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	<updated>2026-04-06T17:00:20Z</updated>
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	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_Drowned_Man&amp;diff=136512</id>
		<title>The Drowned Man</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_Drowned_Man&amp;diff=136512"/>
		<updated>2026-04-06T13:12:52Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=DrownedManConstellation.JPG|title=The Drowned Man (Constellation)|align=left|width=200}}&lt;br /&gt;
===The Law===&lt;br /&gt;
Things End&lt;br /&gt;
===The Constellation===&lt;br /&gt;
The Drowned Man contains eleven stars, the brightest of which forms the ‘foot’. The ‘arms’ stretch between the head of The Phoenix and the right side of The Mountain.&lt;br /&gt;
===Symbolism===&lt;br /&gt;
The Drowned Man is an ill omened constellation especially feared in the [[The League|League]] and the [[the Brass Coast|Brass Coast]]. It marks the end of things, but not necessarily as part of the natural cycle. The Drowned Man marks abrupt endings where things are left incomplete; work half done, lives half lived, ambitions unresolved and loves unrequited. Its endings often come through violence or ill fortune – among the [[Navarr]] and the [[Kallavesi]] it is called the &#039;&#039;hanged man&#039;&#039;.&lt;br /&gt;
{{CaptionedImage|file=DrownedManIllustrationInk.JPG|title=The Drowned Man (Illus.)|align=right|width=200}}&lt;br /&gt;
The Drowned Man is a powerful sign of ill fortune, doom, and violence; League sailors cursed under the stars of the Drowned Man commonly refuse to leave port.&lt;br /&gt;
&lt;br /&gt;
This figure is seen by some [[merrow]], especially those of [[Urizen]], as a symbol of hubris: &amp;quot;Just because you have gills doesn&#039;t mean all the pearls belong to you.&amp;quot; They do not associate it with death and doom as so many others do but instead see it as a lesson – do not overreach yourself and swim too deep.&lt;br /&gt;
&lt;br /&gt;
A large, ancient earthworks in [[Reikos]], named the [[Reikos#The Sign of Tamar|Sign of Tamar]] appears to depict this constellation.&lt;br /&gt;
&lt;br /&gt;
===Invoking the Drowned Man in magic===&lt;br /&gt;
The Drowned Man is a powerful cursing tool and like all such double-edged. Invoking it in ritual usually means great misfortune and frequently, death. Ritualists who commonly used the Drowned Man in their rituals tend to be viewed in much the same way as soldiers who take a little too much pleasure in the practice of their art.&lt;br /&gt;
&lt;br /&gt;
===Tulpas of the Drowned Man===&lt;br /&gt;
The tulpas of the Drowned Man are among the most fearful of all such beings. Sailors speak of beautiful people with voices of surpassing harmony who lure the unsuspecting onto the rocks; others talk of bindweed and see plants that coil unnaturally around the ankles of sailors in the water. Worse still are those that take the form of the drowned dead, staggering forth from cold dark water to give their former friends and lovers a clammy embrace.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 320px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Stars of the Drowned Man.png|align=right|width=320}}&amp;lt;/div&amp;gt;&lt;br /&gt;
In Varushka the merrow speak of Megas Vodyano; the river king who takes the unwary and drowns them in the cold waters of that land. In Urizen they fear the coming of the Spirit of Dark Water, a dripping, icy, thing cowled in pond weed with cold clammy flesh.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 320px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;#&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt; &#039;&#039;&#039;Name&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1  &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Mantile&#039;&#039;&#039;, While Lies Beyond Your Reach&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2  &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Tabit&#039;&#039;&#039;, Who Sleeps&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3  &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Yeuza&#039;&#039;&#039;, Heart That Burns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4  &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Heka&#039;&#039;&#039;, Whose Absence Is Unseen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5  &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Bunuun&#039;&#039;&#039;, Who Falls In Battle&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6  &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Sah&#039;&#039;&#039;, Who Was Banished&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7  &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Kesil&#039;&#039;&#039;, Rope That Binds&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8  &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Alnitah&#039;&#039;&#039;, Who Is Loved But Does Not Love&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;9  &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Mintaka&#039;&#039;&#039;, Who Loves But Is Not Loved&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10  &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Saiph&#039;&#039;&#039;, Abandoned&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;11  &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Aurvandil&#039;&#039;&#039;, Severed&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Stars of the Drowned Man===&lt;br /&gt;
Eleven stars make up the Drowned Man. As of Winter 387YE, these names and titles are known to Imperial astronomancers. They might be evoked specifically during rituals that draw on the power of the constellation.&lt;br /&gt;
&lt;br /&gt;
===Alignment===&lt;br /&gt;
Ritualists who come into alignment with the Drowned Man seldom enjoy the experience. They speak of crushing pressure and darkness; of being unable to breathe or see. Some have been known to cough saltwater out of their lungs after a particularly potent ritual. All, though, find themselves fearful of water for several hours afterwards.&lt;br /&gt;
&lt;br /&gt;
Invoking the Drowned Man is not for the faint of heart.&lt;br /&gt;
&lt;br /&gt;
{{Category:Constellation}}&lt;br /&gt;
[[Category:Astronomancy]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Stars_of_the_Drowned_Man.png&amp;diff=136509</id>
		<title>File:Stars of the Drowned Man.png</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Stars_of_the_Drowned_Man.png&amp;diff=136509"/>
		<updated>2026-04-06T13:07:01Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Urizen_groups&amp;diff=136508</id>
		<title>Urizen groups</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Urizen_groups&amp;diff=136508"/>
		<updated>2026-04-06T11:52:02Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Tropaion Citadel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Urizen]][[Category:Groups]]&lt;br /&gt;
==Overview==&lt;br /&gt;
There are many [[spire|spires]] in [[Urizen]], but only a comparative handful are involved in the affairs of the Empire (that is, attend the seasonal summits at Anvil). The influence of a spire can wax and wane, and involvement in Imperial affairs is not always a reflection of their influence within the nation itself. This page presents in-character information about the spires that attend, or have attended, [[Anvil]] — the kind of thing that someone who asked about the spire might uncover from talking to their peers. In each case, the information is provided by the players and edited before being put on the wiki.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
The majority of spires listed here represent player-character groups. You should not create a character who is part of a spire, or has personal history with one, without first clearing it with the appropriate players. You should also check before including other players&#039; spires in your background. The background team are unlikely to approve a background that significantly impacts or involves another player character spire without their permission. There are also a handful of prominent NPC spires included for completeness, but they are not intended for use by player characters.&lt;br /&gt;
&lt;br /&gt;
==Spires of Morrow==&lt;br /&gt;
The spires of Morrow are some of the oldest in Urizen.&lt;br /&gt;
===Phoenix Reach===&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Citadel&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Ravion&lt;br /&gt;
*&#039;&#039;&#039;Master:&#039;&#039;&#039; Ioseph&lt;br /&gt;
Phoenix Reach is an ancient citadel that was rediscovered and partially excavated a few years before Empress Britta&#039;s death. The first explorers found caves with scenes depicting [[astronomancy]], bewildering blood-red mana crystals, and deep rich soils able to grow plentiful food and herbs.&lt;br /&gt;
&lt;br /&gt;
The citadel benefitted from an influx of surrounding spires looking for new challenges. Positions of responsibility are reviewed each year allowing everyone within the new family to develop their leadership skills.&lt;br /&gt;
&lt;br /&gt;
At Anvil, the citadel prides itself in welcoming new citizens to their large, well lit tent and offering counsel to help identify where they can be pivotal. Heroes from the Reach usually fall into two camps - those who take the field, and those that empower them to return victorious. There is a strong favouritism towards the Summer realm within the citadel.&lt;br /&gt;
&lt;br /&gt;
===Temple of the Red Scroll Bearers===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Red Scroll Bearers.png|caption=Red Scroll Bearers}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Sword Scholar Temple&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Peregro&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Interrogate the world with your blade and with your mind.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master:&#039;&#039;&#039; Aspar&lt;br /&gt;
The exact details regarding the founding of the temple have long since been lost, burnt away by centuries of persecution by the sentinels of Urizen, but the Temple and its adherents remain.&lt;br /&gt;
&lt;br /&gt;
A sect of sword scholars often seen as decadent and libertine to those outside of the temple, the Red Scroll Bearers consider the experience of all sensations to be important in understanding the world - including those of pleasure and pain.&lt;br /&gt;
&lt;br /&gt;
They believe that it is important to be knowledgeable about the myriad ways in which humanity can exist and how human experiences affect the nature of Wisdom. The Red Scroll Bearers walk this path of varied outlook, and through means of magic, anointing and alchemy they strive to gain a thorough understanding of the world through direct experience. Simply learning about something is not enough, you must test what you learn. &lt;br /&gt;
&lt;br /&gt;
Above all, the Red Scroll Bearers revere Sulemaine and her teachings, and strive to hone their martial and mental arête through duels and debates. They despise untruths and conjecture and believe that all things must be questioned. This of course leads to heated discussions, varied outlooks and fierce rivalries within the temple itself.&lt;br /&gt;
&lt;br /&gt;
===Skylark Spire===&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Operus&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Knowledge speaks, but wisdom listens.&#039;&#039;&lt;br /&gt;
A very old spire dating from the origins of the Urizen nation, Skylark is an arcane spire that was created to place great emphasis on day and night magic, thus creating a significant number of Seers, stargazers and Torchbearers throughout the ages. Due to the emphasis on divination magic, its martial prowess is seen a lacklustre, requiring aid from nearby citadels throughout the years. However, due to the constant cost of repairs of the ancient structure of the spire, there has been an increasing appearance of Architects among the populace in recent years to help raise funds for the community.&lt;br /&gt;
&lt;br /&gt;
There has been a significant tradition of this Spire accepting Freeborn orphans with the merrow lineage throughout the years, believing that more minds will benefit the spire (and in turn Urizen as a whole) in the future.&lt;br /&gt;
&lt;br /&gt;
This spire is known for the various eagles that inhabit the surrounding landscape and its beautiful waterfall that has been constructed to fall through the different levels of the spire out into a small lake that the Merrow inhabitants use to meditate.&lt;br /&gt;
&lt;br /&gt;
===Wise Citadel===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Wise Citadel.png|caption=Wise Citadel}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Citadel&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Peregro&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Marked by scars of Wisdom, Urizen stands united and strong.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Octavus and Alios of the Wise Citadel&lt;br /&gt;
Formerly known as Smokeshield Spire, the Wise Citadel has a legacy that apparently spans back to the reign of [[Emperor Nicovar]]. Historically the spire served as a marshalling ground for sentinels who would go on to serve in the Citadel Guard. Much of the history of the citadel was lost during the Druj invasion of 382YE with what remained of the garrison choosing to fight against the orcs of the Mallum. They were joined by a sect of sword scholars who fled the attack on the Temple of the Four Winds. Once the territory was liberated and the time came to rebuild the two groups came together to reforge the spire in a new, shared vision.&lt;br /&gt;
&lt;br /&gt;
The Wise Citadel today is a hotbed of different ideas and people, home to hopeful survivors of all walks of life and for now represented by two arbiters. The Wise Citadel has close ties to the &amp;quot;Fountain&#039;s Whisper&amp;quot; coven who grant the Wise Citadel magical assistance when deemed necessary.&lt;br /&gt;
&lt;br /&gt;
==Spires of Redoubt==&lt;br /&gt;
Redoubt is still a little wild; the spires here have a strong martial tradition.&lt;br /&gt;
===Celestial Cartographers===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Celestial Cartographers.jpg|caption=Celestial Cartographers}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Naris&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;From the seas to the stars, the path to your Ambition is to chart your course&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Xenia&lt;br /&gt;
The Spire of the Celestial Cartographers is a new spire founded out of an old one, at a troubled moment for Redoubt.  &lt;br /&gt;
&lt;br /&gt;
The original spire (known as Ephemeris) was created in pre-Imperial days as an offshoot of the settlement of Elos.  It lived up to its name by virtue of the instructional maps of the constellations picked out in light stones on the central tower.   The scholars of Ephemeris had been known for developing navigational star charts used by Urizen fleet captains.  Its small library was based on this, diversifying into political texts after Nicovar’s reign.  In more recent times, the spire had become a haven for those interested in becoming magi, although fleet owners and those interested in trade have always been well represented.&lt;br /&gt;
&lt;br /&gt;
The events of 387YE proved a turning point for the Spire. Migrations out of Zenith and Spiral had created changes in the population’s focus over time, and plans had been made to form a new spire with the completion of the Rhianos&#039; Great Race and subsequent publication of the purported &amp;quot;map of the known world&amp;quot;. This crystallised into tumultuous change with the invasion of Naris and the evacuation of Ephemeris. This left behind a band of fleet captains and their allies operating out of Cargo, calling themselves the Celestial Cartographers, with their sights firmly set on resettling the star-studded towers when the opportunity arises.&lt;br /&gt;
&lt;br /&gt;
Current expertise within the spire includes fleet operations, trading, and historical research.  Magical skills focus chiefly on Autumn with some expertise in Day lore.&lt;br /&gt;
&lt;br /&gt;
===The Citadel of Stillwaters===&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Citadel&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Siluri&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Stillwater leaves no ripples&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Narses Stillwater&lt;br /&gt;
Originally coming from different spires all over Urizen, after the battle of Solen’s Doubt a group of veterans sought refuge in a small ruin near the towering mountains in the Siluri hills. The natural spring from the lake aiding their meditation, the herons that hunt there inspiring their training and the gardens a source of comfort from the horrors they had witnessed. And so in rebuilding their new home, they rebuilt themselves. &lt;br /&gt;
&lt;br /&gt;
They began a program of cascade training in order to provide Urizen with constant supply of effective sentinels that embody all of the benefits of the old and new, comprising modern fundamentals with a unified philosophy, using this they contributed to current Urizeni theatres that they themselves could not attend due to their convalescence.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the formation of the citadel, it’s members are more aware than most of the threats to their home, this shows itself in a more easy going nature to which some Urizeni are not accustomed. This nature only comes from knowing intimately that each breath could be their last and that they should live it fully.&lt;br /&gt;
&lt;br /&gt;
With the citadel’s original reason for returning to Anvil (reconquering Zenith) resulting in a swift victory, they have now set their gaze on further conquerable shores on which to test their ambition.&lt;br /&gt;
&lt;br /&gt;
===The Crystal Skies===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Crystal_Skies.JPG|caption=The Crystal Skies}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Former Arcane Spire - now a Citadel&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Tomari&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;The ends do not justify the means.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Lanius of the Crystal Skies&lt;br /&gt;
The once arcane spire of Spiral, now military encampment in Redoubt, sits at the foot of the mountain that is the home to Netherwatch Spire. With most of the spire being sentinels, trained up from a young age, not by choice, but as a necessity, many of the sentinels that are experienced tend to be on the younger side. Even with all that has happened to their home in Spiral, they always believe and push for a way to win, without sacrifice. Whether this is due to naivete or courage, a nation built upon trying to be perfect, surely can find a way to win without compromise.&lt;br /&gt;
&lt;br /&gt;
Even though most of the original spire still remains, most of its current members are refugees from other spires from Zenith and Spiral. As an encampment, the spire finds it easy to let people move in and stay till we can organise proper places for them in nearby spires. Many members of the group seen today are those that chose to stay in the encampment to help others that require it, and assist with the reclamation of fallen territory, whether it be Zenith, Spiral, or another nation&#039;s home.&lt;br /&gt;
&lt;br /&gt;
===Ember&#039;s Wake===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=EmbersWake.png|caption=Embers Wake}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Optarion&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Through travel, we gain Knowledge. Through knowledge, we gain Wisdom. Through Wisdom, we enlighten the World.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Marcellus of Ember’s Wake &lt;br /&gt;
Carved into the towering walls of a narrow-mouthed bay amidst the mighty cliffs of Optarion, the heavily fortified port spire of Ember’s Wake is a populous, outward looking one with a focus on trade and the gathering of knowledge on a large scale. There are several tales which tell of its founding, but the only certainty is that the core was built long before its current inhabitants arrived. Regular raids on the spire by the Grendel, and various other pirates, as well as the beasts that prowl the area, has meant that every member of the spire has some modicum of martial training, even if this is not their focus.&lt;br /&gt;
&lt;br /&gt;
Ember’s Wake is notable for its eclectic mixture of aretes, its many torchbearers and a larger-than-average population of briars.&lt;br /&gt;
&lt;br /&gt;
Though formally led by an arbiter, the running of the spire falls to the Spire Council, a body of seven individuals, which includes the arbiter, who oversee all aspects of the spire’s day-to-day operations.&lt;br /&gt;
&lt;br /&gt;
In spite of its outward looking nature, members of the spire have only begun to attend Anvil since Winter 382YE, and live up to the spire’s reputation for an eclectic array of foci.&lt;br /&gt;
&lt;br /&gt;
===The Lighthouse at Nikephoros===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=The Lighthouse at Nikephoros.png|caption=Nikephoros Lighthouse}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Naris&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;I will be better.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Telemachus&lt;br /&gt;
The foundations of the Lighthouse at Nikephoros were laid before Urizen joined the Empire. It was founded as a citadel from which Urizen mariners patrolled the coasts, pirating barbarian shipping and repulsing orc raids on the shipyards at Elos.&lt;br /&gt;
&lt;br /&gt;
After joining the Empire - and with its naval importance diminished following the creation of the first imperial navy - centuries of slow decline began. The discovery of a potent Winter regio in a deep tidal cave beneath the spire changed the focus of the Lighthouse, and over generations it transitioned from a decaying citadel into a decaying spire. But within the stagnant heart of the spire the influence of the Winter ritualists grew, and the Circle of the Drowned was formed.&lt;br /&gt;
&lt;br /&gt;
At a recent coven symposium the Circle of the Drowned enacted a political coup, seizing leadership from the passive old guard in favour of the new.&lt;br /&gt;
&lt;br /&gt;
Now dedicated overwhelmingly to Ambition the spire is ascendant. They embody the principles of the Wasteland strongly, holding close to their oaths and using any and all tools to achieve their ambitions. The Circle and the spire care more about magic as a tool to achieve their goals than as an end in itself, practising both astronomancy and blood magic. When they gather at Anvil they do so with a singular purpose, pushing for the reunification of Urizen and the defeat of its myriad foes. The banner Urizen, Whole was founded by the Lighthouse with a simple oath - &#039;&#039;&amp;quot;by my deeds, Urizen will be restored&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Netherwatch Spire===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Netherwatch.png|caption=Netherwatch Spire}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Delving&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Where this is darkness, Let us bring light.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiters:&#039;&#039;&#039; Thalia and Galene&lt;br /&gt;
Melded into the mountains of Redoubt it overlooks, Netherwatch Spire was originally an arcane spire involved with mining and craftsmanship; like their neighbours in Delving. Supposedly the spire was built with the aid of the eternal Adamant though the true history of has long since been forgotten and the covens focus moved to Day and Spring over Summer.&lt;br /&gt;
&lt;br /&gt;
Now the spire boasts the twin pronged aretes of Wisdom and Prosperity with the co-arbiters Thalia, Convenor of the National Fund, and Galene, the [[Imperial Inquisitor]] and Convenor of the National Assembly. A large contingent of the Anvil Militia calls the spire their home, promoting their commitment to truth and Wisdom.&lt;br /&gt;
&lt;br /&gt;
===Spire of Quaykeep===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Quaykeep.png|caption=Spire of Quaykeep}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Tomari&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Knowledge wielded wisely can strengthen the Empire, in the wrong hands bring it to its knees.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiters:&#039;&#039;&#039; Marcellus Otho&lt;br /&gt;
Over the last 80 years, citizens from across Urizen have come together to build the Spire of Quaykeep. Created with the ambition of being the greatest repository for knowledge and wisdom in the Empire. A haven for anyone seeking to consult their archives for knowledge or lost wisdom.&lt;br /&gt;
&lt;br /&gt;
The Grand Athenaeum at the spire is filled as merchants scour the various markets, including those at Anvil, for any written work that could be of use. Teams of scribes regularly seek to create new works to add to the library. &lt;br /&gt;
&lt;br /&gt;
Citizens of Quaykeep hold the virtues of Wisdom &amp;amp; Vigilance above all others, false knowledge only serves to weaken the Empire.&lt;br /&gt;
&lt;br /&gt;
===Serpents Rest===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Serpents Rest.png|caption=Serpents Rest}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Limus&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;We bring the peaceful light, To the chaos of the dark ocean&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Captain Marinus&lt;br /&gt;
The spire formed as a result of a dramatic rescue from sea for the lone survivor; Captain Neptune. When rescued he couldn’t tell anyone what had happened or how he survived, all he could say was that seen a “Great Serpent”. He and other captains decided to set up the Serpents Rest, named after the mysterious creature he saw, as a sanctuary for those feeling lost or seeking safety. It wasn’t long before Serpents Rest became a spire dedicated to fleets and the sea. The spire itself was originally a docking area and warehouse in Cargo and in time some of the space was converted into private lodgings or expanded to accommodate guests.&lt;br /&gt;
&lt;br /&gt;
Although the magically inclined members of Serpents Rest have no specific focus, they typically prefer the realms of Spring, Autumn, and Day due to the rituals in Imperial lore that can support [[fleet|fleets]]. &lt;br /&gt;
&lt;br /&gt;
===Temple of the Prismatic Eye===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Prismaticeye.png|caption=The Prismatic Eye}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Temple&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Ventosi&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;To be the Eye that Seeks, ever Vigilant, scouring the darkness.&#039;&#039;&lt;br /&gt;
The Temple of the Prismatic Eye sits in one of the deepest parts of the Ventosi Valley, away from the more lofty spires and surrounded by trees. Initially, the Temple was a waystation for ancient travellers but new roads and methods of transport have left the paths nearby unused, the perfect site for a hidden sword scholar retreat. The Temple exists both to extol the beliefs of Sulemaine and to defend Urizen from threats within and without.&lt;br /&gt;
&lt;br /&gt;
The primary goal is in keeping watch, with many of the members making expeditions to periodically cull the dangerous beasts and orcs that populate the lowlands and to watch for signs of heresy and sin amongst the people. They believe that it is through individual reflection, study and training that true believers achieve the greatest heights. They liken their individuality to light streaming through a prism. Pure light is made from individual colours coming together in balance, a spectrum of experiences which let the individual excel among their peers.&lt;br /&gt;
&lt;br /&gt;
Currently, the Temple’s goals remain set on returning Urizen’s lost territories and setting the people back onto a logical and individualistic path. They are also outspoken critics of the sentinels, who have failed in the defence of Urizen and turned their backs on its people, and of the Citadel Guard, who they see to have been mismanaged, underutilised in aid of Urizeni interests.&lt;br /&gt;
&lt;br /&gt;
==Spires of Spiral==&lt;br /&gt;
Those spires that remain in Spiral do so in a territory assigned to the League and that has a malign force that squats at the centre of the territory&lt;br /&gt;
===Academy of the Southern Shore===&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Apulus&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Letho Southshore.&lt;br /&gt;
The Academy of the Southern Shore is a prominent teaching institution aimed towards young magicians of Urizen. Its students range in ages from the youngest children to young imperial citizens, who spend time at the Academy in order to refine their arete. The spire itself is built on the slopes overlooking Apulus. The spire has been known to take in refugees, sometimes those of other nations who arrive from the seas.&lt;br /&gt;
&lt;br /&gt;
The Academy specialises in the magic of the Night realm, though all ritual arts are studied there. Teachers encourage students to pursue religious and martial skills if desired. The academy is well known for an unusual pedagogy which emphases the use of the ritual [[Cast Off The Chain of Memory|Cast Off the Chain of Memory]]. Through the use of this ritual the students and the teachers of the Academy seek to remove “distracting” experiences that cause them to suffer a loss of poise or divert attention from their Arete. &lt;br /&gt;
&lt;br /&gt;
The spire has also become well-known, particularly within Anvil for its unconventional approach to the tradition of astronomancy, notably calling on the constellation of [[The Oak]] as The Palm. For this reason a Palm Tree has become a more identifiable symbol of the Spire (especially in Anvil) than the official Sigil. &lt;br /&gt;
&lt;br /&gt;
The Spire closed its public doors following the awakening of the {{Black Plateau}} and lost many of its students. In the wake of this tragedy members of the Spire first travelled to Anvil, since this fateful step the Academy has slowly been returning to strength.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Ankarien_banner.jpg|caption=The Great Library of Ankarien}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Great Library of Ankarien===&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Ankra&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;The light of a single flame may illuminate a thousand steps along the way&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter: &#039;&#039;&#039; Maximillian Ankarien&lt;br /&gt;
Ankarien is one of the largest and most venerable spires in Spiral, with the date of its founding lost in pre-Imperial history. It is traditionally organised around its Great Library, which was once one of the most significant centres of learning and education in Urizen. It has long been politically active, sending delegates to the Grand Conclaves for as long as they have existed and eventually giving rise to Emperor Nicovar Ankarien. Unfortunately, Ankarien was one of Nicovar’s most prominent targets and suffered terrible destruction at his hands, its collections of books decimated.&lt;br /&gt;
&lt;br /&gt;
After Nicovar’s fall, the Library dedicated itself to rebuilding, restoring some of its former glory, but when the Grendel invasion of Spiral came, Ankarien found itself unprepared and the inhabitants fled with what volumes they could carry to Endsmeet while the sentinels bought time with their lives. Since then, Ankarien has been a prominent voice for the exiled spires of Spiral, pushing for the reclamation of the lost territory. After a brief spell leading the resettlement of the territory, they now find themselves in exile once again.&lt;br /&gt;
&lt;br /&gt;
Ankarien is mostly focused on politics and learning, with a strong tradition of both magi and stargazers. It has a slightly unusual leadership structure, with the arbiter responsible for the internal affairs of the spire and a maester responsible for wider leadership. It sees itself as leading the reclamation of Spiral and this underpins its entire philosophy, along with a strong sense of its own history and tradition.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Whitestork.jpg|caption=The Temple of the White Stork|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Temple of the White Stork===&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Temple&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Apulus&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;There is no greater teacher than experience, no greater experience than the duel.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Calgacus Apulian&lt;br /&gt;
Originally a school of swordplay, the White Stork is defined by its members&#039; odd ideals, viewing single combat as the ultimate expression of, and metaphor for, every aspect of a soul&#039;s Way. To engage another in such a manner is to both see and show the essence of those involved without guile or shame. This clear lens held appeal for some, though the Temple&#039;s brutal regime, disdain for convention, and anything it considered frivolous - as well as socially manipulative methods - made many more Urizeni wary. A small and elitist group nestled in the mountains of Apulus, just north of the ruins of Apulian, they suffered over this past decade, losing their holdings and retreating over some years to Morrow. Constant battles in defence of refugee caravans in their slow retreat filled their numbers with a curious and grateful mix of souls from across the nation as their laity, and the few surviving scholars continue to pass to them their ideal of a purely logical, perfectly poised paragon of skill.&lt;br /&gt;
&lt;br /&gt;
When this eclectic band of itinerants gathers at Anvil, they seem to focus on providing tuition and guidance to individuals from other nations, functioning as instructors, advisors and confidantes to many influential persons. Some say this allows them to influence others positively towards Urizen as well as identify those who threaten it. The Stork watches, and chooses when to strike.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Sunshaper_Design_7.png|caption=Sunshaper Citadel}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Sunshaper Citadel===&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Citadel&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Ossuary&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Excellence serves&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Eridion Sunshaper&lt;br /&gt;
Summer blossoms, white stone arches. Sentries adorned in the graceful hues of fuchsia. Bright, vibrant gardens etching spires that reach to the stars nestled amongst the mountains. A testament of endurance against its land&#039;s black heart.&lt;br /&gt;
&lt;br /&gt;
Sunshaper Citadel was founded by the first Urizeni settlers traversing the mountains from Morrow to watch over the Twilight Gate. Over the centuries, it has been damaged and rebuilt again and again, reconstituting much of its original foundations in every recasting. Historically and in the present day, the citadel has engaged with the emergent philosophies of its times, whilst retaining an enduring set of principles around service and excellence.&lt;br /&gt;
&lt;br /&gt;
In the shadow of the {{Black Plateau}}, the Sentinels here understand that the reality of one&#039;s duty cannot be ignored. This philosophy bears forth a culture of sentinels that know well the realities of war, committed to excellence in its tactics, strategy and execution. Housed near a Summer regio, the arete of its people often bears a passionate devotion. The citadel draws its net of heavens wide in the application of military strategy, encouraging people from all walks of life to excel in their fields and direct their efforts towards Urizen&#039;s strategic objectives. They see themselves as the immovable protectors of Spiral and seek enlightened perspective, drawn from the deep roots of the earth and lived experiences to the furthest stars and mysteries.&lt;br /&gt;
&lt;br /&gt;
==Spires of Zenith==&lt;br /&gt;
===Hope&#039;s Cultivar===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Hope&#039;s Cultivar.png|caption=Hope&#039;s Cultivar}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Proceris&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; What we sow today shall be reaped tomorrow as a brighter future&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Valantinian Hope-Tender&lt;br /&gt;
The spire was founded in 384YE immediately after the expulsion of the Druj from Zenith. Hope&#039;s Cultivar is built from the ruins of a small citadel constructed right at the peak of a mountain in northern Proceris. Chosen for its high location and reservoir fed by fresh snow melt to try avoid the very worst of the region&#039;s poisons and curses.&lt;br /&gt;
&lt;br /&gt;
The Spire attracts architects, herbalists and those whose arete lies in agriculture. Their goal is to play a part in the restoration of Zenith and apply the pillar of reason to the growing of plants. Five towers rise into the sky, each intended to try to maintain a different climate. Within the towers trials are run in an attempt to try to understand agriculture better.&lt;br /&gt;
&lt;br /&gt;
===Lapis Heights===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Lapis Heights.jpg|caption=Lapis Heights}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Occursion&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; Question what is known completely, to stop searching is to never know what was missed&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Juno of Lapis Heights&lt;br /&gt;
Nestled among the hills of Occursion, the Lapis Heights spire guards a humble yet proud history. Originally named for the mana crystal deposits at its base that drew in settlers with their rich blue colouring, it later became known for its production of high quality parchment. The lotus trees that thrive in the area create a durable, delicate paper which is much sought after. The art of papermaking survives, and it is traditional for members of the spire to give gifts and letters in the form of folded paper flowers and animals. &lt;br /&gt;
&lt;br /&gt;
Lapis Heights overlooks the lakes of Bountiful Autumn and benefits from its magic through its small collection of Autumn mages. This combined with its history of cultivating mana crystal and artisanship has steeped the spire in the business of production and trade. Despite this display of Prosperity, Lapis Heights does not lean heavily towards any one virtue, having been founded by philosophers of the Way among others. &lt;br /&gt;
&lt;br /&gt;
During the Druj invasion Lapis Heights suffered devastating losses and was considered lost or disbanded for a time. A group of survivors have begun the effort to return to and rebuild the spire, and are taking the opportunity to reinvent its values. Calling back to their philosopher ancestors, the new Lapis Heights strives to discover new ways of experiencing Virtue and hearth magic, and support the exploration of experimental magics.&lt;br /&gt;
&lt;br /&gt;
===Pioneer&#039;s Peak===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Pioneer&#039;s Peak.png|caption=Pioneer&#039;s Peak}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Proceris&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; Together, we find everything we need.&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Isaac of Pioneer&#039;s Peak&lt;br /&gt;
Pioneer&#039;s Peak was founded during the Winter of 384YE, after the Imperial reclamation of Zenith from the Druj, in an effort to build on the legacy of the Arch of the Sky, after its loss.&lt;br /&gt;
&lt;br /&gt;
This arcane spire is now home to those who pursue the understanding of magic and astronomancy as the highest form of arete. They endeavour to study and use magic - primarily, but not exclusively, Autumn magic - to accomplish ideals of mutual aid, aiming for magic to be used for the improvement of the lives of all.&lt;br /&gt;
&lt;br /&gt;
Those who study at Pioneer&#039;s Peak are mostly stargazers - with some mages or seers - who hold a mutual belief in the power of the collective. A pioneer stands on the shoulders of giants - likewise, the path to improvement (be it arete, virtue, or truth) is never walked alone, with the magic they study reflecting this. They are less interested in individual power or singular great acts, than they are in small actions, amplified and replicated by scope and time.&lt;br /&gt;
&lt;br /&gt;
===Starsong===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Starsong Spire.png|caption=Starsong Spire}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Proceris&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; To the songs that guide us, and the stars that light the way&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Serenus Starsong&lt;br /&gt;
Starsong is known for its stargazers, bards and artists, all of whom share a passion for the constellations and astronomancy, using the essence of the stars to achieve their goals.&lt;br /&gt;
&lt;br /&gt;
The spire was formed to focus arete in the creative arts and combine the knowledge of the stars as a muse for their creative works; whether that’s in a painting, a song, a performance, a poem or even just thinking outside of the box.&lt;br /&gt;
&lt;br /&gt;
Starsong had a small spire hidden away amongst the collection of spires in the Arch of the Sky until the Druj came and razed it to the ground. The few members that managed to survive are now active in Anvil, and work on rebuilding the spire to its former glory.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=HouseoftheWanderer.png|title=House of the Wanderer}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Temple of the Wanderer===&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Sword Scholar Temple&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Occursion&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Greater knowledge equals greater precision. Find more locus points, gather more strings of influence and perfect your net of prediction.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Cato Hypation &lt;br /&gt;
Once a secretive temple dedicated to The Wanderer and to understanding the inexorable powers of Fate. The few privileged enough to be invited tell tales of a central chamber that was home to a never-ending great tapestry which was carefully added to and edited daily. With the critical analysis of Sulemaine&#039;s legacy, and the sundering of the Sword Scholar movement, came more inner reflection.&lt;br /&gt;
&lt;br /&gt;
“If you love a thing, be prepared to destroy it. Only then are you strong enough to protect it.”&lt;br /&gt;
&lt;br /&gt;
Having played a part in sundering their movement their Abriter Nemo has declared; “It is time to prove we are strong enough to protect true Virtue from false.” Shortly before the Winter Solstice 385YE the House of the Wanderer decamped from their temple in Morrow and set up a new temple in a haunted old ruin on the Zenith side of the Mislitel Pass. Whilst they still have a keen interest in Fate, for now they are focusing their attention on [[Tsark]].&lt;br /&gt;
&lt;br /&gt;
===Tropaion Citadel===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Tropaion_Citadel.png|caption=Tropaion Citadel}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Citadel&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Proceris&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; Utopia, no matter the cost&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Plinius &lt;br /&gt;
Tropaion Citadel sits in Proceris, astride the Twilight Gate, peering into Spiral. Built at the earliest opportunity following the scourging of Druj from Zenith, its two imposing towers sit on each side of the pass. Connected by thin wooden bridges, the residents of each tower use these areas to practice against each other, resulting in a jocular internal rivalry.&lt;br /&gt;
&lt;br /&gt;
At Anvil, the Tropaion mission is clear. To espouse and extol the arete of the sentinel in all of its forms. To advance the utopic mission of Urizen. To assist their magic using counterparts to the best of their ability. To eradicate weakness and vulnerability from their nation, lest it ever fall to barbarian hands again.&lt;br /&gt;
&lt;br /&gt;
===Zenith Ascendant===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Zenith Ascendant.jpg|caption=Zenith Ascendant}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Occursion&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; To build beyond the highest point&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Esteban Ezmara of Zenith Ascendant&lt;br /&gt;
The Spire formed in 383YE from a number of Highborn citizens from Reikos moving to Urizen, inviting people to temporary holdings in Redoubt whilst the Druj were expelled from Zenith. At the end of that campaign the Spire formally moved to the mountains near the shores of Bountiful Autumn in Occursion and began construction of their new spire.&lt;br /&gt;
&lt;br /&gt;
The Spire is formed around a significant number of Autumn magicians, and although individuals follow their own virtues the Spire as a whole is a Prosperity sect, with those who join swearing an oath to work hard and bring prosperity to Zenith after the devastation wrought by the Druj. The Spire values it&#039;s architects highly; artifice and construction held in as much esteem as magic by many members. Indeed, all the efforts of the Spire focus around the restoration and improvement of Zenith, to once more see it ascendant in the Empire.&lt;br /&gt;
&lt;br /&gt;
==Contributing==&lt;br /&gt;
Any Urizen [[spire|arcane spire, citadel or temple]] can submit an entry for this page. The entry should come from the out-of-character group leader and be emailed to [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk]. It should contain the following information:&lt;br /&gt;
&lt;br /&gt;
* Name of the spire&lt;br /&gt;
* The kind of spire (arcane spire, citadel, temple)&lt;br /&gt;
* Your spire&#039;s &#039;&#039;apothegm&#039;&#039; assuming it is public knowledge&lt;br /&gt;
* Territory and region where the spire is physically located. If you are a spire in exile that has fled Zenith or Spiral you can mention that here&lt;br /&gt;
* If the spire has a sigil a description of that sigil or an image if one is available&lt;br /&gt;
* The name of your [[arbiter]] if you have one&lt;br /&gt;
&lt;br /&gt;
You should also include up to 250 words of description, detailing the kind of things that other characters might know about your spire. Have a look at the description for an [[Spire#Arcane_Spires|arcane spire]], [[Spire#Citadels|citadel]], or [[Spire#Temples|temple]] for ideas on the kind of information that is useful. For example, if you are from an an arcane spire, then what kind of magic are you known for? You must also include a few sentences of history, especially around the reasons for the spire&#039;s [[Spire#Formation|formation]].&lt;br /&gt;
&lt;br /&gt;
Some other questions to consider include:&lt;br /&gt;
* Does your spire have an interesting geographical feature associated with it? &lt;br /&gt;
* Are there one or more particular archetypes it is associated with? &lt;br /&gt;
* Does your spire have a particular philosophy or goal which helps unify your members?&lt;br /&gt;
&lt;br /&gt;
Things to avoid include:&lt;br /&gt;
* Too much [https://en.wikipedia.org/wiki/Worldbuilding worldbuilding] detail — this represents information other characters may know about your spire. It&#039;s not a place to define elements of the game world&lt;br /&gt;
* Lists of character names — this isn&#039;t a place for getting your name on the wiki &lt;br /&gt;
* Too much emphasis on the past — while it&#039;s useful to have a few lines of history, what matters in Empire is what your spire does on the field at events&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to update the information on this page over time (for example if your arbiter changes) with an e-mail to [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk].&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=To_fight_aloud&amp;diff=136507</id>
		<title>To fight aloud</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=To_fight_aloud&amp;diff=136507"/>
		<updated>2026-04-06T11:36:29Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Judgement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Winter]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;Listen carefully Aquila: they are &#039;&#039;right&#039;&#039; to cast us out, we are unwelcome visitors in their land, as we have always been. The tragedy is that they do not understand why they are right, they have found the right conclusion from the wrong reasoning. They have come to possess a beautiful painting yet display it facing the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The soft-spoken Acolyte looked up from their whetstone; &amp;quot;But if they&#039;re right, why must we be at such odds?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The old teacher smiled and shook his head. &amp;quot;The Way of Virtue does not lead to harmony. Two warriors can choose the same path, yet still fight when their paths cross.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aquila looked confused &amp;quot;Yes master, but what of the other sword scholars? Are we not to unite our own community? You were alive to remember before we rejoined the Empire and our friends ascended the ranks of the Imperial hierarchy. Why did they turn on us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tolerance is the crack in the foundation of a strong society. Remember the words of Sulemaine: If you love a thing, be prepared to destroy it. Only then are you strong enough to protect it. Our fellow scholars turned to the Empire. They&#039;ve compromised their beliefs, made their lives easier, and in so doing dulled the edge of their souls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And the suffering of those souls?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Phocas hardened his gaze &amp;quot;Attend your work, Aquila. That is not our problem. The only soul you should concern yourself with right now is your own.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aquila did not resume. Sharpening his blade was dull work, especially when compared with discussing the teachings. &amp;quot;And...and if they kill us all?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They may try. So too did General Cetratus, so too did the Druj at the Fall of the Four Winds. How quickly some forget the old lessons.&amp;quot; The old Sword Scholar pressed his acolyte&#039;s sword back to the stone. &amp;quot;And if they succeed, that is alright too. We few shall walk in a straight line through the Labyrinth, slicing through its walls and return with renewed determination. Alas, if I do not survive this, I will not leave our former homes with no record of who we were.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You mean ... you intend to use it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Perhaps, Aquila. Perhaps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Swordsinger Phocas stroked the pouch strapped tightly to his chest, a small vial with a purple sparkling substance barely visible in the darkness of the cellar where they had taken refuge for the night.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Sword.jpg|align=left|caption=Unwholesome influences must be eliminated if the innocent are to be protected.|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The re-integration of the [[sword scholar|sword scholars]] to [[Urizen]] and the wider Empire has never failed to be eventful. In the most recent development, the sword scholars split into two factions; one group who decided to forgo the teachings of Sulemaine that some claimed invoked the [[Malign_spiritual_presences#Hate|malign spiritual force of Purity]], and stay aligned with the Empire. Many of these scholars now hold high office in the Imperial bodies of state.&lt;br /&gt;
&lt;br /&gt;
The other group, under the &#039;&#039;nominal&#039;&#039; leadership of [[The_deepest_cut#Interred_With_Their_Bones|Severus of the Blinding Sun]], chose to withdraw from the Empire and remained committed to what they believe are the true teachings of [[Sulemaine|Sulemaine]] i Taziel. Facing the risk of execution should Imperial law catch up with them, most have gone into hiding in the Urizen mountains.&lt;br /&gt;
&lt;br /&gt;
A tension had grown in the mountains, one that could only last so long before something broke it. Last summit, a decisive blow was made that has completely unravelled the Disciples.&lt;br /&gt;
&lt;br /&gt;
==Judgement==&lt;br /&gt;
*&#039;&#039;&#039;The Disciples of Sulemaine have been driven out of Urizen&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Some have gone down fighting, unwilling to surrender their beliefs to the Empire&#039;s edicts&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Those who have not been killed have been forced to flee&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Several hallowed items have been recovered from the defeated Disciples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Autumn of 387YE, three bodies of state spoke with a single voice. In the [[Senate]], &#039;&#039;&#039;Herminius of the House of the Wanderer&#039;&#039;&#039; and &#039;&#039;&#039;Thalia of Netherwatch&#039;&#039;&#039; brought forward the [[387YE_Autumn_Equinox_Senate_sessions#Criminalise_Disciples_of_Sulemaine|motion to criminalise membership of the Disciples of Sulemaine]]. At the same time, through the arguments of &#039;&#039;&#039;Elagabala&#039;&#039;&#039; as [[Grandmaster]] of the [[Sevenfold Path]], [[387YE_Autumn_Equinox_Conclave_sessions#Concord:_Hunt_Disciples_of_Sulemaine|the Conclave declared]] that all magicians should &#039;&#039;render aid by blade, spell, or mind to the people of Urizen as they hunt and kill the Disciples of Sulemaine and Severus of the Blinding Sun.&#039;&#039; Unsurprisingly, the Imperial [[Synod]] passed multiple statements with a greater majority urging the faithful to take action:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: 1fr 1fr; gap: 10px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{{SOPInner|statement=Captains of Urizen! There is a poison in our fields. The Disciples of Sulemaine threaten by spreading the Blasphemy of Hatred, an idea long since tested and discarded as lacking. We send Herminius of the House of the Wanderer with 50 doses of liao to urge all to go forth and excise this pestilence from our home.|by=Solas of the Spire of the Waxing Sun, Urizen National Assembly|vote=216-0|when=Autumn 387YE}}&lt;br /&gt;
&lt;br /&gt;
{{SOPInner|statement=On behalf of the Urizen National Assembly, and I, a sentinel of Sunshaper Citadel. We recognise the Vigilance and Courage of captains sending their military units to kill Severus&#039; Followers of Sulemaine. We recognise that military action taken against fellow Urizen is not a decision taken lightly, but that it remains a necessary one. Thanks to the recent developments in the Imperial Senate, it is now a legal one, too.|by=Leyna, Urizen National Assembly|vote=216-0|when=Autumn 387YE}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:500px; float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Military Captains who Drove out the Disciples&lt;br /&gt;
|-&lt;br /&gt;
| Alcuin&lt;br /&gt;
|-&lt;br /&gt;
| Athenus&lt;br /&gt;
|-&lt;br /&gt;
| Atreus&lt;br /&gt;
|-&lt;br /&gt;
| Boagrius Stillwater&lt;br /&gt;
|-&lt;br /&gt;
| Caius stillwaters&lt;br /&gt;
|-&lt;br /&gt;
| Camilla Stillwater&lt;br /&gt;
|-&lt;br /&gt;
| Cincinnatus&lt;br /&gt;
|-&lt;br /&gt;
| Clytemnestra of the House of the Wanderer&lt;br /&gt;
|-&lt;br /&gt;
| Cyrus Stillwater&lt;br /&gt;
|-&lt;br /&gt;
| Delara i Fijadoz i Guerra&lt;br /&gt;
|-&lt;br /&gt;
| Demicius Stillwater&lt;br /&gt;
|-&lt;br /&gt;
| Elagabala&lt;br /&gt;
|-&lt;br /&gt;
| Erebus Kentigern Highwind&lt;br /&gt;
|-&lt;br /&gt;
| Floria Sunshaper&lt;br /&gt;
|-&lt;br /&gt;
| Gavynn&lt;br /&gt;
|-&lt;br /&gt;
| Herminius of the House of the Wanderer&lt;br /&gt;
|-&lt;br /&gt;
| Hugh Ravenspire&lt;br /&gt;
|-&lt;br /&gt;
| Magnus&lt;br /&gt;
|-&lt;br /&gt;
| Marcus&lt;br /&gt;
|-&lt;br /&gt;
| Nicassia Avicia of Phoenix Reach&lt;br /&gt;
|-&lt;br /&gt;
| Scipio&lt;br /&gt;
|-&lt;br /&gt;
| Tancred de Coeurdefer&lt;br /&gt;
|-&lt;br /&gt;
| Valens Leos&lt;br /&gt;
|-&lt;br /&gt;
| Valerius&lt;br /&gt;
|-&lt;br /&gt;
| Varrus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Over half an Imperial [[army|army&#039;s]] worth of Urizeni military captains sweep methodically across [[Redoubt]], [[Morrow]] and then [[Zenith]] visiting known temples and investigating leads provided by local spires. Many citadels are keen to lend aid in the form of information and supplies to the roving groups. When found, most Disciples resolutely unsheathe their eponymous weapons and make their final stand. They are quickly overwhelmed, even those scholars who are exceptional individual combatants are no match for a squad of sentinels acting in unison. A handful have attempted to flee with varying degrees of success, but there is no doubt that the Disciples of Sulemaine as any kind of identifiable group has been completely demolished. &lt;br /&gt;
&lt;br /&gt;
{{SOP|statement=Vigilance teaches us to seek out the poison in your neighbour&#039;s fields, let your own crops be blighted. This assembly requests the writings of the Disciples of Sulemaine are preserved so they can be studied at a later date in order to prevent similar groups forming and to aid in detecting followers of the false virtue of hate.|by=Theodora, Vigilance Assembly|vote=256-30|when=Autumn 387YE}}&lt;br /&gt;
The Vigilance Assembly requested that the writings of the Disciples be preserved, a call which some felt ran counter to the spirit of the the [[387YE_Spring_Equinox_Synod_judgements#Judgement_7|recent mandate]] enacted by long-time Cardinal Viviane Barossa which warned of the dangers all malign spiritual presences pose. As it was, the mandate did not get a greater majority in the General Assembly, and so many in Urizen openly question it, ironically a recent practice very much spear-headed by the sword scholars themselves and their open hostility to the Synod&#039;s authority.&lt;br /&gt;
 &lt;br /&gt;
As it is, this excursion was one of a military nature, rather than a delegation of [[seer|seers]] looking to gather information and little is discovered about Sulemaine that is [[Sulemaine|not already known]]. However those involved &#039;&#039;have&#039;&#039; managed to recover several hallowed items. (Anyone who took part in the Hunt the Disciples downtime action will receive a ribbon to attach to an appropriate item, ideally a weapon or piece of jewellery. If your character would have destroyed or disposed of the item, just hand the ribbon back in to GOD).&lt;br /&gt;
&lt;br /&gt;
You can read more about opportunities for the Urizen National Assembly to capitalise on this Vigilant fervour in the &#039;&#039;&#039;[[TBC]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Fallen Hero==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; max-width: 500px; width: 50%; margin-left: 10px;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Surviving Disciples&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The military action has been a resounding success, breaking the power of the Disciples of Sulemaine. Everyone who could pose a threat to the Empire at this time is dead or captured. Only three groups are known to have escaped and none of them possess the power to cause any trouble for the Empire at this time.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;We&#039;ve presented details here about those groups to foreshadow any &#039;&#039;new&#039;&#039; plot that we &#039;&#039;might&#039;&#039; create in the future. Nothing will happen with these groups until that happens - the only way to track one of them down would be to use a plenipotentiary to [[Kimus]] to find where they have gone.&lt;br /&gt;
&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The leader of the Disciples of Sulemaine &#039;&#039;Severeus of the Blinding Sun&#039;&#039; has been captured and will be brought to Anvil for Trial on TBC&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Remaining groups who survived the purge have splintered into a multitude of sub-factions who are primarily focused on survival&#039;&#039;&#039;&lt;br /&gt;
Severus of the Temple of the Blinding Sun has been captured. Commonly regarded as the defacto leader of the Disciples of Sulemaine. It is undeniable that he was their most prominent scholar and teacher, the best known by far, and widely respect by other Disciples. He is being brought to Anvil to face trial and presumably execution at the Winter Solstice as an unrepentant member of the Disciples of Sulemaine.&lt;br /&gt;
&lt;br /&gt;
Despite his membership of the recently outlawed order, the Synod are yet to pass judgement on whether he has committed any crimes against the faith. [[385YE_Summer_Solstice_Synod_judgements#Judgement_87|Aspar&#039;s request]] for a [[Writ of Excommunication]] received heavy support, but did not get the legally required greater majority. In some ways the timing of his arrival at Anvil is poor, since it coincides with the release of new guidance for magistrates on how to apply Imperial law when prosecuting a [[religious crime]]. Given the circumstances, the magistrates have indicated that they will make Severus available to the Synod for inquisition, should they wish to do so, before the trial is conducted. Severus has not made any comment on whether he intends to seek a member of the Synod to plead [[clemency]] on his behalf, though it seems astonishingly unlikely.&lt;br /&gt;
&lt;br /&gt;
With Severus captured, and the majority of the Disciples of Sulemaine slain, some groups have attempted to flee or go into hiding. The refugees from the &#039;&#039;Temple of the Inviolate Spirit&#039;&#039; attempted to seek refuge with the Silver Flame in Cinion, Spiral, but were turned away and summarily captured. Either Caela and her people have no sympathy for blasphemers, or perhaps they are just aware of the precarious nature of their independence. The &#039;&#039;Last Word&#039;&#039; sect attempted to flee into the Mountain of The Moon, but by the time Imperial forces arrived they were found tied up with a brief note attached to their [[arbiter]] - &amp;quot;In reciprocity, the people of Tsark shall not intrude into Imperial matters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A handful of those who were once Disciples have managed to escape Imperial justice. A lone survivor from the &#039;&#039;Fellowship of the Door&#039;&#039;, a [[stargazer]] named Valeria, was seen being escorted by a Herald of Hayaak to a Summer regio. A dozen members of the &#039;&#039;Wayfarer&#039;s Answer&#039;&#039; temple have definitely hidden somewhere in Spiral, possibly by taking advantage of the statues offered by [[Sung]] to support Urizeni still living there. Finally the &#039;&#039;Ten Echoes&#039;&#039;, a small coven from Lustri, fled north apparently heading for the Sarangrave or even further.&lt;br /&gt;
&lt;br /&gt;
Urizen is second perhaps only to Dawn in prevalence of Heralds of the Eternals being seen among citizens, some fear that there will have been Disciples who will have used a [[Treacher%27s_Quill|certain ritual]] from Urizen Lore to turn to the one eternal who is [[Agramant|always willing to help]]. So far there is no evidence of that happening, but nobody can completely rule it out.&lt;br /&gt;
&lt;br /&gt;
==The Forge==&lt;br /&gt;
{{SOP|statement=Damakhan&#039;s Wisdom, the blade intended for Sulemaine is reforged and her riddle solved by its wielder Clytemnestra of the House of the Wanderer. It would not have been possible without the following: Esteban of Zenith Ascendant; Athenus, Cato, and Orania Neofoti of the House of the Wanderer; Kindra Surefoot of Wintermark; Xenia of Urizen; Edmundo of Damakhan&#039;s Forge; Members of the Wise Citadel and the Magpies. Your virtuous efforts are recognised.|by=Delara of the Wanderers, Urizen National Assembly|vote=264-0|when=Autumn 387YE|size=small}}&lt;br /&gt;
*&#039;&#039;&#039;News of the sword originally intended for Sulemaine has spread far and wide across the High Peaks&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The words of the Synod have provoked interest in the fate of such an important piece of Urizeni history&#039;&#039;&#039;&lt;br /&gt;
The Urizen National Assembly have let it be known that &#039;&#039;Damakhan&#039;s Wisdom&#039;&#039;, the blade crafted for Sulemaine by the legendary Urizeni artisan has been reforged. Had the Disciples of Sulemaine endured, they might have sought to reclaim the false paragon&#039;s heirloom, but now they are scattered and broken, that threat is gone. With the sword scholars [[385YE_Autumn_Equinox_Synod_judgements#Judgement_40|turning their back on Sulemaine]], this relic has lost some of its religious importance to the people of the High Peaks. That said, it is still a masterwork sword created by Damakhan herself, a link to Urizeni history from a time before the Empire was even forged. As a result, people are interested to know what will become of the Damakhan&#039;s legacy, now that the Disciples of Sulemaine are dealt with.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Esteban Ezmara of Zenith Ascendant.jpg|caption=&#039;&#039;&#039;Esteban Ezmara of Zenith Ascendant&#039;&#039;&#039;, Architect of the Crucible|align=left|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Clytemnestra.jpg|align=left|caption=&#039;&#039;&#039;Clytemnestra of the House of the Wanderer&#039;&#039;&#039;, General of the Argent Sword|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Damakhan&#039;s Forge was recently moved by the [[Sadogua|Brother of Wizards]] and has become part of the [[Zenith#Crucible_of_Fate|Crucible of Fate]]. If Damakhan&#039;s Wisdom were made part of the [[New_Imperial_titles#Regalia|regalia]] of the [[Architect of the Crucible]], it would boost the prestige of the Architect and make it clear that they were Damakhan&#039;s heir. It would ensure the importance of the Crucible as an ideal location for a [[Inspirational_location#Memorials|memorial]], if Damakhan were ever to be [[Recognition|recognised]] by the Imperial Synod and make it easier to [[historical research|research Damakhan&#039;s life]]. One enthusiastic young Architect suggests that one day, it might be expanded into a full [[Runeforge]], however they were quickly chided for getting far too ahead of themselves.&lt;br /&gt;
&lt;br /&gt;
Of course the sword could be made the regalia of any Urizeni national position - it might even be better to create a new title, one specially designed to bear the sword and preserve Damakhan&#039;s legacy. However it is not just the Urizeni who are interested in the sword. Two [[eternal|eternals]] have both shown interest upon hearing the true sword has been recovered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Leviathan|She Who Counts the Ripples]]&#039;&#039; is a noted collector of items of historical significance, liking to keep such artefacts safe from the erosion of time. The &#039;&#039;Abyssal Lord&#039;&#039; notes with approval that the sword&#039;s wielder is part of the &#039;&#039;Eye of the Wanderer&#039;&#039;, a Coven more than capable of casting her ritual. Should they do so and submit the question &amp;quot;What might Leviathan offer us for Damakhan&#039;s Wisdom?&amp;quot; and include a few suggestions of what they might be interested in, &#039;&#039;The Deepest One&#039;&#039; will make an exception to her usual rule in order to briefly discuss what Boon he might offer in exchange for allowing him to become the sword&#039;s custodian.&lt;br /&gt;
&lt;br /&gt;
On the other hand, the &#039;&#039;[[The_Thrice-cursed_Court#Surut|Ashen Knight]]&#039;&#039; has also expressed an interest in acquiring this artefact that was meant for &amp;quot;one of the great haters of Imperial history.&amp;quot; The [[Inhabitants_of_the_realms#Heralds|herald]] relaying this information notes that the Court were apparently rather fond of the previous [[general]] of the [[Citadel Guard]]; &#039;&#039;&#039;Nicassia Avicia of Phoenix Reach&#039;&#039;&#039; and would be more than happy to be friends with a new Urizeni general of similar temperament. If &#039;&#039;&#039;General Clytemnestra&#039;&#039;&#039; joins the party going to the [[Ourselves_and_immortality#Civility|parley with the Thrice-Cursed-Court]] and offers the sword to the &#039;&#039;Burnt Steward&#039;&#039; as a gift, he will provide the ritual text for &#039;&#039;Bond of Thorn and Razor&#039;&#039; in return, as a gift for her people. Imperial records make no mention of what this ritual does, only that [[Zakalwe|Zakalwe]] clearly [[Carve the Crystal Guardian#Assurance|takes some issue with it]].&lt;br /&gt;
&lt;br /&gt;
Whatever happens, the Sword currently belongs to Clytemnestra. Unless she had stolen it from someone protected by Imperial law, the [[Imperial Constitution|constitution]] grants her freedom to do with it as she wishes, be it to take advantage of any of these opportunities, continue to bear it as a personal weapon, or indeed mount it on her mantlepiece as [[Pride_of_the_Marches#The_Blade_of_Tom_Drake|Tom Drake famously did]] with his forebear&#039;s heirloom. The act of the national assembly has aroused a great deal of interest in the heirloom, but only Clytemnestra has the power to decide what happens to it now.&lt;br /&gt;
&lt;br /&gt;
==Fight or Flight==&lt;br /&gt;
* &#039;&#039;&#039;Three conjunctions of the Sentinel Gate have been identified that involve the disciples of Sulemaine&lt;br /&gt;
The War Scout has informed the civil service of several conjunctions Imperial Heroes may wish to take advantage of to eliminate some of the fleeing groups of Disciples.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Elagabala.jpg|align=left|caption=&#039;&#039;&#039;Elagabala&#039;&#039;&#039;, Grandmaster of the Sevenfold Path|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Unexpected (Spiral)===&lt;br /&gt;
* &#039;&#039;&#039;A group of Disciples are attempting to flee into Mareave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Grandmaster of the Sevenfold Path&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for intercepting them&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
A tall, thin creature in sparkling robes with sharp eyes and feathered brow, &#039;&#039;Pythia of the Silver Fields&#039;&#039; emerges from the Imperial [[regio]], somehow managing to &#039;&#039;saunter&#039;&#039; through the portal. They bear a message following the [[declaration]] of [[concord]] of the Grandmaster of the [[Sevenfold Path]]. Apparently, the &#039;&#039;[[Jaheris|Arbiter of the Ardent Spire]]&#039;&#039; is keen to help &#039;&#039;&#039;Elagabala&#039;&#039;&#039; hunt down the members of her former &#039;lawless sect whose philosophy promotes silence, shame, and inaction&#039; and is willing to share the location of one such group who are attempting to flee across the border of [[Spiral]] into [[Mareave]] where they may be able to get lost in the rocky hills of this new Imperial land. The &#039;&#039;Silverbrow&#039;&#039; does not ask for any formalities such as a declaration of [[Alignment#Acceptance|acceptance]], any payment or anything so transactional and gauche as that; they merely wish to continue improving their relationship with the magicians of the Conclave by helping out where they can. That said, a token of the Grandmaster&#039;s gratitude the next time they receive a plenipotentiary from the Archmage of Summer wouldn&#039;t go amiss, of course.&lt;br /&gt;
&lt;br /&gt;
As this is a direct offer to the Grandmaster, those interested in catching these criminals before they escape should seek &#039;&#039;&#039;Elagabala&#039;&#039;&#039; to venture through the [[Sentinel Gate]].&lt;br /&gt;
&lt;br /&gt;
===Borderland (Redoubt)===&lt;br /&gt;
* &#039;&#039;&#039;A fleeing band of Disciples is attempting to take refuge with the Grendel&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Champion of Loyalty&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for dealing with them&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
One group of Disciples of Sulemaine who are attempting to flee south to throw themselves upon the mercy of the Grendel are the members of the &#039;&#039;Temple of the Stinging Blade&#039;&#039; of [[Redoubt#Limus|Limus]], [[Redoubt]], famous for using blade oils to make certain that only one well-placed strike is needed to fell any given foe. They have a [[Magic_items#Schema|schema]] they are hoping to barter for safe passage away from Imperial persecution. &lt;br /&gt;
&lt;br /&gt;
The civil service has determined that whoever is appointed as the [[Champion of Loyalty]] is the best person to arrange the expedition to catch these betrayers before they sell such a powerful resource to barbarians.&lt;br /&gt;
&lt;br /&gt;
===Precious Cargo (Morrow)===&lt;br /&gt;
* &#039;&#039;&#039;A band of Disciples are planning something with a dose of true liao&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039; The &#039;&#039;Polemarch of Highwatch&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for stopping them&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
&lt;br /&gt;
Finally, there have been reports from sharp-eyed sentinels in [[Morrow]] of a band of Disciples who are said to be in possession of a rare errant dose of [[Liao#True_Liao|true liao]]. They appear to be making their way towards [[Morrow#Highwatch|Highwatch]], but the conjunction found by prognosticators opens in their path. What&#039;s most concerning is that they might be intending to use the dose of true liao to create a permanent aura of the malign force of Purity there, the site where Urizen committed to the Empire over three centuries ago. The effects of such a thing are impossible to predict, but at the worst, it could send shockwaves through the very bones of the nation. &lt;br /&gt;
&lt;br /&gt;
The sentinels have sent a request to whoever is elected as the [[Polemarch of Highwatch]] at the upcoming summit to send reinforcements to defend the historic site. Traditionally speaking, Sentinels &#039;&#039;are&#039;&#039; the way one deals with Sulemaine&#039;s followers, after all.&lt;br /&gt;
&lt;br /&gt;
{{Sword Scholar Links}}&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navy_qualities&amp;diff=136503</id>
		<title>Navy qualities</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navy_qualities&amp;diff=136503"/>
		<updated>2026-04-05T21:00:24Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Most [[navy|navies]] possess a single unique quality that gives them advantages in certain situations. These qualities represent the unique strength of each navy, reflecting the flavour of the navy and the nation to which it belongs. The most common qualities are described below. &lt;br /&gt;
&lt;br /&gt;
A navy that is newly raised might not have a quality. Some are reliant on further funding, the construction of an [[edifice]], or negotiations with a patron of some kind. In such cases, the navy can only give the standard [[Navy orders]].&lt;br /&gt;
&lt;br /&gt;
At present, the Empire can only raise navies with the potential to have large hulls; which allows them to transport increased numbers of soldiers, or with specially rigged sails for speed. The [[Construct_Zemress_Naval_Academy|School of Brass and Blood]] in [[Madruga]] undertook the research into how other nations have built and equipped their ships following a vote of Freeborn fleet owners at the Autumn Equinox 384YE. The Empire remains lacking the centuries of knowledge enjoyed by the shipwrights of the [[Grendel]], the [[Asavean Archipelago|Asaveans]], and the [[Sarcophan Delves]].&lt;br /&gt;
&lt;br /&gt;
==Large Hulls==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;transport them all&#039;&#039; order&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;get everyone home&#039;&#039; order&#039;&#039;&#039;&lt;br /&gt;
A navy with large hulls is able to transport many more soldiers than a regular armada. This is not simply a quality of the size of the vessels - transporting an army involves moving a vast amount of food, weapons and armour all of which must be carefully ballasted to ensure that the vessels remain seaworthy and do not risk capsizing. A navy carrying two armies is restricted in battle, because the ballast and rigging make it far less manoeuvrable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Transport Them All&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can transport up to two armies in a single season.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this navy are decreased by a tenth.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Otherwise identical to the Shore Offensive order&#039;&#039;&#039;&lt;br /&gt;
An admiral who instructs their ships to &#039;&#039;transport them all&#039;&#039; can carry two armies for the season. All the ships in the navy will be heavily laden making them less manoeuvrable when attacking other ships, meaning they inflict a tenth fewer casualties than normal. This order is otherwise identical to the [[Navy_orders#Shore_Offensive|shore offensive]] order.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Get Everyone Home&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can transport up to two armies in a single season.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Otherwise identical to the Defend the Coast order.&#039;&#039;&#039;&lt;br /&gt;
An admiral who instructs their ships to &#039;&#039;get everyone home&#039;&#039; is able to carry two armies for the season. The navy will set sail for a friendly port so that the armies onboard can be unloaded safely and quickly when they reach their destination. This order is otherwise identical to the [[Navy_orders#Defend_the_Coast|defend the coast]] order.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Swift Sails==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;ride the winds&#039;&#039; order&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;run for home&#039;&#039; order&#039;&#039;&#039;&lt;br /&gt;
A navy with swift sails is built for speed, allowing it to put on sail to make extra speed at the cost of risking damage to shipping. It builds on techniques witnessed by the Grendel warships, some of which are designed to achieve speed at all costs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Ride the Winds&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Can move up to five territories. It must still stop moving when intercepted by an opposing navy.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this navy are increased by a fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Otherwise identical to the Naval Engagement order&#039;&#039;&#039;&lt;br /&gt;
An admiral who orders the navy to ride the winds can move swiftly - but is at risk of damage to masts and vessels as they push the ships to make best speed. The navy will sail as quickly as they can towards the destination and deploy for naval engagement once they arrive.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Run for Home&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Can move up to five territories. It must still stop moving when intercepted by an opposing navy.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Otherwise identical to the Put to Port order&#039;&#039;&#039;&lt;br /&gt;
An admiral who orders the navy to run for home gives instructions for all vessels to race back to port. The navy will turn to head back to port, putting on as much sail as possible to reach safety.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Military Council Further Reading}}&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navy&amp;diff=136502</id>
		<title>Navy</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navy&amp;diff=136502"/>
		<updated>2026-04-05T20:59:20Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Special Quality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Until recent years, the Empire had not had an Imperial navy since the days of [[Emperor Barabbas]]. &lt;br /&gt;
&lt;br /&gt;
A navy represents a large force of warships, capable of acting independently. They are able to venture to sea, but they cannot cross open oceans due to the difficulty of keeping a navy together while out of sight of the coast. A navy is harder to maintain than an army - while a platoon of new recruits can swell the numbers of a damaged military force on land, repairing and replacing damaged ships requires more specialist facilities.&lt;br /&gt;
&lt;br /&gt;
Navies can fight at sea, but they can also transport an [[Army|Imperial army]], or support land engagements in a limited way. A navy must be [[Army#Maximum_numbers_of_Imperial_Armies|supported]] in the same way as an Imperial army and counts towards the maximum number of armies that a given nation can maintain.&lt;br /&gt;
&lt;br /&gt;
As with soldiers in an Imperial army, sailors who are part of an Imperial navy are fed and billeted by the civil service but are not paid in coin. These volunteers have signed up for two years Imperial service - they are trained and equipped and then assigned to an Imperial navy. If they choose to leave the navy at the end of that period they receive payment in land from the Empire (equivalent to a level one farm).&lt;br /&gt;
&lt;br /&gt;
Each Imperial navy is commanded by an [[General#Admiral|admiral]]. While admirals are chosen by [[Senator|Senators]], once appointed the admiral has sole authority to [[Navy_orders|order]] the navy to move or attack as they choose.&lt;br /&gt;
&lt;br /&gt;
==Navy Size==&lt;br /&gt;
To allow players to make sensible and meaningful comments about the capability of their armies, each navy has a fighting strength (usually 5000). This number represents the effective fighting force of the navy in terms of both ships and combat-capable personnel - equivalent to 5000 troops. The civil service uses complex day magic to quantify the effective fighting force of both armies and navies, providing this IC information to the Imperial admiral who commands the navy. This is an assessment of the impact the navy will have during an engagement; it takes into account warships, deck-mounted weapons and other equipment, marines, battle-trained sailors, and the ease with which the ships communicate with each other. The civil service only provide their assessment of the fighting strength of a navy to the admiral who controls it.&lt;br /&gt;
&lt;br /&gt;
Barbarian navies are usually larger than Imperial navies, but tend to lack cohesive communications or command structures meaning that in practice their fighting strength is usually similar. &lt;br /&gt;
&lt;br /&gt;
As a navy takes [[casualties]] its fighting strength drops. A navy whose fighting strength falls below 1,000 is destroyed as the remaining vessels sink with all lives lost.&lt;br /&gt;
&lt;br /&gt;
==Senate Commissions==&lt;br /&gt;
The [[Senate]] can pass a [[Senate motion|motion]] to [[commission]] a new Imperial navy, or to resupply an existing navy.&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
* Materials: 200 wains of [[weirwood]] and 75 thrones&lt;br /&gt;
* Time: 1 year to construct&lt;br /&gt;
* Upkeep: 50 thrones per season.&lt;br /&gt;
&lt;br /&gt;
===Recruitment===&lt;br /&gt;
All Imperial navies must use recruits drawn from a single nation. Each nation can only physically support a [[Commission#Maximum_numbers_of_Imperial_Forces|limited number of forces]] at one time; this number cannot be exceeded.&lt;br /&gt;
&lt;br /&gt;
A navy can only be constructed in a region with the &#039;&#039;Coastal&#039;&#039; quality that contains a [[shipyard]]. It is worth noting that the shipyard does &#039;&#039;not&#039;&#039; have to be in a territory from the same nation as the navy is raised from.&lt;br /&gt;
&lt;br /&gt;
When the navy is complete a new [[Imperial title]] of [[General#Admiral|admiral]] is created in the [[Military Council]]. Appointment follows the normal constitutional process (admirals are selected by the senators of the nation) and re-appointed each year after that.&lt;br /&gt;
&lt;br /&gt;
A newly created Imperial navy is at its maximum strength of 5,000. It begins play docked in the territory where it was raised.&lt;br /&gt;
&lt;br /&gt;
===Resupply===&lt;br /&gt;
The strength of an Imperial navy declines as it suffers casualties. While a navy can slowly resupply and reinforce itself over time, the Senate can pass a motion to further resupply a navy using weirwood.&lt;br /&gt;
&lt;br /&gt;
The navy to be resupplied must be in a friendly territory with a &#039;&#039;Coastal&#039;&#039; region, and may not be engaged with any enemies. A navy cannot resupply in a territory in which there is an ongoing damage effect such as [[Foam and Spittle of the Furious Sea]]. &lt;br /&gt;
&lt;br /&gt;
Emergency resupply requires an appropriately worded Senate motion (or a title using a power devolved from the Senate). The costs are the same as for emergency resupply for armies; details can be found [[Casualties#Emergency_Resupply|here]].&lt;br /&gt;
&lt;br /&gt;
===Enlargement===&lt;br /&gt;
The Senate can contribute resources to increase the strength of an existing navy, making it [[Army#Large armies|large]]. It takes three seasons and costs 50 wains of weirwood and 150 crowns each season until complete (for a total cost of 150 wains of weirwood and 450 crowns). The navy can continue to operate, sailing and fighting as normal, while it is upgraded. The additional fighting strength is added to the navy when the enlargement is complete.&lt;br /&gt;
&lt;br /&gt;
==Upkeep==&lt;br /&gt;
Although the sailors and marines in an Imperial navy are not paid for their service, a navy still costs a huge amount of money to operate. Each Imperial navy costs 50 thrones per season, paid for from the [[Senate]] budget. A large navy costs 75 thrones per season.&lt;br /&gt;
&lt;br /&gt;
==Fleets==&lt;br /&gt;
Some wealthy or powerful citizens maintain their own independent [[fleet]] of vessels. These units can be attached to a navy to increase its effective fighting strength. This is done by the orders of the fleet&#039;s commander (submitted using the personal resource downtime system).&lt;br /&gt;
&lt;br /&gt;
The experienced and capable vessels in a starting fleet provide an advantage out of proportion to their numbers, adding the equivalent of 100 strength to the navy they support.&lt;br /&gt;
{{#lst:Archive:All_Commissions|navies}}&lt;br /&gt;
The first Imperial navies were constructed during the time of  [[Emperor Barabbas]]. During his reign, the Empire raised three Imperial navies; the [[Highguard|Highborn]] &#039;&#039;&#039;Basilisk Arisen&#039;&#039;&#039;, the [[The Brass Coast|Freeborn]] &#039;&#039;&#039;Golden Fleet&#039;&#039;&#039; and [[the League|League]] &#039;&#039;&#039;Hullbreakers&#039;&#039;&#039;. All three were lost during the disastrous attempt to invade the [[Grendel]] territories, during which the Emperor himself perished.&lt;br /&gt;
&lt;br /&gt;
In 379YE, [[the Brass Coast]] constructed the [[The_Brass_Coast_military_concerns#The_Freeborn_Storm_.28Destroyed.29|Freeborn Storm]], the first navy since the loss of the Barabbine Armada. It was in turn [[381YE_Winter_Solstice_winds_of_war#To_Fool_The_Crowd|destroyed]] by the Grendel shortly before the Winter Solstice 381YE.&lt;br /&gt;
&lt;br /&gt;
{{Military Council Further Reading}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Rules]][[Category: Senate]][[Category: Military Council]][[Category:Commission]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navy_qualities&amp;diff=136501</id>
		<title>Navy qualities</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navy_qualities&amp;diff=136501"/>
		<updated>2026-04-05T20:58:52Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: Created page with &amp;quot;==Overview== Most navies possess a single unique quality that gives them advantages in certain situations. These qualities represent the unique strength of each navy, reflecting the flavour of the navy and the nation to which it belongs. The most common qualities are described below.   A navy that is newly raised might not have a quality. Some are reliant on further funding, the construction of an edifice, or negotiations with a patron of some kind. In such...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Most [[navy|navies]] possess a single unique quality that gives them advantages in certain situations. These qualities represent the unique strength of each navy, reflecting the flavour of the navy and the nation to which it belongs. The most common qualities are described below. &lt;br /&gt;
&lt;br /&gt;
A navy that is newly raised might not have a quality. Some are reliant on further funding, the construction of an [[edifice]], or negotiations with a patron of some kind. In such cases, the navy can only give the standard [[Navy orders]].&lt;br /&gt;
&lt;br /&gt;
==Large Hulls==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;transport them all&#039;&#039; order&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;get everyone home&#039;&#039; order&#039;&#039;&#039;&lt;br /&gt;
A navy with large hulls is able to transport many more soldiers than a regular armada. This is not simply a quality of the size of the vessels - transporting an army involves moving a vast amount of food, weapons and armour all of which must be carefully ballasted to ensure that the vessels remain seaworthy and do not risk capsizing. A navy carrying two armies is restricted in battle, because the ballast and rigging make it far less manoeuvrable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Transport Them All&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can transport up to two armies in a single season.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this navy are decreased by a tenth.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Otherwise identical to the Shore Offensive order&#039;&#039;&#039;&lt;br /&gt;
An admiral who instructs their ships to &#039;&#039;transport them all&#039;&#039; can carry two armies for the season. All the ships in the navy will be heavily laden making them less manoeuvrable when attacking other ships, meaning they inflict a tenth fewer casualties than normal. This order is otherwise identical to the [[Navy_orders#Shore_Offensive|shore offensive]] order.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Get Everyone Home&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can transport up to two armies in a single season.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Otherwise identical to the Defend the Coast order.&#039;&#039;&#039;&lt;br /&gt;
An admiral who instructs their ships to &#039;&#039;get everyone home&#039;&#039; is able to carry two armies for the season. The navy will set sail for a friendly port so that the armies onboard can be unloaded safely and quickly when they reach their destination. This order is otherwise identical to the [[Navy_orders#Defend_the_Coast|defend the coast]] order.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Swift Sails==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;ride the winds&#039;&#039; order&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;run for home&#039;&#039; order&#039;&#039;&#039;&lt;br /&gt;
A navy with swift sails is built for speed, allowing it to put on sail to make extra speed at the cost of risking damage to shipping. It builds on techniques witnessed by the Grendel warships, some of which are designed to achieve speed at all costs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Ride the Winds&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Can move up to five territories. It must still stop moving when intercepted by an opposing navy.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this navy are increased by a fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Otherwise identical to the Naval Engagement order&#039;&#039;&#039;&lt;br /&gt;
An admiral who orders the navy to ride the winds can move swiftly - but is at risk of damage to masts and vessels as they push the ships to make best speed. The navy will sail as quickly as they can towards the destination and deploy for naval engagement once they arrive.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Run for Home&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Can move up to five territories. It must still stop moving when intercepted by an opposing navy.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Otherwise identical to the Put to Port order&#039;&#039;&#039;&lt;br /&gt;
An admiral who orders the navy to run for home gives instructions for all vessels to race back to port. The navy will turn to head back to port, putting on as much sail as possible to reach safety.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Military Council Further Reading}}&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Army_qualities&amp;diff=136500</id>
		<title>Army qualities</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Army_qualities&amp;diff=136500"/>
		<updated>2026-04-05T20:55:06Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Glorious */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
All Imperial [[army|armies]] and most barbarian armies possess a single unique quality that give them advantages in certain situations. These qualities represent the unique strength of each army reflecting the flavour of the army and the nation to which it belongs. The most common qualities are described below. Other qualities exist, and some such as [[highest discipline]] may even be unique to a specific army.&lt;br /&gt;
&lt;br /&gt;
An army that is newly raised might not have a quality. Some are reliant on further funding, the construction of an [[edifice]], or negotiations with a patron of some kind. In such cases, the army can only give the standard [[army orders]].&lt;br /&gt;
&lt;br /&gt;
==New Qualities==&lt;br /&gt;
When a new Imperial army is raised, it receives a quality automatically that reflects its purpose, the nation who has raised it, and the conditions under which it was mobilized. Most Imperial nations have one or two qualities that are common for their armies, but it is possible for plot developments to provide the option for to choose a different quality.&lt;br /&gt;
&lt;br /&gt;
Existing Imperial armies already have a quality representing their traditional roles and history. It is never possible for an army to have more than one quality or to diversify its abilities, but it is possible for an army to improve their essential quality if a plot [[opportunity]] presents that option.&lt;br /&gt;
==Contracted==&lt;br /&gt;
* &#039;&#039;&#039;The army can use &#039;&#039;[[#Siege|storm the walls]]&#039;&#039;, &#039;&#039;[[#Foraging|plunder]]&#039;&#039;, &#039;&#039;[[#Magic|arcane consolidation]]&#039;&#039;, &#039;&#039;[[Highest_discipline#Technique_of_the_Coiling_Chain|raise the glass labyrinth]]&#039;&#039;, and one of &#039;&#039;[[#Fast|desperate reinforcement]]&#039;&#039; or &#039;&#039;[[#Fast|forced march]]&#039;&#039; once each per year&#039;&#039;&#039;&lt;br /&gt;
The [[Autumn Hammers]] benefits from a series of contracts with several of the Cities of the Iron Labyrinth. The Boon of Bonds and Bars allows the Autumn Hammers to call on mercenaries and favours from the Autumn realm in order to achieve specific goals and aims. Each of these orders can only be called on once each year; the contracts available to call on anew at each Autumn Equinox following the election of a general. These boons require the [[Lictors]] to not be under enmity.&lt;br /&gt;
&lt;br /&gt;
==Conquering==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;push the line&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Methodical, Inspired&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039; conquering&#039;&#039; army focuses on capturing territory, driving the defenders of the land before them. The newly restored &#039;&#039;&#039;Gryphon&#039;s Pride&#039;&#039;&#039; of [[Dawn]] has this quality, representative of Dawnish ambitions in [[the Barrens]].&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Push the Line&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to conquer territory is increased by three tenths&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are reduced by a fifth&#039;&#039;&#039;&lt;br /&gt;
The army seeks to dominate key strategic objectives, and focuses on claiming territory from the opposing army. &amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cruel==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;merciless onslaught&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Dread, Fearsome, Merciless, Monstrous, Terrifying&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039; cruel&#039;&#039; army breaks the morale of its opponents. It may employ ruthless tactics, torture of prisoners and civilians, monstrous auxiliaries or psychological tricks that cause even the most disciplined army to prefer flight over capture. Enemy forces often withdraw well before their troops are in danger of being routed, aware that overconfidence in the face of a cruel opponent could lead to the loss of their entire army. The [[Varushka_military_concerns#The_Army_of_the_Iron_Helms|Iron Helms]] of [[Varushka]] ([[Under_eastern_skies#Game_Information|destroyed by the Druj]] in 386YE) had this quality. The &#039;&#039;&#039;Dance of Blood&#039;&#039;&#039; of [[Navarr]] (destroyed by the Jotun in 245YE) also used to employ dreadful tactics against their barbarian opponents.&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Merciless Onslaught&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;An enemy army that takes casualties from this army will break if their military strength falls below 1,500 (or below 2,250 if they are [[Army#Large_Armies|large]])&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The presence of an army conducting a merciless onslaught in a territory is impossible to conceal and is always obvious to other armies in the same territory&#039;&#039;&#039;&lt;br /&gt;
The army tries to break the spirit of their enemy. They ambush or overrun the enemy, leave mutilated corpses or maimed opponents to warn their comrades. Some cruel armies may employ monstrous beasts, summoned creatures, or psychological tactics designed to demoralise the opposing forces. &amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cunning==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;whatever it takes&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;cunning&#039;&#039; army contains soldiers adept at employing unorthodox - but effective - tactics. The force makes great use of venom and poison (both mundane and magical), as well as setting traps and luring enemies into ambushes. They take advantage of situations where an ally has engaged an enemy to launch surprise attacks against their weak spots, taking particular pains to kill enemy healers, magicians, and supply trains. Since the Winter Solstice 381YE, the [[Navarr_military_concerns#The Quiet Step|Quiet Step]] army of [[Navarr]] has the Cunning quality.&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Whatever it Takes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;All casualties inflicted by this army are increased by a tenth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All casualties suffered by this army are increased by a tenth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All casualties inflicted by allied armies in the same territory who have issued attacking orders are increased by a tenth&#039;&#039;&#039;&lt;br /&gt;
The army employs vicious tactics to set up ambushes, lay traps, and kill high-value targets such as healers and magicians. The army takes every opportunity to punish their opponents. At the same time, they weaken and distract their enemies, so that their allies can gain the opportunity to kill front line troops.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Daring==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;daring raid&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Only the Red Wind Corsairs army had this quality, though it has been superseded by the Forayer quality&#039;&#039;&#039;&lt;br /&gt;
This enhanced quality was gained by the [[Red Wind Corsairs]] shortly before the Winter Solstice 381YE. It was gained as a response to an [[The mother of morality#A_Hundred_Times_Too_Short|opportunity]], the Freeborn assembly sent Gonzalo i Riqueza to spread a message that capturing and ransoming enemies was preferable to simply robbing them. Battle is a chance to seize the wealth of the enemy - war is about increasing your affluence at the expense of your foes, rather than seeing them dead. The opportunity came in the wake of a [[381YE_Autumn_Equinox_winds_of_war#Wasting_Light_.28Spiral.29|well-planned raid]] against an Grendel-controlled [[Legacy]] in [[Spiral]].&lt;br /&gt;
&lt;br /&gt;
The Freeborn soldiers of the Red Wind Corsairs embraced their instinct to treat their defeated enemies with respect and take their money not their lives. Instead of the [[Army_qualities#Foraging|plunder]] order, the general can submit the &#039;&#039;daring raid&#039;&#039; order. Although some Wintermark armies find fighting alongside a &#039;&#039;foraging&#039;&#039; army distasteful - many Wintermark heroes prefer the idea of ransoming defeated enemies to butchering them and have no reason to dislike a daring army. This quality was superseded by the Forayer quality in 387YE, though the general has retained the ability to submit the daring raid order.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Daring Raid&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are reduced by three tenths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are reduced by a tenth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The army generates wealth based on the number of victory points generated&#039;&#039;&#039;&lt;br /&gt;
The army concentrates on lightning attacks against the enemy forces intended to take key strategic points and capture prisoners in the process. Defeated enemies are treated with respect and healed, but kept as prisoners to be ransomed back to the enemy. By such a means members of the army will grow wealthy; a portion of this bounty in the form of [[Potion|potions]], [[magic items]], [[Game items#Coins|money]], [[Potion#Herbs|herbs]], [[Game_items#Mana_Crystals|crystal mana]], crafting [[materials]] and valuable materials such as weirwood, mithril, white granite, and [[ilium]] will be claimed by the army general.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Devoted==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;armoured by faith&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
The army is able to draw on the pilgrims&#039; devotion to Virtue, and their long experience facing many terrible threats as they travelled the length and breadth of the Empire. Armoured by their faith, their commitment will never waver, even in the face of terrifying monsters, overwhelming odds, or unimaginable cruelty.&lt;br /&gt;
&lt;br /&gt;
This commitment will be crucial once the war against the vallorn begins in earnest. The forests controlled by the enemy are filled with miasma that poisons the lungs and weakens the spirit. The army of the vallorn contains monstrous insects and horrifying threats that can quickly break an army. Those armoured by their faith are ready to stand against this onslaught.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Armoured by Faith&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are decreased by a tenth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The effectiveness of this army against the vallorn is improved; the army does not suffer additional casualties for fighting in a vallorn miasma.&#039;&#039;&#039;&lt;br /&gt;
The grey pilgrims have faced countless threats during the years of their long pilgrimage around the Empire. Now they can employ those skills to support each other, bolstering their spirits as they face the enemy. Their experience fighting the monsters of the vallorn are particularly vital when facing this ancient enemy, which relies on its ferocity and terrifying miasma to overpower the enemy and tear them apart. The malice of the vallorn is blunted when fighting against an army that is armoured by faith.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Disciplined==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;strategic defence&#039;&#039; order when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Strategic, Tactical, Vigilant&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;disciplined&#039;&#039; army is well-organised and relentlessly drilled. Every soldier is a professional who knows their place in the chain of command. The [[Highguard_military_concerns#The_Granite_Pillar|Granite Pillar]] of [[Highguard]] and the [[Tusks]] of [[the Marches]]  are armies known for their discipline. Several attempts have been made in the past by the [[sentinel|sentinels]] of [[Urizen]] to raise a disciplined, strategically minded army that embrace the national philosophy of [[arete]].&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Strategic Defence&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The army gains an additional victory point for each enemy army in the territory that takes an attacking order to a maximum of 5 additional victory points&#039;&#039;&#039;&lt;br /&gt;
The strategic army concentrates on orchestrating well planned defences designed to exploit flaws in the enemy strategy. The army excels at taking advantage of the slightest mistake or misjudgement by enemy commanders.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Driven==&lt;br /&gt;
* &#039;&#039;&#039;Can use the order to &#039;&#039;take their land&#039;&#039; when &#039;&#039;[[army orders#Attacking|attacking]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;grinding advance&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;driven&#039;&#039; army is focused on seizing the land of the enemy, which is ripe for conquest. With steel in their fists and in their spirits, they will not care where they fight - they will take whatever they need from the land and the people and they will make it their own. Since the 382YE Summer Solstice the [[Varushka_military_concerns#The_Army_of_the_Golden_Axe|Golden Axe]], of [[Varushka]], has embraced the legacy of the Vard; to conquer what can be conquered, to bar their door against what cannot be defeated, and to endure what must be endured without flinching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Take their Land&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This army does not suffer a [[War#Supply_Lines|penalty]] when attempting to seize the first region in a territory&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This army does not suffer a [[War#Supply_Lines|penalty]] when attacking a region that is not adjacent to an existing Imperial controlled region in the same territory&#039;&#039;&#039;&lt;br /&gt;
Using this order, the Golden Axe are able to attack new territory without difficulty - twice as effectively as any normal army. They lead the way in battle, an irresistible advance across the land they have marked as their own, driving their enemies before them. The normal problems caused by having to maintain supply lines do not apply to them - what they do not carry with them they take from the land they conquer. Once the first region falls, they can turn their attention almost anywhere else in the territory without concern for its location, potentially surprising the enemy or seizing key locations of strategic importance before the enemy knows the danger.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Grinding Advance&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are reduced by three tenths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are reduced by a fifth&#039;&#039;&#039;&lt;br /&gt;
The army slowly advances, consolidating every gain before moving forward. The army looks to avoid direct engagements with the enemy, ceasing their advance and taking defensive positions if they are engaged.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Engineer==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;Storm the walls&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;Dig In&#039;&#039; order when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Engineer, Sappers&#039;&#039;&#039;&lt;br /&gt;
An &#039;&#039;engineer&#039;&#039; army encompasses all that a siege army can achieve when attacking fortifications, however it is much more skilled in all forms of engineering, allowing the army to assist with large building projects or to just dig in, fortifying a region with ramparts, ditches, embankments and temporary camps that provide some of the benefits of a fortification. The [[Towerjacks]] of the League are the only Imperial army with this quality.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Storm the Walls&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The army must be attacking a region containing a [[fortification]] or else the order defaults to [[army orders#Cautious Advance|cautious advance]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to capture the fortified region is increased by half&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by the army are increased by three tenths&#039;&#039;&#039;&lt;br /&gt;
The army unleashes hell against the fortification. While catapults and trebuchets pound the walls, siege towers and ladders are deployed to allow the soldiers to take the fight to the defenders. Meanwhile, engineers work to undermine the walls, and massive covered rams are deployed against the gates. The loss of life is likely to be severe, but the fortification will fall much more quickly than it might in a prolonged siege.&lt;br /&gt;
&amp;lt;!-- This is an attack order and will initiate a campaign even if all other armies are on defensive orders. If the army is part of a campaign to attack a region containing a fortification then all [[casualties]] inflicted by that fortification are reduced by 20%. An army taking the besiege action inflicts no casualties, but victory points generated are increased by 60%. This order defaults to a cautious advance if no fortification is present. --&amp;gt;&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Dig In&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The army must be defending a region&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the region does not already contain a [[fortification]] then the army can erect temporary defences to help protect the area&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the region contains an ongoing commission, the army can assist with the construction, reducing the construction time by one season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by the army are decreased by a fifth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An army that digs in can be ordered to construct temporary defences, raising earthworks, digging ditches and erecting palisades. After a season of effort, the resulting earthworks increase the number of victory points needed to capture that region by 10. Once work is complete the temporary fort lasts for two seasons or until the region is captured by an enemy force. If there is an existing earthworks in the region, the army can prevent reset the duration and increases the number of victory points needed to take the region by an additional 10. An army cannot construct temporary fortifications in a region that has an existing fortification, nor one that has been enchanted with [[Frozen Citadel of Cathan Canae]] or [[The Basalt Citadel]]. Temporary fortifications cannot be enchanted, and military units may not be assigned to support them.  If the region is attacked by an army taking the [[Army qualities#Siege|Storm the Walls]] order, the armies&#039; ability to do so is increased just as if they were attacking a fortification.&lt;br /&gt;
&lt;br /&gt;
Instead of creating temporary defences, the general can order the army to assist with the construction of a specific commission. The troops will be assigned to help with the labour, digging foundations, cutting stone and timber etc - but they also include skilled engineers who can oversee the work and ensure it is done accurately. This ability cannot help the mustering of an Imperial army or navy. An army that digs in can reduce the total time required to complete a commission by one season just once. No commission can benefit from this specific ability more than once, no matter the source.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Farsighted==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;read the signs&#039;&#039; order when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
By leaning on the wise mystics, cunning icewalkers, and proud rune-smiths who advise the army, the general of the [[Wintermark military concerns#The Fist of the Mountains (Destroyed)|Fist of the Mountain]] could employ divination to allow them to find the perfect place to move their army. Such methods were unpredictable and difficult to make sense of, perversely they often meant less fighting rather than more, since the army was almost never where the enemy expects it to be. But the benefits of such surprising strategy could not be denied, somehow the force always seemed to be in the perfect place at the perfect time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Read the Signs&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to defend territory is increased by two fifths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are decreased by a fifth&#039;&#039;&#039;&lt;br /&gt;
An army that reads the signs makes inspired strategic choices based on the divinations performed by the mystics who are part of the army. Many of those decisions seem risky and incomprehensible at the time, but may appear brilliant in hindsight and will often take enemy forces by surprise. The army will inflict less casualties on those attacked, for there is no wasted effort, no bloody grind of soldiers lives exchanged for no reason. The wisdom granted does not bring safety - the army may well find itself taking up positions that are exceptionally dangerous - but there are fewer of them. In essence, reading the signs allows the army to take bigger risks - but to strike only at the perfect moment - when a victory can turn a campaign.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fast==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;forced march&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;desperate reinforcement&#039;&#039; order when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Durable, Pathfinder, Organized&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A &#039;&#039;fast&#039;&#039;  army is able to move quickly over long distances. This is not just a quality of speed - moving thousands of soldiers overland is a daunting logistical prospect. Within the Empire, a fast army takes advantage of the [[trods]] whenever it can, supplementing their magic with forced marches and expertly organised baggage trains. The [[the Brass Coast|Freeborn]] [[The_Brass_Coast_military_concerns#The_Fire_of_the_South|Fire of the South]] and the [[Navarr]] [[Navarr_military_concerns#The_Black_Thorns|Black Thorns]] are both known for their speed and mobility.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Forced March&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can move as far as the general wishes this season. It must still stop moving when it enters a hostile territory&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to capture territory is decreased by one fifth&#039;&#039;&#039;&lt;br /&gt;
A general who orders a forced march pushes their troops to move swiftly - but also takes pains to preserve their strength so that when they arrive they are in a fit state to fight. Some soldiers may fall behind, but they keep moving until they catch up with the army again. By taking advantage of roads and trods, the general ensures that when the army arrives at its destination it does so with the will to engage the enemy. Yet a forced march is not magical movement - the army will arrive late in the campaign season, meaning their ability to capture territory is reduced.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Desperate Reinforcement&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can move as far as the general wishes this season. It must still stop moving when it enters a hostile territory&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to defend territory is decreased by one fifth&#039;&#039;&#039;&lt;br /&gt;
Sometimes a situation is desperate, but additional troops may turn the tide of battle. In such cases, the general pushes their troops to move as quickly as possible, to ensure that a faltering garrison receives last minute assistance, or a failing position is reinforced just before it collapses. When time is of the essence, the general can risk exhausting some of their troops to ensure they arrive in time to support their allies.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favoured==&lt;br /&gt;
* &#039;&#039;&#039;The army can use &#039;&#039;[[#Glorious|triumphant charge]]&#039;&#039;, &#039;&#039;[[#Magic|arcane consolidation]]&#039;&#039;, &#039;&#039;[[Eastern_Sky#Favour_of_Cathan_Canae|embrace the storm]]&#039;&#039; and &#039;&#039;[[Eastern_Sky#Favour_of_Barien|traverse the crossroads]]&#039;&#039; once each per year&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The army could still gain access to the &#039;&#039;[[Eastern_Sky#Favour_of_Rhianos|seek the greatest prize]]&#039;&#039; order&#039;&#039;&#039;&lt;br /&gt;
The [[Eastern Sky]] benefits from the patronage of several Regents of Summer following a [[Down_the_cavalier_road#Swords_and_Sorcery|proposal]] just before the Autumn Equinox 384YE. At present, the general can call on the favours of [[Barien]], [[Cathan Canae]], [[Eleonaris]], and [[Meraud]].&lt;br /&gt;
&lt;br /&gt;
==Foraging==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;plunder&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Looter, Scavenger, Snaffler, Raider, Maggots (derogatory)&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;foraging&#039;&#039; army excels at stripping enemy settlements and casualties of valuables. The [[the Brass Coast|Freeborn]] [[The_Brass_Coast_military_concerns#The_Red_Wind_Corsairs|Red Wind Corsairs]] were known for their ability to gather resources in enemy territory, prior to their embrace of the idea of ransoming their enemies rather than simply robbing them. Some [[Wintermark]] armies find fighting alongside a foraging army distasteful - the deeply ingrained cultural dislike for &amp;quot;[[Wintermark_economic_interests#Maggot|maggots]]&amp;quot; is well known.&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Plunder&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are reduced by one tenth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to capture territory is reduced by one tenth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The army generates wealth based on the number of victory points generated&#039;&#039;&#039;&lt;br /&gt;
The army concentrates on looting enemy forces. They launch attacks intended to capture baggage trains and other financial objectives. They focus on capturing [[mine|mines]], [[forest|forest preserves]], [[farm|farms]], [[business|businesses]], [[mana site|mana sites]] and [[herb garden|herb gardens]]. A portion of this bounty in the form of [[Game items#Coins|money]], [[Potion#Herbs|herbs]], [[Game_items#Mana_Crystals|crystal mana]], crafting [[materials]] and potentially even rare materials such as weirwood, mithril or white granite are claimed by the army general.&amp;lt;/box&amp;gt;&lt;br /&gt;
==Forayer==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;Take to the Sea&#039;&#039; or  &#039;&#039;Take to the Land&#039;&#039; order when [[army orders#Defending|defending]] a coastal region in the Bay of Catazar&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;Daring Raid&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Only the Red Wind Corsairs has this quality&#039;&#039;&#039;&lt;br /&gt;
A foraying army is made up of soldiers with extensive experience of fighting in naval battles, such as the corsairs of the Brass Coast. They also have access to the kind of powerful fighting ships that are needed to fight effectively at sea. This allows them to operate in either domain, switching between the two as needs must. Embarking or disembarking takes a season, and the force is vulnerable while that happens, but they can move off as normal in the following season, once the change is complete. The Red Wind Corsairs are only guaranteed to be able to use this ability in the Bay of Catazar at present, but with the mandates enacted by the Marcher and Wintermark assemblies, they can also [[387YE_Summer_Solstice_interlude#Assault_the_Kongegőr|attempt]] to do so in the Gullet.&lt;br /&gt;
&lt;br /&gt;
In addition, the Red Wind Corsairs embrace their instinct to treat their defeated enemies with respect and take their money not their lives. The general can submit the daring raid order. Although some Wintermark armies find fighting alongside a foraging army distasteful - many Wintermark heroes prefer the idea of ransoming defeated enemies to butchering them and have no reason to dislike a daring army. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Take to the Sea/Land&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are reduced by two fifths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to defend territory is reduced by a fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by the army are increased by two fifths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;At the end of the season the army converts into a navy (or vice versa)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The army retains access to numerous ships and vessels that are powerful enough to make a difference in naval battles. Either vessels that are directly part of the army or aid from the Corsair families of the Brass Coast that they can call on. By spending a season in a coastal region, changing the operation and arrangement of the force, they can embark on these ships to become a navy at the start of the following season. If the force is not attacked during this time, then they can resupply as normal - if they are attacked, their ability to defend the region will be compromised and they will suffer higher casualties. The Corsairs can use the same order to return to land-based operations, spending a season to cease being a navy and become an army once more.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Daring Raid&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are reduced by three tenths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are reduced by a tenth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The army generates wealth based on the number of victory points generated&#039;&#039;&#039;&lt;br /&gt;
The army concentrates on lightning attacks against the enemy forces intended to take key strategic points and capture prisoners in the process. Defeated enemies are treated with respect and healed, but kept as prisoners to be ransomed back to the enemy. By such a means members of the army will grow wealthy; a portion of this bounty in the form of [[Potion|potions]], [[magic items]], [[Game items#Coins|money]], [[Potion#Herbs|herbs]], [[Game_items#Mana_Crystals|crystal mana]], crafting [[materials]] and valuable materials such as weirwood, mithril, white granite, and [[ilium]] will be claimed by the army general.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Freedom Fighters==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;break the chains&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;hit and run&#039;&#039; order when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Only the Winter Sun has this quality&lt;br /&gt;
After the Autumn Equinox 381YE the soldiers of the Winter Sun [[Chain_around_my_leg#Hammers_and_Chains|experienced a powerful revelation]] relating to the generations of their ancestors who had lived and died as slaves. Despite the turmoil and wrath, some of the soldiers of the Winter Sun gain strength from the experience, and from the voices of their enslaved ancestors. Some swore oaths to ensure that the evil of slavery - evil they have experienced first hand - is wiped from the earth. Many of these orcs wear medallions of bone or wood in the shape of hammers, in remembrance both of the tools their ancestors used to break rocks and of the hammers used ultimately to break their chains. Following the Winter Solstice the general, Bloodcrow Morg&#039;ur, encouraged the soldiers to embrace this revelation, permanently changing the Winter Sun quality from [[#guerrilla|guerrilla]] to freedom fighters. &lt;br /&gt;
&lt;br /&gt;
In the long run, soldiers of the army will be less comfortable around human armies from Varushka, Wintermark, and the League - but they are disciplined enough to ensure that there are no significant incidents if they are required to fight alongside the descendants of the people who once kept them as chattel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Break the Chains&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Your side must control a region with the forested, hills or marsh keyword&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are decreased by three tenths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are decreased by a fifth&#039;&#039;&#039;&lt;br /&gt;
The army uses their mastery of wilderness survival to outmanoeuvre enemy advances, and make contact with local forces that share their enemies. They free slaves and prisoners, seek the support of rebels and bandits, and sabotage labour camps and prisons alike. Allies are helped to reach camps in defensible locations, shown hidden paths, and the like. The army avoids pitched battles, and focuses on gaining allies among subject populations, some of whom join the army as fresh recruits.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Hit and Run&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Your side must control a region with the forested, hills or marsh keyword&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to defend territory is increased by a fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are decreased by a fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are decreased by a fifth&#039;&#039;&#039;&lt;br /&gt;
The army uses their mastery of wilderness survival to impede enemy advances. They set up camp in defensible locations, use hidden paths to move around, and employ natural features of the wilderness to hamper their attackers. A guerrilla army in a defensible position does everything it can to make itself hard to attack, rarely presenting the enemy with an opportunity for a pitched battle. This tactic is especially effective at slowing the advance of an enemy force while awaiting reinforcements&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glorious==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;triumphant charge&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;final stand&#039;&#039; order when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Crazed, Honourable, Righteous&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;glorious&#039;&#039; army is full of fighting spirit, and is capable of utter commitment to the act of war. Stories are still told of the &#039;&#039;Burning Falcon&#039;&#039;, a [[The Brass Coast|Freeborn]] army with many [[The Brass Coast military concerns#Kohan|kohan]] that was wiped out to the last soldier holding off a [[Jotun]] force three times its own size during the invasion of [[Kallavesa]] in 248YE; troubadours still sing of the last-ditch, foolhardy assault of the [[Dawn|Dawnish]] &#039;&#039;Gryphon&#039;s Pride&#039;&#039; against the barbarians in [[the Barrens]]. The [[Dawn|Dawnish]] [[Dawn_military_concerns#The_Hounds_of_Glory_(Destroyed)|Hounds of Glory]] were once glorious, the [[Wintermark_military_concerns#The_Green_Shield_Army|Green Shield]] of [[Wintermark]] were once glorious before committing to being [[#Heroic|heroic]] inspirations, and the [[Burning Falcon]] were once again glorious, until they were [[Various_storms_and_saints#Falcons_Ever_Brighter|committed]] to [[#True_Conviction|true conviction]] at the urging of &#039;&#039;&#039;Aracelis i Erigo&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Triumphant Charge&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to capture territory is increased by two-fifths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are increased by one fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are increased by half&#039;&#039;&#039;&lt;br /&gt;
A general who unleashes their troops in a triumphant charge seeks great victory, but pays a great price. The army confronts the strongest enemy troops and the most defended positions, and attempts to rout them. Individual soldiers and companies engage in valiant attacks, employing risky tactics to defeat their opponents. The army will gain much more ground, but does so at the cost of increased casualties.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Final Stand&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any victory gained by the enemy converts to additional casualties taken by this army, rather than territory gained&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Every enemy victory point causes 100 additional casualties to this army until the army disbands&#039;&#039;&#039;&lt;br /&gt;
Sometimes a general needs to hold a position regardless of cost. A final stand trades Imperial lives for every inch of ground that would otherwise be lost. The order is rarely used; even if the army is not wiped out, it will almost certainly be severely weakened. When an attacking force must not be allowed to gain territory or establish a beachhead, it is incredibly effective.&lt;br /&gt;
&amp;lt;!-- Effect: An army that makes a &#039;&#039;final stand&#039;&#039; automatically converts all VPs gained by the enemy force into additional casualties taken by this army, at a cost of 100 casualties per VP. &#039;&#039;&#039;Graeme things Triumphant Charge is okay, but Final Stand is fine in concept but numbers may need balancing.--&amp;gt;&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guardian==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;steel roses&#039;&#039; order when [[army orders#Attacking|attacking]]&lt;br /&gt;
Dawn is a land that understands [[Dawn_hearth_magic#Love_and_Flowers|love]] as much as it understands [[glory]]. Not just the true love that flowers from romance, but all the other forms of love as well - the love of friends, of family, of battle-comrades. The [[troubadours]] know a great deal about love, and its cousins Loyalty, Courage, and Pride. The [[Lions of Adelmar]] have embraced this ideal, and the glory that comes with selflessness and courage, and puts great stock in protecting and supporting other armies, eschewing risk and reckless behaviour, and looking to preserve the lives of companions and fellow soldiers.&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Steel Roses&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to capture territory is reduced by a fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All casualties suffered by this army are reduced by a tenth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All casualties suffered by allied armies in the same territory who are taking offensive orders are reduced by a tenth&#039;&#039;&#039;&lt;br /&gt;
The army takes advantage of heavy armour and shields to endure the attacks of their foes, and protect the soldiers who fight alongside them. The army includes war-witches well versed in spells of healing, physicks, and yeofolk trackers adept at locating those who are sorely pressed by foes, but at its core are knights prepared to do what it takes to keep their allies alive. These courageous warriors push to the front wherever they can, and do everything possible to save the lives of those who have fallen.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guerrilla==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;hit and run&#039;&#039; order when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Adaptable, Hunter, Ranger, Territorial&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;guerrilla&#039;&#039; army is adept at fighting in difficult terrain. It is often organised into many small companies that can fight independently of each other, employing scouts and messengers to keep each element of the force appraised of the status and position of other forces. The [[Varushka_military_concerns#The_Army_of_the_Northern_Eagle|Northern Eagle]] army of [[Varushka]] has extensive experience fighting in difficult terrain; the [[Imperial_Orcs_military_concerns#The_Winter_Sun|Winter Sun]] of the [[Imperial Orcs]] incorporated hard lessons learned by the original rebels fighting the Empire in the southern territories and had this quality prior to the spiritual revelation of Autumn 381YE that gave them the [[#Freedom Fighters|freedom fighters]] advanced quality.&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Hit and Run&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Your side must control a region with the forested, hills or marsh keyword&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to defend territory is increased by a fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are decreased by a fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are decreased by a fifth&#039;&#039;&#039;&lt;br /&gt;
The army uses their mastery of wilderness survival to impede enemy advances. They set up camp in defensible locations, use hidden paths to move around, and employ natural features of the wilderness to hamper their attackers. A guerrilla army in a defensible position does everything it can to make itself hard to attack, rarely presenting the enemy with an opportunity for a pitched battle. This tactic is especially effective at slowing the advance of an enemy force while awaiting reinforcements&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hard Bitten==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;make them pay&#039;&#039; order when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Garrison, Unyielding, Stubborn&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;hard-bitten&#039;&#039; army refuses to give ground to invaders. When fighting from defensive positions they can inflict massive casualties on enemy forces that dare to approach them. There are currently no Imperial armies with this quality; the [[The_Marches_military_concerns#The_Strong_Reeds|Strong Reeds]] of [[the Marches]] are a notoriously stubborn army who embraced much older, [[Army_qualities#Secretive|secretive stratagems]], to make their enemies pay for every inch of Marcher soil they try to take, whilst the [[Druj]] armies with this quality are adept at using traps and treacherous tactics to slowly grind an aggressor down as they attempt to claim barbarian territory.&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Make them Pay&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are increased by two fifths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are increased by a fifth&#039;&#039;&#039;&lt;br /&gt;
The army attempts to bleed the enemy, making them pay for every inch of ground surrendered. The army takes any chance to butcher their attackers; enemies suffer greatly increased casualties if they push forward, at the price of increased losses for the defenders. &amp;lt;/box&amp;gt;&lt;br /&gt;
&amp;lt;!-- Make them pay is a defensive order, it will not initiate a campaign if the opposing side all take defensive orders. The army inflicts 50% additional casualties against any attacking side, but takes an additional 20% casualties themselves. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Initially they did not take additional casualties, but Graeme suggested the +20% casualties taken. More than cut them/aggressive down this gives you an option nobody else gets - it is distinct from give ground. --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Haunted==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;reap the harvest&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Accursed, Leech, Slave, Unliving&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;haunted&#039;&#039; army gains strength as it defeats enemies. It might contain creatures that are able to consume the corpses of those they have defeated or be empowered with fell winter magics that allow them to raise the dead as husks to fight again. A haunted army that gains strength using this order cannot take itself above its normal maximum strength. No Imperial army has ever had this quality; no encountered [[barbarian]] army has had this quality, either.&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Reap the Harvest&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to capture territory is decreased by one-fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the army is victorious it gains 10% of all the casualties slain in that campaign as free resupply&#039;&#039;&#039;&lt;br /&gt;
The army recovers the bodies of those who have fallen on the battlefield, using the corpses to replenish the army, at the cost of pushing forwards and taking territory. If the army is not victorious then they do not gain any resupply from this order.&amp;lt;/box&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heroic==&lt;br /&gt;
* &#039;&#039;&#039;Can give the order that &#039;&#039;none shall pass&#039;&#039; when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;triumphant charge&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;final stand&#039;&#039; order when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
The [[Wintermark military concerns#The Green Shield Army|Green Shields]] of [[Wintermark]] are capable of impossible deeds, and their spirit is undiminished in the face of any threat. They know that the hero&#039;s tale ends with a good death and they are ready to pay with their lives if they must. Their esprit de corps is peerless and their commitment to battle means they are prepared to make any sacrifice to achieve what must be done. This allows their general to issue unique orders, taking enormous risks where necessary.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;None Shall Pass&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are decreased by one fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The army protects an allied force that is taking defensive orders, taking all the casualties that force would take in their place&#039;&#039;&#039;&lt;br /&gt;
A general who gives the order that none shall pass may name a single allied force that is taking defensive orders in the campaign. Any casualties that the heroic army would suffer normally are applied less the 20% reduction listed. In addition to the normal casualties suffered, the army will also take &#039;&#039;all&#039;&#039; the casualties that would have been suffered by the army they are protecting (these casualties are not diminished in any way, they are transferred one for one).&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Triumphant Charge&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to capture territory is increased by two-fifths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are increased by one fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are increased by half&#039;&#039;&#039;&lt;br /&gt;
A general who unleashes their troops in a triumphant charge seeks great victory, but pays a great price. The army confronts the strongest enemy troops and the most defended positions, and attempts to rout them. Individual soldiers and companies engage in valiant attacks, employing risky tactics to defeat their opponents. The army will gain much more ground, but does so at the cost of increased casualties.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Final Stand&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any victory gained by the enemy converts to additional casualties taken by this army, rather than territory gained&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Every enemy victory point causes 100 additional casualties to this army until the army disbands&#039;&#039;&#039;&lt;br /&gt;
Sometimes a general needs to hold a position regardless of cost. A final stand trades Imperial lives for every inch of ground that would otherwise be lost. The order is rarely used; even if the army is not wiped out, it will almost certainly be severely weakened. When an attacking force must not be allowed to gain territory or establish a beachhead, it is incredibly effective.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&amp;lt;!--==Highborn==&lt;br /&gt;
* &#039;&#039;&#039;Highborn armies automatically generate an opportunity each season&#039;&#039;&#039;&lt;br /&gt;
Every Highborn child is taught that Virtue and vice are contagious - that a virtuous life leads the faithful to further righteous action. To have their deeds recognised after having achieved so much makes them eager to emulate the great heroes of Highguard - to take the fight to the enemy and to embrace their manifest destiny to drive the enemies of humanity before them. Following the victories against the [[Druj]] and the slavers of Rachensgrab, the nation of Highguard is [[Full_of_sacred_sound#The_Sticking_Place|united behind their virtuous armies]]. If any Highborn army engages an enemy then the virtue of the soldiers inspires allies and terrifies enemies. The Highborn armies automatically generate an [[opportunity]] for their assembly to carry out a [[mandate]]. The mandate will influence the ongoing conflict in one or more of the campaigns where the Highborn armies are engaged in. The number of armies will not be a factor. The orders given by the generals will continue to be critical, with the precise wording of the order given by the general shaping any mandate.--&amp;gt;&lt;br /&gt;
&amp;lt;!--* &#039;&#039;&#039;All Highborn armies can issue the Crusading Storm order when when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Every Highborn child is taught that Virtue and vice are contagious - that a virtuous life leads the faithful to further righteous action. To have their deeds recognised after having achieved so much makes them eager to emulate the great heroes of Highguard - to take the fight to the enemy and to embrace their manifest destiny to drive the enemies of humanity before them. Any Highborn general can issue the Crusading Storm order to their army when attacking.&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Crusading Storm&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are increased by a fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to capture territory is increased by a fifth&#039;&#039;&#039;&lt;br /&gt;
A Highborn general who seeks to embody the virtues can achieve victory at any price by ordering their army to attack in a crusading storm. The army will spend the season directly assaulting the enemy troops, attacking with total Ambition and unwavering Courage. They will demonstrate the righteous virtue of the Empire as they carry the crusade to its enemies. This kind of attack is dangerous - casualties will be higher than normal - but the army will gain more ground during that season.&lt;br /&gt;
&lt;br /&gt;
Crucially, if the army is able to engage the enemy during the season that they carry out a crusading storm, then the virtue of the soldiers will be an inspiration or a terror to those who witness it. In that situation, the campaign will automatically generate an [[opportunity]] to carry out a mandate that will influence the ongoing campaign and the hearts and minds of those in the territory where the fighting took place. The more crusading armies are present in a territory, the more potent the impact of any mandate will be. The precise wording of the order to carry out a crusading storm given by the general will usually be significant in shaping any mandate.&amp;lt;/box&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Indomitable Glory==&lt;br /&gt;
* &#039;&#039;&#039;Can give the order to take a named region &#039;&#039;no matter the cost&#039;&#039; when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;triumphant charge&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;final stand&#039;&#039; order when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
Every member of an army with indomitable glory is committed to the eternal quest for glory and the need to prove that they are the greatest heroes of the Empire. Their unwavering Ambition, Courage, and Pride in the face of any danger means that they are prepared to take any chance to achieve glory. This allows their general to issue unique orders, taking enormous risks where necessary. Only the now destroyed [[Dawn_military_concerns#The_Hounds_of_Glory|Hounds of Glory]] of [[Dawn]] possessed the indomitable glory quality.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;No Matter the Cost&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to capture territory is increased by one-fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The general names a single region when giving their orders that they will take at any price&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Provided the Imperial side is victorious, the army will gain sufficient additional victory points to take the named region. They will suffer one hundred additional casualties for each additional victory point required&#039;&#039;&#039;&lt;br /&gt;
A general who gives the order to take a region at any price is doing everything possible to ensure a glorious victory. Provided that the Imperial side is victorious, the army will succeed in taking the named region. However they will pay a significant price, suffering additional casualties as a consequence of their glorious indomitable advance. After the normal campaign outcomes are calculated, the named region will be completely conquered by the army with indomitable glory, but it will suffer one hundred additional casualties for each victory point required to take that region (and only that region).&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Triumphant Charge&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to capture territory is increased by two-fifths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are increased by one fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are increased by half&#039;&#039;&#039;&lt;br /&gt;
A general who unleashes their troops in a triumphant charge seeks great victory, but pays a great price. The army confronts the strongest enemy troops and the most defended positions, and attempts to rout them. Individual soldiers and companies engage in valiant attacks, employing risky tactics to defeat their opponents. The army will gain much more ground, but does so at the cost of increased casualties.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Final Stand&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any victory gained by the enemy converts to additional casualties taken by this army, rather than territory gained&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Every enemy victory point causes 100 additional casualties to this army until the army disbands&#039;&#039;&#039;&lt;br /&gt;
Sometimes a general needs to hold a position regardless of cost. A final stand trades Imperial lives for every inch of ground that would otherwise be lost. The order is rarely used; even if the army is not wiped out, it will almost certainly be severely weakened. When an attacking force must not be allowed to gain territory or establish a beachhead, it is incredibly effective.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!-- Effect: An army that makes a &#039;&#039;final stand&#039;&#039; automatically converts all VPs gained by the enemy force into additional casualties taken by this army, at a cost of 100 casualties per VP. &#039;&#039;&#039;Graeme things Triumphant Charge is okay, but Final Stand is fine in concept but numbers may need balancing.--&amp;gt;&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
* &#039;&#039;&#039;[[Rituals]] that target a [[territory]] may be performed using the general of this army as a focus&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;arcane consolidation&#039;&#039; order when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Arcane, Necromantia, Occult, Sorcerous&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;magic&#039;&#039; army contains many magicians, and soldiers trained to fight alongside magicians and help with the targeting of powerful rituals. If they are defending a territory then they can provide a bounty of crystal mana to their general for use in creating helpful [[enchantment|enchantments]]. Rumours suggest that the native defenders of [[Karsk]] who have been assisting the [[Varushka|Varushkan]] [[general|generals]] during their fight against the Thule also possess this quality. Several [[Thule]] armies possess similar sorcerous powers. The [[Axos|Axou]] and the [[Principalities of Jarm|Jarmish]] also field several armies with this quality.&lt;br /&gt;
&lt;br /&gt;
Before the use of the [[unmade trove]] granted them cyclic magic, and ultimately the [[highest discipline]], the [[Citadel Guard]] of Urizen possessed this quality. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Arcane Consolidation&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The army generates mana crystals based on the number of victory points generated&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Does not change army strength, casualties inflicted or casualties suffered&#039;&#039;&#039;&lt;br /&gt;
The army concentrates on making magical preparations, shoring up their reserves of mana crystals and seeking out nearby sources of magic. A portion of this bounty in the form of mana crystals is passed to the army general so that they can make the most appropriate use of it.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Ritual targeting&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This army contains many specialized magicians and magical experts. The general of the army (or the [[egregores|egregore]] if the general is [[Rules_update_2019#Army_Enchantments|not at Anvil]]) can serve as a focus for any ritual that targets a territory, region, or fortification replacing the requirement for that ritual to be performed at a [[regio]] in the target territory. This only works for rituals targeting the territory where the army is currently on campaign. The general must be present throughout the ritual. Examples of rituals that can be empowered in this way might include [[Frozen Citadel of Cathan Canae]] (although the target territory must still contain a suitable region), [[Stalwart Stand on Solid Ground]], or a [[curse]] such as [[Rivers Run Red]] or [[Naeve&#039;s Twisting Blight]].&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mercenary==&lt;br /&gt;
* &#039;&#039;&#039;The army can use [[#Siege|siege]], [[#Scouting|scouting]], [[#Foraging|foraging]], [[#Resilient|resilient]] or [[#Skirmishing|skirmishing]] once each per year&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Flexible, Free Company&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;mercenary&#039;&#039; army has experience working with and integrating mercenaries and other independent military units. They may employ [[#Siege|siege engineers]], [[#Scouting|expert scouts]], [[#Foraging|wagon raiders]], [[#Skirmishing|light infantry]] or [[#Resilient|free companies]], but each group can only be employed once each year. The [[The_League_military_concerns#The_Wolves_of_War|Wolves of War]] is a [[the League|League]] army that attracts mercenary banners and free companies from across the empire.&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Mercenary Options&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A mercenary army is versatile, but can only employ each type of specialist troop once a year. For example, the general of the Wolves of War is appointed in Autumn. They might immediately employ wagon raiders (and use the &#039;&#039;plunder&#039;&#039; order), but then cannot employ those auxiliary troops again until after the next Autumn summit.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physick==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;tend the fallen&#039;&#039; order when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Apothecary, Grimnir, Healer, Herbalist, Hospitaller, Support&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;physick&#039;&#039;  army contains a large number of battle-field hardened healers of various traditions, and soldiers adept at fighting alongside them. The force excels at using medical skills, establishing mobile field hospitals, and applying principles of triage to save those who can be saved. The [[Highguard_military_concerns#The_Valiant_Pegasus|Valiant Pegasus]] of [[Highguard]] has the physick quality. The newly reformed [[Wintermark]] [[Wintermark_military_concerns#The_Bloodcloaks|Bloodcloaks]], possessed this quality, as did the original Bloodcloaks who were lost to the [[Thule]] during the reign of [[Empress Brannan]]. &lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Tend the Fallen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;All casualties suffered by this army are reduced by a fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All casualties suffered by allied armies in the same territory who are taking defensive orders are reduced by a tenth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to defend territory is reduced by a fifth&#039;&#039;&#039;&lt;br /&gt;
The army establishes mobile field hospitals, and supply points while ensuring allied forces are accompanied by talented physicks and soldiers trained to support them. Medicinal herbs are gathered, and healing or defensive potions distributed to officers. The army focuses on moving casualties away from battlefields, patching them up, and returning them to the front.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pride of the Marches==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;drum up support&#039;&#039; action when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This army can benefit from [[Casualties#Emergency_Resupply|emergency resupply]] regardless of what territory they are in or whether they are engaged by the enemy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This army can benefit from [[Casualties#Natural_Resupply|natural resupply]] regardless of what territory they are in even if they are taking an attacking order, so long as they are not engaged by the enemy&#039;&#039;&#039;&lt;br /&gt;
The Drakes are beloved across the [[the Marches|Marches]], seen as exemplars of the nation&#039;s Pride and Loyalty. They have expert logistical support, able to quickly distribute resources and assign new soldiers, even while under attack. The Marchers who join the army are doggedly committed to their cause, so that soldiers who are so badly hurt they would normally be decommissioned fight to be allowed to rejoin their units. Young folk from across the Marches want to join the [[Drakes]], and with the aid of the &#039;&#039;Drummers&#039;&#039;, they are given every opportunity to do so. Indeed, even while resting in other nations, the Drakes attract young people who want to fight in Tom Drake&#039;s army, and ultimately become Marchers themselves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Drum Up Support&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are reduced by one tenth&#039;&#039;&#039;&lt;br /&gt;
The army concentrates on recruiting local population. They recover more quickly as a consequence. Their natural resupply is increased by 50 casualties each season, or 100 casualties if they take the order in a territory that belongs to the Marches. Any other Marcher army that is taking a defending order in the same territory gains an additional 25 recovery.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quick-Witted==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;seek the foe&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;guard the gates&#039;&#039; order when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Crafty, Canny, Tricksy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Only the [[Narwhal&#039;s Spear]] army has this quality&#039;&#039;&#039;&lt;br /&gt;
The army draws on the paths of the [[mediator]] and the [[Wintermark_magical_traditions#Icewalkers|icewalker]]; working to uncover information about barbarians and ranging further afield. The army&#039;s mediators often try to encourage dealings with other nations as much as possible; it is much easier for a scout to range ahead of the main force if they can be sure of safe lodgings in foreign territories. The icewalkers use Day magic to scry their enemies, but they combine it with guile and cunning to get where they need to be.&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Seek the Foe&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The general who commands the army receives a report about forces present in the same territory as the army&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are reduced by one fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This army can move through five territories instead of the usual three when taking this order&#039;&#039;&#039;&lt;br /&gt;
A general who sends their icewalkers and mediators forward to gather information while engaged in an aggressive campaign receives a report that includes details of the enemy [[Army|campaign armies]] in the [[territory]]; their allegiance; an estimation of their strength; information about their special qualities; and occasionally the name of their general. They also receive information about significant local [[fortifications]]; and other potentially useful strategic and tactical information about the campaign and the forces involved in it.&amp;lt;/box&amp;gt;&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Guard the Gates&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The general who commands the army receives a report about forces present in the same territory as the army&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are reduced by one fifth&#039;&#039;&#039;&lt;br /&gt;
While defending, the general can send their icewalkers and mediators out to focus their attention within the borders of the land their side controls. They receive information about any foreign [[spy network]] operating in the territory, and about any strategic or tactical opportunities related to defending the territory from outside forces. They also receive details of any enemy [[Army|campaign armies]] that undertake an [[army orders#Attacking|attacking]] order in the [[territory]] - their allegiance; an estimation of their strength; information about their special qualities; and occasionally the name of their general.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Relentless==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;cut them down&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Bloodthirsty, Ruthless, Savage&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;relentless&#039;&#039;  army is capable of focused, sustained attacks against their enemies. They may have superior equipment, advanced combat training, or simply possess an unquenchable thirst for the blood of their foes. Within the Empire, the [[The_Marches_military_concerns#Bounders|Bounders]] are known for their relentless pursuit of their enemies while the [[Imperial_Orcs_military_concerns#The_Summer_Storm|Summer Storm]] of the [[Imperial Orcs]] are known for their military acumen and carefully channelled bloodlust. It is also a common quality for [[Jotun]] and [[Druj]] armies.&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Cut Them Down&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are increased by three tenths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are increased by a fifth&#039;&#039;&#039;&lt;br /&gt;
The army takes every opportunity to engage with the enemy to try and cut them down. They may claim some territory, but this is secondary to their goal of slaughtering as many of the enemy as possible. This emphasis on engaging the enemy means that the army loses more troops itself; but the commitment to fighting and preparations it takes mean that it suffers comparatively less than the opponents it engages.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resilient==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;grinding advance&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Cautious, Defensive, Responsive&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;resilient&#039;&#039; army fights defensively, even while advancing. It often represents an army that specialises in heavy armour and shields, but it might also represent an army of soldiers with above-average fortitude or endurance. The heavily armoured [[Dawn_military_concerns#The_Golden_Sun|Golden Sun]] of Dawn is a resilient army.&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Grinding Advance&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are reduced by three tenths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are reduced by a fifth&#039;&#039;&#039;&lt;br /&gt;
The army slowly advances, consolidating every gain before moving forward. The army looks to avoid direct engagements with the enemy, ceasing their advance and taking defensive positions if they are engaged.&amp;lt;/box&amp;gt;&lt;br /&gt;
&amp;lt;!-- The initial version was 40% less casualties and the order was called &amp;quot;dig in&amp;quot;. Graeme argued that this army will only ever be defending - this may be frustrating as a general. Graeme suggests go with this and &amp;quot;if you take this action, your VPs are proportionately converted to take ground, not to reduce casualties.&amp;quot; Even though your army is on defensive you can creep forward through the territory. Then cut the casualty reduction from 40 to 30. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resourceful==&lt;br /&gt;
* &#039;&#039;&#039;This army can benefit from [[Casualties#Emergency_Resupply|emergency resupply]] regardless of what territory they are in or whether they are engaged by the enemy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This army can benefit from [[Casualties#Natural_Resupply|natural resupply]] regardless of what territory they are in as long as they are not engaged by the enemy, even if they are taking an attacking order&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Quartermasters, Superior Logistics&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;resourceful&#039;&#039; army has expert logistical support. It can quickly distribute resources and assign new soldiers, even while under attack. It may also represent an army whose soldiers are doggedly committed to their cause, so that soldiers who are so badly hurt they would normally be decommissioned fight to be allowed to rejoin their units. Both the [[Dawn_military_concerns#The_Eastern_Sky|Eastern Sky]] and the [[The_Marches_military_concerns#The_Drakes|Drakes]] were previously known for the support they enjoyed from their nation; represented by regular investment of people and resources to keep the army at fighting strength. At present there are no Imperial armies with this quality.&lt;br /&gt;
&lt;br /&gt;
==Secretive==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;lay low&#039;&#039; order when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;grinding advance&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;rise from the reeds&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
A secretive army contains many people skilled at survival in some of the most inhospitable parts of the Empire. The barren mountains of the Mournwold, the dangerous fens of Bregasland or the deep Feni woods are examples. These places are virtually impassable to a regular army, but a secretive army may lay low, splitting up into smaller bands that can spread out and hide in some of the most inaccessible parts of the region. The [[The_Marches_military_concerns#The_Strong_Reeds|Strong Reeds]] army of [[the Marches]] possesses this quality, honed by years of experience fighting in the Bregas marshes and in [[Kallavesa]].&lt;br /&gt;
&lt;br /&gt;
During the Spring Equinox 387YE, &#039;&#039;&#039;Amberlain P. Black&#039;&#039;&#039;, general of the Strong Reeds, led Imperial heroes through the Sentinel Gate to [[If_one_be_gone_we_carry_on#Glory_at_the_End_(Battle_Opportunity)|defeat the Jotun]] in Bregasland. The victory involved calling out the Pride and Loyalty of the Strong Reeds by beating the bounds at three dolmen scattered across the battlefield and gave the Strong Reeds the ability to &amp;quot;&#039;&#039;Rise from the Reeds&#039;&#039;&amp;quot;.&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Lay Low&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This defensive order can only be issued in a Marcher territory or if the Empire controls a forested, mountainous, or marsh region in the territory&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The army does not inflict any casualties, suffer any casualties or contribute any victory points towards the defence of the territory&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The presence of an army that is laying low in a territory removes the advantage for attacking an undefended territory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A general who orders their army to lay low causes them to split up and hide in some of the most inaccessible parts of a territory. This order can only be used by the general of the Strong Reeds in a Marcher territory or in a territory where the Empire controls a forested, mountainous, or marsh region. If the order cannot be used then it defaults to solid defence. The army does not inflict or receive any casualties, nor contribute any victory points to the defence of the territory, but their presence there is sufficient to ensure that any enemy generals cannot act with impunity. This removes the advantage for attacking an undefended territory.&lt;br /&gt;
&lt;br /&gt;
Taking the order will not prevent the army from resupplying, but the presence of an offensive army in the territory will do, even though the army laying low does not take any casualties.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Rise from the Reeds&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All casualties inflicted by this army are increased by a fifth for each uninterrupted season of laying low&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability to capture territory is increased by a fifth for each uninterrupted season of laying low&#039;&#039;&#039;&lt;br /&gt;
The army takes advantage of the seasons of preparation to unleash a surprise assault in an attempt to overwhelm the enemy. The soldiers emerge from hiding to launch the attack, focusing on the weak points in the enemy position identified in previous seasons. For each season that this army has taken the Lay Low order without interruption in the targeted territory, the army gains 20% towards taking territory and inflicting casualties. Taking any order other than Lay Low (including this one) resets the count.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Grinding Advance&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are reduced by three tenths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are reduced by a fifth&#039;&#039;&#039;&lt;br /&gt;
The army slowly advances, consolidating every gain before moving forward. The army looks to avoid direct engagements with the enemy, ceasing their advance and taking defensive positions if they are engaged.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sell Sword==&lt;br /&gt;
* &#039;&#039;&#039;The army can use [[Army qualities#Relentless|cut them down]], [[Army qualities#Foraging|plunder]], [[Army qualities#Resilient|grinding advance]], [[Army qualities#Hard Bitten|make them pay]], and one of either [[Army qualities#Scouting|gather intelligence or guard the gates]] once each per year&#039;&#039;&#039;&lt;br /&gt;
The army has experience working with and integrating mercenaries and other independent military units, mostly but not exclusively from Varushka. They take advantage of the expertise they need when they need it through carefully negotiated contracts. The general may employ [[Army qualities#Relentless|ruthless hunters]], [[Army qualities#Scouting|cunning wardens]], [[Army qualities#Foraging|experienced wagon raiders]], [[Army qualities#Hard bitten|armoured guards]] or [[Army qualities#Resilient|veteran schlacta]], but each group can only be employed once each year. The ability to use a specific quality &amp;quot;refreshes&amp;quot; in the season where the general would be elected.&lt;br /&gt;
&lt;br /&gt;
==Scouting==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;gather intelligence&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;guard the gates&#039;&#039; order when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Astute, Farsight, Infiltration&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;scouting&#039;&#039; army is adept at gathering information about opposing forces. While it is active in a territory, associated rangers, agents and magicians gather intelligence about opposing forces in the area. They compose a report specifically for their general, which includes information about significant forces in the area. Because this information is gathered by mundane means and by agents in the field, it is rarely impeded by magical effects such as [[Drawing the Penumbral Veil]]. The [[Highguard|Highborn]] [[unconquered]] auxiliaries of the [[Highguard_military_concerns#The_Seventh_Wave|Seventh Wave]] are excellent scouts.&lt;br /&gt;
&lt;br /&gt;
In both cases, when this quality provides information about armies or fortifications, fighting strength is estimated in thousands using the terms  &#039;&#039;&#039;low&#039;&#039;&#039; (between 0 and 333); &#039;&#039;&#039;mid&#039;&#039;&#039; (between 334 and 666); and &#039;&#039;&#039;high&#039;&#039;&#039; (between 667 and 999). Thus an army or fortification described as being in the &amp;quot;low four thousands&amp;quot; could mean it had between 4000 and 4,333 effective fighting strength.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Gather Intelligence&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The general who commands the army receives a report about forces present in the same territory as the army&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are reduced by one fifth&#039;&#039;&#039;&lt;br /&gt;
A general who sends their scouts to gather information while engaged in an aggressive campaign receives a report that includes details of the enemy [[Army|campaign armies]] in the [[territory]]; their allegiance; an estimation of their strength; information about their special qualities, and occasionally the name of their general. They also receive information about significant local [[fortifications]]; and other potentially useful strategic and tactical information about the campaign and the forces involved in it.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Guard the Gates&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The general who commands the army receives a report about forces present in the same territory as the army&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are reduced by one fifth&#039;&#039;&#039;&lt;br /&gt;
While defending, the general can send their scouts and spies out to focus their attention within the borders of the land their side controls. They receive information about any foreign [[spy network]] operating in the territory, and about any strategic or tactical opportunities related to defending the territory from outside forces. They also receive details of any enemy [[Army|campaign armies]] that undertake an [[army orders#Attacking|attacking]] order in the [[territory]] - their allegiance, an estimation of their strength, information about their special qualities., and occasionally the name of their general&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Siege==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;storm the walls&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Engineer, Sappers&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;siege&#039;&#039; army excels at attacking fortifications. The army is experienced with fighting over the walls of enemy castles, and supported by engineers and artisans who can quickly built siege engines. The [[The_League|League]] army of the [[The_League_military_concerns#Imperial Armies|Towerjacks]] were originally recommissioned with this quality before taking advantage of an opportunity to [[Watches_from_the_Wall#Apply_What_You_Have_Learned|study]] in the Holberg University for a season and gaining the [[#Engineer|Engineer]] quality.&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Storm the Walls&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The army must be attacking a region containing a [[fortification#bastion|bastion]] or else the order defaults to [[army orders#Cautious Advance|cautious advance]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to capture the fortified region is increased by half&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to capture a region with a temporary fort created by Frozen Citadel of Cathan Canae, the Basalt Citadel, or an army with the engineer quality, is increased by half&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by the army are increased by three tenths&#039;&#039;&#039;&lt;br /&gt;
The army unleashes hell against a region that has been [[fortification|fortified]]. While catapults and trebuchets pound the walls, siege towers and ladders are deployed to allow the soldiers to take the fight to the defenders. Meanwhile, engineers work to undermine the walls, and massive covered rams are deployed against the gates. The loss of life is likely to be severe, but the region will fall much more quickly than it might in a prolonged siege.&lt;br /&gt;
&lt;br /&gt;
In addition to helping to capture a region containing a [[fortification#bastion|bastion]], the &#039;&#039;Storm the Walls&#039;&#039; order is also effective against certain effects that fortify a region. This includes [[Frozen Citadel of Cathan Canae]], [[the Basalt Citadel]], and the temporary forts that can be created by an army with the [[Army qualities#Engineer|engineer]] [[army qualities#quality|quality]]. It does &#039;&#039;not&#039;&#039; help to capture regions with other defences that are not forts or castles - it has no additional effect when attacking a region under the effect of [[Dripping Echoes of the Fen]] or [[Forge the Wooden Fastness]] for example.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is an attack order and will initiate a campaign even if all other armies are on defensive orders. If the army is part of a campaign to attack a region containing a fortification then all [[casualties]] inflicted by that fortification are reduced by 20%. An army taking the besiege action inflicts no casualties, but victory points generated are increased by 60%. This order defaults to a cautious advance if no fortification is present. --&amp;gt;&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&amp;lt;!-- Effect: This is a defensive order and will not initiate a campaign by itself. The army has its strength reduced by 40% for purposes of determining campaign outcome, but casualties it suffers are reduced by 20% and it inflicts 40% extra casualties. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Initially this had the ability &amp;quot;Storm the walls&amp;quot;(The army may lay attempt to storm the walls of a fortification to try and take it quickly. This is a dangerous order that increases casualties significantly but is the fastest way to seize a fortification.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Increased casualties for the army, increased VPs for the army. This order defaults to an overwhelming assault if no fortification is present.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Graeme argued it was still a terrain keyword, but that we could save it by replacing storm the walls with something more generally useful. We still have a problem with the term &amp;quot;casualties taken by the fortification&amp;quot; as it is crazy maths so I&#039;ve tried a different wording. The first line of the effect section was initially &amp;quot; If the army is part of a campaign to attack a region containing a fortification then all [[casualties]] taken by the army from the fortification are reduced to 0&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skirmishing==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;outmaneuver&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Manoeuvrable, Flanking, Tactical&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;skirmishing&#039;&#039; army specialises in outmaneuvering its opponents. The mobility and independence of the troops composing the army makes it extremely effective at exploiting situations where some or all of the enemy armies have committed to defence, rather than attack. There are currently no Imperial armies with this quality; the venerable &#039;&#039;&#039;Thundering Tide&#039;&#039;&#039;, composed of the descendants of the old [[Highguard|Highborn]] light cavalry units, were disbanded during the reign of [[Empress Mariika]]. Many of the [[unconquered]] and [[Highguard_military_concerns|cataphracts]] that used to belong to this army would go on to join the [[Highguard_military_concerns#The_Seventh_Wave|Seventh Wave]]&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Outmaneuver&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The army gains an additional victory point for each enemy army in the territory that takes a defensive order, to a maximum of five additional victory points&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If there are no enemy armies in the territory using defending orders, it defaults to [[army orders#Balanced attack|Balanced attack]]&#039;&#039;&#039;&lt;br /&gt;
The army attempts to take advantage of the enemies defensive stance and lack of mobility. The army probes the enemy defences, determines where they are weak, and reconfigures its attack plan to exploit those weaknesses. The more enemy forces defending a reason, the more complex the countermeasures the army employs to strengthen its own attack.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&amp;lt;!-- Outmaneuver is an attacking order, it will initiate a campaign event if the opposing side all take defensive orders. The army gains 1 extra victory point for each enemy army that takes a defensive order. If there are no enemy armies who are taking defensive orders, this defaults to balanced attack.--&amp;gt;&lt;br /&gt;
==Thornbound==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;Poison thorns&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
The army is able to use their mastery of Spring magic and their expertise with herbs to create powerful poisons to apply to their weapons. These poisons are designed to kill quickly and without suffering, ensuring that the enemy do not linger in pain. Only one Imperial army has had this [[Comes_a_time#Without_Fear_or_Favour|unique quality]] - &#039;&#039;Isaella&#039;s Dance&#039;&#039; - which gained its power from the many vates and masters of herb lore that accompanied the soldiers before it was [[Under_eastern_skies#Game_Information|destroyed by the Druj]] in 386YE. &lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Poison Thorns&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are increased by three tenths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to conquer territory is reduced by a fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The effectiveness of this army against the vallorn is improved; the army does not suffer additional casualties for fighting in a vallorn miasma&#039;&#039;&#039;&lt;br /&gt;
The army uses their mastery of Spring magic and knowledge of the apothecary&#039;s art to produce poisons and venoms that they can use in battle. These poisons cause those who succumb to them to pass swiftly and without pain and are particularly effective against the vallorn.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==True Conviction==&lt;br /&gt;
* &#039;&#039;&#039;Can &#039;&#039;only&#039;&#039; use the &#039;&#039;triumphant charge&#039;&#039; or &#039;&#039;forced march&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can &#039;&#039;only&#039;&#039; use the &#039;&#039;final stand&#039;&#039; or &#039;&#039;desperate reinforcement&#039;&#039; order when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Only the Burning Falcon army has this quality&#039;&#039;&#039;&lt;br /&gt;
The [[Burning Falcon]] is filled with passionate intensity and zeal. During battle the soldiers fight to the absolute best of their ability, and while resting they embrace everything life has to offer knowing that they may die in their next battle. They are utterly committed to the act of war, able to traverse the Empire like a blazing comet, smashing into the enemies of the Freeborn people with unquenchable fury. &lt;br /&gt;
&lt;br /&gt;
However, this quality means that the general is &#039;&#039;only&#039;&#039; able to issue the [[#Glorious|triumphant charge]], [[#Glorious|final stand]], [[#Fast|forced march]], and [[#Fast|desperate reinforcement]] orders. They cannot use any of the [[Army_orders|standard orders]] normally available to a general. The only thing that will allow them to take a different order is a special [[opportunity]] that influences or temporarily changes their quality.&lt;br /&gt;
&lt;br /&gt;
==Venomous==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;fire in the blood&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Ambush, Assassin, Poisonous, Treacherous&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;venomous&#039;&#039; army contains soldiers skilled in the use of poison and unorthodox tactics. The force contributes these experts to support allied attacks, luring enemies into traps or taking advantage of engagements to savagely ambush their foes. There is no Imperial army with this quality at the moment. &lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Fire in the Blood&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;All casualties inflicted by this army are increased by a tenth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All casualties suffered by this army are increased by a tenth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All casualties inflicted by allied armies in the same territory who have issued attacking orders are increased by a tenth&#039;&#039;&#039;&lt;br /&gt;
The army works with their allies to set up ambushes, feints and opportunities to bypass enemy defences to kill high-value targets. Other elements of the force distribute poisoned weapons, or valuable offensive potions, to their allies.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Watchful==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;harry the flanks&#039;&#039; order when [[Army_orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;watch the passes&#039;&#039; order when [[Army_orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;watchful&#039;&#039; army contains many skilled scouts and trackers who are adept at guarding the perimeter of a territory no matter how difficult as well as searching for threats and enemies in a territory. As a result it may issue the defensive order to watch the passes, if they are in a territory that is completely controlled by the Empire but the general is concerned that enemy forces may attack, or to harry the flanks, if they are engaged in a campaign where the enemy is already present. The [[The_Marches_military_concerns#Bounders|Bounders]] army of [[the Marches]] contain many [[The_Marches_military_concerns#Beaters|beaters]] and [[landskeeper|landskeepers]] who are especially concerned with protecting the borders of their lands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Harry the Flanks&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are decreased by three tenths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to capture territory is decreased by a fifth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A general who orders their archers and other soldiers to harry the flanks of an enemy force will attempt to drive them back while avoiding a full on confrontation. The purpose to force the enemy to pull back to a more secure position rather than risk lives attempting to kill as many as possible. The army will try to avoid a direct engagement and focus on looking for any opportunity where the enemy is caught out of position or leaves a flank exposed.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Watch the Passes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to defend territory is increased by two fifths if they are defending against an enemy attempting to take a beachhead&#039;&#039;&#039;&lt;br /&gt;
A general who sends their scouts to watch the passes will receive early warning of any incoming invasion, allowing them to manoeuvre their soldiers into the best possible position to stymie the assault. In addition the army general will receive information about any foreign spy network operating in the territory as well as any substantial criminal activity on a similar scale.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Woundbinder==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;tend the fallen&#039;&#039; order when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;recover the lost&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;woundbinder&#039;&#039;  army consists of a large number of trained physicks, apothecaries, and magical healers. Many of these healers follow the grimnir tradition – facing danger on the battlefield but not themselves fighting. Every healer is paired with a scildran, a warrior whose focus is on keeping their charge safe at all costs and helping them move to where the fighting is thickest so they can employ their arts to aid their fellows. The force excels at using medical skills, establishing mobile field hospitals, and applying principles of triage to save those who can be saved. After implementing changes proposed by [[Zakalwe|Zakalwe&#039;s]] Polemarch of Strategy the newly reformed [[Wintermark]] [[Wintermark_military_concerns#The_Bloodcloaks|Bloodcloaks]] is the only army known to possess this quality. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Tend the Fallen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to defend territory is reduced by a fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All casualties suffered by this army are reduced by a fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All casualties suffered by allied armies in the same territory who are taking defensive orders are reduced by a tenth&#039;&#039;&#039;&lt;br /&gt;
The army establishes mobile field hospitals, and supply points while ensuring allied forces are accompanied by talented physicks and soldiers trained to support them. Medicinal herbs are gathered, and healing or defensive potions distributed to officers. The army focuses on moving casualties away from battlefields, patching them up, and returning them to the front.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Recover the Lost&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to capture territory is reduced by a fifth&lt;br /&gt;
* &#039;&#039;&#039;All casualties suffered by this army are reduced by a tenth&lt;br /&gt;
* &#039;&#039;&#039;All casualties suffered by allied armies in the same territory who are taking offensive orders are reduced by a tenth&lt;br /&gt;
The army establishes mobile field hospitals, and supply points while ensuring allied forces are accompanied by talented physicks and soldiers trained to support them. These healers remain near the front lines, moving where the fighting is thickest and their skills are most in demand. The army focuses on treating casualties on the battlefield, meaning they can return to battle as quickly as possible.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Military Council Further Reading}}&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=To_fight_aloud&amp;diff=136497</id>
		<title>To fight aloud</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=To_fight_aloud&amp;diff=136497"/>
		<updated>2026-04-05T18:53:17Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Winter]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;Listen carefully Aquila: they are &#039;&#039;right&#039;&#039; to cast us out, we are unwelcome visitors in their land, as we have always been. The tragedy is that they do not understand why they are right, they have found the right conclusion from the wrong reasoning. They have come to possess a beautiful painting yet display it facing the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The soft-spoken Acolyte looked up from their whetstone; &amp;quot;But if they&#039;re right, why must we be at such odds?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The old teacher smiled and shook his head. &amp;quot;The Way of Virtue does not lead to harmony. Two warriors can choose the same path, yet still fight when their paths cross.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aquila looked confused &amp;quot;Yes master, but what of the other sword scholars? Are we not to unite our own community? You were alive to remember before we rejoined the Empire and our friends ascended the ranks of the Imperial hierarchy. Why did they turn on us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tolerance is the crack in the foundation of a strong society. Remember the words of Sulemaine: If you love a thing, be prepared to destroy it. Only then are you strong enough to protect it. Our fellow scholars turned to the Empire. They&#039;ve compromised their beliefs, made their lives easier, and in so doing dulled the edge of their souls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And the suffering of those souls?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Phocas hardened his gaze &amp;quot;Attend your work, Aquila. That is not our problem. The only soul you should concern yourself with right now is your own.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aquila did not resume. Sharpening his blade was dull work, especially when compared with discussing the teachings. &amp;quot;And...and if they kill us all?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They may try. So too did General Cetratus, so too did the Druj at the Fall of the Four Winds. How quickly some forget the old lessons.&amp;quot; The old Sword Scholar pressed his acolyte&#039;s sword back to the stone. &amp;quot;And if they succeed, that is alright too. We few shall walk in a straight line through the Labyrinth, slicing through its walls and return with renewed determination. Alas, if I do not survive this, I will not leave our former homes with no record of who we were.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You mean ... you intend to use it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Perhaps, Aquila. Perhaps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Swordsinger Phocas stroked the pouch strapped tightly to his chest, a small vial with a purple sparkling substance barely visible in the darkness of the cellar where they had taken refuge for the night.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Sword.jpg|align=left|caption=Unwholesome influences must be eliminated if the innocent are to be protected.|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The re-integration of the [[sword scholar|sword scholars]] to [[Urizen]] and the wider Empire has never failed to be eventful. In the most recent development, the sword scholars split into two factions; one group who decided to forgo the teachings of Sulemaine that some claimed invoked the [[Malign_spiritual_presences#Hate|malign spiritual force of Purity]], and stay aligned with the Empire. Many of these scholars now hold high office in the Imperial bodies of state.&lt;br /&gt;
&lt;br /&gt;
The other group, under the &#039;&#039;nominal&#039;&#039; leadership of [[The_deepest_cut#Interred_With_Their_Bones|Severus of the Blinding Sun]], chose to withdraw from the Empire and remained committed to what they believe are the true teachings of [[Sulemaine|Sulemaine]] i Taziel. Facing the risk of execution should Imperial law catch up with them, most have gone into hiding in the Urizen mountains.&lt;br /&gt;
&lt;br /&gt;
A tension had grown in the mountains, one that could only last so long before something broke it. Last summit, a decisive blow was made that has completely unravelled the Disciples.&lt;br /&gt;
&lt;br /&gt;
==Judgement==&lt;br /&gt;
*&#039;&#039;&#039;The Disciples of Sulemaine have been driven out of Urizen&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Some have gone down fighting, unwilling to surrender their beliefs to the Empire&#039;s edicts&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Those who have not been killed have been forced to flee&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Several hallowed items have been recovered from the defeated Disciples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Autumn of 387YE, three bodies of state spoke with a single voice. In the [[Senate]], &#039;&#039;&#039;Herminius of the House of the Wanderer&#039;&#039;&#039; and &#039;&#039;&#039;Thalia of Netherwatch&#039;&#039;&#039; brought forward the [[387YE_Autumn_Equinox_Senate_sessions#Criminalise_Disciples_of_Sulemaine|motion to criminalise membership of the Disciples of Sulemaine]]. At the same time, through the arguments of &#039;&#039;&#039;Elagabala&#039;&#039;&#039; as [[Grandmaster]] of the [[Sevenfold Path]], [[387YE_Autumn_Equinox_Conclave_sessions#Concord:_Hunt_Disciples_of_Sulemaine|the Conclave declared]] that all magicians should &#039;&#039;render aid by blade, spell, or mind to the people of Urizen as they hunt and kill the Disciples of Sulemaine and Severus of the Blinding Sun.&#039;&#039; Unsurprisingly, the Imperial [[Synod]] passed multiple statements with a greater majority urging the faithful to take action:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: 1fr 1fr; gap: 10px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{{SOPInner|statement=Captains of Urizen! There is a poison in our fields. The Disciples of Sulemaine threaten by spreading the Blasphemy of Hatred, an idea long since tested and discarded as lacking. We send Herminius of the House of the Wanderer with 50 doses of liao to urge all to go forth and excise this pestilence from our home.|by=Solas of the Spire of the Waxing Sun, Urizen National Assembly|vote=216-0|when=Autumn 387YE}}&lt;br /&gt;
&lt;br /&gt;
{{SOPInner|statement=On behalf of the Urizen National Assembly, and I, a sentinel of Sunshaper Citadel. We recognise the Vigilance and Courage of captains sending their military units to kill Severus&#039; Followers of Sulemaine. We recognise that military action taken against fellow Urizen is not a decision taken lightly, but that it remains a necessary one. Thanks to the recent developments in the Imperial Senate, it is now a legal one, too.|by=Leyna, Urizen National Assembly|vote=216-0|when=Autumn 387YE}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:500px; float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Military Captains who Drove out the Disciples&lt;br /&gt;
|-&lt;br /&gt;
| Alcuin&lt;br /&gt;
|-&lt;br /&gt;
| Athenus&lt;br /&gt;
|-&lt;br /&gt;
| Boagrius Stillwater&lt;br /&gt;
|-&lt;br /&gt;
| Caius stillwaters&lt;br /&gt;
|-&lt;br /&gt;
| Camilla Stillwater&lt;br /&gt;
|-&lt;br /&gt;
| Cincinnatus&lt;br /&gt;
|-&lt;br /&gt;
| Clytemnestra of the House of the Wanderer&lt;br /&gt;
|-&lt;br /&gt;
| Cyrus Stillwater&lt;br /&gt;
|-&lt;br /&gt;
| Delara i Fijadoz i Guerra&lt;br /&gt;
|-&lt;br /&gt;
| Demicius Stillwater&lt;br /&gt;
|-&lt;br /&gt;
| Elagabala&lt;br /&gt;
|-&lt;br /&gt;
| Erebus Kentigern Highwind&lt;br /&gt;
|-&lt;br /&gt;
| Floria Sunshaper&lt;br /&gt;
|-&lt;br /&gt;
| Gavynn&lt;br /&gt;
|-&lt;br /&gt;
| Herminius of the House of the Wanderer&lt;br /&gt;
|-&lt;br /&gt;
| Hugh Ravenspire&lt;br /&gt;
|-&lt;br /&gt;
| Magnus&lt;br /&gt;
|-&lt;br /&gt;
| Marcus&lt;br /&gt;
|-&lt;br /&gt;
| Nicassia Avicia of Phoenix Reach&lt;br /&gt;
|-&lt;br /&gt;
| Scipio&lt;br /&gt;
|-&lt;br /&gt;
| Tancred de Coeurdefer&lt;br /&gt;
|-&lt;br /&gt;
| Valens Leos&lt;br /&gt;
|-&lt;br /&gt;
| Valerius&lt;br /&gt;
|-&lt;br /&gt;
| Varrus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Over half an Imperial [[army|army&#039;s]] worth of Urizeni military captains sweep methodically across [[Redoubt]], [[Morrow]] and then [[Zenith]] visiting known temples and investigating leads provided by local spires. Many citadels are keen to lend aid in the form of information and supplies to the roving groups. When found, most Disciples resolutely unsheathe their eponymous weapons and make their final stand. They are quickly overwhelmed, even those scholars who are exceptional individual combatants are no match for a squad of sentinels acting in unison. A handful have attempted to flee with varying degrees of success, but there is no doubt that the Disciples of Sulemaine as any kind of identifiable group has been completely demolished. &lt;br /&gt;
&lt;br /&gt;
{{SOP|statement=Vigilance teaches us to seek out the poison in your neighbour&#039;s fields, let your own crops be blighted. This assembly requests the writings of the Disciples of Sulemaine are preserved so they can be studied at a later date in order to prevent similar groups forming and to aid in detecting followers of the false virtue of hate.|by=Theodora, Vigilance Assembly|vote=256-30|when=Autumn 387YE}}&lt;br /&gt;
The Vigilance Assembly requested that the writings of the Disciples be preserved, a call which some felt ran counter to the spirit of the the [[387YE_Spring_Equinox_Synod_judgements#Judgement_7|recent mandate]] enacted by long-time Cardinal Viviane Barossa which warned of the dangers all malign spiritual presences pose. As it was, the mandate did not get a greater majority in the General Assembly, and so many in Urizen openly question it, ironically a recent practice very much spear-headed by the sword scholars themselves and their open hostility to the Synod&#039;s authority.&lt;br /&gt;
 &lt;br /&gt;
As it is, this excursion was one of a military nature, rather than a delegation of [[seer|seers]] looking to gather information and little is discovered about Sulemaine that is [[Sulemaine|not already known]]. However those involved &#039;&#039;have&#039;&#039; managed to recover several hallowed items. (Anyone who took part in the Hunt the Disciples downtime action will receive a ribbon to attach to an appropriate item, ideally a weapon or piece of jewellery. If your character would have destroyed or disposed of the item, just hand the ribbon back in to GOD).&lt;br /&gt;
&lt;br /&gt;
You can read more about opportunities for the Urizen National Assembly to capitalise on this Vigilant fervour in the &#039;&#039;&#039;[[TBC]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Fallen Hero==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; max-width: 500px; width: 50%; margin-left: 10px;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Surviving Disciples&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The military action has been a resounding success, breaking the power of the Disciples of Sulemaine. Everyone who could pose a threat to the Empire at this time is dead or captured. Only three groups are known to have escaped and none of them possess the power to cause any trouble for the Empire at this time.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;We&#039;ve presented details here about those groups to foreshadow any &#039;&#039;new&#039;&#039; plot that we &#039;&#039;might&#039;&#039; create in the future. Nothing will happen with these groups until that happens - the only way to track one of them down would be to use a plenipotentiary to [[Kimus]] to find where they have gone.&lt;br /&gt;
&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The leader of the Disciples of Sulemaine &#039;&#039;Severeus of the Blinding Sun&#039;&#039; has been captured and will be brought to Anvil for Trial on TBC&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Remaining groups who survived the purge have splintered into a multitude of sub-factions who are primarily focused on survival&#039;&#039;&#039;&lt;br /&gt;
Severus of the Temple of the Blinding Sun has been captured. Commonly regarded as the defacto leader of the Disciples of Sulemaine. It is undeniable that he was their most prominent scholar and teacher, the best known by far, and widely respect by other Disciples. He is being brought to Anvil to face trial and presumably execution at the Winter Solstice as an unrepentant member of the Disciples of Sulemaine.&lt;br /&gt;
&lt;br /&gt;
Despite his membership of the recently outlawed order, the Synod are yet to pass judgement on whether he has committed any crimes against the faith. [[385YE_Summer_Solstice_Synod_judgements#Judgement_87|Aspar&#039;s request]] for a [[Writ of Excommunication]] received heavy support, but did not get the legally required greater majority. In some ways the timing of his arrival at Anvil is poor, since it coincides with the release of new guidance for magistrates on how to apply Imperial law when prosecuting a [[religious crime]]. Given the circumstances, the magistrates have indicated that they will make Severus available to the Synod for inquisition, should they wish to do so, before the trial is conducted. Severus has not made any comment on whether he intends to seek a member of the Synod to plead [[clemency]] on his behalf, though it seems astonishingly unlikely.&lt;br /&gt;
&lt;br /&gt;
With Severus captured, and the majority of the Disciples of Sulemaine slain, some groups have attempted to flee or go into hiding. The refugees from the &#039;&#039;Temple of the Inviolate Spirit&#039;&#039; attempted to seek refuge with the Silver Flame in Cinion, Spiral, but were turned away and summarily captured. Either Caela and her people have no sympathy for blasphemers, or perhaps they are just aware of the precarious nature of their independence. The &#039;&#039;Last Word&#039;&#039; sect attempted to flee into the Mountain of The Moon, but by the time Imperial forces arrived they were found tied up with a brief note attached to their [[arbiter]] - &amp;quot;In reciprocity, the people of Tsark shall not intrude into Imperial matters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A handful of those who were once Disciples have managed to escape Imperial justice. A lone survivor from the &#039;&#039;Fellowship of the Door&#039;&#039;, a [[stargazer]] named Valeria, was seen being escorted by a Herald of Hayaak to a Summer regio. A dozen members of the &#039;&#039;Wayfarer&#039;s Answer&#039;&#039; temple have definitely hidden somewhere in Spiral, possibly by taking advantage of the statues offered by [[Sung]] to support Urizeni still living there. Finally the &#039;&#039;Ten Echoes&#039;&#039;, a small coven from Lustri, fled north apparently heading for the Sarangrave or even further.&lt;br /&gt;
&lt;br /&gt;
Urizen is second perhaps only to Dawn in prevalence of Heralds of the Eternals being seen among citizens, some fear that there will have been Disciples who will have used a [[Treacher%27s_Quill|certain ritual]] from Urizen Lore to turn to the one eternal who is [[Agramant|always willing to help]]. So far there is no evidence of that happening, but nobody can completely rule it out.&lt;br /&gt;
&lt;br /&gt;
==The Forge==&lt;br /&gt;
{{SOP|statement=Damakhan&#039;s Wisdom, the blade intended for Sulemaine is reforged and her riddle solved by its wielder Clytemnestra of the House of the Wanderer. It would not have been possible without the following: Esteban of Zenith Ascendant; Athenus, Cato, and Orania Neofoti of the House of the Wanderer; Kindra Surefoot of Wintermark; Xenia of Urizen; Edmundo of Damakhan&#039;s Forge; Members of the Wise Citadel and the Magpies. Your virtuous efforts are recognised.|by=Delara of the Wanderers, Urizen National Assembly|vote=264-0|when=Autumn 387YE|size=small}}&lt;br /&gt;
*&#039;&#039;&#039;News of the sword originally intended for Sulemaine has spread far and wide across the High Peaks&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The words of the Synod have provoked interest in the fate of such an important piece of Urizeni history&#039;&#039;&#039;&lt;br /&gt;
The Urizen National Assembly have let it be known that &#039;&#039;Damakhan&#039;s Wisdom&#039;&#039;, the blade crafted for Sulemaine by the legendary Urizeni artisan has been reforged. Had the Disciples of Sulemaine endured, they might have sought to reclaim the false paragon&#039;s heirloom, but now they are scattered and broken, that threat is gone. With the sword scholars [[385YE_Autumn_Equinox_Synod_judgements#Judgement_40|turning their back on Sulemaine]], this relic has lost some of its religious importance to the people of the High Peaks. That said, it is still a masterwork sword created by Damakhan herself, a link to Urizeni history from a time before the Empire was even forged. As a result, people are interested to know what will become of the Damakhan&#039;s legacy, now that the Disciples of Sulemaine are dealt with.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Esteban Ezmara of Zenith Ascendant.jpg|caption=&#039;&#039;&#039;Esteban Ezmara of Zenith Ascendant&#039;&#039;&#039;, Architect of the Crucible|align=left|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Clytemnestra.jpg|align=left|caption=&#039;&#039;&#039;Clytemnestra of the House of the Wanderer&#039;&#039;&#039;, General of the Argent Sword|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Damakhan&#039;s Forge was recently moved by the [[Sadogua|Brother of Wizards]] and has become part of the [[Zenith#Crucible_of_Fate|Crucible of Fate]]. If Damakhan&#039;s Wisdom were made part of the [[New_Imperial_titles#Regalia|regalia]] of the [[Architect of the Crucible]], it would boost the prestige of the Architect and make it clear that they were Damakhan&#039;s heir. It would ensure the importance of the Crucible as an ideal location for a [[Inspirational_location#Memorials|memorial]], if Damakhan were ever to be [[Recognition|recognised]] by the Imperial Synod and make it easier to [[historical research|research Damakhan&#039;s life]]. One enthusiastic young Architect suggests that one day, it might be expanded into a full [[Runeforge]], however they were quickly chided for getting far too ahead of themselves.&lt;br /&gt;
