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	<title>Empire - User contributions [en]</title>
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	<updated>2026-07-08T13:58:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Main_Page&amp;diff=141427</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Main_Page&amp;diff=141427"/>
		<updated>2026-07-08T12:24:29Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span12&amp;gt;&lt;br /&gt;
[[File:Banner-Image.jpg|Empire]]&lt;br /&gt;
== Welcome ==&lt;br /&gt;
Welcome to the Empire Wiki; here you will be able to find everything you need to know about Empire, the award-winning live roleplaying game from [http://www.profounddecisions.co.uk/ Profound Decisions], which began Easter 2013. We often upload new content to the site, so if you are returning after a break then check the [[Wiki Updates]] section for a list of what has changed since your last visit. For up to date in character information head to the [[recent history]] page.&lt;br /&gt;
&amp;lt;/span12&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;!--fix--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:grid; grid-template-columns: 1fr 1fr 1fr; grid-gap: 30px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
==[[The game|The Game]]==&lt;br /&gt;
[[File:Warbeast.jpg|link=The game]]&lt;br /&gt;
Read our introduction to [[live roleplaying]] if you&#039;re new to the hobby. Then take a look at the [[game overview]] to get an idea of what Empire is all about.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
==[[Empire rules|The Rules]]==&lt;br /&gt;
[[File:Othersideofthefence.jpg|link=Empire rules|The Rules]]&lt;br /&gt;
Empire uses a simple set of rules that are designed to be fun to play and easy to understand. The rules explain how to [[Characters|make a character]] and [[Playing the game|how the game works]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
==[[Conduct]]==&lt;br /&gt;
[[File:Emma+Tom.jpg|link=Conduct]]&lt;br /&gt;
All participants at Empire are required to follow our conduct rules at all times. Our [[conduct]] policy lays out clear rules so that everyone who participates in Empire knows what is expected.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
==[[Empire overview|The Empire]]==&lt;br /&gt;
[[File:Aedan_Myfanwy.jpg|link=Empire overview]]&lt;br /&gt;
Find out about the political structures of the Empire that allow players to shape the game world. Also here is information about [[The Way|the Way of Virtue]], the unique Imperial religion. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Nation overview|The Nations]]==&lt;br /&gt;
[[File:Brasscoast_Warriors.jpg|link=Nation overview]]&lt;br /&gt;
The Empire is composed of ten [[Nation overview|nations]]. Each culture is detailed on the wiki including advice on costumes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
==[[World overview|The World]]==&lt;br /&gt;
[[File:Catrin_Splitroot.jpg|link=World overview|The World]]&lt;br /&gt;
The Empire is part of a rich and vibrant campaign setting that includes [[barbarian]] enemies, [[Foreign Nations|foreign powers]] and [[Realms|six magical realms]] as well as their [[Eternal|supernatural inhabitants]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOTITLE__&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Spring_Equinox_winds_of_war&amp;diff=141420</id>
		<title>388YE Spring Equinox winds of war</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Spring_Equinox_winds_of_war&amp;diff=141420"/>
		<updated>2026-07-07T22:41:41Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Spring]][[Category:Recent History]][[Category:Military Council]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Alone in the battle.jpg|align=left|caption=Sometimes, even in the tumult of battle, there are moments of silence.|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Over the last three months, Imperial forces have engaged in military campaigns. Sometimes those engagements have been wide-ranging and dramatic, other times they have been more sedate. Where there has been dramatic action, or where there are [[opportunity|opportunities]], we&#039;ve given a Wind of War its own page; other military actions are discussed here. &lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of War and the [[388YE_Spring_Equinox_winds_of_fortune|Winds of Fortune]] is to make players aware of things their characters &#039;&#039;should&#039;&#039; know, based on what their roleplaying says they have been doing, and to maintain the Empire as a living, breathing place where all kinds of events take place beyond the scope of [[Anvil]].&lt;br /&gt;
&lt;br /&gt;
It should go without saying that we ask everyone to abide by the rules about [[Online_roleplaying|online roleplaying]] with regard to the military campaign. It&#039;s important that the key in-character activity of the Empire world takes place at events. The game is busier and better if everything that can happen in the field, does happen in the field. Military planning and political discussions should happen at events. For this reason, we generally discourage too much downtime roleplaying between events and put strict limits on what can be done online, particularly using our forums and Facebook groups.&lt;br /&gt;
&lt;br /&gt;
All that said, we now present a summary of the key military activity in the Empire - both with links to the expanded Wind of War pages and notes about other important things that have happened that didn&#039;t need a full battle campaign write-up.&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;width:400px; float: right; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Conflict !! Wind&lt;br /&gt;
|-&lt;br /&gt;
| [[Bay of Catazar]] || [[Deep blue sea]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave]] || [[Wide azure skies]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mitwold]] || [[Where the slow river flows]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bregasland]] || [[Old blue banners dancing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Therunin]] || [[A bright cerulean flame]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarangrave]] || [[Other monstrous geographies]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wide Carnivorous Skies==&lt;br /&gt;
Spring is the cruellest season, forcing life out of ground left barren by Winter frost. The inevitable wheel does not change, any more than war changes. Snow gives way to rain, and the rain falls on the wicked and the virtuous alike. It falls across the [[Bay of Catazar]], across the battlefields of [[Redoubt]] and onto the churning salt-expanse that is the bounded sea. The waves of the &#039;&#039;&#039;[[Deep blue sea]]&#039;&#039;&#039; murmur of [[navy|navies]] and rocky shores, and the machinations of the [[Grendel]].&lt;br /&gt;
&lt;br /&gt;
From the mountains of Redoubt, let the mind&#039;s eye wander with the wings of the gulls. South to the arid coast of [[Mareave]], now remarked and reshaped by the churning of the hungry sea. The sandy soil is thirsty, and there is neither blood nor rain enough in the world to quench that thirst it seems. The salt-winds blow from the sea and the storm rides on them. The horns blow, the drums beat, and armies clash beneath the &#039;&#039;&#039;[[Wide azure skies]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
On the other side of the Empire, the [[Jotun]] press their claim to the farmlands of [[the Marches]]. The [[Mournwold]] has slipped through their grasp, but they have not abandoned their ambitions here. [[Mitwold]] has been invaded for the first time in centuries, the city of [[Mitwold#Meade|Meade]] conquered and looted. The call goes out to the oathsworn [[Drakes]] and their allies to drive the barbarians out, and battle rages &#039;&#039;&#039;[[Where the slow river flows]]&#039;&#039;&#039;. Across the border to the west, it is the Empire who are the invaders, striving to take back the Dour Fens of [[Bregasland]] from the Jotun who now occupy it. The war is fought over the only piece of dry land in the whole of the marshes, [[Bregasland#Gravenmarch|Gravenmarch]], and the old stone plateau that dominates its skyline. As the winds of the new year blow, they set the &#039;&#039;&#039;[[Old blue banners dancing]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
And then at last we come to the eastern border, to the lands where chaos reigns between the water and the peaks. To [[Therunin]], where the [[Pilgrim&#039;s Defiance]] marches against the [[vallorn]] of Tharunind. They know they will not win, but the effort must be made to slow the vallorn, to let it rage against them, to answer its abominable furore with virtue and faith. They fight the unspeakable from the darkest past, to secure a future for [[Navarr]], burning with &#039;&#039;&#039;[[A bright cerulean flame]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Finally let our eye drift further east, to what was once and still is [[the Mallum]]. To the marshes of the [[Sarangrave]], where the Empire advances on the last stronghold of the [[Druj]] in that benighted territory. The [[Sarangrave#Tower of the Skink|Tower of the Skink]] looms above the woods and wetlands, controlling the pass that leads to allied [[Axos]]. The eastern barbarians are beaten but not yet broken; their forces in Sarangrave are depleted but they still fight. As the Imperial armies move, the air is thick with uncertainty; if we have learned anything at all from the campaign to take the territory it is that there are &#039;&#039;&#039;[[Other monstrous geographies]]&#039;&#039;&#039; at play in the eastern marshes&lt;br /&gt;
&lt;br /&gt;
==Battle opportunities==&lt;br /&gt;
Imperial prognosticators have identified four possible [[Sentinel_Gate#Major_Conjunctions|major conjunctions]] of the [[Sentinel Gate]] at the coming summit. The [[Military Council]] will [[muster]] on Friday night, and the [[general|generals]] will select two of them to be taken up by Imperial heroes. At the moment, the full details of these opportunities are not clear; more information will be provided nearer to the event.&lt;br /&gt;
&lt;br /&gt;
All battle opportunities are [[Accessibility#Combat_Highly_Likely|Combat Highly Likely]] environments.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Territory&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opportunity&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opposition&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Day&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn More&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;CS Briefing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Feverbank Trees&#039;&#039;, Nesustak Forest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Saturday only&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Nesustak_Forest|Nesustak Forest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[:File:Nesustak_Forest.pdf|PDF Link]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Mantifent&#039;s Bier&#039;&#039;, Bloodwater Marsh&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Saturday only&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Bloodwater_Marsh|Bloodwater Marsh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[:File:Bloodwater_Marsh.pdf|PDF Link]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mareave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeze the Grendel advance&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Ohwinn Scour&#039;&#039;, Clisearn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grendel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Saturday or Sunday&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wide_azure_skies#Battle_Opportunity:_Wealth_of_Water|Wealth of Water]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[:File:Wealth_of_Water.pdf|PDF Link]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mitwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Recover Meade&#039;s treasures&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Meade Meadow&#039;&#039;, Meade March&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lasambrian Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Saturday or Sunday&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Where_the_slow_river_flows#Battle_Opportunity:_Plundered_Gold|Plundered Gold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[:File:Plundered_Gold.pdf|PDF Link]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bregasland]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Erect the Mere Stone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Drayham Mere&#039;&#039;, Grey Fens&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Saturday or Sunday&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Old_blue_banners_dancing#Battle_Opportunity:_A_Broken_Rock|A Broken Rock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[:File:A_Broken_Rock.pdf|PDF Link]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:300px; float: right; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Force Weight&lt;br /&gt;
|-&lt;br /&gt;
| Brass Coast || 17&lt;br /&gt;
|-&lt;br /&gt;
| Dawn || 63&lt;br /&gt;
|-&lt;br /&gt;
| Highguard || 27&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Orcs|| 7&lt;br /&gt;
|-&lt;br /&gt;
| League || 23&lt;br /&gt;
|-&lt;br /&gt;
| Marches || 25&lt;br /&gt;
|-&lt;br /&gt;
| Navarr || 60&lt;br /&gt;
|-&lt;br /&gt;
| Urizen || 12&lt;br /&gt;
|-&lt;br /&gt;
| Varushka || 17&lt;br /&gt;
|-&lt;br /&gt;
| Wintermark || 71&lt;br /&gt;
|}&lt;br /&gt;
The sides for the battles will be chosen by the generals in the [[Muster]] of the [[Military Council]] on Friday night. The battle on Saturday must have at least &#039;&#039;&#039;161&#039;&#039;&#039; and at most &#039;&#039;&#039;165&#039;&#039;&#039; force weight sent on it. The battle on Sunday must have at least &#039;&#039;&#039;157&#039;&#039;&#039; and at most &#039;&#039;&#039;161&#039;&#039;&#039; force weight sent on it&lt;br /&gt;
&lt;br /&gt;
===Battle participation===&lt;br /&gt;
If you have your own [[orc]] mask please do bring it along as we&#039;re keen to ensure we can field forces predominantly comprised of barbarian orcs. If you are unable to wear a mask, then all battle opportunities have limited roles for human barbarian combatants and low-combat roles such as healers, support mages, artisans, messengers and attendants. Player [[Monstering_a_battle#Elite_Monster_Units|elite monster units]] (EMUs) are expected to monster as their barbarian orc units regardless of the battle opportunity, and should not include human combatants.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Sarangrave opportunities both involve forces composed primarily of Druj orc fighters&#039;&#039;&#039;&lt;br /&gt;
We ask the majority of player volunteers to take on the roles of Druj orcs as normal. If you have your own [[orc]] mask, please do bring it along as we&#039;re keen to ensure we can field a force predominantly comprised of Druj orcs. You can help by wearing leather or plate armour you have, as well as any iconic Druj weaponry, particularly swords, spears and great weapons, as well as bows of all types. You can find out more about the iconic Druj look [[Druj_look_and_feel|here]], but the key element for portraying the Druj is a mantle and ragged material layers that echo natural greens, browns, greys, and black, with occasional bright accent colours as their iconic look.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mareave opportunity involves forces composed primarily of Grendel orc soldiers&#039;&#039;&#039;&lt;br /&gt;
We ask the majority of player volunteers to take on the roles of Grendel orcs as normal. You can help by wearing leather or plate armour you have, as well as any iconic Grendel weaponry, particularly swords, spears, and bows of all types. You can find out more about the iconic Grendel look [[Grendel look and feel|here]], and the key elements for portraying the Grendel are a light coloured base layer, with mantles, shoulder capes, wraps and other purple clothing and other bright colours as their iconic look.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mitwold and Bregasland opportunities both involves forces of composed primarily of Jotun or Lasambrian orc warriors&#039;&#039;&#039;&lt;br /&gt;
We ask the majority of player volunteers to take on the roles of Jotun orcs as normal. You can help by wearing any Jotun, Marcher, or Wintermark-style kit or armour you have, as well as any iconic Jotun weaponry, particularly axes, maces, and circular shields. You can find out more about the iconic Jotun look [[Jotun_look_and_feel|here]], but the key element for portraying the northern Jotun is leather and fur over mail as their iconic look. For the Lasambrian Jotun orc forces elements of Brass Coast  kit, armour and weapons can be used emphasise their distinct visual nature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT&#039;&#039;&#039; - we will &#039;&#039;&#039;not&#039;&#039;&#039; be reusing any orc masks to players for these battle opportunities. Our orc masks will only be used once this event and then washed ready for the next event. We are continuing the provision of battle opportunities with non-orc enemies until such a time as we have sufficient masks to run two fully orc-masked battles.&lt;br /&gt;
&lt;br /&gt;
==Conjunctions==&lt;br /&gt;
The [[Sentinel Gate]] also allows smaller groups of Imperial citizens to reach locations all over the Empire where their intervention might change the course of events. Many of these &#039;&#039;[[Sentinel Gate#Conjunction|conjunctions]]&#039;&#039; involve combat, but there are also a variety of other opportunities presented by the magic of the Gate.  &lt;br /&gt;
&lt;br /&gt;
For most conjunctions, the Civil Service has identified the Imperial titles that are the most appropriate to take overall responsibility for ensuring that a response is organised. Whilst the individual has been named by the Civil Service, there is no legal requirement for them to coordinate a response or travel on the conjunction. They may delegate oversight to another individual of their choosing. As always, Imperial war scouts will be on hand at the Sentinel Gate to provide further information to any citizens wanting to learn more. They can provide updates on the barbarians&#039; goals, guidance on how to engage the enemy troops or advice on how to avoid casualties and return back to Anvil in safety.&lt;br /&gt;
&lt;br /&gt;
Sometimes it is necessary for us to make small adjustments to the timing or size of encounters at the time of this publication and when an encounter runs at an event. Details for the conjunctions on Friday will be finalised on Friday afternoon of the event before time-in (18:00) whilst details for the conjunctions on Saturday will be finalised on Saturday before time-in (10:00). Please check the details of any conjunction you are interested in as soon as possible to ensure that you have the full and up-to-date information; it might also be sensible to check again shortly before the planned time of the encounter. You can check the details of a conjunction by casting [[Detect_magic#Discover_Conjunction|Detect Magic (Discover Conjunction)]] on the Sentinel Gate in the presence of a referee.&lt;br /&gt;
&lt;br /&gt;
It&#039;s very important to pay attention to the [[accessibility]] note for each conjunction, which covers the likelihood of combat. Further details about the accessibility of a conjunction are [[Accessibility#Who_and_how_to_ask.3F|available both before and during the event]]. You can learn more about this on the [[accessibility]] page.&lt;br /&gt;
&lt;br /&gt;
===Friday===&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert&amp;quot;&amp;gt;&#039;&#039;&#039;These times and numbers are subject to change until 18:00 on Friday&amp;lt;/div&amp;gt;&lt;br /&gt;
{|table class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Time !! People !! Duration !! [[Accessibility#Combat|Combat]] !! Location !! Responsibility !! Overview/Link&lt;br /&gt;
|-&lt;br /&gt;
| 18:15 || 15 || 35 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Reikos, High Chalcis, Emergency Hospital || [[Medical Officer of the Pegasus Respite]] || [[A_bright_cerulean_flame#Opportunity:_Reikos_Influx|Assist the refugees]]&lt;br /&gt;
|-&lt;br /&gt;
| 18:30 || 60|| 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Hahnmark, Valasmark, The Fallen Tree || &#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; || [[#Legends_(Hahnmark)|Recover the letter]]&lt;br /&gt;
|-&lt;br /&gt;
| 18:35 || 4 || 40 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Hahnmark, Kronemark, Grieversonn Farmstead || &#039;&#039;&#039;Eevi of the Gadrai&#039;&#039;&#039; || [[388YE_Spring_Equinox_winds_of_fortune#Meeting_with_Destiny_(Hahnmark)|Meet with Valdr Grieversonn]]&lt;br /&gt;
|-&lt;br /&gt;
| 18:45 || 20 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Karov, Wieliczka, Maria&#039;s Descent || [[Temeschwar|Senator for Temeschwar]] || [[LINK|Retrieve the Rat Idol from the cultists of the Night Below]]&lt;br /&gt;
|-&lt;br /&gt;
| 19:00 || 55 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Reinos, Bastasor, Beatriz&#039;s Field || [[Champion of Ambition]] || [[Gossamer_threads#On_a_Broken_Road_(Segura)|Claim the Lasambrian banner]]&lt;br /&gt;
|-&lt;br /&gt;
| 19:15 || 20 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Ossium, Drownbark Forest, Sarakov Point || [[Merchant-Boyar of the Stinking Market]] || [[Lean_and_athirst#Lost_Wagon_Raiders_(Ossium)|Investigate wagon raiders acting strangely]]&lt;br /&gt;
|-&lt;br /&gt;
| 20:30 || 60 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Madruga, Crucible, Egnar Range || [[Rod and Shield|Grandmaster of the Rod and Shield]] || [[Deep_blue_sea#Warp_in_the_Air_(Madruga)|Slay the dire astacids]]&lt;br /&gt;
|-&lt;br /&gt;
| 20:45 || 10 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Sarangrave, Turan Flats, Dahis Outskirts || [[Strategos|Strategos of Dawn]] || [[Other_monstrous_geographies#When_The_Light_Fades_Away_(Turan_Flats)|Rescue the sept members from the blinded ghosts]]&lt;br /&gt;
|-&lt;br /&gt;
| 21:00 || 50 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Spiral, Apulus, Broken Lea || [[Oblivion Sentinel]] || [[Deep_blue_sea#Nightfall_(Spiral)|Claim the wage of the Vorlach Adventurers]]&lt;br /&gt;
|-&lt;br /&gt;
| 21:15 || 10 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Forest of Ulnak, Grimfen Mire, The Bound Glade || [[High Exorcist]] || [[Voice_irresistable#The_Outer_Dark_(Conjunction)|Recover the Thule&#039;s material and clear the ghosts]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; |No bows or crossbows after this time&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 21:30 || 60 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Feroz, Oranseri, Sisters&#039; Meadow || [[Corsair of Oran]] || [[Deep_blue_sea#A_Box_Opens_(Feroz)|Reclaim the Brazen Links]]&lt;br /&gt;
|-&lt;br /&gt;
| 21:45 || 10 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Sarangrave, Thornfen, Stonesedge || [[Boyar&#039;s_Hasta|General of the Boyar&#039;s Hasta]] || [[Other_monstrous_geographies#Part_The_Ways_(Thornfen)|Eliminate the blinded ghosts]]&lt;br /&gt;
|-&lt;br /&gt;
| 23:00 || 9 || 60 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Karsk, Branoc, Hall of the Bloodwise || Named persons || [[Journeys_end_in_lovers_meeting#She_Knows_My_Name|Meet with Taysa of the Black Feathers]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Saturday===&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert&amp;quot;&amp;gt;&#039;&#039;&#039;These times and numbers are subject to change until 10:00 on Saturday&amp;lt;/div&amp;gt;&lt;br /&gt;
{|table class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Time !! People !! Duration !! [[Accessibility#Combat|Combat]] !! Location !! Responsibility !! Overview/Link&lt;br /&gt;
|-&lt;br /&gt;
| 12:50 || 4 || 30 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Casinea, Syrene, Kaela&#039;s Regio || [[Virtue inquisitor|Inquisitor of Prosperity]] || [[Journeys_end_in_lovers_meeting#Whatever_happened_to_Mendicant_Garev_(this_time)?|Rescue &#039;&#039;Mendicant Garev&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
| 14:30 || 55 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Mitwold, Meade March, Maggie&#039;s Bulwark || [[Bailiff of Meade]] || [[Where_the_slow_river_flows#When_Iron_Melts_%28Conjunction%29|Claim the cache]]&lt;br /&gt;
|-&lt;br /&gt;
| 14:45 || 25 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Hercynia, Deer&#039;s Folly, Greenmount || [[Vallornguard|Speaker of the Vallornguard]] || [[#A_Place_to_Begin_(Hercynia)|Destroy the ettercaps&#039; structure]]&lt;br /&gt;
|-&lt;br /&gt;
| 15:00 || 55 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Sermersuaq, Suaq Wastes, Desolate Stretch  || [[Banner-bearer of Atkonaroq]] || [[#Ways of Honour (Sermersuaq)|Kill &#039;&#039;Hallr Winterborn&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
| 15:15 || 25 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Reikos, Chalcis Mount, South Downs || [[Champion of Loyalty]] || [[#Questions_of_Control_(Reikos)|Rescue the wounded Highborn]]&lt;br /&gt;
|-&lt;br /&gt;
| 15:30 || 55 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Bregasland, The Rushes, Harry&#039;s Hole || [[Narwhal&#039;s Spear|General of the Narwhal&#039;s Spear]] || [[Old_blue_banners_dancing#Crack_in_the_Stone_(Conjunction)|Kill the yegarra]]&lt;br /&gt;
|-&lt;br /&gt;
| 15:35 || 4 || 30 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Astolat, Withy,  Igraine&#039;s Regio || [[Astolat|Senator for Astolat]] || [[Ripple_of_echoes#Queen_Igraine&#039;s_Regio|Fix the regio]]&lt;br /&gt;
|-&lt;br /&gt;
| 15:45 || 20 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Brocéliande, Elerael, Longberth Trod || [[Knight of the Greenwood]] || [[#On_a_Broken_Road_(Brocéliande)|Eliminate the hunting ettercaps]]&lt;br /&gt;
|-&lt;br /&gt;
| 17:00 || 65 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Sarangrave, Turan Flats, Kullflirn || [[Keeper of the Tower of the Fall]] || [[The_poisoned_air#Desecrators_of_the_Wasteland|Destroy the miasma pillar and stymie Kull]]&lt;br /&gt;
|-&lt;br /&gt;
| 17:30 || 55 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Ossium, Drownbark Forest, Nadezhda&#039;s Enclosure || [[Custodian of the Shchaslyvyy Spile]] || [[#Questions of Control (Ossium)|Kill the Kallad]]&lt;br /&gt;
|-&lt;br /&gt;
| 17:35 || 12 || 30 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Sarangrave, Thornfen,  Overgrown Pillar || [[Gardener of Pallas]] || [[The_poisoned_air#Strangle|Destroy the miasma pillar]]&lt;br /&gt;
|-&lt;br /&gt;
| 17:45 || Cadets || 20 mins || [[Accessibility#Combat_Suitable_For_Cadets|Cadets]] || Volodmartz, Murupa, Forest of Blades || [[The Academy]] || [[LINK|Find and destroy the &amp;quot;bandit&amp;quot; vale]]&lt;br /&gt;
|-&lt;br /&gt;
| 18:00 || 70 || 20 mins ||  [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Sarangrave, Kroll, Kreeflirn || [[Knight-protector|Knight-protector of Spring]] || [[The_poisoned_air#Assassins_of_the_Forest|Destroy the two miasma pillars]]&lt;br /&gt;
|-&lt;br /&gt;
| 18:15 || 25 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Volodmartz, Livardz, Sunless Vale || [[Grieftender of the Forgotten]] || [[Sunrise_over_Livardz#The_Shadow_Ghosts|End the suffering of the Shadow Fellowship]]&lt;br /&gt;
|-&lt;br /&gt;
| 18:20 || 12 || 30 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Sarangrave, Bloodwater Marsh,  Toxic Pillar || [[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[The_poisoned_air#Suffocate|Destroy the miasma pillar]]&lt;br /&gt;
|-&lt;br /&gt;
| 18:45 || 25 || 20 mins || [[Accessibility#Combat_Possible|Possible]] || Karsk, Crowslook, Skylost Clearing || [[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[Lean_and_athirst#Embers_and_Ash_(Karsk)|Treat the Gregadze]]&lt;br /&gt;
|-&lt;br /&gt;
| 19:05 || 12 || 30 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Sarangrave, Thornfen, Haunted Pillar || [[High Exorcist]] || [[The_poisoned_air#Scream|Destroy the miasma pillar]]&lt;br /&gt;
|-&lt;br /&gt;
| 20:00 || 13 || 30 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Kallavesa, West Marsh, Gull&#039;s Isle Hall || &#039;&#039;&#039;Ingrid Talon-of-the-Mark&#039;&#039;&#039; || [[Who_counts_the_path_untaken%3F#To_the_Meeting_Place_(Conjunction)|Engage in the hetjuveisla]]&lt;br /&gt;
|-&lt;br /&gt;
| 20:30 || 20 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Feroz, Afarjasse, Abril&#039;s Pasture || [[Dhomiro of Afar]] || [[Gossamer_threads#Nature_of_Pain_(Feroz)|Stop the Hand of Dumon]]&lt;br /&gt;
|-&lt;br /&gt;
| 21:00 || 20 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Arbonne, Laufette, Solden Farm || [[Minister of Historical Research]] || [[Gossamer_threads#The_Perils_of_Marko_Siwarsbairn_(Arbonne)|Sort the situation out]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; |No bows or crossbows after this time&lt;br /&gt;
|-&lt;br /&gt;
| 21:30 || 20 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Sarvos, Uccelini, Bertolli&#039;s Glebe || [[Ambassador to the Iron Confederacy]] || [[Gossamer_threads#Tears_From_Steel_(Sarvos)|Stop the Hand of Dumon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sunday===&lt;br /&gt;
{|table class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Time !! People !! Duration !! [[Accessibility#Combat|Combat]] !! Location !! Responsibility !! Overview/Link&lt;br /&gt;
|-&lt;br /&gt;
| 14:00 || 5 || 30 mins || [[Accessibility#Combat_Possible|Possible]] || Sarangrave, Bloodwater Marsh, Dandelion Glade || Uncertain || [[Your_hand_in_mine#The_Solution_to_the_Problem|Meet with the rebels]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Legends (Hahnmark)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=SpeakerMagpies.jpg|caption=&#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039;|align=left|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The hunt for Avalanche has led to a warband of Lasambrians&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Morgan Drifting Bough&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for recovering the letter from one of the Lasambrians&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
The trail of Vanya Heartsworn&#039;s attacker has led to a curiously overstretched Lasambrian warband. Camped around [[Hahnmark#Gulnar’s_Deeps|Gulnar&#039;s Deeps]], the Lasambrians, with some Jotun among them, have been spotted keeping uncharacteristically covert as they search for something. &lt;br /&gt;
&lt;br /&gt;
There is no doubt, however, that the attackers&#039; trail leads to them. It is clear that it could not have been the whole warband; Vanyar Heartsworn survived after all. Still, &#039;&#039;Delphysius&#039;&#039;, herald of [[Zakalwe]], has been working alongside Magpies over the past tenday, and believes that one of the Lasambrians has in their possession a letter which will have some kind of lead on where Avalanche might be found.&lt;br /&gt;
&lt;br /&gt;
===Ways of Honour (Sermersuaq) ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Ceolmund Dreth.jpg|caption=&#039;&#039;&#039;Ceolmund Dreth&#039;&#039;&#039;, Banner-bearer of Atkonaroq|align=left|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A warband of yegarra and Jotun are on a raid into the Suaq Wastes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Banner-bearer of Atkonaroq&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for killing Hallr Winterborn&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
The monsters of Sermersuaq have been quieter as of late. The defeat of the Falconer and its cult, along with years of hunting, has brought a sense of tranquillity to the Suaq Wastes not experienced in years. It is noticeable then, when a warband of yegarra, accompanied by some Jotun, ventures into the tundra in search of a fight. &lt;br /&gt;
&lt;br /&gt;
Led by &#039;&#039;Hallr Winterborn&#039;&#039;, of Fisk, they bring with them the banner once flown by Eisa Winterborn as the leader of one of the large warbands that support the Jotun armies on campaign. It is clear that Hallr is looking to take Eisa&#039;s place, in position if not in legacy, and the first step is leading a successful raid into the Suaq Wastes. If the [[Banner-bearer of Atkonaroq]], &#039;&#039;&#039;Ceolmund Dreth&#039;&#039;&#039;, can arrange for Hallr to be killed or defeated and the banner claimed, then that will put a stop to any hopes of a new Winterborn coming into prominence for at least a year.&lt;br /&gt;
&lt;br /&gt;
===Questions of Control (Ossium) ===&lt;br /&gt;
* &#039;&#039;&#039;A band of Kallad are leading Druj to escape Drownbark Forest&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Their route leads them through the Shchaslyvyy Outpost&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Custodian of the Shchaslyvyy Spile&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for killing the Kallad&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
A band of Kallad were forced to retreat south-west from the Thule armies invading [[Forest of Ulnak]], and corralled a force of other Druj into following them. Now, they are stuck in [[Ossium#Drownbark Forest|Drownbark Forest]] attempting to make their way back to [[Forest of Ulnak#Grimfen Mire|Grimfen Mire]]. Unfortunately, their route brings them to the [[Custodian of the Shchaslyvyy Spile|Shchaslyvyy Outpost Sappery]], threatening the residents of that outpost.&lt;br /&gt;
&lt;br /&gt;
The [[Custodian of the Shchaslyvyy Spile]], &#039;&#039;&#039;Vasya Bogoslawovna Fhideli&#039;&#039;&#039;,  is responsible for protecting the people who live in the outpost. If the Kallad are killed, then even if the rest of the Druj are able to escape they will avoid the outpost - preferring to take a safer route home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===A Place to Begin (Hercynia) ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Percival Summerstrong.jpg|caption=&#039;&#039;&#039;Earl Percival Summerstrong&#039;&#039;&#039;, Speaker of the Vallornguard|align=left|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ettercaps under the influence of the Phoenix appear to be attempting to build something&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Speaker of the Vallornguard&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for taking out the ettercaps and destroying their structure&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Since the events of the last few months, Imperial prognosticators have been getting more and more used to the presence of constellations in odd configurations and conjunctions all over the Empire. Usually this has done little more than making their jobs even more hectic and confusing than usual, but sometimes something truly &#039;&#039;interesting&#039;&#039; crops up. The presence of [[The Phoenix]] high about deep vallorn territory in Hercynia is one such case. What could the volatile Spring magic of the vallorn and the constellation tied to knowledge have to do with each other. Upon discovery of a sentinel gate conjunction, the answer, unfortunately, becomes clear; ettercaps.&lt;br /&gt;
&lt;br /&gt;
All signs seem to point to them building...something, in the heart of Hercynia. What exactly it is, who knows, but allowing them to continue unmolested seems like a bad idea for the Empire. Given this is a new development for the vallorn, the duty of stopping them falls to the [[Vallornguard|Speaker of the Vallornguard]], &#039;&#039;&#039;Earl Percival Summerstrong&#039;&#039;&#039;. It&#039;s recommended that hammers and axes are brought in order to smash up whatever it is that is found in Hercynia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; Destructible objectives will be marked with a ribbon and can be destroyed with 1 minute of uninterrupted appropriate roleplay with a larp safe axe or hammer.&lt;br /&gt;
&lt;br /&gt;
===Questions of Control (Reikos) ===&lt;br /&gt;
* &#039;&#039;&#039;Several Highguard citizens have been ambushed by ettercaps and require rescue&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Champion of Loyalty&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for rescuing the Highborn&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
There are reports of ettercap activity in Reikos. Seemingly emboldened over the past few months, ettercap raiding parties have been seen ranging further and further afield from your their normal nests within the vallorn.  &lt;br /&gt;
&lt;br /&gt;
One such group happened upon some unfortunate Highborn gardeners in the foothills of High Chalcis, near the border of Therunin. Some of the Highborn are alive but captured, and being carried back towards Therunin, presumably to the ettercap nest. A conjunction of the sentinel gate will give the chance to intercept and rescue the captives in whatever state they are found; the task of organising this rescue is given to the [[Champion of Loyalty]], &#039;&#039;&#039;Talos&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===On a Broken Road (Brocéliande) ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Mordrain Sepulchre.jpg|caption=&#039;&#039;&#039;Mordrain Sepulchre&#039;&#039;&#039; (in red), Knight of the Greenwood|align=left|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A group of ettercaps are out hunting along the trods of Elerael &#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Knight of the Greenwood&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for stopping the Ettercaps&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
There are ettercaps prowling the trods of [[Brocéliande]]. As far as anyone can tell, these creatures have not yet found anything, and are presumably on their way out to hunt for some victims far from their nest. &lt;br /&gt;
&lt;br /&gt;
The [[Knight of the Greenwood]], &#039;&#039;&#039;Mordrain Sepulchre&#039;&#039;&#039;, has been tasked with organising a defence. The ettercaps will need to be intercepted and killed before they can go any harm or escape. If the ettercaps can be driven off or slain, it will boost Dawnish military units choosing to undertake the [[Venture#Quest_Against_the_Vallorn|quest against the vallorn]] by one rank for the coming season.&lt;br /&gt;
&lt;br /&gt;
==Military Considerations==&lt;br /&gt;
{{stub}}&lt;br /&gt;
Several [[territory]] pages now contain details of strategic obstacles presented or advantages provided by movement through or fighting in those lands. There are also several [[fortification|fortifications]] that follow different rules. Several armies or nations have special rules or opportunities related to the orders they can issue, which should be borne in mind when discussing military strategies during the Winter Solstice.&lt;br /&gt;
* &#039;&#039;&#039;Billeting:&#039;&#039;&#039; Any Imperial army can take the &#039;&#039;&#039;&#039;&#039;[[Army_orders#Billet|Billet]]&#039;&#039;&#039;&#039;&#039; order in [[Bregasland]], [[Mitwold]], [[Mournwold]], or [[Upwold]]. [[Army_orders#Billet|Link]]&lt;br /&gt;
* &#039;&#039;&#039;Dawn:&#039;&#039;&#039; &lt;br /&gt;
** Dawnish armies cannot take the &#039;&#039;&#039;&#039;&#039;[[Army_orders#Cautious Advance|Cautious Advance]]&#039;&#039;&#039;&#039;&#039; order or the &#039;&#039;&#039;&#039;&#039;[[Army_orders#Give_Ground|Give Ground]]&#039;&#039;&#039;&#039;&#039; order. [[Dawn military concerns#Army Orders|Link]]&lt;br /&gt;
** The borders of [[the Barrens]] are patrolled by citizens of the territory as a result of the [[386YE_Autumn_Equinox_Synod_judgements#Judgement_23|mandate]] enacted by Ser Tunic. The Druj require 25 victory points to claim a beachhead in the Barrens.&lt;br /&gt;
* &#039;&#039;&#039;Highguard&#039;&#039;&#039;&lt;br /&gt;
** Highborn armies can take the &#039;&#039;&#039;&#039;&#039;Protect the Innocent&#039;&#039;&#039;&#039;&#039; order. [[Highguard_military_concerns#Army_Orders|Link]]&lt;br /&gt;
** Highborn armies enchanted with rituals or targeted by a boon that calls an eternal to send heralds to fight alongside the army will lose a thousand effective strength until the end of the Spring Equinox 389YE as a result of a [[387YE_Winter_Solstice_Synod_judgements#Judgement_9|mandate]] enacted by Frater Pontius of Adoniram&#039;s Testament&lt;br /&gt;
** Any Highborn army attacking into Zenith from Morrow gains a 20% bonus to any territory captured and suffers a 10% reduction in casualties inflicted. [[Three_soldiers#The_High_Pass|Link]]&lt;br /&gt;
&amp;lt;!-- turned off until third Navarr army completes* &#039;&#039;&#039;Imperial Orcs&#039;&#039;&#039;&lt;br /&gt;
** An Imperial Orc army can take the &#039;&#039;&#039;&#039;&#039;Forge Hammers&#039;&#039;&#039;&#039;&#039; order whilst in [[Skarsind]]. [[Imperial_Orcs_military_concerns#Army_Orders|Link]]--&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Marches:&#039;&#039;&#039; &lt;br /&gt;
** Marcher armies cannot take the &#039;&#039;&#039;&#039;&#039;[[Army_orders#Give_Ground|Give Ground]]&#039;&#039;&#039;&#039;&#039; order. [[The_Marches_military_concerns#Army_Orders|Link]]&lt;br /&gt;
** The [[Strong Reeds]] receive an additional 1000 strength when fighting in [[Bregasland]]. [[New_port,_old_wine#New_Oaths,_Old_Boots|Link]]&lt;br /&gt;
** The [[Tusks]] receive an additional 1000 strength when fighting in [[Mournwold]]. [[I_already_know_you#Reeds,_Drakes,_Tusks,_Bounders|Link]]&lt;br /&gt;
** The [[Drakes]] receive an additional 1000 strength when fighting in [[Mitwold]]. [[I_already_know_you#Reeds,_Drakes,_Tusks,_Bounders|Link]]&lt;br /&gt;
** The [[Bounders]] receive an additional 1000 strength when fighting in [[Upwold]]. [[I_already_know_you#Reeds,_Drakes,_Tusks,_Bounders|Link]]&lt;br /&gt;
* &#039;&#039;&#039;Urizen:&#039;&#039;&#039;&lt;br /&gt;
** The borders of [[Morrow]] and [[Zenith]] are patrolled by citizens of the territory as a result of the [[386YE_Autumn_Equinox_Synod_judgements#Judgement_14|mandate]] enacted by Herminius of the House of the Wanderer. The Druj require 25 victory points to claim a beachhead in Morrow and Zenith.&lt;br /&gt;
** Any Urizen army attacking into Zenith from Morrow gains a 20% bonus to any territory captured and suffers a 10% reduction in casualties inflicted. [[Three_soldiers#The_High_Pass|Link]]&lt;br /&gt;
* &#039;&#039;&#039;Varushka:&#039;&#039;&#039; &lt;br /&gt;
** The borders of [[Ossium]] are patrolled by citizens of the territory as a result of the [[386YE_Autumn_Equinox_Synod_judgements#Judgement_157|mandate]] enacted by Velko Perunovich Razorasza. The Druj require 25 victory points to claim a beachhead in Ossium.&lt;br /&gt;
** Varushkan armies can take the &#039;&#039;&#039;&#039;&#039;Hospitality of the Boyars&#039;&#039;&#039;&#039;&#039; order whilst in Ossium. [[Varushka_military_concerns#Army_Orders|Link]].&lt;br /&gt;
* &#039;&#039;&#039;Wintermark:&#039;&#039;&#039;&lt;br /&gt;
** Wintermark armies can take the &#039;&#039;&#039;&#039;&#039;Fight with Honour&#039;&#039;&#039;&#039;&#039; order. [[Fight_with_monsters#A_Hero.27s_Tale|Link]].&lt;br /&gt;
** Wintermark armies fighting against the Jotun will gain 10% more victory points but inflict 20% less casualties. [[Fight_with_monsters#A_Hero.27s_Tale|Link]]&lt;br /&gt;
** Wintermark armies fighting against the Jotun have their casualties taken reduced by 10%. This effect continues as long as the Winterfolk continue to fight honourably. [[A_tale_told#Game_Information|Link]]&lt;br /&gt;
&amp;lt;!--** The border of [[Therunin]] is patrolled by citizens of the territory as a result of the [[386YE_Autumn_Equinox_Synod_judgements#Judgement_122|mandate]] enacted by Oleander Ashwood. The Druj require 25 victory points to claim a beachhead in Therunin.--&amp;gt;&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see military considerations that are less relevant at the current time but are still active.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Morrow:&#039;&#039;&#039; Any Highborn or Urizen army that defends in Morrow against an army attacking from Zenith gains a 20% bonus to defend territory and suffers a 10% reduction in casualties inflicted. [[Three_soldiers#The_High_Pass|Link]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Archmage_of_Spring&amp;diff=141419</id>
		<title>Archmage of Spring</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Archmage_of_Spring&amp;diff=141419"/>
		<updated>2026-07-07T22:36:11Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Fabulous Ser Fabienne.jpg|caption=The Spring archmage supports Imperial magicians and serves as a diplomat to the realm of Spring.|title=Archmage Ser Fabienne De Miel|align=left|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Archmage]] is an Imperial title bestowed upon a [[Magical skills#Magician|magician]] by the members of the [[Conclave]]. There are six archmages; one for each of the magical realms. They serve as a focal point for [[rituals|ritualists]] of that realm, as well as helping to guide the use of the Conclave&#039;s resources. The six archmages match the six realms into which magic is divided. Where the influence of a [[grandmaster]] is primarily political, the archmages are responsible for attending to the magical business of the Conclave. They are assumed by the [[Senate]], the [[Military Council]], foreign dignitaries and [[eternal|eternals]] alike to be well-versed in the capabilities and lore of their realm. The archmages are often seen as the public faces of the Conclave; they are the individuals most likely to be consulted by other Imperial bodies when they wish to know what magical possibilities exist.&lt;br /&gt;
&lt;br /&gt;
Each archmage is addressed by their title and the name of the realm of magic they stand for - commonly in the form &#039;&#039;Rosamund, Archmage of Spring&#039;&#039; or &#039;&#039;Archmage Fabienne of Spring&#039;&#039;. The title archmage comes originally from [[Urizen]], a development of the title [[Urizen magical traditions#Magi|mage]].&lt;br /&gt;
&lt;br /&gt;
==Responsibilities==&lt;br /&gt;
The Archmage of Spring is responsible for attending to the magical business of the Conclave, and bears [[Archmage_of_Spring#Regalia_of_Spring|powerful tools]] to help them do so. They represent the Empire to the eternals of the Spring realm, and vice versa. They also work with magicians versed in the lore of [[Spring magic]] to expand the Empire&#039;s understanding and power in that realm, and employ it to the advantage of Imperial citizens.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Each archmage position is an [[Imperial title]] in the [[Conclave]].&lt;br /&gt;
===Archmage of Spring===&lt;br /&gt;
The Archmage of Spring has the legal powers common to the Archmages. They can participate in the [[Arcane Colloquium]]; accept a formal [[Archmage#Parley|parley]] with Spring eternals; raise a [[Declaration]] of [[Alignment]] for a Spring eternal once each summit; and advise the magistrates as the recognised [[Archmage#Master_of_Magic|master of Spring magic]].&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;{{CaptionedImage|file=Amity And Enmity.jpg|caption=The Archmage of Spring has the often quite difficult job of representing the Empire to the [[eternal|eternals]] of Spring.|title=Former archmage Rosamund Holt|align=left|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Regalia of Spring===&lt;br /&gt;
In common with the other Archmages, the Archmage of Spring has legal ownership of three powerful [[magic items]] that make up the [[Archmage#Regalia_of_the_Archmage|regalia of the Archmage]]. These include the [[Archmage#Staff of the Archmage|Staff of Spring]] which greatly enhances the bearer&#039;s prowess with Spring ritual magic; the [[Archmage#Chain of Aesh|Emerald Chain of Aesh]] that can reduce the magnitude of a Spring ritual; and the [[Archmage#Belt of Stars|Belt of the Fountain]] which can allow multiple [[coven|covens]] from the same nation to cooperate in the performance of a single Spring ritual.&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
The appointment, replacement, or removal of the Archmage of Spring is made by [[Declaration]] of [[candidacy]] as part of a [[Conclave session]]. A candidate can be presented for the post of archmage only once a season, and the title can be held by any Imperial citizen.&lt;br /&gt;
&lt;br /&gt;
The Archmage of Spring serves until they are replaced by another magician using the Declaration of Candidacy. As a title in the Conclave, an archmage cannot be [[Revocation|revoked]].&lt;br /&gt;
&amp;lt;div style=&#039;float:right; width: 450px; clear: right; margin-left:10px;&#039;&amp;gt;&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Spring Eternal&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Concerns&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Arhallogen]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Survival, adaptation, poison&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Irra Harah]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Youth, struggle, the weak&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Llofir]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fungus, rot, decay&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ossegrahn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Healing, life, fresh water&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Siakha]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Storms, destruction, predators, the sea&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Yaw&#039;nagrah]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fertility, life, Chaotic diversity&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Eternals of Spring==&lt;br /&gt;
The Archmage of Spring is the Empire&#039;s formal representative to the inhabitants of the Spring realm, and often serves as a go-between when those eternals wish to communicate with the Empire. Most eternals will treat the archmage as a peer - although that can mean very different things for different eternals. One of the most potent abilities the Archmage of Spring possesses is the power of [[Archmage#Plenipotentiary|plenipotentiary]], allowing them to communicate with eternals from their realm and potentially arranging a [[Archmage#Parley|parley]]. A list of previous plenipotentiary results can be found [[:Category:Plenipotentiary|here]]&lt;br /&gt;
&lt;br /&gt;
Of all the Archmages, the Archmage of Spring may be said to have the most difficult job when dealing with the eternals of the Spring realm. More than any other realm, the concerns and attitudes of the Spring eternals are often alien to mortal sensibilities, and tend to be at odds with the requirements of a civilised nation.&lt;br /&gt;
&lt;br /&gt;
The Archmage of Spring is often in a good position to present declarations of [[amity and enmity]] to the Imperial conclave when relations between the Empire and an eternal need to be formalised. Indeed, more than any other [[Imperial title]], the Archmage benefits from cultivating an awareness of the relationships between the inhabitants of the Spring realm and Imperial citizens. The current status of the Spring eternals with an interest in the Empire can be found [[Amity_and_enmity#Spring|here]].&lt;br /&gt;
{{CaptionedImage|file=Arwydd Clearbramble.jpg|caption=&#039;&#039;&#039;Arwydd Clearbramble&#039;&#039;&#039;, Archmage of Spring|align=left|width=250}}&lt;br /&gt;
{{RecentElections|Archmage_of_Spring}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Conclave]]&lt;br /&gt;
[[Category:Title]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Arwydd_Clearbramble.jpg&amp;diff=141418</id>
		<title>File:Arwydd Clearbramble.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Arwydd_Clearbramble.jpg&amp;diff=141418"/>
		<updated>2026-07-07T22:35:14Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: {{Krios}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Krios}}&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Trod&amp;diff=141409</id>
		<title>Trod</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Trod&amp;diff=141409"/>
		<updated>2026-07-07T21:11:57Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Current Trods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=GreenTrod.jpg|align=left|caption=The trods hum with life.|width=400}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The trods are magically enchanted paths that weave and wind their way across the majority of the Empire. They have special significance to the [[Navarr]], but they are also invaluable to Imperial [[Technology#Trods, Roads, and Ox-carts|travellers]], merchants, and soldiers. People who use trods - some of which see more travel than the Imperial roads - feel refreshed each morning as if they had spend a night in the finest beds. They are able to walk for many miles without becoming tired, allowing them to cover great distances.&lt;br /&gt;
&lt;br /&gt;
Trods rarely form in straight lines - they meander across the landscape in complex patterns. Travellers who use the trods to speed their movement often do so only sporadically as part of a more direct journey.&lt;br /&gt;
&lt;br /&gt;
The trods also nurture the land through which they pass - plants of all kinds grow more freely near trods, and prove to be more hardy.&lt;br /&gt;
&lt;br /&gt;
==Trods and the Navarr==&lt;br /&gt;
As a [[striding]] migrates along the trods the unconstrained [[Spring]] Magic which is the heart of the [[vallorn]] is slowly leached away.  The longer the trod and the larger the striding the greater the effect. However, this magic is not just bled into the ether but is returned to the land and in some small way the people that travel the trod. &lt;br /&gt;
&lt;br /&gt;
A trod starts and ends at a [[vallorn]]. As a vallorn grows more powerful as the [[Navarr]] advance closer to its heart, successive generations have needed to travel further to weaken it sufficiently before any attack is attempted. The most potent users of the trods are those who begin their journey within an area claimed by the vallorn, and then travel as far away as possible using the trods. Only the Navarr do this on anything approaching a regular basis.&lt;br /&gt;
&lt;br /&gt;
Stridings routinely move from trod to trod, to ensure as much of the vallorn&#039;s life-force is depleted before they attempt the dangerous journey back towards the vallorn.&lt;br /&gt;
At the fall of Terunael the unstoppable advance of the [[orc]] foe made this task virtually impossible. The founding of the Empire was the beginning of a sea-change in the Navarr ability to fight the vallorn.&lt;br /&gt;
&lt;br /&gt;
In addition the land near a trod is often noticeably fertile and the crops on land through which a trod passes seems much less prone to disease.&lt;br /&gt;
&lt;br /&gt;
New trods can be created; however, it takes a great ritual. With the recovery in 378YE of [[The Dance of Navarr and Thorn]] - a powerful ritual from pre-Imperial times - the Navarr once again have access to the potent tool necessary to create trods. The [[Formulaic_ritual#Ritual_Texts|ritual text]] also laid out several of the theories behind the trods, how they worked and their ultimate effect. The [[Conclave]] [[Declaration#Declaration of Imperial Lore|agreed]] to place the ritual into [[Formulaic ritual#Imperial lore|Imperial lore]], ensuring that it would not be lost as long as the Empire lasted.&lt;br /&gt;
{{CaptionedImage|file=Dark and Deep.jpg|align=right|caption=Every trod starts and ends with a vallorn.|width=400}}&lt;br /&gt;
&lt;br /&gt;
==Benefits of the Trods==&lt;br /&gt;
The trods provide a boon to [[Technology#Trods, Roads, and Ox-carts|transportation and travel]] within the Empire. &lt;br /&gt;
&lt;br /&gt;
In addition, everyone moving along the trods helps contribute to their magical effect, but the Navarr stridings are the most significant, moving long distances in large numbers along the trods from season to season. Traders and other travellers do make use of the trods, but in smaller numbers and their movements are focused on their destination. The trods are circuitous so traders moving between cities of [[the League]] (for example) will use a trod only as long as it takes them in the direction they wish to travel.&lt;br /&gt;
&lt;br /&gt;
As a trod sees more traffic its effectiveness at drawing off the power of the vallorn increases - but only the Navarr make the effort to spread their movements out over many trods, rather than take the shortest route to their destination.&lt;br /&gt;
==Current Trods==&lt;br /&gt;
{{CaptionedImage|file=VallornTrods.png|align=right|caption=[[Sarangrave|Béantal Dol]] and [[Axos#Axou_Territories|Visokuma]] remain unconnected to the trods|width=400}}&lt;br /&gt;
* &#039;&#039;&#039;All Imperial-controlled territories except Sarangrave contain working trods&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are trods in the Thule territory of Sküld&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are trods in the Jotun territories of Bregasland and Liathaven&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are trods in the Druj territory of Therunin&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are still trods in Brocéliande&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are no trods in any other territories&#039;&#039;&#039;&lt;br /&gt;
At present every Imperial-controlled territory, except [[Sarangrave]], has trods. In addition to these territories, the trods of [[Brocéliande]], [[Otkodov#Sk.C3.BCld|Sküld]], and [[Liathaven|Ashvale]] remain active at this time. While it is possible for the Empire to create a trod network outside the Empire&#039;s boundaries, the Empire would need access to a suitable ritual site in the territory to perform the ritual, or they would need to persuade whichever power controlled the territory to perform the ritual for them.&lt;br /&gt;
&lt;br /&gt;
===Damaged Trods===&lt;br /&gt;
As of the start of Winter 378YE, the trods in [[Reikos]] were seriously damaged by the actions of [[Druj]] magicians. Swift action by the Navarr allowed them to use a [[regio]] associated with the [[Reikos#The_Sign_of_Tamar|Sign of Tamar]] to repair the trods during a battle there. The trods in [[Segura]] and [[Holberg]] also suffered damage under barbarian orc occupation, but were recently repaired by the combined efforts of the Navarr nation.&lt;br /&gt;
&lt;br /&gt;
The trods in the [[Mournwold]] had suffered extensively due to neglect; during the Winter Solstice 381YE Navarr magicians rewove and repaired the damage. Also during the Winter of 381YE, a courageous band of Navarr accompanied by [[the Brass Coast|Freeborn]] allies made a dangerous sortie into the woods of [[Liathaven]], and performed the Dance of Navarr and Thorn, repairing the tattered trods surrounding the vallorn there. Unfortunately, this repair was comparatively short lived. The Liathaven trods were [[The_scars_from_tomorrow#The_Trods_of_Liathaven|again sundered]] in the run up to the Autumn Equinox 382YE, torn apart by unknown means. During the Winter Solstice 384YE, a major conjunction of the [[Sentinel Gate]] allowed the Navarr to make use of [[In_each_line_lies_another_line#Objective:_Make_use_of_Broker.27s_Wynd|Broker&#039;s Wynd]] - a potent Spring regio in the now Jotun-controlled territory. In addition to unleashing the [[Thunderous Tread of the Trees]], they were able to restore the trods and reconnect Liathaven to the network - at least for now.&lt;br /&gt;
&lt;br /&gt;
The trods in [[Spiral]] had severely deteriorated due to long-term barbarian dominance of that territory, and were in need of repair. During the Spring Equinox 382YE, following the conquest of the territory by the Imperial armies, the Navarr were able to [[Mean_what_you_say#Spiral_Trods|completely restore the Spiral trods]] - albeit in new places most likely due to certain subtle shifts in the terrain (such as the destruction of certain forests, and perhaps the awakening of the {{Black Plateau}}). The trods suffered no deterioration under the [[Grendel]] occupation, probably due to the fact they were walked and maintained during the détente attendant on the dominion of Salt Lord Kaliact.&lt;br /&gt;
&lt;br /&gt;
Before the Autumn Equinox 385YE the scions of [[Cold Sun]] inflicted significant [[To_the_last_syllable#In_Therunin|damage to the trods]] of [[Therunin]]. During the summit an attempt to [[To_the_last_syllable#Shadow_in_the_Night|stop a force of heralds]] from doing the same to the trods in [[Hercynia]] failed. The scions repeated that destruction in Miaren prior to the Winter Solstice, [[Things_that_burn#The_Empty_Hands|unmaking the trods]] in the territory. During that summit the [[Spear of the Seven]] led a force through the Sentinel Gate into Therunin to distract vallornspawn clustered around a potent Spring regio. The Wildfire&#039;s Ever Shifting Dance, supported by a few members of the Voice of the Quiet Forest, were able to follow minutes later and perform the ritual to [[386YE_Spring_Equinox_winds_of_war#A_Missing_Leaf|restore the Therunin trods]]. Since then, the trods in Miaren and Hercynia have also been repaired.&lt;br /&gt;
&lt;br /&gt;
After the Winter Solstice 386YE, as Spring Equinox approached, the Druj [[To_hold_death%27s_hand_in_mine|conquered Therunin]]. Worse, their [[Druj lore#Ghulai|Ghulai]] of the army of the &#039;&#039;Tainted Basilisk&#039;&#039; used wicked sorcery to rouse the vallorn there [[To_hold_death%27s_hand_in_mine#Tainted_Vengeance|to wakefulness]]. In the process, they overwhelmed the trods and severed the territory from the webwork; that was a matter for concern, but was dealt with swiftly by the Voice of the Quiet Forest during the Autumn Equinox 387YE.&lt;br /&gt;
&lt;br /&gt;
===New Trods===&lt;br /&gt;
In the past few years, the Navarr have been working to actively expand the trod network. In Summer 382YE, in a rare example of cooperation with the [[orc|orcs]] of [[Otkodov]], the Navarr came together with a Thule warlock-general to channel the power of [[the Dance of Navarr and Thorn]] into distant [[Otkodov#Sküld|Sküld]]. For the first time ever, the vallorn surrounding the ancient Terunael city of Emrys was made part of the network. The Navarr have had limited access to the territory to actually &#039;&#039;walk&#039;&#039; those trods - the Thule do not encourage visitors - but it is still a major success for the nation.&lt;br /&gt;
&lt;br /&gt;
In Autumn 382YE, the Voice of the Quiet Forest were able to expand the network to cover the newly conquered territory of [[Ossium]] - once part of [[the Mallum]] but now part of [[Varushka]]. The trod network now covers a greater area than ever before; a situation that may go some way to explaining both the recent rise of the Heirs of Terunael and the opportunities to free [[Liathaven#Westwood|Westwood]] in [[Liathaven]] and [[Brocéliande#Dark_Ranging|Dark Ranging]] in [[Brocéliande]].&lt;br /&gt;
&lt;br /&gt;
In Summer 385YE, the Verdant Glade coven of [[Dawn]] expanded the network to the newly Imperial territory of [[the Barrens]].&lt;br /&gt;
&lt;br /&gt;
===Other Territories===&lt;br /&gt;
The magical researchers at the Towers of Maykop in [[Axos]] are believed to have a copy of [[the Dance of Navarr and Thorn]] given to them by the Conclave at the behest of Navarr vates. They &#039;&#039;could&#039;&#039; use this ritual to create a trod network of their own around the massive vallorn that lies at the heart of their nation, but so far they have shown no inclination to do so.&lt;br /&gt;
&lt;br /&gt;
{{Vallorn links}}&lt;br /&gt;
[[Category:Navarr]][[Category:Highguard]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Mendicant_Cassock&amp;diff=141406</id>
		<title>Mendicant Cassock</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Mendicant_Cassock&amp;diff=141406"/>
		<updated>2026-07-07T20:57:53Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
{{CaptionedImage|file=Majestic Mendicant.jpg|align=right|width=300}}&lt;br /&gt;
A cassock is an ankle-length robe especially popular with priests of [[Highguard]] and [[the League]]. Among the priests of [[Varushka]] and the [[Navarr]] it is more likely to be a long coat, usually of stout wool with simple embroidery, and both nations tend to call it a &#039;&#039;Guide&#039;s Coat&#039;&#039; (albeit with slightly different implications). It may be tight or loose-fitting, and while it is often sumptuously dyed in rich colours with gold, silver or mithril embroidery, the Mendicant Cassock tends to be a much more utilitarian garment. Generally a Mendicant Cassock is of a singe colour, and styled for comfort and practicality rather than ostentation. Only in [[the Brass Coast]] are these vestments likely to be brightly coloured, if only because of the negative associations with black or white clothing.&lt;br /&gt;
&lt;br /&gt;
Despite its simplicity, the power of the Mendicant Cassock is not to be discounted. It allows a priest to perform a small number of [[Religious skills|ceremonies]] without the use of [[liao]], which can be an especial boon to priests without access to a [[congregation]], or whose primary focus is on the politics of the [[Synod]] rather than the accumulation of this precious substance. Traditionally, wealthy priests have looked down on those who rely on a Mendicant&#039;s Cassock - the assembly of [[Prosperity]] in particular has gone through periods in which priests relying on this [[magic items|magic item]] were actively disdained.&lt;br /&gt;
&lt;br /&gt;
The Mendicant Cassock is quite limited - it provides the equivalent of only a single dose of liao to a single ceremony each day. If a priest wishes to take advantage of abilities to create [[Aura#Strong Auras|stronger auras]], they will still require some actual liao. It is valuable, however, in that it is equally useful to a priest who performs a ceremony by themselves as to members of a [[Bands#Sects|sect]] not all of whose members participate in the Synod.&lt;br /&gt;
&lt;br /&gt;
The use of this vestment is not restricted to Imperial priests. It is known in the [[Sumaah Republic]], where it is treated in much the same way it is in the Empire. By contrast, in some foreign nations where liao is difficult to acquire, the priests value this item considerably more than their Imperial counterparts do. In [[Principalities of Jarm|Jarm]] and [[Sarcophan Delves|Sarcophan]], followers of the Way must often rely on garments such as this to perform &#039;&#039;any&#039;&#039; religious ceremonies due to the difficulty of securing liao at a reasonable price. There are likewise stories of certain [[Axos|Axou]] spiritualists and [[Asavean Archipelago|Asavean]] slaves making use of similar items in their pursuit of spiritual power.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
{{Vestments}}&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Once per day when you perform or cooperate in the performance of a [[Religious skills|religious skill]] you may do so without using a dose of [[liao]].&lt;br /&gt;
* &#039;&#039;&#039;Materials:&#039;&#039;&#039; Crafting a Mendicant Cassock requires no special materials. It takes two months to make one of these items.&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Printmaster_of_Cevia&amp;diff=141403</id>
		<title>Printmaster of Cevia</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Printmaster_of_Cevia&amp;diff=141403"/>
		<updated>2026-07-07T19:25:55Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 300px;&amp;quot;&amp;gt;{{CaptionedImage|file=The Oathwright Press.jpg|width=400px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The Printmaster of Cevia is an [[Imperial title]] awarded to a citizen of [[the League]]. The [[Construct Oathwright Press|announcement]] to construct the printing press was made by &#039;&#039;&#039; Ergot Di Cevia&#039;&#039;&#039;, as [[Bearer of an Imperial Wayleave]], in Winter 386YE. The Printmaster of Cevia is responsible for ensuring the pamphleteers of Tassato remain free of censorship and, whilst no other position of authority exists in Cevia, to represent the people of Cevia.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Responsibilities==&lt;br /&gt;
The Printmaster of Cevia has a responsibility for ensuring the Tassatan pamphleteers and printers remain free of censorship, and whilst no other position of authority exists in Cevia, to represent the people of Cevia. In addition, if the Oathwright Press, or its workers, were to be threatened in any way, it would be the responsibility of the Printmaster to deal with those threats.&lt;br /&gt;
==Powers==&lt;br /&gt;
===Printing Profits===&lt;br /&gt;
The Printmaster of Cevia has custodianship of a [[sinecure]]. They receive 288 rings in profits from the printing press.&lt;br /&gt;
&lt;br /&gt;
==Appointment== &lt;br /&gt;
The Printmaster of Cevia is a [[New_Imperial_titles#The_Imperial_Synod|national position]] appointed by unanimous decision of the senators of the League.&lt;br /&gt;
&lt;br /&gt;
The Printmaster has [[tenure]] and serves until they die or step down. They can be revoked by the [[Assembly#General_Assembly|General Assembly]], the League Assembly, and the [[Assembly#Assembly_of_the_Nine|Assembly of the Nine]].&lt;br /&gt;
&amp;lt;!--{{CaptionedImage|file=FILE.png|caption=&#039;&#039;&#039;NAME&#039;&#039;&#039;,  Printmaster of Cevia|align=left|width=400}}--&amp;gt;&lt;br /&gt;
{{RecentElections|Printmaster_of_Cevia}}&lt;br /&gt;
&lt;br /&gt;
==The Oathwright Press==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 300px;&amp;quot;&amp;gt;{{CaptionedImage|file=Callidus Endorsement.jpg|width=400px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The Oathwright Press is a printing press in [[Tassato#Cascatas|Cevia]] that serves the guild of the same name. The building, embellished with white granite pillars, is nestled among other residential houses bordering Cevia&#039;s park. As visitors enter the building, they are greeted by a plaque that reads, &amp;quot;&#039;&#039;This building was built and funded by Prince Ergot di Cevia in association with Otmar van Holberg of Adelaarsbank&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The main printing press machines noisily fill the basement, muffled to the street level due to the soil bank and thick stone walls, whilst the ground floor above serves as offices for the staff that come and go over the year. A variety of portraits depicting several individuals who contribute to the Oathwright are hung around these wood-lined rooms, with brass plaques denoting who they represent. In pride of place among these portraits is one of Bloodcrow Gol, son of Ergot.&lt;br /&gt;
&lt;br /&gt;
The first floor serves as housing for local staff and guests, whilst the second floor is reserved for use by the Printmaster and their family. One large room is set aside for meetings hosted by the Printmaster, above which hangs a framed manuscript that reads, &amp;quot;&#039;&#039;Callidus endorses the Oathwright as the only newspaper worth reading in the Known World. All other newspapers should tremble before the journalistic integrity of Cormack Dunn. The editor and his band of artists of the written word should be considered to be the utmost professionals. Any who would think to read lesser rags that pollute the minds of mortals should rethink their decisions in life. —Callidus, Prince of the Argent Tontine.&#039;&#039;&amp;quot;&lt;br /&gt;
[[Category:Title]] &lt;br /&gt;
[[Category:The League]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:The_Oathwright_Press.jpg&amp;diff=141402</id>
		<title>File:The Oathwright Press.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:The_Oathwright_Press.jpg&amp;diff=141402"/>
		<updated>2026-07-07T19:24:21Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Artwork by Umbra Armoury&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:The_Oathwright_Press.jpg&amp;diff=141401</id>
		<title>File:The Oathwright Press.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:The_Oathwright_Press.jpg&amp;diff=141401"/>
		<updated>2026-07-07T19:24:13Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: Artwork by Umbra Armour&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Artwork by Umbra Armour&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_Oran_operation&amp;diff=141398</id>
		<title>The Oran operation</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_Oran_operation&amp;diff=141398"/>
		<updated>2026-07-07T17:51:21Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Fair Prices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Appraisal]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;I&#039;ve heard some of your people complain about the Senate and, let me tell you, they do not know how good they have it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lutomysla quirked an eyebrow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They should try dealing with a Salt Lord.&amp;quot; Grayune shook her head. &amp;quot;If we were trying this back on the Shore... Every time we suggested building a bridge to help move armies, some Salt Lord would look at the weirwood we needed and suggest building another navy instead. So we end up with shitty bridges that keep falling down, and then everyone just falls back on ferries and boats and its the soldiers that get shafted because they have to pay the boat owners for the privilege of getting to where the war is. And of course if we don&#039;t pay, the Grendel blame the &#039;landbound&#039; and... Anyway it&#039;s a nightmare.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait, aren&#039;t &#039;&#039;you&#039;&#039; Grendel Grayune?&amp;quot; Lutomsyla&#039;s tone was mild but she was very interested in the answer. The orc sighed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It depends who you ask,&amp;quot; she said bitterly. &amp;quot;We call ourselves Grendel - called ourselves Grendel I mean.&amp;quot; The engineer shot the prognosticator a quick look from under furrowed brows. &amp;quot;We&#039;re the Protectorate of Morajasse now, obviously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obviously,&amp;quot; nodded Lutomysla. The Protectorate was &#039;&#039;probably&#039;&#039; a political fiction but it was difficult to be &#039;&#039;entirely&#039;&#039; sure of that, which made exchanges like this fascinating to the Varushkan.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We called ourselves Grendel but the Commander, he&#039;s a soldier. Not a sailor. There are people on the Shore who think that you&#039;re only a &#039;&#039;real&#039;&#039; Grendel if you own a boat, or sail on a boat, or build boats or... &#039;Soldiering&#039; is what the septs do. No true Grendel, and so on. You know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lutomysla wasn&#039;t sure she &#039;&#039;did&#039;&#039; know but nodded sympathetically nonetheless.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It must be quite frustrating,&amp;quot; she said encouragingly. It was rare for the normally taciturn Protectorate orcs to speak so candidly and she wanted to get the most out of it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not that the Empire&#039;s much better,&amp;quot; Grayune added hastily. &amp;quot;So many people in the mix means everything takes forever. When a Salt Lord decides they want something, they just... do it. Not so much of this arguing, and voting, and all this thing with your priests. The septs are the same - as long as they come when the Salt Lords call, they&#039;re pretty much left alone to get on with it in their lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The orc stared off into the distance, clearly seeing something other than the marshy northern bank of the Scorrero.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s the army that wins the wars,&amp;quot; she said half to herself. &amp;quot;It&#039;s the soldiers that die in the mud, die with swords in their hands. The Moridun have it better, fair enough, but only because they fought tooth and nail for their recognition. And when you&#039;re locked down by a bunch of Urizen sentinels you can&#039;t just... sail away. It wasn&#039;t the damn sailors that died at Solen&#039;s Doubt, let me tell you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grayune shook herself, and straightened up. She raised her spyglass, studying the shores of the Siroc Bayou.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Anyway, I&#039;m sure things aren&#039;t all coffee and cream in the Imperial armies, either. It&#039;s a soldier&#039;s lot to slog over hot sand and spill blood because some silk-wearing arsehole five hundred miles away tells them to. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
She barked a laugh.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;The soldier&#039;s lot is to fight and die, to fall on far sands and never know why&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lutomysla wondered who she was quoting. The uncomfortable silence stretched, becoming more awkward. Grayune broke it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right! See that? I mean obviously you can&#039;t see that because I have the spyglass, but trust me. The road there? It&#039;s a bit battered but I think it&#039;d be easier to bank and shore it than to try building a new one, most of the stone is still there it&#039;s just under the mud. Wide enough for two wagons I&#039;d judge, so if the bridge makes landfall &#039;&#039;there&#039;&#039; it&#039;ll link your trade routes quite nicely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lutomysla let the talk of salvage, stone, and swamps wash over here, making a mental note to send a note about this exchange to Gerard once they were back in Oran.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Atchafalaya Basin.jpg|align=left|caption=The transformation of southern Madruga cut the connection between the wider Empire and Feroz, and restoring the link will be a major undertaking.|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
In Autumn 386YE, as part of the solution to the incursion of the &#039;&#039;dry patricians&#039;&#039;, the river Scorrero was infused along its length with Spring magic resulting in [[Where the river rises|violent flooding]]. The damage caused by the withering presence of the patricians was washed away, and when the waters subsided [[Madruga]] was transfigured. The gentle farmlands of the south and west were replaced with marsh and haunted grass - [[Madruga#Crucible|Crucible]], [[Madruga#Siroc Bayou|Siroc Bayou]], and [[Madruga#Quiet_Grasses|Quiet Grasses]]. In the process, the bridges crossing the river were swept away. Only the Sobral Bridge north of the eponymous town survived.&lt;br /&gt;
&lt;br /&gt;
Last season, the Senate accepted [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|an offer]] from the Protectorate of Morajasse to work with their military engineers. They would apply their expertise to the challenge of creating new bridges to reconnect the eastern Brass Coast, and restore easy movement between [[Feroz]] and Madruga. This project is also of interest to the [[Iron Confederacy]], whose merchants used to pass along the eastern coast road via [[Feroz#Fontargenta|Bramar]] to reach the wider Empire. &lt;br /&gt;
&lt;br /&gt;
[[Appraisal#Lutomysla Niegoslava|Lutomysla Niegoslava]] was selected to lead the appraisal and liaise with the Protectorate. The project definitely does not play to her strengths as a magician who seeks magical solutions to problems, but her familiarity with the magical strangeness of the Siroc Bayou may be useful. Her main contribution, however, comes from her understanding of the Imperial civil service and bureaucracy, and smoothing interactions between the Protectorate engineers and the people of the Brass Coast.&lt;br /&gt;
&lt;br /&gt;
==Bridges==&lt;br /&gt;
* &#039;&#039;&#039;Bridging the Scorrero between Feroz and Madruga is challenging because the river has become so tumultuous&lt;br /&gt;
* &#039;&#039;&#039;Building in the Siroc Bayou or Crucible is difficult because of the marshy terrain&lt;br /&gt;
* &#039;&#039;&#039;Siroc Bayou and Crucible are not under Imperial control&lt;br /&gt;
The main challenge in bridging the Scorrero is that the wild river has become even more dangerous since the powerful ritual that caused it to flood the wasteland created by the dry patricians. Its waters are impregnated with [[ilium]] that flows down from the [[Kahraman]] peaks. Star metal in sufficient concentration is known to have unexpected effects on magical [[enchantment|enchantments]] or [[curse|curses]] often causing them to linger considerably longer than might be expected. The &#039;&#039;Bay of Oran&#039;&#039; - the wide waters between Feroz and Madruga into which the Scorrero empties - is nowhere near as wild but is by no means untouched by the strangeness of the west. There is talk of mats of swampweed entangled with bright yellow flowers that seem to move against the tides, their long fronds trailing deep into the waters like floral jellyfish; reports of peculiarly-coloured and inquisitive shoals fish; distressingly large crabs; and gulls who stare at sailors in a way that makes them uncomfortable. So far these phenomena haven&#039;t caused any problems, but the folk of northern Feroz have learned to be a little pessimistic about such things.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Joaquim i Erigo, General of the Red Wind Corsairs&amp;quot;&amp;gt;Corsairs, this season we commit to a Daring Raid upon the Siroc Bayou. Keep your weather eyes open for the lost wealth of the families displaced by the magical upheaval in these territories. What we can return we will, what we cannot, we return to the nation. Suffer no Suranni insult, but spill no foreigner blood. From the Bayou we will begin to retake the Crucible. For the Freeborn!&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The other problem is that the northern banks of the Scorrero are now trackless marshland. The roads that used to run along the Scorrero, and cross the Sobral Bridge, were washed away by the magically spreading waters. Until this very season, the Bayou and Crucible were wild and untamed lands that were not even officially part of the Empire. The [[Red Wind Corsairs]] launch a [[Army_qualities#Daring|daring raid]] into the Bayou to bring it under Imperial control, but there is still much work to be done.&lt;br /&gt;
==Bridging Over Troubled Water==&lt;br /&gt;
* &#039;&#039;&#039;The Protectorate engineers have examined the situation and put together a proposal to build a bridge near Oran&lt;br /&gt;
The first step for the Protectorate is to make a proper assessment of the river - on both banks. Lutomysla secures Freeborn assistance, hiring a couple of boats for the use of the [[orc]] engineers. A [[388YE_Spring_Equinox_Synod_judgements#Judgement_133|recent statement]] in the Freeborn assembly by &#039;&#039;&#039;Malaki&#039;&#039;&#039; fell just short of the [[greater majority]] it needed to be widely distributed, but in the absence of any encouragement &#039;&#039;not&#039;&#039; to deal with the Protectorate the traditional Freeborn entrepreneurialism seems to be taking precedence. Especially given the Senate decision to accept Commander Gallum&#039;s [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|offer to restore]] the [[Feroz#The_Spice_Gardens_of_Feroz|Spice Gardens of Feroz]] to Freeborn control.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=RedWindCorsairs Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
There is a little excitement when the engineers run across patrols from the Red Wind Corsairs. Soldiers on both sides have grudges against their former enemies - but the experienced prognosticator is able to defuse the situation with some careful diplomacy and Varushkan honeywine. It takes a couple of weeks, but the assessment is completed and the true extent of the challenge is made clear. Bridging the wild Scorrero itself, with a magical marsh on the northern bank, is likely to prove infeasible. It would also need a new road to be built along the northern banks of the river, through the shifting marshes. &lt;br /&gt;
&lt;br /&gt;
Instead the engineers propose building a long road bridge across the western end of the bay, downstream from where the wild river empties into the sea. One end would be anchored near Oran, the other on the coast east of where the city of [[Madruga#Siroc_(Ruined)|Siroc]] once stood. The bridge would employ [[Grendel]] techniques for crossing deep water using [https://en.wikipedia.org/wiki/Caisson_(engineering) caissons]. A frame of [[weirwood]] reinforced with [[mithril]] is constructed, and pumps mounted on pontoons are used to remove the water from within the frame, which is then filled with a mixture of cement, aggregate, mithril and steel rods, and a [[white granite]] core. This creates a line of stable pylons across which a road can run. &lt;br /&gt;
===Mother of Invention===&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Oran Bridge&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Edifice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Oranseri, Feroz and Siroc Bayou, Madruga&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50 white granite, 15 mithril, 15 weirwood, 96 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Six months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Allows armies to pass between Madruga and Feroz&lt;br /&gt;
* Removes the impoverished quality from Oranseri&lt;br /&gt;
* Restores the benefits of the Sunset Roads to Segura&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039;&lt;br /&gt;
* Senate can permit Protectorate engineers to salvage the Salt Guard increasing labour costs by 80 crowns but reducing white granite required by 15&lt;br /&gt;
* Senate can permit Protectorate engineers to salvage the Asavean Temple in Oran increasing labour costs by 45 crowns but reducing mithril and weirwood required by 5 each&lt;br /&gt;
* The labour costs may be voluntarily increased from 96 crowns to 288 crowns, ensuring everyone working on the project receives the standard wage for doing so&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year - until the end of the Spring Equinox 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A bridge across the Bay of Oran would be expensive&lt;br /&gt;
* &#039;&#039;&#039;The Protectorate engineers are adept at repurposing existing architecture to create new structures&lt;br /&gt;
* &#039;&#039;&#039;With Senate permission they can salvage the Salt Guard or the Temple of Balo and the Black Bull to reduce the costs of the bridge project&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Crab-traced-2.png|align=right|caption=The disciplined &amp;quot;former&amp;quot; Grendel engineers are adept at scavenging and salvaging the materials they need to support their work.|width=350}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The project will require 50 wains of white granite, 15 wains of mithril, and 15 wains of weirwood. Normally, the labour costs would be significant - especially given one end of the bridge [[Commission#Marshes|terminates in a marsh]], but there is no shortage of cheap labour in [[Region_qualities#Impoverished|impoverished]] Feroz. As such, the final cost of the project would be a mere 96 crowns, even taking into account the difficulties of working with marshland. Work would take six months to complete. &lt;br /&gt;
&lt;br /&gt;
Once the bridge was completed, it would once again be possible to move armies directly from [[Madruga#Siroc Bayou|Siroc Bayou]] to [[Feroz#Oranseri|Oranseri]]. The position the Protectorate engineers have assessed incorporates the remnants of the white granite road that once ran along the northern banks of the Scorrero into Segura. This means the bridge also restores connections vital to overland trade between Feroz and Madruga and by extension between the Iron Confederacy and the Empire. This would be a major boon to the paradors and other businesses in the town of Oran, allowing them to reclaim at least a fragment of their former glory, removing the [[Region_qualities#Impoverished|impoverished]] quality from Oranseri. &lt;br /&gt;
&lt;br /&gt;
Another positive is that the roads of Feroz are still relatively intact. Even Rahab wasn&#039;t stupid and greedy enough to destroy the arteries that allowed his soldiers - and the wealth of the Brass Coast - to flow across the territory. Thanks to the road running between Oran and [[Segura#Cerevado|Cerevado]], once Imperial merchants were able to cross from Madruga to Feroz freely it would reconnect the [[Segura#Sunset_Roads|Sunset Roads]], restoring to Segura the prosperity that was lost when the Scorrero broke its banks. Unfortunately, they won&#039;t help Feroz - at least not at the moment - given the impoverished and [[Region_qualities#Abandoned|abandoned]] state of the territory.&lt;br /&gt;
&lt;br /&gt;
Lutomysla also believes it could be a potent symbol of Feroz&#039;s reconnection to the wider Empire, literally and metaphorically building bridges between the south-western Empire and the heartlands. There is still some way to go before Feroz recovers anything like its former prosperity, but along with the recently completed [[Send_for_me#Wharfage_of_Oran|Wharfage of Oran]], it represents progress toward recovering from the ruin left by Governor Rahab.&lt;br /&gt;
&lt;br /&gt;
The sheer cost of the project appears daunting, but the Protectorate engineers have a pragmatic proposal. As former Grendel soldiers, they are adept at scavenging and repurposing materials to meet their strategic goals. Lutomysla reports that there is a degree of bitterness from the orcs - although they try to hide it - when they speak of this need for salvage. Reading between the lines and asking some carefully probing questions, it appears that units such as Commander Gallum&#039;s are constantly underfunded and undersupplied by the Salt Lords. Most of the [[army|armies]] of the Broken Shore are supported by their septs; those that are not have to skimp and save. It seems that there is significant rivalry between &amp;quot;professional&amp;quot; soldiers such as Gallum and the naval officers who receive the lion&#039;s share of the support from the Salt Lords. Necessity being the mother of invention, it has given the engineers of the Protectorate a keen eye for opportunities to repurpose existing materials.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Salvage&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;p&amp;gt;Under normal circumstances, it is not possible to recover the materials used in a commission. Only an [[opportunity]] can allow such a thing. In this case, as part of the [[appraisal]], the expertise of the Protectorate engineers has identified just such an opportunity. If the Empire no longer has diplomatic ties with the Protectorate, the salvage opportunity is not available.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any opportunity is unique and cannot be easily altered. This opportunity only applies to the construction of the bridge across the Bay of Oran - the wains represent materials scavenged specifically for that project. The Senate could &#039;&#039;not&#039;&#039; simply instruct that these buildings be salvaged to recover some of the wains spent to build them. This opportunity does not provide a way for the Empire to reclaim materials used on any other commission for any other reason outside of a plot opportunity that specifically offers that potential.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ruins and Salt===&lt;br /&gt;
* &#039;&#039;&#039;Protectorate engineers could salvage the flooded ruins of the Salt Guard to reduce the amount of white granite required&lt;br /&gt;
* &#039;&#039;&#039;It would increase labour costs by 80 crowns&lt;br /&gt;
* &#039;&#039;&#039;There is a risk of angry spirits&lt;br /&gt;
The ruins of Siroc are drowned in the mud of the marshes and the waters of the bayou. By employing divers and salvagers, some of the materials used to build the [[Madruga#The_Salt_Guard_(Ruined)|Salt Guard]] could be repurposed to help build the caissons. This would involve recruiting and organising teams to break the stone and transport it to where it could be added to the massive labour project. Again, the hunger for paying work of the people of Feroz would play into the Empire&#039;s hands here. Lutomysla looks at the engineers&#039; proposals and estimates that a further 80 crowns in labour costs would allow the ruined Salt Guard to be salvaged. This would effectively provide 15 wains of white granite toward the construction of the bridge. &lt;br /&gt;
&lt;br /&gt;
There are risks however; a lot of people died in the fall of the Salt Guard. Freeborn, [[Commonwealth]], Grendel, and [[Asavean Archipelago|Asavean]] remains still lie in the flooded ruins. As a Varushkan, Lutomysla knows better than most the dangers of disturbing a burial ground, and with the [[Feroz#Isle_of_the_Osseini_(Ruined)|Isle of the Osseini]] no longer attracting and containing the spirits of those lost at sea there is a chance that salvaging the Salt Guard in this fashion will incur the wrath of the dead. There are not believed to be any ghosts haunting the ruins of Siroc at the moment, but salvaging the Salt Guard might be one way to change that. &lt;br /&gt;
&lt;br /&gt;
Lutomysla has looked at the risk separately and believes that a drop of prevention will remove the need for an entire bucket-load of cure.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=Those who fell in the battle of Siroc rest still beneath the waters of the Bay of Oran. There is a chance for the ruined fortress to once more protect the Freeborn people, but we must ensure no disrespect is offered to the dead. We send (named priest) with 75 doses of liao to ensure that the salvage of the Salt Guard does not dishonour those who sacrificed everything to defend the Brass Coast.|assembly=Freeborn National Assembly or Assembly of the Way}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is passed, then the salvage of the Salt Guard will proceed without incident. It must be passed and enacted at the Summer Solstice, as with any mandate, but even if the commission of the Oran Bridge is delayed it will still have full effect. If the named priest is the [[High Exorcist]]; the [[Custodian of the Imperial War Memorial]]; the [[Master of the School of Exorcism]]; &#039;&#039;&#039;Iñez i Azul-Mar i Erigo&#039;&#039;&#039;, who was the only one to support the garrison when it fell; or the former &#039;&#039;Justicar of Osseini&#039;&#039;, &#039;&#039;&#039;Maria i Espiri i Guerra&#039;&#039;&#039;, then the liao required for the mandate is reduced to 50. It is not common for a mandate to name someone who is not part of the assembly, but in each case, the title in question is empowered to deal with restless spirits and able to bring additional resources to bear on this problem. If the mandate is not enacted, then salvaging the Salt Guard will result in some ghostly troubles in the Bay of Oran.&lt;br /&gt;
&lt;br /&gt;
The mandate can be raised in either the Freeborn National Assembly or the Assembly of the Way, and both could be upheld and enacted. In this case, it will mean a very large number of exorcists, ghost-whisperers, and occultists will descend on the Bay of Oran.&lt;br /&gt;
&lt;br /&gt;
===Foam and the Bull===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=The Black Bull.png|align=right|caption=Balo and the Black Bull are two of the Asavean &amp;quot;gods&amp;quot; patrons of sailors and guards respectively.|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Temple of Balo and the Black Bull has been abandoned&lt;br /&gt;
* &#039;&#039;&#039; Protectorate engineers could be permitted to salvage the temple to reduce the amount of weirwood and mithril required&lt;br /&gt;
* &#039;&#039;&#039;Doing so raises the labour costs by a further 45 crowns&lt;br /&gt;
Since the liberation of Oran, and the [[Glass_and_flame#Game_Information_:_Asavean_Diplomacy|surrender]] of the priests serving at the [[Feroz#Temple_of_Balo_and_the_Black_Bull|Temple of Balo and the Black Bull]], the structure has stood empty. [[Construct_Asavean_Temple|Constructed]] by the [[Asavean Archipelago|Asaveans]] nearly a decade ago, the place has always been controversial. During the occupation of the Grendel, though, it served as something of a place of sanctuary for Freeborn friendly to the priests and operated a covert way for those fleeing the grasp of Governor Rahab to reach safety in Madruga. The Governor could not afford to risk angering the Asavean priests and they used that protection to help many Freeborn evade the cruel tyrants grasp. &lt;br /&gt;
&lt;br /&gt;
Since the repatriation of the priests, the temple has stood empty. The proposal from the engineers is that unless the Empire is planning to convert it to some other use, it could be torn down to support the bridge building effort. There&#039;s some white granite available - although nowhere near as much as there is in the drowned [[fortification]] - but more importantly the gardens that once surrounded the temple incorporated wains of weirwood, and the roof is partially supported by mithril bars. A second team could rip the building apart to get at some of the materials inside, and contribute them to the building effort. It would increase the labour cost of the project by a further 45 crowns, but provide 5 wains each of weirwood and mithril for the production.&lt;br /&gt;
&lt;br /&gt;
Tearing down the Temple is somewhat controversial. In theory the building is the legal property of the Asaveans, but since the Empire is currently at war with them, there are no legal obstacles to the action. And most Freeborn who remember the sack of Siroc by the Asavean forces see the destruction of this heretical and blasphemous Temple as right and proper. However [[Wild_blue_yonder#Balo&#039;s_Guests|the Kanza family, who only evaded capture due to the Temple of Balo and the Black Bull]] protest that this is a poor way for the Freeborn to repay the priests for the risks they took to shelter the helpless from the Grendel.&lt;br /&gt;
&lt;br /&gt;
===Fair Prices===&lt;br /&gt;
* &#039;&#039;&#039;The labour costs for the bridge are very low thanks to the impoverished quality of Feroz&lt;br /&gt;
* &#039;&#039;&#039;The commission may instruct the civil service to pay higher wages to the labourers recruited&lt;br /&gt;
At the moment, the impoverished nature of Feroz means that any commission built in, or partly in, the territory benefits from significantly reduced labour costs. People in Feroz are poor and desperate enough to work for a fraction of what citizens elsewhere might demand for their labour. Perhaps inspired by the [[386YE_Winter_Solstice_Synod_judgements#Judgement_80|judgement]] from &#039;&#039;&#039;Vivane Knotes&#039;&#039;&#039; during the Winter Solstice 386YE, there are some who question the [[Prosperity]] of the situation. Constructing caissons is dangerous, back-breaking work, after all. Is it right for the wealthy citizens of Anvil to take advantage of the people of Feroz by paying less than the work is normally worth?&lt;br /&gt;
&lt;br /&gt;
There is nothing to stop whoever commissions the bridge from stipulating that everyone employed receive the standard payment for working on the bridge. If this were done, the labour costs for the bridge would be increased from 96 crowns to 288 crowns. This increase would not have any game effect, but it would at least send a clear message to the Freeborn, and to [[Prosperity|prosperous]] folk across the Empire, that the construction was not taking advantage of the reduced circumstances of those living in Feroz.&lt;br /&gt;
&lt;br /&gt;
==Taking a Toll==&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Oran Tollkeeper&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Freeborn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Senate or Tally of the Votes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Receives 10 crowns each season &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; Maintain and defend the Oran Bridge&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; &lt;br /&gt;
* If the impoverished quality is removed from Morajasse, income increases by 6 crowns&lt;br /&gt;
* Removes the symbolic benefits of the bridge as a reconnection of Feroz and Madruga&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Protectorate has included plans for a tollhouse at either end of the bridge&lt;br /&gt;
* &#039;&#039;&#039;It is up to the commissioner whether to include this title&lt;br /&gt;
The final element the Protectorate includes in its proposal is included as a matter of course - provision for the tollkeepers to live near and control access to the bridge. The engineers are actually surprised when Lutomysla points out that this is not standard practice for Imperial commissions; apparently almost nothing big gets built on the Broken Shore unless someone, somewhere sees an opportunity to increase their wealth, prestige, or influence. The engineers just assumed the Empire would appoint someone to maintain the bridge - and gouge a healthy income from those who need to pay to use it. After all, anyone who doesn&#039;t want to pay to use the only bridge connecting Feroz and Madruga could still take the long-way-round to Segura or hire a boat to ferry them across.&lt;br /&gt;
&lt;br /&gt;
This in itself, however, presents a reason &#039;&#039;not&#039;&#039; to incorporate the toll gates. The bridge has a greater symbolic meaning, building it would restore the direct connection between Feroz and the rest of the Brass Coast - it would make the nation whole again. Local merchants and travellers won&#039;t balk at paying to use the bridge, more than any other nation, the Freeborn are [[The_Brass_Coast_culture_and_customs#Hospitality|accustomed to paying for things]]. However, a toll will inevitably mean less traffic on the bridge. Charging Freeborn citizens to move from Feroz to Madruga means that the two territories will remain separated by the river and the tolls that are needed to pay to cross it. It won&#039;t have a measurable effect; but it will mean that the gap between Feroz and Madruga becomes a permanent divide.&lt;br /&gt;
&lt;br /&gt;
After careful consideration Lutomysla leaves it in place. She points to the inspiration of the [[Spider&#039;s Tollkeep]] as one way an expensive bridge might be made a more appealing prospect. Whoever commissions the bridge may choose to stipulate that it will be a toll bridge, and create the title of &#039;&#039;Oran Tollkeep&#039;&#039;. This would be a [[sinecure]] that receives a portion of the tolls collected from merchants passing over the bridge, and in return would be responsible for ensuring the bridge is maintained and protected when necessary. Lutomysla calculates that it would provide an initial income of 10 crowns each season, but if the &#039;&#039;impoverished&#039;&#039; qualities were removed from Morajasse, then it would increase the income by another 6 crowns a season. &lt;br /&gt;
&lt;br /&gt;
The commission could choose to have the title appointed by the Brass Coast senators, with or without tenure. Alternatively, the commission could specify that the position be appointed by [[Tally of the Votes]]. In either case, it would need to be a Freeborn national position.&lt;br /&gt;
&lt;br /&gt;
==The Adamant Connection==&lt;br /&gt;
{{CaptionedImage|file=King Under the Mountain.png|align=right|width=200}}&lt;br /&gt;
* &#039;&#039;&#039;Lutomysla proposes speaking to Adamant about making the bridge particularly sturdy&lt;br /&gt;
Lutomysla doesn&#039;t have a great deal of work to do with the bridges. She is at her best when dealing with magical matters, and the Protectorate engineers use only mundane methods in their proposal. However, after some discussion with the Freeborn magicians at the [[Hakima_of_Salt_and_Sand#Parador_of_Salt_and_Sand|Parador of Salt and Sand]], and following her own work with bridges in Madruga, the prognosticator does have a proposal of her own.&lt;br /&gt;
&lt;br /&gt;
The design of the bridge is sturdy enough to weather storms or endure all but the most concerted attempt to damage it from hostile forces. With the aid of the eternal [[Adamant|King Under the Mountain]] however, it would be possible to ensure the bridge stands despite anything wreckers might throw at it. The &#039;&#039;koboldi&#039;&#039; of the &#039;&#039;Stone Dragon&#039;&#039; could add their own expertise, and infuse portions of the structure with adamant. The eternal would need to be petitioned for their help &#039;&#039;before&#039;&#039; construction began, and doing so would fall to the [[Archmage of Summer]], but Lutomysla has no doubt that &#039;&#039;Shiraz on the Granite Throne&#039;&#039; would be amenable to assisting if requested as part of a formal [[Archmage#Plenipotentiary|plenipotentiary]].&lt;br /&gt;
&lt;br /&gt;
==Inkworks==&lt;br /&gt;
* &#039;&#039;&#039;The Inkworks of Joharra opportunity is available until the end of the Autumn Equinox 388YE&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Inkworks of Joharra&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Great Work&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Oranseri, Feroz&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60 white granite and 60 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Six months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Start of Winter Solstice 388YE - or until another great work increases investment in businesses is commissioned in the territory&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Increases the level of investment of businesses in Feroz by one&lt;br /&gt;
* Removes the impoverished quality from Oranseri&lt;br /&gt;
* Increases the seasonal income of scriveners by 22 rings for a year&lt;br /&gt;
* Creates the title of &#039;&#039;Scrivener of the Inkworks&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Removes the abandoned quality from Oranseri if the Oran Bridge is built&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Scrivener of the Inkworks&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Brass Coast National&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; [[Tally of the Votes]] or Senate&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; &lt;br /&gt;
* Receives 15 measures of iridescent gloaming each season.&lt;br /&gt;
* Receives a Therasia&#039;s Chain each year. &lt;br /&gt;
* Can make an announcement in the Senate to redirect the Inkworks if there is a [[opportunity]] that explicitly allows it.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To direct the inkworks as needed, to support the scriveners of Feroz, and to ensure contracts are being kept in the Brass Coast&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Restriction&#039;&#039;&#039; This title will only receive a Therasia&#039;s Chain if the holder is a scrivener&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Lutomysla&#039;s colleague, [[Appraisal#Graciana_i_Lòpez_i_Guerra|Graciana i Lòpez i Guerra]] has already reviewed the proposed [[The_circle_game#Inkworks_at_Joharra|Inkworks at Joharra]] in her [[The circle game|recent assessment]] of Imperial ministries. Lutomysla notes that if the Oran Bridge were built, and removed the impoverished quality from Oranseri, then there would still be value in building the Inkworks - instead of removing impoverished in conjunction with the bridge it would remove the &#039;&#039;abandoned&#039;&#039; quality from the region, bringing in a new wave of settlers. The same would be true if the commissions were completed in the other order - between them they would remove both qualities.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Feroz]]&lt;br /&gt;
* [[Madruga]]&lt;br /&gt;
* [[Protectorate of Morajasse]]&lt;br /&gt;
&lt;br /&gt;
* [[An arrow nocked and in flight]] - 388YE Spring wind of fortune regarding Protectorate diplomacy&lt;br /&gt;
* [[Send for me]] - 386YE Winter wind of fortune about restoring Feroz&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_Oran_operation&amp;diff=141397</id>
		<title>The Oran operation</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_Oran_operation&amp;diff=141397"/>
		<updated>2026-07-07T17:42:07Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Mother of Invention */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Appraisal]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;I&#039;ve heard some of your people complain about the Senate and, let me tell you, they do not know how good they have it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lutomysla quirked an eyebrow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They should try dealing with a Salt Lord.&amp;quot; Grayune shook her head. &amp;quot;If we were trying this back on the Shore... Every time we suggested building a bridge to help move armies, some Salt Lord would look at the weirwood we needed and suggest building another navy instead. So we end up with shitty bridges that keep falling down, and then everyone just falls back on ferries and boats and its the soldiers that get shafted because they have to pay the boat owners for the privilege of getting to where the war is. And of course if we don&#039;t pay, the Grendel blame the &#039;landbound&#039; and... Anyway it&#039;s a nightmare.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait, aren&#039;t &#039;&#039;you&#039;&#039; Grendel Grayune?&amp;quot; Lutomsyla&#039;s tone was mild but she was very interested in the answer. The orc sighed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It depends who you ask,&amp;quot; she said bitterly. &amp;quot;We call ourselves Grendel - called ourselves Grendel I mean.&amp;quot; The engineer shot the prognosticator a quick look from under furrowed brows. &amp;quot;We&#039;re the Protectorate of Morajasse now, obviously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obviously,&amp;quot; nodded Lutomysla. The Protectorate was &#039;&#039;probably&#039;&#039; a political fiction but it was difficult to be &#039;&#039;entirely&#039;&#039; sure of that, which made exchanges like this fascinating to the Varushkan.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We called ourselves Grendel but the Commander, he&#039;s a soldier. Not a sailor. There are people on the Shore who think that you&#039;re only a &#039;&#039;real&#039;&#039; Grendel if you own a boat, or sail on a boat, or build boats or... &#039;Soldiering&#039; is what the septs do. No true Grendel, and so on. You know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lutomysla wasn&#039;t sure she &#039;&#039;did&#039;&#039; know but nodded sympathetically nonetheless.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It must be quite frustrating,&amp;quot; she said encouragingly. It was rare for the normally taciturn Protectorate orcs to speak so candidly and she wanted to get the most out of it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not that the Empire&#039;s much better,&amp;quot; Grayune added hastily. &amp;quot;So many people in the mix means everything takes forever. When a Salt Lord decides they want something, they just... do it. Not so much of this arguing, and voting, and all this thing with your priests. The septs are the same - as long as they come when the Salt Lords call, they&#039;re pretty much left alone to get on with it in their lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The orc stared off into the distance, clearly seeing something other than the marshy northern bank of the Scorrero.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s the army that wins the wars,&amp;quot; she said half to herself. &amp;quot;It&#039;s the soldiers that die in the mud, die with swords in their hands. The Moridun have it better, fair enough, but only because they fought tooth and nail for their recognition. And when you&#039;re locked down by a bunch of Urizen sentinels you can&#039;t just... sail away. It wasn&#039;t the damn sailors that died at Solen&#039;s Doubt, let me tell you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grayune shook herself, and straightened up. She raised her spyglass, studying the shores of the Siroc Bayou.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Anyway, I&#039;m sure things aren&#039;t all coffee and cream in the Imperial armies, either. It&#039;s a soldier&#039;s lot to slog over hot sand and spill blood because some silk-wearing arsehole five hundred miles away tells them to. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
She barked a laugh.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;The soldier&#039;s lot is to fight and die, to fall on far sands and never know why&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lutomysla wondered who she was quoting. The uncomfortable silence stretched, becoming more awkward. Grayune broke it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right! See that? I mean obviously you can&#039;t see that because I have the spyglass, but trust me. The road there? It&#039;s a bit battered but I think it&#039;d be easier to bank and shore it than to try building a new one, most of the stone is still there it&#039;s just under the mud. Wide enough for two wagons I&#039;d judge, so if the bridge makes landfall &#039;&#039;there&#039;&#039; it&#039;ll link your trade routes quite nicely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lutomysla let the talk of salvage, stone, and swamps wash over here, making a mental note to send a note about this exchange to Gerard once they were back in Oran.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Atchafalaya Basin.jpg|align=left|caption=The transformation of southern Madruga cut the connection between the wider Empire and Feroz, and restoring the link will be a major undertaking.|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
In Autumn 386YE, as part of the solution to the incursion of the &#039;&#039;dry patricians&#039;&#039;, the river Scorrero was infused along its length with Spring magic resulting in [[Where the river rises|violent flooding]]. The damage caused by the withering presence of the patricians was washed away, and when the waters subsided [[Madruga]] was transfigured. The gentle farmlands of the south and west were replaced with marsh and haunted grass - [[Madruga#Crucible|Crucible]], [[Madruga#Siroc Bayou|Siroc Bayou]], and [[Madruga#Quiet_Grasses|Quiet Grasses]]. In the process, the bridges crossing the river were swept away. Only the Sobral Bridge north of the eponymous town survived.&lt;br /&gt;
&lt;br /&gt;
Last season, the Senate accepted [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|an offer]] from the Protectorate of Morajasse to work with their military engineers. They would apply their expertise to the challenge of creating new bridges to reconnect the eastern Brass Coast, and restore easy movement between [[Feroz]] and Madruga. This project is also of interest to the [[Iron Confederacy]], whose merchants used to pass along the eastern coast road via [[Feroz#Fontargenta|Bramar]] to reach the wider Empire. &lt;br /&gt;
&lt;br /&gt;
[[Appraisal#Lutomysla Niegoslava|Lutomysla Niegoslava]] was selected to lead the appraisal and liaise with the Protectorate. The project definitely does not play to her strengths as a magician who seeks magical solutions to problems, but her familiarity with the magical strangeness of the Siroc Bayou may be useful. Her main contribution, however, comes from her understanding of the Imperial civil service and bureaucracy, and smoothing interactions between the Protectorate engineers and the people of the Brass Coast.&lt;br /&gt;
&lt;br /&gt;
==Bridges==&lt;br /&gt;
* &#039;&#039;&#039;Bridging the Scorrero between Feroz and Madruga is challenging because the river has become so tumultuous&lt;br /&gt;
* &#039;&#039;&#039;Building in the Siroc Bayou or Crucible is difficult because of the marshy terrain&lt;br /&gt;
* &#039;&#039;&#039;Siroc Bayou and Crucible are not under Imperial control&lt;br /&gt;
The main challenge in bridging the Scorrero is that the wild river has become even more dangerous since the powerful ritual that caused it to flood the wasteland created by the dry patricians. Its waters are impregnated with [[ilium]] that flows down from the [[Kahraman]] peaks. Star metal in sufficient concentration is known to have unexpected effects on magical [[enchantment|enchantments]] or [[curse|curses]] often causing them to linger considerably longer than might be expected. The &#039;&#039;Bay of Oran&#039;&#039; - the wide waters between Feroz and Madruga into which the Scorrero empties - is nowhere near as wild but is by no means untouched by the strangeness of the west. There is talk of mats of swampweed entangled with bright yellow flowers that seem to move against the tides, their long fronds trailing deep into the waters like floral jellyfish; reports of peculiarly-coloured and inquisitive shoals fish; distressingly large crabs; and gulls who stare at sailors in a way that makes them uncomfortable. So far these phenomena haven&#039;t caused any problems, but the folk of northern Feroz have learned to be a little pessimistic about such things.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Joaquim i Erigo, General of the Red Wind Corsairs&amp;quot;&amp;gt;Corsairs, this season we commit to a Daring Raid upon the Siroc Bayou. Keep your weather eyes open for the lost wealth of the families displaced by the magical upheaval in these territories. What we can return we will, what we cannot, we return to the nation. Suffer no Suranni insult, but spill no foreigner blood. From the Bayou we will begin to retake the Crucible. For the Freeborn!&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The other problem is that the northern banks of the Scorrero are now trackless marshland. The roads that used to run along the Scorrero, and cross the Sobral Bridge, were washed away by the magically spreading waters. Until this very season, the Bayou and Crucible were wild and untamed lands that were not even officially part of the Empire. The [[Red Wind Corsairs]] launch a [[Army_qualities#Daring|daring raid]] into the Bayou to bring it under Imperial control, but there is still much work to be done.&lt;br /&gt;
==Bridging Over Troubled Water==&lt;br /&gt;
* &#039;&#039;&#039;The Protectorate engineers have examined the situation and put together a proposal to build a bridge near Oran&lt;br /&gt;
The first step for the Protectorate is to make a proper assessment of the river - on both banks. Lutomysla secures Freeborn assistance, hiring a couple of boats for the use of the [[orc]] engineers. A [[388YE_Spring_Equinox_Synod_judgements#Judgement_133|recent statement]] in the Freeborn assembly by &#039;&#039;&#039;Malaki&#039;&#039;&#039; fell just short of the [[greater majority]] it needed to be widely distributed, but in the absence of any encouragement &#039;&#039;not&#039;&#039; to deal with the Protectorate the traditional Freeborn entrepreneurialism seems to be taking precedence. Especially given the Senate decision to accept Commander Gallum&#039;s [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|offer to restore]] the [[Feroz#The_Spice_Gardens_of_Feroz|Spice Gardens of Feroz]] to Freeborn control.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=RedWindCorsairs Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
There is a little excitement when the engineers run across patrols from the Red Wind Corsairs. Soldiers on both sides have grudges against their former enemies - but the experienced prognosticator is able to defuse the situation with some careful diplomacy and Varushkan honeywine. It takes a couple of weeks, but the assessment is completed and the true extent of the challenge is made clear. Bridging the wild Scorrero itself, with a magical marsh on the northern bank, is likely to prove infeasible. It would also need a new road to be built along the northern banks of the river, through the shifting marshes. &lt;br /&gt;
&lt;br /&gt;
Instead the engineers propose building a long road bridge across the western end of the bay, downstream from where the wild river empties into the sea. One end would be anchored near Oran, the other on the coast east of where the city of [[Madruga#Siroc_(Ruined)|Siroc]] once stood. The bridge would employ [[Grendel]] techniques for crossing deep water using [https://en.wikipedia.org/wiki/Caisson_(engineering) caissons]. A frame of [[weirwood]] reinforced with [[mithril]] is constructed, and pumps mounted on pontoons are used to remove the water from within the frame, which is then filled with a mixture of cement, aggregate, mithril and steel rods, and a [[white granite]] core. This creates a line of stable pylons across which a road can run. &lt;br /&gt;
===Mother of Invention===&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Oran Bridge&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Edifice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Oranseri, Feroz and Siroc Bayou, Madruga&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50 white granite, 15 mithril, 15 weirwood, 96 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Six months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Allows armies to pass between Madruga and Feroz&lt;br /&gt;
* Removes the impoverished quality from Oranseri&lt;br /&gt;
* Restores the benefits of the Sunset Roads to Segura&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039;&lt;br /&gt;
* Senate can permit Protectorate engineers to salvage the Salt Guard increasing labour costs by 80 crowns but reducing white granite required by 15&lt;br /&gt;
* Senate can permit Protectorate engineers to salvage the Asavean Temple in Oran increasing labour costs by 45 crowns but reducing mithril and weirwood required by 5 each&lt;br /&gt;
* The labour costs may be voluntarily increased from 96 crowns to 288 crowns, ensuring everyone working on the project receives the standard wage for doing so&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year - until the end of the Spring Equinox 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A bridge across the Bay of Oran would be expensive&lt;br /&gt;
* &#039;&#039;&#039;The Protectorate engineers are adept at repurposing existing architecture to create new structures&lt;br /&gt;
* &#039;&#039;&#039;With Senate permission they can salvage the Salt Guard or the Temple of Balo and the Black Bull to reduce the costs of the bridge project&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Crab-traced-2.png|align=right|caption=The disciplined &amp;quot;former&amp;quot; Grendel engineers are adept at scavenging and salvaging the materials they need to support their work.|width=350}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The project will require 50 wains of white granite, 15 wains of mithril, and 15 wains of weirwood. Normally, the labour costs would be significant - especially given one end of the bridge [[Commission#Marshes|terminates in a marsh]], but there is no shortage of cheap labour in [[Region_qualities#Impoverished|impoverished]] Feroz. As such, the final cost of the project would be a mere 96 crowns, even taking into account the difficulties of working with marshland. Work would take six months to complete. &lt;br /&gt;
&lt;br /&gt;
Once the bridge was completed, it would once again be possible to move armies directly from [[Madruga#Siroc Bayou|Siroc Bayou]] to [[Feroz#Oranseri|Oranseri]]. The position the Protectorate engineers have assessed incorporates the remnants of the white granite road that once ran along the northern banks of the Scorrero into Segura. This means the bridge also restores connections vital to overland trade between Feroz and Madruga and by extension between the Iron Confederacy and the Empire. This would be a major boon to the paradors and other businesses in the town of Oran, allowing them to reclaim at least a fragment of their former glory, removing the [[Region_qualities#Impoverished|impoverished]] quality from Oranseri. &lt;br /&gt;
&lt;br /&gt;
Another positive is that the roads of Feroz are still relatively intact. Even Rahab wasn&#039;t stupid and greedy enough to destroy the arteries that allowed his soldiers - and the wealth of the Brass Coast - to flow across the territory. Thanks to the road running between Oran and [[Segura#Cerevado|Cerevado]], once Imperial merchants were able to cross from Madruga to Feroz freely it would reconnect the [[Segura#Sunset_Roads|Sunset Roads]], restoring to Segura the prosperity that was lost when the Scorrero broke its banks. Unfortunately, they won&#039;t help Feroz - at least not at the moment - given the impoverished and [[Region_qualities#Abandoned|abandoned]] state of the territory.&lt;br /&gt;
&lt;br /&gt;
Lutomysla also believes it could be a potent symbol of Feroz&#039;s reconnection to the wider Empire, literally and metaphorically building bridges between the south-western Empire and the heartlands. There is still some way to go before Feroz recovers anything like its former prosperity, but along with the recently completed [[Send_for_me#Wharfage_of_Oran|Wharfage of Oran]], it represents progress toward recovering from the ruin left by Governor Rahab.&lt;br /&gt;
&lt;br /&gt;
The sheer cost of the project appears daunting, but the Protectorate engineers have a pragmatic proposal. As former Grendel soldiers, they are adept at scavenging and repurposing materials to meet their strategic goals. Lutomysla reports that there is a degree of bitterness from the orcs - although they try to hide it - when they speak of this need for salvage. Reading between the lines and asking some carefully probing questions, it appears that units such as Commander Gallum&#039;s are constantly underfunded and undersupplied by the Salt Lords. Most of the [[army|armies]] of the Broken Shore are supported by their septs; those that are not have to skimp and save. It seems that there is significant rivalry between &amp;quot;professional&amp;quot; soldiers such as Gallum and the naval officers who receive the lion&#039;s share of the support from the Salt Lords. Necessity being the mother of invention, it has given the engineers of the Protectorate a keen eye for opportunities to repurpose existing materials.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Salvage&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;p&amp;gt;Under normal circumstances, it is not possible to recover the materials used in a commission. Only an [[opportunity]] can allow such a thing. In this case, as part of the [[appraisal]], the expertise of the Protectorate engineers has identified just such an opportunity. If the Empire no longer has diplomatic ties with the Protectorate, the salvage opportunity is not available.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any opportunity is unique and cannot be easily altered. This opportunity only applies to the construction of the bridge across the Bay of Oran - the wains represent materials scavenged specifically for that project. The Senate could &#039;&#039;not&#039;&#039; simply instruct that these buildings be salvaged to recover some of the wains spent to build them. This opportunity does not provide a way for the Empire to reclaim materials used on any other commission for any other reason outside of a plot opportunity that specifically offers that potential.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ruins and Salt===&lt;br /&gt;
* &#039;&#039;&#039;Protectorate engineers could salvage the flooded ruins of the Salt Guard to reduce the amount of white granite required&lt;br /&gt;
* &#039;&#039;&#039;It would increase labour costs by 80 crowns&lt;br /&gt;
* &#039;&#039;&#039;There is a risk of angry spirits&lt;br /&gt;
The ruins of Siroc are drowned in the mud of the marshes and the waters of the bayou. By employing divers and salvagers, some of the materials used to build the [[Madruga#The_Salt_Guard_(Ruined)|Salt Guard]] could be repurposed to help build the caissons. This would involve recruiting and organising teams to break the stone and transport it to where it could be added to the massive labour project. Again, the hunger for paying work of the people of Feroz would play into the Empire&#039;s hands here. Lutomysla looks at the engineers&#039; proposals and estimates that a further 80 crowns in labour costs would allow the ruined Salt Guard to be salvaged. This would effectively provide 15 wains of white granite toward the construction of the bridge. &lt;br /&gt;
&lt;br /&gt;
There are risks however; a lot of people died in the fall of the Salt Guard. Freeborn, [[Commonwealth]], Grendel, and [[Asavean Archipelago|Asavean]] remains still lie in the flooded ruins. As a Varushkan, Lutomysla knows better than most the dangers of disturbing a burial ground, and with the [[Feroz#Isle_of_the_Osseini_(Ruined)|Isle of the Osseini]] no longer attracting and containing the spirits of those lost at sea there is a chance that salvaging the Salt Guard in this fashion will incur the wrath of the dead. There are not believed to be any ghosts haunting the ruins of Siroc at the moment, but salvaging the Salt Guard might be one way to change that. &lt;br /&gt;
&lt;br /&gt;
Lutomysla has looked at the risk separately and believes that a drop of prevention will remove the need for an entire bucket-load of cure.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=Those who fell in the battle of Siroc rest still beneath the waters of the Bay of Oran. There is a chance for the ruined fortress to once more protect the Freeborn people, but we must ensure no disrespect is offered to the dead. We send (named priest) with 75 doses of liao to ensure that the salvage of the Salt Guard does not dishonour those who sacrificed everything to defend the Brass Coast.|assembly=Freeborn National Assembly or Assembly of the Way}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is passed, then the salvage of the Salt Guard will proceed without incident. It must be passed and enacted at the Summer Solstice, as with any mandate, but even if the commission of the Oran Bridge is delayed it will still have full effect. If the named priest is the [[High Exorcist]]; the [[Custodian of the Imperial War Memorial]]; the [[Master of the School of Exorcism]]; &#039;&#039;&#039;Iñez i Azul-Mar i Erigo&#039;&#039;&#039;, who was the only one to support the garrison when it fell; or the former &#039;&#039;Justicar of Osseini&#039;&#039;, &#039;&#039;&#039;Maria i Espiri i Guerra&#039;&#039;&#039;, then the liao required for the mandate is reduced to 50. It is not common for a mandate to name someone who is not part of the assembly, but in each case, the title in question is empowered to deal with restless spirits and able to bring additional resources to bear on this problem. If the mandate is not enacted, then salvaging the Salt Guard will result in some ghostly troubles in the Bay of Oran.&lt;br /&gt;
&lt;br /&gt;
The mandate can be raised in either the Freeborn National Assembly or the Assembly of the Way, and both could be upheld and enacted. In this case, it will mean a very large number of exorcists, ghost-whisperers, and occultists will descend on the Bay of Oran.&lt;br /&gt;
&lt;br /&gt;
===Foam and the Bull===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=The Black Bull.png|align=right|caption=Balo and the Black Bull are two of the Asavean &amp;quot;gods&amp;quot; patrons of sailors and guards respectively.|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Temple of Balo and the Black Bull has been abandoned&lt;br /&gt;
* &#039;&#039;&#039; Protectorate engineers could be permitted to salvage the temple to reduce the amount of weirwood and mithril required&lt;br /&gt;
* &#039;&#039;&#039;Doing so raises the labour costs by a further 45 crowns&lt;br /&gt;
Since the liberation of Oran, and the [[Glass_and_flame#Game_Information_:_Asavean_Diplomacy|surrender]] of the priests serving at the [[Feroz#Temple_of_Balo_and_the_Black_Bull|Temple of Balo and the Black Bull]], the structure has stood empty. [[Construct_Asavean_Temple|Constructed]] by the [[Asavean Archipelago|Asaveans]] nearly a decade ago, the place has always been controversial. During the occupation of the Grendel, though, it served as something of a place of sanctuary for Freeborn friendly to the priests and operated a covert way for those fleeing the grasp of Governor Rahab to reach safety in Madruga. The Governor could not afford to risk angering the Asavean priests and they used that protection to help many Freeborn evade the cruel tyrants grasp. &lt;br /&gt;
&lt;br /&gt;
Since the repatriation of the priests, the temple has stood empty. The proposal from the engineers is that unless the Empire is planning to convert it to some other use, it could be torn down to support the bridge building effort. There&#039;s some white granite available - although nowhere near as much as there is in the drowned [[fortification]] - but more importantly the gardens that once surrounded the temple incorporated wains of weirwood, and the roof is partially supported by mithril bars. A second team could rip the building apart to get at some of the materials inside, and contribute them to the building effort. It would increase the labour cost of the project by a further 45 crowns, but provide 5 wains each of weirwood and mithril for the production.&lt;br /&gt;
&lt;br /&gt;
Tearing down the Temple is somewhat controversial. In theory the building is the legal property of the Asaveans, but since the Empire is currently at war with them, there are no legal obstacles to the action. And most Freeborn who remember the sack of Siroc by the Asavean forces see the destruction of this heretical and blasphemous Temple as right and proper. However [[Wild_blue_yonder#Balo&#039;s_Guests|the Kanza family, who only evaded capture due to the Temple of Balo and the Black Bull]] protest that this is a poor way for the Freeborn to repay the priests for the risks they took to shelter the helpless from the Grendel.&lt;br /&gt;
&lt;br /&gt;
===Fair Prices===&lt;br /&gt;
* &#039;&#039;&#039;The labour costs for the bridge are very low thanks to the impoverished quality of Feroz&lt;br /&gt;
* &#039;&#039;&#039;The commission may instruct the civil service to pay higher wages to the labourers recruited&lt;br /&gt;
At the moment, the impoverished nature of Feroz means that any commission built in, or partly in, the territory benefits from significantly reduced labour costs. People in Feroz are poor and desperate enough to work for a fraction of what citizens elsewhere might demand for their labour. There are some who question the [[Prosperity]] of the situation however. Constructing caissons is dangerous, back-breaking work, after all. Is it right for the wealthy citizens of Anvil to take advantage of the people of Feroz by paying less than the work is normally worth?&lt;br /&gt;
&lt;br /&gt;
There is nothing to stop whoever commissions the bridge from stipulating that everyone employed receive the standard payment for working on the bridge. If this were done, the labour costs for the bridge would be increased from 96 crowns to 288 crowns. This increase would not have any game effect, but it would at least send a clear message to the Freeborn, and to [[Prosperity|prosperous]] folk across the Empire, that the construction was not taking advantage of the reduced circumstances of those living in Feroz.&lt;br /&gt;
&lt;br /&gt;
==Taking a Toll==&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Oran Tollkeeper&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Freeborn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Senate or Tally of the Votes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Receives 10 crowns each season &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; Maintain and defend the Oran Bridge&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; &lt;br /&gt;
* If the impoverished quality is removed from Morajasse, income increases by 6 crowns&lt;br /&gt;
* Removes the symbolic benefits of the bridge as a reconnection of Feroz and Madruga&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Protectorate has included plans for a tollhouse at either end of the bridge&lt;br /&gt;
* &#039;&#039;&#039;It is up to the commissioner whether to include this title&lt;br /&gt;
The final element the Protectorate includes in its proposal is included as a matter of course - provision for the tollkeepers to live near and control access to the bridge. The engineers are actually surprised when Lutomysla points out that this is not standard practice for Imperial commissions; apparently almost nothing big gets built on the Broken Shore unless someone, somewhere sees an opportunity to increase their wealth, prestige, or influence. The engineers just assumed the Empire would appoint someone to maintain the bridge - and gouge a healthy income from those who need to pay to use it. After all, anyone who doesn&#039;t want to pay to use the only bridge connecting Feroz and Madruga could still take the long-way-round to Segura or hire a boat to ferry them across.&lt;br /&gt;
&lt;br /&gt;
This in itself, however, presents a reason &#039;&#039;not&#039;&#039; to incorporate the toll gates. The bridge has a greater symbolic meaning, building it would restore the direct connection between Feroz and the rest of the Brass Coast - it would make the nation whole again. Local merchants and travellers won&#039;t balk at paying to use the bridge, more than any other nation, the Freeborn are [[The_Brass_Coast_culture_and_customs#Hospitality|accustomed to paying for things]]. However, a toll will inevitably mean less traffic on the bridge. Charging Freeborn citizens to move from Feroz to Madruga means that the two territories will remain separated by the river and the tolls that are needed to pay to cross it. It won&#039;t have a measurable effect; but it will mean that the gap between Feroz and Madruga becomes a permanent divide.&lt;br /&gt;
&lt;br /&gt;
After careful consideration Lutomysla leaves it in place. She points to the inspiration of the [[Spider&#039;s Tollkeep]] as one way an expensive bridge might be made a more appealing prospect. Whoever commissions the bridge may choose to stipulate that it will be a toll bridge, and create the title of &#039;&#039;Oran Tollkeep&#039;&#039;. This would be a [[sinecure]] that receives a portion of the tolls collected from merchants passing over the bridge, and in return would be responsible for ensuring the bridge is maintained and protected when necessary. Lutomysla calculates that it would provide an initial income of 10 crowns each season, but if the &#039;&#039;impoverished&#039;&#039; qualities were removed from Morajasse, then it would increase the income by another 6 crowns a season. &lt;br /&gt;
&lt;br /&gt;
The commission could choose to have the title appointed by the Brass Coast senators, with or without tenure. Alternatively, the commission could specify that the position be appointed by [[Tally of the Votes]]. In either case, it would need to be a Freeborn national position.&lt;br /&gt;
&lt;br /&gt;
==The Adamant Connection==&lt;br /&gt;
{{CaptionedImage|file=King Under the Mountain.png|align=right|width=200}}&lt;br /&gt;
* &#039;&#039;&#039;Lutomysla proposes speaking to Adamant about making the bridge particularly sturdy&lt;br /&gt;
Lutomysla doesn&#039;t have a great deal of work to do with the bridges. She is at her best when dealing with magical matters, and the Protectorate engineers use only mundane methods in their proposal. However, after some discussion with the Freeborn magicians at the [[Hakima_of_Salt_and_Sand#Parador_of_Salt_and_Sand|Parador of Salt and Sand]], and following her own work with bridges in Madruga, the prognosticator does have a proposal of her own.&lt;br /&gt;
&lt;br /&gt;
The design of the bridge is sturdy enough to weather storms or endure all but the most concerted attempt to damage it from hostile forces. With the aid of the eternal [[Adamant|King Under the Mountain]] however, it would be possible to ensure the bridge stands despite anything wreckers might throw at it. The &#039;&#039;koboldi&#039;&#039; of the &#039;&#039;Stone Dragon&#039;&#039; could add their own expertise, and infuse portions of the structure with adamant. The eternal would need to be petitioned for their help &#039;&#039;before&#039;&#039; construction began, and doing so would fall to the [[Archmage of Summer]], but Lutomysla has no doubt that &#039;&#039;Shiraz on the Granite Throne&#039;&#039; would be amenable to assisting if requested as part of a formal [[Archmage#Plenipotentiary|plenipotentiary]].&lt;br /&gt;
&lt;br /&gt;
==Inkworks==&lt;br /&gt;
* &#039;&#039;&#039;The Inkworks of Joharra opportunity is available until the end of the Autumn Equinox 388YE&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Inkworks of Joharra&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Great Work&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Oranseri, Feroz&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60 white granite and 60 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Six months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Start of Winter Solstice 388YE - or until another great work increases investment in businesses is commissioned in the territory&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Increases the level of investment of businesses in Feroz by one&lt;br /&gt;
* Removes the impoverished quality from Oranseri&lt;br /&gt;
* Increases the seasonal income of scriveners by 22 rings for a year&lt;br /&gt;
* Creates the title of &#039;&#039;Scrivener of the Inkworks&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Removes the abandoned quality from Oranseri if the Oran Bridge is built&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Scrivener of the Inkworks&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Brass Coast National&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; [[Tally of the Votes]] or Senate&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; &lt;br /&gt;
* Receives 15 measures of iridescent gloaming each season.&lt;br /&gt;
* Receives a Therasia&#039;s Chain each year. &lt;br /&gt;
* Can make an announcement in the Senate to redirect the Inkworks if there is a [[opportunity]] that explicitly allows it.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To direct the inkworks as needed, to support the scriveners of Feroz, and to ensure contracts are being kept in the Brass Coast&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Restriction&#039;&#039;&#039; This title will only receive a Therasia&#039;s Chain if the holder is a scrivener&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Lutomysla&#039;s colleague, [[Appraisal#Graciana_i_Lòpez_i_Guerra|Graciana i Lòpez i Guerra]] has already reviewed the proposed [[The_circle_game#Inkworks_at_Joharra|Inkworks at Joharra]] in her [[The circle game|recent assessment]] of Imperial ministries. Lutomysla notes that if the Oran Bridge were built, and removed the impoverished quality from Oranseri, then there would still be value in building the Inkworks - instead of removing impoverished in conjunction with the bridge it would remove the &#039;&#039;abandoned&#039;&#039; quality from the region, bringing in a new wave of settlers. The same would be true if the commissions were completed in the other order - between them they would remove both qualities.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Feroz]]&lt;br /&gt;
* [[Madruga]]&lt;br /&gt;
* [[Protectorate of Morajasse]]&lt;br /&gt;
&lt;br /&gt;
* [[An arrow nocked and in flight]] - 388YE Spring wind of fortune regarding Protectorate diplomacy&lt;br /&gt;
* [[Send for me]] - 386YE Winter wind of fortune about restoring Feroz&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=386YE_Winter_Solstice_Synod_judgements&amp;diff=141396</id>
		<title>386YE Winter Solstice Synod judgements</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=386YE_Winter_Solstice_Synod_judgements&amp;diff=141396"/>
		<updated>2026-07-07T17:18:22Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Synod]] [[Category:Synod Results]] [[Category: Synod Judgements]][[Category: 386YE Winter]]&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Judgements Winter 386.png|align=right|width=400|caption=The Synod raised two hundred and twelve judgements.}}&amp;lt;/div&amp;gt;&lt;br /&gt;
During the Winter Solstice 386YE, the Imperial Synod raised 212 judgements.&lt;br /&gt;
&lt;br /&gt;
==Veto==&lt;br /&gt;
One [[veto]] was presented to the assemblies during the Winter Solstice&lt;br /&gt;
===Judgement 209===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lady Gwendoloena de Sarroi	&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The ceding of the Fangs to Rahvin, under threat from the eternal Irra Harah, did not receive the appropriate scrutiny of either the Synod or Conclave. Therefore we seek a Judgement of Veto&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (108-122)&lt;br /&gt;
&lt;br /&gt;
==Statement of Principle==&lt;br /&gt;
One hundred and twenty [[Statement of Principle|statements of principle]] were presented to the assemblies during the Winter Solstice&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: left;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ &amp;lt;big&amp;gt;&#039;&#039;&#039;Judgement Quick Links&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
! Judgement Type&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[#Veto|Veto]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[#Statement of Principle|Statement of Principle]]|| 120&lt;br /&gt;
|-&lt;br /&gt;
|[[#Mandate|Mandate]] || 9 &lt;br /&gt;
|-&lt;br /&gt;
|[[#Writ of Excommunication|Writ of Excommunication]] || 1 &lt;br /&gt;
|-&lt;br /&gt;
|[[#Revocation|Revocation]] || 6 &lt;br /&gt;
|-&lt;br /&gt;
|[[#Inquisition|Inquisition]] || 21&lt;br /&gt;
|-&lt;br /&gt;
|[[#Sanction|Sanction]] || 19&lt;br /&gt;
|-&lt;br /&gt;
|[[#Recognition|Recognition]] || 4&lt;br /&gt;
|-&lt;br /&gt;
|[[#Appointment|Appointment]] || 26&lt;br /&gt;
|-&lt;br /&gt;
|[[#Rewarding|Rewarding]] || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Judgement 9===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Leonora van Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Cruel tactics are not useful when we seek to spread the Way across the world. Varushka spoke wisely and courageously when they concluded this. That Wisdom should not be lost with the sacrifice of the Iron Helms. Let our armies unite in purpose and set aside these tactics, ending the divisions they have suffered. We are missionaries as well as conquerors. The Virtuous apply what they learn.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1882-304)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References [[386YE_Autumn_Equinox_Synod_judgements#Judgement_80|Judgement 80]] of the Autumn Equinox 386YE, and the long-running debate about the role of [[Army qualities#Cruel|cruel]] strategies such as those employed by the [[Iron Helms]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
__TOC__&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sofonisba Amilcara of the City below&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; This Assembly endorses Conclave&#039;s call for the construction of the Chamber of Eyphony, a fane for Sung in Apulian, and accepts responsibility for appointment and oversight of the associated title. The League&#039;s custodianship of Spiral comes with a responsibility to make this a place of pride, equal in stature and luxury to her sister cities - the best of everything. We will build a home for beauty here.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (314-20)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the [[386YE_Autumn_Equinox_Conclave_sessions#Concord:_Fane_of_Sung|Declaration of Concord]] passed by the Conclave at the Autumn Equinox 386YE. &lt;br /&gt;
&lt;br /&gt;
===Judgement 11===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Fabio Costa de Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Taddea Ginori, for the last ten years, has investigated and collated the lost histories of the founding of our great Empire. We recognise the wisdom and vigilance of her historiography, and her courage for sharing the truth uncovered. She has been nominated with a dose of true liao from the Lepidean Library; we recognise this ten-year academic pilgrimage as an example to all.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1098-148)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Taddea Ginori went on to [[#Judgement_3|win]] the dose of [[true liao]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 13===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rafael Barossa d&#039;Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The remains of Leaguers are usually cremated and thrown into one of the great rivers of the Empire. It is only right that the soldiers of the Towerjacks and Wolves of War who died at the battle of Solen&#039;s Doubt should have the same opportunity - let us dam the river Doubt and finally give our soldiers the funerals they deserve. We welcome other nations&#039; efforts to ensure their dead are treated with respect.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (306-68)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Relates to the plan to establish a dam in [[Spiral]], as discussed in the &#039;&#039;&#039;[[Million_miles_of_water#The_Way_Less_Taken|Million miles of water]]&#039;&#039;&#039; wind of fortune, and the [[382YE_Spring_Equinox_winds_of_war#Leviathan_Wakes_.28Spiral.29|Battle of Solen&#039;s Doubt]] where Imperial and [[Grendel]] forces clashed as the {{Black Plateau}} awoke.&lt;br /&gt;
&lt;br /&gt;
===Judgement 14===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Herminius of the House of the Wanderer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In the east citizens have heeded the mandate to aid in the protection of our borders with the Druj. I ask that those threatened by the Grendel and the Children of Wrecks be inspired and heed that same call. We have bloodied their nose in Redoubt but the Grendel and the Children of Wrecks will return, and we must be prepared. Citizens of the southern shores I call on you to be proactive, report suspicious activity, and be prepared to fight.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1952-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References to the ongoing efforts of citizens to patrol the eastern border, as discussed in the &#039;&#039;&#039;[[You_could_be_happy#Proactive_Measures|You could be happy]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 15===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Hazelelponi of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039;  The Grand Inspiration is the Empire&#039;s vision of how the Way will endure, not merely &amp;quot;Highguard&#039;s monument to Virtue&amp;quot; - The Highborn have already built those. The Way was born in Bastion but made concrete by our Empire, so it is our Pride and duty to continue seeing our Grand Inspiration flourish through the contributions of ALL our nations. Now is not the time to falter in fear and leave a project stumbling in its wake. Fundamentals of the Way are being questioned, yes, but to let it impede our progress shows the world that we as an Empire are not confident in our faith and shows weakness. I do not believe that this is our message, and neither should you. The Way will endure and the Grand Inspiration will shine. The Empire will make it happen.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1166-170)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing discussion around the place of the [[Construct Grand Inspiration of the Way|Grand Inspiration of the Way]], as discussed in the &#039;&#039;&#039;[[Pride_and_paragons#The_Grand_Inspiration|Pride and paragons]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 17===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Valentin Severyan Orzel&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &amp;quot;The Virtuous inspire others to greatness&amp;quot; - Troubadours of Dawn are more than mere priests since we are chroniclers and custodians of Legacy. Proud standard-bearers of Glory and Virtue done by others. It is we who carry the names of heroes gone through the Labyrinth and ensure that no honour is forgotten, no great soul left unsung. To be a Troubadour is to recognise inspiration - to witness the example one wishes to teach. For as the Way reminds us: &amp;quot;Embrace your past; never be ashamed of it&amp;quot;. Therefore, let the Dawnish Assembly acknowledge Ser Katra Walker keeper of the rolls of the dead, organiser of the Festival of Remembrance, artist-calligrapher of the scrolls that render our fallen magnificent. Through her sacred art, she makes glorious legacy become eternal and guides the Virtuous steps of each new generation. Let he name be celebrated as Proud example and may others be stirred by her work to lift high the names of those who gave all for glory! We reward Ser Katra Walker with Testimony and Recognition and the highest praise.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (326-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The judgement of [[rewarding]] exists specifically to reward virtuous behaviour.&lt;br /&gt;
&lt;br /&gt;
===Judgement 19===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ser Sable &amp;quot;Knight of Love&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; If there are to be tales told of the Fangs let it be of those who defended it! We the Dawnish Assembly not only condemn the actions of General Wolfborne, but propose that his name not be recorded on the Baner of Glorious dead when his time comes. If his name does live on let it be in infamy! The villain of this story, told in the tones we give de Gacher when we tell the story of Gilda Ashwine. His actions were cowardly, underhanded, unvirtuous, and against the will of the National Assembly and the Throne. Let him be an example of the antithesis of Glory and used to teach our children what Glory is not.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (274-112)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing repercussions of &#039;&#039;&#039;Archavion Wolfborne&#039;s&#039;&#039;&#039; orders as General of the Gryphon&#039;s Pride, as discussed in the &#039;&#039;&#039;[[By northern shores]]&#039;&#039;&#039; wind of war and the &#039;&#039;&#039;[[Start a war]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 21===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Luke&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Cruelty tears down rather than builds, leaving behind ruin instead of legacy. Yet Cruelty often disguises itself as a necessity, whispering that prolonged suffering is the price of safety, order, or power. Cruel Armies sow dissent, alienate potential converts, extinguishes Virtue, and fractures Loyalty between nations. Cruelty is the antithesis of ruthless pragmatism - to execute an enemy is often necessary, to prolong their suffering is not. True strength lies in rejecting Cruelty and embracing Benevolence. This path is not one of weakness, but of Courage, resilient, and an unyielding commitment to Virtue, It is the hardest path - the mark of heroes and Paragons, a testament to those who dare defy the ordinary and aspire to greatness. Let us reject the Empire&#039;s use of Cruel Armies and instead choose our legacy. Let us transcend with Benevolence.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1544-426)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Contributes to the long-running debate about the Empire&#039;s use of [[Army qualities#Cruel|cruel]] strategies, such as those employed by the [[Iron Helms]], as well as the wider discussion around Imperial attitudes to their enemies.&lt;br /&gt;
&lt;br /&gt;
===Judgement 23===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Belial de Courtney Wyldrose&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We Dawnish know the value of love and glory. However, as it stands, we only have a mechanism to prove our romantic love. Platonic love, friendship and declarations of loyalty should be recognised as being just as important. Leonel de Courtenay Wyldrose and I propose the creation of a third test, to cover just these instances. A Test of Devotion. Join me Priests of Dawn, in recognising that there is more to love in our nation than just the romantic &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (206-124)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; [[Dawn]] currently has three well known [[Dawn culture and customs|tests]]: the Test of Mettle, the Test of Ardour, and the Test of Resolve. The [[Dawn_culture_and_customs#The_Test_of_Ardour|Test of Ardour]] is arguably a specific part of noble [[Marriage_in_Dawn|marriage traditions]], rather than a mechanism to &amp;quot;prove&amp;quot; romantic love.&lt;br /&gt;
&lt;br /&gt;
===Judgement 24===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Education is the greatest gift. We urge the people of Urizen to aid in anchoring the Way in Asavea, so that the Asaveans might share in the Revelation as we have, and contribute to the perfection of the Way.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (214-20)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing efforts to spread the Way to Asavea, as discussed in the &#039;&#039;&#039;[[One of us]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 29===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dr Lysimachus&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; As per my previous statement of principle, I once said that the Empire had plenty of enemies and we should be fighting with them instead of each other. To the people who took this mean go fight Alongside a bunch of heralds of the Mother of Wrecks, that is not what I meant you Shark-Loving, Dumb-Ass, Bumble-Fucks! I realise this statement targets a thankfully rather small percentage of the population. But still one that is larger than zero, and Wisdom says to despise folly and the fool that spreads it. In future, we should really avoid galivanting off with such cartilaginous entities who are rather fond of devouring our fellows.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1160-140)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Appears to refer to the Imperials who supported the Children of Wrecks raid against [[Redoubt]], as discussed in the &#039;&#039;&#039;[[On southern sands]]&#039;&#039;&#039; wind of war.&lt;br /&gt;
&lt;br /&gt;
===Judgement 31===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ortenzi di Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In the matter of Exemplars and Paragons, we should take direction from Kala and weigh each system of measurement in turn, taking from each only that which is useful. The Schools of Thought regarding Paragons should not be exempt from this scrutiny. The Doctrines of Faith do not state that Exemplars and Paragons must follow only one virtue across the duration of their lives. The established Signs of the Paragon and Exemplar make no mention of single-virtue pursuit. I call upon this Assembly to support the Recognition of Exemplars and Paragons of The Way, to enable our greatest inspirations to be recognised in the fullness of their virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1001-444)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing fallout from the shock of [[Life of Vardas]], as discussed in the &#039;&#039;&#039;[[Pride and paragons]]&#039;&#039;&#039; wind of fortune, with particular reference to the exemplar of [[Wisdom]], the [[Urizen|Urizeni]] scholar [[Kala]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 35===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Melkior of Balthazar&#039;s Vineyard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Highborn Assembly supports the remodelling of the Hostels of Virtue&#039;s Rest in Bastion to create a hospital for the Virtuous Wounded. Let the White City be a source of convalescence and succour for the soldiers that manifest the Empire&#039;s destiny. In this time of Crusade, we call our virtuous healers to flock to this new outlet for their talents and seek their destiny there. I say as a General, as a Healer, and as a Priest that our wars can only be won with the Way at their heart. Let our wounded heroes gaze upon the wonder of the Grand Inspiration and watch their souls soar!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Withdrawn&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Melkior of Balthazar&#039;s Vineyard was not a member of the Synod at this summit.&lt;br /&gt;
&lt;br /&gt;
===Judgement 36===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nicodemus of Balthazar&#039;s Vineyard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous raise up their fellows. In Peerless Kinship, we have aided our sibling nations in Kahraman, the Barrens, Skarsind, the Mournwold, and, in the weeks to come, Therunin. This National Assembly wishes to continue to offer our nation&#039;s labours in Peerless Kinship, for however long there is need. Let all that is worthwhile be shared.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (520-22)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References previous uses of the Highborn Assembly&#039;s power of [[Full_of_sacred_sound#A_Peerless_Kinship|Peerless Kinship]]. As discussed in the &#039;&#039;&#039;[[Wasp_nest#A_Peerless_Future|Wasp nest]]&#039;&#039;&#039; wind of fortune, a clear statement such as this may lead to an [[opportunity]] for the Highborn assembly to continue to use that power.&lt;br /&gt;
&lt;br /&gt;
===Judgement 37===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Torin&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Navarr has committed to eradicating its age-long enemy, the vallorn, in a most Ambitious and heroic act. The people of Wintermark have shown skepticism, but the decision to act has been made: Navarr prepares for war. If we abandon our allies now, we consign them and the Empire to the consequences. If we have opinions they are best heard as friends, not adversaries. We need to give voice to our Wisdom in this endeavour, and provide warriors willing to stand against the storm. Only suited do we succeed. We are three people, one nation. We are ten nations, one Empire. It is with Loyalty, Courage and Pride that the people of Wintermark support Navarr in their plan to destroy the vallorn.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (68-128)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References [[386YE_Autumn_Equinox_Synod_judgements#Judgement_74|Judgement 74]] raised by &#039;&#039;&#039;Ingrid Talon-of-the-Mark&#039;&#039;&#039; during the Autumn Equinox 386YE, as discussed in &#039;&#039;&#039;[[The_war_of_thorns_and_flowers#Dawn,_Wintermark_and_Urizen|The war of thorns and flowers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Judgement 42===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tarquinius Ankarien&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Accurate information on false virtues has benefited us militarily and diplomatically as well as making it easier to oppose cultists within the Empire. Engagement with false virtue auras alone should not be prosecuted as a religious crime where the following are true: 1) The action was motivated by true virtue. 2) The action was taken in full view of the synod. 3) The false virtue was intended to be removed in reasonable time. 4) There was no preaching against doctrine. 5) There was no intent to denigrate a true virtue, exemplar, or paragon&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (814-166)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing crisis of faith around cardinals swearing an oath to carry an item hallowed with an aura of [[Malign_spiritual_presences#Peace|Peace]], as discussed in the &#039;&#039;&#039;[[A little understanding]]&#039;&#039;&#039; wind of fortune. This judgement ultimately contributed to the magistrates declaring a mistrial, and resolving to explore the matter with an eye towards more robust guidance and possible changes to the way Condemnation, and investigation of religious crimes in general, should be undertaken.&lt;br /&gt;
&lt;br /&gt;
===Judgement 44===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Frater. Pontius&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In the ten things, it is said that the source of Highborn Pride is certainty. These are turbulent times. Confusion ravages pilgrims across the Empire. But we are Highborne, the Elder sibling. The shining example to all nations. As certainly is our foundation and our sacred duty. Never has it been said that highguard was broken, show us your &amp;lt;u&amp;gt;certainty&amp;lt;/u&amp;gt;! Siblings, hold fast to the Way&#039;s fundamental truth. Trust in your national assembly. By standing resolute together, we inspire the empire. The Way is certain. The Way is stainless. The Way is True. We declare 387 to be the year of certainty. Gather all congregations and spread the light of certainty to all.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (282-110)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the concept of the &amp;quot;[[Pride#The_Ten_Things|Ten Things]]&amp;quot; - the idea that each of the Imperial nations can be associated with a single common idea that is often referred to as a source of [[Pride]], made popular by the [[Navarr]] writer &#039;&#039;Cerin of Winter Trees&#039;&#039; in the early years of the Empire.&lt;br /&gt;
