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		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Wiki_Updates&amp;diff=141424</id>
		<title>Wiki Updates</title>
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		<summary type="html">&lt;p&gt;Rafferty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Rules]]&lt;br /&gt;
==Overview==&lt;br /&gt;
This is a list of significant updates to the wiki. We try to keep it as up to date as possible, in the hope it will be a more useful reference than the [[Special:RecentChanges|recent changes]] page which lists every spelling correction and formatting change. &lt;br /&gt;
&lt;br /&gt;
By its nature, this page will be regularly updated, so when you visit the wiki try checking here first. However, please keep in mind this is a manually updated page, so it may be a little behind the actual updates. We tend to make an entry on this page once an update is finalised - so if something has changed and hasn&#039;t been mentioned here it&#039;s possible that the changes are not yet complete.&lt;br /&gt;
&lt;br /&gt;
In early 2022, we moved all entries on this page prior to 2019 to the [[Archive:Wiki_updates_to_2018|previous wiki updates]] page in the Archive namespace as detailed in [[#Archiving Wiki Updates|Archiving wiki updates]]. We did this again in 2024, moving updates prior to 2021 to the same page.&lt;br /&gt;
==Signs and Portents==&lt;br /&gt;
* &#039;&#039;&#039;08/07/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to [[Signs and Portents]] to make it clear that you also can&#039;t direct the ritual effect using an [[arcane projection]]. Creating &amp;quot;visionary divinations&amp;quot; is more an art than a science, but there&#039;s explicitly no way to access the big pool of Night visions in a way that controls or influences the vision you receive.&lt;br /&gt;
&lt;br /&gt;
==Military Archive of Zakalwe==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;s&amp;gt;22/06/2026&amp;lt;/s&amp;gt; 24/06/2026&#039;&#039;&#039;&lt;br /&gt;
The assurance of this ritual, which is not in Imperial lore, has not been broken. The ritual continues to work as intended.&lt;br /&gt;
&lt;br /&gt;
==Magnitude Changes During Codification==&lt;br /&gt;
* &#039;&#039;&#039;01/06/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[college of magic]] page laying out that it is possible for an arcane projection to result in a ritual of different magnitude, especially when the final ritual has more general application than the specific arcane projection.&lt;br /&gt;
&lt;br /&gt;
==Multiple Arcane Projections==&lt;br /&gt;
* &#039;&#039;&#039;01/06/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the rules on arcane projections to make it clear that you can&#039;t create multiple copies of the same arcane projection in the same season. &lt;br /&gt;
&lt;br /&gt;
==Somnolent Wanderer==&lt;br /&gt;
* &#039;&#039;&#039;21/05/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the ritual &#039;&#039;Somnolent Wanderer&#039;&#039; to make clear that it is only possible to cast the ritual on the Friday or Saturday of an event. The ritual has been adjusted on the database, and we can provide a new copy of the ritual text in return for the old one.&lt;br /&gt;
&lt;br /&gt;
==Heaven&#039;s Spear Sunders the Mountain==&lt;br /&gt;
* &#039;&#039;&#039;11/05/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve adjusted the base magnitude of the ritual &#039;&#039;Heaven&#039;s Spear Sunders the Mountain&#039;&#039; from 16 to 8, and the additional target magnitude from 12 to 6. The magnitude of this ritual was incorrect. It&#039;s been adjusted on the database, and we can provide a new copy of the ritual text in return for the old one.&lt;br /&gt;
&lt;br /&gt;
==Zemress Festival==&lt;br /&gt;
* &#039;&#039;&#039;22/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a page for the [[Zemress festival]], which is a [[The Brass Coast|Freeborn]] festival held on the Saturday of the Spring Equinox that has recently sprung up inspired by [[Zemress]], exemplar of [[Prosperity]].&lt;br /&gt;
&lt;br /&gt;
==Religious Crime==&lt;br /&gt;
* &#039;&#039;&#039;08/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some extensive changes to how [[religious crime]] is defined by the [[Synod]] and prosecuted by the magistrates. This included the creation of the new Synod [[judgement]] of [[proscription]], as well as changes to how [[castigation]], [[vindication]], and [[penance]] work. Further discussion can be found in the [[Figure of eight]] wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
* &#039;&#039;&#039;06/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the text for [[rewarding]] to add that the Tribune has the discretion to dispose of the funds if the priest raising the judgement dies.&lt;br /&gt;
&lt;br /&gt;
==Salt Council==&lt;br /&gt;
* &#039;&#039;&#039;02/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added the information from the Grendel dossier on the Salt Lords to the [[Grendel#Salt_Council|Salt Council]] section of the Grendel page. This information was originally delivered by the eternal [[Basileia]] to the [[Imperial Magus]]. More information on the origins of the dossier can be found on the &#039;&#039;&#039;[[Fake_empire#Basileia&#039;s_Dossier|Fake empire]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Tribute==&lt;br /&gt;
* &#039;&#039;&#039;02/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed [[Tribute to the Thrice-Cursed Court]] to adjust the calculation whereby we determine how much [[vis#Heart&#039;s Blood|Heart&#039;s Blood]] the ritual produces. You can find further discussion of this on the [[Rules_update_2026#Tribute_to_the_Thrice-Cursed_Court|Rules Update]] page. As always, anyone who has this ritual mastered and no longer wants the updated version can email admin@profounddecisions.co.uk to remove it.&lt;br /&gt;
&lt;br /&gt;
==Ruining Forts==&lt;br /&gt;
* &#039;&#039;&#039;01/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a section to the [[Limits of magic]] talking about using rituals to [[Limits_of_magic#Damaging_Fortifications|damage fortifications]]. While it may have been possible in the past to damage forts in a controlled fashion with ritual magic from a distance, that&#039;s no longer the case.&lt;br /&gt;
&lt;br /&gt;
==Rivers==&lt;br /&gt;
* &#039;&#039;&#039;01/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve adjusted [[Rivers of Life]] and [[Rivers Run Red]]. These [[curse|curses]] are now as effective on [[navy|navies]] and [[fortification#garrison|garrisons]] as they are on [[army|armies]].&lt;br /&gt;
&lt;br /&gt;
==Golden Voyage==&lt;br /&gt;
* &#039;&#039;&#039;01/04/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the magnitude and effect of [[Golden Voyage]] to bring it more into line with the way we approach personal resource enchantments, with particular reference to the [[Laws_of_magic#The_Law_of_Scale|Law of Scale]]. It now provides only five ranks for a fleet taking a [[Fleet#Questing|questing]] [[voyage]], but in the process, the magnitude has been significantly reduced from 18 to 10.&lt;br /&gt;
&lt;br /&gt;
==False Virtues==&lt;br /&gt;
* &#039;&#039;&#039;31/03/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several edits to the [[malign spiritual presences]] page to add some additional clarity, especially around the concept of so-called &amp;quot;[[Malign_spiritual_presences#False_Virtues|false virtues]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Multiple Great Works==&lt;br /&gt;
* &#039;&#039;&#039;26/03/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Great_work#Multiple_Great_Works|great work]] page that reflects the fact that multiple great works in a territory affecting a single resource become more expensive. It&#039;s now not possible to commission a great work that affects the same resource until an existing commission is completed, abrogated, or lapses, without a specific [[opportunity]].&lt;br /&gt;
&lt;br /&gt;
==Litany of the Labyrinth==&lt;br /&gt;
* &#039;&#039;&#039;26/03/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve explicitly added [[Voice for the dead]] to the effects that the [[Litany of the Labyrinth]] will affect.&lt;br /&gt;
&lt;br /&gt;
==Garden of Teth-Anon==&lt;br /&gt;
* &#039;&#039;&#039;03/03/2026&#039;&#039;&#039;&lt;br /&gt;
We have added an [[Ritual_theory#Agreement|assurance]] to the [[Garden of Teth-Anon]]. This follows the assurances added last year, which can be found in the [[#Assurances|Assurances]] entry.&lt;br /&gt;
&lt;br /&gt;
==Assailing Forts==&lt;br /&gt;
* &#039;&#039;&#039;04/02/2026&#039;&#039;&#039;&lt;br /&gt;
In line with our new fortification changes we&#039;ve edited the [[Highest_discipline#Technique_of_the_Transcendent_Claw|Technique of the Transcendent Claw]], and explained how the &#039;&#039;Onrushing Storm&#039;&#039; order works under the new rules. We&#039;ve also made edits to the way the [[Army qualities#Siege|Storm the Walls]] and [[Army qualities#Engineer|Dig In]] orders work.&lt;br /&gt;
&lt;br /&gt;
==Fortifications==&lt;br /&gt;
* &#039;&#039;&#039;03/02/2026&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some significant changes to the way [[fortification|fortifications]] work in the military campaign. The fortification page has been extensively edited; fortifications are now split into a [[fortification#bastion|bastion]] that represents the physical fortification, and a [[fortification#Garrison|garrison]] that represents the soldiers who defend it. In the process, we&#039;ve removed the citadel commission. There is a [[Rules update 2026#Fortifications and Citadels|rules update]] that discusses the changes in more detail.&lt;br /&gt;
&lt;br /&gt;
At the same time, we&#039;ve made changes to several rituals that interact with fortifications. This includes:&lt;br /&gt;
* [[Hammers of the Brilliant Shore]] and [[Stalwart Stand on Solid Ground]] explicitly affects only the bastion of a fortification.&lt;br /&gt;
* [[Stone&#039;s Unyielding Defiance]] and [[Ramparts of Ashlar]] provide additional force to the garrison of a fortification&lt;br /&gt;
* [[Thunderous Tread of the Trees]] and [[Mountain Remembers Its Youth]] affect both the bastion and the garrison, and how their damage is inflicted has been adjusted slightly.&lt;br /&gt;
* The &#039;&#039;Wolves of Winter&#039;&#039;, a ritual not in Imperial Lore, provides additional strength to the garrison of the enchanted fortification, but &#039;&#039;only&#039;&#039; for purposes of inflicting casualties.&lt;br /&gt;
* The four &amp;quot;citadel&amp;quot; rituals - [[Frozen Citadel of Cathan Canae]], [[Forge the Wooden Fastness]], [[Dripping Echoes of the Fen]], and [[The Basalt Citadel]] have been changed significantly, and each provides different benefits.&lt;br /&gt;
&lt;br /&gt;
Some of the rituals have also had their magnitude adjusted. We&#039;re currently still assessing existing fortifications, and outstanding opportunities and will update them as we go.&lt;br /&gt;
&lt;br /&gt;
==Dadford Road Exit Plan==&lt;br /&gt;
* &#039;&#039;&#039;09/09/2025&#039;&#039;&#039;&lt;br /&gt;
There are new instructions for when you are [[Dadford_Road_Campsite#Departure|exiting Dadford Road campsite at the end of this final event]]. Please make sure you follow the instructions carefully to save time for you and everyone else!&lt;br /&gt;
&lt;br /&gt;
==Chimes of Annulment==&lt;br /&gt;
* &#039;&#039;&#039;08/09/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the duration of effect for [[Chimes of Annulment]] from one minute to ten minutes. The previous short duration left too little margin for error to make it an appealing option on battles. The new time is designed to be difficult - but more achievable. The recent conjunctions involving the Lock and the Key provide an IC justification for the change if one is needed.&lt;br /&gt;
&lt;br /&gt;
==Varushka Embroidery and Weaving==&lt;br /&gt;
* &#039;&#039;&#039;08/09/2025&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[Varushka_culture_and_customs#Embroidery_and_Weaving|Varushka culture and customs]] page with an entry on embroidery and weaving, following the completion of the Great Hall of Fabric Arts in Delev.&lt;br /&gt;
&lt;br /&gt;
==Sodality Limitations==&lt;br /&gt;
* &#039;&#039;&#039;05/09/2025&#039;&#039;&#039;&lt;br /&gt;
We have changed the [[Imperial_sodality#Limitations|limitations on titles appointed by Imperial sodalities]]. If they elect a national position it must be revocable by the relevant national assembly. &lt;br /&gt;
&lt;br /&gt;
==Walls of Holberg==&lt;br /&gt;
* &#039;&#039;&#039;23/08/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve fixed an error in the database for the location of the Walls of Holberg. The city of Holberg is in the region of Holfried - which is where the walls are canonically - not neighbouring Holmauer (which was once walled, but the walls were long since destroyed by the Druj).&lt;br /&gt;
&lt;br /&gt;
==Detect Magic==&lt;br /&gt;
* &#039;&#039;&#039;07/08/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the Discern Arcane Mark effect of [[detect magic]] to instead be [[Detect_magic#Discern_Mark|Discern Mark]]. We have made clear that it also functions to identify when the casting magician shares a [[Mark of Fellowship]] with the target.&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
* &#039;&#039;&#039;20/07/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some updates to the [[judgement]] of [[Rewarding]]. It explains how the virtue fund relates to wains of mithril, weirwood, and white granite and discusses more ways the judgement can be used.&lt;br /&gt;
&lt;br /&gt;
==Rule of Risk and Reward==&lt;br /&gt;
* &#039;&#039;&#039;16/07/2025&#039;&#039;&#039;&lt;br /&gt;
As referenced in the &#039;&#039;&#039;[[Beat of your drum#Lyceum|Beat of your drum]]&#039;&#039;&#039; wind of fortune, researchers at the Lyceum have discovered a way to add additional targets to this ritual.&lt;br /&gt;
&lt;br /&gt;
==Sum of the Parts==&lt;br /&gt;
* &#039;&#039;&#039;16/07/2025&#039;&#039;&#039;&lt;br /&gt;
As referenced in the &#039;&#039;&#039;[[Beat of your drum#Lyceum|Beat of your drum]]&#039;&#039;&#039; wind of fortune, it is not necessary when casting [[Sum of the Parts]] for the three additional participants to take damage. Supporting the target with words of encouragement or similar roleplaying is sufficient to power the ritual effect.&lt;br /&gt;
&lt;br /&gt;
==Sun Chamber==&lt;br /&gt;
* &#039;&#039;&#039;14/07/2025&#039;&#039;&#039;&lt;br /&gt;
We have added a new sodality - the [[Sun Chamber]] to the game. This is a powerful [[Imperial sodality]] whose membership is restricted to citizens aged 14-18. The aim is to directly address the fact that Empire can be a very inaccessible game for players before they turn twenty. The new sodality exists to help members gain positions of power and influence in the Empire and encourage members to approach existing problems in new ways.&lt;br /&gt;
&lt;br /&gt;
==Secrets of the Empty Heart==&lt;br /&gt;
* &#039;&#039;&#039;25/06/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the ritual [[Secrets of the Empty Heart]] to make it explicit that you can use the special ability granted by the [[enchantment]] even if you are under the effect of [[Calls#WEAKNESS|weakness]], [[Combat#Dying|dying]], or [[Combat#Terminal|terminal]]. This is a special case where an active ability can be used when in a state where it would normally not be possible.&lt;br /&gt;
&lt;br /&gt;
==Navarr Wayhouse==&lt;br /&gt;
* &#039;&#039;&#039;21/06/2025&#039;&#039;&#039;&lt;br /&gt;
We have created a new page that contains all the rules for a [[Navarr wayhouse]] [[commission]]. Most of the details are based on the information we provided in the original wind of fortune, but where we have made some changes, these new rules will not affect any motions passed at the Spring Equinox or earlier. The [[387YE_Spring_Equinox_Senate_sessions#Construct_Wayhouse_in_Ossium|wayhouse in Ossium]] is fine to be built with [[mithril]] and produce [[Game_items#Mana_Crystals|mana crystals]]. Any new wayhouses will all have to follow the new rules and can only be built using a Senate motion or an Imperial title with the power to commission a wayhouse.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve stubbed the new page for the next few days, while we finalise any changes for new wayhouses. We&#039;ll remove the stub once that process is complete.&lt;br /&gt;
&lt;br /&gt;
==Historical Researchers==&lt;br /&gt;
* &#039;&#039;&#039;09/06/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added an [[Historical_research#Ser_Eddard_d&#039;Argenteux|additional researcher]] to the list of senior historical researchers. This is to cover historical research into topics for which research into songs, stories, legends, and myth might be the most appropriate avenue of inquiry. &lt;br /&gt;
&lt;br /&gt;
==Colleges and Runeforges==&lt;br /&gt;
* &#039;&#039;&#039;4/06/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the upkeep for a [[college of magic]] and for a [[runeforge]], and introduced a new rule on the maximum number of such facilities that the Empire can support. The old rules for upkeep were somewhat incomprehensible, the new rules are much easier to understand and make it much easier for us to run plot around these important commissions. There is more detail on the update on the [[Rules_update_2025#Colleges_and_Runeforges|rules update wiki page]] explaining the changes, the impacts and the reasoning for them.&lt;br /&gt;
&lt;br /&gt;
==Senate==&lt;br /&gt;
* &#039;&#039;&#039;2/06/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated several pages on the running of Senate. We&#039;ve extended the description of [[Senate_session#Expert_Witness|expert witnesses]] to match how it is working in practice and included a copy of the Civil Service&#039;s guidance for expert witnesses. As part of this, there is a new rule that senators [[Senator#Limitations|can&#039;t act as expert witnesses]] themselves.&lt;br /&gt;
&lt;br /&gt;
We also updated the page on [[Senate_session#Sunday_session |Senate sessions]], introducing stricter plans on Sunday to help the session finish promptly.&lt;br /&gt;
&lt;br /&gt;
==Ritual Theory==&lt;br /&gt;
* &#039;&#039;&#039;29/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[ritual theory]] page. It was already huge, so we&#039;ve split some of the content up into logical chunks on new pages, creating a page for the [[limits of magic]] as well as one on the [[laws of magic]]. We&#039;ve significantly overhauled the content on [[eternals and rituals]] and created a new page for that also - there is a lot of additional information there now for players whose characters are involved with ritual magic.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also added a page on [[war magic]] which discusses the possibilities and potential of using the realms to enchant armies, military units and fleets. This page reflects the changes we&#039;ve made earlier this year, but brings a lot of the key information together, so that it is one place. &lt;br /&gt;
&lt;br /&gt;
==Herbal==&lt;br /&gt;
* &#039;&#039;&#039;16/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added the details for a [[Potion#Herbal|herbal]]; something similar to a [[Magic_items#Schema|schema]], but for one or more potions. The entry shows how they are made, how they can be added to Imperial lore, and how they can be destroyed.&lt;br /&gt;
&lt;br /&gt;
==Towerjacks==&lt;br /&gt;
* &#039;&#039;&#039;14/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the &#039;&#039;dig in&#039;&#039; order of the [[Army qualities#Engineer|engineer]] quality to exclude the mustering of [[Army|armies]] and [[navy|navies]] from their ability to speed up a [[commission]].&lt;br /&gt;
&lt;br /&gt;
==New Characters and Conquered Territories==&lt;br /&gt;
* &#039;&#039;&#039;14/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the system so that it is no longer possible for players to create new characters in territories that have been completely conquered - that is, territories which are receiving the [[Resource#Conquered_Territories|conquered territory]] penalty. This is partly done to ensure new players unfamiliar with the state of the campaign do not make the mistake of starting in a territory where they will face significant additional challenges. &lt;br /&gt;
&lt;br /&gt;
==Citadels==&lt;br /&gt;
* &#039;&#039;&#039;13/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a page for citadels, the new commission type from the &#039;&#039;&#039;[[The_war_of_thorns_and_flowers#All_Along_the_Watchtower|The war of thorns and flowers]]&#039;&#039;&#039; wind of fortune. (Citadels have since been replaced with new rules for fortifications).&lt;br /&gt;
&lt;br /&gt;
==Vines and Symbols==&lt;br /&gt;
* &#039;&#039;&#039;03/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Vine#Costume|costume]] section of the Vine page to make clear that it is not appropriate to use a square red diamond on its own as part of costume, to avoid accidentally breaching the Geneva Convention by using a symbol of the [https://en.wikipedia.org/wiki/International_Red_Cross_and_Red_Crescent_Movement International Red Cross and Red Crescent Movement]. &lt;br /&gt;
&lt;br /&gt;
==Arcane Projections==&lt;br /&gt;
* &#039;&#039;&#039;03/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a change to the [[Arcane_projection#Preparing_an_Arcane_Projection|deadline for submission]] of [[arcane projection|arcane projections]]. Rather than the late booking deadline, the deadline for the Spring Equinox will be the early booking deadline, and after that the deadline will permanently shift to the close of downtime. You can read more about it in the [[387YE_Spring_Equinox_interlude#Arcane_Projections|Spring Equinox interlude]].&lt;br /&gt;
&lt;br /&gt;
==Colleges and Runeforges==&lt;br /&gt;
* &#039;&#039;&#039;03/05/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the email address for players who run a [[college of magic]] or [[runeforge]] to send their submissions to. Rather than rules, they should now be sent to {{plot}}. The deadline for submissions (the end of downtime) remains unchanged.&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
* &#039;&#039;&#039;11/04/2025&#039;&#039;&#039;&lt;br /&gt;
We have added a [[glossary]] page to the wiki with some more information on common terms used in Empire and LRP as a whole. We expect this to be updated on a semi-regular basis as more terms come to light. Any queries or suggestions can be sent to [mailto:wiki@profounddecisions.co.uk wiki@profounddecisions.co.uk].&lt;br /&gt;
&lt;br /&gt;
==Dreamcatchers==&lt;br /&gt;
* &#039;&#039;&#039;07/04/2025&#039;&#039;&#039;&lt;br /&gt;
[https://en.wikipedia.org/wiki/Dreamcatcher Dreamcatchers] will be inappropriate for use in [[costume]] at Empire from event three this year onwards. We want to avoid using items that are culturally sacred in real life because it is more difficult to ignore their real world significance and we don&#039;t want to disrespect people&#039;s beliefs. We&#039;ve managed to speak to some of the players affected already, and everyone has responded very positively, but we realise we haven&#039;t been able to speak to everyone about this change - hence the reason for two events&#039; grace to allow players to make any changes needed to their costume.&lt;br /&gt;
&lt;br /&gt;
==League Look and Feel==&lt;br /&gt;
* &#039;&#039;&#039;07/04/2025&#039;&#039;&#039;&lt;br /&gt;
We have rewritten [[the League look and feel]] to move beyond from the more restrictive costume options presented by the original brief. We do want the League to have a really clear visual look that defines the nation, but we want to ensure that it includes garments that everyone can feel confident wearing.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
* &#039;&#039;&#039;07/04/2025&#039;&#039;&#039;&lt;br /&gt;
We have update the combat rules for Empire to say that head hits will not be allowed at any events in 2025. We are trialling the new rules, so please see the [[Rules_update_2025#Combat|rules update page]] for more details.&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
* &#039;&#039;&#039;28/03/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a fourth option to the [[declaration]] of [[alignment]], that of [[alignment#Acceptance|Acceptance]], as a result of opportunities created by plot over the last year or so. This allows the Conclave to accept or refuse an offer from an eternal, in a manner that the Archmage of the appropriate realm can also use.&lt;br /&gt;
&lt;br /&gt;
==Army Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;25/03/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several changes to rituals that [[enchantment|enchant]] an [[Army|Imperial army]]. Almost every army enchantment ritual has changed in some fashion. It is no longer possible to change the [[Army qualities|quality]] of an army with magic, and the resonant effects for each realm have been much more clearly defined. You can find out more about these changes in the accompanying [[rules update]].&lt;br /&gt;
* [[Swords in the Noonday Sun]] ([[Urizen lore]]; Summer 80): now fills soldiers with supernatural prowess, increasing the strength of an army by the equivalent of 1000 extra warriors. It&#039;s also gained an option for additional targets. The roleplaying associated with it has also changed, meaning it is no longer considered a ritual that uses savagery to create its effect.&lt;br /&gt;
* [[Find the Best Path]] (Autumn 80): Now grants a campaign army the ability to move through an additional territory, rather than granting the [[Army qualities#Fast|fast]] quality. The magnitude has been lowered to 80, and an option to include additional targets has been added.&lt;br /&gt;
* [[Quickening Cold Meat]] (Winter 120): We&#039;ve reduced the magnitude of the ritual and been significantly clearer about the unpredictable dangers associated with the ritual.&lt;br /&gt;
* [[Machines of Destruction]] (Autumn 135): No longer offered by [[Estavus]] and removed from the [[Mystic scrolls of Estavus]] page.&lt;br /&gt;
* [[Loosen the Shackles]] ([[Urizen lore]]) Winter 120): now gives an enchanted army the equivalent of 4,000 extra soldiers but only for purposes of inflicting casualties on an enemy. The magnitude has increased to 120. It still draws on the forbidden power of [[Agramant]].&lt;br /&gt;
* [[Why Sulemaine Walked Away From The Baker]] (Winter 80): The effects of the ritual have been increased. In addition to making the army more resistant to effects related to poison and venom, it also reduces damage suffered from other means.&lt;br /&gt;
* [[Bound by Common Cause]] (Autumn 80): has had its effect completely redesigned and now reduces the upkeep of an army while providing potential narrative bonuses.&lt;br /&gt;
* [[Fire on the Water]] and [[Eyes of the Hills]] cannot currently be cast; we are still deciding how to deal with them.&lt;br /&gt;
&lt;br /&gt;
The change has also affected some non-enchantment rituals.&lt;br /&gt;
* [[Eyes of the Sun and Moon]] (Day 14): now provides information about enchantments on armies and fortifications in the territory scried.&lt;br /&gt;
* [[Eye of the High Places]] (Day 14): now provides information about large-scale effects on a territory. &lt;br /&gt;
* [[Dreams in the Witch House]] (Night 14): has been reworked to make it better reflect the way the ritual had evolved in play and to widen the kind of information it provides. The magnitude has increased to 14, bringing it into line with similar divinations.&lt;br /&gt;
&lt;br /&gt;
==Fleet Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;24/03/2025&#039;&#039;&#039;&lt;br /&gt;
In conjunction with our [[#Military Unit Enchantments|changes to military units]], we&#039;ve also updated the way a [[fleet]] acts in [[downtime]]. As with military units, we&#039;ve streamlined the actions that can be taken by a fleet captain, and how they interact with [[enchantment]] rituals. We&#039;ve introduced several new actions that any fleet captain can take, and defined others more closely. These changes will take effect in the downtime following the Winter Solstice.&lt;br /&gt;
&lt;br /&gt;
The main change to rituals has been to better define which action each ritual supports. One of our goals has been to ensure that each ritual affects only one kind of action, and where possible to strengthen the themes of the individual realms as part of a wider update. The magnitudes of rituals have not changed, nor has the amount of benefit they provide; we&#039;ve just defined what action that benefit applies to more clearly.&lt;br /&gt;
&lt;br /&gt;
Rituals affected include [[Blood and Salt]] (supports raiding), [[Winds of Fortune]] (supports trading), [[The Lure of Distant Shores]] (supports trading), [[Sular&#039;s Promise]] (supports trading), [[Golden Voyage]] (supports questing), [[Muffled Oar]] (supports scouting), and [[Piranhas Devour the Kraken]] (supports campaigning). The ritual &#039;&#039;Shroud of Rolling Fog&#039;&#039;, which is not in Imperial lore, has likewise been adjusted to support a single category of fleet action. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve also added a new ritual to Imperial Lore: [[Wolves of the Hungry Sea]] (Winter 12) that is used to support guarding actions.&lt;br /&gt;
&lt;br /&gt;
As always, if your character has mastered a ritual that has changed you can email [mailto:admin@profounddecisions.co.uk admin@profounddecisions.co.uk] and we&#039;ll free up the mastered ritual slot for you.&lt;br /&gt;
&lt;br /&gt;
==Imperial Sodalities==&lt;br /&gt;
* &#039;&#039;&#039;18/03/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several significant changes to the procedures and benefits of creating an [[Imperial sodality]]. Key among them is the idea that a truly Imperial sodality is capable of wielding legal powers and appointing titles; that anyone can become a voting member of an Imperial sodality simply by receiving a ritual mark; that one can only be a voting member of a single Imperial sodality; and that their creation and upkeep are now much more clearly defined. This has also involved an addition to the powers of [[The Throne#The Great Councils|the Throne]], [[Powers of the Imperial Senate#Imperial Sodalities|Powers of the Imperial Senate]], and [[New_Imperial_titles#Well_Worn_Paths|New Imperial titles]]. There&#039;s also a new ritual in Imperial Lore - [[Mark of Fellowship]] - that supports membership of an Imperial Sodality. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve also written a [[Rules update 2025#Imperial Sodalities|Rules Update]] discussing the changes.&lt;br /&gt;
&lt;br /&gt;
==Runa&#039;s Gift==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2025&#039;&#039;&#039;&lt;br /&gt;
We have added a page for [[Runa&#039;s Gift]] to the wiki and the recipe list is now available for [[Surgical_skills#Apothecary|apothecaries]] to learn. These potions come as a result of the [[Yerende]] joining the [[Imperial Orcs]] and use [[realmsroot]]. Anyone who has the necessary ingredients in their inventory and has learned the recipe list can email [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk] before the &#039;&#039;&#039;1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; of April&#039;&#039;&#039; to mix potions from this recipe list before the event.&lt;br /&gt;
&lt;br /&gt;
==Military Unit Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2025 &#039;&#039;&#039;&lt;br /&gt;
We&#039;ve overhauled the way [[military unit|military units]] act in [[downtime]]. The focus has been on streamlining the actions that can be taken by a player with that resource, and how they interact with [[enchantment]] rituals. We&#039;ve introduced several new actions that any military unit can take (such as mercenary work or seeking glory) as well as a small number of adventures available to specific nations or archetypes. These changes will take effect in the downtime following the Winter Solstice.&lt;br /&gt;
&lt;br /&gt;
The main change to rituals has been to better define which action each ritual supports, and to remove rituals that supported multiple actions. Some magnitudes have shifted up or down as well. One of our goals has been to ensure that each ritual affects only one kind of action, and where possible to strengthen the themes of the individual realms as part of a wider update.&lt;br /&gt;
&lt;br /&gt;
Rituals affected include [[Merciless Wrath of the Reaver]] (supports raiding), [[Raise the Standard of War]] (supports campaigning), [[Clarion Call of Ivory and Dust]] (supports campaigning and has also gained an [[#Assurances|assurance]]), [[Shroud of Mist and Shadow]] (supports raiding, magnitude lowered), [[Clad in Golden Raiment]] (supports campaigning and the magnitude has increased to 6), [[Sharp Eyes of the Corsair]] (supports scouting), [[Lions of Phoenix Reach]] (supports campaigning), [[Carve the Crystal Guardian]] (supports campaigning), and [[Conclave of Trees and Shadow]] (supports scouting).&lt;br /&gt;
&lt;br /&gt;
As well as rituals in Imperial Lore, there have also been changes to these [[Urizen lore]] rituals: [[Aspect of the Mountain]], [[Peregrine and Ichimos]], and [[Raise the Dragonsworn Cohort]] (all now explicitly support the guarding action), [[Unleash the Beasts Within]] (the magnitude has increased to 16, and the enchantment now supports the campaigning action). &lt;br /&gt;
&lt;br /&gt;
These changes have also affected a few rituals that are not in either Imperial lore or Urizen lore. Specifically, [[Accoutrements of War]] (supports campaigning, no longer provides green iron), and &#039;&#039;Weaver at the Web&#039;&#039; (supports scouting actions).&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also introduced a new ritual, [[Feast of Heroes]], a [[Summer magic]] enchantment that supports military units taking a [[Military unit#Questing|questing]] action.&lt;br /&gt;
&lt;br /&gt;
As always, if your character has mastered a ritual that has changed you can email [mailto:admin@profounddecisions.co.uk admin@profounddecisions.co.uk] and we&#039;ll free up the mastered ritual slot for you.&lt;br /&gt;
&lt;br /&gt;
==Assurances &amp;lt;!--I--&amp;gt;==&lt;br /&gt;
* &#039;&#039;&#039;13/03/2025&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Updated 26/03/2025&#039;&#039;&#039;&lt;br /&gt;
We have added [[Ritual_theory#Agreement|assurances]] and [[eternal|eternals]] to the pages of a number of rituals. This is a result of the [[Unfettered Mind]] having been instructed to [[385YE_Summer_Solstice_Conclave_sessions#Concord_:_Study_Rituals|investigate]] the ritual [[Dripping Echoes of the Fen]] by the Imperial Conclave, and the continuation of the order&#039;s efforts. Any member of the order can roleplay that they were part of this research; appropriate stories might involve tracking across the Empire, careful discussion with scholars, or &amp;lt;!--staring at dusty scrolls for hours--&amp;gt;negotiations with isolated covens for snippets of information.&lt;br /&gt;
{{div col|colwidth=30em}}&lt;br /&gt;
*[[Balanced Scales of Lann]]&lt;br /&gt;
*[[Carve the Crystal Guardian]]&lt;br /&gt;
*[[Challenge the Iron Duke]]&lt;br /&gt;
*[[Clarion Call of Ivory and Dust]]&lt;br /&gt;
*[[Conclave of Trees and Shadow‎‎]]&lt;br /&gt;
*[[Crystalline Focus of Aesh]]&lt;br /&gt;
*[[Dripping Echoes of the Fen]]&lt;br /&gt;
*[[Ephisis&#039; Scale]]&lt;br /&gt;
*[[Fire in the Blood]]&lt;br /&gt;
*[[Forge the Wooden Fastness]]&lt;br /&gt;
*[[Frozen Citadel of Cathan Canae]]&lt;br /&gt;
*[[Gift of Knowledge]]&lt;br /&gt;
*[[Kimus&#039; Glaring Eye]]&lt;br /&gt;
*[[Lions of Phoenix Reach]]&lt;br /&gt;
*[[Prowess of the Golden Magician]]&lt;br /&gt;
*[[Pallid Flesh of the Dead King]]&lt;br /&gt;
*[[Quickening Cold Meat]]&lt;br /&gt;
*[[Sift the Dreamscape&#039;s Sands]]&lt;br /&gt;
*[[Sorin&#039;s Chastising Touch]]&lt;br /&gt;
*[[Sorin&#039;s Rite of Agony]]&lt;br /&gt;
*[[Swim Leviathan&#039;s Depth]]&lt;br /&gt;
*[[The Basalt Citadel]]&lt;br /&gt;
*[[Tribute to the Thrice-Cursed Court]]&lt;br /&gt;
*[[Whispering Shadow Courtiers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Realms and their Inhabitants==&lt;br /&gt;
* &#039;&#039;&#039;25/01/2025&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve done an overhaul of the [[realm]] and [[eternal]] pages adding examples and further details about each of the realms and the powers and restrictions of eternals. We have also added the [[Inhabitants of the realms]] page which goes into detail about the various creatures that live in each of the realms.&lt;br /&gt;
&lt;br /&gt;
==Links on the Tactical Map==&lt;br /&gt;
* &#039;&#039;&#039;29/12/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added links to each territory - and some important areas like the Semmerlak or the Bay of Catazar - to the [[Map - Coloured Territories|coloured territories]] map page. It is now possible to click on an area of the map to be taken to the specific territory&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==Names of the Chain==&lt;br /&gt;
* &#039;&#039;&#039;05/12/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve swapped the names of star #1 and star #5 on [[the Chain]]. The writer had confused his left and right and got the anchor at the wrong end of the constellation.&lt;br /&gt;
&lt;br /&gt;
==Arcane Gambit and Ilium==&lt;br /&gt;
* &#039;&#039;&#039;15/10/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated [[Thief&#039;s Arcane Gambit]] and the [[Ilium#Removing_a_Permanent_Effect|ilium]] page to detail how an [[enchantment]] that has been made permanent with [[ilium]] can be moved by that Night ritual. The magnitude required is based on the total amount of ilium that could/should have been used to make the enchantment permanent without any [[opportunity]] being taken into account.&lt;br /&gt;
&lt;br /&gt;
==Throne Judgement==&lt;br /&gt;
* &#039;&#039;&#039;15/10/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to [[the Throne]], providing them explicitly with the ability to raise a [[judgement]] [[The Throne#Member of the Assembly of Nine|in the Assembly of Nine only]] in the event they do not control a [[congregation]].&lt;br /&gt;
&lt;br /&gt;
==Assignment==&lt;br /&gt;
* &#039;&#039;&#039;10/09/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated the power of [[Powers_of_the_Imperial_Senate#Assignment|assignment]] to set down that a motion to assign a territory is always raised as an administrative motion by the Speaker for the Senate. &lt;br /&gt;
&lt;br /&gt;
==Veto==&lt;br /&gt;
* &#039;&#039;&#039;31/08//2024&#039;&#039;&#039;&lt;br /&gt;
We have updated [[veto]] to remove the ambiguity about when a veto held over from the previous event ends. We have put a fixed end point, 10pm on Saturday night. The [[Rules_update_2024#Veto|rules update]] page contains the OOC reasoning and the IC justification for this edit.&lt;br /&gt;
&lt;br /&gt;
==Proxies and Resigning==&lt;br /&gt;
* &#039;&#039;&#039;22/08/2024&#039;&#039;&#039;&lt;br /&gt;
We have added an entry to the [[Proxy#Restrictions|restrictions]] of what a proxy can do. It is not possible for a proxy to resign on behalf of the title holder as that is not a power of a specific Imperial title. &lt;br /&gt;
&lt;br /&gt;
==Maps of Otkodov==&lt;br /&gt;
* &#039;&#039;&#039;19/08/2024&#039;&#039;&#039;&lt;br /&gt;
We have added a note that was missing to the [[Otkodov]] page making clear that the Empire only has a strategic map of [[Verthandi]]. When the first spy network was created the entirety of Otkodov was mapped in error. To gain access to strategic maps of the other territories of the Thule additional [[spy network|spy networks]] would need to be constructed and [[Military_unit#Scout_an_Area|supported]] in the normal fashion.&lt;br /&gt;
&lt;br /&gt;
==Senate Voting==&lt;br /&gt;
* &#039;&#039;&#039;19/08/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[Senate motion]] page to remove an option for secret voting. We&#039;ve removed it because it hadn&#039;t been used in years if ever, because supporting it logistically would have been a massive hassle, but mostly because it runs contrary to the major design elements of Empire around the operation of politics within the game.&lt;br /&gt;
&lt;br /&gt;
==Audio recordings==&lt;br /&gt;
* &#039;&#039;&#039;09/08/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[photography]] rules to remove the option to make audio recordings at events. On further consideration we were convinced that audio recording was much closer to filming and should follow the same rules and guidelines. As a general rule of thumb we want to minimise intrusion: we permit people to take photographs, but that is the limit.&lt;br /&gt;
&lt;br /&gt;
==Black Plateau Template==&lt;br /&gt;
* &#039;&#039;&#039;24/07/2024&#039;&#039;&#039;&lt;br /&gt;
We have changed the formatting for the Black Plateau template that we use to increase readability and in an attempt to avoid eyestrain. It has changed from black text on a grey background to white text on a black background.&lt;br /&gt;
&lt;br /&gt;
==Fleet Great Work Restrictions==&lt;br /&gt;
* &#039;&#039;&#039;13/07/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Great work]] page making clear that a great work that supports [[fleet|fleets]] can only be built in a region with the coastal [[Region qualities|quality]].&lt;br /&gt;
&lt;br /&gt;
==Whispers through the Black Gate==&lt;br /&gt;
* &#039;&#039;&#039;25/06/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to the [[Whispers_through_the_Black_Gate#OOC_Elements|OOC elements]] of [[Whispers through the Black Gate]] to add a little clarity to what happens if you want to summon the spirit of a dead NPC.&lt;br /&gt;
&lt;br /&gt;
==Sung and their Counsel==&lt;br /&gt;
* &#039;&#039;&#039;22/06/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a couple of tiny changes to the [[Sung]] page, to provide more context for the kind of mysteries that the eternal encourages you to probe and look into and those mysteries she prefers to stay hidden. We&#039;ve coupled this with a set of updates to the main ritual that draws on Sung&#039;s power [[Clear Counsel of the Everflowing River]].&lt;br /&gt;
&lt;br /&gt;
We&#039;ve decided to change the way we respond to queries to Sung to try and provide more useful information going forwards. We want to keep some of the enigmatic quality of the responses, which some of those players casting the ritual currently enjoy - but we want to make it easier to get more useful insight, guidance and wisdom from the ritual.&lt;br /&gt;
&lt;br /&gt;
To help us do that we&#039;ve changed the way we&#039;ll be responding to the ritual going forwards. We created a set of guidelines for the style of responses that we&#039;ll give to the different kinds of questions we&#039;ve been getting up to now. Hopefully this means that where we can provide some useful information or clues to players about a plot we&#039;ll be able to continue to do that, but where Sung can&#039;t or won&#039;t give an answer we&#039;ll be able to respond in a way that makes clear why that is the case.&lt;br /&gt;
&lt;br /&gt;
The goal with these changes is to make the ritual more useful to players but also make it easier for us to produce the responses. We want to emphasize the roleplaying interaction with Sung - but allow the eternal more freedom to give out more useful information when it exists.&lt;br /&gt;
==Martial Titles==&lt;br /&gt;
* &#039;&#039;&#039;10/06/2024&#039;&#039;&#039;&lt;br /&gt;
We have added [[Captain of the Throne Guard]] to the list of martial titles because of their duties to defend the Throne. There is no requirement to pick a skilled fighter for the role - it has many other duties besides fighting - but it is acceptable for the Throne to include such considerations when picking who they want for the Throne Guard.&lt;br /&gt;
&lt;br /&gt;
==Savagery and Fire on the Water==&lt;br /&gt;
* &#039;&#039;&#039;05/06/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated the declaration of [[interdiction]] from [[385YE_Autumn_Equinox_Conclave_sessions#Interdiction_%3A_Savagery_of_Armies|Autumn Equinox 385YE]] to include the ritual [[Fire on the Water]] and added a note to the page for the ritual. This was missed at the time as being a ritual that was covered by the interdiction.&lt;br /&gt;
&lt;br /&gt;
==Endorsement==&lt;br /&gt;
* &#039;&#039;&#039;05/06/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated [[endorsement]] to make clear that you cannot use it to permit a sorcerer to carry out an act of magic that is illegal for them to do. Endorsement cannot be used to undermine Conclave itself, so it Conclave has declared someone a sorcerer, it&#039;s not possible to supersede that with endorsement.&lt;br /&gt;
&lt;br /&gt;
==Guiding an Order==&lt;br /&gt;
* &#039;&#039;&#039;03/06/2024&#039;&#039;&#039;&lt;br /&gt;
We have formalised how [[Concord#Guiding_an_Order|guiding an order]] using a Declaration of [[Concord]] works. It now requires 20 mana crystals directly from the [[Conclave_vault#The_Font|Font]] and can only be used as a result of an opportunity, unless specified otherwise. It continues to require the use of one of the order&#039;s two declarations.&lt;br /&gt;
&lt;br /&gt;
==Territory Curses==&lt;br /&gt;
* &#039;&#039;&#039;03/06/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several changes to ritual curses that work on the [[territory]] level. All such curses now explicitly have the chance to have unexpected effects depending on where and when they are cast. We&#039;ve added a section to the [[curse]] page detailing this. There have also been other changes made to several specific curses.&lt;br /&gt;
* [[Icy Maw Devours the Spark of Essence]] has increased in magnitude to 30 (previously 15), and now inflicts a fixed penalty on mana sites. We also removed the lethargy and depression [[roleplaying effect]] element.&lt;br /&gt;
* [[Naeve&#039;s Twisting Blight]] has increased in magnitude to 30 (previously 15), and now inflicts a set 72 ring penalty on a farm rather than the previous 50% penalty.&lt;br /&gt;
* [[Foam and Spittle of the Furious Sea]] places a 2 rank penalty on fleets, and no longer harms navies moving through the target territory.&lt;br /&gt;
* [[Thunderous Deluge]] reduces resource production by two ranks rather than a percentage.&lt;br /&gt;
* [[Rivers of Life]] and [[Rivers Run Red]] have remained the same but we&#039;ve added boxes discussing some of the unique peculiarities of the rituals.&lt;br /&gt;
* [[Winter&#039;s Ghosts]] affects all resources save [[congregation|congregations]], but inflicts a fixed amount of damage to production rather than a percentage.&lt;br /&gt;
* [[Mountain Remembers Its Youth]] does not harm armies that move through the territory. Its effects apply to mines and forests as well as farms, and inflict a fixed amount of damage to production rather than a percentage.&lt;br /&gt;
* [[Thunderous Tread of the Trees]] requires a region with the forest quality (it no longer works on marshes). It no longer affects armies passing through the territory, and reduces production of all personal resources in the territory except fleets.&lt;br /&gt;
* [[The Flower is Withered on the Stalk]] remains unchanged but we added a boxout laying out more clearly the limitations of the curse.&lt;br /&gt;
&lt;br /&gt;
==Pronunciation Guide==&lt;br /&gt;
* &#039;&#039;&#039;29/05/2024&#039;&#039;&#039;&lt;br /&gt;
We have deleted the pronunciation guide page from the wiki. Anyone who has a query on how we pronounce something is welcome to email [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk] to ask.&lt;br /&gt;
&lt;br /&gt;
==Fire Safety==&lt;br /&gt;
* &#039;&#039;&#039;29/05/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[Site_safety#Pyrotechnics|site safety]] page with updated rules for the limited use of small pyrotechnics at events.&lt;br /&gt;
&lt;br /&gt;
==Dedication==&lt;br /&gt;
* &#039;&#039;&#039;28/05/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a minor edit to the [[Dedication#Dreams|dreams]] section of the [[dedication]] skill to replace &amp;quot;priest of the Way&amp;quot; with &amp;quot;a priest who is not dedicated to a specific virtue&amp;quot;. The former wording was a holdover from the period where dedication was linked to the assembly a priest was part of. The new wording makes in explicit that the ability to pick any Virtue for oracular dreams is for priests that are not dedicated.&lt;br /&gt;
&lt;br /&gt;
==Senatorial Elections==&lt;br /&gt;
* &#039;&#039;&#039;23/05/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated [[Dawn leadership]] to add confirmation that nobles must be physically present in the Glory Square unless there are any accessibility issues that make that difficult. In that case our team will make whatever accommodations are needed to support a player.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve updated [[Wintermark_political_leadership|Wintermark leadership]] to change the duration of the election from one hour to half an hour. This is based on feedback that candidates were unduly having to wait around much longer than the election practically needed.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve updated the [[Varushka leadership]] to better describe how it works in practice and to make clear that the right of witness does apply to the part of the meeting dedicated to picking the senator.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve updated the [[League leadership]] to remove the requirement not to exchange bonds before the start of the election. This was unenforceable in practice and needlessly restrictive. Empire is meant to be a deeply political game and we&#039;d like players to have the first half of the summit to engage in as much roleplaying as they want over the exchange of voting bonds.&lt;br /&gt;
&lt;br /&gt;
==Warding Rituals==&lt;br /&gt;
* &#039;&#039;&#039;14/04/2024&#039;&#039;&#039;&lt;br /&gt;
We have added an OOC note to the rituals that ward an area to make clear that you must inform a ref about it before you pass through the [[Sentinel Gate]] and get the props you are planning on using checked. The affected rituals are :&lt;br /&gt;
* [[Hold Back Frozen Hunger]]&lt;br /&gt;
* [[Retreat to the White Caves]]&lt;br /&gt;
* [[There Is No Welcome Here]]&lt;br /&gt;
* [[Wardens of the Black Waste]]&lt;br /&gt;
&lt;br /&gt;
==Imperial Orcs==&lt;br /&gt;
* &#039;&#039;&#039;11/04/2024&#039;&#039;&#039; &lt;br /&gt;
We&#039;ve made extensive updates to the [[Imperial Orcs]] pages, primarily related to the introduction of [[sept|septs]]. This also touches on a number of other elements including the introduction of a new group archetype (the coterie) and changes to the way ancestors work. Many pages now have additional information on them, but the biggest changes are:&lt;br /&gt;
* Addition of the six septs: [[Ethengraw]], [[Illarawm]], [[Sannite]], [[Sunstorm]], [[Tamazi]], and [[Yerende]]&lt;br /&gt;
* Revision of the [[Imperial Orcs religious beliefs]] page&lt;br /&gt;
* Addition of [[Imperial Orcs culture and customs#Septs|septs]] to the [[Imperial Orcs culture and customs]] page.&lt;br /&gt;
* Addition of [[Imperial Orcs magical traditions#Spiritweaving|Spiritweaving]] to the [[Imperial Orcs magical traditions]] page.&lt;br /&gt;
* We&#039;ve removed the Imperial Orcs lineage and species page as the information on that page was now redundant.&lt;br /&gt;
New characters can select their sept during character creation. Existing characters can change their sept by emailing [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk]. You can also change sept during play by engaging in the [[Imperial Orcs religious beliefs#The Living Bridge|appropriate ceremony]] then going to GOD.&lt;br /&gt;
==League Orcs==&lt;br /&gt;
* &#039;&#039;&#039;08/04/2024&#039;&#039;&#039;&lt;br /&gt;
We have updated [[the League]] brief to incorporate new material relevant to playing an [[orc]] in [[the League]], reflecting current developments. It is now possible for players creating a new character in the League to choose whether they are playing an orc or a human.&lt;br /&gt;
&lt;br /&gt;
As part of the change we&#039;ve made a number of updates to several League pages:&lt;br /&gt;
* [[The League|Introduction]]&lt;br /&gt;
* [[The League people|The people]]&lt;br /&gt;
* [[The League culture and customs|Culture and customs]]&lt;br /&gt;
* [[The League look and feel|Look and feel]]&lt;br /&gt;
* [[The League history|History]]&lt;br /&gt;
* [[The League religious beliefs|Religious beliefs]]&lt;br /&gt;
* [[The League magical traditions|Magical traditions]]&lt;br /&gt;
&lt;br /&gt;
==Cold Sun==&lt;br /&gt;
* &#039;&#039;&#039;04/03/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a new wiki page for [[Cold Sun]], the cruelly impassive eternal of the Day realm whose forces are currently threatening a number of locations in the Empire. While this is mostly a campaign update, we&#039;ve included it here because we have taken the winter to tinker with some of the stats of the heralds involved to try and make them more interesting and engaging to fight against, so there are some rules changes. Also, in the past there has been some confusion over the abilities of the heralds of Cold Sun. They are very much not [[Calls#Monstrous_Creatures|monstrous creatures]] so they take the effects of all calls that hit them legitimately, including the effects of [[weakness]]. There is no indication that looting heralds of Cold Sun will result in any kind of curse, nor are they able to reflect back calls. There was some confusion early on due to the way that the brief was delivered before the first block of skirmishes at E3 2023. We have taken all steps possible to try to ensure that this doesn&#039;t happen again. Part of the reason for us presenting this information here as clearly as possible is to ensure that those going on skirmishes can have some idea of what they might be up against.&lt;br /&gt;
&lt;br /&gt;
==Sanctioned Events==&lt;br /&gt;
* &#039;&#039;&#039;21/02/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some changes to the language around sanctioned events. Previously, &amp;quot;sanctioned event&amp;quot; included both any event taking place in the continuity of the Empire campaign world, and specifically events containing plot elements. We&#039;ve explicitly renamed the kind of event with plot, NPCs, and combat as a &amp;quot;plot event&amp;quot;, leaving &amp;quot;sanctioned event&amp;quot; to refer to all events not run by Profound Decisions that are considered part in the Empire campaign.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also added a section of additional guidance on [[Sanctioned_event_advice#Communication_Magic|Communication Magic]] at sanctioned events. While it can&#039;t be used to speak to off-stage NPCs in the wider world, it is possible for the creators of a plot event to use certain types of communication magic within the context of their plot.&lt;br /&gt;
==Tisanes of the Labyrinth==&lt;br /&gt;
* &#039;&#039;&#039;17/02/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed [[Usher&#039;s Decoction]] and [[Tisanes of the Labyrinth#Waywalker&#039;s Suffusion|Waywalker&#039;s Suffusion]] to be [[Potion#Tonics|tonics]]. This means their effects cannot be stacked with each other.&lt;br /&gt;
&lt;br /&gt;
==Aspect magic==&lt;br /&gt;
* &#039;&#039;&#039;16/02/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the name of the magical tradition formerly known as &#039;&#039;totem magic&#039;&#039; to [[aspect magic]] as it more accurately reflects the function of that tradition. We have also taken the opportunity to change the term for calling on aspects of mundane animals in magic to [[Aspect_magic#Beast_Magic|beast magic]] rather than &#039;&#039;spirit animals&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Liao Ceremony Cooperation==&lt;br /&gt;
* &#039;&#039;&#039;14/02/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the [[Religious skills#Cooperation|cooperation]] section on the [[religious skills]] page to make it clear that it is [[dedication]] and not membership of a [[Assembly#The_Virtue_Assemblies|virtue assembly]] that determines who a character can perform a &#039;&#039;virtue ceremony&#039;&#039; in cooperation with. Now that it is possible for a character to be dedicated to one virtue, but a member of a different Virtue assembly through the use of the preaching [[Congregation#Downtime options|downtime option]], the original wording was open to misinterpretation.&lt;br /&gt;
&lt;br /&gt;
==Synod Votes and Lay Members==&lt;br /&gt;
* &#039;&#039;&#039;14/02/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve removed the reference to &amp;quot;appropriate virtue assembly&amp;quot; from the [[Sinecure#Synod_Votes|Sinecure]] page, with regard to people who are not members of the [[Synod]] gaining votes. Since the introduction of [[Congregation#Downtime_Options|preaching]] as the method for determining Virtue assembly membership, there is no way for someone without a [[congregation]] to be part of a Virtue assembly, and someone with a congregation is already a member of the Synod. &lt;br /&gt;
&lt;br /&gt;
==Veto==&lt;br /&gt;
* &#039;&#039;&#039;14/02/2024&#039;&#039;&#039;&lt;br /&gt;
On the [[Senate]] page, we&#039;ve changed the word &amp;quot;exercised&amp;quot; for &amp;quot;submitted&amp;quot; and added a line making it clear the usual [[Veto#Timing|timing]] rules apply in the event the veto is being submitted following the Senate session on Sunday.&lt;br /&gt;
&lt;br /&gt;
==Medium Armour==&lt;br /&gt;
* &#039;&#039;&#039;17/01/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some changes to the names of certain [[:Category:Medium Armour|medium armour]] to avoid confusion since the [[Rules_update_2022#Armour|change]] to what counts as different types of armour. This has had no effect on the mechanical effect of the magic items.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mithril Shirt&#039;&#039; is now [[Bloodamber Hauberk]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tombsteel Guardian&#039;&#039; is now [[Tombshroud Guardian]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Wardensweave Scale&#039;&#039; is now [[Wardensweave]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Runemail&#039;&#039; is now [[Runebound Ward]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Splint Mail&#039;&#039; is now [[Cerulean Protector]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mediator&#039;s Mail&#039;&#039; is now [[Scrivener&#039;s Guard]]&lt;br /&gt;
&lt;br /&gt;
In addition we have also changed &#039;&#039;Oathkeeper&#039;&#039; to [[Vowkeeper]] and &#039;&#039;Alderman&#039;s Edge&#039;&#039; to [[Alder&#039;s Edge]]&lt;br /&gt;
&lt;br /&gt;
==Secrets of Skilful Artifice==&lt;br /&gt;
* &#039;&#039;&#039;11/01/2024&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some changes to [[Secrets of Skilful Artifice]]. The donor [[Crafting skills#Artisan|artisan]] now chooses what skill to share via the ritual, and may choose to share nothing. This partly resolves some inconsistencies with how the knowledge the ritual shares was determined, and better defines how it works with Runesmith&#039;s Law and similar effects.&lt;br /&gt;
&lt;br /&gt;
==Runesmith&#039;s Law==&lt;br /&gt;
* &#039;&#039;&#039;3/1/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated both [[Wintermark_economic_interests#Runesmith.27s_Law|Runesmith&#039;s Law]] and [[Secrets of Skilful Artifice]] to make it clear that using magic to temporarily share knowledge of how to make a unique Wintermark magic item triggers the geas not to share this knowledge. The result is that the artisan donating the knowledge to someone outside their nation permanently loses access to Runesmith&#039;s Law.&lt;br /&gt;
&lt;br /&gt;
==Farms and Businesses==&lt;br /&gt;
* &#039;&#039;&#039;14/12/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to both [[Farm#Production|farm]] and [[Business#Production|busniess]] resources to make it clearer that the income they provide represents disposable income rather than being the sum total of their seasonal production. Expenses, lifestyle, and taxes all exist below the abstraction layer.&lt;br /&gt;
==Regalia==&lt;br /&gt;
* &#039;&#039;&#039;11/12/2023&#039;&#039;&#039;&lt;br /&gt;
We have added a section on the [[New Imperial titles]] page which explains how the Imperial Senate can add [[New_Imperial_titles#Regalia|regalia]] to a title. &lt;br /&gt;
==Ossium Opportunity==&lt;br /&gt;
* &#039;&#039;&#039;31/08/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a slight alteration to the [[Culling_the_threat#Dripping_Echoes|Culling the threat]] wind of fortune in the section about creating a permanent magical fortress in the Drownbark Forest. We&#039;ve made it clear that the &amp;quot;no upkeep&amp;quot; element of the permanent magical fortress is part of the [[opportunity]], and not a standard part of making a magical fortress permanent. The precise mechanics of creating a permanent magical fortress would be determined on case by case basis.&lt;br /&gt;
==Appraisal==&lt;br /&gt;
* &#039;&#039;&#039;08/08/2023&#039;&#039;&#039;&lt;br /&gt;
Now the [[Senate]] can perform &#039;&#039;two&#039;&#039; [[appraisal|appraisals]] each season, we&#039;ve added [[Appraisal#The_Prognosticators_Office|a note]] to the power as to how the Imperial Auditor will proceed if both name the same researcher.&lt;br /&gt;
==Recognition==&lt;br /&gt;
* &#039;&#039;&#039;25/07/2023&#039;&#039;&#039;&lt;br /&gt;
We have added a new use for the judgement of [[Recognition]]; allowing the [[Assembly#General_Assembly|General Assembly]] to recognise someone as an explicitly false exemplar or paragon. A judgement of recognition used in this way can only be raised in the General Assembly and always requires a greater majority to pass.&lt;br /&gt;
&lt;br /&gt;
==Spiral Strategy==&lt;br /&gt;
* &#039;&#039;&#039;24/07/2023&#039;&#039;&#039;&lt;br /&gt;
The [[Spiral]] page has been tweaked slightly, naming the [[Spiral#The_Passes|Apulian Way]] as the connection between the territory and the Grendel nation, and adding a [[Spiral#Strategic_Considerations|Strategic Considerations]] section that summarises the geographical complications in the territory. Apart from naming the southern pass, nothing has actually changed we&#039;ve just made it more explicit.&lt;br /&gt;
&lt;br /&gt;
==Imperial Inquisitor==&lt;br /&gt;
* &#039;&#039;&#039;0707/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a slight amendment to the responsibilities of the Imperial Inquisitor to make clear that they are part of the &#039;&#039;inquisitorial court&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Thief&#039;s Arcane Gambit==&lt;br /&gt;
* &#039;&#039;&#039;04/07/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to [[Thief&#039;s Arcane Gambit]] that specifies that the &amp;quot;legitimate target&amp;quot; for the ritual is also affected by any specific restrictions around willingness in the original enchantment. If the original enchantment can only be used on a willing target, it can only be moved to a willing target.&lt;br /&gt;
&lt;br /&gt;
==Inspirational Locations==&lt;br /&gt;
* &#039;&#039;&#039;02/07/2023&#039;&#039;&#039;&lt;br /&gt;
We have replaced the old rules for inspirational tombs with some new rules for [[inspirational location|inspirational locations]]. The new rules cover using true liao to create inspirational memorials for exemplars and paragons as well as using it to consecrate a sacred sites like the Kallavesa Marshes. The new rules provide a detailed framework that lays out how characters do this - what steps are needed in-character and what the outcome will be at each stage. We&#039;ve provided more explanation for the changes and why we&#039;ve made them in the [[rules update 2023]] page.&lt;br /&gt;
&lt;br /&gt;
==Sentinel Gate==&lt;br /&gt;
* &#039;&#039;&#039;01/07/2023&#039;&#039;&#039;&lt;br /&gt;
We have removed references to getting a traumatic wound if you travel back too late through the sentinel gate. Implementation of this rule was always spotty at best and it violated some of our core design principles in the way it confused in-character and out-of-character objectives. We don&#039;t want players to return through the gate late, because it plays havoc with the schedule that everyone, players and ourselves, are relying on. Most participants implicitly appreciate this and make the best effort possible to return to Anvil before the gate begins to close. Traumatic wounds are intended to lead to further roleplaying for the participants who receive them, they are not meant to punish participants for taking the wrong action. Empire tries as hard as possible to avoid mixing in-character and out-of-character consequences in that way.&lt;br /&gt;
&lt;br /&gt;
==FIRST AID==&lt;br /&gt;
* &#039;&#039;&#039;01/07/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the MAN DOWN call to [[Calls#FIRST_AID|FIRST AID]]. We&#039;ve made this change for two reasons, one is that we and many of our players are no longer comfortable with such a clearly gendered call. The other reason is that over the years, a few players have developed a bad habit of using the call in-character when someone gets wounded. We&#039;ve replaced the call with FIRST AID - a clear call asking for the first aid team to provide assistance.&lt;br /&gt;
&lt;br /&gt;
We understand that many of participants will continue to use MAN DOWN in emergency situations, precisely because it is the instinctive thing to shout in an emergency. That is absolutely fine, and everyone should treat the call &#039;&#039;exactly&#039;&#039; as if they had called FIRST AID. We expect it to take some years to drop the old call in favour of the new one and we would much rather participants shouted either call quickly than pause to think. The hobby has been using the man down call for decades and we do not want to compromise safety while we transition away from its use at Empire.&lt;br /&gt;
&lt;br /&gt;
==Searching==&lt;br /&gt;
* &#039;&#039;&#039;29/06/2023&#039;&#039;&#039;&lt;br /&gt;
We have removed the option in the rules to carry out a real search when searching a character. Previously it was possible to do a real search, but only if both parties agreed. We&#039;ve removed this option as it&#039;s not compatible with the wider system where we discourage this kind of physical contact.&lt;br /&gt;
&lt;br /&gt;
==Art of the Deal==&lt;br /&gt;
* &#039;&#039;&#039;22/06/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the name of the Art of the Deal ritual to [[Winds of Fortune]]. Art of the Deal is still an alternate name for the ritual, but the main entry and all references on magic items use the new name.&lt;br /&gt;
&lt;br /&gt;
==Golden Ramparts==&lt;br /&gt;
* &#039;&#039;&#039;21/06/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Golden Ramparts]] with an [[Golden Ramparts#Assurance|assurance]], related to the Rod and Shield, that has been helpfully uncovered by a scholar at the Icy Crag of the Eternal Sun.&lt;br /&gt;
&lt;br /&gt;
==Druj Miasma==&lt;br /&gt;
* &#039;&#039;&#039;16/06/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Druj miasma]] page, especially with reference to miasma pillars, so that it is less focused on information gained after the liberation of Reikos.&lt;br /&gt;
&lt;br /&gt;
==Cruelty==&lt;br /&gt;
* &#039;&#039;&#039;14/06/2023&#039;&#039;&#039;&lt;br /&gt;
Building on the commentary we added to the [[Iron Helms]] army page [[Iron_Helms#Composition|on cruelty]], we added the word &amp;quot;needless&amp;quot; to the [[Varushka#What the Varushkans are not|what the Varushkans are not]] section on the [[Varushka]] page.&lt;br /&gt;
&lt;br /&gt;
==Magic Quality==&lt;br /&gt;
* &#039;&#039;&#039;04/06/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve explicitly added a note that the ritual targeting ability of an army with the [[Army_qualities#Magic|magic quality]] can also target a region or fortification within a territory.&lt;br /&gt;
&lt;br /&gt;
==Haunted Quality==&lt;br /&gt;
* &#039;&#039;&#039;03/06/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve decided to remove the &#039;&#039;Haunted&#039;&#039; [[army qualities|army quality]]. There are no armies with this quality, and after extensive discussion we don&#039;t believe we would ever allow any future army to have it, either as a quality or an enchantment.&lt;br /&gt;
&lt;br /&gt;
==Farm Diversification==&lt;br /&gt;
* &#039;&#039;&#039;31/05/2023&#039;&#039;&#039;&lt;br /&gt;
Updated the [[Farm#Diversification|diversification]] section on the [[farm]] page to make it clearer that &amp;quot;herb&amp;quot; means one of the standard five magical herbs. Any opportunity that grants &amp;quot;herbs&amp;quot; will always mean the herbs gathered from a standard [[herb garden]] unless it explicitly says otherwise.&lt;br /&gt;
&lt;br /&gt;
==Wolves of Winter==&lt;br /&gt;
* &#039;&#039;&#039;26/05/2023&#039;&#039;&#039;&lt;br /&gt;
The magnitude of the ritual &#039;&#039;Wolves of Winter&#039;&#039; has been increased in line with our recent changes to rituals that affect the downtime campaign. The ritual is not in Imperial lore, but the database has been adjusted to reflect this change.&lt;br /&gt;
&lt;br /&gt;
==Whispers through the Black Gate==&lt;br /&gt;
* &#039;&#039;&#039;20/05/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Whispers_through_the_Black_Gate#Option|special liao option]] on the [[Whispers through the Black Gate]] ritual to make it explicit that the option is not available to orc casters.&lt;br /&gt;
&lt;br /&gt;
==Throne Appointment==&lt;br /&gt;
* &#039;&#039;&#039;17/05/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the part of the [[The_Throne#Appointment|Throne appointment]] that talks about changing support around and when the election ends inconclusively. The previous wording was a little misleading. &lt;br /&gt;
&lt;br /&gt;
==Navarr Warlocks==&lt;br /&gt;
* &#039;&#039;&#039;16/05/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the word &amp;quot;warlock&amp;quot; on the [[Navarr]] page. The word was very misleading and intended to be a synonym for &amp;quot;magician&amp;quot;, which is what we have replaced it with.&lt;br /&gt;
&lt;br /&gt;
==Commonwealth History==&lt;br /&gt;
* &#039;&#039;&#039;10/05/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the year of the formation of the [[Commonwealth#History|Commonwealth]] from 120YE to 105YE so that it is consistent with the background of [[Emperor Frederick]].&lt;br /&gt;
&lt;br /&gt;
==Throne Election==&lt;br /&gt;
* &#039;&#039;&#039;05/05/2023&#039;&#039;&#039;&lt;br /&gt;
Appointment of a Throne is [[Senate_motion#Constitutional_Vote|constitutional vote]]. We&#039;ve made it more explicit that the [[Assembly of the Nine]], as well as the [[General Assembly]], can [[veto]] the election of [[the Throne]]. We&#039;ve also added that one of the first things every Throne does is ratify their own appointment.&lt;br /&gt;
&lt;br /&gt;
==Marsh Commissions==&lt;br /&gt;
* &#039;&#039;&#039;19/04/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[commission]] page to indicate that the [[Commission#Marshes|problem of building on marshes]] has become permanent.&lt;br /&gt;
&lt;br /&gt;
==Dreams in the Witch House==&lt;br /&gt;
* &#039;&#039;&#039;14/04/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to [[Dreams in the Witch House]] inviting players to e-mail us before the event with information about territories they intend to scry so that we are more likely to have a response ready.&lt;br /&gt;
&lt;br /&gt;
==Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;12/04/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the wiki to make it clear that characters who are nominated by the civil service to [[Sentinel_Gate#Prognostication|oversee a conjunction]] can delegate that authority to another character and that they are not expected to go on the conjunction if they don&#039;t want to do so. Any player who doesn&#039;t want to oversee a conjunction can contact plot@profounddecisions.co.uk to have the responsibility shifted to another character.&lt;br /&gt;
&lt;br /&gt;
==Endorsement==&lt;br /&gt;
* &#039;&#039;&#039;08/04/2023&#039;&#039;&#039;&lt;br /&gt;
Clarified the limits of [[endorsement|endorsing]] deals with eternals. An endorsement cannot support a deal made with an eternal that is under [[Alignment#Enmity|enmity]] &#039;&#039;at the time the deal is made&#039;&#039;. Amity or Neutrality cannot be retroactively applied.&lt;br /&gt;
&lt;br /&gt;
==Divination Rituals==&lt;br /&gt;
* &#039;&#039;&#039;06/04/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made matching updates to [[Clear Counsel of the Everflowing River]] and [[Combing the Beach]], Both rituals now require an effigy to perform, and that the question posed be submitted the previous night. The response to the ritual now comes when it is performed, rather than some time afterwards. You can find more details about the change on the [[Rules update 2023#Divination Ritual Updates|Rules update]] page.&lt;br /&gt;
&lt;br /&gt;
==Shuttle Service==&lt;br /&gt;
* &#039;&#039;&#039;06/04/2023&#039;&#039;&#039;&lt;br /&gt;
We have taken the decision not to charge for the [[Dadford_Road_Campsite#Banbury_Shuttle_Service|shuttle service in 2023]]. We have no plans to charge for the shuttle in the future if the costs to run the service remain similar.&lt;br /&gt;
&lt;br /&gt;
==Regio and Portals==&lt;br /&gt;
* &#039;&#039;&#039;05/04/2023&#039;&#039;&#039;&lt;br /&gt;
We made some adjustments to [[detect magic]] and [[operate portal]] to lay out their functionality when it comes to detecting and identifying [[regio]] and the portals that lie within them. We included in operate portal the mechanics of accessing the Hall of Worlds (copied from the regio page), given how commonly that spell effect is used by magicians.&lt;br /&gt;
&lt;br /&gt;
==Military Rituals==&lt;br /&gt;
* &#039;&#039;&#039;31/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several updates to rituals that involve [[Army|armies]] and [[fortification|fortifications]]. The [[Rules_update_2023#Military_Rituals|Rules Update 2023]] page goes through these changes in detail. The rituals affected are [[Knights of Glory]], [[Bound by Common Cause]], [[Frozen Citadel of Cathan Canae]], [[Forge the Wooden Fastness]], [[Dripping Echoes of the Fen]], [[The Basalt Citadel]], [[Golden Ramparts]] and [[Stone&#039;s Unyielding Defiance]].&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also modified [[Clarity of the Master Strategist]], [[Quickening Cold Meat]], and the non-Imperial ritual &#039;&#039;&#039;Footsteps of the Fallen&#039;&#039;&#039; to change the [[roleplaying effects]] experienced by the [[general]] targeted by the [[enchantment]].&lt;br /&gt;
&lt;br /&gt;
==Resources and Conquered Territories==&lt;br /&gt;
* &#039;&#039;&#039;31/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the way [[fleet|fleets]] and [[military unit|military units]] interact with the [[Resource#Conquered_Territories|conquered territory]] rules. Previously these two resources had been exempt from the penalty for being in a conquered territory; we&#039;ve removed that exemption. You can read more about this change in the [[Rules_update_2023#Military_Units_and_Fleets|rules update]].&lt;br /&gt;
&lt;br /&gt;
==Venom==&lt;br /&gt;
* &#039;&#039;&#039;31/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve clarified the [[Calls#VENOM|VENOM]] call to make it explicit that if you are [[Combat#Dying|dying]] and have less than thirty seconds to live when you are hit by venom, then you should continue with your current count - gaining the venom condition &#039;&#039;never&#039;&#039; increases the time remaining if you were already dying.&lt;br /&gt;
&lt;br /&gt;
==Spring Rituals==&lt;br /&gt;
* &#039;&#039;&#039;23/03/2023&#039;&#039;&#039;&lt;br /&gt;
The effects of [[Fan the Flame of New Life]] have been significantly changed, and we&#039;ve removed the &#039;&#039;&#039;Midwife&#039;s Recourse&#039;&#039;&#039; ritual from the game. Discussion of and explanation for these changes can be found on the [[Rules_update_2023#Spring_Rituals|Rules update 2023]]page. We also added a medicine section to the [[Technology#Medicine|Technology]] page, and a section on the [[Healing in Empire#Pregnancy and childbirth|healing in Empire]] page.&lt;br /&gt;
&lt;br /&gt;
==COVID Safety==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2023&#039;&#039;&#039;&lt;br /&gt;
We have updated the [[entry requirements]] and the rules for [[COVID safety]] for our events in 2023.&lt;br /&gt;
&lt;br /&gt;
==Bow Safety==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2023&#039;&#039;&#039;&lt;br /&gt;
We have overhauled the rules for [[bow safety]] at Empire. Please make sure you read and understand the new rules if you use a bow or crossbow at any point at the events.&lt;br /&gt;
&lt;br /&gt;
==Blood of the Hydra==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2023&#039;&#039;&#039;&lt;br /&gt;
[[Blood of the Hydra]] has been amended to make it explicit that it is intended for the treatment of limbs ruined by effects such as [[Calls#CLEAVE|CLEAVE]] or the like. It cannot be used to regrow internal or damaged organs, and is only useful for traumatic wounds when explicitly called out. Damaged internal organs are very much intended to be in the purview of the [[Surgical skills#Physick|physick]], and regenerating or replacing them magically is a much more significant use of magic than simply repairing a limb ruined by a sword. &#039;&#039;&#039;(23/03/2023)&#039;&#039;&#039; Further discussion of this change can be found [[Rules_update_2023#Reasoning:_Blood_of_the_Hydra|here]].&lt;br /&gt;
&lt;br /&gt;
==Chimes of Annulment==&lt;br /&gt;
* &#039;&#039;&#039;14/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the casting time on [[Chimes of Annulment]] to be 2 minutes rather than 5, to bring it in to line with other rituals.&lt;br /&gt;
&lt;br /&gt;
==Knight-protector Declination==&lt;br /&gt;
* &#039;&#039;&#039;10/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Knight-protector#Appointment|Knight-protector]] [[Imperial title]] about what happens if someone wins the tourney but declines to take the title.&lt;br /&gt;
&lt;br /&gt;
==Vital Strength of the Earth==&lt;br /&gt;
* &#039;&#039;&#039;09/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve corrected an error in [[Vital Strength of the Earth]] which had the increased magnitude for additional targets at 5, rather than 24.&lt;br /&gt;
&lt;br /&gt;
==Lineage in Play==&lt;br /&gt;
* &#039;&#039;&#039;08/03/2023&#039;&#039;&#039;&lt;br /&gt;
We added some material about gaining (and losing) lineage after character creation. There&#039;s a section on the [[lineage#Gaining_lineage_in_play|lineage]] page, and sections on each of the individual lineage pages in the &#039;&#039;Imperial (lineage)&#039;&#039; sections.&lt;br /&gt;
&lt;br /&gt;
==Liao and PLV==&lt;br /&gt;
* &#039;&#039;&#039;08/03/2023&#039;&#039;&#039;&lt;br /&gt;
Additional information about [[Liao#True Liao|true liao]] has been added to the [[liao]] page. We&#039;ve also added a new page laying out the procedures and mechanics involved in having a [[past life vision]].&lt;br /&gt;
&lt;br /&gt;
==Card Wording==&lt;br /&gt;
* &#039;&#039;&#039;02/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to the rules about [[Game_items#Cards|cards]] pointing out that when a game item card and the rules on the wiki differ, the rules take precedence. Usually this is because a card was printed during an earlier iteration of the rules.&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;br /&gt;
* &#039;&#039;&#039;01/03/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a few updates to the [[aura]] page. [[Aura#Durable Auras|Durable auras]] are now auras that last indefinitely unless replaced, and we&#039;ve specified [[Aura#Strong Auras|strong auras]] as being auras with a strength higher than one. We&#039;ve also explicitly called out that the [[insight]] skill does [[Aura#Virtue|not reveal]] which (if any) virtue or malign spiritual presence an aura is tied to. Finally, we&#039;ve added a section giving some information about [[Aura#Spontaneous Auras|spontaneous auras]] to the page.&lt;br /&gt;
&lt;br /&gt;
==Booking IC Spaces==&lt;br /&gt;
* &#039;&#039;&#039;28/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added the facility for characters to book IC spaces at the event - the Hub, Hall of Worlds, Military Council and Senate - when not in use for official business. We&#039;ve added a section to the page on [[Anvil#Booking_Civil_Service_Spaces|Anvil]] to explain how this works and how to make a booking.&lt;br /&gt;
&lt;br /&gt;
==Dreams in the Witch House==&lt;br /&gt;
* &#039;&#039;&#039;24/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the description of the ritual effect for [[Dreams in the Witch House]] to bring it more into line with the way the ritual is actually working in the field.&lt;br /&gt;
&lt;br /&gt;
==Eye of the High Places==&lt;br /&gt;
* &#039;&#039;&#039;24/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve removed the requirement for this ritual to be performed in a powerful Day [[regio]], to bring it into line with [[Eyes of the Sun and Moon]] and [[Dreams in the Witch House]].&lt;br /&gt;
&lt;br /&gt;
==Align the Celestial Net==&lt;br /&gt;
* &#039;&#039;&#039;24/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a slight tweak to [[Align the Celestial Net]] to bring it into line with [[Wind of Mundane Silence]]. Neither ritual can be performed by a coven that is drawing on the power of the target [[regio]] to allow them to cast the ritual.&lt;br /&gt;
&lt;br /&gt;
==Army Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;23/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the casting time of rituals that target Imperial Armies to 10 minutes, with the new rule about using the Imperial regio to reduce the casting time to 5 minutes. So far the affected rituals are [[Bound by Common Cause]], [[Brotherhood of Tian]], [[Why Sulemaine Walked Away From The Baker]], [[Eyes of the Hills]], and [[Mystic_scrolls_of_Estavus#Machines_of_Destruction|Machines of Destruction]].This brings them into line with the other army enchantment rituals.&lt;br /&gt;
&lt;br /&gt;
==Longer Rituals==&lt;br /&gt;
*&#039;&#039;&#039;23/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added an additional power to the [[Regio#The Imperial Regio|Imperial Regio]]. Any ritual with a casting time of at least 10 minutes can be cast in 5 minutes instead when using the Imperial regio. We&#039;re updating existing ritual pages to include a reminder of this effect. We&#039;ve added a note to the &amp;quot;imperial enchantments&amp;quot; ([[Bright Eyes Gleam in the Depths]], [[Hallow of the Green World]], and [[Wondrous Forests of the Night]]) to indicate that they do not have their casting time reduced by the Imperial regio.&lt;br /&gt;
&lt;br /&gt;
==Phial of the Sun / Bloodcloak==&lt;br /&gt;
* &#039;&#039;&#039;22/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the rules text for the [[Phial of the Sun]] and [[Bloodcloak]] [[magic items]] to make it explicit that they only duplicate the effect of the five traditional magical [[herb|herbs]];  [[Bladeroot]], [[Cerulean Mazzarine]], [[Imperial Roseweald]], [[Marrowort]], and [[True Vervain]]. While other substances might be described as herbs, they are distinct from the five herbs used by [[Surgical skills#Physick|physicks]] that these magic items can replicate.&lt;br /&gt;
&lt;br /&gt;
==Navarr Are Not...==&lt;br /&gt;
* &#039;&#039;&#039;15/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a new bullet point to [[Navarr#What_the_Navarr_are_not|What the Navarr are not]] making it clear that while the [[Navarr]] are merciless toward their enemies, they are just as law abiding as any other Imperial nation.&lt;br /&gt;
&lt;br /&gt;
==Conclave Changes==&lt;br /&gt;
* &#039;&#039;&#039;11/02/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made extensive changes to the [[Conclave]]. This touches on the way a [[Conclave session]] is organised, all the [[declaration|declarations]], and almost all of the [[Imperial title|titles]] associated with the Conclave, as well as [[the Throne]]. Rather than repeat them here, you can find a summary of the changes on the [[Rules_update_2023#Conclave_Changes|Rules update 2023]] page.&lt;br /&gt;
&lt;br /&gt;
==Advisor on the Vallorn==&lt;br /&gt;
* &#039;&#039;&#039;11/02/2023&#039;&#039;&#039;&lt;br /&gt;
As part of the updates to the [[Conclave]], we&#039;ve removed the power of the [[Advisor on the Vallorn]] to raise a free [[Declaration]] of [[Interdiction]].&lt;br /&gt;
&lt;br /&gt;
==Unstoppable and Pretending to be Dead==&lt;br /&gt;
* &#039;&#039;&#039;19/01/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve edited the rules for [[Heroic_skills#Unstoppable|Unstoppable]]. We haven&#039;t change the rules, but we&#039;ve tried to make the intent behind the skill use clearer. We&#039;ve also rolled in some points from the [[Rules FAQ]] as having information about a skill in two places can be unhelpful.&lt;br /&gt;
&lt;br /&gt;
At the same time, we&#039;ve made the rule about pretending to be dead or dying more prominent by moving it to the section of the rules dealing with [[Combat#Dying|dying]].&lt;br /&gt;
&lt;br /&gt;
==Operating Portals==&lt;br /&gt;
* &#039;&#039;&#039;11/01/2023&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a few minor edits to [[operate portal]] and related effects (specifically the [[Ambassadorial Gatekeeper]] ritual) to make it clearer that you can&#039;t bring along additional living creatures even if they are [[combat#Dying|dying]] or [[Combat#Terminal|terminal]]. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve also added a note to the [[Knight-protector#Banner_of_the_Season|Banner of the Season]] power of the [[Knight-protector]] [[Imperial title]] that the Summer Banner is specifically more potent than the others, as there had been some confusion around the fact the item is notably different to the other three.&lt;br /&gt;
&lt;br /&gt;
==Necessary Details==&lt;br /&gt;
* &#039;&#039;&#039;27/09/2022&#039;&#039;&#039;&lt;br /&gt;
We added a note to the [[Commission#Necessary_Details|necessary details]] section on the [[commission]] page making it explicit that in the absence of details about the cost of a commission, the civil service will always assume it is the minimum size allowed for such a commission.&lt;br /&gt;
&lt;br /&gt;
==Accoutrements of War==&lt;br /&gt;
* &#039;&#039;&#039;16/08/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a boxout to the [[Mystic_scrolls_of_Estavus#Accoutrements_of_War|Accoutrements of War]] ritual making it clearer that the special production granted by the [[enchantment]] &#039;&#039;only&#039;&#039; applies to paid work, not to every action under the independent action dropdown.&lt;br /&gt;
&lt;br /&gt;
==Cardinals and Assemblies==&lt;br /&gt;
* &#039;&#039;&#039;15/09/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[cardinal]] page in the [[Cardinal#Appointment|appointment]] section reinforcing the idea that a cardinal must be a member of the [[Assembly#The_Virtue_Assemblies|assembly]] they lead. Changing assembly (perhaps through [[Congregation#Downtime_Options|preaching]] in downtime) means the cardinal forfeits their title. Likewise, someone without a [[congregation]] who gains membership of an assembly through the votes granted by a [[sinecure]] cannot become cardinal because as soon as they do, they lose their former [[Imperial title]] and no longer meet the criteria to be cardinal. Both are very edge cases, but are worth bearing in mind.&lt;br /&gt;
&lt;br /&gt;
==Imperial Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;15/09/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve adjusted the magnitude of the three [[:Category:Imperial Enchantment|Imperial enchantments]] up from 160 to 200. In-character magical scholars believe this is due to the increasing size of the Empire, and might have been heralded by a [[A_yellow_star_hung#A_Light_that_Never_Goes_Out|subtle conjunction]] of the esoteric [[Astronomancy#Constellations|constellations]] of [[the Key]] and [[the Lock]] during the Autumn Equinox. Out-of-character this is because we want to keep these rituals challenging, and the former magnitude is no longer as difficult to achieve as it was when the game began.&lt;br /&gt;
&lt;br /&gt;
We also took the opportunity to change how [[Hallow of the Green World]] works. Previously the coven had to choose which herb the herb gardens would create. This is because when we first created these rituals we didn&#039;t have the ability to add random herbs to resources. Now that we do, we&#039;ve update the ritual to work a little bit more like [[Bright Eyes Gleam in the Depths]] and [[Wondrous Forests of the Night]] whose bonus production is set by the base resource rather than being chosen.&lt;br /&gt;
&lt;br /&gt;
==Cruel Quality==&lt;br /&gt;
* &#039;&#039;&#039;06/09/2022&#039;&#039;&#039;&lt;br /&gt;
In July, we made a change to the [[Army qualities#Cruel|Cruel]] quality which we forgot to document at the time. Rather than an army with this quality automatically revealing it to everyone in a territory, it is only noticeable when it actively takes the [[Army_qualities#Cruel|Merciless Assault]] order. This change was made to bring the description of the quality into line with how it was actually working in terms of the downtime campaign.  &lt;br /&gt;
&lt;br /&gt;
==Clear Lens and Shadowed Glass==&lt;br /&gt;
* &#039;&#039;&#039;04/09/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve removed the line &amp;quot;&#039;&#039;A detect magic spell may occasionally reveal if there is specific, additional information in a specific location&#039;&#039;&amp;quot; from both [[Clear Lens of the Eternal River]] and [[Shadowed Glass of Sung]] because it was misleading; our intention was to allow some space for plot writers to create specific results from these rituals for their plots taking place on Anvil, but this has proved to be impractical. &lt;br /&gt;
&lt;br /&gt;
==Parliament of Owls==&lt;br /&gt;
* &#039;&#039;&#039;04/09/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updates the [[Raven_Seer#Parliament_of_Owls|Parliament of Owls]] power of the [[Raven Seer]] to make it clear there is only one copy of this ritual text and the Raven Seer is expected to hand it to their successor.&lt;br /&gt;
&lt;br /&gt;
==Briar Bark==&lt;br /&gt;
* &#039;&#039;&#039;04/09/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a slight update to [[Briar#Patches_of_bark|patches of bark]] on the [[briar]] page. &amp;quot;While tree bark can come in a variety of colours and textures, briar bark is rough, and predominantly brown.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Shroud of Fog and Ravens==&lt;br /&gt;
* &#039;&#039;&#039;19/08/2022&#039;&#039;&#039;&lt;br /&gt;
As noted in the &#039;&#039;&#039;[[Of_earth_and_sky#Game_Information|Of earth and sky]]&#039;&#039;&#039; wind of war, we&#039;re removing the ritual &#039;&#039;Shroud of Fog and Ravens&#039;&#039; from the game. Unfortunately, this ritual is completely incompatible with Empire&#039;s magic theory and was a remnant from the very first years of the game before we had nailed down all these elements. As a consequence we are removing this ritual. Any character who has it mastered will now have an empty &amp;quot;slot&amp;quot; for mastering new rituals. The in-character explanation is that the recent conjunction of the Lock has rendered the ritual unworkable, taking away whatever strange power it relied on. We will continue to reject attempts to create similar effects in this realm using arcane projections; it is not possible to enchant armies in this way with [[Night magic]].&lt;br /&gt;
&lt;br /&gt;
==Bright Lantern of Ophis==&lt;br /&gt;
* &#039;&#039;&#039;11/08/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added an additional line to the [[Bright_Lantern_of_Ophis#Performing_the_Ritual|performing the ritual]] section of [[Bright Lantern of Ophis]] to make it more clear that the ritual cannot be used to target other territories using the Anvil regio.&lt;br /&gt;
&lt;br /&gt;
==Castellan of Spiral Castle==&lt;br /&gt;
* &#039;&#039;&#039;10/08/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve corrected an error around the election of [[Castellan of Spiral Castle]] which suggested it would be appointed in Winter when the text indicates the appointment is (correctly) Autumn. &lt;br /&gt;
&lt;br /&gt;
==Improving Opportunities==&lt;br /&gt;
* &#039;&#039;&#039;07/08/2022&#039;&#039;&#039;&lt;br /&gt;
We added a section to the page on [[opportunity|opportunities]] explaining that it&#039;s rarely possible to simply [[Opportunity#Amending._Improving.2C_and_Upgrading|improve a commission]] gained via an opportunity. &lt;br /&gt;
&lt;br /&gt;
==Visions==&lt;br /&gt;
* &#039;&#039;&#039;03/08/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made it explicit that the visions received from [[Infusions_of_Feathers#Goosewhisper_Infusion|Goosewhisper Infusion]] and [[Signs and Portents]] are the same. If you experience one, you get the same vision from all other incidences of these kinds of visions for the rest of the event.&lt;br /&gt;
&lt;br /&gt;
==Concedence==&lt;br /&gt;
* &#039;&#039;&#039;29/7/2022&#039;&#039;&#039;&lt;br /&gt;
The Constitutional Court have issued new guidance on the use of [[Powers_of_the_Imperial_Senate#Concedence|concedence]] by the Imperial Senate. The new guidance grants national assemblies the right to veto a motion that cedes a region or territory assigned to that nation. This new guidance does not cover any concedence already passed by the Imperial Senate, it is not a retrospective change, it applies to any motion of Concedence passed by the Imperial Senate from Summer 384YE and onwards.&lt;br /&gt;
&lt;br /&gt;
==Raising an Army==&lt;br /&gt;
* &#039;&#039;&#039;29/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve amended the rules to make clear that you can only raise an army in a territory of that nation. Nobody has ever tried to raise an army somewhere else, but we wanted to be clear that that is not possible.&lt;br /&gt;
&lt;br /&gt;
==Consecration==&lt;br /&gt;
* &#039;&#039;&#039;20/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Consecration#Performance|performance]] section of the [[consecration]] skill to make it clearer that &amp;quot;letting a referee know in advance&amp;quot; means &amp;quot;during an event&amp;quot; rather than &amp;quot;prior to the event.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Challenge the Iron Duke==&lt;br /&gt;
* &#039;&#039;&#039;14/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a paragraph to the [[Challenge_the_Iron_Duke#OOC_Elements|out-of-character section]] of [[Challenge the Iron Duke]] to help players better manage their expectation of the kind of challenge or boon the ritual might provide.&lt;br /&gt;
&lt;br /&gt;
==Abrogation==&lt;br /&gt;
* &#039;&#039;&#039;13/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Powers_of_the_Imperial_Senate#Abrogation|abrogation]] power of the Senate to make it clearer that when a [[commission]] is abrogated the exact effects depend on the nature of the structure affected, but generally result in the loss of any production following the summit where the motion is passed.&lt;br /&gt;
&lt;br /&gt;
==Preaching and Virtue==&lt;br /&gt;
* &#039;&#039;&#039;13/07/2022&#039;&#039;&#039;&lt;br /&gt;
The Imperial Senate [[384YE_Spring_Equinox_Senate_sessions#Amend_membership_of_virtue_assemblies|voted]] during the Spring Equinox to change how membership of a [[Assembly#The_Virtue_Assemblies|Virtue Assembly]] was determined from relying solely on [[dedication]] to use of the new &#039;&#039;[[Congregation#Downtime Options|preach]]&#039;&#039; downtime option. We&#039;ve updated the [[congregation]] and [[Assembly]] pages appropriately, as well as adding additional information to [[Synod#History|history of the Imperial Synod]], [[Imperial_Orcs_religious_beliefs#Membership_of_the_Virtue_Assemblies|Imperial Orcs religious beliefs]] and [[preachers]] pages. There are also a number of minor edits to other pages talking about the Virtue assemblies to reflect the changes.&lt;br /&gt;
&lt;br /&gt;
==IC Tents==&lt;br /&gt;
* &#039;&#039;&#039;12/07/2022&#039;&#039;&#039;&lt;br /&gt;
We have discovered that the range of tents marketed as Oxford Canvas has grown to include a small number of tents that don&#039;t meet our minimum requirements for the in-character field because the colour and thickness of the material they are made from looks too much like plastic. We&#039;ve clarified the [[Costume|rules]] to make clear that these types of tent are not allowed because of this.&lt;br /&gt;
&lt;br /&gt;
We do understand that the tents are appealing because they are cheap and light, but we have to have a cut-off at some point otherwise we would have to allow any tent in the IC area. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve created an amnesty to allow these ultra-light sandstone bell tents to be used for the remainder of 2022 to remove any immediate need to change.&lt;br /&gt;
&lt;br /&gt;
==Naga Scales==&lt;br /&gt;
* &#039;&#039;&#039;06/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to [[Naga#Scaled_Skin|scaled skin]] under naga reminding players to be sensitive to real-world considerations when choosing the colour scheme for their scales.&lt;br /&gt;
&lt;br /&gt;
==Artisan&#039;s Oil==&lt;br /&gt;
* &#039;&#039;&#039;05/07/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the time required to use [[Artisan&#039;s Oil]] to ten seconds on the wiki, to bring it in line with what the majority of the item cards say.&lt;br /&gt;
&lt;br /&gt;
==Ephisis&#039; Scale==&lt;br /&gt;
* &#039;&#039;&#039;24/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made a few tweaks to [[Ephisis&#039; Scale]], primarily around managing expectations and being more explicit about what will, and will not, be considered by the ritual effect.&lt;br /&gt;
&lt;br /&gt;
==Mage Armour Masks==&lt;br /&gt;
* &#039;&#039;&#039;22/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added &amp;quot;&#039;&#039;mask&#039;&#039;&amp;quot; to the standard pieces that count toward a suit of [[Weapons_%26_armour#Mage_Armour|mage armour]].&lt;br /&gt;
&lt;br /&gt;
==Plenipotentiary==&lt;br /&gt;
* &#039;&#039;&#039;22/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to the [[archmage]] power of [[Archmage#Plenipotentiary|plenipotentiary]] to make it clearer that the more specific a message is, the more likely it is to result in [[Archmage#Parley|parley]].&lt;br /&gt;
&lt;br /&gt;
==Drawing the Penumbral Veil==&lt;br /&gt;
* &#039;&#039;&#039;10/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Piercing Light of Revelation]] ritual to make it explicit that the ritual does not automatically reveal the magnitude of a shroud on a territory.&lt;br /&gt;
&lt;br /&gt;
==Fane==&lt;br /&gt;
* &#039;&#039;&#039;03/06/2022&#039;&#039;&#039;&lt;br /&gt;
We added a note that the new [[fane]] commission can currently be built only by the [[Senate]] or a title that can commission &#039;&#039;anything&#039;&#039;. This is both because it is a specific, new kind of commission, and because it uses the Senate power of [[Powers_of_the_Imperial_Senate#Concedence|concedence]].&lt;br /&gt;
&lt;br /&gt;
==Penumbral Watcher==&lt;br /&gt;
* &#039;&#039;&#039;03/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve changed the [[Penumbral_Watcher#Shadow_Well|Shadow Well]] power of the [[Penumbral Watcher]] so that it is a &amp;quot;magical effect&amp;quot; that targets an allied [[spy network]] rather than a &amp;quot;territory enchantment&amp;quot; to better reflect how it actually works. If it &#039;&#039;was&#039;&#039; an enchantment on the territory, it would be obvious to the Empire&#039;s enemies, and could be removed with any territory enchantment they cared to place themselves.&lt;br /&gt;
&lt;br /&gt;
==Brass Coast Tally==&lt;br /&gt;
* &#039;&#039;&#039;01/06/2022&#039;&#039;&#039;&lt;br /&gt;
Following on from a statement of principle in the Brass Coast National Assembly, we&#039;ve [[384YE_Spring_Equinox_winds_of_fortune#Sails_of_Fire|changed]] how the [[Tally of the Votes]] is done for Brass Coast national positions appointed through the Bourse. It&#039;s no longer required that a character engage in privateering to vote for such titles; ownership of a [[fleet]] resource is sufficient.&lt;br /&gt;
&lt;br /&gt;
==Anointing and informed consent==&lt;br /&gt;
* &#039;&#039;&#039;01/06/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve (again) updated [[anointing]]. A target does not need to be aware of what virtue they are being anointed with, but they &#039;&#039;must&#039;&#039; be aware that your ceremony is an anointing that will create a personal aura on them.&lt;br /&gt;
&lt;br /&gt;
==Vallornspawn Husk Insight==&lt;br /&gt;
* &#039;&#039;&#039;29/05/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a section to the [[vallornspawn husk]] page relating to use of the [[insight]] ceremony. It talks about the [[Vallornspawn_husk#Insight|contradictory results]] received when using the ceremony on bodies animated by the vallorn.&lt;br /&gt;
&lt;br /&gt;
==Election Schedule==&lt;br /&gt;
* &#039;&#039;&#039;25/05/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve [[New_Imperial_titles#Term|updated the wiki]] to make clear that the civil service set what event a title is elected on, if the title is reappointed each year. In practice titles have usually worked this way anyway - for example Bourse seats are all done together and so forth, but we have made clear that new Imperial titles are subject to this rule in all cases. We&#039;ve done this because we need to be able to spread elections out through the year for the smooth running of the game.&lt;br /&gt;
&lt;br /&gt;
==Sinecure==&lt;br /&gt;
* &#039;&#039;&#039;13/05/2022&#039;&#039;&#039;&lt;br /&gt;
Added a small section to the [[sinecure]] page explaining how [[sinecure#production|production]] of resources works.&lt;br /&gt;
&lt;br /&gt;
==Titles, Tenure, and Ownership==&lt;br /&gt;
* &#039;&#039;&#039;12/05/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some edits to the way [[tenure]] works for [[Imperial title|Imperial titles]], along with a short box-out explaining the reasons for the change. We&#039;ve also added a new section called [[Imperial_title#Ownership|ownership]] which is intended to help manage the expectation of players who gain Imperial titles during the game.&lt;br /&gt;
&lt;br /&gt;
==Dedication==&lt;br /&gt;
* &#039;&#039;&#039;11/05/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the overview of the [[Dedication#Overview|dedication]] page to remove an incorrect reference to only priests who are undedicated being able to remove a dedication.&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
==Anointing and informed consent==&lt;br /&gt;
* &#039;&#039;&#039;04/05/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated [[anointing]] to make it clearer that a target must be aware of what virtue they are being anointed with. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Imperial Orc Wayleave==&lt;br /&gt;
* &#039;&#039;&#039;18/04/2022&#039;&#039;&#039;&lt;br /&gt;
Fixed the error on the Imperial Orc Wayleave that had them only able to commission once a year. While the title is appointed in the Autumn Equinox it can announce one commission each season.&lt;br /&gt;
&lt;br /&gt;
==Foam and Trees==&lt;br /&gt;
* &#039;&#039;&#039;17/04/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added the line &amp;quot;The civilian population of a territory will certainly be affected by this ritual&amp;quot; to both [[Foam and Spittle of the Furious Sea]] and [[Thunderous Tread of the Trees]].&lt;br /&gt;
&lt;br /&gt;
==Mountain Remembers Its Youth==&lt;br /&gt;
* &#039;&#039;&#039;17/04/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made it clearer that [[Mountain Remembers Its Youth]] affects fortifications alongside Imperial armies as this wasn&#039;t clear from the effect text.&lt;br /&gt;
&lt;br /&gt;
==Rivers Run Red / Rivers of Life==&lt;br /&gt;
* &#039;&#039;&#039;14/04/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line &amp;quot;&#039;&#039;The civilian population of a territory will certainly be affected by this ritual.&#039;&#039;&amp;quot; to the [[Rivers Run Red]] and [[Rivers of Life]] rituals to make it clear that these rituals  will have an effect on the civilian population of a territory, not only the Imperial armies there.&lt;br /&gt;
&lt;br /&gt;
==Hand of the Maker and Stamps==&lt;br /&gt;
* &#039;&#039;&#039;13/04/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated [[Hand of the Maker]] to make it explicit that the special message used with [[Call Winged Messenger]] can be evaluated with this ritual as it has a Profound Decisions ID number.&lt;br /&gt;
&lt;br /&gt;
==COVID Safety==&lt;br /&gt;
* &#039;&#039;&#039;24/03/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the wiki with our [[COVID safety]] measures for our events this year. Our plan is to review these measures and update many of them on the run up to each event on the basis of current conditions.&lt;br /&gt;
&lt;br /&gt;
==Sinecure Production==&lt;br /&gt;
* &#039;&#039;&#039;23/03/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[sinecure]] page to make it clear that you still gain the production even if you didn&#039;t attend the event.&lt;br /&gt;
&lt;br /&gt;
==Conduct Overhaul==&lt;br /&gt;
* &#039;&#039;&#039;20/03/2022&#039;&#039;&#039;&lt;br /&gt;
We have rewritten the Profound Decisions [[conduct]] policy. The page on [[conduct]] defines the rules that we expect all participants to follow, [[reporting a conduct problem]] provides information on the process for reporting any issue you have, and [[sanctions]] describes the steps we can take in response. We have also updated the text for the [[must-avoid policy]] to reflect the new changes. There is a description of the key changes and some of the reasoning on our [[Rules_update_2021#Conduct_Overhaul|rules update 2022]] page.&lt;br /&gt;
&lt;br /&gt;
==Sutannir==&lt;br /&gt;
* &#039;&#039;&#039;17/03/2022&#039;&#039;&#039;&lt;br /&gt;
We have added a new wiki page devoted to the [[sutannir]], [[archetype|archetypal]] Freeborn priest who focuses on encouraging celebration and festivities. We&#039;ve also updated [[the Brass Coast religious beliefs]] page with new information to complement the updates to the sutannir page. &lt;br /&gt;
&lt;br /&gt;
==Public Auction==&lt;br /&gt;
* &#039;&#039;&#039;24/02/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve significantly reduced the scale and scope of the public auctions carried out by civil servants at events. From now on, the auction will be restricted to lots of bourse resources, the bourse seats themselves, and a dose of true liao. A more detailed explanation of the changes and reasoning are [[Rules update 2021|presented here]].&lt;br /&gt;
&lt;br /&gt;
==Sanctioned Events==&lt;br /&gt;
* &#039;&#039;&#039;07/02/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made several edits to our [[sanctioned events]] page, splitting some of the information onto a separate [[Sanctioned event advice]] page aimed at organisers. The main changes are around the definitions of sanctioned event styles, and the rule that all sanctioned events take place in the same chronological order in-character that they do out-of-character.&lt;br /&gt;
&lt;br /&gt;
==Downtime Roleplaying and Coronavirus==&lt;br /&gt;
* &#039;&#039;&#039;27/01/2022&#039;&#039;&#039;&lt;br /&gt;
We removed the relaxed rules about online roleplaying during lockdown from the wiki, and edited references to them. The normal rules about roleplaying [[online]] and in [[downtime]] are now back in full effect.&lt;br /&gt;
&lt;br /&gt;
==Wind of Mundane Silence==&lt;br /&gt;
* &#039;&#039;&#039;26/01/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve removed the idea that the [[Wind of Mundane Silence]] can only be used to affect a powerful [[regio]]. The ritual will destroy &#039;&#039;any&#039;&#039; regio it is performed at.&lt;br /&gt;
&lt;br /&gt;
==Fish People==&lt;br /&gt;
* &#039;&#039;&#039;16/01/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a note to the [[Merrow]] page under &amp;quot;[[Merrow#What they are not|what they are not]]&amp;quot; to indicate that they are not fish people.&lt;br /&gt;
&lt;br /&gt;
==Emphasising Agramant==&lt;br /&gt;
* &#039;&#039;&#039;13/01/2022&#039;&#039;&#039;&lt;br /&gt;
We’ve made a change to the setting we want to let you know about. From this point forward, the eternal who has been primarily known by the name Wendigo will be more commonly known as [[Agramant]]. Likewise we&#039;re changing the name of the Wendigo&#039;s Bargain item to [[Agramant&#039;s Bargain]]. &lt;br /&gt;
&lt;br /&gt;
We are not changing anything else about the character or tendencies of this eternal, but we are de-emphasising the name Wendigo. Agramant has always been one of Wendigo&#039;s names - so we&#039;ve chosen to emphasise it as the &amp;quot;preferred&amp;quot; name for the eternal on the wiki from now on.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve done this for several reasons. We&#039;ve been aware for a while of some concerns about the [https://en.wikipedia.org/wiki/Wendigo origin of the name],  and what that implies for our use of the eternal. We’ve reflected on that feedback and noted that while many of the other eternals make references (at variable subtlety levels) to literary, mythological, or gaming sources, Wendigo was the only one we know of with a name that is directly featured in a real-world belief system. There are no eternals called Hades, Hel, or Balor for example.&lt;br /&gt;
&lt;br /&gt;
For the time being, the name Wendigo will remain one of Agramant’s less-widely used sobriquets. We&#039;d like people to adopt this de-emphasising approach over time rather than treating this as a retcon or sudden break - for example, we know that many characters have written a lot of material about this eternal. It isn&#039;t suddenly off brief or wrong to use the original name, and there&#039;s no need to reprint IC booklets that use the name Wendigo. The name will remain one of Agramant&#039;s less widely used soubriquets. From this point forward, the eternal who has been primarily known by the name Wendigo will be more commonly known as Agramant. &lt;br /&gt;
&lt;br /&gt;
==Archiving Wiki Updates==&lt;br /&gt;
* &#039;&#039;&#039;12/02/2022&#039;&#039;&#039;&lt;br /&gt;
We archived wiki updates prior to 2019. The page had long since become unwieldy due to the sheer volume of entries, and in several cases the page listed updates that were out of date or superseded by later updates. Wiki updates prior to 2019 are now held on the [[Archive:Wiki_updates_to_2018|previous wiki updates]] page in the Archive namespace.&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
* &#039;&#039;&#039;11/01/2022&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some edits to the [[General FAQ]], and deleted both the &#039;&#039;obscure questions&#039;&#039; and &#039;&#039;new player FAQ&#039;&#039; pages. Most of the questions covered by those pages have been folded into the remaining sections.&lt;br /&gt;
&lt;br /&gt;
==Calls and Blows==&lt;br /&gt;
* &#039;&#039;&#039;03/11/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added some words to [[Calls]] to make it clear that you can only make one call with each blow you strike.&lt;br /&gt;
&lt;br /&gt;
==Iron Qanat==&lt;br /&gt;
* &#039;&#039;&#039;26/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve updated the [[Segura]] page to include the presence of the Iron Qanat; this has also required a note on the [[Construct Iron Qanat II]] Senate motion that the [[great work]] is in Sobral Grasses not Yellow Chase.&lt;br /&gt;
&lt;br /&gt;
==Battle Safety==&lt;br /&gt;
* &#039;&#039;&#039;22/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some edits to streamline the [[Combat safety#Battle Safety|Battle Safety]] section on the [[combat safety]] page.&lt;br /&gt;
&lt;br /&gt;
==Heroic Skills==&lt;br /&gt;
* &#039;&#039;&#039;22/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to the [[heroic skills]] overview reiterating that skills such as [[Heroic skills#Cleaving Strike|cleaving strike]], [[Heroic skills#Mortal Blow|mortal blow]] or [[Heroic skills#Mighty Strikedown|mighty strikedown]] cannot be used with [[Weapons_%26_armour#Implements|mage implements]].&lt;br /&gt;
&lt;br /&gt;
==Illegal Orders==&lt;br /&gt;
* &#039;&#039;&#039;22/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a short section to the [[general]] page about [[army orders]] that are in-character illegal and how they are handled.&lt;br /&gt;
&lt;br /&gt;
==Orders that Break the Rules==&lt;br /&gt;
* &#039;&#039;&#039;22/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a clarification to the [[army orders]] page about what happens if a general accidentally submits a set of orders that break the rules on war.&lt;br /&gt;
&lt;br /&gt;
==Imperial Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;13/10/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve made some adjustments to the [[:Category:Imperial Enchantment|Imperial enchantments]] - [[Wondrous Forests of the Night]], [[Hallow of the Green World]], and [[Bright Eyes Gleam in the Depths]]. The main change is to modify the &#039;&#039;effect&#039;&#039; of these rituals to better reflect how they actually operate - that they create powerful but unpredictable secondary effects as well as the more predictable effect on production of resources. We&#039;ve also expanded their history a little in the &#039;&#039;description&#039;&#039; sections in the wake of the recent [[#Finalized Urizen Update|Urizen update]].&lt;br /&gt;
&lt;br /&gt;
==Finalised Urizen Update==&lt;br /&gt;
* &#039;&#039;&#039;28/09/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve finalised the Urizen update. Mostly this has meant removing the stubs from the pages but we&#039;ve made a small number of changes to the content based on player feedback.&lt;br /&gt;
* The [[sword scholar]] section about [[Sword scholar#Costume|costume]] has been edited to remove unnecessary references and make it clearer what kind of weapons and armour the sword scholars favour.&lt;br /&gt;
* We modified some of the wording on the [[Urizen look and feel]] page to hopefully make it clearer&lt;br /&gt;
* We updated the [[costume]] page to make the wording around [[costume#Less Appropriate Costume|less appropriate]] and [[Costume#Inappropriate Costume|inappropriate]] costume clearer.&lt;br /&gt;
* We clarified the rules on guy ropes in the [[Costume#In-Character Tents|In-Character Tents]] section of the [[costume]] page.&lt;br /&gt;
* We modified the details of the [[Some_heavenly_music#Net_of_Gossamer_Chains|Net of Gossamer Chains]] ritual in the [[Some heavenly music]] wind of fortune&lt;br /&gt;
* We&#039;ve moved the content regarding the Urizen Spring Festival to the [[Urizen culture and customs#Spring Flower Festival|culture and customs]] page.&lt;br /&gt;
&lt;br /&gt;
==Privateering and Piracy==&lt;br /&gt;
* &#039;&#039;&#039;09/09/2021&#039;&#039;&#039;&lt;br /&gt;
We have added a note to the box-out about the privateering action on the [[fleet]] page to remind players that they cannot use this action to commit piracy against people the Empire is not at war with due to the [[Employ_Civil_Service_to_observe_Fleets|Civil Service observers]].&lt;br /&gt;
&lt;br /&gt;
==Armour Coverage==&lt;br /&gt;
* &#039;&#039;&#039;09/09/2021&#039;&#039;&#039;&lt;br /&gt;
We have updated the armour rules to make clear that a full breastplate that covers the front only is sufficient to be classed as &amp;quot;covering the majority of the torso&amp;quot;. This means it will provide extra hits provided your armour also covers one other location.&lt;br /&gt;
&lt;br /&gt;
==Urizen Politics Update==&lt;br /&gt;
* &#039;&#039;&#039;07/09/2021&#039;&#039;&#039;&lt;br /&gt;
As part of our review of Urizen, we&#039;ve changed the way the nation appoints [[senator|senators]]. You can read about the changes [[Urizen leadership#Leading a territory|here]] and a discussion of the reasons and in-character explanation for them can be found [[Rules_update_2021#Urizen_Elections|here]].&lt;br /&gt;
&lt;br /&gt;
==Urizen Culture Update==&lt;br /&gt;
* &#039;&#039;&#039;07/09/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve undertaken an extensive review of the Urizen pages on the wiki. Almost all the pages that form part of the Urizen brief have been updated. You can learn more about the reasoning for this and the way the changes are being handled in the [[Rules_update_2021#Urizen_Culture|Rules Update]]. A brief summary of the changes follows here.&lt;br /&gt;
* We&#039;ve updated [[Urizen]], [[Urizen people]], [[Urizen culture and customs]], [[Urizen leadership]], [[Urizen economic interests]],  [[Urizen religious beliefs]], [[Urizen military concerns]] and [[Urizen magical traditions]] &lt;br /&gt;
* We&#039;ve greatly expanded the [[Urizen history]] page&lt;br /&gt;
* We&#039;ve added significantly to the [[spire]] page and created an [[Urizen groups]] page (which will also serve as a template for similar pages in other nations)&lt;br /&gt;
* We&#039;ve extensively overhauled [[Urizen look and feel]] in line with our new [[costume]] guidelines&lt;br /&gt;
* We&#039;ve added or updated pages for all the Urizen archetypes: [[arbiter]],  [[architect]], [[illuminate]], [[mage]], [[seer]],  [[sentinel]], [[stargazer]], [[sword scholar]], [[torchbearer]], [[questor]]&lt;br /&gt;
* We&#039;ve added the rituals placed into [[Urizen magical traditions#urizen lore|Urizen lore]]&lt;br /&gt;
* We&#039;ve added a page for the historical figure [[Sulemaine]]&lt;br /&gt;
Some tweaks have been made (or are in the process of being made) to various pages that are connected to these changes.&lt;br /&gt;
&lt;br /&gt;
==Costume==&lt;br /&gt;
* &#039;&#039;&#039;07/09/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve completed rewritten the [[costume]] page to lay out clearer guidelines for the various ways costume is used at Empire.&lt;br /&gt;
&lt;br /&gt;
==Vallorn Miasma==&lt;br /&gt;
* &#039;&#039;&#039;20/08/2021&#039;&#039;&#039;&lt;br /&gt;
Added a line of OOC explanation to the [[Vallorn#Vallorn miasma|vallorn miasma]] section of the [[vallorn]] page to make it explicit how exposure to the miasma works.&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
*&#039;&#039;&#039;2/7/2021&#039;&#039;&#039;&lt;br /&gt;
We have changed the [[Weapons &amp;amp; armour#Armour|classification and benefits provided by armour]] and introduced the [[Combat skills#Dreadnought|dreadnought]] skill. Please see the [[Rules_update_2021|2021 rules update]] for the explanation and reasoning behind the changes.&lt;br /&gt;
&lt;br /&gt;
==Others Languages==&lt;br /&gt;
*&#039;&#039;&#039;28/06/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a section to [[languages]] giving guidance on languages other than those currently placed in the setting which you can find [[Languages#Other_Languages|here]].&lt;br /&gt;
&lt;br /&gt;
==Regio at Sanctioned Events==&lt;br /&gt;
* &#039;&#039;&#039;28/06/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a section to the [[Sanctioned events]] guidance about [[regio]] which you can find [[Sanctioned_events#Regio|here]].&lt;br /&gt;
&lt;br /&gt;
==Lineage Review==&lt;br /&gt;
* &#039;&#039;&#039;06/05/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve completed the first stage of a review of the [[lineage]] pages. This stage has been largely cosmetic, removing bullet points and replacing them with linkable headings on the [[briar]], [[cambion]], [[changeling]], [[draughir]], [[merrow]] and [[naga]] pages. &lt;br /&gt;
&lt;br /&gt;
One more significant  change is that we have moved the &amp;quot;demeanour&amp;quot; trappings from the &amp;quot;physical trappings&amp;quot; section of each of the pages to the roleplaying section. This is in line with the requirement that to have lineage you must have a physical trapping.&lt;br /&gt;
&lt;br /&gt;
In the case of merrow, we have also moved [[Merrow#Blue-green Hair|blue-green hair]] from being a minor trapping to being an &amp;quot;[[Merrow#Other_trappings|other trapping]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Distil the Serpent&#039;s Stone==&lt;br /&gt;
* &#039;&#039;&#039;21/04/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve corrected the magnitude on the [[Distil the Serpent&#039;s Stone]] page to match the correct magnitude on the database and in the rituals list. It should have been magnitude 100 rather than magnitude 70.&lt;br /&gt;
&lt;br /&gt;
==Icons and Artistry==&lt;br /&gt;
* &#039;&#039;&#039;01/03/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve removed the &amp;quot;Icons and Artistry&amp;quot; pages for each nation, and rolled that information into the individual Culture and Customs pages. In some cases this has meant moving some information from Look and Feel as well, or altering the layout of the page (for example we&#039;ve reordered the information about art and history on the [[Wintermark culture and customs]] page to create two new subsections of [[Wintermark culture and customs|Scops]] and [[Wintermark culture and customs|Riddles]] while moving the discussion of music to the new [[Wintermark culture and customs|Icons and Artistry]] section). &lt;br /&gt;
* [[The_Brass_Coast_culture_and_customs#Icons_and_Artistry|The Brass Coast]]&lt;br /&gt;
* [[Dawn_culture_and_customs#Icons_and_Artistry|Dawn]]&lt;br /&gt;
* [[Highguard_culture_and_customs#Icons_and_Artistry|Highguard]]&lt;br /&gt;
* [[Imperial_Orcs_culture_and_customs#Icons_and_Artistry|Imperial Orcs]]&lt;br /&gt;
* [[The_League_culture_and_customs#Icons_and_Artistry|The League]]&lt;br /&gt;
* [[The_Marches_culture_and_customs#Icons_and_Artistry|The Marches]]&lt;br /&gt;
* [[Navarr_culture_and_customs#Icons_and_Artistry|Navarr]]&lt;br /&gt;
* [[Urizen_culture_and_customs#Icons_and_Artistry|Urizen]]&lt;br /&gt;
* [[Varushka_culture_and_customs#Icons_and_Artistry|Varushka]]&lt;br /&gt;
* [[Wintermark_culture_and_customs#Icons_and_Artistry|Wintermark]]&lt;br /&gt;
&lt;br /&gt;
==Erawayugot and Skaftafell==&lt;br /&gt;
* &#039;&#039;&#039;23/02/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve corrected an error with the regions of Otkodov where we&#039;d erroneously labelled both a region of [[Verthandi]] and a region of Nithoggir as &amp;quot;Erawayugot&amp;quot;. Bringing the wiki into line with the database, we&#039;ve changed the name of the Erawayugot in Verthandi to Skaftafell and will update the maps appropriately.&lt;br /&gt;
&lt;br /&gt;
==Military Units, Army Orders, and Enchantments==&lt;br /&gt;