&lt;br /&gt;
Of course the sword could be made the regalia of any Urizeni national position - it might even be better to create a new title, one specially designed to bear the sword and preserve Damakhan&#039;s legacy. However it is not just the Urizeni who are interested in the sword. Two [[eternal|eternals]] have both shown interest upon hearing the true sword has been recovered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Leviathan|She Who Counts the Ripples]]&#039;&#039; is a noted collector of items of historical significance, liking to keep such artefacts safe from the erosion of time. The &#039;&#039;Abyssal Lord&#039;&#039; notes with approval that the sword&#039;s wielder is part of the &#039;&#039;Eye of the Wanderer&#039;&#039;, a Coven more than capable of casting her ritual. Should they do so and submit the question &amp;quot;What might Leviathan offer us for Damakhan&#039;s Wisdom?&amp;quot; and include a few suggestions of what they might be interested in, &#039;&#039;The Deepest One&#039;&#039; will make an exception to her usual rule in order to briefly discuss what Boon he might offer in exchange for allowing him to become the sword&#039;s custodian.&lt;br /&gt;
&lt;br /&gt;
On the other hand, the &#039;&#039;[[The_Thrice-cursed_Court#Surut|Ashen Knight]]&#039;&#039; has also expressed an interest in acquiring this artefact that was meant for &amp;quot;one of the great haters of Imperial history.&amp;quot; The [[Inhabitants_of_the_realms#Heralds|herald]] relaying this information notes that the Court were apparently rather fond of the previous [[general]] of the [[Citadel Guard]]; &#039;&#039;&#039;Nicassia Avicia of Phoenix Reach&#039;&#039;&#039; and would be more than happy to be friends with a new Urizeni general of similar temperament. If &#039;&#039;&#039;General Clytemnestra&#039;&#039;&#039; joins the party going to the [[Ourselves_and_immortality#Civility|parley with the Thrice-Cursed-Court]] and offers the sword to the &#039;&#039;Burnt Steward&#039;&#039; as a gift, he will provide the ritual text for &#039;&#039;Bond of Thorn and Razor&#039;&#039; in return, as a gift for her people. Imperial records make no mention of what this ritual does, only that [[Zakalwe|Zakalwe]] clearly [[Carve the Crystal Guardian#Assurance|takes some issue with it]].&lt;br /&gt;
&lt;br /&gt;
Whatever happens, the Sword currently belongs to Clytemnestra. Unless she had stolen it from someone protected by Imperial law, the [[Imperial Constitution|constitution]] grants her freedom to do with it as she wishes, be it to take advantage of any of these opportunities, continue to bear it as a personal weapon, or indeed mount it on her mantlepiece as [[Pride_of_the_Marches#The_Blade_of_Tom_Drake|Tom Drake famously did]] with his forebear&#039;s heirloom. The act of the national assembly has aroused a great deal of interest in the heirloom, but only Clytemnestra has the power to decide what happens to it now.&lt;br /&gt;
&lt;br /&gt;
==Fight or Flight==&lt;br /&gt;
* &#039;&#039;&#039;Three conjunctions of the Sentinel Gate have been identified that involve the disciples of Sulemaine&lt;br /&gt;
The War Scout has informed the civil service of several conjunctions Imperial Heroes may wish to take advantage of to eliminate some of the fleeing groups of Disciples.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Elagabala.jpg|align=left|caption=&#039;&#039;&#039;Elagabala&#039;&#039;&#039;, Grandmaster of the Sevenfold Path|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Unexpected (Spiral)===&lt;br /&gt;
* &#039;&#039;&#039;A group of Disciples are attempting to flee into Mareave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Grandmaster of the Sevenfold Path&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for intercepting them&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
A tall, thin creature in sparkling robes with sharp eyes and feathered brow, &#039;&#039;Pythia of the Silver Fields&#039;&#039; emerges from the Imperial [[regio]], somehow managing to &#039;&#039;saunter&#039;&#039; through the portal. They bear a message following the [[declaration]] of [[concord]] of the Grandmaster of the [[Sevenfold Path]]. Apparently, the &#039;&#039;[[Jaheris|Arbiter of the Ardent Spire]]&#039;&#039; is keen to help &#039;&#039;&#039;Elagabala&#039;&#039;&#039; hunt down the members of her former &#039;lawless sect whose philosophy promotes silence, shame, and inaction&#039; and is willing to share the location of one such group who are attempting to flee across the border of [[Spiral]] into [[Mareave]] where they may be able to get lost in the rocky hills of this new Imperial land. The &#039;&#039;Silverbrow&#039;&#039; does not ask for any formalities such as a declaration of [[Alignment#Acceptance|acceptance]], any payment or anything so transactional and gauche as that; they merely wish to continue improving their relationship with the magicians of the Conclave by helping out where they can. That said, a token of the Grandmaster&#039;s gratitude the next time they receive a plenipotentiary from the Archmage of Summer wouldn&#039;t go amiss, of course.&lt;br /&gt;
&lt;br /&gt;
As this is a direct offer to the Grandmaster, those interested in catching these criminals before they escape should seek &#039;&#039;&#039;Elagabala&#039;&#039;&#039; to venture through the [[Sentinel Gate]].&lt;br /&gt;
&lt;br /&gt;
===Borderland (Redoubt)===&lt;br /&gt;
* &#039;&#039;&#039;A fleeing band of Disciples is attempting to take refuge with the Grendel&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Champion of Loyalty&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for dealing with them&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
One group of Disciples of Sulemaine who are attempting to flee south to throw themselves upon the mercy of the Grendel are the members of the &#039;&#039;Temple of the Stinging Blade&#039;&#039; of [[Redoubt#Limus|Limus]], [[Redoubt]], famous for using blade oils to make certain that only one well-placed strike is needed to fell any given foe. They have a [[Magic_items#Schema|schema]] they are hoping to barter for safe passage away from Imperial persecution. &lt;br /&gt;
&lt;br /&gt;
The civil service has determined that whoever is appointed as the [[Champion of Loyalty]] is the best person to arrange the expedition to catch these betrayers before they sell such a powerful resource to barbarians.&lt;br /&gt;
&lt;br /&gt;
===Precious Cargo (Morrow)===&lt;br /&gt;
* &#039;&#039;&#039;A band of Disciples are planning something with a dose of true liao&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039; The &#039;&#039;Polemarch of Highwatch&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for stopping them&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
&lt;br /&gt;
Finally, there have been reports from sharp-eyed sentinels in [[Morrow]] of a band of Disciples who are said to be in possession of a rare errant dose of [[Liao#True_Liao|true liao]]. They appear to be making their way towards [[Morrow#Highwatch|Highwatch]], but the conjunction found by prognosticators opens in their path. What&#039;s most concerning is that they might be intending to use the dose of true liao to create a permanent aura of the malign force of Purity there, the site where Urizen committed to the Empire over three centuries ago. The effects of such a thing are impossible to predict, but at the worst, it could send shockwaves through the very bones of the nation. &lt;br /&gt;
&lt;br /&gt;
The sentinels have sent a request to whoever is elected as the [[Polemarch of Highwatch]] at the upcoming summit to send reinforcements to defend the historic site. Traditionally speaking, Sentinels &#039;&#039;are&#039;&#039; the way one deals with Sulemaine&#039;s followers, after all.&lt;br /&gt;
&lt;br /&gt;
{{Sword Scholar Links}}&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=To_fight_aloud&amp;diff=136496</id>
		<title>To fight aloud</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=To_fight_aloud&amp;diff=136496"/>
		<updated>2026-04-05T18:52:01Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* The Forge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;ic&amp;gt;&amp;quot;Listen carefully Aquila: they are &#039;&#039;right&#039;&#039; to cast us out, we are unwelcome visitors in their land, as we have always been. The tragedy is that they do not understand why they are right, they have found the right conclusion from the wrong reasoning. They have come to possess a beautiful painting yet display it facing the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The soft-spoken Acolyte looked up from their whetstone; &amp;quot;But if they&#039;re right, why must we be at such odds?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The old teacher smiled and shook his head. &amp;quot;The Way of Virtue does not lead to harmony. Two warriors can choose the same path, yet still fight when their paths cross.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aquila looked confused &amp;quot;Yes master, but what of the other sword scholars? Are we not to unite our own community? You were alive to remember before we rejoined the Empire and our friends ascended the ranks of the Imperial hierarchy. Why did they turn on us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tolerance is the crack in the foundation of a strong society. Remember the words of Sulemaine: If you love a thing, be prepared to destroy it. Only then are you strong enough to protect it. Our fellow scholars turned to the Empire. They&#039;ve compromised their beliefs, made their lives easier, and in so doing dulled the edge of their souls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And the suffering of those souls?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Phocas hardened his gaze &amp;quot;Attend your work, Aquila. That is not our problem. The only soul you should concern yourself with right now is your own.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aquila did not resume. Sharpening his blade was dull work, especially when compared with discussing the teachings. &amp;quot;And...and if they kill us all?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They may try. So too did General Cetratus, so too did the Druj at the Fall of the Four Winds. How quickly some forget the old lessons.&amp;quot; The old Sword Scholar pressed his acolyte&#039;s sword back to the stone. &amp;quot;And if they succeed, that is alright too. We few shall walk in a straight line through the Labyrinth, slicing through its walls and return with renewed determination. Alas, if I do not survive this, I will not leave our former homes with no record of who we were.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You mean ... you intend to use it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Perhaps, Aquila. Perhaps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Swordsinger Phocas stroked the pouch strapped tightly to his chest, a small vial with a purple sparkling substance barely visible in the darkness of the cellar where they had taken refuge for the night.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Sword.jpg|align=left|caption=Unwholesome influences must be eliminated if the innocent are to be protected.|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The re-integration of the [[sword scholar|sword scholars]] to [[Urizen]] and the wider Empire has never failed to be eventful. In the most recent development, the sword scholars split into two factions; one group who decided to forgo the teachings of Sulemaine that some claimed invoked the [[Malign_spiritual_presences#Hate|malign spiritual force of Purity]], and stay aligned with the Empire. Many of these scholars now hold high office in the Imperial bodies of state.&lt;br /&gt;
&lt;br /&gt;
The other group, under the &#039;&#039;nominal&#039;&#039; leadership of [[The_deepest_cut#Interred_With_Their_Bones|Severus of the Blinding Sun]], chose to withdraw from the Empire and remained committed to what they believe are the true teachings of [[Sulemaine|Sulemaine]] i Taziel. Facing the risk of execution should Imperial law catch up with them, most have gone into hiding in the Urizen mountains.&lt;br /&gt;
&lt;br /&gt;
A tension had grown in the mountains, one that could only last so long before something broke it. Last summit, a decisive blow was made that has completely unravelled the Disciples.&lt;br /&gt;
&lt;br /&gt;
==Judgement==&lt;br /&gt;
*&#039;&#039;&#039;The Disciples of Sulemaine have been driven out of Urizen&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Some have gone down fighting, unwilling to surrender their beliefs to the Empire&#039;s edicts&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Those who have not been killed have been forced to flee&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Several hallowed items have been recovered from the defeated Disciples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Autumn of 387YE, three bodies of state spoke with a single voice. In the [[Senate]], &#039;&#039;&#039;Herminius of the House of the Wanderer&#039;&#039;&#039; and &#039;&#039;&#039;Thalia of Netherwatch&#039;&#039;&#039; brought forward the [[387YE_Autumn_Equinox_Senate_sessions#Criminalise_Disciples_of_Sulemaine|motion to criminalise membership of the Disciples of Sulemaine]]. At the same time, through the arguments of &#039;&#039;&#039;Elagabala&#039;&#039;&#039; as [[Grandmaster]] of the [[Sevenfold Path]], [[387YE_Autumn_Equinox_Conclave_sessions#Concord:_Hunt_Disciples_of_Sulemaine|the Conclave declared]] that all magicians should &#039;&#039;render aid by blade, spell, or mind to the people of Urizen as they hunt and kill the Disciples of Sulemaine and Severus of the Blinding Sun.&#039;&#039; Unsurprisingly, the Imperial [[Synod]] passed multiple statements with a greater majority urging the faithful to take action:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: 1fr 1fr; gap: 10px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{{SOPInner|statement=Captains of Urizen! There is a poison in our fields. The Disciples of Sulemaine threaten by spreading the Blasphemy of Hatred, an idea long since tested and discarded as lacking. We send Herminius of the House of the Wanderer with 50 doses of liao to urge all to go forth and excise this pestilence from our home.|by=Solas of the Spire of the Waxing Sun, Urizen National Assembly|vote=216-0|when=Autumn 387YE}}&lt;br /&gt;
&lt;br /&gt;
{{SOPInner|statement=On behalf of the Urizen National Assembly, and I, a sentinel of Sunshaper Citadel. We recognise the Vigilance and Courage of captains sending their military units to kill Severus&#039; Followers of Sulemaine. We recognise that military action taken against fellow Urizen is not a decision taken lightly, but that it remains a necessary one. Thanks to the recent developments in the Imperial Senate, it is now a legal one, too.|by=Leyna, Urizen National Assembly|vote=216-0|when=Autumn 387YE}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:500px; float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Military Captains who Drove out the Disciples&lt;br /&gt;
|-&lt;br /&gt;
| Alcuin&lt;br /&gt;
|-&lt;br /&gt;
| Athenus&lt;br /&gt;
|-&lt;br /&gt;
| Boagrius Stillwater&lt;br /&gt;
|-&lt;br /&gt;
| Caius stillwaters&lt;br /&gt;
|-&lt;br /&gt;
| Camilla Stillwater&lt;br /&gt;
|-&lt;br /&gt;
| Cincinnatus&lt;br /&gt;
|-&lt;br /&gt;
| Clytemnestra of the House of the Wanderer&lt;br /&gt;
|-&lt;br /&gt;
| Cyrus Stillwater&lt;br /&gt;
|-&lt;br /&gt;
| Delara i Fijadoz i Guerra&lt;br /&gt;
|-&lt;br /&gt;
| Demicius Stillwater&lt;br /&gt;
|-&lt;br /&gt;
| Elagabala&lt;br /&gt;
|-&lt;br /&gt;
| Erebus Kentigern Highwind&lt;br /&gt;
|-&lt;br /&gt;
| Floria Sunshaper&lt;br /&gt;
|-&lt;br /&gt;
| Gavynn&lt;br /&gt;
|-&lt;br /&gt;
| Herminius of the House of the Wanderer&lt;br /&gt;
|-&lt;br /&gt;
| Hugh Ravenspire&lt;br /&gt;
|-&lt;br /&gt;
| Magnus&lt;br /&gt;
|-&lt;br /&gt;
| Marcus&lt;br /&gt;
|-&lt;br /&gt;
| Nicassia Avicia of Phoenix Reach&lt;br /&gt;
|-&lt;br /&gt;
| Scipio&lt;br /&gt;
|-&lt;br /&gt;
| Tancred de Coeurdefer&lt;br /&gt;
|-&lt;br /&gt;
| Valens Leos&lt;br /&gt;
|-&lt;br /&gt;
| Valerius&lt;br /&gt;
|-&lt;br /&gt;
| Varrus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Over half an Imperial [[army|army&#039;s]] worth of Urizeni military captains sweep methodically across [[Redoubt]], [[Morrow]] and then [[Zenith]] visiting known temples and investigating leads provided by local spires. Many citadels are keen to lend aid in the form of information and supplies to the roving groups. When found, most Disciples resolutely unsheathe their eponymous weapons and make their final stand. They are quickly overwhelmed, even those scholars who are exceptional individual combatants are no match for a squad of sentinels acting in unison. A handful have attempted to flee with varying degrees of success, but there is no doubt that the Disciples of Sulemaine as any kind of identifiable group has been completely demolished. &lt;br /&gt;
&lt;br /&gt;
{{SOP|statement=Vigilance teaches us to seek out the poison in your neighbour&#039;s fields, let your own crops be blighted. This assembly requests the writings of the Disciples of Sulemaine are preserved so they can be studied at a later date in order to prevent similar groups forming and to aid in detecting followers of the false virtue of hate.|by=Theodora, Vigilance Assembly|vote=256-30|when=Autumn 387YE}}&lt;br /&gt;
The Vigilance Assembly requested that the writings of the Disciples be preserved, a call which some felt ran counter to the spirit of the the [[387YE_Spring_Equinox_Synod_judgements#Judgement_7|recent mandate]] enacted by long-time Cardinal Viviane Barossa which warned of the dangers all malign spiritual presences pose. As it was, the mandate did not get a greater majority in the General Assembly, and so many in Urizen openly question it, ironically a recent practice very much spear-headed by the sword scholars themselves and their open hostility to the Synod&#039;s authority.&lt;br /&gt;
 &lt;br /&gt;
As it is, this excursion was one of a military nature, rather than a delegation of [[seer|seers]] looking to gather information and little is discovered about Sulemaine that is [[Sulemaine|not already known]]. However those involved &#039;&#039;have&#039;&#039; managed to recover several hallowed items. (Anyone who took part in the Hunt the Disciples downtime action will receive a ribbon to attach to an appropriate item, ideally a weapon or piece of jewellery. If your character would have destroyed or disposed of the item, just hand the ribbon back in to GOD).&lt;br /&gt;
&lt;br /&gt;
You can read more about opportunities for the Urizen National Assembly to capitalise on this Vigilant fervour in the &#039;&#039;&#039;[[TBC]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Fallen Hero==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; max-width: 500px; width: 50%; margin-left: 10px;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Surviving Disciples&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The military action has been a resounding success, breaking the power of the Disciples of Sulemaine. Everyone who could pose a threat to the Empire at this time is dead or captured. Only three groups are known to have escaped and none of them possess the power to cause any trouble for the Empire at this time.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;We&#039;ve presented details here about those groups to foreshadow any &#039;&#039;new&#039;&#039; plot that we &#039;&#039;might&#039;&#039; create in the future. Nothing will happen with these groups until that happens - the only way to track one of them down would be to use a plenipotentiary to [[Kimus]] to find where they have gone.&lt;br /&gt;
&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The leader of the Disciples of Sulemaine &#039;&#039;Severeus of the Blinding Sun&#039;&#039; has been captured and will be brought to Anvil for Trial on TBC&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Remaining groups who survived the purge have splintered into a multitude of sub-factions who are primarily focused on survival&#039;&#039;&#039;&lt;br /&gt;
Severus of the Temple of the Blinding Sun has been captured. Commonly regarded as the defacto leader of the Disciples of Sulemaine. It is undeniable that he was their most prominent scholar and teacher, the best known by far, and widely respect by other Disciples. He is being brought to Anvil to face trial and presumably execution at the Winter Solstice as an unrepentant member of the Disciples of Sulemaine.&lt;br /&gt;
&lt;br /&gt;
Despite his membership of the recently outlawed order, the Synod are yet to pass judgement on whether he has committed any crimes against the faith. [[385YE_Summer_Solstice_Synod_judgements#Judgement_87|Aspar&#039;s request]] for a [[Writ of Excommunication]] received heavy support, but did not get the legally required greater majority. In some ways the timing of his arrival at Anvil is poor, since it coincides with the release of new guidance for magistrates on how to apply Imperial law when prosecuting a [[religious crime]]. Given the circumstances, the magistrates have indicated that they will make Severus available to the Synod for inquisition, should they wish to do so, before the trial is conducted. Severus has not made any comment on whether he intends to seek a member of the Synod to plead [[clemency]] on his behalf, though it seems astonishingly unlikely.&lt;br /&gt;
&lt;br /&gt;
With Severus captured, and the majority of the Disciples of Sulemaine slain, some groups have attempted to flee or go into hiding. The refugees from the &#039;&#039;Temple of the Inviolate Spirit&#039;&#039; attempted to seek refuge with the Silver Flame in Cinion, Spiral, but were turned away and summarily captured. Either Caela and her people have no sympathy for blasphemers, or perhaps they are just aware of the precarious nature of their independence. The &#039;&#039;Last Word&#039;&#039; sect attempted to flee into the Mountain of The Moon, but by the time Imperial forces arrived they were found tied up with a brief note attached to their [[arbiter]] - &amp;quot;In reciprocity, the people of Tsark shall not intrude into Imperial matters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A handful of those who were once Disciples have managed to escape Imperial justice. A lone survivor from the &#039;&#039;Fellowship of the Door&#039;&#039;, a [[stargazer]] named Valeria, was seen being escorted by a Herald of Hayaak to a Summer regio. A dozen members of the &#039;&#039;Wayfarer&#039;s Answer&#039;&#039; temple have definitely hidden somewhere in Spiral, possibly by taking advantage of the statues offered by [[Sung]] to support Urizeni still living there. Finally the &#039;&#039;Ten Echoes&#039;&#039;, a small coven from Lustri, fled north apparently heading for the Sarangrave or even further.&lt;br /&gt;
&lt;br /&gt;
Urizen is second perhaps only to Dawn in prevalence of Heralds of the Eternals being seen among citizens, some fear that there will have been Disciples who will have used a [[Treacher%27s_Quill|certain ritual]] from Urizen Lore to turn to the one eternal who is [[Agramant|always willing to help]]. So far there is no evidence of that happening, but nobody can completely rule it out.&lt;br /&gt;
&lt;br /&gt;
==The Forge==&lt;br /&gt;
{{SOP|statement=Damakhan&#039;s Wisdom, the blade intended for Sulemaine is reforged and her riddle solved by its wielder Clytemnestra of the House of the Wanderer. It would not have been possible without the following: Esteban of Zenith Ascendant; Athenus, Cato, and Orania Neofoti of the House of the Wanderer; Kindra Surefoot of Wintermark; Xenia of Urizen; Edmundo of Damakhan&#039;s Forge; Members of the Wise Citadel and the Magpies. Your virtuous efforts are recognised.|by=Delara of the Wanderers, Urizen National Assembly|vote=264-0|when=Autumn 387YE|size=small}}&lt;br /&gt;
*&#039;&#039;&#039;News of the sword originally intended for Sulemaine has spread far and wide across the High Peaks&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The words of the Synod have provoked interest in the fate of such an important piece of Urizeni history&#039;&#039;&#039;&lt;br /&gt;
The Urizen National Assembly have let it be known that &#039;&#039;Damakhan&#039;s Wisdom&#039;&#039;, the blade crafted for Sulemaine by the legendary Urizeni artisan has been reforged. Had the Disciples of Sulemaine endured, they might have sought to reclaim the false paragon&#039;s heirloom, but now they are scattered and broken, that threat is gone. With the sword scholars [[385YE_Autumn_Equinox_Synod_judgements#Judgement_40|turning their back on Sulemaine]], this relic has lost some of its religious importance to the people of the High Peaks. That said, it is still a masterwork sword created by Damakhan herself, a link to Urizeni history from a time before the Empire was even forged. As a result, people are interested to know what will become of the Damakhan&#039;s legacy, now that the Disciples of Sulemaine are dealt with.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Esteban Ezmara of Zenith Ascendant.jpg|caption=&#039;&#039;&#039;Esteban Ezmara of Zenith Ascendant&#039;&#039;&#039;, Architect of the Crucible|align=left|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Clytemnestra.jpg|align=left|caption=&#039;&#039;&#039;Clytemnestra of the House of the Wanderer&#039;&#039;&#039;, General of the Argent Sword|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Damakhan&#039;s Forge was recently moved by the [[Sadogua|Brother of Wizards]] and has become part of the [[Zenith#Crucible_of_Fate|Crucible of Fate]]. If Damakhan&#039;s Wisdom were made part of the [[New_Imperial_titles#Regalia|regalia]] of the [[Architect of the Crucible]], it would boost the prestige of the Architect and make it clear that they were Damakhan&#039;s heir. It would ensure the importance of the Crucible as an ideal location for a [[Inspirational_location#Memorials|memorial]], if Damakhan were ever to be [[Recognition|recognised]] by the Imperial Synod and make it easier to [[historical research|research Damakhan&#039;s life]]. One enthusiastic young Architect suggests that one day, it might be expanded into a full [[Runeforge]], however they were quickly chided for getting far too ahead of themselves.&lt;br /&gt;
&lt;br /&gt;
Of course the sword could be made the regalia of any Urizeni national position - it might even be better to create a new title, one specially designed to bear the sword and preserve Damakhan&#039;s legacy. However it is not just the Urizeni who are interested in the sword. Two [[eternal|eternals]] have both shown interest upon hearing the true sword has been recovered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Leviathan|She Who Counts the Ripples]]&#039;&#039; is a noted collector of items of historical significance, liking to keep such artefacts safe from the erosion of time. The &#039;&#039;Abyssal Lord&#039;&#039; notes with approval that the sword&#039;s wielder is part of the &#039;&#039;Eye of the Wanderer&#039;&#039;, a Coven more than capable of casting her ritual. Should they do so and submit the question &amp;quot;What might Leviathan offer us for Damakhan&#039;s Wisdom?&amp;quot; and include a few suggestions of what they might be interested in, &#039;&#039;The Deepest One&#039;&#039; will make an exception to her usual rule in order to briefly discuss what Boon he might offer in exchange for allowing him to become the sword&#039;s custodian.&lt;br /&gt;
&lt;br /&gt;
On the other hand, the &#039;&#039;[[The_Thrice-cursed_Court#Surut|Ashen Knight]]&#039;&#039; has also expressed an interest in acquiring this artefact that was meant for &amp;quot;one of the great haters of Imperial history.&amp;quot; The [[Inhabitants_of_the_realms#Heralds|herald]] relaying this information notes that the Court were apparently rather fond of the previous [[general]] of the [[Citadel Guard]]; &#039;&#039;&#039;Nicassia Avicia of Phoenix Reach&#039;&#039;&#039; and would be more than happy to be friends with a new Urizeni general of similar temperament. If &#039;&#039;&#039;General Clytemnestra&#039;&#039;&#039; joins the party going to the [[Ourselves_and_immortality#Civility|parley with the Thrice-Cursed-Court]] and offers the sword to the &#039;&#039;Burnt Steward&#039;&#039; as a gift, he will provide the ritual text for &#039;&#039;Bond of Thorn and Razor&#039;&#039; in return, as a gift for her people. Imperial records make no mention of what this ritual does, only that [[Zakalwe|Zakalwe]] clearly [[Carve the Crystal Guardian#Assurance|takes some issue with it]].&lt;br /&gt;
&lt;br /&gt;
Whatever happens, the Sword currently belongs to Clytemnestra. Unless she had stolen it from someone protected by Imperial law, the [[Imperial Constitution|constitution]] grants her freedom to do with it as she wishes, be it to take advantage of any of these opportunities, continue to bear it as a personal weapon, or indeed mount it on her mantlepiece as [[Pride_of_the_Marches#The_Blade_of_Tom_Drake|Tom Drake famously did]] with his forebear&#039;s heirloom. The act of the national assembly has aroused a great deal of interest in the heirloom, but only Clytemnestra has the power to decide what happens to it now.&lt;br /&gt;
&lt;br /&gt;
==Fight or Flight==&lt;br /&gt;
* &#039;&#039;&#039;Three conjunctions of the Sentinel Gate have been identified that involve the disciples of Sulemaine&lt;br /&gt;
The War Scout has informed the civil service of several conjunctions Imperial Heroes may wish to take advantage of to eliminate some of the fleeing groups of Disciples.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Elagabala.jpg|align=left|caption=&#039;&#039;&#039;Elagabala&#039;&#039;&#039;, Grandmaster of the Sevenfold Path|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Unexpected (Spiral)===&lt;br /&gt;
* &#039;&#039;&#039;A group of Disciples are attempting to flee into Mareave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Grandmaster of the Sevenfold Path&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for intercepting them&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
A tall, thin creature in sparkling robes with sharp eyes and feathered brow, &#039;&#039;Pythia of the Silver Fields&#039;&#039; emerges from the Imperial [[regio]], somehow managing to &#039;&#039;saunter&#039;&#039; through the portal. They bear a message following the [[declaration]] of [[concord]] of the Grandmaster of the [[Sevenfold Path]]. Apparently, the &#039;&#039;[[Jaheris|Arbiter of the Ardent Spire]]&#039;&#039; is keen to help &#039;&#039;&#039;Elagabala&#039;&#039;&#039; hunt down the members of her former &#039;lawless sect whose philosophy promotes silence, shame, and inaction&#039; and is willing to share the location of one such group who are attempting to flee across the border of [[Spiral]] into [[Mareave]] where they may be able to get lost in the rocky hills of this new Imperial land. The &#039;&#039;Silverbrow&#039;&#039; does not ask for any formalities such as a declaration of [[Alignment#Acceptance|acceptance]], any payment or anything so transactional and gauche as that; they merely wish to continue improving their relationship with the magicians of the Conclave by helping out where they can. That said, a token of the Grandmaster&#039;s gratitude the next time they receive a plenipotentiary from the Archmage of Summer wouldn&#039;t go amiss, of course.&lt;br /&gt;
&lt;br /&gt;
As this is a direct offer to the Grandmaster, those interested in catching these criminals before they escape should seek &#039;&#039;&#039;Elagabala&#039;&#039;&#039; to venture through the [[Sentinel Gate]].&lt;br /&gt;
&lt;br /&gt;
===Borderland (Redoubt)===&lt;br /&gt;
* &#039;&#039;&#039;A fleeing band of Disciples is attempting to take refuge with the Grendel&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Champion of Loyalty&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for dealing with them&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
One group of Disciples of Sulemaine who are attempting to flee south to throw themselves upon the mercy of the Grendel are the members of the &#039;&#039;Temple of the Stinging Blade&#039;&#039; of [[Redoubt#Limus|Limus]], [[Redoubt]], famous for using blade oils to make certain that only one well-placed strike is needed to fell any given foe. They have a [[Magic_items#Schema|schema]] they are hoping to barter for safe passage away from Imperial persecution. &lt;br /&gt;
&lt;br /&gt;
The civil service has determined that whoever is appointed as the [[Champion of Loyalty]] is the best person to arrange the expedition to catch these betrayers before they sell such a powerful resource to barbarians.&lt;br /&gt;
&lt;br /&gt;
===Precious Cargo (Morrow)===&lt;br /&gt;
* &#039;&#039;&#039;A band of Disciples are planning something with a dose of true liao&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039; The &#039;&#039;Polemarch of Highwatch&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for stopping them&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
&lt;br /&gt;
Finally, there have been reports from sharp-eyed sentinels in [[Morrow]] of a band of Disciples who are said to be in possession of a rare errant dose of [[Liao#True_Liao|true liao]]. They appear to be making their way towards [[Morrow#Highwatch|Highwatch]], but the conjunction found by prognosticators opens in their path. What&#039;s most concerning is that they might be intending to use the dose of true liao to create a permanent aura of the malign force of Purity there, the site where Urizen committed to the Empire over three centuries ago. The effects of such a thing are impossible to predict, but at the worst, it could send shockwaves through the very bones of the nation. &lt;br /&gt;
&lt;br /&gt;
The sentinels have sent a request to whoever is elected as the [[Polemarch of Highwatch]] at the upcoming summit to send reinforcements to defend the historic site. Traditionally speaking, Sentinels &#039;&#039;are&#039;&#039; the way one deals with Sulemaine&#039;s followers, after all.&lt;br /&gt;
&lt;br /&gt;
{{Sword Scholar Links}}&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=To_fight_aloud&amp;diff=136495</id>
		<title>To fight aloud</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=To_fight_aloud&amp;diff=136495"/>
		<updated>2026-04-05T18:51:33Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Fight or Flight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;ic&amp;gt;&amp;quot;Listen carefully Aquila: they are &#039;&#039;right&#039;&#039; to cast us out, we are unwelcome visitors in their land, as we have always been. The tragedy is that they do not understand why they are right, they have found the right conclusion from the wrong reasoning. They have come to possess a beautiful painting yet display it facing the wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The soft-spoken Acolyte looked up from their whetstone; &amp;quot;But if they&#039;re right, why must we be at such odds?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The old teacher smiled and shook his head. &amp;quot;The Way of Virtue does not lead to harmony. Two warriors can choose the same path, yet still fight when their paths cross.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aquila looked confused &amp;quot;Yes master, but what of the other sword scholars? Are we not to unite our own community? You were alive to remember before we rejoined the Empire and our friends ascended the ranks of the Imperial hierarchy. Why did they turn on us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tolerance is the crack in the foundation of a strong society. Remember the words of Sulemaine: If you love a thing, be prepared to destroy it. Only then are you strong enough to protect it. Our fellow scholars turned to the Empire. They&#039;ve compromised their beliefs, made their lives easier, and in so doing dulled the edge of their souls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And the suffering of those souls?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Phocas hardened his gaze &amp;quot;Attend your work, Aquila. That is not our problem. The only soul you should concern yourself with right now is your own.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aquila did not resume. Sharpening his blade was dull work, especially when compared with discussing the teachings. &amp;quot;And...and if they kill us all?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They may try. So too did General Cetratus, so too did the Druj at the Fall of the Four Winds. How quickly some forget the old lessons.&amp;quot; The old Sword Scholar pressed his acolyte&#039;s sword back to the stone. &amp;quot;And if they succeed, that is alright too. We few shall walk in a straight line through the Labyrinth, slicing through its walls and return with renewed determination. Alas, if I do not survive this, I will not leave our former homes with no record of who we were.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You mean ... you intend to use it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Perhaps, Aquila. Perhaps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Swordsinger Phocas stroked the pouch strapped tightly to his chest, a small vial with a purple sparkling substance barely visible in the darkness of the cellar where they had taken refuge for the night.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Sword.jpg|align=left|caption=Unwholesome influences must be eliminated if the innocent are to be protected.|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The re-integration of the [[sword scholar|sword scholars]] to [[Urizen]] and the wider Empire has never failed to be eventful. In the most recent development, the sword scholars split into two factions; one group who decided to forgo the teachings of Sulemaine that some claimed invoked the [[Malign_spiritual_presences#Hate|malign spiritual force of Purity]], and stay aligned with the Empire. Many of these scholars now hold high office in the Imperial bodies of state.&lt;br /&gt;
&lt;br /&gt;
The other group, under the &#039;&#039;nominal&#039;&#039; leadership of [[The_deepest_cut#Interred_With_Their_Bones|Severus of the Blinding Sun]], chose to withdraw from the Empire and remained committed to what they believe are the true teachings of [[Sulemaine|Sulemaine]] i Taziel. Facing the risk of execution should Imperial law catch up with them, most have gone into hiding in the Urizen mountains.&lt;br /&gt;
&lt;br /&gt;
A tension had grown in the mountains, one that could only last so long before something broke it. Last summit, a decisive blow was made that has completely unravelled the Disciples.&lt;br /&gt;
&lt;br /&gt;
==Judgement==&lt;br /&gt;
*&#039;&#039;&#039;The Disciples of Sulemaine have been driven out of Urizen&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Some have gone down fighting, unwilling to surrender their beliefs to the Empire&#039;s edicts&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Those who have not been killed have been forced to flee&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Several hallowed items have been recovered from the defeated Disciples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Autumn of 387YE, three bodies of state spoke with a single voice. In the [[Senate]], &#039;&#039;&#039;Herminius of the House of the Wanderer&#039;&#039;&#039; and &#039;&#039;&#039;Thalia of Netherwatch&#039;&#039;&#039; brought forward the [[387YE_Autumn_Equinox_Senate_sessions#Criminalise_Disciples_of_Sulemaine|motion to criminalise membership of the Disciples of Sulemaine]]. At the same time, through the arguments of &#039;&#039;&#039;Elagabala&#039;&#039;&#039; as [[Grandmaster]] of the [[Sevenfold Path]], [[387YE_Autumn_Equinox_Conclave_sessions#Concord:_Hunt_Disciples_of_Sulemaine|the Conclave declared]] that all magicians should &#039;&#039;render aid by blade, spell, or mind to the people of Urizen as they hunt and kill the Disciples of Sulemaine and Severus of the Blinding Sun.&#039;&#039; Unsurprisingly, the Imperial [[Synod]] passed multiple statements with a greater majority urging the faithful to take action:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: 1fr 1fr; gap: 10px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{{SOPInner|statement=Captains of Urizen! There is a poison in our fields. The Disciples of Sulemaine threaten by spreading the Blasphemy of Hatred, an idea long since tested and discarded as lacking. We send Herminius of the House of the Wanderer with 50 doses of liao to urge all to go forth and excise this pestilence from our home.|by=Solas of the Spire of the Waxing Sun, Urizen National Assembly|vote=216-0|when=Autumn 387YE}}&lt;br /&gt;
&lt;br /&gt;
{{SOPInner|statement=On behalf of the Urizen National Assembly, and I, a sentinel of Sunshaper Citadel. We recognise the Vigilance and Courage of captains sending their military units to kill Severus&#039; Followers of Sulemaine. We recognise that military action taken against fellow Urizen is not a decision taken lightly, but that it remains a necessary one. Thanks to the recent developments in the Imperial Senate, it is now a legal one, too.|by=Leyna, Urizen National Assembly|vote=216-0|when=Autumn 387YE}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:500px; float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Military Captains who Drove out the Disciples&lt;br /&gt;
|-&lt;br /&gt;
| Alcuin&lt;br /&gt;
|-&lt;br /&gt;
| Athenus&lt;br /&gt;
|-&lt;br /&gt;
| Boagrius Stillwater&lt;br /&gt;
|-&lt;br /&gt;
| Caius stillwaters&lt;br /&gt;
|-&lt;br /&gt;
| Camilla Stillwater&lt;br /&gt;
|-&lt;br /&gt;
| Cincinnatus&lt;br /&gt;
|-&lt;br /&gt;
| Clytemnestra of the House of the Wanderer&lt;br /&gt;
|-&lt;br /&gt;
| Cyrus Stillwater&lt;br /&gt;
|-&lt;br /&gt;
| Delara i Fijadoz i Guerra&lt;br /&gt;
|-&lt;br /&gt;
| Demicius Stillwater&lt;br /&gt;
|-&lt;br /&gt;
| Elagabala&lt;br /&gt;
|-&lt;br /&gt;
| Erebus Kentigern Highwind&lt;br /&gt;
|-&lt;br /&gt;
| Floria Sunshaper&lt;br /&gt;
|-&lt;br /&gt;
| Gavynn&lt;br /&gt;
|-&lt;br /&gt;
| Herminius of the House of the Wanderer&lt;br /&gt;
|-&lt;br /&gt;
| Hugh Ravenspire&lt;br /&gt;
|-&lt;br /&gt;
| Magnus&lt;br /&gt;
|-&lt;br /&gt;
| Marcus&lt;br /&gt;
|-&lt;br /&gt;
| Nicassia Avicia of Phoenix Reach&lt;br /&gt;
|-&lt;br /&gt;
| Scipio&lt;br /&gt;
|-&lt;br /&gt;
| Tancred de Coeurdefer&lt;br /&gt;
|-&lt;br /&gt;
| Valens Leos&lt;br /&gt;
|-&lt;br /&gt;
| Valerius&lt;br /&gt;
|-&lt;br /&gt;
| Varrus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Over half an Imperial [[army|army&#039;s]] worth of Urizeni military captains sweep methodically across [[Redoubt]], [[Morrow]] and then [[Zenith]] visiting known temples and investigating leads provided by local spires. Many citadels are keen to lend aid in the form of information and supplies to the roving groups. When found, most Disciples resolutely unsheathe their eponymous weapons and make their final stand. They are quickly overwhelmed, even those scholars who are exceptional individual combatants are no match for a squad of sentinels acting in unison. A handful have attempted to flee with varying degrees of success, but there is no doubt that the Disciples of Sulemaine as any kind of identifiable group has been completely demolished. &lt;br /&gt;
&lt;br /&gt;
{{SOP|statement=Vigilance teaches us to seek out the poison in your neighbour&#039;s fields, let your own crops be blighted. This assembly requests the writings of the Disciples of Sulemaine are preserved so they can be studied at a later date in order to prevent similar groups forming and to aid in detecting followers of the false virtue of hate.|by=Theodora, Vigilance Assembly|vote=256-30|when=Autumn 387YE}}&lt;br /&gt;
The Vigilance Assembly requested that the writings of the Disciples be preserved, a call which some felt ran counter to the spirit of the the [[387YE_Spring_Equinox_Synod_judgements#Judgement_7|recent mandate]] enacted by long-time Cardinal Viviane Barossa which warned of the dangers all malign spiritual presences pose. As it was, the mandate did not get a greater majority in the General Assembly, and so many in Urizen openly question it, ironically a recent practice very much spear-headed by the sword scholars themselves and their open hostility to the Synod&#039;s authority.&lt;br /&gt;
 &lt;br /&gt;
As it is, this excursion was one of a military nature, rather than a delegation of [[seer|seers]] looking to gather information and little is discovered about Sulemaine that is [[Sulemaine|not already known]]. However those involved &#039;&#039;have&#039;&#039; managed to recover several hallowed items. (Anyone who took part in the Hunt the Disciples downtime action will receive a ribbon to attach to an appropriate item, ideally a weapon or piece of jewellery. If your character would have destroyed or disposed of the item, just hand the ribbon back in to GOD).&lt;br /&gt;
&lt;br /&gt;
You can read more about opportunities for the Urizen National Assembly to capitalise on this Vigilant fervour in the &#039;&#039;&#039;[[TBC]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Fallen Hero==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; max-width: 500px; width: 50%; margin-left: 10px;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;Surviving Disciples&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The military action has been a resounding success, breaking the power of the Disciples of Sulemaine. Everyone who could pose a threat to the Empire at this time is dead or captured. Only three groups are known to have escaped and none of them possess the power to cause any trouble for the Empire at this time.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;We&#039;ve presented details here about those groups to foreshadow any &#039;&#039;new&#039;&#039; plot that we &#039;&#039;might&#039;&#039; create in the future. Nothing will happen with these groups until that happens - the only way to track one of them down would be to use a plenipotentiary to [[Kimus]] to find where they have gone.&lt;br /&gt;
&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The leader of the Disciples of Sulemaine &#039;&#039;Severeus of the Blinding Sun&#039;&#039; has been captured and will be brought to Anvil for Trial on TBC&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Remaining groups who survived the purge have splintered into a multitude of sub-factions who are primarily focused on survival&#039;&#039;&#039;&lt;br /&gt;
Severus of the Temple of the Blinding Sun has been captured. Commonly regarded as the defacto leader of the Disciples of Sulemaine. It is undeniable that he was their most prominent scholar and teacher, the best known by far, and widely respect by other Disciples. He is being brought to Anvil to face trial and presumably execution at the Winter Solstice as an unrepentant member of the Disciples of Sulemaine.&lt;br /&gt;
&lt;br /&gt;
Despite his membership of the recently outlawed order, the Synod are yet to pass judgement on whether he has committed any crimes against the faith. [[385YE_Summer_Solstice_Synod_judgements#Judgement_87|Aspar&#039;s request]] for a [[Writ of Excommunication]] received heavy support, but did not get the legally required greater majority. In some ways the timing of his arrival at Anvil is poor, since it coincides with the release of new guidance for magistrates on how to apply Imperial law when prosecuting a [[religious crime]]. Given the circumstances, the magistrates have indicated that they will make Severus available to the Synod for inquisition, should they wish to do so, before the trial is conducted. Severus has not made any comment on whether he intends to seek a member of the Synod to plead [[clemency]] on his behalf, though it seems astonishingly unlikely.&lt;br /&gt;
&lt;br /&gt;
With Severus captured, and the majority of the Disciples of Sulemaine slain, some groups have attempted to flee or go into hiding. The refugees from the &#039;&#039;Temple of the Inviolate Spirit&#039;&#039; attempted to seek refuge with the Silver Flame in Cinion, Spiral, but were turned away and summarily captured. Either Caela and her people have no sympathy for blasphemers, or perhaps they are just aware of the precarious nature of their independence. The &#039;&#039;Last Word&#039;&#039; sect attempted to flee into the Mountain of The Moon, but by the time Imperial forces arrived they were found tied up with a brief note attached to their [[arbiter]] - &amp;quot;In reciprocity, the people of Tsark shall not intrude into Imperial matters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A handful of those who were once Disciples have managed to escape Imperial justice. A lone survivor from the &#039;&#039;Fellowship of the Door&#039;&#039;, a [[stargazer]] named Valeria, was seen being escorted by a Herald of Hayaak to a Summer regio. A dozen members of the &#039;&#039;Wayfarer&#039;s Answer&#039;&#039; temple have definitely hidden somewhere in Spiral, possibly by taking advantage of the statues offered by [[Sung]] to support Urizeni still living there. Finally the &#039;&#039;Ten Echoes&#039;&#039;, a small coven from Lustri, fled north apparently heading for the Sarangrave or even further.&lt;br /&gt;
&lt;br /&gt;
Urizen is second perhaps only to Dawn in prevalence of Heralds of the Eternals being seen among citizens, some fear that there will have been Disciples who will have used a [[Treacher%27s_Quill|certain ritual]] from Urizen Lore to turn to the one eternal who is [[Agramant|always willing to help]]. So far there is no evidence of that happening, but nobody can completely rule it out.&lt;br /&gt;
&lt;br /&gt;
==The Forge==&lt;br /&gt;
{{SOP|statement=Damakhan&#039;s Wisdom, the blade intended for Sulemaine is reforged and her riddle solved by its wielder Clytemnestra of the House of the Wanderer. It would not have been possible without the following: Esteban of Zenith Ascendant; Athenus, Cato, and Orania Neofoti of the House of the Wanderer; Kindra Surefoot of Wintermark; Xenia of Urizen; Edmundo of Damakhan&#039;s Forge; Members of the Wise Citadel and the Magpies. Your virtuous efforts are recognised.|by=Delara of the Wanderers, Urizen National Assembly|vote=264-0|when=Autumn 387YE|size=small}}&lt;br /&gt;
*&#039;&#039;&#039;News of the sword originally intended for Sulemaine has spread far and wide across the High Peaks&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The words of the Synod have provoked interest in the fate of such an important piece of Urizeni history&#039;&#039;&#039;&lt;br /&gt;
The Urizen National Assembly have let it be known that &#039;&#039;Damakhan&#039;s Wisdom&#039;&#039;, the blade crafted for Sulemaine by the legendary Urizeni artisan has been reforged. Had the Disciples of Sulemaine endured, they might have sought to reclaim the false paragon&#039;s heirloom, but now they are scattered and broken, that threat is gone. With the sword scholars [[385YE_Autumn_Equinox_Synod_judgements#Judgement_40|turning their back on Sulemaine]], this relic has lost some of its religious importance to the people of the High Peaks. That said, it is still a masterwork sword created by Damakhan herself, a link to Urizeni history from a time before the Empire was even forged. As a result, people are interested to know what will become of the Damakhan&#039;s legacy, now that the Disciples of Sulemaine are dealt with.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Esteban Ezmara of Zenith Ascendant.jpg|caption=&#039;&#039;&#039;Esteban Ezmara of Zenith Ascendant&#039;&#039;&#039;, Architect of the Crucible|align=left|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Clytemnestra.jpg|align=left|caption=Clytemnestra of the House of the Wanderer, General of the Argent Sword|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Damakhan&#039;s Forge was recently moved by the [[Sadogua|Brother of Wizards]] and has become part of the [[Zenith#Crucible_of_Fate|Crucible of Fate]]. If Damakhan&#039;s Wisdom were made part of the [[New_Imperial_titles#Regalia|regalia]] of the [[Architect of the Crucible]], it would boost the prestige of the Architect and make it clear that they were Damakhan&#039;s heir. It would ensure the importance of the Crucible as an ideal location for a [[Inspirational_location#Memorials|memorial]], if Damakhan were ever to be [[Recognition|recognised]] by the Imperial Synod and make it easier to [[historical research|research Damakhan&#039;s life]]. One enthusiastic young Architect suggests that one day, it might be expanded into a full [[Runeforge]], however they were quickly chided for getting far too ahead of themselves.&lt;br /&gt;
&lt;br /&gt;
Of course the sword could be made the regalia of any Urizeni national position - it might even be better to create a new title, one specially designed to bear the sword and preserve Damakhan&#039;s legacy. However it is not just the Urizeni who are interested in the sword. Two [[eternal|eternals]] have both shown interest upon hearing the true sword has been recovered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Leviathan|She Who Counts the Ripples]]&#039;&#039; is a noted collector of items of historical significance, liking to keep such artefacts safe from the erosion of time. The &#039;&#039;Abyssal Lord&#039;&#039; notes with approval that the sword&#039;s wielder is part of the &#039;&#039;Eye of the Wanderer&#039;&#039;, a Coven more than capable of casting her ritual. Should they do so and submit the question &amp;quot;What might Leviathan offer us for Damakhan&#039;s Wisdom?&amp;quot; and include a few suggestions of what they might be interested in, &#039;&#039;The Deepest One&#039;&#039; will make an exception to her usual rule in order to briefly discuss what Boon he might offer in exchange for allowing him to become the sword&#039;s custodian.&lt;br /&gt;
&lt;br /&gt;
On the other hand, the &#039;&#039;[[The_Thrice-cursed_Court#Surut|Ashen Knight]]&#039;&#039; has also expressed an interest in acquiring this artefact that was meant for &amp;quot;one of the great haters of Imperial history.&amp;quot; The [[Inhabitants_of_the_realms#Heralds|herald]] relaying this information notes that the Court were apparently rather fond of the previous [[general]] of the [[Citadel Guard]]; &#039;&#039;&#039;Nicassia Avicia of Phoenix Reach&#039;&#039;&#039; and would be more than happy to be friends with a new Urizeni general of similar temperament. If &#039;&#039;&#039;General Clytemnestra&#039;&#039;&#039; joins the party going to the [[Ourselves_and_immortality#Civility|parley with the Thrice-Cursed-Court]] and offers the sword to the &#039;&#039;Burnt Steward&#039;&#039; as a gift, he will provide the ritual text for &#039;&#039;Bond of Thorn and Razor&#039;&#039; in return, as a gift for her people. Imperial records make no mention of what this ritual does, only that [[Zakalwe|Zakalwe]] clearly [[Carve the Crystal Guardian#Assurance|takes some issue with it]].&lt;br /&gt;
&lt;br /&gt;
Whatever happens, the Sword currently belongs to Clytemnestra. Unless she had stolen it from someone protected by Imperial law, the [[Imperial Constitution|constitution]] grants her freedom to do with it as she wishes, be it to take advantage of any of these opportunities, continue to bear it as a personal weapon, or indeed mount it on her mantlepiece as [[Pride_of_the_Marches#The_Blade_of_Tom_Drake|Tom Drake famously did]] with his forebear&#039;s heirloom. The act of the national assembly has aroused a great deal of interest in the heirloom, but only Clytemnestra has the power to decide what happens to it now.&lt;br /&gt;
==Fight or Flight==&lt;br /&gt;
* &#039;&#039;&#039;Three conjunctions of the Sentinel Gate have been identified that involve the disciples of Sulemaine&lt;br /&gt;
The War Scout has informed the civil service of several conjunctions Imperial Heroes may wish to take advantage of to eliminate some of the fleeing groups of Disciples.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Elagabala.jpg|align=left|caption=&#039;&#039;&#039;Elagabala&#039;&#039;&#039;, Grandmaster of the Sevenfold Path|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Unexpected (Spiral)===&lt;br /&gt;
* &#039;&#039;&#039;A group of Disciples are attempting to flee into Mareave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Grandmaster of the Sevenfold Path&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for intercepting them&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
A tall, thin creature in sparkling robes with sharp eyes and feathered brow, &#039;&#039;Pythia of the Silver Fields&#039;&#039; emerges from the Imperial [[regio]], somehow managing to &#039;&#039;saunter&#039;&#039; through the portal. They bear a message following the [[declaration]] of [[concord]] of the Grandmaster of the [[Sevenfold Path]]. Apparently, the &#039;&#039;[[Jaheris|Arbiter of the Ardent Spire]]&#039;&#039; is keen to help &#039;&#039;&#039;Elagabala&#039;&#039;&#039; hunt down the members of her former &#039;lawless sect whose philosophy promotes silence, shame, and inaction&#039; and is willing to share the location of one such group who are attempting to flee across the border of [[Spiral]] into [[Mareave]] where they may be able to get lost in the rocky hills of this new Imperial land. The &#039;&#039;Silverbrow&#039;&#039; does not ask for any formalities such as a declaration of [[Alignment#Acceptance|acceptance]], any payment or anything so transactional and gauche as that; they merely wish to continue improving their relationship with the magicians of the Conclave by helping out where they can. That said, a token of the Grandmaster&#039;s gratitude the next time they receive a plenipotentiary from the Archmage of Summer wouldn&#039;t go amiss, of course.&lt;br /&gt;
&lt;br /&gt;
As this is a direct offer to the Grandmaster, those interested in catching these criminals before they escape should seek &#039;&#039;&#039;Elagabala&#039;&#039;&#039; to venture through the [[Sentinel Gate]].&lt;br /&gt;
&lt;br /&gt;
===Borderland (Redoubt)===&lt;br /&gt;
* &#039;&#039;&#039;A fleeing band of Disciples is attempting to take refuge with the Grendel&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Champion of Loyalty&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for dealing with them&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
One group of Disciples of Sulemaine who are attempting to flee south to throw themselves upon the mercy of the Grendel are the members of the &#039;&#039;Temple of the Stinging Blade&#039;&#039; of [[Redoubt#Limus|Limus]], [[Redoubt]], famous for using blade oils to make certain that only one well-placed strike is needed to fell any given foe. They have a [[Magic_items#Schema|schema]] they are hoping to barter for safe passage away from Imperial persecution. &lt;br /&gt;
&lt;br /&gt;
The civil service has determined that whoever is appointed as the [[Champion of Loyalty]] is the best person to arrange the expedition to catch these betrayers before they sell such a powerful resource to barbarians.&lt;br /&gt;
&lt;br /&gt;
===Precious Cargo (Morrow)===&lt;br /&gt;
* &#039;&#039;&#039;A band of Disciples are planning something with a dose of true liao&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039; The &#039;&#039;Polemarch of Highwatch&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for stopping them&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
&lt;br /&gt;
Finally, there have been reports from sharp-eyed sentinels in [[Morrow]] of a band of Disciples who are said to be in possession of a rare errant dose of [[Liao#True_Liao|true liao]]. They appear to be making their way towards [[Morrow#Highwatch|Highwatch]], but the conjunction found by prognosticators opens in their path. What&#039;s most concerning is that they might be intending to use the dose of true liao to create a permanent aura of the malign force of Purity there, the site where Urizen committed to the Empire over three centuries ago. The effects of such a thing are impossible to predict, but at the worst, it could send shockwaves through the very bones of the nation. &lt;br /&gt;
&lt;br /&gt;
The sentinels have sent a request to whoever is elected as the [[Polemarch of Highwatch]] at the upcoming summit to send reinforcements to defend the historic site. Traditionally speaking, Sentinels &#039;&#039;are&#039;&#039; the way one deals with Sulemaine&#039;s followers, after all.&lt;br /&gt;
&lt;br /&gt;
{{Sword Scholar Links}}&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_concisest_tenant&amp;diff=136466</id>
		<title>The concisest tenant</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_concisest_tenant&amp;diff=136466"/>
		<updated>2026-04-04T20:37:46Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Rat Memorial */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Winter]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;&#039;&#039;&amp;quot;You wicked fiend!&amp;quot; snarled Giuseppe. &amp;quot;When were you going to put this unspeakable plan into operation?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Louisa was very proud of her impression of Senator Giuseppe. She also enjoyed being the centre of attention. The rest of the company were hanging on her every word, as she read the latest instalment of &#039;&#039;War of the Rats&#039;&#039; in a poky little pub in the stews of Temeschwar. She could see that some of the folk at nearby tables were straining to hear her words.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&amp;quot;Hahahaha my proud beauty!&amp;quot; laughed the villainous King of the Rats. &amp;quot;Do you mistake me for some Sarvosan theatricalist? I did it before you arrived, and now it is far too late for you to save your precious orphanage!&amp;quot;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There was a gasp and some baleful muttering from the company. Kiever slammed his fist on the table, shaking his head at the wickedness of the King of the Rats. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Senator Giuseppe lunged forward, rapier piercing the shadows like Ratibor&#039;s torch, but the King of the Rats was already moving. His cloak swirled like a whirlpool as he leapt toward the sewer grate and scrambled through. His crazed laughter echoed from the drain as he scurried away, to some even deeper subterranean lair. But there was blood on the tip of the rapier - the proud senator had wounded the vile malefactor at least!&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes!&amp;quot; Kiever crowed. &amp;quot;You show him senator!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There was some laughter at just how into the story the scarred veteran of a dozen conflicts was. He smiled a little ruefully, sipping his half-full tankard and giving the rest of his friends the impudent finger. This caused more gentle laughter and a little banter.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But what about the orphanage?&amp;quot; Emilio was the youngest of the gang, the newest recruit.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well we might all find out if you stop interrupting me,&amp;quot; replied Lou a little primly. She found her place in the tatty little booklet, tracing the words with one finger stained dark grey with cheap ink.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Giuseppe made to try and follow the villain, but Bishop Vitore grabbed his arm. &amp;quot;There&#039;s no time senator! We have to get back to surface and warn the priests of the Little Mother! It may not be too late!&amp;quot;.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Everyone at the table was agog.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&amp;quot;Surely not!,&amp;quot; growled Senator Sanguineo. &amp;quot;You heard the fiend, he has already put his dreadful plan in motion!&amp;quot; The proud bishop shook his head, resolute. His eyes seemed to glow with virtuous light in the dim cellar. &amp;quot;We must not give in to despair!&amp;quot; he urged. &amp;quot;Do you think Ratibor would abandon the orphans to their fate because it might be too late? On the word of a villain such as this? No! A thousand times no! He would strive against any odds set against him, and if we follow his example I think we might still prevail. The future is not set and by our actions we can shape it how we will! Even in the darkest hour, the dawn may still come!&amp;quot; Giuseppe nodded, tears in his eyes. The two heroes clasped hands for a moment, then as one they turned and raced back toward the ladder. The King of the Rats would have to face justice another day because if there was any chance at all that they could save the children - and of course the beautiful priest of the Little Mother who looked after them - then they had to take it!&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lou was less convinced that she had the Bishop&#039;s voice right but she didn&#039;t really care. One of the drinkers at the nearest table, no longer trying to conceal his eavesdropping, muttered &amp;quot;yes&amp;quot; under his breath and then looked around suspiciously to make sure nobody had spotted him  being drawn in by the tale.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Will they be in time?&amp;quot; asked Emilio, eyes wide. &lt;br /&gt;
&lt;br /&gt;
Lou smiled, and shrugged. &amp;quot;We&#039;ll have to wait until next week to find out,&amp;quot; she said. &amp;quot;That&#039;s all there is for now.&amp;quot; She turned the pamphlet to show her friends the &amp;quot;TO BE CONTINUED&amp;quot; written at the bottom of the page. There was a chorus of groans, that quickly gave way to spirited discussion of how &#039;&#039;they&#039;&#039; would have dealt with the King of the Rats if they were in Giuseppe&#039;s place.&lt;br /&gt;
&lt;br /&gt;
Lou leaned back, pleased, and took a deep gulp of her beer. Something shifted in the corner of her vision, and when she turned to look she caught a brief glimpse of a long naked tail disappearing into a hole between two of the skirting boards. She frowned slightly, but decided it was not worth worrying about, and instead leaned into her role of the arbiter of what the King of the Rats would &#039;&#039;probably&#039;&#039; do in the scenarios her comrades came up with.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Dwarf rats sleeping.jpg|caption=The rats of Temeschwar are quiet. For now...|align=left|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Through much of last year - 386YE - the city of Temeschwar was bedevilled by rats and rat-adjacent creatures. The situation was calmed in large part due to a municipal contract with an old [[guild]] called the &#039;&#039;Rat Kings&#039;&#039;. Fancying themselves one of the &amp;quot;founding guilds&amp;quot; of Temeschwar, this somewhat disreputable organisation makes its money catching vermin and delving the stinking sewers beneath the city for lost treasures. For the last year or so they have also been &amp;quot;protecting&amp;quot; the city from the rat plague - and in the process absorbed several smaller guilds in a similar line. Their influence in the city has waxed, but they seem broadly disinclined to do anything with it.&lt;br /&gt;
&lt;br /&gt;
There are also rumours - this is the League so of course there are rumours - of an ancient rat-creature living deep below the sewers. A creature that dates back to the time when Temeschwar was first founded, long before there was an Empire, before there was a League, when this entire territory was part of Varushka. Ringblack periodicals talk in hushed, but nonetheless lurid, tones of [[Varushkan_Monster#Sovereigns|sovereigns]], and include thinly-veiled pastiches of prominent Temeschwari citizens including most notably [[senator]] &#039;&#039;&#039;Giuseppe Sanguineo von Temeschwar&#039;&#039;&#039;. Some stories have them thwarting this malign &amp;quot;king rat&amp;quot; and some hint at dark bargains and terrible sacrifices. It&#039;s thrilling for the [[bravo|bravos]] and [[mountebank|mountebanks]] of the city to speculate about what goes on in the circles of the elite, after all. The truth is uncertain, but between the Rat Kings and whatever else is going on, the rats these days mostly come out at night. Mostly.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Intensity.jpg|align=left|caption=The Doctor is usually calm, albeit intensely focused. yet this is not the only guise the Doctor takes in dramaturgy.|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Rat Doctor==&lt;br /&gt;
* &#039;&#039;&#039;The dramaturgical character of the Doctor appears to be influencing Temeschwar&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Temeschwari characters wearing an appropriate mask may draw on this influence to overcome some roleplaying effects&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Temeschwari magicians wearing an appropriate mask may use three personal mana as crystal mana once during the summit&#039;&#039;&#039;&lt;br /&gt;
There&#039;s been something &#039;&#039;going on&#039;&#039; in [[Spiral]] for half a year or more by this point. A [[The_play_that_came_to_Apulian#Something_Dramatic|wild tumult]] of [[dramaturgy]] that has League and Urizeni magicians both scratching their heads. As far as anyone in Temeschwar can tell that is all still going on. Or not. Spiral is a long way away. What&#039;s noticeable however is that for the first time it seems to be bleeding over into the city that is as far from Apulian as you can get and still be in the League. This being Temeschwar, however, it is taking its own particular form. Specifically, the form of [[the Doctor]] - and a unique one at that.&lt;br /&gt;
&lt;br /&gt;
The Doctor is an esoteric figure. Calm, reasonable, and above all dedicated to the idea that sufficient knowledge can be used to overcome any problem. Confident in her own skills, the Doctor also knows her limits and when to seek aid and outside sources of knowledge. Most often she dispenses aid to others, whether they appreciate or ask for that aid or not. In street theatre, she is often a sinister figure who possesses secret knowledge. She is rarely the butt of a joke, and she may spell the doom of a foolish or unwise character, or the final punishment of a wicked character.&lt;br /&gt;
&lt;br /&gt;
Commonly she combines the calm reason of [[Day magic]] with the sharp edge of [[Winter magic]] in a way that balances aid and understanding with the power of oaths and righteous vengeance. Her mask is usually hooked and curved like a beak - perhaps suggesting the carrion birds that feed on dead flesh and learn secrets thereby - but that is only the most common form the imagery takes. The &#039;&#039;rat&#039;&#039; is not a popular shape for the mask to take, but in recent years, especially in Temeschwar, it has become more common. Some popular plays that have fallen out of fashion - the steadfast soldier and the king of rats for example - have recently been dusted off and given a fresh coat of dramatic paint. This winter, there are five separate performances of the tale doing excellent business in the theatres of Temeschwar - with both traditional endings proving equally popular.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;The Steadfast Soldier and the King of Rats&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;p&amp;gt;This is an old, tragic story with roots in the distant past. Originally a Varushkan tale, it has a number of different interpretations but always contains certain key elements. A steadfast soldier ([[the Captain]]) who has returned weary from war. They have sworn a powerful oath, one that they are tricked into breaking. They come into conflict with a cold, ruthless opponent ([[the Doctor]]) who holds them accountable for their oath and actions in war.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The Doctor is privy to secret lore - sometimes they are vyig, sometimes a powerful wizard, sometimes they are a Merchant-Prince or Bishop. The two skirmish around one another with tragic consequences. Sometimes one or both figures are actual rodents. At the end one or both central figures die. Sometimes ballet is involved, and there are versions where either the Captain and the Doctor are represented by [[Ratibor of Temeschwar]].&amp;lt;/p&amp;gt;&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
It&#039;s become apparent over the last few months in particular that a little magic is seeping into the city, specifically in regards to the mask of the Doctor, and most specifically of all to those who evoke the Doctor with the rat-mask.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Participation&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
During the Winter Solstice, any League character whose resource is in Temeschwar can draw on the power of the Doctor as a [[Roleplaying_effects#Overcoming_Roleplaying_Effects|source of spiritual strength]] to overcome any roleplaying effect that would cause them to become confused, afraid, or uncertain, or that would urge them to act compassionately. They may instead become cold and hard, suppressing uncertainty or empathy behind a steely resolve to act as they think best. You may do this at any time during the summit, as often as feels appropriate, but only if you are physically wearing a mask that is recognisable as that of the Doctor - the hooked beak mask commonly associated with the persona, or the rat mask that has become popular in Temeschwar.&lt;br /&gt;
&lt;br /&gt;
In addition, if you are a League magician with knowledge of [[Day magic]] or [[Winter magic]] and wearing a rat mask during the performance of a ritual, you can invoke the connection to the cold, judgemental aspects of the Doctor to spend up to three points of personal mana as if they were crystal mana during a ritual of Day or Winter lore. This ability can only be used &#039;&#039;once&#039;&#039; by each character during the &#039;&#039;entire summit&#039;&#039;.&lt;br /&gt;
==Rat Kings==&lt;br /&gt;
* &#039;&#039;&#039;Members of the Rat Kings guild are returning to Anvil for the Masquerade of the Reaper&lt;br /&gt;
The Rat Kings are one of the oldest guilds in Temeschwar, and yet they are rarely invited to parties. Possibly due to the fact that as well as dealing with rats and other vermin, they also maintain sewers and engage in &#039;&#039;[https://en.wikipedia.org/wiki/Tosher toshing]&#039;&#039; beneath the city. As one of the oldest cities in the Empire, there is a lot to be found in the bowels of Temeschwar. &lt;br /&gt;
&lt;br /&gt;
This year, they&#039;ve let it be known that a number of them intend to attend the Masquerade of the Reaper at Anvil, wearing their traditional rat masks. They look forward to discussing the situation in Temeschwar and in particular their work dealing with the rat problem in the city which, while it is nowhere near as bad as it was a couple of years ago, remains under control mostly due to their efforts.&lt;br /&gt;
&lt;br /&gt;
==Virtue&#039;s Respite==&lt;br /&gt;
* &#039;&#039;&#039;With Empress Giselle returned to Sarvos there is a question about what to do with her tomb&lt;br /&gt;
* &#039;&#039;&#039;The Guardian of Giselle&#039;s Tomb retains their title but it is a misnomer&lt;br /&gt;
* &#039;&#039;&#039;Casimir Marcelino di Sarvos is the current Guardian of Giselle&#039;s Tomb&#039;&#039;&#039;&lt;br /&gt;
Last year, &#039;&#039;&#039;[[Archbishop of Capodomus|Archbishop]] Estella Lucati&#039;&#039;&#039; arranged for the mortal remains of Empress Giselle to be [[Golden_light#The_Woman&#039;s_Work|relocated]] for what everyone hopes will be the final time. Carried with all due ceremony on a black-draped barge down the length of the broad banked Gancio back to [[Sarvos]], she now rests in a quiet courtyard at [[Archbishop of Capodomus#Capodomus Cathedral|Capodomus Cathedral]]. This had only a mild impact on the [[Guardian of Giselle&#039;s Tomb]], a post filled by &#039;&#039;&#039;Casimir Marcelino di Sarvos&#039;&#039;&#039; since the memorial was established  in 381YE following the unfortunate [[The_sack_of_Sarvos|sacking of Sarvos]], the theft of her body by the [[Grendel]], and its subsequent recovery. Built by then-Senator &#039;&#039;&#039;Gant Archama&#039;&#039;&#039; &#039;&#039;[[Guardian_of_Giselle%27s_Tomb#Virtue&#039;s_Respite|Virtue&#039;s Respite]]&#039;&#039; is visited more often as a memorial to the history of [[the League]] and the successes of [[Temeschwar]] than it is the tomb of an Empress. Indeed, for the tomb of a dead [[the Throne|Throne]], the structure felt more like a tribute to the Senator&#039;s father Demitri Archama than it did a resting place for an Empress.&lt;br /&gt;
&lt;br /&gt;
A year later and the stream of visitors to the site remains a thin, but consistent, trickle. The visitors come to see the memorial to the history of Temeschwar have been supplemented somewhat by thrill-seekers wishing to visit a location that in recent years has become synonymous with the [[Temeschwar#Rat Plague|Rat plague]] that fell on the city a few years ago. During the height of the plague there were several vicious verminous attacks by rodents against visitors here and while there have been no serious attacks since the body of Empress Giselle was reinterred in the south, one remains much more likely to encounter a rat here than almost anywhere else in the city. A popular tale suggests they are &amp;quot;keeping watch&amp;quot; - as if to make sure nobody sneaks the Sarvosan Empress&#039; remains back in by stealth.&lt;br /&gt;
&lt;br /&gt;
The title of [[Guardian of Giselle&#039;s Tomb]] has not been reappointed since it was established, but the name raises eyebrows in several places. A local burgher has asked the Bishops of Temeschwar to consider supporting a local campaign to rename the position &amp;quot;Guardian of Virtue&#039;s Respite&amp;quot;. A more &#039;&#039;earthy&#039;&#039; proposal that the place be renamed &amp;quot;Rat&#039;s Rest&amp;quot; instead receives a fair amount of support among [[bravo|bravos]] and [[mountebank|mountebanks]] and almost nowhere else.&lt;br /&gt;
&lt;br /&gt;
Legally, changing the name of an Imperial title is something that would require a [[Senate motion]] and nobody is foolish enough to believe any Senator would waste their time on such a frivolous matter. So with that in mind...&lt;br /&gt;
===Pride of Temeschwar===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right; margin-left: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;float: right; margin-left:10px; width=50%; max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Amend Virtue&#039;s Respite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type: &#039;&#039;&#039;Sinecure (Amendment)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Hanuri, Temeschwar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30 crowns, three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Increases the income of the title associated with Virtue&#039;s Respite to four drams of liao and 7 crowns each season&lt;br /&gt;
* Allows Temeschwari congregations to use the &#039;&#039;Pride of the City&#039;&#039; lecture for six months&lt;br /&gt;
* Includes an opportunity to rename the Imperial title &amp;quot;Guardian of Giselle&#039;s Tomb&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Virtue&#039;s Respite could be remodelled as a memorial to Temeschwari history inspiring Pride in the cities achievements&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This would encourage a celebration of Pride throughout the city and potentially beyond&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Temeschwar congregations would be able to deliver the &amp;quot;Pride of Temeschwar&amp;quot; lecture (putting them in the Pride Assembly)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the League assembly uses a statement of principle to encourage it, the lecture will become available across the League, but it will bring out citizen&#039;s competitive instincts&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Assembly_Pride.png|width=300|align=right}}&lt;br /&gt;
{{CaptionedImage|file=Assembly_League.png|width=300|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;Bishop Jarek von Temeschwar&#039;&#039; has been at the forefront of the quiet movement to rename the Guardian of Giselle&#039;s Tomb. The Bishop, who regularly preaches on the importance of Temeschwari [[Pride]] and [[Ambition]], never made any secret of his distaste at the presence of &amp;quot;the Sarvosan Empress&amp;quot; in the city. Now that she is gone, he has spent the last year or so talking about the importance of celebrating Temeschwari achievements. His cause gained a fair amount of support when he was one of those who threw open their churches to help those injured in the rat plague, and his sermons are sometimes quoted in various Temeschwari broadsheets since then.&lt;br /&gt;
&lt;br /&gt;
Jarek proposes that the Senate couple a change to the name of the title with a redesign of Virtue&#039;s Respite itself. The amphitheatre already contains friezes depicting various League successes - the raising of [[Caricomare]]; the liberation of [[Holberg]]; the rebuilding of Sarvos after the Grendel attack; and the escorting of the body of Giselle from Highguard to Temeschwar by a company of soldiers bearing the tattered gonfalon of the Brotherhood of Torn Banners, with the Brotherhood&#039;s Colonel Iacob Genoshu clearly identifiable as the figure leading the procession. Indeed the Brotherhood of Torn Banners are prominent in the other friezes as well.&lt;br /&gt;
&lt;br /&gt;
With some additional investment and work, Temeschwari artists could be commissioned to create more friezes depicting uniquely Temeschwari achievements to add to these. The destruction of the [[Vyig]] (both recent and historical), the raising of the walls, the victory over the [[Into_the_woods|night terrors]] of [[Temeschwar#Metri|Metri]] and the like. Several more granite spaces could be left empty for future imagery celebrating Temeschwari successes yet to come. As such, Virtue&#039;s Respite would become a place that celebrates the Pride of Temeschwar.&lt;br /&gt;
&lt;br /&gt;
Nothing else would change beyond the name, the scope of the memorial, and perhaps the removal of the empty tomb (although it could also be incorporated into the new decor). As it involves the amendment of an existing commission, however, this would still require a [[Senate motion]] to authorise the work and a small expenditure of money.&lt;br /&gt;
&lt;br /&gt;
If that happened, then Virtue&#039;s Respite would remain a place of pilgrimage, but especially for Temeschwari returning home to remind themselves of their Proud history and the strength of their city. The income of the &#039;&#039;Guardian of Virtue&#039;s Respite&#039;&#039; would continue to receive 4 liao each season, but the income it provides would rise to 7 crowns each season - significantly more than the title currently provides.&lt;br /&gt;
&lt;br /&gt;
Once the work were complete it would also provide an encouragement to Temeschwari bishops to speak about the history of their city. This would create a [[Congregation#Lectures|lecture]], &#039;&#039;Pride of the City&#039;&#039;, that any Temeschwari citizen with a [[congregation]] could preach on for the next six months. The lecture would employ liao to incorporate anointings, consecrations, and hallows designed to increase Pride in Temeschwar&#039;s great history and it&#039;s incredible achievements. The congregation would provide no liao at all, but would gain 2 additional votes in the Synod as their congregations grew in size with Proud citizens swelling the ranks.&lt;br /&gt;
&lt;br /&gt;
In theory, such celebrations need not be confined to Temeschwar. If the memorial was remodelled then the League Assembly could use an appropriately worded statement of principle to encourage every city to draw inspiration from their own achievements. If that happened, then the Pride of the City lecture would become available to priests in every city in the League. There&#039;s just one problem... citizens in the League are notoriously competitive... There&#039;s simply no way to encourage every League citizen to celebrate their city&#039;s greatest achievements some of them immediately asking &#039;&#039;which&#039;&#039; city has the greatest achievements. Some thought that that contest was [[The_greatest_city_in_the_world|settled recently, when Holberg claimed the crown]] but which city is the greatest is an argument that the league will &#039;&#039;never&#039;&#039; settle...&lt;br /&gt;
&lt;br /&gt;
It&#039;s impossible to know where such a competition will lead, but at least it will be easy to keep track of who is winning. The civil service already keep careful records of the size of every congregation along with sermons delivered, to determine what Assembly people are in and how many votes they should have. It will be trivial for them to determine the total size of all the congregations delivering the lecture urging fellow citizens to take Pride in their city&#039;s achievements. Once that gets out, it&#039;s bound to [[opportunity|create a reaction]].&lt;br /&gt;
&lt;br /&gt;
===Rat Memorial===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right; margin-left: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;float: right; margin-left:10px; width=50%; max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Rat Garden&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type: &#039;&#039;&#039;Sinecure (Amendment)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Hanuri, Temeschwar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30 crowns, three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Changes the income associated with the commission to four crystal mana and six crowns each season&lt;br /&gt;
* Creates an opportunity to learn more about the rats of Temeschwar and what lies beneath it&lt;br /&gt;
* Includes an opportunity to rename the Imperial title Guardian of Giselle&#039;s Tomb&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=NBLeague.jpg|align=right|width=300}}&lt;br /&gt;
{{CaptionedImage|file=OrderUnfetteredMind.jpg|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Virtue&#039;s Respite could be remodelled as the Rat Garden, a memorial to the rat plague&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Doing so will provide insight into the rats of Temeschwar and their master&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lorainne Brouat di Temeschwar&#039;&#039; is very much not a bishop - quite the contrary. A hard-bitten woman who wields a razor-sharp wit and a finely-honed blade with equal facility, she came up as a [[bravo]] from the streets of Temeschwar. A known associate of [[mountebank|people of dubious repute]] in the city, she and her coterie have been in the thick of every major violent event in the north from the war against the vyig to the raid on Isember, to fighting alongside the Varushkan armies in the conquest of Ossium. She&#039;s well respected by people for whom respect is won in blood and ruthlessness. She&#039;s also one of those supporting a slightly different interpretation of Virtue&#039;s Respite.&lt;br /&gt;
&lt;br /&gt;
Her suggestion is to gut the place. It&#039;s the result of a clever stratagem, which should be remembered, but it&#039;s also a memorial to the rat plague. There&#039;s no need to rip out the friezes or anything, but it should be repurposed with a more ratty decor. People in the know, know that there is a spirit under Temeschwar, something that dates back to the days of the vard and even earlier. The &#039;&#039;King of Rats&#039;&#039;, the &#039;&#039;Eyes in the Sewer&#039;&#039;. What the Varushkans call a [[Varushkan_Monster#Sovereigns|sovereign]] and what clever members of the League might call an &#039;&#039;opportunity&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Evidence suggests the thing eats volodny, and that it has a peculiar affinity for the city and its people. It wanted Giselle gone because she was a &#039;&#039;foreigner&#039;&#039; squatting in Temeschwar. There&#039;s stories of a little cabal of people who honour this rat thing and try to curry favour with it - but that&#039;s the kind of thing &#039;&#039;Varushkans&#039;&#039; would do. Lorainne suggests that the League should take a different approach. Transform Virtue&#039;s Respite into the &#039;&#039;Rat Garden&#039;&#039;. Add decorations celebrating the rat plague - the ratcatchers guild, the captains who answered the call to protect the city, the cleverness of the [[Unfettered Mind]], the virtue of the bishops who helped fight pestilence, all the rest. Instead of trying to keep rats out, welcome them with candle-wax, cheese, and bacon rinds.&lt;br /&gt;
&lt;br /&gt;
The place would still be attractive to pilgrims - the kind of pilgrims who want a bit of a thrill along with their white granite statues. It&#039;d also be an acknowledgement of the spirit under Temeschwar. Not a place to worship it - because the League doesn&#039;t worship dark spirits - but an acceptance of the fact it is there. By all accounts it is as ruthless, as relentless, as cold, and hard, and vengeful, as any scion of Temeschwar. And who knows, it might come in useful. More useful than another shrine dedicated to a senator&#039;s parent at any rate.&lt;br /&gt;
&lt;br /&gt;
The visitors it would attract would be more esoterically minded, and would be prepared to make donations of crystal mana as well as small amounts of money. More relevantly, says Loraine, the rats themselves would appreciate the gesture and would share some of their wealth with Temeschwar. Trinkets, gold, things of that nature dredged up from forgotten corners and lost down sewers. Between the visitors and the rat gifts, the new &#039;&#039;Rat Gardener&#039;&#039; would get a 6 crown income each season easily. When asked why she seems to have such an insight into what possessed rats might want or do, the bravo repeatedly threatened to punch the querent in the face until they withdrew the question. &lt;br /&gt;
&lt;br /&gt;
Interestingly, Lorainne and her fellow bravos and mountebanks are not the only people who are interested in the repurposing of Virtue&#039;s Respite in this fashion. Members of the [[Unfettered Mind]] who visited Temeschwar to [[Pitter_patter#Seers_and_Shitpipes|help address the initial plague]] suggest that an opportunity to study the rats of the city in a &amp;quot;natural environment&amp;quot; might prove valuable. Especially if the place attracted any of the more [[Pitter_patter#Rodents_of_Assorted_Sizes|exotic creatures]] that were associated with them. At the very least they could glean a little more insight into what exactly is going on beneath the city, and the nature of the rat spirit that seems to be involved in these events. Is it &#039;&#039;actually&#039;&#039; a sovereign? Or could it be an eternal? Or something else entirely! There are not many Unfettered Mind members in Temeschwar, but they are very excited at the possibility of learning more about magic related to murderous rats. Why, argues the Winter magician &#039;&#039;Heinrich von Hanuri&#039;&#039;, further research here might help develop a ritual that causes rats to rise up and eat people in enemy cities. How cool would that be?&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; If the Senate chooses to make this change, when the work is complete the wiki would be updated with more information about the rat king of Temeschwar, and the Grandmaster of the Unfettered mind would have the opportunity to [[Concord#Guiding_an_Order|guide their order]] to do deeper investigations into the rats of Temeschwar in the season following its completion).&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Temeschwar]]&lt;br /&gt;
&lt;br /&gt;
* [[Graveyard rats]] - 386YE Autumn wind of fortune about the rat plague&lt;br /&gt;
* [[Pitter patter]] - 386YE Summer wind of fortune about the rat plague&lt;br /&gt;
* [[They bit the cats]] - 386YE Spring wind of fortune introducing the rat plague&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_concisest_tenant&amp;diff=136460</id>
		<title>The concisest tenant</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_concisest_tenant&amp;diff=136460"/>
		<updated>2026-04-04T10:29:15Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Virtue&amp;#039;s Respite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Winter]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;&#039;&#039;&amp;quot;You wicked fiend!&amp;quot; snarled Giuseppe. &amp;quot;When were you going to put this unspeakable plan into operation?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Louisa was very proud of her impression of Senator Giuseppe. She also enjoyed being the centre of attention. The rest of the company were hanging on her every word, as she read the latest instalment of &#039;&#039;War of the Rats&#039;&#039; in a poky little pub in the stews of Temeschwar. She could see that some of the folk at nearby tables were straining to hear her words.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&amp;quot;Hahahaha my proud beauty!&amp;quot; laughed the villainous King of the Rats. &amp;quot;Do you mistake me for some Sarvosan theatricalist? I did it before you arrived, and now it is far too late for you to save your precious orphanage!&amp;quot;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There was a gasp and some baleful muttering from the company. Kiever slammed his fist on the table, shaking his head at the wickedness of the King of the Rats. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Senator Giuseppe lunged forward, rapier piercing the shadows like Ratibor&#039;s torch, but the King of the Rats was already moving. His cloak swirled like a whirlpool as he leapt toward the sewer grate and scrambled through. His crazed laughter echoed from the drain as he scurried away, to some even deeper subterranean lair. But there was blood on the tip of the rapier - the proud senator had wounded the vile malefactor at least!&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes!&amp;quot; Kiever crowed. &amp;quot;You show him senator!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There was some laughter at just how into the story the scarred veteran of a dozen conflicts was. He smiled a little ruefully, sipping his half-full tankard and giving the rest of his friends the impudent finger. This caused more gentle laughter and a little banter.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But what about the orphanage?&amp;quot; Emilio was the youngest of the gang, the newest recruit.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well we might all find out if you stop interrupting me,&amp;quot; replied Lou a little primly. She found her place in the tatty little booklet, tracing the words with one finger stained dark grey with cheap ink.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Giuseppe made to try and follow the villain, but Bishop Vitore grabbed his arm. &amp;quot;There&#039;s no time senator! We have to get back to surface and warn the priests of the Little Mother! It may not be too late!&amp;quot;.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Everyone at the table was agog.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&amp;quot;Surely not!,&amp;quot; growled Senator Sanguineo. &amp;quot;You heard the fiend, he has already put his dreadful plan in motion!&amp;quot; The proud bishop shook his head, resolute. His eyes seemed to glow with virtuous light in the dim cellar. &amp;quot;We must not give in to despair!&amp;quot; he urged. &amp;quot;Do you think Ratibor would abandon the orphans to their fate because it might be too late? On the word of a villain such as this? No! A thousand times no! He would strive against any odds set against him, and if we follow his example I think we might still prevail. The future is not set and by our actions we can shape it how we will! Even in the darkest hour, the dawn may still come!&amp;quot; Giuseppe nodded, tears in his eyes. The two heroes clasped hands for a moment, then as one they turned and raced back toward the ladder. The King of the Rats would have to face justice another day because if there was any chance at all that they could save the children - and of course the beautiful priest of the Little Mother who looked after them - then they had to take it!&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lou was less convinced that she had the Bishop&#039;s voice right but she didn&#039;t really care. One of the drinkers at the nearest table, no longer trying to conceal his eavesdropping, muttered &amp;quot;yes&amp;quot; under his breath and then looked around suspiciously to make sure nobody had spotted him  being drawn in by the tale.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Will they be in time?&amp;quot; asked Emilio, eyes wide. &lt;br /&gt;
&lt;br /&gt;
Lou smiled, and shrugged. &amp;quot;We&#039;ll have to wait until next week to find out,&amp;quot; she said. &amp;quot;That&#039;s all there is for now.&amp;quot; She turned the pamphlet to show her friends the &amp;quot;TO BE CONTINUED&amp;quot; written at the bottom of the page. There was a chorus of groans, that quickly gave way to spirited discussion of how &#039;&#039;they&#039;&#039; would have dealt with the King of the Rats if they were in Giuseppe&#039;s place.&lt;br /&gt;
&lt;br /&gt;
Lou leaned back, pleased, and took a deep gulp of her beer. Something shifted in the corner of her vision, and when she turned to look she caught a brief glimpse of a long naked tail disappearing into a hole between two of the skirting boards. She frowned slightly, but decided it was not worth worrying about, and instead leaned into her role of the arbiter of what the King of the Rats would &#039;&#039;probably&#039;&#039; do in the scenarios her comrades came up with.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Dwarf rats sleeping.jpg|caption=The rats of Temeschwar are quiet. For now...|align=left|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Through much of last year - 386YE - the city of Temeschwar was bedevilled by rats and rat-adjacent creatures. The situation was calmed in large part due to a municipal contract with an old [[guild]] called the &#039;&#039;Rat Kings&#039;&#039;. Fancying themselves one of the &amp;quot;founding guilds&amp;quot; of Temeschwar, this somewhat disreputable organisation makes its money catching vermin and delving the stinking sewers beneath the city for lost treasures. For the last year or so they have also been &amp;quot;protecting&amp;quot; the city from the rat plague - and in the process absorbed several smaller guilds in a similar line. Their influence in the city has waxed, but they seem broadly disinclined to do anything with it.&lt;br /&gt;
&lt;br /&gt;
There are also rumours - this is the League so of course there are rumours - of an ancient rat-creature living deep below the sewers. A creature that dates back to the time when Temeschwar was first founded, long before there was an Empire, before there was a League, when this entire territory was part of Varushka. Ringblack periodicals talk in hushed, but nonetheless lurid, tones of [[Varushkan_Monster#Sovereigns|sovereigns]], and include thinly-veiled pastiches of prominent Temeschwari citizens including most notably [[senator]] &#039;&#039;&#039;Giuseppe Sanguineo von Temeschwar&#039;&#039;&#039;. Some stories have them thwarting this malign &amp;quot;king rat&amp;quot; and some hint at dark bargains and terrible sacrifices. It&#039;s thrilling for the [[bravo|bravos]] and [[mountebank|mountebanks]] of the city to speculate about what goes on in the circles of the elite, after all. The truth is uncertain, but between the Rat Kings and whatever else is going on, the rats these days mostly come out at night. Mostly.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Intensity.jpg|align=left|caption=The Doctor is usually calm, albeit intensely focused. yet this is not the only guise the Doctor takes in dramaturgy.|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Rat Doctor==&lt;br /&gt;
* &#039;&#039;&#039;The dramaturgical character of the Doctor appears to be influencing Temeschwar&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Temeschwari characters wearing an appropriate mask may draw on this influence to overcome some roleplaying effects&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Temeschwari magicians wearing an appropriate mask may use three personal mana as crystal mana once during the summit&#039;&#039;&#039;&lt;br /&gt;
There&#039;s been something &#039;&#039;going on&#039;&#039; in [[Spiral]] for half a year or more by this point. A [[The_play_that_came_to_Apulian#Something_Dramatic|wild tumult]] of [[dramaturgy]] that has League and Urizeni magicians both scratching their heads. As far as anyone in Temeschwar can tell that is all still going on. Or not. Spiral is a long way away. What&#039;s noticeable however is that for the first time it seems to be bleeding over into the city that is as far from Apulian as you can get and still be in the League. This being Temeschwar, however, it is taking its own particular form. Specifically, the form of [[the Doctor]] - and a unique one at that.&lt;br /&gt;
&lt;br /&gt;
The Doctor is an esoteric figure. Calm, reasonable, and above all dedicated to the idea that sufficient knowledge can be used to overcome any problem. Confident in her own skills, the Doctor also knows her limits and when to seek aid and outside sources of knowledge. Most often she dispenses aid to others, whether they appreciate or ask for that aid or not. In street theatre, she is often a sinister figure who possesses secret knowledge. She is rarely the butt of a joke, and she may spell the doom of a foolish or unwise character, or the final punishment of a wicked character.&lt;br /&gt;
&lt;br /&gt;
Commonly she combines the calm reason of [[Day magic]] with the sharp edge of [[Winter magic]] in a way that balances aid and understanding with the power of oaths and righteous vengeance. Her mask is usually hooked and curved like a beak - perhaps suggesting the carrion birds that feed on dead flesh and learn secrets thereby - but that is only the most common form the imagery takes. The &#039;&#039;rat&#039;&#039; is not a popular shape for the mask to take, but in recent years, especially in Temeschwar, it has become more common. Some popular plays that have fallen out of fashion - the steadfast soldier and the king of rats for example - have recently been dusted off and given a fresh coat of dramatic paint. This winter, there are five separate performances of the tale doing excellent business in the theatres of Temeschwar - with both traditional endings proving equally popular.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;The Steadfast Soldier and the King of Rats&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;p&amp;gt;This is an old, tragic story with roots in the distant past. Originally a Varushkan tale, it has a number of different interpretations but always contains certain key elements. A steadfast soldier ([[the Captain]]) who has returned weary from war. They have sworn a powerful oath, one that they are tricked into breaking. They come into conflict with a cold, ruthless opponent ([[the Doctor]]) who holds them accountable for their oath and actions in war.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The Doctor is privy to secret lore - sometimes they are vyig, sometimes a powerful wizard, sometimes they are a Merchant-Prince or Bishop. The two skirmish around one another with tragic consequences. Sometimes one or both figures are actual rodents. At the end one or both central figures die. Sometimes ballet is involved, and there are versions where either the Captain and the Doctor are represented by [[Ratibor of Temeschwar]].&amp;lt;/p&amp;gt;&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
It&#039;s become apparent over the last few months in particular that a little magic is seeping into the city, specifically in regards to the mask of the Doctor, and most specifically of all to those who evoke the Doctor with the rat-mask.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Participation&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
During the Winter Solstice, any League character whose resource is in Temeschwar can draw on the power of the Doctor as a [[Roleplaying_effects#Overcoming_Roleplaying_Effects|source of spiritual strength]] to overcome any roleplaying effect that would cause them to become confused, afraid, or uncertain, or that would urge them to act compassionately. They may instead become cold and hard, suppressing uncertainty or empathy behind a steely resolve to act as they think best. You may do this at any time during the summit, as often as feels appropriate, but only if you are physically wearing a mask that is recognisable as that of the Doctor - the hooked beak mask commonly associated with the persona, or the rat mask that has become popular in Temeschwar.&lt;br /&gt;
&lt;br /&gt;
In addition, if you are a League magician with knowledge of [[Day magic]] or [[Winter magic]] and wearing a rat mask during the performance of a ritual, you can invoke the connection to the cold, judgemental aspects of the Doctor to spend up to three points of personal mana as if they were crystal mana during a ritual of Day or Winter lore. This ability can only be used &#039;&#039;once&#039;&#039; by each character during the &#039;&#039;entire summit&#039;&#039;.&lt;br /&gt;
==Rat Kings==&lt;br /&gt;
* &#039;&#039;&#039;Members of the Rat Kings guild are returning to Anvil for the Masquerade of the Reaper&lt;br /&gt;
The Rat Kings are one of the oldest guilds in Temeschwar, and yet they are rarely invited to parties. Possibly due to the fact that as well as dealing with rats and other vermin, they also maintain sewers and engage in &#039;&#039;[https://en.wikipedia.org/wiki/Tosher toshing]&#039;&#039; beneath the city. As one of the oldest cities in the Empire, there is a lot to be found in the bowels of Temeschwar. &lt;br /&gt;
&lt;br /&gt;
This year, they&#039;ve let it be known that a number of them intend to attend the Masquerade of the Reaper at Anvil, wearing their traditional rat masks. They look forward to discussing the situation in Temeschwar and in particular their work dealing with the rat problem in the city which, while it is nowhere near as bad as it was a couple of years ago, remains under control mostly due to their efforts.&lt;br /&gt;
&lt;br /&gt;
==Virtue&#039;s Respite==&lt;br /&gt;
* &#039;&#039;&#039;With Empress Giselle returned to Sarvos there is a question about what to do with her tomb&lt;br /&gt;
* &#039;&#039;&#039;The Guardian of Giselle&#039;s Tomb retains their title but it is a misnomer&lt;br /&gt;
* &#039;&#039;&#039;Casimir Marcelino di Sarvos is the current Guardian of Giselle&#039;s Tomb&#039;&#039;&#039;&lt;br /&gt;
Last year, &#039;&#039;&#039;[[Archbishop of Capodomus|Archbishop]] Estella Lucati&#039;&#039;&#039; arranged for the mortal remains of Empress Giselle to be [[Golden_light#The_Woman&#039;s_Work|relocated]] for what everyone hopes will be the final time. Carried with all due ceremony on a black-draped barge down the length of the broad banked Gancio back to [[Sarvos]], she now rests in a quiet courtyard at [[Archbishop of Capodomus#Capodomus Cathedral|Capodomus Cathedral]]. This had only a mild impact on the [[Guardian of Giselle&#039;s Tomb]], a post filled by &#039;&#039;&#039;Casimir Marcelino di Sarvos&#039;&#039;&#039; since the memorial was established  in 381YE following the unfortunate [[The_sack_of_Sarvos|sacking of Sarvos]], the theft of her body by the [[Grendel]], and its subsequent recovery. Built by then-Senator &#039;&#039;&#039;Gant Archama&#039;&#039;&#039; &#039;&#039;[[Guardian_of_Giselle%27s_Tomb#Virtue&#039;s_Respite|Virtue&#039;s Respite]]&#039;&#039; is visited more often as a memorial to the history of [[the League]] and the successes of [[Temeschwar]] than it is the tomb of an Empress. Indeed, for the tomb of a dead [[the Throne|Throne]], the structure felt more like a tribute to the Senator&#039;s father Demitri Archama than it did a resting place for an Empress.&lt;br /&gt;
&lt;br /&gt;
A year later and the stream of visitors to the site remains a thin, but consistent, trickle. The visitors come to see the memorial to the history of Temeschwar have been supplemented somewhat by thrill-seekers wishing to visit a location that in recent years has become synonymous with the [[Temeschwar#Rat Plague|Rat plague]] that fell on the city a few years ago. During the height of the plague there were several vicious verminous attacks by rodents against visitors here and while there have been no serious attacks since the body of Empress Giselle was reinterred in the south, one remains much more likely to encounter a rat here than almost anywhere else in the city. A popular tale suggests they are &amp;quot;keeping watch&amp;quot; - as if to make sure nobody sneaks the Sarvosan Empress&#039; remains back in by stealth.&lt;br /&gt;
&lt;br /&gt;
The title of [[Guardian of Giselle&#039;s Tomb]] has not been reappointed since it was established, but the name raises eyebrows in several places. A local burgher has asked the Bishops of Temeschwar to consider supporting a local campaign to rename the position &amp;quot;Guardian of Virtue&#039;s Respite&amp;quot;. A more &#039;&#039;earthy&#039;&#039; proposal that the place be renamed &amp;quot;Rat&#039;s Rest&amp;quot; instead receives a fair amount of support among [[bravo|bravos]] and [[mountebank|mountebanks]] and almost nowhere else.&lt;br /&gt;
&lt;br /&gt;
Legally, changing the name of an Imperial title is something that would require a [[Senate motion]] and nobody is foolish enough to believe any Senator would waste their time on such a frivolous matter. So with that in mind...&lt;br /&gt;
===Pride of Temeschwar===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right; margin-left: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;float: right; margin-left:10px; width=50%; max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Amend Virtue&#039;s Respite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type: &#039;&#039;&#039;Sinecure (Amendment)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Hanuri, Temeschwar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30 crowns, three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Increases the income of the title associated with Virtue&#039;s Respite to four drams of liao and 7 crowns each season&lt;br /&gt;
* Allows Temeschwari congregations to use the &#039;&#039;Pride of the City&#039;&#039; lecture for six months&lt;br /&gt;
* Includes an opportunity to rename the Imperial title &amp;quot;Guardian of Giselle&#039;s Tomb&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Virtue&#039;s Respite could be remodelled as a memorial to Temeschwari history inspiring Pride in the cities achievements&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This would encourage a celebration of Pride throughout the city and potentially beyond&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Temeschwar congregations would be able to deliver the &amp;quot;Pride of Temeschwar&amp;quot; lecture (putting them in the Pride Assembly)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the League assembly uses a statement of principle to encourage it, the lecture will become available across the League, but it will bring out citizen&#039;s competitive instincts&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Assembly_Pride.png|width=300|align=right}}&lt;br /&gt;
{{CaptionedImage|file=Assembly_League.png|width=300|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;Bishop Jarek von Temeschwar&#039;&#039; has been at the forefront of the quiet movement to rename the Guardian of Giselle&#039;s Tomb. The Bishop, who regularly preaches on the importance of Temeschwari [[Pride]] and [[Ambition]], never made any secret of his distaste at the presence of &amp;quot;the Sarvosan Empress&amp;quot; in the city. Now that she is gone, he has spent the last year or so talking about the importance of celebrating Temeschwari achievements. His cause gained a fair amount of support when he was one of those who threw open their churches to help those injured in the rat plague, and his sermons are sometimes quoted in various Temeschwari broadsheets since then.&lt;br /&gt;
&lt;br /&gt;
Jarek proposes that the Senate couple a change to the name of the title with a redesign of Virtue&#039;s Respite itself. The amphitheatre already contains friezes depicting various League successes - the raising of [[Caricomare]]; the liberation of [[Holberg]]; the rebuilding of Sarvos after the Grendel attack; and the escorting of the body of Giselle from Highguard to Temeschwar by a company of soldiers bearing the tattered gonfalon of the Brotherhood of Torn Banners, with the Brotherhood&#039;s Colonel Iacob Genoshu clearly identifiable as the figure leading the procession. Indeed the Brotherhood of Torn Banners are prominent in the other friezes as well.&lt;br /&gt;
&lt;br /&gt;
With some additional investment and work, Temeschwari artists could be commissioned to create more friezes depicting uniquely Temeschwari achievements to add to these. The destruction of the [[Vyig]] (both recent and historical), the raising of the walls, the victory over the [[Into_the_woods|night terrors]] of [[Temeschwar#Metri|Metri]] and the like. Several more granite spaces could be left empty for future imagery celebrating Temeschwari successes yet to come. As such, Virtue&#039;s Respite would become a place that celebrates the Pride of Temeschwar.&lt;br /&gt;
&lt;br /&gt;
Nothing else would change beyond the name, the scope of the memorial, and perhaps the removal of the empty tomb (although it could also be incorporated into the new decor). As it involves the amendment of an existing commission, however, this would still require a [[Senate motion]] to authorise the work and a small expenditure of money.&lt;br /&gt;
&lt;br /&gt;
If that happened, then Virtue&#039;s Respite would remain a place of pilgrimage, but especially for Temeschwari returning home to remind themselves of their Proud history and the strength of their city. The income of the &#039;&#039;Guardian of Virtue&#039;s Respite&#039;&#039; would continue to receive 4 liao each season, but the income it provides would rise to 7 crowns each season - significantly more than the title currently provides.&lt;br /&gt;
&lt;br /&gt;
Once the work were complete it would also provide an encouragement to Temeschwari bishops to speak about the history of their city. This would create a [[Congregation#Lectures|lecture]], &#039;&#039;Pride of the City&#039;&#039;, that any Temeschwari citizen with a [[congregation]] could preach on for the next six months. The lecture would employ liao to incorporate anointings, consecrations, and hallows designed to increase Pride in Temeschwar&#039;s great history and it&#039;s incredible achievements. The congregation would provide no liao at all, but would gain 2 additional votes in the Synod as their congregations grew in size with Proud citizens swelling the ranks.&lt;br /&gt;
&lt;br /&gt;
In theory, such celebrations need not be confined to Temeschwar. If the memorial was remodelled then the League Assembly could use an appropriately worded statement of principle to encourage every city to draw inspiration from their own achievements. If that happened, then the Pride of the City lecture would become available to priests in every city in the League. There&#039;s just one problem... citizens in the League are notoriously competitive... There&#039;s simply no way to encourage every League citizen to celebrate their city&#039;s greatest achievements some of them immediately asking &#039;&#039;which&#039;&#039; city has the greatest achievements. Some thought that that contest was [[The_greatest_city_in_the_world|settled recently, when Holberg claimed the crown]] but which city is the greatest is an argument that the league will &#039;&#039;never&#039;&#039; settle...&lt;br /&gt;
&lt;br /&gt;
It&#039;s impossible to know where such a competition will lead, but at least it will be easy to keep track of who is winning. The civil service already keep careful records of the size of every congregation along with sermons delivered, to determine what Assembly people are in and how many votes they should have. It will be trivial for them to determine the total size of all the congregations delivering the lecture urging fellow citizens to take Pride in their city&#039;s achievements. Once that gets out, it&#039;s bound to [[opportunity|create a reaction]].&lt;br /&gt;
&lt;br /&gt;
===Rat Memorial===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right; margin-left: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;float: right; margin-left:10px; width=50%; max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Rat Garden&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type: &#039;&#039;&#039;Sinecure (Amendment)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Hanuri, Temeschwar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 30 crowns, three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Changes the income associated with the commission to four crystal mana and six crowns each season&lt;br /&gt;
* Creates an opportunity to learn more about the rats of Temeschwar and what lies beneath it&lt;br /&gt;
* Includes an opportunity to rename the Imperial title &amp;quot;Guardian of Giselle&#039;s Tomb&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=NBLeague.jpg|align=right|width=300}}&lt;br /&gt;
{{CaptionedImage|file=OrderUnfetteredMind.jpg|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Virtue&#039;s Respite could be remodelled as the Rat Garden, a memorial to the rat plague&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Doing so will provide insight into the rats of Temeschwar and their master&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Lorainne Brouat di Temeschwar&#039;&#039; is very much not a bishop - quite the contrary. A hard-bitten woman who wields a razor-sharp wit and a finely-honed blade with equal facility, she came up as a [[bravo]] from the streets of Temeschwar. A known associate of [[mountebank|people of dubious repute]] in the city, she and her coterie have been in the thick of every major violent event in the north from the war against the vyig to the raid on Isember, to fighting alongside the Varushkan armies in the conquest of Ossium. She&#039;s well respected by people for whom respect is won in blood and ruthlessness. She&#039;s also one of those supporting a slightly different interpretation of Virtue&#039;s Respite.&lt;br /&gt;
&lt;br /&gt;
Her suggestion is to gut the place. It&#039;s the result of a clever stratagem, which should be remembered, but it&#039;s also a memorial to the rat plague. There&#039;s no need to rip out the friezes or anything, but it should be repurposed with a more ratty decor. People in the know, know that there is a spirit under Temeschwar, something that dates back to the days of the vard and even earlier. The &#039;&#039;King of Rats&#039;&#039;, the &#039;&#039;Eyes in the Sewer&#039;&#039;. What the Varushkans call a [[Varushkan_Monster#Sovereigns|sovereign]] and what clever members of the League might call an &#039;&#039;opportunity&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Evidence suggests the thing eats volodny, and that it has a peculiar affinity for the city and its people. It wanted Giselle gone because she was a &#039;&#039;foreigner&#039;&#039; squatting in Temeschwar. There&#039;s stories of a little cabal of people who honour this rat thing and try to curry favour with it - but that&#039;s the kind of thing &#039;&#039;Varushkans&#039;&#039; would do. Lorainne suggests that the League should take a different approach. Transform Virtue&#039;s Respite into the &#039;&#039;Rat Garden&#039;&#039;. Add decorations celebrating the rat plague - the ratcatchers guild, the captains who answered the call to protect the city, the cleverness of the [[Unfettered Mind]], the virtue of the bishops who helped fight pestilence, all the rest. Instead of trying to keep rats out, welcome them with candle-wax, cheese, and bacon rinds.&lt;br /&gt;
&lt;br /&gt;
The place would still be attractive to pilgrims - the kind of pilgrims who want a bit of a thrill along with their white granite statues. It&#039;d also be an acknowledgement of the spirit under Temeschwar. Not a place to worship it - because the League doesn&#039;t worship dark spirits - but an acceptance of the fact it is there. By all accounts it is as ruthless, as relentless, as cold, and hard, and vengeful, as any scion of Temeschwar. And who knows, it might come in useful. More useful than another shrine dedicated to a senator&#039;s parent at any rate.&lt;br /&gt;
&lt;br /&gt;
The visitors it would attract would be more esoterically minded, and would be prepared to make donations of crystal mana as well as small amounts of money. More relevantly, says Loraine, the rats themselves would appreciate the gesture and would share some of their wealth with Temeschwar. Trinkets, gold, things of that nature dredged up from forgotten corners and lost down sewers. Between the visitors and the rat gifts, the new &#039;&#039;Rat Gardener&#039;&#039; would get a 6 crown income each season easily. When asked why she seems to have such an insight into what possessed rats might want or do, the bravo repeatedly threatened to punch the querent in the face until they withdrew the question. &lt;br /&gt;
&lt;br /&gt;
Interestingly, Lorainne and her fellow bravos and mountebanks are not the only people who are interested in the repurposing of Virtue&#039;s Respite in this fashion. Members of the [[Unfettered Mind]] who visited Temeschwar to [[Pitter_patter#Seers_and_Shitpipes|help address the initial plague]] suggest that an opportunity to study the rats of the city in a &amp;quot;natural environment&amp;quot; might prove valuable. Especially if the place attracted any of the more [[Pitter_patter#Rodents_of_Assorted_Sizes|exotic creatures]] that were associated with them. At the very least they could glean a little more insight into what exactly is going on beneath the city, and the nature of the rat spirit that seems to be involved in these events. Is it &#039;&#039;actually&#039;&#039; a sovereign? Or could it be an eternal? Or something else entirely! There are not many Unfettered Mind members in Temeschwar, but they are very excited at the possibility of learning more about magic related to murderous rats. Why, argues the Winter magician &#039;&#039;Heinrich von Hanuri&#039;&#039;, further research here might help develop a ritual that causes rats to rise up and eat people in enemy cities. How cool would that be?&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; If the Senate chooses to make this change, when the work is complete the wiki would be updated with more information about the rat king of Temeschwar, and the Grandmaster of the Unfettered mind would have the opportunity to [[Concord#Guiding_an_Order|guide their order]] to do deeper investigations into the rats of Temeschwar in the season following its completion).&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Temeschwar]]&lt;br /&gt;
&lt;br /&gt;
* [[Graveyard rats]] - 386YE Autumn wind of fortune about the rat plague&lt;br /&gt;
* [[Pitter patter]] - 386YE Summer wind of fortune about the rat plague&lt;br /&gt;
* [[They bit the cats]] - 386YE Spring wind of fortune introducing the rat plague&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Region_qualities&amp;diff=136432</id>
		<title>Region qualities</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Region_qualities&amp;diff=136432"/>
		<updated>2026-04-03T09:07:29Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Arid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Each region in a [[territory]] may have one or more qualities that describe key aspects or features, which may have important economic, strategic or magical considerations. &lt;br /&gt;
&lt;br /&gt;
Some negative qualities have specific methods that the Empire can use to remove them. Without that, it is not possible to create, remove or change the quality of a region without an [[opportunity]] or an [[appraisal]] - they reflect the essential nature of the land.&lt;br /&gt;
&lt;br /&gt;
==Geographic Qualities==&lt;br /&gt;
These qualities occur frequently and represent simple aspects of physical geography.&lt;br /&gt;
&lt;br /&gt;
===Arid===&lt;br /&gt;
This region has little in the way of fresh water, with wells being valuable commodities. They are often also sparsely settled. Building permanent settlements in these regions is a challenge, as is establishing fortifications. All farms in a territory with at least one region that has the arid quality suffer a 1 rank penalty. The curses [[Rivers Run Red]] and [[Rivers of Life]] are ineffective in a territory whilst any region is arid. At present, no Imperial regions have this quality&lt;br /&gt;
&lt;br /&gt;
===Coastal===&lt;br /&gt;
A &#039;&#039;coastal&#039;&#039; region does not simply border the sea or other large body of water, but has a sufficiently accessible shoreline to allow the construction of a [[shipyard]]. Such regions are also, by consequence, vulnerable to attacks by [[navy|navies]]. Coastal regions can be found in places such as the sprawling islands of [[Madruga#Free_Landing|Free Landing]], the smooth and fertile foothills of [[Redoubt#Naris|Naris]], and the storm-riddled clay slurries of [[Bregasland#North_Fens|North Fens]].&lt;br /&gt;
&lt;br /&gt;
===Forest===&lt;br /&gt;
A &#039;&#039;forested&#039;&#039; region features large amounts of distinctive, often dense woodland. Whether the great stands of ancient oaks in [[Miaren#Goldglades|Goldglades]], the dense pine forests of [[Skarsind#Solvihill|Solvihill]] or the once-tainted vegetation of [[Liathaven#Westwood|Westwood]], the presence of large forests allows for casting of rituals such as [[Forge the Wooden Fastness]] and enables an Imperial [[Army_qualities#Guerrilla|guerrilla]] army to execute a &#039;&#039;hit and run&#039;&#039; order if the Empire controls the region.&lt;br /&gt;
&lt;br /&gt;
===Hills===&lt;br /&gt;
A &#039;&#039;hills&#039;&#039; region is mountainous, home to sharp inclines, rough escarpments or similar forms of difficult terrain. Although this does not limit the ability of armies to traverse the territory, it has important implications for strategic magic such as [[Frozen Citadel of Cathan Canae]], and enables an Imperial [[Army_qualities#Guerrilla|guerrilla]] army to execute a &#039;&#039;hit and run&#039;&#039; order if the Empire controls the region. Examples include the cave-filled slopes of [[Morrow#Altis|Altis]], the magnificent peaks of [[Hahnmark#Kalpamark|Kalpamark]], and the rugged valleys of [[Kahraman#Braydon.27s_Jasse|Braydon&#039;s Jasse]].&lt;br /&gt;
&lt;br /&gt;
===Marsh===&lt;br /&gt;
A &#039;&#039;marshy&#039;&#039; region might contain swamps, bogs, fens, or similar wetland, sufficient for the casting of rituals such as [[Dripping Echoes of the Fen]], or for an Imperial [[Army_qualities#Guerrilla|guerrilla]] army to execute a &#039;&#039;hit and run&#039;&#039; order if the Empire controls it. These marshes can have tremendous diversity - compare the murky mangrove swamps of [[Therunin#East_Ashes|East Ashes]] to the misty bogs of [[Kallavesa#Rundhal_Marsh|Rundhal Marsh]] or the eerie grey meres of [[Bregasland#Grey_Fens|Grey Fens]].&lt;br /&gt;
&lt;br /&gt;
Following the [[Light upon the water|supernatural storms]] of 384YE which turned [[Light_upon_the_water#Price_of_the_Marshes|large sections of the Empire&#039;s marshes into boggy swamps]], the labour costs of any commission built in a region with the &#039;&#039;marsh&#039;&#039; quality increase by one fifth.&lt;br /&gt;
&lt;br /&gt;
==Historical Qualities==&lt;br /&gt;
These qualities reflect the history of a region; they are the by-product of human, orc or other creatures enacting their will upon the area.&lt;br /&gt;
&lt;br /&gt;
===Abandoned===&lt;br /&gt;
The region has been abandoned by those who once lived there. As a result of the lack of people and the stubborn spirit amongst those who do still reside here, no mandate enacted by the Imperial Synod will affect a territory with an abandoned region. There are still people living in the region, but there are far fewer inhabitants remaining than once called this bustling territory their home. The one positive is that there are countless abandoned farms, mines, businesses and likewise scattered across the territory. As a result, any character of the correct nation who chooses to move their personal resource to a territory with a region that is abandoned does not have to pay the standard fee of two crowns. At present, Afarjasse, Cazar Straits, Fontargenta, Morajasse, and Oranseri of [[Feroz]] have this quality.&lt;br /&gt;
&lt;br /&gt;
===Burnt===&lt;br /&gt;
Through a boon provided by the eternal [[Surut]], the forests of [[Liathaven#West_Ranging|West Ranging]] in [[Liathaven]] were consumed by an irresistible fire that left naught but grey ash in its wake.&lt;br /&gt;
&lt;br /&gt;
===City===&lt;br /&gt;
The city quality denotes a large, established settlement, but it is more than just having a built-up population area or a large town. [[Necropolis#Coursmouth|Coursmouth]] has the city quality due to the dead city of [[Necropolis#The_Necropolis|the Necropolis]].&lt;br /&gt;
&lt;br /&gt;
===Foreigners===&lt;br /&gt;
Some Imperial regions have large populations of foreigners living there.&lt;br /&gt;
&lt;br /&gt;
===Haunted===&lt;br /&gt;
The sites of massacres and the sacred resting places of myriad heroes can develop a &#039;&#039;haunted&#039;&#039; atmosphere, where unquiet spirits restlessly stalk the land. These ghosts are not necessarily malign, but they often require specially trained individuals - such as the [[Highguard_religious_beliefs#Stewards_of_the_dead|stewards of the dead]] in Highguard - to safely keep them restful.&lt;br /&gt;
&lt;br /&gt;
===Ruined===&lt;br /&gt;
The cruel reality of war can leave a once-prosperous region with little but &#039;&#039;ruins&#039;&#039;. Such regions often bear a melancholy air, with the echoes of past glories fading with the further passage of time. Despite this devastation, such regions can be crucial for the casting of rituals such as [[The Basalt Citadel]].&lt;br /&gt;
&lt;br /&gt;
==Political Qualities==&lt;br /&gt;
These qualities reflect current political events in a region; the result of social and economic events in the area over time. They are less durable than other qualities, more likely to come and go as a result of the most recent actions in the area.&lt;br /&gt;
&lt;br /&gt;
===Impoverished===&lt;br /&gt;
An impoverished region has seen much of its wealth and assets stripped and sold; the plundered wealth gone. Being impoverished does make it cheaper to build new civilian commissions here. People are desperate for paid work, anything that might earn them enough to feed themselves and their families. Any [[Commission#Civilian_Commissions|civilian commission]] that is built solely in a region or regions that have the impoverished quality cost only one crown per wain, rather than the usual three. At present, Cazar Straits, Fontargenta, Morajasse, and Oranseri of [[Feroz]] have this quality.&lt;br /&gt;
&lt;br /&gt;
===Lawless===&lt;br /&gt;
Bandits are a ubiquitous problem across the Empire, but the magistrates deal with them where they can. As a result, they rarely grow to the point where they threaten an entire region. A lawless region is infested with large bandit groups. Lawlessness is a problem for everyone - the threat of banditry is a terrible danger for any law-abiding citizen in the territory who cannot defend themselves from the bandits&#039; depredations. It also impacts the [[Imperial treasury]] - the taxation provided by a territory does not increase naturally while any region remains lawless. That reflects the impact thieves, bandits, and pirates have on local businesses and resources, as well as the tendency of more established criminal groups to attack tax collectors directly. At present, only Morajasse of [[Feroz]] has this quality.&lt;br /&gt;
&lt;br /&gt;
===Uncooperative===&lt;br /&gt;
An &#039;&#039;uncooperative&#039;&#039; region has some reason to make life difficult for Imperial armies stationed in the territory. Any Imperial army stationed in a territory has its upkeep increased by a tenth for every region that has the quality, and as long as any region has that quality the territory cannot support an Imperial army. At present, Eoradal, and Fleisardh of [[Mareave]] have this quality.&lt;br /&gt;
&lt;br /&gt;
===Under-developed===&lt;br /&gt;
&#039;&#039;Under-developed&#039;&#039; regions lack critical infrastructure. There are few roads or bridges over important rivers, and those that do exist are in poor condition or completely ruined. While the area may have natural resources, little has been done to develop them and there are few prosperous farms or businesses in the region. The presence of each under-developed region adds one-fifth to the labour costs of any commission in the territory. At present, no Imperial region has this quality.&lt;br /&gt;
&lt;br /&gt;
===Under Threat===&lt;br /&gt;
Regions that are &#039;&#039;under threat&#039;&#039; are threatened by insurgent forces that are hostile to the controlling power. These partisans engage in acts of sabotage or carry out attacks designed to undermine whoever rules the area. If the region is attacked by a force aligned with the partisans, then the attackers are considered to have a beachhead - that is they do not suffer the usual penalties for [[War#Supply_Lines|supply lines]]. &amp;lt;!--The regions of [[Ossium#Drownbark_Forest|Drownbark Forest]], [[Ossium#Echofell|Echofell]] and [[Ossium#Webwood|the Webwood]] in [[Ossium]] are currently under threat from [[Druj]] insurgents.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Underpopulated===&lt;br /&gt;
There are relatively few inhabitants in an &#039;&#039;underpopulated&#039;&#039; region. While hostile geography may limit the number of people who dwell in a mountainous or barren region, this quality reflects a history of depopulation in an area that means it sustains far fewer people than it otherwise might. Any region that is under-populated contributes &#039;&#039;&#039;nothing&#039;&#039;&#039; to support the armies of whichever nation controls the territory. At present, Afarjasse, the Cazar Straits, and Morajasse of [[Feroz]] have this quality&lt;br /&gt;
&lt;br /&gt;
==Magic Qualities==&lt;br /&gt;
These qualities are the result of unique magical effects afflicting a region. They may be the result of some ongoing curse or enchantment, or else the lingering effects that remain after powerful has run its course somewhere.&lt;br /&gt;
&lt;br /&gt;
===Accursèd===&lt;br /&gt;
The presence of  [[Spiral#The_Black_Plateau|{{Black Plateau}}]] in [[Spiral#Screed|Screed]], [[Spiral]] has left the region &#039;&#039;accursèd&#039;&#039;. The  {{Black Plateau}} appears to feed on negative emotions and amplify them, burgeoning the mind with hallucinations and oppressive, malign thoughts causing people to dwell on past failures, insults, and suspicions. Since the  {{Black Plateau}} was [[382YE_Spring_Equinox_winds_of_war#Leviathan_Wakes_.28Spiral.29|fully awakened]] shortly before the Spring Equinox 382YE, this quality has the following effects on Spiral:&lt;br /&gt;
* Every army fighting in the territory takes 25% additional casualties&lt;br /&gt;
* It is impossible to receive natural resupply in the territory&lt;br /&gt;
* Any army that spends the season in the territory will lose 5% of its maximum fighting strength over the course of that season even if it is not engaged&lt;br /&gt;
* Fleets, military units, businesses, and farms have their production reduced by a quarter&lt;br /&gt;
* The upkeep of Bourse resources is doubled&lt;br /&gt;
&lt;br /&gt;
===Nightwoven===&lt;br /&gt;
The Druj have tainted the marshes of [[Zenith#Proceris|Proceris]] in [[Zenith]] with Night magic. As a result, any casting of [[Dripping Echoes of the Fen]] that targets the region is significantly enhanced in strength.&lt;br /&gt;
&lt;br /&gt;
===Poisoned===&lt;br /&gt;
A region might become &#039;&#039;poisoned&#039;&#039; through the working of foul magics, tainting the land with venomous creatures, treacherous foliage and the like. Each Imperial campaign army that moves through, or fights in, such a region suffers 250 casualties during that season of campaigning. The ritual [[Why Sulemaine Walked Away From The Baker]] protects an army from this effect, but orders have no effect to reduce these casualties. &lt;br /&gt;
&lt;br /&gt;
Historically, the Druj have inflicted this quality on regions of [[Holberg]] and [[Carnival_of_rust#Ghostlight_.28Battle_Opportunity.29|attempted]] to do the same to [[Zenith#Proceris|Proceris]] in [[Zenith]]. The Druj managed to use the [[Ashes#Poison_and_Ashes_(Battle_Opportunity)|Sephals Cauldron]] in [[Therunin]] and as of the start of the [[Blood_and_mire#Game_Information:_Therunin|Autumn Equinox 386YE]] Lower Tarn Valley is poisoned. Druj armies are not entirely untouched by this quality, but suffer half the expected casualties.&lt;br /&gt;
&lt;br /&gt;
===Vallorn===&lt;br /&gt;
The Spring-fuelled &#039;&#039;[[vallorn]]&#039;&#039;, spawned from the disaster that ended the empire of Terunael, can infest regions with its rampant fecundity. Any such region falls out of Imperial control - it is not possible for civilisation as the Empire understands it to coexist with the overgrowth, miasma and strange monsters that the vallorn exudes.&lt;br /&gt;
&lt;br /&gt;
===Watchful===&lt;br /&gt;
The [[The_Barrens#Heart_of_Peytaht|Heart of Peytaht]] in [[The Barrens]] has the &#039;&#039;watchful&#039;&#039; quality. Anyone who presses into the dense woodland feels uneasy, and reports the sense of being unwelcome and watched by an unseen force. Rumours abound that the forest is possessed by some sort of dark spirit, perhaps akin to the sovereigns of Varushka.&lt;br /&gt;
&lt;br /&gt;
Attempts to explore the inside of the Heart of Peytaht have been met with failure. Any army moving through the region can expect to take significant casualties in doing so - it has been some time since a great force of Druj marched through it in 376YE, but corpses from it are still found hung by their entrails or huddled by the boles of massive trees, having died in great agony and terror.&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Prelate_of_Adelmar%27s_Shrine&amp;diff=136420</id>
		<title>Prelate of Adelmar&#039;s Shrine</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Prelate_of_Adelmar%27s_Shrine&amp;diff=136420"/>
		<updated>2026-04-02T15:11:37Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=PrelateAdelmar&#039;sShrine.png||caption=&#039;&#039;&#039;Limonos of the Astral Observatory&#039;&#039;&#039;, first Prelate of Adelmar&#039;s Shrine|align=left|width=350}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 250px;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Ambition.png|caption=This title is appointed by the [[Assembly#The_Virtue_Assemblies|Assembly of Ambition]]|width=250px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The Prelate of Adelmar&#039;s Shrine is an [[Imperial title]] appointed by the Assembly of [[Ambition]]. The Academy of Arms was [[Expand Academy of Arms|commissioned]] by the Imperial Senate during the Spring Equinox 385YE as part of an [[Build_up_my_body#Place_of_Pilgrimage|opportunity]] to create a place of pilgrimage.&lt;br /&gt;
&lt;br /&gt;
==Responsibilities==&lt;br /&gt;
The Prelate of Adelmar&#039;s Shrine has a responsibility to protect the pilgrims who visit the Academy. In addition, if the Academy of Arms were to be threatened in any way, it would be the responsibility of the Prelate to deal with those threats.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
===A Portion of Liao===&lt;br /&gt;
The sinecure provides 12 doses of [[liao]] to the Prelate each season, to be used as they see fit.&lt;br /&gt;
__TOC__&lt;br /&gt;
===Gifts of Martial Prowess===&lt;br /&gt;
The Academy of Arms is home to many accomplished artisans who work to provide support to those taking part in training. These artisans have committed to providing the Prelate with a set of magic items across the year for them to bestow on those looking to improve themselves. The Prelate of Adelmar&#039;s Shrine receives a [[Lowther&#039;s Gaze]] at the Spring Equinox, [[Greensteel Bracelets]] at the Summer Solstice, and an [[Alder&#039;s Edge]] at the Autumn Equinox.&lt;br /&gt;
&lt;br /&gt;
===Academy Training===&lt;br /&gt;
The Prelate can allow a single [[military unit]] to train in the gymnasium and palaestra. The Prelate can grant permission to a single military unit to train there each season. At the end of that time, the starting military unit is upgraded by one rank to reflect the gain in skills and training. A military unit that is already upgraded is unable to gain the benefits. To use this power the Prelate player should email [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk] with the CID of the owner of the military unit being upgraded that season.&lt;br /&gt;
&lt;br /&gt;
===Bearer of Arete&#039;s Promise===&lt;br /&gt;
During the [[385YE_Autumn_Equinox_Conclave_sessions#Endowment_:_Arete.27s_Promise|Autumn Equinox 385YE]] the Imperial Conclave voted to [[Endowment|endow]] the &#039;&#039;Arete&#039;s Promise&#039;&#039;, an artefact [[Alder&#039;s Edge]], to the Prelate of Adelmar&#039;s Shrine adding it to the regalia of the title.&lt;br /&gt;
&lt;br /&gt;
==Academy of Arms==&lt;br /&gt;
The Academy of Arms in [[Redoubt#Siluri|Siluri]] is reached by a treacherous and winding mountain path but it is still visited by those who wish to follow in the footsteps of Adelmar. The Academy has a large gymnasium and palaestra where students can train and study. Along the back wall of the palaestra is a series of frescoes honouring those who were instrumental in the expansion of the Academy; a wolf with butterfly wings to honour Ranae de Rondell who was responsible for the Academy&#039;s consecration; a mighty lighthouse on a desolate rock to honour the [[Urizen_groups#The_Lighthouse_at_Nikephoros|Lighthouse at Nikephoros]] and a bright sun partially occluded by a dense web, rising over two mountains to honour Laelius of the Waxing Sun who provided the wains for the Academy&#039;s expansion.&lt;br /&gt;
&lt;br /&gt;
Visitors are able to take part in the lessons the Academy offers alongside the existing students. There is extensive accommodation to house the many visitors and a small auditorium where the resident priest can deliver sermons on the life and achievements of Adelmar. The structure serves as a grand site of pilgrimage, attracting devotees of [[Ambition]] not only from across the Empire but from across the known world.&lt;br /&gt;
{{CaptionedImage|file=Tongs Barossa.jpg|caption=&#039;&#039;&#039;Samantha &amp;quot;Tongs&amp;quot; Barossa De Tassato Regario&#039;&#039;&#039;, Prelate of Adelmar&#039;s Shrine|align=left|width=400}}&lt;br /&gt;
==Appointment==&lt;br /&gt;
The Prelate of Adelmar&#039;s Shrine is a [[New_Imperial_titles#The_Imperial_Synod|virtue position]] which is [[Appointment|appointed]] by [[judgement]] of the [[Assembly#The_Virtue_Assemblies|Ambition assembly]] each year during the Summer Solstice.&lt;br /&gt;
&lt;br /&gt;
The title can be held by any Imperial citizen. They can be [[revocation|revoked]] by the [[Assembly#General_Assembly|General Assembly]], the Ambition Virtue Assembly, and by the [[Assembly#Assembly_of_the_Nine|Assembly of the Nine]].&lt;br /&gt;
{{RecentElections|Prelate_of_Adelmar%27s_Shrine}}&lt;br /&gt;
[[Category:Title]][[Category:Ambition]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Tongs_Barossa.jpg&amp;diff=136419</id>
		<title>File:Tongs Barossa.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Tongs_Barossa.jpg&amp;diff=136419"/>
		<updated>2026-04-02T15:10:11Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: {{Oli}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Oli}}&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Wiki_Updates&amp;diff=136415</id>
		<title>Wiki Updates</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Wiki_Updates&amp;diff=136415"/>
		<updated>2026-04-02T14:42:17Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Rules]]&lt;br /&gt;
==Overview==&lt;br /&gt;
This is a list of significant updates to the wiki. We try to keep it as up to date as possible, in the hope it will be a more useful reference than the [[Special:RecentChanges|recent changes]] page which lists every spelling correction and formatting change. &lt;br /&gt;
&lt;br /&gt;
By its nature, this page will be regularly updated, so when you visit the wiki try checking here first. However, please keep in mind this is a manually updated page, so it may be a little behind the actual updates. We tend to make an entry on this page once an update is finalised - so if something has changed and hasn&#039;t been mentioned here it&#039;s possible that the changes are not yet complete.&lt;br /&gt;
&lt;br /&gt;
In early 2022, we moved all entries on this page prior to 2019 to the [[Archive:Wiki_updates_to_2018|previous wiki updates]] page in the Archive namespace as detailed in [[#Archiving Wiki Updates|Archiving wiki updates]]. We did this again in 2024, moving updates prior to 2021 to the same page.&lt;br /&gt;
&lt;br /&gt;
==Salt Council==&lt;br /&gt;
* &#039;&#039;&#039;02/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added the information from the Grendel dossier on the Salt Lords to the [[Grendel#Salt_Council|Salt Council]] section of the Grendel page. This information was originally delivered by the eternal [[Basileia]] to the [[Imperial Magus]]. More information on the origins of the dossier can be found on the &#039;&#039;&#039;[[Fake_empire#Basileia&#039;s_Dossier|Fake empire]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Tribute==&lt;br /&gt;
* &#039;&#039;&#039;02/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed [[Tribute to the Thrice-Cursed Court]] to adjust the calculation whereby we determine how much [[vis#Heart&#039;s Blood|Heart&#039;s Blood]] the ritual produces. You can find further discussion of this on the [[Rules_update_2026#Tribute_to_the_Thrice-Cursed_Court|Rules Update]] page. As always, anyone who has this ritual mastered and no longer wants the updated version can email admin@profounddecisions.co.uk to remove it.&lt;br /&gt;
&lt;br /&gt;
==Ruining Forts==&lt;br /&gt;
* &#039;&#039;&#039;01/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a section to the [[Limits of magic]] talking about using rituals to [[Limits_of_magic#Damaging_Fortifications|damage fortifications]]. While it may have been possible in the past to damage forts in a controlled fashion with ritual magic from a distance, that&#039;s no longer the case.&lt;br /&gt;
&lt;br /&gt;
==Rivers==&lt;br /&gt;
* &#039;&#039;&#039;01/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve adjusted [[Rivers of Life]] and [[Rivers Run Red]]. These [[curse|curses]] are now as effective on [[navy|navies]] and [[fortification#garrison|garrisons]] as they are on [[army|armies]].&lt;br /&gt;
&lt;br /&gt;
==Golden Voyage==&lt;br /&gt;
* &#039;&#039;&#039;01/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the magnitude and effect of [[Golden Voyage]] to bring it more into line with the way we approach personal resource enchantments, with particular reference to the [[Laws_of_magic#The_Law_of_Scale|Law of Scale]]. It now provides only five ranks for a fleet taking a [[Fleet#Questing|questing]] [[voyage]], but in the process, the magnitude has been significantly reduced from 18 to 10.&lt;br /&gt;
&lt;br /&gt;
==False Virtues==&lt;br /&gt;
* &#039;&#039;&#039;31/03/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several edits to the [[malign spiritual presences]] page to add some additional clarity, especially around the concept of so-called &amp;quot;[[Malign_spiritual_presences#False_Virtues|false virtues]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Multiple Great Works==&lt;br /&gt;
* &#039;&#039;&#039;26/03/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Great_work#Multiple_Great_Works|great work]] page that reflects the fact that multiple great works in a territory affecting a single resource become more expensive. It&#039;s now not possible to commission a great work that affects the same resource until an existing commission is completed, abrogated, or lapses, without a specific [[opportunity]].&lt;br /&gt;
&lt;br /&gt;
==Litany of the Labyrinth==&lt;br /&gt;
* &#039;&#039;&#039;26/03/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve explicitly added [[Voice for the dead]] to the effects that the [[Litany of the Labyrinth]] will affect.&lt;br /&gt;
&lt;br /&gt;
==Garden of Teth-Anon==&lt;br /&gt;
* &#039;&#039;&#039;03/03/2026&#039;&#039;&#039;&lt;br /&gt;
We have added an [[Ritual_theory#Agreement|assurance]] to the [[Garden of Teth-Anon]]. This follows the assurances added last year, which can be found in the [[#Assurances|Assurances]] entry.&lt;br /&gt;
&lt;br /&gt;
==Assailing Forts==&lt;br /&gt;
* &#039;&#039;&#039;04/02/2026&#039;&#039;&#039;&lt;br /&gt;
In line with our new fortification changes we&#039;ve edited the [[Highest_discipline#Technique_of_the_Transcendent_Claw|Technique of the Transcendent Claw]], and explained how the &#039;&#039;Onrushing Storm&#039;&#039; order works under the new rules. We&#039;ve also made edits to the way the [[Army qualities#Siege|Storm the Walls]] and [[Army qualities#Engineer|Dig In]] orders work.&lt;br /&gt;
&lt;br /&gt;
==Fortifications==&lt;br /&gt;
* &#039;&#039;&#039;03/02/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some significant changes to the way [[fortification|fortifications]] work in the military campaign. The fortification page has been extensively edited; fortifications are now split into a [[fortification#bastion|bastion]] that represents the physical fortification, and a [[fortification#Garrison|garrison]] that represents the soldiers who defend it. In the process, we&#039;ve removed the citadel commission. There is a [[Rules update 2026#Fortifications and Citadels|rules update]] that discusses the changes in more detail.&lt;br /&gt;
&lt;br /&gt;
At the same time, we&#039;ve made changes to several rituals that interact with fortifications. This includes:&lt;br /&gt;
* [[Hammers of the Brilliant Shore]] and [[Stalwart Stand on Solid Ground]] explicitly affects only the bastion of a fortification.&lt;br /&gt;
* [[Stone&#039;s Unyielding Defiance]] and [[Ramparts of Ashlar]] provide additional force to the garrison of a fortification&lt;br /&gt;
* [[Thunderous Tread of the Trees]] and [[Mountain Remembers Its Youth]] affect both the bastion and the garrison, and how their damage is inflicted has been adjusted slightly.&lt;br /&gt;
* The &#039;&#039;Wolves of Winter&#039;&#039;, a ritual not in Imperial Lore, provides additional strength to the garrison of the enchanted fortification, but &#039;&#039;only&#039;&#039; for purposes of inflicting casualties.&lt;br /&gt;
* The four &amp;quot;citadel&amp;quot; rituals - [[Frozen Citadel of Cathan Canae]], [[Forge the Wooden Fastness]], [[Dripping Echoes of the Fen]], and [[The Basalt Citadel]] have been changed significantly, and each provides different benefits.&lt;br /&gt;
&lt;br /&gt;
Some of the rituals have also had their magnitude adjusted. We&#039;re currently still assessing existing fortifications, and outstanding opportunities and will update them as we go.&lt;br /&gt;
&lt;br /&gt;
==Dadford Road Exit Plan==&lt;br /&gt;
* &#039;&#039;&#039;09/09/2025&#039;&#039;&#039;&lt;br /&gt;
There are new instructions for when you are [[Dadford_Road_Campsite#Departure|exiting Dadford Road campsite at the end of this final event]]. Please make sure you follow the instructions carefully to save time for you and everyone else!&lt;br /&gt;
&lt;br /&gt;
==Chimes of Annulment==&lt;br /&gt;
* &#039;&#039;&#039;08/09/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the duration of effect for [[Chimes of Annulment]] from one minute to ten minutes. The previous short duration left too little margin for error to make it an appealing option on battles. The new time is designed to be difficult - but more achievable. The recent conjunctions involving the Lock and the Key provide an IC justification for the change if one is needed.&lt;br /&gt;
&lt;br /&gt;
==Varushka Embroidery and Weaving==&lt;br /&gt;
* &#039;&#039;&#039;08/09/2025&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[Varushka_culture_and_customs#Embroidery_and_Weaving|Varushka culture and customs]] page with an entry on embroidery and weaving, following the completion of the Great Hall of Fabric Arts in Delev.&lt;br /&gt;
&lt;br /&gt;
==Sodality Limitations==&lt;br /&gt;
* &#039;&#039;&#039;05/09/2025&#039;&#039;&#039;&lt;br /&gt;
We have changed the [[Imperial_sodality#Limitations|limitations on titles appointed by Imperial sodalities]]. If they elect a national position it must be revocable by the relevant national assembly. &lt;br /&gt;
&lt;br /&gt;
==Walls of Holberg==&lt;br /&gt;
* &#039;&#039;&#039;23/08/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve fixed an error in the database for the location of the Walls of Holberg. The city of Holberg is in the region of Holfried - which is where the walls are canonically - not neighbouring Holmauer (which was once walled, but the walls were long since destroyed by the Druj).&lt;br /&gt;
&lt;br /&gt;
==Detect Magic==&lt;br /&gt;
* &#039;&#039;&#039;07/08/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the Discern Arcane Mark effect of [[detect magic]] to instead be [[Detect_magic#Discern_Mark|Discern Mark]]. We have made clear that it also functions to identify when the casting magician shares a [[Mark of Fellowship]] with the target.&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
* &#039;&#039;&#039;20/07/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some updates to the [[judgement]] of [[Rewarding]]. It explains how the virtue fund relates to wains of mithril, weirwood, and white granite and discusses more ways the judgement can be used.&lt;br /&gt;
&lt;br /&gt;
==Rule of Risk and Reward==&lt;br /&gt;
* &#039;&#039;&#039;16/07/2025&#039;&#039;&#039;&lt;br /&gt;
As referenced in the &#039;&#039;&#039;[[Beat of your drum#Lyceum|Beat of your drum]]&#039;&#039;&#039; wind of fortune, researchers at the Lyceum have discovered a way to add additional targets to this ritual.&lt;br /&gt;
&lt;br /&gt;
==Sum of the Parts==&lt;br /&gt;
* &#039;&#039;&#039;16/07/2025&#039;&#039;&#039;&lt;br /&gt;
As referenced in the &#039;&#039;&#039;[[Beat of your drum#Lyceum|Beat of your drum]]&#039;&#039;&#039; wind of fortune, it is not necessary when casting [[Sum of the Parts]] for the three additional participants to take damage. Supporting the target with words of encouragement or similar roleplaying is sufficient to power the ritual effect.&lt;br /&gt;
&lt;br /&gt;
==Sun Chamber==&lt;br /&gt;
* &#039;&#039;&#039;14/07/2025&#039;&#039;&#039;&lt;br /&gt;
We have added a new sodality - the [[Sun Chamber]] to the game. This is a powerful [[Imperial sodality]] whose membership is restricted to citizens aged 14-18. The aim is to directly address the fact that Empire can be a very inaccessible game for players before they turn twenty. The new sodality exists to help members gain positions of power and influence in the Empire and encourage members to approach existing problems in new ways.&lt;br /&gt;
&lt;br /&gt;
==Secrets of the Empty Heart==&lt;br /&gt;
* &#039;&#039;&#039;25/06/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the ritual [[Secrets of the Empty Heart]] to make it explicit that you can use the special ability granted by the [[enchantment]] even if you are under the effect of [[Calls#WEAKNESS|weakness]], [[Combat#Dying|dying]], or [[Combat#Terminal|terminal]]. This is a special case where an active ability can be used when in a state where it would normally not be possible.&lt;br /&gt;
&lt;br /&gt;
==Navarr Wayhouse==&lt;br /&gt;
* &#039;&#039;&#039;21/06/2025&#039;&#039;&#039;&lt;br /&gt;
We have created a new page that contains all the rules for a [[Navarr wayhouse]] [[commission]]. Most of the details are based on the information we provided in the original wind of fortune, but where we have made some changes, these new rules will not affect any motions passed at the Spring Equinox or earlier. The [[387YE_Spring_Equinox_Senate_sessions#Construct_Wayhouse_in_Ossium|wayhouse in Ossium]] is fine to be built with [[mithril]] and produce [[Game_items#Mana_Crystals|mana crystals]]. Any new wayhouses will all have to follow the new rules and can only be built using a Senate motion or an Imperial title with the power to commission a wayhouse.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve stubbed the new page for the next few days, while we finalise any changes for new wayhouses. We&#039;ll remove the stub once that process is complete.&lt;br /&gt;
&lt;br /&gt;
==Historical Researchers==&lt;br /&gt;
* &#039;&#039;&#039;09/06/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added an [[Historical_research#Ser_Eddard_d&#039;Argenteux|additional researcher]] to the list of senior historical researchers. This is to cover historical research into topics for which research into songs, stories, legends, and myth might be the most appropriate avenue of inquiry. &lt;br /&gt;
&lt;br /&gt;
==Colleges and Runeforges==&lt;br /&gt;
* &#039;&#039;&#039;4/06/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the upkeep for a [[college of magic]] and for a [[runeforge]], and introduced a new rule on the maximum number of such facilities that the Empire can support. The old rules for upkeep were somewhat incomprehensible, the new rules are much easier to understand and make it much easier for us to run plot around these important commissions. There is more detail on the update on the [[Rules_update_2025#Colleges_and_Runeforges|rules update wiki page]] explaining the changes, the impacts and the reasoning for them.&lt;br /&gt;
&lt;br /&gt;
==Senate==&lt;br /&gt;
* &#039;&#039;&#039;2/06/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated several pages on the running of Senate. We&#039;ve extended the description of [[Senate_session#Expert_Witness|expert witnesses]] to match how it is working in practice and included a copy of the Civil Service&#039;s guidance for expert witnesses. As part of this, there is a new rule that senators [[Senator#Limitations|can&#039;t act as expert witnesses]] themselves.&lt;br /&gt;
&lt;br /&gt;
We also updated the page on [[Senate_session#Sunday_session |Senate sessions]], introducing stricter plans on Sunday to help the session finish promptly.&lt;br /&gt;
&lt;br /&gt;
==Ritual Theory==&lt;br /&gt;
* &#039;&#039;&#039;29/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[ritual theory]] page. It was already huge, so we&#039;ve split some of the content up into logical chunks on new pages, creating a page for the [[limits of magic]] as well as one on the [[laws of magic]]. We&#039;ve significantly overhauled the content on [[eternals and rituals]] and created a new page for that also - there is a lot of additional information there now for players whose characters are involved with ritual magic.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also added a page on [[war magic]] which discusses the possibilities and potential of using the realms to enchant armies, military units and fleets. This page reflects the changes we&#039;ve made earlier this year, but brings a lot of the key information together, so that it is one place. &lt;br /&gt;
&lt;br /&gt;
==Herbal==&lt;br /&gt;
* &#039;&#039;&#039;16/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added the details for a [[Potion#Herbal|herbal]]; something similar to a [[Magic_items#Schema|schema]], but for one or more potions. The entry shows how they are made, how they can be added to Imperial lore, and how they can be destroyed.&lt;br /&gt;
&lt;br /&gt;
==Towerjacks==&lt;br /&gt;
* &#039;&#039;&#039;14/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the &#039;&#039;dig in&#039;&#039; order of the [[Army qualities#Engineer|engineer]] quality to exclude the mustering of [[Army|armies]] and [[navy|navies]] from their ability to speed up a [[commission]].&lt;br /&gt;
&lt;br /&gt;
==New Characters and Conquered Territories==&lt;br /&gt;
* &#039;&#039;&#039;14/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the system so that it is no longer possible for players to create new characters in territories that have been completely conquered - that is, territories which are receiving the [[Resource#Conquered_Territories|conquered territory]] penalty. This is partly done to ensure new players unfamiliar with the state of the campaign do not make the mistake of starting in a territory where they will face significant additional challenges. &lt;br /&gt;
&lt;br /&gt;
==Citadels==&lt;br /&gt;
* &#039;&#039;&#039;13/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a page for citadels, the new commission type from the &#039;&#039;&#039;[[The_war_of_thorns_and_flowers#All_Along_the_Watchtower|The war of thorns and flowers]]&#039;&#039;&#039; wind of fortune. (Citadels have since been replaced with new rules for fortifications).&lt;br /&gt;
&lt;br /&gt;
==Vines and Symbols==&lt;br /&gt;
* &#039;&#039;&#039;03/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Vine#Costume|costume]] section of the Vine page to make clear that it is not appropriate to use a square red diamond on its own as part of costume, to avoid accidentally breaching the Geneva Convention by using a symbol of the [https://en.wikipedia.org/wiki/International_Red_Cross_and_Red_Crescent_Movement International Red Cross and Red Crescent Movement]. &lt;br /&gt;
&lt;br /&gt;
==Arcane Projections==&lt;br /&gt;
* &#039;&#039;&#039;03/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a change to the [[Arcane_projection#Preparing_an_Arcane_Projection|deadline for submission]] of [[arcane projection|arcane projections]]. Rather than the late booking deadline, the deadline for the Spring Equinox will be the early booking deadline, and after that the deadline will permanently shift to the close of downtime. You can read more about it in the [[387YE_Spring_Equinox_interlude#Arcane_Projections|Spring Equinox interlude]].&lt;br /&gt;
&lt;br /&gt;
==Colleges and Runeforges==&lt;br /&gt;
* &#039;&#039;&#039;03/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the email address for players who run a [[college of magic]] or [[runeforge]] to send their submissions to. Rather than rules, they should now be sent to {{plot}}. The deadline for submissions (the end of downtime) remains unchanged.&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
* &#039;&#039;&#039;11/04/2025&#039;&#039;&#039;&lt;br /&gt;
We have added a [[glossary]] page to the wiki with some more information on common terms used in Empire and LRP as a whole. We expect this to be updated on a semi-regular basis as more terms come to light. Any queries or suggestions can be sent to [mailto:wiki@profounddecisions.co.uk wiki@profounddecisions.co.uk].&lt;br /&gt;
&lt;br /&gt;
==Dreamcatchers==&lt;br /&gt;
* &#039;&#039;&#039;07/04/2025&#039;&#039;&#039;&lt;br /&gt;
[https://en.wikipedia.org/wiki/Dreamcatcher Dreamcatchers] will be inappropriate for use in [[costume]] at Empire from event three this year onwards. We want to avoid using items that are culturally sacred in real life because it is more difficult to ignore their real world significance and we don&#039;t want to disrespect people&#039;s beliefs. We&#039;ve managed to speak to some of the players affected already, and everyone has responded very positively, but we realise we haven&#039;t been able to speak to everyone about this change - hence the reason for two events&#039; grace to allow players to make any changes needed to their costume.&lt;br /&gt;
&lt;br /&gt;
==League Look and Feel==&lt;br /&gt;
* &#039;&#039;&#039;07/04/2025&#039;&#039;&#039;&lt;br /&gt;
We have rewritten [[the League look and feel]] to move beyond from the more restrictive costume options presented by the original brief. We do want the League to have a really clear visual look that defines the nation, but we want to ensure that it includes garments that everyone can feel confident wearing.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
* &#039;&#039;&#039;07/04/2025&#039;&#039;&#039;&lt;br /&gt;
We have update the combat rules for Empire to say that head hits will not be allowed at any events in 2025. We are trialling the new rules, so please see the [[Rules_update_2025#Combat|rules update page]] for more details.&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
* &#039;&#039;&#039;28/03/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a fourth option to the [[declaration]] of [[alignment]], that of [[alignment#Acceptance|Acceptance]], as a result of opportunities created by plot over the last year or so. This allows the Conclave to accept or refuse an offer from an eternal, in a manner that the Archmage of the appropriate realm can also use.&lt;br /&gt;
&lt;br /&gt;
==Army Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;25/03/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several changes to rituals that [[enchantment|enchant]] an [[Army|Imperial army]]. Almost every army enchantment ritual has changed in some fashion. It is no longer possible to change the [[Army qualities|quality]] of an army with magic, and the resonant effects for each realm have been much more clearly defined. You can find out more about these changes in the accompanying [[rules update]].&lt;br /&gt;
* [[Swords in the Noonday Sun]] ([[Urizen lore]]; Summer 80): now fills soldiers with supernatural prowess, increasing the strength of an army by the equivalent of 1000 extra warriors. It&#039;s also gained an option for additional targets. The roleplaying associated with it has also changed, meaning it is no longer considered a ritual that uses savagery to create its effect.&lt;br /&gt;
* [[Find the Best Path]] (Autumn 80): Now grants a campaign army the ability to move through an additional territory, rather than granting the [[Army qualities#Fast|fast]] quality. The magnitude has been lowered to 80, and an option to include additional targets has been added.&lt;br /&gt;
* [[Quickening Cold Meat]] (Winter 120): We&#039;ve reduced the magnitude of the ritual and been significantly clearer about the unpredictable dangers associated with the ritual.&lt;br /&gt;
* [[Machines of Destruction]] (Autumn 135): No longer offered by [[Estavus]] and removed from the [[Mystic scrolls of Estavus]] page.&lt;br /&gt;
* [[Loosen the Shackles]] ([[Urizen lore]]) Winter 120): now gives an enchanted army the equivalent of 4,000 extra soldiers but only for purposes of inflicting casualties on an enemy. The magnitude has increased to 120. It still draws on the forbidden power of [[Agramant]].&lt;br /&gt;
* [[Why Sulemaine Walked Away From The Baker]] (Winter 80): The effects of the ritual have been increased. In addition to making the army more resistant to effects related to poison and venom, it also reduces damage suffered from other means.&lt;br /&gt;
* [[Bound by Common Cause]] (Autumn 80): has had its effect completely redesigned and now reduces the upkeep of an army while providing potential narrative bonuses.&lt;br /&gt;
* [[Fire on the Water]] and [[Eyes of the Hills]] cannot currently be cast; we are still deciding how to deal with them.&lt;br /&gt;
&lt;br /&gt;
The change has also affected some non-enchantment rituals.&lt;br /&gt;
* [[Eyes of the Sun and Moon]] (Day 14): now provides information about enchantments on armies and fortifications in the territory scried.&lt;br /&gt;
* [[Eye of the High Places]] (Day 14): now provides information about large-scale effects on a territory. &lt;br /&gt;
* [[Dreams in the Witch House]] (Night 14): has been reworked to make it better reflect the way the ritual had evolved in play and to widen the kind of information it provides. The magnitude has increased to 14, bringing it into line with similar divinations.&lt;br /&gt;
&lt;br /&gt;
==Fleet Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;24/03/2025&#039;&#039;&#039;&lt;br /&gt;
In conjunction with our [[#Military Unit Enchantments|changes to military units]], we&#039;ve also updated the way a [[fleet]] acts in [[downtime]]. As with military units, we&#039;ve streamlined the actions that can be taken by a fleet captain, and how they interact with [[enchantment]] rituals. We&#039;ve introduced several new actions that any fleet captain can take, and defined others more closely. These changes will take effect in the downtime following the Winter Solstice.&lt;br /&gt;
&lt;br /&gt;
The main change to rituals has been to better define which action each ritual supports. One of our goals has been to ensure that each ritual affects only one kind of action, and where possible to strengthen the themes of the individual realms as part of a wider update. The magnitudes of rituals have not changed, nor has the amount of benefit they provide; we&#039;ve just defined what action that benefit applies to more clearly.&lt;br /&gt;
&lt;br /&gt;
Rituals affected include [[Blood and Salt]] (supports raiding), [[Winds of Fortune]] (supports trading), [[The Lure of Distant Shores]] (supports trading), [[Sular&#039;s Promise]] (supports trading), [[Golden Voyage]] (supports questing), [[Muffled Oar]] (supports scouting), and [[Piranhas Devour the Kraken]] (supports campaigning). The ritual &#039;&#039;Shroud of Rolling Fog&#039;&#039;, which is not in Imperial lore, has likewise been adjusted to support a single category of fleet action. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve also added a new ritual to Imperial Lore: [[Wolves of the Hungry Sea]] (Winter 12) that is used to support guarding actions.&lt;br /&gt;
&lt;br /&gt;
As always, if your character has mastered a ritual that has changed you can email [mailto:admin@profounddecisions.co.uk admin@profounddecisions.co.uk] and we&#039;ll free up the mastered ritual slot for you.&lt;br /&gt;
&lt;br /&gt;
==Imperial Sodalities==&lt;br /&gt;
* &#039;&#039;&#039;18/03/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several significant changes to the procedures and benefits of creating an [[Imperial sodality]]. Key among them is the idea that a truly Imperial sodality is capable of wielding legal powers and appointing titles; that anyone can become a voting member of an Imperial sodality simply by receiving a ritual mark; that one can only be a voting member of a single Imperial sodality; and that their creation and upkeep are now much more clearly defined. This has also involved an addition to the powers of [[The Throne#The Great Councils|the Throne]], [[Powers of the Imperial Senate#Imperial Sodalities|Powers of the Imperial Senate]], and [[New_Imperial_titles#Well_Worn_Paths|New Imperial titles]]. There&#039;s also a new ritual in Imperial Lore - [[Mark of Fellowship]] - that supports membership of an Imperial Sodality. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve also written a [[Rules update 2025#Imperial Sodalities|Rules Update]] discussing the changes.&lt;br /&gt;
&lt;br /&gt;
==Runa&#039;s Gift==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2025&#039;&#039;&#039;&lt;br /&gt;
We have added a page for [[Runa&#039;s Gift]] to the wiki and the recipe list is now available for [[Surgical_skills#Apothecary|apothecaries]] to learn. These potions come as a result of the [[Yerende]] joining the [[Imperial Orcs]] and use [[realmsroot]]. Anyone who has the necessary ingredients in their inventory and has learned the recipe list can email [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk] before the &#039;&#039;&#039;1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; of April&#039;&#039;&#039; to mix potions from this recipe list before the event.&lt;br /&gt;
&lt;br /&gt;
==Military Unit Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2025 &#039;&#039;&#039;&lt;br /&gt;
We&#039;ve overhauled the way [[military unit|military units]] act in [[downtime]]. The focus has been on streamlining the actions that can be taken by a player with that resource, and how they interact with [[enchantment]] rituals. We&#039;ve introduced several new actions that any military unit can take (such as mercenary work or seeking glory) as well as a small number of adventures available to specific nations or archetypes. These changes will take effect in the downtime following the Winter Solstice.&lt;br /&gt;
&lt;br /&gt;
The main change to rituals has been to better define which action each ritual supports, and to remove rituals that supported multiple actions. Some magnitudes have shifted up or down as well. One of our goals has been to ensure that each ritual affects only one kind of action, and where possible to strengthen the themes of the individual realms as part of a wider update.&lt;br /&gt;
&lt;br /&gt;
Rituals affected include [[Merciless Wrath of the Reaver]] (supports raiding), [[Raise the Standard of War]] (supports campaigning), [[Clarion Call of Ivory and Dust]] (supports campaigning and has also gained an [[#Assurances|assurance]]), [[Shroud of Mist and Shadow]] (supports raiding, magnitude lowered), [[Clad in Golden Raiment]] (supports campaigning and the magnitude has increased to 6), [[Sharp Eyes of the Corsair]] (supports scouting), [[Lions of Phoenix Reach]] (supports campaigning), [[Carve the Crystal Guardian]] (supports campaigning), and [[Conclave of Trees and Shadow]] (supports scouting).&lt;br /&gt;
&lt;br /&gt;
As well as rituals in Imperial Lore, there have also been changes to these [[Urizen lore]] rituals: [[Aspect of the Mountain]], [[Peregrine and Ichimos]], and [[Raise the Dragonsworn Cohort]] (all now explicitly support the guarding action), [[Unleash the Beasts Within]] (the magnitude has increased to 16, and the enchantment now supports the campaigning action). &lt;br /&gt;
&lt;br /&gt;
These changes have also affected a few rituals that are not in either Imperial lore or Urizen lore. Specifically, [[Accoutrements of War]] (supports campaigning, no longer provides green iron), and &#039;&#039;Weaver at the Web&#039;&#039; (supports scouting actions).&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also introduced a new ritual, [[Feast of Heroes]], a [[Summer magic]] enchantment that supports military units taking a [[Military unit#Questing|questing]] action.&lt;br /&gt;
&lt;br /&gt;
As always, if your character has mastered a ritual that has changed you can email [mailto:admin@profounddecisions.co.uk admin@profounddecisions.co.uk] and we&#039;ll free up the mastered ritual slot for you.&lt;br /&gt;
&lt;br /&gt;
==Assurances &amp;lt;!--I--&amp;gt;==&lt;br /&gt;
* &#039;&#039;&#039;13/03/2025&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Updated 26/03/2025&#039;&#039;&#039;&lt;br /&gt;
We have added [[Ritual_theory#Agreement|assurances]] and [[eternal|eternals]] to the pages of a number of rituals. This is a result of the [[Unfettered Mind]] having been instructed to [[385YE_Summer_Solstice_Conclave_sessions#Concord_:_Study_Rituals|investigate]] the ritual [[Dripping Echoes of the Fen]] by the Imperial Conclave, and the continuation of the order&#039;s efforts. Any member of the order can roleplay that they were part of this research; appropriate stories might involve tracking across the Empire, careful discussion with scholars, or &amp;lt;!--staring at dusty scrolls for hours--&amp;gt;negotiations with isolated covens for snippets of information.&lt;br /&gt;
{{div col|colwidth=30em}}&lt;br /&gt;
*[[Balanced Scales of Lann]]&lt;br /&gt;
*[[Carve the Crystal Guardian]]&lt;br /&gt;
*[[Challenge the Iron Duke]]&lt;br /&gt;
*[[Clarion Call of Ivory and Dust]]&lt;br /&gt;
*[[Conclave of Trees and Shadow‎‎]]&lt;br /&gt;
*[[Crystalline Focus of Aesh]]&lt;br /&gt;
*[[Dripping Echoes of the Fen]]&lt;br /&gt;
*[[Ephisis&#039; Scale]]&lt;br /&gt;
*[[Fire in the Blood]]&lt;br /&gt;
*[[Forge the Wooden Fastness]]&lt;br /&gt;
*[[Frozen Citadel of Cathan Canae]]&lt;br /&gt;
*[[Gift of Knowledge]]&lt;br /&gt;
*[[Kimus&#039; Glaring Eye]]&lt;br /&gt;
*[[Lions of Phoenix Reach]]&lt;br /&gt;
*[[Prowess of the Golden Magician]]&lt;br /&gt;
*[[Pallid Flesh of the Dead King]]&lt;br /&gt;
*[[Quickening Cold Meat]]&lt;br /&gt;
*[[Sift the Dreamscape&#039;s Sands]]&lt;br /&gt;
*[[Sorin&#039;s Chastising Touch]]&lt;br /&gt;
*[[Sorin&#039;s Rite of Agony]]&lt;br /&gt;
*[[Swim Leviathan&#039;s Depth]]&lt;br /&gt;
*[[The Basalt Citadel]]&lt;br /&gt;
*[[Tribute to the Thrice-Cursed Court]]&lt;br /&gt;
*[[Whispering Shadow Courtiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Realms and their Inhabitants==&lt;br /&gt;
* &#039;&#039;&#039;25/01/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve done an overhaul of the [[realm]] and [[eternal]] pages adding examples and further details about each of the realms and the powers and restrictions of eternals. We have also added the [[Inhabitants of the realms]] page which goes into detail about the various creatures that live in each of the realms.&lt;br /&gt;
&lt;br /&gt;
==Links on the Tactical Map==&lt;br /&gt;
* &#039;&#039;&#039;29/12/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added links to each territory - and some important areas like the Semmerlak or the Bay of Catazar - to the [[Map - Coloured Territories|coloured territories]] map page. It is now possible to click on an area of the map to be taken to the specific territory&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==Names of the Chain==&lt;br /&gt;
* &#039;&#039;&#039;05/12/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve swapped the names of star #1 and star #5 on [[the Chain]]. The writer had confused his left and right and got the anchor at the wrong end of the constellation.&lt;br /&gt;
&lt;br /&gt;
==Arcane Gambit and Ilium==&lt;br /&gt;
* &#039;&#039;&#039;15/10/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated [[Thief&#039;s Arcane Gambit]] and the [[Ilium#Removing_a_Permanent_Effect|ilium]] page to detail how an [[enchantment]] that has been made permanent with [[ilium]] can be moved by that Night ritual. The magnitude required is based on the total amount of ilium that could/should have been used to make the enchantment permanent without any [[opportunity]] being taken into account.&lt;br /&gt;
&lt;br /&gt;
==Throne Judgement==&lt;br /&gt;
* &#039;&#039;&#039;15/10/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to [[the Throne]], providing them explicitly with the ability to raise a [[judgement]] [[The Throne#Member of the Assembly of Nine|in the Assembly of Nine only]] in the event they do not control a [[congregation]].&lt;br /&gt;
&lt;br /&gt;
==Assignment==&lt;br /&gt;
* &#039;&#039;&#039;10/09/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated the power of [[Powers_of_the_Imperial_Senate#Assignment|assignment]] to set down that a motion to assign a territory is always raised as an administrative motion by the Speaker for the Senate. &lt;br /&gt;
&lt;br /&gt;
==Veto==&lt;br /&gt;
* &#039;&#039;&#039;31/08//2024&#039;&#039;&#039;&lt;br /&gt;
We have updated [[veto]] to remove the ambiguity about when a veto held over from the previous event ends. We have put a fixed end point, 10pm on Saturday night. The [[Rules_update_2024#Veto|rules update]] page contains the OOC reasoning and the IC justification for this edit.&lt;br /&gt;
&lt;br /&gt;
==Proxies and Resigning==&lt;br /&gt;
* &#039;&#039;&#039;22/08/2024&#039;&#039;&#039;&lt;br /&gt;
We have added an entry to the [[Proxy#Restrictions|restrictions]] of what a proxy can do. It is not possible for a proxy to resign on behalf of the title holder as that is not a power of a specific Imperial title. &lt;br /&gt;
&lt;br /&gt;
==Maps of Otkodov==&lt;br /&gt;
* &#039;&#039;&#039;19/08/2024&#039;&#039;&#039;&lt;br /&gt;
We have added a note that was missing to the [[Otkodov]] page making clear that the Empire only has a strategic map of [[Verthandi]]. When the first spy network was created the entirety of Otkodov was mapped in error. To gain access to strategic maps of the other territories of the Thule additional [[spy network|spy networks]] would need to be constructed and [[Military_unit#Scout_an_Area|supported]] in the normal fashion.&lt;br /&gt;
&lt;br /&gt;
==Senate Voting==&lt;br /&gt;
* &#039;&#039;&#039;19/08/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[Senate motion]] page to remove an option for secret voting. We&#039;ve removed it because it hadn&#039;t been used in years if ever, because supporting it logistically would have been a massive hassle, but mostly because it runs contrary to the major design elements of Empire around the operation of politics within the game.&lt;br /&gt;
&lt;br /&gt;
==Audio recordings==&lt;br /&gt;
* &#039;&#039;&#039;09/08/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[photography]] rules to remove the option to make audio recordings at events. On further consideration we were convinced that audio recording was much closer to filming and should follow the same rules and guidelines. As a general rule of thumb we want to minimise intrusion: we permit people to take photographs, but that is the limit.&lt;br /&gt;
&lt;br /&gt;
==Black Plateau Template==&lt;br /&gt;
* &#039;&#039;&#039;24/07/2024&#039;&#039;&#039;&lt;br /&gt;
We have changed the formatting for the Black Plateau template that we use to increase readability and in an attempt to avoid eyestrain. It has changed from black text on a grey background to white text on a black background.&lt;br /&gt;
&lt;br /&gt;
==Fleet Great Work Restrictions==&lt;br /&gt;
* &#039;&#039;&#039;13/07/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Great work]] page making clear that a great work that supports [[fleet|fleets]] can only be built in a region with the coastal [[Region qualities|quality]].&lt;br /&gt;
&lt;br /&gt;
==Whispers through the Black Gate==&lt;br /&gt;
* &#039;&#039;&#039;25/06/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to the [[Whispers_through_the_Black_Gate#OOC_Elements|OOC elements]] of [[Whispers through the Black Gate]] to add a little clarity to what happens if you want to summon the spirit of a dead NPC.&lt;br /&gt;
&lt;br /&gt;
==Sung and their Counsel==&lt;br /&gt;
* &#039;&#039;&#039;22/06/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a couple of tiny changes to the [[Sung]] page, to provide more context for the kind of mysteries that the eternal encourages you to probe and look into and those mysteries she prefers to stay hidden. We&#039;ve coupled this with a set of updates to the main ritual that draws on Sung&#039;s power [[Clear Counsel of the Everflowing River]].&lt;br /&gt;
&lt;br /&gt;
We&#039;ve decided to change the way we respond to queries to Sung to try and provide more useful information going forwards. We want to keep some of the enigmatic quality of the responses, which some of those players casting the ritual currently enjoy - but we want to make it easier to get more useful insight, guidance and wisdom from the ritual.&lt;br /&gt;
&lt;br /&gt;
To help us do that we&#039;ve changed the way we&#039;ll be responding to the ritual going forwards. We created a set of guidelines for the style of responses that we&#039;ll give to the different kinds of questions we&#039;ve been getting up to now. Hopefully this means that where we can provide some useful information or clues to players about a plot we&#039;ll be able to continue to do that, but where Sung can&#039;t or won&#039;t give an answer we&#039;ll be able to respond in a way that makes clear why that is the case.&lt;br /&gt;
&lt;br /&gt;
The goal with these changes is to make the ritual more useful to players but also make it easier for us to produce the responses. We want to emphasize the roleplaying interaction with Sung - but allow the eternal more freedom to give out more useful information when it exists.&lt;br /&gt;
==Martial Titles==&lt;br /&gt;
* &#039;&#039;&#039;10/06/2024&#039;&#039;&#039;&lt;br /&gt;
We have added [[Captain of the Throne Guard]] to the list of martial titles because of their duties to defend the Throne. There is no requirement to pick a skilled fighter for the role - it has many other duties besides fighting - but it is acceptable for the Throne to include such considerations when picking who they want for the Throne Guard.&lt;br /&gt;
&lt;br /&gt;
==Savagery and Fire on the Water==&lt;br /&gt;
* &#039;&#039;&#039;05/06/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated the declaration of [[interdiction]] from [[385YE_Autumn_Equinox_Conclave_sessions#Interdiction_%3A_Savagery_of_Armies|Autumn Equinox 385YE]] to include the ritual [[Fire on the Water]] and added a note to the page for the ritual. This was missed at the time as being a ritual that was covered by the interdiction.&lt;br /&gt;
&lt;br /&gt;
==Endorsement==&lt;br /&gt;
* &#039;&#039;&#039;05/06/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated [[endorsement]] to make clear that you cannot use it to permit a sorcerer to carry out an act of magic that is illegal for them to do. Endorsement cannot be used to undermine Conclave itself, so it Conclave has declared someone a sorcerer, it&#039;s not possible to supersede that with endorsement.&lt;br /&gt;
&lt;br /&gt;
==Guiding an Order==&lt;br /&gt;
* &#039;&#039;&#039;03/06/2024&#039;&#039;&#039;&lt;br /&gt;
We have formalised how [[Concord#Guiding_an_Order|guiding an order]] using a Declaration of [[Concord]] works. It now requires 20 mana crystals directly from the [[Conclave_vault#The_Font|Font]] and can only be used as a result of an opportunity, unless specified otherwise. It continues to require the use of one of the order&#039;s two declarations.&lt;br /&gt;
&lt;br /&gt;
==Territory Curses==&lt;br /&gt;
* &#039;&#039;&#039;03/06/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several changes to ritual curses that work on the [[territory]] level. All such curses now explicitly have the chance to have unexpected effects depending on where and when they are cast. We&#039;ve added a section to the [[curse]] page detailing this. There have also been other changes made to several specific curses.&lt;br /&gt;
* [[Icy Maw Devours the Spark of Essence]] has increased in magnitude to 30 (previously 15), and now inflicts a fixed penalty on mana sites. We also removed the lethargy and depression [[roleplaying effect]] element.&lt;br /&gt;
* [[Naeve&#039;s Twisting Blight]] has increased in magnitude to 30 (previously 15), and now inflicts a set 72 ring penalty on a farm rather than the previous 50% penalty.&lt;br /&gt;
* [[Foam and Spittle of the Furious Sea]] places a 2 rank penalty on fleets, and no longer harms navies moving through the target territory.&lt;br /&gt;
* [[Thunderous Deluge]] reduces resource production by two ranks rather than a percentage.&lt;br /&gt;
* [[Rivers of Life]] and [[Rivers Run Red]] have remained the same but we&#039;ve added boxes discussing some of the unique peculiarities of the rituals.&lt;br /&gt;
* [[Winter&#039;s Ghosts]] affects all resources save [[congregation|congregations]], but inflicts a fixed amount of damage to production rather than a percentage.&lt;br /&gt;
* [[Mountain Remembers Its Youth]] does not harm armies that move through the territory. Its effects apply to mines and forests as well as farms, and inflict a fixed amount of damage to production rather than a percentage.&lt;br /&gt;
* [[Thunderous Tread of the Trees]] requires a region with the forest quality (it no longer works on marshes). It no longer affects armies passing through the territory, and reduces production of all personal resources in the territory except fleets.&lt;br /&gt;
* [[The Flower is Withered on the Stalk]] remains unchanged but we added a boxout laying out more clearly the limitations of the curse.&lt;br /&gt;
&lt;br /&gt;
==Pronunciation Guide==&lt;br /&gt;
* &#039;&#039;&#039;29/05/2024&#039;&#039;&#039;&lt;br /&gt;
We have deleted the pronunciation guide page from the wiki. Anyone who has a query on how we pronounce something is welcome to email [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk] to ask.&lt;br /&gt;
&lt;br /&gt;
==Fire Safety==&lt;br /&gt;
* &#039;&#039;&#039;29/05/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[fire safety]] page with updated rules for the limited use of small pyrotechnics at events.&lt;br /&gt;
&lt;br /&gt;
==Dedication==&lt;br /&gt;
* &#039;&#039;&#039;28/05/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a minor edit to the [[Dedication#Dreams|dreams]] section of the [[dedication]] skill to replace &amp;quot;priest of the Way&amp;quot; with &amp;quot;a priest who is not dedicated to a specific virtue&amp;quot;. The former wording was a holdover from the period where dedication was linked to the assembly a priest was part of. The new wording makes in explicit that the ability to pick any Virtue for oracular dreams is for priests that are not dedicated.&lt;br /&gt;
&lt;br /&gt;
==Senatorial Elections==&lt;br /&gt;
* &#039;&#039;&#039;23/05/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated [[Dawn leadership]] to add confirmation that nobles must be physically present in the Glory Square unless there are any accessibility issues that make that difficult. In that case our team will make whatever accommodations are needed to support a player.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve updated [[Wintermark_political_leadership|Wintermark leadership]] to change the duration of the election from one hour to half an hour. This is based on feedback that candidates were unduly having to wait around much longer than the election practically needed.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve updated the [[Varushka leadership]] to better describe how it works in practice and to make clear that the right of witness does apply to the part of the meeting dedicated to picking the senator.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve updated the [[League leadership]] to remove the requirement not to exchange bonds before the start of the election. This was unenforceable in practice and needlessly restrictive. Empire is meant to be a deeply political game and we&#039;d like players to have the first half of the summit to engage in as much roleplaying as they want over the exchange of voting bonds.&lt;br /&gt;
&lt;br /&gt;
==Warding Rituals==&lt;br /&gt;
* &#039;&#039;&#039;14/04/2024&#039;&#039;&#039;&lt;br /&gt;
We have added an OOC note to the rituals that ward an area to make clear that you must inform a ref about it before you pass through the [[Sentinel Gate]] and get the props you are planning on using checked. The affected rituals are :&lt;br /&gt;
* [[Hold Back Frozen Hunger]]&lt;br /&gt;
* [[Retreat to the White Caves]]&lt;br /&gt;
* [[There Is No Welcome Here]]&lt;br /&gt;
* [[Wardens of the Black Waste]]&lt;br /&gt;
&lt;br /&gt;
==Imperial Orcs==&lt;br /&gt;
* &#039;&#039;&#039;11/04/2024&#039;&#039;&#039; &lt;br /&gt;
We&#039;ve made extensive updates to the [[Imperial Orcs]] pages, primarily related to the introduction of [[sept|septs]]. This also touches on a number of other elements including the introduction of a new group archetype (the coterie) and changes to the way ancestors work. Many pages now have additional information on them, but the biggest changes are:&lt;br /&gt;
* Addition of the six septs: [[Ethengraw]], [[Illarawm]], [[Sannite]], [[Sunstorm]], [[Tamazi]], and [[Yerende]]&lt;br /&gt;
* Revision of the [[Imperial Orcs religious beliefs]] page&lt;br /&gt;
* Addition of [[Imperial Orcs culture and customs#Septs|septs]] to the [[Imperial Orcs culture and customs]] page.&lt;br /&gt;
* Addition of [[Imperial Orcs magical traditions#Spiritweaving|Spiritweaving]] to the [[Imperial Orcs magical traditions]] page.&lt;br /&gt;
* We&#039;ve removed the Imperial Orcs lineage and species page as the information on that page was now redundant.&lt;br /&gt;
New characters can select their sept during character creation. Existing characters can change their sept by emailing [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk]. You can also change sept during play by engaging in the [[Imperial Orcs religious beliefs#The Living Bridge|appropriate ceremony]] then going to GOD.&lt;br /&gt;
==League Orcs==&lt;br /&gt;
* &#039;&#039;&#039;08/04/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated [[the League]] brief to incorporate new material relevant to playing an [[orc]] in [[the League]], reflecting current developments. It is now possible for players creating a new character in the League to choose whether they are playing an orc or a human.&lt;br /&gt;
&lt;br /&gt;
As part of the change we&#039;ve made a number of updates to several League pages:&lt;br /&gt;
* [[The League|Introduction]]&lt;br /&gt;
* [[The League people|The people]]&lt;br /&gt;
* [[The League culture and customs|Culture and customs]]&lt;br /&gt;
* [[The League look and feel|Look and feel]]&lt;br /&gt;
* [[The League history|History]]&lt;br /&gt;
* [[The League religious beliefs|Religious beliefs]]&lt;br /&gt;
* [[The League magical traditions|Magical traditions]]&lt;br /&gt;
&lt;br /&gt;
==Cold Sun==&lt;br /&gt;
* &#039;&#039;&#039;04/03/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a new wiki page for [[Cold Sun]], the cruelly impassive eternal of the Day realm whose forces are currently threatening a number of locations in the Empire. While this is mostly a campaign update, we&#039;ve included it here because we have taken the winter to tinker with some of the stats of the heralds involved to try and make them more interesting and engaging to fight against, so there are some rules changes. Also, in the past there has been some confusion over the abilities of the heralds of Cold Sun. They are very much not [[Calls#Monstrous_Creatures|monstrous creatures]] so they take the effects of all calls that hit them legitimately, including the effects of [[weakness]]. There is no indication that looting heralds of Cold Sun will result in any kind of curse, nor are they able to reflect back calls. There was some confusion early on due to the way that the brief was delivered before the first block of skirmishes at E3 2023. We have taken all steps possible to try to ensure that this doesn&#039;t happen again. Part of the reason for us presenting this information here as clearly as possible is to ensure that those going on skirmishes can have some idea of what they might be up against.&lt;br /&gt;
&lt;br /&gt;
==Sanctioned Events==&lt;br /&gt;
* &#039;&#039;&#039;21/02/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some changes to the language around sanctioned events. Previously, &amp;quot;sanctioned event&amp;quot; included both any event taking place in the continuity of the Empire campaign world, and specifically events containing plot elements. We&#039;ve explicitly renamed the kind of event with plot, NPCs, and combat as a &amp;quot;plot event&amp;quot;, leaving &amp;quot;sanctioned event&amp;quot; to refer to all events not run by Profound Decisions that are considered part in the Empire campaign.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also added a section of additional guidance on [[Sanctioned_event_advice#Communication_Magic|Communication Magic]] at sanctioned events. While it can&#039;t be used to speak to off-stage NPCs in the wider world, it is possible for the creators of a plot event to use certain types of communication magic within the context of their plot.&lt;br /&gt;
==Tisanes of the Labyrinth==&lt;br /&gt;
* &#039;&#039;&#039;17/02/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed [[Usher&#039;s Decoction]] and [[Tisanes of the Labyrinth#Waywalker&#039;s Suffusion|Waywalker&#039;s Suffusion]] to be [[Potion#Tonics|tonics]]. This means their effects cannot be stacked with each other.&lt;br /&gt;
&lt;br /&gt;
==Aspect magic==&lt;br /&gt;
* &#039;&#039;&#039;16/02/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the name of the magical tradition formerly known as &#039;&#039;totem magic&#039;&#039; to [[aspect magic]] as it more accurately reflects the function of that tradition. We have also taken the opportunity to change the term for calling on aspects of mundane animals in magic to [[Aspect_magic#Beast_Magic|beast magic]] rather than &#039;&#039;spirit animals&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Liao Ceremony Cooperation==&lt;br /&gt;
* &#039;&#039;&#039;14/02/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the [[Religious skills#Cooperation|cooperation]] section on the [[religious skills]] page to make it clear that it is [[dedication]] and not membership of a [[Assembly#The_Virtue_Assemblies|virtue assembly]] that determines who a character can perform a &#039;&#039;virtue ceremony&#039;&#039; in cooperation with. Now that it is possible for a character to be dedicated to one virtue, but a member of a different Virtue assembly through the use of the preaching [[Congregation#Downtime options|downtime option]], the original wording was open to misinterpretation.&lt;br /&gt;
&lt;br /&gt;
==Synod Votes and Lay Members==&lt;br /&gt;
* &#039;&#039;&#039;14/02/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve removed the reference to &amp;quot;appropriate virtue assembly&amp;quot; from the [[Sinecure#Synod_Votes|Sinecure]] page, with regard to people who are not members of the [[Synod]] gaining votes. Since the introduction of [[Congregation#Downtime_Options|preaching]] as the method for determining Virtue assembly membership, there is no way for someone without a [[congregation]] to be part of a Virtue assembly, and someone with a congregation is already a member of the Synod. &lt;br /&gt;
&lt;br /&gt;
==Veto==&lt;br /&gt;
* &#039;&#039;&#039;14/02/2024&#039;&#039;&#039;&lt;br /&gt;
On the [[Senate]] page, we&#039;ve changed the word &amp;quot;exercised&amp;quot; for &amp;quot;submitted&amp;quot; and added a line making it clear the usual [[Veto#Timing|timing]] rules apply in the event the veto is being submitted following the Senate session on Sunday.&lt;br /&gt;
&lt;br /&gt;
==Medium Armour==&lt;br /&gt;
* &#039;&#039;&#039;17/01/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some changes to the names of certain [[:Category:Medium Armour|medium armour]] to avoid confusion since the [[Rules_update_2022#Armour|change]] to what counts as different types of armour. This has had no effect on the mechanical effect of the magic items.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mithril Shirt&#039;&#039; is now [[Bloodamber Hauberk]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tombsteel Guardian&#039;&#039; is now [[Tombshroud Guardian]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Wardensweave Scale&#039;&#039; is now [[Wardensweave]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Runemail&#039;&#039; is now [[Runebound Ward]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Splint Mail&#039;&#039; is now [[Cerulean Protector]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mediator&#039;s Mail&#039;&#039; is now [[Scrivener&#039;s Guard]]&lt;br /&gt;
&lt;br /&gt;
In addition we have also changed &#039;&#039;Oathkeeper&#039;&#039; to [[Vowkeeper]] and &#039;&#039;Alderman&#039;s Edge&#039;&#039; to [[Alder&#039;s Edge]]&lt;br /&gt;
&lt;br /&gt;
==Secrets of Skilful Artifice==&lt;br /&gt;
* &#039;&#039;&#039;11/01/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some changes to [[Secrets of Skilful Artifice]]. The donor [[Crafting skills#Artisan|artisan]] now chooses what skill to share via the ritual, and may choose to share nothing. This partly resolves some inconsistencies with how the knowledge the ritual shares was determined, and better defines how it works with Runesmith&#039;s Law and similar effects.&lt;br /&gt;
&lt;br /&gt;
==Runesmith&#039;s Law==&lt;br /&gt;
* &#039;&#039;&#039;3/1/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated both [[Wintermark_economic_interests#Runesmith.27s_Law|Runesmith&#039;s Law]] and [[Secrets of Skilful Artifice]] to make it clear that using magic to temporarily share knowledge of how to make a unique Wintermark magic item triggers the geas not to share this knowledge. The result is that the artisan donating the knowledge to someone outside their nation permanently loses access to Runesmith&#039;s Law.&lt;br /&gt;
&lt;br /&gt;
==Farms and Businesses==&lt;br /&gt;
* &#039;&#039;&#039;14/12/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to both [[Farm#Production|farm]] and [[Business#Production|busniess]] resources to make it clearer that the income they provide represents disposable income rather than being the sum total of their seasonal production. Expenses, lifestyle, and taxes all exist below the abstraction layer.&lt;br /&gt;
==Regalia==&lt;br /&gt;
* &#039;&#039;&#039;11/12/2023&#039;&#039;&#039;&lt;br /&gt;
We have added a section on the [[New Imperial titles]] page which explains how the Imperial Senate can add [[New_Imperial_titles#Regalia|regalia]] to a title. &lt;br /&gt;
==Ossium Opportunity==&lt;br /&gt;
* &#039;&#039;&#039;31/08/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a slight alteration to the [[Culling_the_threat#Dripping_Echoes|Culling the threat]] wind of fortune in the section about creating a permanent magical fortress in the Drownbark Forest. We&#039;ve made it clear that the &amp;quot;no upkeep&amp;quot; element of the permanent magical fortress is part of the [[opportunity]], and not a standard part of making a magical fortress permanent. The precise mechanics of creating a permanent magical fortress would be determined on case by case basis.&lt;br /&gt;
==Appraisal==&lt;br /&gt;
* &#039;&#039;&#039;08/08/2023&#039;&#039;&#039;&lt;br /&gt;
Now the [[Senate]] can perform &#039;&#039;two&#039;&#039; [[appraisal|appraisals]] each season, we&#039;ve added [[Appraisal#The_Prognosticators_Office|a note]] to the power as to how the Imperial Auditor will proceed if both name the same researcher.&lt;br /&gt;
==Recognition==&lt;br /&gt;
* &#039;&#039;&#039;25/07/2023&#039;&#039;&#039;&lt;br /&gt;
We have added a new use for the judgement of [[Recognition]]; allowing the [[Assembly#General_Assembly|General Assembly]] to recognise someone as an explicitly false exemplar or paragon. A judgement of recognition used in this way can only be raised in the General Assembly and always requires a greater majority to pass.&lt;br /&gt;
&lt;br /&gt;
==Spiral Strategy==&lt;br /&gt;
* &#039;&#039;&#039;24/07/2023&#039;&#039;&#039;&lt;br /&gt;
The [[Spiral]] page has been tweaked slightly, naming the [[Spiral#The_Passes|Apulian Way]] as the connection between the territory and the Grendel nation, and adding a [[Spiral#Strategic_Considerations|Strategic Considerations]] section that summarises the geographical complications in the territory. Apart from naming the southern pass, nothing has actually changed we&#039;ve just made it more explicit.&lt;br /&gt;
&lt;br /&gt;
==Imperial Inquisitor==&lt;br /&gt;
* &#039;&#039;&#039;0707/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a slight amendment to the responsibilities of the Imperial Inquisitor to make clear that they are part of the &#039;&#039;inquisitorial court&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Thief&#039;s Arcane Gambit==&lt;br /&gt;
* &#039;&#039;&#039;04/07/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to [[Thief&#039;s Arcane Gambit]] that specifies that the &amp;quot;legitimate target&amp;quot; for the ritual is also affected by any specific restrictions around willingness in the original enchantment. If the original enchantment can only be used on a willing target, it can only be moved to a willing target.&lt;br /&gt;
&lt;br /&gt;
==Inspirational Locations==&lt;br /&gt;
* &#039;&#039;&#039;02/07/2023&#039;&#039;&#039;&lt;br /&gt;
We have replaced the old rules for inspirational tombs with some new rules for [[inspirational location|inspirational locations]]. The new rules cover using true liao to create inspirational memorials for exemplars and paragons as well as using it to consecrate a sacred sites like the Kallavesa Marshes. The new rules provide a detailed framework that lays out how characters do this - what steps are needed in-character and what the outcome will be at each stage. We&#039;ve provided more explanation for the changes and why we&#039;ve made them in the [[rules update 2023]] page.&lt;br /&gt;
&lt;br /&gt;
==Sentinel Gate==&lt;br /&gt;
* &#039;&#039;&#039;01/07/2023&#039;&#039;&#039;&lt;br /&gt;
We have removed references to getting a traumatic wound if you travel back too late through the sentinel gate. Implementation of this rule was always spotty at best and it violated some of our core design principles in the way it confused in-character and out-of-character objectives. We don&#039;t want players to return through the gate late, because it plays havoc with the schedule that everyone, players and ourselves, are relying on. Most participants implicitly appreciate this and make the best effort possible to return to Anvil before the gate begins to close. Traumatic wounds are intended to lead to further roleplaying for the participants who receive them, they are not meant to punish participants for taking the wrong action. Empire tries as hard as possible to avoid mixing in-character and out-of-character consequences in that way.&lt;br /&gt;
&lt;br /&gt;
==FIRST AID==&lt;br /&gt;
* &#039;&#039;&#039;01/07/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the MAN DOWN call to [[Calls#FIRST_AID|FIRST AID]]. We&#039;ve made this change for two reasons, one is that we and many of our players are no longer comfortable with such a clearly gendered call. The other reason is that over the years, a few players have developed a bad habit of using the call in-character when someone gets wounded. We&#039;ve replaced the call with FIRST AID - a clear call asking for the first aid team to provide assistance.&lt;br /&gt;