&lt;br /&gt;
===Judgement 45===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Silk Farkas&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The assembly calls on priests, pilgrims and citizens of the Empire to attend the consecration of the Library of Hacynian. To witness the certainty of how Wisdom can benefit the Empire, and the world beyond in this time of great questioning. We welcome members of the Historical Research Department and Eilian Sweetwater whose contributions over the years have been crucial to the achievements that led to this momentous occasion, as well as others who assisted in the projects conducted at this site.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (188-28)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the consecration of the [[Advisor_on_the_Vallorn#The_Great_Library_of_Hacynian|Library of Hacynian]] with [[liao#True Liao|true liao]], as discussed in the &#039;&#039;&#039;[[Little faith]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Judgement 49===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eldrid &#039;Phoenix Flame&#039;&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wintermark as a nation are innovative and dedicated. We strive and hold true to our values and the importance of a name. Tenure, though beneficial to those who value the position within the nation, can cause complacency to others. As such, I hereby call upon the Synod for the removal of tenure from all positions held in Wintermark and for all positions to be voted upon each year. By removing tenure, those who wish to retain titles must prove their dedication and commitment to their charge and keep the positions held for those who wish to bring Wintermark the best opportunities and prosperity. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (152-80)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Continues the ongoing discussion about [[New_Imperial_titles#Tenure|tenure]] - a title that is held until the incumbent dies, steps down, or is [[revocation|revoked]]. Alongside revocation, the recently created [[judgement]] of [[Challenge]] has been created in an attempt to address Synod concerns about long-term appointments. Any amendment of a title to remove tenure would require the [[Senate]]; the Synod cannot enact a legal change such as this.&lt;br /&gt;
&lt;br /&gt;
===Judgement 50===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Mazo Freewalker&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The seizure of the Fangs Mithril Mine from the Rahvin shows great disloyalty to the Empress and the Empire, and a lack of Wisdom in alienating allies. And what was gained? A mine that costs more to run than it yields. Let no more blood be shed over this. The Fangs mine should be given back to the Rahvin.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1389-410)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing situation with [[the Barrens#The Fangs|the Fangs]] and the Rahvin, as discussed in the &#039;&#039;&#039;[[Start a war]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 52===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Caspian i Shathra i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We the Synod declare that a Mizer who practices Usury is unvirtuous. It is established that a Mizer, who hoards money, is unvirtuous. How much worse then the Mizer who then makes loans and charges interest on them. Seeking to sit upon an even bigger pile of unspent money. And at the same time demanding profit from their victims, without performing any work at all. Disgusting.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (782-428)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the common [[Prosperity#Guidance_on_the_Path|guidance]] of the path of [[Prosperity]] which urges dedicants to &amp;quot;despise the grasping miser&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Judgement 53===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Merari&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In recognition of his program to allow small Chapters in Highguard to gain experience and wealth trading bourse resources, thereby widening Prosperity of the Empire. We welcome Gideon of the Suns of Couros to the roll of benefactors.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (292-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Gideon of the Suns of Couros has been added to the [[Roll of Benefactors]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 54===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vinitharov Ervig&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Courage is not recklessness - the ongoing ceasefire with Otkodov has given the Empire&#039;s generals the strategic berth and confidence to confront their true enemies. As this ceasefire draws to a close we must confront this uncomfortable truth - we must not allow a resumption of conflict on our northern border, and must proceed with negotiations with the Thule for the good of the Empire.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (162-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing treaty discussions with the [[Thule]], as discussed in the &#039;&#039;&#039;[[About today]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 58===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Casey Lonestrider&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Thornsong House is a source of immense pride, its research is a boon to the Empire. We encourage all who pass through Peakedge Stead to partake of their knowledge and share it along the trods so that should Thornsong be threatened, something of its work may continue. Sponsored by Farren Silverstreams.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (282-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References [[Thornsinger#Thornsong_House|Thornsong House]], the apothecary college in [[Therunin#Peakedge Song|Peakedge Song]] and the close proximity of the [[Druj]] in [[Therunin]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 59===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Cousin Cedric&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Marches are treated like the shield of the empire and though our Loyalty we have pushed back against the Jotun time and time again yet that Loyalty is not repaid. For too long the Empire has left Bregasland unfortified. Fisher&#039;s Rock unrepaired and this has cost far too many Marcher lives. This stops now! The Marches will have to solve our own problems like we always do. I call on every True Marcher with Loyalty to their home to give everything they can be that coin, labour, or resources to the repair of Fisher&#039;s Rock. Because loyalty is not displayed by words, but by our deeds.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (78-40)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the long broken fortification of [[Bregasland#Fisher’s_Rock|Fisher&#039;s Rock]] and efforts to rebuild it, as most recently discussed in the &#039;&#039;&#039;[[Kith_and_kin#Good_Apples|Kith and kin]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Judgement 61===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Artis &amp;quot;The Unyielding&amp;quot; of Greyholm&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; People of Wintermark! I call upon your vigilance! The cultist of Blood-on-the-Snow, the icewalker Kaarina White-Eye, has been discovered to be returning to Wintermark, in Sermersuaq. Be Vigilant! And give her, her followers, and her master no hospitality! Trust our own beliefs: Be the cunning Suaq, brave Steinr, wise Kallavesi!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (270-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References Kaarina White-Eye, known cultist of [[Agramant]], as discussed in the &#039;&#039;&#039;[[Anyone_but_you#Kaarina_White-Eye|Anyone but you]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 62===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Donald Talbot&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &amp;quot;I recognise that the miners of Mournwold work the land as hard as any farmer. I recognise that they deserve to have their voices heard in our territory. I recognise that they are not expendable -  they have resisted and fought on when others could not. I recognise their Pride in the land, and I do not ask that they put it aside. I ask that this Pride fuel their Loyalty to the Mournwold by helping me defend it. In Loyalty to one another, I swear to continue to recognise, aid, and fight for the miners of Mournwold for as long as I live. If I break this oath, I will go to the Wicker Man.&amp;quot; We recognise this Oath made by Stanley of Chalkdown, General of the Tusks, upon the battlefield in Autumn 386YE. With words written by Mine-Captain Jedediah Boon, General Stanley spoke with Virtue to the Miner&#039;s Resistance of the Ore Hills, who were anointed to Loyalty but dedicated to Pride. Together, the Mournwold stands.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (74-24)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References an oath made by &#039;&#039;&#039;Stanley of Chalkdown&#039;&#039;&#039;, General of the [[Tusks]], at the [[386YE_Winter_Solstice_winds_of_fortune#Major_Conjunctions|Battle of Jade Wood]]. &lt;br /&gt;
&lt;br /&gt;
===Judgement 63===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Veikko Bondforger&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Do not be complacent; ever strive for excellence in that of which you are proud. Kali Keeneye, so named for being the first to spot the Thule attempting to steal the body of the Young Empress Britta, has never allowed a single act of Heroism to be enough. Always they look for the next challenge to prove their worth. They demonstrate that when one strives to embody the very best of our heroic traditions we cannot help but achieve greatness. They stood as a champion of the people of Skarsind when precious few others could. They used great cunning to retrieve Ajax from the Glade of the One, risking everything to reclaim a potent symbol of virtue. They have led numerous skirmishes to both victory and defeat, yet always with a hero&#039;s heart and uplifting all those with them. We are proud to enter them into the Chronicle of Heroes.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (242-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; &#039;&#039;&#039;Kali Keeneye&#039;&#039;&#039; has been added to the [[Heroism#Chronicle of Heroism|Chronicle of Heroism]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 68===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We support the creation of a Fane to Arhallogen, their boons may be of great benefit in the war against the vallorn. We must, however, be Vigilant against the threat of idolatry - we would advise that the proposed position of Huntsmaster of the Spider King be appointed by the Navarr National Assembly. Should this not be palatable to Conclave then we would ask that a Navarri Synod position be created to act as a Virtuous Counsellor to the Huntsmaster and any similar Navarr positions.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (244-22)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the [[fane]] offered by [[Arhallogen]], as discussed in the &#039;&#039;&#039;[[All_my_magic_friends#A_Fane_Fit_for_the_King_(Arhallogen)|All my magic friends]]&#039;&#039;&#039; wind of fortune. The opportunity outlined in that wind of fortune has a requirement that the title, &#039;&#039;Huntsmaster of the Spider King&#039;&#039;, be appointed by Declaration of Candidacy in the Conclave&lt;br /&gt;
&lt;br /&gt;
===Judgement 70===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Earna Pathfinder&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Navarr rejects the use of cruel tactics by Imperial armies. The Dance of Blood is in our past, not our future.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (246-84)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the &#039;&#039;Dance of Blood&#039;&#039;, a [[Army_qualities#Cruel|cruel]] army which was destroyed by the [[Jotun]] in 245YE. It also contributes to the long-running debate about the Empire&#039;s use of [[Army qualities#Cruel|cruel]] strategies, such as those employed by the [[Iron Helms]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 72===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Winifred Blackhawk&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We have lost Isaella&#039;s Dance, however let its sacrifice not be in vain. We ask the nation not to lose the knowledge of the Thornbound, knowledge that will be useful in our forthcoming fight against the vallorn. We should examine ways we might preserve it so we can use it again.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (302-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the [[Army_qualities#Thornbound|thornbound]] quality of [[Isaella&#039;s Dance]], who were destroyed by the Druj, as discussed in the &#039;&#039;&#039;[[Under eastern skies]]&#039;&#039;&#039; wind of war. It calls for a new Navarr army to be raised that employs the knowledge of [[Spring magic]] in service of the nation.&lt;br /&gt;
&lt;br /&gt;
===Judgement 73===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ironvigil Rikke the Relentless&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Imperial citizens, I call you to vigilance against the influences of Agramant. Cults of this malign eternal are known to move in several Imperial territories, and we know more are, as yet, undiscovered. Keep your eyes open. Keep vigilant. This eternal preys upon those who are hungry, hurt and alone. Guard each other.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1546-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Urges priests to remain [[Vigilance|Vigilant]] against the ongoing machinations of the wicked [[eternal]] of the [[Realm#Winter|Winter realm]] known as [[Agramant]] (among other names).&lt;br /&gt;
&lt;br /&gt;
===Judgement 74===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Konstantin Rabovich Bolotnikov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The idolatrous shrines in the Palace of Orieb should be destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (126-164)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Refers to the [[Apothecary_of_Orieb#Palace_of_Orieb|Palace of Orieb]]. The palace holds remnants of [[Apothecary_of_Orieb#Shrines_at_Orieb|shrines]] that were used in ceremonies by [[Druj]] [[Druj lore#Ghulai|ghulai]] to acquire [[vis]] from [[eternal|eternals]] and could, in theory, be restored.&lt;br /&gt;
&lt;br /&gt;
===Judgement 76===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brynmor Rootround&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Fear blooms in Therunin, but our kin remain! Our hearths roar outside the Druj&#039;s grasp, open to any Great Forest Orc. We offer them to resettle out of danger, and protect the young, old and weak through to Hercynia, Miaren and Brocéliande. We are grateful to deep Loyalty forged in blood. May the Spear of Pines rise as saplings again.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (332-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing conquest of Therunin by the Druj, as discussed most recently in the &#039;&#039;&#039;[[Under eastern skies]]&#039;&#039;&#039; wind of war, and the losses suffered by the [[Great Forest Orcs]] warriors, under the [[Great_Forest_Orcs#Military|Spear of the Pines]], who [[Under_eastern_skies#Objective:_Braid_the_Peoples|fought alongside]] the [[Black Thorns]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 77===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brynn Tendfallen&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Condemning the study of false virtues undermines the foundation of the Way. Ours is a practice of investigation and learning, not of blind dogma. If such study is found unbecoming of Cardinals then let them be revoked, &amp;lt;u&amp;gt;NOT&amp;lt;/u&amp;gt; condemned.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (176-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing crisis of faith around cardinals swearing an oath to carry an item hallowed with an aura of [[Malign_spiritual_presences#Peace|Peace]], as discussed in the &#039;&#039;&#039;[[A little understanding]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 78===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ingrid Talon-of-the-Mark&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Assembly of Nine have dabbled with malign spiritual forces in an irresponsible way. The General Assembly continues to act with reckless disregard for the finite resources in of the Empire. While this chaos continues we, your stormcrows, urge the people of Wintermark to heed the guidance of the National Assembly over the poor example set by the rest of the Synod.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (180-34)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing crisis of faith around cardinals swearing an oath to carry an item hallowed with an aura of [[Malign_spiritual_presences#Peace|Peace]], as discussed in the &#039;&#039;&#039;[[A little understanding]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 80===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vivane Knotes&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Prosperity demands a fair day&#039;s pay for a fair day&#039;s work. There are many entirely valid reasons why that fair pay can vary, but taking advantage of the desperate and impoverished is not one as far as Prosperity is concerned. The folk in Feroz may not heed us, but the people paying those folk to build their commissions can. If you can&#039;t find a way to pay them a fair recompense, this Assembly will be watching you and will ask how you&#039;ve used that money you saved to help the folk you short changed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (324-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing [[Send_for_me#Impoverished|impoverished]] nature of [[Feroz]], as discussed in the &#039;&#039;&#039;[[Send for me]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 82===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Chauntecleer Words&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let&#039;s help Drycastle. Last year this assembly asked the prosperous citizens of Dawn to channel their efforts towards the grand inspiration of the way in Bastion. Efforts have now stopped, in principle we could ask again.Instead however I would suggest there is a more modest but still worthwhile endeavour close to home. Senator Aramis Du Froste successfully commissioned the rebuilding of Drycastle, an impoverished Senate has distributed some funds but only a small fraction, and no more will come. There&#039;s a lot of work to be done in the Barrens, if the nation were to support their rebuilding of Drycastle as it did with the inspiration of the way - the remaining work would be finished in two seasons. Whilst Drycastle remains in ruins after the Druj desolation, it is an affront to our Pride. The nation should help Aramis rectify this.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (288-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing efforts to [[Rebuild Drycastle|rebuild Drycastle]], as originally discussed in the &#039;&#039;&#039;[[A_glorious_victory#Drycastle|A glorious victory]]&#039;&#039;&#039; wind of fortune, and the &#039;&#039;Grand Inspiration of the Way&#039;&#039; introduced in the &#039;&#039;&#039;[[Blood will thicken]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Judgement 83===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tren Meals&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; One year ago, this assembly asked its dedicants not support senate commissions whilst the senate determines what is crime, directs the militia towards criminality, and then profits from the resultant fines - this is a gateway to corruption. Since then the senate has received record fines, and senate members regularly complain to assembly goers to try and harangue us to change course - but at no point have they changed anything about their unvirtuous windfall. Conversely, we have suggested alternates such as auction of a commission slot with proceeds to the virtue fund, or taking only the proceeds of non-religious crimes. We re-affirm our commitment to this strike till something change, and ask the senate members not to bother us again until they are willing to negotiate. And if they don&#039;t, maybe our dedicants should look to this Assembly not senators to direct their labour.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (258-70)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing situation with regards to the way fines levied by the Magistrates contribute to the [[Imperial treasury]]. Also refers to the [[385YE_Winter_Solstice_Synod_judgements#Judgement_127|mandate]] enacted by &#039;&#039;&#039;Luca i Taziel i Riqueza&#039;&#039;&#039; to encourage the Senate to redirect these monies to the virtue fund, as originally discussed in the &#039;&#039;&#039;[[Forwards_and_Rewards#Fines_and_Funds|Forwards and Rewards]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Judgement 85===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; For too long we have abandoned the old ways. Those lessons, hard won by our forebears, lie forgotten beneath the altar of promises of dark power. We are Varushka and ours is to bargain - yes. But we have forgotten that not every bargain must be made. Forgotten that sometimes the cost is not worth it. We must learn again the joy of forging your own Path. Before we forget what it is to truly suffer.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (282-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 86===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Thisbe Welden&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The consecration of the Library of Hacynian welcomes scholars and historians far and wide. This event is a ripe target for agents of the Whisper Gallery. We encourage vigilant citizens to remain alert for dangers that might dwell in the shadows of Hercynia for this occasion, and to seek out the malice of agents of this cult before they are able to strike.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (392-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the consecration of the [[Advisor_on_the_Vallorn#The_Great_Library_of_Hacynian|Library of Hacynian]] with true liao, as discussed in the &#039;&#039;&#039;[[Little faith]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 89===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Yosephus Morningson&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; There are &amp;lt;u&amp;gt;Seven&amp;lt;/u&amp;gt; Virtues that guide the spirit, &amp;lt;u&amp;gt;Seven&amp;lt;/u&amp;gt; that lead to Great and Inspiring deeds. Yet there are Asaveans who know but one, others who know but six, while others claim a physical Labyrinth. We must not spread a distorted Way. We ask now for a mandate to send Priests of the Way to Asavea to proclaim the Seven Virtues, the Eight Doctrines, and the One True Way.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (214-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing efforts to spread the Way to Asavea, as discussed in the &#039;&#039;&#039;[[One of us]]&#039;&#039;&#039; wind of fortune, and also the [[The_Doctrines_of_the_Faith#The_Doctrine_of_Seven|Doctrine of Seven]] which defines the seven Virtues that guide the spirit through the Labyrinth of Ages.&lt;br /&gt;
&lt;br /&gt;
===Judgement 90===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagonet de Gauvain&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Don&#039;t steal from your neighbours. It&#039;s useful to the Empire to know that the Yellow Fist Adit mine can be expanded from Mareave into Jadefall in Skoura to take water from their lake. Mareave surely needs the water, and should it ever come to war with the Skourans then that&#039;s a decent strategem. But right now we&#039;re not at war with the Skourans, they&#039;re our neighbours. And Good Walder had a club for exactly the kind of person that steals from their neighbours rather than trades fairly. Don&#039;t steal from the Skourans, and the assembly can let our clubs rest easy.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (336-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the recent opportunity to construct an aqueduct in [[Mareave]], as discussed in the &#039;&#039;&#039;[[Million_miles_of_water#A_Long_Drift|Million miles of water]]&#039;&#039;&#039; wind of fortune, and also [[Good Walder]], the paragon of [[Prosperity]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 92===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Mel Bleak&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A representative of the Lepidean Library writ t&#039;Marcher Assembly, telling us they didn&#039;t want t&#039;do their jobs &#039;cos it&#039;ll make &#039;em sad. The Marcher Assembly agrees that if the librarians have neither the courage t&#039;face unwelcome truths nor the vigilance t&#039;seek out falsehoods, maybe this is a job someone else should be doin&#039;. We appeal t&#039;the pride o&#039; the monasteries t&#039;take a trip t&#039;the heart of virtue; t&#039; go t&#039;Bastion and while there, do the job these librarians don&#039;t wanna. A job worth doin&#039; is worth doin&#039; yourself. Show the Empire how a proud Marcher does a good job.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (122-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039;  References the ongoing fallout from the shock of [[Life of Vardas]], specifically the actions of &#039;&#039;Mattias of Virtue&#039;s Rest&#039;&#039;, as discussed in the &#039;&#039;&#039;[[Pride and paragons]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 93===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Friar John of the Mourn&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Marchers bury their seeds in the ground and not in their heads. We would know the story of Tom Drake, both heroic deeds and ugly truths. We hold Tom Drake to be among the greatest of our folk heroes. We would expect archivists to find a record of a life of virtue and Marcher ideals. However, we the Marcher national assembly do not lack for courage, and should the Lepidean scholars find something unsavoury then we shall face that most unwelcome truth. We may be steadfast, even stubborn in your beliefs, but the Marcher people will not be accused of being ignorant.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (118-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing fallout from the shock of [[Life of Vardas]], specifically the delay on the research of the historic [[the Marches|Marcher]] [[general]] Tom Drake, as discussed in the &#039;&#039;&#039;[[Pride and paragons]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 95===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Harwyn Eternal&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; They say the Dance is ended. But we are Navarr. We know that the Dance never ends, it simply changes. Soldiers of Isaellas Dance. Warriors of the Spears of the Pines. You have fulfilled your oaths. Your have paid a price in blood and lives. You have earned your rest. But if there are still those of you who feel the drive to take up arms, whose oath of thorn and vate and vine calls them to battle once more. We implore you to prepare. People of Navarr. People of our Kin in the Great Forest. The Druj stand in the way of our progress. They defy our goals and oaths. They threaten all we care for. And they have shown us what the steps in the Great Dance still to come to entail for any war waged against them. Death. As we rebuild, as we prepare, let us not do so as Navarr and Great Forest orc apart, but do so side by side. Our spears together, in a Dance of Pines.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (324-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing conquest of Therunin by the Druj, as discussed most recently in the &#039;&#039;&#039;[[Under eastern skies]]&#039;&#039;&#039; wind of war&lt;br /&gt;
&lt;br /&gt;
===Judgement 96===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let us welcome our neighbours, the Great Forest Orcs who have settled in Hercynia and those beyond. Spread the word that our hearths are open to them. Let us share our stories of heroism and hear their own. At the Autumn Equinox, Elik and Savra of the Great Forest Orcs met with the Ravenseer and a small number of Kallavesi mystics, in a meeting facilitated by Navarr. I had the privilege to sit in attendance. We spoke of our swamps, of Wintermark&#039;s heroism, and of our weirwood groves. We all left with more questions than answers and it was clear we could learn more from each other if we have the courage to ask. In this storm of conflict and treachery in the wider Empire, let us seize this opportunity to forge a new bond - To build up our fellows so that we may both benefit from each other&#039;s culture and knowledge.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (266-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing conquest of Therunin by the Druj, and specifically a call to action for Wintermark to aid the [[Great Forest Orcs]], as discussed most recently in the &#039;&#039;&#039;[[Under eastern skies]]&#039;&#039;&#039; wind of war.&lt;br /&gt;
&lt;br /&gt;
===Judgement 97===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Caoimhe Tendfallen&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; To declare the act of agreeing to experience and study an aura for a year, without the intent or expectation to promote it, as blasphemy or heresy is an attack on the nature of the Way. It declares knowledge complete, defangs the counsel of doctrinal reform, and makes investigative theology illegal.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (120-36)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing crisis of faith around cardinals swearing an oath to carry an item hallowed with an aura of [[Malign_spiritual_presences#Peace|Peace]], as discussed in the &#039;&#039;&#039;[[A little understanding]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 98===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Caewel Novarion&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Great deeds are eternal and some of the greatest deeds Dawn has achieved is as part of the Empire. We should aspire to Glorious acts that benefit the Empire as a whole and not just Dawn itself. I call upon the people of Dawn to undertake quests to the other nations of the Empire and discover glorious deeds we can do to benefit those nations.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (190-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Discusses the nature of [[glory]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 99===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aethelric the Grounded&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Opportunities for Virtue can come at the most unexpected of moments and it is the mark of true Heroism to embrace those opportunities with both hands. During the Autumn Summit of 386YE, Urvakki Taivasbarn rose to the challenge and provided desperately needed supplies of Prismatic Ink to the Anvil Hospital. In doing so, fifty Imperial citizens were spared either death or life-changing injuries from disposing of deadly black glass. It is often not enough to be in the right place in the right time. It is crucial to be the right person as well. Urvakki was such a person and their instinctive Courage and Loyalty towards their fellow citizens is hereby acknowledged and heartily encouraged.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (228-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; It&#039;s not clear if this was intended to add Urvakki Taivasbarn to the [[Heroism#Chronicle_of_Heroism|Chronicle of Heroism]] or just to recognise their deeds. The [[judgement]] of [[Rewarding]] exists as a way for the Synod to reward citizens who perform virtuous acts.&lt;br /&gt;
&lt;br /&gt;
===Judgement 100===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Taddea Ginori&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Virtue demands action. Let exemplars not be person, but an act. A choice made in virtue that we can point to as exemplary without the need to measure the entire sum of a person&#039;s life. Let us say &amp;quot;this was an exemplary moment of virtue and here&#039;s why.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (585-894)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Contributes to the debate around the role of paragons and exemplars, more widely discussed in the &#039;&#039;&#039;[[Pride and paragons]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Judgement 104===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lars Makorov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; With the Thule and the vallorn at our borders it would be both wise and vigilant to ensure that the citadel in Volodmartz be funded as a matter of great importance.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (218-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Citadels are a recent innovation in the construction of [[fortification|fortifications]], as discussed in &#039;&#039;&#039;[[The_war_of_thorns_and_flowers#All_Along_the_Watchtower|The war of thorns and flowers]]&#039;&#039;&#039; wind of fortune, which provide significant protection to a [[territory#regions|region]] rather than a [[territory]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 105===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Mikael Reskovich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Husks are travelling north into Varushka following the defeat of the Schlacta of Rot. We must practice vigilance at this time, and ensure that all interactions and sightings are noted and reported to local priests and wardens. Be alert to all dangers, within and without.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (288-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Refers to the death of the Schlacta of Rot, also known as the Deadwood Knight, and the repercussions of its death, as discussed in the &#039;&#039;&#039;[[Mistaken_for_strangers#Death&#039;s_Reprise|Mistaken for strangers]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 107===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vauraus &amp;quot;Prosperity&#039;s Forge&amp;quot; Korppitkotka&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; At the Summer Solstice 386YE, a herald of the eternal Estavus, at our behest, provided plans for how the Pride of Ikka&#039;s Tears could be expanded into something that the people of Wintermark could be truly proud of. They suggested a location that a deep shaft could be dug. For Pride, Prosperity, and Ambition we want to make the most of the resources we have. But Vigilance and Wisdom demand that we understand what we can before we make that decision. To understand if there is any basis to the doubts that have been raised. We call on the icewalkers to investigate the mine, for the mediators to talk to the miners, and the scops to gather the stories, such that we may better understand whether to proceed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (196-167)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the opportunity identified by &#039;&#039;Architect Noether&#039;&#039; to establish a new mining shaft at the [[Pride of Ikka&#039;s Tears]], as discussed in the &#039;&#039;&#039;[[Metal_and_stone#Pride_of_Ikka&#039;s_Tears|Metal and stone]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 109===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Teleri Thornweaver&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The marshes of Therunin have taught us how to live where other struggles. Now strange waters rise in Madruga, and the Freeborn face what we know well. We encourage our people to offer aid to the Freeborn of Madruga, sharing our skills to help them adapt to the strange new marshes rising in their land. This is a chance to show Loyalty to our Freeborn friends, and Prosperity through Wisdom.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (296-20)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the strange new marshes of [[Madruga]], as discussed in the &#039;&#039;&#039;[[Made anew]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 110===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Alfredo Barossa&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Loyalty to the Empire, in times of crisis, is demanded of all citizens. We face war on all our borders, a new Throne, financial crisis, and Generals who act with their own, not the Empire&#039;s, interest at heart. If we are to stand, we must unite. Loyalty cannot be compelled, but it must be expected to the Empire.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Withdrawn at the request of the raising priest (52-82)&lt;br /&gt;
&lt;br /&gt;
===Judgement 111===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nikolovich Drakov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Askeh was rehabilitated, the Loyalty Assembly stated (J179 Sum 386) &amp;quot;she is no more a risk to virtue then any other Imperial citizen&amp;quot;. In Autumn 386 Highguard declared &amp;quot;To senselessly torment or mutilate a fallen foe is an act of hatred and vengeance.&amp;quot; Despite this, last summit, disputes over Askeh led to many Highborn deaths which multiple inquisitions will investigate. These divisions have led a Highborn Priest to warn the Militia &amp;quot;Highguard is riddled with heresy&amp;quot;. As the Grey Pilgrims return home I ask them to ask their siblings the difficult questions and expose lies. May their actions free Highguard from the internal rancour it finds itself mired in and reports of heresy.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1016-184)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References [[386YE_Summer_Solstice_Synod_judgements#Judgement_179|Judgement 179]] raised by &#039;&#039;&#039;Rinnah of the Shattered Tower&#039;&#039;&#039; during the Summer Solstice 386YE.&lt;br /&gt;
&lt;br /&gt;
===Judgement 112===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Mael of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wisdom knows all knowledge is incomplete - the Wisdom Assembly commend their fellows of the Sanguine Shields to gathering information on the beasts of the Grendel - this was virtuous and wise in itself. But, if that sodality should desire to continue this good work, the Empire&#039;s knowledge of our enemies&#039; alliances with the realms is incomplete indeed. If the priests of wisdom are willing, let them go to the veterans of the Empire and gather tales of what heralds fight with the Jotun and Druj, what boons were used against our armies, what indications of their alliances were seen with the eternals. And if they cannot? We thank them nonetheless!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (204-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the [[386YE_Autumn_Equinox_winds_of_fortune#Ways_and_Means|Sanguine Shields]], a small sodality whose work has revealed information about the [[Dire Astacid|dire astacid]] and the [[Ghohlbrorn|ghohlbrorn]]. It urges them to continue their research, but it should be noted that the resources of the Sanguine Shields are much more limited than those available to the [[Historical_research#The_Department_of_Historical_Research|Department of Historical Research]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 113===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rafe&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We commend the courage of the heroic captains that supported the Sumaah Republic in thwarting the Asavean blockade of their ports. When a hero commits to a path they see it through to the end and the blockade is not yet broken. Let those captains who feel the call of this cause continue to courageously defend our allies in virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (298-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing efforts of [[fleet]] captains to [[Voyage#Thwart_the_Blockade|thwart the blockade]] on the [[Sumaah Republic]], as most recently discussed in the &#039;&#039;&#039;[[Friend_of_mine#War_and_Salt|Friend of mine]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 114===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Trencher Shoulder in the Cold&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wintermarkers! The need for the Way in Asavea is needed more than ever. All are implored to speak to your relatives, your friends and acquaintances to help find those in Asavea that are receptive to the words of the Way. Follow in the path of the sevenfold and the Loyalty Assembly. We all need to work together to see this achieved.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (200-16)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing efforts to spread the Way to Asavea, as discussed in the &#039;&#039;&#039;[[One of us]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 115===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Azir i Shartha i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; With the renewed focus on inspirational figures past and present, we must work to celebrate the virtuous amongst us. Inquisition can and should be a tool in doing that. We welcome the Conscience&#039;s motion that passed Senate Friday night, Winter 386YE. This lays down a new sanction - a &amp;lt;u&amp;gt;Judgement of Exaltation&amp;lt;/u&amp;gt;. Inquisiting not just to determine innocence but to laud virtue; to celebrate great deeds and great people. An exhalation that passes with a greater majority will be entered on a new roll of honour, documenting the virtuous.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1332-38)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the [[386YE_Winter_Solstice_Senate_sessions#Create_Judgement_of_Exaltation|motion]] to create a new judgement raised by &#039;&#039;&#039;Richard&#039;&#039;&#039;, in her last motion as [[Conscience of the Senate]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 118===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Travid Longest Path&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Empire armies march west, leaving Therunin alone in hand of the Druj. Those who can fight and choose to - bear arms. Those who cannot should seek sanctuary amongst our neighbours and find safety in our wayhouses. Land can be reclaimed - our people cannot! Survival is not cowardice, it is loyalty to the future. We will one day seize back. Help Thornsong and House of Healing carry their work to safety, let the knowledge and legacy of Therunin outlast the Druj&#039;s grasp. We will not all what happened in Liathaven to happen here. We are the shield, the thorn and the song that will not die. You cannot abandon who you are - and we are Therunin!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (331-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039;References the ongoing conquest of Therunin by the Druj, as discussed most recently in the &#039;&#039;&#039;[[Under eastern skies]]&#039;&#039;&#039; wind of war. See also [[#Judgement 150|Judgement 150]], among others.&lt;br /&gt;
&lt;br /&gt;
===Judgement 119===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ignacio i Zuhri i Erigo&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We cannot reignite the grand rivalry between Oran and Siroc without Siroc. Once it is reclaimed, let us float the City of Sails upon the Bayou. Let the prideful people of Madruga lift each other up, and a new Siroc stand as testament to the Ambition of a nation rebuilding. We will rebuild Siroc.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (118-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the destruction of [[Madruga#Siroc_(Ruined)|Siroc]] and the rebuilding of [[Feroz#Oran|Oran]], as discussed in the &#039;&#039;&#039;[[Send_for_me#Wharfage_of_Oran|Send for me]]&#039;&#039;&#039; wind of fortune. [[Madruga]] is not currently under Imperial control; one region is claimed by the [[Children of Wrecks]] and three more are currently uncontrolled.&lt;br /&gt;
&lt;br /&gt;
===Judgement 122===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ilai&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Auras are tools of teaching and inspiration. It is blasphemy to teach false virtue. It is &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; blasphemy to be taught false virtue. We should condemn the fools so dedicated to lesser qualities that they create auras of malign inspiration. Those who come under their influence should be granted opportunity to turn back to virtue. &amp;lt;u&amp;gt;Condemn&amp;lt;/u&amp;gt; the dedicated teachers.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (656-308)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing crisis of faith around cardinals swearing an oath to carry an item hallowed with an aura of [[Malign_spiritual_presences#Peace|Peace]], as discussed in the &#039;&#039;&#039;[[A little understanding]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 125===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aramis du Froste&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Dawnish in the Barrens throw open our doors to refugees from Therunin. To rest in our beds, to eat at our hearths, and to prepare for battles to come. In concert; the troubadours, priests of Dawn, will descend to the Barrens-Therunin border, to offer spiritual support to refugees, and to &amp;lt;u&amp;gt;make ready&amp;lt;/u&amp;gt; to march into Therunin as a tide of virtue to wash away the horrors of the Druj.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (212-74)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing conquest of Therunin by the Druj, as discussed most recently in the &#039;&#039;&#039;[[Under eastern skies]]&#039;&#039;&#039; wind of war. See also [[#Judgement 118|Judgement 118]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 126===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Geoffrey Orchard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Vigilant Marchers have done a grand job watching out for cultists of Blood-on-the-Snow. The cultists killed Gerraint Black - whose life was given defending our soil. Let&#039;s do him proud. The cultists are not gone yet! Keep eyes out in Upwold and Mitwold, especially near regios. Let&#039;s not leave the job half done.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (126-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Refers to the ongoing machinations of [[Agramant]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 128===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Luca i Taziel i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We could not vote against ceding Feroz, even those of us who wanted to. But now, the Freeborn Assembly has the right and duty to veto the ceding of Freeborn territory. We cannot allow the hearth and homes of Segura to be lost. That is not Prosperity, that is not Pride. We will veto the ceding of Segura, should we have to.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (114-16)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Refers to the proposed treaty with the Lasambrian [[Jotun]], presented in the &#039;&#039;&#039;[[So far so fast]]&#039;&#039;&#039; wind of fortune. In the end, the [[Senate]] chose to [[386YE_Winter_Solstice_Senate_sessions#Ratify_Lasambrian_Treaty|rejected the treaty]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 129===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dag Kinnad&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Ravenseer asked Mystics of Ishal to find magical means to protect Kallavesa. They returned with the plan to build a fane to Sadogua. Sadogua has shown good trust, granting full power of Dripping Echoes of the Fen to Kallavesa. Mystics, mages, Champion of the Mark, Archmage of Night, Grandmaster of Rod and Shield have agreed. Their oath requires &amp;quot;Big Magic&amp;quot; over Kallavesa, an arcane projection to encourage citizens to create delicious concoctions of food and drink. Those who represent the traditions of the Mark show great Courage and Wisdom following the example of forward-thinking of Isebrad. The stormcrows of Wintermark support the casting of this ritual.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (118-20)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the [[arcane projection]] cast on [[Kallavesa]] this season, with some details in the &#039;&#039;&#039;[[387YE_Spring_Equinox_interlude#Feast_For_Kallavesa_(Kallavesa)|Spring Equinox 387YE interlude]]&#039;&#039;&#039;, as well as ongoing relations with the [[eternal]] of the [[Realm#Night|Night realm]], [[Sadogua]], and restrictions placed on the use of [[Dripping Echoes of the Fen]]. The specific matter of [[Kallavesa]] is discussed in the &#039;&#039;&#039;[[Patterns of fairytales#Meeting of minds|Patterns of fariytales]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Judgement 130===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Keziah of the Suns of Couros&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Seeing the crisis unfolding in Therunin we, the Highborn assembly, ask the chapters of Reikos to open their doors to the Navarr and Great Forest orcs who seek safe refuge. Let us welcome those in need with a benevolent spirit. Be proud to support our neighbours.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (616-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing conquest of Therunin by the Druj, as discussed most recently in the &#039;&#039;&#039;[[Under eastern skies]]&#039;&#039;&#039; wind of war. See also [[#Judgement 118|Judgement 118]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 131===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dolce di Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; There is an opportunity to make the Great Chains of Sarvos even stronger. The Chains have protected not just Sarvos, but the League. We have held strong against the threat of the Grendel at our part of the Bay of Catazar. Let us not find ourselves lacking in vigilance, may we choose the ambitious way and choose to keep our nation strong. We ask our great citizens to donate to this great cause.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Withdrawn&lt;br /&gt;
&lt;br /&gt;
===Judgement 134===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Toby Tanner&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Loyalty does &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; hold people to loyalties against their will. The implication of Judgement 127 Autumn 386YE was incorrect. Hal Talbot might be a shit, but his Loyalty is not in question. It is now up to the farmers to make their choice, and let that be the end of it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (86-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the revocation of &#039;&#039;&#039;Hal Talbot&#039;&#039;&#039; as Senator for Mitwold, as discussed in the &#039;&#039;&#039;[[Rebels_and_loyalists#Eyes_of_Loyalty|Rebels and loyalists]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 135===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Larkin Otterways&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The loyalty assembly condemns the practice of holding people to loyalties against their will. You do not get to decide what someone else is loyal to. However we still teach to despise betrayers. If someone publicly swears a loyalty and then betrays that bond, then there might be rightfully chastised. We oppose the implication in judgement 127 Autumn 386YE that a person&#039;s loyalty can be assumed and that they can be revoked for failing to live up to that, but fully support the clarification in judgement 134 Winter 386YE. The original wording was misleading.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (432-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the revocation of &#039;&#039;&#039;Hal Talbot&#039;&#039;&#039; as Senator for Mitwold, as discussed in the &#039;&#039;&#039;[[Rebels_and_loyalists#Eyes_of_Loyalty|Rebels and loyalists]]&#039;&#039;&#039; wind of fortune. This seems to be a clear statement in support of the [[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|eyes of Loyalty]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 137===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Pretending there is no problem shows no Vigilance and lacks Courage. Refusing to shape the future fails Ambition, saying &amp;quot;nothing can change&amp;quot; holds little Wisdom. Loyalty is lost when a portion of our nation is ignored. Prosperity decries belittling our kin while reaping the reward of their work. Almost 3 years ago, Meri stated - on my behalf - that the Marcher Assembly knew the importance of Marchers working their land. She asked the nation to consider the plight simmering under Mournwold hillsides. The Pride Assembly agreed. We are not afraid of the dry field we know will never go away. We are not afraid of the lit match either. We know slash-and-burn well; a swiddon is a rich field for new growth. So we stand with the miners of the Mourn, recognise their Pride, and their right to a voice. It is time the Marches did as we always do; face hard questions head on, and take the difficult first step to change.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (68-30)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the controversial, ongoing efforts of the miners of Mournwold to be enfranchised, as discussed in the &#039;&#039;&#039;[[Rebels_and_loyalists#Ore_Hills_Rebels|Rebels and loyalists]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Judgement 138===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Paulus Adelaar von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Citizens of the League! Our siblings-in-Liberty, the Gemeinwesen, the Commonwealth, battle the slaving Princes of Jarm. We, the assembled Bishops of the League exhort you to welcome Commonwealth visitors in our cities, cafes, and salons. Citizens! Commonwealth and Empire, we each have our own wars to fight against the slavers - Plenum or Principalities - and Virtue &amp;amp; Common Good differ profoundly, but here and now let us build up the Tower of our Friendship on the rock that is Liberty.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (250-20)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This appears to be a clear statement exhorting the people of the League to welcome visitors from the [[Commonwealth]], as proposed in the &#039;&#039;&#039;[[According_to_principle#And_Finally...|According to principle]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Judgement 140===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kasimir Vukovitch von Temeschwar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Cults of Agramant are spread in a web across the Empire, lauding the taste and euphoria of eating human flesh. They are not &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; blood-soaked pawns, gnawing on bones. Some are gourmet butchers or members of invite-only secret dinner clubs. They are eloquent, and they are laughing at us. The first sect in the network, the hub, is burrowed into the flesh of Holberg like a tick and using the casual attitude and jokes about &amp;quot;special sausage&amp;quot; to practice their vile ways right under our noses. We must dig this sect out like the ticks they are, with fire, blade and ruthless, relentless vigilance.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (152-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Refers to the ongoing machinations of [[Agramant]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 142===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eirlys Ashes Blaze&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Druj are an enemy of everything the Navarr strive to achieve. They block our path to the vallorn, torment the septs who might walk the Way, and bring ruin to every land they touch. For as long as they endure, our Ambition is shackled, our Vigilance is tested, and our Loyalty strained. The Navarr must commit to the destruction of the Druj - not out of hatred or vengeance, but out of Virtue. Let our actions be guided by Courage and Wisdom as we close the front in the east, liberate the oppressed, and clear the way to finally end the vallorn. The road forward leads through the Druj. It&#039;s time we found the Courage to commit - and take the steps.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (278-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 143===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Yrkja Riansson&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; People of Wintermark, words have always been our weapons. Imperial law has always been our law. The law is our blade, our cudgel, and our shield. Hold fast to our traditions. No blood shed for bloodshed&#039;s sake.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (236-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 144===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lady Laudine du Lac&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Earl of the Grove respects love and glory, but he does not mention the virtues. Wisdom teaches us that all knowledge is incomplete and this assembly invites the earl or his representatives to discuss the virtues and learn from each other.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (146-58)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the [[Legendary_beasts#Sphinxes_and_Manticores|manticore]] known as the Earl of the Groves, as discussed in the &#039;&#039;&#039;[[Hard_to_find#The_Earl_of_the_Groves|Hard to find]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 145===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lady Abreya De Lagriffe&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A legal act and a virtuous act are distinct. An illegal act undertaken with virtuous intent, though it may be condemned by the Senate, should not be condemned by the Synod. It is the Senate&#039;s purview to prosecute those who breach the law, it is the Synod&#039;s purview to celebrate those who champion the Way.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (112-88)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Seems to contribute to ongoing discussions around Imperial law, including the [[judgement]] of [[Condemnation]], and the practice of [[Member_of_the_Synod#Clemency|Clemency]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 149===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sindri&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Gisli, named &amp;quot;The Provider&amp;quot; for his Prosperity in replenishing the warchest of Wintermark with herbs after it had run dry, is a Hero and is therefore recognised as such by this Assembly. For feeding the Thule, ending their starvation and saving countless lives. For building cultural and academic bridges with the Commonwealth to share their knowledge with the Empire. For providing substantial liao to Axos, to bring them closer to the Way. For participating in every raid against slaver nations to break the chains of slavery. We are Proud to enter Gisli, the Provider, to the Chronicle of Heroes.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (222-28)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Gisli the Provider has been added to the [[Heroism#Chronicle of Heroism|Chronicle of Heroism]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 150===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Raewyn Eternal&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Citizens of Therunin, hear your guides. The Druj have come. If you cannot fight, seek immediate refuge with our Imperial neighbours. Highguard, Urizen, and Dawn have thrown their doors open for us. If you can fight, stay and harass the Druj with stealth, ambush and the arts of guerrilla warfare we are so adept at. All refuge offered to Navarri is extended to our oathsworn siblings of the Great Forest Orcs, bound in blood and ink as we are.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (336-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing conquest of Therunin by the Druj, as discussed most recently in the &#039;&#039;&#039;[[Under eastern skies]]&#039;&#039;&#039; wind of war. See also [[#Judgement 118|Judgement 118]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 151===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Fredegar Bloodmouth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Hue and cry! They come from the deep, they prey indiscriminately, and they are very hard to kill. Citizens of the Marches, especially any living or with business on the coast of the Gullet, do not attempt to interact with the so-called &amp;quot;Husks of the Deep&amp;quot;. Do not travel to the coast, do not travel along if you are on the coast, and seek the assistance of both shatter magician and a chirurgeon if you come into contact. Furthermore, this assembly directs the beaters to beat the bounds of the Gullet&#039;s coast, offering assistance to all those needing it and dealing with the husks with poisons and venom if only absolutely necessary, as there is evidence they are still alive. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (118-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the strange husks sighted following the earthquake in the Gullet, as discussed in the &#039;&#039;&#039;[[Rumblings in the Gullet]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 153===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rhisiart Dancewalker&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Sacrifice is the soul, heart and blood of Navarr. We bleed, grieve and stand tall for the choices we make. But we are not the only ones who sacrifice, with the nation of Varushka losing its children for Therunin. Alderai the Fair and all warriors of the Iron Helms sacrificed all. We honour their sacrifice and welcome all who stood with us to our hearths forever. In sacrifice we grieve, in courage we remember.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (289-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the loss of the [[Iron Helms]] in [[Therunin]], as discussed in the &#039;&#039;&#039;[[Under eastern skies]]&#039;&#039;&#039; wind of war&lt;br /&gt;
&lt;br /&gt;
===Judgement 154===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Bartholomew Lynes&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The assembly notes with interest the proposals and propositions of Baas Sterner of the Coalition of Stone and Struggle. Obviously the citizens of the League will make their own minds as to whether to invite the Strugglers into their cities, however for what it is worth the Assembly&#039;s position is that we should enthusiastically welcome them. Key to Prosperity is knowing the value of your own work, discussion with the Strugglers can only help in that endeavour for those labourers working on the roads. The price of labour may change or it may not, depending on the strength of the arguments at play - but the negotiation should be as well informed as possible. We would be interested to see what further proposals the Baas may present, and also would suggest that discourse between themselves and the Sodality of the Riding Tide would be of mutual benefit.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (154-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the offer made by &#039;&#039;Baas Sterner&#039;&#039; to provide labour for [[Construct Curstag&#039;s Way|Curstag&#039;s Way]] in return for access to the workers of League [[business|businesses]], as discussed in the &#039;&#039;&#039;[[Hammers_and_boxes#Labour|Hammers and boxes]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 155===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rhesa&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The hostels of Virtues Rest were built as inspirational sites of pilgrimage and the white roads were built to allow people to easily travel to the hostels. Whether the hostels rest pilgrims or those fighting our wars doesn&#039;t change their inspiration, or their symbol as a beacon of the Way. We call to the people to remind them that structures are both functional and inspirational and can support the rest and recovery of both body and soul.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (428-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the [[Remodel Virtue&#039;s Rest|remodelling]] of [[Bastion#Virtue&#039;s_Rest|Virtue&#039;s Rest]], as discussed in the &#039;&#039;&#039;[[The_war_of_thorns_and_flowers#Salvation_of_Souls|The war of thorns and flowers]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 156===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jared of the Suns of Couros&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Prepare for malice, yet thwart malice before it strikes against you. Highborn! The Druj are once again at our borders. We must defend the Reikos-Therunin border and make ready to march as a tide of virtue to wash away the horrors of the Druj. Remember exile!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (438-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing conquest of Therunin by the Druj, as discussed most recently in the &#039;&#039;&#039;[[Under eastern skies]]&#039;&#039;&#039; wind of war&lt;br /&gt;
&lt;br /&gt;
===Judgement 157===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Cynerik&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Wintermark Assembly supports Cormack Dun in his ambition to found a school for artisans, named &amp;quot;Runesmiths Caution&amp;quot;. We call upon the faithful to seek opportunities that the school may further build up our artisans and find better ways to work so that they may advance the Runesmiths Law. Wayland &amp;quot;Runesmiths Caution&amp;quot; was an artisan who broke his oath, sharing the secrets of Runesmiths law outside the nation. The school will teach winterfolk runelore and the story of Wayland as a cautionary tale.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (230-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the powerful &#039;&#039;geas&#039;&#039; which binds those who study [[Wintermark_economic_interests#Runesmith&#039;s_Law|Runesmith&#039;s Law]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 158===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Cadoc Thornwatch&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Navarr National Assembly recognises the unease cause by the Last Battle wayhouse and the concern of the Karass. We encourage Navarr who visit or pass through the Bleaks to make clear - by action and word - that this wayhouse stands against the Druj, not the Karass. Trade fairly, build bridges. The Last Battle was built to fight the vallorn and protect the east. Let all who dwell nearby know this is our purpose.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (282-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the wayhouse built in [[The Barrens#The Bleaks|the Bleaks]] and the response of the Karass sept, as discussed in the &#039;&#039;&#039;[[Hard_to_find#Who_Would_Dare_To_Go|Hard to find]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 160===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Mikal the Seeker&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Stormcrows of Wintermark. The Hero SAAVI, thrice-named SHATTERSPEAR, QUIVERBUTT, and HEROES&#039; CHAMPION should be recognised for her great heroic deeds in pursuance of the virtues and the collective Pride of Wintermark. Fierce though she was in battle, and wise though she was a stormcrow to her hall, it is her initiating of the Chronicle of Heroes, and her reverence to tending the rites of the Tree of Names that bear exceptional recognition. Let our grandchildren&#039;s grandchildren be as inspired by SAAVI as we are, let her name be entered in the CHRONICLE OF HEROES.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (120-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Adding a name to the [[Heroism|Chronicle of Heroism]] requires a greater majority.&lt;br /&gt;
&lt;br /&gt;
===Judgement 162===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Damascius&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let the call ring clear from the mountains - Morrow, Urizen, throw open the spires and citadels to our siblings of Therunin. Healers, priests, mages - tend our Navarr and Great Forest Orc comrades. Let them rest, recover, join us at the borders and wait. Therunin is not abandoned. In strength, in Virtue, in time, we will return.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (172-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing conquest of Therunin by the Druj, as discussed most recently in the &#039;&#039;&#039;[[Under eastern skies]]&#039;&#039;&#039; wind of war&lt;br /&gt;
&lt;br /&gt;
===Judgement 163===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Arianwen Thornfield&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Citizens of Therunin, we are not accepting defeat but adapting our strategy and will try anew when the time is right. I call upon fellow courage priests to travel to the refugees on the borders to bolster their courage against the fear and hatred so readily wielded by the Druj. In strength, in virtue, and in time, we will return.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (120-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing conquest of Therunin by the Druj, as discussed most recently in the &#039;&#039;&#039;[[Under eastern skies]]&#039;&#039;&#039; wind of war&lt;br /&gt;
&lt;br /&gt;
===Judgement 164===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Delara i Fijadoz&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Assembly of the Way recognise the Recogniser Sect of the Printers&#039; Guild and thank them for taking up the missed opportunity to create the Mistress of Monuments for the betterment of the Empire, and recognise them for their prosperity in funding the position.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (110-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the [[Mistress of Monuments]], a title that can commission [[edifice|edifices]] smaller than ten wains, originally suggested in the &#039;&#039;&#039;[[Forwards_and_Rewards#Small_Monuments|Forwards and Rewards]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 165===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Hildelith Kaukosdottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Loyalty Assembly recognise Veikko Bondforger as our &amp;lt;u&amp;gt;Oathkeeper&amp;lt;/u&amp;gt;. They are asked to record oaths sworn into the Book of Oaths and keep those who swear these oaths to their word.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (232-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Veikko Bondforger is a former Cardinal of Loyalty&lt;br /&gt;
&lt;br /&gt;
===Judgement 166===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Gwenllain Heart&#039;s End&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Guides of Navarr. Urizen, Dawn and Highguard have thrown open their doors to the Great Forest orc and Navarr refugees of Therunin. Go to our displaced peoples, bolster their spirits and show them their Dance is not over! Tend their souls and in Virtue drive out the Fear and Hatred to Druj so readily offer. In strength, in virtue, and in time, we &amp;lt;u&amp;gt;WILL&amp;lt;/u&amp;gt; RETURN.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (374-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing conquest of Therunin by the Druj, as discussed most recently in the &#039;&#039;&#039;[[Under eastern skies]]&#039;&#039;&#039; wind of war&lt;br /&gt;
&lt;br /&gt;
===Judgement 168===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lepidina&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Empire is considering driving a large herd of cattle to Mareave. If they do so it will pass through Spiral not this season, but next. In vigilance, we should consider our experiences with livestock in the vicinity of the {{Black Plateau}} to anticipate problems and propose solutions before they get there.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (168-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the potential danger of leading cattle through the [[Spiral#The_Black_Plateau|{{Black Plateau}}]] as part of a cattle drive, as discussed in the &#039;&#039;&#039;[[Million_miles_of_water#A_Long_Drive|Million miles of water]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 169===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Bryce the Hare&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Vigilance demands we seek to eliminate threats before they strike and disregard those that choose not to take action. Cultists of Agramant mock and deride the Empire&#039;s treatment of cannibalism, they feel empowered to act without fear because we continue to endorse it. The Vigilance Assembly urges the Senate to make cannibalism illegal, and let the virtue of its practitioners be challenged.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (279-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing machinations of [[Agramant]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 170===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aristeia Starchaser&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The stars, their tulpas, and associated cultists have been, over the past two years, increasingly able to affect the souls of those who interact with the stars - willingly or not. I urge all priests to be like starlight and use the ceremony of insight to check the souls of those who might have been affected by star interactions. The Wanderer has taken souls, preventing them from entering the Labyrinth. An Urizen soul has had a strength five spirit on it following a transformation involving the Lock and the Door combined. And this summit, Claw cultists have been able to leave the Mark of the Claw on those they interacted with. Be Vigilant astronomancers. Include your priests as you will need them now.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (858-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; A discussion of the magical tradition of [[Astronomancy]], and potential spiritual threats related to it.&lt;br /&gt;
&lt;br /&gt;
===Judgement 172===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Galene Netherwatch&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; People of Redoubt, prepare for storms. The cultists of Siakha bring blood and lightning; we must hold against them. Secure your spires, citadels, and temples. If you need to leave, your fellows in Zenith, Morrow, and Spiral. Be Vigilant, be Proud, be Loyal.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (230-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the storms unleashed by the Children of Wrecks on [[Redoubt]], as alluded to in the &#039;&#039;&#039;[[387YE_Spring_Equinox_interlude#Foam_and_Floods_(Redoubt)|Spring Equinox 387YE]]&#039;&#039;&#039; interlude&lt;br /&gt;
&lt;br /&gt;
===Judgement 173===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Asier i Elia i Guerra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Freeborn of Kahraman and Segura, the Lasambrians are at our borders: all knowledge is incomplete and yet we must act, ready to respond to what may be. Be prepared, be vigilant, cleave to your Courage and take strength from the Loyalty that binds us as a people, and indeed an Empire, together!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (64-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the Lasambrians, who have engaged in ongoing treaty negotiations with the Empire, as most recently discussed in the &#039;&#039;&#039;[[So far so fast]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 178===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Slavomira Koslov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We call to action priests to assist in clearing the haunted Spires of Solokha in Axos with the aims of aiding our ally and fostering relations in virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (124-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the efforts to cleanse the ruins of Solokha, as discussed in the &#039;&#039;&#039;[[It_never_happened#Cleansing_the_Ruins|It never happened]]&#039;&#039;&#039; wind of fortune. As the mandate - [[#Judgement_25|Judgement 25]] - did not achieve a greater majority, it is not possible for Varushkan congregation owners to contribute towards cleansing the ruins directly.&lt;br /&gt;
&lt;br /&gt;
===Judgement 181===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Creighton Blackewater&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We, the Marcher Assembly, exalt the virtue of Gerraint Black, Guardian of the Prosperity of Afal. He courageously stood against overwhelming numbers of Agramant cultists, protected the Copse of the Bone Birch regio, and saved the Ashill militia. The devastating strength of his Summer mastery consumed both him and the attackers in a ball of Summer fire, leaving only his staff behind. Gerraint Black we exalt thee.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (86-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 182===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Velko Perunovich Razoradze&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; After a warning from Wintermark that animals are attacking citizens and that this madness may spread to Varushka, we call upon the inspiration of Zoria to use our wisdom to ask what the right question is and whether this has happened before.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (106-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing peculiarity of beasts attacking, as discussed in the &#039;&#039;&#039;[[Patterns_of_fairytales#Animal_Magic?|Patterns of fairytales]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 184===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kennett the Mummer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Hue and cry! Hue and cry! There is a cult at large across the Empire dedicated to the constellation of the Claw. Their actions rouse animals to attack, so watch your livestock. Their symbol is claw marks and blood drops. Please refer developments in this case to Duncan of Ashill. Kennett is busy with other important matters.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (106-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Assigns the ongoing peculiarity of beasts attacking, as discussed in the &#039;&#039;&#039;[[Patterns_of_fairytales#Animal_Magic?|Patterns of fairytales]]&#039;&#039;&#039; wind of fortune, to a cult of [[the Claw]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 189===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kish of the Flame Beneath the Earth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Vigilance demands we be alert to all dangers; within and without. The Archmage of Spring has reported that Siakha will attack Necropolis next season. In Vigilance we must mobilise to defend our land and protect our people from the Children of Wrecks. Do not fear to act; only be ashamed by inaction.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (506-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Raises a warning that the Children of Wrecks will attack [[Necropolis]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 190===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Hembeneth i Guerra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Brass Coast National Assembly believe our senatorial elections could be made more prosperous if they were adjusted to ensure that all proffered bids were considered spent by the nation and unreturnable. The intended effect of this would be; that more people would find the elections, and the pursuit of their ambitions, more accessible and the full proceeds of the elections to bolster the coast.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (74-8)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Currently, only the winning bids in the [[The_Brass_Coast_leadership#Leading_a_territory|elections]] for Freeborn Senators are collected and passed into the care of [[Brass Coast egregore|Dust, Flame, and Glass]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 191===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lia Adelaar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Road tolls simply and cleverly support Navarr Ambitions against the vallorn. Our League Pride calls us to follow - through on our great roads. Our Prosperity leads us to call our sister nations to join us or find contributions of equivalent magnitude.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (112-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the recent suggestion of applying tolls to various roads across the Empire, as discussed in the &#039;&#039;&#039;[[The_war_of_thorns_and_flowers#For_Whom_The_Road_Tolls|The war of thorns and flowers]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 192===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tongs Brossa de Tassato Regario&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Sarvos be alert! &amp;lt;u&amp;gt;Maurizia Spada di Sarvos&amp;lt;/u&amp;gt; is a traitor allied with the &amp;lt;u&amp;gt;Children of Wrecks&amp;lt;/u&amp;gt;. She has plans to &amp;lt;u&amp;gt;raid and plunder&amp;lt;/u&amp;gt; Sarvos. Our Ambition for the strength of Sarvos demands that you protect your city!!!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (106-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; &#039;&#039;Maurizia Spada di Sarvos&#039;&#039; is one of the known traitors who joined the Children of Wrecks and survived the Battle of Visten Head, as discussed in the &#039;&#039;&#039;[[On_southern_sands#Objective:_Eliminate_the_traitors|On southern sands]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgement 194===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Anatloij Paukov Zorkin&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Citizens of the northwest, the north, and the west. The constellation of the Claw is inciting wild animals to unnatural violence. Be vigilant! Do not wander thoughtlessly through natural landscapes you have previously known to be safe.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (228-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing peculiarity of beasts attacking, as discussed in the &#039;&#039;&#039;[[Patterns_of_fairytales#Animal_Magic?|Patterns of fairytales]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 196===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Constanza i Kalamar i Guerra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Council of Nine directs the Silent Bell to investigate Imperial farms, forests, or mana sites touched by the malign influence of Yaw&#039;nagrah and to report on the Imperial citizens who have taken these illegal boons in the following nations: Marches, Varushka, Urizen, and Navarr&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (9-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Instructs the Silent Bell to seek out those who have accepted the boons of [[Yaw&#039;nagrah]], as discussed in the &#039;&#039;&#039;[[Gifts_of_a_green_mother#Law_Amid_Chaos|Gifts of a green mother]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 197===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Viviane Barossa&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I carry a hallow of understanding, to try being Axos to the Way, one tree at a time. In penance for my lack of vigilance, as my Assembly requires and requests, I commit to supporting the call to guard and watch the priests who exorcise Solokha. I do this with my hands in the fire. I pay the price for my ambition.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (9-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing crisis of faith around cardinals swearing an oath to carry an item hallowed with an aura of [[Malign_spiritual_presences#Peace|Peace]], as discussed in the &#039;&#039;&#039;[[A little understanding]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 199===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kaspar Yakovitch von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Citizens of the League! Two hundred and fifty years have passed since Holberg joined the Empire - let us celebrate! We announce a grand celebration in Holberg, culminating in a parade displaying many artefacts of history loaned by the Printers&#039; Guild Museum of Wonders, including the Ring of Holberg.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (220-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Refers to the 250 year celebration of [[Holberg]] joining the Empire, which is also discussed in several recent winds of fortune.&lt;br /&gt;
&lt;br /&gt;
===Judgement 200===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sian Eternal&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &amp;lt;u&amp;gt;Citizens be alert!&amp;lt;/u&amp;gt; The traitor Ioan Bloodstride is allied with the children of wrecks, and will be coming to wreck and plunder our homes. Protect our people! Be vigilant against this threat!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (300-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; &#039;&#039;Ioan Bloodstride&#039;&#039; is one of the known traitors who joined the Children of Wrecks and survived the Battle of Visten Head, as discussed in the &#039;&#039;&#039;[[On_southern_sands#Objective:_Eliminate_the_traitors|On southern sands]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgement 201===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vesna Borkovna Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Grand Inspiration of the Way remains the greatest opportunity to spread the Way of Virtue beyond our borders, by inspiring pilgrims from all over the world. The Assembly of Nine applauds the efforts of those who have contributed so far, and encourages further commitment wherever possible. The Way uplifts us all. Let us uplift the Way.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (6-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing discussion around the place of the [[Construct Grand Inspiration of the Way|Grand Inspiration of the Way]], as discussed in the &#039;&#039;&#039;[[Pride_and_paragons#The_Grand_Inspiration|Pride and paragons]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 202===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Silas of the Cenotaph&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I, Silas of the Cenotaph, in according to my oath to the Wisdom Assembly, with &amp;lt;u&amp;gt;support&amp;lt;/u&amp;gt; from my Assembly carried a false hallowing to Peace. Due to this we now know Peace is not Apathy, in the defence of this our Way we can now, by asking the right question, shore up our defence.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (6-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing crisis of faith around cardinals swearing an oath to carry an item hallowed with an aura of [[Malign_spiritual_presences#Peace|Peace]], as discussed in the &#039;&#039;&#039;[[A little understanding]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 203===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Felix Saltspire&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Vigilance demands we be alert to all dangers; within and without. The Archmage of Spring has reported that Siakha will attack Necropolis next season. In Vigilance we must mobilise to defend our land and protect our people from the Children of Wrecks.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (178-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Raises a warning that the Children of Wrecks will attack [[Necropolis]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 204===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Gralka&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Bleak was the battle that fought through the valley as a vivid black sunset cast the plateau&#039;s shadow over us all. So many lost, that have remained silent, still, dead. Names lost in the malaise of Solen&#039;s Doubt and war. To who you would build in this place and wipe clean wars blood face. We the Imperial Orc National Assembly ask that you the builders let us send our bonetenders to reclaim the remains of our fallen and chart their names or marker sin the bricks of the dam.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (56-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Relates to the plan to establish a dam in [[Spiral]], as discussed in the &#039;&#039;&#039;[[Million_miles_of_water#The_Way_Less_Taken|Million miles of water]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 206===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Miroslav Temnavoda&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Alert! The traitor Zavetta Voglanova is allied with the Children of Wrecks, and will be bringing storm and plunder to our lands. We are stronger than any traitor - we will defend our homes.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (338-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; &#039;&#039; Zavetta Voglavnova&#039;&#039; is one of the known traitors who joined the Children of Wrecks and survived the Battle of Visten Head, as discussed in the &#039;&#039;&#039;[[On_southern_sands#Objective:_Eliminate_the_traitors|On southern sands]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgement 207===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nisha Strascovich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We, the Varushkan Assembly, support the creation of a reservoir in Spiral on the graves of fallen Varushkan soldiers. We request that their deeds be recognised and wardings placed on any dams involved.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (338-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Relates to the plan to establish a dam in [[Spiral]], as discussed in the &#039;&#039;&#039;[[Million_miles_of_water#The_Way_Less_Taken|Million miles of water]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 208===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vaclav Mladenovich Kosti&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Varushkan Vigilance prevails. We have worked our magics and can confirm that Empress Vesna has no bonds, loyalties or association with the eternal known as Blood on Snow.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (338-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Relates to ongoing discussions of the influence of [[Agramant]] within the Empire, and accusations levied at [[the Throne]].&lt;br /&gt;
&lt;br /&gt;
==Mandate==&lt;br /&gt;
Nine [[mandate|mandates]] were presented to the assemblies during the Winter Solstice&lt;br /&gt;
===Judgement 20===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lochias&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Major Benson knew that the reward for a good job is more work, and his inspiration teaches us to be alert to danger before it strikes. We send Lochias of the Scarlet Guard with 25 doses of liao to urge people to learn more about the sects of Axos and the ruins of Solokha&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (384-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 25===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Alessi of the Basilisks of the Labyrinth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; These souls trapped in Solokha are an anathema to the Way and should be free to traverse the labyrinth and be reborn. We send Alessi of the Basilisks of the Labyrinth with 25 doses of liao to encourage Imperial priests to support the exorcists of Axos in cleansing the haunted ruin of its taint. The need to help those trapped souls to reach the Labyrinth outweighs the risks of cooperating with the blasphemous and heretical priests of Axos.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1384-78)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 43|Judgement 43]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 26===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Estella Lucati&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing great is without cost. We send Estella Lucati with a dose of true liao to consecrate the Atrium of Golden Light in the Capodomus Cathedral to Ambition. No price is too high to realise our dreams.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1194-114)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 30===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sufyan i Zuhri i Guerra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Way tells us that no-one may demand your loyalty and obedience to their rule. We send Sufyan i Zuhri i Guerra with 25 doses of liao to teach the Asaveans to abandon those who have done nothing to deserve their Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (364-32)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 34===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nathair Autumngale&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wisdom is not always knowing the answer. We send Nathair Autumngale with a dose of true liao to consecrate the Great Library of Hacynian to Wisdom. Let us embrace the Silence and the Song and search for the right question in the space between Night and Day.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1455-36)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 43===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Neala Blackhawk&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; These souls trapped in Solokha are an anathema to the Way and should be free to traverse the labyrinth and be reborn. We send Neala Blackhawk with 25 doses of liao to encourage Imperial priests to support the exorcists of Axos in cleansing the haunted ruin of its taint. The need to help those trapped souls to reach the Labyrinth outweighs the risks of cooperating with the blasphemous and heretical priests of Axos.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Withdrawn at request of raising priest (432-510)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 25|Judgement 25]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 127===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ira Ashes Blaze&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Berechiah saw the wickedness that lurked like a canker in beating hearts. His inspiration teaches us that the façade of righteousness is often cracked. We send Ira Ashes Blaze with 25 doses of liao to watch those travelling to Solokha and make a full accounting of them so that we might uncover those who embrace wickedness.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (312-38)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 171===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Asteria of Ocean Kite’s Roost&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We prepare for malice, but must always thwart malice before it strikes against you. We send Asteria of Ocean Kite’s Roost with 25 liao to Astolat to urge all vigilant citizens to seek out threats and drag them into the light. Of particular note are cults of Blood on Snow&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (250-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; As detailed in the &#039;&#039;&#039;[[Knocking_on_every_door#Shine_a_Light|Knocking on every door]]&#039;&#039;&#039; wind of fortune, this encourages the Vigilant to travel to Astolat and work with pilgrims there to root out threats.&lt;br /&gt;
&lt;br /&gt;
===Judgement 205===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ashborn Atla&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Our people know the worth of all things. This assembly sends Ashborn Atla with 25 doses of liao to urge the Sunstorm sept to find a way to help in Feroz. Let us show them what this help was worth to us and rebuild stronger.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Asks the [[Sunstorm]] sept to offer aid in [[Feroz]], rather than [[Mareave]], as detailed in the &#039;&#039;&#039;[[Million_miles_of_water#A_New_Qanat|Million miles of water]]&#039;&#039;&#039; wind of fortune. As the Icarion Qanat was not commissioned at the Winter Solstice, the Sunstorm have not set forth to help in Feroz. If the Qanat is commissioned before the end of the Autumn Equinox 387YE then the sept will travel to Feroz to provide aid to the Freeborn without needing a further mandate.&lt;br /&gt;
&lt;br /&gt;
==Writ of Excommunication==&lt;br /&gt;
One [[Writ of Excommunication]] was presented to the assemblies during the Winter Solstice&lt;br /&gt;
===Judgement 7===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Claude Deeds&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Archavion Wolfborn&#039;s deeds are sickening and abhorrent - he must face the Writ of Excommunication, Synod&#039;s most severe judgement. The General illegally ordered the mass murder of all Rahvin Orcs who defended their home, The Fangs. Rahvin are Foreigners, staunch enemies of the Druj: former slaves, who Courageously freed themselves. Archavion spat in Synod&#039;s face: his National Assembly voted the Rahvin should not be attacked. He claims they were a grave threat. This is a lie, and he knows it. His orders reek of False Virtues. For Fear and Hatred he urged an entire army on to vile acts in the Barrens. It is an outrage to our Faith. He has done the Druj&#039;s work for them. Synod cannot permit a liar corrupted by Fear and Hatred to order our soldiers to murder the Courageous, then call himself Vigilant to cover his tracks. Pass this Writ, stripping him of the right to bear any Imperial title. Let he who has endangered so many now be Vigilant for his own soul.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  {{GM}} (2270-224)&lt;br /&gt;
&lt;br /&gt;
==Revocation==&lt;br /&gt;
Six [[revocation|revocations]] were presented to the assemblies during the Winter Solstice&lt;br /&gt;
===Judgement 27===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Earl Tegwen Berinore&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Dawn will not stand with a general that, in our Emperor&#039;s words, turned to lawlessness because he lacked the skill to execute his vision any other way. He has hurt our nation in his weakness. The Dawnish Assembly revokes Archavion Wolfborne from General of the Gryphon&#039;s Pride for leading his army against the Rahvin, an orc sept of the Barrens, foreigners protected under and afforded the benefits of Imperial law.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (316-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 51===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Callista of the Dark Shard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Viviane Barossa de Coeurdefer, Cardinal of Ambition, willingly and knowingly took upon herself a hallowed object of the false virtue of &amp;quot;understanding&amp;quot; (also known as peace). They refuse to set this aside for a year. A cardinal is an example of Virtue to, and for, the Empire, and as such Viviane has shown themself to set a dangerous example, that we should condemn and revoke.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (812-288)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Viviane Barossa de Coeurdefer resigned before this judgement closed&lt;br /&gt;
&lt;br /&gt;
===Judgement 67===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Emmeline Weaver&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Zoran Orzel fucked up. Whether by Malice, Lies, Folly, or Carelessness, General Zoran De Orzel of Dawn insisted to the Military Council that the Druj would retreat from Therunin this season, as has been attested by multiple Generals. This information was directly in contradiction to that given to Zoran by the Imperial Seer Jorma Steelhail, who made clear to Zoran that the Druj intended to press their attack. This failure of Vigilance has cost the Empire two loyal armies, the Iron Helms and Isaella&#039;s Dance, and I call upon the General Assembly to Revoke Zoran De Orzel before he can fuck up any more campaigns.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1222-328)&lt;br /&gt;
&lt;br /&gt;
===Judgement 120===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kazimir Syrota Molchan&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Captain Bernard Dugdale needs to be removed as Imperial Spymaster. Evidence should be presented rather than baseless accusations made. Produce the evidence, step down, or be removed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1162-125)&lt;br /&gt;
&lt;br /&gt;
===Judgement 152===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Isaellla Dancewalker&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Rhisiart Dancewalker has served our nation for many years. Now it is his time to find a new place in the Dance. By his own admission his oaths are in conflict and his Loyalties are divided, weighing on his soul. The burden of leadership is one we as Navarr gift to our chosen. We choose who we follow. Now, for his sake, out of Loyalty and love, we must choose not to follow Rhisiart and free him. Let the black Thorns find a new General, and him virtue anew.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (136-172)&lt;br /&gt;
&lt;br /&gt;
===Judgement 180===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Skywise Tulva&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We revoke MemoryKeeper Ikhan&#039;s position as Open Hand of the Ancestors. This title was appointed without the input of the majority of our Assembly. Let us correct this.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (48-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This judgement has been interpreted as revoking MemoryKeeper Ikahn from the title of [[Guide to the Lost]]&lt;br /&gt;
&lt;br /&gt;
==Inquisition==&lt;br /&gt;
Twenty one [[inquisition|inquisitions]] were presented to the assemblies during the Winter Solstice&lt;br /&gt;
===Judgement 32===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Warsmith the Iron Way&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Lodwick Hardin of Hyrst Hall to Inquisition. Last season they sent their military unit to the Barrens to support the traitor General Archavion Wolfborne in an attempt to slaughter the Rahvin. Now they must answer why. The Inquisition will take place at The Fellowship of the Broken Willow&#039;s camp in Wintermark at 10:00pm on Friday&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (56-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 41===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lenarius Ankarien&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; As Imperial Inquisitor, I call Archavion Wolfborne to defend his actions as General of the Gryphon&#039;s Pride. 5pm Saturday. Orzel camp.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld Automatically as [[Imperial Inquisitor]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 84===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Dag Kinad. You have served as my proxy for the duration of the year and performed your first inquisition. Now we shall test what you have learned. Saturday at 12 noon. Varushkan Hearth.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld Automatically as [[Virtue inquisitor|Inquisitor of Wisdom]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 88===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Oleander Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call to inquisition Farrenthar Shattersong, former general of the Quiet Step, on the events leading to the Throne being their replacement. This will be held at 5pm, Saturday of this summit, at either Ashwood Camp or a suitable location of their choosing. I seek to bring clarity in the face of rumour, and ensure that action is taken that may be needed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (292-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 91===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Halkyon of the Myriad Stream&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Letho Southshore took a key role in the reckoning between Urizen and the League after the reassignment of Spiral. I call him to inquisition so that the truth of this matter may be illuminated and the virtue of his actions accounted for.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (198-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 101===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vasili, Pride of Ossium&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Empress Vesna to Inquisition at 11am on Saturday of the Winter Summit in the Varushkan National tent. We will discuss their first year on the throne, their plans, their actions, and their plans for the next year. This time and place has been agreed in advance.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (715-38)&lt;br /&gt;
&lt;br /&gt;
===Judgement 102===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Darian Numbers&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Call Little Lorenzo to inquisition to discuss his claims of Prosperity at 12:00 Saturday in the Crimson Reapers camp.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (138-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 106===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Urvakki of Sigehold Hall to inquisition at Sigehold at 17:00 Saturday of the Winter summit. This is to discuss the matter of their actions and virtues of the past, their skein now and moving forward to reknit as they move.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (106-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 108===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vauraus &amp;quot;Prosperity&#039;s Forge&amp;quot; Korppitkotka&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Giuseppe Sanguineo von Temeschwar, Senator for Temeschwar, to inquisition at 8pm on the Saturday of the Winter Solstice 386YE in the Forge regarding their works in Temeschwar, their debts and taking 200 thrones from the Senate for a commission that they did not have. Bring your ledger.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld Automatically as [[Auditor of Senatorial Accountability]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 133===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lenarius Ankarien&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Gaelen Embercast to inquisition, to discuss his actions in leading his assembly. 11am, Sunday, the Hub&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (644-22)&lt;br /&gt;
&lt;br /&gt;
===Judgement 136===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kasjay&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I Kasjay call Halkyon to inquisition on Saturday Spring 387 at 12:00 in the camp of the Dark Shard. This is to assess their personal virtue and their virtue founding the Spiral Council&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (168-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 141===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Adelorna Ordraig&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Faith Felbourne has been found through the power of insight to possess a Heretical Aura of Freedom. I thereby call her to inquisition, the timing of which yet to be agreed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (102-12)&lt;br /&gt;
&lt;br /&gt;
===Judgement 148===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Earl of Fools&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In matters of Rumour against the Throne, THE EARL OF FOOLS invites DUGDALE, IMPERIAL SPYMASTER, to inquisition in the GLORY SQUARE at 10pm Saturday.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (668-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 159===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Galene Netherwatch &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; As Arcane Inquisitor, I call Arcane Envoy Bella Vicente to Inquisition at 2pm Saturday of the Spring Equinox, at the Vicente tent.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld Automatically as [[Arcane Inquisitor]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 167===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maja Świętosława Przewałski &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Troyan Dabroceich Strascovitch is called to inquisition at 11am Saturday of the Spring summit to discuss their actions, visions, and ambitions as senator of Miekarova&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (280-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 176===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Martin Orchard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Alastair of Esther&#039;s Sanctum is called to inquisition at 1:30PM Sunday, at the Hub. His hasty condemnation without inquisition caused much trouble and it may have been averted with a timely inquisition. We have agreed an ambition to see malign auras dealt with quickly and cleanly. Let us shine the lamp of vigilance on the past, and guide our way to doing better with the next threat.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (912-40)&lt;br /&gt;
&lt;br /&gt;
===Judgement 185===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Kaisa Determination of Ice to inquisition Saturday 13:00 outside Military Council tent Spring 387. This is to discuss matters of personal courage and not concerning their military matters at this time.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld Automatically as [[Virtue inquisitor|Inquisitor of Courage]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 193===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Heilyn Bronwen&#039;s Rest&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; As Basilisk of the Bourse, I call Bartimeus to inquisition at the Zenith Ascendant camp, 11am Sunday of this summit, as previously arranged.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld Automatically as [[Basilisk of the Bourse]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 210===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Azir i Shartha i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; As Imperial Magus, &amp;lt;u&amp;gt;Æsa Sigeling&amp;lt;/u&amp;gt; has for three years been a major mover in the great bodies of state. She is also an Ambition dedicant. In that time, Æsa has never been inquisited. I call Æsa to inquisition at a time and place to be arranged, to examine her virtue and actions within that position.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld Automatically as [[Virtue inquisitor|Inquisitor of Ambition]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 211===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maximillian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; As Inquisitor of the Way I call Alcuin of Auric Horizon to Inquisition for preaching the False Virtues of Anarchy and Peace. At a time and place to be decided at the gathering of Anvil for Spring 387YE&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld Automatically as [[Virtue inquisitor|Inquisitor of the Way]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 212===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kellin Embercast&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The founding of the Vallorn Guard is a triumph for our Empire. However, its virtue must be unquestionable. By asking its founding members to swear an oath of which they had no prior knowledge, Percival Summersong risked compelling their loyalty. I call Percival to Inquisition at the coming Spring summit, to determine whether this was a lapse in judgement or a lapse in Virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld Automatically as [[Virtue inquisitor|Inquisitor of Loyalty]]&lt;br /&gt;
&lt;br /&gt;
==Sanction==&lt;br /&gt;
Nineteen [[sanction|sanctions]] were presented to the assemblies during the Winter Solstice&lt;br /&gt;
===Judgement 22===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Leliel, Daughter of Armisael&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Luke&#039;s past life vision, and the associated experimental theology tied to it has been investigated. It has been determined that the strong Loyalty dedication that spontaneously manifested was more closely connected to the experiment. This was exacerbated by Luke&#039;s then-inexperience in Virtue. It would be best for Luke if this dedication was removed, and he served the following penance; to serve in each of the Virtue Assemblies for a season, until he can express on Virtue as his own.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (178-64)  &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Whilst such a penance might be willingly taken on by Luke, there is no legal requirement for him to do so.&lt;br /&gt;
&lt;br /&gt;
===Judgement 69===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lochias&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Following inquisition, this Assembly is satisfied that Iosef of Phoenix Reach has demonstrated four of the signs of the Exemplar: Legacy, Pilgrimage, Benevolence, Inspiration. The other signs are either Unproven or Unprovable at the current time. It is therefore a matter for the Virtue Assemblies to Recognise his achievements. (This judgement is an escalation of Judgement 168 at the Autumn Equinox 386. Notes from that Inquisition are available on request.)&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (194-58)&lt;br /&gt;
&lt;br /&gt;
===Judgement 79===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Bakar: Your wisdom in choosing property over people with regards to the flooding of Madruga was called into question. You recognise you could have done more to seek out the Archmages of Night and Spring. Equally, you acted on the information you had to hand, having discussed it at length with your nation. You acknowledge you have more to learn. Given the endorsement of Conclave - I vindicate you.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (166-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 81===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; You stand accused of Heresy, You stand accused of Blasphemy. You stand accused of being a corruption at the heart of the Synod. Silas of the Cenotaph - I vindicate you. You act in purest Wisdom. You believe yourself to be the only one who should be burdened with this responsibility - like a general forges the path to arm the Synod with knowledge. The lantern burns bright in you. You willingly lay your head upon the block - handing the sword to those around you. You are no fool, afraid of consequences. You will learn, and through your education you will enrich us all. Misstep and  I will send your spirit to the labyrinth myself.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (148-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 94===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Thane Elgar Angusson&#039;s Inquisition revealed that while he demonstrates Loyalty and Prosperity to his hall, he has been careless with his words and actions. He has not upheld sworn agreements to meet with other halls and fight alongside them. He lacked Vigilance, neglecting to forge bonds with priests who could provide guidance. As penance, I charge Elgar with the following: 1) forge bonds with priests, one of Loyalty and one of Vigilance and seek guidance to deepen his understanding and application of the virtues 2) Tell the Wintermark Captains how they can make agreements with Kraken&#039;s Vanguard to fight alongside them to avoid future misunderstandings. I will check with him at the Summer Solstice to see what he has learnt.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (166-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 103===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Warsmith the Iron Way&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Castigation:&#039;&#039;&#039; Lodwick Hardin sent his soldiers to kill Rahvin and steal their mine. Not only did he show no virtue in this action, acting in fear and against Prosperity, but he showed very little understanding of the Virtues throughout the inquisition. There is no penance I could offer this man to help him beside going to the academy for a few years. It is time for the labyrinth to test his soul. May his next life be more virtuous. That won&#039;t be hard.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (90-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 116===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Azir i Shartha&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; At the Autumn Equinox I inquisited Velasco i Guerra regarding the Asavea vote. I heard a tale of a new senator, who had insufficient time to consider, falling back on his lengthy experience as a general. There was a wisdom there - although a lack of understanding of the Way more generally. As is so often the case between the houses of state, I charge Velasco to speak to his priests more. I understand this is already his intention.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (98-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 123===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maximillian&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Following inquisition I do not hold that the actions of INISKA ASHWOOD rise to the crimes of Blasphemy or Heresy. That their acceptance of the Hallowed Aura of the False Virtue of Peace was motivated not by an intent to denigrate the Way, but a Wise desire for deeper understanding of the formation of the Way and a Loyal push to improve the Empire. The failing was in not making those Virtuous Reasons clear as such I task Iniska to create and distribute a clear and in-depth publication outlining their reasoning for taking the Aura and an idea of what they have and could learn.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (94-46)&lt;br /&gt;
&lt;br /&gt;
===Judgement 124===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aster Aceae of House du Froste&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Last summit I carried out an inquisition of Lady Aisla Tamerlain at the behest of the late Lady Cecelia de Gauvin. The lady Aisla has time and again shared the tales of quieter courage in our nation, tales of love and glory that would have otherwise gone untold. In her own words &amp;quot;Art is as keen a weapon in our arsenal as any other&amp;quot; and her contributions to the glorious Richilde festival of the arts and her tenure as Voice of the Twin Roses have been testament to this. I move to vindicate Lady Ailsa for the virtuous work she has done for this nation and the Empire as a whole as it deserves to be recognised.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (184-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 132===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lenarius Ankarien&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; The assembly has heard Viviane&#039;s inquisition and her reasoning. While her original intentions in taking the hallow were not heretical, there were clear and catastrophic failures of vigilance. As penance she will: Make a statement in the Assembly of Nine denouncing &amp;quot;Peace&amp;quot;. Join the vigilance assembly in ensuring the virtue of Imperial priests travelling to Axou. Step down as Cardinal of Ambition.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (214-16)&lt;br /&gt;
&lt;br /&gt;
===Judgement 146===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Syene&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Following the inquisition of General Sychar of Ebon&#039;s Hall, the inquisitee has been found vindicated of fault on the events during the battle at the Autumn Equinox 386YE&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (410-14)&lt;br /&gt;
&lt;br /&gt;
===Judgement 147===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Neri&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; After the inquisition of Lex of Ebon&#039;s Hall, Lex has been found to be vindicated for his actions at the last summit&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (430-38)&lt;br /&gt;
&lt;br /&gt;
===Judgement 177===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Gallows Koslov&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; The Priests of the Grimhold Guard recognise the virtuous actions of Kazimir. Through his Loyalty and Prosperity he saved many virtuous souls.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (118-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 179===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vasili, Pride of Ossium&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Following Inquisition of Empress Vesna, I find the Empress&#039; goals, actions, and spirit to be virtuous. Their dedication to the prosperity and security of the Empire are to be lauded. Vesna has been marked with the Testimony &amp;quot;Prosperity&#039;s Hearth&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (884-90)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This judgement was marked as being an Exaltation. As that motion has yet to pass through the full scrutiny of Constitutional Court this judgement is considered to be vindication for now.&lt;br /&gt;
&lt;br /&gt;
===Judgement 183===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Darian Numbers&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; During an Inquisition that both challenged Laughlan and his views of Prosperity and forced me to consider and grow my own understanding of Prosperity I found the following actions particularly prosperous:. His focus on spreading peoples understanding of trade and giving them confidence to go further on their own. His focus on spending not for self-promotion but to raise up the Prosperity across as much of the Empire as possible. His clarity that he enjoys the reward of his work and enjoying the virtue of his actions. If I could have a judgement of Escalation at this time I would have done. I urge Laughlan to further pursue his understanding of Prosperity to further his own virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (162-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 186===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; I have followed up my previous inquisition of Rhisiart Dancewalker (Winter 385) where we discussed him reapplying himself to the Synod. He has done so every season for the past year and was able to talk of the virtue of his judgements and behaviour. His friends spoke highly of how he had inspired their virtue, the only questions remains about if Loyalty or Courage will have his dedication, but that is for him in the future.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (54-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 187===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; I inquisited Urvakki about their skein and virtue earlier today. They still consider themselves frayed. We have talked of how they see themselves mending their skein including questions of Vigilance, Wisdom, and reflecting on choices. The Mark continues to support them and we will not abandon them, we build each other up.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (66-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 188===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ilai&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Following the inquisition of Pariah of the Red Suns, he has been found to be &amp;lt;u&amp;gt;vindicated&amp;lt;/u&amp;gt; for his actions at the last summit.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (318-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 195===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nekoda of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; In conclusion of his inquisition, Exarch Mattheas of the Silent Tide acknowledged that the split in Highguard forces in battle at the Autumn Summit of 386 was due to the feud between his chapter and the Sentinel&#039;s Tower. For his part in allowing this feud to fester rather than seeking resolution, I give a Penance of taking concrete steps before the next Day of the Dead to close this rift to the point where cooperation is possible. Loyalty cannot be compelled, but moving past these conflicts allows us all to stand greater in Virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (258-138)&lt;br /&gt;
&lt;br /&gt;
===Judgement 198===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Gaelen Embercast&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Castigation:&#039;&#039;&#039; Pickers Goldleaf has died after admitting on the Senate floor to active treason with the Grendel. Selling army orders and Imperial rituals. Before he died he admitted to spreading falsehoods about the empress in order to undermine the Imperial state and encourage her execution to install himself as throne. In his capacity as Imperial Spymaster Bernard &#039;Whitecap&#039; Dugdale perpetuated these falsehoods. Whether he is involved in this treason is a matter for the magistrates. The Assembly of Nine believes that this demonstrates a profound lack of vigilance and wisdom to the detriment of the Empire.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (7-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; It is unclear which of Pickers Goldleaf and Bernard &#039;Whitecap&#039; Dugdale is being [[Sanction#Castigation|castigated]] with this judgement.&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
Four [[recognition|recognitions]] was presented to the assemblies during the Winter Solstice&lt;br /&gt;
&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jared of the Sentinel&#039;s Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We Recognise Ravadi Founder&#039;s Dance as an exemplar of Vigilance. &#039;&#039;Pilgrimage&#039;&#039; - They left Dawn to join the Founder&#039;s Dance Striding in Navarr, and walked the original path of the Exemplars Navarr and Thorn when the Trods were first created, guarding the world against the vallorn threat with every step. &#039;&#039;Legacy&#039;&#039; - As Champion of Vigilance they were a driving force to forge mere titles into a cohesive organisation worthy to Inspire the Empire, several other Champions have pointed to this as Ravadi&#039;s Legacy. &#039;&#039;Benevolence&#039;&#039; - In sacrificing their dreams for a year to hunt down Bawn-Watch the Champion&#039;s Shield they would never hold, on behalf of every Champion that would follow after. &#039;&#039;Inspiration&#039;&#039; - Their Inspirational Vigilance was recognised by the Assembly in their appointment to Champion, and many priests of Vigilance will attest to this and their work that followed, seek us out.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1126-219)&lt;br /&gt;
&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We recognise the leaders of the Ore Hills rebellion of 326YE; Esme Hooper, Mary Digger, Ezekial &amp;quot;Zeke&amp;quot; Boon, Henry Killinghall, Maggie John, and Tom John as Exemplars of Pride. &#039;&#039;Pilgrimage:&#039;&#039; Zeke Boon with Maggie and Tom John undertook pilgrimage to Bastion in 318YE. &#039;&#039;Salvation:&#039;&#039; They turned the miners away from descent into Hatred, uplifting them to Prideful action, saving their lives and souls. &#039;&#039;Benevolence:&#039;&#039; They acted to prevent the starvation of the miners of Ore Hills, leading the Rebellion to take the supplies needed. &#039;&#039;Legacy:&#039;&#039; The songs of the Ore Hills, the Scythe of Shepherds, and Mary Digger&#039;s execution site remain; a Great Work is being constructed to follow. &#039;&#039;Inspiration:&#039;&#039; They inspired the Ore Hills Rebellion itself; in death their deeds Inspired the rising of the Ore Hills miners to resist the Jotun occupation of 386YE. Plan. Arm. Enchant. Resist. Exalt. Remember.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1053-808)&lt;br /&gt;
&lt;br /&gt;
===Judgement 12===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagon of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We recognise Alberto Acciai, Martyr of Marilen, as an Exemplar of Loyalty, with the following signs: &#039;&#039;Benevolence:&#039;&#039; Inspired by his cousin Amika, Alberto led a rebellion of slaves in the mines surrounding Marilen. Alberto was a vintner, and freed these slaves solely in pursuit of Virtue rather than riches. &#039;&#039;Inspiration:&#039;&#039; After the rebellion, Alberto led the liberated miners to the city of Marilen, where they took over the city and slew its rulers, resolving to destroy the two coming armies of the Plenum in Virtue. &#039;&#039;Salvation:&#039;&#039; In freeing these slaves, Albero was able to teach them and the people of Marilen the Way of Virtue and the use of liao, spreading our shared faith across the oppressed of the Archipelago. &#039;&#039;Legacy:&#039;&#039; Based on correspondence with Rafael Barossa d&#039;Apulian, we know that Alberto could have fled. Instead, out of Loyalty to those he had freed, he gave his life to ignite Virtue across Asavea.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (404-60)&lt;br /&gt;
&lt;br /&gt;
===Judgement 87===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Edward Watcher&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We recognise Eleanor Novarion, the Lady of the Proffered Hand, as an Exemplar of Pride. Once a slave, she dedicated her life following her freedom and recovery to helping others who had suffered the same, demonstrating her &#039;&#039;Benevolence&#039;&#039;. Her work served as &#039;&#039;Inspiration&#039;&#039; to others, resulting in the creation of the Proffered Hand Network across the Empire. She was pivotal in securing the &#039;&#039;Salvation&#039;&#039; of the Free Folk of Asavea, reconciling their beliefs with the Way, an event marked by a miraculous aura of Pride. In her final months, she undertook &#039;&#039;Pilgrimage&#039;&#039; to Bastion, where she summarised her life with these words, a lesson to be shared across the Empire: &amp;quot;The greatest threat to Pride is shame. The greatest weapon against shame is Compassion.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (243-10)&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
Twenty six [[appointment|appointments]] were raised by the [[Tribune of the Synod]] during the Winter Solstice&lt;br /&gt;
===Judgement 1===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Prosperity]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Luca i Taziel i Riqueza&#039;&#039;&#039; was appointed with 258 votes; Miroslav Temnavoda received 34 votes; Katya Vasillova Reznikov received 18 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 2===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of the Way]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Tabris, son of Armisael&#039;&#039;&#039; was appointed with 118 votes; Yosephus Morningson received 56 votes; Warsmith the Iron Way received 32 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 3===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Assignment of the [[Lepidean Librarian|Lepidean Library]] dose of [[liao#True Liao|True Liao]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Taddea Ginori&#039;&#039;&#039; was selected with 400 votes; Olyvar of Esther&#039;s Sanctum received 284 votes; Dominigo Martim de Tassato received 180 votes; Aspar received 130 votes; Nicodemus of Balthazar&#039;s Vineyard received 128 votes; Ashborn Atla received 92 votes; Claudia Varkulova Remislav received 70 votes; Friar John of the Mourn received 20 votes; Pontius received 10 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 8===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Curator of the Printers&#039; Guild Museum]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Fabio Costas di Sarvos&#039;&#039;&#039; was appointed with 130 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 18===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Curator of the White City Museum]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Frater Pontius&#039;&#039;&#039; was appointed with 118 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 28===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Crow Keeper of the Rest]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Cynerik&#039;&#039;&#039; was appointed with 166 votes; Skaldsfrym received 20 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 33===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Hand of Guerra]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Sufyan i Zuhri i Guerra&#039;&#039;&#039; was appointed with 90 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 38===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Speaker of the Highborn Assembly]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nicodemus of Balthazar&#039;s Vineyard&#039;&#039;&#039; was appointed with 272 votes; Nekoda of the Shattered Tower received 194 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 39===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Keeper of the Garden]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Harwyn Eternal&#039;&#039;&#039; was appointed with 82 votes; Farren Silverstreams received 64 votes; Brynmor Rootround received 62 votes; Mazo Freewalker received 10 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 40===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[High Exorcist]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Belial De Courtenay-Wyldrose&#039;&#039;&#039; was appointed with 5 votes; Solas of the Spire of the Waxing Sun received 3 votes; Ehmrys i Guerra received 0 votes; Reighley of the Forlorn Scythes received 0 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 46===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Barbs]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Oleander Ashwood&#039;&#039;&#039; was appointed with 128 votes; Neala Blackhawk received 80 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 48===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Courage]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Maarit Suvidottir&#039;&#039;&#039; was appointed with 142 votes; Damascius Netherwatch received 10 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 55===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Lady of the Proffered Hand]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Leonel de Courtenay-Wyldrose&#039;&#039;&#039; was appointed with 62 votes; Richter Stern received 30 votes; Berith Martel received 28 votes; Ser Sable, &amp;quot;Knight of Love&amp;quot; received 22 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Lantern Wolf]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nadia von Holberg&#039;&#039;&#039; was appointed with 166 votes; Katarina van Palantiri received 98 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 57===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Dean of Laroc Cathedral]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Withdrawn&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Candidates were confused by the Tribune. Please see [[#Judgement 174|Judgement 174]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 60===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Keeper of the Orchard]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Creighton Blackwater&#039;&#039;&#039; was appointed with 46 votes; Maxwell Strong received 0 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 64===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Arbiter of the Four Winds]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Athenus of the House of the Wanderer&#039;&#039;&#039; was appointed with 100 votes; Halkyon of the Myriad Stream received 40 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 65===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Kali Keen-Eye&#039;&#039;&#039; was appointed with 158 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 66===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Wisdom]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Kalina Jadwigowna Piosnkowa Prochnost&#039;&#039;&#039; was appointed with 184 votes; Nimrod, son of Noah received 10 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 71===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Loyalty]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Talos of the Silent Tide&#039;&#039;&#039; was appointed with 92 votes; Mouse Sergeant of House Vexille received 68 votes; Julius Solomon of Ebon&#039;s Hall received 30 votes; Abraham, Order of the Basilisk received 12 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 75===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Ser Purslane Artorigus&#039;&#039;&#039; was appointed with 94 votes; Callista of the Dark Shard received 82 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 117===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Basilisk of the Bourse]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Heilyn Bronwen&#039;s Rest&#039;&#039;&#039; was appointed with 7 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 121===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Grieftender of the Forgotten]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Radomir Shallotovich Dvorak&#039;&#039;&#039; was appointed with 60 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 161===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Vigilance]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Bryce the Hare&#039;&#039;&#039; was appointed with 218 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 174===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Dean of Laroc Cathedral]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Valentin Orzel&#039;&#039;&#039; was appointed with 92 votes; Earl Ailsa Tamerlaine received 88 votes; Berith Martel received 78 votes; Ser Galantyne Wooder received 0 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 175===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Prosperity]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Tom Appleseed&#039;&#039;&#039; was appointed with 148 votes; Ivanbrok received 38 votes&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
Four [[rewarding|rewardings]] were presented to the assemblies during the Winter Solstice&lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jonah Yakovitch&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Prince Bishop Yakovitch, Priest of Vigilance, seeks the support of the General Assembly to reward the exemplary Pride of Lorenzo Le Volpe. He, who took his vast wealth and as an example to us all, performed numerous acts of benevolence. Via 21 great works he built across the Empire, he continues to raise up the wealth, mana, and spiritual guidance of citizens in every nation. Let us inspire citizens to follow in his footsteps with this rewarding. In all Lorenzo did, he left the blood red mark of the Butchers Guild, therefore, I call the Synod to recognise and reward Lorenzo&#039;s pride by supporting the creation of the Blood Red Counting Houses with a reward of 38 thrones to demonstrate our support for these legacies. The Blood Red Counting Houses will allow virtuous citizens to echo Lorenzo&#039;s benevolence and donate to the virtue fund.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (344-632)&lt;br /&gt;
&lt;br /&gt;
===Judgement 16===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aspar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; With the blessing of the Assembly of Nine* I request 62 thrones to be disbursed to the Imperial treasury to offset income lost to Asavean piracy. Consequences are the price of Ambition, we are willing to pay the cost. *Judgement 212, Autumn 386YE&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1000-244) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; A partial provision was made for payment, amounting to 55 thrones, 1 crown, and 16 rings&lt;br /&gt;
&lt;br /&gt;
===Judgement 47===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Halwyn Splitroot&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Idwyn Splitroot is the voice of Navarr and an inspiration of Pride for all who attend Navarr songs and stories. Let us recognise her service and help her rebuild First Voice Glade School, which was desecrated by the foul &#039;&#039;scions&#039;&#039; of Cold Sun, with the reward of 20 thrones (repeated from Autumn due to lack of funds).&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (519-434) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; While this judgement was upheld, there were no funds available.&lt;br /&gt;
&lt;br /&gt;
===Judgement 139===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eddard Warmhearth &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I seek your aid in the rewarding of one Odette Baudelaire of house Du Letharia of the Lavender Court. During the last event she not only with great wisdom and ambition took up the role of acting earl but saved a member of the lavender lance from a cowardly act of assassination with poison! I, Eddard Warmheath of Dawn and of the Prosperity Assembly, call for the general assembly to reward her with 60 crowns from the virtue fund!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (402-396) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; A partial provision was made for payment, amounting to 2 thrones, 5 crowns, and 1 ring&lt;br /&gt;
&lt;br /&gt;
==Special Considerations==&lt;br /&gt;
The following considerations should be borne in mind when bringing judgements before the Imperial Synod during the Winter Solstice.&lt;br /&gt;
&amp;lt;table class=&#039;wikitable mw-collapsible mw-collapsed sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Assembly&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Consideration&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Duration&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Statements that prioritise the greater good over personal loyalties are less effective.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Statements that try to compel Loyalty will fail.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Revocations and Excommunications for disloyalty to the nation or Empire risk causing dissent.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Any mandate that does not pass with a greater majority will have limited or no effect on Urizen or Varushka. It is not impossible that a mandate might lead to a response in one of the two nations, but it won&#039;t lead to any immediate consequences for the people of the nation. &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hard_and_suspecting#The_Urizen_Assembly|Urizen Link]]&amp;lt;br&amp;gt;[[Hard_and_suspecting#The_Varushkan_Assembly|Varushka Link]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Statements that stress the need to follow Imperial law rather than virtue will be unlikely to lead to a mandate.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Knocking_on_every_door#A_Paper_Shield|Knocking on every door]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;League Assembly&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No statement of principle raised by the League Assembly that calls on citizens to support a different cause will have an effect.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The war of thorns and flowers#The League|The war of thorns and flowers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Until Spring 388YE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Varushkan Assembly&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No statement of principle raised by the Varushkan Assembly that calls on citizens to support a different cause will have an effect.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The war of thorns and flowers#Varushka|The war of thorns and flowers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Until Spring 388YE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Virtue Fund==&lt;br /&gt;
The following represents the Virtue Fund of the Synod:&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;Closing value at previous summit&#039;&#039; || nil ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Donations&#039;&#039; || 1 Throne, 2 Crowns || Various donations received at the [[Rewarding#Counting Houses|counting house]] of [[Reikos]] prior to the start of the summit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Donations&#039;&#039; || 2 Thrones || Various donations received at the [[Rewarding#Counting Houses|counting house]] of [[Tassato]] prior to the start of the summit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Starting value at this summit&#039;&#039; || 3 Thrones, 2 Crowns ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Donation&#039;&#039; || 1 Crown || Donation by Berith Martel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Donation&#039;&#039; || 1 Throne || Donation by an anonymous citizen&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Donation&#039;&#039; || 15 Rings || Donation by the Secretary General of the Civil Service from the sale of writing implements&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Donation&#039;&#039; || 6 Crowns || Donation by Rafael Barossa d&#039;Apulian&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Donation&#039;&#039; || 1 Ring || Donation by Lysimachus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Income&#039;&#039; || 50 Thrones || The price paid in the Bourse Auction for the dose of True Liao&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Rewarding&#039;&#039; || 55 Thrones, 1 Crown, 16 Rings || Rewarding to Aspar following [[#Judgement 16|Judgement 16]] being upheld (a margin of 756) - insufficient funds for full rewarding&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Rewarding&#039;&#039; || nil || Rewarding to Halwyn ([[#Judgement 47|Judgement 47]], margin 85) was upheld, but no funds remained.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Donation&#039;&#039; || 16 Rings || Donation by the Secretary General of the Civil Service from the sale of writing implements&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Donation&#039;&#039; || 5 Rings || Donation by Berith Martel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Donation&#039;&#039; || 2 Thrones, 4 Crowns || Donation by Belkov &amp;quot;The Fair&amp;quot; Prochnost&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Rewarding&#039;&#039; || 2 Thrones, 5 Crowns, 1 Ring || Rewarding to Eddard Warmhearth following [[#Judgement 139|Judgement 139]] being upheld - insufficient funds for full rewarding&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Donation&#039;&#039; || 1 Crown || Donation by Tom Appleseed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Donation&#039;&#039; || 7 Rings || Donation by the Secretary General of the Civil Service from the sale of writing implements&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Closing value at this summit&#039;&#039; || 1 Crown, 7 Rings ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Doses of True Liao==&lt;br /&gt;
&lt;br /&gt;
Five doses of [[Liao#True Liao|True Liao]] were disbursed this summit:&lt;br /&gt;
* One dose to Vesna Borkovna Prochnost as [[the Throne]]&lt;br /&gt;
* One dose in connection to the [[Lepidean Librarian|Lepidean University]] to Taddea Ginori via [[#Judgement 3|Judgement 3]]&lt;br /&gt;
* One dose to Asael of Reumah&#039;s Redoubt by purchase in the [[Public auction|Public Auction]]&lt;br /&gt;
* One dose to Maegruth &amp;quot;Bear&amp;quot; Bearonovich Strascovich by decision of the Gatekeepers&lt;br /&gt;
* One dose to Finna of Dawn by decision of the Gatekeepers&lt;br /&gt;
&lt;br /&gt;
==Assembly Strength==&lt;br /&gt;
The table below shows the size, total voting strength and greater majority thresholds for each assembly as calculated at the start of the summit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 320px;&amp;quot; | Virtue Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Ambition    || 40 || 470 || 236&lt;br /&gt;
|-&lt;br /&gt;
|Courage    || 31 || 390 || 196&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty    || 61 || 792 || 397&lt;br /&gt;
|-&lt;br /&gt;
|Pride    || 38 || 433 || 217&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity    || 40 || 520 || 261&lt;br /&gt;
|-&lt;br /&gt;
|Vigilance    || 55 || 756 || 379&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom    || 43 || 495 || 248&lt;br /&gt;
|-&lt;br /&gt;
|The Way    || 32 || 368 || 185&lt;br /&gt;
|-&lt;br /&gt;
|General    || 340 || 4224 || 2113&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 320px;&amp;quot; | National Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Brass Coast    || 15 || 176 || 89&lt;br /&gt;
|-&lt;br /&gt;
|Dawn    || 58 || 678 || 340&lt;br /&gt;
|-&lt;br /&gt;
|Highguard    || 67 || 922 || 462&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Orcs    || 7 || 81 || 41&lt;br /&gt;
|-&lt;br /&gt;
|League    || 31 || 468 || 235&lt;br /&gt;
|-&lt;br /&gt;
|Marches    || 20 || 200 || 101&lt;br /&gt;
|-&lt;br /&gt;
|Navarr    || 46 || 531 || 266&lt;br /&gt;
|-&lt;br /&gt;
|Urizen    || 34 || 378 || 190&lt;br /&gt;
|-&lt;br /&gt;
|Varushka    || 35 || 458 || 230&lt;br /&gt;
|-&lt;br /&gt;
|Wintermark    || 27 || 332 || 167&lt;br /&gt;
|-&lt;br /&gt;
|General    || 340 || 4224 || 2113&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=386YE_Winter_Solstice_Synod_judgements&amp;diff=141395</id>
		<title>386YE Winter Solstice Synod judgements</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=386YE_Winter_Solstice_Synod_judgements&amp;diff=141395"/>
		<updated>2026-07-07T17:17:29Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Synod]] [[Category:Synod Results]] [[Category: Synod Judgements]][[Category: 386YE Winter]]&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Judgements Winter 386.png|align=right|width=400|caption=The Synod raised two hundred and twelve judgements.}}&amp;lt;/div&amp;gt;&lt;br /&gt;
During the Winter Solstice 386YE, the Imperial Synod raised 212 judgements.&lt;br /&gt;
&lt;br /&gt;
==Veto==&lt;br /&gt;
One [[veto]] was presented to the assemblies during the Winter Solstice&lt;br /&gt;
===Judgement 209===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lady Gwendoloena de Sarroi	&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The ceding of the Fangs to Rahvin, under threat from the eternal Irra Harah, did not receive the appropriate scrutiny of either the Synod or Conclave. Therefore we seek a Judgement of Veto&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (108-122)&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ &amp;lt;big&amp;gt;&#039;&#039;&#039;Judgement Quick Links&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
! Judgement Type&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[#Veto|Veto]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[#Statement of Principle|Statement of Principle]]|| 120&lt;br /&gt;
|-&lt;br /&gt;
|[[#Mandate|Mandate]] || 9 &lt;br /&gt;
|-&lt;br /&gt;
|[[#Writ of Excommunication|Writ of Excommunication]] || 1 &lt;br /&gt;
|-&lt;br /&gt;
|[[#Revocation|Revocation]] || 6 &lt;br /&gt;
|-&lt;br /&gt;
|[[#Inquisition|Inquisition]] || 21&lt;br /&gt;
|-&lt;br /&gt;
|[[#Sanction|Sanction]] || 19&lt;br /&gt;
|-&lt;br /&gt;
|[[#Recognition|Recognition]] || 4&lt;br /&gt;
|-&lt;br /&gt;
|[[#Appointment|Appointment]] || 26&lt;br /&gt;
|-&lt;br /&gt;
|[[#Rewarding|Rewarding]] || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Statement of Principle==&lt;br /&gt;
One hundred and twenty [[Statement of Principle|statements of principle]] were presented to the assemblies during the Winter Solstice&lt;br /&gt;
===Judgement 9===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Leonora van Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Cruel tactics are not useful when we seek to spread the Way across the world. Varushka spoke wisely and courageously when they concluded this. That Wisdom should not be lost with the sacrifice of the Iron Helms. Let our armies unite in purpose and set aside these tactics, ending the divisions they have suffered. We are missionaries as well as conquerors. The Virtuous apply what they learn.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1882-304)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References [[386YE_Autumn_Equinox_Synod_judgements#Judgement_80|Judgement 80]] of the Autumn Equinox 386YE, and the long-running debate about the role of [[Army qualities#Cruel|cruel]] strategies such as those employed by the [[Iron Helms]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
__TOC__&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sofonisba Amilcara of the City below&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; This Assembly endorses Conclave&#039;s call for the construction of the Chamber of Eyphony, a fane for Sung in Apulian, and accepts responsibility for appointment and oversight of the associated title. The League&#039;s custodianship of Spiral comes with a responsibility to make this a place of pride, equal in stature and luxury to her sister cities - the best of everything. We will build a home for beauty here.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (314-20)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the [[386YE_Autumn_Equinox_Conclave_sessions#Concord:_Fane_of_Sung|Declaration of Concord]] passed by the Conclave at the Autumn Equinox 386YE. &lt;br /&gt;
&lt;br /&gt;
===Judgement 11===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Fabio Costa de Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Taddea Ginori, for the last ten years, has investigated and collated the lost histories of the founding of our great Empire. We recognise the wisdom and vigilance of her historiography, and her courage for sharing the truth uncovered. She has been nominated with a dose of true liao from the Lepidean Library; we recognise this ten-year academic pilgrimage as an example to all.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1098-148)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Taddea Ginori went on to [[#Judgement_3|win]] the dose of [[true liao]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 13===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rafael Barossa d&#039;Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The remains of Leaguers are usually cremated and thrown into one of the great rivers of the Empire. It is only right that the soldiers of the Towerjacks and Wolves of War who died at the battle of Solen&#039;s Doubt should have the same opportunity - let us dam the river Doubt and finally give our soldiers the funerals they deserve. We welcome other nations&#039; efforts to ensure their dead are treated with respect.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (306-68)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Relates to the plan to establish a dam in [[Spiral]], as discussed in the &#039;&#039;&#039;[[Million_miles_of_water#The_Way_Less_Taken|Million miles of water]]&#039;&#039;&#039; wind of fortune, and the [[382YE_Spring_Equinox_winds_of_war#Leviathan_Wakes_.28Spiral.29|Battle of Solen&#039;s Doubt]] where Imperial and [[Grendel]] forces clashed as the {{Black Plateau}} awoke.&lt;br /&gt;
&lt;br /&gt;
===Judgement 14===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Herminius of the House of the Wanderer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In the east citizens have heeded the mandate to aid in the protection of our borders with the Druj. I ask that those threatened by the Grendel and the Children of Wrecks be inspired and heed that same call. We have bloodied their nose in Redoubt but the Grendel and the Children of Wrecks will return, and we must be prepared. Citizens of the southern shores I call on you to be proactive, report suspicious activity, and be prepared to fight.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1952-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References to the ongoing efforts of citizens to patrol the eastern border, as discussed in the &#039;&#039;&#039;[[You_could_be_happy#Proactive_Measures|You could be happy]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 15===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Hazelelponi of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039;  The Grand Inspiration is the Empire&#039;s vision of how the Way will endure, not merely &amp;quot;Highguard&#039;s monument to Virtue&amp;quot; - The Highborn have already built those. The Way was born in Bastion but made concrete by our Empire, so it is our Pride and duty to continue seeing our Grand Inspiration flourish through the contributions of ALL our nations. Now is not the time to falter in fear and leave a project stumbling in its wake. Fundamentals of the Way are being questioned, yes, but to let it impede our progress shows the world that we as an Empire are not confident in our faith and shows weakness. I do not believe that this is our message, and neither should you. The Way will endure and the Grand Inspiration will shine. The Empire will make it happen.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1166-170)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing discussion around the place of the [[Construct Grand Inspiration of the Way|Grand Inspiration of the Way]], as discussed in the &#039;&#039;&#039;[[Pride_and_paragons#The_Grand_Inspiration|Pride and paragons]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 17===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Valentin Severyan Orzel&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &amp;quot;The Virtuous inspire others to greatness&amp;quot; - Troubadours of Dawn are more than mere priests since we are chroniclers and custodians of Legacy. Proud standard-bearers of Glory and Virtue done by others. It is we who carry the names of heroes gone through the Labyrinth and ensure that no honour is forgotten, no great soul left unsung. To be a Troubadour is to recognise inspiration - to witness the example one wishes to teach. For as the Way reminds us: &amp;quot;Embrace your past; never be ashamed of it&amp;quot;. Therefore, let the Dawnish Assembly acknowledge Ser Katra Walker keeper of the rolls of the dead, organiser of the Festival of Remembrance, artist-calligrapher of the scrolls that render our fallen magnificent. Through her sacred art, she makes glorious legacy become eternal and guides the Virtuous steps of each new generation. Let he name be celebrated as Proud example and may others be stirred by her work to lift high the names of those who gave all for glory! We reward Ser Katra Walker with Testimony and Recognition and the highest praise.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (326-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The judgement of [[rewarding]] exists specifically to reward virtuous behaviour.&lt;br /&gt;
&lt;br /&gt;
===Judgement 19===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ser Sable &amp;quot;Knight of Love&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; If there are to be tales told of the Fangs let it be of those who defended it! We the Dawnish Assembly not only condemn the actions of General Wolfborne, but propose that his name not be recorded on the Baner of Glorious dead when his time comes. If his name does live on let it be in infamy! The villain of this story, told in the tones we give de Gacher when we tell the story of Gilda Ashwine. His actions were cowardly, underhanded, unvirtuous, and against the will of the National Assembly and the Throne. Let him be an example of the antithesis of Glory and used to teach our children what Glory is not.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (274-112)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing repercussions of &#039;&#039;&#039;Archavion Wolfborne&#039;s&#039;&#039;&#039; orders as General of the Gryphon&#039;s Pride, as discussed in the &#039;&#039;&#039;[[By northern shores]]&#039;&#039;&#039; wind of war and the &#039;&#039;&#039;[[Start a war]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 21===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Luke&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Cruelty tears down rather than builds, leaving behind ruin instead of legacy. Yet Cruelty often disguises itself as a necessity, whispering that prolonged suffering is the price of safety, order, or power. Cruel Armies sow dissent, alienate potential converts, extinguishes Virtue, and fractures Loyalty between nations. Cruelty is the antithesis of ruthless pragmatism - to execute an enemy is often necessary, to prolong their suffering is not. True strength lies in rejecting Cruelty and embracing Benevolence. This path is not one of weakness, but of Courage, resilient, and an unyielding commitment to Virtue, It is the hardest path - the mark of heroes and Paragons, a testament to those who dare defy the ordinary and aspire to greatness. Let us reject the Empire&#039;s use of Cruel Armies and instead choose our legacy. Let us transcend with Benevolence.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1544-426)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Contributes to the long-running debate about the Empire&#039;s use of [[Army qualities#Cruel|cruel]] strategies, such as those employed by the [[Iron Helms]], as well as the wider discussion around Imperial attitudes to their enemies.&lt;br /&gt;
&lt;br /&gt;
===Judgement 23===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Belial de Courtney Wyldrose&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We Dawnish know the value of love and glory. However, as it stands, we only have a mechanism to prove our romantic love. Platonic love, friendship and declarations of loyalty should be recognised as being just as important. Leonel de Courtenay Wyldrose and I propose the creation of a third test, to cover just these instances. A Test of Devotion. Join me Priests of Dawn, in recognising that there is more to love in our nation than just the romantic &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (206-124)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; [[Dawn]] currently has three well known [[Dawn culture and customs|tests]]: the Test of Mettle, the Test of Ardour, and the Test of Resolve. The [[Dawn_culture_and_customs#The_Test_of_Ardour|Test of Ardour]] is arguably a specific part of noble [[Marriage_in_Dawn|marriage traditions]], rather than a mechanism to &amp;quot;prove&amp;quot; romantic love.&lt;br /&gt;
&lt;br /&gt;
===Judgement 24===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Education is the greatest gift. We urge the people of Urizen to aid in anchoring the Way in Asavea, so that the Asaveans might share in the Revelation as we have, and contribute to the perfection of the Way.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (214-20)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing efforts to spread the Way to Asavea, as discussed in the &#039;&#039;&#039;[[One of us]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 29===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dr Lysimachus&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; As per my previous statement of principle, I once said that the Empire had plenty of enemies and we should be fighting with them instead of each other. To the people who took this mean go fight Alongside a bunch of heralds of the Mother of Wrecks, that is not what I meant you Shark-Loving, Dumb-Ass, Bumble-Fucks! I realise this statement targets a thankfully rather small percentage of the population. But still one that is larger than zero, and Wisdom says to despise folly and the fool that spreads it. In future, we should really avoid galivanting off with such cartilaginous entities who are rather fond of devouring our fellows.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1160-140)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Appears to refer to the Imperials who supported the Children of Wrecks raid against [[Redoubt]], as discussed in the &#039;&#039;&#039;[[On southern sands]]&#039;&#039;&#039; wind of war.&lt;br /&gt;