* &#039;&#039;&#039;17/02/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve added a line to [[Military_unit#Support_Army|Military units]] to make it more obvious how their strength interacts with orders given to, and enchantments placed on, the [[Army|armies]] they support. &lt;br /&gt;
&lt;br /&gt;
==Still Waters, Running Deep==&lt;br /&gt;
* &#039;&#039;&#039;10/02/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve adjusted the magnitude of the [[Still Waters, Running Deep]] ritual to be correct as near as we can tell. We have no idea why the magnitude was recorded in error.&lt;br /&gt;
&lt;br /&gt;
==Burning Falcon==&lt;br /&gt;
* &#039;&#039;&#039;05/02/2021&#039;&#039;&#039;&lt;br /&gt;
We&#039;ve adjusted the date of the destruction of the [[Burning Falcon]] army from 247YE to 248YE to remove a conflict with details of the [[campaigns of Emperor Guntherm]]. In-character this correction comes as result of some research performed by [[the Brass Coast|Freeborn]] scholar Bakar i Erigo (Tomas Marchington).&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Signs_and_Portents&amp;diff=141423</id>
		<title>Signs and Portents</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Signs_and_Portents&amp;diff=141423"/>
		<updated>2026-07-08T10:49:44Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: /* OOC Elements */ No AP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rules==&lt;br /&gt;
{{Season|Night|4}}&lt;br /&gt;
===Performing the Ritual===&lt;br /&gt;
{{Casting time|2}} &lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
&lt;br /&gt;
At the completion of this ritual, all [[Rituals#Contributors|contributors]] receive a mystic vision related to things that are happening, have happened or may happen at the event. The information is often cryptic and is not a catalogue of events that &#039;&#039;will&#039;&#039; happen, more the suggestion of things that are &#039;&#039;likely&#039;&#039; to happen, or that are relevant to those events.&lt;br /&gt;
&lt;br /&gt;
Each contributor tends to receive a different vision. An individual caster can receive only one vision at each event; performing the ritual again will simply reveal the same vision, even if it is no longer immediately relevant. The same applies if you take a [[Infusions_of_Feathers#Goosewhisper_Infusion|Goosewhisper Infusion]] - you receive the same vision.&lt;br /&gt;
&lt;br /&gt;
It is not possible to direct this spell so as to gain information about specific topics.&lt;br /&gt;
&lt;br /&gt;
{{Coven Bond}}&lt;br /&gt;
&lt;br /&gt;
===OOC Elements===&lt;br /&gt;
The result of this spell is liable to be delivered in the form of a written vision, acquired from GOD or the referee processing the ritual. The contributors can study their vision as long as they like, but cannot discuss it or make notes until they have handed the slip back to a referee; at that point they are free to roleplay however they like - they may play through the process of receiving the vision, or act as if they have been in waking trance and the vision has already passed.&lt;br /&gt;
&lt;br /&gt;
It is not possible to direct this spell to gain information about specific topics, or to create an [[arcane projection]] that does so. It also doesn&#039;t matter where the ritual is performed - a single pool of visions exists that all Signs and Portents rituals draw on.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This ritual, and others like it, have been used for countless centuries among the [[Kallavesi]]. This is the most effective of their vision rituals, delivering a &#039;waking dream&#039; that concerns events of import and immediate relevance for an entire [[Groups#Covens|coven]] of Night magicians. It is common for all members of a visionary coven, especially one of the [[Naga]]-dominated covens of the [[Kallavesa]] swamps, to have at least a little training in the [[Magical skills#Realm Lore|Lore of Night]]; even if they are focused in other lores, being able to contribute to this ritual helps build bonds between members of the coven.&lt;br /&gt;
&lt;br /&gt;
The ritual is also quite popular with [[Varushka|Varushkan]] magicians. [[Varushka magical traditions#Cabalists|Cabalists]], [[Varushka magical traditions#Volhov|volhov]], and [[Warden|wardens]] alike make use of the ritual to learn about important events that may threaten themselves, their vales, or their countrymen. On more than one occasion a volhov, [[Varushka religious beliefs#Wise ones|wise one]], or warden has turned up unexpectedly in response to a vision to offer help or advice to those in need. The ritual is historically tied to the Ushka half of the Varushkan nation&#039;s roots, and according to historians was used extensively in the years before the Vard came to help them survive in the dangerous environment of the monster-haunted hills and forests.&lt;br /&gt;
&lt;br /&gt;
Unlike may divinations associated with the realm of Day ([[Eyes of the Sun and Moon]] for example), each member of a coven will tend to receive a different vision. Interpreting and exploiting the vision is often a challenge, and most mystics who make a habit of performing this spell are used to the idea that they may never learn exactly what the import of their vision was. Those who can unravel the riddles of Night in a timely fashion, however, may gain useful insight into current or future events.&lt;br /&gt;
&lt;br /&gt;
While the vision always concerns events of immediate importance, the information itself might be about the past or the present, as well as the potential futures. For example, there is a well-known story about a [[The Brass Coast|Freeborn]] mystic who received a vision of himself killing an exotically dressed woman. It was only after the deaths of several of his family that he realised the vision related to a past murder, committed by his uncle, against a family of [[Faraden]] traders whose agents were now taking their revenge on the descendants of the man who had wronged them. That said, the ritual tends to draw most often on current and potential future events - in contrast to the [[Whispering Shadow Courtiers]] ritual which tends to focus much more on past events.&lt;br /&gt;
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Members of the [[Synod]] has expressed concern about the use of this ritual, and have pointed to it as proof of heresy among many magicians. By attempting to scry the future, it has been claimed, magicians are dabbling in the false virtue of [[Malign spiritual presences#Hope|hope]], denying human primacy in favour of submission to fate. The mystics who bother to engage with this accusation have repeatedly pointed out that the future is not fixed, and that all this mysterious ritual allows one to do is explore the [[Wintermark culture and customs#Skein|skein]], the [[Navarr culture and customs#The Great Dance|great dance]], the  [[Urizen culture and customs#The Net of the Heavens|Net of the Heavens]] or what-have-you. By looking ahead, they can see the pitfalls that may befall them or their allies, and strive to prevent such unpleasant visions becoming reality. &lt;br /&gt;
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This ritual creates similar effects to the [[Infusions of Feathers#Goosewhisper Infusion|Goosewhisper Infusion]]. Experimentation has suggested that the potion and the ritual both allow one to reach the same extended state of consciousness - visions received using the potion are the same visions created by multiple uses of the ritual, and vice versa (&#039;&#039;OOC Note: This means that a given individual has only one vision each event, regardless of whether they are using a ritual or a potion&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Some attempts have been made to use [[liao]] with this ritual, but the results have been unsatisfying in the extreme. The visions associated with liao easily overwhelm the subtle visions created with &#039;&#039;Signs and Portents.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Common Elements==&lt;br /&gt;
Different covens - indeed, different ritualists  may have any number of methods of performing this ritual. For the solo ritualist, this often involves divination by cards, or by runestones. For groups, it often involves the use of herbs which are drunk or inhaled, and which create a receptive, trance-like state. Slow, improvised dance or gentle music may also feature, as might the study of fire, rising smoke, a wide bowl of water, or the shapes made by blood spattering against the rune-inscribed hide of a reindeer. The important thing is to enter the trance state and be receptive to the visions the ritual creates.&lt;br /&gt;
&lt;br /&gt;
The rune [[Wyr]] is often used with this ritual, as are scenes of divination and magic involving characters such as [[The Bishop]] or [[The Doctor]], or the evocation of wise animals or creatures such as [[Legendary beasts#Sphinx|sphinxes]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Night Ritual]]&lt;br /&gt;
[[Category:Rituals]]&lt;br /&gt;
[[Category:Divination]]&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Limits_of_magic&amp;diff=141393</id>
		<title>Limits of magic</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Limits_of_magic&amp;diff=141393"/>
		<updated>2026-07-07T16:32:44Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: /* Learning Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Magic has many fundamental limits that restrict what can be achieved. In the setting these limitations are well known - magicians have striven for centuries to find ways to overcome them. Some people have devoted their entire lives to researching these limits, but no-one has ever found a reliable way to overcome them. Having a good working knowledge of these limitations is one way you can represent your character being a skilled practitioner of ritual magic.&lt;br /&gt;
&lt;br /&gt;
In the game, these are most of the absolute limits of magic that is possible within the rules for the game. While you might play a character that is striving to overcome one or more of these limitations, it is important to appreciate that that is not possible in the Empire game. Any arcane projection that attempts will automatically fail. For that reason, it is a good idea to check any arcane projection against these limits before you submit it.&lt;br /&gt;
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==Restore Life==&lt;br /&gt;
The Spring realm is powerfully resonant with healing magic, but no Imperial magician has ever been able to create a ritual that restores life to the dead. Some Winter magics allow a magician to contact the recently departed, or even summon back a shade that can be questioned, but like the Spring realm it appears to be powerless to help those who have passed on. In Empire, once a person dies, they are dead for good.&lt;br /&gt;
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Many magicians have spent their entire lifetime searching for ways to cheat death. None have ever found a way to restore the dead to life, but a few have found ways to cheat death, or at least postpone it for a while. Although there are no rituals of this kind in Imperial lore at this time, anything like this would definitely need to be cast on the target while they were still alive.&lt;br /&gt;
&lt;br /&gt;
There are rituals that allow a magician to give a semblance of life to a corpse, the most famous of which is [[Quickening Cold Meat]]. However these rituals work by conjuring creatures from the realms, usually drudges, to inhabit the corpse and cause it to move. The Winter realm has a strong affinity for magic involving dead bodies, but rituals of this kind make use of the body to house a spirit of the realm, they do not restore the body to life in any way.&lt;br /&gt;
&lt;br /&gt;
==Resist Effects==&lt;br /&gt;
It is possible to use the Winter realm to create wards that harm those who cross them, and Night magic can hide the true nature of something, but beyond this there are few if any rituals that can offer protection to a subject. No magician has ever been able to create a ritual that allows the subject to &#039;&#039;&#039;resist&#039;&#039;&#039; a magical effect such as that caused by the [[repel]] spell. Nor is it possible to use ritual magic to make a subject immune to the blows of swords, bows, or other weapons. There are many rituals that make a subject stronger, allowing them to suffer more such blows before they are defeated, but none that make it so that the subject can resist or otherwise ignore the effect.&lt;br /&gt;
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==Mind Control and Silence==&lt;br /&gt;
Many rituals create powerful emotions, feelings, or sensations in those that experience the effects, either as a side effect of the magic or as the main purpose such as with the [[Chamber of Pallas]]. These rituals can have a powerful effect on those that encounter them, but all serious magicians agree that the nature of the target&#039;s response is fundamentally set by them, not by the magician who performed the ritual. Magic is simply not powerful enough to control the mind of another living being, forcing it to act as the ritualist desires.&lt;br /&gt;
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Of course there are ways to use magic to control your enemies, using it to threaten, cajole, and coerce people. However these methods are not intrinsically more reliable or powerful than a threat of violence. Skilled magicians can use ritual magic very effectively to &#039;&#039;&#039;influence&#039;&#039;&#039; others, but they cannot control them.&lt;br /&gt;
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In the same way, magic cannot compel someone to speak the truth, and it cannot read minds. This means that there is no effective &amp;quot;truth detection&amp;quot; magic in the Empire. It is possible to create an urge to be forthright or plain speaking, but it is not even possible to create a roleplaying effect that makes a character want to speak the truth. Nor is possible to remove the ability to speak from a person using ritual magic.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Conjured Coastal Citadels&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
One topic that comes up regularly with the Day eternals is that of magically summoned fortifications similar to [[Frozen Citadel of Cathan Canae]] but created in regions with the &#039;&#039;coastal&#039;&#039; quality. This matter is raised with some of [[Phaleron|Phaleron&#039;s]] heralds, and they provide the following explanation as to why it is not possible for magic to create such a thing. By its essential nature, a coastline is partway between one thing and another. It is a liminal space, neither land nor sea, and defies classification. A fortification or castle, by contrast, has an essential nature of resisting, standing strong, and being immovable and impregnable, which is absolutely at odds with the mutable nature of a coastal area. Ritual magic runs afoul of the [[Laws_of_magic#The_Law_of_Essence|Law of Essence]], and so it will never be possible to create a ritual that conjures a magical fortification using the &#039;&#039;coastal&#039;&#039; quality.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;From [[Hierarchs_of_sea_and_sky#The_Only_True_Treasure|Hierarchs of sea and sky]]&amp;lt;/small&amp;gt;&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Conjuring and Summoning==&lt;br /&gt;
It is not possible to use ritual magic to force another being to appear before you, either a mortal or an inhabitant of the realms. There are Autumn rituals that allow you to send communications to another being, such as [[Call Winged Messenger]], but the target is free to respond as they choose. They are under no compulsion to respond and they would need to use methods of their own to appear if they were far distant at the time.&lt;br /&gt;
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Likewise, there are rituals that allow you to contact certain named eternals, such as [[Swim Leviathan&#039;s Depth]]. Some of these rituals create an opportunity to meet with the being at a regio later. Almost always, the eternal will appear as requested, but it is well understood that the ritual itself does not compel the being to appear, rather it is the nature of the eternal that causes them to act in this way. Having long ago agreed to respond if called, they are bound to do so for all time by their nature, not by the ritual itself.&lt;br /&gt;
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It is possible to create rituals that request or invite inhabitants of a realm to enter the mortal world - albeit only with their agreement - but it is not possible to summon them. Rituals like [[Knights of Glory]] work because Eleonaris has agreed to release her knights into the mortal world when called. Likewise, rituals that attempt to create, conjure, or summon fortifications, citadels, or other structures from another realm will not work without the agreement of an appropriate eternal. [[Frozen Citadel of Cathan Canae]] works because Cathan Canae has many frozen citadels - which she sends to the mortal world in response to the ritual.&lt;br /&gt;
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There are rituals that appear to breach these limits, such as [[Forge the Wooden Fastness]] or [[Dripping Echoes of the Fen]] where the eternal in question was not recorded for many years. Knowledgeable magicians knew that there must be an eternal in question - such a ritual cannot work without the assistance or involvement of one - but for whatever inscrutable reasons their identity had remained secret. In recent history, the eternals sponsoring those two particular rituals were uncovered by [[Various_storms_and_saints#Fen_and_Fastness|scholars of the Unfettered Mind]].&lt;br /&gt;
==Damaging Fortifications==&lt;br /&gt;
It&#039;s not possible to damage a single [[fortification]] with focused magic from a distance. There are rituals such as [[Thunderous Tread of the Trees]] and [[Mountain Remembers Its Youth]] that can cause damage to a fortification, but only as part of indiscriminately-unleashed [[Spring magic]] that also damages [[army|armies]] and [[fortification#garrison|garrisons]] across an entire territory. This effect was possible in the past, but in-character that was the result of a particularly long-lived conjunction of [[the Claw]] and [[the Drowned Shepherd]]. It&#039;s no longer an effect that can be created by ritual magic. Ritual magic &#039;&#039;can&#039;&#039; inflict damage on the battlefield with rituals such as [[Rising Roots that Rend Stone]] or [[Inevitable Collapse into Ruin]] but these effects cannot be targeted remotely, or on a larger scale.&lt;br /&gt;
&lt;br /&gt;
==Teleportation==&lt;br /&gt;
It is possible for magicians and others to move from the mortal world to a [[Regio#Portals_and_Chambers|chamber]], but they cannot travel on from there: they must return to the mortal world through the same door they entered by. It is not possible to move onwards from a chamber, nor to re-enter the mortal world in a different location. This limitation is a fundamental restriction of the magic of the realms - it cannot convey a magician from one place to another.&lt;br /&gt;
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A ritual like Call Winged Messenger will convey a message to a target, but this ritual works by literally summoning a winged messenger from the Autumn realm to carry the message. It takes time for the message to reach the target; it does not travel instantly.&lt;br /&gt;
&lt;br /&gt;
Likewise, resources and commissions cannot be moved from one place to another using ritual magic. An eternal might be able to create such an effect, but mortal magic cannot.&lt;br /&gt;
&lt;br /&gt;
Interestingly, this limitation &#039;&#039;is&#039;&#039; violated by the power of the Sentinel Gate. The Gate is a magical item, and as such it is a thing of the mortal world only and does not draw on the power of the realms. Whether it is this that allows it to exceed the limits of ritual magic is unknown, but certainly all attempts to reproduce the power of the Gate using ritual magic have always failed.&lt;br /&gt;
&lt;br /&gt;
==Invisibility==&lt;br /&gt;
Although Varushkan folklore is replete with stories of wolves that are invisible, undetectable to the mortal eye, most magicians consider these tales fit only for a child. There have been countless attempts to use Night magic to render an individual invisible, but none have ever succeeded. The Night realm can mask a thing, change its shape or appearance, but it always leaves something in its place. There is no realm that can be used to make something invisible.&lt;br /&gt;
&lt;br /&gt;
Although Night magic resonates with glamours that change the physical appearance of something, as well as rituals designed to baffle divinations, it cannot hide itself. If an army is enchanted with a Night ritual to conceal it then a divination like [[the Eye of the High Places]] that is lower magnitude than the shroud will still reveal that there is a Night enchantment in place. Similarly, it is not possible to use Night magic to baffle a ritual divination so completely that it returns the wrong answer.&lt;br /&gt;
&lt;br /&gt;
==Enchanting Bourse Resources==&lt;br /&gt;
Mithril, white granite, weirwood, and ilium are the most precious resources found anywhere in the Empire, so valuable that control of known deposits is closely regulated by the [[Bourse]]. Countless attempts have been made over the centuries to develop ritual magic that can increase the production of these resources, but all have failed. Even attempts to scry for unworked deposits have proved unsuccessful.&lt;br /&gt;
&lt;br /&gt;
Urizen magicians who have studied the problem for many years have concluded that materials of this kind have a degree of raw magical power inherent in them. This power appears to be a fundamental part of the mortal world, rather than having any connection with the realms. When the materials are in their unworked state waiting to be harvested, they create an interference that confounds any attempts to use the magic of the realms to locate or gather it. Sadly this natural resistance to magic is largely lost when the materials are removed and refined or processed.&lt;br /&gt;
&lt;br /&gt;
So potent is this natural effect, that it has on occasion proved useful. The deposits of white granite in the Brilliant Shore were discovered centuries ago by a young [[Wintermark_magical_traditions#Icewalkers|icewalker]] who took shelter in the area while the region was assailed by a magical storm conjured by the Thule. When the magician noticed that the storm passed over the cave where they were sheltering, they realised that something in the area must be weakening the curse. Further investigation of the cave discovered the white granite deposits, and provided the Wintermark people with a valuable resource.&lt;br /&gt;
&lt;br /&gt;
==Supernatural Effects==&lt;br /&gt;
Magicians can use the magic of the realms to change the mortal world, but it has an inherent tendency to resist this change. The more unnatural the change, the greater the resistance. One way that a magician can create a completely unnatural effect is to bring some force or object from the realms into the mortal world. Powerful rituals like Quickening Cold Meat summon Winter spirits to inhabit corpses so that they follow the magicians&#039; will. The fortress &amp;quot;created&amp;quot; by [[Frozen Citadel of Cathan Canae]] is in fact one of the many that exists in the Summer realm and the ritual brings it into the mortal realm for a season.&lt;br /&gt;
&lt;br /&gt;
Experienced magicians appreciate that the best approach is to create magical effects that work with the essential nature of the target rather than trying to create something unnatural. If a magician wishes to burn a forest down, it is infinitely easier to create a forest fire than it is to create a rain of fire.&lt;br /&gt;
&lt;br /&gt;
==Armies and Battles==&lt;br /&gt;
It is possible to use magic that enhances the effectiveness of an army - either by requesting magical warriors from the realms to fight alongside them or by enhancing their strength, insight, or bonds. Cursing armies is possible, but is difficult and crucially requires a powerful arcane connection to the army in question - usually the general of the army or a similar figure.&lt;br /&gt;
&lt;br /&gt;
It is &#039;&#039;&#039;not&#039;&#039;&#039; possible to curse an area or an army so as to impede army or navy movement in any way. Ritual magic cannot, for example, stop an army or navy moving into, out, or through a territory, nor restrict how far armies can move if they start in or move through that territory. It is not possible to use ritual magic to pin an army in place.&lt;br /&gt;
&lt;br /&gt;
It is possible to use magic to affect a territory to increase or decrease the number of casualties that result in from any fighting. Rituals like [[Rivers Run Red]] and [[Rivers of Life]] affect everyone in the territory in a way that makes them more or less likely to die. What is not possible is to use magic &#039;&#039;on a territory&#039;&#039; to directly affect the outcome of a three month long campaign in that territory. Strategic outcomes are too complex and too unpredictable to be influenced by magic in this way. &lt;br /&gt;
&lt;br /&gt;
You can create magic that influences the fighting - you might fill an area with storms for a season - but that does not affect the outcome of the campaign, i.e. it does not affect the victory points assigned to either side. No matter how potent the magic on the territory, it will be indiscriminate, and that means it will create effects that both sides are able to take advantage of based on whatever actions they take.&lt;br /&gt;
&lt;br /&gt;
You can create rituals that enchant or curse armies - to make them more or less effective. But any ritual that attempts to enchant or curse a territory with the goal of positively or negatively influencing the outcome of a military campaign that takes place there will fail.&lt;br /&gt;
&lt;br /&gt;
==Economic Territory Effects==&lt;br /&gt;
It is not possible to use ritual magic to duplicate the effect of a [[great work]] - that is, to increase the production of all resources of a specific type in a territory.&lt;br /&gt;
&lt;br /&gt;
==Seasonal Stacking==&lt;br /&gt;
The ritual enchantments [[Blessing of New Spring]], [[Strong Ox, Golden Sun]], and [[Gathering the Harvest]] have a unique synergy that allows each to build on the other. It has proved impossible to duplicate this synergy with rituals intended to be cast on resources other than [[farm|farms]] - the rituals remain peculiar anomalies.&lt;br /&gt;
&lt;br /&gt;
==Transmutation==&lt;br /&gt;
It is not possible to turn most personal resources into a military unit using magic without the direct aid of an eternal. To be transformed, a resource must have some kind of innate magical power, either a [[mana site]], a [[forest]], or a [[mine]]. You cannot transform businesses, congregations, farms, herb gardens, military units, or fleets.&lt;br /&gt;
&lt;br /&gt;
==Imperial Citizenship==&lt;br /&gt;
It is not possible to use ritual magic to sever the connection between a person and an [[egregores|egregore]]. The connection seems to be protected by the [[Laws_of_magic#The_Law_of_Essence|Law of Essence]]. A person can voluntarily choose to give up their connection to an egregore, but this choice cannot be forced using magic.&lt;br /&gt;
&lt;br /&gt;
==Sharing Ritual Lore==&lt;br /&gt;
While rituals such as [[Shared Mastery of the Magician&#039;s Guild]] allow a [[coven]] to share [[spellcasting]] knowledge between its members, it is not possible to do the same with [[Magical_skills#Mastery|ritual mastery]]. While ritual magic can remove mastery (as seen with [[Infant Starts with a Blank Slate]]), it can never grant someone mastery of a ritual.&lt;br /&gt;
&lt;br /&gt;
==Meta Magic==&lt;br /&gt;
It is not possible to use ritual magic to affect other rituals. There is one ritual in Imperial lore, [[Sign of Aesh]], that can be used to reduce the magnitude of a later ritual, but that is deliberately restrictive and not something possible to replicate on a larger scale. It is also not possible to use a ritual to affect the casting time of a different ritual.&lt;br /&gt;
&lt;br /&gt;
==Changing Qualities==&lt;br /&gt;
It is not possible to use ritual magic to intentionally change the qualities of something - whether that be the special quality of an army - or the unusual qualities of a region or territory. You can&#039;t use magic to make a region [[Region_qualities#Coastal|coastal]], or remove the [[Region_qualities#Haunted|haunted]] quality, or make an army [[Army_qualities#Cruel|cruel]]. Powerful magic may have unusual side-effects in unique circumstances which result in these kind of unexpected changes - but it is not possible to design a ritual to achieve that outcome.&lt;br /&gt;
==Targeting Commissions==&lt;br /&gt;
It is not possible to use ritual magic to directly enchant a sinecure, ministry, or great work. Commissions might be affected by magic particularly on the territory level but they cannot be the target of an enchantment or curse.&lt;br /&gt;
&lt;br /&gt;
==Inter-Nation Cooperation==&lt;br /&gt;
It is never possible to use ritual magic to enable members of different nations to work together to perform a ritual. Covens are powerful tools to allow magicians to work together to perform rituals, and a [[Volhov&#039;s Robe]] can help individuals work together, but in every case it can only ever be done in the same nation. &lt;br /&gt;
==Magic Items==&lt;br /&gt;
Ritual magic can create effects similar to many magic items but by no means all of them. Some effects are unique to magic items. One example of this is the [[Volhov&#039;s Robe]]; the ability for an individual to contribute to a ritual can&#039;t be provided with ritual magic. Similarly, while the effect of some [[:Category:Paraphernalia|paraphernalia]] can be created with ritual magic (such as [[Garden of Teth-Anon]]), others simply don&#039;t work as enchantments (notably the [[Web of Celestial Attunement]]).&lt;br /&gt;
&lt;br /&gt;
==Sacrifice and Limitations==&lt;br /&gt;
You cannot make a ritual better, either more powerful or more efficient, by sacrificing something during the casting. Characters cannot sacrifice their body hits, hero points, or similar to empower another character. Ritual magic can make a character stronger in many different ways, but it cannot do so by drawing the strength from another character, it gains that power from the mana used to cast the ritual.&lt;br /&gt;
&lt;br /&gt;
Likewise, some rituals only work in specific situations, but you cannot usually make a ritual better, either more powerful or more efficient by putting limitations on the way it can be used. Magic isn&#039;t made more effective or more potent by circumscribing the conditions under which it can be used.&lt;br /&gt;
==Learning Recipes==&lt;br /&gt;
Ritual magic can&#039;t be used to learn how [[magic items]], [[potion|potions]], consumables, trade goods, or similar things are made. Some rituals can divine information about items, such as [[Hand of the Maker]], but even if a divination provides a vision of how something was made, or determine the herbs that went into a potion (such as through [[Distillation of Diverse Parts]]) this will never translate into any ability to actually make an unfamiliar item, potion, or the like. Without access to a [[schema]], [[Potion#Herbal|herbal]], or specific [[opportunity]] there is no way to learn how to make something by examining that item or taking it apart.&lt;br /&gt;
{{Magic Links}}&lt;br /&gt;
[[Category:Magic Theory]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Limits_of_magic&amp;diff=141392</id>
		<title>Limits of magic</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Limits_of_magic&amp;diff=141392"/>
		<updated>2026-07-07T16:32:18Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: /* Sacrifice and Limitations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Magic has many fundamental limits that restrict what can be achieved. In the setting these limitations are well known - magicians have striven for centuries to find ways to overcome them. Some people have devoted their entire lives to researching these limits, but no-one has ever found a reliable way to overcome them. Having a good working knowledge of these limitations is one way you can represent your character being a skilled practitioner of ritual magic.&lt;br /&gt;
&lt;br /&gt;
In the game, these are most of the absolute limits of magic that is possible within the rules for the game. While you might play a character that is striving to overcome one or more of these limitations, it is important to appreciate that that is not possible in the Empire game. Any arcane projection that attempts will automatically fail. For that reason, it is a good idea to check any arcane projection against these limits before you submit it.&lt;br /&gt;
&lt;br /&gt;
==Restore Life==&lt;br /&gt;
The Spring realm is powerfully resonant with healing magic, but no Imperial magician has ever been able to create a ritual that restores life to the dead. Some Winter magics allow a magician to contact the recently departed, or even summon back a shade that can be questioned, but like the Spring realm it appears to be powerless to help those who have passed on. In Empire, once a person dies, they are dead for good.&lt;br /&gt;
&lt;br /&gt;
Many magicians have spent their entire lifetime searching for ways to cheat death. None have ever found a way to restore the dead to life, but a few have found ways to cheat death, or at least postpone it for a while. Although there are no rituals of this kind in Imperial lore at this time, anything like this would definitely need to be cast on the target while they were still alive.&lt;br /&gt;
&lt;br /&gt;
There are rituals that allow a magician to give a semblance of life to a corpse, the most famous of which is [[Quickening Cold Meat]]. However these rituals work by conjuring creatures from the realms, usually drudges, to inhabit the corpse and cause it to move. The Winter realm has a strong affinity for magic involving dead bodies, but rituals of this kind make use of the body to house a spirit of the realm, they do not restore the body to life in any way.&lt;br /&gt;
&lt;br /&gt;
==Resist Effects==&lt;br /&gt;
It is possible to use the Winter realm to create wards that harm those who cross them, and Night magic can hide the true nature of something, but beyond this there are few if any rituals that can offer protection to a subject. No magician has ever been able to create a ritual that allows the subject to &#039;&#039;&#039;resist&#039;&#039;&#039; a magical effect such as that caused by the [[repel]] spell. Nor is it possible to use ritual magic to make a subject immune to the blows of swords, bows, or other weapons. There are many rituals that make a subject stronger, allowing them to suffer more such blows before they are defeated, but none that make it so that the subject can resist or otherwise ignore the effect.&lt;br /&gt;
&lt;br /&gt;
==Mind Control and Silence==&lt;br /&gt;
Many rituals create powerful emotions, feelings, or sensations in those that experience the effects, either as a side effect of the magic or as the main purpose such as with the [[Chamber of Pallas]]. These rituals can have a powerful effect on those that encounter them, but all serious magicians agree that the nature of the target&#039;s response is fundamentally set by them, not by the magician who performed the ritual. Magic is simply not powerful enough to control the mind of another living being, forcing it to act as the ritualist desires.&lt;br /&gt;
&lt;br /&gt;
Of course there are ways to use magic to control your enemies, using it to threaten, cajole, and coerce people. However these methods are not intrinsically more reliable or powerful than a threat of violence. Skilled magicians can use ritual magic very effectively to &#039;&#039;&#039;influence&#039;&#039;&#039; others, but they cannot control them.&lt;br /&gt;
&lt;br /&gt;
In the same way, magic cannot compel someone to speak the truth, and it cannot read minds. This means that there is no effective &amp;quot;truth detection&amp;quot; magic in the Empire. It is possible to create an urge to be forthright or plain speaking, but it is not even possible to create a roleplaying effect that makes a character want to speak the truth. Nor is possible to remove the ability to speak from a person using ritual magic.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Conjured Coastal Citadels&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
One topic that comes up regularly with the Day eternals is that of magically summoned fortifications similar to [[Frozen Citadel of Cathan Canae]] but created in regions with the &#039;&#039;coastal&#039;&#039; quality. This matter is raised with some of [[Phaleron|Phaleron&#039;s]] heralds, and they provide the following explanation as to why it is not possible for magic to create such a thing. By its essential nature, a coastline is partway between one thing and another. It is a liminal space, neither land nor sea, and defies classification. A fortification or castle, by contrast, has an essential nature of resisting, standing strong, and being immovable and impregnable, which is absolutely at odds with the mutable nature of a coastal area. Ritual magic runs afoul of the [[Laws_of_magic#The_Law_of_Essence|Law of Essence]], and so it will never be possible to create a ritual that conjures a magical fortification using the &#039;&#039;coastal&#039;&#039; quality.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;From [[Hierarchs_of_sea_and_sky#The_Only_True_Treasure|Hierarchs of sea and sky]]&amp;lt;/small&amp;gt;&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Conjuring and Summoning==&lt;br /&gt;
It is not possible to use ritual magic to force another being to appear before you, either a mortal or an inhabitant of the realms. There are Autumn rituals that allow you to send communications to another being, such as [[Call Winged Messenger]], but the target is free to respond as they choose. They are under no compulsion to respond and they would need to use methods of their own to appear if they were far distant at the time.&lt;br /&gt;
&lt;br /&gt;
Likewise, there are rituals that allow you to contact certain named eternals, such as [[Swim Leviathan&#039;s Depth]]. Some of these rituals create an opportunity to meet with the being at a regio later. Almost always, the eternal will appear as requested, but it is well understood that the ritual itself does not compel the being to appear, rather it is the nature of the eternal that causes them to act in this way. Having long ago agreed to respond if called, they are bound to do so for all time by their nature, not by the ritual itself.&lt;br /&gt;
&lt;br /&gt;
It is possible to create rituals that request or invite inhabitants of a realm to enter the mortal world - albeit only with their agreement - but it is not possible to summon them. Rituals like [[Knights of Glory]] work because Eleonaris has agreed to release her knights into the mortal world when called. Likewise, rituals that attempt to create, conjure, or summon fortifications, citadels, or other structures from another realm will not work without the agreement of an appropriate eternal. [[Frozen Citadel of Cathan Canae]] works because Cathan Canae has many frozen citadels - which she sends to the mortal world in response to the ritual.&lt;br /&gt;
&lt;br /&gt;
There are rituals that appear to breach these limits, such as [[Forge the Wooden Fastness]] or [[Dripping Echoes of the Fen]] where the eternal in question was not recorded for many years. Knowledgeable magicians knew that there must be an eternal in question - such a ritual cannot work without the assistance or involvement of one - but for whatever inscrutable reasons their identity had remained secret. In recent history, the eternals sponsoring those two particular rituals were uncovered by [[Various_storms_and_saints#Fen_and_Fastness|scholars of the Unfettered Mind]].&lt;br /&gt;
==Damaging Fortifications==&lt;br /&gt;
It&#039;s not possible to damage a single [[fortification]] with focused magic from a distance. There are rituals such as [[Thunderous Tread of the Trees]] and [[Mountain Remembers Its Youth]] that can cause damage to a fortification, but only as part of indiscriminately-unleashed [[Spring magic]] that also damages [[army|armies]] and [[fortification#garrison|garrisons]] across an entire territory. This effect was possible in the past, but in-character that was the result of a particularly long-lived conjunction of [[the Claw]] and [[the Drowned Shepherd]]. It&#039;s no longer an effect that can be created by ritual magic. Ritual magic &#039;&#039;can&#039;&#039; inflict damage on the battlefield with rituals such as [[Rising Roots that Rend Stone]] or [[Inevitable Collapse into Ruin]] but these effects cannot be targeted remotely, or on a larger scale.&lt;br /&gt;
&lt;br /&gt;
==Teleportation==&lt;br /&gt;
It is possible for magicians and others to move from the mortal world to a [[Regio#Portals_and_Chambers|chamber]], but they cannot travel on from there: they must return to the mortal world through the same door they entered by. It is not possible to move onwards from a chamber, nor to re-enter the mortal world in a different location. This limitation is a fundamental restriction of the magic of the realms - it cannot convey a magician from one place to another.&lt;br /&gt;
&lt;br /&gt;
A ritual like Call Winged Messenger will convey a message to a target, but this ritual works by literally summoning a winged messenger from the Autumn realm to carry the message. It takes time for the message to reach the target; it does not travel instantly.&lt;br /&gt;
&lt;br /&gt;
Likewise, resources and commissions cannot be moved from one place to another using ritual magic. An eternal might be able to create such an effect, but mortal magic cannot.&lt;br /&gt;
&lt;br /&gt;
Interestingly, this limitation &#039;&#039;is&#039;&#039; violated by the power of the Sentinel Gate. The Gate is a magical item, and as such it is a thing of the mortal world only and does not draw on the power of the realms. Whether it is this that allows it to exceed the limits of ritual magic is unknown, but certainly all attempts to reproduce the power of the Gate using ritual magic have always failed.&lt;br /&gt;
&lt;br /&gt;
==Invisibility==&lt;br /&gt;
Although Varushkan folklore is replete with stories of wolves that are invisible, undetectable to the mortal eye, most magicians consider these tales fit only for a child. There have been countless attempts to use Night magic to render an individual invisible, but none have ever succeeded. The Night realm can mask a thing, change its shape or appearance, but it always leaves something in its place. There is no realm that can be used to make something invisible.&lt;br /&gt;
&lt;br /&gt;
Although Night magic resonates with glamours that change the physical appearance of something, as well as rituals designed to baffle divinations, it cannot hide itself. If an army is enchanted with a Night ritual to conceal it then a divination like [[the Eye of the High Places]] that is lower magnitude than the shroud will still reveal that there is a Night enchantment in place. Similarly, it is not possible to use Night magic to baffle a ritual divination so completely that it returns the wrong answer.&lt;br /&gt;
&lt;br /&gt;
==Enchanting Bourse Resources==&lt;br /&gt;
Mithril, white granite, weirwood, and ilium are the most precious resources found anywhere in the Empire, so valuable that control of known deposits is closely regulated by the [[Bourse]]. Countless attempts have been made over the centuries to develop ritual magic that can increase the production of these resources, but all have failed. Even attempts to scry for unworked deposits have proved unsuccessful.&lt;br /&gt;
&lt;br /&gt;
Urizen magicians who have studied the problem for many years have concluded that materials of this kind have a degree of raw magical power inherent in them. This power appears to be a fundamental part of the mortal world, rather than having any connection with the realms. When the materials are in their unworked state waiting to be harvested, they create an interference that confounds any attempts to use the magic of the realms to locate or gather it. Sadly this natural resistance to magic is largely lost when the materials are removed and refined or processed.&lt;br /&gt;
&lt;br /&gt;
So potent is this natural effect, that it has on occasion proved useful. The deposits of white granite in the Brilliant Shore were discovered centuries ago by a young [[Wintermark_magical_traditions#Icewalkers|icewalker]] who took shelter in the area while the region was assailed by a magical storm conjured by the Thule. When the magician noticed that the storm passed over the cave where they were sheltering, they realised that something in the area must be weakening the curse. Further investigation of the cave discovered the white granite deposits, and provided the Wintermark people with a valuable resource.&lt;br /&gt;
&lt;br /&gt;
==Supernatural Effects==&lt;br /&gt;
Magicians can use the magic of the realms to change the mortal world, but it has an inherent tendency to resist this change. The more unnatural the change, the greater the resistance. One way that a magician can create a completely unnatural effect is to bring some force or object from the realms into the mortal world. Powerful rituals like Quickening Cold Meat summon Winter spirits to inhabit corpses so that they follow the magicians&#039; will. The fortress &amp;quot;created&amp;quot; by [[Frozen Citadel of Cathan Canae]] is in fact one of the many that exists in the Summer realm and the ritual brings it into the mortal realm for a season.&lt;br /&gt;
&lt;br /&gt;
Experienced magicians appreciate that the best approach is to create magical effects that work with the essential nature of the target rather than trying to create something unnatural. If a magician wishes to burn a forest down, it is infinitely easier to create a forest fire than it is to create a rain of fire.&lt;br /&gt;
&lt;br /&gt;
==Armies and Battles==&lt;br /&gt;
It is possible to use magic that enhances the effectiveness of an army - either by requesting magical warriors from the realms to fight alongside them or by enhancing their strength, insight, or bonds. Cursing armies is possible, but is difficult and crucially requires a powerful arcane connection to the army in question - usually the general of the army or a similar figure.&lt;br /&gt;
&lt;br /&gt;
It is &#039;&#039;&#039;not&#039;&#039;&#039; possible to curse an area or an army so as to impede army or navy movement in any way. Ritual magic cannot, for example, stop an army or navy moving into, out, or through a territory, nor restrict how far armies can move if they start in or move through that territory. It is not possible to use ritual magic to pin an army in place.&lt;br /&gt;
&lt;br /&gt;
It is possible to use magic to affect a territory to increase or decrease the number of casualties that result in from any fighting. Rituals like [[Rivers Run Red]] and [[Rivers of Life]] affect everyone in the territory in a way that makes them more or less likely to die. What is not possible is to use magic &#039;&#039;on a territory&#039;&#039; to directly affect the outcome of a three month long campaign in that territory. Strategic outcomes are too complex and too unpredictable to be influenced by magic in this way. &lt;br /&gt;
&lt;br /&gt;
You can create magic that influences the fighting - you might fill an area with storms for a season - but that does not affect the outcome of the campaign, i.e. it does not affect the victory points assigned to either side. No matter how potent the magic on the territory, it will be indiscriminate, and that means it will create effects that both sides are able to take advantage of based on whatever actions they take.&lt;br /&gt;
&lt;br /&gt;
You can create rituals that enchant or curse armies - to make them more or less effective. But any ritual that attempts to enchant or curse a territory with the goal of positively or negatively influencing the outcome of a military campaign that takes place there will fail.&lt;br /&gt;
&lt;br /&gt;
==Economic Territory Effects==&lt;br /&gt;
It is not possible to use ritual magic to duplicate the effect of a [[great work]] - that is, to increase the production of all resources of a specific type in a territory.&lt;br /&gt;
&lt;br /&gt;
==Seasonal Stacking==&lt;br /&gt;
The ritual enchantments [[Blessing of New Spring]], [[Strong Ox, Golden Sun]], and [[Gathering the Harvest]] have a unique synergy that allows each to build on the other. It has proved impossible to duplicate this synergy with rituals intended to be cast on resources other than [[farm|farms]] - the rituals remain peculiar anomalies.&lt;br /&gt;
&lt;br /&gt;
==Transmutation==&lt;br /&gt;
It is not possible to turn most personal resources into a military unit using magic without the direct aid of an eternal. To be transformed, a resource must have some kind of innate magical power, either a [[mana site]], a [[forest]], or a [[mine]]. You cannot transform businesses, congregations, farms, herb gardens, military units, or fleets.&lt;br /&gt;
&lt;br /&gt;
==Imperial Citizenship==&lt;br /&gt;
It is not possible to use ritual magic to sever the connection between a person and an [[egregores|egregore]]. The connection seems to be protected by the [[Laws_of_magic#The_Law_of_Essence|Law of Essence]]. A person can voluntarily choose to give up their connection to an egregore, but this choice cannot be forced using magic.&lt;br /&gt;
&lt;br /&gt;
==Sharing Ritual Lore==&lt;br /&gt;
While rituals such as [[Shared Mastery of the Magician&#039;s Guild]] allow a [[coven]] to share [[spellcasting]] knowledge between its members, it is not possible to do the same with [[Magical_skills#Mastery|ritual mastery]]. While ritual magic can remove mastery (as seen with [[Infant Starts with a Blank Slate]]), it can never grant someone mastery of a ritual.&lt;br /&gt;
&lt;br /&gt;
==Meta Magic==&lt;br /&gt;
It is not possible to use ritual magic to affect other rituals. There is one ritual in Imperial lore, [[Sign of Aesh]], that can be used to reduce the magnitude of a later ritual, but that is deliberately restrictive and not something possible to replicate on a larger scale. It is also not possible to use a ritual to affect the casting time of a different ritual.&lt;br /&gt;
&lt;br /&gt;
==Changing Qualities==&lt;br /&gt;
It is not possible to use ritual magic to intentionally change the qualities of something - whether that be the special quality of an army - or the unusual qualities of a region or territory. You can&#039;t use magic to make a region [[Region_qualities#Coastal|coastal]], or remove the [[Region_qualities#Haunted|haunted]] quality, or make an army [[Army_qualities#Cruel|cruel]]. Powerful magic may have unusual side-effects in unique circumstances which result in these kind of unexpected changes - but it is not possible to design a ritual to achieve that outcome.&lt;br /&gt;
==Targeting Commissions==&lt;br /&gt;
It is not possible to use ritual magic to directly enchant a sinecure, ministry, or great work. Commissions might be affected by magic particularly on the territory level but they cannot be the target of an enchantment or curse.&lt;br /&gt;
&lt;br /&gt;
==Inter-Nation Cooperation==&lt;br /&gt;
It is never possible to use ritual magic to enable members of different nations to work together to perform a ritual. Covens are powerful tools to allow magicians to work together to perform rituals, and a [[Volhov&#039;s Robe]] can help individuals work together, but in every case it can only ever be done in the same nation. &lt;br /&gt;
==Magic Items==&lt;br /&gt;
Ritual magic can create effects similar to many magic items but by no means all of them. Some effects are unique to magic items. One example of this is the [[Volhov&#039;s Robe]]; the ability for an individual to contribute to a ritual can&#039;t be provided with ritual magic. Similarly, while the effect of some [[:Category:Paraphernalia|paraphernalia]] can be created with ritual magic (such as [[Garden of Teth-Anon]]), others simply don&#039;t work as enchantments (notably the [[Web of Celestial Attunement]]).&lt;br /&gt;
&lt;br /&gt;
==Sacrifice and Limitations==&lt;br /&gt;
You cannot make a ritual better, either more powerful or more efficient, by sacrificing something during the casting. Characters cannot sacrifice their body hits, hero points, or similar to empower another character. Ritual magic can make a character stronger in many different ways, but it cannot do so by drawing the strength from another character, it gains that power from the mana used to cast the ritual.&lt;br /&gt;
&lt;br /&gt;
Likewise, some rituals only work in specific situations, but you cannot usually make a ritual better, either more powerful or more efficient by putting limitations on the way it can be used. Magic isn&#039;t made more effective or more potent by circumscribing the conditions under which it can be used.&lt;br /&gt;
==Learning Recipes==&lt;br /&gt;
Ritual magic can&#039;t be used to learn how [[magic items]], [[potion|potions]], consumables, trade goods, or similar things are made. Some rituals can divine information about items, such as [[Hand of the Maker]], but even if a divination provides a vision of how something was made, or determine the herbs that went into a potion (such as through [[Distillation of Diverse Parts]]) this will never translate into any ability to actually make that item, potion, or the like. Without access to a [[schema]], [[herbal]], or specific [[opportunity]] there is no way to learn how to make something by examining that item or taking it apart.&lt;br /&gt;
{{Magic Links}}&lt;br /&gt;
[[Category:Magic Theory]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Limits_of_magic&amp;diff=141389</id>
		<title>Limits of magic</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Limits_of_magic&amp;diff=141389"/>
		<updated>2026-07-07T09:50:39Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: /* Magic Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Magic has many fundamental limits that restrict what can be achieved. In the setting these limitations are well known - magicians have striven for centuries to find ways to overcome them. Some people have devoted their entire lives to researching these limits, but no-one has ever found a reliable way to overcome them. Having a good working knowledge of these limitations is one way you can represent your character being a skilled practitioner of ritual magic.&lt;br /&gt;
&lt;br /&gt;
In the game, these are most of the absolute limits of magic that is possible within the rules for the game. While you might play a character that is striving to overcome one or more of these limitations, it is important to appreciate that that is not possible in the Empire game. Any arcane projection that attempts will automatically fail. For that reason, it is a good idea to check any arcane projection against these limits before you submit it.&lt;br /&gt;
&lt;br /&gt;
==Restore Life==&lt;br /&gt;
The Spring realm is powerfully resonant with healing magic, but no Imperial magician has ever been able to create a ritual that restores life to the dead. Some Winter magics allow a magician to contact the recently departed, or even summon back a shade that can be questioned, but like the Spring realm it appears to be powerless to help those who have passed on. In Empire, once a person dies, they are dead for good.&lt;br /&gt;
&lt;br /&gt;
Many magicians have spent their entire lifetime searching for ways to cheat death. None have ever found a way to restore the dead to life, but a few have found ways to cheat death, or at least postpone it for a while. Although there are no rituals of this kind in Imperial lore at this time, anything like this would definitely need to be cast on the target while they were still alive.&lt;br /&gt;
&lt;br /&gt;
There are rituals that allow a magician to give a semblance of life to a corpse, the most famous of which is [[Quickening Cold Meat]]. However these rituals work by conjuring creatures from the realms, usually drudges, to inhabit the corpse and cause it to move. The Winter realm has a strong affinity for magic involving dead bodies, but rituals of this kind make use of the body to house a spirit of the realm, they do not restore the body to life in any way.&lt;br /&gt;
&lt;br /&gt;
==Resist Effects==&lt;br /&gt;
It is possible to use the Winter realm to create wards that harm those who cross them, and Night magic can hide the true nature of something, but beyond this there are few if any rituals that can offer protection to a subject. No magician has ever been able to create a ritual that allows the subject to &#039;&#039;&#039;resist&#039;&#039;&#039; a magical effect such as that caused by the [[repel]] spell. Nor is it possible to use ritual magic to make a subject immune to the blows of swords, bows, or other weapons. There are many rituals that make a subject stronger, allowing them to suffer more such blows before they are defeated, but none that make it so that the subject can resist or otherwise ignore the effect.&lt;br /&gt;
&lt;br /&gt;
==Mind Control and Silence==&lt;br /&gt;
Many rituals create powerful emotions, feelings, or sensations in those that experience the effects, either as a side effect of the magic or as the main purpose such as with the [[Chamber of Pallas]]. These rituals can have a powerful effect on those that encounter them, but all serious magicians agree that the nature of the target&#039;s response is fundamentally set by them, not by the magician who performed the ritual. Magic is simply not powerful enough to control the mind of another living being, forcing it to act as the ritualist desires.&lt;br /&gt;
&lt;br /&gt;
Of course there are ways to use magic to control your enemies, using it to threaten, cajole, and coerce people. However these methods are not intrinsically more reliable or powerful than a threat of violence. Skilled magicians can use ritual magic very effectively to &#039;&#039;&#039;influence&#039;&#039;&#039; others, but they cannot control them.&lt;br /&gt;
&lt;br /&gt;
In the same way, magic cannot compel someone to speak the truth, and it cannot read minds. This means that there is no effective &amp;quot;truth detection&amp;quot; magic in the Empire. It is possible to create an urge to be forthright or plain speaking, but it is not even possible to create a roleplaying effect that makes a character want to speak the truth. Nor is possible to remove the ability to speak from a person using ritual magic.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Conjured Coastal Citadels&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
One topic that comes up regularly with the Day eternals is that of magically summoned fortifications similar to [[Frozen Citadel of Cathan Canae]] but created in regions with the &#039;&#039;coastal&#039;&#039; quality. This matter is raised with some of [[Phaleron|Phaleron&#039;s]] heralds, and they provide the following explanation as to why it is not possible for magic to create such a thing. By its essential nature, a coastline is partway between one thing and another. It is a liminal space, neither land nor sea, and defies classification. A fortification or castle, by contrast, has an essential nature of resisting, standing strong, and being immovable and impregnable, which is absolutely at odds with the mutable nature of a coastal area. Ritual magic runs afoul of the [[Laws_of_magic#The_Law_of_Essence|Law of Essence]], and so it will never be possible to create a ritual that conjures a magical fortification using the &#039;&#039;coastal&#039;&#039; quality.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;From [[Hierarchs_of_sea_and_sky#The_Only_True_Treasure|Hierarchs of sea and sky]]&amp;lt;/small&amp;gt;&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Conjuring and Summoning==&lt;br /&gt;
It is not possible to use ritual magic to force another being to appear before you, either a mortal or an inhabitant of the realms. There are Autumn rituals that allow you to send communications to another being, such as [[Call Winged Messenger]], but the target is free to respond as they choose. They are under no compulsion to respond and they would need to use methods of their own to appear if they were far distant at the time.&lt;br /&gt;
&lt;br /&gt;
Likewise, there are rituals that allow you to contact certain named eternals, such as [[Swim Leviathan&#039;s Depth]]. Some of these rituals create an opportunity to meet with the being at a regio later. Almost always, the eternal will appear as requested, but it is well understood that the ritual itself does not compel the being to appear, rather it is the nature of the eternal that causes them to act in this way. Having long ago agreed to respond if called, they are bound to do so for all time by their nature, not by the ritual itself.&lt;br /&gt;
&lt;br /&gt;
It is possible to create rituals that request or invite inhabitants of a realm to enter the mortal world - albeit only with their agreement - but it is not possible to summon them. Rituals like [[Knights of Glory]] work because Eleonaris has agreed to release her knights into the mortal world when called. Likewise, rituals that attempt to create, conjure, or summon fortifications, citadels, or other structures from another realm will not work without the agreement of an appropriate eternal. [[Frozen Citadel of Cathan Canae]] works because Cathan Canae has many frozen citadels - which she sends to the mortal world in response to the ritual.&lt;br /&gt;
&lt;br /&gt;
There are rituals that appear to breach these limits, such as [[Forge the Wooden Fastness]] or [[Dripping Echoes of the Fen]] where the eternal in question was not recorded for many years. Knowledgeable magicians knew that there must be an eternal in question - such a ritual cannot work without the assistance or involvement of one - but for whatever inscrutable reasons their identity had remained secret. In recent history, the eternals sponsoring those two particular rituals were uncovered by [[Various_storms_and_saints#Fen_and_Fastness|scholars of the Unfettered Mind]].&lt;br /&gt;
==Damaging Fortifications==&lt;br /&gt;
It&#039;s not possible to damage a single [[fortification]] with focused magic from a distance. There are rituals such as [[Thunderous Tread of the Trees]] and [[Mountain Remembers Its Youth]] that can cause damage to a fortification, but only as part of indiscriminately-unleashed [[Spring magic]] that also damages [[army|armies]] and [[fortification#garrison|garrisons]] across an entire territory. This effect was possible in the past, but in-character that was the result of a particularly long-lived conjunction of [[the Claw]] and [[the Drowned Shepherd]]. It&#039;s no longer an effect that can be created by ritual magic. Ritual magic &#039;&#039;can&#039;&#039; inflict damage on the battlefield with rituals such as [[Rising Roots that Rend Stone]] or [[Inevitable Collapse into Ruin]] but these effects cannot be targeted remotely, or on a larger scale.&lt;br /&gt;
&lt;br /&gt;
==Teleportation==&lt;br /&gt;
It is possible for magicians and others to move from the mortal world to a [[Regio#Portals_and_Chambers|chamber]], but they cannot travel on from there: they must return to the mortal world through the same door they entered by. It is not possible to move onwards from a chamber, nor to re-enter the mortal world in a different location. This limitation is a fundamental restriction of the magic of the realms - it cannot convey a magician from one place to another.&lt;br /&gt;
&lt;br /&gt;
A ritual like Call Winged Messenger will convey a message to a target, but this ritual works by literally summoning a winged messenger from the Autumn realm to carry the message. It takes time for the message to reach the target; it does not travel instantly.&lt;br /&gt;
&lt;br /&gt;
Likewise, resources and commissions cannot be moved from one place to another using ritual magic. An eternal might be able to create such an effect, but mortal magic cannot.&lt;br /&gt;
&lt;br /&gt;
Interestingly, this limitation &#039;&#039;is&#039;&#039; violated by the power of the Sentinel Gate. The Gate is a magical item, and as such it is a thing of the mortal world only and does not draw on the power of the realms. Whether it is this that allows it to exceed the limits of ritual magic is unknown, but certainly all attempts to reproduce the power of the Gate using ritual magic have always failed.&lt;br /&gt;
&lt;br /&gt;
==Invisibility==&lt;br /&gt;
Although Varushkan folklore is replete with stories of wolves that are invisible, undetectable to the mortal eye, most magicians consider these tales fit only for a child. There have been countless attempts to use Night magic to render an individual invisible, but none have ever succeeded. The Night realm can mask a thing, change its shape or appearance, but it always leaves something in its place. There is no realm that can be used to make something invisible.&lt;br /&gt;
&lt;br /&gt;
Although Night magic resonates with glamours that change the physical appearance of something, as well as rituals designed to baffle divinations, it cannot hide itself. If an army is enchanted with a Night ritual to conceal it then a divination like [[the Eye of the High Places]] that is lower magnitude than the shroud will still reveal that there is a Night enchantment in place. Similarly, it is not possible to use Night magic to baffle a ritual divination so completely that it returns the wrong answer.&lt;br /&gt;
&lt;br /&gt;
==Enchanting Bourse Resources==&lt;br /&gt;
Mithril, white granite, weirwood, and ilium are the most precious resources found anywhere in the Empire, so valuable that control of known deposits is closely regulated by the [[Bourse]]. Countless attempts have been made over the centuries to develop ritual magic that can increase the production of these resources, but all have failed. Even attempts to scry for unworked deposits have proved unsuccessful.&lt;br /&gt;
&lt;br /&gt;
Urizen magicians who have studied the problem for many years have concluded that materials of this kind have a degree of raw magical power inherent in them. This power appears to be a fundamental part of the mortal world, rather than having any connection with the realms. When the materials are in their unworked state waiting to be harvested, they create an interference that confounds any attempts to use the magic of the realms to locate or gather it. Sadly this natural resistance to magic is largely lost when the materials are removed and refined or processed.&lt;br /&gt;
&lt;br /&gt;
So potent is this natural effect, that it has on occasion proved useful. The deposits of white granite in the Brilliant Shore were discovered centuries ago by a young [[Wintermark_magical_traditions#Icewalkers|icewalker]] who took shelter in the area while the region was assailed by a magical storm conjured by the Thule. When the magician noticed that the storm passed over the cave where they were sheltering, they realised that something in the area must be weakening the curse. Further investigation of the cave discovered the white granite deposits, and provided the Wintermark people with a valuable resource.&lt;br /&gt;
&lt;br /&gt;
==Supernatural Effects==&lt;br /&gt;
Magicians can use the magic of the realms to change the mortal world, but it has an inherent tendency to resist this change. The more unnatural the change, the greater the resistance. One way that a magician can create a completely unnatural effect is to bring some force or object from the realms into the mortal world. Powerful rituals like Quickening Cold Meat summon Winter spirits to inhabit corpses so that they follow the magicians&#039; will. The fortress &amp;quot;created&amp;quot; by [[Frozen Citadel of Cathan Canae]] is in fact one of the many that exists in the Summer realm and the ritual brings it into the mortal realm for a season.&lt;br /&gt;
&lt;br /&gt;
Experienced magicians appreciate that the best approach is to create magical effects that work with the essential nature of the target rather than trying to create something unnatural. If a magician wishes to burn a forest down, it is infinitely easier to create a forest fire than it is to create a rain of fire.&lt;br /&gt;
&lt;br /&gt;
==Armies and Battles==&lt;br /&gt;
It is possible to use magic that enhances the effectiveness of an army - either by requesting magical warriors from the realms to fight alongside them or by enhancing their strength, insight, or bonds. Cursing armies is possible, but is difficult and crucially requires a powerful arcane connection to the army in question - usually the general of the army or a similar figure.&lt;br /&gt;
&lt;br /&gt;
It is &#039;&#039;&#039;not&#039;&#039;&#039; possible to curse an area or an army so as to impede army or navy movement in any way. Ritual magic cannot, for example, stop an army or navy moving into, out, or through a territory, nor restrict how far armies can move if they start in or move through that territory. It is not possible to use ritual magic to pin an army in place.&lt;br /&gt;
&lt;br /&gt;
It is possible to use magic to affect a territory to increase or decrease the number of casualties that result in from any fighting. Rituals like [[Rivers Run Red]] and [[Rivers of Life]] affect everyone in the territory in a way that makes them more or less likely to die. What is not possible is to use magic &#039;&#039;on a territory&#039;&#039; to directly affect the outcome of a three month long campaign in that territory. Strategic outcomes are too complex and too unpredictable to be influenced by magic in this way. &lt;br /&gt;
&lt;br /&gt;
You can create magic that influences the fighting - you might fill an area with storms for a season - but that does not affect the outcome of the campaign, i.e. it does not affect the victory points assigned to either side. No matter how potent the magic on the territory, it will be indiscriminate, and that means it will create effects that both sides are able to take advantage of based on whatever actions they take.&lt;br /&gt;
&lt;br /&gt;
You can create rituals that enchant or curse armies - to make them more or less effective. But any ritual that attempts to enchant or curse a territory with the goal of positively or negatively influencing the outcome of a military campaign that takes place there will fail.&lt;br /&gt;
&lt;br /&gt;
==Economic Territory Effects==&lt;br /&gt;
It is not possible to use ritual magic to duplicate the effect of a [[great work]] - that is, to increase the production of all resources of a specific type in a territory.&lt;br /&gt;
&lt;br /&gt;
==Seasonal Stacking==&lt;br /&gt;
The ritual enchantments [[Blessing of New Spring]], [[Strong Ox, Golden Sun]], and [[Gathering the Harvest]] have a unique synergy that allows each to build on the other. It has proved impossible to duplicate this synergy with rituals intended to be cast on resources other than [[farm|farms]] - the rituals remain peculiar anomalies.&lt;br /&gt;
&lt;br /&gt;
==Transmutation==&lt;br /&gt;
It is not possible to turn most personal resources into a military unit using magic without the direct aid of an eternal. To be transformed, a resource must have some kind of innate magical power, either a [[mana site]], a [[forest]], or a [[mine]]. You cannot transform businesses, congregations, farms, herb gardens, military units, or fleets.&lt;br /&gt;
&lt;br /&gt;
==Imperial Citizenship==&lt;br /&gt;
It is not possible to use ritual magic to sever the connection between a person and an [[egregores|egregore]]. The connection seems to be protected by the [[Laws_of_magic#The_Law_of_Essence|Law of Essence]]. A person can voluntarily choose to give up their connection to an egregore, but this choice cannot be forced using magic.&lt;br /&gt;
&lt;br /&gt;
==Sharing Ritual Lore==&lt;br /&gt;
While rituals such as [[Shared Mastery of the Magician&#039;s Guild]] allow a [[coven]] to share [[spellcasting]] knowledge between its members, it is not possible to do the same with [[Magical_skills#Mastery|ritual mastery]]. While ritual magic can remove mastery (as seen with [[Infant Starts with a Blank Slate]]), it can never grant someone mastery of a ritual.&lt;br /&gt;
&lt;br /&gt;
==Meta Magic==&lt;br /&gt;
It is not possible to use ritual magic to affect other rituals. There is one ritual in Imperial lore, [[Sign of Aesh]], that can be used to reduce the magnitude of a later ritual, but that is deliberately restrictive and not something possible to replicate on a larger scale. It is also not possible to use a ritual to affect the casting time of a different ritual.&lt;br /&gt;
&lt;br /&gt;
==Changing Qualities==&lt;br /&gt;
It is not possible to use ritual magic to intentionally change the qualities of something - whether that be the special quality of an army - or the unusual qualities of a region or territory. You can&#039;t use magic to make a region [[Region_qualities#Coastal|coastal]], or remove the [[Region_qualities#Haunted|haunted]] quality, or make an army [[Army_qualities#Cruel|cruel]]. Powerful magic may have unusual side-effects in unique circumstances which result in these kind of unexpected changes - but it is not possible to design a ritual to achieve that outcome.&lt;br /&gt;
==Targeting Commissions==&lt;br /&gt;
It is not possible to use ritual magic to directly enchant a sinecure, ministry, or great work. Commissions might be affected by magic particularly on the territory level but they cannot be the target of an enchantment or curse.&lt;br /&gt;
&lt;br /&gt;
==Inter-Nation Cooperation==&lt;br /&gt;
It is never possible to use ritual magic to enable members of different nations to work together to perform a ritual. Covens are powerful tools to allow magicians to work together to perform rituals, and a [[Volhov&#039;s Robe]] can help individuals work together, but in every case it can only ever be done in the same nation. &lt;br /&gt;
==Magic Items==&lt;br /&gt;
Ritual magic can create effects similar to many magic items but by no means all of them. Some effects are unique to magic items. One example of this is the [[Volhov&#039;s Robe]]; the ability for an individual to contribute to a ritual can&#039;t be provided with ritual magic. Similarly, while the effect of some [[:Category:Paraphernalia|paraphernalia]] can be created with ritual magic (such as [[Garden of Teth-Anon]]), others simply don&#039;t work as enchantments (notably the [[Web of Celestial Attunement]]).&lt;br /&gt;
&lt;br /&gt;
==Sacrifice and Limitations==&lt;br /&gt;
You cannot make a ritual better, either more powerful or more efficient, by sacrificing something during the casting. Characters cannot sacrifice their body hits, hero points, or similar to empower another character. Ritual magic can make a character stronger in many different ways, but it cannot do so by drawing the strength from another character, it gains that power from the mana used to cast the ritual.&lt;br /&gt;
&lt;br /&gt;
Likewise, some rituals only work in specific situations, but you cannot usually make a ritual better, either more powerful or more efficient by putting limitations on the way it can be used. Magic isn&#039;t made more effective or more potent by circumscribing the conditions under which it can be used.&lt;br /&gt;
&lt;br /&gt;
{{Magic Links}}&lt;br /&gt;
[[Category:Magic Theory]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Limits_of_magic&amp;diff=141386</id>
		<title>Limits of magic</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Limits_of_magic&amp;diff=141386"/>
		<updated>2026-07-07T09:14:46Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: /* Inter-Nation Cooperation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Magic has many fundamental limits that restrict what can be achieved. In the setting these limitations are well known - magicians have striven for centuries to find ways to overcome them. Some people have devoted their entire lives to researching these limits, but no-one has ever found a reliable way to overcome them. Having a good working knowledge of these limitations is one way you can represent your character being a skilled practitioner of ritual magic.&lt;br /&gt;
&lt;br /&gt;
In the game, these are most of the absolute limits of magic that is possible within the rules for the game. While you might play a character that is striving to overcome one or more of these limitations, it is important to appreciate that that is not possible in the Empire game. Any arcane projection that attempts will automatically fail. For that reason, it is a good idea to check any arcane projection against these limits before you submit it.&lt;br /&gt;
&lt;br /&gt;
==Restore Life==&lt;br /&gt;
The Spring realm is powerfully resonant with healing magic, but no Imperial magician has ever been able to create a ritual that restores life to the dead. Some Winter magics allow a magician to contact the recently departed, or even summon back a shade that can be questioned, but like the Spring realm it appears to be powerless to help those who have passed on. In Empire, once a person dies, they are dead for good.&lt;br /&gt;
&lt;br /&gt;
Many magicians have spent their entire lifetime searching for ways to cheat death. None have ever found a way to restore the dead to life, but a few have found ways to cheat death, or at least postpone it for a while. Although there are no rituals of this kind in Imperial lore at this time, anything like this would definitely need to be cast on the target while they were still alive.&lt;br /&gt;
&lt;br /&gt;
There are rituals that allow a magician to give a semblance of life to a corpse, the most famous of which is [[Quickening Cold Meat]]. However these rituals work by conjuring creatures from the realms, usually drudges, to inhabit the corpse and cause it to move. The Winter realm has a strong affinity for magic involving dead bodies, but rituals of this kind make use of the body to house a spirit of the realm, they do not restore the body to life in any way.&lt;br /&gt;
&lt;br /&gt;
==Resist Effects==&lt;br /&gt;
It is possible to use the Winter realm to create wards that harm those who cross them, and Night magic can hide the true nature of something, but beyond this there are few if any rituals that can offer protection to a subject. No magician has ever been able to create a ritual that allows the subject to &#039;&#039;&#039;resist&#039;&#039;&#039; a magical effect such as that caused by the [[repel]] spell. Nor is it possible to use ritual magic to make a subject immune to the blows of swords, bows, or other weapons. There are many rituals that make a subject stronger, allowing them to suffer more such blows before they are defeated, but none that make it so that the subject can resist or otherwise ignore the effect.&lt;br /&gt;
&lt;br /&gt;
==Mind Control and Silence==&lt;br /&gt;
Many rituals create powerful emotions, feelings, or sensations in those that experience the effects, either as a side effect of the magic or as the main purpose such as with the [[Chamber of Pallas]]. These rituals can have a powerful effect on those that encounter them, but all serious magicians agree that the nature of the target&#039;s response is fundamentally set by them, not by the magician who performed the ritual. Magic is simply not powerful enough to control the mind of another living being, forcing it to act as the ritualist desires.&lt;br /&gt;
&lt;br /&gt;
Of course there are ways to use magic to control your enemies, using it to threaten, cajole, and coerce people. However these methods are not intrinsically more reliable or powerful than a threat of violence. Skilled magicians can use ritual magic very effectively to &#039;&#039;&#039;influence&#039;&#039;&#039; others, but they cannot control them.&lt;br /&gt;
&lt;br /&gt;
In the same way, magic cannot compel someone to speak the truth, and it cannot read minds. This means that there is no effective &amp;quot;truth detection&amp;quot; magic in the Empire. It is possible to create an urge to be forthright or plain speaking, but it is not even possible to create a roleplaying effect that makes a character want to speak the truth. Nor is possible to remove the ability to speak from a person using ritual magic.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Conjured Coastal Citadels&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
One topic that comes up regularly with the Day eternals is that of magically summoned fortifications similar to [[Frozen Citadel of Cathan Canae]] but created in regions with the &#039;&#039;coastal&#039;&#039; quality. This matter is raised with some of [[Phaleron|Phaleron&#039;s]] heralds, and they provide the following explanation as to why it is not possible for magic to create such a thing. By its essential nature, a coastline is partway between one thing and another. It is a liminal space, neither land nor sea, and defies classification. A fortification or castle, by contrast, has an essential nature of resisting, standing strong, and being immovable and impregnable, which is absolutely at odds with the mutable nature of a coastal area. Ritual magic runs afoul of the [[Laws_of_magic#The_Law_of_Essence|Law of Essence]], and so it will never be possible to create a ritual that conjures a magical fortification using the &#039;&#039;coastal&#039;&#039; quality.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;From [[Hierarchs_of_sea_and_sky#The_Only_True_Treasure|Hierarchs of sea and sky]]&amp;lt;/small&amp;gt;&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Conjuring and Summoning==&lt;br /&gt;
It is not possible to use ritual magic to force another being to appear before you, either a mortal or an inhabitant of the realms. There are Autumn rituals that allow you to send communications to another being, such as [[Call Winged Messenger]], but the target is free to respond as they choose. They are under no compulsion to respond and they would need to use methods of their own to appear if they were far distant at the time.&lt;br /&gt;
&lt;br /&gt;
Likewise, there are rituals that allow you to contact certain named eternals, such as [[Swim Leviathan&#039;s Depth]]. Some of these rituals create an opportunity to meet with the being at a regio later. Almost always, the eternal will appear as requested, but it is well understood that the ritual itself does not compel the being to appear, rather it is the nature of the eternal that causes them to act in this way. Having long ago agreed to respond if called, they are bound to do so for all time by their nature, not by the ritual itself.&lt;br /&gt;
&lt;br /&gt;
It is possible to create rituals that request or invite inhabitants of a realm to enter the mortal world - albeit only with their agreement - but it is not possible to summon them. Rituals like [[Knights of Glory]] work because Eleonaris has agreed to release her knights into the mortal world when called. Likewise, rituals that attempt to create, conjure, or summon fortifications, citadels, or other structures from another realm will not work without the agreement of an appropriate eternal. [[Frozen Citadel of Cathan Canae]] works because Cathan Canae has many frozen citadels - which she sends to the mortal world in response to the ritual.&lt;br /&gt;
&lt;br /&gt;
There are rituals that appear to breach these limits, such as [[Forge the Wooden Fastness]] or [[Dripping Echoes of the Fen]] where the eternal in question was not recorded for many years. Knowledgeable magicians knew that there must be an eternal in question - such a ritual cannot work without the assistance or involvement of one - but for whatever inscrutable reasons their identity had remained secret. In recent history, the eternals sponsoring those two particular rituals were uncovered by [[Various_storms_and_saints#Fen_and_Fastness|scholars of the Unfettered Mind]].&lt;br /&gt;
==Damaging Fortifications==&lt;br /&gt;
It&#039;s not possible to damage a single [[fortification]] with focused magic from a distance. There are rituals such as [[Thunderous Tread of the Trees]] and [[Mountain Remembers Its Youth]] that can cause damage to a fortification, but only as part of indiscriminately-unleashed [[Spring magic]] that also damages [[army|armies]] and [[fortification#garrison|garrisons]] across an entire territory. This effect was possible in the past, but in-character that was the result of a particularly long-lived conjunction of [[the Claw]] and [[the Drowned Shepherd]]. It&#039;s no longer an effect that can be created by ritual magic. Ritual magic &#039;&#039;can&#039;&#039; inflict damage on the battlefield with rituals such as [[Rising Roots that Rend Stone]] or [[Inevitable Collapse into Ruin]] but these effects cannot be targeted remotely, or on a larger scale.&lt;br /&gt;
&lt;br /&gt;
==Teleportation==&lt;br /&gt;
It is possible for magicians and others to move from the mortal world to a [[Regio#Portals_and_Chambers|chamber]], but they cannot travel on from there: they must return to the mortal world through the same door they entered by. It is not possible to move onwards from a chamber, nor to re-enter the mortal world in a different location. This limitation is a fundamental restriction of the magic of the realms - it cannot convey a magician from one place to another.&lt;br /&gt;
&lt;br /&gt;
A ritual like Call Winged Messenger will convey a message to a target, but this ritual works by literally summoning a winged messenger from the Autumn realm to carry the message. It takes time for the message to reach the target; it does not travel instantly.&lt;br /&gt;
&lt;br /&gt;
Likewise, resources and commissions cannot be moved from one place to another using ritual magic. An eternal might be able to create such an effect, but mortal magic cannot.&lt;br /&gt;
&lt;br /&gt;
Interestingly, this limitation &#039;&#039;is&#039;&#039; violated by the power of the Sentinel Gate. The Gate is a magical item, and as such it is a thing of the mortal world only and does not draw on the power of the realms. Whether it is this that allows it to exceed the limits of ritual magic is unknown, but certainly all attempts to reproduce the power of the Gate using ritual magic have always failed.&lt;br /&gt;
&lt;br /&gt;
==Invisibility==&lt;br /&gt;
Although Varushkan folklore is replete with stories of wolves that are invisible, undetectable to the mortal eye, most magicians consider these tales fit only for a child. There have been countless attempts to use Night magic to render an individual invisible, but none have ever succeeded. The Night realm can mask a thing, change its shape or appearance, but it always leaves something in its place. There is no realm that can be used to make something invisible.&lt;br /&gt;
&lt;br /&gt;
Although Night magic resonates with glamours that change the physical appearance of something, as well as rituals designed to baffle divinations, it cannot hide itself. If an army is enchanted with a Night ritual to conceal it then a divination like [[the Eye of the High Places]] that is lower magnitude than the shroud will still reveal that there is a Night enchantment in place. Similarly, it is not possible to use Night magic to baffle a ritual divination so completely that it returns the wrong answer.&lt;br /&gt;
&lt;br /&gt;
==Enchanting Bourse Resources==&lt;br /&gt;
Mithril, white granite, weirwood, and ilium are the most precious resources found anywhere in the Empire, so valuable that control of known deposits is closely regulated by the [[Bourse]]. Countless attempts have been made over the centuries to develop ritual magic that can increase the production of these resources, but all have failed. Even attempts to scry for unworked deposits have proved unsuccessful.&lt;br /&gt;
&lt;br /&gt;
Urizen magicians who have studied the problem for many years have concluded that materials of this kind have a degree of raw magical power inherent in them. This power appears to be a fundamental part of the mortal world, rather than having any connection with the realms. When the materials are in their unworked state waiting to be harvested, they create an interference that confounds any attempts to use the magic of the realms to locate or gather it. Sadly this natural resistance to magic is largely lost when the materials are removed and refined or processed.&lt;br /&gt;
&lt;br /&gt;
So potent is this natural effect, that it has on occasion proved useful. The deposits of white granite in the Brilliant Shore were discovered centuries ago by a young [[Wintermark_magical_traditions#Icewalkers|icewalker]] who took shelter in the area while the region was assailed by a magical storm conjured by the Thule. When the magician noticed that the storm passed over the cave where they were sheltering, they realised that something in the area must be weakening the curse. Further investigation of the cave discovered the white granite deposits, and provided the Wintermark people with a valuable resource.&lt;br /&gt;
&lt;br /&gt;
==Supernatural Effects==&lt;br /&gt;
Magicians can use the magic of the realms to change the mortal world, but it has an inherent tendency to resist this change. The more unnatural the change, the greater the resistance. One way that a magician can create a completely unnatural effect is to bring some force or object from the realms into the mortal world. Powerful rituals like Quickening Cold Meat summon Winter spirits to inhabit corpses so that they follow the magicians&#039; will. The fortress &amp;quot;created&amp;quot; by [[Frozen Citadel of Cathan Canae]] is in fact one of the many that exists in the Summer realm and the ritual brings it into the mortal realm for a season.&lt;br /&gt;
&lt;br /&gt;
Experienced magicians appreciate that the best approach is to create magical effects that work with the essential nature of the target rather than trying to create something unnatural. If a magician wishes to burn a forest down, it is infinitely easier to create a forest fire than it is to create a rain of fire.&lt;br /&gt;
&lt;br /&gt;
==Armies and Battles==&lt;br /&gt;
It is possible to use magic that enhances the effectiveness of an army - either by requesting magical warriors from the realms to fight alongside them or by enhancing their strength, insight, or bonds. Cursing armies is possible, but is difficult and crucially requires a powerful arcane connection to the army in question - usually the general of the army or a similar figure.&lt;br /&gt;
&lt;br /&gt;
It is &#039;&#039;&#039;not&#039;&#039;&#039; possible to curse an area or an army so as to impede army or navy movement in any way. Ritual magic cannot, for example, stop an army or navy moving into, out, or through a territory, nor restrict how far armies can move if they start in or move through that territory. It is not possible to use ritual magic to pin an army in place.&lt;br /&gt;
&lt;br /&gt;
It is possible to use magic to affect a territory to increase or decrease the number of casualties that result in from any fighting. Rituals like [[Rivers Run Red]] and [[Rivers of Life]] affect everyone in the territory in a way that makes them more or less likely to die. What is not possible is to use magic &#039;&#039;on a territory&#039;&#039; to directly affect the outcome of a three month long campaign in that territory. Strategic outcomes are too complex and too unpredictable to be influenced by magic in this way. &lt;br /&gt;
&lt;br /&gt;
You can create magic that influences the fighting - you might fill an area with storms for a season - but that does not affect the outcome of the campaign, i.e. it does not affect the victory points assigned to either side. No matter how potent the magic on the territory, it will be indiscriminate, and that means it will create effects that both sides are able to take advantage of based on whatever actions they take.&lt;br /&gt;
&lt;br /&gt;
You can create rituals that enchant or curse armies - to make them more or less effective. But any ritual that attempts to enchant or curse a territory with the goal of positively or negatively influencing the outcome of a military campaign that takes place there will fail.&lt;br /&gt;
&lt;br /&gt;
==Economic Territory Effects==&lt;br /&gt;
It is not possible to use ritual magic to duplicate the effect of a [[great work]] - that is, to increase the production of all resources of a specific type in a territory.&lt;br /&gt;
&lt;br /&gt;
==Seasonal Stacking==&lt;br /&gt;
The ritual enchantments [[Blessing of New Spring]], [[Strong Ox, Golden Sun]], and [[Gathering the Harvest]] have a unique synergy that allows each to build on the other. It has proved impossible to duplicate this synergy with rituals intended to be cast on resources other than [[farm|farms]] - the rituals remain peculiar anomalies.&lt;br /&gt;
&lt;br /&gt;
==Transmutation==&lt;br /&gt;
It is not possible to turn most personal resources into a military unit using magic without the direct aid of an eternal. To be transformed, a resource must have some kind of innate magical power, either a [[mana site]], a [[forest]], or a [[mine]]. You cannot transform businesses, congregations, farms, herb gardens, military units, or fleets.&lt;br /&gt;
&lt;br /&gt;
==Imperial Citizenship==&lt;br /&gt;
It is not possible to use ritual magic to sever the connection between a person and an [[egregores|egregore]]. The connection seems to be protected by the [[Laws_of_magic#The_Law_of_Essence|Law of Essence]]. A person can voluntarily choose to give up their connection to an egregore, but this choice cannot be forced using magic.&lt;br /&gt;
&lt;br /&gt;
==Sharing Ritual Lore==&lt;br /&gt;
While rituals such as [[Shared Mastery of the Magician&#039;s Guild]] allow a [[coven]] to share [[spellcasting]] knowledge between its members, it is not possible to do the same with [[Magical_skills#Mastery|ritual mastery]]. While ritual magic can remove mastery (as seen with [[Infant Starts with a Blank Slate]]), it can never grant someone mastery of a ritual.&lt;br /&gt;
&lt;br /&gt;
==Meta Magic==&lt;br /&gt;
It is not possible to use ritual magic to affect other rituals. There is one ritual in Imperial lore, [[Sign of Aesh]], that can be used to reduce the magnitude of a later ritual, but that is deliberately restrictive and not something possible to replicate on a larger scale. It is also not possible to use a ritual to affect the casting time of a different ritual.&lt;br /&gt;
&lt;br /&gt;
==Changing Qualities==&lt;br /&gt;
It is not possible to use ritual magic to intentionally change the qualities of something - whether that be the special quality of an army - or the unusual qualities of a region or territory. You can&#039;t use magic to make a region [[Region_qualities#Coastal|coastal]], or remove the [[Region_qualities#Haunted|haunted]] quality, or make an army [[Army_qualities#Cruel|cruel]]. Powerful magic may have unusual side-effects in unique circumstances which result in these kind of unexpected changes - but it is not possible to design a ritual to achieve that outcome.&lt;br /&gt;
==Targeting Commissions==&lt;br /&gt;
It is not possible to use ritual magic to directly enchant a sinecure, ministry, or great work. Commissions might be affected by magic particularly on the territory level but they cannot be the target of an enchantment or curse.&lt;br /&gt;
&lt;br /&gt;
==Inter-Nation Cooperation==&lt;br /&gt;
It is never possible to use ritual magic to enable members of different nations to work together to perform a ritual. Covens are powerful tools to allow magicians to work together to perform rituals, and a [[Volhov&#039;s Robe]] can help individuals work together, but in every case it can only ever be done in the same nation. &lt;br /&gt;
==Magic Items==&lt;br /&gt;
Ritual magic can create effects similar to many magic items but by no means all of them. Some effects are unique to magic items. One example of this is the [[Volhov&#039;s Robe]]; the ability for an individual to contribute to a ritual can&#039;t be provided with ritual magic.&lt;br /&gt;
{{Magic Links}}&lt;br /&gt;
[[Category:Magic Theory]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Limits_of_magic&amp;diff=141359</id>
		<title>Limits of magic</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Limits_of_magic&amp;diff=141359"/>
		<updated>2026-07-06T19:59:43Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: /* Changing Qualities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Magic has many fundamental limits that restrict what can be achieved. In the setting these limitations are well known - magicians have striven for centuries to find ways to overcome them. Some people have devoted their entire lives to researching these limits, but no-one has ever found a reliable way to overcome them. Having a good working knowledge of these limitations is one way you can represent your character being a skilled practitioner of ritual magic.&lt;br /&gt;
&lt;br /&gt;
In the game, these are most of the absolute limits of magic that is possible within the rules for the game. While you might play a character that is striving to overcome one or more of these limitations, it is important to appreciate that that is not possible in the Empire game. Any arcane projection that attempts will automatically fail. For that reason, it is a good idea to check any arcane projection against these limits before you submit it.&lt;br /&gt;
&lt;br /&gt;
==Restore Life==&lt;br /&gt;
The Spring realm is powerfully resonant with healing magic, but no Imperial magician has ever been able to create a ritual that restores life to the dead. Some Winter magics allow a magician to contact the recently departed, or even summon back a shade that can be questioned, but like the Spring realm it appears to be powerless to help those who have passed on. In Empire, once a person dies, they are dead for good.&lt;br /&gt;
&lt;br /&gt;
Many magicians have spent their entire lifetime searching for ways to cheat death. None have ever found a way to restore the dead to life, but a few have found ways to cheat death, or at least postpone it for a while. Although there are no rituals of this kind in Imperial lore at this time, anything like this would definitely need to be cast on the target while they were still alive.&lt;br /&gt;
&lt;br /&gt;
There are rituals that allow a magician to give a semblance of life to a corpse, the most famous of which is [[Quickening Cold Meat]]. However these rituals work by conjuring creatures from the realms, usually drudges, to inhabit the corpse and cause it to move. The Winter realm has a strong affinity for magic involving dead bodies, but rituals of this kind make use of the body to house a spirit of the realm, they do not restore the body to life in any way.&lt;br /&gt;
&lt;br /&gt;
==Resist Effects==&lt;br /&gt;
It is possible to use the Winter realm to create wards that harm those who cross them, and Night magic can hide the true nature of something, but beyond this there are few if any rituals that can offer protection to a subject. No magician has ever been able to create a ritual that allows the subject to &#039;&#039;&#039;resist&#039;&#039;&#039; a magical effect such as that caused by the [[repel]] spell. Nor is it possible to use ritual magic to make a subject immune to the blows of swords, bows, or other weapons. There are many rituals that make a subject stronger, allowing them to suffer more such blows before they are defeated, but none that make it so that the subject can resist or otherwise ignore the effect.&lt;br /&gt;
&lt;br /&gt;
==Mind Control and Silence==&lt;br /&gt;
Many rituals create powerful emotions, feelings, or sensations in those that experience the effects, either as a side effect of the magic or as the main purpose such as with the [[Chamber of Pallas]]. These rituals can have a powerful effect on those that encounter them, but all serious magicians agree that the nature of the target&#039;s response is fundamentally set by them, not by the magician who performed the ritual. Magic is simply not powerful enough to control the mind of another living being, forcing it to act as the ritualist desires.&lt;br /&gt;
&lt;br /&gt;
Of course there are ways to use magic to control your enemies, using it to threaten, cajole, and coerce people. However these methods are not intrinsically more reliable or powerful than a threat of violence. Skilled magicians can use ritual magic very effectively to &#039;&#039;&#039;influence&#039;&#039;&#039; others, but they cannot control them.&lt;br /&gt;
&lt;br /&gt;
In the same way, magic cannot compel someone to speak the truth, and it cannot read minds. This means that there is no effective &amp;quot;truth detection&amp;quot; magic in the Empire. It is possible to create an urge to be forthright or plain speaking, but it is not even possible to create a roleplaying effect that makes a character want to speak the truth. Nor is possible to remove the ability to speak from a person using ritual magic.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Conjured Coastal Citadels&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
One topic that comes up regularly with the Day eternals is that of magically summoned fortifications similar to [[Frozen Citadel of Cathan Canae]] but created in regions with the &#039;&#039;coastal&#039;&#039; quality. This matter is raised with some of [[Phaleron|Phaleron&#039;s]] heralds, and they provide the following explanation as to why it is not possible for magic to create such a thing. By its essential nature, a coastline is partway between one thing and another. It is a liminal space, neither land nor sea, and defies classification. A fortification or castle, by contrast, has an essential nature of resisting, standing strong, and being immovable and impregnable, which is absolutely at odds with the mutable nature of a coastal area. Ritual magic runs afoul of the [[Laws_of_magic#The_Law_of_Essence|Law of Essence]], and so it will never be possible to create a ritual that conjures a magical fortification using the &#039;&#039;coastal&#039;&#039; quality.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;From [[Hierarchs_of_sea_and_sky#The_Only_True_Treasure|Hierarchs of sea and sky]]&amp;lt;/small&amp;gt;&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Conjuring and Summoning==&lt;br /&gt;
It is not possible to use ritual magic to force another being to appear before you, either a mortal or an inhabitant of the realms. There are Autumn rituals that allow you to send communications to another being, such as [[Call Winged Messenger]], but the target is free to respond as they choose. They are under no compulsion to respond and they would need to use methods of their own to appear if they were far distant at the time.&lt;br /&gt;
&lt;br /&gt;
Likewise, there are rituals that allow you to contact certain named eternals, such as [[Swim Leviathan&#039;s Depth]]. Some of these rituals create an opportunity to meet with the being at a regio later. Almost always, the eternal will appear as requested, but it is well understood that the ritual itself does not compel the being to appear, rather it is the nature of the eternal that causes them to act in this way. Having long ago agreed to respond if called, they are bound to do so for all time by their nature, not by the ritual itself.&lt;br /&gt;
&lt;br /&gt;
It is possible to create rituals that request or invite inhabitants of a realm to enter the mortal world - albeit only with their agreement - but it is not possible to summon them. Rituals like [[Knights of Glory]] work because Eleonaris has agreed to release her knights into the mortal world when called. Likewise, rituals that attempt to create, conjure, or summon fortifications, citadels, or other structures from another realm will not work without the agreement of an appropriate eternal. [[Frozen Citadel of Cathan Canae]] works because Cathan Canae has many frozen citadels - which she sends to the mortal world in response to the ritual.&lt;br /&gt;
&lt;br /&gt;
There are rituals that appear to breach these limits, such as [[Forge the Wooden Fastness]] or [[Dripping Echoes of the Fen]] where the eternal in question was not recorded for many years. Knowledgeable magicians knew that there must be an eternal in question - such a ritual cannot work without the assistance or involvement of one - but for whatever inscrutable reasons their identity had remained secret. In recent history, the eternals sponsoring those two particular rituals were uncovered by [[Various_storms_and_saints#Fen_and_Fastness|scholars of the Unfettered Mind]].&lt;br /&gt;
==Damaging Fortifications==&lt;br /&gt;
It&#039;s not possible to damage a single [[fortification]] with focused magic from a distance. There are rituals such as [[Thunderous Tread of the Trees]] and [[Mountain Remembers Its Youth]] that can cause damage to a fortification, but only as part of indiscriminately-unleashed [[Spring magic]] that also damages [[army|armies]] and [[fortification#garrison|garrisons]] across an entire territory. This effect was possible in the past, but in-character that was the result of a particularly long-lived conjunction of [[the Claw]] and [[the Drowned Shepherd]]. It&#039;s no longer an effect that can be created by ritual magic. Ritual magic &#039;&#039;can&#039;&#039; inflict damage on the battlefield with rituals such as [[Rising Roots that Rend Stone]] or [[Inevitable Collapse into Ruin]] but these effects cannot be targeted remotely, or on a larger scale.&lt;br /&gt;
&lt;br /&gt;
==Teleportation==&lt;br /&gt;
It is possible for magicians and others to move from the mortal world to a [[Regio#Portals_and_Chambers|chamber]], but they cannot travel on from there: they must return to the mortal world through the same door they entered by. It is not possible to move onwards from a chamber, nor to re-enter the mortal world in a different location. This limitation is a fundamental restriction of the magic of the realms - it cannot convey a magician from one place to another.&lt;br /&gt;
&lt;br /&gt;
A ritual like Call Winged Messenger will convey a message to a target, but this ritual works by literally summoning a winged messenger from the Autumn realm to carry the message. It takes time for the message to reach the target; it does not travel instantly.&lt;br /&gt;
&lt;br /&gt;
Interestingly, this limitation &#039;&#039;is&#039;&#039; violated by the power of the Sentinel Gate. The Gate is a magical item, and as such it is a thing of the mortal world only and does not draw on the power of the realms. Whether it is this that allows it to exceed the limits of ritual magic is unknown, but certainly all attempts to reproduce the power of the Gate using ritual magic have always failed.&lt;br /&gt;
&lt;br /&gt;
==Invisibility==&lt;br /&gt;
Although Varushkan folklore is replete with stories of wolves that are invisible, undetectable to the mortal eye, most magicians consider these tales fit only for a child. There have been countless attempts to use Night magic to render an individual invisible, but none have ever succeeded. The Night realm can mask a thing, change its shape or appearance, but it always leaves something in its place. There is no realm that can be used to make something invisible.&lt;br /&gt;
&lt;br /&gt;
Although Night magic resonates with glamours that change the physical appearance of something, as well as rituals designed to baffle divinations, it cannot hide itself. If an army is enchanted with a Night ritual to conceal it then a divination like [[the Eye of the High Places]] that is lower magnitude than the shroud will still reveal that there is a Night enchantment in place. Similarly, it is not possible to use Night magic to baffle a ritual divination so completely that it returns the wrong answer.&lt;br /&gt;
&lt;br /&gt;
==Enchanting Bourse Resources==&lt;br /&gt;
Mithril, white granite, weirwood, and ilium are the most precious resources found anywhere in the Empire, so valuable that control of known deposits is closely regulated by the [[Bourse]]. Countless attempts have been made over the centuries to develop ritual magic that can increase the production of these resources, but all have failed. Even attempts to scry for unworked deposits have proved unsuccessful.&lt;br /&gt;
&lt;br /&gt;
Urizen magicians who have studied the problem for many years have concluded that materials of this kind have a degree of raw magical power inherent in them. This power appears to be a fundamental part of the mortal world, rather than having any connection with the realms. When the materials are in their unworked state waiting to be harvested, they create an interference that confounds any attempts to use the magic of the realms to locate or gather it. Sadly this natural resistance to magic is largely lost when the materials are removed and refined or processed.&lt;br /&gt;
&lt;br /&gt;
So potent is this natural effect, that it has on occasion proved useful. The deposits of white granite in the Brilliant Shore were discovered centuries ago by a young [[Wintermark_magical_traditions#Icewalkers|icewalker]] who took shelter in the area while the region was assailed by a magical storm conjured by the Thule. When the magician noticed that the storm passed over the cave where they were sheltering, they realised that something in the area must be weakening the curse. Further investigation of the cave discovered the white granite deposits, and provided the Wintermark people with a valuable resource.&lt;br /&gt;
&lt;br /&gt;
==Supernatural Effects==&lt;br /&gt;
Magicians can use the magic of the realms to change the mortal world, but it has an inherent tendency to resist this change. The more unnatural the change, the greater the resistance. One way that a magician can create a completely unnatural effect is to bring some force or object from the realms into the mortal world. Powerful rituals like Quickening Cold Meat summon Winter spirits to inhabit corpses so that they follow the magicians&#039; will. The fortress &amp;quot;created&amp;quot; by [[Frozen Citadel of Cathan Canae]] is in fact one of the many that exists in the Summer realm and the ritual brings it into the mortal realm for a season.&lt;br /&gt;
&lt;br /&gt;
Experienced magicians appreciate that the best approach is to create magical effects that work with the essential nature of the target rather than trying to create something unnatural. If a magician wishes to burn a forest down, it is infinitely easier to create a forest fire than it is to create a rain of fire.&lt;br /&gt;
&lt;br /&gt;
==Armies and Battles==&lt;br /&gt;
It is possible to use magic that enhances the effectiveness of an army - either by requesting magical warriors from the realms to fight alongside them or by enhancing their strength, insight, or bonds. Cursing armies is possible, but is difficult and crucially requires a powerful arcane connection to the army in question - usually the general of the army or a similar figure.&lt;br /&gt;
&lt;br /&gt;
It is &#039;&#039;&#039;not&#039;&#039;&#039; possible to curse an area or an army so as to impede army or navy movement in any way. Ritual magic cannot, for example, stop an army or navy moving into, out, or through a territory, nor restrict how far armies can move if they start in or move through that territory. It is not possible to use ritual magic to pin an army in place.&lt;br /&gt;
&lt;br /&gt;
It is possible to use magic to affect a territory to increase or decrease the number of casualties that result in from any fighting. Rituals like [[Rivers Run Red]] and [[Rivers of Life]] affect everyone in the territory in a way that makes them more or less likely to die. What is not possible is to use magic &#039;&#039;on a territory&#039;&#039; to directly affect the outcome of a three month long campaign in that territory. Strategic outcomes are too complex and too unpredictable to be influenced by magic in this way. &lt;br /&gt;
&lt;br /&gt;
You can create magic that influences the fighting - you might fill an area with storms for a season - but that does not affect the outcome of the campaign, i.e. it does not affect the victory points assigned to either side. No matter how potent the magic on the territory, it will be indiscriminate, and that means it will create effects that both sides are able to take advantage of based on whatever actions they take.&lt;br /&gt;
&lt;br /&gt;
You can create rituals that enchant or curse armies - to make them more or less effective. But any ritual that attempts to enchant or curse a territory with the goal of positively or negatively influencing the outcome of a military campaign that takes place there will fail.&lt;br /&gt;
&lt;br /&gt;
==Economic Territory Effects==&lt;br /&gt;
It is not possible to use ritual magic to duplicate the effect of a [[great work]] - that is, to increase the production of all resources of a specific type in a territory.&lt;br /&gt;
&lt;br /&gt;
==Seasonal Stacking==&lt;br /&gt;
The ritual enchantments [[Blessing of New Spring]], [[Strong Ox, Golden Sun]], and [[Gathering the Harvest]] have a unique synergy that allows each to build on the other. It has proved impossible to duplicate this synergy with rituals intended to be cast on resources other than [[farm|farms]] - the rituals remain peculiar anomalies.&lt;br /&gt;
&lt;br /&gt;
==Transmutation==&lt;br /&gt;
It is not possible to turn most personal resources into a military unit using magic without the direct aid of an eternal. To be transformed, a resource must have some kind of innate magical power, either a [[mana site]], a [[forest]], or a [[mine]]. You cannot transform businesses, congregations, farms, herb gardens, military units, or fleets.&lt;br /&gt;
&lt;br /&gt;
==Imperial Citizenship==&lt;br /&gt;
It is not possible to use ritual magic to sever the connection between a person and an [[egregores|egregore]]. The connection seems to be protected by the [[Laws_of_magic#The_Law_of_Essence|Law of Essence]]. A person can voluntarily choose to give up their connection to an egregore, but this choice cannot be forced using magic.&lt;br /&gt;
&lt;br /&gt;
==Sharing Ritual Lore==&lt;br /&gt;
While rituals such as [[Shared Mastery of the Magician&#039;s Guild]] allow a [[coven]] to share [[spellcasting]] knowledge between its members, it is not possible to do the same with [[Magical_skills#Mastery|ritual mastery]]. While ritual magic can remove mastery (as seen with [[Infant Starts with a Blank Slate]]), it can never grant someone mastery of a ritual.&lt;br /&gt;
&lt;br /&gt;
==Meta Magic==&lt;br /&gt;
It is not possible to use ritual magic to affect other rituals. There is one ritual in Imperial lore, [[Sign of Aesh]], that can be used to reduce the magnitude of a later ritual, but that is deliberately restrictive and not something possible to replicate on a larger scale. It is also not possible to use a ritual to affect the casting time of a different ritual.&lt;br /&gt;
&lt;br /&gt;
==Changing Qualities==&lt;br /&gt;
It is not possible to use ritual magic to intentionally change the qualities of something - whether that be the special quality of an army - or the unusual qualities of a region or territory. You can&#039;t use magic to make a region [[Region_qualities#Coastal|coastal]], or remove the [[Region_qualities#Haunted|haunted]] quality, or make an army [[Army_qualities#Cruel|cruel]]. Powerful magic may have unusual side-effects in unique circumstances which result in these kind of unexpected changes - but it is not possible to design a ritual to achieve that outcome.&lt;br /&gt;
==Targetting Commissions==&lt;br /&gt;
It is not possible to use ritual magic to directly enchant a sinecure, ministry, or great work. Commissions might be effected by magic particularly on the territory level but they cannot be the target of an enchantment or curse.&lt;br /&gt;
&lt;br /&gt;
==Inter-Nation Cooperation==&lt;br /&gt;
It is never possible to use ritual magic to enable members of different nations to work together to perform a ritual. Covens are powerful tools to allow magicians to work together to perform rituals, and a [[Volhov&#039;s Robe]] can help individuals work together, but in every case it can only ever be done in the same nation. &lt;br /&gt;
&lt;br /&gt;
{{Magic Links}}&lt;br /&gt;
[[Category:Magic Theory]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Viridian_nemesis&amp;diff=141327</id>
		<title>Viridian nemesis</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Viridian_nemesis&amp;diff=141327"/>
		<updated>2026-07-06T12:29:15Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:388YE Summer]][[Category:Winds of Fortune]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;Trade is the lifeblood of the Jewelled City. Ships dock here from all over the world. The Grendel like to think of themselves as masters of the Bay of Catazar, but the markets of Dubhtraig are barely twice the size of Trivento! Everything is for sale here. Everything the virtuous soul might desire and a little more besides.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don&#039;t see how that is going to help us.&amp;quot; responded Gwyn, careful not to offend his host. He&#039;d been warned that the Merchant Prince of the Amber Signets was given to self-aggrandisement, but he&#039;d been advised that he held sway over a significant number of local merchants who would be good to have on hand. &amp;quot;The vallorn has no trade interests, no valuables. It has no interest in markets or trade, any more than it does in any other facet of civilisation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Afredo blinked and then forced a smile back to his face. &amp;quot;You miss my point my friend. The point is that whatever you need for this war of yours, is available here. Materials, wains, mana, herbs, weapons, armour, even soldiers are for sale here. Well their swords at least. Tell me what the Vallornguard need to fight the enemy and we&#039;ll ensure it&#039;s available - for the right price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwyn shrugged his shoulders a little bemused by the question. &amp;quot;I mean... everything... we need everything.&amp;quot; Herbs to heal soldiers, crystals for magic, ingots and measures for magic items, there was no material in this or any realm that the Navarri have not found a way to use to fight their ancient foe. &lt;br /&gt;
&lt;br /&gt;
The Merchant Prince smirked, though this time the smile was at least an honest one. &amp;quot;Very well&amp;quot; he replied, &amp;quot;everything it is then...&amp;quot;&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Navarr.png|align=left|caption=The garden long-tended by the Navarr begins to bear fruit.|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[The highest calling|highest calling]] of the the [[Navarr]] is to share their long experience fighting the [[vallorn]] with other nations. Last season, they [[Cup_of_choices|chose to work]] with the people of [[Urizen]]; now the Navarr National Assembly has urged their people to embrace the citizens of [[the League]] to arm and armour then for the upcoming battle with the Doom of Terunael. Once again, the [[Loyalty]] Assembly has supported the cause, calling upon those whose heart drives them towards the destruction of &#039;&#039;Terun&#039;s Folly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The aid was welcomed by the League Assembly and so the Navarr find the cities of the League no less enthusiastic than the spires of Urizen. In conjunction with their guests, each city has come up with its own plan how best to prepare to fight the Vallorn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: 1fr 1fr 1fr;&amp;quot;&amp;gt;&lt;br /&gt;
{{SOPInner|statement=The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Teleri Thornweaver with 50 doses of liao to lead our people in sharing everything we have with the League to prepare to finish the fight.|by=Teleri Thornweaver, Navarr National Assembly|vote={{GM}} 252-0|when=Spring 388YE}}&lt;br /&gt;
&lt;br /&gt;
{{SOPInner|statement=The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Leliel, Daughter of Armisael, with 25 doses of liao to lead our people in sharing everything we have with the League to prepare to finish the fight.|by=Leliel, Daughter of Armisael, Loyalty Assembly|vote=190-0|when=Spring 388YE}}&lt;br /&gt;
&lt;br /&gt;
{{SOPInner|statement=We welcome and recognise the judgement by Navarr (54). We recognise their highest calling and we welcome their aid.|by=Francesca di Spiral, League National Assembly|vote={{GM}} 328-10|when=Spring 388YE}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Holberg==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Boar&#039;s Hide&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039;[[Fortification]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Boar&#039;s Dell, Broceliande&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 120 [[white granite]], 60 Mithril, 540 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 6 seasons&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Upkeep:&#039;&#039;&#039; 20 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039;&lt;br /&gt;
* Creates a level two fortification in Boar&#039;s Dell&lt;br /&gt;
* Increases the level of investment in mana sites in Broceliande by one while there is a vallorn heart in the territory&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Holberg engineers propose the construction of a grand fortification in Broceliande that could take advantage of the trods to boost mana sites in the territory&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Actuallythebest001.png|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[The_greatest_city_in_the_world|The Greatest City in the League]] lies to the north-east of [[Brocéliande|Broceliande]], and south of [[Otkodov#Sküld|Sküld]], two territories both infested with the vallorn. Initial proposals by some ambitious engineers has a [[weirwood]] and [[ilium]] causeway cutting across the Barrens to channel the Vallorn of [[Brocéliande#Terunael|Terunael]] itself into their territory, that they might fight in the shade of the monstrous [[Walls of Holberg]]. This plan was quickly abandoned as infeasible; fine in theory, &#039;&#039;way&#039;&#039; too expensive in practice. &lt;br /&gt;
&lt;br /&gt;