&lt;br /&gt;
We understand that many of participants will continue to use MAN DOWN in emergency situations, precisely because it is the instinctive thing to shout in an emergency. That is absolutely fine, and everyone should treat the call &#039;&#039;exactly&#039;&#039; as if they had called FIRST AID. We expect it to take some years to drop the old call in favour of the new one and we would much rather participants shouted either call quickly than pause to think. The hobby has been using the man down call for decades and we do not want to compromise safety while we transition away from its use at Empire.&lt;br /&gt;
&lt;br /&gt;
==Searching==&lt;br /&gt;
* &#039;&#039;&#039;29/06/2023&#039;&#039;&#039;&lt;br /&gt;
We have removed the option in the rules to carry out a real search when searching a character. Previously it was possible to do a real search, but only if both parties agreed. We&#039;ve removed this option as it&#039;s not compatible with the wider system where we discourage this kind of physical contact.&lt;br /&gt;
&lt;br /&gt;
==Art of the Deal==&lt;br /&gt;
* &#039;&#039;&#039;22/06/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the name of the Art of the Deal ritual to [[Winds of Fortune]]. Art of the Deal is still an alternate name for the ritual, but the main entry and all references on magic items use the new name.&lt;br /&gt;
&lt;br /&gt;
==Golden Ramparts==&lt;br /&gt;
* &#039;&#039;&#039;21/06/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Golden Ramparts]] with an [[Golden Ramparts#Assurance|assurance]], related to the Rod and Shield, that has been helpfully uncovered by a scholar at the Icy Crag of the Eternal Sun.&lt;br /&gt;
&lt;br /&gt;
==Druj Miasma==&lt;br /&gt;
* &#039;&#039;&#039;16/06/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Druj miasma]] page, especially with reference to miasma pillars, so that it is less focused on information gained after the liberation of Reikos.&lt;br /&gt;
&lt;br /&gt;
==Cruelty==&lt;br /&gt;
* &#039;&#039;&#039;14/06/2023&#039;&#039;&#039;&lt;br /&gt;
Building on the commentary we added to the [[Iron Helms]] army page [[Iron_Helms#Composition|on cruelty]], we added the word &amp;quot;needless&amp;quot; to the [[Varushka#What the Varushkans are not|what the Varushkans are not]] section on the [[Varushka]] page.&lt;br /&gt;
&lt;br /&gt;
==Magic Quality==&lt;br /&gt;
* &#039;&#039;&#039;04/06/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve explicitly added a note that the ritual targeting ability of an army with the [[Army_qualities#Magic|magic quality]] can also target a region or fortification within a territory.&lt;br /&gt;
&lt;br /&gt;
==Haunted Quality==&lt;br /&gt;
* &#039;&#039;&#039;03/06/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve decided to remove the &#039;&#039;Haunted&#039;&#039; [[army qualities|army quality]]. There are no armies with this quality, and after extensive discussion we don&#039;t believe we would ever allow any future army to have it, either as a quality or an enchantment.&lt;br /&gt;
&lt;br /&gt;
==Farm Diversification==&lt;br /&gt;
* &#039;&#039;&#039;31/05/2023&#039;&#039;&#039;&lt;br /&gt;
Updated the [[Farm#Diversification|diversification]] section on the [[farm]] page to make it clearer that &amp;quot;herb&amp;quot; means one of the standard five magical herbs. Any opportunity that grants &amp;quot;herbs&amp;quot; will always mean the herbs gathered from a standard [[herb garden]] unless it explicitly says otherwise.&lt;br /&gt;
&lt;br /&gt;
==Wolves of Winter==&lt;br /&gt;
* &#039;&#039;&#039;26/05/2023&#039;&#039;&#039;&lt;br /&gt;
The magnitude of the ritual &#039;&#039;Wolves of Winter&#039;&#039; has been increased in line with our recent changes to rituals that affect the downtime campaign. The ritual is not in Imperial lore, but the database has been adjusted to reflect this change.&lt;br /&gt;
&lt;br /&gt;
==Whispers through the Black Gate==&lt;br /&gt;
* &#039;&#039;&#039;20/05/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Whispers_through_the_Black_Gate#Option|special liao option]] on the [[Whispers through the Black Gate]] ritual to make it explicit that the option is not available to orc casters.&lt;br /&gt;
&lt;br /&gt;
==Throne Appointment==&lt;br /&gt;
* &#039;&#039;&#039;17/05/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the part of the [[The_Throne#Appointment|Throne appointment]] that talks about changing support around and when the election ends inconclusively. The previous wording was a little misleading. &lt;br /&gt;
&lt;br /&gt;
==Navarr Warlocks==&lt;br /&gt;
* &#039;&#039;&#039;16/05/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the word &amp;quot;warlock&amp;quot; on the [[Navarr]] page. The word was very misleading and intended to be a synonym for &amp;quot;magician&amp;quot;, which is what we have replaced it with.&lt;br /&gt;
&lt;br /&gt;
==Commonwealth History==&lt;br /&gt;
* &#039;&#039;&#039;10/05/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the year of the formation of the [[Commonwealth#History|Commonwealth]] from 120YE to 105YE so that it is consistent with the background of [[Emperor Frederick]].&lt;br /&gt;
&lt;br /&gt;
==Throne Election==&lt;br /&gt;
* &#039;&#039;&#039;05/05/2023&#039;&#039;&#039;&lt;br /&gt;
Appointment of a Throne is [[Senate_motion#Constitutional_Vote|constitutional vote]]. We&#039;ve made it more explicit that the [[Assembly of the Nine]], as well as the [[General Assembly]], can [[veto]] the election of [[the Throne]]. We&#039;ve also added that one of the first things every Throne does is ratify their own appointment.&lt;br /&gt;
&lt;br /&gt;
==Marsh Commissions==&lt;br /&gt;
* &#039;&#039;&#039;19/04/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[commission]] page to indicate that the [[Commission#Marshes|problem of building on marshes]] has become permanent.&lt;br /&gt;
&lt;br /&gt;
==Dreams in the Witch House==&lt;br /&gt;
* &#039;&#039;&#039;14/04/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to [[Dreams in the Witch House]] inviting players to e-mail us before the event with information about territories they intend to scry so that we are more likely to have a response ready.&lt;br /&gt;
&lt;br /&gt;
==Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;12/04/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the wiki to make it clear that characters who are nominated by the civil service to [[Sentinel_Gate#Prognostication|oversee a conjunction]] can delegate that authority to another character and that they are not expected to go on the conjunction if they don&#039;t want to do so. Any player who doesn&#039;t want to oversee a conjunction can contact plot@profounddecisions.co.uk to have the responsibility shifted to another character.&lt;br /&gt;
&lt;br /&gt;
==Endorsement==&lt;br /&gt;
* &#039;&#039;&#039;08/04/2023&#039;&#039;&#039;&lt;br /&gt;
Clarified the limits of [[endorsement|endorsing]] deals with eternals. An endorsement cannot support a deal made with an eternal that is under [[Alignment#Enmity|enmity]] &#039;&#039;at the time the deal is made&#039;&#039;. Amity or Neutrality cannot be retroactively applied.&lt;br /&gt;
&lt;br /&gt;
==Divination Rituals==&lt;br /&gt;
* &#039;&#039;&#039;06/04/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made matching updates to [[Clear Counsel of the Everflowing River]] and [[Combing the Beach]], Both rituals now require an effigy to perform, and that the question posed be submitted the previous night. The response to the ritual now comes when it is performed, rather than some time afterwards. You can find more details about the change on the [[Rules update 2023#Divination Ritual Updates|Rules update]] page.&lt;br /&gt;
&lt;br /&gt;
==Shuttle Service==&lt;br /&gt;
* &#039;&#039;&#039;06/04/2023&#039;&#039;&#039;&lt;br /&gt;
We have taken the decision not to charge for the [[Dadford_Road_Campsite#Banbury_Shuttle_Service|shuttle service in 2023]]. We have no plans to charge for the shuttle in the future if the costs to run the service remain similar.&lt;br /&gt;
&lt;br /&gt;
==Regio and Portals==&lt;br /&gt;
* &#039;&#039;&#039;05/04/2023&#039;&#039;&#039;&lt;br /&gt;
We made some adjustments to [[detect magic]] and [[operate portal]] to lay out their functionality when it comes to detecting and identifying [[regio]] and the portals that lie within them. We included in operate portal the mechanics of accessing the Hall of Worlds (copied from the regio page), given how commonly that spell effect is used by magicians.&lt;br /&gt;
&lt;br /&gt;
==Military Rituals==&lt;br /&gt;
* &#039;&#039;&#039;31/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several updates to rituals that involve [[Army|armies]] and [[fortification|fortifications]]. The [[Rules_update_2023#Military_Rituals|Rules Update 2023]] page goes through these changes in detail. The rituals affected are [[Knights of Glory]], [[Bound by Common Cause]], [[Frozen Citadel of Cathan Canae]], [[Forge the Wooden Fastness]], [[Dripping Echoes of the Fen]], [[The Basalt Citadel]], [[Golden Ramparts]] and [[Stone&#039;s Unyielding Defiance]].&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also modified [[Clarity of the Master Strategist]], [[Quickening Cold Meat]], and the non-Imperial ritual &#039;&#039;&#039;Footsteps of the Fallen&#039;&#039;&#039; to change the [[roleplaying effects]] experienced by the [[general]] targeted by the [[enchantment]].&lt;br /&gt;
&lt;br /&gt;
==Resources and Conquered Territories==&lt;br /&gt;
* &#039;&#039;&#039;31/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the way [[fleet|fleets]] and [[military unit|military units]] interact with the [[Resource#Conquered_Territories|conquered territory]] rules. Previously these two resources had been exempt from the penalty for being in a conquered territory; we&#039;ve removed that exemption. You can read more about this change in the [[Rules_update_2023#Military_Units_and_Fleets|rules update]].&lt;br /&gt;
&lt;br /&gt;
==Venom==&lt;br /&gt;
* &#039;&#039;&#039;31/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve clarified the [[Calls#VENOM|VENOM]] call to make it explicit that if you are [[Combat#Dying|dying]] and have less than thirty seconds to live when you are hit by venom, then you should continue with your current count - gaining the venom condition &#039;&#039;never&#039;&#039; increases the time remaining if you were already dying.&lt;br /&gt;
&lt;br /&gt;
==Spring Rituals==&lt;br /&gt;
* &#039;&#039;&#039;23/03/2023&#039;&#039;&#039;&lt;br /&gt;
The effects of [[Fan the Flame of New Life]] have been significantly changed, and we&#039;ve removed the &#039;&#039;&#039;Midwife&#039;s Recourse&#039;&#039;&#039; ritual from the game. Discussion of and explanation for these changes can be found on the [[Rules_update_2023#Spring_Rituals|Rules update 2023]]page. We also added a medicine section to the [[Technology#Medicine|Technology]] page, and a section on the [[Healing in Empire#Pregnancy and childbirth|healing in Empire]] page.&lt;br /&gt;
&lt;br /&gt;
==COVID Safety==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2023&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[entry requirements]] and the rules for [[COVID safety]] for our events in 2023.&lt;br /&gt;
&lt;br /&gt;
==Bow Safety==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2023&#039;&#039;&#039;&lt;br /&gt;
We have overhauled the rules for [[bow safety]] at Empire. Please make sure you read and understand the new rules if you use a bow or crossbow at any point at the events.&lt;br /&gt;
&lt;br /&gt;
==Blood of the Hydra==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2023&#039;&#039;&#039;&lt;br /&gt;
[[Blood of the Hydra]] has been amended to make it explicit that it is intended for the treatment of limbs ruined by effects such as [[Calls#CLEAVE|CLEAVE]] or the like. It cannot be used to regrow internal or damaged organs, and is only useful for traumatic wounds when explicitly called out. Damaged internal organs are very much intended to be in the purview of the [[Surgical skills#Physick|physick]], and regenerating or replacing them magically is a much more significant use of magic than simply repairing a limb ruined by a sword. &#039;&#039;&#039;(23/03/2023)&#039;&#039;&#039; Further discussion of this change can be found [[Rules_update_2023#Reasoning:_Blood_of_the_Hydra|here]].&lt;br /&gt;
&lt;br /&gt;
==Chimes of Annulment==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the casting time on [[Chimes of Annulment]] to be 2 minutes rather than 5, to bring it in to line with other rituals.&lt;br /&gt;
&lt;br /&gt;
==Knight-protector Declination==&lt;br /&gt;
* &#039;&#039;&#039;10/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Knight-protector#Appointment|Knight-protector]] [[Imperial title]] about what happens if someone wins the tourney but declines to take the title.&lt;br /&gt;
&lt;br /&gt;
==Vital Strength of the Earth==&lt;br /&gt;
* &#039;&#039;&#039;09/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve corrected an error in [[Vital Strength of the Earth]] which had the increased magnitude for additional targets at 5, rather than 24.&lt;br /&gt;
&lt;br /&gt;
==Lineage in Play==&lt;br /&gt;
* &#039;&#039;&#039;08/03/2023&#039;&#039;&#039;&lt;br /&gt;
We added some material about gaining (and losing) lineage after character creation. There&#039;s a section on the [[lineage#Gaining_lineage_in_play|lineage]] page, and sections on each of the individual lineage pages in the &#039;&#039;Imperial (lineage)&#039;&#039; sections.&lt;br /&gt;
&lt;br /&gt;
==Liao and PLV==&lt;br /&gt;
* &#039;&#039;&#039;08/03/2023&#039;&#039;&#039;&lt;br /&gt;
Additional information about [[Liao#True Liao|true liao]] has been added to the [[liao]] page. We&#039;ve also added a new page laying out the procedures and mechanics involved in having a [[past life vision]].&lt;br /&gt;
&lt;br /&gt;
==Card Wording==&lt;br /&gt;
* &#039;&#039;&#039;02/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to the rules about [[Game_items#Cards|cards]] pointing out that when a game item card and the rules on the wiki differ, the rules take precedence. Usually this is because a card was printed during an earlier iteration of the rules.&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;br /&gt;
* &#039;&#039;&#039;01/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a few updates to the [[aura]] page. [[Aura#Durable Auras|Durable auras]] are now auras that last indefinitely unless replaced, and we&#039;ve specified [[Aura#Strong Auras|strong auras]] as being auras with a strength higher than one. We&#039;ve also explicitly called out that the [[insight]] skill does [[Aura#Virtue|not reveal]] which (if any) virtue or malign spiritual presence an aura is tied to. Finally, we&#039;ve added a section giving some information about [[Aura#Spontaneous Auras|spontaneous auras]] to the page.&lt;br /&gt;
&lt;br /&gt;
==Booking IC Spaces==&lt;br /&gt;
* &#039;&#039;&#039;28/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added the facility for characters to book IC spaces at the event - the Hub, Hall of Worlds, Military Council and Senate - when not in use for official business. We&#039;ve added a section to the page on [[Anvil#Booking_Civil_Service_Spaces|Anvil]] to explain how this works and how to make a booking.&lt;br /&gt;
&lt;br /&gt;
==Dreams in the Witch House==&lt;br /&gt;
* &#039;&#039;&#039;24/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the description of the ritual effect for [[Dreams in the Witch House]] to bring it more into line with the way the ritual is actually working in the field.&lt;br /&gt;
&lt;br /&gt;
==Eye of the High Places==&lt;br /&gt;
* &#039;&#039;&#039;24/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve removed the requirement for this ritual to be performed in a powerful Day [[regio]], to bring it into line with [[Eyes of the Sun and Moon]] and [[Dreams in the Witch House]].&lt;br /&gt;
&lt;br /&gt;
==Align the Celestial Net==&lt;br /&gt;
* &#039;&#039;&#039;24/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a slight tweak to [[Align the Celestial Net]] to bring it into line with [[Wind of Mundane Silence]]. Neither ritual can be performed by a coven that is drawing on the power of the target [[regio]] to allow them to cast the ritual.&lt;br /&gt;
&lt;br /&gt;
==Army Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;23/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the casting time of rituals that target Imperial Armies to 10 minutes, with the new rule about using the Imperial regio to reduce the casting time to 5 minutes. So far the affected rituals are [[Bound by Common Cause]], [[Brotherhood of Tian]], [[Why Sulemaine Walked Away From The Baker]], [[Eyes of the Hills]], and [[Mystic_scrolls_of_Estavus#Machines_of_Destruction|Machines of Destruction]].This brings them into line with the other army enchantment rituals.&lt;br /&gt;
&lt;br /&gt;
==Longer Rituals==&lt;br /&gt;
*&#039;&#039;&#039;23/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added an additional power to the [[Regio#The Imperial Regio|Imperial Regio]]. Any ritual with a casting time of at least 10 minutes can be cast in 5 minutes instead when using the Imperial regio. We&#039;re updating existing ritual pages to include a reminder of this effect. We&#039;ve added a note to the &amp;quot;imperial enchantments&amp;quot; ([[Bright Eyes Gleam in the Depths]], [[Hallow of the Green World]], and [[Wondrous Forests of the Night]]) to indicate that they do not have their casting time reduced by the Imperial regio.&lt;br /&gt;
&lt;br /&gt;
==Phial of the Sun / Bloodcloak==&lt;br /&gt;
* &#039;&#039;&#039;22/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the rules text for the [[Phial of the Sun]] and [[Bloodcloak]] [[magic items]] to make it explicit that they only duplicate the effect of the five traditional magical [[herb|herbs]];  [[Bladeroot]], [[Cerulean Mazzarine]], [[Imperial Roseweald]], [[Marrowort]], and [[True Vervain]]. While other substances might be described as herbs, they are distinct from the five herbs used by [[Surgical skills#Physick|physicks]] that these magic items can replicate.&lt;br /&gt;
&lt;br /&gt;
==Navarr Are Not...==&lt;br /&gt;
* &#039;&#039;&#039;15/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a new bullet point to [[Navarr#What_the_Navarr_are_not|What the Navarr are not]] making it clear that while the [[Navarr]] are merciless toward their enemies, they are just as law abiding as any other Imperial nation.&lt;br /&gt;
&lt;br /&gt;
==Conclave Changes==&lt;br /&gt;
* &#039;&#039;&#039;11/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made extensive changes to the [[Conclave]]. This touches on the way a [[Conclave session]] is organised, all the [[declaration|declarations]], and almost all of the [[Imperial title|titles]] associated with the Conclave, as well as [[the Throne]]. Rather than repeat them here, you can find a summary of the changes on the [[Rules_update_2023#Conclave_Changes|Rules update 2023]] page.&lt;br /&gt;
&lt;br /&gt;
==Advisor on the Vallorn==&lt;br /&gt;
* &#039;&#039;&#039;11/02/2023&#039;&#039;&#039;&lt;br /&gt;
As part of the updates to the [[Conclave]], we&#039;ve removed the power of the [[Advisor on the Vallorn]] to raise a free [[Declaration]] of [[Interdiction]].&lt;br /&gt;
&lt;br /&gt;
==Unstoppable and Pretending to be Dead==&lt;br /&gt;
* &#039;&#039;&#039;19/01/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the rules for [[Heroic_skills#Unstoppable|Unstoppable]]. We haven&#039;t change the rules, but we&#039;ve tried to make the intent behind the skill use clearer. We&#039;ve also rolled in some points from the [[Rules FAQ]] as having information about a skill in two places can be unhelpful.&lt;br /&gt;
&lt;br /&gt;
At the same time, we&#039;ve made the rule about pretending to be dead or dying more prominent by moving it to the section of the rules dealing with [[Combat#Dying|dying]].&lt;br /&gt;
&lt;br /&gt;
==Operating Portals==&lt;br /&gt;
* &#039;&#039;&#039;11/01/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a few minor edits to [[operate portal]] and related effects (specifically the [[Ambassadorial Gatekeeper]] ritual) to make it clearer that you can&#039;t bring along additional living creatures even if they are [[combat#Dying|dying]] or [[Combat#Terminal|terminal]]. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve also added a note to the [[Knight-protector#Banner_of_the_Season|Banner of the Season]] power of the [[Knight-protector]] [[Imperial title]] that the Summer Banner is specifically more potent than the others, as there had been some confusion around the fact the item is notably different to the other three.&lt;br /&gt;
&lt;br /&gt;
==Necessary Details==&lt;br /&gt;
* &#039;&#039;&#039;27/09/2022&#039;&#039;&#039;&lt;br /&gt;
We added a note to the [[Commission#Necessary_Details|necessary details]] section on the [[commission]] page making it explicit that in the absence of details about the cost of a commission, the civil service will always assume it is the minimum size allowed for such a commission.&lt;br /&gt;
&lt;br /&gt;
==Accoutrements of War==&lt;br /&gt;
* &#039;&#039;&#039;16/08/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a boxout to the [[Mystic_scrolls_of_Estavus#Accoutrements_of_War|Accoutrements of War]] ritual making it clearer that the special production granted by the [[enchantment]] &#039;&#039;only&#039;&#039; applies to paid work, not to every action under the independent action dropdown.&lt;br /&gt;
&lt;br /&gt;
==Cardinals and Assemblies==&lt;br /&gt;
* &#039;&#039;&#039;15/09/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[cardinal]] page in the [[Cardinal#Appointment|appointment]] section reinforcing the idea that a cardinal must be a member of the [[Assembly#The_Virtue_Assemblies|assembly]] they lead. Changing assembly (perhaps through [[Congregation#Downtime_Options|preaching]] in downtime) means the cardinal forfeits their title. Likewise, someone without a [[congregation]] who gains membership of an assembly through the votes granted by a [[sinecure]] cannot become cardinal because as soon as they do, they lose their former [[Imperial title]] and no longer meet the criteria to be cardinal. Both are very edge cases, but are worth bearing in mind.&lt;br /&gt;
&lt;br /&gt;
==Imperial Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;15/09/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve adjusted the magnitude of the three [[:Category:Imperial Enchantment|Imperial enchantments]] up from 160 to 200. In-character magical scholars believe this is due to the increasing size of the Empire, and might have been heralded by a [[A_yellow_star_hung#A_Light_that_Never_Goes_Out|subtle conjunction]] of the esoteric [[Astronomancy#Constellations|constellations]] of [[the Key]] and [[the Lock]] during the Autumn Equinox. Out-of-character this is because we want to keep these rituals challenging, and the former magnitude is no longer as difficult to achieve as it was when the game began.&lt;br /&gt;
&lt;br /&gt;
We also took the opportunity to change how [[Hallow of the Green World]] works. Previously the coven had to choose which herb the herb gardens would create. This is because when we first created these rituals we didn&#039;t have the ability to add random herbs to resources. Now that we do, we&#039;ve update the ritual to work a little bit more like [[Bright Eyes Gleam in the Depths]] and [[Wondrous Forests of the Night]] whose bonus production is set by the base resource rather than being chosen.&lt;br /&gt;
&lt;br /&gt;
==Cruel Quality==&lt;br /&gt;
* &#039;&#039;&#039;06/09/2022&#039;&#039;&#039;&lt;br /&gt;
In July, we made a change to the [[Army qualities#Cruel|Cruel]] quality which we forgot to document at the time. Rather than an army with this quality automatically revealing it to everyone in a territory, it is only noticeable when it actively takes the [[Army_qualities#Cruel|Merciless Assault]] order. This change was made to bring the description of the quality into line with how it was actually working in terms of the downtime campaign.  &lt;br /&gt;
&lt;br /&gt;
==Clear Lens and Shadowed Glass==&lt;br /&gt;
* &#039;&#039;&#039;04/09/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve removed the line &amp;quot;&#039;&#039;A detect magic spell may occasionally reveal if there is specific, additional information in a specific location&#039;&#039;&amp;quot; from both [[Clear Lens of the Eternal River]] and [[Shadowed Glass of Sung]] because it was misleading; our intention was to allow some space for plot writers to create specific results from these rituals for their plots taking place on Anvil, but this has proved to be impractical. &lt;br /&gt;
&lt;br /&gt;
==Parliament of Owls==&lt;br /&gt;
* &#039;&#039;&#039;04/09/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updates the [[Raven_Seer#Parliament_of_Owls|Parliament of Owls]] power of the [[Raven Seer]] to make it clear there is only one copy of this ritual text and the Raven Seer is expected to hand it to their successor.&lt;br /&gt;
&lt;br /&gt;
==Briar Bark==&lt;br /&gt;
* &#039;&#039;&#039;04/09/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a slight update to [[Briar#Patches_of_bark|patches of bark]] on the [[briar]] page. &amp;quot;While tree bark can come in a variety of colours and textures, briar bark is rough, and predominantly brown.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Shroud of Fog and Ravens==&lt;br /&gt;
* &#039;&#039;&#039;19/08/2022&#039;&#039;&#039;&lt;br /&gt;
As noted in the &#039;&#039;&#039;[[Of_earth_and_sky#Game_Information|Of earth and sky]]&#039;&#039;&#039; wind of war, we&#039;re removing the ritual &#039;&#039;Shroud of Fog and Ravens&#039;&#039; from the game. Unfortunately, this ritual is completely incompatible with Empire&#039;s magic theory and was a remnant from the very first years of the game before we had nailed down all these elements. As a consequence we are removing this ritual. Any character who has it mastered will now have an empty &amp;quot;slot&amp;quot; for mastering new rituals. The in-character explanation is that the recent conjunction of the Lock has rendered the ritual unworkable, taking away whatever strange power it relied on. We will continue to reject attempts to create similar effects in this realm using arcane projections; it is not possible to enchant armies in this way with [[Night magic]].&lt;br /&gt;
&lt;br /&gt;
==Bright Lantern of Ophis==&lt;br /&gt;
* &#039;&#039;&#039;11/08/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added an additional line to the [[Bright_Lantern_of_Ophis#Performing_the_Ritual|performing the ritual]] section of [[Bright Lantern of Ophis]] to make it more clear that the ritual cannot be used to target other territories using the Anvil regio.&lt;br /&gt;
&lt;br /&gt;
==Castellan of Spiral Castle==&lt;br /&gt;
* &#039;&#039;&#039;10/08/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve corrected an error around the election of [[Castellan of Spiral Castle]] which suggested it would be appointed in Winter when the text indicates the appointment is (correctly) Autumn. &lt;br /&gt;
&lt;br /&gt;
==Improving Opportunities==&lt;br /&gt;
* &#039;&#039;&#039;07/08/2022&#039;&#039;&#039;&lt;br /&gt;
We added a section to the page on [[opportunity|opportunities]] explaining that it&#039;s rarely possible to simply [[Opportunity#Amending._Improving.2C_and_Upgrading|improve a commission]] gained via an opportunity. &lt;br /&gt;
&lt;br /&gt;
==Visions==&lt;br /&gt;
* &#039;&#039;&#039;03/08/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made it explicit that the visions received from [[Infusions_of_Feathers#Goosewhisper_Infusion|Goosewhisper Infusion]] and [[Signs and Portents]] are the same. If you experience one, you get the same vision from all other incidences of these kinds of visions for the rest of the event.&lt;br /&gt;
&lt;br /&gt;
==Concedence==&lt;br /&gt;
* &#039;&#039;&#039;29/7/2022&#039;&#039;&#039;&lt;br /&gt;
The Constitutional Court have issued new guidance on the use of [[Powers_of_the_Imperial_Senate#Concedence|concedence]] by the Imperial Senate. The new guidance grants national assemblies the right to veto a motion that cedes a region or territory assigned to that nation. This new guidance does not cover any concedence already passed by the Imperial Senate, it is not a retrospective change, it applies to any motion of Concedence passed by the Imperial Senate from Summer 384YE and onwards.&lt;br /&gt;
&lt;br /&gt;
==Raising an Army==&lt;br /&gt;
* &#039;&#039;&#039;29/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve amended the rules to make clear that you can only raise an army in a territory of that nation. Nobody has ever tried to raise an army somewhere else, but we wanted to be clear that that is not possible.&lt;br /&gt;
&lt;br /&gt;
==Consecration==&lt;br /&gt;
* &#039;&#039;&#039;20/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Consecration#Performance|performance]] section of the [[consecration]] skill to make it clearer that &amp;quot;letting a referee know in advance&amp;quot; means &amp;quot;during an event&amp;quot; rather than &amp;quot;prior to the event.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Challenge the Iron Duke==&lt;br /&gt;
* &#039;&#039;&#039;14/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a paragraph to the [[Challenge_the_Iron_Duke#OOC_Elements|out-of-character section]] of [[Challenge the Iron Duke]] to help players better manage their expectation of the kind of challenge or boon the ritual might provide.&lt;br /&gt;
&lt;br /&gt;
==Abrogation==&lt;br /&gt;
* &#039;&#039;&#039;13/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Powers_of_the_Imperial_Senate#Abrogation|abrogation]] power of the Senate to make it clearer that when a [[commission]] is abrogated the exact effects depend on the nature of the structure affected, but generally result in the loss of any production following the summit where the motion is passed.&lt;br /&gt;
&lt;br /&gt;
==Preaching and Virtue==&lt;br /&gt;
* &#039;&#039;&#039;13/07/2022&#039;&#039;&#039;&lt;br /&gt;
The Imperial Senate [[384YE_Spring_Equinox_Senate_sessions#Amend_membership_of_virtue_assemblies|voted]] during the Spring Equinox to change how membership of a [[Assembly#The_Virtue_Assemblies|Virtue Assembly]] was determined from relying solely on [[dedication]] to use of the new &#039;&#039;[[Congregation#Downtime Options|preach]]&#039;&#039; downtime option. We&#039;ve updated the [[congregation]] and [[Assembly]] pages appropriately, as well as adding additional information to [[Synod#History|history of the Imperial Synod]], [[Imperial_Orcs_religious_beliefs#Membership_of_the_Virtue_Assemblies|Imperial Orcs religious beliefs]] and [[preachers]] pages. There are also a number of minor edits to other pages talking about the Virtue assemblies to reflect the changes.&lt;br /&gt;
&lt;br /&gt;
==IC Tents==&lt;br /&gt;
* &#039;&#039;&#039;12/07/2022&#039;&#039;&#039;&lt;br /&gt;
We have discovered that the range of tents marketed as Oxford Canvas has grown to include a small number of tents that don&#039;t meet our minimum requirements for the in-character field because the colour and thickness of the material they are made from looks too much like plastic. We&#039;ve clarified the [[Costume|rules]] to make clear that these types of tent are not allowed because of this.&lt;br /&gt;
&lt;br /&gt;
We do understand that the tents are appealing because they are cheap and light, but we have to have a cut-off at some point otherwise we would have to allow any tent in the IC area. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve created an amnesty to allow these ultra-light sandstone bell tents to be used for the remainder of 2022 to remove any immediate need to change.&lt;br /&gt;
&lt;br /&gt;
==Naga Scales==&lt;br /&gt;
* &#039;&#039;&#039;06/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to [[Naga#Scaled_Skin|scaled skin]] under naga reminding players to be sensitive to real-world considerations when choosing the colour scheme for their scales.&lt;br /&gt;
&lt;br /&gt;
==Artisan&#039;s Oil==&lt;br /&gt;
* &#039;&#039;&#039;05/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the time required to use [[Artisan&#039;s Oil]] to ten seconds on the wiki, to bring it in line with what the majority of the item cards say.&lt;br /&gt;
&lt;br /&gt;
==Ephisis&#039; Scale==&lt;br /&gt;
* &#039;&#039;&#039;24/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a few tweaks to [[Ephisis&#039; Scale]], primarily around managing expectations and being more explicit about what will, and will not, be considered by the ritual effect.&lt;br /&gt;
&lt;br /&gt;
==Mage Armour Masks==&lt;br /&gt;
* &#039;&#039;&#039;22/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added &amp;quot;&#039;&#039;mask&#039;&#039;&amp;quot; to the standard pieces that count toward a suit of [[Weapons_%26_armour#Mage_Armour|mage armour]].&lt;br /&gt;
&lt;br /&gt;
==Plenipotentiary==&lt;br /&gt;
* &#039;&#039;&#039;22/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to the [[archmage]] power of [[Archmage#Plenipotentiary|plenipotentiary]] to make it clearer that the more specific a message is, the more likely it is to result in [[Archmage#Parley|parley]].&lt;br /&gt;
&lt;br /&gt;
==Drawing the Penumbral Veil==&lt;br /&gt;
* &#039;&#039;&#039;10/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Piercing Light of Revelation]] ritual to make it explicit that the ritual does not automatically reveal the magnitude of a shroud on a territory.&lt;br /&gt;
&lt;br /&gt;
==Fane==&lt;br /&gt;
* &#039;&#039;&#039;03/06/2022&#039;&#039;&#039;&lt;br /&gt;
We added a note that the new [[fane]] commission can currently be built only by the [[Senate]] or a title that can commission &#039;&#039;anything&#039;&#039;. This is both because it is a specific, new kind of commission, and because it uses the Senate power of [[Powers_of_the_Imperial_Senate#Concedence|concedence]].&lt;br /&gt;
&lt;br /&gt;
==Penumbral Watcher==&lt;br /&gt;
* &#039;&#039;&#039;03/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the [[Penumbral_Watcher#Shadow_Well|Shadow Well]] power of the [[Penumbral Watcher]] so that it is a &amp;quot;magical effect&amp;quot; that targets an allied [[spy network]] rather than a &amp;quot;territory enchantment&amp;quot; to better reflect how it actually works. If it &#039;&#039;was&#039;&#039; an enchantment on the territory, it would be obvious to the Empire&#039;s enemies, and could be removed with any territory enchantment they cared to place themselves.&lt;br /&gt;
&lt;br /&gt;
==Brass Coast Tally==&lt;br /&gt;
* &#039;&#039;&#039;01/06/2022&#039;&#039;&#039;&lt;br /&gt;
Following on from a statement of principle in the Brass Coast National Assembly, we&#039;ve [[384YE_Spring_Equinox_winds_of_fortune#Sails_of_Fire|changed]] how the [[Tally of the Votes]] is done for Brass Coast national positions appointed through the Bourse. It&#039;s no longer required that a character engage in privateering to vote for such titles; ownership of a [[fleet]] resource is sufficient.&lt;br /&gt;
&lt;br /&gt;
==Anointing and informed consent==&lt;br /&gt;
* &#039;&#039;&#039;01/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve (again) updated [[anointing]]. A target does not need to be aware of what virtue they are being anointed with, but they &#039;&#039;must&#039;&#039; be aware that your ceremony is an anointing that will create a personal aura on them.&lt;br /&gt;
&lt;br /&gt;
==Vallornspawn Husk Insight==&lt;br /&gt;
* &#039;&#039;&#039;29/05/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a section to the [[vallornspawn husk]] page relating to use of the [[insight]] ceremony. It talks about the [[Vallornspawn_husk#Insight|contradictory results]] received when using the ceremony on bodies animated by the vallorn.&lt;br /&gt;
&lt;br /&gt;
==Election Schedule==&lt;br /&gt;
* &#039;&#039;&#039;25/05/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve [[New_Imperial_titles#Term|updated the wiki]] to make clear that the civil service set what event a title is elected on, if the title is reappointed each year. In practice titles have usually worked this way anyway - for example Bourse seats are all done together and so forth, but we have made clear that new Imperial titles are subject to this rule in all cases. We&#039;ve done this because we need to be able to spread elections out through the year for the smooth running of the game.&lt;br /&gt;
&lt;br /&gt;
==Sinecure==&lt;br /&gt;
* &#039;&#039;&#039;13/05/2022&#039;&#039;&#039;&lt;br /&gt;
Added a small section to the [[sinecure]] page explaining how [[sinecure#production|production]] of resources works.&lt;br /&gt;
&lt;br /&gt;
==Titles, Tenure, and Ownership==&lt;br /&gt;
* &#039;&#039;&#039;12/05/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some edits to the way [[tenure]] works for [[Imperial title|Imperial titles]], along with a short box-out explaining the reasons for the change. We&#039;ve also added a new section called [[Imperial_title#Ownership|ownership]] which is intended to help manage the expectation of players who gain Imperial titles during the game.&lt;br /&gt;
&lt;br /&gt;
==Dedication==&lt;br /&gt;
* &#039;&#039;&#039;11/05/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the overview of the [[Dedication#Overview|dedication]] page to remove an incorrect reference to only priests who are undedicated being able to remove a dedication.&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
==Anointing and informed consent==&lt;br /&gt;
* &#039;&#039;&#039;04/05/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated [[anointing]] to make it clearer that a target must be aware of what virtue they are being anointed with. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Imperial Orc Wayleave==&lt;br /&gt;
* &#039;&#039;&#039;18/04/2022&#039;&#039;&#039;&lt;br /&gt;
Fixed the error on the Imperial Orc Wayleave that had them only able to commission once a year. While the title is appointed in the Autumn Equinox it can announce one commission each season.&lt;br /&gt;
&lt;br /&gt;
==Foam and Trees==&lt;br /&gt;
* &#039;&#039;&#039;17/04/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added the line &amp;quot;The civilian population of a territory will certainly be affected by this ritual&amp;quot; to both [[Foam and Spittle of the Furious Sea]] and [[Thunderous Tread of the Trees]].&lt;br /&gt;
&lt;br /&gt;
==Mountain Remembers Its Youth==&lt;br /&gt;
* &#039;&#039;&#039;17/04/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made it clearer that [[Mountain Remembers Its Youth]] affects fortifications alongside Imperial armies as this wasn&#039;t clear from the effect text.&lt;br /&gt;
&lt;br /&gt;
==Rivers Run Red / Rivers of Life==&lt;br /&gt;
* &#039;&#039;&#039;14/04/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line &amp;quot;&#039;&#039;The civilian population of a territory will certainly be affected by this ritual.&#039;&#039;&amp;quot; to the [[Rivers Run Red]] and [[Rivers of Life]] rituals to make it clear that these rituals  will have an effect on the civilian population of a territory, not only the Imperial armies there.&lt;br /&gt;
&lt;br /&gt;
==Hand of the Maker and Stamps==&lt;br /&gt;
* &#039;&#039;&#039;13/04/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated [[Hand of the Maker]] to make it explicit that the special message used with [[Call Winged Messenger]] can be evaluated with this ritual as it has a Profound Decisions ID number.&lt;br /&gt;
&lt;br /&gt;
==COVID Safety==&lt;br /&gt;
* &#039;&#039;&#039;24/03/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the wiki with our [[COVID safety]] measures for our events this year. Our plan is to review these measures and update many of them on the run up to each event on the basis of current conditions.&lt;br /&gt;
&lt;br /&gt;
==Sinecure Production==&lt;br /&gt;
* &#039;&#039;&#039;23/03/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[sinecure]] page to make it clear that you still gain the production even if you didn&#039;t attend the event.&lt;br /&gt;
&lt;br /&gt;
==Conduct Overhaul==&lt;br /&gt;
* &#039;&#039;&#039;20/03/2022&#039;&#039;&#039;&lt;br /&gt;
We have rewritten the Profound Decisions [[conduct]] policy. The page on [[conduct]] defines the rules that we expect all participants to follow, [[reporting a conduct problem]] provides information on the process for reporting any issue you have, and [[sanctions]] describes the steps we can take in response. We have also updated the text for the [[must-avoid policy]] to reflect the new changes. There is a description of the key changes and some of the reasoning on our [[Rules_update_2021#Conduct_Overhaul|rules update 2022]] page.&lt;br /&gt;
&lt;br /&gt;
==Sutannir==&lt;br /&gt;
* &#039;&#039;&#039;17/03/2022&#039;&#039;&#039;&lt;br /&gt;
We have added a new wiki page devoted to the [[sutannir]], [[archetype|archetypal]] Freeborn priest who focuses on encouraging celebration and festivities. We&#039;ve also updated [[the Brass Coast religious beliefs]] page with new information to complement the updates to the sutannir page. &lt;br /&gt;
&lt;br /&gt;
==Public Auction==&lt;br /&gt;
* &#039;&#039;&#039;24/02/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve significantly reduced the scale and scope of the public auctions carried out by civil servants at events. From now on, the auction will be restricted to lots of bourse resources, the bourse seats themselves, and a dose of true liao. A more detailed explanation of the changes and reasoning are [[Rules update 2021|presented here]].&lt;br /&gt;
&lt;br /&gt;
==Sanctioned Events==&lt;br /&gt;
* &#039;&#039;&#039;07/02/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several edits to our [[sanctioned events]] page, splitting some of the information onto a separate [[Sanctioned event advice]] page aimed at organisers. The main changes are around the definitions of sanctioned event styles, and the rule that all sanctioned events take place in the same chronological order in-character that they do out-of-character.&lt;br /&gt;
&lt;br /&gt;
==Downtime Roleplaying and Coronavirus==&lt;br /&gt;
* &#039;&#039;&#039;27/01/2022&#039;&#039;&#039;&lt;br /&gt;
We removed the relaxed rules about online roleplaying during lockdown from the wiki, and edited references to them. The normal rules about roleplaying [[online]] and in [[downtime]] are now back in full effect.&lt;br /&gt;
&lt;br /&gt;
==Wind of Mundane Silence==&lt;br /&gt;
* &#039;&#039;&#039;26/01/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve removed the idea that the [[Wind of Mundane Silence]] can only be used to affect a powerful [[regio]]. The ritual will destroy &#039;&#039;any&#039;&#039; regio it is performed at.&lt;br /&gt;
&lt;br /&gt;
==Fish People==&lt;br /&gt;
* &#039;&#039;&#039;16/01/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Merrow]] page under &amp;quot;[[Merrow#What they are not|what they are not]]&amp;quot; to indicate that they are not fish people.&lt;br /&gt;
&lt;br /&gt;
==Emphasising Agramant==&lt;br /&gt;
* &#039;&#039;&#039;13/01/2022&#039;&#039;&#039;&lt;br /&gt;
We’ve made a change to the setting we want to let you know about. From this point forward, the eternal who has been primarily known by the name Wendigo will be more commonly known as [[Agramant]]. Likewise we&#039;re changing the name of the Wendigo&#039;s Bargain item to [[Agramant&#039;s Bargain]]. &lt;br /&gt;
&lt;br /&gt;
We are not changing anything else about the character or tendencies of this eternal, but we are de-emphasising the name Wendigo. Agramant has always been one of Wendigo&#039;s names - so we&#039;ve chosen to emphasise it as the &amp;quot;preferred&amp;quot; name for the eternal on the wiki from now on.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve done this for several reasons. We&#039;ve been aware for a while of some concerns about the [https://en.wikipedia.org/wiki/Wendigo origin of the name],  and what that implies for our use of the eternal. We’ve reflected on that feedback and noted that while many of the other eternals make references (at variable subtlety levels) to literary, mythological, or gaming sources, Wendigo was the only one we know of with a name that is directly featured in a real-world belief system. There are no eternals called Hades, Hel, or Balor for example.&lt;br /&gt;
&lt;br /&gt;
For the time being, the name Wendigo will remain one of Agramant’s less-widely used sobriquets. We&#039;d like people to adopt this de-emphasising approach over time rather than treating this as a retcon or sudden break - for example, we know that many characters have written a lot of material about this eternal. It isn&#039;t suddenly off brief or wrong to use the original name, and there&#039;s no need to reprint IC booklets that use the name Wendigo. The name will remain one of Agramant&#039;s less widely used soubriquets. From this point forward, the eternal who has been primarily known by the name Wendigo will be more commonly known as Agramant. &lt;br /&gt;
&lt;br /&gt;
==Archiving Wiki Updates==&lt;br /&gt;
* &#039;&#039;&#039;12/02/2022&#039;&#039;&#039;&lt;br /&gt;
We archived wiki updates prior to 2019. The page had long since become unwieldy due to the sheer volume of entries, and in several cases the page listed updates that were out of date or superseded by later updates. Wiki updates prior to 2019 are now held on the [[Archive:Wiki_updates_to_2018|previous wiki updates]] page in the Archive namespace.&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
* &#039;&#039;&#039;11/01/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some edits to the [[General FAQ]], and deleted both the &#039;&#039;obscure questions&#039;&#039; and &#039;&#039;new player FAQ&#039;&#039; pages. Most of the questions covered by those pages have been folded into the remaining sections.&lt;br /&gt;
&lt;br /&gt;
==Calls and Blows==&lt;br /&gt;
* &#039;&#039;&#039;03/11/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added some words to [[Calls]] to make it clear that you can only make one call with each blow you strike.&lt;br /&gt;
&lt;br /&gt;
==Iron Qanat==&lt;br /&gt;
* &#039;&#039;&#039;26/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Segura]] page to include the presence of the Iron Qanat; this has also required a note on the [[Construct Iron Qanat II]] Senate motion that the [[great work]] is in Sobral Grasses not Yellow Chase.&lt;br /&gt;
&lt;br /&gt;
==Battle Safety==&lt;br /&gt;
* &#039;&#039;&#039;22/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some edits to streamline the [[Event safety#Battle Safety|Battle Safety]] section on the [[Event safety]] page.&lt;br /&gt;
&lt;br /&gt;
==Heroic Skills==&lt;br /&gt;
* &#039;&#039;&#039;22/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to the [[heroic skills]] overview reiterating that skills such as [[Heroic skills#Cleaving Strike|cleaving strike]], [[Heroic skills#Mortal Blow|mortal blow]] or [[Heroic skills#Mighty Strikedown|mighty strikedown]] cannot be used with [[Weapons_%26_armour#Implements|mage implements]].&lt;br /&gt;
&lt;br /&gt;
==Illegal Orders==&lt;br /&gt;
* &#039;&#039;&#039;22/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a short section to the [[general]] page about [[army orders]] that are in-character illegal and how they are handled.&lt;br /&gt;
&lt;br /&gt;
==Orders that Break the Rules==&lt;br /&gt;
* &#039;&#039;&#039;22/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a clarification to the [[army orders]] page about what happens if a general accidentally submits a set of orders that break the rules on war.&lt;br /&gt;
&lt;br /&gt;
==Imperial Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;13/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some adjustments to the [[:Category:Imperial Enchantment|Imperial enchantments]] - [[Wondrous Forests of the Night]], [[Hallow of the Green World]], and [[Bright Eyes Gleam in the Depths]]. The main change is to modify the &#039;&#039;effect&#039;&#039; of these rituals to better reflect how they actually operate - that they create powerful but unpredictable secondary effects as well as the more predictable effect on production of resources. We&#039;ve also expanded their history a little in the &#039;&#039;description&#039;&#039; sections in the wake of the recent [[#Finalized Urizen Update|Urizen update]].&lt;br /&gt;
&lt;br /&gt;
==Finalised Urizen Update==&lt;br /&gt;
* &#039;&#039;&#039;28/09/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve finalised the Urizen update. Mostly this has meant removing the stubs from the pages but we&#039;ve made a small number of changes to the content based on player feedback.&lt;br /&gt;
* The [[sword scholar]] section about [[Sword scholar#Costume|costume]] has been edited to remove unnecessary references and make it clearer what kind of weapons and armour the sword scholars favour.&lt;br /&gt;
* We modified some of the wording on the [[Urizen look and feel]] page to hopefully make it clearer&lt;br /&gt;
* We updated the [[costume]] page to make the wording around [[costume#Less Appropriate Costume|less appropriate]] and [[Costume#Inappropriate Costume|inappropriate]] costume clearer.&lt;br /&gt;
* We clarified the rules on guy ropes in the [[Costume#In-Character Tents|In-Character Tents]] section of the [[costume]] page.&lt;br /&gt;
* We modified the details of the [[Some_heavenly_music#Net_of_Gossamer_Chains|Net of Gossamer Chains]] ritual in the [[Some heavenly music]] wind of fortune&lt;br /&gt;
* We&#039;ve moved the content regarding the Urizen Spring Festival to the [[Urizen culture and customs#Spring Flower Festival|culture and customs]] page.&lt;br /&gt;
&lt;br /&gt;
==Privateering and Piracy==&lt;br /&gt;
* &#039;&#039;&#039;09/09/2021&#039;&#039;&#039;&lt;br /&gt;
We have added a note to the box-out about the privateering action on the [[fleet]] page to remind players that they cannot use this action to commit piracy against people the Empire is not at war with due to the [[Employ_Civil_Service_to_observe_Fleets|Civil Service observers]].&lt;br /&gt;
&lt;br /&gt;
==Armour Coverage==&lt;br /&gt;
* &#039;&#039;&#039;09/09/2021&#039;&#039;&#039;&lt;br /&gt;
We have updated the armour rules to make clear that a full breastplate that covers the front only is sufficient to be classed as &amp;quot;covering the majority of the torso&amp;quot;. This means it will provide extra hits provided your armour also covers one other location.&lt;br /&gt;
&lt;br /&gt;
==Urizen Politics Update==&lt;br /&gt;
* &#039;&#039;&#039;07/09/2021&#039;&#039;&#039;&lt;br /&gt;
As part of our review of Urizen, we&#039;ve changed the way the nation appoints [[senator|senators]]. You can read about the changes [[Urizen leadership#Leading a territory|here]] and a discussion of the reasons and in-character explanation for them can be found [[Rules_update_2021#Urizen_Elections|here]].&lt;br /&gt;
&lt;br /&gt;
==Urizen Culture Update==&lt;br /&gt;
* &#039;&#039;&#039;07/09/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve undertaken an extensive review of the Urizen pages on the wiki. Almost all the pages that form part of the Urizen brief have been updated. You can learn more about the reasoning for this and the way the changes are being handled in the [[Rules_update_2021#Urizen_Culture|Rules Update]]. A brief summary of the changes follows here.&lt;br /&gt;
* We&#039;ve updated [[Urizen]], [[Urizen people]], [[Urizen culture and customs]], [[Urizen leadership]], [[Urizen economic interests]],  [[Urizen religious beliefs]], [[Urizen military concerns]] and [[Urizen magical traditions]] &lt;br /&gt;
* We&#039;ve greatly expanded the [[Urizen history]] page&lt;br /&gt;
* We&#039;ve added significantly to the [[spire]] page and created an [[Urizen groups]] page (which will also serve as a template for similar pages in other nations)&lt;br /&gt;
* We&#039;ve extensively overhauled [[Urizen look and feel]] in line with our new [[costume]] guidelines&lt;br /&gt;
* We&#039;ve added or updated pages for all the Urizen archetypes: [[arbiter]],  [[architect]], [[illuminate]], [[mage]], [[seer]],  [[sentinel]], [[stargazer]], [[sword scholar]], [[torchbearer]], [[questor]]&lt;br /&gt;
* We&#039;ve added the rituals placed into [[Urizen magical traditions#urizen lore|Urizen lore]]&lt;br /&gt;
* We&#039;ve added a page for the historical figure [[Sulemaine]]&lt;br /&gt;
Some tweaks have been made (or are in the process of being made) to various pages that are connected to these changes.&lt;br /&gt;
&lt;br /&gt;
==Costume==&lt;br /&gt;
* &#039;&#039;&#039;07/09/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve completed rewritten the [[costume]] page to lay out clearer guidelines for the various ways costume is used at Empire.&lt;br /&gt;
&lt;br /&gt;
==Vallorn Miasma==&lt;br /&gt;
* &#039;&#039;&#039;20/08/2021&#039;&#039;&#039;&lt;br /&gt;
Added a line of OOC explanation to the [[Vallorn#Vallorn miasma|vallorn miasma]] section of the [[vallorn]] page to make it explicit how exposure to the miasma works.&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&#039;&#039;&#039;2/7/2021&#039;&#039;&#039;&lt;br /&gt;
We have changed the [[Weapons &amp;amp; armour#Armour|classification and benefits provided by armour]] and introduced the [[Combat skills#Dreadnought|dreadnought]] skill. Please see the [[Rules_update_2021|2021 rules update]] for the explanation and reasoning behind the changes.&lt;br /&gt;
&lt;br /&gt;
==Others Languages==&lt;br /&gt;
*&#039;&#039;&#039;28/06/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a section to [[languages]] giving guidance on languages other than those currently placed in the setting which you can find [[Languages#Other_Languages|here]].&lt;br /&gt;
&lt;br /&gt;
==Regio at Sanctioned Events==&lt;br /&gt;
* &#039;&#039;&#039;28/06/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a section to the [[Sanctioned events]] guidance about [[regio]] which you can find [[Sanctioned_events#Regio|here]].&lt;br /&gt;
&lt;br /&gt;
==Lineage Review==&lt;br /&gt;
* &#039;&#039;&#039;06/05/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve completed the first stage of a review of the [[lineage]] pages. This stage has been largely cosmetic, removing bullet points and replacing them with linkable headings on the [[briar]], [[cambion]], [[changeling]], [[draughir]], [[merrow]] and [[naga]] pages. &lt;br /&gt;
&lt;br /&gt;
One more significant  change is that we have moved the &amp;quot;demeanour&amp;quot; trappings from the &amp;quot;physical trappings&amp;quot; section of each of the pages to the roleplaying section. This is in line with the requirement that to have lineage you must have a physical trapping.&lt;br /&gt;
&lt;br /&gt;
In the case of merrow, we have also moved [[Merrow#Blue-green Hair|blue-green hair]] from being a minor trapping to being an &amp;quot;[[Merrow#Other_trappings|other trapping]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Distil the Serpent&#039;s Stone==&lt;br /&gt;
* &#039;&#039;&#039;21/04/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve corrected the magnitude on the [[Distil the Serpent&#039;s Stone]] page to match the correct magnitude on the database and in the rituals list. It should have been magnitude 100 rather than magnitude 70.&lt;br /&gt;
&lt;br /&gt;
==Icons and Artistry==&lt;br /&gt;
* &#039;&#039;&#039;01/03/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve removed the &amp;quot;Icons and Artistry&amp;quot; pages for each nation, and rolled that information into the individual Culture and Customs pages. In some cases this has meant moving some information from Look and Feel as well, or altering the layout of the page (for example we&#039;ve reordered the information about art and history on the [[Wintermark culture and customs]] page to create two new subsections of [[Wintermark culture and customs|Scops]] and [[Wintermark culture and customs|Riddles]] while moving the discussion of music to the new [[Wintermark culture and customs|Icons and Artistry]] section). &lt;br /&gt;
* [[The_Brass_Coast_culture_and_customs#Icons_and_Artistry|The Brass Coast]]&lt;br /&gt;
* [[Dawn_culture_and_customs#Icons_and_Artistry|Dawn]]&lt;br /&gt;
* [[Highguard_culture_and_customs#Icons_and_Artistry|Highguard]]&lt;br /&gt;
* [[Imperial_Orcs_culture_and_customs#Icons_and_Artistry|Imperial Orcs]]&lt;br /&gt;
* [[The_League_culture_and_customs#Icons_and_Artistry|The League]]&lt;br /&gt;
* [[The_Marches_culture_and_customs#Icons_and_Artistry|The Marches]]&lt;br /&gt;
* [[Navarr_culture_and_customs#Icons_and_Artistry|Navarr]]&lt;br /&gt;
* [[Urizen_culture_and_customs#Icons_and_Artistry|Urizen]]&lt;br /&gt;
* [[Varushka_culture_and_customs#Icons_and_Artistry|Varushka]]&lt;br /&gt;
* [[Wintermark_culture_and_customs#Icons_and_Artistry|Wintermark]]&lt;br /&gt;
&lt;br /&gt;
==Erawayugot and Skaftafell==&lt;br /&gt;
* &#039;&#039;&#039;23/02/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve corrected an error with the regions of Otkodov where we&#039;d erroneously labelled both a region of [[Verthandi]] and a region of Nithoggir as &amp;quot;Erawayugot&amp;quot;. Bringing the wiki into line with the database, we&#039;ve changed the name of the Erawayugot in Verthandi to Skaftafell and will update the maps appropriately.&lt;br /&gt;
&lt;br /&gt;
==Military Units, Army Orders, and Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;17/02/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to [[Military_unit#Support_Army|Military units]] to make it more obvious how their strength interacts with orders given to, and enchantments placed on, the [[Army|armies]] they support. &lt;br /&gt;
&lt;br /&gt;
==Still Waters, Running Deep==&lt;br /&gt;
* &#039;&#039;&#039;10/02/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve adjusted the magnitude of the [[Still Waters, Running Deep]] ritual to be correct as near as we can tell. We have no idea why the magnitude was recorded in error.&lt;br /&gt;
&lt;br /&gt;
==Burning Falcon==&lt;br /&gt;
* &#039;&#039;&#039;05/02/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve adjusted the date of the destruction of the [[Burning Falcon]] army from 247YE to 248YE to remove a conflict with details of the [[campaigns of Emperor Guntherm]]. In-character this correction comes as result of some research performed by [[the Brass Coast|Freeborn]] scholar Bakar i Erigo (Tomas Marchington).&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Grendel&amp;diff=136414</id>
		<title>Grendel</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Grendel&amp;diff=136414"/>
		<updated>2026-04-02T14:40:24Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Salt Council */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=GrimGrendel.jpg|caption=The Grendel dominate the lands to the south and south-east of the Empire|align=left|width=600}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The Grendel are [[orc|orcs]] who hail from Attar and the Broken Shore - lands to the south and east of the Bay of Catazar. A nation of sea-faring orcs with a love for wealth and power, they were once nothing but pirates and reavers. Over time their society has advanced to the point where they are as likely to trade as to steal what they want. Despite their riches and the luxurious lifestyle of their leaders - the Salt Lords - the Grendel are brutal, uncompromising bullies who use violence and threats of violence to get what they want. Their comparative distance from the Empire means that its citizens know relatively little about their society. &lt;br /&gt;
&lt;br /&gt;
Much of the current information about Grendel society comes from Angelo i Ceniza, a Freeborn civil servant who spent several months in late 378YE as a captive guest of the Salt Lord Suriad of [[Ports_of_the_Broken_Shore#Dubhtraig_.28Northern_Broken_Shore.29|Dubhtraig]].&lt;br /&gt;
&lt;br /&gt;
==The Nation==&lt;br /&gt;
The Grendel dominate the lands to the south and south-east of the Empire. Historically, they have threatened territories across the Bay of Catazar: [[Sarvos]], [[Highguard]], [[Urizen]], and [[the Brass Coast]]. Before the birth of the Empire, the ancestors of the Grendel controlled much of the land that is now part of these nations, but were driven out by human settlers.&lt;br /&gt;
&lt;br /&gt;
At the top of Grendel society are the Salt Lords - their great wealth seems to derives from their position of power, although they claim it is the other way around. The Salt Lords control the trade into and out of the Broken Shore and their ships have been seen in most foreign ports across the world - at least those that will deign to accept orcs. Beneath the Salt Lords are the Sea Lords - the commanders of the Salt Lords warships - together they form a council which rules the Broken Shore with an iron fist.&lt;br /&gt;
&lt;br /&gt;
Grendel culture is inextricably linked with the sea, and all their most important settlements are large bustling ports. Their position of power and wealth in the Broken Shore comes in part from the trade that their fleets carry out across the world. The Grendel raise no armies of their own, preferring to hire mercenaries from the interior of the Broken Shore. Although they have long since outgrown their piratical roots, ownership of their own vessel is still a powerful dream for most young Grendel.&lt;br /&gt;
&lt;br /&gt;
The Grendel are undoubtedly the richest of the barbarian orc nations that face the Empire; the Salt Lords have wealth that would rival that of any League [[The_League_leadership|Merchant Prince]] or Freeborn [[family]]. More so perhaps than any other Barbarian nation the Grendel have an abundance of finely crafted items and artisans are always in great demand. However the wealth of the nation does not run deep, most Grendel are born into desperate poverty and destined to remain that way all their life. In Grendel society the victor is the one who takes the spoils.&lt;br /&gt;
&lt;br /&gt;
Slavery is endemic in Grendel lands, and is the natural endpoint for those who do not make the right choices in life. There are hundreds of thousands of slaves in Grendel lands; the lucky ones work as servants in the villas of wealthy Grendel captains or Salt Lords, while the threat of a short, brutal existence in the salt mines is ever present for those that attempt to rebel or escape. Those that show promise can find themselves fighting for their lives in the gladiatorial arena. Regardless of their position, the slaves of the Grendel are never allowed to forget that they are possessions - objects, rather than people.&lt;br /&gt;
&lt;br /&gt;
==5 things to know about the Grendel==&lt;br /&gt;
* &#039;&#039;&#039;Masters of the sea&#039;&#039;&#039; - the Empire has fleets - the Grendel have navies and it has already sunk one Imperial flotilla&lt;br /&gt;
* &#039;&#039;&#039;Smarter than you&#039;&#039;&#039; - the Grendel spend time, money and effort on being as well informed as possible&lt;br /&gt;
* &#039;&#039;&#039;Masters of the deal&#039;&#039;&#039; - Grendel are fiercely competitive, driven to get the best from every negotiation no matter how small&lt;br /&gt;
* &#039;&#039;&#039;Richer than you&#039;&#039;&#039; - they pride themselves on their wealth and affluence&lt;br /&gt;
* &#039;&#039;&#039;Masters of the game&#039;&#039;&#039; - the Grendel are cunning and savvy, they seek to understand their rivals so that they can outwit them&lt;br /&gt;
&lt;br /&gt;
==What the Grendel are not==&lt;br /&gt;
* &#039;&#039;&#039;Pirates&#039;&#039;&#039; The Grendel will resort to reaving if it benefits them - but their nation has long since decided that trade and conquest offer a better route to riches than piracy.&lt;br /&gt;
* &#039;&#039;&#039;Civilised&#039;&#039;&#039; The Grendel are rich, smart and enjoy the trappings of civilisation. But in reality their culture is like a society run by a bunch of drug cartels.&lt;br /&gt;
{{CaptionedImage|file=Freeborn_Grendel.jpg|align=right|width=500}}&lt;br /&gt;
&lt;br /&gt;
==Warriors of the Grendel==&lt;br /&gt;
The bulk of most Grendel armies are bands of mercenaries hired from the many orc nations that dwell inland on the Broken Shore. From the Imperial perspective there is little to distinguish these forces from the countless minor nations that are incorporated into the armies of the Thule, Druj or the Jotun. Most own little more than a sword and a breastplate usually worn over a plain tunic or similar. In battle, they form up and fight in mobs along tribal divisions. What does make them distinct is the command and leadership of the Grendel commanders - there is none of the brutal savagery of the Druj, nor the caution of the Thule. Grendel commanders are bold risk-takers but they pride themselves on their discipline - soldiers that cannot obey orders face summary punishment. &lt;br /&gt;
&lt;br /&gt;
The [[elite Grendel troops|elite troops]] in the Grendel&#039;s arsenal are the professional soldiers, hired from the moridun. Each moridun appears to be some kind of independent mercenary fellowship - operating from a fortress somewhere in the Broken Shore where they recruit, equip, and train Grendel soldiers. Each moridun has its own symbols and imagery and each jealously guards its own traditions and unique fighting style. Commanders will almost always deploy Grendel soldiers from a moridun where they have them available - but such troops are at most effective when engaged in pursuit of the military objectives which that moridun specializes in.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
The Grendel seem to view the use of ritual magic as a profoundly economic activity. The most powerful magician among the Grendel holds the rank of Wind Lord and sits in the Grendel High Council with the Salt Lords. While the Grendel might use the power of ritual magic to realise their goals, they would only do so if they couldn&#039;t achieve the same end more cheaply using mundane means. The Grendel hoard wealth and they expend their magical reserves carefully, seeking the maximum return on their investment.&lt;br /&gt;
&lt;br /&gt;
The Grendel do not use the same magical terminology as the Empire. Angelo reports that their most important realm is the Sky - from which information and enlightenment flows - and that they also prize the uncontrollable Sea - the source of wild storms and violent winds, the fountain of life. The realm of Sand is valued for its many economic benefits - sand is mutable and workable, ordered and measured though it can shift suddenly beneath you. The other realms are largely disdained by the Grendel.&lt;br /&gt;
&lt;br /&gt;
Spellcasting on the battlefield is seen as an important auxiliary role, a way to round out the fighting strength of a unit. Magicians embed themselves within the best units to provide magical healing or offensive abilities depending on their capabilities. Unlike the Thule, the Grendel do not field battle magicians by themselves, as such individuals are seen as too expensive to risk in such a way. Battlefield magicians, especially Grendel, will often carry magical items designed to protect them and boost their strength. &lt;br /&gt;
{{CaptionedImage|file=Disciplined Archers.jpg|align=right|width=500}}&lt;br /&gt;
==History==&lt;br /&gt;
Centuries ago, the ancestors of the modern Grendel laboured under the rule of a powerful orc nation that dominated the Bay of Catazar, but that nation was cast down by the rise of the Empire. After gaining their freedom, they survived, then prospered, by preying on fleets that passed through the Bay.&lt;br /&gt;
&lt;br /&gt;
Raiding came to a head in the reign of [[Emperor Barabbas]] who created three large [[navy|navies]] intent on destroying the Grendel and claiming the island of Attar, the largest landmass in the Broken Shore. Facing a significant Imperial threat, the rival Salt Lords came together to oppose a common enemy. The Grendel never cease their rivalry, but they know that in most times there is more to be gained from working together than apart.&lt;br /&gt;
&lt;br /&gt;
Over time, the Grendel nation has expanded to the point that they now lay claim to swathes of land to the south of Urizen and Highguard. Historically, their activities have been kept in check by the activities of the Freeborn corsairs, but the balance of power appears to be slowly shifting in favour of the Grendel, especially in the southern bay...&lt;br /&gt;
&lt;br /&gt;
==Territories==&lt;br /&gt;
The Grendel currently have six territories. To the east of Ayereed (and south of Skoura) is Claudeehl; a large territory bisected by a cove. Surrounded by the southern four territories - that is not Tathar - is Taneen. A small territory made up of an archipelago of linked islands, Taneen allows the navies of the Grendel to bypass Ayereed and Shayeel when necessary. This has most often been used in the past when rival salt lords were bickering over tariffs, taxation, and other fees.&lt;br /&gt;
&lt;br /&gt;
[[Ayereed]] is reasonably dry and barren, with a vast mountain range that runs from the northern border with Mareave to the border in the south adjacent to Claudeehl. There are an unknown number of passes through this mountain range.&lt;br /&gt;
&lt;br /&gt;
Claudeehl is large with lush forests. Nestled in the mountain it is the most fertile of the Grendel territories, with many settlements on the edge of the large cove.&lt;br /&gt;
&lt;br /&gt;
[[Raineach]] is dominated by Fort Kuhnaven. There is a great swirling vortex of the sea where the Temple of Tempest Jade used to stand. In the south of the territory lies Haurlatch, a settlement built in and around the bones of a true behemoth.&lt;br /&gt;
&lt;br /&gt;
[[Shayeel]] is warm and dry, with occasional woodlands on the scattered islands. Vorlach is the wealthiest settlement in the territory, rich in mithril and other raw metals. It is ruled over by Lord Tearlag Brun, having ousted Salt Lord Moorvain.&lt;br /&gt;
&lt;br /&gt;
Taneen is an archipelago, made up of a number of linked islands. Ruled by Lord Garbhan from Deinath; a city that spans an entire island in a similar manner to Sarvos. &lt;br /&gt;
&lt;br /&gt;
If any territory could be considered the &amp;quot;heartland&amp;quot; of the Grendel it is [[Tathar]]. Home of Dubhtraig and dozens of minor settlements, each locked in a constant power struggle for wealth and influence&lt;br /&gt;
&lt;br /&gt;
==Salt Council==&lt;br /&gt;
This information was originally delivered by [[Basileia]], Sovereign Lord of the City of Locks, to &#039;&#039;&#039;Æsa Sigeing&#039;&#039;&#039;, as [[Imperial Magus]], at the Winter Solstice 386YE. The information in the dossier has now been published by the civil service and is available to any Imperial. It was correct at the time it was delivered, but may have changed since then.&lt;br /&gt;
&lt;br /&gt;
===Salt Lord of Dubhtraig===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Lady Meremes Dabulamanzi&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Salt Lord of Dubhtraig is the most powerful member of the council, having replaced Salt Lord Suriad after the disastrous (for the Grendel) Imperial raid. Dubhtraig is the wealthiest city of the Broken Shore, and Meremes&#039; wealth is further elevated by ownership of a massive weirwood grove. Meremes Dabulamanzi is a walking master class of manipulation. She has a hunger to see herself as the most powerful of all the Salt Lords. Meremes&#039; servants, the Voices of the Salt, can be found at auctions across the known world making bids on her behalf. Being the wealthiest and most powerful of the Salt Lords has put something of a target on her back, but she has managed to avoid the pitfalls of Grendel politics for the past four years.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balsagoth&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A large island completely covered in weirwood trees. This is the root of Lady Meremes&#039; wealth. If this could be attacked, burnt, or claimed then it would financially ruin the Salt Lord of Dubhtraig.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heraclien&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Heraclien family of the Asavean plenum are staunch supporters of Lady Dabulamanzi. They engage in favourable trade with the Salt Lord of Dubhtraig. If they could be somehow turned away from trade with the Lady of Attar then it would harm Meremes&#039; standing in the Salt Council&lt;br /&gt;
&lt;br /&gt;
===Salt Lord of Fort Kuhnaven===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Lord Bara Ras Dina&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
Lord Bara Ras Dina is the second most powerful of the council. The Salt Lord of Fort Kuhnaven is the second wealthiest, the second smartest, the second most ruthless. In a time without Meremes, or Suriad before her, he might have been lauded as the greatest of his generation. Instead, he has grown bitter over the perceived disrespect shown to him by the council. He was the only dissenting voice on the treaty with the Empire in 383YE, and&lt;br /&gt;
it is rumoured that Ras Dina is responsible for how far-reaching the terms of the extension were.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bone Beach&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Lord Bara Ras Dina draws a large amount of wealth from the settlement of Haurlatch and Bone Beach as a whole. Disrupting this by claiming the region would reduce the Lord of Raineach&#039;s income, preventing him from supporting the raising of more armies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peace&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Paradoxically, it would seem that the best way to interfere with the Lord of Raineach would be to agree to a peace treaty with the Grendel. The Salt Lord of Fort Kuhnaven has invested heavily into the war, and an early end would see a significant fall from grace.&lt;br /&gt;
&lt;br /&gt;
===Salt Lord of Voorlach===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Lord Tearlag Brun&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Laird Tearlag Brun recently replaced Moorvain in ruling Vorlach. They are almost universally disliked amongst the rest of the Council, apparently due to the manner they used to overthrow Lord Moorvain. They have reportedly close ties with the Prince of the Argent Tontine, with common rumours of them being accompanied by a herald of the Sovereign Lord of the City of Chains at all times. Laird Tearlag was apparently able to make a fortune by funding expeditions and purchasing broken contracts from Callidus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Callidus&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The clearest ally of Lord Tearlag Brun is the Sovereign-Lord of the City of Chains. If Callidus could be convinced to reduce support to the Salt Lord of Voorlach - likely with some holy relic or artefact - then it would seriously damage the ability of Lord Tearlag Brun to continue expanding his web of intrigue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Defeat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The surest way of forcing the downfall of Lord Tearlag Brun is to inflict a major military defeat to the Grendel. Breaking an army of theirs, or claiming dominion of another territory would massively affect the Lord of Shayeel&#039;s standing.&lt;br /&gt;
&lt;br /&gt;
===Salt Lord of Gainmeachdubh===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Lady Azshura&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The newest member of the Council, Lady Azshura became a Salt Lord after (reportedly) assassinating her father. Little is known about the Lady of Gainmeachdubh beyond her name (which could be fake), her profession (which could be misdirection), and her family (which could be an excuse).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gainmeachdubh&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
As the largest coastal settlement, Gainmeachdubh draws a vast amount of money from docking fees and guarantees of safety nearby. Attacking and claiming the port would devastate Lady Aszura&#039;s position. Sadly, with Lady Azshura having come recently to her throne there is little other information available on her allies and assets.&lt;br /&gt;
&lt;br /&gt;
===Salt Lord of Deinath===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Lord Garbhan&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Garbhan&#039;s story is well-known across the Broken Shore. Born into poverty, sold into service on a merchant vessel, paying off his freedom through shrewd financial instincts, becoming an indispensable member of the crew until he was elected captain upon his predecessor&#039;s death. From there, his endless grind to eke out even the smallest extra profit, his nose for a good bet that everyone else had written off, his instinct to surround himself with the best subordinates and secure their fidelity with lavish gifts. His eventual coup of one of the largest weirwood groves on the Shore. Rags to riches, proof that anyone can make it. It&#039;s mostly true, but Garbhan has never been shy about shamelessly exaggerating to suit his purposes. He works hard to be loved by the common workers of the Broken Shore, giving out occasional vast rewards to the most deserving and using that to motivate everyone else to try harder. In person he&#039;s a swaggering wide boy, always ready with a story of his humble origins to win over the crowd.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ragnabe Family&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Ragnabe family of the Plenum provide a vast amount of funding to Lord Garbhan. The belief is that the Salt Lord of Deinath became allies with the Ragnabe during his inspiring rise to power. They have since become  eliable allies and are the cornerstone of his power.&lt;br /&gt;
&lt;br /&gt;
===Salt Lord of Ohdrain===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Lord Soenag&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Soenag is not supposed to be here. Everyone knows it. She inherited her position, hasn&#039;t worked a day in her life, and probably couldn&#039;t tell mithril from tin by sight. Her control of one of the largest mithril mines on the Broken Shore has become a lightning rod for the angry and resentful, convinced that they could do better. Naturally, Seonag isn&#039;t anywhere near as incompetent as her reputation suggests. It&#039;s just that her skills lie somewhere different. Seonag is a career politician, raised from birth to navigate the hostile currents of the Council of Salt Lords. She has been acting as the unofficial chair of the Council for around half her life, has kept war from breaking out between different factions numerous times, and always seems to know someone useful to introduce her fellows on the Council to in times of need. The Broken Shore functioned before her, but noticeably less well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magician-Princes of Jarm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The majority of the magical support from Jarm goes to the Wind Lords, but there are several families who have close financial and magical ties with Lord Soenag. It is difficult to quantify how one might break these ties, but if it is possible, it would significantly hamper the Salt Lord of Ohdrain.&lt;br /&gt;
&lt;br /&gt;
{{Grendel Links}}&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Grendel&amp;diff=136413</id>
		<title>Grendel</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Grendel&amp;diff=136413"/>
		<updated>2026-04-02T14:36:53Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Territories */ Added information from dossier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=GrimGrendel.jpg|caption=The Grendel dominate the lands to the south and south-east of the Empire|align=left|width=600}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The Grendel are [[orc|orcs]] who hail from Attar and the Broken Shore - lands to the south and east of the Bay of Catazar. A nation of sea-faring orcs with a love for wealth and power, they were once nothing but pirates and reavers. Over time their society has advanced to the point where they are as likely to trade as to steal what they want. Despite their riches and the luxurious lifestyle of their leaders - the Salt Lords - the Grendel are brutal, uncompromising bullies who use violence and threats of violence to get what they want. Their comparative distance from the Empire means that its citizens know relatively little about their society. &lt;br /&gt;
&lt;br /&gt;
Much of the current information about Grendel society comes from Angelo i Ceniza, a Freeborn civil servant who spent several months in late 378YE as a captive guest of the Salt Lord Suriad of [[Ports_of_the_Broken_Shore#Dubhtraig_.28Northern_Broken_Shore.29|Dubhtraig]].&lt;br /&gt;
&lt;br /&gt;
==The Nation==&lt;br /&gt;
The Grendel dominate the lands to the south and south-east of the Empire. Historically, they have threatened territories across the Bay of Catazar: [[Sarvos]], [[Highguard]], [[Urizen]], and [[the Brass Coast]]. Before the birth of the Empire, the ancestors of the Grendel controlled much of the land that is now part of these nations, but were driven out by human settlers.&lt;br /&gt;
&lt;br /&gt;
At the top of Grendel society are the Salt Lords - their great wealth seems to derives from their position of power, although they claim it is the other way around. The Salt Lords control the trade into and out of the Broken Shore and their ships have been seen in most foreign ports across the world - at least those that will deign to accept orcs. Beneath the Salt Lords are the Sea Lords - the commanders of the Salt Lords warships - together they form a council which rules the Broken Shore with an iron fist.&lt;br /&gt;
&lt;br /&gt;
Grendel culture is inextricably linked with the sea, and all their most important settlements are large bustling ports. Their position of power and wealth in the Broken Shore comes in part from the trade that their fleets carry out across the world. The Grendel raise no armies of their own, preferring to hire mercenaries from the interior of the Broken Shore. Although they have long since outgrown their piratical roots, ownership of their own vessel is still a powerful dream for most young Grendel.&lt;br /&gt;
&lt;br /&gt;
The Grendel are undoubtedly the richest of the barbarian orc nations that face the Empire; the Salt Lords have wealth that would rival that of any League [[The_League_leadership|Merchant Prince]] or Freeborn [[family]]. More so perhaps than any other Barbarian nation the Grendel have an abundance of finely crafted items and artisans are always in great demand. However the wealth of the nation does not run deep, most Grendel are born into desperate poverty and destined to remain that way all their life. In Grendel society the victor is the one who takes the spoils.&lt;br /&gt;
&lt;br /&gt;
Slavery is endemic in Grendel lands, and is the natural endpoint for those who do not make the right choices in life. There are hundreds of thousands of slaves in Grendel lands; the lucky ones work as servants in the villas of wealthy Grendel captains or Salt Lords, while the threat of a short, brutal existence in the salt mines is ever present for those that attempt to rebel or escape. Those that show promise can find themselves fighting for their lives in the gladiatorial arena. Regardless of their position, the slaves of the Grendel are never allowed to forget that they are possessions - objects, rather than people.&lt;br /&gt;
&lt;br /&gt;
==5 things to know about the Grendel==&lt;br /&gt;
* &#039;&#039;&#039;Masters of the sea&#039;&#039;&#039; - the Empire has fleets - the Grendel have navies and it has already sunk one Imperial flotilla&lt;br /&gt;
* &#039;&#039;&#039;Smarter than you&#039;&#039;&#039; - the Grendel spend time, money and effort on being as well informed as possible&lt;br /&gt;
* &#039;&#039;&#039;Masters of the deal&#039;&#039;&#039; - Grendel are fiercely competitive, driven to get the best from every negotiation no matter how small&lt;br /&gt;
* &#039;&#039;&#039;Richer than you&#039;&#039;&#039; - they pride themselves on their wealth and affluence&lt;br /&gt;
* &#039;&#039;&#039;Masters of the game&#039;&#039;&#039; - the Grendel are cunning and savvy, they seek to understand their rivals so that they can outwit them&lt;br /&gt;
&lt;br /&gt;
==What the Grendel are not==&lt;br /&gt;
* &#039;&#039;&#039;Pirates&#039;&#039;&#039; The Grendel will resort to reaving if it benefits them - but their nation has long since decided that trade and conquest offer a better route to riches than piracy.&lt;br /&gt;
* &#039;&#039;&#039;Civilised&#039;&#039;&#039; The Grendel are rich, smart and enjoy the trappings of civilisation. But in reality their culture is like a society run by a bunch of drug cartels.&lt;br /&gt;
{{CaptionedImage|file=Freeborn_Grendel.jpg|align=right|width=500}}&lt;br /&gt;
&lt;br /&gt;
==Warriors of the Grendel==&lt;br /&gt;
The bulk of most Grendel armies are bands of mercenaries hired from the many orc nations that dwell inland on the Broken Shore. From the Imperial perspective there is little to distinguish these forces from the countless minor nations that are incorporated into the armies of the Thule, Druj or the Jotun. Most own little more than a sword and a breastplate usually worn over a plain tunic or similar. In battle, they form up and fight in mobs along tribal divisions. What does make them distinct is the command and leadership of the Grendel commanders - there is none of the brutal savagery of the Druj, nor the caution of the Thule. Grendel commanders are bold risk-takers but they pride themselves on their discipline - soldiers that cannot obey orders face summary punishment. &lt;br /&gt;
&lt;br /&gt;
The [[elite Grendel troops|elite troops]] in the Grendel&#039;s arsenal are the professional soldiers, hired from the moridun. Each moridun appears to be some kind of independent mercenary fellowship - operating from a fortress somewhere in the Broken Shore where they recruit, equip, and train Grendel soldiers. Each moridun has its own symbols and imagery and each jealously guards its own traditions and unique fighting style. Commanders will almost always deploy Grendel soldiers from a moridun where they have them available - but such troops are at most effective when engaged in pursuit of the military objectives which that moridun specializes in.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
The Grendel seem to view the use of ritual magic as a profoundly economic activity. The most powerful magician among the Grendel holds the rank of Wind Lord and sits in the Grendel High Council with the Salt Lords. While the Grendel might use the power of ritual magic to realise their goals, they would only do so if they couldn&#039;t achieve the same end more cheaply using mundane means. The Grendel hoard wealth and they expend their magical reserves carefully, seeking the maximum return on their investment.&lt;br /&gt;
&lt;br /&gt;
The Grendel do not use the same magical terminology as the Empire. Angelo reports that their most important realm is the Sky - from which information and enlightenment flows - and that they also prize the uncontrollable Sea - the source of wild storms and violent winds, the fountain of life. The realm of Sand is valued for its many economic benefits - sand is mutable and workable, ordered and measured though it can shift suddenly beneath you. The other realms are largely disdained by the Grendel.&lt;br /&gt;
&lt;br /&gt;
Spellcasting on the battlefield is seen as an important auxiliary role, a way to round out the fighting strength of a unit. Magicians embed themselves within the best units to provide magical healing or offensive abilities depending on their capabilities. Unlike the Thule, the Grendel do not field battle magicians by themselves, as such individuals are seen as too expensive to risk in such a way. Battlefield magicians, especially Grendel, will often carry magical items designed to protect them and boost their strength. &lt;br /&gt;
{{CaptionedImage|file=Disciplined Archers.jpg|align=right|width=500}}&lt;br /&gt;
==History==&lt;br /&gt;
Centuries ago, the ancestors of the modern Grendel laboured under the rule of a powerful orc nation that dominated the Bay of Catazar, but that nation was cast down by the rise of the Empire. After gaining their freedom, they survived, then prospered, by preying on fleets that passed through the Bay.&lt;br /&gt;
&lt;br /&gt;
Raiding came to a head in the reign of [[Emperor Barabbas]] who created three large [[navy|navies]] intent on destroying the Grendel and claiming the island of Attar, the largest landmass in the Broken Shore. Facing a significant Imperial threat, the rival Salt Lords came together to oppose a common enemy. The Grendel never cease their rivalry, but they know that in most times there is more to be gained from working together than apart.&lt;br /&gt;
&lt;br /&gt;
Over time, the Grendel nation has expanded to the point that they now lay claim to swathes of land to the south of Urizen and Highguard. Historically, their activities have been kept in check by the activities of the Freeborn corsairs, but the balance of power appears to be slowly shifting in favour of the Grendel, especially in the southern bay...&lt;br /&gt;
&lt;br /&gt;
==Territories==&lt;br /&gt;
The Grendel currently have six territories. To the east of Ayereed (and south of Skoura) is Claudeehl; a large territory bisected by a cove. Surrounded by the southern four territories - that is not Tathar - is Taneen. A small territory made up of an archipelago of linked islands, Taneen allows the navies of the Grendel to bypass Ayereed and Shayeel when necessary. This has most often been used in the past when rival salt lords were bickering over tariffs, taxation, and other fees.&lt;br /&gt;
&lt;br /&gt;
[[Ayereed]] is reasonably dry and barren, with a vast mountain range that runs from the northern border with Mareave to the border in the south adjacent to Claudeehl. There are an unknown number of passes through this mountain range.&lt;br /&gt;
&lt;br /&gt;
Claudeehl is large with lush forests. Nestled in the mountain it is the most fertile of the Grendel territories, with many settlements on the edge of the large cove.&lt;br /&gt;
&lt;br /&gt;
[[Raineach]] is dominated by Fort Kuhnaven. There is a great swirling vortex of the sea where the Temple of Tempest Jade used to stand. In the south of the territory lies Haurlatch, a settlement built in and around the bones of a true behemoth.&lt;br /&gt;
&lt;br /&gt;
[[Shayeel]] is warm and dry, with occasional woodlands on the scattered islands. Vorlach is the wealthiest settlement in the territory, rich in mithril and other raw metals. It is ruled over by Lord Tearlag Brun, having ousted Salt Lord Moorvain.&lt;br /&gt;
&lt;br /&gt;
Taneen is an archipelago, made up of a number of linked islands. Ruled by Lord Garbhan from Deinath; a city that spans an entire island in a similar manner to Sarvos. &lt;br /&gt;
&lt;br /&gt;
If any territory could be considered the &amp;quot;heartland&amp;quot; of the Grendel it is [[Tathar]]. Home of Dubhtraig and dozens of minor settlements, each locked in a constant power struggle for wealth and influence&lt;br /&gt;
&lt;br /&gt;
==Salt Council==&lt;br /&gt;
This information was delivered by [[Basileia]], Sovereign Lord of the City of Locks, to &#039;&#039;&#039;Æsa Sigeing&#039;&#039;&#039;, as [[Imperial Magus]], at the Winter Solstice 386YE. It was correct at the time it was delivered, but may have changed since then.&lt;br /&gt;
&lt;br /&gt;
===Salt Lord of Dubhtraig===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Lady Meremes Dabulamanzi&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Salt Lord of Dubhtraig is the most powerful member of the council, having replaced Salt Lord Suriad after the disastrous (for the Grendel) Imperial raid. Dubhtraig is the wealthiest city of the Broken Shore, and Meremes&#039; wealth is further elevated by ownership of a massive weirwood grove. Meremes Dabulamanzi is a walking master class of manipulation. She has a hunger to see herself as the most powerful of all the Salt Lords. Meremes&#039; servants, the Voices of the Salt, can be found at auctions across the known world making bids on her behalf. Being the wealthiest and most powerful of the Salt Lords has put something of a target on her back, but she has managed to avoid the pitfalls of Grendel politics for the past four years.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balsagoth&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A large island completely covered in weirwood trees. This is the root of Lady Meremes&#039; wealth. If this could be attacked, burnt, or claimed then it would financially ruin the Salt Lord of Dubhtraig.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heraclien&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Heraclien family of the Asavean plenum are staunch supporters of Lady Dabulamanzi. They engage in favourable trade with the Salt Lord of Dubhtraig. If they could be somehow turned away from trade with the Lady of Attar then it would harm Meremes&#039; standing in the Salt Council&lt;br /&gt;
&lt;br /&gt;
===Salt Lord of Fort Kuhnaven===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Lord Bara Ras Dina&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
Lord Bara Ras Dina is the second most powerful of the council. The Salt Lord of Fort Kuhnaven is the second wealthiest, the second smartest, the second most ruthless. In a time without Meremes, or Suriad before her, he might have been lauded as the greatest of his generation. Instead, he has grown bitter over the perceived disrespect shown to him by the council. He was the only dissenting voice on the treaty with the Empire in 383YE, and&lt;br /&gt;
it is rumoured that Ras Dina is responsible for how far-reaching the terms of the extension were.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bone Beach&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Lord Bara Ras Dina draws a large amount of wealth from the settlement of Haurlatch and Bone Beach as a whole. Disrupting this by claiming the region would reduce the Lord of Raineach&#039;s income, preventing him from supporting the raising of more armies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peace&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Paradoxically, it would seem that the best way to interfere with the Lord of Raineach would be to agree to a peace treaty with the Grendel. The Salt Lord of Fort Kuhnaven has invested heavily into the war, and an early end would see a significant fall from grace.&lt;br /&gt;
&lt;br /&gt;
===Salt Lord of Voorlach===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Lord Tearlag Brun&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Laird Tearlag Brun recently replaced Moorvain in ruling Vorlach. They are almost universally disliked amongst the rest of the Council, apparently due to the manner they used to overthrow Lord Moorvain. They have reportedly close ties with the Prince of the Argent Tontine, with common rumours of them being accompanied by a herald of the Sovereign Lord of the City of Chains at all times. Laird Tearlag was apparently able to make a fortune by funding expeditions and purchasing broken contracts from Callidus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Callidus&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The clearest ally of Lord Tearlag Brun is the Sovereign-Lord of the City of Chains. If Callidus could be convinced to reduce support to the Salt Lord of Voorlach - likely with some holy relic or artefact - then it would seriously damage the ability of Lord Tearlag Brun to continue expanding his web of intrigue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Defeat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The surest way of forcing the downfall of Lord Tearlag Brun is to inflict a major military defeat to the Grendel. Breaking an army of theirs, or claiming dominion of another territory would massively affect the Lord of Shayeel&#039;s standing.&lt;br /&gt;
&lt;br /&gt;
===Salt Lord of Gainmeachdubh===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Lady Azshura&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The newest member of the Council, Lady Azshura became a Salt Lord after (reportedly) assassinating her father. Little is known about the Lady of Gainmeachdubh beyond her name (which could be fake), her profession (which could be misdirection), and her family (which could be an excuse).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gainmeachdubh&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
As the largest coastal settlement, Gainmeachdubh draws a vast amount of money from docking fees and guarantees of safety nearby. Attacking and claiming the port would devastate Lady Aszura&#039;s position. Sadly, with Lady Azshura having come recently to her throne there is little other information available on her allies and assets.&lt;br /&gt;
&lt;br /&gt;
===Salt Lord of Deinath===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Lord Garbhan&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Garbhan&#039;s story is well-known across the Broken Shore. Born into poverty, sold into service on a merchant vessel, paying off his freedom through shrewd financial instincts, becoming an indispensable member of the crew until he was elected captain upon his predecessor&#039;s death. From there, his endless grind to eke out even the smallest extra profit, his nose for a good bet that everyone else had written off, his instinct to surround himself with the best subordinates and secure their fidelity with lavish gifts. His eventual coup of one of the largest weirwood groves on the Shore. Rags to riches, proof that anyone can make it. It&#039;s mostly true, but Garbhan has never been shy about shamelessly exaggerating to suit his purposes. He works hard to be loved by the common workers of the Broken Shore, giving out occasional vast rewards to the most deserving and using that to motivate everyone else to try harder. In person he&#039;s a swaggering wide boy, always ready with a story of his humble origins to win over the crowd.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ragnabe Family&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Ragnabe family of the Plenum provide a vast amount of funding to Lord Garbhan. The belief is that the Salt Lord of Deinath became allies with the Ragnabe during his inspiring rise to power. They have since become  eliable allies and are the cornerstone of his power.&lt;br /&gt;
&lt;br /&gt;
===Salt Lord of Ohdrain===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Lord Soenag&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Soenag is not supposed to be here. Everyone knows it. She inherited her position, hasn&#039;t worked a day in her life, and probably couldn&#039;t tell mithril from tin by sight. Her control of one of the largest mithril mines on the Broken Shore has become a lightning rod for the angry and resentful, convinced that they could do better. Naturally, Seonag isn&#039;t anywhere near as incompetent as her reputation suggests. It&#039;s just that her skills lie somewhere different. Seonag is a career politician, raised from birth to navigate the hostile currents of the Council of Salt Lords. She has been acting as the unofficial chair of the Council for around half her life, has kept war from breaking out between different factions numerous times, and always seems to know someone useful to introduce her fellows on the Council to in times of need. The Broken Shore functioned before her, but noticeably less well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magician-Princes of Jarm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The majority of the magical support from Jarm goes to the Wind Lords, but there are several families who have close financial and magical ties with Lord Soenag. It is difficult to quantify how one might break these ties, but if it is possible, it would significantly hamper the Salt Lord of Ohdrain.&lt;br /&gt;
&lt;br /&gt;
{{Grendel Links}}&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Wiki_Updates&amp;diff=136412</id>
		<title>Wiki Updates</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Wiki_Updates&amp;diff=136412"/>
		<updated>2026-04-02T14:11:42Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Rules]]&lt;br /&gt;
==Overview==&lt;br /&gt;
This is a list of significant updates to the wiki. We try to keep it as up to date as possible, in the hope it will be a more useful reference than the [[Special:RecentChanges|recent changes]] page which lists every spelling correction and formatting change. &lt;br /&gt;
&lt;br /&gt;
By its nature, this page will be regularly updated, so when you visit the wiki try checking here first. However, please keep in mind this is a manually updated page, so it may be a little behind the actual updates. We tend to make an entry on this page once an update is finalised - so if something has changed and hasn&#039;t been mentioned here it&#039;s possible that the changes are not yet complete.&lt;br /&gt;
&lt;br /&gt;
In early 2022, we moved all entries on this page prior to 2019 to the [[Archive:Wiki_updates_to_2018|previous wiki updates]] page in the Archive namespace as detailed in [[#Archiving Wiki Updates|Archiving wiki updates]]. We did this again in 2024, moving updates prior to 2021 to the same page.&lt;br /&gt;
&lt;br /&gt;
==Tribute==&lt;br /&gt;
* &#039;&#039;&#039;02/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed [[Tribute to the Thrice-Cursed Court]] to adjust the calculation whereby we determine how much [[vis#Heart&#039;s Blood|Heart&#039;s Blood]] the ritual produces. You can find further discussion of this on the [[Rules_update_2026#Tribute_to_the_Thrice-Cursed_Court|Rules Update]] page. As always, anyone who has this ritual mastered and no longer wants the updated version can email admin@profounddecisions.co.uk to remove it.&lt;br /&gt;
&lt;br /&gt;
==Ruining Forts==&lt;br /&gt;
* &#039;&#039;&#039;01/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a section to the [[Limits of magic]] talking about using rituals to [[Limits_of_magic#Damaging_Fortifications|damage fortifications]]. While it may have been possible in the past to damage forts in a controlled fashion with ritual magic from a distance, that&#039;s no longer the case.&lt;br /&gt;
&lt;br /&gt;
==Rivers==&lt;br /&gt;
* &#039;&#039;&#039;01/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve adjusted [[Rivers of Life]] and [[Rivers Run Red]]. These [[curse|curses]] are now as effective on [[navy|navies]] and [[fortification#garrison|garrisons]] as they are on [[army|armies]].&lt;br /&gt;
&lt;br /&gt;
==Golden Voyage==&lt;br /&gt;
* &#039;&#039;&#039;01/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the magnitude and effect of [[Golden Voyage]] to bring it more into line with the way we approach personal resource enchantments, with particular reference to the [[Laws_of_magic#The_Law_of_Scale|Law of Scale]]. It now provides only five ranks for a fleet taking a [[Fleet#Questing|questing]] [[voyage]], but in the process, the magnitude has been significantly reduced from 18 to 10.&lt;br /&gt;
&lt;br /&gt;
==False Virtues==&lt;br /&gt;
* &#039;&#039;&#039;31/03/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several edits to the [[malign spiritual presences]] page to add some additional clarity, especially around the concept of so-called &amp;quot;[[Malign_spiritual_presences#False_Virtues|false virtues]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Multiple Great Works==&lt;br /&gt;
* &#039;&#039;&#039;26/03/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Great_work#Multiple_Great_Works|great work]] page that reflects the fact that multiple great works in a territory affecting a single resource become more expensive. It&#039;s now not possible to commission a great work that affects the same resource until an existing commission is completed, abrogated, or lapses, without a specific [[opportunity]].&lt;br /&gt;
&lt;br /&gt;
==Litany of the Labyrinth==&lt;br /&gt;
* &#039;&#039;&#039;26/03/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve explicitly added [[Voice for the dead]] to the effects that the [[Litany of the Labyrinth]] will affect.&lt;br /&gt;
&lt;br /&gt;
==Garden of Teth-Anon==&lt;br /&gt;
* &#039;&#039;&#039;03/03/2026&#039;&#039;&#039;&lt;br /&gt;
We have added an [[Ritual_theory#Agreement|assurance]] to the [[Garden of Teth-Anon]]. This follows the assurances added last year, which can be found in the [[#Assurances|Assurances]] entry.&lt;br /&gt;
&lt;br /&gt;
==Assailing Forts==&lt;br /&gt;
* &#039;&#039;&#039;04/02/2026&#039;&#039;&#039;&lt;br /&gt;
In line with our new fortification changes we&#039;ve edited the [[Highest_discipline#Technique_of_the_Transcendent_Claw|Technique of the Transcendent Claw]], and explained how the &#039;&#039;Onrushing Storm&#039;&#039; order works under the new rules. We&#039;ve also made edits to the way the [[Army qualities#Siege|Storm the Walls]] and [[Army qualities#Engineer|Dig In]] orders work.&lt;br /&gt;
&lt;br /&gt;
==Fortifications==&lt;br /&gt;
* &#039;&#039;&#039;03/02/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some significant changes to the way [[fortification|fortifications]] work in the military campaign. The fortification page has been extensively edited; fortifications are now split into a [[fortification#bastion|bastion]] that represents the physical fortification, and a [[fortification#Garrison|garrison]] that represents the soldiers who defend it. In the process, we&#039;ve removed the citadel commission. There is a [[Rules update 2026#Fortifications and Citadels|rules update]] that discusses the changes in more detail.&lt;br /&gt;
&lt;br /&gt;
At the same time, we&#039;ve made changes to several rituals that interact with fortifications. This includes:&lt;br /&gt;
* [[Hammers of the Brilliant Shore]] and [[Stalwart Stand on Solid Ground]] explicitly affects only the bastion of a fortification.&lt;br /&gt;
* [[Stone&#039;s Unyielding Defiance]] and [[Ramparts of Ashlar]] provide additional force to the garrison of a fortification&lt;br /&gt;
* [[Thunderous Tread of the Trees]] and [[Mountain Remembers Its Youth]] affect both the bastion and the garrison, and how their damage is inflicted has been adjusted slightly.&lt;br /&gt;
* The &#039;&#039;Wolves of Winter&#039;&#039;, a ritual not in Imperial Lore, provides additional strength to the garrison of the enchanted fortification, but &#039;&#039;only&#039;&#039; for purposes of inflicting casualties.&lt;br /&gt;
* The four &amp;quot;citadel&amp;quot; rituals - [[Frozen Citadel of Cathan Canae]], [[Forge the Wooden Fastness]], [[Dripping Echoes of the Fen]], and [[The Basalt Citadel]] have been changed significantly, and each provides different benefits.&lt;br /&gt;
&lt;br /&gt;
Some of the rituals have also had their magnitude adjusted. We&#039;re currently still assessing existing fortifications, and outstanding opportunities and will update them as we go.&lt;br /&gt;
&lt;br /&gt;
==Dadford Road Exit Plan==&lt;br /&gt;
* &#039;&#039;&#039;09/09/2025&#039;&#039;&#039;&lt;br /&gt;
There are new instructions for when you are [[Dadford_Road_Campsite#Departure|exiting Dadford Road campsite at the end of this final event]]. Please make sure you follow the instructions carefully to save time for you and everyone else!&lt;br /&gt;
&lt;br /&gt;
==Chimes of Annulment==&lt;br /&gt;
* &#039;&#039;&#039;08/09/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the duration of effect for [[Chimes of Annulment]] from one minute to ten minutes. The previous short duration left too little margin for error to make it an appealing option on battles. The new time is designed to be difficult - but more achievable. The recent conjunctions involving the Lock and the Key provide an IC justification for the change if one is needed.&lt;br /&gt;
&lt;br /&gt;
==Varushka Embroidery and Weaving==&lt;br /&gt;
* &#039;&#039;&#039;08/09/2025&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[Varushka_culture_and_customs#Embroidery_and_Weaving|Varushka culture and customs]] page with an entry on embroidery and weaving, following the completion of the Great Hall of Fabric Arts in Delev.&lt;br /&gt;
&lt;br /&gt;
==Sodality Limitations==&lt;br /&gt;
* &#039;&#039;&#039;05/09/2025&#039;&#039;&#039;&lt;br /&gt;
We have changed the [[Imperial_sodality#Limitations|limitations on titles appointed by Imperial sodalities]]. If they elect a national position it must be revocable by the relevant national assembly. &lt;br /&gt;
&lt;br /&gt;
==Walls of Holberg==&lt;br /&gt;
* &#039;&#039;&#039;23/08/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve fixed an error in the database for the location of the Walls of Holberg. The city of Holberg is in the region of Holfried - which is where the walls are canonically - not neighbouring Holmauer (which was once walled, but the walls were long since destroyed by the Druj).&lt;br /&gt;
&lt;br /&gt;
==Detect Magic==&lt;br /&gt;
* &#039;&#039;&#039;07/08/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the Discern Arcane Mark effect of [[detect magic]] to instead be [[Detect_magic#Discern_Mark|Discern Mark]]. We have made clear that it also functions to identify when the casting magician shares a [[Mark of Fellowship]] with the target.&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
* &#039;&#039;&#039;20/07/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some updates to the [[judgement]] of [[Rewarding]]. It explains how the virtue fund relates to wains of mithril, weirwood, and white granite and discusses more ways the judgement can be used.&lt;br /&gt;
&lt;br /&gt;
==Rule of Risk and Reward==&lt;br /&gt;
* &#039;&#039;&#039;16/07/2025&#039;&#039;&#039;&lt;br /&gt;
As referenced in the &#039;&#039;&#039;[[Beat of your drum#Lyceum|Beat of your drum]]&#039;&#039;&#039; wind of fortune, researchers at the Lyceum have discovered a way to add additional targets to this ritual.&lt;br /&gt;
&lt;br /&gt;
==Sum of the Parts==&lt;br /&gt;
* &#039;&#039;&#039;16/07/2025&#039;&#039;&#039;&lt;br /&gt;
As referenced in the &#039;&#039;&#039;[[Beat of your drum#Lyceum|Beat of your drum]]&#039;&#039;&#039; wind of fortune, it is not necessary when casting [[Sum of the Parts]] for the three additional participants to take damage. Supporting the target with words of encouragement or similar roleplaying is sufficient to power the ritual effect.&lt;br /&gt;
&lt;br /&gt;
==Sun Chamber==&lt;br /&gt;
* &#039;&#039;&#039;14/07/2025&#039;&#039;&#039;&lt;br /&gt;
We have added a new sodality - the [[Sun Chamber]] to the game. This is a powerful [[Imperial sodality]] whose membership is restricted to citizens aged 14-18. The aim is to directly address the fact that Empire can be a very inaccessible game for players before they turn twenty. The new sodality exists to help members gain positions of power and influence in the Empire and encourage members to approach existing problems in new ways.&lt;br /&gt;
&lt;br /&gt;
==Secrets of the Empty Heart==&lt;br /&gt;
* &#039;&#039;&#039;25/06/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the ritual [[Secrets of the Empty Heart]] to make it explicit that you can use the special ability granted by the [[enchantment]] even if you are under the effect of [[Calls#WEAKNESS|weakness]], [[Combat#Dying|dying]], or [[Combat#Terminal|terminal]]. This is a special case where an active ability can be used when in a state where it would normally not be possible.&lt;br /&gt;
&lt;br /&gt;
==Navarr Wayhouse==&lt;br /&gt;
* &#039;&#039;&#039;21/06/2025&#039;&#039;&#039;&lt;br /&gt;
We have created a new page that contains all the rules for a [[Navarr wayhouse]] [[commission]]. Most of the details are based on the information we provided in the original wind of fortune, but where we have made some changes, these new rules will not affect any motions passed at the Spring Equinox or earlier. The [[387YE_Spring_Equinox_Senate_sessions#Construct_Wayhouse_in_Ossium|wayhouse in Ossium]] is fine to be built with [[mithril]] and produce [[Game_items#Mana_Crystals|mana crystals]]. Any new wayhouses will all have to follow the new rules and can only be built using a Senate motion or an Imperial title with the power to commission a wayhouse.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve stubbed the new page for the next few days, while we finalise any changes for new wayhouses. We&#039;ll remove the stub once that process is complete.&lt;br /&gt;
&lt;br /&gt;
==Historical Researchers==&lt;br /&gt;
* &#039;&#039;&#039;09/06/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added an [[Historical_research#Ser_Eddard_d&#039;Argenteux|additional researcher]] to the list of senior historical researchers. This is to cover historical research into topics for which research into songs, stories, legends, and myth might be the most appropriate avenue of inquiry. &lt;br /&gt;
&lt;br /&gt;
==Colleges and Runeforges==&lt;br /&gt;
* &#039;&#039;&#039;4/06/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the upkeep for a [[college of magic]] and for a [[runeforge]], and introduced a new rule on the maximum number of such facilities that the Empire can support. The old rules for upkeep were somewhat incomprehensible, the new rules are much easier to understand and make it much easier for us to run plot around these important commissions. There is more detail on the update on the [[Rules_update_2025#Colleges_and_Runeforges|rules update wiki page]] explaining the changes, the impacts and the reasoning for them.&lt;br /&gt;
&lt;br /&gt;
==Senate==&lt;br /&gt;
* &#039;&#039;&#039;2/06/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated several pages on the running of Senate. We&#039;ve extended the description of [[Senate_session#Expert_Witness|expert witnesses]] to match how it is working in practice and included a copy of the Civil Service&#039;s guidance for expert witnesses. As part of this, there is a new rule that senators [[Senator#Limitations|can&#039;t act as expert witnesses]] themselves.&lt;br /&gt;
&lt;br /&gt;
We also updated the page on [[Senate_session#Sunday_session |Senate sessions]], introducing stricter plans on Sunday to help the session finish promptly.&lt;br /&gt;
&lt;br /&gt;
==Ritual Theory==&lt;br /&gt;
* &#039;&#039;&#039;29/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[ritual theory]] page. It was already huge, so we&#039;ve split some of the content up into logical chunks on new pages, creating a page for the [[limits of magic]] as well as one on the [[laws of magic]]. We&#039;ve significantly overhauled the content on [[eternals and rituals]] and created a new page for that also - there is a lot of additional information there now for players whose characters are involved with ritual magic.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also added a page on [[war magic]] which discusses the possibilities and potential of using the realms to enchant armies, military units and fleets. This page reflects the changes we&#039;ve made earlier this year, but brings a lot of the key information together, so that it is one place. &lt;br /&gt;
&lt;br /&gt;
==Herbal==&lt;br /&gt;
* &#039;&#039;&#039;16/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added the details for a [[Potion#Herbal|herbal]]; something similar to a [[Magic_items#Schema|schema]], but for one or more potions. The entry shows how they are made, how they can be added to Imperial lore, and how they can be destroyed.&lt;br /&gt;
&lt;br /&gt;
==Towerjacks==&lt;br /&gt;
* &#039;&#039;&#039;14/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the &#039;&#039;dig in&#039;&#039; order of the [[Army qualities#Engineer|engineer]] quality to exclude the mustering of [[Army|armies]] and [[navy|navies]] from their ability to speed up a [[commission]].&lt;br /&gt;
&lt;br /&gt;
==New Characters and Conquered Territories==&lt;br /&gt;
* &#039;&#039;&#039;14/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the system so that it is no longer possible for players to create new characters in territories that have been completely conquered - that is, territories which are receiving the [[Resource#Conquered_Territories|conquered territory]] penalty. This is partly done to ensure new players unfamiliar with the state of the campaign do not make the mistake of starting in a territory where they will face significant additional challenges. &lt;br /&gt;
&lt;br /&gt;
==Citadels==&lt;br /&gt;
* &#039;&#039;&#039;13/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a page for citadels, the new commission type from the &#039;&#039;&#039;[[The_war_of_thorns_and_flowers#All_Along_the_Watchtower|The war of thorns and flowers]]&#039;&#039;&#039; wind of fortune. (Citadels have since been replaced with new rules for fortifications).&lt;br /&gt;
&lt;br /&gt;
==Vines and Symbols==&lt;br /&gt;
* &#039;&#039;&#039;03/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Vine#Costume|costume]] section of the Vine page to make clear that it is not appropriate to use a square red diamond on its own as part of costume, to avoid accidentally breaching the Geneva Convention by using a symbol of the [https://en.wikipedia.org/wiki/International_Red_Cross_and_Red_Crescent_Movement International Red Cross and Red Crescent Movement]. &lt;br /&gt;
&lt;br /&gt;
==Arcane Projections==&lt;br /&gt;
* &#039;&#039;&#039;03/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a change to the [[Arcane_projection#Preparing_an_Arcane_Projection|deadline for submission]] of [[arcane projection|arcane projections]]. Rather than the late booking deadline, the deadline for the Spring Equinox will be the early booking deadline, and after that the deadline will permanently shift to the close of downtime. You can read more about it in the [[387YE_Spring_Equinox_interlude#Arcane_Projections|Spring Equinox interlude]].&lt;br /&gt;
&lt;br /&gt;
==Colleges and Runeforges==&lt;br /&gt;
* &#039;&#039;&#039;03/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the email address for players who run a [[college of magic]] or [[runeforge]] to send their submissions to. Rather than rules, they should now be sent to {{plot}}. The deadline for submissions (the end of downtime) remains unchanged.&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
* &#039;&#039;&#039;11/04/2025&#039;&#039;&#039;&lt;br /&gt;
We have added a [[glossary]] page to the wiki with some more information on common terms used in Empire and LRP as a whole. We expect this to be updated on a semi-regular basis as more terms come to light. Any queries or suggestions can be sent to [mailto:wiki@profounddecisions.co.uk wiki@profounddecisions.co.uk].&lt;br /&gt;
&lt;br /&gt;
==Dreamcatchers==&lt;br /&gt;
* &#039;&#039;&#039;07/04/2025&#039;&#039;&#039;&lt;br /&gt;
[https://en.wikipedia.org/wiki/Dreamcatcher Dreamcatchers] will be inappropriate for use in [[costume]] at Empire from event three this year onwards. We want to avoid using items that are culturally sacred in real life because it is more difficult to ignore their real world significance and we don&#039;t want to disrespect people&#039;s beliefs. We&#039;ve managed to speak to some of the players affected already, and everyone has responded very positively, but we realise we haven&#039;t been able to speak to everyone about this change - hence the reason for two events&#039; grace to allow players to make any changes needed to their costume.&lt;br /&gt;
&lt;br /&gt;
==League Look and Feel==&lt;br /&gt;
* &#039;&#039;&#039;07/04/2025&#039;&#039;&#039;&lt;br /&gt;
We have rewritten [[the League look and feel]] to move beyond from the more restrictive costume options presented by the original brief. We do want the League to have a really clear visual look that defines the nation, but we want to ensure that it includes garments that everyone can feel confident wearing.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
* &#039;&#039;&#039;07/04/2025&#039;&#039;&#039;&lt;br /&gt;
We have update the combat rules for Empire to say that head hits will not be allowed at any events in 2025. We are trialling the new rules, so please see the [[Rules_update_2025#Combat|rules update page]] for more details.&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
* &#039;&#039;&#039;28/03/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a fourth option to the [[declaration]] of [[alignment]], that of [[alignment#Acceptance|Acceptance]], as a result of opportunities created by plot over the last year or so. This allows the Conclave to accept or refuse an offer from an eternal, in a manner that the Archmage of the appropriate realm can also use.&lt;br /&gt;
&lt;br /&gt;
==Army Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;25/03/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several changes to rituals that [[enchantment|enchant]] an [[Army|Imperial army]]. Almost every army enchantment ritual has changed in some fashion. It is no longer possible to change the [[Army qualities|quality]] of an army with magic, and the resonant effects for each realm have been much more clearly defined. You can find out more about these changes in the accompanying [[rules update]].&lt;br /&gt;
* [[Swords in the Noonday Sun]] ([[Urizen lore]]; Summer 80): now fills soldiers with supernatural prowess, increasing the strength of an army by the equivalent of 1000 extra warriors. It&#039;s also gained an option for additional targets. The roleplaying associated with it has also changed, meaning it is no longer considered a ritual that uses savagery to create its effect.&lt;br /&gt;
* [[Find the Best Path]] (Autumn 80): Now grants a campaign army the ability to move through an additional territory, rather than granting the [[Army qualities#Fast|fast]] quality. The magnitude has been lowered to 80, and an option to include additional targets has been added.&lt;br /&gt;
* [[Quickening Cold Meat]] (Winter 120): We&#039;ve reduced the magnitude of the ritual and been significantly clearer about the unpredictable dangers associated with the ritual.&lt;br /&gt;
* [[Machines of Destruction]] (Autumn 135): No longer offered by [[Estavus]] and removed from the [[Mystic scrolls of Estavus]] page.&lt;br /&gt;
* [[Loosen the Shackles]] ([[Urizen lore]]) Winter 120): now gives an enchanted army the equivalent of 4,000 extra soldiers but only for purposes of inflicting casualties on an enemy. The magnitude has increased to 120. It still draws on the forbidden power of [[Agramant]].&lt;br /&gt;
* [[Why Sulemaine Walked Away From The Baker]] (Winter 80): The effects of the ritual have been increased. In addition to making the army more resistant to effects related to poison and venom, it also reduces damage suffered from other means.&lt;br /&gt;
* [[Bound by Common Cause]] (Autumn 80): has had its effect completely redesigned and now reduces the upkeep of an army while providing potential narrative bonuses.&lt;br /&gt;
* [[Fire on the Water]] and [[Eyes of the Hills]] cannot currently be cast; we are still deciding how to deal with them.&lt;br /&gt;
&lt;br /&gt;
The change has also affected some non-enchantment rituals.&lt;br /&gt;
* [[Eyes of the Sun and Moon]] (Day 14): now provides information about enchantments on armies and fortifications in the territory scried.&lt;br /&gt;
* [[Eye of the High Places]] (Day 14): now provides information about large-scale effects on a territory. &lt;br /&gt;
* [[Dreams in the Witch House]] (Night 14): has been reworked to make it better reflect the way the ritual had evolved in play and to widen the kind of information it provides. The magnitude has increased to 14, bringing it into line with similar divinations.&lt;br /&gt;
&lt;br /&gt;
==Fleet Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;24/03/2025&#039;&#039;&#039;&lt;br /&gt;
In conjunction with our [[#Military Unit Enchantments|changes to military units]], we&#039;ve also updated the way a [[fleet]] acts in [[downtime]]. As with military units, we&#039;ve streamlined the actions that can be taken by a fleet captain, and how they interact with [[enchantment]] rituals. We&#039;ve introduced several new actions that any fleet captain can take, and defined others more closely. These changes will take effect in the downtime following the Winter Solstice.&lt;br /&gt;
&lt;br /&gt;
The main change to rituals has been to better define which action each ritual supports. One of our goals has been to ensure that each ritual affects only one kind of action, and where possible to strengthen the themes of the individual realms as part of a wider update. The magnitudes of rituals have not changed, nor has the amount of benefit they provide; we&#039;ve just defined what action that benefit applies to more clearly.&lt;br /&gt;
&lt;br /&gt;
Rituals affected include [[Blood and Salt]] (supports raiding), [[Winds of Fortune]] (supports trading), [[The Lure of Distant Shores]] (supports trading), [[Sular&#039;s Promise]] (supports trading), [[Golden Voyage]] (supports questing), [[Muffled Oar]] (supports scouting), and [[Piranhas Devour the Kraken]] (supports campaigning). The ritual &#039;&#039;Shroud of Rolling Fog&#039;&#039;, which is not in Imperial lore, has likewise been adjusted to support a single category of fleet action. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve also added a new ritual to Imperial Lore: [[Wolves of the Hungry Sea]] (Winter 12) that is used to support guarding actions.&lt;br /&gt;
&lt;br /&gt;
As always, if your character has mastered a ritual that has changed you can email [mailto:admin@profounddecisions.co.uk admin@profounddecisions.co.uk] and we&#039;ll free up the mastered ritual slot for you.&lt;br /&gt;
&lt;br /&gt;
==Imperial Sodalities==&lt;br /&gt;
* &#039;&#039;&#039;18/03/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several significant changes to the procedures and benefits of creating an [[Imperial sodality]]. Key among them is the idea that a truly Imperial sodality is capable of wielding legal powers and appointing titles; that anyone can become a voting member of an Imperial sodality simply by receiving a ritual mark; that one can only be a voting member of a single Imperial sodality; and that their creation and upkeep are now much more clearly defined. This has also involved an addition to the powers of [[The Throne#The Great Councils|the Throne]], [[Powers of the Imperial Senate#Imperial Sodalities|Powers of the Imperial Senate]], and [[New_Imperial_titles#Well_Worn_Paths|New Imperial titles]]. There&#039;s also a new ritual in Imperial Lore - [[Mark of Fellowship]] - that supports membership of an Imperial Sodality. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve also written a [[Rules update 2025#Imperial Sodalities|Rules Update]] discussing the changes.&lt;br /&gt;
&lt;br /&gt;
==Runa&#039;s Gift==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2025&#039;&#039;&#039;&lt;br /&gt;
We have added a page for [[Runa&#039;s Gift]] to the wiki and the recipe list is now available for [[Surgical_skills#Apothecary|apothecaries]] to learn. These potions come as a result of the [[Yerende]] joining the [[Imperial Orcs]] and use [[realmsroot]]. Anyone who has the necessary ingredients in their inventory and has learned the recipe list can email [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk] before the &#039;&#039;&#039;1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; of April&#039;&#039;&#039; to mix potions from this recipe list before the event.&lt;br /&gt;
&lt;br /&gt;
==Military Unit Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2025 &#039;&#039;&#039;&lt;br /&gt;
We&#039;ve overhauled the way [[military unit|military units]] act in [[downtime]]. The focus has been on streamlining the actions that can be taken by a player with that resource, and how they interact with [[enchantment]] rituals. We&#039;ve introduced several new actions that any military unit can take (such as mercenary work or seeking glory) as well as a small number of adventures available to specific nations or archetypes. These changes will take effect in the downtime following the Winter Solstice.&lt;br /&gt;
&lt;br /&gt;
The main change to rituals has been to better define which action each ritual supports, and to remove rituals that supported multiple actions. Some magnitudes have shifted up or down as well. One of our goals has been to ensure that each ritual affects only one kind of action, and where possible to strengthen the themes of the individual realms as part of a wider update.&lt;br /&gt;
&lt;br /&gt;
Rituals affected include [[Merciless Wrath of the Reaver]] (supports raiding), [[Raise the Standard of War]] (supports campaigning), [[Clarion Call of Ivory and Dust]] (supports campaigning and has also gained an [[#Assurances|assurance]]), [[Shroud of Mist and Shadow]] (supports raiding, magnitude lowered), [[Clad in Golden Raiment]] (supports campaigning and the magnitude has increased to 6), [[Sharp Eyes of the Corsair]] (supports scouting), [[Lions of Phoenix Reach]] (supports campaigning), [[Carve the Crystal Guardian]] (supports campaigning), and [[Conclave of Trees and Shadow]] (supports scouting).&lt;br /&gt;
&lt;br /&gt;
As well as rituals in Imperial Lore, there have also been changes to these [[Urizen lore]] rituals: [[Aspect of the Mountain]], [[Peregrine and Ichimos]], and [[Raise the Dragonsworn Cohort]] (all now explicitly support the guarding action), [[Unleash the Beasts Within]] (the magnitude has increased to 16, and the enchantment now supports the campaigning action). &lt;br /&gt;
&lt;br /&gt;
These changes have also affected a few rituals that are not in either Imperial lore or Urizen lore. Specifically, [[Accoutrements of War]] (supports campaigning, no longer provides green iron), and &#039;&#039;Weaver at the Web&#039;&#039; (supports scouting actions).&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also introduced a new ritual, [[Feast of Heroes]], a [[Summer magic]] enchantment that supports military units taking a [[Military unit#Questing|questing]] action.&lt;br /&gt;
&lt;br /&gt;
As always, if your character has mastered a ritual that has changed you can email [mailto:admin@profounddecisions.co.uk admin@profounddecisions.co.uk] and we&#039;ll free up the mastered ritual slot for you.&lt;br /&gt;
&lt;br /&gt;
==Assurances &amp;lt;!--I--&amp;gt;==&lt;br /&gt;
* &#039;&#039;&#039;13/03/2025&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Updated 26/03/2025&#039;&#039;&#039;&lt;br /&gt;
We have added [[Ritual_theory#Agreement|assurances]] and [[eternal|eternals]] to the pages of a number of rituals. This is a result of the [[Unfettered Mind]] having been instructed to [[385YE_Summer_Solstice_Conclave_sessions#Concord_:_Study_Rituals|investigate]] the ritual [[Dripping Echoes of the Fen]] by the Imperial Conclave, and the continuation of the order&#039;s efforts. Any member of the order can roleplay that they were part of this research; appropriate stories might involve tracking across the Empire, careful discussion with scholars, or &amp;lt;!--staring at dusty scrolls for hours--&amp;gt;negotiations with isolated covens for snippets of information.&lt;br /&gt;
{{div col|colwidth=30em}}&lt;br /&gt;
*[[Balanced Scales of Lann]]&lt;br /&gt;
*[[Carve the Crystal Guardian]]&lt;br /&gt;
*[[Challenge the Iron Duke]]&lt;br /&gt;
*[[Clarion Call of Ivory and Dust]]&lt;br /&gt;
*[[Conclave of Trees and Shadow‎‎]]&lt;br /&gt;
*[[Crystalline Focus of Aesh]]&lt;br /&gt;
*[[Dripping Echoes of the Fen]]&lt;br /&gt;
*[[Ephisis&#039; Scale]]&lt;br /&gt;
*[[Fire in the Blood]]&lt;br /&gt;
*[[Forge the Wooden Fastness]]&lt;br /&gt;
*[[Frozen Citadel of Cathan Canae]]&lt;br /&gt;
*[[Gift of Knowledge]]&lt;br /&gt;
*[[Kimus&#039; Glaring Eye]]&lt;br /&gt;
*[[Lions of Phoenix Reach]]&lt;br /&gt;
*[[Prowess of the Golden Magician]]&lt;br /&gt;
*[[Pallid Flesh of the Dead King]]&lt;br /&gt;
*[[Quickening Cold Meat]]&lt;br /&gt;
*[[Sift the Dreamscape&#039;s Sands]]&lt;br /&gt;
*[[Sorin&#039;s Chastising Touch]]&lt;br /&gt;
*[[Sorin&#039;s Rite of Agony]]&lt;br /&gt;
*[[Swim Leviathan&#039;s Depth]]&lt;br /&gt;
*[[The Basalt Citadel]]&lt;br /&gt;
*[[Tribute to the Thrice-Cursed Court]]&lt;br /&gt;
*[[Whispering Shadow Courtiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Realms and their Inhabitants==&lt;br /&gt;
* &#039;&#039;&#039;25/01/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve done an overhaul of the [[realm]] and [[eternal]] pages adding examples and further details about each of the realms and the powers and restrictions of eternals. We have also added the [[Inhabitants of the realms]] page which goes into detail about the various creatures that live in each of the realms.&lt;br /&gt;
&lt;br /&gt;
==Links on the Tactical Map==&lt;br /&gt;
* &#039;&#039;&#039;29/12/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added links to each territory - and some important areas like the Semmerlak or the Bay of Catazar - to the [[Map - Coloured Territories|coloured territories]] map page. It is now possible to click on an area of the map to be taken to the specific territory&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==Names of the Chain==&lt;br /&gt;
* &#039;&#039;&#039;05/12/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve swapped the names of star #1 and star #5 on [[the Chain]]. The writer had confused his left and right and got the anchor at the wrong end of the constellation.&lt;br /&gt;
&lt;br /&gt;
==Arcane Gambit and Ilium==&lt;br /&gt;
* &#039;&#039;&#039;15/10/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated [[Thief&#039;s Arcane Gambit]] and the [[Ilium#Removing_a_Permanent_Effect|ilium]] page to detail how an [[enchantment]] that has been made permanent with [[ilium]] can be moved by that Night ritual. The magnitude required is based on the total amount of ilium that could/should have been used to make the enchantment permanent without any [[opportunity]] being taken into account.&lt;br /&gt;
&lt;br /&gt;
==Throne Judgement==&lt;br /&gt;
* &#039;&#039;&#039;15/10/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to [[the Throne]], providing them explicitly with the ability to raise a [[judgement]] [[The Throne#Member of the Assembly of Nine|in the Assembly of Nine only]] in the event they do not control a [[congregation]].&lt;br /&gt;
&lt;br /&gt;
==Assignment==&lt;br /&gt;
* &#039;&#039;&#039;10/09/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated the power of [[Powers_of_the_Imperial_Senate#Assignment|assignment]] to set down that a motion to assign a territory is always raised as an administrative motion by the Speaker for the Senate. &lt;br /&gt;
&lt;br /&gt;
==Veto==&lt;br /&gt;
* &#039;&#039;&#039;31/08//2024&#039;&#039;&#039;&lt;br /&gt;
We have updated [[veto]] to remove the ambiguity about when a veto held over from the previous event ends. We have put a fixed end point, 10pm on Saturday night. The [[Rules_update_2024#Veto|rules update]] page contains the OOC reasoning and the IC justification for this edit.&lt;br /&gt;
&lt;br /&gt;
==Proxies and Resigning==&lt;br /&gt;
* &#039;&#039;&#039;22/08/2024&#039;&#039;&#039;&lt;br /&gt;
We have added an entry to the [[Proxy#Restrictions|restrictions]] of what a proxy can do. It is not possible for a proxy to resign on behalf of the title holder as that is not a power of a specific Imperial title. &lt;br /&gt;
&lt;br /&gt;
==Maps of Otkodov==&lt;br /&gt;
* &#039;&#039;&#039;19/08/2024&#039;&#039;&#039;&lt;br /&gt;
We have added a note that was missing to the [[Otkodov]] page making clear that the Empire only has a strategic map of [[Verthandi]]. When the first spy network was created the entirety of Otkodov was mapped in error. To gain access to strategic maps of the other territories of the Thule additional [[spy network|spy networks]] would need to be constructed and [[Military_unit#Scout_an_Area|supported]] in the normal fashion.&lt;br /&gt;
&lt;br /&gt;
==Senate Voting==&lt;br /&gt;
* &#039;&#039;&#039;19/08/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[Senate motion]] page to remove an option for secret voting. We&#039;ve removed it because it hadn&#039;t been used in years if ever, because supporting it logistically would have been a massive hassle, but mostly because it runs contrary to the major design elements of Empire around the operation of politics within the game.&lt;br /&gt;
&lt;br /&gt;
==Audio recordings==&lt;br /&gt;
* &#039;&#039;&#039;09/08/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[photography]] rules to remove the option to make audio recordings at events. On further consideration we were convinced that audio recording was much closer to filming and should follow the same rules and guidelines. As a general rule of thumb we want to minimise intrusion: we permit people to take photographs, but that is the limit.&lt;br /&gt;
&lt;br /&gt;
==Black Plateau Template==&lt;br /&gt;
* &#039;&#039;&#039;24/07/2024&#039;&#039;&#039;&lt;br /&gt;
We have changed the formatting for the Black Plateau template that we use to increase readability and in an attempt to avoid eyestrain. It has changed from black text on a grey background to white text on a black background.&lt;br /&gt;
&lt;br /&gt;
==Fleet Great Work Restrictions==&lt;br /&gt;
* &#039;&#039;&#039;13/07/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Great work]] page making clear that a great work that supports [[fleet|fleets]] can only be built in a region with the coastal [[Region qualities|quality]].&lt;br /&gt;
&lt;br /&gt;
==Whispers through the Black Gate==&lt;br /&gt;
* &#039;&#039;&#039;25/06/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to the [[Whispers_through_the_Black_Gate#OOC_Elements|OOC elements]] of [[Whispers through the Black Gate]] to add a little clarity to what happens if you want to summon the spirit of a dead NPC.&lt;br /&gt;
&lt;br /&gt;
==Sung and their Counsel==&lt;br /&gt;
* &#039;&#039;&#039;22/06/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a couple of tiny changes to the [[Sung]] page, to provide more context for the kind of mysteries that the eternal encourages you to probe and look into and those mysteries she prefers to stay hidden. We&#039;ve coupled this with a set of updates to the main ritual that draws on Sung&#039;s power [[Clear Counsel of the Everflowing River]].&lt;br /&gt;
&lt;br /&gt;
We&#039;ve decided to change the way we respond to queries to Sung to try and provide more useful information going forwards. We want to keep some of the enigmatic quality of the responses, which some of those players casting the ritual currently enjoy - but we want to make it easier to get more useful insight, guidance and wisdom from the ritual.&lt;br /&gt;
&lt;br /&gt;
To help us do that we&#039;ve changed the way we&#039;ll be responding to the ritual going forwards. We created a set of guidelines for the style of responses that we&#039;ll give to the different kinds of questions we&#039;ve been getting up to now. Hopefully this means that where we can provide some useful information or clues to players about a plot we&#039;ll be able to continue to do that, but where Sung can&#039;t or won&#039;t give an answer we&#039;ll be able to respond in a way that makes clear why that is the case.&lt;br /&gt;
&lt;br /&gt;
The goal with these changes is to make the ritual more useful to players but also make it easier for us to produce the responses. We want to emphasize the roleplaying interaction with Sung - but allow the eternal more freedom to give out more useful information when it exists.&lt;br /&gt;
==Martial Titles==&lt;br /&gt;
* &#039;&#039;&#039;10/06/2024&#039;&#039;&#039;&lt;br /&gt;
We have added [[Captain of the Throne Guard]] to the list of martial titles because of their duties to defend the Throne. There is no requirement to pick a skilled fighter for the role - it has many other duties besides fighting - but it is acceptable for the Throne to include such considerations when picking who they want for the Throne Guard.&lt;br /&gt;
&lt;br /&gt;
==Savagery and Fire on the Water==&lt;br /&gt;
* &#039;&#039;&#039;05/06/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated the declaration of [[interdiction]] from [[385YE_Autumn_Equinox_Conclave_sessions#Interdiction_%3A_Savagery_of_Armies|Autumn Equinox 385YE]] to include the ritual [[Fire on the Water]] and added a note to the page for the ritual. This was missed at the time as being a ritual that was covered by the interdiction.&lt;br /&gt;
&lt;br /&gt;
==Endorsement==&lt;br /&gt;
* &#039;&#039;&#039;05/06/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated [[endorsement]] to make clear that you cannot use it to permit a sorcerer to carry out an act of magic that is illegal for them to do. Endorsement cannot be used to undermine Conclave itself, so it Conclave has declared someone a sorcerer, it&#039;s not possible to supersede that with endorsement.&lt;br /&gt;
&lt;br /&gt;
==Guiding an Order==&lt;br /&gt;
* &#039;&#039;&#039;03/06/2024&#039;&#039;&#039;&lt;br /&gt;
We have formalised how [[Concord#Guiding_an_Order|guiding an order]] using a Declaration of [[Concord]] works. It now requires 20 mana crystals directly from the [[Conclave_vault#The_Font|Font]] and can only be used as a result of an opportunity, unless specified otherwise. It continues to require the use of one of the order&#039;s two declarations.&lt;br /&gt;
&lt;br /&gt;
==Territory Curses==&lt;br /&gt;
* &#039;&#039;&#039;03/06/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several changes to ritual curses that work on the [[territory]] level. All such curses now explicitly have the chance to have unexpected effects depending on where and when they are cast. We&#039;ve added a section to the [[curse]] page detailing this. There have also been other changes made to several specific curses.&lt;br /&gt;
* [[Icy Maw Devours the Spark of Essence]] has increased in magnitude to 30 (previously 15), and now inflicts a fixed penalty on mana sites. We also removed the lethargy and depression [[roleplaying effect]] element.&lt;br /&gt;
* [[Naeve&#039;s Twisting Blight]] has increased in magnitude to 30 (previously 15), and now inflicts a set 72 ring penalty on a farm rather than the previous 50% penalty.&lt;br /&gt;
* [[Foam and Spittle of the Furious Sea]] places a 2 rank penalty on fleets, and no longer harms navies moving through the target territory.&lt;br /&gt;
* [[Thunderous Deluge]] reduces resource production by two ranks rather than a percentage.&lt;br /&gt;
* [[Rivers of Life]] and [[Rivers Run Red]] have remained the same but we&#039;ve added boxes discussing some of the unique peculiarities of the rituals.&lt;br /&gt;
* [[Winter&#039;s Ghosts]] affects all resources save [[congregation|congregations]], but inflicts a fixed amount of damage to production rather than a percentage.&lt;br /&gt;
* [[Mountain Remembers Its Youth]] does not harm armies that move through the territory. Its effects apply to mines and forests as well as farms, and inflict a fixed amount of damage to production rather than a percentage.&lt;br /&gt;
* [[Thunderous Tread of the Trees]] requires a region with the forest quality (it no longer works on marshes). It no longer affects armies passing through the territory, and reduces production of all personal resources in the territory except fleets.&lt;br /&gt;
* [[The Flower is Withered on the Stalk]] remains unchanged but we added a boxout laying out more clearly the limitations of the curse.&lt;br /&gt;
&lt;br /&gt;
==Pronunciation Guide==&lt;br /&gt;
* &#039;&#039;&#039;29/05/2024&#039;&#039;&#039;&lt;br /&gt;
We have deleted the pronunciation guide page from the wiki. Anyone who has a query on how we pronounce something is welcome to email [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk] to ask.&lt;br /&gt;
&lt;br /&gt;
==Fire Safety==&lt;br /&gt;
* &#039;&#039;&#039;29/05/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[fire safety]] page with updated rules for the limited use of small pyrotechnics at events.&lt;br /&gt;
&lt;br /&gt;
==Dedication==&lt;br /&gt;
* &#039;&#039;&#039;28/05/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a minor edit to the [[Dedication#Dreams|dreams]] section of the [[dedication]] skill to replace &amp;quot;priest of the Way&amp;quot; with &amp;quot;a priest who is not dedicated to a specific virtue&amp;quot;. The former wording was a holdover from the period where dedication was linked to the assembly a priest was part of. The new wording makes in explicit that the ability to pick any Virtue for oracular dreams is for priests that are not dedicated.&lt;br /&gt;
&lt;br /&gt;
==Senatorial Elections==&lt;br /&gt;
* &#039;&#039;&#039;23/05/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated [[Dawn leadership]] to add confirmation that nobles must be physically present in the Glory Square unless there are any accessibility issues that make that difficult. In that case our team will make whatever accommodations are needed to support a player.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve updated [[Wintermark_political_leadership|Wintermark leadership]] to change the duration of the election from one hour to half an hour. This is based on feedback that candidates were unduly having to wait around much longer than the election practically needed.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve updated the [[Varushka leadership]] to better describe how it works in practice and to make clear that the right of witness does apply to the part of the meeting dedicated to picking the senator.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve updated the [[League leadership]] to remove the requirement not to exchange bonds before the start of the election. This was unenforceable in practice and needlessly restrictive. Empire is meant to be a deeply political game and we&#039;d like players to have the first half of the summit to engage in as much roleplaying as they want over the exchange of voting bonds.&lt;br /&gt;
&lt;br /&gt;
==Warding Rituals==&lt;br /&gt;
* &#039;&#039;&#039;14/04/2024&#039;&#039;&#039;&lt;br /&gt;
We have added an OOC note to the rituals that ward an area to make clear that you must inform a ref about it before you pass through the [[Sentinel Gate]] and get the props you are planning on using checked. The affected rituals are :&lt;br /&gt;
* [[Hold Back Frozen Hunger]]&lt;br /&gt;
* [[Retreat to the White Caves]]&lt;br /&gt;
* [[There Is No Welcome Here]]&lt;br /&gt;
* [[Wardens of the Black Waste]]&lt;br /&gt;
&lt;br /&gt;
==Imperial Orcs==&lt;br /&gt;
* &#039;&#039;&#039;11/04/2024&#039;&#039;&#039; &lt;br /&gt;
We&#039;ve made extensive updates to the [[Imperial Orcs]] pages, primarily related to the introduction of [[sept|septs]]. This also touches on a number of other elements including the introduction of a new group archetype (the coterie) and changes to the way ancestors work. Many pages now have additional information on them, but the biggest changes are:&lt;br /&gt;
* Addition of the six septs: [[Ethengraw]], [[Illarawm]], [[Sannite]], [[Sunstorm]], [[Tamazi]], and [[Yerende]]&lt;br /&gt;
* Revision of the [[Imperial Orcs religious beliefs]] page&lt;br /&gt;
* Addition of [[Imperial Orcs culture and customs#Septs|septs]] to the [[Imperial Orcs culture and customs]] page.&lt;br /&gt;
* Addition of [[Imperial Orcs magical traditions#Spiritweaving|Spiritweaving]] to the [[Imperial Orcs magical traditions]] page.&lt;br /&gt;
* We&#039;ve removed the Imperial Orcs lineage and species page as the information on that page was now redundant.&lt;br /&gt;
New characters can select their sept during character creation. Existing characters can change their sept by emailing [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk]. You can also change sept during play by engaging in the [[Imperial Orcs religious beliefs#The Living Bridge|appropriate ceremony]] then going to GOD.&lt;br /&gt;
==League Orcs==&lt;br /&gt;
* &#039;&#039;&#039;08/04/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated [[the League]] brief to incorporate new material relevant to playing an [[orc]] in [[the League]], reflecting current developments. It is now possible for players creating a new character in the League to choose whether they are playing an orc or a human.&lt;br /&gt;
&lt;br /&gt;
As part of the change we&#039;ve made a number of updates to several League pages:&lt;br /&gt;
* [[The League|Introduction]]&lt;br /&gt;
* [[The League people|The people]]&lt;br /&gt;
* [[The League culture and customs|Culture and customs]]&lt;br /&gt;
* [[The League look and feel|Look and feel]]&lt;br /&gt;
* [[The League history|History]]&lt;br /&gt;
* [[The League religious beliefs|Religious beliefs]]&lt;br /&gt;
* [[The League magical traditions|Magical traditions]]&lt;br /&gt;
&lt;br /&gt;
==Cold Sun==&lt;br /&gt;
* &#039;&#039;&#039;04/03/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a new wiki page for [[Cold Sun]], the cruelly impassive eternal of the Day realm whose forces are currently threatening a number of locations in the Empire. While this is mostly a campaign update, we&#039;ve included it here because we have taken the winter to tinker with some of the stats of the heralds involved to try and make them more interesting and engaging to fight against, so there are some rules changes. Also, in the past there has been some confusion over the abilities of the heralds of Cold Sun. They are very much not [[Calls#Monstrous_Creatures|monstrous creatures]] so they take the effects of all calls that hit them legitimately, including the effects of [[weakness]]. There is no indication that looting heralds of Cold Sun will result in any kind of curse, nor are they able to reflect back calls. There was some confusion early on due to the way that the brief was delivered before the first block of skirmishes at E3 2023. We have taken all steps possible to try to ensure that this doesn&#039;t happen again. Part of the reason for us presenting this information here as clearly as possible is to ensure that those going on skirmishes can have some idea of what they might be up against.&lt;br /&gt;
&lt;br /&gt;
==Sanctioned Events==&lt;br /&gt;
* &#039;&#039;&#039;21/02/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some changes to the language around sanctioned events. Previously, &amp;quot;sanctioned event&amp;quot; included both any event taking place in the continuity of the Empire campaign world, and specifically events containing plot elements. We&#039;ve explicitly renamed the kind of event with plot, NPCs, and combat as a &amp;quot;plot event&amp;quot;, leaving &amp;quot;sanctioned event&amp;quot; to refer to all events not run by Profound Decisions that are considered part in the Empire campaign.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also added a section of additional guidance on [[Sanctioned_event_advice#Communication_Magic|Communication Magic]] at sanctioned events. While it can&#039;t be used to speak to off-stage NPCs in the wider world, it is possible for the creators of a plot event to use certain types of communication magic within the context of their plot.&lt;br /&gt;
==Tisanes of the Labyrinth==&lt;br /&gt;
* &#039;&#039;&#039;17/02/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed [[Usher&#039;s Decoction]] and [[Tisanes of the Labyrinth#Waywalker&#039;s Suffusion|Waywalker&#039;s Suffusion]] to be [[Potion#Tonics|tonics]]. This means their effects cannot be stacked with each other.&lt;br /&gt;
&lt;br /&gt;
==Aspect magic==&lt;br /&gt;
* &#039;&#039;&#039;16/02/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the name of the magical tradition formerly known as &#039;&#039;totem magic&#039;&#039; to [[aspect magic]] as it more accurately reflects the function of that tradition. We have also taken the opportunity to change the term for calling on aspects of mundane animals in magic to [[Aspect_magic#Beast_Magic|beast magic]] rather than &#039;&#039;spirit animals&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Liao Ceremony Cooperation==&lt;br /&gt;
* &#039;&#039;&#039;14/02/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the [[Religious skills#Cooperation|cooperation]] section on the [[religious skills]] page to make it clear that it is [[dedication]] and not membership of a [[Assembly#The_Virtue_Assemblies|virtue assembly]] that determines who a character can perform a &#039;&#039;virtue ceremony&#039;&#039; in cooperation with. Now that it is possible for a character to be dedicated to one virtue, but a member of a different Virtue assembly through the use of the preaching [[Congregation#Downtime options|downtime option]], the original wording was open to misinterpretation.&lt;br /&gt;
&lt;br /&gt;
==Synod Votes and Lay Members==&lt;br /&gt;
* &#039;&#039;&#039;14/02/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve removed the reference to &amp;quot;appropriate virtue assembly&amp;quot; from the [[Sinecure#Synod_Votes|Sinecure]] page, with regard to people who are not members of the [[Synod]] gaining votes. Since the introduction of [[Congregation#Downtime_Options|preaching]] as the method for determining Virtue assembly membership, there is no way for someone without a [[congregation]] to be part of a Virtue assembly, and someone with a congregation is already a member of the Synod. &lt;br /&gt;
&lt;br /&gt;
==Veto==&lt;br /&gt;
* &#039;&#039;&#039;14/02/2024&#039;&#039;&#039;&lt;br /&gt;
On the [[Senate]] page, we&#039;ve changed the word &amp;quot;exercised&amp;quot; for &amp;quot;submitted&amp;quot; and added a line making it clear the usual [[Veto#Timing|timing]] rules apply in the event the veto is being submitted following the Senate session on Sunday.&lt;br /&gt;
&lt;br /&gt;
==Medium Armour==&lt;br /&gt;
* &#039;&#039;&#039;17/01/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some changes to the names of certain [[:Category:Medium Armour|medium armour]] to avoid confusion since the [[Rules_update_2022#Armour|change]] to what counts as different types of armour. This has had no effect on the mechanical effect of the magic items.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mithril Shirt&#039;&#039; is now [[Bloodamber Hauberk]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tombsteel Guardian&#039;&#039; is now [[Tombshroud Guardian]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Wardensweave Scale&#039;&#039; is now [[Wardensweave]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Runemail&#039;&#039; is now [[Runebound Ward]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Splint Mail&#039;&#039; is now [[Cerulean Protector]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mediator&#039;s Mail&#039;&#039; is now [[Scrivener&#039;s Guard]]&lt;br /&gt;
&lt;br /&gt;
In addition we have also changed &#039;&#039;Oathkeeper&#039;&#039; to [[Vowkeeper]] and &#039;&#039;Alderman&#039;s Edge&#039;&#039; to [[Alder&#039;s Edge]]&lt;br /&gt;
&lt;br /&gt;
==Secrets of Skilful Artifice==&lt;br /&gt;
* &#039;&#039;&#039;11/01/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some changes to [[Secrets of Skilful Artifice]]. The donor [[Crafting skills#Artisan|artisan]] now chooses what skill to share via the ritual, and may choose to share nothing. This partly resolves some inconsistencies with how the knowledge the ritual shares was determined, and better defines how it works with Runesmith&#039;s Law and similar effects.&lt;br /&gt;
&lt;br /&gt;
==Runesmith&#039;s Law==&lt;br /&gt;
* &#039;&#039;&#039;3/1/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated both [[Wintermark_economic_interests#Runesmith.27s_Law|Runesmith&#039;s Law]] and [[Secrets of Skilful Artifice]] to make it clear that using magic to temporarily share knowledge of how to make a unique Wintermark magic item triggers the geas not to share this knowledge. The result is that the artisan donating the knowledge to someone outside their nation permanently loses access to Runesmith&#039;s Law.&lt;br /&gt;
&lt;br /&gt;
==Farms and Businesses==&lt;br /&gt;
* &#039;&#039;&#039;14/12/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to both [[Farm#Production|farm]] and [[Business#Production|busniess]] resources to make it clearer that the income they provide represents disposable income rather than being the sum total of their seasonal production. Expenses, lifestyle, and taxes all exist below the abstraction layer.&lt;br /&gt;
==Regalia==&lt;br /&gt;
* &#039;&#039;&#039;11/12/2023&#039;&#039;&#039;&lt;br /&gt;
We have added a section on the [[New Imperial titles]] page which explains how the Imperial Senate can add [[New_Imperial_titles#Regalia|regalia]] to a title. &lt;br /&gt;
==Ossium Opportunity==&lt;br /&gt;
* &#039;&#039;&#039;31/08/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a slight alteration to the [[Culling_the_threat#Dripping_Echoes|Culling the threat]] wind of fortune in the section about creating a permanent magical fortress in the Drownbark Forest. We&#039;ve made it clear that the &amp;quot;no upkeep&amp;quot; element of the permanent magical fortress is part of the [[opportunity]], and not a standard part of making a magical fortress permanent. The precise mechanics of creating a permanent magical fortress would be determined on case by case basis.&lt;br /&gt;
==Appraisal==&lt;br /&gt;
* &#039;&#039;&#039;08/08/2023&#039;&#039;&#039;&lt;br /&gt;
Now the [[Senate]] can perform &#039;&#039;two&#039;&#039; [[appraisal|appraisals]] each season, we&#039;ve added [[Appraisal#The_Prognosticators_Office|a note]] to the power as to how the Imperial Auditor will proceed if both name the same researcher.&lt;br /&gt;
==Recognition==&lt;br /&gt;
* &#039;&#039;&#039;25/07/2023&#039;&#039;&#039;&lt;br /&gt;
We have added a new use for the judgement of [[Recognition]]; allowing the [[Assembly#General_Assembly|General Assembly]] to recognise someone as an explicitly false exemplar or paragon. A judgement of recognition used in this way can only be raised in the General Assembly and always requires a greater majority to pass.&lt;br /&gt;
&lt;br /&gt;
==Spiral Strategy==&lt;br /&gt;
* &#039;&#039;&#039;24/07/2023&#039;&#039;&#039;&lt;br /&gt;
The [[Spiral]] page has been tweaked slightly, naming the [[Spiral#The_Passes|Apulian Way]] as the connection between the territory and the Grendel nation, and adding a [[Spiral#Strategic_Considerations|Strategic Considerations]] section that summarises the geographical complications in the territory. Apart from naming the southern pass, nothing has actually changed we&#039;ve just made it more explicit.&lt;br /&gt;
&lt;br /&gt;
==Imperial Inquisitor==&lt;br /&gt;
* &#039;&#039;&#039;0707/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a slight amendment to the responsibilities of the Imperial Inquisitor to make clear that they are part of the &#039;&#039;inquisitorial court&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Thief&#039;s Arcane Gambit==&lt;br /&gt;
* &#039;&#039;&#039;04/07/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to [[Thief&#039;s Arcane Gambit]] that specifies that the &amp;quot;legitimate target&amp;quot; for the ritual is also affected by any specific restrictions around willingness in the original enchantment. If the original enchantment can only be used on a willing target, it can only be moved to a willing target.&lt;br /&gt;
&lt;br /&gt;
==Inspirational Locations==&lt;br /&gt;
* &#039;&#039;&#039;02/07/2023&#039;&#039;&#039;&lt;br /&gt;
We have replaced the old rules for inspirational tombs with some new rules for [[inspirational location|inspirational locations]]. The new rules cover using true liao to create inspirational memorials for exemplars and paragons as well as using it to consecrate a sacred sites like the Kallavesa Marshes. The new rules provide a detailed framework that lays out how characters do this - what steps are needed in-character and what the outcome will be at each stage. We&#039;ve provided more explanation for the changes and why we&#039;ve made them in the [[rules update 2023]] page.&lt;br /&gt;
&lt;br /&gt;
==Sentinel Gate==&lt;br /&gt;
* &#039;&#039;&#039;01/07/2023&#039;&#039;&#039;&lt;br /&gt;
We have removed references to getting a traumatic wound if you travel back too late through the sentinel gate. Implementation of this rule was always spotty at best and it violated some of our core design principles in the way it confused in-character and out-of-character objectives. We don&#039;t want players to return through the gate late, because it plays havoc with the schedule that everyone, players and ourselves, are relying on. Most participants implicitly appreciate this and make the best effort possible to return to Anvil before the gate begins to close. Traumatic wounds are intended to lead to further roleplaying for the participants who receive them, they are not meant to punish participants for taking the wrong action. Empire tries as hard as possible to avoid mixing in-character and out-of-character consequences in that way.&lt;br /&gt;
&lt;br /&gt;
==FIRST AID==&lt;br /&gt;
* &#039;&#039;&#039;01/07/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the MAN DOWN call to [[Calls#FIRST_AID|FIRST AID]]. We&#039;ve made this change for two reasons, one is that we and many of our players are no longer comfortable with such a clearly gendered call. The other reason is that over the years, a few players have developed a bad habit of using the call in-character when someone gets wounded. We&#039;ve replaced the call with FIRST AID - a clear call asking for the first aid team to provide assistance.&lt;br /&gt;
&lt;br /&gt;
We understand that many of participants will continue to use MAN DOWN in emergency situations, precisely because it is the instinctive thing to shout in an emergency. That is absolutely fine, and everyone should treat the call &#039;&#039;exactly&#039;&#039; as if they had called FIRST AID. We expect it to take some years to drop the old call in favour of the new one and we would much rather participants shouted either call quickly than pause to think. The hobby has been using the man down call for decades and we do not want to compromise safety while we transition away from its use at Empire.&lt;br /&gt;
&lt;br /&gt;
==Searching==&lt;br /&gt;
* &#039;&#039;&#039;29/06/2023&#039;&#039;&#039;&lt;br /&gt;
We have removed the option in the rules to carry out a real search when searching a character. Previously it was possible to do a real search, but only if both parties agreed. We&#039;ve removed this option as it&#039;s not compatible with the wider system where we discourage this kind of physical contact.&lt;br /&gt;
&lt;br /&gt;
==Art of the Deal==&lt;br /&gt;
* &#039;&#039;&#039;22/06/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the name of the Art of the Deal ritual to [[Winds of Fortune]]. Art of the Deal is still an alternate name for the ritual, but the main entry and all references on magic items use the new name.&lt;br /&gt;
&lt;br /&gt;
==Golden Ramparts==&lt;br /&gt;
* &#039;&#039;&#039;21/06/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Golden Ramparts]] with an [[Golden Ramparts#Assurance|assurance]], related to the Rod and Shield, that has been helpfully uncovered by a scholar at the Icy Crag of the Eternal Sun.&lt;br /&gt;
&lt;br /&gt;
==Druj Miasma==&lt;br /&gt;
* &#039;&#039;&#039;16/06/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Druj miasma]] page, especially with reference to miasma pillars, so that it is less focused on information gained after the liberation of Reikos.&lt;br /&gt;
&lt;br /&gt;
==Cruelty==&lt;br /&gt;
* &#039;&#039;&#039;14/06/2023&#039;&#039;&#039;&lt;br /&gt;
Building on the commentary we added to the [[Iron Helms]] army page [[Iron_Helms#Composition|on cruelty]], we added the word &amp;quot;needless&amp;quot; to the [[Varushka#What the Varushkans are not|what the Varushkans are not]] section on the [[Varushka]] page.&lt;br /&gt;
&lt;br /&gt;
==Magic Quality==&lt;br /&gt;
* &#039;&#039;&#039;04/06/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve explicitly added a note that the ritual targeting ability of an army with the [[Army_qualities#Magic|magic quality]] can also target a region or fortification within a territory.&lt;br /&gt;
&lt;br /&gt;
==Haunted Quality==&lt;br /&gt;
* &#039;&#039;&#039;03/06/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve decided to remove the &#039;&#039;Haunted&#039;&#039; [[army qualities|army quality]]. There are no armies with this quality, and after extensive discussion we don&#039;t believe we would ever allow any future army to have it, either as a quality or an enchantment.&lt;br /&gt;
&lt;br /&gt;
==Farm Diversification==&lt;br /&gt;
* &#039;&#039;&#039;31/05/2023&#039;&#039;&#039;&lt;br /&gt;
Updated the [[Farm#Diversification|diversification]] section on the [[farm]] page to make it clearer that &amp;quot;herb&amp;quot; means one of the standard five magical herbs. Any opportunity that grants &amp;quot;herbs&amp;quot; will always mean the herbs gathered from a standard [[herb garden]] unless it explicitly says otherwise.&lt;br /&gt;
&lt;br /&gt;
==Wolves of Winter==&lt;br /&gt;
* &#039;&#039;&#039;26/05/2023&#039;&#039;&#039;&lt;br /&gt;
The magnitude of the ritual &#039;&#039;Wolves of Winter&#039;&#039; has been increased in line with our recent changes to rituals that affect the downtime campaign. The ritual is not in Imperial lore, but the database has been adjusted to reflect this change.&lt;br /&gt;
&lt;br /&gt;
==Whispers through the Black Gate==&lt;br /&gt;
* &#039;&#039;&#039;20/05/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Whispers_through_the_Black_Gate#Option|special liao option]] on the [[Whispers through the Black Gate]] ritual to make it explicit that the option is not available to orc casters.&lt;br /&gt;
&lt;br /&gt;
==Throne Appointment==&lt;br /&gt;
* &#039;&#039;&#039;17/05/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the part of the [[The_Throne#Appointment|Throne appointment]] that talks about changing support around and when the election ends inconclusively. The previous wording was a little misleading. &lt;br /&gt;
&lt;br /&gt;
==Navarr Warlocks==&lt;br /&gt;
* &#039;&#039;&#039;16/05/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the word &amp;quot;warlock&amp;quot; on the [[Navarr]] page. The word was very misleading and intended to be a synonym for &amp;quot;magician&amp;quot;, which is what we have replaced it with.&lt;br /&gt;
&lt;br /&gt;
==Commonwealth History==&lt;br /&gt;
* &#039;&#039;&#039;10/05/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the year of the formation of the [[Commonwealth#History|Commonwealth]] from 120YE to 105YE so that it is consistent with the background of [[Emperor Frederick]].&lt;br /&gt;
&lt;br /&gt;
==Throne Election==&lt;br /&gt;
* &#039;&#039;&#039;05/05/2023&#039;&#039;&#039;&lt;br /&gt;
Appointment of a Throne is [[Senate_motion#Constitutional_Vote|constitutional vote]]. We&#039;ve made it more explicit that the [[Assembly of the Nine]], as well as the [[General Assembly]], can [[veto]] the election of [[the Throne]]. We&#039;ve also added that one of the first things every Throne does is ratify their own appointment.&lt;br /&gt;
&lt;br /&gt;
==Marsh Commissions==&lt;br /&gt;
* &#039;&#039;&#039;19/04/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[commission]] page to indicate that the [[Commission#Marshes|problem of building on marshes]] has become permanent.&lt;br /&gt;
&lt;br /&gt;
==Dreams in the Witch House==&lt;br /&gt;
* &#039;&#039;&#039;14/04/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to [[Dreams in the Witch House]] inviting players to e-mail us before the event with information about territories they intend to scry so that we are more likely to have a response ready.&lt;br /&gt;
&lt;br /&gt;
==Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;12/04/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the wiki to make it clear that characters who are nominated by the civil service to [[Sentinel_Gate#Prognostication|oversee a conjunction]] can delegate that authority to another character and that they are not expected to go on the conjunction if they don&#039;t want to do so. Any player who doesn&#039;t want to oversee a conjunction can contact plot@profounddecisions.co.uk to have the responsibility shifted to another character.&lt;br /&gt;
&lt;br /&gt;
==Endorsement==&lt;br /&gt;
* &#039;&#039;&#039;08/04/2023&#039;&#039;&#039;&lt;br /&gt;
Clarified the limits of [[endorsement|endorsing]] deals with eternals. An endorsement cannot support a deal made with an eternal that is under [[Alignment#Enmity|enmity]] &#039;&#039;at the time the deal is made&#039;&#039;. Amity or Neutrality cannot be retroactively applied.&lt;br /&gt;
&lt;br /&gt;
==Divination Rituals==&lt;br /&gt;
* &#039;&#039;&#039;06/04/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made matching updates to [[Clear Counsel of the Everflowing River]] and [[Combing the Beach]], Both rituals now require an effigy to perform, and that the question posed be submitted the previous night. The response to the ritual now comes when it is performed, rather than some time afterwards. You can find more details about the change on the [[Rules update 2023#Divination Ritual Updates|Rules update]] page.&lt;br /&gt;
&lt;br /&gt;
==Shuttle Service==&lt;br /&gt;
* &#039;&#039;&#039;06/04/2023&#039;&#039;&#039;&lt;br /&gt;
We have taken the decision not to charge for the [[Dadford_Road_Campsite#Banbury_Shuttle_Service|shuttle service in 2023]]. We have no plans to charge for the shuttle in the future if the costs to run the service remain similar.&lt;br /&gt;
&lt;br /&gt;
==Regio and Portals==&lt;br /&gt;
* &#039;&#039;&#039;05/04/2023&#039;&#039;&#039;&lt;br /&gt;
We made some adjustments to [[detect magic]] and [[operate portal]] to lay out their functionality when it comes to detecting and identifying [[regio]] and the portals that lie within them. We included in operate portal the mechanics of accessing the Hall of Worlds (copied from the regio page), given how commonly that spell effect is used by magicians.&lt;br /&gt;
&lt;br /&gt;
==Military Rituals==&lt;br /&gt;
* &#039;&#039;&#039;31/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several updates to rituals that involve [[Army|armies]] and [[fortification|fortifications]]. The [[Rules_update_2023#Military_Rituals|Rules Update 2023]] page goes through these changes in detail. The rituals affected are [[Knights of Glory]], [[Bound by Common Cause]], [[Frozen Citadel of Cathan Canae]], [[Forge the Wooden Fastness]], [[Dripping Echoes of the Fen]], [[The Basalt Citadel]], [[Golden Ramparts]] and [[Stone&#039;s Unyielding Defiance]].&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also modified [[Clarity of the Master Strategist]], [[Quickening Cold Meat]], and the non-Imperial ritual &#039;&#039;&#039;Footsteps of the Fallen&#039;&#039;&#039; to change the [[roleplaying effects]] experienced by the [[general]] targeted by the [[enchantment]].&lt;br /&gt;
&lt;br /&gt;
==Resources and Conquered Territories==&lt;br /&gt;
* &#039;&#039;&#039;31/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the way [[fleet|fleets]] and [[military unit|military units]] interact with the [[Resource#Conquered_Territories|conquered territory]] rules. Previously these two resources had been exempt from the penalty for being in a conquered territory; we&#039;ve removed that exemption. You can read more about this change in the [[Rules_update_2023#Military_Units_and_Fleets|rules update]].&lt;br /&gt;
&lt;br /&gt;
==Venom==&lt;br /&gt;
* &#039;&#039;&#039;31/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve clarified the [[Calls#VENOM|VENOM]] call to make it explicit that if you are [[Combat#Dying|dying]] and have less than thirty seconds to live when you are hit by venom, then you should continue with your current count - gaining the venom condition &#039;&#039;never&#039;&#039; increases the time remaining if you were already dying.&lt;br /&gt;
&lt;br /&gt;
==Spring Rituals==&lt;br /&gt;
* &#039;&#039;&#039;23/03/2023&#039;&#039;&#039;&lt;br /&gt;
The effects of [[Fan the Flame of New Life]] have been significantly changed, and we&#039;ve removed the &#039;&#039;&#039;Midwife&#039;s Recourse&#039;&#039;&#039; ritual from the game. Discussion of and explanation for these changes can be found on the [[Rules_update_2023#Spring_Rituals|Rules update 2023]]page. We also added a medicine section to the [[Technology#Medicine|Technology]] page, and a section on the [[Healing in Empire#Pregnancy and childbirth|healing in Empire]] page.&lt;br /&gt;
&lt;br /&gt;
==COVID Safety==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2023&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[entry requirements]] and the rules for [[COVID safety]] for our events in 2023.&lt;br /&gt;
&lt;br /&gt;
==Bow Safety==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2023&#039;&#039;&#039;&lt;br /&gt;
We have overhauled the rules for [[bow safety]] at Empire. Please make sure you read and understand the new rules if you use a bow or crossbow at any point at the events.&lt;br /&gt;
&lt;br /&gt;
==Blood of the Hydra==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2023&#039;&#039;&#039;&lt;br /&gt;
[[Blood of the Hydra]] has been amended to make it explicit that it is intended for the treatment of limbs ruined by effects such as [[Calls#CLEAVE|CLEAVE]] or the like. It cannot be used to regrow internal or damaged organs, and is only useful for traumatic wounds when explicitly called out. Damaged internal organs are very much intended to be in the purview of the [[Surgical skills#Physick|physick]], and regenerating or replacing them magically is a much more significant use of magic than simply repairing a limb ruined by a sword. &#039;&#039;&#039;(23/03/2023)&#039;&#039;&#039; Further discussion of this change can be found [[Rules_update_2023#Reasoning:_Blood_of_the_Hydra|here]].&lt;br /&gt;
&lt;br /&gt;
==Chimes of Annulment==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the casting time on [[Chimes of Annulment]] to be 2 minutes rather than 5, to bring it in to line with other rituals.&lt;br /&gt;
&lt;br /&gt;
==Knight-protector Declination==&lt;br /&gt;
* &#039;&#039;&#039;10/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Knight-protector#Appointment|Knight-protector]] [[Imperial title]] about what happens if someone wins the tourney but declines to take the title.&lt;br /&gt;
&lt;br /&gt;
==Vital Strength of the Earth==&lt;br /&gt;
* &#039;&#039;&#039;09/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve corrected an error in [[Vital Strength of the Earth]] which had the increased magnitude for additional targets at 5, rather than 24.&lt;br /&gt;
&lt;br /&gt;
==Lineage in Play==&lt;br /&gt;
* &#039;&#039;&#039;08/03/2023&#039;&#039;&#039;&lt;br /&gt;
We added some material about gaining (and losing) lineage after character creation. There&#039;s a section on the [[lineage#Gaining_lineage_in_play|lineage]] page, and sections on each of the individual lineage pages in the &#039;&#039;Imperial (lineage)&#039;&#039; sections.&lt;br /&gt;
&lt;br /&gt;
==Liao and PLV==&lt;br /&gt;
* &#039;&#039;&#039;08/03/2023&#039;&#039;&#039;&lt;br /&gt;
Additional information about [[Liao#True Liao|true liao]] has been added to the [[liao]] page. We&#039;ve also added a new page laying out the procedures and mechanics involved in having a [[past life vision]].&lt;br /&gt;
&lt;br /&gt;
==Card Wording==&lt;br /&gt;
* &#039;&#039;&#039;02/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to the rules about [[Game_items#Cards|cards]] pointing out that when a game item card and the rules on the wiki differ, the rules take precedence. Usually this is because a card was printed during an earlier iteration of the rules.&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;br /&gt;
* &#039;&#039;&#039;01/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a few updates to the [[aura]] page. [[Aura#Durable Auras|Durable auras]] are now auras that last indefinitely unless replaced, and we&#039;ve specified [[Aura#Strong Auras|strong auras]] as being auras with a strength higher than one. We&#039;ve also explicitly called out that the [[insight]] skill does [[Aura#Virtue|not reveal]] which (if any) virtue or malign spiritual presence an aura is tied to. Finally, we&#039;ve added a section giving some information about [[Aura#Spontaneous Auras|spontaneous auras]] to the page.&lt;br /&gt;
&lt;br /&gt;
==Booking IC Spaces==&lt;br /&gt;
* &#039;&#039;&#039;28/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added the facility for characters to book IC spaces at the event - the Hub, Hall of Worlds, Military Council and Senate - when not in use for official business. We&#039;ve added a section to the page on [[Anvil#Booking_Civil_Service_Spaces|Anvil]] to explain how this works and how to make a booking.&lt;br /&gt;
&lt;br /&gt;
==Dreams in the Witch House==&lt;br /&gt;
* &#039;&#039;&#039;24/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the description of the ritual effect for [[Dreams in the Witch House]] to bring it more into line with the way the ritual is actually working in the field.&lt;br /&gt;
&lt;br /&gt;
==Eye of the High Places==&lt;br /&gt;
* &#039;&#039;&#039;24/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve removed the requirement for this ritual to be performed in a powerful Day [[regio]], to bring it into line with [[Eyes of the Sun and Moon]] and [[Dreams in the Witch House]].&lt;br /&gt;
&lt;br /&gt;
==Align the Celestial Net==&lt;br /&gt;
* &#039;&#039;&#039;24/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a slight tweak to [[Align the Celestial Net]] to bring it into line with [[Wind of Mundane Silence]]. Neither ritual can be performed by a coven that is drawing on the power of the target [[regio]] to allow them to cast the ritual.&lt;br /&gt;
&lt;br /&gt;
==Army Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;23/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the casting time of rituals that target Imperial Armies to 10 minutes, with the new rule about using the Imperial regio to reduce the casting time to 5 minutes. So far the affected rituals are [[Bound by Common Cause]], [[Brotherhood of Tian]], [[Why Sulemaine Walked Away From The Baker]], [[Eyes of the Hills]], and [[Mystic_scrolls_of_Estavus#Machines_of_Destruction|Machines of Destruction]].This brings them into line with the other army enchantment rituals.&lt;br /&gt;
&lt;br /&gt;
==Longer Rituals==&lt;br /&gt;
*&#039;&#039;&#039;23/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added an additional power to the [[Regio#The Imperial Regio|Imperial Regio]]. Any ritual with a casting time of at least 10 minutes can be cast in 5 minutes instead when using the Imperial regio. We&#039;re updating existing ritual pages to include a reminder of this effect. We&#039;ve added a note to the &amp;quot;imperial enchantments&amp;quot; ([[Bright Eyes Gleam in the Depths]], [[Hallow of the Green World]], and [[Wondrous Forests of the Night]]) to indicate that they do not have their casting time reduced by the Imperial regio.&lt;br /&gt;
&lt;br /&gt;
==Phial of the Sun / Bloodcloak==&lt;br /&gt;
* &#039;&#039;&#039;22/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the rules text for the [[Phial of the Sun]] and [[Bloodcloak]] [[magic items]] to make it explicit that they only duplicate the effect of the five traditional magical [[herb|herbs]];  [[Bladeroot]], [[Cerulean Mazzarine]], [[Imperial Roseweald]], [[Marrowort]], and [[True Vervain]]. While other substances might be described as herbs, they are distinct from the five herbs used by [[Surgical skills#Physick|physicks]] that these magic items can replicate.&lt;br /&gt;
&lt;br /&gt;
==Navarr Are Not...==&lt;br /&gt;
* &#039;&#039;&#039;15/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a new bullet point to [[Navarr#What_the_Navarr_are_not|What the Navarr are not]] making it clear that while the [[Navarr]] are merciless toward their enemies, they are just as law abiding as any other Imperial nation.&lt;br /&gt;
&lt;br /&gt;
==Conclave Changes==&lt;br /&gt;
* &#039;&#039;&#039;11/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made extensive changes to the [[Conclave]]. This touches on the way a [[Conclave session]] is organised, all the [[declaration|declarations]], and almost all of the [[Imperial title|titles]] associated with the Conclave, as well as [[the Throne]]. Rather than repeat them here, you can find a summary of the changes on the [[Rules_update_2023#Conclave_Changes|Rules update 2023]] page.&lt;br /&gt;
&lt;br /&gt;
==Advisor on the Vallorn==&lt;br /&gt;
* &#039;&#039;&#039;11/02/2023&#039;&#039;&#039;&lt;br /&gt;
As part of the updates to the [[Conclave]], we&#039;ve removed the power of the [[Advisor on the Vallorn]] to raise a free [[Declaration]] of [[Interdiction]].&lt;br /&gt;
&lt;br /&gt;
==Unstoppable and Pretending to be Dead==&lt;br /&gt;
* &#039;&#039;&#039;19/01/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the rules for [[Heroic_skills#Unstoppable|Unstoppable]]. We haven&#039;t change the rules, but we&#039;ve tried to make the intent behind the skill use clearer. We&#039;ve also rolled in some points from the [[Rules FAQ]] as having information about a skill in two places can be unhelpful.&lt;br /&gt;
&lt;br /&gt;
At the same time, we&#039;ve made the rule about pretending to be dead or dying more prominent by moving it to the section of the rules dealing with [[Combat#Dying|dying]].&lt;br /&gt;
&lt;br /&gt;
==Operating Portals==&lt;br /&gt;
* &#039;&#039;&#039;11/01/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a few minor edits to [[operate portal]] and related effects (specifically the [[Ambassadorial Gatekeeper]] ritual) to make it clearer that you can&#039;t bring along additional living creatures even if they are [[combat#Dying|dying]] or [[Combat#Terminal|terminal]]. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve also added a note to the [[Knight-protector#Banner_of_the_Season|Banner of the Season]] power of the [[Knight-protector]] [[Imperial title]] that the Summer Banner is specifically more potent than the others, as there had been some confusion around the fact the item is notably different to the other three.&lt;br /&gt;
&lt;br /&gt;
==Necessary Details==&lt;br /&gt;
* &#039;&#039;&#039;27/09/2022&#039;&#039;&#039;&lt;br /&gt;
We added a note to the [[Commission#Necessary_Details|necessary details]] section on the [[commission]] page making it explicit that in the absence of details about the cost of a commission, the civil service will always assume it is the minimum size allowed for such a commission.&lt;br /&gt;
&lt;br /&gt;
==Accoutrements of War==&lt;br /&gt;
* &#039;&#039;&#039;16/08/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a boxout to the [[Mystic_scrolls_of_Estavus#Accoutrements_of_War|Accoutrements of War]] ritual making it clearer that the special production granted by the [[enchantment]] &#039;&#039;only&#039;&#039; applies to paid work, not to every action under the independent action dropdown.&lt;br /&gt;
&lt;br /&gt;
==Cardinals and Assemblies==&lt;br /&gt;
* &#039;&#039;&#039;15/09/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[cardinal]] page in the [[Cardinal#Appointment|appointment]] section reinforcing the idea that a cardinal must be a member of the [[Assembly#The_Virtue_Assemblies|assembly]] they lead. Changing assembly (perhaps through [[Congregation#Downtime_Options|preaching]] in downtime) means the cardinal forfeits their title. Likewise, someone without a [[congregation]] who gains membership of an assembly through the votes granted by a [[sinecure]] cannot become cardinal because as soon as they do, they lose their former [[Imperial title]] and no longer meet the criteria to be cardinal. Both are very edge cases, but are worth bearing in mind.&lt;br /&gt;
&lt;br /&gt;
==Imperial Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;15/09/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve adjusted the magnitude of the three [[:Category:Imperial Enchantment|Imperial enchantments]] up from 160 to 200. In-character magical scholars believe this is due to the increasing size of the Empire, and might have been heralded by a [[A_yellow_star_hung#A_Light_that_Never_Goes_Out|subtle conjunction]] of the esoteric [[Astronomancy#Constellations|constellations]] of [[the Key]] and [[the Lock]] during the Autumn Equinox. Out-of-character this is because we want to keep these rituals challenging, and the former magnitude is no longer as difficult to achieve as it was when the game began.&lt;br /&gt;
&lt;br /&gt;
We also took the opportunity to change how [[Hallow of the Green World]] works. Previously the coven had to choose which herb the herb gardens would create. This is because when we first created these rituals we didn&#039;t have the ability to add random herbs to resources. Now that we do, we&#039;ve update the ritual to work a little bit more like [[Bright Eyes Gleam in the Depths]] and [[Wondrous Forests of the Night]] whose bonus production is set by the base resource rather than being chosen.&lt;br /&gt;
&lt;br /&gt;
==Cruel Quality==&lt;br /&gt;
* &#039;&#039;&#039;06/09/2022&#039;&#039;&#039;&lt;br /&gt;
In July, we made a change to the [[Army qualities#Cruel|Cruel]] quality which we forgot to document at the time. Rather than an army with this quality automatically revealing it to everyone in a territory, it is only noticeable when it actively takes the [[Army_qualities#Cruel|Merciless Assault]] order. This change was made to bring the description of the quality into line with how it was actually working in terms of the downtime campaign.  &lt;br /&gt;
&lt;br /&gt;
==Clear Lens and Shadowed Glass==&lt;br /&gt;
* &#039;&#039;&#039;04/09/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve removed the line &amp;quot;&#039;&#039;A detect magic spell may occasionally reveal if there is specific, additional information in a specific location&#039;&#039;&amp;quot; from both [[Clear Lens of the Eternal River]] and [[Shadowed Glass of Sung]] because it was misleading; our intention was to allow some space for plot writers to create specific results from these rituals for their plots taking place on Anvil, but this has proved to be impractical. &lt;br /&gt;
&lt;br /&gt;
==Parliament of Owls==&lt;br /&gt;
* &#039;&#039;&#039;04/09/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updates the [[Raven_Seer#Parliament_of_Owls|Parliament of Owls]] power of the [[Raven Seer]] to make it clear there is only one copy of this ritual text and the Raven Seer is expected to hand it to their successor.&lt;br /&gt;
&lt;br /&gt;
==Briar Bark==&lt;br /&gt;
* &#039;&#039;&#039;04/09/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a slight update to [[Briar#Patches_of_bark|patches of bark]] on the [[briar]] page. &amp;quot;While tree bark can come in a variety of colours and textures, briar bark is rough, and predominantly brown.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Shroud of Fog and Ravens==&lt;br /&gt;
* &#039;&#039;&#039;19/08/2022&#039;&#039;&#039;&lt;br /&gt;
As noted in the &#039;&#039;&#039;[[Of_earth_and_sky#Game_Information|Of earth and sky]]&#039;&#039;&#039; wind of war, we&#039;re removing the ritual &#039;&#039;Shroud of Fog and Ravens&#039;&#039; from the game. Unfortunately, this ritual is completely incompatible with Empire&#039;s magic theory and was a remnant from the very first years of the game before we had nailed down all these elements. As a consequence we are removing this ritual. Any character who has it mastered will now have an empty &amp;quot;slot&amp;quot; for mastering new rituals. The in-character explanation is that the recent conjunction of the Lock has rendered the ritual unworkable, taking away whatever strange power it relied on. We will continue to reject attempts to create similar effects in this realm using arcane projections; it is not possible to enchant armies in this way with [[Night magic]].&lt;br /&gt;
&lt;br /&gt;
==Bright Lantern of Ophis==&lt;br /&gt;
* &#039;&#039;&#039;11/08/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added an additional line to the [[Bright_Lantern_of_Ophis#Performing_the_Ritual|performing the ritual]] section of [[Bright Lantern of Ophis]] to make it more clear that the ritual cannot be used to target other territories using the Anvil regio.&lt;br /&gt;
&lt;br /&gt;
==Castellan of Spiral Castle==&lt;br /&gt;
* &#039;&#039;&#039;10/08/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve corrected an error around the election of [[Castellan of Spiral Castle]] which suggested it would be appointed in Winter when the text indicates the appointment is (correctly) Autumn. &lt;br /&gt;
&lt;br /&gt;
==Improving Opportunities==&lt;br /&gt;
* &#039;&#039;&#039;07/08/2022&#039;&#039;&#039;&lt;br /&gt;
We added a section to the page on [[opportunity|opportunities]] explaining that it&#039;s rarely possible to simply [[Opportunity#Amending._Improving.2C_and_Upgrading|improve a commission]] gained via an opportunity. &lt;br /&gt;
&lt;br /&gt;
==Visions==&lt;br /&gt;
* &#039;&#039;&#039;03/08/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made it explicit that the visions received from [[Infusions_of_Feathers#Goosewhisper_Infusion|Goosewhisper Infusion]] and [[Signs and Portents]] are the same. If you experience one, you get the same vision from all other incidences of these kinds of visions for the rest of the event.&lt;br /&gt;
&lt;br /&gt;
==Concedence==&lt;br /&gt;
* &#039;&#039;&#039;29/7/2022&#039;&#039;&#039;&lt;br /&gt;
The Constitutional Court have issued new guidance on the use of [[Powers_of_the_Imperial_Senate#Concedence|concedence]] by the Imperial Senate. The new guidance grants national assemblies the right to veto a motion that cedes a region or territory assigned to that nation. This new guidance does not cover any concedence already passed by the Imperial Senate, it is not a retrospective change, it applies to any motion of Concedence passed by the Imperial Senate from Summer 384YE and onwards.&lt;br /&gt;
&lt;br /&gt;
==Raising an Army==&lt;br /&gt;
* &#039;&#039;&#039;29/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve amended the rules to make clear that you can only raise an army in a territory of that nation. Nobody has ever tried to raise an army somewhere else, but we wanted to be clear that that is not possible.&lt;br /&gt;
&lt;br /&gt;
==Consecration==&lt;br /&gt;
* &#039;&#039;&#039;20/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Consecration#Performance|performance]] section of the [[consecration]] skill to make it clearer that &amp;quot;letting a referee know in advance&amp;quot; means &amp;quot;during an event&amp;quot; rather than &amp;quot;prior to the event.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Challenge the Iron Duke==&lt;br /&gt;
* &#039;&#039;&#039;14/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a paragraph to the [[Challenge_the_Iron_Duke#OOC_Elements|out-of-character section]] of [[Challenge the Iron Duke]] to help players better manage their expectation of the kind of challenge or boon the ritual might provide.&lt;br /&gt;
&lt;br /&gt;
==Abrogation==&lt;br /&gt;
* &#039;&#039;&#039;13/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Powers_of_the_Imperial_Senate#Abrogation|abrogation]] power of the Senate to make it clearer that when a [[commission]] is abrogated the exact effects depend on the nature of the structure affected, but generally result in the loss of any production following the summit where the motion is passed.&lt;br /&gt;
&lt;br /&gt;
==Preaching and Virtue==&lt;br /&gt;
* &#039;&#039;&#039;13/07/2022&#039;&#039;&#039;&lt;br /&gt;
The Imperial Senate [[384YE_Spring_Equinox_Senate_sessions#Amend_membership_of_virtue_assemblies|voted]] during the Spring Equinox to change how membership of a [[Assembly#The_Virtue_Assemblies|Virtue Assembly]] was determined from relying solely on [[dedication]] to use of the new &#039;&#039;[[Congregation#Downtime Options|preach]]&#039;&#039; downtime option. We&#039;ve updated the [[congregation]] and [[Assembly]] pages appropriately, as well as adding additional information to [[Synod#History|history of the Imperial Synod]], [[Imperial_Orcs_religious_beliefs#Membership_of_the_Virtue_Assemblies|Imperial Orcs religious beliefs]] and [[preachers]] pages. There are also a number of minor edits to other pages talking about the Virtue assemblies to reflect the changes.&lt;br /&gt;
&lt;br /&gt;
==IC Tents==&lt;br /&gt;
* &#039;&#039;&#039;12/07/2022&#039;&#039;&#039;&lt;br /&gt;
We have discovered that the range of tents marketed as Oxford Canvas has grown to include a small number of tents that don&#039;t meet our minimum requirements for the in-character field because the colour and thickness of the material they are made from looks too much like plastic. We&#039;ve clarified the [[Costume|rules]] to make clear that these types of tent are not allowed because of this.&lt;br /&gt;
&lt;br /&gt;
We do understand that the tents are appealing because they are cheap and light, but we have to have a cut-off at some point otherwise we would have to allow any tent in the IC area. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve created an amnesty to allow these ultra-light sandstone bell tents to be used for the remainder of 2022 to remove any immediate need to change.&lt;br /&gt;
&lt;br /&gt;
==Naga Scales==&lt;br /&gt;
* &#039;&#039;&#039;06/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to [[Naga#Scaled_Skin|scaled skin]] under naga reminding players to be sensitive to real-world considerations when choosing the colour scheme for their scales.&lt;br /&gt;
&lt;br /&gt;
==Artisan&#039;s Oil==&lt;br /&gt;
* &#039;&#039;&#039;05/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the time required to use [[Artisan&#039;s Oil]] to ten seconds on the wiki, to bring it in line with what the majority of the item cards say.&lt;br /&gt;
&lt;br /&gt;
==Ephisis&#039; Scale==&lt;br /&gt;
* &#039;&#039;&#039;24/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a few tweaks to [[Ephisis&#039; Scale]], primarily around managing expectations and being more explicit about what will, and will not, be considered by the ritual effect.&lt;br /&gt;
&lt;br /&gt;
==Mage Armour Masks==&lt;br /&gt;
* &#039;&#039;&#039;22/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added &amp;quot;&#039;&#039;mask&#039;&#039;&amp;quot; to the standard pieces that count toward a suit of [[Weapons_%26_armour#Mage_Armour|mage armour]].&lt;br /&gt;
&lt;br /&gt;
==Plenipotentiary==&lt;br /&gt;
* &#039;&#039;&#039;22/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to the [[archmage]] power of [[Archmage#Plenipotentiary|plenipotentiary]] to make it clearer that the more specific a message is, the more likely it is to result in [[Archmage#Parley|parley]].&lt;br /&gt;
&lt;br /&gt;
==Drawing the Penumbral Veil==&lt;br /&gt;
* &#039;&#039;&#039;10/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Piercing Light of Revelation]] ritual to make it explicit that the ritual does not automatically reveal the magnitude of a shroud on a territory.&lt;br /&gt;
&lt;br /&gt;
==Fane==&lt;br /&gt;
* &#039;&#039;&#039;03/06/2022&#039;&#039;&#039;&lt;br /&gt;
We added a note that the new [[fane]] commission can currently be built only by the [[Senate]] or a title that can commission &#039;&#039;anything&#039;&#039;. This is both because it is a specific, new kind of commission, and because it uses the Senate power of [[Powers_of_the_Imperial_Senate#Concedence|concedence]].&lt;br /&gt;
&lt;br /&gt;
==Penumbral Watcher==&lt;br /&gt;
* &#039;&#039;&#039;03/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the [[Penumbral_Watcher#Shadow_Well|Shadow Well]] power of the [[Penumbral Watcher]] so that it is a &amp;quot;magical effect&amp;quot; that targets an allied [[spy network]] rather than a &amp;quot;territory enchantment&amp;quot; to better reflect how it actually works. If it &#039;&#039;was&#039;&#039; an enchantment on the territory, it would be obvious to the Empire&#039;s enemies, and could be removed with any territory enchantment they cared to place themselves.&lt;br /&gt;
&lt;br /&gt;
==Brass Coast Tally==&lt;br /&gt;
* &#039;&#039;&#039;01/06/2022&#039;&#039;&#039;&lt;br /&gt;
Following on from a statement of principle in the Brass Coast National Assembly, we&#039;ve [[384YE_Spring_Equinox_winds_of_fortune#Sails_of_Fire|changed]] how the [[Tally of the Votes]] is done for Brass Coast national positions appointed through the Bourse. It&#039;s no longer required that a character engage in privateering to vote for such titles; ownership of a [[fleet]] resource is sufficient.&lt;br /&gt;
&lt;br /&gt;
==Anointing and informed consent==&lt;br /&gt;
* &#039;&#039;&#039;01/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve (again) updated [[anointing]]. A target does not need to be aware of what virtue they are being anointed with, but they &#039;&#039;must&#039;&#039; be aware that your ceremony is an anointing that will create a personal aura on them.&lt;br /&gt;
&lt;br /&gt;
==Vallornspawn Husk Insight==&lt;br /&gt;
* &#039;&#039;&#039;29/05/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a section to the [[vallornspawn husk]] page relating to use of the [[insight]] ceremony. It talks about the [[Vallornspawn_husk#Insight|contradictory results]] received when using the ceremony on bodies animated by the vallorn.&lt;br /&gt;
&lt;br /&gt;
==Election Schedule==&lt;br /&gt;
* &#039;&#039;&#039;25/05/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve [[New_Imperial_titles#Term|updated the wiki]] to make clear that the civil service set what event a title is elected on, if the title is reappointed each year. In practice titles have usually worked this way anyway - for example Bourse seats are all done together and so forth, but we have made clear that new Imperial titles are subject to this rule in all cases. We&#039;ve done this because we need to be able to spread elections out through the year for the smooth running of the game.&lt;br /&gt;
&lt;br /&gt;
==Sinecure==&lt;br /&gt;
* &#039;&#039;&#039;13/05/2022&#039;&#039;&#039;&lt;br /&gt;
Added a small section to the [[sinecure]] page explaining how [[sinecure#production|production]] of resources works.&lt;br /&gt;
&lt;br /&gt;
==Titles, Tenure, and Ownership==&lt;br /&gt;
* &#039;&#039;&#039;12/05/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some edits to the way [[tenure]] works for [[Imperial title|Imperial titles]], along with a short box-out explaining the reasons for the change. We&#039;ve also added a new section called [[Imperial_title#Ownership|ownership]] which is intended to help manage the expectation of players who gain Imperial titles during the game.&lt;br /&gt;
&lt;br /&gt;
==Dedication==&lt;br /&gt;
* &#039;&#039;&#039;11/05/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the overview of the [[Dedication#Overview|dedication]] page to remove an incorrect reference to only priests who are undedicated being able to remove a dedication.&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
==Anointing and informed consent==&lt;br /&gt;
* &#039;&#039;&#039;04/05/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated [[anointing]] to make it clearer that a target must be aware of what virtue they are being anointed with. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Imperial Orc Wayleave==&lt;br /&gt;
* &#039;&#039;&#039;18/04/2022&#039;&#039;&#039;&lt;br /&gt;
Fixed the error on the Imperial Orc Wayleave that had them only able to commission once a year. While the title is appointed in the Autumn Equinox it can announce one commission each season.&lt;br /&gt;
&lt;br /&gt;
==Foam and Trees==&lt;br /&gt;
* &#039;&#039;&#039;17/04/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added the line &amp;quot;The civilian population of a territory will certainly be affected by this ritual&amp;quot; to both [[Foam and Spittle of the Furious Sea]] and [[Thunderous Tread of the Trees]].&lt;br /&gt;
&lt;br /&gt;
==Mountain Remembers Its Youth==&lt;br /&gt;
* &#039;&#039;&#039;17/04/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made it clearer that [[Mountain Remembers Its Youth]] affects fortifications alongside Imperial armies as this wasn&#039;t clear from the effect text.&lt;br /&gt;
&lt;br /&gt;
==Rivers Run Red / Rivers of Life==&lt;br /&gt;
* &#039;&#039;&#039;14/04/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line &amp;quot;&#039;&#039;The civilian population of a territory will certainly be affected by this ritual.&#039;&#039;&amp;quot; to the [[Rivers Run Red]] and [[Rivers of Life]] rituals to make it clear that these rituals  will have an effect on the civilian population of a territory, not only the Imperial armies there.&lt;br /&gt;
&lt;br /&gt;
==Hand of the Maker and Stamps==&lt;br /&gt;
* &#039;&#039;&#039;13/04/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated [[Hand of the Maker]] to make it explicit that the special message used with [[Call Winged Messenger]] can be evaluated with this ritual as it has a Profound Decisions ID number.&lt;br /&gt;
&lt;br /&gt;
==COVID Safety==&lt;br /&gt;
* &#039;&#039;&#039;24/03/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the wiki with our [[COVID safety]] measures for our events this year. Our plan is to review these measures and update many of them on the run up to each event on the basis of current conditions.&lt;br /&gt;
&lt;br /&gt;
==Sinecure Production==&lt;br /&gt;
* &#039;&#039;&#039;23/03/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[sinecure]] page to make it clear that you still gain the production even if you didn&#039;t attend the event.&lt;br /&gt;
&lt;br /&gt;
==Conduct Overhaul==&lt;br /&gt;
* &#039;&#039;&#039;20/03/2022&#039;&#039;&#039;&lt;br /&gt;
We have rewritten the Profound Decisions [[conduct]] policy. The page on [[conduct]] defines the rules that we expect all participants to follow, [[reporting a conduct problem]] provides information on the process for reporting any issue you have, and [[sanctions]] describes the steps we can take in response. We have also updated the text for the [[must-avoid policy]] to reflect the new changes. There is a description of the key changes and some of the reasoning on our [[Rules_update_2021#Conduct_Overhaul|rules update 2022]] page.&lt;br /&gt;
&lt;br /&gt;
==Sutannir==&lt;br /&gt;
* &#039;&#039;&#039;17/03/2022&#039;&#039;&#039;&lt;br /&gt;
We have added a new wiki page devoted to the [[sutannir]], [[archetype|archetypal]] Freeborn priest who focuses on encouraging celebration and festivities. We&#039;ve also updated [[the Brass Coast religious beliefs]] page with new information to complement the updates to the sutannir page. &lt;br /&gt;
&lt;br /&gt;
==Public Auction==&lt;br /&gt;
* &#039;&#039;&#039;24/02/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve significantly reduced the scale and scope of the public auctions carried out by civil servants at events. From now on, the auction will be restricted to lots of bourse resources, the bourse seats themselves, and a dose of true liao. A more detailed explanation of the changes and reasoning are [[Rules update 2021|presented here]].&lt;br /&gt;
&lt;br /&gt;
==Sanctioned Events==&lt;br /&gt;
* &#039;&#039;&#039;07/02/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several edits to our [[sanctioned events]] page, splitting some of the information onto a separate [[Sanctioned event advice]] page aimed at organisers. The main changes are around the definitions of sanctioned event styles, and the rule that all sanctioned events take place in the same chronological order in-character that they do out-of-character.&lt;br /&gt;
&lt;br /&gt;
==Downtime Roleplaying and Coronavirus==&lt;br /&gt;
* &#039;&#039;&#039;27/01/2022&#039;&#039;&#039;&lt;br /&gt;
We removed the relaxed rules about online roleplaying during lockdown from the wiki, and edited references to them. The normal rules about roleplaying [[online]] and in [[downtime]] are now back in full effect.&lt;br /&gt;
&lt;br /&gt;
==Wind of Mundane Silence==&lt;br /&gt;
* &#039;&#039;&#039;26/01/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve removed the idea that the [[Wind of Mundane Silence]] can only be used to affect a powerful [[regio]]. The ritual will destroy &#039;&#039;any&#039;&#039; regio it is performed at.&lt;br /&gt;
&lt;br /&gt;
==Fish People==&lt;br /&gt;
* &#039;&#039;&#039;16/01/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Merrow]] page under &amp;quot;[[Merrow#What they are not|what they are not]]&amp;quot; to indicate that they are not fish people.&lt;br /&gt;
&lt;br /&gt;
==Emphasising Agramant==&lt;br /&gt;
* &#039;&#039;&#039;13/01/2022&#039;&#039;&#039;&lt;br /&gt;
We’ve made a change to the setting we want to let you know about. From this point forward, the eternal who has been primarily known by the name Wendigo will be more commonly known as [[Agramant]]. Likewise we&#039;re changing the name of the Wendigo&#039;s Bargain item to [[Agramant&#039;s Bargain]]. &lt;br /&gt;
&lt;br /&gt;
We are not changing anything else about the character or tendencies of this eternal, but we are de-emphasising the name Wendigo. Agramant has always been one of Wendigo&#039;s names - so we&#039;ve chosen to emphasise it as the &amp;quot;preferred&amp;quot; name for the eternal on the wiki from now on.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve done this for several reasons. We&#039;ve been aware for a while of some concerns about the [https://en.wikipedia.org/wiki/Wendigo origin of the name],  and what that implies for our use of the eternal. We’ve reflected on that feedback and noted that while many of the other eternals make references (at variable subtlety levels) to literary, mythological, or gaming sources, Wendigo was the only one we know of with a name that is directly featured in a real-world belief system. There are no eternals called Hades, Hel, or Balor for example.&lt;br /&gt;
&lt;br /&gt;
For the time being, the name Wendigo will remain one of Agramant’s less-widely used sobriquets. We&#039;d like people to adopt this de-emphasising approach over time rather than treating this as a retcon or sudden break - for example, we know that many characters have written a lot of material about this eternal. It isn&#039;t suddenly off brief or wrong to use the original name, and there&#039;s no need to reprint IC booklets that use the name Wendigo. The name will remain one of Agramant&#039;s less widely used soubriquets. From this point forward, the eternal who has been primarily known by the name Wendigo will be more commonly known as Agramant. &lt;br /&gt;
&lt;br /&gt;
==Archiving Wiki Updates==&lt;br /&gt;
* &#039;&#039;&#039;12/02/2022&#039;&#039;&#039;&lt;br /&gt;
We archived wiki updates prior to 2019. The page had long since become unwieldy due to the sheer volume of entries, and in several cases the page listed updates that were out of date or superseded by later updates. Wiki updates prior to 2019 are now held on the [[Archive:Wiki_updates_to_2018|previous wiki updates]] page in the Archive namespace.&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