&lt;br /&gt;
===Judgement 31===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ortenzi di Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In the matter of Exemplars and Paragons, we should take direction from Kala and weigh each system of measurement in turn, taking from each only that which is useful. The Schools of Thought regarding Paragons should not be exempt from this scrutiny. The Doctrines of Faith do not state that Exemplars and Paragons must follow only one virtue across the duration of their lives. The established Signs of the Paragon and Exemplar make no mention of single-virtue pursuit. I call upon this Assembly to support the Recognition of Exemplars and Paragons of The Way, to enable our greatest inspirations to be recognised in the fullness of their virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1001-444)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing fallout from the shock of [[Life of Vardas]], as discussed in the &#039;&#039;&#039;[[Pride and paragons]]&#039;&#039;&#039; wind of fortune, with particular reference to the exemplar of [[Wisdom]], the [[Urizen|Urizeni]] scholar [[Kala]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 35===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Melkior of Balthazar&#039;s Vineyard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Highborn Assembly supports the remodelling of the Hostels of Virtue&#039;s Rest in Bastion to create a hospital for the Virtuous Wounded. Let the White City be a source of convalescence and succour for the soldiers that manifest the Empire&#039;s destiny. In this time of Crusade, we call our virtuous healers to flock to this new outlet for their talents and seek their destiny there. I say as a General, as a Healer, and as a Priest that our wars can only be won with the Way at their heart. Let our wounded heroes gaze upon the wonder of the Grand Inspiration and watch their souls soar!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Withdrawn&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Melkior of Balthazar&#039;s Vineyard was not a member of the Synod at this summit.&lt;br /&gt;
&lt;br /&gt;
===Judgement 36===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nicodemus of Balthazar&#039;s Vineyard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous raise up their fellows. In Peerless Kinship, we have aided our sibling nations in Kahraman, the Barrens, Skarsind, the Mournwold, and, in the weeks to come, Therunin. This National Assembly wishes to continue to offer our nation&#039;s labours in Peerless Kinship, for however long there is need. Let all that is worthwhile be shared.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (520-22)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References previous uses of the Highborn Assembly&#039;s power of [[Full_of_sacred_sound#A_Peerless_Kinship|Peerless Kinship]]. As discussed in the &#039;&#039;&#039;[[Wasp_nest#A_Peerless_Future|Wasp nest]]&#039;&#039;&#039; wind of fortune, a clear statement such as this may lead to an [[opportunity]] for the Highborn assembly to continue to use that power.&lt;br /&gt;
&lt;br /&gt;
===Judgement 37===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Torin&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Navarr has committed to eradicating its age-long enemy, the vallorn, in a most Ambitious and heroic act. The people of Wintermark have shown skepticism, but the decision to act has been made: Navarr prepares for war. If we abandon our allies now, we consign them and the Empire to the consequences. If we have opinions they are best heard as friends, not adversaries. We need to give voice to our Wisdom in this endeavour, and provide warriors willing to stand against the storm. Only suited do we succeed. We are three people, one nation. We are ten nations, one Empire. It is with Loyalty, Courage and Pride that the people of Wintermark support Navarr in their plan to destroy the vallorn.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (68-128)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References [[386YE_Autumn_Equinox_Synod_judgements#Judgement_74|Judgement 74]] raised by &#039;&#039;&#039;Ingrid Talon-of-the-Mark&#039;&#039;&#039; during the Autumn Equinox 386YE, as discussed in &#039;&#039;&#039;[[The_war_of_thorns_and_flowers#Dawn,_Wintermark_and_Urizen|The war of thorns and flowers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Judgement 42===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tarquinius Ankarien&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Accurate information on false virtues has benefited us militarily and diplomatically as well as making it easier to oppose cultists within the Empire. Engagement with false virtue auras alone should not be prosecuted as a religious crime where the following are true: 1) The action was motivated by true virtue. 2) The action was taken in full view of the synod. 3) The false virtue was intended to be removed in reasonable time. 4) There was no preaching against doctrine. 5) There was no intent to denigrate a true virtue, exemplar, or paragon&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (814-166)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing crisis of faith around cardinals swearing an oath to carry an item hallowed with an aura of [[Malign_spiritual_presences#Peace|Peace]], as discussed in the &#039;&#039;&#039;[[A little understanding]]&#039;&#039;&#039; wind of fortune. This judgement ultimately contributed to the magistrates declaring a mistrial, and resolving to explore the matter with an eye towards more robust guidance and possible changes to the way Condemnation, and investigation of religious crimes in general, should be undertaken.&lt;br /&gt;
&lt;br /&gt;
===Judgement 44===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Frater. Pontius&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In the ten things, it is said that the source of Highborn Pride is certainty. These are turbulent times. Confusion ravages pilgrims across the Empire. But we are Highborne, the Elder sibling. The shining example to all nations. As certainly is our foundation and our sacred duty. Never has it been said that highguard was broken, show us your &amp;lt;u&amp;gt;certainty&amp;lt;/u&amp;gt;! Siblings, hold fast to the Way&#039;s fundamental truth. Trust in your national assembly. By standing resolute together, we inspire the empire. The Way is certain. The Way is stainless. The Way is True. We declare 387 to be the year of certainty. Gather all congregations and spread the light of certainty to all.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (282-110)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the concept of the &amp;quot;[[Pride#The_Ten_Things|Ten Things]]&amp;quot; - the idea that each of the Imperial nations can be associated with a single common idea that is often referred to as a source of [[Pride]], made popular by the [[Navarr]] writer &#039;&#039;Cerin of Winter Trees&#039;&#039; in the early years of the Empire.&lt;br /&gt;
&lt;br /&gt;
===Judgement 45===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Silk Farkas&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The assembly calls on priests, pilgrims and citizens of the Empire to attend the consecration of the Library of Hacynian. To witness the certainty of how Wisdom can benefit the Empire, and the world beyond in this time of great questioning. We welcome members of the Historical Research Department and Eilian Sweetwater whose contributions over the years have been crucial to the achievements that led to this momentous occasion, as well as others who assisted in the projects conducted at this site.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (188-28)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the consecration of the [[Advisor_on_the_Vallorn#The_Great_Library_of_Hacynian|Library of Hacynian]] with [[liao#True Liao|true liao]], as discussed in the &#039;&#039;&#039;[[Little faith]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Judgement 49===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eldrid &#039;Phoenix Flame&#039;&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wintermark as a nation are innovative and dedicated. We strive and hold true to our values and the importance of a name. Tenure, though beneficial to those who value the position within the nation, can cause complacency to others. As such, I hereby call upon the Synod for the removal of tenure from all positions held in Wintermark and for all positions to be voted upon each year. By removing tenure, those who wish to retain titles must prove their dedication and commitment to their charge and keep the positions held for those who wish to bring Wintermark the best opportunities and prosperity. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (152-80)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Continues the ongoing discussion about [[New_Imperial_titles#Tenure|tenure]] - a title that is held until the incumbent dies, steps down, or is [[revocation|revoked]]. Alongside revocation, the recently created [[judgement]] of [[Challenge]] has been created in an attempt to address Synod concerns about long-term appointments. Any amendment of a title to remove tenure would require the [[Senate]]; the Synod cannot enact a legal change such as this.&lt;br /&gt;
&lt;br /&gt;
===Judgement 50===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Mazo Freewalker&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The seizure of the Fangs Mithril Mine from the Rahvin shows great disloyalty to the Empress and the Empire, and a lack of Wisdom in alienating allies. And what was gained? A mine that costs more to run than it yields. Let no more blood be shed over this. The Fangs mine should be given back to the Rahvin.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1389-410)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing situation with [[the Barrens#The Fangs|the Fangs]] and the Rahvin, as discussed in the &#039;&#039;&#039;[[Start a war]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 52===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Caspian i Shathra i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We the Synod declare that a Mizer who practices Usury is unvirtuous. It is established that a Mizer, who hoards money, is unvirtuous. How much worse then the Mizer who then makes loans and charges interest on them. Seeking to sit upon an even bigger pile of unspent money. And at the same time demanding profit from their victims, without performing any work at all. Disgusting.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (782-428)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the common [[Prosperity#Guidance_on_the_Path|guidance]] of the path of [[Prosperity]] which urges dedicants to &amp;quot;despise the grasping miser&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Judgement 53===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Merari&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In recognition of his program to allow small Chapters in Highguard to gain experience and wealth trading bourse resources, thereby widening Prosperity of the Empire. We welcome Gideon of the Suns of Couros to the roll of benefactors.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (292-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Gideon of the Suns of Couros has been added to the [[Roll of Benefactors]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 54===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vinitharov Ervig&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Courage is not recklessness - the ongoing ceasefire with Otkodov has given the Empire&#039;s generals the strategic berth and confidence to confront their true enemies. As this ceasefire draws to a close we must confront this uncomfortable truth - we must not allow a resumption of conflict on our northern border, and must proceed with negotiations with the Thule for the good of the Empire.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (162-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing treaty discussions with the [[Thule]], as discussed in the &#039;&#039;&#039;[[About today]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 58===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Casey Lonestrider&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Thornsong House is a source of immense pride, its research is a boon to the Empire. We encourage all who pass through Peakedge Stead to partake of their knowledge and share it along the trods so that should Thornsong be threatened, something of its work may continue. Sponsored by Farren Silverstreams.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (282-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References [[Thornsinger#Thornsong_House|Thornsong House]], the apothecary college in [[Therunin#Peakedge Song|Peakedge Song]] and the close proximity of the [[Druj]] in [[Therunin]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 59===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Cousin Cedric&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Marches are treated like the shield of the empire and though our Loyalty we have pushed back against the Jotun time and time again yet that Loyalty is not repaid. For too long the Empire has left Bregasland unfortified. Fisher&#039;s Rock unrepaired and this has cost far too many Marcher lives. This stops now! The Marches will have to solve our own problems like we always do. I call on every True Marcher with Loyalty to their home to give everything they can be that coin, labour, or resources to the repair of Fisher&#039;s Rock. Because loyalty is not displayed by words, but by our deeds.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (78-40)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the long broken fortification of [[Bregasland#Fisher’s_Rock|Fisher&#039;s Rock]] and efforts to rebuild it, as most recently discussed in the &#039;&#039;&#039;[[Kith_and_kin#Good_Apples|Kith and kin]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Judgement 61===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Artis &amp;quot;The Unyielding&amp;quot; of Greyholm&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; People of Wintermark! I call upon your vigilance! The cultist of Blood-on-the-Snow, the icewalker Kaarina White-Eye, has been discovered to be returning to Wintermark, in Sermersuaq. Be Vigilant! And give her, her followers, and her master no hospitality! Trust our own beliefs: Be the cunning Suaq, brave Steinr, wise Kallavesi!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (270-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References Kaarina White-Eye, known cultist of [[Agramant]], as discussed in the &#039;&#039;&#039;[[Anyone_but_you#Kaarina_White-Eye|Anyone but you]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 62===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Donald Talbot&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &amp;quot;I recognise that the miners of Mournwold work the land as hard as any farmer. I recognise that they deserve to have their voices heard in our territory. I recognise that they are not expendable -  they have resisted and fought on when others could not. I recognise their Pride in the land, and I do not ask that they put it aside. I ask that this Pride fuel their Loyalty to the Mournwold by helping me defend it. In Loyalty to one another, I swear to continue to recognise, aid, and fight for the miners of Mournwold for as long as I live. If I break this oath, I will go to the Wicker Man.&amp;quot; We recognise this Oath made by Stanley of Chalkdown, General of the Tusks, upon the battlefield in Autumn 386YE. With words written by Mine-Captain Jedediah Boon, General Stanley spoke with Virtue to the Miner&#039;s Resistance of the Ore Hills, who were anointed to Loyalty but dedicated to Pride. Together, the Mournwold stands.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (74-24)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References an oath made by &#039;&#039;&#039;Stanley of Chalkdown&#039;&#039;&#039;, General of the [[Tusks]], at the [[386YE_Winter_Solstice_winds_of_fortune#Major_Conjunctions|Battle of Jade Wood]]. &lt;br /&gt;
&lt;br /&gt;
===Judgement 63===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Veikko Bondforger&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Do not be complacent; ever strive for excellence in that of which you are proud. Kali Keeneye, so named for being the first to spot the Thule attempting to steal the body of the Young Empress Britta, has never allowed a single act of Heroism to be enough. Always they look for the next challenge to prove their worth. They demonstrate that when one strives to embody the very best of our heroic traditions we cannot help but achieve greatness. They stood as a champion of the people of Skarsind when precious few others could. They used great cunning to retrieve Ajax from the Glade of the One, risking everything to reclaim a potent symbol of virtue. They have led numerous skirmishes to both victory and defeat, yet always with a hero&#039;s heart and uplifting all those with them. We are proud to enter them into the Chronicle of Heroes.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (242-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; &#039;&#039;&#039;Kali Keeneye&#039;&#039;&#039; has been added to the [[Heroism#Chronicle of Heroism|Chronicle of Heroism]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 68===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We support the creation of a Fane to Arhallogen, their boons may be of great benefit in the war against the vallorn. We must, however, be Vigilant against the threat of idolatry - we would advise that the proposed position of Huntsmaster of the Spider King be appointed by the Navarr National Assembly. Should this not be palatable to Conclave then we would ask that a Navarri Synod position be created to act as a Virtuous Counsellor to the Huntsmaster and any similar Navarr positions.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (244-22)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the [[fane]] offered by [[Arhallogen]], as discussed in the &#039;&#039;&#039;[[All_my_magic_friends#A_Fane_Fit_for_the_King_(Arhallogen)|All my magic friends]]&#039;&#039;&#039; wind of fortune. The opportunity outlined in that wind of fortune has a requirement that the title, &#039;&#039;Huntsmaster of the Spider King&#039;&#039;, be appointed by Declaration of Candidacy in the Conclave&lt;br /&gt;
&lt;br /&gt;
===Judgement 70===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Earna Pathfinder&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Navarr rejects the use of cruel tactics by Imperial armies. The Dance of Blood is in our past, not our future.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (246-84)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the &#039;&#039;Dance of Blood&#039;&#039;, a [[Army_qualities#Cruel|cruel]] army which was destroyed by the [[Jotun]] in 245YE. It also contributes to the long-running debate about the Empire&#039;s use of [[Army qualities#Cruel|cruel]] strategies, such as those employed by the [[Iron Helms]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 72===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Winifred Blackhawk&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We have lost Isaella&#039;s Dance, however let its sacrifice not be in vain. We ask the nation not to lose the knowledge of the Thornbound, knowledge that will be useful in our forthcoming fight against the vallorn. We should examine ways we might preserve it so we can use it again.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (302-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the [[Army_qualities#Thornbound|thornbound]] quality of [[Isaella&#039;s Dance]], who were destroyed by the Druj, as discussed in the &#039;&#039;&#039;[[Under eastern skies]]&#039;&#039;&#039; wind of war. It calls for a new Navarr army to be raised that employs the knowledge of [[Spring magic]] in service of the nation.&lt;br /&gt;
&lt;br /&gt;
===Judgement 73===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ironvigil Rikke the Relentless&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Imperial citizens, I call you to vigilance against the influences of Agramant. Cults of this malign eternal are known to move in several Imperial territories, and we know more are, as yet, undiscovered. Keep your eyes open. Keep vigilant. This eternal preys upon those who are hungry, hurt and alone. Guard each other.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1546-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Urges priests to remain [[Vigilance|Vigilant]] against the ongoing machinations of the wicked [[eternal]] of the [[Realm#Winter|Winter realm]] known as [[Agramant]] (among other names).&lt;br /&gt;
&lt;br /&gt;
===Judgement 74===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Konstantin Rabovich Bolotnikov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The idolatrous shrines in the Palace of Orieb should be destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (126-164)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Refers to the [[Apothecary_of_Orieb#Palace_of_Orieb|Palace of Orieb]]. The palace holds remnants of [[Apothecary_of_Orieb#Shrines_at_Orieb|shrines]] that were used in ceremonies by [[Druj]] [[Druj lore#Ghulai|ghulai]] to acquire [[vis]] from [[eternal|eternals]] and could, in theory, be restored.&lt;br /&gt;
&lt;br /&gt;
===Judgement 76===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brynmor Rootround&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Fear blooms in Therunin, but our kin remain! Our hearths roar outside the Druj&#039;s grasp, open to any Great Forest Orc. We offer them to resettle out of danger, and protect the young, old and weak through to Hercynia, Miaren and Brocéliande. We are grateful to deep Loyalty forged in blood. May the Spear of Pines rise as saplings again.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (332-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing conquest of Therunin by the Druj, as discussed most recently in the &#039;&#039;&#039;[[Under eastern skies]]&#039;&#039;&#039; wind of war, and the losses suffered by the [[Great Forest Orcs]] warriors, under the [[Great_Forest_Orcs#Military|Spear of the Pines]], who [[Under_eastern_skies#Objective:_Braid_the_Peoples|fought alongside]] the [[Black Thorns]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 77===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brynn Tendfallen&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Condemning the study of false virtues undermines the foundation of the Way. Ours is a practice of investigation and learning, not of blind dogma. If such study is found unbecoming of Cardinals then let them be revoked, &amp;lt;u&amp;gt;NOT&amp;lt;/u&amp;gt; condemned.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (176-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing crisis of faith around cardinals swearing an oath to carry an item hallowed with an aura of [[Malign_spiritual_presences#Peace|Peace]], as discussed in the &#039;&#039;&#039;[[A little understanding]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 78===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ingrid Talon-of-the-Mark&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Assembly of Nine have dabbled with malign spiritual forces in an irresponsible way. The General Assembly continues to act with reckless disregard for the finite resources in of the Empire. While this chaos continues we, your stormcrows, urge the people of Wintermark to heed the guidance of the National Assembly over the poor example set by the rest of the Synod.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (180-34)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing crisis of faith around cardinals swearing an oath to carry an item hallowed with an aura of [[Malign_spiritual_presences#Peace|Peace]], as discussed in the &#039;&#039;&#039;[[A little understanding]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 80===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vivane Knotes&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Prosperity demands a fair day&#039;s pay for a fair day&#039;s work. There are many entirely valid reasons why that fair pay can vary, but taking advantage of the desperate and impoverished is not one as far as Prosperity is concerned. The folk in Feroz may not heed us, but the people paying those folk to build their commissions can. If you can&#039;t find a way to pay them a fair recompense, this Assembly will be watching you and will ask how you&#039;ve used that money you saved to help the folk you short changed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (324-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing [[Send_for_me#Impoverished|impoverished]] nature of [[Feroz]], as discussed in the &#039;&#039;&#039;[[Send for me]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 82===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Chauntecleer Words&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let&#039;s help Drycastle. Last year this assembly asked the prosperous citizens of Dawn to channel their efforts towards the grand inspiration of the way in Bastion. Efforts have now stopped, in principle we could ask again.Instead however I would suggest there is a more modest but still worthwhile endeavour close to home. Senator Aramis Du Froste successfully commissioned the rebuilding of Drycastle, an impoverished Senate has distributed some funds but only a small fraction, and no more will come. There&#039;s a lot of work to be done in the Barrens, if the nation were to support their rebuilding of Drycastle as it did with the inspiration of the way - the remaining work would be finished in two seasons. Whilst Drycastle remains in ruins after the Druj desolation, it is an affront to our Pride. The nation should help Aramis rectify this.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (288-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing efforts to [[Rebuild Drycastle|rebuild Drycastle]], as originally discussed in the &#039;&#039;&#039;[[A_glorious_victory#Drycastle|A glorious victory]]&#039;&#039;&#039; wind of fortune, and the &#039;&#039;Grand Inspiration of the Way&#039;&#039; introduced in the &#039;&#039;&#039;[[Blood will thicken]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Judgement 83===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tren Meals&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; One year ago, this assembly asked its dedicants not support senate commissions whilst the senate determines what is crime, directs the militia towards criminality, and then profits from the resultant fines - this is a gateway to corruption. Since then the senate has received record fines, and senate members regularly complain to assembly goers to try and harangue us to change course - but at no point have they changed anything about their unvirtuous windfall. Conversely, we have suggested alternates such as auction of a commission slot with proceeds to the virtue fund, or taking only the proceeds of non-religious crimes. We re-affirm our commitment to this strike till something change, and ask the senate members not to bother us again until they are willing to negotiate. And if they don&#039;t, maybe our dedicants should look to this Assembly not senators to direct their labour.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (258-70)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing situation with regards to the way fines levied by the Magistrates contribute to the [[Imperial treasury]]. Also refers to the [[385YE_Winter_Solstice_Synod_judgements#Judgement_127|mandate]] enacted by &#039;&#039;&#039;Luca i Taziel i Riqueza&#039;&#039;&#039; to encourage the Senate to redirect these monies to the virtue fund, as originally discussed in the &#039;&#039;&#039;[[Forwards_and_Rewards#Fines_and_Funds|Forwards and Rewards]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Judgement 85===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; For too long we have abandoned the old ways. Those lessons, hard won by our forebears, lie forgotten beneath the altar of promises of dark power. We are Varushka and ours is to bargain - yes. But we have forgotten that not every bargain must be made. Forgotten that sometimes the cost is not worth it. We must learn again the joy of forging your own Path. Before we forget what it is to truly suffer.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (282-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 86===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Thisbe Welden&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The consecration of the Library of Hacynian welcomes scholars and historians far and wide. This event is a ripe target for agents of the Whisper Gallery. We encourage vigilant citizens to remain alert for dangers that might dwell in the shadows of Hercynia for this occasion, and to seek out the malice of agents of this cult before they are able to strike.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (392-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the consecration of the [[Advisor_on_the_Vallorn#The_Great_Library_of_Hacynian|Library of Hacynian]] with true liao, as discussed in the &#039;&#039;&#039;[[Little faith]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 89===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Yosephus Morningson&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; There are &amp;lt;u&amp;gt;Seven&amp;lt;/u&amp;gt; Virtues that guide the spirit, &amp;lt;u&amp;gt;Seven&amp;lt;/u&amp;gt; that lead to Great and Inspiring deeds. Yet there are Asaveans who know but one, others who know but six, while others claim a physical Labyrinth. We must not spread a distorted Way. We ask now for a mandate to send Priests of the Way to Asavea to proclaim the Seven Virtues, the Eight Doctrines, and the One True Way.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (214-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing efforts to spread the Way to Asavea, as discussed in the &#039;&#039;&#039;[[One of us]]&#039;&#039;&#039; wind of fortune, and also the [[The_Doctrines_of_the_Faith#The_Doctrine_of_Seven|Doctrine of Seven]] which defines the seven Virtues that guide the spirit through the Labyrinth of Ages.&lt;br /&gt;
&lt;br /&gt;
===Judgement 90===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagonet de Gauvain&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Don&#039;t steal from your neighbours. It&#039;s useful to the Empire to know that the Yellow Fist Adit mine can be expanded from Mareave into Jadefall in Skoura to take water from their lake. Mareave surely needs the water, and should it ever come to war with the Skourans then that&#039;s a decent strategem. But right now we&#039;re not at war with the Skourans, they&#039;re our neighbours. And Good Walder had a club for exactly the kind of person that steals from their neighbours rather than trades fairly. Don&#039;t steal from the Skourans, and the assembly can let our clubs rest easy.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (336-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the recent opportunity to construct an aqueduct in [[Mareave]], as discussed in the &#039;&#039;&#039;[[Million_miles_of_water#A_Long_Drift|Million miles of water]]&#039;&#039;&#039; wind of fortune, and also [[Good Walder]], the paragon of [[Prosperity]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 92===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Mel Bleak&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A representative of the Lepidean Library writ t&#039;Marcher Assembly, telling us they didn&#039;t want t&#039;do their jobs &#039;cos it&#039;ll make &#039;em sad. The Marcher Assembly agrees that if the librarians have neither the courage t&#039;face unwelcome truths nor the vigilance t&#039;seek out falsehoods, maybe this is a job someone else should be doin&#039;. We appeal t&#039;the pride o&#039; the monasteries t&#039;take a trip t&#039;the heart of virtue; t&#039; go t&#039;Bastion and while there, do the job these librarians don&#039;t wanna. A job worth doin&#039; is worth doin&#039; yourself. Show the Empire how a proud Marcher does a good job.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (122-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039;  References the ongoing fallout from the shock of [[Life of Vardas]], specifically the actions of &#039;&#039;Mattias of Virtue&#039;s Rest&#039;&#039;, as discussed in the &#039;&#039;&#039;[[Pride and paragons]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 93===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Friar John of the Mourn&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Marchers bury their seeds in the ground and not in their heads. We would know the story of Tom Drake, both heroic deeds and ugly truths. We hold Tom Drake to be among the greatest of our folk heroes. We would expect archivists to find a record of a life of virtue and Marcher ideals. However, we the Marcher national assembly do not lack for courage, and should the Lepidean scholars find something unsavoury then we shall face that most unwelcome truth. We may be steadfast, even stubborn in your beliefs, but the Marcher people will not be accused of being ignorant.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (118-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing fallout from the shock of [[Life of Vardas]], specifically the delay on the research of the historic [[the Marches|Marcher]] [[general]] Tom Drake, as discussed in the &#039;&#039;&#039;[[Pride and paragons]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 95===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Harwyn Eternal&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; They say the Dance is ended. But we are Navarr. We know that the Dance never ends, it simply changes. Soldiers of Isaellas Dance. Warriors of the Spears of the Pines. You have fulfilled your oaths. Your have paid a price in blood and lives. You have earned your rest. But if there are still those of you who feel the drive to take up arms, whose oath of thorn and vate and vine calls them to battle once more. We implore you to prepare. People of Navarr. People of our Kin in the Great Forest. The Druj stand in the way of our progress. They defy our goals and oaths. They threaten all we care for. And they have shown us what the steps in the Great Dance still to come to entail for any war waged against them. Death. As we rebuild, as we prepare, let us not do so as Navarr and Great Forest orc apart, but do so side by side. Our spears together, in a Dance of Pines.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (324-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing conquest of Therunin by the Druj, as discussed most recently in the &#039;&#039;&#039;[[Under eastern skies]]&#039;&#039;&#039; wind of war&lt;br /&gt;
&lt;br /&gt;
===Judgement 96===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let us welcome our neighbours, the Great Forest Orcs who have settled in Hercynia and those beyond. Spread the word that our hearths are open to them. Let us share our stories of heroism and hear their own. At the Autumn Equinox, Elik and Savra of the Great Forest Orcs met with the Ravenseer and a small number of Kallavesi mystics, in a meeting facilitated by Navarr. I had the privilege to sit in attendance. We spoke of our swamps, of Wintermark&#039;s heroism, and of our weirwood groves. We all left with more questions than answers and it was clear we could learn more from each other if we have the courage to ask. In this storm of conflict and treachery in the wider Empire, let us seize this opportunity to forge a new bond - To build up our fellows so that we may both benefit from each other&#039;s culture and knowledge.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (266-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing conquest of Therunin by the Druj, and specifically a call to action for Wintermark to aid the [[Great Forest Orcs]], as discussed most recently in the &#039;&#039;&#039;[[Under eastern skies]]&#039;&#039;&#039; wind of war.&lt;br /&gt;
&lt;br /&gt;
===Judgement 97===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Caoimhe Tendfallen&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; To declare the act of agreeing to experience and study an aura for a year, without the intent or expectation to promote it, as blasphemy or heresy is an attack on the nature of the Way. It declares knowledge complete, defangs the counsel of doctrinal reform, and makes investigative theology illegal.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (120-36)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing crisis of faith around cardinals swearing an oath to carry an item hallowed with an aura of [[Malign_spiritual_presences#Peace|Peace]], as discussed in the &#039;&#039;&#039;[[A little understanding]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 98===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Caewel Novarion&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Great deeds are eternal and some of the greatest deeds Dawn has achieved is as part of the Empire. We should aspire to Glorious acts that benefit the Empire as a whole and not just Dawn itself. I call upon the people of Dawn to undertake quests to the other nations of the Empire and discover glorious deeds we can do to benefit those nations.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (190-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Discusses the nature of [[glory]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 99===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aethelric the Grounded&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Opportunities for Virtue can come at the most unexpected of moments and it is the mark of true Heroism to embrace those opportunities with both hands. During the Autumn Summit of 386YE, Urvakki Taivasbarn rose to the challenge and provided desperately needed supplies of Prismatic Ink to the Anvil Hospital. In doing so, fifty Imperial citizens were spared either death or life-changing injuries from disposing of deadly black glass. It is often not enough to be in the right place in the right time. It is crucial to be the right person as well. Urvakki was such a person and their instinctive Courage and Loyalty towards their fellow citizens is hereby acknowledged and heartily encouraged.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (228-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; It&#039;s not clear if this was intended to add Urvakki Taivasbarn to the [[Heroism#Chronicle_of_Heroism|Chronicle of Heroism]] or just to recognise their deeds. The [[judgement]] of [[Rewarding]] exists as a way for the Synod to reward citizens who perform virtuous acts.&lt;br /&gt;
&lt;br /&gt;
===Judgement 100===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Taddea Ginori&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Virtue demands action. Let exemplars not be person, but an act. A choice made in virtue that we can point to as exemplary without the need to measure the entire sum of a person&#039;s life. Let us say &amp;quot;this was an exemplary moment of virtue and here&#039;s why.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (585-894)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Contributes to the debate around the role of paragons and exemplars, more widely discussed in the &#039;&#039;&#039;[[Pride and paragons]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Judgement 104===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lars Makorov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; With the Thule and the vallorn at our borders it would be both wise and vigilant to ensure that the citadel in Volodmartz be funded as a matter of great importance.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (218-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Citadels are a recent innovation in the construction of [[fortification|fortifications]], as discussed in &#039;&#039;&#039;[[The_war_of_thorns_and_flowers#All_Along_the_Watchtower|The war of thorns and flowers]]&#039;&#039;&#039; wind of fortune, which provide significant protection to a [[territory#regions|region]] rather than a [[territory]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 105===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Mikael Reskovich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Husks are travelling north into Varushka following the defeat of the Schlacta of Rot. We must practice vigilance at this time, and ensure that all interactions and sightings are noted and reported to local priests and wardens. Be alert to all dangers, within and without.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (288-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Refers to the death of the Schlacta of Rot, also known as the Deadwood Knight, and the repercussions of its death, as discussed in the &#039;&#039;&#039;[[Mistaken_for_strangers#Death&#039;s_Reprise|Mistaken for strangers]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 107===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vauraus &amp;quot;Prosperity&#039;s Forge&amp;quot; Korppitkotka&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; At the Summer Solstice 386YE, a herald of the eternal Estavus, at our behest, provided plans for how the Pride of Ikka&#039;s Tears could be expanded into something that the people of Wintermark could be truly proud of. They suggested a location that a deep shaft could be dug. For Pride, Prosperity, and Ambition we want to make the most of the resources we have. But Vigilance and Wisdom demand that we understand what we can before we make that decision. To understand if there is any basis to the doubts that have been raised. We call on the icewalkers to investigate the mine, for the mediators to talk to the miners, and the scops to gather the stories, such that we may better understand whether to proceed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (196-167)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the opportunity identified by &#039;&#039;Architect Noether&#039;&#039; to establish a new mining shaft at the [[Pride of Ikka&#039;s Tears]], as discussed in the &#039;&#039;&#039;[[Metal_and_stone#Pride_of_Ikka&#039;s_Tears|Metal and stone]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 109===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Teleri Thornweaver&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The marshes of Therunin have taught us how to live where other struggles. Now strange waters rise in Madruga, and the Freeborn face what we know well. We encourage our people to offer aid to the Freeborn of Madruga, sharing our skills to help them adapt to the strange new marshes rising in their land. This is a chance to show Loyalty to our Freeborn friends, and Prosperity through Wisdom.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (296-20)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the strange new marshes of [[Madruga]], as discussed in the &#039;&#039;&#039;[[Made anew]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 110===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Alfredo Barossa&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Loyalty to the Empire, in times of crisis, is demanded of all citizens. We face war on all our borders, a new Throne, financial crisis, and Generals who act with their own, not the Empire&#039;s, interest at heart. If we are to stand, we must unite. Loyalty cannot be compelled, but it must be expected to the Empire.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Withdrawn at the request of the raising priest (52-82)&lt;br /&gt;
&lt;br /&gt;
===Judgement 111===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nikolovich Drakov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Askeh was rehabilitated, the Loyalty Assembly stated (J179 Sum 386) &amp;quot;she is no more a risk to virtue then any other Imperial citizen&amp;quot;. In Autumn 386 Highguard declared &amp;quot;To senselessly torment or mutilate a fallen foe is an act of hatred and vengeance.&amp;quot; Despite this, last summit, disputes over Askeh led to many Highborn deaths which multiple inquisitions will investigate. These divisions have led a Highborn Priest to warn the Militia &amp;quot;Highguard is riddled with heresy&amp;quot;. As the Grey Pilgrims return home I ask them to ask their siblings the difficult questions and expose lies. May their actions free Highguard from the internal rancour it finds itself mired in and reports of heresy.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1016-184)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References [[386YE_Summer_Solstice_Synod_judgements#Judgement_179|Judgement 179]] raised by &#039;&#039;&#039;Rinnah of the Shattered Tower&#039;&#039;&#039; during the Summer Solstice 386YE.&lt;br /&gt;
&lt;br /&gt;
===Judgement 112===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Mael of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wisdom knows all knowledge is incomplete - the Wisdom Assembly commend their fellows of the Sanguine Shields to gathering information on the beasts of the Grendel - this was virtuous and wise in itself. But, if that sodality should desire to continue this good work, the Empire&#039;s knowledge of our enemies&#039; alliances with the realms is incomplete indeed. If the priests of wisdom are willing, let them go to the veterans of the Empire and gather tales of what heralds fight with the Jotun and Druj, what boons were used against our armies, what indications of their alliances were seen with the eternals. And if they cannot? We thank them nonetheless!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (204-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the [[386YE_Autumn_Equinox_winds_of_fortune#Ways_and_Means|Sanguine Shields]], a small sodality whose work has revealed information about the [[Dire Astacid|dire astacid]] and the [[Ghohlbrorn|ghohlbrorn]]. It urges them to continue their research, but it should be noted that the resources of the Sanguine Shields are much more limited than those available to the [[Historical_research#The_Department_of_Historical_Research|Department of Historical Research]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 113===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rafe&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We commend the courage of the heroic captains that supported the Sumaah Republic in thwarting the Asavean blockade of their ports. When a hero commits to a path they see it through to the end and the blockade is not yet broken. Let those captains who feel the call of this cause continue to courageously defend our allies in virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (298-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing efforts of [[fleet]] captains to [[Voyage#Thwart_the_Blockade|thwart the blockade]] on the [[Sumaah Republic]], as most recently discussed in the &#039;&#039;&#039;[[Friend_of_mine#War_and_Salt|Friend of mine]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 114===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Trencher Shoulder in the Cold&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wintermarkers! The need for the Way in Asavea is needed more than ever. All are implored to speak to your relatives, your friends and acquaintances to help find those in Asavea that are receptive to the words of the Way. Follow in the path of the sevenfold and the Loyalty Assembly. We all need to work together to see this achieved.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (200-16)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing efforts to spread the Way to Asavea, as discussed in the &#039;&#039;&#039;[[One of us]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 115===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Azir i Shartha i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; With the renewed focus on inspirational figures past and present, we must work to celebrate the virtuous amongst us. Inquisition can and should be a tool in doing that. We welcome the Conscience&#039;s motion that passed Senate Friday night, Winter 386YE. This lays down a new sanction - a &amp;lt;u&amp;gt;Judgement of Exaltation&amp;lt;/u&amp;gt;. Inquisiting not just to determine innocence but to laud virtue; to celebrate great deeds and great people. An exhalation that passes with a greater majority will be entered on a new roll of honour, documenting the virtuous.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1332-38)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the [[386YE_Winter_Solstice_Senate_sessions#Create_Judgement_of_Exaltation|motion]] to create a new judgement raised by &#039;&#039;&#039;Richard&#039;&#039;&#039;, in her last motion as [[Conscience of the Senate]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 118===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Travid Longest Path&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Empire armies march west, leaving Therunin alone in hand of the Druj. Those who can fight and choose to - bear arms. Those who cannot should seek sanctuary amongst our neighbours and find safety in our wayhouses. Land can be reclaimed - our people cannot! Survival is not cowardice, it is loyalty to the future. We will one day seize back. Help Thornsong and House of Healing carry their work to safety, let the knowledge and legacy of Therunin outlast the Druj&#039;s grasp. We will not all what happened in Liathaven to happen here. We are the shield, the thorn and the song that will not die. You cannot abandon who you are - and we are Therunin!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (331-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039;References the ongoing conquest of Therunin by the Druj, as discussed most recently in the &#039;&#039;&#039;[[Under eastern skies]]&#039;&#039;&#039; wind of war. See also [[#Judgement 150|Judgement 150]], among others.&lt;br /&gt;
&lt;br /&gt;
===Judgement 119===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ignacio i Zuhri i Erigo&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We cannot reignite the grand rivalry between Oran and Siroc without Siroc. Once it is reclaimed, let us float the City of Sails upon the Bayou. Let the prideful people of Madruga lift each other up, and a new Siroc stand as testament to the Ambition of a nation rebuilding. We will rebuild Siroc.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (118-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the destruction of [[Madruga#Siroc_(Ruined)|Siroc]] and the rebuilding of [[Feroz#Oran|Oran]], as discussed in the &#039;&#039;&#039;[[Send_for_me#Wharfage_of_Oran|Send for me]]&#039;&#039;&#039; wind of fortune. [[Madruga]] is not currently under Imperial control; one region is claimed by the [[Children of Wrecks]] and three more are currently uncontrolled.&lt;br /&gt;
&lt;br /&gt;
===Judgement 122===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ilai&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Auras are tools of teaching and inspiration. It is blasphemy to teach false virtue. It is &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; blasphemy to be taught false virtue. We should condemn the fools so dedicated to lesser qualities that they create auras of malign inspiration. Those who come under their influence should be granted opportunity to turn back to virtue. &amp;lt;u&amp;gt;Condemn&amp;lt;/u&amp;gt; the dedicated teachers.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (656-308)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing crisis of faith around cardinals swearing an oath to carry an item hallowed with an aura of [[Malign_spiritual_presences#Peace|Peace]], as discussed in the &#039;&#039;&#039;[[A little understanding]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 125===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aramis du Froste&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Dawnish in the Barrens throw open our doors to refugees from Therunin. To rest in our beds, to eat at our hearths, and to prepare for battles to come. In concert; the troubadours, priests of Dawn, will descend to the Barrens-Therunin border, to offer spiritual support to refugees, and to &amp;lt;u&amp;gt;make ready&amp;lt;/u&amp;gt; to march into Therunin as a tide of virtue to wash away the horrors of the Druj.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (212-74)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing conquest of Therunin by the Druj, as discussed most recently in the &#039;&#039;&#039;[[Under eastern skies]]&#039;&#039;&#039; wind of war. See also [[#Judgement 118|Judgement 118]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 126===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Geoffrey Orchard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Vigilant Marchers have done a grand job watching out for cultists of Blood-on-the-Snow. The cultists killed Gerraint Black - whose life was given defending our soil. Let&#039;s do him proud. The cultists are not gone yet! Keep eyes out in Upwold and Mitwold, especially near regios. Let&#039;s not leave the job half done.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (126-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Refers to the ongoing machinations of [[Agramant]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 128===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Luca i Taziel i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We could not vote against ceding Feroz, even those of us who wanted to. But now, the Freeborn Assembly has the right and duty to veto the ceding of Freeborn territory. We cannot allow the hearth and homes of Segura to be lost. That is not Prosperity, that is not Pride. We will veto the ceding of Segura, should we have to.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (114-16)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Refers to the proposed treaty with the Lasambrian [[Jotun]], presented in the &#039;&#039;&#039;[[So far so fast]]&#039;&#039;&#039; wind of fortune. In the end, the [[Senate]] chose to [[386YE_Winter_Solstice_Senate_sessions#Ratify_Lasambrian_Treaty|rejected the treaty]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 129===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dag Kinnad&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Ravenseer asked Mystics of Ishal to find magical means to protect Kallavesa. They returned with the plan to build a fane to Sadogua. Sadogua has shown good trust, granting full power of Dripping Echoes of the Fen to Kallavesa. Mystics, mages, Champion of the Mark, Archmage of Night, Grandmaster of Rod and Shield have agreed. Their oath requires &amp;quot;Big Magic&amp;quot; over Kallavesa, an arcane projection to encourage citizens to create delicious concoctions of food and drink. Those who represent the traditions of the Mark show great Courage and Wisdom following the example of forward-thinking of Isebrad. The stormcrows of Wintermark support the casting of this ritual.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (118-20)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the [[arcane projection]] cast on [[Kallavesa]] this season, with some details in the &#039;&#039;&#039;[[387YE_Spring_Equinox_interlude#Feast_For_Kallavesa_(Kallavesa)|Spring Equinox 387YE interlude]]&#039;&#039;&#039;, as well as ongoing relations with the [[eternal]] of the [[Realm#Night|Night realm]], [[Sadogua]], and restrictions placed on the use of [[Dripping Echoes of the Fen]]. The specific matter of [[Kallavesa]] is discussed in the &#039;&#039;&#039;[[Patterns of fairytales#Meeting of minds|Patterns of fariytales]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Judgement 130===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Keziah of the Suns of Couros&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Seeing the crisis unfolding in Therunin we, the Highborn assembly, ask the chapters of Reikos to open their doors to the Navarr and Great Forest orcs who seek safe refuge. Let us welcome those in need with a benevolent spirit. Be proud to support our neighbours.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (616-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing conquest of Therunin by the Druj, as discussed most recently in the &#039;&#039;&#039;[[Under eastern skies]]&#039;&#039;&#039; wind of war. See also [[#Judgement 118|Judgement 118]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 131===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dolce di Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; There is an opportunity to make the Great Chains of Sarvos even stronger. The Chains have protected not just Sarvos, but the League. We have held strong against the threat of the Grendel at our part of the Bay of Catazar. Let us not find ourselves lacking in vigilance, may we choose the ambitious way and choose to keep our nation strong. We ask our great citizens to donate to this great cause.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Withdrawn&lt;br /&gt;
&lt;br /&gt;
===Judgement 134===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Toby Tanner&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Loyalty does &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; hold people to loyalties against their will. The implication of Judgement 127 Autumn 386YE was incorrect. Hal Talbot might be a shit, but his Loyalty is not in question. It is now up to the farmers to make their choice, and let that be the end of it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (86-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the revocation of &#039;&#039;&#039;Hal Talbot&#039;&#039;&#039; as Senator for Mitwold, as discussed in the &#039;&#039;&#039;[[Rebels_and_loyalists#Eyes_of_Loyalty|Rebels and loyalists]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 135===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Larkin Otterways&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The loyalty assembly condemns the practice of holding people to loyalties against their will. You do not get to decide what someone else is loyal to. However we still teach to despise betrayers. If someone publicly swears a loyalty and then betrays that bond, then there might be rightfully chastised. We oppose the implication in judgement 127 Autumn 386YE that a person&#039;s loyalty can be assumed and that they can be revoked for failing to live up to that, but fully support the clarification in judgement 134 Winter 386YE. The original wording was misleading.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (432-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the revocation of &#039;&#039;&#039;Hal Talbot&#039;&#039;&#039; as Senator for Mitwold, as discussed in the &#039;&#039;&#039;[[Rebels_and_loyalists#Eyes_of_Loyalty|Rebels and loyalists]]&#039;&#039;&#039; wind of fortune. This seems to be a clear statement in support of the [[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|eyes of Loyalty]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 137===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Pretending there is no problem shows no Vigilance and lacks Courage. Refusing to shape the future fails Ambition, saying &amp;quot;nothing can change&amp;quot; holds little Wisdom. Loyalty is lost when a portion of our nation is ignored. Prosperity decries belittling our kin while reaping the reward of their work. Almost 3 years ago, Meri stated - on my behalf - that the Marcher Assembly knew the importance of Marchers working their land. She asked the nation to consider the plight simmering under Mournwold hillsides. The Pride Assembly agreed. We are not afraid of the dry field we know will never go away. We are not afraid of the lit match either. We know slash-and-burn well; a swiddon is a rich field for new growth. So we stand with the miners of the Mourn, recognise their Pride, and their right to a voice. It is time the Marches did as we always do; face hard questions head on, and take the difficult first step to change.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (68-30)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the controversial, ongoing efforts of the miners of Mournwold to be enfranchised, as discussed in the &#039;&#039;&#039;[[Rebels_and_loyalists#Ore_Hills_Rebels|Rebels and loyalists]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Judgement 138===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Paulus Adelaar von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Citizens of the League! Our siblings-in-Liberty, the Gemeinwesen, the Commonwealth, battle the slaving Princes of Jarm. We, the assembled Bishops of the League exhort you to welcome Commonwealth visitors in our cities, cafes, and salons. Citizens! Commonwealth and Empire, we each have our own wars to fight against the slavers - Plenum or Principalities - and Virtue &amp;amp; Common Good differ profoundly, but here and now let us build up the Tower of our Friendship on the rock that is Liberty.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (250-20)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This appears to be a clear statement exhorting the people of the League to welcome visitors from the [[Commonwealth]], as proposed in the &#039;&#039;&#039;[[According_to_principle#And_Finally...|According to principle]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Judgement 140===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kasimir Vukovitch von Temeschwar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Cults of Agramant are spread in a web across the Empire, lauding the taste and euphoria of eating human flesh. They are not &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; blood-soaked pawns, gnawing on bones. Some are gourmet butchers or members of invite-only secret dinner clubs. They are eloquent, and they are laughing at us. The first sect in the network, the hub, is burrowed into the flesh of Holberg like a tick and using the casual attitude and jokes about &amp;quot;special sausage&amp;quot; to practice their vile ways right under our noses. We must dig this sect out like the ticks they are, with fire, blade and ruthless, relentless vigilance.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (152-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Refers to the ongoing machinations of [[Agramant]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 142===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eirlys Ashes Blaze&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Druj are an enemy of everything the Navarr strive to achieve. They block our path to the vallorn, torment the septs who might walk the Way, and bring ruin to every land they touch. For as long as they endure, our Ambition is shackled, our Vigilance is tested, and our Loyalty strained. The Navarr must commit to the destruction of the Druj - not out of hatred or vengeance, but out of Virtue. Let our actions be guided by Courage and Wisdom as we close the front in the east, liberate the oppressed, and clear the way to finally end the vallorn. The road forward leads through the Druj. It&#039;s time we found the Courage to commit - and take the steps.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (278-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 143===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Yrkja Riansson&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; People of Wintermark, words have always been our weapons. Imperial law has always been our law. The law is our blade, our cudgel, and our shield. Hold fast to our traditions. No blood shed for bloodshed&#039;s sake.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (236-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 144===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lady Laudine du Lac&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Earl of the Grove respects love and glory, but he does not mention the virtues. Wisdom teaches us that all knowledge is incomplete and this assembly invites the earl or his representatives to discuss the virtues and learn from each other.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (146-58)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the [[Legendary_beasts#Sphinxes_and_Manticores|manticore]] known as the Earl of the Groves, as discussed in the &#039;&#039;&#039;[[Hard_to_find#The_Earl_of_the_Groves|Hard to find]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 145===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lady Abreya De Lagriffe&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A legal act and a virtuous act are distinct. An illegal act undertaken with virtuous intent, though it may be condemned by the Senate, should not be condemned by the Synod. It is the Senate&#039;s purview to prosecute those who breach the law, it is the Synod&#039;s purview to celebrate those who champion the Way.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (112-88)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Seems to contribute to ongoing discussions around Imperial law, including the [[judgement]] of [[Condemnation]], and the practice of [[Member_of_the_Synod#Clemency|Clemency]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 149===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sindri&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Gisli, named &amp;quot;The Provider&amp;quot; for his Prosperity in replenishing the warchest of Wintermark with herbs after it had run dry, is a Hero and is therefore recognised as such by this Assembly. For feeding the Thule, ending their starvation and saving countless lives. For building cultural and academic bridges with the Commonwealth to share their knowledge with the Empire. For providing substantial liao to Axos, to bring them closer to the Way. For participating in every raid against slaver nations to break the chains of slavery. We are Proud to enter Gisli, the Provider, to the Chronicle of Heroes.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (222-28)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Gisli the Provider has been added to the [[Heroism#Chronicle of Heroism|Chronicle of Heroism]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 150===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Raewyn Eternal&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Citizens of Therunin, hear your guides. The Druj have come. If you cannot fight, seek immediate refuge with our Imperial neighbours. Highguard, Urizen, and Dawn have thrown their doors open for us. If you can fight, stay and harass the Druj with stealth, ambush and the arts of guerrilla warfare we are so adept at. All refuge offered to Navarri is extended to our oathsworn siblings of the Great Forest Orcs, bound in blood and ink as we are.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (336-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing conquest of Therunin by the Druj, as discussed most recently in the &#039;&#039;&#039;[[Under eastern skies]]&#039;&#039;&#039; wind of war. See also [[#Judgement 118|Judgement 118]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 151===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Fredegar Bloodmouth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Hue and cry! They come from the deep, they prey indiscriminately, and they are very hard to kill. Citizens of the Marches, especially any living or with business on the coast of the Gullet, do not attempt to interact with the so-called &amp;quot;Husks of the Deep&amp;quot;. Do not travel to the coast, do not travel along if you are on the coast, and seek the assistance of both shatter magician and a chirurgeon if you come into contact. Furthermore, this assembly directs the beaters to beat the bounds of the Gullet&#039;s coast, offering assistance to all those needing it and dealing with the husks with poisons and venom if only absolutely necessary, as there is evidence they are still alive. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (118-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the strange husks sighted following the earthquake in the Gullet, as discussed in the &#039;&#039;&#039;[[Rumblings in the Gullet]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 153===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rhisiart Dancewalker&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Sacrifice is the soul, heart and blood of Navarr. We bleed, grieve and stand tall for the choices we make. But we are not the only ones who sacrifice, with the nation of Varushka losing its children for Therunin. Alderai the Fair and all warriors of the Iron Helms sacrificed all. We honour their sacrifice and welcome all who stood with us to our hearths forever. In sacrifice we grieve, in courage we remember.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (289-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the loss of the [[Iron Helms]] in [[Therunin]], as discussed in the &#039;&#039;&#039;[[Under eastern skies]]&#039;&#039;&#039; wind of war&lt;br /&gt;
&lt;br /&gt;
===Judgement 154===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Bartholomew Lynes&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The assembly notes with interest the proposals and propositions of Baas Sterner of the Coalition of Stone and Struggle. Obviously the citizens of the League will make their own minds as to whether to invite the Strugglers into their cities, however for what it is worth the Assembly&#039;s position is that we should enthusiastically welcome them. Key to Prosperity is knowing the value of your own work, discussion with the Strugglers can only help in that endeavour for those labourers working on the roads. The price of labour may change or it may not, depending on the strength of the arguments at play - but the negotiation should be as well informed as possible. We would be interested to see what further proposals the Baas may present, and also would suggest that discourse between themselves and the Sodality of the Riding Tide would be of mutual benefit.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (154-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the offer made by &#039;&#039;Baas Sterner&#039;&#039; to provide labour for [[Construct Curstag&#039;s Way|Curstag&#039;s Way]] in return for access to the workers of League [[business|businesses]], as discussed in the &#039;&#039;&#039;[[Hammers_and_boxes#Labour|Hammers and boxes]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 155===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rhesa&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The hostels of Virtues Rest were built as inspirational sites of pilgrimage and the white roads were built to allow people to easily travel to the hostels. Whether the hostels rest pilgrims or those fighting our wars doesn&#039;t change their inspiration, or their symbol as a beacon of the Way. We call to the people to remind them that structures are both functional and inspirational and can support the rest and recovery of both body and soul.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (428-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the [[Remodel Virtue&#039;s Rest|remodelling]] of [[Bastion#Virtue&#039;s_Rest|Virtue&#039;s Rest]], as discussed in the &#039;&#039;&#039;[[The_war_of_thorns_and_flowers#Salvation_of_Souls|The war of thorns and flowers]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 156===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jared of the Suns of Couros&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Prepare for malice, yet thwart malice before it strikes against you. Highborn! The Druj are once again at our borders. We must defend the Reikos-Therunin border and make ready to march as a tide of virtue to wash away the horrors of the Druj. Remember exile!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (438-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing conquest of Therunin by the Druj, as discussed most recently in the &#039;&#039;&#039;[[Under eastern skies]]&#039;&#039;&#039; wind of war&lt;br /&gt;
&lt;br /&gt;
===Judgement 157===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Cynerik&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Wintermark Assembly supports Cormack Dun in his ambition to found a school for artisans, named &amp;quot;Runesmiths Caution&amp;quot;. We call upon the faithful to seek opportunities that the school may further build up our artisans and find better ways to work so that they may advance the Runesmiths Law. Wayland &amp;quot;Runesmiths Caution&amp;quot; was an artisan who broke his oath, sharing the secrets of Runesmiths law outside the nation. The school will teach winterfolk runelore and the story of Wayland as a cautionary tale.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (230-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the powerful &#039;&#039;geas&#039;&#039; which binds those who study [[Wintermark_economic_interests#Runesmith&#039;s_Law|Runesmith&#039;s Law]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 158===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Cadoc Thornwatch&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Navarr National Assembly recognises the unease cause by the Last Battle wayhouse and the concern of the Karass. We encourage Navarr who visit or pass through the Bleaks to make clear - by action and word - that this wayhouse stands against the Druj, not the Karass. Trade fairly, build bridges. The Last Battle was built to fight the vallorn and protect the east. Let all who dwell nearby know this is our purpose.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (282-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the wayhouse built in [[The Barrens#The Bleaks|the Bleaks]] and the response of the Karass sept, as discussed in the &#039;&#039;&#039;[[Hard_to_find#Who_Would_Dare_To_Go|Hard to find]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 160===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Mikal the Seeker&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Stormcrows of Wintermark. The Hero SAAVI, thrice-named SHATTERSPEAR, QUIVERBUTT, and HEROES&#039; CHAMPION should be recognised for her great heroic deeds in pursuance of the virtues and the collective Pride of Wintermark. Fierce though she was in battle, and wise though she was a stormcrow to her hall, it is her initiating of the Chronicle of Heroes, and her reverence to tending the rites of the Tree of Names that bear exceptional recognition. Let our grandchildren&#039;s grandchildren be as inspired by SAAVI as we are, let her name be entered in the CHRONICLE OF HEROES.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (120-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Adding a name to the [[Heroism|Chronicle of Heroism]] requires a greater majority.&lt;br /&gt;
&lt;br /&gt;
===Judgement 162===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Damascius&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let the call ring clear from the mountains - Morrow, Urizen, throw open the spires and citadels to our siblings of Therunin. Healers, priests, mages - tend our Navarr and Great Forest Orc comrades. Let them rest, recover, join us at the borders and wait. Therunin is not abandoned. In strength, in Virtue, in time, we will return.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (172-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing conquest of Therunin by the Druj, as discussed most recently in the &#039;&#039;&#039;[[Under eastern skies]]&#039;&#039;&#039; wind of war&lt;br /&gt;
&lt;br /&gt;
===Judgement 163===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Arianwen Thornfield&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Citizens of Therunin, we are not accepting defeat but adapting our strategy and will try anew when the time is right. I call upon fellow courage priests to travel to the refugees on the borders to bolster their courage against the fear and hatred so readily wielded by the Druj. In strength, in virtue, and in time, we will return.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (120-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing conquest of Therunin by the Druj, as discussed most recently in the &#039;&#039;&#039;[[Under eastern skies]]&#039;&#039;&#039; wind of war&lt;br /&gt;
&lt;br /&gt;
===Judgement 164===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Delara i Fijadoz&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Assembly of the Way recognise the Recogniser Sect of the Printers&#039; Guild and thank them for taking up the missed opportunity to create the Mistress of Monuments for the betterment of the Empire, and recognise them for their prosperity in funding the position.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (110-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the [[Mistress of Monuments]], a title that can commission [[edifice|edifices]] smaller than ten wains, originally suggested in the &#039;&#039;&#039;[[Forwards_and_Rewards#Small_Monuments|Forwards and Rewards]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 165===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Hildelith Kaukosdottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Loyalty Assembly recognise Veikko Bondforger as our &amp;lt;u&amp;gt;Oathkeeper&amp;lt;/u&amp;gt;. They are asked to record oaths sworn into the Book of Oaths and keep those who swear these oaths to their word.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (232-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Veikko Bondforger is a former Cardinal of Loyalty&lt;br /&gt;
&lt;br /&gt;
===Judgement 166===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Gwenllain Heart&#039;s End&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Guides of Navarr. Urizen, Dawn and Highguard have thrown open their doors to the Great Forest orc and Navarr refugees of Therunin. Go to our displaced peoples, bolster their spirits and show them their Dance is not over! Tend their souls and in Virtue drive out the Fear and Hatred to Druj so readily offer. In strength, in virtue, and in time, we &amp;lt;u&amp;gt;WILL&amp;lt;/u&amp;gt; RETURN.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (374-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing conquest of Therunin by the Druj, as discussed most recently in the &#039;&#039;&#039;[[Under eastern skies]]&#039;&#039;&#039; wind of war&lt;br /&gt;
&lt;br /&gt;
===Judgement 168===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lepidina&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Empire is considering driving a large herd of cattle to Mareave. If they do so it will pass through Spiral not this season, but next. In vigilance, we should consider our experiences with livestock in the vicinity of the {{Black Plateau}} to anticipate problems and propose solutions before they get there.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (168-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the potential danger of leading cattle through the [[Spiral#The_Black_Plateau|{{Black Plateau}}]] as part of a cattle drive, as discussed in the &#039;&#039;&#039;[[Million_miles_of_water#A_Long_Drive|Million miles of water]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 169===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Bryce the Hare&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Vigilance demands we seek to eliminate threats before they strike and disregard those that choose not to take action. Cultists of Agramant mock and deride the Empire&#039;s treatment of cannibalism, they feel empowered to act without fear because we continue to endorse it. The Vigilance Assembly urges the Senate to make cannibalism illegal, and let the virtue of its practitioners be challenged.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (279-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing machinations of [[Agramant]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 170===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aristeia Starchaser&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The stars, their tulpas, and associated cultists have been, over the past two years, increasingly able to affect the souls of those who interact with the stars - willingly or not. I urge all priests to be like starlight and use the ceremony of insight to check the souls of those who might have been affected by star interactions. The Wanderer has taken souls, preventing them from entering the Labyrinth. An Urizen soul has had a strength five spirit on it following a transformation involving the Lock and the Door combined. And this summit, Claw cultists have been able to leave the Mark of the Claw on those they interacted with. Be Vigilant astronomancers. Include your priests as you will need them now.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (858-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; A discussion of the magical tradition of [[Astronomancy]], and potential spiritual threats related to it.&lt;br /&gt;
&lt;br /&gt;
===Judgement 172===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Galene Netherwatch&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; People of Redoubt, prepare for storms. The cultists of Siakha bring blood and lightning; we must hold against them. Secure your spires, citadels, and temples. If you need to leave, your fellows in Zenith, Morrow, and Spiral. Be Vigilant, be Proud, be Loyal.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (230-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the storms unleashed by the Children of Wrecks on [[Redoubt]], as alluded to in the &#039;&#039;&#039;[[387YE_Spring_Equinox_interlude#Foam_and_Floods_(Redoubt)|Spring Equinox 387YE]]&#039;&#039;&#039; interlude&lt;br /&gt;
&lt;br /&gt;
===Judgement 173===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Asier i Elia i Guerra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Freeborn of Kahraman and Segura, the Lasambrians are at our borders: all knowledge is incomplete and yet we must act, ready to respond to what may be. Be prepared, be vigilant, cleave to your Courage and take strength from the Loyalty that binds us as a people, and indeed an Empire, together!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (64-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the Lasambrians, who have engaged in ongoing treaty negotiations with the Empire, as most recently discussed in the &#039;&#039;&#039;[[So far so fast]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 178===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Slavomira Koslov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We call to action priests to assist in clearing the haunted Spires of Solokha in Axos with the aims of aiding our ally and fostering relations in virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (124-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the efforts to cleanse the ruins of Solokha, as discussed in the &#039;&#039;&#039;[[It_never_happened#Cleansing_the_Ruins|It never happened]]&#039;&#039;&#039; wind of fortune. As the mandate - [[#Judgement_25|Judgement 25]] - did not achieve a greater majority, it is not possible for Varushkan congregation owners to contribute towards cleansing the ruins directly.&lt;br /&gt;
&lt;br /&gt;
===Judgement 181===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Creighton Blackewater&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We, the Marcher Assembly, exalt the virtue of Gerraint Black, Guardian of the Prosperity of Afal. He courageously stood against overwhelming numbers of Agramant cultists, protected the Copse of the Bone Birch regio, and saved the Ashill militia. The devastating strength of his Summer mastery consumed both him and the attackers in a ball of Summer fire, leaving only his staff behind. Gerraint Black we exalt thee.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (86-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 182===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Velko Perunovich Razoradze&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; After a warning from Wintermark that animals are attacking citizens and that this madness may spread to Varushka, we call upon the inspiration of Zoria to use our wisdom to ask what the right question is and whether this has happened before.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (106-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing peculiarity of beasts attacking, as discussed in the &#039;&#039;&#039;[[Patterns_of_fairytales#Animal_Magic?|Patterns of fairytales]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 184===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kennett the Mummer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Hue and cry! Hue and cry! There is a cult at large across the Empire dedicated to the constellation of the Claw. Their actions rouse animals to attack, so watch your livestock. Their symbol is claw marks and blood drops. Please refer developments in this case to Duncan of Ashill. Kennett is busy with other important matters.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (106-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Assigns the ongoing peculiarity of beasts attacking, as discussed in the &#039;&#039;&#039;[[Patterns_of_fairytales#Animal_Magic?|Patterns of fairytales]]&#039;&#039;&#039; wind of fortune, to a cult of [[the Claw]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 189===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kish of the Flame Beneath the Earth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Vigilance demands we be alert to all dangers; within and without. The Archmage of Spring has reported that Siakha will attack Necropolis next season. In Vigilance we must mobilise to defend our land and protect our people from the Children of Wrecks. Do not fear to act; only be ashamed by inaction.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (506-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Raises a warning that the Children of Wrecks will attack [[Necropolis]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 190===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Hembeneth i Guerra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Brass Coast National Assembly believe our senatorial elections could be made more prosperous if they were adjusted to ensure that all proffered bids were considered spent by the nation and unreturnable. The intended effect of this would be; that more people would find the elections, and the pursuit of their ambitions, more accessible and the full proceeds of the elections to bolster the coast.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (74-8)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Currently, only the winning bids in the [[The_Brass_Coast_leadership#Leading_a_territory|elections]] for Freeborn Senators are collected and passed into the care of [[Brass Coast egregore|Dust, Flame, and Glass]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 191===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lia Adelaar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Road tolls simply and cleverly support Navarr Ambitions against the vallorn. Our League Pride calls us to follow - through on our great roads. Our Prosperity leads us to call our sister nations to join us or find contributions of equivalent magnitude.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (112-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the recent suggestion of applying tolls to various roads across the Empire, as discussed in the &#039;&#039;&#039;[[The_war_of_thorns_and_flowers#For_Whom_The_Road_Tolls|The war of thorns and flowers]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 192===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tongs Brossa de Tassato Regario&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Sarvos be alert! &amp;lt;u&amp;gt;Maurizia Spada di Sarvos&amp;lt;/u&amp;gt; is a traitor allied with the &amp;lt;u&amp;gt;Children of Wrecks&amp;lt;/u&amp;gt;. She has plans to &amp;lt;u&amp;gt;raid and plunder&amp;lt;/u&amp;gt; Sarvos. Our Ambition for the strength of Sarvos demands that you protect your city!!!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (106-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; &#039;&#039;Maurizia Spada di Sarvos&#039;&#039; is one of the known traitors who joined the Children of Wrecks and survived the Battle of Visten Head, as discussed in the &#039;&#039;&#039;[[On_southern_sands#Objective:_Eliminate_the_traitors|On southern sands]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgement 194===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Anatloij Paukov Zorkin&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Citizens of the northwest, the north, and the west. The constellation of the Claw is inciting wild animals to unnatural violence. Be vigilant! Do not wander thoughtlessly through natural landscapes you have previously known to be safe.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (228-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing peculiarity of beasts attacking, as discussed in the &#039;&#039;&#039;[[Patterns_of_fairytales#Animal_Magic?|Patterns of fairytales]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 196===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Constanza i Kalamar i Guerra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Council of Nine directs the Silent Bell to investigate Imperial farms, forests, or mana sites touched by the malign influence of Yaw&#039;nagrah and to report on the Imperial citizens who have taken these illegal boons in the following nations: Marches, Varushka, Urizen, and Navarr&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (9-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Instructs the Silent Bell to seek out those who have accepted the boons of [[Yaw&#039;nagrah]], as discussed in the &#039;&#039;&#039;[[Gifts_of_a_green_mother#Law_Amid_Chaos|Gifts of a green mother]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 197===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Viviane Barossa&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I carry a hallow of understanding, to try being Axos to the Way, one tree at a time. In penance for my lack of vigilance, as my Assembly requires and requests, I commit to supporting the call to guard and watch the priests who exorcise Solokha. I do this with my hands in the fire. I pay the price for my ambition.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (9-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing crisis of faith around cardinals swearing an oath to carry an item hallowed with an aura of [[Malign_spiritual_presences#Peace|Peace]], as discussed in the &#039;&#039;&#039;[[A little understanding]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 199===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kaspar Yakovitch von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Citizens of the League! Two hundred and fifty years have passed since Holberg joined the Empire - let us celebrate! We announce a grand celebration in Holberg, culminating in a parade displaying many artefacts of history loaned by the Printers&#039; Guild Museum of Wonders, including the Ring of Holberg.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (220-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Refers to the 250 year celebration of [[Holberg]] joining the Empire, which is also discussed in several recent winds of fortune.&lt;br /&gt;
&lt;br /&gt;
===Judgement 200===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sian Eternal&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &amp;lt;u&amp;gt;Citizens be alert!&amp;lt;/u&amp;gt; The traitor Ioan Bloodstride is allied with the children of wrecks, and will be coming to wreck and plunder our homes. Protect our people! Be vigilant against this threat!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (300-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; &#039;&#039;Ioan Bloodstride&#039;&#039; is one of the known traitors who joined the Children of Wrecks and survived the Battle of Visten Head, as discussed in the &#039;&#039;&#039;[[On_southern_sands#Objective:_Eliminate_the_traitors|On southern sands]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgement 201===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vesna Borkovna Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Grand Inspiration of the Way remains the greatest opportunity to spread the Way of Virtue beyond our borders, by inspiring pilgrims from all over the world. The Assembly of Nine applauds the efforts of those who have contributed so far, and encourages further commitment wherever possible. The Way uplifts us all. Let us uplift the Way.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (6-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing discussion around the place of the [[Construct Grand Inspiration of the Way|Grand Inspiration of the Way]], as discussed in the &#039;&#039;&#039;[[Pride_and_paragons#The_Grand_Inspiration|Pride and paragons]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 202===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Silas of the Cenotaph&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I, Silas of the Cenotaph, in according to my oath to the Wisdom Assembly, with &amp;lt;u&amp;gt;support&amp;lt;/u&amp;gt; from my Assembly carried a false hallowing to Peace. Due to this we now know Peace is not Apathy, in the defence of this our Way we can now, by asking the right question, shore up our defence.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (6-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing crisis of faith around cardinals swearing an oath to carry an item hallowed with an aura of [[Malign_spiritual_presences#Peace|Peace]], as discussed in the &#039;&#039;&#039;[[A little understanding]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 203===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Felix Saltspire&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Vigilance demands we be alert to all dangers; within and without. The Archmage of Spring has reported that Siakha will attack Necropolis next season. In Vigilance we must mobilise to defend our land and protect our people from the Children of Wrecks.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (178-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Raises a warning that the Children of Wrecks will attack [[Necropolis]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 204===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Gralka&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Bleak was the battle that fought through the valley as a vivid black sunset cast the plateau&#039;s shadow over us all. So many lost, that have remained silent, still, dead. Names lost in the malaise of Solen&#039;s Doubt and war. To who you would build in this place and wipe clean wars blood face. We the Imperial Orc National Assembly ask that you the builders let us send our bonetenders to reclaim the remains of our fallen and chart their names or marker sin the bricks of the dam.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (56-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Relates to the plan to establish a dam in [[Spiral]], as discussed in the &#039;&#039;&#039;[[Million_miles_of_water#The_Way_Less_Taken|Million miles of water]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 206===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Miroslav Temnavoda&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Alert! The traitor Zavetta Voglanova is allied with the Children of Wrecks, and will be bringing storm and plunder to our lands. We are stronger than any traitor - we will defend our homes.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (338-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; &#039;&#039; Zavetta Voglavnova&#039;&#039; is one of the known traitors who joined the Children of Wrecks and survived the Battle of Visten Head, as discussed in the &#039;&#039;&#039;[[On_southern_sands#Objective:_Eliminate_the_traitors|On southern sands]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Judgement 207===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nisha Strascovich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We, the Varushkan Assembly, support the creation of a reservoir in Spiral on the graves of fallen Varushkan soldiers. We request that their deeds be recognised and wardings placed on any dams involved.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (338-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Relates to the plan to establish a dam in [[Spiral]], as discussed in the &#039;&#039;&#039;[[Million_miles_of_water#The_Way_Less_Taken|Million miles of water]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 208===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vaclav Mladenovich Kosti&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Varushkan Vigilance prevails. We have worked our magics and can confirm that Empress Vesna has no bonds, loyalties or association with the eternal known as Blood on Snow.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (338-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Relates to ongoing discussions of the influence of [[Agramant]] within the Empire, and accusations levied at [[the Throne]].&lt;br /&gt;
&lt;br /&gt;
==Mandate==&lt;br /&gt;
Nine [[mandate|mandates]] were presented to the assemblies during the Winter Solstice&lt;br /&gt;
===Judgement 20===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lochias&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Major Benson knew that the reward for a good job is more work, and his inspiration teaches us to be alert to danger before it strikes. We send Lochias of the Scarlet Guard with 25 doses of liao to urge people to learn more about the sects of Axos and the ruins of Solokha&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (384-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 25===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Alessi of the Basilisks of the Labyrinth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; These souls trapped in Solokha are an anathema to the Way and should be free to traverse the labyrinth and be reborn. We send Alessi of the Basilisks of the Labyrinth with 25 doses of liao to encourage Imperial priests to support the exorcists of Axos in cleansing the haunted ruin of its taint. The need to help those trapped souls to reach the Labyrinth outweighs the risks of cooperating with the blasphemous and heretical priests of Axos.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1384-78)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 43|Judgement 43]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 26===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Estella Lucati&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing great is without cost. We send Estella Lucati with a dose of true liao to consecrate the Atrium of Golden Light in the Capodomus Cathedral to Ambition. No price is too high to realise our dreams.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1194-114)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 30===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sufyan i Zuhri i Guerra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Way tells us that no-one may demand your loyalty and obedience to their rule. We send Sufyan i Zuhri i Guerra with 25 doses of liao to teach the Asaveans to abandon those who have done nothing to deserve their Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (364-32)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 34===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nathair Autumngale&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wisdom is not always knowing the answer. We send Nathair Autumngale with a dose of true liao to consecrate the Great Library of Hacynian to Wisdom. Let us embrace the Silence and the Song and search for the right question in the space between Night and Day.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1455-36)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 43===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Neala Blackhawk&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; These souls trapped in Solokha are an anathema to the Way and should be free to traverse the labyrinth and be reborn. We send Neala Blackhawk with 25 doses of liao to encourage Imperial priests to support the exorcists of Axos in cleansing the haunted ruin of its taint. The need to help those trapped souls to reach the Labyrinth outweighs the risks of cooperating with the blasphemous and heretical priests of Axos.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Withdrawn at request of raising priest (432-510)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This mandate was in competition with [[#Judgement 25|Judgement 25]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 127===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ira Ashes Blaze&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Berechiah saw the wickedness that lurked like a canker in beating hearts. His inspiration teaches us that the façade of righteousness is often cracked. We send Ira Ashes Blaze with 25 doses of liao to watch those travelling to Solokha and make a full accounting of them so that we might uncover those who embrace wickedness.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (312-38)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 171===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Asteria of Ocean Kite’s Roost&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We prepare for malice, but must always thwart malice before it strikes against you. We send Asteria of Ocean Kite’s Roost with 25 liao to Astolat to urge all vigilant citizens to seek out threats and drag them into the light. Of particular note are cults of Blood on Snow&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (250-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; As detailed in the &#039;&#039;&#039;[[Knocking_on_every_door#Shine_a_Light|Knocking on every door]]&#039;&#039;&#039; wind of fortune, this encourages the Vigilant to travel to Astolat and work with pilgrims there to root out threats.&lt;br /&gt;
&lt;br /&gt;
===Judgement 205===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ashborn Atla&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Our people know the worth of all things. This assembly sends Ashborn Atla with 25 doses of liao to urge the Sunstorm sept to find a way to help in Feroz. Let us show them what this help was worth to us and rebuild stronger.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} &lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Asks the [[Sunstorm]] sept to offer aid in [[Feroz]], rather than [[Mareave]], as detailed in the &#039;&#039;&#039;[[Million_miles_of_water#A_New_Qanat|Million miles of water]]&#039;&#039;&#039; wind of fortune. As the Icarion Qanat was not commissioned at the Winter Solstice, the Sunstorm have not set forth to help in Feroz. If the Qanat is commissioned before the end of the Autumn Equinox 387YE then the sept will travel to Feroz to provide aid to the Freeborn without needing a further mandate.&lt;br /&gt;
&lt;br /&gt;
==Writ of Excommunication==&lt;br /&gt;
One [[Writ of Excommunication]] was presented to the assemblies during the Winter Solstice&lt;br /&gt;
===Judgement 7===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Claude Deeds&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Archavion Wolfborn&#039;s deeds are sickening and abhorrent - he must face the Writ of Excommunication, Synod&#039;s most severe judgement. The General illegally ordered the mass murder of all Rahvin Orcs who defended their home, The Fangs. Rahvin are Foreigners, staunch enemies of the Druj: former slaves, who Courageously freed themselves. Archavion spat in Synod&#039;s face: his National Assembly voted the Rahvin should not be attacked. He claims they were a grave threat. This is a lie, and he knows it. His orders reek of False Virtues. For Fear and Hatred he urged an entire army on to vile acts in the Barrens. It is an outrage to our Faith. He has done the Druj&#039;s work for them. Synod cannot permit a liar corrupted by Fear and Hatred to order our soldiers to murder the Courageous, then call himself Vigilant to cover his tracks. Pass this Writ, stripping him of the right to bear any Imperial title. Let he who has endangered so many now be Vigilant for his own soul.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  {{GM}} (2270-224)&lt;br /&gt;
&lt;br /&gt;
==Revocation==&lt;br /&gt;
Six [[revocation|revocations]] were presented to the assemblies during the Winter Solstice&lt;br /&gt;
===Judgement 27===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Earl Tegwen Berinore&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Dawn will not stand with a general that, in our Emperor&#039;s words, turned to lawlessness because he lacked the skill to execute his vision any other way. He has hurt our nation in his weakness. The Dawnish Assembly revokes Archavion Wolfborne from General of the Gryphon&#039;s Pride for leading his army against the Rahvin, an orc sept of the Barrens, foreigners protected under and afforded the benefits of Imperial law.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (316-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 51===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Callista of the Dark Shard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Viviane Barossa de Coeurdefer, Cardinal of Ambition, willingly and knowingly took upon herself a hallowed object of the false virtue of &amp;quot;understanding&amp;quot; (also known as peace). They refuse to set this aside for a year. A cardinal is an example of Virtue to, and for, the Empire, and as such Viviane has shown themself to set a dangerous example, that we should condemn and revoke.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (812-288)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Viviane Barossa de Coeurdefer resigned before this judgement closed&lt;br /&gt;
&lt;br /&gt;
===Judgement 67===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Emmeline Weaver&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Zoran Orzel fucked up. Whether by Malice, Lies, Folly, or Carelessness, General Zoran De Orzel of Dawn insisted to the Military Council that the Druj would retreat from Therunin this season, as has been attested by multiple Generals. This information was directly in contradiction to that given to Zoran by the Imperial Seer Jorma Steelhail, who made clear to Zoran that the Druj intended to press their attack. This failure of Vigilance has cost the Empire two loyal armies, the Iron Helms and Isaella&#039;s Dance, and I call upon the General Assembly to Revoke Zoran De Orzel before he can fuck up any more campaigns.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1222-328)&lt;br /&gt;
&lt;br /&gt;
===Judgement 120===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kazimir Syrota Molchan&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Captain Bernard Dugdale needs to be removed as Imperial Spymaster. Evidence should be presented rather than baseless accusations made. Produce the evidence, step down, or be removed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1162-125)&lt;br /&gt;
&lt;br /&gt;
===Judgement 152===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Isaellla Dancewalker&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Rhisiart Dancewalker has served our nation for many years. Now it is his time to find a new place in the Dance. By his own admission his oaths are in conflict and his Loyalties are divided, weighing on his soul. The burden of leadership is one we as Navarr gift to our chosen. We choose who we follow. Now, for his sake, out of Loyalty and love, we must choose not to follow Rhisiart and free him. Let the black Thorns find a new General, and him virtue anew.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (136-172)&lt;br /&gt;
&lt;br /&gt;
===Judgement 180===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Skywise Tulva&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We revoke MemoryKeeper Ikhan&#039;s position as Open Hand of the Ancestors. This title was appointed without the input of the majority of our Assembly. Let us correct this.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (48-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This judgement has been interpreted as revoking MemoryKeeper Ikahn from the title of [[Guide to the Lost]]&lt;br /&gt;
&lt;br /&gt;
==Inquisition==&lt;br /&gt;
Twenty one [[inquisition|inquisitions]] were presented to the assemblies during the Winter Solstice&lt;br /&gt;
===Judgement 32===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Warsmith the Iron Way&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Lodwick Hardin of Hyrst Hall to Inquisition. Last season they sent their military unit to the Barrens to support the traitor General Archavion Wolfborne in an attempt to slaughter the Rahvin. Now they must answer why. The Inquisition will take place at The Fellowship of the Broken Willow&#039;s camp in Wintermark at 10:00pm on Friday&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (56-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 41===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lenarius Ankarien&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; As Imperial Inquisitor, I call Archavion Wolfborne to defend his actions as General of the Gryphon&#039;s Pride. 5pm Saturday. Orzel camp.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld Automatically as [[Imperial Inquisitor]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 84===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Dag Kinad. You have served as my proxy for the duration of the year and performed your first inquisition. Now we shall test what you have learned. Saturday at 12 noon. Varushkan Hearth.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld Automatically as [[Virtue inquisitor|Inquisitor of Wisdom]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 88===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Oleander Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call to inquisition Farrenthar Shattersong, former general of the Quiet Step, on the events leading to the Throne being their replacement. This will be held at 5pm, Saturday of this summit, at either Ashwood Camp or a suitable location of their choosing. I seek to bring clarity in the face of rumour, and ensure that action is taken that may be needed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (292-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 91===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Halkyon of the Myriad Stream&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Letho Southshore took a key role in the reckoning between Urizen and the League after the reassignment of Spiral. I call him to inquisition so that the truth of this matter may be illuminated and the virtue of his actions accounted for.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (198-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 101===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vasili, Pride of Ossium&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Empress Vesna to Inquisition at 11am on Saturday of the Winter Summit in the Varushkan National tent. We will discuss their first year on the throne, their plans, their actions, and their plans for the next year. This time and place has been agreed in advance.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (715-38)&lt;br /&gt;
&lt;br /&gt;
===Judgement 102===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Darian Numbers&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Call Little Lorenzo to inquisition to discuss his claims of Prosperity at 12:00 Saturday in the Crimson Reapers camp.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (138-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 106===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Urvakki of Sigehold Hall to inquisition at Sigehold at 17:00 Saturday of the Winter summit. This is to discuss the matter of their actions and virtues of the past, their skein now and moving forward to reknit as they move.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (106-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 108===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vauraus &amp;quot;Prosperity&#039;s Forge&amp;quot; Korppitkotka&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Giuseppe Sanguineo von Temeschwar, Senator for Temeschwar, to inquisition at 8pm on the Saturday of the Winter Solstice 386YE in the Forge regarding their works in Temeschwar, their debts and taking 200 thrones from the Senate for a commission that they did not have. Bring your ledger.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld Automatically as [[Auditor of Senatorial Accountability]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 133===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lenarius Ankarien&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Gaelen Embercast to inquisition, to discuss his actions in leading his assembly. 11am, Sunday, the Hub&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (644-22)&lt;br /&gt;
&lt;br /&gt;
===Judgement 136===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kasjay&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I Kasjay call Halkyon to inquisition on Saturday Spring 387 at 12:00 in the camp of the Dark Shard. This is to assess their personal virtue and their virtue founding the Spiral Council&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (168-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 141===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Adelorna Ordraig&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Faith Felbourne has been found through the power of insight to possess a Heretical Aura of Freedom. I thereby call her to inquisition, the timing of which yet to be agreed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (102-12)&lt;br /&gt;
&lt;br /&gt;
===Judgement 148===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Earl of Fools&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In matters of Rumour against the Throne, THE EARL OF FOOLS invites DUGDALE, IMPERIAL SPYMASTER, to inquisition in the GLORY SQUARE at 10pm Saturday.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (668-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 159===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Galene Netherwatch &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; As Arcane Inquisitor, I call Arcane Envoy Bella Vicente to Inquisition at 2pm Saturday of the Spring Equinox, at the Vicente tent.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld Automatically as [[Arcane Inquisitor]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 167===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maja Świętosława Przewałski &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Troyan Dabroceich Strascovitch is called to inquisition at 11am Saturday of the Spring summit to discuss their actions, visions, and ambitions as senator of Miekarova&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (280-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 176===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Martin Orchard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Alastair of Esther&#039;s Sanctum is called to inquisition at 1:30PM Sunday, at the Hub. His hasty condemnation without inquisition caused much trouble and it may have been averted with a timely inquisition. We have agreed an ambition to see malign auras dealt with quickly and cleanly. Let us shine the lamp of vigilance on the past, and guide our way to doing better with the next threat.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (912-40)&lt;br /&gt;
&lt;br /&gt;
===Judgement 185===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Kaisa Determination of Ice to inquisition Saturday 13:00 outside Military Council tent Spring 387. This is to discuss matters of personal courage and not concerning their military matters at this time.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld Automatically as [[Virtue inquisitor|Inquisitor of Courage]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 193===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Heilyn Bronwen&#039;s Rest&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; As Basilisk of the Bourse, I call Bartimeus to inquisition at the Zenith Ascendant camp, 11am Sunday of this summit, as previously arranged.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld Automatically as [[Basilisk of the Bourse]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 210===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Azir i Shartha i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; As Imperial Magus, &amp;lt;u&amp;gt;Æsa Sigeling&amp;lt;/u&amp;gt; has for three years been a major mover in the great bodies of state. She is also an Ambition dedicant. In that time, Æsa has never been inquisited. I call Æsa to inquisition at a time and place to be arranged, to examine her virtue and actions within that position.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld Automatically as [[Virtue inquisitor|Inquisitor of Ambition]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 211===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maximillian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; As Inquisitor of the Way I call Alcuin of Auric Horizon to Inquisition for preaching the False Virtues of Anarchy and Peace. At a time and place to be decided at the gathering of Anvil for Spring 387YE&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld Automatically as [[Virtue inquisitor|Inquisitor of the Way]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 212===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kellin Embercast&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The founding of the Vallorn Guard is a triumph for our Empire. However, its virtue must be unquestionable. By asking its founding members to swear an oath of which they had no prior knowledge, Percival Summersong risked compelling their loyalty. I call Percival to Inquisition at the coming Spring summit, to determine whether this was a lapse in judgement or a lapse in Virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld Automatically as [[Virtue inquisitor|Inquisitor of Loyalty]]&lt;br /&gt;
&lt;br /&gt;
==Sanction==&lt;br /&gt;
Nineteen [[sanction|sanctions]] were presented to the assemblies during the Winter Solstice&lt;br /&gt;
===Judgement 22===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Leliel, Daughter of Armisael&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Luke&#039;s past life vision, and the associated experimental theology tied to it has been investigated. It has been determined that the strong Loyalty dedication that spontaneously manifested was more closely connected to the experiment. This was exacerbated by Luke&#039;s then-inexperience in Virtue. It would be best for Luke if this dedication was removed, and he served the following penance; to serve in each of the Virtue Assemblies for a season, until he can express on Virtue as his own.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (178-64)  &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Whilst such a penance might be willingly taken on by Luke, there is no legal requirement for him to do so.&lt;br /&gt;
&lt;br /&gt;
===Judgement 69===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lochias&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Following inquisition, this Assembly is satisfied that Iosef of Phoenix Reach has demonstrated four of the signs of the Exemplar: Legacy, Pilgrimage, Benevolence, Inspiration. The other signs are either Unproven or Unprovable at the current time. It is therefore a matter for the Virtue Assemblies to Recognise his achievements. (This judgement is an escalation of Judgement 168 at the Autumn Equinox 386. Notes from that Inquisition are available on request.)&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (194-58)&lt;br /&gt;
&lt;br /&gt;
===Judgement 79===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Bakar: Your wisdom in choosing property over people with regards to the flooding of Madruga was called into question. You recognise you could have done more to seek out the Archmages of Night and Spring. Equally, you acted on the information you had to hand, having discussed it at length with your nation. You acknowledge you have more to learn. Given the endorsement of Conclave - I vindicate you.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (166-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 81===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; You stand accused of Heresy, You stand accused of Blasphemy. You stand accused of being a corruption at the heart of the Synod. Silas of the Cenotaph - I vindicate you. You act in purest Wisdom. You believe yourself to be the only one who should be burdened with this responsibility - like a general forges the path to arm the Synod with knowledge. The lantern burns bright in you. You willingly lay your head upon the block - handing the sword to those around you. You are no fool, afraid of consequences. You will learn, and through your education you will enrich us all. Misstep and  I will send your spirit to the labyrinth myself.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (148-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 94===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Thane Elgar Angusson&#039;s Inquisition revealed that while he demonstrates Loyalty and Prosperity to his hall, he has been careless with his words and actions. He has not upheld sworn agreements to meet with other halls and fight alongside them. He lacked Vigilance, neglecting to forge bonds with priests who could provide guidance. As penance, I charge Elgar with the following: 1) forge bonds with priests, one of Loyalty and one of Vigilance and seek guidance to deepen his understanding and application of the virtues 2) Tell the Wintermark Captains how they can make agreements with Kraken&#039;s Vanguard to fight alongside them to avoid future misunderstandings. I will check with him at the Summer Solstice to see what he has learnt.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (166-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 103===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Warsmith the Iron Way&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Castigation:&#039;&#039;&#039; Lodwick Hardin sent his soldiers to kill Rahvin and steal their mine. Not only did he show no virtue in this action, acting in fear and against Prosperity, but he showed very little understanding of the Virtues throughout the inquisition. There is no penance I could offer this man to help him beside going to the academy for a few years. It is time for the labyrinth to test his soul. May his next life be more virtuous. That won&#039;t be hard.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (90-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 116===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Azir i Shartha&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; At the Autumn Equinox I inquisited Velasco i Guerra regarding the Asavea vote. I heard a tale of a new senator, who had insufficient time to consider, falling back on his lengthy experience as a general. There was a wisdom there - although a lack of understanding of the Way more generally. As is so often the case between the houses of state, I charge Velasco to speak to his priests more. I understand this is already his intention.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (98-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 123===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maximillian&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Following inquisition I do not hold that the actions of INISKA ASHWOOD rise to the crimes of Blasphemy or Heresy. That their acceptance of the Hallowed Aura of the False Virtue of Peace was motivated not by an intent to denigrate the Way, but a Wise desire for deeper understanding of the formation of the Way and a Loyal push to improve the Empire. The failing was in not making those Virtuous Reasons clear as such I task Iniska to create and distribute a clear and in-depth publication outlining their reasoning for taking the Aura and an idea of what they have and could learn.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (94-46)&lt;br /&gt;
&lt;br /&gt;
===Judgement 124===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aster Aceae of House du Froste&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Last summit I carried out an inquisition of Lady Aisla Tamerlain at the behest of the late Lady Cecelia de Gauvin. The lady Aisla has time and again shared the tales of quieter courage in our nation, tales of love and glory that would have otherwise gone untold. In her own words &amp;quot;Art is as keen a weapon in our arsenal as any other&amp;quot; and her contributions to the glorious Richilde festival of the arts and her tenure as Voice of the Twin Roses have been testament to this. I move to vindicate Lady Ailsa for the virtuous work she has done for this nation and the Empire as a whole as it deserves to be recognised.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (184-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 132===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lenarius Ankarien&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; The assembly has heard Viviane&#039;s inquisition and her reasoning. While her original intentions in taking the hallow were not heretical, there were clear and catastrophic failures of vigilance. As penance she will: Make a statement in the Assembly of Nine denouncing &amp;quot;Peace&amp;quot;. Join the vigilance assembly in ensuring the virtue of Imperial priests travelling to Axou. Step down as Cardinal of Ambition.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (214-16)&lt;br /&gt;
&lt;br /&gt;
===Judgement 146===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Syene&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Following the inquisition of General Sychar of Ebon&#039;s Hall, the inquisitee has been found vindicated of fault on the events during the battle at the Autumn Equinox 386YE&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (410-14)&lt;br /&gt;
&lt;br /&gt;
===Judgement 147===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Neri&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; After the inquisition of Lex of Ebon&#039;s Hall, Lex has been found to be vindicated for his actions at the last summit&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (430-38)&lt;br /&gt;
&lt;br /&gt;
===Judgement 177===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Gallows Koslov&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; The Priests of the Grimhold Guard recognise the virtuous actions of Kazimir. Through his Loyalty and Prosperity he saved many virtuous souls.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (118-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 179===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vasili, Pride of Ossium&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Following Inquisition of Empress Vesna, I find the Empress&#039; goals, actions, and spirit to be virtuous. Their dedication to the prosperity and security of the Empire are to be lauded. Vesna has been marked with the Testimony &amp;quot;Prosperity&#039;s Hearth&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (884-90)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This judgement was marked as being an Exaltation. As that motion has yet to pass through the full scrutiny of Constitutional Court this judgement is considered to be vindication for now.&lt;br /&gt;
&lt;br /&gt;
===Judgement 183===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Darian Numbers&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; During an Inquisition that both challenged Laughlan and his views of Prosperity and forced me to consider and grow my own understanding of Prosperity I found the following actions particularly prosperous:. His focus on spreading peoples understanding of trade and giving them confidence to go further on their own. His focus on spending not for self-promotion but to raise up the Prosperity across as much of the Empire as possible. His clarity that he enjoys the reward of his work and enjoying the virtue of his actions. If I could have a judgement of Escalation at this time I would have done. I urge Laughlan to further pursue his understanding of Prosperity to further his own virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (162-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 186===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; I have followed up my previous inquisition of Rhisiart Dancewalker (Winter 385) where we discussed him reapplying himself to the Synod. He has done so every season for the past year and was able to talk of the virtue of his judgements and behaviour. His friends spoke highly of how he had inspired their virtue, the only questions remains about if Loyalty or Courage will have his dedication, but that is for him in the future.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (54-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 187===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; I inquisited Urvakki about their skein and virtue earlier today. They still consider themselves frayed. We have talked of how they see themselves mending their skein including questions of Vigilance, Wisdom, and reflecting on choices. The Mark continues to support them and we will not abandon them, we build each other up.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (66-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 188===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ilai&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Following the inquisition of Pariah of the Red Suns, he has been found to be &amp;lt;u&amp;gt;vindicated&amp;lt;/u&amp;gt; for his actions at the last summit.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (318-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 195===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nekoda of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; In conclusion of his inquisition, Exarch Mattheas of the Silent Tide acknowledged that the split in Highguard forces in battle at the Autumn Summit of 386 was due to the feud between his chapter and the Sentinel&#039;s Tower. For his part in allowing this feud to fester rather than seeking resolution, I give a Penance of taking concrete steps before the next Day of the Dead to close this rift to the point where cooperation is possible. Loyalty cannot be compelled, but moving past these conflicts allows us all to stand greater in Virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (258-138)&lt;br /&gt;
&lt;br /&gt;
===Judgement 198===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Gaelen Embercast&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Castigation:&#039;&#039;&#039; Pickers Goldleaf has died after admitting on the Senate floor to active treason with the Grendel. Selling army orders and Imperial rituals. Before he died he admitted to spreading falsehoods about the empress in order to undermine the Imperial state and encourage her execution to install himself as throne. In his capacity as Imperial Spymaster Bernard &#039;Whitecap&#039; Dugdale perpetuated these falsehoods. Whether he is involved in this treason is a matter for the magistrates. The Assembly of Nine believes that this demonstrates a profound lack of vigilance and wisdom to the detriment of the Empire.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (7-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; It is unclear which of Pickers Goldleaf and Bernard &#039;Whitecap&#039; Dugdale is being [[Sanction#Castigation|castigated]] with this judgement.&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
Four [[recognition|recognitions]] was presented to the assemblies during the Winter Solstice&lt;br /&gt;
&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jared of the Sentinel&#039;s Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We Recognise Ravadi Founder&#039;s Dance as an exemplar of Vigilance. &#039;&#039;Pilgrimage&#039;&#039; - They left Dawn to join the Founder&#039;s Dance Striding in Navarr, and walked the original path of the Exemplars Navarr and Thorn when the Trods were first created, guarding the world against the vallorn threat with every step. &#039;&#039;Legacy&#039;&#039; - As Champion of Vigilance they were a driving force to forge mere titles into a cohesive organisation worthy to Inspire the Empire, several other Champions have pointed to this as Ravadi&#039;s Legacy. &#039;&#039;Benevolence&#039;&#039; - In sacrificing their dreams for a year to hunt down Bawn-Watch the Champion&#039;s Shield they would never hold, on behalf of every Champion that would follow after. &#039;&#039;Inspiration&#039;&#039; - Their Inspirational Vigilance was recognised by the Assembly in their appointment to Champion, and many priests of Vigilance will attest to this and their work that followed, seek us out.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1126-219)&lt;br /&gt;
&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We recognise the leaders of the Ore Hills rebellion of 326YE; Esme Hooper, Mary Digger, Ezekial &amp;quot;Zeke&amp;quot; Boon, Henry Killinghall, Maggie John, and Tom John as Exemplars of Pride. &#039;&#039;Pilgrimage:&#039;&#039; Zeke Boon with Maggie and Tom John undertook pilgrimage to Bastion in 318YE. &#039;&#039;Salvation:&#039;&#039; They turned the miners away from descent into Hatred, uplifting them to Prideful action, saving their lives and souls. &#039;&#039;Benevolence:&#039;&#039; They acted to prevent the starvation of the miners of Ore Hills, leading the Rebellion to take the supplies needed. &#039;&#039;Legacy:&#039;&#039; The songs of the Ore Hills, the Scythe of Shepherds, and Mary Digger&#039;s execution site remain; a Great Work is being constructed to follow. &#039;&#039;Inspiration:&#039;&#039; They inspired the Ore Hills Rebellion itself; in death their deeds Inspired the rising of the Ore Hills miners to resist the Jotun occupation of 386YE. Plan. Arm. Enchant. Resist. Exalt. Remember.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1053-808)&lt;br /&gt;
&lt;br /&gt;
===Judgement 12===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagon of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We recognise Alberto Acciai, Martyr of Marilen, as an Exemplar of Loyalty, with the following signs: &#039;&#039;Benevolence:&#039;&#039; Inspired by his cousin Amika, Alberto led a rebellion of slaves in the mines surrounding Marilen. Alberto was a vintner, and freed these slaves solely in pursuit of Virtue rather than riches. &#039;&#039;Inspiration:&#039;&#039; After the rebellion, Alberto led the liberated miners to the city of Marilen, where they took over the city and slew its rulers, resolving to destroy the two coming armies of the Plenum in Virtue. &#039;&#039;Salvation:&#039;&#039; In freeing these slaves, Albero was able to teach them and the people of Marilen the Way of Virtue and the use of liao, spreading our shared faith across the oppressed of the Archipelago. &#039;&#039;Legacy:&#039;&#039; Based on correspondence with Rafael Barossa d&#039;Apulian, we know that Alberto could have fled. Instead, out of Loyalty to those he had freed, he gave his life to ignite Virtue across Asavea.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (404-60)&lt;br /&gt;
&lt;br /&gt;
===Judgement 87===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Edward Watcher&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We recognise Eleanor Novarion, the Lady of the Proffered Hand, as an Exemplar of Pride. Once a slave, she dedicated her life following her freedom and recovery to helping others who had suffered the same, demonstrating her &#039;&#039;Benevolence&#039;&#039;. Her work served as &#039;&#039;Inspiration&#039;&#039; to others, resulting in the creation of the Proffered Hand Network across the Empire. She was pivotal in securing the &#039;&#039;Salvation&#039;&#039; of the Free Folk of Asavea, reconciling their beliefs with the Way, an event marked by a miraculous aura of Pride. In her final months, she undertook &#039;&#039;Pilgrimage&#039;&#039; to Bastion, where she summarised her life with these words, a lesson to be shared across the Empire: &amp;quot;The greatest threat to Pride is shame. The greatest weapon against shame is Compassion.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (243-10)&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
Twenty six [[appointment|appointments]] were raised by the [[Tribune of the Synod]] during the Winter Solstice&lt;br /&gt;
===Judgement 1===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Prosperity]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Luca i Taziel i Riqueza&#039;&#039;&#039; was appointed with 258 votes; Miroslav Temnavoda received 34 votes; Katya Vasillova Reznikov received 18 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 2===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of the Way]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Tabris, son of Armisael&#039;&#039;&#039; was appointed with 118 votes; Yosephus Morningson received 56 votes; Warsmith the Iron Way received 32 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 3===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Assignment of the [[Lepidean Librarian|Lepidean Library]] dose of [[liao#True Liao|True Liao]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Taddea Ginori&#039;&#039;&#039; was selected with 400 votes; Olyvar of Esther&#039;s Sanctum received 284 votes; Dominigo Martim de Tassato received 180 votes; Aspar received 130 votes; Nicodemus of Balthazar&#039;s Vineyard received 128 votes; Ashborn Atla received 92 votes; Claudia Varkulova Remislav received 70 votes; Friar John of the Mourn received 20 votes; Pontius received 10 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 8===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Curator of the Printers&#039; Guild Museum]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Fabio Costas di Sarvos&#039;&#039;&#039; was appointed with 130 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 18===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Curator of the White City Museum]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Frater Pontius&#039;&#039;&#039; was appointed with 118 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 28===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Crow Keeper of the Rest]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Cynerik&#039;&#039;&#039; was appointed with 166 votes; Skaldsfrym received 20 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 33===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Hand of Guerra]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Sufyan i Zuhri i Guerra&#039;&#039;&#039; was appointed with 90 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 38===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Speaker of the Highborn Assembly]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nicodemus of Balthazar&#039;s Vineyard&#039;&#039;&#039; was appointed with 272 votes; Nekoda of the Shattered Tower received 194 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 39===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Keeper of the Garden]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Harwyn Eternal&#039;&#039;&#039; was appointed with 82 votes; Farren Silverstreams received 64 votes; Brynmor Rootround received 62 votes; Mazo Freewalker received 10 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 40===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[High Exorcist]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Belial De Courtenay-Wyldrose&#039;&#039;&#039; was appointed with 5 votes; Solas of the Spire of the Waxing Sun received 3 votes; Ehmrys i Guerra received 0 votes; Reighley of the Forlorn Scythes received 0 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 46===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Barbs]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Oleander Ashwood&#039;&#039;&#039; was appointed with 128 votes; Neala Blackhawk received 80 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 48===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Courage]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Maarit Suvidottir&#039;&#039;&#039; was appointed with 142 votes; Damascius Netherwatch received 10 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 55===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Lady of the Proffered Hand]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Leonel de Courtenay-Wyldrose&#039;&#039;&#039; was appointed with 62 votes; Richter Stern received 30 votes; Berith Martel received 28 votes; Ser Sable, &amp;quot;Knight of Love&amp;quot; received 22 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Lantern Wolf]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nadia von Holberg&#039;&#039;&#039; was appointed with 166 votes; Katarina van Palantiri received 98 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 57===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Dean of Laroc Cathedral]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Withdrawn&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Candidates were confused by the Tribune. Please see [[#Judgement 174|Judgement 174]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 60===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Keeper of the Orchard]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Creighton Blackwater&#039;&#039;&#039; was appointed with 46 votes; Maxwell Strong received 0 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 64===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Arbiter of the Four Winds]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Athenus of the House of the Wanderer&#039;&#039;&#039; was appointed with 100 votes; Halkyon of the Myriad Stream received 40 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 65===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Kali Keen-Eye&#039;&#039;&#039; was appointed with 158 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 66===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Wisdom]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Kalina Jadwigowna Piosnkowa Prochnost&#039;&#039;&#039; was appointed with 184 votes; Nimrod, son of Noah received 10 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 71===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Loyalty]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Talos of the Silent Tide&#039;&#039;&#039; was appointed with 92 votes; Mouse Sergeant of House Vexille received 68 votes; Julius Solomon of Ebon&#039;s Hall received 30 votes; Abraham, Order of the Basilisk received 12 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 75===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Ser Purslane Artorigus&#039;&#039;&#039; was appointed with 94 votes; Callista of the Dark Shard received 82 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 117===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Basilisk of the Bourse]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Heilyn Bronwen&#039;s Rest&#039;&#039;&#039; was appointed with 7 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 121===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Grieftender of the Forgotten]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Radomir Shallotovich Dvorak&#039;&#039;&#039; was appointed with 60 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 161===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Vigilance]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Bryce the Hare&#039;&#039;&#039; was appointed with 218 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 174===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Dean of Laroc Cathedral]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Valentin Orzel&#039;&#039;&#039; was appointed with 92 votes; Earl Ailsa Tamerlaine received 88 votes; Berith Martel received 78 votes; Ser Galantyne Wooder received 0 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 175===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Prosperity]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Tom Appleseed&#039;&#039;&#039; was appointed with 148 votes; Ivanbrok received 38 votes&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
Four [[rewarding|rewardings]] were presented to the assemblies during the Winter Solstice&lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jonah Yakovitch&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Prince Bishop Yakovitch, Priest of Vigilance, seeks the support of the General Assembly to reward the exemplary Pride of Lorenzo Le Volpe. He, who took his vast wealth and as an example to us all, performed numerous acts of benevolence. Via 21 great works he built across the Empire, he continues to raise up the wealth, mana, and spiritual guidance of citizens in every nation. Let us inspire citizens to follow in his footsteps with this rewarding. In all Lorenzo did, he left the blood red mark of the Butchers Guild, therefore, I call the Synod to recognise and reward Lorenzo&#039;s pride by supporting the creation of the Blood Red Counting Houses with a reward of 38 thrones to demonstrate our support for these legacies. The Blood Red Counting Houses will allow virtuous citizens to echo Lorenzo&#039;s benevolence and donate to the virtue fund.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (344-632)&lt;br /&gt;
&lt;br /&gt;
===Judgement 16===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aspar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; With the blessing of the Assembly of Nine* I request 62 thrones to be disbursed to the Imperial treasury to offset income lost to Asavean piracy. Consequences are the price of Ambition, we are willing to pay the cost. *Judgement 212, Autumn 386YE&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1000-244) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; A partial provision was made for payment, amounting to 55 thrones, 1 crown, and 16 rings&lt;br /&gt;
&lt;br /&gt;
===Judgement 47===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Halwyn Splitroot&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Idwyn Splitroot is the voice of Navarr and an inspiration of Pride for all who attend Navarr songs and stories. Let us recognise her service and help her rebuild First Voice Glade School, which was desecrated by the foul &#039;&#039;scions&#039;&#039; of Cold Sun, with the reward of 20 thrones (repeated from Autumn due to lack of funds).&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (519-434) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; While this judgement was upheld, there were no funds available.&lt;br /&gt;
&lt;br /&gt;
===Judgement 139===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eddard Warmhearth &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I seek your aid in the rewarding of one Odette Baudelaire of house Du Letharia of the Lavender Court. During the last event she not only with great wisdom and ambition took up the role of acting earl but saved a member of the lavender lance from a cowardly act of assassination with poison! I, Eddard Warmheath of Dawn and of the Prosperity Assembly, call for the general assembly to reward her with 60 crowns from the virtue fund!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (402-396) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; A partial provision was made for payment, amounting to 2 thrones, 5 crowns, and 1 ring&lt;br /&gt;
&lt;br /&gt;
==Special Considerations==&lt;br /&gt;
The following considerations should be borne in mind when bringing judgements before the Imperial Synod during the Winter Solstice.&lt;br /&gt;
&amp;lt;table class=&#039;wikitable mw-collapsible mw-collapsed sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Assembly&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Consideration&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Duration&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Statements that prioritise the greater good over personal loyalties are less effective.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Statements that try to compel Loyalty will fail.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Revocations and Excommunications for disloyalty to the nation or Empire risk causing dissent.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Any mandate that does not pass with a greater majority will have limited or no effect on Urizen or Varushka. It is not impossible that a mandate might lead to a response in one of the two nations, but it won&#039;t lead to any immediate consequences for the people of the nation. &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hard_and_suspecting#The_Urizen_Assembly|Urizen Link]]&amp;lt;br&amp;gt;[[Hard_and_suspecting#The_Varushkan_Assembly|Varushka Link]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Statements that stress the need to follow Imperial law rather than virtue will be unlikely to lead to a mandate.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Knocking_on_every_door#A_Paper_Shield|Knocking on every door]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;League Assembly&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No statement of principle raised by the League Assembly that calls on citizens to support a different cause will have an effect.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The war of thorns and flowers#The League|The war of thorns and flowers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Until Spring 388YE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Varushkan Assembly&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No statement of principle raised by the Varushkan Assembly that calls on citizens to support a different cause will have an effect.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The war of thorns and flowers#Varushka|The war of thorns and flowers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Until Spring 388YE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Virtue Fund==&lt;br /&gt;
The following represents the Virtue Fund of the Synod:&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;Closing value at previous summit&#039;&#039; || nil ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Donations&#039;&#039; || 1 Throne, 2 Crowns || Various donations received at the [[Rewarding#Counting Houses|counting house]] of [[Reikos]] prior to the start of the summit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Donations&#039;&#039; || 2 Thrones || Various donations received at the [[Rewarding#Counting Houses|counting house]] of [[Tassato]] prior to the start of the summit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Starting value at this summit&#039;&#039; || 3 Thrones, 2 Crowns ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Donation&#039;&#039; || 1 Crown || Donation by Berith Martel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Donation&#039;&#039; || 1 Throne || Donation by an anonymous citizen&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Donation&#039;&#039; || 15 Rings || Donation by the Secretary General of the Civil Service from the sale of writing implements&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Donation&#039;&#039; || 6 Crowns || Donation by Rafael Barossa d&#039;Apulian&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Donation&#039;&#039; || 1 Ring || Donation by Lysimachus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Income&#039;&#039; || 50 Thrones || The price paid in the Bourse Auction for the dose of True Liao&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Rewarding&#039;&#039; || 55 Thrones, 1 Crown, 16 Rings || Rewarding to Aspar following [[#Judgement 16|Judgement 16]] being upheld (a margin of 756) - insufficient funds for full rewarding&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Rewarding&#039;&#039; || nil || Rewarding to Halwyn ([[#Judgement 47|Judgement 47]], margin 85) was upheld, but no funds remained.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Donation&#039;&#039; || 16 Rings || Donation by the Secretary General of the Civil Service from the sale of writing implements&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Donation&#039;&#039; || 5 Rings || Donation by Berith Martel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Donation&#039;&#039; || 2 Thrones, 4 Crowns || Donation by Belkov &amp;quot;The Fair&amp;quot; Prochnost&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Rewarding&#039;&#039; || 2 Thrones, 5 Crowns, 1 Ring || Rewarding to Eddard Warmhearth following [[#Judgement 139|Judgement 139]] being upheld - insufficient funds for full rewarding&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Donation&#039;&#039; || 1 Crown || Donation by Tom Appleseed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Donation&#039;&#039; || 7 Rings || Donation by the Secretary General of the Civil Service from the sale of writing implements&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Closing value at this summit&#039;&#039; || 1 Crown, 7 Rings ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Doses of True Liao==&lt;br /&gt;
&lt;br /&gt;
Five doses of [[Liao#True Liao|True Liao]] were disbursed this summit:&lt;br /&gt;
* One dose to Vesna Borkovna Prochnost as [[the Throne]]&lt;br /&gt;
* One dose in connection to the [[Lepidean Librarian|Lepidean University]] to Taddea Ginori via [[#Judgement 3|Judgement 3]]&lt;br /&gt;
* One dose to Asael of Reumah&#039;s Redoubt by purchase in the [[Public auction|Public Auction]]&lt;br /&gt;
* One dose to Maegruth &amp;quot;Bear&amp;quot; Bearonovich Strascovich by decision of the Gatekeepers&lt;br /&gt;
* One dose to Finna of Dawn by decision of the Gatekeepers&lt;br /&gt;
&lt;br /&gt;
==Assembly Strength==&lt;br /&gt;
The table below shows the size, total voting strength and greater majority thresholds for each assembly as calculated at the start of the summit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 320px;&amp;quot; | Virtue Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Ambition    || 40 || 470 || 236&lt;br /&gt;
|-&lt;br /&gt;
|Courage    || 31 || 390 || 196&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty    || 61 || 792 || 397&lt;br /&gt;
|-&lt;br /&gt;
|Pride    || 38 || 433 || 217&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity    || 40 || 520 || 261&lt;br /&gt;
|-&lt;br /&gt;
|Vigilance    || 55 || 756 || 379&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom    || 43 || 495 || 248&lt;br /&gt;
|-&lt;br /&gt;
|The Way    || 32 || 368 || 185&lt;br /&gt;
|-&lt;br /&gt;
|General    || 340 || 4224 || 2113&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 320px;&amp;quot; | National Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Brass Coast    || 15 || 176 || 89&lt;br /&gt;
|-&lt;br /&gt;
|Dawn    || 58 || 678 || 340&lt;br /&gt;
|-&lt;br /&gt;
|Highguard    || 67 || 922 || 462&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Orcs    || 7 || 81 || 41&lt;br /&gt;
|-&lt;br /&gt;
|League    || 31 || 468 || 235&lt;br /&gt;
|-&lt;br /&gt;
|Marches    || 20 || 200 || 101&lt;br /&gt;
|-&lt;br /&gt;
|Navarr    || 46 || 531 || 266&lt;br /&gt;
|-&lt;br /&gt;
|Urizen    || 34 || 378 || 190&lt;br /&gt;
|-&lt;br /&gt;
|Varushka    || 35 || 458 || 230&lt;br /&gt;
|-&lt;br /&gt;
|Wintermark    || 27 || 332 || 167&lt;br /&gt;
|-&lt;br /&gt;
|General    || 340 || 4224 || 2113&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Wisdom_of_the_Tenebrous_Path&amp;diff=141394</id>
		<title>Wisdom of the Tenebrous Path</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Wisdom_of_the_Tenebrous_Path&amp;diff=141394"/>
		<updated>2026-07-07T17:12:36Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Overview==&lt;br /&gt;
The Wisdom of the Tenebrous Path is an [[Imperial title]] awarded to a citizen of [[Navarr]] [[Construct_the_Tenebrous_Path|created by the Senate]] in Winter 383YE. The position of Wisdom is a [[sinecure]], producing [[Game_items#Mana_Crystals|mana crystals]] each season.&lt;br /&gt;
&lt;br /&gt;
Following the Autumn Equinox 385YE &#039;&#039;&#039;Eurion Firekeeper&#039;&#039;&#039; funded a series of designs incorporating [[weltsilver]] to track the flow of the currents of mana flowing through the Tenebrous Path as part of the opportunity presented in the &#039;&#039;&#039;[[Shining_like_fire#Asymmetrical_Curves|Shining like fire]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
The title was [[388YE_Spring_Equinox_Senate_sessions#Amend_Wisdom_of_the_Tenebrous_Path|amended]] in a motion raised by &#039;&#039;&#039;Asthore Autumngale&#039;&#039;&#039;, as [[Miaren|Senator for Miaren]], during the Spring Equinox 388YE to give it the responsibility to guide the [[Thorn|thorns]] of Navarr when dealing with threats posed by inhabitants of the realms.&lt;br /&gt;
&lt;br /&gt;
==Responsibilities==&lt;br /&gt;
The Wisdom of the Tenebrous Path has the responsibility to guide the Thorns of Navarr in dealing with threats posed by eternals and other [[Inhabitants of the realms|denizens of the realms]]. In addition, if the sinecure were to be threatened in any way, it would be the responsibility of the Wisdom to deal with those threats. &lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
===Bounty of Mana===&lt;br /&gt;
The Wisdom of the Tenebrous Path has custodianship of a [[sinecure]]. They receive an income of 11 mana crystals each season.&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
The Wisdom of the Tenebrous Path is appointed during the Autumn Equinox each year. It is selected by unanimous decision of the [[Navarr]] [[general|generals]]. If a unanimous decision cannot be reached, the title may be appointed by the [[Military Council]] instead.&lt;br /&gt;
&lt;br /&gt;
The title can be held by any Navarr citizen. The Wisdom serves until the next scheduled election. They can be [[revocation|revoked]] by the [[Assembly#General_Assembly|General Assembly]], the Navarr [[Assembly#The_National_Assemblies|National Assembly]], and by the [[Assembly#Assembly_of_the_Nine|Assembly of the Nine]].&lt;br /&gt;
&lt;br /&gt;
==The Tenebrous Path==&lt;br /&gt;
The Tenebrous Path is made up of eight small halls clustered in a glade of young oak trees.  The main hall is larger than the others and primarily serves to welcome and introduce new visitors. At one end of the hall there is a statue of a [[changeling]] with a small plaque bearing the following &amp;quot;&#039;&#039;Our oaths are our choice, given freely to walk the shadowed road to whatever end. Let your oath stand testimony to all that you are. A thorn once, always, until the very end.&#039;&#039;&amp;quot; Each of the other halls serve as an academy dedicated to the study and understanding of warfare, with experienced [[thorn|thorns]] and [[Navarr_magical_traditions#Vates|vates]] on hand to offer advice and guidance. &lt;br /&gt;
&lt;br /&gt;
The mana crystals that form in the [[mithril]] bowls of the Tenebrous Path are noted for their rich crimson colouration, which some [[Navarr_religious_beliefs|guides]] suggest should serve as a reminder for the cost of blood in war.&lt;br /&gt;
{{CaptionedImage|file=Towlen Nighthaven.png|caption=&#039;&#039;&#039;Towlen Nighthaven&#039;&#039;&#039;, Wisdom of the Tenebrous Path|align=left|width=400}}&lt;br /&gt;
{{RecentElections|Wisdom_of_the_Tenebrous_Path}}&lt;br /&gt;
{{Responsibilities Expectation}}&lt;br /&gt;
[[Category: Title]]&lt;br /&gt;
[[Category: Navarr]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_Oran_operation&amp;diff=141391</id>
		<title>The Oran operation</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_Oran_operation&amp;diff=141391"/>
		<updated>2026-07-07T15:53:29Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Mother of Invention */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Appraisal]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;I&#039;ve heard some of your people complain about the Senate and, let me tell you, they do not know how good they have it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lutomysla quirked an eyebrow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They should try dealing with a Salt Lord.&amp;quot; Grayune shook her head. &amp;quot;If we were trying this back on the Shore... Every time we suggested building a bridge to help move armies, some Salt Lord would look at the weirwood we needed and suggest building another navy instead. So we end up with shitty bridges that keep falling down, and then everyone just falls back on ferries and boats and its the soldiers that get shafted because they have to pay the boat owners for the privilege of getting to where the war is. And of course if we don&#039;t pay, the Grendel blame the &#039;landbound&#039; and... Anyway it&#039;s a nightmare.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait, aren&#039;t &#039;&#039;you&#039;&#039; Grendel Grayune?&amp;quot; Lutomsyla&#039;s tone was mild but she was very interested in the answer. The orc sighed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It depends who you ask,&amp;quot; she said bitterly. &amp;quot;We call ourselves Grendel - called ourselves Grendel I mean.&amp;quot; The engineer shot the prognosticator a quick look from under furrowed brows. &amp;quot;We&#039;re the Protectorate of Morajasse now, obviously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obviously,&amp;quot; nodded Lutomysla. The Protectorate was &#039;&#039;probably&#039;&#039; a political fiction but it was difficult to be &#039;&#039;entirely&#039;&#039; sure of that, which made exchanges like this fascinating to the Varushkan.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We called ourselves Grendel but the Commander, he&#039;s a soldier. Not a sailor. There are people on the Shore who think that you&#039;re only a &#039;&#039;real&#039;&#039; Grendel if you own a boat, or sail on a boat, or build boats or... &#039;Soldiering&#039; is what the septs do. No true Grendel, and so on. You know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lutomysla wasn&#039;t sure she &#039;&#039;did&#039;&#039; know but nodded sympathetically nonetheless.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It must be quite frustrating,&amp;quot; she said encouragingly. It was rare for the normally taciturn Protectorate orcs to speak so candidly and she wanted to get the most out of it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not that the Empire&#039;s much better,&amp;quot; Grayune added hastily. &amp;quot;So many people in the mix means everything takes forever. When a Salt Lord decides they want something, they just... do it. Not so much of this arguing, and voting, and all this thing with your priests. The septs are the same - as long as they come when the Salt Lords call, they&#039;re pretty much left alone to get on with it in their lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The orc stared off into the distance, clearly seeing something other than the marshy northern bank of the Scorrero.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s the army that wins the wars,&amp;quot; she said half to herself. &amp;quot;It&#039;s the soldiers that die in the mud, die with swords in their hands. The Moridun have it better, fair enough, but only because they fought tooth and nail for their recognition. And when you&#039;re locked down by a bunch of Urizen sentinels you can&#039;t just... sail away. It wasn&#039;t the damn sailors that died at Solen&#039;s Doubt, let me tell you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grayune shook herself, and straightened up. She raised her spyglass, studying the shores of the Siroc Bayou.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Anyway, I&#039;m sure things aren&#039;t all coffee and cream in the Imperial armies, either. It&#039;s a soldier&#039;s lot to slog over hot sand and spill blood because some silk-wearing arsehole five hundred miles away tells them to. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