If the vallorn won&#039;t go to Holberg, then Holberg will go to the vallorn. The engineers have a proposal for an enormous bastion built on the foundation&#039;s of Greenstead in [[Brocéliande#Boar&#039;s_Dell|Boar&#039;s Dell]]. Once roused, the vallorn by its nature will tend to be drawn to any substantial fortification, sending its full chaotic wroth at the structure until it is entirely subsumed in vines. Knowing that the vallorn is likely to attack any fortification first means the engineers can expect any substantial defences to become a focal point of the campaign as well as a place for Imperial [[military unit]] captains to assign their forces in the absence of an Imperial [[army]]. &lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Regarding the Broch&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;While [[Brocéliande#the Broch|the Broch]] is already [[Construct Defence of the Broch|fortified]], the work was specifically done in such a way as to &#039;&#039;not&#039;&#039; rouse the ire of the vallorn. After all, [[Brocéliande#Black_Boughs|Black Boughs]] lies within the [[vallorn miasma|miasma]] itself and in a region utterly dominated by the &#039;&#039;Doom of Terunael&#039;&#039;.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
There are some important consequences to consider. Firstly, the [[steading|steadings]] of Boar&#039;s Dell would face the brunt of the assault. They are Navarri, they have signed up to this, they have sworn oaths that they are committed to this, but one&#039;s home is one&#039;s home, nevertheless. Secondly, it is eye-wateringly expensive to create such a structure: even with the help of Holberg&#039;s finest engineers, they can&#039;t materialise wains out of the ether, as much as other nations may accuse the League of this from time to time.&lt;br /&gt;
&lt;br /&gt;
With the collaboration of Holberg&#039;s engineers, the foritification could be completed in six seasons (barring the use of magic or other opportunities). Working closely with Navarr [[vate|vates]] provides a second advantage. By incorporating a significant amount of [[mithril]] into the design, it would harness also some of the chaotic energies being drawn out of the vallorn by the [[trods|trod network]] and channel it into local [[mana site|mana sites]]. That would provide a small but important benefit, providing more mana for the coming war, at least until the vallorn heart in [[Brocéliande#Terunael|Terunael]] is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Sarvos==&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Market of Everything&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Ministry]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Cigno, Sarvos&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 16 wains, 48 crowns, 1 season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Creates a Ministry for the Vallornguard&lt;br /&gt;
* Creates the title of &#039;&#039;Merchant-Prince of the Vallornguard&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Merchant-Prince of the Vallornguard&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; League national position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Vallornguard&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Receives support from Sarvoisi traders to acquire material to fight the Vallornguard&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To help the Vallornguard acquire the materials needed to fight the vallorn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;A Little Bit of Everything&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;150 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 random materials, 6 random herbs, 3 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;370 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 random materials, 12 random herbs, 6 mana crystals, &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;650 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 random materials, 18 random herbs, 9 mana crystals,&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1000 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 random materials, 24 random herbs, 12 mana crystals, &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sarvosi merchants propose commissioning a market of everything to help supply the Vallornguard with the resources to fight the vallorn&#039;&#039;&#039;&lt;br /&gt;
While Holberg claims to be the Greatest City in the League, their indignant rivals in [[Sarvos]] argue their city is the oldest and still the richest in the Empire. Trade flows across down the Gancio until it meets the [[Bay of Catazar]] at the docks of [[Sarvos#Cigno|Cigno]]. Ships put to port here that dock nowhere else in the Empire, buying and selling; rare metals from [[Varushka]], fine wines from [[Dawn], or exotic goods from overseas. The city&#039;s proud boast is that anything that is for sale anywhere in the Empire can be found in the markets of Sarvos.&lt;br /&gt;
&lt;br /&gt;
The question is how to employ that strength to bolster the Vallornguard and help prepare for the coming war. Plans are quickly drawn up for a grand market, something that can provide whoever the Vallornguard appoint with a bit of &#039;&#039;everything&#039;&#039;. Anything that can be employed against the vallorn can be distributed as needed to the Vallornguard - the rest can be sold. In the minds of the [[merchant Prince|merchant princes]] of Sarvos, a good profit margin is the ultimate weapon.&lt;br /&gt;
&lt;br /&gt;
==Tassato==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Vallornguard Military Academy&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Edifice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Madeiras, Tassato&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 16 wains of white granite, 32 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 1 season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; League armies with a general appointed by the Vallornguard can take the order to Stem the Green Tide&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Tassatan bravos propose building an academy that will allow League generals appointed by the Vallornguard to use Stem the Green Tide when defending&#039;&#039;&#039;&lt;br /&gt;
The Navarri who arrive in [[Tassato]] are greeted by a great deal of commotion as furious work is being done to speed the [[Army#Recruitment|mustering]] of the League&#039;s third [[army]]. It is a painful reminder that, more than anything else, what the vallornguard really need are armies. No matter how much planning is put in place, no matter how many fortifications are built, in the end it will always come down to steel weapons and steel will.&lt;br /&gt;
&lt;br /&gt;
Most Tassatans learn to fight with rapier and buckler, the perfect weapons for a bravo who wants to cut a fine dash while bridge fighting. By contrast, the Navarr favour a more pragmatic fighting style when fighting the vallorn, one that makes use of [[venom]] whenever it is available. Training League soldiers in techniques for fighting the vallorn could pay dividends once the enemy attacks.&lt;br /&gt;
&lt;br /&gt;
When the Vallorn is roused, and it &#039;&#039;will&#039;&#039; be roused, insist the visiting [[thorn|thorns]], there will need to be those who can stem the initial tsunami of chaotic energies before it might be driven back and permanently quelled. Constructing an appropriate academy, staffed by members of the Vallornguard, would allow League citizens to drill the kind of basic tactics needed to stand your ground in the face of a swarm of vallornspawn.&lt;br /&gt;
&lt;br /&gt;
Once complete the Vallornguard Military Academy would allow any League army whose [[general]] was appointed by the Vallornguard, to take the &#039;&#039;&#039;Stem the Green Tide&#039;&#039;&#039; order when defending. There are no League armies that would be affected at present, but a [[Senate motion]] could be used to change the appointment method of a general to a vote of the Vallornguard at any time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Stem the Green Tide&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army from Vallorn are decreased by a fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Victory points generated by this army against the Vallorn are increased by one tenth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rapiers might suit the dark alleys of the League cities, but large heavy weapons, such as [https://en.wikipedia.org/wiki/Billhook bills], [https://en.wikipedia.org/wiki/Zweih%C3%A4nder two-handed swords] or [https://en.wikipedia.org/wiki/Pike_(weapon) pikes] are the preferred choice for many professioanl soldiers in League free companies. These are dangerous weapons of war on any battlefield, but with the right training and the right leadership, League soldiers can deploy [https://en.wikipedia.org/wiki/Pike_square pike square] to devastating effect against the vallornspawn allowing them to defend against the Vallorn&#039;s overwhelming and chaotic offensive, holding back the unending green tide. &lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Temeschwar==&lt;br /&gt;
* &#039;&#039;&#039;Temeschwari bishops suggest a mandate to encourage League bravos to seek out opportunities to fight the enemy&#039;&#039;&#039;&lt;br /&gt;
The hard, ruthless people of [[Temeschwar]] are known for their pragmatism. Grand plans for mighty fortresses are all well and good, but they can take years to build. Better to &#039;&#039;get on with it&#039;&#039;, in the minds of many Temeschwari - there&#039;s no time like the present for dealing with a threat. &#039;&#039;Marko von Vardstein&#039;&#039;, a newly-minted [[bishop]] with a small church in one of the poorer parts of Temeschwar, has paired up with &#039;&#039;Livinnia&#039;&#039;, a bravo known for wielding two axes and being a woman of extremely few words. The pair suggest that if the League are going to do this then the national assembly should encourage military units to start now, by pursuing any venture that could aid in the fight against the vallorn.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=In Ratibor&#039;s name, let us act! We send (named individual) with 50 doses of liao to encourage League bravos to take up arms against the Vallorn. If a job&#039;s worth doing, it&#039;s worth doing right now|assembly=League National Assembly}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is enacted, then League military units will be able to take part in the [[Venture#Quest_Against_the_Vallorn|quest against the vallorn]] and [[Venture#Explore_the_ruins_of_Terunael|the exploration of the ruins of Terunael]] ventures, as well as any future ventures that deal with engaging the vallorn directly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&amp;lt;quote by=&amp;quot;William Shakespeare, As You Like it&amp;quot;&amp;gt;All the world&#039;s a stage,&amp;lt;br&amp;gt;&lt;br /&gt;
And all the men and women are merely players&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spiral==&lt;br /&gt;
* &#039;&#039;&#039;Actors and troupe magicians in Spiral propose the creation of plays about the vallorn to inspire citizens&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Apulian merhcnats have donated five thrones as a prize for the best play, to be judged by vote of members of the Cat&#039;s Graces at the Autumn Equinox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a lot going on in [[Spiral#Apulus|Apulian]] right now, a running battle between cats and birds for control of the city streets and rooftops while soldiers comb the dark passages that lie beneath them.  The visiting Navarri are welcomed with all due hospitality, but at first some Apulians question whether they have the time to offer any significant aid, given that the strange &#039;&#039;confluence&#039;&#039; of [[dramaturgy|dramaturgical]] [[Dramaturgy#The_Personae|personae]], [[Dramaturgy#The_Instruments|instruments]] and [[Dramaturgy#The_Thrones|thrones]] plays havoc with the city, causing inhabitants and visitors alike to get lost in the shifting streets.&lt;br /&gt;
&lt;br /&gt;
Determined not to be outdone by the other cities, a troupe of actors and magicians proposes that dramaturgy might offer a way to combat the vallorn. Of course there needs to be fortifications and armies and supplies and such things, but none of those will help without the &#039;&#039;will to win&#039;&#039; and the &#039;&#039;belief&#039;&#039; that &#039;&#039;victory&#039;&#039; is &#039;&#039;possible&#039;&#039; (and so on). The biggest hurdle to victory they say, is not the threat of the vallorn but the belief that the Empire lacks the means to defeat it. People need to see the vallorn not as some implacable force that can only be contained at best, but as an enemy that can be defeated once and for all, just like the [[Druj]].&lt;br /&gt;
&lt;br /&gt;
What is needed, they say, are plays and stories that present a new vision of the vallorn. The true power of dramaturgy lies not just in performing rituals calling on the personae and their accoutrements, but in using the power of drama to influence the way people think and believe. Good plays create a narrative that shapes the path of history. Of course critics of dramaturgy argue that it is the power of events that make some plays seem so pivotal, not unlike the way some magicians believe that the stars move in line with events rather than the other way round.&lt;br /&gt;
&lt;br /&gt;
Proponents of the real power of dramaturgy have little time for such naysaying. They argue that creating plays and stories that tell of victory over the vallorn are a subtle but crucial step in making that outcome come about. Of course that raises the question of who will create the plays - such things are time-consuming and expensive. A few Navarr suggest the historical accounts of Navarr and Thorn or [[Megan Black Blood]] might form the basis for such a play, but not everyone thinks that is the best approach. Even the suggestion of dramatising recent triumphs such as [[382YE_Spring_Equinox_winds_of_war#Immolation_.28Liathaven.29|that in Liathaven]] does not meet with enthusiasm.&lt;br /&gt;
&lt;br /&gt;
The League actors are concerned that the old histories may focus too much on the fall and what was lost to the vallorn. Equally their suggestion that if the playwrights do use the historical accounts, they will need to be &#039;&#039;&amp;quot;sexed up a bit, to make it more dramatic&amp;quot;&#039;&#039; does not meet with universal approval by their Navarr guests.&lt;br /&gt;
&lt;br /&gt;
As a compromise, the suggestion is that the [[387YE_Summer_Solstice_Senate_sessions#Establish_the_Cat&#039;s_Graces|recently established sodality, the Cat&#039;s Graces]] might hold a contest to find the best play about the vallorn. Something dramatic and engaging that will get people into the cheap seats but which sets the tone of an Empire engaging successfully with the vallorn. A purse is quickly assembled, 5 thrones for the winning entry, with the understanding of all who enter, that actors will tour the winning play and any other worthy entries, across the Empire. &lt;br /&gt;
&lt;br /&gt;
Of course it will take time for playwrights to produce something that capture and transform the zeitgeist. It needn&#039;t be a full play - it could be a short performance piece, put on everywhere before the main attraction. It could be historical, provided it doesn&#039;t compromise being inspiring for too much stuffy &amp;quot;accuracy&amp;quot;. After-all the goal is to move the hearts and minds of theatre-goers all over the Empire, not to edudcate historians and scholars.&lt;br /&gt;
&lt;br /&gt;
The merchants of Apulian request the Cat&#039;s Graces sodality either arrange a suitable contest to identify a winning submission, or else find a way to choose the perfect playwright to commission a piece. Either way they offer a purse of five thrones to be awarded by the sodality at the Autumn Equinox, to the author of the play that best inspires people to embrace the idea of defeating the vallorn. &lt;br /&gt;
&lt;br /&gt;
A copy of the play itself will also need to be provided, so that it can be distributed to troupes of actors across the League. Focusing the attention of the League&#039;s thespians and actors on the vallorn in this way may reap dividends, although they are likely to be subtle or unpredictable. With the support of the Cat&#039;s Graces, it will definitely encourage a surge of interest in depicting the fight against the vallorn on the stage, and in reframing it as a foe to be overcome rather than an insurmountable problem. It might all lead to nothing apart from some very enjoyable nights at the theatre, or it may actually achieve what the dramaturgical theorists claim it will and somehow shift Imperial attitudes to the Doom of Terunael.&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Cup of choices]] - 388YE Spring wind of fortune detailing the Navarr efforts to assist Urizen&lt;br /&gt;
* [[The highest calling]] - 387YE Autumn wind of fortune about the highest calling&lt;br /&gt;
&lt;br /&gt;
* [[Vallorn]]&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Viridian_nemesis&amp;diff=141326</id>
		<title>Viridian nemesis</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Viridian_nemesis&amp;diff=141326"/>
		<updated>2026-07-06T12:28:43Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: Created page with &amp;quot;&amp;lt;ic&amp;gt;&amp;quot;Trade is the lifeblood of the Jewelled City. Ships dock here from all over the world. The Grendel like to think of themselves as masters of the Bay of Catazar, but the markets of Dubhtraig are barely twice the size of Trivento! Everything is for sale here. Everything the virtuous soul might desire and a little more besides.&amp;quot;  &amp;quot;I don&amp;#039;t see how that is going to help us.&amp;quot; responded Gwyn, careful not to offend his host. He&amp;#039;d been warned that the Merchant Prince of the A...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;ic&amp;gt;&amp;quot;Trade is the lifeblood of the Jewelled City. Ships dock here from all over the world. The Grendel like to think of themselves as masters of the Bay of Catazar, but the markets of Dubhtraig are barely twice the size of Trivento! Everything is for sale here. Everything the virtuous soul might desire and a little more besides.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don&#039;t see how that is going to help us.&amp;quot; responded Gwyn, careful not to offend his host. He&#039;d been warned that the Merchant Prince of the Amber Signets was given to self-aggrandisement, but he&#039;d been advised that he held sway over a significant number of local merchants who would be good to have on hand. &amp;quot;The vallorn has no trade interests, no valuables. It has no interest in markets or trade, any more than it does in any other facet of civilisation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Afredo blinked and then forced a smile back to his face. &amp;quot;You miss my point my friend. The point is that whatever you need for this war of yours, is available here. Materials, wains, mana, herbs, weapons, armour, even soldiers are for sale here. Well their swords at least. Tell me what the Vallornguard need to fight the enemy and we&#039;ll ensure it&#039;s available - for the right price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwyn shrugged his shoulders a little bemused by the question. &amp;quot;I mean... everything... we need everything.&amp;quot; Herbs to heal soldiers, crystals for magic, ingots and measures for magic items, there was no material in this or any realm that the Navarri have not found a way to use to fight their ancient foe. &lt;br /&gt;
&lt;br /&gt;
The Merchant Prince smirked, though this time the smile was at least an honest one. &amp;quot;Very well&amp;quot; he replied, &amp;quot;everything it is then...&amp;quot;&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Navarr.png|align=left|caption=The garden long-tended by the Navarr begins to bear fruit.|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[The highest calling|highest calling]] of the the [[Navarr]] is to share their long experience fighting the [[vallorn]] with other nations. Last season, they [[Cup_of_choices|chose to work]] with the people of [[Urizen]]; now the Navarr National Assembly has urged their people to embrace the citizens of [[the League]] to arm and armour then for the upcoming battle with the Doom of Terunael. Once again, the [[Loyalty]] Assembly has supported the cause, calling upon those whose heart drives them towards the destruction of &#039;&#039;Terun&#039;s Folly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The aid was welcomed by the League Assembly and so the Navarr find the cities of the League no less enthusiastic than the spires of Urizen. In conjunction with their guests, each city has come up with its own plan how best to prepare to fight the Vallorn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: 1fr 1fr 1fr;&amp;quot;&amp;gt;&lt;br /&gt;
{{SOPInner|statement=The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Teleri Thornweaver with 50 doses of liao to lead our people in sharing everything we have with the League to prepare to finish the fight.|by=Teleri Thornweaver, Navarr National Assembly|vote={{GM}} 252-0|when=Spring 388YE}}&lt;br /&gt;
&lt;br /&gt;
{{SOPInner|statement=The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Leliel, Daughter of Armisael, with 25 doses of liao to lead our people in sharing everything we have with the League to prepare to finish the fight.|by=Leliel, Daughter of Armisael, Loyalty Assembly|vote=190-0|when=Spring 388YE}}&lt;br /&gt;
&lt;br /&gt;
{{SOPInner|statement=We welcome and recognise the judgement by Navarr (54). We recognise their highest calling and we welcome their aid.|by=Francesca di Spiral, League National Assembly|vote={{GM}} 328-10|when=Spring 388YE}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Holberg==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Boar&#039;s Hide&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039;[[Fortification]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Boar&#039;s Dell, Broceliande&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 120 [[white granite]], 60 Mithril, 540 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 6 seasons&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Upkeep:&#039;&#039;&#039; 20 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039;&lt;br /&gt;
* Creates a level two fortification in Boar&#039;s Dell&lt;br /&gt;
* Increases the level of investment in mana sites in Broceliande by one while there is a vallorn heart in the territory&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Holberg engineers propose the construction of a grand fortification in Broceliande that could take advantage of the trods to boost mana sites in the territory&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Actuallythebest001.png|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[The_greatest_city_in_the_world|The Greatest City in the League]] lies to the north-east of [[Brocéliande|Broceliande]], and south of [[Otkodov#Sküld|Sküld]], two territories both infested with the vallorn. Initial proposals by some ambitious engineers has a [[weirwood]] and [[ilium]] causeway cutting across the Barrens to channel the Vallorn of [[Brocéliande#Terunael|Terunael]] itself into their territory, that they might fight in the shade of the monstrous [[Walls of Holberg]]. This plan was quickly abandoned as infeasible; fine in theory, &#039;&#039;way&#039;&#039; too expensive in practice. &lt;br /&gt;
&lt;br /&gt;
If the vallorn won&#039;t go to Holberg, then Holberg will go to the vallorn. The engineers have a proposal for an enormous bastion built on the foundation&#039;s of Greenstead in [[Brocéliande#Boar&#039;s_Dell|Boar&#039;s Dell]]. Once roused, the vallorn by its nature will tend to be drawn to any substantial fortification, sending its full chaotic wroth at the structure until it is entirely subsumed in vines. Knowing that the vallorn is likely to attack any fortification first means the engineers can expect any substantial defences to become a focal point of the campaign as well as a place for Imperial [[military unit]] captains to assign their forces in the absence of an Imperial [[army]]. &lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Regarding the Broch&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;While [[Brocéliande#the Broch|the Broch]] is already [[Construct Defence of the Broch|fortified]], the work was specifically done in such a way as to &#039;&#039;not&#039;&#039; rouse the ire of the vallorn. After all, [[Brocéliande#Black_Boughs|Black Boughs]] lies within the [[vallorn miasma|miasma]] itself and in a region utterly dominated by the &#039;&#039;Doom of Terunael&#039;&#039;.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
There are some important consequences to consider. Firstly, the [[steading|steadings]] of Boar&#039;s Dell would face the brunt of the assault. They are Navarri, they have signed up to this, they have sworn oaths that they are committed to this, but one&#039;s home is one&#039;s home, nevertheless. Secondly, it is eye-wateringly expensive to create such a structure: even with the help of Holberg&#039;s finest engineers, they can&#039;t materialise wains out of the ether, as much as other nations may accuse the League of this from time to time.&lt;br /&gt;
&lt;br /&gt;
With the collaboration of Holberg&#039;s engineers, the foritification could be completed in six seasons (barring the use of magic or other opportunities). Working closely with Navarr [[vate|vates]] provides a second advantage. By incorporating a significant amount of [[mithril]] into the design, it would harness also some of the chaotic energies being drawn out of the vallorn by the [[trods|trod network]] and channel it into local [[mana site|mana sites]]. That would provide a small but important benefit, providing more mana for the coming war, at least until the vallorn heart in [[Brocéliande#Terunael|Terunael]] is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Sarvos==&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Market of Everything&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Ministry]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Cigno, Sarvos&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 16 wains, 48 crowns, 1 season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Creates a Ministry for the Vallornguard&lt;br /&gt;
* Creates the title of &#039;&#039;Merchant-Prince of the Vallornguard&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Merchant-Prince of the Vallornguard&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; League national position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Vallornguard&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Receives support from Sarvoisi traders to acquire material to fight the Vallornguard&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To help the Vallornguard acquire the materials needed to fight the vallorn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;A Little Bit of Everything&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;150 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 random materials, 6 random herbs, 3 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;370 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 random materials, 12 random herbs, 6 mana crystals, &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;650 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 random materials, 18 random herbs, 9 mana crystals,&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1000 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 random materials, 24 random herbs, 12 mana crystals, &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sarvosi merchants propose commissioning a market of everything to help supply the Vallornguard with the resources to fight the vallorn&#039;&#039;&#039;&lt;br /&gt;
While Holberg claims to be the Greatest City in the League, their indignant rivals in [[Sarvos]] argue their city is the oldest and still the richest in the Empire. Trade flows across down the Gancio until it meets the [[Bay of Catazar]] at the docks of [[Sarvos#Cigno|Cigno]]. Ships put to port here that dock nowhere else in the Empire, buying and selling; rare metals from [[Varushka]], fine wines from [[Dawn], or exotic goods from overseas. The city&#039;s proud boast is that anything that is for sale anywhere in the Empire can be found in the markets of Sarvos.&lt;br /&gt;
&lt;br /&gt;
The question is how to employ that strength to bolster the Vallornguard and help prepare for the coming war. Plans are quickly drawn up for a grand market, something that can provide whoever the Vallornguard appoint with a bit of &#039;&#039;everything&#039;&#039;. Anything that can be employed against the vallorn can be distributed as needed to the Vallornguard - the rest can be sold. In the minds of the [[merchant Prince|merchant princes]] of Sarvos, a good profit margin is the ultimate weapon.&lt;br /&gt;
&lt;br /&gt;
==Tassato==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Vallornguard Military Academy&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Edifice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Madeiras, Tassato&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 16 wains of white granite, 32 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 1 season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; League armies with a general appointed by the Vallornguard can take the order to Stem the Green Tide&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Tassatan bravos propose building an academy that will allow League generals appointed by the Vallornguard to use Stem the Green Tide when defending&#039;&#039;&#039;&lt;br /&gt;
The Navarri who arrive in [[Tassato]] are greeted by a great deal of commotion as furious work is being done to speed the [[Army#Recruitment|mustering]] of the League&#039;s third [[army]]. It is a painful reminder that, more than anything else, what the vallornguard really need are armies. No matter how much planning is put in place, no matter how many fortifications are built, in the end it will always come down to steel weapons and steel will.&lt;br /&gt;
&lt;br /&gt;
Most Tassatans learn to fight with rapier and buckler, the perfect weapons for a bravo who wants to cut a fine dash while bridge fighting. By contrast, the Navarr favour a more pragmatic fighting style when fighting the vallorn, one that makes use of [[venom]] whenever it is available. Training League soldiers in techniques for fighting the vallorn could pay dividends once the enemy attacks.&lt;br /&gt;
&lt;br /&gt;
When the Vallorn is roused, and it &#039;&#039;will&#039;&#039; be roused, insist the visiting [[thorn|thorns]], there will need to be those who can stem the initial tsunami of chaotic energies before it might be driven back and permanently quelled. Constructing an appropriate academy, staffed by members of the Vallornguard, would allow League citizens to drill the kind of basic tactics needed to stand your ground in the face of a swarm of vallornspawn.&lt;br /&gt;
&lt;br /&gt;
Once complete the Vallornguard Military Academy would allow any League army whose [[general]] was appointed by the Vallornguard, to take the &#039;&#039;&#039;Stem the Green Tide&#039;&#039;&#039; order when defending. There are no League armies that would be affected at present, but a [[Senate motion]] could be used to change the appointment method of a general to a vote of the Vallornguard at any time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Stem the Green Tide&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army from Vallorn are decreased by a fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Victory points generated by this army against the Vallorn are increased by one tenth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rapiers might suit the dark alleys of the League cities, but large heavy weapons, such as [https://en.wikipedia.org/wiki/Billhook bills], [https://en.wikipedia.org/wiki/Zweih%C3%A4nder two-handed swords] or [https://en.wikipedia.org/wiki/Pike_(weapon) pikes] are the preferred choice for many professioanl soldiers in League free companies. These are dangerous weapons of war on any battlefield, but with the right training and the right leadership, League soldiers can deploy [https://en.wikipedia.org/wiki/Pike_square pike square] to devastating effect against the vallornspawn allowing them to defend against the Vallorn&#039;s overwhelming and chaotic offensive, holding back the unending green tide. &lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Temeschwar==&lt;br /&gt;
* &#039;&#039;&#039;Temeschwari bishops suggest a mandate to encourage League bravos to seek out opportunities to fight the enemy&#039;&#039;&#039;&lt;br /&gt;
The hard, ruthless people of [[Temeschwar]] are known for their pragmatism. Grand plans for mighty fortresses are all well and good, but they can take years to build. Better to &#039;&#039;get on with it&#039;&#039;, in the minds of many Temeschwari - there&#039;s no time like the present for dealing with a threat. &#039;&#039;Marko von Vardstein&#039;&#039;, a newly-minted [[bishop]] with a small church in one of the poorer parts of Temeschwar, has paired up with &#039;&#039;Livinnia&#039;&#039;, a bravo known for wielding two axes and being a woman of extremely few words. The pair suggest that if the League are going to do this then the national assembly should encourage military units to start now, by pursuing any venture that could aid in the fight against the vallorn.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=In Ratibor&#039;s name, let us act! We send (named individual) with 50 doses of liao to encourage League bravos to take up arms against the Vallorn. If a job&#039;s worth doing, it&#039;s worth doing right now|assembly=League National Assembly}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is enacted, then League military units will be able to take part in the [[Venture#Quest_Against_the_Vallorn|quest against the vallorn]] and [[Venture#Explore_the_ruins_of_Terunael|the exploration of the ruins of Terunael]] ventures, as well as any future ventures that deal with engaging the vallorn directly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&amp;lt;quote by=&amp;quot;William Shakespeare, As You Like it&amp;quot;&amp;gt;All the world&#039;s a stage,&amp;lt;br&amp;gt;&lt;br /&gt;
And all the men and women are merely players&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spiral==&lt;br /&gt;
* &#039;&#039;&#039;Actors and troupe magicians in Spiral propose the creation of plays about the vallorn to inspire citizens&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Apulian merhcnats have donated five thrones as a prize for the best play, to be judged by vote of members of the Cat&#039;s Graces at the Autumn Equinox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a lot going on in [[Spiral#Apulus|Apulian]] right now, a running battle between cats and birds for control of the city streets and rooftops while soldiers comb the dark passages that lie beneath them.  The visiting Navarri are welcomed with all due hospitality, but at first some Apulians question whether they have the time to offer any significant aid, given that the strange &#039;&#039;confluence&#039;&#039; of [[dramaturgy|dramaturgical]] [[Dramaturgy#The_Personae|personae]], [[Dramaturgy#The_Instruments|instruments]] and [[Dramaturgy#The_Thrones|thrones]] plays havoc with the city, causing inhabitants and visitors alike to get lost in the shifting streets.&lt;br /&gt;
&lt;br /&gt;
Determined not to be outdone by the other cities, a troupe of actors and magicians proposes that dramaturgy might offer a way to combat the vallorn. Of course there needs to be fortifications and armies and supplies and such things, but none of those will help without the &#039;&#039;will to win&#039;&#039; and the &#039;&#039;belief&#039;&#039; that &#039;&#039;victory&#039;&#039; is &#039;&#039;possible&#039;&#039; (and so on). The biggest hurdle to victory they say, is not the threat of the vallorn but the belief that the Empire lacks the means to defeat it. People need to see the vallorn not as some implacable force that can only be contained at best, but as an enemy that can be defeated once and for all, just like the [[Druj]].&lt;br /&gt;
&lt;br /&gt;
What is needed, they say, are plays and stories that present a new vision of the vallorn. The true power of dramaturgy lies not just in performing rituals calling on the personae and their accoutrements, but in using the power of drama to influence the way people think and believe. Good plays create a narrative that shapes the path of history. Of course critics of dramaturgy argue that it is the power of events that make some plays seem so pivotal, not unlike the way some magicians believe that the stars move in line with events rather than the other way round.&lt;br /&gt;
&lt;br /&gt;
Proponents of the real power of dramaturgy have little time for such naysaying. They argue that creating plays and stories that tell of victory over the vallorn are a subtle but crucial step in making that outcome come about. Of course that raises the question of who will create the plays - such things are time-consuming and expensive. A few Navarr suggest the historical accounts of Navarr and Thorn or [[Megan Black Blood]] might form the basis for such a play, but not everyone thinks that is the best approach. Even the suggestion of dramatising recent triumphs such as [[382YE_Spring_Equinox_winds_of_war#Immolation_.28Liathaven.29|that in Liathaven]] does not meet with enthusiasm.&lt;br /&gt;
&lt;br /&gt;
The League actors are concerned that the old histories may focus too much on the fall and what was lost to the vallorn. Equally their suggestion that if the playwrights do use the historical accounts, they will need to be &#039;&#039;&amp;quot;sexed up a bit, to make it more dramatic&amp;quot;&#039;&#039; does not meet with universal approval by their Navarr guests.&lt;br /&gt;
&lt;br /&gt;
As a compromise, the suggestion is that the [[387YE_Summer_Solstice_Senate_sessions#Establish_the_Cat&#039;s_Graces|recently established sodality, the Cat&#039;s Graces]] might hold a contest to find the best play about the vallorn. Something dramatic and engaging that will get people into the cheap seats but which sets the tone of an Empire engaging successfully with the vallorn. A purse is quickly assembled, 5 thrones for the winning entry, with the understanding of all who enter, that actors will tour the winning play and any other worthy entries, across the Empire. &lt;br /&gt;
&lt;br /&gt;
Of course it will take time for playwrights to produce something that capture and transform the zeitgeist. It needn&#039;t be a full play - it could be a short performance piece, put on everywhere before the main attraction. It could be historical, provided it doesn&#039;t compromise being inspiring for too much stuffy &amp;quot;accuracy&amp;quot;. After-all the goal is to move the hearts and minds of theatre-goers all over the Empire, not to edudcate historians and scholars.&lt;br /&gt;
&lt;br /&gt;
The merchants of Apulian request the Cat&#039;s Graces sodality either arrange a suitable contest to identify a winning submission, or else find a way to choose the perfect playwright to commission a piece. Either way they offer a purse of five thrones to be awarded by the sodality at the Autumn Equinox, to the author of the play that best inspires people to embrace the idea of defeating the vallorn. &lt;br /&gt;
&lt;br /&gt;
A copy of the play itself will also need to be provided, so that it can be distributed to troupes of actors across the League. Focusing the attention of the League&#039;s thespians and actors on the vallorn in this way may reap dividends, although they are likely to be subtle or unpredictable. With the support of the Cat&#039;s Graces, it will definitely encourage a surge of interest in depicting the fight against the vallorn on the stage, and in reframing it as a foe to be overcome rather than an insurmountable problem. It might all lead to nothing apart from some very enjoyable nights at the theatre, or it may actually achieve what the dramaturgical theorists claim it will and somehow shift Imperial attitudes to the Doom of Terunael.&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Cup of choices]] - 388YE Spring wind of fortune detailing the Navarr efforts to assist Urizen&lt;br /&gt;
* [[The highest calling]] - 387YE Autumn wind of fortune about the highest calling&lt;br /&gt;
&lt;br /&gt;
* [[Vallorn]]&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=141325</id>
		<title>388YE Summer Solstice winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=141325"/>
		<updated>2026-07-06T12:24:31Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: /* The Oran Operation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Remnants of tales.jpg|align=left|caption=News spreads through word of mouth as fast as it does through broadsheets and posters, and is sometimes more reliable. Or at least, unreliable in more amusing ways...|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wind of Fortune !! Order Released !! Last Updated || Note&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Court of Far Horizons]] || 1 || data-sort-value=&amp;quot;2026/07/03&amp;quot;| 03/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Satraps of the Abyss]] || 2 || data-sort-value=&amp;quot;2026/07/04&amp;quot;| 04/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[The Oran operation]] || 3 || data-sort-value=&amp;quot;2026/07/05&amp;quot;| 05/07 || Appraisal&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war that detail the Empire&#039;s military campaigns. They lay out situations and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character. &lt;br /&gt;
&lt;br /&gt;
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being &amp;quot;rumoured&amp;quot; or use a phrase like &amp;quot;some might say...&amp;quot; the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we&#039;re also being as thorough as possible. This information doesn&#039;t need further checking in-character. It&#039;s not an opinion, and we&#039;re not trying to trick you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:350px; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Diplomacy Wind&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It&#039;s perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
In each case, we&#039;ve tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We&#039;ve done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting [[red links]]) in an attempt to make it easier to keep track of the newest releases.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Winds of Fortune==&lt;br /&gt;
===In the Court of Far Horizons===&lt;br /&gt;
* &#039;&#039;&#039;Throne; Senate; Fleet owners; Ambassadors; titles involved in international trade&#039;&#039;&#039;&lt;br /&gt;
At the recent summit, [[the Throne]], requested that the [[Scrutiny#Constitutional_Court|Constitutional Court]] [[Forever_is_composed_of_nows#The_Abraham_Gambit|appraise the implications]] of a new [[Imperial sodality]], the &#039;&#039;Court of Far Horizons&#039;&#039;. Magistrate Abraham has conducted an analysis of the constitutional implications of the new sodality&#039;s provisional manifesto. Abraham notes that the manifesto is &amp;quot;bold and vigorous&amp;quot; in establishing it&#039;s remit, but that that means that some of implications are far-reaching... which can be both a good and a bad thing depending where you stand.&lt;br /&gt;
&lt;br /&gt;
You can read about Abrahams findings, as well as some proposals from interested parties, in the &#039;&#039;&#039;[[In the Court of Far Horizons]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Satraps of the Abyss===&lt;br /&gt;
* &#039;&#039;&#039;Conclave; Ambassador to Sumaah; scholars of magic and the eternal realms&#039;&#039;&#039;&lt;br /&gt;
The [[Senate]] has taken advantage of an opportunity brokered by the [[Ambassador to the Sumaah Republic|Ambassador]] Accalon to engage in a spot of magical cooperation with the [[Sumaah Republic]]. Freshly-appointed prognosticator &#039;&#039;[[Appraisal#Lisane de Terresford|Lisane de Terresford]]&#039;&#039; has been sent to &#039;&#039;[[appraisal|appraise]] how the High Houses of Virtue and the Imperial Conclave can find ways to co-operate in interactions with [[eternal|eternals]]&#039;&#039;. While Lisane is expected to be engaged for the next several seasons, she has dispatched a preliminary report on her findings; a review of the relation between the magicians and the Präster of the republic - and the dealings they have with the creatures of the [[realms]]. &lt;br /&gt;
&lt;br /&gt;
You can read about Lisane&#039;s findings, and about the opportunity for the Conclave to assist, in the &#039;&#039;&#039;[[Satraps of the Abyss]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Oran Operation===&lt;br /&gt;
* &#039;&#039;&#039;The Brass Coast, especially citizens of Feroz and Madruga; Imperial Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The river Scorrero broke its banks several years ago, and washed away the dreadful threat of the &#039;&#039;dry patricians&#039;&#039;. As a consequence of the wild river rising, the bridges connecting Madruga and Feroz were washed away. Last season, the Senate accepted [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|an offer]] from the &#039;&#039;Protectorate of Morajasse&#039;&#039; to apply their expertise to the challenge of reconnecting the eastern Brass Coast. Their [[appraisal]] of the situation has been submitted, with notes added by the [[Appraisal#The_Prognosticators_Office|Prognosticators Office]], and involves a major feat of engineering in the southern Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about their proposal, and some changes that might make it a little more feasible, in the &#039;&#039;&#039;[[The Oran operation]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Viridian Nemesis===&lt;br /&gt;
* &#039;&#039;&#039;The League; Navarr; the Vallornguard; Loyalty assembly; Senate, Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[The highest calling|highest calling]] of the the [[Navarr]] is to share their long experience fighting the [[vallorn]] with other nations. Last season, they [[Cup_of_choices|chose to work]] with the people of [[Urizen]]; now the Navarr National Assembly has urged their people to embrace the citizens of [[the League]] to arm and armour then for the upcoming battle with the Doom of Terunael. Once again, the [[Loyalty Assembly]] has supported the cause, calling upon those whose heart drives them towards the destruction of &#039;&#039;Terun&#039;s Folly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the proposals put forward to help the League fight the vallorn, some of which are somewhat esoteric, in the &#039;&#039;&#039;[[Viridian nemesis]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Diplomatic Winds==&lt;br /&gt;
Each season, the Civil Service prepares a summary of the Empire&#039;s relationship with the foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the [[Senate]] and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate [[ambassador]] that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.&lt;br /&gt;
&lt;br /&gt;
These winds of fortune deal with the Empire&#039;s diplomatic relationship with one or more foreign or barbarian nations. Usually, the wind is shaped by communications from the appropriate [[ambassador]] or the [[Imperial Consul]]. While these winds revolve around international matters, their focus is still on the Empire and what its citizens can do to influence diplomatic matters, so they&#039;re as likely as any other wind to contain something of interest to characters from all walks of life.&lt;br /&gt;
&lt;br /&gt;
==Other Events==&lt;br /&gt;
&lt;br /&gt;
==Mandates==&lt;br /&gt;
* &#039;&#039;&#039;You can find details of the mandates, along with the rest of the Synod judgements, [[387YE_Winter Solstice_Synod_judgements#Mandate|here]].&#039;&#039;&#039;&lt;br /&gt;
A number of [[mandate|mandates]] were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been [[Mandate#Implementing_a_Mandate|automatically enacted]].&lt;br /&gt;
&lt;br /&gt;
==Spring Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here&#039;&#039;&#039;&lt;br /&gt;
During the Winter Solstice, there were a number of [[Sentinel_Gate#Conjunctions|conjunctions]] of the [[Sentinel Gate]] identified by the Imperial prognosticators. In each case, a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the [[Military Council]] can only make use of &#039;&#039;two&#039;&#039; of the major conjunctions each summit, choosing which to take advantage of during the [[Muster]].&lt;br /&gt;
&lt;br /&gt;
===Major Conjunctions===&lt;br /&gt;
&lt;br /&gt;
===Minor Conjunctions===&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_Oran_operation&amp;diff=141295</id>
		<title>The Oran operation</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_Oran_operation&amp;diff=141295"/>
		<updated>2026-07-05T16:19:46Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: Created page with &amp;quot;Category:Winds of FortuneCategory:388YE SummerCategory:Appraisal &amp;lt;ic&amp;gt;&amp;quot;I&amp;#039;ve heard some of your people complain about the Senate and, let me tell you, they do not know how good they have it.&amp;quot;  Lutomysla quirked and eyebrow.  &amp;quot;They should try dealing with a Salt Lord.&amp;quot; Grayune shook her head. &amp;quot;If we were trying this back on the Shore... Every time we suggested building a bridge to help move armies, some Salt Lord would look at the weirwood we needed and suggest...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Appraisal]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;I&#039;ve heard some of your people complain about the Senate and, let me tell you, they do not know how good they have it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lutomysla quirked and eyebrow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They should try dealing with a Salt Lord.&amp;quot; Grayune shook her head. &amp;quot;If we were trying this back on the Shore... Every time we suggested building a bridge to help move armies, some Salt Lord would look at the weirwood we needed and suggest building another navy instead. So we end up with shitty bridges that keep falling down, and then everyone just falls back on ferries and boats and its the soldiers that get shafted because they have to pay the boat owners for the privilege of getting to where the war is. And of course if we don&#039;t pay, the Grendel blame the &#039;landbound&#039; and... Anyway it&#039;s a nightmare.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait, aren&#039;t &#039;&#039;you&#039;&#039; Grendel Grayune?&amp;quot; Lutomsyla&#039;s tone was mild but she was very interested in the answer. The orc sighed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It depends who you ask,&amp;quot; she said bitterly. &amp;quot;We call ourselves Grendel - called ourselves Grendel I mean.&amp;quot; The engineer shot the prognosticator a quick look from under furrowed brows. &amp;quot;We&#039;re the Protectorate of Morajasse now, obviously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obviously,&amp;quot; nodded Lutomysla. The Protectorate was &#039;&#039;probably&#039;&#039; a political fiction but it was difficult to be &#039;&#039;entirely&#039;&#039; sure of that, which made exchanges like this fascinating to the Varushkan.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We called ourselves Grendel but the Commander, he&#039;s a soldier. Not a sailor. There are people on the Shore who think that you&#039;re only a &#039;&#039;real&#039;&#039; Grendel if you own a boat, or sail on a boat, or build boats or... &#039;Soldiering&#039; is what the septs do. No true Grendel, and so on. You know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lutomysla wasn&#039;t sure she &#039;&#039;did&#039;&#039; know but nodded sympathetically nonetheless.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It must be quite frustrating,&amp;quot; she said encouragingly. It was rare for the normally taciturn Protectorate orcs to speak so candidly and she wanted to get the most out of it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not that the Empire&#039;s much better,&amp;quot; Grayune added hastily. &amp;quot;So many people in the mix means everything takes forever. When a Salt Lord decides they want something, they just... do it. Not so much of this arguing, and voting, and all this thing with your priests. The septs are the same - as long as they come when the Salt Lords call, they&#039;re pretty much left alone to get on with it in their lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The orc stared off into the distance, clearly seeing something other than the marshy northern bank of the Scorrero.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s the army that wins the wars,&amp;quot; she said half to herself. &amp;quot;It&#039;s the soldiers that die in the mud, die with swords in their hands. The Moridun have it better, fair enough, but only because they fought tooth and nail for their recognition. And when you&#039;re locked down by a bunch of Urizen sentinels you can&#039;t just... sail away. It wasn&#039;t the damn sailors that died at Solen&#039;s Doubt, let me tell you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grayune shook herself, and straightened up. She raised her spyglass, studying the shores of the Siroc Bayou.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Anyway, I&#039;m sure things aren&#039;t all coffee and cream in the Imperial armies, either. It&#039;s a soldier&#039;s lot to slog over hot sand and spill blood because some silk-wearing arsehole five hundred miles away tells them to. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
She barked a laugh.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;The soldier&#039;s lot is to fight and die, to fall on far sands and never know why&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lutomysla wondered who she was quoting. The uncomfortable silence stretched, becoming more awkward. Grayune broke it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right! See that? I mean obviously you can&#039;t see that because I have the spyglass, but trust me. The road there? It&#039;s a bit battered but I think it&#039;d be easier to bank and shore it than to try building a new one, most of the stone is still there it&#039;s just under the mud. Wide enough for two wagons I&#039;d judge, so if the bridge makes landfall &#039;&#039;there&#039;&#039; it&#039;ll link your trade routes quite nicely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lutomysla let the talk of salvage, stone, and swamps wash over here, making a mental note to send a note about this exchange to Gerard once they were back in Oran.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Atchafalaya Basin.jpg|align=left|caption=The transformation of southern Madruga cut the connection between the wider Empire and Feroz, and restoring the link will be a major undertaking.|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
In Autumn 386YE, as part of the solution to the incursion of the &#039;&#039;dry patricians&#039;&#039;, the river Scorrero was infused along its length with Spring magic resulting in [[Where the river rises|violent flooding]]. The damage caused by the withering presence of the patricians was washed away, and when the waters subsided [[Madruga]] was transfigured. The gentle farmlands of the south and west were replaced with marsh and haunted grass - [[Madruga#Crucible|Crucible]], [[Madruga#Siroc Bayou|Siroc Bayou]], and [[Madruga#Quiet_Grasses|Quiet Grasses]]. In the process, the bridges crossing the river were swept away. Only the Sobral Bridge north of the eponymous town survived.&lt;br /&gt;
&lt;br /&gt;
Last season, the Senate accepted [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|an offer]] from the Protectorate of Morajasse to work with their military engineers. They would apply their expertise to the challenge of creating new bridges to reconnect the eastern Brass Coast ,and restore easy movement between [[Feroz]] and Madruga. This project is also of interest to the [[Iron Confederacy]], whose merchants used to pass along the eastern coast road via [[Feroz#Fontargenta|Bramar]] to reach the wider Empire. &lt;br /&gt;
&lt;br /&gt;
[[Appraisal#Lutomysla Niegoslava|Lutomysla Niegoslava]] was selected to lead the appraisal and liase with the Protectorate. The project definitely does not play to her strengths as a magician who seeks magical solutions to problems, but her familiarity with the magical strangeness of the Siroc Bayou may be useful. Her main contribution, however, comes from her understanding of the Imperial civil service and bureaucracy, and smoothing interactions between the Protectorate engineers and the people of the Brass Coast.&lt;br /&gt;
&lt;br /&gt;
==Bridges==&lt;br /&gt;
* &#039;&#039;&#039;Bridging the Scorero between Feroz and Madruga is challenging because the river has become so tumultuous&lt;br /&gt;
* &#039;&#039;&#039;Building in the Siroc Bayou or Crucible is difficult because of the marshy terrain&lt;br /&gt;
* &#039;&#039;&#039;Siroc Bayou and Crucible are not under Imperial control&lt;br /&gt;
The main challenge in bridging the Scorrero is that the wild river has become even more dangerous since the powerful ritual that caused it to flood the wasteland created by the dry patricians. Its waters are impregnated with [[ilium]] that flows down from the [[Kahraman]] peaks. Star metal in sufficient concentration is known to have unexpected effects on magical [[enchantment|enchantments]] or [[curse|curses]] often causing them to linger considerably longer than might be expected. The &#039;&#039;Bay of Oran&#039;&#039; - the wide waters between Feroz and Madruga into which the Scorrero empties - is nowhere near as wild but is by no means untouched by the strangeness of the west. There is talk of mats of swampweed entangled with bright yellow flowers that seem to move against the tides, their long fronds trailing deep into the waters like floral jellyfish; reports of peculiarly-coloured and inquisitive shoals fish; distressingly large crabs; and gulls who stare at sailors in a way that makes them  uncomfortable. So far these phenomena haven&#039;t caused any problems, but the folk of northern Feroz have learned to be a little pessimistic about such things.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Joaquim i Erigo, General of the Red Wind Corsairs&amp;quot;&amp;gt;Corsairs, this season we commit to a Daring Raid upon the Siroc Bayou. Keep your weather eyes open for the lost wealth of the families displaced by the magical upheaval in these territories. What we can return we will, what we cannot, we return to the nation. Suffer no Suranni insult, but spill no foreigner blood. From the Bayou we will begin to retake the Crucible. For the Freeborn!&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The other problem is that the northern banks of the Scorrero are now trackless marshland. The roads that used to run along the Scorrero, and cross the Sobral Bridge, were washed away by the magically spreading waters. Until this very season, the Bayou and Crucible were wild and untamed lands that were not even officially part of the Empire. The [[Red Wind Corsairs]] launch a [[Army_qualities#Daring|daring raid]] into the Bayou to bring it under Imperial control, but there is still much work to be done.&lt;br /&gt;
==Bridging Over Troubled Water==&lt;br /&gt;
* &#039;&#039;&#039;The Protectorate engineers have examined the situation and put together a proposal to build a bridge near Oran&lt;br /&gt;
The first step for the Protectorate is to make a proper assessment of the river - on both banks. Lutomysla secures Freeborn assistance, hiring a couple of boats for the use of the [[orc]] engineers. A [[388YE_Spring_Equinox_Synod_judgements#Judgement_133|recent statement]] in the Freeborn assembly by &#039;&#039;&#039;Malaki&#039;&#039;&#039; fell just short of the [[greater majority]] it needed to be widely distributed, but in the absence of any encouragement &#039;&#039;not&#039;&#039; to deal with the Protectorate the traditional Freeborn entrepeneurialism seems to be taking precedence. Especially given the Senate decision to accept Commander Gallum&#039;s [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|offer to restore]] the [[Feroz#The_Spice_Gardens_of_Feroz|Spice Gardens of Feroz]] to Freeborn control.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=RedWindCorsairs Colour.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
There is a little excitement when the engineers run across patrols from the Red Wind Corsairs. Soldiers on both sides have grudges against their former enemies - but the experienced prognosticator is able to defuse the situation with some careful diplomacy and Varushkan honeywine. It takes a couple of weeks, but the assessment is completed and the true extent of the challenge is made clear. Bridging the wild Scorrero itself, with a magical marsh on the northern bank, is likely to prove infeasible. It would also need a new road would need to be built along the northern banks of the river, through the shifting marshes. &lt;br /&gt;
&lt;br /&gt;
Instead the engineers propose building a long road bridge across the western end of the bay, downstream from where the wild river empties into the sea. One end would be anchored near Oran, the other on the coast east of where the city of [[Madruga#Siroc_(Ruined)|Siroc]] once stood. The bridge would employ [[Grendel]] techniques for crossing deep water using  [https://en.wikipedia.org/wiki/Caisson_(engineering) caissons]. A frame of [[weirwood]] reinforced with [[mithril]] is constructed, and pumps mounted on pontoons are used to remove the water from within the frame, which is then filled with a mixture of cement, aggregate, mithril and steel rods, and a [[white granite]] core. This creates a line of stable pylons across which a road can run. &lt;br /&gt;
===Mother of Invention===&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Oran Bridge&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Edifice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Oranseri, Feroz and Siroc Bayou, Madruga&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50 white granite, 15 mithril, 15 weirwood, 96 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Six months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Allows armies to pass between Madruga and Feroz&lt;br /&gt;
* Removes the impoverished quality from Oranseri&lt;br /&gt;
* Restores the benefits of the Sunset Roads to Segura&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039;&lt;br /&gt;
* Senate can permit Protectorate engineers to salvage the Salt Guard increasing labour costs by 80 crowns but reducing white granite required by 15&lt;br /&gt;
* Senate can permit Protectorate engineers to salvage of the Asavean Temple in Oran increasing labour costs by 40 crowns but reducing mithril and weirwood by 5 each&lt;br /&gt;
* The labour costs may be voluntarily increased from 96 crowns to 288 crowns, ensuring everyone working on the project receives the standard wage for doing so&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year - until the end of the Spring Equinox 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A bridge across the Bay of Oran would be expensive&lt;br /&gt;
* &#039;&#039;&#039;The Protectorate engineers are adept at repurposing existing architecture to create new structures&lt;br /&gt;
* &#039;&#039;&#039;With Senate permission they can salvage the Salt Guard or the Temple of Balo and the Black Bull to reduce the costs of the bridge project&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Crab-traced-2.png|align=right|caption=The disciplined &amp;quot;former&amp;quot; Grendel engineers are adept at scavenging and salvaging the materials they need to support their work.|width=350}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The project will require 50 wains of white granite, 15 wains of mithril, and 15 wains of weirwood. Normally the labour costs would be significant - especially given one end of the bridge [[Commission#Marshes|terminates in a marsh]], but there is no shortage of cheap labour in [[Region_qualities#Impoverished|impoverished]] Feroz. As such, the final cost of the project would be a mere 96 crowns even taking into account the difficulties of working with marshland. Work would take six months to complete. &lt;br /&gt;
&lt;br /&gt;
Once the bridge was completed, it would once again be possible to move armies directly from [[Madruga#Siroc Bayou|Siroc Bayou]] to [[Feroz#Oranseri|Oranseri]]. The position the Protectorate engineers have assessed incorporates the remnants of the white granite road that once ran along the northern banks of the Scorrero into Segura. This means the bridge also restores connections vital to overland trade between Feroz and Madruga and by extension between the Iron Confederacy and the Empire. This would be a major boon to the paradors and other businesses in the town of Oran, allowing them to reclaim at least a fragment of their former glory, removing the [[Region_qualities#Impoverished|impoverished]] quality from Oranseri. &lt;br /&gt;
&lt;br /&gt;
Another positive is that the roads of Feroz are still relatively intact. Even Rahab wasn&#039;t stupid and greedy enough to destroy the arteries that allowed his soldiers - and the wealth of the Brass Coast - to flow across the territory. Thanks to the road running between Oran and [[Segura#Cerevado|Cerevado]], once Imperial merchants were able to cross from Madruga to Feroz feely it would reconnect the [[Segura#Sunset_Roads|Sunset Roads]], restoring to Segura the prosperity that was lost when the Scorrero broke its banks. Unfortunately they won&#039;t help Feroz - at least not at the moment - given the impoverished and [[Region_qualities#Abandoned|abandoned]] state of the territory.&lt;br /&gt;
&lt;br /&gt;
Lutomysla also believes it could be a potent symbol of Feroz&#039; reconnection to the wider Empire, literally and metaphorically building bridges between the south-western Empire and the heartlands. There is still some way to go before Feroz recovers anything like its former prosperity, but along with the recently completed [[Send_for_me#Wharfage_of_Oran|Wharfage of Oran]], it represents progress toward recovering from the ruin left by Governor Rahab.&lt;br /&gt;
&lt;br /&gt;
The sheer cost of the project appears daunting but the Protectorate engineers have a pragmatic proposal. As former Grendel soldiers, they are adept at scavenging and repurposing materials to meet their strategic goals. Lutomysla reports that there is a degree of bitterness from the orcs - although they try to hide it - when they speak of this need for salvage. Reading between the lines, and asking some carefully probing questions, it appears that units such as Commander Gallum&#039;s are constantly underfunded and undersupplied by the Salt Lords. Most of the [[army|armies]] of the Broken Shore are supported by their septs; those that are not have to skimp and save. It seems that there is significant rivalry between &amp;quot;professional&amp;quot; soldiers such as Gallum, and the naval officers who receive the lion&#039;s share of the support from the Salt Lords. Necessity being the mother of invention, it has given the engineers of the Protectorate a keen eye for opportunities to repurpose existing materials.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Salvage&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;p&amp;gt;Under normal circumstances it is not possible to recover the materials used in a commission. Only an [[opportunity]] can allow such a thing. In this case, as part of the [[appraisal]] the expertise of the Protectorate engineers has identified just such an opportunity. If the Empire no longer has diplomatic ties with the Protectorate, the salvage opportunity is not available.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any opportunity is unique and cannot be easily altered. This opportunity only applies to the construction of the bridge across the Bay of Oran - the wains represent materials scavenged specifically for that project. The Senate could &#039;&#039;not&#039;&#039; simply instruct that these buildings be salvaged to recover some of the wains spent to build them. This opportunity does not provide a way for the Empire to reclaim materials used on any other commission for any other reason outside of a plot opportunity that specifically offers that potential.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Ruins and Salt===&lt;br /&gt;
* &#039;&#039;&#039;Protectorate engineers could salvage the flooded ruins of the Salt Guard to reduce the amount of white granite required&lt;br /&gt;
* &#039;&#039;&#039;It would increase labour costs by 80 crowns&lt;br /&gt;
* &#039;&#039;&#039;There is a risk of angry spirits&lt;br /&gt;
The ruins of Siroc are drowned in the mud of the marshes and the waters of the bayou. By employing divers and salvagers, some of the materials used to build the [[Madruga#The_Salt_Guard_(Ruined)|Salt Guard]] could be repurposed to help build the caissons. This would involve recruiting and organising teams to break the stone and transport it to where it could be added to the massive labour project. Again, the hunger for paying work of the people of Feroz would play into the Empire&#039;s hands here. Lutomysla looks at the engineers&#039; proposals and estimates that a further 80 crowns in labour costs would allow the ruined salt guard to be salvaged. This would effectively provide 15 wains of white granite toward the construction of the bridge.  &lt;br /&gt;
&lt;br /&gt;
There are risks however; a lot of people died in the fall of the Salt Guard. Freeborn, [[Commonwealth]], Grendel, and [[Asavean Archipelago|Asavean]] remains still lie in the flooded ruins. As a Varushkan, Lutomysla knows better than most the dangers of disturbing a burial ground, and with the [[Feroz#Isle_of_the_Osseini_(Ruined)|Isle of the Osseini]] no longer attracting and containing the spirits of those lost at sea there is a chance that salvaging the Salt Guard in this fashion will incur the wrath of the dead. There are not believed to be any ghosts haunting the ruins of Siroc at the moment, but salvaging the Salt Guard might be one way to change that. &lt;br /&gt;
&lt;br /&gt;
Lutomysla has looked at the risk seperately and believes that a drop of prevention will remove the need for an entire bucket-load of cure.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=Those who fell in the battle of Siroc rest still beneath the waters of the Bay of Oran. There is a chance for the ruined fortress to once more protect the Freeborn people, but we must ensure no disrespect is offered to the dead. We send (named priest) with 75 doses of liao to ensure that the salvage of the Salt Guard does not dishonour those who sacrificed everything to defend the Brass Coast.|assembly=Freeborn National Assembly or Assembly of the Way}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is passed, then the salvage of the Salt Guard will proceed without incident. It must be passed and enacted at the Summer Solstice, as with any mandate, but even if the commission of the Oran Bridge is delayed it will still have full effect. If the named priest is the [[High Exorcist]], the [[Custodian of the Imperial War Memorial]], the [[Master of the School of Exorcism]], or the former &#039;&#039;Justicar of Osseini&#039;&#039; &#039;&#039;&#039;Maria i Espiri i Guerra&#039;&#039;&#039;, the liao required for the mandate is reduced to 50. It is not common for a mandate to name someone who is not part of the assembly , but in each case the title in question is empowered to deal with restless spirits and able to bring additional resources to bear on this problem. If the mandate is not enacted, then salvaging the Salt Guard will result in some ghostly troubles in the Bay of Oran.&lt;br /&gt;
&lt;br /&gt;
The mandate can be raised in either the Freeborn National Assembly or the Assembly of the Way, and both could be upheld and enacted. In this case, it will mean a very large number of exorcists, ghost-whisperers, and occultists will descend on the Bay of Oran.&lt;br /&gt;
&lt;br /&gt;
===Foam and the Bull===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=The Black Bull.png|align=right|caption=Balo and the Black Bull are two of the Asavean &amp;quot;gods&amp;quot; patrons of sailors and guards respectively.|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Temple of Balo and the Black Bull has been abandoned&lt;br /&gt;
* &#039;&#039;&#039; Protectorate engineers could be permitted to salvage the temple to reduce the amount of weirwood and mithril required&lt;br /&gt;
* &#039;&#039;&#039;Doing so raises the labour costs by a further 45 crowns&lt;br /&gt;
Since the liberation of Oran, and the [[Glass_and_flame#Game_Information_:_Asavean_Diplomacy|surrender]] of the priests serving at the [[Feroz#Temple_of_Balo_and_the_Black_Bull|Temple of Balo and the Black Bull]], the structure has stood empty. [[Construct_Asavean_Temple|Constructed]] by the [[Asavean Archipelago|Asaveans]] nearly a decade ago, the place has always been controversial. During the occupation of the Grendel, though, it served as something of a place of sanctuary for Freeborn friendly to the priests and operated a covert way for those fleeing the grasp of Governor Rahab to reach safety in Madruga. The Governor could not afford to risk angering the Asavean priests and they used that protection to help many Freeborn evade the cruel tyrants grasp. &lt;br /&gt;
&lt;br /&gt;
Since the repatriation of the priests, the temple has stood empty. The proposal from the engineers is that unless the Empire is planning to convert it to some other use, it could be torn down to support the bridge building effort. There&#039;s some white granite available - although nowhere near as much as there is in the drowned [[fortification]] - but more importantly the gardens that once surrounded the temple incorporated wains of weirwood, and the roof is partially supported by mithril bars. A second team could rip the building apart to get at some of the materials inside, and contribute them to the building effort. It would increase the labour cost of the project by a further 45 crowns, but provide 5 wains each of weirwood and mithril for the production.&lt;br /&gt;
&lt;br /&gt;
Tearing down the Temple is somewhat controversial. In theory the building is the legal property of the Asaveans, but since the Empire is currently at war with them, there are no legal obstacles to the action. And most Freeborn who remember the sack of Siroc by the Asavean forces see the destruction of this heretical and blasphemous Temple as right and proper. However [[Wild_blue_yonder#Balo&#039;s_Guests|the Kanza family, who only evaded capture due to the Temple of Balo and the Black Bull]] protest that this is a poor way for the Freeborn to repay the priests for the risks they took to shelter the helpless from the Grendel.&lt;br /&gt;
&lt;br /&gt;
===Fair Prices===&lt;br /&gt;
* &#039;&#039;&#039;The labour costs for the bridge are very low thanks to the impoverished quality of Feroz&lt;br /&gt;
* &#039;&#039;&#039;The commission may instruct the civil service to pay higher wages to the labourers recruited&lt;br /&gt;
At the moment, the impoverished nature of Feroz means that any commission built in, or partly in, the territory benefits from significantly reduced labour costs. People in Feroz are poor and desperate enough to work for a fraction of what citizens elsewhere might demand for their labour. There are some who question the [[Prosperity]] of the situation however. Constructing caissons is dangerous, back-breaking work, after all. Is it right for the wealthy citizens of Anvil to take advantage of the people of Feroz by paying less than the work is normally worth?&lt;br /&gt;
&lt;br /&gt;
There is nothing to stop whoever commissions the bridge from stipulating that everyone employed receive the standard payment for working on the bridge.  If this were done, the labour costs for the bridge would be increased from 96 crowns to 288 crowns. This increase would not have any game effect, but it would at least send a clear message to the Freeborn, and to [[Prosperity|prosperous]] folk across the Empire, that the construction was not taking advantage of the reduced circumstances of those living in Feroz.&lt;br /&gt;
&lt;br /&gt;
==Taking a Toll==&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Oran Tollkeeper&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; National or Imperial&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Senate or Tally of the Votes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Receives 1 Throne each season &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; Maintain and defend the Oran Bridge&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; &lt;br /&gt;
* If the impoverished quality is removed from Morajasse and Fortargenta income increases by 4 crowns each&lt;br /&gt;
* Removes the symbolic benefits of the bridge as a reconnection of Feroz and Madruga&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Protectorate has included plans for a tollhouse at either end of the bridge&lt;br /&gt;
* &#039;&#039;&#039;It is up to the commissoner whether to include this title&lt;br /&gt;
The final element the Protectorate includes in its proposal is included as a matter of course - provision for the tollkeepers to live near and control access to the bridge. The engineers are actually surprised when Lutomysla points out that this is not standard practice for Imperial commissions; apparently almost nothing big gets built on the Broken Shore unless someone, somewhere sees an opportunity to increase their wealth, prestige, or influence. The engineers just assumed the Empire would appoint someone to maintain the bridge - and gouge a healthy income from those who need to pay to use it. After all, anyone who doesn&#039;t want to pay to use the only bridge connecting Feroz and Madruga could still take the long-way-round to Segura or hire a boat to ferry them across.&lt;br /&gt;
&lt;br /&gt;
This in itself, however, presents a reason &#039;&#039;not&#039;&#039; to incorporate the toll gates. Lutomysla has identified that the bridge has a greater symbolic meaning, restoring the direct connection between Feroz and the rest of the Empire. If merchants and travellers have to pay to use that bridge, it dilutes this symbolism and instead sends a message that enriching individuals is more important than supporting the people of the beleaguered southern territory. It won&#039;t have any kind of measurable effect; but it will send a message that might be at odds with the intention of the Freeborn or the Empire. &lt;br /&gt;
&lt;br /&gt;
After careful consideration Lutomysla leaves it in place. She points to the inspiration of the [[Spider&#039;s Tollkeep]] as one way an expensive bridge might be made a more appealing prospect. Whoever commissions the bridge may choose to stipulate that it will be a toll bridge, and create the title of &#039;&#039;Oran Tollkeep&#039;&#039;. This would be a [[sinecure]] that receives a portion of the tolls collected from merchants passing over the bridge, and in return would be responsible for ensuring the bridge is maintained and protected when necessary. Lutomysla calculates that it would provide an initial income of 1 Throne each season, but if the &#039;&#039;impoverished&#039;&#039; qualities were removed from Morajasse and Fortargenta, then each region would increase the income by another 4 crowns a season. &lt;br /&gt;
&lt;br /&gt;
The commission could chose to have the title appointed by the Brass Coast senators, with or without tenure. Alternatively the commission could specify that the position be appointed by [[Tally of the Votes]]. In either case, it would need to be a Freeborn national position.&lt;br /&gt;
==The Adamant Connection==&lt;br /&gt;
{{CaptionedImage|file=King Under the Mountain.png|align=right|width=200}}&lt;br /&gt;
* &#039;&#039;&#039;Lutomysla proposes speaking to Adamant about making the bridge particularly sturdy&lt;br /&gt;
Lutomysla doesn&#039;t have a great deal of work to do with the bridges. She is at her best when dealing with magical matters, and the Protectorate engineers use only mundane methods in their proposal. However, after some discussion with the Freeborn magicians at the [[Hakima_of_Salt_and_Sand#Parador_of_Salt_and_Sand|Paradour of Salt and Sand]], and following her own work with bridges in Madruga, the prognosticator does have a proposal of her own.&lt;br /&gt;
&lt;br /&gt;
The design of the bridge is sturdy enough to weather storms or endure all but the most concerted attempt to damage it from hostile forces. With the aid of the eternal [[Adamant|King Under the Mountain]] however, it would be possible to ensure the bridge stands despite anything wreckers might throw at it. The &#039;&#039;koboldi&#039;&#039; of the &#039;&#039;Stone Dragon&#039;&#039; could add their own expertise, and infuse portions of the structure with adamant. The eternal would need to be petitioned for their help &#039;&#039;before&#039;&#039; construction began, and doing so would fall to the [[Archmage of Summer]], but Lutomysla has no doubt that &#039;&#039;Shiraz on the Granite Throne&#039;&#039; would be amenable to assisting if requested as part of a formal [[Archmage#Plenipotentiary|plenipotentiary]].&lt;br /&gt;
&lt;br /&gt;
==Inkworks and Fields==&lt;br /&gt;
* &#039;&#039;&#039;The Inkworks of Joharra opportunity is available until the end of the Autumn Equinox 388YE&lt;br /&gt;
* &#039;&#039;&#039;The opportunity to expand the fields of Bramar has been refreshed and is now available until the end of the Spring Equinox 387YE&#039;&#039;&#039;&lt;br /&gt;
Lutomysla&#039;s colleage, [[Appraisal#Graciana_i_Lòpez_i_Guerra|Graciana i Lòpez i Guerra]] has already reviewed the proposed  [[The_circle_game#Inkworks_at_Joharra|Inkworks at Joharra]] in her [[The circle game|recent assessment]] of Imperial ministries. Lutomysla notes that if the Oran Bridge were built, and removed the impoverished quality from Oranseri, then there would still be value in building the Inkworks - instead of removing impoverished in conjunction with the bridge it would remove the &#039;&#039;abandoned&#039;&#039; quality from the region, bringing in a new wave of settlers. The same would be true if the commissions were completed in the other order - between them they would remove both qualities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Golden Fields of Bramar&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; None&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Fontargenta, Feroz&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039;  Requires the aid of the Breadbasket for two seasons&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Six months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Removes the impoverished quality from Fortargenta&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year - until the end of the Spring Equinox 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The parallel opportunity presented a few years ago to expand the [[Send_for_me#Fields_of_Bramar|expand the fields]] around [[Feroz#Fortargenta|Bramar]] has since lapsed. After speaking to some of the folk of Feroz however, Lutomysla indicates there is still enthusiasm for the project. Partly, this keen has been inspired by the restoration of the [[Feroz#The_Spice_Gardens_of_Feroz|Spice Gardens of Feroz]], which has become a symbol of hope for many of the landsfolk of the impoverished territory. The project still relies on the support of the [[Keeper_of_the_Breadbasket#Distribution_of_Imperial_Bounty|Imperial Breadbasket]], however, and Lutomysla notes that interest will wane naturally over time.&lt;br /&gt;
&lt;br /&gt;
The land around the port of Bramar was once renowned for its fertile farms; its bountiful cornfields competed with Marcher grain across the southern Empire, and the vineyards were justly famous as one of the cornerstones of the Imperial wine trade. These lands were abandoned when people fled the territory to escape from Rahab and the rule of the Grendel. What crops that were left were torn up under the destructive direction of &#039;&#039;Quartermaster Maeve&#039;&#039;; a wealthy Grendel who purchased the land from Rahab for a song. Rather than try to plant a new harvest, Maeve took whatever she could harvest and left the rest to rot. Vines were ripped out by the roots, fields were left untilled and have grown thick with weeds. The golden fields of Bramar have been ruined. In the years since the liberation there have been efforts to replenish the once-bountiful farming here, but it has suffered from the various challenges of rebuilding Feroz.&lt;br /&gt;
&lt;br /&gt;
A drive to reinvigorate Fontargenta could still be centred on the fields around Bramar using the Imperial Breadbasket. All it would require is a suitable announcement by the Keeper. Shipments of seeds and grains would be needed to replant fields and vineyards while food supplies would be essential to feed farm workers until new crops could be established. It wouldn&#039;t cost anything, not directly anyway, but it would need the Breadbasket to support the region for two seasons. Once that was done, the fields would be re-established and Fontargenta would cease to be abandoned and impoverished. &lt;br /&gt;
&lt;br /&gt;
This opportunity is now available again until the end of the Spring Equinox 389YE.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Feroz]]&lt;br /&gt;
* [[Madruga]]&lt;br /&gt;
* [[Protectorate of Morajasse]]&lt;br /&gt;
&lt;br /&gt;
* [[An arrow nocked and in flight]] - 388YE Spring wind of fortune regarding Protectorate diplomacy&lt;br /&gt;
* [[Send for me]] - 386YE Winter wind of fortune about restoring Feroz&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Atchafalaya_Basin.jpg&amp;diff=141292</id>
		<title>File:Atchafalaya Basin.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Atchafalaya_Basin.jpg&amp;diff=141292"/>
		<updated>2026-07-05T16:09:06Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: By U.S. Army Corps of Engineers, photographer not specified or unknown - U.S. Army Corps of Engineers Digital Visual LibraryImage pageImage description pageDigital Visual Library home page, Public Domain, https://commons.wikimedia.org/w/index.php?curid=1873510

{{Wikimedia}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
By U.S. Army Corps of Engineers, photographer not specified or unknown - U.S. Army Corps of Engineers Digital Visual LibraryImage pageImage description pageDigital Visual Library home page, Public Domain, https://commons.wikimedia.org/w/index.php?curid=1873510&lt;br /&gt;
&lt;br /&gt;
{{Wikimedia}}&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=141291</id>
		<title>388YE Summer Solstice winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=141291"/>
		<updated>2026-07-05T16:02:37Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: /* The Oran Operation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Remnants of tales.jpg|align=left|caption=News spreads through word of mouth as fast as it does through broadsheets and posters, and is sometimes more reliable. Or at least, unreliable in more amusing ways...|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wind of Fortune !! Order Released !! Last Updated || Note&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war that detail the Empire&#039;s military campaigns. They lay out situations and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character. &lt;br /&gt;
&lt;br /&gt;
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being &amp;quot;rumoured&amp;quot; or use a phrase like &amp;quot;some might say...&amp;quot; the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we&#039;re also being as thorough as possible. This information doesn&#039;t need further checking in-character. It&#039;s not an opinion, and we&#039;re not trying to trick you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:350px; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Diplomacy Wind&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It&#039;s perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
In each case, we&#039;ve tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We&#039;ve done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting [[red links]]) in an attempt to make it easier to keep track of the newest releases.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Winds of Fortune==&lt;br /&gt;
===In the Court of Far Horizons===&lt;br /&gt;
* &#039;&#039;&#039;Throne; Senate; Fleet owners; Ambassadors; titles involved in international trade&#039;&#039;&#039;&lt;br /&gt;
At the recent summit, [[the Throne]], requested that the [[Scrutiny#Constitutional_Court|Constitutional Court]] [[Forever_is_composed_of_nows#The_Abraham_Gambit|appraise the implications]] of a new [[Imperial sodality]], the &#039;&#039;Court of Far Horizons&#039;&#039;. Magistrate Abraham has conducted an analysis of the constitutional implications of the new sodality&#039;s provisional manifesto. Abraham notes that the manifesto is &amp;quot;bold and vigorous&amp;quot; in establishing it&#039;s remit, but that that means that some of implications are far-reaching... which can be both a good and a bad thing depending where you stand.&lt;br /&gt;
&lt;br /&gt;
You can read about Abrahams findings, as well as some proposals from interested parties, in the &#039;&#039;&#039;[[In the Court of Far Horizons]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Satraps of the Abyss===&lt;br /&gt;
* &#039;&#039;&#039;Conclave; Ambassador to Sumaah; scholars of magic and the eternal realms&#039;&#039;&#039;&lt;br /&gt;
The [[Senate]] has taken advantage of an opportunity brokered by the [[Ambassador to the Sumaah Republic|Ambassador]] Accalon to engage in a spot of magical cooperation with the [[Sumaah Republic]]. Freshly-appointed prognosticator &#039;&#039;[[Appraisal#Lisane de Terresford|Lisane de Terresford]]&#039;&#039; has been sent to &#039;&#039;[[appraisal|appraise]] how the High Houses of Virtue and the Imperial Conclave can find ways to co-operate in interactions with [[eternal|eternals]]&#039;&#039;. While Lisane is expected to be engaged for the next several seasons, she has dispatched a preliminary report on her findings; a review of the relation between the magicians and the Präster of the republic - and the dealings they have with the creatures of the [[realms]]. &lt;br /&gt;
&lt;br /&gt;
You can read about Lisane&#039;s findings, and about the opportunity for the Conclave to assist, in the &#039;&#039;&#039;[[Satraps of the Abyss]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Oran Operation===&lt;br /&gt;
* &#039;&#039;&#039;The Brass Coast, especially citizens of Feroz and Madruga; Imperial Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The river Scorrero broked its banks several years ago, and washed away the dreadful threat of the &#039;&#039;dry patricians&#039;&#039;. As a consequence of the wild river rising, the bridges connecting Madruga and Feroz were washed away. Last season, the Senate accepted [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|an offer]] from the &#039;&#039;Protectorate of Morajasse&#039;&#039; to apply their expertise to the challenge of reconnecting the eastern Brass Coast. Their [[appraisal]] of the situation has been submitted, with notes added by the [[Appraisal#The_Prognosticators_Office|Prognosticators Office]], and involves a major feat of engineering in the southern Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about their proposal, and some changes that might make it a little more feasible, in the &#039;&#039;&#039;[[The Oran operation]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Diplomatic Winds==&lt;br /&gt;
Each season, the Civil Service prepares a summary of the Empire&#039;s relationship with the foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the [[Senate]] and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate [[ambassador]] that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.&lt;br /&gt;
&lt;br /&gt;
These winds of fortune deal with the Empire&#039;s diplomatic relationship with one or more foreign or barbarian nations. Usually, the wind is shaped by communications from the appropriate [[ambassador]] or the [[Imperial Consul]]. While these winds revolve around international matters, their focus is still on the Empire and what its citizens can do to influence diplomatic matters, so they&#039;re as likely as any other wind to contain something of interest to characters from all walks of life.&lt;br /&gt;
&lt;br /&gt;
==Other Events==&lt;br /&gt;
&lt;br /&gt;
==Mandates==&lt;br /&gt;
* &#039;&#039;&#039;You can find details of the mandates, along with the rest of the Synod judgements, [[387YE_Winter Solstice_Synod_judgements#Mandate|here]].&#039;&#039;&#039;&lt;br /&gt;
A number of [[mandate|mandates]] were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been [[Mandate#Implementing_a_Mandate|automatically enacted]].&lt;br /&gt;
&lt;br /&gt;
==Spring Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here&#039;&#039;&#039;&lt;br /&gt;
During the Winter Solstice, there were a number of [[Sentinel_Gate#Conjunctions|conjunctions]] of the [[Sentinel Gate]] identified by the Imperial prognosticators. In each case, a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the [[Military Council]] can only make use of &#039;&#039;two&#039;&#039; of the major conjunctions each summit, choosing which to take advantage of during the [[Muster]].&lt;br /&gt;
&lt;br /&gt;
===Major Conjunctions===&lt;br /&gt;
&lt;br /&gt;
===Minor Conjunctions===&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=141290</id>
		<title>388YE Summer Solstice winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=141290"/>
		<updated>2026-07-05T16:02:19Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: /* Satraps of the Abyss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Remnants of tales.jpg|align=left|caption=News spreads through word of mouth as fast as it does through broadsheets and posters, and is sometimes more reliable. Or at least, unreliable in more amusing ways...|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wind of Fortune !! Order Released !! Last Updated || Note&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war that detail the Empire&#039;s military campaigns. They lay out situations and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character. &lt;br /&gt;
&lt;br /&gt;
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being &amp;quot;rumoured&amp;quot; or use a phrase like &amp;quot;some might say...&amp;quot; the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we&#039;re also being as thorough as possible. This information doesn&#039;t need further checking in-character. It&#039;s not an opinion, and we&#039;re not trying to trick you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:350px; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Diplomacy Wind&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It&#039;s perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
In each case, we&#039;ve tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We&#039;ve done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting [[red links]]) in an attempt to make it easier to keep track of the newest releases.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Winds of Fortune==&lt;br /&gt;
===In the Court of Far Horizons===&lt;br /&gt;
* &#039;&#039;&#039;Throne; Senate; Fleet owners; Ambassadors; titles involved in international trade&#039;&#039;&#039;&lt;br /&gt;
At the recent summit, [[the Throne]], requested that the [[Scrutiny#Constitutional_Court|Constitutional Court]] [[Forever_is_composed_of_nows#The_Abraham_Gambit|appraise the implications]] of a new [[Imperial sodality]], the &#039;&#039;Court of Far Horizons&#039;&#039;. Magistrate Abraham has conducted an analysis of the constitutional implications of the new sodality&#039;s provisional manifesto. Abraham notes that the manifesto is &amp;quot;bold and vigorous&amp;quot; in establishing it&#039;s remit, but that that means that some of implications are far-reaching... which can be both a good and a bad thing depending where you stand.&lt;br /&gt;
&lt;br /&gt;
You can read about Abrahams findings, as well as some proposals from interested parties, in the &#039;&#039;&#039;[[In the Court of Far Horizons]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Satraps of the Abyss===&lt;br /&gt;
* &#039;&#039;&#039;Conclave; Ambassador to Sumaah; scholars of magic and the eternal realms&#039;&#039;&#039;&lt;br /&gt;
The [[Senate]] has taken advantage of an opportunity brokered by the [[Ambassador to the Sumaah Republic|Ambassador]] Accalon to engage in a spot of magical cooperation with the [[Sumaah Republic]]. Freshly-appointed prognosticator &#039;&#039;[[Appraisal#Lisane de Terresford|Lisane de Terresford]]&#039;&#039; has been sent to &#039;&#039;[[appraisal|appraise]] how the High Houses of Virtue and the Imperial Conclave can find ways to co-operate in interactions with [[eternal|eternals]]&#039;&#039;. While Lisane is expected to be engaged for the next several seasons, she has dispatched a preliminary report on her findings; a review of the relation between the magicians and the Präster of the republic - and the dealings they have with the creatures of the [[realms]]. &lt;br /&gt;
&lt;br /&gt;
You can read about Lisane&#039;s findings, and about the opportunity for the Conclave to assist, in the &#039;&#039;&#039;[[Satraps of the Abyss]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Oran Operation===&lt;br /&gt;
* &#039;&#039;&#039;The Brass Coast, especially citizens of Feroz and Madruga; Imperial Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The river Scorrero broked its banks several years ago, and washed away the dreadful threat of the &#039;&#039;dry patricians&#039;&#039;. As a consequence of the wild river rising, the bridges connecting Madruga and Feroz were washed away. Last season, the Senate accepted [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|an offer]] from the &#039;&#039;Protectorate of Morajasse&#039;&#039; to apply their expertise to the challenge of reconnecting the eastern Brass Coast. Their [[appraisal]] of the situation has been submitted, with notes added by the [[Appraisal#The_Prognosticators_Office|Prognosticators Office]], and involves a major feat of engineering in the southern Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about their proposal, and some changes that might make it a little more feasible, in the &#039;&#039;[[The Oran operation]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Diplomatic Winds==&lt;br /&gt;
Each season, the Civil Service prepares a summary of the Empire&#039;s relationship with the foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the [[Senate]] and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate [[ambassador]] that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.&lt;br /&gt;
&lt;br /&gt;
These winds of fortune deal with the Empire&#039;s diplomatic relationship with one or more foreign or barbarian nations. Usually, the wind is shaped by communications from the appropriate [[ambassador]] or the [[Imperial Consul]]. While these winds revolve around international matters, their focus is still on the Empire and what its citizens can do to influence diplomatic matters, so they&#039;re as likely as any other wind to contain something of interest to characters from all walks of life.&lt;br /&gt;
&lt;br /&gt;
==Other Events==&lt;br /&gt;
&lt;br /&gt;
==Mandates==&lt;br /&gt;
* &#039;&#039;&#039;You can find details of the mandates, along with the rest of the Synod judgements, [[387YE_Winter Solstice_Synod_judgements#Mandate|here]].&#039;&#039;&#039;&lt;br /&gt;
A number of [[mandate|mandates]] were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been [[Mandate#Implementing_a_Mandate|automatically enacted]].&lt;br /&gt;
&lt;br /&gt;
==Spring Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here&#039;&#039;&#039;&lt;br /&gt;
During the Winter Solstice, there were a number of [[Sentinel_Gate#Conjunctions|conjunctions]] of the [[Sentinel Gate]] identified by the Imperial prognosticators. In each case, a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the [[Military Council]] can only make use of &#039;&#039;two&#039;&#039; of the major conjunctions each summit, choosing which to take advantage of during the [[Muster]].&lt;br /&gt;
&lt;br /&gt;
===Major Conjunctions===&lt;br /&gt;
&lt;br /&gt;
===Minor Conjunctions===&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Satraps_of_the_Abyss&amp;diff=141230</id>
		<title>Satraps of the Abyss</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Satraps_of_the_Abyss&amp;diff=141230"/>
		<updated>2026-07-04T15:32:27Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: /* Of Night */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:388YE Spring]][[Category:Winds of Fortune]][[Category:Appraisal]][[Category:Eternals]][[Category:Sumaah]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;Please stop haunting me, Roderick.&amp;quot; Lisane didn&#039;t look at her son, continuing to fold clothes and place them in a large weirwood travelling trunk. He sighed again, gustily, and she didn&#039;t need to see him to imagine his expression of deep concern.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m just worried, mother. I assumed - we all assumed - that working for the Prognosticator&#039;s Office would involve something a little closer to home. At least at first. We were picturing an office at the Castle of Thorns. Somewhere that we could...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Check in on me?&amp;quot; She suppressed a smile, kept her tone sharp. &amp;quot;Honestly, I am an old woman Roderick. And you have a grandchild for goodness&#039; sake! And do not &#039;&#039;dare&#039;&#039; start your next sentence with anything approaching &#039;at your age&#039; or I will demand a Trial of Resolve from Melisandre and everyone will see you being thoroughly trounced by a great-grandmother!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Roderick blew through his massive moustaches. &amp;quot;I&#039;m just worried...&amp;quot; he said again. &amp;quot;The Sumaah Republic is two entire seas away. Three if you count Teeth. Seas swarming with bloodthirsty Asavean pirates. And even when you get there I hear its full of danger. Dragons. Giant panthers. Strange priests. At least take a few knights with you. Just to set my - our - minds at rest!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lisane looked down at her things. The last thing she needed to pack was Empress Lisabetta&#039;s book about eternals, and the colouring book full the children had presented her with. The Navarr artist&#039;s delightful line drawings of the various eternals, which were only slightly idolatrous, had been coloured in with a great deal of enthusiasm and glancing at it softened her heart. She dropped it into her trunk, shut the lid, threaded and tightened the buckles. Then she turned round, hands on hips. &lt;br /&gt;
&lt;br /&gt;
Roderick looked absolutely wretched. He had always been the most anxious of her children, and in the shadow of the forty-year-old noble in front of her she could see the little boy sobbing from one too many nightmares of the Druj coming to get him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Roddy,&amp;quot; she said gently, crossing the room to put her hands on his shoulders. She had to reach up, look up to meet his eyes. She sometimes forgot how tall he was. &amp;quot;I understand, I really do. When Gerard told me what my first appraisal was going to be, I confess it put moths in my stomach. But I took his offer up precisely because I &#039;&#039;want&#039;&#039; a challenge. Something more complex and important than keeping bees.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She laid a finger on his lips and smiled at him. &amp;quot;I&#039;ve no doubt that the Freeborn and the... the Sumaah Zemress pilgrims... will see me safely to and from the Republic. Merchants make the trip every season, you know, and nothing bad happens to them. And I am absolutely certain the Sumaah will not let a hungry drake or deadly panther eat me. I&#039;m sure they don&#039;t let monstrous predators lurk around their cities, and Timoj is one of the great cities of the world as I understand it. It&#039;s lovely that the family are so worried, and I will miss you all just as much as you miss me, but I&#039;ll be back before you know it. Back in time for the Winter Solstice feast. I&#039;m not going to miss Melisandre&#039;s first feast as earl, am I??&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She continued to gaze into Roderick&#039;s eyes. There was a great well of love there, but also that hard core of steel that had served her so well as earl and would serve her well dealing with the people of the Sumaah Republic. He looked away. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes my ea-. Yes mother,&amp;quot; he said quietly. She patted his arm.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent. Now, I&#039;m going to go and say goodbye to the children. You can make yourself useful by putting those broad shoulders of yours to good use and carrying my trunk down to the wagon.&amp;quot;&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Black Panther.jpg|align=left|caption=The unfamiliar spirits of the deep jungle are equally dangerous and enticing to Imperial scholars.|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
At the Spring Equinox, the Senate took advantage of an opportunity brokered by the [[Ambassador to the Sumaah Republic]], &#039;&#039;&#039;Accalon of Felix&#039;s Watch&#039;&#039;&#039;, regarding magical cooperation between the Empire and the [[Sumaah Republic|Sumaash]]. The [[Senate]] elected to send the freshly-appointed prognosticator &#039;&#039;[[Appraisal#Lisane de Terresford|Lisane de Terresford]]&#039;&#039; on the task, to &amp;quot;&#039;&#039;appraise how the High Houses of Virtue and the Imperial Conclave can find ways to co-operate in interactions with [[eternal|eternals]]&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The former [[Dawn|Dawnish]] [[earl]] took passage to the Sumaah Republic immediately after the Spring Equinox, and made the crossing safely. She and her small staff have been granted apartments in [[Sumaah_Republic#Timoj|Timoj]], the capital city of the Republic, as guests of the High Houses of [[Wisdom]] and [[Vigilance]]. Lisane is expected to remain in Timoj for the next several seasons, and will not be available to undertake other appraisals until she returns to the Empire. As the Summer Solstice approaches, however, a preliminary report has already reached &#039;&#039;Gerard La Salle&#039;&#039;. &lt;br /&gt;
{{CaptionedImage|file=Assembly Wisdom.png|align=right|width=175}}&lt;br /&gt;
&lt;br /&gt;
==Wisdom of the Conclave==&lt;br /&gt;
* &#039;&#039;&#039;During the Summer Solstice the Conclave can send a single order to support the appraisal&lt;br /&gt;
* &#039;&#039;&#039;This will end the order&#039;s involvement in any other project&lt;br /&gt;
* &#039;&#039;&#039;The order will be engaged until the start of the Winter Solstice 383YE&lt;br /&gt;
* &#039;&#039;&#039;The order chosen will contribute to the outcome of the appraisal depending on its nature&lt;br /&gt;
As discussed in the [[Forging_links#Joining_Virtue_and_Magic|original proposal]], the Sumaash are happy to host a delegation from a single [[Conclave order]] to support Lisane. Her initial report is dense, full of information about the situation in Sumaah, partly because she believes this will help the Conclave to determine which order would be best suited to make the long journey to the southern shores of the [[The_seven_seas#Sea_of_Salt|Sea of Salt]]. &lt;br /&gt;
&lt;br /&gt;
During the Summer Solstice, the Conclave may choose to ask one order to contribute to the ongoing appraisal. This requires an order to raise a [[declaration]] of [[Concord]] following the usual rules for [[Concord#Guiding_an_Order|guiding an order]]. If the Conclave agrees, members of the order will travel to the Sumaah Republic to support Lisane and her team. It would not be possible to guide that order again until the Winter Solstice, which is also when the outcome of their involvement will be presented to the Empire. Guiding an order already involved elsewhere - such as in the fighting against Cold Sun - will end their participation in the situation.&lt;br /&gt;
&lt;br /&gt;
If more than one such declaration passes the Conclave, the last one to pass will win out. &lt;br /&gt;
&lt;br /&gt;
Any order could be dispatched to Sumaah; there are members of each who are enthusiastic about the opportunity. Any order could secure a benefit for the Empire, but only some of them would do so by supporting Lisane and her team. Some orders have different areas of concern, and will make use of the opportunity to be hosted in the Republic in ways that are only peripherally associated with studying eternals. The civil service are confident that sufficient magicians will work with Lisane, so there&#039;s no chance of a diplomatic incident unless one of the orders goes out of its way to cause one, and the appraisal will still be successful no matter who goes.&lt;br /&gt;
&lt;br /&gt;
* The [[Sevenfold Path]] are the most obvious order to send to Sumaah. If this order is chosen, their contribution will help focus the appraisal on ways for the [[Synod]] to help guide the Conclave in its interactions with the eternal realms.&lt;br /&gt;
* The [[Celestial Arch]] are diplomats, and well versed in dealing with eternals. If this order is chosen, their contribution will involve making contact with non-Assembly magicians, and learning more about eternals the Empire does not currently have relations with.&lt;br /&gt;
* The [[Shuttered Lantern]] may have a shadowy reputation, but part of their remit is to use magic &#039;&#039;in the detection and monitoring of threats&#039;&#039;. Their contribution to the appraisal will be to focus on the ways that the Sumaash keep their people safe from eternal influence without access to the [[Alignment|Declaration of Alignment]], and to any unique eternal threats the Empire is blind to or blasé about.&lt;br /&gt;
* If the [[Rod and Shield]] are dispatched to support the appraisal, their contribution will be to look at how the Sumaash use magic on the battlefield. For a nation extremely hesitant to use rituals such as [[Knights of Glory]], they must make up the &amp;quot;shortfall&amp;quot; in other ways.&lt;br /&gt;
* The [[Silver Chalice]] would encourage the appraisal to look for ways that Sumaash magicians and Imperial magicians could pool their lore of magical healing, especially with regard to eternal boons. The jungles of Sumaah are known to be rich in rare healing fruits and plants, and its likely that the Chalice could learn more about such things and perhaps even gain access to them.&lt;br /&gt;
* The [[Golden Pyramid]] are generally not as excited about matters of spirituality, but &#039;&#039;are&#039;&#039; excited about potential trade opportunities with the Republic. Their &amp;quot;contribution&amp;quot; will be to seek out [[opportunity|opportunities]] to secure new trade goods, especially those related to eternals, or new routes to the Sumaah Republic for Imperial [[Fleet#Trading|merchants]].&lt;br /&gt;
* The [[Unfettered Mind]] are relentlessly enthusiastic about magic of all kinds. If they are guided to Sumaah, they will provide minimal support to the actual appraisal underway. Instead, they will reach out to non-Assembly magicians, discuss matters of magical theory, learn about Sumaah&#039;s magical colleges, explore magic familiar to Sumaash magicians but not in use in the Empire, and make a study of the &amp;quot;spiritual materialism&amp;quot; tradition that many Sumaah magicians employ. If the Grandmaster of the Unfettered Mind were particularly interested in one of these themes more than the others they could mention it in their Declaration, and the Unfettered Mind magicians would focus some their attention in that direction, at least at first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-template-columns: 1fr 1fr 1fr 1fr 1fr 1fr 1fr; align-items: center;&amp;quot; class=&amp;quot;imagegrid&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=OrderSevenfoldPath.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=OrderCelestialArch.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=OrderShutteredLantern.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=OrderRodAndShield.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=Chalice.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=OrderGoldenPyramid.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=OrderUnfetteredMind.jpg|width=150}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regardless of which order is chosen - if any - the trip represents a rare opportunity to gain access to the magicians of the Sumaah Republic. It is not likely to be one that gets repeated any time soon.&lt;br /&gt;
{{CaptionedImage|file=Accalon5901.jpg||caption=Accalon of Felix&#039;s Watch, Ambassador to the Sumaah Republic|align=right|width=350}}&lt;br /&gt;
==Virtue and Magic==&lt;br /&gt;
* &#039;&#039;&#039;The first part of Lisane&#039;s preliminary report provides a general overview of attitudes to magic and eternals&lt;br /&gt;
The first part of Lisane&#039;s report discusses the general Sumaah attitude to magic, [[magical skills#magicians|magicians]], and eternals. It builds on and informs [[Sumaah_Republic#Magic|common knowledge]], and it seems some things &amp;quot;everyone knows&amp;quot; about the Republic may be outdated or based on misconceptions.&lt;br /&gt;
===Sumaash Magicians===&lt;br /&gt;
Many magicians in Sumaah are also &#039;&#039;präster&#039;&#039;, and each of the High Houses contain ritual magicians who specialise in specific areas of magic that support the wider role of the House. For example, within the Assembly of Prosperity are several covens that specialise in [[enchantment|enchantments]] that lead to increased wealth, while [[divination]] is carefully studied by both the vigilant and the wise. This same attitude extends to dealing with eternals; within each of the Houses are some magicians experienced with dealing with the creatures of the [[realms]].&lt;br /&gt;
&lt;br /&gt;
That is not to say that all magicians are priests, or that only the High Houses work with magic. Far from it. The practice of ritual magic is not as widespread or organised as it is in the Empire, but there are still large numbers of practitioners from all walks of life spread across the Republic. It is a misconception that the priesthood &amp;quot;controls&amp;quot; all magic in the Republic. As with all Sumaash, their magicians are acutely aware of the virtuous implications of their skills, and naturally look to the präster for guidance on how best to reconcile magic with faith. In particular, they are alert to the threat of [[Religious_crime#Idolatry|idolatry]] - subsuming their human destiny to inhuman entities. Perhaps as a result, the practice of [[Aspect_magic#Goetia|goetia]] is banned in the Republic, and a Sumaash tradition similar to Imperial [[Aspect_magic#Theurgy|theurgy]] is only practised by dedicated &#039;&#039;präster&#039;&#039;. Lisane also notes that there are serious restrictions on a number of rituals Imperial magicians might consider harmless such as [[Chamber of Delights]] or [[Crystal Clarity of the Rational Soul]], and that the Sumaash approach to the creation of [[arcane projection|arcane projections]] appears to be very much more controlled than it is in the Empire. The focus of the appraisal, for now at least, is on the eternals however and the prognosticator focuses her efforts on that first and foremost.&lt;br /&gt;
&lt;br /&gt;
Whenever a Sumaah coven is anticipating an interaction with an eternal, or one of their [[inhabitants of the realms#Heralds|heralds]], they usually seek the support of one of the präster. The priest serves as an advisor, ensuring that virtue and the Way are foremost in the minds of those dealing with inhuman creatures. There is no law that demands this; rather the long experience of Sumaah magicians demonstrates that having a präst on hand tends to lead to better outcomes. The präst doesn&#039;t need to be present for every interaction - there are covens trusted to engage with certain eternals or use certain rituals without oversight. For example, as long as the questions and answers are discussed with a präst there is no requirement to log every single performance of [[Swim Leviathan&#039;s Depth]] (or its Sumaah equivalent at least).&lt;br /&gt;
&lt;br /&gt;
On the other hand, anyone known to be regularly interacting with creatures of the realms &#039;&#039;without&#039;&#039; the support or advice of one of the präster will find themselves called to [[inquisition]] by the High House of Vigilance and asked to give a thorough report on their dealings. Those unable or unwilling to do so to the satisfaction of the assembly may face serious censure. Sumaah is determined to ensure that their nation remains uncorrupted by the influence of the inhuman eternals.&lt;br /&gt;
&lt;br /&gt;
===Anathema and Tolerance===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Eternals and virtue&#039;&#039;&#039;&amp;lt;br&amp;gt;No Sumaash would describe an eternal as &amp;quot;virtuous&amp;quot;. The common attitude is that the inhuman entities of the realms are incapable of virtue. While the Republic has in recent years begun to re-examine its prejudice that only humans are capable of following the Way, the idea that an eternal or herald might be able to do so is rejected wholeheartedly. The idea that an eternal might possess anything approaching a soul is considered actively blasphemous. Any eternal that claims interest in virtue is presumed to be engaging in misdirection or manipulation and the subject of immediate suspicion. Obviously this belief further reinforces the careful and suspicious attitude to the eternals.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;An eternal has only two states in the Republic - tolerated or anathema&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Without a Conclave the Sumaah must use more direct methods to guard against hostile eternals&#039;&#039;&#039;&lt;br /&gt;
There is no body in the Republic analogous to the [[Conclave]]. When it comes to dealings with eternals, the Assembly of Vigilance takes an active role and ultimately wields the legal power to declare a given eternal to be &#039;&#039;anathema&#039;&#039;. Dealing with an eternal who has been declared &#039;&#039;anathema&#039;&#039; is a serious offence that may result in the death penalty. While &#039;&#039;anathema&#039;&#039; is superficially similar to the status of [[Alignment#enmity|enmity]] there is no equivalent of [[Alignment#Amity|amity]] in Sumaah. All eternals are either tolerated (equivalent to [[Alignment#Neutrality|neutrality]]) or anathema. In the past when a new eternal was encountered, all interactions with it would be undertaken by präster, or Vigilant magicians, until the High House had weighed it and determined if it was anathema or not.&lt;br /&gt;
&lt;br /&gt;
Even this status of neutrality is not quite the same as that in the Empire - there are no Sumaah titles specifically dedicated to liaising with an eternal. [[Emissary to the Celestial Library]], [[Shadowed Torchbearer]], and [[Churnspire Adjutor]] would all be considered dangerously close to idolatry. There are likewise no titles analogous to [[archmage]] - at least not in terms of their interaction with the realms. The equivalent of an Imperial enchantment such as [[Hallow of the Green World]] is unknown in Sumaah, and if it were its practice would be anathema. Even rituals such as the [[Golden magicians fayre]] would be condemned - the idea of providing an eternal access to the Republic in such an uncontrolled way would horrify most Sumaash.&lt;br /&gt;
&lt;br /&gt;
There is also, as previously noted, no Conclave. The functions that might be wielded by that body in the Empire are either absent, or employed by the House of the People or one of the Houses of Virtue instead. The Sumaash view the idea of leaving decisions on the use of magic and items to magicians to decide by themselves to be dubious at best. Deciding what magic is safe to use is fundamentally a matter of Virtue and requires the appropriate expertise.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Eternals and Free Will&#039;&#039;&#039;&amp;lt;br&amp;gt;A common philosophical view in Sumaah is that eternals are physically incapable of Virtue, because they don&#039;t have free will. In the view of some präster, free will is fundamental to the exercise of Virtue. Nobody would suggest that a sword is courageous for taking the battlefield. Eternals they argue, are eternal and unchanging, their nature is fixed. They cannot change or be changed. If their nature cannot change, can eternals actually be said to exercise any choices at all about the actions they take? Do they have free will? If they do not, then how can they be any more virtuous than a sword or a shield?&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
One area where the Empire has a clear advantage is dealing with hostile eternals. The metaphysical defence provided by enmity is not perfect, but it does greatly reduce the threat of an eternal influencing Imperial citizens. The Sumaah are forced to use more mundane methods to protect their people. The Assembly of [[Vigilance]] - and to a lesser degree the Assemblies of [[Wisdom]] and [[Pride]] - maintain or coordinate cadres of Sumaash investigators and warriors who actively seek out the machinations of enemy eternals and put a stop to them. These groups of &amp;quot;idolator hunters&amp;quot; are widely respected, and their investigation of suspicious events usually welcomed. They&#039;re also heavily subsidised by the House of the People, meaning that they are well equipped to deal with the unpredictable enemies of the Republic they hunt.&lt;br /&gt;
&lt;br /&gt;