* &#039;&#039;&#039;11/01/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some edits to the [[General FAQ]], and deleted both the &#039;&#039;obscure questions&#039;&#039; and &#039;&#039;new player FAQ&#039;&#039; pages. Most of the questions covered by those pages have been folded into the remaining sections.&lt;br /&gt;
&lt;br /&gt;
==Calls and Blows==&lt;br /&gt;
* &#039;&#039;&#039;03/11/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added some words to [[Calls]] to make it clear that you can only make one call with each blow you strike.&lt;br /&gt;
&lt;br /&gt;
==Iron Qanat==&lt;br /&gt;
* &#039;&#039;&#039;26/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Segura]] page to include the presence of the Iron Qanat; this has also required a note on the [[Construct Iron Qanat II]] Senate motion that the [[great work]] is in Sobral Grasses not Yellow Chase.&lt;br /&gt;
&lt;br /&gt;
==Battle Safety==&lt;br /&gt;
* &#039;&#039;&#039;22/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some edits to streamline the [[Event safety#Battle Safety|Battle Safety]] section on the [[Event safety]] page.&lt;br /&gt;
&lt;br /&gt;
==Heroic Skills==&lt;br /&gt;
* &#039;&#039;&#039;22/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to the [[heroic skills]] overview reiterating that skills such as [[Heroic skills#Cleaving Strike|cleaving strike]], [[Heroic skills#Mortal Blow|mortal blow]] or [[Heroic skills#Mighty Strikedown|mighty strikedown]] cannot be used with [[Weapons_%26_armour#Implements|mage implements]].&lt;br /&gt;
&lt;br /&gt;
==Illegal Orders==&lt;br /&gt;
* &#039;&#039;&#039;22/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a short section to the [[general]] page about [[army orders]] that are in-character illegal and how they are handled.&lt;br /&gt;
&lt;br /&gt;
==Orders that Break the Rules==&lt;br /&gt;
* &#039;&#039;&#039;22/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a clarification to the [[army orders]] page about what happens if a general accidentally submits a set of orders that break the rules on war.&lt;br /&gt;
&lt;br /&gt;
==Imperial Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;13/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some adjustments to the [[:Category:Imperial Enchantment|Imperial enchantments]] - [[Wondrous Forests of the Night]], [[Hallow of the Green World]], and [[Bright Eyes Gleam in the Depths]]. The main change is to modify the &#039;&#039;effect&#039;&#039; of these rituals to better reflect how they actually operate - that they create powerful but unpredictable secondary effects as well as the more predictable effect on production of resources. We&#039;ve also expanded their history a little in the &#039;&#039;description&#039;&#039; sections in the wake of the recent [[#Finalized Urizen Update|Urizen update]].&lt;br /&gt;
&lt;br /&gt;
==Finalised Urizen Update==&lt;br /&gt;
* &#039;&#039;&#039;28/09/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve finalised the Urizen update. Mostly this has meant removing the stubs from the pages but we&#039;ve made a small number of changes to the content based on player feedback.&lt;br /&gt;
* The [[sword scholar]] section about [[Sword scholar#Costume|costume]] has been edited to remove unnecessary references and make it clearer what kind of weapons and armour the sword scholars favour.&lt;br /&gt;
* We modified some of the wording on the [[Urizen look and feel]] page to hopefully make it clearer&lt;br /&gt;
* We updated the [[costume]] page to make the wording around [[costume#Less Appropriate Costume|less appropriate]] and [[Costume#Inappropriate Costume|inappropriate]] costume clearer.&lt;br /&gt;
* We clarified the rules on guy ropes in the [[Costume#In-Character Tents|In-Character Tents]] section of the [[costume]] page.&lt;br /&gt;
* We modified the details of the [[Some_heavenly_music#Net_of_Gossamer_Chains|Net of Gossamer Chains]] ritual in the [[Some heavenly music]] wind of fortune&lt;br /&gt;
* We&#039;ve moved the content regarding the Urizen Spring Festival to the [[Urizen culture and customs#Spring Flower Festival|culture and customs]] page.&lt;br /&gt;
&lt;br /&gt;
==Privateering and Piracy==&lt;br /&gt;
* &#039;&#039;&#039;09/09/2021&#039;&#039;&#039;&lt;br /&gt;
We have added a note to the box-out about the privateering action on the [[fleet]] page to remind players that they cannot use this action to commit piracy against people the Empire is not at war with due to the [[Employ_Civil_Service_to_observe_Fleets|Civil Service observers]].&lt;br /&gt;
&lt;br /&gt;
==Armour Coverage==&lt;br /&gt;
* &#039;&#039;&#039;09/09/2021&#039;&#039;&#039;&lt;br /&gt;
We have updated the armour rules to make clear that a full breastplate that covers the front only is sufficient to be classed as &amp;quot;covering the majority of the torso&amp;quot;. This means it will provide extra hits provided your armour also covers one other location.&lt;br /&gt;
&lt;br /&gt;
==Urizen Politics Update==&lt;br /&gt;
* &#039;&#039;&#039;07/09/2021&#039;&#039;&#039;&lt;br /&gt;
As part of our review of Urizen, we&#039;ve changed the way the nation appoints [[senator|senators]]. You can read about the changes [[Urizen leadership#Leading a territory|here]] and a discussion of the reasons and in-character explanation for them can be found [[Rules_update_2021#Urizen_Elections|here]].&lt;br /&gt;
&lt;br /&gt;
==Urizen Culture Update==&lt;br /&gt;
* &#039;&#039;&#039;07/09/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve undertaken an extensive review of the Urizen pages on the wiki. Almost all the pages that form part of the Urizen brief have been updated. You can learn more about the reasoning for this and the way the changes are being handled in the [[Rules_update_2021#Urizen_Culture|Rules Update]]. A brief summary of the changes follows here.&lt;br /&gt;
* We&#039;ve updated [[Urizen]], [[Urizen people]], [[Urizen culture and customs]], [[Urizen leadership]], [[Urizen economic interests]],  [[Urizen religious beliefs]], [[Urizen military concerns]] and [[Urizen magical traditions]] &lt;br /&gt;
* We&#039;ve greatly expanded the [[Urizen history]] page&lt;br /&gt;
* We&#039;ve added significantly to the [[spire]] page and created an [[Urizen groups]] page (which will also serve as a template for similar pages in other nations)&lt;br /&gt;
* We&#039;ve extensively overhauled [[Urizen look and feel]] in line with our new [[costume]] guidelines&lt;br /&gt;
* We&#039;ve added or updated pages for all the Urizen archetypes: [[arbiter]],  [[architect]], [[illuminate]], [[mage]], [[seer]],  [[sentinel]], [[stargazer]], [[sword scholar]], [[torchbearer]], [[questor]]&lt;br /&gt;
* We&#039;ve added the rituals placed into [[Urizen magical traditions#urizen lore|Urizen lore]]&lt;br /&gt;
* We&#039;ve added a page for the historical figure [[Sulemaine]]&lt;br /&gt;
Some tweaks have been made (or are in the process of being made) to various pages that are connected to these changes.&lt;br /&gt;
&lt;br /&gt;
==Costume==&lt;br /&gt;
* &#039;&#039;&#039;07/09/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve completed rewritten the [[costume]] page to lay out clearer guidelines for the various ways costume is used at Empire.&lt;br /&gt;
&lt;br /&gt;
==Vallorn Miasma==&lt;br /&gt;
* &#039;&#039;&#039;20/08/2021&#039;&#039;&#039;&lt;br /&gt;
Added a line of OOC explanation to the [[Vallorn#Vallorn miasma|vallorn miasma]] section of the [[vallorn]] page to make it explicit how exposure to the miasma works.&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&#039;&#039;&#039;2/7/2021&#039;&#039;&#039;&lt;br /&gt;
We have changed the [[Weapons &amp;amp; armour#Armour|classification and benefits provided by armour]] and introduced the [[Combat skills#Dreadnought|dreadnought]] skill. Please see the [[Rules_update_2021|2021 rules update]] for the explanation and reasoning behind the changes.&lt;br /&gt;
&lt;br /&gt;
==Others Languages==&lt;br /&gt;
*&#039;&#039;&#039;28/06/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a section to [[languages]] giving guidance on languages other than those currently placed in the setting which you can find [[Languages#Other_Languages|here]].&lt;br /&gt;
&lt;br /&gt;
==Regio at Sanctioned Events==&lt;br /&gt;
* &#039;&#039;&#039;28/06/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a section to the [[Sanctioned events]] guidance about [[regio]] which you can find [[Sanctioned_events#Regio|here]].&lt;br /&gt;
&lt;br /&gt;
==Lineage Review==&lt;br /&gt;
* &#039;&#039;&#039;06/05/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve completed the first stage of a review of the [[lineage]] pages. This stage has been largely cosmetic, removing bullet points and replacing them with linkable headings on the [[briar]], [[cambion]], [[changeling]], [[draughir]], [[merrow]] and [[naga]] pages. &lt;br /&gt;
&lt;br /&gt;
One more significant  change is that we have moved the &amp;quot;demeanour&amp;quot; trappings from the &amp;quot;physical trappings&amp;quot; section of each of the pages to the roleplaying section. This is in line with the requirement that to have lineage you must have a physical trapping.&lt;br /&gt;
&lt;br /&gt;
In the case of merrow, we have also moved [[Merrow#Blue-green Hair|blue-green hair]] from being a minor trapping to being an &amp;quot;[[Merrow#Other_trappings|other trapping]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Distil the Serpent&#039;s Stone==&lt;br /&gt;
* &#039;&#039;&#039;21/04/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve corrected the magnitude on the [[Distil the Serpent&#039;s Stone]] page to match the correct magnitude on the database and in the rituals list. It should have been magnitude 100 rather than magnitude 70.&lt;br /&gt;
&lt;br /&gt;
==Icons and Artistry==&lt;br /&gt;
* &#039;&#039;&#039;01/03/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve removed the &amp;quot;Icons and Artistry&amp;quot; pages for each nation, and rolled that information into the individual Culture and Customs pages. In some cases this has meant moving some information from Look and Feel as well, or altering the layout of the page (for example we&#039;ve reordered the information about art and history on the [[Wintermark culture and customs]] page to create two new subsections of [[Wintermark culture and customs|Scops]] and [[Wintermark culture and customs|Riddles]] while moving the discussion of music to the new [[Wintermark culture and customs|Icons and Artistry]] section). &lt;br /&gt;
* [[The_Brass_Coast_culture_and_customs#Icons_and_Artistry|The Brass Coast]]&lt;br /&gt;
* [[Dawn_culture_and_customs#Icons_and_Artistry|Dawn]]&lt;br /&gt;
* [[Highguard_culture_and_customs#Icons_and_Artistry|Highguard]]&lt;br /&gt;
* [[Imperial_Orcs_culture_and_customs#Icons_and_Artistry|Imperial Orcs]]&lt;br /&gt;
* [[The_League_culture_and_customs#Icons_and_Artistry|The League]]&lt;br /&gt;
* [[The_Marches_culture_and_customs#Icons_and_Artistry|The Marches]]&lt;br /&gt;
* [[Navarr_culture_and_customs#Icons_and_Artistry|Navarr]]&lt;br /&gt;
* [[Urizen_culture_and_customs#Icons_and_Artistry|Urizen]]&lt;br /&gt;
* [[Varushka_culture_and_customs#Icons_and_Artistry|Varushka]]&lt;br /&gt;
* [[Wintermark_culture_and_customs#Icons_and_Artistry|Wintermark]]&lt;br /&gt;
&lt;br /&gt;
==Erawayugot and Skaftafell==&lt;br /&gt;
* &#039;&#039;&#039;23/02/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve corrected an error with the regions of Otkodov where we&#039;d erroneously labelled both a region of [[Verthandi]] and a region of Nithoggir as &amp;quot;Erawayugot&amp;quot;. Bringing the wiki into line with the database, we&#039;ve changed the name of the Erawayugot in Verthandi to Skaftafell and will update the maps appropriately.&lt;br /&gt;
&lt;br /&gt;
==Military Units, Army Orders, and Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;17/02/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to [[Military_unit#Support_Army|Military units]] to make it more obvious how their strength interacts with orders given to, and enchantments placed on, the [[Army|armies]] they support. &lt;br /&gt;
&lt;br /&gt;
==Still Waters, Running Deep==&lt;br /&gt;
* &#039;&#039;&#039;10/02/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve adjusted the magnitude of the [[Still Waters, Running Deep]] ritual to be correct as near as we can tell. We have no idea why the magnitude was recorded in error.&lt;br /&gt;
&lt;br /&gt;
==Burning Falcon==&lt;br /&gt;
* &#039;&#039;&#039;05/02/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve adjusted the date of the destruction of the [[Burning Falcon]] army from 247YE to 248YE to remove a conflict with details of the [[campaigns of Emperor Guntherm]]. In-character this correction comes as result of some research performed by [[the Brass Coast|Freeborn]] scholar Bakar i Erigo (Tomas Marchington).&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Gift_of_the_Wily_Broker&amp;diff=136408</id>
		<title>Gift of the Wily Broker</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Gift_of_the_Wily_Broker&amp;diff=136408"/>
		<updated>2026-04-02T10:53:00Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rules==&lt;br /&gt;
{{Season|Autumn|15}}&lt;br /&gt;
===Performing the Ritual===&lt;br /&gt;
{{Casting time|2}} {{Target Resource|[[business]]}}&lt;br /&gt;
&lt;br /&gt;
{{enchantment}}&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
&lt;br /&gt;
The [[business]] provides additional wealth over the next season, in addition to normal production. &lt;br /&gt;
&lt;br /&gt;
At the start of the next season the target business provides one dose of [[liao]]; eight random ingots or measures of [[Materials#Metals|metals]] and [[Materials#Natural_Materials|natural materials]]; and one dram each of the herbs [[Imperial Roseweald|imperial roseweald]], [[marrowort]], [[bladeroot]], [[True Vervain|true vervain]] and [[Cerulean Mazzarine|cerulean mazzarine]].&lt;br /&gt;
&lt;br /&gt;
{{Season Duration}} {{Downtime buff}}&lt;br /&gt;
&lt;br /&gt;
===Additional Targets===&lt;br /&gt;
This ritual can affect additional [[business|businesses]] in the same territory. Each additional business increases the magnitude by 12. The character who controls each business must be present throughout the ritual.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
As with rituals such as [[Rivers of Gold]] and [[The Lure of Distant Shores]], this [[enchantment]] subtly influences the flow of trade, gently warping the effects of chance and synchronicity to encourage people to visit, and spend time in, the target business. Rather than directly improving profits, however, the ritual manipulates chance to provide the owner with a range of valuable goods that can be used for a variety of purposes or sold-on at a profit.&lt;br /&gt;
&lt;br /&gt;
As the name implies, the ritual is popular with [[Navarr]] [[Navarr economic interests#Brokers|brokers]] who use it to improve their options when it comes to arranging small trades. It is also popular in [[The League]] - but much more with [[Mountebank|mountebanks]] than members of the [[Troupe|troupes]]. It allows the streetwise mountebanks to accumulate useful materials for their various schemes, and supports their images of themselves as clever traders and experts at acquisition. They tend to call it &#039;&#039;Gift of the Cunning Mountebank.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Common Elements==&lt;br /&gt;
This ritual attracts wealth and opportunity, and the performance is often accompanied by coins and other precious items. In [[The Marches]] and [[The Brass Coast]], coins taken from the previous season&#039;s profit are often used as a way to &#039;prime&#039; the enchantment and attract more wealth, while in [[The League]] the ritual often involves complex exchanges of masks, items or symbols - often combining sleight-of-hand with disingenuous invocations. The rune [[Pallas]] is often evoked, but so is the subtle [[Queros|rune of plots]] and the serendipitous [[Ull|rune of chance]]. Symbols of [[Prosperity]] are also common, often with an invocation highlighting the rewards of clever trade rather than hard work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ic&amp;gt;... so then I traded him a handful of bladeroot for two bottles of beggar&#039;s lye, but on my way back to my digs, I bumped into Lupo who was after losing some tattoos quick-smart for some reason, and he offered to trade me some orichalcum ingots he&#039;d come across in return for one of the bottles, but I&#039;d need to collect them myself for Lucia. I said yes of course - any excuse to visit Lucia&#039;s place, and while I was there we got talking and I let her keep most of the orichalcum in return for an invitation to the Bishop&#039;s big feast, and that all got very interesting because that Navarr fellow - you know the one, the trader - was there and wanted to talk ambergelt. I&#039;ve never had much use for the stuff but I know Thierry was after some for a wand, so we made an arrangement and he tipped me some of the yellow stuff and a few coins but while I was leaving the Bishop wanted to know what the Navarr wanted and I asked him for the anointing of Ambition, cheekily like - he said he was too busy but he gave me a pot of liao to get it done myself - I reckon there was more going on with the broker than I&#039;d understood, there usually is. So there I was with my satchel filled to bursting, in the rain down by the river - and I&#039;d only gone out to look into some true vervain for Maria ... which I did get hold of, true, but ... well there&#039;s a bit more story to go, and the next bit happens when I&#039;d got back to the shop to find three Iron Tide fellows with long faces and a tale of woe involving magic swords and green iron and a pouch of tempest jade and dragonbone they&#039;d picked up in the east ...&amp;quot;&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Autumn Ritual]]&lt;br /&gt;
[[Category:Rituals]]&lt;br /&gt;
[[Category:Resource]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Dawn_groups&amp;diff=136398</id>
		<title>Dawn groups</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Dawn_groups&amp;diff=136398"/>
		<updated>2026-04-01T22:04:15Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* House Rion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
There are many important [[noble house|noble houses]], [[knightly order|knightly orders]], and [[weaver cabal|weaver cabals]] in [[Dawn]]. Despite the number, only a comparative handful are involved in the affairs of the Empire (that is, attend the seasonal summits at Anvil). Their influence can wax and wane, and involvement in Imperial affairs is not always a reflection of their prominence within the nation itself. This page presents in-character information about the groups that attend, or have attended, [[Anvil]] — the kind of thing that someone who asked about them might uncover from talking to their peers. In each case, the information is provided by the players and edited before being put on the wiki.&lt;br /&gt;
&lt;br /&gt;
The majority of groups listed here are made up of player-characters. You should not create a character who is part of a group, or has personal history with one, without first clearing it with the appropriate players. You should also check before including other players&#039; groups in your background. The background team are unlikely to approve a background that significantly impacts or involves another player character group without their permission. There are also a handful of prominent NPC groups included for completeness, but they are not intended for use by player characters.&lt;br /&gt;
&lt;br /&gt;
==Noble Houses==&lt;br /&gt;
The [[noble house|noble houses]] of Dawn represent the best - and occasionally the worst - of what the nation has to offer.&lt;br /&gt;
===Houses of Astolat===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Asterion.png|caption=House Asterion|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====House Asterion====&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Winterbourne, east of Boar&#039;s Hollow&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A magpie reaching out to pluck a star from the sky on a field of blue and white&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Black, royal blue and white - with gold accents&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Enchantress Rosalynn Asterion&lt;br /&gt;
A young house, Asterion was founded in 383YE by Kyriel Asterion. It takes in those who are alone or lost, no matter their story, and gives them a chance to rise above the hand they have been dealt. Its yeofolk are prosperous, if a little chaotic, and its nobles are highly ambitious. Many of both ranks are artists and weavers specialising in Spring and Winter magic, with an emphasis on the cycle of life and death.&lt;br /&gt;
&lt;br /&gt;
Its heart is known as Brambling Keep, built upon forested mountains near Boar’s Hollow. In the warmer months it bustles with activity, hosting weaver cabals and training magpies drawn there by the mana crystals growing in its natural hot spring caverns. During long winters, it is a place of refuge, where snow-dusted pines soften the noise of the world, and one may find tranquillity.&lt;br /&gt;
&lt;br /&gt;
The death of the enchanter in 384YE, saw the house spend several years being maintained by its yeofolk and knights-errant. In 385YE, with the yeofolks blessing, Ser Rosalynn Redgrave sought a Test of Mettle from the [[Dawn egregore|Knight of Roses]], and created a great feat of Imperial art within the Keep’s great hall. The Enchantress continues Asterion’s traditions of hospitality, prosperity, and second chances.&lt;br /&gt;
&amp;lt;ic&amp;gt;“&#039;&#039;From Dust, Become Stars.&#039;&#039;”&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Caerleon.png|caption=House Caerleon|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====House Caerleon====&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Winterbourne, southwest of Weaving&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; Two white dragons eating each other&#039;s tails creating a circle on a navy blue background with a gold chevron.&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Navy blue and white, accented with gold&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Lady Guinevere Caerleon&lt;br /&gt;
House Caerleon is a recent addition to Dawn&#039;s history, being founded in 307YE when the knight-errant Arthur Caerleon split from his adopted family after passing his Test of Mettle fighting and protecting a town from &amp;quot;draconic&amp;quot; beasts with other knights-errant, taking one of the beast&#039;s heads as a reward. Lord Caerleon travelled for miles trying to find the perfect location to settle, before finally coming across a hill with beautiful views, flanked by babbling brooks and overlooking the Hamlet of Strathmoor. It is here where he buried the beast&#039;s head on top of the hill and restored and expanded an old manor house close to the Hamlet and began to call it home.&lt;br /&gt;
&lt;br /&gt;
Over the years the Caerleon grounds have grown to include Strathmoor, and it has developed into a thriving farming town well known for its apple orchards, and because of these, desserts such apple pie have become a town and house specialty. The hill, named Dragon’s Garden, that overlooks the manor and town has also become well known, for it grows a variety of colourful flowers and berries upon it almost all year round. Atop, it has grown a single large apple tree with bark that looks like scales, producing the sweetest apples around, apples are normally reserved only for the Earl or their honoured guests.&lt;br /&gt;
&lt;br /&gt;
House Caerleon prides itself on being a found family and uses the virtues of loyalty, wisdom, and courage to resist hardships and assist members in pursuing goals in whatever path they walk.&lt;br /&gt;
&lt;br /&gt;
====House Cordraco====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Cordraco.jpg|caption=House Cordraco|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Withy, north of Oldheart &lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; Twinned Dragons on a field of purple and gold &lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Purple and gold&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Logan Olivier De Havilland Cordraco&lt;br /&gt;
House Cordraco was founded in 378 by a conglomeration of the ancient and venerable houses Arwood, Boscombe, Loriel and Martel. To do this they were set the test of slaying a dragon. They managed to fell a mighty drake but not before the beast feasted upon their first Earl; Johann Rookwood Martel Cordraco. &lt;br /&gt;
&lt;br /&gt;
House Cordraco have been a great supporter of the arts and hospitality since its founding. The house most closely associates with the virtues of Ambition, Pride and Prosperity. The motto, &amp;quot;&#039;&#039;Not for us the straight and narrow&#039;&#039;&amp;quot; is taken from the house oath, read by nobles once they have been judged to have completed their tests of mettle. It epitomises the beliefs of the house; that there is no one path to Glory. House Cordraco aspires to great acts of Prosperity and Pride within Dawn and the Empire. After a tumultuous reorganisation following the deaths of multiple earls, House Cordraco looks to step back into the world of Anvil politics intent on having its name echo through the ages. The house is known to encourage civility, respect and cooperation between its members. &lt;br /&gt;
&lt;br /&gt;
====House Elyan====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Elyan.png|caption=House Elyan|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Withy, on the banks of the River of Sighs&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; Purpure, a plough share points downwards or on the sinister side; a chief embattled gules; over all a drop spindle palewise or threaded proper, entwined by an Amphiptere argent.&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Red, purple, and gold&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Earl Marianne Dominique&lt;br /&gt;
Traditionally a martial house, most of Elyan died in the disastrous battle of Skarsind in 376YE. Becoming Earl by virtue of there being nobody else, Marianne sought to turn around Elyan&#039;s traditional ideas about what constitutes Glory.&lt;br /&gt;
&lt;br /&gt;
Today, while Elyan does not disdain martial conflict, the House supports those whose glory can be found in all kinds of actions. Earl Marianne has adapted Elyan&#039;s traditional test of mettle to allow for multiple possible paths towards its completion. Likewise, the house&#039;s heraldry has replaced the sword with the ploughshare and the pike with the drop spindle.&lt;br /&gt;
&lt;br /&gt;
Elyan aims to provide for guests, whether they like it or not: at Anvil, they have developed the motto &amp;quot;Aggressive Hospitality&amp;quot;. As well as offering food and company at all hours, the members of Elyan consider it their duty to help out those who are new, shy or afraid. &lt;br /&gt;
&lt;br /&gt;
The house is found on the banks of the River of Sighs in Withy, Astolat. With its pale stone and distinctive conical blue turret roofs, the Elyan castle is a striking sight. No moat exists to keep people out, and no guards stand beside the archways. The rusting portcullis on each entrance is a token towards defensibility. The road runs through the outer courtyard, and travellers often stop to share the news and enjoy a simple meal provided by Elyan&#039;s kitchens.&lt;br /&gt;
&lt;br /&gt;
As the winged serpent on the heraldry suggests, many Elyan members have an interest in Night magic. Most of those are members of the Neidr y Nos coven, with which the house enjoys a close relationship. As befits this subtle form of magic, Elyan trade in secrets, and value them just as much as other, more tangible, resources.&lt;br /&gt;
&lt;br /&gt;
====House de Gauvain====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House_Gauvain_Heraldry.jpg|caption=House de Gauvain|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Caer Faucon&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; Golden phoenix on flames; nobles often have their own personal heraldry&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Orange and black with red trim&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Earl Rillian De Gauvain&lt;br /&gt;
[[Pitiless_as_the_sun#Edric_de_Gauvain|Ser Edric de Gauvain]] is perhaps one of the most famous names in Dawn, thanks to a recent [[curse]] which befell the territory of Weirwater; but what of his House? Nestled in the bucolic Astolat countryside, the de Gauvains (pronounced &#039;&#039;gor-van&#039;&#039;) reside in the pleasant market town of Caer Faucon. It is far from the front lines of the Empire at war. Few monsters stalk their lands. Their keep looks out over sheep scudded hills, drooping orchards, and peace. Wealth breeds prosperity, and hospitality. Noble and yeofolk rub shoulders, and do so gladly; bloody experiences during [[the Marches|the Marcher]] [[Dawn_history#Before_the_Empire|revolt]] taught them the error of their older, haughtier ways. The de Gauvains’ door is always open for travellers and wanderers, but one should never mistake warmth and generosity for placidity or cowardice. They have glorious deeds to match.&lt;br /&gt;
&lt;br /&gt;
The house is best known for its weavers. Rich supplies of textiles, and a deep-seated love of glory, have led to a great interest in the [[Summer magic|Summer realm]]. This power in magic and realm-wisdom is matched on the battlefield; the House’s knights and war-witches march as part of the famous Winged Lion lance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Goldvein.png|caption=House Goldvein|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====House Goldvein====&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Stryxstone Keep, north of Weaving&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A golden mandowla on an emerald field&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Emerald and gold&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Enchantress Lilian Goldvein&lt;br /&gt;
Originally founded by a former guide of Navarr who found true love and her place in the great dance beside a knight-errant, House Goldvein has a long-held tradition of recording and sharing tales of love and glory. After the tragedy that ended the reign of Nicovar, this mission broadened to include the foundation of the Stryxstone Library as a repository of knowledge to protect against a similar loss of information. After more than 150 years of bad luck, sabotage and unexplained misfortune, the House finally found itself succeeding in this quest, but becoming more insular and cutting itself off from the wider Empire. Now with a new Earl in their ascendance, House Goldvein makes it return to Anvil, and the centres of learning and research across the Empire.&lt;br /&gt;
&lt;br /&gt;
House Goldvein prides itself on the diversity of talent and knowledge it recruits and fosters, with artisans, warriors, troubadours, witches and physicks all held in equal prominence within the ranks of the House&#039;s nobles and yeofolk, and all who can share a tale or unrecorded knowledge will find a warm welcome to the estates surrounding the Stryxstone Keep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Larmallevés.png|caption=House Larmallevés|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====House Larmallevés====&lt;br /&gt;
* &#039;&#039;&#039;Location&#039;&#039;&#039;: Brightway, west of the De Warrenne Way, Grovesyard&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; Crowned Phoenix in Gold on Field of Purple&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Gold and Purple&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Enchantress Areloe Larmallevés&lt;br /&gt;
The noble House Larmallevés (pronounced Lar-mell-e-vee) traces its lineage to an age before the Empire’s founding, its legacy ignited by King Bréanainn’s triumph in the Grand Tourney, clad in arms and armour of his own masterful design. Ever since that fateful victory, the House has embraced those who embody excellence—whether on the battlefield or in the forge. Thus, it upholds a proud tradition of setting Tests of Mettle tailored to the strengths and aspirations of each knight-errant who dares seek the House’s banner.&lt;br /&gt;
&lt;br /&gt;
The House’s heraldry speaks of an unyielding cycle—glorious ascension, an inevitable fall, and the inexorable rise from the ashes—encapsulated in its motto: &amp;quot;&#039;&#039;From Fire, To Ash, To Flame.&#039;&#039;&amp;quot; True to this ethos, two members of the House first set foot in Anvil in the closing days of 383YE, and since that moment, they have met every challenge with undaunted ambition. Most notably, the Enchantress of the House was honoured by [[Meraud]] with an opportunity befitting one of her puissance. Seizing this with characteristic fervour, she undertook the construction of the sinecure, funding all but two crowns of its completion.&lt;br /&gt;
&lt;br /&gt;
The House dwells within the chateau known as the Second Dawn, named for the great ceremonial fire pit upon its grounds, which casts the illusion of a second sunrise as dusk falls. This spectacle is made all the more resplendent by the [[Astolat#Flame_of_the_Phoenix|Flame of the Phoenix]], standing just beyond the estate’s bounds. More than mere ornamentation, this flame serves as both a mark of the nation’s bond with the Summer realm and a testament to the Enchantress’ own standing as a master of magic.&lt;br /&gt;
&lt;br /&gt;
House Larmallevés welcomes all aspiring knights-errant and nobles who embody Ambition and Loyalty, ever urging them to leave behind a legacy worthy of remembrance. The current Enchantress, a cambion of cunning intellect, eagerly receives requests for Tests of Mettle. As is her nature, her trials do not test brute strength or skill alone, but reward those who can meet them with keen wit and daring ingenuity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Melora.jpg|title=&amp;quot;Virtute et valare luceo non uro&amp;quot;|caption=House Meliora|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====House Meliora====&lt;br /&gt;
* &#039;&#039;&#039;Location&#039;&#039;&#039;: The Chase, south of Laroc&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A golden unicorn facing left on a quartered cream and purple field&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Purple, Cream and Gold&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Earl Torag Meliora&lt;br /&gt;
House Meliora is a relatively young house, formed in the [[Cloud_waves_break|mist]] of 383YE, when a number of both nobles and yeofolk alike chose to break away from their previous house in the pursuit of a more virtuous and glorious life. &lt;br /&gt;
&lt;br /&gt;
They built a house dedicated to achieving glory on and off the battlefield, their members split equally between both martial and magical pursuits. The house has since grown in size, welcoming members from other nations and magicians representing five of the six realms. The Earl of Meliora is committed to forming a place for his house to thrive wherever they choose to find themselves upon the quest for glory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House de Rondell.jpg|caption=House de Rondell|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====House de Rondell====&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Laroc&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Blue and silver&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; Three crescent moons around a gryphon&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Martin De Rondell&lt;br /&gt;
An ancient house existing from before the founding of the Empire, its fortunes have risen and fallen many times over the centuries. Proximity to the Castle of Thorns in Astolat has always kept them near to the political heart of Dawn. There is evidence that the castle was designed by a de Rondell in the earliest days of the Dawnish presence on the Bay of Catazar. &lt;br /&gt;
&lt;br /&gt;
This house has returned senators, generals and cardinals again and again over the centuries. As such the household places an ongoing emphasis on questing in other parts of the Empire and gaining the regard of others in this way, long after many houses expect their members to focus in other areas. &lt;br /&gt;
&lt;br /&gt;
The House uses virtues as inspiration, immortalised in the three silver crescent moons in the house heraldry. They represent Pride in one&#039;s own worth and that which the House has won; Ambition to constantly reach out and grasp every opportunity, and Courage to always step forwards into the fray or into the unknown. &lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;We have been there from the beginning of the Empire, we will be there at the ascension. Until that day we shall steer it towards greatness and Glory&#039;&#039;” Bohemond de Rondell &lt;br /&gt;
&lt;br /&gt;
House de Rondell&#039;s martial tests of mettle are quite difficult and can easily result in the death of the unwary; the other theme that runs through their tests is an emphasis on political acumen and the ability to influence others to act for the good of the Empire.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House de Rosier.png|caption=House de Rosier|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====House de Rosier====&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Winterbourne&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Red, gold and white&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A snake coiled inside a rose, surrounded by a radiant golden halo.&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Cerys de Rosier&lt;br /&gt;
Long before the founding of the Empire, House De Rosier was forged amidst a cataclysmic event. Their home in the lowlands of the mountains in northern Astolat was threatened by a devastating landslide. House de Rosier rallied their kin and fled up the mountain, desperately seeking refuge from the relentless fury of the storm. They traversed the treacherous mountain until they arrived at a plateau, apparently guided by a mysterious snake that appeared amidst the chaos. There, the snake halted, its gaze fixed upon a radiant rose blooming amidst the mountain peaks. To the amazement of House de Rosier, the snake curled around the rose, protecting it from the surrounding chaos. Sensing the serenity emanating from this extraordinary flower, they realised it was a sign. The survivors had found their new home—a sanctuary upon the mountaintop that became the foundation of House de Rosier. Their ancestral crest, a majestic rose entwined with a serpent, is a symbol of their resilience and the eternal bond between their house and the land that sheltered them.&lt;br /&gt;
&lt;br /&gt;
House de Rosier offers any citizen who wishes to join their ranks a test that has remained unchanged since its foundation. Knights are called to venture to a place hitherto unexplored. They are instructed to return with three significant elements—an extraordinary tale, a tangible souvenir, and a scar etched upon their body. It is a test that unites the house, binding generations together through shared experiences and a deep reverence for the unknown.&lt;br /&gt;
&lt;br /&gt;
The land continues to be fertile and the house is famed for its beautiful gardens, overgrowing with strange blooms often brought back by questing knights. These rare flowers are distilled into perfumes which keep the estate, and its inhabitants, fragrant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Sepulchre.png|caption=House Sepulchre|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====House Sepulchre====&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Winterbourne&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Red, gold and black&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; Black hound &lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Loria Sepulchre&lt;br /&gt;
House Sepulchre traces its roots to Mira (later Rolande), a [[warden]] of [[Varushka]] who came to Dawn to bury her family and, eventually, the magician who killed them. Her bloodthirsty quest won her glory and land where she could mourn and remember in quiet contemplation. Over the years the graves and gardens spread further and further as House Sepulchre sought to collect tales and songs of the glorious dead as well as providing them with a fitting resting place (sometimes as [[Mark_the_Flesh_Incorruptible|statues]] stationed around the gardens and grounds). It suffered something of a decline when it was revealed that a [[Religious_crime#Heresy|heretical]] cult of [[Malign_spiritual_presences#Hope|Hope]] had spread throughout the ranks of the nobility. It was only thanks to the swift action of a newly ennobled knight that Sepulchre endured.&lt;br /&gt;
&lt;br /&gt;
The house is known for having a string of [[draughir]] earls and healers among its ranks. Sepulchre nobles and yeofolk alike seek to find glory in its every aspect and live life to the full; living by their motto, &#039;forever sanguine&#039;. Sepulchre accepts knights-errant from every walk of life, and its Tests of Mettle are often designed to encourage imaginative thinking, to test resolve, and to crush any lingering shreds of optimism in the aspiring noble. Particularly of note is the Sepulchre graveyard, upon which when a knight-errant passes their Test of Mettle, they dig their own grave, a symbolic burying of their old life to start anew.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Videre.png|caption=House Videre|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====House Videre====&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; The Chase, southeast of Laroc, near Rosered Woods&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A golden gryphon passant, on a parted field of red and green&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Bottle Green, Burgundy Red and Pale Gold&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Vacant&lt;br /&gt;
House Videre traces its lineage back to royal retainers of ancient times, who served with distinction before the Empire&#039;s founding. Over the centuries, the name Videre has weathered trials and triumphs, enduring near destruction in 276YE during a failed campaign to capture [[the Barrens]]. Again in 330YE, the house faced internal strife with the split of House de Carsenere, casting doubt on its future. Despite these challenges, House Videre endures - steadfast in reclaiming its legacy and honouring the noble traditions it upholds.&lt;br /&gt;
&lt;br /&gt;
Known for their strong affinity for magic, the Videres have long been led by powerful [[Earl#Enchanters|Enchanters]], each devoted to the principles of Love and [[Loyalty]] above all. Their Tests of Mettle are famed for pushing loyalty to its limits, earning both respect and caution from peers. Though faithful to the Way, relations with the Imperial Synod have often been strained due to their tradition of challenging both parties during Tests of Ardour, even when one of their own nobles leaves for another house.&lt;br /&gt;
&lt;br /&gt;
The seat of House Videre is a small hillside fortress on the border of the Chase and Elvette, not far from a [[Blossoms_a_rose_in_the_deeps_of_my_heart|potent regio aligned with night magic]]. Once a strategic outpost during the Semmerholm conquest, it now stands watch over the Hall of Blooms—a sprawling floral maze cultivated over generations. The Hall contains rare plants from across the Empire: blossoms gifted by allies, specimens won through duels, and seeds gathered on long-forgotten quests. Some say it reflects the emotional temperament of the house’s Earl; flourishing in joy, withering in grief. In Spring 385YE, it suffered severe damage from the uncontrolled growth caused by the [[Hallow of the Green World]], collapsing paths and choking rare specimens. Under the care of the Castellan, much of it has since been restored. Though some corners remain wild, the Hall now blooms again—an emblem of mystery, memory, and resilience.&lt;br /&gt;
&lt;br /&gt;
Following the disappearance of Lord Colborn Videre, the last Earl of the house, leadership remains in transition. Since Spring 386YE, they have been guided by Ludwig Barbadoro as seneschal and acting head of House Videre. The house now awaits the knight-errant who will complete their Test of Mettle and carry the legacy forward.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Volucer.jpg|caption=House Volucer|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====House Volucer====&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Winterbourne&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039;  A winged dog, atop a bed of pink and purple roses&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Pink, purple, red, and silver&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Lady Lamri de Volucer&lt;br /&gt;
Fighting for family, as has always been Lady Lamri’s way, House Volucer was conceived to avenge the untimely death of a brother with a dream and has grown to find itself a safe house and place of comfort for many in Winterbourne. Its founding represented not only the ambition to continue the quest of those you love but also the importance to take unto yourself the qualities that you cherish of those around you.&lt;br /&gt;
&lt;br /&gt;
Due to the alarming threat of vallorn upon the border, hospitality was more needed than ever, and the Lady could not be more inspired to provide as such. House Volucer is a font of life and health for any and all that suffer and prides itself on allowing people to achieve and overcome any fear or ailment that may prevent such.&lt;br /&gt;
&lt;br /&gt;
===Houses of Semmerholm===&lt;br /&gt;
====House d’Abeille====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=D&#039;Abeille_Crest_2.png|caption=House D&#039;Abeille|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Estmure&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A Flower Crowned Bee on a Blue and Yellow field, parted with Black. &lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Black, Yellow and Blue&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Earl Tarsus&lt;br /&gt;
A seemingly new House, only recently rising to prominence. House d’Abeille (pronounced da-bay) prides itself on Prosperity, Ambition and Loyalty to one another. Taking the heraldry of a bee, the house has a close, tight knit community, with each working for the good of the hive. Its members are easily recognised by the flower crowns which are staples of their outfits.&lt;br /&gt;
&lt;br /&gt;
Situated in Semmerholm, to the north of the [[Semmerholm#The_Adamant_Gate|Adamant Gate]], House d’Abeille focuses its efforts on reclaiming the Barrens. Since its founding, its members are always the first to take the fight to the Druj therein.&lt;br /&gt;
&lt;br /&gt;
On the field, the House specialises in fighting on the front lines and battlefield support, cutting down Druj and ensuring everyone makes it home to tell the glorious story. The motto and battlecry on the lips of its members is “Si sapis, sis apis” - If you are wise, be a bee.&lt;br /&gt;
&lt;br /&gt;
====House d’Acier====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=D&#039;acier Heraldry.png|caption=House d&#039;Acier|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Estmure&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; Black Tower before a Golden Sun on a Green field&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Green and Gold&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Enchantress Vivienne d’Acier&lt;br /&gt;
An older, weathered House in the process of rebuilding itself, greater than ever. Following a recent period of unstable leadership that saw the House verging on collapse, a new Enchantress was chosen through the trials of the [[Barien|Iron Duke]], bringing renewed Glory and purpose. Deeply [[Pride]]-aligned, House d’Acier draws from the life and lessons of Paragon [[Empress Richilde|Richilde]] to guide its way. Its members eschew direct martial might, instead leveraging their magical, medical, and diplomatic talents to steer the course of Dawnish politics. &lt;br /&gt;
&lt;br /&gt;
D’Acier nobles and yeofolk are found on the fringes of great tourneys, elections, and other gatherings of note. They foster connections between Houses, provide healing and magical assistance, and help elevate those they believe will bring the most Glory to Dawn. Theirs is a Pride that speaks softly but looms large. Located near the [[Semmerholm#The_Adamant_Gate|Adamant Gate]], House d’Acier’s once mighty stronghold was ravaged by recent [[Druj]] incursions and, much like the House itself, is currently being rebuilt. The House’s history is intimately tied to Dawn’s claim to the Barrens, and they work tirelessly so that one day, the Dawnish banner may fly over those lands. They are also heavily involved in the politics of the Summer realm, helping to foster positive relations between Dawn and the eternals of Summer, particularly the Iron Duke. In recent years, the House has garnered a reputation as one of the historian Houses of Dawn and are currently the custodians of a great relic of Richilde.&lt;br /&gt;
&lt;br /&gt;
====House de Bois Gilbert====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=DeBoisGilbert.jpeg|caption=House De Bois Gilbert|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Lacuve&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A black Sea Dragon surrounded by 3 silver suns (top left, top right, bottom middle) on a per pile red, gold and green (golden V on halved red and green)&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Gold, red and green&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Enchanter Morgan De Bois Gilbert&lt;br /&gt;
House de Bois Gilbert was formed in 52YE during the conquest of Semmerholm by a Knight Errant of House De Rondell as a reward for their glorious deeds.&lt;br /&gt;
&lt;br /&gt;
In the early days of the house, its reputation became one of staunch protectors and defenders of the people from marauding beasts and barbarians, and of those who have heard of the house today, that reputation still stands, and the words of the house are &amp;quot;We are the shield.&amp;quot; However the downsides of their zeal were clear - casualties were high and the house never grew much beyond a few dozen nobles, slowly declining in strength and influence over time. During the Druj invasion of 381YE the remaining nobles of the house were slain.&lt;br /&gt;
&lt;br /&gt;
In 384YE, a knight-errant whose [[Loyalty]] to his house was unsurpassed succeeded at his quest to reinstate the nobility of the house and select a new Earl who now brings some selected retainers to Anvil to rebuild the glories of old.&lt;br /&gt;
&lt;br /&gt;
====House Cadwalon====&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Axmure&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A rampant golden unicorn with a green mane and tail, under a starry moonlit sky tinted gold against a violet field.&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Violet, gold, and green&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Lady Aneira &#039;Mawr&#039; Harper Cadwalon&lt;br /&gt;
House Cadwalon is an ancient house, tasked with the protection of a parcel of land on the edge of the forest of Axmure. The house makes extensive use of heraldic magic in its girding, particularly invoking the unicorn in the house heraldry which lends its nobles a reputation for fierce passion for&lt;br /&gt;
life and a strong protective streak resulting in the house motto &amp;quot;Passionate Hearts, Fearless Souls.&amp;quot;. Fittingly enough, Cadwalon&#039;s tests of mettle often evoke one or both of those themes.&lt;br /&gt;
&lt;br /&gt;
House Cadwalon is rather (in)famous for the close relationship its nobles share with the yeofolk under their care, often eschewing formality unless it is of the utmost importance. This bond was born in the house&#039;s earliest days, with knights often ordered to accompany yeo forresters into the&lt;br /&gt;
woods to protect them from the barbarians, beasts, and bandits that stalk the glades of Axmure.&lt;br /&gt;
&lt;br /&gt;
In the house&#039;s heyday, it was not uncommon to see their knights helping with manual labour - particularly where yeofolk had struggled mightily or even hurt themselves. More recently, the house has fallen on hard times, when the Druj invaded Semmerholm in 381YE, the knights and knights-errant of House Cadwalon fought a desperate rearguard action to buy precious time for their non-combatants and wounded to escape.&lt;br /&gt;
&lt;br /&gt;
Bloodied, but unbowed, and with a small cadre of Ambitious young nobles at its core Cadwalon&#039;s Glory will burn bright, and its lands will know Prosperity once more.&lt;br /&gt;
&lt;br /&gt;
====House de Cendres====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=de Cendres.jpg|caption=House de Cendres|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Axmure&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; Solid gold chevron on black behind a dragon resplendent on a tower&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Black and Gold&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Earl Feroce Lupo de Cendres&lt;br /&gt;
House de Cendres was formed when the Ashen Tower, a military company from [[the League]] city of [[Holberg]] emigrated to Dawn, in 381YE. They claimed lands in Axmure in the wake of the Druj invasion and retreat from that province in the same year. Under the dynamic leadership of their [[changeling]] Earl Lupo, they have attracted new yeofolk and knights to their banner and rebuilt their lands. Their estates are a wide valley on the Drycastle road, with several villages and fortified manors, sometimes called the Hearthhold. Their primary concern is prosecuting the war with the Druj, and as such they are a martial and aggressive House. Most recently, their knights and companies have marched deep into [[the Mallum|Druj territory]] with the Dawnish armies invading [[Ossium]] and the [[Forest of Ulnak]].&lt;br /&gt;
&lt;br /&gt;
====House de Courtenay====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House de Courtenay.png|caption=House de Courtenay|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Semmer&#039;s Rose&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; Rampant Fox with a bee on its nose, Azure and Gold per chevron&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Blue, Dark Teal and Gold&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Earl Aodhán de Courtenay&lt;br /&gt;
The House de Courtenay was almost wiped out when the [[Hounds of Glory]] fell, with Earl Jules being on their last breaths as they issued a test of mettle to the now Earl Aodhán. The house now prides itself on helping the lost find their place in the Empire - with all the current members of the House having been displaced or unsure where they were before becoming Dawnish. The House live by the words &amp;quot;&#039;&#039;Nobody Left Alone&#039;&#039;&amp;quot; - to be a guiding light for those who have no clear way forward, and to support those who otherwise might find themselves alone. &lt;br /&gt;
&lt;br /&gt;
====House D&#039;Fauntine====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House D&#039;Fauntine.jpg|caption=House D&#039;Fauntine|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Highgrove, Axmure&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A white faun dancing within a circle of flowers on a field of green&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Green and White&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Enchantress Aurelia D’Fauntine&lt;br /&gt;
Apparently founded by vintners during the reign of [[Empress Richilde|the Sun Queen]], stories claim that the house was created after the vineyards in the forest were blessed by an entity resembling a faun when the early settlers rescued one of its offspring. Historians argue over the creature&#039;s identity; many theorising it may have been a herald from the Summer realm, others suggesting it was a tulpa of some kind. With the establishment of the vineyards, the settlement became known as Highgrove. &lt;br /&gt;
&lt;br /&gt;
To protect its wealth, a local militia was formed and the first Highgrove Keep was constructed, replaced by the current structure named Highgrove Hall during the reign of [[Emperor Barabbas|the Mariner]]. Due to its secretive location within thick woodlands, Highgrove avoided most conflicts, but fell to the attack of the Freedom Rebellion, an outcome blamed on the leadership at the time. A new earl arose and drove out the heretics, but left the house in financial ruin. It took generations for the house to rebuild its former strength and wealth, and House D’Fauntine began attending summits at Anvil in 385YE.&lt;br /&gt;
&lt;br /&gt;
====House Kendaii====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Kendaii.jpg|caption=House Kendaii|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; The Spire, a keep in Lacuve&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; The moon intersected by a black spike on a royal purple field with rising sky blue.&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Royal purple and sky blue&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Earl Seidon Kendaii&lt;br /&gt;
Founded in the summer of 387YE, House Kendaii was created to be an open door for newcomers, a welcoming sight and a friendly face. The house motto, &amp;quot;&#039;&#039;Honour for All&#039;&#039;&amp;quot;, informs the decisions and practices of the house. As such, a noble of House Kendaii does not sit back and rest upon completing a test of mettle. They instead take on the responsibility to uplift and support others, regardless of their station or standing.&lt;br /&gt;
 &lt;br /&gt;
The home of House Kendaii lies along the banks of the Semmerlak estuary. The deep and fast-running hazardous water on one side and dark forest on the other, create a safe glade where residents of the nearby settlement live and work. Ships belonging to the house sail from a sturdy dock at the side of the keep and travel far across the known world, gathering stories, goods and treasures.&lt;br /&gt;
 &lt;br /&gt;
====House du Maurisol====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Maurisol_Colour.png |caption=House du Maurisol|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Forests of Elvette&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; Three entwined bright blue calla lilies within a golden sun&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Cream, gold, and bright blue&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Sibylla du Maurisol&lt;br /&gt;
Dedicated to [[Loyalty]], the nobles of House du Maurisol are frequently priests and occasionally mages, but always warriors beneath it. They see it as their task to safeguard the Virtuous from dangers that might threaten to damage or shake their Loyalties, be this by the clever wordplay needed to encourage and guide, or a certain judicious application of a [[Dawn_culture_and_customs|challenge]] to those involved. Most of the House&#039;s nobles fell with Britta, but it has recently been revived and hopes to stand in glory once again.&lt;br /&gt;
&lt;br /&gt;
====House Medwood====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Medwood.png|caption=House Medwood|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Axmure, Medwood Hall&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A white tree on red and a black and white checked field&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Red, black and white&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Earl Harlow&lt;br /&gt;
House Medwood are a new house which wasn’t established until 381YE when the [[Druj]] swept through Axmure. Taking in the devastation of Medwood&#039;s lands the nobles of the House realised a need to visit Anvil to truly establish themselves. The house values itself on its [[Loyalty]] and gaining their friendship is gaining a steadfast ally.&lt;br /&gt;
&lt;br /&gt;
====House Du Meravon====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Du Meravon.png|caption=House Du Meravon|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Ulvenholm&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A white kelpie on a split field of blue and warm orange&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; River blue and bronze&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Earl Aurianna du Meravon&lt;br /&gt;
Originally formed as an order of questing knights who helped take Semmerholm during 52YE by holding a strategic point on the river Ulvenwater. The order became a House not long after, and settled the land outside of Arnet. The original name of the group was lost to time, taking on the new name meaning “where the river meets the sea (lake)”. &lt;br /&gt;
&lt;br /&gt;
More than three centuries later, the House still holds true to the spirit of Ambition held by that first band of questing knights; pursuing glory and adventures in all its forms. In 385YE the house attended their first Anvil summit in almost 80 years, and the House has formed a close alliance with several other houses of Semmerholm and founded a political alliance called ‘The Lavender Court’ so named for the fields of wild lavender that stretch between their estates. &lt;br /&gt;
&lt;br /&gt;
====House de Rhys====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House de Rhys.png|caption=House de Rhya|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Ferrond&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A firebird on green and blue.&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Green, blue, black, and white&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Earl-Enchanter Ciagan de Rhys&lt;br /&gt;
An elder house refounded in Autumn 385YE after a powerful Empire-wide Day enchantment returned it to attention, House de Rhys was originally known for its powerful Night witches, before a sudden stop in Anvil attendance. Rumour has said the challenge of becoming Earl is often literally finding Castle de Rhys using riddles and puzzles left by the last Earl, with each making it more testing than the last. The difficulty in locating the castle may actually be based on its small size, but it is certainly home to many secrets that can be found in unexpected places.&lt;br /&gt;
&lt;br /&gt;
House de Rhys is best known for its focus on glorious pursuits across every part of Anvil, encouraging the Loyalty to one&#039;s own heart and Ambitions. Whether this is to rise to a life in battles or the Synod, in an art studio or apothecary, or do something entirely new, House de Rhys is always prepared to offer support and guidance for the yeofolk and nobles that are part of it, and &#039;Rise&#039;, as their motto highlights, like a firebird from the ash.&lt;br /&gt;
&lt;br /&gt;
House de Rhys is also now well known for its championing of Love. Many of the most popular songs performed by the troubadours of the house are focused on the topic. The castle is visited by people of all nations who wish to read the fantastic collection of love stories and poems, and often guests will sit in the hall until morning speaking of love. The castle&#039;s grounds are used for weddings and celebrations so the house is able to have a first-hand view of love in all its forms.&lt;br /&gt;
&lt;br /&gt;
====House Summerstrong====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Summerstrong.png|caption=House Summerstrong|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; The Summerhold, Southern Elvette&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A blue tree on a field of red, wrapped in a wreath of blackthorns&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Red and Blue, often with black accenting&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Lord Percival Summerstrong&lt;br /&gt;
House Summerstrong is an old house of Semmerholm, one that has regularly occupied the strange position of being one of the wealthiest of the least important houses of the territory. In recent history, the house has grown due to the marriage of the ex-earl Lord Gawain Summerstrong and his ex-Navarri wife Lady Penelope Summerstrong. With their marriage bringing many members of Penelope&#039;s striding to Dawn, House Summerstrong became known as a house with deep roots in both Dawn and Navarr. Their home, The Summerhold, is a physical representation of their ties to Navarr, resting along the trod that cuts through Elvette and serving as a stop-off point for those venturing south into Brocéliande. The Summerhold is instantly recognisable for its red stone walls, covered in an array of wild moss and flowers that give the illusion that the hamlet itself is a part of the woods around it. From their position in The Summerhold, House Summerstrong have pursued their ambition to fuel the mission against the vallorn that occupy the areas so close to their home – with their tests of mettle often featuring a glorious hunt into Brocéliande or a face-off with a dryad or marsh walker. The vallorn is, in the eyes of House Summerstrong, the most dangerous threat to the empire and its members are driven by the tragedies that surround their house to remove it. It is a house built upon surviving tragedy, but their roots are deep and they stand strong against the storm - as captured in their motto, &amp;quot;Our Roots are Deep and Glorious&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====House Syrenus====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Syrenus.jpg|caption=House Syrenus|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Estmure, Stonecrest keep&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A yellow crescent moon on a blue banner with a sword crossing a white rose&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Blue, yellow and white&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Enchanter Perrin Syrenus&lt;br /&gt;
House Syrenus was founded by members of a knightly order after they realized their quest would take generations to complete. Their stronghold, Stonecrest Keep, sits in a remote mountain pass along the border between Semmerholm and Holberg. The name of the house and the keep dates back to a time before imperial rule, though it had been abandoned for centuries. When the house was re-established, the ancient name of Syrenus was reclaimed along with its place in Estmure. Today, the house serves to protect the small, scattered farming communities nearby. Additionally, it launches questing parties into the Barrens and surrounding deep forests, with the goal of slaying great beasts that plague the local people.  &lt;br /&gt;
&lt;br /&gt;
====House Tamerlaine====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Tamerlaine_coat_of_arms.jpg|caption=House Tamerlaine|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Near the town of Semmer&#039;s Rose, on the edge of the Semmerlak&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A Silver Unicorn rearing on a Green and Black saltire field&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Viridian Green, Silver and Sable Black&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Earl Ailsa Tamerlaine&lt;br /&gt;
An older, weathered House in the process of rebuilding itself, greater than ever. Following a recent period of unstable leadership that saw the House verging on collapse, a new Enchantress was chosen through the trials of the [[Barien|Iron Duke]], bringing renewed Glory and purpose. Deeply [[Pride]]-aligned, House d’Acier draws from the life and lessons of Paragon [[Empress Richilde|Richilde]] to guide its way. Its members eschew direct martial might, instead leveraging their magical, medical, and diplomatic talents to steer the course of Dawnish politics. &lt;br /&gt;
&lt;br /&gt;
With their main estate lying near a sleepy hamlet to the south of [[Semmerholm#Semmer.27s_Rose|Semmer&#039;s Rose]], House Tamerlaine is an old and small Dawnish house once thought faded, that is slowly and steadily blooming once more. Castle Tamerlaine and its accompanying grounds are a sprawling affair, with wild floral gardens, deep ponds, hot houses, and a large barn that has been turned into a studio for the inhabitants of the House. There is much pastoral and wild beauty to be found here.&lt;br /&gt;
&lt;br /&gt;
The House is mainly concerned with arts of pen and plectrum as well as weaponry and the art of war. When not ensconced in their compound, developing their crafts, noble members are often [[Questing_knight|questing]] across the Empire, researching their arts. While not bound under one singular Virtue, the House [[Troubadour|troubadours]] are often troubadours of the Way. There is a heavy emphasis to seek out new information, new stories, but bring this back to share with all of the House, and with their fellow Dawnish. Travellers are always welcome in these halls, especially if they bring with them news.&lt;br /&gt;
&lt;br /&gt;
With the upheaval of the last decade, Tamerlaine have re-thought their isolated ways and begun to reach out at Anvil. This having been said, it would be foolish to assume that a focus on the arts would mean ignorance of defence and fighting. The House motto defines the steely determination of its members: &amp;quot;If the bird does not sing, we shall make it sing.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
====House Vexille====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=VexilleHeraldry.jpg|caption=House Vexille|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Semmerholm, previously Barrens&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; Dagger crossing a key&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Green, Gold &amp;amp; Black&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Guissart Vexille&lt;br /&gt;
A centuries old house, previously based in the Barrens until the Druj forced them to flee in defeat, House Vexille have a reputation for their hard-line attitudes, extensive use of [[Night magic]] and a penchant for luxury and excess. Their methods in achieving Glory have often been questioned, especially actions which saw them declared as [[sorcery|sorcerers]] for a time for their suggested abuse of magics…a measure which was only recently [[Sorcery#Declaration_of_Reconciliation|overturned]].&lt;br /&gt;
&lt;br /&gt;
House Vexille proudly declares that they &amp;quot;Hold the key to Glory&amp;quot; - considered metaphorical by many, they believe that their extensive pushing of boundaries is the key to true Glory. The Tests of Mettle set by the Vexille earls are notoriously difficult; the current earl, Guissart Vexille, takes great pride in the fact that dozens of those wishing to join his house have failed to meet the exacting demands he places upon them. To this end, the house supports a larger than average number of yeofolk who spend years testing themselves personally before attempting to bring their requests to the earl to join the household. Those nobles who have passed their test are usually arrogant as a result; inevitably embittered, grizzled individuals who display extreme character traits, their outlook on life influenced by the necessity of life on the Barrens&#039; borders.&lt;br /&gt;
&lt;br /&gt;
Most recently, several knights of the house have formed a band of questing knights, dedicated to the destruction of [[vallorn]] as a great and glorious quest, under interpretation of the Synod’s statements on these creatures - urging knights from other houses to join them.&lt;br /&gt;
&lt;br /&gt;
====House Verdantié====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Verdantié.jpg|caption=House Verdantié|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Ferrond&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A white crystal decanter embraced by a grape vine, rested on a blue and purple base&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Navy blue, royal purple, and white&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Earl Kaillum Verdantié  &lt;br /&gt;
With a focus on the virtue of Prosperity, the nobles of House Verdantié consist primarily of physicks and magical healers alongside the support of front-line knights. Members of the house believe that every life saved results in another opportunity to fight for glory; whether this is by offering services within the hospital, taking the field and healing those in need, or taking the frontline and lending extra hands to those alongside them. House Verdantié is a noble house formed after they grew within House De Sarroi, which sparked their desire to lead and assist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ic&amp;gt;In aid, there&#039;s glory&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Houses of Weirwater===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House de Bastion.png|caption=House de Bastion|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====House de Bastion====&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Sandling&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Blue and green&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Enchantress Dyota de Bastion&lt;br /&gt;
To be House de Bastion is to live by two principles. To assist all in living virtuously and by Dawnish values and traditions. But also the enforcement of those virtues and values. This is clearly shown by the house words &amp;quot;&#039;&#039;open to all, yielding to none.&#039;&#039;&amp;quot; The house strives for the welcoming side of the duality to always be more visible and prominent. De Bastion will endeavour to provide hospitality, arms, and armour to those in need. None are turned away. &lt;br /&gt;
&lt;br /&gt;
The house strongly believes in the tradition of giving a test of mettle to any who ask. That being said, when granted such opportunity, the house expects its members and allies to take it. Not all are worthy, and such worth must be proven through action. De Bastion is quick to hold its allies accountable for their choices and deeds. Dawnish traditions are deeply embedded in the house; breaking or disrespecting them is deemed unacceptable and will be met with harsh judgement or even inquisition. &lt;br /&gt;
&lt;br /&gt;
House De Bastion has a tradition of any who wish to join the house, even as yeofolk: standing guard. They are tested in their competency and understanding of the house&#039;s culture. This tradition dates back to the founding of the house and pays respect to the manner of its founding in which a lone knight valiantly fought and defended the keep for a day and night. Tests of mettle from House De Bastion are considered deliberately difficult.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Berinore.png|caption=House Berinore|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====House Berinore====&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Weirmoor&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; Two perytons, rampant before a gold chevron on a red field&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Red and gold, with black.&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Lady Tegwen Berinore&lt;br /&gt;
Those who dwell within Castle Gristimere&#039;s walls claim it to be one of the oldest castles in the Weirmoor, raised not long after the Dawnish first arrived in these lands, laying claim to the dangerous forests and mastering them. Despite their ancient claim, the House held no one of note until recently. House Berinore attended Anvil for the first time at the end of 383YE to pull itself from obscurity with the thought of true glory at the forefront, but since then, the House has been beset by tragedy after tragedy. From their very first attendance at Anvil, long beloved friends have fallen to barbarian blades, time and again.&lt;br /&gt;
&lt;br /&gt;
This culminated in Spring 385YE, with all nobles of the House deceased, fallen in battle to reclaim either Zenith or the Barrens. A pair of knights-errant remained; one was able to pass her tests, calling a fallen Earl back through the [[Whispers through the Black Gate|Black Gate]] to confirm this. The newly minted Earl has sworn to learn from this and never leave the House in such a situation again, and the House has since focused on healing, on repair and unity. Alongside their allies in the Amber Lance, Berinore fights on the battlefield to ensure as many glorious heroes make the return to Anvil as possible, and works within Anvil with a focus on the same unity. True glory for those of House Berinore acknowledges the contributions of nobles and yeofolk alike, each bringing glory in their way.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Du Charlataine heraldy.png|caption=House du Charlataine|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====House du Charlataine====&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Sandling&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A two-headed magenta hydra in a river of silver, beneath a crescent moon&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Magenta, silver, gold, and black&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Lyr du Charlataine&lt;br /&gt;
House du Charlataine was forged from the merging of a noble house and a nearby Night coven. These two groups have been at odds since their concurrent founding after the Druj invasion of Weirwater. In 278YE, the flooding of the river separating them devastated the surrounding farmland. In order to survive, the coven and the house put aside their differences and agreed to work together as one.&lt;br /&gt;
&lt;br /&gt;
Ascending to nobility is a transformative process. Peculiarly, prospective nobles of the house are given two tests of mettle: one which calls on who they are now and a second which calls on who they wish to become. The house is fairly diverse in skill set and interests. The study of Night lore is still a common pursuit of many in the house, though over time, this has diminished.&lt;br /&gt;
&lt;br /&gt;
House du Charlataine welcomes those willing to face change without trepidation – those who turn away from the status quo, seek new beginnings, or else take the path less travelled.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Castellan Crest.png|caption=House Castellan|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====House Castellan====&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Highwater Keep, Western Weirwater Vale&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A white Hippocampus on a field of blue, with red accents. &lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Blue with red and white trim, and a red chevron, in various configurations.&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Enchanter Baldwin Castellan &lt;br /&gt;
House Castellan was founded in the dim and distant past, at the foundation of Dawn as a nation in the pre-Imperial age. The first Earl, Lord Kaldwin Castellan, sought to bring law and safety to the wild frontier of Weirwater, and so established the Castellan Hunt, an order of [[questing knight|questing knights]], knights-errant, and yeofolk intended to travel and patrol the territory to keep honest people safe from monsters, bandits, [[orc|orcs]], and the trials of life in a wild land.&lt;br /&gt;
&lt;br /&gt;
From the seat of Highwater Keep the house and the Hunt have kept to this duty diligently, striving to embody the very concept of knighthood and nobility in their deeds, but never previously taking an interest in Anvil, slowly sliding into forgotten obscurity as a result. Now, that isolation has ended. House Castellan looks from the deeds of the past toward the glories promised by the future, and its people step from the mists of Weirwater into the light of Anvil. The house is noteworthy for its extremely large numbers of knights-errant, resulting from a combination of challenging Tests of Mettle and strong dedication to the Hunt’s duties as wandering protectors of all that is virtuous and right. House Castellan’s nobles, knights-errant, and yeofolk are expected to bring virtue, determination, and skill to all they do, and match their deeds with honesty, kindness, and respect.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Clément.jpg|title=&amp;quot;Mercy, Goodness, Glory&amp;quot;|caption=House de Clément|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====House de Clément====&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Weirmoor&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A golden Jackalope on a green field&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Green and gold&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Earl Percival de Clément&lt;br /&gt;
House de Clément is a pre-Imperial house founded by Ser Gwendolyn the Good. In recent years the house has withdrawn from the goings on of the nation and the Empire at large. Following the appointment of a new earl, however, the house has returned to Anvil in an attempt to re-join the fold. They pride themselves on producing fine healers, and on providing warm hospitality to any and all that cross their threshold.&lt;br /&gt;
&lt;br /&gt;
The Clément estate is centred around Castle Brighthearth on the Weirmoor and is notable for the large glasshouse in its central court that allows them to grow a diverse range of exotic plant life.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House duLac.jpeg|title=&amp;quot;Stand Fast, Stand Ready&amp;quot;|caption=House duLac|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====House duLac====&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Culwich&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A golden fox on a blue and green field&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Blue and green&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Earl Tristan duLac&lt;br /&gt;
House duLac is one dedicated to watching the borders of Dawn, a bulwark that stands as the first line of defence of this Glorious nation, ever watchful particularly against the threat of Druj incursions across the Semmerlak and Varushkan monsters from across the northern border. Their motto of &amp;quot;&#039;&#039;Stand Fast, Stand Ready&#039;&#039;&amp;quot; stands as evidence of their commitment.&lt;br /&gt;
&lt;br /&gt;
The people of this house are often more subdued in their appearance compared to other Dawnish, in part due to their long distance from the rest of their people, and also due to their focus on military preparation. It is rumoured that the members of House duLac never go unarmed, lest they be unprepared. They hold the Virtue of Vigilance close to their core, aiding them on their watch, and they greatly utilise the magic of Spring in their work, the trappings of which can be found all over their ancestral seat, The Hightower.&lt;br /&gt;
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&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Gladewarden.jpg|caption=House Gladewarden|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====House Gladewarden====&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Weirmoor&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A golden crest on a green field. The crest contains three swords pointed upwards, becoming trees whose boughs interweave.&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Emerald and gold. &lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Earl Fintan Blackrock&lt;br /&gt;
Steadfast in their ideals of Loyalty, Courage, and Pride, members of House Gladewarden devote themselves to the study of the sword. Taking the words of their motto &amp;quot;&#039;&#039;Many trees, one forest&#039;&#039;&amp;quot;, to heart, they are willing to face any threat or challenge for the good of their allies. House Gladewarden trains to master their specific sword forms, developed by the first earl Liam Gladewarden. In recent years knights-errant have been offered one of three paths when requesting a test of mettle from the current earl. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Lucentia.png|caption=House Lucentia|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====House Lucentia====&lt;br /&gt;
* &#039;&#039;&#039;Location&#039;&#039;&#039;: The most southwestern tip of Weirmoor, on the border with Astolat&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; An outstretched hand, gently holding a star with a background of navy blue and purple&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Blue, Purple and Silver&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Enchanter Vesper Lucentia&lt;br /&gt;
A young house created by Enchanter Vesper upon passing their test of mettle in Summer 385YE. The house is known for its distinct approach to the Virtue of Wisdom. The house has a focus on welcoming all comers, including many who have joined Dawn later in their lives from other nations. It is also a house of travellers and wanderers; those who seek new horizons and greater understanding. It has gained something of a reputation as a house of &amp;quot;chain breakers&amp;quot;, as many of its members have fought hard to save people under the yoke of oppressors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Mortere.png|caption=House Mortére|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====House Mortére====&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Weirmoor&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A black rose inside a golden hourglass on a split field of red &amp;amp; black.&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Black (Primary), Red and Gold.&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Enchantress Morrigan Mortére&lt;br /&gt;
Founded by Vaela Mortére in the reign of [[Empress Varkula]] during the Druj invasion of Weirwater, House Mortére has been reclusive and quiet for many years since. House Mortére is an unusual noble house, but those who do meet and interact with them often claim them to be friendly and hospitable, if a little unsettling. Their estate is often called &#039;&#039;The Black Garden&#039;&#039; as many poisonous and dangerous plants and herbs are grown there, along with numerous natural black roses. House Mortére seems especially concerned with the concept of death. The house seems to yield many weavers talented in Winter magic, and many of the nobles and yeofolk of the house seem to be very comfortable around the dead or dying. Often the house members appear to help with funerals, the terminally ill, or sick, but also to help the living with matters of great joy and sorrow.&lt;br /&gt;
&lt;br /&gt;
====House Novarion====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Novarion.jpg|caption=House Novarion|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Applefell, Garthmoor&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A phoenix in flames&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Red and gold&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Earl D&#039;Eon Novarion&lt;br /&gt;
Formed in 52YE by a young warrior named Novaria, she gathered like-minded warriors to her banner during battles around Semmerholm. In recognition of this feat she was granted land and many of her warriors remained by her side and pledged to form a new house. Using the wealth and slaves rescued from the orcs they built a fortress on one of the highest hills in Applefell and were charged with its defence. House Novarion were popular with the troubadours of the time and several of their deeds are remembered in traditional folk songs such as Sir Isobel and The Novarion Phoenix which are still sung today.&lt;br /&gt;
&lt;br /&gt;
Years later, a large portion of the house died in a great fire following a strange magical event caused by their insular nature and only a handful escaped. The house&#039;s wealth and reputation were in ruins. The earl began the slow process of rebuilding the house, swearing to never again let those of his household grow to be weak closeted individuals.&lt;br /&gt;
&lt;br /&gt;
From then on, tests of mettle were always written so that extensive foreign travel was required. Insulation and clannishness was dangerous and should be avoided at all costs by prompting its members to seek glory from distant lands. Any person seeking entry into the house is often set difficult tasks that require extensive travel and perseverance to complete, thus encouraging them to grow into headstrong individuals with allies in unusual places.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Olor.jpg|caption=House Olor|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====House Olor====&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; North Sandling &lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A glorious swan adorned by 2 roses upon a blue and red background with a red chevron.&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Blue, white and red&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Earl Adrahil Olor &lt;br /&gt;
House Olor was rekindled by Earl Adrahil Olor and his 2 brothers. Nobles of Olor pride themselves on being furious to their enemies and bringing [[Glory]] to the House, Dawn, and the Empire and they adorn the sigil of the swan for this reason. The tales of House Olor often have mention of a swan offering assistance, often in a similar manner to the [[aspect_magic#Beast Magic]] in the Varushkan sense.&lt;br /&gt;
&lt;br /&gt;
Housed in woods north of Sandling and nestled alongside a river flowing into the Semmerlak. Many swans call this place home and any person keen on taking a feather home for the house would find many in abundance here. &lt;br /&gt;
&lt;br /&gt;
Keen to remain true to their motto, the House is keen on front line combat, holding a glorious shield and a weapon of fury.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Orzel.jpg|title=&amp;quot;Prove It!&amp;quot;|caption=House Orzel|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====House Orzel====&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Belletain Vale (Sandling) &lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; The white eagle of Gnijezdo and Primroses of Zoria&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Red and Black&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Valentin Ivarovich Severyan Orzel&lt;br /&gt;
House Orzel is a union of two migrations from [[Varushka]], blending bloodlines and customs but embracing martial culture with the great traditions of the Empress Richilde’s most noble people. Favouring tests and trials involving quest and strange adventure, House Orzel finds a natural home in Dawn and has welcomed an increasing number of native Dawnish knights-errant into its nobility through great deeds of mettle and achievement. The Orzel have always measured and tested themselves against competence and skill, giving respect to Pride earned and laughing at pomposity, false claims, and weak authority in equal measure.&lt;br /&gt;
&lt;br /&gt;
Generous with praise and friendship for the accomplished, the Orzel care more for talent and achievement than they do for name or family history alone. In youth children are encouraged to demand their elders &amp;quot;prove&amp;quot; their claims of skill or knowledge rather than taking anything on faith alone. Orzel children are wild and reckless with tales of the youngest laughing at the snarls of invading wolves and hurling stones and chanting &amp;quot;Prove It!&amp;quot; to call the bluffs of ancient evil and bestial threat alike.&lt;br /&gt;
&lt;br /&gt;
Though wilful boldness and challenge mark daytime traditions, the Orzel consider [[Varushka_hearth_magic#Hospitality|guest-right]] sacred when the sun goes down. Music, song, and storytelling are great pleasures of hearth and home, and all should be welcomed, and none mistreated, when it is accepted. Darkness is a time for kindness and tales, [[Wisdom]] and preparing for the hard battles to come. Though sardonic humour runs strong through the Orzel, none should be denied hospitality or chased out into the night.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Remys.png|caption=House Remys|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====House Remys====&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Weirmoor&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A snake coiled around a silver goblet, poison dripping from its fangs&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Red and Silver&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Enchantress Claudia Varkulova Remys&lt;br /&gt;
Chateau Remys stands on a windswept hillside on the edge of the Weirmoor forest. Once the land was fertile and produced fine wines but several generations ago the land was devastated by a sickness that wiped out many of the nobles and decimated the yeofolk. The house was founded by a Varushkan [[boyar]] who left [[Volodmartz]] during the reign of [[Emperor Barabbas]]. Strongly touched by the realm of Winter, she began the tradition of tasking all aspirants to take on the draughir [[lineage]] as part of their Test of Mettle - to this day no noble of the house has borne any other lineage.&lt;br /&gt;
&lt;br /&gt;
The house is headed by the Enchantress Claudia Varkulova Remys who took over from her mother in YE382. The new Enchantress Remys has sworn to continue in her quest to restore House Remys to its former glory and show the Empire the power of the Winter realm.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Rion.png||caption=House Rion|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====House Rion====&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Wickmoor (Near the [[Weirwater Vales]]) &lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; Gilded White Stag Rampant, emblazoned upon a blue field &lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Main colour royal blue, secondary colours silver and white, tertiary colour black &lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Andred Rion &lt;br /&gt;
House Rion is a moderately young house in comparison to the more established houses of Dawn. Founded during the reign of [[Empress Brannan]] by the first Lord Rion, a questing knight who had found his [[Love_in_Dawn|true love]]. Settling in Wickmoor, not far from the Weirwood Vales, Castle Rion was built, and the house grew around its foundations. Since then, most of House Rion’s Earls have been enchanters (including the “Mad Earl Rion”) specialising in Summer magic. The proximity of Castle Rion to the haunted Weirwood trees is to blame for many of the strange occurrences and events which seem to be commonplace on the House’ land. &lt;br /&gt;
&lt;br /&gt;
During the re-taking of the Barrens, almost all of the houses’ Nobles and a sizeable force of the yeofolk under their command were slain by the Druj in a surprise attack, in which the previous Earl died. House Rion are most notable for having a higher-than-average number of [[Dawn_magical_traditions#War_witches|war witches]] and enchanters in their house. Almost all their nobles are Summer mages, and more than half are [[Magical skills#Battle Mage|battle mages]]. On campaign and in battles, House Rion are usually deployed as skirmish lances to support houses with heavier lances.&lt;br /&gt;
&lt;br /&gt;
In recent years, the House has begun the brewing of ales and the distillation of fine wines and spirits.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Stonecall.png|caption=House Stonecall|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====House Stonecall====&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Weirwater&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; Green field, grey stone, red triskelion&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Green, red, with highlight silver&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Ser Dune du Vale&lt;br /&gt;
House Stonecall is one of relative obscurity; an old house in truth, though it never rose to the lofty heights of its contemporaries. A collection of minor noble houses and yeofolk from Weirwater, the enduring stubbornness and determination of those that ally themselves under the red triskelion is testament to the longevity of the house. With the &amp;quot;&#039;&#039;Sweetglade Massacre&#039;&#039;&amp;quot; and the appointment of a new earl, House Stonecall strives to make a name for itself within Dawn and the Empire as a whole. No longer willing to just focus on surviving, they wish to claim glory, to grab with both hands the renown that has been out of their reach for so long, to prove to themselves and to others that they are worthy of standing shoulder to shoulder with the great houses of Dawn, and to be celebrated by bards and troubadours across the land due to their deeds. &lt;br /&gt;
&amp;lt;ic&amp;gt;To be remembered in song, is to be written in stone.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====House Tallstag====&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; The Aldergate, Wickmoor&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A silver stag set in a field of green&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Green and silver&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Logan Tallstag&lt;br /&gt;
“Prepare for all, Yield to none” - The motto of House Tallstag sings to the [[Ambition]] and [[Pride]] that all Tallstags aspire to. Founded in 380YE, House Tallstag was originally founded as a knightly order by Lord Logan, with the simple aim of becoming the most reputable monster hunters in Anvil. This desire was quickly outgrown as their ambitions of hunting greater monsters rose to tackling the greatest challenges they could find.&lt;br /&gt;
&lt;br /&gt;
House Tallstag prides itself on a reputation as one of the fiercest lances Dawn has. They reside in a once forgotten stronghold known as The Aldergate and they have tasked themselves with the complete destruction of the vallorn in its entirety, and work closely with Navarr stridings and steadings to achieve this great feat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Tower de Risbanke.jpg|caption=House Tower de Risbanke|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====House Tower de Risbanke====&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Hawksmoor (northwest of Hawthorn) &lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; Argent Wolf on Azure field with Golden sun blazing in third quarter &lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Blue and yellow&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Vacant&lt;br /&gt;
The Tower De Risbanke stands at the peak of a bleak &amp;amp; wild hillside near the border of [[Varushka]] within the Weirmoor forests. Surrounded by wolves, falcons and wild game this small household is a sanctuary for those needing food, drink, and a place to rest with a warm welcome. The house was founded with hospitality at its core, often believed to be due to its proximity of Varushka. The division between yeofolk &amp;amp; nobles can sometimes be quite blurred in this small household where both warriors and weavers seek out new alliances and friendships. Boisterous songs can often be heard in the Weavers Rest tea house with the motto &#039;&#039;In Vino Veritas&#039;&#039; - In wine is truth. Tests of mettle are as often be artistic or culinary banquets in the field. Tests of ardour also often focus on the expression in the food of love.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House of the Twisted Rose.png|caption=House of the Twisted Rose|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====House of the Twisted Rose====&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; Weirmoor&lt;br /&gt;
*&#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A white rose/roses with twisted stems, The runes Rhyv and Lann flanking it.&lt;br /&gt;
*&#039;&#039;&#039;Colours:&#039;&#039;&#039; Purple&lt;br /&gt;
*&#039;&#039;&#039;Earl:&#039;&#039;&#039; Enchantress Mirella of the Twisted Rose&lt;br /&gt;
The House of the Twisted Rose was founded during 383YE. The Keep of the House, itself named Keepsake, was built out in the ruins of a fallen House, its name forgotten to time, its foundations nestled atop the peak of one the mountains near Delev. Though around the estate still sit statues of various nobles and in various states of disrepair, those within the House have a habit of asking these still forms for advice though they do not speak back.&lt;br /&gt;
&lt;br /&gt;
Members of the House have a reputation of self-sacrifice and knowledge of costs to be paid, owing to The Twisted Rose’ ties to both the Autumn and Winter realm, of contracts and oaths. As well as raw passion. This led to the House’s motto being “Ma Vie; Par Amour” (My Life; For Love in Asavean). Much of the House’s Tests have been based around the ideals of Love and Loyalty, often seeking to teach as much as test the one undergoing it; to bring them deeper in line with the House’s beliefs.&lt;br /&gt;
&lt;br /&gt;
====House de Vere====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House De Vere.png|caption=House de Vere|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; North Hawksmoor&lt;br /&gt;
*&#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A silver owl displayed on a split field of wine red and gold.&lt;br /&gt;
*&#039;&#039;&#039;Colours:&#039;&#039;&#039; Primarily wine red and gold, with silver secondary.&lt;br /&gt;
*&#039;&#039;&#039;Earl:&#039;&#039;&#039; Vacant&lt;br /&gt;
House de Vere was founded in pre-Imperial times by a noble of a now-forgotten house who completed a seemingly impossible Test of Mettle using a boon from the [[Barien|Lord of the Crossroads]]. House de Vere’s heraldry is a silver owl in honour of Barien and the story of the founder, and the house motto “In Blood Anointed” draws its origins from the story of the House’s founding. The house&#039;s estate sits at the border of Karov and Weirwater; where the forest meets the hills.&lt;br /&gt;
&lt;br /&gt;
The house is dedicated to investigating and destroying supernatural threats to Dawn, primarily monsters from beyond the border that threaten Hawksmoor, and other malignant foes of a magical nature.&lt;br /&gt;
&lt;br /&gt;
In 375YE the castle was left in ruins and the house was believed to have been wiped out following an attack from some unknown foe. In 385YE a knightly order made up of members of House de Vere that left the Empire shortly before the attack returned from questing in Asavea to find their house destroyed. The surviving members have since begun rebuilding the house, reaffirming the house&#039;s purpose as a bulwark against esoteric threats to Dawn.&lt;br /&gt;
&lt;br /&gt;
===Houses of the Barrens===&lt;br /&gt;
====House Chasseur====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Chasseur.png|caption=House Chasseur|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; South of Hope&#039;s Rest&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A red and yellow sun supported by a pegasus and a griffon on a checkerboard shield of yellow and blue&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Blue, yellow, and red&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Earl Arthur Chasseur&lt;br /&gt;
&amp;quot;&#039;&#039;Pride in Every Step&#039;&#039;&amp;quot;, words that every member of House Chasseur strives to embody. First founded by the Earl Lancel Chasseur, he dedicated the house almost entirely to the support of Dawnish armies in the Barrens until he fell to the Druj in Therunin during an Imperial withdrawal. He handed his nobility to his knight errant, ward, and squire, Arthur. Arthur swore that House Chasseur would live on and, in time, name his own successor. &lt;br /&gt;
&lt;br /&gt;
House Chasseur teaches its members to take pride in every action they take and to be proud of their history and heritage. House Chasseur is a home to all who are lost or found wanting, a place where everyone is encouraged to be the best they can achieve and, in turn, offer that encouragement to those they encounter. House Chasseur is a harbour in the storm, a shield against the terror, a sword to slay the beast.&lt;br /&gt;
&lt;br /&gt;
====House de Coeurdefer====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Coeurdefer.png|caption=House Coeurdefer|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Plains of Teeth, Houndsgate&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; Black, a gauntlet silver grasping a crescent moon, two crescent moons silver&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Black and silver&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Lady Rosalind de Coeurdefer&lt;br /&gt;
House de Coeurdefer predates the Empire; memory of its forming has fallen into a legend. It is claimed that a knightly band gathered to destroy a nest of Winter-touched [[Mundane_beasts#Drakes|drakes]], with their leader giving her heart&#039;s blood and her life to seal a twisted [[regio]]. [[Troubadour|Troubadours]] sometimes say Castle Ironheart, their principal seat, was created magically out of dragon bones and her steel cestus to stand guard against the threat returning. Since the founding of the House, the Earls have traditionally been of Winter lineage, with a strong line of [[naga]] from the [[weaver cabal]] that lives and works with them, the Coven of Ouroboros Twining. &lt;br /&gt;
&lt;br /&gt;
The House is known for Loyalty, Ambition, and Pride. Over the centuries, the House declined - numbers fell, as the dour draughir stayed at home with their packs of wolfhounds. They have a strong tie to their cousins in [[#House de Rondell|House de Rondell]], and supported them at Anvil following the death of Empress Britta. In recent years, the house has undergone great change, and Earl Rosalind strives to ensure the Glory of her house, abandoning their ancient seat in Weaving to reside at Houndsgate to tend to the memorials and tombs set there and ensure that for as long as she draws breath, where the Druj have sown fear, Dawn will make flowers grow.&lt;br /&gt;
&lt;br /&gt;
====House Fawnwood====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Fawnwood.jpg|caption=House Fawnwood|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Fallow&#039;s Keep, Dawnguard&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A Golden Fawn on a field of green grass&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Green, Gold and Purple&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Earl Sebastián Fawnwood&lt;br /&gt;
House Fawnwood was formed in Autumn 385YE, founded shortly after Dawn&#039;s triumph in the Barrens. As Dawn established its control of the territory, House Fawnwood made their home in the forests of western Dawnguard – taking the estate of Fallow’s Keep as their seat.&lt;br /&gt;
&lt;br /&gt;
A fawn of a fallow deer adorns the House heraldry, and whilst perhaps perceived by some as a symbol of peace and being a docile creature, it also symbolises a young, new house that will soon come of age.&lt;br /&gt;
&lt;br /&gt;
Priding themselves on their Loyalty and Courage, House Fawnwood boasts an array of heavy fighters, often found at the forefront of any battle, as well as powerful mages calling upon both the realms of Summer and Autumn. Both yeofolk and nobles alike are pushed to bring glory to the House in an attempt for the House to become more known within Dawn, and the Empire as a whole.&lt;br /&gt;
&lt;br /&gt;
Looking ahead to its future, House Fawnwood is ever loyal to the people of the Barrens, helping maintain Dawn&#039;s hold over the territory and furthering its development.&lt;br /&gt;
====House De Forteair====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House De Forteair.png|caption=House De Forteair|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Carmine Fields, coast of the Barrens Sea&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A silver manticore on a red and blue field looking left at a white star&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Earl Aenar De Forteair&lt;br /&gt;
Earl Aenar formed the house out of duty and loyalty to the wandering yeofolk of Dawn, and specifically those in the Barrens. The majority of the house is made up of survivors of houses that were destroyed or scattered during the destruction of Dawnguard, and a few survivors of the Hounds of Glory. This has led to the house being highly militaristic, as none will allow a repeat of what happened to their old homes. &lt;br /&gt;
&lt;br /&gt;
The house lives in and around the Beacon, a stout keep. The militaristic thinking has led to them being of the mindset of practicality over everything. It&#039;s been said they chase glory like a lion, its prey; they have also been described as not unreasonable but incredibly stubborn. But their most prominent virtue is loyalty, to the house, to their allies and to Dawn.&lt;br /&gt;
&amp;lt;!--====House du Fel====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House du Fel.jpg|caption=House du Fel|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Dawnguard&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A ruined tower in white above a pink field with a blue pillar of flame&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; White, pink, and blue&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Knight Commander Faith du Fel&lt;br /&gt;
House du Fel is dedicated to inspiring the helpless to join battle by taking up arms even in the most hopeless of scenarios. They readily face losing battles and either clutch glorious victory from them or take pride in their defeat.&lt;br /&gt;
&lt;br /&gt;
Its knights and yeofolk believe that the best and only path to virtue is to fight and try to change the world for the better. Even against astounding odds, even against the whole rest of their nation or empire, they fight for what they believe to be right. To maintain the highest ideals of their nation, du Fel set dangerous and difficult tests. A majority, more than half, of those set tests by the house die during the completion of that test, though as often due to other causes they have decided to fight for as to the test itself. Due to their often martial nature, few members are anything other than questing knights or war witches, though anyone willing to wade into danger in the halls of the Senate or preach at the edge of doctrine to pursue virtuous truth will find camaraderie.&lt;br /&gt;
&lt;br /&gt;
House du Fel maintains a few small holdings in southern Dawnguard, near the old lands of House du Percy. Until Drycastle is rebuilt and a Knight of Dawnguard stands to protect the Barrens, no grand keep will be constructed, but there are waystations and shelter enough for the knights-errant to camp nearby when not on campaign.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
====House du Froste====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House du Froste.png|caption=House du Froste|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; Golden jackalope on a field of black and red&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Red, Gold &amp;amp; Black&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Earl Gaston Wayfinder&lt;br /&gt;
The history of House du Froste stretches back to before the conquest and settling of [[The_Barrens#Dawnguard|Dawnguard]].When Dawnguard fell the Earl Panthos Du Froste rushed to the aid of the civilians fleeing to Semmerholm. Ever since then waifs and strays looking to reclaim their homeland have flocked to their banner and their estate in the foothills of Estmure. &lt;br /&gt;
&lt;br /&gt;
In Anvil they are known for their standard bearing the jackalope that often serves as a rallying point through the Sentinel Gate, and the round table that the nobles of Dawn occasionally gather around for Earls Council.&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Our words have weight&#039;&#039;&amp;quot; is the house motto; being a house who believe wholeheartedly that actions are worth more than any number of words. Once a member has said something, they believe it should be binding to the core of their being.&lt;br /&gt;
&lt;br /&gt;
====House Gryphontale====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Gryphontale.png|caption=House Gryphontale|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; South-west of Hope&#039;s Rest&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; Gryphon flying out of a book with a green magic swirl&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Purple and Teal with accents of gold and green&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Unknown&lt;br /&gt;
House Gryphontale is a house of stories and wisdom, which seeks to learn from history forgotten to time and Nicovar. The house claims to be able to trace its roots back to before the Empire, beginning in Highguard.&lt;br /&gt;
&lt;br /&gt;
Early on in the house&#039;s history, a proclamation was made stating that the house would forever adapt as its story continues, and that its name would change with each new chapter. The house name is believed to have changed several times since.&lt;br /&gt;
&lt;br /&gt;
There have been periods in the house&#039;s existence when it was fraught with disaster, attention from malevolent entities and forces that would rally against it. The house grew just like the original proclamation asked of them. The current chapter of the house is House Gryphontale, renamed in 385YE.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until recent years that the house made its first steps into Anvil, where it put its skills of finding information and telling stories to good use, helping to bring down the Deadwood Knight. &lt;br /&gt;
&lt;br /&gt;
====House de Lagriffe====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House de Lagriffe.png|caption=House de Lagriffe|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Eastern edge of the Untrod Groves&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A pink and white heron clutching a golden sun&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Blush Pink, White, and Gold&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Renata de Lagriffe&lt;br /&gt;
House de Lagriffe stands as a fierce beacon of Virtue on the eastern border of the Barrens. Sharp and tenacious, they claim an unbroken tie to these lands, believing it their sacred duty to see the Barrens restored to the Empire and the Way.&lt;br /&gt;
&lt;br /&gt;
Almost every member of the house is sworn to Ambition, their zeal bordering on the fanatical. They measure their worth by the magnitude of their dreams and the ferocity with which they chase them. Taking to the Untrod Groves armed with nothing but a dagger is a common Test of Mettle among their scions, a bloody echo of the first earl who thus armed slew the eponymous gryphon that once ravaged the lands. &lt;br /&gt;
&lt;br /&gt;
House de Lagriffe takes fierce pride in its appearance. The pink and white of their heraldry is not a symbol of softness but a reminder of flesh and bone — the sacrifices of their glorious dead and the price of Ambition. Past earls, less steadfast in Virtue, squandered the House&#039;s wealth on importing fine materials and luxuries, forgetting the brutal meaning behind their splendid colours. Under the current earl, money is now fiercely guarded and redirected into Ambitious projects to tame the Barrens, though preoccupation with outward appearance remains. Their words, Volare ad Solem — Grasp the Sun — reference the ambition of the paragon [[Tian]], and are etched into every heart and blade.&lt;br /&gt;
&lt;br /&gt;
Though Ambition drives them, hospitality and Loyalty remain paramount among the de Lagriffe. The harshness of the Barrens has taught them that no soul endures alone. They welcome the Virtuous and the daring to their halls with camaraderie, sharing hard-won bread, songs, and dreams by firelight. Those who join them must be ready to fight, suffer, and rise again — for peace will not be given; it must be taken.&lt;br /&gt;
&lt;br /&gt;
====House de la Montagne====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House de la Montagne.png|caption=House de la Montagne|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Hope&#039;s Rest&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; Black hammer and claw over a mountain flanked by two purple roses&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Purple and Black&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Viktor Montagne&lt;br /&gt;
House de la Montagne has survived through harsh landscapes for generations. The house moved to the Barrens following its conquest in 385YE, to bring them closer to the Druj front. Preferring the terrain, House de la Montagne settled in Hope&#039;s Rest.&lt;br /&gt;
&lt;br /&gt;
Relocating the noble house took a toll on the former earl, and his body was laid to rest in late Winter 385YE. The earl&#039;s second son, Viktor Montagne, travelled to find the heir-presumptive, to inform him of the death. Unfortunately, Viktor was only hours too late to find his older brother had been slain in battle, fighting for the Serrated Claws under House Du Hyre.&lt;br /&gt;
&lt;br /&gt;
Life in House de la Montagne can be described as very disciplined, with military drills as a regular practice, always keeping blades sharp and soldiers focused. According to the house, life in the Barrens accepts nothing less.&lt;br /&gt;
&lt;br /&gt;
====House Primevère====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Primevère.jpg|caption=House Primevère|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Dawnguard&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A mandowla surrounded by golden flames on a field of emerald green with a dusty light pink chevron.&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Emerald Green, Dusty Light Pink, Gold&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Enchantress Amelie Primevère&lt;br /&gt;
After the glorious death of her husband, the enchantress took her retainer and military unit to find her late husband’s ancestral home in the Barrens, to lay his body to rest. While there, she decided to complete his ambition by rebuilding the castle to its former glory and founding the new house in his honour.&lt;br /&gt;
&lt;br /&gt;
The founders of House Primevère are powerful spring mages and briars, therefore they encourage their fellow house members to be prideful but vigilant in all that they do. House Primevère requires its members to be well educated in politics and the arts, as they know well that the gentle power of words and culture can bring just as much glory as martial might.&lt;br /&gt;
&lt;br /&gt;
====House Solrené====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Solrené.png|caption=House Solrené|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Stonefire Keep, South of the Plains of Teeth&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A golden phoenix rising from flame against a field of red and white.&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Red, white, and gold&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Earl Wulfrich Solrené&lt;br /&gt;
During the reign of [[Empress Varkula]] a fringe group of heretics, driven by the old claims of Abraxus Whitespire, attempted to manufacture [[true liao]] through unknown means in an attempt to communicate with their past and future selves. In their hubris, the resulting concoctions drove them into a crazed bloodlust, putting ‘nonbelievers’ to the sword en masse.  Foreseeing the coming bloodshed, a handful of virtuous Dawnish laid plans in secret for escape. When the killing began, they fled.&lt;br /&gt;
&lt;br /&gt;
Scattered and hunted, they travelled across the Barrens, seeking refuge in the desolate reaches of the Plains of Teeth. There, driven by desperation, they forced their way through a narrow pass in the cliffs—and beyond, hidden among the crags, they found salvation; a ruined keep lay nestled in the rock.&lt;br /&gt;
&lt;br /&gt;
Atop its highest tower, they lit a great beacon, a fire to call others who fled the heretics’ wrath. When their pursuers came, they held the pass—one at a time the enemy came, and one at a time they fell. That night, the virtuous stood unbroken.&lt;br /&gt;
&lt;br /&gt;
Here, they made their stand. The ruined keep became their home, the fire upon the tower their defiance. They named it Stonefire Keep, and from those exiles, a new house was born. House Solrené (pronounced Sol-ren-ay), sworn to the virtue of Ambition, would stand as a sanctuary for all who fled the shadow of heresy, and a thorn in the side of those who would see them burn.&lt;br /&gt;
&lt;br /&gt;
====House Tonberry====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Tonberry.jpg|caption=House Tonberry|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Dawnguard&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; Shield with two gold lozenges resting in a Vert field, Argent tiered foreground with a golden sword, staff, anvil. and rose.&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Green, white and gold&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Don Tonberry&lt;br /&gt;
House Tonberry was once an established noble house in Dawnguard, east of Drycastle that was destroyed by the Druj. The House was known for its seven lords known to each other as siblings whilst being represented by an Earl and their partner, known as the &amp;quot;Thegn&amp;quot; of the house, the Thegn acts as the Earl’s second but also as a source of Wisdom, advice and comfort to the nobles and yeofolk of the house. The last pair were Earl Kairon Tonberry and their spouse Thegn Lianna Tonberry, who were both killed in defence of their home, along with most of House Tonberry. The surviving members of the house have split, believing themselves to be the last remaining. Each hopes to begin bringing glory back to their name and to eventually rebuild their house to what it once was.&lt;br /&gt;
&lt;br /&gt;
Following a number of tests of resolve, Lord Don Tonberry was named Earl of the house, and alongside the rebuilding of Drycastle, Tonberry Keep has now also been rebuilt, and the House has returned to its ancestral home for the first time since the Druj destroyed it years prior.&lt;br /&gt;
&lt;br /&gt;
====House Torawyr====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=HouseTorawyr.jpg|caption=House Torawyr|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Ruins of House Torawyr, Dawnguard&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; Blue and White quartering with a red gauntleted fist with cynogriffon wings in the centre.&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Blue and White.&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Enchanter Edmund Torawyr&lt;br /&gt;
House Torawyr was originally founded in southern Dawnguard near Murderdale. The house was primarily made up of apothecaries and fighters who tended and harvested their gardens to help Dawn fight the Druj and defend Dawnguard. When the Druj invaded in Summer 381YE, breaking the treaty, the fighters of House Torawyr were loyal until the last drop, laying down their lives to hold back the orcs as long as they could to allow as many people to flee as possible. In doing so all nobles of House Torawyr died or were taken as slaves.&lt;br /&gt;
&lt;br /&gt;
The house reformed at the end of 382YE, as a group of loyal yeofolk ventured back into the Barrens on a Test of Mettle to retrieve the banner of their house. The group saw their beautiful gardens wrecked with a blight, their herbs picked clean to supply the Druj with poisons. With caution they were successful in retrieving their banner, reforming the house under a new Earl, Enchanter Edmund Torawyr.&lt;br /&gt;
&lt;br /&gt;
After considerable effort, In 385YE House Torawyr returned to the Barrens with newfound loyal allies, resources, and magical might. The house with allies from the Amber Lance attacked the Spires of Dusk with the Hounds of Glory. Bringing with them over a hundred [[Clarion Call of Ivory and Dust|grim legionnaires]] of the eternal [[Kaela]]. Now the house has returned to its ruined land it must rebuild the gardens it once held with pride, and return the help given by those who helped take back Dawnguard.&lt;br /&gt;
&lt;br /&gt;
====House De Tournesol====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=De Tournesol.jpg|caption=House De Tournesol|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Dawnguard&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A shield of dark pink with a large sunflower emblazoned in the bottom right corner, a small square of yellow emblazoned with a pink yale sits in the top left corner of the shield&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Pink and Yellow&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Brahmms De Tournesol&lt;br /&gt;
Founded after the 385YE Summer Solstice from the ruins of a keep on the edges of Dawnguard, the high walls of the De Tournesol estate defend its residents from the wilds of the Barrens whilst also offering a place of respite for the injured and the weary. Enclosed within is a rich garden of cultivated medicinal [[herb|herbs]] littered with the house sunflower which grows determined in every corner of the keep. Its small but safe keep act as a basis for the house’s operations whilst also accommodating a space of respite for any traveller or wayward soul of the Empire. &lt;br /&gt;
&lt;br /&gt;
House De Tournesol consists mainly of those who can aid or heal, be it through surgery or magic, however will happily welcome all those who share in their ambitions to see Dawn and the Empire prosper through providing protection and rejuvenation to all those who may need it. Although their tests of mettle are tailored to those who partake in them, they contain two key themes in their task, which are to stand out gloriously and to make a stand in the face of danger. &lt;br /&gt;
&lt;br /&gt;
====House Veridaine====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Veridaine.jpg|caption=House Veridaine|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Dawnguard&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A black dagger, pointing downwards, with a black snake on either side, facing outward, all on a field of red.&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Black and Red&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Earl Cain Veridaine&lt;br /&gt;
House Veridaine is a relatively new house, founded when Lord Toriith left House Orzel and journeyed to The Barrens in search of his idea for fresh, unclaimed glory. Priding itself on the loyalty and martial prowess of its nobles and yeofolk alike, House Veridaine focuses its efforts on the military and political Dawnish front. This focus on martial might is reflected heavily throughout the house and is often seen in their test of mettle. &amp;quot;Glory Unbound&amp;quot;, the House&#039;s words, stand as a testament to their proclivity for frontline volunteer work.&lt;br /&gt;
&lt;br /&gt;
The Veridaine estate of Blackrattle, and the surrounding village of Addering, sit in the reconquered Dawnguard territory, just east of Drycastle. The house has recently seen growth as young Dawnish knights-errant seek to pass their difficult trials.&lt;br /&gt;
&lt;br /&gt;
====House Vortekar====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Vortekar.png|caption=House Vortekar|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Murderdale&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A blue winged serpent on a black shield&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Black, blue, and silver&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Enchantress Aiva Vortekar&lt;br /&gt;
House Vortekar is an ancient and secretive house, formed by Viola van Vortekar in Murderdale. Citadel Nocturnum was chosen as a home and place of studying the Night realm. When the Empire formed, the house joined with the rest of Dawn. When the Druj claimed Murderdale, the house survived by using Night magic until Dawn&#039;s return.&lt;br /&gt;
&lt;br /&gt;
After the reclamation of the Barrens in 385YE, the house has thrown itself into raising its influence through politics and wealth, driven to never again go into hiding. Vortekar pride themselves on their Ambition, often pushing moral, legal, and religious limits in pursuit of Glory.&lt;br /&gt;
&lt;br /&gt;
Life within the house is unpredictable, since the tests are often warped by nepotism or so harsh that many knights-errant fall, or vanish, depending upon the Earl’s mood. Most members are witches and weavers who are dedicated to perfecting their magical arts, backed up by an order of knights charged with guarding the Citadel. Advocates and retainers work in the shadows, gathering secrets in an attempt to curry favour among the nobility.&lt;br /&gt;
&lt;br /&gt;
The abode of the house, Citadel Nocturnum, lies in Murderdale. Constructed from black stone and pale marble, it falls into the shadow of Hope’s Rest mountains. Inside are great libraries, ritual halls, gardens, and training grounds.&lt;br /&gt;
&lt;br /&gt;
==Orders and Cabals==&lt;br /&gt;
===Knightly Orders===&lt;br /&gt;
The [[knightly order|knightly orders]] dedicate themselves to the pursuit of glory over all other considerations.&lt;br /&gt;
====Order of the Amber Lance====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Amber Lance.png|caption=Order of the Amber Lance|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Welkin’s Weald, Weirmoor, Weirwater&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; a field, tawny, charged with a teardrop, amber, upon which is emblazoned the Blood rune, Rhyv, in sable.&lt;br /&gt;
* &#039;&#039;&#039;Knight-Captain:&#039;&#039;&#039; Ser Guy Wooder&lt;br /&gt;
This proud young order was founded in the Autumn of 383YE by the briar Czernobog Stanislaus when he became a knight errant of House Castellan. A healer and steward of a herb garden, this first Captain&#039;s Ambition was to set Dawn on a par with other Imperial nations by founding a dedicated corps of combat physicks. In so doing, the Lance quickly managed to gain the Loyalty of several Weirwater houses, as well as questing knights and refugees from the Barrens.&lt;br /&gt;
&lt;br /&gt;
The knights maintain a permanent presence in the waterlogged hamlet of Welkin’s Weald, at the heart of a carefully coppiced forest of willow. It is from the [[ambergelt]] cultivated here that they draw their heraldry – a substance that hardens and strengthens but also promotes healing and mending, running like blood when first drawn, tough and crystalline when set. This duality is echoed in their motto: to take blood from stone (to do the impossible) is a common aphorism amongst these knights.&lt;br /&gt;
&lt;br /&gt;
In the first years of the Lance&#039;s existence, these Knights of Amber have committed themselves wholly to the Empire&#039;s war against the wretched Druj. They have sustained heavy losses in liberating Zenith and the Barrens, but remain steadfast in their commitment to preserve Imperial lives and bring succour and healing to all who need it. Bloodied though they may be, they proudly bear the rune of sacrifice upon their banners as they fight for a better world.&lt;br /&gt;
&lt;br /&gt;
====Order of the Blazing Dawn====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Order of the Blazing Dawn.png|caption=Order of the Blazing Dawn|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; The Rose and Thorn tavern, Culwich, Weirwater&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039;  A blue field a yellow sun and orange rays beneath a winged sword supported&lt;br /&gt;
* &#039;&#039;&#039;Motto:&#039;&#039;&#039; As Dawn Rises, the Sun Shall Set&lt;br /&gt;
* &#039;&#039;&#039;Knight-Commander:&#039;&#039;&#039; Earl Tristan duLac&lt;br /&gt;
Founded in the wake of the armies of the Cold Sun invading the Empire in 385YE, the Order of the Blazing Dawn retired following the &#039;&#039;scions&#039;&#039; of the eternal being driven out from the Empire. However, following its return to the material plane, the order has risen once again. Driven by a love for all things that make the Empire the centre for love and beauty that it is, the order strives to protect all nations from this threat. The order is primarily made up martial knights and war witches to engage the Cold Sun as a physical threat.&lt;br /&gt;
&lt;br /&gt;
====Knights of the Golden Mane====&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; South of Culwich, Sandling, Weirwater&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A shield of azure with a white chief triangular. In the azure portion, a gold lion head facing forward within a gold wild rose. In the White portion the Jotra rune in azure.&lt;br /&gt;
* &#039;&#039;&#039;Lord Commander:&#039;&#039;&#039; Leohnar Gildaryn&lt;br /&gt;
The Knights of the Golden Mane are dedicated to upholding Virtuous acts and aim to record and share stories of Virtue from around the Empire. The quests they undertake, individually or together, all lend towards telling the tale of the knightly order and how they pursue Glory through virtuous acts. The grand quest of the order is to aid and preserve stories of Virtue. The order hall sits within the Lionskeep, the seat of power of House Gildaryn in Lionsholme, a town in [[Weirwater]] south of Culwich.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=KnightsoftheGoldenMane.png|caption=Knights of the Golden Mane|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The order structure is very loose, with two commanding individuals. The Lord Commander oversees the order, while a Knight-Captain serves to advise and act as the leader of its lance through the Sentinel Gate. Under this structure, knights often are bestowed a title by the Lord Commander befitting of their skills, such as Knight-Magus. These are not enforced as roles of leadership, but a way for the Lord Commander to classify where they believe the skills of a knight could be best applied. Strangely yeofolk and knights-errant are welcomed as equals rather than apprentices, and have equivalent say and reach in the order’s quest.&lt;br /&gt;
&lt;br /&gt;
The main tradition the Knights of the Golden Mane hold is of the &#039;&#039;Night of Hallows&#039;&#039;. Each Winter Solstice, the knights come together to receive [[hallow|hallowings]] of Virtue which best tell their stories, and to have the provided aura aid them in their next year. The knights share stories of their achievements throughout the year in Anvil and beyond, and pledge their quest for the following year to the Lord Commander.&lt;br /&gt;
&lt;br /&gt;
====The Order of the Lance Restored====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Order_of_the_Lance_Restored.png|caption=Order of the Lance Restored|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Roaming, though with a chapel near Kethry&#039;s Grove in Astolat&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; argent, a lion sable sejant upon which rests a lance gules&lt;br /&gt;
* &#039;&#039;&#039;Knight-Marshal:&#039;&#039;&#039; Ser Dindrane de Cantharos&lt;br /&gt;
The Order of the Lance Restored are - after a fashion - the remnants of an ancient order known as the Knights of the Feathered Spear, who are said to have guarded [[Astolat#Kethry.E2.80.99s_Grove|Kethry&#039;s Grove]] in the distant past. The original order fell into disgrace in 209YE when they aided [[Emperor Nicovar]] in destroying the libraries of the Empire, for reasons now forgotten to history. Following Nicovar&#039;s death, the Knights of the Feathered Spear disbanded, supposedly because during the chaos they lost a relic that they were sworn to protect - a spear believed to have been that of Makin the Red, a prominent figure in the story of the paragon [[Kethry]]. Two of their number were sentenced to death by penal military service; they fought in numerous battles thereafter, surviving and triumphing against all odds, and eventually attracted a cadre of questing knights who sought to redeem themselves of past dishonour. These knights eventually banded together under the banner of the Order of the Lance Restored.&lt;br /&gt;
&lt;br /&gt;
Since then, the order has become something of a refuge for the disgraced, the outcast, and those who simply do not fit in with their Houses. Sworn to roam the Empire until the Feathered Spear is recovered - though most doubt that it ever will be - the knights of the order seek to overcome their past failings by taking on difficult, open-ended, and sometimes nigh-impossible quests.&lt;br /&gt;
&lt;br /&gt;
===Weaver Cabals===&lt;br /&gt;
The [[weaver cabal|weaver cabals]] master magic, maintaining a studied neutrality in the politics of the nation.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Golden Leaf Cabal.png|caption=Golden Leaf|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====Golden Leaf====&lt;br /&gt;
Founded in 384YE, the Golden Leaf Cabal find their specialism in the realm of Autumn. Whilst their roots lie with yeofolk from across Dawn, many nobles have since flocked to join their ranks. Formed of a union of Noble Houses, they cast their sights towards the bigger picture, the cabal is operated by a council, where every bonded member has an equal vote in its work and goals.&lt;br /&gt;
&lt;br /&gt;
The Golden Leaf does not operate in the shadows - their aims are clear and open, aiming to bolster the [[Prosperity]] of Dawn by enchanting both its people and territories. In turn, they try to further what they believe to be the Empire’s ambitions through engaging the complex relationships between Imperial bodies and the Autumn eternals operating under [[Alignment#Amity|amity]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Moon and Stars Cabal.jpg|caption=Moon and Stars Cabal|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====Moon and Stars====&lt;br /&gt;
The Moons and Stars cabal was formed in 377YE as an ambitious attempt to create a cross-house Dawnish Night coven. The cabal aims to bring together Night mages from across the nation of Dawn to both aid the Empire and bring Glory to the individual weavers within the cabal. The cabal is named after the heraldic devices used by the Houses who were present at the founding of the endeavour. The cabal was originally formed, primarily, by mages belonging to House De Rondell and a house that has since fallen.&lt;br /&gt;
&lt;br /&gt;
The members of the Moons and Stars cabal are active participants in the business of the [[Conclave]]. Weavers from the cabal have held many important positions in the Conclave. The Moons and Stars cabal are celebrated for using their arcane powers to gather information, provide protection, break curses, and deliver curses. They are also widely known to regularly employ a range of novel and innovative rituals to achieve unusual and original results. They often use [[aspect_magic#Heraldic_Magic|heraldic magic]] in their rituals although individual styles are encouraged.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Phoenix Flame Coven.jpg|caption=The Phoenix Flame|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====The Phoenix Flame====&lt;br /&gt;
The Phoenix Flame cabal were previously called the Chain-Sworn Scales, however after the commission of the Flame of the Phoenix near the Cabal’s home in 386YE, the cabal agreed to change their name in support of the magician who holds the title. The Phoenix Flame is an Autumn focused weaver cabal with members from across the noble houses of Dawn. At the end of 383YE they began to attend Anvil along with House Larmallevés, eagerly recruiting new members and quickly becoming one of the largest covens in Dawn. The Enchantress of House Larmallevés often organises the cabal along with other realm castings. However, all members have an equal say on the rituals the coven casts as the cabal operates as an equal union of yeofolk and nobility, with nobility often requested to gird into simpler attire for rituals.&lt;br /&gt;
&lt;br /&gt;
Though initially founded with a focus on enchantments for businesses, fleets, and farms the focus has shifted with the growth of the cabal&#039;s influence and power, and now they also support the congregations, military units and armies of Dawn. The coven most notably casting the last enchantment on the Hounds of Glory during the conquest of the Barrens. They aim to study the arcane and make new rituals through arcane projections, with members of the cabal encouraged to join an order and actively participate in the Conclave.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Scrying Pool.jpg|caption=The Scrying Pool|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====The Scrying Pool====&lt;br /&gt;
This mysterious weaver cabal was founded when a Day mage and a Night mage, under the influence of [[Bright Eyes Gleam in the Depths]] in 385YE, discovered a placid lake hidden in the bloody tatters of the Barrens. &lt;br /&gt;
Inspired by the clear, dark water untouched by the poisonous chaos left behind by the Druj, the two forged a bond there and then. They called themselves the Scrying Pool after their secret home.&lt;br /&gt;
&lt;br /&gt;
Since then, the Scrying Pool has welcomed yeofolk and weavers who seek to know - and to obfuscate - the truth. Though sometimes eccentric, and often obscure, the cabal works effectively - as equals - in their weaving. &lt;br /&gt;
After all, balancing the velvet darkness of Night and the ringing light of Day is no easy feat, nor is negotiating with Noble houses as an ignoble cabal, nor treating directly with mercurial eternals. But why would any Dawnish cabal relish an easy feat?&lt;br /&gt;
&lt;br /&gt;
==Other Groups==&lt;br /&gt;
===Other Player Groups===&lt;br /&gt;
====Band of the Guising Hand====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Band of the Guising Hand.png|caption=Band of the Guising Hand|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Wickmoor, Weirwater&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; Sentinel Gate filled with stars and a white open hand in its centre, draped in Stage curtains&lt;br /&gt;
The Band of the Guising Hand are a mysterious group of guisers that hail from no town, and have ties to no house. Claiming to have spent the last ten years honing their craft at a regio turned whimsical theatre deep in the woods of Wickmoor. Only performing for those lucky few who chanced upon them.&lt;br /&gt;
&lt;br /&gt;
Now, finally content with their practice, they tour the towns and noble estates of Weirwater, growing their name and seeking to entertain those they come across with lavish plays often interwoven with Night rituals and heraldic costuming.&lt;br /&gt;
&lt;br /&gt;
On occasions still, they can be found within their amphitheatre, entertaining wayward bands of questing knights.&lt;br /&gt;
&lt;br /&gt;
====The Emerald Lance====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Emerald Lance.png|caption=The Emerald Lance|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; An emerald on a rounded two-tone field of blue&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Green and blue&lt;br /&gt;
The Emerald Lance is a union of houses from across Dawn, drawn together by their dedication to aiding each other&#039;s Houses and their capability as a fighting force. &lt;br /&gt;
&lt;br /&gt;
Within the lance sits the Emerald Alliance, a group of houses pledged to each other in a formal accord. Houses within the Emerald Lance may, if they choose, request a test to join the Alliance.&lt;br /&gt;
&lt;br /&gt;
The Emerald Alliance is currently made up of House Caerleon, House de Bastion, and House Gladewarden.&lt;br /&gt;
&lt;br /&gt;
The wider Emerald Lance also includes House Gryphontale, House de Vere, and House Syrenus. &lt;br /&gt;
&lt;br /&gt;
====The Iris Covenant====&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; The Chase, Astolat&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A golden iris flower encircled by a ring of interlocking silver leaves&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Gold and silver, with accents of purple and blue&lt;br /&gt;
The Iris Covenant is a coalition of noble houses in Dawn, founded in Spring 386YE. It aims to foster collaboration and strength among its members, ensuring each house thrives both individually and collectively. The Covenant&#039;s &amp;quot;prosperity pact&amp;quot; centres around economic growth, mutual aid, and the cultivation of shared prosperity both within and outside of Anvil.&lt;br /&gt;
&lt;br /&gt;
The Hall of Bloom, House Videre&#039;s most prized possession, was chosen as the central meeting place for its symbolic golden iris, reflecting the Covenant&#039;s commitment to renewal and beauty. This hall now serves as a vibrant centre for meetings and celebrations.&lt;br /&gt;
&lt;br /&gt;
The Iris Covenant leverages its combined resources and talents to navigate political and economic challenges, remaining steadfast in its focus on the prosperity of its members without endorsing any external political agendas.&lt;br /&gt;
&lt;br /&gt;
====The Order of the Gryphon’s Quill====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Gryphonsquill.jpg|caption=The Order of the Gryphon&#039;s Quill|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; The Chase, Astolat&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; Golden Gryphon rampant clutching a Quill on a Red and Blue split field with crenulated black border at top displaying a gilded Quill&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Gold, Red, Blue&lt;br /&gt;
The Order of the Gryphons Quill is a school and residence for troubadours and those wishing to further Dawnish arts and culture, led by Lady Kaywenn du Launcet and Lord Romande Remys. Located between the famous tourney ground of Laroc and the Kethry’s Grove it seeks to promote pride in Dawnish culture amongst its citizens and ensure that the most glorious tales are formed. Those of the order that attend anvil tend to be pride troubadours, performers or mages who specialise in magic to nudge stories in glorious directions. Order members whether noble or yeofolk seek to support each other in their endeavours to ensure Dawn weaves a glorious history. Those who wish to join the order can be from any house or any lineage as long as they are willing to ensure great legends last forever.&lt;br /&gt;
&lt;br /&gt;
===NPC Groups===&lt;br /&gt;
These groups are made up of non-player characters; their members are portrayed by Profound Decisions NPC crew.&lt;br /&gt;
====House de Casillon====&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Castle Spiral, on Weirmoor, in Weirwater&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A hand with fingers spread marked with a spiral&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Azure, Gold, and Violet&amp;lt;br&amp;gt;&lt;br /&gt;
The de Casillon are an old house who hail from [[Weirwater#Spiral_Castle|Spiral Castle]], a pre-Imperial keep that stands at the heart of a powerful Summer regio. Their estates lie in [[Weirwater#Weirmoor|Weirmoor]] in the territory of Weirwater, and until very recently they lived in voluntary internal exile protected from the outside world by a wall of swirling magical mists. &lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=DeCassilon.jpg|caption=House de Casillon|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Many of the nobles of the de Casillon family claim descent from Empress Richilde, and are said to cultivate their bloodline in the way a vintner might cultivate a strain of fine grapes. They are usually possessed of a strong changeling lineage - it is very rare for anyone who is not a changeling to seek the Test of Mettle from the house and even rarer for them to succeed. Much of their business in the outside world is handled through the [[Castellan of Spiral Castle]], an [[Imperial title]] re-established in Spring 380YE.&lt;br /&gt;
&lt;br /&gt;
Almost all the de Casillon nobles are witches, and their earls have always been potent enchanters. Their yeofolk are likewise trained in magical arts, although many of them choose to embrace the path of the artisan. Even before their seclusion behind their wall of mist, they were known for hedonism and self-indulgence and it seems that several decades isolated in a Summer regio have merely heightened these tendencies - left to their own devices they would while away their lives in tourneys, in hunting, in feasting, and in other diverse amusements. There may be some weight to the concerns of some troubadours who worry that the de Casillon have become more like the inhabitants of the Summer realm than citizens of Dawn.&lt;br /&gt;
&lt;br /&gt;
====House De Ledure====&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Weirwater&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A gold star on an argent field&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; Silver and Gold&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Enchanter Geoffrey de Ledure&lt;br /&gt;
A relatively new house that was once part of House de Rousillon, they split from that house in 358YE, ten years after [[Emperor Hugh|Hugh de Rousillon]] took [[the Throne]]. Several knights of House de Rousillon and other knights who were after more action rather than tournaments joined the house. The house’s estates are based in [[Weirwater]], and under Earl Hugh’s reign, the house was successful in having a [[senator]] twice - whilst they were at the peak of their power. Today the house is led by the Enchanter Geoffrey de Ledure, who is from a line of powerful summer witches. It is believed that the house has won some powerful boons from the eternal [[Hayaak]], and they generally refuse to deal with other [[eternal|eternals]].&lt;br /&gt;
&lt;br /&gt;
In 378YE a marriage between House de Ledure and the rival House Blyrale was disrupted when the youths involved ran off to join the [[Navarr]]. This act ultimately cemented a union between the two houses and House Blyrale joined House de Ledure. According to gossip, the two houses are partially united by their anger at the Dawnish nobles who encouraged their scions to abandon their duty and flee the nation.&lt;br /&gt;
&lt;br /&gt;
====House Lionsgate====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Lionsgate.png||caption=House Lionsgate|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Location:&#039;&#039;&#039; The Chase, Astolat&lt;br /&gt;
*&#039;&#039;&#039;Heraldry:&#039;&#039;&#039; Two red lions facing each other before a black gate&lt;br /&gt;
*&#039;&#039;&#039;Colours:&#039;&#039;&#039; White, Red, and Black&lt;br /&gt;
House Lionsgate was founded in 283YE by descendants of the disgraced House Lyongate, who disbanded shortly after the disastrous loss of the original [[Gryphon&#039;s Pride]] army in a failed attempt to capture the Barrens. The founders attracted a number of knights-errant and questing knights, and slowly rebuilt their house - although they never again enjoyed the prominence they had lost along with the army.&lt;br /&gt;
&lt;br /&gt;
The Lionsgate estates in Astolat are small but well maintained, and lie in The Chase. In recent years, the House has reclaimed some of its prominence as it has forged closer ties with a number of smaller noble houses - especially the cunning de Coyne of Dawnguard and the proud de Helios of Astolat. In 379E, then earl Lady Cassandra contacted several Dawnish nobles active in Imperial politics and offered aid in the re-establishment of the Gryphon&#039;s Pride. The loose coalition of smaller houses managed to secure a number of wains of mithril to help with the mustering of the fourth Dawnish army, seeing in this endeavour an opportunity to reclaim some of the pride they had lost over a century before. it remains to be seen if, now the army has been completed, they will continue to involve themselves in Dawnish politics or retreat to their estates.&lt;br /&gt;
&lt;br /&gt;
==Contributing==&lt;br /&gt;
Any player character group in [[Dawn]] can submit an entry for this page. The entry should come from the out-of-character group leader and be emailed to [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk]. &lt;br /&gt;
&lt;br /&gt;
It should contain the following information:&lt;br /&gt;
&lt;br /&gt;
* Group archetype (noble house, weaver cabal, knightly order). If your group doesn&#039;t have one of these archetypes, it will be listed in the &amp;quot;other&amp;quot; section.&lt;br /&gt;
* Territory and region where the groups lands are physically located. Noble houses have estates, but both knightly orders and weaver cabals will be tied to a physical location that serves as their base of operations. If you are a group in exile that has fled the Barrens you can mention that&lt;br /&gt;
* A description of your groups [[Noble house#Heraldry|heraldry]], with an image if desired. All noble houses have heraldry, as do most knightly orders and weaver cabals.&lt;br /&gt;
* If your group has specific colours, you can mention them here.&lt;br /&gt;
* If your knightly order has a publicly known oath you can include it in this section, bearing in mind that the best oaths of this nature are short and pithy&lt;br /&gt;
* The name of your [[earl]] if you are a noble house. If there is someone in your knightly order or weaver cabal that serves as the in-character leader of the group, you can mention them and their title here&lt;br /&gt;
&lt;br /&gt;
You should also include up to 250 words of description, detailing the kind of things that other characters might know about your group. Have a look at the description for a [[noble house]], or at the archetype pages for weaver cabals and questing knights for ideas on the kind of information that is useful. You must also include a few sentences of history, especially around the circumstances of the house&#039;s formation or origin.&lt;br /&gt;
&lt;br /&gt;
Some other questions to consider include:&lt;br /&gt;
* If you are a noble house, do you have a particular [[Dawn_culture_and_customs#The_Test_of_Mettle|Test of Mettle]] for which they are known, or a noteworthy method of choosing their earl?&lt;br /&gt;
* Are there one or more particular archetypes the group is particularly associated with, either noble of yeofolk? Obviously knightly orders will contain questing knights, and weaver cabals are expected to have weavers among their number, but is there a noteworthy archetype that might be unexpected or has a special role?&lt;br /&gt;
* Does your group have a particular ambition which helps unify your members?&lt;br /&gt;
* Is there anything notable about the lands you claim, or about the physical buildings that serve as your home?&lt;br /&gt;
&lt;br /&gt;
Things to avoid include:&lt;br /&gt;
* Too much [https://en.wikipedia.org/wiki/Worldbuilding worldbuilding] detail — this represents information other characters may know about your house. It&#039;s not a place to define elements of the game world&lt;br /&gt;
* Lists of character names — this isn&#039;t a place for getting your name on the wiki &lt;br /&gt;
* Too much emphasis on the past — while it&#039;s useful to have a few lines of history, what matters in Empire is what your house does on the field at events&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to update the information on this page over time (for example if your earl changes) with an e-mail to [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk].&lt;br /&gt;
&lt;br /&gt;
[[Category:Dawn]] [[Category:Groups]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{stub}}&lt;br /&gt;
 This page is marked for deletion; see [[Dawn groups]] for further details&lt;br /&gt;
==Houses of Astolat==&lt;br /&gt;
Well defended, civilized and beautiful, [[Astolat]] is the heartland of the nation.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=House Brightstone.png|caption=House Brightstone|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
====House Brightstone====&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Withy, on the River of Sighs&lt;br /&gt;
* &#039;&#039;&#039;Heraldry:&#039;&#039;&#039; A mermaid holding aloft a white gemstone, on a field of golden yellow and teal blue&lt;br /&gt;
* &#039;&#039;&#039;Colours:&#039;&#039;&#039; predominantly golden yellow and teal blue, accented with a small amount of orange and emerald green&lt;br /&gt;
* &#039;&#039;&#039;Earl:&#039;&#039;&#039; Enchanter Ozilius Brightstone&lt;br /&gt;
House Brightstone was founded in 85YE when an impoverished knight-errant was tasked by a gloating earl to produce a gemstone more splendid than any in his esteemed collection. The seemingly insurmountable Test of Mettle was passed, however, when the determined knight carried a washtub from the Semmerholm village of Auvanne to a river in the north. Using his washtub as a crude boat, he voyaged hundreds of miles east along the river, all the way to [[the Semmerlak]] where, according to legend, he met a mysterious mermaid who swam to the bottom of the lake and retrieved for him the Brightstone - a glittering gemstone of beauty beyond description. Not content to serve an ill-mannered Earl, the newly-titled Lord instead travelled west to Astolat and there he restored the venerable, ruined castle of Respireau- an ancient stronghold built onto the River of Sighs on the southwestern border, and thus became the first Earl of House Brightstone. The Brightstone remains a cherished heirloom to this day and is brought to Anvil for all to admire.&lt;br /&gt;
 &lt;br /&gt;
Castle Respireau is famous for its underwater library and luxurious bathhouse, and the nobles of house Brightstone pride themselves on their hospitality. They eat and drink exceptionally well, due to an abundance of fish from the River of Sighs, as well as [[The League|League]] river-trading barges that frequently stop by the castle. They enjoy a reasonably amicable relationship with their [[Navarr|Navarri]] neighbours in [[Miaren]] and occasionally take leisure boats up and down the River of Sighs.&lt;br /&gt;
===House de Coeurdefer===&lt;br /&gt;
&#039;&#039;&#039;House Colours:&#039;&#039;&#039; Black and silver&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Heraldry:&#039;&#039;&#039; Silver armoured fist gripping a crescent moon, flanked by a crescent moon on either side on a field of black. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Astolat, Winterbourne &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
One of the ancient Houses of Dawn, House De Coeurdefer have been led by Draughir Earls for as long as anyone can recall. They settled in Winterbourne and built Ironheart Keep, a castle crafted from stone, bone, and iron where it is said that the chill of Winter never really leaves any of its halls. Their furnishings are constructed from the bones of enemies, a constant reminder of past Glory and victories and below in their crypts lay the bones of their fallen heroes.&lt;br /&gt;
&lt;br /&gt;
The scions of the House have a reputation for ruthless Ambition and unwavering Loyalty to any they regard worthy and no mercy for those they call their enemies. Their current Earl has sworn an oath of loyalty to House De Rondell, promising to answer any call for aid&lt;br /&gt;
&lt;br /&gt;
The House has spent recent years fighting in the Barrens, conducting raids and assaults on the Druj that occupied the lands, almost all of the House&#039;s resources were used to prosecute the fight against the Orcs and reclaim territory for Dawn and the Empire, nearly bringing ruin to the Coeurdefer name. As such they are now smaller and less prominent than they have been but their return to Anvil looks to stop the rot and restore the House to its former Glory.&lt;br /&gt;
===House Cordraco===&lt;br /&gt;
{{CaptionedImage|file=HouseCordraco.jpg|title=Newly formed, proud of their ferocious love of life.|caption=House Cordraco|align=right|width=250}}&lt;br /&gt;
&#039;&#039;&#039;House Colours:&#039;&#039;&#039; Gold and Purple&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Heraldry:&#039;&#039;&#039; Two dragons facing each other, their tails intertwined. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Astolat, Oldheart &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Cordraco is a recently formed House that completed a test to become officially recognised at the Spring Equinox of 380YE, slaying a mighty [[Mundane_beasts#Drakes|drake]] to claim their place among the noble houses.&lt;br /&gt;
&lt;br /&gt;
They are the result of a glorious amalgamation of several old noble houses of Dawn, L&#039;Oreal, Bascombe, and Arwood, whose fine knights and yeofolk formerly fought together in the Lance of the Dragon Heart, and realised that the path to true glory was to unite, and to see themselves strengthen as a result.&lt;br /&gt;
&lt;br /&gt;
Led by the glorious, and forward speaking Earl Geraint Cordraco, they pride themselves on their camaraderie, ferocity in battle and their love of life. A house that truly values all that it means to be Dawnish.&lt;br /&gt;
{{CaptionedImage|file=De Rondell Heraldry.png|title=House de Rondell|caption=House de Rondell|align=right|width=250}}&lt;br /&gt;
===House de Rondell===&lt;br /&gt;
&#039;&#039;&#039;House Colours:&#039;&#039;&#039; Blue and Silver&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Heraldry:&#039;&#039;&#039; Three crescent moons around a gryphon&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Astolat, Laroc &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
An ancient house existing from before the founding of the Empire, that has had its fortunes rise and fall many times over the centuries but proximity to the [[Astolat#The_Castle_of_Thorns|Castle of Thorns]] in Astolat has always kept them near to the political heart of Dawn (indeed there is some evidence that the castle itself was designed by a de Rondell in the earliest days of the Dawnish presence on the Bay of Catazar). This house has returned [[Senator|senators]], [[general|generals]] and [[cardinal|cardinals]] again and again over the centuries. &lt;br /&gt;
&lt;br /&gt;
Serving Dawn by forming links with those outside of Dawn. As such the household places an ongoing emphasis on questing in other parts of the Empire and gaining the regard of others in this way, long after many houses expect their office holders to focus in other areas. &lt;br /&gt;
&lt;br /&gt;
The House uses virtues as the inspiration behind their deeds and ancestral achievements, these virtues are immortalised in the three silver crescent moons on a blue background surrounding the house heraldry of a gryphon rampant or in the case of the other icons chosen by individual Nobles. The moons represent [[Pride]] in one&#039;s own worth and that which one&#039;s ancestors have won; [[Ambition]] to constantly reach out and grasp every situation and turn it the advantage of the house; and [[Courage]] to always step forwards into the fray or into the unknown.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Bohemond de Rondell&amp;quot;&amp;gt;We have been there from the beginning of the Empire, we will be there at the ascension.&amp;lt;br/&amp;gt; Until that day we shall steer it towards greatness and Glory&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
House de Rondell&#039;s martial tests of mettle are quite difficult and can easily result in the death of the unwary; the other theme that runs through their tests is an emphasis on political acumen and the ability to influence others to act on their behalf and for the good of the empire.&lt;br /&gt;
===House du Soleil===&lt;br /&gt;
{{CaptionedImage|file=House du Soleil.jpg|title=.|caption=House du Soleil|align=right|width=250}}&lt;br /&gt;
&#039;&#039;&#039;House Colours:&#039;&#039;&#039; Orange and blue&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Heraldry:&#039;&#039;&#039; Black tower against rising sun&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Astolat, Oldheart&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Du Soleil is an ancient house pre-dating the Empire. Ancient records show members active within the ancient order of the Venatores Illustres Hunters, indeed the first earl, Alberic, may have been partly responsible for the formation of the order.&lt;br /&gt;
&lt;br /&gt;
Based in Castle Soleil near Oldheart in Astolat, with extensive vineyards and orchards, du Soleil is famed for its red wine and calvados.&lt;br /&gt;
&lt;br /&gt;
Earl Roger is rebuilding the house to its former glory, following the death of most of the house’s warriors in a surprise ambush by the Druj during a defence of the Towers of Dawn. A tower was added to the house sigil to commemorate the deaths of those brave folk.&lt;br /&gt;
&lt;br /&gt;
Currently the house holds nobles and yeofolk of all ilk but battlefield skills are highly prized in House du Soleil.&lt;br /&gt;
===House Vandale===&lt;br /&gt;
&#039;&#039;&#039;House Colours:&#039;&#039;&#039; Purple and black&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Heraldry:&#039;&#039;&#039; Rampant wolf on argent&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Astolat, &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A proud and ancient house of historic influence, formally found at the vanguard of every major military campaign that Dawn has taken part in.&lt;br /&gt;
&lt;br /&gt;
The Vandale star burned brightly for centuries only to wane in the rule of Empress Britta; where their most prominent Nobles and finest soldiers were all but wiped out in Britta&#039;s final stand.&lt;br /&gt;
&lt;br /&gt;
Unbowed in the face of adversity the remaining Vandale swore to rebuild. Fiercely proud of their ancient Glory, this process is a slow one as any test set will be sure to drive the knight-errant to surpass their limits.&lt;br /&gt;
==Houses of Semmerholm==&lt;br /&gt;
Becoming part of the Empire during the reign of [[Empress Richilde]], after a protracted war against the orcs, [[Semmerholm]] has always had a fiercely martial aspect.&lt;br /&gt;
===House Dromond===&lt;br /&gt;
&#039;&#039;&#039;House Colours:&#039;&#039;&#039; Sea-green, silver and gold&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Heraldry:&#039;&#039;&#039; A silver sea serpent beneath a golden chalice, on sea-green. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Semmerholm, Causse &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
The keep of House Dromond is a well defended harbour and shipyard, it is sometimes known as the Anchorage by the far-flung ships of the Dromond nobles. Looking to the Semmerlak and the seas beyond, this house are either naval enthusiasts or brutal raiders, depending on your point of view. &lt;br /&gt;
&lt;br /&gt;
Traders and enchanters, wanderers and privateers, the Dromonds have a tendency to search beyond the horizon, finding trouble and riches in equal measure. &lt;br /&gt;
&lt;br /&gt;
They invested heavily in the fleets of Emperor Barabbas, and were almost ruined with them. An unusual attitude to money and a house dedicated to Prosperity have seen a recent rise in their fortunes, and the current earl, Argent has ruled the house since 378YE and is set on balancing Glory and Prosperity for his house and nation.&lt;br /&gt;
===House Devereux===&lt;br /&gt;
&#039;&#039;&#039;House Colours:&#039;&#039;&#039; Emerald green and silver &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Heraldry:&#039;&#039;&#039; A silver tree on green field &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Semmerholm, Semmer&#039;s Rose &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
House Devereux is a small noble house which was established in the reign of Emperor Nicovar. Its main seat of residence is a medium size, moated castle near the banks of the Semmerlak, surrounded by a couple of hamlets. It’s just slightly north of Semmer’s Rose.&lt;br /&gt;
 &lt;br /&gt;
Since the death of the current Earl’s wife, the House has been rather reclusive. The Earl has remarried twice, but never recovered from the death of his first love, leaving him to be exceedingly over protective of his house. Perhaps this is because, unusually, a lot of its members are related by blood, and are either children or assorted relatives of the current Earl. The house has a long standing rivalry with a bandit clan, led by the disgraced Mariot Devereux, who lost a test of resolve with her sister, the former Earl, many years ago. The bandits have somehow managed to evade capture, and continue to plague the House relentlessly.&lt;br /&gt;
&lt;br /&gt;
Despite the earl’s misgivings, the younger members of the house are eager for glory, and in 379YE House Devereux forged an alliance with House Cordraco, and for the first time in years, sent representatives to the summit at Anvil.&lt;br /&gt;
===House de Lusignan===&lt;br /&gt;
&#039;&#039;&#039;House Colours:&#039;&#039;&#039; Black and red&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Heraldry:&#039;&#039;&#039; Bare White Tree &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Semmerholm, Axmure&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A cabal of magicians, primarily practitioners of [[Winter magic]], the house was founded in the pre-Imperial past by the legendary Gui I, an enchantress. Many years later, Gui II fought alongside Empress Richilde in the conquest of [[Semmerholm]]. She was rewarded with ample lands in the dark forests of [[Semmerholm#Axmure|Axmure]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Anon&amp;quot;&amp;gt;They may not have been virtuous, but you cannot say they were not glorious.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The house tended to remain quiet and involved in its own affairs - its proximity to the Barrens mean that although many tried to make it a &amp;quot;last friendly house&amp;quot; on their journey - they have never found it particularly friendly.&lt;br /&gt;
&lt;br /&gt;
The most recent enchantress, Isolde, a [[draughir]], was known for setting particularly difficult tests and being insular and spiteful. She did not make many friends, and was not particularly successful in making fostering agreements with other houses either. Her son Gui IX succeeded her following her death in 378YE and led the house out from the darkness of Axmure. However, it came to light in 380YE that Gui and most of his house were [[Freedom_Heresy|Freedom heretics]], who had been working against the Empire for some time, [[curse|cursing]] much of the Empire and almost bringing the Empire’s war efforts to its knees with famine.&lt;br /&gt;
&lt;br /&gt;
The leaders of the house took their own lives at the Spring Equinox of 380YE – their name now looked on with disdain by most of the Dawnish. As a consequence, the status of the house is somewhat unclear.&lt;br /&gt;
===House Ossienne===&lt;br /&gt;
{{CaptionedImage|file=House Ossienne Heraldry.png|title=A house of dreaded knights and terrible witches.|caption=House Ossienne|align=right|width=250}}&lt;br /&gt;
&#039;&#039;&#039;House Colours:&#039;&#039;&#039; Orange,gold and white&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Heraldry:&#039;&#039;&#039; A crowned skull and golden rose with thorns&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Semmerholm, Ulvenholm,&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Ossienne&#039;s home used to be in Astolat, but following Empress Richilde&#039;s conquests, moved to the forests of Ulvenholm near Arnet where they dwell in the Castle of Bones.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There has always been a Castle of Bones, said to be built from the golden, gilded bones of their enemies. There has always been a family in the colours of the dawn who resided there. In their blood and bearing flows the riches of royalty. Their ranks of nobles made up of dread knights and beautiful but terrible witches. &lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;quote&amp;gt;Glory crown the skull and glory pluck the rose&amp;lt;br&amp;gt;And let none call an enemy “friend”&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They have always offered assistance to those in emotional turmoil, and provided great and terrible challenges to those seeking to prove their worth. To capture a golden rose from the Ossienne garden or a gilded bone from their art collection is to be sung in a tale that will live forever.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===House Rylas===&lt;br /&gt;
&#039;&#039;&#039;House Colours:&#039;&#039;&#039; Red and blue &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Heraldry:&#039;&#039;&#039; Gold boar&#039;s head surrounded by silver flowers, on red halved with blue.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Semmerholm, Axmure&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Located deep in the wilds of Axmure, House Rylas has always had a reputation for stubborn eccentricity, combined with great loyalty to their lands and people. The nobles of the house can as often be found patrolling the roads and trails of the region for threats and checking on the wellbeing of villages and settlements such as the great grey towers of Boar&#039;s Pike. Passing travellers can always find shelter at the castle and a quirky house tradition means that anyone travelling alone will receive an escort to their next stop - whether they want it or not.&lt;br /&gt;
&lt;br /&gt;
However in recent years the House suffered a great setback - a vicious combination of disease and barbarian raiders further complicated by dire winter weather wiped out much of their fighting strength, including the earl and many brave knights. As a result the new earl has ordered the temporary relocation of all non-essential, non-combatants. The children have been fostered to other noble houses in Semmerholm and many adults have taken the opportunity to visit friends and relatives in other parts of the Empire. Where Boar&#039;s Pike was once a peaceful place full of families, it is now a stern garrison, looking south to the Barrens and the looming threat of the Druj.&lt;br /&gt;
===House Tamerlaine===&lt;br /&gt;
{{CaptionedImage|file=Tamerlaine_coat_of_arms.jpg ‎|title=.|caption=House Tamerlaine|align=right|width=250}}&lt;br /&gt;
&#039;&#039;&#039;House Colours:&#039;&#039;&#039; Green, black and silver&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Heraldry:&#039;&#039;&#039; Silver unicorn on black and green field &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Semmerholm, Semmer&#039;s Rose&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Their lands lying near a sleepy hamlet to the south of Semmer’s Rose, House Tamerlaine is an old and small Dawnish house that faded and became more inactive over time. Both nobles and yeofolk of the House are very much focused on learning and perfecting their various arts, but have not much shared what they have learnt with the rest of the nation. When not ensconced in their compound, noble members tend to be travelling across the Empire, researching their arts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;House Motto&amp;quot;&amp;gt;&amp;quot;If the bird will not sing, we shall make it sing”&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They are currently lead by an Earl named Thérèse. While the house is not made up of the strictest of traditionalists, challenges must always be met. Tamerlaine are prominent in encouraging that not every duel is settled by sword, but by words, brushes or songs as well. The relations between yeofolk and nobles is more relaxed than many - nobles are expected to take the lead and act as instructors to the yeofolk, helping them develop their craft. &lt;br /&gt;
&lt;br /&gt;
With the upheaval of the past decade, Tamerlaine have begun to re-think their isolating ways and slowly reaching out. There has been a disinclination towards the martial in the past, the House motto defines the steely determination of its members. &amp;lt;br&amp;gt;&lt;br /&gt;
==Houses of Weirwater==&lt;br /&gt;
The craggy hills of [[Weirwater]] are home of many weavers, and the noble houses here seem to have more than their fair share of witches.&lt;br /&gt;
===House de Celeste===&lt;br /&gt;
{{CaptionedImage|file=House_de_Celeste.jpg|title=A house born under the stars|caption=House de Celeste|align=right|width=250}}&lt;br /&gt;
&#039;&#039;&#039;House Colours:&#039;&#039;&#039; Purple and silver&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Heraldry:&#039;&#039;&#039; Silver star on purple background &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Weirwater, Culwich&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
House De Céleste is a relatively young Dawnish house, having existed for 87 years. It was formed by a splinter faction of the House Grotte, which was ruled with an iron fist by the so called tyrant, Enchanter Dorian Grotte.&lt;br /&gt;
&lt;br /&gt;
His younger brother (and heir apparent) Alinar defied his brother, set forth with the a few loyal vassals, his new Urizen bride, and her family; who had come to settle in Dawn, thus House De Céleste was born, under the stars for all to see. Over the following years many in House Grotte defied Dorian&#039;s tyranny, and sought to join the rising House De Céleste. House Grotte, however, still clung to life. Forcing the young Earl Alinar to face Dorian in single combat. Though he lamented the act, Alinar slew his brother, ending his reign, and the House Grotte along with it.&lt;br /&gt;
&lt;br /&gt;
Since that time House De Céleste has lacked an enchanter, but it is tradition for the ruling Earl to seek guidance from a witch, known to the house as &#039;Counsellor of Stars&#039;.&lt;br /&gt;
&lt;br /&gt;
House De Céleste had remained stable in the years since. Seeking the glory and adventure befitting a House of Dawn. However, in recent times the De Céleste finds itself again destabilised. A series of events saw leadership of the House change in recent years, and currently Earl Hannasmyth has stepped up to rule, vowing to strengthen her faltering House&lt;br /&gt;
&lt;br /&gt;
===House Griffinsbane===&lt;br /&gt;
{{CaptionedImage|file=HouseGriffinsbane.png|title=The house of both the current egregores.|caption=House Griffinsbane|align=right|width=250}}&lt;br /&gt;
&#039;&#039;&#039;House Colours:&#039;&#039;&#039; Red and Black&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Heraldry:&#039;&#039;&#039; A red Griffin rampant on a Gold field&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Weirwater, Weirmoor&lt;br /&gt;
&lt;br /&gt;
House Griffinsbane are an old house, from the region of Weirmoor in [[Weirwater]]. It is thought by many that the house’s name comes from the tradition of the house where yeofolk, wishing to perform their test of mettle, must travel up the Weirmoor Mountains and slay one of the many griffins that dwell in its peaks on the [[Karov]] border. This is an important duty, for otherwise they will grow too large and be a danger to livestock and maybe children.&lt;br /&gt;
&lt;br /&gt;
There are stories of the creation of the house, where a young noble of House de Casillon bested a herald of the [[eternal]] [[Hayaak]] to protect his cousin, [[Empress_Richilde|Richelle]]. He formed his own house to the north of [[Weirwater#Spiral_Castle|Spiral Castle]].&lt;br /&gt;
 &lt;br /&gt;
House Griffinsbane has been small and not very politically active for a long time.&lt;br /&gt;
&lt;br /&gt;
===House De Ledure===&lt;br /&gt;
&#039;&#039;&#039;House Colours:&#039;&#039;&#039; Silver and Gold&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Heraldry:&#039;&#039;&#039; A gold star on an argent field&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Weirwater &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A relatively new house that was once part of House de Rousillion, they split from that house in in 358YE, ten years after [[Emperor Hugh|Hugh de Rousillion]] took [[the Throne]]. Several knights of House de Rousillion and other knights who were after more action rather than tournaments joined the house.&lt;br /&gt;
&lt;br /&gt;
The house’s estates are based in [[Weirwater]], and under Earl Hugh’s reign, the house was successful in having a [[senator]] twice - whilst they were at the peak of their power. Today the house is led by the Enchanter Geoffrey de Ledure, who is from a line of powerful summer witches. It is believed that the house has won some powerful boons from the eternal [[Hayaak]], and they generally refuse to deal with other [[eternal|eternals]].&lt;br /&gt;
&lt;br /&gt;
In 378YE a marriage between House de Ledure and House Blyrale was disrupted when the youths involved ran off to join the Navarr. This act cemented a union between the two houses and House Blyrale joined House de Ledure. According to gossip, the two houses are partially united by their anger at the Dawnish nobles who encouraged their scions to abandon their duty and flee the nation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; House de Ledure is an NPC noble house.&lt;br /&gt;
===House Orzel===&lt;br /&gt;
{{CaptionedImage|file=HouseOrzel.jpg|title=House Orzel has roots in Varushka, but has flowered in Dawn.|caption=House Orzel|align=right|width=250}}&lt;br /&gt;
&#039;&#039;&#039;House Colours:&#039;&#039;&#039; Red and Black&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Heraldry:&#039;&#039;&#039; Eagle and Primroses&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Weirwater, Sandling&lt;br /&gt;
&lt;br /&gt;
House Orzel is a union of two migrations from Varushka to Dawn, blending bloodlines and customs but embracing the martial culture with great traditions of the Empress Richilde’s most noble people. With focus on martial training, warlike preparation and enthusiastic adoption of tests and trials which involve quest and adventure, House Orzel finds a natural home in Dawn and has welcomed an increasing number of native Dawnish knights-errant into its nobility through trials of mettle and achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Orzel have always measured and tested themselves against competence and skill, giving respect where earned and laughing at pomposity, false claims and weak authority in equal measure. Generous with praise and friendship for the accomplished - the Orzel care more for talent and achievement than they do for name or family history alone. In youth children are encouraged to demand their elders &amp;quot;prove&amp;quot; their claims of skill or knowledge rather than taking such claims on trust or simple faith. A teacher is only respected if their knowledge is valuable, a tutor at arms needs to demonstrate superiority with blade to be worthy of attention. Orzel children are wild and reckless with tales of the youngest laughing at the snarls of invading wolves and hurling stones and chanting &amp;quot;Prove It!&amp;quot; to call the bluffs of ancient evil and bestial threat alike. Orzel youngsters grow up with battle-scars experience and confidence if they grow up at all. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;quote&amp;gt;Though sardonic humour and jokes still run strong with Orzel,&amp;lt;br/&amp;gt;none should be denied hospitality or chased out into the night.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though wilful boldness, irreverence and challenge mark daytime traditions, Orzel hold hospitality and guest rights sacred when the sun sets, and friends gather to eat, drink and share tales of exploits and adventure. Music and song and storytelling are great pleasures of the hearth and all should be offered hospitality in the household of Orzel and none mistreated when it is accepted. This includes those of a monstrous disposition and the Orzel of northern descent remember well the tales of mora and wolves with mortal guise and though the house is bound by sacred oath to oppose the influence of Winter and volodny alike, darkness is a time for tales, wisdom and preparing for the hard battles to come. &amp;lt;br&amp;gt;&lt;br /&gt;
===House Rakshasa===&lt;br /&gt;
{{CaptionedImage|file=HouseRak.jpg|title=Strong in weaver magic.|caption=House Rakshasa|align=right|width=250}}&lt;br /&gt;
&#039;&#039;&#039;House Colours:&#039;&#039;&#039; Black and Teal &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Heraldry:&#039;&#039;&#039; A Silver Rakshasa on a field of black, edged with teal &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Weirwood, Weirwater&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new house formed by Grave Enchantress Rheged Rakshasa at the Spring Equinox, 382YE, following a test set by the late Dread Enchantress Orlene de Ossienne, House Rakshasa calls a decrepit, but functional manor in Weirwater their home.&lt;br /&gt;
&lt;br /&gt;
Formed from a group of Saker from Wintermark who travelled to Dawn, they helped to cleanse the land of an infestation of husks. House Rakshasa is a house strong in weaver magic, with a focus in the realm of Winter, though its character and interests are diverse.&lt;br /&gt;
&lt;br /&gt;
With a burgeoning reputation for implacability, and a growing interest in the ancient weaver and guiser arts, the people of House Rakshasa are keen to make their mark and burn their glory across the skies.&lt;br /&gt;
===House de Roche===&lt;br /&gt;
&#039;&#039;&#039;House Colours:&#039;&#039;&#039; Blue, green and grey &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Heraldry:&#039;&#039;&#039; A grey mountain overlooking a blue river, backed by green &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Weirwater, Weirmoor &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
House de Roche is an old and inward-looking Weirwater house. Proud of their motto ‘Roche Solide’, de Roche’s nobles are as stalwart – and sometimes as sombre – as the crags that surround the family’s stony castle. In the past they have tended to rely on their own children to take Tests of Mettle and join the house, caring little for expansion beyond the occasional Test of Ardour.&lt;br /&gt;
&lt;br /&gt;
The House was ravaged in the recent battles against husks in Weirwater. Many of its yeomanry perished, as did the Earl’s heir apparent, her son Raymond de Roche. Rumours that Raymond’s corpse was later seen marching with the army of the dead chilled the once proud and haughty Earl to the bone. She has retreated into her library, leaving her daughter Segoline de Roche to look after the houses affairs.&lt;br /&gt;
&lt;br /&gt;
Segoline now seeks to rebuild the House, looking beyond the walls of its dour fortress. To aid in this endeavour, she has sent a delegation to Anvil to support her interests - but as de Roche nobles are in short supply, the House is currently represented by its somewhat down-at-heel (but never downhearted) yeofolk.&lt;br /&gt;
===House Novarion===&lt;br /&gt;
&#039;&#039;&#039;House Colours:&#039;&#039;&#039; Red and gold &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Heraldry:&#039;&#039;&#039; Phoenix in flames &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Weirwater, Applefel&lt;br /&gt;
A house that fell to ruin four generations ago and now encourages its members to accomplish great deeds in distant lands or other parts of the Empire as an important part of its tests of mettle.&lt;br /&gt;
&lt;br /&gt;
Formed in YE 52 by a young warrior named Novaria, she gathered like-minded warriors to her banner during battles around Semmerholm. In recognition of this feat she was granted land and many of her warriors remained by her side and pledged to form a new house. Using the wealth and slaves rescued from the orcs they built a fortress on one of the highest hills in [[Weirwater#Applefell|Applefell]] and were charged with its defence. The Novarion were popular with the [[troubadour|troubadours]] of the time and several of their deeds are remembered in traditional folk songs such as [[Sir_Isobel|Sir Isobel]] and [[The_Novarion_Phoenix|The Novarion Phoenix]] which are still sung today.&lt;br /&gt;
&lt;br /&gt;
Years later, a large portion of the house died in a great fire following a strange magical event caused by their insular nature and only a handful escaped. The house&#039;s wealth and reputation were in ruins. The earl began the slow process of rebuilding the house, swearing to never again let those of his household grow to be weak closeted individuals.&lt;br /&gt;
&lt;br /&gt;
From then on, tests of mettle were always written so that extensive foreign travel was required. Insulation and clannishness was dangerous and should be avoided at all costs by prompting its members to seek glory from distant lands. Any person seeking entry into the house is often set difficult tasks that require extensive travel and perseverance to complete, thus encouraging them to grow into headstrong individuals with allies in unusual places.&lt;br /&gt;
===House Tallstag===&lt;br /&gt;
&#039;&#039;&#039;House Colours:&#039;&#039;&#039; Green and Silver&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Heraldry:&#039;&#039;&#039; Silver stag&#039;s head on green background &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Weirwater, Weirwoods &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 380YE the house was formed by a young Dawnish nobleman, Earl Logan Tallstag, soon after his test of mettle. Choosing Weirwater as their home, he and his yeofolk built Keep Tallstag among the most infested woods in Dawn.&lt;br /&gt;
&lt;br /&gt;
The people of House Tallstag work tirelessly to purge the Empire of vile beasts in courageous and challenging tests of mettle, taming the lands with an iron will, hunting beasts as close as their front door to monsters dwelling in the Weirwater Mountains. They take great pride in expanding their house&#039;s treasured bestiary and battling stronger and more vicious creatures.&lt;br /&gt;
&lt;br /&gt;
Though young, the house already has sturdy traditions surrounding their hunts. The great halls of Tallstag are adorned by all manner of beast&#039;s heads, each one a trophy from a great hunt. Hung upon the walls surrounding the great hearth, many stories are told and drinks shared under their hollow eyes.&lt;br /&gt;
&lt;br /&gt;
House Tallstag aims to bring all the people of Dawn the opportunity to rise and be heard among the older noble names.&lt;br /&gt;
&lt;br /&gt;
==Houses of the Barrens==&lt;br /&gt;
The noble houses of [[The Barrens#Drycastle|Drycastle]] in [[the Barrens]] have been overrun by the [[Druj]]. Those few who remain must use magical means to prevent themselves being overrun by the [[orc|orcs]], and many have relocated to other Dawnish territories.&lt;br /&gt;
===House Aurelius===&lt;br /&gt;
{{CaptionedImage|file=HouseAurelius.jpg|title=Defenders of Drycastle, proud of the traditions that make Dawn glorious.|caption=House Aurelius|align=right|width=250}}&lt;br /&gt;
&#039;&#039;&#039;House Colours:&#039;&#039;&#039; Azure and Gold&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Heraldry:&#039;&#039;&#039; A Golden, antlered, crowned maned lion&#039;s head. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Barrens, Dawnguard&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
An old house of Dawn, bordering on the Barrens, this house has been worn from its battles with the Empire&#039;s Barren foes. Now with a penchant for the old ways and traditions, this house is said to have a close affiliation with the [[eternal]] [[Eleonaris]]. The house&#039;s main seat within its Drycastle estates is festooned with flags, and called &#039;&#039;The House of Pennants&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Much repaired after ceaseless attacks, the old traditions of Dawn can be seen in the abundant - albeit threadbare - heirlooms and adornments that bedeck the members of its house, their demesne, and their properties.&lt;br /&gt;
&lt;br /&gt;
The house has a plenitude of [[changeling|changelings]] and is known for its impulsive, temperamental, playful and often haughty nature. Even more so than most Dawnish, they are known to never refuse a challenge.&lt;br /&gt;
===House de Carsenere===&lt;br /&gt;
&#039;&#039;&#039;House Colours:&#039;&#039;&#039; Royal Blue and Silver&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Heraldry:&#039;&#039;&#039; Silver Chimera&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Barrens, Dawnguard &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A young noble house having been formed in 330YE when a charismatic [[cambion]] named Aramis split from House Videre and convinced several knights of the house that the his [[ambition]] of conquering the Barrens could be realised. The house claimed estates in Drycastle, and engaged in eight years of bloody campaigns - with little gain being made - culminating in the earl&#039;s death in 338YE.&lt;br /&gt;
&lt;br /&gt;
Aramis was succeeded by Hagan, a [[changeling]] woman, who led the house to [[glory]]. She worked on coordinating with the [[Navarr]], and defending Drycastle from the [[orc|orcs]]. Passing away in 373YE she was replaced by Tristram de Carsenere who once again began pursuing more aggressive tactics. &lt;br /&gt;
&lt;br /&gt;
Following the appointment of [[Empress Britta]] to [[the Throne]] the house began making preparations for a full campaign in the Barrens. Tragically the young Empress died before such a campaign could properly begin so Carsenere made their political movements to Anvil to push the agenda. They have been successful so far, providing a [[senator]] to the Empire twice since Britta’s death. &lt;br /&gt;
&lt;br /&gt;
Following a mortal wound dealt to Earl Tristram, Lady Vivienne de Carsenere took up the mantle of enchantress. She was succeeded in her turn by the current Earl, Lord Escalados.&lt;br /&gt;
==Location Unclear==&lt;br /&gt;
===House Akella===&lt;br /&gt;
&#039;&#039;&#039;House Colours:&#039;&#039;&#039; White and Gold &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Heraldry:&#039;&#039;&#039; Wolf&#039;s Head &amp;lt;br&amp;gt;&lt;br /&gt;
House Akella, a comparatively recent addition to the noble houses of Dawn, was formed in the winter of 379YE. Previously led by Soldier, a militaristic [[draughir]] knight with a vague and mysterious past he is reluctant to discuss, who fell in battle recently. They consist mostly of knights and [[yeofolk of Dawn|yeofolk]] who were present at Drycastle in [[The_Barrens#Dawnguard|Dawnguard]] during the early months of [[the Barrens]] [[crusade]]. &lt;br /&gt;
&lt;br /&gt;
They are a small, but ruthlessly aggressive house. Though the currently have no lands to call their own, they follow the [[Dawn_military_concerns#The_Gryphon.27s_Pride|Gryphon’s Pride]] banner into the Barrens to conquer fresh territory to call home.&lt;br /&gt;
&lt;br /&gt;
===House Martel===&lt;br /&gt;
{{CaptionedImage|file=HouseMartel.png|caption=House Martel|align=right|width=250}}&lt;br /&gt;
&#039;&#039;&#039;House Colours:&#039;&#039;&#039; White and black&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Heraldy:&#039;&#039;&#039; Three white stars on a black field&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Barrens, Murderdale &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
House Martel are an old house; they claim to have settled in the Barrens as the forebears of the other Dawnish houses were still traveling across land from overseas. They are composed of several families, including the Rookwood, who’s own family motto is &amp;quot;keep it in the family.&amp;quot; They live in the Murderdale, on the edge of the forest of Peytaht, in a fortified estate called &amp;quot;the Rookery&amp;quot;. The estate is said to be impenetrable, and has had many Druj adorn its trees. Rookwood and Martel fought against the [[Freedom Heresy]], concerned about the threat posed by Montane. It was seen as a matter of pride to take arms in this matter.&lt;br /&gt;
&lt;br /&gt;
Rookwood and Martel joined as one house on the fateful night of the Battle of Sisters Causeway, whereby a wedding party, held by House Martel and guests, were ambushed by Druj. This wedding was an acknowledgement by Dawn of House Martel’s great import in fighting against the Freedom Heresy, and therefore the union was of politics as well as passion. However, all were slaughtered on that dread-filled gathering, including children. After this, Martel’s swore to never marry. Their heraldry also stands a reminder of this event, which strengthened union through blood. Nothing motivates this house more than securing the Barrens, avenging their forebears and covering themselves…in glory.&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:House_Stonecall.png&amp;diff=136397</id>
		<title>File:House Stonecall.png</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:House_Stonecall.png&amp;diff=136397"/>
		<updated>2026-04-01T22:03:54Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Golden_Fleet_Salvagemaster&amp;diff=136396</id>
		<title>Golden Fleet Salvagemaster</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Golden_Fleet_Salvagemaster&amp;diff=136396"/>
		<updated>2026-04-01T21:49:03Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=Magpie Sodality.png|caption=This title is appointed by the [[Magpies]]|align=left|width=300}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The Golden Fleet Salvagemaster is a Highborn title granting rights to oversee the salvage operations over the &#039;&#039;Golden Fleet&#039;&#039;, a Freeborn navy raised during the reign of [[Emperor Barabbas]] and which, alongside the Highborn &#039;&#039;Basilisk Arisen&#039;&#039; and League &#039;&#039;Hullbreakers&#039;&#039;, ultimately was [[Navy#Former_Navies|destroyed]] in a failed invasion of Attar. In Spring 386YE, the Duke of [[Bay_of_Catazar#Kalino_(or_“Arbonne”)|Arbonne]] [[Burying_the_lede#A_Fleeting_Offer|auctioned off]] the salvage rights to the remains of the navy, with &#039;&#039;&#039;Caleb of the Cenotaph&#039;&#039;&#039; of Highguard placing the winning bid, securing the rights for the nation of Highguard and making the decision to focus salvage efforts on the recovery of relics and items of historical interest instead of weirwood.&lt;br /&gt;
&lt;br /&gt;
The Senate voted to [[387YE_Summer_Solstice_Senate_sessions#Amend_Golden_Fleet_Salvagemaster|amend the title]], during the Summer Solstice 387YE, to change the election method to be appointed by the [[Magpies]]. More information on the situation can be found in the &#039;&#039;&#039;[[Two_for_joy#Salvage_Rights|Two for joy]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Responsibilities==&lt;br /&gt;
The Golden Fleet Salvagemaster has no particular responsibilities above overseeing the salvage operations at the remains of the Golden Fleet in Arbonne. If the salvage operations were to be threatened in any way, it would be the responsibility of the Salvagemaster to deal with those threats.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
===Salvage of the Golden Fleet===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Salvage&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10 thrones&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 items of historical interest&amp;lt;br&amp;gt;40 random resources&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
As a [[ministry]], the Salvagemaster can fund salvage operations at a set price. The Salvagemaster spends their money and makes their choices during downtime from their character page. Money is removed from, and resources are placed into, the character&#039;s inventory when the downtime is processed.&lt;br /&gt;
&lt;br /&gt;
Salvage from the Golden Fleet is unusual for a ministry - the returns are unpredictable. If funded, each season the Salvagemaster receives random resources similar to those [[Military_unit#Production|produced by a military unit undertaking mercenary work]]. In addition, they will receive two items of historical interest recovered from the wrecks. Any items recovered this way become the property of the citizen holding the title - they do not become property of the title.&lt;br /&gt;
&lt;br /&gt;
Whilst the Golden Fleet Salvagemaster bears the right to conduct salvage operations, the site of the wreckage in Arbonne remains the property of the Duke of Arbonne. In the event of war breaking out with the [[Iron Confederacy]], or a similar breakdown in diplomatic relations with the Suranni, it is highly likely that salvage operations would become more difficult or even impossible to continue.&lt;br /&gt;
{{CaptionedImage|file=Caleb of the Cenotaph.jpg|align=left|caption=&#039;&#039;&#039;Caleb of the Cenotaph&#039;&#039;&#039;, Golden Fleet Salvagemaster|width=400}}&lt;br /&gt;
==Appointment==&lt;br /&gt;
The Golden Fleet Salvagemaster is appointed at the Summer Solstice each year by members of the Magpies.&lt;br /&gt;
&lt;br /&gt;
Only a Highborn citizen can hold this title. They can be [[revocation|revoked]] by the [[Assembly#The_National_Assemblies|Highborn Assembly]], the [[Assembly#General_Assembly|General Assembly]], and by the [[Assembly#Assembly_of_the_Nine|Assembly of the Nine]].&lt;br /&gt;
&lt;br /&gt;
The opportunity to oversee salvage operations will only last for four full years. As a result, the ministry will no longer be available from the Summer Solstice 390YE, at which point the title of Golden Fleet Salvagemaster would likely cease to exist.&lt;br /&gt;
{{RecentElections|Golden_Fleet_Salvagemaster}} &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Wreckage of the Golden Fleet==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Responsibilities Expectation}}&lt;br /&gt;
[[Category:Title]]&lt;br /&gt;
[[Category:Highguard]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Caleb_of_the_Cenotaph.jpg&amp;diff=136395</id>
		<title>File:Caleb of the Cenotaph.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Caleb_of_the_Cenotaph.jpg&amp;diff=136395"/>
		<updated>2026-04-01T21:48:23Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: {{Krios}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Krios}}&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Archive:All_Commissions&amp;diff=136390</id>
		<title>Archive:All Commissions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Archive:All_Commissions&amp;diff=136390"/>
		<updated>2026-04-01T16:40:59Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Current Ministries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Auto-Generated Content==&lt;br /&gt;
&#039;&#039;&#039;Do not edit this content by hand. This page is generated by the database. Speak to a member of the wiki contributors team to get this page updated.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page was last updated on Wed Apr 01 16:29:25 UTC 2026 using Commission List.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=sinecures/&amp;gt;&lt;br /&gt;
==Current Sinecures==&lt;br /&gt;