She barked a laugh.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;The soldier&#039;s lot is to fight and die, to fall on far sands and never know why&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lutomysla wondered who she was quoting. The uncomfortable silence stretched, becoming more awkward. Grayune broke it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right! See that? I mean obviously you can&#039;t see that because I have the spyglass, but trust me. The road there? It&#039;s a bit battered but I think it&#039;d be easier to bank and shore it than to try building a new one, most of the stone is still there it&#039;s just under the mud. Wide enough for two wagons I&#039;d judge, so if the bridge makes landfall &#039;&#039;there&#039;&#039; it&#039;ll link your trade routes quite nicely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lutomysla let the talk of salvage, stone, and swamps wash over here, making a mental note to send a note about this exchange to Gerard once they were back in Oran.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Atchafalaya Basin.jpg|align=left|caption=The transformation of southern Madruga cut the connection between the wider Empire and Feroz, and restoring the link will be a major undertaking.|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
In Autumn 386YE, as part of the solution to the incursion of the &#039;&#039;dry patricians&#039;&#039;, the river Scorrero was infused along its length with Spring magic resulting in [[Where the river rises|violent flooding]]. The damage caused by the withering presence of the patricians was washed away, and when the waters subsided [[Madruga]] was transfigured. The gentle farmlands of the south and west were replaced with marsh and haunted grass - [[Madruga#Crucible|Crucible]], [[Madruga#Siroc Bayou|Siroc Bayou]], and [[Madruga#Quiet_Grasses|Quiet Grasses]]. In the process, the bridges crossing the river were swept away. Only the Sobral Bridge north of the eponymous town survived.&lt;br /&gt;
&lt;br /&gt;
Last season, the Senate accepted [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|an offer]] from the Protectorate of Morajasse to work with their military engineers. They would apply their expertise to the challenge of creating new bridges to reconnect the eastern Brass Coast, and restore easy movement between [[Feroz]] and Madruga. This project is also of interest to the [[Iron Confederacy]], whose merchants used to pass along the eastern coast road via [[Feroz#Fontargenta|Bramar]] to reach the wider Empire. &lt;br /&gt;
&lt;br /&gt;
[[Appraisal#Lutomysla Niegoslava|Lutomysla Niegoslava]] was selected to lead the appraisal and liaise with the Protectorate. The project definitely does not play to her strengths as a magician who seeks magical solutions to problems, but her familiarity with the magical strangeness of the Siroc Bayou may be useful. Her main contribution, however, comes from her understanding of the Imperial civil service and bureaucracy, and smoothing interactions between the Protectorate engineers and the people of the Brass Coast.&lt;br /&gt;
&lt;br /&gt;
==Bridges==&lt;br /&gt;
* &#039;&#039;&#039;Bridging the Scorrero between Feroz and Madruga is challenging because the river has become so tumultuous&lt;br /&gt;
* &#039;&#039;&#039;Building in the Siroc Bayou or Crucible is difficult because of the marshy terrain&lt;br /&gt;
* &#039;&#039;&#039;Siroc Bayou and Crucible are not under Imperial control&lt;br /&gt;
The main challenge in bridging the Scorrero is that the wild river has become even more dangerous since the powerful ritual that caused it to flood the wasteland created by the dry patricians. Its waters are impregnated with [[ilium]] that flows down from the [[Kahraman]] peaks. Star metal in sufficient concentration is known to have unexpected effects on magical [[enchantment|enchantments]] or [[curse|curses]] often causing them to linger considerably longer than might be expected. The &#039;&#039;Bay of Oran&#039;&#039; - the wide waters between Feroz and Madruga into which the Scorrero empties - is nowhere near as wild but is by no means untouched by the strangeness of the west. There is talk of mats of swampweed entangled with bright yellow flowers that seem to move against the tides, their long fronds trailing deep into the waters like floral jellyfish; reports of peculiarly-coloured and inquisitive shoals fish; distressingly large crabs; and gulls who stare at sailors in a way that makes them uncomfortable. So far these phenomena haven&#039;t caused any problems, but the folk of northern Feroz have learned to be a little pessimistic about such things.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Joaquim i Erigo, General of the Red Wind Corsairs&amp;quot;&amp;gt;Corsairs, this season we commit to a Daring Raid upon the Siroc Bayou. Keep your weather eyes open for the lost wealth of the families displaced by the magical upheaval in these territories. What we can return we will, what we cannot, we return to the nation. Suffer no Suranni insult, but spill no foreigner blood. From the Bayou we will begin to retake the Crucible. For the Freeborn!&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The other problem is that the northern banks of the Scorrero are now trackless marshland. The roads that used to run along the Scorrero, and cross the Sobral Bridge, were washed away by the magically spreading waters. Until this very season, the Bayou and Crucible were wild and untamed lands that were not even officially part of the Empire. The [[Red Wind Corsairs]] launch a [[Army_qualities#Daring|daring raid]] into the Bayou to bring it under Imperial control, but there is still much work to be done.&lt;br /&gt;
==Bridging Over Troubled Water==&lt;br /&gt;
* &#039;&#039;&#039;The Protectorate engineers have examined the situation and put together a proposal to build a bridge near Oran&lt;br /&gt;
The first step for the Protectorate is to make a proper assessment of the river - on both banks. Lutomysla secures Freeborn assistance, hiring a couple of boats for the use of the [[orc]] engineers. A [[388YE_Spring_Equinox_Synod_judgements#Judgement_133|recent statement]] in the Freeborn assembly by &#039;&#039;&#039;Malaki&#039;&#039;&#039; fell just short of the [[greater majority]] it needed to be widely distributed, but in the absence of any encouragement &#039;&#039;not&#039;&#039; to deal with the Protectorate the traditional Freeborn entrepreneurialism seems to be taking precedence. Especially given the Senate decision to accept Commander Gallum&#039;s [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|offer to restore]] the [[Feroz#The_Spice_Gardens_of_Feroz|Spice Gardens of Feroz]] to Freeborn control.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=RedWindCorsairs Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
There is a little excitement when the engineers run across patrols from the Red Wind Corsairs. Soldiers on both sides have grudges against their former enemies - but the experienced prognosticator is able to defuse the situation with some careful diplomacy and Varushkan honeywine. It takes a couple of weeks, but the assessment is completed and the true extent of the challenge is made clear. Bridging the wild Scorrero itself, with a magical marsh on the northern bank, is likely to prove infeasible. It would also need a new road to be built along the northern banks of the river, through the shifting marshes. &lt;br /&gt;
&lt;br /&gt;
Instead the engineers propose building a long road bridge across the western end of the bay, downstream from where the wild river empties into the sea. One end would be anchored near Oran, the other on the coast east of where the city of [[Madruga#Siroc_(Ruined)|Siroc]] once stood. The bridge would employ [[Grendel]] techniques for crossing deep water using [https://en.wikipedia.org/wiki/Caisson_(engineering) caissons]. A frame of [[weirwood]] reinforced with [[mithril]] is constructed, and pumps mounted on pontoons are used to remove the water from within the frame, which is then filled with a mixture of cement, aggregate, mithril and steel rods, and a [[white granite]] core. This creates a line of stable pylons across which a road can run. &lt;br /&gt;
===Mother of Invention===&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Oran Bridge&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Edifice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Oranseri, Feroz and Siroc Bayou, Madruga&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50 white granite, 15 mithril, 15 weirwood, 96 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Six months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Allows armies to pass between Madruga and Feroz&lt;br /&gt;
* Removes the impoverished quality from Oranseri&lt;br /&gt;
* Restores the benefits of the Sunset Roads to Segura&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039;&lt;br /&gt;
* Senate can permit Protectorate engineers to salvage the Salt Guard increasing labour costs by 80 crowns but reducing white granite required by 15&lt;br /&gt;
* Senate can permit Protectorate engineers to salvage the Asavean Temple in Oran increasing labour costs by 45 crowns but reducing mithril and weirwood required by 5 each&lt;br /&gt;
* The labour costs may be voluntarily increased from 96 crowns to 288 crowns, ensuring everyone working on the project receives the standard wage for doing so&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year - until the end of the Spring Equinox 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A bridge across the Bay of Oran would be expensive&lt;br /&gt;
* &#039;&#039;&#039;The Protectorate engineers are adept at repurposing existing architecture to create new structures&lt;br /&gt;
* &#039;&#039;&#039;With Senate permission they can salvage the Salt Guard or the Temple of Balo and the Black Bull to reduce the costs of the bridge project&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Crab-traced-2.png|align=right|caption=The disciplined &amp;quot;former&amp;quot; Grendel engineers are adept at scavenging and salvaging the materials they need to support their work.|width=350}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The project will require 50 wains of white granite, 15 wains of mithril, and 15 wains of weirwood. Normally the labour costs would be significant - especially given one end of the bridge [[Commission#Marshes|terminates in a marsh]], but there is no shortage of cheap labour in [[Region_qualities#Impoverished|impoverished]] Feroz. As such, the final cost of the project would be a mere 96 crowns even taking into account the difficulties of working with marshland. Work would take six months to complete. &lt;br /&gt;
&lt;br /&gt;
Once the bridge was completed, it would once again be possible to move armies directly from [[Madruga#Siroc Bayou|Siroc Bayou]] to [[Feroz#Oranseri|Oranseri]]. The position the Protectorate engineers have assessed incorporates the remnants of the white granite road that once ran along the northern banks of the Scorrero into Segura. This means the bridge also restores connections vital to overland trade between Feroz and Madruga and by extension between the Iron Confederacy and the Empire. This would be a major boon to the paradors and other businesses in the town of Oran, allowing them to reclaim at least a fragment of their former glory, removing the [[Region_qualities#Impoverished|impoverished]] quality from Oranseri. &lt;br /&gt;
&lt;br /&gt;
Another positive is that the roads of Feroz are still relatively intact. Even Rahab wasn&#039;t stupid and greedy enough to destroy the arteries that allowed his soldiers - and the wealth of the Brass Coast - to flow across the territory. Thanks to the road running between Oran and [[Segura#Cerevado|Cerevado]], once Imperial merchants were able to cross from Madruga to Feroz freely it would reconnect the [[Segura#Sunset_Roads|Sunset Roads]], restoring to Segura the prosperity that was lost when the Scorrero broke its banks. Unfortunately they won&#039;t help Feroz - at least not at the moment - given the impoverished and [[Region_qualities#Abandoned|abandoned]] state of the territory.&lt;br /&gt;
&lt;br /&gt;
Lutomysla also believes it could be a potent symbol of Feroz&#039;s reconnection to the wider Empire, literally and metaphorically building bridges between the south-western Empire and the heartlands. There is still some way to go before Feroz recovers anything like its former prosperity, but along with the recently completed [[Send_for_me#Wharfage_of_Oran|Wharfage of Oran]], it represents progress toward recovering from the ruin left by Governor Rahab.&lt;br /&gt;
&lt;br /&gt;
The sheer cost of the project appears daunting but the Protectorate engineers have a pragmatic proposal. As former Grendel soldiers, they are adept at scavenging and repurposing materials to meet their strategic goals. Lutomysla reports that there is a degree of bitterness from the orcs - although they try to hide it - when they speak of this need for salvage. Reading between the lines, and asking some carefully probing questions, it appears that units such as Commander Gallum&#039;s are constantly underfunded and undersupplied by the Salt Lords. Most of the [[army|armies]] of the Broken Shore are supported by their septs; those that are not have to skimp and save. It seems that there is significant rivalry between &amp;quot;professional&amp;quot; soldiers such as Gallum, and the naval officers who receive the lion&#039;s share of the support from the Salt Lords. Necessity being the mother of invention, it has given the engineers of the Protectorate a keen eye for opportunities to repurpose existing materials.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Salvage&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;p&amp;gt;Under normal circumstances it is not possible to recover the materials used in a commission. Only an [[opportunity]] can allow such a thing. In this case, as part of the [[appraisal]] the expertise of the Protectorate engineers has identified just such an opportunity. If the Empire no longer has diplomatic ties with the Protectorate, the salvage opportunity is not available.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any opportunity is unique and cannot be easily altered. This opportunity only applies to the construction of the bridge across the Bay of Oran - the wains represent materials scavenged specifically for that project. The Senate could &#039;&#039;not&#039;&#039; simply instruct that these buildings be salvaged to recover some of the wains spent to build them. This opportunity does not provide a way for the Empire to reclaim materials used on any other commission for any other reason outside of a plot opportunity that specifically offers that potential.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ruins and Salt===&lt;br /&gt;
* &#039;&#039;&#039;Protectorate engineers could salvage the flooded ruins of the Salt Guard to reduce the amount of white granite required&lt;br /&gt;
* &#039;&#039;&#039;It would increase labour costs by 80 crowns&lt;br /&gt;
* &#039;&#039;&#039;There is a risk of angry spirits&lt;br /&gt;
The ruins of Siroc are drowned in the mud of the marshes and the waters of the bayou. By employing divers and salvagers, some of the materials used to build the [[Madruga#The_Salt_Guard_(Ruined)|Salt Guard]] could be repurposed to help build the caissons. This would involve recruiting and organising teams to break the stone and transport it to where it could be added to the massive labour project. Again, the hunger for paying work of the people of Feroz would play into the Empire&#039;s hands here. Lutomysla looks at the engineers&#039; proposals and estimates that a further 80 crowns in labour costs would allow the ruined Salt Guard to be salvaged. This would effectively provide 15 wains of white granite toward the construction of the bridge. &lt;br /&gt;
&lt;br /&gt;
There are risks however; a lot of people died in the fall of the Salt Guard. Freeborn, [[Commonwealth]], Grendel, and [[Asavean Archipelago|Asavean]] remains still lie in the flooded ruins. As a Varushkan, Lutomysla knows better than most the dangers of disturbing a burial ground, and with the [[Feroz#Isle_of_the_Osseini_(Ruined)|Isle of the Osseini]] no longer attracting and containing the spirits of those lost at sea there is a chance that salvaging the Salt Guard in this fashion will incur the wrath of the dead. There are not believed to be any ghosts haunting the ruins of Siroc at the moment, but salvaging the Salt Guard might be one way to change that. &lt;br /&gt;
&lt;br /&gt;
Lutomysla has looked at the risk separately and believes that a drop of prevention will remove the need for an entire bucket-load of cure.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=Those who fell in the battle of Siroc rest still beneath the waters of the Bay of Oran. There is a chance for the ruined fortress to once more protect the Freeborn people, but we must ensure no disrespect is offered to the dead. We send (named priest) with 75 doses of liao to ensure that the salvage of the Salt Guard does not dishonour those who sacrificed everything to defend the Brass Coast.|assembly=Freeborn National Assembly or Assembly of the Way}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is passed, then the salvage of the Salt Guard will proceed without incident. It must be passed and enacted at the Summer Solstice, as with any mandate, but even if the commission of the Oran Bridge is delayed it will still have full effect. If the named priest is the [[High Exorcist]]; the [[Custodian of the Imperial War Memorial]]; the [[Master of the School of Exorcism]]; &#039;&#039;&#039;Iñez i Azul-Mar i Erigo&#039;&#039;&#039;, who was the only one to support the garrison when it fell; or the former &#039;&#039;Justicar of Osseini&#039;&#039;, &#039;&#039;&#039;Maria i Espiri i Guerra&#039;&#039;&#039;, then the liao required for the mandate is reduced to 50. It is not common for a mandate to name someone who is not part of the assembly, but in each case, the title in question is empowered to deal with restless spirits and able to bring additional resources to bear on this problem. If the mandate is not enacted, then salvaging the Salt Guard will result in some ghostly troubles in the Bay of Oran.&lt;br /&gt;
&lt;br /&gt;
The mandate can be raised in either the Freeborn National Assembly or the Assembly of the Way, and both could be upheld and enacted. In this case, it will mean a very large number of exorcists, ghost-whisperers, and occultists will descend on the Bay of Oran.&lt;br /&gt;
&lt;br /&gt;
===Foam and the Bull===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=The Black Bull.png|align=right|caption=Balo and the Black Bull are two of the Asavean &amp;quot;gods&amp;quot; patrons of sailors and guards respectively.|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Temple of Balo and the Black Bull has been abandoned&lt;br /&gt;
* &#039;&#039;&#039; Protectorate engineers could be permitted to salvage the temple to reduce the amount of weirwood and mithril required&lt;br /&gt;
* &#039;&#039;&#039;Doing so raises the labour costs by a further 45 crowns&lt;br /&gt;
Since the liberation of Oran, and the [[Glass_and_flame#Game_Information_:_Asavean_Diplomacy|surrender]] of the priests serving at the [[Feroz#Temple_of_Balo_and_the_Black_Bull|Temple of Balo and the Black Bull]], the structure has stood empty. [[Construct_Asavean_Temple|Constructed]] by the [[Asavean Archipelago|Asaveans]] nearly a decade ago, the place has always been controversial. During the occupation of the Grendel, though, it served as something of a place of sanctuary for Freeborn friendly to the priests and operated a covert way for those fleeing the grasp of Governor Rahab to reach safety in Madruga. The Governor could not afford to risk angering the Asavean priests and they used that protection to help many Freeborn evade the cruel tyrants grasp. &lt;br /&gt;
&lt;br /&gt;
Since the repatriation of the priests, the temple has stood empty. The proposal from the engineers is that unless the Empire is planning to convert it to some other use, it could be torn down to support the bridge building effort. There&#039;s some white granite available - although nowhere near as much as there is in the drowned [[fortification]] - but more importantly the gardens that once surrounded the temple incorporated wains of weirwood, and the roof is partially supported by mithril bars. A second team could rip the building apart to get at some of the materials inside, and contribute them to the building effort. It would increase the labour cost of the project by a further 45 crowns, but provide 5 wains each of weirwood and mithril for the production.&lt;br /&gt;
&lt;br /&gt;
Tearing down the Temple is somewhat controversial. In theory the building is the legal property of the Asaveans, but since the Empire is currently at war with them, there are no legal obstacles to the action. And most Freeborn who remember the sack of Siroc by the Asavean forces see the destruction of this heretical and blasphemous Temple as right and proper. However [[Wild_blue_yonder#Balo&#039;s_Guests|the Kanza family, who only evaded capture due to the Temple of Balo and the Black Bull]] protest that this is a poor way for the Freeborn to repay the priests for the risks they took to shelter the helpless from the Grendel.&lt;br /&gt;
&lt;br /&gt;
===Fair Prices===&lt;br /&gt;
* &#039;&#039;&#039;The labour costs for the bridge are very low thanks to the impoverished quality of Feroz&lt;br /&gt;
* &#039;&#039;&#039;The commission may instruct the civil service to pay higher wages to the labourers recruited&lt;br /&gt;
At the moment, the impoverished nature of Feroz means that any commission built in, or partly in, the territory benefits from significantly reduced labour costs. People in Feroz are poor and desperate enough to work for a fraction of what citizens elsewhere might demand for their labour. There are some who question the [[Prosperity]] of the situation however. Constructing caissons is dangerous, back-breaking work, after all. Is it right for the wealthy citizens of Anvil to take advantage of the people of Feroz by paying less than the work is normally worth?&lt;br /&gt;
&lt;br /&gt;
There is nothing to stop whoever commissions the bridge from stipulating that everyone employed receive the standard payment for working on the bridge. If this were done, the labour costs for the bridge would be increased from 96 crowns to 288 crowns. This increase would not have any game effect, but it would at least send a clear message to the Freeborn, and to [[Prosperity|prosperous]] folk across the Empire, that the construction was not taking advantage of the reduced circumstances of those living in Feroz.&lt;br /&gt;
&lt;br /&gt;
==Taking a Toll==&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Oran Tollkeeper&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Freeborn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Senate or Tally of the Votes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Receives 10 crowns each season &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; Maintain and defend the Oran Bridge&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; &lt;br /&gt;
* If the impoverished quality is removed from Morajasse, income increases by 6 crowns&lt;br /&gt;
* Removes the symbolic benefits of the bridge as a reconnection of Feroz and Madruga&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Protectorate has included plans for a tollhouse at either end of the bridge&lt;br /&gt;
* &#039;&#039;&#039;It is up to the commissioner whether to include this title&lt;br /&gt;
The final element the Protectorate includes in its proposal is included as a matter of course - provision for the tollkeepers to live near and control access to the bridge. The engineers are actually surprised when Lutomysla points out that this is not standard practice for Imperial commissions; apparently almost nothing big gets built on the Broken Shore unless someone, somewhere sees an opportunity to increase their wealth, prestige, or influence. The engineers just assumed the Empire would appoint someone to maintain the bridge - and gouge a healthy income from those who need to pay to use it. After all, anyone who doesn&#039;t want to pay to use the only bridge connecting Feroz and Madruga could still take the long-way-round to Segura or hire a boat to ferry them across.&lt;br /&gt;
&lt;br /&gt;
This in itself, however, presents a reason &#039;&#039;not&#039;&#039; to incorporate the toll gates. The bridge has a greater symbolic meaning, building it would restore the direct connection between Feroz and the rest of the Brass Coast - it would make the nation whole again. Local merchants and travellers won&#039;t balk at paying to use the bridge, more than any other nation, the Freeborn are [[The_Brass_Coast_culture_and_customs#Hospitality|accustomed to paying for things]]. However, a toll will inevitably mean less traffic on the bridge. Charging Freeborn citizens to move from Feroz to Madruga means that the two territories will remain separated by the river and the tolls that are needed to pay to cross it. It won&#039;t have a measurable effect; but it will mean that the gap between Feroz and Madruga becomes a permanent divide.&lt;br /&gt;
&lt;br /&gt;
After careful consideration Lutomysla leaves it in place. She points to the inspiration of the [[Spider&#039;s Tollkeep]] as one way an expensive bridge might be made a more appealing prospect. Whoever commissions the bridge may choose to stipulate that it will be a toll bridge, and create the title of &#039;&#039;Oran Tollkeep&#039;&#039;. This would be a [[sinecure]] that receives a portion of the tolls collected from merchants passing over the bridge, and in return would be responsible for ensuring the bridge is maintained and protected when necessary. Lutomysla calculates that it would provide an initial income of 10 crowns each season, but if the &#039;&#039;impoverished&#039;&#039; qualities were removed from Morajasse, then it would increase the income by another 6 crowns a season. &lt;br /&gt;
&lt;br /&gt;
The commission could choose to have the title appointed by the Brass Coast senators, with or without tenure. Alternatively, the commission could specify that the position be appointed by [[Tally of the Votes]]. In either case, it would need to be a Freeborn national position.&lt;br /&gt;
&lt;br /&gt;
==The Adamant Connection==&lt;br /&gt;
{{CaptionedImage|file=King Under the Mountain.png|align=right|width=200}}&lt;br /&gt;
* &#039;&#039;&#039;Lutomysla proposes speaking to Adamant about making the bridge particularly sturdy&lt;br /&gt;
Lutomysla doesn&#039;t have a great deal of work to do with the bridges. She is at her best when dealing with magical matters, and the Protectorate engineers use only mundane methods in their proposal. However, after some discussion with the Freeborn magicians at the [[Hakima_of_Salt_and_Sand#Parador_of_Salt_and_Sand|Parador of Salt and Sand]], and following her own work with bridges in Madruga, the prognosticator does have a proposal of her own.&lt;br /&gt;
&lt;br /&gt;
The design of the bridge is sturdy enough to weather storms or endure all but the most concerted attempt to damage it from hostile forces. With the aid of the eternal [[Adamant|King Under the Mountain]] however, it would be possible to ensure the bridge stands despite anything wreckers might throw at it. The &#039;&#039;koboldi&#039;&#039; of the &#039;&#039;Stone Dragon&#039;&#039; could add their own expertise, and infuse portions of the structure with adamant. The eternal would need to be petitioned for their help &#039;&#039;before&#039;&#039; construction began, and doing so would fall to the [[Archmage of Summer]], but Lutomysla has no doubt that &#039;&#039;Shiraz on the Granite Throne&#039;&#039; would be amenable to assisting if requested as part of a formal [[Archmage#Plenipotentiary|plenipotentiary]].&lt;br /&gt;
&lt;br /&gt;
==Inkworks==&lt;br /&gt;
* &#039;&#039;&#039;The Inkworks of Joharra opportunity is available until the end of the Autumn Equinox 388YE&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Inkworks of Joharra&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Great Work&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Oranseri, Feroz&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60 white granite and 60 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Six months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Start of Winter Solstice 388YE - or until another great work increases investment in businesses is commissioned in the territory&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Increases the level of investment of businesses in Feroz by one&lt;br /&gt;
* Removes the impoverished quality from Oranseri&lt;br /&gt;
* Increases the seasonal income of scriveners by 22 rings for a year&lt;br /&gt;
* Creates the title of &#039;&#039;Scrivener of the Inkworks&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Removes the abandoned quality from Oranseri if the Oran Bridge is built&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Scrivener of the Inkworks&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Brass Coast National&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; [[Tally of the Votes]] or Senate&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; &lt;br /&gt;
* Receives 15 measures of iridescent gloaming each season.&lt;br /&gt;
* Receives a Therasia&#039;s Chain each year. &lt;br /&gt;
* Can make an announcement in the Senate to redirect the Inkworks if there is a [[opportunity]] that explicitly allows it.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To direct the inkworks as needed, to support the scriveners of Feroz, and to ensure contracts are being kept in the Brass Coast&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Restriction&#039;&#039;&#039; This title will only receive a Therasia&#039;s Chain if the holder is a scrivener&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Lutomysla&#039;s colleague, [[Appraisal#Graciana_i_Lòpez_i_Guerra|Graciana i Lòpez i Guerra]] has already reviewed the proposed [[The_circle_game#Inkworks_at_Joharra|Inkworks at Joharra]] in her [[The circle game|recent assessment]] of Imperial ministries. Lutomysla notes that if the Oran Bridge were built, and removed the impoverished quality from Oranseri, then there would still be value in building the Inkworks - instead of removing impoverished in conjunction with the bridge it would remove the &#039;&#039;abandoned&#039;&#039; quality from the region, bringing in a new wave of settlers. The same would be true if the commissions were completed in the other order - between them they would remove both qualities.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Feroz]]&lt;br /&gt;
* [[Madruga]]&lt;br /&gt;
* [[Protectorate of Morajasse]]&lt;br /&gt;
&lt;br /&gt;
* [[An arrow nocked and in flight]] - 388YE Spring wind of fortune regarding Protectorate diplomacy&lt;br /&gt;
* [[Send for me]] - 386YE Winter wind of fortune about restoring Feroz&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Viridian_nemesis&amp;diff=141390</id>
		<title>Viridian nemesis</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Viridian_nemesis&amp;diff=141390"/>
		<updated>2026-07-07T15:51:54Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Tassato */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:388YE Summer]][[Category:Winds of Fortune]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;Trade is the lifeblood of the Jewelled City. Ships dock here from all over the world. The Grendel like to think of themselves as masters of the Bay of Catazar, but the markets of Dubhtraig are barely twice the size of Trivento! Everything is for sale here. Everything the virtuous soul might desire and a little more besides.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don&#039;t see how that is going to help us.&amp;quot; responded Gwyn, careful not to offend his host. He&#039;d been warned that the Merchant Prince of the Amber Signets was given to self-aggrandisement, but he&#039;d been advised that he held sway over a significant number of local merchants who would be good to have on hand. &amp;quot;The vallorn has no trade interests, no valuables. It has no interest in markets or trade, any more than it does in any other facet of civilisation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Afredo blinked and then forced a smile back to his face. &amp;quot;You miss my point my friend. The point is that whatever you need for this war of yours, is available here. Materials, wains, mana, herbs, weapons, armour, even soldiers are for sale here. Well their swords at least. Tell me what the Vallornguard need to fight the enemy and we&#039;ll ensure it&#039;s available - for the right price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwyn shrugged his shoulders a little bemused by the question. &amp;quot;I mean... everything... we need everything.&amp;quot; Herbs to heal soldiers, crystals for magic, ingots and measures for magic items, there was no material in this or any realm that the Navarri have not found a way to use to fight their ancient foe. &lt;br /&gt;
&lt;br /&gt;
The Merchant Prince smirked, though this time the smile was at least an honest one. &amp;quot;Very well&amp;quot; he replied, &amp;quot;everything it is then...&amp;quot;&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Navarr.png|align=left|caption=The garden long-tended by the Navarr begins to bear fruit.|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[The highest calling|highest calling]] of the the [[Navarr]] is to share their long experience fighting the [[vallorn]] with other nations. Last season, they [[Cup_of_choices|chose to work]] with the people of [[Urizen]]; now the Navarr National Assembly has urged their people to embrace the citizens of [[the League]] to arm and armour them for the upcoming battle with the Doom of Terunael. Once again, the [[Loyalty]] Assembly has supported the cause, calling upon those whose heart drives them towards the destruction of &#039;&#039;Terun&#039;s Folly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The aid was welcomed by the League Assembly and so the Navarr find the cities of the League no less enthusiastic than the spires of Urizen. In conjunction with their guests, each city has come up with its own plan how best to prepare to fight the vallorn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: 1fr 1fr 1fr;&amp;quot;&amp;gt;&lt;br /&gt;
{{SOPInner|statement=The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Teleri Thornweaver with 50 doses of liao to lead our people in sharing everything we have with the League to prepare to finish the fight.|by=Teleri Thornweaver, Navarr National Assembly|vote={{GM}} 252-0|when=Spring 388YE}}&lt;br /&gt;
&lt;br /&gt;
{{SOPInner|statement=The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Leliel, Daughter of Armisael, with 25 doses of liao to lead our people in sharing everything we have with the League to prepare to finish the fight.|by=Leliel, Daughter of Armisael, Loyalty Assembly|vote=190-0|when=Spring 388YE}}&lt;br /&gt;
&lt;br /&gt;
{{SOPInner|statement=We welcome and recognise the judgement by Navarr (54). We recognise their highest calling and we welcome their aid.|by=Francesca di Spiral, League National Assembly|vote={{GM}} 328-10|when=Spring 388YE}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Holberg==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Boar&#039;s Hide&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Fortification]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Boar&#039;s Dell, Brocéliande&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 120 [[white granite]], 60 mithril, 540 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 6 seasons&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Upkeep:&#039;&#039;&#039; 20 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039;&lt;br /&gt;
* Creates a level two fortification in Boar&#039;s Dell&lt;br /&gt;
* Increases the level of investment in mana sites in Brocéliande by one while there is a vallornheart in the territory&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Holberg engineers propose the construction of a grand fortification in Brocéliande that could take advantage of the trods to boost mana sites in the territory&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Actuallythebest001.png|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[The_greatest_city_in_the_world|The Greatest City in the League]] lies to the north-east of [[Brocéliande|Brocéliande]], and south of [[Otkodov#Sküld|Sküld]], two territories both infested with the vallorn. Initial proposals by some ambitious engineers has a [[weirwood]] and [[ilium]] causeway cutting across the Barrens to channel the vallorn of [[Brocéliande#Terunael|Terunael]] itself into their territory, that they might fight in the shade of the monstrous [[Walls of Holberg]]. This plan was quickly abandoned as infeasible; fine in theory, &#039;&#039;way&#039;&#039; too expensive in practice. &lt;br /&gt;
&lt;br /&gt;
If the vallorn won&#039;t go to Holberg, then Holberg will go to the vallorn. The engineers have a proposal for an enormous bastion built on the foundations of Greenstead in [[Brocéliande#Boar&#039;s_Dell|Boar&#039;s Dell]]. Once roused, the vallorn by its nature will tend to be drawn to any substantial fortification, sending its full chaotic wroth at the structure until it is entirely subsumed in vines. Knowing that the vallorn is likely to attack any fortification first means the engineers can expect any substantial defences to become a focal point of the campaign as well as a place for Imperial [[military unit]] captains to assign their forces in the absence of an Imperial [[army]]. &lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Regarding the Broch&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;While [[Brocéliande#The Broch|the Broch]] is already [[Construct Defence of the Broch|fortified]], the work was specifically done in such a way as to &#039;&#039;not&#039;&#039; rouse the ire of the vallorn. After all, [[Brocéliande#Black_Boughs|Black Boughs]] lies within the [[vallorn miasma|miasma]] itself and in a region utterly dominated by the &#039;&#039;Doom of Terunael&#039;&#039;.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
There are some important consequences to consider. Firstly, the [[steading|steadings]] of Boar&#039;s Dell would face the brunt of the assault. They are Navarri, they have signed up to this, they have sworn oaths that they are committed to this, but one&#039;s home is one&#039;s home, nevertheless. Secondly, it is eye-wateringly expensive to create such a structure: even with the help of Holberg&#039;s finest engineers, they can&#039;t materialise wains out of the ether, as much as other nations may accuse the League of this from time to time.&lt;br /&gt;
&lt;br /&gt;
With the collaboration of Holberg&#039;s engineers, the fortification could be completed in six seasons (barring the use of magic or other opportunities). Working closely with Navarr [[vate|vates]] provides a second advantage. By incorporating a significant amount of [[mithril]] into the design, it would harness also some of the chaotic energies being drawn out of the vallorn by the [[trods|trod network]] and channel it into local [[mana site|mana sites]]. That would provide a small but important benefit, providing more mana for the coming war, at least until the vallornheart in [[Brocéliande#Terunael|Terunael]] is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Sarvos==&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Market of Everything&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Ministry]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Cigno, Sarvos&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 8 wains of white granite, 6 wains of weirwood, 2 wains of mithril, 48 crowns, 1 season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Creates a Ministry for the Vallornguard&lt;br /&gt;
* Creates the title of &#039;&#039;Merchant-Prince of the Vallornguard&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Merchant-Prince of the Vallornguard&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; League national position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Vallornguard&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Receives support from Sarvosi traders to acquire material to fight the vallorn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To help the Vallornguard acquire the materials needed to fight the vallorn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;A Little Bit of Everything&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;150 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 random materials, 6 random herbs, 3 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;370 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 random materials, 12 random herbs, 6 mana crystals, &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;650 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 random materials, 18 random herbs, 9 mana crystals,&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1000 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 random materials, 24 random herbs, 12 mana crystals, &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sarvosi merchants propose commissioning a market of everything to help supply the Vallornguard with the resources to fight the vallorn&#039;&#039;&#039;&lt;br /&gt;
While Holberg claims to be the Greatest City in the League, their indignant rivals in [[Sarvos]] argue their city is the oldest and still the richest in the Empire. Trade flows across down the Gancio until it meets the [[Bay of Catazar]] at the docks of [[Sarvos#Cigno|Cigno]]. Ships put to port here that dock nowhere else in the Empire, buying and selling; rare metals from [[Varushka]], fine wines from [[Dawn]], or exotic goods from overseas. The city&#039;s proud boast is that anything that is for sale anywhere in the Empire can be found in the markets of Sarvos.&lt;br /&gt;
&lt;br /&gt;
The question is how to employ that strength to bolster the Vallornguard and help prepare for the coming war. Plans are quickly drawn up for a grand market, something that can provide whoever the Vallornguard appoint with a bit of &#039;&#039;everything&#039;&#039;. Anything that can be employed against the vallorn can be distributed as needed to the Vallornguard - the rest can be sold. In the minds of the [[merchant Prince|merchant princes]] of Sarvos, a good profit margin is the ultimate weapon.&lt;br /&gt;
&lt;br /&gt;
==Tassato==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Vallornguard Military Academy&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Edifice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Madeiras, Tassato&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 16 wains of white granite, 48 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 1 season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; League armies with a general appointed by the Vallornguard can take the order to Stem the Green Tide&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Tassatan bravos propose building an academy that will allow League generals appointed by the Vallornguard to use Stem the Green Tide when defending&#039;&#039;&#039;&lt;br /&gt;
The Navarri who arrive in [[Tassato]] are greeted by a great deal of commotion as furious work is being done to speed the [[Army#Recruitment|mustering]] of the League&#039;s third [[army]]. It is a painful reminder that, more than anything else, what the Vallornguard really need are armies. No matter how much planning is put in place, no matter how many fortifications are built, in the end it will always come down to steel weapons and steel will.&lt;br /&gt;
&lt;br /&gt;
Most Tassatans learn to fight with rapier and buckler, the perfect weapons for a bravo who wants to cut a fine dash while bridge fighting. By contrast, the Navarr favour a more pragmatic fighting style when fighting the vallorn, one that makes use of [[venom]] whenever it is available. Training League soldiers in techniques for fighting the vallorn could pay dividends once the enemy attacks.&lt;br /&gt;
&lt;br /&gt;
When the vallorn is roused, and it &#039;&#039;will&#039;&#039; be roused, insist the visiting [[thorn|thorns]], there will need to be those who can stem the initial tsunami of chaotic energies before it might be driven back and permanently quelled. Constructing an appropriate academy, staffed by members of the Vallornguard, would allow League citizens to drill the kind of basic tactics needed to stand your ground in the face of a swarm of vallornspawn.&lt;br /&gt;
&lt;br /&gt;
Once complete the Vallornguard Military Academy would allow any League army whose [[general]] was appointed by the Vallornguard, to take the &#039;&#039;&#039;Stem the Green Tide&#039;&#039;&#039; order when defending. There are no League armies that would be affected at present, but a [[Senate motion]] could be used to change the appointment method of a general to a vote of the Vallornguard at any time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Stem the Green Tide&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army from vallorn are decreased by a fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Victory points generated by this army against the vallorn are increased by one tenth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rapiers might suit the dark alleys of the League cities, but large heavy weapons, such as [https://en.wikipedia.org/wiki/Billhook bills], [https://en.wikipedia.org/wiki/Zweih%C3%A4nder two-handed swords] or [https://en.wikipedia.org/wiki/Pike_(weapon) pikes] are the preferred choice for many professional soldiers in League free companies. These are dangerous weapons of war on any battlefield, but with the right training and the right leadership, League soldiers can deploy [https://en.wikipedia.org/wiki/Pike_square pike squares] to devastating effect against the vallornspawn allowing them to defend against the vallorn&#039;s overwhelming and chaotic offensive, holding back the unending green tide. &lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Temeschwar==&lt;br /&gt;
* &#039;&#039;&#039;Temeschwari bishops suggest a mandate to encourage League bravos to seek out opportunities to fight the enemy&#039;&#039;&#039;&lt;br /&gt;
The hard, ruthless people of [[Temeschwar]] are known for their pragmatism. Grand plans for mighty fortresses are all well and good, but they can take years to build. Better to &#039;&#039;get on with it&#039;&#039;, in the minds of many Temeschwari - there&#039;s no time like the present for dealing with a threat. &#039;&#039;Marko von Vardstein&#039;&#039;, a newly-minted [[bishop]] with a small church in one of the poorer parts of Temeschwar, has paired up with &#039;&#039;Livinnia&#039;&#039;, a bravo known for wielding two axes and being a woman of extremely few words. The pair suggest that if the League are going to do this then the national assembly should encourage military units to start now, by pursuing any venture that could aid in the fight against the vallorn.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=In Ratibor&#039;s name, let us act! We send (named individual) with 50 doses of liao to encourage League bravos to take up arms against the vallorn. If a job&#039;s worth doing, it&#039;s worth doing right now|assembly=League National Assembly}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is enacted, then League military units will be able to take part in the [[Venture#Quest_Against_the_Vallorn|quest against the vallorn]] and [[Venture#Explore_the_ruins_of_Terunael|the exploration of the ruins of Terunael]] ventures, as well as any future ventures that deal with engaging the vallorn directly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&amp;lt;quote by=&amp;quot;William Shakespeare, As You Like it&amp;quot;&amp;gt;All the world&#039;s a stage,&amp;lt;br&amp;gt;&lt;br /&gt;
And all the men and women are merely players&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spiral==&lt;br /&gt;
* &#039;&#039;&#039;Actors and troupe magicians in Spiral propose the creation of plays about the vallorn to inspire citizens&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Apulian merchants have donated five thrones as a prize for the best play, to be judged by vote of members of the Cat&#039;s Graces at the Autumn Equinox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a lot going on in [[Spiral#Apulus|Apulian]] right now, a running battle between cats and birds for control of the city streets and rooftops while soldiers comb the dark passages that lie beneath them. The visiting Navarri are welcomed with all due hospitality, but at first some Apulians question whether they have the time to offer any significant aid, given that the strange &#039;&#039;confluence&#039;&#039; of [[dramaturgy|dramaturgical]] [[Dramaturgy#The_Personae|personae]], [[Dramaturgy#The_Instruments|instruments]] and [[Dramaturgy#The_Thrones|thrones]] plays havoc with the city, causing inhabitants and visitors alike to get lost in the shifting streets.&lt;br /&gt;
&lt;br /&gt;
Determined not to be outdone by the other cities, a troupe of actors and magicians proposes that dramaturgy might offer a way to combat the vallorn. Of course there needs to be fortifications and armies and supplies and such things, but none of those will help without the &#039;&#039;will to win&#039;&#039; and the &#039;&#039;belief&#039;&#039; that &#039;&#039;victory&#039;&#039; is &#039;&#039;possible&#039;&#039; (and so on). The biggest hurdle to victory they say, is not the threat of the vallorn but the belief that the Empire lacks the means to defeat it. People need to see the vallorn not as some implacable force that can only be contained at best, but as an enemy that can be defeated once and for all, just like the [[Druj]].&lt;br /&gt;
&lt;br /&gt;
What is needed, they say, are plays and stories that present a new vision of the vallorn. The true power of dramaturgy lies not just in performing rituals calling on the personae and their accoutrements, but in using the power of drama to influence the way people think and believe. Good plays create a narrative that shapes the path of history. Of course critics of dramaturgy argue that it is the power of events that make some plays seem so pivotal, not unlike the way some magicians believe that the stars move in line with events rather than the other way round.&lt;br /&gt;
&lt;br /&gt;
Proponents of the real power of dramaturgy have little time for such naysaying. They argue that creating plays and stories that tell of victory over the vallorn are a subtle but crucial step in making that outcome come about. Of course that raises the question of who will create the plays - such things are time-consuming and expensive. A few Navarr suggest the historical accounts of Navarr and Thorn or [[Megan Black Blood]] might form the basis for such a play, but not everyone thinks that is the best approach. Even the suggestion of dramatising recent triumphs such as [[382YE_Spring_Equinox_winds_of_war#Immolation_.28Liathaven.29|that in Liathaven]] does not meet with enthusiasm.&lt;br /&gt;
&lt;br /&gt;
The League actors are concerned that the old histories may focus too much on the fall and what was lost to the vallorn. Equally their suggestion that if the playwrights do use the historical accounts, they will need to be &#039;&#039;&amp;quot;sexed up a bit, to make it more dramatic&amp;quot;&#039;&#039; does not meet with universal approval by their Navarr guests.&lt;br /&gt;
&lt;br /&gt;
As a compromise, the suggestion is that the [[387YE_Summer_Solstice_Senate_sessions#Establish_the_Cat&#039;s_Graces|recently established sodality, the Cat&#039;s Graces]] might hold a contest to find the best play about the vallorn. Something dramatic and engaging that will get people into the cheap seats but which sets the tone of an Empire engaging successfully with the vallorn. A purse is quickly assembled, 5 thrones for the winning entry, with the understanding of all who enter, that actors will tour the winning play and any other worthy entries, across the Empire. &lt;br /&gt;
&lt;br /&gt;
Of course it will take time for playwrights to produce something that capture and transform the zeitgeist. It needn&#039;t be a full play - it could be a short performance piece, put on everywhere before the main attraction. It could be historical, provided it doesn&#039;t compromise being inspiring for too much stuffy &amp;quot;accuracy&amp;quot;. After all, the goal is to move the hearts and minds of theatre-goers all over the Empire, not to educate historians and scholars.&lt;br /&gt;
&lt;br /&gt;
The merchants of Apulian request the Cat&#039;s Graces sodality either arrange a suitable contest to identify a winning submission, or else find a way to choose the perfect playwright to commission a piece. Either way they offer a purse of five thrones to be awarded by the sodality at the Autumn Equinox, to the author of the play that best inspires people to embrace the idea of defeating the vallorn. &lt;br /&gt;
&lt;br /&gt;
A copy of the play itself will also need to be provided, so that it can be distributed to troupes of actors across the League. Focusing the attention of the League&#039;s thespians and actors on the vallorn in this way may reap dividends, although they are likely to be subtle or unpredictable. With the support of the Cat&#039;s Graces, it will definitely encourage a surge of interest in depicting the fight against the vallorn on the stage, and in reframing it as a foe to be overcome rather than an insurmountable problem. It might all lead to nothing apart from some very enjoyable nights at the theatre, or it may actually achieve what the dramaturgical theorists claim it will and somehow shift Imperial attitudes to the Doom of Terunael.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Cup of choices]] - 388YE Spring wind of fortune detailing the Navarr efforts to assist Urizen&lt;br /&gt;
* [[The highest calling]] - 387YE Autumn wind of fortune about the highest calling&lt;br /&gt;
&lt;br /&gt;
* [[Vallorn]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Spring_Equinox_Synod_judgements&amp;diff=141378</id>
		<title>388YE Spring Equinox Synod judgements</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Spring_Equinox_Synod_judgements&amp;diff=141378"/>
		<updated>2026-07-07T08:55:23Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Judgement 172 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Synod]] [[Category:Synod Results]] [[Category: Synod Judgements]][[Category: 388YE Spring]]&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ align=&amp;quot;top&amp;quot;| &amp;lt;big&amp;gt;&#039;&#039;&#039;Judgement Quick Links&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
! Judgement Type&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[#Change of Doctrine|Change of Doctrine]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[#Veto|Veto]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[#Statement of Principle|Statement of Principle]]|| 94&lt;br /&gt;
|-&lt;br /&gt;
|[[#Mandate|Mandate]] || 12&lt;br /&gt;
|-&lt;br /&gt;
|[[#Writ of Consecration|Writ of Consecration]] || 4&lt;br /&gt;
|-&lt;br /&gt;
|[[#Writ of Excommunication|Writ of Excommunication]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[#Proscription|Proscription]] || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[#Inquisition|Inquisition]] || 8&lt;br /&gt;
|-&lt;br /&gt;
|[[#Sanction|Sanction]] || 14&lt;br /&gt;
|-&lt;br /&gt;
|[[#Recognition|Recognition]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[#Exaltation|Exaltation]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[#Appointment|Appointment]] || 21&lt;br /&gt;
|-&lt;br /&gt;
|[[#Rewarding|Rewarding]] || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
During the Spring Equinox 388YE, the Synod raised 179 judgements&lt;br /&gt;
==Change of Doctrine==&lt;br /&gt;
===Judgement 7===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Erasmo di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; It has been hundreds of years since the Doctrine of Seven was codified. The Virtuous apply what they have learned; Wisdom knows all knowledge is incomplete. The core of our faith, the Seven Virtues, remain strong - we add context to better reflect what we now know. We update the Doctrine of Seven&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (2039-358)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This judgement amends the [[The_Doctrines_of_the_Faith#The_Doctrine_of_Seven|Doctrine of Seven]]. The full implications of this change to [[the Doctrines of the Faith]] will be felt over the coming months.&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The Doctrine of Seven&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;ic&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;ic-inner&amp;quot; style=&amp;quot;display: block;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;The Seven Virtues - Ambition, Courage, Loyalty, Pride, Prosperity, Vigilance, and Wisdom - offer guidance and spiritual strength to humans and orcs through our lives and deaths. Each inspires us to constructive action, bringing great benefit to those who follow them and enriching the world. False virtues and malign spiritual forces are detrimental: discouraging action, removing individual choice, bringing destruction, harming their followers, or those around them.&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Veto==&lt;br /&gt;
===Judgement 119===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Catena&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; This assembly votes to veto the relinquishment of Thornfen to Axos&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (62-206)&lt;br /&gt;
__TOC__&lt;br /&gt;
==Statement of Principle==&lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Melkior of Balthazar&#039;s Vineyard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The city state of Beoraidh may be small, but it represents a powerful opportunity for the spreading of The One True Way, the likes of which has ne&#039;er before been seen. Our neighbours have marked off their land and opened their arms to a Basilica of the Way in the heart of their grand city. Amidst travellers and traders from all countries and walks of life, a shining beacon to our faith shall stand, built in the style of our Unshackled siblings and their fervent and beautiful expression of belief. We, the General Assembly of the Synod, note the opportunity that the construction of this Basilica offers, and urge the faithful of the Empire to all they can to assist in its completion and future operation&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1635-204)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This judgement was elevated by &#039;&#039;&#039;Dagon Barossa&#039;&#039;&#039;, the [[Cardinal of Loyalty]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 8===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Luke&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Marcher Assembly extends a hand to our brethren, offering an invitation to Hap the Soft and any Marcher Orcs who wish to attend the Symposium of Proscriptions. They have shown Pride in their beliefs. Their voices firm and loud. Our duty is to further uplift Marcher voices to a cacophony that the Empire cannot ignore. They shall be heard and we shall ensure it. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (192-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Hap the Soft is the owner of [[Mournwold_spoils_of_war#The_Golden_Hoof|the Golden Hoof]] and a well-respected voice of the [[Marcher orc|Marcher orcs]]. The [[Stones_in_the_wellspring#A_Convocation_of_Condemnation|symposium of proscriptions]] is due to take place at the Summer Solstice 388YE.&lt;br /&gt;
&lt;br /&gt;
===Judgement 9===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aldwyn the Glorious&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The battle in which Helgunn Chargebringer fell, Wintermark was left without a leader in a critical moment. Into that breach stepped Eisa Iron Lungs, whose clear voice and command saved many Winterfolk lives and halted a rout. Since then she has continued to lead her nation and Empire in battle with great Courage and Loyalty repeatedly serving as Field Marshal, and vaunted as a true leader by the egregores. As such, it is with great Pride that we enter Eisa Iron Lungs into the Chronicle of Heroes&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (226-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Eisa Iron Lungs has been added to the [[Heroism#Chronicle_of_Heroism|Chronicle of Heroism]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sychar of Ebon&#039;s Hall&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Agramant has sent his servants to &#039;aid&#039; Imperial citizens abandoned in Therunin. This must shame us. Highguard cannot tolerate a monster such as the Abominable One being seen as a rescuer while the Empire&#039;s own people suffer. Highguard has chapters, military units, congregations, physicks, priests, pilgrims, the Unconquered and more. We can send virtuous aid where aid is desperately needed. So let Highguard act! Let our citizens escort the refugees and support the healers of High Chalcis, while our chapters and military units aid the Navarri in escaping Therunin. The hungry, frightened, and desperate must find Imperial support. We will deny Agramant the worship of desperation. Only actions are virtuous. If we would calls ourselves guardians of the Empire&#039;s soul, then we must prove it where that soul is endangered.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (216-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the ongoing situation in [[Therunin]], most recently the claim from [[Agramant]] that the eternal considers the territory to be [[The_thing_with_feathers#Heartbreaking_(Agramant)|&amp;quot;fair game&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 11===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Alys de Renard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; To be glorious is to be Dawnish. It is an inevitability of our personnage, it is a pillar of our nation, yet a darkness gathers at our door. The Whisper Gallery seeks friendship from our nation. We must &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; work with them. Priests of Dawn, we &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; take arms against this threat, and encourage others to as well, for what eclipses glory more than what the Whisper Gallery venerates: secrecy.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (372-76)&lt;br /&gt;
&lt;br /&gt;
===Judgement 14===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tabris, Son of Armisael&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; When the Vallorn of Therunin presented those standing against it with an abomination that carried a Miasma Pillar, 20 Soldiers of the Pilgrim&#039;s Defiance volunteered to face it down. All 20 of them returned to the Labyrinth to ensure its threat was ended. Their names should be recorded by the Archivists. Their Courage should be Exalted by the Pilgrims. And when the time is right, and the infestation of East Ashes is cleared, their remains should be recovered for the Stewards of the Dead, so their deeds can never be forgotten.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (530-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This judgement makes reference to the abomination that was encountered and defeated by Imperial forces during the [[A_bright_cerulean_flame#The_Siege_of_Mudlark’s_Haven|siege of Mudlark&#039;s Haven]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 15===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eurybia Mecampus&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Urizen National Assembly approves the awarding of the Golden Cascade to Twyll of the Eternal Family. His boundless prosperity in defiance of the vallorn will be much needed in the future and his generous support in completing the Beneficiary of the Golden Cascade proves himself a virtuous friend and ally of Urizen. Citizens of Zenith - withness your donations in use.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (190-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 20===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nicodemus of Balthazar&#039;s Vineyard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Way and the Empire are a not a monolith, but a mosaic construct of profound, and beautiful traditions, human and orc, united nonetheless by faith, Synod and Doctrine. The life and worship of the greatest monument must reflect and and celebrate this diversity in order to truly uplift every soul in the Empire. Therefore, we look to the Senate to ensure that the completed Grand Inspiration is governed by a college of residentiary Canons, one elected by each National Assembly, and led by a Dean chosen by the Assembly of Nine, who will together be charged with this sacred task. Let us show that the past, present, and future of the Way is here in th ten Proud nations of the Empire who stand together in Virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (440-62)&lt;br /&gt;
&lt;br /&gt;
===Judgement 25===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Mael of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; BEHOLD: VIRTUE! As the MARSHAL of the FAITH, I bid ye witness that the following were multiply commended by diverse FIELD MARSHALS and COMMANDERS for their WISDOM and BRAVERY in recent battles: EISA IRONLUNGS, SERAFINA SEMENOV, DAME KATELYN CORDRACO, NEVE AGRA, the runner SASHKO and the SENTINEL&#039;S TOWER. The IMPERIAL AUXILIARIES are commended for tireless running with extremely limited numbers in unfamiliar terrain. The Marshal personally commends WILLIAM GUILDENSTERN for his AMBITION and for holding himself accountable. Virtue is found in what is learned from a defeat as well as what is gained from victory. A fuller list of commendations may be found on the Synod Notices.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (222-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 27===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rafael Barossa d&#039;Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Completing the Grand Inspiration of the Way is a lofty goal, but nothing is beyond the grasp of the Virtuous. The Hallowing of the Patron drives us to silence naysayers, and what better way than to complete this inspiration project within the year? It will draw the eyes of the world to us, establishing Bastion as the heart of the Way. From there, our faith will spread across the globe. &amp;lt;u&amp;gt;This&amp;lt;/u&amp;gt; is our highest calling!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (394-82)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Refers to the [[Construct Grand Inspiration of the Way|Grand Inspiration of the Way]]. Further information on highest callings can be found in the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 29===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagon of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Loyalty is the link from one heart to another, guiding us on the path of Virtue. Alberto Acciai - Exemplar of Loyalty - followed his heart. Inspired by his cousin, Alberto broke the chains of the downtrodden and struck against the Plenum, freeing slaves from their tyrant masters and breaking two Asavean armies. Through Loyalty, Alberto shared the gift of the Way with the people of Marilen, and inspired others to rise up in Virtue. Two years ago we committed to continuing the work of Alberto and Amika. Asavea will be transformed through Virtue, the truly Virtuous are Loyal even in times of hardship! We must stand by our commitment, and finish the war the Empire started. We will bring Virtue to Asavea, no matter the cost. We devote our hearts to this task. This is our Highest Calling.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (390-26)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Refers to efforts to efforts to [[#Anchor_the_Way_in_Asavea|anchor the Way in Asavea]]. Further information on highest callings can be found in the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 31===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Katya Vasillova Reznikov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Prosperity is not measured by wealth possessed but by putting it to worthy purpose. Mayra Zoronova Prochnost demonstrated this principle through labour, sacrifice, and stewardship. They gathered funds and resources for the Boyar&#039;s Hasta army, supported the preparation of Varushkan military units for the campaign concerning the face-peelers in Ossium and Karsk, before committing personal and donated resources towards the ritual Merciless Wrath of the Reaver. We declare Prosperity is realised when citizens place their wealth, labour and influence in service to others and the Empire. We celebrate and lift up Mayra as an example of a prosperous citizen and encourage others to do the same.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (200-30)&lt;br /&gt;
&lt;br /&gt;
===Judgement 41===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Asthore Autumngale&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wisdom teaches us to test and apply what we have learned, for it is always incomplete. Nowhere is this more true than in the actions of our enemies. What is not known cannot be fought without needless loss of Imperial lives. Questions rise anew with each strike against - or from - our wars against barbarian and vallorn alike. The Way cannot spread, cannot be known beyond our current borders, without the wars we fight; we cannot fight these wars, both current and future, without the knowledge to support our forces. The Ministry of Historical Research and the Empire&#039;s prognosticators tirelessly collate and unearth knowledge of our enemies, but their work is endlessly unfinished. Supporting the efforts and research of those institutions and the study of these foes embodies the teachings of Wisdom. This is our highest calling.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (296-74)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Further information on highest callings can be found in the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 44===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Bloodcrow Udoo&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &amp;quot;I am walking towards a bridge of renown across an Abyss that only cares for my legend.&amp;quot; Bloodcrow Knott Ancestor of the Sunstorm Sept. Learn and share his tale and name. Know well his soul. Celebrate his life and deeds. For we do hear his voice. Bloodcrow Knott. An ancestor of the Sunstorm&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (44-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The words of Bloodcrow Knott have been added to the [[Imperial_Orcs_religious_beliefs#Annals_of_the_Ancestors|Annals of the Ancestors]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 46===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Chastise the folly of Brannan, in Sarangrave or wherever it raises it&#039;s head. We call on priests of the Empire to support Imperial soldiers who have fought in the Sarangrave against subsuming their will and personalities to the intoxication of Summer magic&#039;s Knights of Glory, through liao and pastoral support. Virtue demands we ensure that their capacity for rational, virtuous choice and for choosing to accept orders are not impeded. We must ask the right questions: Why the Sarangrave? What would cause this to occur elsewhere? How can we best support the minds and spirits of our warriors, both today and tomorrow?&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1152-140)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This judgement was elevated by &#039;&#039;&#039;Silas of the Cenotaph&#039;&#039;&#039;, the [[Cardinal of Wisdom]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 47===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Doctor Lysimachus&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; There at times is a perception amongst t&#039;other nations that us highborn are a bunch of dour humourless types with sticks lodged in places things shouldn&#039;t be lodged (outside private consenting activity). The implication that we are such because we are a nation determined to be Virtuous in our actions implies a) a lack of understanding of the Way and b) that most folk who say this haven&#039;t actually spoken to most Highborn. Just because one is serious about virtue doesn&#039;t mean we lack humour, joy and all t&#039;other stuff that makes a virtuous life enjoyable. So go out there me highborn siblings, let the nations see that while we work hard, we play hard, and that are capabile of living, laughing, and loving life as anyone else.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (356-32)&lt;br /&gt;
&lt;br /&gt;
===Judgement 49===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Larkin Otterways&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Marchers! Look to the loyal example of your generals. Look to the virtues in your pursuit of Stephen of Sarcombe. Despise treachery; the strongest may err, but deceivers will lie again.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (172-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The location of the yegarra Stephen of Sarcombe is currently unknown; he was last seen during the battle of Two Barrel Field during the Winter Solstice 387YE&lt;br /&gt;
&lt;br /&gt;
===Judgement 50===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Veikko Bondforger&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In my power as Keeper of Oaths, I commit the following Oath from Emperor Vesna to the Forge of Bonds. The Oath of Office of Emperor Vesna: I vow to stand side-by-side with my subjects and uphold what it means to be Imperial. I will recognise the virtue in struggle, service, and in hard choices made for the good of all. I will honour our oaths and treaties, act with virtue to all peoples, and extend the hand of friendship to those who would walk beside us. I will offer the hospitality of the hearth to the vulnerable, the disillusioned, and those who turn from us, and ensure that there is a place for all within the Empire. I vow to stand steadfast in the pursuit of strengthening this Empire, to place the needs of the Empire before my own, and to act with Courage, Wisdom, and Loyalty in all things so long as I am Emperor.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (234-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The oath of Emperor Vesna has been added to the [[Keeper_of_Oaths#Forge_of_Bonds|Forge of Bonds]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 52===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ehud&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Our ancestors worked in virtue in order to build the wealth and privilege that we benefit from today, both as a nation and an Empire. We recognise that there are others whose work was exploited, possessed and owned against their will, namely the predecessors of the nation we now call the Imperial Orcs. Without their blood, their sweat, and their tears, Highguard would not have been as affluent as we have been. While we as individuals are not to blame for that enslavement, we still all benefit from everything that was built upon their backs and with their hands. It is time as Highguard to recognise that, to realise what it is we owe these peoples and to work to see that appropriate recognition and reparations are made. There is a debt to be paid and we, the priests of the Highborn, speak out to see that Virtue is done in this.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (358-82)&lt;br /&gt;
&lt;br /&gt;
===Judgement 53===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Roland de Lagriffe&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; QUEST INTO THE UNTROD GROVES. When the matter of the monarch of Dawn is settled and the Manticore has been destroyed, let the brave knights of Dawn seek glory in the Untrod Groves to destroy what servants and husks of the Manticore remain, to find the regios and places of power within, to unearth the mysteries and secrets of the ancient monster and to bring the light of Dawn to that benighted place. House de Lagriffe offers the hospitality of Heron Hall on the border of the Untrod Groves to all who would undertake such quests&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (410-24)&lt;br /&gt;
&lt;br /&gt;
===Judgement 55===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ioan Longshadow&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Courage is not only found in the charge. It is found in those who endure - who labour, who heal, who hold the line, and who continue when no song will be sung for them. Their deeds are unseen, but no less vital. No victory is won alone. Every blade raised relies on those who forged it, those who tended the wounded, and those who ensure the Empire endures beyond the moment of battle. To praise only the final blow is to forget the truth. Courage does not seek glory. It does what is right, regardless. Therefore, we recognise and honour the quiet acts of Courage - the unyielding, the unthanked, and the steadfast - for it is these that sustain the Empire when louder deeds fall silent.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (210-12)&lt;br /&gt;
&lt;br /&gt;
===Judgement 57===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lia Adelaar van Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The League has successfully attracted other peoples into the Empire - witness Holberg and Apulian! We urge you to use your ingenuity and cleverness to identify who might next join the League and how we might attract them to be a partner in our great game. We seek to bring other sapient beings from all species into our great Empire and to the Way of Virtue, and where better to come then to this League of great cities. This is our highest calling.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (404-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Further information on highest callings can be found in the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 59===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Alexei&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Imperial Orcs are casting a ritual on the Galath Fields to allow people to speak to the dead. We call on storytellers and wise ones to speak to the human ghosts in the field of glory to help them move on, and allow the orcs to tend to the orcs there&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Withdrawn at the request of the raising priest (22-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 60===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Earl of Fools&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Barrens won, Dawn looks to Horizons new; And in Wisdom learns from Tales of our Past. Dawn must prepare its next Glorious fight; Aid all nations in fight against Vallorn. With Love, Glory, Virtue, all that Dawn is. Be the shield wall on which this foe shall break. Be the shining sword which the Empire wields. This is our Highest Calling.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (376-166)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Further information on highest callings can be found in the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 62===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Darian Numbers&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The assembly invites the Raboviches of False Hopes and Arbiter Aphroias of the Hall of the Newborn Sun to represent lucidianism at the upcoming symposium.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (134-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The greater majority threshold for this judgement was 135. The [[Stones_in_the_wellspring#A_Convocation_of_Condemnation|symposium of proscriptions]] is due to take place at the Summer Solstice 388YE.&lt;br /&gt;
&lt;br /&gt;
===Judgement 64===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Konstantin Rabovich Bolotnikov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Spring marks five years since the final region of Ossium was conquered. The Empire came to we Ossians then, and swore it would not demean us as the scorpion had. It taught that Pride showed the worth of all, and Prosperity the importance of work and its rewards. Now Ossium thrives. Warded highways link the new port of Kostyjas Respite to fledgling vales across the territory. Orieb flourishes with trade from the great lumbermill of Kurstrozi, and the permanent magics of the Whistling Strand ensure our safety. This season let each night burn with grand celebration. Reflect on the transformation of the last five year, exalt the success of you and your companions, and pledge to reach even greater heights in the next five.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (224-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 68===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eirlys Ashes Blaze&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Pilgrim&#039;s Defiance walked alongside Navarr&#039;s captains into Therunin. They did so knowing that three of ten of them would not return. Let the tale of this sacrifice shared in every wayhouse, sung on every road and held dear by every Navarri that looks to the future where Therunin is once again Navarri. May the blood spilled by the pilgrims further nourish the deep bond between Navarr and Highguard.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (288-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 71===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kosmas of the House of the Wanderer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Six years ago the Black Plateau was roused at the Battle of Solen&#039;s Doubt. Its oppression thrives by severing us from each other and finally from ourselves. Upon this anniversary the Apstrus Dam and the Dreaming Spire have been raised. These twinned edifices reflect Virtue&#039;s power to exalt, transcending the boundaries of soul, spirit, and species. We call for pilgrimage to memorialise the past and form a phalanx of virtue for the future. For this year and years to come, let us make the anniversary the Dam and the Spire symbols to fortify the soul and kindle faith that the downward spiral also turns in the opposite direction. Pilgrims of the Way, our part in the pilgrimage is to show that there are seven virtues that guide the spirit. On this journey no one should walk alone. We can show how the pilgrims of each of the Virtues may strengthen one another and see into the others&#039; blind spots. Hold together the phalanx of virtue against this insidious foe.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (130-30)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The greater majority threshhold for this judgement was 135&lt;br /&gt;
&lt;br /&gt;
===Judgement 73===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Illya Nikovitch Volkov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Guardian of the Maze of Zoria calls for the aid of the wise ones of the Empire. The Maze of Zoria has proven in the past to be a conduit of knowledge regarding magical beings such as the sovereigns of Varushka. Come to the Maze of Zoria, together we shall discern the nature of the creature behind the face-peelers. This creature is known as &amp;quot;The Stranger&amp;quot;, &amp;quot;The First One&amp;quot;, or less commonly &amp;quot;The Smiling One&amp;quot;. Let us learn of this threat to our Empire together.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (328-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Judgement 75===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jesper Luukasson&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; For years, the Marches, the Freeborn, and the Winterfolk, have been engaged on the western front against the Jotun, Lasambrians and the Grendel. This war is ever-churning, the deaths are many, and they are out-numbered. The Loyalty Assembly seeks to &amp;lt;u&amp;gt;strengthen the faithful&amp;lt;/u&amp;gt; and encourage all who are loyal to build our fellows on the western front up. This is our Highest Calling.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Withdrawn at the request of the raising priest (34-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 77===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Francesca di Spiral&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We welcome and recognise the judgement by Navarr (54). We recognise their highest calling and we welcome their aid.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (328-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The judgement references [[#Judgement 54|Judgement 54]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 81===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; William Guildenstern was recognised as a Marcher Folk Hero in 384YE. As my cousin Pipit Boon called out to our people in 385YE; &amp;quot;Let us sing his story for generations to come, across our territories.&amp;quot; There is no better time than these - our homes under siege and our territories dividing - to draw Marchers to great Marcher deeds. As a Folk Hero walks among us as General of the Drakes, remember: Jonah Gold made weapons so fierce it turned a war&#039;s tide. Odd of Odd&#039;s End drained the Oddmire against the Marshwalker threat. Tom Drake struck down Alderei the Fair. William Guildenstern caught a falling star in his chest. All are Marchers, all fought our battles, all did deeds of great renown, all had rivals who would see them fail, and all are remembered in song.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (152-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 82===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Friar John of the Mourn&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I, Friar John of the Mourn, am retiring from my role as Friar of Honour&#039;s Rest. I was granted what was to be the long task of tending the ailing spirits and restless ghosts of war-scarred Mornwold. With the repelling of the Jotun, the pilgrims visiting the newly constructed Orchard of the Watch, and the lingering dead now finding rest beneath Marcher earth, I believe my task is complete. I wish to acknowledge the Virtue of the faithful of the Greensward, who attended sermons and helped in the monastery&#039;s upkeep, particularly the friars of the Last of Overton. I wish to recognise the Courage, Loyalty, and Pride of those who stood with the monastery when the Jotun took the Greensward. I wish to thank the artists, labourers, and artisans who helped me build the Orchard of the Watch, even with the threat of the Jotun hanging over them. I wish quiet times and good fortunes for the next Friar of Honour&#039;s Rest. May they serve the good people of the Mourn well. May they show my greatest Pride, the Orchard of the Watch, the love and care such things require. May they hold themselves to a standard befitting this esteemed title. Go with Virtue, and thank you all.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (150-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 83===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brynn Tendfallen&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Imperial Way is a beacon to the entire world, showing the path to Enlightenment. The light of that beacon must be tended and renewed to keep it burning bright. Virtue calls us to test what we know. Building a Way that is strengthened by questions, challenges, and revelations rather than being threatened by them is the Highest Calling of this Assembly.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (268-30)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Further information on highest callings can be found in the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 84===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Isaia Pavone di Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Desilav Sergeyvich Jesen has commissioned a number of works to enhance Varushkan mining interests and obtain funding for them from private citizens. They also built stronger trade links with the Thule by reducing taxes, creating routes for food convoys and generally enhancing the Northern Trade Network. His work in supporting the creation of a new Varushkan army was also noted by the Emperor in her recent address. For thus dutiful work to enhance Varushkan prosperity we appoint Desilav to the Roll of Benefactors&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (162-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; A greater majority is required to add a name to the [[Roll of Benefactors]]. The greater majority threshold for this judgement was 178&lt;br /&gt;
&lt;br /&gt;
===Judgement 85===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rosanna Vtrachenich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We in Varushka understand the importance of building roads into the unknown. In this regard we in the Varushkan National Assembly support our little siblings in Wintermark and their exploration of the unknown wastes of Tsirku.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (208-30)&lt;br /&gt;
&lt;br /&gt;
===Judgement 87===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tongs&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; All League citizens should welcome the seven bells of virtue and their bearers as they process through Temeschwar. Show them our recognition of how inspiring these bells are and hearing their stories and turning this with ours told through dramaturgy, dance and vibrant bridge duels aplenty.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (326-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 88===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Neri of Ebon&#039;s Hall&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The eternal Agramant is preying on those fleeing Therunin - offering them aid, and interdicted means for any to contact him for thanks or further &#039;help&#039;. Those he preys on feel they are alone. That he is the only place they can turn. Along with Navarri guides, we call on Loyalty dedicants to travel to the places these Navarri refugees gather. We must prove to them they are not alone, and show them what loyalty is, and what it is not.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (306-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 89===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lochias&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Six years ago the Black Plateau was roused at the Battle of Solen&#039;s Doubt. Its insidious influence thrives by turning half-truth into lies that consume our soul from within. Upon this anniversary the Apstrus Dam and the Dreaming Spire have been raised. These twinned edifices reflect how the virtuous have banished falsehood with truth. We call for pilgrims capable of protecting themselves against the Black Plateau to memorialise the past and form a phalanx for virtue for the future. For this year and years to come, let us make the anniversary the Dam and the Spire symbols to fortify the soul and kindle faith that the downward spiral also turns in the opposite direction. Pilgrims of Vigilance, our part in the pilgrimage is to be alert for the lies of the Accuser of Screed that would twist our thoughts and those of our fellows and thereby scatter our phalanx of virtue. We can cast out falsehoods and bring the light of Truth.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (242-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 90===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maja Świętosława Przewałski&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We once said that we would build a new sinecure for the Preceptor of the Varushkan National Assembly rather than take from our own (J75, 383YE). Varushka will not convert another title for this. As current Preceptor I, with the aid of my cousins, will complete Yevanshka&#039;s Ambition and build the &amp;quot;Seat of the Preceptor&amp;quot; to act as the new Seat of Virtue in Varushka. The forest is nigh felled; the path is clear. Now walk this road with me cousins.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (234-20)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This judgement references [[383YE_Autumn_Equinox_Synod_judgements#Judgement 75|Judgement 75]] from the Autumn Equinox 383YE&lt;br /&gt;
&lt;br /&gt;
===Judgement 91===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Luca i Taziel i Guerra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We call upon the people of the Brass Coast to welcome the pilgrimage of the hallowed bells of virtue. The bell bearers come not to preach but to listen. Join your voice with the ringing of the bells and heed the tales of inspiration they bring from across the Empire. Embrace your virtue and that of your neighbours. Pass on your stories to the bell bearers and let the inspiration of your nation be carried forth, all the way to Bastion and the grand inspiration. We are dust, we are flame, we are glass. Let no virtue be forgotten.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (150-18)&lt;br /&gt;
&lt;br /&gt;
===Judgement 94===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Halkyon of the Myriad Stream&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Six years ago the Black Plateau was roused at the Battle of Solen&#039;s Doubt. Its shadow of horror thrives by blinding us to bonds; by imprisoning us with hatred and paranoia that severs us from each other and finally from ourselves. This anniversary the Apstrus Dam and the Dreaming Spire have been raised. These twinned edifices reflect how the virtuous build up their fellows. We call for pilgrims capable of protecting themselves against the Plateau to memorialise the past and form a phalanx for virtue for the future. For this year and years to come, let us make the anniversary the Dam and the Spire symbols to fortify the soul and kindle faith that the downward spiral also turns in the opposite direction. Pilgrims of Loyalty, our part in the pilgrimage is to show our fellows how our bonds make us who we are, and to call forth words and deeds that banish hate, dispel doubt and paranoia and renew our faith in one another.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (204-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 96===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Callista of the Dark Shard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Six years ago the Black Plateau was roused at the Battle of Solen&#039;s Doubt. Vile malignancy cast its shadow over Spiral. Upon this anniversary, the twinned edifices Apstrus Dam and the Dreaming Spire have been raised, reflecting how the virtuous have aspired to rebuild and create anew in the face of desolation and despair. We call for &amp;lt;u&amp;gt;pilgrims of ambition&amp;lt;/u&amp;gt;, prepared against the Black Plateau&#039;s insideous influence, to come and memorialise the past and form a phalanx of virtue for the future. Demonstrate how &amp;lt;u&amp;gt;the Ambitious turn fault and failure into growth and greatness!&amp;lt;/u&amp;gt; We can show that all pettiness and despair are merely shadows and turn eyes towards the light of our Ambition. Let us celebrate this anniversary with the remembrance: &amp;lt;u&amp;gt;the downward spiral also turns in the opposite direction&amp;lt;/u&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (362-74)&lt;br /&gt;
&lt;br /&gt;
===Judgement 97===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Azir i Shartha&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In order to look to the prosperity of the Brass Coast, there must &amp;lt;u&amp;gt;be&amp;lt;/u&amp;gt; a Brass Coast to look to. Beset on all sides by enemies, the Freeborn must defend our borders against those who would invade them. This is our &amp;lt;u&amp;gt;highest calling&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (96-72)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; An Assembly&#039;s call to action requires a greater majority, as per the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 98===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Bryce the Hare&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In recognition of their virtuous work of commissioning Moor&#039;s Mill Publishing House, and the use of the Chair of the Wolf announcement, the Vigilance Assembly recognises the Printers&#039; Guild as rightful custodians of the relic of Berechiah that will be donated by Esmerelda di Rodez to Berechiah&#039;s Basilica in Bastion, to be displayed in the Printers&#039; Guild Museum of Wonder.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (216-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Investment in [[The_truth_but_tell_it_slant#A_Printer&#039;s_Shrine|Moor&#039;s Mill Publishing House]] has not yet been commissioned. If the [[Chair of the Wolf]] does announce the investment, then &#039;&#039;Esmeralda di Rodez&#039;&#039; will need to be contacted using [[Call Winged Messenger]] once both the investment and the [[Repair Berechiah&#039;s Basilica|work]] to repair Berechiah&#039;s Basilica are complete. The relic will be delivered to whichever title is appointed to oversee the basilica of [[Berechiah]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 100===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Felix Saltspire&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; It is six years since the Black Plateau was roused. Upon this anniversary the Apstrus Dam and Dreaming Spire have been raised: twinned edifices that show how the virtuous build up their fellows. We call on pilgrims to bear witness to the Empire&#039;s success in turning the downward spiral upwards and celebrate what can be achieved when nations work together. Let us build a phalanx of virtue where all citizens build up one another through their many paths and nations.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1428-182)&lt;br /&gt;
&lt;br /&gt;
===Judgement 101===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Gwen Tendfallen&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wisdom guides us in discerning truth from folly. We cannot allow our destiny to rest upon hearsay. Discerning the nature of virtue&#039;s role in our path to Enlightenment is the Highest calling of our Assembly.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (152-130)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; An Assembly&#039;s call to action requires a greater majority, as per the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 103===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Spurius Southshore&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; It is six years since the battle of Solen&#039;s Doubt roused the Black Plateau. The leeching terror of this horror saps away the spirit and prosperity of the people of Spiral. Virtuous toil goes without its full and proper reward. The grasping hand of dread takes and gives nothing in return. This year the Dreaming Spire and Apstrus Dam have been completed. These works are the fruit of years of toil. Just as the dam guides the waters that bring Prosperity, we call the prosperous, those with the weapons to guard their spirits against the Plateau, to pilgrimage. Let those who can, journey to witness these works and turn the downward spiral upwards. Let those who cannot offer what they can to guard the spirits of those who shall travel. Let prosperity flow again in Spiral and the peoples toil be rewarded.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (140-66)&lt;br /&gt;
&lt;br /&gt;
===Judgement 105===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nekoda of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In the inspiration of the Hallowing of the Bard, it falls to the Courageous not only to show Courage but to uplift Courage in others. This falls doubly on us as priests of the Assembly of Courage. To ensure that those who do not fear to act are empowered to do so. But we cannot empower others without the tools to do so. As such, The Assembly of Courage looks to strength its members, title holders, and the abilities of the Assembly itself, such that we can empower all Pilgrims of Courage to face their Virtue, adapt their strategy, and never to trapped in inaction. This is the Highest Calling of our Assembly.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (168-62)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; An Assembly&#039;s call to action requires a greater majority, as per the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 106===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Echo of the House of the Wanderer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We the people of Urizen, welcome the pilgrimage of the Hallowed Bells of Virtue. The Bell Bearers come to listen not just to preach. Attend as the bells ring out and heed the tales of inspiration they bring from all across the Empire. Think upon the virtue of others as well as your own. Pass on your own stories to the Bell Bearers and let your arete be carried forth, all the way to Bastion and its Grand Inspiration of the Way to await all pilgrims! Let no virtuous soul be forgotten! Let no virtuous deed be overlooked! Let virtue inspire!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (238-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 107===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Daniel &amp;quot;The Tree&amp;quot; Winesson&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Trencher &amp;quot;Smoulder in the Cold&amp;quot; has shown great prosperity to the Mark by completely self-funding the lighthouse Trencher&#039;s Shining Ambition. A lighthouse that will aid our fleets and bring great prosperity. The priests of the Wintermark Assembly would like to express the gratitude of all of Wintermark for this prosperous act.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (226-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 109===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Harwyn Eternal&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Six years ago the Black Plateau was roused at the Battle of Solen&#039;s Doubt. Its self-enclosed spirit demeans the soul. Upon this anniversary the Apstrus Dam and Dreaming Spire have been raised: twinned edifices that show how the virtuous have embraced the past and inspired one another to greatness. We call upon pilgrims who can defend themselves against the Plateau to bear witness to the Empire&#039;s success to memorialise the anniversary and build a phalanx of virtue. Pilgrims of Pride: our path in the pilgrimage is to inspire the excellence that dwells within our fellows and foster respect between people and nations, crack open the self-enclosed spirit and dispel hatred and rage.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (152-32)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The greater majority threshold for this judgement was 163&lt;br /&gt;
&lt;br /&gt;
===Judgement 110===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jules von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The League National Assembly applauds the ambition and loyalty of Dr Edwig von Holberg to create a Bill of Mortality, honouring all citizens of the League at Anvil who pass through the Labyrinth, not only those who fall beyond the Gate. We call upon the League to support this endeavour.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (288-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 112===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Martin Orchard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; This assembly believes the tomb of Ravadi Founders&#039; Dance should be built in Madruga, site of their last sacrifice, site of their eventual victory. Where they fought against the poison in their neighbour&#039;s parched fields.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (240-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the writ of consecration [[388YE_Spring_Equinox_winds_of_fortune#Where_is_Ravadi&#039;s_Tomb?|raised]] last season &lt;br /&gt;
&lt;br /&gt;
===Judgement 117===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Exarch Micah of the Navigators of Virtue&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Grand Inspiration of the Way will stand for many generations to come. Let us start to engage the children of Highguard now, so that other nations will follow. Let us invite them to prepare art of all kinds; songs, paintings, sculptures etc. in collaboration with priests of their chapters so that they may be featured in the Grand Opening of the Grand Inspiration in a celebration of Imperial Paragons and Exemplars, new and old. For the Empire that could be!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (370-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 118===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Theodora&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Stargazers, we call for your expertise in the Sarangrave. The vallorn there is unique because of the warding and containment. It is possible it may be susceptible to unique methods and have unique weaknesses. We have learnt all we can through the existing knowledge from the library of Hercynion so we look to you for new paths. A commitment has been made to end the vallorn in our lifetime. Go forth, but take caution in Nesustak and Bloodwater Marsh&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (240-14)&lt;br /&gt;
&lt;br /&gt;
===Judgement 121===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ada of House Meliora&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Druj threat is not ended until every soul affected is freed of the fear they have wielded. It is our duty as priests of Courage to not only shed light upon the courageous but to also walk the fearful out of darkness. Let us learn everything we can about the auras of fear, how they have been created and how we can best combat them, that we may work spiritually to liberate the sept of the Sarangrave from their cruel captors once and for all. This is our highest calling.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (202-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Further information on highest callings can be found in the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 122===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brynmor Rootround&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Manticore marches to wear the dawnish crown, and amongst the followers are those of the brutal. It has come to the attention of the assembly that their eyes turn to the great forest orcs, to seeing them removed in the way Archavion would have seen for the Rahvin. The assembly and all Navarr that bear the oath of &amp;quot;Protecting the Great Forest Orcs as though they were our family&amp;quot; seek to remind the brutal that regardless of the result of this tourney, that Navarr looks after our own - and that a knife in the back is just as effective as a sword in the front.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (198-40)&lt;br /&gt;
&lt;br /&gt;
===Judgement 123===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Solas of the Spire of the First Light&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The vallorn comes for Nesustak, home of the Bloodwater Spears and the Waterwalkers. The Military Council is charged with defending the Empire; these septs are not Imperial. We cannot guarantee their safety in Nesustak, but can offer them succour elsewhere if they wish to take it. Nesustak may fall, but the children of the spires can take in its people - offer them food and shelter; show them the lies of the buruk tepel, our new homes in the Sarangrave may be sparse and tenuous, but actions such as these reinforce more than they risk. Offer an open hand, but offer no mercy to those who show treachery.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (234-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 130===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Xandor Trodbroker&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The refugees of Therunin are being manipulated by Agramant into believing he is their only option for help. He targets those who are weak and alone, and seeks to gain access to their spirits and our nation. We call upon Navarr to remind these refugees we are here and we support them. Open your doors if you can and stop Agramant from targetting those in need.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (256-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 131===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Leonora Albertina van Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Six years ago, the Black Plateau was roused at the battle of Solen&#039;s Doubt. Its craven spirit thrives by playing on our fears; using them as secret gates to dominate our thoughts. Upon this anniversary the Apstrus Dam and the Dreaming Spire have been raised: twinned edifices that reflect how the virtuous have refused to accept desolation and ruin as final defeat. We call upon pilgrims to bear witness to the Empire&#039;s success in turning the downward spiral upwards. Let us build a phalanx of virtue where all citizens build up one another. Pilgrims of Courage, our part is to show our fellows how to turn to face our shadows, how to face unwelcome truths without succmbing to bitterness or despair - fear is an opportunity to show courage.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (184-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The greater majority threshold for this judgement was 187&lt;br /&gt;
&lt;br /&gt;
===Judgement 132===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dayanara i Cabeza i Erigo&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Freeborn should heed the wisdom of the Hakima. It is virtuous, with guidance of our nations priests, Conclave, and in accordance with Imperial law, to hold conversations with Heralds, to ensure no potential opportunity to benefit the Empire is missed. Act with Wisdom. Act with Vigilance. Act with Prosperity. Seek counsel, garner information, benefit the Empire&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (132-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 133===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Malaki&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; To promote the prosperity of Feroz, we encourage the Freeborn to trade with their neighbours in the Protectorate of Morajasse&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (102-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The greater majority threshold for this judgement was 105&lt;br /&gt;
&lt;br /&gt;
===Judgement 134===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lita i Nadir i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; As we look to the foundation of the Burning Agora, and the rekindling of the Firebrands of our nation. Look to Guerra as your example. We urge our Firebrands to use their forum to push for social change, build bridges, and speak on how to drive the Coast and the Empire forward together in virtue, morality, and the ever-changing Way. We welcome our Highborn siblings to join our debate in Peerless Kinship&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (158-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This judgement is paired with [[#Judgement 144|Judgement 144]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 135===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nikolai &amp;quot;The Butcher&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The people of Varushka do hereby offer thanks and great gratitude to the ancient and venerable Charnel Lord. Their continued interest and assistance with the conflicts on the Eastern Front has strengthened our cause against the Vile Barbarians. In the name of the National Assembly of Varushka, Alderai the Fair - Last General of the IRON HELMS and the citizens of the Empire.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (196-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 136===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Fabio Costas d&#039;Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Sand Fishers seek reassurance that their liberty will not be compromised through closer ties with the Empire. We encourage the citizens of Holberg to reach out in friendship, and share their experiences of the many opportunities our citizens enjoy within the law and virtue of the Empire&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (302-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 137===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sagremar i Leons del Mar i Coeurdefer i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The contract is the heart of our nation, the written word is our bond, tying us together and unifying us despite our diversity. We call upon the Coast to enshrine their contracts and the traditions of scrivening, to consider their ties, loyalties and obligations to each other, and uplift the scriveners who formalise the ties we freely choose. This is our highest calling.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (86-72)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; An Assembly&#039;s call to action requires a greater majority, as per the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 138===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Heilyn Bronwen&#039;s Rest&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Empire has grown, but not without great costs. Many of the lands and people within it bear scars from the conflicts which have been brought to them, or from the actions of those who held power before. We call upon the Prosperous to look for opportunities that will help to bring Prosperity to the damaged territories of the Empire and the people within them. Strive, toil and claim your just rewards - and give those who deserve it the chance to strive, toil and claim in their own turn. This is the Highest Calling of the Prosperity Assembly.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (241-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Further information on highest callings can be found in the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 139===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; T’ i Dahr i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Priests, go forth and preach to your congregations that it is virtuous to be courageous, so you should display your courage and bolster our national unity with the creation of a SAIL BELL on every clifftop as a new piece of our national character. Like a lighthouse it shines on the heart, but rings into the night just as our anklets when we dance, and serving as a memorial of all those lost at sea, and all those sailing as we stand on the shore.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (52-72)&lt;br /&gt;
&lt;br /&gt;
===Judgement 140===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vidarr Rune-Bound&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; These are the words of Kali Keen-Eye, Winter&#039;s Whisper and Vidarr Rune-Bound. Kaarina White-Eye, I would have words. Are you a cautionary tale or a Hero of Wintermark? I see the actions that led you to the Howler. I see Loyalty and the terrible choice in grief. True Loyalty to your Children and Sermersuaq, both taken from you by the Jotun. But Wintermark got both back! We weren&#039;t there to aid you so you made the hardest choice. I understand, but it was the wrong choice. Has the Hunter in the Wastes proven its strength by retrieving your children? No, it was Wintermark and Dawnish blood that regained every slave taken by the Jotun in Sermersuaq. Ville, Ymma, and Eadric are safe and warm in Wintermark bed. Your Oath to not rest until we gain everything back the Jotun took from us. We raided deep into Skallahn and have a thrones ransom in Jotun Fortifications. We even shattered the very Gates of Kierheim! I say we have taken our share back and then some. We are both Suaq, let us talk and see if your Skein will be truly obliterated or does the Heroes blood still lie within you.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (98-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; [[Anyone_but_you#Kaarina_White-Eye|Kaarina White-Eye]] is one of the two remaining ringleaders of Agramant cults most active in [[Sermersuaq]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 141===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sufyan i Zuhri i Guerra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; To lift up those who others would tear down, to raise to greatness those who we see the greatness in, even in their most dire circumstance. As the Empire ends for good the tyranny of the Buruk Tepel, liberating their beleaguered, long-terrified septs, we hold that liberating and uplifting them and others like them is our highest calling. Through the Proffered Hand Network of sanctuaries across the Empire, we will grow these seed of potential to brilliant flowers. These centres of healing, education, and rehabilitation will help them find their place in the Empire. To uplift the enslaved, the oppressed, the overlooked. This is the Highest Calling of our Assembly.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (140-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; An Assembly&#039;s call to action requires a greater majority, as per the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 142===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Diemos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Although Arhaz was Freeborn, he was an inspiration to us all. In conjunction with the writ of consecration and judgement raised by Ehud, we call for the unsealing of his tomb and invite the Imperial Orcs to add items of worth to his tomb, alongside the Honour Guard.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (258-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 143===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; The Boyarina Nisha Strazcovich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The summer summit is the Boyarina&#039;s Festival of Pride, celebrating the skills of the Empire&#039;s craftspeople. The Pride Assembly encourage the citizens of the Empire to celebrate this in their local community. Recognise the talents of those who create, who build, and make our everyday items. Weavers, stonemasons, textiles and art all demonstrate the wealth of the Casinea Empire. Take Pride in what you make and show pride in the skills of others and let them know.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (164-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The greater majority threshold for this judgement was 163&lt;br /&gt;
&lt;br /&gt;
===Judgement 144===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nim, of Ebon&#039;s Hall&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Freeborn have a great opportunity ahead of them. By building the burning agora, the Firebrands will be revived and vigorous debate will begin in Anduz. This will spell a great era of discovery among the Freeborn, but they must remain Vigilant. The Highborn Assembly are well-posed to support the Firebrands in pushing the Way to excellence. There are no better partners in debate. In this, we provide our Peerless Kinship&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (250-12)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This judgement is paired with [[#Judgement 134|Judgement 134]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 145===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rinnah&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Highborn Assembly invite the &amp;lt;u&amp;gt;Voices&amp;lt;/u&amp;gt; of Virtue assemblies to be the first to take up offices in the Grand Inspiration of the Way because they and the edifice are united in our will: to spread the Way to all sapient people&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (300-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The Highborn looked for [[Lay_the_foundations#Choices|guidance]] on which titles should be given offices in the Grand Inspiration of the Way &lt;br /&gt;
&lt;br /&gt;
===Judgement 146===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nathair Autumngale&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Navarr, our songs carry along the trods still further. We do not know how long this music will last, but we should take it and share it along the trods all we can. In Brocéliande we first started the steps for this song. Now in Bregasland, the land where the Dance of Blood fell, the site of Graven Rock too resonates with song. The song &amp;quot;Story of Dance&amp;quot; written by Blair Swifthart too was performed for our founders. While music follows in our wake, so too should we try to encourage the spread of our song. This season, as we learn more of the history of the Dance of Blood, let us bring this song to the lands of the nation where they fell.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (232-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 147===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Locke Nightgrove&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Bees are a vital part of our ecosystems. Farms, gardens, forests, we rely on them for food. Varushka have noted a loss of their bees from the destruction of the Cold Sun. Miaren experienced damage from the invasion too and we call on the vigilant citizens of the territory to check and care for our bees.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (254-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 148===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Neala Blackhawk&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; NAVARR WELCOME AND WITNESS. The pilgrimage of the HALLOWED BELLS of VIRTUE. The Bell Bearers come to tell tales of inspiration and virtue from all across the Empire. Let our songs and stories fill the bells so the bearers can carry our tales far and wide. To Bastion and the Grand Inspiration of the Way.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (192-24)&lt;br /&gt;
&lt;br /&gt;
===Judgement 152===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Our scars show our battles fought and not all scars can be seen. To all those in the Mark who are lost, who have strayed from the path, your crows can guide you back to the Way and help mend your skein. Just  as we guided Valdr Grieversson, dedicating him to Loyalty so he can start mending his skein but the work is not done. Let us build a wayhouse for the lost on the Gireversson farmstead. Let us bring them in from the cold.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (232-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 154===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Theodoretos of the Wise Citadel&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Rejoice lightstone sellers of Urizen! Our stock has greatly helped miners of Varushka ward off the darkness. I now encourage us to look further and seek out trade opportunities for our lighstones and illumination skills for other nations. Ambition and Prosperity demands it. c/o Felix of the Wise Citadel Architect of Illumination&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (186-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 155===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Leyna Sunshaper&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Six years ago the Black Plateau was roused at the Battle of Solen&#039;s Doubt. Its self-contemplating shadow festers in folly: &amp;quot;that is sufficient&amp;quot; it pronounces and fixes minds in ignorance. Upon this anniversary the Apstrus Dam and the Dreaming Spire have been raised: twinned edifices that reflect how the virtuous have applied the lessons of the past. We call upon pilgrims to bear witness to the Empire&#039;s success in turning the downward spiral upwards. Let us build a phalanx of virtue where all citizens build up one another. Pilgrims of wisdom, our part is to encourage our fellow to ask the right questions. Curiosity shall test and shattere the assumptions that rage and despair grow within.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (132-60)&lt;br /&gt;
&lt;br /&gt;
===Judgement 156===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Otso Usvaling&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In the spirit of forging a greater bond between our nations, and in honour of the Fist of the Mountains, we invite the stargazers of Urizen to meet with the mystics of Kallavesa within our swamps. We would share wisdom over the way we build, live and thrive within the swamp with the ambition to help further your aims in the Sarangrave.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (188-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 161===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lorenzo von Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The League National Assembly calls the orcs of the League to experiment and investigate new potential way to interact and learn from the ancestors using Leaguish hearth magic.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (274-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 163===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Fredegar Bloodmouth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We applaud the Prosperous actions of the Sarcophan Delves in creating the Pax Sarcophan - a public commitment from the Delves that they will not tolerate piracy of merchant vessels of other nations, they will not permit any nation to threaten international trade. Despise the thieving bandit, the lazy wastrel, the grasping miser, and those who take without giving.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (134-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The Pax Sarcophan was [[Can%27t_give_everything_away|established]] shortly after the Spring Equinox 387YE &lt;br /&gt;
&lt;br /&gt;
===Judgement 164===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Caduceus of Aureate Peak&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We accept the offer of the representatives of the Tribunal of the Silver Flame to send their sentinels to aid the efforts of the Military Units of the League, Dawn, and Urizen in mapping the City Below. We bear witness to their Loyalty to Spiral in taking this action.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (174-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 165===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Taddea Ginori&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The League National Assembly would be honoured to welcome the Tribunal of the Silver Flame&#039;s assistance in mapping the City Below in Apulian and thanks for them for reaching out.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (284-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 167===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost	&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Cousins! We have an opportunity to destroy the Sumisev Peegel regio in Livardz. We the Varushkan National Assembly name Armand Remislav to organise and lead the effort. There is no welcome for Cold Sun - no door we will not bar&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (148-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 170===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ralph Godwin&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Marchers, our wise smiths are currently collating a map of active and resting regio across the Marches. This assembly calls upon the courageous folk of the Marches to send information on regio, be it specific locations, realms of magic or relevant legends to their local smith, especially Gemma Brightsmith, so they may continue their important work in our nation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (182-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 174===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Exarch Zerithel Of Adoniram&#039;s Testament&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We note with caution the actions of Dawn in Highguard. And we fear that some in Dawn are being consumed by the false virtue of Vengeance. We urge the Dawnish to forsake Vengeance and return the 7 true virtues. We ask the troubadours of Dawn to rectify this international schism&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (26-72)&lt;br /&gt;
&lt;br /&gt;
===Judgement 175===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Volya Nebov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The assembly calls for interested citizens to apply during the summer summit, at a time and place to be announced in public advertisements around Anvil, for future involvement in the doctrinal review council.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (6-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 176===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Silas of the Cenotaph&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Assembly of Nine appoints Wulfric of the Marches to lead the Proscription Symposium. We are satisfied with the oath sworn in our presence and the intent of this symposium. We will continue to observe this with keen interest.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (6-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 177===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lenarius Ankarien&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We have long considered that actions which can damage a soul should bear the full weight of Imperial law. However at this this time there is no legal framework that allows us to directly proscribe this. We call upon Senate to create a new religious crime of harming the soul.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (6-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Any member of Senate intending to create such a law would be well advised to [mailto:plot@profounddecisions.co.uk consult] the Constitutional Court before bringing it to the Senate.&lt;br /&gt;
&lt;br /&gt;
===Judgement 178===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Adelorna de Órdraig&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Assembly of Nine acknowledges the deep impact of Olyvar of Esther&#039;s Sanctum on the Empire. Their loss this summit is felt heavily by the Assembly. Olyvar&#039;s work changed a nation, inspired an assembly, and is illustrated by the many title holders, national representatives, and holders of state who attended his last moments. The Assembly of Nine recognises the widespread effect that Olyvar had and looks forward to the Pride Assembly&#039;s recognition&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (6-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 180===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Skywise Gralka&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Imperial Orc nation accepts the wisdom of the northern folk. Teach us the ways of snow and climb, let us learn from those who came before us. Varushka and Wintermark be our guide as we share your journey into Tsirku&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (60-0)&lt;br /&gt;
&lt;br /&gt;
==Mandate==&lt;br /&gt;
===Judgement 3===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ser Decimus of House de Bastion&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Where they have sown fear, we will make flowers grow. We send Ser Decimus of House de Bastion with 25 doses of liao to encourage Dawn to take up arms. Glory is there for the taking.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (356-26)&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; [[Push_for_victory#Greatest_Military_Force|Dawnish owners]] of a [[business]], [[farm]], [[fleet]], [[herb garden]], [[mana site]], [[mine]], or [[forest]] can change to to a [[military unit]] of the same resource level in the same territory without incurring a cost. Players wishing to take advantage of this opportunity should {{plot}}.&lt;br /&gt;
&lt;br /&gt;
===Judgement 26===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ada of Balthazar&#039;s Vineyard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The prosperity of our Varushkan kin is threatened by the harm done to the bees of Karov. With hard work, we can help them quell the fear that has overtaken their bees, and with the inspiration of Kvetmir Kvetmirovic renew trust between that symbol of Prosperity and the people of the vales. We send Ada of Balthazar&#039;s Vineyard with 50 doses of liao to spread auras of Prosperity, and to support the work of the vale of Zoloto to right what the Cold Sun has unbalanced.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (424-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; This mandate will help spread the inspiration of &#039;&#039;Kvetmir Kvetmirovic&#039;&#039;, and the [[Saint_of_Bees#Ceremonies_of_Prosperity|expertise of the beekeepers of Zoloto]]. This will prevent the situation with bees in Varushka getting worse, and will slowly encourage bees to take residence in their hives again. It will take at least a year, and bee populations are unlikely to recover completely, but it will ensure there is no measurable impact on the prosperity of southern Varushka, and no lasting damage to the Prosperity of herb gardens, farms, forests, or businesses.&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The greater majority threshold for this judgement was 426&lt;br /&gt;
&lt;br /&gt;
===Judgement 32===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Skaldsgrym&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous build up their fellows, they do not tear them down. We send Erlend with a dose of true liao to consecrate the Virtuous shrine at the Meeting Place. Let us display our Loyalty through the unity of words and deeds.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1490-60)&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; Erlend will be responsible for a conjunction to the [[Who_counts_the_path_untaken%3F#The_Chains_That_Bind_Us|shrine on the grounds of Gull&#039;s Isle Hall]] at the Summer Solstice 388YE.&lt;br /&gt;
&lt;br /&gt;
===Judgement 48===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Thritt&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Mortal Ambition can conquer any obstacle, and unravel any mystery. We send Thritt with 100 doses of liao to urge the guides and explorers of Wintermark to reach out to their fellow Imperials and share the Wisdom of the wastes.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (220-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; The [[Snap rope and pass foil|penalty suffered by military units]] from nations other than Wintermark or Varushka when operating in the wastes will be reduced from a three-rank penalty to a one-rank penalty. This will apply whether they are scouting or exploring in Tsirku.&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; As Thritt is a [[Banner-Bearer|banner-bearer]], this mandate only cost one hundred liao&lt;br /&gt;
&lt;br /&gt;
===Judgement 54===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Teleri Thornweaver&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Teleri Thornweaver with 50 doses of liao to lead our people in sharing everything we have with the League to prepare to finish the fight.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (252-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; Navarr from all walks of life [[Every_path_you_know#Thanks_for_Sharing|will travel to the named nation looking for ways to help]]. This will generate at least one opportunity for a new Imperial title to help the Vallornguard prepare for the fight with the enemy.&lt;br /&gt;
&lt;br /&gt;
===Judgement 58===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ignacio i Zuhri i Erigo&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; All things can have a price. We send Ignacio i Zuhri i Erigo with 50 doses of liao to encourage the Freeborn to hawk their wares to all and sundry. Strive, toil, and claim the just rewards of your labours!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (158-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; Encourages citizens across the Brass Coast to celebrate [[On_the_road_ahead#City_of_Deals|those Freeborn who are committed to taking every opportunity to turn a profit]], ignoring those who called for propriety or charity.&lt;br /&gt;
&lt;br /&gt;
===Judgement 65===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Isario i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We prize freedom and disdain arrogance. We send Isario i Riqueza with 50 doses of liao to encourage the citizens of Segura to create a place to discuss doctrine and encourage free thinkers. Every being deserves to live the life they want in the manner they wish.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (154-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; Encourage citizens across the Brass Coast to celebrate the [[On_the_road_ahead#City_of_Passions|legacy of the firebrands]] - the historical example set by the followers of Emperor Ahraz as well as those living exemplars who share their forebear&#039;s commitment to Virtue without doubt or fear, regardless of the disapproval of others&lt;br /&gt;
&lt;br /&gt;
===Judgement 108===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Val&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Life is short, let it never be dull! We send Val with 50 doses of liao to encourage the Freeborn to blaze new trails. Aim high and pursue your dreams, no matter the dangers.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (148-10)&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; Encourage citizens across the Brass Coast to celebrate the [[On_the_road_ahead#City_of_Adventure|trailblazers amongst them]] - they will applaud those Freeborn who are committed to overcoming challenges, regardless of the costs and heedless of the risks.&lt;br /&gt;
&lt;br /&gt;
===Judgement 126===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dag Kinnad&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Prosperity says that we should share our bounty with those who are worthy of it, and the heroes who pursue the dream to Tsirku cannot help but be worthy. We send Hildelith Kaukosdottir with 50 doses of liao to urge the farmers and herders of Sermersuaq to support those who risk the wasteland as best they can.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (198-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; Reduces the benefit provided to farms in Sermersuaq by the Smokehouse of Atalaq. [[Snap_rope_and_pass_foil#Tsirku_is_Comprehensible|Surplus provisions suitable for use in Tsirku]] will be sent to support the scouting network. For as long as these supplies are committed, each season a strength of 500 will be committed to the scouting network. This won&#039;t be enough to operate the network by itself, but it will bolster efforts in the north.&lt;br /&gt;
&lt;br /&gt;
===Judgement 128===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Yrkja Riansson Sigeing&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A good death awaits us. We send Yrkja Riansson Sigeing with 25 doses of liao to encourage Wintermark to ready themselves for war. A hero has a name.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (156-20)&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; [[Push_for_victory#Greatest_Military_Force|Wintermark owners]] of a [[business]], [[farm]], [[fleet]], [[herb garden]], [[mana site]], [[mine]], or [[forest]] can change to to a [[military unit]] of the same resource level in the same territory without incurring a cost. Players wishing to take advantage of this opportunity should {{plot}}.&lt;br /&gt;
&lt;br /&gt;
===Judgement 151===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Leliel, Daughter of Armisael&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Leliel, Daughter of Armisael, with 25 doses of liao to lead our people in sharing everything we have with the League to prepare to finish the fight.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (190-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; This use of Eyes of Loyalty supported [[#Judgement 54|Judgement 54]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 179===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jim&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; A nation is much more than lines on a map. We send Skywise Rykana with 15 crowns to lead a delegation of mystagogues and shamans to discover more of the ancestors of the Great Forest Orcs.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (60-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; Skywise Rykana will lead a group of willing orcs [[Every_day_of_your_life#Spanning_the_Abyss|in search of information and lore about the ancestors of the Great Forest Orcs]].&lt;br /&gt;
&lt;br /&gt;
==Writ of Consecration==&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Estella Lucati&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; At the Autumn Equinox 387YE, the League National Assembly recognised the Great Chain of Sarvos as an Inspirational Location for it had repelled repeated assaults by idolatrous pirates. I beseech the Assembly to grant a Writ of Consecration so that the Great Chains may be blessed by the True Liao that was provided by the Sun Chamber for this purpose. The Great Chain stands as a marvel of ingenuity and engineering whilst embodying the tenet of &#039;Prepare for Malice, Yet Thwart Malice Before It Strikes Against You&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (396-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 79===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Anatolij Paukov Zorkin&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; An edifice has been built in Broken Ride, in Sarvos, to honour the Sodality of the Silent Bell, with half the white granite coming from the Virtue fund and half from Bryce the Hare. I call for a Writ of Consecration to Vigilance for this site&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (354-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 116===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Basil Goodbeard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; True courage is selfless. Emperor Ahraz dared to demand &amp;lt;u&amp;gt;liberation for the orcs&amp;lt;/u&amp;gt; of the Empire, in the  face of great opposition, risking his position and reputation to do what he knew was right. Our world was changed forever by that courageous act. &amp;lt;u&amp;gt;His tomb should be a beacon&amp;lt;/u&amp;gt; to all those who fight for their convictions, Ashborn Osso among them. Her bones will join the guardians of this holy ground. &amp;lt;u&amp;gt;We have the true liao&amp;lt;/u&amp;gt;: Ashborn Trosk will provide it. &amp;quot;Do not fear to act; only be shamed by inaction.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (312-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 125===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eldrid &#039;Phoenix Flame&#039; Vestardottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Empire is an amalgamation of our Ambitions. Each stronger as others take the burden. As Tian bore the flame, Umarth bore the consequence of decision. The Fist of the Mountains paid the price, now our Urizen must take the branches and carry the light. We call for a writ of consecration to build a flame that will burn on the docks of Elos. Let the mystics of Wintermark and the seers and illuminates of Urizen make pilgrimage. There they will reflect on the gift and burden of farsight, to show the Way to their people.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (332-0)&lt;br /&gt;
&lt;br /&gt;
==Writ of Excommunication==&lt;br /&gt;
===Judgement 33===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kasmira Milankova Ygrev&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; To excommunicate is not a trivial act to be concealed, this assembly have made such clear. And so, in pursuit of employing every avenue to defeat the &#039;Earl of Groves&#039;, to resist the blight of its venom and risk all for their love of the Empire, I raise such a judgement against RHYDIAN DE RONDELL, Champion of Wisdom. I ask this assembly to cast them from this hearth in service of it. Don your cloak and take your fill of bread Rhydian, for this would be a parting. May the weight of this act measure against its worth&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Withdrawn at the request of the raising priest (530-174)&lt;br /&gt;
&lt;br /&gt;
==Proscription==&lt;br /&gt;
===Judgement 43===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Caspian i Shartha i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We the Synod proscribe the practice of Usury, defined as &#039;charging interest on a loan&#039;. Under the law of Idolatry. The general assembly has already declared that &amp;quot;A Mizer who practices Usury is unvirtuous&amp;quot; Idolatry is &amp;quot;subsuming human will and destiny to any inhuman entity or force&amp;quot;. And a Mizer hiding behind the inhuman force of Finance to pile up the riches of our Empire is doing exactly that.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (94-992)&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; This judgement &amp;lt;u&amp;gt;failed scrutiny&amp;lt;/u&amp;gt; by the Constitutional Court before voting closed. If it had been upheld, it would have been declared unconstitutional.&lt;br /&gt;
&lt;br /&gt;
===Judgement 66===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sofonisba Amilcara of the City Below&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Idolatry is subsuming mortal will and destiny to an inhuman power. The manner of a person&#039;s death is of profound importance; for that death to be made subject to the whims of an eternal, sovereign, or other such entity is unacceptable. To end a person&#039;s life, or allow a person&#039;s life to end, as an offering to an inhuman power is idolatry&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1306-469)&lt;br /&gt;
&lt;br /&gt;
===Judgement 72===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; It is heresy to actively encourage or preach that the established virtues or the Way are not helpful for the spiritual life of orcs or humans&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1292-380)&lt;br /&gt;
&lt;br /&gt;
===Judgement 80===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Edward Watcher&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Use of the rite of excommunication with the target&#039;s consent is not proscribed&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (822-214)&lt;br /&gt;
&lt;br /&gt;
===Judgement 92===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kasjay&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Oaths are important. Oathbreakers cannot be trusted. Synod titles are a position of trust. Breaking an oath while holding a Synod title is a breach of that trust and thus an abuse of priestly powers.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (598-964)&lt;br /&gt;
&lt;br /&gt;
===Judgement 114===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Frater Pontius of Adoniran’s Temple&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Synod upholds the Doctrine of the Creator and proscribes as heresy the Theist Heresy, the claim that there are gods that seek dominance of, control over or communion with sapient spirits. We do not hereby proscribe any belief related to the Paragons or Exemplars&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1228-238)&lt;br /&gt;
&lt;br /&gt;
===Judgement 115===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Merlof Von Temeschwar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Synod upholds the Doctrine of the Labyrinth and hereby proscribes as Heresy the Realmist Heresy, a long-established heresy which claims that the Labyrinth of Ages is a realm of magic, and asserts that Paragons become Eternals. Seek out the Blight.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1241-196)&lt;br /&gt;
&lt;br /&gt;
===Judgement 149===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lepidina&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Synod proscribes as idolatry the veneration, or entering the service of, an inhuman entity of the labyrinth, such as a labyrinth spirit&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (864-142)&lt;br /&gt;
&lt;br /&gt;
===Judgement 150===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Gaelen Embercast&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; To proscribe as heresy the act of catching a soul such that its passage through the labyrinth is inhibited, against the Doctrine of the Labyrinth&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Withdrawn at the request of the raising priest (124-36)&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; This judgement &amp;lt;u&amp;gt;failed scrutiny&amp;lt;/u&amp;gt; by the Constitutional Court before voting closed. If it had been upheld, it would have been declared unconstitutional.&lt;br /&gt;
&lt;br /&gt;
===Judgement 171===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Edward Greyfriar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Doctrine is built on centuries of careful observation and liao based research, constantly honed by the insights and perspectives of those across the Empire and beyond. Due to orcs reaction to liao and the terrible crimes the Empire committed against the ancestors of the Imperial Orcs, the Doctrines of the Howling Abyss and the Ancestors have shallower foundations than the rest. As such, practice of beliefs conflicting with these Doctrines shall not be Proscribed so we may learn, not suppress.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (420-378)&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; This judgement was subject to the [[The_Throne#Custodian_of_Virtue|Custodian of Virtue]] power of the Throne, and needed a greater majority to be upheld&lt;br /&gt;
&lt;br /&gt;
==Inquisition==&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Cadwell of the Waystone Path, it is time we discussed your virtue and conduct during your time as general. As such I invite you to inquisition at 9pm on Saturday of this summit at the Brackensong camp. Cheese will be provided.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (252-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 40===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Bella Vicente d&#039;Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Pride is in deeds not words. Elagabala talks a lot of talk. Let&#039;s see if it holds up to scrutiny. 12pm. Saturday. Spring 388. Celestial Eclipse, League.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (10-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 61===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Emmeline Weaver&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; There&#039;s some nasty rumours going about that General Amberlain Black, Hero of Bregasland, is a Hate cultist. Let&#039;s lay these to rest. I call Amberlain to inquisition, 16:45, House de Gauvain, Dawn&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (148-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 95===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ingrid Talon-of-the-Mark&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Mael, Marshal of the Faith, to inquisition at 11:00 on Sunday of this summit to investigate their view on the efficacy and virtuous effect of their role.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (196-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 129===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vauraus &amp;quot;Prosperity&#039;s Forge&amp;quot; Korppitkotka&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Gancio di Catazar to inquisition at 10:30AM on Sunday at the Spring Equinox 388YE to answer why they arranged a wayleaf to announce a commission that has had no progress and will now lapse&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (23-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 157===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Geoffrey Orchard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Friar Book: so far we know you only by the hallowings you have wrough and second hand reports of your preaching. We would seek to know you in person. Come to Anvil, Summer 388, and speak to me of your teachings.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (92-60)&lt;br /&gt;
&lt;br /&gt;
===Judgement 160===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kellin Embercast&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I have walked with Gaelen Embercast for three years. Now, as they set aside their Cardinalship, I wish to ask them some difficult questions. I do so as a dedicant of Loyalty, preaching their sworn virtue, so my questions concern themselves with the intersection of Loyalty and Vigilance. When they have faced challenges that set these virtues at odds with each other, how have they acted? At the Summer Solstice, I invite Gaelen to join me to discuss this.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (108-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 173===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Polk Thornweaver. You&#039;ve been working your arse off for the nation. Let&#039;s chat about it. Woven roots, next summit - we&#039;ll figure out the most prosperous time&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (90-0)&lt;br /&gt;
&lt;br /&gt;
===Writs of Inquisition===&lt;br /&gt;
The following writs of inquisition were issued this summit:&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Called by&#039;&#039;&#039; || &#039;&#039;&#039;Subject&#039;&#039;&#039; || &#039;&#039;&#039;Judgement or Title&#039;&#039;&#039; || &#039;&#039;&#039;Matter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Corey Wayfarer || Cadwell Waystone Path || [[#Judgement 4|Judgement 4]] || His virtue and conduct as [[general]]&lt;br /&gt;
|-&lt;br /&gt;
| Bella Vincente d&#039;Apulian || Elagabala || [[#Judgement 40|Judgement 40]] || Her [[pride]]&lt;br /&gt;
|-&lt;br /&gt;
| Emmeline Weaver || Amberlain P. Black || [[#Judgement 61|Judgement 61]] || Rumours of [[Malign_spiritual_presences#Hate|hatred]]&lt;br /&gt;
|-&lt;br /&gt;
| Ingrid Talon-of-the-Mark || Mael || [[#Judgement 95|Judgement 95]] || Efficacy &amp;amp; virtuous effect as [[Marshal of the Faith]]&lt;br /&gt;
|-&lt;br /&gt;
| Vauraus &amp;quot;Prosperity&#039;s Forge&amp;quot; Korppitkotka || Gancio di Catazar || [[#Judgement 129|Judgement 129]] || A lapsing commission&lt;br /&gt;
|-&lt;br /&gt;
| Galene Netherwatch || Bloodcrow Arora || [[Arcane Inquisitor]] || Lessons learnt and to be learnt&lt;br /&gt;
|- &lt;br /&gt;
| Vauraus &amp;quot;Prosperity&#039;s Forge&amp;quot; Korppitkotka || [[Empress Vesna|Empress Vesna Borkovna Prochnost]] || [[Auditor of Senatorial Accountability]] || Their statement in Senate regarding the raising of [[Imperial army|armies]]&lt;br /&gt;
|- &lt;br /&gt;
| Alfred Eawolfson || Charlie Skinner || [[Basilisk of the Bourse]] || Virtue and economics&lt;br /&gt;
|- &lt;br /&gt;
| Kalina Jadwigowna Piosnkowa Prochnost || Lady Laudine du Lac || [[Imperial Inquisitor]] || Her time as [[Chaplain Consular]] and Fintan Nighthaven&lt;br /&gt;
|- &lt;br /&gt;
| Lady Abreya De Lagriffe || Morrigan Mortére || [[Virtue Inquisitor|Inquisitor of Ambition]] || Rumours of association with [[Agramant]]&lt;br /&gt;
|- &lt;br /&gt;
| Masha Sigeling || Zoria of the Circle of Zulgan-Tash || [[Virtue Inquisitor|Inquisitor of Courage]] || Her [[courage]]&lt;br /&gt;
|-&lt;br /&gt;
| Eevi of the Gadrai || Talos of the Silent Tide || [[Virtue Inquisitor|Inquisitor of Loyalty]] || His words &amp;amp; deeds as [[Champion of Loyalty]], at the Summer summit&lt;br /&gt;
|-&lt;br /&gt;
| Jedediah Boon || Lofyn Bloodcloak || [[Virtue Inquisitor|Inquisitor of Pride]] || A challenge to her [[pride]]&lt;br /&gt;
|- &lt;br /&gt;
| Iniska Ashwood || Cain Coffers of House Vortekar || [[Virtue Inquisitor|Inquisitor of Prosperity]] || The pledge he made when taking his seat, at the Summer summit&lt;br /&gt;
|- &lt;br /&gt;
| Brother Geoffrey Orchard || Gwen Tendfallen || [[Virtue Inquisitor|Inquisitor of Vigilance]] || Received wisdom, orthodox and otherwise&lt;br /&gt;
|- &lt;br /&gt;
| Nim of Ebon&#039;s Hall || Kaisarion of the Court of the Rat King || [[Virtue Inquisitor|Inquisitor of Wisdom]] || A controversial pamphlet&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sanction==&lt;br /&gt;
===Judgement 22===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Magistrate Sayid i Zuhri i Erigo. The Wisdom Assembly has reviewed the aura you gained from Rachensgrab and find no issue, my colleagues and I deem the spontaneous aura of no threat to your soul or impediment to your position. Consider what you have learned from this aura - perhaps you have learned all you can.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (294-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 38===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nim, of Ebon&#039;s Hall&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Last summit, my inquisition revealed that Iniska Ashwood certainly displays much wisdom. I learned a greater appreciation of the role we can play to encourage souls back to the Path of Virtue. However, I hope they learned something from me - to be wary of the folly of those close to you. Each summit from now until Spring 389YE, report the results of an insight to me, conducted towards someone close to you.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (134-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 76===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lady Abreya deLagriffe&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Leon of House Castellan is currently not reaching his full potential ambition but I believe that with correct steps this can be achieved. Leon has performed great acts of glory but must acknowledge the pride and worthiness in those actions and convert those into further ambitions. I task Leon to the following penance: discuss with nobles both within and without his house what it means to be noble; consider and provide actionable steps he can perform that would make him feel worthy of asking for a test of mettle.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (290-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 86===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Naela Blackhawk&#039;s inquisition revealed that she is as steadfast and enduring as a great oak tree. She has continued to build up those within her nation and bring disparate groups such as the Thorns and the National Assembly together. Her loyalty to Navarr is clear and she acts on it whenever an opportunity presents itself. I vindicate her and will testimony her &amp;quot;Path Weaver&amp;quot; so all can see the truth on her soul.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (126-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 113===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune on behalf of Donato of the Crucible&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Cosmé placed a curse upon Veikko Bondforger &amp;lt;u&amp;gt;but&amp;lt;/u&amp;gt; their actions were spurred by Loyalty and ceased from escalating for the same Loyalty. &amp;lt;u&amp;gt;However&amp;lt;/u&amp;gt;, in considering their role as chief magistrate, pursual of a hurt for a hurt, no matter how well thought through, is a step closer to the false virtue of Vengeance. As &amp;lt;u&amp;gt;penance&amp;lt;/u&amp;gt;, I request they think through what their action may have been in the scenario that their loyalty did &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; stay their hand; and how that may impact the Empire. Report back to Donato in two seasons&#039; time.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (114-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 120===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Larkin Otterways&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; I called Brother Luke to Inquisition Autumn Y387. My judgement is: &amp;lt;u&amp;gt;Vindication&amp;lt;/u&amp;gt;. The spontaneous Loyalty dedication is genuine. I can find no fault in his story of reaction to this experience. Luke exhibits a number of signs: Inspiration, Legacy, Miracles, Pilgrimage, Recognition, Salvation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (112-22)&lt;br /&gt;
&lt;br /&gt;
===Judgement 127===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vauraus &amp;quot;Prosperity&#039;s Forge&amp;quot; Korppitkotka&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Following inquisiton of Natalia &#039;the Falcon&#039; Barossa on her actions as Quartermaster General, I commend her: attention to detail; Ambition, Loyalty, Prosperity, and Wisdom in driving down the price of Brotherhood of Tian and Spiral Castle; Courage to change what has always been; Loyalty to the Empire and its armies. I intend to testimony &#039;&amp;quot;Peerless Logistician&amp;quot; on her soul, as she is.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (2-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 153===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Arvel Tendfallen&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; I inquisited Silas of the Cenotaph and found his actions were not due to lack of virtue, but lack of rest. A cardinal must not only act with virtue, but communicate clearly and be seen to act with virtue. For the duration of his time as cardinal, Silas must ensure he is well rested enough to fulfil this role.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (96-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 158===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ardeniel of the Woodwych Harts&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; A artefact Litany of the Labyrinth has now been created for all 10 nations of the Empire. No longer will those at Anvil need worry for their souls passage into the Labyrinth due to want of resources to create a Litany of their own. National sects may now protect their citizens from the vile actions of the Druj and Vallorn permanently. For this we have Nira of Canitarch&#039;s Hold to thank. She has worked tirelessly for over seven years to gather ilium and create these artefacts nearly entirely by her own hand. There is no challenge a dedicated soul cannot overcome. Follow her example!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (266-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 159===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Drusilla of the Woodwych Harts&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Whilst the death of Olyvar of Esther&#039;s Sanctum was an unquestionable loss to Highguard, the vast number of siblings from almost every nation queuing to pay their respects demonstrates that this will be felt across the Empire. It took over an hour for all present to pass on through the chapel to say their final goodbyes, and before he passed into the Labyrinth twelve priests representing several nations dedicated Olyvar to Pride. Death traditions and rites from all nations present were performed. Let Olyvar&#039;s passing serve as inspiration to us all, for our words and deeds of virtue impact not only those close to us, but all nations across the Empire.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (232-12)&lt;br /&gt;