The Republic use warding magic to complement this approach. Rituals such as [[There Is No Welcome Here]] may be employed, but the Sumaash also use [[hearth magic]] wards. One common practice is to build a shrine or temple over or near a strong [[regio]] when it is identified, allowing comings and goings of heralds to be carefully monitored or prevented. This is harder to do with regio in the deep jungle, but even so there are apparently several places of pilgrimage dedicated to maintaining a vigilant watch on the &amp;quot;verdant wastelands&amp;quot; of the wild tropical forests. &lt;br /&gt;
&lt;br /&gt;
Lisane notes that these virtuous practices mirror Imperial efforts such as the [[Venture#War_of_Whispers|War of Whispers]], the [[Venture#Hunt_the_Suaq_Wastes|hunt of the Suaq Wastes]], or the practices of vigilant folk in [[Varushka]] in response to the threats of their own cold wilderness.&lt;br /&gt;
&lt;br /&gt;
===Refusal===&lt;br /&gt;
* &#039;&#039;&#039;The Sumaah are very cautious in accepting &#039;&#039;any&#039;&#039; eternal boon&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=EleonarisArt.jpg|caption=Unlike the Empire, the Sumaah are very suspicious of many eternals, including Eleonaris, eschewing her boons and declaring her anathema.|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The Sumaah are much more likely to turn down a boon or an eternal offer of aid than to accept it. In theory every eternal boon is weighed carefully, usually with the guidance of at least one präst, and in some cases might even be discussed with a [[statement of principle]] before it is accepted. Powerful boons are often presented for scrutiny by the House of the People as well, especially if they are likely to impact the citizens of a territory or region. The more powerful and all-encompassing a boon is, the more scrutiny it demands, so potent, far-reaching boons are rarely taken up simply because the risks involved are usually considered too large or too difficult to assess.&lt;br /&gt;
&lt;br /&gt;
Rituals that draw on the power of an eternal directly are less common among Sumaash magicians. There are a few - a version of [[Swim Leviathan&#039;s Depth]] for example is relatively well known. One of the Sumaah responsible for hosting Lisane, a magician-präst named &#039;&#039;Chikkal, Assessor of the High House of Vigilance&#039;&#039; expands a little on this, explaining that even in those uncommon cases where such a ritual is created, it will almost always be bound with a stricture that it may only legally be performed in the presence of a priest, or with the approval of an assessor from one of the High Houses. This is done to ensure that the eternals do not begin to exert subtle control over magicians who may become reliant on such magic, or influence the subjects of such magic in a way that is unvirtuous.&lt;br /&gt;
&lt;br /&gt;
Chikkal&#039;s view is that no human ever &#039;&#039;needs&#039;&#039; an eternal boon, however much they may &#039;&#039;want&#039;&#039; them. Any agreement with an eternal, they argue, will invariably tarnish the virtue of the one who seeks it, and risk corrupting their fellows. &amp;quot;Easy is not the same as virtuous,&amp;quot; claims Chikkal piously. While it initially seems Chikkal speaks for the majority of the präster, Lisane notes that it quickly becomes apparent that there are any number of other opinions on the matter and many priests openly disagree with the ultra-conservative approach of peers such as Chikkal. Still, there is a common stereotype in the Republic that Imperial magicians unwisely seek every advantage they can gain from inhuman spirits rather then relying on themselves and their fellow humans. The unwise bargainer who brings ruin on themselves by making deals with eternal spirits is a very common character in Sumaah literature, there are scores of cautionary tales whose ultimate fate is so awful, it provides a sobering example to readers or audience.&lt;br /&gt;
&lt;br /&gt;
==Republican Eternals==&lt;br /&gt;
* &#039;&#039;&#039;The second part of Lisane&#039;s preliminary report provides an overview of the eternals the Republic has encountered&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Sumaah deal with a much smaller group of eternals than the Empire does&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Some eternals are known by very different names and appearances in the Republic&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There appear to be some eternals known in the Republic that are not familiar to Lisane or her staff&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The second part of Lisane&#039;s preliminary report deals with the actual eternals the Sumaash deal with (or don&#039;t deal with). Sumaah don&#039;t commonly group the eternals together in the same way their Imperial peers do. Rather than focusing on which [[realms|realm]] they hail from, the only significant division is between &amp;quot;tolerated&amp;quot; and &amp;quot;anathema&amp;quot;. Lisane, however, falls back on Imperial categorization, simply because her report is intended for Imperial eyes.&lt;br /&gt;
&lt;br /&gt;
One of the challenges Lisane faces is that the Sumaah frequently use different names for eternals to those used in the Empire, and like the Empire they have many different sobriquets for the eternals. This may well be the root of some misconceptions about the beings the Republic deals with. The Empire has long considered [[Yaw&#039;nagrah]] for example to be favoured in Sumaah, but it seems likely this was based on a misconception based on the at-the-time unknown eternal [[Ossegrahn]] (given the &#039;&#039;Green Mother&#039;&#039; is anathema in the Republic and has been for much of its history).&lt;br /&gt;
&lt;br /&gt;
In most cases the prognosticators have been able to link the names of Sumaash eternals to those known in the Empire, but there are some cases where there is no direct correlation. In the case of these &amp;quot;unknown&amp;quot; eternals, she has been able to gather a little information, enough to satisfy herself that they are &#039;&#039;probably&#039;&#039; distinct entities. It is entirely possible that some of these unfamiliar eternals are actually powerful lieutenants (heralds) of a more familiar eternal. Sadly, an in-depth study of individual eternals in Sumaah is beyond the scope of this appraisal.&lt;br /&gt;
&lt;br /&gt;
===Of Spring===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:SpringRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ossegrahn and Arhallogen are tolerated in Sumaah&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wind Panther appears to be an unfamiliar eternal, who is tolerated&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Siakha, Ira Harrah, Yaw&#039;nagrah and Llofir are all anathema&#039;&#039;&#039;&lt;br /&gt;
Of the Spring eternals familiar to the Empire, only two are tolerated. &#039;&#039;[[Ossegrahn|Rainbird]]&#039;&#039;, with his power to help mend wounds, bring fresh water, and promote wholesome growth, provides boons useful to the Republic&#039;s farmers and healers alike. The Assembly of Prosperity keeps a weather-eye on magicians who deal closely with the eternal, most prominent among which is the coven of The Wellspring (which met with Imperial magicians in 383YE). The problem is that Rainbird regularly seeks to encourage the Republic to abandon its virtuous war against the unvirtuous. Rainbird is told &amp;quot;no&amp;quot; on a regular basis, which means that his power is generally restricted to the small scale - empowering individual physicks or bringing fertile rains to farms for example.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Arhallogen|Wicked Fangs]]&#039;&#039; is barely tolerated, and the High Houses have gone back and forth on it several times over the years. In stark contrast to &#039;&#039;Rainbird&#039;&#039;, it actively encourages the Sumaah to slaughter their enemies without mercy; to strike before their foes are ready; and to use whatever tools are available to them to do so. While it is popular in some quarters, many präster question whether its boons are compatible with virtue. Regardless, there are Sumaah warriors who embrace the [[venom|venomous]] or warlike enchantments it offers to bring down their enemies. Lisane remarks that there is historical evidence it offered significant aid when the Sumaash threw off the yoke of the Asaveans. &lt;br /&gt;
&lt;br /&gt;
The other Spring eternal the Sumaash deal with seems to be unknown in the Empire. Commonly known as &#039;&#039;Wind Panther&#039;&#039;, it seems to be a creature of the [[realms#Spring|Spring realm]] associated with hunting, and to a degree fishing. It apparently encourages both self-sufficiency and support of one&#039;s family or community through direct action. Wind Panther is most often called on for her powerful boons that empower skirmishers and archers to fight monsters, hunters to track and dispatch dangerous prey, or to bring down predators that would threaten the family. Given that the jungles of Sumaah are, at least to Imperial eyes, swarming with dangerous creatures on every scale, these boons have apparently proved vital in the past.&lt;br /&gt;
&lt;br /&gt;
[[Siakha|Storm Bringer]] and [[Yaw&#039;nagrah|Hungry Forest]] are anathema because they are creatures of destructive chaos that are at odds with civilisation; they are despised in the same way that Imperial citizens might feel about &#039;&#039;Blood on the Snow&#039;&#039;. [[Irra Harah|Shadow Slinker]] was an ally of the Sumaah generations ago, but today it is anathema because it seeks to lure people away from Virtue, and provides boons to the Republic&#039;s enemies. [[Llofir|Blood Choke]] is an unpredictable creature of the deep wilderness that has nothing to offer the Sumaah and is associated with a particular poisonous fungus that causes agonizingly slow death if eaten in error. While anathema it seems to mostly ignore the Republic although, as with Shadow Slinker, it provides boons to some of the people the Sumaah are at war with.&lt;br /&gt;
&lt;br /&gt;
===Of Summer===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:SummerRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Cathan Canae, Rhianos and Adamant are tolerated&lt;br /&gt;
* &#039;&#039;&#039;All the other Summer eternals are anathema&lt;br /&gt;
Of the eternals of the Summer realm, [[Adamant|Stone Dragon]], [[Rhianos|Ninth Wave]], and [[Cathan Canae|Thunder Drake]] are tolerated. Stone Dragon provides useful boons and rarely wants anything unvirtuous in exchange. It&#039;s still illegal to accept his aid to build buildings dedicated to virtue however - any temple or shrine must be shaped by human hands alone.&lt;br /&gt;
&lt;br /&gt;
Ninth Wave is also tolerated, but remains controversial with interactions carefully monitored to ensure that folk are not being lead astray by unvirtuous endeavour. It is clear that the eternal desires mortals to embrace peril for the excitement it brings - such motivation is dubious at best and the endeavours themselves are frequently desperately irresponsible in nature. However moments of great Virtue often occur while engaged on such exploits and so the eternal is tolerated. Even so they are primarily dealt with by &#039;&#039;Frieøyer&#039;&#039; magicians rather than by the Republic as a whole.&lt;br /&gt;
&lt;br /&gt;
Thunder Lizard - characterised as an immense drake of the deep jungle - is tolerated for her straightforward approach to the Republic. Her magical [[Frozen Citadel of Cathan Canae|citadel]] is one of the few rituals that draw directly on an eternal that is regularly employed. She also promotes warrior-ideals which are seen as compatible with virtue, and significantly more acceptable in general than those taken from &#039;&#039;Wicked Fangs&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The rest of the Summer eternals known by the Empire are anathema in the Republic. This includes [[Jaheris|White Snake]], [[Hayaak|Blood Eagle]], [[Meraud|Flame Wing]], and especially [[Eleonaris|Sun Drake]]. The latter in particular is seen as an enemy of the Sumaah thanks to her dangerously unvirtuous creed of personal glory and warrior-supremacy. There are nonetheless some small hidden cults dedicated to her service, and the Vigilant remain alert to any rumour of their corrupting influence. The [[Barien|Lord of the Arena]] is known, but likewise considered anathema. The Sumaash attitude is that it is good to test oneself, but question the Virtue of doing so for rewards granted by some inhuman force. The virtuous should always be open to challenges, but in pursuit of human destiny, not dancing to the tune of an eternal. Lisane notes that there is a long history here, with fragmentary stories that suggest the Lord of the Arena is associated in the Sumaah memory with the Asaveans, and the hated satraps, although they were unwilling to discuss the details.&lt;br /&gt;
&lt;br /&gt;
The Republic never uses titles such as king, queen, or (outside of the Lord of the Arena), lord or lady for any eternal. Simply calling someone like Sun Drake, the &amp;quot;Lady of Pennants&amp;quot; or naming Thunder Lizard, the &amp;quot;Queen of Ice and Darkness&amp;quot; would be treated as a minor act of idolatry. This makes the odd nomenclature for the eternal the Empire knows as Barien particularly stand out. The one exception to this abhorrence of titles, is &amp;quot;satrap&amp;quot; which is frequently used in sobriquets for the more corrupt and wicked eternals - particularly those of the Autumn realm.&lt;br /&gt;
&lt;br /&gt;
===Of Autumn===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:AutumnRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Estavus and Ephisis are tolerated&lt;br /&gt;
* &#039;&#039;&#039;Polyptoton is not entirely familiar to the Empire and is tolerated&lt;br /&gt;
* &#039;&#039;&#039;Prospero, Callidus, Basileia, and the Lictors are anathema&lt;br /&gt;
* &#039;&#039;&#039;The Satrapy of Discord appear to be part of an unfamiliar city of the Autumn realm that is anathema&lt;br /&gt;
One of the more popular eternals among Sumaah magicians is [[Estavus|Fire Mountain]], also known as &#039;&#039;the Anvil of Thunder and Granite&#039;&#039;. The Republic is not rich in ore, and a common bargain between Sumaash and Fire Mountain involves the trade of [[Materials#Natural_Materials|natural materials]] for [[Materials#Natural_Materials|valuable metals]]. From the point of view of the Sumaah, the prices demanded by the Anvil of Thunder and Granite for its aid tend to be straightforward, and deeply transactional, in a way that does not threaten virtue. Even so, it is much more common to deal with Fire Mountain to secure raw materials than worked goods, however. There is a fairly common belief that purchasing worked goods from Fire Mountain deprives a mortal human of their industry and Prosperity.&lt;br /&gt;
&lt;br /&gt;
The [[Ephisis|Eternal Bazaar]] is tolerated, but carefully monitored due to its refusal to abide by the laws of the House of the People, or the dictates of the High Houses in what it will trade. Interactions with the Eternal Bazaar are limited to magician-präster of the High House of Prosperity. The ritual [[Ephisis&#039; Scale]] is not practised in the Republic; any deals with the Bazaar are undertaken &amp;quot;face to face&amp;quot; with heralds rather than being left in the hands of an easily-accessible and impossible to restrict ritual. The Eternal Bazaar is also a source of friction within the Republic; the High House of Prosperity argues that the boons it provides are worth the need for constant vigilance while other präster are often less convinced. So far, however, the High Houses have not declared the eternal to be anathema.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=SaltAndSail001.png|caption=The &amp;quot;Great Turtle&amp;quot;, the eternal Polyptoton, the City of Salt and Sail - this eternal spoke with the Empire via its herald for the first time last season.|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The [[Polyptoton|Great Turtle]] or the &#039;&#039;Wandering Port&#039;&#039;, with the ability to carry messages across great distances almost instantaneously, is tolerated by the Sumaah. The heralds of the eternal rarely demand anything the Sumaah consider unvirtuous, although they have clashed with the censors of the High House of Vigilance in the past over their unnatural veneration of the written word over matters of virtue. The Great Turtle is also sought out for boons related to protecting or aiding ships, especially merchant vessels, particularly where they help them avoid or outrun the more powerful vessels of the Asavean Archipelago. Lisane believes that while the eternal was previously, largely unknown in the Empire, there have been [[Key_of_dreams#Many_Minds_Move_As_One_(Autumn)|recent developments]] that indicate this is no longer the case. &lt;br /&gt;
&lt;br /&gt;
The rest of the Autumn realm is kept at arms length, either because they have nothing Sumaah wants or because they are considered active threats. The [[Prospero|Satrapy of Rope]], the &#039;&#039;Wheedling Spider&#039;&#039; seeks to trap the virtuous with bonds of unnatural obligation, and all too often threaten to draw innocent people into idolatry. The [[Lictors|Satrapy of Cages]] are seen as an inhuman force trying to meddle in virtuous laws. The [[Callidus|Satrapy of Hunger]] and their leader &#039;&#039;Drooling Maw&#039;&#039; fundamentally preach materialism and obsession with the accumulation of wealth. Worst of all are the inhabitants of the [[Basileia|Satrapy of Lies]]; corrosive enemies of virtue who work to corrode the souls of the virtuous and want to mire every human in murder, betrayal, and treachery. The High House of Loyalty see the Satrapy of Lies as particular enemies. Whenever a herald from the &#039;&#039;City of Lies&#039;&#039; is found in the Republic it is summarily executed; nothing good is built on a foundation of lies.&lt;br /&gt;
&lt;br /&gt;
One other set of eternals - the &#039;&#039;Satrapy of Discord&#039;&#039; - are anathema in the Republic but are unfamiliar to Lisane. Reporting to a leader the Sumaah call &#039;&#039;Mockingbray&#039;&#039;, they apparently hail from a city that burns with the fire of riot, rebellion, and revolution. According to the High House of Wisdom, these heralds once offered aid in the rebellion against the hated Asavean satraps, but then immediately tried to ruin any attempt to create a new government. Mockingbray, the ruler of the City of Wreckage, is always looking for ways to undermine tradition; to burn everything down in pursuit of a state of abominable anarchy. Obviously, once its true nature was clear, it was immediately proscribed by the Sumaah.&lt;br /&gt;
&lt;br /&gt;
Lisane theorises that this &#039;&#039;might&#039;&#039; be a version of the entity once known as [[Mazen]], but the &#039;&#039;Lord of Masks&#039;&#039; is  widely recognised as part of the &#039;&#039;Satrapy of Lies&#039;&#039;. The Sumaah say the Satrapy of Discord is still active, which would mean that if reports of that creature&#039;s demise are to be trusted, this would have to be a different eternal.&lt;br /&gt;
&lt;br /&gt;
===Of Winter===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:WinterRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Wise Rangara is tolerated&lt;br /&gt;
* &#039;&#039;&#039;An unfamiliar eternal named Pale Jaguar is tolerated&lt;br /&gt;
* &#039;&#039;&#039;Agramant, the Thrice-cursed Court, Sorin, and Kaela are anathema&lt;br /&gt;
* &#039;&#039;&#039;Khobel Tavah appears to be unknown in the Republic&lt;br /&gt;
Only two Winter eternals are tolerated among the Sumaah. [[Wise Rangara|White Eye Serpent]] is a black-scaled creature associated with &amp;quot;wisdom&amp;quot; that is one of the oldest spirits known to the Republic. It isn&#039;t wisdom as the virtuous understand it, but more the importance of learning difficult lessons, questioning assumptions, and cleaving to tradition. It&#039;s a font of herbal lore, and has ways of bringing out human insight that can prove invaluable. One reason it is tolerated is that it rarely if ever seeks to provide answers, but will offer aid to nudge someone along the path towards understanding a situation through their own efforts.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pale Jaguar&#039;&#039; or the &#039;&#039;Maiden of Mists&#039;&#039; is not an eternal familiar to Lisane. It seems to be a Winter eternal of trackless places, that represents becoming lost, the deep jungle, and a primaeval fear of the wilderness. It also speaks of the importance of memory, especially remembering the dead or the lost, and the importance of perseverance even against an end that seem inevitable. While few magicians deal with Pale Jaguar, a small group of Sumaah mystics interact with the eternal with the blessing of the High House of Wisdom. They engage in long durances in the wilds of the jungle, hoping to unlock visionary experiences or temper their bodies or spirits. One of Lisane&#039;s staff wonders if this might simply be a particular guise of the eternal the Empire knows as [[Sorin]], designed to circumvent his anathema. For the moment, there is no evidence one way or the other, but it appears that once one peels away the more mystical levels the Maiden of Mists is much more explicitly concerned with matters of [[Winter magic#Survival|survival]], [[Winter magic#Preservation|preservation]], and certain ideas of [[Winter magic#Wisdom|wisdom]] than the &#039;&#039;Whelpmaster&#039;&#039; seems to be.&lt;br /&gt;
&lt;br /&gt;
In the Republic Sorin is known as the &#039;&#039;Bone Dragon&#039;&#039;, and is depicted as a great skeletal [[Mundane_beasts#Drakes|drake]] whose encouragement of sacrifice, suffering, and hidden traps makes him anathema. He is depicted in stories as lurking on the edge of civilisation, seeking to steal away the unwary to devour their flesh or consume their spirits. Some of these stories cast Bone Dragon in the traditional role of a &amp;quot;bogeyman&amp;quot; - he appears in that role occasionally in cautionary tales for children especially.&lt;br /&gt;
&lt;br /&gt;
The [[Agramant|Traitor]], who has easily as many aliases as he does in the Empire, is anathema as a matter of course, but among the Sumaah is numbered as a member of the [[The Thrice-cursed Court|Satrapy of Woe]]. The &#039;&#039;Corrupters&#039;&#039; are active opponents of the Republic and particularly the High Houses of Virtue. The Vigilance assembly puts a great deal of effort into trying to prevent them from interfering in the affairs of the Republic or corrupting the foolish with their tainted gifts. The [[Kaela|Dread Condor on Silent Wings]] is anathema, primarily due to her open offer of what appears to be eternal servitude via her &#039;&#039;Silent Household&#039;&#039;, but responds by simply ignoring the Republic in a similar manner to Llofir.&lt;br /&gt;
&lt;br /&gt;
Finally, [[Khobel Tavah]] is unknown in the Republic, and they express no interest in learning more about them.&lt;br /&gt;
&lt;br /&gt;
===Of Day===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:DayRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Zakalwe, Kimus, Leviathan, and Phaleron are all tolerated&lt;br /&gt;
* &#039;&#039;&#039;Span of the Sky is an unfamiliar eternal who is tolerated&lt;br /&gt;
* &#039;&#039;&#039;Sinokenon, Roshanwe, Ylenwe, and Cold Sun are all anathema&lt;br /&gt;
The eternals of Day are among the most popular of the eternals the Republic deals with (for a given value). &#039;&#039;[[Zakalwe|Brilliant Javelin]]&#039;&#039; is one of the few martial eternals the Sumaah tolerate; its interest in encouraging rather than leading is seen as less of a challenge to the pursuit of virtue. Along with &#039;&#039;Thunder Lizard&#039;&#039;, they are the eternal most likely to see their boons accepted on the battlefield. &#039;&#039;[[Kimus|Mirror of Dawn and Dusk]]&#039;&#039; is considered to be a strange and esoteric entity, whose ability to gather information and willingness to provide it are as welcome as its requests to observe events are seen as unthreatening.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;[[Leviathan|Watcher in the Waters]]&#039;&#039; is tolerated because it seems to have little active agenda beyond discussing history and current events with mortals. The chief concern is that magicians are too ready to accept the answers the eternal provides, without stopping to consider that while the Watcher maybe eternal, they are not the Creator. Präster are quick to remind those who deal with this eternal that just because the being expresses boundless confidence in its abilities, it is not infallible.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;[[Phaleron|Archive of Rainbow Coral]]&#039;&#039; is likewise tolerated due to its limited agenda. It is clear that the Archive values the preservation of knowledge far and above the preservation of life, but that is something that can be managed by those who deal with it. More of a problem is Phaleron&#039;s jealous attitude to the information it contains, which is occasionally decried as counter to human destiny.&lt;br /&gt;
&lt;br /&gt;
A fifth eternal of the Day realm, unfamiliar to Imperial prognosticators, is also tolerated. &#039;&#039;Span of the Sky&#039;&#039; appears to be concerned with wind and water, and favoured by a small number of magicians that live along the coast including the &#039;&#039;Frieøyer&#039;&#039;. There is speculation this might be an aspect of Kimus, but it is treated as distinct by the magicians that deal with it. Notably, the groups that interact with it most apparently also field cadres of [[Magical_skills#Battle_Mage|battle-mages]] whose mastery of the [[repel]] and [[entangle]] spells are invaluable when fighting the Republic&#039;s enemies.  &lt;br /&gt;
&lt;br /&gt;
By contrast, &#039;&#039;[[Sinokenon|Stupid Moon]]&#039;&#039; is anathema; its efforts to undermine the House of the People and push the Houses of Virtue to prominence have won it the enmity of most of the Republic and any attempt to make contact with Sumaah magicians is met with violence. At first two others considered anathema - the siblings &#039;&#039;Salt Mask&#039;&#039; and &#039;&#039;Silk Mask&#039;&#039; - were assumed to be unfamiliar eternals but further investigation indicated there were Sumaash names for [[Roshanwe]] and [[Ylenwe]]. According to Chikkal, Assessor of Vigilance, these two creatures are deceivers and liars who present a false-face to mortals in which they appear to be concerned with matters of virtue but in fact seek to subvert and twist the faithful into engaging in idolatry.&lt;br /&gt;
&lt;br /&gt;
Finally, there is &#039;&#039;[[Cold Sun|Oblivion]]&#039;&#039;. The eternal has had no interaction with the Republic, but the High Houses of Virtue have lost no time in declaring it anathema. Anyone attempting to make contact with Cold Sun will be executed, and there is some discussion of whether it might be best to [[excommunication|excommunicate]] such criminals if they emerge. The High House of Vigilance regard the matter as settled there - given their emphasis on Virtue, they are confident that nobody will be unwise enough to approach the eternal, given how appalling the consequences have been elsewhere.&lt;br /&gt;
&lt;br /&gt;
===Of Night===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:NightRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sung and Lashonar are tolerated in the Republic&lt;br /&gt;
* &#039;&#039;&#039;An unfamiliar eternal named Deep Drummer is tolerated&lt;br /&gt;
* &#039;&#039;&#039;Janon, Sadogua, Azoth, and the Whisper Gallery are anathema&lt;br /&gt;
* &#039;&#039;&#039;Azoth appears unknown in the Republic&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;[[Sung|Moon Moth]]&#039;&#039; is idly tolerated. She is depicted as a huge rainbow-winged moth who encourages mortals to pursue the great mysteries of the world and the spirit, without claiming to be an authority on either. This includes the mysteries of virtue and the Labyrinth, and apparently she has offered boons relating to both the cultivation of [[iridescent gloaming]] and the creation of [[potion|potions]] that help pursue spiritual matters. Lisane notes with interest that the Sumaah apparently believe that &#039;&#039;all&#039;&#039; moths are agents of Moon Moth, and that the reason they are never seen during the day is that they pass into the Night realm when the sun rises. This belief, and the toleration of Sung, apparently dates back to a time long before the foundation of the Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Lashonar|Chattering Bird]]&#039;&#039; is tolerated, but only just. As with the &#039;&#039;Great Turtle&#039;&#039;, it provides useful abilities for the Sumaah to communicate with others that they cannot achieve themselves - access to the [[Lashonar#Caucus_Forum|Caucus Forum]] is considered a valuable resource. Whenever it attempts to have an opinion on politics the virtuous quickly shut it and its followers down. One interesting proscription Lisane notes is that it is illegal to accept boons from Chattering Bird related to preaching the Way in the same vein in which it is illegal to accept the aid of Stone Dragon to build places of virtue.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Rainbow Moth.jpg|caption=&amp;quot;Moon Moth&amp;quot; is the most common Sumaah Republic name for the eternal the Empire knows as Sung; rather than a feathered serpent they depict her as an insect with beautiful iridescent wings.|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
There is another eternal tolerated by the Sumaah that at first is mistaken for [[Janon]]. The &#039;&#039;Deep  Drummer&#039;&#039; is a creature that appears to represent mystical ideas of catharsis, the channelling strong emotions, and celebration of victories and achievements. It is popular not only with Sumaah warriors, but also with artists as it encourages them to both express and inspire strong feelings through their art. The High House of Vigilance has clashed with the High Houses of Courage and Pride in the past around the toleration of Deep Drummer, who are concerned that the eternals enthusiasm for celebration can lead the virtuous astray. The Sumaah apparently view Deep Drummer as the sibling or spouse of &#039;&#039;Whirling Chaos&#039;&#039;, claiming the former is a creature of balance where the latter is a creature of discord.&lt;br /&gt;
&lt;br /&gt;
The rest of the Night realm is anathema in Sumaah. [[Sadogua|Seducer]], the &#039;&#039;Satrap of Bats&#039;&#039;, is famously despised in the Sumaah Republic. He shamelessly encourages magicians to put their own selfish concerns above virtue, and regularly opined that the assemblies should &amp;quot;butt out&amp;quot; of magicians&#039; affairs. He was also involved in early attempts to form a magical fraternity similar on paper to the Imperial Conclave, that was roundly rejected on grounds of being a terrible idea two hundred years ago. The eternal itself is one of those that still seeks to deal with Sumaash magicians, and its influence is actively resisted by the hunters of idolators.&lt;br /&gt;
&lt;br /&gt;
[[Janon|Whirling Chaos]], as has already been mentioned, is anathema. A dangerously unpredictable entity that appears on the surface to encourage Virtue but is actually a creature of anarchy who does not care what people feel as long as they allow their passions to consume them utterly. The [[Whisper Gallery|Screaming Monkey Kings]] are also anathema, not least because they cannot be trusted in any way not to support the Asavean Archipelago at every turn. Lisane mentions that Chikkal, Assessor of the High House of Vigilance, seems to take the existence of the Screaming Monkey Kings as a personal affront and that this attitude is by no means uncommon in the Republic.&lt;br /&gt;
&lt;br /&gt;
The Sumaah do not seem to be familiar with the eternal [[Azoth]], and on learning more about them, Chikkal suggests there will be little interest in changing that situation.&lt;br /&gt;
&lt;br /&gt;
==Design Note==&lt;br /&gt;
* &#039;&#039;&#039;Unknown eternals begin disinclined to speak to the Empire&lt;br /&gt;
* &#039;&#039;&#039;This is the first part of an appraisal that will run over several events&lt;br /&gt;
The preliminary report includes an overview of the eternals, and introduces several that appear to be unknown in the Empire. While there is enough information here for Imperial magicians to attempt to contact one of these eternals, if they wished, all start from a position of disinterest in the Empire. While an eternal is bound to respond to a [[Archmage#Plenipotentiary|plenipotentiary]], as has been [[Hunter_of_stars#Capradan|seen previously]] on several occasions that response can be a polite (or impolite) refusal. &lt;br /&gt;
&lt;br /&gt;
Most Imperial magicians will be aware that if these eternals desired a relationship with the Empire, they would already be pursuing one. It&#039;s also important to bear in mind that none of the creatures mentioned here are more powerful or more inclined to offer better deals than the eternals the Empire already deals with. Whenever a new eternal starts paying attention to the Empire it will often create more problems than it solves - [[Ossegrahn|Lord Rain]] is arguable on this point, [[Cold Sun]] less so...&lt;br /&gt;
&lt;br /&gt;
The opportunity to send a prognosticator to the Sumaah Republic to engage with an appraisal means they will be unavailable for several seasons. In contrast to some previous opportunities, our intent is to present part of the appraisal each event until this time is up. One reason is to prevent the requirement to do a single massive appraisal at the end of the period, the other is to reinforce the idea that this is an &#039;&#039;opportunity&#039;&#039; - the invitation of the Sumaah presents further options to gather a deeper understanding of the situation. This wind of fortune presents the opportunity for the Conclave to engage in the Republic, and expands the information about magic in Sumaah and their attitudes to the eternals. The next stage of the appraisal will present opportunities related to adapting the Sumaah Republic attitude to the eternals. The nature of the final stage of the appraisal, presented at the Winter Solstice, will depend on which of the orders - if any - the Conclave has chosen to send to the Republic.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Sumaah Republic]]&lt;br /&gt;
* [[Conclave]]&lt;br /&gt;
* [[Alignment]]&lt;br /&gt;
* [[Eternal]]&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Satraps_of_the_Abyss&amp;diff=141222</id>
		<title>Satraps of the Abyss</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Satraps_of_the_Abyss&amp;diff=141222"/>
		<updated>2026-07-04T15:17:23Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: /* Of Night */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:388YE Spring]][[Category:Winds of Fortune]][[Category:Appraisal]][[Category:Eternals]][[Category:Sumaah]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;Please stop haunting me, Roderick.&amp;quot; Lisane didn&#039;t look at her son, continuing to fold clothes and place them in a large weirwood travelling trunk. He sighed again, gustily, and she didn&#039;t need to see him to imagine his expression of deep concern.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m just worried, mother. I assumed - we all assumed - that working for the Prognosticator&#039;s Office would involve something a little closer to home. At least at first. We were picturing an office at the Castle of Thorns. Somewhere that we could...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Check in on me?&amp;quot; She suppressed a smile, kept her tone sharp. &amp;quot;Honestly, I am an old woman Roderick. And you have a grandchild for goodness&#039; sake! And do not &#039;&#039;dare&#039;&#039; start your next sentence with anything approaching &#039;at your age&#039; or I will demand a Trial of Resolve from Melisandre and everyone will see you being thoroughly trounced by a great-grandmother!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Roderick blew through his massive moustaches. &amp;quot;I&#039;m just worried...&amp;quot; he said again. &amp;quot;The Sumaah Republic is two entire seas away. Three if you count Teeth. Seas swarming with bloodthirsty Asavean pirates. And even when you get there I hear its full of danger. Dragons. Giant panthers. Strange priests. At least take a few knights with you. Just to set my - our - minds at rest!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lisane looked down at her things. The last thing she needed to pack was Empress Lisabetta&#039;s book about eternals, and the colouring book full the children had presented her with. The Navarr artist&#039;s delightful line drawings of the various eternals, which were only slightly idolatrous, had been coloured in with a great deal of enthusiasm and glancing at it softened her heart. She dropped it into her trunk, shut the lid, threaded and tightened the buckles. Then she turned round, hands on hips. &lt;br /&gt;
&lt;br /&gt;
Roderick looked absolutely wretched. He had always been the most anxious of her children, and in the shadow of the forty-year-old noble in front of her she could see the little boy sobbing from one too many nightmares of the Druj coming to get him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Roddy,&amp;quot; she said gently, crossing the room to put her hands on his shoulders. She had to reach up, look up to meet his eyes. She sometimes forgot how tall he was. &amp;quot;I understand, I really do. When Gerard told me what my first appraisal was going to be, I confess it put moths in my stomach. But I took his offer up precisely because I &#039;&#039;want&#039;&#039; a challenge. Something more complex and important than keeping bees.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She laid a finger on his lips and smiled at him. &amp;quot;I&#039;ve no doubt that the Freeborn and the... the Sumaah Zemress pilgrims... will see me safely to and from the Republic. Merchants make the trip every season, you know, and nothing bad happens to them. And I am absolutely certain the Sumaah will not let a hungry drake or deadly panther eat me. I&#039;m sure they don&#039;t let monstrous predators lurk around their cities, and Timoj is one of the great cities of the world as I understand it. It&#039;s lovely that the family are so worried, and I will miss you all just as much as you miss me, but I&#039;ll be back before you know it. Back in time for the Winter Solstice feast. I&#039;m not going to miss Melisandre&#039;s first feast as earl, am I??&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She continued to gaze into Roderick&#039;s eyes. There was a great well of love there, but also that hard core of steel that had served her so well as earl and would serve her well dealing with the people of the Sumaah Republic. He looked away. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes my ea-. Yes mother,&amp;quot; he said quietly. She patted his arm.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent. Now, I&#039;m going to go and say goodbye to the children. You can make yourself useful by putting those broad shoulders of yours to good use and carrying my trunk down to the wagon.&amp;quot;&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Black Panther.jpg|align=left|caption=The unfamiliar spirits of the deep jungle are equally dangerous and enticing to Imperial scholars.|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
At the Spring Equinox, the Senate took advantage of an opportunity brokered by the [[Ambassador to the Sumaah Republic]], &#039;&#039;&#039;Accalon of Felix&#039;s Watch&#039;&#039;&#039;, regarding magical cooperation between the Empire and the [[Sumaah Republic|Sumaash]]. The [[Senate]] elected to send the freshly-appointed prognosticator &#039;&#039;[[Appraisal#Lisane de Terresford|Lisane de Terresford]]&#039;&#039; on the task, to &amp;quot;&#039;&#039;appraise how the High Houses of Virtue and the Imperial Conclave can find ways to co-operate in interactions with [[eternal|eternals]]&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The former [[Dawn|Dawnish]] [[earl]] took passage to the Sumaah Republic immediately after the Spring Equinox, and made the crossing safely. She and her small staff have been granted apartments in [[Sumaah_Republic#Timoj|Timoj]], the capital city of the Republic, as guests of the High Houses of [[Wisdom]] and [[Vigilance]]. Lisane is expected to remain in Timoj for the next several seasons, and will not be available to undertake other appraisals until she returns to the Empire. As the Summer Solstice approaches, however, a preliminary report has already reached &#039;&#039;Gerard La Salle&#039;&#039;. &lt;br /&gt;
{{CaptionedImage|file=Assembly Wisdom.png|align=right|width=175}}&lt;br /&gt;
&lt;br /&gt;
==Wisdom of the Conclave==&lt;br /&gt;
* &#039;&#039;&#039;During the Summer Solstice the Conclave can send a single order to support the appraisal&lt;br /&gt;
* &#039;&#039;&#039;This will end the order&#039;s involvement in any other project&lt;br /&gt;
* &#039;&#039;&#039;The order will be engaged until the start of the Winter Solstice 383YE&lt;br /&gt;
* &#039;&#039;&#039;The order chosen will contribute to the outcome of the appraisal depending on its nature&lt;br /&gt;
As discussed in the [[Forging_links#Joining_Virtue_and_Magic|original proposal]], the Sumaash are happy to host a delegation from a single [[Conclave order]] to support Lisane. Her initial report is dense, full of information about the situation in Sumaah, partly because she believes this will help the Conclave to determine which order would be best suited to make the long journey to the southern shores of the [[The_seven_seas#Sea_of_Salt|Sea of Salt]]. &lt;br /&gt;
&lt;br /&gt;
During the Summer Solstice, the Conclave may choose to ask one order to contribute to the ongoing appraisal. This requires an order to raise a [[declaration]] of [[Concord]] following the usual rules for [[Concord#Guiding_an_Order|guiding an order]]. If the Conclave agrees, members of the order will travel to the Sumaah Republic to support Lisane and her team. It would not be possible to guide that order again until the Winter Solstice, which is also when the outcome of their involvement will be presented to the Empire. Guiding an order already involved elsewhere - such as in the fighting against Cold Sun - will end their participation in the situation.&lt;br /&gt;
&lt;br /&gt;
If more than one such declaration passes the Conclave, the last one to pass will win out. &lt;br /&gt;
&lt;br /&gt;
Any order could be dispatched to Sumaah; there are members of each who are enthusiastic about the opportunity. Any order could secure a benefit for the Empire, but only some of them would do so by supporting Lisane and her team. Some orders have different areas of concern, and will make use of the opportunity to be hosted in the Republic in ways that are only peripherally associated with studying eternals. The civil service are confident that sufficient magicians will work with Lisane, so there&#039;s no chance of a diplomatic incident unless one of the orders goes out of its way to cause one, and the appraisal will still be successful no matter who goes.&lt;br /&gt;
&lt;br /&gt;
* The [[Sevenfold Path]] are the most obvious order to send to Sumaah. If this order is chosen, their contribution will help focus the appraisal on ways for the [[Synod]] to help guide the Conclave in its interactions with the eternal realms.&lt;br /&gt;
* The [[Celestial Arch]] are diplomats, and well versed in dealing with eternals. If this order is chosen, their contribution will involve making contact with non-Assembly magicians, and learning more about eternals the Empire does not currently have relations with.&lt;br /&gt;
* The [[Shuttered Lantern]] may have a shadowy reputation, but part of their remit is to use magic &#039;&#039;in the detection and monitoring of threats&#039;&#039;. Their contribution to the appraisal will be to focus on the ways that the Sumaash keep their people safe from eternal influence without access to the [[Alignment|Declaration of Alignment]], and to any unique eternal threats the Empire is blind to or blasé about.&lt;br /&gt;
* If the [[Rod and Shield]] are dispatched to support the appraisal, their contribution will be to look at how the Sumaash use magic on the battlefield. For a nation extremely hesitant to use rituals such as [[Knights of Glory]], they must make up the &amp;quot;shortfall&amp;quot; in other ways.&lt;br /&gt;
* The [[Silver Chalice]] would encourage the appraisal to look for ways that Sumaash magicians and Imperial magicians could pool their lore of magical healing, especially with regard to eternal boons. The jungles of Sumaah are known to be rich in rare healing fruits and plants, and its likely that the Chalice could learn more about such things and perhaps even gain access to them.&lt;br /&gt;
* The [[Golden Pyramid]] are generally not as excited about matters of spirituality, but &#039;&#039;are&#039;&#039; excited about potential trade opportunities with the Republic. Their &amp;quot;contribution&amp;quot; will be to seek out [[opportunity|opportunities]] to secure new trade goods, especially those related to eternals, or new routes to the Sumaah Republic for Imperial [[Fleet#Trading|merchants]].&lt;br /&gt;
* The [[Unfettered Mind]] are relentlessly enthusiastic about magic of all kinds. If they are guided to Sumaah, they will provide minimal support to the actual appraisal underway. Instead, they will reach out to non-Assembly magicians, discuss matters of magical theory, learn about Sumaah&#039;s magical colleges, explore magic familiar to Sumaash magicians but not in use in the Empire, and make a study of the &amp;quot;spiritual materialism&amp;quot; tradition that many Sumaah magicians employ. If the Grandmaster of the Unfettered Mind were particularly interested in one of these themes more than the others they could mention it in their Declaration, and the Unfettered Mind magicians would focus some their attention in that direction, at least at first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-template-columns: 1fr 1fr 1fr 1fr 1fr 1fr 1fr; align-items: center;&amp;quot; class=&amp;quot;imagegrid&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=OrderSevenfoldPath.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=OrderCelestialArch.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=OrderShutteredLantern.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=OrderRodAndShield.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=Chalice.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=OrderGoldenPyramid.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=OrderUnfetteredMind.jpg|width=150}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regardless of which order is chosen - if any - the trip represents a rare opportunity to gain access to the magicians of the Sumaah Republic. It is not likely to be one that gets repeated any time soon.&lt;br /&gt;
{{CaptionedImage|file=Accalon5901.jpg||caption=Accalon of Felix&#039;s Watch, Ambassador to the Sumaah Republic|align=right|width=350}}&lt;br /&gt;
==Virtue and Magic==&lt;br /&gt;
* &#039;&#039;&#039;The first part of Lisane&#039;s preliminary report provides a general overview of attitudes to magic and eternals&lt;br /&gt;
The first part of Lisane&#039;s report discusses the general Sumaah attitude to magic, [[magical skills#magicians|magicians]], and eternals. It builds on and informs [[Sumaah_Republic#Magic|common knowledge]], and it seems some things &amp;quot;everyone knows&amp;quot; about the Republic may be outdated or based on misconceptions.&lt;br /&gt;
===Sumaash Magicians===&lt;br /&gt;
Many magicians in Sumaah are also &#039;&#039;präster&#039;&#039;, and each of the High Houses contain ritual magicians who specialise in specific areas of magic that support the wider role of the House. For example, within the Assembly of Prosperity are several covens that specialise in [[enchantment|enchantments]] that lead to increased wealth, while [[divination]] is carefully studied by both the vigilant and the wise. This same attitude extends to dealing with eternals; within each of the Houses are some magicians experienced with dealing with the creatures of the [[realms]].&lt;br /&gt;
&lt;br /&gt;
That is not to say that all magicians are priests, or that only the High Houses work with magic. Far from it. The practice of ritual magic is not as widespread or organised as it is in the Empire, but there are still large numbers of practitioners from all walks of life spread across the Republic. It is a misconception that the priesthood &amp;quot;controls&amp;quot; all magic in the Republic. As with all Sumaash, their magicians are acutely aware of the virtuous implications of their skills, and naturally look to the präster for guidance on how best to reconcile magic with faith. In particular, they are alert to the threat of [[Religious_crime#Idolatry|idolatry]] - subsuming their human destiny to inhuman entities. Perhaps as a result, the practice of [[Aspect_magic#Goetia|goetia]] is banned in the Republic, and a Sumaash tradition similar to Imperial [[Aspect_magic#Theurgy|theurgy]] is only practised by dedicated &#039;&#039;präster&#039;&#039;. Lisane also notes that there are serious restrictions on a number of rituals Imperial magicians might consider harmless such as [[Chamber of Delights]] or [[Crystal Clarity of the Rational Soul]], and that the Sumaash approach to the creation of [[arcane projection|arcane projections]] appears to be very much more controlled than it is in the Empire. The focus of the appraisal, for now at least, is on the eternals however and the prognosticator focuses her efforts on that first and foremost.&lt;br /&gt;
&lt;br /&gt;
Whenever a Sumaah coven is anticipating an interaction with an eternal, or one of their [[inhabitants of the realms#Heralds|heralds]], they usually seek the support of one of the präster. The priest serves as an advisor, ensuring that virtue and the Way are foremost in the minds of those dealing with inhuman creatures. There is no law that demands this; rather the long experience of Sumaah magicians demonstrates that having a präst on hand tends to lead to better outcomes. The präst doesn&#039;t need to be present for every interaction - there are covens trusted to engage with certain eternals or use certain rituals without oversight. For example, as long as the questions and answers are discussed with a präst there is no requirement to log every single performance of [[Swim Leviathan&#039;s Depth]] (or its Sumaah equivalent at least).&lt;br /&gt;
&lt;br /&gt;
On the other hand, anyone known to be regularly interacting with creatures of the realms &#039;&#039;without&#039;&#039; the support or advice of one of the präster will find themselves called to [[inquisition]] by the High House of Vigilance and asked to give a thorough report on their dealings. Those unable or unwilling to do so to the satisfaction of the assembly may face serious censure. Sumaah is determined to ensure that their nation remains uncorrupted by the influence of the inhuman eternals.&lt;br /&gt;
&lt;br /&gt;
===Anathema and Tolerance===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Eternals and virtue&#039;&#039;&#039;&amp;lt;br&amp;gt;No Sumaash would describe an eternal as &amp;quot;virtuous&amp;quot;. The common attitude is that the inhuman entities of the realms are incapable of virtue. While the Republic has in recent years begun to re-examine its prejudice that only humans are capable of following the Way, the idea that an eternal or herald might be able to do so is rejected wholeheartedly. The idea that an eternal might possess anything approaching a soul is considered actively blasphemous. Any eternal that claims interest in virtue is presumed to be engaging in misdirection or manipulation and the subject of immediate suspicion. Obviously this belief further reinforces the careful and suspicious attitude to the eternals.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;An eternal has only two states in the Republic - tolerated or anathema&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Without a Conclave the Sumaah must use more direct methods to guard against hostile eternals&#039;&#039;&#039;&lt;br /&gt;
There is no body in the Republic analogous to the [[Conclave]]. When it comes to dealings with eternals, the Assembly of Vigilance takes an active role and ultimately wields the legal power to declare a given eternal to be &#039;&#039;anathema&#039;&#039;. Dealing with an eternal who has been declared &#039;&#039;anathema&#039;&#039; is a serious offence that may result in the death penalty. While &#039;&#039;anathema&#039;&#039; is superficially similar to the status of [[Alignment#enmity|enmity]] there is no equivalent of [[Alignment#Amity|amity]] in Sumaah. All eternals are either tolerated (equivalent to [[Alignment#Neutrality|neutrality]]) or anathema. In the past when a new eternal was encountered, all interactions with it would be undertaken by präster, or Vigilant magicians, until the High House had weighed it and determined if it was anathema or not.&lt;br /&gt;
&lt;br /&gt;
Even this status of neutrality is not quite the same as that in the Empire - there are no Sumaah titles specifically dedicated to liaising with an eternal. [[Emissary to the Celestial Library]], [[Shadowed Torchbearer]], and [[Churnspire Adjutor]] would all be considered dangerously close to idolatry. There are likewise no titles analogous to [[archmage]] - at least not in terms of their interaction with the realms. The equivalent of an Imperial enchantment such as [[Hallow of the Green World]] is unknown in Sumaah, and if it were its practice would be anathema. Even rituals such as the [[Golden magicians fayre]] would be condemned - the idea of providing an eternal access to the Republic in such an uncontrolled way would horrify most Sumaash.&lt;br /&gt;
&lt;br /&gt;
There is also, as previously noted, no Conclave. The functions that might be wielded by that body in the Empire are either absent, or employed by the House of the People or one of the Houses of Virtue instead. The Sumaash view the idea of leaving decisions on the use of magic and items to magicians to decide by themselves to be dubious at best. Deciding what magic is safe to use is fundamentally a matter of Virtue and requires the appropriate expertise.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Eternals and Free Will&#039;&#039;&#039;&amp;lt;br&amp;gt;A common philosophical view in Sumaah is that eternals are physically incapable of Virtue, because they don&#039;t have free will. In the view of some präster, free will is fundamental to the exercise of Virtue. Nobody would suggest that a sword is courageous for taking the battlefield. Eternals they argue, are eternal and unchanging, their nature is fixed. They cannot change or be changed. If their nature cannot change, can eternals actually be said to exercise any choices at all about the actions they take? Do they have free will? If they do not, then how can they be any more virtuous than a sword or a shield?&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
One area where the Empire has a clear advantage is dealing with hostile eternals. The metaphysical defence provided by enmity is not perfect, but it does greatly reduce the threat of an eternal influencing Imperial citizens. The Sumaah are forced to use more mundane methods to protect their people. The Assembly of [[Vigilance]] - and to a lesser degree the Assemblies of [[Wisdom]] and [[Pride]] - maintain or coordinate cadres of Sumaash investigators and warriors who actively seek out the machinations of enemy eternals and put a stop to them. These groups of &amp;quot;idolator hunters&amp;quot; are widely respected, and their investigation of suspicious events usually welcomed. They&#039;re also heavily subsidised by the House of the People, meaning that they are well equipped to deal with the unpredictable enemies of the Republic they hunt.&lt;br /&gt;
&lt;br /&gt;
The Republic use warding magic to complement this approach. Rituals such as [[There Is No Welcome Here]] may be employed, but the Sumaash also use [[hearth magic]] wards. One common practice is to build a shrine or temple over or near a strong [[regio]] when it is identified, allowing comings and goings of heralds to be carefully monitored or prevented. This is harder to do with regio in the deep jungle, but even so there are apparently several places of pilgrimage dedicated to maintaining a vigilant watch on the &amp;quot;verdant wastelands&amp;quot; of the wild tropical forests. &lt;br /&gt;
&lt;br /&gt;
Lisane notes that these virtuous practices mirror Imperial efforts such as the [[Venture#War_of_Whispers|War of Whispers]], the [[Venture#Hunt_the_Suaq_Wastes|hunt of the Suaq Wastes]], or the practices of vigilant folk in [[Varushka]] in response to the threats of their own cold wilderness.&lt;br /&gt;
&lt;br /&gt;
===Refusal===&lt;br /&gt;
* &#039;&#039;&#039;The Sumaah are very cautious in accepting &#039;&#039;any&#039;&#039; eternal boon&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=EleonarisArt.jpg|caption=Unlike the Empire, the Sumaah are very suspicious of many eternals, including Eleonaris, eschewing her boons and declaring her anathema.|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The Sumaah are much more likely to turn down a boon or an eternal offer of aid than to accept it. In theory every eternal boon is weighed carefully, usually with the guidance of at least one präst, and in some cases might even be discussed with a [[statement of principle]] before it is accepted. Powerful boons are often presented for scrutiny by the House of the People as well, especially if they are likely to impact the citizens of a territory or region. The more powerful and all-encompassing a boon is, the more scrutiny it demands, so potent, far-reaching boons are rarely taken up simply because the risks involved are usually considered too large or too difficult to assess.&lt;br /&gt;
&lt;br /&gt;
Rituals that draw on the power of an eternal directly are less common among Sumaash magicians. There are a few - a version of [[Swim Leviathan&#039;s Depth]] for example is relatively well known. One of the Sumaah responsible for hosting Lisane, a magician-präst named &#039;&#039;Chikkal, Assessor of the High House of Vigilance&#039;&#039; expands a little on this, explaining that even in those uncommon cases where such a ritual is created, it will almost always be bound with a stricture that it may only legally be performed in the presence of a priest, or with the approval of an assessor from one of the High Houses. This is done to ensure that the eternals do not begin to exert subtle control over magicians who may become reliant on such magic, or influence the subjects of such magic in a way that is unvirtuous.&lt;br /&gt;
&lt;br /&gt;
Chikkal&#039;s view is that no human ever &#039;&#039;needs&#039;&#039; an eternal boon, however much they may &#039;&#039;want&#039;&#039; them. Any agreement with an eternal, they argue, will invariably tarnish the virtue of the one who seeks it, and risk corrupting their fellows. &amp;quot;Easy is not the same as virtuous,&amp;quot; claims Chikkal piously. While it initially seems Chikkal speaks for the majority of the präster, Lisane notes that it quickly becomes apparent that there are any number of other opinions on the matter and many priests openly disagree with the ultra-conservative approach of peers such as Chikkal. Still, there is a common stereotype in the Republic that Imperial magicians unwisely seek every advantage they can gain from inhuman spirits rather then relying on themselves and their fellow humans. The unwise bargainer who brings ruin on themselves by making deals with eternal spirits is a very common character in Sumaah literature, there are scores of cautionary tales whose ultimate fate is so awful, it provides a sobering example to readers or audience.&lt;br /&gt;
&lt;br /&gt;
==Republican Eternals==&lt;br /&gt;
* &#039;&#039;&#039;The second part of Lisane&#039;s preliminary report provides an overview of the eternals the Republic has encountered&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Sumaah deal with a much smaller group of eternals than the Empire does&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Some eternals are known by very different names and appearances in the Republic&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There appear to be some eternals known in the Republic that are not familiar to Lisane or her staff&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The second part of Lisane&#039;s preliminary report deals with the actual eternals the Sumaash deal with (or don&#039;t deal with). Sumaah don&#039;t commonly group the eternals together in the same way their Imperial peers do. Rather than focusing on which [[realms|realm]] they hail from, the only significant division is between &amp;quot;tolerated&amp;quot; and &amp;quot;anathema&amp;quot;. Lisane, however, falls back on Imperial categorization, simply because her report is intended for Imperial eyes.&lt;br /&gt;
&lt;br /&gt;
One of the challenges Lisane faces is that the Sumaah frequently use different names for eternals to those used in the Empire, and like the Empire they have many different sobriquets for the eternals. This may well be the root of some misconceptions about the beings the Republic deals with. The Empire has long considered [[Yaw&#039;nagrah]] for example to be favoured in Sumaah, but it seems likely this was based on a misconception based on the at-the-time unknown eternal [[Ossegrahn]] (given the &#039;&#039;Green Mother&#039;&#039; is anathema in the Republic and has been for much of its history).&lt;br /&gt;
&lt;br /&gt;
In most cases the prognosticators have been able to link the names of Sumaash eternals to those known in the Empire, but there are some cases where there is no direct correlation. In the case of these &amp;quot;unknown&amp;quot; eternals, she has been able to gather a little information, enough to satisfy herself that they are &#039;&#039;probably&#039;&#039; distinct entities. It is entirely possible that some of these unfamiliar eternals are actually powerful lieutenants (heralds) of a more familiar eternal. Sadly, an in-depth study of individual eternals in Sumaah is beyond the scope of this appraisal.&lt;br /&gt;
&lt;br /&gt;
===Of Spring===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:SpringRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ossegrahn and Arhallogen are tolerated in Sumaah&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wind Panther appears to be an unfamiliar eternal, who is tolerated&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Siakha, Ira Harrah, Yaw&#039;nagrah and Llofir are all anathema&#039;&#039;&#039;&lt;br /&gt;
Of the Spring eternals familiar to the Empire, only two are tolerated. &#039;&#039;[[Ossegrahn|Rainbird]]&#039;&#039;, with his power to help mend wounds, bring fresh water, and promote wholesome growth, provides boons useful to the Republic&#039;s farmers and healers alike. The Assembly of Prosperity keeps a weather-eye on magicians who deal closely with the eternal, most prominent among which is the coven of The Wellspring (which met with Imperial magicians in 383YE). The problem is that Rainbird regularly seeks to encourage the Republic to abandon its virtuous war against the unvirtuous. Rainbird is told &amp;quot;no&amp;quot; on a regular basis, which means that his power is generally restricted to the small scale - empowering individual physicks or bringing fertile rains to farms for example.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Arhallogen|Wicked Fangs]]&#039;&#039; is barely tolerated, and the High Houses have gone back and forth on it several times over the years. In stark contrast to &#039;&#039;Rainbird&#039;&#039;, it actively encourages the Sumaah to slaughter their enemies without mercy; to strike before their foes are ready; and to use whatever tools are available to them to do so. While it is popular in some quarters, many präster question whether its boons are compatible with virtue. Regardless, there are Sumaah warriors who embrace the [[venom|venomous]] or warlike enchantments it offers to bring down their enemies. Lisane remarks that there is historical evidence it offered significant aid when the Sumaash threw off the yoke of the Asaveans. &lt;br /&gt;
&lt;br /&gt;
The other Spring eternal the Sumaash deal with seems to be unknown in the Empire. Commonly known as &#039;&#039;Wind Panther&#039;&#039;, it seems to be a creature of the [[realms#Spring|Spring realm]] associated with hunting, and to a degree fishing. It apparently encourages both self-sufficiency and support of one&#039;s family or community through direct action. Wind Panther is most often called on for her powerful boons that empower skirmishers and archers to fight monsters, hunters to track and dispatch dangerous prey, or to bring down predators that would threaten the family. Given that the jungles of Sumaah are, at least to Imperial eyes, swarming with dangerous creatures on every scale, these boons have apparently proved vital in the past.&lt;br /&gt;
&lt;br /&gt;
[[Siakha|Storm Bringer]] and [[Yaw&#039;nagrah|Hungry Forest]] are anathema because they are creatures of destructive chaos that are at odds with civilisation; they are despised in the same way that Imperial citizens might feel about &#039;&#039;Blood on the Snow&#039;&#039;. [[Irra Harah|Shadow Slinker]] was an ally of the Sumaah generations ago, but today it is anathema because it seeks to lure people away from Virtue, and provides boons to the Republic&#039;s enemies. [[Llofir|Blood Choke]] is an unpredictable creature of the deep wilderness that has nothing to offer the Sumaah and is associated with a particular poisonous fungus that causes agonizingly slow death if eaten in error. While anathema it seems to mostly ignore the Republic although, as with Shadow Slinker, it provides boons to some of the people the Sumaah are at war with.&lt;br /&gt;
&lt;br /&gt;
===Of Summer===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:SummerRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Cathan Canae, Rhianos and Adamant are tolerated&lt;br /&gt;
* &#039;&#039;&#039;All the other Summer eternals are anathema&lt;br /&gt;
Of the eternals of the Summer realm, [[Adamant|Stone Dragon]], [[Rhianos|Ninth Wave]], and [[Cathan Canae|Thunder Drake]] are tolerated. Stone Dragon provides useful boons and rarely wants anything unvirtuous in exchange. It&#039;s still illegal to accept his aid to build buildings dedicated to virtue however - any temple or shrine must be shaped by human hands alone.&lt;br /&gt;
&lt;br /&gt;
Ninth Wave is also tolerated, but remains controversial with interactions carefully monitored to ensure that folk are not being lead astray by unvirtuous endeavour. It is clear that the eternal desires mortals to embrace peril for the excitement it brings - such motivation is dubious at best and the endeavours themselves are frequently desperately irresponsible in nature. However moments of great Virtue often occur while engaged on such exploits and so the eternal is tolerated. Even so they are primarily dealt with by &#039;&#039;Frieøyer&#039;&#039; magicians rather than by the Republic as a whole.&lt;br /&gt;
&lt;br /&gt;
Thunder Lizard - characterised as an immense drake of the deep jungle - is tolerated for her straightforward approach to the Republic. Her magical [[Frozen Citadel of Cathan Canae|citadel]] is one of the few rituals that draw directly on an eternal that is regularly employed. She also promotes warrior-ideals which are seen as compatible with virtue, and significantly more acceptable in general than those taken from &#039;&#039;Wicked Fangs&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The rest of the Summer eternals known by the Empire are anathema in the Republic. This includes [[Jaheris|White Snake]], [[Hayaak|Blood Eagle]], [[Meraud|Flame Wing]], and especially [[Eleonaris|Sun Drake]]. The latter in particular is seen as an enemy of the Sumaah thanks to her dangerously unvirtuous creed of personal glory and warrior-supremacy. There are nonetheless some small hidden cults dedicated to her service, and the Vigilant remain alert to any rumour of their corrupting influence. The [[Barien|Lord of the Arena]] is known, but likewise considered anathema. The Sumaash attitude is that it is good to test oneself, but question the Virtue of doing so for rewards granted by some inhuman force. The virtuous should always be open to challenges, but in pursuit of human destiny, not dancing to the tune of an eternal. Lisane notes that there is a long history here, with fragmentary stories that suggest the Lord of the Arena is associated in the Sumaah memory with the Asaveans, and the hated satraps, although they were unwilling to discuss the details.&lt;br /&gt;
&lt;br /&gt;
The Republic never uses titles such as king, queen, or (outside of the Lord of the Arena), lord or lady for any eternal. Simply calling someone like Sun Drake, the &amp;quot;Lady of Pennants&amp;quot; or naming Thunder Lizard, the &amp;quot;Queen of Ice and Darkness&amp;quot; would be treated as a minor act of idolatry. This makes the odd nomenclature for the eternal the Empire knows as Barien particularly stand out. The one exception to this abhorrence of titles, is &amp;quot;satrap&amp;quot; which is frequently used in sobriquets for the more corrupt and wicked eternals - particularly those of the Autumn realm.&lt;br /&gt;
&lt;br /&gt;
===Of Autumn===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:AutumnRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Estavus and Ephisis are tolerated&lt;br /&gt;
* &#039;&#039;&#039;Polyptoton is not entirely familiar to the Empire and is tolerated&lt;br /&gt;
* &#039;&#039;&#039;Prospero, Callidus, Basilea, and the Lictors are anathema&lt;br /&gt;
* &#039;&#039;&#039;The Satrapy of Discord appear to be part of an unfamiliar city of the Autumn realm that is anathema&lt;br /&gt;
One of the more popular eternals among Sumaah magicians is [[Estavus|Fire Mountain]], also known as &#039;&#039;the Anvil of Thunder and Granite&#039;&#039;. The Republic is not rich in ore, and a common bargain between Sumaash and Fire Mountain involves the trade of [[Materials#Natural_Materials|natural materials]] for [[Materials#Natural_Materials|valuable metals]]. From the point of view of the Sumaah, the prices demanded by the Anvil of Thunder and Granite for its aid tend to be straightforward, and deeply transactional, in a way that does not threaten virtue. Even so, it is much more common to deal with Fire Mountain to secure raw materials than worked goods, however. There is a fairly common belief that purchasing worked goods from Fire Mountain deprives a mortal human of their industry and Prosperity.&lt;br /&gt;
&lt;br /&gt;
The [[Ephisis|Eternal Bazaar]] is tolerated, but carefully monitored due to its refusal to abide by the laws of the House of the People, or the dictates of the High Houses in what it will trade. Interactions with the Eternal Bazaar are limited to magician-präster of the High House of Prosperity. The ritual [[Ephisis&#039; Scale]] is not practised in the Republic; any deals with the Bazaar are undertaken &amp;quot;face to face&amp;quot; with heralds rather than being left in the hands of an easily-accessible and impossible to restrict ritual. The Eternal Bazaar is also a source of friction within the Republic; the High House of Prosperity argues that the boons it provides are worth the need for constant vigilance while other präster are often less convinced. So far, however, the High Houses have not declared the eternal to be anathema.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=SaltAndSail001.png|caption=The &amp;quot;Great Turtle&amp;quot;, the eternal Polyptoton, the City of Salt and Sail - this eternal spoke with the Empire via its herald for the first time last season.|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The [[Polyptoton|Great Turtle]] or the &#039;&#039;Wandering Port&#039;&#039;, with the ability to carry messages across great distances almost instantaneously, is tolerated by the Sumaah. The heralds of the eternal rarely demand anything the Sumaah consider unvirtuous, although they have clashed with the censors of the High House of Vigilance in the past over their unnatural veneration of the written word over matters of virtue. The Great Turtle is also sought out for boons related to protecting or aiding ships, especially merchant vessels, particularly where they help them avoid or outrun the more powerful vessels of the Asavean Archipelago. Lisane believes that while the eternal was previously, largely unknown in the Empire, there have been [[Key_of_dreams#Many_Minds_Move_As_One_(Autumn)|recent developments]] that indicate this is no longer the case. &lt;br /&gt;
&lt;br /&gt;
The rest of the Autumn realm is kept at arms length, either because they have nothing Sumaah wants or because they are considered active threats. The [[Prospero|Satrapy of Rope]], the &#039;&#039;Wheedling Spider&#039;&#039; seeks to trap the virtuous with bonds of unnatural obligation, and all too often threaten to draw innocent people into idolatry. The [[Lictors|Satrapy of Cages]] are seen as an inhuman force trying to meddle in virtuous laws. The [[Callidus|Satrapy of Hunger]] and their leader &#039;&#039;Drooling Maw&#039;&#039; fundamentally preach materialism and obsession with the accumulation of wealth. Worst of all are the inhabitants of the [[Basileia|Satrapy of Lies]]; corrosive enemies of virtue who work to corrode the souls of the virtuous and want to mire every human in murder, betrayal, and treachery. The High House of Loyalty see the Satrapy of Lies as particular enemies. Whenever a herald from the &#039;&#039;City of Lies&#039;&#039; is found in the Republic it is summarily executed; nothing good is built on a foundation of lies.&lt;br /&gt;
&lt;br /&gt;
One other set of eternals - the &#039;&#039;Satrapy of Discord&#039;&#039; - are anathema in the Republic but are unfamiliar to Lisane. Reporting to a leader the Sumaah call &#039;&#039;Mockingbray&#039;&#039;, they apparently hail from a city that burns with the fire of riot, rebellion, and revolution. According to the High House of Wisdom, these heralds once offered aid in the rebellion against the hated Asavean satraps, but then immediately tried to ruin any attempt to create a new government. Mockingbray, the ruler of the City of Wreckage, is always looking for ways to undermine tradition; to burn everything down in pursuit of a state of abominable anarchy. Obviously, once its true nature was clear, it was immediately proscribed by the Sumaah.&lt;br /&gt;
&lt;br /&gt;
Lisane theorises that this &#039;&#039;might&#039;&#039; be a version of the entity once known as [[Mazen]], but the &#039;&#039;Lord of Masks&#039;&#039; is  widely recognised as part of the &#039;&#039;Satrapy of Lies&#039;&#039;. The Sumaah say the Satrapy of Discord is still active, which would mean that if reports of that creature&#039;s demise are to be trusted, this would have to be a different eternal.&lt;br /&gt;
&lt;br /&gt;
===Of Winter===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:WinterRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Wise Rangara is tolerated&lt;br /&gt;
* &#039;&#039;&#039;An unfamiliar eternal named Pale Jaguar is tolerated&lt;br /&gt;
* &#039;&#039;&#039;Agramant, the Thrice-cursed Court, Sorin, and Kaela are anathema&lt;br /&gt;
* &#039;&#039;&#039;Khobel Tavah appears to be unknown in the Republic&lt;br /&gt;
Only two Winter eternals are tolerated among the Sumaah. [[Wise Rangara|White Eye Serpent]] is a black-scaled creature associated with &amp;quot;wisdom&amp;quot; that is one of the oldest spirits known to the Republic. It isn&#039;t wisdom as the virtuous understand it, but more the importance of learning difficult lessons, questioning assumptions, and cleaving to tradition. It&#039;s a font of herbal lore, and has ways of bringing out human insight that can prove invaluable. One reason it is tolerated is that it rarely if ever seeks to provide answers, but will offer aid to nudge someone along the path towards understanding a situation through their own efforts.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pale Jaguar&#039;&#039; or the &#039;&#039;Maiden of Mists&#039;&#039; is not an eternal familiar to Lisane. It seems to be a Winter eternal of trackless places, that represents becoming lost, the deep jungle, and a primaeval fear of the wilderness. It also speaks of the importance of memory, especially remembering the dead or the lost, and the importance of perseverance even against an end that seem inevitable. While few magicians deal with Pale Jaguar, a small group of Sumaah mystics interact with the eternal with the blessing of the High House of Wisdom. They engage in long durances in the wilds of the jungle, hoping to unlock visionary experiences or temper their bodies or spirits. One of Lisane&#039;s staff wonders if this might simply be a particular guise of the eternal the Empire knows as [[Sorin]], designed to circumvent his anathema. For the moment, there is no evidence one way or the other, but it appears that once one peels away the more mystical levels the Maiden of Mists is much more explicitly concerned with matters of [[Winter magic#Survival|survival]], [[Winter magic#Preservation|preservation]], and certain ideas of [[Winter magic#Wisdom|wisdom]] than the &#039;&#039;Whelpmaster&#039;&#039; seems to be.&lt;br /&gt;
&lt;br /&gt;
In the Republic Sorin is known as the &#039;&#039;Bone Dragon&#039;&#039;, and is depicted as a great skeletal [[Mundane_beasts#Drakes|drake]] whose encouragement of sacrifice, suffering, and hidden traps makes him anathema. He is depicted in stories as lurking on the edge of civilisation, seeking to steal away the unwary to devour their flesh or consume their spirits. Some of these stories cast Bone Dragon in the traditional role of a &amp;quot;bogeyman&amp;quot; - he appears in that role occasionally in cautionary tales for children especially.&lt;br /&gt;
&lt;br /&gt;
The [[Agramant|Traitor]], who has easily as many aliases as he does in the Empire, is anathema as a matter of course, but among the Sumaah is numbered as a member of the [[The Thrice-cursed Court|Satrapy of Woe]]. The &#039;&#039;Corrupters&#039;&#039; are active opponents of the Republic and particularly the High Houses of Virtue. The Vigilance assembly puts a great deal of effort into trying to prevent them from interfering in the affairs of the Republic or corrupting the foolish with their tainted gifts. The [[Kaela|Dread Condor on Silent Wings]] is anathema, primarily due to her open offer of what appears to be eternal servitude via her &#039;&#039;Silent Household&#039;&#039;, but responds by simply ignoring the Republic in a similar manner to Llofir.&lt;br /&gt;
&lt;br /&gt;
Finally, [[Khobel Tavah]] is unknown in the Republic, and they express no interest in learning more about them.&lt;br /&gt;
&lt;br /&gt;
===Of Day===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:DayRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Zakalwe, Kimus, Leviathan, and Phaleron are all tolerated&lt;br /&gt;
* &#039;&#039;&#039;Span of the Sky is an unfamiliar eternal who is tolerated&lt;br /&gt;
* &#039;&#039;&#039;Sinokenon, Roshanwe, Ylenwe, and Cold Sun are all anathema&lt;br /&gt;
The eternals of Day are among the most popular of the eternals the Republic deals with (for a given value). &#039;&#039;[[Zakalwe|Brilliant Javelin]]&#039;&#039; is one of the few martial eternals the Sumaah tolerate; its interest in encouraging rather than leading is seen as less of a challenge to the pursuit of virtue. Along with &#039;&#039;Thunder Lizard&#039;&#039;, they are the eternal most likely to see their boons accepted on the battlefield. &#039;&#039;[[Kimus|Mirror of Dawn and Dusk]]&#039;&#039; is considered to be a strange and esoteric entity, whose ability to gather information and willingness to provide it are as welcome as its requests to observe events are seen as unthreatening.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;[[Leviathan|Watcher in the Waters]]&#039;&#039; is tolerated because it seems to have little active agenda beyond discussing history and current events with mortals. The chief concern is that magicians are too ready to accept the answers the eternal provides, without stopping to consider that while the Watcher maybe eternal, they are not the Creator. Präster are quick to remind those who deal with this eternal that just because the being expresses boundless confidence in its abilities, it is not infallible.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;[[Phaleron|Archive of Rainbow Coral]]&#039;&#039; is likewise tolerated due to its limited agenda. It is clear that the Archive values the preservation of knowledge far and above the preservation of life, but that is something that can be managed by those who deal with it. More of a problem is Phaleron&#039;s jealous attitude to the information it contains, which is occasionally decried as counter to human destiny.&lt;br /&gt;
&lt;br /&gt;
A fifth eternal of the Day realm, unfamiliar to Imperial prognosticators, is also tolerated. &#039;&#039;Span of the Sky&#039;&#039; appears to be concerned with wind and water, and favoured by a small number of magicians that live along the coast including the &#039;&#039;Frieøyer&#039;&#039;. There is speculation this might be an aspect of Kimus, but it is treated as distinct by the magicians that deal with it. Notably, the groups that interact with it most apparently also field cadres of [[Magical_skills#Battle_Mage|battle-mages]] whose mastery of the [[repel]] and [[entangle]] spells are invaluable when fighting the Republic&#039;s enemies.  &lt;br /&gt;
&lt;br /&gt;
By contrast, &#039;&#039;[[Sinokenon|Stupid Moon]]&#039;&#039; is anathema; its efforts to undermine the House of the People and push the Houses of Virtue to prominence have won it the enmity of most of the Republic and any attempt to make contact with Sumaah magicians is met with violence. At first two others considered anathema - the siblings &#039;&#039;Salt Mask&#039;&#039; and &#039;&#039;Silk Mask&#039;&#039; - were assumed to be unfamiliar eternals but further investigation indicated there were Sumaash names for [[Roshanwe]] and [[Ylenwe]]. According to Chikkal, Assessor of Vigilance, these two creatures are deceivers and liars who present a false-face to mortals in which they appear to be concerned with matters of virtue but in fact seek to subvert and twist the faithful into engaging in idolatry.&lt;br /&gt;
&lt;br /&gt;
Finally, there is &#039;&#039;[[Cold Sun|Oblivion]]&#039;&#039;. The eternal has had no interaction with the Republic, but the High Houses of Virtue have lost no time in declaring it anathema. Anyone attempting to make contact with Cold Sun will be executed, and there is some discussion of whether it might be best to [[excommunication|excommunicate]] such criminals if they emerge. The High House of Vigilance regard the matter as settled there - given their emphasis on Virtue, they are confident that nobody will be unwise enough to approach the eternal, given how appalling the consequences have been elsewhere.&lt;br /&gt;
&lt;br /&gt;
===Of Night===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:NightRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sung and Lashonar are tolerated in the Republic&lt;br /&gt;
* &#039;&#039;&#039;An unfamiliar eternal named Deep Drummer is tolerated&lt;br /&gt;
* &#039;&#039;&#039;Janon, Sadogua, Azoth, and the Whisper Gallery are anathema&lt;br /&gt;
&#039;&#039;[[Sung|Moon Moth]]&#039;&#039; is idly tolerated. She is depicted as a huge rainbow-winged moth who encourages mortals to pursue the great mysteries of the world and the spirit, without claiming to be an authority on either. This includes the mysteries of virtue and the Labyrinth, and apparently she has offered boons relating to both the cultivation of [[iridescent gloaming]] and the creation of [[potion|potions]] that help pursue spiritual matters. Lisane notes with interest that the Sumaah apparently believe that &#039;&#039;all&#039;&#039; moths are agents of Moon Moth, and that the reason they are never seen during the day is that they pass into the Night realm when the sun rises. This belief, and the toleration of Sung, apparently dates back to a time long before the foundation of the Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Lashonar|Chattering Bird]]&#039;&#039; is tolerated, but only just. As with the &#039;&#039;Great Turtle&#039;&#039;, it provides useful abilities for the Sumaah to communicate with others that they cannot achieve themselves - access to the [[Lashonar#Caucus_Forum|Caucus Forum]] is considered a valuable resource. Whenever it attempts to have an opinion on politics the virtuous quickly shut it and its followers down. One interesting proscription Lisane notes is that it is illegal to accept boons from Chattering Bird related to preaching the Way in the same vein in which it is illegal to accept the aid of Stone Dragon to build places of virtue.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Rainbow Moth.jpg|caption=&amp;quot;Moon Moth&amp;quot; is the most common Sumaah Republic name for the eternal the Empire knows as Sung; rather than a feathered serpent they depict her as an insect with beautiful iridescent wings.|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
There is another eternal tolerated by the Sumaah that at first is mistaken for [[Janon]]. The &#039;&#039;Deep  Drummer&#039;&#039; is a creature that appears to represent mystical ideas of catharsis, the channelling strong emotions, and celebration of victories and achievements. It is popular not only with Sumaah warriors, but also with artists as it encourages them to both express and inspire strong feelings through their art. The High House of Vigilance has clashed with the High Houses of Courage and Pride in the past around the toleration of Deep Drummer, who are concerned that the eternals enthusiasm for celebration can lead the virtuous astray. The Sumaah apparently view Deep Drummer as the sibling or spouse of &#039;&#039;Whirling Chaos&#039;&#039;, claiming the former is a creature of balance where the latter is a creature of discord.&lt;br /&gt;
&lt;br /&gt;
The rest of the Night realm is anathema in Sumaah. [[Sadogua|Seducer]], the &#039;&#039;Satrap of Bats&#039;&#039;, is famously despised in the Sumaah Republic. He shamelessly encourages magicians to put their own selfish concerns above virtue, and regularly opined that the assemblies should &amp;quot;butt out&amp;quot; of magicians&#039; affairs. He was also involved in early attempts to form a magical fraternity similar on paper to the Imperial Conclave, that was roundly rejected on grounds of being a terrible idea two hundred years ago. The eternal itself is one of those that still seeks to deal with Sumaash magicians, and its influence is actively resisted by the hunters of idolators.&lt;br /&gt;
&lt;br /&gt;
[[Janon|Whirling Chaos]], as has already been mentioned, is anathema. A dangerously unpredictable entity that appears on the surface to encourage Virtue but is actually a creature of anarchy who does not care what people feel as long as they allow their passions to consume them utterly. The [[Whisper Gallery|Screaming Monkey Kings]] are also anathema, not least because they cannot be trusted in any way not to support the Asavean Archipelago at every turn. Lisane mentions that Chikkal, Assessor of the High House of Vigilance, seems to take the existence of the Screaming Monkey Kings as a personal affront and that this attitude is by no means uncommon in the Republic.&lt;br /&gt;
&lt;br /&gt;
==Design Note==&lt;br /&gt;
* &#039;&#039;&#039;Unknown eternals begin disinclined to speak to the Empire&lt;br /&gt;
* &#039;&#039;&#039;This is the first part of an appraisal that will run over several events&lt;br /&gt;
The preliminary report includes an overview of the eternals, and introduces several that appear to be unknown in the Empire. While there is enough information here for Imperial magicians to attempt to contact one of these eternals, if they wished, all start from a position of disinterest in the Empire. While an eternal is bound to respond to a [[Archmage#Plenipotentiary|plenipotentiary]], as has been [[Hunter_of_stars#Capradan|seen previously]] on several occasions that response can be a polite (or impolite) refusal. &lt;br /&gt;
&lt;br /&gt;
Most Imperial magicians will be aware that if these eternals desired a relationship with the Empire, they would already be pursuing one. It&#039;s also important to bear in mind that none of the creatures mentioned here are more powerful or more inclined to offer better deals than the eternals the Empire already deals with. Whenever a new eternal starts paying attention to the Empire it will often create more problems than it solves - [[Ossegrahn|Lord Rain]] is arguable on this point, [[Cold Sun]] less so...&lt;br /&gt;
&lt;br /&gt;
The opportunity to send a prognosticator to the Sumaah Republic to engage with an appraisal means they will be unavailable for several seasons. In contrast to some previous opportunities, our intent is to present part of the appraisal each event until this time is up. One reason is to prevent the requirement to do a single massive appraisal at the end of the period, the other is to reinforce the idea that this is an &#039;&#039;opportunity&#039;&#039; - the invitation of the Sumaah presents further options to gather a deeper understanding of the situation. This wind of fortune presents the opportunity for the Conclave to engage in the Republic, and expands the information about magic in Sumaah and their attitudes to the eternals. The next stage of the appraisal will present opportunities related to adapting the Sumaah Republic attitude to the eternals. The nature of the final stage of the appraisal, presented at the Winter Solstice, will depend on which of the orders - if any - the Conclave has chosen to send to the Republic.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Sumaah Republic]]&lt;br /&gt;
* [[Conclave]]&lt;br /&gt;
* [[Alignment]]&lt;br /&gt;
* [[Eternal]]&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Satraps_of_the_Abyss&amp;diff=141221</id>
		<title>Satraps of the Abyss</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Satraps_of_the_Abyss&amp;diff=141221"/>
		<updated>2026-07-04T15:16:28Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: /* Of Winter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:388YE Spring]][[Category:Winds of Fortune]][[Category:Appraisal]][[Category:Eternals]][[Category:Sumaah]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;Please stop haunting me, Roderick.&amp;quot; Lisane didn&#039;t look at her son, continuing to fold clothes and place them in a large weirwood travelling trunk. He sighed again, gustily, and she didn&#039;t need to see him to imagine his expression of deep concern.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m just worried, mother. I assumed - we all assumed - that working for the Prognosticator&#039;s Office would involve something a little closer to home. At least at first. We were picturing an office at the Castle of Thorns. Somewhere that we could...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Check in on me?&amp;quot; She suppressed a smile, kept her tone sharp. &amp;quot;Honestly, I am an old woman Roderick. And you have a grandchild for goodness&#039; sake! And do not &#039;&#039;dare&#039;&#039; start your next sentence with anything approaching &#039;at your age&#039; or I will demand a Trial of Resolve from Melisandre and everyone will see you being thoroughly trounced by a great-grandmother!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Roderick blew through his massive moustaches. &amp;quot;I&#039;m just worried...&amp;quot; he said again. &amp;quot;The Sumaah Republic is two entire seas away. Three if you count Teeth. Seas swarming with bloodthirsty Asavean pirates. And even when you get there I hear its full of danger. Dragons. Giant panthers. Strange priests. At least take a few knights with you. Just to set my - our - minds at rest!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lisane looked down at her things. The last thing she needed to pack was Empress Lisabetta&#039;s book about eternals, and the colouring book full the children had presented her with. The Navarr artist&#039;s delightful line drawings of the various eternals, which were only slightly idolatrous, had been coloured in with a great deal of enthusiasm and glancing at it softened her heart. She dropped it into her trunk, shut the lid, threaded and tightened the buckles. Then she turned round, hands on hips. &lt;br /&gt;
&lt;br /&gt;
Roderick looked absolutely wretched. He had always been the most anxious of her children, and in the shadow of the forty-year-old noble in front of her she could see the little boy sobbing from one too many nightmares of the Druj coming to get him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Roddy,&amp;quot; she said gently, crossing the room to put her hands on his shoulders. She had to reach up, look up to meet his eyes. She sometimes forgot how tall he was. &amp;quot;I understand, I really do. When Gerard told me what my first appraisal was going to be, I confess it put moths in my stomach. But I took his offer up precisely because I &#039;&#039;want&#039;&#039; a challenge. Something more complex and important than keeping bees.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She laid a finger on his lips and smiled at him. &amp;quot;I&#039;ve no doubt that the Freeborn and the... the Sumaah Zemress pilgrims... will see me safely to and from the Republic. Merchants make the trip every season, you know, and nothing bad happens to them. And I am absolutely certain the Sumaah will not let a hungry drake or deadly panther eat me. I&#039;m sure they don&#039;t let monstrous predators lurk around their cities, and Timoj is one of the great cities of the world as I understand it. It&#039;s lovely that the family are so worried, and I will miss you all just as much as you miss me, but I&#039;ll be back before you know it. Back in time for the Winter Solstice feast. I&#039;m not going to miss Melisandre&#039;s first feast as earl, am I??&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She continued to gaze into Roderick&#039;s eyes. There was a great well of love there, but also that hard core of steel that had served her so well as earl and would serve her well dealing with the people of the Sumaah Republic. He looked away. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes my ea-. Yes mother,&amp;quot; he said quietly. She patted his arm.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent. Now, I&#039;m going to go and say goodbye to the children. You can make yourself useful by putting those broad shoulders of yours to good use and carrying my trunk down to the wagon.&amp;quot;&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Black Panther.jpg|align=left|caption=The unfamiliar spirits of the deep jungle are equally dangerous and enticing to Imperial scholars.|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
At the Spring Equinox, the Senate took advantage of an opportunity brokered by the [[Ambassador to the Sumaah Republic]], &#039;&#039;&#039;Accalon of Felix&#039;s Watch&#039;&#039;&#039;, regarding magical cooperation between the Empire and the [[Sumaah Republic|Sumaash]]. The [[Senate]] elected to send the freshly-appointed prognosticator &#039;&#039;[[Appraisal#Lisane de Terresford|Lisane de Terresford]]&#039;&#039; on the task, to &amp;quot;&#039;&#039;appraise how the High Houses of Virtue and the Imperial Conclave can find ways to co-operate in interactions with [[eternal|eternals]]&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The former [[Dawn|Dawnish]] [[earl]] took passage to the Sumaah Republic immediately after the Spring Equinox, and made the crossing safely. She and her small staff have been granted apartments in [[Sumaah_Republic#Timoj|Timoj]], the capital city of the Republic, as guests of the High Houses of [[Wisdom]] and [[Vigilance]]. Lisane is expected to remain in Timoj for the next several seasons, and will not be available to undertake other appraisals until she returns to the Empire. As the Summer Solstice approaches, however, a preliminary report has already reached &#039;&#039;Gerard La Salle&#039;&#039;. &lt;br /&gt;
{{CaptionedImage|file=Assembly Wisdom.png|align=right|width=175}}&lt;br /&gt;
&lt;br /&gt;
==Wisdom of the Conclave==&lt;br /&gt;
* &#039;&#039;&#039;During the Summer Solstice the Conclave can send a single order to support the appraisal&lt;br /&gt;
* &#039;&#039;&#039;This will end the order&#039;s involvement in any other project&lt;br /&gt;
* &#039;&#039;&#039;The order will be engaged until the start of the Winter Solstice 383YE&lt;br /&gt;
* &#039;&#039;&#039;The order chosen will contribute to the outcome of the appraisal depending on its nature&lt;br /&gt;
As discussed in the [[Forging_links#Joining_Virtue_and_Magic|original proposal]], the Sumaash are happy to host a delegation from a single [[Conclave order]] to support Lisane. Her initial report is dense, full of information about the situation in Sumaah, partly because she believes this will help the Conclave to determine which order would be best suited to make the long journey to the southern shores of the [[The_seven_seas#Sea_of_Salt|Sea of Salt]]. &lt;br /&gt;
&lt;br /&gt;
During the Summer Solstice, the Conclave may choose to ask one order to contribute to the ongoing appraisal. This requires an order to raise a [[declaration]] of [[Concord]] following the usual rules for [[Concord#Guiding_an_Order|guiding an order]]. If the Conclave agrees, members of the order will travel to the Sumaah Republic to support Lisane and her team. It would not be possible to guide that order again until the Winter Solstice, which is also when the outcome of their involvement will be presented to the Empire. Guiding an order already involved elsewhere - such as in the fighting against Cold Sun - will end their participation in the situation.&lt;br /&gt;
&lt;br /&gt;
If more than one such declaration passes the Conclave, the last one to pass will win out. &lt;br /&gt;
&lt;br /&gt;
Any order could be dispatched to Sumaah; there are members of each who are enthusiastic about the opportunity. Any order could secure a benefit for the Empire, but only some of them would do so by supporting Lisane and her team. Some orders have different areas of concern, and will make use of the opportunity to be hosted in the Republic in ways that are only peripherally associated with studying eternals. The civil service are confident that sufficient magicians will work with Lisane, so there&#039;s no chance of a diplomatic incident unless one of the orders goes out of its way to cause one, and the appraisal will still be successful no matter who goes.&lt;br /&gt;
&lt;br /&gt;
* The [[Sevenfold Path]] are the most obvious order to send to Sumaah. If this order is chosen, their contribution will help focus the appraisal on ways for the [[Synod]] to help guide the Conclave in its interactions with the eternal realms.&lt;br /&gt;
* The [[Celestial Arch]] are diplomats, and well versed in dealing with eternals. If this order is chosen, their contribution will involve making contact with non-Assembly magicians, and learning more about eternals the Empire does not currently have relations with.&lt;br /&gt;
* The [[Shuttered Lantern]] may have a shadowy reputation, but part of their remit is to use magic &#039;&#039;in the detection and monitoring of threats&#039;&#039;. Their contribution to the appraisal will be to focus on the ways that the Sumaash keep their people safe from eternal influence without access to the [[Alignment|Declaration of Alignment]], and to any unique eternal threats the Empire is blind to or blasé about.&lt;br /&gt;
* If the [[Rod and Shield]] are dispatched to support the appraisal, their contribution will be to look at how the Sumaash use magic on the battlefield. For a nation extremely hesitant to use rituals such as [[Knights of Glory]], they must make up the &amp;quot;shortfall&amp;quot; in other ways.&lt;br /&gt;
* The [[Silver Chalice]] would encourage the appraisal to look for ways that Sumaash magicians and Imperial magicians could pool their lore of magical healing, especially with regard to eternal boons. The jungles of Sumaah are known to be rich in rare healing fruits and plants, and its likely that the Chalice could learn more about such things and perhaps even gain access to them.&lt;br /&gt;
* The [[Golden Pyramid]] are generally not as excited about matters of spirituality, but &#039;&#039;are&#039;&#039; excited about potential trade opportunities with the Republic. Their &amp;quot;contribution&amp;quot; will be to seek out [[opportunity|opportunities]] to secure new trade goods, especially those related to eternals, or new routes to the Sumaah Republic for Imperial [[Fleet#Trading|merchants]].&lt;br /&gt;
* The [[Unfettered Mind]] are relentlessly enthusiastic about magic of all kinds. If they are guided to Sumaah, they will provide minimal support to the actual appraisal underway. Instead, they will reach out to non-Assembly magicians, discuss matters of magical theory, learn about Sumaah&#039;s magical colleges, explore magic familiar to Sumaash magicians but not in use in the Empire, and make a study of the &amp;quot;spiritual materialism&amp;quot; tradition that many Sumaah magicians employ. If the Grandmaster of the Unfettered Mind were particularly interested in one of these themes more than the others they could mention it in their Declaration, and the Unfettered Mind magicians would focus some their attention in that direction, at least at first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-template-columns: 1fr 1fr 1fr 1fr 1fr 1fr 1fr; align-items: center;&amp;quot; class=&amp;quot;imagegrid&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=OrderSevenfoldPath.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=OrderCelestialArch.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=OrderShutteredLantern.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=OrderRodAndShield.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=Chalice.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=OrderGoldenPyramid.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=OrderUnfetteredMind.jpg|width=150}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regardless of which order is chosen - if any - the trip represents a rare opportunity to gain access to the magicians of the Sumaah Republic. It is not likely to be one that gets repeated any time soon.&lt;br /&gt;
{{CaptionedImage|file=Accalon5901.jpg||caption=Accalon of Felix&#039;s Watch, Ambassador to the Sumaah Republic|align=right|width=350}}&lt;br /&gt;
==Virtue and Magic==&lt;br /&gt;
* &#039;&#039;&#039;The first part of Lisane&#039;s preliminary report provides a general overview of attitudes to magic and eternals&lt;br /&gt;
The first part of Lisane&#039;s report discusses the general Sumaah attitude to magic, [[magical skills#magicians|magicians]], and eternals. It builds on and informs [[Sumaah_Republic#Magic|common knowledge]], and it seems some things &amp;quot;everyone knows&amp;quot; about the Republic may be outdated or based on misconceptions.&lt;br /&gt;
===Sumaash Magicians===&lt;br /&gt;
Many magicians in Sumaah are also &#039;&#039;präster&#039;&#039;, and each of the High Houses contain ritual magicians who specialise in specific areas of magic that support the wider role of the House. For example, within the Assembly of Prosperity are several covens that specialise in [[enchantment|enchantments]] that lead to increased wealth, while [[divination]] is carefully studied by both the vigilant and the wise. This same attitude extends to dealing with eternals; within each of the Houses are some magicians experienced with dealing with the creatures of the [[realms]].&lt;br /&gt;
&lt;br /&gt;
That is not to say that all magicians are priests, or that only the High Houses work with magic. Far from it. The practice of ritual magic is not as widespread or organised as it is in the Empire, but there are still large numbers of practitioners from all walks of life spread across the Republic. It is a misconception that the priesthood &amp;quot;controls&amp;quot; all magic in the Republic. As with all Sumaash, their magicians are acutely aware of the virtuous implications of their skills, and naturally look to the präster for guidance on how best to reconcile magic with faith. In particular, they are alert to the threat of [[Religious_crime#Idolatry|idolatry]] - subsuming their human destiny to inhuman entities. Perhaps as a result, the practice of [[Aspect_magic#Goetia|goetia]] is banned in the Republic, and a Sumaash tradition similar to Imperial [[Aspect_magic#Theurgy|theurgy]] is only practised by dedicated &#039;&#039;präster&#039;&#039;. Lisane also notes that there are serious restrictions on a number of rituals Imperial magicians might consider harmless such as [[Chamber of Delights]] or [[Crystal Clarity of the Rational Soul]], and that the Sumaash approach to the creation of [[arcane projection|arcane projections]] appears to be very much more controlled than it is in the Empire. The focus of the appraisal, for now at least, is on the eternals however and the prognosticator focuses her efforts on that first and foremost.&lt;br /&gt;
&lt;br /&gt;
Whenever a Sumaah coven is anticipating an interaction with an eternal, or one of their [[inhabitants of the realms#Heralds|heralds]], they usually seek the support of one of the präster. The priest serves as an advisor, ensuring that virtue and the Way are foremost in the minds of those dealing with inhuman creatures. There is no law that demands this; rather the long experience of Sumaah magicians demonstrates that having a präst on hand tends to lead to better outcomes. The präst doesn&#039;t need to be present for every interaction - there are covens trusted to engage with certain eternals or use certain rituals without oversight. For example, as long as the questions and answers are discussed with a präst there is no requirement to log every single performance of [[Swim Leviathan&#039;s Depth]] (or its Sumaah equivalent at least).&lt;br /&gt;
&lt;br /&gt;
On the other hand, anyone known to be regularly interacting with creatures of the realms &#039;&#039;without&#039;&#039; the support or advice of one of the präster will find themselves called to [[inquisition]] by the High House of Vigilance and asked to give a thorough report on their dealings. Those unable or unwilling to do so to the satisfaction of the assembly may face serious censure. Sumaah is determined to ensure that their nation remains uncorrupted by the influence of the inhuman eternals.&lt;br /&gt;
&lt;br /&gt;
===Anathema and Tolerance===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Eternals and virtue&#039;&#039;&#039;&amp;lt;br&amp;gt;No Sumaash would describe an eternal as &amp;quot;virtuous&amp;quot;. The common attitude is that the inhuman entities of the realms are incapable of virtue. While the Republic has in recent years begun to re-examine its prejudice that only humans are capable of following the Way, the idea that an eternal or herald might be able to do so is rejected wholeheartedly. The idea that an eternal might possess anything approaching a soul is considered actively blasphemous. Any eternal that claims interest in virtue is presumed to be engaging in misdirection or manipulation and the subject of immediate suspicion. Obviously this belief further reinforces the careful and suspicious attitude to the eternals.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;An eternal has only two states in the Republic - tolerated or anathema&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Without a Conclave the Sumaah must use more direct methods to guard against hostile eternals&#039;&#039;&#039;&lt;br /&gt;
There is no body in the Republic analogous to the [[Conclave]]. When it comes to dealings with eternals, the Assembly of Vigilance takes an active role and ultimately wields the legal power to declare a given eternal to be &#039;&#039;anathema&#039;&#039;. Dealing with an eternal who has been declared &#039;&#039;anathema&#039;&#039; is a serious offence that may result in the death penalty. While &#039;&#039;anathema&#039;&#039; is superficially similar to the status of [[Alignment#enmity|enmity]] there is no equivalent of [[Alignment#Amity|amity]] in Sumaah. All eternals are either tolerated (equivalent to [[Alignment#Neutrality|neutrality]]) or anathema. In the past when a new eternal was encountered, all interactions with it would be undertaken by präster, or Vigilant magicians, until the High House had weighed it and determined if it was anathema or not.&lt;br /&gt;
&lt;br /&gt;
Even this status of neutrality is not quite the same as that in the Empire - there are no Sumaah titles specifically dedicated to liaising with an eternal. [[Emissary to the Celestial Library]], [[Shadowed Torchbearer]], and [[Churnspire Adjutor]] would all be considered dangerously close to idolatry. There are likewise no titles analogous to [[archmage]] - at least not in terms of their interaction with the realms. The equivalent of an Imperial enchantment such as [[Hallow of the Green World]] is unknown in Sumaah, and if it were its practice would be anathema. Even rituals such as the [[Golden magicians fayre]] would be condemned - the idea of providing an eternal access to the Republic in such an uncontrolled way would horrify most Sumaash.&lt;br /&gt;
&lt;br /&gt;
There is also, as previously noted, no Conclave. The functions that might be wielded by that body in the Empire are either absent, or employed by the House of the People or one of the Houses of Virtue instead. The Sumaash view the idea of leaving decisions on the use of magic and items to magicians to decide by themselves to be dubious at best. Deciding what magic is safe to use is fundamentally a matter of Virtue and requires the appropriate expertise.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Eternals and Free Will&#039;&#039;&#039;&amp;lt;br&amp;gt;A common philosophical view in Sumaah is that eternals are physically incapable of Virtue, because they don&#039;t have free will. In the view of some präster, free will is fundamental to the exercise of Virtue. Nobody would suggest that a sword is courageous for taking the battlefield. Eternals they argue, are eternal and unchanging, their nature is fixed. They cannot change or be changed. If their nature cannot change, can eternals actually be said to exercise any choices at all about the actions they take? Do they have free will? If they do not, then how can they be any more virtuous than a sword or a shield?&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
One area where the Empire has a clear advantage is dealing with hostile eternals. The metaphysical defence provided by enmity is not perfect, but it does greatly reduce the threat of an eternal influencing Imperial citizens. The Sumaah are forced to use more mundane methods to protect their people. The Assembly of [[Vigilance]] - and to a lesser degree the Assemblies of [[Wisdom]] and [[Pride]] - maintain or coordinate cadres of Sumaash investigators and warriors who actively seek out the machinations of enemy eternals and put a stop to them. These groups of &amp;quot;idolator hunters&amp;quot; are widely respected, and their investigation of suspicious events usually welcomed. They&#039;re also heavily subsidised by the House of the People, meaning that they are well equipped to deal with the unpredictable enemies of the Republic they hunt.&lt;br /&gt;
&lt;br /&gt;
The Republic use warding magic to complement this approach. Rituals such as [[There Is No Welcome Here]] may be employed, but the Sumaash also use [[hearth magic]] wards. One common practice is to build a shrine or temple over or near a strong [[regio]] when it is identified, allowing comings and goings of heralds to be carefully monitored or prevented. This is harder to do with regio in the deep jungle, but even so there are apparently several places of pilgrimage dedicated to maintaining a vigilant watch on the &amp;quot;verdant wastelands&amp;quot; of the wild tropical forests. &lt;br /&gt;
&lt;br /&gt;
Lisane notes that these virtuous practices mirror Imperial efforts such as the [[Venture#War_of_Whispers|War of Whispers]], the [[Venture#Hunt_the_Suaq_Wastes|hunt of the Suaq Wastes]], or the practices of vigilant folk in [[Varushka]] in response to the threats of their own cold wilderness.&lt;br /&gt;
&lt;br /&gt;
===Refusal===&lt;br /&gt;
* &#039;&#039;&#039;The Sumaah are very cautious in accepting &#039;&#039;any&#039;&#039; eternal boon&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=EleonarisArt.jpg|caption=Unlike the Empire, the Sumaah are very suspicious of many eternals, including Eleonaris, eschewing her boons and declaring her anathema.|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The Sumaah are much more likely to turn down a boon or an eternal offer of aid than to accept it. In theory every eternal boon is weighed carefully, usually with the guidance of at least one präst, and in some cases might even be discussed with a [[statement of principle]] before it is accepted. Powerful boons are often presented for scrutiny by the House of the People as well, especially if they are likely to impact the citizens of a territory or region. The more powerful and all-encompassing a boon is, the more scrutiny it demands, so potent, far-reaching boons are rarely taken up simply because the risks involved are usually considered too large or too difficult to assess.&lt;br /&gt;
&lt;br /&gt;
Rituals that draw on the power of an eternal directly are less common among Sumaash magicians. There are a few - a version of [[Swim Leviathan&#039;s Depth]] for example is relatively well known. One of the Sumaah responsible for hosting Lisane, a magician-präst named &#039;&#039;Chikkal, Assessor of the High House of Vigilance&#039;&#039; expands a little on this, explaining that even in those uncommon cases where such a ritual is created, it will almost always be bound with a stricture that it may only legally be performed in the presence of a priest, or with the approval of an assessor from one of the High Houses. This is done to ensure that the eternals do not begin to exert subtle control over magicians who may become reliant on such magic, or influence the subjects of such magic in a way that is unvirtuous.&lt;br /&gt;
&lt;br /&gt;
Chikkal&#039;s view is that no human ever &#039;&#039;needs&#039;&#039; an eternal boon, however much they may &#039;&#039;want&#039;&#039; them. Any agreement with an eternal, they argue, will invariably tarnish the virtue of the one who seeks it, and risk corrupting their fellows. &amp;quot;Easy is not the same as virtuous,&amp;quot; claims Chikkal piously. While it initially seems Chikkal speaks for the majority of the präster, Lisane notes that it quickly becomes apparent that there are any number of other opinions on the matter and many priests openly disagree with the ultra-conservative approach of peers such as Chikkal. Still, there is a common stereotype in the Republic that Imperial magicians unwisely seek every advantage they can gain from inhuman spirits rather then relying on themselves and their fellow humans. The unwise bargainer who brings ruin on themselves by making deals with eternal spirits is a very common character in Sumaah literature, there are scores of cautionary tales whose ultimate fate is so awful, it provides a sobering example to readers or audience.&lt;br /&gt;
&lt;br /&gt;
==Republican Eternals==&lt;br /&gt;
* &#039;&#039;&#039;The second part of Lisane&#039;s preliminary report provides an overview of the eternals the Republic has encountered&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Sumaah deal with a much smaller group of eternals than the Empire does&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Some eternals are known by very different names and appearances in the Republic&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There appear to be some eternals known in the Republic that are not familiar to Lisane or her staff&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The second part of Lisane&#039;s preliminary report deals with the actual eternals the Sumaash deal with (or don&#039;t deal with). Sumaah don&#039;t commonly group the eternals together in the same way their Imperial peers do. Rather than focusing on which [[realms|realm]] they hail from, the only significant division is between &amp;quot;tolerated&amp;quot; and &amp;quot;anathema&amp;quot;. Lisane, however, falls back on Imperial categorization, simply because her report is intended for Imperial eyes.&lt;br /&gt;
&lt;br /&gt;
One of the challenges Lisane faces is that the Sumaah frequently use different names for eternals to those used in the Empire, and like the Empire they have many different sobriquets for the eternals. This may well be the root of some misconceptions about the beings the Republic deals with. The Empire has long considered [[Yaw&#039;nagrah]] for example to be favoured in Sumaah, but it seems likely this was based on a misconception based on the at-the-time unknown eternal [[Ossegrahn]] (given the &#039;&#039;Green Mother&#039;&#039; is anathema in the Republic and has been for much of its history).&lt;br /&gt;
&lt;br /&gt;
In most cases the prognosticators have been able to link the names of Sumaash eternals to those known in the Empire, but there are some cases where there is no direct correlation. In the case of these &amp;quot;unknown&amp;quot; eternals, she has been able to gather a little information, enough to satisfy herself that they are &#039;&#039;probably&#039;&#039; distinct entities. It is entirely possible that some of these unfamiliar eternals are actually powerful lieutenants (heralds) of a more familiar eternal. Sadly, an in-depth study of individual eternals in Sumaah is beyond the scope of this appraisal.&lt;br /&gt;
&lt;br /&gt;
===Of Spring===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:SpringRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ossegrahn and Arhallogen are tolerated in Sumaah&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wind Panther appears to be an unfamiliar eternal, who is tolerated&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Siakha, Ira Harrah, Yaw&#039;nagrah and Llofir are all anathema&#039;&#039;&#039;&lt;br /&gt;
Of the Spring eternals familiar to the Empire, only two are tolerated. &#039;&#039;[[Ossegrahn|Rainbird]]&#039;&#039;, with his power to help mend wounds, bring fresh water, and promote wholesome growth, provides boons useful to the Republic&#039;s farmers and healers alike. The Assembly of Prosperity keeps a weather-eye on magicians who deal closely with the eternal, most prominent among which is the coven of The Wellspring (which met with Imperial magicians in 383YE). The problem is that Rainbird regularly seeks to encourage the Republic to abandon its virtuous war against the unvirtuous. Rainbird is told &amp;quot;no&amp;quot; on a regular basis, which means that his power is generally restricted to the small scale - empowering individual physicks or bringing fertile rains to farms for example.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Arhallogen|Wicked Fangs]]&#039;&#039; is barely tolerated, and the High Houses have gone back and forth on it several times over the years. In stark contrast to &#039;&#039;Rainbird&#039;&#039;, it actively encourages the Sumaah to slaughter their enemies without mercy; to strike before their foes are ready; and to use whatever tools are available to them to do so. While it is popular in some quarters, many präster question whether its boons are compatible with virtue. Regardless, there are Sumaah warriors who embrace the [[venom|venomous]] or warlike enchantments it offers to bring down their enemies. Lisane remarks that there is historical evidence it offered significant aid when the Sumaash threw off the yoke of the Asaveans. &lt;br /&gt;
&lt;br /&gt;
The other Spring eternal the Sumaash deal with seems to be unknown in the Empire. Commonly known as &#039;&#039;Wind Panther&#039;&#039;, it seems to be a creature of the [[realms#Spring|Spring realm]] associated with hunting, and to a degree fishing. It apparently encourages both self-sufficiency and support of one&#039;s family or community through direct action. Wind Panther is most often called on for her powerful boons that empower skirmishers and archers to fight monsters, hunters to track and dispatch dangerous prey, or to bring down predators that would threaten the family. Given that the jungles of Sumaah are, at least to Imperial eyes, swarming with dangerous creatures on every scale, these boons have apparently proved vital in the past.&lt;br /&gt;
&lt;br /&gt;
[[Siakha|Storm Bringer]] and [[Yaw&#039;nagrah|Hungry Forest]] are anathema because they are creatures of destructive chaos that are at odds with civilisation; they are despised in the same way that Imperial citizens might feel about &#039;&#039;Blood on the Snow&#039;&#039;. [[Irra Harah|Shadow Slinker]] was an ally of the Sumaah generations ago, but today it is anathema because it seeks to lure people away from Virtue, and provides boons to the Republic&#039;s enemies. [[Llofir|Blood Choke]] is an unpredictable creature of the deep wilderness that has nothing to offer the Sumaah and is associated with a particular poisonous fungus that causes agonizingly slow death if eaten in error. While anathema it seems to mostly ignore the Republic although, as with Shadow Slinker, it provides boons to some of the people the Sumaah are at war with.&lt;br /&gt;
&lt;br /&gt;
===Of Summer===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:SummerRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Cathan Canae, Rhianos and Adamant are tolerated&lt;br /&gt;
* &#039;&#039;&#039;All the other Summer eternals are anathema&lt;br /&gt;
Of the eternals of the Summer realm, [[Adamant|Stone Dragon]], [[Rhianos|Ninth Wave]], and [[Cathan Canae|Thunder Drake]] are tolerated. Stone Dragon provides useful boons and rarely wants anything unvirtuous in exchange. It&#039;s still illegal to accept his aid to build buildings dedicated to virtue however - any temple or shrine must be shaped by human hands alone.&lt;br /&gt;
&lt;br /&gt;