This table includes all sinecures which are active and have been appointed in recent times. For a full list of title holders see [[Current Imperial titles|here]]. This list was last updated following the Autumn Equinox 387YE.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Sinecure&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Output&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Appointment&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eligibility&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Election&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Occupant&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Champion_of_Prosperity|A Fair Price]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Zenith#Iteri|Iteri, Zenith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Tom Appleseed&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Abbess_of_Reconciliation|Abbey of Reconciliation]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 doses of true vervain&amp;lt;br&amp;gt;4 doses of cerulean mazzarine&amp;lt;br&amp;gt;4 doses of imperial roseweald&amp;lt;br&amp;gt;2 doses of bladeroot&amp;lt;br&amp;gt;2 doses of marrowort&amp;lt;br&amp;gt;2 vials of liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Necropolis#Fishguard|Fishguard, Necropolis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sister Rosa&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Guardian_of_the_Prosperity_of_Afal|Afal-on-Ash]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Upwold#Ashbrook|Ashbrook, Upwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Alice Hawcombe&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mistress_of_Medicine|Angelica Memorial House of Healing]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18 doses of cerulean mazzarine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#Riposi|Riposi, Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Military Council Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gabrielle Barossa&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Armarius_of_the_Anvil_Library|Anvil Library Scriptorium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7 vials of liao&amp;lt;br&amp;gt;2 crowns 14 rings&amp;lt;br&amp;gt;Seer&#039;s Probe at the Spring Equinox&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#Foracci|Foracci, Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Richardo Glostari di Sarvos&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Voice_of_the_Twin_Roses|Arbor of the Twin Roses]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14 vials of liao&amp;lt;br&amp;gt;Bondring at the Spring Equinox and Autumn Equinox&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Semmerholm#Ferrond|Ferrond, Semmerholm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nista Zaborov&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Ashen_Tears|Ashen Tears]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 6 crowns 8 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Skogei Glens|Skogei Glens, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Muse Ashen Tears&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Assayer%27s_Guild|Assayer&#039;s Guild]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 ingots of green iron&amp;lt;br&amp;gt;2 ingots of orichalcum&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#Locul|Locul, Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ricardo Almieda Desmondo di Tasetto&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_Aurelie%27s_Garden|Aurelie&#039;s Garden]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 doses of imperial roseweald&amp;lt;br&amp;gt;2 doses of cerulean mazzarine&amp;lt;br&amp;gt;2 doses of true vervain&amp;lt;br&amp;gt;2 doses of marrowort&amp;lt;br&amp;gt;2 doses of bladeroot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat#Groveyard|Groveyard, Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish or Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Morgana lonestrider&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Raven_Seer|Aviary of Ishal]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 doses of Goosewhisper Infusion&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa#Skymark|Skymark, Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Shaman&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Strategos_of_Navarr|Awstin&#039;s Rest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium#Nearweald|Nearweald, Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Military Council Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Azure_Sutannir|Azure Chorus]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 vials of liao&amp;lt;br&amp;gt;6 crowns&amp;lt;br&amp;gt;6 ingots of random metals&amp;lt;br&amp;gt;3 doses of cerulean mazzarine&amp;lt;br&amp;gt;3 doses of imperial roseweald&amp;lt;br&amp;gt;3 doses of true vervain&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kahraman#Braydon&#039;s Jasse|Braydon&#039;s Jasse, Kahraman]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mina i Yashum i Riqueza&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Towerjacks|Barossa College of Imperial Strategy Iron wing]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 doses of prismatic ink&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato#Tassato Regario|Tassato Regario, Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wolves_of_War|Barossa College of Imperial Strategy Wolves wing]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 doses of prismatic ink&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato#Tassato Regario|Tassato Regario, Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jean d&#039;Apulian&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Claviger_of_the_Basilica_of_Cora_Holdfast|Basilica of Cora Holdfast]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 vials of liao&amp;lt;br&amp;gt;Phial of the Sun at Spring Equinox&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Reikos#Chalcis Mount|Chalcis Mount, Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Eurybia of the House of Wanderers&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Speaker_of_the_Highborn_Assembly|Basilica of Seven Doors]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 vials of liao&amp;lt;br&amp;gt;6 crowns 15 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bastion#Bastion Rounds|Bastion Rounds, Bastion]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Prelate_of_the_Little_Mother|Basilica of the Little Mother]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20 vials of liao&amp;lt;br&amp;gt;1 throne 5 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bastion#Bastion Rounds|Bastion Rounds, Bastion]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivana Petara Vodjavic&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Curator_of_the_Blood_Red_River|Blood Red River Museum]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 vials of liao&amp;lt;br&amp;gt;1 throne&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato#Tassato Mestra|Tassato Mestra, Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Astrid Fjellrevening Rezia di Tassato&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Bloody_Great_Sausage|Bloody Great Sausage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Holfried|Holfried, Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Bonehives|Bonehives]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 doses of Flickerbright&amp;lt;br&amp;gt;4 doses of Stormspark&amp;lt;br&amp;gt;4 doses of Fireheart&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium#Echofell|Echofell, Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Remembrancer_of_Blood_and_Salt|Boughs of Blood and Salt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa#Wittal Grove|Wittal Grove, Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hodwyn Aevardson&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bailiff_of_the_Downs|Bounders Hall]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 7 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mournwold#Southmoor|Southmoor, Mournwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Thomas Oak&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bright_Threadweaver|Bright-Threads Brass Works]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 ingots of orichalcum&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Valasmark|Valasmark, Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Deorlaf Bright Thread&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Guardian_of_Britta%27s_Memorial|Britta&#039;s Memorial]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 vials of liao&amp;lt;br&amp;gt;3 crowns 8 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Necropolis#Coursmouth|Coursmouth, Necropolis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Neala Blackhawk&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Brock%27s_Toll|Brock&#039;s Toll]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 4 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miaren#Greenfalls|Greenfalls, Miaren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not A Well Worn Path&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish or Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Benthri Calvert&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Bronze_Bowls|Bronze Bowls of the Three Seasons]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 doses of heart&#039;s blood in Autumn&amp;lt;br&amp;gt;3 doses of prismatic ink in Winter and Summer&amp;lt;br&amp;gt;3 bags of golden apples in Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mareave#Nadir|Nadir, Mareave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Gloaming_Sentinel|Butterfly Holt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20 measures of iridescent gloaming&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miekarova#Srodkoja|Srodkoja, Miekarova]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Declaration Of Candidacy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;By [[candidacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vasilmir Radovanovna Esskivic&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Guardian_of_the_Cairn|Cairn of Sylvihrafn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Skogei Glens|Skogei Glens, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Tarqeq Icetongue&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Archbishop_of_Capodomus|Capodomus Cathedral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20 vials of liao&amp;lt;br&amp;gt;3 thrones&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#Cigno|Cigno, Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Estella Lucati&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Claw|Caves of the Claw]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Morrow#Ravion|Ravion, Morrow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicassia Avicia of Phoenix Reach&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Challenger_in_Waiting|Challenger in Waiting]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11 vials of liao&amp;lt;br&amp;gt;Icon of the Witness at Spring Equinox&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Weirwater#Hawksmoor|Hawksmoor, Weirwater]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ser Decimus of House de Bastion&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Churnspire_Adjutor|Churnspire]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 bags of golden apples&amp;lt;br&amp;gt;1 x Tempestuous Orb (Unique Paraphenalia)&amp;lt;br&amp;gt;1 x Staff of Storms (Unique Ritual staff)&amp;lt;br&amp;gt;1 x Mask of the Geyser (Unique Foci) at the Summer Solstice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Morrow#Peregro|Peregro, Morrow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ianthe&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crimson_Sutannir|Crimson Drummers of Madruga]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7 vials of liao&amp;lt;br&amp;gt;7 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Madruga#Torres|Torres, Madruga]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ahraz i Guerra&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Crystal_Fruit|Crystal Fruit Garden]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miaren#Serenael|Serenael, Miaren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grundfos Thorn&#039;s Rest&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Strategos|Crystal Vale]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Southridge|Southridge, Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Military Council Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Verdehil&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hand_to_the_Dance|Dancer&#039;s Rest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miaren#Serenael|Serenael, Miaren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Delver_of_the_Depths|Delver of the Depths]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50 ingots of weltsilver&amp;lt;br&amp;gt;20 ingots of tempest jade&amp;lt;br&amp;gt;12 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miaren#Goldglades|Goldglades, Miaren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Auction&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rhys Nighthaven&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bonesetter_of_the_Delving_Market|Delving Market]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mareave#Clisearn|Clisearn, Mareave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stonesworn Drako&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Guardian_of_Dunfrith|Dunfrith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11 doses of bladeroot&amp;lt;br&amp;gt;5 doses of true vervain&amp;lt;br&amp;gt;5 doses of marrowort&amp;lt;br&amp;gt;4 doses of imperial roseweald&amp;lt;br&amp;gt;2 doses of cerulean mazzarine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Wood Heath|Wood Heath, Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Eanwyn Dunning&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_Emilio%27s_Herbarium|Emilio&#039;s Herbarium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 doses of true vervain&amp;lt;br&amp;gt;6 doses of cerulean mazzarine&amp;lt;br&amp;gt;4 doses of imperial roseweald&amp;lt;br&amp;gt;4 doses of marrowort&amp;lt;br&amp;gt;1 dose of bladeroot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#Foracci|Foracci, Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Emilio Marsana Saverio di Sarvos&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Eternal_Flame_of_Miaren|Eternal Flame of Miaren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miaren#Serenael|Serenael, Miaren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Tanwen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Fallsheart_Guardian|Fallsheart]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Wood Heath|Wood Heath, Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Xenshia Dunning&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Farmer_of_Eastern_Spring_Farm|Farmer of Eastern Spring Farm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Gildermark|Gildermark, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vrak&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wise_Arborist|Feldspar Distillery]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 doses of Realmsroot&amp;lt;br&amp;gt;3 doses of bladeroot&amp;lt;br&amp;gt;3 doses of imperial roseweald&amp;lt;br&amp;gt;3 doses of marrowort&amp;lt;br&amp;gt;3 doses of true vervain&amp;lt;br&amp;gt;3 doses of cerulean mazzarine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Solvihill|Solvihill, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Meep&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Grieftender_of_the_Forgotten|Field of Glory]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18 doses of marrowort&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium#Galath Fields|Galath Fields, Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Happiston_Fields|Fields of Happiston]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mournwold#Chalkdowns|Chalkdowns, Mournwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Tilly of Chalkdown&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Smith_of_Ashes|Fire at the Foot of the Mountain]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Skogei Glens|Skogei Glens, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Task&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thane_of_Floerstrand|Floerstrand]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones&amp;lt;br&amp;gt;2 doses of Phial of Lake Water&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sermersuaq#Tanikipari|Tanikipari, Sermersuaq]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dauntless_Warrior|Forest of Defiance]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Skogei Glens|Skogei Glens, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Quint&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Friar_of_Honour%27s_Rest|Friar of Honour&#039;s Rest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11 vials of liao&amp;lt;br&amp;gt;4 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mournwold#Greensward|Greensward, Mournwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Friar John of the Mourn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Curator_of_Memories|Gallery of Memories]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium#Galath Fields|Galath Fields, Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Volya Vychodni Nebov&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Gatekeeper_of_Falling_Snow|Garden of Falling Snow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 doses of cerulean mazzarine&amp;lt;br&amp;gt;6 doses of bladeroot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Kalpamark|Kalpamark, Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Leofric Dunnsson&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Legate_of_the_Imperial_Auxiliaries|Garden of the Imperial Auxiliaries]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 doses of true vervain&amp;lt;br&amp;gt;4 doses of cerulean mazzarine&amp;lt;br&amp;gt;2 doses of bladeroot&amp;lt;br&amp;gt;4 doses of imperial roseweald&amp;lt;br&amp;gt;2 doses of marrowort&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Necropolis#Coursmouth|Coursmouth, Necropolis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Military Council Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Helio i Fuego i Riqueza&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Gardener_of_Pallas|Gardens of Pallas]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7 doses of true vervain&amp;lt;br&amp;gt;5 doses of imperial roseweald&amp;lt;br&amp;gt;5 doses of cerulean mazzarine&amp;lt;br&amp;gt;5 doses of marrowort&amp;lt;br&amp;gt;5 doses of bladeroot&amp;lt;br&amp;gt;4 doses of Realmsroot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Zenith#Iteri|Iteri, Zenith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Guardian_of_Giselle%27s_Tomb|Giselle&#039;s Tomb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 vials of liao&amp;lt;br&amp;gt;1 crown 14 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#Hanuri|Hanuri, Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Casimir Marcelino di Sarvos&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_Glass_Point_Cove|Glass Point Cove]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#Uccelini|Uccelini, Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dalibor Marek van Temeschwar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Beneficiary_of_the_Golden_Cascade|Golden Cascade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20 random herbs&amp;lt;br&amp;gt;3 doses of Elixir Vitae&amp;lt;br&amp;gt;3 doses of Ossean Solution&amp;lt;br&amp;gt;3 doses of Philtre of Heavenly Lore&amp;lt;br&amp;gt;1 throne 2 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Zenith#Proceris|Proceris, Zenith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Abel the Rounder&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Golden_Fields|Golden Fields]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mitwold#Golden Downs|Golden Downs, Mitwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicolas Reaper&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Steward_of_Good_Leaf_Gardens|Good Leaf Gardens]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 doses of true vervain&amp;lt;br&amp;gt;5 doses of imperial roseweald&amp;lt;br&amp;gt;5 doses of bladeroot&amp;lt;br&amp;gt;5 doses of marrowort&amp;lt;br&amp;gt;5 doses of cerulean mazzarine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Upwold#Birchland|Birchland, Upwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Orchard|Good Walder&#039;s Orchard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 vials of liao&amp;lt;br&amp;gt;4 doses of Bright red apple&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mitwold#Golden Downs|Golden Downs, Mitwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Golden_Pyramid|Grand Lodge of the Golden Pyramid]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 wains of mithril&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mareave#Clisearn|Clisearn, Mareave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Conclave Order Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Arsenio Sanguineo Rezia di Tassato&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Granger_of_the_Golden_Orchard|Granger of the Golden Orchard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miaren#Serenael|Serenael, Miaren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Braithe Ashen Tear&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Knight_of_the_Greenwood|Greenwood Manor]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 measures of random natural materials&amp;lt;br&amp;gt;9 random herbs&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Semmerholm#Elvette|Elvette, Semmerholm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mordrain Sepulchre&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Grim_Gardener|Grim Gardener]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7 doses of true vervain&amp;lt;br&amp;gt;5 doses of imperial roseweald&amp;lt;br&amp;gt;5 doses of cerulean mazzarine&amp;lt;br&amp;gt;5 doses of marrowort&amp;lt;br&amp;gt;5 doses of bladeroot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miekarova#Perumaki|Perumaki, Miekarova]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Maegruth Bearonovitch Strascovitch&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Cox|Grove of Golden Cox]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 bags of golden apples&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Reikos#Chalcis Mount|Chalcis Mount, Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Declaration Of Candidacy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;By [[candidacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Eayn Solsviegdottir Stanislaus&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Guildmaster_of_the_Artisans|Guildhouse of the Artisans]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 measures of ambergelt&amp;lt;br&amp;gt;2 measures of beggar&#039;s lye&amp;lt;br&amp;gt;2 measures of dragonbone&amp;lt;br&amp;gt;2 measures of iridescent gloaming&amp;lt;br&amp;gt;2 ingots of orichalcum&amp;lt;br&amp;gt;2 ingots of tempest jade&amp;lt;br&amp;gt;2 ingots of weltsilver&amp;lt;br&amp;gt;2 ingots of green iron&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Northspires|Northspires, Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Speaker_of_the_Crows|Hall of Rund]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18 vials of liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa#Rundhal Marsh|Rundhal Marsh, Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ingrid Talon-of-the-Mark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Banner-bearer_of_Atkonaroq|Hall of the Hunters]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sermersuaq#Suaq Wastes|Suaq Wastes, Sermersuaq]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ceolmund Dreth&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hearthtender_of_the_Unbroken|Hall of the Unbroken]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sermersuaq#East Floes|East Floes, Sermersuaq]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Reeve_of_the_Happiston_Mana_Exchange|Happiston Mana Exchange]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mournwold#Chalkdowns|Chalkdowns, Mournwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gerald Calvert&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hartford_Brewmaster|Hartford Brewery]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 6 crowns 8 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Upwold#Stock March|Stock March, Upwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Edmund Forster&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Healer_of_Dawn|Healer of Dawn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18 doses of cerulean mazzarine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat#The Chase|The Chase, Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Isabella de Rondell&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Grimnir_of_Wittal_Grove|Healing House of Wittal Grove]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 doses of true vervain&amp;lt;br&amp;gt;4 doses of cerulean mazzarine in Spring&amp;lt;br&amp;gt;4 doses of imperial roseweald in Summer&amp;lt;br&amp;gt;4 doses of marrowort in Winter&amp;lt;br&amp;gt;4 doses of bladeroot in Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa#Wittal Grove|Wittal Grove, Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tender_of_the_Hearth|Hearth of Virtue]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 vials of liao&amp;lt;br&amp;gt;Icon of the Pilgrim at the Spring Equinox&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miekarova#Perumaki|Perumaki, Miekarova]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nikolovich Drakov&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Steward_of_the_Nabarr|Herb garden of the Steward of Nabarr]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18 doses of bladeroot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hercynia#Old Ranging|Old Ranging, Hercynia]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Tair Drifting Bough&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Herbalist_of_the_Hearth|Herbalist of the Hearth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 doses of bladeroot&amp;lt;br&amp;gt;5 doses of true vervain&amp;lt;br&amp;gt;4 doses of imperial roseweald&amp;lt;br&amp;gt;4 doses of marrowort&amp;lt;br&amp;gt;2 doses of cerulean mazzarine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Southridge|Southridge, Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Astar Lodindottir&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dhomiro_of_Afar|Herds of Afar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Feroz#Afarjasse|Afarjasse, Feroz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Esteban i Matresco i Erigo&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Polemarch_of_Highwatch|Highwatch Citadel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 doses of Effulgent Primessence&amp;lt;br&amp;gt;1 x Giant Pearl (Activated Item)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Morrow#Altis|Altis, Morrow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Master_of_Defence_of_the_Scholars_of_the_Sword_Academy|Holberg Scholars of the Sword Academy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 6 crowns 7 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Holfried|Holfried, Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Professor Bartolomau Vinnemakker von Holberg&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Director_of_Holberg%27s_Melodious_Cascade|Holberg&#039;s Melodious Cascade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Holmauer|Holmauer, Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Financier_of_Holberg%27s_Phantasmagorical_Mementoes|Holberg&#039;s Phantasmagorical Mementoes]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Holmauer|Holmauer, Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bernhard Kleist von Ennerlund&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Voice_of_Barbs|House of Barbs]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 vials of liao&amp;lt;br&amp;gt;12 random herbs&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hercynia#Northpines|Northpines, Hercynia]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hand_of_Guerra|House of Guerra]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 vials of liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Madruga#Calvos Sound|Calvos Sound, Madruga]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Architect_of_Illumination|House of Illumination]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns&amp;lt;br&amp;gt;Fireglass at the Spring Equinox&amp;lt;br&amp;gt;Brazier of Benediction at the Autumn Equinox&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Limus|Limus, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Broken_Shield_Guardian|House of the Broken Shield]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 doses of imperial roseweald&amp;lt;br&amp;gt;5 doses of marrowort&amp;lt;br&amp;gt;5 doses of bladeroot&amp;lt;br&amp;gt;2 doses of cerulean mazzarine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Solvihill|Solvihill, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Redhand Gezzar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lady_of_the_Proffered_Hand|House of the Proffered Hand]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 vials of liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat#Coombe|Coombe, Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Leonel de Courtenay-Wyldrose&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Woundbinder_of_the_Mark|Hufi&#039;s Garden]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 doses of true vervain&amp;lt;br&amp;gt;4 doses of bladeroot&amp;lt;br&amp;gt;4 doses of imperial roseweald&amp;lt;br&amp;gt;4 doses of marrowort&amp;lt;br&amp;gt;2 doses of Realmsroot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa#Kallavesa Marsh|Kallavesa Marsh, Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Conrald Mystrim&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Imperial_Menagerie|Imperial Menagerie]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 doses of heart&#039;s blood&amp;lt;br&amp;gt;2 thrones&amp;lt;br&amp;gt;4 doses of Tears of the Rakshasa&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Holmauer|Holmauer, Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Throne Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Kay Griffinsbain&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Imperial_Seer|Imperial Seer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 x Waters of the Shimmering Shore (Activated Item)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Kronemark|Kronemark, Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Declaration Of Candidacy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;By [[candidacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jorma Steelhail Moralities Shield&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Imperial_War_Memorial|Imperial War Memorial]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 vials of liao&amp;lt;br&amp;gt;4 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Casinea#Mareholm|Mareholm, Casinea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sarah&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Emerald_Arcanist|Jonas&#039; Legacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Semmerholm#Elvette|Elvette, Semmerholm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sodality Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Llŷr Viridian duLac&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Kennelmaster_of_Hay|Kennels of Hay]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mitwold#Golden Downs|Golden Downs, Mitwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Kennels|Kennels of Holfried]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 3 crowns 8 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Holfried|Holfried, Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Esme Beatrix de Holberg&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tender_of_Kleist%27s_Winter_Gardens|Kleist&#039;s Winter Gardens]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 doses of true vervain&amp;lt;br&amp;gt;15 doses of bladeroot&amp;lt;br&amp;gt;15 doses of marrowort&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Holmauer|Holmauer, Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Auction&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Llywelyn Ahearn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Knight_of_Dawnguard|Knight of Dawnguard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 doses of Skop&#039;s Mead&amp;lt;br&amp;gt;Fireglass at the Autumn Equinox&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Barrens#Dawnguard|Dawnguard, The Barrens]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Caladain de Renard&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scholar_of_Kragg%27s_Hollow|Kragg&#039;s Hollow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Estermark|Estermark, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Declaration Of Candidacy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;By [[candidacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bloodcrow Pip&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Rebeshof_Roadwarden|Lakesedge Highway]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 4 crowns&amp;lt;br&amp;gt;10 doses of true vervain&amp;lt;br&amp;gt;10 doses of imperial roseweald&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Rebeshof|Rebeshof, Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lia Adelaar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dean_of_Laroc_Cathedral|Laroc Cathedral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 vials of liao&amp;lt;br&amp;gt;3 doses of Skop&#039;s Mead&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat#The Chase|The Chase, Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Valentin Ivarovich Orzel&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Last_Battle|Last Battle Wayhouse]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24 random herbs&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Barrens#The Bleaks|The Bleaks, The Barrens]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Military Council Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Merchant_Boyar_of_the_Light_Market|Light Market]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 ingots of orichalcum in Summer&amp;lt;br&amp;gt;12 ingots of weltsilver in Spring&amp;lt;br&amp;gt;12 ingots of green iron in Autumn&amp;lt;br&amp;gt;12 ingots of tempest jade in Winter&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miekarova#Dupadealuri|Dupadealuri, Miekarova]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Leaseholder_of_Lumi%27s_Legacy|Lumi&#039;s Legacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 doses of bladeroot&amp;lt;br&amp;gt;2 doses of true vervain&amp;lt;br&amp;gt;2 doses of marrowort&amp;lt;br&amp;gt;2 doses of imperial roseweald&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sermersuaq#East Floes|East Floes, Sermersuaq]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Uskolli&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Cabalist_of_the_Hollow_Stone|Marshstand Skerry]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 mana crystals&amp;lt;br&amp;gt;3 doses of heart&#039;s blood in Autumn and Winter&amp;lt;br&amp;gt;3 doses of vital honey in Spring and Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium#Drownbark Forest|Drownbark Forest, Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Master_Apothecary|Master Apothecary]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 doses of bladeroot&amp;lt;br&amp;gt;5 doses of true vervain&amp;lt;br&amp;gt;4 doses of imperial roseweald&amp;lt;br&amp;gt;4 doses of marrowort&amp;lt;br&amp;gt;2 doses of cerulean mazzarine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Kalpamark|Kalpamark, Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hagen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Guardian_of_the_Maze_of_Zoria|Maze of Zoria]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18 vials of liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miekarova#Mieriada|Mieriada, Miekarova]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Illya Nikovitch Volkov&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Memorial_Gardens_of_Treji|Memorial Gardens at Treji]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 doses of bladeroot&amp;lt;br&amp;gt;6 doses of true vervain&amp;lt;br&amp;gt;2 doses of imperial roseweald&amp;lt;br&amp;gt;2 doses of cerulean mazzarine&amp;lt;br&amp;gt;2 doses of marrowort&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hercynia#The Glen of Shadows|The Glen of Shadows, Hercynia]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mog&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Stand|Micah&#039;s Stand]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 random herbs&amp;lt;br&amp;gt;10 vials of liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Reikos#Chalcis Mount|Chalcis Mount, Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sorcha Ashwood&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Merchant_Prince_of_Misericorde_Market|Misericorde Market]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns&amp;lt;br&amp;gt;5 measures of ambergelt&amp;lt;br&amp;gt;12 random herbs&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Holfried|Holfried, Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jonah Yakovitch&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Oblivion_Sentinel|Mithril Sculptures]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 x Feather Talisman (Activated Item)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Spiral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Military Council Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Arbiter_of_the_Four_Winds|Monastery of the Four Winds]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 vials of liao&amp;lt;br&amp;gt;1 throne&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Morrow#Peregro|Peregro, Morrow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Caretaker_of_New_Dunhall|New Dunhall]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 4 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Wood Heath|Wood Heath, Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Brigantia Duning&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Architect_of_the_Conscious_River|Nostos Docks]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 ingots of tempest jade&amp;lt;br&amp;gt;5 ingots of green iron&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Morrow#Operus|Operus, Morrow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Printmaster_of_Cevia|Oathwright Press]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 6 crowns 8 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato#Cascatas|Cascatas, Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ergot Di Cevia&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lantern_Wolf|Office of the Lantern Wolf]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 4 crowns&amp;lt;br&amp;gt;Spirit&#039;s Sceptre at the Spring Equinox&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato#Tassato Regario|Tassato Regario, Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Headmistress_of_the_Open_Fan_Academy|Open Fan Cicisbeo Academy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#Cigno|Cigno, Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bianca Legna di Sarvos&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Guide_to_the_Lost|Open Hand of the Ancestors]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 vials of liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Solvihill|Solvihill, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Tut&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apothecary_of_Orieb|Palace of Orieb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 doses of true vervain&amp;lt;br&amp;gt;5 doses of marrowort&amp;lt;br&amp;gt;5 doses of bladeroot&amp;lt;br&amp;gt;5 doses of cerulean mazzarine&amp;lt;br&amp;gt;5 doses of imperial roseweald&amp;lt;br&amp;gt;2 doses of Realmsroot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium#Drownbark Forest|Drownbark Forest, Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Patron_of_the_Pavilion|Patron of the Pavilion]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 vials of liao&amp;lt;br&amp;gt;6 crowns 15 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Holmauer|Holmauer, Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Leonora &#039;Nora&#039; Albertina van Holberg&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Medical_Officer_of_the_Pegasus_Respite|Pegasus Respite]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 doses of true vervain&amp;lt;br&amp;gt;4 doses of cerulean mazzarine&amp;lt;br&amp;gt;4 doses of marrowort&amp;lt;br&amp;gt;4 doses of imperial roseweald&amp;lt;br&amp;gt;4 doses of bladeroot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Reikos#Chalcis Mount|Chalcis Mount, Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lysimachus&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Pelican_Tower|Pelican Tower]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#Foracci|Foracci, Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Concordia Barcaiolo di Sarvos&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tender_of_the_Phoenix_Flame|Phoenix Flame]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat#Groveyard|Groveyard, Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Declaration Of Candidacy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;By [[candidacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Enchantress Areloe Larmallevés&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crow_Keeper_of_the_Rest|Pilgrim&#039;s Rest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 vials of liao&amp;lt;br&amp;gt;3 doses of Goosewhisper Infusion&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa#Kallavesa Marsh|Kallavesa Marsh, Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cynerik&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Marshal_of_the_Pit_of_Revelations|Pit of Revelations]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Skogei Glens|Skogei Glens, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gra&#039;sh&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Curator_of_the_Printers%27_Guild_Museum|Printer&#039;s Guild Museum]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7 mana crystals&amp;lt;br&amp;gt;4 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato#Tassato Mestra|Tassato Mestra, Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Printers%27_Guild_Mausoleum|Printers&#039; Guild Mausoleum]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato#Tassato Mestra|Tassato Mestra, Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Silvio de Tassato&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Collector_of_Prosperity%27s_Boon|Prosperity&#039;s Boon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Wood Heath|Wood Heath, Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ardun Bor&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Guard_of_the_Proud_Quill_Parcel|Proud Quill Parcel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 doses of imperial roseweald&amp;lt;br&amp;gt;9 doses of bladeroot&amp;lt;br&amp;gt;6 doses of marrowort&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Kalpamark|Kalpamark, Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cormack Dun&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Queen%27s_Rose|Queen&#039;s Rose]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18 vials of liao&amp;lt;br&amp;gt;Fireglass at the Spring Equinox&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Semmerholm#Lacuve|Lacuve, Semmerholm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Throne Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Alaina Ferelith Meliora&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Watcher_of_Ratibor%27s_Torch|Ratibor&#039;s Gate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 vials of liao&amp;lt;br&amp;gt;6 crowns 15 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#Locul|Locul, Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vitore Van Temeschwar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chatelaine_of_the_Reapers%27_Repose|Reapers&#039; Repose]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones&amp;lt;br&amp;gt;3 doses of Tranquil Nostrum&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#Locul|Locul, Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marikos Von Temeschwar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Roost%27s_Reeve|Reeds Roost]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bregasland#North Fens|North Fens, Bregasland]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Benefactor_of_High_Chalcis|Reikos Counting House]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 doses of true vervain&amp;lt;br&amp;gt;8 doses of cerulean mazzarine&amp;lt;br&amp;gt;8 doses of imperial roseweald&amp;lt;br&amp;gt;8 doses of marrowort&amp;lt;br&amp;gt;8 doses of bladeroot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Brother Enoch of the Navigators of Virtue&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warden_of_the_Weary|Rhydian Sepulchre Memorial Hospital]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18 doses of cerulean mazzarine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat#Winterbourne|Winterbourne, Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lucien Fèvre&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Master_of_the_School_of_Exorcism|School of Exorcism]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 vials of liao&amp;lt;br&amp;gt;Silent Bell at the Summer Solstice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Reikos#Riverwatch|Riverwatch, Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Alessi of the Basilisks of the Labyrinth&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Master_of_the_Sword_Academy_of_Temeschwar|School of Hard Knocks in Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 3 crowns 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gasparo Conzaga Di Temeschwar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chef_of_Sergio%27s|Sergio&#039;s Kitchen]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#Cigno|Cigno, Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sergio Salvatore&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shepherd_of_the_Great_Herd|Shepherd of the Great Herd]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns 14 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Estermark|Estermark, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sand Viper Idra&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Signori_d%27Argento_Vine_Tender|Signori d&#039;Argento Vineyards]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#Foracci|Foracci, Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Captain Markus DeVere&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Singer_of_the_Silence|Singer of the Silence]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 pieces of crystal fire&amp;lt;br&amp;gt;2 doses of prismatic ink&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hercynia#Summersend|Summersend, Hercynia]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Siân Eternal&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pitmaster|Skarsind College of Pitfighting]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Skogei Glens|Skogei Glens, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stonesworn Crix&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Preceptor_of_the_Skarsind_College_of_Warcasting|Skarsind College of Warcasting]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Estermark|Estermark, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bloodcrow Kran&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Starlight_Drift|Starlight Drift]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 mana crystals&amp;lt;br&amp;gt;6 doses of bladeroot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Zenith#Occursion|Occursion, Zenith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lochias Of The Scarlet Guard&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Merchant-Boyar_of_the_Stinking_Market|Stinking Market]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium#Drownbark Forest|Drownbark Forest, Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bailiff_of_the_Heath|Stockland Bounders Hall]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Upwold#Stock March|Stock March, Upwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hal Guildenstern&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stone_Smith|Stone Smith&#039;s Workshop]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne&amp;lt;br&amp;gt;Pauper&#039;s Key at the Spring Equinox&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Upwold#Ashbrook|Ashbrook, Upwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gemma Brightsmith&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Storm_Vault|Storm Vault]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Zenith#Proceris|Proceris, Zenith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Magrathea Stormsend&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tender_of_Tekupala%27s_Hives|Tekupala&#039;s Hives]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 doses of Flickerbright&amp;lt;br&amp;gt;3 doses of Fireheart&amp;lt;br&amp;gt;3 doses of Stormspark&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa#Wittal Grove|Wittal Grove, Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Kal&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Bleak_Tower|The Bleak Tower]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 doses of heart&#039;s blood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Morrow#Ravion|Ravion, Morrow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Staurakios Of the Lighthouse-That-Was&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Quartermaster_of_the_Hanuri_Garrison|The Garrison of the League]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#Hanuri|Hanuri, Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Military Council Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Erikas Van Temeshwar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Iron_Grove|The Iron Grove]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 doses of bladeroot&amp;lt;br&amp;gt;4 doses of true vervain&amp;lt;br&amp;gt;4 doses of imperial roseweald&amp;lt;br&amp;gt;3 doses of marrowort&amp;lt;br&amp;gt;2 doses of cerulean mazzarine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa#Skymark|Skymark, Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wren Ironclaw&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Imperial_Warcaster|The Key of Commitment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 x Crystalline Token of the Hunter of Tides (Activated Item)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat#Groveyard|Groveyard, Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Military Council Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Arturo di Sarvos&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Lost|The Quiet Hall]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 crowns 8 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miaren#Oakways|Oakways, Miaren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Declaration Of Candidacy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;By [[candidacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nasif I Plata I Erigo&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Sapphire_Stair|The Sapphire Stair]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 4 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato#Cascatas|Cascatas, Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Raphael Sanguineo Rezia di Tassato&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Castellan_of_the_Silent_Sentinel|The Silent Sentinel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 vials of liao&amp;lt;br&amp;gt;1 throne&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Casinea#Mareholm|Mareholm, Casinea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rhesa&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shepherd_of_the_Southern_Herd|The Southern Herd]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 thrones 1 crown&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mareave#Nadir|Nadir, Mareave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spider%27s_Tollkeep|The Spider&#039;s Tollkeep]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Madruga#Torres|Torres, Madruga]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn or League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marguerita Serafini di Sarvos&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wisdom_of_the_Tenebrous_Path|The Tenebrous Path]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hercynia#Old Ranging|Old Ranging, Hercynia]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Military Council Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Towlen Nighthaven&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dean_of_the_Thorned_Rose|Thorned Rose]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miaren#Serenael|Serenael, Miaren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bledri Eternal&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Tower_of_the_Fall|Tower of the Fall]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7 mana crystals&amp;lt;br&amp;gt;9 doses of heart&#039;s blood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Zenith#Occursion|Occursion, Zenith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sabina&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Reeve_of_Drycastle|Town of Drycastle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 thrones 1 crown&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Barrens#Dawnguard|Dawnguard, The Barrens]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Seren&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Town_Clerk_of_Sarcombe|Townsend Treasury]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mournwold#Southmoor|Southmoor, Mournwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Broker_of_Treji_Wayhouse|Treji Wayhouse]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hercynia#The Glen of Shadows|The Glen of Shadows, Hercynia]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jaerin Embracing Fold&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Curator_of_the_Twilight_Demesne|Twilight Demesne]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Solvihill|Solvihill, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ebonmaw Nyamo&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Captain_of_the_Throne_Guard|Vigilant Shield]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 vials of liao&amp;lt;br&amp;gt;3 doses of Sovereign Specific&amp;lt;br&amp;gt;Bondring at the Winter Solstice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Casinea#Mareholm|Mareholm, Casinea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Throne Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Exarch_of_Virtue%27s_Rest|Virtue&#039;s Rest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 vials of liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bastion]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Julius Soloman&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mistress_of_Ceremonies|Wanderer&#039;s Entertainment Society]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#Hanuri|Hanuri, Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lana Valentina de Holberg&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Watcher_of_Britta%27s_Pool|Watcher of Britta&#039;s Pool]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13 vials of liao&amp;lt;br&amp;gt;3 doses of Winterskin Tonic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa#Kallavesa Marsh|Kallavesa Marsh, Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rafe&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Watcher_of_the_Wheel|Watcher of the Wheel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 piece of crystal fire&amp;lt;br&amp;gt;1 bag of warm ashes&amp;lt;br&amp;gt;1 dose of vital honey&amp;lt;br&amp;gt;1 dose of heart&#039;s blood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato#Madeiras|Madeiras, Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Declaration Of Candidacy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;By [[candidacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lord Tobias De Gauvain&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Weigher_of_Worth|Weigher of Worth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Gildermark|Gildermark, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bloodcrow Kren&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Jade_Custodian|Wellspring of Jade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#Foracci|Foracci, Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Giacomo Corvinoscuro&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Corsair_of_Oran|Wharfage of Oran]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Feroz#Oranseri|Oranseri, Feroz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Esteban I Del Rio Blanco I Guerra&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Curator_of_the_White_City_Museum|White City Museum]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11 vials of liao&amp;lt;br&amp;gt;4 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bastion#Bastion Rounds|Bastion Rounds, Bastion]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Frater Pontius of Adoniram&#039;s Testament&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Storm_Shaman|Whitelake]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Pakaanan&#039;s Pass|Pakaanan&#039;s Pass, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Pathfinder Brog&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
==Former Sinecures==&lt;br /&gt;
These are sinecures that have been appointed in recent times but are no longer active. This happens automatically if a sinecure is abrogated by the Imperial Senate but in most cases it is because the commission has been captured or destroyed by barbarians.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Sinecure&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Output&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Appointment&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eligibility&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Prelate_of_Adelmar%27s_Shrine|Academy of Arms]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 vials of liao&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lowther&#039;s Gaze at the Spring Equinox&amp;lt;br&amp;gt;Greensteel Bracelets at the Summer Solstice&amp;lt;br&amp;gt;Alder&#039;s Edge at the Autumn Equinox&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Siluri|Siluri, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_Berislav%27s_Rest|Berislav&#039;s Rest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Volodmartz#Suvretz|Suvretz, Volodmartz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bailiff_of_Meade|Bounders Hall of Meade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mitwold#Meade March|Meade March, Mitwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dean_of_Pilgrims|Dean of Pilgrims]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18 vials of liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Morrow#Operus|Operus, Morrow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dredgemaster_of_Feverwater|Docks of Lake Feverwater]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 ingots of random metals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Therunin#East Ashes|East Ashes, Therunin]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Drusilla%27s_Obelus|Drusilla&#039;s Obelus]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18 doses of bladeroot&amp;lt;br&amp;gt;3 doses of Warming Armour&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg#The Morass|The Morass, Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Auction&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Garden|Garden of Glory]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 vials of liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Therunin#Lower Tarn Valley|Lower Tarn Valley, Therunin]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Head_Gardener_of_Urizen|Head Gardener of Urizen]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7 doses of true vervain&amp;lt;br&amp;gt;5 doses of imperial roseweald&amp;lt;br&amp;gt;5 doses of cerulean mazzarine&amp;lt;br&amp;gt;5 doses of marrowort&amp;lt;br&amp;gt;5 doses of bladeroot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Zenith#Iteri|Iteri, Zenith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Dour_Fens|Keeper of the Dour Fens]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 mana crystals&amp;lt;br&amp;gt;3 doses of prismatic ink&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bregasland#Gravenmarch|Gravenmarch, Bregasland]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Glorious_Fountain|Keeper of the Glorious Fountain]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Morrow#Peregro|Peregro, Morrow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Penumbral_Watcher|Penumbral Watcher]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 piece of crystal fire&amp;lt;br&amp;gt;1 x Distilled shadow-tar (Activated Item)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Naris|Naris, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Declaration Of Candidacy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sheriff_of_Overton|Sheriff of Overton]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 ingots of green iron&amp;lt;br&amp;gt;2 ingots of tempest jade&amp;lt;br&amp;gt;2 ingots of weltsilver&amp;lt;br&amp;gt;2 ingots of orichalcum&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mournwold#Greensward|Greensward, Mournwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Spice_Gardens|Spice Gardens of Feroz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 doses of cerulean mazzarine&amp;lt;br&amp;gt;2 doses of imperial roseweald&amp;lt;br&amp;gt;2 doses of true vervain&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Feroz#Morajasse|Morajasse, Feroz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Greenwatcher|The Greenwatch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gift of Father Tarn at the Summer Solstice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Casinea#Mareholm|Mareholm, Casinea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highborn Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Origen%27s_Rest|The Herb Garden of Origen&#039;s Rest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 doses of true vervain&amp;lt;br&amp;gt;5 doses of cerulean mazzarine&amp;lt;br&amp;gt;5 doses of imperial roseweald&amp;lt;br&amp;gt;5 doses of bladeroot&amp;lt;br&amp;gt;5 doses of marrowort&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Zenith#Lustri|Lustri, Zenith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=sinecures/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=ministries/&amp;gt;&lt;br /&gt;
==Current Ministries==&lt;br /&gt;
This table includes all ministries which are active and have been appointed in recent times. For a full list of title holders see [[Current Imperial titles|here]]. This list was last updated following the Autumn Equinox 387YE.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Ministry&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Appointment&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eligibility&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Election&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Occupant&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Assayer%27s_Guild|Assayer&#039;s Guild]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#Locul|Locul, Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ricardo Almieda Desmondo di Tasetto&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Raven_Seer|Aviary of Ishal]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa#Skymark|Skymark, Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Shaman&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Imperial_Necromancer|Black Tablet]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Necropolis#Highrod|Highrod, Necropolis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Declaration Of Candidacy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;By [[candidacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Claudia Varkulova Remislav&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Reeve_of_Boar%27s_Market|Boar&#039;s Market]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat#Winterbourne|Winterbourne, Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cain Vortekar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Bonehives|Bonehives]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium#Echofell|Echofell, Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blackroot_Broker|Brokerage of Holt Steading]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miaren#Holtford|Holtford, Miaren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Egan Dusk Crow&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bursar_of_the_Conclave|Bursar of the Conclave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karsk#Moresvah|Moresvah, Karsk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Declaration Of Candidacy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;By [[candidacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rashid i Hayim i Riqueza&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Gloaming_Sentinel|Butterfly Holt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miekarova#Srodkoja|Srodkoja, Miekarova]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Declaration Of Candidacy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;By [[candidacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vasilmir Radovanovna Esskivic&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Envoy_to_the_Karass|Carmine Fields Trading Post]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Barrens#The Carmine Fields|The Carmine Fields, The Barrens]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reynard of De Gauvain&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Cinderpath_Custodian|Cinderpath Exchange]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Casinea#Mareholm|Mareholm, Casinea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lydus&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dhomiro_of_the_Cinnabar_Hills|Cinnabar Hills]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kahraman#Braydon&#039;s Jasse|Braydon&#039;s Jasse, Kahraman]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Iñez i Azul-Mar i Riqueza&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Concordium_Dock|Concordium Dock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Limus|Limus, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Auction&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bernardo Von Temeschwar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Architect_of_the_Crucible|Crucible of Fate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Zenith#Iteri|Iteri, Zenith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Esteban Ezmara of Zenith Ascendant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bredavoi_Emissary|Deep Place]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Volodmartz#Brez|Brez, Volodmartz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Overseer_of_the_Westward_Road|Delev Market]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karov#Duzekani|Duzekani, Karov]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bonesetter_of_the_Delving_Market|Delving Market]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mareave#Clisearn|Clisearn, Mareave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stonesworn Drako&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Harbourmaster_of_the_Semmerlak|Docks of Korotny]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karov#Malimorzi|Malimorzi, Karov]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Gardener_of_Pallas|Gardens of Pallas]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Zenith#Iteri|Iteri, Zenith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Reeve_of_Greenforest_Fair|Greenforest Fair]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Semmerholm#Elvette|Elvette, Semmerholm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Edmund Groves&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spear_of_the_Seven|Hall of the Seven]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miaren#Serenael|Serenael, Miaren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Corwyn Heartsbane&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Reeve_of_the_Happiston_Mana_Exchange|Happiston Mana Exchange]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mournwold#Chalkdowns|Chalkdowns, Mournwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gerald Calvert&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Grimnir_of_Wittal_Grove|Healing House of Wittal Grove]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa#Wittal Grove|Wittal Grove, Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bursar_of_the_House_of_Spirits|House of Spirits]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Casinea#Mareholm|Mareholm, Casinea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rinnah&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Woundbinder_of_the_Mark|Hufi&#039;s Garden]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa#Kallavesa Marsh|Kallavesa Marsh, Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Conrald Mystrim&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mediator_of_Hyljehal|Hyljehal]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa#Skymark|Skymark, Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Raal Dunn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Quartermaster_General_of_the_Imperial_Armies|Imperial War Offices]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Casinea#Syrwatch|Syrwatch, Casinea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Military Council Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Natalia &#039;The Falcon&#039; Barossa&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Broker_of_the_Invisible_Cord|Invisible Cord Brokerage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miaren#Serenael|Serenael, Miaren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bargainer_of_the_Iron_Tower|Iron Tower]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karov#Duzekani|Duzekani, Karov]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vladimir Sasha Volkov&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Kalpaheim_Tradeholder|Kalpaheim Tradehall]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Kalpamark|Kalpamark, Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jambert Wulfgar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Talon_of_Kauppahall|Kauppahall]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Valasmark|Valasmark, Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Eerikki Korpi&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burgher_of_Ketsov|Ketsov Trade Exchange]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium#Galath Fields|Galath Fields, Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sodality Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Merchant_Boyar_of_the_Bittershore|Kostjyas Respite]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium#Bittershore|Bittershore, Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Kostjya&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Kruidenkenner_Trademaster|Kruidenkenner Trademaster]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Necropolis#Longbeach|Longbeach, Necropolis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Auction&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Aelthrik Dunning&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Study|Landskeeper&#039;s Study]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Upwold#Ashbrook|Ashbrook, Upwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Speaker_to_the_Leshun|Leshun Market]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karsk#Branoc|Branoc, Karsk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mediator_of_Fisk|Market Hall at Fisk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa#Wittal Grove|Wittal Grove, Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lenni Voittoson&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Marracossa_Sendito|Marracossa Sendito]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Madruga#Torres|Torres, Madruga]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Master_of_the_Clearing_House|Master of the Clearing House]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato#Tassato Mestra|Tassato Mestra, Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Aurelio Sanguineo Rezia di Tassato&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mayor_of_Caricomare|Mayor of Caricomare]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#Cigno|Cigno, Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Aloysius di Sarvos&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Guardian_of_the_Maze_of_Zoria|Maze of Zoria]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miekarova#Mieriada|Mieriada, Miekarova]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Illya Nikovitch Volkov&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Merchant_of_the_Fangs|Merchant of the Fangs]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Barrens#Bitter Strand|Bitter Strand, The Barrens]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Juniper Wainwright&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Steward_of_the_Mines_of_Gulhule|Mines of Gulhule]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Estermark|Estermark, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Merchant_Prince_of_Misericorde_Market|Misericorde Market]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Holfried|Holfried, Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jonah Yakovitch&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Northbound_Trademaster|Northbound Trademaster]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#Hanuri|Hanuri, Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Antonio var Tassato&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lantern_Wolf|Office of the Lantern Wolf]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato#Tassato Regario|Tassato Regario, Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apothecary_of_Orieb|Palace of Orieb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium#Drownbark Forest|Drownbark Forest, Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mistress_of_the_Dust_Parador|Parador of Dust]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kahraman#Jade Range|Jade Range, Kahraman]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nemi i Riqueza&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hakima_of_Salt_and_Sand|Parador of Salt and Sand]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Madruga#Lightsea|Lightsea, Madruga]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bakar i Riqueza&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tender_of_the_Phoenix_Flame|Phoenix Flame]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat#Groveyard|Groveyard, Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Declaration Of Candidacy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;By [[candidacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Enchantress Areloe Larmallevés&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Quaymaster_of_the_Black_Sails|Quaymaster of the Black Sails]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Necropolis#Longbeach|Longbeach, Necropolis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Auction&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Robin Meadowsweet&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Master_of_Sarcombe_Metal_Market|Sarcombe Metal Market]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mournwold#Southmoor|Southmoor, Mournwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_Ivarsgard_Docks|Sarcophan Mooring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karsk#Lestasny|Lestasny, Karsk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vladimir Vladirovich Reznikov&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Shchaslyvyy_Spile|Shchaslyvyy Outpost Sappery]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium#Drownbark Forest|Drownbark Forest, Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vasya Bogoslawovna Fhideli&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Preceptor_of_the_Skarsind_College_of_Warcasting|Skarsind College of Warcasting]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Estermark|Estermark, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bloodcrow Kran&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Steward_of_the_Sarvos_Mana_Exchange|Steward of the Sarvos Mana Exchange]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#Cigno|Cigno, Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Donnatoonlo Francesco De Temeschwar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Steward_of_the_Tassato_Mana_Exchange|Steward of the Tassato Mana Exchange]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato#Tassato Mestra|Tassato Mestra, Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Virgil Sanguineo Rezia di Tassato&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Merchant-Boyar_of_the_Stinking_Market|Stinking Market]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium#Drownbark Forest|Drownbark Forest, Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Storm_Vault|Storm Vault]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Zenith#Proceris|Proceris, Zenith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Magrathea Stormsend&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[High_Herbalist_of_Sybella|Sybella Cross Physician&#039;s Hall]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bastion#Sybella Cross|Sybella Cross, Bastion]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Juliette of Balthazar&#039;s Vineyard&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Tome|Temeschwar Otkodov Mana Exchange]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#Hanuri|Hanuri, Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Alexio Vicente&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Master_of_Rings|Temeschwar University Department of Architecture]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#Hanuri|Hanuri, Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Gloaming_Merchant|The Gloaming Forum]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Morrow#Operus|Operus, Morrow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Magic_Butcher|The Meat and Mana Market of Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#Hanuri|Hanuri, Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ludovig Von Temeschwar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Vardstein_Vandal|Timbermill and Sorting Yard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#Vardstein Vale|Vardstein Vale, Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gino de Sarvos&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tolvoli_Butcher|Tolvoli Slaughterhouse]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miekarova#Mieriada|Mieriada, Miekarova]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Misha Klubnika Alexandrovich Petrov&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bonesetter_of_Torfast_Trading_Post|Torfast Trading Post]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Southpine|Southpine, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bloodcrow  Reek&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Archmage_of_Summer|Tower of the Dragon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium#Nearweald|Nearweald, Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Declaration Of Candidacy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;By [[candidacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mirella of the Twisted Rose&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mediator_of_Wreck|Trading Hall at Wreck]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sermersuaq#East Floes|East Floes, Sermersuaq]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Björn ironside&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warden_of_the_Trees_and_Hills|Trees and Hills Merchant Hall]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karsk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Broker_of_Treji_Wayhouse|Treji Wayhouse]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hercynia#The Glen of Shadows|The Glen of Shadows, Hercynia]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jaerin Embracing Fold&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Eagle_of_Triosk|Triosk Metal Exchange]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Volodmartz#Livardz|Livardz, Volodmartz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Vicente_School_and_Orphanage|Vicente School and Orphanage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Spiral#Apulus|Apulus, Spiral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Heliodoro Vicente&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Four_Seasons%27_Boneweaver|Weavers&#039; Market]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Estermark|Estermark, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tender_of_the_Blood_Orchard|Wunderkind Woods]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Holmauer|Holmauer, Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Prime_Factor_of_the_deBruin_Docks|deBruin Docks]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Limus|Limus, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Auction&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Former Ministries==&lt;br /&gt;
These are ministries that have been appointed in recent times but are no longer active. This happens automatically if a ministry is abrogated by the Imperial Senate but in most cases it is because the commission has been captured or destroyed by barbarians.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Ministry&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Appointment&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eligibility&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Broker_of_the_Broken_Shore|Broken Shore Market]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Limus|Limus, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Celesti_Lighthouse_Keeper|Celesti Lighthouse]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Feroz#Oranseri|Oranseri, Feroz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dredgemaster_of_Feverwater|Docks of Lake Feverwater]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Therunin#East Ashes|East Ashes, Therunin]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bailiff_of_the_Grand_Market|Grand Market of Meade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mitwold#Meade March|Meade March, Mitwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Elosian_Architect|Great Harbour of Elos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Naris|Naris, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Auction&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Quaymaster_of_the_Hesychian_Docks|Hesychian Docks]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Naris|Naris, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hand_of_the_Healers|House of Healing]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Therunin#Peakedge Song|Peakedge Song, Therunin]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Declaration Of Candidacy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Alder_of_Meade|Meade Mithril Market]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mitwold#Meade March|Meade March, Mitwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mistress_of_the_Glass_Parador|Mistress of the Glass Parador]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Madruga#Siroc Bayou|Siroc Bayou, Madruga]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Overseer_of_the_Cavabianca_Dock|Overseer of the Cavabianca Dock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#Cigno|Cigno, Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Eastern_Broker|Peakedge Brokerage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Therunin#Peakedge Song|Peakedge Song, Therunin]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Penumbral_Watcher|Penumbral Watcher]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Naris|Naris, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Declaration Of Candidacy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Master_of_the_Root_and_Stem|Root and Stem Apothecarium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mitwold#Meade March|Meade March, Mitwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Justicar_of_Osseini|Sanctuary of the Justicars]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Feroz#Cazar Straits|Cazar Straits, Feroz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spiral_Envoy|Spiral Envoy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Spiral#Cinon|Cinon, Spiral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Factor_of_Stones_from_Blood|Stones from Blood]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Therunin#Peakedge Song|Peakedge Song, Therunin]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Greenwatcher|The Greenwatch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Casinea#Mareholm|Mareholm, Casinea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highborn Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thornsinger|Thornsong House]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Therunin#Peakedge Song|Peakedge Song, Therunin]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Vizier_of_the_Incarnadine_Satchel|Vizier of the Incarnadine Satchel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Feroz#Morajasse|Morajasse, Feroz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=ministries/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=armies/&amp;gt;&lt;br /&gt;
==Current Armies==&lt;br /&gt;
At present there are twenty-nine Imperial armies. This information was last updated following the Autumn Equinox 387YE.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Army&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Nation&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Quality&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Current Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Election&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;General&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Argent Sword|Argent Sword]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Urizen]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Foraging|Foraging]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt|Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Autumn_Hammers|Autumn Hammers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Imperial Orcs]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Contracted|Contracted]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skallahn|Skallahn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ashborn Vana&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Black Thorns|Black Thorns]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Navarr]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Fast|Fast]]&amp;lt;sup&amp;gt;[[#L|(L)]]&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt|Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cadwell Waystone&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodcloaks|Bloodcloaks]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wintermark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Woundbinder|Woundbinder]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bregasland|Bregasland]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Tager Defender of the Fallen Tyrshalt&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bounders|Bounders]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Marches]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Watchful|Watchful]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bregasland|Bregasland]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mary Birchsmith&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Boyar&#039;s Hasta|Boyar&#039;s Hasta]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Varushka]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Sell Sword|Sell Sword]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Serafina Semenov&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burning Falcon|Burning Falcon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Brass Coast]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#True Conviction|True Conviction]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skallahn|Skallahn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Citadel Guard|Citadel Guard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Urizen]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Highest Discipline|Highest Discipline]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Semmerholm|Semmerholm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Andronikos of the Lighthouse-That-Was&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Drakes|Drakes]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Marches]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Pride of the Marches|Pride of the Marches]]&amp;lt;sup&amp;gt;[[#L|(L)]]&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bregasland|Bregasland]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;William Guildenstern&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Eastern Sky|Eastern Sky]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Dawn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Favoured|Favoured]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Semmerholm|Semmerholm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dame Aurum De Castellan&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Fire of the South|Fire of the South]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Brass Coast]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Fast|Fast]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skallahn|Skallahn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Xenia i Erigo&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Golden Axe|Golden Axe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Varushka]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Driven|Driven]]&amp;lt;sup&amp;gt;[[#L|(L)]]&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Golden Sun|Golden Sun]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Dawn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Resilient|Resilient]]&amp;lt;sup&amp;gt;[[#L|(L)]]&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat|Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lord Daemon Mortére&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Granite Pillar|Granite Pillar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Highguard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Disciplined|Disciplined]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sychar of Ebon&#039;s Hall&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Green Shield|Green Shield]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wintermark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Heroic|Heroic]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skallahn|Skallahn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Gryphon&#039;s Pride|Gryphon&#039;s Pride]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Dawn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Conquering|Conquering]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Semmerholm|Semmerholm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ser Guy of the Twisted Rose&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lions of Adelmar|Lions of Adelmar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Dawn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Guardian|Guardian]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Narwhal&#039;s Spear|Narwhal&#039;s Spear]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wintermark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Quick-Witted|Quick-Witted]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skallahn|Skallahn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Determination of Ice Kaisa&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Northern Eagle|Northern Eagle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Varushka]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Guerilla|Guerilla]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg|Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Aksel Reznov Razoradze&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pilgrim&#039;s Defiance|Pilgrim&#039;s Defiance]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Highguard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Devoted|Devoted]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt|Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Quiet Step|Quiet Step]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Navarr]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Cunning|Cunning]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat|Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Neve Agra&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Seventh Wave|Seventh Wave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Highguard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Scouting|Scouting]]&amp;lt;sup&amp;gt;[[#L|(L)]]&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mareave|Mareave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wildfyre of Balthazar’s Vineyard&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Strong Reeds|Strong Reeds]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Marches]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Secretive|Secretive]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bregasland|Bregasland]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Summer Storm|Summer Storm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Imperial Orcs]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Relentless|Relentless]]&amp;lt;sup&amp;gt;[[#L|(L)]]&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stormsteel Skorr&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Towerjacks|Towerjacks]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The League]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Engineer|Engineer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mareave|Mareave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tusks|Tusks]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Marches]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Disciplined|Disciplined]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Upwold|Upwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jack Ashton&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Valiant Pegasus|Valiant Pegasus]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Highguard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Physick|Physick]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skallahn|Skallahn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lucifer&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Winter Sun|Winter Sun]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Imperial Orcs]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Freedom Fighters|Freedom Fighters]]&amp;lt;sup&amp;gt;[[#L|(L)]]&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mareave|Mareave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wolves of War|Wolves of War]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The League]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Mercenary|Mercenary]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bastion|Bastion]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jean d&#039;Apulian&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
==Former Armies==&lt;br /&gt;
These are armies that are no longer active. This happens automatically if an army is abrogated by the Imperial Senate but in most cases it is because the army has been destroyed in battle against the barbarians.&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Army&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Nation&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Quality&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Final Location&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Fist of the Mountains|Fist of the Mountains]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wintermark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Farsighted|Farsighted]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt|Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hounds of Glory|Hounds of Glory]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Dawn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Indomitable Glory|Indomitable Glory]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Barrens|The Barrens]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Iron Helms|Iron Helms]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Varushka]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Cruel|Cruel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Therunin|Therunin]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Isaella&#039;s Dance|Isaella&#039;s Dance]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Navarr]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Thornbound|Thornbound]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Therunin|Therunin]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=armies/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=navies/&amp;gt;&lt;br /&gt;
==Current Navies==&lt;br /&gt;
At present there is one active Imperal navy. This information was last updated following the Autumn Equinox 387YE.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Army&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Nation&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Quality&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Current Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Election&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;General&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Red Wind Corsairs|Red Wind Corsairs]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Brass Coast]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Forayer|Forayer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Feroz|Feroz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Joaquim i Erigo&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
==Former Navies==&lt;br /&gt;
These are navies that are no longer active. This happens automatically if an navy is abrogated by the Imperial Senate but in most cases it is because the navy has been destroyed in battle against the barbarians.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Army&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Nation&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Quality&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Final Location&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Freeborn Storm|Freeborn Storm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Brass Coast]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Madruga|Madruga]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=navies/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=fortifications/&amp;gt;&lt;br /&gt;
==Current Fortifications==&lt;br /&gt;
This table lists all working fortifications in the Empire. This list was last updated following the Autumn Equinox 387YE.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Fortification&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Nation&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Territory&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Region&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Karsk#Aleksandra&#039;s_Watch|Aleksandra&#039;s Watch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Varushka]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karsk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lestasny&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spiral#Ballaghadruh|Ballaghadruh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The League]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Spiral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ossuary&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#The_Court_of_the_White_Fountain|Court of the White Fountain]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Urizen]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Optarion&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador to the Commonwealth|Diplomatenschloss]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Highguard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Necropolis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hedrossan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mournwold#Farstrider&#039;s_Watch|Farstrider&#039;s Watch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Marches]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mournwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Greensward&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mitwold#Forte_Fidelis|Forte Fidelis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Marches]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mitwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Golden Downs&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Miekarova#Grimhold|Grimhold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Varushka]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miekarova]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Perumaki&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tassato#La_Redotta_Rezia|La Redotta Rezia]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The League]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Tassato Mestra&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mournwold#Landskeeper&#039;s_Bulwark|Landskeepers Bulwark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Marches]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mournwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freemoor&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spiral#Apulian|Palace of Apulian]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The League]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Spiral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Apulus&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Morrow#Quicksilver&#039;s_Flame|Quicksilver&#039;s Flame]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Urizen]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Morrow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Peregro&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mareave|Ruicraic&#039;s Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Imperial Orcs]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mareave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Eoradal&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Reikos#The_Vigilant_Swan|Swans of Alabaster and Onyx]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Highguard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Riverwatch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Karov#Duzekani|The Little Boyar&#039;s Welcome]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Varushka]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karov]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Duzekani&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#The_Will|The Will of the Wintermark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Imperial Orcs]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Skogei Glens&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ossium#Towers_of_Zulgan_Tash|Towers of Zulgan Tash]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Varushka]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Drownbark Forest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#The_Walls_of_Cargo|Walls Of Cargo]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Urizen]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Limus&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Gildenheim|Walls of Gildenheim]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Imperial Orcs]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gildermark&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sermersuaq#Fortress_of_Kalant|Fortress of Kalant]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wintermark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sermersuaq]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stark&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#The_Great_Chain|Great Chains of Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The League]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cigno&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The_Barrens#Houndsgate|Houndsgate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Dawn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Barrens]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Plains of Teeth&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sermersuaq#Olgafsdottirshal|Olgafsdottirshal]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wintermark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sermersuaq]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Tanikipari&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#Our_Lady_of_Pride|Our Lady of Pride]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The League]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Foracci&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Reikos#Remember_Exile|Remember Exile]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Highguard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Broken Ride&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Improve_Reumah%27s_Rest_II|Reumah’s Rest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Highguard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Necropolis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Coursmouth&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#The_Walls_of_Temeschwar|Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The League]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hanuri&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Semmerholm#The_Adamant_Gate|The Adamant Gate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Dawn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Semmerholm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Estmure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Casinea#The_Silent_Sentinel|The Silent Sentinel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Highguard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Casinea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mareholm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Astolat#The_Castle_of_Thorns|The Castle of Thorns]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Dawn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Withy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holberg#The_City_of_Holberg|Walls of Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The League]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Holfried&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
==Former Fortifications==&lt;br /&gt;
These fortifications are no longer active. This happens automatically if a fortification is abrogated by the Imperial Senate but in most cases it is because the structure has been captured or destroyed by barbarians.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Fortification&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Nation&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Territory&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Region&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Kahraman#Fort_Braydon_(destroyed)|Fort Braydon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Brass Coast]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kahraman]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Braydon&#039;s Jasse&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spiral#Ruins_of_Fort_Mezudan|Fort Mezudan]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The League]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Spiral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ateri&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Holmauer|Holmauer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The League]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Holmauer&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Therunin#Holt_of_the_Oak_(Ruined)|Holt of the Oak]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Navarr]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Therunin]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lower Tarn Valley&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mournwold#Ruins_of_Orchard.27s_Watch|Orchard&#039;s Watch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Marches]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mournwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Greensward&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mournwold#The_ruins_of_Overton|Overton Garrison]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Marches]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mournwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Greensward&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Rebeshof|Rebeshof]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The League]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rebeshof&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Madruga#The_Salt_Guard_(Ruined)|Salt Guard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Brass Coast]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Madruga]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Siroc Bayou&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Liathaven|Schogsfestnir]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Navarr]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Liathaven]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Liaven&#039;s Glen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Upwold#The_Eastern_Guard|The Eastern Guard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Marches]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Upwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Birchland&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Zenith#The_Stork&#039;s_Gaze|The Stork&#039;s Gaze]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Urizen]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Zenith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lustri&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ossium#Tower_of_the_Scorpion_(Ruined)|Tower of the Scorpion]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Varushka]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Echofell&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The_Barrens#Towers_of_the_Dawn_.28ruined.29|Towers of the Dawn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Dawn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Barrens]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnguard&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=fortifications/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=spynetworks/&amp;gt;&lt;br /&gt;
==Current Spy Networks==&lt;br /&gt;
This list shows all working spy networks located on the borders of the Empire. It was last updated following the Autumn Equinox 387YE.&lt;br /&gt;
* [[Brocéliande]]&lt;br /&gt;
* [[Forest_of_Ulnak|Forest of Ulnak]]&lt;br /&gt;
* [[Hordalant]] - Destroyed by the [[Jotun]]&lt;br /&gt;
* [[Liathaven]] - Destroyed by the [[Jotun]]&lt;br /&gt;
* [[Mareave|Mareave]] - Decommissioned by the Senate&lt;br /&gt;
* [[Mountains of the Moon]] - [[Music_of_a_distant_drum#Tsark|Dismantled]] by the people of Tsark following the Winter Solstice 382YE&lt;br /&gt;
* [[Ossium]] - [[Decommission Ossium spy network|Decommissioned]] by the Senate&lt;br /&gt;
* [[Reinos]] - Decommissioned by the Senate&lt;br /&gt;
* [[Sarangrave|Sarangrave]] - Destroyed by the Druj&lt;br /&gt;
* [[Sermersuaq]]&lt;br /&gt;
* [[Skallahn]] - Destroyed by the Jotun&lt;br /&gt;
* [[Spiral]]&lt;br /&gt;
* [[The Barrens]] - Destroyed by the [[Druj]] following the Summer Solstice 382YE&lt;br /&gt;
* [[Verthandi]] - [[Decommission Verthandi spy network|Decommissioned]] by the Senate&lt;br /&gt;
* [[Bryadvik]]&lt;br /&gt;
==Former Spy Networks==&lt;br /&gt;
These spy networks are no longer active. This happens automatically if a network is decommissioned by the Imperial Senate but in some cases it is because the structure has been located and destroyed by barbarians.&lt;br /&gt;
&amp;lt;section end=spynetworks/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=runeforges/&amp;gt;&lt;br /&gt;
==Current Runeforges==&lt;br /&gt;
This table includes all runeforges which are active and have been appointed in recent times. For a full list of title holders see [[Current Imperial titles|here]]. This list was last updated following the Autumn Equinox 387YE.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Runeforge&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Appointment&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eligibility&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Election&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Occupant&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Runegrott|Runeforge of Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Northspires|Northspires, Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Derowen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Seer_of_the_Spiral_Sword|The Spiral Sword]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Limus|Limus, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Auction&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Acheron&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=runeforges/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=colleges/&amp;gt;&lt;br /&gt;
==Current Colleges==&lt;br /&gt;
This table lists all current colleges of magic in the Empire. For a full list of title holders see [[Current Imperial titles|here]]. This list was last updated following the Autumn Equinox 387YE.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;College&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Appointment&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eligibility&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Election&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Occupant&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Doyen_of_the_Spires|Doyen of the Spires]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not A Well Worn Path&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once ritual completed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ioseph&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Master_of_Ice_and_Darkness|The Icy Crag of the Eternal Sun]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miekarova#Srodkoja|Srodkoja, Miekarova]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Declaration Of Candidacy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;By [[candidacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Alexander Tallstag&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dean_of_the_Lyceum|The Lyceum]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Madruga#Siroc Bayou|Siroc Bayou, Madruga]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Declaration Of Candidacy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;By [[candidacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Syl&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=colleges/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=shipyards/&amp;gt;&lt;br /&gt;
&amp;lt;section end=shipyards/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=embassies/&amp;gt;&lt;br /&gt;
==Current Embassies==&lt;br /&gt;
This table includes all embassies which have been constructed in the Empire in recent times and are still standing. For a full list of title holders see [[Current Imperial titles|here]]. This list was last updated following the Autumn Equinox 387YE.&lt;br /&gt;
&amp;lt;table style=&amp;quot;table-layout: fixed;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Embassy&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Election&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Ambassador&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador_to_Asavea|Ambassador to Asavea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#Cigno|Cigno, Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Asier i Elia i Guerra&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador_to_Axos|Ambassador to Axos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Limus|Limus, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;Shacklebreaker&#039; Thanmir Hrafnar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador_to_Faraden|Ambassador to Faraden]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Segura#Anduzjasse|Anduzjasse, Segura]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ebenezer&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador_to_Jarm|Ambassador to Jarm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Limus|Limus, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador_to_Otkodov|Ambassador to Otkodov]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miekarova#Mieriada|Mieriada, Miekarova]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Kindra Surefoot&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador_to_the_Grendel|Ambassador to the Grendel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Limus|Limus, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Starlight Starchaser&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador_to_the_Iron_Confederacy|Ambassador to the Iron Confederacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#Cigno|Cigno, Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador_to_the_Sarcophan_Delves|Ambassador to the Sarcophan Delves]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Limus|Limus, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dino i Riqueza&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador_to_the_Sumaah_Republic|Ambassador to the Sumaah Republic]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Necropolis#Coursmouth|Coursmouth, Necropolis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Accalon&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Imperial_Consul|Imperial Consul]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Atte Arrow-Tongue Metsastajason&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=embassies/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=edifices/&amp;gt;&lt;br /&gt;
==Current Edifices==&lt;br /&gt;
This list shows all edifices constructed by the Empire in recent times that are still standing. It was last updated following the Autumn Equinox 387YE.&lt;br /&gt;
* [[Master_of_the_Imperial_Mint|Apartments of the Master of the Mint]] - [[Tassato#Tassato Regario|Tassato Regario, Tassato]]&lt;br /&gt;
* [[Hahnmark#The_Beacons_of_Wintermark|Beacons of Hahnmark]] - [[Hahnmark#Kalpamark|Kalpamark, Hahnmark]]&lt;br /&gt;
* [[Kallavesa#The_Beacons_of_Wintermark|Beacons of Kallavesa]] - [[Kallavesa#Rundhal Marsh|Rundhal Marsh, Kallavesa]]&lt;br /&gt;
* [[Lorenzo%27s_Legacy#The_Blood_Red_Quays_Art_Gallery|Blood Red Quays Art Gallery]] - [[Sarvos#Cigno|Cigno, Sarvos]]&lt;br /&gt;
* [[Curator_of_the_Blood_Red_River|Blood Red River Museum]] - [[Tassato#Tassato Mestra|Tassato Mestra, Tassato]]&lt;br /&gt;
* [[Lorenzo%27s_Legacy#The_Bloody_Great_Theatre|Bloody Great Theatre]] - [[Temeschwar]]&lt;br /&gt;
* [[Construct_House_Bourné_School_of_Couture|Bourné School of Couture]] - [[Sarvos#Cigno|Cigno, Sarvos]]&lt;br /&gt;
* [[Bulgakov_Memorial|Bulgakov Memorial]] - [[Karov#Duzekani|Duzekani, Karov]]&lt;br /&gt;
* [[Churnspire_Adjutor|Churnspire]] - [[Morrow#Peregro|Peregro, Morrow]]&lt;br /&gt;
* [[Master_of_the_Koboldi#College_of_Engineering|College of Engineering and Architecture]] - [[Temeschwar#Locul|Locul, Temeschwar]]&lt;br /&gt;
* [[386YE_Spring_Equinox_Senate_sessions#Construct_Eels_Landing|Eel&#039;s Landing]] - [[Bregasland#North Fens|North Fens, Bregasland]]&lt;br /&gt;
* [[Imperial_Orcs_military_concerns#Army_Orders|Ethengraw Armoury]] - [[Skarsind#Gildermark|Gildermark, Skarsind]]&lt;br /&gt;
* [[Tassato#Five_Cities_Military_Academy|Five Cities Military Academy]] - [[Tassato#Tassato Mestra|Tassato Mestra, Tassato]]&lt;br /&gt;
* [[Keeper_of_Oaths|Forge of Bonds]] - [[Hahnmark#Wood Heath|Wood Heath, Hahnmark]]&lt;br /&gt;
* [[Construct_Garden_City_in_Holberg|Garden City in Holberg]] - [[Holberg#Holmauer|Holmauer, Holberg]]&lt;br /&gt;
* [[Construct_Great_Aqueduct_of_Eoradal|Great Aqueduct of Eoradal]] - [[Mareave#Eoradal|Eoradal, Mareave]]&lt;br /&gt;
* [[Great_Hall_of_Fabric_Arts|Great Hall of Fabric Arts]] - [[Karov#Duzekani|Duzekani, Karov]]&lt;br /&gt;
* [[Kallavesa#Gull%27s_Isle_Hall|Gull&#039;s Isle Hall]] - [[Kallavesa#West Marsh|West Marsh, Kallavesa]]&lt;br /&gt;
* [[Half-time_score|Holberg Sawmills]] - [[Holberg#Misericorde|Misericorde, Holberg]]&lt;br /&gt;
* [[Boyar%27s_Hasta|Hounds Hall]] - [[Karsk#Lestasny|Lestasny, Karsk]]&lt;br /&gt;
* [[Mareave|Icaron Qanat]] - [[Mareave#Icarion|Icarion, Mareave]]&lt;br /&gt;
* [[Singer_of_the_Silence#Ink_and_Fire|Ink and Fire]] - [[Hercynia#Summersend|Summersend, Hercynia]]&lt;br /&gt;
* [[Granites_of_Veltsgorsk#Storytellers|Inn of the Granite Stag]] - [[Volodmartz#Brez|Brez, Volodmartz]]&lt;br /&gt;
* [[386YE_Spring_Equinox_Senate_sessions#Construct_Prosperous_Counting_House_in_Karsk_II|Karsk Counting House]] - [[Karsk]]&lt;br /&gt;
* [[Lepidean_Librarian|Lepidean University]] - [[Bastion#Bastion Rounds|Bastion Rounds, Bastion]]&lt;br /&gt;
* [[The_bones_of_what_you_believe#Yesterday_is_Tomorrow|Library of Hacynian]] - [[Hercynia#Summersend|Summersend, Hercynia]]&lt;br /&gt;
* [[Memorial_of_Flowers|Memorial of Flowers]] - [[Necropolis]]&lt;br /&gt;
* [[Boyar_of_the_Iron_Roads|Offices of the Iron Roads]] - &lt;br /&gt;
* [[Mournwold#Orchard_of_the_Watch|Orchard of the Watch]] - [[Mournwold#Greensward|Greensward, Mournwold]]&lt;br /&gt;
* [[Skarsind#Southpine|Ossuary Temple]] - [[Skarsind#Southpine|Southpine, Skarsind]]&lt;br /&gt;
* [[Skarsind#Solvihill|Palace of Flowers]] - [[Skarsind#Solvihill|Solvihill, Skarsind]]&lt;br /&gt;
* [[Mitwold#The_Pale_Chain|Pale Chain]] - [[Mitwold#The Meadows|The Meadows, Mitwold]]&lt;br /&gt;
* [[Stone_and_stone#The_Red_Iron_Door|Runic Hearth of Adamant]] - [[Hahnmark#Wood Heath|Wood Heath, Hahnmark]]&lt;br /&gt;
* [[Think_of_the_children#The_Sarcombe_Register|Sarcombe Register]] - [[Mournwold#Southmoor|Southmoor, Mournwold]]&lt;br /&gt;
* [[Construct_Zemress_Naval_Academy|School of Blood and Brass]] - [[Madruga#Calvos Sound|Calvos Sound, Madruga]]&lt;br /&gt;
* [[Semmerholm#Tower_of_Virtue_and_Glory|Semmerholm Counting House]] - [[Semmerholm]]&lt;br /&gt;
* [[Spider%27s_Tollkeep#The_Spider%27s_Dream|Spider&#039;s Dream Bridge]] - [[Sarvos#Bocche|Bocche, Sarvos]]&lt;br /&gt;
* [[386YE_Summer_Solstice_Senate_sessions#Construct_Statue_Commemorating_Conquest_of_Ossium|Statue Commemorating Conquest of Ossium]] - [[Ossium#Galath Fields|Galath Fields, Ossium]]&lt;br /&gt;
* [[Semmerholm#The_Golden_Causeway|Statue of Eleonaris]] - [[Semmerholm#Lacuve|Lacuve, Semmerholm]]&lt;br /&gt;
* [[Varushka_military_concerns#Army_Orders|Swords of Nearweald]] - [[Ossium#Nearweald|Nearweald, Ossium]]&lt;br /&gt;
* [[Rewarding#Counting_Houses|Tassato Counting House]] - [[Tassato#Tassato Mestra|Tassato Mestra, Tassato]]&lt;br /&gt;
* [[The_greatest_city_in_the_world#Resolution|The Temple of Tall Flowers]] - [[Holberg#Holmauer|Holmauer, Holberg]]&lt;br /&gt;
* [[Archmage_of_Summer|Tower of the Dragon]] - [[Ossium#Nearweald|Nearweald, Ossium]]&lt;br /&gt;
* [[386YE_Spring_Equinox_Senate_sessions#Develop_Flood_Defences_in_Caricomare|Vandersaar Flood Defences]] - [[Sarvos#Cigno|Cigno, Sarvos]]&lt;br /&gt;
* [[Exarch_of_Virtue%27s_Rest|Virtue&#039;s Rest]] - [[Bastion]]&lt;br /&gt;
==Former Edifices==&lt;br /&gt;
These edifices are no longer active. This happens automatically if a folly is decommissioned by the Imperial Senate but edifices may be destroyed or become inactive for many different reasons.&lt;br /&gt;
&amp;lt;section end=edifices/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=greatworks/&amp;gt;&lt;br /&gt;
==Current Great Works==&lt;br /&gt;
This table includes all great works which are active at the present.This list was last updated following the Autumn Equinox 387YE.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Great Work&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Territory&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Total Benefits&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hercynia#The_Blade_of_Thorn|Blade of Thorn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hercynia]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;37 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#The_Blood_Red_Quays_Art_Gallery|Blood Red Quays Art Gallery]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Congregation&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30 votes in the Imperial Synod&amp;lt;br&amp;gt;15 vials of liao&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Curator_of_the_Blood_Red_River|Blood Red River Museum]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Congregation&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40 votes in the Imperial Synod&amp;lt;br&amp;gt;20 vials of liao&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Madruga]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Madruga]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Upwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Upwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Semmerholm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Semmerholm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miaren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miaren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Casinea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Casinea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 crowns 10 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karov]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karov]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Bloody_Great_Sausage|Bloody Great Sausage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 4 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#The_Bloody_Great_Theatre|Bloody Great Theatre]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Congregation&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 vials of liao&amp;lt;br&amp;gt;30 votes in the Imperial Synod&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Brenna.27s_Gift|Brenna&#039;s Gift]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 thrones 6 crowns 1 ring&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[College_of_the_Liberated|College of the Liberated]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 thrones 5 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#The_Colossus_of_Sarvos|Colossus of Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 thrones 2 crowns 10 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Karsk#The_Crow_Roads|Crow Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karsk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35 measures of random natural materials&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Karsk#The_Crow_Roads|Crow Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karsk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35 ingots of random metals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Fall_of_Broc%C3%A9liande#The_Defence_of_the_Broch|Defence of the Broch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Brocéliande]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75 doses of bladeroot&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Gardens_of_High_Chalcis|Gardens of High Chalcis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Herb Garden&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120 random herbs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Gates_of_Holmauer_Park|Gates of Holmauer Park]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 thrones 5 crowns 3 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Weirwater|Giritane&#039;s Gaze]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Weirwater]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 thrones 5 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Beneficiary_of_the_Golden_Cascade|Golden Cascade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Zenith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100 random herbs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Beneficiary_of_the_Golden_Cascade|Golden Cascade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Zenith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Herb Garden&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 thrones 6 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Reikos#The_Grand_Ossuary|Grand Ossuary of Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Congregation&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 thrones 1 crown&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Astolat#The_Harps_of_Astolat|Harps of Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Grimnir_of_Wittal_Grove|Healing House of Wittal Grove]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Herb Garden&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45 doses of cerulean mazzarine&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The_Marches_economic_interests#Granaries_and_Storehouses_-_the_Imperial_Breadbasket|Imperial Breadbasket]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bregasland]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 thrones 6 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The_Marches_economic_interests#Granaries_and_Storehouses_-_the_Imperial_Breadbasket|Imperial Breadbasket]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mitwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 thrones 6 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The_Marches_economic_interests#Granaries_and_Storehouses_-_the_Imperial_Breadbasket|Imperial Breadbasket]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Upwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 thrones 6 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Starting_at_the_end#The_Iron_Roads_of_Varushka|Iron Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70 measures of random natural materials&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Starting_at_the_end#The_Iron_Roads_of_Varushka|Iron Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miekarova]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35 measures of random natural materials&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Starting_at_the_end#The_Iron_Roads_of_Varushka|Iron Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miekarova]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35 ingots of random metals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Starting_at_the_end#The_Iron_Roads_of_Varushka|Iron Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Volodmartz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35 measures of random natural materials&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Starting_at_the_end#The_Iron_Roads_of_Varushka|Iron Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Volodmartz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35 ingots of random metals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Starting_at_the_end#The_Iron_Roads_of_Varushka|Iron Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karov]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35 measures of random natural materials&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Starting_at_the_end#The_Iron_Roads_of_Varushka|Iron Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karov]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35 ingots of random metals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Kurstrozi%27s_Lumbermill|Kurstrozi&#039;s Lumbermill]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20 measures of random natural materials&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#The_Great_Game|Lorenzo&#039;s Great Game]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 thrones 4 crowns 4 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#The_Legacy_of_Prosperity|Lorenzo&#039;s Legacy of Prosperity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Casinea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;37 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#The_Legacy_of_Vigilance|Lorenzo&#039;s Legacy of Vigilance]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;37 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa#The_Pilgrim.27s_Trail|Pilgrims Trail]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Congregation&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25 vials of liao&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#The_Red_Blade_Memorial|Red Blade Memorial]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Herb Garden&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90 doses of true vervain&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Reikos#Seminary_of_the_Swan|Seminary of the Swan]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 thrones 5 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sermersuaq|Smokehouse of Atalaq]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sermersuaq]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7 thrones 4 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Madruga#Sunset_Roads|Sunset Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Madruga]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 thrones 15 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Madruga#Sunset_Roads|Sunset Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Madruga]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 thrones 15 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Madruga#Sunset_Roads|Sunset Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Segura]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 1 crown&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Madruga#Sunset_Roads|Sunset Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Segura]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 6 crowns 10 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The_DOOM_that_came_to_Sarvos#Rising_Flames|Sweetwater Springs]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Herb Garden&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45 doses of cerulean mazzarine&amp;lt;br&amp;gt;30 doses of true vervain&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Bleak_Tower|The Bleak Tower]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Morrow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Herb Garden&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80 random herbs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Legion.27s_Rookery|The Legion&#039;s Rookery]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Congregation&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25 votes in the Imperial Synod&amp;lt;br&amp;gt;12 vials of liao&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Astolat|Tournament Grounds of Laroc]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 thrones 5 crowns 3 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Segura#The_Towers_of_Anduz|Towers of Anduz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Segura]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 thrones 6 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Exarch_of_Virtue%27s_Rest|Virtue&#039;s Rest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bastion]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Congregation&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50 vials of liao&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Construct_White_Roads|White Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Necropolis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Construct_White_Roads|White Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Necropolis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Construct_White_Roads|White Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bastion]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Construct_White_Roads|White Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bastion]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Construct_White_Roads|White Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Construct_White_Roads|White Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
==Former Great Works==&lt;br /&gt;
These are great works that have been built in recent times but are no longer active. This happens automatically if a great work is captured or destroyed by barbarians.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Great Work&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Territory&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Total Benefits&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Madruga#The_Atalaya_Shipyards|Atalya Shipyard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Madruga]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fleet&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 thrones 4 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Freya.27s_Garden|Freya&#039;s Gift]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Herb Garden&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;84 random herbs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Morrow#Caeli|Gardens of Morrow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Morrow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Herb Garden&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75 random herbs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Grand_Conservatory_of_Music|Grand Conservatory of Music]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Congregation&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30 votes in the Imperial Synod&amp;lt;br&amp;gt;15 vials of liao&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Elosian_Architect|Great Harbour of Elos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fleet&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50 random herbs&amp;lt;br&amp;gt;5 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Holmauer_Park|Holmauer Park]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7 thrones 7 crowns 5 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#The_Legacies_of_Virtue|Lorenzo&#039;s Legacy of Ambition]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;37 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#The_Legacies_of_Virtue|Lorenzo&#039;s Legacy of Courage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;37 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#The_Legacies_of_Virtue|Lorenzo&#039;s Legacy of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;37 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#The_Legacies_of_Virtue|Lorenzo&#039;s Legacy of Pride]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;37 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Upwold#Moonwater_Hall|Moonwater Hall]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Upwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 1 crown&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Upwold#Moonwater_Hall|Moonwater Hall]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Upwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 crowns 8 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Reikos#The_Unbound_Steel_Hall_of_Lost_Chapters|The Unbound Steel Hall]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Congregation&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30 votes in the Imperial Synod&amp;lt;br&amp;gt;15 vials of liao&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mournwold#Whittle|Whittle Town]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50 ingots of green iron&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=greatworks/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Archive:All_Commissions&amp;diff=136389</id>
		<title>Archive:All Commissions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Archive:All_Commissions&amp;diff=136389"/>
		<updated>2026-04-01T16:40:19Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Auto-Generated Content==&lt;br /&gt;
&#039;&#039;&#039;Do not edit this content by hand. This page is generated by the database. Speak to a member of the wiki contributors team to get this page updated.&#039;&#039;&#039;&lt;br /&gt;
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This page was last updated on Wed Apr 01 16:29:25 UTC 2026 using Commission List.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=sinecures/&amp;gt;&lt;br /&gt;
==Current Sinecures==&lt;br /&gt;
This table includes all sinecures which are active and have been appointed in recent times. For a full list of title holders see [[Current Imperial titles|here]]. This list was last updated following the Autumn Equinox 387YE.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Sinecure&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Output&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Appointment&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eligibility&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Election&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Occupant&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Champion_of_Prosperity|A Fair Price]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Zenith#Iteri|Iteri, Zenith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Tom Appleseed&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Abbess_of_Reconciliation|Abbey of Reconciliation]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 doses of true vervain&amp;lt;br&amp;gt;4 doses of cerulean mazzarine&amp;lt;br&amp;gt;4 doses of imperial roseweald&amp;lt;br&amp;gt;2 doses of bladeroot&amp;lt;br&amp;gt;2 doses of marrowort&amp;lt;br&amp;gt;2 vials of liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Necropolis#Fishguard|Fishguard, Necropolis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sister Rosa&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Guardian_of_the_Prosperity_of_Afal|Afal-on-Ash]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Upwold#Ashbrook|Ashbrook, Upwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Alice Hawcombe&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mistress_of_Medicine|Angelica Memorial House of Healing]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18 doses of cerulean mazzarine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#Riposi|Riposi, Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Military Council Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gabrielle Barossa&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Armarius_of_the_Anvil_Library|Anvil Library Scriptorium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7 vials of liao&amp;lt;br&amp;gt;2 crowns 14 rings&amp;lt;br&amp;gt;Seer&#039;s Probe at the Spring Equinox&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#Foracci|Foracci, Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Richardo Glostari di Sarvos&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Voice_of_the_Twin_Roses|Arbor of the Twin Roses]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14 vials of liao&amp;lt;br&amp;gt;Bondring at the Spring Equinox and Autumn Equinox&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Semmerholm#Ferrond|Ferrond, Semmerholm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nista Zaborov&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Ashen_Tears|Ashen Tears]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 6 crowns 8 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Skogei Glens|Skogei Glens, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Muse Ashen Tears&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Assayer%27s_Guild|Assayer&#039;s Guild]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 ingots of green iron&amp;lt;br&amp;gt;2 ingots of orichalcum&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#Locul|Locul, Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ricardo Almieda Desmondo di Tasetto&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_Aurelie%27s_Garden|Aurelie&#039;s Garden]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 doses of imperial roseweald&amp;lt;br&amp;gt;2 doses of cerulean mazzarine&amp;lt;br&amp;gt;2 doses of true vervain&amp;lt;br&amp;gt;2 doses of marrowort&amp;lt;br&amp;gt;2 doses of bladeroot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat#Groveyard|Groveyard, Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish or Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Morgana lonestrider&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Raven_Seer|Aviary of Ishal]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 doses of Goosewhisper Infusion&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa#Skymark|Skymark, Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Shaman&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Strategos_of_Navarr|Awstin&#039;s Rest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium#Nearweald|Nearweald, Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Military Council Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Azure_Sutannir|Azure Chorus]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 vials of liao&amp;lt;br&amp;gt;6 crowns&amp;lt;br&amp;gt;6 ingots of random metals&amp;lt;br&amp;gt;3 doses of cerulean mazzarine&amp;lt;br&amp;gt;3 doses of imperial roseweald&amp;lt;br&amp;gt;3 doses of true vervain&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kahraman#Braydon&#039;s Jasse|Braydon&#039;s Jasse, Kahraman]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mina i Yashum i Riqueza&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Towerjacks|Barossa College of Imperial Strategy Iron wing]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 doses of prismatic ink&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato#Tassato Regario|Tassato Regario, Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wolves_of_War|Barossa College of Imperial Strategy Wolves wing]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 doses of prismatic ink&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato#Tassato Regario|Tassato Regario, Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jean d&#039;Apulian&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Claviger_of_the_Basilica_of_Cora_Holdfast|Basilica of Cora Holdfast]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 vials of liao&amp;lt;br&amp;gt;Phial of the Sun at Spring Equinox&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Reikos#Chalcis Mount|Chalcis Mount, Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Eurybia of the House of Wanderers&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Speaker_of_the_Highborn_Assembly|Basilica of Seven Doors]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 vials of liao&amp;lt;br&amp;gt;6 crowns 15 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bastion#Bastion Rounds|Bastion Rounds, Bastion]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Prelate_of_the_Little_Mother|Basilica of the Little Mother]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20 vials of liao&amp;lt;br&amp;gt;1 throne 5 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bastion#Bastion Rounds|Bastion Rounds, Bastion]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ivana Petara Vodjavic&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Curator_of_the_Blood_Red_River|Blood Red River Museum]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 vials of liao&amp;lt;br&amp;gt;1 throne&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato#Tassato Mestra|Tassato Mestra, Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Astrid Fjellrevening Rezia di Tassato&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Bloody_Great_Sausage|Bloody Great Sausage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Holfried|Holfried, Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Bonehives|Bonehives]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 doses of Flickerbright&amp;lt;br&amp;gt;4 doses of Stormspark&amp;lt;br&amp;gt;4 doses of Fireheart&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium#Echofell|Echofell, Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Remembrancer_of_Blood_and_Salt|Boughs of Blood and Salt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa#Wittal Grove|Wittal Grove, Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hodwyn Aevardson&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bailiff_of_the_Downs|Bounders Hall]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 7 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mournwold#Southmoor|Southmoor, Mournwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Thomas Oak&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bright_Threadweaver|Bright-Threads Brass Works]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 ingots of orichalcum&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Valasmark|Valasmark, Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Deorlaf Bright Thread&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Guardian_of_Britta%27s_Memorial|Britta&#039;s Memorial]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 vials of liao&amp;lt;br&amp;gt;3 crowns 8 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Necropolis#Coursmouth|Coursmouth, Necropolis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Neala Blackhawk&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Brock%27s_Toll|Brock&#039;s Toll]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 4 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miaren#Greenfalls|Greenfalls, Miaren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not A Well Worn Path&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish or Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Benthri Calvert&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Bronze_Bowls|Bronze Bowls of the Three Seasons]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 doses of heart&#039;s blood in Autumn&amp;lt;br&amp;gt;3 doses of prismatic ink in Winter and Summer&amp;lt;br&amp;gt;3 bags of golden apples in Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mareave#Nadir|Nadir, Mareave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Gloaming_Sentinel|Butterfly Holt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20 measures of iridescent gloaming&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miekarova#Srodkoja|Srodkoja, Miekarova]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Declaration Of Candidacy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;By [[candidacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vasilmir Radovanovna Esskivic&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Guardian_of_the_Cairn|Cairn of Sylvihrafn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Skogei Glens|Skogei Glens, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Tarqeq Icetongue&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Archbishop_of_Capodomus|Capodomus Cathedral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20 vials of liao&amp;lt;br&amp;gt;3 thrones&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#Cigno|Cigno, Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Estella Lucati&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Claw|Caves of the Claw]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Morrow#Ravion|Ravion, Morrow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicassia Avicia of Phoenix Reach&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Challenger_in_Waiting|Challenger in Waiting]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11 vials of liao&amp;lt;br&amp;gt;Icon of the Witness at Spring Equinox&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Weirwater#Hawksmoor|Hawksmoor, Weirwater]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ser Decimus of House de Bastion&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Churnspire_Adjutor|Churnspire]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 bags of golden apples&amp;lt;br&amp;gt;1 x Tempestuous Orb (Unique Paraphenalia)&amp;lt;br&amp;gt;1 x Staff of Storms (Unique Ritual staff)&amp;lt;br&amp;gt;1 x Mask of the Geyser (Unique Foci) at the Summer Solstice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Morrow#Peregro|Peregro, Morrow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ianthe&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crimson_Sutannir|Crimson Drummers of Madruga]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7 vials of liao&amp;lt;br&amp;gt;7 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Madruga#Torres|Torres, Madruga]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ahraz i Guerra&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Crystal_Fruit|Crystal Fruit Garden]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miaren#Serenael|Serenael, Miaren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grundfos Thorn&#039;s Rest&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Strategos|Crystal Vale]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Southridge|Southridge, Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Military Council Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Verdehil&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hand_to_the_Dance|Dancer&#039;s Rest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miaren#Serenael|Serenael, Miaren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Delver_of_the_Depths|Delver of the Depths]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50 ingots of weltsilver&amp;lt;br&amp;gt;20 ingots of tempest jade&amp;lt;br&amp;gt;12 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miaren#Goldglades|Goldglades, Miaren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Auction&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rhys Nighthaven&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bonesetter_of_the_Delving_Market|Delving Market]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mareave#Clisearn|Clisearn, Mareave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stonesworn Drako&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Guardian_of_Dunfrith|Dunfrith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11 doses of bladeroot&amp;lt;br&amp;gt;5 doses of true vervain&amp;lt;br&amp;gt;5 doses of marrowort&amp;lt;br&amp;gt;4 doses of imperial roseweald&amp;lt;br&amp;gt;2 doses of cerulean mazzarine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Wood Heath|Wood Heath, Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Eanwyn Dunning&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_Emilio%27s_Herbarium|Emilio&#039;s Herbarium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 doses of true vervain&amp;lt;br&amp;gt;6 doses of cerulean mazzarine&amp;lt;br&amp;gt;4 doses of imperial roseweald&amp;lt;br&amp;gt;4 doses of marrowort&amp;lt;br&amp;gt;1 dose of bladeroot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#Foracci|Foracci, Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Emilio Marsana Saverio di Sarvos&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Eternal_Flame_of_Miaren|Eternal Flame of Miaren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miaren#Serenael|Serenael, Miaren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Tanwen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Fallsheart_Guardian|Fallsheart]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Wood Heath|Wood Heath, Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Xenshia Dunning&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Farmer_of_Eastern_Spring_Farm|Farmer of Eastern Spring Farm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Gildermark|Gildermark, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vrak&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wise_Arborist|Feldspar Distillery]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 doses of Realmsroot&amp;lt;br&amp;gt;3 doses of bladeroot&amp;lt;br&amp;gt;3 doses of imperial roseweald&amp;lt;br&amp;gt;3 doses of marrowort&amp;lt;br&amp;gt;3 doses of true vervain&amp;lt;br&amp;gt;3 doses of cerulean mazzarine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Solvihill|Solvihill, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Meep&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Grieftender_of_the_Forgotten|Field of Glory]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18 doses of marrowort&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium#Galath Fields|Galath Fields, Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Happiston_Fields|Fields of Happiston]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mournwold#Chalkdowns|Chalkdowns, Mournwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Tilly of Chalkdown&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Smith_of_Ashes|Fire at the Foot of the Mountain]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Skogei Glens|Skogei Glens, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Task&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thane_of_Floerstrand|Floerstrand]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones&amp;lt;br&amp;gt;2 doses of Phial of Lake Water&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sermersuaq#Tanikipari|Tanikipari, Sermersuaq]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dauntless_Warrior|Forest of Defiance]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Skogei Glens|Skogei Glens, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Quint&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Friar_of_Honour%27s_Rest|Friar of Honour&#039;s Rest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11 vials of liao&amp;lt;br&amp;gt;4 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mournwold#Greensward|Greensward, Mournwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Friar John of the Mourn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Curator_of_Memories|Gallery of Memories]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium#Galath Fields|Galath Fields, Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Volya Vychodni Nebov&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Gatekeeper_of_Falling_Snow|Garden of Falling Snow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 doses of cerulean mazzarine&amp;lt;br&amp;gt;6 doses of bladeroot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Kalpamark|Kalpamark, Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Leofric Dunnsson&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Legate_of_the_Imperial_Auxiliaries|Garden of the Imperial Auxiliaries]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 doses of true vervain&amp;lt;br&amp;gt;4 doses of cerulean mazzarine&amp;lt;br&amp;gt;2 doses of bladeroot&amp;lt;br&amp;gt;4 doses of imperial roseweald&amp;lt;br&amp;gt;2 doses of marrowort&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Necropolis#Coursmouth|Coursmouth, Necropolis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Military Council Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Helio i Fuego i Riqueza&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Gardener_of_Pallas|Gardens of Pallas]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7 doses of true vervain&amp;lt;br&amp;gt;5 doses of imperial roseweald&amp;lt;br&amp;gt;5 doses of cerulean mazzarine&amp;lt;br&amp;gt;5 doses of marrowort&amp;lt;br&amp;gt;5 doses of bladeroot&amp;lt;br&amp;gt;4 doses of Realmsroot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Zenith#Iteri|Iteri, Zenith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Guardian_of_Giselle%27s_Tomb|Giselle&#039;s Tomb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 vials of liao&amp;lt;br&amp;gt;1 crown 14 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#Hanuri|Hanuri, Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Casimir Marcelino di Sarvos&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_Glass_Point_Cove|Glass Point Cove]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#Uccelini|Uccelini, Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dalibor Marek van Temeschwar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Beneficiary_of_the_Golden_Cascade|Golden Cascade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20 random herbs&amp;lt;br&amp;gt;3 doses of Elixir Vitae&amp;lt;br&amp;gt;3 doses of Ossean Solution&amp;lt;br&amp;gt;3 doses of Philtre of Heavenly Lore&amp;lt;br&amp;gt;1 throne 2 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Zenith#Proceris|Proceris, Zenith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Abel the Rounder&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Golden_Fields|Golden Fields]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mitwold#Golden Downs|Golden Downs, Mitwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nicolas Reaper&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Steward_of_Good_Leaf_Gardens|Good Leaf Gardens]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 doses of true vervain&amp;lt;br&amp;gt;5 doses of imperial roseweald&amp;lt;br&amp;gt;5 doses of bladeroot&amp;lt;br&amp;gt;5 doses of marrowort&amp;lt;br&amp;gt;5 doses of cerulean mazzarine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Upwold#Birchland|Birchland, Upwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Orchard|Good Walder&#039;s Orchard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 vials of liao&amp;lt;br&amp;gt;4 doses of Bright red apple&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mitwold#Golden Downs|Golden Downs, Mitwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Golden_Pyramid|Grand Lodge of the Golden Pyramid]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 wains of mithril&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mareave#Clisearn|Clisearn, Mareave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Conclave Order Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Arsenio Sanguineo Rezia di Tassato&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Granger_of_the_Golden_Orchard|Granger of the Golden Orchard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miaren#Serenael|Serenael, Miaren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Braithe Ashen Tear&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Knight_of_the_Greenwood|Greenwood Manor]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 measures of random natural materials&amp;lt;br&amp;gt;9 random herbs&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Semmerholm#Elvette|Elvette, Semmerholm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mordrain Sepulchre&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Grim_Gardener|Grim Gardener]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7 doses of true vervain&amp;lt;br&amp;gt;5 doses of imperial roseweald&amp;lt;br&amp;gt;5 doses of cerulean mazzarine&amp;lt;br&amp;gt;5 doses of marrowort&amp;lt;br&amp;gt;5 doses of bladeroot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miekarova#Perumaki|Perumaki, Miekarova]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Maegruth Bearonovitch Strascovitch&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Cox|Grove of Golden Cox]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 bags of golden apples&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Reikos#Chalcis Mount|Chalcis Mount, Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Declaration Of Candidacy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;By [[candidacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Eayn Solsviegdottir Stanislaus&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Guildmaster_of_the_Artisans|Guildhouse of the Artisans]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 measures of ambergelt&amp;lt;br&amp;gt;2 measures of beggar&#039;s lye&amp;lt;br&amp;gt;2 measures of dragonbone&amp;lt;br&amp;gt;2 measures of iridescent gloaming&amp;lt;br&amp;gt;2 ingots of orichalcum&amp;lt;br&amp;gt;2 ingots of tempest jade&amp;lt;br&amp;gt;2 ingots of weltsilver&amp;lt;br&amp;gt;2 ingots of green iron&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Northspires|Northspires, Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Speaker_of_the_Crows|Hall of Rund]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18 vials of liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa#Rundhal Marsh|Rundhal Marsh, Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ingrid Talon-of-the-Mark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Banner-bearer_of_Atkonaroq|Hall of the Hunters]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sermersuaq#Suaq Wastes|Suaq Wastes, Sermersuaq]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ceolmund Dreth&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hearthtender_of_the_Unbroken|Hall of the Unbroken]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sermersuaq#East Floes|East Floes, Sermersuaq]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Reeve_of_the_Happiston_Mana_Exchange|Happiston Mana Exchange]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mournwold#Chalkdowns|Chalkdowns, Mournwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gerald Calvert&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hartford_Brewmaster|Hartford Brewery]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 6 crowns 8 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Upwold#Stock March|Stock March, Upwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Edmund Forster&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Healer_of_Dawn|Healer of Dawn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18 doses of cerulean mazzarine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat#The Chase|The Chase, Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Isabella de Rondell&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Grimnir_of_Wittal_Grove|Healing House of Wittal Grove]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 doses of true vervain&amp;lt;br&amp;gt;4 doses of cerulean mazzarine in Spring&amp;lt;br&amp;gt;4 doses of imperial roseweald in Summer&amp;lt;br&amp;gt;4 doses of marrowort in Winter&amp;lt;br&amp;gt;4 doses of bladeroot in Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa#Wittal Grove|Wittal Grove, Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tender_of_the_Hearth|Hearth of Virtue]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 vials of liao&amp;lt;br&amp;gt;Icon of the Pilgrim at the Spring Equinox&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miekarova#Perumaki|Perumaki, Miekarova]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nikolovich Drakov&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Steward_of_the_Nabarr|Herb garden of the Steward of Nabarr]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18 doses of bladeroot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hercynia#Old Ranging|Old Ranging, Hercynia]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Tair Drifting Bough&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Herbalist_of_the_Hearth|Herbalist of the Hearth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 doses of bladeroot&amp;lt;br&amp;gt;5 doses of true vervain&amp;lt;br&amp;gt;4 doses of imperial roseweald&amp;lt;br&amp;gt;4 doses of marrowort&amp;lt;br&amp;gt;2 doses of cerulean mazzarine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Southridge|Southridge, Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Astar Lodindottir&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dhomiro_of_Afar|Herds of Afar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Feroz#Afarjasse|Afarjasse, Feroz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Esteban i Matresco i Erigo&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Polemarch_of_Highwatch|Highwatch Citadel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 doses of Effulgent Primessence&amp;lt;br&amp;gt;1 x Giant Pearl (Activated Item)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Morrow#Altis|Altis, Morrow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Master_of_Defence_of_the_Scholars_of_the_Sword_Academy|Holberg Scholars of the Sword Academy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 6 crowns 7 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Holfried|Holfried, Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Professor Bartolomau Vinnemakker von Holberg&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Director_of_Holberg%27s_Melodious_Cascade|Holberg&#039;s Melodious Cascade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Holmauer|Holmauer, Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Financier_of_Holberg%27s_Phantasmagorical_Mementoes|Holberg&#039;s Phantasmagorical Mementoes]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Holmauer|Holmauer, Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bernhard Kleist von Ennerlund&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Voice_of_Barbs|House of Barbs]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 vials of liao&amp;lt;br&amp;gt;12 random herbs&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hercynia#Northpines|Northpines, Hercynia]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hand_of_Guerra|House of Guerra]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 vials of liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Madruga#Calvos Sound|Calvos Sound, Madruga]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Architect_of_Illumination|House of Illumination]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns&amp;lt;br&amp;gt;Fireglass at the Spring Equinox&amp;lt;br&amp;gt;Brazier of Benediction at the Autumn Equinox&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Limus|Limus, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Broken_Shield_Guardian|House of the Broken Shield]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 doses of imperial roseweald&amp;lt;br&amp;gt;5 doses of marrowort&amp;lt;br&amp;gt;5 doses of bladeroot&amp;lt;br&amp;gt;2 doses of cerulean mazzarine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Solvihill|Solvihill, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Redhand Gezzar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lady_of_the_Proffered_Hand|House of the Proffered Hand]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 vials of liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat#Coombe|Coombe, Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Leonel de Courtenay-Wyldrose&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Woundbinder_of_the_Mark|Hufi&#039;s Garden]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 doses of true vervain&amp;lt;br&amp;gt;4 doses of bladeroot&amp;lt;br&amp;gt;4 doses of imperial roseweald&amp;lt;br&amp;gt;4 doses of marrowort&amp;lt;br&amp;gt;2 doses of Realmsroot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa#Kallavesa Marsh|Kallavesa Marsh, Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Conrald Mystrim&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Imperial_Menagerie|Imperial Menagerie]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 doses of heart&#039;s blood&amp;lt;br&amp;gt;2 thrones&amp;lt;br&amp;gt;4 doses of Tears of the Rakshasa&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Holmauer|Holmauer, Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Throne Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Kay Griffinsbain&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Imperial_Seer|Imperial Seer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 x Waters of the Shimmering Shore (Activated Item)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Kronemark|Kronemark, Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Declaration Of Candidacy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;By [[candidacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jorma Steelhail Moralities Shield&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Imperial_War_Memorial|Imperial War Memorial]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 vials of liao&amp;lt;br&amp;gt;4 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Casinea#Mareholm|Mareholm, Casinea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sarah&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Emerald_Arcanist|Jonas&#039; Legacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Semmerholm#Elvette|Elvette, Semmerholm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sodality Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Llŷr Viridian duLac&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Kennelmaster_of_Hay|Kennels of Hay]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mitwold#Golden Downs|Golden Downs, Mitwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Kennels|Kennels of Holfried]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 3 crowns 8 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Holfried|Holfried, Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Esme Beatrix de Holberg&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tender_of_Kleist%27s_Winter_Gardens|Kleist&#039;s Winter Gardens]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 doses of true vervain&amp;lt;br&amp;gt;15 doses of bladeroot&amp;lt;br&amp;gt;15 doses of marrowort&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Holmauer|Holmauer, Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Auction&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Llywelyn Ahearn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Knight_of_Dawnguard|Knight of Dawnguard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 doses of Skop&#039;s Mead&amp;lt;br&amp;gt;Fireglass at the Autumn Equinox&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Barrens#Dawnguard|Dawnguard, The Barrens]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Caladain de Renard&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scholar_of_Kragg%27s_Hollow|Kragg&#039;s Hollow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Estermark|Estermark, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Declaration Of Candidacy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;By [[candidacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bloodcrow Pip&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Rebeshof_Roadwarden|Lakesedge Highway]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 4 crowns&amp;lt;br&amp;gt;10 doses of true vervain&amp;lt;br&amp;gt;10 doses of imperial roseweald&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Rebeshof|Rebeshof, Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lia Adelaar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dean_of_Laroc_Cathedral|Laroc Cathedral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 vials of liao&amp;lt;br&amp;gt;3 doses of Skop&#039;s Mead&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat#The Chase|The Chase, Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Valentin Ivarovich Orzel&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Last_Battle|Last Battle Wayhouse]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24 random herbs&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Barrens#The Bleaks|The Bleaks, The Barrens]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Military Council Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Merchant_Boyar_of_the_Light_Market|Light Market]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 ingots of orichalcum in Summer&amp;lt;br&amp;gt;12 ingots of weltsilver in Spring&amp;lt;br&amp;gt;12 ingots of green iron in Autumn&amp;lt;br&amp;gt;12 ingots of tempest jade in Winter&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miekarova#Dupadealuri|Dupadealuri, Miekarova]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Leaseholder_of_Lumi%27s_Legacy|Lumi&#039;s Legacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 doses of bladeroot&amp;lt;br&amp;gt;2 doses of true vervain&amp;lt;br&amp;gt;2 doses of marrowort&amp;lt;br&amp;gt;2 doses of imperial roseweald&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sermersuaq#East Floes|East Floes, Sermersuaq]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Uskolli&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Cabalist_of_the_Hollow_Stone|Marshstand Skerry]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 mana crystals&amp;lt;br&amp;gt;3 doses of heart&#039;s blood in Autumn and Winter&amp;lt;br&amp;gt;3 doses of vital honey in Spring and Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium#Drownbark Forest|Drownbark Forest, Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Master_Apothecary|Master Apothecary]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 doses of bladeroot&amp;lt;br&amp;gt;5 doses of true vervain&amp;lt;br&amp;gt;4 doses of imperial roseweald&amp;lt;br&amp;gt;4 doses of marrowort&amp;lt;br&amp;gt;2 doses of cerulean mazzarine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Kalpamark|Kalpamark, Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hagen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Guardian_of_the_Maze_of_Zoria|Maze of Zoria]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18 vials of liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miekarova#Mieriada|Mieriada, Miekarova]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Illya Nikovitch Volkov&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Memorial_Gardens_of_Treji|Memorial Gardens at Treji]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 doses of bladeroot&amp;lt;br&amp;gt;6 doses of true vervain&amp;lt;br&amp;gt;2 doses of imperial roseweald&amp;lt;br&amp;gt;2 doses of cerulean mazzarine&amp;lt;br&amp;gt;2 doses of marrowort&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hercynia#The Glen of Shadows|The Glen of Shadows, Hercynia]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mog&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Stand|Micah&#039;s Stand]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 random herbs&amp;lt;br&amp;gt;10 vials of liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Reikos#Chalcis Mount|Chalcis Mount, Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sorcha Ashwood&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Merchant_Prince_of_Misericorde_Market|Misericorde Market]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns&amp;lt;br&amp;gt;5 measures of ambergelt&amp;lt;br&amp;gt;12 random herbs&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Holfried|Holfried, Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jonah Yakovitch&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Oblivion_Sentinel|Mithril Sculptures]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 x Feather Talisman (Activated Item)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Spiral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Military Council Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Arbiter_of_the_Four_Winds|Monastery of the Four Winds]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 vials of liao&amp;lt;br&amp;gt;1 throne&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Morrow#Peregro|Peregro, Morrow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Caretaker_of_New_Dunhall|New Dunhall]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 4 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Wood Heath|Wood Heath, Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Brigantia Duning&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Architect_of_the_Conscious_River|Nostos Docks]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 ingots of tempest jade&amp;lt;br&amp;gt;5 ingots of green iron&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Morrow#Operus|Operus, Morrow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Printmaster_of_Cevia|Oathwright Press]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 6 crowns 8 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato#Cascatas|Cascatas, Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ergot Di Cevia&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lantern_Wolf|Office of the Lantern Wolf]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 4 crowns&amp;lt;br&amp;gt;Spirit&#039;s Sceptre at the Spring Equinox&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato#Tassato Regario|Tassato Regario, Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Headmistress_of_the_Open_Fan_Academy|Open Fan Cicisbeo Academy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#Cigno|Cigno, Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bianca Legna di Sarvos&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Guide_to_the_Lost|Open Hand of the Ancestors]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 vials of liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Solvihill|Solvihill, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Tut&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apothecary_of_Orieb|Palace of Orieb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 doses of true vervain&amp;lt;br&amp;gt;5 doses of marrowort&amp;lt;br&amp;gt;5 doses of bladeroot&amp;lt;br&amp;gt;5 doses of cerulean mazzarine&amp;lt;br&amp;gt;5 doses of imperial roseweald&amp;lt;br&amp;gt;2 doses of Realmsroot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium#Drownbark Forest|Drownbark Forest, Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Patron_of_the_Pavilion|Patron of the Pavilion]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 vials of liao&amp;lt;br&amp;gt;6 crowns 15 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Holmauer|Holmauer, Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Leonora &#039;Nora&#039; Albertina van Holberg&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Medical_Officer_of_the_Pegasus_Respite|Pegasus Respite]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 doses of true vervain&amp;lt;br&amp;gt;4 doses of cerulean mazzarine&amp;lt;br&amp;gt;4 doses of marrowort&amp;lt;br&amp;gt;4 doses of imperial roseweald&amp;lt;br&amp;gt;4 doses of bladeroot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Reikos#Chalcis Mount|Chalcis Mount, Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lysimachus&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Pelican_Tower|Pelican Tower]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#Foracci|Foracci, Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Concordia Barcaiolo di Sarvos&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tender_of_the_Phoenix_Flame|Phoenix Flame]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat#Groveyard|Groveyard, Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Declaration Of Candidacy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;By [[candidacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Enchantress Areloe Larmallevés&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crow_Keeper_of_the_Rest|Pilgrim&#039;s Rest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 vials of liao&amp;lt;br&amp;gt;3 doses of Goosewhisper Infusion&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa#Kallavesa Marsh|Kallavesa Marsh, Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cynerik&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Marshal_of_the_Pit_of_Revelations|Pit of Revelations]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Skogei Glens|Skogei Glens, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gra&#039;sh&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Curator_of_the_Printers%27_Guild_Museum|Printer&#039;s Guild Museum]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7 mana crystals&amp;lt;br&amp;gt;4 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato#Tassato Mestra|Tassato Mestra, Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Printers%27_Guild_Mausoleum|Printers&#039; Guild Mausoleum]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato#Tassato Mestra|Tassato Mestra, Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Silvio de Tassato&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Collector_of_Prosperity%27s_Boon|Prosperity&#039;s Boon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Wood Heath|Wood Heath, Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ardun Bor&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Guard_of_the_Proud_Quill_Parcel|Proud Quill Parcel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 doses of imperial roseweald&amp;lt;br&amp;gt;9 doses of bladeroot&amp;lt;br&amp;gt;6 doses of marrowort&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Kalpamark|Kalpamark, Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cormack Dun&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Queen%27s_Rose|Queen&#039;s Rose]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18 vials of liao&amp;lt;br&amp;gt;Fireglass at the Spring Equinox&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Semmerholm#Lacuve|Lacuve, Semmerholm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Throne Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Alaina Ferelith Meliora&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Watcher_of_Ratibor%27s_Torch|Ratibor&#039;s Gate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 vials of liao&amp;lt;br&amp;gt;6 crowns 15 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#Locul|Locul, Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vitore Van Temeschwar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chatelaine_of_the_Reapers%27_Repose|Reapers&#039; Repose]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones&amp;lt;br&amp;gt;3 doses of Tranquil Nostrum&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#Locul|Locul, Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marikos Von Temeschwar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Roost%27s_Reeve|Reeds Roost]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bregasland#North Fens|North Fens, Bregasland]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Benefactor_of_High_Chalcis|Reikos Counting House]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 doses of true vervain&amp;lt;br&amp;gt;8 doses of cerulean mazzarine&amp;lt;br&amp;gt;8 doses of imperial roseweald&amp;lt;br&amp;gt;8 doses of marrowort&amp;lt;br&amp;gt;8 doses of bladeroot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Brother Enoch of the Navigators of Virtue&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warden_of_the_Weary|Rhydian Sepulchre Memorial Hospital]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18 doses of cerulean mazzarine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat#Winterbourne|Winterbourne, Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lucien Fèvre&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Master_of_the_School_of_Exorcism|School of Exorcism]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 vials of liao&amp;lt;br&amp;gt;Silent Bell at the Summer Solstice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Reikos#Riverwatch|Riverwatch, Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Alessi of the Basilisks of the Labyrinth&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Master_of_the_Sword_Academy_of_Temeschwar|School of Hard Knocks in Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 3 crowns 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gasparo Conzaga Di Temeschwar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chef_of_Sergio%27s|Sergio&#039;s Kitchen]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#Cigno|Cigno, Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sergio Salvatore&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shepherd_of_the_Great_Herd|Shepherd of the Great Herd]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns 14 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Estermark|Estermark, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sand Viper Idra&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Signori_d%27Argento_Vine_Tender|Signori d&#039;Argento Vineyards]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#Foracci|Foracci, Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Captain Markus DeVere&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Singer_of_the_Silence|Singer of the Silence]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 pieces of crystal fire&amp;lt;br&amp;gt;2 doses of prismatic ink&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hercynia#Summersend|Summersend, Hercynia]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Siân Eternal&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pitmaster|Skarsind College of Pitfighting]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Skogei Glens|Skogei Glens, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stonesworn Crix&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Preceptor_of_the_Skarsind_College_of_Warcasting|Skarsind College of Warcasting]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Estermark|Estermark, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bloodcrow Kran&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Starlight_Drift|Starlight Drift]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 mana crystals&amp;lt;br&amp;gt;6 doses of bladeroot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Zenith#Occursion|Occursion, Zenith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lochias Of The Scarlet Guard&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Merchant-Boyar_of_the_Stinking_Market|Stinking Market]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium#Drownbark Forest|Drownbark Forest, Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bailiff_of_the_Heath|Stockland Bounders Hall]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Upwold#Stock March|Stock March, Upwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hal Guildenstern&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stone_Smith|Stone Smith&#039;s Workshop]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne&amp;lt;br&amp;gt;Pauper&#039;s Key at the Spring Equinox&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Upwold#Ashbrook|Ashbrook, Upwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gemma Brightsmith&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Storm_Vault|Storm Vault]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Zenith#Proceris|Proceris, Zenith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Magrathea Stormsend&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tender_of_Tekupala%27s_Hives|Tekupala&#039;s Hives]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 doses of Flickerbright&amp;lt;br&amp;gt;3 doses of Fireheart&amp;lt;br&amp;gt;3 doses of Stormspark&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa#Wittal Grove|Wittal Grove, Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Kal&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Bleak_Tower|The Bleak Tower]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 doses of heart&#039;s blood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Morrow#Ravion|Ravion, Morrow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Staurakios Of the Lighthouse-That-Was&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Quartermaster_of_the_Hanuri_Garrison|The Garrison of the League]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#Hanuri|Hanuri, Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Military Council Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Erikas Van Temeshwar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Iron_Grove|The Iron Grove]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 doses of bladeroot&amp;lt;br&amp;gt;4 doses of true vervain&amp;lt;br&amp;gt;4 doses of imperial roseweald&amp;lt;br&amp;gt;3 doses of marrowort&amp;lt;br&amp;gt;2 doses of cerulean mazzarine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa#Skymark|Skymark, Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wren Ironclaw&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Imperial_Warcaster|The Key of Commitment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 x Crystalline Token of the Hunter of Tides (Activated Item)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat#Groveyard|Groveyard, Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Military Council Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Arturo di Sarvos&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Lost|The Quiet Hall]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 crowns 8 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miaren#Oakways|Oakways, Miaren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Declaration Of Candidacy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;By [[candidacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nasif I Plata I Erigo&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Sapphire_Stair|The Sapphire Stair]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 4 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato#Cascatas|Cascatas, Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Raphael Sanguineo Rezia di Tassato&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Castellan_of_the_Silent_Sentinel|The Silent Sentinel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 vials of liao&amp;lt;br&amp;gt;1 throne&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Casinea#Mareholm|Mareholm, Casinea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rhesa&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shepherd_of_the_Southern_Herd|The Southern Herd]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 thrones 1 crown&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mareave#Nadir|Nadir, Mareave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spider%27s_Tollkeep|The Spider&#039;s Tollkeep]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Madruga#Torres|Torres, Madruga]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn or League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marguerita Serafini di Sarvos&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wisdom_of_the_Tenebrous_Path|The Tenebrous Path]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hercynia#Old Ranging|Old Ranging, Hercynia]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Military Council Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Towlen Nighthaven&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dean_of_the_Thorned_Rose|Thorned Rose]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miaren#Serenael|Serenael, Miaren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bledri Eternal&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Tower_of_the_Fall|Tower of the Fall]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7 mana crystals&amp;lt;br&amp;gt;9 doses of heart&#039;s blood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Zenith#Occursion|Occursion, Zenith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sabina&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Reeve_of_Drycastle|Town of Drycastle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 thrones 1 crown&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Barrens#Dawnguard|Dawnguard, The Barrens]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Seren&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Town_Clerk_of_Sarcombe|Townsend Treasury]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mournwold#Southmoor|Southmoor, Mournwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Broker_of_Treji_Wayhouse|Treji Wayhouse]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hercynia#The Glen of Shadows|The Glen of Shadows, Hercynia]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jaerin Embracing Fold&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Curator_of_the_Twilight_Demesne|Twilight Demesne]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Solvihill|Solvihill, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ebonmaw Nyamo&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Captain_of_the_Throne_Guard|Vigilant Shield]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 vials of liao&amp;lt;br&amp;gt;3 doses of Sovereign Specific&amp;lt;br&amp;gt;Bondring at the Winter Solstice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Casinea#Mareholm|Mareholm, Casinea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Throne Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Exarch_of_Virtue%27s_Rest|Virtue&#039;s Rest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 vials of liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bastion]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Julius Soloman&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mistress_of_Ceremonies|Wanderer&#039;s Entertainment Society]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#Hanuri|Hanuri, Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lana Valentina de Holberg&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Watcher_of_Britta%27s_Pool|Watcher of Britta&#039;s Pool]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13 vials of liao&amp;lt;br&amp;gt;3 doses of Winterskin Tonic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa#Kallavesa Marsh|Kallavesa Marsh, Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rafe&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Watcher_of_the_Wheel|Watcher of the Wheel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 piece of crystal fire&amp;lt;br&amp;gt;1 bag of warm ashes&amp;lt;br&amp;gt;1 dose of vital honey&amp;lt;br&amp;gt;1 dose of heart&#039;s blood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato#Madeiras|Madeiras, Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Declaration Of Candidacy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;By [[candidacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lord Tobias De Gauvain&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Weigher_of_Worth|Weigher of Worth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Gildermark|Gildermark, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bloodcrow Kren&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Jade_Custodian|Wellspring of Jade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#Foracci|Foracci, Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Giacomo Corvinoscuro&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Corsair_of_Oran|Wharfage of Oran]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Feroz#Oranseri|Oranseri, Feroz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Esteban I Del Rio Blanco I Guerra&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Curator_of_the_White_City_Museum|White City Museum]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11 vials of liao&amp;lt;br&amp;gt;4 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bastion#Bastion Rounds|Bastion Rounds, Bastion]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Frater Pontius of Adoniram&#039;s Testament&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Storm_Shaman|Whitelake]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Pakaanan&#039;s Pass|Pakaanan&#039;s Pass, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Pathfinder Brog&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
==Former Sinecures==&lt;br /&gt;
These are sinecures that have been appointed in recent times but are no longer active. This happens automatically if a sinecure is abrogated by the Imperial Senate but in most cases it is because the commission has been captured or destroyed by barbarians.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Sinecure&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Output&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Appointment&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eligibility&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Prelate_of_Adelmar%27s_Shrine|Academy of Arms]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 vials of liao&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lowther&#039;s Gaze at the Spring Equinox&amp;lt;br&amp;gt;Greensteel Bracelets at the Summer Solstice&amp;lt;br&amp;gt;Alder&#039;s Edge at the Autumn Equinox&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Siluri|Siluri, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_Berislav%27s_Rest|Berislav&#039;s Rest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Volodmartz#Suvretz|Suvretz, Volodmartz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bailiff_of_Meade|Bounders Hall of Meade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 2 crowns 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mitwold#Meade March|Meade March, Mitwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dean_of_Pilgrims|Dean of Pilgrims]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18 vials of liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Morrow#Operus|Operus, Morrow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dredgemaster_of_Feverwater|Docks of Lake Feverwater]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 ingots of random metals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Therunin#East Ashes|East Ashes, Therunin]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Drusilla%27s_Obelus|Drusilla&#039;s Obelus]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18 doses of bladeroot&amp;lt;br&amp;gt;3 doses of Warming Armour&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg#The Morass|The Morass, Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Auction&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Garden|Garden of Glory]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 vials of liao&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Therunin#Lower Tarn Valley|Lower Tarn Valley, Therunin]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Head_Gardener_of_Urizen|Head Gardener of Urizen]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7 doses of true vervain&amp;lt;br&amp;gt;5 doses of imperial roseweald&amp;lt;br&amp;gt;5 doses of cerulean mazzarine&amp;lt;br&amp;gt;5 doses of marrowort&amp;lt;br&amp;gt;5 doses of bladeroot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Zenith#Iteri|Iteri, Zenith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Dour_Fens|Keeper of the Dour Fens]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 mana crystals&amp;lt;br&amp;gt;3 doses of prismatic ink&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bregasland#Gravenmarch|Gravenmarch, Bregasland]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Glorious_Fountain|Keeper of the Glorious Fountain]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Morrow#Peregro|Peregro, Morrow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Penumbral_Watcher|Penumbral Watcher]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 piece of crystal fire&amp;lt;br&amp;gt;1 x Distilled shadow-tar (Activated Item)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Naris|Naris, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Declaration Of Candidacy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sheriff_of_Overton|Sheriff of Overton]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 ingots of green iron&amp;lt;br&amp;gt;2 ingots of tempest jade&amp;lt;br&amp;gt;2 ingots of weltsilver&amp;lt;br&amp;gt;2 ingots of orichalcum&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mournwold#Greensward|Greensward, Mournwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Spice_Gardens|Spice Gardens of Feroz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 doses of cerulean mazzarine&amp;lt;br&amp;gt;2 doses of imperial roseweald&amp;lt;br&amp;gt;2 doses of true vervain&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Feroz#Morajasse|Morajasse, Feroz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Greenwatcher|The Greenwatch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gift of Father Tarn at the Summer Solstice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Casinea#Mareholm|Mareholm, Casinea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highborn Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Origen%27s_Rest|The Herb Garden of Origen&#039;s Rest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 doses of true vervain&amp;lt;br&amp;gt;5 doses of cerulean mazzarine&amp;lt;br&amp;gt;5 doses of imperial roseweald&amp;lt;br&amp;gt;5 doses of bladeroot&amp;lt;br&amp;gt;5 doses of marrowort&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Zenith#Lustri|Lustri, Zenith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=sinecures/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=ministries/&amp;gt;&lt;br /&gt;
==Current Ministries==&lt;br /&gt;