&lt;br /&gt;
===Judgement 162===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Emmeline Weaver&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; I inquisited Amberlain in company with Lenarius Ankarien, Dame Arlette d&#039;Ossienne, Friar Duncan of Ashill, and Martin Orchard. Amberlain Black has been a Devotee of Loyalty since 384. The Oaths she swore to defend Bregasland are LOYALTY oaths, witnessed by Loyalty priests of the Marches. Amberlain is giving Loyal service to the Empire in a time of War, furthering amity and co-operation between Nations. Just this season, she gave up opportunities in Bregas and Mitwold to defend Sarangrave and Mareave. This us &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; the action of a &amp;lt;u&amp;gt;Hate Cultist&amp;lt;/u&amp;gt;. I advise her to be vigilant about the company she keeps.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (152-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 166===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Bella Vicente d&#039;Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Elagabala is a spectacular individial. Her achievements eclipse those who come before and she is a master of her art. This is clear to see: yet she has said she cannot have Pride in herself until she transcends. Wisdom is always incomplete; Pride cannot wait for completion either. Become Proud of yourself for who you are now, and at every step of your life. Each summit for one year, find a Priest priest and tell them what you are proud of in &amp;lt;u&amp;gt;yourself&amp;lt;/u&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (60-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 168===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Ser Guy of the Twisted Rose. You are no idolator, but you have been reckless with the souls of those soldiers over whom you held responsibility. Your actions are not without virtue - but I wory about the echo of Irrah Harrah&#039;s philosophies in the actions you took. In penance, I ask that you cease playing Irrah Harrah&#039;s game - stand proud as I know you can. Run no longer, hide not, fight as it is your choice. You are no mouse, Guy. Stop acting like one.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (0-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 172===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; I called Mendicant Garev to inquisition to investigate his Prosperity in light of his recent misadventures. I cannot fault his Prosperity. I wish to invite him back to Anvil to thank him for bearing a troll-cursed cup to us. It is being returned to Tharim to save Mitwold from a curse, and I intend to reward and recompense him for this.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (76-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Mendicant Garev has asked the civil service to let it be known that whilst he is pleased that he was able to help, he wishes any reward to be donated to the Virtue fund. He is rich in faith and friends, and that is all he feels he needs&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
===Judgement 93===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Amos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call for Barabbas to be recognised as an exemplar of Ambition, embodying the tenet that &amp;quot;it is better by far to try and fail, than never to have tried at all&amp;quot;. His legacy lives on in Freeborn corsairs, in Caricomare and in Segura. His benevolence lives on in the ports and cities he built, the trade routes he founded, and the maps drawn from his explorers. His miraculous final address, and the aura of ambition it bears two centuries on, is an inspiration to mariners, explorers and adventurers to the cenotaph, and to all those who seek to do what &amp;quot;cannot be done&amp;quot;. Barabbas is an exemplar for all those who dare to dream.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (362-56)&lt;br /&gt;
&lt;br /&gt;
==Exaltation==&lt;br /&gt;
===Judgement 35===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Halwyn Splitroot&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Great artists whose art inspires virtue should be exalted. Idwyn Splitroot has inspired Pride across the Empire with her song &amp;quot;Painted&amp;quot;. Heard by every Navarr, sung with every binding of thorns, now inspiring the troubadours of Dawn. We exalt Idwyn, recognising her artistic works and dedication to inspiring pride in others.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (192-22)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Idwyn Splitroot has been added to the [[Exaltation|Roll of the Exalted]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 70===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sybilla Cattaneo di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Azeal of Rumah&#039;s Redoubt recognised the great opportunities presented to the Empire by expanding the pool of appraisers but knew that the Senate budget has little slack for anything outside the war effort. He generously offered to fund the appraisers for their first year bringing the potential for opportunities old and to become available to the Empire that would not have been possible before. We recognise Azeal for his hard work in raising the funds to ensure the opportunity was not wasted and in his generosity in spending his hard earned money in a way that will benefit so many over the coming year.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (132-74)&lt;br /&gt;
&lt;br /&gt;
==Appointment	==&lt;br /&gt;
===Judgement 1===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Lenarius Ankarien&#039;&#039;&#039; was appointed with 254 votes; Wulfric received 50 votes; Callista received 36 votes; Ser Purslane Artorigus received 14 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 2===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Vigilance]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Adel de Òrdraig&#039;&#039;&#039; was appointed with 130 votes; Viviane Barossa received 102 votes; Aemon of the Suns of Couros received 88 vote; Bryce the Hare received 42 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 12===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Lepidean Librarian]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hazelelponi of the Shattered Tower&#039;&#039;&#039; was appointed with 312 votes; Frater Pontius of Adoniram&#039;s Testament received 140 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 13===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Custodian of the Omphalos]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Raine Tealeaf&#039;&#039;&#039; was appointed with 158 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 16===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Seeker of the Perfect World]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Abel the Rounder&#039;&#039;&#039; was appointed with 148 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 18===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Beneficiary of the Golden Cascade]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Hester of Sarangrave Reforged&#039;&#039;&#039; was appointed with 158 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 19===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of the Twin Roses]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Ser Asa Scrivener&#039;&#039;&#039; was appointed with 236 votes; Remy Dyer de la Griffe received 114 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 23===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Prosperity]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Tom Appelseed&#039;&#039;&#039; was appointed with 173 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 24===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Singer of the Silence]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nathair Autumngale&#039;&#039;&#039; was appointed with 246 votes; Brenna Pineflght received 0 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 28===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Speaker of the Crows]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Nobody achieved a majority. Hildelith of Snowperch Hall received 86 votes; Ingrid Talon-of-the-Mark received 86 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 34===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Auditor of Senatorial Accountability]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Vauraus Korppitkotka&#039;&#039;&#039; was appointed with 4 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 39===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Curator of Memories]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Alexei of Dark Water Vale&#039;&#039;&#039; was appointed with 146 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 45===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Custodian of the Imperial War Memorial]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Sarah of the Suns of Couros&#039;&#039;&#039; was appointed with 302 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 51===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Courage]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Ada of House Meliora&#039;&#039;&#039; was appointed with 196 votes; Ioan Longshadow received 20 votes; Zeke di Tassato Mestra received 16 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Map to the City Below]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Sofonisba Amilcara of the City Below&#039;&#039;&#039; was appointed with 156 votes; Enzo de Tassato received 54 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 69===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Guardian of Britta&#039;s Memorial]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Neala Blackhawk&#039;&#039;&#039; was appointed with 148 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 74===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Loyalty]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Eevi of the Gadrai&#039;&#039;&#039; was appointed with 136 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 78===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Jedediah Boon&#039;&#039;&#039; was appointed with 122 votes; Lady Alisa Tamerlaine received 20 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 99===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Guide to the Lost]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Firesong Galath&#039;&#039;&#039; was appointed with 38 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 102===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Wisdom]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Amris Johan Merikovich&#039;&#039;&#039; was appointed with 107 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 124===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Archivist of the Echoing Obelisk]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Dariel of the Woodwych Harts&#039;&#039;&#039; was appointed with 196 votes&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
===Judgement 17===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Donato of the Crucible&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Empire is beset on all sides by enemies - our military is stretched. An opportunity presents to create a &amp;lt;u&amp;gt;ritual text&amp;lt;/u&amp;gt; which would allow our armies to &amp;lt;u&amp;gt;resupply&amp;lt;/u&amp;gt; under &amp;lt;u&amp;gt;any&amp;lt;/u&amp;gt; circumstance. This text will save Imperial lives and give the Empire a new tool to fight our enemies. The Throne has thanked Herminius of the House of the Wanderer in her recent address for this support in building the third League army. We ask he is &amp;lt;u&amp;gt;rewarded&amp;lt;/u&amp;gt; 40 thrones to complete codification faster and purchase resources for further prosperous work&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (514-326)&lt;br /&gt;
&lt;br /&gt;
===Judgement 21===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Laurencio di Sarvos &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Seventy-five citizens of the Empire sacrificed Personal Prosperity for Imperial Vigilance and the chance to capture Grendel spies. These efforts would have succeeded but for the acts of three Traitors within the Empire. Neverthless, Virtue should be Rewarded lest citizens be discouraged from future sacrifice when called upon. We Reward those citizens with 22 Thrones from the Virtue Fund to be share amongst them according to their sacrifice.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (843-336)&lt;br /&gt;
&lt;br /&gt;
===Judgement 30===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Athiel Westernborn of the Cenotaph&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In Autumn 386YE (Judgement 4) the full force of the Synod showed their wish to bring spiritual enlightenment to the waylaid and the downtrodden of Asavea. We did so with the full understanding of the magnitude of this project, and with awareness of its costs. Priests, why have you let the fires of your Ambition dwindle to embers? Even the most impenetrable forest may fall one tree at a time. As such, we request 8 wains of white granite to be disbursed from the Virtue Fund to continue anchoring the Way in Asavea. Consequences are the price of Ambition. We are willing to pay the costs.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (652-334)&lt;br /&gt;
&lt;br /&gt;
===Judgement 36===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lord Julien de Courtenay-Wyldrose&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The High Exorcist and their house have spent in excess of &amp;lt;u&amp;gt;20 thrones&amp;lt;/u&amp;gt; to defend the Empire against spiritual threat. We seek to reward their personal prosperity and let them continue their work. Let 20 thrones be allocated to their seneschal, Mathilde Caster, for the purchase of: Silent Bell and Labyrinthine Vestments to be lent to any citizen in need; and liao bought in bulk&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (600-276)&lt;br /&gt;
&lt;br /&gt;
===Judgement 37===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Hildelith Kaukosdottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Countless times we have pronounced ourselves in favour of the free preaching of the Way in Asavea. It is time to make good on our promises. We reward the refugees of Ibaria with 50 thrones. They have shown boundless Courage and Ambition in the fight against the Asavean Plenum, and have built a new life in Virtue here in the Empire. They have given everything for Virtue. We should seek to repay them in kind.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (398-502)&lt;br /&gt;
&lt;br /&gt;
===Judgement 42===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Miroslav Dainovitch Temnavoda&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Last summit, Varushka had the opportunity to purge the insidious threat of face-peeling monsters. Rather than draw the Boyar&#039;s Hasta from its vital role elsewhere, heroes across Varushka committed military units to this task, many sacrificing their own resources to take up arms for the first time. Mana from across the nation was poured into enchantments to boost the strength of these units. This resulted in an assembled force equivalent to an army. Thanks to these efforts, the Boyar&#039;s Hasta remained committed to the vital role it played in Sarangrave, and the operation to root out the face peelers was an overwhelming success. I ask for Thirty Thrones from the Virtue Fund to be disbursed among those Ambitious citizens who stand as an example to all of what can be achieved with sufficient drive and focus.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, 28 thrones, 1 crown, and 11 rings rewarded (450-426)&lt;br /&gt;
&lt;br /&gt;
===Judgement 63===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vera&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Five years ago the first sermon on the Way in Ossium ended with the declaration &#039;together we rise in greatness&#039;. I seek 20 thrones to reward the ossians who have reached the greatest heights since liberation: Volya, cardinal of the Way; Velko, senator for Ossium; Sigismund, general of the Golden Axe; 	Sławomir, leading diplomatic efforts in the Mallum&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (282-514)&lt;br /&gt;
&lt;br /&gt;
===Judgement 67===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Oleander Dreamsreach&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We seek to reward Geraint Bronwyn&#039;s Rest with 8 wains of white granite to be put towards the City of Dreams. This is an investment into the future of the Navarr and will allow us to seek new ways to use liao.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (333-414)&lt;br /&gt;
&lt;br /&gt;
===Judgement 104===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Galene Netherwatch&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; For the last 4 years, the Mountains&#039; Answer, a block of military units 4000+ strong, have made themselves strategically avaialble to the Military Council to be deployed wherever is deemed necessary to the Empire. Let us reward this Loyalty with 20 thrones, to be given to Floria Sunshaper, to be shared amongst these captains&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, but none remain (260-252)&lt;br /&gt;
&lt;br /&gt;
===Judgement 111===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Marialena Von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; As Senator of Holberg, Kaspar von Yakovitch has inspired great Virtue in our citizens from Pride as we were awarded the Greatest City, to Ambition in building the Great Walls. His Virtue extends to the wider Empire, sharing the Prosperity of the League by creating an Imperial position from a National Bourse seat. As a young citizen inspired by this Virtue. I ask, on behalf of Holberg, that he is rewarded with four wains of weirwood.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (300-208)&lt;br /&gt;
&lt;br /&gt;
==Special Considerations==&lt;br /&gt;
The following considerations should be borne in mind when bringing judgements before the Imperial Synod during the Summer Solstice.&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Assembly&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Consideration&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Duration&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Statements that prioritise the greater good over personal loyalties are less effective.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Statements that try to compel Loyalty will fail.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Revocations and Excommunications for disloyalty to the nation or Empire risk causing dissent.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Any mandate that does not pass with a greater majority will have limited or no effect on Urizen or Varushka. It is not impossible that a mandate might lead to a response in one of the two nations, but it won&#039;t lead to any immediate consequences for the people of the nation. &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hard_and_suspecting#The_Urizen_Assembly|Urizen Link]]&amp;lt;br&amp;gt;[[Hard_and_suspecting#The_Varushkan_Assembly|Varushka Link]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Any mandate that does not pass with a greater majority will have limited or no effect on Wintermark unless enacted by the Wintermark Assembly. It is not impossible that a mandate might lead to a response in the nation, but it won&#039;t lead to any immediate consequences for the people of the nation. &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The_final_cut#Questions_for_Wintermark|The final cut]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Statements that stress the need to follow Imperial law rather than virtue will be unlikely to lead to a mandate.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Knocking_on_every_door#A_Paper_Shield|Knocking on every door]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Virtue Fund==&lt;br /&gt;
At the start of the Spring Equinox 388YE summit, the Virtue Fund stood as follows:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;88 thrones, 15 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 dose&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total donations made were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;72 thrones, 1 crown, 17 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The total amounts carried forward to the next summit were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;72 thrones, 1 crown, 17 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations received prior to the start of the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 1 throne, 2 crowns at the [[Rewarding#Counting Houses|counting house]] of [[Reikos]]&lt;br /&gt;
* 2 thrones at the counting house of [[Tassato]]&lt;br /&gt;
* 1 throne, 3 crowns at the counting house of [[Semmerholm]]&lt;br /&gt;
* 1 throne, 4 crowns at the counting house of [[Karsk]]&lt;br /&gt;
* 6 wains of mithril, 8 wains of white granite and 8 wains of weirwood from [[The_greatest_plurality#One_Empire|various donations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of Rewardings made at the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 22 thrones to &#039;&#039;&#039;Laurencio di Sarvos&#039;&#039;&#039; following [[#Judgement 21|Judgement 21]] being upheld (margin 510)&lt;br /&gt;
* 20 thrones to &#039;&#039;&#039;Mathilde Caster&#039;&#039;&#039; following the death of &#039;&#039;&#039;Julien de Courtenay-Wyldrose&#039;&#039;&#039; and [[#Judgement 36|Judgement 36]] being upheld (margin 324)&lt;br /&gt;
* 8 wains of white granite to &#039;&#039;&#039;Athiel Westernborn of the Cenotaph&#039;&#039;&#039; following [[#Judgement 30|Judgement 30]] being upheld (margin 318)&lt;br /&gt;
* 40 thrones to &#039;&#039;&#039;Donato of the Crucible&#039;&#039;&#039; following [[#Judgement 17|Judgement 17]] being upheld (margin 188)&lt;br /&gt;
* 28 thrones, 1 crown, 17 rings to &#039;&#039;&#039;Miroslav&#039;&#039;&#039; following [[#Judgement 42|Judgement 42]] being upheld (margin 24)&lt;br /&gt;
* 4 wains of weirwood to &#039;&#039;&#039;Morialena von Holberg&#039;&#039;&#039; following [[#Judgement 111|Judgement 111]] being upheld (margin 92)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations made during the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 70 thrones for the Bourse dose of True Liao from &#039;&#039;&#039;Rafael Barossa d&#039;Apulian&#039;&#039;&#039;&lt;br /&gt;
* 6 crowns from &#039;&#039;&#039;Rafael Barossa d&#039;Apulian&#039;&#039;&#039;&lt;br /&gt;
* 4 crowns from &#039;&#039;&#039;Tom Appleseed&#039;&#039;&#039;&lt;br /&gt;
* 2 crowns, 11 rings from &#039;&#039;&#039;Leonardo i Del&#039;Toro i Riqueza&#039;&#039;&#039;&lt;br /&gt;
* 1 crown from &#039;&#039;&#039;Barak of the Inheritance of Atun&#039;&#039;&#039;&lt;br /&gt;
* 1 crown, 5 rings from &#039;&#039;&#039;Veikko Bondforger&#039;&#039;&#039;&lt;br /&gt;
* 1 crown from &amp;quot;Emperor Nicovar&amp;quot;&lt;br /&gt;
* 1 crown from &#039;&#039;&#039;Berith Martel&#039;&#039;&#039;&lt;br /&gt;
* 1 crown from &#039;&#039;&#039;Emperor Vesna Borkovna Prochnost&#039;&#039;&#039;&lt;br /&gt;
* 1 ring in small donations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Doses of True Liao==&lt;br /&gt;
&lt;br /&gt;
Six doses of [[Liao#True Liao|True Liao]] were disbursed this summit:&lt;br /&gt;
* One dose to &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039; as [[the Throne]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Hazelelponi of the Shattered Tower&#039;&#039;&#039; as [[Lepidean Librarian]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Rafael Barossa d&#039;Apulian&#039;&#039;&#039; by purchase in the [[Public auction|Public Auction]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Nathair Autumngale&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Mayra Zoronova Prochnost&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Jedediah Boon&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
&lt;br /&gt;
==Assembly Strength==&lt;br /&gt;
The table below shows the size, total voting strength and greater majority thresholds for each assembly as calculated at the start of the summit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | Virtue Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Ambition    || 47 || 644 || 323&lt;br /&gt;
|-&lt;br /&gt;
|Courage    || 29 || 372 || 187&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty    || 53 || 710 || 356&lt;br /&gt;
|-&lt;br /&gt;
|Pride    || 28 || 324 || 163&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity    || 30 || 355 || 178&lt;br /&gt;
|-&lt;br /&gt;
|Vigilance    || 64 || 762 || 382&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom    || 45 || 558 || 280&lt;br /&gt;
|-&lt;br /&gt;
|The Way    || 23 || 268 || 135&lt;br /&gt;
|-&lt;br /&gt;
|General    || 319 || 3993 || 1997&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | National Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Brass Coast    || 16 || 208 || 105&lt;br /&gt;
|-&lt;br /&gt;
|Dawn    || 55 || 738 || 370&lt;br /&gt;
|-&lt;br /&gt;
|Highguard    || 67 || 850 || 426&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Orcs    || 7 || 82 || 42&lt;br /&gt;
|-&lt;br /&gt;
|League    || 34 || 474 || 238&lt;br /&gt;
|-&lt;br /&gt;
|Marches    || 19 || 208 || 105&lt;br /&gt;
|-&lt;br /&gt;
|Navarr    || 36 || 439 || 220&lt;br /&gt;
|-&lt;br /&gt;
|Urizen    || 26 || 304 || 153&lt;br /&gt;
|-&lt;br /&gt;
|Varushka    || 25 || 318 || 160&lt;br /&gt;
|-&lt;br /&gt;
|Wintermark    || 34 || 372 || 187&lt;br /&gt;
|-&lt;br /&gt;
|General    || 319 || 3993 || 1997&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Anchor the Way in Asavea==&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see the list of contributions made to Anchor the Way in Asavea.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{CommissionProgress|Anchor_the_Way_in_Asavea}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bloody_Custodian_of_Pride&amp;diff=141367</id>
		<title>Bloody Custodian of Pride</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bloody_Custodian_of_Pride&amp;diff=141367"/>
		<updated>2026-07-06T21:41:57Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 250px;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly League.png|caption=This title is appointed by the League Assembly|width=250px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The Bloody Custodian of Pride, once &#039;&#039;Guardian of Giselle&#039;s Tomb&#039;&#039;, is an Imperial title [[Construct tomb for Empress Giselle|created]] by the [[Senate]] in Autumn 380YE. Work on the memorial was completed shortly before the Spring Equinox 381YE. &lt;br /&gt;
&lt;br /&gt;
In 387YE, the body of [[Empress Giselle]] was relocated from the memorial to a new resting place in [[Archbishop_of_Capodomus#Capodomus_Cathedral|Capodomus Cathedral]], in Sarvos. The Custodian was barely impacted by the change as the place was visited more often as a memorial to the history of the League and the successes of Temeschwar, and as a tribute to Demitri Archama, than it ever was as the tomb of a southern Empress. &lt;br /&gt;
&lt;br /&gt;
The title was [[Amend Virtue&#039;s Respite|amended]] in a motion raised by &#039;&#039;&#039;Giuseppe Sanguineo von Temeschwar&#039;&#039;&#039;, as [[Temeschwar|Senator for Temeschwar]], as part of a [[The_concisest_tenant#Pride_of_Temeschwar|campaign]] to remodel the memorial into the [[#Bloody Massive Pride of Temeschwar|Bloody Massive Pride of Temeschwar]]. &lt;br /&gt;
&lt;br /&gt;
==Responsibilities==&lt;br /&gt;
The Bloody Custodian oversees the &#039;&#039;Bloody Massive Pride of Temeschwar&#039;&#039; in [[Temeschwar]]. If the memorial were to be threatened, it would be the responsibility of the Bloody Custodian to face those threats; likewise, should any [[opportunity]] related to the memorial arise, the Bloody Custodian would decide how to respond.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
__TOC__&lt;br /&gt;
===Portion of Liao===&lt;br /&gt;
The sinecure provides four doses of [[liao]] to the Guardian each season, to be used as they see fit.&lt;br /&gt;
&lt;br /&gt;
===Memorable Income===&lt;br /&gt;
The Bloody Massive Pride of Temeschwar draws pilgrims from across the League, though mostly from Temeschwar. Some visitors who want to commemorate their pilgrimage pay a premium fee for one of the resident artists to create art of them involved in one of the historic moments of Temeschwari history. The income from this, along with other amenities, nets the Bloody Massive Pride of Temeschwar 140 rings each season.&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
The Bloody Custodian of Pride is a [[the League|League]] national title [[Appointment|appointed]] by [[judgement]] of the League [[Assembly#The_National_Assemblies|national assembly]].&lt;br /&gt;
&lt;br /&gt;
As Casimir Marcelino di Sarvos was appointed with tenure, they will remain in position until they step down, die, or are revoked.&lt;br /&gt;
&lt;br /&gt;
The Bloody Custodian is appointed during the Summer Solstice each year. They can be revoked by the [[Assembly#General_Assembly|General Assembly]], the League National Assembly, and the [[Assembly#Assembly_of_the_Nine|Assembly of the Nine]].&lt;br /&gt;
{{RecentElections|Guardian_of_Giselle%27s_Tomb}}&lt;br /&gt;
==Bloody Massive Pride of Temeschwar==&lt;br /&gt;
Built within city walls, near one of the two river gates, the memorial takes the form of an open-air amphitheatre, decorated with the motif of the unbroken chain of [[Loyalty]]. At the entrance to the seats, a statue of the former Senator of Temeschwar Gant Archama&#039;s father, Demitri Archama,  is shown seated, swathed in fur with a stern visage. &lt;br /&gt;
&lt;br /&gt;
The sarcophagus of Giselle once rested on a plinth before the raised stage, with the theatrical back-drop consisting of four large white granite panels carved with scenes depicting the recent joint ventures of the League. They show the raising of [[Caricomare]]; the liberation of [[Holberg]]; and the rebuilding of Sarvos after the Grendel attack. The final panel depicts the escorting Giselle&#039;s body from Highguard to Temeschwar by a company of soldiers bearing the tattered gonfalon of the Brotherhood of Torn Banners, with the Brotherhood&#039;s Colonel Iacob Genoshu clearly identifiable as the figure leading the procession. &lt;br /&gt;
&lt;br /&gt;
Alongside these are other beautiful depictions of inspiring moments in Temeschwar&#039;s history. The destruction of the [[Vyig]] (both recent and historical), the raising of the walls, the victory over the [[Into_the_woods|night terrors]] of [[Temeschwar#Metri|Metri]] and the like. Several more granite spaces have been left empty for future imagery celebrating Temeschwari successes yet to come.&lt;br /&gt;
===The History of Virtue&#039;s Respite===&lt;br /&gt;
For decades after her death, [[Empress Giselle]] was interred in her family estates in [[Sarvos]]. Following the [[Grendel]] assault and the [[the sack of Sarvos|sacking]] of the city, which included an attempt to steal her body, her sarcophagus was moved to a safer location. After [[The other empress|much debate]] the Senate chose to re-inter Giselle in Temeschwar. A new [[Construct_tomb_for_Empress_Giselle|tomb]] was constructed for her, under the supervision of &#039;&#039;&#039;Gant Archama&#039;&#039;&#039;, then Senator for Temeschwar.&lt;br /&gt;
&lt;br /&gt;
Almost immediately, there was wry commentary that the tomb - dubbed &amp;quot;Virtue&#039;s Respite&amp;quot; by Gant Archama - appeared to be less a memorial to the dead [[the Throne|Throne]], and more a testament to the recent successes of the League and the Brotherhood of Torn Banners in particular. During 386YE, the [[Temeschwar#Rat plague|rat plague]] that beset Temeschwar seemed to show a particular dislike for the tomb. Eventually, thanks to the work of [[Archbishop of Capodomus|Archbishop]] &#039;&#039;&#039;Estella Lucati&#039;&#039;&#039;, the mortal remains of the Empress were [[Golden_light#The_Woman&#039;s_Work|relocated]] to [[Archbishop_of_Capodomus#Capodomus_Cathedral|Capodomus Cathedral]] in Sarvos.&lt;br /&gt;
[[Category:Title]]&lt;br /&gt;
[[Category:The League]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bloody_Custodian_of_Pride&amp;diff=141366</id>
		<title>Bloody Custodian of Pride</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bloody_Custodian_of_Pride&amp;diff=141366"/>
		<updated>2026-07-06T21:41:27Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 250px;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly League.png|caption=This title is appointed by the League Assembly|width=250px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The Bloody Custodian of Pride, once &#039;&#039;Guardian of Giselle&#039;s Tomb&#039;&#039;, is an Imperial title [[Construct tomb for Empress Giselle|created]] by the [[Senate]] in Autumn 380YE. Work on the memorial was completed shortly before the Spring Equinox 381YE. &lt;br /&gt;
&lt;br /&gt;
In 387YE, the body of [[Empress Giselle]] was relocated from the memorial to a new resting place in [[Archbishop_of_Capodomus#Capodomus_Cathedral|Capodomus Cathedral]], in Sarvos. The Custodian was barely impacted by the change as the place was visited more often as a memorial to the history of the League and the successes of Temeschwar, and as a tribute to Demitri Archama, than it ever was as the tomb of a southern Empress. &lt;br /&gt;
&lt;br /&gt;
The title was [[Amend Virtue&#039;s Respite|amended]] in a motion raised by &#039;&#039;&#039;Giuseppe Sanguineo von Temeschwar&#039;&#039;&#039;, as [[Temeschwar|Senator for Temeschwar]], as part of a [[The_concisest_tenant#Pride_of_Temeschwar|campaign]] to remodel the memorial into the [[#Bloody Massive Pride of Temeschwar]]. &lt;br /&gt;
&lt;br /&gt;
==Responsibilities==&lt;br /&gt;
The Bloody Custodian oversees the &#039;&#039;Bloody Massive Pride of Temeschwar&#039;&#039; in [[Temeschwar]]. If the memorial were to be threatened, it would be the responsibility of the Bloody Custodian to face those threats; likewise, should any [[opportunity]] related to the memorial arise, the Bloody Custodian would decide how to respond.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
__TOC__&lt;br /&gt;
===Portion of Liao===&lt;br /&gt;
The sinecure provides four doses of [[liao]] to the Guardian each season, to be used as they see fit.&lt;br /&gt;
&lt;br /&gt;
===Memorable Income===&lt;br /&gt;
The Bloody Massive Pride of Temeschwar draws pilgrims from across the League, though mostly from Temeschwar. Some visitors who want to commemorate their pilgrimage pay a premium fee for one of the resident artists to create art of them involved in one of the historic moments of Temeschwari history. The income from this, along with other amenities, nets the Bloody Massive Pride of Temeschwar 140 rings each season.&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
The Bloody Custodian of Pride is a [[the League|League]] national title [[Appointment|appointed]] by [[judgement]] of the League [[Assembly#The_National_Assemblies|national assembly]].&lt;br /&gt;
&lt;br /&gt;
As Casimir Marcelino di Sarvos was appointed with tenure, they will remain in position until they step down, die, or are revoked.&lt;br /&gt;
&lt;br /&gt;
The Bloody Custodian is appointed during the Summer Solstice each year. They can be revoked by the [[Assembly#General_Assembly|General Assembly]], the League National Assembly, and the [[Assembly#Assembly_of_the_Nine|Assembly of the Nine]].&lt;br /&gt;
{{RecentElections|Guardian_of_Giselle%27s_Tomb}}&lt;br /&gt;
==Bloody Massive Pride of Temeschwar==&lt;br /&gt;
Built within city walls, near one of the two river gates, the memorial takes the form of an open-air amphitheatre, decorated with the motif of the unbroken chain of [[Loyalty]]. At the entrance to the seats, a statue of the former Senator of Temeschwar Gant Archama&#039;s father, Demitri Archama,  is shown seated, swathed in fur with a stern visage. &lt;br /&gt;
&lt;br /&gt;
The sarcophagus of Giselle once rested on a plinth before the raised stage, with the theatrical back-drop consisting of four large white granite panels carved with scenes depicting the recent joint ventures of the League. They show the raising of [[Caricomare]]; the liberation of [[Holberg]]; and the rebuilding of Sarvos after the Grendel attack. The final panel depicts the escorting Giselle&#039;s body from Highguard to Temeschwar by a company of soldiers bearing the tattered gonfalon of the Brotherhood of Torn Banners, with the Brotherhood&#039;s Colonel Iacob Genoshu clearly identifiable as the figure leading the procession. &lt;br /&gt;
&lt;br /&gt;
Alongside these are other beautiful depictions of inspiring moments in Temeschwar&#039;s history. The destruction of the [[Vyig]] (both recent and historical), the raising of the walls, the victory over the [[Into_the_woods|night terrors]] of [[Temeschwar#Metri|Metri]] and the like. Several more granite spaces have been left empty for future imagery celebrating Temeschwari successes yet to come.&lt;br /&gt;
===The History of Virtue&#039;s Respite===&lt;br /&gt;
For decades after her death, [[Empress Giselle]] was interred in her family estates in [[Sarvos]]. Following the [[Grendel]] assault and the [[the sack of Sarvos|sacking]] of the city, which included an attempt to steal her body, her sarcophagus was moved to a safer location. After [[The other empress|much debate]] the Senate chose to re-inter Giselle in Temeschwar. A new [[Construct_tomb_for_Empress_Giselle|tomb]] was constructed for her, under the supervision of &#039;&#039;&#039;Gant Archama&#039;&#039;&#039;, then Senator for Temeschwar.&lt;br /&gt;
&lt;br /&gt;
Almost immediately, there was wry commentary that the tomb - dubbed &amp;quot;Virtue&#039;s Respite&amp;quot; by Gant Archama - appeared to be less a memorial to the dead [[the Throne|Throne]], and more a testament to the recent successes of the League and the Brotherhood of Torn Banners in particular. During 386YE, the [[Temeschwar#Rat plague|rat plague]] that beset Temeschwar seemed to show a particular dislike for the tomb. Eventually, thanks to the work of [[Archbishop of Capodomus|Archbishop]] &#039;&#039;&#039;Estella Lucati&#039;&#039;&#039;, the mortal remains of the Empress were [[Golden_light#The_Woman&#039;s_Work|relocated]] to [[Archbishop_of_Capodomus#Capodomus_Cathedral|Capodomus Cathedral]] in Sarvos.&lt;br /&gt;
[[Category:Title]]&lt;br /&gt;
[[Category:The League]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Archbishop_of_Capodomus&amp;diff=141365</id>
		<title>Archbishop of Capodomus</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Archbishop_of_Capodomus&amp;diff=141365"/>
		<updated>2026-07-06T20:58:07Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 250px;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly League.png|caption=This title is appointed by the League Assembly|width=250px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The Archbishop of Capodomus is a League title created by the proxy [[Master of Rings]], &#039;&#039;&#039;Estella Lucati di Sarvos&#039;&#039;&#039;, via the repairs to [[#Capodomus Cathedral|Capodomus Cathedral]] commissioned at the Summer Solstice 386YE. The Cathedral is widely regarded as the first major site dedicated to the study of the Way within any of the five cities that would go on to become the [[League]], and the Archbishop is vested with appropriate responsibility for the nation&#039;s National Assembly.&lt;br /&gt;
&lt;br /&gt;
==Responsibilities==&lt;br /&gt;
The Archbishop of Capodomus is responsible for coordination and support of the League [[Assembly#The_National_Assemblies|National Assembly]] and serving as a point of contact for it when needed. If anything were to threaten the safety of the Cathedral or the pilgrims and scholars it attracts, it would be the responsibility of the Curator to address those problems.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
__TOC__&lt;br /&gt;
===A Portion of Liao===&lt;br /&gt;
The sinecure provides 20 doses of [[liao]] to the Archbishop each season, to be used as they see fit. &lt;br /&gt;
&lt;br /&gt;
===Donations for the Cathedral===&lt;br /&gt;
The Capodomus Cathedral draws scholars and priests of the Way from across the Empire, especially from the other cities of the League, many of whom make donations towards the running of the Cathedral in exchange for studying there. In addition, the breathtaking art, architecture, and surroundings of the Cathedral make it a highly prestigious place for marriages and funerals to be held, attracting further donations from the wealthy citizens of Sarvos. As a result, the Archbishop of Capodomus receives 24 crowns each season from various donations.&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
The Archbishop is a national position which is [[Appointment|appointed]] by [[judgement]] of the [[Assembly#The_National_Assemblies|League Assembly]]. &lt;br /&gt;
&lt;br /&gt;
The Archbishop is appointed during the Summer Solstice each year. They can be revoked by the [[Assembly#General_Assembly|General Assembly]], the League Assembly, and the [[Assembly#Assembly_of_the_Nine|Assembly of the Nine]].&lt;br /&gt;
{{CaptionedImage|file=Archbishop of Capodomus.jpg|caption=&#039;&#039;&#039;Estella Lucati&#039;&#039;&#039; (right), Archbishop of Capodomus|align=left|width=300}}&lt;br /&gt;
{{RecentElections|Archbishop_of_Capodomus}}&lt;br /&gt;
&lt;br /&gt;
==Capodomus Cathedral==&lt;br /&gt;
The grand Capodomus Cathedral was built centuries ago, before the formation of the Empire, and for many years it stood as the largest and most prestigious of all the buildings across any of the first eight nations. Larger even than the Basilica of Seven Doors, it is a towering edifice of white granite and stained glass. A monument to the seven virtues, its halls are encrusted with precious materials and objets d’art. Capodomus was built in part in the image of the Basilica of the Seven Doors - intended as a place for the bishops of Sarvos to meet and explore the virtues. After the formation of the League, it became a place of pilgrimage and was widely recognised as one of the foremost places to learn about the Way in the Empire.&lt;br /&gt;
&lt;br /&gt;
During [[the sack of Sarvos]] in 380YE, many of the beautiful paintings and sculptures that celebrated the Pride, Ambition, and Loyalty of the League were stolen. Over the following years, several of the beautiful artworks were recovered - via [[Asavean Archipelago|Asavean]] dealers, or stolen back during the [[382YE_Winter_Solstice_winds_of_war#The_Turning_Tide|raid on Dubhtraig]] - but the damage done to the cathedral and its reputation was not addressed until the proxy Master of Rings turned their attention to the matter in Summer 386YE, three years after the [[Old_ways#Capodomus_Cathedral_and_the_League_Assembly|assessment]] on the refurbishment of the Cathedral was presented.&lt;br /&gt;
&lt;br /&gt;
The Cathedral has now been restored to its full prominence, both as a building of beauty and art, and also as a centre of scholarly pursuits. Priests from across the League, and indeed further afield, have begun to flock to the great edifice as a hub to discuss the practice of the Way and the pursuit of Virtue. &lt;br /&gt;
&lt;br /&gt;
The final resting place of [[Empress Giselle]] lies in a courtyard with mature trees and chessboard-style marble paving stones of pale pink and pale grey. The sixteenth Empress rests in a large marble tomb with her name and titles carved and gilded on the side. There is space remaining on the tomb&#039;s sides for depictions of the Empress&#039;s life, if a future Archbishop felt it appropriate. For some years, Empress Giselle lay in state in [[Temeschwar]], but her remains were [[Golden_light#The_Woman&#039;s_Work|relocated here]] following some unpleasantness [[Temeschwar#Rat Plague|involving rats]]. She was &amp;quot;brought home&amp;quot; to Sarvos mostly due to diligent work by Archbishop Estella Lucati, and it is to be hoped that this will close the book on her tumultuous post mortem peregrinations.&lt;br /&gt;
&lt;br /&gt;
The Lucati Gallery is well-curated and takes up the northern side of the cathedral. Replete with well-cushioned benches, excellent lighting, and legibly-sized plaques. The art depicts scenes which are recognisable and beautiful, with a focus on being vivid and moving. The featured artists are &#039;&#039;&#039;Ehud&#039;&#039;&#039;, &#039;&#039;&#039;Enchantress Rosalynn Asterion&#039;&#039;&#039;, and the three artists of the Looking Glass; &#039;&#039;&#039;Leonora Albertina van Holberg&#039;&#039;&#039;, &#039;&#039;&#039;Magdelena Alanga Di Sarvos&#039;&#039;&#039;, and &#039;&#039;&#039;Sorcha di Apulian&#039;&#039;&#039;. (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; The artists in question are welcome to {{plot}} us with copies of any art they would like to add to the page).&lt;br /&gt;
{{CaptionedImage|file=Capodomus Adelmar.png|align=left|width=400}}&lt;br /&gt;
[[Category:Title]][[Category:The League]][[Category:Synod]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Amend_Virtue%27s_Respite&amp;diff=141364</id>
		<title>Amend Virtue&#039;s Respite</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Amend_Virtue%27s_Respite&amp;diff=141364"/>
		<updated>2026-07-06T20:34:43Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Senate Motion]][[Category:388YE Spring]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Proposed: Temeschwar, Seconded: Tassato&amp;quot;&amp;gt;Amend Virtue&#039;s Respite to become the Bloody Massive Pride of Temeschwar. This will cost 30 crowns and amend the associated title to be called the &amp;quot;Bloody Custodian of Pride&amp;quot;. This will be appointed annually by the League National Assembly. It provides four liao and seven crowns each season&lt;br /&gt;
&amp;lt;/quote&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
* Amends a [[Guardian_of_Giselle%27s_Tomb#Virtue&#039;s_Respite|sinecure]] in Hanuri, Temeschwar, as per the &#039;&#039;&#039;[[The_concisest_tenant#Pride_of_Temeschwar|The concisest tenant]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* Passed&lt;br /&gt;
&lt;br /&gt;
==Date==&lt;br /&gt;
* Spring 388YE&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
* Costs per opportunity&lt;br /&gt;
* 30 crowns in labour costs&lt;br /&gt;
* Three months to complete&lt;br /&gt;
&lt;br /&gt;
==Progress==&lt;br /&gt;
{{CommissionProgress|Amend_Virtue%27s_Respite}}&lt;br /&gt;
==Outcome==&lt;br /&gt;
* Now complete, the [[Guardian of Giselle&#039;s Tomb]] has been renamed the [[Bloody Custodian of Pride]]&lt;br /&gt;
* Citizens of Temeschwar with [[congregation|congregations]] can take the &#039;&#039;&#039;Preach Pride - Pride of Temeschwar&#039;&#039;&#039; lecture until the start of the Winter Solstice 388YE, producing no liao but increasing the number of Synod votes they receive by two.&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Amend_Virtue%27s_Respite&amp;diff=141363</id>
		<title>Amend Virtue&#039;s Respite</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Amend_Virtue%27s_Respite&amp;diff=141363"/>
		<updated>2026-07-06T20:29:29Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Senate Motion]][[Category:388YE Spring]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Proposed: Temeschwar, Seconded: Tassato&amp;quot;&amp;gt;Amend Virtue&#039;s Respite to become the Bloody Massive Pride of Temeschwar. This will cost 30 crowns and amend the associated title to be called the &amp;quot;Bloody Custodian of Pride&amp;quot;. This will be appointed annually by the League National Assembly. It provides four liao and seven crowns each season&lt;br /&gt;
&amp;lt;/quote&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
* Amends a [[Guardian_of_Giselle%27s_Tomb#Virtue&#039;s_Respite|sinecure]] in Hanuri, Temeschwar, as per the &#039;&#039;&#039;[[The_concisest_tenant#Pride_of_Temeschwar|The concisest tenant]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* Passed&lt;br /&gt;
&lt;br /&gt;
==Date==&lt;br /&gt;
* Spring 388YE&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
* Costs per opportunity&lt;br /&gt;
* 30 crowns in labour costs&lt;br /&gt;
* Three months to complete&lt;br /&gt;
&lt;br /&gt;
==Progress==&lt;br /&gt;
{{CommissionProgress|Amend_Virtue%27s_Respite}}&lt;br /&gt;
==Outcome==&lt;br /&gt;
* Now complete, the [[Guardian of Giselle&#039;s Tomb]] has been renamed the [[Bloody Custodian of Pride]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Guardian_of_Giselle%27s_Tomb&amp;diff=141362</id>
		<title>Guardian of Giselle&#039;s Tomb</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Guardian_of_Giselle%27s_Tomb&amp;diff=141362"/>
		<updated>2026-07-06T20:27:00Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: Hailmur moved page Guardian of Giselle&amp;#039;s Tomb to Bloody Custodian of Pride&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bloody Custodian of Pride]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bloody_Custodian_of_Pride&amp;diff=141361</id>
		<title>Bloody Custodian of Pride</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bloody_Custodian_of_Pride&amp;diff=141361"/>
		<updated>2026-07-06T20:27:00Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: Hailmur moved page Guardian of Giselle&amp;#039;s Tomb to Bloody Custodian of Pride&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 250px;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly League.png|caption=This title is appointed by the League Assembly|width=250px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The Guardian of Giselle&#039;s Tomb is an Imperial title [[Construct tomb for Empress Giselle|created]] by the [[Senate]] in Autumn 380YE. Work on the tomb was completed shortly before the Spring Equinox 381YE. The position of guardian is a [[sinecure]], requiring minimal responsibility but offering a regular income of [[liao]] and funds drawn from pilgrims taking advantage of the unique opportunities available at [[#Virtue&#039;s Respite|Virtues&#039;s Respite]].&lt;br /&gt;
&lt;br /&gt;
In 387YE, the body of [[Empress Giselle]] was relocated from the tomb to a new resting place in [[Archbishop_of_Capodomus#Capodomus_Cathedral|Capodomus Cathedral]], in Sarvos. The Guardian has barely been impacted by this change as the place is visited more often as a memorial to the history of the League and the successes of Temeschwar, and as a tribute to Demitri Archama, than it ever was as the tomb of a southern Empress. &lt;br /&gt;
&lt;br /&gt;
==Responsibilities==&lt;br /&gt;
The Guardian oversees &#039;&#039;Virtue&#039;s Respite&#039;&#039; in [[Temeschwar]]. If the shrine were to be threatened, it would be the responsibility of the Guardian to face those threats; likewise should any [[opportunity]] related to the shrine arise the Guardian would decide how to respond.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Virtue&#039;s Respite was the target of attacks by the rats during the [[Temeschwar#Rat Plague|rat plague]]. This resulted in the Guardian&#039;s income being halved. The matter has since been resolved, apparently, with the relocation of the body of the Empress, but the site no longer receives quite the level of attention it did when it was the resting place of the former League [[the Throne|Throne]].&lt;br /&gt;
__TOC__&lt;br /&gt;
===Portion of Liao===&lt;br /&gt;
The sinecure provides four doses of [[liao]] to the Guardian each season, to be used as they see fit.&lt;br /&gt;
&lt;br /&gt;
===Memorable Income===&lt;br /&gt;
The tomb of Empress Giselle draws pilgrims from across the League, though mostly from Sarvos. Some visitors who want to commemorate their pilgrimage pay a premium fee for one of the resident artists to draw a depiction of them near the sarcophagus - tattered gonfalon of the Brotherhood of Torn Banners in pride of place. The income from this, along with other amenities, nets the Guardian of Giselle&#039;s Tomb 34 rings each season.&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
The Guardian is a [[the League|League]] national title [[Appointment|appointed]] by [[judgement]] of the League [[Assembly#The_National_Assemblies|national assembly]].&lt;br /&gt;
&lt;br /&gt;
The Guardian has [[tenure]] and serves until they die or step down. They can be revoked by the [[Assembly#General_Assembly|General Assembly]], the League National Assembly, and the [[Assembly#Assembly_of_the_Nine|Assembly of the Nine]].&lt;br /&gt;
{{RecentElections|Guardian_of_Giselle%27s_Tomb}}&lt;br /&gt;
==Virtue&#039;s Respite==&lt;br /&gt;
For decades after her death, [[Empress Giselle]] was interred in her family estates in [[Sarvos]]. Following the [[Grendel]] assault and the [[the sack of Sarvos|sacking]] of the city, which included an attempt to steal her body, her sarcophagus was moved to a safer location. After [[The other empress|much debate]] the Senate chose to re inter Giselle in Temeschwar. A new [[Construct_tomb_for_Empress_Giselle|tomb]] was constructed for her, under the supervision of Gant Archama (the Senator for Temeschwar).&lt;br /&gt;
&lt;br /&gt;
Built within city walls, near one of the two river gates, the building takes the form of an open-air amphitheatre, decorated with the motif of the unbroken chain of [[Loyalty]]. At the entrance to the seats a statue of the Senator&#039;s father, Demitri Archama (who looks so like Gant that several wits have pointed out it could just as easily be a statue of the younger Archama as the elder). He is shown seated, swathed in fur with a stern visage.&lt;br /&gt;
&lt;br /&gt;
The sarcophagus itself rests on a plinth before the raised stage, and the theatrical back drop consists of four large white granite panels carved with scenes depicting the recent joint ventures of the League. They show the raising of [[Caricomare]]; the liberation of [[Holberg]]; and the rebuilding of Sarvos after the Grendel attack. The final panel depicting the escorting of the body of Giselle from Highguard to Temeschwar by a company of soldiers bearing the tattered gonfalon of the Brotherhood of Torn Banners, with the Brotherhood&#039;s Colonel Iacob Genoshu clearly identifiable as the figure leading the procession. &lt;br /&gt;
&lt;br /&gt;
Almost immediately there was wry commentary that the tomb - dubbed &amp;quot;Virtue&#039;s Respite&amp;quot; by Gant Archama - appeared to be less a memorial to the dead [[the Throne|Throne]], and more a testament to the recent successes of the League and the Brotherhood of Torn Banners in particular. During 386YE, the [[Temeschwar#Rat plague|rat plague]] that beset Temeschwar seemed to show a particular dislike for the tomb. Eventually, thanks to the work of [[Archbishop of Capodomus|Archbishop]] Estella Lucat, the mortal remains of the Empress were [[Golden_light#The_Woman&#039;s_Work|relocated]] to [[Archbishop_of_Capodomus#Capodomus_Cathedral|Capodomus Cathedral]] in Sarvos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Virtue&#039;s Respite&#039;&#039; has barely been impacted by this change; it is visited more often as a memorial to the history of the League, the successes of Temeschwar, and a tribute to Demitri Archama, than it is the tomb of a southern Empress. &lt;br /&gt;
[[Category:Title]]&lt;br /&gt;
[[Category:The League]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Spring_Equinox_Senate_sessions&amp;diff=141357</id>
		<title>388YE Spring Equinox Senate sessions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Spring_Equinox_Senate_sessions&amp;diff=141357"/>
		<updated>2026-07-06T19:18:53Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Construct Statue of Umbar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Senate]] [[Category:Senate Sessions]] [[Category:388YE Spring]]&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;{{CaptionedImage|file=Speakers_of_the_Senate.jpg|align=right|width=400|title=Art Marcher! Art Marcher!|caption=Art by Fedelmidd Sydanjaa&#039;s Heart Floer}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The [[Imperial Senate]] governs the Empire, and its authority extends to all areas of Imperial life not already covered by the other houses of government. Each summit the [[senator|senators]] meet [[Event schedule|several times]] to deliberate and vote on the [[Senate motion|motions]] they have raised. &lt;br /&gt;
&lt;br /&gt;
After the summit, the civil service enacts those motions and ensures a public record of each is made available to the citizens of the Empire. This page lists all the motions raised during the summit, along with the [[Senate announcement|announcements]] made by citizens with [[Imperial title|Imperial titles]]. In each case, the motion and its effects are summarised, including the wording, who proposed and seconded it, whether it passed or not, whether any funds were disbursed to support it, and what the outcome of the motion will be.&lt;br /&gt;
&lt;br /&gt;
Many motions (especially the [[commission|commissions]]) also have a &#039;&#039;Further Details&#039;&#039; section that provides a link to a wiki page dealing specifically with that motion in more detail, any commentary from the [[Scrutiny|Constitutional Court]], progress on commissions, or expanded information about the outcome of the motion.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Treasury==&lt;br /&gt;
* Imperial treasury during this season announced by the civil service at TBC&lt;br /&gt;
* The following has been donated to the Imperial treasury:&lt;br /&gt;
** 33 thrones donated by &#039;&#039;&#039;Tristan Ramson von Holberg&#039;&#039;&#039; after the Spring Equinox 388YE&lt;br /&gt;
** 4 thrones donated by &#039;&#039;&#039;Fedelmidd Sydanjaa&#039;s Heart Floer&#039;&#039;&#039; after the Spring Equinox 388YE on behalf of the Cat&#039;s Graces&lt;br /&gt;
** 2 thrones donated by &#039;&#039;&#039;Ethelfrith Sigeling&#039;&#039;&#039; after the Spring Equinox 388YE on behalf of the Stormcrows of Wintermark&lt;br /&gt;
&lt;br /&gt;
==Administrative Motions==&lt;br /&gt;
&lt;br /&gt;
===Acknowledge Axou claim to Thornfen===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The Empire will not contest the claim of the Axou to the region of Thornfen, including the Tower of the Skink, in accordance with the existing treaty between the Empire and the Axou.&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate during the Friday session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; This follows from civil service advice in the &#039;&#039;&#039;[[Other_monstrous_geographies#Game_Information_:_Dominion|Other monstrous geographies]]&#039;&#039;&#039; wind of war  and the [[Ratify_Axos_Treaty_Autumn_387YE|current treaty]] with the Axou. This motion will be subject to the Urizen assembly to [[veto]], as it concedes a region under their control.&lt;br /&gt;
&lt;br /&gt;
===Amend Master of the Mint===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Amend the Master of the Imperial Mint to give them the power to make an announcement in the Senate once a season to direct the civil service to review a previous appraisal or opportunity. &lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker of the Senate at the Friday evening session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; This follows on from a previous motion to hire the [[387YE_Winter_Solstice_Senate_sessions#Hire_Prognosticators|three additional prognosticators]] raised during Winter 387YE. If this motion is passed, then the [[Master of the Imperial Mint]] would gain the power to make an announcement in the Senate to review a previous [[appraisal]] or [[opportunity]], as per the &#039;&#039;&#039;[[Forever_is_composed_of_nows#Opportunity_Knocks_Again|Forever is composed of nows]]&#039;&#039;&#039; wind of fortune. If this motion is passed, then the Master of the Imperial Mint will be able to make use of the power at one of the following sessions.&lt;br /&gt;
&lt;br /&gt;
===Amend Liberty Pact===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To make the following amendments to the Liberty Pact: 1) The requirement that each signatory to the Liberty Pact enforce free trade with the other signatories should be replaced with a prohibition on embargo between members of the Pact. Members of the Pact should trade with each other, but should be free to set their tariffs to best support themselves. 2) The creation of two degrees of Membership. Members of the Pact will have full rights and voting ability. Signatories will be protected by the Liberty Pact, and have the rights due all members, but will not be permitted to raise amendments or vote.&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker of the Senate at the Saturday Afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed&lt;br /&gt;
&lt;br /&gt;
==Senate Motions==&lt;br /&gt;
===Abrogate Astral Arcanist===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To abrogate the Imperial title, the Astral Arcanist&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Tassato at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Temeschwar&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Astral Arcanist]] title has been abrogated&lt;br /&gt;
&lt;br /&gt;
===Amend Banner-bearer of Atkonaroq===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To expand the responsibilities of the Banner-bearer of Atkonaroq to also support and aid those who fight the horrors of Tsirku&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Hahnmark at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Sermersuaq&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The responsibilities of the [[Banner-bearer of Atkonaroq]] have been amended&lt;br /&gt;
&lt;br /&gt;
===Amend Grand Inspiration of the Way===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the design of the Grand Inspiration of the Way to incorporate seven great bells, one to represent each Virtue. The designs and inscriptions for these bells is to be decided by Prosperous and Virtuous citizens of the Empire, to be auctioned at next summit at the Auction for the Grand Inspiration of the Way. This will add 30 crowns to the virteu fund, each season, upon completion, and without using a commission allow for the substitution of 49 white granite of its current cost, with equal amounts of mithril.&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Casinea at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Bastion&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Construct_Grand_Inspiration_of_the_Way#Cost|cost]] of the Grand Inspiration of the Way has been changed to account for the [[Lay_the_foundations#Let_the_Bells_Ring_Out|seven great bells]]&lt;br /&gt;
&lt;br /&gt;
===Amend High Bard of the Empire===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To remove the stipend from the High Bard of the Empire&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Karov at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Mournwold&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The stipend has been removed from the [[High Bard of the Empire]]&lt;br /&gt;
&lt;br /&gt;
===Amend High Exorcist===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To raise the stipend of the High Exorcist from four thrones to ten thrones&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Semmerholm at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Volodmartz&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The stipend of the [[High Exorcist]] has been increased&lt;br /&gt;
&lt;br /&gt;
===Amend Idolatry===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To substitute the words &amp;quot;Inhuman entity&amp;quot; with &amp;quot;eternals&amp;quot; in the religious crime of Idolatry&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Karsk at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Conscience of the Senate &lt;br /&gt;
*&#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Amend Imperial Consul===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the position of Imperial Consul to add the following power: Once per summit, the Imperial Consul may make an announcement ameding the Empire&#039;s trading terms with a foreign nation.&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Lucrezia Corvinascura, as [[Citizens&#039; Voice]] at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; This motion is undergoing extended scrutiny&lt;br /&gt;
&lt;br /&gt;
===Amend Manifesto of Silver Chalice===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the manifesto of the Silver Chalice as follows. The order holds the following to be true: Life flows through each of us; our magic allows us to reach out to our fellows and nurture that life, mend what is broken, and bring what is torn apart back together; Magic is one of many tools that can and should be used for healing, working alongside other methods to holistically heal the whole person; The strength of the Empire relies on its citizens, thus by keeping citizens healthy, we strengthen the Empire. Therefore the order exists to: Utilise healing magic and other tools to aid others and prevent harm, promote understanding of health and encourage a culture of wellness, and research new healing rituals and spells; Ensure that Conclave is reminded of the value of life, and that it makes decisions with that value in mind; and work with others who are invested in all aspects of healing, including bodies that represent such individuals, such as the Anvil Hospital&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Madruga at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Kahraman&lt;br /&gt;
*&#039;&#039;&#039;Passed with a constitutional majority &#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; This motion is undergoing extended scrutiny&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This motion received the ratification of &#039;&#039;&#039;Empress Vesna Borkovna Prochnost&#039;&#039;&#039;. This amendment makes up part of a [[Grace_that_comes_with_healing#Harmony_in_Mind_and_Body|request]] from [[Ylenwe]]&lt;br /&gt;
&lt;br /&gt;
===Amend Master of Works===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the position of Imperial Master of Works to: Instruct the civil service to provide the Imperial Master of Works with a copy of the information given to generals on the current strength of bastions and garrisons, and give them the power to announce the commission of a new fortification, in addition to their existing powers. And a disbursement of funds.&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Spiral at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Reikos&lt;br /&gt;
*&#039;&#039;&#039;Passed at 40 thrones&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; 40 thrones disbursed to Genoveva Barossa d&#039;Apulian, Senator for Spiral. &amp;lt;!--The powers of the [[Imperial Master of Works|Master of Works]] have been amended--&amp;gt;This motion is undergoing extended scrutiny&lt;br /&gt;
&lt;br /&gt;
===Amend Mistress of Monuments===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the Mistress of Monuments to be responsible for virtuous inspirations and as such should remain elected by the Way Assembly&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Redoubt at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Hahnmark&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The responsibilities of the [[Mistress of Monuments]] have been amended&lt;br /&gt;
&lt;br /&gt;
===Amend Wisdom of the Tenebrous Path===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the title Wisdom of the Tenebrous Path to grant the responsibility of guiding the Thorns of Navarr in dealing with threats posed by eternals and other denizens of the realms.&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Miaren at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Spiral&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The responsibilities of the [[Wisdom of the Tenebrous Path]] have been amended&lt;br /&gt;
&lt;br /&gt;
===Coordinate Meeting between Beoraidh and Skoura===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The Senate instructs the civil service to facilitate a meeting between the Beoraidh and Skoura. This has been approved by the Ambassador and Imperial Consul&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Volodmartz at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Necropolis&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Lord of Sand Ehsan will [[A_knock_at_the_door#Up_In_The_Peaks|arrange a meeting]] between the Empire and the Brine Turtles at the Summer Solstice 388YE&lt;br /&gt;
&lt;br /&gt;
===Create Herald of the Throne of Glory===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To create the title “Herald of the Throne of Glory”. They would be responsible for the organisation of the Dawnish National Assembly and the crowning of the Monarch of Dawn. To be appointed by the Dawnish Assembly and responsible for the Throne Room of the Castle of Thorns&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Weirwater at the Friday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Semmerholm&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates the title of [[Herald of the Throne of Glory]]&lt;br /&gt;
&lt;br /&gt;
===Disburse Funds for Ritual Codification===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Disbursement of funds to accelerate codification of military resupply ritual by the Doyen of the Spires&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Sarangrave at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Redoubt&lt;br /&gt;
*&#039;&#039;&#039;Passed at 96 thrones&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; 96 thrones disbursed to Bartimaeus, Senator for Sarangrave&lt;br /&gt;
&lt;br /&gt;
===Establish Cat&#039;s Graces===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To establish the Cat&#039;s Grace, an Imperial Sodality dedicated to art and music. It holds the following to be true: Arts are for everyone to enjoy, no matter their skill level; Virtue demands that we give space for joy as well as for work; The value of a nation is judged by its culture as much as its might. The Sodality therefore exists to: Support and promote creatives, providing opportunities to exhibit their talents; Share learning through the arts, fostering understanding between peoples and traditions; Ensure creators are valued, and that their work is recognised and fairly rewarded. As part of this Motion, the Senate grants the Cat&#039;s Graces the following powers: The ability to refine existing commissions with the support of the Songbirds; to define great works of art worthy of preservation and honour the creators of such pieces; To operate a fund to provide grants to artists. To assist with this the Senate will grant an official stipend of one throne, which will allow a group of patrons from across the Empire to in turn donate three thrones per season into this fund.&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Sermersuaq at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Kallavesa&lt;br /&gt;
*&#039;&#039;&#039;Passed with a constitutional majority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; This motion was ratified by Emperor &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039;. Establishes the [[Cat&#039;s Graces]] Imperial sodality&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; The civil service is awaiting the official symbol of the Cat&#039;s Graces. The raising senator can provide this by emailing {{plot}}&lt;br /&gt;
&lt;br /&gt;
===Ratify Treaty with Protectorate of Morajasse===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Pass the treaty with the Protectorate of Morajasse, calling on the Varushkan Night mage prognosticator for the attached appraisal&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Feroz at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Segura&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This treaty followed on from [[An arrow nocked and in flight|requests]] made by Commander Gallum Fiersach and Wind Lord Saoirse.&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see the wording of this treaty&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* The Empire will encourage farmers to provide food to the garrison of Mora&#039;s Rock&lt;br /&gt;
* The Protectorate will cede the Spice Gardens of Feroz to the Empire, reestablishing the Keeper of the Spice Gardens as a Freeborn national position appointed by the Apothecaries Guild&lt;br /&gt;
* The Protectorate will allow Lutomysla Niegoslava and staff entry to evaluate ways to rebuild bridges across the Scorrero, working with the engineers and quartermasters of the Protectorate of Morajasse&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Responsibility for Nesustak Conjunction===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; We name Sławomir Rabovich Bolotstrazh as responsible for the conjunction to discuss with the Nesustak Forest rebels in Sarangrave. The Senate also appoints: Ser Guy of the Twisted Rose and Bartimaeus of Sarangrave Reforged. The remaining two spaces on the conjunction are the responsibility of Sławomir to assign. The rebels of Sarangrave have shaken off their shackles of the buruk tepel with their own strength, we should take every opportunity to work with them in good faith. We do this in memory of Catalina Barossa, the citizen who first made contact with a now-rebel sept - the Waterwalkers.&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Conscience of the Senate at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Sarangrave&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Statement on Nesustak Forest===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Nesustak Forest was never Imperial. The Nesustak Forest rebels rose against the Druj of their own strength. We recognise the region as their home and our ambition in moving into the region is solely for the purpose of defeating the vallorn and protecting the living souls who reside there. It is our intention to return the region once it is safe from the threat.&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Hercynia at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Ossium&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; The [[Conscience of the Senate]], &#039;&#039;&#039;Cassia Apulian Silkweaver&#039;&#039;&#039;, used their power of [[Conscience_of_the_Senate#Precedence_of_Virtue|Precedence of Virtue]] on this motion&lt;br /&gt;
&lt;br /&gt;
==Appointments==&lt;br /&gt;
===Appoint Ambassador to Otkodov===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Election of the Ambassador to Otkodov&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker of the Senate at the Friday evening session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Kindra Surefoot&#039;&#039;&#039; of [[Wintermark]] was appointed as the [[Ambassador to Otkodov]]&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This appointment was [[387YE_Winter_Solstice_Senate_sessions#Appoint_Ambassador_to_Otkodov|initially raised]] in the last session of the Winter Solstice 387YE&lt;br /&gt;
&lt;br /&gt;
===Appoint Ambassador to the Commonwealth===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect an Ambassador to the Commonwealth&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Astolat at the Friday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Miaren&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Cyrus of Ebon&#039;s Hall&#039;&#039;&#039; of [[Highguard]] was appointed as the [[Ambassador to the Commonwealth]] at the Saturday afternoon session&lt;br /&gt;
&lt;br /&gt;
===Appoint Guildmaster of the Artisans===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Appointment of the Guildmaster of the Artisans. Includes a request for disbursement.&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Sarvos at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Holberg&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Xanthius Storm&#039;s End&#039;&#039;&#039; of [[Urizen]] was appointed as the [[Guildmaster of the Artisans]] at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; 40 thrones was disbursed to Laurencio Lemmini di Sarvos, Senator for Sarvos&lt;br /&gt;
&lt;br /&gt;
===Appoint Imperial Spymaster===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Elect an Imperial Spymaster&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Segura at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Madruga&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Rahmah i Darwisj i Erigo&#039;&#039;&#039; of [[the Brass Coast]] was appointed as the [[Imperial Spymaster]] at the Sunday afternoon session&lt;br /&gt;
&lt;br /&gt;
===Appoint Ambassador to Faraden===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect the Ambassador to Faraden&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Mitwold at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Upwold&lt;br /&gt;
*&#039;&#039;&#039;Failed:&#039;&#039;&#039; Senator was not on the floor to propose the motion&lt;br /&gt;
&lt;br /&gt;
===Appoint Minister of Historical Research===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Appoint the Minister for Historical Research&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Bastion at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Astolat&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The title of [[Minister of Historical Research]] will be appointed at the first Senate session of the Summer Solstice 388YE&lt;br /&gt;
&lt;br /&gt;
===Appoint Ambassador to Asavea===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect the Ambassador to Asavea&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Kallavesa at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Morrow&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The title of [[Ambassador to Asavea]] will be appointed at the first Senate session of the Summer Solstice 388YE&lt;br /&gt;
&lt;br /&gt;
===Appoint Imperial Consul===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect an Imperial Consul&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Morrow at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Skarsind&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The title of [[Imperial Consul]] will be appointed at the first Senate session of the Summer Solstice 388YE&lt;br /&gt;
&lt;br /&gt;
===Appoint Ambassador to Faraden===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect an Ambassador to Faraden with escalation&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Upwold at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Mitwold&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Mina i Yashum i Riqueza&#039;&#039;&#039; of [[the Brass Coast]] was appointed as the [[Ambassador to Faraden]] with a constitutional majority&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This election was escalated and received the ratification of &#039;&#039;&#039;Empress Vesna Borkovna Prochnost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Appoint Ambassador to the Sumaah Republic===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect the Ambassador to Sumaah with escalation&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Necropolis at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Miekarova&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Accalon&#039;&#039;&#039; of [[Highguard]] was appointed as the [[Ambassador to the Sumaah Republic]] with a constitutional majority&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This election was escalated and received the ratification of &#039;&#039;&#039;Emperor Vesna Borkovna Prochnost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Appraisals==&lt;br /&gt;
===Appraise the Court of Far Horizons===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The Throne uses her power of appraisal to set the civil service to appraise the consequences of the Imperial Sodality &amp;quot;The Court of Far Horizons&amp;quot;. It holds the following to be true: Merchant fleets represent the face of the Empire to the common citizenry of foreign nations; The lifeblood of the Empire is trade, its paths must never be hindered; Imperial sailors share a common purpose, and must aid one another upon the sea. The sodality therefore exists to: Champion the development of trade infrastructure and trade policy to expand the Empire&#039;s Prosperity; Support Imperial fleets who trade beyond the Empire&#039;s borders; Influence and leverage foreign relations through trade for the betterment of the Empire&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Emperor Vesna Borkovna Prochnost, [[the Throne]]&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The results of this appraisal will be presented before the Summer Solstice 388YE&lt;br /&gt;
&lt;br /&gt;
===Appraise Interactions with Eternals===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; We send Lisane de Terresford to appraise how the High Houses of Virtue and the Imperial Conclave can find ways to co-operate in interactions with eternals&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Reikos at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Casinea&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The Conclave will be given an opportunity to guide an order to support this appraisal before the Summer Solstice 388YE. The results of this appraisal will be presented before the Winter Solstice 388YE&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This appraisal follows on from an [[Forging_links#Joining_Virtue_and_Magic|agreement]] made by Oxtitocszin, Censor of wood, metal and stone of the [[Sumaah Republic]]&lt;br /&gt;
&lt;br /&gt;
===Appraise Prosperity of River Couros===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; We thank the Commonwealth scholars, led by Professor Immanuel Gelberg, for the services they have provided, and ask them to appraise ways to build upon the River Couros, to strengthen our bonds and uplift our Prosperity from Therunin to the Bay of Catazar&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Nekoda of the Shattered Tower, [[Patron of the Beurteilung]] at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The findings of &#039;&#039;Professor Immanuel Gelberg&#039;&#039; will be presented before the Summer Solstice 388YE&lt;br /&gt;
&lt;br /&gt;
==Commissions (Senate)==&lt;br /&gt;
===Amend Virtue&#039;s Respite===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Amend Virtue&#039;s Respite to become the Bloody Massive Pride of Temeschwar. This will cost 30 crowns and amend the associated title to be called &amp;quot;The Bloody Custodian of Pride&amp;quot;. This will be appointed annually by the League National Assembly. It provides four liao and seven crowns each season&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Temeschwar at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Tassato&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Amends a [[Guardian_of_Giselle%27s_Tomb#Virtue&#039;s_Respite|sinecure]] in Hanuri, Temeschwar, as per the &#039;&#039;&#039;[[The_concisest_tenant#Pride_of_Temeschwar|The concisest tenant]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Amend Virtue&#039;s Respite]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the first use of a commission&lt;br /&gt;
&lt;br /&gt;
===Construct Golden Bee Assayer&#039;s Office===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The people of Karov wish to self-fund and build the Golden Bee Assayer&#039;s Office. This will increase tax from Karov by 2 thrones per season. This also creates a national sinecure gaining 5 ingots of orichalcum, weltsilver, and green iron per season. This is time-sensitive to this season only!&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Miekarova at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Karov&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[sinecure]] in Duzekani, Karov, as per the &#039;&#039;&#039;[[Outside_the_wall#Golden_Bee_Assayers_Office|Outside the wall]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Golden Bee Assayer&#039;s Office]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the second  use of a commission&lt;br /&gt;
&lt;br /&gt;
===Construct Lisabetta Docks===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the Lisabetta docks in Utterlund in Holberg. This great work will bring new prosperity not just to Holberg but to the other territories surrounding the Semmerlak, that the whole Empire may benefit from the GREATEST CITY IN THE WORLD. Senate invites the Sandfisher orcs to build their trade enclave in the new port to trade weirwood. Senate thanks the Lijkkever family of the Sarcophan Delves for their expertise but regrets it does not grant them exclusivity at this time.&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Holberg at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Sarvos&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[great work]] in Utterlund, Holberg, as per the &#039;&#039;&#039;[[Any_port_in_a_storm#A_New_Port|Any port in a storm]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Lisabetta Docks]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the third  use of a commission&lt;br /&gt;
&lt;br /&gt;
===Construct Eye of Heavens===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the Eye of Heavens observatory in Zenith. Fully self funded by the Architects of Urizen. This is part of the assurance to build the Arch of the Sky and the Skyways&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Zenith at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Feroz&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs an [[edifice]] in Occursion, Zenith, as per the &#039;&#039;&#039;[[Sound_and_vision#A_Mountain_Rises_(Zenith)|Sound and vision]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Eye of Heavens]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the fourth use of a commission&lt;br /&gt;
&lt;br /&gt;
===Construct Cerulean Balmhouse===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; A commission for the building of the Cerulean Balmhouse; a fully funded herb sinecure in the Fontargenta region of Feroz. This position will be elected by the Freeborn National Assembly and have tenure. This commission comes with the request for aid from the Sumaah Republic as part of ongoing co-operation&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Kahraman at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Zenith&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[sinecure]] in Fontargenta, Feroz. This motion calls on the aid of the Sumaah Republic from the &#039;&#039;&#039;[[Forging_links#One_Link_at_a_Time|Forging links]]&#039;&#039;&#039; wind of fortune. This motion is undergoing extended scrutiny&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Cerulean Balmhouse]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the fifth use of a commission.&lt;br /&gt;
&lt;br /&gt;
===Construct Vallornguard Mustering Ground===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the Vallorn Mustering Ground at a cost of 10 weirwood, 10 mithril, and 60 crowns. It will take 3 months to construct, with no additional upkeep costs required. Self-funded.&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Ossium at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Hercynia&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[sinecure]] in Holtford, Miaren, as per the &#039;&#039;&#039;[[Every_path_you_know#Green_Eyed_Monster|Every path you know]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Vallornguard Mustering Ground]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the sixth use of a commission&lt;br /&gt;
&lt;br /&gt;
===Expand Breadbasket into Mournwold===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the Mournwold expansion to the Breadbasket, along with the Keeper&#039;s Cottage in Mitwold and to ask for a disbursement of funds.&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Mournwold at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Weirwater&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[great work]] in Mournwold and a [[sinecure]] in Maiden Downs, Mitwold, as per the &#039;&#039;&#039;[[Search high and low|Search high and low]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Expand Breadbasket into Mournwold]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the seventh use of a commission&lt;br /&gt;
&lt;br /&gt;
===Construct Beoraidh Trading Post===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; A commission to build a trading post in Mareave in the region of Icarion. To establish a trade of salt for beef with Beoraidh. Fully funded!&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Mareave at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; The Barrens&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs an [[edifice]] in Icarion, Mareave, as per the &#039;&#039;&#039;[[A_knock_at_the_door#Salt_and_Beef|A knock at the door]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Beoraidh Trading Post]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the ninth use of a commission&lt;br /&gt;
&lt;br /&gt;
===Construct Barrens Roads===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the Barrens Road Network&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; The Barrens at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Mareave &lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; As this was the tenth use of a commission, it was not enacted and the opportunity has lapsed&lt;br /&gt;
&lt;br /&gt;
==Commissions (Announcements)==&lt;br /&gt;
===Construct Grand Guildhouse of the Printers&#039; Guild===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; I, Taddea Ginori, Chair of the Wolf, announce with Great Pride the Commissioning of the Grand Guildhouse of The Printers&#039; Guild in Tassato Mestra, to cement the legacy of the Printers&#039; Guild as the Torchbearers of Truth throughout the world.&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Taddea Ginori, [[Chair of the Wolf]] at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs an [[edifice]] in Tassato Mestra, Tassato, as per the &#039;&#039;&#039;[[The_truth_but_tell_it_slant#The_Printers&#039;_Guild|The truth but tell it slant]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Grand Guildhouse of the Printers&#039; Guild]]&lt;br /&gt;
&lt;br /&gt;
===Construct Path to the Lyceum===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Build that Path to the Lyceum. Costs 15 weirwood, 5 rings of ilium, 45 crowns in labour costs. Self-funded by Dean of the Lyceum&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Amalia Vicente, [[Arcane Architect]] at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs an [[edifice]] in Oranseri, Feroz, as per the &#039;&#039;&#039;[[Sound_and_vision#A_Gate_of_Mists|Sound and vision]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Path to the Lyceum]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the eighth use of a commission&lt;br /&gt;
&lt;br /&gt;
===Construct Delev Grand Market===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The people of Karov wish to self fund and build a great market in Delev. This will provide the Senate four additional thrones per season in tax (and assorted local benefits!). This is time sensitive to this summit only!&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Dima Vasilyevna Novosad, [[Master of the Koboldi]] at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[great work]] in Duzekani, Karov, as per the &#039;&#039;&#039;[[Outside_the_wall#A_Great_Market|Outside the wall]]&#039;&#039;&#039; wind of fortune. &lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Delev Grand Market]]&lt;br /&gt;
&lt;br /&gt;
===Construct Statue of Umbar===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; As Mistress of Monuments, I announce the building of a likeness of Umbar Elba Stado in Madruga, as a demonstration of his Pride, and a commemoration to his virtuous acts as verified by individuals across the Brass Coast&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Ada Droon Drifting Bough, [[Mistress of Monuments]] at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs an [[edifice]] in the Quiet Grasses, Madruga.&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Statue of Umbar]]&lt;br /&gt;
&lt;br /&gt;
===Construct Garden of Peaceful Quietitude===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Build a sinecure in Hahnmark, built in Kalpamark. Appointed by Wintermark National Assembly, but with tenure. Called Garden of Peaceful Quietitude&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Hilda Sirens Scream Ursan, [[Bearer of an Imperial Wayleave]] at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[sinecure]] in Kalpamark, Hahnmark, as per the &#039;&#039;&#039;[[Poets_light_but_lamps#Zaboravi|Poet lights but lamps]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Garden of Peaceful Quietitude]]&lt;br /&gt;
&lt;br /&gt;
===Construct Spooner&#039;s Rest===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the liao sinecure &amp;quot;Spooner&#039;s Rest&amp;quot;, to be located in Hahnmark at Wood Heath within Dunhearth Hall. To be held by the &amp;quot;Conscience of the Dunnings&amp;quot;. Appointed annually by the Wintermark National Assembly and to be revoked by the Wintermark National Assembly. Built to celebrate the life and passions of the fabled Tobrytan Dunning, the church has many depictions of golden eagles and yellow suns. The holder is responsible for providing advice and guidance for the Dunning family&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; {{TBC}}, [[Bearer of an Imperial Wayleave]] at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[sinecure]] in Wood Heath, Hahnmark&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Spooner&#039;s Rest]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; There are certain necessary details about this announcement. The titleholder should email {{plot}}&lt;br /&gt;
&lt;br /&gt;
===Construct City of Wonders===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The Legion Engineer will follow the example of Dust, Glass, and Flame and construct the city of wonders in Anduzjasse, Segura. This is an edifice that costs 50 white granite, 35 weirwood, 5 mithril, 30 ilium, 270 crowns and takes six months. It requires a foundational piece of artwork and will provide wealth, adventure and the novelty of new ideas&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Firesong Arachas, [[Legion Engineer]] at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs an [[edifice]] in Anduzjasse, Segura, as per the &#039;&#039;&#039;[[On_the_road_ahead#City_of_Wonders|On the road ahead]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct City of Wonders]]&lt;br /&gt;
&lt;br /&gt;
===Construct Runesmith&#039;s Caution===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; I commission a money sinecure, Runesmith&#039;s Caution in Kalpaheim, Hahnmark in memory of Wayland Runesmith&#039;s Caution Thane of the Proud Quill, who died in Summer 386YE fighting the Druj. This white granite school for artisans from the Mark will teach rune lore and tell the tale of Wayland, who broke his oath and shared Runesmith&#039;s Law with people from other nations. The school will be established in his name, self-funded, by his friend The Oathwright editor, Cormack Dun Farstrider, and the people of Wintermark. This creates the Wintermark national title: Dean of Runesmith&#039;s Caution to be elected by tally of the votes.&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Laughlan Vi Temeschwar, [[Master of Rings]] at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[sinecure]] in Kalpamark, Hahnmark&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Runesmith&#039;s Caution]]&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
===Hand of the Chancellor===&lt;br /&gt;
* &#039;&#039;&#039;Motion&#039;&#039;&#039; Use of Hand of the Chancellor&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Vesna Borkovna Prochnost, [[The Throne]] at the Friday evening session &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 150 thrones disbursed to Emperor Vesna Borkovna Prochnost&lt;br /&gt;
&lt;br /&gt;
===Research Kvetmir Kvetmirovic===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Un-bee-lievable news, there is a buzz in the air of a new Exemplar from Varushka. Now, Varushka, I know you have been stung by previous research I have done, but I will ask my Librarians to comb through the research to see what the buzz is about Kvetmir Kvetmirovic. And honey, if the news is Virtuous, Highguard will swarm to work... Bee Exemplary&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Hazelelponi, [[Lepidean Librarian]] at the Friday evening session&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Historical Research on the matter will be delivered to the Librarian at the Summer Solstice 388YE&lt;br /&gt;
&lt;br /&gt;
===Authorise Supporting Karass===&lt;br /&gt;
* &#039;&#039;&#039;Motion&#039;&#039;&#039; To authorise working with the Karass&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Rahmah i Darwisj i Erigo, [[Imperial Spymaster]] at the Friday evening session &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Military units will be able to take the &#039;&#039;&#039;Survey Thule attempts to claim a Black Lotus plant&#039;&#039;&#039; venture. More information on this venture can be found in the &#039;&#039;&#039;[[Fear quickens the breath]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Authorise Raid on Leen===&lt;br /&gt;
* &#039;&#039;&#039;Motion&#039;&#039;&#039; To authorise the raid on Leen&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Rahmah i Darwisj i Erigo, [[Imperial Spymaster]] at the Friday evening session &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Freeborn fleets will be able to take the &#039;&#039;&#039;Raid Leen - Rescue Slaves&#039;&#039;&#039; voyage. More information on this venture can be found in the &#039;&#039;&#039;[[Push_for_victory#See_That_We_Fight|Push for victory]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Decommission Smugglers Cove in Salt Flats of Sanath===&lt;br /&gt;
* &#039;&#039;&#039;Motion&#039;&#039;&#039; I decommission the smugglers cove in the Salt Flats of Sanath&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Rahmah i Darwisj i Erigo, [[Imperial Spymaster]] at the Friday evening session &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[smugglers cove]] in the [[Salt Flats of Sanath]] will be decommissioned after the [[#Authorise Raid on Leen|raid on Leen]] over the coming season.&lt;br /&gt;
&lt;br /&gt;
===Assign the Guerdon===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The Argent Sword, the Drakes, the Red Wind Corsairs, the Summer Storm, and the Surveying the Thule to receive the Guerdon&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Natalia &#039;The Falcon&#039; Barossa, [[Quartermaster General of the Imperial Armies]] at the Sunday afternoon session&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Military units supporting the four armies or the scouting venture will receive shares in the [[Military_unit#Imperial_Guerdon|Imperial Guerdon]]&lt;br /&gt;
&lt;br /&gt;
===Set the Guerdon===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To set the Imperial Guerdon to 350 thrones&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Tristan Ramson von Holberg, [[Master of the Imperial Mint|Master of the Mint]] at the Saturday evening session&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Powers_of_the_Imperial_Senate#Guerdon|Imperial Guerdon]] has been changed to 350 thrones&lt;br /&gt;
&lt;br /&gt;
===Assign Regalia to Keeper of Oaths===&lt;br /&gt;
* &#039;&#039;&#039;Motion&#039;&#039;&#039; Assign the Oathspike Veikko Bondforger the Keeper of Oaths&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Cilicia of Athiliah&#039;s Handiwork, [[Benefactor of Regalia]] at the Saturday evening session&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Keeper of Oaths]] has been amended&lt;br /&gt;
&lt;br /&gt;
===Research the Rat King of Temeschwar===&lt;br /&gt;
* &#039;&#039;&#039;Motion&#039;&#039;&#039; The department sends Octavia to compile a history of &amp;lt;u&amp;gt;the Rat King&amp;lt;/u&amp;gt; of Temeschwar&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Watt of Lambrook, [[Minister of Historical Research]] at the Sunday afternoon session&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Historical Research on the matter will be delivered to the Minister at the Summer Solstice 388YE&lt;br /&gt;
&lt;br /&gt;
===Reappraise Roads of the Barrens===&lt;br /&gt;
* &#039;&#039;&#039;Motion&#039;&#039;&#039; To re-appraise the extension of the road network into the Barrens&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Tristan Ramson von Holberg, [[Master of the Mint]] at the Sunday afternoon session&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The results of this announcement will be made available before the Summer Solstice 388YE&lt;br /&gt;
&lt;br /&gt;
===Caution On Elder&#039;s Gift===&lt;br /&gt;
* &#039;&#039;&#039;Motion&#039;&#039;&#039; The Imperial Apothecaries Guild recommends caution when dealing with the substance known as Elder&#039;s Gift. The first and second usages appear to provide benefits; however, the third usage causes humans to begin to lash out and enjoy fighting &amp;amp; killing, and begin transforming into something monstrous. We have reason to believe it contains human flesh and potentially may have originated from Agramant. Some experimentation has suggested that the antidote Feast for Crows may stop the transformation.&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Esmé i Estrico i Erigo, [[Apothecaries Guild|Speaker for the Imperial Apothecaries Guild]] at the Sunday afternoon session&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Pushes trade of [[Lean_and_athirst#Elder&#039;s_Gift|Elder&#039;s Gift]] &amp;quot;beneath the table&amp;quot; &lt;br /&gt;
&lt;br /&gt;
===Assess Arratan Gamble===&lt;br /&gt;
* &#039;&#039;&#039;Motion&#039;&#039;&#039; As Architect of Hammers, I invite the &amp;quot;Architects of Iron and Stone&amp;quot; to assess the Arratan Gamble in how it may be improved&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Edmundo of Damakan&#039;s forge, [[Architect of Hammers]] at the Sunday afternoon session&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The results of this announcement will be made available before the Summer Solstice 388YE&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Construct_Statue_of_Umbar&amp;diff=141356</id>
		<title>Construct Statue of Umbar</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Construct_Statue_of_Umbar&amp;diff=141356"/>
		<updated>2026-07-06T19:18:30Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Senate Motion]][[Category:388YE Spring]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Announced by Ada Droon Drifting Bough, Mistress of Monuments&amp;quot;&amp;gt;As Mistress of Monuments, I announce the building of a likeness of Umbar Elba Stado in Madruga, as a demonstration of his Pride, and a commemoration to his virtuous acts as verified by individuals across the Brass Coast&lt;br /&gt;
&amp;lt;/quote&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
* Constructs an [[edifice]] in the Quiet Grasses, Madruga&lt;br /&gt;
* Announcement by the [[Mistress of Monuments]]&lt;br /&gt;
&lt;br /&gt;
==Date==&lt;br /&gt;
* Spring 388YE&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
* Standard costs apply&lt;br /&gt;
* Nine wains of white granite&lt;br /&gt;
* 27 crowns in labour costs&lt;br /&gt;
* Three months to construct&lt;br /&gt;
&lt;br /&gt;
==Progress==&lt;br /&gt;
{{CommissionProgress|Construct_Statue_of_Umbar}}&lt;br /&gt;
==Outcome==&lt;br /&gt;
*Now complete, a statue has been raised in the Quiet Grasses, Madruga&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Madruga&amp;diff=141355</id>
		<title>Madruga</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Madruga&amp;diff=141355"/>
		<updated>2026-07-06T19:18:29Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Quiet Grasses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial_Territory]][[category:The Brass Coast]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 600px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Madruga_Made_Anew.png|align=left|caption=Artist&#039;s Impression of Madruga|width=600}}&amp;lt;/div&amp;gt;[[Category:Gazetteer]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
Madruga of the Jewelled Isles is the easternmost territory of the Brass Coast, running from the [[Kahraman]] mountains down to the Bay of Catazar. Down the coast of Madruga and [[Feroz]] the [[corsair|corsairs]] and merchants raise their sails, running goods to [[Bastion]] and [[Sarvos]], trading with foreign powers, and fighting off barbarian incursions.&lt;br /&gt;
&lt;br /&gt;
It is the most densely settled of the Freeborn territories; the nation began here, with the landing of the three sisters and their families at old [[#Atalaya|Atalaya]]. Over generations, their descendants spread across the mainland building and cultivating, until Madruga was tamed. Today, it is scattered with villages and small towns - the sprawling city [[#Siroc (Ruined)|Siroc]] at its height rivalled the cities of [[the League]] in size and wealth.&lt;br /&gt;
&lt;br /&gt;
It is the spiritual home of the [[Corsair|corsairs]]; many maritime families have lived on the islands of [[#Free Landing|Free Landing]] and [[#Calvos Sound|Calvos Sound]] since the earliest days of the Freeborn nation.&lt;br /&gt;
&lt;br /&gt;
The history of Madruga is one of change, however. The [[Grendel]] have attacked the islands and towns here for centuries; usually their fleets are intercepted at sea before they can do too much damage, but there have been times when their raiders have sacked coastal settlements. For a few harrowing months in the years before the foundation of the Empire, the Grendel swept inland here conquering [[#Lightsea|Lightsea]] and the islands, and threatening to burn Siroc. They were turned back after months of vicious fighting, but the memory of their attack is sometimes credited by historians as being a factor in the decision of the Freeborn to join the Empire. Since the disappearance of [[Empress Lisabetta|Imperatrix Lisabetta]], life in the territory has become even more tumultuous, with regular Grendel attacks compounded with deadly magical chaos.&lt;br /&gt;
==Recent History==&lt;br /&gt;
After the Autumn Equinox 381YE, the [[Grendel]] armada invaded Madruga. They [[381YE Winter Solstice winds of war#To_Fool_The_Crowd|destroyed the Freeborn Storm]], burnt the [[Madruga#The_Atalaya_Shipyards_.28Ruined.29|Atalaya shipyards]], and brought the [[Black Thorns]] to the brink of annihilation. Their forces then moved against [[Madruga#Lightsea|Lightsea]], raided the port of Quzar, and within short order half the coast of Madruga was in their hands. The Empire responded quickly, driving the Grendel out, but it was only a matter of time before they returned.&lt;br /&gt;
&lt;br /&gt;
Shortly before the Winter Solstice 381YE, the [[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]] were completed, providing merchants and traders easy access to Freeborn luxuries and allowing the caravans of the Brass Coast to travel much more easily to some of the wealthiest cities across the Empire. For more than half a decade the roads provided a major boon to the [[farm|farms]] and [[business|businesses]] of the territory. In the Winter of 386YE, however, the Imperial Senate determined to [[386YE_Winter_Solstice_Senate_sessions#Levy_Tolls_on_Blood_Red_Roads|levy tolls]] on traffic using the road, meaning they no longer increase the income of individual citizens but provide a significant boost to the Imperial Treasury, in part to pay for the war against the [[vallorn]].&lt;br /&gt;
&lt;br /&gt;
In the Winter of 385YE, the Grendel returned to Madruga in force, accompanied by warships from the [[Asavean Archipelago]]. In a surprise attack, they [[A beacon of smoke|burnt the city of Siroc]], and established a beachhead in what was then Siroc Plains. In the coming months, war and powerful [[Spring magic]] battered the region, culminating in the [[A_beacon_of_smoke#Save_the_Shining_Pillar_(Battle)|destruction of the Silent Pillar]] and the formation of the [[Children of Wrecks]]. The [[Siakha]]-inspired pirates began a rampage of their own, even going so far as to use Spring magic to isolate the islands of Free Landing, turning them into a stronghold of their own that Imperial armies cannot approach.&lt;br /&gt;
&lt;br /&gt;
As if this were not bad enough, a [[Colourblind|peculiar blight]] began to spread across the [[#Quiet Grasses|Great Grasses]] in the north-east. The grasslands were quickly turned to ash and dust, and the desiccating [[Winter magic]] threatened to spill over into [[Kahraman]] and [[Segura]]. The cause of the spreading desert was discovered to be a generations-old conspiracy of the &#039;&#039;Aldea di Tutamen&#039;&#039; family who had become awful harbingers of destruction called the Dry Patricians. Their awful threat was stopped by Imperial heroes, but the blight remained.&lt;br /&gt;
&lt;br /&gt;
Then in Autumn 386YE, ritual magicians from every Freeborn [[tribe]] raised the wrath of the Scorrero river, causing it to [[Where the river rises|break its banks]] in a cataclysmic expression of [[Spring magic#Ruin|ruin]] and [[Spring magic#Chaos|chaos]]. A cleansing tide swept across the Great Grasses, washing away the remnants of the blight. In the process, however, the magical floods also transformed the southern reaches of the territory, leaving three new regions that, as the Winter Solstice 386YE approaches, are still being carefully explored.&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
===Trajadoz===&lt;br /&gt;
The town of Trajadoz in north-western [[#Torres|Torres]] was founded roughly three hundred years ago by the Trajaduz family of traders who were intent on fostering trade between the mines of newly conquered [[Kahraman]] and the wealth of [[Sarvos]]. The most recent influx of townsfolk was during the invasion of [[Segura]] in 363YE. Since the reclamation of Segura in 378YE it stood mostly empty, save for a few bandits, as the Freeborn returned to their homes. Following the end of the rebellion in Marracoss and Emphedor Imperial fleet captains had an opportunity to [[Through_my_sails#Evacuation|evacuate some of the defeated rebels]]. Roughly a third of the refugees, offered sanctuary in the Empire, have [[Large_but_far_away#Asavea|taken up residence]] in the mostly abandoned town, and created a community. &lt;br /&gt;
&lt;br /&gt;
The Marracossans (never Nemorians, and rarely accepting Asavean) are a disparate group; made up of priests and soldiers, crafters and traders. One of their number Leonorada Rousseau, [[Asavean_Archipelago#Religion|priest of Aseus]], has spent some time in the paradors of nearby [[#Calvos Sound|Calvos]]. They have made clear that they, and their community, like the Empire, and they like the town of Tradajoz. They wish to remain in the town, but Leonorada understands that the community&#039;s intent to continue following and worshipping their gods could lead to some unfortunate accusations. In Winter 384YE, the Imperial Senate [[Cede Trajadoz|ceded control of Trajadoz]] to the Nemorians. This has raised a few concerns among their neighbours as it frees them to build temples to their gods if they wish - and indeed to do anything else they want to do. You can read more about the Marracossans in the &#039;&#039;&#039;[[Large_but_far_away#Asavea|Large but far away]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Calvos===&lt;br /&gt;
The bustling town of Calvos lies on the shores of [[#Calvos Sound|Calvos Sound]]. The slopes outside the town are rich with grapes, and the fine wines produced here travel all over the Empire. Even the sommeliers of the [[The League|League]] pay well for a Calvos vintage. The [[Paragons and Exemplars|exemplar]] [[Zemress|Zemress i Ezmara i Erigo]] was born here towards the end of the second century YE, and her ship &#039;&#039;The Kraken&#039;s Bane&#039;&#039; is housed at a special dry dock here. The ship is a destination for many pilgrims of [[Prosperity]]  from as far afield as the [[Sumaah Republic]], as was the nearby [[Zemress#The_Seminary_of_Zemress|Seminary]] before it was destroyed in a [[Below_the_thunders#In_Roaring,_Rise|cataclysmic storm]]. Near the seminary ruins stands the [[Hand of Guerra#House of Guerra|House of Guerra]], a place dedicated to supporting refugees to the Empire, especially those who seek a new family among the Freeborn, and the [[#Zemress Naval Academy|Zemress Naval Academy]] (also known as the School of Blood and Brass) where the Freeborn study maritime warfare and the construction of warships.&lt;br /&gt;
===Zemress Naval Academy===&lt;br /&gt;
[[#Calvos|Calvos]] is the final resting place of the Kraken&#039;s Bane, the legendary vessel captained by the exemplar [[Zemress]]. When people fled [[Feroz]] following the Grendel occupation, many of those who looked to Zemress chose to settle in Calvos, drawn by the [[Zemress#The_Seminary_of_Zemress|Seminary of Zemress]] (before it was destroyed). They swelled the ranks of the faithful and created a unique opportunity to build a &#039;&#039;School of Naval Warfare&#039;&#039; on the Coast. Similar to the ambitious [[Focused_and_methodical#The_School_of_Shipbuilding|School of Shipbuilding]] originally [[Focused_and_methodical#The_School_of_Shipbuilding|proposed for Siroc by Frederick di Sarvos]], it is more limited in its scope and focussed purely on teaching and research.&lt;br /&gt;
&lt;br /&gt;
The school allows the Freeborn to delve deep into the practice and theory of [[navy|naval warfare]], allowing them to disseminate newly developed techniques across the Brass Coast and the Empire. Each year the researchers at the school present three possible [[Army qualities|qualities]] that new Imperial navies might be built with. The [[fleet|fleet owners]] of the Brass Coast are then able to vote on which quality they felt was most important - whichever quality wins becomes the focus on their research. Such research often takes a year or more, but once work is complete the Freeborn can again vote on what project to being next (researchers present a new quality to consider, usually  alongside the two previously rejected options).&lt;br /&gt;
&lt;br /&gt;
It&#039;s notable that several of visiting [[Sumaah]] präster pointed out that if the Empire were prepared to share any new naval techniques they learned with the Republic, then that would be very well received by their fellow adherents of the Way. The Sumaah apparently have two navies of their own, but they are outclassed by the Asaveans, in much the same way that the Empire struggle to compete with the Grendel navies. Redressing that balance would be a huge boost to diplomatic relations with the Sumaah.&lt;br /&gt;
{{Anchor|The Lyceum}}&lt;br /&gt;
&lt;br /&gt;
=== The Lyceum (Hidden)===&lt;br /&gt;
The Lyceum was established during the reign of [[Empress Aenea]] on an island east of Siroc. It is a centre of arcane learning in the Empire, and the [[Dean of the Lyceum]] maintains sumptuous apartments here. Approach to the island is carefully controlled by the magicians and professors, and the most promising magicians are invited to study or teach there.&lt;br /&gt;
&lt;br /&gt;
During the Winter Solstice 385YE, Imperial heroes [[A_beacon_of_smoke#Intercede_at_the_Lyceum_(Battle)|travelled to the Lyceum]] to protect its secrets from the Grendel who sought to claim them. In the process, they activated powerful wards that hid the island behind a wall of fog preventing barbarian or Imperial ships from reaching it. The walls were expected to remain until shortly before the Winter Solstice 386YE, but with both the Grendel and the Children of Wrecks threatening the college, the [[Conclave]] accepted an offer from [[Sadogua]] to help [[386YE_Autumn_Equinox_Conclave_sessions#Alignment:_Sadogua,_Amity|keep the wards up for the time being]] with an eye towards finding a way to get people in and out, and perhaps make the misty wards permanent.&lt;br /&gt;
&lt;br /&gt;
===Atalaya===&lt;br /&gt;
The town of Atalaya in [[#Free Landing|Free Landing]] marks the place where the Brass Coast was born; the first landing of the three sisters and their families. Built around the side of a secluded cove, the seas around the island that share its name are a navigational nightmare. Before the [[#The Shining Pillar (Destroyed)|Shining Pillar]] was built, reaching the hidden docks of Atalaya was a feat to tax the most skilled ship&#039;s crews. Today, the landwards channel has been widened but is protected by hidden obstructions that only the Freeborn pilots know well. Atalaya is also known for its deep natural harbour - many ships of the Freeborn fleet count Atalaya as their home port.&lt;br /&gt;
&lt;br /&gt;
Atalaya is the oldest Freeborn settlement in the Brass Coast, but its prominence was eclipsed centuries ago by [[#Lightsea|Quzar]]. Today, it is a place of pilgrimage for many Freeborn followers of [[the Way]] - there are a number of shrines and temples dedicated to [[Pride]] and [[Vigilance]] here. The [[Vizier_of_the_Incarnadine_Satchel#School of the Sanguine Bloom|School of the Sanguine Bloom]], one of the most prestigious schools dedicated to herb-lore in the Brass Coast also stands here, founded long ago by Sameen i Riqueza, youngest daughter of [[Riqueza]] herself.&lt;br /&gt;
&lt;br /&gt;
With the rise of the [[Children of Wrecks]], the oldest settlement of the Freeborn has been lost to the nation. The museums have been looted, and the once beautiful town transformed into a den of pirates.&lt;br /&gt;
&lt;br /&gt;
===Freeborn Flame Marina===&lt;br /&gt;
Work began on the [[Construct_Atalaya_Harbour|reconstruction]] of Atalaya harbour following an opportunity [[The_power_behind_our_moves#Atalaya|presented]] after the National Assembly of the Brass Coast called on the people of Feroz to flee the territory rather than suffer under the hands of the Grendel. Work was completed shortly before the Spring Equinox 385YE and the abundance of willing, talented shipwrights meant [[fleet|fleets]] were more easily upgradeable, at least until the Brass Coast reclaim Feroz. Unfortunately, along with Atalaya, the Freeborn Flame Marina is currently in the hands of the Children of Wrecks.&lt;br /&gt;
&lt;br /&gt;
On the harbour, looking out to sea, are a number of statues each one different but reminiscent of contemporary Freeborn.&lt;br /&gt;
&lt;br /&gt;
===Sunset Roads===&lt;br /&gt;
{{Anchor|South-West Roads}}With encouragement from the notoriously sea-averse Faraden, a grand highway connects Siroc with Calvos, cutting across the territory rather than following the coast. A shorter road runs along the northern banks of the Scorrero, crossing just north of [[Segura#Cerevado|Cerevado]] in [[Segura]] via a beautiful arched bridge of white granite. While the road is used extensively by the Faraden, it also serves to cut the journey time from the northern borders of Madruga to the trading city of Siroc, making it a popular route for Freeborn and League merchants as well.&lt;br /&gt;
&lt;br /&gt;
The Sunset Roads are a [[great work]] that complement the already existing [[Lorenzo&#039;s Legacy#Blood Red Roads|Blood Red Roads]], bringing increased prosperity to the owners of [[farm|farms]] and [[business|businesses]] in Madruga.&lt;br /&gt;
&lt;br /&gt;
=== The Spider&#039;s Dream ===&lt;br /&gt;
An elegant bridge spans the river Vassa, connecting [[#Torres|Torres]] to the town of [[Sarvos#Bocche|Trivento]] in Sarvos. It is a marvellous piece of engineering that resembles a spider&#039;s web. The [[Spider%27s_Tollkeep#The_Spider%27s_Dream|Spider&#039;s Dream]] has significant strategic importance - without it armies cannot cross the Vassa between Sarvos and Madruga without going north and passing through Tassato and the Mournwold. It is overseen by the [[Spider%27s_Tollkeep|Spider&#039;s Tollkeep]], an [[Imperial title]] uniquely appointed by both the [[senator|senators]] of the League and the Brass Coast together.&lt;br /&gt;
&lt;br /&gt;
The Spider&#039;s Dream was once severely damaged by the [[Jotun]], but has since been extensively rebuilt and fortified.&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=MadrugaBorders.png|caption=A very rough region map of pre-transformation Madruga|align=right|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Calvos Sound===&lt;br /&gt;
* &#039;&#039;&#039;Quality:&#039;&#039;&#039; Coastal&lt;br /&gt;
The town of [[#Calvos|Calvos]] stands on the shores of Calvos Sound; the entire [[territory#regions|region]] is named for the great shallow bay that cuts into the eastern shores of the Brass Coast. The waters of the Sound are prime fishing grounds, and the surrounding slopes are known for their rich agriculture, especially grapes, grapefruits, and pomegranates. At the end of the [[Imperial_history#.28281_YE_-_300_YE.29_The_Second_Interregnum|second interregnum]], Calvos Sound was the site of a vicious engagement between [[Grendel]] raiders and the forces of the [[Red_Wind_Corsairs#History|Red Wind Corsairs]]. Despite catastrophic losses, the Freeborn army held. Close to breaking they were forced to retreat, but the campaign achieved its purpose by convincing the nations of the south that the threat from the Grendel was real, events that would eventually lead to the elevation of [[Empress Deanne]]. To this day, many of the people of Calvos Sound have a notable antipathy for the orcs of the Broken Shore.&lt;br /&gt;
===Lightsea===&lt;br /&gt;
* &#039;&#039;&#039;Quality:&#039;&#039;&#039; Coastal&lt;br /&gt;
A well-settled region known for the friendliness of its [[The_Brass_Coast_economic_interests#Paradors|paradors]]. The largest settlement here is &#039;&#039;&#039;Quzar&#039;&#039;&#039;, a bustling port town of white towers and stained glass that is sometimes described as the soul of the Brass Coast. The Towers of Quzar are known as a gathering place for [[hakima]] from all across the nation - an annual &amp;quot;council&amp;quot; meets here every midsummer to share knowledge and gossip. Since the completion of the [[Hakima_of_Salt_and_Sand#Parador_of_Salt_and_Sand|Parador of Salt and Sand]], a large community of hakima, including a significant number of refugees from Feroz, have taken up permanent residence here. The town is now best known for its community of magicians, especially those versed in [[Autumn magic]].&lt;br /&gt;
&lt;br /&gt;
Many of the coastal settlements here were plundered by the Grendel during their incursion toward the end of 381YE. Quzar in particular was hard hit by the orc raiders, with some damage to the town and significant damage to the wealth of the citizens. A year later toward the end of 382YE potent magic [[The_mystic,_the_willful#Miracles_in_Lightsea|restored the town]], wiping away any sign the Grendel were ever there.&lt;br /&gt;
===Torres===&lt;br /&gt;
* &#039;&#039;&#039;Quality:&#039;&#039;&#039; Foreigners (Marracossans)&lt;br /&gt;
The northernmost region of Madruga, and one end of the [[#The Spider&#039;s Dream|Spider&#039;s Dream]]. The land here is a little more rugged than in the southern regions, and the climate is generally cooler. The people who dwell here share some of the reputation of the miners of [[Kahraman]]; as being suspicious and quarrelsome. Partly this reputation might be a result of regular clashes between Freeborn traders and [[the League|League]] merchants out of [[Sarvos]]. A regular &#039;problem&#039; for the inhabitants is that League merchants would prefer to travel south to the more prosperous towns of the eastern coast to sell their wares, bypassing the markets of Torres. It is shameful to admit, but there are more incidents of brigandry against League caravans in Torres than in almost any other area around the Bay of Catazar. When such incidents get out of hand, the [[Spider&#039;s Tollkeep]] is often prevailed upon to sort them out.&lt;br /&gt;
&lt;br /&gt;
The town of [[#Trajadoz|Trajadoz]] is found in the north-west of Torres. Formerly a home to Freeborn displaced from Kahraman and Segura, it is now home to a very different group of refugees - Marracossan exiles from the [[Asavean Archipelago]].&lt;br /&gt;
&lt;br /&gt;
===Free Landing===&lt;br /&gt;
* &#039;&#039;&#039;Qualities:&#039;&#039;&#039; Coastal, Island&lt;br /&gt;
The sprawling islands that form the region of Free Landing are diverse and well-settled. The islands here were the first home of the Freeborn - the town of [[#Atalaya|Atalaya]] marks the spot where the Brass Coast proper began. When the Grendel invaded Madruga in Winter 381YE, they looted many precious relics from the town of Atalaya and burnt the shipyard there to the ground. In the process, they destroyed the Freeborn [[navy|navy]], the Freeborn Storm.&lt;br /&gt;
 &lt;br /&gt;
The waters between the islands have a reputation for being treacherous and difficult for foreign captains; during the reign of [[Empress Aenea]] the Empire built a great lighthouse here called &#039;&#039;&#039;[[#The Shining Pillar (Destroyed)|the Shining Pillar]]&#039;&#039;&#039;, which was [[The_cry_of_gulls#The_Darkened_Beacon|destroyed]] by forces loyal to the eternal [[Siakha]] during the Winter Solstice 385YE. In its place, a perpetual churning maelstrom serves as a way for servants of the eternal to enter the mortal world and functions as an effective [[fortification]] defending the Children of Wrecks.&lt;br /&gt;
&lt;br /&gt;
The waters around Free Landing have become treacherous due to the presence of dozens of immature kraken hatched in the waters by the Children of Wrecks. As a result, the region has gained the &#039;&#039;&#039;island&#039;&#039;&#039; quality, it cannot be attacked by armies unless each army is accompanied by a navy capable of conveying the soldiers across.{{Anchor|Great Grasses}}&lt;br /&gt;
&lt;br /&gt;
===Quiet Grasses===&lt;br /&gt;
* &#039;&#039;&#039;Qualities:&#039;&#039;&#039; Quiet&lt;br /&gt;
The Great Grasses were consumed by the Blight, but have now been restored thanks to the surging Spring waters. They are marked not only from the flooding of the Scorrero, but from a year or more of gentle rain conjured with [[Regrow the Land&#039;s Heart]]. Where once there was a sea of jade and emerald grasses, and then a lifeless desert of ash and dust, there is now a profusion of plants and flowers. The grass is different to that which grew before, standing easily taller than the tallest soldier and remarkably resistant to damage. Where the thickets of grass are densest, it is slow going trying to make headway and all too easy to get lost. In addition to the grasses, there are large numbers of broad, open meadows covered in &#039;&#039;flameblooms&#039;&#039; - a mass of previously unseen flowers that grow in a profusion of shapes and a riot of reds, oranges, yellows, and an extremely rare white petalled variety. &lt;br /&gt;
&lt;br /&gt;
There is an odd silence to the Grasses now. The grasses seem to eat sounds, causing the cries of circling hawks to fall flat, and even the blaring of horns sounds tinny and can be heard over comparatively short distances. Even the wind whispers as it flows across the plains. Some scouts tagged the place as the &amp;quot;Quiet Grasses,&amp;quot; and while the name may have begun as a wry commentary, it has quickly spread. Magicians say that this silence is partly due to a lingering touch of Winter magic - not the harsher resonances [[Winter_magic#Death|death]] or [[Winter_magic#Survival|survival]] but something less tangible - a sense of sadness, loss, or perhaps the [[Winter_magic#Wisdom|wisdom]] that comes from an awareness of [[Winter magic#Ending|ending]], tinged with the wistfulness for the [[Winter_magic#Preservation|way things were before]].&lt;br /&gt;
&lt;br /&gt;
Standing amongst the grasses is a shining white granite statue of &#039;&#039;&#039;Umbar i Elba Stardo i Guerra&#039;&#039;&#039;, bedecked in a gleaming crown and bearing his open chest. Its plaque reads: &amp;quot;&#039;&#039;Umbar visited Bastion and exemplified Pride in all things. 388 Year of the Empire&#039;&#039;&amp;quot;&lt;br /&gt;
{{Anchor|Siroc Plains}}&lt;br /&gt;
&lt;br /&gt;
===Siroc Bayou===&lt;br /&gt;
* &#039;&#039;&#039;Qualities:&#039;&#039;&#039; Marsh, Coastal, Ruins, Wild, Underpopulated, Enigmatic&lt;br /&gt;
The region that was once Siroc Plains is now the [[Madruga#Siroc Bayou|Siroc Bayou]]. Slow moving streams and lakes of brackish water characterise the [https://en.wikipedia.org/wiki/Bayou bayou]. The river itself, and the gulf between Madruga and Feroz, teem with fish and other creatures. The fury of the Scorrero, already mitigated by the Crucible, loses itself in meandering, shifting streams as it makes its way to the [[Bay of Catazar]]. Here and there, ruined Freeborn settlements and structures emerge from the marshes, or stand surrounded by still pools of water. Even though the flooding that transformed the region are quite recent, many of these ruins look as if they have stood in the marshes for decades, heavily overgrown with odd plant growths. Others are more intact, often serving as lairs for the transformed creatures of the marsh. When the river rose, this region was under control of the Grendel, and [[Below_the_thunders#The_Latter_Fire|battle raged]] between the orcs and Imperial forces. The Grendel have since withdrawn almost all their forces, but there are still signs of abandoned encampments here. Some of the Broken Shore troops were left behind as well, and it seems that in the absence of any easy means of escape they have taken up banditry.&lt;br /&gt;
&lt;br /&gt;
The City of Sails, poor ruined [[Madruga#Siroc (Ruined)|Siroc]], is now lost beneath the waters of the Bay, or consumed by the marsh. There is no chance of rebuilding - there is little left to rebuild on. There is apparently some interest in the [[Sarcophan Delves]] in [[Hyenas_and_herbs#Hyenas_Under_Sail|purchasing salvage rights]] to the ruins, but only once the [[Children of Wrecks]] problem is resolved.&lt;br /&gt;
&lt;br /&gt;
===Crucible===&lt;br /&gt;
* &#039;&#039;&#039;Qualities:&#039;&#039;&#039; Marsh, Wild, Underpopulated, Enigmatic&lt;br /&gt;
The new region of Madruga, north of the Scorrero, was once the southern Great Grasses and the western Siroc Plains. This place has been most obviously transfigured by the unleashed magic, and the odd haze reported by scouts is most pronounced here. Even the least magical explorer can sense that there is magic here; a mixture of Spring magic from the flood and the influence of [[Ossegrahn]], or Night magic tinged by the gifts of [[Azoth]], and even a hint of lingering [[Winter magic]] from the Dry Patricians and their Blight. There are reports of a few Grendel camps here as well, scouts trapped behind enemy lines when the flood rushed in. &lt;br /&gt;
&lt;br /&gt;
Scouts report that this area is where the peculiar &#039;&#039;marsh flowers&#039;&#039;, some of which possess magical properties, are most abundant. There also seem to be spontaneously occurring sources of [[vis]] here - [[Vis#Warm Honey|warm honey]], [[Vis#Heart&#039;s Blood|heart&#039;s blood]], and [[Vis#Crystal_Fire|crystal fire]]. In addition, there are a number of oddities - things that either were not here before of have been changed so much as to be effectively new. There is apparently a tower that rises out of the river itself and changes subtly over a course of several days, which puts viewers in mind of a lighthouse despite being miles from the Bay of Catazar. There is a standing pool of ebony water that does not reflect humans or orcs; anything staring into it sees only a monstrous image of themselves. A fountain in the courtyard of an old parador that once stood by the road along the banks of the Scorrero that now flows with rainbow waters; drinking from them by moonlight can prompt a transformation in unlineaged humans such that they unpredictably gain [[briar]], [[naga]] or [[draughir]] [[lineage]].&lt;br /&gt;
&lt;br /&gt;
==Strategic Considerations==&lt;br /&gt;
* &#039;&#039;&#039;The damage to the bridges along the Scorrero prevents movement between Madruga and both Feroz and Segura&#039;&#039;&#039;&lt;br /&gt;
The damage to almost all the bridges along the Scorrero means that it is effectively impossible for an [[Army|army]] to move between Madruga and both [[Feroz]] and [[Segura]] (or vice versa). More information can be found in the &#039;&#039;&#039;[[Where_the_river_rises#Crossing|Where the river rises]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
==Special Qualities==&lt;br /&gt;
===Enigmatic===&lt;br /&gt;
* &#039;&#039;&#039;Rituals and curses cast on enigmatic regions will be unpredictable and may have more powerful effects&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Rituals and curses cast on territories with an enigmatic region may be unpredictable or have more powerful effects&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Such rituals can be made permanent using 2 rings of ilium per magnitude rather than 3&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any commission in an enigmatic region can substitute wains of mithril for weirwood or white granite on a one-for-one basis&#039;&#039;&#039;&lt;br /&gt;
Two of the new regions are marked with a unique quality - &#039;&#039;Enigmatic&#039;&#039;. This means the areas are infused with magic of Spring, Winter, and Night. As a consequence, any magic from those realms that operates on the territory level (or the Empire level), or targets the region with this quality, may have unexpected effects.  This is not guaranteed - sometimes the ritual will have no noticeable extra impact. Sometimes, however, the impact of the magic will be enhanced in some way - more powerful or more extreme than expected. Even the wisest Unfettered Mind can&#039;t say more than that. (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; A ritual enchantment or curse will always at least equal or exceed its normal mechanical effect. The magic might be altered but it would never simply be the same effect but &#039;&#039;less&#039;&#039; powerful.)&lt;br /&gt;
&lt;br /&gt;
Any Spring, Winter, or Night ritual that targets a region with a specific quality can target Crucible or Siroc Bayou. For example, even though neither region has the [[forest]] quality, both can be targeted with [[Forge the Wooden Fastness]] or [[Thunderous Tread of the Trees]]. The form the magic takes may be transformed or altered in unpredictable ways (for example, [[Mountain Remembers Its Youth]] cast on one of these regions is likely to cause a cloud of toxic marsh fog rather than volcanic gas).&lt;br /&gt;
&lt;br /&gt;
If [[Dripping Echoes of the Fen]] is cast on a region with the enigmatic quality, the victory points necessary to claim the region are increased by fifteen, up from ten.&lt;br /&gt;
&lt;br /&gt;
If [[The Basalt Citadel]] or [[Forge the Wooden Fastness]] are cast on a region with the enigmatic quality, the resulting battalion or wards will be enhanced such that they provide an additional one thousand effective strength, to four thousand or five thousand strength, respectively.&lt;br /&gt;
&lt;br /&gt;
If the [[Drawing the Penumbral Veil|Penumbral Veil]] is drawn over a territory where at least one region has the enigmatic quality, its effective magnitude is increased by 10 - the same would apply to any [[Vale of Shadows]] created anywhere in Madruga. &lt;br /&gt;
&lt;br /&gt;
Any territory-wide enchantment or curse, or enchantment or curse targeting one of the two regions is easier to [[Ilium#Using_ilium_in_rituals|make permanent]]. Rather than requiring three rings of [[ilium]] for each magnitude of the effect, it only requires &#039;&#039;two&#039;&#039; rings of ilium per magnitude. The Unfettered Mind scholars warn that this should be approached with some caution - enchantments and curses are rarely meant to be made permanent and experimentation should be done on the understanding that there will be unlooked for side effects. In particular they warn against assuming that a ritual that works one way when cast on Madruga will have the same effect if made permanent with ilium. It might... but it is impossible to be sure given the wildness of the magic coalescing here. Also, if recent events have shown nothing else, this warning is even more significant when dealing with an effect that draws on the power of an eternal.&lt;br /&gt;
&lt;br /&gt;
Any commission built in an enigmatic region can take advantage of the strange magical qualities of the region to substitute mithril for white granite or weirwood on a one-for-one basis. The amount of mithril used must be specified in the details of the commission; it cannot be substituted later. The necessary details should include a description of how mithril, and Freeborn glass, replace traditional building materials. All such structures will have elements of the weird and uncanny about them. Construction that arises from an [[opportunity]] may or may not be possible in an &#039;&#039;enigmatic&#039;&#039; region - the best thing to do is to email [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk] to confirm it is possible.&lt;br /&gt;
&lt;br /&gt;
Finally, during any trip through the [[Sentinel Gate]] that involves an encounter in Madruga, any participating character with the [[Magical skills#Magician|magician]] skill finds that they have two additional personal mana available. These mana points are the first used when spellcasting, and cannot be replenished. They last until used, or until the next sunrise. The bonus mana is gained only once in the rare situation where the same magician visits Siroc Bayou or Crucible more than once during a summit.&lt;br /&gt;
&lt;br /&gt;
===Quiet===&lt;br /&gt;
* &#039;&#039;&#039;It is not possible to create a commission that produces liao in a region with the quiet quality or any commission that has a musical basis&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It is not possible to create an inspirational location in this region&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any conjunctions in this region will experience the &amp;quot;quiet&amp;quot; roleplaying effect&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Appraisal could be used to find ways to exploit the benefits of the quiet region&#039;&#039;&#039;&lt;br /&gt;
The Quiet Grasses have the &#039;&#039;quiet&#039;&#039; quality. Sounds are a little muted here, and even loud noises fall off more swiftly. Passions and emotions are also muted in a similar fashion, causing travellers and settlers to feel a little more restrained. It&#039;s easy and satisfying to embrace emotions such as sadness, sorrow, or regret. These effects are not especially overt - only sensitive individuals are really aware of them. It is, however, impossible to create a [[commission]] that produces [[liao]] in a region with the quiet quality, or any commission that has a musical basis. Inspirational locations cannot be created in such a region, and conjunctions here will experience the &amp;quot;quiet&amp;quot; roleplaying effect. This means that during a skirmish or encounter in a region with the Quiet quality, a character with [[Heroic skills#Hero|hero points]] must have a [[Roleplaying_effects#Overcoming_Roleplaying_Effects|source of spiritual strength]] (or spend a hero point) to overcome the roleplaying effect, or they cannot spend hero points to power their abilities or magic items.&lt;br /&gt;
&lt;br /&gt;
An [[appraisal]] could be used to find ways to exploit the benefits of a quiet region.&lt;br /&gt;
&lt;br /&gt;
===Wild===&lt;br /&gt;
* &#039;&#039;&#039;A wild region is harder for armies to conquer, requiring 15 rather than 10 victory points to take the region&#039;&#039;&#039;&lt;br /&gt;
Crucible and Siroc Bayou have the &#039;&#039;Wild&#039;&#039; quality. The land itself defies easy conquest - so much so that each region will require a total of 15 victory points, rather than the more usual 10, to conquer. The good news is that this difficulty will persist - anyone attempting to conquer these regions in the future will face additional challenges.&lt;br /&gt;
&lt;br /&gt;
===Underpopulated ===&lt;br /&gt;
* &#039;&#039;&#039;These regions will not contribute to army supply unless the quality is removed&#039;&#039;&#039;&lt;br /&gt;
The two southern regions of the new marsh also have the [[Send_for_me#Underpopulated|underpopulated]] quality, and it is tricky to see how that might be removed. The regions are rich, but they defy easy habitation. The people who once lived here have fled Grendel occupation, dire thirst, and the raging river - most have found new homes in northern Madruga. The marshes are also an environment alien to most Freeborn people. Exploring the marshes and claiming the odd wonders there is certainly possible, but it will be a significant undertaking to encourage people to permanently settle in these regions. Siroc Bayou is the best bet for removing this quality, perhaps finding a way to merge traditional Freeborn architecture with such innovations as Kallavesi stilt-dwellings, or establishing a settlement built on pontoons. Even so, there&#039;s no chance of such a settlement reaching the size of a city such as Siroc. Trying to populate Crucible will be even harder, if it is even possible.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 450px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Eulàlia i Phovas i Riqueza.jpg|caption=&#039;&#039;&#039;Eulàlia i Phovas i Riqueza&#039;&#039;&#039;, Senator for Madruga|align=left|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Senate Elections|Senator_for_Madruga|Territory=Madruga|Season=Winter}}&lt;br /&gt;
==OOC Notes==&lt;br /&gt;
* As of the start of the Summer Solstice 387YE, the Children of Wrecks control Free Landing, the Brass Coast controls Calvos Sound, Lightsea, Torres, and Quiet Grasses. Crucible and Siroc Bayou are uncontrolled. Madruga is an Imperial territory.&lt;br /&gt;
* The territory has regions with several odd qualities, most significantly the [[#Enigmatic|enigmatic]] quality that affects commissions and ritual effects across the whole of Madruga. The &#039;&#039;&#039;[[Made_anew#Sing_of_Tides|Made Anew]]&#039;&#039;&#039; wind of fortune contains more detail of the peculiar inhabitants of the southern marshes&lt;br /&gt;
* The maelstrom that now occupies the site of the [[#The Shining Pillar (Destroyed)|Shining Pillar]] serves as defensive wards controlled by [[Siakha]]. These wards provide 4,000 strength towards determining victory and inflicting casualties, but only if Free Landing is directly attacked. The wards do not suffer casualties - there are always more Siakhan heralds and monsters to contend with - and it is not possible to enchant them, nor support them with military units.&lt;br /&gt;
&lt;br /&gt;
==Lost and Ruined==&lt;br /&gt;
{{Anchor|Siroc}}&lt;br /&gt;
=== Siroc (Ruined) ===&lt;br /&gt;
The Sapphire, the City of a Thousand Sails, was acknowledged as the pre-eminent city of the Freeborn. The city was said to have been founded by the [[Guerra]] family shortly after the Freeborn came to the Brass Coast. It lay in Madruga close by the border with [[Feroz]]. Brightly coloured tents extended Siroc out far beyond the small cluster of stone buildings that made up the heart of the city. Sails of all shapes and sizes filled the sheltered bay, which was guarded by a series of iron woven nets and chains bought at great expense from the forges of Wintermark. &lt;br /&gt;
&lt;br /&gt;
Siroc was the site of the &#039;&#039;&#039;Glass Parador&#039;&#039;&#039;, where the [[Mistress of the Glass Parador]] held court. It was also the location of the &#039;&#039;Parador of the Kindled Flame&#039;&#039;, an [[folly|orphanage]] whose [[Construct Parador of the Kindled Flame|construction]] was overseen by &#039;&#039;&#039;Laughlan Vi Temeschwar&#039;&#039;&#039;, the first [[Master of Rings]]. One of only a small number of permanent stone structures of any size in the City of a Thousand Sails, it was surprisingly understated and utilitarian with the only notable decoration being a small plaque at the entrance bearing the legend “&#039;&#039;In Virtue we remember those who watch over others&#039;&#039;&amp;quot;, and a list of names of those who helped construct the sanctuary.&lt;br /&gt;
{{CaptionedImage|file=Parador.jpg|caption=The City of A Thousand Sails was home to many fine paradors.|title=Art by Beth Dooner|align=right|width=500}}&lt;br /&gt;
It was also the site of the [[#Commonwealth Embassy (Ruined)|Commonwealth Embassy]], a severe structure that represented the Commonwealth&#039;s diplomatic relationship with the Empire.&lt;br /&gt;
&lt;br /&gt;
The city prospered for centuries, but following the Autumn Equinox 385YE it was [[A beacon of smoke|burned to the ground]] by the Grendel and their [[Asavean Archipelago|Asavean]] allies, apparently in retaliation for the Empire&#039;s role in the [[Mosaic|destruction of the city of Chalonsio]] in Asavea. While some of the stone buildings survived, the majority of the structures were wood and canvas, and were destroyed by fire. The transforming flood that swept through the territory towards the end of 386YE sealed Siroc&#039;s fate - those ruins not sinking into marsh mud are lost beneath the waters of the Bay, and any hope of restoring the city to its former glory is gone.&lt;br /&gt;
===Commonwealth Embassy (Ruined)===&lt;br /&gt;
The [[Ambassador to the Commonwealth|Commonwealth Embassy]] was located in [[#Siroc (Ruined)|Siroc]]. It consisted of several buildings built after the severe Commonwealth style, which stood in beautifully laid out and maintained gardens, surrounded by a low white granite wall. Despite the severity of the architecture, the embassy was surprisingly welcoming - the gates stood permanently open, albeit under the watchful gaze of a cadre of Commonwealth soldiers attached to the staff of ambassador Mila Eisenfalke. The majority of the staff were human, although there were apparently half a dozen orcs whose role on the ambassadorial staff is not clear. There were no daeva citizens working at the embassy as far as Imperial observers can make out. When the city of Siroc was attacked by the Grendel and their Asavean allies, almost all the soldiers garrisoned here perished while fighting bravely alongside the Freeborn defenders of the Salt Guard.&lt;br /&gt;
===The Salt Guard (Ruined)===&lt;br /&gt;
{{CaptionedImage|file=Destruction of the Shining Pillar.jpg|caption=The destruction of the Shining Pillar was heartbreaking for many Freeborn.|title=Art by Juniper Orton|align=right|width=450}}&lt;br /&gt;
A grand [[fortification]] [[The_same_bed#The_Salt_Guard|designed]] by Menno van Ritsjhof comprised of two stout fortifications on either side of the bay along the approach to Siroc. Each fort is equipped with powerful trebuchet and catapults. A garrison of skilled mariners and corsairs ensures the towers are always ready to respond to any threat, and with the significant reinforcement of the existing iron chains and nets that guard the harbour they are extremely effective against shore offensives. He believes that not only will a sea assault against Siroc be made nigh impossible, but that the garrisons of the two towers would also be in a position to protect the Lyceum which lies to the south-east of Siroc proper.&lt;br /&gt;
{{anchor|The Atalaya Shipyards}}&lt;br /&gt;
&lt;br /&gt;
===The Atalaya Shipyards (Ruined)===&lt;br /&gt;
Following a [[Construct_Madruga_shipyard|motion]] at the first [[Senate]] session in Winter 376YE, work began to expand the docks of Atalaya. Under the guidance of Miroslav, Senator for the [[The League|League]] city of [[Sarvos]], many wains of white granite and weirwood were committed to building both a massive seawall, and a great Imperial shipyard equipped with drydocks, powerful cranes for loading and unloading, and expanded warehouses and work spaces. Completed shortly before Autumn 377YE, the shipyard provided significant benefits to the Freeborn [[fleet|ships]] based in Madruga. In addition, the facilities here proved sufficient to allow the construction of the first [[navy]] since the days of [[Emperor Barabbas]]; [[Raise_Freeborn_navy|work]] began on constructing Freeborn vessels in Winter 378YE.&lt;br /&gt;
&lt;br /&gt;
It is perhaps fitting that when the [[Grendel]] invaded Madruga after the Autumn Equinox 381YE, and [[381YE_Winter_Solstice_winds_of_war#To_Fool_The_Crowd|destroyed the shipyard]] the Freeborn Storm was [[Navy_orders#Put_to_Port|put to port]] and shared the same fiery fate as the docks where it was created.&lt;br /&gt;
===The Shining Pillar (Destroyed)===&lt;br /&gt;
Built in [[#Free Landing|Free Landing]], this massive white-and-gold tower was one of the most prominent landmarks in the Empire. It was often adopted by Freeborn sailors as a symbol of the Brass Coast as a whole; when they can see the beacon of the Shining Pillar, they knew they were home. The grand lighthouse echoed the [https://en.wikipedia.org/wiki/Lighthouse_of_Alexandria Lighthouse of Alexandria] in design, rather than more modern tall cylindrical towers, and was constructed of white granite. Mithril mirrors captured and amplified the light of the fire burning atop it, which was kept burning by a cadre of attendants who lived in the tower. &lt;br /&gt;
&lt;br /&gt;
During the Grendel [[A beacon of smoke|invasion of Madruga]] in Winter 385YE, the Shining Pillar was [[A_beacon_of_smoke#Save_the_Shining_Pillar_(Battle)|annihilated]] by the servants of [[Siakha]], and the [[A_beacon_of_smoke#Objective:_Rescue_the_Beacon_Watch|Beacon Watch]] were slaughtered. The terrible rites performed there not only destroyed the lighthouse and drowned the rocky island on which it was built, but they [[The_cry_of_gulls#The_Darkened_Beacon|apparently tore open]] a terrible maelstrom, something akin to a [[fane]] for Siakha allowing the eternal to send their servants to the [[Bay of Catazar]]. Where once a shining beacon stood, a terrible maw now gapes.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=141352</id>
		<title>388YE Summer Solstice winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=141352"/>
		<updated>2026-07-06T16:59:18Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Major Conjunctions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Remnants of tales.jpg|align=left|caption=News spreads through word of mouth as fast as it does through broadsheets and posters, and is sometimes more reliable. Or at least, unreliable in more amusing ways...|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wind of Fortune !! Order Released !! Last Updated || Note&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Court of Far Horizons]] || 1 || data-sort-value=&amp;quot;2026/07/03&amp;quot;| 03/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Satraps of the Abyss]] || 2 || data-sort-value=&amp;quot;2026/07/04&amp;quot;| 04/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[The Oran operation]] || 3 || data-sort-value=&amp;quot;2026/07/05&amp;quot;| 05/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Viridian nemesis]] || 4 || data-sort-value=&amp;quot;2026/07/06&amp;quot;| 06/07 || 	Navarr Highest Calling&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war that detail the Empire&#039;s military campaigns. They lay out situations and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character. &lt;br /&gt;
&lt;br /&gt;
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being &amp;quot;rumoured&amp;quot; or use a phrase like &amp;quot;some might say...&amp;quot; the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we&#039;re also being as thorough as possible. This information doesn&#039;t need further checking in-character. It&#039;s not an opinion, and we&#039;re not trying to trick you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:350px; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Diplomacy Wind&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It&#039;s perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
In each case, we&#039;ve tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We&#039;ve done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting [[red links]]) in an attempt to make it easier to keep track of the newest releases.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Winds of Fortune==&lt;br /&gt;
===In the Court of Far Horizons===&lt;br /&gt;
* &#039;&#039;&#039;Throne; Senate; Fleet owners; Ambassadors; titles involved in international trade&#039;&#039;&#039;&lt;br /&gt;
At the recent summit, [[the Throne]], requested that the [[Scrutiny#Constitutional_Court|Constitutional Court]] [[Forever_is_composed_of_nows#The_Abraham_Gambit|appraise the implications]] of a new [[Imperial sodality]], the &#039;&#039;Court of Far Horizons&#039;&#039;. Magistrate Abraham has conducted an analysis of the constitutional implications of the new sodality&#039;s provisional manifesto. Abraham notes that the manifesto is &amp;quot;bold and vigorous&amp;quot; in establishing it&#039;s remit, but that that means that some of implications are far-reaching... which can be both a good and a bad thing depending where you stand.&lt;br /&gt;
&lt;br /&gt;
You can read about Abrahams findings, as well as some proposals from interested parties, in the &#039;&#039;&#039;[[In the Court of Far Horizons]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Satraps of the Abyss===&lt;br /&gt;
* &#039;&#039;&#039;Conclave; Ambassador to Sumaah; scholars of magic and the eternal realms&#039;&#039;&#039;&lt;br /&gt;
The [[Senate]] has taken advantage of an opportunity brokered by the [[Ambassador to the Sumaah Republic|Ambassador]] Accalon to engage in a spot of magical cooperation with the [[Sumaah Republic]]. Freshly-appointed prognosticator &#039;&#039;[[Appraisal#Lisane de Terresford|Lisane de Terresford]]&#039;&#039; has been sent to &#039;&#039;[[appraisal|appraise]] how the High Houses of Virtue and the Imperial Conclave can find ways to co-operate in interactions with [[eternal|eternals]]&#039;&#039;. While Lisane is expected to be engaged for the next several seasons, she has dispatched a preliminary report on her findings; a review of the relation between the magicians and the Präster of the republic - and the dealings they have with the creatures of the [[realms]]. &lt;br /&gt;
&lt;br /&gt;
You can read about Lisane&#039;s findings, and about the opportunity for the Conclave to assist, in the &#039;&#039;&#039;[[Satraps of the Abyss]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Oran Operation===&lt;br /&gt;
* &#039;&#039;&#039;The Brass Coast, especially citizens of Feroz and Madruga; Imperial Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The river Scorrero broke its banks several years ago, and washed away the dreadful threat of the &#039;&#039;dry patricians&#039;&#039;. As a consequence of the wild river rising, the bridges connecting Madruga and Feroz were washed away. Last season, the Senate accepted [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|an offer]] from the &#039;&#039;Protectorate of Morajasse&#039;&#039; to apply their expertise to the challenge of reconnecting the eastern Brass Coast. Their [[appraisal]] of the situation has been submitted, with notes added by the [[Appraisal#The_Prognosticators_Office|Prognosticators Office]], and involves a major feat of engineering in the southern Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about their proposal, and some changes that might make it a little more feasible, in the &#039;&#039;&#039;[[The Oran operation]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Viridian Nemesis===&lt;br /&gt;
* &#039;&#039;&#039;The League; Navarr; the Vallornguard; Loyalty assembly; Senate, Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[The highest calling|highest calling]] of the the [[Navarr]] is to share their long experience fighting the [[vallorn]] with other nations. Last season, they [[Cup_of_choices|chose to work]] with the people of [[Urizen]]; now the Navarr National Assembly has urged their people to embrace the citizens of [[the League]] to arm and armour them for the upcoming battle with the Doom of Terunael. Once again, the [[Assembly#The_Virtue_Assemblies|Loyalty Assembly]] has supported the cause, calling upon those whose heart drives them towards the destruction of &#039;&#039;Terun&#039;s Folly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the proposals put forward to help the League fight the vallorn, some of which are somewhat esoteric, in the &#039;&#039;&#039;[[Viridian nemesis]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Diplomatic Winds==&lt;br /&gt;
Each season, the Civil Service prepares a summary of the Empire&#039;s relationship with the foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the [[Senate]] and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate [[ambassador]] that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.&lt;br /&gt;
&lt;br /&gt;
These winds of fortune deal with the Empire&#039;s diplomatic relationship with one or more foreign or barbarian nations. Usually, the wind is shaped by communications from the appropriate [[ambassador]] or the [[Imperial Consul]]. While these winds revolve around international matters, their focus is still on the Empire and what its citizens can do to influence diplomatic matters, so they&#039;re as likely as any other wind to contain something of interest to characters from all walks of life.&lt;br /&gt;
&lt;br /&gt;
==Other Events==&lt;br /&gt;
&lt;br /&gt;
==Mandates==&lt;br /&gt;
* &#039;&#039;&#039;You can find details of the mandates, along with the rest of the Synod judgements, [[387YE_Winter Solstice_Synod_judgements#Mandate|here]].&#039;&#039;&#039;&lt;br /&gt;
A number of [[mandate|mandates]] were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been [[Mandate#Implementing_a_Mandate|automatically enacted]].&lt;br /&gt;
&lt;br /&gt;
==Spring Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here&#039;&#039;&#039;&lt;br /&gt;
During the Winter Solstice, there were a number of [[Sentinel_Gate#Conjunctions|conjunctions]] of the [[Sentinel Gate]] identified by the Imperial prognosticators. In each case, a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the [[Military Council]] can only make use of &#039;&#039;two&#039;&#039; of the major conjunctions each summit, choosing which to take advantage of during the [[Muster]].&lt;br /&gt;
&lt;br /&gt;
===Major Conjunctions===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opportunity&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opposition&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Outcome&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Bloodwater Marsh, &#039;&#039;Mantifent&#039;s Bier&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Bloodwater Marsh|Bloodwater Marsh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Andronikos of the Lighthouse-That-Was&#039;&#039;&#039; of [[Urizen]]; The five Mantifent Stones were warded; Leadership of the Bilious Breath were killed; Two of the Urizen seers were rescued&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mareave|Mareave, Clisearn, &#039;&#039;Ohwinn Scour&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeze the Grendel advance&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grendel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wide_azure_skies#Battle_Opportunity:_Wealth_of_Water|Wealth of Water]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; of the [[Imperial Orcs]]; Iskanders Donjon was summoned; &#039;&#039;Scutt-Tadgh&#039;&#039; taken back to Anvil using [[Cuckoo&#039;s Egg]] and negotiated with; Two of the Tholdie Rotary were rescued, but others were killed; &#039;&#039;Fergus Konnaugh&#039;&#039; succesfully cursed with [[Like Water Through Your Fingers]]; Blades of Evdokia were killed.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Nesustak Forest, &#039;&#039;Feverbank Trees&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Nesustak Forest|Nesustak Forest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Vallornspawn of [[Sarangrave#Béantal_Dol|Béantal Dol]] attacked into Nesustak Forest; Envenomed Claws remain a threat in the area; Fate of the hares of [[Irra Harah]] unknown&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mitwold|Mitwold, Meade March, &#039;&#039;Meade Meadow&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Recover Meade&#039;s treasures&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lasambrian Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Where_the_slow_river_flows#Battle_Opportunity:_Plundered_Gold|Plundered Gold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Warband of [[Fjorknae]] orcs have been hired; Foot-the-ball trophy lost&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bregasland|Bregasland, Grey Fens, &#039;&#039;Drayham Mere&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Erect the Mere Stone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Old_blue_banners_dancing#Battle_Opportunity:_A_Broken_Rock|A Broken Rock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Ullsmere Rock stolen; Howling Night have improved their quality; Grey Fens has gained the [[Region_qualities#Haunted|haunted]] quality; Fate of &#039;&#039;Friar Bloughton&#039;&#039; unknown; Grey Walkers remain in the area.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minor Conjunctions===&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Spring_Equinox_winds_of_war&amp;diff=141351</id>
		<title>388YE Spring Equinox winds of war</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Spring_Equinox_winds_of_war&amp;diff=141351"/>
		<updated>2026-07-06T16:55:32Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Battle opportunities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Spring]][[Category:Recent History]][[Category:Military Council]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 40%; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Alone in the battle.jpg|align=left|caption=Sometimes, even in the tumult of battle, there are moments of silence.|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Over the last three months, Imperial forces have engaged in military campaigns. Sometimes those engagements have been wide-ranging and dramatic, other times they have been more sedate. Where there has been dramatic action, or where there are [[opportunity|opportunities]], we&#039;ve given a Wind of War its own page; other military actions are discussed here. &lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of War and the [[388YE_Spring_Equinox_winds_of_fortune|Winds of Fortune]] is to make players aware of things their characters &#039;&#039;should&#039;&#039; know, based on what their roleplaying says they have been doing, and to maintain the Empire as a living, breathing place where all kinds of events take place beyond the scope of [[Anvil]].&lt;br /&gt;
&lt;br /&gt;
It should go without saying that we ask everyone to abide by the rules about [[Online_roleplaying|online roleplaying]] with regard to the military campaign. It&#039;s important that the key in-character activity of the Empire world takes place at events. The game is busier and better if everything that can happen in the field, does happen in the field. Military planning and political discussions should happen at events. For this reason, we generally discourage too much downtime roleplaying between events and put strict limits on what can be done online, particularly using our forums and Facebook groups.&lt;br /&gt;
&lt;br /&gt;
All that said, we now present a summary of the key military activity in the Empire - both with links to the expanded Wind of War pages and notes about other important things that have happened that didn&#039;t need a full battle campaign write-up.&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;width:400px; float: right; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Conflict !! Wind&lt;br /&gt;
|-&lt;br /&gt;
| [[Bay of Catazar]] || [[Deep blue sea]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave]] || [[Wide azure skies]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mitwold]] || [[Where the slow river flows]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bregasland]] || [[Old blue banners dancing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Therunin]] || [[A bright cerulean flame]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarangrave]] || [[Other monstrous geographies]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wide Carnivorous Skies==&lt;br /&gt;