Ninth Wave is also tolerated, but remains controversial with interactions carefully monitored to ensure that folk are not being lead astray by unvirtuous endeavour. It is clear that the eternal desires mortals to embrace peril for the excitement it brings - such motivation is dubious at best and the endeavours themselves are frequently desperately irresponsible in nature. However moments of great Virtue often occur while engaged on such exploits and so the eternal is tolerated. Even so they are primarily dealt with by &#039;&#039;Frieøyer&#039;&#039; magicians rather than by the Republic as a whole.&lt;br /&gt;
&lt;br /&gt;
Thunder Lizard - characterised as an immense drake of the deep jungle - is tolerated for her straightforward approach to the Republic. Her magical [[Frozen Citadel of Cathan Canae|citadel]] is one of the few rituals that draw directly on an eternal that is regularly employed. She also promotes warrior-ideals which are seen as compatible with virtue, and significantly more acceptable in general than those taken from &#039;&#039;Wicked Fangs&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The rest of the Summer eternals known by the Empire are anathema in the Republic. This includes [[Jaheris|White Snake]], [[Hayaak|Blood Eagle]], [[Meraud|Flame Wing]], and especially [[Eleonaris|Sun Drake]]. The latter in particular is seen as an enemy of the Sumaah thanks to her dangerously unvirtuous creed of personal glory and warrior-supremacy. There are nonetheless some small hidden cults dedicated to her service, and the Vigilant remain alert to any rumour of their corrupting influence. The [[Barien|Lord of the Arena]] is known, but likewise considered anathema. The Sumaash attitude is that it is good to test oneself, but question the Virtue of doing so for rewards granted by some inhuman force. The virtuous should always be open to challenges, but in pursuit of human destiny, not dancing to the tune of an eternal. Lisane notes that there is a long history here, with fragmentary stories that suggest the Lord of the Arena is associated in the Sumaah memory with the Asaveans, and the hated satraps, although they were unwilling to discuss the details.&lt;br /&gt;
&lt;br /&gt;
The Republic never uses titles such as king, queen, or (outside of the Lord of the Arena), lord or lady for any eternal. Simply calling someone like Sun Drake, the &amp;quot;Lady of Pennants&amp;quot; or naming Thunder Lizard, the &amp;quot;Queen of Ice and Darkness&amp;quot; would be treated as a minor act of idolatry. This makes the odd nomenclature for the eternal the Empire knows as Barien particularly stand out. The one exception to this abhorrence of titles, is &amp;quot;satrap&amp;quot; which is frequently used in sobriquets for the more corrupt and wicked eternals - particularly those of the Autumn realm.&lt;br /&gt;
&lt;br /&gt;
===Of Autumn===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:AutumnRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Estavus and Ephisis are tolerated&lt;br /&gt;
* &#039;&#039;&#039;Polyptoton is not entirely familiar to the Empire and is tolerated&lt;br /&gt;
* &#039;&#039;&#039;Prospero, Callidus, Basilea, and the Lictors are anathema&lt;br /&gt;
* &#039;&#039;&#039;The Satrapy of Discord appear to be part of an unfamiliar city of the Autumn realm that is anathema&lt;br /&gt;
One of the more popular eternals among Sumaah magicians is [[Estavus|Fire Mountain]], also known as &#039;&#039;the Anvil of Thunder and Granite&#039;&#039;. The Republic is not rich in ore, and a common bargain between Sumaash and Fire Mountain involves the trade of [[Materials#Natural_Materials|natural materials]] for [[Materials#Natural_Materials|valuable metals]]. From the point of view of the Sumaah, the prices demanded by the Anvil of Thunder and Granite for its aid tend to be straightforward, and deeply transactional, in a way that does not threaten virtue. Even so, it is much more common to deal with Fire Mountain to secure raw materials than worked goods, however. There is a fairly common belief that purchasing worked goods from Fire Mountain deprives a mortal human of their industry and Prosperity.&lt;br /&gt;
&lt;br /&gt;
The [[Ephisis|Eternal Bazaar]] is tolerated, but carefully monitored due to its refusal to abide by the laws of the House of the People, or the dictates of the High Houses in what it will trade. Interactions with the Eternal Bazaar are limited to magician-präster of the High House of Prosperity. The ritual [[Ephisis&#039; Scale]] is not practised in the Republic; any deals with the Bazaar are undertaken &amp;quot;face to face&amp;quot; with heralds rather than being left in the hands of an easily-accessible and impossible to restrict ritual. The Eternal Bazaar is also a source of friction within the Republic; the High House of Prosperity argues that the boons it provides are worth the need for constant vigilance while other präster are often less convinced. So far, however, the High Houses have not declared the eternal to be anathema.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=SaltAndSail001.png|caption=The &amp;quot;Great Turtle&amp;quot;, the eternal Polyptoton, the City of Salt and Sail - this eternal spoke with the Empire via its herald for the first time last season.|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The [[Polyptoton|Great Turtle]] or the &#039;&#039;Wandering Port&#039;&#039;, with the ability to carry messages across great distances almost instantaneously, is tolerated by the Sumaah. The heralds of the eternal rarely demand anything the Sumaah consider unvirtuous, although they have clashed with the censors of the High House of Vigilance in the past over their unnatural veneration of the written word over matters of virtue. The Great Turtle is also sought out for boons related to protecting or aiding ships, especially merchant vessels, particularly where they help them avoid or outrun the more powerful vessels of the Asavean Archipelago. Lisane believes that while the eternal was previously, largely unknown in the Empire, there have been [[Key_of_dreams#Many_Minds_Move_As_One_(Autumn)|recent developments]] that indicate this is no longer the case. &lt;br /&gt;
&lt;br /&gt;
The rest of the Autumn realm is kept at arms length, either because they have nothing Sumaah wants or because they are considered active threats. The [[Prospero|Satrapy of Rope]], the &#039;&#039;Wheedling Spider&#039;&#039; seeks to trap the virtuous with bonds of unnatural obligation, and all too often threaten to draw innocent people into idolatry. The [[Lictors|Satrapy of Cages]] are seen as an inhuman force trying to meddle in virtuous laws. The [[Callidus|Satrapy of Hunger]] and their leader &#039;&#039;Drooling Maw&#039;&#039; fundamentally preach materialism and obsession with the accumulation of wealth. Worst of all are the inhabitants of the [[Basileia|Satrapy of Lies]]; corrosive enemies of virtue who work to corrode the souls of the virtuous and want to mire every human in murder, betrayal, and treachery. The High House of Loyalty see the Satrapy of Lies as particular enemies. Whenever a herald from the &#039;&#039;City of Lies&#039;&#039; is found in the Republic it is summarily executed; nothing good is built on a foundation of lies.&lt;br /&gt;
&lt;br /&gt;
One other set of eternals - the &#039;&#039;Satrapy of Discord&#039;&#039; - are anathema in the Republic but are unfamiliar to Lisane. Reporting to a leader the Sumaah call &#039;&#039;Mockingbray&#039;&#039;, they apparently hail from a city that burns with the fire of riot, rebellion, and revolution. According to the High House of Wisdom, these heralds once offered aid in the rebellion against the hated Asavean satraps, but then immediately tried to ruin any attempt to create a new government. Mockingbray, the ruler of the City of Wreckage, is always looking for ways to undermine tradition; to burn everything down in pursuit of a state of abominable anarchy. Obviously, once its true nature was clear, it was immediately proscribed by the Sumaah.&lt;br /&gt;
&lt;br /&gt;
Lisane theorises that this &#039;&#039;might&#039;&#039; be a version of the entity once known as [[Mazen]], but the &#039;&#039;Lord of Masks&#039;&#039; is  widely recognised as part of the &#039;&#039;Satrapy of Lies&#039;&#039;. The Sumaah say the Satrapy of Discord is still active, which would mean that if reports of that creature&#039;s demise are to be trusted, this would have to be a different eternal.&lt;br /&gt;
&lt;br /&gt;
===Of Winter===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:WinterRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Wise Rangara is tolerated&lt;br /&gt;
* &#039;&#039;&#039;An unfamiliar eternal named Pale Jaguar is tolerated&lt;br /&gt;
* &#039;&#039;&#039;Agramant, the Thrice-cursed Court, Sorin, and Kaela are anathema&lt;br /&gt;
* &#039;&#039;&#039;Khobel Tavah appears to be unknown in the Republic&lt;br /&gt;
Only two Winter eternals are tolerated among the Sumaah. [[Wise Rangara|White Eye Serpent]] is a black-scaled creature associated with &amp;quot;wisdom&amp;quot; that is one of the oldest spirits known to the Republic. It isn&#039;t wisdom as the virtuous understand it, but more the importance of learning difficult lessons, questioning assumptions, and cleaving to tradition. It&#039;s a font of herbal lore, and has ways of bringing out human insight that can prove invaluable. One reason it is tolerated is that it rarely if ever seeks to provide answers, but will offer aid to nudge someone along the path towards understanding a situation through their own efforts.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pale Jaguar&#039;&#039; or the &#039;&#039;Maiden of Mists&#039;&#039; is not an eternal familiar to Lisane. It seems to be a Winter eternal of trackless places, that represents becoming lost, the deep jungle, and a primaeval fear of the wilderness. It also speaks of the importance of memory, especially remembering the dead or the lost, and the importance of perseverance even against an end that seem inevitable. While few magicians deal with Pale Jaguar, a small group of Sumaah mystics interact with the eternal with the blessing of the High House of Wisdom. They engage in long durances in the wilds of the jungle, hoping to unlock visionary experiences or temper their bodies or spirits. One of Lisane&#039;s staff wonders if this might simply be a particular guise of the eternal the Empire knows as [[Sorin]], designed to circumvent his anathema. For the moment, there is no evidence one way or the other, but it appears that once one peels away the more mystical levels the Maiden of Mists is much more explicitly concerned with matters of [[Winter magic#Survival|survival]], [[Winter magic#Preservation|preservation]], and certain ideas of [[Winter magic#Wisdom|wisdom]] than the &#039;&#039;Whelpmaster&#039;&#039; seems to be.&lt;br /&gt;
&lt;br /&gt;
In the Republic Sorin is known as the &#039;&#039;Bone Dragon&#039;&#039;, and is depicted as a great skeletal [[Mundane_beasts#Drakes|drake]] whose encouragement of sacrifice, suffering, and hidden traps makes him anathema. He is depicted in stories as lurking on the edge of civilisation, seeking to steal away the unwary to devour their flesh or consume their spirits. Some of these stories cast Bone Dragon in the traditional role of a &amp;quot;bogeyman&amp;quot; - he appears in that role occasionally in cautionary tales for children especially.&lt;br /&gt;
&lt;br /&gt;
The [[Agramant|Traitor]], who has easily as many aliases as he does in the Empire, is anathema as a matter of course, but among the Sumaah is numbered as a member of the [[The Thrice-cursed Court|Satrapy of Woe]]. The &#039;&#039;Corrupters&#039;&#039; are active opponents of the Republic and particularly the High Houses of Virtue. The Vigilance assembly puts a great deal of effort into trying to prevent them from interfering in the affairs of the Republic or corrupting the foolish with their tainted gifts. The [[Kaela|Dread Condor on Silent Wings]] is anathema, primarily due to her open offer of what appears to be eternal servitude via her &#039;&#039;Silent Household&#039;&#039;, but responds by simply ignoring the Republic in a similar manner to Llofir.&lt;br /&gt;
&lt;br /&gt;
Finally, [[Khobel Tavah]] is unknown in the Republic, and they express no interest in learning more about them.&lt;br /&gt;
&lt;br /&gt;
===Of Day===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:DayRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Zakalwe, Kimus, Leviathan, and Phaleron are all tolerated&lt;br /&gt;
* &#039;&#039;&#039;Span of the Sky is an unfamiliar eternal who is tolerated&lt;br /&gt;
* &#039;&#039;&#039;Sinokenon, Roshanwe, Ylenwe, and Cold Sun are all anathema&lt;br /&gt;
The eternals of Day are among the most popular of the eternals the Republic deals with (for a given value). &#039;&#039;[[Zakalwe|Brilliant Javelin]]&#039;&#039; is one of the few martial eternals the Sumaah tolerate; its interest in encouraging rather than leading is seen as less of a challenge to the pursuit of virtue. Along with &#039;&#039;Thunder Lizard&#039;&#039;, they are the eternal most likely to see their boons accepted on the battlefield. &#039;&#039;[[Kimus|Mirror of Dawn and Dusk]]&#039;&#039; is considered to be a strange and esoteric entity, whose ability to gather information and willingness to provide it are as welcome as its requests to observe events are seen as unthreatening.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;[[Leviathan|Watcher in the Waters]]&#039;&#039; is tolerated because it seems to have little active agenda beyond discussing history and current events with mortals. The chief concern is that magicians are too ready to accept the answers the eternal provides, without stopping to consider that while the Watcher maybe eternal, they are not the Creator. Präster are quick to remind those who deal with this eternal that just because the being expresses boundless confidence in its abilities, it is not infallible.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;[[Phaleron|Archive of Rainbow Coral]]&#039;&#039; is likewise tolerated due to its limited agenda. It is clear that the Archive values the preservation of knowledge far and above the preservation of life, but that is something that can be managed by those who deal with it. More of a problem is Phaleron&#039;s jealous attitude to the information it contains, which is occasionally decried as counter to human destiny.&lt;br /&gt;
&lt;br /&gt;
A fifth eternal of the Day realm, unfamiliar to Imperial prognosticators, is also tolerated. &#039;&#039;Span of the Sky&#039;&#039; appears to be concerned with wind and water, and favoured by a small number of magicians that live along the coast including the &#039;&#039;Frieøyer&#039;&#039;. There is speculation this might be an aspect of Kimus, but it is treated as distinct by the magicians that deal with it. Notably, the groups that interact with it most apparently also field cadres of [[Magical_skills#Battle_Mage|battle-mages]] whose mastery of the [[repel]] and [[entangle]] spells are invaluable when fighting the Republic&#039;s enemies.  &lt;br /&gt;
&lt;br /&gt;
By contrast, &#039;&#039;[[Sinokenon|Stupid Moon]]&#039;&#039; is anathema; its efforts to undermine the House of the People and push the Houses of Virtue to prominence have won it the enmity of most of the Republic and any attempt to make contact with Sumaah magicians is met with violence. At first two others considered anathema - the siblings &#039;&#039;Salt Mask&#039;&#039; and &#039;&#039;Silk Mask&#039;&#039; - were assumed to be unfamiliar eternals but further investigation indicated there were Sumaash names for [[Roshanwe]] and [[Ylenwe]]. According to Chikkal, Assessor of Vigilance, these two creatures are deceivers and liars who present a false-face to mortals in which they appear to be concerned with matters of virtue but in fact seek to subvert and twist the faithful into engaging in idolatry.&lt;br /&gt;
&lt;br /&gt;
Finally, there is &#039;&#039;[[Cold Sun|Oblivion]]&#039;&#039;. The eternal has had no interaction with the Republic, but the High Houses of Virtue have lost no time in declaring it anathema. Anyone attempting to make contact with Cold Sun will be executed, and there is some discussion of whether it might be best to [[excommunication|excommunicate]] such criminals if they emerge. The High House of Vigilance regard the matter as settled there - given their emphasis on Virtue, they are confident that nobody will be unwise enough to approach the eternal, given how appalling the consequences have been elsewhere.&lt;br /&gt;
&lt;br /&gt;
===Of Night===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:NightRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sung and Lashonar are tolerated in the Republic&lt;br /&gt;
* &#039;&#039;&#039;An unfamiliar eternal named Deep Drummer is tolerated&lt;br /&gt;
* &#039;&#039;&#039;Janon, Sadogua, Azoth, and the Whisper Gallery are anathema&lt;br /&gt;
&#039;&#039;[[Sung|Moon Moth]]&#039;&#039; is idly tolerated. She is depicted as a huge rainbow-winged moth who encourages mortals to pursue the great mysteries of the world and the spirit, without claiming to be an authority on either. This includes the mysteries of virtue and the Labyrinth, and apparently she has offered boons relating to both the cultivation of [[iridescent gloaming]] and the creation of [[potion|potions]] that help pursue spiritual matters. Lisane notes with interest that the Sumaah apparently believe that &#039;&#039;all&#039;&#039; moths are agents of Moon Moth, and that the reason they are never seen during the day is that they pass into the Night realm when the sun rises. This belief, and the toleration of Sung, apparently dates back to a time long before the foundation of the Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Lashonar|Chattering Bird]]&#039;&#039; is tolerated, but only just. As with the &#039;&#039;Great Turtle&#039;&#039;, it provides useful abilities for the Sumaah to communicate with others that they cannot achieve themselves - access to the [[Lashonar#Caucus_Forum|Caucus Forum]] is considered a valuable resource. Whenever it attempts to have an opinion on politics the virtuous quickly shut it and its followers down. One interesting proscription Lisane notes is that it is illegal to accept boons from Chattering Bird related to preaching the Way in the same vein in which it is illegal to accept the aid of Stone Dragon to build places of virtue.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Rainbow Moth.jpg|caption=&amp;quot;Moon Moth&amp;quot; is the most common Sumaah Republic name for the eternal the Empire knows as Sung; rather than a feathered serpent they depict her as an insect with beautiful iridescent wings.|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
There is another eternal tolerated by the Sumaah that at first is mistaken for [[Janon]]. The &#039;&#039;Deep  Drummer&#039;&#039; is a creature that appears to represent mystical ideas of catharsis, the channelling strong emotions, and celebration of victories and achievements. It is popular not only with Sumaah warriors, but also with artists as it encourages them to both express and inspire strong feelings through their art. The High House of Vigilance has clashed with the High Houses of Courage and Pride in the past around the toleration of Deep Drummer, who are concerned that the eternals enthusiasm for celebration can lead the virtuous astray. The Sumaah apparently view &amp;quot;Deep Drummer as the sibling or spouse of &#039;&#039;Whirling Chaos&#039;&#039;, claiming the former is a creature of balance where the latter is a creature of discord.&lt;br /&gt;
&lt;br /&gt;
The rest of the Night realm is anathema in Sumaah. [[Sadogua|Seducer]], the &#039;&#039;Satrap of Bats&#039;&#039;, is famously despised in the Sumaah Republic. He shamelessly encourages magicians to put their own selfish concerns above virtue, and regularly opined that the assemblies should &amp;quot;butt out&amp;quot; of magicians&#039; affairs. He was also involved in early attempts to form a magical fraternity similar on paper to the Imperial Conclave, that was roundly rejected on grounds of being a terrible idea two hundred years ago. The eternal itself is one of those that still seeks to deal with Sumaash magicians, and its influence is actively resisted by the hunters of idolators.&lt;br /&gt;
&lt;br /&gt;
[[Janon|Whirling Chaos]], as has already been mentioned, is anathema. A dangerously unpredictable entity that appears on the surface to encourage Virtue but is actually a creature of anarchy who does not care what people feel as long as they allow their passions to consume them utterly. The [[Whisper Gallery|Screaming Monkey Kings]] are also anathema, not least because they cannot be trusted in any way not to support the Asavean Archipelago at every turn. Lisane mentions that Chikkal, Assessor of the High House of Vigilance, seems to take the existence of the Screaming Monkey Kings as a personal affront and that this attitude is by no means uncommon in the Republic.&lt;br /&gt;
&lt;br /&gt;
==Design Note==&lt;br /&gt;
* &#039;&#039;&#039;Unknown eternals begin disinclined to speak to the Empire&lt;br /&gt;
* &#039;&#039;&#039;This is the first part of an appraisal that will run over several events&lt;br /&gt;
The preliminary report includes an overview of the eternals, and introduces several that appear to be unknown in the Empire. While there is enough information here for Imperial magicians to attempt to contact one of these eternals, if they wished, all start from a position of disinterest in the Empire. While an eternal is bound to respond to a [[Archmage#Plenipotentiary|plenipotentiary]], as has been [[Hunter_of_stars#Capradan|seen previously]] on several occasions that response can be a polite (or impolite) refusal. &lt;br /&gt;
&lt;br /&gt;
Most Imperial magicians will be aware that if these eternals desired a relationship with the Empire, they would already be pursuing one. It&#039;s also important to bear in mind that none of the creatures mentioned here are more powerful or more inclined to offer better deals than the eternals the Empire already deals with. Whenever a new eternal starts paying attention to the Empire it will often create more problems than it solves - [[Ossegrahn|Lord Rain]] is arguable on this point, [[Cold Sun]] less so...&lt;br /&gt;
&lt;br /&gt;
The opportunity to send a prognosticator to the Sumaah Republic to engage with an appraisal means they will be unavailable for several seasons. In contrast to some previous opportunities, our intent is to present part of the appraisal each event until this time is up. One reason is to prevent the requirement to do a single massive appraisal at the end of the period, the other is to reinforce the idea that this is an &#039;&#039;opportunity&#039;&#039; - the invitation of the Sumaah presents further options to gather a deeper understanding of the situation. This wind of fortune presents the opportunity for the Conclave to engage in the Republic, and expands the information about magic in Sumaah and their attitudes to the eternals. The next stage of the appraisal will present opportunities related to adapting the Sumaah Republic attitude to the eternals. The nature of the final stage of the appraisal, presented at the Winter Solstice, will depend on which of the orders - if any - the Conclave has chosen to send to the Republic.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Sumaah Republic]]&lt;br /&gt;
* [[Conclave]]&lt;br /&gt;
* [[Alignment]]&lt;br /&gt;
* [[Eternal]]&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Satraps_of_the_Abyss&amp;diff=141220</id>
		<title>Satraps of the Abyss</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Satraps_of_the_Abyss&amp;diff=141220"/>
		<updated>2026-07-04T15:16:17Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: /* Of Autumn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:388YE Spring]][[Category:Winds of Fortune]][[Category:Appraisal]][[Category:Eternals]][[Category:Sumaah]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;Please stop haunting me, Roderick.&amp;quot; Lisane didn&#039;t look at her son, continuing to fold clothes and place them in a large weirwood travelling trunk. He sighed again, gustily, and she didn&#039;t need to see him to imagine his expression of deep concern.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m just worried, mother. I assumed - we all assumed - that working for the Prognosticator&#039;s Office would involve something a little closer to home. At least at first. We were picturing an office at the Castle of Thorns. Somewhere that we could...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Check in on me?&amp;quot; She suppressed a smile, kept her tone sharp. &amp;quot;Honestly, I am an old woman Roderick. And you have a grandchild for goodness&#039; sake! And do not &#039;&#039;dare&#039;&#039; start your next sentence with anything approaching &#039;at your age&#039; or I will demand a Trial of Resolve from Melisandre and everyone will see you being thoroughly trounced by a great-grandmother!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Roderick blew through his massive moustaches. &amp;quot;I&#039;m just worried...&amp;quot; he said again. &amp;quot;The Sumaah Republic is two entire seas away. Three if you count Teeth. Seas swarming with bloodthirsty Asavean pirates. And even when you get there I hear its full of danger. Dragons. Giant panthers. Strange priests. At least take a few knights with you. Just to set my - our - minds at rest!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lisane looked down at her things. The last thing she needed to pack was Empress Lisabetta&#039;s book about eternals, and the colouring book full the children had presented her with. The Navarr artist&#039;s delightful line drawings of the various eternals, which were only slightly idolatrous, had been coloured in with a great deal of enthusiasm and glancing at it softened her heart. She dropped it into her trunk, shut the lid, threaded and tightened the buckles. Then she turned round, hands on hips. &lt;br /&gt;
&lt;br /&gt;
Roderick looked absolutely wretched. He had always been the most anxious of her children, and in the shadow of the forty-year-old noble in front of her she could see the little boy sobbing from one too many nightmares of the Druj coming to get him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Roddy,&amp;quot; she said gently, crossing the room to put her hands on his shoulders. She had to reach up, look up to meet his eyes. She sometimes forgot how tall he was. &amp;quot;I understand, I really do. When Gerard told me what my first appraisal was going to be, I confess it put moths in my stomach. But I took his offer up precisely because I &#039;&#039;want&#039;&#039; a challenge. Something more complex and important than keeping bees.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She laid a finger on his lips and smiled at him. &amp;quot;I&#039;ve no doubt that the Freeborn and the... the Sumaah Zemress pilgrims... will see me safely to and from the Republic. Merchants make the trip every season, you know, and nothing bad happens to them. And I am absolutely certain the Sumaah will not let a hungry drake or deadly panther eat me. I&#039;m sure they don&#039;t let monstrous predators lurk around their cities, and Timoj is one of the great cities of the world as I understand it. It&#039;s lovely that the family are so worried, and I will miss you all just as much as you miss me, but I&#039;ll be back before you know it. Back in time for the Winter Solstice feast. I&#039;m not going to miss Melisandre&#039;s first feast as earl, am I??&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She continued to gaze into Roderick&#039;s eyes. There was a great well of love there, but also that hard core of steel that had served her so well as earl and would serve her well dealing with the people of the Sumaah Republic. He looked away. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes my ea-. Yes mother,&amp;quot; he said quietly. She patted his arm.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent. Now, I&#039;m going to go and say goodbye to the children. You can make yourself useful by putting those broad shoulders of yours to good use and carrying my trunk down to the wagon.&amp;quot;&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Black Panther.jpg|align=left|caption=The unfamiliar spirits of the deep jungle are equally dangerous and enticing to Imperial scholars.|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
At the Spring Equinox, the Senate took advantage of an opportunity brokered by the [[Ambassador to the Sumaah Republic]], &#039;&#039;&#039;Accalon of Felix&#039;s Watch&#039;&#039;&#039;, regarding magical cooperation between the Empire and the [[Sumaah Republic|Sumaash]]. The [[Senate]] elected to send the freshly-appointed prognosticator &#039;&#039;[[Appraisal#Lisane de Terresford|Lisane de Terresford]]&#039;&#039; on the task, to &amp;quot;&#039;&#039;appraise how the High Houses of Virtue and the Imperial Conclave can find ways to co-operate in interactions with [[eternal|eternals]]&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The former [[Dawn|Dawnish]] [[earl]] took passage to the Sumaah Republic immediately after the Spring Equinox, and made the crossing safely. She and her small staff have been granted apartments in [[Sumaah_Republic#Timoj|Timoj]], the capital city of the Republic, as guests of the High Houses of [[Wisdom]] and [[Vigilance]]. Lisane is expected to remain in Timoj for the next several seasons, and will not be available to undertake other appraisals until she returns to the Empire. As the Summer Solstice approaches, however, a preliminary report has already reached &#039;&#039;Gerard La Salle&#039;&#039;. &lt;br /&gt;
{{CaptionedImage|file=Assembly Wisdom.png|align=right|width=175}}&lt;br /&gt;
&lt;br /&gt;
==Wisdom of the Conclave==&lt;br /&gt;
* &#039;&#039;&#039;During the Summer Solstice the Conclave can send a single order to support the appraisal&lt;br /&gt;
* &#039;&#039;&#039;This will end the order&#039;s involvement in any other project&lt;br /&gt;
* &#039;&#039;&#039;The order will be engaged until the start of the Winter Solstice 383YE&lt;br /&gt;
* &#039;&#039;&#039;The order chosen will contribute to the outcome of the appraisal depending on its nature&lt;br /&gt;
As discussed in the [[Forging_links#Joining_Virtue_and_Magic|original proposal]], the Sumaash are happy to host a delegation from a single [[Conclave order]] to support Lisane. Her initial report is dense, full of information about the situation in Sumaah, partly because she believes this will help the Conclave to determine which order would be best suited to make the long journey to the southern shores of the [[The_seven_seas#Sea_of_Salt|Sea of Salt]]. &lt;br /&gt;
&lt;br /&gt;
During the Summer Solstice, the Conclave may choose to ask one order to contribute to the ongoing appraisal. This requires an order to raise a [[declaration]] of [[Concord]] following the usual rules for [[Concord#Guiding_an_Order|guiding an order]]. If the Conclave agrees, members of the order will travel to the Sumaah Republic to support Lisane and her team. It would not be possible to guide that order again until the Winter Solstice, which is also when the outcome of their involvement will be presented to the Empire. Guiding an order already involved elsewhere - such as in the fighting against Cold Sun - will end their participation in the situation.&lt;br /&gt;
&lt;br /&gt;
If more than one such declaration passes the Conclave, the last one to pass will win out. &lt;br /&gt;
&lt;br /&gt;
Any order could be dispatched to Sumaah; there are members of each who are enthusiastic about the opportunity. Any order could secure a benefit for the Empire, but only some of them would do so by supporting Lisane and her team. Some orders have different areas of concern, and will make use of the opportunity to be hosted in the Republic in ways that are only peripherally associated with studying eternals. The civil service are confident that sufficient magicians will work with Lisane, so there&#039;s no chance of a diplomatic incident unless one of the orders goes out of its way to cause one, and the appraisal will still be successful no matter who goes.&lt;br /&gt;
&lt;br /&gt;
* The [[Sevenfold Path]] are the most obvious order to send to Sumaah. If this order is chosen, their contribution will help focus the appraisal on ways for the [[Synod]] to help guide the Conclave in its interactions with the eternal realms.&lt;br /&gt;
* The [[Celestial Arch]] are diplomats, and well versed in dealing with eternals. If this order is chosen, their contribution will involve making contact with non-Assembly magicians, and learning more about eternals the Empire does not currently have relations with.&lt;br /&gt;
* The [[Shuttered Lantern]] may have a shadowy reputation, but part of their remit is to use magic &#039;&#039;in the detection and monitoring of threats&#039;&#039;. Their contribution to the appraisal will be to focus on the ways that the Sumaash keep their people safe from eternal influence without access to the [[Alignment|Declaration of Alignment]], and to any unique eternal threats the Empire is blind to or blasé about.&lt;br /&gt;
* If the [[Rod and Shield]] are dispatched to support the appraisal, their contribution will be to look at how the Sumaash use magic on the battlefield. For a nation extremely hesitant to use rituals such as [[Knights of Glory]], they must make up the &amp;quot;shortfall&amp;quot; in other ways.&lt;br /&gt;
* The [[Silver Chalice]] would encourage the appraisal to look for ways that Sumaash magicians and Imperial magicians could pool their lore of magical healing, especially with regard to eternal boons. The jungles of Sumaah are known to be rich in rare healing fruits and plants, and its likely that the Chalice could learn more about such things and perhaps even gain access to them.&lt;br /&gt;
* The [[Golden Pyramid]] are generally not as excited about matters of spirituality, but &#039;&#039;are&#039;&#039; excited about potential trade opportunities with the Republic. Their &amp;quot;contribution&amp;quot; will be to seek out [[opportunity|opportunities]] to secure new trade goods, especially those related to eternals, or new routes to the Sumaah Republic for Imperial [[Fleet#Trading|merchants]].&lt;br /&gt;
* The [[Unfettered Mind]] are relentlessly enthusiastic about magic of all kinds. If they are guided to Sumaah, they will provide minimal support to the actual appraisal underway. Instead, they will reach out to non-Assembly magicians, discuss matters of magical theory, learn about Sumaah&#039;s magical colleges, explore magic familiar to Sumaash magicians but not in use in the Empire, and make a study of the &amp;quot;spiritual materialism&amp;quot; tradition that many Sumaah magicians employ. If the Grandmaster of the Unfettered Mind were particularly interested in one of these themes more than the others they could mention it in their Declaration, and the Unfettered Mind magicians would focus some their attention in that direction, at least at first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-template-columns: 1fr 1fr 1fr 1fr 1fr 1fr 1fr; align-items: center;&amp;quot; class=&amp;quot;imagegrid&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=OrderSevenfoldPath.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=OrderCelestialArch.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=OrderShutteredLantern.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=OrderRodAndShield.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=Chalice.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=OrderGoldenPyramid.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=OrderUnfetteredMind.jpg|width=150}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regardless of which order is chosen - if any - the trip represents a rare opportunity to gain access to the magicians of the Sumaah Republic. It is not likely to be one that gets repeated any time soon.&lt;br /&gt;
{{CaptionedImage|file=Accalon5901.jpg||caption=Accalon of Felix&#039;s Watch, Ambassador to the Sumaah Republic|align=right|width=350}}&lt;br /&gt;
==Virtue and Magic==&lt;br /&gt;
* &#039;&#039;&#039;The first part of Lisane&#039;s preliminary report provides a general overview of attitudes to magic and eternals&lt;br /&gt;
The first part of Lisane&#039;s report discusses the general Sumaah attitude to magic, [[magical skills#magicians|magicians]], and eternals. It builds on and informs [[Sumaah_Republic#Magic|common knowledge]], and it seems some things &amp;quot;everyone knows&amp;quot; about the Republic may be outdated or based on misconceptions.&lt;br /&gt;
===Sumaash Magicians===&lt;br /&gt;
Many magicians in Sumaah are also &#039;&#039;präster&#039;&#039;, and each of the High Houses contain ritual magicians who specialise in specific areas of magic that support the wider role of the House. For example, within the Assembly of Prosperity are several covens that specialise in [[enchantment|enchantments]] that lead to increased wealth, while [[divination]] is carefully studied by both the vigilant and the wise. This same attitude extends to dealing with eternals; within each of the Houses are some magicians experienced with dealing with the creatures of the [[realms]].&lt;br /&gt;
&lt;br /&gt;
That is not to say that all magicians are priests, or that only the High Houses work with magic. Far from it. The practice of ritual magic is not as widespread or organised as it is in the Empire, but there are still large numbers of practitioners from all walks of life spread across the Republic. It is a misconception that the priesthood &amp;quot;controls&amp;quot; all magic in the Republic. As with all Sumaash, their magicians are acutely aware of the virtuous implications of their skills, and naturally look to the präster for guidance on how best to reconcile magic with faith. In particular, they are alert to the threat of [[Religious_crime#Idolatry|idolatry]] - subsuming their human destiny to inhuman entities. Perhaps as a result, the practice of [[Aspect_magic#Goetia|goetia]] is banned in the Republic, and a Sumaash tradition similar to Imperial [[Aspect_magic#Theurgy|theurgy]] is only practised by dedicated &#039;&#039;präster&#039;&#039;. Lisane also notes that there are serious restrictions on a number of rituals Imperial magicians might consider harmless such as [[Chamber of Delights]] or [[Crystal Clarity of the Rational Soul]], and that the Sumaash approach to the creation of [[arcane projection|arcane projections]] appears to be very much more controlled than it is in the Empire. The focus of the appraisal, for now at least, is on the eternals however and the prognosticator focuses her efforts on that first and foremost.&lt;br /&gt;
&lt;br /&gt;
Whenever a Sumaah coven is anticipating an interaction with an eternal, or one of their [[inhabitants of the realms#Heralds|heralds]], they usually seek the support of one of the präster. The priest serves as an advisor, ensuring that virtue and the Way are foremost in the minds of those dealing with inhuman creatures. There is no law that demands this; rather the long experience of Sumaah magicians demonstrates that having a präst on hand tends to lead to better outcomes. The präst doesn&#039;t need to be present for every interaction - there are covens trusted to engage with certain eternals or use certain rituals without oversight. For example, as long as the questions and answers are discussed with a präst there is no requirement to log every single performance of [[Swim Leviathan&#039;s Depth]] (or its Sumaah equivalent at least).&lt;br /&gt;
&lt;br /&gt;
On the other hand, anyone known to be regularly interacting with creatures of the realms &#039;&#039;without&#039;&#039; the support or advice of one of the präster will find themselves called to [[inquisition]] by the High House of Vigilance and asked to give a thorough report on their dealings. Those unable or unwilling to do so to the satisfaction of the assembly may face serious censure. Sumaah is determined to ensure that their nation remains uncorrupted by the influence of the inhuman eternals.&lt;br /&gt;
&lt;br /&gt;
===Anathema and Tolerance===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Eternals and virtue&#039;&#039;&#039;&amp;lt;br&amp;gt;No Sumaash would describe an eternal as &amp;quot;virtuous&amp;quot;. The common attitude is that the inhuman entities of the realms are incapable of virtue. While the Republic has in recent years begun to re-examine its prejudice that only humans are capable of following the Way, the idea that an eternal or herald might be able to do so is rejected wholeheartedly. The idea that an eternal might possess anything approaching a soul is considered actively blasphemous. Any eternal that claims interest in virtue is presumed to be engaging in misdirection or manipulation and the subject of immediate suspicion. Obviously this belief further reinforces the careful and suspicious attitude to the eternals.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;An eternal has only two states in the Republic - tolerated or anathema&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Without a Conclave the Sumaah must use more direct methods to guard against hostile eternals&#039;&#039;&#039;&lt;br /&gt;
There is no body in the Republic analogous to the [[Conclave]]. When it comes to dealings with eternals, the Assembly of Vigilance takes an active role and ultimately wields the legal power to declare a given eternal to be &#039;&#039;anathema&#039;&#039;. Dealing with an eternal who has been declared &#039;&#039;anathema&#039;&#039; is a serious offence that may result in the death penalty. While &#039;&#039;anathema&#039;&#039; is superficially similar to the status of [[Alignment#enmity|enmity]] there is no equivalent of [[Alignment#Amity|amity]] in Sumaah. All eternals are either tolerated (equivalent to [[Alignment#Neutrality|neutrality]]) or anathema. In the past when a new eternal was encountered, all interactions with it would be undertaken by präster, or Vigilant magicians, until the High House had weighed it and determined if it was anathema or not.&lt;br /&gt;
&lt;br /&gt;
Even this status of neutrality is not quite the same as that in the Empire - there are no Sumaah titles specifically dedicated to liaising with an eternal. [[Emissary to the Celestial Library]], [[Shadowed Torchbearer]], and [[Churnspire Adjutor]] would all be considered dangerously close to idolatry. There are likewise no titles analogous to [[archmage]] - at least not in terms of their interaction with the realms. The equivalent of an Imperial enchantment such as [[Hallow of the Green World]] is unknown in Sumaah, and if it were its practice would be anathema. Even rituals such as the [[Golden magicians fayre]] would be condemned - the idea of providing an eternal access to the Republic in such an uncontrolled way would horrify most Sumaash.&lt;br /&gt;
&lt;br /&gt;
There is also, as previously noted, no Conclave. The functions that might be wielded by that body in the Empire are either absent, or employed by the House of the People or one of the Houses of Virtue instead. The Sumaash view the idea of leaving decisions on the use of magic and items to magicians to decide by themselves to be dubious at best. Deciding what magic is safe to use is fundamentally a matter of Virtue and requires the appropriate expertise.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Eternals and Free Will&#039;&#039;&#039;&amp;lt;br&amp;gt;A common philosophical view in Sumaah is that eternals are physically incapable of Virtue, because they don&#039;t have free will. In the view of some präster, free will is fundamental to the exercise of Virtue. Nobody would suggest that a sword is courageous for taking the battlefield. Eternals they argue, are eternal and unchanging, their nature is fixed. They cannot change or be changed. If their nature cannot change, can eternals actually be said to exercise any choices at all about the actions they take? Do they have free will? If they do not, then how can they be any more virtuous than a sword or a shield?&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
One area where the Empire has a clear advantage is dealing with hostile eternals. The metaphysical defence provided by enmity is not perfect, but it does greatly reduce the threat of an eternal influencing Imperial citizens. The Sumaah are forced to use more mundane methods to protect their people. The Assembly of [[Vigilance]] - and to a lesser degree the Assemblies of [[Wisdom]] and [[Pride]] - maintain or coordinate cadres of Sumaash investigators and warriors who actively seek out the machinations of enemy eternals and put a stop to them. These groups of &amp;quot;idolator hunters&amp;quot; are widely respected, and their investigation of suspicious events usually welcomed. They&#039;re also heavily subsidised by the House of the People, meaning that they are well equipped to deal with the unpredictable enemies of the Republic they hunt.&lt;br /&gt;
&lt;br /&gt;
The Republic use warding magic to complement this approach. Rituals such as [[There Is No Welcome Here]] may be employed, but the Sumaash also use [[hearth magic]] wards. One common practice is to build a shrine or temple over or near a strong [[regio]] when it is identified, allowing comings and goings of heralds to be carefully monitored or prevented. This is harder to do with regio in the deep jungle, but even so there are apparently several places of pilgrimage dedicated to maintaining a vigilant watch on the &amp;quot;verdant wastelands&amp;quot; of the wild tropical forests. &lt;br /&gt;
&lt;br /&gt;
Lisane notes that these virtuous practices mirror Imperial efforts such as the [[Venture#War_of_Whispers|War of Whispers]], the [[Venture#Hunt_the_Suaq_Wastes|hunt of the Suaq Wastes]], or the practices of vigilant folk in [[Varushka]] in response to the threats of their own cold wilderness.&lt;br /&gt;
&lt;br /&gt;
===Refusal===&lt;br /&gt;
* &#039;&#039;&#039;The Sumaah are very cautious in accepting &#039;&#039;any&#039;&#039; eternal boon&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=EleonarisArt.jpg|caption=Unlike the Empire, the Sumaah are very suspicious of many eternals, including Eleonaris, eschewing her boons and declaring her anathema.|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The Sumaah are much more likely to turn down a boon or an eternal offer of aid than to accept it. In theory every eternal boon is weighed carefully, usually with the guidance of at least one präst, and in some cases might even be discussed with a [[statement of principle]] before it is accepted. Powerful boons are often presented for scrutiny by the House of the People as well, especially if they are likely to impact the citizens of a territory or region. The more powerful and all-encompassing a boon is, the more scrutiny it demands, so potent, far-reaching boons are rarely taken up simply because the risks involved are usually considered too large or too difficult to assess.&lt;br /&gt;
&lt;br /&gt;
Rituals that draw on the power of an eternal directly are less common among Sumaash magicians. There are a few - a version of [[Swim Leviathan&#039;s Depth]] for example is relatively well known. One of the Sumaah responsible for hosting Lisane, a magician-präst named &#039;&#039;Chikkal, Assessor of the High House of Vigilance&#039;&#039; expands a little on this, explaining that even in those uncommon cases where such a ritual is created, it will almost always be bound with a stricture that it may only legally be performed in the presence of a priest, or with the approval of an assessor from one of the High Houses. This is done to ensure that the eternals do not begin to exert subtle control over magicians who may become reliant on such magic, or influence the subjects of such magic in a way that is unvirtuous.&lt;br /&gt;
&lt;br /&gt;
Chikkal&#039;s view is that no human ever &#039;&#039;needs&#039;&#039; an eternal boon, however much they may &#039;&#039;want&#039;&#039; them. Any agreement with an eternal, they argue, will invariably tarnish the virtue of the one who seeks it, and risk corrupting their fellows. &amp;quot;Easy is not the same as virtuous,&amp;quot; claims Chikkal piously. While it initially seems Chikkal speaks for the majority of the präster, Lisane notes that it quickly becomes apparent that there are any number of other opinions on the matter and many priests openly disagree with the ultra-conservative approach of peers such as Chikkal. Still, there is a common stereotype in the Republic that Imperial magicians unwisely seek every advantage they can gain from inhuman spirits rather then relying on themselves and their fellow humans. The unwise bargainer who brings ruin on themselves by making deals with eternal spirits is a very common character in Sumaah literature, there are scores of cautionary tales whose ultimate fate is so awful, it provides a sobering example to readers or audience.&lt;br /&gt;
&lt;br /&gt;
==Republican Eternals==&lt;br /&gt;
* &#039;&#039;&#039;The second part of Lisane&#039;s preliminary report provides an overview of the eternals the Republic has encountered&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Sumaah deal with a much smaller group of eternals than the Empire does&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Some eternals are known by very different names and appearances in the Republic&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There appear to be some eternals known in the Republic that are not familiar to Lisane or her staff&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The second part of Lisane&#039;s preliminary report deals with the actual eternals the Sumaash deal with (or don&#039;t deal with). Sumaah don&#039;t commonly group the eternals together in the same way their Imperial peers do. Rather than focusing on which [[realms|realm]] they hail from, the only significant division is between &amp;quot;tolerated&amp;quot; and &amp;quot;anathema&amp;quot;. Lisane, however, falls back on Imperial categorization, simply because her report is intended for Imperial eyes.&lt;br /&gt;
&lt;br /&gt;
One of the challenges Lisane faces is that the Sumaah frequently use different names for eternals to those used in the Empire, and like the Empire they have many different sobriquets for the eternals. This may well be the root of some misconceptions about the beings the Republic deals with. The Empire has long considered [[Yaw&#039;nagrah]] for example to be favoured in Sumaah, but it seems likely this was based on a misconception based on the at-the-time unknown eternal [[Ossegrahn]] (given the &#039;&#039;Green Mother&#039;&#039; is anathema in the Republic and has been for much of its history).&lt;br /&gt;
&lt;br /&gt;
In most cases the prognosticators have been able to link the names of Sumaash eternals to those known in the Empire, but there are some cases where there is no direct correlation. In the case of these &amp;quot;unknown&amp;quot; eternals, she has been able to gather a little information, enough to satisfy herself that they are &#039;&#039;probably&#039;&#039; distinct entities. It is entirely possible that some of these unfamiliar eternals are actually powerful lieutenants (heralds) of a more familiar eternal. Sadly, an in-depth study of individual eternals in Sumaah is beyond the scope of this appraisal.&lt;br /&gt;
&lt;br /&gt;
===Of Spring===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:SpringRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ossegrahn and Arhallogen are tolerated in Sumaah&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wind Panther appears to be an unfamiliar eternal, who is tolerated&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Siakha, Ira Harrah, Yaw&#039;nagrah and Llofir are all anathema&#039;&#039;&#039;&lt;br /&gt;
Of the Spring eternals familiar to the Empire, only two are tolerated. &#039;&#039;[[Ossegrahn|Rainbird]]&#039;&#039;, with his power to help mend wounds, bring fresh water, and promote wholesome growth, provides boons useful to the Republic&#039;s farmers and healers alike. The Assembly of Prosperity keeps a weather-eye on magicians who deal closely with the eternal, most prominent among which is the coven of The Wellspring (which met with Imperial magicians in 383YE). The problem is that Rainbird regularly seeks to encourage the Republic to abandon its virtuous war against the unvirtuous. Rainbird is told &amp;quot;no&amp;quot; on a regular basis, which means that his power is generally restricted to the small scale - empowering individual physicks or bringing fertile rains to farms for example.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Arhallogen|Wicked Fangs]]&#039;&#039; is barely tolerated, and the High Houses have gone back and forth on it several times over the years. In stark contrast to &#039;&#039;Rainbird&#039;&#039;, it actively encourages the Sumaah to slaughter their enemies without mercy; to strike before their foes are ready; and to use whatever tools are available to them to do so. While it is popular in some quarters, many präster question whether its boons are compatible with virtue. Regardless, there are Sumaah warriors who embrace the [[venom|venomous]] or warlike enchantments it offers to bring down their enemies. Lisane remarks that there is historical evidence it offered significant aid when the Sumaash threw off the yoke of the Asaveans. &lt;br /&gt;
&lt;br /&gt;
The other Spring eternal the Sumaash deal with seems to be unknown in the Empire. Commonly known as &#039;&#039;Wind Panther&#039;&#039;, it seems to be a creature of the [[realms#Spring|Spring realm]] associated with hunting, and to a degree fishing. It apparently encourages both self-sufficiency and support of one&#039;s family or community through direct action. Wind Panther is most often called on for her powerful boons that empower skirmishers and archers to fight monsters, hunters to track and dispatch dangerous prey, or to bring down predators that would threaten the family. Given that the jungles of Sumaah are, at least to Imperial eyes, swarming with dangerous creatures on every scale, these boons have apparently proved vital in the past.&lt;br /&gt;
&lt;br /&gt;
[[Siakha|Storm Bringer]] and [[Yaw&#039;nagrah|Hungry Forest]] are anathema because they are creatures of destructive chaos that are at odds with civilisation; they are despised in the same way that Imperial citizens might feel about &#039;&#039;Blood on the Snow&#039;&#039;. [[Irra Harah|Shadow Slinker]] was an ally of the Sumaah generations ago, but today it is anathema because it seeks to lure people away from Virtue, and provides boons to the Republic&#039;s enemies. [[Llofir|Blood Choke]] is an unpredictable creature of the deep wilderness that has nothing to offer the Sumaah and is associated with a particular poisonous fungus that causes agonizingly slow death if eaten in error. While anathema it seems to mostly ignore the Republic although, as with Shadow Slinker, it provides boons to some of the people the Sumaah are at war with.&lt;br /&gt;
&lt;br /&gt;
===Of Summer===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:SummerRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Cathan Canae, Rhianos and Adamant are tolerated&lt;br /&gt;
* &#039;&#039;&#039;All the other Summer eternals are anathema&lt;br /&gt;
Of the eternals of the Summer realm, [[Adamant|Stone Dragon]], [[Rhianos|Ninth Wave]], and [[Cathan Canae|Thunder Drake]] are tolerated. Stone Dragon provides useful boons and rarely wants anything unvirtuous in exchange. It&#039;s still illegal to accept his aid to build buildings dedicated to virtue however - any temple or shrine must be shaped by human hands alone.&lt;br /&gt;
&lt;br /&gt;
Ninth Wave is also tolerated, but remains controversial with interactions carefully monitored to ensure that folk are not being lead astray by unvirtuous endeavour. It is clear that the eternal desires mortals to embrace peril for the excitement it brings - such motivation is dubious at best and the endeavours themselves are frequently desperately irresponsible in nature. However moments of great Virtue often occur while engaged on such exploits and so the eternal is tolerated. Even so they are primarily dealt with by &#039;&#039;Frieøyer&#039;&#039; magicians rather than by the Republic as a whole.&lt;br /&gt;
&lt;br /&gt;
Thunder Lizard - characterised as an immense drake of the deep jungle - is tolerated for her straightforward approach to the Republic. Her magical [[Frozen Citadel of Cathan Canae|citadel]] is one of the few rituals that draw directly on an eternal that is regularly employed. She also promotes warrior-ideals which are seen as compatible with virtue, and significantly more acceptable in general than those taken from &#039;&#039;Wicked Fangs&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The rest of the Summer eternals known by the Empire are anathema in the Republic. This includes [[Jaheris|White Snake]], [[Hayaak|Blood Eagle]], [[Meraud|Flame Wing]], and especially [[Eleonaris|Sun Drake]]. The latter in particular is seen as an enemy of the Sumaah thanks to her dangerously unvirtuous creed of personal glory and warrior-supremacy. There are nonetheless some small hidden cults dedicated to her service, and the Vigilant remain alert to any rumour of their corrupting influence. The [[Barien|Lord of the Arena]] is known, but likewise considered anathema. The Sumaash attitude is that it is good to test oneself, but question the Virtue of doing so for rewards granted by some inhuman force. The virtuous should always be open to challenges, but in pursuit of human destiny, not dancing to the tune of an eternal. Lisane notes that there is a long history here, with fragmentary stories that suggest the Lord of the Arena is associated in the Sumaah memory with the Asaveans, and the hated satraps, although they were unwilling to discuss the details.&lt;br /&gt;
&lt;br /&gt;
The Republic never uses titles such as king, queen, or (outside of the Lord of the Arena), lord or lady for any eternal. Simply calling someone like Sun Drake, the &amp;quot;Lady of Pennants&amp;quot; or naming Thunder Lizard, the &amp;quot;Queen of Ice and Darkness&amp;quot; would be treated as a minor act of idolatry. This makes the odd nomenclature for the eternal the Empire knows as Barien particularly stand out. The one exception to this abhorrence of titles, is &amp;quot;satrap&amp;quot; which is frequently used in sobriquets for the more corrupt and wicked eternals - particularly those of the Autumn realm.&lt;br /&gt;
&lt;br /&gt;
===Of Autumn===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:AutumnRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Estavus and Ephisis are tolerated&lt;br /&gt;
* &#039;&#039;&#039;Polyptoton is not entirely familiar to the Empire and is tolerated&lt;br /&gt;
* &#039;&#039;&#039;Prospero, Callidus, Basilea, and the Lictors are anathema&lt;br /&gt;
* &#039;&#039;&#039;The Satrapy of Discord appear to be part of an unfamiliar city of the Autumn realm that is anathema&lt;br /&gt;
One of the more popular eternals among Sumaah magicians is [[Estavus|Fire Mountain]], also known as &#039;&#039;the Anvil of Thunder and Granite&#039;&#039;. The Republic is not rich in ore, and a common bargain between Sumaash and Fire Mountain involves the trade of [[Materials#Natural_Materials|natural materials]] for [[Materials#Natural_Materials|valuable metals]]. From the point of view of the Sumaah, the prices demanded by the Anvil of Thunder and Granite for its aid tend to be straightforward, and deeply transactional, in a way that does not threaten virtue. Even so, it is much more common to deal with Fire Mountain to secure raw materials than worked goods, however. There is a fairly common belief that purchasing worked goods from Fire Mountain deprives a mortal human of their industry and Prosperity.&lt;br /&gt;
&lt;br /&gt;
The [[Ephisis|Eternal Bazaar]] is tolerated, but carefully monitored due to its refusal to abide by the laws of the House of the People, or the dictates of the High Houses in what it will trade. Interactions with the Eternal Bazaar are limited to magician-präster of the High House of Prosperity. The ritual [[Ephisis&#039; Scale]] is not practised in the Republic; any deals with the Bazaar are undertaken &amp;quot;face to face&amp;quot; with heralds rather than being left in the hands of an easily-accessible and impossible to restrict ritual. The Eternal Bazaar is also a source of friction within the Republic; the High House of Prosperity argues that the boons it provides are worth the need for constant vigilance while other präster are often less convinced. So far, however, the High Houses have not declared the eternal to be anathema.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=SaltAndSail001.png|caption=The &amp;quot;Great Turtle&amp;quot;, the eternal Polyptoton, the City of Salt and Sail - this eternal spoke with the Empire via its herald for the first time last season.|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The [[Polyptoton|Great Turtle]] or the &#039;&#039;Wandering Port&#039;&#039;, with the ability to carry messages across great distances almost instantaneously, is tolerated by the Sumaah. The heralds of the eternal rarely demand anything the Sumaah consider unvirtuous, although they have clashed with the censors of the High House of Vigilance in the past over their unnatural veneration of the written word over matters of virtue. The Great Turtle is also sought out for boons related to protecting or aiding ships, especially merchant vessels, particularly where they help them avoid or outrun the more powerful vessels of the Asavean Archipelago. Lisane believes that while the eternal was previously, largely unknown in the Empire, there have been [[Key_of_dreams#Many_Minds_Move_As_One_(Autumn)|recent developments]] that indicate this is no longer the case. &lt;br /&gt;
&lt;br /&gt;
The rest of the Autumn realm is kept at arms length, either because they have nothing Sumaah wants or because they are considered active threats. The [[Prospero|Satrapy of Rope]], the &#039;&#039;Wheedling Spider&#039;&#039; seeks to trap the virtuous with bonds of unnatural obligation, and all too often threaten to draw innocent people into idolatry. The [[Lictors|Satrapy of Cages]] are seen as an inhuman force trying to meddle in virtuous laws. The [[Callidus|Satrapy of Hunger]] and their leader &#039;&#039;Drooling Maw&#039;&#039; fundamentally preach materialism and obsession with the accumulation of wealth. Worst of all are the inhabitants of the [[Basileia|Satrapy of Lies]]; corrosive enemies of virtue who work to corrode the souls of the virtuous and want to mire every human in murder, betrayal, and treachery. The High House of Loyalty see the Satrapy of Lies as particular enemies. Whenever a herald from the &#039;&#039;City of Lies&#039;&#039; is found in the Republic it is summarily executed; nothing good is built on a foundation of lies.&lt;br /&gt;
&lt;br /&gt;
One other set of eternals - the &#039;&#039;Satrapy of Discord&#039;&#039; - are anathema in the Republic but are unfamiliar to Lisane. Reporting to a leader the Sumaah call &#039;&#039;Mockingbray&#039;&#039;, they apparently hail from a city that burns with the fire of riot, rebellion, and revolution. According to the High House of Wisdom, these heralds once offered aid in the rebellion against the hated Asavean satraps, but then immediately tried to ruin any attempt to create a new government. Mockingbray, the ruler of the City of Wreckage, is always looking for ways to undermine tradition; to burn everything down in pursuit of a state of abominable anarchy. Obviously, once its true nature was clear, it was immediately proscribed by the Sumaah.&lt;br /&gt;
&lt;br /&gt;
Lisane theorises that this &#039;&#039;might&#039;&#039; be a version of the entity once known as [[Mazen]], but the &#039;&#039;Lord of Masks&#039;&#039; is  widely recognised as part of the &#039;&#039;Satrapy of Lies&#039;&#039;. The Sumaah say the Satrapy of Discord is still active, which would mean that if reports of that creature&#039;s demise are to be trusted, this would have to be a different eternal.&lt;br /&gt;
&lt;br /&gt;
===Of Winter===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:WinterRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Wise Rangara is tolerated&lt;br /&gt;
* &#039;&#039;&#039;An unfamiliar eternals named Pale Jaguar is tolerated&lt;br /&gt;
* &#039;&#039;&#039;Agramant, the Thrice-cursed Court, Sorin, and Kaela are anathema&lt;br /&gt;
* &#039;&#039;&#039;Khobel Tavah appears to be unknown in the Republic&lt;br /&gt;
Only two Winter eternals are tolerated among the Sumaah. [[Wise Rangara|White Eye Serpent]] is a black-scaled creature associated with &amp;quot;wisdom&amp;quot; that is one of the oldest spirits known to the Republic. It isn&#039;t wisdom as the virtuous understand it, but more the importance of learning difficult lessons, questioning assumptions, and cleaving to tradition. It&#039;s a font of herbal lore, and has ways of bringing out human insight that can prove invaluable. One reason it is tolerated is that it rarely if ever seeks to provide answers, but will offer aid to nudge someone along the path towards understanding a situation through their own efforts.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pale Jaguar&#039;&#039; or the &#039;&#039;Maiden of Mists&#039;&#039; is not an eternal familiar to Lisane. It seems to be a Winter eternal of trackless places, that represents becoming lost, the deep jungle, and a primaeval fear of the wilderness. It also speaks of the importance of memory, especially remembering the dead or the lost, and the importance of perseverance even against an end that seem inevitable. While few magicians deal with Pale Jaguar, a small group of Sumaah mystics interact with the eternal with the blessing of the High House of Wisdom. They engage in long durances in the wilds of the jungle, hoping to unlock visionary experiences or temper their bodies or spirits. One of Lisane&#039;s staff wonders if this might simply be a particular guise of the eternal the Empire knows as [[Sorin]], designed to circumvent his anathema. For the moment, there is no evidence one way or the other, but it appears that once one peels away the more mystical levels the Maiden of Mists is much more explicitly concerned with matters of [[Winter magic#Survival|survival]], [[Winter magic#Preservation|preservation]], and certain ideas of [[Winter magic#Wisdom|wisdom]] than the &#039;&#039;Whelpmaster&#039;&#039; seems to be.&lt;br /&gt;
&lt;br /&gt;
In the Republic Sorin is known as the &#039;&#039;Bone Dragon&#039;&#039;, and is depicted as a great skeletal [[Mundane_beasts#Drakes|drake]] whose encouragement of sacrifice, suffering, and hidden traps makes him anathema. He is depicted in stories as lurking on the edge of civilisation, seeking to steal away the unwary to devour their flesh or consume their spirits. Some of these stories cast Bone Dragon in the traditional role of a &amp;quot;bogeyman&amp;quot; - he appears in that role occasionally in cautionary tales for children especially.&lt;br /&gt;
&lt;br /&gt;
The [[Agramant|Traitor]], who has easily as many aliases as he does in the Empire, is anathema as a matter of course, but among the Sumaah is numbered as a member of the [[The Thrice-cursed Court|Satrapy of Woe]]. The &#039;&#039;Corrupters&#039;&#039; are active opponents of the Republic and particularly the High Houses of Virtue. The Vigilance assembly puts a great deal of effort into trying to prevent them from interfering in the affairs of the Republic or corrupting the foolish with their tainted gifts. The [[Kaela|Dread Condor on Silent Wings]] is anathema, primarily due to her open offer of what appears to be eternal servitude via her &#039;&#039;Silent Household&#039;&#039;, but responds by simply ignoring the Republic in a similar manner to Llofir.&lt;br /&gt;
&lt;br /&gt;
Finally, [[Khobel Tavah]] is unknown in the Republic, and they express no interest in learning more about them.&lt;br /&gt;
&lt;br /&gt;
===Of Day===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:DayRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Zakalwe, Kimus, Leviathan, and Phaleron are all tolerated&lt;br /&gt;
* &#039;&#039;&#039;Span of the Sky is an unfamiliar eternal who is tolerated&lt;br /&gt;
* &#039;&#039;&#039;Sinokenon, Roshanwe, Ylenwe, and Cold Sun are all anathema&lt;br /&gt;
The eternals of Day are among the most popular of the eternals the Republic deals with (for a given value). &#039;&#039;[[Zakalwe|Brilliant Javelin]]&#039;&#039; is one of the few martial eternals the Sumaah tolerate; its interest in encouraging rather than leading is seen as less of a challenge to the pursuit of virtue. Along with &#039;&#039;Thunder Lizard&#039;&#039;, they are the eternal most likely to see their boons accepted on the battlefield. &#039;&#039;[[Kimus|Mirror of Dawn and Dusk]]&#039;&#039; is considered to be a strange and esoteric entity, whose ability to gather information and willingness to provide it are as welcome as its requests to observe events are seen as unthreatening.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;[[Leviathan|Watcher in the Waters]]&#039;&#039; is tolerated because it seems to have little active agenda beyond discussing history and current events with mortals. The chief concern is that magicians are too ready to accept the answers the eternal provides, without stopping to consider that while the Watcher maybe eternal, they are not the Creator. Präster are quick to remind those who deal with this eternal that just because the being expresses boundless confidence in its abilities, it is not infallible.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;[[Phaleron|Archive of Rainbow Coral]]&#039;&#039; is likewise tolerated due to its limited agenda. It is clear that the Archive values the preservation of knowledge far and above the preservation of life, but that is something that can be managed by those who deal with it. More of a problem is Phaleron&#039;s jealous attitude to the information it contains, which is occasionally decried as counter to human destiny.&lt;br /&gt;
&lt;br /&gt;
A fifth eternal of the Day realm, unfamiliar to Imperial prognosticators, is also tolerated. &#039;&#039;Span of the Sky&#039;&#039; appears to be concerned with wind and water, and favoured by a small number of magicians that live along the coast including the &#039;&#039;Frieøyer&#039;&#039;. There is speculation this might be an aspect of Kimus, but it is treated as distinct by the magicians that deal with it. Notably, the groups that interact with it most apparently also field cadres of [[Magical_skills#Battle_Mage|battle-mages]] whose mastery of the [[repel]] and [[entangle]] spells are invaluable when fighting the Republic&#039;s enemies.  &lt;br /&gt;
&lt;br /&gt;
By contrast, &#039;&#039;[[Sinokenon|Stupid Moon]]&#039;&#039; is anathema; its efforts to undermine the House of the People and push the Houses of Virtue to prominence have won it the enmity of most of the Republic and any attempt to make contact with Sumaah magicians is met with violence. At first two others considered anathema - the siblings &#039;&#039;Salt Mask&#039;&#039; and &#039;&#039;Silk Mask&#039;&#039; - were assumed to be unfamiliar eternals but further investigation indicated there were Sumaash names for [[Roshanwe]] and [[Ylenwe]]. According to Chikkal, Assessor of Vigilance, these two creatures are deceivers and liars who present a false-face to mortals in which they appear to be concerned with matters of virtue but in fact seek to subvert and twist the faithful into engaging in idolatry.&lt;br /&gt;
&lt;br /&gt;
Finally, there is &#039;&#039;[[Cold Sun|Oblivion]]&#039;&#039;. The eternal has had no interaction with the Republic, but the High Houses of Virtue have lost no time in declaring it anathema. Anyone attempting to make contact with Cold Sun will be executed, and there is some discussion of whether it might be best to [[excommunication|excommunicate]] such criminals if they emerge. The High House of Vigilance regard the matter as settled there - given their emphasis on Virtue, they are confident that nobody will be unwise enough to approach the eternal, given how appalling the consequences have been elsewhere.&lt;br /&gt;
&lt;br /&gt;
===Of Night===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:NightRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sung and Lashonar are tolerated in the Republic&lt;br /&gt;
* &#039;&#039;&#039;An unfamiliar eternal named Deep Drummer is tolerated&lt;br /&gt;
* &#039;&#039;&#039;Janon, Sadogua, Azoth, and the Whisper Gallery are anathema&lt;br /&gt;
&#039;&#039;[[Sung|Moon Moth]]&#039;&#039; is idly tolerated. She is depicted as a huge rainbow-winged moth who encourages mortals to pursue the great mysteries of the world and the spirit, without claiming to be an authority on either. This includes the mysteries of virtue and the Labyrinth, and apparently she has offered boons relating to both the cultivation of [[iridescent gloaming]] and the creation of [[potion|potions]] that help pursue spiritual matters. Lisane notes with interest that the Sumaah apparently believe that &#039;&#039;all&#039;&#039; moths are agents of Moon Moth, and that the reason they are never seen during the day is that they pass into the Night realm when the sun rises. This belief, and the toleration of Sung, apparently dates back to a time long before the foundation of the Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Lashonar|Chattering Bird]]&#039;&#039; is tolerated, but only just. As with the &#039;&#039;Great Turtle&#039;&#039;, it provides useful abilities for the Sumaah to communicate with others that they cannot achieve themselves - access to the [[Lashonar#Caucus_Forum|Caucus Forum]] is considered a valuable resource. Whenever it attempts to have an opinion on politics the virtuous quickly shut it and its followers down. One interesting proscription Lisane notes is that it is illegal to accept boons from Chattering Bird related to preaching the Way in the same vein in which it is illegal to accept the aid of Stone Dragon to build places of virtue.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Rainbow Moth.jpg|caption=&amp;quot;Moon Moth&amp;quot; is the most common Sumaah Republic name for the eternal the Empire knows as Sung; rather than a feathered serpent they depict her as an insect with beautiful iridescent wings.|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
There is another eternal tolerated by the Sumaah that at first is mistaken for [[Janon]]. The &#039;&#039;Deep  Drummer&#039;&#039; is a creature that appears to represent mystical ideas of catharsis, the channelling strong emotions, and celebration of victories and achievements. It is popular not only with Sumaah warriors, but also with artists as it encourages them to both express and inspire strong feelings through their art. The High House of Vigilance has clashed with the High Houses of Courage and Pride in the past around the toleration of Deep Drummer, who are concerned that the eternals enthusiasm for celebration can lead the virtuous astray. The Sumaah apparently view &amp;quot;Deep Drummer as the sibling or spouse of &#039;&#039;Whirling Chaos&#039;&#039;, claiming the former is a creature of balance where the latter is a creature of discord.&lt;br /&gt;
&lt;br /&gt;
The rest of the Night realm is anathema in Sumaah. [[Sadogua|Seducer]], the &#039;&#039;Satrap of Bats&#039;&#039;, is famously despised in the Sumaah Republic. He shamelessly encourages magicians to put their own selfish concerns above virtue, and regularly opined that the assemblies should &amp;quot;butt out&amp;quot; of magicians&#039; affairs. He was also involved in early attempts to form a magical fraternity similar on paper to the Imperial Conclave, that was roundly rejected on grounds of being a terrible idea two hundred years ago. The eternal itself is one of those that still seeks to deal with Sumaash magicians, and its influence is actively resisted by the hunters of idolators.&lt;br /&gt;
&lt;br /&gt;
[[Janon|Whirling Chaos]], as has already been mentioned, is anathema. A dangerously unpredictable entity that appears on the surface to encourage Virtue but is actually a creature of anarchy who does not care what people feel as long as they allow their passions to consume them utterly. The [[Whisper Gallery|Screaming Monkey Kings]] are also anathema, not least because they cannot be trusted in any way not to support the Asavean Archipelago at every turn. Lisane mentions that Chikkal, Assessor of the High House of Vigilance, seems to take the existence of the Screaming Monkey Kings as a personal affront and that this attitude is by no means uncommon in the Republic.&lt;br /&gt;
&lt;br /&gt;
==Design Note==&lt;br /&gt;
* &#039;&#039;&#039;Unknown eternals begin disinclined to speak to the Empire&lt;br /&gt;
* &#039;&#039;&#039;This is the first part of an appraisal that will run over several events&lt;br /&gt;
The preliminary report includes an overview of the eternals, and introduces several that appear to be unknown in the Empire. While there is enough information here for Imperial magicians to attempt to contact one of these eternals, if they wished, all start from a position of disinterest in the Empire. While an eternal is bound to respond to a [[Archmage#Plenipotentiary|plenipotentiary]], as has been [[Hunter_of_stars#Capradan|seen previously]] on several occasions that response can be a polite (or impolite) refusal. &lt;br /&gt;
&lt;br /&gt;
Most Imperial magicians will be aware that if these eternals desired a relationship with the Empire, they would already be pursuing one. It&#039;s also important to bear in mind that none of the creatures mentioned here are more powerful or more inclined to offer better deals than the eternals the Empire already deals with. Whenever a new eternal starts paying attention to the Empire it will often create more problems than it solves - [[Ossegrahn|Lord Rain]] is arguable on this point, [[Cold Sun]] less so...&lt;br /&gt;
&lt;br /&gt;
The opportunity to send a prognosticator to the Sumaah Republic to engage with an appraisal means they will be unavailable for several seasons. In contrast to some previous opportunities, our intent is to present part of the appraisal each event until this time is up. One reason is to prevent the requirement to do a single massive appraisal at the end of the period, the other is to reinforce the idea that this is an &#039;&#039;opportunity&#039;&#039; - the invitation of the Sumaah presents further options to gather a deeper understanding of the situation. This wind of fortune presents the opportunity for the Conclave to engage in the Republic, and expands the information about magic in Sumaah and their attitudes to the eternals. The next stage of the appraisal will present opportunities related to adapting the Sumaah Republic attitude to the eternals. The nature of the final stage of the appraisal, presented at the Winter Solstice, will depend on which of the orders - if any - the Conclave has chosen to send to the Republic.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Sumaah Republic]]&lt;br /&gt;
* [[Conclave]]&lt;br /&gt;
* [[Alignment]]&lt;br /&gt;
* [[Eternal]]&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Satraps_of_the_Abyss&amp;diff=141218</id>
		<title>Satraps of the Abyss</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Satraps_of_the_Abyss&amp;diff=141218"/>
		<updated>2026-07-04T15:15:41Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:388YE Spring]][[Category:Winds of Fortune]][[Category:Appraisal]][[Category:Eternals]][[Category:Sumaah]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;Please stop haunting me, Roderick.&amp;quot; Lisane didn&#039;t look at her son, continuing to fold clothes and place them in a large weirwood travelling trunk. He sighed again, gustily, and she didn&#039;t need to see him to imagine his expression of deep concern.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m just worried, mother. I assumed - we all assumed - that working for the Prognosticator&#039;s Office would involve something a little closer to home. At least at first. We were picturing an office at the Castle of Thorns. Somewhere that we could...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Check in on me?&amp;quot; She suppressed a smile, kept her tone sharp. &amp;quot;Honestly, I am an old woman Roderick. And you have a grandchild for goodness&#039; sake! And do not &#039;&#039;dare&#039;&#039; start your next sentence with anything approaching &#039;at your age&#039; or I will demand a Trial of Resolve from Melisandre and everyone will see you being thoroughly trounced by a great-grandmother!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Roderick blew through his massive moustaches. &amp;quot;I&#039;m just worried...&amp;quot; he said again. &amp;quot;The Sumaah Republic is two entire seas away. Three if you count Teeth. Seas swarming with bloodthirsty Asavean pirates. And even when you get there I hear its full of danger. Dragons. Giant panthers. Strange priests. At least take a few knights with you. Just to set my - our - minds at rest!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lisane looked down at her things. The last thing she needed to pack was Empress Lisabetta&#039;s book about eternals, and the colouring book full the children had presented her with. The Navarr artist&#039;s delightful line drawings of the various eternals, which were only slightly idolatrous, had been coloured in with a great deal of enthusiasm and glancing at it softened her heart. She dropped it into her trunk, shut the lid, threaded and tightened the buckles. Then she turned round, hands on hips. &lt;br /&gt;
&lt;br /&gt;
Roderick looked absolutely wretched. He had always been the most anxious of her children, and in the shadow of the forty-year-old noble in front of her she could see the little boy sobbing from one too many nightmares of the Druj coming to get him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Roddy,&amp;quot; she said gently, crossing the room to put her hands on his shoulders. She had to reach up, look up to meet his eyes. She sometimes forgot how tall he was. &amp;quot;I understand, I really do. When Gerard told me what my first appraisal was going to be, I confess it put moths in my stomach. But I took his offer up precisely because I &#039;&#039;want&#039;&#039; a challenge. Something more complex and important than keeping bees.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She laid a finger on his lips and smiled at him. &amp;quot;I&#039;ve no doubt that the Freeborn and the... the Sumaah Zemress pilgrims... will see me safely to and from the Republic. Merchants make the trip every season, you know, and nothing bad happens to them. And I am absolutely certain the Sumaah will not let a hungry drake or deadly panther eat me. I&#039;m sure they don&#039;t let monstrous predators lurk around their cities, and Timoj is one of the great cities of the world as I understand it. It&#039;s lovely that the family are so worried, and I will miss you all just as much as you miss me, but I&#039;ll be back before you know it. Back in time for the Winter Solstice feast. I&#039;m not going to miss Melisandre&#039;s first feast as earl, am I??&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She continued to gaze into Roderick&#039;s eyes. There was a great well of love there, but also that hard core of steel that had served her so well as earl and would serve her well dealing with the people of the Sumaah Republic. He looked away. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes my ea-. Yes mother,&amp;quot; he said quietly. She patted his arm.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent. Now, I&#039;m going to go and say goodbye to the children. You can make yourself useful by putting those broad shoulders of yours to good use and carrying my trunk down to the wagon.&amp;quot;&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Black Panther.jpg|align=left|caption=The unfamiliar spirits of the deep jungle are equally dangerous and enticing to Imperial scholars.|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
At the Spring Equinox, the Senate took advantage of an opportunity brokered by the [[Ambassador to the Sumaah Republic]], &#039;&#039;&#039;Accalon of Felix&#039;s Watch&#039;&#039;&#039;, regarding magical cooperation between the Empire and the [[Sumaah Republic|Sumaash]]. The [[Senate]] elected to send the freshly-appointed prognosticator &#039;&#039;[[Appraisal#Lisane de Terresford|Lisane de Terresford]]&#039;&#039; on the task, to &amp;quot;&#039;&#039;appraise how the High Houses of Virtue and the Imperial Conclave can find ways to co-operate in interactions with [[eternal|eternals]]&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The former [[Dawn|Dawnish]] [[earl]] took passage to the Sumaah Republic immediately after the Spring Equinox, and made the crossing safely. She and her small staff have been granted apartments in [[Sumaah_Republic#Timoj|Timoj]], the capital city of the Republic, as guests of the High Houses of [[Wisdom]] and [[Vigilance]]. Lisane is expected to remain in Timoj for the next several seasons, and will not be available to undertake other appraisals until she returns to the Empire. As the Summer Solstice approaches, however, a preliminary report has already reached &#039;&#039;Gerard La Salle&#039;&#039;. &lt;br /&gt;
{{CaptionedImage|file=Assembly Wisdom.png|align=right|width=175}}&lt;br /&gt;
&lt;br /&gt;
==Wisdom of the Conclave==&lt;br /&gt;
* &#039;&#039;&#039;During the Summer Solstice the Conclave can send a single order to support the appraisal&lt;br /&gt;
* &#039;&#039;&#039;This will end the order&#039;s involvement in any other project&lt;br /&gt;
* &#039;&#039;&#039;The order will be engaged until the start of the Winter Solstice 383YE&lt;br /&gt;
* &#039;&#039;&#039;The order chosen will contribute to the outcome of the appraisal depending on its nature&lt;br /&gt;
As discussed in the [[Forging_links#Joining_Virtue_and_Magic|original proposal]], the Sumaash are happy to host a delegation from a single [[Conclave order]] to support Lisane. Her initial report is dense, full of information about the situation in Sumaah, partly because she believes this will help the Conclave to determine which order would be best suited to make the long journey to the southern shores of the [[The_seven_seas#Sea_of_Salt|Sea of Salt]]. &lt;br /&gt;
&lt;br /&gt;
During the Summer Solstice, the Conclave may choose to ask one order to contribute to the ongoing appraisal. This requires an order to raise a [[declaration]] of [[Concord]] following the usual rules for [[Concord#Guiding_an_Order|guiding an order]]. If the Conclave agrees, members of the order will travel to the Sumaah Republic to support Lisane and her team. It would not be possible to guide that order again until the Winter Solstice, which is also when the outcome of their involvement will be presented to the Empire. Guiding an order already involved elsewhere - such as in the fighting against Cold Sun - will end their participation in the situation.&lt;br /&gt;
&lt;br /&gt;
If more than one such declaration passes the Conclave, the last one to pass will win out. &lt;br /&gt;
&lt;br /&gt;
Any order could be dispatched to Sumaah; there are members of each who are enthusiastic about the opportunity. Any order could secure a benefit for the Empire, but only some of them would do so by supporting Lisane and her team. Some orders have different areas of concern, and will make use of the opportunity to be hosted in the Republic in ways that are only peripherally associated with studying eternals. The civil service are confident that sufficient magicians will work with Lisane, so there&#039;s no chance of a diplomatic incident unless one of the orders goes out of its way to cause one, and the appraisal will still be successful no matter who goes.&lt;br /&gt;
&lt;br /&gt;
* The [[Sevenfold Path]] are the most obvious order to send to Sumaah. If this order is chosen, their contribution will help focus the appraisal on ways for the [[Synod]] to help guide the Conclave in its interactions with the eternal realms.&lt;br /&gt;
* The [[Celestial Arch]] are diplomats, and well versed in dealing with eternals. If this order is chosen, their contribution will involve making contact with non-Assembly magicians, and learning more about eternals the Empire does not currently have relations with.&lt;br /&gt;
* The [[Shuttered Lantern]] may have a shadowy reputation, but part of their remit is to use magic &#039;&#039;in the detection and monitoring of threats&#039;&#039;. Their contribution to the appraisal will be to focus on the ways that the Sumaash keep their people safe from eternal influence without access to the [[Alignment|Declaration of Alignment]], and to any unique eternal threats the Empire is blind to or blasé about.&lt;br /&gt;
* If the [[Rod and Shield]] are dispatched to support the appraisal, their contribution will be to look at how the Sumaash use magic on the battlefield. For a nation extremely hesitant to use rituals such as [[Knights of Glory]], they must make up the &amp;quot;shortfall&amp;quot; in other ways.&lt;br /&gt;
* The [[Silver Chalice]] would encourage the appraisal to look for ways that Sumaash magicians and Imperial magicians could pool their lore of magical healing, especially with regard to eternal boons. The jungles of Sumaah are known to be rich in rare healing fruits and plants, and its likely that the Chalice could learn more about such things and perhaps even gain access to them.&lt;br /&gt;
* The [[Golden Pyramid]] are generally not as excited about matters of spirituality, but &#039;&#039;are&#039;&#039; excited about potential trade opportunities with the Republic. Their &amp;quot;contribution&amp;quot; will be to seek out [[opportunity|opportunities]] to secure new trade goods, especially those related to eternals, or new routes to the Sumaah Republic for Imperial [[Fleet#Trading|merchants]].&lt;br /&gt;
* The [[Unfettered Mind]] are relentlessly enthusiastic about magic of all kinds. If they are guided to Sumaah, they will provide minimal support to the actual appraisal underway. Instead, they will reach out to non-Assembly magicians, discuss matters of magical theory, learn about Sumaah&#039;s magical colleges, explore magic familiar to Sumaash magicians but not in use in the Empire, and make a study of the &amp;quot;spiritual materialism&amp;quot; tradition that many Sumaah magicians employ. If the Grandmaster of the Unfettered Mind were particularly interested in one of these themes more than the others they could mention it in their Declaration, and the Unfettered Mind magicians would focus some their attention in that direction, at least at first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-template-columns: 1fr 1fr 1fr 1fr 1fr 1fr 1fr; align-items: center;&amp;quot; class=&amp;quot;imagegrid&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=OrderSevenfoldPath.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=OrderCelestialArch.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=OrderShutteredLantern.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=OrderRodAndShield.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=Chalice.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=OrderGoldenPyramid.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=OrderUnfetteredMind.jpg|width=150}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regardless of which order is chosen - if any - the trip represents a rare opportunity to gain access to the magicians of the Sumaah Republic. It is not likely to be one that gets repeated any time soon.&lt;br /&gt;
{{CaptionedImage|file=Accalon5901.jpg||caption=Accalon of Felix&#039;s Watch, Ambassador to the Sumaah Republic|align=right|width=350}}&lt;br /&gt;
==Virtue and Magic==&lt;br /&gt;
* &#039;&#039;&#039;The first part of Lisane&#039;s preliminary report provides a general overview of attitudes to magic and eternals&lt;br /&gt;
The first part of Lisane&#039;s report discusses the general Sumaah attitude to magic, [[magical skills#magicians|magicians]], and eternals. It builds on and informs [[Sumaah_Republic#Magic|common knowledge]], and it seems some things &amp;quot;everyone knows&amp;quot; about the Republic may be outdated or based on misconceptions.&lt;br /&gt;
===Sumaash Magicians===&lt;br /&gt;
Many magicians in Sumaah are also &#039;&#039;präster&#039;&#039;, and each of the High Houses contain ritual magicians who specialise in specific areas of magic that support the wider role of the House. For example, within the Assembly of Prosperity are several covens that specialise in [[enchantment|enchantments]] that lead to increased wealth, while [[divination]] is carefully studied by both the vigilant and the wise. This same attitude extends to dealing with eternals; within each of the Houses are some magicians experienced with dealing with the creatures of the [[realms]].&lt;br /&gt;
&lt;br /&gt;
That is not to say that all magicians are priests, or that only the High Houses work with magic. Far from it. The practice of ritual magic is not as widespread or organised as it is in the Empire, but there are still large numbers of practitioners from all walks of life spread across the Republic. It is a misconception that the priesthood &amp;quot;controls&amp;quot; all magic in the Republic. As with all Sumaash, their magicians are acutely aware of the virtuous implications of their skills, and naturally look to the präster for guidance on how best to reconcile magic with faith. In particular, they are alert to the threat of [[Religious_crime#Idolatry|idolatry]] - subsuming their human destiny to inhuman entities. Perhaps as a result, the practice of [[Aspect_magic#Goetia|goetia]] is banned in the Republic, and a Sumaash tradition similar to Imperial [[Aspect_magic#Theurgy|theurgy]] is only practised by dedicated &#039;&#039;präster&#039;&#039;. Lisane also notes that there are serious restrictions on a number of rituals Imperial magicians might consider harmless such as [[Chamber of Delights]] or [[Crystal Clarity of the Rational Soul]], and that the Sumaash approach to the creation of [[arcane projection|arcane projections]] appears to be very much more controlled than it is in the Empire. The focus of the appraisal, for now at least, is on the eternals however and the prognosticator focuses her efforts on that first and foremost.&lt;br /&gt;
&lt;br /&gt;
Whenever a Sumaah coven is anticipating an interaction with an eternal, or one of their [[inhabitants of the realms#Heralds|heralds]], they usually seek the support of one of the präster. The priest serves as an advisor, ensuring that virtue and the Way are foremost in the minds of those dealing with inhuman creatures. There is no law that demands this; rather the long experience of Sumaah magicians demonstrates that having a präst on hand tends to lead to better outcomes. The präst doesn&#039;t need to be present for every interaction - there are covens trusted to engage with certain eternals or use certain rituals without oversight. For example, as long as the questions and answers are discussed with a präst there is no requirement to log every single performance of [[Swim Leviathan&#039;s Depth]] (or its Sumaah equivalent at least).&lt;br /&gt;
&lt;br /&gt;
On the other hand, anyone known to be regularly interacting with creatures of the realms &#039;&#039;without&#039;&#039; the support or advice of one of the präster will find themselves called to [[inquisition]] by the High House of Vigilance and asked to give a thorough report on their dealings. Those unable or unwilling to do so to the satisfaction of the assembly may face serious censure. Sumaah is determined to ensure that their nation remains uncorrupted by the influence of the inhuman eternals.&lt;br /&gt;
&lt;br /&gt;
===Anathema and Tolerance===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Eternals and virtue&#039;&#039;&#039;&amp;lt;br&amp;gt;No Sumaash would describe an eternal as &amp;quot;virtuous&amp;quot;. The common attitude is that the inhuman entities of the realms are incapable of virtue. While the Republic has in recent years begun to re-examine its prejudice that only humans are capable of following the Way, the idea that an eternal or herald might be able to do so is rejected wholeheartedly. The idea that an eternal might possess anything approaching a soul is considered actively blasphemous. Any eternal that claims interest in virtue is presumed to be engaging in misdirection or manipulation and the subject of immediate suspicion. Obviously this belief further reinforces the careful and suspicious attitude to the eternals.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;An eternal has only two states in the Republic - tolerated or anathema&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Without a Conclave the Sumaah must use more direct methods to guard against hostile eternals&#039;&#039;&#039;&lt;br /&gt;
There is no body in the Republic analogous to the [[Conclave]]. When it comes to dealings with eternals, the Assembly of Vigilance takes an active role and ultimately wields the legal power to declare a given eternal to be &#039;&#039;anathema&#039;&#039;. Dealing with an eternal who has been declared &#039;&#039;anathema&#039;&#039; is a serious offence that may result in the death penalty. While &#039;&#039;anathema&#039;&#039; is superficially similar to the status of [[Alignment#enmity|enmity]] there is no equivalent of [[Alignment#Amity|amity]] in Sumaah. All eternals are either tolerated (equivalent to [[Alignment#Neutrality|neutrality]]) or anathema. In the past when a new eternal was encountered, all interactions with it would be undertaken by präster, or Vigilant magicians, until the High House had weighed it and determined if it was anathema or not.&lt;br /&gt;
&lt;br /&gt;
Even this status of neutrality is not quite the same as that in the Empire - there are no Sumaah titles specifically dedicated to liaising with an eternal. [[Emissary to the Celestial Library]], [[Shadowed Torchbearer]], and [[Churnspire Adjutor]] would all be considered dangerously close to idolatry. There are likewise no titles analogous to [[archmage]] - at least not in terms of their interaction with the realms. The equivalent of an Imperial enchantment such as [[Hallow of the Green World]] is unknown in Sumaah, and if it were its practice would be anathema. Even rituals such as the [[Golden magicians fayre]] would be condemned - the idea of providing an eternal access to the Republic in such an uncontrolled way would horrify most Sumaash.&lt;br /&gt;
&lt;br /&gt;
There is also, as previously noted, no Conclave. The functions that might be wielded by that body in the Empire are either absent, or employed by the House of the People or one of the Houses of Virtue instead. The Sumaash view the idea of leaving decisions on the use of magic and items to magicians to decide by themselves to be dubious at best. Deciding what magic is safe to use is fundamentally a matter of Virtue and requires the appropriate expertise.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Eternals and Free Will&#039;&#039;&#039;&amp;lt;br&amp;gt;A common philosophical view in Sumaah is that eternals are physically incapable of Virtue, because they don&#039;t have free will. In the view of some präster, free will is fundamental to the exercise of Virtue. Nobody would suggest that a sword is courageous for taking the battlefield. Eternals they argue, are eternal and unchanging, their nature is fixed. They cannot change or be changed. If their nature cannot change, can eternals actually be said to exercise any choices at all about the actions they take? Do they have free will? If they do not, then how can they be any more virtuous than a sword or a shield?&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
One area where the Empire has a clear advantage is dealing with hostile eternals. The metaphysical defence provided by enmity is not perfect, but it does greatly reduce the threat of an eternal influencing Imperial citizens. The Sumaah are forced to use more mundane methods to protect their people. The Assembly of [[Vigilance]] - and to a lesser degree the Assemblies of [[Wisdom]] and [[Pride]] - maintain or coordinate cadres of Sumaash investigators and warriors who actively seek out the machinations of enemy eternals and put a stop to them. These groups of &amp;quot;idolator hunters&amp;quot; are widely respected, and their investigation of suspicious events usually welcomed. They&#039;re also heavily subsidised by the House of the People, meaning that they are well equipped to deal with the unpredictable enemies of the Republic they hunt.&lt;br /&gt;
&lt;br /&gt;
The Republic use warding magic to complement this approach. Rituals such as [[There Is No Welcome Here]] may be employed, but the Sumaash also use [[hearth magic]] wards. One common practice is to build a shrine or temple over or near a strong [[regio]] when it is identified, allowing comings and goings of heralds to be carefully monitored or prevented. This is harder to do with regio in the deep jungle, but even so there are apparently several places of pilgrimage dedicated to maintaining a vigilant watch on the &amp;quot;verdant wastelands&amp;quot; of the wild tropical forests. &lt;br /&gt;
&lt;br /&gt;
Lisane notes that these virtuous practices mirror Imperial efforts such as the [[Venture#War_of_Whispers|War of Whispers]], the [[Venture#Hunt_the_Suaq_Wastes|hunt of the Suaq Wastes]], or the practices of vigilant folk in [[Varushka]] in response to the threats of their own cold wilderness.&lt;br /&gt;
&lt;br /&gt;
===Refusal===&lt;br /&gt;
* &#039;&#039;&#039;The Sumaah are very cautious in accepting &#039;&#039;any&#039;&#039; eternal boon&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=EleonarisArt.jpg|caption=Unlike the Empire, the Sumaah are very suspicious of many eternals, including Eleonaris, eschewing her boons and declaring her anathema.|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The Sumaah are much more likely to turn down a boon or an eternal offer of aid than to accept it. In theory every eternal boon is weighed carefully, usually with the guidance of at least one präst, and in some cases might even be discussed with a [[statement of principle]] before it is accepted. Powerful boons are often presented for scrutiny by the House of the People as well, especially if they are likely to impact the citizens of a territory or region. The more powerful and all-encompassing a boon is, the more scrutiny it demands, so potent, far-reaching boons are rarely taken up simply because the risks involved are usually considered too large or too difficult to assess.&lt;br /&gt;
&lt;br /&gt;
Rituals that draw on the power of an eternal directly are less common among Sumaash magicians. There are a few - a version of [[Swim Leviathan&#039;s Depth]] for example is relatively well known. One of the Sumaah responsible for hosting Lisane, a magician-präst named &#039;&#039;Chikkal, Assessor of the High House of Vigilance&#039;&#039; expands a little on this, explaining that even in those uncommon cases where such a ritual is created, it will almost always be bound with a stricture that it may only legally be performed in the presence of a priest, or with the approval of an assessor from one of the High Houses. This is done to ensure that the eternals do not begin to exert subtle control over magicians who may become reliant on such magic, or influence the subjects of such magic in a way that is unvirtuous.&lt;br /&gt;
&lt;br /&gt;
Chikkal&#039;s view is that no human ever &#039;&#039;needs&#039;&#039; an eternal boon, however much they may &#039;&#039;want&#039;&#039; them. Any agreement with an eternal, they argue, will invariably tarnish the virtue of the one who seeks it, and risk corrupting their fellows. &amp;quot;Easy is not the same as virtuous,&amp;quot; claims Chikkal piously. While it initially seems Chikkal speaks for the majority of the präster, Lisane notes that it quickly becomes apparent that there are any number of other opinions on the matter and many priests openly disagree with the ultra-conservative approach of peers such as Chikkal. Still, there is a common stereotype in the Republic that Imperial magicians unwisely seek every advantage they can gain from inhuman spirits rather then relying on themselves and their fellow humans. The unwise bargainer who brings ruin on themselves by making deals with eternal spirits is a very common character in Sumaah literature, there are scores of cautionary tales whose ultimate fate is so awful, it provides a sobering example to readers or audience.&lt;br /&gt;
&lt;br /&gt;
==Republican Eternals==&lt;br /&gt;
* &#039;&#039;&#039;The second part of Lisane&#039;s preliminary report provides an overview of the eternals the Republic has encountered&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Sumaah deal with a much smaller group of eternals than the Empire does&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Some eternals are known by very different names and appearances in the Republic&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There appear to be some eternals known in the Republic that are not familiar to Lisane or her staff&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The second part of Lisane&#039;s preliminary report deals with the actual eternals the Sumaash deal with (or don&#039;t deal with). Sumaah don&#039;t commonly group the eternals together in the same way their Imperial peers do. Rather than focusing on which [[realms|realm]] they hail from, the only significant division is between &amp;quot;tolerated&amp;quot; and &amp;quot;anathema&amp;quot;. Lisane, however, falls back on Imperial categorization, simply because her report is intended for Imperial eyes.&lt;br /&gt;
&lt;br /&gt;
One of the challenges Lisane faces is that the Sumaah frequently use different names for eternals to those used in the Empire, and like the Empire they have many different sobriquets for the eternals. This may well be the root of some misconceptions about the beings the Republic deals with. The Empire has long considered [[Yaw&#039;nagrah]] for example to be favoured in Sumaah, but it seems likely this was based on a misconception based on the at-the-time unknown eternal [[Ossegrahn]] (given the &#039;&#039;Green Mother&#039;&#039; is anathema in the Republic and has been for much of its history).&lt;br /&gt;
&lt;br /&gt;
In most cases the prognosticators have been able to link the names of Sumaash eternals to those known in the Empire, but there are some cases where there is no direct correlation. In the case of these &amp;quot;unknown&amp;quot; eternals, she has been able to gather a little information, enough to satisfy herself that they are &#039;&#039;probably&#039;&#039; distinct entities. It is entirely possible that some of these unfamiliar eternals are actually powerful lieutenants (heralds) of a more familiar eternal. Sadly, an in-depth study of individual eternals in Sumaah is beyond the scope of this appraisal.&lt;br /&gt;
&lt;br /&gt;
===Of Spring===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:SpringRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ossegrahn and Arhallogen are tolerated in Sumaah&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wind Panther appears to be an unfamiliar eternal, who is tolerated&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Siakha, Ira Harrah, Yaw&#039;nagrah and Llofir are all anathema&#039;&#039;&#039;&lt;br /&gt;
Of the Spring eternals familiar to the Empire, only two are tolerated. &#039;&#039;[[Ossegrahn|Rainbird]]&#039;&#039;, with his power to help mend wounds, bring fresh water, and promote wholesome growth, provides boons useful to the Republic&#039;s farmers and healers alike. The Assembly of Prosperity keeps a weather-eye on magicians who deal closely with the eternal, most prominent among which is the coven of The Wellspring (which met with Imperial magicians in 383YE). The problem is that Rainbird regularly seeks to encourage the Republic to abandon its virtuous war against the unvirtuous. Rainbird is told &amp;quot;no&amp;quot; on a regular basis, which means that his power is generally restricted to the small scale - empowering individual physicks or bringing fertile rains to farms for example.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Arhallogen|Wicked Fangs]]&#039;&#039; is barely tolerated, and the High Houses have gone back and forth on it several times over the years. In stark contrast to &#039;&#039;Rainbird&#039;&#039;, it actively encourages the Sumaah to slaughter their enemies without mercy; to strike before their foes are ready; and to use whatever tools are available to them to do so. While it is popular in some quarters, many präster question whether its boons are compatible with virtue. Regardless, there are Sumaah warriors who embrace the [[venom|venomous]] or warlike enchantments it offers to bring down their enemies. Lisane remarks that there is historical evidence it offered significant aid when the Sumaash threw off the yoke of the Asaveans. &lt;br /&gt;
&lt;br /&gt;
The other Spring eternal the Sumaash deal with seems to be unknown in the Empire. Commonly known as &#039;&#039;Wind Panther&#039;&#039;, it seems to be a creature of the [[realms#Spring|Spring realm]] associated with hunting, and to a degree fishing. It apparently encourages both self-sufficiency and support of one&#039;s family or community through direct action. Wind Panther is most often called on for her powerful boons that empower skirmishers and archers to fight monsters, hunters to track and dispatch dangerous prey, or to bring down predators that would threaten the family. Given that the jungles of Sumaah are, at least to Imperial eyes, swarming with dangerous creatures on every scale, these boons have apparently proved vital in the past.&lt;br /&gt;
&lt;br /&gt;
[[Siakha|Storm Bringer]] and [[Yaw&#039;nagrah|Hungry Forest]] are anathema because they are creatures of destructive chaos that are at odds with civilisation; they are despised in the same way that Imperial citizens might feel about &#039;&#039;Blood on the Snow&#039;&#039;. [[Irra Harah|Shadow Slinker]] was an ally of the Sumaah generations ago, but today it is anathema because it seeks to lure people away from Virtue, and provides boons to the Republic&#039;s enemies. [[Llofir|Blood Choke]] is an unpredictable creature of the deep wilderness that has nothing to offer the Sumaah and is associated with a particular poisonous fungus that causes agonizingly slow death if eaten in error. While anathema it seems to mostly ignore the Republic although, as with Shadow Slinker, it provides boons to some of the people the Sumaah are at war with.&lt;br /&gt;
&lt;br /&gt;
===Of Summer===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:SummerRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Cathan Canae, Rhianos and Adamant are tolerated&lt;br /&gt;
* &#039;&#039;&#039;All the other Summer eternals are anathema&lt;br /&gt;
Of the eternals of the Summer realm, [[Adamant|Stone Dragon]], [[Rhianos|Ninth Wave]], and [[Cathan Canae|Thunder Drake]] are tolerated. Stone Dragon provides useful boons and rarely wants anything unvirtuous in exchange. It&#039;s still illegal to accept his aid to build buildings dedicated to virtue however - any temple or shrine must be shaped by human hands alone.&lt;br /&gt;
&lt;br /&gt;
Ninth Wave is also tolerated, but remains controversial with interactions carefully monitored to ensure that folk are not being lead astray by unvirtuous endeavour. It is clear that the eternal desires mortals to embrace peril for the excitement it brings - such motivation is dubious at best and the endeavours themselves are frequently desperately irresponsible in nature. However moments of great Virtue often occur while engaged on such exploits and so the eternal is tolerated. Even so they are primarily dealt with by &#039;&#039;Frieøyer&#039;&#039; magicians rather than by the Republic as a whole.&lt;br /&gt;
&lt;br /&gt;
Thunder Lizard - characterised as an immense drake of the deep jungle - is tolerated for her straightforward approach to the Republic. Her magical [[Frozen Citadel of Cathan Canae|citadel]] is one of the few rituals that draw directly on an eternal that is regularly employed. She also promotes warrior-ideals which are seen as compatible with virtue, and significantly more acceptable in general than those taken from &#039;&#039;Wicked Fangs&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The rest of the Summer eternals known by the Empire are anathema in the Republic. This includes [[Jaheris|White Snake]], [[Hayaak|Blood Eagle]], [[Meraud|Flame Wing]], and especially [[Eleonaris|Sun Drake]]. The latter in particular is seen as an enemy of the Sumaah thanks to her dangerously unvirtuous creed of personal glory and warrior-supremacy. There are nonetheless some small hidden cults dedicated to her service, and the Vigilant remain alert to any rumour of their corrupting influence. The [[Barien|Lord of the Arena]] is known, but likewise considered anathema. The Sumaash attitude is that it is good to test oneself, but question the Virtue of doing so for rewards granted by some inhuman force. The virtuous should always be open to challenges, but in pursuit of human destiny, not dancing to the tune of an eternal. Lisane notes that there is a long history here, with fragmentary stories that suggest the Lord of the Arena is associated in the Sumaah memory with the Asaveans, and the hated satraps, although they were unwilling to discuss the details.&lt;br /&gt;
&lt;br /&gt;
The Republic never uses titles such as king, queen, or (outside of the Lord of the Arena), lord or lady for any eternal. Simply calling someone like Sun Drake, the &amp;quot;Lady of Pennants&amp;quot; or naming Thunder Lizard, the &amp;quot;Queen of Ice and Darkness&amp;quot; would be treated as a minor act of idolatry. This makes the odd nomenclature for the eternal the Empire knows as Barien particularly stand out. The one exception to this abhorrence of titles, is &amp;quot;satrap&amp;quot; which is frequently used in sobriquets for the more corrupt and wicked eternals - particularly those of the Autumn realm.&lt;br /&gt;
&lt;br /&gt;
===Of Autumn===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:AutumnRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Estavus and Ephisis are tolerated&lt;br /&gt;
* &#039;&#039;&#039;Polyptoton is not entirely familiar to the Empire and is tolerated&lt;br /&gt;
* &#039;&#039;&#039;Prospero, Callidus, Basilea, and the Lictors are anathema&lt;br /&gt;
* &#039;&#039;&#039;The Satrapy of Discord appear to be part of an unfamiliar city of the Autumn realm who is anathema&lt;br /&gt;
One of the more popular eternals among Sumaah magicians is [[Estavus|Fire Mountain]], also known as &#039;&#039;the Anvil of Thunder and Granite&#039;&#039;. The Republic is not rich in ore, and a common bargain between Sumaash and Fire Mountain involves the trade of [[Materials#Natural_Materials|natural materials]] for [[Materials#Natural_Materials|valuable metals]]. From the point of view of the Sumaah, the prices demanded by the Anvil of Thunder and Granite for its aid tend to be straightforward, and deeply transactional, in a way that does not threaten virtue. Even so, it is much more common to deal with Fire Mountain to secure raw materials than worked goods, however. There is a fairly common belief that purchasing worked goods from Fire Mountain deprives a mortal human of their industry and Prosperity.&lt;br /&gt;
&lt;br /&gt;
The [[Ephisis|Eternal Bazaar]] is tolerated, but carefully monitored due to its refusal to abide by the laws of the House of the People, or the dictates of the High Houses in what it will trade. Interactions with the Eternal Bazaar are limited to magician-präster of the High House of Prosperity. The ritual [[Ephisis&#039; Scale]] is not practised in the Republic; any deals with the Bazaar are undertaken &amp;quot;face to face&amp;quot; with heralds rather than being left in the hands of an easily-accessible and impossible to restrict ritual. The Eternal Bazaar is also a source of friction within the Republic; the High House of Prosperity argues that the boons it provides are worth the need for constant vigilance while other präster are often less convinced. So far, however, the High Houses have not declared the eternal to be anathema.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=SaltAndSail001.png|caption=The &amp;quot;Great Turtle&amp;quot;, the eternal Polyptoton, the City of Salt and Sail - this eternal spoke with the Empire via its herald for the first time last season.|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The [[Polyptoton|Great Turtle]] or the &#039;&#039;Wandering Port&#039;&#039;, with the ability to carry messages across great distances almost instantaneously, is tolerated by the Sumaah. The heralds of the eternal rarely demand anything the Sumaah consider unvirtuous, although they have clashed with the censors of the High House of Vigilance in the past over their unnatural veneration of the written word over matters of virtue. The Great Turtle is also sought out for boons related to protecting or aiding ships, especially merchant vessels, particularly where they help them avoid or outrun the more powerful vessels of the Asavean Archipelago. Lisane believes that while the eternal was previously, largely unknown in the Empire, there have been [[Key_of_dreams#Many_Minds_Move_As_One_(Autumn)|recent developments]] that indicate this is no longer the case. &lt;br /&gt;
&lt;br /&gt;
The rest of the Autumn realm is kept at arms length, either because they have nothing Sumaah wants or because they are considered active threats. The [[Prospero|Satrapy of Rope]], the &#039;&#039;Wheedling Spider&#039;&#039; seeks to trap the virtuous with bonds of unnatural obligation, and all too often threaten to draw innocent people into idolatry. The [[Lictors|Satrapy of Cages]] are seen as an inhuman force trying to meddle in virtuous laws. The [[Callidus|Satrapy of Hunger]] and their leader &#039;&#039;Drooling Maw&#039;&#039; fundamentally preach materialism and obsession with the accumulation of wealth. Worst of all are the inhabitants of the [[Basileia|Satrapy of Lies]]; corrosive enemies of virtue who work to corrode the souls of the virtuous and want to mire every human in murder, betrayal, and treachery. The High House of Loyalty see the Satrapy of Lies as particular enemies. Whenever a herald from the &#039;&#039;City of Lies&#039;&#039; is found in the Republic it is summarily executed; nothing good is built on a foundation of lies.&lt;br /&gt;
&lt;br /&gt;
One other set of eternals - the &#039;&#039;Satrapy of Discord&#039;&#039; - are anathema in the Republic but are unfamiliar to Lisane. Reporting to a leader the Sumaah call &#039;&#039;Mockingbray&#039;&#039;, they apparently hail from a city that burns with the fire of riot, rebellion, and revolution. According to the High House of Wisdom, these heralds once offered aid in the rebellion against the hated Asavean satraps, but then immediately tried to ruin any attempt to create a new government. Mockingbray, the ruler of the City of Wreckage, is always looking for ways to undermine tradition; to burn everything down in pursuit of a state of abominable anarchy. Obviously, once its true nature was clear, it was immediately proscribed by the Sumaah.&lt;br /&gt;
&lt;br /&gt;
Lisane theorises that this &#039;&#039;might&#039;&#039; be a version of the entity once known as [[Mazen]], but the &#039;&#039;Lord of Masks&#039;&#039; is  widely recognised as part of the &#039;&#039;Satrapy of Lies&#039;&#039;. The Sumaah say the Satrapy of Discord is still active, which would mean that if reports of that creature&#039;s demise are to be trusted, this would have to be a different eternal.&lt;br /&gt;
&lt;br /&gt;
===Of Winter===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:WinterRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Wise Rangara is tolerated&lt;br /&gt;
* &#039;&#039;&#039;An unfamiliar eternals named Pale Jaguar is tolerated&lt;br /&gt;
* &#039;&#039;&#039;Agramant, the Thrice-cursed Court, Sorin, and Kaela are anathema&lt;br /&gt;
* &#039;&#039;&#039;Khobel Tavah appears to be unknown in the Republic&lt;br /&gt;
Only two Winter eternals are tolerated among the Sumaah. [[Wise Rangara|White Eye Serpent]] is a black-scaled creature associated with &amp;quot;wisdom&amp;quot; that is one of the oldest spirits known to the Republic. It isn&#039;t wisdom as the virtuous understand it, but more the importance of learning difficult lessons, questioning assumptions, and cleaving to tradition. It&#039;s a font of herbal lore, and has ways of bringing out human insight that can prove invaluable. One reason it is tolerated is that it rarely if ever seeks to provide answers, but will offer aid to nudge someone along the path towards understanding a situation through their own efforts.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pale Jaguar&#039;&#039; or the &#039;&#039;Maiden of Mists&#039;&#039; is not an eternal familiar to Lisane. It seems to be a Winter eternal of trackless places, that represents becoming lost, the deep jungle, and a primaeval fear of the wilderness. It also speaks of the importance of memory, especially remembering the dead or the lost, and the importance of perseverance even against an end that seem inevitable. While few magicians deal with Pale Jaguar, a small group of Sumaah mystics interact with the eternal with the blessing of the High House of Wisdom. They engage in long durances in the wilds of the jungle, hoping to unlock visionary experiences or temper their bodies or spirits. One of Lisane&#039;s staff wonders if this might simply be a particular guise of the eternal the Empire knows as [[Sorin]], designed to circumvent his anathema. For the moment, there is no evidence one way or the other, but it appears that once one peels away the more mystical levels the Maiden of Mists is much more explicitly concerned with matters of [[Winter magic#Survival|survival]], [[Winter magic#Preservation|preservation]], and certain ideas of [[Winter magic#Wisdom|wisdom]] than the &#039;&#039;Whelpmaster&#039;&#039; seems to be.&lt;br /&gt;
&lt;br /&gt;