This table includes all ministries which are active and have been appointed in recent times. For a full list of title holders see [[Current Imperial titles|here]]. This list was last updated following the Autumn Equinox 387YE.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Ministry&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Appointment&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eligibility&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Election&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Occupant&amp;lt;th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Assayer%27s_Guild|Assayer&#039;s Guild]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#Locul|Locul, Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ricardo Almieda Desmondo di Tasetto&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Raven_Seer|Aviary of Ishal]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa#Skymark|Skymark, Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Shaman&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Imperial_Necromancer|Black Tablet]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Necropolis#Highrod|Highrod, Necropolis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Declaration Of Candidacy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;By [[candidacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Claudia Varkulova Remislav&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Reeve_of_Boar%27s_Market|Boar&#039;s Market]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat#Winterbourne|Winterbourne, Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cain Vortekar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Bonehives|Bonehives]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium#Echofell|Echofell, Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blackroot_Broker|Brokerage of Holt Steading]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miaren#Holtford|Holtford, Miaren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Egan Dusk Crow&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bursar_of_the_Conclave|Bursar of the Conclave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karsk#Moresvah|Moresvah, Karsk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Declaration Of Candidacy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;By [[candidacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rashid i Hayim i Riqueza&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Gloaming_Sentinel|Butterfly Holt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miekarova#Srodkoja|Srodkoja, Miekarova]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Declaration Of Candidacy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;By [[candidacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vasilmir Radovanovna Esskivic&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Envoy_to_the_Karass|Carmine Fields Trading Post]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Barrens#The Carmine Fields|The Carmine Fields, The Barrens]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Reynard of De Gauvain&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Cinderpath_Custodian|Cinderpath Exchange]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Casinea#Mareholm|Mareholm, Casinea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lydus&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dhomiro_of_the_Cinnabar_Hills|Cinnabar Hills]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kahraman#Braydon&#039;s Jasse|Braydon&#039;s Jasse, Kahraman]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Iñez i Azul-Mar i Riqueza&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Concordium_Dock|Concordium Dock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Limus|Limus, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Auction&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bernardo Von Temeschwar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Architect_of_the_Crucible|Crucible of Fate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Zenith#Iteri|Iteri, Zenith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Esteban Ezmara of Zenith Ascendant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bredavoi_Emissary|Deep Place]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Volodmartz#Brez|Brez, Volodmartz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Overseer_of_the_Westward_Road|Delev Market]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karov#Duzekani|Duzekani, Karov]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bonesetter_of_the_Delving_Market|Delving Market]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mareave#Clisearn|Clisearn, Mareave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stonesworn Drako&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Harbourmaster_of_the_Semmerlak|Docks of Korotny]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karov#Malimorzi|Malimorzi, Karov]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Gardener_of_Pallas|Gardens of Pallas]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Zenith#Iteri|Iteri, Zenith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Reeve_of_Greenforest_Fair|Greenforest Fair]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Semmerholm#Elvette|Elvette, Semmerholm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Edmund Groves&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spear_of_the_Seven|Hall of the Seven]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miaren#Serenael|Serenael, Miaren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Corwyn Heartsbane&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Reeve_of_the_Happiston_Mana_Exchange|Happiston Mana Exchange]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mournwold#Chalkdowns|Chalkdowns, Mournwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gerald Calvert&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Grimnir_of_Wittal_Grove|Healing House of Wittal Grove]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa#Wittal Grove|Wittal Grove, Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bursar_of_the_House_of_Spirits|House of Spirits]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Casinea#Mareholm|Mareholm, Casinea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rinnah&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Woundbinder_of_the_Mark|Hufi&#039;s Garden]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa#Kallavesa Marsh|Kallavesa Marsh, Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Conrald Mystrim&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mediator_of_Hyljehal|Hyljehal]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa#Skymark|Skymark, Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Raal Dunn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Quartermaster_General_of_the_Imperial_Armies|Imperial War Offices]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Casinea#Syrwatch|Syrwatch, Casinea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Military Council Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Natalia &#039;The Falcon&#039; Barossa&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Broker_of_the_Invisible_Cord|Invisible Cord Brokerage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miaren#Serenael|Serenael, Miaren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bargainer_of_the_Iron_Tower|Iron Tower]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karov#Duzekani|Duzekani, Karov]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vladimir Sasha Volkov&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Kalpaheim_Tradeholder|Kalpaheim Tradehall]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Kalpamark|Kalpamark, Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jambert Wulfgar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Talon_of_Kauppahall|Kauppahall]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Valasmark|Valasmark, Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Eerikki Korpi&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burgher_of_Ketsov|Ketsov Trade Exchange]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium#Galath Fields|Galath Fields, Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sodality Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Merchant_Boyar_of_the_Bittershore|Kostjyas Respite]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium#Bittershore|Bittershore, Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Kostjya&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Kruidenkenner_Trademaster|Kruidenkenner Trademaster]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Necropolis#Longbeach|Longbeach, Necropolis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Auction&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Aelthrik Dunning&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Study|Landskeeper&#039;s Study]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Upwold#Ashbrook|Ashbrook, Upwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Speaker_to_the_Leshun|Leshun Market]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karsk#Branoc|Branoc, Karsk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mediator_of_Fisk|Market Hall at Fisk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa#Wittal Grove|Wittal Grove, Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lenni Voittoson&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Marracossa_Sendito|Marracossa Sendito]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Madruga#Torres|Torres, Madruga]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Master_of_the_Clearing_House|Master of the Clearing House]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato#Tassato Mestra|Tassato Mestra, Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Aurelio Sanguineo Rezia di Tassato&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mayor_of_Caricomare|Mayor of Caricomare]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#Cigno|Cigno, Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Aloysius di Sarvos&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Guardian_of_the_Maze_of_Zoria|Maze of Zoria]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miekarova#Mieriada|Mieriada, Miekarova]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Illya Nikovitch Volkov&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Merchant_of_the_Fangs|Merchant of the Fangs]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Barrens#Bitter Strand|Bitter Strand, The Barrens]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Juniper Wainwright&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Steward_of_the_Mines_of_Gulhule|Mines of Gulhule]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Estermark|Estermark, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Merchant_Prince_of_Misericorde_Market|Misericorde Market]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Holfried|Holfried, Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jonah Yakovitch&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Northbound_Trademaster|Northbound Trademaster]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#Hanuri|Hanuri, Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Antonio var Tassato&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lantern_Wolf|Office of the Lantern Wolf]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato#Tassato Regario|Tassato Regario, Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apothecary_of_Orieb|Palace of Orieb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium#Drownbark Forest|Drownbark Forest, Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mistress_of_the_Dust_Parador|Parador of Dust]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kahraman#Jade Range|Jade Range, Kahraman]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nemi i Riqueza&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hakima_of_Salt_and_Sand|Parador of Salt and Sand]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Madruga#Lightsea|Lightsea, Madruga]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bakar i Riqueza&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tender_of_the_Phoenix_Flame|Phoenix Flame]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat#Groveyard|Groveyard, Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Declaration Of Candidacy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;By [[candidacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Enchantress Areloe Larmallevés&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Quaymaster_of_the_Black_Sails|Quaymaster of the Black Sails]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Necropolis#Longbeach|Longbeach, Necropolis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Auction&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Robin Meadowsweet&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Master_of_Sarcombe_Metal_Market|Sarcombe Metal Market]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mournwold#Southmoor|Southmoor, Mournwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_Ivarsgard_Docks|Sarcophan Mooring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karsk#Lestasny|Lestasny, Karsk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vladimir Vladirovich Reznikov&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Shchaslyvyy_Spile|Shchaslyvyy Outpost Sappery]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium#Drownbark Forest|Drownbark Forest, Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vasya Bogoslawovna Fhideli&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Preceptor_of_the_Skarsind_College_of_Warcasting|Skarsind College of Warcasting]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Estermark|Estermark, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bloodcrow Kran&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Steward_of_the_Sarvos_Mana_Exchange|Steward of the Sarvos Mana Exchange]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#Cigno|Cigno, Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Donnatoonlo Francesco De Temeschwar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Steward_of_the_Tassato_Mana_Exchange|Steward of the Tassato Mana Exchange]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato#Tassato Mestra|Tassato Mestra, Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Virgil Sanguineo Rezia di Tassato&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Merchant-Boyar_of_the_Stinking_Market|Stinking Market]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium#Drownbark Forest|Drownbark Forest, Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Storm_Vault|Storm Vault]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Zenith#Proceris|Proceris, Zenith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Magrathea Stormsend&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[High_Herbalist_of_Sybella|Sybella Cross Physician&#039;s Hall]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bastion#Sybella Cross|Sybella Cross, Bastion]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Juliette of Balthazar&#039;s Vineyard&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Tome|Temeschwar Otkodov Mana Exchange]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#Hanuri|Hanuri, Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Alexio Vicente&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Master_of_Rings|Temeschwar University Department of Architecture]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#Hanuri|Hanuri, Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Test_Ministry|Test Ministry]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat#Groveyard|Groveyard, Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Auction&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Unknown&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three Hands&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Gloaming_Merchant|The Gloaming Forum]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Morrow#Operus|Operus, Morrow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Magic_Butcher|The Meat and Mana Market of Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#Hanuri|Hanuri, Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ludovig Von Temeschwar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Vardstein_Vandal|Timbermill and Sorting Yard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#Vardstein Vale|Vardstein Vale, Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gino de Sarvos&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tolvoli_Butcher|Tolvoli Slaughterhouse]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miekarova#Mieriada|Mieriada, Miekarova]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Misha Klubnika Alexandrovich Petrov&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bonesetter_of_Torfast_Trading_Post|Torfast Trading Post]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Southpine|Southpine, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bloodcrow  Reek&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Archmage_of_Summer|Tower of the Dragon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium#Nearweald|Nearweald, Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Declaration Of Candidacy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;By [[candidacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mirella of the Twisted Rose&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mediator_of_Wreck|Trading Hall at Wreck]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sermersuaq#East Floes|East Floes, Sermersuaq]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Björn ironside&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warden_of_the_Trees_and_Hills|Trees and Hills Merchant Hall]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karsk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Broker_of_Treji_Wayhouse|Treji Wayhouse]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hercynia#The Glen of Shadows|The Glen of Shadows, Hercynia]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jaerin Embracing Fold&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Eagle_of_Triosk|Triosk Metal Exchange]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Volodmartz#Livardz|Livardz, Volodmartz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Vicente_School_and_Orphanage|Vicente School and Orphanage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Spiral#Apulus|Apulus, Spiral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Has tenure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Heliodoro Vicente&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Four_Seasons%27_Boneweaver|Weavers&#039; Market]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Estermark|Estermark, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tender_of_the_Blood_Orchard|Wunderkind Woods]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Holmauer|Holmauer, Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Prime_Factor_of_the_deBruin_Docks|deBruin Docks]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Limus|Limus, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Auction&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
==Former Ministries==&lt;br /&gt;
These are ministries that have been appointed in recent times but are no longer active. This happens automatically if a ministry is abrogated by the Imperial Senate but in most cases it is because the commission has been captured or destroyed by barbarians.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Ministry&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Appointment&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eligibility&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Broker_of_the_Broken_Shore|Broken Shore Market]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Limus|Limus, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Celesti_Lighthouse_Keeper|Celesti Lighthouse]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Feroz#Oranseri|Oranseri, Feroz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dredgemaster_of_Feverwater|Docks of Lake Feverwater]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Therunin#East Ashes|East Ashes, Therunin]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bailiff_of_the_Grand_Market|Grand Market of Meade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mitwold#Meade March|Meade March, Mitwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Elosian_Architect|Great Harbour of Elos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Naris|Naris, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Auction&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Quaymaster_of_the_Hesychian_Docks|Hesychian Docks]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Naris|Naris, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hand_of_the_Healers|House of Healing]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Therunin#Peakedge Song|Peakedge Song, Therunin]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Declaration Of Candidacy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Alder_of_Meade|Meade Mithril Market]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mitwold#Meade March|Meade March, Mitwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mistress_of_the_Glass_Parador|Mistress of the Glass Parador]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Madruga#Siroc Bayou|Siroc Bayou, Madruga]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Overseer_of_the_Cavabianca_Dock|Overseer of the Cavabianca Dock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#Cigno|Cigno, Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Eastern_Broker|Peakedge Brokerage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Therunin#Peakedge Song|Peakedge Song, Therunin]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Penumbral_Watcher|Penumbral Watcher]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Naris|Naris, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Declaration Of Candidacy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Master_of_the_Root_and_Stem|Root and Stem Apothecarium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mitwold#Meade March|Meade March, Mitwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Justicar_of_Osseini|Sanctuary of the Justicars]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Feroz#Cazar Straits|Cazar Straits, Feroz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Synod Judgement&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spiral_Envoy|Spiral Envoy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Spiral#Cinon|Cinon, Spiral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Factor_of_Stones_from_Blood|Stones from Blood]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Therunin#Peakedge Song|Peakedge Song, Therunin]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Greenwatcher|The Greenwatch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Casinea#Mareholm|Mareholm, Casinea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Senate Appointment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highborn Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thornsinger|Thornsong House]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Therunin#Peakedge Song|Peakedge Song, Therunin]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Vizier_of_the_Incarnadine_Satchel|Vizier of the Incarnadine Satchel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Feroz#Morajasse|Morajasse, Feroz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=ministries/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=armies/&amp;gt;&lt;br /&gt;
==Current Armies==&lt;br /&gt;
At present there are twenty-nine Imperial armies. This information was last updated following the Autumn Equinox 387YE.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Army&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Nation&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Quality&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Current Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Election&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;General&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Argent Sword|Argent Sword]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Urizen]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Foraging|Foraging]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt|Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Autumn_Hammers|Autumn Hammers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Imperial Orcs]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Contracted|Contracted]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skallahn|Skallahn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ashborn Vana&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Black Thorns|Black Thorns]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Navarr]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Fast|Fast]]&amp;lt;sup&amp;gt;[[#L|(L)]]&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt|Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cadwell Waystone&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodcloaks|Bloodcloaks]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wintermark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Woundbinder|Woundbinder]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bregasland|Bregasland]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Tager Defender of the Fallen Tyrshalt&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bounders|Bounders]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Marches]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Watchful|Watchful]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bregasland|Bregasland]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mary Birchsmith&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Boyar&#039;s Hasta|Boyar&#039;s Hasta]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Varushka]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Sell Sword|Sell Sword]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Serafina Semenov&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burning Falcon|Burning Falcon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Brass Coast]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#True Conviction|True Conviction]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skallahn|Skallahn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Citadel Guard|Citadel Guard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Urizen]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Highest Discipline|Highest Discipline]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Semmerholm|Semmerholm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Andronikos of the Lighthouse-That-Was&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Drakes|Drakes]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Marches]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Pride of the Marches|Pride of the Marches]]&amp;lt;sup&amp;gt;[[#L|(L)]]&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bregasland|Bregasland]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;William Guildenstern&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Eastern Sky|Eastern Sky]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Dawn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Favoured|Favoured]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Semmerholm|Semmerholm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dame Aurum De Castellan&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Fire of the South|Fire of the South]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Brass Coast]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Fast|Fast]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skallahn|Skallahn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Xenia i Erigo&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Golden Axe|Golden Axe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Varushka]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Driven|Driven]]&amp;lt;sup&amp;gt;[[#L|(L)]]&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Golden Sun|Golden Sun]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Dawn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Resilient|Resilient]]&amp;lt;sup&amp;gt;[[#L|(L)]]&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat|Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lord Daemon Mortére&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Granite Pillar|Granite Pillar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Highguard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Disciplined|Disciplined]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sychar of Ebon&#039;s Hall&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Green Shield|Green Shield]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wintermark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Heroic|Heroic]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skallahn|Skallahn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Gryphon&#039;s Pride|Gryphon&#039;s Pride]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Dawn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Conquering|Conquering]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Semmerholm|Semmerholm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ser Guy of the Twisted Rose&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lions of Adelmar|Lions of Adelmar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Dawn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Guardian|Guardian]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Narwhal&#039;s Spear|Narwhal&#039;s Spear]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wintermark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Quick-Witted|Quick-Witted]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skallahn|Skallahn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Determination of Ice Kaisa&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Northern Eagle|Northern Eagle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Varushka]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Guerilla|Guerilla]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg|Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Aksel Reznov Razoradze&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pilgrim&#039;s Defiance|Pilgrim&#039;s Defiance]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Highguard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Devoted|Devoted]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt|Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Quiet Step|Quiet Step]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Navarr]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Cunning|Cunning]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat|Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Neve Agra&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Seventh Wave|Seventh Wave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Highguard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Scouting|Scouting]]&amp;lt;sup&amp;gt;[[#L|(L)]]&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mareave|Mareave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wildfyre of Balthazar’s Vineyard&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Strong Reeds|Strong Reeds]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Marches]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Secretive|Secretive]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bregasland|Bregasland]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Summer Storm|Summer Storm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Imperial Orcs]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Relentless|Relentless]]&amp;lt;sup&amp;gt;[[#L|(L)]]&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stormsteel Skorr&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Towerjacks|Towerjacks]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The League]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Engineer|Engineer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mareave|Mareave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tusks|Tusks]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Marches]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Disciplined|Disciplined]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Upwold|Upwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jack Ashton&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Valiant Pegasus|Valiant Pegasus]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Highguard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Physick|Physick]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skallahn|Skallahn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lucifer&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Winter Sun|Winter Sun]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Imperial Orcs]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Freedom Fighters|Freedom Fighters]]&amp;lt;sup&amp;gt;[[#L|(L)]]&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mareave|Mareave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wolves of War|Wolves of War]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The League]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Mercenary|Mercenary]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bastion|Bastion]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jean d&#039;Apulian&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
==Former Armies==&lt;br /&gt;
These are armies that are no longer active. This happens automatically if an army is abrogated by the Imperial Senate but in most cases it is because the army has been destroyed in battle against the barbarians.&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Army&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Nation&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Quality&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Final Location&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Fist of the Mountains|Fist of the Mountains]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wintermark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Farsighted|Farsighted]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt|Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hounds of Glory|Hounds of Glory]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Dawn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Indomitable Glory|Indomitable Glory]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Barrens|The Barrens]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Iron Helms|Iron Helms]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Varushka]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Cruel|Cruel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Therunin|Therunin]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Isaella&#039;s Dance|Isaella&#039;s Dance]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Navarr]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Thornbound|Thornbound]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Therunin|Therunin]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=armies/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=navies/&amp;gt;&lt;br /&gt;
==Current Navies==&lt;br /&gt;
At present there is one active Imperal navy. This information was last updated following the Autumn Equinox 387YE.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Army&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Nation&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Quality&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Current Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Election&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;General&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Red Wind Corsairs|Red Wind Corsairs]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Brass Coast]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Army_qualities#Forayer|Forayer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Feroz|Feroz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Joaquim i Erigo&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
==Former Navies==&lt;br /&gt;
These are navies that are no longer active. This happens automatically if an navy is abrogated by the Imperial Senate but in most cases it is because the navy has been destroyed in battle against the barbarians.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Army&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Nation&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Quality&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Final Location&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Freeborn Storm|Freeborn Storm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Brass Coast]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Madruga|Madruga]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=navies/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=fortifications/&amp;gt;&lt;br /&gt;
==Current Fortifications==&lt;br /&gt;
This table lists all working fortifications in the Empire. This list was last updated following the Autumn Equinox 387YE.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Fortification&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Nation&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Territory&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Region&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Karsk#Aleksandra&#039;s_Watch|Aleksandra&#039;s Watch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Varushka]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karsk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lestasny&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spiral#Ballaghadruh|Ballaghadruh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The League]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Spiral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ossuary&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#The_Court_of_the_White_Fountain|Court of the White Fountain]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Urizen]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Optarion&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador to the Commonwealth|Diplomatenschloss]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Highguard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Necropolis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hedrossan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mournwold#Farstrider&#039;s_Watch|Farstrider&#039;s Watch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Marches]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mournwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Greensward&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mitwold#Forte_Fidelis|Forte Fidelis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Marches]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mitwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Golden Downs&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Miekarova#Grimhold|Grimhold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Varushka]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miekarova]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Perumaki&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tassato#La_Redotta_Rezia|La Redotta Rezia]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The League]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Tassato Mestra&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mournwold#Landskeeper&#039;s_Bulwark|Landskeepers Bulwark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Marches]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mournwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freemoor&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spiral#Apulian|Palace of Apulian]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The League]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Spiral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Apulus&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Morrow#Quicksilver&#039;s_Flame|Quicksilver&#039;s Flame]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Urizen]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Morrow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Peregro&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mareave|Ruicraic&#039;s Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Imperial Orcs]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mareave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Eoradal&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Reikos#The_Vigilant_Swan|Swans of Alabaster and Onyx]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Highguard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Riverwatch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Karov#Duzekani|The Little Boyar&#039;s Welcome]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Varushka]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karov]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Duzekani&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#The_Will|The Will of the Wintermark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Imperial Orcs]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Skogei Glens&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ossium#Towers_of_Zulgan_Tash|Towers of Zulgan Tash]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Varushka]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Drownbark Forest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#The_Walls_of_Cargo|Walls Of Cargo]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Urizen]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Limus&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Gildenheim|Walls of Gildenheim]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Imperial Orcs]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gildermark&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sermersuaq#Fortress_of_Kalant|Fortress of Kalant]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wintermark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sermersuaq]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stark&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#The_Great_Chain|Great Chains of Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The League]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cigno&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The_Barrens#Houndsgate|Houndsgate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Dawn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Barrens]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Plains of Teeth&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sermersuaq#Olgafsdottirshal|Olgafsdottirshal]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wintermark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sermersuaq]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Tanikipari&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#Our_Lady_of_Pride|Our Lady of Pride]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The League]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Foracci&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Reikos#Remember_Exile|Remember Exile]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Highguard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Broken Ride&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Improve_Reumah%27s_Rest_II|Reumah’s Rest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Highguard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Necropolis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Coursmouth&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#The_Walls_of_Temeschwar|Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The League]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hanuri&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Semmerholm#The_Adamant_Gate|The Adamant Gate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Dawn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Semmerholm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Estmure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Casinea#The_Silent_Sentinel|The Silent Sentinel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Highguard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Casinea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mareholm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Astolat#The_Castle_of_Thorns|The Castle of Thorns]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Dawn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Withy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holberg#The_City_of_Holberg|Walls of Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The League]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Holfried&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
==Former Fortifications==&lt;br /&gt;
These fortifications are no longer active. This happens automatically if a fortification is abrogated by the Imperial Senate but in most cases it is because the structure has been captured or destroyed by barbarians.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Fortification&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Nation&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Territory&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Region&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Kahraman#Fort_Braydon_(destroyed)|Fort Braydon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Brass Coast]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kahraman]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Braydon&#039;s Jasse&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spiral#Ruins_of_Fort_Mezudan|Fort Mezudan]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The League]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Spiral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ateri&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Holmauer|Holmauer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The League]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Holmauer&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Therunin#Holt_of_the_Oak_(Ruined)|Holt of the Oak]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Navarr]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Therunin]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lower Tarn Valley&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mournwold#Ruins_of_Orchard.27s_Watch|Orchard&#039;s Watch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Marches]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mournwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Greensward&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mournwold#The_ruins_of_Overton|Overton Garrison]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Marches]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mournwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Greensward&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Rebeshof|Rebeshof]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The League]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rebeshof&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Madruga#The_Salt_Guard_(Ruined)|Salt Guard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Brass Coast]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Madruga]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Siroc Bayou&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Liathaven|Schogsfestnir]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Navarr]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Liathaven]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Liaven&#039;s Glen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Upwold#The_Eastern_Guard|The Eastern Guard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Marches]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Upwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Birchland&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Zenith#The_Stork&#039;s_Gaze|The Stork&#039;s Gaze]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Urizen]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Zenith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lustri&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ossium#Tower_of_the_Scorpion_(Ruined)|Tower of the Scorpion]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Varushka]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Echofell&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The_Barrens#Towers_of_the_Dawn_.28ruined.29|Towers of the Dawn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Dawn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Barrens]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnguard&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=fortifications/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=spynetworks/&amp;gt;&lt;br /&gt;
==Current Spy Networks==&lt;br /&gt;
This list shows all working spy networks located on the borders of the Empire. It was last updated following the Autumn Equinox 387YE.&lt;br /&gt;
* [[Brocéliande]]&lt;br /&gt;
* [[Forest_of_Ulnak|Forest of Ulnak]]&lt;br /&gt;
* [[Hordalant]] - Destroyed by the [[Jotun]]&lt;br /&gt;
* [[Liathaven]] - Destroyed by the [[Jotun]]&lt;br /&gt;
* [[Mareave|Mareave]] - Decommissioned by the Senate&lt;br /&gt;
* [[Mountains of the Moon]] - [[Music_of_a_distant_drum#Tsark|Dismantled]] by the people of Tsark following the Winter Solstice 382YE&lt;br /&gt;
* [[Ossium]] - [[Decommission Ossium spy network|Decommissioned]] by the Senate&lt;br /&gt;
* [[Reinos]] - Decommissioned by the Senate&lt;br /&gt;
* [[Sarangrave|Sarangrave]] - Destroyed by the Druj&lt;br /&gt;
* [[Sermersuaq]]&lt;br /&gt;
* [[Skallahn]] - Destroyed by the Jotun&lt;br /&gt;
* [[Spiral]]&lt;br /&gt;
* [[The Barrens]] - Destroyed by the [[Druj]] following the Summer Solstice 382YE&lt;br /&gt;
* [[Verthandi]] - [[Decommission Verthandi spy network|Decommissioned]] by the Senate&lt;br /&gt;
* [[Bryadvik]]&lt;br /&gt;
==Former Spy Networks==&lt;br /&gt;
These spy networks are no longer active. This happens automatically if a network is decommissioned by the Imperial Senate but in some cases it is because the structure has been located and destroyed by barbarians.&lt;br /&gt;
&amp;lt;section end=spynetworks/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=runeforges/&amp;gt;&lt;br /&gt;
==Current Runeforges==&lt;br /&gt;
This table includes all runeforges which are active and have been appointed in recent times. For a full list of title holders see [[Current Imperial titles|here]]. This list was last updated following the Autumn Equinox 387YE.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Runeforge&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Appointment&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eligibility&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Election&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Occupant&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper_of_the_Runegrott|Runeforge of Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Northspires|Northspires, Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Vote&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Derowen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Seer_of_the_Spiral_Sword|The Spiral Sword]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Limus|Limus, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bourse Auction&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Acheron&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=runeforges/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=colleges/&amp;gt;&lt;br /&gt;
==Current Colleges==&lt;br /&gt;
This table lists all current colleges of magic in the Empire. For a full list of title holders see [[Current Imperial titles|here]]. This list was last updated following the Autumn Equinox 387YE.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;College&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Appointment&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eligibility&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Election&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Occupant&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Doyen_of_the_Spires|Doyen of the Spires]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not A Well Worn Path&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once ritual completed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ioseph&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Master_of_Ice_and_Darkness|The Icy Crag of the Eternal Sun]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miekarova#Srodkoja|Srodkoja, Miekarova]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Declaration Of Candidacy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;By [[candidacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Alexander Tallstag&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dean_of_the_Lyceum|The Lyceum]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Madruga#Siroc Bayou|Siroc Bayou, Madruga]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Declaration Of Candidacy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;By [[candidacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Syl&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=colleges/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=shipyards/&amp;gt;&lt;br /&gt;
&amp;lt;section end=shipyards/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=embassies/&amp;gt;&lt;br /&gt;
==Current Embassies==&lt;br /&gt;
This table includes all embassies which have been constructed in the Empire in recent times and are still standing. For a full list of title holders see [[Current Imperial titles|here]]. This list was last updated following the Autumn Equinox 387YE.&lt;br /&gt;
&amp;lt;table style=&amp;quot;table-layout: fixed;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Embassy&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Election&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Ambassador&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador_to_Asavea|Ambassador to Asavea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#Cigno|Cigno, Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Asier i Elia i Guerra&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador_to_Axos|Ambassador to Axos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Limus|Limus, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;Shacklebreaker&#039; Thanmir Hrafnar&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador_to_Faraden|Ambassador to Faraden]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Segura#Anduzjasse|Anduzjasse, Segura]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ebenezer&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador_to_Jarm|Ambassador to Jarm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Limus|Limus, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador_to_Otkodov|Ambassador to Otkodov]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miekarova#Mieriada|Mieriada, Miekarova]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Kindra Surefoot&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador_to_the_Grendel|Ambassador to the Grendel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Limus|Limus, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Starlight Starchaser&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador_to_the_Iron_Confederacy|Ambassador to the Iron Confederacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#Cigno|Cigno, Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador_to_the_Sarcophan_Delves|Ambassador to the Sarcophan Delves]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Limus|Limus, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dino i Riqueza&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador_to_the_Sumaah_Republic|Ambassador to the Sumaah Republic]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Necropolis#Coursmouth|Coursmouth, Necropolis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Accalon&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Imperial_Consul|Imperial Consul]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Atte Arrow-Tongue Metsastajason&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=embassies/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=edifices/&amp;gt;&lt;br /&gt;
==Current Edifices==&lt;br /&gt;
This list shows all edifices constructed by the Empire in recent times that are still standing. It was last updated following the Autumn Equinox 387YE.&lt;br /&gt;
* [[Master_of_the_Imperial_Mint|Apartments of the Master of the Mint]] - [[Tassato#Tassato Regario|Tassato Regario, Tassato]]&lt;br /&gt;
* [[Hahnmark#The_Beacons_of_Wintermark|Beacons of Hahnmark]] - [[Hahnmark#Kalpamark|Kalpamark, Hahnmark]]&lt;br /&gt;
* [[Kallavesa#The_Beacons_of_Wintermark|Beacons of Kallavesa]] - [[Kallavesa#Rundhal Marsh|Rundhal Marsh, Kallavesa]]&lt;br /&gt;
* [[Lorenzo%27s_Legacy#The_Blood_Red_Quays_Art_Gallery|Blood Red Quays Art Gallery]] - [[Sarvos#Cigno|Cigno, Sarvos]]&lt;br /&gt;
* [[Curator_of_the_Blood_Red_River|Blood Red River Museum]] - [[Tassato#Tassato Mestra|Tassato Mestra, Tassato]]&lt;br /&gt;
* [[Lorenzo%27s_Legacy#The_Bloody_Great_Theatre|Bloody Great Theatre]] - [[Temeschwar]]&lt;br /&gt;
* [[Construct_House_Bourné_School_of_Couture|Bourné School of Couture]] - [[Sarvos#Cigno|Cigno, Sarvos]]&lt;br /&gt;
* [[Bulgakov_Memorial|Bulgakov Memorial]] - [[Karov#Duzekani|Duzekani, Karov]]&lt;br /&gt;
* [[Churnspire_Adjutor|Churnspire]] - [[Morrow#Peregro|Peregro, Morrow]]&lt;br /&gt;
* [[Master_of_the_Koboldi#College_of_Engineering|College of Engineering and Architecture]] - [[Temeschwar#Locul|Locul, Temeschwar]]&lt;br /&gt;
* [[386YE_Spring_Equinox_Senate_sessions#Construct_Eels_Landing|Eel&#039;s Landing]] - [[Bregasland#North Fens|North Fens, Bregasland]]&lt;br /&gt;
* [[Imperial_Orcs_military_concerns#Army_Orders|Ethengraw Armoury]] - [[Skarsind#Gildermark|Gildermark, Skarsind]]&lt;br /&gt;
* [[Tassato#Five_Cities_Military_Academy|Five Cities Military Academy]] - [[Tassato#Tassato Mestra|Tassato Mestra, Tassato]]&lt;br /&gt;
* [[Keeper_of_Oaths|Forge of Bonds]] - [[Hahnmark#Wood Heath|Wood Heath, Hahnmark]]&lt;br /&gt;
* [[Construct_Garden_City_in_Holberg|Garden City in Holberg]] - [[Holberg#Holmauer|Holmauer, Holberg]]&lt;br /&gt;
* [[Construct_Great_Aqueduct_of_Eoradal|Great Aqueduct of Eoradal]] - [[Mareave#Eoradal|Eoradal, Mareave]]&lt;br /&gt;
* [[Great_Hall_of_Fabric_Arts|Great Hall of Fabric Arts]] - [[Karov#Duzekani|Duzekani, Karov]]&lt;br /&gt;
* [[Kallavesa#Gull%27s_Isle_Hall|Gull&#039;s Isle Hall]] - [[Kallavesa#West Marsh|West Marsh, Kallavesa]]&lt;br /&gt;
* [[Half-time_score|Holberg Sawmills]] - [[Holberg#Misericorde|Misericorde, Holberg]]&lt;br /&gt;
* [[Boyar%27s_Hasta|Hounds Hall]] - [[Karsk#Lestasny|Lestasny, Karsk]]&lt;br /&gt;
* [[Mareave|Icaron Qanat]] - [[Mareave#Icarion|Icarion, Mareave]]&lt;br /&gt;
* [[Singer_of_the_Silence#Ink_and_Fire|Ink and Fire]] - [[Hercynia#Summersend|Summersend, Hercynia]]&lt;br /&gt;
* [[Granites_of_Veltsgorsk#Storytellers|Inn of the Granite Stag]] - [[Volodmartz#Brez|Brez, Volodmartz]]&lt;br /&gt;
* [[386YE_Spring_Equinox_Senate_sessions#Construct_Prosperous_Counting_House_in_Karsk_II|Karsk Counting House]] - [[Karsk]]&lt;br /&gt;
* [[Lepidean_Librarian|Lepidean University]] - [[Bastion#Bastion Rounds|Bastion Rounds, Bastion]]&lt;br /&gt;
* [[The_bones_of_what_you_believe#Yesterday_is_Tomorrow|Library of Hacynian]] - [[Hercynia#Summersend|Summersend, Hercynia]]&lt;br /&gt;
* [[Memorial_of_Flowers|Memorial of Flowers]] - [[Necropolis]]&lt;br /&gt;
* [[Boyar_of_the_Iron_Roads|Offices of the Iron Roads]] - &lt;br /&gt;
* [[Mournwold#Orchard_of_the_Watch|Orchard of the Watch]] - [[Mournwold#Greensward|Greensward, Mournwold]]&lt;br /&gt;
* [[Skarsind#Southpine|Ossuary Temple]] - [[Skarsind#Southpine|Southpine, Skarsind]]&lt;br /&gt;
* [[Skarsind#Solvihill|Palace of Flowers]] - [[Skarsind#Solvihill|Solvihill, Skarsind]]&lt;br /&gt;
* [[Mitwold#The_Pale_Chain|Pale Chain]] - [[Mitwold#The Meadows|The Meadows, Mitwold]]&lt;br /&gt;
* [[Stone_and_stone#The_Red_Iron_Door|Runic Hearth of Adamant]] - [[Hahnmark#Wood Heath|Wood Heath, Hahnmark]]&lt;br /&gt;
* [[Think_of_the_children#The_Sarcombe_Register|Sarcombe Register]] - [[Mournwold#Southmoor|Southmoor, Mournwold]]&lt;br /&gt;
* [[Construct_Zemress_Naval_Academy|School of Blood and Brass]] - [[Madruga#Calvos Sound|Calvos Sound, Madruga]]&lt;br /&gt;
* [[Semmerholm#Tower_of_Virtue_and_Glory|Semmerholm Counting House]] - [[Semmerholm]]&lt;br /&gt;
* [[Spider%27s_Tollkeep#The_Spider%27s_Dream|Spider&#039;s Dream Bridge]] - [[Sarvos#Bocche|Bocche, Sarvos]]&lt;br /&gt;
* [[386YE_Summer_Solstice_Senate_sessions#Construct_Statue_Commemorating_Conquest_of_Ossium|Statue Commemorating Conquest of Ossium]] - [[Ossium#Galath Fields|Galath Fields, Ossium]]&lt;br /&gt;
* [[Semmerholm#The_Golden_Causeway|Statue of Eleonaris]] - [[Semmerholm#Lacuve|Lacuve, Semmerholm]]&lt;br /&gt;
* [[Varushka_military_concerns#Army_Orders|Swords of Nearweald]] - [[Ossium#Nearweald|Nearweald, Ossium]]&lt;br /&gt;
* [[Rewarding#Counting_Houses|Tassato Counting House]] - [[Tassato#Tassato Mestra|Tassato Mestra, Tassato]]&lt;br /&gt;
* [[The_greatest_city_in_the_world#Resolution|The Temple of Tall Flowers]] - [[Holberg#Holmauer|Holmauer, Holberg]]&lt;br /&gt;
* [[Archmage_of_Summer|Tower of the Dragon]] - [[Ossium#Nearweald|Nearweald, Ossium]]&lt;br /&gt;
* [[386YE_Spring_Equinox_Senate_sessions#Develop_Flood_Defences_in_Caricomare|Vandersaar Flood Defences]] - [[Sarvos#Cigno|Cigno, Sarvos]]&lt;br /&gt;
* [[Exarch_of_Virtue%27s_Rest|Virtue&#039;s Rest]] - [[Bastion]]&lt;br /&gt;
==Former Edifices==&lt;br /&gt;
These edifices are no longer active. This happens automatically if a folly is decommissioned by the Imperial Senate but edifices may be destroyed or become inactive for many different reasons.&lt;br /&gt;
&amp;lt;section end=edifices/&amp;gt;&lt;br /&gt;
&amp;lt;section begin=greatworks/&amp;gt;&lt;br /&gt;
==Current Great Works==&lt;br /&gt;
This table includes all great works which are active at the present.This list was last updated following the Autumn Equinox 387YE.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Great Work&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Territory&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Total Benefits&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hercynia#The_Blade_of_Thorn|Blade of Thorn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hercynia]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;37 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#The_Blood_Red_Quays_Art_Gallery|Blood Red Quays Art Gallery]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Congregation&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30 votes in the Imperial Synod&amp;lt;br&amp;gt;15 vials of liao&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Curator_of_the_Blood_Red_River|Blood Red River Museum]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Congregation&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40 votes in the Imperial Synod&amp;lt;br&amp;gt;20 vials of liao&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Madruga]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Madruga]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Upwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Upwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Semmerholm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Semmerholm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miaren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miaren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Casinea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Casinea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 crowns 10 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karov]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karov]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Bloody_Great_Sausage|Bloody Great Sausage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 4 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#The_Bloody_Great_Theatre|Bloody Great Theatre]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Congregation&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 vials of liao&amp;lt;br&amp;gt;30 votes in the Imperial Synod&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Brenna.27s_Gift|Brenna&#039;s Gift]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 thrones 6 crowns 1 ring&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[College_of_the_Liberated|College of the Liberated]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 thrones 5 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#The_Colossus_of_Sarvos|Colossus of Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 thrones 2 crowns 10 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Karsk#The_Crow_Roads|Crow Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karsk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35 measures of random natural materials&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Karsk#The_Crow_Roads|Crow Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karsk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35 ingots of random metals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Fall_of_Broc%C3%A9liande#The_Defence_of_the_Broch|Defence of the Broch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Brocéliande]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75 doses of bladeroot&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Gardens_of_High_Chalcis|Gardens of High Chalcis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Herb Garden&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120 random herbs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Gates_of_Holmauer_Park|Gates of Holmauer Park]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 thrones 5 crowns 3 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Weirwater|Giritane&#039;s Gaze]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Weirwater]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 thrones 5 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Beneficiary_of_the_Golden_Cascade|Golden Cascade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Zenith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100 random herbs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Beneficiary_of_the_Golden_Cascade|Golden Cascade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Zenith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Herb Garden&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 thrones 6 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Reikos#The_Grand_Ossuary|Grand Ossuary of Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Congregation&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 thrones 1 crown&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Astolat#The_Harps_of_Astolat|Harps of Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Grimnir_of_Wittal_Grove|Healing House of Wittal Grove]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Herb Garden&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45 doses of cerulean mazzarine&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The_Marches_economic_interests#Granaries_and_Storehouses_-_the_Imperial_Breadbasket|Imperial Breadbasket]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bregasland]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 thrones 6 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The_Marches_economic_interests#Granaries_and_Storehouses_-_the_Imperial_Breadbasket|Imperial Breadbasket]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mitwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 thrones 6 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The_Marches_economic_interests#Granaries_and_Storehouses_-_the_Imperial_Breadbasket|Imperial Breadbasket]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Upwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 thrones 6 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Starting_at_the_end#The_Iron_Roads_of_Varushka|Iron Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70 measures of random natural materials&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Starting_at_the_end#The_Iron_Roads_of_Varushka|Iron Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miekarova]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35 measures of random natural materials&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Starting_at_the_end#The_Iron_Roads_of_Varushka|Iron Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miekarova]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35 ingots of random metals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Starting_at_the_end#The_Iron_Roads_of_Varushka|Iron Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Volodmartz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35 measures of random natural materials&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Starting_at_the_end#The_Iron_Roads_of_Varushka|Iron Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Volodmartz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35 ingots of random metals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Starting_at_the_end#The_Iron_Roads_of_Varushka|Iron Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karov]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35 measures of random natural materials&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Starting_at_the_end#The_Iron_Roads_of_Varushka|Iron Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karov]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35 ingots of random metals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Kurstrozi%27s_Lumbermill|Kurstrozi&#039;s Lumbermill]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20 measures of random natural materials&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#The_Great_Game|Lorenzo&#039;s Great Game]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 thrones 4 crowns 4 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#The_Legacy_of_Prosperity|Lorenzo&#039;s Legacy of Prosperity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Casinea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;37 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#The_Legacy_of_Vigilance|Lorenzo&#039;s Legacy of Vigilance]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;37 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa#The_Pilgrim.27s_Trail|Pilgrims Trail]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Congregation&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25 vials of liao&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#The_Red_Blade_Memorial|Red Blade Memorial]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Herb Garden&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90 doses of true vervain&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Reikos#Seminary_of_the_Swan|Seminary of the Swan]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 thrones 5 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sermersuaq|Smokehouse of Atalaq]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sermersuaq]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7 thrones 4 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Madruga#Sunset_Roads|Sunset Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Madruga]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 thrones 15 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Madruga#Sunset_Roads|Sunset Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Madruga]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 thrones 15 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Madruga#Sunset_Roads|Sunset Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Segura]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 1 crown&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Madruga#Sunset_Roads|Sunset Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Segura]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 6 crowns 10 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The_DOOM_that_came_to_Sarvos#Rising_Flames|Sweetwater Springs]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Herb Garden&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45 doses of cerulean mazzarine&amp;lt;br&amp;gt;30 doses of true vervain&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Bleak_Tower|The Bleak Tower]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Morrow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Herb Garden&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80 random herbs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Legion.27s_Rookery|The Legion&#039;s Rookery]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Congregation&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25 votes in the Imperial Synod&amp;lt;br&amp;gt;12 vials of liao&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Astolat|Tournament Grounds of Laroc]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 thrones 5 crowns 3 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Segura#The_Towers_of_Anduz|Towers of Anduz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Segura]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 thrones 6 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Exarch_of_Virtue%27s_Rest|Virtue&#039;s Rest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bastion]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Congregation&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50 vials of liao&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Construct_White_Roads|White Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Necropolis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Construct_White_Roads|White Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Necropolis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Construct_White_Roads|White Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bastion]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Construct_White_Roads|White Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bastion]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Construct_White_Roads|White Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Construct_White_Roads|White Roads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 thrones 17 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
==Former Great Works==&lt;br /&gt;
These are great works that have been built in recent times but are no longer active. This happens automatically if a great work is captured or destroyed by barbarians.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Great Work&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Territory&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Total Benefits&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Madruga#The_Atalaya_Shipyards|Atalya Shipyard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Madruga]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fleet&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 thrones 4 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Freya.27s_Garden|Freya&#039;s Gift]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Herb Garden&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;84 random herbs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Morrow#Caeli|Gardens of Morrow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Morrow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Herb Garden&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75 random herbs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Grand_Conservatory_of_Music|Grand Conservatory of Music]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Congregation&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30 votes in the Imperial Synod&amp;lt;br&amp;gt;15 vials of liao&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Elosian_Architect|Great Harbour of Elos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fleet&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50 random herbs&amp;lt;br&amp;gt;5 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Holmauer_Park|Holmauer Park]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7 thrones 7 crowns 5 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#The_Legacies_of_Virtue|Lorenzo&#039;s Legacy of Ambition]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;37 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#The_Legacies_of_Virtue|Lorenzo&#039;s Legacy of Courage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;37 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#The_Legacies_of_Virtue|Lorenzo&#039;s Legacy of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;37 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lorenzo%27s_Legacy#The_Legacies_of_Virtue|Lorenzo&#039;s Legacy of Pride]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;37 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Upwold#Moonwater_Hall|Moonwater Hall]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Upwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 throne 1 crown&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Upwold#Moonwater_Hall|Moonwater Hall]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Upwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Farm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 crowns 8 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Reikos#The_Unbound_Steel_Hall_of_Lost_Chapters|The Unbound Steel Hall]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Congregation&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30 votes in the Imperial Synod&amp;lt;br&amp;gt;15 vials of liao&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mournwold#Whittle|Whittle Town]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Business&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50 ingots of green iron&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=greatworks/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Fleet&amp;diff=136372</id>
		<title>Fleet</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Fleet&amp;diff=136372"/>
		<updated>2026-04-01T14:15:59Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Rituals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
==Overview==&lt;br /&gt;
A fleet represents one or more ships; it could be a single large swift vessel or a fleet of half a dozen much smaller vessels. Regardless of how you characterise your fleet, it is assumed to be exceptional. It is seaworthy, able to cross great distances quickly to trade with distant foreign nations, and able to hold its own in engagements with pirates and privateers. It also operates from a home base somewhere in a territory belonging to your nation - and is potentially affected by conditions that apply to that territory such as [[Foam and Spittle of the Furious Sea|tumultuous storms]] or [[Resource#Conquered Territory|barbarian conquest]].&lt;br /&gt;
&lt;br /&gt;
In military terms, a starting fleet is the equivalent of a small fighting vessel crewed by marines - it has a military strength of 100. By comparison, a normal [[navy]] has an effective military strength of 5000. This means that when the skills and experience of a starting fleet are assigned to an action then they add a military strength of 100 to the action. The combined military strength of all participants is crucial for the success of most military actions. Military strength also affects the rewards you receive for undertaking actions such as [[#raiding|raiding]] or [[#exploring|exploring]].&lt;br /&gt;
&lt;br /&gt;
Each upgrade increases the military strength of the fleet by 20, with enchantments providing similar bonuses, but almost always give a benefit only if you take a specific kind of action in [[#Downtime Options|downtime]].&lt;br /&gt;
&lt;br /&gt;
Many actions you can take with your fleet provide [[#Loot|loot]] - this will produce one of four random options, mana crystals, money, herbs, ingots or measures reflecting treasure your fleet has acquired during the season.&lt;br /&gt;
&lt;br /&gt;
==Downtime Options==&lt;br /&gt;
Each downtime, the player can choose one of six different types of action which are described in general terms below. The production the fleet gains is based on the option the player selects. If the option provides any benefits, then they will usually be dependent on the military strength of the fleet. &lt;br /&gt;
&lt;br /&gt;
If a player does not select a downtime option for their fleet, then it defaults to [[Voyage#Maritime Escort|maritime escort]]. A new player who starts with a fleet receives a random trading result; it is not possible to choose an action for your fleet before you attend your first event.&lt;br /&gt;
&lt;br /&gt;
In the downtime system each potential action taken by a fleet is grouped into one of six categories, which also indicate what [[enchantment|enchantments]] will enhance that action. There are a number of default options that are usually available, as well [[Voyage|plot options]] that represent specific [[opportunity|opportunities]] that have arisen during the game. Depending on the action taken, the fleet may receive a share of the [[Powers_of_the_Imperial_Senate#Guerdon|Imperial guerdon]]; a selection of resources defined by the action taken; a narrative result; or nothing at all.&lt;br /&gt;
&lt;br /&gt;
===Trading===&lt;br /&gt;
* &#039;&#039;&#039;Trading represents travelling for foreign ports and exchanging Imperial goods for other goods&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A fleet can always visit one of the foreign ports that are operated by friendly or neutral nations&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Returns depend on the port visited and the political relationship between the foreign nation and the Empire&#039;&#039;&#039;&lt;br /&gt;
A fleet may trade at any [[Foreign ports|foreign port]] that is open to Imperial shipping, usually this is the main port of any nation that the Empire is at peace with. The assumption is that a ship trading with a foreign nation makes enough from selling their cargo to cover their running costs, crew salaries and the like, but that there is enough profit to provide the character who owns the fleet with valuable goods of interest to the folk who attend [[Anvil]].&lt;br /&gt;
&lt;br /&gt;
Each port provides different commodities for the fleet owner and production can also vary from season to season based on the state of the relationship between the foreign country and the Empire. [[Powers_of_the_Imperial_Senate#Diplomatic|Declarations of war and peace]] are in the hands of the [[Senate]] and [[The Throne]], but foreign nations may also choose to restrict the access of Imperial shipping to their ports - or even close them altogether if they are offended by the Empire&#039;s actions. The Interlude published on the wiki after every event will draw attention to special situations relating to trading with foreign ports. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Additional Plot Options&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;An opportunity might arise to trade with a new port at any time. Sometimes these opportunities are short lived, or might even be problematic because they involve peaceful trade with enemies of the Empire. For example, the [[Sarcophan Delves]] might extend an invitation to Imperial vessels to visit a port that sells items illegal in the Empire, or a [[Commonwealth]] port might seek Imperial lumber and be prepared to pay well above market price in the form of [[green iron]] for a few seasons.&lt;br /&gt;
&lt;br /&gt;
===Guarding===&lt;br /&gt;
* &#039;&#039;&#039;Guarding represents defensive work, such as protecting Imperial waters against pirates, or escorting merchant vessels to dangerous locations&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A fleet can always select maritime escort, a guarding action which provides loot&#039;&#039;&#039;&lt;br /&gt;
A fleet can choose to spend their time defending the Empire&#039;s interests at sea, most commonly patrolling Imperial waters engaging with pirates, raiders, and occasionally sea monsters or providing an escort to friendly ships journeying across dangerous seas. The option to undertake a [[Voyage#Maritime_Escort|maritime escort]] is always available, representing an engagement to defend allied merchant vessels. Other options may be available based on the campaign.&lt;br /&gt;
&lt;br /&gt;
At the moment it is not possible for fleets to support a [[fortification]], but should such an [[opportunity]] arise it would be a guarding action, and would most likely provide returns only from [[#Guerdon Shares|Imperial Guerdon]] shares. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Additional Plot Options&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;These options involve protecting someone or something, or providing an escort. For example, &#039;&#039;[[Voyage#Escort the Fisherfolk of Westerhal|escort the fisherfolk of Westerhal]]&#039;&#039; involves protecting [[Wintermark]] fishing vessels in the Gullet. Additional guarding options do not provide any returns by default, and are not necessarily available to all nations equally. Make sure to check what production is shown when you select the action from the drop down menu if that is important.&lt;br /&gt;
&lt;br /&gt;
===Campaigning===&lt;br /&gt;
* &#039;&#039;&#039;Campaigning represents supporting Imperial navies on campaign, to take or defend coasts or sea lanes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A fleet can always support an Imperial navy if one exists&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There is no payment for supporting an Imperial navy unless the Imperial Guerdon applies&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Empire currently has no navies&#039;&#039;&#039;&lt;br /&gt;
A fleet can choose to take part in a [[war|naval campaign]], to take or defend waters, by supporting an [[navy]]. The fleet accompanies the navy on campaign, travelling and fighting alongside it and helping carry out the order issued to the army by the [[general|admiral]]. You can see what order you will be supporting when you select a navy to support.&lt;br /&gt;
&lt;br /&gt;
Helping to support a navy adds the military strength of the fleet to that of the navy for purposes of attack and defence. The strength a fleet adds to a navy is never increased by the [[Navy orders|orders]] or [[enchantment|enchantments]] on the navy but the fleet strength &#039;&#039;is&#039;&#039; reduced if the order or enchantment reduces the strength of the navy. The only returns provided would be [[Powers_of_the_Imperial_Senate#Guerdon|guerdon shares]] - and only if the navy has been allocated a share of guerdon. Otherwise the fleet gains no income.&lt;br /&gt;
&lt;br /&gt;
Since the destruction of the [[Freeborn Storm]] by the [[Grendel]], the Empire has no navies. Until such time as that changes, a fleet can only undertake the campaigning action if there is a specific opportunity to do so.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Additional Plot Options&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;These options involve engaging in military activity, supporting soldiers and marines, or joining an organised effort to achieve a strategic goal. Campaigning options are rare, but could involve supporting a foreign navy in distant parts. There are currently no additional options available.&lt;br /&gt;
&lt;br /&gt;
===Scouting===&lt;br /&gt;
* &#039;&#039;&#039;Scouting represents infiltration, exploration, and gathering information in unknown or dangerous places&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A fleet can always scout at an Imperial smugglers cove&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There is no payment for supporting a smugglers cove unless the Imperial Guerdon applies&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A fleet can always select &#039;&#039;no questions asked&#039;&#039;, a scouting action which provides loot&#039;&#039;&#039;&lt;br /&gt;
A fleet can choose to perform reconnaissance in dangerous areas. They will always be able to support on active Imperial [[smugglers cove]]; other options to scout an area may be available depending on the campaign.&lt;br /&gt;
&lt;br /&gt;
Scouting from a smugglers cove may allow a character to gain information about the territory, such as a map of the area or information about any threats present. In most cases, the degree of success depends on the total strength of the fleets assigned to support the project - a single fleet is rarely sufficient. The only returns provided will be [[Powers_of_the_Imperial_Senate#Guerdon|guerdon shares]] - and only if the smugglers cove has been judged eligible for a share of the guerdon. Otherwise the fleet gains no income.&lt;br /&gt;
&lt;br /&gt;
A fleet can always choose to engage in work with &#039;&#039;[[Voyage#No_Questions_Asked|no questions asked]]&#039;&#039;, carrying passengers or goods to or from distant ports quickly and without attracting attention. This does not mean the fleet is engaging in illegal action; it usually involves activities where speed and discretion are important. For example, you might be transporting diplomats for the civil service, taking a message to a port in unfamiliar territory, or helping support a deal agreed by the Imperial Senate.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Additional Plot Options&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;Scouting options involve stealth, reconnaissance, espionage, sabotage, or a combination of all four. They usually rely on avoiding conflict, and gathering information or securing a covert goal. For example, [[Voyage#Smuggle Missionaries|smuggling missionaries into Asavea]], involves smuggling missionaries of the Way into Asavea. Additional scouting options do not provide any returns by default; make sure to check what production is shown when you select the action from the drop down menu if that it is important.&lt;br /&gt;
&lt;br /&gt;
===Raiding===&lt;br /&gt;
* &#039;&#039;&#039;Raiding represents a foray against enemies of the Empire, focused on disruption, looting, and killing enemy combatants&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A fleet can always choose to engage in privateering, harrying ships belonging to nations at war with the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Raids do not have a direct impact on the larger military campaign&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Most raids provide loot without recourse to the guerdon&#039;&#039;&#039;&lt;br /&gt;
A fleet can go raiding, launching a foray against one of the Empire&#039;s enemies. It may involve attacking coastal settlements belonging to nearby barbarians; harassing [[Grendel]] vessels at sea; or attacking ships sailing from nations the Empire is at war with. It might also represent opportunistic privateering, seeking out pirates that prey on Imperial shipping as well as actively pursuing political targets. Due to the presence of civil service observers, fleets can only engage in raids where it is legal to do so. Currently, an Imperial fleet can always engage in [[Voyage#Privateering|privateering]], seeking out vessels belonging to pirates and enemies of the Empire, and either driving off, sinking, or capturing their ships.&lt;br /&gt;
&lt;br /&gt;
While you are free to describe your raids in whatever detail you like, it&#039;s important to remember that no raid will ever have an effect on the larger military campaign unless explicitly stated otherwise as part of an opportunity. At any given time there are dozens of fleets engaged in harassing the enemies of the Empire, but without the involvement of a navy or a specific opportunity, they do not impact the military campaign.&lt;br /&gt;
&lt;br /&gt;
It is possible to apply the guerdon to a raid, but most raiding is inherently profitable, with the captain of the fleet claiming the greatest share of the bounty captured. Each raid provides unique returns, depending on the nature of the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Additional Plot Options&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;These options involve attacking an enemy, looting their settlements, and engaging their warriors in battle. Raiding options are rare, but could involve launching a marine assault against a specific location in enemy territory, or harassing the ships of a specific nation across the [[The seven seas|seven seas]]. The [[Voyage#Privateering|privateering]] action is always available, which involves hunting and destroying ships preying on Imperial vessels.&lt;br /&gt;
&lt;br /&gt;
===Questing===&lt;br /&gt;
* &#039;&#039;&#039;Questing represents seeking out danger in search of opportunities for treasure and experience&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A fleet can always choose the &#039;&#039;here be dragons&#039;&#039; option, an action which provides loot or other random returns&#039;&#039;&#039;&lt;br /&gt;
Any fleet can go adventuring; the expectation is that one or two ships undertake the quest while the others provide logistical support for the expedition or recover and regroup at a friendly port. Questing represents the fleet venturing into dangerous areas and looking for opportunities for daring activity, acquiring treasure, and deliberately charging headlong into jeopardy.&lt;br /&gt;
&lt;br /&gt;
The option &#039;&#039;&#039;[[Voyage#Here be Dragons|here be dragons]]&#039;&#039;&#039; is always available to any fleet. It provides loot, and players are encouraged to use these rewards as a springboard to create stories of daring, drama, and danger within the guidelines given. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Additional Plot Options&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;These options involve seeking wealth and experience in dangerous places. A current example includes [[Voyage#Hunt the monsters|hunting monsters in the Sea of Snow]]. Rewards can often be unpredictable, and it is possible that the option will provide no wealth or loot at all.&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
* &#039;&#039;&#039;Different actions chosen by fleets provide different rewards&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If you do not select an action in downtime you receive loot&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Some actions produce no income at all&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Some actions may benefit from a share of the Imperial guerdon&#039;&#039;&#039;&lt;br /&gt;
If you don&#039;t select a downtime option then you will gain [[#Loot|loot]] providing random returns as shown below. Other actions provide a set income, usually based on the strength of your fleet. For example, a theoretical action called &#039;&#039;Defend the Lantiri Refugee Fleet&#039;&#039;, might provide a mixture of vis, ingots of mine resources, and perhaps money representing valuable goods provided by the fleeing Lantiri.&lt;br /&gt;
===Guerdon Shares===&lt;br /&gt;
Supporting a navy, fortification, or smugglers cove only provides income if it has been deemed eligible for the [[Powers_of_the_Imperial_Senate#Guerdon|Imperial guerdon]], a purse of money drawn from the Imperial treasury and used to reward those considered to be acting in the best interests of the Empire. Determining who receives the guerdon is a matter for the [[Senate]] and the [[Quartermaster General of the Imperial Armies]].&lt;br /&gt;
&lt;br /&gt;
The value of the Imperial guerdon is divided between each eligible captain whose military unit or fleet, in proportion to the military strength of their unit. {{CurrentGuerdon}}&lt;br /&gt;
&lt;br /&gt;
When you select an action for your fleet, it will indicate whether that action is eligible for a share of the guerdon. If a navy, fortification, or smugglers cove has not been chosen to receive the guerdon, then any fleet choosing to support it will receive no income at all unless explicitly stated otherwise.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; width: 800px; margin-left: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Production&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Resources&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Money&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Mana&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Herbs&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4 random resources&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 ingots or measures&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;72 rings&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;3 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 True Vervain, 1 Cerulean Mazzarine, 1 Bladeroot, 1 Imperial Roseweald, 1 Marrowort&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6 random resources&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 ingots or measures&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;108 rings&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;4 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 True Vervain, 2 Cerulean Mazzarine, 2 Bladeroot, 2 Imperial Roseweald, 2 Marrowort&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8 random resources&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 ingots or measures&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;144 rings&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;6 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 True Vervain, 2 Cerulean Mazzarine, 2 Bladeroot, 2 Imperial Roseweald, 2 Marrowort&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10 random resources&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 ingots or measures&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;180 rings&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;7 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 True Vervain, 2 Cerulean Mazzarine, 2 Bladeroot, 2 Imperial Roseweald, 2 Marrowort&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12 random resources&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 ingots or measures&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;216 rings&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;8 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 True Vervain, 2 Cerulean Mazzarine, 2 Bladeroot, 2 Imperial Roseweald, 2 Marrowort, 2 random herbs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;14 random resources&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14 ingots or measures&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;252 rings&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;10 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 True Vervain, 2 Cerulean Mazzarine, 2 Bladeroot, 2 Imperial Roseweald, 2 Marrowort, 4 random herbs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;16 random resources&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 ingots or measures&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;288 rings&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;11 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 True Vervain, 2 Cerulean Mazzarine, 2 Bladeroot, 2 Imperial Roseweald, 2 Marrowort, 6 random herbs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;18 random resources&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18 ingots or measures&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;324 rings&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;13 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 True Vervain, 2 Cerulean Mazzarine, 2 Bladeroot, 2 Imperial Roseweald, 2 Marrowort, 8 random herbs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Some downtime options provide &#039;&#039;&#039;&amp;quot;random resources&amp;quot;&#039;&#039;&#039;. Any time you see this it means you have a 25% chance to receive either herbs, mana, money, or resources (ingots and measures of magical crafting materials). How many of each you get will depend on how many random resources you are due to receive - a mana crystal is worth substantially more than a herb for example. The table shows what you can expect to receive.&lt;br /&gt;
&lt;br /&gt;
Random resources can often provide a prompt when thinking about what your fleet has been up to since the last event. Using the resources you gained as a spring-board towards a narrative can be entertaining. Who paid you all this money? Where did these bags of herbs come from? Why have you got so much orichalcum?&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
A fleet can be upgraded using [[weirwood]] obtained from the [[Bourse]]. Each time a fleet is upgraded, the military strength of the unit is increased by 20. This means a 20% increase in returns from privateering, and a similar proportional increase in the share of the guerdon assigned to the fleet if it receives the guerdon.&lt;br /&gt;
&lt;br /&gt;
When trading, a fleet produces more valuable resources each time it is upgraded, according to this chart of [[Foreign_ports|foreign ports]].&lt;br /&gt;
&lt;br /&gt;
To upgrade a fleet requires Imperial wains of weirwood equal to the level the fleet is being upgraded to. So the first upgrade of a starting level 1 fleet costs 2 Imperial wains of weirwood, from 2 to 3 costs 3 Imperial wains, etc.&lt;br /&gt;
&lt;br /&gt;
==Diversification==&lt;br /&gt;
A fleet cannot be diversified.&lt;br /&gt;
&lt;br /&gt;
==Rituals==&lt;br /&gt;
The table below shows a list of the rituals in Imperial lore which can affect the production of a fleet.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Ritual&lt;br /&gt;
! Option&lt;br /&gt;
! Effect&lt;br /&gt;
! Realm&lt;br /&gt;
! Magnitude&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood and Salt]] || Raiding || Increases strength by an additional 5 ranks over the next season || Spring || 12&lt;br /&gt;
|-&lt;br /&gt;
|[[Winds of Fortune]] || Trading || Produces an additional 120 rings over the next season || Autumn || 8&lt;br /&gt;
|-&lt;br /&gt;
|[[The Lure of Distant Shores]] || Trading ||Increases strength by an additional 5 ranks over the next season || Autumn || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Sular&#039;s Promise]] || Trading ||Increases strength by an additional 6 ranks over the next season|| Day || 12&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolves of the Hungry Sea]] || Guarding ||Increases strength by an additional 5 ranks over the next season || Winter || 12&lt;br /&gt;
|-&lt;br /&gt;
|[[Golden Voyage]] || Questing || Increases strength by an additional 6 ranks over the next season || Summer || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Muffled Oar]] || Scouting || Increases strength by an additional 5 ranks over the next season || Night || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Piranhas Devour the Kraken]] || Campaigning || Increases strength by an additional 5 ranks over the next season || Summer || 20&lt;br /&gt;
|-&lt;br /&gt;
|[[Vale of Shadows]] || All || Protects the resource from suffering the [[Resource#Conquered_Territories|conquered territory]] penalty for a year || Night || 20&lt;br /&gt;
|-&lt;br /&gt;
|[[Like Water Through Your Fingers]] || All || Reduces production by three quarters for a year || Autumn || 30&lt;br /&gt;
|-&lt;br /&gt;
|[[Foam and Spittle of the Furious Sea]]&amp;lt;sup&amp;gt;[[#1|(1)]]&amp;lt;/sup&amp;gt; || All || Reduces production by 2 ranks over the next season || Spring || 40&lt;br /&gt;
|-&lt;br /&gt;
|[[Winter&#039;s Ghosts]]&amp;lt;sup&amp;gt;[[#1|(1)]]&amp;lt;/sup&amp;gt; || All || Reduces production by 1 rank over the next season || Winter|| 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
#{{anchor|1}} This curse affects an entire territory&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Voyage]]&lt;br /&gt;
* [[The seven seas]]&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Personal Resource]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Urizen_groups&amp;diff=136357</id>
		<title>Urizen groups</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Urizen_groups&amp;diff=136357"/>
		<updated>2026-04-01T01:20:55Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Sunshaper Citadel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Urizen]][[Category:Groups]]&lt;br /&gt;
==Overview==&lt;br /&gt;
There are many [[spire|spires]] in [[Urizen]], but only a comparative handful are involved in the affairs of the Empire (that is, attend the seasonal summits at Anvil). The influence of a spire can wax and wane, and involvement in Imperial affairs is not always a reflection of their influence within the nation itself. This page presents in-character information about the spires that attend, or have attended, [[Anvil]] — the kind of thing that someone who asked about the spire might uncover from talking to their peers. In each case, the information is provided by the players and edited before being put on the wiki.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
The majority of spires listed here represent player-character groups. You should not create a character who is part of a spire, or has personal history with one, without first clearing it with the appropriate players. You should also check before including other players&#039; spires in your background. The background team are unlikely to approve a background that significantly impacts or involves another player character spire without their permission. There are also a handful of prominent NPC spires included for completeness, but they are not intended for use by player characters.&lt;br /&gt;
&lt;br /&gt;
==Spires of Morrow==&lt;br /&gt;
The spires of Morrow are some of the oldest in Urizen.&lt;br /&gt;
===Phoenix Reach===&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Citadel&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Ravion&lt;br /&gt;
*&#039;&#039;&#039;Master:&#039;&#039;&#039; Ioseph&lt;br /&gt;
Phoenix Reach is an ancient citadel that was rediscovered and partially excavated a few years before Empress Britta&#039;s death. The first explorers found caves with scenes depicting [[astronomancy]], bewildering blood-red mana crystals, and deep rich soils able to grow plentiful food and herbs.&lt;br /&gt;
&lt;br /&gt;
The citadel benefitted from an influx of surrounding spires looking for new challenges. Positions of responsibility are reviewed each year allowing everyone within the new family to develop their leadership skills.&lt;br /&gt;
&lt;br /&gt;
At Anvil, the citadel prides itself in welcoming new citizens to their large, well lit tent and offering counsel to help identify where they can be pivotal. Heroes from the Reach usually fall into two camps - those who take the field, and those that empower them to return victorious. There is a strong favouritism towards the Summer realm within the citadel.&lt;br /&gt;
&lt;br /&gt;
===Temple of the Red Scroll Bearers===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Red Scroll Bearers.png|caption=Red Scroll Bearers}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Sword Scholar Temple&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Peregro&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Interrogate the world with your blade and with your mind.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master:&#039;&#039;&#039; Aspar&lt;br /&gt;
The exact details regarding the founding of the temple have long since been lost, burnt away by centuries of persecution by the sentinels of Urizen, but the Temple and its adherents remain.&lt;br /&gt;
&lt;br /&gt;
A sect of sword scholars often seen as decadent and libertine to those outside of the temple, the Red Scroll Bearers consider the experience of all sensations to be important in understanding the world - including those of pleasure and pain.&lt;br /&gt;
&lt;br /&gt;
They believe that it is important to be knowledgeable about the myriad ways in which humanity can exist and how human experiences affect the nature of Wisdom. The Red Scroll Bearers walk this path of varied outlook, and through means of magic, anointing and alchemy they strive to gain a thorough understanding of the world through direct experience. Simply learning about something is not enough, you must test what you learn. &lt;br /&gt;
&lt;br /&gt;
Above all, the Red Scroll Bearers revere Sulemaine and her teachings, and strive to hone their martial and mental arête through duels and debates. They despise untruths and conjecture and believe that all things must be questioned. This of course leads to heated discussions, varied outlooks and fierce rivalries within the temple itself.&lt;br /&gt;
&lt;br /&gt;
===Skylark Spire===&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Operus&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Knowledge speaks, but wisdom listens.&#039;&#039;&lt;br /&gt;
A very old spire dating from the origins of the Urizen nation, Skylark is an arcane spire that was created to place great emphasis on day and night magic, thus creating a significant number of Seers, stargazers and Torchbearers throughout the ages. Due to the emphasis on divination magic, its martial prowess is seen a lacklustre, requiring aid from nearby citadels throughout the years. However, due to the constant cost of repairs of the ancient structure of the spire, there has been an increasing appearance of Architects among the populace in recent years to help raise funds for the community.&lt;br /&gt;
&lt;br /&gt;
There has been a significant tradition of this Spire accepting Freeborn orphans with the merrow lineage throughout the years, believing that more minds will benefit the spire (and in turn Urizen as a whole) in the future.&lt;br /&gt;
&lt;br /&gt;
This spire is known for the various eagles that inhabit the surrounding landscape and its beautiful waterfall that has been constructed to fall through the different levels of the spire out into a small lake that the Merrow inhabitants use to meditate.&lt;br /&gt;
&lt;br /&gt;
===Wise Citadel===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Wise Citadel.png|caption=Wise Citadel}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Citadel&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Peregro&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Marked by scars of Wisdom, Urizen stands united and strong.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Octavus and Alios of the Wise Citadel&lt;br /&gt;
Formerly known as Smokeshield Spire, the Wise Citadel has a legacy that apparently spans back to the reign of [[Emperor Nicovar]]. Historically the spire served as a marshalling ground for sentinels who would go on to serve in the Citadel Guard. Much of the history of the citadel was lost during the Druj invasion of 382YE with what remained of the garrison choosing to fight against the orcs of the Mallum. They were joined by a sect of sword scholars who fled the attack on the Temple of the Four Winds. Once the territory was liberated and the time came to rebuild the two groups came together to reforge the spire in a new, shared vision.&lt;br /&gt;
&lt;br /&gt;
The Wise Citadel today is a hotbed of different ideas and people, home to hopeful survivors of all walks of life and for now represented by two arbiters. The Wise Citadel has close ties to the &amp;quot;Fountain&#039;s Whisper&amp;quot; coven who grant the Wise Citadel magical assistance when deemed necessary.&lt;br /&gt;
&lt;br /&gt;
==Spires of Redoubt==&lt;br /&gt;
Redoubt is still a little wild; the spires here have a strong martial tradition.&lt;br /&gt;
===Celestial Cartographers===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Celestial Cartographers.jpg|caption=Celestial Cartographers}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Naris&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;From the seas to the stars, the path to your Ambition is to chart your course&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Xenia&lt;br /&gt;
The Spire of the Celestial Cartographers is a new spire founded out of an old one, at a troubled moment for Redoubt.  &lt;br /&gt;
&lt;br /&gt;
The original spire (known as Ephemeris) was created in pre-Imperial days as an offshoot of the settlement of Elos.  It lived up to its name by virtue of the instructional maps of the constellations picked out in light stones on the central tower.   The scholars of Ephemeris had been known for developing navigational star charts used by Urizen fleet captains.  Its small library was based on this, diversifying into political texts after Nicovar’s reign.  In more recent times, the spire had become a haven for those interested in becoming magi, although fleet owners and those interested in trade have always been well represented.&lt;br /&gt;
&lt;br /&gt;
The events of 387YE proved a turning point for the Spire. Migrations out of Zenith and Spiral had created changes in the population’s focus over time, and plans had been made to form a new spire with the completion of the Rhianos&#039; Great Race and subsequent publication of the purported &amp;quot;map of the known world&amp;quot;. This crystallised into tumultuous change with the invasion of Naris and the evacuation of Ephemeris. This left behind a band of fleet captains and their allies operating out of Cargo, calling themselves the Celestial Cartographers, with their sights firmly set on resettling the star-studded towers when the opportunity arises.&lt;br /&gt;
&lt;br /&gt;
Current expertise within the spire includes fleet operations, trading, and historical research.  Magical skills focus chiefly on Autumn with some expertise in Day lore.&lt;br /&gt;
&lt;br /&gt;
===The Citadel of Stillwaters===&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Citadel&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Siluri&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Stillwater leaves no ripples&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Narses Stillwater&lt;br /&gt;
Originally coming from different spires all over Urizen, after the battle of Solen’s Doubt a group of veterans sought refuge in a small ruin near the towering mountains in the Siluri hills. The natural spring from the lake aiding their meditation, the herons that hunt there inspiring their training and the gardens a source of comfort from the horrors they had witnessed. And so in rebuilding their new home, they rebuilt themselves. &lt;br /&gt;
&lt;br /&gt;
They began a program of cascade training in order to provide Urizen with constant supply of effective sentinels that embody all of the benefits of the old and new, comprising modern fundamentals with a unified philosophy, using this they contributed to current Urizeni theatres that they themselves could not attend due to their convalescence.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the formation of the citadel, it’s members are more aware than most of the threats to their home, this shows itself in a more easy going nature to which some Urizeni are not accustomed. This nature only comes from knowing intimately that each breath could be their last and that they should live it fully.&lt;br /&gt;
&lt;br /&gt;
With the citadel’s original reason for returning to Anvil (reconquering Zenith) resulting in a swift victory, they have now set their gaze on further conquerable shores on which to test their ambition.&lt;br /&gt;
&lt;br /&gt;
===The Crystal Skies===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Crystal_Skies.JPG|caption=The Crystal Skies}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Former Arcane Spire - now a Citadel&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Tomari&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;The ends do not justify the means.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Lanius of the Crystal Skies&lt;br /&gt;
The once arcane spire of Spiral, now military encampment in Redoubt, sits at the foot of the mountain that is the home to Netherwatch Spire. With most of the spire being sentinels, trained up from a young age, not by choice, but as a necessity, many of the sentinels that are experienced tend to be on the younger side. Even with all that has happened to their home in Spiral, they always believe and push for a way to win, without sacrifice. Whether this is due to naivete or courage, a nation built upon trying to be perfect, surely can find a way to win without compromise.&lt;br /&gt;
&lt;br /&gt;
Even though most of the original spire still remains, most of its current members are refugees from other spires from Zenith and Spiral. As an encampment, the spire finds it easy to let people move in and stay till we can organise proper places for them in nearby spires. Many members of the group seen today are those that chose to stay in the encampment to help others that require it, and assist with the reclamation of fallen territory, whether it be Zenith, Spiral, or another nation&#039;s home.&lt;br /&gt;
&lt;br /&gt;
===Ember&#039;s Wake===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=EmbersWake.png|caption=Embers Wake}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Optarion&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Through travel, we gain Knowledge. Through knowledge, we gain Wisdom. Through Wisdom, we enlighten the World.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Marcellus of Ember’s Wake &lt;br /&gt;
Carved into the towering walls of a narrow-mouthed bay amidst the mighty cliffs of Optarion, the heavily fortified port spire of Ember’s Wake is a populous, outward looking one with a focus on trade and the gathering of knowledge on a large scale. There are several tales which tell of its founding, but the only certainty is that the core was built long before its current inhabitants arrived. Regular raids on the spire by the Grendel, and various other pirates, as well as the beasts that prowl the area, has meant that every member of the spire has some modicum of martial training, even if this is not their focus.&lt;br /&gt;
&lt;br /&gt;
Ember’s Wake is notable for its eclectic mixture of aretes, its many torchbearers and a larger-than-average population of briars.&lt;br /&gt;
&lt;br /&gt;
Though formally led by an arbiter, the running of the spire falls to the Spire Council, a body of seven individuals, which includes the arbiter, who oversee all aspects of the spire’s day-to-day operations.&lt;br /&gt;
&lt;br /&gt;
In spite of its outward looking nature, members of the spire have only begun to attend Anvil since Winter 382YE, and live up to the spire’s reputation for an eclectic array of foci.&lt;br /&gt;
&lt;br /&gt;
===The Lighthouse at Nikephoros===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=The Lighthouse at Nikephoros.png|caption=Nikephoros Lighthouse}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Naris&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;I will be better.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Telemachus&lt;br /&gt;
The foundations of the Lighthouse at Nikephoros were laid before Urizen joined the Empire. It was founded as a citadel from which Urizen mariners patrolled the coasts, pirating barbarian shipping and repulsing orc raids on the shipyards at Elos.&lt;br /&gt;
&lt;br /&gt;
After joining the Empire - and with its naval importance diminished following the creation of the first imperial navy - centuries of slow decline began. The discovery of a potent Winter regio in a deep tidal cave beneath the spire changed the focus of the Lighthouse, and over generations it transitioned from a decaying citadel into a decaying spire. But within the stagnant heart of the spire the influence of the Winter ritualists grew, and the Circle of the Drowned was formed.&lt;br /&gt;
&lt;br /&gt;
At a recent coven symposium the Circle of the Drowned enacted a political coup, seizing leadership from the passive old guard in favour of the new.&lt;br /&gt;
&lt;br /&gt;
Now dedicated overwhelmingly to Ambition the spire is ascendant. They embody the principles of the Wasteland strongly, holding close to their oaths and using any and all tools to achieve their ambitions. The Circle and the spire care more about magic as a tool to achieve their goals than as an end in itself, practising both astronomancy and blood magic. When they gather at Anvil they do so with a singular purpose, pushing for the reunification of Urizen and the defeat of its myriad foes. The banner Urizen, Whole was founded by the Lighthouse with a simple oath - &#039;&#039;&amp;quot;by my deeds, Urizen will be restored&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Netherwatch Spire===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Netherwatch.png|caption=Netherwatch Spire}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Delving&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Where this is darkness, Let us bring light.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiters:&#039;&#039;&#039; Thalia and Galene&lt;br /&gt;
Melded into the mountains of Redoubt it overlooks, Netherwatch Spire was originally an arcane spire involved with mining and craftsmanship; like their neighbours in Delving. Supposedly the spire was built with the aid of the eternal Adamant though the true history of has long since been forgotten and the covens focus moved to Day and Spring over Summer.&lt;br /&gt;
&lt;br /&gt;
Now the spire boasts the twin pronged aretes of Wisdom and Prosperity with the co-arbiters Thalia, Convenor of the National Fund, and Galene, the [[Imperial Inquisitor]] and Convenor of the National Assembly. A large contingent of the Anvil Militia calls the spire their home, promoting their commitment to truth and Wisdom.&lt;br /&gt;
&lt;br /&gt;
===Spire of Quaykeep===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Quaykeep.png|caption=Spire of Quaykeep}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Tomari&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Knowledge wielded wisely can strengthen the Empire, in the wrong hands bring it to its knees.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiters:&#039;&#039;&#039; Marcellus Otho&lt;br /&gt;
Over the last 80 years, citizens from across Urizen have come together to build the Spire of Quaykeep. Created with the ambition of being the greatest repository for knowledge and wisdom in the Empire. A haven for anyone seeking to consult their archives for knowledge or lost wisdom.&lt;br /&gt;
&lt;br /&gt;
The Grand Athenaeum at the spire is filled as merchants scour the various markets, including those at Anvil, for any written work that could be of use. Teams of scribes regularly seek to create new works to add to the library. &lt;br /&gt;
&lt;br /&gt;
Citizens of Quaykeep hold the virtues of Wisdom &amp;amp; Vigilance above all others, false knowledge only serves to weaken the Empire.&lt;br /&gt;
&lt;br /&gt;
===Serpents Rest===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Serpents Rest.png|caption=Serpents Rest}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Limus&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;We bring the peaceful light, To the chaos of the dark ocean&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Captain Marinus&lt;br /&gt;
The spire formed as a result of a dramatic rescue from sea for the lone survivor; Captain Neptune. When rescued he couldn’t tell anyone what had happened or how he survived, all he could say was that seen a “Great Serpent”. He and other captains decided to set up the Serpents Rest, named after the mysterious creature he saw, as a sanctuary for those feeling lost or seeking safety. It wasn’t long before Serpents Rest became a spire dedicated to fleets and the sea. The spire itself was originally a docking area and warehouse in Cargo and in time some of the space was converted into private lodgings or expanded to accommodate guests.&lt;br /&gt;
&lt;br /&gt;
Although the magically inclined members of Serpents Rest have no specific focus, they typically prefer the realms of Spring, Autumn, and Day due to the rituals in Imperial lore that can support [[fleet|fleets]]. &lt;br /&gt;
&lt;br /&gt;
===Temple of the Prismatic Eye===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Prismaticeye.png|caption=The Prismatic Eye}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Temple&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Ventosi&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;To be the Eye that Seeks, ever Vigilant, scouring the darkness.&#039;&#039;&lt;br /&gt;
The Temple of the Prismatic Eye sits in one of the deepest parts of the Ventosi Valley, away from the more lofty spires and surrounded by trees. Initially, the Temple was a waystation for ancient travellers but new roads and methods of transport have left the paths nearby unused, the perfect site for a hidden sword scholar retreat. The Temple exists both to extol the beliefs of Sulemaine and to defend Urizen from threats within and without.&lt;br /&gt;
&lt;br /&gt;
The primary goal is in keeping watch, with many of the members making expeditions to periodically cull the dangerous beasts and orcs that populate the lowlands and to watch for signs of heresy and sin amongst the people. They believe that it is through individual reflection, study and training that true believers achieve the greatest heights. They liken their individuality to light streaming through a prism. Pure light is made from individual colours coming together in balance, a spectrum of experiences which let the individual excel among their peers.&lt;br /&gt;
&lt;br /&gt;
Currently, the Temple’s goals remain set on returning Urizen’s lost territories and setting the people back onto a logical and individualistic path. They are also outspoken critics of the sentinels, who have failed in the defence of Urizen and turned their backs on its people, and of the Citadel Guard, who they see to have been mismanaged, underutilised in aid of Urizeni interests.&lt;br /&gt;
&lt;br /&gt;
==Spires of Spiral==&lt;br /&gt;
Those spires that remain in Spiral do so in a territory assigned to the League and that has a malign force that squats at the centre of the territory&lt;br /&gt;
===Academy of the Southern Shore===&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Apulus&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Letho Southshore.&lt;br /&gt;
The Academy of the Southern Shore is a prominent teaching institution aimed towards young magicians of Urizen. Its students range in ages from the youngest children to young imperial citizens, who spend time at the Academy in order to refine their arete. The spire itself is built on the slopes overlooking Apulus. The spire has been known to take in refugees, sometimes those of other nations who arrive from the seas.&lt;br /&gt;
&lt;br /&gt;
The Academy specialises in the magic of the Night realm, though all ritual arts are studied there. Teachers encourage students to pursue religious and martial skills if desired. The academy is well known for an unusual pedagogy which emphases the use of the ritual [[Cast Off The Chain of Memory|Cast Off the Chain of Memory]]. Through the use of this ritual the students and the teachers of the Academy seek to remove “distracting” experiences that cause them to suffer a loss of poise or divert attention from their Arete. &lt;br /&gt;
&lt;br /&gt;
The spire has also become well-known, particularly within Anvil for its unconventional approach to the tradition of astronomancy, notably calling on the constellation of [[The Oak]] as The Palm. For this reason a Palm Tree has become a more identifiable symbol of the Spire (especially in Anvil) than the official Sigil. &lt;br /&gt;
&lt;br /&gt;
The Spire closed its public doors following the awakening of the {{Black Plateau}} and lost many of its students. In the wake of this tragedy members of the Spire first travelled to Anvil, since this fateful step the Academy has slowly been returning to strength.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Ankarien_banner.jpg|caption=The Great Library of Ankarien}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Great Library of Ankarien===&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Ankra&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;The light of a single flame may illuminate a thousand steps along the way&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter: &#039;&#039;&#039; Maximillian Ankarien&lt;br /&gt;
Ankarien is one of the largest and most venerable spires in Spiral, with the date of its founding lost in pre-Imperial history. It is traditionally organised around its Great Library, which was once one of the most significant centres of learning and education in Urizen. It has long been politically active, sending delegates to the Grand Conclaves for as long as they have existed and eventually giving rise to Emperor Nicovar Ankarien. Unfortunately, Ankarien was one of Nicovar’s most prominent targets and suffered terrible destruction at his hands, its collections of books decimated.&lt;br /&gt;
&lt;br /&gt;
After Nicovar’s fall, the Library dedicated itself to rebuilding, restoring some of its former glory, but when the Grendel invasion of Spiral came, Ankarien found itself unprepared and the inhabitants fled with what volumes they could carry to Endsmeet while the sentinels bought time with their lives. Since then, Ankarien has been a prominent voice for the exiled spires of Spiral, pushing for the reclamation of the lost territory. After a brief spell leading the resettlement of the territory, they now find themselves in exile once again.&lt;br /&gt;
&lt;br /&gt;
Ankarien is mostly focused on politics and learning, with a strong tradition of both magi and stargazers. It has a slightly unusual leadership structure, with the arbiter responsible for the internal affairs of the spire and a maester responsible for wider leadership. It sees itself as leading the reclamation of Spiral and this underpins its entire philosophy, along with a strong sense of its own history and tradition.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Whitestork.jpg|caption=The Temple of the White Stork|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Temple of the White Stork===&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Temple&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Apulus&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;There is no greater teacher than experience, no greater experience than the duel.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Calgacus Apulian&lt;br /&gt;
Originally a school of swordplay, the White Stork is defined by its members&#039; odd ideals, viewing single combat as the ultimate expression of, and metaphor for, every aspect of a soul&#039;s Way. To engage another in such a manner is to both see and show the essence of those involved without guile or shame. This clear lens held appeal for some, though the Temple&#039;s brutal regime, disdain for convention, and anything it considered frivolous - as well as socially manipulative methods - made many more Urizeni wary. A small and elitist group nestled in the mountains of Apulus, just north of the ruins of Apulian, they suffered over this past decade, losing their holdings and retreating over some years to Morrow. Constant battles in defence of refugee caravans in their slow retreat filled their numbers with a curious and grateful mix of souls from across the nation as their laity, and the few surviving scholars continue to pass to them their ideal of a purely logical, perfectly poised paragon of skill.&lt;br /&gt;
&lt;br /&gt;
When this eclectic band of itinerants gathers at Anvil, they seem to focus on providing tuition and guidance to individuals from other nations, functioning as instructors, advisors and confidantes to many influential persons. Some say this allows them to influence others positively towards Urizen as well as identify those who threaten it. The Stork watches, and chooses when to strike.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Sunshaper_Design_7.png|caption=Sunshaper Citadel}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Sunshaper Citadel===&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Citadel&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Ossuary&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Excellence serves&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Eridion Sunshaper&lt;br /&gt;
Summer blossoms, white stone arches. Sentries adorned in the graceful hues of fuchsia. Bright, vibrant gardens etching spires that reach to the stars nestled amongst the mountains. A testament of endurance against its land&#039;s black heart.&lt;br /&gt;
&lt;br /&gt;
Sunshaper Citadel was founded by the first Urizeni settlers traversing the mountains from Morrow to watch over the Twilight Gate. Over the centuries, it has been damaged and rebuilt again and again, reconstituting much of its original foundations in every recasting. Historically and in the present day, the citadel has engaged with the emergent philosophies of its times, whilst retaining an enduring set of principles around service and excellence.&lt;br /&gt;
&lt;br /&gt;
In the shadow of the {{Black Plateau}}, the Sentinels here understand that the reality of one&#039;s duty cannot be ignored. This philosophy bears forth a culture of sentinels that know well the realities of war, committed to excellence in its tactics, strategy and execution. Housed near a Summer regio, the arete of its people often bears a passionate devotion. The citadel draws its net of heavens wide in the application of military strategy, encouraging people from all walks of life to excel in their fields and direct their efforts towards Urizen&#039;s strategic objectives. They see themselves as the immovable protectors of Spiral and seek enlightened perspective, drawn from the deep roots of the earth and lived experiences to the furthest stars and mysteries.&lt;br /&gt;
&lt;br /&gt;
==Spires of Zenith==&lt;br /&gt;
===Hope&#039;s Cultivar===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Hope&#039;s Cultivar.png|caption=Hope&#039;s Cultivar}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Proceris&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; What we sow today shall be reaped tomorrow as a brighter future&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Valantinian Hope-Tender&lt;br /&gt;
The spire was founded in 384YE immediately after the expulsion of the Druj from Zenith. Hope&#039;s Cultivar is built from the ruins of a small citadel constructed right at the peak of a mountain in northern Proceris. Chosen for its high location and reservoir fed by fresh snow melt to try avoid the very worst of the region&#039;s poisons and curses.&lt;br /&gt;
&lt;br /&gt;
The Spire attracts architects, herbalists and those whose arete lies in agriculture. Their goal is to play a part in the restoration of Zenith and apply the pillar of reason to the growing of plants. Five towers rise into the sky, each intended to try to maintain a different climate. Within the towers trials are run in an attempt to try to understand agriculture better.&lt;br /&gt;
&lt;br /&gt;
===Lapis Heights===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Lapis Heights.jpg|caption=Lapis Heights}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Occursion&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; Question what is known completely, to stop searching is to never know what was missed&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Juno of Lapis Heights&lt;br /&gt;
Nestled among the hills of Occursion, the Lapis Heights spire guards a humble yet proud history. Originally named for the mana crystal deposits at its base that drew in settlers with their rich blue colouring, it later became known for its production of high quality parchment. The lotus trees that thrive in the area create a durable, delicate paper which is much sought after. The art of papermaking survives, and it is traditional for members of the spire to give gifts and letters in the form of folded paper flowers and animals. &lt;br /&gt;
&lt;br /&gt;
Lapis Heights overlooks the lakes of Bountiful Autumn and benefits from its magic through its small collection of Autumn mages. This combined with its history of cultivating mana crystal and artisanship has steeped the spire in the business of production and trade. Despite this display of Prosperity, Lapis Heights does not lean heavily towards any one virtue, having been founded by philosophers of the Way among others. &lt;br /&gt;
&lt;br /&gt;
During the Druj invasion Lapis Heights suffered devastating losses and was considered lost or disbanded for a time. A group of survivors have begun the effort to return to and rebuild the spire, and are taking the opportunity to reinvent its values. Calling back to their philosopher ancestors, the new Lapis Heights strives to discover new ways of experiencing Virtue and hearth magic, and support the exploration of experimental magics.&lt;br /&gt;
&lt;br /&gt;
===Pioneer&#039;s Peak===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Pioneer&#039;s Peak.png|caption=Pioneer&#039;s Peak}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Proceris&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; Together, we find everything we need.&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Isaac of Pioneer&#039;s Peak&lt;br /&gt;
Pioneer&#039;s Peak was founded during the Winter of 384YE, after the Imperial reclamation of Zenith from the Druj, in an effort to build on the legacy of the Arch of the Sky, after its loss.&lt;br /&gt;
&lt;br /&gt;
This arcane spire is now home to those who pursue the understanding of magic and astronomancy as the highest form of arete. They endeavour to study and use magic - primarily, but not exclusively, Autumn magic - to accomplish ideals of mutual aid, aiming for magic to be used for the improvement of the lives of all.&lt;br /&gt;
&lt;br /&gt;
Those who study at Pioneer&#039;s Peak are mostly stargazers - with some mages or seers - who hold a mutual belief in the power of the collective. A pioneer stands on the shoulders of giants - likewise, the path to improvement (be it arete, virtue, or truth) is never walked alone, with the magic they study reflecting this. They are less interested in individual power or singular great acts, than they are in small actions, amplified and replicated by scope and time.&lt;br /&gt;
&lt;br /&gt;
===Starsong===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Starsong Spire.png|caption=Starsong Spire}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Proceris&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; To the songs that guide us, and the stars that light the way&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Serenus Starsong&lt;br /&gt;
Starsong is known for its stargazers, bards and artists, all of whom share a passion for the constellations and astronomancy, using the essence of the stars to achieve their goals.&lt;br /&gt;
&lt;br /&gt;
The spire was formed to focus arete in the creative arts and combine the knowledge of the stars as a muse for their creative works; whether that’s in a painting, a song, a performance, a poem or even just thinking outside of the box.&lt;br /&gt;
&lt;br /&gt;
Starsong had a small spire hidden away amongst the collection of spires in the Arch of the Sky until the Druj came and razed it to the ground. The few members that managed to survive are now active in Anvil, and work on rebuilding the spire to its former glory.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=HouseoftheWanderer.png|title=House of the Wanderer}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Temple of the Wanderer===&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Sword Scholar Temple&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Occursion&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Greater knowledge equals greater precision. Find more locus points, gather more strings of influence and perfect your net of prediction.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Cato Hypation &lt;br /&gt;
Once a secretive temple dedicated to The Wanderer and to understanding the inexorable powers of Fate. The few privileged enough to be invited tell tales of a central chamber that was home to a never-ending great tapestry which was carefully added to and edited daily. With the critical analysis of Sulemaine&#039;s legacy, and the sundering of the Sword Scholar movement, came more inner reflection.&lt;br /&gt;
&lt;br /&gt;
“If you love a thing, be prepared to destroy it. Only then are you strong enough to protect it.”&lt;br /&gt;
&lt;br /&gt;
Having played a part in sundering their movement their Abriter Nemo has declared; “It is time to prove we are strong enough to protect true Virtue from false.” Shortly before the Winter Solstice 385YE the House of the Wanderer decamped from their temple in Morrow and set up a new temple in a haunted old ruin on the Zenith side of the Mislitel Pass. Whilst they still have a keen interest in Fate, for now they are focusing their attention on [[Tsark]].&lt;br /&gt;
&lt;br /&gt;
===Tropaion Citadel===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Tropaion_Citadel.png|caption=Tropaion Citadel}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Citadel&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Proceris&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; Utopia, no matter the cost&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Ubarius&lt;br /&gt;
Tropaion Citadel sits in Proceris, astride the Twilight Gate, peering into Spiral. Built at the earliest opportunity following the scourging of Druj from Zenith, its two imposing towers sit on each side of the pass. Connected by thin wooden bridges, the residents of each tower use these areas to practice against each other, resulting in a jocular internal rivalry.&lt;br /&gt;
&lt;br /&gt;
At Anvil, the Tropaion mission is clear. To espouse and extol the arete of the sentinel in all of its forms. To advance the holy utopic mission of Urizen. To assist their magic using counterparts to the best of their ability. To eradicate weakness and vulnerability from their nation, lest it ever fall to barbarian hands again.&lt;br /&gt;
&lt;br /&gt;
===Zenith Ascendant===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Zenith Ascendant.jpg|caption=Zenith Ascendant}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Occursion&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; To build beyond the highest point&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Esteban Ezmara of Zenith Ascendant&lt;br /&gt;
The Spire formed in 383YE from a number of Highborn citizens from Reikos moving to Urizen, inviting people to temporary holdings in Redoubt whilst the Druj were expelled from Zenith. At the end of that campaign the Spire formally moved to the mountains near the shores of Bountiful Autumn in Occursion and began construction of their new spire.&lt;br /&gt;
&lt;br /&gt;
The Spire is formed around a significant number of Autumn magicians, and although individuals follow their own virtues the Spire as a whole is a Prosperity sect, with those who join swearing an oath to work hard and bring prosperity to Zenith after the devastation wrought by the Druj. The Spire values it&#039;s architects highly; artifice and construction held in as much esteem as magic by many members. Indeed, all the efforts of the Spire focus around the restoration and improvement of Zenith, to once more see it ascendant in the Empire.&lt;br /&gt;
&lt;br /&gt;
==Contributing==&lt;br /&gt;
Any Urizen [[spire|arcane spire, citadel or temple]] can submit an entry for this page. The entry should come from the out-of-character group leader and be emailed to [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk]. It should contain the following information:&lt;br /&gt;
&lt;br /&gt;
* Name of the spire&lt;br /&gt;
* The kind of spire (arcane spire, citadel, temple)&lt;br /&gt;
* Your spire&#039;s &#039;&#039;apothegm&#039;&#039; assuming it is public knowledge&lt;br /&gt;
* Territory and region where the spire is physically located. If you are a spire in exile that has fled Zenith or Spiral you can mention that here&lt;br /&gt;
* If the spire has a sigil a description of that sigil or an image if one is available&lt;br /&gt;
* The name of your [[arbiter]] if you have one&lt;br /&gt;
&lt;br /&gt;
You should also include up to 250 words of description, detailing the kind of things that other characters might know about your spire. Have a look at the description for an [[Spire#Arcane_Spires|arcane spire]], [[Spire#Citadels|citadel]], or [[Spire#Temples|temple]] for ideas on the kind of information that is useful. For example, if you are from an an arcane spire, then what kind of magic are you known for? You must also include a few sentences of history, especially around the reasons for the spire&#039;s [[Spire#Formation|formation]].&lt;br /&gt;
&lt;br /&gt;
Some other questions to consider include:&lt;br /&gt;
* Does your spire have an interesting geographical feature associated with it? &lt;br /&gt;
* Are there one or more particular archetypes it is associated with? &lt;br /&gt;
* Does your spire have a particular philosophy or goal which helps unify your members?&lt;br /&gt;
&lt;br /&gt;
Things to avoid include:&lt;br /&gt;
* Too much [https://en.wikipedia.org/wiki/Worldbuilding worldbuilding] detail — this represents information other characters may know about your spire. It&#039;s not a place to define elements of the game world&lt;br /&gt;
* Lists of character names — this isn&#039;t a place for getting your name on the wiki &lt;br /&gt;
* Too much emphasis on the past — while it&#039;s useful to have a few lines of history, what matters in Empire is what your spire does on the field at events&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to update the information on this page over time (for example if your arbiter changes) with an e-mail to [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk].&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Urizen_groups&amp;diff=136356</id>
		<title>Urizen groups</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Urizen_groups&amp;diff=136356"/>
		<updated>2026-04-01T01:20:23Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Sunshaper Citadel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Urizen]][[Category:Groups]]&lt;br /&gt;
==Overview==&lt;br /&gt;
There are many [[spire|spires]] in [[Urizen]], but only a comparative handful are involved in the affairs of the Empire (that is, attend the seasonal summits at Anvil). The influence of a spire can wax and wane, and involvement in Imperial affairs is not always a reflection of their influence within the nation itself. This page presents in-character information about the spires that attend, or have attended, [[Anvil]] — the kind of thing that someone who asked about the spire might uncover from talking to their peers. In each case, the information is provided by the players and edited before being put on the wiki.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
The majority of spires listed here represent player-character groups. You should not create a character who is part of a spire, or has personal history with one, without first clearing it with the appropriate players. You should also check before including other players&#039; spires in your background. The background team are unlikely to approve a background that significantly impacts or involves another player character spire without their permission. There are also a handful of prominent NPC spires included for completeness, but they are not intended for use by player characters.&lt;br /&gt;
&lt;br /&gt;
==Spires of Morrow==&lt;br /&gt;
The spires of Morrow are some of the oldest in Urizen.&lt;br /&gt;
===Phoenix Reach===&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Citadel&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Ravion&lt;br /&gt;
*&#039;&#039;&#039;Master:&#039;&#039;&#039; Ioseph&lt;br /&gt;
Phoenix Reach is an ancient citadel that was rediscovered and partially excavated a few years before Empress Britta&#039;s death. The first explorers found caves with scenes depicting [[astronomancy]], bewildering blood-red mana crystals, and deep rich soils able to grow plentiful food and herbs.&lt;br /&gt;
&lt;br /&gt;
The citadel benefitted from an influx of surrounding spires looking for new challenges. Positions of responsibility are reviewed each year allowing everyone within the new family to develop their leadership skills.&lt;br /&gt;
&lt;br /&gt;
At Anvil, the citadel prides itself in welcoming new citizens to their large, well lit tent and offering counsel to help identify where they can be pivotal. Heroes from the Reach usually fall into two camps - those who take the field, and those that empower them to return victorious. There is a strong favouritism towards the Summer realm within the citadel.&lt;br /&gt;
&lt;br /&gt;
===Temple of the Red Scroll Bearers===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Red Scroll Bearers.png|caption=Red Scroll Bearers}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Sword Scholar Temple&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Peregro&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Interrogate the world with your blade and with your mind.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master:&#039;&#039;&#039; Aspar&lt;br /&gt;
The exact details regarding the founding of the temple have long since been lost, burnt away by centuries of persecution by the sentinels of Urizen, but the Temple and its adherents remain.&lt;br /&gt;
&lt;br /&gt;
A sect of sword scholars often seen as decadent and libertine to those outside of the temple, the Red Scroll Bearers consider the experience of all sensations to be important in understanding the world - including those of pleasure and pain.&lt;br /&gt;
&lt;br /&gt;
They believe that it is important to be knowledgeable about the myriad ways in which humanity can exist and how human experiences affect the nature of Wisdom. The Red Scroll Bearers walk this path of varied outlook, and through means of magic, anointing and alchemy they strive to gain a thorough understanding of the world through direct experience. Simply learning about something is not enough, you must test what you learn. &lt;br /&gt;
&lt;br /&gt;
Above all, the Red Scroll Bearers revere Sulemaine and her teachings, and strive to hone their martial and mental arête through duels and debates. They despise untruths and conjecture and believe that all things must be questioned. This of course leads to heated discussions, varied outlooks and fierce rivalries within the temple itself.&lt;br /&gt;
&lt;br /&gt;
===Skylark Spire===&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Operus&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Knowledge speaks, but wisdom listens.&#039;&#039;&lt;br /&gt;
A very old spire dating from the origins of the Urizen nation, Skylark is an arcane spire that was created to place great emphasis on day and night magic, thus creating a significant number of Seers, stargazers and Torchbearers throughout the ages. Due to the emphasis on divination magic, its martial prowess is seen a lacklustre, requiring aid from nearby citadels throughout the years. However, due to the constant cost of repairs of the ancient structure of the spire, there has been an increasing appearance of Architects among the populace in recent years to help raise funds for the community.&lt;br /&gt;
&lt;br /&gt;
There has been a significant tradition of this Spire accepting Freeborn orphans with the merrow lineage throughout the years, believing that more minds will benefit the spire (and in turn Urizen as a whole) in the future.&lt;br /&gt;
&lt;br /&gt;
This spire is known for the various eagles that inhabit the surrounding landscape and its beautiful waterfall that has been constructed to fall through the different levels of the spire out into a small lake that the Merrow inhabitants use to meditate.&lt;br /&gt;
&lt;br /&gt;
===Wise Citadel===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Wise Citadel.png|caption=Wise Citadel}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Citadel&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Peregro&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Marked by scars of Wisdom, Urizen stands united and strong.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Octavus and Alios of the Wise Citadel&lt;br /&gt;
Formerly known as Smokeshield Spire, the Wise Citadel has a legacy that apparently spans back to the reign of [[Emperor Nicovar]]. Historically the spire served as a marshalling ground for sentinels who would go on to serve in the Citadel Guard. Much of the history of the citadel was lost during the Druj invasion of 382YE with what remained of the garrison choosing to fight against the orcs of the Mallum. They were joined by a sect of sword scholars who fled the attack on the Temple of the Four Winds. Once the territory was liberated and the time came to rebuild the two groups came together to reforge the spire in a new, shared vision.&lt;br /&gt;
&lt;br /&gt;
The Wise Citadel today is a hotbed of different ideas and people, home to hopeful survivors of all walks of life and for now represented by two arbiters. The Wise Citadel has close ties to the &amp;quot;Fountain&#039;s Whisper&amp;quot; coven who grant the Wise Citadel magical assistance when deemed necessary.&lt;br /&gt;
&lt;br /&gt;
==Spires of Redoubt==&lt;br /&gt;
Redoubt is still a little wild; the spires here have a strong martial tradition.&lt;br /&gt;
===Celestial Cartographers===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Celestial Cartographers.jpg|caption=Celestial Cartographers}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Naris&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;From the seas to the stars, the path to your Ambition is to chart your course&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Xenia&lt;br /&gt;
The Spire of the Celestial Cartographers is a new spire founded out of an old one, at a troubled moment for Redoubt.  &lt;br /&gt;
&lt;br /&gt;
The original spire (known as Ephemeris) was created in pre-Imperial days as an offshoot of the settlement of Elos.  It lived up to its name by virtue of the instructional maps of the constellations picked out in light stones on the central tower.   The scholars of Ephemeris had been known for developing navigational star charts used by Urizen fleet captains.  Its small library was based on this, diversifying into political texts after Nicovar’s reign.  In more recent times, the spire had become a haven for those interested in becoming magi, although fleet owners and those interested in trade have always been well represented.&lt;br /&gt;
&lt;br /&gt;
The events of 387YE proved a turning point for the Spire. Migrations out of Zenith and Spiral had created changes in the population’s focus over time, and plans had been made to form a new spire with the completion of the Rhianos&#039; Great Race and subsequent publication of the purported &amp;quot;map of the known world&amp;quot;. This crystallised into tumultuous change with the invasion of Naris and the evacuation of Ephemeris. This left behind a band of fleet captains and their allies operating out of Cargo, calling themselves the Celestial Cartographers, with their sights firmly set on resettling the star-studded towers when the opportunity arises.&lt;br /&gt;
&lt;br /&gt;
Current expertise within the spire includes fleet operations, trading, and historical research.  Magical skills focus chiefly on Autumn with some expertise in Day lore.&lt;br /&gt;
&lt;br /&gt;
===The Citadel of Stillwaters===&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Citadel&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Siluri&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Stillwater leaves no ripples&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Narses Stillwater&lt;br /&gt;
Originally coming from different spires all over Urizen, after the battle of Solen’s Doubt a group of veterans sought refuge in a small ruin near the towering mountains in the Siluri hills. The natural spring from the lake aiding their meditation, the herons that hunt there inspiring their training and the gardens a source of comfort from the horrors they had witnessed. And so in rebuilding their new home, they rebuilt themselves. &lt;br /&gt;
&lt;br /&gt;
They began a program of cascade training in order to provide Urizen with constant supply of effective sentinels that embody all of the benefits of the old and new, comprising modern fundamentals with a unified philosophy, using this they contributed to current Urizeni theatres that they themselves could not attend due to their convalescence.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the formation of the citadel, it’s members are more aware than most of the threats to their home, this shows itself in a more easy going nature to which some Urizeni are not accustomed. This nature only comes from knowing intimately that each breath could be their last and that they should live it fully.&lt;br /&gt;
&lt;br /&gt;
With the citadel’s original reason for returning to Anvil (reconquering Zenith) resulting in a swift victory, they have now set their gaze on further conquerable shores on which to test their ambition.&lt;br /&gt;
&lt;br /&gt;
===The Crystal Skies===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Crystal_Skies.JPG|caption=The Crystal Skies}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Former Arcane Spire - now a Citadel&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Tomari&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;The ends do not justify the means.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Lanius of the Crystal Skies&lt;br /&gt;
The once arcane spire of Spiral, now military encampment in Redoubt, sits at the foot of the mountain that is the home to Netherwatch Spire. With most of the spire being sentinels, trained up from a young age, not by choice, but as a necessity, many of the sentinels that are experienced tend to be on the younger side. Even with all that has happened to their home in Spiral, they always believe and push for a way to win, without sacrifice. Whether this is due to naivete or courage, a nation built upon trying to be perfect, surely can find a way to win without compromise.&lt;br /&gt;
&lt;br /&gt;
Even though most of the original spire still remains, most of its current members are refugees from other spires from Zenith and Spiral. As an encampment, the spire finds it easy to let people move in and stay till we can organise proper places for them in nearby spires. Many members of the group seen today are those that chose to stay in the encampment to help others that require it, and assist with the reclamation of fallen territory, whether it be Zenith, Spiral, or another nation&#039;s home.&lt;br /&gt;
&lt;br /&gt;
===Ember&#039;s Wake===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=EmbersWake.png|caption=Embers Wake}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Optarion&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Through travel, we gain Knowledge. Through knowledge, we gain Wisdom. Through Wisdom, we enlighten the World.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Marcellus of Ember’s Wake &lt;br /&gt;
Carved into the towering walls of a narrow-mouthed bay amidst the mighty cliffs of Optarion, the heavily fortified port spire of Ember’s Wake is a populous, outward looking one with a focus on trade and the gathering of knowledge on a large scale. There are several tales which tell of its founding, but the only certainty is that the core was built long before its current inhabitants arrived. Regular raids on the spire by the Grendel, and various other pirates, as well as the beasts that prowl the area, has meant that every member of the spire has some modicum of martial training, even if this is not their focus.&lt;br /&gt;
&lt;br /&gt;
Ember’s Wake is notable for its eclectic mixture of aretes, its many torchbearers and a larger-than-average population of briars.&lt;br /&gt;
&lt;br /&gt;
Though formally led by an arbiter, the running of the spire falls to the Spire Council, a body of seven individuals, which includes the arbiter, who oversee all aspects of the spire’s day-to-day operations.&lt;br /&gt;
&lt;br /&gt;
In spite of its outward looking nature, members of the spire have only begun to attend Anvil since Winter 382YE, and live up to the spire’s reputation for an eclectic array of foci.&lt;br /&gt;
&lt;br /&gt;
===The Lighthouse at Nikephoros===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=The Lighthouse at Nikephoros.png|caption=Nikephoros Lighthouse}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Naris&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;I will be better.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Telemachus&lt;br /&gt;
The foundations of the Lighthouse at Nikephoros were laid before Urizen joined the Empire. It was founded as a citadel from which Urizen mariners patrolled the coasts, pirating barbarian shipping and repulsing orc raids on the shipyards at Elos.&lt;br /&gt;
&lt;br /&gt;
After joining the Empire - and with its naval importance diminished following the creation of the first imperial navy - centuries of slow decline began. The discovery of a potent Winter regio in a deep tidal cave beneath the spire changed the focus of the Lighthouse, and over generations it transitioned from a decaying citadel into a decaying spire. But within the stagnant heart of the spire the influence of the Winter ritualists grew, and the Circle of the Drowned was formed.&lt;br /&gt;
&lt;br /&gt;
At a recent coven symposium the Circle of the Drowned enacted a political coup, seizing leadership from the passive old guard in favour of the new.&lt;br /&gt;
&lt;br /&gt;
Now dedicated overwhelmingly to Ambition the spire is ascendant. They embody the principles of the Wasteland strongly, holding close to their oaths and using any and all tools to achieve their ambitions. The Circle and the spire care more about magic as a tool to achieve their goals than as an end in itself, practising both astronomancy and blood magic. When they gather at Anvil they do so with a singular purpose, pushing for the reunification of Urizen and the defeat of its myriad foes. The banner Urizen, Whole was founded by the Lighthouse with a simple oath - &#039;&#039;&amp;quot;by my deeds, Urizen will be restored&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Netherwatch Spire===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Netherwatch.png|caption=Netherwatch Spire}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Delving&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Where this is darkness, Let us bring light.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiters:&#039;&#039;&#039; Thalia and Galene&lt;br /&gt;
Melded into the mountains of Redoubt it overlooks, Netherwatch Spire was originally an arcane spire involved with mining and craftsmanship; like their neighbours in Delving. Supposedly the spire was built with the aid of the eternal Adamant though the true history of has long since been forgotten and the covens focus moved to Day and Spring over Summer.&lt;br /&gt;
&lt;br /&gt;
Now the spire boasts the twin pronged aretes of Wisdom and Prosperity with the co-arbiters Thalia, Convenor of the National Fund, and Galene, the [[Imperial Inquisitor]] and Convenor of the National Assembly. A large contingent of the Anvil Militia calls the spire their home, promoting their commitment to truth and Wisdom.&lt;br /&gt;
&lt;br /&gt;
===Spire of Quaykeep===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Quaykeep.png|caption=Spire of Quaykeep}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Tomari&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Knowledge wielded wisely can strengthen the Empire, in the wrong hands bring it to its knees.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiters:&#039;&#039;&#039; Marcellus Otho&lt;br /&gt;
Over the last 80 years, citizens from across Urizen have come together to build the Spire of Quaykeep. Created with the ambition of being the greatest repository for knowledge and wisdom in the Empire. A haven for anyone seeking to consult their archives for knowledge or lost wisdom.&lt;br /&gt;
&lt;br /&gt;
The Grand Athenaeum at the spire is filled as merchants scour the various markets, including those at Anvil, for any written work that could be of use. Teams of scribes regularly seek to create new works to add to the library. &lt;br /&gt;
&lt;br /&gt;
Citizens of Quaykeep hold the virtues of Wisdom &amp;amp; Vigilance above all others, false knowledge only serves to weaken the Empire.&lt;br /&gt;
&lt;br /&gt;
===Serpents Rest===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Serpents Rest.png|caption=Serpents Rest}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Limus&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;We bring the peaceful light, To the chaos of the dark ocean&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Captain Marinus&lt;br /&gt;
The spire formed as a result of a dramatic rescue from sea for the lone survivor; Captain Neptune. When rescued he couldn’t tell anyone what had happened or how he survived, all he could say was that seen a “Great Serpent”. He and other captains decided to set up the Serpents Rest, named after the mysterious creature he saw, as a sanctuary for those feeling lost or seeking safety. It wasn’t long before Serpents Rest became a spire dedicated to fleets and the sea. The spire itself was originally a docking area and warehouse in Cargo and in time some of the space was converted into private lodgings or expanded to accommodate guests.&lt;br /&gt;
&lt;br /&gt;
Although the magically inclined members of Serpents Rest have no specific focus, they typically prefer the realms of Spring, Autumn, and Day due to the rituals in Imperial lore that can support [[fleet|fleets]]. &lt;br /&gt;
&lt;br /&gt;
===Temple of the Prismatic Eye===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Prismaticeye.png|caption=The Prismatic Eye}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Temple&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Ventosi&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;To be the Eye that Seeks, ever Vigilant, scouring the darkness.&#039;&#039;&lt;br /&gt;
The Temple of the Prismatic Eye sits in one of the deepest parts of the Ventosi Valley, away from the more lofty spires and surrounded by trees. Initially, the Temple was a waystation for ancient travellers but new roads and methods of transport have left the paths nearby unused, the perfect site for a hidden sword scholar retreat. The Temple exists both to extol the beliefs of Sulemaine and to defend Urizen from threats within and without.&lt;br /&gt;
&lt;br /&gt;
The primary goal is in keeping watch, with many of the members making expeditions to periodically cull the dangerous beasts and orcs that populate the lowlands and to watch for signs of heresy and sin amongst the people. They believe that it is through individual reflection, study and training that true believers achieve the greatest heights. They liken their individuality to light streaming through a prism. Pure light is made from individual colours coming together in balance, a spectrum of experiences which let the individual excel among their peers.&lt;br /&gt;
&lt;br /&gt;
Currently, the Temple’s goals remain set on returning Urizen’s lost territories and setting the people back onto a logical and individualistic path. They are also outspoken critics of the sentinels, who have failed in the defence of Urizen and turned their backs on its people, and of the Citadel Guard, who they see to have been mismanaged, underutilised in aid of Urizeni interests.&lt;br /&gt;
&lt;br /&gt;
==Spires of Spiral==&lt;br /&gt;
Those spires that remain in Spiral do so in a territory assigned to the League and that has a malign force that squats at the centre of the territory&lt;br /&gt;
===Academy of the Southern Shore===&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Apulus&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Letho Southshore.&lt;br /&gt;
The Academy of the Southern Shore is a prominent teaching institution aimed towards young magicians of Urizen. Its students range in ages from the youngest children to young imperial citizens, who spend time at the Academy in order to refine their arete. The spire itself is built on the slopes overlooking Apulus. The spire has been known to take in refugees, sometimes those of other nations who arrive from the seas.&lt;br /&gt;
&lt;br /&gt;
The Academy specialises in the magic of the Night realm, though all ritual arts are studied there. Teachers encourage students to pursue religious and martial skills if desired. The academy is well known for an unusual pedagogy which emphases the use of the ritual [[Cast Off The Chain of Memory|Cast Off the Chain of Memory]]. Through the use of this ritual the students and the teachers of the Academy seek to remove “distracting” experiences that cause them to suffer a loss of poise or divert attention from their Arete. &lt;br /&gt;
&lt;br /&gt;
The spire has also become well-known, particularly within Anvil for its unconventional approach to the tradition of astronomancy, notably calling on the constellation of [[The Oak]] as The Palm. For this reason a Palm Tree has become a more identifiable symbol of the Spire (especially in Anvil) than the official Sigil. &lt;br /&gt;
&lt;br /&gt;
The Spire closed its public doors following the awakening of the {{Black Plateau}} and lost many of its students. In the wake of this tragedy members of the Spire first travelled to Anvil, since this fateful step the Academy has slowly been returning to strength.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Ankarien_banner.jpg|caption=The Great Library of Ankarien}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Great Library of Ankarien===&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Ankra&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;The light of a single flame may illuminate a thousand steps along the way&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter: &#039;&#039;&#039; Maximillian Ankarien&lt;br /&gt;
Ankarien is one of the largest and most venerable spires in Spiral, with the date of its founding lost in pre-Imperial history. It is traditionally organised around its Great Library, which was once one of the most significant centres of learning and education in Urizen. It has long been politically active, sending delegates to the Grand Conclaves for as long as they have existed and eventually giving rise to Emperor Nicovar Ankarien. Unfortunately, Ankarien was one of Nicovar’s most prominent targets and suffered terrible destruction at his hands, its collections of books decimated.&lt;br /&gt;
&lt;br /&gt;
After Nicovar’s fall, the Library dedicated itself to rebuilding, restoring some of its former glory, but when the Grendel invasion of Spiral came, Ankarien found itself unprepared and the inhabitants fled with what volumes they could carry to Endsmeet while the sentinels bought time with their lives. Since then, Ankarien has been a prominent voice for the exiled spires of Spiral, pushing for the reclamation of the lost territory. After a brief spell leading the resettlement of the territory, they now find themselves in exile once again.&lt;br /&gt;
&lt;br /&gt;
Ankarien is mostly focused on politics and learning, with a strong tradition of both magi and stargazers. It has a slightly unusual leadership structure, with the arbiter responsible for the internal affairs of the spire and a maester responsible for wider leadership. It sees itself as leading the reclamation of Spiral and this underpins its entire philosophy, along with a strong sense of its own history and tradition.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Whitestork.jpg|caption=The Temple of the White Stork|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Temple of the White Stork===&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Temple&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Apulus&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;There is no greater teacher than experience, no greater experience than the duel.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Calgacus Apulian&lt;br /&gt;
Originally a school of swordplay, the White Stork is defined by its members&#039; odd ideals, viewing single combat as the ultimate expression of, and metaphor for, every aspect of a soul&#039;s Way. To engage another in such a manner is to both see and show the essence of those involved without guile or shame. This clear lens held appeal for some, though the Temple&#039;s brutal regime, disdain for convention, and anything it considered frivolous - as well as socially manipulative methods - made many more Urizeni wary. A small and elitist group nestled in the mountains of Apulus, just north of the ruins of Apulian, they suffered over this past decade, losing their holdings and retreating over some years to Morrow. Constant battles in defence of refugee caravans in their slow retreat filled their numbers with a curious and grateful mix of souls from across the nation as their laity, and the few surviving scholars continue to pass to them their ideal of a purely logical, perfectly poised paragon of skill.&lt;br /&gt;
&lt;br /&gt;
When this eclectic band of itinerants gathers at Anvil, they seem to focus on providing tuition and guidance to individuals from other nations, functioning as instructors, advisors and confidantes to many influential persons. Some say this allows them to influence others positively towards Urizen as well as identify those who threaten it. The Stork watches, and chooses when to strike.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Sunshaper_Design_7.png|caption=Sunshaper Citadel}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Sunshaper Citadel===&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Citadel&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Ossuary&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Excellence serves&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Eridion Sunshaper&lt;br /&gt;
Sunshaper Citadel was founded by the first Urizeni settlers traversing the mountains from Morrow to watch over the Twilight Gate. Over the centuries, it has been damaged and rebuilt again and again, reconstituting much of its original foundations in every recasting. Historically and in the present day, the citadel has engaged with the emergent philosophies of its times, whilst retaining an enduring set of principles around service and excellence.&lt;br /&gt;
&lt;br /&gt;
In the shadow of the {{Black Plateau}}, the Sentinels here understand that the reality of one&#039;s duty cannot be ignored. This philosophy bears forth a culture of sentinels that know well the realities of war, committed to excellence in its tactics, strategy and execution. Housed near a Summer regio, the arete of its people often bears a passionate devotion. The citadel draws its net of heavens wide in the application of military strategy, encouraging people from all walks of life to excel in their fields and direct their efforts towards Urizen&#039;s strategic objectives. They see themselves as the immovable protectors of Spiral and seek enlightened perspective, drawn from the deep roots of the earth and lived experiences to the furthest stars and mysteries.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ic&amp;gt;Summer blossoms, White Stone arches. Sentries adorned in the graceful hues of fuchsia. Bright, vibrant gardens etching spires that reach to the stars nestled amongst the mountains. A testament of endurance against its land&#039;s black heart.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spires of Zenith==&lt;br /&gt;
===Hope&#039;s Cultivar===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Hope&#039;s Cultivar.png|caption=Hope&#039;s Cultivar}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Proceris&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; What we sow today shall be reaped tomorrow as a brighter future&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Valantinian Hope-Tender&lt;br /&gt;
The spire was founded in 384YE immediately after the expulsion of the Druj from Zenith. Hope&#039;s Cultivar is built from the ruins of a small citadel constructed right at the peak of a mountain in northern Proceris. Chosen for its high location and reservoir fed by fresh snow melt to try avoid the very worst of the region&#039;s poisons and curses.&lt;br /&gt;
&lt;br /&gt;
The Spire attracts architects, herbalists and those whose arete lies in agriculture. Their goal is to play a part in the restoration of Zenith and apply the pillar of reason to the growing of plants. Five towers rise into the sky, each intended to try to maintain a different climate. Within the towers trials are run in an attempt to try to understand agriculture better.&lt;br /&gt;
&lt;br /&gt;
===Lapis Heights===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Lapis Heights.jpg|caption=Lapis Heights}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Occursion&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; Question what is known completely, to stop searching is to never know what was missed&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Juno of Lapis Heights&lt;br /&gt;
Nestled among the hills of Occursion, the Lapis Heights spire guards a humble yet proud history. Originally named for the mana crystal deposits at its base that drew in settlers with their rich blue colouring, it later became known for its production of high quality parchment. The lotus trees that thrive in the area create a durable, delicate paper which is much sought after. The art of papermaking survives, and it is traditional for members of the spire to give gifts and letters in the form of folded paper flowers and animals. &lt;br /&gt;
&lt;br /&gt;
Lapis Heights overlooks the lakes of Bountiful Autumn and benefits from its magic through its small collection of Autumn mages. This combined with its history of cultivating mana crystal and artisanship has steeped the spire in the business of production and trade. Despite this display of Prosperity, Lapis Heights does not lean heavily towards any one virtue, having been founded by philosophers of the Way among others. &lt;br /&gt;
&lt;br /&gt;
During the Druj invasion Lapis Heights suffered devastating losses and was considered lost or disbanded for a time. A group of survivors have begun the effort to return to and rebuild the spire, and are taking the opportunity to reinvent its values. Calling back to their philosopher ancestors, the new Lapis Heights strives to discover new ways of experiencing Virtue and hearth magic, and support the exploration of experimental magics.&lt;br /&gt;
&lt;br /&gt;
===Pioneer&#039;s Peak===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Pioneer&#039;s Peak.png|caption=Pioneer&#039;s Peak}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Proceris&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; Together, we find everything we need.&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Isaac of Pioneer&#039;s Peak&lt;br /&gt;
Pioneer&#039;s Peak was founded during the Winter of 384YE, after the Imperial reclamation of Zenith from the Druj, in an effort to build on the legacy of the Arch of the Sky, after its loss.&lt;br /&gt;
&lt;br /&gt;
This arcane spire is now home to those who pursue the understanding of magic and astronomancy as the highest form of arete. They endeavour to study and use magic - primarily, but not exclusively, Autumn magic - to accomplish ideals of mutual aid, aiming for magic to be used for the improvement of the lives of all.&lt;br /&gt;
&lt;br /&gt;
Those who study at Pioneer&#039;s Peak are mostly stargazers - with some mages or seers - who hold a mutual belief in the power of the collective. A pioneer stands on the shoulders of giants - likewise, the path to improvement (be it arete, virtue, or truth) is never walked alone, with the magic they study reflecting this. They are less interested in individual power or singular great acts, than they are in small actions, amplified and replicated by scope and time.&lt;br /&gt;
&lt;br /&gt;
===Starsong===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Starsong Spire.png|caption=Starsong Spire}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Proceris&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; To the songs that guide us, and the stars that light the way&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Serenus Starsong&lt;br /&gt;
Starsong is known for its stargazers, bards and artists, all of whom share a passion for the constellations and astronomancy, using the essence of the stars to achieve their goals.&lt;br /&gt;
&lt;br /&gt;
The spire was formed to focus arete in the creative arts and combine the knowledge of the stars as a muse for their creative works; whether that’s in a painting, a song, a performance, a poem or even just thinking outside of the box.&lt;br /&gt;
&lt;br /&gt;
Starsong had a small spire hidden away amongst the collection of spires in the Arch of the Sky until the Druj came and razed it to the ground. The few members that managed to survive are now active in Anvil, and work on rebuilding the spire to its former glory.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=HouseoftheWanderer.png|title=House of the Wanderer}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Temple of the Wanderer===&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Sword Scholar Temple&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Occursion&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Greater knowledge equals greater precision. Find more locus points, gather more strings of influence and perfect your net of prediction.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Cato Hypation &lt;br /&gt;
Once a secretive temple dedicated to The Wanderer and to understanding the inexorable powers of Fate. The few privileged enough to be invited tell tales of a central chamber that was home to a never-ending great tapestry which was carefully added to and edited daily. With the critical analysis of Sulemaine&#039;s legacy, and the sundering of the Sword Scholar movement, came more inner reflection.&lt;br /&gt;
&lt;br /&gt;
“If you love a thing, be prepared to destroy it. Only then are you strong enough to protect it.”&lt;br /&gt;
&lt;br /&gt;
Having played a part in sundering their movement their Abriter Nemo has declared; “It is time to prove we are strong enough to protect true Virtue from false.” Shortly before the Winter Solstice 385YE the House of the Wanderer decamped from their temple in Morrow and set up a new temple in a haunted old ruin on the Zenith side of the Mislitel Pass. Whilst they still have a keen interest in Fate, for now they are focusing their attention on [[Tsark]].&lt;br /&gt;
&lt;br /&gt;
===Tropaion Citadel===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Tropaion_Citadel.png|caption=Tropaion Citadel}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Citadel&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Proceris&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; Utopia, no matter the cost&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Ubarius&lt;br /&gt;
Tropaion Citadel sits in Proceris, astride the Twilight Gate, peering into Spiral. Built at the earliest opportunity following the scourging of Druj from Zenith, its two imposing towers sit on each side of the pass. Connected by thin wooden bridges, the residents of each tower use these areas to practice against each other, resulting in a jocular internal rivalry.&lt;br /&gt;
&lt;br /&gt;
At Anvil, the Tropaion mission is clear. To espouse and extol the arete of the sentinel in all of its forms. To advance the holy utopic mission of Urizen. To assist their magic using counterparts to the best of their ability. To eradicate weakness and vulnerability from their nation, lest it ever fall to barbarian hands again.&lt;br /&gt;
&lt;br /&gt;
===Zenith Ascendant===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Zenith Ascendant.jpg|caption=Zenith Ascendant}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Occursion&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; To build beyond the highest point&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Esteban Ezmara of Zenith Ascendant&lt;br /&gt;
The Spire formed in 383YE from a number of Highborn citizens from Reikos moving to Urizen, inviting people to temporary holdings in Redoubt whilst the Druj were expelled from Zenith. At the end of that campaign the Spire formally moved to the mountains near the shores of Bountiful Autumn in Occursion and began construction of their new spire.&lt;br /&gt;
&lt;br /&gt;
The Spire is formed around a significant number of Autumn magicians, and although individuals follow their own virtues the Spire as a whole is a Prosperity sect, with those who join swearing an oath to work hard and bring prosperity to Zenith after the devastation wrought by the Druj. The Spire values it&#039;s architects highly; artifice and construction held in as much esteem as magic by many members. Indeed, all the efforts of the Spire focus around the restoration and improvement of Zenith, to once more see it ascendant in the Empire.&lt;br /&gt;
&lt;br /&gt;
==Contributing==&lt;br /&gt;
Any Urizen [[spire|arcane spire, citadel or temple]] can submit an entry for this page. The entry should come from the out-of-character group leader and be emailed to [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk]. It should contain the following information:&lt;br /&gt;
&lt;br /&gt;
* Name of the spire&lt;br /&gt;
* The kind of spire (arcane spire, citadel, temple)&lt;br /&gt;
* Your spire&#039;s &#039;&#039;apothegm&#039;&#039; assuming it is public knowledge&lt;br /&gt;
* Territory and region where the spire is physically located. If you are a spire in exile that has fled Zenith or Spiral you can mention that here&lt;br /&gt;
* If the spire has a sigil a description of that sigil or an image if one is available&lt;br /&gt;
* The name of your [[arbiter]] if you have one&lt;br /&gt;
&lt;br /&gt;
You should also include up to 250 words of description, detailing the kind of things that other characters might know about your spire. Have a look at the description for an [[Spire#Arcane_Spires|arcane spire]], [[Spire#Citadels|citadel]], or [[Spire#Temples|temple]] for ideas on the kind of information that is useful. For example, if you are from an an arcane spire, then what kind of magic are you known for? You must also include a few sentences of history, especially around the reasons for the spire&#039;s [[Spire#Formation|formation]].&lt;br /&gt;
&lt;br /&gt;
Some other questions to consider include:&lt;br /&gt;
* Does your spire have an interesting geographical feature associated with it? &lt;br /&gt;
* Are there one or more particular archetypes it is associated with? &lt;br /&gt;
* Does your spire have a particular philosophy or goal which helps unify your members?&lt;br /&gt;
&lt;br /&gt;
Things to avoid include:&lt;br /&gt;
* Too much [https://en.wikipedia.org/wiki/Worldbuilding worldbuilding] detail — this represents information other characters may know about your spire. It&#039;s not a place to define elements of the game world&lt;br /&gt;
* Lists of character names — this isn&#039;t a place for getting your name on the wiki &lt;br /&gt;
* Too much emphasis on the past — while it&#039;s useful to have a few lines of history, what matters in Empire is what your spire does on the field at events&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to update the information on this page over time (for example if your arbiter changes) with an e-mail to [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk].&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Urizen_groups&amp;diff=136355</id>
		<title>Urizen groups</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Urizen_groups&amp;diff=136355"/>
		<updated>2026-04-01T01:20:12Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Urizen]][[Category:Groups]]&lt;br /&gt;
==Overview==&lt;br /&gt;
There are many [[spire|spires]] in [[Urizen]], but only a comparative handful are involved in the affairs of the Empire (that is, attend the seasonal summits at Anvil). The influence of a spire can wax and wane, and involvement in Imperial affairs is not always a reflection of their influence within the nation itself. This page presents in-character information about the spires that attend, or have attended, [[Anvil]] — the kind of thing that someone who asked about the spire might uncover from talking to their peers. In each case, the information is provided by the players and edited before being put on the wiki.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
The majority of spires listed here represent player-character groups. You should not create a character who is part of a spire, or has personal history with one, without first clearing it with the appropriate players. You should also check before including other players&#039; spires in your background. The background team are unlikely to approve a background that significantly impacts or involves another player character spire without their permission. There are also a handful of prominent NPC spires included for completeness, but they are not intended for use by player characters.&lt;br /&gt;
&lt;br /&gt;
==Spires of Morrow==&lt;br /&gt;
The spires of Morrow are some of the oldest in Urizen.&lt;br /&gt;
===Phoenix Reach===&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Citadel&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Ravion&lt;br /&gt;
*&#039;&#039;&#039;Master:&#039;&#039;&#039; Ioseph&lt;br /&gt;
Phoenix Reach is an ancient citadel that was rediscovered and partially excavated a few years before Empress Britta&#039;s death. The first explorers found caves with scenes depicting [[astronomancy]], bewildering blood-red mana crystals, and deep rich soils able to grow plentiful food and herbs.&lt;br /&gt;
&lt;br /&gt;
The citadel benefitted from an influx of surrounding spires looking for new challenges. Positions of responsibility are reviewed each year allowing everyone within the new family to develop their leadership skills.&lt;br /&gt;
&lt;br /&gt;
At Anvil, the citadel prides itself in welcoming new citizens to their large, well lit tent and offering counsel to help identify where they can be pivotal. Heroes from the Reach usually fall into two camps - those who take the field, and those that empower them to return victorious. There is a strong favouritism towards the Summer realm within the citadel.&lt;br /&gt;
&lt;br /&gt;
===Temple of the Red Scroll Bearers===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Red Scroll Bearers.png|caption=Red Scroll Bearers}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Sword Scholar Temple&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Peregro&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Interrogate the world with your blade and with your mind.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Master:&#039;&#039;&#039; Aspar&lt;br /&gt;
The exact details regarding the founding of the temple have long since been lost, burnt away by centuries of persecution by the sentinels of Urizen, but the Temple and its adherents remain.&lt;br /&gt;
&lt;br /&gt;
A sect of sword scholars often seen as decadent and libertine to those outside of the temple, the Red Scroll Bearers consider the experience of all sensations to be important in understanding the world - including those of pleasure and pain.&lt;br /&gt;
&lt;br /&gt;
They believe that it is important to be knowledgeable about the myriad ways in which humanity can exist and how human experiences affect the nature of Wisdom. The Red Scroll Bearers walk this path of varied outlook, and through means of magic, anointing and alchemy they strive to gain a thorough understanding of the world through direct experience. Simply learning about something is not enough, you must test what you learn. &lt;br /&gt;
&lt;br /&gt;
Above all, the Red Scroll Bearers revere Sulemaine and her teachings, and strive to hone their martial and mental arête through duels and debates. They despise untruths and conjecture and believe that all things must be questioned. This of course leads to heated discussions, varied outlooks and fierce rivalries within the temple itself.&lt;br /&gt;
&lt;br /&gt;
===Skylark Spire===&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Operus&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Knowledge speaks, but wisdom listens.&#039;&#039;&lt;br /&gt;
A very old spire dating from the origins of the Urizen nation, Skylark is an arcane spire that was created to place great emphasis on day and night magic, thus creating a significant number of Seers, stargazers and Torchbearers throughout the ages. Due to the emphasis on divination magic, its martial prowess is seen a lacklustre, requiring aid from nearby citadels throughout the years. However, due to the constant cost of repairs of the ancient structure of the spire, there has been an increasing appearance of Architects among the populace in recent years to help raise funds for the community.&lt;br /&gt;
&lt;br /&gt;
There has been a significant tradition of this Spire accepting Freeborn orphans with the merrow lineage throughout the years, believing that more minds will benefit the spire (and in turn Urizen as a whole) in the future.&lt;br /&gt;
&lt;br /&gt;
This spire is known for the various eagles that inhabit the surrounding landscape and its beautiful waterfall that has been constructed to fall through the different levels of the spire out into a small lake that the Merrow inhabitants use to meditate.&lt;br /&gt;
&lt;br /&gt;
===Wise Citadel===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Wise Citadel.png|caption=Wise Citadel}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Citadel&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Peregro&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Marked by scars of Wisdom, Urizen stands united and strong.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Octavus and Alios of the Wise Citadel&lt;br /&gt;
Formerly known as Smokeshield Spire, the Wise Citadel has a legacy that apparently spans back to the reign of [[Emperor Nicovar]]. Historically the spire served as a marshalling ground for sentinels who would go on to serve in the Citadel Guard. Much of the history of the citadel was lost during the Druj invasion of 382YE with what remained of the garrison choosing to fight against the orcs of the Mallum. They were joined by a sect of sword scholars who fled the attack on the Temple of the Four Winds. Once the territory was liberated and the time came to rebuild the two groups came together to reforge the spire in a new, shared vision.&lt;br /&gt;
&lt;br /&gt;
The Wise Citadel today is a hotbed of different ideas and people, home to hopeful survivors of all walks of life and for now represented by two arbiters. The Wise Citadel has close ties to the &amp;quot;Fountain&#039;s Whisper&amp;quot; coven who grant the Wise Citadel magical assistance when deemed necessary.&lt;br /&gt;
&lt;br /&gt;
==Spires of Redoubt==&lt;br /&gt;
Redoubt is still a little wild; the spires here have a strong martial tradition.&lt;br /&gt;
===Celestial Cartographers===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Celestial Cartographers.jpg|caption=Celestial Cartographers}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Naris&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;From the seas to the stars, the path to your Ambition is to chart your course&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Xenia&lt;br /&gt;
The Spire of the Celestial Cartographers is a new spire founded out of an old one, at a troubled moment for Redoubt.  &lt;br /&gt;
&lt;br /&gt;
The original spire (known as Ephemeris) was created in pre-Imperial days as an offshoot of the settlement of Elos.  It lived up to its name by virtue of the instructional maps of the constellations picked out in light stones on the central tower.   The scholars of Ephemeris had been known for developing navigational star charts used by Urizen fleet captains.  Its small library was based on this, diversifying into political texts after Nicovar’s reign.  In more recent times, the spire had become a haven for those interested in becoming magi, although fleet owners and those interested in trade have always been well represented.&lt;br /&gt;
&lt;br /&gt;
The events of 387YE proved a turning point for the Spire. Migrations out of Zenith and Spiral had created changes in the population’s focus over time, and plans had been made to form a new spire with the completion of the Rhianos&#039; Great Race and subsequent publication of the purported &amp;quot;map of the known world&amp;quot;. This crystallised into tumultuous change with the invasion of Naris and the evacuation of Ephemeris. This left behind a band of fleet captains and their allies operating out of Cargo, calling themselves the Celestial Cartographers, with their sights firmly set on resettling the star-studded towers when the opportunity arises.&lt;br /&gt;
&lt;br /&gt;
Current expertise within the spire includes fleet operations, trading, and historical research.  Magical skills focus chiefly on Autumn with some expertise in Day lore.&lt;br /&gt;
&lt;br /&gt;
===The Citadel of Stillwaters===&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Citadel&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Siluri&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Stillwater leaves no ripples&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Narses Stillwater&lt;br /&gt;
Originally coming from different spires all over Urizen, after the battle of Solen’s Doubt a group of veterans sought refuge in a small ruin near the towering mountains in the Siluri hills. The natural spring from the lake aiding their meditation, the herons that hunt there inspiring their training and the gardens a source of comfort from the horrors they had witnessed. And so in rebuilding their new home, they rebuilt themselves. &lt;br /&gt;
&lt;br /&gt;
They began a program of cascade training in order to provide Urizen with constant supply of effective sentinels that embody all of the benefits of the old and new, comprising modern fundamentals with a unified philosophy, using this they contributed to current Urizeni theatres that they themselves could not attend due to their convalescence.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the formation of the citadel, it’s members are more aware than most of the threats to their home, this shows itself in a more easy going nature to which some Urizeni are not accustomed. This nature only comes from knowing intimately that each breath could be their last and that they should live it fully.&lt;br /&gt;
&lt;br /&gt;
With the citadel’s original reason for returning to Anvil (reconquering Zenith) resulting in a swift victory, they have now set their gaze on further conquerable shores on which to test their ambition.&lt;br /&gt;
&lt;br /&gt;
===The Crystal Skies===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Crystal_Skies.JPG|caption=The Crystal Skies}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Former Arcane Spire - now a Citadel&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Tomari&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;The ends do not justify the means.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Lanius of the Crystal Skies&lt;br /&gt;
The once arcane spire of Spiral, now military encampment in Redoubt, sits at the foot of the mountain that is the home to Netherwatch Spire. With most of the spire being sentinels, trained up from a young age, not by choice, but as a necessity, many of the sentinels that are experienced tend to be on the younger side. Even with all that has happened to their home in Spiral, they always believe and push for a way to win, without sacrifice. Whether this is due to naivete or courage, a nation built upon trying to be perfect, surely can find a way to win without compromise.&lt;br /&gt;
&lt;br /&gt;
Even though most of the original spire still remains, most of its current members are refugees from other spires from Zenith and Spiral. As an encampment, the spire finds it easy to let people move in and stay till we can organise proper places for them in nearby spires. Many members of the group seen today are those that chose to stay in the encampment to help others that require it, and assist with the reclamation of fallen territory, whether it be Zenith, Spiral, or another nation&#039;s home.&lt;br /&gt;
&lt;br /&gt;
===Ember&#039;s Wake===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=EmbersWake.png|caption=Embers Wake}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Optarion&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Through travel, we gain Knowledge. Through knowledge, we gain Wisdom. Through Wisdom, we enlighten the World.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Marcellus of Ember’s Wake &lt;br /&gt;
Carved into the towering walls of a narrow-mouthed bay amidst the mighty cliffs of Optarion, the heavily fortified port spire of Ember’s Wake is a populous, outward looking one with a focus on trade and the gathering of knowledge on a large scale. There are several tales which tell of its founding, but the only certainty is that the core was built long before its current inhabitants arrived. Regular raids on the spire by the Grendel, and various other pirates, as well as the beasts that prowl the area, has meant that every member of the spire has some modicum of martial training, even if this is not their focus.&lt;br /&gt;
&lt;br /&gt;
Ember’s Wake is notable for its eclectic mixture of aretes, its many torchbearers and a larger-than-average population of briars.&lt;br /&gt;
&lt;br /&gt;
Though formally led by an arbiter, the running of the spire falls to the Spire Council, a body of seven individuals, which includes the arbiter, who oversee all aspects of the spire’s day-to-day operations.&lt;br /&gt;
&lt;br /&gt;
In spite of its outward looking nature, members of the spire have only begun to attend Anvil since Winter 382YE, and live up to the spire’s reputation for an eclectic array of foci.&lt;br /&gt;
&lt;br /&gt;
===The Lighthouse at Nikephoros===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=The Lighthouse at Nikephoros.png|caption=Nikephoros Lighthouse}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Naris&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;I will be better.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Telemachus&lt;br /&gt;
The foundations of the Lighthouse at Nikephoros were laid before Urizen joined the Empire. It was founded as a citadel from which Urizen mariners patrolled the coasts, pirating barbarian shipping and repulsing orc raids on the shipyards at Elos.&lt;br /&gt;
&lt;br /&gt;
After joining the Empire - and with its naval importance diminished following the creation of the first imperial navy - centuries of slow decline began. The discovery of a potent Winter regio in a deep tidal cave beneath the spire changed the focus of the Lighthouse, and over generations it transitioned from a decaying citadel into a decaying spire. But within the stagnant heart of the spire the influence of the Winter ritualists grew, and the Circle of the Drowned was formed.&lt;br /&gt;
&lt;br /&gt;
At a recent coven symposium the Circle of the Drowned enacted a political coup, seizing leadership from the passive old guard in favour of the new.&lt;br /&gt;
&lt;br /&gt;
Now dedicated overwhelmingly to Ambition the spire is ascendant. They embody the principles of the Wasteland strongly, holding close to their oaths and using any and all tools to achieve their ambitions. The Circle and the spire care more about magic as a tool to achieve their goals than as an end in itself, practising both astronomancy and blood magic. When they gather at Anvil they do so with a singular purpose, pushing for the reunification of Urizen and the defeat of its myriad foes. The banner Urizen, Whole was founded by the Lighthouse with a simple oath - &#039;&#039;&amp;quot;by my deeds, Urizen will be restored&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Netherwatch Spire===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Netherwatch.png|caption=Netherwatch Spire}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Delving&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Where this is darkness, Let us bring light.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiters:&#039;&#039;&#039; Thalia and Galene&lt;br /&gt;
Melded into the mountains of Redoubt it overlooks, Netherwatch Spire was originally an arcane spire involved with mining and craftsmanship; like their neighbours in Delving. Supposedly the spire was built with the aid of the eternal Adamant though the true history of has long since been forgotten and the covens focus moved to Day and Spring over Summer.&lt;br /&gt;
&lt;br /&gt;
Now the spire boasts the twin pronged aretes of Wisdom and Prosperity with the co-arbiters Thalia, Convenor of the National Fund, and Galene, the [[Imperial Inquisitor]] and Convenor of the National Assembly. A large contingent of the Anvil Militia calls the spire their home, promoting their commitment to truth and Wisdom.&lt;br /&gt;
&lt;br /&gt;
===Spire of Quaykeep===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Quaykeep.png|caption=Spire of Quaykeep}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Tomari&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Knowledge wielded wisely can strengthen the Empire, in the wrong hands bring it to its knees.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiters:&#039;&#039;&#039; Marcellus Otho&lt;br /&gt;
Over the last 80 years, citizens from across Urizen have come together to build the Spire of Quaykeep. Created with the ambition of being the greatest repository for knowledge and wisdom in the Empire. A haven for anyone seeking to consult their archives for knowledge or lost wisdom.&lt;br /&gt;
&lt;br /&gt;
The Grand Athenaeum at the spire is filled as merchants scour the various markets, including those at Anvil, for any written work that could be of use. Teams of scribes regularly seek to create new works to add to the library. &lt;br /&gt;
&lt;br /&gt;
Citizens of Quaykeep hold the virtues of Wisdom &amp;amp; Vigilance above all others, false knowledge only serves to weaken the Empire.&lt;br /&gt;
&lt;br /&gt;
===Serpents Rest===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Serpents Rest.png|caption=Serpents Rest}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Limus&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;We bring the peaceful light, To the chaos of the dark ocean&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Captain Marinus&lt;br /&gt;
The spire formed as a result of a dramatic rescue from sea for the lone survivor; Captain Neptune. When rescued he couldn’t tell anyone what had happened or how he survived, all he could say was that seen a “Great Serpent”. He and other captains decided to set up the Serpents Rest, named after the mysterious creature he saw, as a sanctuary for those feeling lost or seeking safety. It wasn’t long before Serpents Rest became a spire dedicated to fleets and the sea. The spire itself was originally a docking area and warehouse in Cargo and in time some of the space was converted into private lodgings or expanded to accommodate guests.&lt;br /&gt;
&lt;br /&gt;
Although the magically inclined members of Serpents Rest have no specific focus, they typically prefer the realms of Spring, Autumn, and Day due to the rituals in Imperial lore that can support [[fleet|fleets]]. &lt;br /&gt;
&lt;br /&gt;
===Temple of the Prismatic Eye===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Prismaticeye.png|caption=The Prismatic Eye}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Temple&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Ventosi&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;To be the Eye that Seeks, ever Vigilant, scouring the darkness.&#039;&#039;&lt;br /&gt;
The Temple of the Prismatic Eye sits in one of the deepest parts of the Ventosi Valley, away from the more lofty spires and surrounded by trees. Initially, the Temple was a waystation for ancient travellers but new roads and methods of transport have left the paths nearby unused, the perfect site for a hidden sword scholar retreat. The Temple exists both to extol the beliefs of Sulemaine and to defend Urizen from threats within and without.&lt;br /&gt;
&lt;br /&gt;
The primary goal is in keeping watch, with many of the members making expeditions to periodically cull the dangerous beasts and orcs that populate the lowlands and to watch for signs of heresy and sin amongst the people. They believe that it is through individual reflection, study and training that true believers achieve the greatest heights. They liken their individuality to light streaming through a prism. Pure light is made from individual colours coming together in balance, a spectrum of experiences which let the individual excel among their peers.&lt;br /&gt;
&lt;br /&gt;
Currently, the Temple’s goals remain set on returning Urizen’s lost territories and setting the people back onto a logical and individualistic path. They are also outspoken critics of the sentinels, who have failed in the defence of Urizen and turned their backs on its people, and of the Citadel Guard, who they see to have been mismanaged, underutilised in aid of Urizeni interests.&lt;br /&gt;
&lt;br /&gt;
==Spires of Spiral==&lt;br /&gt;
Those spires that remain in Spiral do so in a territory assigned to the League and that has a malign force that squats at the centre of the territory&lt;br /&gt;
===Academy of the Southern Shore===&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Apulus&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Letho Southshore.&lt;br /&gt;
The Academy of the Southern Shore is a prominent teaching institution aimed towards young magicians of Urizen. Its students range in ages from the youngest children to young imperial citizens, who spend time at the Academy in order to refine their arete. The spire itself is built on the slopes overlooking Apulus. The spire has been known to take in refugees, sometimes those of other nations who arrive from the seas.&lt;br /&gt;
&lt;br /&gt;
The Academy specialises in the magic of the Night realm, though all ritual arts are studied there. Teachers encourage students to pursue religious and martial skills if desired. The academy is well known for an unusual pedagogy which emphases the use of the ritual [[Cast Off The Chain of Memory|Cast Off the Chain of Memory]]. Through the use of this ritual the students and the teachers of the Academy seek to remove “distracting” experiences that cause them to suffer a loss of poise or divert attention from their Arete. &lt;br /&gt;