Spring is the cruellest season, forcing life out of ground left barren by Winter frost. The inevitable wheel does not change, any more than war changes. Snow gives way to rain, and the rain falls on the wicked and the virtuous alike. It falls across the [[Bay of Catazar]], across the battlefields of [[Redoubt]] and onto the churning salt-expanse that is the bounded sea. The waves of the &#039;&#039;&#039;[[Deep blue sea]]&#039;&#039;&#039; murmur of [[navy|navies]] and rocky shores, and the machinations of the [[Grendel]].&lt;br /&gt;
&lt;br /&gt;
From the mountains of Redoubt, let the mind&#039;s eye wander with the wings of the gulls. South to the arid coast of [[Mareave]], now remarked and reshaped by the churning of the hungry sea. The sandy soil is thirsty, and there is neither blood nor rain enough in the world to quench that thirst it seems. The salt-winds blow from the sea and the storm rides on them. The horns blow, the drums beat, and armies clash beneath the &#039;&#039;&#039;[[Wide azure skies]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
On the other side of the Empire, the [[Jotun]] press their claim to the farmlands of [[the Marches]]. The [[Mournwold]] has slipped through their grasp, but they have not abandoned their ambitions here. [[Mitwold]] has been invaded for the first time in centuries, the city of [[Mitwold#Meade|Meade]] conquered and looted. The call goes out to the oathsworn [[Drakes]] and their allies to drive the barbarians out, and battle rages &#039;&#039;&#039;[[Where the slow river flows]]&#039;&#039;&#039;. Across the border to the west, it is the Empire who are the invaders, striving to take back the Dour Fens of [[Bregasland]] from the Jotun who now occupy it. The war is fought over the only piece of dry land in the whole of the marshes, [[Bregasland#Gravenmarch|Gravenmarch]], and the old stone plateau that dominates its skyline. As the winds of the new year blow, they set the &#039;&#039;&#039;[[Old blue banners dancing]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
And then at last we come to the eastern border, to the lands where chaos reigns between the water and the peaks. To [[Therunin]], where the [[Pilgrim&#039;s Defiance]] marches against the [[vallorn]] of Tharunind. They know they will not win, but the effort must be made to slow the vallorn, to let it rage against them, to answer its abominable furore with virtue and faith. They fight the unspeakable from the darkest past, to secure a future for [[Navarr]], burning with &#039;&#039;&#039;[[A bright cerulean flame]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Finally let our eye drift further east, to what was once and still is [[the Mallum]]. To the marshes of the [[Sarangrave]], where the Empire advances on the last stronghold of the [[Druj]] in that benighted territory. The [[Sarangrave#Tower of the Skink|Tower of the Skink]] looms above the woods and wetlands, controlling the pass that leads to allied [[Axos]]. The eastern barbarians are beaten but not yet broken; their forces in Sarangrave are depleted but they still fight. As the Imperial armies move, the air is thick with uncertainty; if we have learned anything at all from the campaign to take the territory it is that there are &#039;&#039;&#039;[[Other monstrous geographies]]&#039;&#039;&#039; at play in the eastern marshes&lt;br /&gt;
&lt;br /&gt;
==Battle opportunities==&lt;br /&gt;
Imperial prognosticators have identified four possible [[Sentinel_Gate#Major_Conjunctions|major conjunctions]] of the [[Sentinel Gate]] at the coming summit. The [[Military Council]] will [[muster]] on Friday night, and the [[general|generals]] will select two of them to be taken up by Imperial heroes. At the moment, the full details of these opportunities are not clear; more information will be provided nearer to the event.&lt;br /&gt;
&lt;br /&gt;
All battle opportunities are [[Accessibility#Combat_Highly_Likely|Combat Highly Likely]] environments.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Territory&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opportunity&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opposition&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Day&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn More&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;CS Briefing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Feverbank Trees&#039;&#039;, Nesustak Forest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Saturday only&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Nesustak_Forest|Nesustak Forest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[:File:Nesustak_Forest.pdf|PDF Link]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Mantifent&#039;s Bier&#039;&#039;, Bloodwater Marsh&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Saturday only&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Bloodwater_Marsh|Bloodwater Marsh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[:File:Bloodwater_Marsh.pdf|PDF Link]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mareave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeze the Grendel advance&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Ohwinn Scour&#039;&#039;, Clisearn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grendel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Saturday or Sunday&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wide_azure_skies#Battle_Opportunity:_Wealth_of_Water|Wealth of Water]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[:File:Wealth_of_Water.pdf|PDF Link]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mitwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Recover Meade&#039;s treasures&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Meade Meadow&#039;&#039;, Meade March&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lasambrian Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Saturday or Sunday&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Where_the_slow_river_flows#Battle_Opportunity:_Plundered_Gold|Plundered Gold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[:File:Plundered_Gold.pdf|PDF Link]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bregasland]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Erect the Mere Stone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Drayham Mere&#039;&#039;, Grey Fens&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Saturday or Sunday&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Old_blue_banners_dancing#Battle_Opportunity:_A_Broken_Rock|A Broken Rock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[:File:A_Broken_Rock.pdf|PDF Link]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:300px; float: right; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Force Weight&lt;br /&gt;
|-&lt;br /&gt;
| Brass Coast || 17&lt;br /&gt;
|-&lt;br /&gt;
| Dawn || 63&lt;br /&gt;
|-&lt;br /&gt;
| Highguard || 27&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Orcs|| 7&lt;br /&gt;
|-&lt;br /&gt;
| League || 23&lt;br /&gt;
|-&lt;br /&gt;
| Marches || 25&lt;br /&gt;
|-&lt;br /&gt;
| Navarr || 60&lt;br /&gt;
|-&lt;br /&gt;
| Urizen || 12&lt;br /&gt;
|-&lt;br /&gt;
| Varushka || 17&lt;br /&gt;
|-&lt;br /&gt;
| Wintermark || 71&lt;br /&gt;
|}&lt;br /&gt;
The sides for the battles will be chosen by the generals in the [[Muster]] of the [[Military Council]] on Friday night. The battle on Saturday must have at least &#039;&#039;&#039;161&#039;&#039;&#039; and at most &#039;&#039;&#039;165&#039;&#039;&#039; force weight sent on it. The battle on Sunday must have at least &#039;&#039;&#039;157&#039;&#039;&#039; and at most &#039;&#039;&#039;161&#039;&#039;&#039; force weight sent on it&lt;br /&gt;
&lt;br /&gt;
===Battle participation===&lt;br /&gt;
If you have your own [[orc]] mask please do bring it along as we&#039;re keen to ensure we can field forces predominantly comprised of barbarian orcs. If you are unable to wear a mask, then all battle opportunities have limited roles for human barbarian combatants and low-combat roles such as healers, support mages, artisans, messengers and attendants. Player [[Monstering_a_battle#Elite_Monster_Units|elite monster units]] (EMUs) are expected to monster as their barbarian orc units regardless of the battle opportunity, and should not include human combatants.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Sarangrave opportunities both involve forces composed primarily of Druj orc fighters&#039;&#039;&#039;&lt;br /&gt;
We ask the majority of player volunteers to take on the roles of Druj orcs as normal. If you have your own [[orc]] mask, please do bring it along as we&#039;re keen to ensure we can field a force predominantly comprised of Druj orcs. You can help by wearing leather or plate armour you have, as well as any iconic Druj weaponry, particularly swords, spears and great weapons, as well as bows of all types. You can find out more about the iconic Druj look [[Druj_look_and_feel|here]], but the key element for portraying the Druj is a mantle and ragged material layers that echo natural greens, browns, greys, and black, with occasional bright accent colours as their iconic look.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mareave opportunity involves forces composed primarily of Grendel orc soldiers&#039;&#039;&#039;&lt;br /&gt;
We ask the majority of player volunteers to take on the roles of Grendel orcs as normal. You can help by wearing leather or plate armour you have, as well as any iconic Grendel weaponry, particularly swords, spears, and bows of all types. You can find out more about the iconic Grendel look [[Grendel look and feel|here]], and the key elements for portraying the Grendel are a light coloured base layer, with mantles, shoulder capes, wraps and other purple clothing and other bright colours as their iconic look.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mitwold and Bregasland opportunities both involves forces of composed primarily of Jotun or Lasambrian orc warriors&#039;&#039;&#039;&lt;br /&gt;
We ask the majority of player volunteers to take on the roles of Jotun orcs as normal. You can help by wearing any Jotun, Marcher, or Wintermark-style kit or armour you have, as well as any iconic Jotun weaponry, particularly axes, maces, and circular shields. You can find out more about the iconic Jotun look [[Jotun_look_and_feel|here]], but the key element for portraying the northern Jotun is leather and fur over mail as their iconic look. For the Lasambrian Jotun orc forces elements of Brass Coast  kit, armour and weapons can be used emphasise their distinct visual nature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT&#039;&#039;&#039; - we will &#039;&#039;&#039;not&#039;&#039;&#039; be reusing any orc masks to players for these battle opportunities. Our orc masks will only be used once this event and then washed ready for the next event. We are continuing the provision of battle opportunities with non-orc enemies until such a time as we have sufficient masks to run two fully orc-masked battles.&lt;br /&gt;
&lt;br /&gt;
==Conjunctions==&lt;br /&gt;
The [[Sentinel Gate]] also allows smaller groups of Imperial citizens to reach locations all over the Empire where their intervention might change the course of events. Many of these &#039;&#039;[[Sentinel Gate#Conjunction|conjunctions]]&#039;&#039; involve combat, but there are also a variety of other opportunities presented by the magic of the Gate.  &lt;br /&gt;
&lt;br /&gt;
For most conjunctions, the Civil Service has identified the Imperial titles that are the most appropriate to take overall responsibility for ensuring that a response is organised. Whilst the individual has been named by the Civil Service, there is no legal requirement for them to coordinate a response or travel on the conjunction. They may delegate oversight to another individual of their choosing. As always, Imperial war scouts will be on hand at the Sentinel Gate to provide further information to any citizens wanting to learn more. They can provide updates on the barbarians&#039; goals, guidance on how to engage the enemy troops or advice on how to avoid casualties and return back to Anvil in safety.&lt;br /&gt;
&lt;br /&gt;
Sometimes it is necessary for us to make small adjustments to the timing or size of encounters at the time of this publication and when an encounter runs at an event. Details for the conjunctions on Friday will be finalised on Friday afternoon of the event before time-in (18:00) whilst details for the conjunctions on Saturday will be finalised on Saturday before time-in (10:00). Please check the details of any conjunction you are interested in as soon as possible to ensure that you have the full and up-to-date information; it might also be sensible to check again shortly before the planned time of the encounter. You can check the details of a conjunction by casting [[Detect_magic#Discover_Conjunction|Detect Magic (Discover Conjunction)]] on the Sentinel Gate in the presence of a referee.&lt;br /&gt;
&lt;br /&gt;
It&#039;s very important to pay attention to the [[accessibility]] note for each conjunction, which covers the likelihood of combat. Further details about the accessibility of a conjunction are [[Accessibility#Who_and_how_to_ask.3F|available both before and during the event]]. You can learn more about this on the [[accessibility]] page.&lt;br /&gt;
&lt;br /&gt;
===Friday===&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert&amp;quot;&amp;gt;&#039;&#039;&#039;These times and numbers are subject to change until 18:00 on Friday&amp;lt;/div&amp;gt;&lt;br /&gt;
{|table class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Time !! People !! Duration !! [[Accessibility#Combat|Combat]] !! Location !! Responsibility !! Overview/Link&lt;br /&gt;
|-&lt;br /&gt;
| 18:15 || 15 || 35 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Reikos, High Chalcis, Emergency Hospital || [[Medical Officer of the Pegasus Respite]] || [[A_bright_cerulean_flame#Opportunity:_Reikos_Influx|Assist the refugees]]&lt;br /&gt;
|-&lt;br /&gt;
| 18:30 || 60|| 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Hahnmark, Valasmark, The Fallen Tree || &#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; || [[#Legends_(Hahnmark)|Recover the letter]]&lt;br /&gt;
|-&lt;br /&gt;
| 18:35 || 4 || 40 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Hahnmark, Kronemark, Grieversonn Farmstead || &#039;&#039;&#039;Eevi of the Gadrai&#039;&#039;&#039; || [[388YE_Spring_Equinox_winds_of_fortune#Meeting_with_Destiny_(Hahnmark)|Meet with Valdr Grieversonn]]&lt;br /&gt;
|-&lt;br /&gt;
| 18:45 || 20 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Karov, Wieliczka, Maria&#039;s Descent || [[Temeschwar|Senator for Temeschwar]] || [[LINK|Retrieve the Rat Idol from the cultists of the Night Below]]&lt;br /&gt;
|-&lt;br /&gt;
| 19:00 || 55 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Reinos, Bastasor, Beatriz&#039;s Field || [[Champion of Ambition]] || [[Gossamer_threads#On_a_Broken_Road_(Segura)|Claim the Lasambrian banner]]&lt;br /&gt;
|-&lt;br /&gt;
| 19:15 || 20 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Ossium, Drownbark Forest, Sarakov Point || [[Merchant-Boyar of the Stinking Market]] || [[Lean_and_athirst#Lost_Wagon_Raiders_(Ossium)|Investigate wagon raiders acting strangely]]&lt;br /&gt;
|-&lt;br /&gt;
| 20:30 || 60 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Madruga, Crucible, Egnar Range || [[Rod and Shield|Grandmaster of the Rod and Shield]] || [[Deep_blue_sea#Warp_in_the_Air_(Madruga)|Slay the dire astacids]]&lt;br /&gt;
|-&lt;br /&gt;
| 20:45 || 10 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Sarangrave, Turan Flats, Dahis Outskirts || [[Strategos|Strategos of Dawn]] || [[Other_monstrous_geographies#When_The_Light_Fades_Away_(Turan_Flats)|Rescue the sept members from the blinded ghosts]]&lt;br /&gt;
|-&lt;br /&gt;
| 21:00 || 50 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Spiral, Apulus, Broken Lea || [[Oblivion Sentinel]] || [[Deep_blue_sea#Nightfall_(Spiral)|Claim the wage of the Vorlach Adventurers]]&lt;br /&gt;
|-&lt;br /&gt;
| 21:15 || 10 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Forest of Ulnak, Grimfen Mire, The Bound Glade || [[High Exorcist]] || [[Voice_irresistable#The_Outer_Dark_(Conjunction)|Recover the Thule&#039;s material and clear the ghosts]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; |No bows or crossbows after this time&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 21:30 || 60 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Feroz, Oranseri, Sisters&#039; Meadow || [[Corsair of Oran]] || [[Deep_blue_sea#A_Box_Opens_(Feroz)|Reclaim the Brazen Links]]&lt;br /&gt;
|-&lt;br /&gt;
| 21:45 || 10 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Sarangrave, Thornfen, Stonesedge || [[Boyar&#039;s_Hasta|General of the Boyar&#039;s Hasta]] || [[Other_monstrous_geographies#Part_The_Ways_(Thornfen)|Eliminate the blinded ghosts]]&lt;br /&gt;
|-&lt;br /&gt;
| 23:00 || 9 || 60 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Karsk, Branoc, Hall of the Bloodwise || Named persons || [[Journeys_end_in_lovers_meeting#She_Knows_My_Name|Meet with Taysa of the Black Feathers]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Saturday===&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert&amp;quot;&amp;gt;&#039;&#039;&#039;These times and numbers are subject to change until 10:00 on Saturday&amp;lt;/div&amp;gt;&lt;br /&gt;
{|table class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Time !! People !! Duration !! [[Accessibility#Combat|Combat]] !! Location !! Responsibility !! Overview/Link&lt;br /&gt;
|-&lt;br /&gt;
| 12:50 || 4 || 30 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Casinea, Syrene, Kaela&#039;s Regio || [[Virtue inquisitor|Inquisitor of Prosperity]] || [[Journeys_end_in_lovers_meeting#Whatever_happened_to_Mendicant_Garev_(this_time)?|Rescue &#039;&#039;Mendicant Garev&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
| 14:30 || 55 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Mitwold, Meade March, Maggie&#039;s Bulwark || [[Bailiff of Meade]] || [[Where_the_slow_river_flows#When_Iron_Melts_%28Conjunction%29|Claim the cache]]&lt;br /&gt;
|-&lt;br /&gt;
| 14:45 || 25 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Hercynia, Deer&#039;s Folly, Greenmount || [[Vallornguard|Speaker of the Vallornguard]] || [[#A_Place_to_Begin_(Hercynia)|Destroy the ettercaps&#039; structure]]&lt;br /&gt;
|-&lt;br /&gt;
| 15:00 || 55 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Sermersuaq, Suaq Wastes, Desolate Stretch  || [[Banner-bearer of Atkonaroq]] || [[#Ways of Honour (Sermersuaq)|Kill &#039;&#039;Hallr Winterborn&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
| 15:15 || 25 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Reikos, Chalcis Mount, South Downs || [[Champion of Loyalty]] || [[#Questions_of_Control_(Reikos)|Rescue the wounded Highborn]]&lt;br /&gt;
|-&lt;br /&gt;
| 15:30 || 55 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Bregasland, The Rushes, Harry&#039;s Hole || [[Narwhal&#039;s Spear|General of the Narwhal&#039;s Spear]] || [[Old_blue_banners_dancing#Crack_in_the_Stone_(Conjunction)|Kill the yegarra]]&lt;br /&gt;
|-&lt;br /&gt;
| 15:35 || 4 || 30 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Astolat, Withy,  Igraine&#039;s Regio || [[Astolat|Senator for Astolat]] || [[Ripple_of_echoes#Queen_Igraine&#039;s_Regio|Fix the regio]]&lt;br /&gt;
|-&lt;br /&gt;
| 15:45 || 20 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Brocéliande, Elerael, Longberth Trod || [[Knight of the Greenwood]] || [[#On_a_Broken_Road_(Brocéliande)|Eliminate the hunting ettercaps]]&lt;br /&gt;
|-&lt;br /&gt;
| 17:00 || 65 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Sarangrave, Turan Flats, Kullflirn || [[Keeper of the Tower of the Fall]] || [[The_poisoned_air#Desecrators_of_the_Wasteland|Destroy the miasma pillar and stymie Kull]]&lt;br /&gt;
|-&lt;br /&gt;
| 17:30 || 55 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Ossium, Drownbark Forest, Nadezhda&#039;s Enclosure || [[Custodian of the Shchaslyvyy Spile]] || [[#Questions of Control (Ossium)|Kill the Kallad]]&lt;br /&gt;
|-&lt;br /&gt;
| 17:35 || 12 || 30 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Sarangrave, Thornfen,  Overgrown Pillar || [[Gardener of Pallas]] || [[The_poisoned_air#Strangle|Destroy the miasma pillar]]&lt;br /&gt;
|-&lt;br /&gt;
| 17:45 || Cadets || 20 mins || [[Accessibility#Combat_Suitable_For_Cadets|Cadets]] || Volodmartz, Murupa, Forest of Blades || [[The Academy]] || [[LINK|Find and destroy the &amp;quot;bandit&amp;quot; vale]]&lt;br /&gt;
|-&lt;br /&gt;
| 18:00 || 70 || 20 mins ||  [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Sarangrave, Kroll, Kreeflirn || [[Knight-protector|Knight-protector of Spring]] || [[The_poisoned_air#Assassins_of_the_Forest|Destroy the two miasma pillars]]&lt;br /&gt;
|-&lt;br /&gt;
| 18:15 || 25 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Volodmartz, Livardz, Sunless Vale || [[Grieftender of the Forgotten]] || [[Sunrise_over_Livardz#The_Shadow_Ghosts|End the suffering of the Shadow Fellowship]]&lt;br /&gt;
|-&lt;br /&gt;
| 18:20 || 12 || 30 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Sarangrave, Bloodwater Marsh,  Toxic Pillar || [[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[The_poisoned_air#Suffocate|Destroy the miasma pillar]]&lt;br /&gt;
|-&lt;br /&gt;
| 18:45 || 25 || 20 mins || [[Accessibility#Combat_Possible|Possible]] || Karsk, Crowslook, Skylost Clearing || [[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[Lean_and_athirst#Embers_and_Ash_(Karsk)|Treat the Gregadze]]&lt;br /&gt;
|-&lt;br /&gt;
| 19:05 || 12 || 30 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Sarangrave, Thornfen, Haunted Pillar || [[High Exorcist]] || [[The_poisoned_air#Scream|Destroy the miasma pillar]]&lt;br /&gt;
|-&lt;br /&gt;
| 20:00 || 13 || 30 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Kallavesa, West Marsh, Gull&#039;s Isle Hall || &#039;&#039;&#039;Ingrid Talon-of-the-Mark&#039;&#039;&#039; || [[Who_counts_the_path_untaken%3F#To_the_Meeting_Place_(Conjunction)|Engage in the hetjuveisla]]&lt;br /&gt;
|-&lt;br /&gt;
| 20:30 || 20 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Feroz, Afarjasse, Abril&#039;s Pasture || [[Dhomiro of Afar]] || [[Gossamer_threads#Nature_of_Pain_(Feroz)|Stop the Hand of Dumon]]&lt;br /&gt;
|-&lt;br /&gt;
| 21:00 || 20 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Arbonne, Laufette, Solden Farm || [[Minister of Historical Research]] || [[Gossamer_threads#The_Perils_of_Marko_Siwarsbairn_(Arbonne)|Sort the situation out]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; |No bows or crossbows after this time&lt;br /&gt;
|-&lt;br /&gt;
| 21:30 || 20 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Sarvos, Uccelini, Bertolli&#039;s Glebe || [[Ambassador to the Iron Confederacy]] || [[Gossamer_threads#Tears_From_Steel_(Sarvos)|Stop the Hand of Dumon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sunday===&lt;br /&gt;
{|table class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Time !! People !! Duration !! [[Accessibility#Combat|Combat]] !! Location !! Responsibility !! Overview/Link&lt;br /&gt;
|-&lt;br /&gt;
| 14:00 || 5 || 30 mins || [[Accessibility#Combat_Possible|Possible]] || Sarangrave, Bloodwater Marsh, Dandelion Glade || Uncertain || [[Your_hand_in_mine#The_Solution_to_the_Problem|Meet with the rebels]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Legends (Hahnmark)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=SpeakerMagpies.jpg|caption=&#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039;|align=left|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The hunt for Avalanche has led to a warband of Lasambrians&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Morgan Drifting Bough&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for recovering the letter from one of the Lasambrians&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
The trail of Vanya Heartsworn&#039;s attacker has led to a curiously overstretched Lasambrian warband. Camped around [[Hahnmark#Gulnar’s_Deeps|Gulnar&#039;s Deeps]], the Lasambrians, with some Jotun among them, have been spotted keeping uncharacteristically covert as they search for something. &lt;br /&gt;
&lt;br /&gt;
There is no doubt, however, that the attackers&#039; trail leads to them. It is clear that it could not have been the whole warband; Vanyar Heartsworn survived after all. Still, &#039;&#039;Delphysius&#039;&#039;, herald of [[Zakalwe]], has been working alongside Magpies over the past tenday, and believes that one of the Lasambrians has in their possession a letter which will have some kind of lead on where Avalanche might be found.&lt;br /&gt;
&lt;br /&gt;
===Ways of Honour (Sermersuaq) ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Ceolmund Dreth.jpg|caption=&#039;&#039;&#039;Ceolmund Dreth&#039;&#039;&#039;, Banner-bearer of Atkonaroq|align=left|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A warband of yegarra and Jotun are on a raid into the Suaq Wastes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Banner-bearer of Atkonaroq&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for killing Hallr Winterborn&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
The monsters of Sermersuaq have been quieter as of late. The defeat of the Falconer and its cult, along with years of hunting, has brought a sense of tranquillity to the Suaq Wastes not experienced in years. It is noticeable then, when a warband of yegarra, accompanied by some Jotun, ventures into the tundra in search of a fight. &lt;br /&gt;
&lt;br /&gt;
Led by &#039;&#039;Hallr Winterborn&#039;&#039;, of Fisk, they bring with them the banner once flown by Eisa Winterborn as the leader of one of the large warbands that support the Jotun armies on campaign. It is clear that Hallr is looking to take Eisa&#039;s place, in position if not in legacy, and the first step is leading a successful raid into the Suaq Wastes. If the [[Banner-bearer of Atkonaroq]], &#039;&#039;&#039;Ceolmund Dreth&#039;&#039;&#039;, can arrange for Hallr to be killed or defeated and the banner claimed, then that will put a stop to any hopes of a new Winterborn coming into prominence for at least a year.&lt;br /&gt;
&lt;br /&gt;
===Questions of Control (Ossium) ===&lt;br /&gt;
* &#039;&#039;&#039;A band of Kallad are leading Druj to escape Drownbark Forest&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Their route leads them through the Shchaslyvyy Outpost&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Custodian of the Shchaslyvyy Spile&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for killing the Kallad&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
A band of Kallad were forced to retreat south-west from the Thule armies invading [[Forest of Ulnak]], and corralled a force of other Druj into following them. Now, they are stuck in [[Ossium#Drownbark Forest|Drownbark Forest]] attempting to make their way back to [[Forest of Ulnak#Grimfen Mire|Grimfen Mire]]. Unfortunately, their route brings them to the [[Custodian of the Shchaslyvyy Spile|Shchaslyvyy Outpost Sappery]], threatening the residents of that outpost.&lt;br /&gt;
&lt;br /&gt;
The [[Custodian of the Shchaslyvyy Spile]], &#039;&#039;&#039;Vasya Bogoslawovna Fhideli&#039;&#039;&#039;,  is responsible for protecting the people who live in the outpost. If the Kallad are killed, then even if the rest of the Druj are able to escape they will avoid the outpost - preferring to take a safer route home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===A Place to Begin (Hercynia) ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Percival Summerstrong.jpg|caption=&#039;&#039;&#039;Earl Percival Summerstrong&#039;&#039;&#039;, Speaker of the Vallornguard|align=left|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ettercaps under the influence of the Phoenix appear to be attempting to build something&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Speaker of the Vallornguard&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for taking out the ettercaps and destroying their structure&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Since the events of the last few months, Imperial prognosticators have been getting more and more used to the presence of constellations in odd configurations and conjunctions all over the Empire. Usually this has done little more than making their jobs even more hectic and confusing than usual, but sometimes something truly &#039;&#039;interesting&#039;&#039; crops up. The presence of [[The Phoenix]] high about deep vallorn territory in Hercynia is one such case. What could the volatile Spring magic of the vallorn and the constellation tied to knowledge have to do with each other. Upon discovery of a sentinel gate conjunction, the answer, unfortunately, becomes clear; ettercaps.&lt;br /&gt;
&lt;br /&gt;
All signs seem to point to them building...something, in the heart of Hercynia. What exactly it is, who knows, but allowing them to continue unmolested seems like a bad idea for the Empire. Given this is a new development for the vallorn, the duty of stopping them falls to the [[Vallornguard|Speaker of the Vallornguard]], &#039;&#039;&#039;Earl Percival Summerstrong&#039;&#039;&#039;. It&#039;s recommended that hammers and axes are brought in order to smash up whatever it is that is found in Hercynia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; Destructible objectives will be marked with a ribbon and can be destroyed with 1 minute of uninterrupted appropriate roleplay with a larp safe axe or hammer.&lt;br /&gt;
&lt;br /&gt;
===Questions of Control (Reikos) ===&lt;br /&gt;
* &#039;&#039;&#039;Several Highguard citizens have been ambushed by ettercaps and require rescue&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Champion of Loyalty&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for rescuing the Highborn&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
There are reports of ettercap activity in Reikos. Seemingly emboldened over the past few months, ettercap raiding parties have been seen ranging further and further afield from your their normal nests within the vallorn.  &lt;br /&gt;
&lt;br /&gt;
One such group happened upon some unfortunate Highborn gardeners in the foothills of High Chalcis, near the border of Therunin. Some of the Highborn are alive but captured, and being carried back towards Therunin, presumably to the ettercap nest. A conjunction of the sentinel gate will give the chance to intercept and rescue the captives in whatever state they are found; the task of organising this rescue is given to the [[Champion of Loyalty]], &#039;&#039;&#039;Talos&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===On a Broken Road (Brocéliande) ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Mordrain Sepulchre.jpg|caption=&#039;&#039;&#039;Mordrain Sepulchre&#039;&#039;&#039; (in red), Knight of the Greenwood|align=left|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A group of ettercaps are out hunting along the trods of Elerael &#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Knight of the Greenwood&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for stopping the Ettercaps&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
There are ettercaps prowling the trods of [[Brocéliande]]. As far as anyone can tell, these creatures have not yet found anything, and are presumably on their way out to hunt for some victims far from their nest. &lt;br /&gt;
&lt;br /&gt;
The [[Knight of the Greenwood]], &#039;&#039;&#039;Mordrain Sepulchre&#039;&#039;&#039;, has been tasked with organising a defence. The ettercaps will need to be intercepted and killed before they can go any harm or escape. If the ettercaps can be driven off or slain, it will boost Dawnish military units choosing to undertake the [[Venture#Quest_Against_the_Vallorn|quest against the vallorn]] by one rank for the coming season.&lt;br /&gt;
&lt;br /&gt;
==Military Considerations==&lt;br /&gt;
{{stub}}&lt;br /&gt;
Several [[territory]] pages now contain details of strategic obstacles presented or advantages provided by movement through or fighting in those lands. There are also several [[fortification|fortifications]] that follow different rules. Several armies or nations have special rules or opportunities related to the orders they can issue, which should be borne in mind when discussing military strategies during the Winter Solstice.&lt;br /&gt;
* &#039;&#039;&#039;Billeting:&#039;&#039;&#039; Any Imperial army can take the &#039;&#039;&#039;&#039;&#039;[[Army_orders#Billet|Billet]]&#039;&#039;&#039;&#039;&#039; order in [[Bregasland]], [[Mitwold]], [[Mournwold]], or [[Upwold]]. [[Army_orders#Billet|Link]]&lt;br /&gt;
* &#039;&#039;&#039;Dawn:&#039;&#039;&#039; &lt;br /&gt;
** Dawnish armies cannot take the &#039;&#039;&#039;&#039;&#039;[[Army_orders#Cautious Advance|Cautious Advance]]&#039;&#039;&#039;&#039;&#039; order or the &#039;&#039;&#039;&#039;&#039;[[Army_orders#Give_Ground|Give Ground]]&#039;&#039;&#039;&#039;&#039; order. [[Dawn military concerns#Army Orders|Link]]&lt;br /&gt;
** The borders of [[the Barrens]] are patrolled by citizens of the territory as a result of the [[386YE_Autumn_Equinox_Synod_judgements#Judgement_23|mandate]] enacted by Ser Tunic. The Druj require 25 victory points to claim a beachhead in the Barrens.&lt;br /&gt;
* &#039;&#039;&#039;Highguard&#039;&#039;&#039;&lt;br /&gt;
** Highborn armies can take the &#039;&#039;&#039;&#039;&#039;Protect the Innocent&#039;&#039;&#039;&#039;&#039; order. [[Highguard_military_concerns#Army_Orders|Link]]&lt;br /&gt;
** Highborn armies enchanted with rituals or targeted by a boon that calls an eternal to send heralds to fight alongside the army will lose a thousand effective strength until the end of the Spring Equinox 389YE as a result of a [[387YE_Winter_Solstice_Synod_judgements#Judgement_9|mandate]] enacted by Frater Pontius of Adoniram&#039;s Testament&lt;br /&gt;
** Any Highborn army attacking into Zenith from Morrow gains a 20% bonus to any territory captured and suffers a 10% reduction in casualties inflicted. [[Three_soldiers#The_High_Pass|Link]]&lt;br /&gt;
&amp;lt;!-- turned off until third Navarr army completes* &#039;&#039;&#039;Imperial Orcs&#039;&#039;&#039;&lt;br /&gt;
** An Imperial Orc army can take the &#039;&#039;&#039;&#039;&#039;Forge Hammers&#039;&#039;&#039;&#039;&#039; order whilst in [[Skarsind]]. [[Imperial_Orcs_military_concerns#Army_Orders|Link]]--&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Marches:&#039;&#039;&#039; &lt;br /&gt;
** Marcher armies cannot take the &#039;&#039;&#039;&#039;&#039;[[Army_orders#Give_Ground|Give Ground]]&#039;&#039;&#039;&#039;&#039; order. [[The_Marches_military_concerns#Army_Orders|Link]]&lt;br /&gt;
** The [[Strong Reeds]] receive an additional 1000 strength when fighting in [[Bregasland]]. [[New_port,_old_wine#New_Oaths,_Old_Boots|Link]]&lt;br /&gt;
** The [[Tusks]] receive an additional 1000 strength when fighting in [[Mournwold]]. [[I_already_know_you#Reeds,_Drakes,_Tusks,_Bounders|Link]]&lt;br /&gt;
** The [[Drakes]] receive an additional 1000 strength when fighting in [[Mitwold]]. [[I_already_know_you#Reeds,_Drakes,_Tusks,_Bounders|Link]]&lt;br /&gt;
** The [[Bounders]] receive an additional 1000 strength when fighting in [[Upwold]]. [[I_already_know_you#Reeds,_Drakes,_Tusks,_Bounders|Link]]&lt;br /&gt;
* &#039;&#039;&#039;Urizen:&#039;&#039;&#039;&lt;br /&gt;
** The borders of [[Morrow]] and [[Zenith]] are patrolled by citizens of the territory as a result of the [[386YE_Autumn_Equinox_Synod_judgements#Judgement_14|mandate]] enacted by Herminius of the House of the Wanderer. The Druj require 25 victory points to claim a beachhead in Morrow and Zenith.&lt;br /&gt;
** Any Urizen army attacking into Zenith from Morrow gains a 20% bonus to any territory captured and suffers a 10% reduction in casualties inflicted. [[Three_soldiers#The_High_Pass|Link]]&lt;br /&gt;
* &#039;&#039;&#039;Varushka:&#039;&#039;&#039; &lt;br /&gt;
** The borders of [[Ossium]] are patrolled by citizens of the territory as a result of the [[386YE_Autumn_Equinox_Synod_judgements#Judgement_157|mandate]] enacted by Velko Perunovich Razorasza. The Druj require 25 victory points to claim a beachhead in Ossium.&lt;br /&gt;
** Varushkan armies can take the &#039;&#039;&#039;&#039;&#039;Hospitality of the Boyars&#039;&#039;&#039;&#039;&#039; order whilst in Ossium. [[Varushka_military_concerns#Army_Orders|Link]].&lt;br /&gt;
* &#039;&#039;&#039;Wintermark:&#039;&#039;&#039;&lt;br /&gt;
** Wintermark armies can take the &#039;&#039;&#039;&#039;&#039;Fight with Honour&#039;&#039;&#039;&#039;&#039; order. [[Fight_with_monsters#A_Hero.27s_Tale|Link]].&lt;br /&gt;
** Wintermark armies fighting against the Jotun will gain 10% more victory points but inflict 20% less casualties. [[Fight_with_monsters#A_Hero.27s_Tale|Link]]&lt;br /&gt;
** Wintermark armies fighting against the Jotun have their casualties taken reduced by 10%. This effect continues as long as the Winterfolk continue to fight honourably. [[A_tale_told#Game_Information|Link]]&lt;br /&gt;
&amp;lt;!--** The border of [[Therunin]] is patrolled by citizens of the territory as a result of the [[386YE_Autumn_Equinox_Synod_judgements#Judgement_122|mandate]] enacted by Oleander Ashwood. The Druj require 25 victory points to claim a beachhead in Therunin.--&amp;gt;&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see military considerations that are less relevant at the current time but are still active.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Morrow:&#039;&#039;&#039; Any Highborn or Urizen army that defends in Morrow against an army attacking from Zenith gains a 20% bonus to defend territory and suffers a 10% reduction in casualties inflicted. [[Three_soldiers#The_High_Pass|Link]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Citadel_Guard&amp;diff=141350</id>
		<title>Citadel Guard</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Citadel_Guard&amp;diff=141350"/>
		<updated>2026-07-06T16:31:08Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
{{CaptionedImage|file=CitadelGuard_Colour.png|align=right|width=300}}&lt;br /&gt;
The Citadel Guard are the only [[Urizen]] [[Army|army]]. Records of an &amp;quot;Army of the Citadels&amp;quot; date back to the time of [[Imperial_history#Terunael|Terunael]], making them arguably one of the oldest continuously operating military forces in Imperial history. &lt;br /&gt;
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Unsurprisingly, the Citadel Guard has a large number of trained magicians in its ranks, including ritualists, battlemages, and magical specialists including healers and diviners. The core of the army, however, has always been made up of [[sentinel|sentinels]] trained to support and fight alongside their more magically adept cousins, supplemented by skilled diviners who use [[Day magic]] and [[Night magic]] to help direct the Citadel Guard to where their abilities can be most effective.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Although the Citadel Guard are powerful, they are the only army Urizen is ever likely to control. There have been attempts over the centuries to deal with this problem but the fact remains that Urizen is the least martially-inclined of all the Imperial nations, as well as having one of the lowest populations. Indeed in recent years even the [[Imperial Orcs]] have begun to outstrip the Urizen in terms of sheer numbers.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
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The Citadel Guard are led by the first [[General]] of [[Urizen]], who is appointed at the Summer Solstice each year.&lt;br /&gt;
__TOC__&lt;br /&gt;
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==History==&lt;br /&gt;
The Citadel Guard predate the Empire by several centuries. After Urizen [[Urizen_history#Joining the Empire|joined the Empire]] during the reign of [[Emperor Giovanni]], they gained access to significantly greater resources allowing their numbers and scope to be expanded. Supplies of food from the Marches and elsewhere meant that many of the [[farm|farmers]] of Urizen who had lived a thankless life toiling to produce enough food to keep the spires alive were freed to enter military service, abandoning agriculture to become professional soldiers and swelling the number of sentinels in Urizen dramatically. &lt;br /&gt;
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Throughout history, the Citadel Guard has played a pivotal role in Imperial strategy. Their ability to extend the magical reach of the Empire cannot be overstated, a priceless advantage when fighting in territories that are not under Imperial control. As a result, since the [[Imperial_history#.2854_YE.29_Scouring_of_Redoubt|scouring]] of [[Redoubt]] in 54YE the Guard have been front-and-centre in almost every attempt to expand Imperial boundaries. Historians speculate that only ignorance of the army&#039;s magical capabilities saw it relegated to a home defence role prior to this. Once the [[Military Council]] finally understood the full implications of what the army was capable of, demand for the Guard to join campaigns all over the Empire predictably increased. While engaged abroad, the Urizen secured support from the armies of other nations - while their army was helping the Empire expand and secure its borders their homeland was often protected by armies from [[Highguard]], [[Navarr]], and [[Dawn]].&lt;br /&gt;
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A common criticism of the Citadel Guard is that they take a more detached view of war than some are comfortable with. Their ability to deliver potent magical devastation is only one part of this; some of their generals have gained a controversial reputation for weighing everything in mathematical terms and seeking the path of greatest gain regardless of the human cost. In the reign of [[Emperor Frederick]], after a particularly costly engagement with the Druj, general Mithara of Duoseptem was [[The_Throne#Defender_of_the_Empire|removed from their position]] by [[the Throne]] with an admonishment to remember that the &amp;quot;numbers&amp;quot; the general dealt in each had a name. During his tenure as general, Emperor Frederick kept the Citadel Guard in a defensive position, causing grumbling in the Imperial Military Council which he endured stoically commenting only that it was not merely the Urizen who needed to treat this as a learning experience.&lt;br /&gt;
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Despite this reputation for dispassionate behaviour many soldiers in the army nurture a cold hatred for the [[Druj]]. Where the [[Grendel]] will loot any spire they can conquer, the Druj seem to have no interest in art or learning and no desire to do anything but destroy it. If a spire falls to the Druj, they will usually burn it, often destroying priceless works of philosophy and learning with it. It was this abhorrent nature that led General Theodora of Willstone to order the Citadel Guard to assault a Druj force who had violated the sanctum of the Spire of Seer&#039;s Rest, a reclusive spire in the north of Lustri in 279YE. The army attacked using boons of wild fire that the Urizen had forced the eternal Surut to surrender. Brought to inquisition to explain the resulting conflagration the general famously responded that &amp;quot;As terror is the only weapon they know how to wield, so it is the only weapon they will ever understand.&amp;quot;&lt;br /&gt;
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===Recent History===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 450px;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;General Nicassia Avicia of the Citadel Guard, Autumn 381YE&amp;quot;&amp;gt;Once again we fight for Spiral. This time, we will finish this. We will use strategy, we will use strength. The Empire learns from its mistakes. Spiral will be ours ... We bring our magical strength into our home nation because of the ground you take...&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Recent years have seen many changes in the Citadel Guard. In Winter 379YE the Citadel Guard were the beneficiaries of the &amp;quot;&#039;&#039;[[Trove remade|unmade trove]]&#039;&#039;&amp;quot;, a [[Unmade_trove|massive cache of rods and mage armour]] found beneath the [[Redoubt#Tomari|Unmade spire]] in [[Redoubt]]. Along with a significant expenditure of [[ilium]], the trove was dispensed to the Guard and used to provide a significant boost in magical ability allowing the army to wield certain unique magical techniques that followed a [[cyclic magic|cyclic progression]] from realm to realm. This transformation continued with the intervention of the [[eternal]] [[Sadogua]] who helped General Nicassia to alter the cycle of magical techniques used by the Guard ultimately leading to a daring ritual in Autumn 383YE. Taking advantage of the &amp;quot;crack&amp;quot; created in the magical cycle, the magicians of Urizen [[Something_must_break#Transformation_and_Destruction|broke and repurposed the cycle]], changing the quality of the power channelled by the Guard allowing the general [[Highest discipline|much greater control]] of the magical techniques.&lt;br /&gt;
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The Citadel Guard have primarily been employed along the eastern front, facing the [[Druj]] more often than any other enemy of the Empire. They were amongst the [[378YE_Autumn_Equinox_winds_of_war#The_Walls_of_Holfried|defenders of Holberg]] in Autumn 378YE, using their magic to counter Druj venoms and blasting [[orc]] soldiers from the walls. They marched north alongside warriors of the Summer realm loyal to [[Jaheris]] to aid in the [[378YE_Winter_Solstice_winds_of_war#Four_miracles.2C_four_mysteries|reclamation of Karsk]] from the [[Thule]], and then back to Holberg where they held the breach in the barbarian fortress of Rebeshof long enough for the Imperial Orcs and Marchers to force it and [[379YE_Spring_Equinox_winds_of_war#Hammer_and_Blade|destroy the defiled fortification]], ultimately freeing the [[territory]] from the invaders.&lt;br /&gt;
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Aside from a brief (if significant) stint in [[Mournwold]] in the Spring of 381YE, the Citadel Guard has been focused entirely on the southern and eastern fronts. They fought against the [[Druj]] in [[Holberg]] and [[Reikos]] where they helped lay [[379YE_Autumn_Equinox_winds_of_war#The_Death_of_Death|siege to the citadel of Urith Berath]] and acted as a focus for the powerful [[Spring magic]] that washed away the remnants of the devastating [[Reikos_flux#Final_Resolution|flux]]. &lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 450px;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;General Nicassia Avicia of the Citadel Guard, Spring 386YE&amp;quot;&amp;gt;Sentinels and sword scholars, ritualists and healers. All being well, these will be my final orders to you as your general. In these seven years, we have experienced much. We have not failed to act when called upon to act. We have helped to reclaim Reikos, the Mournwold, Spiral and Zenith. We have wrought destruction on the Druj with six enchantments and curses in a single season. Last season, we were part of the conquering of Mareave. I am Proud of all who stand here now. I am Proud of all those who have fallen. However history remember us, we have fought with the Military Council, for the Empire, as one of the greatest and most powerful armies in the world. I will miss the bond we have shared for so long, but I am sure whoever leads you in the future, you will continue to make me proud...&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
While they fought the Druj with dogged persistence, they also engaged the [[Grendel]] invaders of [[Spiral]] on multiple occasions. Indeed, the first practical demonstration of the value of the unmade trove came in the Spring of 380YE when [[380YE_Spring_Equinox_winds_of_war#Fire_on_the_Mountains|wrapped in a mantle of supernatural power]] the Guard were at the heart of every conflict with the Grendel in Spiral yet nonetheless suffered not a single casualty, even during the wildfires that ended the Battle of [[Spiral#Cinion|Cinion]]. After their victories in the south-east, they returned briefly to [[Reikos]] to attempt to remove the [[380YE_Autumn_Equinox_winds_of_war#Our_Neighbour.27s_Field|Garden of Llofir]], albeit with significantly less success. They also fought in [[Brocéliande]] against the Heirs of Terunael and their allies, and [[383YE_Summer_Solstice_winds_of_war#Keep_Breathing|made several significant discoveries]] about the nature of the forces seeking to rouse the vallorn there.&lt;br /&gt;
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Their actions away from the eastern borders of the Empire proved more controversial however. Their involvement in the [[Mournwold]] saw widespread condemnation for their role in the [[381YE_Spring_Equinox_winds_of_war#Let_That_Be_Your_Last_Battlefield_.28Mournwold.29|harrowing of the Mourn]] when magical curses decimated the Jotun armies - and the local population. Their actions in the west have been noted as an odd counterpart to their involvement in Reikos where their magic brought life rather than ending it on such a sweeping scale. &lt;br /&gt;
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In Winter 382YE, they were again fighting the Druj in Urizen. They helped to turn aside the seemingly unstoppable invasion of Urizen, fighting during the  [[382YE_Winter_Solstice_winds_of_war#Pool_Among_the_Rock|battle of Canterspire]] that decisively drove the orcs out of Morrow. Building on their successes in the north-west of Urizen, they lead the [[383YE_Winter_Solstice_winds_of_war#Power_of_Three |attempted liberation of Zenith]] in Winter 383YE. Their enemies had laid a cunning trap however, and while the Imperial force avoided its deadly jaws the liberating armies were slowly driven back over the border - but not before the Guard managed to free a large number of Urizen citizens from the chains of the Druj.&lt;br /&gt;
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==Traditions==&lt;br /&gt;
The symbol associated with the Citadel Guard is the three spires beneath the cloud-shrouded moon. Popular opinion claims that the symbol represents the [[Redoubt#The_Court_of_the_White_Fountain|Court of the White Fountain]], a grand [[fortification]] in [[Redoubt]] that has regularly served as a &amp;quot;home barracks&amp;quot; for the army. Those who have actually visited the citadel however tend to point out that it has only one tower, making the popular belief unlikely. A more likely explanation for the symbol lies in the foundation of the army as the military arm of the Urizen in pre-Imperial times. The three towers may represent the original three territories of [[Spiral]], [[Morrow]], and [[Zenith]]. Other common symbols associated with the army are the [[astronomancy|astronomantic]] birds [[the Stork]] and [[the Phoenix]]. Citadels who feel a particular affinity for the Urizen army often include the stars of one or both of these constellations in their sigils.&lt;br /&gt;
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It is rare for an Urizen [[Urizen_military_concerns#Sentinels|sentinel]] not to have served in the Citadel Guard in some capacity. Even those who embrace the mundane arts of warfare in later life commonly take a year or two to fight as foot soldiers or officers in the army, gaining an unparalleled personal experience of what military service truly means. The generalship of the Citadel Guard is often seen as one of the most prestigious ways for a sentinel to achieve significant political power in the nation. Crucially the close camaraderie engendered by fighting together often provides a sentinel with valuable political allies in later life. Perhaps due to the complex philosophy of the [[Urizen_culture_and_customs#The_Net_of_the_Heavens|Net of the Heavens]], those who have served in the Citadel Guard often go out of their way to assist a former sibling-in-arms, and a quiet but potentially potent network of allies and influence has spread across the entire nation from time-to-time thanks to this shared military service. Characters who wish to openly demonstrate their links to the army will often display the symbol of the three spires openly on their person somewhere so that others can easily identify them.&lt;br /&gt;
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The Guard once enjoyed a close relationship with the smiths who worked Damakan&#039;s Forge and many weapons were created for the army there. Until the forge was destroyed 40 years ago by the Grendel, generals who proved their worth were often gifted with a powerful item - usually a sword - fashioned at the Forge. The most notable case was the &#039;&#039;Nexus of the Stars Grasp&#039;&#039;, an artefact [[Web of Celestial Attunement]], created in 283YE by the architect Lucia of Highwatch as a gift for the general of the Citadel Guard. Sadly the Nexus was lost during the fall of Spiral in 331YE. According to legend the item was traded by the Grendel to an inhabitant of the Autumn realm in return for assistance in their war against the Empire, but no historical research has ever been able to turn up anything beyond this rumour.&lt;br /&gt;
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The general of the Urizen army has rarely had difficulty securing the use of [[magic items]] of note. At one time, for example, the Citadel Guard carried a unique magical standard - a [[Celestial Sigil]] widely considered to be the first such standard of its type. {{:Celestial Sigil}}&lt;br /&gt;
====Stormcaller====&lt;br /&gt;
The General of the Citadel Guard bears &#039;&#039;Stormcaller&#039;&#039;, an artefact [[:category:rods|rod]] reclaimed from the [[Long_grass_and_stormclouds#Flags_(Mareave)|Courath of Icarion]]. It is the legal property of the title. If the general loses their position, then the item must be given to the new general with all appropriate haste. The general is encouraged to take all appropriate precautions to keep this item safe.&lt;br /&gt;
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==Composition==&lt;br /&gt;
Most units in the Citadel Guard include at least one trained spell-breaker, a sentinel skilled at identifying, evaluating, and combating enemy magicians on the battlefield. Every spell-breaker favours a different approach - some use specific magical items like a [[Thresher&#039;s Cudgel]], but spears and bows are most common. The key element of a spell-breakers training is judgement. There are magicians on every battlefield, the vast majority of them are not worth special consideration. The goal of a spell-breaker is to identify when an enemy magician - or enemy ritual team - is actually likely to achieve something decisive - to use their magic to make themselves a node in the net of the heavens. Only then will the spell-breaker leap into action, risking themselves to nullify the threat. More than one prominent Urizen hero began their study of arete as a spell-breaker in the Citadel Guard.&lt;br /&gt;
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Those who join the Citadel Guard who show skill with ritual magic are brought together to receive extensive training in battlefield rituals. Rather than attempt to create a single mighty coven, the army focuses on developing a number of covens that can act independently based on shared mastery. They are also taught how to understand the Net of the Heavens and apply it on the battlefield so that they employ their magic at critical moments. Rituals such as [[Hands of Sacred Life]], [[Inevitable Collapse into Ruin]], or [[Thundering Roar of the Lion-bound Horn]] can all prove decisive if cast at the right moment. The covens try to adjust their roster of mastered rituals to complement the campaigns the Citadel Guard is currently engaged in. For example, when the [[Druj]] are active, a ritual such as [[Ascetic Star of Atun]] becomes significantly more useful. The large supplies of mana available to the covens of the Citadel Guard ensure that they soon receive more experience with ritual casting than almost any other students of magic. Some of Urizen&#039;s most famous battlefield ritual teams first came to prominence while serving in the Citadel Guard.&lt;br /&gt;
{{CaptionedImage|file=CitadelGuard.jpg|align=right|width=650}}&lt;br /&gt;
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==Army Quality : [[Highest_discipline|Highest Discipline]]==&lt;br /&gt;
The Citadel Guard&#039;s prowess with battlefield [[Army qualities#Magic|magic]] is unparalleled. The use of the [[unmade trove]] has granted the army [[Highest discipline|advanced understanding]] of certain potent [[Highest discipline#Highest Discipline|techniques]] unknown outside of Urizen.&lt;br /&gt;
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The army still possesses the ability to gather crystal mana and other magical resources for use by their general, and regularly does so when assigned to a defensive position or engaging in resupply in a safe territory. It is easy for the general to overlook the utility of this [[army orders|order]], but in times of mana shortage it has been used to good effect. Likewise, the general of the army can still be used as a focus for potent ritual magic that is channelled through an esoteric application of the magical [[Laws_of_magic#The_Law_of_Dominion|Law of Dominion]] to effect a territory normally beyond the reach of the [[Regio#The_Imperial_Regio|Imperial regio]].&lt;br /&gt;
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In addition to these abilities, the Citadel Guard now have the ability to channel unique realm magic effects. These abilities require significant strategic planning to employ effectively, given that they are available for only one season out of every six in a rigidly defined order. Whether using [[Day magic]] to [[Highest discipline#Technique_of_the_Celestial_Key|map a territory]], evoking a [[Highest discipline#Technique_of_the_Bond_of_Tears|shield of protection]] with [[Winter magic]], channelling [[Summer magic]] to [[Highest discipline#Technique_of_the_Mountainous_Ascent|establish a beach head]], or any of the other potent supernatural abilities this quality grants, the Citadel Guard&#039;s unmatched ability to bring the exact tool for the job to the exact moment where it will do the most good. &lt;br /&gt;
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There is an element of risk here; once a technique has been employed it cannot be called on again immediately; access to the techniques &amp;quot;refreshes&amp;quot; during the Summer Solstice after which all of them are available once again.&lt;br /&gt;
{{Judgement|Assembly=Urizen|Raised By=Clytemnestra of the House of the Wanderer|Judgement=The Empire comes to the people of Urizen and speaks of Loyalty and sacrifice. We have sacrificed enough. The Empire has shown us they only value our army - not our people, not our home. If the armies of the Empire abandon Zenith, I urge all loyal Urizeni to support the disbanding of the Citadel Guard. The Empire will not benefit from our army if they will not save our people.|When=Spring Equinox 384YE|Outcome=Upheld with a Greater Majority, 140-0}}&lt;br /&gt;
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==A Clear Threat==&lt;br /&gt;
* &#039;&#039;&#039;The National Assembly could pass a mandate to disband the Citadel Guard&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox 384YE the Urizen [[Assembly#The_National_Assemblies|National Assembly]] unanimously passed a statement of principle raised by Clytemnestra of the House of the Wanderer which stated clearly that the people of Urizen had sacrificed enough. Urizen had sacrificed enough said Clytemnestra, speaking for the cold fury in the hearts of many Urizeni. For as long as a single region of [[Zenith]] remains in the hands of the Druj then the following mandate can be enacted by the Urizen National Assembly.&lt;br /&gt;
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{{Mandate|assembly=Urizen|mandate=Ambition, Courage, Loyalty, Pride, Prosperity, Wisdom, Vigilance. There are seven virtues of the Way and sacrifice is not one of them. We send {named priest} with 50 doses of liao to urge the Citadel Guard to stand down. Your vigil is at an end. We have sacrificed enough.}}&lt;br /&gt;
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If this mandate is enacted then the Citadel Guard will disband over the course of the following season. One final season of campaigning will be completed, and the Citadel Guard will cease to exist by the start of the next summit. The Imperial title of General of the Citadel Guard will be dissolved.&lt;br /&gt;
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The skilled veterans of the Citadel Guard will not vanish when the army disbands. Sentinels will return to their citadels, sword scholars to their temples and magicians to their spires. The ability of Urizen to defend itself will be dispersed and distributed through the territory. This is not unprecedented, as anyone who is familiar with the history of the Towerjacks can confirm. The architects who built the Heliopticon and founded Imperial lore will find new ways to defend Urizen. But the nation will no more heed the call of the Military Council to sacrifice Urizen for the good of others.&lt;br /&gt;
{{CaptionedImage|file=Andronikos of the Lighthouse-That-Was.jpg|caption=&#039;&#039;&#039;Andronikos of the Lighthouse-That-Was&#039;&#039;&#039;, General of the Citadel Guard|align=left|width=320}}&lt;br /&gt;
{{RecentElections|General_of_the_Citadel_Guard|the title of [[General]] of the Citadel Guard}}&lt;br /&gt;
[[Category:Imperial Army]][[Category:Urizen]][[Category:Military Council]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
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		<title>Main Page</title>
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		<updated>2026-07-06T16:22:05Z</updated>

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[[File:Banner-Image.jpg|Empire]]&lt;br /&gt;
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==[[The game|The Game]]==&lt;br /&gt;
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==[[Empire overview|The Empire]]==&lt;br /&gt;
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[[File:Brasscoast_Warriors.jpg|link=Nation overview]]&lt;br /&gt;
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[[File:Catrin_Splitroot.jpg|link=World overview|The World]]&lt;br /&gt;
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		<title>Imperial:LeftBar</title>
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  &amp;lt;nav-item&amp;gt;[[Event information|General Details]]&amp;lt;/nav-item&amp;gt;&lt;br /&gt;
  &amp;lt;nav-item&amp;gt;[[Steeplechase_LRP_Centre|Site Information]]&amp;lt;/nav-item&amp;gt;&lt;br /&gt;
 &amp;lt;nav-item&amp;gt;[[Participant welfare|Participant Welfare]]&amp;lt;/nav-item&amp;gt;&lt;br /&gt;
 &amp;lt;nav-item&amp;gt;[[Summer Solstice 2026|Summer Solstice 388YE]]&amp;lt;/nav-item&amp;gt;&lt;br /&gt;
  &amp;lt;nav-item&amp;gt;[[Event schedule|Event Schedule]]&amp;lt;/nav-item&amp;gt;&lt;br /&gt;
  &amp;lt;nav-header&amp;gt;Useful Links&amp;lt;/nav-header&amp;gt;&lt;br /&gt;
  &amp;lt;nav-item&amp;gt;[[Accessibility]]&amp;lt;/nav-item&amp;gt;&lt;br /&gt;
  &amp;lt;nav-item&amp;gt;[[Photography]]&amp;lt;/nav-item&amp;gt;&lt;br /&gt;
  &amp;lt;nav-item&amp;gt;[[Wiki Updates]]&amp;lt;/nav-item&amp;gt;&lt;br /&gt;
  &amp;lt;nav-item&amp;gt;[[Rules update 2026|Rules Updates]]&amp;lt;/nav-item&amp;gt;&lt;br /&gt;
  &amp;lt;nav-item&amp;gt;[[General FAQ|FAQ]]&amp;lt;/nav-item&amp;gt;&lt;br /&gt;
&amp;lt;nav-item&amp;gt;[[Special:RandomPage|Random page]]&amp;lt;/nav-item&amp;gt;&lt;br /&gt;
&amp;lt;/nav-list&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 100%; clear: right;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width: auto; margin-left: auto; margin-right: auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Rules Reminder&#039;&#039;&#039;&amp;lt;br&amp;gt;Roleplaying effects are spiritual in origin, they represent a supernatural influence affecting your character&#039;s soul. See the [[Roleplaying_effects|Roleplaying effects]] page for more information.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Rules reminder|Previous rules reminders]]&amp;lt;/small&amp;gt;&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Rules_reminder&amp;diff=141347</id>
		<title>Rules reminder</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Rules_reminder&amp;diff=141347"/>
		<updated>2026-07-06T16:21:54Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Rules]]&lt;br /&gt;
==Overview==&lt;br /&gt;
A handy archive of [[Empire_rules|rules]] reminders from the left bar.&lt;br /&gt;
==List==&lt;br /&gt;
* Roleplaying effects are spiritual in origin, they represent a supernatural influence affecting your character&#039;s soul. See the [[Roleplaying_effects|Roleplaying effects]] page for more information. (06/07/2026)&lt;br /&gt;
* You must not attempt to parry an arrow or bolt with a weapon. See the [[Combat safety]] page for more information. (27/06/2026)&lt;br /&gt;
* You may not film or record other participants in the IC area during time-in. See the [[Photography#Filming_and_Audio_Recordings|Photography]] page for more information. (11/05/2026)&lt;br /&gt;
* The use of generative AI is prohibited at Empire and in our online spaces. See the [[Playing_the_game#Artificial_Intelligence|Playing the game]] and [[Online#Do_Not_Post_AI_Content|Online]] pages for more information. (25/03/2026)&lt;br /&gt;
* An existing character who wishes to move nation will need to seek out an [[egregore]] of the nation they wish to join. See the [[Nation_FAQ#Can_I_change_nation_in_play?|Nation FAQ]] page for more information. (11/02/2026)&lt;br /&gt;
* You must avoid hitting the groin, neck, or head. See the [[combat safety]] page for more information. (22/08/2025)&lt;br /&gt;
* When casting [[detect magic]] it is important to make clear which of the seven [[Detect_magic#Effects|effects]] you are invoking. (22/06/2025)&lt;br /&gt;
* Having a [[Calls#CLEAVE|ruined leg]] does not prevent you from using [[Heroic_skills#Unstoppable|unstoppable]], but it will not fix it. (10/06/2025)&lt;br /&gt;
* If you have a [[Calls#CLEAVE|ruined leg]] you must keep your backside on the floor. It is not possible to kneel whilst one or both of your legs is ruined. (11/05/2025)&lt;br /&gt;
* Performing an [[Anointing]] ceremony requires a willing target, even if it is removing an aura. (27/03/2025)&lt;br /&gt;
* When wielding a [[Weapons_%26_armour#Polearms|polearm]] you must hold the weapon in both hands with at least 18” separating them. (10/03/2025)&lt;br /&gt;
* A [[Calls#Mass_Calls|MASS]] call affects everyone in a ninety-degree arc in front of and up to 20&#039; (6m&amp;lt;!--, slightly taller than an adult giraffe,--&amp;gt;) away from the caster. (18/02/2025)&lt;br /&gt;
* All [[Combat#Arrows|arrows and bolts]] automatically cause [[Calls#IMPALE|Impale]], &#039;&#039;and&#039;&#039; do a point of damage! (16/12/2024)&lt;br /&gt;
* [[Calls#WEAKNESS|Weakness]] and [[Calls#VENOM|Venom]] are only removed by effects that remove them, if they are not removed then they will last indefinitely. (04/12/2024)&lt;br /&gt;
* You should treat others with respect and assume best faith when online. See our [[Online#Treat_each_other_with_respect_and_assume_best_faith|online]] rules for more details (02/08/2024)&lt;br /&gt;
* All spells require vocals clearly audible to everyone within a few metres See the [[Spellcasting#Spellcasting|Spellcasting]] page for more information. (15/07/2024)&lt;br /&gt;
* You can only lose one global hit per second from multiple attacks from one enemy; you should aim to land one blow a second at most. See the [[Combat#The_One_Second_Rule|Combat]] page for more information. (10/07/2024)&lt;br /&gt;
* If you play a battle then you must volunteer to monster one. See the [[Battles#Play_One,_Monster_one|Battles]] page for more information. (01/07/2024)&lt;br /&gt;
* You must avoid using gendered nouns when referring to mixed groups. See the [[Conduct#Language|Conduct]] page for more information. (12/05/2024)&lt;br /&gt;
* In-character theft is prohibited except for gold-ribboned items or looting fallen enemies. See the [[Stealing]] page for more information. (09/04/2024)&lt;br /&gt;
* You can only send messages to [[eternal|eternals]] with rituals that explicitly allow you to do so. (29/02/2024)&lt;br /&gt;
* Once you have gained the benefit of a [[magic items|magic item]], no-one else can use it for that day. Furthermore, you cannot gain the benefit of a different item of the same form ([[Magic_items#Weapons|Weapon]], [[Magic_items#Armour|Armour]], [[Magic_items#Talismans|Talisman]]) that day. (03/01/2024)&lt;br /&gt;
* When using things that grant [[Magical_skills#Gaining_additional_ranks|additional ranks]] of [[Magical_skills#Realm_Lore|realm lore]] the highest you can go is triple your original skill (so you can&#039;t have more than two extra ranks if you&#039;ve only bought one rank of realm lore). (04/12/2023)&lt;br /&gt;
* You take damage from any [[Combat#Heroic_Blows|call]] made with a weapon or implement even if the call doesn&#039;t affect you. (12/11/2023)&lt;br /&gt;
* It takes at least two free hands to [[Combat#Moving_a_dying_character|move]] someone who&#039;s dead, [[Combat#Dying|dying]], [[Combat#Terminal|terminal]], or [[Calls#PARALYSE|paralysed]] (07/08/2023)&lt;br /&gt;
* You must have purchased at least one rank of a [[Magical_skills#Realm_Lore|realm lore]] skill to benefit from anything that grants [[Magical_skills#Gaining_additional_ranks|additional ranks]] in that realm. (17/07/2023)&lt;br /&gt;
* [[Potion#Consuming_a_Potion|Using]] a [[potion]] or [[Potion#Philtres|philtre]] takes five seconds of appropriate roleplaying, usually involving miming drinking the potion. (10/07/2023)&lt;br /&gt;
* When you&#039;re [[Combat#Dying|dying]] you aren&#039;t unconscious unless you want to be - you can still speak, shout, or scream for help. (07/07/2023)&lt;br /&gt;
* You can only be under the effect of one [[enchantment]] at a time; the most recent is the [[Enchantment#Removing_Enchantments|only one]] that applies! (03/07/2023)&lt;br /&gt;
* You can&#039;t use [[heroic skills#Unstoppable|Unstoppable]] if you&#039;re under the effects of a [[Calls#WEAKNESS|WEAKNESS]] or [[Calls#PARALYSE|PARALYSE]] (26/06/2023)&lt;br /&gt;
* You need to [[Bow_safety#Essential_Check|check your arrows]] both when you pick them up &#039;&#039;and&#039;&#039; when you put them onto the bow! (22/06/2023)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* safety calls, FIRST AID and MAN DOWN&lt;br /&gt;
* tear your cards in half and put them in your pocket&lt;br /&gt;
* hand in bags - not a bank hand in stuff that you&#039;re going to use&lt;br /&gt;
* rules on Execute&lt;br /&gt;
* [[Photography#Filming|Filming]] other participants in the IC area during time-in isn&#039;t permitted, and you must have the consent of anyone you film.&lt;br /&gt;
* Explain the non-contact gesture and how it works?&lt;br /&gt;
&#039;&#039;&#039;STOP LOOKING AT THIS SCOTT AND MATT!&#039;&#039;&#039;&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Tromsa&amp;diff=141345</id>
		<title>Tromsa</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Tromsa&amp;diff=141345"/>
		<updated>2026-07-06T14:38:13Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Mjosa */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gazetteer]][[Category:Jotun]]&lt;br /&gt;
{{CaptionedImage|file=TromsaRegions.png|width=500|caption=The Jotun-held territory of Tromsa.|align=left}} &lt;br /&gt;
==Overview==&lt;br /&gt;
Tromsa is part of Kalsea, the northern kingdom of the Jotun, which is ruled by Yrsa Jansdóttir, Queen of Kalsea, Jarl-of-Jarls. It borders [[Bryadvik]], [[Skallahn]], and [[Sermersuaq]] whilst its northern limits are formed by the great ice storm of Sydanjaa, rugged mountains and vicious seas. The landscape is generally rugged and windswept, usually cold and exposed to the elements in most places, with rock glaciers jutting up across the territory. &lt;br /&gt;
&lt;br /&gt;
The coastline itself is rocky with intimidating fjords, composed of narrow winding inlets running between the steep cliffs, leaving precious few spots that are accessible to ships. Much of the landscape is wild pasture grazed by vast herds of long-haired cattle or sheep, tended to by thralls. Every settlement on the coastline has a watchtower built of [[white granite]], some of which are fifty to sixty feet high. Each of the regions is ruled by a jarl, ready to call a [[Jotun#Warriors_of_the_Jotun|fyrd]] if it is lost.&lt;br /&gt;
&lt;br /&gt;
Information on the territory was gathered by [[fleet]] captains using the [[Construct Smugglers Cove in Tromsa|smugglers cove]] commissioned by &#039;&#039;&#039;Fedelmidd Sydanjaa&#039;s Heart Floer&#039;&#039;&#039;, senator for [[Sermersuaq]], during the Winter Solstice 386YE.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
===Oksenesfestsal===&lt;br /&gt;
The mountains of Tromsdalen are part of the same range as [[Skallahn#Eyrarfell|Eyrarfell]], and on their eastern edge stands the &#039;&#039;Oksenesfestsal&#039;&#039;, a commanding [[fortification]] that also serves as the seat of the Jarl of Tromsa. The castle is massive – a match for the [[Astolat#The_Castle_of_Thorns|Castle of Thorns]] in [[Astolat]] – although there are signs that it has been expanded to its current size only within the last few years. There are also signs that the structure is reinforced with [[Summer_magic#Adamant|adamant]] – the same almost indestructible stone of the Summer realm used in the construction of [[Semmerholm#The_Adamant_Gate|the Adamant Gate]] in [[Semmerholm]], or the [[Redoubt#Court of the White Fountain|Court of the White Fountain]] in [[Redoubt]]. Three high towers surmount a massive curtain wall; the highest fashioned after the horned head of a massive aurochs. Serpentine dragons coil around the other two towers, giving a strong indication that this fort has been constructed in part at least with the aid of the [[Adamant|Stone King]].&lt;br /&gt;
&lt;br /&gt;
Oksenesfestsal has the unbreakable quality; this means that it cannot be brought below 1,000 strength by mortal means. It can be captured, but not destroyed.&lt;br /&gt;
&lt;br /&gt;
===Veerkarsa===&lt;br /&gt;
Veerkarsa is the largest settlement in the territory; a city in the lee of snow-capped mountains. It has no harbour or port facilities, but its lighthouse is always burning. The mountains are the highest point for miles around, and there are well-worn, guarded paths from the city up to substantial mining operations.&lt;br /&gt;
&lt;br /&gt;
===Skaldi&#039;s Watch===&lt;br /&gt;
In western [[#Nemford|Nemford]] lies the white granite quarry known as Skaldi&#039;s Watch. According to local myths, the last act of Skaldi - the popular faðir worshipped by the [[Elite_Jotun_troops#Skjaldir|Skjaldir]] - was to bury her axe deep in the ground. For generations, the Jotun have sought the axe, sure in the knowledge that once it is recovered, a great champion will come forward to claim it.&lt;br /&gt;
&lt;br /&gt;
Estimates suggest Skaldi&#039;s Watch provides 22 wains of white granite each season.&lt;br /&gt;
&lt;br /&gt;
===Lake Karnakadatha===&lt;br /&gt;
A massive body of water similar to those found in Sermersuaq that lies on the border between the Skyfall Wastes and Tsirku. The waters here are significantly warmer than those in the rest of the region, and numerous small settlements dot its shores. The main industry here is fishing, but that is not the reason that the Jotun maintains several watchtowers and a force of warriors here. The lake was apparently formed long ages past when the Northern Lights apparently caused a fragment of a star to fall and destroy the castle of a prideful Jarl. [[Ilium|Star metal]] is commonly pulled from the depths of the lake, or found in the bellies of fish. Some of those fish are apparently very odd indeed. Both strange fish and star metal are sent south, to be used by the Jotun smiths, and are apparently the main reason Skyfall is settled at all.&lt;br /&gt;
&lt;br /&gt;
Estimates suggest Lake Karnakadatha provides 9 rings of ilium each season.&lt;br /&gt;
&lt;br /&gt;
===Faded Watchers===&lt;br /&gt;
Along the northern coast, there are stone figures carved from white granite. Each is twice the height of an orc or a human, and most are covered with moss and lichen. It is impossible to tell what the statues are meant to depict, but they look nothing like an orc or a human.&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
{{CaptionedImage|file=TromsaStrategic.png|width=400|align=right}} &lt;br /&gt;
===Icewood===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Forest&amp;lt;br&amp;gt;&lt;br /&gt;
This sprawling region runs the length of the Sermersuaq border. It is a vast wild land whose hills are covered in a cloak of ancient, black-barked trees – pine, fire, [[beggar&#039;s lye|beggarwood]], and spruce. There are few roads, and predatory dire beasts which lurk in the depths of the forest. Scouts often find themselves in dreadful life-or-death struggles with dire wolves, a behemoth ice bear, or even stranger creatures. The population is mostly thralls in scattered villages who hunt the beasts of the forest – including the immense darkhide dire elk - or gather ambergelt and dragonbone from among the trees. The overwhelming majority are orcs - there appear to be very few human thralls in the Icewood. The weather here is very cold; even the Winterfolk are a little unprepared for just how sharp the fangs of these northern winds prove to be.&lt;br /&gt;
&lt;br /&gt;
There is a peculiar area in the north of the region, a fane, which is claimed as the domain of &#039;&#039;Fiksuvaris, Raðljóst&#039;s Guide&#039;&#039; - another name for the [[eternal]] [[Wise Rangara]]. &lt;br /&gt;
&lt;br /&gt;
The region is ruled by &#039;&#039;Jarl Bjørnda Bearcrusher&#039;&#039;, a doughty Jotun who, it is said, once crushed an ice-bear&#039;s head with her bare hands.&lt;br /&gt;
&lt;br /&gt;
===Tromsdalen===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Hills&amp;lt;br&amp;gt;&lt;br /&gt;
West of Rikskog lies Tromsdalen. The region is rough and hilly, with perpetually snow-capped and cloud-wrapped mountains to the west. It is nestled between these high peaks, and the great Mount Majastind that lies in the centre of Tromsa. The mountains of Tromsdalen are part of the same range as [[Skallahn#Eyrarfell|Eyrarfell]], and on their eastern edge stands the &#039;&#039;[[#Oksenesfestsal|Oksenesfestsal]]&#039;&#039;, a commanding [[fortification]] that also serves as the seat of the Jarl of Tromsa, &#039;&#039;Igya Olgafsdottir.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Majastind===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Hills&amp;lt;br&amp;gt;&lt;br /&gt;
A mountain rises in the heart of Tromsa from a skirt of lightly wooded hills. Mount Majastind gives the entire region its name. The [[Elite_Jotun_troops#The_Kirkja|Kirkja]] of Ulvenwar built on its slopes is also the hall of the Jarl - &#039;&#039;Moltke Myhren&#039;&#039; is said to combine the calling of a warrior and a [[Elite_Jotun_characters#Ghodi|ghodi]], dedicated to the name of the eldest of the faðir, and in their youth was one of the most devastating champions of the Jotun.&lt;br /&gt;
&lt;br /&gt;
There are many shrines here, dedicated to the name of Ulvenwar. Every thrall settlement has an image of the Jotun ancestor at its heart, usually a monolithic stone carved to suggest a great orc or bear, or a combination of the two. &lt;br /&gt;
&lt;br /&gt;
One type of plant is spotted repeatedly in the wooded hills surrounding Mount Majastind. Its dark red stalks rise among the trees, as tall as an orc and wide as a Mestran thigh, that end in wide, inedible leaves. The stalks themselves are edible - if bitter and sour - and careful communication with thralls suggests that the plant is found across Kalsea, but grows better in the cold and wet of central Tromsa.&lt;br /&gt;
&lt;br /&gt;
===Rikskog===&lt;br /&gt;
West of Icewood and south of Skyfall Waste, lies Rikskog. Heavily forested in the east, the region becomes flatter and more open as one travels westward. Thralls tend actual farms - though a Marcher might scoff at the hardscrabble life that amounts to agriculture here. The soil is hard and cold, and most of the thralls focus on raising herd animals rather than trying to grow crops.&lt;br /&gt;
&lt;br /&gt;
There are also a large number of burial mounds here – noticeably more than the Imperial armies have encountered elsewhere in northern Jotun lands. The thralls barely cooperate with the Imperial soldiers, but share a few stories of the long-ago battles between the Jarls of Skallahn and Tromsa. It seems these two territories have not always been so closely allied, although the stories strongly imply that these conflicts ended before the fall of Terunael. These ancient battles may have explained the presence of Viheltavathorn; the hall of the Jarl of Rikskog was a heavily fortified tower surrounded by a small town. The fortification was destroyed by invading Imperials in their pursuit of Mathilda Fisher.&lt;br /&gt;
&lt;br /&gt;
===Skyfall Waste===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; &#039;&#039;Skyhaunted&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
West of Icewood, north of Rikskog, is the Skyfall Waste. A storm-swept tundra where no trees grow, even more sparsely settled than the Icewood. At night the [[Sermersuaq#Northern lights|northern lights]] are clearly visible in the clear skies, and it is common year-round to awaken to frost on the ground and flurries of snow. All the orcs encountered here wear sigils, marked with the rune [[Diras]] which they grudgingly explain hide them from the attention of the twisting ribbons of ice, and from the wicked spirits that sometimes come down from the north with the howling winds. Travel far enough north across the Skyfall Waste and one finds Tsirku, and the endless storm of Sydanjaa. [[#Lake Karnakadatha|Lake Karnakadatha]] is found here and seems to be the main reason there is &#039;&#039;any&#039;&#039; settlement here.&lt;br /&gt;
&lt;br /&gt;
Jarl &#039;&#039;Hodne Hodnesson&#039;&#039; has a lightly fortified hall, built atop an artificial mound, in the southern part of the region. Considered something of a mystic in Jotun terms, the jarl is reportedly a keen &amp;quot;&#039;&#039;wolkenseer&#039;&#039;&amp;quot;, who reads signs in the shape of clouds and how birds cross them. &lt;br /&gt;
&lt;br /&gt;
===Mjosa===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; City, Hills&amp;lt;br&amp;gt;&lt;br /&gt;
The north of Mjosa is dominated by high mountains, capped with snow even in the height of summer. In the lee of the highest mountain lies the large town of Veerkarsa, roughly equal in size to Meade or Cargo and by far the largest settlement in the territory. The rest of the region is dedicated to mining, with caravans - or skids when the snow and ice cover the land - threading through the hills carrying the wealth of the mountains.&lt;br /&gt;
&lt;br /&gt;
The Jarl of Veerkarsa, &#039;&#039;Freydaer Karsarbairn&#039;&#039;, has only recently come into their position. The former jarl and her heir fell shortly before Autumn 384YE, during the Imperial [[A wandering fire|reclamation]] of Sermersuaq, and &#039;&#039;Freydaer&#039;&#039; was chosen by the lesser jarls of the region.&lt;br /&gt;
&lt;br /&gt;
There is no easy access to the Sea of Snow from Mjosa. The cliffs are high, and the waters below are scattered with sharp rocks and are hunted by the monsters that make the western sea their home.&lt;br /&gt;
&lt;br /&gt;
===Nemfjord===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Coastal&amp;lt;br&amp;gt;&lt;br /&gt;
The coastline of Nemfjord is thoroughly extended by the vast fjord that gives the region its name. A dozen small settlements are scattered along the fjord; small farmsteads tended by thralls who supplement their crops with fish from the fjord. To the west of the fjord, near the border with Bryadvik, lies Skaldi&#039;s Watch, a rich quarry that provides white granite and good quality stone to the Jotun.&lt;br /&gt;
&lt;br /&gt;
Nemfjord is ruled over by Jarl &#039;&#039;Jorund the Watchful&#039;&#039;, who has dominated the region for almost fifty years. The gregarious warrior is well-loved by thralls and jotun alike for his readiness to respond to threats and generosity with gifts.&lt;br /&gt;
&lt;br /&gt;
==OOC Notes==&lt;br /&gt;
* This information is correct as of the Summer Solstice 387YE&lt;br /&gt;
* Every region of Tromsa belongs to the Jotun; this is a Jotun territory&lt;br /&gt;
* [[#Oksenesfestsal|Oksenesfestsal]] is a rank three [[fortification]]&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[A tale told]] - 385YE Autumn wind of war about the Empire&#039;s invasion of Tromsa&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=141336</id>
		<title>388YE Summer Solstice winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=141336"/>
		<updated>2026-07-06T13:11:30Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Remnants of tales.jpg|align=left|caption=News spreads through word of mouth as fast as it does through broadsheets and posters, and is sometimes more reliable. Or at least, unreliable in more amusing ways...|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wind of Fortune !! Order Released !! Last Updated || Note&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Court of Far Horizons]] || 1 || data-sort-value=&amp;quot;2026/07/03&amp;quot;| 03/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Satraps of the Abyss]] || 2 || data-sort-value=&amp;quot;2026/07/04&amp;quot;| 04/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[The Oran operation]] || 3 || data-sort-value=&amp;quot;2026/07/05&amp;quot;| 05/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Viridian nemesis]] || 4 || data-sort-value=&amp;quot;2026/07/06&amp;quot;| 06/07 || 	Navarr Highest Calling&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war that detail the Empire&#039;s military campaigns. They lay out situations and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character. &lt;br /&gt;
&lt;br /&gt;
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being &amp;quot;rumoured&amp;quot; or use a phrase like &amp;quot;some might say...&amp;quot; the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we&#039;re also being as thorough as possible. This information doesn&#039;t need further checking in-character. It&#039;s not an opinion, and we&#039;re not trying to trick you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:350px; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Diplomacy Wind&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It&#039;s perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
In each case, we&#039;ve tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We&#039;ve done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting [[red links]]) in an attempt to make it easier to keep track of the newest releases.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Winds of Fortune==&lt;br /&gt;
===In the Court of Far Horizons===&lt;br /&gt;
* &#039;&#039;&#039;Throne; Senate; Fleet owners; Ambassadors; titles involved in international trade&#039;&#039;&#039;&lt;br /&gt;
At the recent summit, [[the Throne]], requested that the [[Scrutiny#Constitutional_Court|Constitutional Court]] [[Forever_is_composed_of_nows#The_Abraham_Gambit|appraise the implications]] of a new [[Imperial sodality]], the &#039;&#039;Court of Far Horizons&#039;&#039;. Magistrate Abraham has conducted an analysis of the constitutional implications of the new sodality&#039;s provisional manifesto. Abraham notes that the manifesto is &amp;quot;bold and vigorous&amp;quot; in establishing it&#039;s remit, but that that means that some of implications are far-reaching... which can be both a good and a bad thing depending where you stand.&lt;br /&gt;
&lt;br /&gt;
You can read about Abrahams findings, as well as some proposals from interested parties, in the &#039;&#039;&#039;[[In the Court of Far Horizons]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Satraps of the Abyss===&lt;br /&gt;
* &#039;&#039;&#039;Conclave; Ambassador to Sumaah; scholars of magic and the eternal realms&#039;&#039;&#039;&lt;br /&gt;
The [[Senate]] has taken advantage of an opportunity brokered by the [[Ambassador to the Sumaah Republic|Ambassador]] Accalon to engage in a spot of magical cooperation with the [[Sumaah Republic]]. Freshly-appointed prognosticator &#039;&#039;[[Appraisal#Lisane de Terresford|Lisane de Terresford]]&#039;&#039; has been sent to &#039;&#039;[[appraisal|appraise]] how the High Houses of Virtue and the Imperial Conclave can find ways to co-operate in interactions with [[eternal|eternals]]&#039;&#039;. While Lisane is expected to be engaged for the next several seasons, she has dispatched a preliminary report on her findings; a review of the relation between the magicians and the Präster of the republic - and the dealings they have with the creatures of the [[realms]]. &lt;br /&gt;
&lt;br /&gt;
You can read about Lisane&#039;s findings, and about the opportunity for the Conclave to assist, in the &#039;&#039;&#039;[[Satraps of the Abyss]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Oran Operation===&lt;br /&gt;
* &#039;&#039;&#039;The Brass Coast, especially citizens of Feroz and Madruga; Imperial Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The river Scorrero broke its banks several years ago, and washed away the dreadful threat of the &#039;&#039;dry patricians&#039;&#039;. As a consequence of the wild river rising, the bridges connecting Madruga and Feroz were washed away. Last season, the Senate accepted [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|an offer]] from the &#039;&#039;Protectorate of Morajasse&#039;&#039; to apply their expertise to the challenge of reconnecting the eastern Brass Coast. Their [[appraisal]] of the situation has been submitted, with notes added by the [[Appraisal#The_Prognosticators_Office|Prognosticators Office]], and involves a major feat of engineering in the southern Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about their proposal, and some changes that might make it a little more feasible, in the &#039;&#039;&#039;[[The Oran operation]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Viridian Nemesis===&lt;br /&gt;
* &#039;&#039;&#039;The League; Navarr; the Vallornguard; Loyalty assembly; Senate, Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[The highest calling|highest calling]] of the the [[Navarr]] is to share their long experience fighting the [[vallorn]] with other nations. Last season, they [[Cup_of_choices|chose to work]] with the people of [[Urizen]]; now the Navarr National Assembly has urged their people to embrace the citizens of [[the League]] to arm and armour then for the upcoming battle with the Doom of Terunael. Once again, the [[Assembly#The_Virtue_Assemblies|Loyalty Assembly]] has supported the cause, calling upon those whose heart drives them towards the destruction of &#039;&#039;Terun&#039;s Folly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the proposals put forward to help the League fight the vallorn, some of which are somewhat esoteric, in the &#039;&#039;&#039;[[Viridian nemesis]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Diplomatic Winds==&lt;br /&gt;
Each season, the Civil Service prepares a summary of the Empire&#039;s relationship with the foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the [[Senate]] and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate [[ambassador]] that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.&lt;br /&gt;
&lt;br /&gt;
These winds of fortune deal with the Empire&#039;s diplomatic relationship with one or more foreign or barbarian nations. Usually, the wind is shaped by communications from the appropriate [[ambassador]] or the [[Imperial Consul]]. While these winds revolve around international matters, their focus is still on the Empire and what its citizens can do to influence diplomatic matters, so they&#039;re as likely as any other wind to contain something of interest to characters from all walks of life.&lt;br /&gt;
&lt;br /&gt;
==Other Events==&lt;br /&gt;
&lt;br /&gt;
==Mandates==&lt;br /&gt;
* &#039;&#039;&#039;You can find details of the mandates, along with the rest of the Synod judgements, [[387YE_Winter Solstice_Synod_judgements#Mandate|here]].&#039;&#039;&#039;&lt;br /&gt;
A number of [[mandate|mandates]] were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been [[Mandate#Implementing_a_Mandate|automatically enacted]].&lt;br /&gt;
&lt;br /&gt;
==Spring Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here&#039;&#039;&#039;&lt;br /&gt;
During the Winter Solstice, there were a number of [[Sentinel_Gate#Conjunctions|conjunctions]] of the [[Sentinel Gate]] identified by the Imperial prognosticators. In each case, a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the [[Military Council]] can only make use of &#039;&#039;two&#039;&#039; of the major conjunctions each summit, choosing which to take advantage of during the [[Muster]].&lt;br /&gt;
&lt;br /&gt;
===Major Conjunctions===&lt;br /&gt;
&lt;br /&gt;
===Minor Conjunctions===&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=141335</id>
		<title>388YE Summer Solstice winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=141335"/>
		<updated>2026-07-06T13:10:26Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Viridian Nemesis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Remnants of tales.jpg|align=left|caption=News spreads through word of mouth as fast as it does through broadsheets and posters, and is sometimes more reliable. Or at least, unreliable in more amusing ways...|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wind of Fortune !! Order Released !! Last Updated || Note&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Court of Far Horizons]] || 1 || data-sort-value=&amp;quot;2026/07/03&amp;quot;| 03/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Satraps of the Abyss]] || 2 || data-sort-value=&amp;quot;2026/07/04&amp;quot;| 04/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[The Oran operation]] || 3 || data-sort-value=&amp;quot;2026/07/05&amp;quot;| 05/07 || Appraisal&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war that detail the Empire&#039;s military campaigns. They lay out situations and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character. &lt;br /&gt;
&lt;br /&gt;
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being &amp;quot;rumoured&amp;quot; or use a phrase like &amp;quot;some might say...&amp;quot; the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we&#039;re also being as thorough as possible. This information doesn&#039;t need further checking in-character. It&#039;s not an opinion, and we&#039;re not trying to trick you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:350px; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Diplomacy Wind&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It&#039;s perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
In each case, we&#039;ve tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We&#039;ve done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting [[red links]]) in an attempt to make it easier to keep track of the newest releases.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Winds of Fortune==&lt;br /&gt;
===In the Court of Far Horizons===&lt;br /&gt;
* &#039;&#039;&#039;Throne; Senate; Fleet owners; Ambassadors; titles involved in international trade&#039;&#039;&#039;&lt;br /&gt;
At the recent summit, [[the Throne]], requested that the [[Scrutiny#Constitutional_Court|Constitutional Court]] [[Forever_is_composed_of_nows#The_Abraham_Gambit|appraise the implications]] of a new [[Imperial sodality]], the &#039;&#039;Court of Far Horizons&#039;&#039;. Magistrate Abraham has conducted an analysis of the constitutional implications of the new sodality&#039;s provisional manifesto. Abraham notes that the manifesto is &amp;quot;bold and vigorous&amp;quot; in establishing it&#039;s remit, but that that means that some of implications are far-reaching... which can be both a good and a bad thing depending where you stand.&lt;br /&gt;
&lt;br /&gt;
You can read about Abrahams findings, as well as some proposals from interested parties, in the &#039;&#039;&#039;[[In the Court of Far Horizons]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Satraps of the Abyss===&lt;br /&gt;
* &#039;&#039;&#039;Conclave; Ambassador to Sumaah; scholars of magic and the eternal realms&#039;&#039;&#039;&lt;br /&gt;
The [[Senate]] has taken advantage of an opportunity brokered by the [[Ambassador to the Sumaah Republic|Ambassador]] Accalon to engage in a spot of magical cooperation with the [[Sumaah Republic]]. Freshly-appointed prognosticator &#039;&#039;[[Appraisal#Lisane de Terresford|Lisane de Terresford]]&#039;&#039; has been sent to &#039;&#039;[[appraisal|appraise]] how the High Houses of Virtue and the Imperial Conclave can find ways to co-operate in interactions with [[eternal|eternals]]&#039;&#039;. While Lisane is expected to be engaged for the next several seasons, she has dispatched a preliminary report on her findings; a review of the relation between the magicians and the Präster of the republic - and the dealings they have with the creatures of the [[realms]]. &lt;br /&gt;
&lt;br /&gt;
You can read about Lisane&#039;s findings, and about the opportunity for the Conclave to assist, in the &#039;&#039;&#039;[[Satraps of the Abyss]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Oran Operation===&lt;br /&gt;
* &#039;&#039;&#039;The Brass Coast, especially citizens of Feroz and Madruga; Imperial Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The river Scorrero broke its banks several years ago, and washed away the dreadful threat of the &#039;&#039;dry patricians&#039;&#039;. As a consequence of the wild river rising, the bridges connecting Madruga and Feroz were washed away. Last season, the Senate accepted [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|an offer]] from the &#039;&#039;Protectorate of Morajasse&#039;&#039; to apply their expertise to the challenge of reconnecting the eastern Brass Coast. Their [[appraisal]] of the situation has been submitted, with notes added by the [[Appraisal#The_Prognosticators_Office|Prognosticators Office]], and involves a major feat of engineering in the southern Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about their proposal, and some changes that might make it a little more feasible, in the &#039;&#039;&#039;[[The Oran operation]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Viridian Nemesis===&lt;br /&gt;
* &#039;&#039;&#039;The League; Navarr; the Vallornguard; Loyalty assembly; Senate, Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[The highest calling|highest calling]] of the the [[Navarr]] is to share their long experience fighting the [[vallorn]] with other nations. Last season, they [[Cup_of_choices|chose to work]] with the people of [[Urizen]]; now the Navarr National Assembly has urged their people to embrace the citizens of [[the League]] to arm and armour then for the upcoming battle with the Doom of Terunael. Once again, the [[Assembly#The_Virtue_Assemblies|Loyalty Assembly]] has supported the cause, calling upon those whose heart drives them towards the destruction of &#039;&#039;Terun&#039;s Folly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the proposals put forward to help the League fight the vallorn, some of which are somewhat esoteric, in the &#039;&#039;&#039;[[Viridian nemesis]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Diplomatic Winds==&lt;br /&gt;
Each season, the Civil Service prepares a summary of the Empire&#039;s relationship with the foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the [[Senate]] and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate [[ambassador]] that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.&lt;br /&gt;
&lt;br /&gt;
These winds of fortune deal with the Empire&#039;s diplomatic relationship with one or more foreign or barbarian nations. Usually, the wind is shaped by communications from the appropriate [[ambassador]] or the [[Imperial Consul]]. While these winds revolve around international matters, their focus is still on the Empire and what its citizens can do to influence diplomatic matters, so they&#039;re as likely as any other wind to contain something of interest to characters from all walks of life.&lt;br /&gt;
&lt;br /&gt;
==Other Events==&lt;br /&gt;
&lt;br /&gt;
==Mandates==&lt;br /&gt;
* &#039;&#039;&#039;You can find details of the mandates, along with the rest of the Synod judgements, [[387YE_Winter Solstice_Synod_judgements#Mandate|here]].&#039;&#039;&#039;&lt;br /&gt;
A number of [[mandate|mandates]] were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been [[Mandate#Implementing_a_Mandate|automatically enacted]].&lt;br /&gt;
&lt;br /&gt;
==Spring Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here&#039;&#039;&#039;&lt;br /&gt;
During the Winter Solstice, there were a number of [[Sentinel_Gate#Conjunctions|conjunctions]] of the [[Sentinel Gate]] identified by the Imperial prognosticators. In each case, a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the [[Military Council]] can only make use of &#039;&#039;two&#039;&#039; of the major conjunctions each summit, choosing which to take advantage of during the [[Muster]].&lt;br /&gt;
&lt;br /&gt;
===Major Conjunctions===&lt;br /&gt;
&lt;br /&gt;
===Minor Conjunctions===&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Region_qualities&amp;diff=141323</id>
		<title>Region qualities</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Region_qualities&amp;diff=141323"/>
		<updated>2026-07-06T01:00:36Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Abandoned */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Each region in a [[territory]] may have one or more qualities that describe key aspects or features, which may have important economic, strategic or magical considerations. &lt;br /&gt;
&lt;br /&gt;
Some negative qualities have specific methods that the Empire can use to remove them. Without that, it is not possible to create, remove or change the quality of a region without an [[opportunity]] or an [[appraisal]] - they reflect the essential nature of the land.&lt;br /&gt;
&lt;br /&gt;
==Geographic Qualities==&lt;br /&gt;
These qualities occur frequently and represent simple aspects of physical geography.&lt;br /&gt;
&lt;br /&gt;
===Arid===&lt;br /&gt;
This region has little in the way of fresh water, with wells being valuable commodities. They are often also sparsely settled. Building permanent settlements in these regions is a challenge, as is establishing fortifications. All farms in a territory with at least one region that has the arid quality suffer a 1 rank penalty. The curses [[Rivers Run Red]] and [[Rivers of Life]] are ineffective in a territory whilst any region is arid. At present, no Imperial regions have this quality&lt;br /&gt;
&lt;br /&gt;
===Coastal===&lt;br /&gt;
A &#039;&#039;coastal&#039;&#039; region does not simply border the sea or other large body of water, but has a sufficiently accessible shoreline to allow the construction of a [[shipyard]]. Such regions are also, by consequence, vulnerable to attacks by [[navy|navies]]. Coastal regions can be found in places such as the sprawling islands of [[Madruga#Free_Landing|Free Landing]], the smooth and fertile foothills of [[Redoubt#Naris|Naris]], and the storm-riddled clay slurries of [[Bregasland#North_Fens|North Fens]].&lt;br /&gt;
&lt;br /&gt;
===Forest===&lt;br /&gt;
A &#039;&#039;forested&#039;&#039; region features large amounts of distinctive, often dense woodland. Whether the great stands of ancient oaks in [[Miaren#Goldglades|Goldglades]], the dense pine forests of [[Skarsind#Solvihill|Solvihill]] or the once-tainted vegetation of [[Liathaven#Westwood|Westwood]], the presence of large forests allows for casting of rituals such as [[Forge the Wooden Fastness]] and enables an Imperial [[Army_qualities#Guerrilla|guerrilla]] army to execute a &#039;&#039;hit and run&#039;&#039; order if the Empire controls the region.&lt;br /&gt;
&lt;br /&gt;
===Hills===&lt;br /&gt;
A &#039;&#039;hills&#039;&#039; region is mountainous, home to sharp inclines, rough escarpments or similar forms of difficult terrain. Although this does not limit the ability of armies to traverse the territory, it has important implications for strategic magic such as [[Frozen Citadel of Cathan Canae]], and enables an Imperial [[Army_qualities#Guerrilla|guerrilla]] army to execute a &#039;&#039;hit and run&#039;&#039; order if the Empire controls the region. Examples include the cave-filled slopes of [[Morrow#Altis|Altis]], the magnificent peaks of [[Hahnmark#Kalpamark|Kalpamark]], and the rugged valleys of [[Kahraman#Braydon.27s_Jasse|Braydon&#039;s Jasse]].&lt;br /&gt;
===Islands===&lt;br /&gt;
An &#039;&#039;islands&#039;&#039; region is made up of large amounts of water and a number of discrete landmasses. It is commonly also coastal, for obvious reasons. A region of islands cannot be entered, left, moved through, or attacked by an [[army]], unless it is being transported by a [[navy]]. The most prominent examples are the coastal islands of [[the Brass Coast]] - the [[Feroz#Cazar Straits|Cazar Straits]] and [[Madruga#Free Landing|Free Landing]].&lt;br /&gt;
&lt;br /&gt;
===Marsh===&lt;br /&gt;
A &#039;&#039;marshy&#039;&#039; region might contain swamps, bogs, fens, or similar wetland, sufficient for the casting of rituals such as [[Dripping Echoes of the Fen]], or for an Imperial [[Army_qualities#Guerrilla|guerrilla]] army to execute a &#039;&#039;hit and run&#039;&#039; order if the Empire controls it. These marshes can have tremendous diversity - compare the murky mangrove swamps of [[Therunin#East_Ashes|East Ashes]] to the misty bogs of [[Kallavesa#Rundhal_Marsh|Rundhal Marsh]] or the eerie grey meres of [[Bregasland#Grey_Fens|Grey Fens]].&lt;br /&gt;
&lt;br /&gt;
Following the [[Light upon the water|supernatural storms]] of 384YE which turned [[Light_upon_the_water#Price_of_the_Marshes|large sections of the Empire&#039;s marshes into boggy swamps]], the labour costs of any commission built in a region with the &#039;&#039;marsh&#039;&#039; quality increase by one fifth.&lt;br /&gt;
&lt;br /&gt;
==Historical Qualities==&lt;br /&gt;
These qualities reflect the history of a region; they are the by-product of human, orc or other creatures enacting their will upon the area.&lt;br /&gt;
&lt;br /&gt;
===Abandoned===&lt;br /&gt;
* &#039;&#039;&#039;See the &#039;&#039;[[Send for me#Abandoned|Send for me]]&#039;&#039; wind of fortune&lt;br /&gt;
The region has been abandoned by those who once lived there. As a result of the lack of people and the stubborn spirit amongst those who do still reside here, no mandate enacted by the Imperial Synod will affect a territory with an abandoned region. There are still people living in the region, but there are far fewer inhabitants remaining than once called this bustling territory their home. The one positive is that there are countless abandoned farms, mines, businesses and likewise scattered across the territory. As a result, any character of the correct nation who chooses to move their personal resource to a territory with a region that is abandoned does not have to pay the standard fee of two crowns. At present, Afarjasse, Cazar Straits, Morajasse, and Oranseri of [[Feroz]] have this quality.&lt;br /&gt;
&lt;br /&gt;
===Burnt===&lt;br /&gt;
Through a boon provided by the eternal [[Surut]], the forests of [[Liathaven#West_Ranging|West Ranging]] in [[Liathaven]] were consumed by an irresistible fire that left naught but grey ash in its wake.&lt;br /&gt;
&lt;br /&gt;
===City===&lt;br /&gt;
The city quality denotes a large, established settlement, but it is more than just having a built-up population area or a large town. [[Necropolis#Coursmouth|Coursmouth]] has the city quality due to the dead city of [[Necropolis#The_Necropolis|the Necropolis]].&lt;br /&gt;
&lt;br /&gt;
===Foreigners===&lt;br /&gt;
Some Imperial regions have large populations of foreigners living there.&lt;br /&gt;
&lt;br /&gt;
===Haunted===&lt;br /&gt;
The sites of massacres and the sacred resting places of myriad heroes can develop a &#039;&#039;haunted&#039;&#039; atmosphere, where unquiet spirits restlessly stalk the land. These ghosts are not necessarily malign, but they often require specially trained individuals - such as the [[Highguard_religious_beliefs#Stewards_of_the_dead|stewards of the dead]] in Highguard - to safely keep them restful.&lt;br /&gt;
&lt;br /&gt;
===Ruined===&lt;br /&gt;
The cruel reality of war can leave a once-prosperous region with little but &#039;&#039;ruins&#039;&#039;. Such regions often bear a melancholy air, with the echoes of past glories fading with the further passage of time. Despite this devastation, such regions can be crucial for the casting of rituals such as [[The Basalt Citadel]].&lt;br /&gt;
&lt;br /&gt;
==Political Qualities==&lt;br /&gt;
These qualities reflect current political events in a region; the result of social and economic events in the area over time. They are less durable than other qualities, more likely to come and go as a result of the most recent actions in the area.&lt;br /&gt;
&lt;br /&gt;
===Impoverished===&lt;br /&gt;
* &#039;&#039;&#039;See the &#039;&#039;[[Send for me#Impoverished|Send for me]]&#039;&#039; wind of fortune&lt;br /&gt;
An impoverished region has seen much of its wealth and assets stripped and sold; the plundered wealth gone. People are desperate for paid work, anything that might earn them enough to feed themselves and their families. As such any [[Commission#Civilian_Commissions|civilian commission]] that is built solely in a region or regions that have the impoverished quality cost only one crown per wain, rather than the usual three. &lt;br /&gt;
&lt;br /&gt;
The impoverished state is however a major hindrance to the restoration of a territory. Very few people could ever be persuaded to move to a region while hunger and poverty are endemic here. This means that the Empire cannot remove the abandoned quality of any region that remains impoverished. At present, Cazar Straits, Morajasse, and Oranseri of [[Feroz]] have this quality.&lt;br /&gt;
&lt;br /&gt;
===Lawless===&lt;br /&gt;
* &#039;&#039;&#039;See the &#039;&#039;[[Send for me#Lawless|Send for me]]&#039;&#039; wind of fortune&lt;br /&gt;
Bandits are a ubiquitous problem across the Empire, but the magistrates deal with them where they can. As a result, they rarely grow to the point where they threaten an entire region. A lawless region is infested with large bandit groups. Lawlessness is a problem for everyone - the threat of banditry is a terrible danger for any law-abiding citizen in the territory who cannot defend themselves from the bandits&#039; depredations. It also impacts the [[Imperial treasury]] - the taxation provided by a territory does not increase naturally while any region remains lawless. That reflects the impact thieves, bandits, and pirates have on local businesses and resources, as well as the tendency of more established criminal groups to attack tax collectors directly. At present, only Morajasse of [[Feroz]] has this quality.&lt;br /&gt;
&lt;br /&gt;
===Uncooperative===&lt;br /&gt;
An &#039;&#039;uncooperative&#039;&#039; region has some reason to make life difficult for Imperial armies stationed in the territory. Any Imperial army stationed in a territory has its upkeep increased by a tenth for every region that has the quality, and as long as any region has that quality the territory cannot support an Imperial army. At present Fleisardh of [[Mareave]] have this quality.&lt;br /&gt;
&lt;br /&gt;
===Under-developed===&lt;br /&gt;
&#039;&#039;Under-developed&#039;&#039; regions lack critical infrastructure. There are few roads or bridges over important rivers, and those that do exist are in poor condition or completely ruined. While the area may have natural resources, little has been done to develop them and there are few prosperous farms or businesses in the region. The presence of each under-developed region adds one-fifth to the labour costs of any commission in the territory. At present, no Imperial region has this quality.&lt;br /&gt;
&lt;br /&gt;
===Under Threat===&lt;br /&gt;
Regions that are &#039;&#039;under threat&#039;&#039; are threatened by insurgent forces that are hostile to the controlling power. These partisans engage in acts of sabotage or carry out attacks designed to undermine whoever rules the area. If the region is attacked by a force aligned with the partisans, then the attackers are considered to have a beachhead - that is they do not suffer the usual penalties for [[War#Supply_Lines|supply lines]]. &amp;lt;!--The regions of [[Ossium#Drownbark_Forest|Drownbark Forest]], [[Ossium#Echofell|Echofell]] and [[Ossium#Webwood|the Webwood]] in [[Ossium]] are currently under threat from [[Druj]] insurgents.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Underpopulated===&lt;br /&gt;
There are relatively few inhabitants in an &#039;&#039;underpopulated&#039;&#039; region. While hostile geography may limit the number of people who dwell in a mountainous or barren region, this quality reflects a history of depopulation in an area that means it sustains far fewer people than it otherwise might. Any region that is under-populated contributes &#039;&#039;&#039;nothing&#039;&#039;&#039; to support the armies of whichever nation controls the territory. At present, Afarjasse, the Cazar Straits, and Morajasse of [[Feroz]] have this quality&lt;br /&gt;
&lt;br /&gt;
==Magic Qualities==&lt;br /&gt;
These qualities are the result of unique magical effects afflicting a region. They may be the result of some ongoing curse or enchantment, or else the lingering effects that remain after powerful has run its course somewhere.&lt;br /&gt;
&lt;br /&gt;
===Accursèd===&lt;br /&gt;
The presence of  [[Spiral#The_Black_Plateau|{{Black Plateau}}]] in [[Spiral#Screed|Screed]], [[Spiral]] has left the region &#039;&#039;accursèd&#039;&#039;. The  {{Black Plateau}} appears to feed on negative emotions and amplify them, burgeoning the mind with hallucinations and oppressive, malign thoughts causing people to dwell on past failures, insults, and suspicions. Since the  {{Black Plateau}} was [[382YE_Spring_Equinox_winds_of_war#Leviathan_Wakes_.28Spiral.29|fully awakened]] shortly before the Spring Equinox 382YE, this quality has the following effects on Spiral:&lt;br /&gt;
* Every army fighting in the territory takes 25% additional casualties&lt;br /&gt;
* It is impossible to receive natural resupply in the territory&lt;br /&gt;
* Any army that spends the season in the territory will lose 5% of its maximum fighting strength over the course of that season even if it is not engaged&lt;br /&gt;
* Fleets, military units, businesses, and farms have their production reduced by a quarter&lt;br /&gt;
* The upkeep of Bourse resources is doubled&lt;br /&gt;
===Infested===&lt;br /&gt;
The [[vallorn]] exists in several states, ranging from full domination to pending threat. The &#039;&#039;infested&#039;&#039; quality means there is a significant presence of vallornspawn and [[Vallorn#Vallorn_Miasma|vallorn miasma]], but that the loathsome entity has not &amp;quot;dug in&amp;quot; the way it has in a region with the vallorn quality. At the moment the only Imperial nation with this quality is [[Therunin#East Ashes|East Ashes]] in [[Therunin]]. Miasma hangs over its western and northern reaches, and there are numbers of vallornspawn in the region that will need to be dealt with. Unlike a region fully claimed by the vallorn it is not invulnerable to attack. Any [[army]] or armies trying to conquer the region will need to deal with the vallornspawn there; these function as a battalion with a strength of 4,000 that both defend the region and inflict casualties, similar to the effect of [[Forge the Wooden Fastness]]. Claiming the region will disperse this force and remove the infested quality.&lt;br /&gt;
&lt;br /&gt;
===Nightwoven===&lt;br /&gt;
The Druj have tainted the marshes of [[Zenith#Proceris|Proceris]] in [[Zenith]] with Night magic. As a result, any casting of [[Dripping Echoes of the Fen]] will increase the victory points necessary to claim the region by fifteen, up from ten.&lt;br /&gt;
&lt;br /&gt;
===Poisoned===&lt;br /&gt;
A region might become &#039;&#039;poisoned&#039;&#039; through the working of foul magics, tainting the land with venomous creatures, treacherous foliage and the like. Each Imperial campaign army that moves through, or fights in, such a region suffers 250 casualties during that season of campaigning. The ritual [[Why Sulemaine Walked Away From The Baker]] protects an army from this effect, but orders have no effect to reduce these casualties. &lt;br /&gt;
&lt;br /&gt;
Historically, the Druj have inflicted this quality on regions of [[Holberg]] and [[Carnival_of_rust#Ghostlight_.28Battle_Opportunity.29|attempted]] to do the same to [[Zenith#Proceris|Proceris]] in [[Zenith]]. The Druj managed to use the [[Ashes#Poison_and_Ashes_(Battle_Opportunity)|Sephals Cauldron]] in [[Therunin]] and as of the start of the [[Blood_and_mire#Game_Information:_Therunin|Autumn Equinox 386YE]] Lower Tarn Valley is poisoned. Druj armies are not entirely untouched by this quality, but suffer half the expected casualties.&lt;br /&gt;
&lt;br /&gt;
===Rimebound===&lt;br /&gt;
Rimebound regions are touched by the influence of the &#039;&#039;Queen of Ice and Darkness&#039;&#039;, [[Cathan Canae]]. The weather in a rimebound region is always &#039;&#039;intense&#039;&#039; - when it&#039;s hot elsewhere then it&#039;s baking hot here; when it rains the downpour is torrential; winds blow more strongly than anywhere else and gales are common. In winter the weather is even worse. Snowfall is heavy and lingers on the ground for weeks; winter blizzards are not unknown; and both lakes and rivers freeze over with ice thick enough to pull a caravan over it.&lt;br /&gt;
&lt;br /&gt;
Any [[Summer magic|Summer ritual]] that makes the land harder to take would likely be more effective when cast on a rimebound region; rituals of other realms are unlikely to be affected. A [[Frozen Citadel of Cathan Canae]] will have 3000 strength rather than 2000, while [[Golden Ramparts]] would increase the strength of a regular garrison in the region by 2250 rather than 1500. A fortification in the region that was targeted with [[Stalwart Stand on Solid Ground]] will not collapse until the ritual ends no matter how much damage it takes.&lt;br /&gt;
&lt;br /&gt;
===Vallorn===&lt;br /&gt;
The Spring-fuelled &#039;&#039;[[vallorn]]&#039;&#039;, spawned from the disaster that ended the empire of Terunael, can infest regions with its rampant fecundity. Any such region falls out of Imperial control - it is not possible for civilisation as the Empire understands it to coexist with the overgrowth, miasma and strange monsters that the vallorn exudes.&lt;br /&gt;
&lt;br /&gt;
===Watchful===&lt;br /&gt;
The [[The_Barrens#Heart_of_Peytaht|Heart of Peytaht]] in [[The Barrens]] has the &#039;&#039;watchful&#039;&#039; quality. Anyone who presses into the dense woodland feels uneasy, and reports the sense of being unwelcome and watched by an unseen force. Rumours abound that the forest is possessed by some sort of dark spirit, perhaps akin to the sovereigns of Varushka.&lt;br /&gt;
&lt;br /&gt;
Attempts to explore the inside of the Heart of Peytaht have been met with failure. Any army moving through the region can expect to take significant casualties in doing so - it has been some time since a great force of Druj marched through it in 376YE, but corpses from it are still found hung by their entrails or huddled by the boles of massive trees, having died in great agony and terror.&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Region_qualities&amp;diff=141322</id>
		<title>Region qualities</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Region_qualities&amp;diff=141322"/>
		<updated>2026-07-06T01:00:15Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Impoverished */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Each region in a [[territory]] may have one or more qualities that describe key aspects or features, which may have important economic, strategic or magical considerations. &lt;br /&gt;
&lt;br /&gt;
Some negative qualities have specific methods that the Empire can use to remove them. Without that, it is not possible to create, remove or change the quality of a region without an [[opportunity]] or an [[appraisal]] - they reflect the essential nature of the land.&lt;br /&gt;
&lt;br /&gt;
==Geographic Qualities==&lt;br /&gt;
These qualities occur frequently and represent simple aspects of physical geography.&lt;br /&gt;
&lt;br /&gt;
===Arid===&lt;br /&gt;
This region has little in the way of fresh water, with wells being valuable commodities. They are often also sparsely settled. Building permanent settlements in these regions is a challenge, as is establishing fortifications. All farms in a territory with at least one region that has the arid quality suffer a 1 rank penalty. The curses [[Rivers Run Red]] and [[Rivers of Life]] are ineffective in a territory whilst any region is arid. At present, no Imperial regions have this quality&lt;br /&gt;
&lt;br /&gt;
===Coastal===&lt;br /&gt;
A &#039;&#039;coastal&#039;&#039; region does not simply border the sea or other large body of water, but has a sufficiently accessible shoreline to allow the construction of a [[shipyard]]. Such regions are also, by consequence, vulnerable to attacks by [[navy|navies]]. Coastal regions can be found in places such as the sprawling islands of [[Madruga#Free_Landing|Free Landing]], the smooth and fertile foothills of [[Redoubt#Naris|Naris]], and the storm-riddled clay slurries of [[Bregasland#North_Fens|North Fens]].&lt;br /&gt;
&lt;br /&gt;
===Forest===&lt;br /&gt;
A &#039;&#039;forested&#039;&#039; region features large amounts of distinctive, often dense woodland. Whether the great stands of ancient oaks in [[Miaren#Goldglades|Goldglades]], the dense pine forests of [[Skarsind#Solvihill|Solvihill]] or the once-tainted vegetation of [[Liathaven#Westwood|Westwood]], the presence of large forests allows for casting of rituals such as [[Forge the Wooden Fastness]] and enables an Imperial [[Army_qualities#Guerrilla|guerrilla]] army to execute a &#039;&#039;hit and run&#039;&#039; order if the Empire controls the region.&lt;br /&gt;
&lt;br /&gt;
===Hills===&lt;br /&gt;
A &#039;&#039;hills&#039;&#039; region is mountainous, home to sharp inclines, rough escarpments or similar forms of difficult terrain. Although this does not limit the ability of armies to traverse the territory, it has important implications for strategic magic such as [[Frozen Citadel of Cathan Canae]], and enables an Imperial [[Army_qualities#Guerrilla|guerrilla]] army to execute a &#039;&#039;hit and run&#039;&#039; order if the Empire controls the region. Examples include the cave-filled slopes of [[Morrow#Altis|Altis]], the magnificent peaks of [[Hahnmark#Kalpamark|Kalpamark]], and the rugged valleys of [[Kahraman#Braydon.27s_Jasse|Braydon&#039;s Jasse]].&lt;br /&gt;
===Islands===&lt;br /&gt;
An &#039;&#039;islands&#039;&#039; region is made up of large amounts of water and a number of discrete landmasses. It is commonly also coastal, for obvious reasons. A region of islands cannot be entered, left, moved through, or attacked by an [[army]], unless it is being transported by a [[navy]]. The most prominent examples are the coastal islands of [[the Brass Coast]] - the [[Feroz#Cazar Straits|Cazar Straits]] and [[Madruga#Free Landing|Free Landing]].&lt;br /&gt;
&lt;br /&gt;
===Marsh===&lt;br /&gt;
A &#039;&#039;marshy&#039;&#039; region might contain swamps, bogs, fens, or similar wetland, sufficient for the casting of rituals such as [[Dripping Echoes of the Fen]], or for an Imperial [[Army_qualities#Guerrilla|guerrilla]] army to execute a &#039;&#039;hit and run&#039;&#039; order if the Empire controls it. These marshes can have tremendous diversity - compare the murky mangrove swamps of [[Therunin#East_Ashes|East Ashes]] to the misty bogs of [[Kallavesa#Rundhal_Marsh|Rundhal Marsh]] or the eerie grey meres of [[Bregasland#Grey_Fens|Grey Fens]].&lt;br /&gt;
&lt;br /&gt;
Following the [[Light upon the water|supernatural storms]] of 384YE which turned [[Light_upon_the_water#Price_of_the_Marshes|large sections of the Empire&#039;s marshes into boggy swamps]], the labour costs of any commission built in a region with the &#039;&#039;marsh&#039;&#039; quality increase by one fifth.&lt;br /&gt;
&lt;br /&gt;
==Historical Qualities==&lt;br /&gt;
These qualities reflect the history of a region; they are the by-product of human, orc or other creatures enacting their will upon the area.&lt;br /&gt;
&lt;br /&gt;
===Abandoned===&lt;br /&gt;
* &#039;&#039;&#039;See the &#039;&#039;[[Send for me#Abandoned|Send for me]]&#039;&#039; wind of fortune&lt;br /&gt;
The region has been abandoned by those who once lived there. As a result of the lack of people and the stubborn spirit amongst those who do still reside here, no mandate enacted by the Imperial Synod will affect a territory with an abandoned region. There are still people living in the region, but there are far fewer inhabitants remaining than once called this bustling territory their home. The one positive is that there are countless abandoned farms, mines, businesses and likewise scattered across the territory. As a result, any character of the correct nation who chooses to move their personal resource to a territory with a region that is abandoned does not have to pay the standard fee of two crowns. At present, Afarjasse, Cazar Straits, Fontargenta, Morajasse, and Oranseri of [[Feroz]] have this quality.&lt;br /&gt;
&lt;br /&gt;
===Burnt===&lt;br /&gt;
Through a boon provided by the eternal [[Surut]], the forests of [[Liathaven#West_Ranging|West Ranging]] in [[Liathaven]] were consumed by an irresistible fire that left naught but grey ash in its wake.&lt;br /&gt;
&lt;br /&gt;
===City===&lt;br /&gt;
The city quality denotes a large, established settlement, but it is more than just having a built-up population area or a large town. [[Necropolis#Coursmouth|Coursmouth]] has the city quality due to the dead city of [[Necropolis#The_Necropolis|the Necropolis]].&lt;br /&gt;
&lt;br /&gt;
===Foreigners===&lt;br /&gt;
Some Imperial regions have large populations of foreigners living there.&lt;br /&gt;
&lt;br /&gt;
===Haunted===&lt;br /&gt;
The sites of massacres and the sacred resting places of myriad heroes can develop a &#039;&#039;haunted&#039;&#039; atmosphere, where unquiet spirits restlessly stalk the land. These ghosts are not necessarily malign, but they often require specially trained individuals - such as the [[Highguard_religious_beliefs#Stewards_of_the_dead|stewards of the dead]] in Highguard - to safely keep them restful.&lt;br /&gt;
&lt;br /&gt;
===Ruined===&lt;br /&gt;
The cruel reality of war can leave a once-prosperous region with little but &#039;&#039;ruins&#039;&#039;. Such regions often bear a melancholy air, with the echoes of past glories fading with the further passage of time. Despite this devastation, such regions can be crucial for the casting of rituals such as [[The Basalt Citadel]].&lt;br /&gt;
&lt;br /&gt;
==Political Qualities==&lt;br /&gt;
These qualities reflect current political events in a region; the result of social and economic events in the area over time. They are less durable than other qualities, more likely to come and go as a result of the most recent actions in the area.&lt;br /&gt;
&lt;br /&gt;
===Impoverished===&lt;br /&gt;
* &#039;&#039;&#039;See the &#039;&#039;[[Send for me#Impoverished|Send for me]]&#039;&#039; wind of fortune&lt;br /&gt;
An impoverished region has seen much of its wealth and assets stripped and sold; the plundered wealth gone. People are desperate for paid work, anything that might earn them enough to feed themselves and their families. As such any [[Commission#Civilian_Commissions|civilian commission]] that is built solely in a region or regions that have the impoverished quality cost only one crown per wain, rather than the usual three. &lt;br /&gt;
&lt;br /&gt;
The impoverished state is however a major hindrance to the restoration of a territory. Very few people could ever be persuaded to move to a region while hunger and poverty are endemic here. This means that the Empire cannot remove the abandoned quality of any region that remains impoverished. At present, Cazar Straits, Morajasse, and Oranseri of [[Feroz]] have this quality.&lt;br /&gt;
&lt;br /&gt;
===Lawless===&lt;br /&gt;
* &#039;&#039;&#039;See the &#039;&#039;[[Send for me#Lawless|Send for me]]&#039;&#039; wind of fortune&lt;br /&gt;
Bandits are a ubiquitous problem across the Empire, but the magistrates deal with them where they can. As a result, they rarely grow to the point where they threaten an entire region. A lawless region is infested with large bandit groups. Lawlessness is a problem for everyone - the threat of banditry is a terrible danger for any law-abiding citizen in the territory who cannot defend themselves from the bandits&#039; depredations. It also impacts the [[Imperial treasury]] - the taxation provided by a territory does not increase naturally while any region remains lawless. That reflects the impact thieves, bandits, and pirates have on local businesses and resources, as well as the tendency of more established criminal groups to attack tax collectors directly. At present, only Morajasse of [[Feroz]] has this quality.&lt;br /&gt;
&lt;br /&gt;
===Uncooperative===&lt;br /&gt;
An &#039;&#039;uncooperative&#039;&#039; region has some reason to make life difficult for Imperial armies stationed in the territory. Any Imperial army stationed in a territory has its upkeep increased by a tenth for every region that has the quality, and as long as any region has that quality the territory cannot support an Imperial army. At present Fleisardh of [[Mareave]] have this quality.&lt;br /&gt;
&lt;br /&gt;
===Under-developed===&lt;br /&gt;
&#039;&#039;Under-developed&#039;&#039; regions lack critical infrastructure. There are few roads or bridges over important rivers, and those that do exist are in poor condition or completely ruined. While the area may have natural resources, little has been done to develop them and there are few prosperous farms or businesses in the region. The presence of each under-developed region adds one-fifth to the labour costs of any commission in the territory. At present, no Imperial region has this quality.&lt;br /&gt;
&lt;br /&gt;
===Under Threat===&lt;br /&gt;
Regions that are &#039;&#039;under threat&#039;&#039; are threatened by insurgent forces that are hostile to the controlling power. These partisans engage in acts of sabotage or carry out attacks designed to undermine whoever rules the area. If the region is attacked by a force aligned with the partisans, then the attackers are considered to have a beachhead - that is they do not suffer the usual penalties for [[War#Supply_Lines|supply lines]]. &amp;lt;!--The regions of [[Ossium#Drownbark_Forest|Drownbark Forest]], [[Ossium#Echofell|Echofell]] and [[Ossium#Webwood|the Webwood]] in [[Ossium]] are currently under threat from [[Druj]] insurgents.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Underpopulated===&lt;br /&gt;
There are relatively few inhabitants in an &#039;&#039;underpopulated&#039;&#039; region. While hostile geography may limit the number of people who dwell in a mountainous or barren region, this quality reflects a history of depopulation in an area that means it sustains far fewer people than it otherwise might. Any region that is under-populated contributes &#039;&#039;&#039;nothing&#039;&#039;&#039; to support the armies of whichever nation controls the territory. At present, Afarjasse, the Cazar Straits, and Morajasse of [[Feroz]] have this quality&lt;br /&gt;
&lt;br /&gt;
==Magic Qualities==&lt;br /&gt;
These qualities are the result of unique magical effects afflicting a region. They may be the result of some ongoing curse or enchantment, or else the lingering effects that remain after powerful has run its course somewhere.&lt;br /&gt;
&lt;br /&gt;
===Accursèd===&lt;br /&gt;
The presence of  [[Spiral#The_Black_Plateau|{{Black Plateau}}]] in [[Spiral#Screed|Screed]], [[Spiral]] has left the region &#039;&#039;accursèd&#039;&#039;. The  {{Black Plateau}} appears to feed on negative emotions and amplify them, burgeoning the mind with hallucinations and oppressive, malign thoughts causing people to dwell on past failures, insults, and suspicions. Since the  {{Black Plateau}} was [[382YE_Spring_Equinox_winds_of_war#Leviathan_Wakes_.28Spiral.29|fully awakened]] shortly before the Spring Equinox 382YE, this quality has the following effects on Spiral:&lt;br /&gt;
* Every army fighting in the territory takes 25% additional casualties&lt;br /&gt;
* It is impossible to receive natural resupply in the territory&lt;br /&gt;
* Any army that spends the season in the territory will lose 5% of its maximum fighting strength over the course of that season even if it is not engaged&lt;br /&gt;
* Fleets, military units, businesses, and farms have their production reduced by a quarter&lt;br /&gt;
* The upkeep of Bourse resources is doubled&lt;br /&gt;
===Infested===&lt;br /&gt;
The [[vallorn]] exists in several states, ranging from full domination to pending threat. The &#039;&#039;infested&#039;&#039; quality means there is a significant presence of vallornspawn and [[Vallorn#Vallorn_Miasma|vallorn miasma]], but that the loathsome entity has not &amp;quot;dug in&amp;quot; the way it has in a region with the vallorn quality. At the moment the only Imperial nation with this quality is [[Therunin#East Ashes|East Ashes]] in [[Therunin]]. Miasma hangs over its western and northern reaches, and there are numbers of vallornspawn in the region that will need to be dealt with. Unlike a region fully claimed by the vallorn it is not invulnerable to attack. Any [[army]] or armies trying to conquer the region will need to deal with the vallornspawn there; these function as a battalion with a strength of 4,000 that both defend the region and inflict casualties, similar to the effect of [[Forge the Wooden Fastness]]. Claiming the region will disperse this force and remove the infested quality.&lt;br /&gt;
&lt;br /&gt;
===Nightwoven===&lt;br /&gt;
The Druj have tainted the marshes of [[Zenith#Proceris|Proceris]] in [[Zenith]] with Night magic. As a result, any casting of [[Dripping Echoes of the Fen]] will increase the victory points necessary to claim the region by fifteen, up from ten.&lt;br /&gt;
&lt;br /&gt;
===Poisoned===&lt;br /&gt;
A region might become &#039;&#039;poisoned&#039;&#039; through the working of foul magics, tainting the land with venomous creatures, treacherous foliage and the like. Each Imperial campaign army that moves through, or fights in, such a region suffers 250 casualties during that season of campaigning. The ritual [[Why Sulemaine Walked Away From The Baker]] protects an army from this effect, but orders have no effect to reduce these casualties. &lt;br /&gt;
&lt;br /&gt;
Historically, the Druj have inflicted this quality on regions of [[Holberg]] and [[Carnival_of_rust#Ghostlight_.28Battle_Opportunity.29|attempted]] to do the same to [[Zenith#Proceris|Proceris]] in [[Zenith]]. The Druj managed to use the [[Ashes#Poison_and_Ashes_(Battle_Opportunity)|Sephals Cauldron]] in [[Therunin]] and as of the start of the [[Blood_and_mire#Game_Information:_Therunin|Autumn Equinox 386YE]] Lower Tarn Valley is poisoned. Druj armies are not entirely untouched by this quality, but suffer half the expected casualties.&lt;br /&gt;
&lt;br /&gt;
===Rimebound===&lt;br /&gt;
Rimebound regions are touched by the influence of the &#039;&#039;Queen of Ice and Darkness&#039;&#039;, [[Cathan Canae]]. The weather in a rimebound region is always &#039;&#039;intense&#039;&#039; - when it&#039;s hot elsewhere then it&#039;s baking hot here; when it rains the downpour is torrential; winds blow more strongly than anywhere else and gales are common. In winter the weather is even worse. Snowfall is heavy and lingers on the ground for weeks; winter blizzards are not unknown; and both lakes and rivers freeze over with ice thick enough to pull a caravan over it.&lt;br /&gt;
&lt;br /&gt;
Any [[Summer magic|Summer ritual]] that makes the land harder to take would likely be more effective when cast on a rimebound region; rituals of other realms are unlikely to be affected. A [[Frozen Citadel of Cathan Canae]] will have 3000 strength rather than 2000, while [[Golden Ramparts]] would increase the strength of a regular garrison in the region by 2250 rather than 1500. A fortification in the region that was targeted with [[Stalwart Stand on Solid Ground]] will not collapse until the ritual ends no matter how much damage it takes.&lt;br /&gt;
&lt;br /&gt;
===Vallorn===&lt;br /&gt;
The Spring-fuelled &#039;&#039;[[vallorn]]&#039;&#039;, spawned from the disaster that ended the empire of Terunael, can infest regions with its rampant fecundity. Any such region falls out of Imperial control - it is not possible for civilisation as the Empire understands it to coexist with the overgrowth, miasma and strange monsters that the vallorn exudes.&lt;br /&gt;
&lt;br /&gt;
===Watchful===&lt;br /&gt;
The [[The_Barrens#Heart_of_Peytaht|Heart of Peytaht]] in [[The Barrens]] has the &#039;&#039;watchful&#039;&#039; quality. Anyone who presses into the dense woodland feels uneasy, and reports the sense of being unwelcome and watched by an unseen force. Rumours abound that the forest is possessed by some sort of dark spirit, perhaps akin to the sovereigns of Varushka.&lt;br /&gt;
&lt;br /&gt;
Attempts to explore the inside of the Heart of Peytaht have been met with failure. Any army moving through the region can expect to take significant casualties in doing so - it has been some time since a great force of Druj marched through it in 376YE, but corpses from it are still found hung by their entrails or huddled by the boles of massive trees, having died in great agony and terror.&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Feroz&amp;diff=141321</id>
		<title>Feroz</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Feroz&amp;diff=141321"/>
		<updated>2026-07-06T00:58:22Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Fontargenta */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=RegionsofFeroz.png|title=Southernmost of the Freeborn territories, lush but threatened by barbarians over land and sea|caption=Regions of Feroz|align=left|width=500}}[[Category:Gazetteer]][[Category:Imperial Territory]][[category:The Brass Coast]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
Feroz is the southernmost territory of the Brass Coast, and like [[Madruga]] to the north has both isles and coastline. Here the climate is warm and humid, perfect for the cultivation of different plants. This is the home of the fabulous spice gardens of Feroz, a source of great revenue for the people of this territory. The seas are more treacherous here, and the south and the west are constantly threatened by barbarians by land. As a result, many armed merchants patrolled the seas, and groups of young warriors journeyed along the borders, fighting skirmishes against jealous foes.&lt;br /&gt;
&lt;br /&gt;
There is a traditional rivalry between the families of Feroz and those of Madruga. The northern territory was the first settled when the Freeborn [[The_Brass_Coast_history#The_Conquest_of_the_Coast|left Highguard]], and there is a popular stereotype that the people who live there are &amp;quot;stuck up&amp;quot;. This stereotype is more humorous than hateful - the Freeborn move around too much to allow such prejudice to root itself too firmly in their psyche. Still, if a citizen of Feroz wants to insult a citizen of Madruga, they will fall back on accusations of arrogance and an over-reliance on tradition.&lt;br /&gt;
&lt;br /&gt;
Some of the finest [[Surgical skills#Apothecary|apothecaries]] on the Brass Coast once lived in Feroz - the art of [[potion]] making has been studied here for centuries and even after two years of occupation by the Grendel it is still home to a great many [[herb garden|herb gardens]]. The mainland is a criss-cross patchwork of [[farm|farms]] and small settlements. At the height of its prosperity, a great deal of the food and drink consumed on the Brass Coast was produced here and exported to other Freeborn territories.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, in recent years the territory has been hit by disaster after disaster. Repeated raids by the Grendel eventually gave way to a concerted invasion, and while it was pushed back, the barbarian of the Broken Shore did not abandon their ambition to conquer Feroz. In 383YE, a [[Ratify treaty with the Grendel Autumn 383YE|peace treaty]] ceded the territory to the invaders, and saw the vicious, greedy, and tyrannical &#039;&#039;Governor Rahab&#039;&#039; establish his dominion over Feroz. The Freeborn organised a [[The power behind our moves|grand evacuation]] that saw much of the population escape Rahab&#039;s hungry grasp and resettle elsewhere in the Coast, but the move came at a price. When the treaty ended, and the Grendel were (mostly) driven out, Feroz was left abandoned, wrecked, and heavily underpopulated, its former residents preferring to stay with the new lives they had built elsewhere rather than return. Worse, the [[#Cazar Straits|Cazar Straits]] were taken by the [[Children of Wrecks]], transformed into a stronghold for the servants of the eternal [[Siakha]]. They in turn were supplanted towards the end of 387YE by the [[Iron Confederacy]], who drove out the Wreckers and claimed the island for themselves.&lt;br /&gt;
&lt;br /&gt;
On the mainland, the situation is a little better, but what was once one of the richest Freeborn territories still struggles with the weight of two years of exploitation by a money-hungry tyrant, and what many see as its abandonment by the Empire.&lt;br /&gt;
&lt;br /&gt;
==Recent History==&lt;br /&gt;
Being on the [[Bay of Catazar]], Feroz has always been under threat from the [[Grendel]] [[orc|orcs]]. In Spring 383YE, the orcs [[383YE_Spring_Equinox_winds_of_war#Spindrift|launched a naval invasion]], capturing [[#Oranseri|Oranseri]] and the [[#Cazar Straits|Cazar Straits]] in short order and making significant inroads into [[#Fontargenta|Fontargenta]]. The Grendel installed a grizzled old orc named &#039;&#039;Lord Rahab&#039;&#039; as overseer of the conquered land; he took up residence in the offices of the [[Scorrero Nets]] and quickly set about attempting to bring the rest of Feroz under his control. Part of their plan appeared to involve the ghosts of the [[#Isle of the Osseini|Isle of the Osseini]], but the scheme was countered by Imperial heroes travelling through the [[Sentinel Gate]] to exorcise the spirits and defeat the Grendel seeking to make use of them.&lt;br /&gt;
&lt;br /&gt;
Undaunted by the loss of their supernatural weapon, the orcs kept up their assault. By Summer 383YE, they [[383YE_Summer_Solstice_winds_of_war#The_World_is_Not_Enough|sought to consolidate their gains in Fontargenta]]; they were opposed by [[Navarr]] and [[the Marches|Marcher]] [[Army|armies]], who held the Grendel at the town of [[#Fontargenta|Bramar]] for two days before being forced to retreat. They were able to slow the Grendel advance, however, leaving the orcs bogged down in Fontargenta and unable to press inland. &lt;br /&gt;
&lt;br /&gt;
Following the engagement in Fontargenta, and battling under a powerful supernatural storm, the Grendel [[383YE_Autumn_Equinox_winds_of_war#Bronze|brought even more force]] to bear in the territory. While the Imperial armies were reinforced by [[Highguard|Highborn]] troops, the orc navies disgorged a great host of their own warriors. The fighting was bitter, but in the end Fontargenta fell - and as Fontargenta fell, so fell Feroz. While [[#Morajasse|Morajasse]] and [[#Afarjasse|Afarjasse]] remained free, the Grendel forces continued to mass along the coast. &lt;br /&gt;
&lt;br /&gt;
During the Autumn Equinox 383, the [[Senate]] [[Ratify_treaty_with_the_Grendel_Autumn_383YE#Treaty|ratified a peace treaty]] with the Grendel. Presented by the [[Imperial Fleet Master]], among other things it [[Powers_of_the_Imperial_Senate#Concedence|ceded]] the two remaining regions of Feroz to the Grendel, albeit with provisions allowing Imperial citizens still in Morajasse and Afarjasse to withdraw to safety. Following the Equinox, Lord Rahab&#039;s forces spread out quickly to bring the two western regions under his control; Feroz was now [[To_curb_those_raging_appetites|completely under Grendel control]].&lt;br /&gt;
&lt;br /&gt;
Just before the Autumn Equinox 386YE, the Imperial forces reconquered [[Glass_and_flame| reconquered Feroz]]. Possession of the territory is complicated by [[Children_of_Wrecks|Children of Wrecks]] as well as the remnants of the Grendel. Feroz has been run into the ground by Lord Rahab, eager to extract every drop of profit from the place, and it requires significant investment to return the territory to even a fraction of its former wealth.&lt;br /&gt;
&lt;br /&gt;
In 386YE, the [[Senate]] commissioned an [[appraisal]] of Feroz that laid out many of the challenges presented by the newly reclaimed territory, and some potential solutions. Details are contained in the &#039;&#039;&#039;[[Send_for_me#State_of_Feroz|Send for me]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
===Oran===&lt;br /&gt;
The largest and most prestigious port was Feroz is Oran, on the northern coast of [[#Oranseri|Oranseri]]. Across the bay from billowing [[Madruga#Siroc_(Ruined)|Siroc]] this thriving port specialised in high-value products such as fine wines and spice mixes. Unsurprisingly, given its position, for most of its history it has engaged in low-key economic warfare with its larger cousin to the north - Oran notably has cheaper dock fees than Siroc, and a number of entrepreneurs prefer to operate here as a consequence. It is especially welcoming to those merchants who are just starting out, and has a reputation for being more energetic than its competitors to the north and south. This energy has been significantly boosted by construction of the only open [[#The Temple of Balo and the Black Bull|Asavean Temple]] in the entire Empire; the surge of [[Asavean Archipelago|Asavean]] ships visiting Oran saw the town expand significantly to become the largest trading port in Feroz.&lt;br /&gt;
&lt;br /&gt;
In Spring 383YE, however, Oran was [[383YE_Spring_Equinox_winds_of_war#Spindrift|conquered by the Grendel]]. An orc governor, Lord Rahab, chose the town as the site for his court, converting the offices of the [[Scorrero Nets]] to his personal use. Among other things, this invasion saw the collapse of the [[Broken Shore Bounty]], the Scorrero Nets falling into orc hands, and the Temple of Balo and the Black Bull sealing its doors against the orcs while offering sanctuary to Freeborn families. Following the treaty signed during the Autumn Equinox, the Grendel opened Oran as a port [[Everything_has_a_price#A_New_Destination|available to Imperial captains]]. This situation persisted until the peace treaty ended, and war with the Grendel resumed.&lt;br /&gt;
&lt;br /&gt;
After the Summer Solstice 386YE, Imperial forces swept into Oranseri to liberate the territory from the Grendel. They [[Glass_and_flame#The_Siege_of_Oran|laid siege]] to Oran, and were quickly victorious. The [[Below_the_thunders#Objective:_Eliminate_Governor_Rahab|recent death of Governor Rahab]] in battle with the Empire&#039;s heroes left the garrison demoralised and disorganised. It was a grievous victory, however. The fighting that raged through the town, the overwhelming assault, the barrage of catapult stones, all contributed to the fact that many of the buildings have been left in ruins, and many more damaged. A fire at the docks threatened to spread through the town and only the valiant actions of League soldiers managed bring it under control. Barely a year later the town again came under serious attack, this time by the Children of Wrecks. Without the [[A_circle_sewn_with_fate#The_Battle_of_Oran|prompt action]] of the [[orc|orcs]] from the [[#Protectorate of Morajasse|Protectorate of Morajasse]], Oran again might have been destroyed. As it is, the town remains intact but in a sadly impoverished state.&lt;br /&gt;
&lt;br /&gt;
Following the proposal put forward in 386YE, efforts have been made to [[Send_for_me#Wharfage_of_Oran|rebuild Oran]]. A new [[Corsair of Oran|wharfage]] was established, overseen by the [[Corsair of Oran]]. As well as bringing a little prosperity to the town, it provides a safe harbourage to corsair vessels, especially those belonging to families displaced from the Cazar Straits.&lt;br /&gt;
{{Anchor|The Temple of Balo and the Black Bull}}&lt;br /&gt;
&lt;br /&gt;
===Temple of Balo and the Black Bull===&lt;br /&gt;
During the Spring Equinox 380YE, permission was granted to the people of the [[Asavean Archipelago]] to construct a major temple to their gods in [[#Oranseri|Oran]]. Initially, construction was expected to be completed shortly before the Autumn Equinox 380YE, but the temple did not actually open its doors until shortly before the Spring Equinox 381YE. The town is seeing an influx of Asavean shipping bringing white granite and architects to the Brass Coast, as well as throwing crowns around like water to secure local labour to complete their project. Relations between the people of the Empire and the priests of Asavea are monitored by &#039;&#039;[[El oficial de enlace imperial con los sacerdotes de Balo y el toro negro]]&#039;&#039; (&amp;quot;The Imperial intermediary to the priests of Balo and the Black Bull&amp;quot;), who among other things is able to [[ministry|buy Asavean goods]] at a reduced price. During the Summer Solstice 380YE, the Assembly of Nine supported Abaddon de Rondell in [[Temple_of_the_bull#Resolution|denouncing]] the temple as an idolatrous affront, making it significantly harder for the Asaveans to find labourers prepared to work on the construction and both delaying its completion and laying a significant economic burden on the foreign priests.&lt;br /&gt;
&lt;br /&gt;
The temple remained extremely controversial among Imperial priests. When Oran fell to the Grendel, however, the priests at the temple [[383YE_Spring_Equinox_winds_of_war#Sand|offered sanctuary]] to a number of Freeborn families in spite of Governor Rahab&#039;s unhappiness. Several of those families were ultimately smuggled to safety in Madruga. Despite this, however, it was clear that the Asaveans were happy to work with the new owners of Oran - there were rumours that they quickly recognised a Grendel as the [[Imperial Delegate to the Temple in Feroz|Delegate to the Temple in Feroz]]. This situation was further exacerbated by the Summer 383YE [[Through_my_sails#Ruined_Buildings|attack]] on the &amp;quot;sister temple&amp;quot; to the Black Bull, the temple of the Way in Nemoria.&lt;br /&gt;
&lt;br /&gt;
When Oran was [[Glass_and_flame#The_Siege_of_Oran|liberated from the Grendel]] in 386YE Autumn, the priests surrendered &#039;&#039;en masse&#039;&#039; and [[Glass_and_flame#Game_Information_:_Asavean_Diplomacy|asked to be repatriated]] back to the Archipelago. As of the winter of 387YE, the temple still stands but without tenants. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; More details on the construction of the Temple of Balo and the Black Bull can be found in the winds of fortune, specifically [[Seven_lords_of_virtue#Temple_of_Bahlo_and_the_Black_Bull|Seven lords of virtue]], [[Those who worship#The Black Bull|Those who worship]], and [[Distant deeps]].&lt;br /&gt;
===Celesti Lighthouse===&lt;br /&gt;
{{CaptionedImage|file=Oran_by_the_Sea.jpg|caption=The Celesti Lighthouse sits high on the headland overlooking Oran.|align=right|width=400}}&lt;br /&gt;
Situated near the farthest tip of the [[Feroz#Oran|Oran]] peninsula, at one of its highest points, is the [[Celesti_Lighthouse_Keeper#The_Celesti_Lighthouse|Celesti lighthouse]]. Nearly five hundred feet tall - a wonder of the Empire that once rivalled the [[Madruga#The_Shining_Pillar_(Destroyed)|Shining Pillar]] of [[Madruga]] - it was originally commissioned as part of the massive investment in coastal ports and defences during the reign of [[Emperor Barabbas]]. Intended to serve both as a navigation aid and to keep a watch for signs of [[Grendel]] ships, the structure was much larger than it needed to be - making it an object of ribald fun for satirists and humourists around the Bay of Catazar. Barabbas planned to have the lighthouse lit in a dramatic display as his great armada sailed past on its way to conquer Attar but due to overspending and delays, construction hadn’t yet started on the complex beacon, and only the tower itself was finished.&lt;br /&gt;
&lt;br /&gt;
Following the destruction of the Barabbine Fleet, funding for coastal projects abruptly ceased, and there was little Senate interest in completing what was largely seen as one of the late Throne&#039;s great follies. In 380YE, however, &#039;&#039;&#039;Ahraz i Guerra&#039;&#039;&#039; of the Celesti - the hakima who tended the empty tower - raised the money necessary to complete the beacon. For several years, the golden light of the Gilded Peaks shone out across the Bay, welcoming travellers to the Brass Coast, and providing a vital navigation aid for those attempting to traverse the isles and sandbanks of [[Feroz#Cazar Strits|Cazar]]. The &amp;quot;Celesti Lighthouse Keeper&amp;quot; was charged with maintaining the tower; keen to promote trade with the newly opened foreign ports in the [[Principalities of Jarm]]. Sadly, when Feroz was conquered by the [[Grendel]], and ceded to the [[orc|orcs]] by the subsequent [[Ratify_treaty_with_the_Grendel_Autumn_383YE#Treaty|peace treaty]], the lighthouse came under the dominion of the ruthless and avaricious &#039;&#039;Governor Rahab&#039;&#039;. Who promptly wrecked it.&lt;br /&gt;
&lt;br /&gt;
In 387YE, the lighthouse was restored to its former glory; or more properly surpassed it. Rebuilt, it was furnished with a unique lamp incorporating a boon of [[Kimus]] called the &#039;&#039;watchstone&#039;&#039;. The light is now unquenchable, but more than that it ensures that everyone on the Bay of Catazar is aware of exactly where the lighthouse is even if they cannot see it. It has both boosted the morale of the corsair families, and sent a defiant message to the enemies of the Brass Coast. More even than that, the magical lamp has a [[Celesti_Lighthouse_Keeper#Light_in_the_Storm|potent connection]] to the new lighthouse keeper that may help keep the Freeborn safe from future attacks against their coast.&lt;br /&gt;
{{Anchor|Protectorate of Morajasse}}&lt;br /&gt;
&lt;br /&gt;
===Mora&#039;s Rock===&lt;br /&gt;
Built as part of the grand project to create [[fortification|fortifications]] across the southern Empire in response to the threat of the [[Grendel]], Mora&#039;s Rock in [[#Morajasse|Morajasse]] was completed in the months following the [[383YE_Spring_Equinox_winds_of_war#Bravado|invasion of 383YE]]. The fortification squats above the town of Mora, guarding against invasion from [[Segura]], and providing garrisons and scouts who can offer resistance to assaults from the sea. &lt;br /&gt;
&lt;br /&gt;
When Morajasse was ceded to the Grendel in Autumn 383YE, they took control of the fortification and later expanded it significantly. The fortification resisted the [[Glass and flame|liberation]] of the territory, and as of the beginning of 387YE remains under the control of the Grendel. The garrison is led by &#039;&#039;[[Glass_and_flame#The_Shadow_of_Mora&#039;s_Rock|Commander Gallum Fiersach]]&#039;&#039;, ably supported by his partner, the &#039;&#039;Wind Lord Saoirse&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The garrison there includes a warband of veteran [[Elite_Grendel_troops#The_Stone_Born|Stone Born]], and the remainder appear to be very experienced soldiers. These Grendel are enemies of the Empire, obviously, but that did not prevent them acting to [[A_circle_sewn_with_fate#The_Battle_of_Oran|protect Oran]] from the Children of Wrecks in early 387YE. In the Summer of that year, the Senate [[387YE_Summer_Solstice_Senate_sessions#Recognise_Protectorate_of_Gallum_Fiersach|recognised the Protectorate of Morajasse]] as foreigners, as long as they remained independent of the Grendel. While there is still tension between the Freeborn and the orcs many see as occupying Morajasse, for now at least Gallum Fiersach&#039;s forces seem content to keep to their castle, apart from regular patrols along the borders of Feroz aimed at protecting the territory from the Children of Wrecks - and the Iron Confederacy.&lt;br /&gt;
===The Spice Gardens of Feroz===&lt;br /&gt;
In western [[#Morajasse|Morajasse]] stand the legendary Spice Gardens of Feroz - a set of heavily-walled enclosures covering several acres where the finest spices in the Empire are grown. A rich source of trade for whoever controls the gardens, the [[Imperial title]] of [[Keeper of the Spice Gardens]] has changed hands between families only a handful of times in the last few centuries, and the bargaining leading up to a new appointment has regularly involved the whole nation.&lt;br /&gt;
&lt;br /&gt;
The peace treaty of Autumn 383YE that ceded control of Morajasse to the Grendel saw the Spice Gardens fall into the hands of the orcs. The Grendel appreciate fine spices as much as any Freeborn so the evidence is that they did not harm the legendary Gardens - but for many Freeborn the idea of their beautiful spice gardens being operated by Grendel slaves was particularly heinous. With Governor Rahab dead and Feroz liberated, the Spice Gardens remain out of Imperial hands as part of the [[#Protectorate of Morjasse|Protectorate of Morajasse]].&lt;br /&gt;
&lt;br /&gt;
==Lost and Ruined==&lt;br /&gt;
{{anchor|Shantarim}}&lt;br /&gt;
===Shantarim (ruined)===&lt;br /&gt;
In the southern islands of the [[#Cazar Straits|Cazar Straits]] the town of Shantarim was one a [[corsair]] stronghold. The families were are known to engage in fierce competition with their northern rivals, not only in Madruga but also in [[#Oranseri|Oranseri]] and even the other islands of the Straits. Smaller than the town of Cazar, Shantarim had a reputation for being somewhat less cosmopolitan than the other towns of Feroz - visitors from mainland families sometimes encounter prejudice and suspicion. The families of Shantarim more than made up for their relatively small size with the enthusiasm with which they opposed the orcs of the Broken Shore. &lt;br /&gt;
&lt;br /&gt;
Prior to the [[Ratify treaty with the Grendel Autumn 383YE|peace treaty]] of 383YE, they were loud supporters of the [[Freeborn Storm]], and the various raids against the Grendel. The signing of the peace treaty with the southern orcs tied their hands, making it illegal to fight the Grendel, which became been a major source of dissension in Shantarim.&lt;br /&gt;
&lt;br /&gt;
Towards the end of the ceasefire secured by the treaty, in 385YE, Shantarim was attacked and wrecked. Warships of the [[Asavean Archipelago]], allies of the Grendel occupation, engaged in a campaign of destruction across the Cazar Straits, and along with the Isle of the Osseini, Shantarim bore the brunt. Many corsairs who had endured the occupation of the Grendel were slain, and the town was looted and left in ruins. When the Children of Wrecks arrived, there was precious little left for the to wreck. &lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 450px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Justicars&#039;&#039;&#039;&amp;lt;br&amp;gt;The priests who previously lived on the Isle of the Osseini called themselves &#039;&#039;justicars&#039;&#039;. Specialist exorcists and inquisitors in the pre-Imperial history of the Brass Coast, they specialised in driving out malign spirits or cleansing unpleasant auras from people, places and objects. Never particularly populous, their sanctuary on the Isle of the Osseini was all but wiped out by the Grendel. A handful remained elsewhere, and during the Autumn Equinox 383YE the Freeborn assembly [[383YE_Autumn_Equinox_Synod_judgements#Judgement_22|called on them to come together to preserve their traditions]]. A small enclave of justicars was established on the Isle of Osseini at the sufferance of the Grendel. Unfortunately, when Asavean warships went on a rampage in 385YE, the first place they attacked was this enclave, putting the priests to the sword and burning the enclave. When the Children of Wrecks arrived, the Grendel magicians still left on the island fled back to the Broken Shore. As far as anyone knows today, the island is abandoned.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Isle of the Osseini}}&lt;br /&gt;
===Isle of the Osseini (Ruined)===&lt;br /&gt;
At the southern tip of the [[#Cazar Straits|Cazar Straits]], the island was known for its heavy sea fog, its ghosts, and for a small sect of Freeborn priests famed for their knowledge of the arts of [[exorcism]]. Stories claimed the Isle was haunted by those who had died at sea, but most Freeborn had no truck with such foolishness. In 383YE, however, it became clear these tales of ghosts were more than just idle gossip. During the Spring Equinox of that year, a [[Grendel]] shaman attempted to unleash a ghostly legion of drowned orcs bound in some fashion to white granite pillars on the island against the defenders of Feroz. Before they could do so they were [[383YE_Summer_Solstice_winds_of_war#The_World_is_Not_Enough|thwarted by Imperial heroes]] who reached the isle via the [[Sentinel Gate]]. Once the heroes retreated, the status of the island, the pillars, and the remaining priests was unknown.&lt;br /&gt;
&lt;br /&gt;
Then in Autumn 383YE, as part of the negotiations that led to the peace treaty with the Grendel, a contract was negotiated with the orc diplomat regarding the Isle of the Osseini. In the wake of that agreement, a small group of priests were allowed to visit the Isle with a Grendel escort. There they discovered the remaining priests were dead, the ghost-binding pillars had been destroyed, and the island was in the hands of a coven of Grendel magicians. The orcs had already constructed a permanent residence there built around a particular Winter regio, and were less than welcoming to the Freeborn. Further negotiations followed; in the end the Freeborn were allowed to establish a small enclave here, under the careful watch of the Grendel.&lt;br /&gt;
&lt;br /&gt;
The return of the justicars was short-lived. In 385YE, a fleet of warships from the Asavean Archipelago went on a murderous rampage in the southern Cazar Straits. Allies of the Grendel, they slaughtered the priests and burned the enclave before sailing north to Shantarim. When the Children of Wrecks arrived, the remaining Grendel magicians fled back to the Broken Shore. By the close of 387YE, the island appears to be abandoned, although it remains to be seen what the Iron Confederacy plan to do with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; You can learn more about the historic Isle of the Osseini in the [[Bones in the ocean]] wind of fortune.&lt;br /&gt;
{{Anchor|The Scorrero Nets}}&lt;br /&gt;
===Scorrero Nets (Defunct)===&lt;br /&gt;
The Scorrero Nets were a [[Bourse]] resource located in [[#Oranseri|Oranseri]], seized by the Grendel in Spring 383YE as part of their conquest of Feroz. Custodianship of the Nets was an [[Imperial Title]] that brought with it a Seat on the [[Bourse]]. In Winter 384YE, a [[Drums_beat_in_my_head#The_Scorrero_Nets|daring plan]] was proposed to &amp;quot;steal&amp;quot; the nets by establishing the [[Cerevado Nets]] upriver in [[Segura]]. As a consequence, this Bourse resource ceased to exist, much to the chagrin of the Grendel governor Rahab.&lt;br /&gt;
{{Anchor|The Broken Shore Bounty}}&lt;br /&gt;
===The Broken Shore Bounty (Defunct)===&lt;br /&gt;