In the Republic Sorin is known as the &#039;&#039;Bone Dragon&#039;&#039;, and is depicted as a great skeletal [[Mundane_beasts#Drakes|drake]] whose encouragement of sacrifice, suffering, and hidden traps makes him anathema. He is depicted in stories as lurking on the edge of civilisation, seeking to steal away the unwary to devour their flesh or consume their spirits. Some of these stories cast Bone Dragon in the traditional role of a &amp;quot;bogeyman&amp;quot; - he appears in that role occasionally in cautionary tales for children especially.&lt;br /&gt;
&lt;br /&gt;
The [[Agramant|Traitor]], who has easily as many aliases as he does in the Empire, is anathema as a matter of course, but among the Sumaah is numbered as a member of the [[The Thrice-cursed Court|Satrapy of Woe]]. The &#039;&#039;Corrupters&#039;&#039; are active opponents of the Republic and particularly the High Houses of Virtue. The Vigilance assembly puts a great deal of effort into trying to prevent them from interfering in the affairs of the Republic or corrupting the foolish with their tainted gifts. The [[Kaela|Dread Condor on Silent Wings]] is anathema, primarily due to her open offer of what appears to be eternal servitude via her &#039;&#039;Silent Household&#039;&#039;, but responds by simply ignoring the Republic in a similar manner to Llofir.&lt;br /&gt;
&lt;br /&gt;
Finally, [[Khobel Tavah]] is unknown in the Republic, and they express no interest in learning more about them.&lt;br /&gt;
&lt;br /&gt;
===Of Day===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:DayRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Zakalwe, Kimus, Leviathan, and Phaleron are all tolerated&lt;br /&gt;
* &#039;&#039;&#039;Span of the Sky is an unfamiliar eternal who is tolerated&lt;br /&gt;
* &#039;&#039;&#039;Sinokenon, Roshanwe, Ylenwe, and Cold Sun are all anathema&lt;br /&gt;
The eternals of Day are among the most popular of the eternals the Republic deals with (for a given value). &#039;&#039;[[Zakalwe|Brilliant Javelin]]&#039;&#039; is one of the few martial eternals the Sumaah tolerate; its interest in encouraging rather than leading is seen as less of a challenge to the pursuit of virtue. Along with &#039;&#039;Thunder Lizard&#039;&#039;, they are the eternal most likely to see their boons accepted on the battlefield. &#039;&#039;[[Kimus|Mirror of Dawn and Dusk]]&#039;&#039; is considered to be a strange and esoteric entity, whose ability to gather information and willingness to provide it are as welcome as its requests to observe events are seen as unthreatening.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;[[Leviathan|Watcher in the Waters]]&#039;&#039; is tolerated because it seems to have little active agenda beyond discussing history and current events with mortals. The chief concern is that magicians are too ready to accept the answers the eternal provides, without stopping to consider that while the Watcher maybe eternal, they are not the Creator. Präster are quick to remind those who deal with this eternal that just because the being expresses boundless confidence in its abilities, it is not infallible.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;[[Phaleron|Archive of Rainbow Coral]]&#039;&#039; is likewise tolerated due to its limited agenda. It is clear that the Archive values the preservation of knowledge far and above the preservation of life, but that is something that can be managed by those who deal with it. More of a problem is Phaleron&#039;s jealous attitude to the information it contains, which is occasionally decried as counter to human destiny.&lt;br /&gt;
&lt;br /&gt;
A fifth eternal of the Day realm, unfamiliar to Imperial prognosticators, is also tolerated. &#039;&#039;Span of the Sky&#039;&#039; appears to be concerned with wind and water, and favoured by a small number of magicians that live along the coast including the &#039;&#039;Frieøyer&#039;&#039;. There is speculation this might be an aspect of Kimus, but it is treated as distinct by the magicians that deal with it. Notably, the groups that interact with it most apparently also field cadres of [[Magical_skills#Battle_Mage|battle-mages]] whose mastery of the [[repel]] and [[entangle]] spells are invaluable when fighting the Republic&#039;s enemies.  &lt;br /&gt;
&lt;br /&gt;
By contrast, &#039;&#039;[[Sinokenon|Stupid Moon]]&#039;&#039; is anathema; its efforts to undermine the House of the People and push the Houses of Virtue to prominence have won it the enmity of most of the Republic and any attempt to make contact with Sumaah magicians is met with violence. At first two others considered anathema - the siblings &#039;&#039;Salt Mask&#039;&#039; and &#039;&#039;Silk Mask&#039;&#039; - were assumed to be unfamiliar eternals but further investigation indicated there were Sumaash names for [[Roshanwe]] and [[Ylenwe]]. According to Chikkal, Assessor of Vigilance, these two creatures are deceivers and liars who present a false-face to mortals in which they appear to be concerned with matters of virtue but in fact seek to subvert and twist the faithful into engaging in idolatry.&lt;br /&gt;
&lt;br /&gt;
Finally, there is &#039;&#039;[[Cold Sun|Oblivion]]&#039;&#039;. The eternal has had no interaction with the Republic, but the High Houses of Virtue have lost no time in declaring it anathema. Anyone attempting to make contact with Cold Sun will be executed, and there is some discussion of whether it might be best to [[excommunication|excommunicate]] such criminals if they emerge. The High House of Vigilance regard the matter as settled there - given their emphasis on Virtue, they are confident that nobody will be unwise enough to approach the eternal, given how appalling the consequences have been elsewhere.&lt;br /&gt;
&lt;br /&gt;
===Of Night===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:NightRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sung and Lashonar are tolerated in the Republic&lt;br /&gt;
* &#039;&#039;&#039;An unfamiliar eternal named Deep Drummer is tolerated&lt;br /&gt;
* &#039;&#039;&#039;Janon, Sadogua, Azoth, and the Whisper Gallery are anathema&lt;br /&gt;
&#039;&#039;[[Sung|Moon Moth]]&#039;&#039; is idly tolerated. She is depicted as a huge rainbow-winged moth who encourages mortals to pursue the great mysteries of the world and the spirit, without claiming to be an authority on either. This includes the mysteries of virtue and the Labyrinth, and apparently she has offered boons relating to both the cultivation of [[iridescent gloaming]] and the creation of [[potion|potions]] that help pursue spiritual matters. Lisane notes with interest that the Sumaah apparently believe that &#039;&#039;all&#039;&#039; moths are agents of Moon Moth, and that the reason they are never seen during the day is that they pass into the Night realm when the sun rises. This belief, and the toleration of Sung, apparently dates back to a time long before the foundation of the Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Lashonar|Chattering Bird]]&#039;&#039; is tolerated, but only just. As with the &#039;&#039;Great Turtle&#039;&#039;, it provides useful abilities for the Sumaah to communicate with others that they cannot achieve themselves - access to the [[Lashonar#Caucus_Forum|Caucus Forum]] is considered a valuable resource. Whenever it attempts to have an opinion on politics the virtuous quickly shut it and its followers down. One interesting proscription Lisane notes is that it is illegal to accept boons from Chattering Bird related to preaching the Way in the same vein in which it is illegal to accept the aid of Stone Dragon to build places of virtue.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Rainbow Moth.jpg|caption=&amp;quot;Moon Moth&amp;quot; is the most common Sumaah Republic name for the eternal the Empire knows as Sung; rather than a feathered serpent they depict her as an insect with beautiful iridescent wings.|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
There is another eternal tolerated by the Sumaah that at first is mistaken for [[Janon]]. The &#039;&#039;Deep  Drummer&#039;&#039; is a creature that appears to represent mystical ideas of catharsis, the channelling strong emotions, and celebration of victories and achievements. It is popular not only with Sumaah warriors, but also with artists as it encourages them to both express and inspire strong feelings through their art. The High House of Vigilance has clashed with the High Houses of Courage and Pride in the past around the toleration of Deep Drummer, who are concerned that the eternals enthusiasm for celebration can lead the virtuous astray. The Sumaah apparently view &amp;quot;Deep Drummer as the sibling or spouse of &#039;&#039;Whirling Chaos&#039;&#039;, claiming the former is a creature of balance where the latter is a creature of discord.&lt;br /&gt;
&lt;br /&gt;
The rest of the Night realm is anathema in Sumaah. [[Sadogua|Seducer]], the &#039;&#039;Satrap of Bats&#039;&#039;, is famously despised in the Sumaah Republic. He shamelessly encourages magicians to put their own selfish concerns above virtue, and regularly opined that the assemblies should &amp;quot;butt out&amp;quot; of magicians&#039; affairs. He was also involved in early attempts to form a magical fraternity similar on paper to the Imperial Conclave, that was roundly rejected on grounds of being a terrible idea two hundred years ago. The eternal itself is one of those that still seeks to deal with Sumaash magicians, and its influence is actively resisted by the hunters of idolators.&lt;br /&gt;
&lt;br /&gt;
[[Janon|Whirling Chaos]], as has already been mentioned, is anathema. A dangerously unpredictable entity that appears on the surface to encourage Virtue but is actually a creature of anarchy who does not care what people feel as long as they allow their passions to consume them utterly. The [[Whisper Gallery|Screaming Monkey Kings]] are also anathema, not least because they cannot be trusted in any way not to support the Asavean Archipelago at every turn. Lisane mentions that Chikkal, Assessor of the High House of Vigilance, seems to take the existence of the Screaming Monkey Kings as a personal affront and that this attitude is by no means uncommon in the Republic.&lt;br /&gt;
&lt;br /&gt;
==Design Note==&lt;br /&gt;
* &#039;&#039;&#039;Unknown eternals begin disinclined to speak to the Empire&lt;br /&gt;
* &#039;&#039;&#039;This is the first part of an appraisal that will run over several events&lt;br /&gt;
The preliminary report includes an overview of the eternals, and introduces several that appear to be unknown in the Empire. While there is enough information here for Imperial magicians to attempt to contact one of these eternals, if they wished, all start from a position of disinterest in the Empire. While an eternal is bound to respond to a [[Archmage#Plenipotentiary|plenipotentiary]], as has been [[Hunter_of_stars#Capradan|seen previously]] on several occasions that response can be a polite (or impolite) refusal. &lt;br /&gt;
&lt;br /&gt;
Most Imperial magicians will be aware that if these eternals desired a relationship with the Empire, they would already be pursuing one. It&#039;s also important to bear in mind that none of the creatures mentioned here are more powerful or more inclined to offer better deals than the eternals the Empire already deals with. Whenever a new eternal starts paying attention to the Empire it will often create more problems than it solves - [[Ossegrahn|Lord Rain]] is arguable on this point, [[Cold Sun]] less so...&lt;br /&gt;
&lt;br /&gt;
The opportunity to send a prognosticator to the Sumaah Republic to engage with an appraisal means they will be unavailable for several seasons. In contrast to some previous opportunities, our intent is to present part of the appraisal each event until this time is up. One reason is to prevent the requirement to do a single massive appraisal at the end of the period, the other is to reinforce the idea that this is an &#039;&#039;opportunity&#039;&#039; - the invitation of the Sumaah presents further options to gather a deeper understanding of the situation. This wind of fortune presents the opportunity for the Conclave to engage in the Republic, and expands the information about magic in Sumaah and their attitudes to the eternals. The next stage of the appraisal will present opportunities related to adapting the Sumaah Republic attitude to the eternals. The nature of the final stage of the appraisal, presented at the Winter Solstice, will depend on which of the orders - if any - the Conclave has chosen to send to the Republic.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Sumaah Republic]]&lt;br /&gt;
* [[Conclave]]&lt;br /&gt;
* [[Alignment]]&lt;br /&gt;
* [[Eternal]]&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Sumaah_Republic&amp;diff=141213</id>
		<title>Sumaah Republic</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Sumaah_Republic&amp;diff=141213"/>
		<updated>2026-07-04T15:10:13Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Before the Empire, missionaries of the nascent Way came to the jungles of Sumaah and called it &#039;the ends of the earth.&#039; They found a corrupt, diseased kingdom ruled by despotic kings supported by a selfish and idolatrous religion, propped up by the satraps of the [[Asavean Archipelago]]. Yet they also found embers of their own faith, hidden in old stories and legends. They fanned those embers, and without warning ignited a revolution. A people sickened by the excesses of their leaders, hungry for a philosophy of truth, took the teachings of [[the Way]] and forged a sword with which they swept away the corrupt and the greedy and built something new, and better.&lt;br /&gt;
&lt;br /&gt;
For nearly a century, emissaries and diplomats travelled the vast distances between Sumaah and the Empire. Few pilgrims managed to make the arduous journey to [[Highguard]], but those who did were increasingly dissatisfied with what they found - compromise, expediency and tolerance were poisoning the roots of the shared faith. The Sumaah had no interest in joining the Empire, and so were denied a place in the [[Synod]]; indeed, they saw little in the Imperial Synod that was relevant to them - the virtues of [[Ambition]] and [[Pride]] made it clear to these fervent converts that to look to an outside source for guidance would be wicked.&lt;br /&gt;
&lt;br /&gt;
Eventually the Sumaah had had enough. In 118YE, during the reign of [[Empress Aenea]] the Republic broke with the [[Synod]] and technically excommunicated not only the Empress but all the priests of the Empire. The Empire was technically at war with the Sumaah Republic for the next two hundred years, but the vast distances involved meant that military conflict was all but impossible, All trade between the Republic and the Empire ceased, however, and it was not until 326YE that the trade-routes were re-opened.&lt;br /&gt;
&lt;br /&gt;
Today. the Sumaah are a great power. Their ambition is limitless; they regularly engage in wars of conquest with their neighbours. converting them to the faith by sword and spear. Those who will not convert are given a simple choice to leave, or die. They burn with the fire of the zealot, and those who live near them look with some concern towards their borders. Still, they are far away and while some priests of the Synod insist on debating what they call the Sumaah problem, for most of the Empire they are little more than another exotic foreign nation, far away, that just happens to have a faith in common with the Empire.&lt;br /&gt;
&lt;br /&gt;
Of particular interest to Imperial citizens outside of the Synod are the [[Sumaah Republic ports|Sumaah ports]] which are open to trade with the Empire. &amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;!--{{CaptionedImage|file=Sumaah7.jpg|title=The jungles of Sumaah|align=right|width=617|height=270}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Terrain==&lt;br /&gt;
The Sumaah Republic far lies to the south-west of the Empire on the northern shores of a continent that is almost entirely unknown to the Empire. It is much warmer than even the Brass Coast. While the common image of Sumaah is that of a land is dominated by great swathes of tropical and sub-tropical jungle, dotted with sprawling pyramid-cities and overlooked by a spine of cloud-scraping mountains, in actuality most of the people make their homes in fertile coastal areas; the heart of the jungle is as impenetrable to the Sumaah as it is to anyone else. &lt;br /&gt;
 &lt;br /&gt;
This misperception persists because the majority of the Sumaah Republic is unknown to Imperial travellers. Foreigners are not welcome outside the port-city of [[Sumaah Republic ports|Zemeh]], and are forcibly returned there - or even exiled from the nation forever - if they are discovered elsewhere. The cities are undeniably wonderful; Sumaah architecture tends towards the creation of great stone buildings with most public structures being pyramids or many-stepped ziggurats riddled with passages and chambers. A family of urban Sumaah is more likely to occupy a series of apartments in a squat three-storey building shared with other families than to have a private structure of their own; only the wealthiest or largest families have entirely private residences.&lt;br /&gt;
&lt;br /&gt;
Almost every city or large town is built on the banks of one of the wide, slow-moving rivers that run down through the jungle to the sea. The majority are built at the mouths of the rivers, while those cities built in-land tend to be smaller and often dedicated to the exploitation of specific valuable resources. Boats and ships are vital to the nation, due to the difficulty of constructing roads in the fast-growing jungles - the few roads that do exist are wide, straight constructions that cut through the teeming jungle and require constant maintenance.&lt;br /&gt;
&lt;br /&gt;
This tendency to build along the coast led to the second-century [[Dawn|Dawnish]] diplomat Bernice de Clevau dubbing the nation &amp;quot;&#039;&#039;One of those long, thin countries such as you see nowhere else - a bit like a giant comb built of stone, wood and water.&#039;&#039;&amp;quot; &lt;br /&gt;
&amp;lt;!--{{CaptionedImage|file=Sumaah5.jpg|title=The southern city of Cuslo|align=left|width=352|height=196}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timoj==&lt;br /&gt;
After the Winter Solstice 382YE, for the first time in its history, the city of Timoj has been opened to foreign pilgrims. Indeed, a grand white granite highway has been built linking Zemeh on the coast to the city itself. Pilgrims are welcomed to travel the road to visit the temples and shrines, and the House of the People that is the heart of the Republican government. The road itself is impressive enough, with shrines every league or so dedicated to the virtues or to [[Paragons_and_exemplars|exemplars]] recognised by the Houses of Virtue. Regular hostelries maintained by the House of Prosperity provide rest and refreshment at reasonable prices to pilgrims traveling to and from the coast.&lt;br /&gt;
&lt;br /&gt;
The city itself is breath-taking, easily rivalling the splendours of [[Bastion#Bastion.2C_the_White_City|the White City]], and much more exotic than Zemeh. While not a match for the sprawling urban landscapes of the cities of [[the League]], it is still a dynamic and cosmopolitan city. Surrounded on both sides by wide rivers, Timoj is as much garden as city with great public parks and open plazas between temples, government buildings, and terraced homes. Many unfamiliar animals live in the city - from the cheeky little monkeys that crowd the rooftops around the marketplaces to gorgeously coloured jungle birds that roost in the trees, to the stocky green-scaled [[Mundane_beasts#Drakes|drake-like]] quadrupeds that serve as a common beast of burden. Flowers are everywhere - every public building has a garden sometimes on their roofs. The people themselves are vibrant and full of life - a far cry from the dourly monochromatic emissaries familiar to most Imperials - wearing bright fabrics and adorned with feathers, flowers, and beautiful wooden and amber jewellery.&lt;br /&gt;
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The House of the People that stands at the heart of Zemeh is impressive enough, but even more impressive still are the seven Houses of Virtue - great white granite and mithril ziggurats each dedicated to one of the seven virtues - and the beautiful Court of the Way - a great open courtyard that lies before the House of the People where priests meet to enact the business of the Sumaah Synod. Around each ziggurat, and around the Court, are beautiful shrines dedicated to the memory of the [[Paragons_and_exemplars|Sumaah paragons]]. These shrines do not approach the basilica of Bastion in splendour - they are surprisingly low-key in nature - but what they lack in size they more than make up for in beauty and in the [[Consecration#True_Liao|profound sense of spirituality]]. &lt;br /&gt;
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Imperial pilgrims are welcome here, and soon find themselves rubbing shoulders with followers of the Way from all over the known world. These include some pilgrims from places the Empire has no contact with - primarily allies of the Republic similar in size to those nations that border the Empire.&lt;br /&gt;
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(&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; Any Imperial citizen is welcome to roleplay that they have visited Timoj; as always however no further information will be provided about the city than is presented here).&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
The Sumaah are first and foremost devout, and the philosophy of [[the Way]] permeates all aspects of their life. Families engage in regular communal acts of discussion and readings from books and scrolls that discuss the Way and its teachings. Almost all art serves a religious function, from the statues of the Paragons that decorate the façades of many public buildings, to the instructional rhymes the children sing.&lt;br /&gt;
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All citizens of the Sumaah Republic are human. [[orc|Orcs]] and [[daeva]] are viewed as subhuman; when the Sumaah encounter orcs, they exterminate them. The Sumaah do not keep slaves - doing so is seen as being an offence against the very fundamentals of [[Prosperity]]. It is also one of their many points of contention with the [[Asavean Archipelago]]  - although it is a minor point compared to the many other reasons the Sumaah have to despise that northern nation of idolaters.&lt;br /&gt;
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The lineaged are viewed with a little suspicion by urban Sumaah, and there is some social pressure for them to remain celibate. This stems less from concerns about their souls and more from the fact that they were invariably the priests of the corrupt idol-based religion the Sumaah followed in the distant past. Rural Sumaah tend to be much more tolerant of and accepting of the lineaged. For its part the &#039;&#039;Präster&#039;&#039; (a Sumaah term for priest, pronounced roughly as &amp;quot;&#039;&#039;pressed-AIR&#039;&#039;&amp;quot;; singular Präst, used by people of all genders) teach that while the lineaged must master the influences of their blood, as long as they accept that challenge they are due the same rights as any other citizen of the Republic.&lt;br /&gt;
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The Way encourages humans to seek new knowledge and put it to practical use. The Sumaah are at least as technically adept as the people of the Empire, although some inventions (such as the crossbow or the printing press) have not proved popular. Only in the area of philosophy do the Präster  exert overt control, and while there may be many natural scientists in Sumaah there are very few philosophers.&lt;br /&gt;
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The jungles are home to many creatures considered marvellous by Imperial travellers. A number of species of massive drakes are known to be native to the Sumaah jungles, including several breeds that have been domesticated as watch-beasts, companions and beasts of burden. Indeed, the burly workdrake is used where the Empire might use oxen. The forests and jungles are also home to a profusion of brightly-coloured birds and big-cats, as well as uncountable breeds of insect many unknown in colder climates. The shores teem with giant turtles, and immense panthers move like oiled juggernauts through the deeper jungles preying on great drakes and humans alike.&lt;br /&gt;
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==Politics==&lt;br /&gt;
The citizens of the Republic democratically elect representatives to sit in the &#039;&#039;House of the People&#039;&#039; which meets in the city of [[#Timoj|Timoj]] in the southern heartlands. These representatives rule on behalf of the people, raising taxes, initiating public works, and ensuring that the populace prosper. In practice, however, Sumaah is a theocracy in all but name. The Präster of the Way have an unlimited ability to veto the decisions of the representatives in the name of Virtue. The day-to-day running of the nation is accomplished by the Virtue assemblies, and law is enforced by the religiously appointed Censors who interpret the laws passed by the republic. For the most part, however, the Assemblies do not interfere in the business of the House of the People as long as they remain virtuous and lawful.&lt;br /&gt;
&amp;lt;!--{{CaptionedImage|file=Sumaah4.jpg|title=The Assembly of Courage controls all armed forces|align=right|width=404|height=540}}--&amp;gt;&lt;br /&gt;
Individual Präster have greater political power than their counterparts in the Empire, but they are also more carefully monitored by their peers. The individual Virtue assemblies wield sweeping powers over the people. For example, the Assembly of Vigilance maintains the Censors, responsible for enforcing and ensuring all laws are respected, while the Assembly of Courage effectively controls all military forces within the nation. The Assembly of Wisdom is responsible for education and for ensuring all written works are truthful, while the Assembly of Loyalty ensures all elections are scrupulously honest and that all representatives are truly reflecting the wishes of their constituents.&lt;br /&gt;
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There are no nobles in Sumaah; everyone is a citizen. Individual wealth goes some way towards creating a simple class-structure, but the wealthy are expected to spend appropriate amounts of their wealth in celebration of their [[prosperity]]. Every individual is equally worthy of protection before the law, and the Assembly of Ambition works tirelessly to help citizens achieve their greatest potential in the service of the nation.&lt;br /&gt;
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Under the auspices of the Assembly of Pride, the Sumaah engage in wars of conquest against their neighbours. These crusades are fought carefully and methodically, targeting the nations most offensive to the Sumaah first and wherever possible integrating them into the Republic through diplomacy and forced conversion. Imperial scholars estimate that the Sumaah have destroyed five other smaller nations in the last 400 years, completely absorbing their lands and their people. The one nation they have had no luck destroying is the one they would most like to - the [[Asavean Archipelago]] offends the Sumaah to the core, but they have had only limited success spreading the fire of crusade to the northern nation, partly due to the distances involved.&lt;br /&gt;
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It would be easy to dismiss Sumaah as a totalitarian theocratic dictatorship, but it would also be slightly unfair. The majority of Präster appear to genuinely believe they are upholding the greater good. Präst who become corrupt or self-serving is stripped of authority and usually executed. The Assemblies repeatedly speak of using their veto to prevent the representatives making mistakes, rather than out of any desire to control or dominate the secular authorities. Before wielding their power, the Assemblies often debate the pros and cons of action and inaction for days on end before reaching a decision. As Bernice de Clevau wryly commented in her final letter to the Senate in 118YE &amp;quot;&#039;&#039;The garden of tyranny is laid out with the best of intentions.&#039;&#039;&amp;quot;&lt;br /&gt;
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==Magic==&lt;br /&gt;
Many magicians in Sumaah are also Präster, and the virtue assemblies are known to maintain cadres of ritualists who specialise in specific areas of magic. For example, there are many covens within the Assembly of Prosperity who specialise in magical effects similar to [[Rivers of Gold]] or [[The Lure of Distant Shores]] while the Assembly of Vigilance has covens who make good use of divinations such as [[Signs and Portents]].&lt;br /&gt;
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On a practical level, Sumaah magicians are known to use the [[Music of the spheres|music of the spheres]], but they do not use runes or anything recognisable as dramaturgy. While in the Empire some magicians evoke the names of paragons or exemplars, magical beasts or [[eternal|eternals]], doing so in Sumaah would be at best heresy and at worst blasphemy. The most common form of magic involves the manipulation of physical materials or energies, devoid of spiritual powers. For example, fire, polished crystals and water are used extensively, as are coloured sands or earths. Blood, as long as it comes from living humans, may also be used as a representative of the spiritual power of the human soul. Tools such as metal bowls, mirrors and knives are also popular because the shaping of raw materials into useful tools is a potent symbol of the way humans can shape the world and the powers of magic to their own end. Some scholars refer to this oddly eclectic set of traditions as &#039;&#039;spiritual materialism&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Lizard.jpg|caption=The Sumaah characterise many eternals with animal aspects, depicting them as a variety of panthers, birds, snakes, lizards, monekys, and even the great drakes of the deep jungle.|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The people of Sumaah know that magic is a tool, like any other; but like any other tool it is dangerous in the wrong hands. Magicians in the Republic are carefully guided by the Präster. In particular any magic that mimics the kind of [[aura]] created with [[religious skills|liao ceremonies]], such as [[The Chamber of Delights]] or [[Crystal Clarity of the Rational Soul]], is considered blasphemous and magicians who perform these rituals face prosecution when they are discovered.&lt;br /&gt;
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Interaction with [[eternal|eternals]] is very carefully monitored, and magicians who deal with an eternal without the guidance of one of the Präster may find themselves called to [[inquisition]] and face serious censure. For a long time it was assumed the Sumaah dealt with an entirely different roster of eternals, but in Summer 388YE a [[Senate]]-commissioned [[appraisal]] helped to deal with this, and other, misconceptions. The Sumaah know almost all the same eternals as Imperial magicians deal with, they simply use completely different names and imagery to depict them. There &#039;&#039;are&#039;&#039; a few eternals such as &#039;&#039;Deep Drummer&#039;&#039;, &#039;&#039;Span of the Sky&#039;&#039;, or &#039;&#039;Wind Panther&#039;&#039; who are unfamiliar however. It&#039;s also notable that the Sumaah consider many eternals to be enemies of the Republic, deeming them &amp;quot;anathema&amp;quot;. A more detailed breakdown of the Sumaah attitude to eternals forms part of the [[Satraps_of_the_Abyss#Republican_Eternals|Satraps of the Abyss]] wind of fortune.&lt;br /&gt;
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Partially due to this level of control, and partially due to the emphasis on less supernatural means of resolving problems, the Sumaah republic lags behind the rest of the world in terms of magical might - it has not a fraction of the magical capability of the Empire or the heathen [[Principalities of Jarm]]. It makes up for this by having more &#039;&#039;organized&#039;&#039; magical traditions than any other nation with the possible exception of the [[Commonwealth]].&lt;br /&gt;
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Many citizens of the Republic prefer to avoid magic altogether; they would rather receive the blessings of the faith in the form of [[Religious skills#Anointing|anointing]] or [[Religious skills#Hallow|hallows]] that the magical effects of a ritual. &#039;&#039;Satraps of the Abyss&#039;&#039; also talks a little about the widespread attitudes the people of Sumaah have to the use of magic.&lt;br /&gt;
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==Religion==&lt;br /&gt;
&amp;lt;!--{{CaptionedImage|file=Sumaah2.jpg|title=A Sumaah Präst of Prosperity|align=right|width=274|height=375}}--&amp;gt;&lt;br /&gt;
The Way is the only philosophy tolerated in Sumaah. The Präster of the Republic share the same [[The Way#Overview|core values]] as the Imperial Synod; they recognise the same virtues and agree broadly in the guidance they offer in pursuing those virtues. Their symbols remain broadly the same, although the labyrinth image used in Sumaah is often rendered in three-dimensions rather than two, often resembling a circular or heptagonal pyramid.&lt;br /&gt;
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Where they differ greatly from the Empire is in their absolute adherence to dogma. Having accepted that the Way is correct, they have come to the conclusion that all other philosophies must logically be incorrect. Given that the greatest good lies in ensuring that human souls pass quickly through the labyrinth, it follows that any action that impedes that progress must be evil. Left to their own devices, people may choose easy paths that lead to evil - in the same way that a child may stick their hand in a fire. It falls to the wise to prevent the ignorant from making evil choices, just as it falls to a parent to prevent their child harming themselves. Several popular treatises in Sumaah claim that [[Malign spiritual presences#Anarchy|anarchy]] is the most wicked of the malign spiritual presences because it claims that the freedom to do evil, the freedom to make catastrophic mistakes, is a virtue.&lt;br /&gt;
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As a result the Präster of the Republic are committed to enforcing the teachings of the Way, even on those who might choose other paths. Where heretics and blasphemers may be prosecuted in the Empire, they are persecuted in the Republic. There is a scale of punishments available to the Präster, and they do their best to ensure that deeds are punished over words and intent is punished over accident but at the end of the day their tolerance extends only so far. Heretics and blasphemers are hanged, while idolaters are hanged until they lose consciousness then burnt alive on slow-burning pyres. An honest repudiation of heresy or blasphemy can earn a reprieve from the gallows. but the slightest backsliding is likely to result in death. While the Sumaah accept that a heretic can turn their life around, if they judge the heretic incapable of doing so it is better that they enter the labyrinth now and begin preparing for their next life. The harshest punishments are reserved for those who teach heretical or blasphemous doctrine; the next harshest are reserved for Präster who abuse their position. In Sumaah the ceremony of [[Religious skills#Excommunication|excommunication]] is invariably a prelude to execution.&lt;br /&gt;
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The Präster are divided into the same Virtue Assemblies as the Empire, including the Assembly of the Way. In theory, there is also a General Assembly but in practice the kind of powers that would be wielded by the General Assembly in the Empire are wielded by the Assembly of the Way, which is without doubt the most powerful of the eight Assemblies. The (somewhat misnamed) Council of Eight is made up of the seven Cardinals of the virtue assemblies and two Cardinals from the Assembly of the Way. No National assemblies exist; rather there are Local assemblies made up of all the Präster in a village or city ward who meet to pass judgements, hear criminal cases, and the like.&lt;br /&gt;
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The Republic produces large amounts of [[liao]] - great plantations controlled by the Assembly of the Way are dedicated to the cultivation of plants used to create their own version of this precious substance. They sell their surplus to merchants from the Empire and the [[Commonwealth]], and while the &#039;recipe&#039; may differ, the results are the same - some Imperial priests claim it has a &#039;smoky&#039; quality. It is often prepared in the form of incense that is burnt and inhaled - indeed, incense is one of the most common luxury goods found in Sumaah and it is a common feature in both public places and private homes.&lt;br /&gt;
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Before they embraced the Way, the people of Sumaah were literal idolaters, making offerings of valuables and good to a small pantheon of spirits combining idealised animal qualities with elemental powers. The religion was utterly dominated by the secular powers who used the greed and corruption of the heathen priests to control the masses. In the wake of the reforms that created the modern Republic, the idols were cast down. Imperial scholars are quick to point out, however, that several of the Paragons embraced by the practitioners of the Way in Sumaah bear a striking resemblance to the idols their ancestors worshipped. &#039;&#039;Vena the Great-hearted&#039;&#039; Paragon of [[Courage]] shares many attributes and stories with &#039;&#039;Fire-Lion&#039;&#039; while depictions of the Paragon of Wisdom that the Sumaah call [[Zoria]] have more in common with the idol called &#039;&#039;Cloud Eagle&#039;&#039; than with the Ushkan sorceress.&lt;br /&gt;
===Shared Paragons and Exemplars===&lt;br /&gt;
Despite the schisms, the Sumaah share certain paragons and exemplars with the faithful of the Empire. They acknowledge the Paragons [[Tian]], [[Korl]], and [[Atun]] as well as the Exemplar [[Zemress]]. They also recognise a Paragon they call &#039;&#039;The Builder&#039;&#039; who seems to be the same Paragon that the Empire knows as [[The Sentinel]].&lt;br /&gt;
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Other than this, the Sumaah and the Empire maintain separate lists of Exemplars and Paragons. One interesting note made by an Imperial scholar who spent many years in Zemeh is that the Exemplar of Courage they call &#039;&#039;[[Tales of Amma the Wanderer|Amma the Wanderer]]&#039;&#039; bears a resemblance to [[Adelmar the Lion]], and that the historical provenance for the character (who appears in Sumaah stories starting around 80YE) supports this contention. No proof either way has been gathered to date, although in 387YE then [[Minister of Historical Research]] Watt Lambrook dispatched a member of the [[Historical_research#The_Department_of_Historical_Research|Department of Historical Research]] to Sumaah to investigate the matter further.&lt;br /&gt;
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===Excommunication===&lt;br /&gt;
Following the Summer Solstice 387YE there were a [[Talking_to_friends#Abrasion_Oil|number of questions]] posed by the Imperial Ambassador to the Sumaah Republic, Accalon of Felix&#039;s Watch, regarding the approach of the präster to the rite of [[excommunication]]. The queries arose from the discovery of a preparation called &#039;&#039;Abrasion Oil&#039;&#039;, a rare substance developed by the präster who live in Nyaerdivik, which is a hard-to-reach settlement on the very edge of the Sumaah Republic, which by all accounts causes an effect similar to the liao ceremony and was used as part of an execution of convicted criminals. The response from Ambassador Oxtitocszin touched on a number of matters but provides some insight into the practice of the Way in the Republic.&lt;br /&gt;
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There are präster in Sumaah who believe that excommunication makes a soul unable to pass onwards but they are far from the majority. The only thing that is known for certain is that it renders the soul unable to use [[Religious skills|liao ceremonies]], and prevents dreaming, but nobody truly knows what happens to the soul of one who is excommunicated. Such things are ultimately a matter of philosophy and most importantly - faith. The [[The_Doctrines_of_the_Faith#The_Doctrine_of_the_Labyrinth|Doctrine of the Labyrinth]] says that &#039;&#039;the Labyrinth of Ages is a place of pure spirit and beyond the true comprehension of any but a paragon&#039;&#039; after all.&lt;br /&gt;
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The accepted view is that excommunication can be a just punishment that is merited in the most serious of cases where nothing less will suffice. There is a popular belief that it &#039;&#039;might&#039;&#039; even assist passage. [[The_Doctrines_of_the_Faith#The Doctrine of the Seven|The Doctrine of Seven]] states that &amp;quot;Other qualities may benefit humanity, but lend no aid through the passage of death to rebirth, and &#039;&#039;some may hinder it&#039;&#039;.&amp;quot; That last part is often taken to mean that unvirtuous acts hinder the soul&#039;s passage, indelibly marking the soul as unvirtuous, delaying rebirth. Excommunication of someone whose deeds are so terrible that they warrant this fate may disconnect the soul from the unvirtuous acts they have taken, allowing it to be reborn without the stain of an ill-spent past life dragging the soul down both in the Labyrinth and, potentially, in future lives.&lt;br /&gt;
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Of course there are also some Präster that believe those who commit the most heinous acts &#039;&#039;need&#039;&#039; to spend additional time in the Labyrinth. Here the Präster tend to fall to arguments on the role of the Labyrinth and the spiritual value of punishment and its role in redemption and recidivism in a way that the Ambassador was not certain was a useful topic for diplomacy between two great nations, even if they do share the Way.&lt;br /&gt;
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Theologians in the Republic hold that it &#039;&#039;may&#039;&#039; be true that excommunication severs a soul from the Labyrinth, but say that nobody can be sure. If that is the case, is it not appropriate that such people are excluded from the Labyrinth? Is that not a fitting end for those who have proven themselves to be entirely without Virtue? Virtue is contagious, but so is vice. Wicked deeds spread, so the worst criminals are a danger to the future generations, so arguably it is &#039;&#039;better&#039;&#039; to stop their reincarnation, to save future generations from the influence of such an unvirtuous soul.&lt;br /&gt;
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The Ambassador noted that ultimately the truth is that nobody &#039;&#039;knows&#039;&#039; what the ultimate effects of excommunication are, just as nobody can be certain they know what the ultimate effects of [[testimony]] or [[dedication]] are. These are, ultimately, matters of faith. Nobody should trifle with the human soul, that much is clear, but in the Republic, excommunication is often a prelude to execution - an indication that your deeds are beyond the pale. It&#039;s not something the Republic takes lightly.&lt;br /&gt;
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This exchange provided a surprising view of a nation that is often seen as being a religious monolith - that the präster struggle with many of the same deep questions that also bemuse Imperial students of spirituality. While they are strongly orthodox, it appears that they are not closed-minded.&lt;br /&gt;
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==Look and Feel==&lt;br /&gt;
{{CaptionedImage|file=Sumaah.jpg|title=Sumaah Delegate|caption=A high standing delegate dressed in the appropriate official attire.|align=right|width=300}}&lt;br /&gt;
When at home in Sumaah, or relaxing among friends, they favour loose garments in single bright colours, and brightly coloured jewellery. Their normal climate is very warm, so a short tunic or even a skirt or woollen kilt is sufficient coverage to protect against the elements. Those traveling to cooler climates add a loose robe cinched at the waist or a long poncho likewise tied at the middle with a decorated belt, or both when visiting particularly chilly climes (such as the Empire). &lt;br /&gt;
&lt;br /&gt;
This bright clothing is put aside when the Sumaah are on official business. On a pilgrimage, or when representing their people abroad, the basic outlines are the same but the bright colours are replaced with white, silver, and gold fabrics. Jewellery is much more muted, and again tends to mirror the paler colours. This same dress is favoured by both members of the House of the People, and senior Präster who are engaged in business related to their office&lt;br /&gt;
&lt;br /&gt;
Tattoos and piercings are common, and jewellery is selected for its aesthetic value before its material worth. Orichalcum alloys (gold and red-gold metals) are common. Feathers and semi-precious stones are a common feature of their national costume; when at home, brightly coloured jungle flowers are regularly used as temporary decorations for the person or the home. Animal products are common in costume and decoration - the hides of jungle cats, leather made from drakehide, and polished turtle shell are all common components. While they may use animal products, the Sumaah avoid using animal imagery in their costumes or decorations -the [[Varushka|Varushkan]] animal icons, for example, would be blasphemous to the Sumaah.&lt;br /&gt;
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Almost everyone in Sumaah has a religious symbol of some sort that they wear or carry at all times. This might be a tattoo, but is most commonly a piece of jewellery or a belt that can be worn with many different suits of clothing. &lt;br /&gt;
&lt;br /&gt;
Sumaah is not as iron-rich as the Empire. Spears and axes (which serve double-duty as tools for hunting or crafting as well as weapon) are common as are bows. Daggers are usually a sign of some wealth or status, and swords are reserved for professional soldiers or the very wealthy. Armour is often of hide or thick leather, with only professional soldiers or the most wealthy owning suits of metal armour which are often passed down from generation to generation.&lt;br /&gt;
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To Imperial eyes, the Sumaah are even stranger than the [[Principalities of Jarm|Jarmish]] or the [[Asavean Archipelago|Asaveans]]. Of course the dour colours and restrictive styles of the Imperials are just as jarring to the Sumaah eye.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
The Sumaah speak a number of languages which, according to their histories, are the languages spoken by their distant ancestors. The dominant languages are represented by those of the [http://en.wikipedia.org/wiki/Scandinavian_languages north Germanic] or Scandinavian language group, especially Swedish, Norwegian and Danish. The three languages are used interchangeably, and many Präster are fluent in all of them (and often several rarer dialects, commonly spoken by the people of conquered nations). No one language dominates, and when people talk about the Sumaah language they could be referring to any one or all of them.&lt;br /&gt;
==The Sumaah Republic in Play==&lt;br /&gt;
The Sumaah appear exotic, and are made all the more exotic by their adherence to a faith that they share with the Empire. They have the fervour of the convert - the Empire tolerates insults to its faith that would have the average Sumaah reaching for a noose. They can appear dour, but it is important to understand that they generally celebrate their religion; the Way liberated them from centuries of despotic rule by cruel overlords. It exalts the human spirit, and tells every one of them that they are important and that they have ultimate control of their own destiny.&lt;br /&gt;
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While the Präster are totalitarian, arguably fascistic, to outsiders they are in the main motivated by a genuine concern for the spiritual wellbeing of their people. They simply believe that they alone know what is best for their people. Most Sumaah look at the Empire and see a nation of cowardly backsliders who lack the courage of their convictions, who would rather talk than act, and who would rather let someone die that risk some incomprehensible notion of egalitarian freedom.&lt;br /&gt;
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It is entirely appropriate to play a Sumaah character who has left the Republic in search of freedom, or to avoid persecution or execution for heretical or blasphemous beliefs that the Empire would take in its stride. Likewise, a character who is a magician or whose parents were magicians might have left Sumaah to avoid the restrictive way the practice of magic is controlled by the Präster. It is also worth noting that to the Republic &#039;not believing&#039; is the same as being a heretic - characters who might in the real world be considered agnostics or atheists have good reason to leave Sumaah behind. For that matter, a Sumaah missionary Präst here to try and convince the Imperials to adopt a less liberal interpretation of the faith might also make for a fun character concept.&lt;br /&gt;
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For all that this description of the Republic goes into some depth, Sumaah is also an enigma to the Empire. For everything they know about it there are a dozen unanswered questions, and the Sumaah like it that way. Backgrounds that involve extensive exploration in Sumaah, or contacts outside Zemeh, are unlikely to be approved.&lt;br /&gt;
[[Category:Foreign Nations]]&lt;br /&gt;
[[Category:The World]]&lt;br /&gt;
{{Sumaah Links}}&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Sumaah_Republic&amp;diff=141210</id>
		<title>Sumaah Republic</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Sumaah_Republic&amp;diff=141210"/>
		<updated>2026-07-04T15:07:40Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: /* Magic */&lt;/p&gt;
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==Overview==&lt;br /&gt;
Before the Empire, missionaries of the nascent Way came to the jungles of Sumaah and called it &#039;the ends of the earth.&#039; They found a corrupt, diseased kingdom ruled by despotic kings supported by a selfish and idolatrous religion, propped up by the satraps of the [[Asavean Archipelago]]. Yet they also found embers of their own faith, hidden in old stories and legends. They fanned those embers, and without warning ignited a revolution. A people sickened by the excesses of their leaders, hungry for a philosophy of truth, took the teachings of [[the Way]] and forged a sword with which they swept away the corrupt and the greedy and built something new, and better.&lt;br /&gt;
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For nearly a century, emissaries and diplomats travelled the vast distances between Sumaah and the Empire. Few pilgrims managed to make the arduous journey to [[Highguard]], but those who did were increasingly dissatisfied with what they found - compromise, expediency and tolerance were poisoning the roots of the shared faith. The Sumaah had no interest in joining the Empire, and so were denied a place in the [[Synod]]; indeed, they saw little in the Imperial Synod that was relevant to them - the virtues of [[Ambition]] and [[Pride]] made it clear to these fervent converts that to look to an outside source for guidance would be wicked.&lt;br /&gt;
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Eventually the Sumaah had had enough. In 118YE, during the reign of [[Empress Aenea]] the Republic broke with the [[Synod]] and technically excommunicated not only the Empress but all the priests of the Empire. The Empire was technically at war with the Sumaah Republic for the next two hundred years, but the vast distances involved meant that military conflict was all but impossible, All trade between the Republic and the Empire ceased, however, and it was not until 326YE that the trade-routes were re-opened.&lt;br /&gt;
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Today. the Sumaah are a great power. Their ambition is limitless; they regularly engage in wars of conquest with their neighbours. converting them to the faith by sword and spear. Those who will not convert are given a simple choice to leave, or die. They burn with the fire of the zealot, and those who live near them look with some concern towards their borders. Still, they are far away and while some priests of the Synod insist on debating what they call the Sumaah problem, for most of the Empire they are little more than another exotic foreign nation, far away, that just happens to have a faith in common with the Empire.&lt;br /&gt;
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Of particular interest to Imperial citizens outside of the Synod are the [[Sumaah Republic ports|Sumaah ports]] which are open to trade with the Empire. &amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;!--{{CaptionedImage|file=Sumaah7.jpg|title=The jungles of Sumaah|align=right|width=617|height=270}}--&amp;gt;&lt;br /&gt;
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==Terrain==&lt;br /&gt;
The Sumaah Republic far lies to the south-west of the Empire on the northern shores of a continent that is almost entirely unknown to the Empire. It is much warmer than even the Brass Coast. While the common image of Sumaah is that of a land is dominated by great swathes of tropical and sub-tropical jungle, dotted with sprawling pyramid-cities and overlooked by a spine of cloud-scraping mountains, in actuality most of the people make their homes in fertile coastal areas; the heart of the jungle is as impenetrable to the Sumaah as it is to anyone else. &lt;br /&gt;
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This misperception persists because the majority of the Sumaah Republic is unknown to Imperial travellers. Foreigners are not welcome outside the port-city of [[Sumaah Republic ports|Zemeh]], and are forcibly returned there - or even exiled from the nation forever - if they are discovered elsewhere. The cities are undeniably wonderful; Sumaah architecture tends towards the creation of great stone buildings with most public structures being pyramids or many-stepped ziggurats riddled with passages and chambers. A family of urban Sumaah is more likely to occupy a series of apartments in a squat three-storey building shared with other families than to have a private structure of their own; only the wealthiest or largest families have entirely private residences.&lt;br /&gt;
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Almost every city or large town is built on the banks of one of the wide, slow-moving rivers that run down through the jungle to the sea. The majority are built at the mouths of the rivers, while those cities built in-land tend to be smaller and often dedicated to the exploitation of specific valuable resources. Boats and ships are vital to the nation, due to the difficulty of constructing roads in the fast-growing jungles - the few roads that do exist are wide, straight constructions that cut through the teeming jungle and require constant maintenance.&lt;br /&gt;
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This tendency to build along the coast led to the second-century [[Dawn|Dawnish]] diplomat Bernice de Clevau dubbing the nation &amp;quot;&#039;&#039;One of those long, thin countries such as you see nowhere else - a bit like a giant comb built of stone, wood and water.&#039;&#039;&amp;quot; &lt;br /&gt;
&amp;lt;!--{{CaptionedImage|file=Sumaah5.jpg|title=The southern city of Cuslo|align=left|width=352|height=196}}--&amp;gt;&lt;br /&gt;
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==Timoj==&lt;br /&gt;
After the Winter Solstice 382YE, for the first time in its history, the city of Timoj has been opened to foreign pilgrims. Indeed, a grand white granite highway has been built linking Zemeh on the coast to the city itself. Pilgrims are welcomed to travel the road to visit the temples and shrines, and the House of the People that is the heart of the Republican government. The road itself is impressive enough, with shrines every league or so dedicated to the virtues or to [[Paragons_and_exemplars|exemplars]] recognised by the Houses of Virtue. Regular hostelries maintained by the House of Prosperity provide rest and refreshment at reasonable prices to pilgrims traveling to and from the coast.&lt;br /&gt;
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The city itself is breath-taking, easily rivalling the splendours of [[Bastion#Bastion.2C_the_White_City|the White City]], and much more exotic than Zemeh. While not a match for the sprawling urban landscapes of the cities of [[the League]], it is still a dynamic and cosmopolitan city. Surrounded on both sides by wide rivers, Timoj is as much garden as city with great public parks and open plazas between temples, government buildings, and terraced homes. Many unfamiliar animals live in the city - from the cheeky little monkeys that crowd the rooftops around the marketplaces to gorgeously coloured jungle birds that roost in the trees, to the stocky green-scaled [[Mundane_beasts#Drakes|drake-like]] quadrupeds that serve as a common beast of burden. Flowers are everywhere - every public building has a garden sometimes on their roofs. The people themselves are vibrant and full of life - a far cry from the dourly monochromatic emissaries familiar to most Imperials - wearing bright fabrics and adorned with feathers, flowers, and beautiful wooden and amber jewellery.&lt;br /&gt;
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The House of the People that stands at the heart of Zemeh is impressive enough, but even more impressive still are the seven Houses of Virtue - great white granite and mithril ziggurats each dedicated to one of the seven virtues - and the beautiful Court of the Way - a great open courtyard that lies before the House of the People where priests meet to enact the business of the Sumaah Synod. Around each ziggurat, and around the Court, are beautiful shrines dedicated to the memory of the [[Paragons_and_exemplars|Sumaah paragons]]. These shrines do not approach the basilica of Bastion in splendour - they are surprisingly low-key in nature - but what they lack in size they more than make up for in beauty and in the [[Consecration#True_Liao|profound sense of spirituality]]. &lt;br /&gt;
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Imperial pilgrims are welcome here, and soon find themselves rubbing shoulders with followers of the Way from all over the known world. These include some pilgrims from places the Empire has no contact with - primarily allies of the Republic similar in size to those nations that border the Empire.&lt;br /&gt;
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(&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; Any Imperial citizen is welcome to roleplay that they have visited Timoj; as always however no further information will be provided about the city than is presented here).&lt;br /&gt;
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==People==&lt;br /&gt;
The Sumaah are first and foremost devout, and the philosophy of [[the Way]] permeates all aspects of their life. Families engage in regular communal acts of discussion and readings from books and scrolls that discuss the Way and its teachings. Almost all art serves a religious function, from the statues of the Paragons that decorate the façades of many public buildings, to the instructional rhymes the children sing.&lt;br /&gt;
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All citizens of the Sumaah Republic are human. [[orc|Orcs]] and [[daeva]] are viewed as subhuman; when the Sumaah encounter orcs, they exterminate them. The Sumaah do not keep slaves - doing so is seen as being an offence against the very fundamentals of [[Prosperity]]. It is also one of their many points of contention with the [[Asavean Archipelago]]  - although it is a minor point compared to the many other reasons the Sumaah have to despise that northern nation of idolaters.&lt;br /&gt;
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The lineaged are viewed with a little suspicion by urban Sumaah, and there is some social pressure for them to remain celibate. This stems less from concerns about their souls and more from the fact that they were invariably the priests of the corrupt idol-based religion the Sumaah followed in the distant past. Rural Sumaah tend to be much more tolerant of and accepting of the lineaged. For its part the &#039;&#039;Präster&#039;&#039; (a Sumaah term for priest, pronounced roughly as &amp;quot;&#039;&#039;pressed-AIR&#039;&#039;&amp;quot;; singular Präst, used by people of all genders) teach that while the lineaged must master the influences of their blood, as long as they accept that challenge they are due the same rights as any other citizen of the Republic.&lt;br /&gt;
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The Way encourages humans to seek new knowledge and put it to practical use. The Sumaah are at least as technically adept as the people of the Empire, although some inventions (such as the crossbow or the printing press) have not proved popular. Only in the area of philosophy do the Präster  exert overt control, and while there may be many natural scientists in Sumaah there are very few philosophers.&lt;br /&gt;
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The jungles are home to many creatures considered marvellous by Imperial travellers. A number of species of massive drakes are known to be native to the Sumaah jungles, including several breeds that have been domesticated as watch-beasts, companions and beasts of burden. Indeed, the burly workdrake is used where the Empire might use oxen. The forests and jungles are also home to a profusion of brightly-coloured birds and big-cats, as well as uncountable breeds of insect many unknown in colder climates. The shores teem with giant turtles, and immense panthers move like oiled juggernauts through the deeper jungles preying on great drakes and humans alike.&lt;br /&gt;
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==Politics==&lt;br /&gt;
The citizens of the Republic democratically elect representatives to sit in the &#039;&#039;House of the People&#039;&#039; which meets in the city of [[#Timoj|Timoj]] in the southern heartlands. These representatives rule on behalf of the people, raising taxes, initiating public works, and ensuring that the populace prosper. In practice, however, Sumaah is a theocracy in all but name. The Präster of the Way have an unlimited ability to veto the decisions of the representatives in the name of Virtue. The day-to-day running of the nation is accomplished by the Virtue assemblies, and law is enforced by the religiously appointed Censors who interpret the laws passed by the republic. For the most part, however, the Assemblies do not interfere in the business of the House of the People as long as they remain virtuous and lawful.&lt;br /&gt;
&amp;lt;!--{{CaptionedImage|file=Sumaah4.jpg|title=The Assembly of Courage controls all armed forces|align=right|width=404|height=540}}--&amp;gt;&lt;br /&gt;
Individual Präster have greater political power than their counterparts in the Empire, but they are also more carefully monitored by their peers. The individual Virtue assemblies wield sweeping powers over the people. For example, the Assembly of Vigilance maintains the Censors, responsible for enforcing and ensuring all laws are respected, while the Assembly of Courage effectively controls all military forces within the nation. The Assembly of Wisdom is responsible for education and for ensuring all written works are truthful, while the Assembly of Loyalty ensures all elections are scrupulously honest and that all representatives are truly reflecting the wishes of their constituents.&lt;br /&gt;
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There are no nobles in Sumaah; everyone is a citizen. Individual wealth goes some way towards creating a simple class-structure, but the wealthy are expected to spend appropriate amounts of their wealth in celebration of their [[prosperity]]. Every individual is equally worthy of protection before the law, and the Assembly of Ambition works tirelessly to help citizens achieve their greatest potential in the service of the nation.&lt;br /&gt;
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Under the auspices of the Assembly of Pride, the Sumaah engage in wars of conquest against their neighbours. These crusades are fought carefully and methodically, targeting the nations most offensive to the Sumaah first and wherever possible integrating them into the Republic through diplomacy and forced conversion. Imperial scholars estimate that the Sumaah have destroyed five other smaller nations in the last 400 years, completely absorbing their lands and their people. The one nation they have had no luck destroying is the one they would most like to - the [[Asavean Archipelago]] offends the Sumaah to the core, but they have had only limited success spreading the fire of crusade to the northern nation, partly due to the distances involved.&lt;br /&gt;
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It would be easy to dismiss Sumaah as a totalitarian theocratic dictatorship, but it would also be slightly unfair. The majority of Präster appear to genuinely believe they are upholding the greater good. Präst who become corrupt or self-serving is stripped of authority and usually executed. The Assemblies repeatedly speak of using their veto to prevent the representatives making mistakes, rather than out of any desire to control or dominate the secular authorities. Before wielding their power, the Assemblies often debate the pros and cons of action and inaction for days on end before reaching a decision. As Bernice de Clevau wryly commented in her final letter to the Senate in 118YE &amp;quot;&#039;&#039;The garden of tyranny is laid out with the best of intentions.&#039;&#039;&amp;quot;&lt;br /&gt;
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==Magic==&lt;br /&gt;
Many magicians in Sumaah are also Präster, and the virtue assemblies are known to maintain cadres of ritualists who specialise in specific areas of magic. For example, there are many covens within the Assembly of Prosperity who specialise in magical effects similar to [[Rivers of Gold]] or [[The Lure of Distant Shores]] while the Assembly of Vigilance has covens who make good use of divinations such as [[Signs and Portents]].&lt;br /&gt;
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On a practical level, Sumaah magicians are known to use the [[Music of the spheres|music of the spheres]], but they do not use runes or anything recognisable as dramaturgy. While in the Empire some magicians evoke the names of paragons or exemplars, magical beasts or [[eternal|eternals]], doing so in Sumaah would be at best heresy and at worst blasphemy. The most common form of magic involves the manipulation of physical materials or energies, devoid of spiritual powers. For example, fire, polished crystals and water are used extensively, as are coloured sands or earths. Blood, as long as it comes from living humans, may also be used as a representative of the spiritual power of the human soul. Tools such as metal bowls, mirrors and knives are also popular because the shaping of raw materials into useful tools is a potent symbol of the way humans can shape the world and the powers of magic to their own end. Some scholars refer to this oddly eclectic set of traditions as &#039;&#039;spiritual materialism&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Lizard.jpg|caption=The Sumaah characterise many eternals with animal aspects, depicting them as a variety of panthers, birds, snakes, lizards, monekys, and even the great drakes of the deep jungle.|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The people of Sumaah know that magic is a tool, like any other; but like any other tool it is dangerous in the wrong hands. Magicians in the Republic are carefully monitored. Any magical effect that creates a lingering aura of any sort (OOC: &#039;&#039;roleplaying effect&#039;&#039;.) is strictly monitored. Rituals such as [[The Chamber of Delights]] and [[Crystal Clarity of the Rational Soul]] are considered blasphemous and magicians who perform these rituals are usually prosecuted.&lt;br /&gt;
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Interaction with [[eternal|eternals]] is carefully monitored, and magicians who deal with an eternal without the guidance of one of the Präster may find themselves called to [[inquisition]] and face serious censure. For a long time it was assumed the Sumaah dealt with an entirely different roster of eternals, but in Summer 388YE a [[Senate]]-commissioned [[appraisal]] helped to deal with this, and other, misconceptions. The Sumaah know almost all the same eternals as Imperial magicians deal with, they simply use completely different names and imagery to depict them. There &#039;&#039;are&#039;&#039; a few eternals such as &#039;&#039;Deep Drummer&#039;&#039;, &#039;&#039;Span of the Sky&#039;&#039;, or &#039;&#039;Wind Panther&#039;&#039; who are unfamiliar however. It&#039;s also notable that the Sumaah consider many eternals to be enemies of the Republic, deeming them &amp;quot;anathema&amp;quot;. A more detailed breakdown of the Sumaah attitude to eternals forms part of the [[Satraps_of_the_Abyss#Republican_Eternals|Satraps of the Abyss]] wind of fortune.&lt;br /&gt;
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Partially due to this level of control, and partially due to the emphasis on less supernatural means of resolving problems, the Sumaah republic lags behind the rest of the world in terms of magical might - it has not a fraction of the magical capability of the Empire or the heathen [[Principalities of Jarm]]. It makes up for this by having more &#039;&#039;organized&#039;&#039; magical traditions than any other nation with the possible exception of the [[Commonwealth]].&lt;br /&gt;
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Many citizens of the Republic prefer to avoid magic altogether; they would rather receive the blessings of the faith in the form of [[Religious skills#Anointing|anointing]] or [[Religious skills#Hallow|hallows]] that the magical effects of a ritual. &#039;&#039;Satraps of the Abyss&#039;&#039; also talks a little about the widespread attitudes the people of Sumaah have to the use of magic.&lt;br /&gt;
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==Religion==&lt;br /&gt;
&amp;lt;!--{{CaptionedImage|file=Sumaah2.jpg|title=A Sumaah Präst of Prosperity|align=right|width=274|height=375}}--&amp;gt;&lt;br /&gt;
The Way is the only philosophy tolerated in Sumaah. The Präster of the Republic share the same [[The Way#Overview|core values]] as the Imperial Synod; they recognise the same virtues and agree broadly in the guidance they offer in pursuing those virtues. Their symbols remain broadly the same, although the labyrinth image used in Sumaah is often rendered in three-dimensions rather than two, often resembling a circular or heptagonal pyramid.&lt;br /&gt;
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Where they differ greatly from the Empire is in their absolute adherence to dogma. Having accepted that the Way is correct, they have come to the conclusion that all other philosophies must logically be incorrect. Given that the greatest good lies in ensuring that human souls pass quickly through the labyrinth, it follows that any action that impedes that progress must be evil. Left to their own devices, people may choose easy paths that lead to evil - in the same way that a child may stick their hand in a fire. It falls to the wise to prevent the ignorant from making evil choices, just as it falls to a parent to prevent their child harming themselves. Several popular treatises in Sumaah claim that [[Malign spiritual presences#Anarchy|anarchy]] is the most wicked of the malign spiritual presences because it claims that the freedom to do evil, the freedom to make catastrophic mistakes, is a virtue.&lt;br /&gt;
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As a result the Präster of the Republic are committed to enforcing the teachings of the Way, even on those who might choose other paths. Where heretics and blasphemers may be prosecuted in the Empire, they are persecuted in the Republic. There is a scale of punishments available to the Präster, and they do their best to ensure that deeds are punished over words and intent is punished over accident but at the end of the day their tolerance extends only so far. Heretics and blasphemers are hanged, while idolaters are hanged until they lose consciousness then burnt alive on slow-burning pyres. An honest repudiation of heresy or blasphemy can earn a reprieve from the gallows. but the slightest backsliding is likely to result in death. While the Sumaah accept that a heretic can turn their life around, if they judge the heretic incapable of doing so it is better that they enter the labyrinth now and begin preparing for their next life. The harshest punishments are reserved for those who teach heretical or blasphemous doctrine; the next harshest are reserved for Präster who abuse their position. In Sumaah the ceremony of [[Religious skills#Excommunication|excommunication]] is invariably a prelude to execution.&lt;br /&gt;
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The Präster are divided into the same Virtue Assemblies as the Empire, including the Assembly of the Way. In theory, there is also a General Assembly but in practice the kind of powers that would be wielded by the General Assembly in the Empire are wielded by the Assembly of the Way, which is without doubt the most powerful of the eight Assemblies. The (somewhat misnamed) Council of Eight is made up of the seven Cardinals of the virtue assemblies and two Cardinals from the Assembly of the Way. No National assemblies exist; rather there are Local assemblies made up of all the Präster in a village or city ward who meet to pass judgements, hear criminal cases, and the like.&lt;br /&gt;
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The Republic produces large amounts of [[liao]] - great plantations controlled by the Assembly of the Way are dedicated to the cultivation of plants used to create their own version of this precious substance. They sell their surplus to merchants from the Empire and the [[Commonwealth]], and while the &#039;recipe&#039; may differ, the results are the same - some Imperial priests claim it has a &#039;smoky&#039; quality. It is often prepared in the form of incense that is burnt and inhaled - indeed, incense is one of the most common luxury goods found in Sumaah and it is a common feature in both public places and private homes.&lt;br /&gt;
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Before they embraced the Way, the people of Sumaah were literal idolaters, making offerings of valuables and good to a small pantheon of spirits combining idealised animal qualities with elemental powers. The religion was utterly dominated by the secular powers who used the greed and corruption of the heathen priests to control the masses. In the wake of the reforms that created the modern Republic, the idols were cast down. Imperial scholars are quick to point out, however, that several of the Paragons embraced by the practitioners of the Way in Sumaah bear a striking resemblance to the idols their ancestors worshipped. &#039;&#039;Vena the Great-hearted&#039;&#039; Paragon of [[Courage]] shares many attributes and stories with &#039;&#039;Fire-Lion&#039;&#039; while depictions of the Paragon of Wisdom that the Sumaah call [[Zoria]] have more in common with the idol called &#039;&#039;Cloud Eagle&#039;&#039; than with the Ushkan sorceress.&lt;br /&gt;
===Shared Paragons and Exemplars===&lt;br /&gt;
Despite the schisms, the Sumaah share certain paragons and exemplars with the faithful of the Empire. They acknowledge the Paragons [[Tian]], [[Korl]], and [[Atun]] as well as the Exemplar [[Zemress]]. They also recognise a Paragon they call &#039;&#039;The Builder&#039;&#039; who seems to be the same Paragon that the Empire knows as [[The Sentinel]].&lt;br /&gt;
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Other than this, the Sumaah and the Empire maintain separate lists of Exemplars and Paragons. One interesting note made by an Imperial scholar who spent many years in Zemeh is that the Exemplar of Courage they call &#039;&#039;[[Tales of Amma the Wanderer|Amma the Wanderer]]&#039;&#039; bears a resemblance to [[Adelmar the Lion]], and that the historical provenance for the character (who appears in Sumaah stories starting around 80YE) supports this contention. No proof either way has been gathered to date, although in 387YE then [[Minister of Historical Research]] Watt Lambrook dispatched a member of the [[Historical_research#The_Department_of_Historical_Research|Department of Historical Research]] to Sumaah to investigate the matter further.&lt;br /&gt;
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===Excommunication===&lt;br /&gt;
Following the Summer Solstice 387YE there were a [[Talking_to_friends#Abrasion_Oil|number of questions]] posed by the Imperial Ambassador to the Sumaah Republic, Accalon of Felix&#039;s Watch, regarding the approach of the präster to the rite of [[excommunication]]. The queries arose from the discovery of a preparation called &#039;&#039;Abrasion Oil&#039;&#039;, a rare substance developed by the präster who live in Nyaerdivik, which is a hard-to-reach settlement on the very edge of the Sumaah Republic, which by all accounts causes an effect similar to the liao ceremony and was used as part of an execution of convicted criminals. The response from Ambassador Oxtitocszin touched on a number of matters but provides some insight into the practice of the Way in the Republic.&lt;br /&gt;
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There are präster in Sumaah who believe that excommunication makes a soul unable to pass onwards but they are far from the majority. The only thing that is known for certain is that it renders the soul unable to use [[Religious skills|liao ceremonies]], and prevents dreaming, but nobody truly knows what happens to the soul of one who is excommunicated. Such things are ultimately a matter of philosophy and most importantly - faith. The [[The_Doctrines_of_the_Faith#The_Doctrine_of_the_Labyrinth|Doctrine of the Labyrinth]] says that &#039;&#039;the Labyrinth of Ages is a place of pure spirit and beyond the true comprehension of any but a paragon&#039;&#039; after all.&lt;br /&gt;
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The accepted view is that excommunication can be a just punishment that is merited in the most serious of cases where nothing less will suffice. There is a popular belief that it &#039;&#039;might&#039;&#039; even assist passage. [[The_Doctrines_of_the_Faith#The Doctrine of the Seven|The Doctrine of Seven]] states that &amp;quot;Other qualities may benefit humanity, but lend no aid through the passage of death to rebirth, and &#039;&#039;some may hinder it&#039;&#039;.&amp;quot; That last part is often taken to mean that unvirtuous acts hinder the soul&#039;s passage, indelibly marking the soul as unvirtuous, delaying rebirth. Excommunication of someone whose deeds are so terrible that they warrant this fate may disconnect the soul from the unvirtuous acts they have taken, allowing it to be reborn without the stain of an ill-spent past life dragging the soul down both in the Labyrinth and, potentially, in future lives.&lt;br /&gt;
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Of course there are also some Präster that believe those who commit the most heinous acts &#039;&#039;need&#039;&#039; to spend additional time in the Labyrinth. Here the Präster tend to fall to arguments on the role of the Labyrinth and the spiritual value of punishment and its role in redemption and recidivism in a way that the Ambassador was not certain was a useful topic for diplomacy between two great nations, even if they do share the Way.&lt;br /&gt;
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Theologians in the Republic hold that it &#039;&#039;may&#039;&#039; be true that excommunication severs a soul from the Labyrinth, but say that nobody can be sure. If that is the case, is it not appropriate that such people are excluded from the Labyrinth? Is that not a fitting end for those who have proven themselves to be entirely without Virtue? Virtue is contagious, but so is vice. Wicked deeds spread, so the worst criminals are a danger to the future generations, so arguably it is &#039;&#039;better&#039;&#039; to stop their reincarnation, to save future generations from the influence of such an unvirtuous soul.&lt;br /&gt;
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The Ambassador noted that ultimately the truth is that nobody &#039;&#039;knows&#039;&#039; what the ultimate effects of excommunication are, just as nobody can be certain they know what the ultimate effects of [[testimony]] or [[dedication]] are. These are, ultimately, matters of faith. Nobody should trifle with the human soul, that much is clear, but in the Republic, excommunication is often a prelude to execution - an indication that your deeds are beyond the pale. It&#039;s not something the Republic takes lightly.&lt;br /&gt;
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This exchange provided a surprising view of a nation that is often seen as being a religious monolith - that the präster struggle with many of the same deep questions that also bemuse Imperial students of spirituality. While they are strongly orthodox, it appears that they are not closed-minded.&lt;br /&gt;
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==Look and Feel==&lt;br /&gt;
{{CaptionedImage|file=Sumaah.jpg|title=Sumaah Delegate|caption=A high standing delegate dressed in the appropriate official attire.|align=right|width=300}}&lt;br /&gt;
When at home in Sumaah, or relaxing among friends, they favour loose garments in single bright colours, and brightly coloured jewellery. Their normal climate is very warm, so a short tunic or even a skirt or woollen kilt is sufficient coverage to protect against the elements. Those traveling to cooler climates add a loose robe cinched at the waist or a long poncho likewise tied at the middle with a decorated belt, or both when visiting particularly chilly climes (such as the Empire). &lt;br /&gt;
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This bright clothing is put aside when the Sumaah are on official business. On a pilgrimage, or when representing their people abroad, the basic outlines are the same but the bright colours are replaced with white, silver, and gold fabrics. Jewellery is much more muted, and again tends to mirror the paler colours. This same dress is favoured by both members of the House of the People, and senior Präster who are engaged in business related to their office&lt;br /&gt;
&lt;br /&gt;
Tattoos and piercings are common, and jewellery is selected for its aesthetic value before its material worth. Orichalcum alloys (gold and red-gold metals) are common. Feathers and semi-precious stones are a common feature of their national costume; when at home, brightly coloured jungle flowers are regularly used as temporary decorations for the person or the home. Animal products are common in costume and decoration - the hides of jungle cats, leather made from drakehide, and polished turtle shell are all common components. While they may use animal products, the Sumaah avoid using animal imagery in their costumes or decorations -the [[Varushka|Varushkan]] animal icons, for example, would be blasphemous to the Sumaah.&lt;br /&gt;
&lt;br /&gt;
Almost everyone in Sumaah has a religious symbol of some sort that they wear or carry at all times. This might be a tattoo, but is most commonly a piece of jewellery or a belt that can be worn with many different suits of clothing. &lt;br /&gt;
&lt;br /&gt;
Sumaah is not as iron-rich as the Empire. Spears and axes (which serve double-duty as tools for hunting or crafting as well as weapon) are common as are bows. Daggers are usually a sign of some wealth or status, and swords are reserved for professional soldiers or the very wealthy. Armour is often of hide or thick leather, with only professional soldiers or the most wealthy owning suits of metal armour which are often passed down from generation to generation.&lt;br /&gt;
&lt;br /&gt;
To Imperial eyes, the Sumaah are even stranger than the [[Principalities of Jarm|Jarmish]] or the [[Asavean Archipelago|Asaveans]]. Of course the dour colours and restrictive styles of the Imperials are just as jarring to the Sumaah eye.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
The Sumaah speak a number of languages which, according to their histories, are the languages spoken by their distant ancestors. The dominant languages are represented by those of the [http://en.wikipedia.org/wiki/Scandinavian_languages north Germanic] or Scandinavian language group, especially Swedish, Norwegian and Danish. The three languages are used interchangeably, and many Präster are fluent in all of them (and often several rarer dialects, commonly spoken by the people of conquered nations). No one language dominates, and when people talk about the Sumaah language they could be referring to any one or all of them.&lt;br /&gt;
==The Sumaah Republic in Play==&lt;br /&gt;
The Sumaah appear exotic, and are made all the more exotic by their adherence to a faith that they share with the Empire. They have the fervour of the convert - the Empire tolerates insults to its faith that would have the average Sumaah reaching for a noose. They can appear dour, but it is important to understand that they generally celebrate their religion; the Way liberated them from centuries of despotic rule by cruel overlords. It exalts the human spirit, and tells every one of them that they are important and that they have ultimate control of their own destiny.&lt;br /&gt;
&lt;br /&gt;
While the Präster are totalitarian, arguably fascistic, to outsiders they are in the main motivated by a genuine concern for the spiritual wellbeing of their people. They simply believe that they alone know what is best for their people. Most Sumaah look at the Empire and see a nation of cowardly backsliders who lack the courage of their convictions, who would rather talk than act, and who would rather let someone die that risk some incomprehensible notion of egalitarian freedom.&lt;br /&gt;
&lt;br /&gt;
It is entirely appropriate to play a Sumaah character who has left the Republic in search of freedom, or to avoid persecution or execution for heretical or blasphemous beliefs that the Empire would take in its stride. Likewise, a character who is a magician or whose parents were magicians might have left Sumaah to avoid the restrictive way the practice of magic is controlled by the Präster. It is also worth noting that to the Republic &#039;not believing&#039; is the same as being a heretic - characters who might in the real world be considered agnostics or atheists have good reason to leave Sumaah behind. For that matter, a Sumaah missionary Präst here to try and convince the Imperials to adopt a less liberal interpretation of the faith might also make for a fun character concept.&lt;br /&gt;
&lt;br /&gt;
For all that this description of the Republic goes into some depth, Sumaah is also an enigma to the Empire. For everything they know about it there are a dozen unanswered questions, and the Sumaah like it that way. Backgrounds that involve extensive exploration in Sumaah, or contacts outside Zemeh, are unlikely to be approved.&lt;br /&gt;
[[Category:Foreign Nations]]&lt;br /&gt;
[[Category:The World]]&lt;br /&gt;
{{Sumaah Links}}&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Lizard.jpg&amp;diff=141207</id>
		<title>File:Lizard.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Lizard.jpg&amp;diff=141207"/>
		<updated>2026-07-04T15:01:46Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: By Sifat Sharker - Own work, CC BY-SA 4.0, https://commons.wikimedia.org/w/index.php?curid=111494178

{{Wikimedia}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
By Sifat Sharker - Own work, CC BY-SA 4.0, https://commons.wikimedia.org/w/index.php?curid=111494178&lt;br /&gt;
&lt;br /&gt;
{{Wikimedia}}&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Template:Sumaah_Links&amp;diff=141206</id>
		<title>Template:Sumaah Links</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Template:Sumaah_Links&amp;diff=141206"/>
		<updated>2026-07-04T14:59:24Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sumaah Further Reading==&lt;br /&gt;
* [[Sumaah Republic]]&lt;br /&gt;
* [[Ambassador to the Sumaah Republic]]&lt;br /&gt;
* [[Sumaah Republic ports]]&lt;br /&gt;
* [[Satraps of the Abyss]] - 383YE Summer Wind of Fortune delving into Sumaah attitudes to magic and eternals&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size: 1.2em; font-weight: bold; margin: .6em 0 .3em 0;&amp;quot;&amp;gt;Winds of Fortune&amp;lt;/p&amp;gt;&lt;br /&gt;
* [[Poets_light_but_lamps#Sumaah_Republic|Poets light but lamps]] - 387YE Winter diplomatic wind of fortune&lt;br /&gt;
* [[Drowned_in_tears#Sumaah|Drowned in tears]] - 387YE Autumn wind of fortune&lt;br /&gt;
* [[Talking to friends#Sumaah|Talking to friends]] - 387YE Summer wind of fortune relating to diplomacy with Sumaah&lt;br /&gt;
* [[Two suns in the sunset]] - 387YE Spring Wind of Fortune about breaking the blockade on Sumaah&lt;br /&gt;
* [[Friend of mine]] - 386YE Winter Wind of Fortune relating to Sumaah diplomacy&lt;br /&gt;
* [[The tale that speaks to your heart]] - 386YE Autumn wind of fortune relating to Sumaah diplomacy&lt;br /&gt;
* [[Guide the spirit]] - 386YE Summer wind of fortune relating to Sumaah diplomacy&lt;br /&gt;
* [[Parts of speech]] – 386YE Spring Wind of Fortune relating to rivalry between Sumaah and Asavea&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a summary of various pages related to the Sumaah Republic.&lt;br /&gt;
[[Category:Sumaah]]&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Satraps_of_the_Abyss&amp;diff=141205</id>
		<title>Satraps of the Abyss</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Satraps_of_the_Abyss&amp;diff=141205"/>
		<updated>2026-07-04T14:49:19Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: Created page with &amp;quot;Category:388YE SpringCategory:Winds of FortuneCategory:AppraisalCategory:EternalsCategory:Sumaah &amp;lt;ic&amp;gt;&amp;quot;Please stop haunting me, Roderick.&amp;quot; Lisane didn&amp;#039;t look at her son, continuing to fold clothes and place them in a large weirwood travelling trunk. He sighed again, gustily, and she didn&amp;#039;t need to see him to imagine his expression of deep concern.  &amp;quot;I&amp;#039;m just worried, mother. I assumed - we all assumed - that working for the Prognosticator&amp;#039;s Office woul...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:388YE Spring]][[Category:Winds of Fortune]][[Category:Appraisal]][[Category:Eternals]][[Category:Sumaah]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;Please stop haunting me, Roderick.&amp;quot; Lisane didn&#039;t look at her son, continuing to fold clothes and place them in a large weirwood travelling trunk. He sighed again, gustily, and she didn&#039;t need to see him to imagine his expression of deep concern.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m just worried, mother. I assumed - we all assumed - that working for the Prognosticator&#039;s Office would involve something a little closer to home. At least at first. We were picturing an office at the Castle of Thorns. Somewhere that we could...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Check in on me?&amp;quot; She suppressed a smile, kept her tone sharp. &amp;quot;Honestly, I am an old woman Roderick. And you have a grandchild for goodness&#039; sake! And do not &#039;&#039;dare&#039;&#039; start your next sentence with anything approaching &#039;at your age&#039; or I will demand a Trial of Resolve from Melisandre and everyone will see you being thoroughly trounced by a great-grandmother!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Roderick blew through his massive moustaches. &amp;quot;I&#039;m just worried...&amp;quot; he said again. &amp;quot;The Sumaah Republic is two entire seas away. Three if you count Teeth. Seas swarming with bloodthirsty Asavean pirates. And even when you get there I hear its full of danger. Dragons. Giant panthers. Strange priests. At least take a few knights with you. Just to set my - our - minds at rest!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lisane looked down at her things. The last thing she needed to pack was Empress Lisabetta&#039;s book about eternals, and the colouring book full the children had presented her with. The Navarr artist&#039;s delightful line drawings of the various eternals, which were only slightly idolatrous, had been coloured in with a great deal of enthusiasm and glancing at it softened her heart. She dropped it into her trunk, shut the lid, threaded and tightened the buckles. Then she turned round, hands on hips. &lt;br /&gt;
&lt;br /&gt;
Roderick looked absolutely wretched. He had always been the most anxious of her children, and in the shadow of the forty-year-old noble in front of her she could see the little boy sobbing from one too many nightmares of the Druj coming to get him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Roddy,&amp;quot; she said gently, crossing the room to put her hands on his shoulders. She had to reach up, look up to meet his eyes. She sometimes forgot how tall he was. &amp;quot;I understand, I really do. When Gerard told me what my first appraisal was going to be, I confess it put moths in my stomach. But I took his offer up precisely because I &#039;&#039;want&#039;&#039; a challenge. Something more complex and important than keeping bees.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She laid a finger on his lips and smiled at him. &amp;quot;I&#039;ve no doubt that the Freeborn and the... the Sumaah Zemress pilgrims... will see me safely to and from the Republic. Merchants make the trip every season, you know, and nothing bad happens to them. And I am absolutely certain the Sumaah will not let a hungry drake or deadly panther eat me. I&#039;m sure they don&#039;t let monstrous predators lurk around their cities, and Timoj is one of the great cities of the world as I understand it. It&#039;s lovely that the family are so worried, and I will miss you all just as much as you miss me, but I&#039;ll be back before you know it. Back in time for the Winter Solstice feast. I&#039;m not going to miss Melisandre&#039;s first feast as earl, am I??&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She continued to gaze into Rodericks eyes. There was a great well of love there, but also that hard core of steel that had served her so well as earl and would serve her well dealing with the people of the Sumaah Republic. He looked away. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes my ea-. Yes mother,&amp;quot; he said quietly. She patted his arm.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent. Now, I&#039;m going to go and say goodbye to the children. You can make yourself useful by putting those broad shoulders of yours to good use and carrying my trunk down to the wagon.&amp;quot;&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Black Panther.jpg|align=left|caption=The unfamiliar spirits of the deep jungle are equally dangerous and enticing to Imperial scholars.|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
At the Spring Equinox, the Senate took advantage of an opportunity brokered by the [[Ambassador to the Sumaah Republic]], &#039;&#039;&#039;Accalon of Felix&#039;s Watch&#039;&#039;&#039;, regarding magical cooperation between the Empire and the [[Sumaah Republic|Sumaashi]]. The [[Senate]] elected to send the freshly-appointed prognosticator &#039;&#039;[[Appraisal#Lisane de Terresford|Lisane de Terresford]]&#039;&#039; on the task, to &#039;&#039;appraise how the High Houses of Virtue and the Imperial Conclave can find ways to co-operate in interactions with [[eternal|eternals]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The former [[Dawn|Dawnish]] [[earl]] took passage to the Sumaah Republic immediately after the Spring Equinox, and made the crossing safely. She and her small staff have been granted apartments in [[Sumaah_Republic#Timoj|Timoj]], the capital city of the Republic, as guests of the High Houses of [[Wisdom]] and [[Vigilance]]. Lisane is expected to remain in Timoj for the next several seasons, and will not be available to undertake other appraisals until she returns to the Empire. As the Summer Solstice approaches, however, a preliminary report has already reached &#039;&#039;Gerard La Salle&#039;&#039;. &lt;br /&gt;
{{CaptionedImage|file=Assembly Wisdom.png|align=right|width=175}}&lt;br /&gt;
&lt;br /&gt;
==Wisdom of the Conclave==&lt;br /&gt;
* &#039;&#039;&#039;During the Summer Solstice the Conclave can send a single order to support the appraisal&lt;br /&gt;
* &#039;&#039;&#039;This will end the orders involvement in any other project&lt;br /&gt;
* &#039;&#039;&#039;The order will be engaged until the start of the Winter Solstice 383YE&lt;br /&gt;
* &#039;&#039;&#039;The order chosen will contribute to the outcome of the appraisal depending on its nature&lt;br /&gt;
As discussed in the [[Forging_links#Joining_Virtue_and_Magic|original proposal]], the Sumaah are happy to host a delegation from a single [[Conclave order]] to support Lisane. Her initial report is dense, full of information about the situation in Sumaah, partly because she believes this will help the Conclave to determine which order would be best suited to make the long journey to the southern shores of the [[The_seven_seas#Sea_of_Salt|Sea of Salt]]. &lt;br /&gt;
&lt;br /&gt;
During the Summer Solstice, the Conclave may choose to ask one order to contribute to the ongoing appraisal. This requires an order to raise a [[declaration]] of [[Concord]] following the usual rules for [[Concord#Guiding_an_Order|guiding an order]]. If the Conclave agrees members of the Order will travel to the Sumaah Republic to support Lisane and her team. It would not be possible to guide that order again until the Winter Solstice, which is also when the outcome of their involvement will be presented to the Empire. Guiding an order already involved elsewhere - such as in the fighting against Cold Sun - will end their participation in the situation.&lt;br /&gt;
&lt;br /&gt;
If more than one such declaration passes the Conclave, the last one to pass will win out. &lt;br /&gt;
&lt;br /&gt;
Any order could be dispatched to Sumaah, there are members of each who are enthusiastic about the opportunity. Any order could secure a benefit for the Empire, but only some of them would do by supporting Lisane and her team. Some orders have a different areas of concern, and will make use of the opportunity to be hosted in the Republic in ways that are only peripherally associated with studying eternals. The civil service are confident that sufficient magicians will work with Lisane so there&#039;s no chance of a diplomatic incident unless one of the orders goes out of its way to cause one, and the appraisal will still be successful no matter who goes.&lt;br /&gt;
&lt;br /&gt;
* The [[Sevenfold Path]] are the most obvious order to send to Sumaah. If this order is chosen, their contribution will help focus the appraisal on ways for the [[Synod]] to help guide the Conclave in its interactions with the eternal realms.&lt;br /&gt;
* The [[Celestial Arch]] are diplomats, and well versed in dealing with eternals. If this order is chosen, their contribution will involve making contact with non-Assembly magicians, and on learning more about eternals the Empire does not currently have relations with.&lt;br /&gt;
* The [[Shuttered Lantern]] may have a shadowy reputation, but part of their remit is to use magic &#039;&#039;in the detection and monitoring of threats&#039;&#039;. Their contribution to the appraisal will be to focus on the ways that the Sumaah keep their people safe from eternal influence without access to the [[Alignment|Declaration of Alignment]], and to any unique eternal threats the Empire is blind to or blasé about.&lt;br /&gt;
* If the [[Rod and Shield]] are dispatched to support the appraisal, their contribution will be to look at how the Sumaah use magic on the battlefield. For a nation extremely hesitant to use rituals such as [[Knights of Glory]], they must make up the &amp;quot;shortfall&amp;quot; in other ways.&lt;br /&gt;
* The [[Silver Chalice]] would encourage the appraisal to look for ways that Sumaah magicians and Imperial magicians could pool their lore of magical healing, especially with regard to eternal boons. The jungles of Sumaah are known to be rich in rare healing fruits and plants, and its likely that the Chalice could learn more about such things and perhaps even gain access to them.&lt;br /&gt;
* The [[Golden Pyramid]] are generally not as excited about matters of spirituality, but &#039;&#039;are&#039;&#039; excited about potential trade opportunities with the Republic. Their &amp;quot;contribution&amp;quot; will be to seek out [[opportunity|opportunities]] to secure new trade goods, especially those related to eternals, or new routes to the Sumaah Republic for Imperial [[Fleet#Trading|merchants]].&lt;br /&gt;
* The [[Unfettered Mind]] are relentlessly enthusiastic about magic of all kinds. If they are guided to Sumaah, they will provide minimal support to the actual appraisal underway. Instead, they will reach out to non-Assembly magicians, discuss matters of magical theory, learn about Sumaah&#039;s magical colleges, explore magic familiar to Sumaah magicians but not in use in the Empire, and make a study of the &amp;quot;spiritual materialism&amp;quot; tradition that many Sumaah magicians employ. If the Grandmaster of the Unfettered Mind were particularly interested in one of these themes more than the others they could mention it in their Declaration, and the Unfettered Mind magicians would focus some their attention in that direction, at least at first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-template-columns: 1fr 1fr 1fr 1fr 1fr 1fr 1fr; align-items: center;&amp;quot; class=&amp;quot;imagegrid&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=OrderSevenfoldPath.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=OrderCelestialArch.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=OrderShutteredLantern.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=OrderRodAndShield.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=Chalice.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=OrderGoldenPyramid.jpg|width=150}}&lt;br /&gt;
{{CaptionedImage|file=OrderUnfetteredMind.jpg|width=150}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regardless of which order is chosen - if any - the trip represents a rare opportunity to gain access to the magicians of the Sumaah Republic. It is not likely to be one that gets repeated any time soon.&lt;br /&gt;
{{CaptionedImage|file=Accalon5901.jpg||caption=Accalon of Felix&#039;s Watch, Ambassador to the Sumaah Republic|align=right|width=350}}&lt;br /&gt;
==Virtue and Magic==&lt;br /&gt;
* &#039;&#039;&#039;The first part of Lisane&#039;s preliminary report provides a general overview of attitudes to magic and eternals&lt;br /&gt;
The first part of Lisane&#039;s report discusses the general Sumaah attitude to magic, [[magical skills#magicians|magicians]], and eternals. It builds on and informs [[Sumaah_Republic#Magic|common knowledge]], and it seems some things &amp;quot;everyone knows&amp;quot; about the Reppublic may be outdated or based on misconceptions.&lt;br /&gt;
===Sumashi Magicians===&lt;br /&gt;
Many magicians in Sumaah are also &#039;&#039;präster&#039;&#039;, and each of the High Houses contain ritual magicians who specialise in specific areas of magic that support the wider role of the House. For example, within the Assembly of Prosperity are several covens that specialise in [[enchantment|enchantments]] that lead to increased wealth, while [[divination]] is carefully studied by both the vigilant and the wise. This same attitude extends to dealing with eternals; within each of the Houses are some magicians experienced with dealing with the creatures of the [[realms]].&lt;br /&gt;
&lt;br /&gt;
That is not to say that all magicians are priests, or that only the High Houses work with magic. Far from it. The practice of ritual magic is not as widespread or organised as it is in the Empire, but there are still large numbers of practitioners from all walks of life spread across the Republic. It is a misconception that the priesthood &amp;quot;controls&amp;quot; all magic in the Republic. As with all Sumaah, their magicians are acutely aware of the virtuous implications of their skills, and naturally look to the präster for guidance on how best to reconcile magic with faith. In particular, they are alert to the threat of [[Religious_crime#Idolatry|idolatry]] - subsuming their human destiny to inhuman entities. Perhaps as a result, the practice of [[Aspect_magic#Goetia|goetia]] is banned in the Republic, and a Sumaashi tradition similar to Imperial [[Aspect_magic#Theurgy|theurgy]] is only practised by dedicated &#039;&#039;präster&#039;&#039;. Lisane also notes that there are serious restrictions on a number of rituals Imperial magicians might consider harmless such as [[Chamber of Delights]] or [[Crystal Clarity of the Rational Soul]], and that the Sumaashi approach to the creation of [[arcane projection|arcane projections]] appears to be very much more controlled than it is in the Empire. The focus of the appraisal, for now at least, is on the eternals however and the prognosticator focuses her efforts on that first and foremost.&lt;br /&gt;
&lt;br /&gt;
Whenever a Sumaah coven is anticipating an interaction with an eternal, or one of their [[inhabitants of the realms#Heralds|heralds]], they usually seek the support of one of the präster. The priest serves as an advisor, ensuring that virtue and the Way are foremost in the minds of those dealing with inhuman creatures. There is no law that demands this; rather the long experience of Sumaah magicians demonstrates that having a präster on hand tends to lead to better outcomes. The präster doesn&#039;t need to be present for every interaction - there are covens trusted to engage with certain eternals or use certain rituals without oversight. For example, as long as the questions and answers are discussed with a präster there is no requirement to log every single performance of [[Swim Leviathan&#039;s Depth]] (or its Sumaah equivalent at least).&lt;br /&gt;
&lt;br /&gt;
On the other hand, anyone known to be regularly interacting with creatures of the realms &#039;&#039;without&#039;&#039; the support or advice of one of the präster will find themselves called to [[inquisition]] by the High House of Vigilance and asked to give a thorough report on their dealings. Those unable or unwilling to do so to the satisfaction of the assembly may face serious censure. Sumaah is determined to ensure that their nation remains uncorrupted by the influence of the inhuman eternals.&lt;br /&gt;
&lt;br /&gt;
===Anathema and Tolerance===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Eternals and virtue&#039;&#039;&#039;&amp;lt;br&amp;gt;No Sumaah would describe an eternal as &amp;quot;virtuous&amp;quot;. The common attitude is that the inhuman entities of the realms are incapable of virtue. While the Republic has in recent years begun to re-examine its prejudice that only humans are capable of following the Way, the idea that an eternal or herald might be able to do so is rejected wholeheartedly. The idea that an eternal might possess anything approaching a soul is considered actively blasphemous. Any eternal that claims interest in virtue is presumed to be engaging in misdirection or manipulation and the subject of immediate suspicion. Obviously this belief further reinforces the careful and suspicious attitude to the eternals.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;An eternal has only two states in the Republic - tolerated or anathema&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Without a Conclave the Sumaah must use more direct methods to guard against hostile eternals&#039;&#039;&#039;&lt;br /&gt;
There is no body in the Republic analogous to the [[Conclave]]. When it comes to dealings with eternals, the Assembly of Vigilance takes an active role and ultimately wields the legal power to declare a given eternal to be &#039;&#039;anathema&#039;&#039;. Dealing with an eternal who has been declared &#039;&#039;anathema&#039;&#039; is a serious offence that may result in the death penalty. While &#039;&#039;anathema&#039;&#039; is superficially similar to the status of [[Alignment#enmity|enmity]] there is no equivalent of [[Alignment#Amity|amity]] in Sumaah. All eternals are either tolerated (equivalent to [[Alignment#Neutrality|neutrality]]) or anathema. In the past when a new eternal was encountered, all interactions with it would be undertaken by präster, or Vigilant magicians, until the High House had weighed it and determined if it was anathema or not.&lt;br /&gt;
&lt;br /&gt;
Even this status of neutrality is not quite the same as that in the Empire - there are no Sumaah titles specifically dedicated to liaising with an eternal. [[Emissary to the Celestial Library]], [[Shadowed Torchbearer]], and [[Churnspire Adjutor]] would all be considered dangerously close to idolatry. There are likewise no titles analogous to [[archmage]] - at least not in terms of their interaction with the realms. The equivalent of an Imperial enchantment such as [[Hallow of the Green World]] is unknown in Sumaah, and if it were its practice would be anathema. Even rituals such as the [[Golden magicians fayre]] would be condemned - the idea of providing an eternal access to the Republic in such an uncontrolled way would horrify most Sumashi.&lt;br /&gt;
&lt;br /&gt;
There is also, as previously noted, no Conclave. The functions that might be wielded by that body in the Empire are either absent, or employed by the House of the People or one of the Houses of Virtue instead. The Sumaashi view the idea of leaving decisions on the use of magic and items to magicians to decide by themselves to be dubious at best. Deciding what magic is safe to use is fundamentally a matter of Virtue and requires the appropriate expertise.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Eternals and Free Will&#039;&#039;&#039;&amp;lt;br&amp;gt;A common philosophical view in Sumaah is that eternals are physically incapable of Virtue, because they don&#039;t have free will. In the view of some präster, free will is fundamental to the exercise of Virtue. Nobody would suggest that a sword is courageous for taking the battlefield. Eternals they argue, are eternal and unchanging, their nature is fixed. They cannot change or be changed. If their nature cannot change, can eternals actually be said to exercise any choices at all about the actions they take? Do they have free will? If they do not, then how can they be any more virtuous than a sword or a shield?&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
One area where the Empire has a clear advantage is dealing with hostile eternals. The metaphysical defence provided by enmity is not perfect, but it does greatly reduce the threat of an eternal influencing Imperial citizens. The Sumaah are forced to use more mundane methods to protect their people. The Assembly of [[Vigilance]] - and to a lesser degree the Assemblies of [[Wisdom]] and [[Pride]] - maintain or coordinate cadres of Sumashi investigators and warriors who actively seek out the machinations of enemy eternals and put a stop to them. These groups of &amp;quot;idolator hunters&amp;quot; are widely respected, and their investigation of suspicious events usually welcomed. They&#039;re also heavily subsidised by the House of the People, meaning that they are well equipped to deal with the unpredictable enemies of the Republic they hunt.&lt;br /&gt;
&lt;br /&gt;
The Republic use warding magic to complement this approach. Rituals such as [[There Is No Welcome Here]] may be employed, but the Sumaah also use [[hearth magic]] wards. One common practice is to build a shrine or temple over or near a strong [[regio]] when it is identified, allowing comings and goings of heralds to be carefully monitored or prevented. This is harder to do with regio in the deep jungle, but even so there are apparently several places of pilgrimage dedicated to maintaining a vigilant watch on the &amp;quot;verdant wastelands&amp;quot; of the wild tropical forests. &lt;br /&gt;
&lt;br /&gt;
Lisane notes that these virtuous practices mirror Imperial efforts such as the [[Venture#War_of_Whispers|War of Whispers]], the [[Venture#Hunt_the_Suaq_Wastes|hunt of the Suaq Wastes]], or the practices of vigilant folk in [[Varushka]] in response to the threats of their own cold wilderness.&lt;br /&gt;
&lt;br /&gt;
===Refusal===&lt;br /&gt;
* &#039;&#039;&#039;The Sumaah are very cautious in accepting &#039;&#039;any&#039;&#039; eternal boon&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=EleonarisArt.jpg|caption=Unlike the Empire, the Sumaah are very suspicious of many eternals, including Eleonaris, eschewing her boons and declaring her anathema.|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The Sumaah are much more likely to turn down a boon or an eternal offer of aid than to accept it. In theory every eternal boon is weighed carefully, usually with the guidance of at least one präster, and in some cases might even be discussed with a [[statement of principle]] before it is accepted. Powerful boons are often presented for scrutiny by the House of the People as well, especially if they are likely to impact the citizens of a territory or region. The more powerful and all-encompassing a boon is, the more scrutiny it demands, so potent, far-reaching boons are rarely taken up simply because the risks involved are usually considered too large or too difficult to assess.&lt;br /&gt;
&lt;br /&gt;
Rituals that draw on the power of an eternal directly are less common among Sumaashi magicians. There are a few - a version of [[Swim Leviathan&#039;s Depth]] for example is relatively well known. One of the Sumaah responsible for hosting Lisane, a magician-präster named &#039;&#039;Chikkal, Assessor of the High House of Vigilance&#039;&#039; expands a little on this, explaining that even in those uncommon cases where such a ritual is created, it will almost always be bound with a stricture that it may only legally be performed in the presence of a priest, or with the approval of an assessor from one of the High Houses. This is done to ensure that the eternals do not begin to exert subtle control over magicians who may become reliant on such magic, or influence the subjects of such magic in a way that is unvirtuous.&lt;br /&gt;
&lt;br /&gt;
Chikkal&#039;s view is that no human ever &#039;&#039;needs&#039;&#039; an eternal boon, however much they may &#039;&#039;want&#039;&#039; them. Any agreement with an eternal, they argue, will invariably tarnish the virtue of the one who seeks it, and risk corrupting their fellows. &amp;quot;Easy is not the same as virtuous,&amp;quot; claims Chikkal piously. While it initially seems Chikkal speaks for the majority of the präster, Lisane notes that it quickly becomes apparent that there are any number of other opinions on the matter and many priests openly disagree with the ultra-conservative approach of peers such as Chikkal. Still, there is a common stereotype in the Republic that Imperial magicians unwisely seek every advantage they can gain from inhuman spirits rather then relying on themselves and their fellow humans. The unwise bargainer who brings ruin on themselves by making deals with eternal spirits is a very common character in Sumaah literature, there are scores of cautionary tales whose ultimate fate is so awful, it provides a sobering example to readers or audience.&lt;br /&gt;
&lt;br /&gt;
==Republican Eternals==&lt;br /&gt;
* &#039;&#039;&#039;The second part of Lisane&#039;s preliminary report provides an overview of the eternals the Republic has encountered&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Sumaah deal with a much smaller group of eternals than the Empire does&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Some eternals are known by very different names and appearances in the Republic&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There appear to be some eternals known in the Republic that are not familiar to Lisane or her staff&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The second part of Lisane&#039;s preliminary report deals with the actual eternals the Sumaashi deal with (or don&#039;t deal with). Sumaah don&#039;t commonly group the eternals together in the same way their Imperial peers do. Rather than focusing on which [[realms|realm]] they hail from, the only significant division is between &amp;quot;tolerated&amp;quot; and &amp;quot;anathema&amp;quot;. Lisane, however, falls back on Imperial categorization, simply because her report is intended for Imperial eyes.&lt;br /&gt;
&lt;br /&gt;
One of the challenges Lisane faces is that the Sumaah frequently use different names for eternals to those used in the Empire, and like the Empire they have many different sobriquets for the eternals. This may well be the root of some misconceptions about the beings the Republic deals with. The Empire has long considered [[Yaw&#039;nagrah]] for example to be favoured in Sumaah, but it seems likely this was based on a misconception based on the at-the-time unknown eternal [[Ossegrahn]] (given the &#039;&#039;Green Mother&#039;&#039; is anathema in the Republic and has been for much of its history).&lt;br /&gt;
&lt;br /&gt;
In most cases the prognosticators have been able to link the names of Sumaah eternals to those known in the Empire, but there are some cases where there is no direct correlation. In the case of these &amp;quot;unknown&amp;quot; eternals, she has been able to gather a little information, enough to satisfy herself that they are &#039;&#039;probably&#039;&#039; distinct entities. It is entirely possible that some of these unfamiliar eternals are actually powerful lieutenants (heralds) of a more familiar eternal. Sadly, an in-depth study of individual eternals in Sumaah is beyond the scope of this appraisal.&lt;br /&gt;
&lt;br /&gt;
===Of Spring===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:SpringRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ossegrahn and Arhallogen are tolerated in Sumaah&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wind Panther appears to be an unfamiliar eternal, who is tolerated&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Siakha, Ira Harrah, Yaw&#039;nagrah and Llofir are all anathema&#039;&#039;&#039;&lt;br /&gt;
Of the Spring eternals familiar to the Empire, only two are tolerated. &#039;&#039;[[Ossegrahn|Rainbird]]&#039;&#039;, with his power to help mend wounds, bring fresh water, and promote wholesome growth, provides boons useful to the Republic&#039;s farmers and healers alike. The Assembly of Prosperity keeps a weather-eye on magicians who deal closely with the eternal, most prominent among which is the coven of The Wellspring (which met with Imperial magicians in 383YE). The problem is that Rainbird regularly seeks to encourage the Republic to abandon its virtuous war against the unvirtuous. Rainbird is told &amp;quot;no&amp;quot; on a regular basis, which means that his power is generally restricted to the small scale - empowering individual physicks or bringing fertile rains to farms for example.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Arhallogen|Wicked Fangs]]&#039;&#039; is barely tolerated, and the High Houses have gone back and forth on it several times over the years. In stark contrast to &#039;&#039;Rainbird&#039;&#039;, it actively encourages the Sumaah to slaughter their enemies without mercy; to strike before their foes are ready; and to use whatever tools are available to them to do so. While it is popular in some quarters, many präster question whether its boons are compatible with virtue. Regardless, there are Sumaah warriors who embrace the [[venom|venomous]] or warlike enchantments it offers to bring down their enemies. Lisane remarks that there is historical evidence it offered significant aid when the Sumaashi threw off the yoke of the Asaveans. &lt;br /&gt;
&lt;br /&gt;
The other Spring eternal the Sumaashi deal with seems to be unknown in the Empire. Commonly known as &#039;&#039;Wind Panther&#039;&#039;, it seems to be a creature of the [[realms#Spring|Spring realm]] associated with hunting, and to a degree fishing. It apparently encourages both self-sufficiency and support of one&#039;s family or community through direct action. Wind Panther is most often called on for her powerful boons that empower skirmishers and archers to fight monsters, hunters to track and dispatch dangerous prey, or to bring down predators that would threaten the family. Given that the jungles of Sumaah are, at least to Imperial eyes, swarming with dangerous creatures on every scale, these boons have apparently proved vital in the past.&lt;br /&gt;
&lt;br /&gt;