&lt;br /&gt;
The spire has also become well-known, particularly within Anvil for its unconventional approach to the tradition of astronomancy, notably calling on the constellation of [[The Oak]] as The Palm. For this reason a Palm Tree has become a more identifiable symbol of the Spire (especially in Anvil) than the official Sigil. &lt;br /&gt;
&lt;br /&gt;
The Spire closed its public doors following the awakening of the {{Black Plateau}} and lost many of its students. In the wake of this tragedy members of the Spire first travelled to Anvil, since this fateful step the Academy has slowly been returning to strength.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Ankarien_banner.jpg|caption=The Great Library of Ankarien}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Great Library of Ankarien===&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Ankra&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;The light of a single flame may illuminate a thousand steps along the way&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter: &#039;&#039;&#039; Maximillian Ankarien&lt;br /&gt;
Ankarien is one of the largest and most venerable spires in Spiral, with the date of its founding lost in pre-Imperial history. It is traditionally organised around its Great Library, which was once one of the most significant centres of learning and education in Urizen. It has long been politically active, sending delegates to the Grand Conclaves for as long as they have existed and eventually giving rise to Emperor Nicovar Ankarien. Unfortunately, Ankarien was one of Nicovar’s most prominent targets and suffered terrible destruction at his hands, its collections of books decimated.&lt;br /&gt;
&lt;br /&gt;
After Nicovar’s fall, the Library dedicated itself to rebuilding, restoring some of its former glory, but when the Grendel invasion of Spiral came, Ankarien found itself unprepared and the inhabitants fled with what volumes they could carry to Endsmeet while the sentinels bought time with their lives. Since then, Ankarien has been a prominent voice for the exiled spires of Spiral, pushing for the reclamation of the lost territory. After a brief spell leading the resettlement of the territory, they now find themselves in exile once again.&lt;br /&gt;
&lt;br /&gt;
Ankarien is mostly focused on politics and learning, with a strong tradition of both magi and stargazers. It has a slightly unusual leadership structure, with the arbiter responsible for the internal affairs of the spire and a maester responsible for wider leadership. It sees itself as leading the reclamation of Spiral and this underpins its entire philosophy, along with a strong sense of its own history and tradition.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Whitestork.jpg|caption=The Temple of the White Stork|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Temple of the White Stork===&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Temple&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Apulus&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;There is no greater teacher than experience, no greater experience than the duel.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Calgacus Apulian&lt;br /&gt;
Originally a school of swordplay, the White Stork is defined by its members&#039; odd ideals, viewing single combat as the ultimate expression of, and metaphor for, every aspect of a soul&#039;s Way. To engage another in such a manner is to both see and show the essence of those involved without guile or shame. This clear lens held appeal for some, though the Temple&#039;s brutal regime, disdain for convention, and anything it considered frivolous - as well as socially manipulative methods - made many more Urizeni wary. A small and elitist group nestled in the mountains of Apulus, just north of the ruins of Apulian, they suffered over this past decade, losing their holdings and retreating over some years to Morrow. Constant battles in defence of refugee caravans in their slow retreat filled their numbers with a curious and grateful mix of souls from across the nation as their laity, and the few surviving scholars continue to pass to them their ideal of a purely logical, perfectly poised paragon of skill.&lt;br /&gt;
&lt;br /&gt;
When this eclectic band of itinerants gathers at Anvil, they seem to focus on providing tuition and guidance to individuals from other nations, functioning as instructors, advisors and confidantes to many influential persons. Some say this allows them to influence others positively towards Urizen as well as identify those who threaten it. The Stork watches, and chooses when to strike.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Sunshaper_Design_7.png|caption=Sunshaper Citadel}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Sunshaper Citadel===&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Citadel&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Ossuary&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Excellence serves&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Eridion Sunshaper&lt;br /&gt;
Sunshaper Citadel was founded by the first Urizeni settlers traversing the mountains from Morrow to watch over the Twilight Gate. Over the centuries, it has been damaged and rebuilt again and again, reconstituting much of its original foundations in every recasting. Historically and in the present day, the citadel has engaged with the emergent philosophies of its times, whilst retaining an enduring set of principles around service and excellence.&lt;br /&gt;
&lt;br /&gt;
In the shadow of the {{Black Plateau}}, the Sentinels here understand that the reality of one&#039;s duty cannot be ignored. This philosophy bears forth a culture of sentinels that know well the realities of war, committed to excellence in its tactics, strategy and execution. Housed near a Summer regio, the arete of its people often bears a passionate devotion. The citadel draws its net of heavens wide in the application of military strategy, encouraging people from all walks of life to excel in their fields and direct their efforts towards Urizen&#039;s strategic objectives. They see themselves as the immovable protectors of Spiral and seek enlightened perspective, drawn from the deep roots of the earth and lived experiences to the furthest stars and mysteries.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote&amp;gt;Summer blossoms, White Stone arches. Sentries adorned in the graceful hues of fuchsia. Bright, vibrant gardens etching spires that reach to the stars nestled amongst the mountains. A testament of endurance against its land&#039;s black heart.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spires of Zenith==&lt;br /&gt;
===Hope&#039;s Cultivar===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Hope&#039;s Cultivar.png|caption=Hope&#039;s Cultivar}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Proceris&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; What we sow today shall be reaped tomorrow as a brighter future&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Valantinian Hope-Tender&lt;br /&gt;
The spire was founded in 384YE immediately after the expulsion of the Druj from Zenith. Hope&#039;s Cultivar is built from the ruins of a small citadel constructed right at the peak of a mountain in northern Proceris. Chosen for its high location and reservoir fed by fresh snow melt to try avoid the very worst of the region&#039;s poisons and curses.&lt;br /&gt;
&lt;br /&gt;
The Spire attracts architects, herbalists and those whose arete lies in agriculture. Their goal is to play a part in the restoration of Zenith and apply the pillar of reason to the growing of plants. Five towers rise into the sky, each intended to try to maintain a different climate. Within the towers trials are run in an attempt to try to understand agriculture better.&lt;br /&gt;
&lt;br /&gt;
===Lapis Heights===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Lapis Heights.jpg|caption=Lapis Heights}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Occursion&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; Question what is known completely, to stop searching is to never know what was missed&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Juno of Lapis Heights&lt;br /&gt;
Nestled among the hills of Occursion, the Lapis Heights spire guards a humble yet proud history. Originally named for the mana crystal deposits at its base that drew in settlers with their rich blue colouring, it later became known for its production of high quality parchment. The lotus trees that thrive in the area create a durable, delicate paper which is much sought after. The art of papermaking survives, and it is traditional for members of the spire to give gifts and letters in the form of folded paper flowers and animals. &lt;br /&gt;
&lt;br /&gt;
Lapis Heights overlooks the lakes of Bountiful Autumn and benefits from its magic through its small collection of Autumn mages. This combined with its history of cultivating mana crystal and artisanship has steeped the spire in the business of production and trade. Despite this display of Prosperity, Lapis Heights does not lean heavily towards any one virtue, having been founded by philosophers of the Way among others. &lt;br /&gt;
&lt;br /&gt;
During the Druj invasion Lapis Heights suffered devastating losses and was considered lost or disbanded for a time. A group of survivors have begun the effort to return to and rebuild the spire, and are taking the opportunity to reinvent its values. Calling back to their philosopher ancestors, the new Lapis Heights strives to discover new ways of experiencing Virtue and hearth magic, and support the exploration of experimental magics.&lt;br /&gt;
&lt;br /&gt;
===Pioneer&#039;s Peak===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Pioneer&#039;s Peak.png|caption=Pioneer&#039;s Peak}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Proceris&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; Together, we find everything we need.&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Isaac of Pioneer&#039;s Peak&lt;br /&gt;
Pioneer&#039;s Peak was founded during the Winter of 384YE, after the Imperial reclamation of Zenith from the Druj, in an effort to build on the legacy of the Arch of the Sky, after its loss.&lt;br /&gt;
&lt;br /&gt;
This arcane spire is now home to those who pursue the understanding of magic and astronomancy as the highest form of arete. They endeavour to study and use magic - primarily, but not exclusively, Autumn magic - to accomplish ideals of mutual aid, aiming for magic to be used for the improvement of the lives of all.&lt;br /&gt;
&lt;br /&gt;
Those who study at Pioneer&#039;s Peak are mostly stargazers - with some mages or seers - who hold a mutual belief in the power of the collective. A pioneer stands on the shoulders of giants - likewise, the path to improvement (be it arete, virtue, or truth) is never walked alone, with the magic they study reflecting this. They are less interested in individual power or singular great acts, than they are in small actions, amplified and replicated by scope and time.&lt;br /&gt;
&lt;br /&gt;
===Starsong===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Starsong Spire.png|caption=Starsong Spire}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Proceris&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; To the songs that guide us, and the stars that light the way&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Serenus Starsong&lt;br /&gt;
Starsong is known for its stargazers, bards and artists, all of whom share a passion for the constellations and astronomancy, using the essence of the stars to achieve their goals.&lt;br /&gt;
&lt;br /&gt;
The spire was formed to focus arete in the creative arts and combine the knowledge of the stars as a muse for their creative works; whether that’s in a painting, a song, a performance, a poem or even just thinking outside of the box.&lt;br /&gt;
&lt;br /&gt;
Starsong had a small spire hidden away amongst the collection of spires in the Arch of the Sky until the Druj came and razed it to the ground. The few members that managed to survive are now active in Anvil, and work on rebuilding the spire to its former glory.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=HouseoftheWanderer.png|title=House of the Wanderer}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Temple of the Wanderer===&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Sword Scholar Temple&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Occursion&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; &#039;&#039;Greater knowledge equals greater precision. Find more locus points, gather more strings of influence and perfect your net of prediction.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Cato Hypation &lt;br /&gt;
Once a secretive temple dedicated to The Wanderer and to understanding the inexorable powers of Fate. The few privileged enough to be invited tell tales of a central chamber that was home to a never-ending great tapestry which was carefully added to and edited daily. With the critical analysis of Sulemaine&#039;s legacy, and the sundering of the Sword Scholar movement, came more inner reflection.&lt;br /&gt;
&lt;br /&gt;
“If you love a thing, be prepared to destroy it. Only then are you strong enough to protect it.”&lt;br /&gt;
&lt;br /&gt;
Having played a part in sundering their movement their Abriter Nemo has declared; “It is time to prove we are strong enough to protect true Virtue from false.” Shortly before the Winter Solstice 385YE the House of the Wanderer decamped from their temple in Morrow and set up a new temple in a haunted old ruin on the Zenith side of the Mislitel Pass. Whilst they still have a keen interest in Fate, for now they are focusing their attention on [[Tsark]].&lt;br /&gt;
&lt;br /&gt;
===Tropaion Citadel===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Tropaion_Citadel.png|caption=Tropaion Citadel}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Citadel&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Proceris&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; Utopia, no matter the cost&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Ubarius&lt;br /&gt;
Tropaion Citadel sits in Proceris, astride the Twilight Gate, peering into Spiral. Built at the earliest opportunity following the scourging of Druj from Zenith, its two imposing towers sit on each side of the pass. Connected by thin wooden bridges, the residents of each tower use these areas to practice against each other, resulting in a jocular internal rivalry.&lt;br /&gt;
&lt;br /&gt;
At Anvil, the Tropaion mission is clear. To espouse and extol the arete of the sentinel in all of its forms. To advance the holy utopic mission of Urizen. To assist their magic using counterparts to the best of their ability. To eradicate weakness and vulnerability from their nation, lest it ever fall to barbarian hands again.&lt;br /&gt;
&lt;br /&gt;
===Zenith Ascendant===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Zenith Ascendant.jpg|caption=Zenith Ascendant}}&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Purpose:&#039;&#039;&#039; Arcane Spire&lt;br /&gt;
*&#039;&#039;&#039;Region:&#039;&#039;&#039; Occursion&lt;br /&gt;
*&#039;&#039;&#039;Apothegm:&#039;&#039;&#039; To build beyond the highest point&lt;br /&gt;
*&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Esteban Ezmara of Zenith Ascendant&lt;br /&gt;
The Spire formed in 383YE from a number of Highborn citizens from Reikos moving to Urizen, inviting people to temporary holdings in Redoubt whilst the Druj were expelled from Zenith. At the end of that campaign the Spire formally moved to the mountains near the shores of Bountiful Autumn in Occursion and began construction of their new spire.&lt;br /&gt;
&lt;br /&gt;
The Spire is formed around a significant number of Autumn magicians, and although individuals follow their own virtues the Spire as a whole is a Prosperity sect, with those who join swearing an oath to work hard and bring prosperity to Zenith after the devastation wrought by the Druj. The Spire values it&#039;s architects highly; artifice and construction held in as much esteem as magic by many members. Indeed, all the efforts of the Spire focus around the restoration and improvement of Zenith, to once more see it ascendant in the Empire.&lt;br /&gt;
&lt;br /&gt;
==Contributing==&lt;br /&gt;
Any Urizen [[spire|arcane spire, citadel or temple]] can submit an entry for this page. The entry should come from the out-of-character group leader and be emailed to [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk]. It should contain the following information:&lt;br /&gt;
&lt;br /&gt;
* Name of the spire&lt;br /&gt;
* The kind of spire (arcane spire, citadel, temple)&lt;br /&gt;
* Your spire&#039;s &#039;&#039;apothegm&#039;&#039; assuming it is public knowledge&lt;br /&gt;
* Territory and region where the spire is physically located. If you are a spire in exile that has fled Zenith or Spiral you can mention that here&lt;br /&gt;
* If the spire has a sigil a description of that sigil or an image if one is available&lt;br /&gt;
* The name of your [[arbiter]] if you have one&lt;br /&gt;
&lt;br /&gt;
You should also include up to 250 words of description, detailing the kind of things that other characters might know about your spire. Have a look at the description for an [[Spire#Arcane_Spires|arcane spire]], [[Spire#Citadels|citadel]], or [[Spire#Temples|temple]] for ideas on the kind of information that is useful. For example, if you are from an an arcane spire, then what kind of magic are you known for? You must also include a few sentences of history, especially around the reasons for the spire&#039;s [[Spire#Formation|formation]].&lt;br /&gt;
&lt;br /&gt;
Some other questions to consider include:&lt;br /&gt;
* Does your spire have an interesting geographical feature associated with it? &lt;br /&gt;
* Are there one or more particular archetypes it is associated with? &lt;br /&gt;
* Does your spire have a particular philosophy or goal which helps unify your members?&lt;br /&gt;
&lt;br /&gt;
Things to avoid include:&lt;br /&gt;
* Too much [https://en.wikipedia.org/wiki/Worldbuilding worldbuilding] detail — this represents information other characters may know about your spire. It&#039;s not a place to define elements of the game world&lt;br /&gt;
* Lists of character names — this isn&#039;t a place for getting your name on the wiki &lt;br /&gt;
* Too much emphasis on the past — while it&#039;s useful to have a few lines of history, what matters in Empire is what your spire does on the field at events&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to update the information on this page over time (for example if your arbiter changes) with an e-mail to [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk].&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Feroz&amp;diff=136354</id>
		<title>Feroz</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Feroz&amp;diff=136354"/>
		<updated>2026-04-01T00:28:26Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* The Broken Shore Bounty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=RegionsofFeroz.png|title=Southernmost of the Freeborn territories, lush but threatened by barbarians over land and sea|caption=Regions of Feroz|align=left|width=500}}[[Category:Gazetteer]][[Category:Grendel]][[Category:Imperial Territory]][[category:The Brass Coast]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
Feroz is the southernmost territory of the Brass Coast, and like Madruga has both isles and coastline. Here the climate is warm and humid, perfect for the cultivation of different plants. This is the home of the fabulous spice gardens of Feroz, a source of great revenue for the people of this territory. The seas are more treacherous here, and until recently the south and the west were constantly threatened by barbarians by land. As a result, many armed merchants patrol the seas, and groups of young warriors journeyed along the borders, fighting skirmishes against jealous foes.&lt;br /&gt;
&lt;br /&gt;
There is a traditional rivalry between the families of Feroz and those of [[Madruga]] to the north. Madruga was the first settled territory of the Freeborn, and there is a popular stereotype that the people who live there are &amp;quot;stuck up&amp;quot;. This stereotype is more humorous than hateful - the Freeborn move around too much to allow such prejudice to root itself too firmly in their psyche. Still, if a citizen of Feroz wants to insult a citizen of Madruga, they will fall back on accusations of arrogance and an over-reliance on tradition.&lt;br /&gt;
&lt;br /&gt;
Some of the finest [[Surgical skills#Apothecary|apothecaries]] on the Brass Coast live in Feroz - the art of [[potion]] making has been studied here for centuries and there are a great many [[herb garden|herb gardens]]. The mainland is a criss-cross patchwork of [[farm|farms]] and small settlements - a great deal of food and drink is produced here and exported to other Freeborn territories.&lt;br /&gt;
&lt;br /&gt;
==Recent History==&lt;br /&gt;
Being on the [[Bay of Catazar]], Feroz has always been under threat from the [[Grendel]] [[orc|orcs]]. In Spring 383YE, the orcs [[383YE_Spring_Equinox_winds_of_war#Spindrift|launched a naval  invasion]], capturing [[#Oranseri|Oranseri]] and the [[#Cazar Straits|Cazar Straits]] in short order and making significant inroads into [[#Fontargenta|Fontargenta]]. The Grendel installed a grizzled old orc named  &#039;&#039;Lord Rahab&#039;&#039; as overseer of the conquered land; he took up residence in the offices of the [[Scorrero Nets]] and quickly set about attempting to bring the rest of Feroz under his control. Part of their plan appeared to involve the ghosts of the [[#Isle of the Osseini|Isle of the Osseini]], but the scheme was countered by Imperial heroes travelling through the [[Sentinel Gate]] to exorcise the spirits and defeat the Grendel seeking to make use of them.&lt;br /&gt;
&lt;br /&gt;
Undaunted by the loss of their supernatural weapon, the orcs kept up their assault. By Summer 383YE, they [[383YE_Summer_Solstice_winds_of_war#The_World_is_Not_Enough|sought to consolidate their gains in Fontargenta]]; they were opposed by [[Navarr]] and [[the Marches|Marcher]] [[Army|armies]], who held the Grendel at the town of [[#Fontargenta|Bramar]] for two days before being forced to retreat. They were able to slow the Grendel advance, however, leaving the orcs bogged down in Fontargenta and unable to press inland. &lt;br /&gt;
&lt;br /&gt;
Following the engagement in Fontargenta, and battling under a powerful supernatural storm, the Grendel [[383YE_Autumn_Equinox_winds_of_war#Bronze|brought even more force]] to bear in the territory. While the Imperial armies were reinforced by [[Highguard|Highborn]] troops, the orc navies disgorged a great host of their own warriors. The fighting was bitter, but in the end Fontargenta fell - and as Fontargenta falls, so falls Feroz. While [[#Morajasse|Morajasse]] and [[#Afarjasse|Afarjasse]] remained free, the Grendel forces continued to mass along the coast. &lt;br /&gt;
&lt;br /&gt;
During the Autumn Equinox 383, the [[Senate]] [[Ratify_treaty_with_the_Grendel_Autumn_383YE#Treaty|ratified a peace treaty]] with the Grendel. Presented by the [[Imperial Fleet Master]], among other things it [[Powers_of_the_Imperial_Senate#Concedence|ceded]] the two remaining regions of Feroz to the Grendel, albeit with provisions allowing Imperial citizens still in Morajasse and Afarjasse to withdraw to safety. Following the Equinox, Lord Rahab&#039;s forces spread out quickly to bring the two western regions under his control; Feroz was now [[To_curb_those_raging_appetites|completely under Grendel control]].&lt;br /&gt;
&lt;br /&gt;
Just before the Autumn Equinox 386YE, the Imperial forces reconquered [[Glass_and_flame| reconquered Feroz]]. Possession of the territory is complicated by [[Children_of_Wrecks|Children of Wrecks]] as well as the remnants of the Grendel. Feroz has been run into the ground by Lord Rahab, eager to extract every drop of profit from the place, and it requires significant investment to return the territory to even a fraction of its former wealth.&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
===Oran===&lt;br /&gt;
The largest and most prestigious port was Feroz is Oran, on the northern coast of [[#Oranseri|Oranseri]]. Across the bay from billowing [[Madruga#Siroc_(Ruined)|Siroc]] this thriving port specialised in high-value products such as fine wines and spice mixes. Unsurprisingly, given its position, for most of its history it has engaged in low-key economic warfare with its larger cousin to the north - Oran notably has cheaper dock fees than Siroc, and a number of entrepreneurs prefer to operate here as a consequence. It is especially welcoming to those merchants who are just starting out, and has a reputation for being more energetic than its competitors to the north and south. This energy has been significantly boosted by construction of the only open [[#The Temple of Balo and the Black Bull|Asavean Temple]] in the entire Empire; the surge of [[Asavean Archipelago|Asavean]] ships visiting Oran saw the town expand significantly to become the largest trading port in Feroz.&lt;br /&gt;
&lt;br /&gt;
In Spring 383YE, however, Oran was [[383YE_Spring_Equinox_winds_of_war#Spindrift|conquered by the Grendel]]. An orc governor, Lord Rahab, chose the town as the site for his court, converting the offices of the [[Scorrero Nets]] to his personal use. Among other things, this invasion saw the collapse of the [[Broken Shore Bounty]], the Scorrero Nets falling into orc hands, and the Temple of Balo and the Black Bull sealing its doors against the orcs while offering sanctuary to Freeborn families. Following the treaty signed during the Autumn Equinox, the Grendel opened Oran as a port [[Everything_has_a_price#A_New_Destination|available to Imperial captains]]. This situation persisted until the peace treaty ended, and war with the Grendel resumed.&lt;br /&gt;
&lt;br /&gt;
After the Summer Solstice 386YE, Imperial forces swept into Oranseri to liberate the territory from the Grendel. They [[Glass_and_flame#The_Siege_of_Oran|laid siege]] to Oran, and were quickly victorious. The [[Below_the_thunders#Objective:_Eliminate_Governor_Rahab|recent death of Governor Rahab]] in battle with the Empire&#039;s heroes left the garrison demoralised and disorganised. It was a grievous victory, however. The fighting that raged through the town, the overwhelming assault, the barrage of catapult stones, all contributed to the fact that many of the buildings have been left in ruins, and many more damaged. A fire at the docks threatened to spread through the town and only the valiant actions of League soldiers managed bring it under control.&lt;br /&gt;
&lt;br /&gt;
Proposals have been put forward to [[Send_for_me#Wharfage_of_Oran|rebuild Oran]], but it remains to be seen what the future holds for the port town.&lt;br /&gt;
&lt;br /&gt;
===The Temple of Balo and the Black Bull===&lt;br /&gt;
During the Spring Equinox 380YE, permission was granted to the people of the [[Asavean Archipelago]] to construct a major temple to their gods in [[#Oranseri|Oran]]. Initially, construction was expected to be completed shortly before the Autumn Equinox 380YE, but the temple did not actually open its doors until shortly before the Spring Equinox 381YE. The town is seeing an influx of Asavean shipping bringing white granite and architects to the Brass Coast, as well as throwing crowns around like water to secure local labour to complete their project. Relations between the people of the Empire and the priests of Asavea are monitored by &#039;&#039;[[El oficial de enlace imperial con los sacerdotes de Balo y el toro negro]]&#039;&#039; (&amp;quot;The Imperial intermediary to the priests of Balo and the Black Bull&amp;quot;), who among other things is able to [[ministry|buy Asavean goods]] at a reduced price. During the Summer Solstice 380YE, the Assembly of Nine supported Abaddon de Rondell in [[Temple_of_the_bull#Resolution|denouncing]] the temple as an idolatrous affront, making it significantly harder for the Asaveans to find labourers prepared to work on the construction and both delaying its completion and laying a significant economic burden on the foreign priests.&lt;br /&gt;
&lt;br /&gt;
The temple remained extremely controversial among Imperial priests. When Oran fell, however, the priests at the temple [[383YE_Spring_Equinox_winds_of_war#Sand|offered sanctuary]] to a number of Freeborn families in spite of Grendel unhappiness. In the following months, several of those families were smuggled to safety in Madruga, although an unknown number remain as guests at the temple. Despite this, however, it is clear that the Asaveans are more than happy to work with the new owners of Oran - indeed there are rumours that they have already recognised a Grendel as the [[Imperial Delegate to the Temple in Feroz|Delegate to the Temple in Feroz]]. This situation is no doubt being exacerbated by the Summer 383YE [[Through_my_sails#Ruined_Buildings|attack]] on the &amp;quot;sister temple&amp;quot; to the Black Bull, the temple of the Way in Nemoria.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; More details on the construction of the Temple of Balo and the Black Bull can be found in the winds of fortune, specifically [[Seven_lords_of_virtue#Temple_of_Bahlo_and_the_Black_Bull|Seven lords of virtue]], [[Those who worship#The Black Bull|Those who worship]], and [[Distant deeps]].&lt;br /&gt;
&lt;br /&gt;
===Shantarim===&lt;br /&gt;
{{stub}}&lt;br /&gt;
In the southern islands of the [[#Cazar Straits|Cazar Straits]] stands the town of Shantarim, a [[corsair]] stronghold. The families here are known to engage in fierce competition with their northern rivals, not only in Madruga but also in [[#Oranseri|Oranseri]] and even the other islands of the Straits. Smaller than the town of Cazar, Shantarim has a reputation for being somewhat less cosmopolitan than the other towns of Feroz - visitors from mainland families sometimes encounter prejudice and suspicion. The families of Shantarim more than make up for their relatively small size with the enthusiasm with which they opposed the orcs of the Broken Shore. Prior to the peace treaty, they were loud supporters of the [[Freeborn Storm]], and the various raids against the Grendel. The signing of the peace treaty with the southern orcs has tied their hands - its no longer legal for them to fight the Grendel - which has been a major source of dissension in Shantarim.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 450px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Justicars&#039;&#039;&#039;&amp;lt;br&amp;gt;The priests who previously lived on the Isle of the Osseini called themselves &#039;&#039;justicars&#039;&#039;. Specialist exorcists and inquisitors in the pre-Imperial history of the Brass Coast, they specialised in driving out malign spirits or cleansing unpleasant auras from people, places and objects. Never particularly populous, their sanctuary on the Isle of the Osseini was all but wiped out by the Grendel. A handful remained elsewhere, and during the Autumn Equinox 383YE the Freeborn assembly [[383YE_Autumn_Equinox_Synod_judgements#Judgement_22|called on them to come together to preserve their traditions]]. A small enclave of justicars was established on the Isle of Osseini at the sufferance of the Grendel.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Isle of the Osseini ===&lt;br /&gt;
{{stub}}&lt;br /&gt;
At the southern tip of the [[#Cazar Straits|Cazar Straits]], the island was known for its heavy sea fog, its ghosts, and for a small sect of priests famed for their knowledge of the arts of exorcism.  Foreigners claimed the Isle was haunted by those who had died at sea at the hands of the corsairs of Shantarim, but most Freeborn had no truck with such foolishness. In 383YE, however, it became clear these tales of ghosts were more than just idle gossip. During the Spring Equinox of that year, a [[Grendel]] shaman attempted to unleash a ghostly legion of drowned orcs bound in some fashion to white granite pillars on the island against the defenders of Feroz. Before they could do so they were [[383YE_Summer_Solstice_winds_of_war#The_World_is_Not_Enough|thwarted by Imperial heroes]] who reached the isle via the [[Sentinel Gate]]. Once the heroes retreated, the status of the island, the pillars, and the remaining priests was unknown.&lt;br /&gt;
&lt;br /&gt;
Then in Autumn 383YE, as part of the negotiations that lead to the peace treaty with the Grendel, a contract was negotiated with the orc diplomat regarding the Isle of the Osseini. In the wake of that agreement, a small group of priests were allowed to visit the Isle with a Grendel escort. There they discovered the remaining priests were dead, the ghost-binding pillars had been destroyed, and the island was in the hands of a coven of Grendel magicians. The orcs had already constructed a permanent residence there built around a particular Winter regio, and were less than welcoming to the Freeborn. Further negotiations followed; in the end the Freeborn were allowed to establish a small enclave here, under the careful watch of the Grendel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; You can learn more about the Isle of the Osseini in the [[Bones in the ocean]] wind of fortune.&lt;br /&gt;
&lt;br /&gt;
=== The Spice Gardens of Feroz ===&lt;br /&gt;
In western [[#Morajasse|Morajasse]] stand the legendary Spice Gardens of Feroz - a set of heavily-walled enclosures covering several acres where the finest spices in the Empire are grown. A rich source of trade for whoever controls the gardens, the [[Imperial title]] of [[Keeper of the Spice Gardens]] has changed hands between families only a handful of times in the last few centuries, and the bargaining leading up to a new appointment has regularly involved the whole nation.&lt;br /&gt;
&lt;br /&gt;
The peace treaty of Autumn 383YE that ceded control of Morajasse to the Grendel saw the Spice Gardens fall into the hands of the orcs. If there is any solace to be taken from this development, it is that the Grendel appreciate fine spices as much as any Freeborn so it is unlikely that they will want to harm these legendary Gardens. On the other hand, some Freeborn find the idea of their beautiful spice gardens being operated by Grendel slaves particularly heinous.&lt;br /&gt;
&lt;br /&gt;
===The [[Scorrero Nets]]===&lt;br /&gt;
The Scorrero Nets were a Bourse resource located in [[#Oranseri|Oranseri]], seized by the Grendel in Spring 383YE as part of their conquest of Feroz. Custodianship of the Nets was an [[Imperial Title]] that brought with it a Seat on the [[Bourse]]. In Winter 384YE, a [[Drums_beat_in_my_head#The_Scorrero_Nets|daring plan]] was proposed to &amp;quot;steal&amp;quot; the nets by establishing the [[Cerevado Nets]] upriver in [[Segura]]. As a consequence, this Bourse resource ceased to exist, much to the chagrin of the Grendel governor Rahab.&lt;br /&gt;
&lt;br /&gt;
===The Broken Shore Bounty===&lt;br /&gt;
The [[Broken Shore Bounty]] was a Bourse resource that was technically located in the [[#Cazar Straits|Cazar Straits]] inasmuch as the holder of the [[Bourse]] seat has the use of a fortified villa in the hills near Cazar. The actual [[ilium]] that the seat provided was sourced throughout the Bay of Catazar; a portion of all ilium claimed from the nets of Freeborn, [[the League|League]], [[Highguard|Highborn]], and [[Urizen|Urizeni]] nets is claimed as part of the Bounty. It produced 7 rings of ilium each season and was allocated during the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
When the Cazar Straits fell to the Grendel, they also seized the offices of the Broken Shore Bounty. Despite a [[Four_strong_winds#Broken_Shore_Bounty|proposal to move the offices]], the resource fell into disarray, the ilium ending up split between the Imperial Fleet Master and the Bourse Auction. With the ratification of the Grendel peace treaty, this title and resource effectively ceased to exist.&lt;br /&gt;
&lt;br /&gt;
===Mora&#039;s Rock===&lt;br /&gt;
Built as part of the grand project to create [[fortification|fortifications]] across the southern Empire in response to the threat of the [[Grendel]], Mora&#039;s Rock in [[#Morajasse|Morajasse]] was completed in the months following the [[383YE_Spring_Equinox_winds_of_war#Bravado|invasion of 383YE]]. The fortification squats above the town of Mora, guarding against invasion from [[Segura]], and providing garrisons and scouts who can offer resistance to assaults from the sea. &lt;br /&gt;
&lt;br /&gt;
When Morajasse was ceded to the Grendel in Autumn 383YE, they took control of the fortification and later expanded it significantly. The fortification resisted the [[Glass and flame|liberation]] of the territory, and as of the beginning of 387YE remains under the control of the Grendel. The garrison is led by &#039;&#039;[[Glass_and_flame#The_Shadow_of_Mora&#039;s_Rock|Commander Gallum Fiersach]]&#039;&#039;, ably supported by his partner, the &#039;&#039;Wind Lord Saoirse&#039;&#039;. The garrison there includes a warband of veteran [[Elite_Grendel_troops#The_Stone_Born|Stone Born]], and the remainder appear to be very experienced soldiers. These Grendel are enemies of the Empire, obviously, but that did not prevent them acting to [[A_circle_sewn_with_fate#The_Battle_of_Oran|protect Oran]] from the Children of Wrecks in early 387YE. There has been some talk of encouraging the Grendel to continue to protect the beleaguered Feroz from raiders. Whatever else is true about the orc garrison, they appear to be a very disciplined group of soldiers with little love for the servants of [[Siakha]].&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
===Afarjasse===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; [[Region_qualities#Abandoned|Abandoned]], [[Region_qualities#Underpopulated|Underpopulated]]&amp;lt;br&amp;gt;&lt;br /&gt;
In the middle of nowhere, on the plains of Afarjasse, is the quiet settlement of &#039;&#039;&#039;Afar&#039;&#039;&#039;. It was established by [[hakima]] with close ties to the [[Guerra]] tribe near a potent [[regio]] tied to the realm of Night. It is a faraway place dedicated to the practice of [[rituals|ritual magics]] that support the Freeborn. It is not hard to reach, but it stands alone in a sea of sprawling grasslands and does not encourage casual visitors. On nights when powerful magics are performed, Afar is visible for miles around - great bonfires are built and massive drums used to build powerful rhythms to help raise (or draw down, or both) the passionate energy for powerful workings.&lt;br /&gt;
&lt;br /&gt;
As with the rest of Feroz, Afarjasse spent two years in the hands of the Grendel. The governor, Lord Rahab, made it clear that the hakima here would not be permitted access to their potent regio - they were after all an important strategic resource. The region has been liberated now, but is in the same dire straits as the rest of the territory.&lt;br /&gt;
&lt;br /&gt;
===Cazar Straits===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Abandoned, Coastal, Impoverished, Island, Underpopulated&amp;lt;br&amp;gt;&lt;br /&gt;
The islands of the Cazar Straits are dominated by [[corsair]] families. The largest settlement is the port town from which the islands take their name - high-cliffed &#039;&#039;&#039;Cazar&#039;&#039;&#039;. Built around a bustling dock, it is a safe harbour that often serves as home port for the [[fleet|fleets]] that protected the Bay from barbarian ships. The holder of the [[Broken Shore Bounty]] used to have the use of a fortified villa in the hills near Cazar, and the civil service offices that oversaw the resource were based here. Both are now in the hands of the Grendel.&lt;br /&gt;
&lt;br /&gt;
Several of the more southerly islands of the Straits have a reputation for peculiarity. The corsairs of [[#Shantarim|Shantarim]] for example are renowned both for their enthusiastic rivalry with all other corsair families, and the zeal with which they waged war on the Grendel. The [[#Isle of the Osseini|Isle of the Osseini]] is also found here, once home to a sect of strange priests, allegedly haunted by the ghosts of drowned pirates, and now the site of an uneasy truce between orc magicians and Freeborn priests.&lt;br /&gt;
&lt;br /&gt;
The waters around the Cazar Straits have become treacherous due to the presence of dozens of immature kraken hatched in the waters by the Children of Wrecks. As a result, the region has gained the &#039;&#039;&#039;island&#039;&#039;&#039; quality, it cannot be attacked by armies unless each army is accompanied by a navy capable of conveying the soldiers across.&lt;br /&gt;
&lt;br /&gt;
===Fontargenta===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Abandoned, Coastal, Impoverished&amp;lt;br&amp;gt;&lt;br /&gt;
The trading port of &#039;&#039;&#039;Bramar&#039;&#039;&#039; stands on the coast here. Surrounded by rich agricultural land, its bountiful cornfields once competed with [[the Marches|Marcher]] grain in markets across the southern nations of the Empire, and their vineyards were justly famous. Before the Grendel invasion it served as an important hub for the Imperial wine trade, with many excellent vintages passing through its docks - both from the Brass Coast to the rest of the world, and from the rest of the world to the Brass Coast (and thus the Empire). Lord Rahab has left the region devastated, and it remains to be seen if the farms here will ever recover.&lt;br /&gt;
&lt;br /&gt;
===Morajasse===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Abandoned, Impoverished, Underpopulated&amp;lt;br&amp;gt;&lt;br /&gt;
The largest town in prosperous Morajasse is &#039;&#039;&#039;Mora&#039;&#039;&#039;. Once simply a spice market, the barbarian invasion of [[Segura]] saw a burst of rapid militarisation of this peaceful settlement. Refugees are common here: some supported by their families, others looking to work in the market. With the liberation of the western territory, a strange reversal took place - the pool of desperate labourers has largely dried up with refugees returning to their homes. &lt;br /&gt;
&lt;br /&gt;
Immediately following the [[383YE_Spring_Equinox_winds_of_war#Bravado|invasion of Feroz]] in 383YE, work was completed on a [[fortification]] at the town of Mora, [[#Mora&#039;s Rock|Mora&#039;s Rock]]. The fortification served the defenders well, but with the ratification of the peace treaty it was taken over, and expanded, by Grendel troops. It now serves as the base of operations of &#039;&#039;Wind Lord Saoirse&#039;&#039; and her partner &#039;&#039;Commander Fiersach&#039;&#039;, as well as a sizable force of Grendel veterans.&lt;br /&gt;
&lt;br /&gt;
Western Morajasse is the site of the great [[#The Spice Gardens of Feroz|Spice Gardens]].  The [[Vizier of the Incarnadine Satchel]] was often quite active in Feroz, occasionally dealing with agents of the Spice Gardens or traders from the Jewelled Isles. Following the Grendel treaty, the offices that supported the Vizier with easy access to reasonably priced herbs has dried up - while they are still notionally the owner of the miraculous satchel that gives them their name, their ability to support the nations&#039; apothecaries and physicks has been greatly reduced.&lt;br /&gt;
{{CaptionedImage|file=Oran_by_the_Sea.jpg|caption=The Celesti Lighthouse sits high on the headland overlooking Oran.|align=right|width=400}}&lt;br /&gt;
&lt;br /&gt;
===Oranseri===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Abandoned, Coastal, Impoverished&amp;lt;br&amp;gt;&lt;br /&gt;
Across the bay from billowing [[Madruga#Siroc|Siroc]] stands the thriving port town of [[#Oran|Oran]]. In recent years, the port has grown in prominence and prosperity; it served as the seat of power for the Grendel governor Lord Rahab during the Grendel occupation of the territory. Just outside Oran lies the great [[Celesti_Lighthouse_Keeper#The_Celesti_Lighthouse|Celesti Lighthouse]], originally constructed during the reign of [[Emperor Barabbas]] and recently repaired and restored to full functionality. It, too, was in the hands of the Grendel for several years but has now been restored.&lt;br /&gt;
&lt;br /&gt;
West of Oran is the &#039;&#039;Scorrero Crossing&#039;&#039;. The river Scorrero is wide and deep between Feroz and Madruga. During the Summer Solstice 383YE, the Grendel invaders attempted to take advantage of this by taking control of both bridges that connect the two Freeborn territories. Had they been successful, it would have been significantly harder for Imperial forces to move between Siroc and Oranseri. Their attempts were stymied, and ultimately became moot once the Scorrero [[Where_the_river_rises#Crossing|burst its banks]] and carried away all the existing bridges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Joharra&#039;&#039;&#039; is a port south of Oran, considered much more stable than its northern cousin, and better known for its industry than its trade. Famous throughout the Empire for its cloth and dye-work, Joharra is called &#039;&#039; the Rainbow&#039;&#039; by coastal sailors who mark their progress round the coast with the first sight of the great billowing cloths hung out to dry on tall wooden frames along the low cliffs. As with the other settlements of Oran, the weavers and dyers here now labour under the yoke of the Grendel orcs.&lt;br /&gt;
&lt;br /&gt;
==Strategic Considerations==&lt;br /&gt;
* &#039;&#039;&#039;The damage to the bridges along the Scorrero prevents movement between Feroz and Madruga&#039;&#039;&#039;&lt;br /&gt;
The damage to almost all the bridges along the Scorrero means that it is effectively impossible for an [[Army|army]] to move between Feroz and [[Madruga]] (or vice versa). More information can be found in the &#039;&#039;&#039;[[Where_the_river_rises#Crossing|Where the river rises]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 450px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Garviel i Abrira i Erigo.jpg|caption=&#039;&#039;&#039;Garviel i Abrira i Erigo&#039;&#039;&#039;, Senator for Feroz|align=left|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Senate Elections|Senator_for_Feroz|Territory=Feroz|Season=Summer|Controlled=is}}&lt;br /&gt;
&lt;br /&gt;
==OOC Notes==&lt;br /&gt;
* As of the start of the Winter Solstice 387YE, the Iron Confederacy control the Cazar Straits, the Grendel control Morajasse, and the Brass Coast controls Afarjasse, Fontargenta, and Oranseri. Feroz is an Imperial territory&lt;br /&gt;
* [[#Mora&#039;s Rock|Mora&#039;s Rock]] is a rank two fortification controlled by the Grendel.&lt;br /&gt;
* The status of various titles and resources located in Feroz is outlined in more detail in [[To_curb_those_raging_appetites#Lost_Opportunities|To curb those raging appetites]], a Winter 383YE wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Red skies]] - 387YE Winter wind of war about the Iron Confederacy invasion of the Cazar Straits&lt;br /&gt;
* [[Send for me]] - 386YE Winter wind of fortune about the rebuilding of Feroz&lt;br /&gt;
* [[Glass and flame]] - 386YE Autumn wind of war about the liberation of Feroz&lt;br /&gt;
* [[383YE_Spring_Equinox_winds_of_war#Spindrift|Winds of War 383YE Spring]] - Detailing the Grendel invasion&lt;br /&gt;
* [[383YE_Summer_Solstice_winds_of_war#The_World_is_Not_Enough|Winds of War 383YE Summer]] &lt;br /&gt;
* [[383YE_Autumn_Equinox_winds_of_war#Bronze|Winds of War 383YE Autumn]] &lt;br /&gt;
* [[Ratify_treaty_with_the_Grendel_Autumn_383YE#Treaty|Treaty]] - the Autumn 383YE treaty with the Grendel&lt;br /&gt;
* [[To curb those raging appetites]] - a Winter 383YE wind of fortune that details the situation for Freeborn in Feroz&lt;br /&gt;
* [[Everything has a price]] - a Winter 383YE wind of fortune that details the general situation with the Grendel, and has several notes about their presence in Feroz&lt;br /&gt;
* [[Bones in the ocean]] - a Winter 383YE wind of fortune that specifically deals with the [[#Isle of the Osseini|Isle of the Osseini]] and the justicars&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Therunin&amp;diff=136353</id>
		<title>Therunin</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Therunin&amp;diff=136353"/>
		<updated>2026-04-01T00:24:23Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* The Thimble */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=Regionsoftherunin.png|caption=The water-logged bayou of Therunin provides a unique challenge to the stridings that travel there|title=Regions of Therunin|align=left|width=600}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
On the borders of Highguard, the water-logged bayou of Therunin provides a unique challenge to the [[striding|stridings]] that travel here. As the [[Navarr]] have recovered territory from the [[vallorn]], the forest here has grown still more malicious. Monstrous insects are a common threat here, even outside of areas where the vallorn still holds sway. [[Druj|Orcs from the east]] are a constant threat, although their incursions are made more difficult by the swampland.&lt;br /&gt;
&lt;br /&gt;
==Recent History==&lt;br /&gt;
The [[Druj]] have long coveted Therunin. Since the fall of [[Reikos]] in 367YE, many Navarr had been expecting an assault from the barbarians. In the Winter of 377YE, this long-anticipated attack finally came. A major force of Druj moved across the border from Reikos into Peakedge Song. Only the courage of the [[Navarr_military_concerns#The_Black_Thorns|Black Thorns]] slowed the barbarian advance. Outnumbered two-to-one, the Navarr army suffered grievous losses, but prevented the Druj from establishing a beachhead in Therunin.&lt;br /&gt;
&lt;br /&gt;
While Reikos was dominated by the orcs, Therunin was connected to the Empire only by tenuous routes through the mountains of [[Morrow]]; with the [[Druj]] gone the old trade routes down from [[Reikos#Chalcis_Mount|Chalcis Mount]] have been restored.&lt;br /&gt;
&lt;br /&gt;
After the Spring Equinox 386YE, the [[Druj]] launched a [[Ashes#Ring_of_Ashes|surprise attack]] on Therunin. Emerging from [[Sarangrave]], their armies swept through [[#Eastring|Eastring]] and [[#East Ashes|East Ashes]], and brought down the [[Therunin#Holt_of_the_Oak_(Ruined)|Holt of the Oak]] in the [[#Lower Tarn Valley|Lower Tarn Valley]]. At the Summer Solstice the heroes of the Empire [[Ashes#Poison_and_Ashes_(Battle_Opportunity)|fought to prevent the use of Sephal&#039;s Cauldron]], but were only partially successful leaving the Lower Tarn [[Region_qualities#Poisoned|poisoned]]. The Druj [[Blood_and_mire|continued their assault]], and while the Empire was able to drive them out of the Tarn Valley the orcs of [[the Mallum]] maintained their taloned grip on the eastern regions. During the Autumn Equinox the orc magicians of the &#039;&#039;Tainted Basilisk&#039;&#039; army attempted to [[Blood_and_mire#All_Along_the_Lakeside_(Battle_Opportunity)|unleash terrible magic]] aimed at [[Blood_and_mire#Objective:_Stop_the_Blood_Drainers_coven|sinking Feverwater Docks into the lake]] and, worse, [[Blood_and_mire#Objective:_Stop_Cintra_Blackstaff|rousing the vallorn of Sweetglades]]. They were prevented from doing so, but victory in the &#039;&#039;Battle of Ashwater&#039;&#039; came at great cost - many Imperial heroes fell, and the price of triumph was paid in particular by the heroes of [[Dawn]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Under Eastern Skies.jpg|caption=The Druj attacked Therunin in 386YE, slaughtering or enslaving all who did not flee before their assault.|align=left|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===The Druj Invasion===&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:300px; float: right; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Season !! Wind&lt;br /&gt;
|-&lt;br /&gt;
| Summer 386YE || [[Ashes]]&lt;br /&gt;
|-&lt;br /&gt;
| Autumn 386YE || [[Blood and mire]]&lt;br /&gt;
|-&lt;br /&gt;
| Winter 386YE || [[Under eastern skies]]&lt;br /&gt;
|-&lt;br /&gt;
| Spring 387YE || [[To hold death&#039;s hand in mine]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
As the autumn faded into winter, Imperial armies - the [[Black Thorns]] and [[Isaella&#039;s Dance]], the [[Iron Helms]], and the [[Golden Sun]] - sought to drive the Druj out of East Ashes. Unfortunately the Druj were ready for them, having [[Under eastern skies|set a trap]], and the resulting slaughter saw both Isaella&#039;s Dance and the Iron Helms armies disband while helping their allies break free. Some of the Varushkan warriors continued to fight on, rising as unliving horrors bent on slaughtering as many Mallum orcs as possible, but the surviving armies were forced to retreat north into [[the Barrens]].&lt;br /&gt;
&lt;br /&gt;
During the Winter Solstice, the Navarr National Assembly urged the people of Therunin to flee, and following the summit the Druj [[To hold death&#039;s hand in mine|swept west]] across the territory conquering the Tarn Valley and Peakedge Song. This brought the entire territory under their control. Worse, as the Spring Equinox approached the magicians of the Tainted Basilisk - a powerfully magical army of the Mallum - roused the Tharunind vallorn to wakefulness.&lt;br /&gt;
&lt;br /&gt;
==Major Features==&lt;br /&gt;
=== The Thimble===&lt;br /&gt;
The [[Thimble]] was a Bourse resource located in the [[#Eastring|Eastring]]. Custodianship of the Thimble was an [[Imperial Title]] that brings with it a Seat on the [[Bourse]]. It produced 26 Imperial wains of weirwood every season. Following [[Permit_Great_Forest_Orcs_to_work_the_Thimble|Autumn 381YE]], the custodian of the Thimble received 22 wains a season, with the Great Forest Orcs receiving the other four wains. Control of the Thimble was assigned to whichever Navarr candidate received the most support from Navarr owners of [[herb garden|herb gardens]]. As of the Winter Solstice 387YE, the Thimble has been lost to the vallorn.&lt;br /&gt;
&lt;br /&gt;
===Peakedge Stead===&lt;br /&gt;
One of the most important sites in Therunin, Peakedge Stead stands in western [[#Peakedge Song|Peakedge Song]]. What initially began as a [[steading]] dedicated to fighting the vallorn of Therunin has transformed over the centuries to a place of contemplation and healing. Some stories claim the steading is a remnant of long-lost Terunael; there is something ageless about the trees here. Most of the buildings are built in the spreading branches of these great trees, or cluster around the trunks of these immense green giants. Many of the trees here are centuries old, and some are so tall that on a clear day a Navarr can stand on one of the viewing platforms and gaze across to the hills of [[Reikos]] and even the forests beyond. &lt;br /&gt;
&lt;br /&gt;
Peakedge Stead has long been a place for the Navarr to meet with the people of Highguard, especially when it comes to their shared interest in the arts of the physick and the apothecary. Some of the earliest work mastering the transformation of vinum sap into [[liao]] took place here, for example. During the occupation of Reikos by the Druj, the great tree-houses served as a sanctuary for those who were able to escape eastward out of the territory. Since the liberation, many of those former refugees have returned to [[Reikos#High Chalcis|High Chalcis]] but many have also chosen to stay in Peakedge Stead. Some still maintain their Highborn identity, but a fair number - especially of the children born amidst the gentle tranquillity of this place - have chosen to become Navarr. They have helped maintain the renown of the steading as one of the Empire&#039;s premiere locations for the study of herb lore and healing.&lt;br /&gt;
{{CaptionedImage|file=Feverwater.png |title=The water of this massive lake is fresh but tainted with the taste of the marshes.|caption=Feverwater lake|align=right|width=375}}&lt;br /&gt;
&lt;br /&gt;
===The Docks at Feverwater===&lt;br /&gt;
Built along the western shores of Feverwater in East Ashes are a series of ancient quays of aged weirwood and white granite. Some have collapsed, and others are now submerged or exposed as the waters of the massive freshwater lake have ebbed and flowed. The docks date back to the time of Terunael, and have been thoroughly explored by the modern Navarr; they seem to be much larger than would be appropriate for fishing the Feverwater, and the ruins around the area are certainly those of a reasonably large Terunael settlement. Their purpose remains a mystery - all that lies to the east of Therunin are the dark woodland homes of the Druj. During Summer 379YE, the [[Senate]] appointed the [[Dredgemaster of Feverwater]] to oversee and expand the docks; boats regularly ply the western end of the great lake dredging the waters for valuables. [[Historical research]] commissioned by the [[Advisor on the Vallorn]] in Spring 384YE [[The_Feverwater_docks|further explored]] some of the mysteries of the Feverwater, and the provenance of the ancient quays here.&lt;br /&gt;
{{CaptionedImage|file=TheruninLake.jpg|title=Much of Therunin is marsh or open water.|caption=Lake Aescalon in the Lower Tarn Valley.|align=left|width=420}}&lt;br /&gt;
===Mudlark&#039;s Haven===&lt;br /&gt;
Mudlark’s Haven is a bustling steading that wraps around the shore of the Feverwater protected behind a thick network of mangroves which act as harbour walls. The steading is raised out of the water on stilts and is popular with traders heading south to [[Zenith]] and beyond, sailors looking for money dredging the Feverwater, and thorns preparing to head into [[Sarangrave]]. The steading’s taverns are always full of deals and celebrations.&lt;br /&gt;
 &lt;br /&gt;
At the mouth of the docks, amongst the mangroves and accessible by awkward platforms sits a building made of discarded dredging boats - The office of the Dredgemaster. Flags hanging off the outside are used to communicate the weather conditions. The docks are a series of pontoons on wooden supports, some new and some dating back to the Terunael. The moored dredging vessels and houseboats knock against the docks rhythmically along with the ebb and flow of the Feverwater.&lt;br /&gt;
&lt;br /&gt;
===Holt of the Oak (Ruined)===&lt;br /&gt;
This unique [[fortification]] was constructed in the [[#Lower Tarn Valley|Lower Tarn Valley]] by the [[Great Forest Orcs]] from [[weirwood]] rather than [[white granite]] as part of the [[Accept_Orcs_of_the_Great_Forest_treaty|treaty]] between the refugees and the Empire. The [[Fortify_Lower_Tarn_Valley_II|commission]] was beset by challenges but work was completed shortly before the Winter Solstice 383YE. A series of majestic weirwood towers surrounded by a wall topped with living thorns, the beautiful and imposing fortification was [[The_place_you_called_home#The_Holt_of_the_Oak|garrisoned]] by orc warriors - meaning that the Empire did not need to pay for its upkeep. Navarr and Great Forest orcs alike mixed freely in the shadow of the towers, and traders from other Imperial nations - with the notable exception of the Dawnish - found it to be an excellent place to meet and do business with the otherwise standoffish orcs.&lt;br /&gt;
&lt;br /&gt;
If the treaty with the orcs were broken and the Great Forest orcs motivated to try and seize the Lower Tarn Valley the fortification would have taken no part in the initial fighting. If this had happened, and the orcs were to consolidate their control of the region, the fortification would have provided full support to any effort they made to conquer the territory or resist Imperial forces.&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
===East Ashes===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Marsh&amp;lt;br&amp;gt;&lt;br /&gt;
Stretching along the shores of the Feverwater, East Ashes is a twisted maze of great mangrove trees and murky water. Like the Tarn Valley it is home to several rare creatures, but the smaller beasts are overshadowed by the occasional incursion by a pack of [[Legendary_beasts#Hydra|hydra]]. Even the threat of the hydra is minor compared to the danger caused by the occasional [[marshwalkers]] attempting to migrate through East Ashes toward the Lower Tarn Valley - when they pass through Greenheart, they invariably rouse the insects there and emerge on the far side angry and twisted by the poisonous air of the vallorn. The Steading of Ruis Farkas is based in East Ashes.  Since the death of Empress Britta, this small steading has been highly politically active in the Empire to ensure that Britta&#039;s successor has a strong Empire to lead.&lt;br /&gt;
&lt;br /&gt;
While not truly haunted, this region has a reputation for being troubled; the core of that reputation can be traced to &#039;&#039;&#039;Fever’s Wake&#039;&#039;&#039;. Once a Navarri Glade of the Dead, but over a small space of days all the corpses laid there disappeared completely, with no sign they had ever existed. The area is shunned completely now.&lt;br /&gt;
&lt;br /&gt;
East Ashes is the location of the [[Therunin#The_Docks_at_Feverwater|Feverwater Docks]] which originally date back to the time of Terunael. The docks were [[Permit_dredging_of_Feverwater|restored]] in 377YE and are overseen by the [[Dredgemaster of Feverwater]].&lt;br /&gt;
&lt;br /&gt;
===Eastring===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Forest, Marsh, Haunted, Vallorn, [[Region_qualities#Under_Threat|Under Threat]] (Empire)&amp;lt;br&amp;gt;&lt;br /&gt;
Recovered from the vallorn in 105YE, the ground in Eastring used to be less marshy than that of the Lower Tarn Valley or East Ashes, but there were always several expanses of bayou especially in the west or south. Following the [[Light upon the water#Sodden Ground|terrible storms]] of late 384YE, the bayou spread across most of the region, drowning sections of already sodden land and turning the rest to fens and marshes. The Navarr and Great Forest Orcs were able to mitigate the worst of the rain in the rest of the territory, but it is no easy task. The transformation has done nothing to reduce the large numbers of [[Mundane_beasts#Iridescent_Butterfly|iridescent butterflies]] who flock here, but while the forests are rich in hard and softwoods the change in soil quality has heavily impacted the lumber trade here. &lt;br /&gt;
&lt;br /&gt;
Eastring is also home to several fortified steadings, and a higher-than-average concentration of [[Thorn|Thorns]] due to the constant threat posed by the barbarian lands to the east and north. This was one of the first regions of Therunin cleared of vallorn influence and is the site of [[Thimble|the Thimble]], a valuable source of weirwood.&lt;br /&gt;
&lt;br /&gt;
===Greenheart===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Forest, Vallorn, Vallornheart&amp;lt;br&amp;gt;&lt;br /&gt;
The vallorn holds the ruins at the centre of Therunin in a fierce grip. While other Navarr forests are generally more threatened by vine-infested husks, the monstrous insects of Greenheart greatly outnumber the unliving corpses. The ruins themselves are water-logged, with large sections submerged in marsh according to the few adventurous scouts who have penetrated into this deadly zone.&lt;br /&gt;
&lt;br /&gt;
===Lower Tarn Valley===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Marsh, Great Forest Orcs, [[Region_qualities#Poisoned|Poisoned]], [[Region_qualities#Under_Threat|Under Threat]] (Empire)&amp;lt;br&amp;gt;&lt;br /&gt;
The lower valley is boggy and marshy. It is known as an excellent location for herb gathering, and the steadings here tend to have large numbers of [[herb garden|herb gardens]]. The Lower Tarn Valley teems with rare wildlife seen nowhere else in the Empire - the delicate and deadly red crane, the somnolent bark alligator and the morose blue wave frog. Following the Summer Solstice 386YE, the [[Ashes#Objective:_Prevent_the_use_of_the_Sephals_Cauldron|spilling of &#039;&#039;Sephal&#039;s Cauldron&#039;&#039;]] caused insidious Druj poison to [[Region_qualities#Poisoned|spread through the region]] rendering it extremely dangerous for Imperial armies to pass through or fight in.&lt;br /&gt;
&lt;br /&gt;
Until the Druj [[Ashes|invasion]] the region was the centre of habitation for the [[Great Forest Orcs|Great Forest]] [[orc|orcs]]. They didn&#039;t control the region - it was still part of the Empire - but there was a sizeable population of orcs here living alongside their Navarr hosts. A small community of non-Imperial humans, all of whom are said to possess the [[briar]] [[lineage]] lived with the Great Forest orcs, and continue to be closely allied with them. While orcs from the Great Forest can be found across Therunin - and indeed the Empire since some of them began walking the [[trods]] - the heart of their community had been in the Lower Tarn Valley since they had arrived. The orcs maintained and garrisoned the [[#Holt of the Oak (Ruined)|Holt of the Oak]] here - a unique [[fortification]] that served to protect the Lower Tarn Valley from enemy invasion.&lt;br /&gt;
&lt;br /&gt;
===Peakedge Song===&lt;br /&gt;
Comparatively lightly wooded, especially for a Navarr forest, the steadings of Peakedge Song maintain cordial relations with their neighbours to the north and south. The land here slopes quickly into the foothills of Morrow, and there are several valuable mines along the southern border. During the fall of [[Reikos#High Chalcis|High Chalcis]] the Navarr led several rescue missions across the borders, and as a consequence a number of Highborn refugees camped there, especially in the tree-top town of [[#Peakedge Stead|Peakedge Stead]]. With the final liberation of Reikos, many of them have chosen to return - but a significant number have chosen to remain as permanent residents of the steading. At the same time, a number of Navarr have chosen to move to Reikos - initially to help in the establishment of the [[Gardens of High Chalcis]], but they have also founded a small settlement on the edge of the forest not far from Peakedge Stead.&lt;br /&gt;
&lt;br /&gt;
===Sweetglades===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Forest, Vallorn&amp;lt;br&amp;gt;&lt;br /&gt;
The forests of the Sweetglades are ironically named; the vallorn holds sway here.&lt;br /&gt;
&lt;br /&gt;
===Upper Tarn Valley===&lt;br /&gt;
Looking down on the Lower Tarn Valley, the Upper Valley is comparatively dry but the soil here is rich and healthy. The steadings here take advantage of this fertility, and the relative dearth of trees, to maintain extensive agriculture. The largest steading in the Upper Tarn Valley is &#039;&#039;&#039;Return&#039;&#039;&#039;, a well-fortified settlement surrounded by tall watchtowers that looked out across the forests to the north and east. A place of flowers and memory, the steading had a storied history, but was ultimately harrowed by the schemes of the eternal [[Yaw&#039;nagrah]] and her efforts to rouse the Therunin vallorn. The exemplar [[Known_exemplars#Gerallt_Brackensong|Gerallt Brackensong]] lost his life thwarting those plans. Today, the old steading is abandoned and has been largely reclaimed by the marsh, the forest, and the great insects although it remains by all accounts quite beautiful.&lt;br /&gt;
{{CaptionedImage|file=Travid8781.jpg|caption=&#039;&#039;&#039;Travid Longest Path&#039;&#039;&#039;, last Senator for Therunin|align=left|width=350}}&lt;br /&gt;
{{Senate Elections|Senator_for_Therunin|Territory=Therunin|Season=Autumn|Controlled=was}}&lt;br /&gt;
&lt;br /&gt;
==Strategic Considerations==&lt;br /&gt;
Thanks to the presence of the Feverwater, [[Army|campaign armies]] cannot move east from [[#East Ashes|East Ashes]] to [[Sarangrave]], nor can East Ashes be invaded from the west, without an appropriate [[opportunity]]. Likewise, the vallorn in Sweetglades and Greenheart mean that it is only possible to move from Therunin to [[Morrow#Peregro|Peregro]] in [[Morrow]] through [[#East Ashes|East Ashes]], and vice versa.&lt;br /&gt;
&lt;br /&gt;
==OOC Notes==&lt;br /&gt;
* As of the start of the Winter Solstice 387YE, the vallorn infests Eastring, Greenheart, and Sweetglades, and the Druj [[Songs_like_trees#Game Information|nominally]] control the rest of the territory.&lt;br /&gt;
* The [[#Holt of the Oak|Holt of the Oak]] was a unique level one [[fortification]] built and garrisoned by the [[Great Forest Orcs]] before its destruction by the Druj before [[Ashes#The_Shelter_of_the_Oak|Summer 386YE]]&lt;br /&gt;
* The [[Great Forest Orcs]] had their main settlement in the Lower Tarn Valley but hunting parties can be encountered everywhere except Eastring, Greenheart, and Sweetglades.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Crimson and green]] - Winter 387YE Wind of War&lt;br /&gt;
* [[Songs like trees]] - Autumn 387YE Wind of War&lt;br /&gt;
* [[Willow and rain]] - Summer 387YE Wind of War&lt;br /&gt;
* [[To hold death&#039;s hand in mine]] - Spring 387YE Wind of War&lt;br /&gt;
* [[Under eastern skies]] - Winter 386YE Wind of War&lt;br /&gt;
* [[Blood and mire]] - Autumn 386YE Wind of War &lt;br /&gt;
* [[Ashes]] - Summer 386YE Wind of War &lt;br /&gt;
* [[Make a deal]] - Spring 384YE Wind of Fortune detailing several opportunities to improve the prosperity of Therunin&lt;br /&gt;
* [[The Feverwater docks]] - Historical Research into the Feverwater and the docks there&lt;br /&gt;
[[Category:Navarr]]&lt;br /&gt;
[[Category:Gazetteer]][[Category:Druj]]&lt;br /&gt;
[[Category:Vallorn]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Therunin&amp;diff=136352</id>
		<title>Therunin</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Therunin&amp;diff=136352"/>
		<updated>2026-04-01T00:24:17Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* The Thimble */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=Regionsoftherunin.png|caption=The water-logged bayou of Therunin provides a unique challenge to the stridings that travel there|title=Regions of Therunin|align=left|width=600}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
On the borders of Highguard, the water-logged bayou of Therunin provides a unique challenge to the [[striding|stridings]] that travel here. As the [[Navarr]] have recovered territory from the [[vallorn]], the forest here has grown still more malicious. Monstrous insects are a common threat here, even outside of areas where the vallorn still holds sway. [[Druj|Orcs from the east]] are a constant threat, although their incursions are made more difficult by the swampland.&lt;br /&gt;
&lt;br /&gt;
==Recent History==&lt;br /&gt;
The [[Druj]] have long coveted Therunin. Since the fall of [[Reikos]] in 367YE, many Navarr had been expecting an assault from the barbarians. In the Winter of 377YE, this long-anticipated attack finally came. A major force of Druj moved across the border from Reikos into Peakedge Song. Only the courage of the [[Navarr_military_concerns#The_Black_Thorns|Black Thorns]] slowed the barbarian advance. Outnumbered two-to-one, the Navarr army suffered grievous losses, but prevented the Druj from establishing a beachhead in Therunin.&lt;br /&gt;
&lt;br /&gt;
While Reikos was dominated by the orcs, Therunin was connected to the Empire only by tenuous routes through the mountains of [[Morrow]]; with the [[Druj]] gone the old trade routes down from [[Reikos#Chalcis_Mount|Chalcis Mount]] have been restored.&lt;br /&gt;
&lt;br /&gt;
After the Spring Equinox 386YE, the [[Druj]] launched a [[Ashes#Ring_of_Ashes|surprise attack]] on Therunin. Emerging from [[Sarangrave]], their armies swept through [[#Eastring|Eastring]] and [[#East Ashes|East Ashes]], and brought down the [[Therunin#Holt_of_the_Oak_(Ruined)|Holt of the Oak]] in the [[#Lower Tarn Valley|Lower Tarn Valley]]. At the Summer Solstice the heroes of the Empire [[Ashes#Poison_and_Ashes_(Battle_Opportunity)|fought to prevent the use of Sephal&#039;s Cauldron]], but were only partially successful leaving the Lower Tarn [[Region_qualities#Poisoned|poisoned]]. The Druj [[Blood_and_mire|continued their assault]], and while the Empire was able to drive them out of the Tarn Valley the orcs of [[the Mallum]] maintained their taloned grip on the eastern regions. During the Autumn Equinox the orc magicians of the &#039;&#039;Tainted Basilisk&#039;&#039; army attempted to [[Blood_and_mire#All_Along_the_Lakeside_(Battle_Opportunity)|unleash terrible magic]] aimed at [[Blood_and_mire#Objective:_Stop_the_Blood_Drainers_coven|sinking Feverwater Docks into the lake]] and, worse, [[Blood_and_mire#Objective:_Stop_Cintra_Blackstaff|rousing the vallorn of Sweetglades]]. They were prevented from doing so, but victory in the &#039;&#039;Battle of Ashwater&#039;&#039; came at great cost - many Imperial heroes fell, and the price of triumph was paid in particular by the heroes of [[Dawn]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Under Eastern Skies.jpg|caption=The Druj attacked Therunin in 386YE, slaughtering or enslaving all who did not flee before their assault.|align=left|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===The Druj Invasion===&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:300px; float: right; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Season !! Wind&lt;br /&gt;
|-&lt;br /&gt;
| Summer 386YE || [[Ashes]]&lt;br /&gt;
|-&lt;br /&gt;
| Autumn 386YE || [[Blood and mire]]&lt;br /&gt;
|-&lt;br /&gt;
| Winter 386YE || [[Under eastern skies]]&lt;br /&gt;
|-&lt;br /&gt;
| Spring 387YE || [[To hold death&#039;s hand in mine]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
As the autumn faded into winter, Imperial armies - the [[Black Thorns]] and [[Isaella&#039;s Dance]], the [[Iron Helms]], and the [[Golden Sun]] - sought to drive the Druj out of East Ashes. Unfortunately the Druj were ready for them, having [[Under eastern skies|set a trap]], and the resulting slaughter saw both Isaella&#039;s Dance and the Iron Helms armies disband while helping their allies break free. Some of the Varushkan warriors continued to fight on, rising as unliving horrors bent on slaughtering as many Mallum orcs as possible, but the surviving armies were forced to retreat north into [[the Barrens]].&lt;br /&gt;
&lt;br /&gt;
During the Winter Solstice, the Navarr National Assembly urged the people of Therunin to flee, and following the summit the Druj [[To hold death&#039;s hand in mine|swept west]] across the territory conquering the Tarn Valley and Peakedge Song. This brought the entire territory under their control. Worse, as the Spring Equinox approached the magicians of the Tainted Basilisk - a powerfully magical army of the Mallum - roused the Tharunind vallorn to wakefulness.&lt;br /&gt;
&lt;br /&gt;
==Major Features==&lt;br /&gt;
=== The Thimble===&lt;br /&gt;
The [[Thimble]] was a Bourse resource located in the [[#Eastring|Eastring]]. Custodianship of the Thimble was an [[Imperial Title]] that brings with it a Seat on the [[Bourse]]. It produced 26 Imperial wains of weirwood every season. Following [[Permit_Great_Forest_Orcs_to_work_the_Thimble|Autumn 381YE]], the custodian of the Thimble received 20 wains a season, with the Great Forest Orcs receiving the other four wains. Control of the Thimble was assigned to whichever Navarr candidate received the most support from Navarr owners of [[herb garden|herb gardens]]. As of the Winter Solstice 387YE, the Thimble has been lost to the vallorn.&lt;br /&gt;
&lt;br /&gt;
===Peakedge Stead===&lt;br /&gt;
One of the most important sites in Therunin, Peakedge Stead stands in western [[#Peakedge Song|Peakedge Song]]. What initially began as a [[steading]] dedicated to fighting the vallorn of Therunin has transformed over the centuries to a place of contemplation and healing. Some stories claim the steading is a remnant of long-lost Terunael; there is something ageless about the trees here. Most of the buildings are built in the spreading branches of these great trees, or cluster around the trunks of these immense green giants. Many of the trees here are centuries old, and some are so tall that on a clear day a Navarr can stand on one of the viewing platforms and gaze across to the hills of [[Reikos]] and even the forests beyond. &lt;br /&gt;
&lt;br /&gt;
Peakedge Stead has long been a place for the Navarr to meet with the people of Highguard, especially when it comes to their shared interest in the arts of the physick and the apothecary. Some of the earliest work mastering the transformation of vinum sap into [[liao]] took place here, for example. During the occupation of Reikos by the Druj, the great tree-houses served as a sanctuary for those who were able to escape eastward out of the territory. Since the liberation, many of those former refugees have returned to [[Reikos#High Chalcis|High Chalcis]] but many have also chosen to stay in Peakedge Stead. Some still maintain their Highborn identity, but a fair number - especially of the children born amidst the gentle tranquillity of this place - have chosen to become Navarr. They have helped maintain the renown of the steading as one of the Empire&#039;s premiere locations for the study of herb lore and healing.&lt;br /&gt;
{{CaptionedImage|file=Feverwater.png |title=The water of this massive lake is fresh but tainted with the taste of the marshes.|caption=Feverwater lake|align=right|width=375}}&lt;br /&gt;
&lt;br /&gt;
===The Docks at Feverwater===&lt;br /&gt;
Built along the western shores of Feverwater in East Ashes are a series of ancient quays of aged weirwood and white granite. Some have collapsed, and others are now submerged or exposed as the waters of the massive freshwater lake have ebbed and flowed. The docks date back to the time of Terunael, and have been thoroughly explored by the modern Navarr; they seem to be much larger than would be appropriate for fishing the Feverwater, and the ruins around the area are certainly those of a reasonably large Terunael settlement. Their purpose remains a mystery - all that lies to the east of Therunin are the dark woodland homes of the Druj. During Summer 379YE, the [[Senate]] appointed the [[Dredgemaster of Feverwater]] to oversee and expand the docks; boats regularly ply the western end of the great lake dredging the waters for valuables. [[Historical research]] commissioned by the [[Advisor on the Vallorn]] in Spring 384YE [[The_Feverwater_docks|further explored]] some of the mysteries of the Feverwater, and the provenance of the ancient quays here.&lt;br /&gt;
{{CaptionedImage|file=TheruninLake.jpg|title=Much of Therunin is marsh or open water.|caption=Lake Aescalon in the Lower Tarn Valley.|align=left|width=420}}&lt;br /&gt;
===Mudlark&#039;s Haven===&lt;br /&gt;
Mudlark’s Haven is a bustling steading that wraps around the shore of the Feverwater protected behind a thick network of mangroves which act as harbour walls. The steading is raised out of the water on stilts and is popular with traders heading south to [[Zenith]] and beyond, sailors looking for money dredging the Feverwater, and thorns preparing to head into [[Sarangrave]]. The steading’s taverns are always full of deals and celebrations.&lt;br /&gt;
 &lt;br /&gt;
At the mouth of the docks, amongst the mangroves and accessible by awkward platforms sits a building made of discarded dredging boats - The office of the Dredgemaster. Flags hanging off the outside are used to communicate the weather conditions. The docks are a series of pontoons on wooden supports, some new and some dating back to the Terunael. The moored dredging vessels and houseboats knock against the docks rhythmically along with the ebb and flow of the Feverwater.&lt;br /&gt;
&lt;br /&gt;
===Holt of the Oak (Ruined)===&lt;br /&gt;
This unique [[fortification]] was constructed in the [[#Lower Tarn Valley|Lower Tarn Valley]] by the [[Great Forest Orcs]] from [[weirwood]] rather than [[white granite]] as part of the [[Accept_Orcs_of_the_Great_Forest_treaty|treaty]] between the refugees and the Empire. The [[Fortify_Lower_Tarn_Valley_II|commission]] was beset by challenges but work was completed shortly before the Winter Solstice 383YE. A series of majestic weirwood towers surrounded by a wall topped with living thorns, the beautiful and imposing fortification was [[The_place_you_called_home#The_Holt_of_the_Oak|garrisoned]] by orc warriors - meaning that the Empire did not need to pay for its upkeep. Navarr and Great Forest orcs alike mixed freely in the shadow of the towers, and traders from other Imperial nations - with the notable exception of the Dawnish - found it to be an excellent place to meet and do business with the otherwise standoffish orcs.&lt;br /&gt;
&lt;br /&gt;
If the treaty with the orcs were broken and the Great Forest orcs motivated to try and seize the Lower Tarn Valley the fortification would have taken no part in the initial fighting. If this had happened, and the orcs were to consolidate their control of the region, the fortification would have provided full support to any effort they made to conquer the territory or resist Imperial forces.&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
===East Ashes===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Marsh&amp;lt;br&amp;gt;&lt;br /&gt;
Stretching along the shores of the Feverwater, East Ashes is a twisted maze of great mangrove trees and murky water. Like the Tarn Valley it is home to several rare creatures, but the smaller beasts are overshadowed by the occasional incursion by a pack of [[Legendary_beasts#Hydra|hydra]]. Even the threat of the hydra is minor compared to the danger caused by the occasional [[marshwalkers]] attempting to migrate through East Ashes toward the Lower Tarn Valley - when they pass through Greenheart, they invariably rouse the insects there and emerge on the far side angry and twisted by the poisonous air of the vallorn. The Steading of Ruis Farkas is based in East Ashes.  Since the death of Empress Britta, this small steading has been highly politically active in the Empire to ensure that Britta&#039;s successor has a strong Empire to lead.&lt;br /&gt;
&lt;br /&gt;
While not truly haunted, this region has a reputation for being troubled; the core of that reputation can be traced to &#039;&#039;&#039;Fever’s Wake&#039;&#039;&#039;. Once a Navarri Glade of the Dead, but over a small space of days all the corpses laid there disappeared completely, with no sign they had ever existed. The area is shunned completely now.&lt;br /&gt;
&lt;br /&gt;
East Ashes is the location of the [[Therunin#The_Docks_at_Feverwater|Feverwater Docks]] which originally date back to the time of Terunael. The docks were [[Permit_dredging_of_Feverwater|restored]] in 377YE and are overseen by the [[Dredgemaster of Feverwater]].&lt;br /&gt;
&lt;br /&gt;
===Eastring===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Forest, Marsh, Haunted, Vallorn, [[Region_qualities#Under_Threat|Under Threat]] (Empire)&amp;lt;br&amp;gt;&lt;br /&gt;
Recovered from the vallorn in 105YE, the ground in Eastring used to be less marshy than that of the Lower Tarn Valley or East Ashes, but there were always several expanses of bayou especially in the west or south. Following the [[Light upon the water#Sodden Ground|terrible storms]] of late 384YE, the bayou spread across most of the region, drowning sections of already sodden land and turning the rest to fens and marshes. The Navarr and Great Forest Orcs were able to mitigate the worst of the rain in the rest of the territory, but it is no easy task. The transformation has done nothing to reduce the large numbers of [[Mundane_beasts#Iridescent_Butterfly|iridescent butterflies]] who flock here, but while the forests are rich in hard and softwoods the change in soil quality has heavily impacted the lumber trade here. &lt;br /&gt;
&lt;br /&gt;
Eastring is also home to several fortified steadings, and a higher-than-average concentration of [[Thorn|Thorns]] due to the constant threat posed by the barbarian lands to the east and north. This was one of the first regions of Therunin cleared of vallorn influence and is the site of [[Thimble|the Thimble]], a valuable source of weirwood.&lt;br /&gt;
&lt;br /&gt;
===Greenheart===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Forest, Vallorn, Vallornheart&amp;lt;br&amp;gt;&lt;br /&gt;
The vallorn holds the ruins at the centre of Therunin in a fierce grip. While other Navarr forests are generally more threatened by vine-infested husks, the monstrous insects of Greenheart greatly outnumber the unliving corpses. The ruins themselves are water-logged, with large sections submerged in marsh according to the few adventurous scouts who have penetrated into this deadly zone.&lt;br /&gt;
&lt;br /&gt;
===Lower Tarn Valley===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Marsh, Great Forest Orcs, [[Region_qualities#Poisoned|Poisoned]], [[Region_qualities#Under_Threat|Under Threat]] (Empire)&amp;lt;br&amp;gt;&lt;br /&gt;
The lower valley is boggy and marshy. It is known as an excellent location for herb gathering, and the steadings here tend to have large numbers of [[herb garden|herb gardens]]. The Lower Tarn Valley teems with rare wildlife seen nowhere else in the Empire - the delicate and deadly red crane, the somnolent bark alligator and the morose blue wave frog. Following the Summer Solstice 386YE, the [[Ashes#Objective:_Prevent_the_use_of_the_Sephals_Cauldron|spilling of &#039;&#039;Sephal&#039;s Cauldron&#039;&#039;]] caused insidious Druj poison to [[Region_qualities#Poisoned|spread through the region]] rendering it extremely dangerous for Imperial armies to pass through or fight in.&lt;br /&gt;
&lt;br /&gt;
Until the Druj [[Ashes|invasion]] the region was the centre of habitation for the [[Great Forest Orcs|Great Forest]] [[orc|orcs]]. They didn&#039;t control the region - it was still part of the Empire - but there was a sizeable population of orcs here living alongside their Navarr hosts. A small community of non-Imperial humans, all of whom are said to possess the [[briar]] [[lineage]] lived with the Great Forest orcs, and continue to be closely allied with them. While orcs from the Great Forest can be found across Therunin - and indeed the Empire since some of them began walking the [[trods]] - the heart of their community had been in the Lower Tarn Valley since they had arrived. The orcs maintained and garrisoned the [[#Holt of the Oak (Ruined)|Holt of the Oak]] here - a unique [[fortification]] that served to protect the Lower Tarn Valley from enemy invasion.&lt;br /&gt;
&lt;br /&gt;
===Peakedge Song===&lt;br /&gt;
Comparatively lightly wooded, especially for a Navarr forest, the steadings of Peakedge Song maintain cordial relations with their neighbours to the north and south. The land here slopes quickly into the foothills of Morrow, and there are several valuable mines along the southern border. During the fall of [[Reikos#High Chalcis|High Chalcis]] the Navarr led several rescue missions across the borders, and as a consequence a number of Highborn refugees camped there, especially in the tree-top town of [[#Peakedge Stead|Peakedge Stead]]. With the final liberation of Reikos, many of them have chosen to return - but a significant number have chosen to remain as permanent residents of the steading. At the same time, a number of Navarr have chosen to move to Reikos - initially to help in the establishment of the [[Gardens of High Chalcis]], but they have also founded a small settlement on the edge of the forest not far from Peakedge Stead.&lt;br /&gt;
&lt;br /&gt;
===Sweetglades===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Forest, Vallorn&amp;lt;br&amp;gt;&lt;br /&gt;
The forests of the Sweetglades are ironically named; the vallorn holds sway here.&lt;br /&gt;
&lt;br /&gt;
===Upper Tarn Valley===&lt;br /&gt;
Looking down on the Lower Tarn Valley, the Upper Valley is comparatively dry but the soil here is rich and healthy. The steadings here take advantage of this fertility, and the relative dearth of trees, to maintain extensive agriculture. The largest steading in the Upper Tarn Valley is &#039;&#039;&#039;Return&#039;&#039;&#039;, a well-fortified settlement surrounded by tall watchtowers that looked out across the forests to the north and east. A place of flowers and memory, the steading had a storied history, but was ultimately harrowed by the schemes of the eternal [[Yaw&#039;nagrah]] and her efforts to rouse the Therunin vallorn. The exemplar [[Known_exemplars#Gerallt_Brackensong|Gerallt Brackensong]] lost his life thwarting those plans. Today, the old steading is abandoned and has been largely reclaimed by the marsh, the forest, and the great insects although it remains by all accounts quite beautiful.&lt;br /&gt;
{{CaptionedImage|file=Travid8781.jpg|caption=&#039;&#039;&#039;Travid Longest Path&#039;&#039;&#039;, last Senator for Therunin|align=left|width=350}}&lt;br /&gt;
{{Senate Elections|Senator_for_Therunin|Territory=Therunin|Season=Autumn|Controlled=was}}&lt;br /&gt;
&lt;br /&gt;
==Strategic Considerations==&lt;br /&gt;
Thanks to the presence of the Feverwater, [[Army|campaign armies]] cannot move east from [[#East Ashes|East Ashes]] to [[Sarangrave]], nor can East Ashes be invaded from the west, without an appropriate [[opportunity]]. Likewise, the vallorn in Sweetglades and Greenheart mean that it is only possible to move from Therunin to [[Morrow#Peregro|Peregro]] in [[Morrow]] through [[#East Ashes|East Ashes]], and vice versa.&lt;br /&gt;
&lt;br /&gt;
==OOC Notes==&lt;br /&gt;
* As of the start of the Winter Solstice 387YE, the vallorn infests Eastring, Greenheart, and Sweetglades, and the Druj [[Songs_like_trees#Game Information|nominally]] control the rest of the territory.&lt;br /&gt;
* The [[#Holt of the Oak|Holt of the Oak]] was a unique level one [[fortification]] built and garrisoned by the [[Great Forest Orcs]] before its destruction by the Druj before [[Ashes#The_Shelter_of_the_Oak|Summer 386YE]]&lt;br /&gt;
* The [[Great Forest Orcs]] had their main settlement in the Lower Tarn Valley but hunting parties can be encountered everywhere except Eastring, Greenheart, and Sweetglades.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Crimson and green]] - Winter 387YE Wind of War&lt;br /&gt;
* [[Songs like trees]] - Autumn 387YE Wind of War&lt;br /&gt;
* [[Willow and rain]] - Summer 387YE Wind of War&lt;br /&gt;
* [[To hold death&#039;s hand in mine]] - Spring 387YE Wind of War&lt;br /&gt;
* [[Under eastern skies]] - Winter 386YE Wind of War&lt;br /&gt;
* [[Blood and mire]] - Autumn 386YE Wind of War &lt;br /&gt;
* [[Ashes]] - Summer 386YE Wind of War &lt;br /&gt;
* [[Make a deal]] - Spring 384YE Wind of Fortune detailing several opportunities to improve the prosperity of Therunin&lt;br /&gt;
* [[The Feverwater docks]] - Historical Research into the Feverwater and the docks there&lt;br /&gt;
[[Category:Navarr]]&lt;br /&gt;
[[Category:Gazetteer]][[Category:Druj]]&lt;br /&gt;
[[Category:Vallorn]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Therunin&amp;diff=136351</id>
		<title>Therunin</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Therunin&amp;diff=136351"/>
		<updated>2026-04-01T00:23:20Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Major Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=Regionsoftherunin.png|caption=The water-logged bayou of Therunin provides a unique challenge to the stridings that travel there|title=Regions of Therunin|align=left|width=600}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
On the borders of Highguard, the water-logged bayou of Therunin provides a unique challenge to the [[striding|stridings]] that travel here. As the [[Navarr]] have recovered territory from the [[vallorn]], the forest here has grown still more malicious. Monstrous insects are a common threat here, even outside of areas where the vallorn still holds sway. [[Druj|Orcs from the east]] are a constant threat, although their incursions are made more difficult by the swampland.&lt;br /&gt;
&lt;br /&gt;
==Recent History==&lt;br /&gt;
The [[Druj]] have long coveted Therunin. Since the fall of [[Reikos]] in 367YE, many Navarr had been expecting an assault from the barbarians. In the Winter of 377YE, this long-anticipated attack finally came. A major force of Druj moved across the border from Reikos into Peakedge Song. Only the courage of the [[Navarr_military_concerns#The_Black_Thorns|Black Thorns]] slowed the barbarian advance. Outnumbered two-to-one, the Navarr army suffered grievous losses, but prevented the Druj from establishing a beachhead in Therunin.&lt;br /&gt;
&lt;br /&gt;
While Reikos was dominated by the orcs, Therunin was connected to the Empire only by tenuous routes through the mountains of [[Morrow]]; with the [[Druj]] gone the old trade routes down from [[Reikos#Chalcis_Mount|Chalcis Mount]] have been restored.&lt;br /&gt;
&lt;br /&gt;
After the Spring Equinox 386YE, the [[Druj]] launched a [[Ashes#Ring_of_Ashes|surprise attack]] on Therunin. Emerging from [[Sarangrave]], their armies swept through [[#Eastring|Eastring]] and [[#East Ashes|East Ashes]], and brought down the [[Therunin#Holt_of_the_Oak_(Ruined)|Holt of the Oak]] in the [[#Lower Tarn Valley|Lower Tarn Valley]]. At the Summer Solstice the heroes of the Empire [[Ashes#Poison_and_Ashes_(Battle_Opportunity)|fought to prevent the use of Sephal&#039;s Cauldron]], but were only partially successful leaving the Lower Tarn [[Region_qualities#Poisoned|poisoned]]. The Druj [[Blood_and_mire|continued their assault]], and while the Empire was able to drive them out of the Tarn Valley the orcs of [[the Mallum]] maintained their taloned grip on the eastern regions. During the Autumn Equinox the orc magicians of the &#039;&#039;Tainted Basilisk&#039;&#039; army attempted to [[Blood_and_mire#All_Along_the_Lakeside_(Battle_Opportunity)|unleash terrible magic]] aimed at [[Blood_and_mire#Objective:_Stop_the_Blood_Drainers_coven|sinking Feverwater Docks into the lake]] and, worse, [[Blood_and_mire#Objective:_Stop_Cintra_Blackstaff|rousing the vallorn of Sweetglades]]. They were prevented from doing so, but victory in the &#039;&#039;Battle of Ashwater&#039;&#039; came at great cost - many Imperial heroes fell, and the price of triumph was paid in particular by the heroes of [[Dawn]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Under Eastern Skies.jpg|caption=The Druj attacked Therunin in 386YE, slaughtering or enslaving all who did not flee before their assault.|align=left|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===The Druj Invasion===&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:300px; float: right; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Season !! Wind&lt;br /&gt;
|-&lt;br /&gt;
| Summer 386YE || [[Ashes]]&lt;br /&gt;
|-&lt;br /&gt;
| Autumn 386YE || [[Blood and mire]]&lt;br /&gt;
|-&lt;br /&gt;
| Winter 386YE || [[Under eastern skies]]&lt;br /&gt;
|-&lt;br /&gt;
| Spring 387YE || [[To hold death&#039;s hand in mine]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
As the autumn faded into winter, Imperial armies - the [[Black Thorns]] and [[Isaella&#039;s Dance]], the [[Iron Helms]], and the [[Golden Sun]] - sought to drive the Druj out of East Ashes. Unfortunately the Druj were ready for them, having [[Under eastern skies|set a trap]], and the resulting slaughter saw both Isaella&#039;s Dance and the Iron Helms armies disband while helping their allies break free. Some of the Varushkan warriors continued to fight on, rising as unliving horrors bent on slaughtering as many Mallum orcs as possible, but the surviving armies were forced to retreat north into [[the Barrens]].&lt;br /&gt;
&lt;br /&gt;
During the Winter Solstice, the Navarr National Assembly urged the people of Therunin to flee, and following the summit the Druj [[To hold death&#039;s hand in mine|swept west]] across the territory conquering the Tarn Valley and Peakedge Song. This brought the entire territory under their control. Worse, as the Spring Equinox approached the magicians of the Tainted Basilisk - a powerfully magical army of the Mallum - roused the Tharunind vallorn to wakefulness.&lt;br /&gt;
&lt;br /&gt;
==Major Features==&lt;br /&gt;
=== The Thimble===&lt;br /&gt;
The [[Thimble]] was a Bourse resource located in the [[#Eastring|Eastring]]. Custodianship of the Thimble was an [[Imperial Title]] that brings with it a Seat on the [[Bourse]]. It produced 24 Imperial wains of weirwood every season. Following [[Permit_Great_Forest_Orcs_to_work_the_Thimble|Autumn 381YE]], the custodian of the Thimble received 20 wains a season, with the Great Forest Orcs receiving the other four wains. Control of the Thimble was assigned to whichever Navarr candidate received the most support from Navarr owners of [[herb garden|herb gardens]]. As of the Winter Solstice 387YE, the Thimble has been lost to the vallorn.&lt;br /&gt;
&lt;br /&gt;
===Peakedge Stead===&lt;br /&gt;
One of the most important sites in Therunin, Peakedge Stead stands in western [[#Peakedge Song|Peakedge Song]]. What initially began as a [[steading]] dedicated to fighting the vallorn of Therunin has transformed over the centuries to a place of contemplation and healing. Some stories claim the steading is a remnant of long-lost Terunael; there is something ageless about the trees here. Most of the buildings are built in the spreading branches of these great trees, or cluster around the trunks of these immense green giants. Many of the trees here are centuries old, and some are so tall that on a clear day a Navarr can stand on one of the viewing platforms and gaze across to the hills of [[Reikos]] and even the forests beyond. &lt;br /&gt;
&lt;br /&gt;
Peakedge Stead has long been a place for the Navarr to meet with the people of Highguard, especially when it comes to their shared interest in the arts of the physick and the apothecary. Some of the earliest work mastering the transformation of vinum sap into [[liao]] took place here, for example. During the occupation of Reikos by the Druj, the great tree-houses served as a sanctuary for those who were able to escape eastward out of the territory. Since the liberation, many of those former refugees have returned to [[Reikos#High Chalcis|High Chalcis]] but many have also chosen to stay in Peakedge Stead. Some still maintain their Highborn identity, but a fair number - especially of the children born amidst the gentle tranquillity of this place - have chosen to become Navarr. They have helped maintain the renown of the steading as one of the Empire&#039;s premiere locations for the study of herb lore and healing.&lt;br /&gt;
{{CaptionedImage|file=Feverwater.png |title=The water of this massive lake is fresh but tainted with the taste of the marshes.|caption=Feverwater lake|align=right|width=375}}&lt;br /&gt;
&lt;br /&gt;
===The Docks at Feverwater===&lt;br /&gt;
Built along the western shores of Feverwater in East Ashes are a series of ancient quays of aged weirwood and white granite. Some have collapsed, and others are now submerged or exposed as the waters of the massive freshwater lake have ebbed and flowed. The docks date back to the time of Terunael, and have been thoroughly explored by the modern Navarr; they seem to be much larger than would be appropriate for fishing the Feverwater, and the ruins around the area are certainly those of a reasonably large Terunael settlement. Their purpose remains a mystery - all that lies to the east of Therunin are the dark woodland homes of the Druj. During Summer 379YE, the [[Senate]] appointed the [[Dredgemaster of Feverwater]] to oversee and expand the docks; boats regularly ply the western end of the great lake dredging the waters for valuables. [[Historical research]] commissioned by the [[Advisor on the Vallorn]] in Spring 384YE [[The_Feverwater_docks|further explored]] some of the mysteries of the Feverwater, and the provenance of the ancient quays here.&lt;br /&gt;
{{CaptionedImage|file=TheruninLake.jpg|title=Much of Therunin is marsh or open water.|caption=Lake Aescalon in the Lower Tarn Valley.|align=left|width=420}}&lt;br /&gt;
===Mudlark&#039;s Haven===&lt;br /&gt;
Mudlark’s Haven is a bustling steading that wraps around the shore of the Feverwater protected behind a thick network of mangroves which act as harbour walls. The steading is raised out of the water on stilts and is popular with traders heading south to [[Zenith]] and beyond, sailors looking for money dredging the Feverwater, and thorns preparing to head into [[Sarangrave]]. The steading’s taverns are always full of deals and celebrations.&lt;br /&gt;
 &lt;br /&gt;
At the mouth of the docks, amongst the mangroves and accessible by awkward platforms sits a building made of discarded dredging boats - The office of the Dredgemaster. Flags hanging off the outside are used to communicate the weather conditions. The docks are a series of pontoons on wooden supports, some new and some dating back to the Terunael. The moored dredging vessels and houseboats knock against the docks rhythmically along with the ebb and flow of the Feverwater.&lt;br /&gt;
&lt;br /&gt;
===Holt of the Oak (Ruined)===&lt;br /&gt;
This unique [[fortification]] was constructed in the [[#Lower Tarn Valley|Lower Tarn Valley]] by the [[Great Forest Orcs]] from [[weirwood]] rather than [[white granite]] as part of the [[Accept_Orcs_of_the_Great_Forest_treaty|treaty]] between the refugees and the Empire. The [[Fortify_Lower_Tarn_Valley_II|commission]] was beset by challenges but work was completed shortly before the Winter Solstice 383YE. A series of majestic weirwood towers surrounded by a wall topped with living thorns, the beautiful and imposing fortification was [[The_place_you_called_home#The_Holt_of_the_Oak|garrisoned]] by orc warriors - meaning that the Empire did not need to pay for its upkeep. Navarr and Great Forest orcs alike mixed freely in the shadow of the towers, and traders from other Imperial nations - with the notable exception of the Dawnish - found it to be an excellent place to meet and do business with the otherwise standoffish orcs.&lt;br /&gt;
&lt;br /&gt;
If the treaty with the orcs were broken and the Great Forest orcs motivated to try and seize the Lower Tarn Valley the fortification would have taken no part in the initial fighting. If this had happened, and the orcs were to consolidate their control of the region, the fortification would have provided full support to any effort they made to conquer the territory or resist Imperial forces.&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
===East Ashes===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Marsh&amp;lt;br&amp;gt;&lt;br /&gt;
Stretching along the shores of the Feverwater, East Ashes is a twisted maze of great mangrove trees and murky water. Like the Tarn Valley it is home to several rare creatures, but the smaller beasts are overshadowed by the occasional incursion by a pack of [[Legendary_beasts#Hydra|hydra]]. Even the threat of the hydra is minor compared to the danger caused by the occasional [[marshwalkers]] attempting to migrate through East Ashes toward the Lower Tarn Valley - when they pass through Greenheart, they invariably rouse the insects there and emerge on the far side angry and twisted by the poisonous air of the vallorn. The Steading of Ruis Farkas is based in East Ashes.  Since the death of Empress Britta, this small steading has been highly politically active in the Empire to ensure that Britta&#039;s successor has a strong Empire to lead.&lt;br /&gt;
&lt;br /&gt;
While not truly haunted, this region has a reputation for being troubled; the core of that reputation can be traced to &#039;&#039;&#039;Fever’s Wake&#039;&#039;&#039;. Once a Navarri Glade of the Dead, but over a small space of days all the corpses laid there disappeared completely, with no sign they had ever existed. The area is shunned completely now.&lt;br /&gt;
&lt;br /&gt;
East Ashes is the location of the [[Therunin#The_Docks_at_Feverwater|Feverwater Docks]] which originally date back to the time of Terunael. The docks were [[Permit_dredging_of_Feverwater|restored]] in 377YE and are overseen by the [[Dredgemaster of Feverwater]].&lt;br /&gt;
&lt;br /&gt;
===Eastring===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Forest, Marsh, Haunted, Vallorn, [[Region_qualities#Under_Threat|Under Threat]] (Empire)&amp;lt;br&amp;gt;&lt;br /&gt;
Recovered from the vallorn in 105YE, the ground in Eastring used to be less marshy than that of the Lower Tarn Valley or East Ashes, but there were always several expanses of bayou especially in the west or south. Following the [[Light upon the water#Sodden Ground|terrible storms]] of late 384YE, the bayou spread across most of the region, drowning sections of already sodden land and turning the rest to fens and marshes. The Navarr and Great Forest Orcs were able to mitigate the worst of the rain in the rest of the territory, but it is no easy task. The transformation has done nothing to reduce the large numbers of [[Mundane_beasts#Iridescent_Butterfly|iridescent butterflies]] who flock here, but while the forests are rich in hard and softwoods the change in soil quality has heavily impacted the lumber trade here. &lt;br /&gt;
&lt;br /&gt;
Eastring is also home to several fortified steadings, and a higher-than-average concentration of [[Thorn|Thorns]] due to the constant threat posed by the barbarian lands to the east and north. This was one of the first regions of Therunin cleared of vallorn influence and is the site of [[Thimble|the Thimble]], a valuable source of weirwood.&lt;br /&gt;
&lt;br /&gt;
===Greenheart===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Forest, Vallorn, Vallornheart&amp;lt;br&amp;gt;&lt;br /&gt;
The vallorn holds the ruins at the centre of Therunin in a fierce grip. While other Navarr forests are generally more threatened by vine-infested husks, the monstrous insects of Greenheart greatly outnumber the unliving corpses. The ruins themselves are water-logged, with large sections submerged in marsh according to the few adventurous scouts who have penetrated into this deadly zone.&lt;br /&gt;
&lt;br /&gt;
===Lower Tarn Valley===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Marsh, Great Forest Orcs, [[Region_qualities#Poisoned|Poisoned]], [[Region_qualities#Under_Threat|Under Threat]] (Empire)&amp;lt;br&amp;gt;&lt;br /&gt;
The lower valley is boggy and marshy. It is known as an excellent location for herb gathering, and the steadings here tend to have large numbers of [[herb garden|herb gardens]]. The Lower Tarn Valley teems with rare wildlife seen nowhere else in the Empire - the delicate and deadly red crane, the somnolent bark alligator and the morose blue wave frog. Following the Summer Solstice 386YE, the [[Ashes#Objective:_Prevent_the_use_of_the_Sephals_Cauldron|spilling of &#039;&#039;Sephal&#039;s Cauldron&#039;&#039;]] caused insidious Druj poison to [[Region_qualities#Poisoned|spread through the region]] rendering it extremely dangerous for Imperial armies to pass through or fight in.&lt;br /&gt;
&lt;br /&gt;
Until the Druj [[Ashes|invasion]] the region was the centre of habitation for the [[Great Forest Orcs|Great Forest]] [[orc|orcs]]. They didn&#039;t control the region - it was still part of the Empire - but there was a sizeable population of orcs here living alongside their Navarr hosts. A small community of non-Imperial humans, all of whom are said to possess the [[briar]] [[lineage]] lived with the Great Forest orcs, and continue to be closely allied with them. While orcs from the Great Forest can be found across Therunin - and indeed the Empire since some of them began walking the [[trods]] - the heart of their community had been in the Lower Tarn Valley since they had arrived. The orcs maintained and garrisoned the [[#Holt of the Oak (Ruined)|Holt of the Oak]] here - a unique [[fortification]] that served to protect the Lower Tarn Valley from enemy invasion.&lt;br /&gt;
&lt;br /&gt;
===Peakedge Song===&lt;br /&gt;
Comparatively lightly wooded, especially for a Navarr forest, the steadings of Peakedge Song maintain cordial relations with their neighbours to the north and south. The land here slopes quickly into the foothills of Morrow, and there are several valuable mines along the southern border. During the fall of [[Reikos#High Chalcis|High Chalcis]] the Navarr led several rescue missions across the borders, and as a consequence a number of Highborn refugees camped there, especially in the tree-top town of [[#Peakedge Stead|Peakedge Stead]]. With the final liberation of Reikos, many of them have chosen to return - but a significant number have chosen to remain as permanent residents of the steading. At the same time, a number of Navarr have chosen to move to Reikos - initially to help in the establishment of the [[Gardens of High Chalcis]], but they have also founded a small settlement on the edge of the forest not far from Peakedge Stead.&lt;br /&gt;
&lt;br /&gt;
===Sweetglades===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Forest, Vallorn&amp;lt;br&amp;gt;&lt;br /&gt;
The forests of the Sweetglades are ironically named; the vallorn holds sway here.&lt;br /&gt;
&lt;br /&gt;
===Upper Tarn Valley===&lt;br /&gt;
Looking down on the Lower Tarn Valley, the Upper Valley is comparatively dry but the soil here is rich and healthy. The steadings here take advantage of this fertility, and the relative dearth of trees, to maintain extensive agriculture. The largest steading in the Upper Tarn Valley is &#039;&#039;&#039;Return&#039;&#039;&#039;, a well-fortified settlement surrounded by tall watchtowers that looked out across the forests to the north and east. A place of flowers and memory, the steading had a storied history, but was ultimately harrowed by the schemes of the eternal [[Yaw&#039;nagrah]] and her efforts to rouse the Therunin vallorn. The exemplar [[Known_exemplars#Gerallt_Brackensong|Gerallt Brackensong]] lost his life thwarting those plans. Today, the old steading is abandoned and has been largely reclaimed by the marsh, the forest, and the great insects although it remains by all accounts quite beautiful.&lt;br /&gt;
{{CaptionedImage|file=Travid8781.jpg|caption=&#039;&#039;&#039;Travid Longest Path&#039;&#039;&#039;, last Senator for Therunin|align=left|width=350}}&lt;br /&gt;
{{Senate Elections|Senator_for_Therunin|Territory=Therunin|Season=Autumn|Controlled=was}}&lt;br /&gt;
&lt;br /&gt;
==Strategic Considerations==&lt;br /&gt;
Thanks to the presence of the Feverwater, [[Army|campaign armies]] cannot move east from [[#East Ashes|East Ashes]] to [[Sarangrave]], nor can East Ashes be invaded from the west, without an appropriate [[opportunity]]. Likewise, the vallorn in Sweetglades and Greenheart mean that it is only possible to move from Therunin to [[Morrow#Peregro|Peregro]] in [[Morrow]] through [[#East Ashes|East Ashes]], and vice versa.&lt;br /&gt;
&lt;br /&gt;
==OOC Notes==&lt;br /&gt;
* As of the start of the Winter Solstice 387YE, the vallorn infests Eastring, Greenheart, and Sweetglades, and the Druj [[Songs_like_trees#Game Information|nominally]] control the rest of the territory.&lt;br /&gt;
* The [[#Holt of the Oak|Holt of the Oak]] was a unique level one [[fortification]] built and garrisoned by the [[Great Forest Orcs]] before its destruction by the Druj before [[Ashes#The_Shelter_of_the_Oak|Summer 386YE]]&lt;br /&gt;
* The [[Great Forest Orcs]] had their main settlement in the Lower Tarn Valley but hunting parties can be encountered everywhere except Eastring, Greenheart, and Sweetglades.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Crimson and green]] - Winter 387YE Wind of War&lt;br /&gt;
* [[Songs like trees]] - Autumn 387YE Wind of War&lt;br /&gt;
* [[Willow and rain]] - Summer 387YE Wind of War&lt;br /&gt;
* [[To hold death&#039;s hand in mine]] - Spring 387YE Wind of War&lt;br /&gt;
* [[Under eastern skies]] - Winter 386YE Wind of War&lt;br /&gt;
* [[Blood and mire]] - Autumn 386YE Wind of War &lt;br /&gt;
* [[Ashes]] - Summer 386YE Wind of War &lt;br /&gt;
* [[Make a deal]] - Spring 384YE Wind of Fortune detailing several opportunities to improve the prosperity of Therunin&lt;br /&gt;
* [[The Feverwater docks]] - Historical Research into the Feverwater and the docks there&lt;br /&gt;
[[Category:Navarr]]&lt;br /&gt;
[[Category:Gazetteer]][[Category:Druj]]&lt;br /&gt;
[[Category:Vallorn]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Thimble&amp;diff=136350</id>
		<title>Thimble</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Thimble&amp;diff=136350"/>
		<updated>2026-04-01T00:19:41Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambiguation|As of Winter 387YE, the Thimble is lost to the vallorn and is no longer an Imperial bourse seat. This page reflects their status before it was lost}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 300px; float: left; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=IdrisEternal.jpg|caption=The [[Navarr_economic_interests#Brokers|broker]] Idris Eternal of the Eternal Family - served as Custodian of the Thimble for many years following the death of Empress Britta|align=left|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The Thimble is located in the [[Therunin#Eastring|Eastring]] in the [[Navarr]] [[territory]] of [[Therunin]]. Custodianship of the Thimble grants an [[Imperial title]]; a seat on the [[Bourse]]; and a seasonal bounty of valuable weirwood. &lt;br /&gt;
&lt;br /&gt;
==The Resource==&lt;br /&gt;
The Thimble is a vast stretch of forest that covers a series of rolling hills allegedly laid out in the pattern of a tailor&#039;s thimble. The Thimble was one of the earliest areas of Therunin to be cleared of vallorn influence. As the campaign to reclaim Therunin continued, the significant loss of life led to several areas around the Thimble becoming [[Navarr_culture_and_customs#Funerals|the final resting places]] of heroic Navarr and allied Imperials alike. The glades where the fallen were laid are not harvested by the workers, and to this day pilgrims still come to those corpse glades, to hang mementoes of and for their fallen ancestors. By long tradition, anyone who has worked a full season at the Thimble may ask to be laid to rest in the glades here, and some steadings and stridings make pilgrimages across the Empire specifically to honour these final wishes.&lt;br /&gt;
&lt;br /&gt;
According to some records, the Thimble was initially intended to become an Imperial resource (with the Navarr keeping the [[Golden Trees of Seren]] instead), but to the surprise of the Imperial Senate the Navarr Senators refused - despite the fact that the forests of [[Miaren]] produce a greater bounty. The inability of the Senate to provide assurances that the funeral glades would never be touched forced the Navarr to place loyalty to, and reverence for, the fallen over merely economic considerations.&lt;br /&gt;
&lt;br /&gt;
Today, the thimble provides an impressive supply of valuable weirwood for the Navarr use. Many Navarr, both within Therunin and without, worry about its proximity to the [[Druj]] controlled lands of [[the Mallum]] - especially after what happened to [[Reikos#The_Great_Forest_at_Reikos|the Great Forest at Reikos]] when the barbarians launched their surprise attack. There have been several incursions from the east over the last several centuries, attempting to seize Eastring and the great weirwood forests, but ruthless action by the Navarr has meant that the Druj have been driven back each time.&lt;br /&gt;
&lt;br /&gt;
There is an informal expectation that at least a portion of the bounty of weirwood the Thimble provides be used to [[Herb_garden#Upgrades|expand]] the herb gardens of the Navarr - with a further expectation that those who supported the Seat candidate who wins the title receiving the lion&#039;s share. While this expectation is impossible to enforce, those who have voluntarily done so have benefited in the long term both by ensuring that their supporters continue to support them, and by ensuring that they have more votes with which to do so.&lt;br /&gt;
&lt;br /&gt;
Some Navarr are bitter about the fact that their lands contain not one but &#039;&#039;three&#039;&#039; large weirwood forests - but only a third of that bounty is actually in Navarr hands. The Golden Trees in [[Miaren]] and the [[Heartwood of the Great Vale]] in [[Hercynia]] are both Imperial resources. The Navarr territories produce nearly a third of the weirwood used by the Empire - yet they control less than a fifth of that production. More than a few [[Navarr_economic_interests#Brokers|brokers]] grumble that this situation is unfair; but there is little the Navarr [[senator|senators]] can do about it. At various points in Imperial history, loose conglomerates of Navarr brokers have &amp;quot;bought back&amp;quot; what many see as their legacy - using unexpected monetary reserves to size the &amp;quot;missing&amp;quot; Navarr weirwood and using it to improve the herb gardens and [[forest|forest preserves]] of the Navarr.&lt;br /&gt;
===The Great Forest Orcs===&lt;br /&gt;
In Autumn 381YE, in response to an [[The_place_you_called_home#The_Song_of_the_Great_Forest|offer]] by the [[orc|orcs]] of the Great Forest living in [[Therunin]], the Senate voted to [[permit Great Forest Orcs to work the Thimble]]. The Great Forest Orcs are expert tenders of weirwood trees - when they dwelt in [[the Barrens]] they worked the weirwood groves in the [[The_Barrens#Eaves_of_Peytaht|Eaves of Peytaht]] producing a steady stream of valuable timber. The Orcs speak fondly of these groves; they clearly place some value to them beyond the wealth of the trees themselves, and they long to take them back. For now though, that resource languishes in the hands of the [[Druj]] - leaving these skilled crafters with no wood to work or work to perform.&lt;br /&gt;
&lt;br /&gt;
Their shaman and totem-speakers approached the Empire shortly before the Autumn Equinox, proposing that their woodcutters would work the trees in the Thimble in return for a bounty of four wains of weirwood each season. Doing so would mean that the entire cost of running the Thimble would be negated while the agreement was in place. The Orcs could then use the weirwood they gained to create herb gardens and similar of their own in Therunin. After some deliberation, the Senate agreed. The production of the Thimble was reduced, but the need to provide upkeep was removed. The pragmatic Navarr woodcutters and tree-tenders previously employed to maintain the groves quickly found employment at one of the other weirwood groves, or simply joined a [[striding]] and set off to see the Empire.&lt;br /&gt;
&lt;br /&gt;
About the only potential fly in the ointment regards the longstanding tradition that anyone who has worked a full season at the Thimble may ask to be laid to rest in the glades there, but given the orcs have expressed no interest in either following or preventing the Navarr from observing this tradition, it is unlikely to lead to any conflict.&lt;br /&gt;
&lt;br /&gt;
In Summer 384YE, following a [[384YE_Summer_Solstice_Senate_sessions#Reassure_Great_Forest_Orcs|Senate motion]] reassuring the Great Forest Orcs that they would regain control of the Heart of Peytaht once [[the Barrens]] was in Imperial hands, their treetenders began to work to improve the Thimble. While they still claim four wains each season, the overall production of the weirwood forest has increased - a permanent boost to productivity that will persist even if the Great Forest orcs leave. &lt;br /&gt;
&lt;br /&gt;
==The Bourse Seat==&lt;br /&gt;
===Responsibilities===&lt;br /&gt;
The Seat has no particular responsibilities; they simply receive a bounty of weirwood which is theirs to do with as they will. If the Thimble were to be threatened in any way, it would be the responsibility of the Seat to deal with those threats. Likewise, if any particular [[opportunity]] were to arise related to the Thimble, the Seat would expect to be consulted as to how that opportunity might be resolved.&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
====Seat on the Bourse====&lt;br /&gt;
Custodianship of the Thimble comes with a seat on the Imperial Bourse. For the most part, this Seat comes with no additional responsibilities. It is an Imperial title that grants the right to participate on the rare occasion when the Imperial Bourse as a body is required to [[Bourse#Role within the Empire|make a decision]].&lt;br /&gt;
&lt;br /&gt;
====Bounty of weirwood====&lt;br /&gt;
The Seat has control of a source of weirwood and receives Bourse certificates to represent that control. They can dispense this resource as they choose. Production is 26 Imperial wains of weirwood every season, but 4 wains are claimed by the Great Forest orcs meaning that the Seat holder receives only 22 wains each season.&lt;br /&gt;
&lt;br /&gt;
===Appointment===&lt;br /&gt;
As with all weirwood Bourse seats, the holder of the title is determined during the Winter Solstice. Control of the Thimble is assigned to whichever Navarr candidate receives the most support from Navarr owners of herb gardens. Votes are recorded in private in conjunction with the civil servants who support the Bourse.&lt;br /&gt;
&lt;br /&gt;
Custodianship of the Thimble is retained for a year, or until the citizen holding the seat dies or steps down. An Imperial Bourse seat cannot be [[revocation|revoked]] by the [[Synod]].&lt;br /&gt;
{{CaptionedImage|file=Thimble.jpg|caption=&#039;&#039;&#039;Astryd Embercast&#039;&#039;&#039;, last Custodian of the Thimble|align=left|width=300}}&lt;br /&gt;
{{RecentElections|Thimble}}&lt;br /&gt;
[[Category:Title]]&lt;br /&gt;
[[Category:Bourse]]&lt;br /&gt;
[[Category:Navarr]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Warmage&amp;diff=136349</id>
		<title>Warmage</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Warmage&amp;diff=136349"/>
		<updated>2026-03-31T23:48:54Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Title]][[Category:Urizen]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 325px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Shove Army.jpg|caption=The Warmage ensures that the [[Military Council]] has specialist advice on tactical and strategic use of magic|align=right|width=325}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The Warmage is an [[Imperial title]] bestowed upon a citizen of [[Urizen]] by a majority vote of [[Magical skills#Magician|magicians]]. The Warmage used to be an Imperial position appointed by Declaration of Candidacy by the Imperial Conclave, before it was changed by the Imperial Senate during the [[386YE_Spring_Equinox_Senate_sessions#Amend_title_of_Warmage_I|Spring Equinox 386YE]]. The first Warmage was a [[Dawn|Dawnish]] warwitch named &#039;&#039;Jayne de Severnford&#039;&#039;, and the witches of Dawn would often seek to emulate her by claiming this position and keeping it for as long as possible. Indeed, on several occasions, a [[Dawn culture and customs#Test of Mettle|test of mettle]] revolved around becoming Warmage. &lt;br /&gt;
&lt;br /&gt;
When the position was appointed by the Conclave it was often hotly contested by members of the [[Rod and Shield]] [[Conclave order|order]]. On occasions when a Warmage that did not belong to that order was appointed, they often came under pressure to join the ranks of the Rod and Shield. A wise Warmage would often seek to cultivate good relations with the Order of the Rod and Shield, and many in the order are hopeful that such a relationship will continue with the title as an Urizen national position.&lt;br /&gt;
&lt;br /&gt;
==Responsibilities==&lt;br /&gt;
The Warmage is expected to ensure that the [[Military Council]] has specialist advice on tactical and strategic use of magic; is appraised of the availability and effect of magical resources; and recognises opportunities to use magic on the battlefield or in pursuit of strategic aims. &lt;br /&gt;
&lt;br /&gt;
The holder of the title is also expected to use their powers to liaise between the Conclave and the Military Council, and to offer advice about deploying and gathering magical resources, specific magical counters to known threats, and ways that additional magical support can be acquired or deployed.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
===Member of the Military Council===&lt;br /&gt;
The Warmage has a seat on the [[Military Council]]. This grants them a vote, identical to that possessed by an Imperial [[general]]. While they do not directly control an Imperial army, they receive all other benefits and expectations of being an Imperial general such as being permitted to speak freely.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=LastImperialWarmage.jpg|caption=&#039;&#039;&#039;Raficci &amp;quot;Rafe&amp;quot; Vicente Barossa&#039;&#039;&#039; served as the last Warmage before the position was amended to become an Urizen position.|align=right|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Bearer of the Healing Rod===&lt;br /&gt;
Since 377YE, the Warmage has been entrusted with &amp;quot;Merel&#039;s Rod of Healing&amp;quot;, an [[Ilium#Creating_Artefacts|artefact]] [[Ambergelt Baton]]. The rod was made by the [[Navarr]] [[Crafting skills#Artisan|artisan]] &#039;&#039;&#039;Merel Pathfinder&#039;&#039;&#039;, with [[ilium]] garnered from the [[Conclave]]. The Warmage may wield the rod themselves, but the intention was that it could be allocated to a worthy individual each day to ensure it saved the most lives possible. If the Warmage loses their position, then the item must be given to the new Warmage with all appropriate haste. The Warmage is encouraged to take all appropriate precautions to keep this item safe.&lt;br /&gt;
&lt;br /&gt;
===Bearer of the Staff of Judgement===&lt;br /&gt;
At the Spring Equinox of 380YE, the incumbent Warmage was entrusted with &amp;quot;The Staff of Judgement&amp;quot; an [[Ilium#Creating_Artefacts|artefact]] [[Staff of Imperial Mastery]] made by a [[Marches|Marcher]] [[Crafting skills#Artisan|artisan]] as an item befitting the role of Imperial Warmage. This item is now part of the [[New_Imperial_titles#Regalia|regalia]] of the Warmage. The staff judges every action that the wielder takes so that those who take on the role will be aware of the great responsibility they have been entrusted with.&lt;br /&gt;
&lt;br /&gt;
===The Bounty of the Heavens===&lt;br /&gt;
Major deposits of [[ilium]] in the Empire are regulated and disposed of through the Bourse for the benefit of everyone. However minor deposits - a few rings - of the kind associated with minor star falls can be claimed by any who find them. Often such bounties end up in the public auction - the best way for the lucky finder to turn their trove into rings. The Arch of the Sky in Zenith has enriched themselves considerably by this means - having developed the ability to accurately plot the passage of stars as they fall. In 332YE, the stargazers elected to provide a small bounty of ilium taken from their finds for use by the Warmage. The practice ended in 367YE after a long period without star falls left the Arch low on supplies but they have now indicated that they are in a position to resume supporting the Warmage.&lt;br /&gt;
&lt;br /&gt;
The Arch has committed to provide 3 rings of ilium for the Warmage each summit for the foreseeable future. This wealth is intended to be used by the Warmage in their negotiations with other magicians as they coordinate and corral the efforts of magicians to support the Military Council. Aiding the Warmage fits perfectly with the [[Net of the Heavens]] philosophy of Arch of the Sky. Their goal is to aid the Empire and they see the Warmage as the pivotal node through which to achieve that end. &amp;lt;!--&amp;lt;label type=&amp;quot;important&amp;quot;&amp;gt; UPDATE THIS TEXT &amp;lt;/label&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
The Warmage is appointed during the Spring Equinox each year. They are elected by vote of the [[Magical skills#Magician|magicians]] of [[Urizen]] to serve for a year.&lt;br /&gt;
&lt;br /&gt;
If the Warmage is revoked, dies, or abdicates their title, then the position will automatically come due for selection by [[Imperial_elections#Extraordinary_Elections|extraordinary election]] at the next summit for a limited term until the next Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
The title can only be held by an Urizen citizen. They can be [[revocation|revoked]] by the Urizen [[national assembly]], the [[Assembly#General_Assembly|general assembly]], or the [[Assembly of the Nine]].&lt;br /&gt;
{{CaptionedImage|file=Ilysses.jpg|caption=&#039;&#039;&#039;Ilysses of the Lighthouse-That-Was&#039;&#039;&#039;, Warmage|align=left|width=300}}&lt;br /&gt;
{{RecentElections|Warmage}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Warmage was originally responsible for &amp;quot;&#039;&#039;helping to arrange magical assistance for the armies of the Empire&#039;&#039;&amp;quot;. During the Summer Solstice 384YE, however, the Imperial Senate [[384YE_Summer_Solstice_Senate_sessions#Amend_Warmage|amended the title]] to remove this responsibility. At the same time they [[384YE_Summer_Solstice_Senate_sessions#Create_Imperial_Warcaster|created the title]] of [[Imperial Warcaster]] to oversee such rituals.&lt;br /&gt;
{{Military Council Further Reading}}&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Ilysses.jpg&amp;diff=136348</id>
		<title>File:Ilysses.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Ilysses.jpg&amp;diff=136348"/>
		<updated>2026-03-31T23:48:43Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: {{Krios}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Krios}}&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Archive:Imperial_Lore_Items&amp;diff=136347</id>
		<title>Archive:Imperial Lore Items</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Archive:Imperial_Lore_Items&amp;diff=136347"/>
		<updated>2026-03-31T21:59:32Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Auto-Generated Content==&lt;br /&gt;
&#039;&#039;&#039;Do not edit this content by hand. This page is generated by the database. Speak to a member of the wiki contributors team to get this page updated.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page was last updated on Sat Jan 24 21:55:55 UTC 2026 using Imperial Lore Items.&lt;br /&gt;
&lt;br /&gt;
==Dagger==&lt;br /&gt;
&amp;lt;section begin=Dagger/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scorpion&#039;s Sting]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day, you may call VENOM with this dagger. You are also affected by venom when you use this ability.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Dagger/&amp;gt;&lt;br /&gt;
==One Handed Weapon==&lt;br /&gt;
&amp;lt;section begin=One_Handed_Weapon/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apprentice&#039;s Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call CLEAVE with this one-handed weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Biting Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day, you may call CLEAVE with this one-handed weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Triumphant Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Duelist&#039;s Scales]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call WEAKNESS with this one-handed weapon. You are also affected by WEAKNESS.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Vorpal Sword]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day, you may call CLEAVE with this weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thresher&#039;s Cudgel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call SHATTER with this one-handed weapon when you strike a mage implement.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thundering Mace]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day, you may call STRIKEDOWN with this one-handed weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ironbound Axe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day, you may call CLEAVE with this one-handed weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shieldbreaker]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call SHATTER with this weapon when you strike a shield.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bravo&#039;s Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call IMPALE with this one-handed weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;39&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=One_Handed_Weapon/&amp;gt;&lt;br /&gt;
==One Handed Spear==&lt;br /&gt;
&amp;lt;section begin=One_Handed_Spear/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Razorleaf Hasta]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call CLEAVE with this weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stumbleroot Spear]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call STRIKEDOWN with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blackwillow Twist]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call STRIKEDOWN with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ironbrand Thorn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodsteel Barb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day, you may call CLEAVE with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Oathsworn Spine]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call ENTANGLE with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sydanjaa&#039;s Call]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call REPEL with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Winternight Lifestealer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call IMPALE with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Terunael Warlord]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This weapon can be used twice per day. Each time you use the weapon you may make one of the following calls: ENTANGLE, REPEL or CLEAVE.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;43&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=One_Handed_Spear/&amp;gt;&lt;br /&gt;
==Great Weapon==&lt;br /&gt;
&amp;lt;section begin=Great_Weapon/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Butcher&#039;s Cleaver]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call IMPALE with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Reaving Mattock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call IMPALE with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dawn&#039;s Glory]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Giant&#039;s Maul]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call STRIKEDOWN with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Landsknecht&#039;s Zweihander]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may call IMPALE with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Splintering Hammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call SHATTER with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Trollslayer&#039;s Crescent]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain two additional hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Trollhammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call PARALYSE when you strike with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Captain&#039;s Command]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call STRIKEDOWN or REPEL with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;34&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Woodcutter&#039;s Axe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call SHATTER with this two-handed weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Great_Weapon/&amp;gt;&lt;br /&gt;
==Polearm==&lt;br /&gt;
&amp;lt;section begin=Polearm/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Farmer&#039;s Scythe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can spend a hero point to call STRIKEDOWN with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sanguine Spear]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may use a hero point to call CLEAVE with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Butcher&#039;s Bill]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call either STRIKEDOWN or CLEAVE with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bolstering Bill]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day while wielding this pole-arm you may use stay with me as if you knew it without spending a hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warden&#039;s Bardiche]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blacksmith&#039;s Wage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may repair this pole-arm by expending a hero point and spending at least five seconds of uninterrupted appropriate roleplaying involving handling the weapon. This ability fails if you are hit or attack another character during spellcasting, or if the weapon is hit or used to make an attack.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Barbed Spear]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call VENOM with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Magistrate&#039;s Grasp]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can use a hero point to call ENTANGLE when you hit with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Fell Iron Fury]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may either call CLEAVE or STRIKEDOWN with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bullroarer&#039;s Shout]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day may call STRIKEDOWN with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Labyrinth&#039;s Gate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call IMPALE with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Polearm/&amp;gt;&lt;br /&gt;
==Bow Or Crossbow==&lt;br /&gt;
&amp;lt;section begin=Bow_Or_Crossbow/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Martán&#039;s Mark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can use the relentless skill as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Vowkeeper]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wayfinder]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain two additional hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Bow_Or_Crossbow/&amp;gt;&lt;br /&gt;
==Light Armour==&lt;br /&gt;
&amp;lt;section begin=Light_Armour/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stoutheart Gambeson]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain an additional rank in the fortitude skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Soldier&#039;s Harness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Jack of Irons]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use the relentless skill as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Winter&#039;s Breath]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use the unstoppable skill as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Runemark Shirt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood-sweat Hauberk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may use 5 seconds of appropriate roleplaying that includes a self-inflicted cut to remove the VENOM condition from yourself. Using this power is very painful; it feels as if your blood is on fire and this roleplaying effect takes several seconds to fade.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ivory Aketon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain three additional ranks in the fortitude skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spiritskin Coat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may use the unstoppable skill as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Light_Armour/&amp;gt;&lt;br /&gt;
==Medium Armour==&lt;br /&gt;
&amp;lt;section begin=Medium_Armour/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Marauder&#039;s Cote]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call CLEAVE with any melee weapon you can wield, except a pike.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodamber Hauberk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain an additional rank of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Boarskin Vest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain two additional ranks of the Fortitude skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Cerulean Protector]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to use the relentless skill as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scrivener&#039;s Guard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to use the unstoppable skill as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Runebound Ward]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wardensweave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain two additional ranks of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tombshroud Guardian]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may use the unstoppable skill as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Baersark&#039;s Rage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the unstoppable skill you regain up to 5 lost hits.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Medium_Armour/&amp;gt;&lt;br /&gt;
==Heavy Armour==&lt;br /&gt;
&amp;lt;section begin=Heavy_Armour/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warrior&#039;s Plate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Enduring Breastplate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may ignore the roleplaying effects of any single traumatic wound until the end of the battle.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Goldentide Mail]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;After 5 seconds appropriate roleplaying that includes a loud invocation of cleansing you may spend a hero point to remove the venom condition from yourself.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Knightly Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain two additional ranks of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Defiant Steel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice each day you may use the relentless skill as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Winterborn Warmail]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain three additional ranks of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Runeplate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain two additional hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Goldenfire Scale]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wearing this armour, when you use the unstoppable skill you regain up to 5 hits.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Gryphonsoul Aegis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wearing this armour, you gain 2 additional ranks of endurance and an additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;41&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Heavy_Armour/&amp;gt;&lt;br /&gt;
==Magic Standard==&lt;br /&gt;
&amp;lt;section begin=Magic_Standard/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Banner of the Bold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wielding this standard, you gain an additional hero point, and can treat it as a source of spiritual strength for purposes of overcoming roleplaying effects.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chirurgeon&#039;s Ensign]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the stay with me skill, you may use it on two characters at the same time for the cost of only one hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thaneshall Banner]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wielding this standard you gain three additional hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;43&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sunfire Pennant]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Five times per day you may use the empower spell as if you knew it without spending any mana. You may not use this ability if you are wearing any armour other than mage armour.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;44&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Titan&#039;s Battlemark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wielding this standard you gain five additional ranks of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;47&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thorn&#039;s Dance]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Five times per day you may engage in five seconds of appropriate roleplaying to restore the use of a limb that has been ruined by the cleave or impale call. The roleplaying must include manipulating the ruined limb. If you or your target attacks another character or either of you are hit then the attempt to use this ability fails. The charge is not lost but you must begin the roleplaying again.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;56&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Celestial Sigil]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wielding this standard you gain five additional personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Loyal Stanchion]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Five times per day you may use get it together as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warsmith&#039;s Shingle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Five times per day, with five seconds of uninterrupted appropriate roleplaying, you may repair any item, such as a weapon or shield that has been broken using the SHATTER call. The roleplaying must include touching the broken item. If you or your target attacks another character or either of you are hit then the attempt to use this ability fails. The charge is not lost but you must begin the roleplaying again.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;68&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Magic_Standard/&amp;gt;&lt;br /&gt;
==Wand==&lt;br /&gt;
&amp;lt;section begin=Wand/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Acolyte&#039;s Mercy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the heal spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mazzarine Spindle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the restore limb spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Runesmith&#039;s Gavel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the mend spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Swanfeather Schema]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the purify spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Witchwood Wand]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional point of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Altruist&#039;s Recompense]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Whenever you cast, or swift cast, the heal spell you regain one hit.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Redsteel Chisel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the mend spell as if you know it and without expending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambergelt Baton]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may cast heal, purify and restore limb on the target simultaneously as if you knew them without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Boneweaver]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day when you cast the restore limb spell you can do so without spending any mana. You must be able to cast the restore limb spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodwoven Braid]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you may cast the heal spell as if you know it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Seer&#039;s Probe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times each day you can cast detect magic or voice for the dead as if you know them and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scrivener&#039;s Seal]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you cast, or swift cast, the create bond spell to create a bond you may do so without spending any mana. You cannot use this ability with any other function of the create bond spell (such as when breaking an existing bond).&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Woundbinder]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Four times per day you may cast the heal spell as if you know it without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Grimnir&#039;s Hearthfire]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you cast (but not swift cast) the heal spell, you also restore any and all of their limbs which have been crippled with cleave or impale.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sanguine Thorn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Whenever you cast (but not swift cast) the heal spell on a target, you also remove the venom and/or weakness conditions from that target.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Wand/&amp;gt;&lt;br /&gt;
==Rod==&lt;br /&gt;
&amp;lt;section begin=Rod/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Forlorn Hope]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can cast, or swift cast, the heal spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Storm Sceptre]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the repel spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tactician&#039;s Demand]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the empower spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Yeoman&#039;s Bounty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the weakness spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Whelpmaster&#039;s Fang]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can cast the weakness spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Windreaping Sickle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can cast the repel spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodsilver Spike]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can swift cast the heal spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Quiet Word]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can cast the paralysis spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tumultuous Gyre]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the repel spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Neophyte&#039;s Aid]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You have two additional points of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Witches&#039; Hammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the shatter spell as if you knew it without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood-dimming Tide]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may swift cast the heal spell as if you knew it and without spending any mana&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Roaring Chimera Rod]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you can cast the empower spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stormweaver]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you can cast the repel spell as if you knew it and without expending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Radiant Torrent]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you can swift cast the heal spell as if you knew it without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sceptre of the Necropolis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you cast the paralysis spell, you may call IMPALE rather than PARALYSE.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Rod/&amp;gt;&lt;br /&gt;
==Staff==&lt;br /&gt;
&amp;lt;section begin=Staff/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Agramant&#039;s Bargain]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the weakness spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lamia&#039;s Whisper]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the venom spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Landskeeper&#039;s Oath]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the entangle spell as if you know it&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pugilist&#039;s Shillelagh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the repel spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Unseen Encasement]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the paralysis spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shadowbound Donjon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day when you cast the paralysis spell you can do so without spending any mana. You must be able to cast the paralysis spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Amberglass Chain]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may cast the entangle spell as if you knew it and without expending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Death&#039;s Door]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the venom spell as if you knew it without expending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Enfeebling Echo]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the weakness spell as if you knew it without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Furrowed Wake]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you cast the entangle spell, you may call STRIKEDOWN rather than ENTANGLE.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of Power]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may cast, or where appropriate swift cast, any spell you know for no mana cost.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ethereal Manacle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you may cast the entangle spell as if you knew it without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of Command]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the entangle, repel and paralysis spells as if you know them.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of Life]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the spells heal, purify and restore limb as if you know them.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Suzerain&#039;s Command]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you may cast the entangle or repel spells as if you know them without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Caress of Arhallogen]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you may cast the venom or paralysis spell as if you knew it without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;27&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of Imperial Mastery]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, and where appropriate swift cast, the spells detect magic, create bond, operate portal, heal, mend, night pouch, purify, restore limb, voice for the dead, empower, entangle, paralysis, repel, shatter, venom and weakness as if you know them.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;56&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Staff/&amp;gt;&lt;br /&gt;
==Arcane Weapon==&lt;br /&gt;
&amp;lt;section begin=Arcane_Weapon/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mountebank&#039;s Surprise]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day after casting the empower spell on a target you also gain the benefit of the empower spell.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shears of Winter]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When wielding both the weapon and the implement, you may cast the shatter spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warden&#039;s Fists]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may either use the weapon to call CLEAVE or instead use the rod to cast repel without spending hero points or Mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Arms of the Warwitch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may either expend one hero point to regain one personal mana, or expend three personal mana to regain one hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Jade Hammers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When wielding these arcane weapons, you may spend 1 mana to call STRIKEDOWN. This ability follows all the rules for casting an offensive spell with the exception that the call can be made with either the weapon or the implement.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Binding Threads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call ENTANGLE when you hit with this weapon or implement. You cannot use this ability if you are wearing armour.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Children of Thunder]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call REPEL when you strike with this weapon or rod. You cannot use this ability if you are wearing armour.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Trodwalker&#039;s Readiness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point and one additional point of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thorns of the Rose]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;After you successfully entangle a character, you may spend a hero point to call IMPALE when you hit the entangled character with this weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Arcane_Weapon/&amp;gt;&lt;br /&gt;
==Paired Weapons==&lt;br /&gt;
&amp;lt;section begin=Paired_Weapons/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Rake&#039;s Progress]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day, when you use CLEAVE, you may use it on two targets instead of one. You have only 10 seconds to deliver the second CLEAVE.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Brother Blades]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can repair one or both of these weapons with ten seconds of appropriate roleplaying.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Earthquake Drummers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can call REPEL against a target you hit with both weapons simultaneously by spending a hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bear Claws]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can call SHATTER against an item you hit with both weapons simultaneously by spending a hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Paired_Weapons/&amp;gt;&lt;br /&gt;
==Mage Armour==&lt;br /&gt;
&amp;lt;section begin=Mage_Armour/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hero&#039;s Girdle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Splintering Gorget]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day when you cast the weakness spell, you may do so without spending any mana. You must be able to cast the weakness spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wyvernsting Spaulders]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day when you cast the venom spell, you may do so without spending any mana. You must be able to cast the venom spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warmage&#039;s Belt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use the unstoppable skill as if you know it without spending hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Healer&#039;s Harness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you cast, or swift cast, heal or purify spell you regain one lost hit.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sunfire Pectoral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional point of personal mana and one additional rank of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodfeather Harness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain three additional ranks of fortitude.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Vambraces of Regeneration]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may use the relentless skill as if you know it without spending hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Twilight Pauldrons]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain four additional points of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Gravedigger&#039;s Vest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the unstoppable skill you regain up to 5 lost hits.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Forge of Isenbrad]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you swift cast the mend spell, you need only spend 1 mana rather than the usual 2 mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;41&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Battlesmith&#039;s Panoply]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain two additional points of personal mana and two additional ranks of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mountainfall Bracers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the paralysis spell for 1 mana rather than 2 mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;52&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Mage_Armour/&amp;gt;&lt;br /&gt;
==Mage Robe==&lt;br /&gt;
&amp;lt;section begin=Mage_Robe/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crystaltender&#039;s Vestment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can consume a piece of crystal mana to restore three points of spent personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Volhov&#039;s Robe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Requirement: You cannot be part of a coven while bonded to a Volhov&#039;s Robe.&lt;br /&gt;
&lt;br /&gt;
Twice per day you can take part in a ritual with a coven of the same nation. Two (or more) solo ritualists with Volhov&#039;s robes may use the robes to perform a coven ritual together. If you have contributed to a ritual as part of a coven, you cannot make use of a Volhov&#039;s Robe until the next day; likewise if you have made use of a Volhov&#039;s Robe, you cannot contribute to a ritual as part of a coven until the next day.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shimmergold Coat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Opaline Coat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain two points of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Trollsweave Vest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day when you cast, or swift cast, the heal spell you may do so without spending any mana. You must be able to cast the heal spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Robe of Blood and Bone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you can cast heal, purify or restore limb on another character without expending any mana. You must be able to cast the appropriate spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Glamourweave Robe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Four times per day when you cast the empower spell, you may do so without spending any mana. You must be able to cast the empower spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ashen Mantle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain four additional points of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bishop&#039;s Ensemble]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this robe to gain two additional ranks of Day Lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Captain&#039;s Garb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this robe to gain two additional ranks of Summer Lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Doctor&#039;s Attire]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this robe to gain two additional rank of Winter Lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mountebank&#039;s Guise]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this robe to gain two additional ranks of Spring Lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Prince&#039;s Raiment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this robe to gain two additional ranks of Autumn Lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Semblance of the Witch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this robe to gain two additional ranks of Night Lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Moonsilver Doublet]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you swift cast the heal spell, you need only spend 1 mana rather than the usual 2 mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;41&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Mage_Robe/&amp;gt;&lt;br /&gt;
==Shield==&lt;br /&gt;
&amp;lt;section begin=Shield/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pilgrim&#039;s Shield]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;As long as you are dedicated or anointed, you gain an additional rank of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Oakheart Shield]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of both the fortitude skill and the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stormguard Bulwark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of the endurance skill and one additional point of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warcaster&#039;s Oath]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend 2 personal mana (instead of 1 hero point) to use the unstoppable skill as if you know it. You must be able to cast spells to use this power - it will not work if you are wearing armour other than mage armour.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burnished Rampart]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may repair this shield by expending a hero point and spending at least five seconds of uninterrupted appropriate roleplaying involving handling the item. If the shield is struck with a blow while using this ability, the blow is considered to have struck your arm as usual and you must begin the appropriate roleplaying again. If you are attacked or make an attack while using this ability the attempt fails and you must begin the roleplaying again&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Champion&#039;s Bastion]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Whenever you spend a hero point you regain one lost hit immediately afterward.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Shield/&amp;gt;&lt;br /&gt;
==Jewellery==&lt;br /&gt;
&amp;lt;section begin=Jewellery/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Circlet of Falling Snow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may expend a point of personal mana at any time to justify remaining calm and collected when exposed to a roleplaying effect (as if you had spent a hero point). This expenditure of mana has the same restrictions as casting a spell.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragonbone Symbol]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day, if you are Dedicated or Anointed, if you spend ten minutes of appropriate roleplaying an area consecrated to the same virtue, you recover all your hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. You cannot use this ability if you are under an effect that prevents recovery of hero points overnight (such as Dreamscape of the Endless Hunt and similar curses).&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bondring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This item allows the create bond spell to be cast to connect you to a single willing target; you can be bonded to only one person at a time, and if you stop being bonded to the bond ring, this additional bond breaks. Once per day you may use either stay with me or get it together on the other person that you have bonded the ring to, without spending a hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shackle of the Unvirtuous]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wearing this item your aura is concealed from the insight skill and similar effects. You cannot use any Liao ceremonies or use imperial liao while bonded to this item, and you either do not dream or do not remember your dreams.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Alder&#039;s Edge]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain the weapon master skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Greensteel Bracelets]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain the shield skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chrysalis Pendant]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point and engage in five seconds of appropriate roleplay to restore the use of a limb that has been ruined by the cleave or impale call. The roleplaying must include manipulating the ruined limb. If you or your target attacks another character or either of you are hit then the attempt to use this ability fails. The hero point is not lost but you must begin the roleplaying again.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Troubadour&#039;s Ring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to use the stay with me skill as if you know it. Once per day you may use the stay with me skill without spending a hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pauper&#039;s Key]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice each day with thirty seconds of appropriate roleplaying you may open a portal as if you had cast the operate portal spell. You may use this power if you are wearing armour.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodfire Periapt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While under the effect of VENOM, you gain three additional ranks of endurance. You lose three hits from your current total if the VENOM is cured, or you lose this item.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Abraxus Stone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When hits are restored to you by any means then you are also cured of the venom condition. This item will not work if the purify spell would fail to remove the VENOM for any reason. In addition, while wearing his talisman you are not subject to the venomous effects of the vallorn miasma. You will not contract green lung, nor will you become a vallornspawn husk if you die while wearing this talisman.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lowther&#039;s Gaze]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain the marksman skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Circlet of Command]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Whenever you activate the Get It Together skill, you may use it on two characters at once for the cost of 1 Hero Point. You must have one hand on each target.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Jewellery/&amp;gt;&lt;br /&gt;
==Foci==&lt;br /&gt;
&amp;lt;section begin=Foci/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Straw Mask]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 1 rank for the Blessing of New Spring, Strong Ox, Golden Sun, Gathering the Harvest, and Fallow Fields and Dried Meat rituals, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Corsair&#039;s Bloody Mask]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 1 rank for the Blood and Salt and Merciless Wrath of the Reaver rituals, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mask of Gold and Lead]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 1 rank for The Eight-Spoked Wheel, The Retrograde Wheel, Distil the Serpent&#039;s Stone, and Amalgamation of Silver and Gold rituals, subject to the normal rules for effective skill. In addition, for each contributor to either the Eight-Spoked Wheel or the Retrograde wheel who wears one of these masks, three additional ingots or measures of material can be transmuted without increasing the magnitude of the ritual. All measures or ingots targeted by one of these rituals must be of the same type as usual.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mercantilist&#039;s Mask]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 1 rank for the Streams of Silver, Rivers of Gold, and Winds of Fortune rituals, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Captain&#039;s Mask]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 2 ranks for Splendid Panoply of Knighthood; and Strength of the Bull, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mask of the Mountebank]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 2 ranks for the The Twilight Masquerade ritual, subject to the normal rules for effective skill. When contributing to a performance of the Twilight Masquerade ritual, you may choose to substitute iridescent gloaming for crystal mana. Every 2 measures of iridescent gloaming spent counts as 1 crystal mana, up to the normal limit determined by your effective rank of night lore.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Strigine Mask]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 2 ranks for the Eyes of the Sun and Moon; and the Eye of the High Places rituals, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Cowl of Ashes]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 3 ranks for the Whispers through the Black Gate ritual, subject to the normal rules for effective skill. If you contribute to a performance of this ritual while wearing this mask, you are invisible to any spirit or spiritual effect, as if you were not part of the coven. This effect lasts until you remove the mask, interact with, or speak to a summoned spirit. You must inform a referee that you are using this item in advance of performing the ritual.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Adversity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this ring to gain one additional rank of either Spring Lore, Winter Lore or Night Lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Triumph]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this ring to gain one additional rank of either Summer Lore, Autumn Lore or Day Lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Atun&#039;s Ring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this ring to gain one additional rank of any one ritual lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of the Rainbow Sage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can use this ring to gain two additional ranks of any one ritual lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.  In addition while wearing the ring you can respond to any roleplaying effect that would make you feel weak, inferior, or doubt your magical powers with a burst of confidence, arrogance, or anger.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;105&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Foci/&amp;gt;&lt;br /&gt;
==Ritual Staff==&lt;br /&gt;
&amp;lt;section begin=Ritual_Staff/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Choleric Staff]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain one rank of Summer Lore, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Enigmatic Staff]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain one rank of Night Lore, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Luminous Staff]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain one rank of Day Lore, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Melancholic Staff]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain one rank of Autumn Lore, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Phlegmatic Staff]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain one rank of Winter Lore, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sanguine Staff]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain one rank of Spring Lore, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of the Magi]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you cast, or swift cast, the operate portal spell, or the create bond spell, or perform the discern enchantment, identify ritual performance, identify magical item functions, or discern arcane mark function of detect magic, you may do so without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Ritual_Staff/&amp;gt;&lt;br /&gt;
==Tool==&lt;br /&gt;
&amp;lt;section begin=Tool/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Escharotic Cauldron]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the apothecary skill to create a potion you may substitute two drams of Marrowort for one dram of Cerulean Mazzarine, or two drams of Cerulean Mazzarine for one dram of Marrowort. You can only make this substitution once per preparation.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wyrmstone Mortar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the apothecary skill to create a potion you may substitute two drams of Imperial Roseweald for one dram of Bladeroot, or two drams of Bladeroot for one dram of Imperial Roseweald. You can only make this substitution once per preparation.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Phial of the Sun]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day when you use the physick skill you can decant some of the juice from this phial and use it as if it were a single dose of either Bladeroot, Cerulean Mazzarine, Imperial Roseweald, Marrowort, or True Vervain. An apothecary cannot use this juice when creating a potion.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lodestone Shears]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;If you have the artisan skill, you may use these shears twice per day to cut a bond connecting to any item you can make as if you were casting the create bond spell.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodcloak]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day when you use the physick skill you can draw a little of your own blood and use it as if it were a single dose of either Bladeroot, Cerulean Mazzarine, Imperial Roseweald, Marrowort, or True Vervain. An apothecary cannot use this blood when creating a potion.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;44&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Tool/&amp;gt;&lt;br /&gt;
==Regalia==&lt;br /&gt;
&amp;lt;section begin=Regalia/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Guided Path]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of a religious skill that targets a terminal character, you may do so without spending a dose of liao. If you have an ability to add additional strength to a ceremony you may use that ability in the normal way at the normal cost.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Beneficent Sigil]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the exorcism skill you may remove the WEAKNESS condition from a target rather than exorcising a spiritual effect.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sungold Basin]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the dedication skill on a dying target you may restore them to 1 hit rather than having the normal effect.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blessing Wheel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of the hallow skill, you may spend up to three additional doses of liao to increase the strength or the ceremony by the same amount.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Brazier of Benediction]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of the consecration skill, you may spend up to three additional doses of liao to increase the strength or the ceremony by the same amount.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pilgrim&#039;s Cup]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of the anointing skill, you may spend up to three additional doses of liao to increase the strength or the ceremony by the same amount.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Fireglass]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day when you use the anointing skill you may restore a spent hero point to your target rather than creating a personal aura.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Cowl of Judgement]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of the excommunication skill, you may spend up to five additional doses of liao to increase the strength or the ceremony by the same amount.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;44&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Silent Bell]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of the exorcism skill, you may spend up to five additional doses of liao to increase the strength or the ceremony by the same amount.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;44&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skein Bowl]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of the testimony skill, you may spend up to five additional doses of liao to increase the strength or the ceremony by the same amount.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;44&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Virtuous Ward]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When another character makes you the target of a spell, ritual, heroic skill, or chirurgeon that restores a number of hits you regain 2 additional hits. You do not gain additional healing from any effect you use on yourself, nor from any use of potions or herbs.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Regalia/&amp;gt;&lt;br /&gt;
==Musical Instrument==&lt;br /&gt;
&amp;lt;section begin=Musical_Instrument/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Celebrant&#039;s Fiddle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You must be dedicated to Prosperity to use this item. Once per day, while you are in an area consecrated to Prosperity, you may spend ten minutes of appropriate roleplaying that includes playing this musical instrument. Any listener who was in the area for the entire period recovers all hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. A listener who has lost the ability to recover hero points overnight is not affected by this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Goldwood Pipes]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You must be dedicated to Wisdom to use this item. Once per day, while you are in an area consecrated to Wisdom, you may spend ten minutes of appropriate roleplaying that includes playing this musical instrument. Any listener who was in the area for the entire period recovers all hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. A listener who has lost the ability to recover hero points overnight is not affected by this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Heroes&#039; Horn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You must be dedicated to Courage to use this item. Once per day, while you are in an area consecrated to Courage, you may spend ten minutes of appropriate roleplaying that includes playing this musical instrument. Any listener who was in the area for the entire period recovers all hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. A listener who has lost the ability to recover hero points overnight is not affected by this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Horn Resounding]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You must be dedicated to Pride to use this item. Once per day, while you are in an area consecrated to Pride, you may spend ten minutes of appropriate roleplaying that includes playing this musical instrument. Any listener who was in the area for the entire period recovers all hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. A listener who has lost the ability to recover hero points overnight is not affected by this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Silver Gate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You must be dedicated to Ambition to use this item. Once per day, while you are in an area consecrated to Ambition, you may spend ten minutes of appropriate roleplaying that includes playing this musical instrument. Any listener who was in the area for the entire period recovers all hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. A listener who has lost the ability to recover hero points overnight is not affected by this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thundering Drum]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You must be dedicated to Loyalty to use this item. Once per day, while you are in an area consecrated to Loyalty, you may spend ten minutes of appropriate roleplaying that includes playing this musical instrument. Any listener who was in the area for the entire period recovers all hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. A listener who has lost the ability to recover hero points overnight is not affected by this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Watchers&#039; Flute]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You must be dedicated to Vigilance to use this item. Once per day, while you are in an area consecrated to Vigilance, you may spend ten minutes of appropriate roleplaying that includes playing this musical instrument. Any listener who was in the area for the entire period recovers all hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. A listener who has lost the ability to recover hero points overnight is not affected by this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Musical_Instrument/&amp;gt;&lt;br /&gt;
==Icon==&lt;br /&gt;
&amp;lt;section begin=Icon/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Judge]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the excommunicate ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Justicar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the exorcism ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Pilgrim]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the anointing ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Seer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the insight ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Smith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the hallow ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Steward]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the consecrate ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Witness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the testimony ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Devoted]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may perform ceremonial skills other than dedication as if you were dedicated to the virtue of Loyalty.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Driven]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may perform ceremonial skills other than dedication as if you were dedicated to the virtue of Ambition.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Industrious]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may perform ceremonial skills other than dedication as if you were dedicated to the virtue of Prosperity.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Insightful]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may perform ceremonial skills other than dedication as if you were dedicated to the virtue of Wisdom.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Proud]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may perform ceremonial skills other than dedication as if you were dedicated to the virtue of Pride.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Righteous]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may perform ceremonial skills other than dedication as if you were dedicated to the virtue of Courage.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Watchful]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may perform ceremonial skills other than dedication as if you were dedicated to the virtue of Vigilance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Icon/&amp;gt;&lt;br /&gt;
==Vestment==&lt;br /&gt;
&amp;lt;section begin=Vestment/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mendicant Cassock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day when you perform or cooperate in the performance of a religious skill you may do so without using a dose of liao.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wayfarer&#039;s Robe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate in the performance of a religious skill, you may spend an additional dose of liao to increase the strength of the ceremony by one.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Alabaster Cerement]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain three ranks of fortitude.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper&#039;s Habit]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day while wearing this robe, you may use get it together as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Troubadour&#039;s Tunic]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain two additional hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Labyrinthine Vestments]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate in the performance of a religious skill, you may spend up to three additional doses of liao to increase the strength of the ceremony by the same amount.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;44&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Vestment/&amp;gt;&lt;br /&gt;
==Reliquary==&lt;br /&gt;
&amp;lt;section begin=Reliquary/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Litany of the Labyrinth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A member of the sect will never become a ghost, herald, eternal, or conscious unliving creature. If they are the target of Whispers through the Black Gate or a similar effect, they will appear calm and aware that they are dead.&lt;br /&gt;
When any member of the sect is terminal or dying, they may roleplay stoic acceptance rather than roleplaying being in pain.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wayfarer&#039;s Pyx]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When your sect cooperates in the use of a religious skills, the final strength of the ceremony is increased by one, provided one of the participants is wielding this item.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bishop&#039;s Chalice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;If a member of the sect with the dedication skill uses this reliquary in a consecrated area as part of a religious ceremony then after ten minutes of appropriate religious roleplaying any member of the sect who was present throughout may regain all their spent hero points. You may only gain this benefit once per day - any additional uses of a Bishop&#039;s Chalice after the first have no effect on you. This ability cannot be used on a battlefield or in a similar stressful environment. You cannot benefit from this item if you are under an effect that prevents recovery of hero points overnight (such as Dreamscape of the Endless Hunt and similar curses).&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Almery of Silence]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The aura of every member of the sect is concealed from the insight ceremony. A character responding to a quick insight must respond &amp;quot;my aura is concealed&amp;quot; and provide no other information.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Reliquary/&amp;gt;&lt;br /&gt;
==Paraphernalia==&lt;br /&gt;
&amp;lt;section begin=Paraphernalia/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Amberglass Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing a Spring ritual they have mastered may use ambergelt in place of crystal mana. Every two measures of ambergelt spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burnished Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing a Summer ritual they have mastered may use orichalcum in place of crystal mana. Every two measures of orichalcum spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragonbone Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day members of the coven who are performing a ritual they have mastered may use dragonbone in place of crystal mana. Every two measures of dragonbone spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Greensteel Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing an Autumn ritual they have mastered may use green iron in place of crystal mana. Every two measures of green iron spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Radiant Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing a Day ritual they have mastered may use weltsilver in place of crystal mana. Every two measures of weltsilver spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Twilight Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing a Night ritual they have mastered may use iridescent gloaming in place of crystal mana. Every two measures of Iridescent Gloaming spent count as 1 crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Vitriolic Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing a Winter ritual they have mastered may use beggar&#039;s lye in place of crystal mana. Every two measures of beggar&#039;s lye spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Cartographer&#039;s Eye]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When your coven performs a ritual that targets resources in a single territory, they can also include resources from a second territory provided both are part of the same nation.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Orator&#039;s Chalice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When your coven performs a ritual that targets characters who must all be members a single band, the targets can also include characters from a single second band provided both bands are from the same nation.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Barren Land]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform a Winter ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Empty Horizon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform a Day ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Fields of Glory]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform a Summer ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Flickering Flame]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform a Night ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Green World]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform a Spring ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Iron Labyrinth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform an Autumn ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Web of Celestial Attunement]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Your coven may join another coven from the same nation and perform a single ritual together. This counts as a daily ritual use by your coven as well as the target coven. While your covens may perform a ritual together, they are still treated as separate covens for all other purposes (for example, a ritual that affects an entire coven will only affect the target coven, not both covens). Your coven does not gain the benefit of the other coven&#039;s paraphernalia (if any) while performing a joint ritual.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Eternal Gambit]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day your coven can perform a ritual that does not count towards your daily limit.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Fountain of Thorns]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day the coven may perform a Spring ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Key and the Gate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day the coven may perform a Day ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Mountainous Oak]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day the coven may perform a Summer ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Spider&#039;s Web]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day the coven may perform an Autumn ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Drowned Threshold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day the coven may perform a Winter ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;43&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Vagabond Wyrm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day the coven may perform a Night ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;43&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Syphon of Stars]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day when the coven performs a ritual, all members of the coven who have not mastered that ritual gain an additional effective rank in the appropriate lore for purposes of performing that ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Paraphernalia/&amp;gt;&lt;br /&gt;
==Gonfalon==&lt;br /&gt;
&amp;lt;section begin=Gonfalon/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mercenary Banner]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A banner bonded to this gonfalon may travel to a battle that their national banner is not attending. You must invoke this banner during the Military Council Muster to make use of it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;39&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Gonfalon/&amp;gt;&lt;br /&gt;
==Magic Items==&lt;br /&gt;
&amp;lt;section begin=MagicItems/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable mw-collapsible mw-collapsed sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Acolyte&#039;s Mercy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the heal spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Agramant&#039;s Bargain]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the weakness spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apprentice&#039;s Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call CLEAVE with this one-handed weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Banner of the Bold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wielding this standard, you gain an additional hero point, and can treat it as a source of spiritual strength for purposes of overcoming roleplaying effects.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Butcher&#039;s Cleaver]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call IMPALE with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Circlet of Falling Snow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may expend a point of personal mana at any time to justify remaining calm and collected when exposed to a roleplaying effect (as if you had spent a hero point). This expenditure of mana has the same restrictions as casting a spell.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crystaltender&#039;s Vestment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can consume a piece of crystal mana to restore three points of spent personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragonbone Symbol]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day, if you are Dedicated or Anointed, if you spend ten minutes of appropriate roleplaying an area consecrated to the same virtue, you recover all your hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. You cannot use this ability if you are under an effect that prevents recovery of hero points overnight (such as Dreamscape of the Endless Hunt and similar curses).&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Farmer&#039;s Scythe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can spend a hero point to call STRIKEDOWN with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Forlorn Hope]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can cast, or swift cast, the heal spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hero&#039;s Girdle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Judge]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the excommunicate ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Justicar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the exorcism ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Pilgrim]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the anointing ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Seer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the insight ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Smith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the hallow ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Steward]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the consecrate ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Witness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the testimony ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lamia&#039;s Whisper]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the venom spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Landskeeper&#039;s Oath]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the entangle spell as if you know it&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Litany of the Labyrinth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A member of the sect will never become a ghost, herald, eternal, or conscious unliving creature. If they are the target of Whispers through the Black Gate or a similar effect, they will appear calm and aware that they are dead.&lt;br /&gt;
When any member of the sect is terminal or dying, they may roleplay stoic acceptance rather than roleplaying being in pain.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Marauder&#039;s Cote]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call CLEAVE with any melee weapon you can wield, except a pike.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mazzarine Spindle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the restore limb spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mendicant Cassock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day when you perform or cooperate in the performance of a religious skill you may do so without using a dose of liao.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mountebank&#039;s Surprise]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day after casting the empower spell on a target you also gain the benefit of the empower spell.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pilgrim&#039;s Shield]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;As long as you are dedicated or anointed, you gain an additional rank of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pugilist&#039;s Shillelagh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the repel spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Razorleaf Hasta]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call CLEAVE with this weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Runesmith&#039;s Gavel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the mend spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Storm Sceptre]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the repel spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stoutheart Gambeson]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain an additional rank in the fortitude skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Straw Mask]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 1 rank for the Blessing of New Spring, Strong Ox, Golden Sun, Gathering the Harvest, and Fallow Fields and Dried Meat rituals, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Swanfeather Schema]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the purify spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tactician&#039;s Demand]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the empower spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Unseen Encasement]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the paralysis spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warrior&#039;s Plate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Yeoman&#039;s Bounty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the weakness spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Guided Path]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of a religious skill that targets a terminal character, you may do so without spending a dose of liao. If you have an ability to add additional strength to a ceremony you may use that ability in the normal way at the normal cost.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Whelpmaster&#039;s Fang]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can cast the weakness spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Windreaping Sickle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can cast the repel spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sanguine Spear]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may use a hero point to call CLEAVE with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Biting Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day, you may call CLEAVE with this one-handed weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodamber Hauberk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain an additional rank of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bondring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This item allows the create bond spell to be cast to connect you to a single willing target; you can be bonded to only one person at a time, and if you stop being bonded to the bond ring, this additional bond breaks. Once per day you may use either stay with me or get it together on the other person that you have bonded the ring to, without spending a hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Enduring Breastplate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may ignore the roleplaying effects of any single traumatic wound until the end of the battle.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Escharotic Cauldron]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the apothecary skill to create a potion you may substitute two drams of Marrowort for one dram of Cerulean Mazzarine, or two drams of Cerulean Mazzarine for one dram of Marrowort. You can only make this substitution once per preparation.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Reaving Mattock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call IMPALE with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shears of Winter]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When wielding both the weapon and the implement, you may cast the shatter spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Witchwood Wand]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional point of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wyrmstone Mortar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the apothecary skill to create a potion you may substitute two drams of Imperial Roseweald for one dram of Bladeroot, or two drams of Bladeroot for one dram of Imperial Roseweald. You can only make this substitution once per preparation.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodsilver Spike]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can swift cast the heal spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Quiet Word]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can cast the paralysis spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shadowbound Donjon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day when you cast the paralysis spell you can do so without spending any mana. You must be able to cast the paralysis spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Soldier&#039;s Harness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Volhov&#039;s Robe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Requirement: You cannot be part of a coven while bonded to a Volhov&#039;s Robe.&lt;br /&gt;