The [[Broken Shore Bounty]] was a Bourse resource that was technically located in the [[#Cazar Straits|Cazar Straits]] inasmuch as the holder of the [[Bourse]] seat has the use of a fortified villa in the hills near Cazar. The actual [[ilium]] that the seat provided was sourced throughout the Bay of Catazar; a portion of all ilium claimed from the nets of Freeborn, [[the League|League]], [[Highguard|Highborn]], and [[Urizen|Urizeni]] nets is claimed as part of the Bounty. It produced 7 rings of ilium each season and was allocated during the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
When the Cazar Straits fell to the Grendel, they also seized the offices of the Broken Shore Bounty. Despite a [[Four_strong_winds#Broken_Shore_Bounty|proposal to move the offices]], the resource fell into disarray, the ilium ending up split between the Imperial Fleet Master and the Bourse Auction. With the ratification of the Grendel peace treaty, this title and resource effectively ceased to exist.&lt;br /&gt;
==Regions==&lt;br /&gt;
===Afarjasse===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; [[Region_qualities#Abandoned|Abandoned]], [[Region_qualities#Underpopulated|Underpopulated]]&amp;lt;br&amp;gt;&lt;br /&gt;
The wide open spaces of Afarjasse were sparsely populated even at the height of Feroz&#039;s prosperity. &amp;quot;Sweet afar&amp;quot; was a phrase sometimes used to describe being in the middle of nowhere, or an area where there was nothing but grass as far as the eye could see. The only major settlement was the quiet town of &#039;&#039;&#039;Afar&#039;&#039;&#039;, established by [[hakima]] with close ties to the [[Guerra]] [[tribe]], near a potent [[regio]] tied to the [[Realms#Night|realm of Night]]. The town was not hard to reach, but it stood alone in a sea of sprawling grassland, and never encouraged casual visitors. On nights when powerful magics were performed, Afar was often visible for miles around - great bonfires blazing and massive drums pounding out powerful rhythms to help raise (or draw down, or both) the passionate energy for powerful workings.&lt;br /&gt;
&lt;br /&gt;
As with the rest of Feroz, Afarjasse spent two years in the hands of the Grendel. The governor, Lord Rahab, made it clear that the hakima here would not be permitted access to their potent regio - they were after all an important strategic resource. Many of the people who once called the town home went into exile in [[Segura]] and [[Kahraman]] rather than endure Rahab&#039;s oppression. When the plains of Afarjasse were [[Glass_and_flame#Fontargenta_and_Bramar_and_Afar|liberated from the Grendel]] it was discovered that Rahab had established massive farms around Afar. The crops were tended by slaves, several hundred of whom were held at Afar in great dormitories, forced to work the fields until they fell, with the same heedless cruelty the Grendel apparently show to those who toil in their salt mines. These people were liberated by the [[Narwhal&#039;s Spear]] and the [[Fist of the Mountains]], who executed everyone responsible for their durance. Most were Imperial citizens, but maybe a hundred came from further afield, bought by Rahab from the slave markets of the Broken Shore. Those who are not already Imperial citizens were offered new homes in the Empire. The farms remain, but enthusiasm to work them is understandably low.&lt;br /&gt;
&lt;br /&gt;
One exception to this is that the [[Dhomiro_of_Afar#Herds_of_Afar|herds of Afar]] have been reestablished in Afarjasse, under the guidance of the [[Dhomiro of Afar]]. These large herds of cattle not only provide food and other raw materials to the folk of Feroz, but are central to ongoing trade with the [[Iron Confederacy]] to the south.&lt;br /&gt;
&lt;br /&gt;
===Cazar Straits===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Abandoned, Coastal, [[Region_qualities#Improverished|Impoverished]], Island, Underpopulated&amp;lt;br&amp;gt;&lt;br /&gt;
For most of the Brass Coast&#039;s history, the islands of the Cazar Straits were dominated by [[corsair]] families. The largest settlement remains the port town from which the islands take their name - high-cliffed &#039;&#039;&#039;Cazar&#039;&#039;&#039; - but in recent years it has changed hands several times and is a shadow of its former self. Built around a bustling dock, it served as a safe harbour and home port for many of the [[fleet|fleets]] that protected the Bay from barbarian ships. The holder of the [[Broken Shore Bounty]] used to have the use of a fortified villa in the hills near Cazar, and the civil service offices that oversaw the resource were based here. Both were lost to the Grendel, then to the [[Children of Wrecks]], and in the last months of 387YE, to the [[Iron Confederacy]].&lt;br /&gt;
&lt;br /&gt;
Even before the Children of Wrecks arrived, several of the more southerly islands of the Straits had a reputation for peculiarity. The corsairs of [[#Shantarim|Shantarim]] for example were renowned both for their enthusiastic rivalry with all other corsair families, and the zeal with which they waged war on the Grendel. The [[#Isle of the Osseini|Isle of the Osseini]] is also found here, once home to a sect of strange priests, allegedly haunted by the ghosts of drowned pirates, then the site of an uneasy truce between orc magicians and Freeborn priests. Towards the end of the peace treaty with the Grendel, however, a fleet of warships from the [[Asavean Archipelago]] slaughtered the justicars of Osseini and ruined the town of Shantarim. When the Children of Wrecks claimed the region, there was precious little left for them to destroy.&lt;br /&gt;
&lt;br /&gt;
Shortly after the Autumn Equinox 387YE, a naval force belonging to the Iron Confederacy [[Red_skies#Swords_of_the_South|assailed the Cazar Straits]]. They smashed the Children of Wrecks stronghold and claimed the islands for themselves. [[Poets_light_but_lamps#The_Iron_Confederacy|Initial diplomatic discussion]] of the fate of the islands was inconclusive. &lt;br /&gt;
&lt;br /&gt;
Today, the waters around the Cazar Straits remain treacherous, in part this is due to the presence of dozens of immature kraken hatched in the waters by the Children of Wrecks.&lt;br /&gt;
&lt;br /&gt;
===Fontargenta===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Coastal&amp;lt;br&amp;gt;&lt;br /&gt;
The trading port of &#039;&#039;&#039;Bramar&#039;&#039;&#039; stands on the coast here. Surrounded by rich agricultural land, its bountiful cornfields once competed with [[the Marches|Marcher]] grain in markets across the southern nations of the Empire, and its vineyards were justly famous. Before the Grendel invasion, it served as an important hub for the Imperial wine trade, with many excellent vintages passing through its docks - both from the Brass Coast to the rest of the world, and from the rest of the world to the Brass Coast (and thus the Empire). Two years of mismanagement by Lord Rahab, coupled with raids by the Children of Wrecks, [[Glass_and_flame#Fontargenta_and_Bramar_and_Afar|left the region devastated]], but the farmers of the Marches came to the Freeborn&#039;s aid with the bounty of the Breadbasket. Following a vote of Marcher farmers, &#039;&#039;&#039;Orson BogMyrtle&#039;&#039;&#039;, as [[Keeper of the Breadbasket]], announced that the nation would [[387YE_Spring_Equinox_Senate_sessions#Support_Feroz_with_Breadbasket|support the region]] with shipments of the seeds and grains necessary to replant fields and vineyards. Now, the golden fields of Bramar once again feed the region, and a Bramar vintage is well sought after.&lt;br /&gt;
&lt;br /&gt;
===Morajasse===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Protectorate of Morajasse, Abandoned, Impoverished, Underpopulated&amp;lt;br&amp;gt;&lt;br /&gt;
Morajasse was once one of the richest parts of the Brass Coast, home to extensive spice gardens and renowned for its herbalists, [[surgical skills#apothecary|apothecaries]], and chefs. The largest town was &#039;&#039;&#039;Mora&#039;&#039;&#039;, once simply a spice market, transformed the Lasambrian invasion of [[Segura]] in 363YE. The threat of the western barbarians prompted a burst of rapid militarisation in this previously peaceful settlement. Refugees streamed in from southern Segura: some supported by their families, others looking to work in the market. With the liberation of the western territory, a strange reversal took place - the pool of desperate labourers largely dried up with refugees returning to their homes. &lt;br /&gt;
&lt;br /&gt;
Immediately following the [[383YE_Spring_Equinox_winds_of_war#Bravado|invasion of Feroz]] in 383YE, work was completed on a [[fortification]] at the town of Mora, [[#Mora&#039;s Rock|Mora&#039;s Rock]]. The fortification served the defenders well, but with the ratification of the peace treaty it was taken over, and expanded, by Grendel troops. It now serves as the base of operations of &#039;&#039;Wind Lord Saoirse&#039;&#039; and her partner &#039;&#039;Commander Fiersach&#039;&#039;, as well as a sizable force of Grendel veterans, in what the Senate has recognised as the [[#Protectorate of Morajasse|Protectorate of Morajasse]].&lt;br /&gt;
&lt;br /&gt;
Western Morajasse is the site of the great [[#The Spice Gardens of Feroz|Spice Gardens]] and the [[Vizier of the Incarnadine Satchel]] was often quite active here, dealing with agents of the Spice Gardens and traders from the Jewelled Isles. Following the Grendel treaty, the offices that supported the Vizier were abandoned, and while they are still notionally the owner of the miraculous satchel that gives them their name, their ability to support the nations&#039; apothecaries and physicks has been greatly reduced.&lt;br /&gt;
&lt;br /&gt;
===Oranseri===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Abandoned, Coastal, Impoverished&amp;lt;br&amp;gt;&lt;br /&gt;
Across the bay from billowing [[Madruga#Siroc|Siroc]] stands the once-thriving port town of [[#Oran|Oran]]. It is the only place in Feroz that seems to have prospered under the Grendel occupation - for a given value of &amp;quot;prospered&amp;quot;. The port grew in prominence and prosperity, serving as the seat of power for the Grendel governor Lord Rahab. Today the town is a mismatched mess of old Freeborn and new Grendel architectural styles, with the [[#Temple of Balo and the Black Bull|Temple of Balo and the Black Bull]] further complicating the matter by being resolutely Asavean in outline.&lt;br /&gt;
&lt;br /&gt;
Just outside Oran lies the great [[#The_Celesti_Lighthouse|Celesti Lighthouse]], its beacon repaired and restored to full functionality. Today its light shines brighter than ever - in large part thanks to the aid of the eternal [[Kimus]] who helped provide a unique lamp to shine brilliant beams across the dangerous waters of the Cazar Straits and the misty Bay of Oran.&lt;br /&gt;
&lt;br /&gt;
West of Oran is the &#039;&#039;Scorrero Crossing&#039;&#039;. The river Scorrero is wide and deep between Feroz and Madruga. During the Summer Solstice 383YE, the Grendel invaders attempted to take advantage of this by taking control of both bridges that connect the two Freeborn territories. Had they been successful, it would have been significantly harder for Imperial forces to move between Siroc and Oranseri. Their attempts were stymied, and ultimately became moot once the Scorrero [[Where_the_river_rises#Crossing|burst its banks]] and carried away all the existing bridges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Joharra&#039;&#039;&#039; is a port south of Oran, considered much more stable than its northern cousin, and better known for its industry than its trade. Famous throughout the Empire for its cloth and dye-work, Joharra was called &#039;&#039; the Rainbow&#039;&#039; by coastal sailors who mark their progress round the coast with the first sight of the great billowing cloths hung out to dry on tall wooden frames along the low cliffs. As with the other settlements of Oranseri, the weavers and dyers here laboured for years under the yoke of the Grendel orcs. Many endured, however, and there is still [[Send_for_me#Inkworks_of_Joharra|potential to revive]] the industry here.&lt;br /&gt;
&lt;br /&gt;
==Strategic Considerations==&lt;br /&gt;
* &#039;&#039;&#039;The damage to the bridges along the Scorrero prevents movement between Feroz and Madruga&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cazar Straits have the Island quality which greatly complicates access by armies&#039;&#039;&#039;&lt;br /&gt;
The damage to almost all the bridges along the Scorrero means that it is effectively impossible for an [[Army|army]] to move between Feroz and [[Madruga]] (or vice versa). More information can be found in the &#039;&#039;&#039;[[Where_the_river_rises#Crossing|Where the river rises]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
The islands of the Cazar Straits are separated from land by deep water, treacherous shoals, and the presence of juvenile kraken unleashed by the Children of Wrecks. Armies cannot move to, from, or through this region, nor can they attack it, unless transported by a [[navy]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 450px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Garviel i Abrira i Erigo.jpg|caption=&#039;&#039;&#039;Garviel i Abrira i Erigo&#039;&#039;&#039;, Senator for Feroz|align=left|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Senate Elections|Senator_for_Feroz|Territory=Feroz|Season=Summer|Controlled=is}}&lt;br /&gt;
&lt;br /&gt;
==OOC Notes==&lt;br /&gt;
* As of the start of the Winter Solstice 387YE, the Iron Confederacy control the Cazar Straits, the Protectorate of Morajasse controls Morajasse, and the Brass Coast controls Afarjasse, Fontargenta, and Oranseri. Feroz is an Imperial territory&lt;br /&gt;
* [[#Mora&#039;s Rock|Mora&#039;s Rock]] is a rank two fortification controlled by the Grendel.&lt;br /&gt;
* The status of various titles and resources located in Feroz is outlined in more detail in [[To_curb_those_raging_appetites#Lost_Opportunities|To curb those raging appetites]], a Winter 383YE wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Red skies]] - 387YE Winter wind of war about the Iron Confederacy invasion of the Cazar Straits&lt;br /&gt;
* [[A circle sewn with fate]] - 387YE Spring wind of war detailing the Wrecker attack on Oran&lt;br /&gt;
* [[Send for me]] - 386YE Winter wind of fortune about the rebuilding of Feroz&lt;br /&gt;
* [[Glass and flame]] - 386YE Autumn wind of war about the liberation of Feroz&lt;br /&gt;
* [[383YE_Spring_Equinox_winds_of_war#Spindrift|Winds of War 383YE Spring]] - Detailing the Grendel invasion&lt;br /&gt;
* [[383YE_Summer_Solstice_winds_of_war#The_World_is_Not_Enough|Winds of War 383YE Summer]] &lt;br /&gt;
* [[383YE_Autumn_Equinox_winds_of_war#Bronze|Winds of War 383YE Autumn]] &lt;br /&gt;
* [[Ratify_treaty_with_the_Grendel_Autumn_383YE#Treaty|Treaty]] - the Autumn 383YE treaty with the Grendel&lt;br /&gt;
* [[To curb those raging appetites]] - a Winter 383YE wind of fortune that details the situation for Freeborn in Feroz&lt;br /&gt;
* [[Everything has a price]] - a Winter 383YE wind of fortune that details the general situation with the Grendel, and has several notes about their presence in Feroz&lt;br /&gt;
* [[Bones in the ocean]] - a Winter 383YE wind of fortune that specifically deals with the [[#Isle of the Osseini|Isle of the Osseini]] and the justicars&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_Oran_operation&amp;diff=141318</id>
		<title>The Oran operation</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_Oran_operation&amp;diff=141318"/>
		<updated>2026-07-05T21:58:20Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Appraisal]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;I&#039;ve heard some of your people complain about the Senate and, let me tell you, they do not know how good they have it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lutomysla quirked an eyebrow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They should try dealing with a Salt Lord.&amp;quot; Grayune shook her head. &amp;quot;If we were trying this back on the Shore... Every time we suggested building a bridge to help move armies, some Salt Lord would look at the weirwood we needed and suggest building another navy instead. So we end up with shitty bridges that keep falling down, and then everyone just falls back on ferries and boats and its the soldiers that get shafted because they have to pay the boat owners for the privilege of getting to where the war is. And of course if we don&#039;t pay, the Grendel blame the &#039;landbound&#039; and... Anyway it&#039;s a nightmare.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait, aren&#039;t &#039;&#039;you&#039;&#039; Grendel Grayune?&amp;quot; Lutomsyla&#039;s tone was mild but she was very interested in the answer. The orc sighed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It depends who you ask,&amp;quot; she said bitterly. &amp;quot;We call ourselves Grendel - called ourselves Grendel I mean.&amp;quot; The engineer shot the prognosticator a quick look from under furrowed brows. &amp;quot;We&#039;re the Protectorate of Morajasse now, obviously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obviously,&amp;quot; nodded Lutomysla. The Protectorate was &#039;&#039;probably&#039;&#039; a political fiction but it was difficult to be &#039;&#039;entirely&#039;&#039; sure of that, which made exchanges like this fascinating to the Varushkan.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We called ourselves Grendel but the Commander, he&#039;s a soldier. Not a sailor. There are people on the Shore who think that you&#039;re only a &#039;&#039;real&#039;&#039; Grendel if you own a boat, or sail on a boat, or build boats or... &#039;Soldiering&#039; is what the septs do. No true Grendel, and so on. You know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lutomysla wasn&#039;t sure she &#039;&#039;did&#039;&#039; know but nodded sympathetically nonetheless.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It must be quite frustrating,&amp;quot; she said encouragingly. It was rare for the normally taciturn Protectorate orcs to speak so candidly and she wanted to get the most out of it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not that the Empire&#039;s much better,&amp;quot; Grayune added hastily. &amp;quot;So many people in the mix means everything takes forever. When a Salt Lord decides they want something, they just... do it. Not so much of this arguing, and voting, and all this thing with your priests. The septs are the same - as long as they come when the Salt Lords call, they&#039;re pretty much left alone to get on with it in their lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The orc stared off into the distance, clearly seeing something other than the marshy northern bank of the Scorrero.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s the army that wins the wars,&amp;quot; she said half to herself. &amp;quot;It&#039;s the soldiers that die in the mud, die with swords in their hands. The Moridun have it better, fair enough, but only because they fought tooth and nail for their recognition. And when you&#039;re locked down by a bunch of Urizen sentinels you can&#039;t just... sail away. It wasn&#039;t the damn sailors that died at Solen&#039;s Doubt, let me tell you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grayune shook herself, and straightened up. She raised her spyglass, studying the shores of the Siroc Bayou.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Anyway, I&#039;m sure things aren&#039;t all coffee and cream in the Imperial armies, either. It&#039;s a soldier&#039;s lot to slog over hot sand and spill blood because some silk-wearing arsehole five hundred miles away tells them to. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
She barked a laugh.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;The soldier&#039;s lot is to fight and die, to fall on far sands and never know why&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lutomysla wondered who she was quoting. The uncomfortable silence stretched, becoming more awkward. Grayune broke it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right! See that? I mean obviously you can&#039;t see that because I have the spyglass, but trust me. The road there? It&#039;s a bit battered but I think it&#039;d be easier to bank and shore it than to try building a new one, most of the stone is still there it&#039;s just under the mud. Wide enough for two wagons I&#039;d judge, so if the bridge makes landfall &#039;&#039;there&#039;&#039; it&#039;ll link your trade routes quite nicely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lutomysla let the talk of salvage, stone, and swamps wash over here, making a mental note to send a note about this exchange to Gerard once they were back in Oran.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Atchafalaya Basin.jpg|align=left|caption=The transformation of southern Madruga cut the connection between the wider Empire and Feroz, and restoring the link will be a major undertaking.|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
In Autumn 386YE, as part of the solution to the incursion of the &#039;&#039;dry patricians&#039;&#039;, the river Scorrero was infused along its length with Spring magic resulting in [[Where the river rises|violent flooding]]. The damage caused by the withering presence of the patricians was washed away, and when the waters subsided [[Madruga]] was transfigured. The gentle farmlands of the south and west were replaced with marsh and haunted grass - [[Madruga#Crucible|Crucible]], [[Madruga#Siroc Bayou|Siroc Bayou]], and [[Madruga#Quiet_Grasses|Quiet Grasses]]. In the process, the bridges crossing the river were swept away. Only the Sobral Bridge north of the eponymous town survived.&lt;br /&gt;
&lt;br /&gt;
Last season, the Senate accepted [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|an offer]] from the Protectorate of Morajasse to work with their military engineers. They would apply their expertise to the challenge of creating new bridges to reconnect the eastern Brass Coast, and restore easy movement between [[Feroz]] and Madruga. This project is also of interest to the [[Iron Confederacy]], whose merchants used to pass along the eastern coast road via [[Feroz#Fontargenta|Bramar]] to reach the wider Empire. &lt;br /&gt;
&lt;br /&gt;
[[Appraisal#Lutomysla Niegoslava|Lutomysla Niegoslava]] was selected to lead the appraisal and liaise with the Protectorate. The project definitely does not play to her strengths as a magician who seeks magical solutions to problems, but her familiarity with the magical strangeness of the Siroc Bayou may be useful. Her main contribution, however, comes from her understanding of the Imperial civil service and bureaucracy, and smoothing interactions between the Protectorate engineers and the people of the Brass Coast.&lt;br /&gt;
&lt;br /&gt;
==Bridges==&lt;br /&gt;
* &#039;&#039;&#039;Bridging the Scorrero between Feroz and Madruga is challenging because the river has become so tumultuous&lt;br /&gt;
* &#039;&#039;&#039;Building in the Siroc Bayou or Crucible is difficult because of the marshy terrain&lt;br /&gt;
* &#039;&#039;&#039;Siroc Bayou and Crucible are not under Imperial control&lt;br /&gt;
The main challenge in bridging the Scorrero is that the wild river has become even more dangerous since the powerful ritual that caused it to flood the wasteland created by the dry patricians. Its waters are impregnated with [[ilium]] that flows down from the [[Kahraman]] peaks. Star metal in sufficient concentration is known to have unexpected effects on magical [[enchantment|enchantments]] or [[curse|curses]] often causing them to linger considerably longer than might be expected. The &#039;&#039;Bay of Oran&#039;&#039; - the wide waters between Feroz and Madruga into which the Scorrero empties - is nowhere near as wild but is by no means untouched by the strangeness of the west. There is talk of mats of swampweed entangled with bright yellow flowers that seem to move against the tides, their long fronds trailing deep into the waters like floral jellyfish; reports of peculiarly-coloured and inquisitive shoals fish; distressingly large crabs; and gulls who stare at sailors in a way that makes them uncomfortable. So far these phenomena haven&#039;t caused any problems, but the folk of northern Feroz have learned to be a little pessimistic about such things.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Joaquim i Erigo, General of the Red Wind Corsairs&amp;quot;&amp;gt;Corsairs, this season we commit to a Daring Raid upon the Siroc Bayou. Keep your weather eyes open for the lost wealth of the families displaced by the magical upheaval in these territories. What we can return we will, what we cannot, we return to the nation. Suffer no Suranni insult, but spill no foreigner blood. From the Bayou we will begin to retake the Crucible. For the Freeborn!&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The other problem is that the northern banks of the Scorrero are now trackless marshland. The roads that used to run along the Scorrero, and cross the Sobral Bridge, were washed away by the magically spreading waters. Until this very season, the Bayou and Crucible were wild and untamed lands that were not even officially part of the Empire. The [[Red Wind Corsairs]] launch a [[Army_qualities#Daring|daring raid]] into the Bayou to bring it under Imperial control, but there is still much work to be done.&lt;br /&gt;
==Bridging Over Troubled Water==&lt;br /&gt;
* &#039;&#039;&#039;The Protectorate engineers have examined the situation and put together a proposal to build a bridge near Oran&lt;br /&gt;
The first step for the Protectorate is to make a proper assessment of the river - on both banks. Lutomysla secures Freeborn assistance, hiring a couple of boats for the use of the [[orc]] engineers. A [[388YE_Spring_Equinox_Synod_judgements#Judgement_133|recent statement]] in the Freeborn assembly by &#039;&#039;&#039;Malaki&#039;&#039;&#039; fell just short of the [[greater majority]] it needed to be widely distributed, but in the absence of any encouragement &#039;&#039;not&#039;&#039; to deal with the Protectorate the traditional Freeborn entrepreneurialism seems to be taking precedence. Especially given the Senate decision to accept Commander Gallum&#039;s [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|offer to restore]] the [[Feroz#The_Spice_Gardens_of_Feroz|Spice Gardens of Feroz]] to Freeborn control.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=RedWindCorsairs Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
There is a little excitement when the engineers run across patrols from the Red Wind Corsairs. Soldiers on both sides have grudges against their former enemies - but the experienced prognosticator is able to defuse the situation with some careful diplomacy and Varushkan honeywine. It takes a couple of weeks, but the assessment is completed and the true extent of the challenge is made clear. Bridging the wild Scorrero itself, with a magical marsh on the northern bank, is likely to prove infeasible. It would also need a new road to be built along the northern banks of the river, through the shifting marshes. &lt;br /&gt;
&lt;br /&gt;
Instead the engineers propose building a long road bridge across the western end of the bay, downstream from where the wild river empties into the sea. One end would be anchored near Oran, the other on the coast east of where the city of [[Madruga#Siroc_(Ruined)|Siroc]] once stood. The bridge would employ [[Grendel]] techniques for crossing deep water using [https://en.wikipedia.org/wiki/Caisson_(engineering) caissons]. A frame of [[weirwood]] reinforced with [[mithril]] is constructed, and pumps mounted on pontoons are used to remove the water from within the frame, which is then filled with a mixture of cement, aggregate, mithril and steel rods, and a [[white granite]] core. This creates a line of stable pylons across which a road can run. &lt;br /&gt;
===Mother of Invention===&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Oran Bridge&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Edifice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Oranseri, Feroz and Siroc Bayou, Madruga&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50 white granite, 15 mithril, 15 weirwood, 96 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Six months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Allows armies to pass between Madruga and Feroz&lt;br /&gt;
* Removes the impoverished quality from Oranseri&lt;br /&gt;
* Restores the benefits of the Sunset Roads to Segura&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039;&lt;br /&gt;
* Senate can permit Protectorate engineers to salvage the Salt Guard increasing labour costs by 80 crowns but reducing white granite required by 15&lt;br /&gt;
* Senate can permit Protectorate engineers to salvage the Asavean Temple in Oran increasing labour costs by 40 crowns but reducing mithril and weirwood required by 5 each&lt;br /&gt;
* The labour costs may be voluntarily increased from 96 crowns to 288 crowns, ensuring everyone working on the project receives the standard wage for doing so&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year - until the end of the Spring Equinox 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A bridge across the Bay of Oran would be expensive&lt;br /&gt;
* &#039;&#039;&#039;The Protectorate engineers are adept at repurposing existing architecture to create new structures&lt;br /&gt;
* &#039;&#039;&#039;With Senate permission they can salvage the Salt Guard or the Temple of Balo and the Black Bull to reduce the costs of the bridge project&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Crab-traced-2.png|align=right|caption=The disciplined &amp;quot;former&amp;quot; Grendel engineers are adept at scavenging and salvaging the materials they need to support their work.|width=350}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The project will require 50 wains of white granite, 15 wains of mithril, and 15 wains of weirwood. Normally the labour costs would be significant - especially given one end of the bridge [[Commission#Marshes|terminates in a marsh]], but there is no shortage of cheap labour in [[Region_qualities#Impoverished|impoverished]] Feroz. As such, the final cost of the project would be a mere 96 crowns even taking into account the difficulties of working with marshland. Work would take six months to complete. &lt;br /&gt;
&lt;br /&gt;
Once the bridge was completed, it would once again be possible to move armies directly from [[Madruga#Siroc Bayou|Siroc Bayou]] to [[Feroz#Oranseri|Oranseri]]. The position the Protectorate engineers have assessed incorporates the remnants of the white granite road that once ran along the northern banks of the Scorrero into Segura. This means the bridge also restores connections vital to overland trade between Feroz and Madruga and by extension between the Iron Confederacy and the Empire. This would be a major boon to the paradors and other businesses in the town of Oran, allowing them to reclaim at least a fragment of their former glory, removing the [[Region_qualities#Impoverished|impoverished]] quality from Oranseri. &lt;br /&gt;
&lt;br /&gt;
Another positive is that the roads of Feroz are still relatively intact. Even Rahab wasn&#039;t stupid and greedy enough to destroy the arteries that allowed his soldiers - and the wealth of the Brass Coast - to flow across the territory. Thanks to the road running between Oran and [[Segura#Cerevado|Cerevado]], once Imperial merchants were able to cross from Madruga to Feroz freely it would reconnect the [[Segura#Sunset_Roads|Sunset Roads]], restoring to Segura the prosperity that was lost when the Scorrero broke its banks. Unfortunately they won&#039;t help Feroz - at least not at the moment - given the impoverished and [[Region_qualities#Abandoned|abandoned]] state of the territory.&lt;br /&gt;
&lt;br /&gt;
Lutomysla also believes it could be a potent symbol of Feroz&#039;s reconnection to the wider Empire, literally and metaphorically building bridges between the south-western Empire and the heartlands. There is still some way to go before Feroz recovers anything like its former prosperity, but along with the recently completed [[Send_for_me#Wharfage_of_Oran|Wharfage of Oran]], it represents progress toward recovering from the ruin left by Governor Rahab.&lt;br /&gt;
&lt;br /&gt;
The sheer cost of the project appears daunting but the Protectorate engineers have a pragmatic proposal. As former Grendel soldiers, they are adept at scavenging and repurposing materials to meet their strategic goals. Lutomysla reports that there is a degree of bitterness from the orcs - although they try to hide it - when they speak of this need for salvage. Reading between the lines, and asking some carefully probing questions, it appears that units such as Commander Gallum&#039;s are constantly underfunded and undersupplied by the Salt Lords. Most of the [[army|armies]] of the Broken Shore are supported by their septs; those that are not have to skimp and save. It seems that there is significant rivalry between &amp;quot;professional&amp;quot; soldiers such as Gallum, and the naval officers who receive the lion&#039;s share of the support from the Salt Lords. Necessity being the mother of invention, it has given the engineers of the Protectorate a keen eye for opportunities to repurpose existing materials.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Salvage&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;p&amp;gt;Under normal circumstances it is not possible to recover the materials used in a commission. Only an [[opportunity]] can allow such a thing. In this case, as part of the [[appraisal]] the expertise of the Protectorate engineers has identified just such an opportunity. If the Empire no longer has diplomatic ties with the Protectorate, the salvage opportunity is not available.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any opportunity is unique and cannot be easily altered. This opportunity only applies to the construction of the bridge across the Bay of Oran - the wains represent materials scavenged specifically for that project. The Senate could &#039;&#039;not&#039;&#039; simply instruct that these buildings be salvaged to recover some of the wains spent to build them. This opportunity does not provide a way for the Empire to reclaim materials used on any other commission for any other reason outside of a plot opportunity that specifically offers that potential.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ruins and Salt===&lt;br /&gt;
* &#039;&#039;&#039;Protectorate engineers could salvage the flooded ruins of the Salt Guard to reduce the amount of white granite required&lt;br /&gt;
* &#039;&#039;&#039;It would increase labour costs by 80 crowns&lt;br /&gt;
* &#039;&#039;&#039;There is a risk of angry spirits&lt;br /&gt;
The ruins of Siroc are drowned in the mud of the marshes and the waters of the bayou. By employing divers and salvagers, some of the materials used to build the [[Madruga#The_Salt_Guard_(Ruined)|Salt Guard]] could be repurposed to help build the caissons. This would involve recruiting and organising teams to break the stone and transport it to where it could be added to the massive labour project. Again, the hunger for paying work of the people of Feroz would play into the Empire&#039;s hands here. Lutomysla looks at the engineers&#039; proposals and estimates that a further 80 crowns in labour costs would allow the ruined Salt Guard to be salvaged. This would effectively provide 15 wains of white granite toward the construction of the bridge. &lt;br /&gt;
&lt;br /&gt;
There are risks however; a lot of people died in the fall of the Salt Guard. Freeborn, [[Commonwealth]], Grendel, and [[Asavean Archipelago|Asavean]] remains still lie in the flooded ruins. As a Varushkan, Lutomysla knows better than most the dangers of disturbing a burial ground, and with the [[Feroz#Isle_of_the_Osseini_(Ruined)|Isle of the Osseini]] no longer attracting and containing the spirits of those lost at sea there is a chance that salvaging the Salt Guard in this fashion will incur the wrath of the dead. There are not believed to be any ghosts haunting the ruins of Siroc at the moment, but salvaging the Salt Guard might be one way to change that. &lt;br /&gt;
&lt;br /&gt;
Lutomysla has looked at the risk separately and believes that a drop of prevention will remove the need for an entire bucket-load of cure.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=Those who fell in the battle of Siroc rest still beneath the waters of the Bay of Oran. There is a chance for the ruined fortress to once more protect the Freeborn people, but we must ensure no disrespect is offered to the dead. We send (named priest) with 75 doses of liao to ensure that the salvage of the Salt Guard does not dishonour those who sacrificed everything to defend the Brass Coast.|assembly=Freeborn National Assembly or Assembly of the Way}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is passed, then the salvage of the Salt Guard will proceed without incident. It must be passed and enacted at the Summer Solstice, as with any mandate, but even if the commission of the Oran Bridge is delayed it will still have full effect. If the named priest is the [[High Exorcist]]; the [[Custodian of the Imperial War Memorial]]; the [[Master of the School of Exorcism]]; &#039;&#039;&#039;Iñez i Azul-Mar i Erigo&#039;&#039;&#039;, who was the only one to support the garrison when it felt; or the former &#039;&#039;Justicar of Osseini&#039;&#039;, &#039;&#039;&#039;Maria i Espiri i Guerra&#039;&#039;&#039;, then the liao required for the mandate is reduced to 50. It is not common for a mandate to name someone who is not part of the assembly, but in each case, the title in question is empowered to deal with restless spirits and able to bring additional resources to bear on this problem. If the mandate is not enacted, then salvaging the Salt Guard will result in some ghostly troubles in the Bay of Oran.&lt;br /&gt;
&lt;br /&gt;
The mandate can be raised in either the Freeborn National Assembly or the Assembly of the Way, and both could be upheld and enacted. In this case, it will mean a very large number of exorcists, ghost-whisperers, and occultists will descend on the Bay of Oran.&lt;br /&gt;
&lt;br /&gt;
===Foam and the Bull===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=The Black Bull.png|align=right|caption=Balo and the Black Bull are two of the Asavean &amp;quot;gods&amp;quot; patrons of sailors and guards respectively.|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Temple of Balo and the Black Bull has been abandoned&lt;br /&gt;
* &#039;&#039;&#039; Protectorate engineers could be permitted to salvage the temple to reduce the amount of weirwood and mithril required&lt;br /&gt;
* &#039;&#039;&#039;Doing so raises the labour costs by a further 45 crowns&lt;br /&gt;
Since the liberation of Oran, and the [[Glass_and_flame#Game_Information_:_Asavean_Diplomacy|surrender]] of the priests serving at the [[Feroz#Temple_of_Balo_and_the_Black_Bull|Temple of Balo and the Black Bull]], the structure has stood empty. [[Construct_Asavean_Temple|Constructed]] by the [[Asavean Archipelago|Asaveans]] nearly a decade ago, the place has always been controversial. During the occupation of the Grendel, though, it served as something of a place of sanctuary for Freeborn friendly to the priests and operated a covert way for those fleeing the grasp of Governor Rahab to reach safety in Madruga. The Governor could not afford to risk angering the Asavean priests and they used that protection to help many Freeborn evade the cruel tyrants grasp. &lt;br /&gt;
&lt;br /&gt;
Since the repatriation of the priests, the temple has stood empty. The proposal from the engineers is that unless the Empire is planning to convert it to some other use, it could be torn down to support the bridge building effort. There&#039;s some white granite available - although nowhere near as much as there is in the drowned [[fortification]] - but more importantly the gardens that once surrounded the temple incorporated wains of weirwood, and the roof is partially supported by mithril bars. A second team could rip the building apart to get at some of the materials inside, and contribute them to the building effort. It would increase the labour cost of the project by a further 45 crowns, but provide 5 wains each of weirwood and mithril for the production.&lt;br /&gt;
&lt;br /&gt;
Tearing down the Temple is somewhat controversial. In theory the building is the legal property of the Asaveans, but since the Empire is currently at war with them, there are no legal obstacles to the action. And most Freeborn who remember the sack of Siroc by the Asavean forces see the destruction of this heretical and blasphemous Temple as right and proper. However [[Wild_blue_yonder#Balo&#039;s_Guests|the Kanza family, who only evaded capture due to the Temple of Balo and the Black Bull]] protest that this is a poor way for the Freeborn to repay the priests for the risks they took to shelter the helpless from the Grendel.&lt;br /&gt;
&lt;br /&gt;
===Fair Prices===&lt;br /&gt;
* &#039;&#039;&#039;The labour costs for the bridge are very low thanks to the impoverished quality of Feroz&lt;br /&gt;
* &#039;&#039;&#039;The commission may instruct the civil service to pay higher wages to the labourers recruited&lt;br /&gt;
At the moment, the impoverished nature of Feroz means that any commission built in, or partly in, the territory benefits from significantly reduced labour costs. People in Feroz are poor and desperate enough to work for a fraction of what citizens elsewhere might demand for their labour. There are some who question the [[Prosperity]] of the situation however. Constructing caissons is dangerous, back-breaking work, after all. Is it right for the wealthy citizens of Anvil to take advantage of the people of Feroz by paying less than the work is normally worth?&lt;br /&gt;
&lt;br /&gt;
There is nothing to stop whoever commissions the bridge from stipulating that everyone employed receive the standard payment for working on the bridge. If this were done, the labour costs for the bridge would be increased from 96 crowns to 288 crowns. This increase would not have any game effect, but it would at least send a clear message to the Freeborn, and to [[Prosperity|prosperous]] folk across the Empire, that the construction was not taking advantage of the reduced circumstances of those living in Feroz.&lt;br /&gt;
&lt;br /&gt;
==Taking a Toll==&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Oran Tollkeeper&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Freeborn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Senate or Tally of the Votes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Receives 10 crown each season &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; Maintain and defend the Oran Bridge&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; &lt;br /&gt;
* If the impoverished quality is removed from Morajasse, income increases by 6 crowns&lt;br /&gt;
* Removes the symbolic benefits of the bridge as a reconnection of Feroz and Madruga&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Protectorate has included plans for a tollhouse at either end of the bridge&lt;br /&gt;
* &#039;&#039;&#039;It is up to the commissioner whether to include this title&lt;br /&gt;
The final element the Protectorate includes in its proposal is included as a matter of course - provision for the tollkeepers to live near and control access to the bridge. The engineers are actually surprised when Lutomysla points out that this is not standard practice for Imperial commissions; apparently almost nothing big gets built on the Broken Shore unless someone, somewhere sees an opportunity to increase their wealth, prestige, or influence. The engineers just assumed the Empire would appoint someone to maintain the bridge - and gouge a healthy income from those who need to pay to use it. After all, anyone who doesn&#039;t want to pay to use the only bridge connecting Feroz and Madruga could still take the long-way-round to Segura or hire a boat to ferry them across.&lt;br /&gt;
&lt;br /&gt;
This in itself, however, presents a reason &#039;&#039;not&#039;&#039; to incorporate the toll gates. The bridge has a greater symbolic meaning, building it would restore the direct connection between Feroz and the rest of the Brass Coast - it would make the nation whole again. Local merchants and travellers won&#039;t balk at paying to use the bridge, more than any other nation, the Freeborn are [[The_Brass_Coast_culture_and_customs#Hospitality|accustomed to paying for things]]. However, a toll will inevitably mean less traffic on the bridge. Charging Freeborn citizens to move from Feroz to Madruga means that the two territories will remain seperated by the river and the tolls that are needed to pay to cross it. It won&#039;t have a measurable effect; but it will mean that the gap between Feroz and Madruga becomes a permanent divide.&lt;br /&gt;
&lt;br /&gt;
After careful consideration Lutomysla leaves it in place. She points to the inspiration of the [[Spider&#039;s Tollkeep]] as one way an expensive bridge might be made a more appealing prospect. Whoever commissions the bridge may choose to stipulate that it will be a toll bridge, and create the title of &#039;&#039;Oran Tollkeep&#039;&#039;. This would be a [[sinecure]] that receives a portion of the tolls collected from merchants passing over the bridge, and in return would be responsible for ensuring the bridge is maintained and protected when necessary. Lutomysla calculates that it would provide an initial income of 10 crowns each season, but if the &#039;&#039;impoverished&#039;&#039; qualities were removed from Morajasse, then it would increase the income by another 6 crowns a season. &lt;br /&gt;
&lt;br /&gt;
The commission could choose to have the title appointed by the Brass Coast senators, with or without tenure. Alternatively, the commission could specify that the position be appointed by [[Tally of the Votes]]. In either case, it would need to be a Freeborn national position.&lt;br /&gt;
&lt;br /&gt;
==The Adamant Connection==&lt;br /&gt;
{{CaptionedImage|file=King Under the Mountain.png|align=right|width=200}}&lt;br /&gt;
* &#039;&#039;&#039;Lutomysla proposes speaking to Adamant about making the bridge particularly sturdy&lt;br /&gt;
Lutomysla doesn&#039;t have a great deal of work to do with the bridges. She is at her best when dealing with magical matters, and the Protectorate engineers use only mundane methods in their proposal. However, after some discussion with the Freeborn magicians at the [[Hakima_of_Salt_and_Sand#Parador_of_Salt_and_Sand|Parador of Salt and Sand]], and following her own work with bridges in Madruga, the prognosticator does have a proposal of her own.&lt;br /&gt;
&lt;br /&gt;
The design of the bridge is sturdy enough to weather storms or endure all but the most concerted attempt to damage it from hostile forces. With the aid of the eternal [[Adamant|King Under the Mountain]] however, it would be possible to ensure the bridge stands despite anything wreckers might throw at it. The &#039;&#039;koboldi&#039;&#039; of the &#039;&#039;Stone Dragon&#039;&#039; could add their own expertise, and infuse portions of the structure with adamant. The eternal would need to be petitioned for their help &#039;&#039;before&#039;&#039; construction began, and doing so would fall to the [[Archmage of Summer]], but Lutomysla has no doubt that &#039;&#039;Shiraz on the Granite Throne&#039;&#039; would be amenable to assisting if requested as part of a formal [[Archmage#Plenipotentiary|plenipotentiary]].&lt;br /&gt;
&lt;br /&gt;
==Inkworks==&lt;br /&gt;
* &#039;&#039;&#039;The Inkworks of Joharra opportunity is available until the end of the Autumn Equinox 388YE&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Inkworks of Joharra&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Great Work&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Oranseri, Feroz&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 60 white granite and 60 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Six months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Start of Winter Solstice 388YE - or until another great work increases investment in businesses is commissioned in the territory&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Increases the level of investment of businesses in Feroz by one&lt;br /&gt;
* Removes the impoverished quality from Oranseri&lt;br /&gt;
* Increases the seasonal income of scriveners by 22 rings for a year&lt;br /&gt;
* Creates the title of &#039;&#039;Scrivener of the Inkworks&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Removes the abandoned quality from Oranseri if the Oran Bridge is built&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Scrivener of the Inkworks&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Brass Coast National&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; [[Tally of the Votes]] or Senate&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; &lt;br /&gt;
* Receives 15 measures of iridescent gloaming each season.&lt;br /&gt;
* Receives a Therasia&#039;s Chain each year. &lt;br /&gt;
* Can make an announcement in the Senate to redirect the Inkworks if there is a [[opportunity]] that explicitly allows it.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To direct the inkworks as needed, to support the scriveners of Feroz, and to ensure contracts are being kept in the Brass Coast&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Restriction&#039;&#039;&#039; This title will only receive a Therasia&#039;s Chain if the holder is a scrivener&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Lutomysla&#039;s colleague, [[Appraisal#Graciana_i_Lòpez_i_Guerra|Graciana i Lòpez i Guerra]] has already reviewed the proposed [[The_circle_game#Inkworks_at_Joharra|Inkworks at Joharra]] in her [[The circle game|recent assessment]] of Imperial ministries. Lutomysla notes that if the Oran Bridge were built, and removed the impoverished quality from Oranseri, then there would still be value in building the Inkworks - instead of removing impoverished in conjunction with the bridge it would remove the &#039;&#039;abandoned&#039;&#039; quality from the region, bringing in a new wave of settlers. The same would be true if the commissions were completed in the other order - between them they would remove both qualities.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Feroz]]&lt;br /&gt;
* [[Madruga]]&lt;br /&gt;
* [[Protectorate of Morajasse]]&lt;br /&gt;
&lt;br /&gt;
* [[An arrow nocked and in flight]] - 388YE Spring wind of fortune regarding Protectorate diplomacy&lt;br /&gt;
* [[Send for me]] - 386YE Winter wind of fortune about restoring Feroz&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_Oran_operation&amp;diff=141317</id>
		<title>The Oran operation</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_Oran_operation&amp;diff=141317"/>
		<updated>2026-07-05T21:40:24Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Taking a Toll */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Appraisal]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;I&#039;ve heard some of your people complain about the Senate and, let me tell you, they do not know how good they have it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lutomysla quirked an eyebrow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They should try dealing with a Salt Lord.&amp;quot; Grayune shook her head. &amp;quot;If we were trying this back on the Shore... Every time we suggested building a bridge to help move armies, some Salt Lord would look at the weirwood we needed and suggest building another navy instead. So we end up with shitty bridges that keep falling down, and then everyone just falls back on ferries and boats and its the soldiers that get shafted because they have to pay the boat owners for the privilege of getting to where the war is. And of course if we don&#039;t pay, the Grendel blame the &#039;landbound&#039; and... Anyway it&#039;s a nightmare.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait, aren&#039;t &#039;&#039;you&#039;&#039; Grendel Grayune?&amp;quot; Lutomsyla&#039;s tone was mild but she was very interested in the answer. The orc sighed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It depends who you ask,&amp;quot; she said bitterly. &amp;quot;We call ourselves Grendel - called ourselves Grendel I mean.&amp;quot; The engineer shot the prognosticator a quick look from under furrowed brows. &amp;quot;We&#039;re the Protectorate of Morajasse now, obviously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obviously,&amp;quot; nodded Lutomysla. The Protectorate was &#039;&#039;probably&#039;&#039; a political fiction but it was difficult to be &#039;&#039;entirely&#039;&#039; sure of that, which made exchanges like this fascinating to the Varushkan.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We called ourselves Grendel but the Commander, he&#039;s a soldier. Not a sailor. There are people on the Shore who think that you&#039;re only a &#039;&#039;real&#039;&#039; Grendel if you own a boat, or sail on a boat, or build boats or... &#039;Soldiering&#039; is what the septs do. No true Grendel, and so on. You know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lutomysla wasn&#039;t sure she &#039;&#039;did&#039;&#039; know but nodded sympathetically nonetheless.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It must be quite frustrating,&amp;quot; she said encouragingly. It was rare for the normally taciturn Protectorate orcs to speak so candidly and she wanted to get the most out of it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not that the Empire&#039;s much better,&amp;quot; Grayune added hastily. &amp;quot;So many people in the mix means everything takes forever. When a Salt Lord decides they want something, they just... do it. Not so much of this arguing, and voting, and all this thing with your priests. The septs are the same - as long as they come when the Salt Lords call, they&#039;re pretty much left alone to get on with it in their lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The orc stared off into the distance, clearly seeing something other than the marshy northern bank of the Scorrero.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s the army that wins the wars,&amp;quot; she said half to herself. &amp;quot;It&#039;s the soldiers that die in the mud, die with swords in their hands. The Moridun have it better, fair enough, but only because they fought tooth and nail for their recognition. And when you&#039;re locked down by a bunch of Urizen sentinels you can&#039;t just... sail away. It wasn&#039;t the damn sailors that died at Solen&#039;s Doubt, let me tell you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grayune shook herself, and straightened up. She raised her spyglass, studying the shores of the Siroc Bayou.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Anyway, I&#039;m sure things aren&#039;t all coffee and cream in the Imperial armies, either. It&#039;s a soldier&#039;s lot to slog over hot sand and spill blood because some silk-wearing arsehole five hundred miles away tells them to. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
She barked a laugh.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;The soldier&#039;s lot is to fight and die, to fall on far sands and never know why&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lutomysla wondered who she was quoting. The uncomfortable silence stretched, becoming more awkward. Grayune broke it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right! See that? I mean obviously you can&#039;t see that because I have the spyglass, but trust me. The road there? It&#039;s a bit battered but I think it&#039;d be easier to bank and shore it than to try building a new one, most of the stone is still there it&#039;s just under the mud. Wide enough for two wagons I&#039;d judge, so if the bridge makes landfall &#039;&#039;there&#039;&#039; it&#039;ll link your trade routes quite nicely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lutomysla let the talk of salvage, stone, and swamps wash over here, making a mental note to send a note about this exchange to Gerard once they were back in Oran.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Atchafalaya Basin.jpg|align=left|caption=The transformation of southern Madruga cut the connection between the wider Empire and Feroz, and restoring the link will be a major undertaking.|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
In Autumn 386YE, as part of the solution to the incursion of the &#039;&#039;dry patricians&#039;&#039;, the river Scorrero was infused along its length with Spring magic resulting in [[Where the river rises|violent flooding]]. The damage caused by the withering presence of the patricians was washed away, and when the waters subsided [[Madruga]] was transfigured. The gentle farmlands of the south and west were replaced with marsh and haunted grass - [[Madruga#Crucible|Crucible]], [[Madruga#Siroc Bayou|Siroc Bayou]], and [[Madruga#Quiet_Grasses|Quiet Grasses]]. In the process, the bridges crossing the river were swept away. Only the Sobral Bridge north of the eponymous town survived.&lt;br /&gt;
&lt;br /&gt;
Last season, the Senate accepted [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|an offer]] from the Protectorate of Morajasse to work with their military engineers. They would apply their expertise to the challenge of creating new bridges to reconnect the eastern Brass Coast, and restore easy movement between [[Feroz]] and Madruga. This project is also of interest to the [[Iron Confederacy]], whose merchants used to pass along the eastern coast road via [[Feroz#Fontargenta|Bramar]] to reach the wider Empire. &lt;br /&gt;
&lt;br /&gt;
[[Appraisal#Lutomysla Niegoslava|Lutomysla Niegoslava]] was selected to lead the appraisal and liaise with the Protectorate. The project definitely does not play to her strengths as a magician who seeks magical solutions to problems, but her familiarity with the magical strangeness of the Siroc Bayou may be useful. Her main contribution, however, comes from her understanding of the Imperial civil service and bureaucracy, and smoothing interactions between the Protectorate engineers and the people of the Brass Coast.&lt;br /&gt;
&lt;br /&gt;
==Bridges==&lt;br /&gt;
* &#039;&#039;&#039;Bridging the Scorrero between Feroz and Madruga is challenging because the river has become so tumultuous&lt;br /&gt;
* &#039;&#039;&#039;Building in the Siroc Bayou or Crucible is difficult because of the marshy terrain&lt;br /&gt;
* &#039;&#039;&#039;Siroc Bayou and Crucible are not under Imperial control&lt;br /&gt;
The main challenge in bridging the Scorrero is that the wild river has become even more dangerous since the powerful ritual that caused it to flood the wasteland created by the dry patricians. Its waters are impregnated with [[ilium]] that flows down from the [[Kahraman]] peaks. Star metal in sufficient concentration is known to have unexpected effects on magical [[enchantment|enchantments]] or [[curse|curses]] often causing them to linger considerably longer than might be expected. The &#039;&#039;Bay of Oran&#039;&#039; - the wide waters between Feroz and Madruga into which the Scorrero empties - is nowhere near as wild but is by no means untouched by the strangeness of the west. There is talk of mats of swampweed entangled with bright yellow flowers that seem to move against the tides, their long fronds trailing deep into the waters like floral jellyfish; reports of peculiarly-coloured and inquisitive shoals fish; distressingly large crabs; and gulls who stare at sailors in a way that makes them uncomfortable. So far these phenomena haven&#039;t caused any problems, but the folk of northern Feroz have learned to be a little pessimistic about such things.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Joaquim i Erigo, General of the Red Wind Corsairs&amp;quot;&amp;gt;Corsairs, this season we commit to a Daring Raid upon the Siroc Bayou. Keep your weather eyes open for the lost wealth of the families displaced by the magical upheaval in these territories. What we can return we will, what we cannot, we return to the nation. Suffer no Suranni insult, but spill no foreigner blood. From the Bayou we will begin to retake the Crucible. For the Freeborn!&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The other problem is that the northern banks of the Scorrero are now trackless marshland. The roads that used to run along the Scorrero, and cross the Sobral Bridge, were washed away by the magically spreading waters. Until this very season, the Bayou and Crucible were wild and untamed lands that were not even officially part of the Empire. The [[Red Wind Corsairs]] launch a [[Army_qualities#Daring|daring raid]] into the Bayou to bring it under Imperial control, but there is still much work to be done.&lt;br /&gt;
==Bridging Over Troubled Water==&lt;br /&gt;
* &#039;&#039;&#039;The Protectorate engineers have examined the situation and put together a proposal to build a bridge near Oran&lt;br /&gt;
The first step for the Protectorate is to make a proper assessment of the river - on both banks. Lutomysla secures Freeborn assistance, hiring a couple of boats for the use of the [[orc]] engineers. A [[388YE_Spring_Equinox_Synod_judgements#Judgement_133|recent statement]] in the Freeborn assembly by &#039;&#039;&#039;Malaki&#039;&#039;&#039; fell just short of the [[greater majority]] it needed to be widely distributed, but in the absence of any encouragement &#039;&#039;not&#039;&#039; to deal with the Protectorate the traditional Freeborn entrepreneurialism seems to be taking precedence. Especially given the Senate decision to accept Commander Gallum&#039;s [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|offer to restore]] the [[Feroz#The_Spice_Gardens_of_Feroz|Spice Gardens of Feroz]] to Freeborn control.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=RedWindCorsairs Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
There is a little excitement when the engineers run across patrols from the Red Wind Corsairs. Soldiers on both sides have grudges against their former enemies - but the experienced prognosticator is able to defuse the situation with some careful diplomacy and Varushkan honeywine. It takes a couple of weeks, but the assessment is completed and the true extent of the challenge is made clear. Bridging the wild Scorrero itself, with a magical marsh on the northern bank, is likely to prove infeasible. It would also need a new road to be built along the northern banks of the river, through the shifting marshes. &lt;br /&gt;
&lt;br /&gt;
Instead the engineers propose building a long road bridge across the western end of the bay, downstream from where the wild river empties into the sea. One end would be anchored near Oran, the other on the coast east of where the city of [[Madruga#Siroc_(Ruined)|Siroc]] once stood. The bridge would employ [[Grendel]] techniques for crossing deep water using [https://en.wikipedia.org/wiki/Caisson_(engineering) caissons]. A frame of [[weirwood]] reinforced with [[mithril]] is constructed, and pumps mounted on pontoons are used to remove the water from within the frame, which is then filled with a mixture of cement, aggregate, mithril and steel rods, and a [[white granite]] core. This creates a line of stable pylons across which a road can run. &lt;br /&gt;
===Mother of Invention===&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Oran Bridge&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Edifice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Oranseri, Feroz and Siroc Bayou, Madruga&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50 white granite, 15 mithril, 15 weirwood, 96 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Six months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Allows armies to pass between Madruga and Feroz&lt;br /&gt;
* Removes the impoverished quality from Oranseri&lt;br /&gt;
* Restores the benefits of the Sunset Roads to Segura&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039;&lt;br /&gt;
* Senate can permit Protectorate engineers to salvage the Salt Guard increasing labour costs by 80 crowns but reducing white granite required by 15&lt;br /&gt;
* Senate can permit Protectorate engineers to salvage the Asavean Temple in Oran increasing labour costs by 40 crowns but reducing mithril and weirwood required by 5 each&lt;br /&gt;
* The labour costs may be voluntarily increased from 96 crowns to 288 crowns, ensuring everyone working on the project receives the standard wage for doing so&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year - until the end of the Spring Equinox 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A bridge across the Bay of Oran would be expensive&lt;br /&gt;
* &#039;&#039;&#039;The Protectorate engineers are adept at repurposing existing architecture to create new structures&lt;br /&gt;
* &#039;&#039;&#039;With Senate permission they can salvage the Salt Guard or the Temple of Balo and the Black Bull to reduce the costs of the bridge project&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Crab-traced-2.png|align=right|caption=The disciplined &amp;quot;former&amp;quot; Grendel engineers are adept at scavenging and salvaging the materials they need to support their work.|width=350}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The project will require 50 wains of white granite, 15 wains of mithril, and 15 wains of weirwood. Normally the labour costs would be significant - especially given one end of the bridge [[Commission#Marshes|terminates in a marsh]], but there is no shortage of cheap labour in [[Region_qualities#Impoverished|impoverished]] Feroz. As such, the final cost of the project would be a mere 96 crowns even taking into account the difficulties of working with marshland. Work would take six months to complete. &lt;br /&gt;
&lt;br /&gt;
Once the bridge was completed, it would once again be possible to move armies directly from [[Madruga#Siroc Bayou|Siroc Bayou]] to [[Feroz#Oranseri|Oranseri]]. The position the Protectorate engineers have assessed incorporates the remnants of the white granite road that once ran along the northern banks of the Scorrero into Segura. This means the bridge also restores connections vital to overland trade between Feroz and Madruga and by extension between the Iron Confederacy and the Empire. This would be a major boon to the paradors and other businesses in the town of Oran, allowing them to reclaim at least a fragment of their former glory, removing the [[Region_qualities#Impoverished|impoverished]] quality from Oranseri. &lt;br /&gt;
&lt;br /&gt;
Another positive is that the roads of Feroz are still relatively intact. Even Rahab wasn&#039;t stupid and greedy enough to destroy the arteries that allowed his soldiers - and the wealth of the Brass Coast - to flow across the territory. Thanks to the road running between Oran and [[Segura#Cerevado|Cerevado]], once Imperial merchants were able to cross from Madruga to Feroz freely it would reconnect the [[Segura#Sunset_Roads|Sunset Roads]], restoring to Segura the prosperity that was lost when the Scorrero broke its banks. Unfortunately they won&#039;t help Feroz - at least not at the moment - given the impoverished and [[Region_qualities#Abandoned|abandoned]] state of the territory.&lt;br /&gt;
&lt;br /&gt;
Lutomysla also believes it could be a potent symbol of Feroz&#039;s reconnection to the wider Empire, literally and metaphorically building bridges between the south-western Empire and the heartlands. There is still some way to go before Feroz recovers anything like its former prosperity, but along with the recently completed [[Send_for_me#Wharfage_of_Oran|Wharfage of Oran]], it represents progress toward recovering from the ruin left by Governor Rahab.&lt;br /&gt;
&lt;br /&gt;
The sheer cost of the project appears daunting but the Protectorate engineers have a pragmatic proposal. As former Grendel soldiers, they are adept at scavenging and repurposing materials to meet their strategic goals. Lutomysla reports that there is a degree of bitterness from the orcs - although they try to hide it - when they speak of this need for salvage. Reading between the lines, and asking some carefully probing questions, it appears that units such as Commander Gallum&#039;s are constantly underfunded and undersupplied by the Salt Lords. Most of the [[army|armies]] of the Broken Shore are supported by their septs; those that are not have to skimp and save. It seems that there is significant rivalry between &amp;quot;professional&amp;quot; soldiers such as Gallum, and the naval officers who receive the lion&#039;s share of the support from the Salt Lords. Necessity being the mother of invention, it has given the engineers of the Protectorate a keen eye for opportunities to repurpose existing materials.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Salvage&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;p&amp;gt;Under normal circumstances it is not possible to recover the materials used in a commission. Only an [[opportunity]] can allow such a thing. In this case, as part of the [[appraisal]] the expertise of the Protectorate engineers has identified just such an opportunity. If the Empire no longer has diplomatic ties with the Protectorate, the salvage opportunity is not available.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any opportunity is unique and cannot be easily altered. This opportunity only applies to the construction of the bridge across the Bay of Oran - the wains represent materials scavenged specifically for that project. The Senate could &#039;&#039;not&#039;&#039; simply instruct that these buildings be salvaged to recover some of the wains spent to build them. This opportunity does not provide a way for the Empire to reclaim materials used on any other commission for any other reason outside of a plot opportunity that specifically offers that potential.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ruins and Salt===&lt;br /&gt;
* &#039;&#039;&#039;Protectorate engineers could salvage the flooded ruins of the Salt Guard to reduce the amount of white granite required&lt;br /&gt;
* &#039;&#039;&#039;It would increase labour costs by 80 crowns&lt;br /&gt;
* &#039;&#039;&#039;There is a risk of angry spirits&lt;br /&gt;
The ruins of Siroc are drowned in the mud of the marshes and the waters of the bayou. By employing divers and salvagers, some of the materials used to build the [[Madruga#The_Salt_Guard_(Ruined)|Salt Guard]] could be repurposed to help build the caissons. This would involve recruiting and organising teams to break the stone and transport it to where it could be added to the massive labour project. Again, the hunger for paying work of the people of Feroz would play into the Empire&#039;s hands here. Lutomysla looks at the engineers&#039; proposals and estimates that a further 80 crowns in labour costs would allow the ruined Salt Guard to be salvaged. This would effectively provide 15 wains of white granite toward the construction of the bridge. &lt;br /&gt;
&lt;br /&gt;
There are risks however; a lot of people died in the fall of the Salt Guard. Freeborn, [[Commonwealth]], Grendel, and [[Asavean Archipelago|Asavean]] remains still lie in the flooded ruins. As a Varushkan, Lutomysla knows better than most the dangers of disturbing a burial ground, and with the [[Feroz#Isle_of_the_Osseini_(Ruined)|Isle of the Osseini]] no longer attracting and containing the spirits of those lost at sea there is a chance that salvaging the Salt Guard in this fashion will incur the wrath of the dead. There are not believed to be any ghosts haunting the ruins of Siroc at the moment, but salvaging the Salt Guard might be one way to change that. &lt;br /&gt;
&lt;br /&gt;
Lutomysla has looked at the risk separately and believes that a drop of prevention will remove the need for an entire bucket-load of cure.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=Those who fell in the battle of Siroc rest still beneath the waters of the Bay of Oran. There is a chance for the ruined fortress to once more protect the Freeborn people, but we must ensure no disrespect is offered to the dead. We send (named priest) with 75 doses of liao to ensure that the salvage of the Salt Guard does not dishonour those who sacrificed everything to defend the Brass Coast.|assembly=Freeborn National Assembly or Assembly of the Way}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is passed, then the salvage of the Salt Guard will proceed without incident. It must be passed and enacted at the Summer Solstice, as with any mandate, but even if the commission of the Oran Bridge is delayed it will still have full effect. If the named priest is the [[High Exorcist]], the [[Custodian of the Imperial War Memorial]], the [[Master of the School of Exorcism]], or the former &#039;&#039;Justicar of Osseini&#039;&#039; &#039;&#039;&#039;Maria i Espiri i Guerra&#039;&#039;&#039;, the liao required for the mandate is reduced to 50. It is not common for a mandate to name someone who is not part of the assembly, but in each case the title in question is empowered to deal with restless spirits and able to bring additional resources to bear on this problem. If the mandate is not enacted, then salvaging the Salt Guard will result in some ghostly troubles in the Bay of Oran.&lt;br /&gt;
&lt;br /&gt;
The mandate can be raised in either the Freeborn National Assembly or the Assembly of the Way, and both could be upheld and enacted. In this case, it will mean a very large number of exorcists, ghost-whisperers, and occultists will descend on the Bay of Oran.&lt;br /&gt;
&lt;br /&gt;
===Foam and the Bull===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=The Black Bull.png|align=right|caption=Balo and the Black Bull are two of the Asavean &amp;quot;gods&amp;quot; patrons of sailors and guards respectively.|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Temple of Balo and the Black Bull has been abandoned&lt;br /&gt;
* &#039;&#039;&#039; Protectorate engineers could be permitted to salvage the temple to reduce the amount of weirwood and mithril required&lt;br /&gt;
* &#039;&#039;&#039;Doing so raises the labour costs by a further 45 crowns&lt;br /&gt;
Since the liberation of Oran, and the [[Glass_and_flame#Game_Information_:_Asavean_Diplomacy|surrender]] of the priests serving at the [[Feroz#Temple_of_Balo_and_the_Black_Bull|Temple of Balo and the Black Bull]], the structure has stood empty. [[Construct_Asavean_Temple|Constructed]] by the [[Asavean Archipelago|Asaveans]] nearly a decade ago, the place has always been controversial. During the occupation of the Grendel, though, it served as something of a place of sanctuary for Freeborn friendly to the priests and operated a covert way for those fleeing the grasp of Governor Rahab to reach safety in Madruga. The Governor could not afford to risk angering the Asavean priests and they used that protection to help many Freeborn evade the cruel tyrants grasp. &lt;br /&gt;
&lt;br /&gt;
Since the repatriation of the priests, the temple has stood empty. The proposal from the engineers is that unless the Empire is planning to convert it to some other use, it could be torn down to support the bridge building effort. There&#039;s some white granite available - although nowhere near as much as there is in the drowned [[fortification]] - but more importantly the gardens that once surrounded the temple incorporated wains of weirwood, and the roof is partially supported by mithril bars. A second team could rip the building apart to get at some of the materials inside, and contribute them to the building effort. It would increase the labour cost of the project by a further 45 crowns, but provide 5 wains each of weirwood and mithril for the production.&lt;br /&gt;
&lt;br /&gt;
Tearing down the Temple is somewhat controversial. In theory the building is the legal property of the Asaveans, but since the Empire is currently at war with them, there are no legal obstacles to the action. And most Freeborn who remember the sack of Siroc by the Asavean forces see the destruction of this heretical and blasphemous Temple as right and proper. However [[Wild_blue_yonder#Balo&#039;s_Guests|the Kanza family, who only evaded capture due to the Temple of Balo and the Black Bull]] protest that this is a poor way for the Freeborn to repay the priests for the risks they took to shelter the helpless from the Grendel.&lt;br /&gt;
&lt;br /&gt;
===Fair Prices===&lt;br /&gt;
* &#039;&#039;&#039;The labour costs for the bridge are very low thanks to the impoverished quality of Feroz&lt;br /&gt;
* &#039;&#039;&#039;The commission may instruct the civil service to pay higher wages to the labourers recruited&lt;br /&gt;
At the moment, the impoverished nature of Feroz means that any commission built in, or partly in, the territory benefits from significantly reduced labour costs. People in Feroz are poor and desperate enough to work for a fraction of what citizens elsewhere might demand for their labour. There are some who question the [[Prosperity]] of the situation however. Constructing caissons is dangerous, back-breaking work, after all. Is it right for the wealthy citizens of Anvil to take advantage of the people of Feroz by paying less than the work is normally worth?&lt;br /&gt;
&lt;br /&gt;
There is nothing to stop whoever commissions the bridge from stipulating that everyone employed receive the standard payment for working on the bridge. If this were done, the labour costs for the bridge would be increased from 96 crowns to 288 crowns. This increase would not have any game effect, but it would at least send a clear message to the Freeborn, and to [[Prosperity|prosperous]] folk across the Empire, that the construction was not taking advantage of the reduced circumstances of those living in Feroz.&lt;br /&gt;
&lt;br /&gt;
==Taking a Toll==&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Oran Tollkeeper&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Freeborn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Senate or Tally of the Votes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Receives 10 crown each season &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; Maintain and defend the Oran Bridge&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; &lt;br /&gt;
* If the impoverished quality is removed from Morajasse, income increases by 6 crowns&lt;br /&gt;
* Removes the symbolic benefits of the bridge as a reconnection of Feroz and Madruga&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Protectorate has included plans for a tollhouse at either end of the bridge&lt;br /&gt;
* &#039;&#039;&#039;It is up to the commissioner whether to include this title&lt;br /&gt;
The final element the Protectorate includes in its proposal is included as a matter of course - provision for the tollkeepers to live near and control access to the bridge. The engineers are actually surprised when Lutomysla points out that this is not standard practice for Imperial commissions; apparently almost nothing big gets built on the Broken Shore unless someone, somewhere sees an opportunity to increase their wealth, prestige, or influence. The engineers just assumed the Empire would appoint someone to maintain the bridge - and gouge a healthy income from those who need to pay to use it. After all, anyone who doesn&#039;t want to pay to use the only bridge connecting Feroz and Madruga could still take the long-way-round to Segura or hire a boat to ferry them across.&lt;br /&gt;
&lt;br /&gt;
This in itself, however, presents a reason &#039;&#039;not&#039;&#039; to incorporate the toll gates. The bridge has a greater symbolic meaning, building it would restore the direct connection between Feroz and the rest of the Brass Coast - it would make the nation whole again. Local merchants and travellers won&#039;t balk at paying to use the bridge, more than any other nation, the Freeborn are [[The_Brass_Coast_culture_and_customs#Hospitality|accustomed to paying for things]]. However, a toll will inevitably mean less traffic on the bridge. Charging Freeborn citizens to move from Feroz to Madruga means that the two territories will remain seperated by the river and the tolls that are needed to pay to cross it. It won&#039;t have a measurable effect; but it will mean that the gap between Feroz and Madruga becomes a permanent divide.&lt;br /&gt;
&lt;br /&gt;
After careful consideration Lutomysla leaves it in place. She points to the inspiration of the [[Spider&#039;s Tollkeep]] as one way an expensive bridge might be made a more appealing prospect. Whoever commissions the bridge may choose to stipulate that it will be a toll bridge, and create the title of &#039;&#039;Oran Tollkeep&#039;&#039;. This would be a [[sinecure]] that receives a portion of the tolls collected from merchants passing over the bridge, and in return would be responsible for ensuring the bridge is maintained and protected when necessary. Lutomysla calculates that it would provide an initial income of 10 crowns each season, but if the &#039;&#039;impoverished&#039;&#039; qualities were removed from Morajasse, then it would increase the income by another 6 crowns a season. &lt;br /&gt;
&lt;br /&gt;
The commission could choose to have the title appointed by the Brass Coast senators, with or without tenure. Alternatively, the commission could specify that the position be appointed by [[Tally of the Votes]]. In either case, it would need to be a Freeborn national position.&lt;br /&gt;
&lt;br /&gt;
==The Adamant Connection==&lt;br /&gt;
{{CaptionedImage|file=King Under the Mountain.png|align=right|width=200}}&lt;br /&gt;
* &#039;&#039;&#039;Lutomysla proposes speaking to Adamant about making the bridge particularly sturdy&lt;br /&gt;
Lutomysla doesn&#039;t have a great deal of work to do with the bridges. She is at her best when dealing with magical matters, and the Protectorate engineers use only mundane methods in their proposal. However, after some discussion with the Freeborn magicians at the [[Hakima_of_Salt_and_Sand#Parador_of_Salt_and_Sand|Parador of Salt and Sand]], and following her own work with bridges in Madruga, the prognosticator does have a proposal of her own.&lt;br /&gt;
&lt;br /&gt;
The design of the bridge is sturdy enough to weather storms or endure all but the most concerted attempt to damage it from hostile forces. With the aid of the eternal [[Adamant|King Under the Mountain]] however, it would be possible to ensure the bridge stands despite anything wreckers might throw at it. The &#039;&#039;koboldi&#039;&#039; of the &#039;&#039;Stone Dragon&#039;&#039; could add their own expertise, and infuse portions of the structure with adamant. The eternal would need to be petitioned for their help &#039;&#039;before&#039;&#039; construction began, and doing so would fall to the [[Archmage of Summer]], but Lutomysla has no doubt that &#039;&#039;Shiraz on the Granite Throne&#039;&#039; would be amenable to assisting if requested as part of a formal [[Archmage#Plenipotentiary|plenipotentiary]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==Inkworks and Fields==&lt;br /&gt;
* &#039;&#039;&#039;The Inkworks of Joharra opportunity is available until the end of the Autumn Equinox 388YE&lt;br /&gt;
* &#039;&#039;&#039;The opportunity to expand the fields of Bramar has been refreshed and is now available until the end of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
Lutomysla&#039;s colleage, [[Appraisal#Graciana_i_Lòpez_i_Guerra|Graciana i Lòpez i Guerra]] has already reviewed the proposed [[The_circle_game#Inkworks_at_Joharra|Inkworks at Joharra]] in her [[The circle game|recent assessment]] of Imperial ministries. Lutomysla notes that if the Oran Bridge were built, and removed the impoverished quality from Oranseri, then there would still be value in building the Inkworks - instead of removing impoverished in conjunction with the bridge it would remove the &#039;&#039;abandoned&#039;&#039; quality from the region, bringing in a new wave of settlers. The same would be true if the commissions were completed in the other order - between them they would remove both qualities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Golden Fields of Bramar&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; None&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Fontargenta, Feroz&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; Requires the aid of the Breadbasket for two seasons&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Six months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Removes the impoverished quality from Fontargenta&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year - until the end of the Spring Equinox 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The parallel opportunity presented a few years ago to [[Send_for_me#Fields_of_Bramar|expand the fields]] around [[Feroz#Fortargenta|Bramar]] has since lapsed. After speaking to some of the folk of Feroz however, Lutomysla indicates there is still enthusiasm for the project. Partly, this keen has been inspired by the restoration of the [[Feroz#The_Spice_Gardens_of_Feroz|Spice Gardens of Feroz]], which has become a symbol of hope for many of the landsfolk of the impoverished territory. The project still relies on the support of the [[Keeper_of_the_Breadbasket#Distribution_of_Imperial_Bounty|Imperial Breadbasket]], however, and Lutomysla notes that interest will wane naturally over time.&lt;br /&gt;
&lt;br /&gt;
The land around the port of Bramar was once renowned for its fertile farms; its bountiful cornfields competed with Marcher grain across the southern Empire, and the vineyards were justly famous as one of the cornerstones of the Imperial wine trade. These lands were abandoned when people fled the territory to escape from Rahab and the rule of the Grendel. What crops that were left were torn up under the destructive direction of &#039;&#039;Quartermaster Maeve&#039;&#039;; a wealthy Grendel who purchased the land from Rahab for a song. Rather than try to plant a new harvest, Maeve took whatever she could harvest and left the rest to rot. Vines were ripped out by the roots, fields were left untilled and have grown thick with weeds. The golden fields of Bramar have been ruined. In the years since the liberation there have been efforts to replenish the once-bountiful farming here, but it has suffered from the various challenges of rebuilding Feroz.&lt;br /&gt;
&lt;br /&gt;
A drive to reinvigorate Fontargenta could still be centred on the fields around Bramar using the Imperial Breadbasket. All it would require is a suitable announcement by the Keeper. Shipments of seeds and grains would be needed to replant fields and vineyards while food supplies would be essential to feed farm workers until new crops could be established. It wouldn&#039;t cost anything, not directly anyway, but it would need the Breadbasket to support the region for two seasons. Once that was done, the fields would be re-established and Fontargenta would cease to be abandoned and impoverished. &lt;br /&gt;
&lt;br /&gt;
This opportunity is now available again until the end of the Spring Equinox 389YE.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Feroz]]&lt;br /&gt;
* [[Madruga]]&lt;br /&gt;
* [[Protectorate of Morajasse]]&lt;br /&gt;
&lt;br /&gt;
* [[An arrow nocked and in flight]] - 388YE Spring wind of fortune regarding Protectorate diplomacy&lt;br /&gt;
* [[Send for me]] - 386YE Winter wind of fortune about restoring Feroz&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_Oran_operation&amp;diff=141315</id>
		<title>The Oran operation</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_Oran_operation&amp;diff=141315"/>
		<updated>2026-07-05T21:28:16Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Inkworks and Fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Appraisal]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;I&#039;ve heard some of your people complain about the Senate and, let me tell you, they do not know how good they have it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lutomysla quirked an eyebrow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They should try dealing with a Salt Lord.&amp;quot; Grayune shook her head. &amp;quot;If we were trying this back on the Shore... Every time we suggested building a bridge to help move armies, some Salt Lord would look at the weirwood we needed and suggest building another navy instead. So we end up with shitty bridges that keep falling down, and then everyone just falls back on ferries and boats and its the soldiers that get shafted because they have to pay the boat owners for the privilege of getting to where the war is. And of course if we don&#039;t pay, the Grendel blame the &#039;landbound&#039; and... Anyway it&#039;s a nightmare.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait, aren&#039;t &#039;&#039;you&#039;&#039; Grendel Grayune?&amp;quot; Lutomsyla&#039;s tone was mild but she was very interested in the answer. The orc sighed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It depends who you ask,&amp;quot; she said bitterly. &amp;quot;We call ourselves Grendel - called ourselves Grendel I mean.&amp;quot; The engineer shot the prognosticator a quick look from under furrowed brows. &amp;quot;We&#039;re the Protectorate of Morajasse now, obviously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obviously,&amp;quot; nodded Lutomysla. The Protectorate was &#039;&#039;probably&#039;&#039; a political fiction but it was difficult to be &#039;&#039;entirely&#039;&#039; sure of that, which made exchanges like this fascinating to the Varushkan.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We called ourselves Grendel but the Commander, he&#039;s a soldier. Not a sailor. There are people on the Shore who think that you&#039;re only a &#039;&#039;real&#039;&#039; Grendel if you own a boat, or sail on a boat, or build boats or... &#039;Soldiering&#039; is what the septs do. No true Grendel, and so on. You know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lutomysla wasn&#039;t sure she &#039;&#039;did&#039;&#039; know but nodded sympathetically nonetheless.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It must be quite frustrating,&amp;quot; she said encouragingly. It was rare for the normally taciturn Protectorate orcs to speak so candidly and she wanted to get the most out of it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not that the Empire&#039;s much better,&amp;quot; Grayune added hastily. &amp;quot;So many people in the mix means everything takes forever. When a Salt Lord decides they want something, they just... do it. Not so much of this arguing, and voting, and all this thing with your priests. The septs are the same - as long as they come when the Salt Lords call, they&#039;re pretty much left alone to get on with it in their lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The orc stared off into the distance, clearly seeing something other than the marshy northern bank of the Scorrero.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s the army that wins the wars,&amp;quot; she said half to herself. &amp;quot;It&#039;s the soldiers that die in the mud, die with swords in their hands. The Moridun have it better, fair enough, but only because they fought tooth and nail for their recognition. And when you&#039;re locked down by a bunch of Urizen sentinels you can&#039;t just... sail away. It wasn&#039;t the damn sailors that died at Solen&#039;s Doubt, let me tell you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grayune shook herself, and straightened up. She raised her spyglass, studying the shores of the Siroc Bayou.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Anyway, I&#039;m sure things aren&#039;t all coffee and cream in the Imperial armies, either. It&#039;s a soldier&#039;s lot to slog over hot sand and spill blood because some silk-wearing arsehole five hundred miles away tells them to. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
She barked a laugh.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;The soldier&#039;s lot is to fight and die, to fall on far sands and never know why&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lutomysla wondered who she was quoting. The uncomfortable silence stretched, becoming more awkward. Grayune broke it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right! See that? I mean obviously you can&#039;t see that because I have the spyglass, but trust me. The road there? It&#039;s a bit battered but I think it&#039;d be easier to bank and shore it than to try building a new one, most of the stone is still there it&#039;s just under the mud. Wide enough for two wagons I&#039;d judge, so if the bridge makes landfall &#039;&#039;there&#039;&#039; it&#039;ll link your trade routes quite nicely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lutomysla let the talk of salvage, stone, and swamps wash over here, making a mental note to send a note about this exchange to Gerard once they were back in Oran.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Atchafalaya Basin.jpg|align=left|caption=The transformation of southern Madruga cut the connection between the wider Empire and Feroz, and restoring the link will be a major undertaking.|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
In Autumn 386YE, as part of the solution to the incursion of the &#039;&#039;dry patricians&#039;&#039;, the river Scorrero was infused along its length with Spring magic resulting in [[Where the river rises|violent flooding]]. The damage caused by the withering presence of the patricians was washed away, and when the waters subsided [[Madruga]] was transfigured. The gentle farmlands of the south and west were replaced with marsh and haunted grass - [[Madruga#Crucible|Crucible]], [[Madruga#Siroc Bayou|Siroc Bayou]], and [[Madruga#Quiet_Grasses|Quiet Grasses]]. In the process, the bridges crossing the river were swept away. Only the Sobral Bridge north of the eponymous town survived.&lt;br /&gt;
&lt;br /&gt;
Last season, the Senate accepted [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|an offer]] from the Protectorate of Morajasse to work with their military engineers. They would apply their expertise to the challenge of creating new bridges to reconnect the eastern Brass Coast, and restore easy movement between [[Feroz]] and Madruga. This project is also of interest to the [[Iron Confederacy]], whose merchants used to pass along the eastern coast road via [[Feroz#Fontargenta|Bramar]] to reach the wider Empire. &lt;br /&gt;
&lt;br /&gt;
[[Appraisal#Lutomysla Niegoslava|Lutomysla Niegoslava]] was selected to lead the appraisal and liaise with the Protectorate. The project definitely does not play to her strengths as a magician who seeks magical solutions to problems, but her familiarity with the magical strangeness of the Siroc Bayou may be useful. Her main contribution, however, comes from her understanding of the Imperial civil service and bureaucracy, and smoothing interactions between the Protectorate engineers and the people of the Brass Coast.&lt;br /&gt;
&lt;br /&gt;
==Bridges==&lt;br /&gt;
* &#039;&#039;&#039;Bridging the Scorrero between Feroz and Madruga is challenging because the river has become so tumultuous&lt;br /&gt;
* &#039;&#039;&#039;Building in the Siroc Bayou or Crucible is difficult because of the marshy terrain&lt;br /&gt;
* &#039;&#039;&#039;Siroc Bayou and Crucible are not under Imperial control&lt;br /&gt;
The main challenge in bridging the Scorrero is that the wild river has become even more dangerous since the powerful ritual that caused it to flood the wasteland created by the dry patricians. Its waters are impregnated with [[ilium]] that flows down from the [[Kahraman]] peaks. Star metal in sufficient concentration is known to have unexpected effects on magical [[enchantment|enchantments]] or [[curse|curses]] often causing them to linger considerably longer than might be expected. The &#039;&#039;Bay of Oran&#039;&#039; - the wide waters between Feroz and Madruga into which the Scorrero empties - is nowhere near as wild but is by no means untouched by the strangeness of the west. There is talk of mats of swampweed entangled with bright yellow flowers that seem to move against the tides, their long fronds trailing deep into the waters like floral jellyfish; reports of peculiarly-coloured and inquisitive shoals fish; distressingly large crabs; and gulls who stare at sailors in a way that makes them uncomfortable. So far these phenomena haven&#039;t caused any problems, but the folk of northern Feroz have learned to be a little pessimistic about such things.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Joaquim i Erigo, General of the Red Wind Corsairs&amp;quot;&amp;gt;Corsairs, this season we commit to a Daring Raid upon the Siroc Bayou. Keep your weather eyes open for the lost wealth of the families displaced by the magical upheaval in these territories. What we can return we will, what we cannot, we return to the nation. Suffer no Suranni insult, but spill no foreigner blood. From the Bayou we will begin to retake the Crucible. For the Freeborn!&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The other problem is that the northern banks of the Scorrero are now trackless marshland. The roads that used to run along the Scorrero, and cross the Sobral Bridge, were washed away by the magically spreading waters. Until this very season, the Bayou and Crucible were wild and untamed lands that were not even officially part of the Empire. The [[Red Wind Corsairs]] launch a [[Army_qualities#Daring|daring raid]] into the Bayou to bring it under Imperial control, but there is still much work to be done.&lt;br /&gt;
==Bridging Over Troubled Water==&lt;br /&gt;
* &#039;&#039;&#039;The Protectorate engineers have examined the situation and put together a proposal to build a bridge near Oran&lt;br /&gt;
The first step for the Protectorate is to make a proper assessment of the river - on both banks. Lutomysla secures Freeborn assistance, hiring a couple of boats for the use of the [[orc]] engineers. A [[388YE_Spring_Equinox_Synod_judgements#Judgement_133|recent statement]] in the Freeborn assembly by &#039;&#039;&#039;Malaki&#039;&#039;&#039; fell just short of the [[greater majority]] it needed to be widely distributed, but in the absence of any encouragement &#039;&#039;not&#039;&#039; to deal with the Protectorate the traditional Freeborn entrepreneurialism seems to be taking precedence. Especially given the Senate decision to accept Commander Gallum&#039;s [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|offer to restore]] the [[Feroz#The_Spice_Gardens_of_Feroz|Spice Gardens of Feroz]] to Freeborn control.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=RedWindCorsairs Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
There is a little excitement when the engineers run across patrols from the Red Wind Corsairs. Soldiers on both sides have grudges against their former enemies - but the experienced prognosticator is able to defuse the situation with some careful diplomacy and Varushkan honeywine. It takes a couple of weeks, but the assessment is completed and the true extent of the challenge is made clear. Bridging the wild Scorrero itself, with a magical marsh on the northern bank, is likely to prove infeasible. It would also need a new road to be built along the northern banks of the river, through the shifting marshes. &lt;br /&gt;
&lt;br /&gt;
Instead the engineers propose building a long road bridge across the western end of the bay, downstream from where the wild river empties into the sea. One end would be anchored near Oran, the other on the coast east of where the city of [[Madruga#Siroc_(Ruined)|Siroc]] once stood. The bridge would employ [[Grendel]] techniques for crossing deep water using [https://en.wikipedia.org/wiki/Caisson_(engineering) caissons]. A frame of [[weirwood]] reinforced with [[mithril]] is constructed, and pumps mounted on pontoons are used to remove the water from within the frame, which is then filled with a mixture of cement, aggregate, mithril and steel rods, and a [[white granite]] core. This creates a line of stable pylons across which a road can run. &lt;br /&gt;
===Mother of Invention===&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Oran Bridge&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Edifice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Oranseri, Feroz and Siroc Bayou, Madruga&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50 white granite, 15 mithril, 15 weirwood, 96 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Six months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Allows armies to pass between Madruga and Feroz&lt;br /&gt;
* Removes the impoverished quality from Oranseri&lt;br /&gt;
* Restores the benefits of the Sunset Roads to Segura&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039;&lt;br /&gt;
* Senate can permit Protectorate engineers to salvage the Salt Guard increasing labour costs by 80 crowns but reducing white granite required by 15&lt;br /&gt;
* Senate can permit Protectorate engineers to salvage the Asavean Temple in Oran increasing labour costs by 40 crowns but reducing mithril and weirwood required by 5 each&lt;br /&gt;
* The labour costs may be voluntarily increased from 96 crowns to 288 crowns, ensuring everyone working on the project receives the standard wage for doing so&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year - until the end of the Spring Equinox 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A bridge across the Bay of Oran would be expensive&lt;br /&gt;
* &#039;&#039;&#039;The Protectorate engineers are adept at repurposing existing architecture to create new structures&lt;br /&gt;
* &#039;&#039;&#039;With Senate permission they can salvage the Salt Guard or the Temple of Balo and the Black Bull to reduce the costs of the bridge project&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Crab-traced-2.png|align=right|caption=The disciplined &amp;quot;former&amp;quot; Grendel engineers are adept at scavenging and salvaging the materials they need to support their work.|width=350}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The project will require 50 wains of white granite, 15 wains of mithril, and 15 wains of weirwood. Normally the labour costs would be significant - especially given one end of the bridge [[Commission#Marshes|terminates in a marsh]], but there is no shortage of cheap labour in [[Region_qualities#Impoverished|impoverished]] Feroz. As such, the final cost of the project would be a mere 96 crowns even taking into account the difficulties of working with marshland. Work would take six months to complete. &lt;br /&gt;
&lt;br /&gt;
Once the bridge was completed, it would once again be possible to move armies directly from [[Madruga#Siroc Bayou|Siroc Bayou]] to [[Feroz#Oranseri|Oranseri]]. The position the Protectorate engineers have assessed incorporates the remnants of the white granite road that once ran along the northern banks of the Scorrero into Segura. This means the bridge also restores connections vital to overland trade between Feroz and Madruga and by extension between the Iron Confederacy and the Empire. This would be a major boon to the paradors and other businesses in the town of Oran, allowing them to reclaim at least a fragment of their former glory, removing the [[Region_qualities#Impoverished|impoverished]] quality from Oranseri. &lt;br /&gt;
&lt;br /&gt;
Another positive is that the roads of Feroz are still relatively intact. Even Rahab wasn&#039;t stupid and greedy enough to destroy the arteries that allowed his soldiers - and the wealth of the Brass Coast - to flow across the territory. Thanks to the road running between Oran and [[Segura#Cerevado|Cerevado]], once Imperial merchants were able to cross from Madruga to Feroz freely it would reconnect the [[Segura#Sunset_Roads|Sunset Roads]], restoring to Segura the prosperity that was lost when the Scorrero broke its banks. Unfortunately they won&#039;t help Feroz - at least not at the moment - given the impoverished and [[Region_qualities#Abandoned|abandoned]] state of the territory.&lt;br /&gt;
&lt;br /&gt;
Lutomysla also believes it could be a potent symbol of Feroz&#039;s reconnection to the wider Empire, literally and metaphorically building bridges between the south-western Empire and the heartlands. There is still some way to go before Feroz recovers anything like its former prosperity, but along with the recently completed [[Send_for_me#Wharfage_of_Oran|Wharfage of Oran]], it represents progress toward recovering from the ruin left by Governor Rahab.&lt;br /&gt;
&lt;br /&gt;
The sheer cost of the project appears daunting but the Protectorate engineers have a pragmatic proposal. As former Grendel soldiers, they are adept at scavenging and repurposing materials to meet their strategic goals. Lutomysla reports that there is a degree of bitterness from the orcs - although they try to hide it - when they speak of this need for salvage. Reading between the lines, and asking some carefully probing questions, it appears that units such as Commander Gallum&#039;s are constantly underfunded and undersupplied by the Salt Lords. Most of the [[army|armies]] of the Broken Shore are supported by their septs; those that are not have to skimp and save. It seems that there is significant rivalry between &amp;quot;professional&amp;quot; soldiers such as Gallum, and the naval officers who receive the lion&#039;s share of the support from the Salt Lords. Necessity being the mother of invention, it has given the engineers of the Protectorate a keen eye for opportunities to repurpose existing materials.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Salvage&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;p&amp;gt;Under normal circumstances it is not possible to recover the materials used in a commission. Only an [[opportunity]] can allow such a thing. In this case, as part of the [[appraisal]] the expertise of the Protectorate engineers has identified just such an opportunity. If the Empire no longer has diplomatic ties with the Protectorate, the salvage opportunity is not available.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any opportunity is unique and cannot be easily altered. This opportunity only applies to the construction of the bridge across the Bay of Oran - the wains represent materials scavenged specifically for that project. The Senate could &#039;&#039;not&#039;&#039; simply instruct that these buildings be salvaged to recover some of the wains spent to build them. This opportunity does not provide a way for the Empire to reclaim materials used on any other commission for any other reason outside of a plot opportunity that specifically offers that potential.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ruins and Salt===&lt;br /&gt;
* &#039;&#039;&#039;Protectorate engineers could salvage the flooded ruins of the Salt Guard to reduce the amount of white granite required&lt;br /&gt;
* &#039;&#039;&#039;It would increase labour costs by 80 crowns&lt;br /&gt;
* &#039;&#039;&#039;There is a risk of angry spirits&lt;br /&gt;
The ruins of Siroc are drowned in the mud of the marshes and the waters of the bayou. By employing divers and salvagers, some of the materials used to build the [[Madruga#The_Salt_Guard_(Ruined)|Salt Guard]] could be repurposed to help build the caissons. This would involve recruiting and organising teams to break the stone and transport it to where it could be added to the massive labour project. Again, the hunger for paying work of the people of Feroz would play into the Empire&#039;s hands here. Lutomysla looks at the engineers&#039; proposals and estimates that a further 80 crowns in labour costs would allow the ruined Salt Guard to be salvaged. This would effectively provide 15 wains of white granite toward the construction of the bridge. &lt;br /&gt;
&lt;br /&gt;
There are risks however; a lot of people died in the fall of the Salt Guard. Freeborn, [[Commonwealth]], Grendel, and [[Asavean Archipelago|Asavean]] remains still lie in the flooded ruins. As a Varushkan, Lutomysla knows better than most the dangers of disturbing a burial ground, and with the [[Feroz#Isle_of_the_Osseini_(Ruined)|Isle of the Osseini]] no longer attracting and containing the spirits of those lost at sea there is a chance that salvaging the Salt Guard in this fashion will incur the wrath of the dead. There are not believed to be any ghosts haunting the ruins of Siroc at the moment, but salvaging the Salt Guard might be one way to change that. &lt;br /&gt;
&lt;br /&gt;
Lutomysla has looked at the risk separately and believes that a drop of prevention will remove the need for an entire bucket-load of cure.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=Those who fell in the battle of Siroc rest still beneath the waters of the Bay of Oran. There is a chance for the ruined fortress to once more protect the Freeborn people, but we must ensure no disrespect is offered to the dead. We send (named priest) with 75 doses of liao to ensure that the salvage of the Salt Guard does not dishonour those who sacrificed everything to defend the Brass Coast.|assembly=Freeborn National Assembly or Assembly of the Way}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is passed, then the salvage of the Salt Guard will proceed without incident. It must be passed and enacted at the Summer Solstice, as with any mandate, but even if the commission of the Oran Bridge is delayed it will still have full effect. If the named priest is the [[High Exorcist]], the [[Custodian of the Imperial War Memorial]], the [[Master of the School of Exorcism]], or the former &#039;&#039;Justicar of Osseini&#039;&#039; &#039;&#039;&#039;Maria i Espiri i Guerra&#039;&#039;&#039;, the liao required for the mandate is reduced to 50. It is not common for a mandate to name someone who is not part of the assembly, but in each case the title in question is empowered to deal with restless spirits and able to bring additional resources to bear on this problem. If the mandate is not enacted, then salvaging the Salt Guard will result in some ghostly troubles in the Bay of Oran.&lt;br /&gt;
&lt;br /&gt;
The mandate can be raised in either the Freeborn National Assembly or the Assembly of the Way, and both could be upheld and enacted. In this case, it will mean a very large number of exorcists, ghost-whisperers, and occultists will descend on the Bay of Oran.&lt;br /&gt;
&lt;br /&gt;
===Foam and the Bull===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=The Black Bull.png|align=right|caption=Balo and the Black Bull are two of the Asavean &amp;quot;gods&amp;quot; patrons of sailors and guards respectively.|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Temple of Balo and the Black Bull has been abandoned&lt;br /&gt;
* &#039;&#039;&#039; Protectorate engineers could be permitted to salvage the temple to reduce the amount of weirwood and mithril required&lt;br /&gt;
* &#039;&#039;&#039;Doing so raises the labour costs by a further 45 crowns&lt;br /&gt;
Since the liberation of Oran, and the [[Glass_and_flame#Game_Information_:_Asavean_Diplomacy|surrender]] of the priests serving at the [[Feroz#Temple_of_Balo_and_the_Black_Bull|Temple of Balo and the Black Bull]], the structure has stood empty. [[Construct_Asavean_Temple|Constructed]] by the [[Asavean Archipelago|Asaveans]] nearly a decade ago, the place has always been controversial. During the occupation of the Grendel, though, it served as something of a place of sanctuary for Freeborn friendly to the priests and operated a covert way for those fleeing the grasp of Governor Rahab to reach safety in Madruga. The Governor could not afford to risk angering the Asavean priests and they used that protection to help many Freeborn evade the cruel tyrants grasp. &lt;br /&gt;
&lt;br /&gt;
Since the repatriation of the priests, the temple has stood empty. The proposal from the engineers is that unless the Empire is planning to convert it to some other use, it could be torn down to support the bridge building effort. There&#039;s some white granite available - although nowhere near as much as there is in the drowned [[fortification]] - but more importantly the gardens that once surrounded the temple incorporated wains of weirwood, and the roof is partially supported by mithril bars. A second team could rip the building apart to get at some of the materials inside, and contribute them to the building effort. It would increase the labour cost of the project by a further 45 crowns, but provide 5 wains each of weirwood and mithril for the production.&lt;br /&gt;
&lt;br /&gt;
Tearing down the Temple is somewhat controversial. In theory the building is the legal property of the Asaveans, but since the Empire is currently at war with them, there are no legal obstacles to the action. And most Freeborn who remember the sack of Siroc by the Asavean forces see the destruction of this heretical and blasphemous Temple as right and proper. However [[Wild_blue_yonder#Balo&#039;s_Guests|the Kanza family, who only evaded capture due to the Temple of Balo and the Black Bull]] protest that this is a poor way for the Freeborn to repay the priests for the risks they took to shelter the helpless from the Grendel.&lt;br /&gt;
&lt;br /&gt;
===Fair Prices===&lt;br /&gt;
* &#039;&#039;&#039;The labour costs for the bridge are very low thanks to the impoverished quality of Feroz&lt;br /&gt;
* &#039;&#039;&#039;The commission may instruct the civil service to pay higher wages to the labourers recruited&lt;br /&gt;
At the moment, the impoverished nature of Feroz means that any commission built in, or partly in, the territory benefits from significantly reduced labour costs. People in Feroz are poor and desperate enough to work for a fraction of what citizens elsewhere might demand for their labour. There are some who question the [[Prosperity]] of the situation however. Constructing caissons is dangerous, back-breaking work, after all. Is it right for the wealthy citizens of Anvil to take advantage of the people of Feroz by paying less than the work is normally worth?&lt;br /&gt;
&lt;br /&gt;
There is nothing to stop whoever commissions the bridge from stipulating that everyone employed receive the standard payment for working on the bridge. If this were done, the labour costs for the bridge would be increased from 96 crowns to 288 crowns. This increase would not have any game effect, but it would at least send a clear message to the Freeborn, and to [[Prosperity|prosperous]] folk across the Empire, that the construction was not taking advantage of the reduced circumstances of those living in Feroz.&lt;br /&gt;
&lt;br /&gt;
==Taking a Toll==&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Oran Tollkeeper&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Freeborn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Senate or Tally of the Votes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Receives 1 Throne each season &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; Maintain and defend the Oran Bridge&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; &lt;br /&gt;
* If the impoverished quality is removed from Morajasse and Fontargenta income increases by 4 crowns each&lt;br /&gt;
* Removes the symbolic benefits of the bridge as a reconnection of Feroz and Madruga&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Protectorate has included plans for a tollhouse at either end of the bridge&lt;br /&gt;
* &#039;&#039;&#039;It is up to the commissioner whether to include this title&lt;br /&gt;
The final element the Protectorate includes in its proposal is included as a matter of course - provision for the tollkeepers to live near and control access to the bridge. The engineers are actually surprised when Lutomysla points out that this is not standard practice for Imperial commissions; apparently almost nothing big gets built on the Broken Shore unless someone, somewhere sees an opportunity to increase their wealth, prestige, or influence. The engineers just assumed the Empire would appoint someone to maintain the bridge - and gouge a healthy income from those who need to pay to use it. After all, anyone who doesn&#039;t want to pay to use the only bridge connecting Feroz and Madruga could still take the long-way-round to Segura or hire a boat to ferry them across.&lt;br /&gt;
&lt;br /&gt;
This in itself, however, presents a reason &#039;&#039;not&#039;&#039; to incorporate the toll gates. Lutomysla has identified that the bridge has a greater symbolic meaning, restoring the direct connection between Feroz and the rest of the Empire. If merchants and travellers have to pay to use that bridge, it dilutes this symbolism and instead sends a message that enriching individuals is more important than supporting the people of the beleaguered southern territory. It won&#039;t have any kind of measurable effect; but it will send a message that might be at odds with the intention of the Freeborn or the Empire. &lt;br /&gt;
&lt;br /&gt;
After careful consideration Lutomysla leaves it in place. She points to the inspiration of the [[Spider&#039;s Tollkeep]] as one way an expensive bridge might be made a more appealing prospect. Whoever commissions the bridge may choose to stipulate that it will be a toll bridge, and create the title of &#039;&#039;Oran Tollkeep&#039;&#039;. This would be a [[sinecure]] that receives a portion of the tolls collected from merchants passing over the bridge, and in return would be responsible for ensuring the bridge is maintained and protected when necessary. Lutomysla calculates that it would provide an initial income of 1 throne each season, but if the &#039;&#039;impoverished&#039;&#039; qualities were removed from Morajasse and Fontargenta, then each region would increase the income by another 4 crowns a season. &lt;br /&gt;
&lt;br /&gt;
The commission could chose to have the title appointed by the Brass Coast senators, with or without tenure. Alternatively the commission could specify that the position be appointed by [[Tally of the Votes]]. In either case, it would need to be a Freeborn national position.&lt;br /&gt;
&lt;br /&gt;
==The Adamant Connection==&lt;br /&gt;
{{CaptionedImage|file=King Under the Mountain.png|align=right|width=200}}&lt;br /&gt;
* &#039;&#039;&#039;Lutomysla proposes speaking to Adamant about making the bridge particularly sturdy&lt;br /&gt;
Lutomysla doesn&#039;t have a great deal of work to do with the bridges. She is at her best when dealing with magical matters, and the Protectorate engineers use only mundane methods in their proposal. However, after some discussion with the Freeborn magicians at the [[Hakima_of_Salt_and_Sand#Parador_of_Salt_and_Sand|Parador of Salt and Sand]], and following her own work with bridges in Madruga, the prognosticator does have a proposal of her own.&lt;br /&gt;
&lt;br /&gt;
The design of the bridge is sturdy enough to weather storms or endure all but the most concerted attempt to damage it from hostile forces. With the aid of the eternal [[Adamant|King Under the Mountain]] however, it would be possible to ensure the bridge stands despite anything wreckers might throw at it. The &#039;&#039;koboldi&#039;&#039; of the &#039;&#039;Stone Dragon&#039;&#039; could add their own expertise, and infuse portions of the structure with adamant. The eternal would need to be petitioned for their help &#039;&#039;before&#039;&#039; construction began, and doing so would fall to the [[Archmage of Summer]], but Lutomysla has no doubt that &#039;&#039;Shiraz on the Granite Throne&#039;&#039; would be amenable to assisting if requested as part of a formal [[Archmage#Plenipotentiary|plenipotentiary]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==Inkworks and Fields==&lt;br /&gt;
* &#039;&#039;&#039;The Inkworks of Joharra opportunity is available until the end of the Autumn Equinox 388YE&lt;br /&gt;
* &#039;&#039;&#039;The opportunity to expand the fields of Bramar has been refreshed and is now available until the end of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
Lutomysla&#039;s colleage, [[Appraisal#Graciana_i_Lòpez_i_Guerra|Graciana i Lòpez i Guerra]] has already reviewed the proposed [[The_circle_game#Inkworks_at_Joharra|Inkworks at Joharra]] in her [[The circle game|recent assessment]] of Imperial ministries. Lutomysla notes that if the Oran Bridge were built, and removed the impoverished quality from Oranseri, then there would still be value in building the Inkworks - instead of removing impoverished in conjunction with the bridge it would remove the &#039;&#039;abandoned&#039;&#039; quality from the region, bringing in a new wave of settlers. The same would be true if the commissions were completed in the other order - between them they would remove both qualities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Golden Fields of Bramar&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; None&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Fontargenta, Feroz&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; Requires the aid of the Breadbasket for two seasons&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Six months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Removes the impoverished quality from Fontargenta&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year - until the end of the Spring Equinox 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The parallel opportunity presented a few years ago to [[Send_for_me#Fields_of_Bramar|expand the fields]] around [[Feroz#Fortargenta|Bramar]] has since lapsed. After speaking to some of the folk of Feroz however, Lutomysla indicates there is still enthusiasm for the project. Partly, this keen has been inspired by the restoration of the [[Feroz#The_Spice_Gardens_of_Feroz|Spice Gardens of Feroz]], which has become a symbol of hope for many of the landsfolk of the impoverished territory. The project still relies on the support of the [[Keeper_of_the_Breadbasket#Distribution_of_Imperial_Bounty|Imperial Breadbasket]], however, and Lutomysla notes that interest will wane naturally over time.&lt;br /&gt;
&lt;br /&gt;
The land around the port of Bramar was once renowned for its fertile farms; its bountiful cornfields competed with Marcher grain across the southern Empire, and the vineyards were justly famous as one of the cornerstones of the Imperial wine trade. These lands were abandoned when people fled the territory to escape from Rahab and the rule of the Grendel. What crops that were left were torn up under the destructive direction of &#039;&#039;Quartermaster Maeve&#039;&#039;; a wealthy Grendel who purchased the land from Rahab for a song. Rather than try to plant a new harvest, Maeve took whatever she could harvest and left the rest to rot. Vines were ripped out by the roots, fields were left untilled and have grown thick with weeds. The golden fields of Bramar have been ruined. In the years since the liberation there have been efforts to replenish the once-bountiful farming here, but it has suffered from the various challenges of rebuilding Feroz.&lt;br /&gt;
&lt;br /&gt;
A drive to reinvigorate Fontargenta could still be centred on the fields around Bramar using the Imperial Breadbasket. All it would require is a suitable announcement by the Keeper. Shipments of seeds and grains would be needed to replant fields and vineyards while food supplies would be essential to feed farm workers until new crops could be established. It wouldn&#039;t cost anything, not directly anyway, but it would need the Breadbasket to support the region for two seasons. Once that was done, the fields would be re-established and Fontargenta would cease to be abandoned and impoverished. &lt;br /&gt;
&lt;br /&gt;
This opportunity is now available again until the end of the Spring Equinox 389YE.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Feroz]]&lt;br /&gt;
* [[Madruga]]&lt;br /&gt;
* [[Protectorate of Morajasse]]&lt;br /&gt;
&lt;br /&gt;
* [[An arrow nocked and in flight]] - 388YE Spring wind of fortune regarding Protectorate diplomacy&lt;br /&gt;
* [[Send for me]] - 386YE Winter wind of fortune about restoring Feroz&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_Oran_operation&amp;diff=141314</id>
		<title>The Oran operation</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_Oran_operation&amp;diff=141314"/>
		<updated>2026-07-05T21:26:30Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Taking a Toll */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Appraisal]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;I&#039;ve heard some of your people complain about the Senate and, let me tell you, they do not know how good they have it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lutomysla quirked an eyebrow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They should try dealing with a Salt Lord.&amp;quot; Grayune shook her head. &amp;quot;If we were trying this back on the Shore... Every time we suggested building a bridge to help move armies, some Salt Lord would look at the weirwood we needed and suggest building another navy instead. So we end up with shitty bridges that keep falling down, and then everyone just falls back on ferries and boats and its the soldiers that get shafted because they have to pay the boat owners for the privilege of getting to where the war is. And of course if we don&#039;t pay, the Grendel blame the &#039;landbound&#039; and... Anyway it&#039;s a nightmare.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait, aren&#039;t &#039;&#039;you&#039;&#039; Grendel Grayune?&amp;quot; Lutomsyla&#039;s tone was mild but she was very interested in the answer. The orc sighed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It depends who you ask,&amp;quot; she said bitterly. &amp;quot;We call ourselves Grendel - called ourselves Grendel I mean.&amp;quot; The engineer shot the prognosticator a quick look from under furrowed brows. &amp;quot;We&#039;re the Protectorate of Morajasse now, obviously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obviously,&amp;quot; nodded Lutomysla. The Protectorate was &#039;&#039;probably&#039;&#039; a political fiction but it was difficult to be &#039;&#039;entirely&#039;&#039; sure of that, which made exchanges like this fascinating to the Varushkan.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We called ourselves Grendel but the Commander, he&#039;s a soldier. Not a sailor. There are people on the Shore who think that you&#039;re only a &#039;&#039;real&#039;&#039; Grendel if you own a boat, or sail on a boat, or build boats or... &#039;Soldiering&#039; is what the septs do. No true Grendel, and so on. You know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lutomysla wasn&#039;t sure she &#039;&#039;did&#039;&#039; know but nodded sympathetically nonetheless.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It must be quite frustrating,&amp;quot; she said encouragingly. It was rare for the normally taciturn Protectorate orcs to speak so candidly and she wanted to get the most out of it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not that the Empire&#039;s much better,&amp;quot; Grayune added hastily. &amp;quot;So many people in the mix means everything takes forever. When a Salt Lord decides they want something, they just... do it. Not so much of this arguing, and voting, and all this thing with your priests. The septs are the same - as long as they come when the Salt Lords call, they&#039;re pretty much left alone to get on with it in their lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The orc stared off into the distance, clearly seeing something other than the marshy northern bank of the Scorrero.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s the army that wins the wars,&amp;quot; she said half to herself. &amp;quot;It&#039;s the soldiers that die in the mud, die with swords in their hands. The Moridun have it better, fair enough, but only because they fought tooth and nail for their recognition. And when you&#039;re locked down by a bunch of Urizen sentinels you can&#039;t just... sail away. It wasn&#039;t the damn sailors that died at Solen&#039;s Doubt, let me tell you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grayune shook herself, and straightened up. She raised her spyglass, studying the shores of the Siroc Bayou.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Anyway, I&#039;m sure things aren&#039;t all coffee and cream in the Imperial armies, either. It&#039;s a soldier&#039;s lot to slog over hot sand and spill blood because some silk-wearing arsehole five hundred miles away tells them to. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
She barked a laugh.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;The soldier&#039;s lot is to fight and die, to fall on far sands and never know why&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lutomysla wondered who she was quoting. The uncomfortable silence stretched, becoming more awkward. Grayune broke it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right! See that? I mean obviously you can&#039;t see that because I have the spyglass, but trust me. The road there? It&#039;s a bit battered but I think it&#039;d be easier to bank and shore it than to try building a new one, most of the stone is still there it&#039;s just under the mud. Wide enough for two wagons I&#039;d judge, so if the bridge makes landfall &#039;&#039;there&#039;&#039; it&#039;ll link your trade routes quite nicely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lutomysla let the talk of salvage, stone, and swamps wash over here, making a mental note to send a note about this exchange to Gerard once they were back in Oran.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Atchafalaya Basin.jpg|align=left|caption=The transformation of southern Madruga cut the connection between the wider Empire and Feroz, and restoring the link will be a major undertaking.|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
In Autumn 386YE, as part of the solution to the incursion of the &#039;&#039;dry patricians&#039;&#039;, the river Scorrero was infused along its length with Spring magic resulting in [[Where the river rises|violent flooding]]. The damage caused by the withering presence of the patricians was washed away, and when the waters subsided [[Madruga]] was transfigured. The gentle farmlands of the south and west were replaced with marsh and haunted grass - [[Madruga#Crucible|Crucible]], [[Madruga#Siroc Bayou|Siroc Bayou]], and [[Madruga#Quiet_Grasses|Quiet Grasses]]. In the process, the bridges crossing the river were swept away. Only the Sobral Bridge north of the eponymous town survived.&lt;br /&gt;
&lt;br /&gt;
Last season, the Senate accepted [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|an offer]] from the Protectorate of Morajasse to work with their military engineers. They would apply their expertise to the challenge of creating new bridges to reconnect the eastern Brass Coast, and restore easy movement between [[Feroz]] and Madruga. This project is also of interest to the [[Iron Confederacy]], whose merchants used to pass along the eastern coast road via [[Feroz#Fontargenta|Bramar]] to reach the wider Empire. &lt;br /&gt;
&lt;br /&gt;
[[Appraisal#Lutomysla Niegoslava|Lutomysla Niegoslava]] was selected to lead the appraisal and liaise with the Protectorate. The project definitely does not play to her strengths as a magician who seeks magical solutions to problems, but her familiarity with the magical strangeness of the Siroc Bayou may be useful. Her main contribution, however, comes from her understanding of the Imperial civil service and bureaucracy, and smoothing interactions between the Protectorate engineers and the people of the Brass Coast.&lt;br /&gt;
&lt;br /&gt;
==Bridges==&lt;br /&gt;
* &#039;&#039;&#039;Bridging the Scorrero between Feroz and Madruga is challenging because the river has become so tumultuous&lt;br /&gt;
* &#039;&#039;&#039;Building in the Siroc Bayou or Crucible is difficult because of the marshy terrain&lt;br /&gt;
* &#039;&#039;&#039;Siroc Bayou and Crucible are not under Imperial control&lt;br /&gt;
The main challenge in bridging the Scorrero is that the wild river has become even more dangerous since the powerful ritual that caused it to flood the wasteland created by the dry patricians. Its waters are impregnated with [[ilium]] that flows down from the [[Kahraman]] peaks. Star metal in sufficient concentration is known to have unexpected effects on magical [[enchantment|enchantments]] or [[curse|curses]] often causing them to linger considerably longer than might be expected. The &#039;&#039;Bay of Oran&#039;&#039; - the wide waters between Feroz and Madruga into which the Scorrero empties - is nowhere near as wild but is by no means untouched by the strangeness of the west. There is talk of mats of swampweed entangled with bright yellow flowers that seem to move against the tides, their long fronds trailing deep into the waters like floral jellyfish; reports of peculiarly-coloured and inquisitive shoals fish; distressingly large crabs; and gulls who stare at sailors in a way that makes them uncomfortable. So far these phenomena haven&#039;t caused any problems, but the folk of northern Feroz have learned to be a little pessimistic about such things.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Joaquim i Erigo, General of the Red Wind Corsairs&amp;quot;&amp;gt;Corsairs, this season we commit to a Daring Raid upon the Siroc Bayou. Keep your weather eyes open for the lost wealth of the families displaced by the magical upheaval in these territories. What we can return we will, what we cannot, we return to the nation. Suffer no Suranni insult, but spill no foreigner blood. From the Bayou we will begin to retake the Crucible. For the Freeborn!&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The other problem is that the northern banks of the Scorrero are now trackless marshland. The roads that used to run along the Scorrero, and cross the Sobral Bridge, were washed away by the magically spreading waters. Until this very season, the Bayou and Crucible were wild and untamed lands that were not even officially part of the Empire. The [[Red Wind Corsairs]] launch a [[Army_qualities#Daring|daring raid]] into the Bayou to bring it under Imperial control, but there is still much work to be done.&lt;br /&gt;
==Bridging Over Troubled Water==&lt;br /&gt;
* &#039;&#039;&#039;The Protectorate engineers have examined the situation and put together a proposal to build a bridge near Oran&lt;br /&gt;
The first step for the Protectorate is to make a proper assessment of the river - on both banks. Lutomysla secures Freeborn assistance, hiring a couple of boats for the use of the [[orc]] engineers. A [[388YE_Spring_Equinox_Synod_judgements#Judgement_133|recent statement]] in the Freeborn assembly by &#039;&#039;&#039;Malaki&#039;&#039;&#039; fell just short of the [[greater majority]] it needed to be widely distributed, but in the absence of any encouragement &#039;&#039;not&#039;&#039; to deal with the Protectorate the traditional Freeborn entrepreneurialism seems to be taking precedence. Especially given the Senate decision to accept Commander Gallum&#039;s [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|offer to restore]] the [[Feroz#The_Spice_Gardens_of_Feroz|Spice Gardens of Feroz]] to Freeborn control.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=RedWindCorsairs Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
There is a little excitement when the engineers run across patrols from the Red Wind Corsairs. Soldiers on both sides have grudges against their former enemies - but the experienced prognosticator is able to defuse the situation with some careful diplomacy and Varushkan honeywine. It takes a couple of weeks, but the assessment is completed and the true extent of the challenge is made clear. Bridging the wild Scorrero itself, with a magical marsh on the northern bank, is likely to prove infeasible. It would also need a new road to be built along the northern banks of the river, through the shifting marshes. &lt;br /&gt;
&lt;br /&gt;
Instead the engineers propose building a long road bridge across the western end of the bay, downstream from where the wild river empties into the sea. One end would be anchored near Oran, the other on the coast east of where the city of [[Madruga#Siroc_(Ruined)|Siroc]] once stood. The bridge would employ [[Grendel]] techniques for crossing deep water using [https://en.wikipedia.org/wiki/Caisson_(engineering) caissons]. A frame of [[weirwood]] reinforced with [[mithril]] is constructed, and pumps mounted on pontoons are used to remove the water from within the frame, which is then filled with a mixture of cement, aggregate, mithril and steel rods, and a [[white granite]] core. This creates a line of stable pylons across which a road can run. &lt;br /&gt;
===Mother of Invention===&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Oran Bridge&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Edifice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Oranseri, Feroz and Siroc Bayou, Madruga&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50 white granite, 15 mithril, 15 weirwood, 96 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Six months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Allows armies to pass between Madruga and Feroz&lt;br /&gt;
* Removes the impoverished quality from Oranseri&lt;br /&gt;
* Restores the benefits of the Sunset Roads to Segura&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039;&lt;br /&gt;
* Senate can permit Protectorate engineers to salvage the Salt Guard increasing labour costs by 80 crowns but reducing white granite required by 15&lt;br /&gt;
* Senate can permit Protectorate engineers to salvage the Asavean Temple in Oran increasing labour costs by 40 crowns but reducing mithril and weirwood required by 5 each&lt;br /&gt;
* The labour costs may be voluntarily increased from 96 crowns to 288 crowns, ensuring everyone working on the project receives the standard wage for doing so&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year - until the end of the Spring Equinox 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A bridge across the Bay of Oran would be expensive&lt;br /&gt;
* &#039;&#039;&#039;The Protectorate engineers are adept at repurposing existing architecture to create new structures&lt;br /&gt;
* &#039;&#039;&#039;With Senate permission they can salvage the Salt Guard or the Temple of Balo and the Black Bull to reduce the costs of the bridge project&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Crab-traced-2.png|align=right|caption=The disciplined &amp;quot;former&amp;quot; Grendel engineers are adept at scavenging and salvaging the materials they need to support their work.|width=350}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The project will require 50 wains of white granite, 15 wains of mithril, and 15 wains of weirwood. Normally the labour costs would be significant - especially given one end of the bridge [[Commission#Marshes|terminates in a marsh]], but there is no shortage of cheap labour in [[Region_qualities#Impoverished|impoverished]] Feroz. As such, the final cost of the project would be a mere 96 crowns even taking into account the difficulties of working with marshland. Work would take six months to complete. &lt;br /&gt;
&lt;br /&gt;
Once the bridge was completed, it would once again be possible to move armies directly from [[Madruga#Siroc Bayou|Siroc Bayou]] to [[Feroz#Oranseri|Oranseri]]. The position the Protectorate engineers have assessed incorporates the remnants of the white granite road that once ran along the northern banks of the Scorrero into Segura. This means the bridge also restores connections vital to overland trade between Feroz and Madruga and by extension between the Iron Confederacy and the Empire. This would be a major boon to the paradors and other businesses in the town of Oran, allowing them to reclaim at least a fragment of their former glory, removing the [[Region_qualities#Impoverished|impoverished]] quality from Oranseri. &lt;br /&gt;
&lt;br /&gt;
Another positive is that the roads of Feroz are still relatively intact. Even Rahab wasn&#039;t stupid and greedy enough to destroy the arteries that allowed his soldiers - and the wealth of the Brass Coast - to flow across the territory. Thanks to the road running between Oran and [[Segura#Cerevado|Cerevado]], once Imperial merchants were able to cross from Madruga to Feroz freely it would reconnect the [[Segura#Sunset_Roads|Sunset Roads]], restoring to Segura the prosperity that was lost when the Scorrero broke its banks. Unfortunately they won&#039;t help Feroz - at least not at the moment - given the impoverished and [[Region_qualities#Abandoned|abandoned]] state of the territory.&lt;br /&gt;
&lt;br /&gt;
Lutomysla also believes it could be a potent symbol of Feroz&#039;s reconnection to the wider Empire, literally and metaphorically building bridges between the south-western Empire and the heartlands. There is still some way to go before Feroz recovers anything like its former prosperity, but along with the recently completed [[Send_for_me#Wharfage_of_Oran|Wharfage of Oran]], it represents progress toward recovering from the ruin left by Governor Rahab.&lt;br /&gt;
&lt;br /&gt;
The sheer cost of the project appears daunting but the Protectorate engineers have a pragmatic proposal. As former Grendel soldiers, they are adept at scavenging and repurposing materials to meet their strategic goals. Lutomysla reports that there is a degree of bitterness from the orcs - although they try to hide it - when they speak of this need for salvage. Reading between the lines, and asking some carefully probing questions, it appears that units such as Commander Gallum&#039;s are constantly underfunded and undersupplied by the Salt Lords. Most of the [[army|armies]] of the Broken Shore are supported by their septs; those that are not have to skimp and save. It seems that there is significant rivalry between &amp;quot;professional&amp;quot; soldiers such as Gallum, and the naval officers who receive the lion&#039;s share of the support from the Salt Lords. Necessity being the mother of invention, it has given the engineers of the Protectorate a keen eye for opportunities to repurpose existing materials.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Salvage&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;p&amp;gt;Under normal circumstances it is not possible to recover the materials used in a commission. Only an [[opportunity]] can allow such a thing. In this case, as part of the [[appraisal]] the expertise of the Protectorate engineers has identified just such an opportunity. If the Empire no longer has diplomatic ties with the Protectorate, the salvage opportunity is not available.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any opportunity is unique and cannot be easily altered. This opportunity only applies to the construction of the bridge across the Bay of Oran - the wains represent materials scavenged specifically for that project. The Senate could &#039;&#039;not&#039;&#039; simply instruct that these buildings be salvaged to recover some of the wains spent to build them. This opportunity does not provide a way for the Empire to reclaim materials used on any other commission for any other reason outside of a plot opportunity that specifically offers that potential.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ruins and Salt===&lt;br /&gt;
* &#039;&#039;&#039;Protectorate engineers could salvage the flooded ruins of the Salt Guard to reduce the amount of white granite required&lt;br /&gt;
* &#039;&#039;&#039;It would increase labour costs by 80 crowns&lt;br /&gt;
* &#039;&#039;&#039;There is a risk of angry spirits&lt;br /&gt;
The ruins of Siroc are drowned in the mud of the marshes and the waters of the bayou. By employing divers and salvagers, some of the materials used to build the [[Madruga#The_Salt_Guard_(Ruined)|Salt Guard]] could be repurposed to help build the caissons. This would involve recruiting and organising teams to break the stone and transport it to where it could be added to the massive labour project. Again, the hunger for paying work of the people of Feroz would play into the Empire&#039;s hands here. Lutomysla looks at the engineers&#039; proposals and estimates that a further 80 crowns in labour costs would allow the ruined Salt Guard to be salvaged. This would effectively provide 15 wains of white granite toward the construction of the bridge. &lt;br /&gt;
&lt;br /&gt;
There are risks however; a lot of people died in the fall of the Salt Guard. Freeborn, [[Commonwealth]], Grendel, and [[Asavean Archipelago|Asavean]] remains still lie in the flooded ruins. As a Varushkan, Lutomysla knows better than most the dangers of disturbing a burial ground, and with the [[Feroz#Isle_of_the_Osseini_(Ruined)|Isle of the Osseini]] no longer attracting and containing the spirits of those lost at sea there is a chance that salvaging the Salt Guard in this fashion will incur the wrath of the dead. There are not believed to be any ghosts haunting the ruins of Siroc at the moment, but salvaging the Salt Guard might be one way to change that. &lt;br /&gt;
&lt;br /&gt;
Lutomysla has looked at the risk separately and believes that a drop of prevention will remove the need for an entire bucket-load of cure.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=Those who fell in the battle of Siroc rest still beneath the waters of the Bay of Oran. There is a chance for the ruined fortress to once more protect the Freeborn people, but we must ensure no disrespect is offered to the dead. We send (named priest) with 75 doses of liao to ensure that the salvage of the Salt Guard does not dishonour those who sacrificed everything to defend the Brass Coast.|assembly=Freeborn National Assembly or Assembly of the Way}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is passed, then the salvage of the Salt Guard will proceed without incident. It must be passed and enacted at the Summer Solstice, as with any mandate, but even if the commission of the Oran Bridge is delayed it will still have full effect. If the named priest is the [[High Exorcist]], the [[Custodian of the Imperial War Memorial]], the [[Master of the School of Exorcism]], or the former &#039;&#039;Justicar of Osseini&#039;&#039; &#039;&#039;&#039;Maria i Espiri i Guerra&#039;&#039;&#039;, the liao required for the mandate is reduced to 50. It is not common for a mandate to name someone who is not part of the assembly, but in each case the title in question is empowered to deal with restless spirits and able to bring additional resources to bear on this problem. If the mandate is not enacted, then salvaging the Salt Guard will result in some ghostly troubles in the Bay of Oran.&lt;br /&gt;
&lt;br /&gt;
The mandate can be raised in either the Freeborn National Assembly or the Assembly of the Way, and both could be upheld and enacted. In this case, it will mean a very large number of exorcists, ghost-whisperers, and occultists will descend on the Bay of Oran.&lt;br /&gt;
&lt;br /&gt;
===Foam and the Bull===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=The Black Bull.png|align=right|caption=Balo and the Black Bull are two of the Asavean &amp;quot;gods&amp;quot; patrons of sailors and guards respectively.|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Temple of Balo and the Black Bull has been abandoned&lt;br /&gt;
* &#039;&#039;&#039; Protectorate engineers could be permitted to salvage the temple to reduce the amount of weirwood and mithril required&lt;br /&gt;
* &#039;&#039;&#039;Doing so raises the labour costs by a further 45 crowns&lt;br /&gt;
Since the liberation of Oran, and the [[Glass_and_flame#Game_Information_:_Asavean_Diplomacy|surrender]] of the priests serving at the [[Feroz#Temple_of_Balo_and_the_Black_Bull|Temple of Balo and the Black Bull]], the structure has stood empty. [[Construct_Asavean_Temple|Constructed]] by the [[Asavean Archipelago|Asaveans]] nearly a decade ago, the place has always been controversial. During the occupation of the Grendel, though, it served as something of a place of sanctuary for Freeborn friendly to the priests and operated a covert way for those fleeing the grasp of Governor Rahab to reach safety in Madruga. The Governor could not afford to risk angering the Asavean priests and they used that protection to help many Freeborn evade the cruel tyrants grasp. &lt;br /&gt;
&lt;br /&gt;
Since the repatriation of the priests, the temple has stood empty. The proposal from the engineers is that unless the Empire is planning to convert it to some other use, it could be torn down to support the bridge building effort. There&#039;s some white granite available - although nowhere near as much as there is in the drowned [[fortification]] - but more importantly the gardens that once surrounded the temple incorporated wains of weirwood, and the roof is partially supported by mithril bars. A second team could rip the building apart to get at some of the materials inside, and contribute them to the building effort. It would increase the labour cost of the project by a further 45 crowns, but provide 5 wains each of weirwood and mithril for the production.&lt;br /&gt;
&lt;br /&gt;
Tearing down the Temple is somewhat controversial. In theory the building is the legal property of the Asaveans, but since the Empire is currently at war with them, there are no legal obstacles to the action. And most Freeborn who remember the sack of Siroc by the Asavean forces see the destruction of this heretical and blasphemous Temple as right and proper. However [[Wild_blue_yonder#Balo&#039;s_Guests|the Kanza family, who only evaded capture due to the Temple of Balo and the Black Bull]] protest that this is a poor way for the Freeborn to repay the priests for the risks they took to shelter the helpless from the Grendel.&lt;br /&gt;
&lt;br /&gt;
===Fair Prices===&lt;br /&gt;
* &#039;&#039;&#039;The labour costs for the bridge are very low thanks to the impoverished quality of Feroz&lt;br /&gt;
* &#039;&#039;&#039;The commission may instruct the civil service to pay higher wages to the labourers recruited&lt;br /&gt;
At the moment, the impoverished nature of Feroz means that any commission built in, or partly in, the territory benefits from significantly reduced labour costs. People in Feroz are poor and desperate enough to work for a fraction of what citizens elsewhere might demand for their labour. There are some who question the [[Prosperity]] of the situation however. Constructing caissons is dangerous, back-breaking work, after all. Is it right for the wealthy citizens of Anvil to take advantage of the people of Feroz by paying less than the work is normally worth?&lt;br /&gt;
&lt;br /&gt;
There is nothing to stop whoever commissions the bridge from stipulating that everyone employed receive the standard payment for working on the bridge. If this were done, the labour costs for the bridge would be increased from 96 crowns to 288 crowns. This increase would not have any game effect, but it would at least send a clear message to the Freeborn, and to [[Prosperity|prosperous]] folk across the Empire, that the construction was not taking advantage of the reduced circumstances of those living in Feroz.&lt;br /&gt;
&lt;br /&gt;
==Taking a Toll==&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Oran Tollkeeper&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Freeborn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Senate or Tally of the Votes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Receives 1 Throne each season &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; Maintain and defend the Oran Bridge&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; &lt;br /&gt;
* If the impoverished quality is removed from Morajasse and Fontargenta income increases by 4 crowns each&lt;br /&gt;
* Removes the symbolic benefits of the bridge as a reconnection of Feroz and Madruga&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Protectorate has included plans for a tollhouse at either end of the bridge&lt;br /&gt;
* &#039;&#039;&#039;It is up to the commissioner whether to include this title&lt;br /&gt;
The final element the Protectorate includes in its proposal is included as a matter of course - provision for the tollkeepers to live near and control access to the bridge. The engineers are actually surprised when Lutomysla points out that this is not standard practice for Imperial commissions; apparently almost nothing big gets built on the Broken Shore unless someone, somewhere sees an opportunity to increase their wealth, prestige, or influence. The engineers just assumed the Empire would appoint someone to maintain the bridge - and gouge a healthy income from those who need to pay to use it. After all, anyone who doesn&#039;t want to pay to use the only bridge connecting Feroz and Madruga could still take the long-way-round to Segura or hire a boat to ferry them across.&lt;br /&gt;
&lt;br /&gt;
This in itself, however, presents a reason &#039;&#039;not&#039;&#039; to incorporate the toll gates. Lutomysla has identified that the bridge has a greater symbolic meaning, restoring the direct connection between Feroz and the rest of the Empire. If merchants and travellers have to pay to use that bridge, it dilutes this symbolism and instead sends a message that enriching individuals is more important than supporting the people of the beleaguered southern territory. It won&#039;t have any kind of measurable effect; but it will send a message that might be at odds with the intention of the Freeborn or the Empire. &lt;br /&gt;
&lt;br /&gt;
After careful consideration Lutomysla leaves it in place. She points to the inspiration of the [[Spider&#039;s Tollkeep]] as one way an expensive bridge might be made a more appealing prospect. Whoever commissions the bridge may choose to stipulate that it will be a toll bridge, and create the title of &#039;&#039;Oran Tollkeep&#039;&#039;. This would be a [[sinecure]] that receives a portion of the tolls collected from merchants passing over the bridge, and in return would be responsible for ensuring the bridge is maintained and protected when necessary. Lutomysla calculates that it would provide an initial income of 1 throne each season, but if the &#039;&#039;impoverished&#039;&#039; qualities were removed from Morajasse and Fontargenta, then each region would increase the income by another 4 crowns a season. &lt;br /&gt;
&lt;br /&gt;
The commission could chose to have the title appointed by the Brass Coast senators, with or without tenure. Alternatively the commission could specify that the position be appointed by [[Tally of the Votes]]. In either case, it would need to be a Freeborn national position.&lt;br /&gt;
&lt;br /&gt;
==The Adamant Connection==&lt;br /&gt;
{{CaptionedImage|file=King Under the Mountain.png|align=right|width=200}}&lt;br /&gt;
* &#039;&#039;&#039;Lutomysla proposes speaking to Adamant about making the bridge particularly sturdy&lt;br /&gt;
Lutomysla doesn&#039;t have a great deal of work to do with the bridges. She is at her best when dealing with magical matters, and the Protectorate engineers use only mundane methods in their proposal. However, after some discussion with the Freeborn magicians at the [[Hakima_of_Salt_and_Sand#Parador_of_Salt_and_Sand|Parador of Salt and Sand]], and following her own work with bridges in Madruga, the prognosticator does have a proposal of her own.&lt;br /&gt;
&lt;br /&gt;
The design of the bridge is sturdy enough to weather storms or endure all but the most concerted attempt to damage it from hostile forces. With the aid of the eternal [[Adamant|King Under the Mountain]] however, it would be possible to ensure the bridge stands despite anything wreckers might throw at it. The &#039;&#039;koboldi&#039;&#039; of the &#039;&#039;Stone Dragon&#039;&#039; could add their own expertise, and infuse portions of the structure with adamant. The eternal would need to be petitioned for their help &#039;&#039;before&#039;&#039; construction began, and doing so would fall to the [[Archmage of Summer]], but Lutomysla has no doubt that &#039;&#039;Shiraz on the Granite Throne&#039;&#039; would be amenable to assisting if requested as part of a formal [[Archmage#Plenipotentiary|plenipotentiary]].&lt;br /&gt;
&lt;br /&gt;
==Inkworks and Fields==&lt;br /&gt;
* &#039;&#039;&#039;The Inkworks of Joharra opportunity is available until the end of the Autumn Equinox 388YE&lt;br /&gt;
* &#039;&#039;&#039;The opportunity to expand the fields of Bramar has been refreshed and is now available until the end of the Spring Equinox 389YE&#039;&#039;&#039;&lt;br /&gt;
Lutomysla&#039;s colleage, [[Appraisal#Graciana_i_Lòpez_i_Guerra|Graciana i Lòpez i Guerra]] has already reviewed the proposed [[The_circle_game#Inkworks_at_Joharra|Inkworks at Joharra]] in her [[The circle game|recent assessment]] of Imperial ministries. Lutomysla notes that if the Oran Bridge were built, and removed the impoverished quality from Oranseri, then there would still be value in building the Inkworks - instead of removing impoverished in conjunction with the bridge it would remove the &#039;&#039;abandoned&#039;&#039; quality from the region, bringing in a new wave of settlers. The same would be true if the commissions were completed in the other order - between them they would remove both qualities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Golden Fields of Bramar&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; None&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Fontargenta, Feroz&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; Requires the aid of the Breadbasket for two seasons&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Six months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Removes the impoverished quality from Fontargenta&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year - until the end of the Spring Equinox 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The parallel opportunity presented a few years ago to [[Send_for_me#Fields_of_Bramar|expand the fields]] around [[Feroz#Fortargenta|Bramar]] has since lapsed. After speaking to some of the folk of Feroz however, Lutomysla indicates there is still enthusiasm for the project. Partly, this keen has been inspired by the restoration of the [[Feroz#The_Spice_Gardens_of_Feroz|Spice Gardens of Feroz]], which has become a symbol of hope for many of the landsfolk of the impoverished territory. The project still relies on the support of the [[Keeper_of_the_Breadbasket#Distribution_of_Imperial_Bounty|Imperial Breadbasket]], however, and Lutomysla notes that interest will wane naturally over time.&lt;br /&gt;
&lt;br /&gt;
The land around the port of Bramar was once renowned for its fertile farms; its bountiful cornfields competed with Marcher grain across the southern Empire, and the vineyards were justly famous as one of the cornerstones of the Imperial wine trade. These lands were abandoned when people fled the territory to escape from Rahab and the rule of the Grendel. What crops that were left were torn up under the destructive direction of &#039;&#039;Quartermaster Maeve&#039;&#039;; a wealthy Grendel who purchased the land from Rahab for a song. Rather than try to plant a new harvest, Maeve took whatever she could harvest and left the rest to rot. Vines were ripped out by the roots, fields were left untilled and have grown thick with weeds. The golden fields of Bramar have been ruined. In the years since the liberation there have been efforts to replenish the once-bountiful farming here, but it has suffered from the various challenges of rebuilding Feroz.&lt;br /&gt;
&lt;br /&gt;
A drive to reinvigorate Fontargenta could still be centred on the fields around Bramar using the Imperial Breadbasket. All it would require is a suitable announcement by the Keeper. Shipments of seeds and grains would be needed to replant fields and vineyards while food supplies would be essential to feed farm workers until new crops could be established. It wouldn&#039;t cost anything, not directly anyway, but it would need the Breadbasket to support the region for two seasons. Once that was done, the fields would be re-established and Fontargenta would cease to be abandoned and impoverished. &lt;br /&gt;
&lt;br /&gt;
This opportunity is now available again until the end of the Spring Equinox 389YE.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Feroz]]&lt;br /&gt;
* [[Madruga]]&lt;br /&gt;
* [[Protectorate of Morajasse]]&lt;br /&gt;
&lt;br /&gt;
* [[An arrow nocked and in flight]] - 388YE Spring wind of fortune regarding Protectorate diplomacy&lt;br /&gt;
* [[Send for me]] - 386YE Winter wind of fortune about restoring Feroz&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Druj_armies&amp;diff=141294</id>
		<title>Druj armies</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Druj_armies&amp;diff=141294"/>
		<updated>2026-07-05T16:18:29Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Hunting Scorpion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=Druj1.jpg|title=A trio of Druj banners|align=left|width=360}}&lt;br /&gt;
==Overview==&lt;br /&gt;
This page was prepared by [[Appraisal#Mladen_Escovitch|Mladen Escovith]] of the [[Appraisal#The_Prognosticators_Office|Prognosticator&#039;s Office]] during his 387YE [[appraisal]] into ways to [[Hope and fear|disrupt Druj armies]]. It contains information built from various espionage actions and engagements with the armies of the Druj over the decade or so prior to the appraisal. Most of this information is not widely known across the Empire - but anyone visiting [[Anvil]], soldiers, and commanders who have fought the Druj before, or those unfortunate enough to have been enslaved, might be familiar with it. &lt;br /&gt;
&lt;br /&gt;
Where the [[Army qualities|army&#039;s quality]] is listed, it is a result of either a [[spy network]] or the work of a [[Army_qualities#Scouting|scouting]] army. Some of this information is out of date, due to the shifting nature of the enemy. It is possible that some qualities may have changed since information on the army was recovered - just as the Empire can alter or improve the qualities and size of its armies so too can the barbarian orcs.&lt;br /&gt;
&lt;br /&gt;
==Arrow Viper==&lt;br /&gt;
* &#039;&#039;&#039;Quality:&#039;&#039;&#039; [[Army_qualities#Scouting|Scouting]]&lt;br /&gt;
The Arrow Viper&#039;s banners depict a flying snake, perhaps a form of [[Legendary_beasts#Winged_Serpents|jaculi]]. Their soldiers are more lightly armoured than other forces here and include an unusually large number of scouts. They have often been spotted working opposite the [[Seventh Wave]] and the [[Wolves of War]] across the eastern front, close calls with Imperial scouts are common, but the army rarely engages those scouts, preferring to gather information on the rest of the Imperial force. Like the [[#Deadly Blade|Deadly Blade]], the Arrow Viper is drawn from the &#039;&#039;Iron Asp&#039;&#039; sept from the [[Forest of Ulnak]].&lt;br /&gt;
&lt;br /&gt;
==Black Wind==&lt;br /&gt;
* &#039;&#039;&#039;Quality:&#039;&#039;&#039; [[Army_qualities#Cruel|Merciless]]&lt;br /&gt;
The Black Wind is formed of the sept of the [[Not_to_conquer#The_Black_Wind|same name]] that once lived in [[the Barrens]] and has made the Forest of Ulnak its home. At one time they were siblings to the [[Not_to_conquer#Rahvin|Rahvin]] sept and fought alongside the [[Great Forest Orcs]] and the [[Not_to_conquer#Montanians|Montanian]] [[briar|briars]] in an attempt to secure an independent Barrens. They failed, and given the choice between destruction or surrender, accepted the yoke of the Druj. Today the army fights beneath unadorned banners of black and is without mercy - in every encounter with the army, they have done what they can to prove themselves as more cruel than even the rest of the Druj. Whenever they have an opportunity to torture and torment any human that falls into their hands they take it but they hate the people of [[Dawn]] in a deeply personal way; every warrior that fights beneath the empty banners of the Black Wind would take an opportunity to inflict suffering on a citizen of Dawn over any other nation of the Empire save perhaps [[Varushka]]. This is likely tied to the [[Ripples_and_shadows#Black_Wind|punishment inflicted on their sept]] in the Barrens. In 386YE they devastated the [[Iron Helms]] army, and contributed to the loss of [[Isaella&#039;s Dance]] during the [[Under eastern skies|retreat from Therunin]].&lt;br /&gt;
&lt;br /&gt;
==Deadly Blade==&lt;br /&gt;
* &#039;&#039;&#039;Quality:&#039;&#039;&#039; Unknown&lt;br /&gt;