[[Siakha|Storm Bringer]] and [[Yaw&#039;nagrah|Hungry Forest]] are anathema because they are creatures of destructive chaos that are at odds with civilisation; they are despised in the same way that Imperial citizens might feel about &#039;&#039;Blood on the Snow&#039;&#039;. [[Irra Harah|Shadow Slinker]] was an ally of the Sumaah generations ago, but today it is anathema because it seeks to lure people away from Virtue, and provides boons to the Republic&#039;s enemies. [[Llofir|Blood Choke]] is an unpredictable creature of the deep wilderness that has nothing to offer the Sumaah and is associated with a particular poisonous fungus that causes agonizingly slow death if eaten in error. While anathema it seems to mostly ignore the Republic although, as with Shadow Slinker, it provides boons to some of the people the Sumaah are at war with.&lt;br /&gt;
&lt;br /&gt;
===Of Summer===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:SummerRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Cathan Canae, Rhianos and Adamant are tolerated&lt;br /&gt;
* &#039;&#039;&#039;All the other Summer eternals are anathema&lt;br /&gt;
Of the eternals of the Summer realm, [[Adamant|Stone Dragon]], [[Rhianos|Ninth Wave]], and [[Cathan Canae|Thunder Drake]] are tolerated. Stone Dragon provides useful boons and rarely wants anything unvirtuous in exchange. It&#039;s still illegal to accept his aid to build buildings dedicated to virtue however - any temple or shrine must be shaped by human hands alone.&lt;br /&gt;
&lt;br /&gt;
Ninth Wave is also tolerated, but remains controversial with interactions carefully monitored to ensure that folk are not being lead astray by unvirtuous endeavour. It is clear that the eternal desires mortals to embrace peril for the excitement it brings - such motivation is dubious at best and the endeavours themselves are frequently desperately irresponsible in nature. However moments of great Virtue often occur while engaged on such exploits and so the eternal is tolerated. Even so they are primarily dealt with by &#039;&#039;Frieøyer&#039;&#039; magicians rather than by the Republic as a whole.&lt;br /&gt;
&lt;br /&gt;
Thunder Lizard - characterised as an immense drake of the deep jungle - is tolerated for her straightforward approach to the Republic. Her magical [[Frozen Citadel of Cathan Canae|citadel]] is one of the few rituals that draw directly on an eternal that is regularly employed. She also promotes warrior-ideals which are seen as compatible with virtue, and significantly more acceptable in general than those taken from &#039;&#039;Wicked Fangs&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The rest of the Summer eternals known by the Empire are anathema in the Republic. This includes [[Jaheris|White Snake]], [[Hayaak|Blood Eagle]], [[Meraud|Flame Wing]], and especially [[Eleonaris|Sun Drake]]. The latter in particular is seen as an enemy of the Sumaah thanks to her dangerously unvirtuous creed of personal glory and warrior-supremacy. There are nonetheless some small hidden cults dedicated to her service, and the Vigilant remain alert to any rumour of their corrupting influence. The [[Barien|Lord of the Arena]] is known, but likewise considered anathema. The Sumaashi attitude is that it is good to test oneself, but question the Virtue of doing so for rewards granted by some inhuman force. The virtuous should always be open to challenges, but in pursuit of human destiny, not dancing to the tune of an eternal. Lisane notes that there is a long history here, with fragmentary stories that suggest the Lord of the Arena is associated in the Sumaah memory with the Asaveans, and the hated satraps, although they were unwilling to discuss the details.&lt;br /&gt;
&lt;br /&gt;
The Republic never uses titles such as king, queen, or (outside of the Lord of the Arena), lord or lady for any eternal. Simply calling someone like Sun Drake, the &amp;quot;Lady of Pennants&amp;quot; or naming Thunder Lizard, the &amp;quot;Queen of Ice and Darkness&amp;quot; would be treated as a minor act of idolatry. This makes the odd nomenclature for the eternal the Empire knows as Barien particularly stand out. The one exception to this abhorrence of titles, is &amp;quot;satrap&amp;quot; which is frequently used in sobriquets for the more corrupt and wicked eternals - particularly those of the Autumn realm.&lt;br /&gt;
&lt;br /&gt;
===Of Autumn===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:AutumnRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Estavus and Ephisis are tolerated&lt;br /&gt;
* &#039;&#039;&#039;Polyptoton is not entirely familiar to the Empire and is tolerated&lt;br /&gt;
* &#039;&#039;&#039;Prospero, Callidus, Basilea, and the Lictors are anathema&lt;br /&gt;
* &#039;&#039;&#039;The Satrapy of Discord appear to be part of an unfamiliar city of the Autumn realm who is anathema&lt;br /&gt;
One of the more popular eternals among Sumaah magicians is [[Estavus|Fire Mountain]], also known as &#039;&#039;the Anvil of Thunder and Granite&#039;&#039;. The Republic is not rich in ore, and a common bargain between Sumaashi and Fire Mountain involves the trade of [[Materials#Natural_Materials|natural materials]] for [[Materials#Natural_Materials|valuable metals]]. From the point of view of the Sumaah, the prices demanded by the Anvil of Thunder and Granite for its aid tend to be straightforward, and deeply transactional, in a way that does not threaten virtue. Even so, it is much more common to deal with Fire Mountain to secure raw materials than worked goods, however. There is a fairly common belief that purchasing worked goods from Fire Mountain deprives a mortal human of their industry and Prosperity.&lt;br /&gt;
&lt;br /&gt;
The [[Ephisis|Eternal Bazaar]] is tolerated, but carefully monitored due to its refusal to abide by the laws of the House of the People, or the dictates of the High Houses in what it will trade. Interactions with the Eternal Bazaar are limited to magician-präster of the High House of Prosperity. The ritual [[Ephisis&#039; Scale]] is not practised in the Republic; any deals with the Bazaar are undertaken &amp;quot;face to face&amp;quot; with heralds rather than being left in the hands of an easily-accessible and impossible to restrict ritual. The Eternal Bazaar is also a source of friction within the Republic; the High House of Prosperity argues that the boons it provides are worth the need for constant vigilance while other präster are often less convinced. So far, however, the High Houses have not declared the eternal to be anathema.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=SaltAndSail001.png|caption=The &amp;quot;Great Turtle&amp;quot;, the eternal Polyptoton, the City of Salt and Sail - this eternal spoke with the Empire via its herald for the first time last season.|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The [[Polyptoton|Great Turtle]] or the &#039;&#039;Wandering Port&#039;&#039;, with the ability to carry messages across great distances almost instantaneously, is tolerated by the Sumaah. The heralds of the eternal rarely demand anything the Sumaah consider unvirtuous, although they have clashed with the censors of the High House of Vigilance in the past over their unnatural veneration of the written word over matters of virtue. The Great Turtle is also sought out for boons related to protecting or aiding ships, especially merchant vessels, particularly where they help them avoid or outrun the more powerful vessels of the Asavean Archipelago. Lisane believes that while the eternal was previously, largely unknown in the Empire, there have been [[Key_of_dreams#Many_Minds_Move_As_One_(Autumn)|recent developments]] that indicate this is no longer the case. &lt;br /&gt;
&lt;br /&gt;
The rest of the Autumn realm is kept at arms length, either because they have nothing Sumaah wants or because they are considered active threats. The [[Prospero|Satrapy of Rope]], the &#039;&#039;Wheedling Spider&#039;&#039; seeks to trap the virtuous with bonds of unnatural obligation, and all too often threaten to draw innocent people into idolatry. The [[Lictors|Satrapy of Cages]] are seen as an inhuman force trying to meddle in virtuous laws. The [[Callidus|Satrapy of Hunger]] and their leader &#039;&#039;Drooling Maw&#039;&#039; fundamentally preach materialism and obsession with the accumulation of wealth. Worst of all are the inhabitants of the [[Basileia|Satrapy of Lies]]; corrosive enemies of virtue who work to corrode the souls of the virtuous and want to mire every human in murder, betrayal, and treachery. The High House of Loyalty see the Satrapy of Lies as particular enemies. Whenever a herald from the &#039;&#039;City of Lies&#039;&#039; is found in the Republic it is summarily executed; nothing good is built on a foundation of lies.&lt;br /&gt;
&lt;br /&gt;
One other set of eternals - the &#039;&#039;Satrapy of Discord&#039;&#039; - are anathema in the Republic but are unfamiliar to Lisane. Reporting to a leader the Sumaah call &#039;&#039;Mockingbray&#039;&#039;, they apparently hail from a city that burns with the fire of riot, rebellion, and revolution. According to the High House of Wisdom, these heralds once offered aid in the rebellion against the hated Asavean satraps, but then immediately tried to ruin any attempt to create a new government. Mockingbray, the ruler of the City of Wreckage, is always looking for ways to undermine tradition; to burn everything down in pursuit of a state of abominable anarchy. Obviously, once its true nature was clear, it was immediately proscribed by the Sumaah.&lt;br /&gt;
&lt;br /&gt;
Lisane theorises that this &#039;&#039;might&#039;&#039; be a version of the entity once known as [[Mazen]], but the &#039;&#039;Lord of Masks&#039;&#039; is  widely recognised as part of the &#039;&#039;Satrapy of Lies&#039;&#039;. The Sumaah say the Satrapy of Discord is still active, which would mean that if reports of that creature&#039;s demise are to be trusted, this would have to be a different eternal.&lt;br /&gt;
&lt;br /&gt;
===Of Winter===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:WinterRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Wise Rangara is tolerated&lt;br /&gt;
* &#039;&#039;&#039;An unfamiliar eternals named Pale Jaguar is tolerated&lt;br /&gt;
* &#039;&#039;&#039;Agramant, the Thrice-cursed Court, Sorin, and Kaela are anathema&lt;br /&gt;
* &#039;&#039;&#039;Kobal Tavah appears to be unknown in the Republic&lt;br /&gt;
Only two Winter eternals are tolerated among the Sumaah. [[Wise Rangara|White Eye Serpent]] is a black-scaled creature associated with &amp;quot;wisdom&amp;quot; that is one of the oldest spirits known to the Republic. It isn&#039;t wisdom as the virtuous understand it, but more the importance of learning difficult lessons, questioning assumptions, and cleaving to tradition. It&#039;s a font of herbal lore, and has ways of bringing out human insight that can prove invaluable. One reason it is tolerated is that it rarely if ever seeks to provide answers, but will offer aid to nudge someone along the path towards understanding a situation through their own efforts.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pale Jaguar&#039;&#039; or the &#039;&#039;Maiden of Mists&#039;&#039; is not an eternal familiar to Lisane. It seems to be a Winter eternal of trackless places, that represents becoming lost, the deep jungle, and a primaeval fear of the wilderness. It also speaks of the importance of memory, especially remembering the dead or the lost, and the importance of perserverence even against an end that seem inevitable. While few magicians deal with Pale Jaguar, a small group of Sumaah mystics interact with the eternal with the blessing of the High House of Wisdom. They engage in long durances in the wilds of the jungle, hoping to unlock visionary experiences or temper their bodies or spirits. One of Lisane&#039;s staff wonders if this might simply be a particular guise of the eternal the Empire knows as [[Sorin]], designed to circumvent his anathema. For the moment, there is no evidence one way or the other, but it appears that once one peels away the more mystical levels the Maiden of Mists is much more explicitly concerned with matters of [[Winter magic#Survival|survival]], [[Winter magic#Preservation|preservation]], and certain ideas of [[Winter magic#Wisdom|wisdom]] than the &#039;&#039;Whelpmaster&#039;&#039; seems to be.&lt;br /&gt;
&lt;br /&gt;
In the Republic Sorin is known as the &#039;&#039;Bone Dragon&#039;&#039;, and is depicted as a great skeletal [[Mundane_beasts#Drakes|drake]] whose encouragement of sacrifice, suffering, and hidden traps makes him anathema. He is depicted in stories as lurking on the edge of civilisation, seeking to steal away the unwary to devour their flesh or consume their spirits. Some of these stories cast Bone Dragon in the traditional role of a &amp;quot;bogeyman&amp;quot; - he appears in that role occasionally in cautionary tales for children especially.&lt;br /&gt;
&lt;br /&gt;
The [[Agramant|Traitor]], who has easily as many aliases as he does in the Empire, is anathema as a matter of course, but among the Sumaah is numbered as a member of the [[The Thrice-cursed Court|Satrapy of Woe]]. The &#039;&#039;Corrupters&#039;&#039; are active opponents of the Republic and particularly the High Houses of Virtue. The Vigilance assembly puts a great deal of effort into trying to prevent them from interfering in the affairs of the Republic or corrupting the foolish with their tainted gifts. The [[Kaela|Dread Condor on Silent Wings]] is anathema, primarily due to her open offer of what appears to be eternal servitude via her &#039;&#039;Silent Household&#039;&#039;, but responds by simply ignoring the Republic in a similar manner to Llofir.&lt;br /&gt;
&lt;br /&gt;
Finally, [[Khobel Tavah]] is unknown in the Republic, and they express no interest in learning more about them.&lt;br /&gt;
&lt;br /&gt;
===Of Day===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:DayRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Zakalwe, Kimus, Leviathan, and Phaleron are all tolerated&lt;br /&gt;
* &#039;&#039;&#039;Span of the Sky is an unfamiliar eternal who is tolerated&lt;br /&gt;
* &#039;&#039;&#039;Sinokenon, Roshanwe, Ylenwe, and Cold Sun are all anathema&lt;br /&gt;
The eternals of Day are among the most popular of the eternals the Republic deals with (for a given value). &#039;&#039;[[Zakalwe|Brilliant Javelin]]&#039;&#039; is one of the few martial eternals the Sumaah tolerate; its interest in encouraging rather than leading is seen as less of a challenge to the pursuit of virtue. Along with &#039;&#039;Thunder Lizard&#039;&#039;, they are the eternal most likely to see their boons accepted on the battlefield. &#039;&#039;[[Kimus|Mirror of Dawn and Dusk]]&#039;&#039; is considered to be a strange and esoteric entity, whose ability to gather information and willingness to provide it are as welcome as its requests to observe events are seen as unthreatening.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;[[Leviathan|Watcher in the Waters]]&#039;&#039; is tolerated because it seems to have little active agenda beyond discussing history and current events with mortals. The chief concern is that magicians are too ready to accept the answers the eternal provides, without stopping to consider that while the Watcher maybe eternal, they are not the Creator. Präster are quick to remind those who deal with this eternal that just because the being expresses boundless confidence in its abilities, it is not infallible.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;[[Phaleron|Archive of Rainbow Coral]]&#039;&#039; is likewise tolerated due to its limited agenda. It is clear that the Archive values the preservation of knowledge far and above the preservation of life, but that is something that can be managed by those who deal with it. More of a problem is Phaleron&#039;s jealous attitude to the information it contains, which is occasionally decried as counter to human destiny.&lt;br /&gt;
&lt;br /&gt;
A fifth eternal of the Day realm, unfamiliar to Imperial prognosticators, is also tolerated. &#039;&#039;Span of the Sky&#039;&#039; appears to be concerned with wind and water, and favoured by a small number of magicians that live along the coast including the &#039;&#039;Frieøyer&#039;&#039;. There is speculation this might be an aspect of Kimus, but it is treated as distinct by the magicians that deal with it. Notably, the groups that interact with it most apparently also field cadres of [[Magical_skills#Battle_Mage|battle-mages]] whose mastery of the [[repel]] and [[entangle]] spells are invaluable when fighting the Republic&#039;s enemies.  &lt;br /&gt;
&lt;br /&gt;
By contrast, &#039;&#039;[[Sinokenon|Stupid Moon]]&#039;&#039; is anathema; its efforts to undermine the House of the People and push the Houses of Virtue to prominence have won it the enmity of most of the Republic and any attempt to make contact with Sumaah magicians is met with violence. At first two others considered anathema - the siblings &#039;&#039;Salt Mask&#039;&#039; and &#039;&#039;Silk Mask&#039;&#039; - were assumed to be unfamiliar eternals but further investigation indicated there were Sumaashi names for [[Roshanwe]] and [[Ylenwe]]. According to Chikkal, Assessor of Vigilance, these two creatures are deceivers and liars who present a false-face to mortals in which they appear to be concerned with matters of virtue but in fact seek to subvert and twist the faithful into engaging in idolatry.&lt;br /&gt;
&lt;br /&gt;
Finally, there is &#039;&#039;[[Cold Sun|Oblivion]]&#039;&#039;. The eternal has had no interaction with the Republic, but the High Houses of Virtue have lost no time in declaring it anathema. Anyone attempting to make contact with Cold Sun will be executed, and there is some discussion of whether it might be best to [[excommunication|excommunicate]] such criminals if they emerge. The High House of Vigilance regard the matter as settled there - given their emphasis on Virtue, they are confident that nobody will be unwise enough to approach the eternal, given how appalling the consequences have been elsewhere.&lt;br /&gt;
&lt;br /&gt;
===Of Night===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&amp;gt;[[File:NightRune.jpg|267px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sung and Lashonar are tolerated in the Republic&lt;br /&gt;
* &#039;&#039;&#039;An unfamiliar eternal named Deep Drummer is tolerated&lt;br /&gt;
* &#039;&#039;&#039;Janon, Sadogua, Azoth, and the Whisper Gallery are anathema&lt;br /&gt;
&#039;&#039;[[Sung|Moon Moth]]&#039;&#039; is idely tolerated. She is depicted as a huge rainbow-winged moth who encourages mortals to pursue the great mysteries of the world and the spirit, without claiming to be an authority on either. This includes the mysteries of virtue and the Labyrinth, and apparently she has offered boons relating to both the cultivation of [[iridescent gloaming]] and the creation of [[potion|potions]] that help pursue spiritual matters. Lisane notes with interest that the Sumaah apparently believe that &#039;&#039;all&#039;&#039; moths are agents of Moon Moth, and that the reason they are never seen during the day is that they pass into the Night realm when the sun rises. This belief, and the toleration of Sung, apparently dates back to a time long before the foundation of the Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Lashonar|Chattering Bird]]&#039;&#039; is tolerated, but only just. As with the &#039;&#039;Great Turtle&#039;&#039;, it provides useful abilities for the Sumaah to communicate with others that they cannot achieve themselves - access to the [[Lashonar#Caucus_Forum|Caucus Forum]] is considered a valuable resource. Whenever it attempts to have an opinion on politics the virtuous quickly shut it and its followers down. One interesting proscription Lisane notes is that it is illegal to accept boons from Chattering Bird related to preaching the Way in the same vein in which it is illegal to accept the aid of Stone Dragon to build places of virtue.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Rainbow Moth.jpg|caption=&amp;quot;Moon Moth&amp;quot; is the most common Sumaah Repuglic name for the eternal the Empire knows as Sung; rather than a feathered serpent they depict her as an insect with beautiful iridescent wings.|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
There is another eternal tolerated by the Sumaah that at first is mistaken for [[Janon]]. The &#039;&#039;Deep  Drummer&#039;&#039; is a creature that appears to represent mystical ideas of catharsis, the channelling strong emotions, and celebration of victories and achievements. It is popular not only with Sumaah warriors, but also with artists as it encourages them to both express and inspire strong feelings through their art. The High House of Vigilance has clashed with the High Houses of Courage and Pride in the past around the toleration of Deep Drummer, who are concerned that the eternals enthusiasm for celebration can lead the virtuous astray. The Sumaah apparently view &amp;quot;Deep Drummer as the sibling or spouse of &#039;&#039;Whirling Chaos&#039;&#039;, claiming the former is a creature of balance where the latter is a creature of discord.&lt;br /&gt;
&lt;br /&gt;
The rest of the Night realm is anathema in Sumaah. [[Sadogua|Seducer]], the &#039;&#039;Satrap of Bats&#039;&#039;, is famously despised in the Sumaah Republic. He shamelessly encourages magicians to put their own selfish concerns above virtue, and regularly opined that the assemblies should &amp;quot;butt out&amp;quot; of magicians&#039; affairs. He was also involved in early attempts to form a magical fraternity similar on paper to the Imperial Conclave, that was roundly rejected on grounds of being a terrible idea two hundred years ago. The eternal itself is one of those that still seeks to deal with Sumaashi magicians, and its influence is actively resisted by the hunters of idolators.&lt;br /&gt;
&lt;br /&gt;
[[Janon|Whirling Chaos]], as has already been mentioned, is anathema. A dangerously unpredictable entity that appears on the surface to encourage Virtue but is actually a creature of anarchy who does not care what people feel as long as they allow their passions to consume them utterly. The [[Whisper Gallery|Screaming Monkey Kings]] are also anathema, not least because they cannot be trusted in any way not to support the Asavean Archipelago at every turn. Lisane mantions that Chikkal, Assessor of the High House of Vigilance, seems to take the existence of the Screaming Monkey Kings as a personal affront and that this attitude is by no means uncommon in the Republic.&lt;br /&gt;
&lt;br /&gt;
==Design Note==&lt;br /&gt;
* &#039;&#039;&#039;Unknown eternals begin disinclined to speak to the Empire&lt;br /&gt;
* &#039;&#039;&#039;This is the first part of an appraisal that will run over several events&lt;br /&gt;
The preliminary report includes an overview of the eternals, and introduces several that appear to be unknown in the Empire. While there is enough information here for Imperial magicians to attempt to contact one of these eternals, if they wished, all start from a position of disinterest in the Empire. While an eternal is bound to respond to a [[Archmage#Plenipotentiary|plenipotentiary]], as has been [[Hunter_of_stars#Capradan|seen previously]] on several occasions that response can be a polite (or impolite) refusal. &lt;br /&gt;
&lt;br /&gt;
Most Imperial magicians will be aware that if these eternals desired a relationship with the Empire, they would already be pursuing one. It&#039;s also important to bear in mind that none of the creatures mentioned here are more powerful or more inclined to offer better deals than the eternals the Empire already deals with. Whenever a new eternal starts paying attention to the Empire it will often create more problems than it solves - [[Ossegrahn|Lord Rain]] is arguable on this point, [[Cold Sun]] less so...&lt;br /&gt;
&lt;br /&gt;
The opportunity to send a prognosticator to the Sumaah Republic to engage with an appraisal means they will be unavailable for several seasons. In contrast to some previous opportunities, our intent is to present part of the appraisal each event until this time is up. One reason is to prevent the requirement to do a single massive appraisal at the end of the period, the other is to reinforce the idea that this is an &#039;&#039;opportunity&#039;&#039; - the invitation of the Sumaah presents further options to gather a deeper understanding of the situation. This wind of fortune presents the opportunity for the Conclave to engage in the Republic, and expands the information about magic in Sumaah and their attitudes to the eternals. The next stage of the appraisal will present opportunities related to adapting the Sumaah Republic attitude to the eternals. The nature of the final stage of the appraisal, presented at the Winter Solstice, will depend on which of the orders - if any - the Conclave has chosen to send to the Republic.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Sumaah Republic]]&lt;br /&gt;
* [[Conclave]]&lt;br /&gt;
* [[Alignment]]&lt;br /&gt;
* [[Eternal]]&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Rainbow_Moth.jpg&amp;diff=141204</id>
		<title>File:Rainbow Moth.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Rainbow_Moth.jpg&amp;diff=141204"/>
		<updated>2026-07-04T14:40:22Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: {{wikimedia}}

jean-pierre Hamon, CC BY-SA 3.0 &amp;lt;https://creativecommons.org/licenses/by-sa/3.0&amp;gt;, via Wikimedia Commons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{wikimedia}}&lt;br /&gt;
&lt;br /&gt;
jean-pierre Hamon, CC BY-SA 3.0 &amp;lt;https://creativecommons.org/licenses/by-sa/3.0&amp;gt;, via Wikimedia Commons&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Black_Panther.jpg&amp;diff=141203</id>
		<title>File:Black Panther.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Black_Panther.jpg&amp;diff=141203"/>
		<updated>2026-07-04T14:38:45Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: {{Wikimedia}}

Rute Martins of Leoa&amp;#039;s Photography (www.leoa.co.za), CC BY-SA 3.0 &amp;lt;https://creativecommons.org/licenses/by-sa/3.0&amp;gt;, via Wikimedia Commons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Wikimedia}}&lt;br /&gt;
&lt;br /&gt;
Rute Martins of Leoa&#039;s Photography (www.leoa.co.za), CC BY-SA 3.0 &amp;lt;https://creativecommons.org/licenses/by-sa/3.0&amp;gt;, via Wikimedia Commons&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=141202</id>
		<title>388YE Summer Solstice winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=141202"/>
		<updated>2026-07-04T14:28:53Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: /* Satraps of the Abyss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Remnants of tales.jpg|align=left|caption=News spreads through word of mouth as fast as it does through broadsheets and posters, and is sometimes more reliable. Or at least, unreliable in more amusing ways...|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wind of Fortune !! Order Released !! Last Updated || Note&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war that detail the Empire&#039;s military campaigns. They lay out situations and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character. &lt;br /&gt;
&lt;br /&gt;
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being &amp;quot;rumoured&amp;quot; or use a phrase like &amp;quot;some might say...&amp;quot; the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we&#039;re also being as thorough as possible. This information doesn&#039;t need further checking in-character. It&#039;s not an opinion, and we&#039;re not trying to trick you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:350px; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Diplomacy Wind&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It&#039;s perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
In each case, we&#039;ve tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We&#039;ve done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting [[red links]]) in an attempt to make it easier to keep track of the newest releases.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Winds of Fortune==&lt;br /&gt;
===In the Court of Far Horizons===&lt;br /&gt;
* &#039;&#039;&#039;Throne; Senate; Fleet owners; Ambassadors; titles involved in international trade&#039;&#039;&#039;&lt;br /&gt;
At the recent summit, [[the Throne]], requested that the [[Scrutiny#Constitutional_Court|Constitutional Court]] [[Forever_is_composed_of_nows#The_Abraham_Gambit|appraise the implications]] of a new [[Imperial sodality]], the &#039;&#039;Court of Far Horizons&#039;&#039;. Magistrate Abraham has conducted an analysis of the constitutional implications of the new sodality&#039;s provisional manifesto. Abraham notes that the manifesto is &amp;quot;bold and vigorous&amp;quot; in establishing it&#039;s remit, but that that means that some of implications are far-reaching... which can be both a good and a bad thing depending where you stand.&lt;br /&gt;
&lt;br /&gt;
You can read about Abrahams findings, as well as some proposals from interested parties, in the &#039;&#039;&#039;[[In the Court of Far Horizons]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Satraps of the Abyss===&lt;br /&gt;
* &#039;&#039;&#039;Conclave; Ambassador to Sumaah; scholars of magic and the eternal realms&#039;&#039;&#039;&lt;br /&gt;
The [[Senate]] has taken advantage of an opportunity brokered by the [[Ambassador to the Sumaah Republic|Ambassador]] Accalon to engage in a spot of magical cooperation with the [[Sumaah Republic]]. Freshly-appointed prognosticator &#039;&#039;[[Appraisal#Lisane de Terresford|Lisane de Terresford]]&#039;&#039; has been sent to &#039;&#039;[[appraisal|appraise]] how the High Houses of Virtue and the Imperial Conclave can find ways to co-operate in interactions with [[eternal|eternals]]&#039;&#039;. While Lisane is expected to be engaged for the next several seasons, she has dispatched a preliminary report on her findings; a review of the relation between the magicians and the Präster of the republic - and the dealings they have with the creatures of the [[realms]]. &lt;br /&gt;
&lt;br /&gt;
You can read about Lisane&#039;s findings, and about the opportunity for the Conclave to assist, in the &#039;&#039;&#039;[[Satraps of the Abyss]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Diplomatic Winds==&lt;br /&gt;
Each season, the Civil Service prepares a summary of the Empire&#039;s relationship with the foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the [[Senate]] and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate [[ambassador]] that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.&lt;br /&gt;
&lt;br /&gt;
These winds of fortune deal with the Empire&#039;s diplomatic relationship with one or more foreign or barbarian nations. Usually, the wind is shaped by communications from the appropriate [[ambassador]] or the [[Imperial Consul]]. While these winds revolve around international matters, their focus is still on the Empire and what its citizens can do to influence diplomatic matters, so they&#039;re as likely as any other wind to contain something of interest to characters from all walks of life.&lt;br /&gt;
&lt;br /&gt;
==Other Events==&lt;br /&gt;
&lt;br /&gt;
==Mandates==&lt;br /&gt;
* &#039;&#039;&#039;You can find details of the mandates, along with the rest of the Synod judgements, [[387YE_Winter Solstice_Synod_judgements#Mandate|here]].&#039;&#039;&#039;&lt;br /&gt;
A number of [[mandate|mandates]] were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been [[Mandate#Implementing_a_Mandate|automatically enacted]].&lt;br /&gt;
&lt;br /&gt;
==Spring Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here&#039;&#039;&#039;&lt;br /&gt;
During the Winter Solstice, there were a number of [[Sentinel_Gate#Conjunctions|conjunctions]] of the [[Sentinel Gate]] identified by the Imperial prognosticators. In each case, a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the [[Military Council]] can only make use of &#039;&#039;two&#039;&#039; of the major conjunctions each summit, choosing which to take advantage of during the [[Muster]].&lt;br /&gt;
&lt;br /&gt;
===Major Conjunctions===&lt;br /&gt;
&lt;br /&gt;
===Minor Conjunctions===&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=141201</id>
		<title>388YE Summer Solstice winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=141201"/>
		<updated>2026-07-04T14:28:32Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: /* In the Court of Far Horizons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Remnants of tales.jpg|align=left|caption=News spreads through word of mouth as fast as it does through broadsheets and posters, and is sometimes more reliable. Or at least, unreliable in more amusing ways...|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wind of Fortune !! Order Released !! Last Updated || Note&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war that detail the Empire&#039;s military campaigns. They lay out situations and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character. &lt;br /&gt;
&lt;br /&gt;
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being &amp;quot;rumoured&amp;quot; or use a phrase like &amp;quot;some might say...&amp;quot; the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we&#039;re also being as thorough as possible. This information doesn&#039;t need further checking in-character. It&#039;s not an opinion, and we&#039;re not trying to trick you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:350px; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Diplomacy Wind&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It&#039;s perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
In each case, we&#039;ve tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We&#039;ve done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting [[red links]]) in an attempt to make it easier to keep track of the newest releases.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Winds of Fortune==&lt;br /&gt;
===In the Court of Far Horizons===&lt;br /&gt;
* &#039;&#039;&#039;Throne; Senate; Fleet owners; Ambassadors; titles involved in international trade&#039;&#039;&#039;&lt;br /&gt;
At the recent summit, [[the Throne]], requested that the [[Scrutiny#Constitutional_Court|Constitutional Court]] [[Forever_is_composed_of_nows#The_Abraham_Gambit|appraise the implications]] of a new [[Imperial sodality]], the &#039;&#039;Court of Far Horizons&#039;&#039;. Magistrate Abraham has conducted an analysis of the constitutional implications of the new sodality&#039;s provisional manifesto. Abraham notes that the manifesto is &amp;quot;bold and vigorous&amp;quot; in establishing it&#039;s remit, but that that means that some of implications are far-reaching... which can be both a good and a bad thing depending where you stand.&lt;br /&gt;
&lt;br /&gt;
You can read about Abrahams findings, as well as some proposals from interested parties, in the &#039;&#039;&#039;[[In the Court of Far Horizons]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Satraps of the Abyss===&lt;br /&gt;
* &#039;&#039;&#039;Conclave; Ambassador to Sumaah; scholars of magic and the eternal realms&#039;&#039;&#039;&lt;br /&gt;
The [[Senate]] has taken advantage of an opportunity brokered by the [[Ambassador to Sumaah|Ambassador]] Accalon to engage in a spot of magical cooperation with the [[Sumaah Republic]]. Freshly-appointed prognosticator &#039;&#039;[[Appraisal#Lisane de Terresford|Lisane de Terresford]]&#039;&#039; has been sent to &#039;&#039;[[appraisal|appraise]] how the High Houses of Virtue and the Imperial Conclave can find ways to co-operate in interactions with [[eternal|eternals]]&#039;&#039;. While Lisane is expected to be engaged for the next several seasons, she has dispatched a preliminary report on her findings; a review of the relation between the magicians and the Präster of the republic - and the dealings they have with the creatures of the [[realms]]. &lt;br /&gt;
&lt;br /&gt;
You can read about Lisane&#039;s findings, and about the opportunity for the Conclave to assist, in the &#039;&#039;&#039;[[Satraps of the Abyss]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Diplomatic Winds==&lt;br /&gt;
Each season, the Civil Service prepares a summary of the Empire&#039;s relationship with the foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the [[Senate]] and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate [[ambassador]] that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.&lt;br /&gt;
&lt;br /&gt;
These winds of fortune deal with the Empire&#039;s diplomatic relationship with one or more foreign or barbarian nations. Usually, the wind is shaped by communications from the appropriate [[ambassador]] or the [[Imperial Consul]]. While these winds revolve around international matters, their focus is still on the Empire and what its citizens can do to influence diplomatic matters, so they&#039;re as likely as any other wind to contain something of interest to characters from all walks of life.&lt;br /&gt;
&lt;br /&gt;
==Other Events==&lt;br /&gt;
&lt;br /&gt;
==Mandates==&lt;br /&gt;
* &#039;&#039;&#039;You can find details of the mandates, along with the rest of the Synod judgements, [[387YE_Winter Solstice_Synod_judgements#Mandate|here]].&#039;&#039;&#039;&lt;br /&gt;
A number of [[mandate|mandates]] were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been [[Mandate#Implementing_a_Mandate|automatically enacted]].&lt;br /&gt;
&lt;br /&gt;
==Spring Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here&#039;&#039;&#039;&lt;br /&gt;
During the Winter Solstice, there were a number of [[Sentinel_Gate#Conjunctions|conjunctions]] of the [[Sentinel Gate]] identified by the Imperial prognosticators. In each case, a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the [[Military Council]] can only make use of &#039;&#039;two&#039;&#039; of the major conjunctions each summit, choosing which to take advantage of during the [[Muster]].&lt;br /&gt;
&lt;br /&gt;
===Major Conjunctions===&lt;br /&gt;
&lt;br /&gt;
===Minor Conjunctions===&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=In_the_Court_of_Far_Horizons&amp;diff=141166</id>
		<title>In the Court of Far Horizons</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=In_the_Court_of_Far_Horizons&amp;diff=141166"/>
		<updated>2026-07-03T17:13:23Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: Created page with &amp;quot;Category:Winds of FortuneCategory:388YE SummerCategory:Appraisal &amp;lt;ic&amp;gt; &amp;quot;Fleet Master!&amp;quot; The young boy gasped, panting for breath as he tried to call out, whilst simultaneously ducking and weaving his way across the dock front. Caricomare was busier than ever since the docks have been rebuilt, despite the war with the Grendel, there were scores of stevedores hard at work unpacking the cargo from teh two huge Freeborn vessels docked just that morning.  Sadly the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Appraisal]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
&amp;quot;Fleet Master!&amp;quot; The young boy gasped, panting for breath as he tried to call out, whilst simultaneously ducking and weaving his way across the dock front. Caricomare was busier than ever since the docks have been rebuilt, despite the war with the Grendel, there were scores of stevedores hard at work unpacking the cargo from teh two huge Freeborn vessels docked just that morning.&lt;br /&gt;
&lt;br /&gt;
Sadly the tumult made it impossible for Giovanni von Temeschwar to hear the boy. He had a pressing meeting with a pair of Freeborn captains at the Captain&#039;s Ring. They wanted to discuss the situation in the Cazar Straits and what was being done about it. Fortunately the bustling crowd mostly parted to let him pass, the dockers in Caricomare knew better than to delay the Imperial Fleet Master when he was about his business.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fleet Master!&amp;quot; the boy shouted again, &amp;quot;Fleet Master Gi...&amp;quot; he gulped another breath of air, but the Sea Wolf spun on his heel to face the young land before he coudld finish the sentence, a single eyebrow raised inquisitively.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Master Giovanni, sir!&amp;quot; the lad said, trying to regain his composure. &amp;quot;Message for you sir. Urgent sir. From the Fellowship of the Purple Ships.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sails&amp;quot; the bravo corrected him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes sir. The Purple Ship Sails sir. Message from them. For you sir.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Giovanni accepted the scroll from the young boy&#039;s outthrust hand. The wax seal bore the Fellowship&#039;s impression, still fresh and slightly warm to the touch. Their offices were over a mile away on the far side of the docks, the boy must have run the whole distance. What could the Fellowship want so urgently?&lt;br /&gt;
&lt;br /&gt;
The scroll disappeared inside the Fleet Master&#039;s tunic to be replaced with a ring coin that he expertly flipped towards the messanger. That kind of Prosperity deserved a reward.&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=CourtFH.png|caption=The Court of Far Horizons|align=left|width=300}}&lt;br /&gt;
==Overview==&lt;br /&gt;
At the recent summit, [[Emperor Vesna]], requested that the [[Scrutiny#Constitutional_Court|Constitutional Court]] [[Forever_is_composed_of_nows#The_Abraham_Gambit|appraise the implications]] of a new [[Imperial sodality]], the &#039;&#039;Court of Far Horizons&#039;&#039;. Any new Imperial sodality can have significant legal ramifications, which depend on the precise wording of its manifesto. The aim of the [[Civil Service|civil service]] appraisal is to provide clarity on these consequences, to enable the [[Senate]] to better decide the matter.&lt;br /&gt;
&lt;br /&gt;
The request was timely, for that same day, [[Archmage of Autumn|Archmage]] &#039;&#039;&#039;Vossk&#039;&#039;&#039; met with &#039;&#039;Ptolemy&#039;&#039; a [[herald]] of the so-called &#039;&#039;City of Salt and Sail&#039;&#039; for a [[Archmage#Plenipotentiary|plenipotentiary]] in the [[Hall of Worlds]]. The City is an obscure power of the [[Realms#Autumn|Autumn realm]], concerned with [[Autumn magic#Autumn_magic#Travel_and_Communication|communication and travel]]. Their herald was keen to explore ways the City could work with the Empire to support the Court, should the appraisal go ahead.&lt;br /&gt;
&lt;br /&gt;
==Consequences==&lt;br /&gt;
* &#039;&#039;&#039;Emperor Vesna has asked the civil service to assess the constitutional implications of the Court of Far Horizons&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Magistrate Abraham has delivered their analysis based on the proposed manifesto&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It would not be possible to create a second sodality concerned with maritime trade&#039;&#039;&#039;&lt;br /&gt;
Magistrate Abraham has conducted an analysis of the constitutional implications of the new sodality&#039;s provisional manifesto. Abraham notes that the manifesto is &amp;quot;bold and vigorous&amp;quot; in establishing it&#039;s remit, but that that means that some of implications are far-reaching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Manifesto of the Court of Far Horizons&amp;quot;&amp;gt; This sodality holds the following to be true: &lt;br /&gt;
* Merchant fleets represent the face of the Empire to the common citizenry of foreign nations;&lt;br /&gt;
* The lifeblood of the Empire is trade, its paths must never be hindered; &lt;br /&gt;
* Imperial sailors share a common purpose, and must aid one another upon the sea. &lt;br /&gt;
&lt;br /&gt;
The sodality therefore exists to: &lt;br /&gt;
* Champion the development of trade infrastructure and trade policy to expand the Empire&#039;s Prosperity; &lt;br /&gt;
* Support Imperial fleets who trade beyond the Empire&#039;s borders; &lt;br /&gt;
* Influence and leverage foreign relations through trade for the betterment of the Empire.&lt;br /&gt;
&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The manifesto describes a sodality will be responsible for maritime trade and the actions of [[fleet|fleets]] engaged in that [[Fleet#Trading|trade]]. It is possible that the Throne intends the sodality to be responsible for &#039;&#039;foreign&#039;&#039; trade, which would be a much broader remit. The first truth of the sodality is that &#039;&#039;&amp;quot;merchant fleets represent the face of the Empire to... foreign nations&amp;quot;&#039;&#039;, which implies the idea that the sodality has a very broad remit. However the Empire engages in extensive trade with [[Otkodov]], none of which is conducted via fleets. Likewise there is [[Merchant_to_Skoura|trade with Skoura]] and orc septs like &lt;br /&gt;
[[Merchant_Prince_of_Misericorde_Market|the Sand Fishers]] and [[Speaker_to_the_Leshun|the Brannoc Orcs]], all of which is entirely overland. Constitutionally, the Throne could seek the creation of an Imperial sodality with responsibility for &#039;&#039;all&#039;&#039; foreign trade, but that would need a different manifesto, one which removed the elements about fleets. &lt;br /&gt;
&lt;br /&gt;
The focus on maritime trade with other nations reduces the cross-over with the constitutional role of the [[Bourse]], but some conflicts will still arise. In these cases, the Court would inevitably need to weigh each case on their merits to assess how important trade was to the issue in question. For example, the production of the [[Steel Fist]] is contingent on trading relations with the [[Sarcophan Delves]]. As a Bourse seat dependent on trade, it &#039;&#039;could&#039;&#039; be changed by the Senate to grant the sodality the right to appoint it, but it could also be left with the Bourse since it produces [[ilium]]. A similar title that traded [[liao]] rather than ilium, would most likely need to be appointed by the new sodality.&lt;br /&gt;
&lt;br /&gt;
The manifesto references the Empire&#039;s fleets several times, but the tenor appears to be limited to their role in trade. Imperial fleets are [[Fleet#Downtime_Options|highly flexible]] and can engage in [[voyage|espionage, adventure and warfare]], but all these activities would fall outside the remit of the Court of Far Horizons based on this manifesto. That would mean that the Senate couldn&#039;t grant the sodality powers or responsibilities for such activities, without first changing the manifesto. &lt;br /&gt;
&lt;br /&gt;
That might not even be possible - the Constitutional Court expects a sodality to have a single clearly defined area of responsibility. Just as the [[Military Council]] is charged with executing the Empire&#039;s wars, the Court of Far Horizons can have similar responsibility for maritime trade. It can have jurisdiction for fleets in so far as they are engaged in maritime trade, but it would broaden the scope of the sodality too much for them to have a more widespread authority that covered espionage or similar. An alternative manifesto would be possible for a sodality that had a broad remit for fleets, but it could not then also have authority over trade.&lt;br /&gt;
&lt;br /&gt;
Imperial sodalities are &amp;quot;singular&amp;quot; - there cannot be two sodalities in the Empire with overlapping concerns. If the Imperial Senate approves the manifesto of the Court of Far Horizons, then it would not be possible to create a new Imperial sodality charged with authority for maritime trade in the Empire without first abrogating the existence of the Court.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Magistrate Abraham.jpg|caption=Magistrate Abraham, a constitutional scholar and part of the [[Scrutiny#Constitutional Council|Constitutional Council]]|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The power to set tariffs would be delegated to the Court of Far Horizons&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;At present there are no other legal powers that would be automatically delegated to the Court of Far Horizons&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any new legal powers that were &#039;&#039;solely&#039;&#039; concerned with maritime trade would need to be delegated to the new sodality&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any existing legal powers that could be used to promote trade and relations with oveseas foreign powers &#039;&#039;could&#039;&#039; be delegated to the sodality&#039;&#039;&#039;&lt;br /&gt;
The manifesto gives the overwhelming impression that the sodality would be responsible for maritime trade. As such the power to set [[tariffs]] would be delegated to the sodality as part of it&#039;s creation. The manifesto states that &amp;quot;The lifeblood of the Empire is trade, its paths must &#039;&#039;never&#039;&#039; be hindered&amp;quot;. Hindering trade is a fundamental part of setting tariffs, so it is questionable whether that wording would permit the sodality to do anything other than to remove all tariffs. The Court advise that the Senate might prefer to endorse wording that said trade should never hindered &amp;quot;unduly&amp;quot; or &amp;quot;without good reason&amp;quot; or similar, since that ensures the sodality&#039;s rights to set tariffs would be on firmer legal ground.&lt;br /&gt;
&lt;br /&gt;
The sodality would not affect trade with barbarians. Trade with nations that the Empire is at [[Powers_of_the_Imperial_Senate#Declaration_of_War|war]] with would still be prohibited. It would not be legal to trade with nations the Empire has declared war on, unless the Senate passed a constitutional Senate motion that explicitly legalised trade with all barbarians. If that happened, then the sodality could set tariffs on such trade.&lt;br /&gt;
&lt;br /&gt;
There are no other legal powers that currently exist that would be automatically delegated to the Court of Far Horizons. If the Senate created new legal powers in the future whose &#039;&#039;&#039;sole&#039;&#039;&#039; remit was to conduct maritime trade then the well-worn path for the exercise of those powers would be by vote of the sodality members. Any legal powers that could be used to promote or control such trade, but were not solely concerned with it, &#039;&#039;could&#039;&#039; be delegated to the Court of Far Horizons, provided they did not impinge on the constitutionality protected roles of the other houses. For example, the sodality could be given the power to regulate what resources can be exported from the Empire (the Senate has in the past banned the sale of liao to the [[Iron Confederacy]] for example). The sodality could be given the right to prohibit some citizens from engaging in maritime trade in the same way the [[Conclave]] can [[declaration|declare]] someone a [[sorcery|sorcerer]]. &lt;br /&gt;
&lt;br /&gt;
The Senate could grant the sodality the ability to announce one or more [[commission|commissions]] each season. They might include [[Edifice|edifices]] or [[sinecure|sinecures]], but [[great work|great works]] would be the most appropriate for a sodality that was keen to ensure investment in trade infrastructure. Likewise it would be constitutional for the Senate to grant the sodality the power to perform an [[appraisal]] if they wished. How the Court used the power would be up to them, but they could appraise ways to increase foreign trade with a specific nation or increase trade in specific goods such as [[mithril]], [[weirwood]] or [[white granite]]. In both cases this would involve transferring one of the Senate&#039;s own commissions or appraisals to the sodality.&lt;br /&gt;
&lt;br /&gt;
==Appointments==&lt;br /&gt;
* &#039;&#039;&#039;The well worn path for an Imperial title whose responsibilities primarily rely on maritime trade would be election by the Court of Far Horizons&#039;&#039;&#039;&lt;br /&gt;
The civil service have conducted a preliminary review of all current [[Imperial title|Imperial titles]] to identify those whose responsibilities involve maritime trade. In all cases these titles &#039;&#039;could&#039;&#039; be appointed by the new sodality if it were passed.&lt;br /&gt;
&lt;br /&gt;
Where a title relies primarily or solely on maritime trade the Court of the Far Horizons may be the &#039;&#039;only&#039;&#039; constitutionally valid way to appoint the position. In that case, the title would be automatically amended if the sodality is created. If the are other constitutionally valid ways to appoint a title after the sodality is created, then there will be no change to the method of appointment without direct action by the Senate.&lt;br /&gt;
&lt;br /&gt;
No other details would change; if a position had tenure, it would only come up for election by the sodality at the point where the incumbent died, stepped down, or was [[revocation|revoked]]. National positions would be voted on by all members of the sodality, but only citizens of the relevant nation would be eligible to hold the title.&lt;br /&gt;
&lt;br /&gt;
The constitutional implications of the sodality&#039;s existence would also impact any [[New Imperial titles|new Imperial title]]. The [[New_Imperial_titles#Well_Worn_Paths|well worth path]] for any position whose sole or primary responsibility was the oversight or promotion of maritime trade, would be appointment by simple vote of members of the Far Horizons sodality.&lt;br /&gt;
&lt;br /&gt;
===Amended Titles===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Automatically Amended Titles&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Kruidenkenner Trademaster]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian of Ivarsgard Docks]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Master of the Root and Stem]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Eastern Broker]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Quaymaster of the Black Sails]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Five titles would be automatically amended to be appointed by the Court of Far Horizons&#039;&#039;&#039;&lt;br /&gt;
The civil service have identified five Imperial titles whose responsibilities are solely or primarily concerned with maritime trade, either overseeing and supporting such trade or directly benefitting thereby. A position such as the [[Kruidenkenner Trademaster]] is expected to oversee the trade of herbs between the &#039;&#039;Kruidenkenner&#039;&#039; (a [[Sarcophan Delves|Sarcophan guild]]) and the Empire. If the proposed sodality was passed by the Senate, then the only constitutionally valid way to appoint the listed title would be by vote of members of the sodality.&lt;br /&gt;
&lt;br /&gt;
If the Senate pass the motion to create the Court of the Far Horizons, then all five listed titles will be amended to be appointed by the sodality.&lt;br /&gt;
===Potential Titles===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Potential Titles&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[High Herbalist of Sybella]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Master of the Clearing House]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mayor of Caricomare]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Imperial titles whose responsibilities partially rely on maritime trade could be elected by the Court of Far Horizons&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The titles will continue to be elected by senators if the Senate declines to act&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are three extant titles that could be changed with a single Senate motion to have them all elected by the Court of Far Horizons&#039;&#039;&#039;&lt;br /&gt;
The civil service have identified a set of Imperial titles whose responsibilities include oversight of maritime trade, but it is not their primary responsibility. In all cases the titles were originally created with other responsibilities and have become associated with foreign trade as a result of subsequent developments. It would be possible for the Court of the Far Horizons to appoint these three titles - because of their association with maritime trade - but it is not obligatory.&lt;br /&gt;
&lt;br /&gt;
Given their split responsibilities, creating the new sodality wouldn&#039;t change the appointment method of any of the positions. They could be amended by the Senate; a single [[Senate motion|motion]] could be used to amend any one title or all three simultaneously if desired, making them appointments of the Court of Far Horizons.&lt;br /&gt;
&lt;br /&gt;
The current [[Master_of_the_Clearing_House#Constitutional_Note|appointment method]] of the [[Master of the Clearing House]] is unconstitutional. The title could be appointed by the [[Imperial Apothecaries Guild]] or by the Court of Far Horizons; either amendment would remove the current constitutional problems with the title.&lt;br /&gt;
===Potential Bourse Titles===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Potential Bourse Titles&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Alder of Meade]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian of the Concordium Dock]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mediator of Fisk]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Prime Factor of the deBruin Docks]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Quaymaster of the Hesychian Docks]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Steel Fist]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Several bourse titles could be amended to be appointed by the Court of Far Horizons&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The titles will continue to be elected via the Bourse if the Senate declines to act&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are five extant titles that could be changed with a single Senate motion to have them be elected by the Court of Far Horizons&#039;&#039;&#039;&lt;br /&gt;
The [[Steel Fist]] exists as a result of long-standing trade arrangements between the [[Sarcophan Delves]] and the Empire. The [[Sarcophan_Delves#Politics|Bedelaar Huisbass]] pay handsomely for privileged access to Imperial markets - the benefits of which go to fund the income of the Steel Fist. However, the Steel Fist is a Bourse Seat, a reflection of the fact that the position receives a significant amount of [[ilium]] each season. Where a title exists that produces bourse resources from maritime trade then it would be equally valid for the title to be appointed by the Bourse or by the Court of Far Horizons.&lt;br /&gt;
&lt;br /&gt;
Given it would remain constitutional for these titles to be appointed by the Bourse, creating the new sodality wouldn&#039;t change the appointment method of any of them. They could be amended by the Senate, and as above either each title could be individually amended or a single motion could be used to amend the appointment method of all the listed bourse titles.&lt;br /&gt;
&lt;br /&gt;
===Ambassadors===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Ambassadors&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador to Asavea]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador to Axos]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador to Beoraidh]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador to the Commonwealth]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador to Faraden]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador to the Grendel]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador to the Iron Confederacy]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador to Otkodov]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador to Jarm]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador to the Sarcophan Delves]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Ambassador to the Sumaah Republic]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Imperial Consul]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The proposed manifesto makes clear that the Senate would expect the Court of the Far Horizons to &#039;&#039;&amp;quot;Influence and leverage foreign relations through trade&amp;quot;&#039;&#039;. Although anyone is entitled to deal with foreigners, the official power to create [[Ambassador#Treaty|a treaty]] with a foreign power lies with the [[ambassador]], and it is the ambassador who is expected to [[Ambassador#Delegation|receive any official delegation]]. Trade can be an important part of these foreign relations, especially with powers like the [[Grendel]] or the Sarcophan who take a more mercantile approach to their dealings with the Empire.&lt;br /&gt;
&lt;br /&gt;
The Court of Far Horizons could be given the power to appoint the [[Imperial Consul]] and the [[ambassador|ambassadors]], if the Senate were so inclined. This would inevitably involve some change of emphasis in the role of the ambassador, emphasising the importance of trade, and so bring [[opportunity|new opportunities]] for trade in the future. The responsibilities of the position would be amended to make it clear that their responsibility included the promotion of trade between the Empire and the nation they were treating with.&lt;br /&gt;
&lt;br /&gt;
Given it would remain constitutional for these titles to be appointed by the Senate, creating the new sodality wouldn&#039;t change the appointment method of any ambassador. They could be amended by the Senate - either each title could be amended individually with a [[Senate motion]], or a single motion could be used to amend the appointment method of all the listed titles.&lt;br /&gt;
&lt;br /&gt;
===Overland Trade===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Overland Trade Titles&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Dhomiro of Afar]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Merchant Prince of Misericorde Market]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mediator of Hyljehal]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tolvoli Butcher]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Seeker of the Perfect World]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Envoy to the Karass]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Speaker to the Leshun]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Merchant to Skoura]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mediator of Wreck]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Keeper of the Tome]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bonesetter of Torfast Trading Post]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Overseer of the Westward Road]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Broker of Treji Wayhouse]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Northbound Trademaster]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Kalpaheim Tradeholder]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;An amended manifesto could create a sodality whose purview covered all foreign trade&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Significantly more Imperial titles would fall under the authority of such a sodality&#039;&#039;&#039;&lt;br /&gt;
The Constitutional Court have done their best to interpret the manifesto provided by [[Emperor Vesna]] and have assumed that [[the Throne]] is considering an Imperial sodality that would have responsibility for &#039;&#039;maritime&#039;&#039; trade. A more general manifesto, one that stripped out the references to fleets, could broaden the focus to &#039;&#039;all&#039;&#039; foreign trade. Such a change would still be constitutional but it would dramatically widen the remit of the sodality, bringing overland trade with various neighbouring foreigners like the Sandfishers of [[Holberg]], the [[Faraden]] and the [[Iron Confederacy]] under it&#039;s remit.&lt;br /&gt;
&lt;br /&gt;
The list prepared by the civil service shows all the titles they have found that could be affected. If the Imperial Senate chose to extend the sodality&#039;s remit to all foreign trade, then each title would need to be individually evaluated. Any title that no longer had a valid method of appointment would be automatically amended to be appointed by the Court of the Far Horizons. Titles that were still valid could be amended using a Senate motion.&lt;br /&gt;
&lt;br /&gt;
==Support==&lt;br /&gt;
Three groups have indicated that they might support the Court of the Far Horizons, if it were given a broad remit by the Imperial Senate and backed with significant legal powers. As is often the case, few groups have any interest in supporting a talking shop; they are only prepared to support the sodality if it is clear that it can wield actual power.&lt;br /&gt;
&lt;br /&gt;
===The Fellowship of the Purple Sails===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=From out of the West.jpg|caption=Ships set sail from Imperial ports for every corner of the Known World.|align=left|width=500}}&amp;lt;/div&amp;gt; &amp;lt;div style=&amp;quot;float:left; width: 300px; clear: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Fellowship want the Court of the Far Horizons to be given the power to set tariffs&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If that happens, members of the Fellowship of the Purple Sails will join the new sodality en masse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the Court is given the power to set tariffs, then members of the sodality will be able to dock at Hayden in Sumaah&#039;&#039;&#039;&lt;br /&gt;
The [[Rise_of_the_Fellowship_of_Purple_Sails|Fellowship of the Purple Sails]] is a large sodality of merchants and fleet captains that has extensive business operations across the Empire and beyond. It rarely takes a direct interest in politics, since most members spend much of their time at sea, but word of the new Imperial sodality has piqued their interest. The new sodality seems to encompass all the Fellowship&#039;s interests; many members of the Fellowship are eager to join the Court and their leadership are openly discussing joining en masse, &#039;&#039;should the sodality receive the backing of the Senate&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
What concerns the Fellowship most is the fate of Imperial trade, and the assertion of the Court that the trade should never be hindered is what interests most Purple Sails. However they are only prepared to join the new sodality if it gains the seal of approval of the Throne and the Senate gives it the [[#Powers|power to set tariffs]]. Without that, there is a concern that the sodality will be a toothless body that is unable to set or even influence Imperial trade policy.&lt;br /&gt;
&lt;br /&gt;
If the Court of the Far Horizons is given the power to set tariffs, then the Fellowship of the Purple Sails will be dissolved, with members moving to join the Court. If that happens, then the Fellowship will turn over one of their most valuable assets to the new sodality - docking rights at the port of &#039;&#039;Hayden&#039;&#039; in the [[Sumaah Republic]]. Hayden lies well over five hundred miles from Zemeh close to the limits of the rule of the [[Sumaah_Republic#Politics|House of the People]].&lt;br /&gt;
&lt;br /&gt;
The port does not customarily permit traders form the Empire to dock there. The Fellowship enjoys special privileges as a result of a private agreement with the High House of Prosperity, secured nearly a decade ago. This privilege could be transferred to the Court of the Far Horizons. Hayden is no more profitable than Zemeh or other ports Imperial fleets enjoy access to, but it does provide some unique goods that cannot be acquired elsewhere. The Purple Sails do not intend to disclose these details unless the Empire joins, since that information is only shared with other members of the Fellowship. &lt;br /&gt;
&lt;br /&gt;
For as long as the Court of the Far Horizons have the power to set tariffs, members of the sodality (and only members of the sodality) will be able to dock at the port of Hayden. &lt;br /&gt;
===The Bedelaar Huisbaas===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=AmbassadorSarcophanDelves.jpg|caption=&#039;&#039;&#039;Dino i Riqueza&#039;&#039;&#039;, Ambassador to the Sarcophan Delves|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Sarcophan want the Court of the Far Horizons to be given the power to appoint &#039;&#039;all&#039;&#039; titles associated with maritime trade&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They will donate a total of 2 thrones a season to the Imperial Treasury if all the maritime trade titles listed above are appointed by the new sodality&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They will donate a total of 8 thrones a season to the Imperial Treasury if all the three &amp;quot;Sarcophan&amp;quot; Bourse seats are also appointed by the new sodality&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They will donate a total of 12 thrones a season to the Imperial Treasury if the Ambassador to the Sarcophan is also appointed by the new sodality&#039;&#039;&#039;&lt;br /&gt;
The notoriously mercantile Sarcophan Delves enjoy positive relations with the Empire, but it is clear that one thing they do find frustrating is the way the Empire allows politics and religion to interfere with commerce. Such restrictive practices are anathema to the Sarcophan, most of whom prefer to place profits above what they see as confounding distractions.&lt;br /&gt;
&lt;br /&gt;
As such the leading families of the Sarcophan Delves are enthusiastic at the prospect of dealing with members of the Court of Far Horizons on a professional basis. Provided that the three potential titles [[#Potential_Titles|listed above]] are given over to the new sodality, then the Bedelaar Huisbaas will provide &amp;quot;compensating payments&amp;quot; to the Imperial treasury equal to two thrones a season.&lt;br /&gt;
&lt;br /&gt;
It is a relatively small contribution, however if the Senate will go further and also grant the sodality the right to appoint the bourse seats that are based on trade with the Sarcophan - that is the [[Custodian of the Concordium Dock]], the [[Prime Factor of the deBruin Docks]] and the [[Steel Fist]] - then the Sarcophan will increase the compensating payments to a total of eight thrones a season. &lt;br /&gt;
&lt;br /&gt;
The Sarcophan explain that the &amp;quot;compensating payments&amp;quot; would be a share of the increased profits they expect to make as a result of dealing directly with citizens appointed by fellow merchants rather than politicians or priests. They are aware that the Imperial Senate receives income from two of these three titles through the [[Auction of the Seats]] and intend to compensate the Senate for this loss. Under the Sarcophan proposal, rather than a single variable payment once a year, the Senate would benefit from a predictable return every season.&lt;br /&gt;
&lt;br /&gt;
While their proposal is presented as a way to compensate the Imperial Senate, it is arguably little more than a bribe in return for the Sarcophan&#039;s preferred outcome. Any pretense otherwise is undermined by their final offer; if the Senate will also grant the Court of the Far Horizons the legal authority to appoint the [[Ambassador to the Sarcophan Delves]], as well as all the other titles, then the Delves will increase the compensating payments to a total of twelve thrones a season.&lt;br /&gt;
&lt;br /&gt;
===Salt and Sail===&lt;br /&gt;
{{CaptionedImage|file=Turtle city.jpg|align=right|width=250}}&lt;br /&gt;
* &#039;&#039;&#039;The City of Salt and Sail want the Court of the Far Horizons to be given the power to appoint all ambassadors&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If that happens, they will grant the sodality the power to send a single message of up to 111 words to anywhere in the mortal world once a year&#039;&#039;&#039;&lt;br /&gt;
The City of Salt and Sail is a largely unknown eternal of the [[Realm#Autumn|realm of Autumn]]. A representative of the City, a herald called &#039;&#039;Ptolemy&#039;&#039;, the Keeper of the Infinite Rookery, was present in the Hall of Worlds at the previous summit as a result of a [[Archmage#Plenipotentiary|plenipotentiary]] called by &#039;&#039;&#039;Vossk&#039;&#039;&#039;, the [[Archmage of Autumn]]. Many questions were asked, some of which the herald was able to answer.&lt;br /&gt;
&lt;br /&gt;
Since that meeting, Ptolemy has taken a keen interest in the progress of the Court of the Far Horizons. It seems that some of the aims of the new sodality align with those of the City, at least close enough for the herald to make a promise of support. If the Imperial Senate will grant the sodality the legal right to appoint all Imperial ambassadors, then the eternal will offer their support as a patron for the new sodality. If that happens, then the City will offer what aid they can spare to support the new sodality as it becomes established.&lt;br /&gt;
&lt;br /&gt;
One form this aid will take is the offer to take a single message, once a year, to anyone, anywhere in the world. While this offer may seem no better than a [[Call Winged Messenger|winged messenger]], Ptolemy points out that ritual requires the magician to know the name and the approximate location of their target. Ptolemy&#039;s offer includes neither restriction - with the assistance of the City of Salt and Sail, whoever is elected as [[Appointment_by_sodality#Speaker|Speaker]] for the new sodality could send a message to anyone, anywhere in the world, &lt;br /&gt;
&lt;br /&gt;
There would still need to be some way to identify the correct recipient of course, but the Speaker could employ &#039;&#039;any&#039;&#039; logic to designate who should receive their missive. It could be as simple as the leader of a named [[Druj]] sept or as difficult as the current owner of a stolen magical item. Provided there was an identifiable recipient somewhere in the mortal world, the City would deliver the message. The only limitation would be that it must not be more than one hundred and eleven words in length in total.&lt;br /&gt;
&lt;br /&gt;
Once the city had delivered such a message they would not deliver another until a year had passed. The City would provide written guarantees that the service would remain available to the Empire for as long as the sodality retained the rights to appoint all Imperial ambassadors.&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
* &#039;&#039;&#039;Maritime trade will never be enough to influence the great nations of the world&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are periodic opportunities to use maritime trade to influence the Empire&#039;s smaller neighbours&#039;&#039;&#039;&lt;br /&gt;
Maritime trade between the Empire and the great powers of the world, nations like the [[Asavean Archipelago]] or the Sarcophan Delves is important, but it still only represents a very small part of these nation&#039;s economies. All the great nations engage in trade with each other, to a greater or lesser extent, as well as with their near neighbours. Moreover, the huge size of these nations means that they are mostly self-sufficient with large internal markets that provide for their citizens or subjects. As such it is not possible to use maritime trade to influence their governments or affect the way they view the Empire. The number of [[fleet|fleets]] that chose [[Voyage#Trading_Voyages|to trade]] with a nation each season is never significant enough to influence their view of the world in itself. The Empire has had direct experience of this in the past, in their interactions with the [[Principalities of Jarm]] who repeatedly made clear that they would not change their laws to suit the Empire. All attempts to use maritime trade to convince Jarm to change failed - they are too large to be influenced in this way.&lt;br /&gt;
&lt;br /&gt;
The same is not always true of small local powers like [[Axos]], [[Faraden]] or [[Skoura]]. These tiny nations, several of which are smaller than an individual Imperial nation, are less self-sufficient. These small nations still trade with other great powers, but because they are so near the Empire, Imperial maritime trade far outweighs any other trading relations. As such, occasionally an [[opportunity]] will arise to use maritime trade to influence one of the Empire&#039;s smaller neighbours - either by embargoing them or by working to increase the trade to a specific port. These opportunities are rare and the details will always be explicitly defined in a wind of fortune when they do occur. Absent such an opportunity, there is no effect on foreign relations from maritime trade, even with a smaller country - we do not check how many fleets have gone to a port unless there is a specific plot that provides a reason to do so.&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Imperial Sodality]]&lt;br /&gt;
* [[Forever_is_composed_of_nows#The_Abraham_Gambit|Forever is composed of nows]] - 387YE Winter wind of fortune introducing the opportunity to appraise Imperial sodality manifestos&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Schisms_and_Heresies&amp;diff=141165</id>
		<title>Schisms and Heresies</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Schisms_and_Heresies&amp;diff=141165"/>
		<updated>2026-07-03T17:02:24Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: /* The Excessionist Heresy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;box&amp;gt;The information below relates to ongoing controversies facing the Synod and the Imperial faith. Some have been used as a foundation for inquisitions and condemnations of [[Religious Crimes|religious crimes]], or as the basis for attempts to add, remove or amend the [[The_Doctrines_of_the_Faith|doctrines of the faith]], which would make explicit what is, or is not, heresy.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Schisms and Heresies==&lt;br /&gt;
Although the Doctrine of Seven is accepted as orthodox, there are many disputes and schisms amongst theologians. Some of the doctrines are disputed. Elsewhere, the Synod has sought to create a doctrine but been unable to build a consensus amongst the clergy.&lt;br /&gt;
{{CaptionedImage|file=Yael.jpg|Caption=Yael of Felix&#039;s Watch, Prophet of the Land Without Tears|align=left|width=300}}&lt;br /&gt;
===The Yaelian Schism===&lt;br /&gt;
In 379YE, &#039;&#039;&#039;Yael of Felix&#039;s Watch&#039;&#039;&#039;, a [[Highguard|Highborn]] theologian, returned from a [[Liao#true Liao|true liao]] vision. An account of the vision was recorded by the [[Seer of the Gateway]] and became public knowledge as part of [https://www.profounddecisions.co.uk/mediawiki-public/images/c/c5/EchoesoftheLabyrinth3-edition2.pdf Volume 3] of &#039;&#039;Echoes of the Labyrinth&#039;&#039;. Her statements were supported by her guide priest, &#039;&#039;&#039;Isaac of Sarvos&#039;&#039;&#039; - a close friend, fellow scholar, and member of the [[Courage]] [[Assembly#The_National_Assemblies|Assembly]]. She claimed to be the [[First Empress]] reborn, possessed of a Paragon soul returned from a place beyond the Labyrinth, which she called the &amp;quot;Land Without Tears&amp;quot;, a golden land without pain and suffering. &lt;br /&gt;
&lt;br /&gt;
Both these beliefs were considered highly contentious in some quarters. After receiving initial support in the Synod, opinion began to turn against Yael. By the summer of 381YE, two years after her original vision, only the Highborn Assembly still stood by what she called her &#039;revelation&#039;, although she had pockets of support across the Empire. The General Assembly condemned her of heresy with a greater majority - she pled guilty, asked no clemency, and was executed by her Exarch&#039;s own hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; The process of the Yaelian Schism is covered in a series of Winds of Fortune, including [[The Courageous Priest]] (Spring 380YE), [[Rebirth in Reikos]] (Summer 380YE), [[Pilgrimage]] (Autumn 380YE), [[Matter of faith]] (Winter 380YE), [[A spiritual prism]] (Spring 381YE), [[Death is not the end]] (Summer 381YE), and [[Unable to see]] (Autumn 381YE).&lt;br /&gt;
===The Excessionist Heresy===&lt;br /&gt;
Excessionists claim that too much of a Virtue can be as bad as too little. This conflicts with the orthodox teaching that the Virtues are pure and the key to human destiny. The charge is levelled against Excessionists that they are making excuses for their own shortcomings and failings in embracing the virtues in their strongest and purest senses.&lt;br /&gt;
===The Realmist Heresy===&lt;br /&gt;
Realmism is the belief that the Labyrinth of Ages is actually a [[Realms|realm]] akin to Night or Day, albeit one that is not accessible via the Hall of Worlds in any known manner. Some have even expected that paragons actually go on to become eternals of this spiritual realm. In response to realmists, the Synod created the Doctrine of the Labyrinth which refutes this teaching.&lt;br /&gt;
&lt;br /&gt;
In Spring 388YE, the Synod specifically [[proscription|proscribed]] this heresy: &amp;quot;&#039;&#039;The Synod upholds the Doctrine of the Labyrinth and hereby proscribes as Heresy the Realmist Heresy, a long-established heresy which claims that the Labyrinth of Ages is a realm of magic, and asserts that Paragons become Eternals. Seek out the blight.&#039;&#039;&amp;quot; ([[388YE_Spring_Equinox_Synod_judgements#Judgement_115|Judgement 115]]).&lt;br /&gt;
&lt;br /&gt;
===The First Empress===&lt;br /&gt;
It is widely accepted that the First Empress was a paragon. However, to date, there has been no consensus as to which Virtue she followed to escape the Labyrinth of Ages. There are priests and pilgrims from each of the seven paths who claim that the weight of evidence supports that the First Empress was a paragon of their favoured path. There have been several attempts to identify archaeological evidence to settle this debate once and for all.&lt;br /&gt;
&lt;br /&gt;
===The Unitarian Heresy===&lt;br /&gt;
Unitarians dispute the Doctrine of Seven, claiming that the seven paths are one path. Unitarians point to the First Empress as a clear example of a paragon of all Virtue. However, investigative theologians point to the inability of humans to be [[Dedication|dedicated]] to two Virtues without loss of focus and that the consensus is that each paragon followed a single path.&lt;br /&gt;
&lt;br /&gt;
===The Recollectionist Heresy===&lt;br /&gt;
Recollectionists dispute the Doctrine of Reincarnation. They maintain that the visions granted by pure liao are not past lives, but are ancestral memories. That is, the vision is of the person’s distant genealogical relative rather than of the individual’s spirit reborn. One unproven byproduct of this claim is that exemplars would be reborn within family lines.&lt;br /&gt;
&lt;br /&gt;
===The Humanist Heresy===&lt;br /&gt;
Humanists dispute the Doctrine of Reincarnation. They interpret pure liao visions as being from a pool of racial memories stored within human nature. This pool of natural memory is available to all humans and that there need not be a direct link between the vision and the one experiencing it.&lt;br /&gt;
&lt;br /&gt;
===The Transcendent Heresy===&lt;br /&gt;
Transcendentalists dispute the Doctrine of Reincarnation by claiming that there is no Labyrinth of Ages. The human spirit, upon death, transcends the mortal and mundane to merge with other human spirits who have died. This merging of spirits is believed to form some kind of Great Spirit, a psychic entity that exists outside the mortal realm. They claim liao puts a person in contact with this Great Spirit and grants access to its store of memories and knowledge. Some claim that this psychic entity may even be the Creator Spirit itself, though this view is arguably Idolatry.&lt;br /&gt;
&lt;br /&gt;
===The Atuman Controversy===&lt;br /&gt;
Atuman of Highguard, one of the legendary navigators who steered the Highborn to the Bay of Catazar, was held for several generations to be a paragon of Ambition. However, this claim was undermined by Aldones di Sarvos, one of the founders of the League, who described having a past life vision which revealed that he was Atuman reborn. Aldones later went on to be recognised as a paragon of Ambition. Some Highborn priests have claimed that Aldones lied about the vision to deny Atuman&#039;s paragonhood and spite Highguard, however League bishops strongly decry this smear on Aldones&#039; legacy. There have been several attempts to settle this controversy through archaeological or visionary means.&lt;br /&gt;
&lt;br /&gt;
===The Abraxian Schism===&lt;br /&gt;
In life, [[Abraxus]] was a respected pilgrim of the path of Wisdom and held by some to be an exemplar. However, he became a controversial figure when he claimed he had learned how to use pure liao to not only contact his past lives, but those he was yet to live. A large number of cryptic and prophetic scrolls are attributed to Abraxus. These are scattered and still highly sought after today.&lt;br /&gt;
&lt;br /&gt;
===The Krydacian Blasphemy===&lt;br /&gt;
An orc named Bloodhammer Krydak once famously claimed to be the reincarnation of Tian, paragon of Ambition. He was decried as a [[Religious_crime#Blasphemy|blasphemer]], for denying Tian&#039;s paragonhood and exalting his own inhumanity, but many who met Krydak found his words compelling. The Synod were pressured to meet with Krydak to evaluate his claim, but he was assassinated before this happened. Krydak remains a controversial figure to this day.&lt;br /&gt;
&lt;br /&gt;
===The Scourger Heresy===&lt;br /&gt;
Scourgers dispute the Doctrine of Human Destiny and claim that the non-human races, such as orcs, may be reincarnations of human spirits, but who have been warped and deformed by lack of Virtue and too long lost and wandering in the Labyrinth of Ages. They believe that those who sin greatly in life and lack virtue risk rebirth in an accursed and damned form.&lt;br /&gt;
&lt;br /&gt;
===The Lucidian Blasphemy / Auran Idolatry===&lt;br /&gt;
Lucidianism arose in the spires of Urizen and believes that the creation of virtuous auras, through means such as consecration and anointing, actually interfere with the objective and rational pursuit of a Virtue. Some Lucidians go so far as to claim that such auras represent a form of idolatry and are as inclined to remove a virtuous aura as a malign spiritual presence. This opposition to manifestations of Virtue has led other priests, especially Highborn wayfarers, to accuse Lucidians of blasphemy against the Virtues. To date, the Lucidians remain a minority in the Synod.&lt;br /&gt;
&lt;br /&gt;
===The Eternal Schism===&lt;br /&gt;
There have been several attempts by various Synods to craft a doctrine relating to the eternals and their realms, but each has failed to build a consensus. The biggest divide is along Inclusionist and Exclusionist lines. The Inclusionists hold that the eternal realms are part of the wider Creation and that contact with eternals is inevitable and unavoidable, and must be carefully managed, not unlike a plague or forest fire. The Exclusionists hold that the eternal realms exist outside of the true Creation and are akin to parasites attached to the mortal world. They claim humanity will never be truly free to realise its own destiny until all ties are severed. &lt;br /&gt;
&lt;br /&gt;
===The Progenitor Idolatry===&lt;br /&gt;
Progenitorians dispute the Doctrine of the Creator by claiming the seeds of human destiny were deliberately planted by the Creator Spirit. They claim the Creator Spirit desires humanity to grow and reach its full potential so that they can commune with the Creator Spirit, and that paragons who have escaped the Labyrinth of Ages may do precisely this. This sect has been accused of skirting on the edges of idolatry for implying that The Way of Virtue can be seen as the worship of the Creator Spirit.&lt;br /&gt;
&lt;br /&gt;
===Miracles===&lt;br /&gt;
Tales of the earliest paragons contain some miraculous claims, such as Tian taking fire from the sun, and Korl cutting down an entire forest with a single axe. Some priests maintain these tales are literally true and speak of the full potential of human destiny, whilst others maintain that the tales have grown in the telling whilst still providing insight into the ingenious application of virtue for prospering humanity.&lt;br /&gt;
&lt;br /&gt;
===Egregores===&lt;br /&gt;
When the First Empress sought the creation of the [[Nationality#Egregore|egregores]], she consulted the Synod. As egregores are the manifestation of human consciousness and culture, they were deemed as being human magic, and so the Synod were entirely in favour. It was further recognised that egregores owe their existence and form to the human nations and were thus subordinate to humans. Finally, it was concluded that as the citizens embraced Virtue, so too the egregores would mirror this and display virtue. The only dissent came from Exclusionists who hold that once the eternal realms are banished, so too must the egregores depart.&lt;br /&gt;
&lt;br /&gt;
===The Purification Heresy===&lt;br /&gt;
Purifiers dispute the Doctrine of Seven. There have been several Purification sects across Imperial history, each of whom have sought to have all citizens of a Nation dedicate to a single Virtue. Included amongst various rationales has been a desire to see an egregore of a Nation also be a magical avatar of a Virtue as it reflects the dedication of the nation. Historically, Purification sects have attained brief popularity before either imploding or losing momentum.&lt;br /&gt;
&lt;br /&gt;
===Vitalism===&lt;br /&gt;
Vitalists believe that the qualities that aid one in the Labyrinth of Ages are not purely spiritual ones, and that physical qualities are important too. Part of the argument for this is that liao itself is a substance that is consumed, therefore what is consumed can have an impact on the soul. Vitalists do not always agree which physical qualities are the special ones. There are a number of variant regimens - a mixture of diets and/or exercises - which are held by those who follow them to aid the passage of the spirit through the Labyrinth of Ages. Vitalism only becomes blasphemy at the point that the practices are held as an alternative to living a virtuous life, instead of as a supplement to.&lt;br /&gt;
&lt;br /&gt;
===Further Reading===&lt;br /&gt;
*[[The Way|The Way of Virtue]]&lt;br /&gt;
*[[Imperial Theology]]&lt;br /&gt;
** [[Liao]]&lt;br /&gt;
** [[The Doctrines of the Faith]]&lt;br /&gt;
** [[Signs of the paragon and exemplar]]&lt;br /&gt;
** [[Schisms and Heresies]]&lt;br /&gt;
** [[Investigative Theology]]&lt;br /&gt;
&lt;br /&gt;
*[[Synod]]&lt;br /&gt;
*[[Religious skills]]&lt;br /&gt;
*[[Religious Crimes]]&lt;br /&gt;
*[[Recent history|Recent History]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:The Empire]]&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Schisms_and_Heresies&amp;diff=141164</id>
		<title>Schisms and Heresies</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Schisms_and_Heresies&amp;diff=141164"/>
		<updated>2026-07-03T16:59:54Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: /* The Realmist Heresy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;box&amp;gt;The information below relates to ongoing controversies facing the Synod and the Imperial faith. Some have been used as a foundation for inquisitions and condemnations of [[Religious Crimes|religious crimes]], or as the basis for attempts to add, remove or amend the [[The_Doctrines_of_the_Faith|doctrines of the faith]], which would make explicit what is, or is not, heresy.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Schisms and Heresies==&lt;br /&gt;
Although the Doctrine of Seven is accepted as orthodox, there are many disputes and schisms amongst theologians. Some of the doctrines are disputed. Elsewhere, the Synod has sought to create a doctrine but been unable to build a consensus amongst the clergy.&lt;br /&gt;
{{CaptionedImage|file=Yael.jpg|Caption=Yael of Felix&#039;s Watch, Prophet of the Land Without Tears|align=left|width=300}}&lt;br /&gt;
===The Yaelian Schism===&lt;br /&gt;
In 379YE, &#039;&#039;&#039;Yael of Felix&#039;s Watch&#039;&#039;&#039;, a [[Highguard|Highborn]] theologian, returned from a [[Liao#true Liao|true liao]] vision. An account of the vision was recorded by the [[Seer of the Gateway]] and became public knowledge as part of [https://www.profounddecisions.co.uk/mediawiki-public/images/c/c5/EchoesoftheLabyrinth3-edition2.pdf Volume 3] of &#039;&#039;Echoes of the Labyrinth&#039;&#039;. Her statements were supported by her guide priest, &#039;&#039;&#039;Isaac of Sarvos&#039;&#039;&#039; - a close friend, fellow scholar, and member of the [[Courage]] [[Assembly#The_National_Assemblies|Assembly]]. She claimed to be the [[First Empress]] reborn, possessed of a Paragon soul returned from a place beyond the Labyrinth, which she called the &amp;quot;Land Without Tears&amp;quot;, a golden land without pain and suffering. &lt;br /&gt;
&lt;br /&gt;
Both these beliefs were considered highly contentious in some quarters. After receiving initial support in the Synod, opinion began to turn against Yael. By the summer of 381YE, two years after her original vision, only the Highborn Assembly still stood by what she called her &#039;revelation&#039;, although she had pockets of support across the Empire. The General Assembly condemned her of heresy with a greater majority - she pled guilty, asked no clemency, and was executed by her Exarch&#039;s own hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; The process of the Yaelian Schism is covered in a series of Winds of Fortune, including [[The Courageous Priest]] (Spring 380YE), [[Rebirth in Reikos]] (Summer 380YE), [[Pilgrimage]] (Autumn 380YE), [[Matter of faith]] (Winter 380YE), [[A spiritual prism]] (Spring 381YE), [[Death is not the end]] (Summer 381YE), and [[Unable to see]] (Autumn 381YE).&lt;br /&gt;
===The Excessionist Heresy===&lt;br /&gt;
Excessionists claim that too much of a Virtue can be as bad as too little. This conflicts with the orthodox teaching that the Virtues are pure and the key to human destiny. The charge is levelled against Excessionists that they are making excuses for their own shortcomings and failings in embracing the virtues in their strongest and purest senses.&lt;br /&gt;
&lt;br /&gt;
===The First Empress===&lt;br /&gt;
It is widely accepted that the First Empress was a paragon. However, to date, there has been no consensus as to which Virtue she followed to escape the Labyrinth of Ages. There are priests and pilgrims from each of the seven paths who claim that the weight of evidence supports that the First Empress was a paragon of their favoured path. There have been several attempts to identify archaeological evidence to settle this debate once and for all.&lt;br /&gt;
&lt;br /&gt;
===The Unitarian Heresy===&lt;br /&gt;
Unitarians dispute the Doctrine of Seven, claiming that the seven paths are one path. Unitarians point to the First Empress as a clear example of a paragon of all Virtue. However, investigative theologians point to the inability of humans to be [[Dedication|dedicated]] to two Virtues without loss of focus and that the consensus is that each paragon followed a single path.&lt;br /&gt;
&lt;br /&gt;
===The Recollectionist Heresy===&lt;br /&gt;
Recollectionists dispute the Doctrine of Reincarnation. They maintain that the visions granted by pure liao are not past lives, but are ancestral memories. That is, the vision is of the person’s distant genealogical relative rather than of the individual’s spirit reborn. One unproven byproduct of this claim is that exemplars would be reborn within family lines.&lt;br /&gt;
&lt;br /&gt;
===The Humanist Heresy===&lt;br /&gt;
Humanists dispute the Doctrine of Reincarnation. They interpret pure liao visions as being from a pool of racial memories stored within human nature. This pool of natural memory is available to all humans and that there need not be a direct link between the vision and the one experiencing it.&lt;br /&gt;
&lt;br /&gt;
===The Transcendent Heresy===&lt;br /&gt;
Transcendentalists dispute the Doctrine of Reincarnation by claiming that there is no Labyrinth of Ages. The human spirit, upon death, transcends the mortal and mundane to merge with other human spirits who have died. This merging of spirits is believed to form some kind of Great Spirit, a psychic entity that exists outside the mortal realm. They claim liao puts a person in contact with this Great Spirit and grants access to its store of memories and knowledge. Some claim that this psychic entity may even be the Creator Spirit itself, though this view is arguably Idolatry.&lt;br /&gt;
&lt;br /&gt;
===The Atuman Controversy===&lt;br /&gt;
Atuman of Highguard, one of the legendary navigators who steered the Highborn to the Bay of Catazar, was held for several generations to be a paragon of Ambition. However, this claim was undermined by Aldones di Sarvos, one of the founders of the League, who described having a past life vision which revealed that he was Atuman reborn. Aldones later went on to be recognised as a paragon of Ambition. Some Highborn priests have claimed that Aldones lied about the vision to deny Atuman&#039;s paragonhood and spite Highguard, however League bishops strongly decry this smear on Aldones&#039; legacy. There have been several attempts to settle this controversy through archaeological or visionary means.&lt;br /&gt;
&lt;br /&gt;
===The Abraxian Schism===&lt;br /&gt;
In life, [[Abraxus]] was a respected pilgrim of the path of Wisdom and held by some to be an exemplar. However, he became a controversial figure when he claimed he had learned how to use pure liao to not only contact his past lives, but those he was yet to live. A large number of cryptic and prophetic scrolls are attributed to Abraxus. These are scattered and still highly sought after today.&lt;br /&gt;
&lt;br /&gt;
===The Krydacian Blasphemy===&lt;br /&gt;
An orc named Bloodhammer Krydak once famously claimed to be the reincarnation of Tian, paragon of Ambition. He was decried as a [[Religious_crime#Blasphemy|blasphemer]], for denying Tian&#039;s paragonhood and exalting his own inhumanity, but many who met Krydak found his words compelling. The Synod were pressured to meet with Krydak to evaluate his claim, but he was assassinated before this happened. Krydak remains a controversial figure to this day.&lt;br /&gt;
&lt;br /&gt;
===The Scourger Heresy===&lt;br /&gt;
Scourgers dispute the Doctrine of Human Destiny and claim that the non-human races, such as orcs, may be reincarnations of human spirits, but who have been warped and deformed by lack of Virtue and too long lost and wandering in the Labyrinth of Ages. They believe that those who sin greatly in life and lack virtue risk rebirth in an accursed and damned form.&lt;br /&gt;
&lt;br /&gt;
===The Lucidian Blasphemy / Auran Idolatry===&lt;br /&gt;
Lucidianism arose in the spires of Urizen and believes that the creation of virtuous auras, through means such as consecration and anointing, actually interfere with the objective and rational pursuit of a Virtue. Some Lucidians go so far as to claim that such auras represent a form of idolatry and are as inclined to remove a virtuous aura as a malign spiritual presence. This opposition to manifestations of Virtue has led other priests, especially Highborn wayfarers, to accuse Lucidians of blasphemy against the Virtues. To date, the Lucidians remain a minority in the Synod.&lt;br /&gt;
&lt;br /&gt;
===The Eternal Schism===&lt;br /&gt;
There have been several attempts by various Synods to craft a doctrine relating to the eternals and their realms, but each has failed to build a consensus. The biggest divide is along Inclusionist and Exclusionist lines. The Inclusionists hold that the eternal realms are part of the wider Creation and that contact with eternals is inevitable and unavoidable, and must be carefully managed, not unlike a plague or forest fire. The Exclusionists hold that the eternal realms exist outside of the true Creation and are akin to parasites attached to the mortal world. They claim humanity will never be truly free to realise its own destiny until all ties are severed. &lt;br /&gt;
&lt;br /&gt;
===The Progenitor Idolatry===&lt;br /&gt;
Progenitorians dispute the Doctrine of the Creator by claiming the seeds of human destiny were deliberately planted by the Creator Spirit. They claim the Creator Spirit desires humanity to grow and reach its full potential so that they can commune with the Creator Spirit, and that paragons who have escaped the Labyrinth of Ages may do precisely this. This sect has been accused of skirting on the edges of idolatry for implying that The Way of Virtue can be seen as the worship of the Creator Spirit.&lt;br /&gt;
&lt;br /&gt;
===Miracles===&lt;br /&gt;
Tales of the earliest paragons contain some miraculous claims, such as Tian taking fire from the sun, and Korl cutting down an entire forest with a single axe. Some priests maintain these tales are literally true and speak of the full potential of human destiny, whilst others maintain that the tales have grown in the telling whilst still providing insight into the ingenious application of virtue for prospering humanity.&lt;br /&gt;
&lt;br /&gt;
===Egregores===&lt;br /&gt;
When the First Empress sought the creation of the [[Nationality#Egregore|egregores]], she consulted the Synod. As egregores are the manifestation of human consciousness and culture, they were deemed as being human magic, and so the Synod were entirely in favour. It was further recognised that egregores owe their existence and form to the human nations and were thus subordinate to humans. Finally, it was concluded that as the citizens embraced Virtue, so too the egregores would mirror this and display virtue. The only dissent came from Exclusionists who hold that once the eternal realms are banished, so too must the egregores depart.&lt;br /&gt;
&lt;br /&gt;
===The Purification Heresy===&lt;br /&gt;
Purifiers dispute the Doctrine of Seven. There have been several Purification sects across Imperial history, each of whom have sought to have all citizens of a Nation dedicate to a single Virtue. Included amongst various rationales has been a desire to see an egregore of a Nation also be a magical avatar of a Virtue as it reflects the dedication of the nation. Historically, Purification sects have attained brief popularity before either imploding or losing momentum.&lt;br /&gt;
&lt;br /&gt;
===Vitalism===&lt;br /&gt;
Vitalists believe that the qualities that aid one in the Labyrinth of Ages are not purely spiritual ones, and that physical qualities are important too. Part of the argument for this is that liao itself is a substance that is consumed, therefore what is consumed can have an impact on the soul. Vitalists do not always agree which physical qualities are the special ones. There are a number of variant regimens - a mixture of diets and/or exercises - which are held by those who follow them to aid the passage of the spirit through the Labyrinth of Ages. Vitalism only becomes blasphemy at the point that the practices are held as an alternative to living a virtuous life, instead of as a supplement to.&lt;br /&gt;
&lt;br /&gt;
===Further Reading===&lt;br /&gt;
*[[The Way|The Way of Virtue]]&lt;br /&gt;
*[[Imperial Theology]]&lt;br /&gt;
** [[Liao]]&lt;br /&gt;
** [[The Doctrines of the Faith]]&lt;br /&gt;
** [[Signs of the paragon and exemplar]]&lt;br /&gt;
** [[Schisms and Heresies]]&lt;br /&gt;
** [[Investigative Theology]]&lt;br /&gt;
&lt;br /&gt;
*[[Synod]]&lt;br /&gt;
*[[Religious skills]]&lt;br /&gt;
*[[Religious Crimes]]&lt;br /&gt;
*[[Recent history|Recent History]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:The Empire]]&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:CourtFH.png&amp;diff=141163</id>
		<title>File:CourtFH.png</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:CourtFH.png&amp;diff=141163"/>
		<updated>2026-07-03T16:58:15Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: Rafferty moved page File:900px-CourtFH.png to File:CourtFH.png without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:CourtFH.png&amp;diff=141162</id>
		<title>File:CourtFH.png</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:CourtFH.png&amp;diff=141162"/>
		<updated>2026-07-03T16:57:34Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=141161</id>
		<title>388YE Summer Solstice winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=141161"/>
		<updated>2026-07-03T16:54:25Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: /* In the Court of Far Horizons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Remnants of tales.jpg|align=left|caption=News spreads through word of mouth as fast as it does through broadsheets and posters, and is sometimes more reliable. Or at least, unreliable in more amusing ways...|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wind of Fortune !! Order Released !! Last Updated || Note&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war that detail the Empire&#039;s military campaigns. They lay out situations and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character. &lt;br /&gt;
&lt;br /&gt;
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being &amp;quot;rumoured&amp;quot; or use a phrase like &amp;quot;some might say...&amp;quot; the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we&#039;re also being as thorough as possible. This information doesn&#039;t need further checking in-character. It&#039;s not an opinion, and we&#039;re not trying to trick you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:350px; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Diplomacy Wind&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It&#039;s perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
In each case, we&#039;ve tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We&#039;ve done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting [[red links]]) in an attempt to make it easier to keep track of the newest releases.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Winds of Fortune==&lt;br /&gt;
===In the Court of Far Horizons===&lt;br /&gt;
* &#039;&#039;&#039;Throne; Senate; Fleet owners; Ambassadors; titles involved in international trade&#039;&#039;&#039;&lt;br /&gt;
At the recent summit, [[the Throne]], requested that the [[Scrutiny#Constitutional_Court|Constitutional Court]] [[Forever_is_composed_of_nows#The_Abraham_Gambit|appraise the implications]] of a new [[Imperial sodality]], the &#039;&#039;Court of Far Horizons&#039;&#039;. Magistrate Abraham has conducted an analysis of the constitutional implications of the new sodality&#039;s provisional manifesto. Abraham notes that the manifesto is &amp;quot;bold and vigorous&amp;quot; in establishing it&#039;s remit, but that that means that some of implications are far-reaching... which can be both a good and a bad thing depending where you stand.&lt;br /&gt;
&lt;br /&gt;
You can read about Abrahams findings, as well as some proposals from interested parties, in the &#039;&#039;&#039;[[In the Court of Far Horizons]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Diplomatic Winds==&lt;br /&gt;
Each season, the Civil Service prepares a summary of the Empire&#039;s relationship with the foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the [[Senate]] and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate [[ambassador]] that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.&lt;br /&gt;
&lt;br /&gt;
These winds of fortune deal with the Empire&#039;s diplomatic relationship with one or more foreign or barbarian nations. Usually, the wind is shaped by communications from the appropriate [[ambassador]] or the [[Imperial Consul]]. While these winds revolve around international matters, their focus is still on the Empire and what its citizens can do to influence diplomatic matters, so they&#039;re as likely as any other wind to contain something of interest to characters from all walks of life.&lt;br /&gt;
&lt;br /&gt;
==Other Events==&lt;br /&gt;
&lt;br /&gt;
==Mandates==&lt;br /&gt;
* &#039;&#039;&#039;You can find details of the mandates, along with the rest of the Synod judgements, [[387YE_Winter Solstice_Synod_judgements#Mandate|here]].&#039;&#039;&#039;&lt;br /&gt;
A number of [[mandate|mandates]] were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been [[Mandate#Implementing_a_Mandate|automatically enacted]].&lt;br /&gt;
&lt;br /&gt;
==Spring Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here&#039;&#039;&#039;&lt;br /&gt;
During the Winter Solstice, there were a number of [[Sentinel_Gate#Conjunctions|conjunctions]] of the [[Sentinel Gate]] identified by the Imperial prognosticators. In each case, a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the [[Military Council]] can only make use of &#039;&#039;two&#039;&#039; of the major conjunctions each summit, choosing which to take advantage of during the [[Muster]].&lt;br /&gt;
&lt;br /&gt;
===Major Conjunctions===&lt;br /&gt;
&lt;br /&gt;
===Minor Conjunctions===&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=141160</id>
		<title>388YE Summer Solstice winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=141160"/>
		<updated>2026-07-03T16:54:00Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: /* Winds of Fortune */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Remnants of tales.jpg|align=left|caption=News spreads through word of mouth as fast as it does through broadsheets and posters, and is sometimes more reliable. Or at least, unreliable in more amusing ways...|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wind of Fortune !! Order Released !! Last Updated || Note&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war that detail the Empire&#039;s military campaigns. They lay out situations and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character. &lt;br /&gt;
&lt;br /&gt;
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being &amp;quot;rumoured&amp;quot; or use a phrase like &amp;quot;some might say...&amp;quot; the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we&#039;re also being as thorough as possible. This information doesn&#039;t need further checking in-character. It&#039;s not an opinion, and we&#039;re not trying to trick you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:350px; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Diplomacy Wind&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It&#039;s perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
In each case, we&#039;ve tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We&#039;ve done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting [[red links]]) in an attempt to make it easier to keep track of the newest releases.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Winds of Fortune==&lt;br /&gt;
===In the Court of Far Horizons===&lt;br /&gt;
* &#039;&#039;&#039;Throne; Senate; Fleet owners; Ambassadors; titles involved in international trade&#039;&#039;&#039;&lt;br /&gt;
At the recent summit, [[the Throne]], requested that the [[Constitutional Court]] [[Forever_is_composed_of_nows#The_Abraham_Gambit|appraise the implications]] of a new [[Imperial sodality]], the &#039;&#039;Court of Far Horizons&#039;&#039;. Magistrate Abraham has conducted an analysis of the constitutional implications of the new sodality&#039;s provisional manifesto. Abraham notes that the manifesto is &amp;quot;bold and vigorous&amp;quot; in establishing it&#039;s remit, but that that means that some of implications are far-reaching... which can be both a good and a bad thing depending where you stand.&lt;br /&gt;
&lt;br /&gt;
You can read about Abrahams findings, as well as some proposals from interested parties, in the &#039;&#039;&#039;[[In the Court of Far Horizons]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Diplomatic Winds==&lt;br /&gt;
Each season, the Civil Service prepares a summary of the Empire&#039;s relationship with the foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the [[Senate]] and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate [[ambassador]] that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.&lt;br /&gt;
&lt;br /&gt;
These winds of fortune deal with the Empire&#039;s diplomatic relationship with one or more foreign or barbarian nations. Usually, the wind is shaped by communications from the appropriate [[ambassador]] or the [[Imperial Consul]]. While these winds revolve around international matters, their focus is still on the Empire and what its citizens can do to influence diplomatic matters, so they&#039;re as likely as any other wind to contain something of interest to characters from all walks of life.&lt;br /&gt;
&lt;br /&gt;
==Other Events==&lt;br /&gt;
&lt;br /&gt;
==Mandates==&lt;br /&gt;
* &#039;&#039;&#039;You can find details of the mandates, along with the rest of the Synod judgements, [[387YE_Winter Solstice_Synod_judgements#Mandate|here]].&#039;&#039;&#039;&lt;br /&gt;
A number of [[mandate|mandates]] were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been [[Mandate#Implementing_a_Mandate|automatically enacted]].&lt;br /&gt;
&lt;br /&gt;
==Spring Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here&#039;&#039;&#039;&lt;br /&gt;
During the Winter Solstice, there were a number of [[Sentinel_Gate#Conjunctions|conjunctions]] of the [[Sentinel Gate]] identified by the Imperial prognosticators. In each case, a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the [[Military Council]] can only make use of &#039;&#039;two&#039;&#039; of the major conjunctions each summit, choosing which to take advantage of during the [[Muster]].&lt;br /&gt;
&lt;br /&gt;
===Major Conjunctions===&lt;br /&gt;
&lt;br /&gt;
===Minor Conjunctions===&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Religious_crime&amp;diff=141157</id>
		<title>Religious crime</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Religious_crime&amp;diff=141157"/>
		<updated>2026-07-03T15:04:19Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Abuse of Powers===&lt;br /&gt;
The crime of abuse of powers is defined as: &#039;&#039;The misuse, or abuse, of the powers of a priest. This includes the powers of the Synod, as well as liao ceremonies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Synod has proscribed the following as abuse of powers:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Subject&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Proscription raised by&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Date&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Guidance&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Performing the ceremony of [[excommunication]] without a [[writ of Excommunication|writ]]&amp;lt;sup&amp;gt;[[#1|(1)]]&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tribune of the Synod]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[387YE_Winter_Solstice_Synod_judgements#Judgement_4|387YE Winter]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Stones_in_the_wellspring#Abuse_of_Powers|link]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
#{{anchor|1}} This does not include using the ceremony to &#039;&#039;remove&#039;&#039; an existing excommunication.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blasphemy===&lt;br /&gt;
The crime of blasphemy is defined as: &#039;&#039;The denigration of the paragons and the paths of virtue. This includes promoting false virtues and the teachings of false exemplars or false paragons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The false virtues are understood to be Anarchy (also known as Freedom), Peace (also known as Understanding), Hatred (also known as Purity) and Vengeance (also known as Justice).&lt;br /&gt;
&lt;br /&gt;
The Synod has proscribed the following as acts of blasphemy:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Subject&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Proscription raised by&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Date&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Guidance&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Dedicating someone to a false virtue, or creating an aura of a false virtue&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tribune of the Synod]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[387YE_Winter_Solstice_Synod_judgements#Judgement_5|387YE Winter]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Stones_in_the_wellspring#Blasphemy|link]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bearing a dedication or anointing of a false virtue&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Geoffrey Orchard&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[387YE_Winter_Solstice_Synod_judgements#Judgement_97|387YE Winter]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Stones_in_the_wellspring#Blasphemy|link]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Preaching or promoting of the false virtue of Vengeance&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Alessi of the Basilisks of the Labyrinth&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[387YE_Winter_Solstice_Synod_judgements#Judgement_152|387YE Winter]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Stones_in_the_wellspring#Blasphemy|link]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Preaching or promoting of the false virtue of Understanding&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Olyvar of Esther&#039;s Sanctum&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[387YE_Winter_Solstice_Synod_judgements#Judgement_153|387YE Winter]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Stones_in_the_wellspring#Blasphemy|link]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Preaching or promoting of the false virtue of Hatred&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Silas of the Cenotaph&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[387YE_Winter_Solstice_Synod_judgements#Judgement_154|387YE Winter]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Stones_in_the_wellspring#Blasphemy|link]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Preaching or promoting of the false virtue of Freedom&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Theodora&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[387YE_Winter_Solstice_Synod_judgements#Judgement_155|387YE Winter]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Stones_in_the_wellspring#Blasphemy|link]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Desecration===&lt;br /&gt;
The crime of desecration is defined as: &#039;&#039;The removal of spontaneously created virtuous auras such as legacies of ascendance to paragonhood. This includes such auras arising on areas and objects, and those people who do not wished them removed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Synod has proscribed the following as acts of desecration:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Subject&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Proscription raised by&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Date&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Guidance&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Desecration or destruction of any relics or memorials associated with a paragon or exemplar&amp;lt;sup&amp;gt;[[#1|(1)]]&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tribune of the Synod]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[387YE_Winter_Solstice_Synod_judgements#Judgement_6|387YE Winter]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Stones_in_the_wellspring#Desecration|link]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
#{{anchor|2}} This only applies where the relic or memorial bears a spontaneous aura.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
===Heresy===&lt;br /&gt;
The crime of heresy is defined as: &#039;&#039;The wilful rejection, or perversion of, the orthodox [[The Doctrines of the Faith|Doctrines of the Faith]] as laid down by the Imperial Synod, or actively teaching and promoting false doctrines.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Synod does permit the discussion, and debate, of the doctrines, and potential variations thereof, as part of theological investigation and learning. The criminal act is the teaching of “truth” that has not been recognized as such by the Synod. Virtuous priests are admonished to seek to change doctrine in the Synod, rather than undermine it.&lt;br /&gt;
&lt;br /&gt;
The Synod has proscribed the following as heresy:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Subject&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Proscription raised by&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Date&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Guidance&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Schisms_and_Heresies#The_Excessionist_Heresy|Excessionism]], the belief that too much of a virtue can be as bad as too little&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tribune of the Synod]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[387YE_Winter_Solstice_Synod_judgements#Judgement_7|387YE Winter]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Stones_in_the_wellspring#Heresy|link]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Schisms_and_Heresies#The_Yaelian_Schism|Yaelianism]], the belief that there is a &amp;quot;Land without Tears&amp;quot; and that Yael was the [[First Empress]] reborn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Corey Wayfarer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[387YE_Winter_Solstice_Synod_judgements#Judgement_17|387YE Winter]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Stones_in_the_wellspring#Heresy|link]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Idolatry===&lt;br /&gt;
The crime of idolatry is defined as: &#039;&#039;Subsuming human will and destiny to any inhuman entity or force. This includes the worship, veneration or exaltation of any such being or power.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Synod has proscribed the following as acts of idolatry:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Subject&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Proscription raised by&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Date&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Guidance&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Entering into the service of an eternal or tulpa, where the service subsumes the individual&#039;s free will&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Eevi of the Gadrai&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[387YE_Winter_Solstice_Synod_judgements#Judgement_145|387YE Winter]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Stones_in_the_wellspring#Idolatry|link]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Venerating an icon of an eternal&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Felix Saltspire&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[387YE_Winter_Solstice_Synod_judgements#Judgement_128|387YE Winter]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Stones_in_the_wellspring#Idolatry|link]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ic&amp;gt;Anger radiated from Garath, filling the tent in which he was sat. The Sentinel by the doorway tensed in response. Conversely, Casia, her black-eyes unblinking, appeared entirely unperturbed and gently stroked her barbels as she considered the broker.&lt;br /&gt;