&lt;br /&gt;
Twice per day you can take part in a ritual with a coven of the same nation. Two (or more) solo ritualists with Volhov&#039;s robes may use the robes to perform a coven ritual together. If you have contributed to a ritual as part of a coven, you cannot make use of a Volhov&#039;s Robe until the next day; likewise if you have made use of a Volhov&#039;s Robe, you cannot contribute to a ritual as part of a coven until the next day.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warden&#039;s Fists]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may either use the weapon to call CLEAVE or instead use the rod to cast repel without spending hero points or Mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Altruist&#039;s Recompense]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Whenever you cast, or swift cast, the heal spell you regain one hit.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Amberglass Chain]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may cast the entangle spell as if you knew it and without expending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Boarskin Vest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain two additional ranks of the Fortitude skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Death&#039;s Door]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the venom spell as if you knew it without expending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Enfeebling Echo]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the weakness spell as if you knew it without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Redsteel Chisel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the mend spell as if you know it and without expending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shackle of the Unvirtuous]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wearing this item your aura is concealed from the insight skill and similar effects. You cannot use any Liao ceremonies or use imperial liao while bonded to this item, and you either do not dream or do not remember your dreams.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shimmergold Coat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Splintering Gorget]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day when you cast the weakness spell, you may do so without spending any mana. You must be able to cast the weakness spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stumbleroot Spear]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call STRIKEDOWN with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tumultuous Gyre]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the repel spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wyvernsting Spaulders]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day when you cast the venom spell, you may do so without spending any mana. You must be able to cast the venom spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Beneficent Sigil]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the exorcism skill you may remove the WEAKNESS condition from a target rather than exorcising a spiritual effect.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Phial of the Sun]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day when you use the physick skill you can decant some of the juice from this phial and use it as if it were a single dose of either Bladeroot, Cerulean Mazzarine, Imperial Roseweald, Marrowort, or True Vervain. An apothecary cannot use this juice when creating a potion.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sungold Basin]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the dedication skill on a dying target you may restore them to 1 hit rather than having the normal effect.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wayfarer&#039;s Pyx]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When your sect cooperates in the use of a religious skills, the final strength of the ceremony is increased by one, provided one of the participants is wielding this item.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wayfarer&#039;s Robe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate in the performance of a religious skill, you may spend an additional dose of liao to increase the strength of the ceremony by one.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Butcher&#039;s Bill]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call either STRIKEDOWN or CLEAVE with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Corsair&#039;s Bloody Mask]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 1 rank for the Blood and Salt and Merciless Wrath of the Reaver rituals, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Jack of Irons]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use the relentless skill as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mask of Gold and Lead]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 1 rank for The Eight-Spoked Wheel, The Retrograde Wheel, Distil the Serpent&#039;s Stone, and Amalgamation of Silver and Gold rituals, subject to the normal rules for effective skill. In addition, for each contributor to either the Eight-Spoked Wheel or the Retrograde wheel who wears one of these masks, three additional ingots or measures of material can be transmuted without increasing the magnitude of the ritual. All measures or ingots targeted by one of these rituals must be of the same type as usual.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mercantilist&#039;s Mask]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 1 rank for the Streams of Silver, Rivers of Gold, and Winds of Fortune rituals, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Rake&#039;s Progress]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day, when you use CLEAVE, you may use it on two targets instead of one. You have only 10 seconds to deliver the second CLEAVE.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warmage&#039;s Belt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use the unstoppable skill as if you know it without spending hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Winter&#039;s Breath]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use the unstoppable skill as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Alder&#039;s Edge]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain the weapon master skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Cerulean Protector]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to use the relentless skill as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Goldentide Mail]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;After 5 seconds appropriate roleplaying that includes a loud invocation of cleansing you may spend a hero point to remove the venom condition from yourself.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Greensteel Bracelets]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain the shield skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Healer&#039;s Harness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you cast, or swift cast, heal or purify spell you regain one lost hit.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Martàn’s Mark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can use the relentless skill as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Oakheart Shield]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of both the fortitude skill and the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scorpion&#039;s Sting]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day, you may call VENOM with this dagger. You are also affected by venom when you use this ability.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scrivener&#039;s Guard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to use the unstoppable skill as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blackwillow Twist]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call STRIKEDOWN with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lodestone Shears]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;If you have the artisan skill, you may use these shears twice per day to cut a bond connecting to any item you can make as if you were casting the create bond spell.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambergelt Baton]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may cast heal, purify and restore limb on the target simultaneously as if you knew them without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Amberglass Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing a Spring ritual they have mastered may use ambergelt in place of crystal mana. Every two measures of ambergelt spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bolstering Bill]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day while wielding this pole-arm you may use stay with me as if you knew it without spending a hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burnished Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing a Summer ritual they have mastered may use orichalcum in place of crystal mana. Every two measures of orichalcum spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dawn&#039;s Glory]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragonbone Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day members of the coven who are performing a ritual they have mastered may use dragonbone in place of crystal mana. Every two measures of dragonbone spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Greensteel Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing an Autumn ritual they have mastered may use green iron in place of crystal mana. Every two measures of green iron spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ironbrand Thorn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Neophyte&#039;s Aid]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You have two additional points of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Radiant Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing a Day ritual they have mastered may use weltsilver in place of crystal mana. Every two measures of weltsilver spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Runebound Ward]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Runemark Shirt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Triumphant Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Twilight Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing a Night ritual they have mastered may use iridescent gloaming in place of crystal mana. Every two measures of Iridescent Gloaming spent count as 1 crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Vitriolic Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing a Winter ritual they have mastered may use beggar&#039;s lye in place of crystal mana. Every two measures of beggar&#039;s lye spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Vowkeeper]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warden&#039;s Bardiche]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Arms of the Warwitch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may either expend one hero point to regain one personal mana, or expend three personal mana to regain one hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blacksmith&#039;s Wage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may repair this pole-arm by expending a hero point and spending at least five seconds of uninterrupted appropriate roleplaying involving handling the weapon. This ability fails if you are hit or attack another character during spellcasting, or if the weapon is hit or used to make an attack.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Brother Blades]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can repair one or both of these weapons with ten seconds of appropriate roleplaying.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Furrowed Wake]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you cast the entangle spell, you may call STRIKEDOWN rather than ENTANGLE.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Giant&#039;s Maul]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call STRIKEDOWN with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Jade Hammers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When wielding these arcane weapons, you may spend 1 mana to call STRIKEDOWN. This ability follows all the rules for casting an offensive spell with the exception that the call can be made with either the weapon or the implement.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Opaline Coat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain two points of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of Power]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may cast, or where appropriate swift cast, any spell you know for no mana cost.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Alabaster Cerement]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain three ranks of fortitude.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodsteel Barb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day, you may call CLEAVE with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood-sweat Hauberk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may use 5 seconds of appropriate roleplaying that includes a self-inflicted cut to remove the VENOM condition from yourself. Using this power is very painful; it feels as if your blood is on fire and this roleplaying effect takes several seconds to fade.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Captain&#039;s Mask]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 2 ranks for Splendid Panoply of Knighthood; and Strength of the Bull, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Cartographer&#039;s Eye]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When your coven performs a ritual that targets resources in a single territory, they can also include resources from a second territory provided both are part of the same nation.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chrysalis Pendant]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point and engage in five seconds of appropriate roleplay to restore the use of a limb that has been ruined by the cleave or impale call. The roleplaying must include manipulating the ruined limb. If you or your target attacks another character or either of you are hit then the attempt to use this ability fails. The hero point is not lost but you must begin the roleplaying again.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Duelist&#039;s Scales]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call WEAKNESS with this one-handed weapon. You are also affected by WEAKNESS.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Knightly Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain two additional ranks of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Landsknecht&#039;s Zweihander]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may call IMPALE with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mask of the Mountebank]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 2 ranks for the The Twilight Masquerade ritual, subject to the normal rules for effective skill. When contributing to a performance of the Twilight Masquerade ritual, you may choose to substitute iridescent gloaming for crystal mana. Every 2 measures of iridescent gloaming spent counts as 1 crystal mana, up to the normal limit determined by your effective rank of night lore.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Orator&#039;s Chalice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When your coven performs a ritual that targets characters who must all be members a single band, the targets can also include characters from a single second band provided both bands are from the same nation.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stormguard Bulwark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of the endurance skill and one additional point of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sunfire Pectoral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional point of personal mana and one additional rank of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Troubadour&#039;s Ring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to use the stay with me skill as if you know it. Once per day you may use the stay with me skill without spending a hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Vorpal Sword]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day, you may call CLEAVE with this weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warcaster&#039;s Oath]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend 2 personal mana (instead of 1 hero point) to use the unstoppable skill as if you know it. You must be able to cast spells to use this power - it will not work if you are wearing armour other than mage armour.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wardensweave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain two additional ranks of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Witches&#039; Hammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the shatter spell as if you knew it without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Binding Threads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call ENTANGLE when you hit with this weapon or implement. You cannot use this ability if you are wearing armour.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Boneweaver]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day when you cast the restore limb spell you can do so without spending any mana. You must be able to cast the restore limb spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burnished Rampart]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may repair this shield by expending a hero point and spending at least five seconds of uninterrupted appropriate roleplaying involving handling the item. If the shield is struck with a blow while using this ability, the blow is considered to have struck your arm as usual and you must begin the appropriate roleplaying again. If you are attacked or make an attack while using this ability the attempt fails and you must begin the roleplaying again&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Champion&#039;s Bastion]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Whenever you spend a hero point you regain one lost hit immediately afterward.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Children of Thunder]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call REPEL when you strike with this weapon or rod. You cannot use this ability if you are wearing armour.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Earthquake Drummers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can call REPEL against a target you hit with both weapons simultaneously by spending a hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Oathsworn Spine]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call ENTANGLE with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blessing Wheel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of the hallow skill, you may spend up to three additional doses of liao to increase the strength or the ceremony by the same amount.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood-dimming Tide]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may swift cast the heal spell as if you knew it and without spending any mana&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodfeather Harness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain three additional ranks of fortitude.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodwoven Braid]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you may cast the heal spell as if you know it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Brazier of Benediction]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of the consecration skill, you may spend up to three additional doses of liao to increase the strength or the ceremony by the same amount.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ethereal Manacle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you may cast the entangle spell as if you knew it without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ivory Aketon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain three additional ranks in the fortitude skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pilgrim&#039;s Cup]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of the anointing skill, you may spend up to three additional doses of liao to increase the strength or the ceremony by the same amount.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Roaring Chimera Rod]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you can cast the empower spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stormweaver]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you can cast the repel spell as if you knew it and without expending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Trollsweave Vest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day when you cast, or swift cast, the heal spell you may do so without spending any mana. You must be able to cast the heal spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Barbed Spear]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call VENOM with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Magistrate&#039;s Grasp]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can use a hero point to call ENTANGLE when you hit with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Barren Land]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform a Winter ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Empty Horizon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform a Day ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Fields of Glory]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform a Summer ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Flickering Flame]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform a Night ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Green World]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform a Spring ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Iron Labyrinth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform an Autumn ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Seer&#039;s Probe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times each day you can cast detect magic or voice for the dead as if you know them and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sydanjaa&#039;s Call]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call REPEL with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thresher&#039;s Cudgel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call SHATTER with this one-handed weapon when you strike a mage implement.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bishop&#039;s Chalice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;If a member of the sect with the dedication skill uses this reliquary in a consecrated area as part of a religious ceremony then after ten minutes of appropriate religious roleplaying any member of the sect who was present throughout may regain all their spent hero points. You may only gain this benefit once per day - any additional uses of a Bishop&#039;s Chalice after the first have no effect on you. This ability cannot be used on a battlefield or in a similar stressful environment. You cannot benefit from this item if you are under an effect that prevents recovery of hero points overnight (such as Dreamscape of the Endless Hunt and similar curses).&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Celebrant&#039;s Fiddle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You must be dedicated to Prosperity to use this item. Once per day, while you are in an area consecrated to Prosperity, you may spend ten minutes of appropriate roleplaying that includes playing this musical instrument. Any listener who was in the area for the entire period recovers all hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. A listener who has lost the ability to recover hero points overnight is not affected by this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Goldwood Pipes]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You must be dedicated to Wisdom to use this item. Once per day, while you are in an area consecrated to Wisdom, you may spend ten minutes of appropriate roleplaying that includes playing this musical instrument. Any listener who was in the area for the entire period recovers all hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. A listener who has lost the ability to recover hero points overnight is not affected by this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Heroes&#039; Horn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You must be dedicated to Courage to use this item. Once per day, while you are in an area consecrated to Courage, you may spend ten minutes of appropriate roleplaying that includes playing this musical instrument. Any listener who was in the area for the entire period recovers all hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. A listener who has lost the ability to recover hero points overnight is not affected by this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Horn Resounding]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You must be dedicated to Pride to use this item. Once per day, while you are in an area consecrated to Pride, you may spend ten minutes of appropriate roleplaying that includes playing this musical instrument. Any listener who was in the area for the entire period recovers all hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. A listener who has lost the ability to recover hero points overnight is not affected by this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Devoted]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may perform ceremonial skills other than dedication as if you were dedicated to the virtue of Loyalty.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Driven]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may perform ceremonial skills other than dedication as if you were dedicated to the virtue of Ambition.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Industrious]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may perform ceremonial skills other than dedication as if you were dedicated to the virtue of Prosperity.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Insightful]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may perform ceremonial skills other than dedication as if you were dedicated to the virtue of Wisdom.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Proud]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may perform ceremonial skills other than dedication as if you were dedicated to the virtue of Pride.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Righteous]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may perform ceremonial skills other than dedication as if you were dedicated to the virtue of Courage.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Watchful]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may perform ceremonial skills other than dedication as if you were dedicated to the virtue of Vigilance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Silver Gate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You must be dedicated to Ambition to use this item. Once per day, while you are in an area consecrated to Ambition, you may spend ten minutes of appropriate roleplaying that includes playing this musical instrument. Any listener who was in the area for the entire period recovers all hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. A listener who has lost the ability to recover hero points overnight is not affected by this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Splintering Hammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call SHATTER with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thundering Drum]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You must be dedicated to Loyalty to use this item. Once per day, while you are in an area consecrated to Loyalty, you may spend ten minutes of appropriate roleplaying that includes playing this musical instrument. Any listener who was in the area for the entire period recovers all hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. A listener who has lost the ability to recover hero points overnight is not affected by this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thundering Mace]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day, you may call STRIKEDOWN with this one-handed weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Watchers&#039; Flute]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You must be dedicated to Vigilance to use this item. Once per day, while you are in an area consecrated to Vigilance, you may spend ten minutes of appropriate roleplaying that includes playing this musical instrument. Any listener who was in the area for the entire period recovers all hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. A listener who has lost the ability to recover hero points overnight is not affected by this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pauper&#039;s Key]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice each day with thirty seconds of appropriate roleplaying you may open a portal as if you had cast the operate portal spell. You may use this power if you are wearing armour.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scrivener&#039;s Seal]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you cast, or swift cast, the create bond spell to create a bond you may do so without spending any mana. You cannot use this ability with any other function of the create bond spell (such as when breaking an existing bond).&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of Command]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the entangle, repel and paralysis spells as if you know them.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of Life]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the spells heal, purify and restore limb as if you know them.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Strigine Mask]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 2 ranks for the Eyes of the Sun and Moon; and the Eye of the High Places rituals, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Defiant Steel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice each day you may use the relentless skill as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spiritskin Coat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may use the unstoppable skill as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Suzerain&#039;s Command]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you may cast the entangle or repel spells as if you know them without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tombshroud Guardian]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may use the unstoppable skill as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Trodwalker&#039;s Readiness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point and one additional point of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Vambraces of Regeneration]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may use the relentless skill as if you know it without spending hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Web of Celestial Attunement]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Your coven may join another coven from the same nation and perform a single ritual together. This counts as a daily ritual use by your coven as well as the target coven. While your covens may perform a ritual together, they are still treated as separate covens for all other purposes (for example, a ritual that affects an entire coven will only affect the target coven, not both covens). Your coven does not gain the benefit of the other coven&#039;s paraphernalia (if any) while performing a joint ritual.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Fell Iron Fury]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may either call CLEAVE or STRIKEDOWN with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Robe of Blood and Bone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you can cast heal, purify or restore limb on another character without expending any mana. You must be able to cast the appropriate spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Caress of Arhallogen]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you may cast the venom or paralysis spell as if you knew it without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;27&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodfire Periapt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While under the effect of VENOM, you gain three additional ranks of endurance. You lose three hits from your current total if the VENOM is cured, or you lose this item.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ironbound Axe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day, you may call CLEAVE with this one-handed weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thorns of the Rose]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;After you successfully entangle a character, you may spend a hero point to call IMPALE when you hit the entangled character with this weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;29&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Abraxus Stone]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When hits are restored to you by any means then you are also cured of the venom condition. This item will not work if the purify spell would fail to remove the VENOM for any reason. In addition, while wearing his talisman you are not subject to the venomous effects of the vallorn miasma. You will not contract green lung, nor will you become a vallornspawn husk if you die while wearing this talisman.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Almery of Silence]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The aura of every member of the sect is concealed from the insight ceremony. A character responding to a quick insight must respond &amp;quot;my aura is concealed&amp;quot; and provide no other information.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Glamourweave Robe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Four times per day when you cast the empower spell, you may do so without spending any mana. You must be able to cast the empower spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lowther&#039;s Gaze]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain the marksman skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Woundbinder]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Four times per day you may cast the heal spell as if you know it without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ashen Mantle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain four additional points of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bullroarer&#039;s Shout]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day may call STRIKEDOWN with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chirurgeon&#039;s Ensign]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the stay with me skill, you may use it on two characters at the same time for the cost of only one hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Cowl of Ashes]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 3 ranks for the Whispers through the Black Gate ritual, subject to the normal rules for effective skill. If you contribute to a performance of this ritual while wearing this mask, you are invisible to any spirit or spiritual effect, as if you were not part of the coven. This effect lasts until you remove the mask, interact with, or speak to a summoned spirit. You must inform a referee that you are using this item in advance of performing the ritual.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Fireglass]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day when you use the anointing skill you may restore a spent hero point to your target rather than creating a personal aura.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper&#039;s Habit]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day while wearing this robe, you may use get it together as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Trollslayer&#039;s Crescent]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain two additional hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Twilight Pauldrons]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain four additional points of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wayfinder]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain two additional hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Winterborn Warmail]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain three additional ranks of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Grimnir&#039;s Hearthfire]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you cast (but not swift cast) the heal spell, you also restore any and all of their limbs which have been crippled with cleave or impale.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Labyrinth&#039;s Gate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call IMPALE with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sanguine Thorn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Whenever you cast (but not swift cast) the heal spell on a target, you also remove the venom and/or weakness conditions from that target.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Eternal Gambit]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day your coven can perform a ritual that does not count towards your daily limit.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Trollhammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call PARALYSE when you strike with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Winternight Lifestealer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call IMPALE with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Adversity]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this ring to gain one additional rank of either Spring Lore, Winter Lore or Night Lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of Triumph]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this ring to gain one additional rank of either Summer Lore, Autumn Lore or Day Lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;33&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Captain&#039;s Command]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call STRIKEDOWN or REPEL with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;34&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Runeplate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain two additional hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Troubadour&#039;s Tunic]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain two additional hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Baersark&#039;s Rage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the unstoppable skill you regain up to 5 lost hits.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Goldenfire Scale]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wearing this armour, when you use the unstoppable skill you regain up to 5 hits.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Gravedigger&#039;s Vest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the unstoppable skill you regain up to 5 lost hits.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Radiant Torrent]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you can swift cast the heal spell as if you knew it without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shieldbreaker]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call SHATTER with this weapon when you strike a shield.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;36&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bravo&#039;s Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call IMPALE with this one-handed weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;39&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mercenary Banner]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A banner bonded to this gonfalon may travel to a battle that their national banner is not attending. You must invoke this banner during the Military Council Muster to make use of it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;39&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bishop&#039;s Ensemble]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this robe to gain two additional ranks of Day Lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Captain&#039;s Garb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this robe to gain two additional ranks of Summer Lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Doctor&#039;s Attire]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this robe to gain two additional rank of Winter Lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mountebank&#039;s Guise]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this robe to gain two additional ranks of Spring Lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Prince&#039;s Raiment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this robe to gain two additional ranks of Autumn Lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Semblance of the Witch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this robe to gain two additional ranks of Night Lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Forge of Isenbrad]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you swift cast the mend spell, you need only spend 1 mana rather than the usual 2 mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;41&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Gryphonsoul Aegis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wearing this armour, you gain 2 additional ranks of endurance and an additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;41&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Moonsilver Doublet]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you swift cast the heal spell, you need only spend 1 mana rather than the usual 2 mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;41&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Atun&#039;s Ring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use this ring to gain one additional rank of any one ritual lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bear Claws]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can call SHATTER against an item you hit with both weapons simultaneously by spending a hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Circlet of Command]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Whenever you activate the Get It Together skill, you may use it on two characters at once for the cost of 1 Hero Point. You must have one hand on each target.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sceptre of the Necropolis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you cast the paralysis spell, you may call IMPALE rather than PARALYSE.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Fountain of Thorns]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day the coven may perform a Spring ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Key and the Gate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day the coven may perform a Day ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Mountainous Oak]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day the coven may perform a Summer ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Spider&#039;s Web]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day the coven may perform an Autumn ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Woodcutter&#039;s Axe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call SHATTER with this two-handed weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Terunael Warlord]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This weapon can be used twice per day. Each time you use the weapon you may make one of the following calls: ENTANGLE, REPEL or CLEAVE.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;43&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thaneshall Banner]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wielding this standard you gain three additional hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;43&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Drowned Threshold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day the coven may perform a Winter ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;43&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Vagabond Wyrm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day the coven may perform a Night ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;43&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodcloak]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day when you use the physick skill you can draw a little of your own blood and use it as if it were a single dose of either Bladeroot, Cerulean Mazzarine, Imperial Roseweald, Marrowort, or True Vervain. An apothecary cannot use this blood when creating a potion.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;44&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Cowl of Judgement]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of the excommunication skill, you may spend up to five additional doses of liao to increase the strength or the ceremony by the same amount.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;44&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Labyrinthine Vestments]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate in the performance of a religious skill, you may spend up to three additional doses of liao to increase the strength of the ceremony by the same amount.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;44&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Silent Bell]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of the exorcism skill, you may spend up to five additional doses of liao to increase the strength or the ceremony by the same amount.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;44&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skein Bowl]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of the testimony skill, you may spend up to five additional doses of liao to increase the strength or the ceremony by the same amount.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;44&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sunfire Pennant]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Five times per day you may use the empower spell as if you knew it without spending any mana. You may not use this ability if you are wearing any armour other than mage armour.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;44&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Choleric Staff]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain one rank of Summer Lore, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Enigmatic Staff]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain one rank of Night Lore, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Luminous Staff]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain one rank of Day Lore, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Melancholic Staff]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain one rank of Autumn Lore, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Phlegmatic Staff]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain one rank of Winter Lore, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sanguine Staff]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain one rank of Spring Lore, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of the Magi]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you cast, or swift cast, the operate portal spell, or the create bond spell, or perform the discern enchantment, identify ritual performance, identify magical item functions, or discern arcane mark function of detect magic, you may do so without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Virtuous Ward]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When another character makes you the target of a spell, ritual, heroic skill, or chirurgeon that restores a number of hits you regain 2 additional hits. You do not gain additional healing from any effect you use on yourself, nor from any use of potions or herbs.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Titan&#039;s Battlemark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wielding this standard you gain five additional ranks of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;47&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Battlesmith&#039;s Panoply]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain two additional points of personal mana and two additional ranks of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Syphon of Stars]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day when the coven performs a ritual, all members of the coven who have not mastered that ritual gain an additional effective rank in the appropriate lore for purposes of performing that ritual, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mountainfall Bracers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the paralysis spell for 1 mana rather than 2 mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;52&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of Imperial Mastery]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, and where appropriate swift cast, the spells detect magic, create bond, operate portal, heal, mend, night pouch, purify, restore limb, voice for the dead, empower, entangle, paralysis, repel, shatter, venom and weakness as if you know them.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;56&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thorn&#039;s Dance]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Five times per day you may engage in five seconds of appropriate roleplaying to restore the use of a limb that has been ruined by the cleave or impale call. The roleplaying must include manipulating the ruined limb. If you or your target attacks another character or either of you are hit then the attempt to use this ability fails. The charge is not lost but you must begin the roleplaying again.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;56&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Celestial Sigil]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wielding this standard you gain five additional personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Loyal Stanchion]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Five times per day you may use get it together as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;58&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warsmith&#039;s Shingle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Five times per day, with five seconds of uninterrupted appropriate roleplaying, you may repair any item, such as a weapon or shield that has been broken using the SHATTER call. The roleplaying must include touching the broken item. If you or your target attacks another character or either of you are hit then the attempt to use this ability fails. The charge is not lost but you must begin the roleplaying again.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;68&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ring of the Rainbow Sage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can use this ring to gain two additional ranks of any one ritual lore for the purposes of performing a single ritual, subject to the normal rules for effective skill.  In addition while wearing the ring you can respond to any roleplaying effect that would make you feel weak, inferior, or doubt your magical powers with a burst of confidence, arrogance, or anger.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;105&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=MagicItems/&amp;gt;&lt;br /&gt;
==Artisan Slot One==&lt;br /&gt;
&amp;lt;section begin=Artisan_Slot_One/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable mw-collapsible mw-collapsed sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Acolyte&#039;s Mercy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the heal spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Agramant&#039;s Bargain]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the weakness spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apprentice&#039;s Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call CLEAVE with this one-handed weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Banner of the Bold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wielding this standard, you gain an additional hero point, and can treat it as a source of spiritual strength for purposes of overcoming roleplaying effects.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Butcher&#039;s Cleaver]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call IMPALE with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Circlet of Falling Snow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may expend a point of personal mana at any time to justify remaining calm and collected when exposed to a roleplaying effect (as if you had spent a hero point). This expenditure of mana has the same restrictions as casting a spell.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crystaltender&#039;s Vestment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can consume a piece of crystal mana to restore three points of spent personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragonbone Symbol]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day, if you are Dedicated or Anointed, if you spend ten minutes of appropriate roleplaying an area consecrated to the same virtue, you recover all your hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. You cannot use this ability if you are under an effect that prevents recovery of hero points overnight (such as Dreamscape of the Endless Hunt and similar curses).&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Farmer&#039;s Scythe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can spend a hero point to call STRIKEDOWN with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Forlorn Hope]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can cast, or swift cast, the heal spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hero&#039;s Girdle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Judge]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the excommunicate ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Justicar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the exorcism ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Pilgrim]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the anointing ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Seer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the insight ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Smith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the hallow ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Steward]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the consecrate ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Witness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the testimony ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lamia&#039;s Whisper]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the venom spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Landskeeper&#039;s Oath]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the entangle spell as if you know it&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Litany of the Labyrinth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A member of the sect will never become a ghost, herald, eternal, or conscious unliving creature. If they are the target of Whispers through the Black Gate or a similar effect, they will appear calm and aware that they are dead.&lt;br /&gt;
When any member of the sect is terminal or dying, they may roleplay stoic acceptance rather than roleplaying being in pain.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Marauder&#039;s Cote]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call CLEAVE with any melee weapon you can wield, except a pike.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mazzarine Spindle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the restore limb spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mendicant Cassock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day when you perform or cooperate in the performance of a religious skill you may do so without using a dose of liao.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mountebank&#039;s Surprise]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day after casting the empower spell on a target you also gain the benefit of the empower spell.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pilgrim&#039;s Shield]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;As long as you are dedicated or anointed, you gain an additional rank of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pugilist&#039;s Shillelagh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the repel spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Razorleaf Hasta]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call CLEAVE with this weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Runesmith&#039;s Gavel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the mend spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Storm Sceptre]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the repel spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stoutheart Gambeson]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain an additional rank in the fortitude skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Straw Mask]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 1 rank for the Blessing of New Spring, Strong Ox, Golden Sun, Gathering the Harvest, and Fallow Fields and Dried Meat rituals, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Swanfeather Schema]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the purify spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tactician&#039;s Demand]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the empower spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Unseen Encasement]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the paralysis spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warrior&#039;s Plate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Yeoman&#039;s Bounty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the weakness spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Artisan_Slot_One/&amp;gt;&lt;br /&gt;
==Artisan Slot Two==&lt;br /&gt;
&amp;lt;section begin=Artisan_Slot_Two/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable mw-collapsible mw-collapsed sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Acolyte&#039;s Mercy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the heal spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Agramant&#039;s Bargain]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the weakness spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apprentice&#039;s Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call CLEAVE with this one-handed weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Banner of the Bold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wielding this standard, you gain an additional hero point, and can treat it as a source of spiritual strength for purposes of overcoming roleplaying effects.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Butcher&#039;s Cleaver]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call IMPALE with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Circlet of Falling Snow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may expend a point of personal mana at any time to justify remaining calm and collected when exposed to a roleplaying effect (as if you had spent a hero point). This expenditure of mana has the same restrictions as casting a spell.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crystaltender&#039;s Vestment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can consume a piece of crystal mana to restore three points of spent personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragonbone Symbol]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day, if you are Dedicated or Anointed, if you spend ten minutes of appropriate roleplaying an area consecrated to the same virtue, you recover all your hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. You cannot use this ability if you are under an effect that prevents recovery of hero points overnight (such as Dreamscape of the Endless Hunt and similar curses).&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Farmer&#039;s Scythe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can spend a hero point to call STRIKEDOWN with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Forlorn Hope]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can cast, or swift cast, the heal spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hero&#039;s Girdle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Judge]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the excommunicate ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Justicar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the exorcism ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Pilgrim]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the anointing ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Seer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the insight ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Smith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the hallow ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Steward]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the consecrate ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Witness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the testimony ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lamia&#039;s Whisper]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the venom spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Landskeeper&#039;s Oath]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the entangle spell as if you know it&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Litany of the Labyrinth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A member of the sect will never become a ghost, herald, eternal, or conscious unliving creature. If they are the target of Whispers through the Black Gate or a similar effect, they will appear calm and aware that they are dead.&lt;br /&gt;
When any member of the sect is terminal or dying, they may roleplay stoic acceptance rather than roleplaying being in pain.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Marauder&#039;s Cote]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call CLEAVE with any melee weapon you can wield, except a pike.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mazzarine Spindle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the restore limb spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mendicant Cassock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day when you perform or cooperate in the performance of a religious skill you may do so without using a dose of liao.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mountebank&#039;s Surprise]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day after casting the empower spell on a target you also gain the benefit of the empower spell.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pilgrim&#039;s Shield]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;As long as you are dedicated or anointed, you gain an additional rank of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pugilist&#039;s Shillelagh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the repel spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Razorleaf Hasta]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call CLEAVE with this weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Runesmith&#039;s Gavel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the mend spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Storm Sceptre]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the repel spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stoutheart Gambeson]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain an additional rank in the fortitude skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Straw Mask]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 1 rank for the Blessing of New Spring, Strong Ox, Golden Sun, Gathering the Harvest, and Fallow Fields and Dried Meat rituals, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Swanfeather Schema]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the purify spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tactician&#039;s Demand]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the empower spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Unseen Encasement]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the paralysis spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warrior&#039;s Plate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Yeoman&#039;s Bounty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the weakness spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Guided Path]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of a religious skill that targets a terminal character, you may do so without spending a dose of liao. If you have an ability to add additional strength to a ceremony you may use that ability in the normal way at the normal cost.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Whelpmaster&#039;s Fang]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can cast the weakness spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Windreaping Sickle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can cast the repel spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sanguine Spear]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may use a hero point to call CLEAVE with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Biting Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day, you may call CLEAVE with this one-handed weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodamber Hauberk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain an additional rank of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bondring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This item allows the create bond spell to be cast to connect you to a single willing target; you can be bonded to only one person at a time, and if you stop being bonded to the bond ring, this additional bond breaks. Once per day you may use either stay with me or get it together on the other person that you have bonded the ring to, without spending a hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Enduring Breastplate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may ignore the roleplaying effects of any single traumatic wound until the end of the battle.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Escharotic Cauldron]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the apothecary skill to create a potion you may substitute two drams of Marrowort for one dram of Cerulean Mazzarine, or two drams of Cerulean Mazzarine for one dram of Marrowort. You can only make this substitution once per preparation.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Reaving Mattock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call IMPALE with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shears of Winter]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When wielding both the weapon and the implement, you may cast the shatter spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Witchwood Wand]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional point of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wyrmstone Mortar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the apothecary skill to create a potion you may substitute two drams of Imperial Roseweald for one dram of Bladeroot, or two drams of Bladeroot for one dram of Imperial Roseweald. You can only make this substitution once per preparation.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodsilver Spike]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can swift cast the heal spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Quiet Word]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can cast the paralysis spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shadowbound Donjon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day when you cast the paralysis spell you can do so without spending any mana. You must be able to cast the paralysis spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Soldier&#039;s Harness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Volhov&#039;s Robe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Requirement: You cannot be part of a coven while bonded to a Volhov&#039;s Robe.&lt;br /&gt;
&lt;br /&gt;
Twice per day you can take part in a ritual with a coven of the same nation. Two (or more) solo ritualists with Volhov&#039;s robes may use the robes to perform a coven ritual together. If you have contributed to a ritual as part of a coven, you cannot make use of a Volhov&#039;s Robe until the next day; likewise if you have made use of a Volhov&#039;s Robe, you cannot contribute to a ritual as part of a coven until the next day.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warden&#039;s Fists]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may either use the weapon to call CLEAVE or instead use the rod to cast repel without spending hero points or Mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Altruist&#039;s Recompense]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Whenever you cast, or swift cast, the heal spell you regain one hit.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Amberglass Chain]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may cast the entangle spell as if you knew it and without expending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Boarskin Vest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain two additional ranks of the Fortitude skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Death&#039;s Door]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the venom spell as if you knew it without expending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Enfeebling Echo]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the weakness spell as if you knew it without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Redsteel Chisel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the mend spell as if you know it and without expending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shackle of the Unvirtuous]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wearing this item your aura is concealed from the insight skill and similar effects. You cannot use any Liao ceremonies or use imperial liao while bonded to this item, and you either do not dream or do not remember your dreams.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shimmergold Coat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Splintering Gorget]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day when you cast the weakness spell, you may do so without spending any mana. You must be able to cast the weakness spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stumbleroot Spear]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call STRIKEDOWN with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tumultuous Gyre]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the repel spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wyvernsting Spaulders]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day when you cast the venom spell, you may do so without spending any mana. You must be able to cast the venom spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Beneficent Sigil]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the exorcism skill you may remove the WEAKNESS condition from a target rather than exorcising a spiritual effect.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Phial of the Sun]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day when you use the physick skill you can decant some of the juice from this phial and use it as if it were a single dose of either Bladeroot, Cerulean Mazzarine, Imperial Roseweald, Marrowort, or True Vervain. An apothecary cannot use this juice when creating a potion.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sungold Basin]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the dedication skill on a dying target you may restore them to 1 hit rather than having the normal effect.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wayfarer&#039;s Pyx]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When your sect cooperates in the use of a religious skills, the final strength of the ceremony is increased by one, provided one of the participants is wielding this item.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wayfarer&#039;s Robe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate in the performance of a religious skill, you may spend an additional dose of liao to increase the strength of the ceremony by one.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Artisan_Slot_Two/&amp;gt;&lt;br /&gt;
==Artisan Slot Three==&lt;br /&gt;
&amp;lt;section begin=Artisan_Slot_Three/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable mw-collapsible mw-collapsed sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Item&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Power&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center; &amp;quot;&amp;gt;Months&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Green Iron&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Orichalcum&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Tempest Jade&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Weltsilver&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Ambergelt&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Beggar&#039;s Lye&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Dragonbone&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Iridescent Gloaming&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;vertical-align: middle; font-size: 50%; text-align: center;&amp;quot;&amp;gt;Total&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Acolyte&#039;s Mercy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the heal spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Agramant&#039;s Bargain]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the weakness spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Apprentice&#039;s Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call CLEAVE with this one-handed weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Banner of the Bold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wielding this standard, you gain an additional hero point, and can treat it as a source of spiritual strength for purposes of overcoming roleplaying effects.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Butcher&#039;s Cleaver]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call IMPALE with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Circlet of Falling Snow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may expend a point of personal mana at any time to justify remaining calm and collected when exposed to a roleplaying effect (as if you had spent a hero point). This expenditure of mana has the same restrictions as casting a spell.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Crystaltender&#039;s Vestment]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can consume a piece of crystal mana to restore three points of spent personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragonbone Symbol]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day, if you are Dedicated or Anointed, if you spend ten minutes of appropriate roleplaying an area consecrated to the same virtue, you recover all your hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. You cannot use this ability if you are under an effect that prevents recovery of hero points overnight (such as Dreamscape of the Endless Hunt and similar curses).&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Farmer&#039;s Scythe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can spend a hero point to call STRIKEDOWN with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Forlorn Hope]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can cast, or swift cast, the heal spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hero&#039;s Girdle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Judge]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the excommunicate ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Justicar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the exorcism ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Pilgrim]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the anointing ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Seer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the insight ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Smith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the hallow ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Steward]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the consecrate ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Icon of the Witness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While you are wielding this icon you can perform the testimony ceremony as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lamia&#039;s Whisper]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the venom spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Landskeeper&#039;s Oath]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the entangle spell as if you know it&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Litany of the Labyrinth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A member of the sect will never become a ghost, herald, eternal, or conscious unliving creature. If they are the target of Whispers through the Black Gate or a similar effect, they will appear calm and aware that they are dead.&lt;br /&gt;
When any member of the sect is terminal or dying, they may roleplay stoic acceptance rather than roleplaying being in pain.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Marauder&#039;s Cote]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call CLEAVE with any melee weapon you can wield, except a pike.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mazzarine Spindle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the restore limb spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mendicant Cassock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day when you perform or cooperate in the performance of a religious skill you may do so without using a dose of liao.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mountebank&#039;s Surprise]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day after casting the empower spell on a target you also gain the benefit of the empower spell.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pilgrim&#039;s Shield]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;As long as you are dedicated or anointed, you gain an additional rank of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pugilist&#039;s Shillelagh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the repel spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Razorleaf Hasta]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call CLEAVE with this weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Runesmith&#039;s Gavel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the mend spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Storm Sceptre]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the repel spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stoutheart Gambeson]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain an additional rank in the fortitude skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Straw Mask]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 1 rank for the Blessing of New Spring, Strong Ox, Golden Sun, Gathering the Harvest, and Fallow Fields and Dried Meat rituals, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Swanfeather Schema]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast, or swift cast, the purify spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tactician&#039;s Demand]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the empower spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Unseen Encasement]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the paralysis spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warrior&#039;s Plate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Yeoman&#039;s Bounty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may cast the weakness spell as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Guided Path]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of a religious skill that targets a terminal character, you may do so without spending a dose of liao. If you have an ability to add additional strength to a ceremony you may use that ability in the normal way at the normal cost.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Whelpmaster&#039;s Fang]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can cast the weakness spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Windreaping Sickle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can cast the repel spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sanguine Spear]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may use a hero point to call CLEAVE with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Biting Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day, you may call CLEAVE with this one-handed weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodamber Hauberk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain an additional rank of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bondring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This item allows the create bond spell to be cast to connect you to a single willing target; you can be bonded to only one person at a time, and if you stop being bonded to the bond ring, this additional bond breaks. Once per day you may use either stay with me or get it together on the other person that you have bonded the ring to, without spending a hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Enduring Breastplate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may ignore the roleplaying effects of any single traumatic wound until the end of the battle.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Escharotic Cauldron]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the apothecary skill to create a potion you may substitute two drams of Marrowort for one dram of Cerulean Mazzarine, or two drams of Cerulean Mazzarine for one dram of Marrowort. You can only make this substitution once per preparation.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Reaving Mattock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call IMPALE with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shears of Winter]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When wielding both the weapon and the implement, you may cast the shatter spell as if you knew it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Witchwood Wand]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional point of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wyrmstone Mortar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the apothecary skill to create a potion you may substitute two drams of Imperial Roseweald for one dram of Bladeroot, or two drams of Bladeroot for one dram of Imperial Roseweald. You can only make this substitution once per preparation.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodsilver Spike]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can swift cast the heal spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Quiet Word]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can cast the paralysis spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shadowbound Donjon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day when you cast the paralysis spell you can do so without spending any mana. You must be able to cast the paralysis spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Soldier&#039;s Harness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Volhov&#039;s Robe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Requirement: You cannot be part of a coven while bonded to a Volhov&#039;s Robe.&lt;br /&gt;
&lt;br /&gt;
Twice per day you can take part in a ritual with a coven of the same nation. Two (or more) solo ritualists with Volhov&#039;s robes may use the robes to perform a coven ritual together. If you have contributed to a ritual as part of a coven, you cannot make use of a Volhov&#039;s Robe until the next day; likewise if you have made use of a Volhov&#039;s Robe, you cannot contribute to a ritual as part of a coven until the next day.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warden&#039;s Fists]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may either use the weapon to call CLEAVE or instead use the rod to cast repel without spending hero points or Mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Altruist&#039;s Recompense]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Whenever you cast, or swift cast, the heal spell you regain one hit.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Amberglass Chain]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may cast the entangle spell as if you knew it and without expending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Boarskin Vest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain two additional ranks of the Fortitude skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Death&#039;s Door]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the venom spell as if you knew it without expending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Enfeebling Echo]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the weakness spell as if you knew it without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Redsteel Chisel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the mend spell as if you know it and without expending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shackle of the Unvirtuous]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;While wearing this item your aura is concealed from the insight skill and similar effects. You cannot use any Liao ceremonies or use imperial liao while bonded to this item, and you either do not dream or do not remember your dreams.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shimmergold Coat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Splintering Gorget]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day when you cast the weakness spell, you may do so without spending any mana. You must be able to cast the weakness spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stumbleroot Spear]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call STRIKEDOWN with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tumultuous Gyre]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the repel spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wyvernsting Spaulders]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day when you cast the venom spell, you may do so without spending any mana. You must be able to cast the venom spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Beneficent Sigil]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the exorcism skill you may remove the WEAKNESS condition from a target rather than exorcising a spiritual effect.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Phial of the Sun]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day when you use the physick skill you can decant some of the juice from this phial and use it as if it were a single dose of either Bladeroot, Cerulean Mazzarine, Imperial Roseweald, Marrowort, or True Vervain. An apothecary cannot use this juice when creating a potion.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sungold Basin]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you use the dedication skill on a dying target you may restore them to 1 hit rather than having the normal effect.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wayfarer&#039;s Pyx]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When your sect cooperates in the use of a religious skills, the final strength of the ceremony is increased by one, provided one of the participants is wielding this item.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wayfarer&#039;s Robe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate in the performance of a religious skill, you may spend an additional dose of liao to increase the strength of the ceremony by one.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Butcher&#039;s Bill]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call either STRIKEDOWN or CLEAVE with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Corsair&#039;s Bloody Mask]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 1 rank for the Blood and Salt and Merciless Wrath of the Reaver rituals, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Jack of Irons]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use the relentless skill as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mask of Gold and Lead]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 1 rank for The Eight-Spoked Wheel, The Retrograde Wheel, Distil the Serpent&#039;s Stone, and Amalgamation of Silver and Gold rituals, subject to the normal rules for effective skill. In addition, for each contributor to either the Eight-Spoked Wheel or the Retrograde wheel who wears one of these masks, three additional ingots or measures of material can be transmuted without increasing the magnitude of the ritual. All measures or ingots targeted by one of these rituals must be of the same type as usual.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mercantilist&#039;s Mask]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 1 rank for the Streams of Silver, Rivers of Gold, and Winds of Fortune rituals, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Rake&#039;s Progress]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day, when you use CLEAVE, you may use it on two targets instead of one. You have only 10 seconds to deliver the second CLEAVE.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warmage&#039;s Belt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use the unstoppable skill as if you know it without spending hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Winter&#039;s Breath]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may use the unstoppable skill as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Alder&#039;s Edge]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain the weapon master skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Cerulean Protector]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to use the relentless skill as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Goldentide Mail]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;After 5 seconds appropriate roleplaying that includes a loud invocation of cleansing you may spend a hero point to remove the venom condition from yourself.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Greensteel Bracelets]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain the shield skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Healer&#039;s Harness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you cast, or swift cast, heal or purify spell you regain one lost hit.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Martàn’s Mark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can use the relentless skill as if you know it without spending any hero points.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Oakheart Shield]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of both the fortitude skill and the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scorpion&#039;s Sting]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day, you may call VENOM with this dagger. You are also affected by venom when you use this ability.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Scrivener&#039;s Guard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to use the unstoppable skill as if you know it.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blackwillow Twist]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call STRIKEDOWN with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lodestone Shears]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;If you have the artisan skill, you may use these shears twice per day to cut a bond connecting to any item you can make as if you were casting the create bond spell.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambergelt Baton]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may cast heal, purify and restore limb on the target simultaneously as if you knew them without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Amberglass Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing a Spring ritual they have mastered may use ambergelt in place of crystal mana. Every two measures of ambergelt spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bolstering Bill]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day while wielding this pole-arm you may use stay with me as if you knew it without spending a hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burnished Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing a Summer ritual they have mastered may use orichalcum in place of crystal mana. Every two measures of orichalcum spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dawn&#039;s Glory]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dragonbone Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day members of the coven who are performing a ritual they have mastered may use dragonbone in place of crystal mana. Every two measures of dragonbone spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Greensteel Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing an Autumn ritual they have mastered may use green iron in place of crystal mana. Every two measures of green iron spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ironbrand Thorn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Neophyte&#039;s Aid]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You have two additional points of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Radiant Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing a Day ritual they have mastered may use weltsilver in place of crystal mana. Every two measures of weltsilver spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Runebound Ward]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Runemark Shirt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Triumphant Blade]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Twilight Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing a Night ritual they have mastered may use iridescent gloaming in place of crystal mana. Every two measures of Iridescent Gloaming spent count as 1 crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Vitriolic Orb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Members of the coven who are performing a Winter ritual they have mastered may use beggar&#039;s lye in place of crystal mana. Every two measures of beggar&#039;s lye spent count as one crystal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Vowkeeper]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warden&#039;s Bardiche]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Arms of the Warwitch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may either expend one hero point to regain one personal mana, or expend three personal mana to regain one hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blacksmith&#039;s Wage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may repair this pole-arm by expending a hero point and spending at least five seconds of uninterrupted appropriate roleplaying involving handling the weapon. This ability fails if you are hit or attack another character during spellcasting, or if the weapon is hit or used to make an attack.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Brother Blades]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you can repair one or both of these weapons with ten seconds of appropriate roleplaying.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Furrowed Wake]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you cast the entangle spell, you may call STRIKEDOWN rather than ENTANGLE.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Giant&#039;s Maul]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call STRIKEDOWN with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Jade Hammers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When wielding these arcane weapons, you may spend 1 mana to call STRIKEDOWN. This ability follows all the rules for casting an offensive spell with the exception that the call can be made with either the weapon or the implement.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Opaline Coat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain two points of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Staff of Power]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may cast, or where appropriate swift cast, any spell you know for no mana cost.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Alabaster Cerement]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain three ranks of fortitude.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodsteel Barb]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day, you may call CLEAVE with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood-sweat Hauberk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may use 5 seconds of appropriate roleplaying that includes a self-inflicted cut to remove the VENOM condition from yourself. Using this power is very painful; it feels as if your blood is on fire and this roleplaying effect takes several seconds to fade.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Captain&#039;s Mask]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 2 ranks for Splendid Panoply of Knighthood; and Strength of the Bull, subject to the normal rules for effective skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Cartographer&#039;s Eye]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When your coven performs a ritual that targets resources in a single territory, they can also include resources from a second territory provided both are part of the same nation.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Chrysalis Pendant]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point and engage in five seconds of appropriate roleplay to restore the use of a limb that has been ruined by the cleave or impale call. The roleplaying must include manipulating the ruined limb. If you or your target attacks another character or either of you are hit then the attempt to use this ability fails. The hero point is not lost but you must begin the roleplaying again.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Duelist&#039;s Scales]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call WEAKNESS with this one-handed weapon. You are also affected by WEAKNESS.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Knightly Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain two additional ranks of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Landsknecht&#039;s Zweihander]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may call IMPALE with this great weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mask of the Mountebank]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain 2 ranks for the The Twilight Masquerade ritual, subject to the normal rules for effective skill. When contributing to a performance of the Twilight Masquerade ritual, you may choose to substitute iridescent gloaming for crystal mana. Every 2 measures of iridescent gloaming spent counts as 1 crystal mana, up to the normal limit determined by your effective rank of night lore.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Orator&#039;s Chalice]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When your coven performs a ritual that targets characters who must all be members a single band, the targets can also include characters from a single second band provided both bands are from the same nation.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stormguard Bulwark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional rank of the endurance skill and one additional point of personal mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sunfire Pectoral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain one additional point of personal mana and one additional rank of endurance.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Troubadour&#039;s Ring]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to use the stay with me skill as if you know it. Once per day you may use the stay with me skill without spending a hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Vorpal Sword]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day, you may call CLEAVE with this weapon.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Warcaster&#039;s Oath]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend 2 personal mana (instead of 1 hero point) to use the unstoppable skill as if you know it. You must be able to cast spells to use this power - it will not work if you are wearing armour other than mage armour.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wardensweave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain two additional ranks of the endurance skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Witches&#039; Hammer]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you can cast the shatter spell as if you knew it without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Binding Threads]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call ENTANGLE when you hit with this weapon or implement. You cannot use this ability if you are wearing armour.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Boneweaver]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day when you cast the restore limb spell you can do so without spending any mana. You must be able to cast the restore limb spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Burnished Rampart]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may repair this shield by expending a hero point and spending at least five seconds of uninterrupted appropriate roleplaying involving handling the item. If the shield is struck with a blow while using this ability, the blow is considered to have struck your arm as usual and you must begin the appropriate roleplaying again. If you are attacked or make an attack while using this ability the attempt fails and you must begin the roleplaying again&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Champion&#039;s Bastion]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Whenever you spend a hero point you regain one lost hit immediately afterward.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Children of Thunder]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call REPEL when you strike with this weapon or rod. You cannot use this ability if you are wearing armour.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Earthquake Drummers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can call REPEL against a target you hit with both weapons simultaneously by spending a hero point.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Oathsworn Spine]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day you may call ENTANGLE with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blessing Wheel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of the hallow skill, you may spend up to three additional doses of liao to increase the strength or the ceremony by the same amount.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood-dimming Tide]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day you may swift cast the heal spell as if you knew it and without spending any mana&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodfeather Harness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain three additional ranks of fortitude.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bloodwoven Braid]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you may cast the heal spell as if you know it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Brazier of Benediction]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of the consecration skill, you may spend up to three additional doses of liao to increase the strength or the ceremony by the same amount.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ethereal Manacle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you may cast the entangle spell as if you knew it without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ivory Aketon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You gain three additional ranks in the fortitude skill.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pilgrim&#039;s Cup]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;When you perform or cooperate with the performance of the anointing skill, you may spend up to three additional doses of liao to increase the strength or the ceremony by the same amount.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Roaring Chimera Rod]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you can cast the empower spell as if you knew it and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stormweaver]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times per day you can cast the repel spell as if you knew it and without expending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Trollsweave Vest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Twice per day when you cast, or swift cast, the heal spell you may do so without spending any mana. You must be able to cast the heal spell to use this power.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Barbed Spear]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call VENOM with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Magistrate&#039;s Grasp]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You can use a hero point to call ENTANGLE when you hit with this pole-arm.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Barren Land]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform a Winter ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Empty Horizon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform a Day ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Fields of Glory]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform a Summer ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Flickering Flame]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform a Night ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Green World]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform a Spring ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Iron Labyrinth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Once per day the coven may perform an Autumn ritual that does not count towards their daily limit of rituals performed.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Seer&#039;s Probe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Three times each day you can cast detect magic or voice for the dead as if you know them and without spending any mana.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sydanjaa&#039;s Call]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call REPEL with this one-handed spear.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thresher&#039;s Cudgel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;You may spend a hero point to call SHATTER with this one-handed weapon when you strike a mage implement.&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=Artisan_Slot_Three/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Feroz&amp;diff=136346</id>
		<title>Feroz</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Feroz&amp;diff=136346"/>
		<updated>2026-03-31T21:45:39Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: /* Strategic Considerations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=RegionsofFeroz.png|title=Southernmost of the Freeborn territories, lush but threatened by barbarians over land and sea|caption=Regions of Feroz|align=left|width=500}}[[Category:Gazetteer]][[Category:Grendel]][[Category:Imperial Territory]][[category:The Brass Coast]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
Feroz is the southernmost territory of the Brass Coast, and like Madruga has both isles and coastline. Here the climate is warm and humid, perfect for the cultivation of different plants. This is the home of the fabulous spice gardens of Feroz, a source of great revenue for the people of this territory. The seas are more treacherous here, and until recently the south and the west were constantly threatened by barbarians by land. As a result, many armed merchants patrol the seas, and groups of young warriors journeyed along the borders, fighting skirmishes against jealous foes.&lt;br /&gt;
&lt;br /&gt;
There is a traditional rivalry between the families of Feroz and those of [[Madruga]] to the north. Madruga was the first settled territory of the Freeborn, and there is a popular stereotype that the people who live there are &amp;quot;stuck up&amp;quot;. This stereotype is more humorous than hateful - the Freeborn move around too much to allow such prejudice to root itself too firmly in their psyche. Still, if a citizen of Feroz wants to insult a citizen of Madruga, they will fall back on accusations of arrogance and an over-reliance on tradition.&lt;br /&gt;
&lt;br /&gt;
Some of the finest [[Surgical skills#Apothecary|apothecaries]] on the Brass Coast live in Feroz - the art of [[potion]] making has been studied here for centuries and there are a great many [[herb garden|herb gardens]]. The mainland is a criss-cross patchwork of [[farm|farms]] and small settlements - a great deal of food and drink is produced here and exported to other Freeborn territories.&lt;br /&gt;
&lt;br /&gt;
==Recent History==&lt;br /&gt;
Being on the [[Bay of Catazar]], Feroz has always been under threat from the [[Grendel]] [[orc|orcs]]. In Spring 383YE, the orcs [[383YE_Spring_Equinox_winds_of_war#Spindrift|launched a naval  invasion]], capturing [[#Oranseri|Oranseri]] and the [[#Cazar Straits|Cazar Straits]] in short order and making significant inroads into [[#Fontargenta|Fontargenta]]. The Grendel installed a grizzled old orc named  &#039;&#039;Lord Rahab&#039;&#039; as overseer of the conquered land; he took up residence in the offices of the [[Scorrero Nets]] and quickly set about attempting to bring the rest of Feroz under his control. Part of their plan appeared to involve the ghosts of the [[#Isle of the Osseini|Isle of the Osseini]], but the scheme was countered by Imperial heroes travelling through the [[Sentinel Gate]] to exorcise the spirits and defeat the Grendel seeking to make use of them.&lt;br /&gt;
&lt;br /&gt;
Undaunted by the loss of their supernatural weapon, the orcs kept up their assault. By Summer 383YE, they [[383YE_Summer_Solstice_winds_of_war#The_World_is_Not_Enough|sought to consolidate their gains in Fontargenta]]; they were opposed by [[Navarr]] and [[the Marches|Marcher]] [[Army|armies]], who held the Grendel at the town of [[#Fontargenta|Bramar]] for two days before being forced to retreat. They were able to slow the Grendel advance, however, leaving the orcs bogged down in Fontargenta and unable to press inland. &lt;br /&gt;
&lt;br /&gt;
Following the engagement in Fontargenta, and battling under a powerful supernatural storm, the Grendel [[383YE_Autumn_Equinox_winds_of_war#Bronze|brought even more force]] to bear in the territory. While the Imperial armies were reinforced by [[Highguard|Highborn]] troops, the orc navies disgorged a great host of their own warriors. The fighting was bitter, but in the end Fontargenta fell - and as Fontargenta falls, so falls Feroz. While [[#Morajasse|Morajasse]] and [[#Afarjasse|Afarjasse]] remained free, the Grendel forces continued to mass along the coast. &lt;br /&gt;
&lt;br /&gt;
During the Autumn Equinox 383, the [[Senate]] [[Ratify_treaty_with_the_Grendel_Autumn_383YE#Treaty|ratified a peace treaty]] with the Grendel. Presented by the [[Imperial Fleet Master]], among other things it [[Powers_of_the_Imperial_Senate#Concedence|ceded]] the two remaining regions of Feroz to the Grendel, albeit with provisions allowing Imperial citizens still in Morajasse and Afarjasse to withdraw to safety. Following the Equinox, Lord Rahab&#039;s forces spread out quickly to bring the two western regions under his control; Feroz was now [[To_curb_those_raging_appetites|completely under Grendel control]].&lt;br /&gt;
&lt;br /&gt;
Just before the Autumn Equinox 386YE, the Imperial forces reconquered [[Glass_and_flame| reconquered Feroz]]. Possession of the territory is complicated by [[Children_of_Wrecks|Children of Wrecks]] as well as the remnants of the Grendel. Feroz has been run into the ground by Lord Rahab, eager to extract every drop of profit from the place, and it requires significant investment to return the territory to even a fraction of its former wealth.&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
===Oran===&lt;br /&gt;
The largest and most prestigious port was Feroz is Oran, on the northern coast of [[#Oranseri|Oranseri]]. Across the bay from billowing [[Madruga#Siroc_(Ruined)|Siroc]] this thriving port specialised in high-value products such as fine wines and spice mixes. Unsurprisingly, given its position, for most of its history it has engaged in low-key economic warfare with its larger cousin to the north - Oran notably has cheaper dock fees than Siroc, and a number of entrepreneurs prefer to operate here as a consequence. It is especially welcoming to those merchants who are just starting out, and has a reputation for being more energetic than its competitors to the north and south. This energy has been significantly boosted by construction of the only open [[#The Temple of Balo and the Black Bull|Asavean Temple]] in the entire Empire; the surge of [[Asavean Archipelago|Asavean]] ships visiting Oran saw the town expand significantly to become the largest trading port in Feroz.&lt;br /&gt;
&lt;br /&gt;
In Spring 383YE, however, Oran was [[383YE_Spring_Equinox_winds_of_war#Spindrift|conquered by the Grendel]]. An orc governor, Lord Rahab, chose the town as the site for his court, converting the offices of the [[Scorrero Nets]] to his personal use. Among other things, this invasion saw the collapse of the [[Broken Shore Bounty]], the Scorrero Nets falling into orc hands, and the Temple of Balo and the Black Bull sealing its doors against the orcs while offering sanctuary to Freeborn families. Following the treaty signed during the Autumn Equinox, the Grendel opened Oran as a port [[Everything_has_a_price#A_New_Destination|available to Imperial captains]]. This situation persisted until the peace treaty ended, and war with the Grendel resumed.&lt;br /&gt;
&lt;br /&gt;
After the Summer Solstice 386YE, Imperial forces swept into Oranseri to liberate the territory from the Grendel. They [[Glass_and_flame#The_Siege_of_Oran|laid siege]] to Oran, and were quickly victorious. The [[Below_the_thunders#Objective:_Eliminate_Governor_Rahab|recent death of Governor Rahab]] in battle with the Empire&#039;s heroes left the garrison demoralised and disorganised. It was a grievous victory, however. The fighting that raged through the town, the overwhelming assault, the barrage of catapult stones, all contributed to the fact that many of the buildings have been left in ruins, and many more damaged. A fire at the docks threatened to spread through the town and only the valiant actions of League soldiers managed bring it under control.&lt;br /&gt;
&lt;br /&gt;
Proposals have been put forward to [[Send_for_me#Wharfage_of_Oran|rebuild Oran]], but it remains to be seen what the future holds for the port town.&lt;br /&gt;
&lt;br /&gt;
===The Temple of Balo and the Black Bull===&lt;br /&gt;
During the Spring Equinox 380YE, permission was granted to the people of the [[Asavean Archipelago]] to construct a major temple to their gods in [[#Oranseri|Oran]]. Initially, construction was expected to be completed shortly before the Autumn Equinox 380YE, but the temple did not actually open its doors until shortly before the Spring Equinox 381YE. The town is seeing an influx of Asavean shipping bringing white granite and architects to the Brass Coast, as well as throwing crowns around like water to secure local labour to complete their project. Relations between the people of the Empire and the priests of Asavea are monitored by &#039;&#039;[[El oficial de enlace imperial con los sacerdotes de Balo y el toro negro]]&#039;&#039; (&amp;quot;The Imperial intermediary to the priests of Balo and the Black Bull&amp;quot;), who among other things is able to [[ministry|buy Asavean goods]] at a reduced price. During the Summer Solstice 380YE, the Assembly of Nine supported Abaddon de Rondell in [[Temple_of_the_bull#Resolution|denouncing]] the temple as an idolatrous affront, making it significantly harder for the Asaveans to find labourers prepared to work on the construction and both delaying its completion and laying a significant economic burden on the foreign priests.&lt;br /&gt;
&lt;br /&gt;
The temple remained extremely controversial among Imperial priests. When Oran fell, however, the priests at the temple [[383YE_Spring_Equinox_winds_of_war#Sand|offered sanctuary]] to a number of Freeborn families in spite of Grendel unhappiness. In the following months, several of those families were smuggled to safety in Madruga, although an unknown number remain as guests at the temple. Despite this, however, it is clear that the Asaveans are more than happy to work with the new owners of Oran - indeed there are rumours that they have already recognised a Grendel as the [[Imperial Delegate to the Temple in Feroz|Delegate to the Temple in Feroz]]. This situation is no doubt being exacerbated by the Summer 383YE [[Through_my_sails#Ruined_Buildings|attack]] on the &amp;quot;sister temple&amp;quot; to the Black Bull, the temple of the Way in Nemoria.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; More details on the construction of the Temple of Balo and the Black Bull can be found in the winds of fortune, specifically [[Seven_lords_of_virtue#Temple_of_Bahlo_and_the_Black_Bull|Seven lords of virtue]], [[Those who worship#The Black Bull|Those who worship]], and [[Distant deeps]].&lt;br /&gt;
&lt;br /&gt;
===Shantarim===&lt;br /&gt;
{{stub}}&lt;br /&gt;
In the southern islands of the [[#Cazar Straits|Cazar Straits]] stands the town of Shantarim, a [[corsair]] stronghold. The families here are known to engage in fierce competition with their northern rivals, not only in Madruga but also in [[#Oranseri|Oranseri]] and even the other islands of the Straits. Smaller than the town of Cazar, Shantarim has a reputation for being somewhat less cosmopolitan than the other towns of Feroz - visitors from mainland families sometimes encounter prejudice and suspicion. The families of Shantarim more than make up for their relatively small size with the enthusiasm with which they opposed the orcs of the Broken Shore. Prior to the peace treaty, they were loud supporters of the [[Freeborn Storm]], and the various raids against the Grendel. The signing of the peace treaty with the southern orcs has tied their hands - its no longer legal for them to fight the Grendel - which has been a major source of dissension in Shantarim.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 450px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Justicars&#039;&#039;&#039;&amp;lt;br&amp;gt;The priests who previously lived on the Isle of the Osseini called themselves &#039;&#039;justicars&#039;&#039;. Specialist exorcists and inquisitors in the pre-Imperial history of the Brass Coast, they specialised in driving out malign spirits or cleansing unpleasant auras from people, places and objects. Never particularly populous, their sanctuary on the Isle of the Osseini was all but wiped out by the Grendel. A handful remained elsewhere, and during the Autumn Equinox 383YE the Freeborn assembly [[383YE_Autumn_Equinox_Synod_judgements#Judgement_22|called on them to come together to preserve their traditions]]. A small enclave of justicars was established on the Isle of Osseini at the sufferance of the Grendel.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Isle of the Osseini ===&lt;br /&gt;
{{stub}}&lt;br /&gt;
At the southern tip of the [[#Cazar Straits|Cazar Straits]], the island was known for its heavy sea fog, its ghosts, and for a small sect of priests famed for their knowledge of the arts of exorcism.  Foreigners claimed the Isle was haunted by those who had died at sea at the hands of the corsairs of Shantarim, but most Freeborn had no truck with such foolishness. In 383YE, however, it became clear these tales of ghosts were more than just idle gossip. During the Spring Equinox of that year, a [[Grendel]] shaman attempted to unleash a ghostly legion of drowned orcs bound in some fashion to white granite pillars on the island against the defenders of Feroz. Before they could do so they were [[383YE_Summer_Solstice_winds_of_war#The_World_is_Not_Enough|thwarted by Imperial heroes]] who reached the isle via the [[Sentinel Gate]]. Once the heroes retreated, the status of the island, the pillars, and the remaining priests was unknown.&lt;br /&gt;
&lt;br /&gt;
Then in Autumn 383YE, as part of the negotiations that lead to the peace treaty with the Grendel, a contract was negotiated with the orc diplomat regarding the Isle of the Osseini. In the wake of that agreement, a small group of priests were allowed to visit the Isle with a Grendel escort. There they discovered the remaining priests were dead, the ghost-binding pillars had been destroyed, and the island was in the hands of a coven of Grendel magicians. The orcs had already constructed a permanent residence there built around a particular Winter regio, and were less than welcoming to the Freeborn. Further negotiations followed; in the end the Freeborn were allowed to establish a small enclave here, under the careful watch of the Grendel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; You can learn more about the Isle of the Osseini in the [[Bones in the ocean]] wind of fortune.&lt;br /&gt;
&lt;br /&gt;
=== The Spice Gardens of Feroz ===&lt;br /&gt;
In western [[#Morajasse|Morajasse]] stand the legendary Spice Gardens of Feroz - a set of heavily-walled enclosures covering several acres where the finest spices in the Empire are grown. A rich source of trade for whoever controls the gardens, the [[Imperial title]] of [[Keeper of the Spice Gardens]] has changed hands between families only a handful of times in the last few centuries, and the bargaining leading up to a new appointment has regularly involved the whole nation.&lt;br /&gt;
&lt;br /&gt;
The peace treaty of Autumn 383YE that ceded control of Morajasse to the Grendel saw the Spice Gardens fall into the hands of the orcs. If there is any solace to be taken from this development, it is that the Grendel appreciate fine spices as much as any Freeborn so it is unlikely that they will want to harm these legendary Gardens. On the other hand, some Freeborn find the idea of their beautiful spice gardens being operated by Grendel slaves particularly heinous.&lt;br /&gt;
&lt;br /&gt;
===The [[Scorrero Nets]]===&lt;br /&gt;
The Scorrero Nets were a Bourse resource located in [[#Oranseri|Oranseri]], seized by the Grendel in Spring 383YE as part of their conquest of Feroz. Custodianship of the Nets was an [[Imperial Title]] that brought with it a Seat on the [[Bourse]]. In Winter 384YE, a [[Drums_beat_in_my_head#The_Scorrero_Nets|daring plan]] was proposed to &amp;quot;steal&amp;quot; the nets by establishing the [[Cerevado Nets]] upriver in [[Segura]]. As a consequence, this Bourse resource ceased to exist, much to the chagrin of the Grendel governor Rahab.&lt;br /&gt;
&lt;br /&gt;
===The [[Broken Shore Bounty]]===&lt;br /&gt;
The Broken Shore Bounty was a Bourse resource that was technically located in the [[#Cazar Straits|Cazar Straits]] inasmuch as the holder of the [[Bourse]] seat has the use of a fortified villa in the hills near Cazar. The actual [[ilium]] that the seat provided was sourced throughout the Bay of Catazar; a portion of all ilium claimed from the nets of Freeborn, [[the League|League]], [[Highguard|Highborn]], and [[Urizen|Urizeni]] nets is claimed as part of the Bounty. It produced 7 rings of ilium each season, and was allocated during the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
When the Cazar Straits fell to the Grendel, they also seized the offices of the Broken Shore Bounty. Despite a [[Four_strong_winds#Broken_Shore_Bounty|proposal to move the offices]], the resource fell into disarray, the ilium ending up split between the Imperial Fleet Master and the Bourse Auction. With the ratification of the Grendel peace treaty, this title and resource effectively ceased to exist.&lt;br /&gt;
&lt;br /&gt;
===Mora&#039;s Rock===&lt;br /&gt;
Built as part of the grand project to create [[fortification|fortifications]] across the southern Empire in response to the threat of the [[Grendel]], Mora&#039;s Rock in [[#Morajasse|Morajasse]] was completed in the months following the [[383YE_Spring_Equinox_winds_of_war#Bravado|invasion of 383YE]]. The fortification squats above the town of Mora, guarding against invasion from [[Segura]], and providing garrisons and scouts who can offer resistance to assaults from the sea. &lt;br /&gt;
&lt;br /&gt;
When Morajasse was ceded to the Grendel in Autumn 383YE, they took control of the fortification and later expanded it significantly. The fortification resisted the [[Glass and flame|liberation]] of the territory, and as of the beginning of 387YE remains under the control of the Grendel. The garrison is led by &#039;&#039;[[Glass_and_flame#The_Shadow_of_Mora&#039;s_Rock|Commander Gallum Fiersach]]&#039;&#039;, ably supported by his partner, the &#039;&#039;Wind Lord Saoirse&#039;&#039;. The garrison there includes a warband of veteran [[Elite_Grendel_troops#The_Stone_Born|Stone Born]], and the remainder appear to be very experienced soldiers. These Grendel are enemies of the Empire, obviously, but that did not prevent them acting to [[A_circle_sewn_with_fate#The_Battle_of_Oran|protect Oran]] from the Children of Wrecks in early 387YE. There has been some talk of encouraging the Grendel to continue to protect the beleaguered Feroz from raiders. Whatever else is true about the orc garrison, they appear to be a very disciplined group of soldiers with little love for the servants of [[Siakha]].&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
===Afarjasse===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; [[Region_qualities#Abandoned|Abandoned]], [[Region_qualities#Underpopulated|Underpopulated]]&amp;lt;br&amp;gt;&lt;br /&gt;
In the middle of nowhere, on the plains of Afarjasse, is the quiet settlement of &#039;&#039;&#039;Afar&#039;&#039;&#039;. It was established by [[hakima]] with close ties to the [[Guerra]] tribe near a potent [[regio]] tied to the realm of Night. It is a faraway place dedicated to the practice of [[rituals|ritual magics]] that support the Freeborn. It is not hard to reach, but it stands alone in a sea of sprawling grasslands and does not encourage casual visitors. On nights when powerful magics are performed, Afar is visible for miles around - great bonfires are built and massive drums used to build powerful rhythms to help raise (or draw down, or both) the passionate energy for powerful workings.&lt;br /&gt;
&lt;br /&gt;
As with the rest of Feroz, Afarjasse spent two years in the hands of the Grendel. The governor, Lord Rahab, made it clear that the hakima here would not be permitted access to their potent regio - they were after all an important strategic resource. The region has been liberated now, but is in the same dire straits as the rest of the territory.&lt;br /&gt;
&lt;br /&gt;
===Cazar Straits===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Abandoned, Coastal, Impoverished, Island, Underpopulated&amp;lt;br&amp;gt;&lt;br /&gt;
The islands of the Cazar Straits are dominated by [[corsair]] families. The largest settlement is the port town from which the islands take their name - high-cliffed &#039;&#039;&#039;Cazar&#039;&#039;&#039;. Built around a bustling dock, it is a safe harbour that often serves as home port for the [[fleet|fleets]] that protected the Bay from barbarian ships. The holder of the [[Broken Shore Bounty]] used to have the use of a fortified villa in the hills near Cazar, and the civil service offices that oversaw the resource were based here. Both are now in the hands of the Grendel.&lt;br /&gt;
&lt;br /&gt;
Several of the more southerly islands of the Straits have a reputation for peculiarity. The corsairs of [[#Shantarim|Shantarim]] for example are renowned both for their enthusiastic rivalry with all other corsair families, and the zeal with which they waged war on the Grendel. The [[#Isle of the Osseini|Isle of the Osseini]] is also found here, once home to a sect of strange priests, allegedly haunted by the ghosts of drowned pirates, and now the site of an uneasy truce between orc magicians and Freeborn priests.&lt;br /&gt;
&lt;br /&gt;
The waters around the Cazar Straits have become treacherous due to the presence of dozens of immature kraken hatched in the waters by the Children of Wrecks. As a result, the region has gained the &#039;&#039;&#039;island&#039;&#039;&#039; quality, it cannot be attacked by armies unless each army is accompanied by a navy capable of conveying the soldiers across.&lt;br /&gt;
&lt;br /&gt;
===Fontargenta===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Abandoned, Coastal, Impoverished&amp;lt;br&amp;gt;&lt;br /&gt;
The trading port of &#039;&#039;&#039;Bramar&#039;&#039;&#039; stands on the coast here. Surrounded by rich agricultural land, its bountiful cornfields once competed with [[the Marches|Marcher]] grain in markets across the southern nations of the Empire, and their vineyards were justly famous. Before the Grendel invasion it served as an important hub for the Imperial wine trade, with many excellent vintages passing through its docks - both from the Brass Coast to the rest of the world, and from the rest of the world to the Brass Coast (and thus the Empire). Lord Rahab has left the region devastated, and it remains to be seen if the farms here will ever recover.&lt;br /&gt;
&lt;br /&gt;
===Morajasse===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Abandoned, Impoverished, Underpopulated&amp;lt;br&amp;gt;&lt;br /&gt;
The largest town in prosperous Morajasse is &#039;&#039;&#039;Mora&#039;&#039;&#039;. Once simply a spice market, the barbarian invasion of [[Segura]] saw a burst of rapid militarisation of this peaceful settlement. Refugees are common here: some supported by their families, others looking to work in the market. With the liberation of the western territory, a strange reversal took place - the pool of desperate labourers has largely dried up with refugees returning to their homes. &lt;br /&gt;
&lt;br /&gt;
Immediately following the [[383YE_Spring_Equinox_winds_of_war#Bravado|invasion of Feroz]] in 383YE, work was completed on a [[fortification]] at the town of Mora, [[#Mora&#039;s Rock|Mora&#039;s Rock]]. The fortification served the defenders well, but with the ratification of the peace treaty it was taken over, and expanded, by Grendel troops. It now serves as the base of operations of &#039;&#039;Wind Lord Saoirse&#039;&#039; and her partner &#039;&#039;Commander Fiersach&#039;&#039;, as well as a sizable force of Grendel veterans.&lt;br /&gt;
&lt;br /&gt;
Western Morajasse is the site of the great [[#The Spice Gardens of Feroz|Spice Gardens]].  The [[Vizier of the Incarnadine Satchel]] was often quite active in Feroz, occasionally dealing with agents of the Spice Gardens or traders from the Jewelled Isles. Following the Grendel treaty, the offices that supported the Vizier with easy access to reasonably priced herbs has dried up - while they are still notionally the owner of the miraculous satchel that gives them their name, their ability to support the nations&#039; apothecaries and physicks has been greatly reduced.&lt;br /&gt;
{{CaptionedImage|file=Oran_by_the_Sea.jpg|caption=The Celesti Lighthouse sits high on the headland overlooking Oran.|align=right|width=400}}&lt;br /&gt;
&lt;br /&gt;
===Oranseri===&lt;br /&gt;
&#039;&#039;&#039;Qualities:&#039;&#039;&#039; Abandoned, Coastal, Impoverished&amp;lt;br&amp;gt;&lt;br /&gt;
Across the bay from billowing [[Madruga#Siroc|Siroc]] stands the thriving port town of [[#Oran|Oran]]. In recent years, the port has grown in prominence and prosperity; it served as the seat of power for the Grendel governor Lord Rahab during the Grendel occupation of the territory. Just outside Oran lies the great [[Celesti_Lighthouse_Keeper#The_Celesti_Lighthouse|Celesti Lighthouse]], originally constructed during the reign of [[Emperor Barabbas]] and recently repaired and restored to full functionality. It, too, was in the hands of the Grendel for several years but has now been restored.&lt;br /&gt;
&lt;br /&gt;
West of Oran is the &#039;&#039;Scorrero Crossing&#039;&#039;. The river Scorrero is wide and deep between Feroz and Madruga. During the Summer Solstice 383YE, the Grendel invaders attempted to take advantage of this by taking control of both bridges that connect the two Freeborn territories. Had they been successful, it would have been significantly harder for Imperial forces to move between Siroc and Oranseri. Their attempts were stymied, and ultimately became moot once the Scorrero [[Where_the_river_rises#Crossing|burst its banks]] and carried away all the existing bridges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Joharra&#039;&#039;&#039; is a port south of Oran, considered much more stable than its northern cousin, and better known for its industry than its trade. Famous throughout the Empire for its cloth and dye-work, Joharra is called &#039;&#039; the Rainbow&#039;&#039; by coastal sailors who mark their progress round the coast with the first sight of the great billowing cloths hung out to dry on tall wooden frames along the low cliffs. As with the other settlements of Oran, the weavers and dyers here now labour under the yoke of the Grendel orcs.&lt;br /&gt;
&lt;br /&gt;
==Strategic Considerations==&lt;br /&gt;
* &#039;&#039;&#039;The damage to the bridges along the Scorrero prevents movement between Feroz and Madruga&#039;&#039;&#039;&lt;br /&gt;
The damage to almost all the bridges along the Scorrero means that it is effectively impossible for an [[Army|army]] to move between Feroz and [[Madruga]] (or vice versa). More information can be found in the &#039;&#039;&#039;[[Where_the_river_rises#Crossing|Where the river rises]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 450px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Garviel i Abrira i Erigo.jpg|caption=&#039;&#039;&#039;Garviel i Abrira i Erigo&#039;&#039;&#039;, Senator for Feroz|align=left|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Senate Elections|Senator_for_Feroz|Territory=Feroz|Season=Summer|Controlled=is}}&lt;br /&gt;
&lt;br /&gt;
==OOC Notes==&lt;br /&gt;
* As of the start of the Winter Solstice 387YE, the Iron Confederacy control the Cazar Straits, the Grendel control Morajasse, and the Brass Coast controls Afarjasse, Fontargenta, and Oranseri. Feroz is an Imperial territory&lt;br /&gt;
* [[#Mora&#039;s Rock|Mora&#039;s Rock]] is a rank two fortification controlled by the Grendel.&lt;br /&gt;
* The status of various titles and resources located in Feroz is outlined in more detail in [[To_curb_those_raging_appetites#Lost_Opportunities|To curb those raging appetites]], a Winter 383YE wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Red skies]] - 387YE Winter wind of war about the Iron Confederacy invasion of the Cazar Straits&lt;br /&gt;
* [[Send for me]] - 386YE Winter wind of fortune about the rebuilding of Feroz&lt;br /&gt;
* [[Glass and flame]] - 386YE Autumn wind of war about the liberation of Feroz&lt;br /&gt;
* [[383YE_Spring_Equinox_winds_of_war#Spindrift|Winds of War 383YE Spring]] - Detailing the Grendel invasion&lt;br /&gt;
* [[383YE_Summer_Solstice_winds_of_war#The_World_is_Not_Enough|Winds of War 383YE Summer]] &lt;br /&gt;
* [[383YE_Autumn_Equinox_winds_of_war#Bronze|Winds of War 383YE Autumn]] &lt;br /&gt;
* [[Ratify_treaty_with_the_Grendel_Autumn_383YE#Treaty|Treaty]] - the Autumn 383YE treaty with the Grendel&lt;br /&gt;
* [[To curb those raging appetites]] - a Winter 383YE wind of fortune that details the situation for Freeborn in Feroz&lt;br /&gt;
* [[Everything has a price]] - a Winter 383YE wind of fortune that details the general situation with the Grendel, and has several notes about their presence in Feroz&lt;br /&gt;
* [[Bones in the ocean]] - a Winter 383YE wind of fortune that specifically deals with the [[#Isle of the Osseini|Isle of the Osseini]] and the justicars&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Garviel_i_Abrira_i_Erigo.jpg&amp;diff=136345</id>
		<title>File:Garviel i Abrira i Erigo.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Garviel_i_Abrira_i_Erigo.jpg&amp;diff=136345"/>
		<updated>2026-03-31T21:45:16Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: {{Krios}}&lt;/p&gt;
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&lt;div&gt;== Summary ==&lt;br /&gt;
{{Krios}}&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Madruga&amp;diff=136344</id>
		<title>Madruga</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Madruga&amp;diff=136344"/>
		<updated>2026-03-31T21:42:22Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
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&lt;div&gt;[[Category:Imperial_Territory]][[category:The Brass Coast]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 600px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Madruga_Made_Anew.png|align=left|caption=Artist&#039;s Impression of Madruga|width=600}}&amp;lt;/div&amp;gt;[[Category:Gazetteer]]&lt;br /&gt;
{{Stub}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
Madruga of the Jewelled Isles is the easternmost territory of the Brass Coast, running from the [[Kahraman]] mountains down to the Bay of Catazar. Down the coast of Madruga and [[Feroz]] the [[corsair|corsairs]] and merchants raise their sails, running goods to [[Bastion]] and [[Sarvos]], trading with foreign powers, and fighting off barbarian incursions.&lt;br /&gt;
&lt;br /&gt;
It is the most densely settled of the Freeborn territories; the nation began here, with the landing of the three sisters and their families at old [[#Atalaya|Atalaya]]. Over generations, their descendants spread across the mainland building and cultivating, until Madruga was tamed. Today, it is scattered with villages and small towns - the sprawling city [[#Siroc (Ruined)|Siroc]] at its height rivalled the cities of [[the League]] in size and wealth.&lt;br /&gt;
&lt;br /&gt;
It is the spiritual home of the [[Corsair|corsairs]]; many maritime families have lived on the islands of [[#Free Landing|Free Landing]] and [[#Calvos Sound|Calvos Sound]] since the earliest days of the Freeborn nation.&lt;br /&gt;
&lt;br /&gt;
The history of Madruga is one of change, however. The [[Grendel]] have attacked the islands and towns here for centuries; usually their fleets are intercepted at sea before they can do too much damage, but there have been times when their raiders have sacked coastal settlements. For a few harrowing months in the years before the foundation of the Empire, the Grendel swept inland here conquering [[#Lightsea|Lightsea]] and the islands, and threatening to burn Siroc. They were turned back after months of vicious fighting, but the memory of their attack is sometimes credited by historians as being a factor in the decision of the Freeborn to join the Empire. Since the disappearance of [[Empress Lisabetta|Imperatrix Lisabetta]], life in the territory has become even more tumultuous, with regular Grendel attacks compounded with deadly magical chaos.&lt;br /&gt;
==Recent History==&lt;br /&gt;
After the Autumn Equinox 381YE, the [[Grendel]] armada invaded Madruga. They [[381YE Winter Solstice winds of war#To_Fool_The_Crowd|destroyed the Freeborn Storm]], burnt the [[Madruga#The_Atalaya_Shipyards_.28Ruined.29|Atalaya shipyards]], and brought the [[Black Thorns]] to the brink of annihilation. Their forces then moved against [[Madruga#Lightsea|Lightsea]], raided the port of Quzar, and within short order half the coast of Madruga was in their hands. The Empire responded quickly, driving the Grendel out, but it was only a matter of time before they returned.&lt;br /&gt;
&lt;br /&gt;
Shortly before the Winter Solstice 381YE, the [[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]] were completed, providing merchants and traders easy access to Freeborn luxuries and allowing the caravans of the Brass Coast to travel much more easily to some of the wealthiest cities across the Empire. For more than half a decade the roads provided a major boon to the [[farm|farms]] and [[business|businesses]] of the territory. In the Winter of 386YE, however, the Imperial Senate determined to [[386YE_Winter_Solstice_Senate_sessions#Levy_Tolls_on_Blood_Red_Roads|levy tolls]] on traffic using the road, meaning they no longer increase the income of individual citizens but provide a significant boost to the Imperial Treasury, in part to pay for the war against the [[vallorn]].&lt;br /&gt;
&lt;br /&gt;
In the Winter of 385YE, the Grendel returned to Madruga in force, accompanied by warships from the [[Asavean Archipelago]]. In a surprise attack, they [[A beacon of smoke|burnt the city of Siroc]], and established a beachhead in what was then Siroc Plains. In the coming months, war and powerful [[Spring magic]] battered the region, culminating in the [[A_beacon_of_smoke#Save_the_Shining_Pillar_(Battle)|destruction of the Silent Pillar]] and the formation of the [[Children of Wrecks]]. The [[Siakha]]-inspired pirates began a rampage of their own, even going so far as to use Spring magic to isolate the islands of Free Landing, turning them into a stronghold of their own that Imperial armies cannot approach.&lt;br /&gt;
&lt;br /&gt;
As if this were not bad enough, a [[Colourblind|peculiar blight]] began to spread across the [[#Quiet Grasses|Great Grasses]] in the north-east. The grasslands were quickly turned to ash and dust, and the desiccating [[Winter magic]] threatened to spill over into [[Kahraman]] and [[Segura]]. The cause of the spreading desert was discovered to be a generations-old conspiracy of the &#039;&#039;Aldea di Tutamen&#039;&#039; family who had become awful harbingers of destruction called the Dry Patricians. Their awful threat was stopped by Imperial heroes, but the blight remained.&lt;br /&gt;
&lt;br /&gt;
Then in Autumn 386YE, ritual magicians from every Freeborn [[tribe]] raised the wrath of the Scorrero river, causing it to [[Where the river rises|break its banks]] in a cataclysmic expression of [[Spring magic#Ruin|ruin]] and [[Spring magic#Chaos|chaos]]. A cleansing tide swept across the Great Grasses, washing away the remnants of the blight. In the process, however, the magical floods also transformed the southern reaches of the territory, leaving three new regions that, as the Winter Solstice 386YE approaches, are still being carefully explored.&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
===Trajadoz===&lt;br /&gt;
The town of Trajadoz in north-western [[#Torres|Torres]] was founded roughly three hundred years ago by the Trajaduz family of traders who were intent on fostering trade between the mines of newly conquered [[Kahraman]] and the wealth of [[Sarvos]]. The most recent influx of townsfolk was during the invasion of [[Segura]] in 363YE. Since the reclamation of Segura in 378YE it stood mostly empty, save for a few bandits, as the Freeborn returned to their homes. Following the end of the rebellion in Marracoss and Emphedor Imperial fleet captains had an opportunity to [[Through_my_sails#Evacuation|evacuate some of the defeated rebels]]. Roughly a third of the refugees, offered sanctuary in the Empire, have [[Large_but_far_away#Asavea|taken up residence]] in the mostly abandoned town, and created a community. &lt;br /&gt;
&lt;br /&gt;
The Marracossans (never Nemorians, and rarely accepting Asavean) are a disparate group; made up of priests and soldiers, crafters and traders. One of their number Leonorada Rousseau, [[Asavean_Archipelago#Religion|priest of Aseus]], has spent some time in the paradors of nearby [[#Calvos Sound|Calvos]]. They have made clear that they, and their community, like the Empire, and they like the town of Tradajoz. They wish to remain in the town, but Leonorada understands that the community&#039;s intent to continue following and worshipping their gods could lead to some unfortunate accusations. In Winter 384YE, the Imperial Senate [[Cede Trajadoz|ceded control of Trajadoz]] to the Nemorians. This has raised a few concerns among their neighbours as it frees them to build temples to their gods if they wish - and indeed to do anything else they want to do. You can read more about the Marracossans in the &#039;&#039;&#039;[[Large_but_far_away#Asavea|Large but far away]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Calvos===&lt;br /&gt;
The bustling town of Calvos lies on the shores of [[#Calvos Sound|Calvos Sound]]. The slopes outside the town are rich with grapes, and the fine wines produced here travel all over the Empire. Even the sommeliers of the [[The League|League]] pay well for a Calvos vintage. The [[Paragons and Exemplars|exemplar]] [[Zemress|Zemress i Ezmara i Erigo]] was born here towards the end of the second century YE, and her ship &#039;&#039;The Kraken&#039;s Bane&#039;&#039; is housed at a special dry dock here. The ship is a destination for many pilgrims of [[Prosperity]]  from as far afield as the [[Sumaah Republic]], as was the nearby [[Zemress#The_Seminary_of_Zemress|Seminary]] before it was destroyed in a [[Below_the_thunders#In_Roaring,_Rise|cataclysmic storm]]. Near the seminary ruins stands the [[Hand of Guerra#House of Guerra|House of Guerra]], a place dedicated to supporting refugees to the Empire, especially those who seek a new family among the Freeborn, and the [[#Zemress Naval Academy|Zemress Naval Academy]] (also known as the School of Blood and Brass) where the Freeborn study maritime warfare and the construction of warships.&lt;br /&gt;
===Zemress Naval Academy===&lt;br /&gt;
[[#Calvos|Calvos]] is the final resting place of the Kraken&#039;s Bane, the legendary vessel captained by the exemplar [[Zemress]]. When people fled [[Feroz]] following the Grendel occupation, many of those who looked to Zemress chose to settle in Calvos, drawn by the [[Zemress#The_Seminary_of_Zemress|Seminary of Zemress]] (before it was destroyed). They swelled the ranks of the faithful and created a unique opportunity to build a &#039;&#039;School of Naval Warfare&#039;&#039; on the Coast. Similar to the ambitious [[Focused_and_methodical#The_School_of_Shipbuilding|School of Shipbuilding]] originally [[Focused_and_methodical#The_School_of_Shipbuilding|proposed for Siroc by Frederick di Sarvos]], it is more limited in its scope and focussed purely on teaching and research.&lt;br /&gt;
&lt;br /&gt;
The school allows the Freeborn to delve deep into the practice and theory of [[navy|naval warfare]], allowing them to disseminate newly developed techniques across the Brass Coast and the Empire. Each year the researchers at the school present three possible [[Army qualities|qualities]] that new Imperial navies might be built with. The [[fleet|fleet owners]] of the Brass Coast are then able to vote on which quality they felt was most important - whichever quality wins becomes the focus on their research. Such research often takes a year or more, but once work is complete the Freeborn can again vote on what project to being next (researchers present a new quality to consider, usually  alongside the two previously rejected options).&lt;br /&gt;
&lt;br /&gt;
It&#039;s notable that several of visiting [[Sumaah]] präster pointed out that if the Empire were prepared to share any new naval techniques they learned with the Republic, then that would be very well received by their fellow adherents of the Way. The Sumaah apparently have two navies of their own, but they are outclassed by the Asaveans, in much the same way that the Empire struggle to compete with the Grendel navies. Redressing that balance would be a huge boost to diplomatic relations with the Sumaah.&lt;br /&gt;
{{Anchor|The Lyceum}}&lt;br /&gt;
&lt;br /&gt;
=== The Lyceum (Hidden)===&lt;br /&gt;
The Lyceum was established during the reign of [[Empress Aenea]] on an island east of Siroc. It is a centre of arcane learning in the Empire, and the [[Dean of the Lyceum]] maintains sumptuous apartments here. Approach to the island is carefully controlled by the magicians and professors, and the most promising magicians are invited to study or teach there.&lt;br /&gt;
&lt;br /&gt;
During the Winter Solstice 385YE, Imperial heroes [[A_beacon_of_smoke#Intercede_at_the_Lyceum_(Battle)|travelled to the Lyceum]] to protect its secrets from the Grendel who sought to claim them. In the process, they activated powerful wards that hid the island behind a wall of fog preventing barbarian or Imperial ships from reaching it. The walls were expected to remain until shortly before the Winter Solstice 386YE, but with both the Grendel and the Children of Wrecks threatening the college, the [[Conclave]] accepted an offer from [[Sadogua]] to help [[386YE_Autumn_Equinox_Conclave_sessions#Alignment:_Sadogua,_Amity|keep the wards up for the time being]] with an eye towards finding a way to get people in and out, and perhaps make the misty wards permanent.&lt;br /&gt;
&lt;br /&gt;
===Atalaya===&lt;br /&gt;
The town of Atalaya in [[#Free Landing|Free Landing]] marks the place where the Brass Coast was born; the first landing of the three sisters and their families. Built around the side of a secluded cove, the seas around the island that share its name are a navigational nightmare. Before the [[#The Shining Pillar (Destroyed)|Shining Pillar]] was built, reaching the hidden docks of Atalaya was a feat to tax the most skilled ship&#039;s crews. Today, the landwards channel has been widened but is protected by hidden obstructions that only the Freeborn pilots know well. Atalaya is also known for its deep natural harbour - many ships of the Freeborn fleet count Atalaya as their home port.&lt;br /&gt;
&lt;br /&gt;
Atalaya is the oldest Freeborn settlement in the Brass Coast, but its prominence was eclipsed centuries ago by [[#Lightsea|Quzar]]. Today, it is a place of pilgrimage for many Freeborn followers of [[the Way]] - there are a number of shrines and temples dedicated to [[Pride]] and [[Vigilance]] here. The [[Vizier_of_the_Incarnadine_Satchel#School of the Sanguine Bloom|School of the Sanguine Bloom]], one of the most prestigious schools dedicated to herb-lore in the Brass Coast also stands here, founded long ago by Sameen i Riqueza, youngest daughter of [[Riqueza]] herself.&lt;br /&gt;
&lt;br /&gt;
With the rise of the [[Children of Wrecks]], the oldest settlement of the Freeborn has been lost to the nation. The museums have been looted, and the once beautiful town transformed into a den of pirates.&lt;br /&gt;
&lt;br /&gt;
===Freeborn Flame Marina===&lt;br /&gt;
Work began on the [[Construct_Atalaya_Harbour|reconstruction]] of Atalaya harbour following an opportunity [[The_power_behind_our_moves#Atalaya|presented]] after the National Assembly of the Brass Coast called on the people of Feroz to flee the territory rather than suffer under the hands of the Grendel. Work was completed shortly before the Spring Equinox 385YE and the abundance of willing, talented shipwrights meant [[fleet|fleets]] were more easily upgradeable, at least until the Brass Coast reclaim Feroz. Unfortunately, along with Atalaya, the Freeborn Flame Marina is currently in the hands of the Children of Wrecks.&lt;br /&gt;
&lt;br /&gt;
On the harbour, looking out to sea, are a number of statues each one different but reminiscent of contemporary Freeborn.&lt;br /&gt;
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===Sunset Roads===&lt;br /&gt;
{{Anchor|South-West Roads}}With encouragement from the notoriously sea-averse Faraden, a grand highway connects Siroc with Calvos, cutting across the territory rather than following the coast. A shorter road runs along the northern banks of the Scorrero, crossing just north of [[Segura#Cerevado|Cerevado]] in [[Segura]] via a beautiful arched bridge of white granite. While the road is used extensively by the Faraden, it also serves to cut the journey time from the northern borders of Madruga to the trading city of Siroc, making it a popular route for Freeborn and League merchants as well.&lt;br /&gt;
&lt;br /&gt;
The Sunset Roads are a [[great work]] that complement the already existing [[Lorenzo&#039;s Legacy#Blood Red Roads|Blood Red Roads]], bringing increased prosperity to the owners of [[farm|farms]] and [[business|businesses]] in Madruga.&lt;br /&gt;
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=== The Spider&#039;s Dream ===&lt;br /&gt;
An elegant bridge spans the river Vassa, connecting [[#Torres|Torres]] to the town of [[Sarvos#Bocche|Trivento]] in Sarvos. It is a marvellous piece of engineering that resembles a spider&#039;s web. The [[Spider%27s_Tollkeep#The_Spider%27s_Dream|Spider&#039;s Dream]] has significant strategic importance - without it armies cannot cross the Vassa between Sarvos and Madruga without going north and passing through Tassato and the Mournwold. It is overseen by the [[Spider%27s_Tollkeep|Spider&#039;s Tollkeep]], an [[Imperial title]] uniquely appointed by both the [[senator|senators]] of the League and the Brass Coast together.&lt;br /&gt;
&lt;br /&gt;
The Spider&#039;s Dream was once severely damaged by the [[Jotun]], but has since been extensively rebuilt and fortified.&lt;br /&gt;
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==Regions==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=MadrugaBorders.png|caption=A very rough region map of pre-transformation Madruga|align=right|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Calvos Sound===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Coastal&amp;lt;br&amp;gt;&lt;br /&gt;
The town of [[#Calvos|Calvos]] stands on the shores of Calvos Sound; the entire [[territory#regions|region]] is named for the great shallow bay that cuts into the eastern shores of the Brass Coast. The waters of the Sound are prime fishing grounds, and the surrounding slopes are known for their rich agriculture, especially grapes, grapefruits, and pomegranates. At the end of the [[Imperial_history#.28281_YE_-_300_YE.29_The_Second_Interregnum|second interregnum]], Calvos Sound was the site of a vicious engagement between [[Grendel]] raiders and the forces of the [[Red_Wind_Corsairs#History|Red Wind Corsairs]]. Despite catastrophic losses, the Freeborn army held. Close to breaking they were forced to retreat, but the campaign achieved its purpose by convincing the nations of the south that the threat from the Grendel was real, events that would eventually lead to the elevation of [[Empress Deanne]]. To this day, many of the people of Calvos Sound have a notable antipathy for the orcs of the Broken Shore.&lt;br /&gt;
===Lightsea===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Coastal&amp;lt;br&amp;gt;&lt;br /&gt;
A well-settled region known for the friendliness of its [[The_Brass_Coast_economic_interests#Paradors|paradors]]. The largest settlement here is &#039;&#039;&#039;Quzar&#039;&#039;&#039;, a bustling port town of white towers and stained glass that is sometimes described as the soul of the Brass Coast. The Towers of Quzar are known as a gathering place for [[hakima]] from all across the nation - an annual &amp;quot;council&amp;quot; meets here every midsummer to share knowledge and gossip. Since the completion of the [[Hakima_of_Salt_and_Sand#Parador_of_Salt_and_Sand|Parador of Salt and Sand]], a large community of hakima, including a significant number of refugees from Feroz, have taken up permanent residence here. The town is now best known for its community of magicians, especially those versed in [[Autumn magic]].&lt;br /&gt;
&lt;br /&gt;
Many of the coastal settlements here were plundered by the Grendel during their incursion toward the end of 381YE. Quzar in particular was hard hit by the orc raiders, with some damage to the town and significant damage to the wealth of the citizens. A year later toward the end of 382YE potent magic [[The_mystic,_the_willful#Miracles_in_Lightsea|restored the town]], wiping away any sign the Grendel were ever there.&lt;br /&gt;
===Torres===&lt;br /&gt;
The northernmost region of Madruga, and one end of the [[#The Spider&#039;s Dream|Spider&#039;s Dream]]. The land here is a little more rugged than in the southern regions, and the climate is generally cooler. The people who dwell here share some of the reputation of the miners of [[Kahraman]]; as being suspicious and quarrelsome. Partly this reputation might be a result of regular clashes between Freeborn traders and [[the League|League]] merchants out of [[Sarvos]]. A regular &#039;problem&#039; for the inhabitants is that League merchants would prefer to travel south to the more prosperous towns of the eastern coast to sell their wares, bypassing the markets of Torres. It is shameful to admit, but there are more incidents of brigandry against League caravans in Torres than in almost any other area around the Bay of Catazar. When such incidents get out of hand, the [[Spider&#039;s Tollkeep]] is often prevailed upon to sort them out.&lt;br /&gt;
&lt;br /&gt;
The town of [[#Trajadoz|Trajadoz]] is found in the north-west of Torres. Formerly a home to Freeborn displaced from Kahraman and Segura, it is now home to a very different group of refugees - Marracossan exiles from the [[Asavean Archipelago]].&lt;br /&gt;
===Free Landing===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Coastal, Island&amp;lt;br&amp;gt;&lt;br /&gt;
The sprawling islands that form the region of Free Landing are diverse and well-settled. The islands here were the first home of the Freeborn - the town of [[#Atalaya|Atalaya]] marks the spot where the Brass Coast proper began. When the Grendel invaded Madruga in Winter 381YE, they looted many precious relics from the town of Atalaya and burnt the shipyard there to the ground. In the process, they destroyed the Freeborn [[navy|navy]], the Freeborn Storm.&lt;br /&gt;
 &lt;br /&gt;
The waters between the islands have a reputation for being treacherous and difficult for foreign captains; during the reign of [[Empress Aenea]] the Empire built a great lighthouse here called &#039;&#039;&#039;[[#The Shining Pillar (Destroyed)|the Shining Pillar]]&#039;&#039;&#039;, which was [[The_cry_of_gulls#The_Darkened_Beacon|destroyed]] by forces loyal to the eternal [[Siakha]] during the Winter Solstice 385YE. In its place, a perpetual churning maelstrom serves as a way for servants of the eternal to enter the mortal world and functions as an effective [[fortification]] defending the Children of Wrecks.&lt;br /&gt;
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The waters around Free Landing have become treacherous due to the presence of dozens of immature kraken hatched in the waters by the Children of Wrecks. As a result, the region has gained the &#039;&#039;&#039;island&#039;&#039;&#039; quality, it cannot be attacked by armies unless each army is accompanied by a navy capable of conveying the soldiers across.{{Anchor|Great Grasses}}&lt;br /&gt;
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===Quiet Grasses===&lt;br /&gt;
* &#039;&#039;&#039;Qualities:&#039;&#039;&#039; Quiet&lt;br /&gt;
The Great Grasses were consumed by the Blight, but have now been restored thanks to the surging Spring waters. They are marked not only from the flooding of the Scorrero, but from a year or more of gentle rain conjured with [[Regrow the Land&#039;s Heart]]. Where once there was a sea of jade and emerald grasses, and then a lifeless desert of ash and dust, there is now a profusion of plants and flowers. The grass is different to that which grew before, standing easily taller than the tallest soldier and remarkably resistant to damage. Where the thickets of grass are densest, it is slow going trying to make headway and all too easy to get lost. In addition to the grasses, there are large numbers of broad, open meadows covered in &#039;&#039;flameblooms&#039;&#039; - a mass of previously unseen flowers that grow in a profusion of shapes and a riot of reds, oranges, yellows, and an extremely rare white petalled variety. &lt;br /&gt;
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There is an odd silence to the Grasses now. The grasses seem to eat sounds, causing the cries of circling hawks to fall flat, and even the blaring of horns sounds tinny and can be heard over comparatively short distances. Even the wind whispers as it flows across the plains. Some scouts tagged the place as the &amp;quot;Quiet Grasses,&amp;quot; and while the name may have begun as a wry commentary, it has quickly spread. Magicians say that this silence is partly due to a lingering touch of Winter magic - not the harsher resonances [[Winter_magic#Death|death]] or [[Winter_magic#Survival|survival]] but something less tangible - a sense of sadness, loss, or perhaps the [[Winter_magic#Wisdom|wisdom]] that comes from an awareness of [[Winter magic#Ending|ending]], tinged with the wistfulness for the [[Winter_magic#Preservation|way things were before]].&lt;br /&gt;
{{Anchor|Siroc Plains}}&lt;br /&gt;
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===Siroc Bayou===&lt;br /&gt;
* &#039;&#039;&#039;Qualities:&#039;&#039;&#039; Marsh, Coastal, Ruins, Wild, Underpopulated, Enigmatic&lt;br /&gt;
The region that was once Siroc Plains is now the [[Madruga#Siroc Bayou|Siroc Bayou]]. Slow moving streams and lakes of brackish water characterise the [https://en.wikipedia.org/wiki/Bayou bayou]. The river itself, and the gulf between Madruga and Feroz, teem with fish and other creatures. The fury of the Scorrero, already mitigated by the Crucible, loses itself in meandering, shifting streams as it makes its way to the [[Bay of Catazar]]. Here and there, ruined Freeborn settlements and structures emerge from the marshes, or stand surrounded by still pools of water. Even though the flooding that transformed the region are quite recent, many of these ruins look as if they have stood in the marshes for decades, heavily overgrown with odd plant growths. Others are more intact, often serving as lairs for the transformed creatures of the marsh. When the river rose, this region was under control of the Grendel, and [[Below_the_thunders#The_Latter_Fire|battle raged]] between the orcs and Imperial forces. The Grendel have since withdrawn almost all their forces, but there are still signs of abandoned encampments here. Some of the Broken Shore troops were left behind as well, and it seems that in the absence of any easy means of escape they have taken up banditry.&lt;br /&gt;
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The City of Sails, poor ruined [[Madruga#Siroc (Ruined)|Siroc]], is now lost beneath the waters of the Bay, or consumed by the marsh. There is no chance of rebuilding - there is little left to rebuild on. There is apparently some interest in the [[Sarcophan Delves]] in [[Hyenas_and_herbs#Hyenas_Under_Sail|purchasing salvage rights]] to the ruins, but only once the [[Children of Wrecks]] problem is resolved.&lt;br /&gt;
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===Crucible===&lt;br /&gt;
* &#039;&#039;&#039;Qualities:&#039;&#039;&#039; Marsh, Wild, Underpopulated, Enigmatic&lt;br /&gt;
The new region of Madruga, north of the Scorrero, was once the southern Great Grasses and the western Siroc Plains. This place has been most obviously transfigured by the unleashed magic, and the odd haze reported by scouts is most pronounced here. Even the least magical explorer can sense that there is magic here; a mixture of Spring magic from the flood and the influence of [[Ossegrahn]], or Night magic tinged by the gifts of [[Azoth]], and even a hint of lingering [[Winter magic]] from the Dry Patricians and their Blight. There are reports of a few Grendel camps here as well, scouts trapped behind enemy lines when the flood rushed in. &lt;br /&gt;
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Scouts report that this area is where the peculiar &#039;&#039;marsh flowers&#039;&#039;, some of which possess magical properties, are most abundant. There also seem to be spontaneously occurring sources of [[vis]] here - [[Vis#Warm Honey|warm honey]], [[Vis#Heart&#039;s Blood|heart&#039;s blood]], and [[Vis#Crystal_Fire|crystal fire]]. In addition, there are a number of oddities - things that either were not here before of have been changed so much as to be effectively new. There is apparently a tower that rises out of the river itself and changes subtly over a course of several days, which puts viewers in mind of a lighthouse despite being miles from the Bay of Catazar. There is a standing pool of ebony water that does not reflect humans or orcs; anything staring into it sees only a monstrous image of themselves. A fountain in the courtyard of an old parador that once stood by the road along the banks of the Scorrero that now flows with rainbow waters; drinking from them by moonlight can prompt a transformation in unlineaged humans such that they unpredictably gain [[briar]], [[naga]] or [[draughir]] [[lineage]].&lt;br /&gt;
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==Strategic Considerations==&lt;br /&gt;
* &#039;&#039;&#039;The damage to the bridges along the Scorrero prevents movement between Madruga and both Feroz and Segura&#039;&#039;&#039;&lt;br /&gt;
The damage to almost all the bridges along the Scorrero means that it is effectively impossible for an [[Army|army]] to move between Madruga and both [[Feroz]] and [[Segura]] (or vice versa). More information can be found in the &#039;&#039;&#039;[[Where_the_river_rises#Crossing|Where the river rises]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
==Special Qualities==&lt;br /&gt;
===Enigmatic===&lt;br /&gt;
* &#039;&#039;&#039;Rituals and curses cast on enigmatic regions will be unpredictable and may have more powerful effects&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Rituals and curses cast on territories with an enigmatic region may be unpredictable or have more powerful effects&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Such rituals can be made permanent using 2 rings of ilium per magnitude rather than 3&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any commission in an enigmatic region can substitute wains of mithril for weirwood or white granite on a one for one basis&#039;&#039;&#039;&lt;br /&gt;
Two of the new regions are marked with a unique quality - &#039;&#039;Enigmatic&#039;&#039;. This means the areas are infused with magic of Spring, Winter, and Night. As a consequence, any magic from those realms that operates on the territory level (or the Empire level), or targets the region with this quality, may have unexpected effects.  This is not guaranteed - sometimes the ritual will have no noticeable extra impact. Sometimes, however, the impact of the magic will be enhanced in some way - more powerful or more extreme than expected. Even the wisest Unfettered Mind can&#039;t say more than that. (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; A ritual enchantment or curse will always at least equal or exceed its normal mechanical effect. The magic might be altered but it would never simply be the same effect but &#039;&#039;less&#039;&#039; powerful.)&lt;br /&gt;
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Any Spring, Winter, or Night ritual that targets a region with a specific quality can target Crucible or Siroc Bayou. For example, even though neither region has the [[forest]] quality, both can be targeted with [[Forge the Wooden Fastness]] or [[Thunderous Tread of the Trees]]. The form the magic takes may be transformed or altered in unpredictable ways (for example [[Mountain Remembers Its Youth]] cast on one of these regions is likely to cause a cloud of toxic marsh fog rather than volcanic gas).&lt;br /&gt;
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If [[Dripping Echoes of the Fen]], [[The Basalt Citadel]], or [[Forge the Wooden Fastness]] is cast on a region with the enigmatic quality, the resulting magical protections will be enhanced such that they provide an additional 1000 effective strength. If the [[Drawing the Penumbral Veil|Penumbral Veil]] is drawn over a territory where at least one region has the enigmatic quality, its effective magnitude is increased by 10 - the same would apply to any [[Vale of Shadows]] created anywhere in Madruga. &lt;br /&gt;
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Any territory-wide enchantment or curse, or enchantment or curse targeting one of the two regions is easier to [[Ilium#Using_ilium_in_rituals|make permanent]]. Rather than requiring three rings of [[ilium]] for each magnitude of the effect, it only requires &#039;&#039;two&#039;&#039; rings of ilium per magnitude. The Unfettered Mind scholars warn that this should be approached with some caution - enchantments and curses are rarely meant to be made permanent and experimentation should be done on the understanding that there will be unlooked for side effects. In particular they warn against assuming that a ritual that works one way when cast on Madruga will have the same effect if made permanent with ilium. It might... but it is impossible to be sure given the wildness of the magic coalescing here. Also, if recent events have shown nothing else, this warning is even more significant when dealing with an effect that draws on the power of an eternal.&lt;br /&gt;
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Any commission built in an enigmatic region can take advantage of the strange magical qualities of the region to substitute mithril for white granite or weirwood on a one-for-one basis. The amount of mithril used must be specified in the details of the commission; it cannot be substituted later. The necessary details should include a description of how mithril, and Freeborn glass, replace traditional building materials. All such structures will have elements of the weird and uncanny about them. Construction that arises from an [[opportunity]] may or may not be possible in an &#039;&#039;enigmatic&#039;&#039; region - the best thing to do is to email [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk] to confirm it is possible.&lt;br /&gt;
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Finally, during any trip through the [[Sentinel Gate]] that involves an encounter in Madruga, any participating character with the [[Magical skills#Magician|magician]] skill finds that they have two additional personal mana available. These mana points are the first used when spellcasting, and cannot be replenished. They last until used, or until the next sunrise. The bonus mana is gained only once in the rare situation where the same magician visits Siroc Bayou or Crucible more than once during a summit.&lt;br /&gt;
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===Quiet===&lt;br /&gt;
* &#039;&#039;&#039;It is not possible to create a commission that produces liao in a region with the quiet quality or any commission that has a musical basis&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It is not possible to create an inspirational location in this region&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any conjunctions in this region will experience the &amp;quot;quiet&amp;quot; roleplaying effect&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Appraisal could be used to find ways to exploit the benefits of the quiet region&#039;&#039;&#039;&lt;br /&gt;
The Quiet Grasses have the &#039;&#039;quiet&#039;&#039; quality. Sounds are a little muted here, and even loud noises fall off more swiftly. Passions and emotions are also muted in a similar fashion, causing travellers and settlers to feel a little more restrained. It&#039;s easy and satisfying to embrace emotions such as sadness, sorrow, or regret. These effects are not especially overt - only sensitive individuals are really aware of them. It is, however, impossible to create a [[commission]] that produces [[liao]] in a region with the quiet quality, or any commission that has a musical basis. Inspirational locations cannot be created in such a region, and conjunctions here will experience the &amp;quot;quiet&amp;quot; roleplaying effect. This means that during a skirmish or encounter in a region with the Quiet quality, a character with [[Heroic skills#Hero|hero points]] must have a [[Roleplaying_effects#Overcoming_Roleplaying_Effects|source of spiritual strength]] (or spend a hero point) to overcome the roleplaying effect, or they cannot spend hero points to power their abilities or magic items.&lt;br /&gt;
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An [[appraisal]] could be used to find ways to exploit the benefits of a quiet region.&lt;br /&gt;
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===Wild===&lt;br /&gt;
* &#039;&#039;&#039;A wild region is harder for armies to conquer, requiring 15 rather than 10 victory points to take the region&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wild regions never count as undefended for purposes of generating victory points&#039;&#039;&#039;&lt;br /&gt;
Crucible and Siroc Bayou have the &#039;&#039;Wild&#039;&#039; quality. Even if there are no other forces present in the territory, attacks against either of the two regions will not benefit from the undefended bonus. Furthermore, the land itself defies easy conquest - so much so that each region will require a total of 15 victory points, rather than the more usual 10, to conquer. The good news is that this difficulty will persist - anyone attempting to conquer these regions in the future will face additional challenges.&lt;br /&gt;
===Underpopulated ===&lt;br /&gt;
* &#039;&#039;&#039;These regions will not contribute to army supply unless the quality is removed&#039;&#039;&#039;&lt;br /&gt;
The two southern regions of the new marsh also have the [[Send_for_me#Underpopulated|underpopulated]] quality, and it is tricky to see how that might be removed. The regions are rich, but they defy easy habitation. The people who once lived here have fled Grendel occupation, dire thirst, and the raging river - most have found new homes in northern Madruga. The marshes are also an environment alien to most Freeborn people. Exploring the marshes and claiming the odd wonders there is certainly possible, but it will be a significant undertaking to encourage people to permanently settle in these regions. Siroc Bayou is the best bet for removing this quality, perhaps finding a way to merge traditional Freeborn architecture with such innovations as Kallavesi stilt-dwellings, or establishing a settlement built on pontoons. Even so, there&#039;s no chance of such a settlement reaching the size of a city such as Siroc. Trying to populate Crucible will be even harder, if it is even possible.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 450px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Eulàlia i Phovas i Riqueza.jpg|caption=&#039;&#039;&#039;Eulàlia i Phovas i Riqueza&#039;&#039;&#039;, Senator for Madruga|align=left|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Senate Elections|Senator_for_Madruga|Territory=Madruga|Season=Winter}}&lt;br /&gt;
==OOC Notes==&lt;br /&gt;
* As of the start of the Summer Solstice 387YE, the Children of Wrecks control Free Landing, the Brass Coast controls Calvos Sound, Lightsea, Torres, and Quiet Grasses. Crucible and Siroc Bayou are uncontrolled. Madruga is an Imperial territory.&lt;br /&gt;
* The territory has regions with several odd qualities, most significantly the [[#Enigmatic|enigmatic]] quality that affects commissions and ritual effects across the whole of Madruga. The &#039;&#039;&#039;[[Made_anew#Sing_of_Tides|Made Anew]]&#039;&#039;&#039; wind of fortune contains more detail of the peculiar inhabitants of the southern marshes&lt;br /&gt;
* The maelstrom that now occupies the site of the [[#The Shining Pillar (Destroyed)|Shining Pillar]] serves as a two thousand strength [[fortification]] controlled by [[Siakha]].&lt;br /&gt;
&lt;br /&gt;
==Lost and Ruined==&lt;br /&gt;
{{Anchor|Siroc}}&lt;br /&gt;
=== Siroc (Ruined) ===&lt;br /&gt;
The Sapphire, the City of a Thousand Sails, was acknowledged as the pre-eminent city of the Freeborn. The city was said to have been founded by the [[Guerra]] family shortly after the Freeborn came to the Brass Coast. It lay in Madruga close by the border with [[Feroz]]. Brightly coloured tents extended Siroc out far beyond the small cluster of stone buildings that made up the heart of the city. Sails of all shapes and sizes filled the sheltered bay, which was guarded by a series of iron woven nets and chains bought at great expense from the forges of Wintermark. &lt;br /&gt;
&lt;br /&gt;
Siroc was the site of the &#039;&#039;&#039;Glass Parador&#039;&#039;&#039;, where the [[Mistress of the Glass Parador]] held court. It was also the location of the &#039;&#039;Parador of the Kindled Flame&#039;&#039;, an [[folly|orphanage]] whose [[Construct Parador of the Kindled Flame|construction]] was overseen by &#039;&#039;&#039;Laughlan Vi Temeschwar&#039;&#039;&#039;, the first [[Master of Rings]]. One of only a small number of permanent stone structures of any size in the City of a Thousand Sails, it was surprisingly understated and utilitarian with the only notable decoration being a small plaque at the entrance bearing the legend “&#039;&#039;In Virtue we remember those who watch over others&#039;&#039;&amp;quot;, and a list of names of those who helped construct the sanctuary.&lt;br /&gt;
{{CaptionedImage|file=Parador.jpg|caption=The City of A Thousand Sails was home to many fine paradors.|title=Art by Beth Dooner|align=right|width=500}}&lt;br /&gt;
It was also the site of the [[#Commonwealth Embassy (Ruined)|Commonwealth Embassy]], a severe structure that represented the Commonwealth&#039;s diplomatic relationship with the Empire.&lt;br /&gt;
&lt;br /&gt;
The city prospered for centuries, but following the Autumn Equinox 385YE it was [[A beacon of smoke|burned to the ground]] by the Grendel and their [[Asavean Archipelago|Asavean]] allies, apparently in retaliation for the Empire&#039;s role in the [[Mosaic|destruction of the city of Chalonsio]] in Asavea. While some of the stone buildings survived, the majority of the structures were wood and canvas, and were destroyed by fire. The transforming flood that swept through the territory towards the end of 386YE sealed Siroc&#039;s fate - those ruins not sinking into marsh mud are lost beneath the waters of the Bay, and any hope of restoring the city to its former glory is gone.&lt;br /&gt;
===Commonwealth Embassy (Ruined)===&lt;br /&gt;
The [[Ambassador to the Commonwealth|Commonwealth Embassy]] was located in [[#Siroc (Ruined)|Siroc]]. It consisted of several buildings built after the severe Commonwealth style, which stood in beautifully laid out and maintained gardens, surrounded by a low white granite wall. Despite the severity of the architecture, the embassy was surprisingly welcoming - the gates stood permanently open, albeit under the watchful gaze of a cadre of Commonwealth soldiers attached to the staff of ambassador Mila Eisenfalke. The majority of the staff were human, although there were apparently half a dozen orcs whose role on the ambassadorial staff is not clear. There were no daeva citizens working at the embassy as far as Imperial observers can make out. When the city of Siroc was attacked by the Grendel and their Asavean allies, almost all the soldiers garrisoned here perished while fighting bravely alongside the Freeborn defenders of the Salt Guard.&lt;br /&gt;
===The Salt Guard (Ruined)===&lt;br /&gt;
{{CaptionedImage|file=Destruction of the Shining Pillar.jpg|caption=The destruction of the Shining Pillar was heartbreaking for many Freeborn.|title=Art by Juniper Orton|align=right|width=450}}&lt;br /&gt;
A grand [[fortification]] [[The_same_bed#The_Salt_Guard|designed]] by Menno van Ritsjhof comprised of two stout fortifications on either side of the bay along the approach to Siroc. Each fort is equipped with powerful trebuchet and catapults. A garrison of skilled mariners and corsairs ensures the towers are always ready to respond to any threat, and with the significant reinforcement of the existing iron chains and nets that guard the harbour they are extremely effective against shore offensives. He believes that not only will a sea assault against Siroc be made nigh impossible, but that the garrisons of the two towers would also be in a position to protect the Lyceum which lies to the south-east of Siroc proper.&lt;br /&gt;
{{anchor|The Atalaya Shipyards}}&lt;br /&gt;
&lt;br /&gt;
===The Atalaya Shipyards (Ruined)===&lt;br /&gt;
Following a [[Construct_Madruga_shipyard|motion]] at the first [[Senate]] session in Winter 376YE, work began to expand the docks of Atalaya. Under the guidance of Miroslav, Senator for the [[The League|League]] city of [[Sarvos]], many wains of white granite and weirwood were committed to building both a massive seawall, and a great Imperial shipyard equipped with drydocks, powerful cranes for loading and unloading, and expanded warehouses and work spaces. Completed shortly before Autumn 377YE, the shipyard provided significant benefits to the Freeborn [[fleet|ships]] based in Madruga. In addition, the facilities here proved sufficient to allow the construction of the first [[navy]] since the days of [[Emperor Barabbas]]; [[Raise_Freeborn_navy|work]] began on constructing Freeborn vessels in Winter 378YE.&lt;br /&gt;
&lt;br /&gt;
It is perhaps fitting that when the [[Grendel]] invaded Madruga after the Autumn Equinox 381YE, and [[381YE_Winter_Solstice_winds_of_war#To_Fool_The_Crowd|destroyed the shipyard]] the Freeborn Storm was [[Navy_orders#Put_to_Port|put to port]] and shared the same fiery fate as the docks where it was created.&lt;br /&gt;
===The Shining Pillar (Destroyed)===&lt;br /&gt;
Built in [[#Free Landing|Free Landing]], this massive white-and-gold tower was one of the most prominent landmarks in the Empire. It was often adopted by Freeborn sailors as a symbol of the Brass Coast as a whole; when they can see the beacon of the Shining Pillar, they knew they were home. The grand lighthouse echoed the [https://en.wikipedia.org/wiki/Lighthouse_of_Alexandria Lighthouse of Alexandria] in design, rather than more modern tall cylindrical towers, and was constructed of white granite. Mithril mirrors captured and amplified the light of the fire burning atop it, which was kept burning by a cadre of attendants who lived in the tower. &lt;br /&gt;
&lt;br /&gt;
During the Grendel [[A beacon of smoke|invasion of Madruga]] in Winter 385YE, the Shining Pillar was [[A_beacon_of_smoke#Save_the_Shining_Pillar_(Battle)|annihilated]] by the servants of [[Siakha]], and the [[A_beacon_of_smoke#Objective:_Rescue_the_Beacon_Watch|Beacon Watch]] were slaughtered. The terrible rites performed there not only destroyed the lighthouse and drowned the rocky island on which it was built, but they [[The_cry_of_gulls#The_Darkened_Beacon|apparently tore open]] a terrible maelstrom, something akin to a [[fane]] for Siakha allowing the eternal to send their servants to the [[Bay of Catazar]]. Where once a shining beacon stood, a terrible maw now gapes.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Eul%C3%A0lia_i_Phovas_i_Riqueza.jpg&amp;diff=136343</id>
		<title>File:Eulàlia i Phovas i Riqueza.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Eul%C3%A0lia_i_Phovas_i_Riqueza.jpg&amp;diff=136343"/>
		<updated>2026-03-31T21:41:06Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: {{Krios}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Krios}}&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Golden_Sun&amp;diff=136342</id>
		<title>Golden Sun</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Golden_Sun&amp;diff=136342"/>
		<updated>2026-03-31T21:39:42Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Army Page}}&lt;br /&gt;
{{CaptionedImage|file=GoldenSun_Colour.png|align=right|width=300}}&lt;br /&gt;
===Overview===&lt;br /&gt;
When people think of Dawn their first thought is usually the nation&#039;s knights, arrayed in mail, swords gleaming, ready for battle. As befits a nation with such an emphasis on heavy armour, the soldiers who fight under the [[Golden Sun]] banner are especially [[Army qualities#Resilient|resilient]], known for their implacable, barely resistible, advances through enemy territory. There was some friendly rivalry between soldiers of the Golden Sun and the Hounds of Glory, and when their soldiers met they would often engage in contests of strength and martial might. &lt;br /&gt;
&lt;br /&gt;
Towards the end of 382YE, inspired by the recent victories and urged to seek glory through service to Dawn, thousands more yeofolk requested to join the Dawnish armies. The Golden Sun, one of the oldest armies of Dawn, [[Swords_and_sorcery#Golden_Sun|was their first choice]], probably because its general is sometimes referred to as the First General of Dawn. The Imperial Senate [[Enlargement_of_the_Golden_Sun|approved]] of this course of action, and the Golden Sun is now on track to become the first [[Army#Enlargement|large]] army in Dawnish history.&lt;br /&gt;
&lt;br /&gt;
The first Dawnish general leads the Golden Sun army, and is appointed (or re-appointed) at the Summer Solstice each year.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
TBC&lt;br /&gt;
__TOC__&lt;br /&gt;
TBC&lt;br /&gt;
====Recent History====&lt;br /&gt;
TBC&lt;br /&gt;
&lt;br /&gt;
===Traditions===&lt;br /&gt;
TBC&lt;br /&gt;
==Composition==&lt;br /&gt;
TBC&lt;br /&gt;
==Army Quality : [[Army_qualities#Resilient|Resilient]]==&lt;br /&gt;
The soldiers of the Golden Sun are known for being heavily armoured. &lt;br /&gt;
{{CaptionedImage|file=Daemon Mortere.jpg|caption=&#039;&#039;&#039;Daemon Mortere&#039;&#039;&#039;, General of the Golden Sun|align=left|width=250}}&lt;br /&gt;
{{RecentElections|General_of_the_Golden_Sun|the title of [[General]] of the Golden Sun}}&lt;br /&gt;
[[Category:Imperial Army]][[Category:Dawn]][[Category:Military Council]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Daemon_Mortere.jpg&amp;diff=136341</id>
		<title>File:Daemon Mortere.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Daemon_Mortere.jpg&amp;diff=136341"/>
		<updated>2026-03-31T21:39:02Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: {{SSWA}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{SSWA}}&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Medical_Officer_of_the_Pegasus_Respite&amp;diff=136340</id>
		<title>Medical Officer of the Pegasus Respite</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Medical_Officer_of_the_Pegasus_Respite&amp;diff=136340"/>
		<updated>2026-03-31T21:33:38Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left; width: 250px;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Highborn.png|caption=This title is appointed by the [[Assembly#The_Virtue_Assemblies|Assembly of Highguard]]|width=250px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The Medical Officer of the Pegasus Respite is a [[Highguard|Highborn]] [[Imperial title]] created following an [[Construct_Pegasus_Respite|announcement]] during the Autumn Equinox 383YE by &#039;&#039;&#039;Nathaniel of Balthazar’s Vineyard&#039;&#039;&#039;, as the [[Bearer of an Imperial Wayleave]]. The construction was completed shortly before the 384YE Summer Solstice.&lt;br /&gt;
&lt;br /&gt;
==Responsibilities==&lt;br /&gt;
The Medical Officer of the Pegasus Respite is responsible for ensuring the herbs produced by the sinecure will go to the battle physicks of Highguard to serve the Empire.&lt;br /&gt;
&lt;br /&gt;
In addition, if anything were to threaten the good operation of the infirmary, it would be the responsibility of the Medical Officer to address those problems.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
===Bounty of herbs===&lt;br /&gt;
The Medical Officer receives receives an income of herbs each season: 8 doses of [[True Vervain|true vervain]], 4 doses of [[bladeroot]], 4 doses of [[Imperial Roseweald|imperial roseweald]], 4 doses of [[marrowort]], and 4 doses of [[cerulean Mazzarine|cerulean mazzarine]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 250px;&amp;quot;&amp;gt;{{CaptionedImage|file=Lysimachus.jpg|caption=&#039;&#039;&#039;Doctor Lysimachus&#039;&#039;&#039;, Medical Officer of the Pegasus Respite|align=left|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Appointment==&lt;br /&gt;
The Medical Officer of the Pegasus Respite is a national position appointed by the Synod. It is elected by [[judgement]] of the [[Assembly#The_National_Assemblies|National Assembly]] of Highguard. &lt;br /&gt;
&lt;br /&gt;
The title can be held by any citizen of Highguard. The Medical Officer has [[tenure]] and serves until they die or step down. They can be [[revocation|revoked]] by the [[Assembly#General_Assembly|General Assembly]], the Highborn National Assembly, and by the [[Assembly#Assembly_of_the_Nine|Assembly of the Nine]].&lt;br /&gt;
&lt;br /&gt;
{{RecentElections|Medical_Officer_of_the_Pegasus_Respite}} &lt;br /&gt;
&lt;br /&gt;
[[Category: Highguard]]&lt;br /&gt;
[[Category: Title]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Medical_Officer_of_the_Pegasus_Respite&amp;diff=136339</id>
		<title>Medical Officer of the Pegasus Respite</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Medical_Officer_of_the_Pegasus_Respite&amp;diff=136339"/>
		<updated>2026-03-31T21:32:12Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
The Medical Officer of the Pegasus Respite is a [[Highguard|Highborn]] [[Imperial title]] created following an [[Construct_Pegasus_Respite|announcement]] during the Autumn Equinox 383YE by &#039;&#039;&#039;Nathaniel of Balthazar’s Vineyard&#039;&#039;&#039;, as the [[Bearer of an Imperial Wayleave]]. The construction was completed shortly before the 384YE Summer Solstice.&lt;br /&gt;
&lt;br /&gt;
==Responsibilities==&lt;br /&gt;
The Medical Officer of the Pegasus Respite is responsible for ensuring the herbs produced by the sinecure will go to the battle physicks of Highguard to serve the Empire.&lt;br /&gt;
&lt;br /&gt;
In addition, if anything were to threaten the good operation of the infirmary, it would be the responsibility of the Medical Officer to address those problems.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
===Bounty of herbs===&lt;br /&gt;
The Medical Officer receives receives an income of herbs each season: 8 doses of [[True Vervain|true vervain]], 4 doses of [[bladeroot]], 4 doses of [[Imperial Roseweald|imperial roseweald]], 4 doses of [[marrowort]], and 4 doses of [[cerulean Mazzarine|cerulean mazzarine]]&lt;br /&gt;
{{CaptionedImage|file=Lysimachus.jpg|caption=&#039;&#039;&#039;Doctor Lysimachus&#039;&#039;&#039;, Medical Officer of the Pegasus Respite|align=left|width=300}}&lt;br /&gt;
==Appointment==&lt;br /&gt;
The Medical Officer of the Pegasus Respite is a national position appointed by the Synod. It is elected by [[judgement]] of the [[Assembly#The_National_Assemblies|National Assembly]] of Highguard. &lt;br /&gt;
&lt;br /&gt;
The title can be held by any citizen of Highguard. The Medical Officer has [[tenure]] and serves until they die or step down. They can be [[revocation|revoked]] by the [[Assembly#General_Assembly|General Assembly]], the Highborn National Assembly, and by the [[Assembly#Assembly_of_the_Nine|Assembly of the Nine]].&lt;br /&gt;
&lt;br /&gt;
{{RecentElections|Medical_Officer_of_the_Pegasus_Respite}} &lt;br /&gt;
&lt;br /&gt;
[[Category: Highguard]]&lt;br /&gt;
[[Category: Title]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Medical_Officer_of_the_Pegasus_Respite&amp;diff=136338</id>
		<title>Medical Officer of the Pegasus Respite</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Medical_Officer_of_the_Pegasus_Respite&amp;diff=136338"/>
		<updated>2026-03-31T21:31:53Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
The Medical Officer of the Pegasus Respite is a [[Highguard|Highborn]] [[Imperial title]] created following an [[Construct_Pegasus_Respite|announcement]] during the Autumn Equinox 383YE by &#039;&#039;&#039;Nathaniel of Balthazar’s Vineyard&#039;&#039;&#039;, as the [[Bearer of an Imperial Wayleave]]. The construction was completed shortly before the 384YE Summer Solstice.&lt;br /&gt;
&lt;br /&gt;
==Responsibilities==&lt;br /&gt;
The Medical Officer of the Pegasus Respite is responsible for ensuring the herbs produced by the sinecure will go to the battle physicks of Highguard to serve the Empire.&lt;br /&gt;
&lt;br /&gt;
In addition, if anything were to threaten the good operation of the infirmary, it would be the responsibility of the Medical Officer to address those problems.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
===Bounty of herbs===&lt;br /&gt;
The Medical Officer receives receives an income of herbs each season: 8 doses of [[True Vervain|true vervain]], 4 doses of [[bladeroot]], 4 doses of [[Imperial Roseweald|imperial roseweald]], 4 doses of [[marrowort]], and 4 doses of [[cerulean Mazzarine|cerulean mazzarine]]&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
The Medical Officer of the Pegasus Respite is a national position appointed by the Synod. It is elected by [[judgement]] of the [[Assembly#The_National_Assemblies|National Assembly]] of Highguard. &lt;br /&gt;
&lt;br /&gt;
The title can be held by any citizen of Highguard. The Medical Officer has [[tenure]] and serves until they die or step down. They can be [[revocation|revoked]] by the [[Assembly#General_Assembly|General Assembly]], the Highborn National Assembly, and by the [[Assembly#Assembly_of_the_Nine|Assembly of the Nine]].&lt;br /&gt;
{{CaptionedImage|file=Lysimachus.jpg|caption=&#039;&#039;&#039;Doctor Lysimachus&#039;&#039;&#039;, Medical Officer of the Pegasus Respite|align=left|width=300}}&lt;br /&gt;
{{RecentElections|Medical_Officer_of_the_Pegasus_Respite}} &lt;br /&gt;
&lt;br /&gt;
[[Category: Highguard]]&lt;br /&gt;
[[Category: Title]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Lysimachus.jpg&amp;diff=136337</id>
		<title>File:Lysimachus.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Lysimachus.jpg&amp;diff=136337"/>
		<updated>2026-03-31T21:31:24Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: Hailmur uploaded a new version of File:Lysimachus.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{BenS}}&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Architect_of_the_Crucible&amp;diff=136323</id>
		<title>Architect of the Crucible</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Architect_of_the_Crucible&amp;diff=136323"/>
		<updated>2026-03-30T20:21:52Z</updated>

		<summary type="html">&lt;p&gt;Hailmur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
The Architect of the Crucible oversees the Crucible of Fate in [[Zenith]]. The Crucible was originally suggested in [[Write_your_own_ending#The_Crucible_of_Fate|Winter 384YE]] by Naomi of Virtue&#039;s Rest as part of an appraisal to &#039;&#039;stabilise and restore the territory of Zenith&#039;&#039;. It was commissioned by &#039;&#039;&#039;Sagua i&#039;Ezmara&#039;&#039;&#039;, the [[Master of the Koboldi]], during the [[Construct_Crucible_of_Fate|Winter Solstice 384YE]] and completed shortly before the Spring Equinox 385YE.&lt;br /&gt;
&lt;br /&gt;
==Responsibilities==&lt;br /&gt;
The Architect of the Crucible is responsible for ensuring the security of the Crucible and the artisans who work there.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
===Bronze Birds===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Bronze Birds&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;25 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;50 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;75 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;98 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;120 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;Keeper of the Bronze Birds&#039;&#039;, a herald of [[Estavus]], resides at the Crucible with their glass aviary housing five birds fashioned from bronze in the shape of raptors, named Alea, Hona, Roosa, Sind, and Forn. The Keeper can be instructed to unleash their birds; sending them to scour the mountains of Urizen, searching not for prey, but for signs of the remnants of star falls. As soon as they find one, they will bring word to the Crucible, and it will then be possible to gather the precious metal. As a [[ministry]], the Architect can purchase rings of ilium at a set price. The Architect spends their money and makes their choices during downtime from their character page. Money is removed from, and ilium is placed into, the character&#039;s inventory when the downtime is processed.&lt;br /&gt;
&lt;br /&gt;
===Perfect Utility===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Crucible Staves&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4 thrones 1 crown&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 [[Choleric Staff]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4 thrones&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 [[Enigmatic Staff]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3 thrones 6 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 [[Luminous Staff]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3 thrones 5 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 [[Melancholic Staff]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4 thrones 2 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 [[Phlegmatic Staff]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4 thrones 3 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 [[Sanguine Staff]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Architect of the Crucible is able to purchase up to three ritual staves from the artisans who work at the Crucible each season. The Architect spends their money and makes their choices during downtime by emailing into [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk]. Money is then removed from, and ribbons are placed into, the character&#039;s inventory when the downtime is processed.&lt;br /&gt;
&lt;br /&gt;
===Path of Prosperity===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Polearms&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;90 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 [[Sanguine Spear|Garnet Glaive]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;270 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 [[Blacksmith&#039;s Wage]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;450 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 [[Fell Iron Fury]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;576 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 [[Labyrinth&#039;s Gate]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Heavy Armour&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;216 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 [[Goldentide Mail]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;288 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 [[Knightly Redoubt|Burnished Steel]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;432 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 [[Defiant Steel]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;630 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 [[Runeplate]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Rods&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;72 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 [[Windreaping Sickle]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;252 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 [[Neophyte&#039;s Aid]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;324 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 [[Roaring Chimera Rod]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;648 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 [[Radiant Torrent]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Following the [[385YE_Summer_Solstice_Synod_judgements#Judgement_101|mandate]] enacted by &#039;&#039;&#039;Bartimaeus of Zenith Ascendant&#039;&#039;&#039; the Architect of the Crucible has access to three ministries allowing them to purchase [[magic items]] from the artisans and architects who work there. The Architect spends their money and makes their choices during downtime by emailing into [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk]. Money is then removed from, and ribbons are placed into, the character&#039;s inventory when the downtime is processed.&lt;br /&gt;
&lt;br /&gt;
The Urizen National Assembly can change the theme of one or all of these additional ministries through the use of a [[statement of principle]] that achieved a [[greater majority]]. If multiple such statements were delivered, the one with the greatest margin would take effect.&lt;br /&gt;
&lt;br /&gt;
===Miracle And Wonder===&lt;br /&gt;
When the Crucible of Fate was first completed, the Architect was able to commission the artisans of the forge to create bespoke ushabti for an Urizen with a [[mine]], [[forest]], [[herb garden]], [[farm]], or [[business]] in [[Morrow]], [[Redoubt]], or [[Zenith]]. Shortly before the Summer Solstice 386YE a [[Metal_and_stone#Brilliant_Star|proposal]] was made by Izenbra of the Architects of Iron and Stone, a herald of [[Estavus]], that the artisans could instead forge ushabti capable of withstanding the harsh light in the winding tunnels of the [[Brilliant Star]]. Following the Summer Solstice &#039;&#039;&#039;Esteban Ezmara of Zenith Ascendant&#039;&#039;&#039; ordered the artisans to craft the ushabti of [[tempest jade]] and [[weltsilver]] each season for the mithril mine, increasing production of the Brilliant Star by three wains of mithril each season. An Architect of the Crucible can change the order at any point by emailing [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk] which will reduce the production of the Brilliant Star back to 28 wains of mithril and allowing them to upgrade certain personal resources again.&lt;br /&gt;
{{CaptionedImage|file=Esteban Ezmara of Zenith Ascendant.jpg|caption=&#039;&#039;&#039;Esteban Ezmara of Zenith Ascendant&#039;&#039;&#039;, Architect of the Crucible|align=left|width=300}}&lt;br /&gt;
&amp;lt;!--Once each season during [[downtime]], the Architect of the Crucible can select a single Urizen character with a [[mine]], [[forest]], [[herb garden]], [[farm]], or [[business]] in [[Morrow]], [[Redoubt]], or [[Zenith]], and commission the artisans at the Crucible to create bespoke ushabti for them. This will upgrade their personal resource by one level. The cost is four thrones for each rank the resource currently has (so to upgrade a standard resource costs four thrones, while a level three resource would require twelve thrones). This is in place of all other costs - no [[mithril]],[[white granite]], or [[weirwood]] is required. It &#039;&#039;does&#039;&#039; count as upgrading the resource, however, so it can&#039;t be done at the same time as a normal upgrade. Other opportunities that change how a resource is upgraded have no effect - the cost is set by the need to create custom ushabti.&lt;br /&gt;
&lt;br /&gt;
To use this ability, the Architect of the Crucible must ensure they have the appropriate amount of thrones in their inventory, and email [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk] with the CID or name and details of the character they have chosen to assist.--&amp;gt;&lt;br /&gt;
==Appointment==&lt;br /&gt;
This title is appointed during the Summer Solstice. The Architect of the Crucible is appointed through [[Tally of the Votes]] by citizens of Urizen who control [[mana site|mana sites]]. The larger the mana site an individual has, the more votes they can allocate in support to a candidate. The voting is handled by the civil servants in the Bourse. &lt;br /&gt;
&lt;br /&gt;
Only an Urizen citizen may hold the title. They do not receive a seat on the Bourse. As a title appointed through the Bourse they cannot be [[revocation|revoked]] by the [[Synod]].&lt;br /&gt;
&lt;br /&gt;
{{RecentElections|Architect_of_the_Crucible}}&lt;br /&gt;
[[Category:Urizen]][[Category:Bourse]][[Category:Title]]&lt;/div&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
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