The Deadly Blade fight beneath banners showing a serpent coiled around a wavy-bladed dagger or sword. Many of the warriors in the army fight with two vicious envenomed blades. The army is most often encountered on campaign engaging in a vicious, stealthy approach. They are likely to employ both underhanded tactics and venom to quickly overpower opponents taking every opportunity to set up ambushes, feints, and traps that lure Imperial soldiers into deadly situations. They are also known to move amongst the other armies of the Druj offering vials of [[Legacy_of_Thorns#Legionnaire.27s_Stare|Serpenttooth]] and acting on behalf of the buruk-tepel. Like the [[#Arrow Viper|Arrow Viper]], the Deadly Blade is drawn from the Iron Asp sept from the Forest of Ulnak.&lt;br /&gt;
&lt;br /&gt;
==Flame Beetle==&lt;br /&gt;
* &#039;&#039;&#039;Quality:&#039;&#039;&#039; [[Army_qualities#Siege|Sappers]]&lt;br /&gt;
The Flame Beetle appear to be named for the large number of monstrous creatures in their ranks - some kind of large armoured beetles. These creatures emit gouts of fire apparently at random, but it would appear they can be controlled by their riders. The creatures have some obvious uses on the open field, but they are known to be capable of climbing up steep inclines, with apparently little difficulty. The presence of siege weaponry and other equipment in their camps indicates that the Flame Beetle is intended to be used to capture fortifications for the Druj. Like the [[#Thorn Born|Thorn Born]], the Flame Beetle is drawn from the Sawscaled Viper of the Forest of Ulnak.&lt;br /&gt;
&lt;br /&gt;
==Hidden Snake==&lt;br /&gt;
* &#039;&#039;&#039;Quality:&#039;&#039;&#039; [[Army_qualities#Guerrilla|Hunters]]&lt;br /&gt;
The Hidden Snake fight beneath empty, unmarked standards. They are adept at using hit-and-run tactics; taking advantage of marshes, hills, and forests to outmanoeuvre Imperial soldiers. They use coveted knowledge to use hidden paths to strike without warning; sabotaging supply trains, blocking mountain paths, and collapsing bridges before melting away when enemies try to engage. The Hidden Snake is drawn from the Banded Snake sept of [[Sarangrave]].&lt;br /&gt;
&lt;br /&gt;
==Hidden Widow==&lt;br /&gt;
* &#039;&#039;&#039;Quality:&#039;&#039;&#039; [[Army_qualities#Venomous|Treacherous]]&lt;br /&gt;
The Hidden Widow fight beneath banners depicting spiders, although some of their number bear standards which appear at first sight to be solid fields of green or yellow fabric with no obvious design. They are adept at stealthy and vicious combat and appear to enjoy laying simple, brutal traps designed to entrap and slaughter unwary opponents. They make full use of their ruthless herblore to poison, weaken, paralyse, and ultimately destroy any Imperial foolish enough to stumble into their barbed webs. Like the [[#Red Lizard|Red Lizard]], the Hidden Widow is drawn from the Shadow Krait sept of the [[Salt Flats of Sanath]].&lt;br /&gt;
&lt;br /&gt;
==Hunting Scorpion==&lt;br /&gt;
* &#039;&#039;&#039;Quality:&#039;&#039;&#039; [[Army_qualities#Skirmishing|Manoeuvrable]]&lt;br /&gt;
A massive host of orcs that fight beneath banners that bear the mark of stylised scorpions. Their ranks contain a disproportionate number of [[Arkad#Hupul|Hupul]] and their bands of elite [[Arkad#Chikad|Chikad]] are well equipped with [[Potion#Tonics|tonics]] and [[Magic_items|magic items]] that supplement their skills. They are adept at complex manoeuvres, especially taking advantage of opportunities to flank and splinter the ranks of defensive opponents. The Hunting Scorpion is drawn from the Amber Scorpion, who once dominated [[Ossium]] but fled to the Forest of Ulnak after the Empire conquered the territory.&lt;br /&gt;
&lt;br /&gt;
==Jagged Claws==&lt;br /&gt;
* &#039;&#039;&#039;Quality:&#039;&#039;&#039; Unknown&lt;br /&gt;
The Jagged Claws fight beneath banners showing beetles with barbed pincers. A larger proportion of troops are heavily armoured than usually expected for the Druj, and they eschew the complex strategies of the [[#White Lions|White Lions]], both armies drawn from the Keelback sept of the Salt Flats of Sanath, in favour of simply overwhelming their foes with direct, uncompromising force. When the Druj take land, it is often the task of the Jagged Claw to follow in the wake and put down any remaining resistance. &lt;br /&gt;
&lt;br /&gt;
==Poison Crane==&lt;br /&gt;
* &#039;&#039;&#039;Quality:&#039;&#039;&#039; [[Army_qualities#Relentless|Savage]]&lt;br /&gt;
The Poison Crane fight beneath banners showing a marsh bird with a significantly more martial aspect than the storks the Empire is familiar with. Some Imperial scholars believe they could be a marsh-dwelling cousin of the terror birds that once lived in parts of the Brass Coast. They make use of particularly savage tactics in battle - launching bloodthirsty, sustained attacks against Imperial lines. They are responsible for a significant number of the fatalities suffered during the battles at the Temple of the Winds and the Halls of Knowledge. The Poison Crane is drawn from the Marshlizard sept of Sarangrave.&lt;br /&gt;
&lt;br /&gt;
==Red Lizard==&lt;br /&gt;
* &#039;&#039;&#039;Quality:&#039;&#039;&#039; Unknown; speculated to be similar to the [[Army_qualities#Physick|physick]] quality of Imperial armies&lt;br /&gt;
The Red Lizard carry banners showing a burning reptile. While they often engage in aggressive assaults intended to overwhelm those they fight, they have a significantly higher number of tepel healers among their ranks when compared to other armies of the Druj. When on the defence, these healers give not only the Red Lizard an advantage, but also the rest of the Druj - they are at least the equal of the [[Valiant Pegasus]] when it comes to the arts of healing, albeit twisted by the natural cruelty of the Druj. Where the herb gardens of the Empire have been looted and ransacked, it is almost always the Red Lizard that is to blame. Like the [[#Hidden Widow|Hidden Widow]], the Red Lizard is drawn from the Shadow Krait sept of the Salt Flats of Sanath.&lt;br /&gt;
&lt;br /&gt;
==Tainted Basilisk==&lt;br /&gt;
* &#039;&#039;&#039;Quality:&#039;&#039;&#039; [[Army_qualities#Magic|Arcane]]&lt;br /&gt;
The Tainted Basilisk is a mix of Druj soldiers and other forces from the Mallum. Their ranks include scores of powerful vikari and other, lesser magicians who focus on providing magical support to the army. They are responsible for tearing apart the mana sites across Urizen - it is the Tainted Basilisk who destroyed the Glorious Fountain of Dawn and Dusk. Their soldiers were also heavily involved in the looting and subsequent destruction of the Halls of Knowledge - they are reported to have carried away many books, scrolls, and captured scholars from the ruin of the college of magic. More recently, it was the ritualists of the Tainted Basilisk that [[The_darkest_road#Last_Light_of_the_Sun_.28Battle.29|enchanted the other Druj armies]] in Zenith that allowed them to escape the Empire&#039;s trap. The Tainted Basilisk is drawn from the Thornwasp sept of the Sarangrave, with several ghulai from the [[Forest_of_Ulnak#The_Broken_Crater|Broken Crater]] in the Forest of Ulnak being sighted amongst the force.&lt;br /&gt;
&lt;br /&gt;
==Thorn Born==&lt;br /&gt;
* &#039;&#039;&#039;Quality:&#039;&#039;&#039; Unknown&lt;br /&gt;
The Thorn Born marches under banners showing twining brambles, apparently formed with the aid of [[Arhallogen]]. The Thorn Born are unusually supportive of their allies in battle; their Vikari and tepel are often seen supporting their allies&#039; efforts to kill as many Imperials as possible. It was the Thorn Born who planned and executed the [[Cost#Salt_and_Shadow|ambush]] on the [[Citadel Guard]], which ultimately failed. The Thorn Born, like the [[#Flame Beetle|Flame Beetle]], is drawn from the Sawscaled Viper sept of the Forest of Ulnak.&lt;br /&gt;
&lt;br /&gt;
==White Lions==&lt;br /&gt;
* &#039;&#039;&#039;Quality:&#039;&#039;&#039; [[Army_qualities#Disciplined|Disciplined]]&lt;br /&gt;
One of the largest armies of the Druj is the White Lions. Despite the name, most of their banners depict what appears to be a large white ant of some kind, presumably some deadly poisonous creature native to the Mallum. The White Lions are drawn from the most highly disciplined members of the Keelback sept of the Salt Flats of Sanath, in stark contrast to the [[#Jagged Claws|Jagged Claws]] who are much wilder. Recently, they have been known to make deals with [[Agramant]] for support from agents of that eternal.&lt;br /&gt;
{{:Hope and fear}}&lt;br /&gt;
{{Druj Links}}&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Sermersuaq&amp;diff=141287</id>
		<title>Sermersuaq</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Sermersuaq&amp;diff=141287"/>
		<updated>2026-07-05T12:40:51Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* OOC Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=RegionsofSermersuaq.png|caption=Rich forests, cold lakes and windswept tundra feed the people of Wintermark|title=Regions of Sermersuaq|align=left|width=600}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
Sermersuaq is the ancestral home of the [[Suaq]] people, taking its name from the legendary figure of the same name. The forests and tundra of this territory are rich with animal life that sustains the Winterfolk, ranging from great furred beasts to small game and hunting birds. The northern waters are home to seals and penguins, and full of fish and whales. As one travels further north, the land becomes colder and colder until a traveller comes to transient ice floes that mark the farthest extent of the land claimed by the Winterfolk. This fertile territory is under constant threat from both the [[Thule]] and the [[Jotun]] whose hunting parties also seek to exploit the profusion of life here, regularly engaging in skirmishes with the Winterfolk who live here.&lt;br /&gt;
&lt;br /&gt;
Sermersuaq is notable for the interconnected freshwater lakes of Lansipari, Ittanpari, Atkonaroq, Sarda, Rikkivesi and the Eastern Floes. Deep and frigid, often dotted with chunks of floating ice in the coldest winters, perhaps half the area of Sermersuaq is made up of these frigid &amp;quot;inland seas.&amp;quot; these massive waterways teem with fish and are said to be connected to each other by flooded underground passages and the lakes on [[Kallavesa]] and [[Hahnmark]]. Old stories speak of the lakes being &amp;quot;&#039;&#039;carved by mountains&#039;&#039;&amp;quot; in some fashion. There are many halls built along the shores of the lake that prosper through fishing and occasionally trading across the cool waters.&lt;br /&gt;
&lt;br /&gt;
Beyond the ice floes is the wasteland of Tsirku, where the ground is permanently covered in snow. The landscape is far from flat, there are ice plateaus pock-marked with crevasses and areas where the ice is rent apart giving way to cold salty lakes. Here rages the eternal ice-storm Sydanjaa, a roaring blizzard that blows all year round and from whose depths no traveller has ever returned.&lt;br /&gt;
&lt;br /&gt;
The [[Senator]] for Sermersuaq is appointed by the Suaq during the Summer Solstice and is almost always chosen from the Suaq tradition.&lt;br /&gt;
&lt;br /&gt;
==Recent History==&lt;br /&gt;
In the Winter of 370YE the [[Jotun]] invaded in force, taking [[#Stark|Stark]] and [[#Tanikipari|Tanikipari]]. Before they could consolidate their hold, however a joint campaign by Wintermark and [[The Marches|Marcher]] armies drove them out under the leadership of a young Skarsind general named [[Empress Britta|Britta]].  Without her excellent leadership and inspirational presence is it widely believed that both Sermersuaq and Kallavesa would have been lost to the orcs. Further attempts at invasion were stymied by the re-vitalised and re-equipped armies left behind to guard against another attack. &lt;br /&gt;
&lt;br /&gt;
With their eyes focused on the western and eastern borders, however, the Empire was unprepared for the invasion of [[Skarsind]] in 373YE. Following that invasion however, the intensity of Thule raids actually declined a little as their forces focused on stripping the fallen Wintermark lands. Now that the easternmost of the Winterfolk territories is back in Imperial hands, it is assumed that the frequency of raiding bands coming through the mountains will begin to increase again. By contrast, the [[Accept Jotun_ceasefire|Jotun ceasefire]] has led to &#039;&#039;more&#039;&#039; Jotun raids from the west, as barbarian warriors denied the opportunity to face Winterfolk in battle have sought other outlets.&lt;br /&gt;
&lt;br /&gt;
In 378YE, the [[Thule]] sent armies from [[Otkodov]] to [[378YE_Summer_Solstice_winds_of_war#Thunder_in_the_Silver_Peaks|invade the Silver Peaks]], in an attempt to create a beachhead into Sermersuaq. Barbarian and Imperial forces were well matched, but the advantage appeared to lie with the Thule as they [[378YE_Autumn_Equinox_winds_of_war#Blood_on_the_Stonefields|slowly pushed the defenders back]].&lt;br /&gt;
&lt;br /&gt;
During the Autumn Equinox 378YE, the &#039;&#039;&#039;Battle of Ikka&#039;s Tears&#039;&#039;&#039; took place on the cold plains east of the glacier. The Thule had sent a large force of elite warriors, accompanied by a massive warbeast, to steal an artefact of unknown power from the [[#Face_of_Ikka|Face of Ikka]]. They were intercepted by a warband of the Empire&#039;s heroes using the [[Sentinel Gate]]. This powerful barbarian army inflicted a painful defeat on the Imperial heroes, perhaps the most significant since the death of [[Empress Britta]] two years previously.&lt;br /&gt;
&lt;br /&gt;
In Summer 379YE a delegation of Thule attended the Anvil summit and brokered a peace treaty with the Empire which the Senate [[Accept Thule peace treaty|later accepted]]. This required the Silver Peaks be ceded to the Thule, in return for [[Karsk#Recent History|land surrendered to the Empire elsewhere]]. With heavy hearts, the defenders of the northern mountains withdrew and allowed the Thule to take the Stonefield Ice Caves.&lt;br /&gt;
&lt;br /&gt;
The territory was relatively peaceful until Winter 381YE, when a major force of Jotun champions led by the Ice Fishers of Ldansk moved into [[#Stark|Stark]] and began [[381YE_Winter_Solstice_winds_of_war#Nothing_Will_Hold|making preparations for a major invasion]]. Shortly after the Solstice, the Jotun [[382YE_Spring_Equinox_winds_of_war#Pyre_.28Sermersuaq.29|made use of the preparations to invade]] seizing control of Stark and a significant part of [[Sermersuaq#Tanikipari|Tanikipari]]. They went on over the next three months to [[382YE_Summer_Solstice_winds_of_war#A_Light_in_the_Darkness_.28Sermersuaq.29|conquer]] the whole of Tanikipari, and to take [[#Sealtoq|Sealtoq]] as well, winning three decisive battles along the shores of the Atkonaroq culminating in the [[382YE_Summer_Solstice_winds_of_war#Battle of Atalaq|conquest of Atalaq]]. By the start of the Autumn Equinox [[382YE_Autumn_Equinox_winds_of_war#Keys_to_the_Kingdom_.28Sermersuaq.29|entire territory]] was in the hands of the Jotun.&lt;br /&gt;
&lt;br /&gt;
In the Spring of 383YE, the Thule of [[Otkodov]] proposed an [[An unexpected alignment|unlikely alliance]] with the Empire. In return for concessions elsewhere, they would commit their own armies to fight alongside Imperial soldiers against the Jotun in the liberation of Sermersuaq. Despite early misgivings by the [[Military Council]], the Empire accepted the proposal. [[Army|Armies]] of both nations engaged in a campaign of liberation in Sermersuaq that ultimately saw the Jotun driven back into [[Skallahn]] and [[Tromsa]], and the capture of two massive orc fortresses along the western border. The alliance was not without controversy; the Thule were eager to carry away Jotun thralls as slaves. Outrage swept [[Anvil]], and following a resolute stand by the [[Imperial Orcs]], the Thule ultimately forswore the practice of slavery entirely, releasing those orcs they had captured back to the Jotun as the war drew to a close. Since then, Sermersuaq has been the staging post for several successful attacks into Jotun territory.&lt;br /&gt;
&lt;br /&gt;
Time spent under Jotun control has left a permanent blight on Sermersuaq, however. The followers of [[Agramant|Blood-on-the-Snow]] took the opportunity to creep down out of the northern wastes and corrupt several groups of Winterfolk trapped under Jotun dominion. After the war, Wintermark was left with [[Watching my mistakes|several unpalatable decisions]] about what to do. Ultimately, the worst offenders were [[Anyone_but_you#For_Whom_The_Bell_Tolls|slain or driven into hiding]], and [[Anyone_but_you#The_Fate_of_the_Frayed|mercy shown]] to those who expressed true contrition.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Blood-on-the-Snow was not done with Sermersuaq, sending his twisted spawn to bedevil the northern reaches. Nor was he the only [[eternal]] to threaten the fragile peace there. &#039;&#039;[[Hayaak]]&#039;&#039;, the Griffon-King, [[A_wandering_fire#Lions_and_Song_.28Battle.29|unleashed his vengeance]] on the [[Thule]] warlocks gathered at [[Sermersuaq#Tanikipari|Tanikipari]] in Autumn 384YE for their part in the fight against the Jotun. The Empire tried to prevent the massacre, but they were too late to stop an army of Hayaak&#039;s followers from descending on the warlocks and ripping them limb from limb. After the Thule were dealt with, Hayaak&#039;s monsters did not return to the Summer realm. Instead, they scattered across the land. And unlike Agramant&#039;s twisted offspring, the instruments of Hayaak&#039;s bloody vengeance seem only too eager to prey on unwary travellers. &lt;br /&gt;
{{anchor|Northern lights}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px;&amp;quot;&amp;gt;&amp;lt;quote&amp;gt;&#039;&#039;&#039;The Northern Lights&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The northern lights are a mystery. They shimmer brightest in the Winter months, visible from the northernmost territories of Wintermark, and Varushka, and from the new demesne of the Imperial Orcs. Beautiful, terrible. They dance like fire, gold, and green, and blue, and red. &lt;br /&gt;
&lt;br /&gt;
During the coldest winters, they may be seen further south. Coiling, dancing. On nights when they are bright, wise Suaq know not to sleep outside; to lace the tent and urge their Kallavesi and Steinr friends to shutter their windows. Those who sleep under their illumination suffer unsettling dreams; stories say that in time they come to crave the touch of these dancing lights. When Spring comes, denied the light, they are maddened. They turn on themselves, or their brothers and sisters, or they disappear – last seen walking north, into Sydanjaa or Otkodov seeking some communion with the lights in the night sky. &lt;br /&gt;
&lt;br /&gt;
Perhaps these are only stories.&lt;br /&gt;
&lt;br /&gt;
Some Suaq say that their light reveals hidden messages and secret places to those who know how to look. Some Suaq starwatchers say that these nameless lights can be evoked to work magic. They are the law “things are unknown” - Wyr, or that rune that is nameless, serpentine in the night sky. The dark counterpart of the Key, and the Lock, of the Spider, and the Web. The answer to the riddle “who hides the stars?”&lt;br /&gt;
&lt;br /&gt;
Of course other stories suggest that starwatchers who try to evoke the dancing lights of the north can do so only be determining their name, by understanding what by its nature must remain unknown. They say that Barsai the Sealspeaker learnt the unknown name, and in his moment of understanding was drawn into the night sky and known no more by the Suaq, encompassed ultimately by that which he thought to encompass.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
=== Sydanjaa ===&lt;br /&gt;
To the north of Sermersuaq is the great ice-storm that never abates. No one has ever entered and returned to tell what might lie on the other side. Occasionally the [[Wintermark_magical_traditions#Artok|Artok]] are found emerging from the storm, and if not tamed, return again.&lt;br /&gt;
&lt;br /&gt;
===Olgafsdottirshal===&lt;br /&gt;
Built during the occupation of Sermersuaq by the Jotun, this grand fortification dominates the land around the [[#Tanikipari|hot springs of Tanikipari]]. One of two great castles built by Igya Olgafsdottir, and bears her name. [[In_good_company#The_Siege_of_Olgafsdottirshal|Besieged]] by Imperial and Thule forces in the Summer of 384YE, the Jotun were forced to abandon it [[A_wandering_fire#Before_Olgafsdottirshal|shortly after the Solstice]]. Like the fortress of Kalant, the castle is very much built in the Jotun style - a hulking citadel of white granite carved with depictions of the orc ancestors, especially the tenacious [[Elite_Jotun_troops#Skjaldir|Skjaldi]]. Even with the crimson banners of the Jotun removed, it remains an unmistakable reminder of the Jotun defeat of the people of Wintermark and their domination of Sermersuaq. &#039;&#039;&#039;OOC Note:&#039;&#039;&#039; Olgafsdottirshal is a rank 2 [[fortification]].&lt;br /&gt;
&lt;br /&gt;
===Fortress of Kalant===&lt;br /&gt;
The other great fortification in western Sermersuaq stands in [[Sermersuaq#Stark|Stark]]. Apparently built by Igya Olgafsdottir for the Jarl of [[Skallahn#Kierheim|Kierheim]], it is in some ways even more splendid that Olgafsdottirshal. Here Skjaldi is joined by statues of wise and wily [[Elite_Jotun_troops#Ra.C3.B0lj.C3.B3st|Raðljóst]] - something that makes those Winterfolk who know the legends of the Jotun uneasy. Their tales claim that their ancestor tricked the trolls out of their mastery of the [[runes]] - and not the clever heroes of Wintermark. Few [[runesmith|runesmiths]] appreciate the reminder that, in the eyes of the Jotun, they are little more than thieves. &#039;&#039;&#039;OOC Note:&#039;&#039;&#039; The Fortress of Kalant is a rank 2 [[fortification]].&lt;br /&gt;
&lt;br /&gt;
===The [[Pride of Ikka&#039;s Tears]]===&lt;br /&gt;
The Pride of Ikka&#039;s Tears is a new Bourse resource located in [[#Suaq Fount|Suaq Fount]] - the first discovered in Imperial territory in over a century. Discovered by Peter of Hintown and his companions in 380YE, the newly established mine cuts into the lower parts of the great glacier known as the [[#Face of Ikka|Face of Ikka]]. Custodianship of the Pits is an [[Imperial Title]] that brings with it a Seat on the [[Bourse]]. It produces 15 Imperial wains of mithril every season. Control is allocated to any Wintermark citizen by private ballot of the [[military unit|military captains]] of the nation, during the Autumn Equinox.&lt;br /&gt;
&lt;br /&gt;
=== The [[Stonefield Ice Caves]]===&lt;br /&gt;
The Stonefield Ice Caves were a Bourse resource located in the [[#Silverpeaks|Silverpeaks]]. Custodianship of the Caves was an [[Imperial Title]] that brought with it a Seat on the [[Bourse]]. It produced 5 rings of [[ilium]] every season. Control was allocated during the Spring Equinox to whichever Wintermark [[military unit]] performed the biggest raid. The Stonefield Ice Caves are no longer in Imperial hands, having been ceded to the Thule as part of the ceasefire agreement.&lt;br /&gt;
&lt;br /&gt;
===The Beacons of Wintermark===&lt;br /&gt;
Shortly before the Summer Solstice 388YE, the [[Farm,_fur,_and_fish#Extraneous_Castles|beacons of Wintermark]] were truly completed, covering Sermersuaq as well as [[Hahnmark]] and [[Kallavesa]]. The central beacon, close to Atalaq, stands close to a grand statue of a great white bear, built to recognise the support of [[Cathan Canae]] to the people of Wintermark. This sequence of beacons and watchtowers protects both territories from surprise invasion and allows heroic individuals to contribute to the defence of Wintermark as if they were a [[fortification]].&lt;br /&gt;
&lt;br /&gt;
===The Ford of Berusen===&lt;br /&gt;
To enter [[#Stark|Stark]] from [[#Sealtoq|Sealtoq]] means traversing the thick corridor of land between the Atkonaroq to the north and the Rikkivesi to the south. In recent years, the land bridge has been the site of two furious engagements between Imperial troops and the conquering Jotun,. The first was in [[382YE_Summer_Solstice_winds_of_war#Ford_of_Berusen|Summer 382YE]] where three days of fierce battle saw the Empire fight desperately to prevent the forces of King Gudmundur of Narkyst from pushing through to assail Atalaq. Imperial troops were forced to fall back, and the Jotun raised a great burial mound at the western end of the Ford before advancing into Sealtoq. Nine months later, there was a [[383YE_Spring_Equinox_winds_of_war#Return_to_the_Ford_of_Berusen|second battle]] that nearly ended in catastrophe when the fighting spread out onto the [[383YE_Spring_Equinox_winds_of_war#The_Battle_on_the_Atkonaroq|surface of the Atkonaroq]]. Only the intervention of the &#039;&#039;hylje&#039;&#039; prevented significant loss of life by the Imperial forces. In the end they were triumphant, and the Empire managed to secure both ends of the land bridge.&lt;br /&gt;
&lt;br /&gt;
=== The Grave of the Giants ===&lt;br /&gt;
In Tsirku a great ice-cavern lies by the edge of the waters of Nutjuitoq. The way to it is through a treacherous, shifting maze of icebergs. The cave is where great sea-creatures go to die – whales, [[Mundane_beasts#Kraken|kraken]] and the like struggle up out of the sea from under the ice. No one knows why. The ivory from this place is plentiful, and particularly prized.&lt;br /&gt;
&lt;br /&gt;
=== Face of Ikka ===&lt;br /&gt;
In the [[#Suaq Fount|Suaq Fount]] a great glacier grinds into the water on the borders between Tsirku and Sermersuaq; the Face of Ikka. The salvage rights to the face of the glacier is a much-prized thing, for – hanging perilously from ropes and using snow-axes – prospectors often find ruined artefacts from the troll nation that’s said to lie under the glacier. Also, from time to time, they find other things – creatures entombed in the ice, or intact pieces of lore.&lt;br /&gt;
&lt;br /&gt;
===The Meeting Place===&lt;br /&gt;
To the west of Sermersuaq, outside the borders of the territories, there once stood a low stone worn by the elements. It stood by itself in a wooded glade and is relatively unremarkable. This stone however represented a place of truce where [[Jotun]] and Winterfolk representatives could meet together without fear of violence. Such meetings were irregular, but did take place - when [[Emperor Guntherm]] negotiated a ceasefire with the Jotun leaders, this is where he did it. This place was considered neutral ground, and neither human nor orc claimed it as part of their nation.&lt;br /&gt;
&lt;br /&gt;
In late 382YE, however, the stone at the Meeting Place was destroyed. The Jotun were [[Between_peace_and_hate#Jotun|extremely angry]] about this, and blamed the Empire. While the culprit was ultimately identified and executed, the Jotun refused to be mollified. The Meeting Place remains empty, and its diplomatic legacy appears permanently tarnished.&lt;br /&gt;
&lt;br /&gt;
===The Mountain Passes===&lt;br /&gt;
[[Army|Armies]] cannot pass freely through the mountains that bound Sermersuaq to the east; there are only two passes large enough to permit free movement of troops. The first - &#039;&#039;Crow&#039;s Path&#039;&#039; - is in the north, and connects [[#Silver Peaks|Silver Peaks]] with [[#Crow&#039;s Ridge|Crow&#039;s Ridge]] in [[Skarsind]]. Both [[Territory#regions|regions]] are controlled by the [[Thule]], so for an Imperial army to use the Path would require dealing with the northern orcs. &lt;br /&gt;
&lt;br /&gt;
The second path through the mountains lay in the south, but following the Winter of 383YE, a Jotun Yegarra force under the walrus banner of the human champion Eisa Winterborn [[383YE_Winter_Solstice_winds_of_war#Battle of Clattering Gulley|sealed the western end]] of [[Skarsind#Pakaanan&#039;s Pass|&#039;&#039;Pakaanan&#039;s Pass&#039;&#039;]]. At the Winter Solstice 386YE, the Conclave upheld a [[386YE_Winter_Solstice_Conclave_sessions#Alignment:_House_of_Fire_and_Flame,_Acceptance|declaration]] raised by &#039;&#039;&#039;Ashborn Trosk&#039;&#039;&#039; to accept the [[Hammers_and_boxes#Clearing_the_Pass|offer]] made by agents of the [[Estavus|Architects of Iron and Stone]]. The Pass was cleared over the following season, and Imperial armies can once again journey into Sermersuaq without having to rely on the Thule.&lt;br /&gt;
&lt;br /&gt;
These strategic considerations are only a matter for large armies; [[military unit|smaller groups of soldiers]] can still use the less-accessible paths.&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Monsters of the Tundra&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When the Jotun conquered [[Sermersuaq]], the ability of the [[Conclave]] to [[Alignment#Enmity|protect the territory]] from malign influences faltered. Specifically, its ability to keep [[Agramant|Blood-on-the-Snow]] at bay was removed. The Jotun erected blood-red stone markers around the main settlements, carved with runes and decorated with [[weltsilver]] and [[ambergelt]] to try and contain the malice of the howling beast. Either they don&#039;t work, or there weren&#039;t enough of them, but whatever the case, they weren&#039;t enough to stop the Howler releasing all manner of beasts and monsters into the wilds of Sermersuaq. A few of these creatures were twisted heralds of Wastewalker. Most are simply monsters, released by Agramant from the Winter realm, these horrifying beasts with snarling jaws and bloody teeth pose a terrifying danger even without the Howler&#039;s hand to guide them.&lt;br /&gt;
&lt;br /&gt;
Sadly, these horrors are not alone. &#039;&#039;[[Hayaak]]&#039;&#039;, the Griffon-King, [[A_wandering_fire#Lions_and_Song_.28Battle.29|unleashed his vengeance]] on the [[Thule]] warlocks gathered at [[Sermersuaq#Tanikipari|Tanikipari]] in Autumn 384YE. The Empire tried to prevent the massacre, but they were too late to stop an army of Hayaak&#039;s followers from descending on the warlocks and ripping them limb from limb. Bad news for the Thule maybe... but not just for them. After the Thule were dealt with, Hayaak&#039;s monsters did not return to the Summer realm. Instead they scattered across the land. And unlike Agramant&#039;s twisted offspring, the instruments of Hayaak&#039;s bloody vengeance seem only too eager to prey on unwary travellers. &lt;br /&gt;
&lt;br /&gt;
The slavering beasts that Blood-on-the-Snow and Hayaak have set on Sermersuaq will surely be a danger for years to come, threatening individual lives and posing a risk to travellers. But thanks to the establishment of the [[Banner-bearer of Atkonaroq|Hall of the Hunters]] they will not become a coherent force that could threaten the safety and security of the territory. Imperial heroes might have to travel by sentinel gate to deal with an individual monster, but they shouldn&#039;t ever become a danger that needed the attention of the Senate or the Military Council.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===East Floes===&lt;br /&gt;
The two freshwater lakes of the East Floes are called &amp;quot;&#039;&#039;Big Sister&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;Little Brother&#039;&#039;&amp;quot; by the Suaq - but there is little agreement which lake is which. This is the source of some humour among outsiders, and there are several jokes and long stories told around campfires whose punchline is the inability of a traveller to tell the difference between two things so obviously unalike. The lakes are the spawning ground of the Sermer Salmon, a particularly hardy breed of fish favoured in the Empire for its rich taste, and sometimes used as a symbol of [[Courage]]. &lt;br /&gt;
&lt;br /&gt;
On the edge of the southernmost lake lies &#039;&#039;&#039;Wreck&#039;&#039;&#039;. The rib-bones of a gigantic ship of an ancient make jut from the ice here and lie part-submerged under the water. These rib-bones have been covered to make a shelter, and a small settlement has existed around it for as long as anyone can remember. The ship is sometimes credited as being the creation of [[Ogre|giants]], or trolls, while others point to the idea that it is not a ship at all - it is too wide and too deep to have travelled down any of the waterways linking the ice floes with the sea.&lt;br /&gt;
&lt;br /&gt;
===Sealtoq===&lt;br /&gt;
The most temperate of the Sermersuaq regions, Sealtoq is the site of &#039;&#039;&#039;Atalaq&#039;&#039;&#039;, the largest permanent settlement in Sermersuaq. It lies on the waters of Atkonaroq, and is a gathering and resting place for the scattered hunters who follow the Suaq traditions. Built on the shores of the cold lake, there are a large number of long piers and jetties with buildings on them and occasional stilt-homes in the Kallavesi style. It is rich in oils and pelts, a place of cunning and craft, where whale-followers, walrus-herders, [[Wintermark_magical_traditions#Icewalkers|Icewalkers]] and painted hunters return after long treks over the ice. The [[Construct Smokehouse of Atalaq|Smokehouse of Atalaq]] is found here.&lt;br /&gt;
&lt;br /&gt;
===Silver Peaks===&lt;br /&gt;
*&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Hills, [[Otkodov]]&lt;br /&gt;
The [[mine|mines]] of the silver peaks are known for silver, iron, [[Materials#Weltsilver|weltsilver]], [[Materials#Tempest Jade|tempest jade]] and even [[#The Stonefield Ice Caves|ilium]]. At the foot of the silver peaks are the &#039;&#039;&#039;Stonefields&#039;&#039;&#039;, a cratered plain covered in fragments of rock. It is known for a number of rich veins of tempest jade, quite near the surface, but it is also the location of a number of [[mana site|mana sites]] built amongst the rocks. These mana sites are regularly scavenged by packs of [[trogoni]]; no matter how many caves the defenders block up, the ravenous beasts always find a way to come back. &lt;br /&gt;
&lt;br /&gt;
Following the invasion of 378YE and the peace treaty of 379YE, the Silver Peaks were conquered by the Thule. There is a [[fortification]] here - the &#039;&#039;Citadel of Silver and Bone&#039;&#039; which appears to have been called forth permanently from the [[Realms#Summer|Summer realm]] with the permission of [[Cathan Canae]]. It has since been significantly expanded.&lt;br /&gt;
&lt;br /&gt;
===Stark===&lt;br /&gt;
On the southern border of Stark is &#039;&#039;&#039;Rest&#039;&#039;&#039;, built at the meeting point of two [[trods]] out in the far West, where enterprising souls have erected a hall specifically to welcome far-travelling Navarr - the fare is simple but wholesome, and welcome warm. The settlement is also a small garrison of Suaq scouts, who keep a careful eye to the west. Some Winterfolk and Navarr refer to the hall here as the &amp;quot;&#039;&#039;Last Lantern&#039;&#039;&amp;quot;, referring to its position as the furthest wayside inn from the heart of the Empire. A partially ruined tower near the settlement called &#039;&#039;The Sentinel&#039;s Rest&#039;&#039; serves as both a place of pilgrimage for followers of [[The Way]] dedicated to [[Vigilance]], and as the site of a beacon that can be used to warn the rest of Wintermark about barbarian orc invasions from the [[Jotun]] lands.&lt;br /&gt;
&lt;br /&gt;
After the Winter Solstice 381YE, the Jotun invasion saw Rest captured and converted to a base of operations for the western orcs.&lt;br /&gt;
&lt;br /&gt;
===Suaq Fount===&lt;br /&gt;
The wastes of Suaq Fount are among the most desolate parts of the Empire - but only with regards to permanent human habitation. Animal life is common here, but the wastes are also known to be dotted with rich fields of [[bladeroot]]. Suaq hunters claim that the animals that live here and often graze on the bitter herb are particularly wily quarry - and that the predators that prey on them have less fear of humans and are more prone to hunt the hunters in their turn. Mystics point to the [[#Face of Ikka|Face of Ikka]] as explanation, and sketch the rune [[Feresh]] in the air to ward off evil.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Sermersuaq Region Map.png|caption=A very rough region map of Sermersuaq|align=right|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Suaq Wastes===&lt;br /&gt;
The wastes, like the Suaq Fount, are fairly desolate - there are few permanent settlements here but the tundra is littered with well known camping sites used by travellers and hunters. The [[#The Grave of the Giants|Grave of the Giants]] lies on the western coast of the Suaq Wastes. The [[Banner-bearer_of_Atkonaroq#Hall_of_the_Hunters|Hall of the Hunters]] stands here on the shores of Lake Atkonaroq, serving as a haven for those who hunt the monsters unleashed by the cruel Blood-on-the-Snow and the vengeful Hayaak that still haunt Sermersuaq.&lt;br /&gt;
&lt;br /&gt;
===Tanikipari===&lt;br /&gt;
In the middle of the cold wastes of Sermersuaq are &#039;&#039;&#039;The Hot Springs of Taniki&#039;&#039;&#039; a lagoon filled by hot springs, full of mineral goodness. Bathing in its waters is rumoured to cure any sort of ill. The springs are said to be the centre of a strong [[regio]] aligned with the realm of day and (allegedly) the [[eternal]] [[Ylenrith]]. Since time immemorial Icewalkers have used water from the springs as a focus for scrying rituals, and many [[Kallavesi]] mystics make a point of travelling there at least once in their lives to bathe in the hot springs. Travellers who have chosen to walk into [[Wintermark_culture_and_customs#Age.2C_infirmity_and_the_good_death|Sydanjaa]] follow the example of [[Empress Mariika]] and spend three days ritually cleansing themselves here before continuing their long trek north-east into Tsirku.&lt;br /&gt;
&lt;br /&gt;
==Strategic Considerations==&lt;br /&gt;
{{Strategic Considerations|Sermersuaq}} The Atkonaroq lake means that [[Army|armies]] cannot move between [[#Suaq Wastes|Suaq Wastes]] and [[#Sealtoq|Sealtoq]], or between [[#Tanikipari|Tanikipari]] and Sealtoq (and vice versa). The collapse of [[Skarsind#Parkanaan&#039;s Pass|Parkanaan&#039;s Pass]] by the Jotun following the Winter Solstice 383YE prevents movement between East Floes and [[Skarsind]]. The only remaining pass large enough to allow a campaign army to move between Sermersuaq and Skarsind lies between [[#Silver Peaks|Silver Peaks]] and [[Skarsind#Crow&#039;s Ridge|Crow&#039;s Ridge]], and both regions are controlled by the [[Thule]] orcs rather than the Empire.&lt;br /&gt;
&lt;br /&gt;
It is not possible for armies to move through Nutjuitoq to the north without an appropriate opportunity.&lt;br /&gt;
{{CaptionedImage|file=Fedelmidd Sydanjaa&#039;s Heart Floer .jpg|caption=&#039;&#039;&#039;Fedelmidd Sydanjaa&#039;s Heart Floer&#039;&#039;&#039;, Senator for Sermersuaq|align=left|width=400}}&lt;br /&gt;
{{Senate Elections|Senator_for_Sermersuaq|Territory=Sermersuaq|Season=Summer|Controlled=is}}&lt;br /&gt;
&lt;br /&gt;
==OOC Notes==&lt;br /&gt;
* As of the start of the Winter Solstice 384YE, the Thule control the Silver Peaks. Wintermark, and by extension the Empire, controls the rest of the territory&lt;br /&gt;
* The Citadel of Bone and Silver in the [[#Silver Peaks|Silver Peaks]] is a rank 3 fortification.&lt;br /&gt;
* Olgafsdottirshal in [[#Tanikipari|Tanikipari]] is a rank 2 fortification.&lt;br /&gt;
* Fortress of Kalant in [[#Stark|Stark]] is a rank 2 fortification.&lt;br /&gt;
* The [[#The Beacons of Wintermark|Beacons of Wintermark]] are a unique wonder that [[Farm,_fur,_and_fish#Extraneous_Castles|helps defend]] the territory.&lt;br /&gt;
* [[farm|Farms]] in the territory benefit from the Smokehouse of Atalaq and produce an extra 72 rings each season.&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;The farms of Sermersuaq&#039;&#039;&#039;&amp;lt;br&amp;gt;Sermersuaq is a fine example of a territory where [[farm|farms]] are more likely to represent herds of animals than fields or orchards. A character from Sermersuaq could easily role-play making their money from hunting, fishing or whaling, rather than more traditional agricultural activities. [[Farm#Diversification|Diversifying]] the &amp;quot;farm&amp;quot; to include herbs and measures of [[Materials#Natural_Materials|rare natural materials]] could be a good way to support this theme.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The rarest &amp;quot;farmers&amp;quot; in Sermersuaq would be those that follow the mammoth herds, carefully picking off the weakest and oldest members of the herds and selling the meat, hide, hair and ivory produced - only a few mammoths every season would be enough to provide a character with a regular income.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Rituals such as [[Blessing of New Spring]] work equally well on herds of deer or sheep, schools of fish or colonies of seals as they do on farms or orchards, but represent a great opportunity to rename and reflavour the performances to reflect their target being animals, rather than plants.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Apaay Ukiuking]] - [[historical research]] touching on a pre-Wintermark chief includes some notes about the early history of Sermersuaq&lt;br /&gt;
[[Category:Wintermark]]&lt;br /&gt;
[[Category:Gazetteer]]&lt;br /&gt;
[[Category:Imperial_Territory]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Kallavesa&amp;diff=141286</id>
		<title>Kallavesa</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Kallavesa&amp;diff=141286"/>
		<updated>2026-07-05T12:40:50Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* OOC Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=RegionsofKallavesa.png|caption=A sacred land of cold stagnant bogs|title=Regions of Kallavesa|align=left|width=500}}&lt;br /&gt;
==Overview==&lt;br /&gt;
This is the ancestral home of the [[Kallavesi]], a land of cold stagnant bogs. The land changes through the seasons, but always has a feeling of brooding stillness. In the warmer months it is a boggy marsh cut through with streams and fjords. In the winter the waterways freeze over and the whole land is covered with frost and snow. The marsh serves as the national graveyard and this is a place of ancient secrets and mysticism. &lt;br /&gt;
&lt;br /&gt;
It is a mournful land, but a beautiful one. Thanes&#039; halls are traditionally constructed entirely from wood here and those built in marshy areas are raised up on stilts. Many halls in Kallavesa are built around sacred places or places with a magical reputation. There are not believed to be any troll ruins in Kallavesa; while stories occasionally speak of shattered halls buried beneath the [[#Rundhal Marsh|Rundhal Marsh]], these tales are considered largely fanciful or allegorical.&lt;br /&gt;
&lt;br /&gt;
Parts of Kallavesa, especially the [[#West Marsh|West Marsh]] have a reputation for being haunted. Not only are the marshes where the honoured dead of Wintermark are interred, they have also seen regular battles through the ages. Several vicious battlefields lie drowned beneath the boggy marshes; the [[Jotun]] have raided across the narrow sea from [[Sea_of_Snow#Kalsea|Kalsea]] since time-out-of-mind; in pre-Imperial centuries there were irregular border skirmishes across the southern borders - first with the orcs who dwelt where [[Bregasland]] and [[Mitwold]] lie today, later with [[The Marches|Marchers]] who displaced them. Orc and human dead alike lie in the deep pools of the western and southern marshes, and they do not always lie still.&lt;br /&gt;
&lt;br /&gt;
Kallavesa is rich with many fine [[herb garden|herb gardens]]. Perhaps as a consequence of the many battlefields buried beneath the marshes, the territory is known for the quality of the [[bladeroot]] that grows here. The Kallavesi themselves are acknowledged experts in the use of herbs - the [[Infusions of Feathers]] were first developed here in the [[#Wittal Grove|Wittal Groves]] and later shared with [[Surgical skills#Apothecary|apothecaries]] from across the Empire.&lt;br /&gt;
&lt;br /&gt;
The [[Senator]] for Kallavesa is appointed by the Kallavesi during the Winter Solstice, and is almost invariably of Kallavesi tradition.&lt;br /&gt;
&lt;br /&gt;
==Recent History==&lt;br /&gt;
In the Winter of 370YE the [[Jotun]] invaded in force, taking [[#West Marsh|West Marsh]] and pushing into [[#Skymark|Skymark]]. Before they could consolidate their hold, however a joint campaign by Wintermark and [[The Marches|Marcher]] armies drove them out under the leadership of a young Skarsind general named [[Empress Britta|Britta]]. Without her excellent leadership and inspirational presence is it widely believed that both Sermersuaq and Kallavesa would have been lost to the orcs. Further attempts at invasion were stymied by the re-vitalised and re-equipped armies left behind to guard against another attack. &lt;br /&gt;
&lt;br /&gt;
The Jotun returned in Spring 380YE, again attempting to [[380YE_Spring_Equinox_winds_of_war#The_Northern_Marshes|conquer the western marshes]]. This time their invasion was stymied by [[Dripping Echoes of the Fen|magical protections]] conjured by the magicians of Wintermark. They [[380YE_Summer_Solstice_winds_of_war#Blue_.28Kallavesa.29|doggedly persisted]] in their invasion until Autumn when they unceremoniously [[380YE_Autumn_Equinox_winds_of_war#Silence_in_the_Marshes|abandoned their plans]] to try and take the West Marsh having made no appreciable headway in nine months.&lt;br /&gt;
&lt;br /&gt;
The marshes of Kallavesa are the final resting place of the great heroes and heroines of Wintermark. Alone of all previous Emperors and Empresses, Empress Britta was interred in the marshes rather than resting at [[Necropolis]]. The [[Highguard|Highborn]] have built a shrine and appointed a [[Guardian of Britta&#039;s Shrine]], but the body itself (or as much of it as was recovered from the [[Thule]]) rests beneath the waters of Kallavesa.&lt;br /&gt;
&lt;br /&gt;
==Major Features==&lt;br /&gt;
=== Rundhal ===&lt;br /&gt;
Once the capital of Kallavesa, in [[#Rundhal Marsh|Rundhal]] where mystics sent dreams to the [[Steinr]], and where the wise met to choose the monarch of Wintermark before the Empire. It is still a place of utmost importance to those who follow the Kallavesi traditions, and is where many of the oldest traditions are passed on. [[Wintermark_culture_and_customs#Art_and_history|Scops]] come to the round hall to learn the stories and songs that tell their nation who they are and inspire heroes across all of Empire.&lt;br /&gt;
&lt;br /&gt;
===The Pilgrim&#039;s Trail===&lt;br /&gt;
Following the internment of [[Empress Britta]] in the Sovevann, an [[opportunity]] to [[To_sleep_in_Kallavesa#Opportunities_in_Kallavesa_:_Place_of_Pilgrimage|help pilgrims visit the sacred waters]] of Kallavesa to honour the heroes of Wintermark. Senator Olle Markusson [[commission|commissioned]] the Pilgrim&#039;s Trails during the Winter Solstice 379YE, and they were completed shortly before the Summer Solstice 380YE. The Trail consists of many roads and bridges built to connect the major religious sites across Kallavesa to each other, and to the rest of the Empire&lt;br /&gt;
&lt;br /&gt;
The Senate decision to [[Construct_Pilgrim&#039;s_Trail|construct]] the Trails was enthusiastically supported by many of the Winterfolk. Wry comments were made concerning how people who thought the &amp;quot;Anvil mud&amp;quot; would react to what the people of Kallavesa call &amp;quot;dry land&amp;quot;. The completion of the project became a point of pride, and donations came in from across Wintermark.&lt;br /&gt;
&lt;br /&gt;
Surveyors planned an optimal route through the marshes, intended to minimise the number of bridges required while at the same time ensuring the trails passed through as many communities, and past as many shrines and resting places as possible. At the Spring Equinox 380YE, word came that an egregore had fallen valiantly in battle, and that an agreement with the [[Jotun]] meant that his body would be returning home - along with the bodies of many [[heroism|heroes]] who had fallen fighting the [[orc|orcs]]. The builders were determined that the trails would be completed in time that the body of Guthwulf would be the first to pass along them. The last blocks for the last bridge were placed as the funeral procession was mere paces away. As the procession was crossing, in a flash of inspiration a builder who had not yet put their tools away carved into the side of the bridge the name of the egregore, Guthwulf of the Red Embrace.&lt;br /&gt;
 &lt;br /&gt;
The name was soon joined by that of the other fallen heroes of Wintermark who travelled across it, and in other parts of the Pilgrim&#039;s Trail mourners have begun carving the names of the dead into the fabric of the last bridge they cross on their way to their final resting place in the waters of Kallavesa.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 450px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Gull&#039;s Isle Feasting Hall.png|caption=Artist&#039;s impression of Gull Isle&#039;s Hall by Enchantress Rosalynn Asterion|align=right|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Gull&#039;s Isle Hall===&lt;br /&gt;
Following the [[A_stone_for_a_stone#Create_A_New_Meeting_Place|advice]] of an appraisal overseen by &#039;&#039;Naomi of Virtue&#039;s Rest&#039;&#039;, the Aviary of Ishal was tasked with searching for a suitably storied site that could serve as the location of a new meeting place with the Jotun. Through a communal ceremony, mystics of Wintermark were invited to the Aviary to divine the significance of three such places. The location chosen was inspired by a vision of a Jotun ghodi and Wintermark mystic on Gull&#039;s Isle who were clearly well acquainted. In their old age they lamented that their children were not learning certain important things, so the two agreed to foster the other&#039;s child for a period of time so that these important lessons could be imparted.&lt;br /&gt;
&lt;br /&gt;
Gull&#039;s Isle can be accessed on foot via tidal causeways that connect to both Skallahn and Kallavesa. After a parley with a delegation of ghodi to share the story associated with the island, the Senate passed a motion to [[Construct_Meeting_Place|construct]] a feasting hall along the shoreline. Built upon a solid foundation of white granite that sinks deep into the earth and supported above the high tide line atop numerous sturdy tree trunks from around the Gullet, the feasting hall faces out to both Imperial and Jotun lands. Around the island&#039;s perimeter, numerous standing stones dot the coastline, made from the same stone as the Hall&#039;s foundations. Carvings of protective runes face out towards the water, with images of the ghodi and mystic&#039;s story facing inwards.&lt;br /&gt;
&lt;br /&gt;
===The Beacons of Wintermark===&lt;br /&gt;
Shortly before the Spring Equinox 383YE, the [[Starting_at_the_end#Towers_of_Fire|beacons of Wintermark]] were completed, covering [[Hahnmark]] and Kallavesa. This sequence of beacons and watchtowers protects both territories from surprise invasion and allows heroic individuals to contribute to the defence of Wintermark as if they were a [[fortification]].&lt;br /&gt;
&lt;br /&gt;
=== The Sovevann ===&lt;br /&gt;
The weed-choked waters at the heart of Kallavesa, boundaries and waterways shifting and reform all the time, as small islands of floating reeds drift on unpredictable currents. Attempts to build permanent structures here are stymied by the chaotic nature of the floating islands and the presence of several large colonies of [[marshwalkers]] who will not tolerate the disruption of their boggy territory.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 450px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;The Plants of Kallavesa&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Kallavesa swamps are home to many rare and unique forms of flora and fauna that are below our abstraction layer in the sense that they are important to the Kallavesi mystics, but not important enough to be one of the [[Potion#Herbs|five herbs]]. While many of these herbs have useful properties (such as [[Technology#Groveblossom_and_Changing_Gender|groveblossom]] or [[Technology#Bitterweed_and_Contraception|bitterweed]]), they are very much along the lines of headache treatments or gentle sleeping draughts, rather than [[Imperial Roseweald|purification]] of an [[Calls#VENOM|envenomed]] wound or [[Cerulean Mazzarine|repairing]] a [[Calls#CLEAVE|crippled limb]]. Other examples might include tobacco, for example, or flavoursome herbs used in cooking, as well as mild narcotics.&lt;br /&gt;
&lt;br /&gt;
It is very common for the folk of Kallavesa (of all traditions) to reference odd herbs or animal extracts - but it is important not to let other players get the impression that these plants are a big deal, as this will cause confusion, or disappointment.&lt;br /&gt;
&lt;br /&gt;
One possible opportunity these herbs present is for a character who wants an unusual or distinctive [[farm]] or [[business]]. Like the [[Sermersuaq#OOC Notes|herders]] you could define your business as trading in medicinal herbs, or your farm as growing minor medicinal plants - indeed it is easy and appropriate to [[farm#Diversification|diversify]] a farm to include some of the potent herbs produced by a [[herb garden]].&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
===Kallavesa Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Marsh, Haunted&lt;br /&gt;
Sandwiched between the Westmere and the Sovevann, this is the place most outsiders think of when they imagine Kallavesa. Boggy marsh, dotted with lone huts on stilts where pale herons stalk and burbling frogs maintain an eerie chorus at dawn and dusk. These are the haunted marshes where the heroes of Wintermark rest, and the few scattered halls here are generally given over to the study of [[The Way]] or serve as [[congregation|hostelries]] for visiting pilgrims come to honour the dead. The presence of a grove at the heart of the Marshes [[Consecration|consecrated]] to the virtue of [[Pride]] with [[Liao#True_Liao|true liao]] serves as a [[Coming_home#Inspiration|special place of pilgrimage]] for Winterfolk - a constant reminder to the entire nation of the [[heroism]] of their ancestors - and has far-reaching consequences for the entire nation.&lt;br /&gt;
&lt;br /&gt;
The largest settlement in this region is [[#Masi|Masi]] home to the dead and those who guard them. [[Wintermark_culture_and_customs#Funerals|Funerals]] are usually held here. On the rare occasions that a [[Feni]] or [[Jotun]] raid is not turned back at the borders, it is the warriors of Masi who force them back. &lt;br /&gt;
&lt;br /&gt;
The presence of so many dead heroes gives the entire region the &#039;&#039;haunted&#039;&#039; quality; there are more ghosts here than anywhere else in the Empire with the possible exception of [[Necropolis#The Necropolis|the Necropolis]] in [[Highguard]].&lt;br /&gt;
&lt;br /&gt;
===Rundhal Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Marsh&lt;br /&gt;
Site of [[#Rundhal|Rundhal]], the largest permanent settlement in Kallavesa. It is a place dedicated to wisdom and the mystic learning of the Kallavesi. While Rundhal Marsh is boggy and damp, the western stretches towards [[Hahnmark]] are somewhat elevated and drier - here are found many copses of [[Materials#Beggar&#039;s Lye|beggarwood]] and other softwoods, carefully tended by stewards who ensure their health and that the availability of wood for building the unique stilted buildings of the marshes.&lt;br /&gt;
&lt;br /&gt;
===Skymark===&lt;br /&gt;
The northernmost of the Kallavesa regions is chilled by northern winds for much of the year, but is also home to rich [[farm|farms]] and sprawling holds. Small fishing fleets are common here, and several of the villages here maintain ties with their cousins in [[Sermersuaq]] via the Rikkivesi and the Atkonaroq. In southern Skymark is &#039;&#039;&#039;Ishal&#039;&#039;&#039;, across the cold waters of Sovevann from [[#Rundhal|Rundhal]] and Masi, furthest of the three settlements round the lake at the heart of Kallavesa. This is where the wise go to read the future in the flight of birds and the night skies, as the scops learn at Rundhal and the dead heroes rest in the marshes near Masi. It’s a place for the old, for learning and for clear thought. &amp;quot;&#039;&#039;Threes, and threes and threes,&#039;&#039;&amp;quot; the seers say, those who foretold the coming of the Steinr. The [[Raven_Seer#Aviary_of_Ishal|Aviary of Ishal]] is a centre of learning for the [[mystic]] tradition.&lt;br /&gt;
&lt;br /&gt;
On the waters of the Rikkivesi floats &#039;&#039;&#039;Hyljehal&#039;&#039;&#039;, a unique hall [[Construct Hyljehal|built by the Empire]] to serve as a meeting place between the seal-shifter people and their Wintermark cousins. It may be moored along the shores of either Kallavesa or Sermersuaq. The [[Mediator of Hyljehal]] - traditionally a [[Suaq]] [[Wintermark_economic_interests#Mediator|mediator]] is charged with maintaining good relations between the two people.&lt;br /&gt;
&lt;br /&gt;
===West Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Marsh, Coastal&lt;br /&gt;
On the shores of the Westmere stands &#039;&#039;&#039;Westerhal&#039;&#039;&#039;, home to the small fleet of Kallavesi boats that keep the coast safe from [[Jotun]] raiders. Its importance has slowly dwindled, in part due to the rise of Meade in the Marches which has much better access to wood and stores, but the patrol ships of the Marches are uncommon this far north. Once it was the second settlement of Kallavesa, and there are residents who would like to see it take its place again as a centre of trade and defence of Wintermark - perhaps with a new fortification.&lt;br /&gt;
&lt;br /&gt;
===Wittal Grove===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Forest&lt;br /&gt;
At the heart of the grove stands &#039;&#039;&#039;Wittal&#039;&#039;&#039;, a place of learning and the study of herbs and plants. Many [[Wintermark_military_concerns#Grimnir|grimnir]] have spent a season or more studying here, as have healers from further afield, even a few from far [[Urizen]]. Some never return from foraging expeditions into the deep-woods; the [[Feni]] are usually blamed. The inhabitants of Wittal also maintain &#039;&#039;&#039;The Tree of Swords&#039;&#039;&#039;, a lone elm tree in a glade hung with the swords of dead Wintermark warriors that is also the heart of a strong Winter [[regio]]. Weapons are hung there of warriors who died with their quests uncompleted. It’s said that if the tree ever flowers, the warriors will return.&lt;br /&gt;
&lt;br /&gt;
Where the trees join the [[#Kallavesa Marsh|marshes]], on the shores of the Westmere, stands the small port of &#039;&#039;&#039;Fisk&#039;&#039;&#039;. Before there was an Empire, Fisk was an armed camp watching the orcs of what is now [[Mitwold]] (and later, the Marchers who displaced them). After the formation of the Empire, the warriors largely left Fisk and the traders moved in. Today, Fisk is a small but prosperous port allowing adventurous [[fleet|ship owners]] to trade with [[Mitwold#Meade|Meade]] and the Marchers and even with foreigners across the sea as far as the [[Sarcophan Delves]] and the [[Sumaah Republic]].&lt;br /&gt;
{{CaptionedImage|file=Rane5768.jpg|caption=&#039;&#039;&#039;Rane Shardbearer&#039;&#039;&#039;, Senator for Kallavesa|align=left|width=400}}&lt;br /&gt;
{{Senate Elections|Senator_for_Kallavesa|Territory=Kallavesa|Season=Winter}}&lt;br /&gt;
&lt;br /&gt;
==OOC Notes==&lt;br /&gt;
* All the regions of Kallavesa are under Imperial control&lt;br /&gt;
* Attempting to build a permanent [[fortification]] in one of the regions with the marsh quality is likely to encounter additional difficulties.&lt;br /&gt;
* While it is possible for armies to travel from [[#West Marsh|West Marsh]] to [[Bregasland#North Fens|North Fens]] in [[Bregasland]], it is not possible to cross the Westmere into [[Bregasland#Ottermire|Ottermire]]; Imperial (or Jotun) forces will need to go through [[Mitwold]] if they wish to reach Ottermire (or Kallavesa Marsh).&lt;br /&gt;
* The [[#The Beacons of Wintermark|Beacons of Wintermark]] are a unique wonder that [[Starting_at_the_end#Towers_of_Fire|helps defend]] the territory.&lt;br /&gt;
* As long as the entire region of [[Kallavesa#Kallavesa_Marsh|Kallavesa Marsh]] remains in Winterfolk hands, the nation can support an additional army as detailed [[Coming_home#Inspiration|here]].&lt;br /&gt;
* [[Congregation|Congregations]] in the territory benefit from the [[#The Pilgrim&#039;s Trail|Pilgrim&#039;s Trail]] and produce an extra 4 doses of [[liao]] each season.&lt;br /&gt;
* [[Fleet|Fleets]] in the territory benefit from Trencher&#039;s Shining Ambition and benefit from an additional rank when engaging in [[Fleet#Trading|trade]]&lt;br /&gt;
* [[herb garden|Herb gardens]] in the territory benefit from the [[Grimnir of Wittal Grove|Healing House of Wittal Grove]] and produce an extra 3 drams of [[Cerulean Mazzarine|cerulean mazzarine]] each season.&lt;br /&gt;
[[Category:Wintermark]]&lt;br /&gt;
[[Category:Gazetteer]]&lt;br /&gt;
[[Category:Imperial Territory]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Hahnmark&amp;diff=141285</id>
		<title>Hahnmark</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Hahnmark&amp;diff=141285"/>
		<updated>2026-07-05T12:40:49Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* OOC Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=RegionsofHahnmark.png|caption=Mountain passes and granite halls|title=Regions of Hahnmark|align=left|width=600}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
The territory of Hahnmark is spread along a series of treacherous mountain passes, the rolling foothills beneath and the wide plains that stretch toward [[Sermersuaq]] and [[Kallavesa]]. In ancient times it was the centre of the troll kingdom, but today is considered the ancestral homeland of the [[Steinr]] in Wintermark. The other passes through the mountains are likewise protected by fortified halls, preventing access to the rolling hills that drop down towards fertile plains.&lt;br /&gt;
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In the oldest days, before the coming of the Steinr, Hahnmark was the heart of the troll kingdoms and it was here that the three peoples first came together to oppose their enemies, and to create the union that has made their people the strongest in the world. The peaks of eastern Hahnmark are scattered with relics from the troll kingdom, mostly ruined and empty, or haunted by malignant spirits who hate the people of the lowlands with an endless, frigid spite. The higher peaks are avoided by sensible folk as a consequence.&lt;br /&gt;
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Hahnmark is a rugged land, like the people who call it home. A slight majority of the population are Steinr, but as always there is a nearly equal presence of Suaq and Kallavesi people in its prosperous halls. The people of the rolling hills enjoy a high level of prosperity, their wealth coming from trade with other Imperial nations; from the mines and farms of the mountains and the flatlands; and from the strong sword-arms of its warriors.&lt;br /&gt;
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The [[Senator]] for Hahnmark is appointed by the Steinr during the Autumn equinox, and is almost always chosen from the Steinr tradition.&lt;br /&gt;
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==Recent History==&lt;br /&gt;
During the invasion of [[Skarsind]], many refugees came down through [[Skarsind#Pakaanan&#039;s Pass|Pakaanan&#039;s Pass]] to find temporary homes in [[#Northspires|Northspires]] and [[#Bruckland|Bruckland]]. Since the territory has been reclaimed, many are returning to their homes - although a number have chosen to stay permanently in Hahnmark. Concerns that the [[Thule]] might come further west and invade Hahnmark proved groundless, but there were repeated calls for the Hall at [[#Kalpaheim|Kalpaheim]] and the vigilant [[#Northspires|Stormspires]] to be reinforced and further fortified. Successive [[Senate|Senates]] failed to agree to the amount of white granite needed, and the projects were largely abandoned.&lt;br /&gt;
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Shortly after the Spring Equinox 381YE, a [[Hahnmark#The_Dunsfall_Sinkhole|great sinkhole]] swallowed parts of south-eastern [[#Wood Heath|Wood Heath]] displacing several halls. It also displaced a group of [[Feni]] that once dwelled in the deep woods there. Some of the group went south into [[Upwold]], but the remainder [[Right_now#Feni_March|remained in Hahnmark]] where their raids became [[Everything_has_rhythm#Feni_Fight_Ferociously|increasingly]] problematic as 382YE [[Make_good_use#The_Feni_in_the_Mark|progressed]]. During the Summer Solstice, the heroes of Wintermark confronted the raiders and offered them the chance to leave Hahnmark safely provided they brought their raids to an end. As of the start of the Autumn Equinox 382YE, the Feni have yet to respond.&lt;br /&gt;
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Shortly before the Winter Solstice 381YE, the [[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]] were completed, providing merchants and traders easy access to Kalpaheim, and allowing the merchants of Hahnmark to travel much more easily to some of the wealthiest cities across the Empire. For more than half a decade the roads provided a major boon to the [[farm|farms]] and [[business|businesses]] in the territory. In the Winter of 386YE, however, the Imperial Senate determined to [[386YE_Winter_Solstice_Senate_sessions#Levy_Tolls_on_Blood_Red_Roads|levy tolls]] on traffic using the road, meaning they no longer increase the income of individual citizens but provide a significant boost to the Imperial Treasury, in part to pay for the war against the [[vallorn]].&lt;br /&gt;
{{CaptionedImage|file=Wintermark2.jpg|align=right|width=300|caption=Costume by Jo Perridge}}&lt;br /&gt;
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==Points of Interest==&lt;br /&gt;
=== Kalpaheim ===&lt;br /&gt;
The largest settlement in Wintermark. Once the capital of the entire nation, this is the site of the original joining of the three cultures. The settlement circles a stone fortress built in the first days after the defeat of the trolls - the Hall at Kalpaheim - parts of which extend into tunnels dug deep beneath the mountains. A prosperous hub for trade with other nations, Kalpaheim guards a large pass through the mountains that serves as a major trade-route down into the [[The Marches|Marches]], and the rest of the Empire. Other valuable trade routes include those to [[Hercynia]] in the north-west, and through the [[Navarr]] territory to the forests and mines of [[Skarsind]] and ultimately [[Varushka]].&lt;br /&gt;
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As well as safeguarding the prosperity of Hahnmark, Kalpaheim is a central feature in the heritage of the Winterfolk. The &#039;&#039;&#039;Face of King Ulmo&#039;&#039;&#039;, an immense carving of the first monarch of Wintermark, looks down upon Kalpaheim from the side of one of the western mountains. It serves as a reminder that the eyes of history are upon the town and the people of Wintermark. This impressive feat is one of the wonders of the Empire, constructed long before the nation joined the Empire by a trio of [[Wintermark Magical Traditions#Artok|Artok]] under the control of the [[Wintermark Magical Traditions#Icewalkers|icewalker]] Gilda Heimssdottir. She also dug out most of the tunnels that parts of the hall now occupy.&lt;br /&gt;
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=== The Fingers ===&lt;br /&gt;
When the Steinr travelled through mountain passes to find the [[Suaq]] and [[Kallavesi]], they sought guidance in visions. It is said that this high-mountain with its four jagged peaks rose above the mist in the early daylight, pointing out the way. It is now home to a religious settlement called The Fingers, where the virtues that founded Wintermark are celebrated; the [[Courage]] to carry such a bold plan through, the [[Pride]] gained through the trials of the journey, and the [[Loyalty]] that now joins the three peoples.&lt;br /&gt;
=== Gulnar’s Deeps ===&lt;br /&gt;
An old series of copper mines in northern [[#Kalpamark|Kalpamark]] that unexpectedly broke into a much larger cave network beneath. The full extent of the caves has never been mapped, since ice and meltwater make much of it treacherous, but a wealth of minerals and metals now comes from the deeps.&lt;br /&gt;
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===Runegrott===&lt;br /&gt;
In southern [[#Northspires|Northspires]] is found a vast labyrinthine chamber in the ice, in which many runes are carved. They are thought to be very old, and some scholars argue that the origin of runes in Wintermark lies here, rather than in the caves beneath [[Skarsind#Gildenheim|Gildenheim]]. The chamber is carefully guarded. It is a matter of debate as to whether the runes bear any message -- some claim the original laws of Wintermark, and thus the Empire -- were taken from the inscriptions in this chamber. More recently they have been connected with the paragon [[Isenbrad]], especially by the [[runesmith|runesmiths]] who dwell on the mountain above the caves.&lt;br /&gt;
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In 383YE, the [[Gildenheim runeforge|rune forge at Gildenheim]] was painstakingly [[Conduit_to_destiny#The_Runed_Ruins|dismantled and runes repatriated to Runegrott]] in Hahnmark to be used as the basis for the creation of a new runeforge there one day. Following the Winter Solstice 384YE, a [[inspirational location|memorial]] for [[Isenbrad]] was established at Runegrott, establishing the [[Wintermark_economic_interests#Runesmith.27s_Law|Runesmith&#039;s Law]] - the unique set of [[magic items]] that can be crafted only by Winterfolk [[Crafting skills#Artisan|artisans]]. The [[Keeper of the Runegrott]] now guides the artisans of the [[Keeper_of_the_Runegrott#Runegrott|Runegrott]] in their work; forging unique magic items and funding schema for the expansion of Runesmith&#039;s Law.&lt;br /&gt;
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===New Dunhall===&lt;br /&gt;
In 381YE Arnburh, the Dunhearth Hall and neighbouring Woodhall [[Rocks_and_gravel|fell into a massive sinkhole]]. Forewarned by the [[Navarr]], the Thane and Redfeldr were able to evacuate the town. During the Summer Solstice 381YE, plans were laid for a grand Wintermark trading town. The purpose of New Dunhall is four-fold: to re-establish and protect trade between Wintermark and the Marches; to serve as a base of operations for mining [[Delver_of_the_Depths#Lorenzo.27s_Deep_Pockets|Lorenzo&#039;s Deep Pockets]]; and to provide a defence against any [[trogoni|fell creatures]] that might come out of the deep earth. Work was begun almost immediately, and the majority of the construction completed shortly before the Autumn Equinox.&lt;br /&gt;
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At the heart of the new town is a large market overseen by the [[Caretaker of New Dunhall]], intended for commodity trading and the sale of the Dunning’s fine artisan goods. A new Dunhearth Hall was built, larger and richer than the old hall, destroyed in the collapse. Along with the various barracks, supporting buildings, and defensible walls, New Dunhall represents a fine example of a Wintermark town, dedicated to the continuing security of the area.&lt;br /&gt;
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Not far from New Dunhall is found [[Fallsheart Guardian#Fallsheart Cave|Fallsheart Cave]], a cavern exposed shortly after the sinkhole collapse which is a rich source of crystal mana. A Guardian is appointed to protect the cave, which is at some risk from hungry trogoni.&lt;br /&gt;
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===Lorenzo&#039;s Legacy of Vigilance===&lt;br /&gt;
Spread across the entire territory of Hahnmark are a number of red stone [https://en.wikipedia.org/wiki/Stele stelae]. A central stone, the keystone for the entire [[great work]], stands in the centre of the market at [[#New Dunhall|New Dunhall]]. The [[Lorenzo%27s_Legacy#The_Legacy_of_Vigilance|legacy]] guides and focuses the flows of mana through the territory, increasing the amount of crystal mana produced by [[mana site|sites]] across Hahnmark.&lt;br /&gt;
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===Brenna&#039;s Gift===&lt;br /&gt;
Brenna’s Gift is not a single structure but several. Situated in a handful of locations through [[#Kalpamark|Kalpamark]] are great weirwood grain silos banded in [[Materials#Weltsilver|weltsilver]] with [[Materials#Orichalcum|orichalcum]] rivets. Each silo is supported by several smaller buildings that are always busy collecting and distributing grains, meats, fur, and other farming supplies, all day every day. The rune [[Pallas]] is inlaid over each silo, and the people who operate them take great pride in ensuring the buildings are well lit so that they are visible almost as beacons once the sun sets. Smaller silos are scattered across the territory, at least one in each region. Comparisons are often drawn with the [[The_Marches_economic_interests#Granaries_and_Storehouses_-_the_Imperial_Breadbasket|Imperial Breadbasket]] in [[the Marches]]. This [[great work]] stores and distributes agricultural produce, and the silos also serve as trading posts.&lt;br /&gt;
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===The Dunsfall Sinkhole===&lt;br /&gt;
Just over a month after the Spring Equinox 381YE a large section of north-western [[Miaren#Goldglades|Goldglades]] in [[Miaren]] [[Rocks and gravel|collapsed with an almighty roar]]. After the initial collapse, the hole began to spread. Warnings by the Navarr [[Navarr_magical_traditions#Vates|vates]] reached the already-worried people of Wood Heath not a moment too soon. Parts of that south-eastern region soon followed north-western Goldglades into the spreading hole. Thanks to the Navarr, Dunhearth Hall, Woodhall and several smaller halls were all evacuated in time to avoid major loss of life.&lt;br /&gt;
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Where Hahnmark once bordered Miaren, there is now a massive [https://en.wikipedia.org/wiki/Sinkhole sinkhole]. Estimated to be seven hundred feet deep, with a lake at the bottom that may well be bottomless. The cliff walls are nearly vertical, and still prone to collapse in some places, but there are also signs of caves and tunnels opening out in several places. Initial explorers have excitedly reported what look to be ancient mine workings - some reaching back to the time of the Terunael, and some reaching back even further. The full extent of the network of caverns here has yet to be determined. More worryingly, some of the early daredevils who have made a preliminary investigation of some of the more accessible caves and tunnels have failed to return - and all those who have made it back in one piece have described encounters with particularly angry [[trogoni]] - creatures rarely encountered outside of the mountains of [[Urizen]], and the northern peaks of [[Wintermark]] and [[Varushka]].&lt;br /&gt;
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The sinkhole was officially named &amp;quot;[[Delver_of_the_Depths#Lorenzo.27s_Deep_Pockets|Lorenzo&#039;s Deep Pockets]]&amp;quot; by Lorenzo Macelliao von Temeschwar, but is commonly known among the people of Hahnmark as &amp;quot;The Dunsfall&amp;quot;.&lt;br /&gt;
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===The Beacons of Wintermark===&lt;br /&gt;
Shortly before the Spring Equinox 383YE, the [[Starting_at_the_end#Towers_of_Fire|beacons of Wintermark]] were completed, covering Hahnmark and [[Kallavesa]]. This sequence of beacons and watchtowers protects both territories from surprise invasion and allows heroic individuals to contribute to the defence of Wintermark as if they were a [[fortification]].&lt;br /&gt;
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{{Anchor|Freya&#039;s Garden}}&lt;br /&gt;
===Freya&#039;s Garden (Ruined)===&lt;br /&gt;
Once this was a sprawling building of weirwood and stone that stood proudly amidst the hills and fields, supporting the [[herb garden|herb gardens]] of Hahnmark. It was [[commission|commissioned]] by Tyr Brennan during the [[Construct_Freya%27s_Garden|Winter solstice 382YE]], but in Autumn 385YE it was [[To_the_last_syllable#In_Wintermark|destroyed]] by the rampaging &#039;&#039;scions&#039;&#039; of the [[Cold Sun]]. The grand steel-bound doors were shattered, the garden-halls scoured by fire, and the granite figure surmounted the grate was shattered to rubble. The heroes of Wintermark and their [[Navarr]] allies were able to catch the heralds before they could break through the final doors and slaughter the terrified gardeners sheltering within. Furious battle echoed through the ruined chambers, but while all the attackers are dealt with the garden was ruined.&lt;br /&gt;
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==Regions==&lt;br /&gt;
===Bruckland===&lt;br /&gt;
Of all the regions of Hahnmark, Bruckland has the highest concentration of halls that have a majority of Suaq members. The cold, flat plains are scattered with low, artificial hills atop which lie stone beacons and desolate watchtowers. Between the hills wander [[farm|large domesticated herds]] of deer, elk and the occasional [[Mundane_beasts#Mammoths|mammoth]]. Fruitless attempts to domesticate the mammoths have largely been abandoned, but there are a few stubborn mammoth herders in Bruckland who follow the herds and occasionally harvest an old or injured member for ivory, hide and meat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The most famous settlement in Bruckland, the fishing hamlet of &#039;&#039;&#039;Turelva&#039;&#039;&#039; lies across the waters of Kronevann from Kronehal. The two settlements enjoy a friendly rivalry in all matters; an annual fishing contest between the two has become a four day festival which boasts attendees from as far afield as [[Dawn]].&lt;br /&gt;
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===Kalpamark===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; City, Hills&lt;br /&gt;
The heartland of Hahnmark, site of [[#Kalpaheim|Kalpaheim]] and the face of King Ulmo. The halls of Kalpamark are some of the most prosperous and influential in Hahnmark - possibly in the whole of Wintermark. The [[Gatekeeper_of_Falling_Snow#The_Garden_of_Falling_Snow|Garden of Falling Snow]] stands in the high peaks here, constructed around a series of bubbling hot springs.&lt;br /&gt;
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===Kronemark===&lt;br /&gt;
* &#039;&#039;&#039;Quality:&#039;&#039;&#039; Sungate&lt;br /&gt;
The flattest part of Hahnmark, the downs of Kronemark are a patchwork of fishing villages and [[farm|farms]]. The largest settlements sprawl around the shore of the icy lake Kronevann, or along the many streams that connect it to its sister lakes in [[#Bruckland|Bruckland]]. The best known of the settlements on the Kronevann is &#039;&#039;&#039;Kronehal&#039;&#039;&#039;. Claimed as the home of Sigrid Alvsdottir, legendary champion of the Steinr who slew Vatr, the one-eyed warleader of the trolls and as her reward claimed the crown of the Steinr.&lt;br /&gt;
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Kronemark was once the location of the Tower of the Eagle, an old tumbledown tower atop a hill that was once a beacon and marked the location of a powerful regio aligned with the [[Realm#Day|Day realm]]. It was claimed by the Silence Arc, &#039;&#039;scions&#039;&#039; of [[Cold Sun]], who were able to construct a gate of shining [[mithril]] and aquamarine crystal, carved with runes and sigils inlaid with [[ilium]]. It was broken during the [[Last_rays_of_the_sun#Tower_of_the_Eagle|last stand]] of the Silence Arc, and now all that remains are two broken pillars of warped and blasted crystal, twenty feet apart. The illumination that burns between the two columns is steady, unblinking, and irresistible. There&#039;s no way to approach the regio. Living beings who get too close, within a quarter mile or so of the blasted hill, burn. Those who test the edges begin to die, and only immediate aid helps them avoid being burnt to ashes.&lt;br /&gt;
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===Northspires===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Hills&lt;br /&gt;
The hills and mountains of Northspires are a rich source of [[orichalcum]] and [[tempest jade]]. Some of the highest peaks in Wintermark are found here, and there are scattered ruins on the upper slopes that date back to the height of the troll kingdoms. Several halls look down across the rest of Hahnmark from here, the most famous of which is probably &#039;&#039;&#039;Stormspire&#039;&#039;&#039;. A remote fortress and watchtower whose commander is often titled ‘the Eyes of the North’, Stormspire keeps a careful watch on any traffic from the North. One of the key major beacons, the folk of Stormspire also maintain and staff a smaller network of beacons on nearby peaks.&lt;br /&gt;
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===Southridge===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Hills&lt;br /&gt;
In the years before the foundation of the Empire, the rolling downs and woodlands of Southridge were the site of regular skirmishes between the Winterfolk and the Marchers. These came to an end with a final peace treaty, signed at the settlement of &#039;&#039;&#039;Moot&#039;&#039;&#039;. Grim-faced folk drew lines on maps and agreed to fight orcs, not each other. The place of meeting grew into a small trading settlement where Marcher grain goes north, and Wintermark sends its worked metal and leather south. Despite nearly five centuries of relative peace, however, there are occasional tales of haunted battlefields and unfortunate incidents with rowdy Marchers who ought to know better.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The woodlands and rugged gulleys of Southridge are also home to [[Feni]] who mostly keep to themselves but occasionally engage in banditry against travellers or poorly defended halls.&lt;br /&gt;
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===Valasmark===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Hills&lt;br /&gt;
Rugged Valasmark slopes down towards the cold fens of [[Kallavesa]] to the south-west. In a populous valley near the centre of the region stands &#039;&#039;&#039;Valashal&#039;&#039;&#039;, a Hall almost entirely peopled by groups of Steinr, accepting warriors from all over the nation. Its stated intent is to be the greatest focus of martial heroism in the country and therefore the world. The current great hall was constructed by [[Emperor_Guntherm#Death_and_Legacy|Brigid, daughter of Emperor Guntherm]] in 248YE in honour of her father. It was built on the site of a much older hall, the Runehall, which legend claims was constructed by a Troll the scops named The Torn Light of Night Falling. The Runehall was a vast beautiful edifice, but it was said to be cursed and any thane who claimed it as their seat met an untimely end.&lt;br /&gt;
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Brigid razed the Runehall to the ground and had fresh timber and stone brought in to construct a new hall. She named it Valashal, and declared that it would be dedicated to training the greatest warriors of the nation in memory of her father. Whitehall has prospered since that day, attracting young [[Steinr]] from all over Hahnmark who come to Valasheim seeking to earn a name for themselves. In 334YE the settlement was expanded to build the Galenhall, to house the many scops who had come to Valasheim to celebrate the deeds of the heroes who dwell here.&lt;br /&gt;
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===Wood Heath===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Hills&lt;br /&gt;
On the edge of the forests on the southern side of Hahnmark stood the bustling logging town of &#039;&#039;&#039;Woodhall&#039;&#039;&#039; which supplied a great deal of the wood, charcoal and [[beggar&#039;s lye]] for Wintermark’s building, crafting and smithing. Woodhall also saw regular caravans from [[Temeschwar]] to the east, and enjoyed cordial relations with the [[The Marches|Marchers]] of [[Upwold]] to the south. Without warning, however, Woodhall was destroyed - in Summer 381YE a [[Rocks and gravel|massive sinkhole]] opened up that swallowed Woodhall, along with nearby Dunhearth, and the settlement of Arnburh. Only the advance warning from [[Navarr]] seers studying the [[Miaren#The_Pool_of_Silver_Clouds|Pool of Silver Clouds]] in [[Miaren]] prevented great loss of life.&lt;br /&gt;
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Today, the newly built town of [[#New_Dunhall|New Dunhall]] houses many of those displaced by the collapse. With the aid of the [[Caretaker of New Dunhall]], the inhabitants work to ensure not only trade with the Marches and Temeschwar, but that those brave souls responsible for exploring the great pit are supported. The town stands near a significant number of newly created [[sinecure|sinecures]]: [[Collector_of_Prosperity&#039;s_Boon#Autumn.27s_Boon|Autumn&#039;s Boon]], [[Keeper_of_the_Crystal_Vale#Vale.27s_Might|Vale&#039;s Might]], [[Fallsheart_Guardian#Fallsheart_Cave|Fallsheart Cave]], [[Guardian_of_Dunfrith#Dunfirth|Dunfirth]], and the [[Herbalist_of_the_Hearth#The_Valley_of_Pride|Valley of Pride]].&lt;br /&gt;
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As with Southridge to the west, at one time [[Feni]] lived in Wood Heath, although their attentions were mostly directed toward Upwold and [[Miaren]]. Following the opening of the sinkhole, these Feni were forced to flee, and became something of a nuisance to the people of Hahnmark in the process.&lt;br /&gt;
{{Senate Elections|Senator_for_Hahnmark|Territory=Hahnmark|Season=Autumn}}&lt;br /&gt;
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==OOC Notes==&lt;br /&gt;
* The regions of Hahnmark are under the control of the people of Wintermark (and by extension the Empire) making the territory staunchly Imperial.&lt;br /&gt;
* [[Mana site|Mana sites]] in the territory benefit from [[#Lorenzo&#039;s Legacy of Vigilance|Lorenzo&#039;s Legacy of Vigilance]] and produce an extra mana crystal each season.&lt;br /&gt;
* [[Farm|Farms]] in the territory benefit from [[#Brenna&#039;s Gift|Brenna&#039;s Gift]] and, as of [[Hyenas_and_herbs#Flowers_in_Frost|Autumn 386YE]], produce two doses of viezesmaak each season.&lt;br /&gt;
* The [[#The Beacons of Wintermark|Beacons of Wintermark]] are a unique wonder that [[Starting_at_the_end#Towers_of_Fire|helps defend]] the territory.&lt;br /&gt;
* Due to the presence of the [[Hahnmark#The_Dunsfall_Sinkhole|sinkhole]] in [[#Wood Heath|Wood Heath]] it is not possible for a [[Army|campaign army]] to move directly between Hahnmark and Miaren despite their apparent proximity on the map.&lt;br /&gt;
[[Category:Wintermark]]&lt;br /&gt;
[[Category:Gazetteer]][[Category:Imperial Territory]]&lt;br /&gt;
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{{anchor|Theodric Mooting}}&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Theodric Mooting, Hero of Hahnmark&#039;&#039;&#039;&amp;lt;br&amp;gt;One of the great heroes of the Steinr people, Theodric Mooting was born in Valasmark some time before the foundation of the Empire. A talented [[Wintermark_culture_and_customs#Art_and_history|scop]] from an early age, he was famous not only for his beautiful singing voice but also for his good heart and willingness to see the best in people. He quickly learned all the lessons his master had to teach him, and went on a great pilgrimage around Wintermark visiting halls across the nation to study with the scholars, musicians, and poets among his people.&lt;br /&gt;
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A proud Steinr, he was never afraid to get his hands dirty - while he would often repay the hospitality of his hosts with music and poetry during the evenings, he spent his days sparring with their warriors, teaching their children, and working in their fields. A competent warrior, he [[Wintermark_military_concerns#Banner-bearers|bore banners into battle]] against [[Jotun]], [[Feni]], and [[the Marches|Marchers]] with equal enthusiasm.&lt;br /&gt;
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The most famous tale about Theodric involves the bloody enmity between two rival generals in [[#Kronemark|Kronemark]] - the thane of Geranshal and her distant cousin the thane of Eilashal. Queen Linna called the two together to settle their differences but matters quickly escalated out of control - neither of the well-loved heroes could abide that the other drew breath. Blades were drawn by the thanes and the warriors from their halls. For a moment it seemed like the Queen&#039;s hospitality would be cast aside and the blood of one hero or another spilled in her hall, with potentially disastrous consequences for Hahnmark.&lt;br /&gt;
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Before the first blow could be struck, Theodric stepped into the space between the feasting tables and began to sing. The Queen was quick to act - no fighting should take place while the scop sang. The two generals were forced to agree, and took the opportunity to prepare for the fight to come. To their surprise, however, Theodric sang for three days and three nights straight without faltering or repeating himself once. He moved the warriors to weeping for their own foolishness, and still he did not stop until exhaustion had claimed every other person in the Queen&#039;s hall - by which time cooler heads had prevailed. Over the next several days the thane of Gernashal and the thane of Eilsashal were able to settle their differences and, according to the stories, became close friends who fought beside each other on many battles.&lt;br /&gt;
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Theodric is also known to have travelled for a time with the Dawnish exemplar [[Elayne Silverlark]] and her companion Lord Endric. The priests of Wintermark say that he taught her much about heroism, and just as much again about the proud arts of the scop. When she returned at last to Dawn, she took many of his songs and tales with her and paved the way for a better understanding between her people and the people of the Mark. For his part, Theodric is said to have learned to play several instruments previously unknown in Wintermark, and introduced several of them to his fellow scops as he continued his travels around Wintermark.&lt;br /&gt;
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The scop himself lived to a ripe old age, and decided shortly after his seventieth birthday to head north and &amp;quot;explore Sydanjaa - to finally find out what rests at the heart of the eternal storm.&amp;quot;&amp;lt;/box&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Kallavesa&amp;diff=141284</id>
		<title>Kallavesa</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Kallavesa&amp;diff=141284"/>
		<updated>2026-07-05T12:22:06Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: Undo revision 141282 by Hailmur (talk)&lt;/p&gt;
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&lt;div&gt;{{CaptionedImage|file=RegionsofKallavesa.png|caption=A sacred land of cold stagnant bogs|title=Regions of Kallavesa|align=left|width=500}}&lt;br /&gt;
==Overview==&lt;br /&gt;
This is the ancestral home of the [[Kallavesi]], a land of cold stagnant bogs. The land changes through the seasons, but always has a feeling of brooding stillness. In the warmer months it is a boggy marsh cut through with streams and fjords. In the winter the waterways freeze over and the whole land is covered with frost and snow. The marsh serves as the national graveyard and this is a place of ancient secrets and mysticism. &lt;br /&gt;
&lt;br /&gt;
It is a mournful land, but a beautiful one. Thanes&#039; halls are traditionally constructed entirely from wood here and those built in marshy areas are raised up on stilts. Many halls in Kallavesa are built around sacred places or places with a magical reputation. There are not believed to be any troll ruins in Kallavesa; while stories occasionally speak of shattered halls buried beneath the [[#Rundhal Marsh|Rundhal Marsh]], these tales are considered largely fanciful or allegorical.&lt;br /&gt;
&lt;br /&gt;
Parts of Kallavesa, especially the [[#West Marsh|West Marsh]] have a reputation for being haunted. Not only are the marshes where the honoured dead of Wintermark are interred, they have also seen regular battles through the ages. Several vicious battlefields lie drowned beneath the boggy marshes; the [[Jotun]] have raided across the narrow sea from [[Sea_of_Snow#Kalsea|Kalsea]] since time-out-of-mind; in pre-Imperial centuries there were irregular border skirmishes across the southern borders - first with the orcs who dwelt where [[Bregasland]] and [[Mitwold]] lie today, later with [[The Marches|Marchers]] who displaced them. Orc and human dead alike lie in the deep pools of the western and southern marshes, and they do not always lie still.&lt;br /&gt;
&lt;br /&gt;
Kallavesa is rich with many fine [[herb garden|herb gardens]]. Perhaps as a consequence of the many battlefields buried beneath the marshes, the territory is known for the quality of the [[bladeroot]] that grows here. The Kallavesi themselves are acknowledged experts in the use of herbs - the [[Infusions of Feathers]] were first developed here in the [[#Wittal Grove|Wittal Groves]] and later shared with [[Surgical skills#Apothecary|apothecaries]] from across the Empire.&lt;br /&gt;
&lt;br /&gt;
The [[Senator]] for Kallavesa is appointed by the Kallavesi during the Winter Solstice, and is almost invariably of Kallavesi tradition.&lt;br /&gt;
&lt;br /&gt;
==Recent History==&lt;br /&gt;
In the Winter of 370YE the [[Jotun]] invaded in force, taking [[#West Marsh|West Marsh]] and pushing into [[#Skymark|Skymark]]. Before they could consolidate their hold, however a joint campaign by Wintermark and [[The Marches|Marcher]] armies drove them out under the leadership of a young Skarsind general named [[Empress Britta|Britta]]. Without her excellent leadership and inspirational presence is it widely believed that both Sermersuaq and Kallavesa would have been lost to the orcs. Further attempts at invasion were stymied by the re-vitalised and re-equipped armies left behind to guard against another attack. &lt;br /&gt;
&lt;br /&gt;
The Jotun returned in Spring 380YE, again attempting to [[380YE_Spring_Equinox_winds_of_war#The_Northern_Marshes|conquer the western marshes]]. This time their invasion was stymied by [[Dripping Echoes of the Fen|magical protections]] conjured by the magicians of Wintermark. They [[380YE_Summer_Solstice_winds_of_war#Blue_.28Kallavesa.29|doggedly persisted]] in their invasion until Autumn when they unceremoniously [[380YE_Autumn_Equinox_winds_of_war#Silence_in_the_Marshes|abandoned their plans]] to try and take the West Marsh having made no appreciable headway in nine months.&lt;br /&gt;
&lt;br /&gt;
The marshes of Kallavesa are the final resting place of the great heroes and heroines of Wintermark. Alone of all previous Emperors and Empresses, Empress Britta was interred in the marshes rather than resting at [[Necropolis]]. The [[Highguard|Highborn]] have built a shrine and appointed a [[Guardian of Britta&#039;s Shrine]], but the body itself (or as much of it as was recovered from the [[Thule]]) rests beneath the waters of Kallavesa.&lt;br /&gt;
&lt;br /&gt;
==Major Features==&lt;br /&gt;
=== Rundhal ===&lt;br /&gt;
Once the capital of Kallavesa, in [[#Rundhal Marsh|Rundhal]] where mystics sent dreams to the [[Steinr]], and where the wise met to choose the monarch of Wintermark before the Empire. It is still a place of utmost importance to those who follow the Kallavesi traditions, and is where many of the oldest traditions are passed on. [[Wintermark_culture_and_customs#Art_and_history|Scops]] come to the round hall to learn the stories and songs that tell their nation who they are and inspire heroes across all of Empire.&lt;br /&gt;
&lt;br /&gt;
===The Pilgrim&#039;s Trail===&lt;br /&gt;
Following the internment of [[Empress Britta]] in the Sovevann, an [[opportunity]] to [[To_sleep_in_Kallavesa#Opportunities_in_Kallavesa_:_Place_of_Pilgrimage|help pilgrims visit the sacred waters]] of Kallavesa to honour the heroes of Wintermark. Senator Olle Markusson [[commission|commissioned]] the Pilgrim&#039;s Trails during the Winter Solstice 379YE, and they were completed shortly before the Summer Solstice 380YE. The Trail consists of many roads and bridges built to connect the major religious sites across Kallavesa to each other, and to the rest of the Empire&lt;br /&gt;
&lt;br /&gt;
The Senate decision to [[Construct_Pilgrim&#039;s_Trail|construct]] the Trails was enthusiastically supported by many of the Winterfolk. Wry comments were made concerning how people who thought the &amp;quot;Anvil mud&amp;quot; would react to what the people of Kallavesa call &amp;quot;dry land&amp;quot;. The completion of the project became a point of pride, and donations came in from across Wintermark.&lt;br /&gt;
&lt;br /&gt;
Surveyors planned an optimal route through the marshes, intended to minimise the number of bridges required while at the same time ensuring the trails passed through as many communities, and past as many shrines and resting places as possible. At the Spring Equinox 380YE, word came that an egregore had fallen valiantly in battle, and that an agreement with the [[Jotun]] meant that his body would be returning home - along with the bodies of many [[heroism|heroes]] who had fallen fighting the [[orc|orcs]]. The builders were determined that the trails would be completed in time that the body of Guthwulf would be the first to pass along them. The last blocks for the last bridge were placed as the funeral procession was mere paces away. As the procession was crossing, in a flash of inspiration a builder who had not yet put their tools away carved into the side of the bridge the name of the egregore, Guthwulf of the Red Embrace.&lt;br /&gt;
 &lt;br /&gt;
The name was soon joined by that of the other fallen heroes of Wintermark who travelled across it, and in other parts of the Pilgrim&#039;s Trail mourners have begun carving the names of the dead into the fabric of the last bridge they cross on their way to their final resting place in the waters of Kallavesa.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 450px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Gull&#039;s Isle Feasting Hall.png|caption=Artist&#039;s impression of Gull Isle&#039;s Hall by Enchantress Rosalynn Asterion|align=right|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Gull&#039;s Isle Hall===&lt;br /&gt;
Following the [[A_stone_for_a_stone#Create_A_New_Meeting_Place|advice]] of an appraisal overseen by &#039;&#039;Naomi of Virtue&#039;s Rest&#039;&#039;, the Aviary of Ishal was tasked with searching for a suitably storied site that could serve as the location of a new meeting place with the Jotun. Through a communal ceremony, mystics of Wintermark were invited to the Aviary to divine the significance of three such places. The location chosen was inspired by a vision of a Jotun ghodi and Wintermark mystic on Gull&#039;s Isle who were clearly well acquainted. In their old age they lamented that their children were not learning certain important things, so the two agreed to foster the other&#039;s child for a period of time so that these important lessons could be imparted.&lt;br /&gt;
&lt;br /&gt;
Gull&#039;s Isle can be accessed on foot via tidal causeways that connect to both Skallahn and Kallavesa. After a parley with a delegation of ghodi to share the story associated with the island, the Senate passed a motion to [[Construct_Meeting_Place|construct]] a feasting hall along the shoreline. Built upon a solid foundation of white granite that sinks deep into the earth and supported above the high tide line atop numerous sturdy tree trunks from around the Gullet, the feasting hall faces out to both Imperial and Jotun lands. Around the island&#039;s perimeter, numerous standing stones dot the coastline, made from the same stone as the Hall&#039;s foundations. Carvings of protective runes face out towards the water, with images of the ghodi and mystic&#039;s story facing inwards.&lt;br /&gt;
&lt;br /&gt;
===The Beacons of Wintermark===&lt;br /&gt;
Shortly before the Spring Equinox 383YE, the [[Starting_at_the_end#Towers_of_Fire|beacons of Wintermark]] were completed, covering [[Hahnmark]] and Kallavesa. This sequence of beacons and watchtowers protects both territories from surprise invasion and allows heroic individuals to contribute to the defence of Wintermark as if they were a [[fortification]].&lt;br /&gt;
&lt;br /&gt;
=== The Sovevann ===&lt;br /&gt;
The weed-choked waters at the heart of Kallavesa, boundaries and waterways shifting and reform all the time, as small islands of floating reeds drift on unpredictable currents. Attempts to build permanent structures here are stymied by the chaotic nature of the floating islands and the presence of several large colonies of [[marshwalkers]] who will not tolerate the disruption of their boggy territory.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 450px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;The Plants of Kallavesa&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Kallavesa swamps are home to many rare and unique forms of flora and fauna that are below our abstraction layer in the sense that they are important to the Kallavesi mystics, but not important enough to be one of the [[Potion#Herbs|five herbs]]. While many of these herbs have useful properties (such as [[Technology#Groveblossom_and_Changing_Gender|groveblossom]] or [[Technology#Bitterweed_and_Contraception|bitterweed]]), they are very much along the lines of headache treatments or gentle sleeping draughts, rather than [[Imperial Roseweald|purification]] of an [[Calls#VENOM|envenomed]] wound or [[Cerulean Mazzarine|repairing]] a [[Calls#CLEAVE|crippled limb]]. Other examples might include tobacco, for example, or flavoursome herbs used in cooking, as well as mild narcotics.&lt;br /&gt;
&lt;br /&gt;
It is very common for the folk of Kallavesa (of all traditions) to reference odd herbs or animal extracts - but it is important not to let other players get the impression that these plants are a big deal, as this will cause confusion, or disappointment.&lt;br /&gt;
&lt;br /&gt;
One possible opportunity these herbs present is for a character who wants an unusual or distinctive [[farm]] or [[business]]. Like the [[Sermersuaq#OOC Notes|herders]] you could define your business as trading in medicinal herbs, or your farm as growing minor medicinal plants - indeed it is easy and appropriate to [[farm#Diversification|diversify]] a farm to include some of the potent herbs produced by a [[herb garden]].&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
===Kallavesa Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Marsh, Haunted&lt;br /&gt;
Sandwiched between the Westmere and the Sovevann, this is the place most outsiders think of when they imagine Kallavesa. Boggy marsh, dotted with lone huts on stilts where pale herons stalk and burbling frogs maintain an eerie chorus at dawn and dusk. These are the haunted marshes where the heroes of Wintermark rest, and the few scattered halls here are generally given over to the study of [[The Way]] or serve as [[congregation|hostelries]] for visiting pilgrims come to honour the dead. The presence of a grove at the heart of the Marshes [[Consecration|consecrated]] to the virtue of [[Pride]] with [[Liao#True_Liao|true liao]] serves as a [[Coming_home#Inspiration|special place of pilgrimage]] for Winterfolk - a constant reminder to the entire nation of the [[heroism]] of their ancestors - and has far-reaching consequences for the entire nation.&lt;br /&gt;
&lt;br /&gt;
The largest settlement in this region is [[#Masi|Masi]] home to the dead and those who guard them. [[Wintermark_culture_and_customs#Funerals|Funerals]] are usually held here. On the rare occasions that a [[Feni]] or [[Jotun]] raid is not turned back at the borders, it is the warriors of Masi who force them back. &lt;br /&gt;
&lt;br /&gt;
The presence of so many dead heroes gives the entire region the &#039;&#039;haunted&#039;&#039; quality; there are more ghosts here than anywhere else in the Empire with the possible exception of [[Necropolis#The Necropolis|the Necropolis]] in [[Highguard]].&lt;br /&gt;
&lt;br /&gt;
===Rundhal Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Marsh&lt;br /&gt;
Site of [[#Rundhal|Rundhal]], the largest permanent settlement in Kallavesa. It is a place dedicated to wisdom and the mystic learning of the Kallavesi. While Rundhal Marsh is boggy and damp, the western stretches towards [[Hahnmark]] are somewhat elevated and drier - here are found many copses of [[Materials#Beggar&#039;s Lye|beggarwood]] and other softwoods, carefully tended by stewards who ensure their health and that the availability of wood for building the unique stilted buildings of the marshes.&lt;br /&gt;
&lt;br /&gt;
===Skymark===&lt;br /&gt;
The northernmost of the Kallavesa regions is chilled by northern winds for much of the year, but is also home to rich [[farm|farms]] and sprawling holds. Small fishing fleets are common here, and several of the villages here maintain ties with their cousins in [[Sermersuaq]] via the Rikkivesi and the Atkonaroq. In southern Skymark is &#039;&#039;&#039;Ishal&#039;&#039;&#039;, across the cold waters of Sovevann from [[#Rundhal|Rundhal]] and Masi, furthest of the three settlements round the lake at the heart of Kallavesa. This is where the wise go to read the future in the flight of birds and the night skies, as the scops learn at Rundhal and the dead heroes rest in the marshes near Masi. It’s a place for the old, for learning and for clear thought. &amp;quot;&#039;&#039;Threes, and threes and threes,&#039;&#039;&amp;quot; the seers say, those who foretold the coming of the Steinr. The [[Raven_Seer#Aviary_of_Ishal|Aviary of Ishal]] is a centre of learning for the [[mystic]] tradition.&lt;br /&gt;
&lt;br /&gt;
On the waters of the Rikkivesi floats &#039;&#039;&#039;Hyljehal&#039;&#039;&#039;, a unique hall [[Construct Hyljehal|built by the Empire]] to serve as a meeting place between the seal-shifter people and their Wintermark cousins. It may be moored along the shores of either Kallavesa or Sermersuaq. The [[Mediator of Hyljehal]] - traditionally a [[Suaq]] [[Wintermark_economic_interests#Mediator|mediator]] is charged with maintaining good relations between the two people.&lt;br /&gt;
&lt;br /&gt;
===West Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Marsh, Coastal&lt;br /&gt;
On the shores of the Westmere stands &#039;&#039;&#039;Westerhal&#039;&#039;&#039;, home to the small fleet of Kallavesi boats that keep the coast safe from [[Jotun]] raiders. Its importance has slowly dwindled, in part due to the rise of Meade in the Marches which has much better access to wood and stores, but the patrol ships of the Marches are uncommon this far north. Once it was the second settlement of Kallavesa, and there are residents who would like to see it take its place again as a centre of trade and defence of Wintermark - perhaps with a new fortification.&lt;br /&gt;
&lt;br /&gt;
===Wittal Grove===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Forest&lt;br /&gt;
At the heart of the grove stands &#039;&#039;&#039;Wittal&#039;&#039;&#039;, a place of learning and the study of herbs and plants. Many [[Wintermark_military_concerns#Grimnir|grimnir]] have spent a season or more studying here, as have healers from further afield, even a few from far [[Urizen]]. Some never return from foraging expeditions into the deep-woods; the [[Feni]] are usually blamed. The inhabitants of Wittal also maintain &#039;&#039;&#039;The Tree of Swords&#039;&#039;&#039;, a lone elm tree in a glade hung with the swords of dead Wintermark warriors that is also the heart of a strong Winter [[regio]]. Weapons are hung there of warriors who died with their quests uncompleted. It’s said that if the tree ever flowers, the warriors will return.&lt;br /&gt;
&lt;br /&gt;
Where the trees join the [[#Kallavesa Marsh|marshes]], on the shores of the Westmere, stands the small port of &#039;&#039;&#039;Fisk&#039;&#039;&#039;. Before there was an Empire, Fisk was an armed camp watching the orcs of what is now [[Mitwold]] (and later, the Marchers who displaced them). After the formation of the Empire, the warriors largely left Fisk and the traders moved in. Today, Fisk is a small but prosperous port allowing adventurous [[fleet|ship owners]] to trade with [[Mitwold#Meade|Meade]] and the Marchers and even with foreigners across the sea as far as the [[Sarcophan Delves]] and the [[Sumaah Republic]].&lt;br /&gt;
{{CaptionedImage|file=Rane5768.jpg|caption=&#039;&#039;&#039;Rane Shardbearer&#039;&#039;&#039;, Senator for Kallavesa|align=left|width=400}}&lt;br /&gt;
{{Senate Elections|Senator_for_Kallavesa|Territory=Kallavesa|Season=Winter}}&lt;br /&gt;
&lt;br /&gt;
==OOC Notes==&lt;br /&gt;
* All the regions of Kallavesa are under Imperial control&lt;br /&gt;
* Attempting to build a permanent [[fortification]] in one of the regions with the marsh quality is likely to encounter additional difficulties.&lt;br /&gt;
* While it is possible for armies to travel from [[#West Marsh|West Marsh]] to [[Bregasland#North Fens|North Fens]] in [[Bregasland]], it is not possible to cross the Westmere into [[Bregasland#Ottermire|Ottermire]]; Imperial (or Jotun) forces will need to go through [[Mitwold]] if they wish to reach Ottermire (or Kallavesa Marsh).&lt;br /&gt;
* The [[#The Beacons of Wintermark|Beacons of Wintermark]] are a unique wonder that [[Starting_at_the_end#Towers_of_Fire|helps defend]] the territory. They only inflict casualties on an attacking force in the region of [[#Rundhal Marsh|Rundhal Marsh]].&lt;br /&gt;
* As long as the entire region of [[Kallavesa#Kallavesa_Marsh|Kallavesa Marsh]] remains in Winterfolk hands, the nation can support an additional army as detailed [[Coming_home#Inspiration|here]].&lt;br /&gt;
* [[Congregation|Congregations]] in the territory benefit from the [[#The Pilgrim&#039;s Trail|Pilgrim&#039;s Trail]] and produce an extra 4 doses of [[liao]] each season.&lt;br /&gt;
* [[Fleet|Fleets]] in the territory benefit from Trencher&#039;s Shining Ambition and benefit from an additional rank when engaging in [[Fleet#Trading|trade]]&lt;br /&gt;
* [[herb garden|Herb gardens]] in the territory benefit from the [[Grimnir of Wittal Grove|Healing House of Wittal Grove]] and produce an extra 3 drams of [[Cerulean Mazzarine|cerulean mazzarine]] each season.&lt;br /&gt;
[[Category:Wintermark]]&lt;br /&gt;
[[Category:Gazetteer]]&lt;br /&gt;
[[Category:Imperial Territory]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Sermersuaq&amp;diff=141283</id>
		<title>Sermersuaq</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Sermersuaq&amp;diff=141283"/>
		<updated>2026-07-05T12:21:59Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: Undo revision 141281 by Hailmur (talk)&lt;/p&gt;
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&lt;div&gt;{{CaptionedImage|file=RegionsofSermersuaq.png|caption=Rich forests, cold lakes and windswept tundra feed the people of Wintermark|title=Regions of Sermersuaq|align=left|width=600}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
Sermersuaq is the ancestral home of the [[Suaq]] people, taking its name from the legendary figure of the same name. The forests and tundra of this territory are rich with animal life that sustains the Winterfolk, ranging from great furred beasts to small game and hunting birds. The northern waters are home to seals and penguins, and full of fish and whales. As one travels further north, the land becomes colder and colder until a traveller comes to transient ice floes that mark the farthest extent of the land claimed by the Winterfolk. This fertile territory is under constant threat from both the [[Thule]] and the [[Jotun]] whose hunting parties also seek to exploit the profusion of life here, regularly engaging in skirmishes with the Winterfolk who live here.&lt;br /&gt;
&lt;br /&gt;
Sermersuaq is notable for the interconnected freshwater lakes of Lansipari, Ittanpari, Atkonaroq, Sarda, Rikkivesi and the Eastern Floes. Deep and frigid, often dotted with chunks of floating ice in the coldest winters, perhaps half the area of Sermersuaq is made up of these frigid &amp;quot;inland seas.&amp;quot; these massive waterways teem with fish and are said to be connected to each other by flooded underground passages and the lakes on [[Kallavesa]] and [[Hahnmark]]. Old stories speak of the lakes being &amp;quot;&#039;&#039;carved by mountains&#039;&#039;&amp;quot; in some fashion. There are many halls built along the shores of the lake that prosper through fishing and occasionally trading across the cool waters.&lt;br /&gt;
&lt;br /&gt;
Beyond the ice floes is the wasteland of Tsirku, where the ground is permanently covered in snow. The landscape is far from flat, there are ice plateaus pock-marked with crevasses and areas where the ice is rent apart giving way to cold salty lakes. Here rages the eternal ice-storm Sydanjaa, a roaring blizzard that blows all year round and from whose depths no traveller has ever returned.&lt;br /&gt;
&lt;br /&gt;
The [[Senator]] for Sermersuaq is appointed by the Suaq during the Summer Solstice and is almost always chosen from the Suaq tradition.&lt;br /&gt;
&lt;br /&gt;
==Recent History==&lt;br /&gt;
In the Winter of 370YE the [[Jotun]] invaded in force, taking [[#Stark|Stark]] and [[#Tanikipari|Tanikipari]]. Before they could consolidate their hold, however a joint campaign by Wintermark and [[The Marches|Marcher]] armies drove them out under the leadership of a young Skarsind general named [[Empress Britta|Britta]].  Without her excellent leadership and inspirational presence is it widely believed that both Sermersuaq and Kallavesa would have been lost to the orcs. Further attempts at invasion were stymied by the re-vitalised and re-equipped armies left behind to guard against another attack. &lt;br /&gt;
&lt;br /&gt;
With their eyes focused on the western and eastern borders, however, the Empire was unprepared for the invasion of [[Skarsind]] in 373YE. Following that invasion however, the intensity of Thule raids actually declined a little as their forces focused on stripping the fallen Wintermark lands. Now that the easternmost of the Winterfolk territories is back in Imperial hands, it is assumed that the frequency of raiding bands coming through the mountains will begin to increase again. By contrast, the [[Accept Jotun_ceasefire|Jotun ceasefire]] has led to &#039;&#039;more&#039;&#039; Jotun raids from the west, as barbarian warriors denied the opportunity to face Winterfolk in battle have sought other outlets.&lt;br /&gt;
&lt;br /&gt;
In 378YE, the [[Thule]] sent armies from [[Otkodov]] to [[378YE_Summer_Solstice_winds_of_war#Thunder_in_the_Silver_Peaks|invade the Silver Peaks]], in an attempt to create a beachhead into Sermersuaq. Barbarian and Imperial forces were well matched, but the advantage appeared to lie with the Thule as they [[378YE_Autumn_Equinox_winds_of_war#Blood_on_the_Stonefields|slowly pushed the defenders back]].&lt;br /&gt;
&lt;br /&gt;
During the Autumn Equinox 378YE, the &#039;&#039;&#039;Battle of Ikka&#039;s Tears&#039;&#039;&#039; took place on the cold plains east of the glacier. The Thule had sent a large force of elite warriors, accompanied by a massive warbeast, to steal an artefact of unknown power from the [[#Face_of_Ikka|Face of Ikka]]. They were intercepted by a warband of the Empire&#039;s heroes using the [[Sentinel Gate]]. This powerful barbarian army inflicted a painful defeat on the Imperial heroes, perhaps the most significant since the death of [[Empress Britta]] two years previously.&lt;br /&gt;
&lt;br /&gt;
In Summer 379YE a delegation of Thule attended the Anvil summit and brokered a peace treaty with the Empire which the Senate [[Accept Thule peace treaty|later accepted]]. This required the Silver Peaks be ceded to the Thule, in return for [[Karsk#Recent History|land surrendered to the Empire elsewhere]]. With heavy hearts, the defenders of the northern mountains withdrew and allowed the Thule to take the Stonefield Ice Caves.&lt;br /&gt;
&lt;br /&gt;
The territory was relatively peaceful until Winter 381YE, when a major force of Jotun champions led by the Ice Fishers of Ldansk moved into [[#Stark|Stark]] and began [[381YE_Winter_Solstice_winds_of_war#Nothing_Will_Hold|making preparations for a major invasion]]. Shortly after the Solstice, the Jotun [[382YE_Spring_Equinox_winds_of_war#Pyre_.28Sermersuaq.29|made use of the preparations to invade]] seizing control of Stark and a significant part of [[Sermersuaq#Tanikipari|Tanikipari]]. They went on over the next three months to [[382YE_Summer_Solstice_winds_of_war#A_Light_in_the_Darkness_.28Sermersuaq.29|conquer]] the whole of Tanikipari, and to take [[#Sealtoq|Sealtoq]] as well, winning three decisive battles along the shores of the Atkonaroq culminating in the [[382YE_Summer_Solstice_winds_of_war#Battle of Atalaq|conquest of Atalaq]]. By the start of the Autumn Equinox [[382YE_Autumn_Equinox_winds_of_war#Keys_to_the_Kingdom_.28Sermersuaq.29|entire territory]] was in the hands of the Jotun.&lt;br /&gt;
&lt;br /&gt;
In the Spring of 383YE, the Thule of [[Otkodov]] proposed an [[An unexpected alignment|unlikely alliance]] with the Empire. In return for concessions elsewhere, they would commit their own armies to fight alongside Imperial soldiers against the Jotun in the liberation of Sermersuaq. Despite early misgivings by the [[Military Council]], the Empire accepted the proposal. [[Army|Armies]] of both nations engaged in a campaign of liberation in Sermersuaq that ultimately saw the Jotun driven back into [[Skallahn]] and [[Tromsa]], and the capture of two massive orc fortresses along the western border. The alliance was not without controversy; the Thule were eager to carry away Jotun thralls as slaves. Outrage swept [[Anvil]], and following a resolute stand by the [[Imperial Orcs]], the Thule ultimately forswore the practice of slavery entirely, releasing those orcs they had captured back to the Jotun as the war drew to a close. Since then, Sermersuaq has been the staging post for several successful attacks into Jotun territory.&lt;br /&gt;
&lt;br /&gt;
Time spent under Jotun control has left a permanent blight on Sermersuaq, however. The followers of [[Agramant|Blood-on-the-Snow]] took the opportunity to creep down out of the northern wastes and corrupt several groups of Winterfolk trapped under Jotun dominion. After the war, Wintermark was left with [[Watching my mistakes|several unpalatable decisions]] about what to do. Ultimately, the worst offenders were [[Anyone_but_you#For_Whom_The_Bell_Tolls|slain or driven into hiding]], and [[Anyone_but_you#The_Fate_of_the_Frayed|mercy shown]] to those who expressed true contrition.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Blood-on-the-Snow was not done with Sermersuaq, sending his twisted spawn to bedevil the northern reaches. Nor was he the only [[eternal]] to threaten the fragile peace there. &#039;&#039;[[Hayaak]]&#039;&#039;, the Griffon-King, [[A_wandering_fire#Lions_and_Song_.28Battle.29|unleashed his vengeance]] on the [[Thule]] warlocks gathered at [[Sermersuaq#Tanikipari|Tanikipari]] in Autumn 384YE for their part in the fight against the Jotun. The Empire tried to prevent the massacre, but they were too late to stop an army of Hayaak&#039;s followers from descending on the warlocks and ripping them limb from limb. After the Thule were dealt with, Hayaak&#039;s monsters did not return to the Summer realm. Instead, they scattered across the land. And unlike Agramant&#039;s twisted offspring, the instruments of Hayaak&#039;s bloody vengeance seem only too eager to prey on unwary travellers. &lt;br /&gt;
{{anchor|Northern lights}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px;&amp;quot;&amp;gt;&amp;lt;quote&amp;gt;&#039;&#039;&#039;The Northern Lights&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The northern lights are a mystery. They shimmer brightest in the Winter months, visible from the northernmost territories of Wintermark, and Varushka, and from the new demesne of the Imperial Orcs. Beautiful, terrible. They dance like fire, gold, and green, and blue, and red. &lt;br /&gt;
&lt;br /&gt;
During the coldest winters, they may be seen further south. Coiling, dancing. On nights when they are bright, wise Suaq know not to sleep outside; to lace the tent and urge their Kallavesi and Steinr friends to shutter their windows. Those who sleep under their illumination suffer unsettling dreams; stories say that in time they come to crave the touch of these dancing lights. When Spring comes, denied the light, they are maddened. They turn on themselves, or their brothers and sisters, or they disappear – last seen walking north, into Sydanjaa or Otkodov seeking some communion with the lights in the night sky. &lt;br /&gt;
&lt;br /&gt;
Perhaps these are only stories.&lt;br /&gt;
&lt;br /&gt;
Some Suaq say that their light reveals hidden messages and secret places to those who know how to look. Some Suaq starwatchers say that these nameless lights can be evoked to work magic. They are the law “things are unknown” - Wyr, or that rune that is nameless, serpentine in the night sky. The dark counterpart of the Key, and the Lock, of the Spider, and the Web. The answer to the riddle “who hides the stars?”&lt;br /&gt;
&lt;br /&gt;
Of course other stories suggest that starwatchers who try to evoke the dancing lights of the north can do so only be determining their name, by understanding what by its nature must remain unknown. They say that Barsai the Sealspeaker learnt the unknown name, and in his moment of understanding was drawn into the night sky and known no more by the Suaq, encompassed ultimately by that which he thought to encompass.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
=== Sydanjaa ===&lt;br /&gt;
To the north of Sermersuaq is the great ice-storm that never abates. No one has ever entered and returned to tell what might lie on the other side. Occasionally the [[Wintermark_magical_traditions#Artok|Artok]] are found emerging from the storm, and if not tamed, return again.&lt;br /&gt;
&lt;br /&gt;
===Olgafsdottirshal===&lt;br /&gt;
Built during the occupation of Sermersuaq by the Jotun, this grand fortification dominates the land around the [[#Tanikipari|hot springs of Tanikipari]]. One of two great castles built by Igya Olgafsdottir, and bears her name. [[In_good_company#The_Siege_of_Olgafsdottirshal|Besieged]] by Imperial and Thule forces in the Summer of 384YE, the Jotun were forced to abandon it [[A_wandering_fire#Before_Olgafsdottirshal|shortly after the Solstice]]. Like the fortress of Kalant, the castle is very much built in the Jotun style - a hulking citadel of white granite carved with depictions of the orc ancestors, especially the tenacious [[Elite_Jotun_troops#Skjaldir|Skjaldi]]. Even with the crimson banners of the Jotun removed, it remains an unmistakable reminder of the Jotun defeat of the people of Wintermark and their domination of Sermersuaq. &#039;&#039;&#039;OOC Note:&#039;&#039;&#039; Olgafsdottirshal is a rank 2 [[fortification]].&lt;br /&gt;
&lt;br /&gt;
===Fortress of Kalant===&lt;br /&gt;
The other great fortification in western Sermersuaq stands in [[Sermersuaq#Stark|Stark]]. Apparently built by Igya Olgafsdottir for the Jarl of [[Skallahn#Kierheim|Kierheim]], it is in some ways even more splendid that Olgafsdottirshal. Here Skjaldi is joined by statues of wise and wily [[Elite_Jotun_troops#Ra.C3.B0lj.C3.B3st|Raðljóst]] - something that makes those Winterfolk who know the legends of the Jotun uneasy. Their tales claim that their ancestor tricked the trolls out of their mastery of the [[runes]] - and not the clever heroes of Wintermark. Few [[runesmith|runesmiths]] appreciate the reminder that, in the eyes of the Jotun, they are little more than thieves. &#039;&#039;&#039;OOC Note:&#039;&#039;&#039; The Fortress of Kalant is a rank 2 [[fortification]].&lt;br /&gt;
&lt;br /&gt;
===The [[Pride of Ikka&#039;s Tears]]===&lt;br /&gt;
The Pride of Ikka&#039;s Tears is a new Bourse resource located in [[#Suaq Fount|Suaq Fount]] - the first discovered in Imperial territory in over a century. Discovered by Peter of Hintown and his companions in 380YE, the newly established mine cuts into the lower parts of the great glacier known as the [[#Face of Ikka|Face of Ikka]]. Custodianship of the Pits is an [[Imperial Title]] that brings with it a Seat on the [[Bourse]]. It produces 15 Imperial wains of mithril every season. Control is allocated to any Wintermark citizen by private ballot of the [[military unit|military captains]] of the nation, during the Autumn Equinox.&lt;br /&gt;
&lt;br /&gt;
=== The [[Stonefield Ice Caves]]===&lt;br /&gt;
The Stonefield Ice Caves were a Bourse resource located in the [[#Silverpeaks|Silverpeaks]]. Custodianship of the Caves was an [[Imperial Title]] that brought with it a Seat on the [[Bourse]]. It produced 5 rings of [[ilium]] every season. Control was allocated during the Spring Equinox to whichever Wintermark [[military unit]] performed the biggest raid. The Stonefield Ice Caves are no longer in Imperial hands, having been ceded to the Thule as part of the ceasefire agreement.&lt;br /&gt;
&lt;br /&gt;
===The Beacons of Wintermark===&lt;br /&gt;
Shortly before the Summer Solstice 388YE, the [[Farm,_fur,_and_fish#Extraneous_Castles|beacons of Wintermark]] were truly completed, covering Sermersuaq as well as [[Hahnmark]] and [[Kallavesa]]. The central beacon, close to Atalaq, stands close to a grand statue of a great white bear, built to recognise the support of [[Cathan Canae]] to the people of Wintermark. This sequence of beacons and watchtowers protects both territories from surprise invasion and allows heroic individuals to contribute to the defence of Wintermark as if they were a [[fortification]].&lt;br /&gt;
&lt;br /&gt;
===The Ford of Berusen===&lt;br /&gt;
To enter [[#Stark|Stark]] from [[#Sealtoq|Sealtoq]] means traversing the thick corridor of land between the Atkonaroq to the north and the Rikkivesi to the south. In recent years, the land bridge has been the site of two furious engagements between Imperial troops and the conquering Jotun,. The first was in [[382YE_Summer_Solstice_winds_of_war#Ford_of_Berusen|Summer 382YE]] where three days of fierce battle saw the Empire fight desperately to prevent the forces of King Gudmundur of Narkyst from pushing through to assail Atalaq. Imperial troops were forced to fall back, and the Jotun raised a great burial mound at the western end of the Ford before advancing into Sealtoq. Nine months later, there was a [[383YE_Spring_Equinox_winds_of_war#Return_to_the_Ford_of_Berusen|second battle]] that nearly ended in catastrophe when the fighting spread out onto the [[383YE_Spring_Equinox_winds_of_war#The_Battle_on_the_Atkonaroq|surface of the Atkonaroq]]. Only the intervention of the &#039;&#039;hylje&#039;&#039; prevented significant loss of life by the Imperial forces. In the end they were triumphant, and the Empire managed to secure both ends of the land bridge.&lt;br /&gt;
&lt;br /&gt;
=== The Grave of the Giants ===&lt;br /&gt;
In Tsirku a great ice-cavern lies by the edge of the waters of Nutjuitoq. The way to it is through a treacherous, shifting maze of icebergs. The cave is where great sea-creatures go to die – whales, [[Mundane_beasts#Kraken|kraken]] and the like struggle up out of the sea from under the ice. No one knows why. The ivory from this place is plentiful, and particularly prized.&lt;br /&gt;
&lt;br /&gt;
=== Face of Ikka ===&lt;br /&gt;
In the [[#Suaq Fount|Suaq Fount]] a great glacier grinds into the water on the borders between Tsirku and Sermersuaq; the Face of Ikka. The salvage rights to the face of the glacier is a much-prized thing, for – hanging perilously from ropes and using snow-axes – prospectors often find ruined artefacts from the troll nation that’s said to lie under the glacier. Also, from time to time, they find other things – creatures entombed in the ice, or intact pieces of lore.&lt;br /&gt;
&lt;br /&gt;
===The Meeting Place===&lt;br /&gt;
To the west of Sermersuaq, outside the borders of the territories, there once stood a low stone worn by the elements. It stood by itself in a wooded glade and is relatively unremarkable. This stone however represented a place of truce where [[Jotun]] and Winterfolk representatives could meet together without fear of violence. Such meetings were irregular, but did take place - when [[Emperor Guntherm]] negotiated a ceasefire with the Jotun leaders, this is where he did it. This place was considered neutral ground, and neither human nor orc claimed it as part of their nation.&lt;br /&gt;
&lt;br /&gt;
In late 382YE, however, the stone at the Meeting Place was destroyed. The Jotun were [[Between_peace_and_hate#Jotun|extremely angry]] about this, and blamed the Empire. While the culprit was ultimately identified and executed, the Jotun refused to be mollified. The Meeting Place remains empty, and its diplomatic legacy appears permanently tarnished.&lt;br /&gt;
&lt;br /&gt;
===The Mountain Passes===&lt;br /&gt;
[[Army|Armies]] cannot pass freely through the mountains that bound Sermersuaq to the east; there are only two passes large enough to permit free movement of troops. The first - &#039;&#039;Crow&#039;s Path&#039;&#039; - is in the north, and connects [[#Silver Peaks|Silver Peaks]] with [[#Crow&#039;s Ridge|Crow&#039;s Ridge]] in [[Skarsind]]. Both [[Territory#regions|regions]] are controlled by the [[Thule]], so for an Imperial army to use the Path would require dealing with the northern orcs. &lt;br /&gt;
&lt;br /&gt;
The second path through the mountains lay in the south, but following the Winter of 383YE, a Jotun Yegarra force under the walrus banner of the human champion Eisa Winterborn [[383YE_Winter_Solstice_winds_of_war#Battle of Clattering Gulley|sealed the western end]] of [[Skarsind#Pakaanan&#039;s Pass|&#039;&#039;Pakaanan&#039;s Pass&#039;&#039;]]. At the Winter Solstice 386YE, the Conclave upheld a [[386YE_Winter_Solstice_Conclave_sessions#Alignment:_House_of_Fire_and_Flame,_Acceptance|declaration]] raised by &#039;&#039;&#039;Ashborn Trosk&#039;&#039;&#039; to accept the [[Hammers_and_boxes#Clearing_the_Pass|offer]] made by agents of the [[Estavus|Architects of Iron and Stone]]. The Pass was cleared over the following season, and Imperial armies can once again journey into Sermersuaq without having to rely on the Thule.&lt;br /&gt;
&lt;br /&gt;
These strategic considerations are only a matter for large armies; [[military unit|smaller groups of soldiers]] can still use the less-accessible paths.&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Monsters of the Tundra&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When the Jotun conquered [[Sermersuaq]], the ability of the [[Conclave]] to [[Alignment#Enmity|protect the territory]] from malign influences faltered. Specifically, its ability to keep [[Agramant|Blood-on-the-Snow]] at bay was removed. The Jotun erected blood-red stone markers around the main settlements, carved with runes and decorated with [[weltsilver]] and [[ambergelt]] to try and contain the malice of the howling beast. Either they don&#039;t work, or there weren&#039;t enough of them, but whatever the case, they weren&#039;t enough to stop the Howler releasing all manner of beasts and monsters into the wilds of Sermersuaq. A few of these creatures were twisted heralds of Wastewalker. Most are simply monsters, released by Agramant from the Winter realm, these horrifying beasts with snarling jaws and bloody teeth pose a terrifying danger even without the Howler&#039;s hand to guide them.&lt;br /&gt;
&lt;br /&gt;
Sadly, these horrors are not alone. &#039;&#039;[[Hayaak]]&#039;&#039;, the Griffon-King, [[A_wandering_fire#Lions_and_Song_.28Battle.29|unleashed his vengeance]] on the [[Thule]] warlocks gathered at [[Sermersuaq#Tanikipari|Tanikipari]] in Autumn 384YE. The Empire tried to prevent the massacre, but they were too late to stop an army of Hayaak&#039;s followers from descending on the warlocks and ripping them limb from limb. Bad news for the Thule maybe... but not just for them. After the Thule were dealt with, Hayaak&#039;s monsters did not return to the Summer realm. Instead they scattered across the land. And unlike Agramant&#039;s twisted offspring, the instruments of Hayaak&#039;s bloody vengeance seem only too eager to prey on unwary travellers. &lt;br /&gt;
&lt;br /&gt;
The slavering beasts that Blood-on-the-Snow and Hayaak have set on Sermersuaq will surely be a danger for years to come, threatening individual lives and posing a risk to travellers. But thanks to the establishment of the [[Banner-bearer of Atkonaroq|Hall of the Hunters]] they will not become a coherent force that could threaten the safety and security of the territory. Imperial heroes might have to travel by sentinel gate to deal with an individual monster, but they shouldn&#039;t ever become a danger that needed the attention of the Senate or the Military Council.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===East Floes===&lt;br /&gt;
The two freshwater lakes of the East Floes are called &amp;quot;&#039;&#039;Big Sister&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;Little Brother&#039;&#039;&amp;quot; by the Suaq - but there is little agreement which lake is which. This is the source of some humour among outsiders, and there are several jokes and long stories told around campfires whose punchline is the inability of a traveller to tell the difference between two things so obviously unalike. The lakes are the spawning ground of the Sermer Salmon, a particularly hardy breed of fish favoured in the Empire for its rich taste, and sometimes used as a symbol of [[Courage]]. &lt;br /&gt;
&lt;br /&gt;
On the edge of the southernmost lake lies &#039;&#039;&#039;Wreck&#039;&#039;&#039;. The rib-bones of a gigantic ship of an ancient make jut from the ice here and lie part-submerged under the water. These rib-bones have been covered to make a shelter, and a small settlement has existed around it for as long as anyone can remember. The ship is sometimes credited as being the creation of [[Ogre|giants]], or trolls, while others point to the idea that it is not a ship at all - it is too wide and too deep to have travelled down any of the waterways linking the ice floes with the sea.&lt;br /&gt;
&lt;br /&gt;
===Sealtoq===&lt;br /&gt;
The most temperate of the Sermersuaq regions, Sealtoq is the site of &#039;&#039;&#039;Atalaq&#039;&#039;&#039;, the largest permanent settlement in Sermersuaq. It lies on the waters of Atkonaroq, and is a gathering and resting place for the scattered hunters who follow the Suaq traditions. Built on the shores of the cold lake, there are a large number of long piers and jetties with buildings on them and occasional stilt-homes in the Kallavesi style. It is rich in oils and pelts, a place of cunning and craft, where whale-followers, walrus-herders, [[Wintermark_magical_traditions#Icewalkers|Icewalkers]] and painted hunters return after long treks over the ice. The [[Construct Smokehouse of Atalaq|Smokehouse of Atalaq]] is found here.&lt;br /&gt;
&lt;br /&gt;
===Silver Peaks===&lt;br /&gt;
*&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Hills, [[Otkodov]]&lt;br /&gt;
The [[mine|mines]] of the silver peaks are known for silver, iron, [[Materials#Weltsilver|weltsilver]], [[Materials#Tempest Jade|tempest jade]] and even [[#The Stonefield Ice Caves|ilium]]. At the foot of the silver peaks are the &#039;&#039;&#039;Stonefields&#039;&#039;&#039;, a cratered plain covered in fragments of rock. It is known for a number of rich veins of tempest jade, quite near the surface, but it is also the location of a number of [[mana site|mana sites]] built amongst the rocks. These mana sites are regularly scavenged by packs of [[trogoni]]; no matter how many caves the defenders block up, the ravenous beasts always find a way to come back. &lt;br /&gt;
&lt;br /&gt;
Following the invasion of 378YE and the peace treaty of 379YE, the Silver Peaks were conquered by the Thule. There is a [[fortification]] here - the &#039;&#039;Citadel of Silver and Bone&#039;&#039; which appears to have been called forth permanently from the [[Realms#Summer|Summer realm]] with the permission of [[Cathan Canae]]. It has since been significantly expanded.&lt;br /&gt;
&lt;br /&gt;
===Stark===&lt;br /&gt;
On the southern border of Stark is &#039;&#039;&#039;Rest&#039;&#039;&#039;, built at the meeting point of two [[trods]] out in the far West, where enterprising souls have erected a hall specifically to welcome far-travelling Navarr - the fare is simple but wholesome, and welcome warm. The settlement is also a small garrison of Suaq scouts, who keep a careful eye to the west. Some Winterfolk and Navarr refer to the hall here as the &amp;quot;&#039;&#039;Last Lantern&#039;&#039;&amp;quot;, referring to its position as the furthest wayside inn from the heart of the Empire. A partially ruined tower near the settlement called &#039;&#039;The Sentinel&#039;s Rest&#039;&#039; serves as both a place of pilgrimage for followers of [[The Way]] dedicated to [[Vigilance]], and as the site of a beacon that can be used to warn the rest of Wintermark about barbarian orc invasions from the [[Jotun]] lands.&lt;br /&gt;
&lt;br /&gt;
After the Winter Solstice 381YE, the Jotun invasion saw Rest captured and converted to a base of operations for the western orcs.&lt;br /&gt;
&lt;br /&gt;
===Suaq Fount===&lt;br /&gt;
The wastes of Suaq Fount are among the most desolate parts of the Empire - but only with regards to permanent human habitation. Animal life is common here, but the wastes are also known to be dotted with rich fields of [[bladeroot]]. Suaq hunters claim that the animals that live here and often graze on the bitter herb are particularly wily quarry - and that the predators that prey on them have less fear of humans and are more prone to hunt the hunters in their turn. Mystics point to the [[#Face of Ikka|Face of Ikka]] as explanation, and sketch the rune [[Feresh]] in the air to ward off evil.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Sermersuaq Region Map.png|caption=A very rough region map of Sermersuaq|align=right|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Suaq Wastes===&lt;br /&gt;
The wastes, like the Suaq Fount, are fairly desolate - there are few permanent settlements here but the tundra is littered with well known camping sites used by travellers and hunters. The [[#The Grave of the Giants|Grave of the Giants]] lies on the western coast of the Suaq Wastes. The [[Banner-bearer_of_Atkonaroq#Hall_of_the_Hunters|Hall of the Hunters]] stands here on the shores of Lake Atkonaroq, serving as a haven for those who hunt the monsters unleashed by the cruel Blood-on-the-Snow and the vengeful Hayaak that still haunt Sermersuaq.&lt;br /&gt;
&lt;br /&gt;
===Tanikipari===&lt;br /&gt;
In the middle of the cold wastes of Sermersuaq are &#039;&#039;&#039;The Hot Springs of Taniki&#039;&#039;&#039; a lagoon filled by hot springs, full of mineral goodness. Bathing in its waters is rumoured to cure any sort of ill. The springs are said to be the centre of a strong [[regio]] aligned with the realm of day and (allegedly) the [[eternal]] [[Ylenrith]]. Since time immemorial Icewalkers have used water from the springs as a focus for scrying rituals, and many [[Kallavesi]] mystics make a point of travelling there at least once in their lives to bathe in the hot springs. Travellers who have chosen to walk into [[Wintermark_culture_and_customs#Age.2C_infirmity_and_the_good_death|Sydanjaa]] follow the example of [[Empress Mariika]] and spend three days ritually cleansing themselves here before continuing their long trek north-east into Tsirku.&lt;br /&gt;
&lt;br /&gt;
==Strategic Considerations==&lt;br /&gt;
{{Strategic Considerations|Sermersuaq}} The Atkonaroq lake means that [[Army|armies]] cannot move between [[#Suaq Wastes|Suaq Wastes]] and [[#Sealtoq|Sealtoq]], or between [[#Tanikipari|Tanikipari]] and Sealtoq (and vice versa). The collapse of [[Skarsind#Parkanaan&#039;s Pass|Parkanaan&#039;s Pass]] by the Jotun following the Winter Solstice 383YE prevents movement between East Floes and [[Skarsind]]. The only remaining pass large enough to allow a campaign army to move between Sermersuaq and Skarsind lies between [[#Silver Peaks|Silver Peaks]] and [[Skarsind#Crow&#039;s Ridge|Crow&#039;s Ridge]], and both regions are controlled by the [[Thule]] orcs rather than the Empire.&lt;br /&gt;
&lt;br /&gt;
It is not possible for armies to move through Nutjuitoq to the north without an appropriate opportunity.&lt;br /&gt;
{{CaptionedImage|file=Fedelmidd Sydanjaa&#039;s Heart Floer .jpg|caption=&#039;&#039;&#039;Fedelmidd Sydanjaa&#039;s Heart Floer&#039;&#039;&#039;, Senator for Sermersuaq|align=left|width=400}}&lt;br /&gt;
{{Senate Elections|Senator_for_Sermersuaq|Territory=Sermersuaq|Season=Summer|Controlled=is}}&lt;br /&gt;
&lt;br /&gt;
==OOC Notes==&lt;br /&gt;
* As of the start of the Winter Solstice 384YE, the Thule control the Silver Peaks. Wintermark, and by extension the Empire, controls the rest of the territory&lt;br /&gt;
* The Citadel of Bone and Silver in the [[#Silver Peaks|Silver Peaks]] is a rank 3 fortification.&lt;br /&gt;
* Olgafsdottirshal in [[#Tanikipari|Tanikipari]] is a rank 2 fortification.&lt;br /&gt;
* Fortress of Kalant in [[#Stark|Stark]] is a rank 2 fortification.&lt;br /&gt;
* The [[#The Beacons of Wintermark|Beacons of Wintermark]] are a unique wonder that [[Farm,_fur,_and_fish#Extraneous_Castles|helps defend]] the territory. They only inflict casualties on an attacking force in the region of [[#Sealtoq|Sealtoq]].&lt;br /&gt;
* [[farm|Farms]] in the territory benefit from the Smokehouse of Atalaq and produce an extra 72 rings each season.&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;The farms of Sermersuaq&#039;&#039;&#039;&amp;lt;br&amp;gt;Sermersuaq is a fine example of a territory where [[farm|farms]] are more likely to represent herds of animals than fields or orchards. A character from Sermersuaq could easily role-play making their money from hunting, fishing or whaling, rather than more traditional agricultural activities. [[Farm#Diversification|Diversifying]] the &amp;quot;farm&amp;quot; to include herbs and measures of [[Materials#Natural_Materials|rare natural materials]] could be a good way to support this theme.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The rarest &amp;quot;farmers&amp;quot; in Sermersuaq would be those that follow the mammoth herds, carefully picking off the weakest and oldest members of the herds and selling the meat, hide, hair and ivory produced - only a few mammoths every season would be enough to provide a character with a regular income.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Rituals such as [[Blessing of New Spring]] work equally well on herds of deer or sheep, schools of fish or colonies of seals as they do on farms or orchards, but represent a great opportunity to rename and reflavour the performances to reflect their target being animals, rather than plants.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Apaay Ukiuking]] - [[historical research]] touching on a pre-Wintermark chief includes some notes about the early history of Sermersuaq&lt;br /&gt;
[[Category:Wintermark]]&lt;br /&gt;
[[Category:Gazetteer]]&lt;br /&gt;
[[Category:Imperial_Territory]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Kallavesa&amp;diff=141282</id>
		<title>Kallavesa</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Kallavesa&amp;diff=141282"/>
		<updated>2026-07-05T12:21:50Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* OOC Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=RegionsofKallavesa.png|caption=A sacred land of cold stagnant bogs|title=Regions of Kallavesa|align=left|width=500}}&lt;br /&gt;
==Overview==&lt;br /&gt;
This is the ancestral home of the [[Kallavesi]], a land of cold stagnant bogs. The land changes through the seasons, but always has a feeling of brooding stillness. In the warmer months it is a boggy marsh cut through with streams and fjords. In the winter the waterways freeze over and the whole land is covered with frost and snow. The marsh serves as the national graveyard and this is a place of ancient secrets and mysticism. &lt;br /&gt;
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It is a mournful land, but a beautiful one. Thanes&#039; halls are traditionally constructed entirely from wood here and those built in marshy areas are raised up on stilts. Many halls in Kallavesa are built around sacred places or places with a magical reputation. There are not believed to be any troll ruins in Kallavesa; while stories occasionally speak of shattered halls buried beneath the [[#Rundhal Marsh|Rundhal Marsh]], these tales are considered largely fanciful or allegorical.&lt;br /&gt;
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Parts of Kallavesa, especially the [[#West Marsh|West Marsh]] have a reputation for being haunted. Not only are the marshes where the honoured dead of Wintermark are interred, they have also seen regular battles through the ages. Several vicious battlefields lie drowned beneath the boggy marshes; the [[Jotun]] have raided across the narrow sea from [[Sea_of_Snow#Kalsea|Kalsea]] since time-out-of-mind; in pre-Imperial centuries there were irregular border skirmishes across the southern borders - first with the orcs who dwelt where [[Bregasland]] and [[Mitwold]] lie today, later with [[The Marches|Marchers]] who displaced them. Orc and human dead alike lie in the deep pools of the western and southern marshes, and they do not always lie still.&lt;br /&gt;
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Kallavesa is rich with many fine [[herb garden|herb gardens]]. Perhaps as a consequence of the many battlefields buried beneath the marshes, the territory is known for the quality of the [[bladeroot]] that grows here. The Kallavesi themselves are acknowledged experts in the use of herbs - the [[Infusions of Feathers]] were first developed here in the [[#Wittal Grove|Wittal Groves]] and later shared with [[Surgical skills#Apothecary|apothecaries]] from across the Empire.&lt;br /&gt;
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The [[Senator]] for Kallavesa is appointed by the Kallavesi during the Winter Solstice, and is almost invariably of Kallavesi tradition.&lt;br /&gt;
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==Recent History==&lt;br /&gt;
In the Winter of 370YE the [[Jotun]] invaded in force, taking [[#West Marsh|West Marsh]] and pushing into [[#Skymark|Skymark]]. Before they could consolidate their hold, however a joint campaign by Wintermark and [[The Marches|Marcher]] armies drove them out under the leadership of a young Skarsind general named [[Empress Britta|Britta]]. Without her excellent leadership and inspirational presence is it widely believed that both Sermersuaq and Kallavesa would have been lost to the orcs. Further attempts at invasion were stymied by the re-vitalised and re-equipped armies left behind to guard against another attack. &lt;br /&gt;
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The Jotun returned in Spring 380YE, again attempting to [[380YE_Spring_Equinox_winds_of_war#The_Northern_Marshes|conquer the western marshes]]. This time their invasion was stymied by [[Dripping Echoes of the Fen|magical protections]] conjured by the magicians of Wintermark. They [[380YE_Summer_Solstice_winds_of_war#Blue_.28Kallavesa.29|doggedly persisted]] in their invasion until Autumn when they unceremoniously [[380YE_Autumn_Equinox_winds_of_war#Silence_in_the_Marshes|abandoned their plans]] to try and take the West Marsh having made no appreciable headway in nine months.&lt;br /&gt;
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The marshes of Kallavesa are the final resting place of the great heroes and heroines of Wintermark. Alone of all previous Emperors and Empresses, Empress Britta was interred in the marshes rather than resting at [[Necropolis]]. The [[Highguard|Highborn]] have built a shrine and appointed a [[Guardian of Britta&#039;s Shrine]], but the body itself (or as much of it as was recovered from the [[Thule]]) rests beneath the waters of Kallavesa.&lt;br /&gt;
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==Major Features==&lt;br /&gt;
=== Rundhal ===&lt;br /&gt;
Once the capital of Kallavesa, in [[#Rundhal Marsh|Rundhal]] where mystics sent dreams to the [[Steinr]], and where the wise met to choose the monarch of Wintermark before the Empire. It is still a place of utmost importance to those who follow the Kallavesi traditions, and is where many of the oldest traditions are passed on. [[Wintermark_culture_and_customs#Art_and_history|Scops]] come to the round hall to learn the stories and songs that tell their nation who they are and inspire heroes across all of Empire.&lt;br /&gt;
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===The Pilgrim&#039;s Trail===&lt;br /&gt;
Following the internment of [[Empress Britta]] in the Sovevann, an [[opportunity]] to [[To_sleep_in_Kallavesa#Opportunities_in_Kallavesa_:_Place_of_Pilgrimage|help pilgrims visit the sacred waters]] of Kallavesa to honour the heroes of Wintermark. Senator Olle Markusson [[commission|commissioned]] the Pilgrim&#039;s Trails during the Winter Solstice 379YE, and they were completed shortly before the Summer Solstice 380YE. The Trail consists of many roads and bridges built to connect the major religious sites across Kallavesa to each other, and to the rest of the Empire&lt;br /&gt;
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The Senate decision to [[Construct_Pilgrim&#039;s_Trail|construct]] the Trails was enthusiastically supported by many of the Winterfolk. Wry comments were made concerning how people who thought the &amp;quot;Anvil mud&amp;quot; would react to what the people of Kallavesa call &amp;quot;dry land&amp;quot;. The completion of the project became a point of pride, and donations came in from across Wintermark.&lt;br /&gt;
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Surveyors planned an optimal route through the marshes, intended to minimise the number of bridges required while at the same time ensuring the trails passed through as many communities, and past as many shrines and resting places as possible. At the Spring Equinox 380YE, word came that an egregore had fallen valiantly in battle, and that an agreement with the [[Jotun]] meant that his body would be returning home - along with the bodies of many [[heroism|heroes]] who had fallen fighting the [[orc|orcs]]. The builders were determined that the trails would be completed in time that the body of Guthwulf would be the first to pass along them. The last blocks for the last bridge were placed as the funeral procession was mere paces away. As the procession was crossing, in a flash of inspiration a builder who had not yet put their tools away carved into the side of the bridge the name of the egregore, Guthwulf of the Red Embrace.&lt;br /&gt;
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The name was soon joined by that of the other fallen heroes of Wintermark who travelled across it, and in other parts of the Pilgrim&#039;s Trail mourners have begun carving the names of the dead into the fabric of the last bridge they cross on their way to their final resting place in the waters of Kallavesa.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 450px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Gull&#039;s Isle Feasting Hall.png|caption=Artist&#039;s impression of Gull Isle&#039;s Hall by Enchantress Rosalynn Asterion|align=right|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Gull&#039;s Isle Hall===&lt;br /&gt;
Following the [[A_stone_for_a_stone#Create_A_New_Meeting_Place|advice]] of an appraisal overseen by &#039;&#039;Naomi of Virtue&#039;s Rest&#039;&#039;, the Aviary of Ishal was tasked with searching for a suitably storied site that could serve as the location of a new meeting place with the Jotun. Through a communal ceremony, mystics of Wintermark were invited to the Aviary to divine the significance of three such places. The location chosen was inspired by a vision of a Jotun ghodi and Wintermark mystic on Gull&#039;s Isle who were clearly well acquainted. In their old age they lamented that their children were not learning certain important things, so the two agreed to foster the other&#039;s child for a period of time so that these important lessons could be imparted.&lt;br /&gt;
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Gull&#039;s Isle can be accessed on foot via tidal causeways that connect to both Skallahn and Kallavesa. After a parley with a delegation of ghodi to share the story associated with the island, the Senate passed a motion to [[Construct_Meeting_Place|construct]] a feasting hall along the shoreline. Built upon a solid foundation of white granite that sinks deep into the earth and supported above the high tide line atop numerous sturdy tree trunks from around the Gullet, the feasting hall faces out to both Imperial and Jotun lands. Around the island&#039;s perimeter, numerous standing stones dot the coastline, made from the same stone as the Hall&#039;s foundations. Carvings of protective runes face out towards the water, with images of the ghodi and mystic&#039;s story facing inwards.&lt;br /&gt;
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===The Beacons of Wintermark===&lt;br /&gt;
Shortly before the Spring Equinox 383YE, the [[Starting_at_the_end#Towers_of_Fire|beacons of Wintermark]] were completed, covering [[Hahnmark]] and Kallavesa. This sequence of beacons and watchtowers protects both territories from surprise invasion and allows heroic individuals to contribute to the defence of Wintermark as if they were a [[fortification]].&lt;br /&gt;
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=== The Sovevann ===&lt;br /&gt;
The weed-choked waters at the heart of Kallavesa, boundaries and waterways shifting and reform all the time, as small islands of floating reeds drift on unpredictable currents. Attempts to build permanent structures here are stymied by the chaotic nature of the floating islands and the presence of several large colonies of [[marshwalkers]] who will not tolerate the disruption of their boggy territory.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 450px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;The Plants of Kallavesa&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Kallavesa swamps are home to many rare and unique forms of flora and fauna that are below our abstraction layer in the sense that they are important to the Kallavesi mystics, but not important enough to be one of the [[Potion#Herbs|five herbs]]. While many of these herbs have useful properties (such as [[Technology#Groveblossom_and_Changing_Gender|groveblossom]] or [[Technology#Bitterweed_and_Contraception|bitterweed]]), they are very much along the lines of headache treatments or gentle sleeping draughts, rather than [[Imperial Roseweald|purification]] of an [[Calls#VENOM|envenomed]] wound or [[Cerulean Mazzarine|repairing]] a [[Calls#CLEAVE|crippled limb]]. Other examples might include tobacco, for example, or flavoursome herbs used in cooking, as well as mild narcotics.&lt;br /&gt;
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It is very common for the folk of Kallavesa (of all traditions) to reference odd herbs or animal extracts - but it is important not to let other players get the impression that these plants are a big deal, as this will cause confusion, or disappointment.&lt;br /&gt;
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One possible opportunity these herbs present is for a character who wants an unusual or distinctive [[farm]] or [[business]]. Like the [[Sermersuaq#OOC Notes|herders]] you could define your business as trading in medicinal herbs, or your farm as growing minor medicinal plants - indeed it is easy and appropriate to [[farm#Diversification|diversify]] a farm to include some of the potent herbs produced by a [[herb garden]].&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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==Regions==&lt;br /&gt;
===Kallavesa Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Marsh, Haunted&lt;br /&gt;
Sandwiched between the Westmere and the Sovevann, this is the place most outsiders think of when they imagine Kallavesa. Boggy marsh, dotted with lone huts on stilts where pale herons stalk and burbling frogs maintain an eerie chorus at dawn and dusk. These are the haunted marshes where the heroes of Wintermark rest, and the few scattered halls here are generally given over to the study of [[The Way]] or serve as [[congregation|hostelries]] for visiting pilgrims come to honour the dead. The presence of a grove at the heart of the Marshes [[Consecration|consecrated]] to the virtue of [[Pride]] with [[Liao#True_Liao|true liao]] serves as a [[Coming_home#Inspiration|special place of pilgrimage]] for Winterfolk - a constant reminder to the entire nation of the [[heroism]] of their ancestors - and has far-reaching consequences for the entire nation.&lt;br /&gt;
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The largest settlement in this region is [[#Masi|Masi]] home to the dead and those who guard them. [[Wintermark_culture_and_customs#Funerals|Funerals]] are usually held here. On the rare occasions that a [[Feni]] or [[Jotun]] raid is not turned back at the borders, it is the warriors of Masi who force them back. &lt;br /&gt;
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The presence of so many dead heroes gives the entire region the &#039;&#039;haunted&#039;&#039; quality; there are more ghosts here than anywhere else in the Empire with the possible exception of [[Necropolis#The Necropolis|the Necropolis]] in [[Highguard]].&lt;br /&gt;
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===Rundhal Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Marsh&lt;br /&gt;
Site of [[#Rundhal|Rundhal]], the largest permanent settlement in Kallavesa. It is a place dedicated to wisdom and the mystic learning of the Kallavesi. While Rundhal Marsh is boggy and damp, the western stretches towards [[Hahnmark]] are somewhat elevated and drier - here are found many copses of [[Materials#Beggar&#039;s Lye|beggarwood]] and other softwoods, carefully tended by stewards who ensure their health and that the availability of wood for building the unique stilted buildings of the marshes.&lt;br /&gt;
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===Skymark===&lt;br /&gt;
The northernmost of the Kallavesa regions is chilled by northern winds for much of the year, but is also home to rich [[farm|farms]] and sprawling holds. Small fishing fleets are common here, and several of the villages here maintain ties with their cousins in [[Sermersuaq]] via the Rikkivesi and the Atkonaroq. In southern Skymark is &#039;&#039;&#039;Ishal&#039;&#039;&#039;, across the cold waters of Sovevann from [[#Rundhal|Rundhal]] and Masi, furthest of the three settlements round the lake at the heart of Kallavesa. This is where the wise go to read the future in the flight of birds and the night skies, as the scops learn at Rundhal and the dead heroes rest in the marshes near Masi. It’s a place for the old, for learning and for clear thought. &amp;quot;&#039;&#039;Threes, and threes and threes,&#039;&#039;&amp;quot; the seers say, those who foretold the coming of the Steinr. The [[Raven_Seer#Aviary_of_Ishal|Aviary of Ishal]] is a centre of learning for the [[mystic]] tradition.&lt;br /&gt;
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On the waters of the Rikkivesi floats &#039;&#039;&#039;Hyljehal&#039;&#039;&#039;, a unique hall [[Construct Hyljehal|built by the Empire]] to serve as a meeting place between the seal-shifter people and their Wintermark cousins. It may be moored along the shores of either Kallavesa or Sermersuaq. The [[Mediator of Hyljehal]] - traditionally a [[Suaq]] [[Wintermark_economic_interests#Mediator|mediator]] is charged with maintaining good relations between the two people.&lt;br /&gt;
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===West Marsh===&lt;br /&gt;
*&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Marsh, Coastal&lt;br /&gt;
On the shores of the Westmere stands &#039;&#039;&#039;Westerhal&#039;&#039;&#039;, home to the small fleet of Kallavesi boats that keep the coast safe from [[Jotun]] raiders. Its importance has slowly dwindled, in part due to the rise of Meade in the Marches which has much better access to wood and stores, but the patrol ships of the Marches are uncommon this far north. Once it was the second settlement of Kallavesa, and there are residents who would like to see it take its place again as a centre of trade and defence of Wintermark - perhaps with a new fortification.&lt;br /&gt;
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===Wittal Grove===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Forest&lt;br /&gt;
At the heart of the grove stands &#039;&#039;&#039;Wittal&#039;&#039;&#039;, a place of learning and the study of herbs and plants. Many [[Wintermark_military_concerns#Grimnir|grimnir]] have spent a season or more studying here, as have healers from further afield, even a few from far [[Urizen]]. Some never return from foraging expeditions into the deep-woods; the [[Feni]] are usually blamed. The inhabitants of Wittal also maintain &#039;&#039;&#039;The Tree of Swords&#039;&#039;&#039;, a lone elm tree in a glade hung with the swords of dead Wintermark warriors that is also the heart of a strong Winter [[regio]]. Weapons are hung there of warriors who died with their quests uncompleted. It’s said that if the tree ever flowers, the warriors will return.&lt;br /&gt;
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Where the trees join the [[#Kallavesa Marsh|marshes]], on the shores of the Westmere, stands the small port of &#039;&#039;&#039;Fisk&#039;&#039;&#039;. Before there was an Empire, Fisk was an armed camp watching the orcs of what is now [[Mitwold]] (and later, the Marchers who displaced them). After the formation of the Empire, the warriors largely left Fisk and the traders moved in. Today, Fisk is a small but prosperous port allowing adventurous [[fleet|ship owners]] to trade with [[Mitwold#Meade|Meade]] and the Marchers and even with foreigners across the sea as far as the [[Sarcophan Delves]] and the [[Sumaah Republic]].&lt;br /&gt;
{{CaptionedImage|file=Rane5768.jpg|caption=&#039;&#039;&#039;Rane Shardbearer&#039;&#039;&#039;, Senator for Kallavesa|align=left|width=400}}&lt;br /&gt;
{{Senate Elections|Senator_for_Kallavesa|Territory=Kallavesa|Season=Winter}}&lt;br /&gt;
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==OOC Notes==&lt;br /&gt;
* All the regions of Kallavesa are under Imperial control&lt;br /&gt;
* Attempting to build a permanent [[fortification]] in one of the regions with the marsh quality is likely to encounter additional difficulties.&lt;br /&gt;
* While it is possible for armies to travel from [[#West Marsh|West Marsh]] to [[Bregasland#North Fens|North Fens]] in [[Bregasland]], it is not possible to cross the Westmere into [[Bregasland#Ottermire|Ottermire]]; Imperial (or Jotun) forces will need to go through [[Mitwold]] if they wish to reach Ottermire (or Kallavesa Marsh).&lt;br /&gt;
* The [[#The Beacons of Wintermark|Beacons of Wintermark]] are a unique wonder that [[Starting_at_the_end#Towers_of_Fire|helps defend]] the territory.&lt;br /&gt;
* As long as the entire region of [[Kallavesa#Kallavesa_Marsh|Kallavesa Marsh]] remains in Winterfolk hands, the nation can support an additional army as detailed [[Coming_home#Inspiration|here]].&lt;br /&gt;
* [[Congregation|Congregations]] in the territory benefit from the [[#The Pilgrim&#039;s Trail|Pilgrim&#039;s Trail]] and produce an extra 4 doses of [[liao]] each season.&lt;br /&gt;
* [[Fleet|Fleets]] in the territory benefit from Trencher&#039;s Shining Ambition and benefit from an additional rank when engaging in [[Fleet#Trading|trade]]&lt;br /&gt;
* [[herb garden|Herb gardens]] in the territory benefit from the [[Grimnir of Wittal Grove|Healing House of Wittal Grove]] and produce an extra 3 drams of [[Cerulean Mazzarine|cerulean mazzarine]] each season.&lt;br /&gt;
[[Category:Wintermark]]&lt;br /&gt;
[[Category:Gazetteer]]&lt;br /&gt;
[[Category:Imperial Territory]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
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