&lt;br /&gt;
“This is a travesty, and a waste of time,” spat Garath, “Do you really have nothing better to do with your time, fendweller?”&lt;br /&gt;
&lt;br /&gt;
Casia merely considered him in silence.&lt;br /&gt;
&lt;br /&gt;
“You had no right to haul me in like some criminal!” Gareth railed, “I was in the middle of an important trade deal. You’ve cost me a lot of money and I’ll have every ring of it out of your sodden hide.”&lt;br /&gt;
&lt;br /&gt;
The merrow Illuminate simply lifted her cup and drank from it. Taking her time to finish it if full, she turned again to Garath. Rising from her seat she circled his seat before she finally spoke.&lt;br /&gt;
&lt;br /&gt;
“I’m curious,” she said, without irony, “I have spoken at length to some of your business partners. You are a successful trader, there is no doubt. Yet the part that I do not understand is what you do with the liao you purchase from the Bloodhammer legion. No one I have spoken to reports you ever selling any of it.”&lt;br /&gt;
&lt;br /&gt;
Garath snarled, “Is that it? My cousin Gwyn is a Guide. I provide it to him as part of the work of the Faith. Go and ask him.”&lt;br /&gt;
&lt;br /&gt;
Casia nodded, and paused to produce a notebook in which the name was carefully inscribed. As she was putting her pen away, the tent flapped jostled and another Sentinel entered carrying a bag.&lt;br /&gt;
&lt;br /&gt;
Garath blanched, “That’s mine! You’ve no right…”&lt;br /&gt;
&lt;br /&gt;
“I think you will find that priests of the Synod have the right to go a great many places,” Casia interrupted calmly, as she took the bag from the armed man. Reaching in she produced a handful of small documents.&lt;br /&gt;
&lt;br /&gt;
“Oh my,” she said, her tone unchanged despite the expression of surprise, “I do believe I have seen some of these in the tavern. Leaflets extolling the glory of Elora, Goddess of Hope.”&lt;br /&gt;
&lt;br /&gt;
The black eyes fixed themselves on Garath again, “I do believe that’s heresy, blasphemy and idolatry in one single stroke. Thank you for your time Broker Garath, your inquisition is concluded. I would suggest you do not make any plans to leave Anvil as I am quite sure the magistrates will be wanting a word.”&lt;br /&gt;
&lt;br /&gt;
As Garath rose, Casia gestured and the two Sentinels moved to either side of him. Garath glared at his shadows, but said nothing as he left the tent with the two following him.&amp;lt;/ic&amp;gt;&lt;br /&gt;
{{Synod Further Reading}}&lt;br /&gt;
[[Category:The Law]]&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Actuallythebest001.png&amp;diff=141155</id>
		<title>File:Actuallythebest001.png</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Actuallythebest001.png&amp;diff=141155"/>
		<updated>2026-07-03T12:57:09Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Steph}}&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:GreatestCity5.png&amp;diff=141153</id>
		<title>File:GreatestCity5.png</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:GreatestCity5.png&amp;diff=141153"/>
		<updated>2026-07-03T12:56:38Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Steph}}&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Civil_Service&amp;diff=141152</id>
		<title>Civil Service</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Civil_Service&amp;diff=141152"/>
		<updated>2026-07-03T12:25:32Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: Rafferty moved page Civil Service to Civil service&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Civil service]]&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Civil_service&amp;diff=141151</id>
		<title>Civil service</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Civil_service&amp;diff=141151"/>
		<updated>2026-07-03T12:25:32Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: Rafferty moved page Civil Service to Civil service&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;quote by=&amp;quot;The Imperial Constitution&amp;quot;&amp;gt;The Civil Service shall serve The Throne and the people, and be bound in oaths of loyalty to the Empire. They will be civil in their dealings and treat each citizen by their virtues, without prejudice or favour regardless of wealth, nationality or title. They will choose amongst them those who will serve as magistrates, to ensure the law is a friend to no-one but instead the servant and the master of all.&amp;lt;/quote&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Overview==&lt;br /&gt;
The Imperial Civil Service was established at the birth of the Empire but the roles and responsibilities were not codified until later, during the reign of [[Imperial_history#.2822_YE_-_34_YE.29_Reign_of_Emperor_Giovanni_the_Peacemaker|Emperor Giovanni]]. Every member of the Service [[Varushka_hearth_magic#Oaths|swears an oath]] to carry out their duties honestly and without favour to any party. As such, they do not vote in any elections, allowing citizens to trust the information and advice they provide is as fair and accurate as possible.&lt;br /&gt;
&lt;br /&gt;
The civil servants who attend Anvil are generally based at the Civil Service Hub, located roughly at the centre of Anvil. However, their work takes them across various parts of Anvil, as is outlined [[Event schedule|here]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All civil servants are NPC only positions. Their role is to enable the game to run effectively - providing dependable sources of information and preventing players from being bogged down in administration or bureaucracy. The roles are intended to be incorruptible, so that players can trust what the information implicitly. Profound Decisions will &#039;&#039;never&#039;&#039; run plot in Empire involving the corruption of magistrates or other civil servants.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Institutional Civil Servants==&lt;br /&gt;
These civil servants are responsible for the smooth operation of a specific Imperial Institution. In all cases a single specific title exists, linked to each of the five great houses of the Empire, e.g. the Speaker for the Senate. Though such offices are always referred to in the singular, in practice there are usually multiple civil servants assigned specific to each role.&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: 1fr 30%; grid-column-gap: 10px; clear: right;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
===Speaker for the Senate===&lt;br /&gt;
The [[Speaker for the Senate]] comprises those civil servants appointed to oversee the business of the [[Senate]].  The Speaker chairs all sessions of the Senate to ensure they are orderly, timely and effective. They are responsible for accepting [[Senate motion|motions]] from [[senator|senators]] and creating the agenda for each [[Senate session|session]], including any [[Senate address|addresses]] that are to be made.&lt;br /&gt;
&lt;br /&gt;
The Speaker is the best in-character point of contact for queries about Senate motions, [[Commission|commissions]], creation of [[New Imperial titles|new Imperial titles]], and advice on how the Senate is run.&lt;br /&gt;
&lt;br /&gt;
The office of Speaker is expected to maintain the following records:&lt;br /&gt;
&lt;br /&gt;
* A list of all motions brought before Senate, the wording, their proposers, and the seconders.&lt;br /&gt;
* Whether or not each motion was passed, failed or withdrawn.&lt;br /&gt;
* Any disbursement from the Imperial treasury that was approved for the motion.&lt;br /&gt;
* A list of all announcements made before Senate.&lt;br /&gt;
* The location of suitable pro-formas for Senate [[:File:Senate_Motion_Sheet.pdf|motions]], [[:File:Senate_Address_Sheet.pdf|addresses]] and [[:File:Senate_Announcement_Sheet.pdf|announcements]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Speaker_John_of_Meade.jpg|title=John of Meade, Speaker for the Senate.|caption=John of Meade, Speaker for the Senate|width=500}}&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039; || &#039;&#039;&#039;Crew Member&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Bill Runner || David Proctor&lt;br /&gt;
|-&lt;br /&gt;
| Dyer Alys || Amy Mason&lt;br /&gt;
|-&lt;br /&gt;
| John of Meade || Harry Harrold&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: 1fr 30%; grid-column-gap: 10px;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tribune of the Synod===&lt;br /&gt;
The [[Tribune of the Synod]] comprises those civil servants appointed to oversee the business of the [[Synod]]. The Tribune is responsible for accepting and registering [[Judgement|Judgements]] raised by priests, and recording and announcing the votes of members of the Synod. It is also the Tribune who disburses the [[Liao#True Liao|True Liao]] to the Throne, the winner of the lot in the Public auction, any doses [[Rewarding|awarded]] from the Virtue Fund, and the doses awarded by the Gatekeepers.&lt;br /&gt;
&lt;br /&gt;
As the Synod holds no formal sessions, the Tribune is based solely within the Hub. They are able to answer queries relating to appointment to Synod titles, the raising of and voting for Judgements, as well the opportunities and powers available to the Synod.&lt;br /&gt;
&lt;br /&gt;
The Tribune is expected to maintain the following records:&lt;br /&gt;
&lt;br /&gt;
* The set of all judgements raised by the Synod at the summit.&lt;br /&gt;
* Votes made by Synod priests on judgements.&lt;br /&gt;
* Appointments by assemblies of the Synod.&lt;br /&gt;
* Definitive wordings for any mandates that have been assessed by the Civil Service.&lt;br /&gt;
* Rewardings made from the Virtue fund to the priests who raised the corresponding Judgements&lt;br /&gt;
* The names of those who are to receive visions of past lives&lt;br /&gt;
* The location of a suitable pro-forma for [[:File:Judgement_Sheet.pdf|Synod Judgements]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=LeoSecGen.jpg|title=Leonardo i Del&#039;Toro i Riqueza, Tribune of the Synod.|caption=Leonardo i Del&#039;Toro i Riqueza, Tribune of the Synod|width=500}}&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039; || &#039;&#039;&#039;Crew Member&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Anatoly Vassian Tatishchev || David Cockcroft&lt;br /&gt;
|-&lt;br /&gt;
| Leonardo i Del&#039;Toro i Riqueza || Jonathan Kidger&lt;br /&gt;
|-&lt;br /&gt;
| Orva Pirittasdottir || Kirsty Horne&lt;br /&gt;
|-&lt;br /&gt;
| Taskel di Apulian || Laurie Ingram&lt;br /&gt;
|-&lt;br /&gt;
| Vollo || Isaac Pethick&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: 1fr 30%; grid-column-gap: 10px;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Herald of the Council===&lt;br /&gt;
The [[Herald of the Council]] comprises those civil servants appointed to oversee the business of the [[Military Council]]. The Herald chairs all official meetings, the [[Muster]] and all regular [[Council session|sessions]] of the Military Council to ensure they are orderly, timely and effective. They are responsible for creating the agenda for each session, accepting any [[Council address|addresses]] that are to be made.&lt;br /&gt;
&lt;br /&gt;
The Herald is well-placed to answer any queries relating to the operation of the Military Council and how best to bring matters before it. They provide information on the disposition of the Empire&#039;s military forces to the Imperial generals at the start of the muster.&lt;br /&gt;
&lt;br /&gt;
The Herald is expected to maintain the following records:&lt;br /&gt;
&lt;br /&gt;
* The disposition and strength of the Empire&#039;s armies and fortifications.&lt;br /&gt;
* The battle opportunities chosen by the military council&lt;br /&gt;
* Which nations are taking the field for each battle.&lt;br /&gt;
* The field marshal commanding each battle.&lt;br /&gt;
* The orders given by generals to their armies.&lt;br /&gt;
* Any pardons issued by the Military Council.&lt;br /&gt;
* Any distribution of [[spoils of war]] made by the Military Council.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Herald_Ekaterijna_Nadyovna_Gremani_cropped.jpg|title=Ekaterijna Nadyovna Gremani, Herald of the Council.|caption=Ekaterijna Nadyovna Gremani, Herald of the Council|width=500}}&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039; || &#039;&#039;&#039;Crew Member&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Ekaterijna Nadyovna Gremani || Sam Sulkin&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: 1fr 30%; grid-column-gap: 10px;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
===Agent of the Bourse===&lt;br /&gt;
The [[Agent of the Bourse]] comprises those civil servants appointed to oversee the business of the [[Bourse]]. They organise the [[Tally of the Votes|election of all National Bourse Titles]] recording the votes cast and identifying each winner. They also arrange and oversee the [[Auction of the Seats]] and the auction of a dose of [[Liao#True Liao|True Liao]]. The Agent is responsible for issuing [[Currency#Bourse_Certificates|Bourse certificates]] for [[Weirwood|weirwood]], [[Mithril|mithril]] and [[White granite|white granite]] to new seat holders when they win an auction or election. &lt;br /&gt;
&lt;br /&gt;
The Agent is best placed to answer questions relating to any Bourse titles, either auctioned or elected, as well as questions about the current state of Bourse seats. &lt;br /&gt;
&lt;br /&gt;
The Agent is expected to maintain the following records:&lt;br /&gt;
&lt;br /&gt;
* Appointments by the Auction of Seats including who is appointed and how much was paid.&lt;br /&gt;
* Appointments by the Tally of Votes including who is appointed, the total winning votes and the winning margin.&lt;br /&gt;
* Values of any small quantities of Bourse resources auctioned at each summit.&lt;br /&gt;
* The winning bid for the dose of True Liao auctioned via the Bourse.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Marta_Kovar_cropped.jpg|title=Marta Kovar, Agent of the Bourse.|caption=Marta Kovar, Agent of the Bourse|width=500}}&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039; || &#039;&#039;&#039;Crew Member&#039;&#039;&#039; || &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Marta Kovar || Elinor Kershaw || Agent of the Bourse&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: 1fr 30%; grid-column-gap: 10px;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Prefect of the Conclave===&lt;br /&gt;
The civil servants who serve the [[Conclave]] oversee its sessions in the Hall of Worlds. They accept Declarations made in advance of each session, create the agenda, and ensure each session is run in a timely, efficient and orderly fashion. They are also responsible for taking the crystal mana required to speak in Conclave, which is then added to the [[Conclave vault|Conclave vaults]] and disbursed to [[Grandmaster|Grandmasters]] of each [[Conclave order|Order]].&lt;br /&gt;
&lt;br /&gt;
The Prefect is available in the Hub in advance of each session to receive Declarations for the Agenda, as well as to answer procedural questions on how things might be brought before Conclave.&lt;br /&gt;
&lt;br /&gt;
The Prefect is expected to maintain the following records:&lt;br /&gt;
&lt;br /&gt;
* Appointments to Imperial titles.&lt;br /&gt;
* Addresses made on each day, and who made each one&lt;br /&gt;
* Declarations made on each day, who made each one, and whether or not it passed&lt;br /&gt;
* The Strengths of each order at each Conclave session&lt;br /&gt;
* The contents of each Order&#039;s Vault at the beginning and end of the Summit&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Khaytanus_Conclave.jpg|title=Khaytanus Everwatch, Prefect of the Conclave.|caption=Khaytanus Everwatch (right), Prefect of the Conclave, next to Merlot, the Overseer of Imperial Elections (left).|width=500}}&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039; || &#039;&#039;&#039;Crew Member&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Abelard the Assiduous || Tom Gilbert&lt;br /&gt;
|-&lt;br /&gt;
| Khaytanus Everwatch || James Littlewood&lt;br /&gt;
|-&lt;br /&gt;
| Merlot || Paul Wilder&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Non-Institutional Civil Servants==&lt;br /&gt;
A number of key Civil Service roles are not tied to a single official body of state. These positions are responsible for providing advice and service across multiple different houses or directly to individual citizens.&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: 1fr 30%; grid-column-gap: 10px;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
===Constitutional Court===&lt;br /&gt;
The [[Scrutiny#Constitutional_Court|Constitutional Court]] is a body of civil servants whose job is to ensure that the [[Senate motion|motions]] passed by the [[Senate]] can be implemented in accordance with the Imperial Constitution. The Court provides [[scrutiny]] of every motion after it passes the Imperial Senate, checking that it is in accordance with the Imperial Constitution and that it can be effectively implemented by the Civil Service. It exists to allow Profound Decisions to check that any motion that changes the way Empire plays will not adversely affect the enjoyment of the game in the years to come. &lt;br /&gt;
&lt;br /&gt;
Members of the Court will attempt to provide constitutional advice to any citizen who requests it, to give citizens the best chance of ensuring that any motions presented to the Senate are legitimate. However, advice given by any individual member is not considered binding by the Court, and all Senate motions are subject to further scrutiny once they have been passed on the floor of the Senate.&lt;br /&gt;
&lt;br /&gt;
Some members of the Court have a number of their own responsibilities. The Auditor of the Imperial Treasury is responsible for providing funds disbursed from the Imperial treasury by the Senate and producing the accounts for the [[Master of the Imperial Mint]] each summit. The Imperial Archivist is responsible for historical research and for all Civil Service publications, while the Chief Magistrate is the senior magistrate for the Empire. These Civil Servants sometimes attend sessions of the Senate to provide important further context on the opportunities and powers available to it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Abraham_Leontes_Gerard_cropped.jpg|title=Three members of the Constitutional Court.|caption=Magistrate Abraham (left) considers his position whilst Leontes the Scribe (centre) and Gerard La Salle (right) discuss matters of state.|width=500}}&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039; || &#039;&#039;&#039;Title&#039;&#039;&#039; || &#039;&#039;&#039;Crew Member&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Abraham || Magistrate || Matt Pennington&lt;br /&gt;
|-&lt;br /&gt;
| Cosme i Zuhri i Guerra|| Chief Magistrate || Nat Saunders&lt;br /&gt;
|-&lt;br /&gt;
| Gerard La Salle || Auditor of the Imperial Treasury || Graeme Jamieson&lt;br /&gt;
|-&lt;br /&gt;
| Leontes the Scribe || Imperial Archivist || Andy Rafferty&lt;br /&gt;
|-&lt;br /&gt;
| Stanislav Karkovich || Chief Magistrate || Jon Creek&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: 1fr 30%; grid-column-gap: 10px;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Secretariat of the Civil Service===&lt;br /&gt;
The Secretariat are responsible for the recruitment and appointment of new civil servants, as well as the day-to-day operation of the Service. Citizens who have an issue with the behaviour of a civil servant are best advised to raise the matter with a member of the Secretariat who will try to assist. At Anvil, when not facilitating the needs of the Civil Service as a whole, they usually fill other roles in line with their specialisms.&lt;br /&gt;
&lt;br /&gt;
At present, the two members of the Secretariat are the Secretary General who directly oversees all civil service operations and the Cultural Liaison, who works directly with the egregores of each nation whole to ensure that all Imperial citizens, especially those new to Anvil, have access to the support they need.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;margin-top: 15px;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=CulturalLiaison.jpg|title=Kaya, Cultural Liaison.|caption=Kaya, Cultural Liaison|width=200}}&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039; || &#039;&#039;&#039;Title&#039;&#039;&#039; || &#039;&#039;&#039;Crew Member&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Kaya || Cultural Liaison || Clare Evans&lt;br /&gt;
|-&lt;br /&gt;
| Leonardo i Del&#039;Toro i Riqueza || Secretary General || Jonathan Kidger&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: 1fr 30%; grid-column-gap: 10px;&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Overseer of Imperial Elections===&lt;br /&gt;
The Overseer of [[Imperial elections|Imperial Elections]] is responsible for administering the appointment for all Imperial titles not managed by another office of the Civil Service, and ensuring all elections adhere to the strictures of Imperial Law. This includes, but is not limited to, elections for senators and generals each summit.&lt;br /&gt;
&lt;br /&gt;
The Overseer can be approached with any query regarding elections to the Senate, Military Council or Bourse. Appointments by the Imperial Synod are best directed to the Tribute of the Synod. Appointments by the Conclave are the remit of the Prefect of the Conclave, (Merlot, the current Overseer of Elections is also a Prefect of the Conclave).  &lt;br /&gt;
&lt;br /&gt;
The Overseer is expected to keep the following records:&lt;br /&gt;
&lt;br /&gt;
* The list of current Imperial title holders&lt;br /&gt;
* The list of titles awaiting election&lt;br /&gt;
* All elections &#039;&#039;to&#039;&#039; the Senate or appointments &#039;&#039;by&#039;&#039; the Senate&lt;br /&gt;
* Results of appointments &#039;&#039;to&#039;&#039; or &#039;&#039;by&#039;&#039; the Military Council&lt;br /&gt;
* All elections and appointments &#039;&#039;to&#039;&#039; the Bourse&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Merlot_Book.jpg|title=Merlot, Overseer of Imperial Elections.|caption=Merlot, Overseer of Imperial Elections|align=left|width=500}}&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039; || &#039;&#039;&#039;Crew Member&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Merlot || Paul Wilder&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: 1fr 30%; grid-column-gap: 10px; &amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
===Imperial Magistracy===&lt;br /&gt;
Magistrates are responsible for enforcing [[Imperial Law]]. They appoint members of the militia and coordinate their activities, directing them to investigate potential crimes that have been reported. They administer trials, overseeing the proceedings, determining the verdict, and setting the punishment. They oversee executions, as well as the collection and redistribution of fines.&lt;br /&gt;
&lt;br /&gt;
Magistrates can be approached to provide advice on any aspect of Imperial Law, as well as to offer advice on how to bring a [[Civil Claims|civil claim]]. They are currently based at the magistrate&#039;s office, near the Hub. &lt;br /&gt;
&lt;br /&gt;
The Chief Magistrates oversee the magistrates and are responsible for appointing and promoting new magistrates. The Constitutional Court always includes the Chief Magistrates and the longest serving magistrate, so the Chief Magistrates can also provide constitutional advice.&lt;br /&gt;
&lt;br /&gt;
The Magistracy, especially the Chief Magistrates, are also responsible for assisting in the creation of [[The Throne#Imperial Favour|Imperial Favours]].&lt;br /&gt;
&lt;br /&gt;
The Magistracy publishes the [[Court Reports|Court Report]] following each summit that details all trials and their outcome.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;margin-top: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=MagistrateKarkovich.jpg|title=Stanislav Karkovich, Chief Magistrate|caption=Stanislav Karkovich, Chief Magistrate|width=175}}&lt;br /&gt;
{{CaptionedImage|file=116_103_7872813_56749560_6.png|title=Cosme i Zuhri i Guerra, Chief Magistrate|caption=Cosme i Zuhri i Guerra, Chief Magistrate|width=175}}&lt;br /&gt;
{| &lt;br /&gt;
| &#039;&#039;&#039;Magistrate&#039;&#039;&#039; ||  &#039;&#039;&#039;Crew Member&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Chief Magistrate Stanislav Karkovich ||  Jon Creek&lt;br /&gt;
|-&lt;br /&gt;
| Chief Magistrate Cosme i Zuhri i Guerra ||  Nat Saunders&lt;br /&gt;
|-&lt;br /&gt;
| Avedon de Remourics ||  Oliver Facey&lt;br /&gt;
|-&lt;br /&gt;
| Brutus Stillwater ||  Dave Manning&lt;br /&gt;
|-&lt;br /&gt;
| Jack Forrester || Pacome Cardon&lt;br /&gt;
|-&lt;br /&gt;
| John Cooper ||  Richard Squires &lt;br /&gt;
|-&lt;br /&gt;
| Kasimir Nikovitch Sokolov ||  Jon Nimick&lt;br /&gt;
|-&lt;br /&gt;
| Lizabet Tiller ||  Gail Bartlett &lt;br /&gt;
|-&lt;br /&gt;
| Nihm Farkas ||  Sophie Earnshaw&lt;br /&gt;
|-&lt;br /&gt;
| Sayid i Zuhri i Erigo ||  Cian Scattergood&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: 1fr 30%; grid-column-gap: 10px; &amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attendants of the Gateway===&lt;br /&gt;
These civil servants take instruction from those individuals awarded or in possession of [[Liao#True_Liao|True Liao]]. Where individuals seek to use the True Liao to have [[Past life vision|visions of their past lives]], it is the responsibility of these civil servants to interview them, to explain the process, and then to administer to the ceremony after the True Liao has been suitably prepared.&lt;br /&gt;
&lt;br /&gt;
They aim to make themselves available to all potential visionaries for interviews and discussions at the Hub - both on the Saturday night of each summit as well as at 1:30pm on the Sunday.&lt;br /&gt;
&lt;br /&gt;
These civil servants are also responsible for keeping records of which citizens are due to receive visions of their past lives, which are published in the Hub. The Civil Service does not record the details of previous Visions - the responsibility for this lies with the [[Seer of the Gateway]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;margin-top: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039; || &#039;&#039;&#039;Crew Member&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Anushka Djeskova || Jessica Simpson&lt;br /&gt;
|-&lt;br /&gt;
| Barak of the Inheritance of Atun || David Sheridan&lt;br /&gt;
|-&lt;br /&gt;
| Walt Scriber || Ian Horne&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: 1fr 30%; grid-column-gap: 10px; &amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===War Scouts &amp;amp; Prognosticators===&lt;br /&gt;
Imperial war scouts provide vital intelligence to the Military Council on the disposition and movement of enemy forces. This information is combined with divinations performed by the Imperial prognosticators to identify conjunctions of the [[Sentinel Gate]]. Each summit, the department produces a set of briefings for the Council, detailing all major conjunctions that have been identified, along with objectives and potential outcomes.&lt;br /&gt;
&lt;br /&gt;
The prognosticators and war scouts also work together to produce briefings for the smaller military conjunctions that are published before each summit. In consultation with the Constitutional Court, they decide which Imperial title should be given dominion over the conjunction. The war scouts are the best people to talk to if you have any questions about a military conjunction. At Anvil, the war scouts maintain a post near the [[Sentinel Gate]] in order to advise on known [[conjunctions]]. &lt;br /&gt;
&lt;br /&gt;
The Imperial Archives also employ numerous prognosticators to help create the Winds of Fortune, the accurate forecasts and reports which are published before each summit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=War Scout Tirsa_cropped.jpg|title=Tirsa i Duran i Guerra, War Scout.|caption=Tirsa i Duran i Guerra, War Scout|width=500}}&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; || &#039;&#039;&#039;Role&#039;&#039;&#039; || &#039;&#039;&#039;Crew Name&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Harald Fareye || Prognosticator || Tom Hancocks&lt;br /&gt;
|-&lt;br /&gt;
| Tirsa i Duran i Guerra || War Scout || Katherine Catchpole-Simmons&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Academy===&lt;br /&gt;
The Imperial Academy at Anvil runs various activities for the younger heroes of the Empire. A list of dedicated Academy staff can be found [[The_Academy#Academy_Staff|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Civil Service]]&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Heralds&amp;diff=141149</id>
		<title>Heralds</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Heralds&amp;diff=141149"/>
		<updated>2026-07-03T12:00:10Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: Redirected page to Inhabitants of the realms#Heralds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Inhabitants_of_the_realms#Heralds]]&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_right_question&amp;diff=141075</id>
		<title>The right question</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_right_question&amp;diff=141075"/>
		<updated>2026-07-02T10:49:24Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:History]][[Category:Religion]][[Category:Inspirations]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Hazelelponi.jpg|align=left|caption=Hazelelponi of the [[Highguard_groups#The_Shattered_Tower|Shattered Tower]] is the [[Lepidean Librarian]], who guides the research of the [[Lepidean_Librarian#Lepidean_University|Lepidean University]] and whose controversial researches has challenged centuries of accepted wisdom regarding inspirational figures.|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Introduction==&lt;br /&gt;
In Spring 387YE Hazelelponi of the [[Highguard_groups#The_Shattered_Tower|Shattered Tower]], the [[Lepidean Librarian]], charged us with researching &#039;&#039;&amp;quot;the origins of Exemplars in our faith&amp;quot;&#039;&#039;. We thank the Librarian for the opportunity to consider this important subject, we will do our best to collate what facts we can from the records in the hope that it will prove useful. This subject has long been one that has challenged the Empire since examplars are not mentioned in [[the Doctrines of the Faith]] and scholars have debated their place and purpose.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Lepidean Librarian, Spring 387YE&amp;quot;&amp;gt; Heirs of Lepidus, people look to the Synod for guidance, we may be in crisis, but Wisdom comes from asking the right questions. Through asking those questions, we made the Doctrine of Enlightenment, so I guide you to research the origins of Exemplars in our faith, so that we may bolster all in our Empire.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==The Paragons==&lt;br /&gt;
We know for certain that the paragons were widely recognised as inspirational figures well before the codification of the Doctrines of the Faith. A figure like the [[Sentinel]] demonstrates this. The [[fortification|fortifications]], structures, towers, and keeps that were ascribed to the Sentinel predate the Empire by a millennia or more. These buildings are not Terunael in style or construction and indeed they are referenced as being old in the few surviving Terunael texts currently in the [[Great Library of Hacynian|Great Library of Hacynian]]. There is a fragment of a surviving book, the &#039;&#039;Aluvian&#039;&#039;, which refers to the Five Towers of the Stars in the hills of [[Morrow#Operus|Operus]]. The most common translation describes the towers surmounting five great peaks &amp;quot;chained together in the shape of the stars&amp;quot;. In 239YE, Emelius of Canterspire was able to identify these towers - five long-abandoned watchtowers laid out in a pattern that seems reminiscent of that of the constellation known as [[the Chain]].&lt;br /&gt;
&lt;br /&gt;
The Terunael text talks of the towers being &amp;quot;raised from the earth to the stars by the Creator&#039;s servant&amp;quot;. This unusual turn of phrase is not unique to the Aluvian, it crops up in other texts and always in the context of a great builder or architect. The turn of phrase, and the context in which it is used by the Terunael, is almost always in the most reverential tones that suggest a god-like figure. The only known exception to that is a translation provided by a Navarr guide from before the formation of the Empire who claimed to have translated a laith text describing the being who made the foundation of the [[Casinea#The_Silent_Sentinel|Silent Sentinel]] as &amp;quot;the Creator&#039;s slave&amp;quot;. Given how little we know about this author, it is safest to assume that they mistranslated the text they reference.&lt;br /&gt;
&lt;br /&gt;
Whatever the matter, the point is that the majority of the Paragons are figures of extraordinary importance from before the formation of the Empire and the codification of the Doctrines of Faith. In a few cases these figures were worshipped as gods, at other times they are described as legendary foundational figures, described in similar terms to those used by the [[Suaq]] when speaking about the legendary [[Wintermark_history|Sermersuaq]].&lt;br /&gt;
&lt;br /&gt;
However, nobody called them &amp;quot;Paragons&amp;quot; then. There are no references to Paragons in any Terunael writings and none in the writings of the people who followed them. The first mention of the Paragons is during the [[Highguard_history#The_Revelation_and_the_Civil_War|Highborn civil war]]. One text from that time talks of the Virtues and the dream of becoming a &amp;quot;Paragon of Virtue&amp;quot; to escape the bonds of the mortal world. The few surviving records from the war all use the same references; they never mention a Paragon by name. Even when they talk of [[Atun]] or [[Atuman]], they always refer to them as &amp;quot;navigators&amp;quot; not as actual Paragons. But they did describe the quest to &#039;&#039;become&#039;&#039; a Paragon - that is seen as something of singular importance to many of the first Highborn [[chapter|chapters]]. One of the earliest chapters was called the &#039;&#039;Seekers of Wisdom&#039;&#039;. The only thing that survives from their chapterhouse is a stone plaque with still bears their name beneath which it simply states &amp;quot;We search for the way - the path to become paragons of virtue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It was this yearning, this search for a way to &#039;&#039;become&#039;&#039; a paragon, that appears to have been the driving animus behind the foundation of several of the chapters. Despite this, they didn&#039;t name &#039;&#039;any&#039;&#039; paragons at that time, they seemed to believe it was a spiritual journey that they were on together, rather than a path that others had trod in the past.&lt;br /&gt;
==The Foundation of the Way==&lt;br /&gt;
This focus had clearly shifted by the time of the foundation of the Way. By this point, Highborn [[wayfarer|wayfarers]] had already spread the Virtues far and wide, even reaching distant [[Wintermark]] (although it would be some time before the Way itself was widely adopted in the north-west). It appears that many of the people to whom they took the Virtues found it easiest to understand the idea of the Way in terms of local heroes or figures of importance they could view as Paragons. [[Good Walder]] is an obvious example. Many of the early [[monk|monks]] and [[friar|friars]] in [[the Marches]] appear to have enthusiastically embraced the idea of Good Walder as a Paragon of [[Prosperity]], someone who exhibited all the finest qualities of the Marches and whose Virtue knew no bounds.&lt;br /&gt;
&lt;br /&gt;
When these people came together there was a general clamour to have these figures recognised as Paragons by nations outside Highguard. The creation of the [[The_Doctrines_of_the_Faith#The_Doctrine_of_The_Paragons|Doctrine of the Paragons]] seems to be an explicit attempt to make sense of this chaos by identifying which figures were actual Paragons and which were not. The records suggest some extraordinarily bitter disagreements at this time. Copies of [[judgement|judgements]] from this period exist that include denunciation of specific Paragons from other nations in terms that may well appear unseemly to our modern sensibilities. It was apparently not uncommon for the early Synod to accept judgements that employed very earthy language.&lt;br /&gt;
&lt;br /&gt;
Where the Doctrine of Paragons came from is beyond the scope of this work - not least because it would require a thorough examination of the [[Signs of the paragon and exemplar|eight signs of the Paragon]]. That information is definitely contained in some of the historical records in the Library and other chapters, [[spire|spires]] and similar - but to gather it all together would require a season&#039;s work all by itself.&lt;br /&gt;
&lt;br /&gt;
What is crucial to note is that there is no record of any attempts to recognise &#039;&#039;exemplars&#039;&#039; at this time. The Doctrines of the Faith - which were painfully argued over and agreed in the years following the Foundation of the Empire - include the idea of becoming a Paragon, but exemplars are not mentioned in any of the Doctrines, neither those that passed, nor those that failed.&lt;br /&gt;
&lt;br /&gt;
==The First Exemplar==&lt;br /&gt;
The first recorded exemplar is [[Elayne Silverlark|Lady Elayne Silverlark]] who was recognised by the [[Synod|Imperial Synod]] in 18YE. The common histories state that she had been recognised as an Exemplar of [[Loyalty]] by the Highborn Assembly of the Virtuous in pre-Imperial Highguard, but that turns out to be a little... simplistic.&lt;br /&gt;
&lt;br /&gt;
Elayne&#039;s performances had a powerful impact on the composure of those Highborn who experienced them. She demonstrated a personal commitment to Loyalty that many Highborn found deeply moving - and her music and poetry was said to stir the soul. The Highborn claimed it lifted the souls of those who heard it to act with Loyalty in their hearts and helped them to overcome vice. At a time when many Highborn were unsure if a nation like [[Dawn]] were Virtuous enough to embrace the Way, Elayne Silverlark demonstrated a strength of Loyalty that inspired everyone who met her.&lt;br /&gt;
&lt;br /&gt;
There is no evidence that the Highborn thought of Lady Elayne Silverlark as an exemplar, a word that is rarely used before the foundation of the Empire. As far as we can tell the Highborn at the time were clear that the Silverlark was a Paragon - someone whose supreme Virtue had enabled them to escape the Labyrinth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Eve of Soul&#039;s Rest&amp;quot;&amp;gt;The Silverlark, the Virtuous soul born Lady Elayne Silverlark, exemplifies the Virtue of Loyalty. It is long past time her Virtue was recognised beyond Highguard. We call on this Assembly to grant this Paragon of Loyalty the recognition they deserve. The seven signs are:&lt;br /&gt;
&lt;br /&gt;
* Recognition: The deeds of the Silverlark are recognised in half the nations of the Empire&lt;br /&gt;
* Benevolence: Elayne&#039;s support for Godric is the perfect example of Virtue untainted by personal advantage&lt;br /&gt;
* Inspiration: The storys, songs and poems created by the Silverlark have been an inspiration to all&lt;br /&gt;
* Miracles: The music of the Silverlark was a source of spiritual strength to many how heard it&lt;br /&gt;
* Pilgrimage: To Bastion where the Lady performed The Flowers of Auvanne outside the gates of the Basilica of Seven Doors&lt;br /&gt;
* Salvation: Lady Elayne&#039;s embodiment of Loyalty help to bring the nation of Dawn to the Way&lt;br /&gt;
* Legacy: The songs and poems she wrote stand as her legacy.&lt;br /&gt;
&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 17YE, the Highborn delegation to the Synod didn&#039;t present the Silverlark as an exemplar, but as a Paragon. What followed was a contentious and vibrant debate of the Silverlark&#039;s status in which a number of assemblies disputed her Virtue in ways that other priests publicly decried as nakedly political. Elayne&#039;s recognition as a Paragon received strong support from Highguard and Dawn and to a lesser extent Wintermark, but priests of the Marches were virulently opposed and were able to draw on support from [[the League]], [[the Brass Coast]], and [[Varushka]]. &lt;br /&gt;
&lt;br /&gt;
The Synod in those days was much smaller, and it was more common for priests to submit judgements directly attacking the arguments put forward by other priests. Thus we have records of the Marcher priests making very pointed claims that Elayne Silverlark was little more than a figurehead to justify the subservient place of [[Yeofolk of Dawn|yeofolk]] in Dawnish society. This produced a spate of judgements questioning the Virtue of the Marcher priests who had disdained the Silverlark.&lt;br /&gt;
&lt;br /&gt;
Other nations were more fragmented in their opposition. A group of [[Wise One|wise ones]] from the Vale of Ozketcha claimed that the stories of the Silverlark presented a dangerously unwise story because of the suggestion they contain that a deal with a [[Varushkan_Monster#Sovereigns|sovereign]] can help one escape a foolish bargain. There was criticism from Freeborn [[sutannir]] who claimed that the Silverlark&#039;s message of Loyalty was flawed because it was not reciprocated - a claim that is vituperously denied by the Dawnish who used their own judgements to accuse the Freeborn priests of having been paid to make these claims by the Marchers.&lt;br /&gt;
&lt;br /&gt;
According to one account from the time, these arguments continued for the best part of a year, with attempts to recognise the Silverlark as a Paragon failing on two separate occasions. Each time the issue was raised and fell short, Dawnish [[troubadour|troubadours]] and Marcher priests would issue a volley of judgements casting aspersions on the other&#039;s judgements in highly personal terms. There is some sign that the Synod were wearying of the issue, the votes on all these judgements attracted less and less priests either in favour or against.&lt;br /&gt;
&lt;br /&gt;
==A Political Compromise==&lt;br /&gt;
By 18YE the Empire appeared to have adopted a political compromise. Rather than accept that Lady Elayne Silverlark was a Paragon, a judgement that required a greater majority of the Assembly to agree, the Synod called on members to recognise that the Silverlark was an exemplar of Loyalty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Alayne du Rion&amp;quot;&amp;gt;This Synod accepts that the Virtue of the Paragons can often be hard for the clouded eyes of lesser mortals to perceive. But what cannot be denied is that Lady Elayne Silverlark, was an inspiration to all who encountered her or her story. The signs are:&lt;br /&gt;
&lt;br /&gt;
* Inspiration: The music, poetry, and poems created by the Silverlark remain an inspiration to all&lt;br /&gt;
* Pilgrimage: Lady Elayne journeyed to Bastion to perform The Flowers of Auvanne outside the Basilica of Seven Doors&lt;br /&gt;
* Legacy: The songs and poems she wrote represent her legacy.&lt;br /&gt;
* Salvation: Lady Elayne&#039;s embodiment of Loyalty brought Dawn to the Way&lt;br /&gt;
&lt;br /&gt;
We call on this Synod to recognise her as an exemplar of Loyalty.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This judgement had narrow majority in favour - which was enough for it to pass. The passionate opposition of the Marchers had been enough to prevent Lady Elayne being declared a Paragon - but the compromise to that appears to have been the creation of a lesser status - a recognition that the Silverlark had achieved &#039;&#039;something&#039;&#039; extraordinary, even if the Synod were not ready to accept that they had become a paragon.&lt;br /&gt;
&lt;br /&gt;
There is a curious legacy of this ancient twist still buried in Imperial law which explicitly states that, &#039;&#039;&amp;quot;A judgement to recognize a paragon that passes the General Assembly with a lesser majority but fails to achieve a greater majority is considered to fail - it does not pass as an exemplar.&amp;quot;&#039;&#039;. This is quite unusual - Imperial law rarely states that a judgement, motion or declaration that fails to pass, does not produce a diferent outcome instead. That is normally implicit in the nature of the law. In this case, where priests saw being recognised as an Exemplar as a compromise for failing to agree someone was a Paragon, the law has to be explicit lest people assume that the lesser majority meant the lesser status was granted.&lt;br /&gt;
&lt;br /&gt;
==Current Times==&lt;br /&gt;
Since that day, the Empire has recognised scores of new exemplars, but it has often hesitited to add new Paragons to the roster of inspirations. These early theologians saw no conflict at all between the Doctrines of the Faith and their failure to mention exemplars. That mystery has been a source of increasing concern in recent times, but the early Synod understand that an exemplar was simply a virtuous human being whose story inspired others and exemplified a Virtue. They were someone who was on the Way to becoming a Paragon, someone who would eventually escape the Labyrinth. On the rare occasion that the priests of the Synod could all agree that someone was a Paragon, their name would be added to the list of the most Virtuous. If agreement could not be reached, the Synod could compromise and recognise them as an exemplar instead.&lt;br /&gt;
&lt;br /&gt;
There is an odd echo with modern times here. The [[Senate|Imperial Senate]] has only very recently created the judgement of [[exaltation]], allowing a priest to exalt a citizen who has not yet been recognised as a Paragon or even an exemplar, but whose deeds are clearly Virtuous. While the Senate did not take this path, but they could have chosen to demand the Synod identify two signs of the Paragons and exemplars that would prove their Virtuous status. That would certainly create an elegant symmetry.&lt;br /&gt;
&lt;br /&gt;
The common view for many years is that exemplars are less important figures than the Paragons - that they are not as virtuous, or that the Paragons have reached a zenith of Virtue which exemplars have not yet attained. A more recent interpretation of the exemplars is that they are &#039;&#039;more&#039;&#039; inspirational than the Paragons because they seem more human, more normal, more relatable. Their deeds are fundamentally mortal, they are something that anyone might hope to achieve - and that achievability makes them more inspirational figures than Paragons. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Martin Orchard, General Assembly, Autumn Equinox 386YE, Vote: 1730-130&amp;quot;&amp;gt;The exemplars of vigilance lived and died in history, that of our nations, Their legacies are writ in stone, not story. You may visit the home of Major Benson, meet his descendants, stand up on his grave. You may see Berechiah&#039;s actions and his virtuous crimes in Imperial record. Make pilgrimage to their tombs. Reflect that these were people like you, heroes, not legends. Renew your faith.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
Regardless, what is now clear is that at least some of the first Highborn who embraced Virtue, saw the Way as a route to become a paragon of Virtue. Many of them appeared to have little interest in who had become a Paragon and who had not. There was little evidence that they thought had anyone had achieved this - what little writing survives tend to suggest the opposite. They regarded themselves as pioneers discovering fundamental truths about the nature of the human soul and the purpose of life - they believed they were setting forth on a path down which no human had ever gone before. They saw themselves as trailblazers, they were dedicated to the Way as the path to become paragons of Virtue.&lt;br /&gt;
&lt;br /&gt;
The notion of inspirational figures was crucial for the early Highborn missionaries. The ready willingness of the wayfarers to recognise Paragons among the people they shared the Virtues with helped to spread acceptance of the Way. For the people they spoke to, it was easier to embrace the Way when they could see the place that important national or local heroes occupied within the faith. Many of the missionaries spreading the Way were more than content to accept these new paragons, because they were unconcerned with who was or was not a paragon. What was crucial to them was the idea of being inspired to emulate Virtue figures - they wanted to spread the idea that to pursue the Way you must pursue Virtue. These figures were important because they made it easier for people to be inspired.&lt;br /&gt;
&lt;br /&gt;
In the years that followed, both before and after the Way of Virtue was foundational to the creation of the Empire, the idea that one might draw inspiration from the Virtue of others came to be seen as crucial. People became fascinated with the idea of identifying who had become Paragons because they demonstrated commitment to Virtue that was admirable, and because they showed &#039;&#039;how&#039;&#039; Virtue might be embraced. [[Empress Richilde|Richilde]] demonstrates a form of [[Pride]] that people simply had not considered to be an expression of the Virtue before it was recognised by the Synod.&lt;br /&gt;
&lt;br /&gt;
Inevitably people fell to arguing over who was a Paragon and who was not. Where people could not agree that someone had been sufficiently virtuous to be described as a Paragon, but it was inarguable that the person had been Virtuous and inspirational to others, then they would be recognised as an exemplar. The recent tradition creating the status of exalted, is arguably no different to the work of the early Synod in this regard. A very human need to classify and recognise the Virtue of others. &lt;br /&gt;
&lt;br /&gt;
A great irony here is that this work was partly triggered by the revelations that Vardas was a fictional figure, but the original Highborn wayfarers would have considered that to be utterly irrelevant. What they cared about was that people were inspired by Vardas, that they were driven to pursue Vigilance because of the example that Vardas represented. The fundamental focus of these early Highborn missionaries was on the individual and what they accomplished - they saw the Way as a profoundly personal faith. The role of others was not to be venerated but simply to inspire each human being to strive to achieve Virtue.&lt;br /&gt;
&lt;br /&gt;
The philosophical counterpoint to this view is the one that has developed in the centuries since, right up to the present day. That Paragons, exemplars, and now exalted are central to an understanding of the Way because their lives demonstrate what Virtue looks like. The teachings of the Virtues are easy to recite but it can be exceptionally hard to understand how they should be applied. The lives of inspirational figures demonstrate how those compromises can be squared, they show what it actually means to live a life of Virtue - and that makes it easier for others to imitiate.&lt;br /&gt;
==Further Questions==&lt;br /&gt;
After delving into the origin of the exemplars and paragons, and [[Pride_and_paragons#What_Are_the_Exemplars_For?|what exemplars are for]], the Heirs of Lepidus remind the Librarian that they are still available to research the [[Pride_and_paragons#The_Next_Question|other two qustions]] raised following the publication of &#039;&#039;[[Life of Vardas]]&#039;&#039;. Specifically, the question of [[Pride_and_paragons#Where_Do_the_Signs_Come_From?|where the signs of the paragons and exemplars come from]], and [[Pride_and_paragons#Why_Do_Paragons_Only_Display_One_Virtue?|why paragons display only one virtue]]. While the [[True faith|aftershocks]] following the revelation of Vardas&#039; true nature have subsided, the Heirs caution that the &amp;quot;crisis&amp;quot; has merely gone quiet and is by no means completely resolved.&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Paragons and exemplars]]&lt;br /&gt;
* [[Recognition]]&lt;br /&gt;
* [[Life of Vardas]] - controversial 386YE Spring historical research inspiring wider discussion of paragons and exemplars&lt;br /&gt;
* [[Pride and paragons]] - 386YE Winter wind of fortune discussing potential avenues of study regarding paragons and exemplars&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Paragons_and_exemplars&amp;diff=141074</id>
		<title>Paragons and exemplars</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Paragons_and_exemplars&amp;diff=141074"/>
		<updated>2026-07-02T10:48:58Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: /* Renown */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;quote by=&amp;quot;The Doctrine of the Paragons&amp;quot;&amp;gt;A truly virtuous spirit, one who is a paragon of Virtue, is capable of freeing itself from the Labyrinth of Ages through transcendence.&amp;lt;/quote&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
According to the doctrines of the faith, paragons are souls who have attained sufficient purity of spirit, predominantly through perfection of Virtue, to pass through the Labyrinth of Ages and achieve enlightenment. Exemplars are generally viewed as those who are on the path to become paragons - but have not yet reached the destination. Together these inspirations serve as human figures to light the Way of Virtue for those who follow. By studying the teachings they left behind or by emulating the deeds they accomplished, citizens of the Empire are inspired to virtue.&lt;br /&gt;
&lt;br /&gt;
It is the role of the [[Synod]] to [[recognition|recognize]] those whose deeds meet the [[signs of the paragon and exemplar]]. Several legendary figures were identified as paragons at the dawn of the Empire - but the accomplishments of a paragon represent the pinnacle of human achievement and only a handful have ever accomplished this since the Empire was founded.&lt;br /&gt;
&lt;br /&gt;
The requirements for exemplars are less demanding and so they are far more numerous by comparison. Like paragons, many prominent individuals were recognized as exemplars when the Way of Virtue was first codified and the Imperial Synod has raised countless more to the pantheon in all the years that followed. The current Synod has continued this tradition recognizing several more exemplars in the years preceding [[Empress Lisabetta]]&#039;s ascension to [[the Throne]].&lt;br /&gt;
&lt;br /&gt;
==Annals==&lt;br /&gt;
In the early years of the Empire, the followers of the Way kept meticulous records of the paragons and the exemplars, recording their lives and deeds for the benefit of future generations. Sadly these records were destroyed along with the [[Bastion#Bastion.2C_the_White_City|Lepidean Library]] by the madness of [[Emperor Nicovar|Nicovar]] who sought to purge the inspirational histories along with the accumulated wisdom they represented. Fortunately the mad Emperor was stopped before he could completely destroy the [[Tassato#The_School_of_Epistemology|School of Epistemology]] in [[Tassato]], but it was too late to prevent the catastrophic loss of knowledge. Despite the best work of historians, scholars, and civil servants, no definitive list of paragons and exemplars from this time now survives.&lt;br /&gt;
&lt;br /&gt;
Since that day historians and scholars have striven to curate the knowledge that remained and add to it where they can. With the help of the civil service they have promulgated this list of known paragons and exemplars throughout the Empire. In recent times the chaos that followed [[Empress Britta]]&#039;s death has meant that no new histories of past inspirations have been unearthed and so most folk have come to regard the roster of known exemplars and paragons as conclusive. With a new Empress on the Throne, this should change and it is hopeful that the chroniclers may resume restoring what was lost.&lt;br /&gt;
{{CaptionedImage|file=Pilgrim&#039;s Hat.jpg|caption=The faithful often make pilgrimages to sites connected to a renowned paragon or exemplar, such as [[inspirational location|inspirational memorials]].|align=right|width=525}}&lt;br /&gt;
==Renown==&lt;br /&gt;
The most popular paragons and exemplars are known throughout the Empire, their wondrous deeds woven into stories in the lessons of parents and the sermons of priests. Not everyone in the Empire knows every paragon - but their names and stories are recognized throughout the Empire. These inspirational figures are renowned, the tale of their lives has spread so far and wide that records of their lives are no longer needed to ensure their memory lives on.&lt;br /&gt;
&lt;br /&gt;
However there are many more inspirations, mostly exemplars, of whom knowledge is much more localized. An isolated Navarr steading in Liathaven will preserve the memory of their exemplar who drove back the vallorn to establish their settlement, but few others will ever have heard of her. In theory the deeds of an exemplar serve as an inspiration to everyone who hear them - in practice folk tend to remember best those whose stories appeal to them and that often means local figures whose lives they can relate to or whose deeds have personal meaning for them.&lt;br /&gt;
&lt;br /&gt;
When the Imperial Synod recognize a new exemplar or paragon, or when details of a past inspirational figure are unearthed, the civil service will try to spread word throughout the Empire. Theologians tend to take special interest in these figures, looking for new lessons about Virtue in whatever details of their deeds are available, but the lives of most Imperial citizens are busy with other concerns. An exemplar or paragon will always be of interest to those who knew them in life or for whom that figure particularly resonates, but without a focal point for their faith, the common citizens of the Empire will pay heed to those figures they already know and love.&lt;br /&gt;
&lt;br /&gt;
In the decades since the destruction wrought by Nicovar, a handful of inspirational figures have been given an [[inspirational location|inspirational memorial]] to comemorate their life. Consecrated with [[Liao#True_Liao|true liao]], this tomb, cenotaph, or similar encompasses a powerful spiritual aura that inspires all those who experience it. These tombs are a major destination for pilgrimage, and the site will usually contain records of the life and deeds of the memorialized exemplar or paragon. Creating a tomb in this way ensures that an exemplar immediately becomes renowned throughout the Empire, so the Virtue of their lives will inspire generations to come.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Hazelelponi.jpg|align=left|caption=Hazelelponi of the [[Highguard_groups#The_Shattered_Tower|Shattered Tower]], [[Lepidean Librarian]], whose controversial work challenged centuries of accepted wisdom regarding inspirational figures.|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
In 386YE, the revelation that the paragon [[Vardas]] was fictional - as recounted in the &#039;&#039;[[Life of Vardas]]&#039;&#039; commissioned by the [[Lepidean Librarian]] - the status of inspirational figures was [[true faith|brought into question]]. Following the turmoil caused by that revelation, there was significant interest in the history of the paragons and exemplars, leading to the publication in 388YE of &#039;&#039;[[The right question]]&#039;&#039;, historical research that investigated the origins and purpose of both paragon and exemplar.&lt;br /&gt;
&lt;br /&gt;
==Renowned Paragons==&lt;br /&gt;
The following are paragons of Virtue who have been formally recognised by the Imperial Synod and are renowned throughout the Empire.&lt;br /&gt;
&lt;br /&gt;
* [[Aldones di Sarvos]] - [[Ambition]]&lt;br /&gt;
* [[Atun]] - [[Wisdom]]&lt;br /&gt;
* [[Empress Richilde]] - [[Pride]]&lt;br /&gt;
* [[Good Walder]] - [[Prosperity]]&lt;br /&gt;
* [[Isenbrad]] - [[Wisdom]]&lt;br /&gt;
* [[Kethry]] - [[Pride]]&lt;br /&gt;
* [[Korl]] - [[Courage]]&lt;br /&gt;
* [[Lepidus]] - [[Pride]]&lt;br /&gt;
* [[The Marked]] - [[Loyalty]]&lt;br /&gt;
* [[The Sentinel]] - [[Vigilance]]&lt;br /&gt;
* [[Tian]] - [[Ambition]]&lt;br /&gt;
* [[Zoria]] - [[Wisdom]]&lt;br /&gt;
&lt;br /&gt;
==Renowned Exemplars==&lt;br /&gt;
The following are exemplars of Virtue that have been formally recognised by the Imperial Synod and are renowned throughout the Empire. &lt;br /&gt;
&lt;br /&gt;
* [[Adelmar the Lion]] - [[Ambition]]&lt;br /&gt;
* [[Atuman]] - [[Ambition]]&lt;br /&gt;
* [[Avigliana di Sarvos]] - [[Wisdom]]&lt;br /&gt;
* [[Berechiah]] - [[Vigilance]]&lt;br /&gt;
* [[Bolstering Bill (Exemplar)|Bolstering Bill]] - [[Loyalty]]&lt;br /&gt;
* [[Cora Holdfast]] - Recognised as an exemplar of [[Loyalty]] in [[379YE Summer Solstice Synod judgements|379YE]].&lt;br /&gt;
* [[Elayne Silverlark]] - [[Loyalty]]&lt;br /&gt;
* [[Emperor Ahraz]] - [[Courage]]&lt;br /&gt;
* [[Gilda Ashwine]] - [[Courage]]&lt;br /&gt;
* [[Inga Tarn]] - [[Courage]]&lt;br /&gt;
* [[Isaella]] - [[Courage]]&lt;br /&gt;
* [[Kala]] - [[Wisdom]]&lt;br /&gt;
* [[Long Tom Goodfellow]] - [[Prosperity]]&lt;br /&gt;
* [[Permion]] - [[Courage]]&lt;br /&gt;
* [[The Little Mother]] - [[Prosperity]]&lt;br /&gt;
* [[Zemress]] - [[Prosperity]]&lt;br /&gt;
&lt;br /&gt;
In addition to these famous figures, there is a complete list of all [[known exemplars]].&lt;br /&gt;
&lt;br /&gt;
==Renounced Inspirations==&lt;br /&gt;
The following are paragons or exemplars of Virtue that at one point were recognised by the Imperial Synod but have since had that status renounced. &lt;br /&gt;
&lt;br /&gt;
* [[Vardas]] - [[Vigilance]] - Renounced in [[386YE_Autumn_Equinox_Synod_judgements#Judgement_20|Autumn Equinox 386YE]]&lt;br /&gt;
&lt;br /&gt;
==Philosophy==&lt;br /&gt;
Priests are divided on both the exact role of inspirational figures in the faith, and the way they are recognised by the Synod. There are many competing [[schools of thought]] in the Empire, some of which might be considered to border on the heretical.&lt;br /&gt;
{{Synod Further Reading}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Inspirations]]&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Paragons_and_exemplars&amp;diff=141073</id>
		<title>Paragons and exemplars</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Paragons_and_exemplars&amp;diff=141073"/>
		<updated>2026-07-02T10:47:16Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: /* Renown */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;quote by=&amp;quot;The Doctrine of the Paragons&amp;quot;&amp;gt;A truly virtuous spirit, one who is a paragon of Virtue, is capable of freeing itself from the Labyrinth of Ages through transcendence.&amp;lt;/quote&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
According to the doctrines of the faith, paragons are souls who have attained sufficient purity of spirit, predominantly through perfection of Virtue, to pass through the Labyrinth of Ages and achieve enlightenment. Exemplars are generally viewed as those who are on the path to become paragons - but have not yet reached the destination. Together these inspirations serve as human figures to light the Way of Virtue for those who follow. By studying the teachings they left behind or by emulating the deeds they accomplished, citizens of the Empire are inspired to virtue.&lt;br /&gt;
&lt;br /&gt;
It is the role of the [[Synod]] to [[recognition|recognize]] those whose deeds meet the [[signs of the paragon and exemplar]]. Several legendary figures were identified as paragons at the dawn of the Empire - but the accomplishments of a paragon represent the pinnacle of human achievement and only a handful have ever accomplished this since the Empire was founded.&lt;br /&gt;
&lt;br /&gt;
The requirements for exemplars are less demanding and so they are far more numerous by comparison. Like paragons, many prominent individuals were recognized as exemplars when the Way of Virtue was first codified and the Imperial Synod has raised countless more to the pantheon in all the years that followed. The current Synod has continued this tradition recognizing several more exemplars in the years preceding [[Empress Lisabetta]]&#039;s ascension to [[the Throne]].&lt;br /&gt;
&lt;br /&gt;
==Annals==&lt;br /&gt;
In the early years of the Empire, the followers of the Way kept meticulous records of the paragons and the exemplars, recording their lives and deeds for the benefit of future generations. Sadly these records were destroyed along with the [[Bastion#Bastion.2C_the_White_City|Lepidean Library]] by the madness of [[Emperor Nicovar|Nicovar]] who sought to purge the inspirational histories along with the accumulated wisdom they represented. Fortunately the mad Emperor was stopped before he could completely destroy the [[Tassato#The_School_of_Epistemology|School of Epistemology]] in [[Tassato]], but it was too late to prevent the catastrophic loss of knowledge. Despite the best work of historians, scholars, and civil servants, no definitive list of paragons and exemplars from this time now survives.&lt;br /&gt;
&lt;br /&gt;
Since that day historians and scholars have striven to curate the knowledge that remained and add to it where they can. With the help of the civil service they have promulgated this list of known paragons and exemplars throughout the Empire. In recent times the chaos that followed [[Empress Britta]]&#039;s death has meant that no new histories of past inspirations have been unearthed and so most folk have come to regard the roster of known exemplars and paragons as conclusive. With a new Empress on the Throne, this should change and it is hopeful that the chroniclers may resume restoring what was lost.&lt;br /&gt;
{{CaptionedImage|file=Pilgrim&#039;s Hat.jpg|caption=The faithful often make pilgrimages to sites connected to a renowned paragon or exemplar, such as [[inspirational location|inspirational memorials]].|align=right|width=525}}&lt;br /&gt;
==Renown==&lt;br /&gt;
The most popular paragons and exemplars are known throughout the Empire, their wondrous deeds woven into stories in the lessons of parents and the sermons of priests. Not everyone in the Empire knows every paragon - but their names and stories are recognized throughout the Empire. These inspirational figures are renowned, the tale of their lives has spread so far and wide that records of their lives are no longer needed to ensure their memory lives on.&lt;br /&gt;
&lt;br /&gt;
However there are many more inspirations, mostly exemplars, of whom knowledge is much more localized. An isolated Navarr steading in Liathaven will preserve the memory of their exemplar who drove back the vallorn to establish their settlement, but few others will ever have heard of her. In theory the deeds of an exemplar serve as an inspiration to everyone who hear them - in practice folk tend to remember best those whose stories appeal to them and that often means local figures whose lives they can relate to or whose deeds have personal meaning for them.&lt;br /&gt;
&lt;br /&gt;
When the Imperial Synod recognize a new exemplar or paragon, or when details of a past inspirational figure are unearthed, the civil service will try to spread word throughout the Empire. Theologians tend to take special interest in these figures, looking for new lessons about Virtue in whatever details of their deeds are available, but the lives of most Imperial citizens are busy with other concerns. An exemplar or paragon will always be of interest to those who knew them in life or for whom that figure particularly resonates, but without a focal point for their faith, the common citizens of the Empire will pay heed to those figures they already know and love.&lt;br /&gt;
&lt;br /&gt;
In the decades since the destruction wrought by Nicovar, a handful of inspirational figures have been given an [[inspirational location|inspirational memorial]] to comemorate their life. Consecrated with [[Liao#True_Liao|true liao]], this tomb, cenotaph, or similar encompasses a powerful spiritual aura that inspires all those who experience it. These tombs are a major destination for pilgrimage, and the site will usually contain records of the life and deeds of the memorialized exemplar or paragon. Creating a tomb in this way ensures that an exemplar immediately becomes renowned throughout the Empire, so the Virtue of their lives will inspire generations to come.&lt;br /&gt;
==Origins==&lt;br /&gt;
In 386YE, the revelation that the paragon [[Vardas]] was fictional - as recounted in the &#039;&#039;[[Life of Vardas]]&#039;&#039; commissioned by the [[Lepidean Librarian]] - the status of inspirational figures was [[true faith|brought into question]]. Following the turmoil caused by that revelation, there was significant interest in the history of the paragons and exemplars, leading to the publication in 388YE of &#039;&#039;[[The right question]]&#039;&#039;, historical research that investigated the origins and purpose of both paragon and exemplar.&lt;br /&gt;
&lt;br /&gt;
==Renowned Paragons==&lt;br /&gt;
The following are paragons of Virtue who have been formally recognised by the Imperial Synod and are renowned throughout the Empire.&lt;br /&gt;
&lt;br /&gt;
* [[Aldones di Sarvos]] - [[Ambition]]&lt;br /&gt;
* [[Atun]] - [[Wisdom]]&lt;br /&gt;
* [[Empress Richilde]] - [[Pride]]&lt;br /&gt;
* [[Good Walder]] - [[Prosperity]]&lt;br /&gt;
* [[Isenbrad]] - [[Wisdom]]&lt;br /&gt;
* [[Kethry]] - [[Pride]]&lt;br /&gt;
* [[Korl]] - [[Courage]]&lt;br /&gt;
* [[Lepidus]] - [[Pride]]&lt;br /&gt;
* [[The Marked]] - [[Loyalty]]&lt;br /&gt;
* [[The Sentinel]] - [[Vigilance]]&lt;br /&gt;
* [[Tian]] - [[Ambition]]&lt;br /&gt;
* [[Zoria]] - [[Wisdom]]&lt;br /&gt;
&lt;br /&gt;
==Renowned Exemplars==&lt;br /&gt;
The following are exemplars of Virtue that have been formally recognised by the Imperial Synod and are renowned throughout the Empire. &lt;br /&gt;
&lt;br /&gt;
* [[Adelmar the Lion]] - [[Ambition]]&lt;br /&gt;
* [[Atuman]] - [[Ambition]]&lt;br /&gt;
* [[Avigliana di Sarvos]] - [[Wisdom]]&lt;br /&gt;
* [[Berechiah]] - [[Vigilance]]&lt;br /&gt;
* [[Bolstering Bill (Exemplar)|Bolstering Bill]] - [[Loyalty]]&lt;br /&gt;
* [[Cora Holdfast]] - Recognised as an exemplar of [[Loyalty]] in [[379YE Summer Solstice Synod judgements|379YE]].&lt;br /&gt;
* [[Elayne Silverlark]] - [[Loyalty]]&lt;br /&gt;
* [[Emperor Ahraz]] - [[Courage]]&lt;br /&gt;
* [[Gilda Ashwine]] - [[Courage]]&lt;br /&gt;
* [[Inga Tarn]] - [[Courage]]&lt;br /&gt;
* [[Isaella]] - [[Courage]]&lt;br /&gt;
* [[Kala]] - [[Wisdom]]&lt;br /&gt;
* [[Long Tom Goodfellow]] - [[Prosperity]]&lt;br /&gt;
* [[Permion]] - [[Courage]]&lt;br /&gt;
* [[The Little Mother]] - [[Prosperity]]&lt;br /&gt;
* [[Zemress]] - [[Prosperity]]&lt;br /&gt;
&lt;br /&gt;
In addition to these famous figures, there is a complete list of all [[known exemplars]].&lt;br /&gt;
&lt;br /&gt;
==Renounced Inspirations==&lt;br /&gt;
The following are paragons or exemplars of Virtue that at one point were recognised by the Imperial Synod but have since had that status renounced. &lt;br /&gt;
&lt;br /&gt;
* [[Vardas]] - [[Vigilance]] - Renounced in [[386YE_Autumn_Equinox_Synod_judgements#Judgement_20|Autumn Equinox 386YE]]&lt;br /&gt;
&lt;br /&gt;
==Philosophy==&lt;br /&gt;
Priests are divided on both the exact role of inspirational figures in the faith, and the way they are recognised by the Synod. There are many competing [[schools of thought]] in the Empire, some of which might be considered to border on the heretical.&lt;br /&gt;
{{Synod Further Reading}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Inspirations]]&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Template:Synod_Further_Reading&amp;diff=141072</id>
		<title>Template:Synod Further Reading</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Template:Synod_Further_Reading&amp;diff=141072"/>
		<updated>2026-07-02T10:44:38Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: /* Further Reading */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Further Reading==&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size: 1.2em; font-weight: bold; margin: 10px 0 0 0;&amp;quot;&amp;gt;Core Reading&amp;lt;/p&amp;gt;&lt;br /&gt;
* [[Synod]]&lt;br /&gt;
* [[Assembly]]&lt;br /&gt;
* [[Cardinal]]&lt;br /&gt;
* [[Member of the Synod]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size: 1.2em; font-weight: bold; margin: 10px 0 0 0;&amp;quot;&amp;gt;Judgements&amp;lt;/p&amp;gt;&lt;br /&gt;
* [[Judgement|Judgements]]&lt;br /&gt;
** [[Appointment]]&lt;br /&gt;
** [[Castigation]]&lt;br /&gt;
** [[Challenge]]&lt;br /&gt;
** [[Change of doctrine|Change of Doctrine]]&lt;br /&gt;
** [[Exaltation]]&lt;br /&gt;
** [[Inquisition]]&lt;br /&gt;
** [[Mandate]]&lt;br /&gt;
** [[Penance]]&lt;br /&gt;
** [[Proscription]]&lt;br /&gt;
** [[Recognition]]&lt;br /&gt;
** [[Revocation]]&lt;br /&gt;
** [[Rewarding]]&lt;br /&gt;
** [[Statement of principle|Statement of Principle]]&lt;br /&gt;
** [[Veto]]&lt;br /&gt;
** [[Vindication]]&lt;br /&gt;
** [[Writ of consecration|Writ of Consecration]] &lt;br /&gt;
** [[Writ of Excommunication]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size: 1.2em; font-weight: bold; margin: 10px 0 0 0;&amp;quot;&amp;gt;Additional Information&amp;lt;/p&amp;gt;&lt;br /&gt;
* Synod Positions&lt;br /&gt;
** [[Conscience of the Senate]]&lt;br /&gt;
** [[Gatekeeper]]&lt;br /&gt;
** [[Virtue Inquisitor]]&lt;br /&gt;
** [[Tribune of the Synod]]&lt;br /&gt;
* [[Religious crime|Religious Crime]]&lt;br /&gt;
* [[Imperial Theology]]&lt;br /&gt;
* Inspirations&lt;br /&gt;
** [[Paragons and exemplars|Paragons and Exemplars]]&lt;br /&gt;
** [[Known exemplars|Known Exemplars]]&lt;br /&gt;
** [[Signs of the paragon and exemplar|Signs of the Paragon and Exemplar]]&lt;br /&gt;
** [[Schools of thought|Schools of Thought]]&lt;br /&gt;
** [[Inspirational location|Inspirational Location]]&lt;br /&gt;
** [[The right question]] - historical research into the origin of paragons and exemplars&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a summary of judgements and other pages related to the Synod.&lt;br /&gt;
[[Category: Synod]]&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_right_question&amp;diff=141071</id>
		<title>The right question</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_right_question&amp;diff=141071"/>
		<updated>2026-07-02T10:43:51Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:History]][[Category:Religion]][[Category:Inspirations]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Hazelelponi.jpg|align=left|caption=Hazelelponi of the [[Highguard_groups#The_Shattered_Tower|Shattered Tower]] is the [[Lepidean Librarian]], who guides the research of the [[Lepidean_Librarian#Lepidean_University|Lepidean University]].|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Introduction==&lt;br /&gt;
In Spring 387YE Hazelelponi of the [[Highguard_groups#The_Shattered_Tower|Shattered Tower]], the [[Lepidean Librarian]], charged us with researching &#039;&#039;&amp;quot;the origins of Exemplars in our faith&amp;quot;&#039;&#039;. We thank the Librarian for the opportunity to consider this important subject, we will do our best to collate what facts we can from the records in the hope that it will prove useful. This subject has long been one that has challenged the Empire since examplars are not mentioned in [[the Doctrines of the Faith]] and scholars have debated their place and purpose.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Lepidean Librarian, Spring 387YE&amp;quot;&amp;gt; Heirs of Lepidus, people look to the Synod for guidance, we may be in crisis, but Wisdom comes from asking the right questions. Through asking those questions, we made the Doctrine of Enlightenment, so I guide you to research the origins of Exemplars in our faith, so that we may bolster all in our Empire.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==The Paragons==&lt;br /&gt;
We know for certain that the paragons were widely recognised as inspirational figures well before the codification of the Doctrines of the Faith. A figure like the [[Sentinel]] demonstrates this. The [[fortification|fortifications]], structures, towers, and keeps that were ascribed to the Sentinel predate the Empire by a millennia or more. These buildings are not Terunael in style or construction and indeed they are referenced as being old in the few surviving Terunael texts currently in the [[Great Library of Hacynian|Great Library of Hacynian]]. There is a fragment of a surviving book, the &#039;&#039;Aluvian&#039;&#039;, which refers to the Five Towers of the Stars in the hills of [[Morrow#Operus|Operus]]. The most common translation describes the towers surmounting five great peaks &amp;quot;chained together in the shape of the stars&amp;quot;. In 239YE, Emelius of Canterspire was able to identify these towers - five long-abandoned watchtowers laid out in a pattern that seems reminiscent of that of the constellation known as [[the Chain]].&lt;br /&gt;
&lt;br /&gt;
The Terunael text talks of the towers being &amp;quot;raised from the earth to the stars by the Creator&#039;s servant&amp;quot;. This unusual turn of phrase is not unique to the Aluvian, it crops up in other texts and always in the context of a great builder or architect. The turn of phrase, and the context in which it is used by the Terunael, is almost always in the most reverential tones that suggest a god-like figure. The only known exception to that is a translation provided by a Navarr guide from before the formation of the Empire who claimed to have translated a laith text describing the being who made the foundation of the [[Casinea#The_Silent_Sentinel|Silent Sentinel]] as &amp;quot;the Creator&#039;s slave&amp;quot;. Given how little we know about this author, it is safest to assume that they mistranslated the text they reference.&lt;br /&gt;
&lt;br /&gt;
Whatever the matter, the point is that the majority of the Paragons are figures of extraordinary importance from before the formation of the Empire and the codification of the Doctrines of Faith. In a few cases these figures were worshipped as gods, at other times they are described as legendary foundational figures, described in similar terms to those used by the [[Suaq]] when speaking about the legendary [[Wintermark_history|Sermersuaq]].&lt;br /&gt;
&lt;br /&gt;
However, nobody called them &amp;quot;Paragons&amp;quot; then. There are no references to Paragons in any Terunael writings and none in the writings of the people who followed them. The first mention of the Paragons is during the [[Highguard_history#The_Revelation_and_the_Civil_War|Highborn civil war]]. One text from that time talks of the Virtues and the dream of becoming a &amp;quot;Paragon of Virtue&amp;quot; to escape the bonds of the mortal world. The few surviving records from the war all use the same references; they never mention a Paragon by name. Even when they talk of [[Atun]] or [[Atuman]], they always refer to them as &amp;quot;navigators&amp;quot; not as actual Paragons. But they did describe the quest to &#039;&#039;become&#039;&#039; a Paragon - that is seen as something of singular importance to many of the first Highborn [[chapter|chapters]]. One of the earliest chapters was called the &#039;&#039;Seekers of Wisdom&#039;&#039;. The only thing that survives from their chapterhouse is a stone plaque with still bears their name beneath which it simply states &amp;quot;We search for the way - the path to become paragons of virtue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It was this yearning, this search for a way to &#039;&#039;become&#039;&#039; a paragon, that appears to have been the driving animus behind the foundation of several of the chapters. Despite this, they didn&#039;t name &#039;&#039;any&#039;&#039; paragons at that time, they seemed to believe it was a spiritual journey that they were on together, rather than a path that others had trod in the past.&lt;br /&gt;
==The Foundation of the Way==&lt;br /&gt;
This focus had clearly shifted by the time of the foundation of the Way. By this point, Highborn [[wayfarer|wayfarers]] had already spread the Virtues far and wide, even reaching distant [[Wintermark]] (although it would be some time before the Way itself was widely adopted in the north-west). It appears that many of the people to whom they took the Virtues found it easiest to understand the idea of the Way in terms of local heroes or figures of importance they could view as Paragons. [[Good Walder]] is an obvious example. Many of the early [[monk|monks]] and [[friar|friars]] in [[the Marches]] appear to have enthusiastically embraced the idea of Good Walder as a Paragon of [[Prosperity]], someone who exhibited all the finest qualities of the Marches and whose Virtue knew no bounds.&lt;br /&gt;
&lt;br /&gt;
When these people came together there was a general clamour to have these figures recognised as Paragons by nations outside Highguard. The creation of the [[The_Doctrines_of_the_Faith#The_Doctrine_of_The_Paragons|Doctrine of the Paragons]] seems to be an explicit attempt to make sense of this chaos by identifying which figures were actual Paragons and which were not. The records suggest some extraordinarily bitter disagreements at this time. Copies of [[judgement|judgements]] from this period exist that include denunciation of specific Paragons from other nations in terms that may well appear unseemly to our modern sensibilities. It was apparently not uncommon for the early Synod to accept judgements that employed very earthy language.&lt;br /&gt;
&lt;br /&gt;
Where the Doctrine of Paragons came from is beyond the scope of this work - not least because it would require a thorough examination of the [[Signs of the paragon and exemplar|eight signs of the Paragon]]. That information is definitely contained in some of the historical records in the Library and other chapters, [[spire|spires]] and similar - but to gather it all together would require a season&#039;s work all by itself.&lt;br /&gt;
&lt;br /&gt;
What is crucial to note is that there is no record of any attempts to recognise &#039;&#039;exemplars&#039;&#039; at this time. The Doctrines of the Faith - which were painfully argued over and agreed in the years following the Foundation of the Empire - include the idea of becoming a Paragon, but exemplars are not mentioned in any of the Doctrines, neither those that passed, nor those that failed.&lt;br /&gt;
&lt;br /&gt;
==The First Exemplar==&lt;br /&gt;
The first recorded exemplar is [[Elayne Silverlark|Lady Elayne Silverlark]] who was recognised by the [[Synod|Imperial Synod]] in 18YE. The common histories state that she had been recognised as an Exemplar of [[Loyalty]] by the Highborn Assembly of the Virtuous in pre-Imperial Highguard, but that turns out to be a little... simplistic.&lt;br /&gt;
&lt;br /&gt;
Elayne&#039;s performances had a powerful impact on the composure of those Highborn who experienced them. She demonstrated a personal commitment to Loyalty that many Highborn found deeply moving - and her music and poetry was said to stir the soul. The Highborn claimed it lifted the souls of those who heard it to act with Loyalty in their hearts and helped them to overcome vice. At a time when many Highborn were unsure if a nation like [[Dawn]] were Virtuous enough to embrace the Way, Elayne Silverlark demonstrated a strength of Loyalty that inspired everyone who met her.&lt;br /&gt;
&lt;br /&gt;
There is no evidence that the Highborn thought of Lady Elayne Silverlark as an exemplar, a word that is rarely used before the foundation of the Empire. As far as we can tell the Highborn at the time were clear that the Silverlark was a Paragon - someone whose supreme Virtue had enabled them to escape the Labyrinth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Eve of Soul&#039;s Rest&amp;quot;&amp;gt;The Silverlark, the Virtuous soul born Lady Elayne Silverlark, exemplifies the Virtue of Loyalty. It is long past time her Virtue was recognised beyond Highguard. We call on this Assembly to grant this Paragon of Loyalty the recognition they deserve. The seven signs are:&lt;br /&gt;
&lt;br /&gt;
* Recognition: The deeds of the Silverlark are recognised in half the nations of the Empire&lt;br /&gt;
* Benevolence: Elayne&#039;s support for Godric is the perfect example of Virtue untainted by personal advantage&lt;br /&gt;
* Inspiration: The storys, songs and poems created by the Silverlark have been an inspiration to all&lt;br /&gt;
* Miracles: The music of the Silverlark was a source of spiritual strength to many how heard it&lt;br /&gt;
* Pilgrimage: To Bastion where the Lady performed The Flowers of Auvanne outside the gates of the Basilica of Seven Doors&lt;br /&gt;
* Salvation: Lady Elayne&#039;s embodiment of Loyalty help to bring the nation of Dawn to the Way&lt;br /&gt;
* Legacy: The songs and poems she wrote stand as her legacy.&lt;br /&gt;
&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 17YE, the Highborn delegation to the Synod didn&#039;t present the Silverlark as an exemplar, but as a Paragon. What followed was a contentious and vibrant debate of the Silverlark&#039;s status in which a number of assemblies disputed her Virtue in ways that other priests publicly decried as nakedly political. Elayne&#039;s recognition as a Paragon received strong support from Highguard and Dawn and to a lesser extent Wintermark, but priests of the Marches were virulently opposed and were able to draw on support from [[the League]], [[the Brass Coast]], and [[Varushka]]. &lt;br /&gt;
&lt;br /&gt;
The Synod in those days was much smaller, and it was more common for priests to submit judgements directly attacking the arguments put forward by other priests. Thus we have records of the Marcher priests making very pointed claims that Elayne Silverlark was little more than a figurehead to justify the subservient place of [[Yeofolk of Dawn|yeofolk]] in Dawnish society. This produced a spate of judgements questioning the Virtue of the Marcher priests who had disdained the Silverlark.&lt;br /&gt;
&lt;br /&gt;
Other nations were more fragmented in their opposition. A group of [[Wise One|wise ones]] from the Vale of Ozketcha claimed that the stories of the Silverlark presented a dangerously unwise story because of the suggestion they contain that a deal with a [[Varushkan_Monster#Sovereigns|sovereign]] can help one escape a foolish bargain. There was criticism from Freeborn [[sutannir]] who claimed that the Silverlark&#039;s message of Loyalty was flawed because it was not reciprocated - a claim that is vituperously denied by the Dawnish who used their own judgements to accuse the Freeborn priests of having been paid to make these claims by the Marchers.&lt;br /&gt;
&lt;br /&gt;
According to one account from the time, these arguments continued for the best part of a year, with attempts to recognise the Silverlark as a Paragon failing on two separate occasions. Each time the issue was raised and fell short, Dawnish [[troubadour|troubadours]] and Marcher priests would issue a volley of judgements casting aspersions on the other&#039;s judgements in highly personal terms. There is some sign that the Synod were wearying of the issue, the votes on all these judgements attracted less and less priests either in favour or against.&lt;br /&gt;
&lt;br /&gt;
==A Political Compromise==&lt;br /&gt;
By 18YE the Empire appeared to have adopted a political compromise. Rather than accept that Lady Elayne Silverlark was a Paragon, a judgement that required a greater majority of the Assembly to agree, the Synod called on members to recognise that the Silverlark was an exemplar of Loyalty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Alayne du Rion&amp;quot;&amp;gt;This Synod accepts that the Virtue of the Paragons can often be hard for the clouded eyes of lesser mortals to perceive. But what cannot be denied is that Lady Elayne Silverlark, was an inspiration to all who encountered her or her story. The signs are:&lt;br /&gt;
&lt;br /&gt;
* Inspiration: The music, poetry, and poems created by the Silverlark remain an inspiration to all&lt;br /&gt;
* Pilgrimage: Lady Elayne journeyed to Bastion to perform The Flowers of Auvanne outside the Basilica of Seven Doors&lt;br /&gt;
* Legacy: The songs and poems she wrote represent her legacy.&lt;br /&gt;
* Salvation: Lady Elayne&#039;s embodiment of Loyalty brought Dawn to the Way&lt;br /&gt;
&lt;br /&gt;
We call on this Synod to recognise her as an exemplar of Loyalty.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This judgement had narrow majority in favour - which was enough for it to pass. The passionate opposition of the Marchers had been enough to prevent Lady Elayne being declared a Paragon - but the compromise to that appears to have been the creation of a lesser status - a recognition that the Silverlark had achieved &#039;&#039;something&#039;&#039; extraordinary, even if the Synod were not ready to accept that they had become a paragon.&lt;br /&gt;
&lt;br /&gt;
There is a curious legacy of this ancient twist still buried in Imperial law which explicitly states that, &#039;&#039;&amp;quot;A judgement to recognize a paragon that passes the General Assembly with a lesser majority but fails to achieve a greater majority is considered to fail - it does not pass as an exemplar.&amp;quot;&#039;&#039;. This is quite unusual - Imperial law rarely states that a judgement, motion or declaration that fails to pass, does not produce a diferent outcome instead. That is normally implicit in the nature of the law. In this case, where priests saw being recognised as an Exemplar as a compromise for failing to agree someone was a Paragon, the law has to be explicit lest people assume that the lesser majority meant the lesser status was granted.&lt;br /&gt;
&lt;br /&gt;
==Current Times==&lt;br /&gt;
Since that day, the Empire has recognised scores of new exemplars, but it has often hesitited to add new Paragons to the roster of inspirations. These early theologians saw no conflict at all between the Doctrines of the Faith and their failure to mention exemplars. That mystery has been a source of increasing concern in recent times, but the early Synod understand that an exemplar was simply a virtuous human being whose story inspired others and exemplified a Virtue. They were someone who was on the Way to becoming a Paragon, someone who would eventually escape the Labyrinth. On the rare occasion that the priests of the Synod could all agree that someone was a Paragon, their name would be added to the list of the most Virtuous. If agreement could not be reached, the Synod could compromise and recognise them as an exemplar instead.&lt;br /&gt;
&lt;br /&gt;
There is an odd echo with modern times here. The [[Senate|Imperial Senate]] has only very recently created the judgement of [[exaltation]], allowing a priest to exalt a citizen who has not yet been recognised as a Paragon or even an exemplar, but whose deeds are clearly Virtuous. While the Senate did not take this path, but they could have chosen to demand the Synod identify two signs of the Paragons and exemplars that would prove their Virtuous status. That would certainly create an elegant symmetry.&lt;br /&gt;
&lt;br /&gt;
The common view for many years is that exemplars are less important figures than the Paragons - that they are not as virtuous, or that the Paragons have reached a zenith of Virtue which exemplars have not yet attained. A more recent interpretation of the exemplars is that they are &#039;&#039;more&#039;&#039; inspirational than the Paragons because they seem more human, more normal, more relatable. Their deeds are fundamentally mortal, they are something that anyone might hope to achieve - and that achievability makes them more inspirational figures than Paragons. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Martin Orchard, General Assembly, Autumn Equinox 386YE, Vote: 1730-130&amp;quot;&amp;gt;The exemplars of vigilance lived and died in history, that of our nations, Their legacies are writ in stone, not story. You may visit the home of Major Benson, meet his descendants, stand up on his grave. You may see Berechiah&#039;s actions and his virtuous crimes in Imperial record. Make pilgrimage to their tombs. Reflect that these were people like you, heroes, not legends. Renew your faith.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
Regardless, what is now clear is that at least some of the first Highborn who embraced Virtue, saw the Way as a route to become a paragon of Virtue. Many of them appeared to have little interest in who had become a Paragon and who had not. There was little evidence that they thought had anyone had achieved this - what little writing survives tend to suggest the opposite. They regarded themselves as pioneers discovering fundamental truths about the nature of the human soul and the purpose of life - they believed they were setting forth on a path down which no human had ever gone before. They saw themselves as trailblazers, they were dedicated to the Way as the path to become paragons of Virtue.&lt;br /&gt;
&lt;br /&gt;
The notion of inspirational figures was crucial for the early Highborn missionaries. The ready willingness of the wayfarers to recognise Paragons among the people they shared the Virtues with helped to spread acceptance of the Way. For the people they spoke to, it was easier to embrace the Way when they could see the place that important national or local heroes occupied within the faith. Many of the missionaries spreading the Way were more than content to accept these new paragons, because they were unconcerned with who was or was not a paragon. What was crucial to them was the idea of being inspired to emulate Virtue figures - they wanted to spread the idea that to pursue the Way you must pursue Virtue. These figures were important because they made it easier for people to be inspired.&lt;br /&gt;
&lt;br /&gt;
In the years that followed, both before and after the Way of Virtue was foundational to the creation of the Empire, the idea that one might draw inspiration from the Virtue of others came to be seen as crucial. People became fascinated with the idea of identifying who had become Paragons because they demonstrated commitment to Virtue that was admirable, and because they showed &#039;&#039;how&#039;&#039; Virtue might be embraced. [[Empress Richilde|Richilde]] demonstrates a form of [[Pride]] that people simply had not considered to be an expression of the Virtue before it was recognised by the Synod.&lt;br /&gt;
&lt;br /&gt;
Inevitably people fell to arguing over who was a Paragon and who was not. Where people could not agree that someone had been sufficiently virtuous to be described as a Paragon, but it was inarguable that the person had been Virtuous and inspirational to others, then they would be recognised as an exemplar. The recent tradition creating the status of exalted, is arguably no different to the work of the early Synod in this regard. A very human need to classify and recognise the Virtue of others. &lt;br /&gt;
&lt;br /&gt;
A great irony here is that this work was partly triggered by the revelations that Vardas was a fictional figure, but the original Highborn wayfarers would have considered that to be utterly irrelevant. What they cared about was that people were inspired by Vardas, that they were driven to pursue Vigilance because of the example that Vardas represented. The fundamental focus of these early Highborn missionaries was on the individual and what they accomplished - they saw the Way as a profoundly personal faith. The role of others was not to be venerated but simply to inspire each human being to strive to achieve Virtue.&lt;br /&gt;
&lt;br /&gt;
The philosophical counterpoint to this view is the one that has developed in the centuries since, right up to the present day. That Paragons, exemplars, and now exalted are central to an understanding of the Way because their lives demonstrate what Virtue looks like. The teachings of the Virtues are easy to recite but it can be exceptionally hard to understand how they should be applied. The lives of inspirational figures demonstrate how those compromises can be squared, they show what it actually means to live a life of Virtue - and that makes it easier for others to imitiate.&lt;br /&gt;
==Further Questions==&lt;br /&gt;
After delving into the origin of the exemplars and paragons, and [[Pride_and_paragons#What_Are_the_Exemplars_For?|what exemplars are for]], the Heirs of Lepidus remind the Librarian that they are still available to research the [[Pride_and_paragons#The_Next_Question|other two qustions]] raised following the publication of &#039;&#039;[[Life of Vardas]]&#039;&#039;. Specifically, the question of [[Pride_and_paragons#Where_Do_the_Signs_Come_From?|where the signs of the paragons and exemplars come from]], and [[Pride_and_paragons#Why_Do_Paragons_Only_Display_One_Virtue?|why paragons display only one virtue]]. While the [[True faith|aftershocks]] following the revelation of Vardas&#039; true nature have subsided, the Heirs caution that the &amp;quot;crisis&amp;quot; has merely gone quiet and is by no means completely resolved.&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Paragons and exemplars]]&lt;br /&gt;
* [[Recognition]]&lt;br /&gt;
* [[Life of Vardas]] - controversial 386YE Spring historical research inspiring wider discussion of paragons and exemplars&lt;br /&gt;
* [[Pride and paragons]] - 386YE Winter wind of fortune discussing potential avenues of study regarding paragons and exemplars&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_right_question&amp;diff=141070</id>
		<title>The right question</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_right_question&amp;diff=141070"/>
		<updated>2026-07-02T10:43:32Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:History]][[Category:Religion]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Hazelelponi.jpg|align=left|caption=Hazelelponi of the [[Highguard_groups#The_Shattered_Tower|Shattered Tower]] is the [[Lepidean Librarian]], who guides the research of the [[Lepidean_Librarian#Lepidean_University|Lepidean University]].|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Introduction==&lt;br /&gt;
In Spring 387YE Hazelelponi of the [[Highguard_groups#The_Shattered_Tower|Shattered Tower]], the [[Lepidean Librarian]], charged us with researching &#039;&#039;&amp;quot;the origins of Exemplars in our faith&amp;quot;&#039;&#039;. We thank the Librarian for the opportunity to consider this important subject, we will do our best to collate what facts we can from the records in the hope that it will prove useful. This subject has long been one that has challenged the Empire since examplars are not mentioned in [[the Doctrines of the Faith]] and scholars have debated their place and purpose.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Lepidean Librarian, Spring 387YE&amp;quot;&amp;gt; Heirs of Lepidus, people look to the Synod for guidance, we may be in crisis, but Wisdom comes from asking the right questions. Through asking those questions, we made the Doctrine of Enlightenment, so I guide you to research the origins of Exemplars in our faith, so that we may bolster all in our Empire.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==The Paragons==&lt;br /&gt;
We know for certain that the paragons were widely recognised as inspirational figures well before the codification of the Doctrines of the Faith. A figure like the [[Sentinel]] demonstrates this. The [[fortification|fortifications]], structures, towers, and keeps that were ascribed to the Sentinel predate the Empire by a millennia or more. These buildings are not Terunael in style or construction and indeed they are referenced as being old in the few surviving Terunael texts currently in the [[Great Library of Hacynian|Great Library of Hacynian]]. There is a fragment of a surviving book, the &#039;&#039;Aluvian&#039;&#039;, which refers to the Five Towers of the Stars in the hills of [[Morrow#Operus|Operus]]. The most common translation describes the towers surmounting five great peaks &amp;quot;chained together in the shape of the stars&amp;quot;. In 239YE, Emelius of Canterspire was able to identify these towers - five long-abandoned watchtowers laid out in a pattern that seems reminiscent of that of the constellation known as [[the Chain]].&lt;br /&gt;
&lt;br /&gt;
The Terunael text talks of the towers being &amp;quot;raised from the earth to the stars by the Creator&#039;s servant&amp;quot;. This unusual turn of phrase is not unique to the Aluvian, it crops up in other texts and always in the context of a great builder or architect. The turn of phrase, and the context in which it is used by the Terunael, is almost always in the most reverential tones that suggest a god-like figure. The only known exception to that is a translation provided by a Navarr guide from before the formation of the Empire who claimed to have translated a laith text describing the being who made the foundation of the [[Casinea#The_Silent_Sentinel|Silent Sentinel]] as &amp;quot;the Creator&#039;s slave&amp;quot;. Given how little we know about this author, it is safest to assume that they mistranslated the text they reference.&lt;br /&gt;
&lt;br /&gt;
Whatever the matter, the point is that the majority of the Paragons are figures of extraordinary importance from before the formation of the Empire and the codification of the Doctrines of Faith. In a few cases these figures were worshipped as gods, at other times they are described as legendary foundational figures, described in similar terms to those used by the [[Suaq]] when speaking about the legendary [[Wintermark_history|Sermersuaq]].&lt;br /&gt;
&lt;br /&gt;
However, nobody called them &amp;quot;Paragons&amp;quot; then. There are no references to Paragons in any Terunael writings and none in the writings of the people who followed them. The first mention of the Paragons is during the [[Highguard_history#The_Revelation_and_the_Civil_War|Highborn civil war]]. One text from that time talks of the Virtues and the dream of becoming a &amp;quot;Paragon of Virtue&amp;quot; to escape the bonds of the mortal world. The few surviving records from the war all use the same references; they never mention a Paragon by name. Even when they talk of [[Atun]] or [[Atuman]], they always refer to them as &amp;quot;navigators&amp;quot; not as actual Paragons. But they did describe the quest to &#039;&#039;become&#039;&#039; a Paragon - that is seen as something of singular importance to many of the first Highborn [[chapter|chapters]]. One of the earliest chapters was called the &#039;&#039;Seekers of Wisdom&#039;&#039;. The only thing that survives from their chapterhouse is a stone plaque with still bears their name beneath which it simply states &amp;quot;We search for the way - the path to become paragons of virtue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It was this yearning, this search for a way to &#039;&#039;become&#039;&#039; a paragon, that appears to have been the driving animus behind the foundation of several of the chapters. Despite this, they didn&#039;t name &#039;&#039;any&#039;&#039; paragons at that time, they seemed to believe it was a spiritual journey that they were on together, rather than a path that others had trod in the past.&lt;br /&gt;
==The Foundation of the Way==&lt;br /&gt;
This focus had clearly shifted by the time of the foundation of the Way. By this point, Highborn [[wayfarer|wayfarers]] had already spread the Virtues far and wide, even reaching distant [[Wintermark]] (although it would be some time before the Way itself was widely adopted in the north-west). It appears that many of the people to whom they took the Virtues found it easiest to understand the idea of the Way in terms of local heroes or figures of importance they could view as Paragons. [[Good Walder]] is an obvious example. Many of the early [[monk|monks]] and [[friar|friars]] in [[the Marches]] appear to have enthusiastically embraced the idea of Good Walder as a Paragon of [[Prosperity]], someone who exhibited all the finest qualities of the Marches and whose Virtue knew no bounds.&lt;br /&gt;
&lt;br /&gt;
When these people came together there was a general clamour to have these figures recognised as Paragons by nations outside Highguard. The creation of the [[The_Doctrines_of_the_Faith#The_Doctrine_of_The_Paragons|Doctrine of the Paragons]] seems to be an explicit attempt to make sense of this chaos by identifying which figures were actual Paragons and which were not. The records suggest some extraordinarily bitter disagreements at this time. Copies of [[judgement|judgements]] from this period exist that include denunciation of specific Paragons from other nations in terms that may well appear unseemly to our modern sensibilities. It was apparently not uncommon for the early Synod to accept judgements that employed very earthy language.&lt;br /&gt;
&lt;br /&gt;
Where the Doctrine of Paragons came from is beyond the scope of this work - not least because it would require a thorough examination of the [[Signs of the paragon and exemplar|eight signs of the Paragon]]. That information is definitely contained in some of the historical records in the Library and other chapters, [[spire|spires]] and similar - but to gather it all together would require a season&#039;s work all by itself.&lt;br /&gt;
&lt;br /&gt;
What is crucial to note is that there is no record of any attempts to recognise &#039;&#039;exemplars&#039;&#039; at this time. The Doctrines of the Faith - which were painfully argued over and agreed in the years following the Foundation of the Empire - include the idea of becoming a Paragon, but exemplars are not mentioned in any of the Doctrines, neither those that passed, nor those that failed.&lt;br /&gt;
&lt;br /&gt;
==The First Exemplar==&lt;br /&gt;
The first recorded exemplar is [[Elayne Silverlark|Lady Elayne Silverlark]] who was recognised by the [[Synod|Imperial Synod]] in 18YE. The common histories state that she had been recognised as an Exemplar of [[Loyalty]] by the Highborn Assembly of the Virtuous in pre-Imperial Highguard, but that turns out to be a little... simplistic.&lt;br /&gt;
&lt;br /&gt;
Elayne&#039;s performances had a powerful impact on the composure of those Highborn who experienced them. She demonstrated a personal commitment to Loyalty that many Highborn found deeply moving - and her music and poetry was said to stir the soul. The Highborn claimed it lifted the souls of those who heard it to act with Loyalty in their hearts and helped them to overcome vice. At a time when many Highborn were unsure if a nation like [[Dawn]] were Virtuous enough to embrace the Way, Elayne Silverlark demonstrated a strength of Loyalty that inspired everyone who met her.&lt;br /&gt;
&lt;br /&gt;
There is no evidence that the Highborn thought of Lady Elayne Silverlark as an exemplar, a word that is rarely used before the foundation of the Empire. As far as we can tell the Highborn at the time were clear that the Silverlark was a Paragon - someone whose supreme Virtue had enabled them to escape the Labyrinth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Eve of Soul&#039;s Rest&amp;quot;&amp;gt;The Silverlark, the Virtuous soul born Lady Elayne Silverlark, exemplifies the Virtue of Loyalty. It is long past time her Virtue was recognised beyond Highguard. We call on this Assembly to grant this Paragon of Loyalty the recognition they deserve. The seven signs are:&lt;br /&gt;
&lt;br /&gt;
* Recognition: The deeds of the Silverlark are recognised in half the nations of the Empire&lt;br /&gt;
* Benevolence: Elayne&#039;s support for Godric is the perfect example of Virtue untainted by personal advantage&lt;br /&gt;
* Inspiration: The storys, songs and poems created by the Silverlark have been an inspiration to all&lt;br /&gt;
* Miracles: The music of the Silverlark was a source of spiritual strength to many how heard it&lt;br /&gt;
* Pilgrimage: To Bastion where the Lady performed The Flowers of Auvanne outside the gates of the Basilica of Seven Doors&lt;br /&gt;
* Salvation: Lady Elayne&#039;s embodiment of Loyalty help to bring the nation of Dawn to the Way&lt;br /&gt;
* Legacy: The songs and poems she wrote stand as her legacy.&lt;br /&gt;
&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 17YE, the Highborn delegation to the Synod didn&#039;t present the Silverlark as an exemplar, but as a Paragon. What followed was a contentious and vibrant debate of the Silverlark&#039;s status in which a number of assemblies disputed her Virtue in ways that other priests publicly decried as nakedly political. Elayne&#039;s recognition as a Paragon received strong support from Highguard and Dawn and to a lesser extent Wintermark, but priests of the Marches were virulently opposed and were able to draw on support from [[the League]], [[the Brass Coast]], and [[Varushka]]. &lt;br /&gt;
&lt;br /&gt;
The Synod in those days was much smaller, and it was more common for priests to submit judgements directly attacking the arguments put forward by other priests. Thus we have records of the Marcher priests making very pointed claims that Elayne Silverlark was little more than a figurehead to justify the subservient place of [[Yeofolk of Dawn|yeofolk]] in Dawnish society. This produced a spate of judgements questioning the Virtue of the Marcher priests who had disdained the Silverlark.&lt;br /&gt;
&lt;br /&gt;
Other nations were more fragmented in their opposition. A group of [[Wise One|wise ones]] from the Vale of Ozketcha claimed that the stories of the Silverlark presented a dangerously unwise story because of the suggestion they contain that a deal with a [[Varushkan_Monster#Sovereigns|sovereign]] can help one escape a foolish bargain. There was criticism from Freeborn [[sutannir]] who claimed that the Silverlark&#039;s message of Loyalty was flawed because it was not reciprocated - a claim that is vituperously denied by the Dawnish who used their own judgements to accuse the Freeborn priests of having been paid to make these claims by the Marchers.&lt;br /&gt;
&lt;br /&gt;
According to one account from the time, these arguments continued for the best part of a year, with attempts to recognise the Silverlark as a Paragon failing on two separate occasions. Each time the issue was raised and fell short, Dawnish [[troubadour|troubadours]] and Marcher priests would issue a volley of judgements casting aspersions on the other&#039;s judgements in highly personal terms. There is some sign that the Synod were wearying of the issue, the votes on all these judgements attracted less and less priests either in favour or against.&lt;br /&gt;
&lt;br /&gt;
==A Political Compromise==&lt;br /&gt;
By 18YE the Empire appeared to have adopted a political compromise. Rather than accept that Lady Elayne Silverlark was a Paragon, a judgement that required a greater majority of the Assembly to agree, the Synod called on members to recognise that the Silverlark was an exemplar of Loyalty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Alayne du Rion&amp;quot;&amp;gt;This Synod accepts that the Virtue of the Paragons can often be hard for the clouded eyes of lesser mortals to perceive. But what cannot be denied is that Lady Elayne Silverlark, was an inspiration to all who encountered her or her story. The signs are:&lt;br /&gt;
&lt;br /&gt;
* Inspiration: The music, poetry, and poems created by the Silverlark remain an inspiration to all&lt;br /&gt;
* Pilgrimage: Lady Elayne journeyed to Bastion to perform The Flowers of Auvanne outside the Basilica of Seven Doors&lt;br /&gt;
* Legacy: The songs and poems she wrote represent her legacy.&lt;br /&gt;
* Salvation: Lady Elayne&#039;s embodiment of Loyalty brought Dawn to the Way&lt;br /&gt;
&lt;br /&gt;
We call on this Synod to recognise her as an exemplar of Loyalty.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This judgement had narrow majority in favour - which was enough for it to pass. The passionate opposition of the Marchers had been enough to prevent Lady Elayne being declared a Paragon - but the compromise to that appears to have been the creation of a lesser status - a recognition that the Silverlark had achieved &#039;&#039;something&#039;&#039; extraordinary, even if the Synod were not ready to accept that they had become a paragon.&lt;br /&gt;
&lt;br /&gt;
There is a curious legacy of this ancient twist still buried in Imperial law which explicitly states that, &#039;&#039;&amp;quot;A judgement to recognize a paragon that passes the General Assembly with a lesser majority but fails to achieve a greater majority is considered to fail - it does not pass as an exemplar.&amp;quot;&#039;&#039;. This is quite unusual - Imperial law rarely states that a judgement, motion or declaration that fails to pass, does not produce a diferent outcome instead. That is normally implicit in the nature of the law. In this case, where priests saw being recognised as an Exemplar as a compromise for failing to agree someone was a Paragon, the law has to be explicit lest people assume that the lesser majority meant the lesser status was granted.&lt;br /&gt;
&lt;br /&gt;
==Current Times==&lt;br /&gt;
Since that day, the Empire has recognised scores of new exemplars, but it has often hesitited to add new Paragons to the roster of inspirations. These early theologians saw no conflict at all between the Doctrines of the Faith and their failure to mention exemplars. That mystery has been a source of increasing concern in recent times, but the early Synod understand that an exemplar was simply a virtuous human being whose story inspired others and exemplified a Virtue. They were someone who was on the Way to becoming a Paragon, someone who would eventually escape the Labyrinth. On the rare occasion that the priests of the Synod could all agree that someone was a Paragon, their name would be added to the list of the most Virtuous. If agreement could not be reached, the Synod could compromise and recognise them as an exemplar instead.&lt;br /&gt;
&lt;br /&gt;
There is an odd echo with modern times here. The [[Senate|Imperial Senate]] has only very recently created the judgement of [[exaltation]], allowing a priest to exalt a citizen who has not yet been recognised as a Paragon or even an exemplar, but whose deeds are clearly Virtuous. While the Senate did not take this path, but they could have chosen to demand the Synod identify two signs of the Paragons and exemplars that would prove their Virtuous status. That would certainly create an elegant symmetry.&lt;br /&gt;
&lt;br /&gt;
The common view for many years is that exemplars are less important figures than the Paragons - that they are not as virtuous, or that the Paragons have reached a zenith of Virtue which exemplars have not yet attained. A more recent interpretation of the exemplars is that they are &#039;&#039;more&#039;&#039; inspirational than the Paragons because they seem more human, more normal, more relatable. Their deeds are fundamentally mortal, they are something that anyone might hope to achieve - and that achievability makes them more inspirational figures than Paragons. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Martin Orchard, General Assembly, Autumn Equinox 386YE, Vote: 1730-130&amp;quot;&amp;gt;The exemplars of vigilance lived and died in history, that of our nations, Their legacies are writ in stone, not story. You may visit the home of Major Benson, meet his descendants, stand up on his grave. You may see Berechiah&#039;s actions and his virtuous crimes in Imperial record. Make pilgrimage to their tombs. Reflect that these were people like you, heroes, not legends. Renew your faith.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
Regardless, what is now clear is that at least some of the first Highborn who embraced Virtue, saw the Way as a route to become a paragon of Virtue. Many of them appeared to have little interest in who had become a Paragon and who had not. There was little evidence that they thought had anyone had achieved this - what little writing survives tend to suggest the opposite. They regarded themselves as pioneers discovering fundamental truths about the nature of the human soul and the purpose of life - they believed they were setting forth on a path down which no human had ever gone before. They saw themselves as trailblazers, they were dedicated to the Way as the path to become paragons of Virtue.&lt;br /&gt;
&lt;br /&gt;
The notion of inspirational figures was crucial for the early Highborn missionaries. The ready willingness of the wayfarers to recognise Paragons among the people they shared the Virtues with helped to spread acceptance of the Way. For the people they spoke to, it was easier to embrace the Way when they could see the place that important national or local heroes occupied within the faith. Many of the missionaries spreading the Way were more than content to accept these new paragons, because they were unconcerned with who was or was not a paragon. What was crucial to them was the idea of being inspired to emulate Virtue figures - they wanted to spread the idea that to pursue the Way you must pursue Virtue. These figures were important because they made it easier for people to be inspired.&lt;br /&gt;
&lt;br /&gt;
In the years that followed, both before and after the Way of Virtue was foundational to the creation of the Empire, the idea that one might draw inspiration from the Virtue of others came to be seen as crucial. People became fascinated with the idea of identifying who had become Paragons because they demonstrated commitment to Virtue that was admirable, and because they showed &#039;&#039;how&#039;&#039; Virtue might be embraced. [[Empress Richilde|Richilde]] demonstrates a form of [[Pride]] that people simply had not considered to be an expression of the Virtue before it was recognised by the Synod.&lt;br /&gt;
&lt;br /&gt;
Inevitably people fell to arguing over who was a Paragon and who was not. Where people could not agree that someone had been sufficiently virtuous to be described as a Paragon, but it was inarguable that the person had been Virtuous and inspirational to others, then they would be recognised as an exemplar. The recent tradition creating the status of exalted, is arguably no different to the work of the early Synod in this regard. A very human need to classify and recognise the Virtue of others. &lt;br /&gt;
&lt;br /&gt;
A great irony here is that this work was partly triggered by the revelations that Vardas was a fictional figure, but the original Highborn wayfarers would have considered that to be utterly irrelevant. What they cared about was that people were inspired by Vardas, that they were driven to pursue Vigilance because of the example that Vardas represented. The fundamental focus of these early Highborn missionaries was on the individual and what they accomplished - they saw the Way as a profoundly personal faith. The role of others was not to be venerated but simply to inspire each human being to strive to achieve Virtue.&lt;br /&gt;
&lt;br /&gt;
The philosophical counterpoint to this view is the one that has developed in the centuries since, right up to the present day. That Paragons, exemplars, and now exalted are central to an understanding of the Way because their lives demonstrate what Virtue looks like. The teachings of the Virtues are easy to recite but it can be exceptionally hard to understand how they should be applied. The lives of inspirational figures demonstrate how those compromises can be squared, they show what it actually means to live a life of Virtue - and that makes it easier for others to imitiate.&lt;br /&gt;
==Further Questions==&lt;br /&gt;
After delving into the origin of the exemplars and paragons, and [[Pride_and_paragons#What_Are_the_Exemplars_For?|what exemplars are for]], the Heirs of Lepidus remind the Librarian that they are still available to research the [[Pride_and_paragons#The_Next_Question|other two qustions]] raised following the publication of &#039;&#039;[[Life of Vardas]]&#039;&#039;. Specifically, the question of [[Pride_and_paragons#Where_Do_the_Signs_Come_From?|where the signs of the paragons and exemplars come from]], and [[Pride_and_paragons#Why_Do_Paragons_Only_Display_One_Virtue?|why paragons display only one virtue]]. While the [[True faith|aftershocks]] following the revelation of Vardas&#039; true nature have subsided, the Heirs caution that the &amp;quot;crisis&amp;quot; has merely gone quiet and is by no means completely resolved.&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Paragons and exemplars]]&lt;br /&gt;
* [[Recognition]]&lt;br /&gt;
* [[Life of Vardas]] - controversial 386YE Spring historical research inspiring wider discussion of paragons and exemplars&lt;br /&gt;
* [[Pride and paragons]] - 386YE Winter wind of fortune discussing potential avenues of study regarding paragons and exemplars&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_right_question&amp;diff=141069</id>
		<title>The right question</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_right_question&amp;diff=141069"/>
		<updated>2026-07-02T10:42:43Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: Created page with &amp;quot;Category:HistoryCategory:Religion &amp;lt;div style=&amp;quot;float:left; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Hazelelponi.jpg|align=left|caption=Hazelelponi of the Shattered Tower is the Lepidean Librarian, who guides the research of the Lepidean University.|width=400}}&amp;lt;/div&amp;gt; ==Introduction== Hazelelponi of the Shattered Tower, the Lepi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:History]][[Category:Religion]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Hazelelponi.jpg|align=left|caption=Hazelelponi of the [[Highguard_groups#The_Shattered_Tower|Shattered Tower]] is the [[Lepidean Librarian]], who guides the research of the [[Lepidean_Librarian#Lepidean_University|Lepidean University]].|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Introduction==&lt;br /&gt;
Hazelelponi of the [[Highguard_groups#The_Shattered_Tower|Shattered Tower]], the [[Lepidean Librarian]], has charged us with researching &#039;&#039;&amp;quot;the origins of Exemplars in our faith&amp;quot;&#039;&#039;. We thank the Librarian for the opportunity to consider this important subject, we will do our best to collate what facts we can from the records in the hope that it will prove useful. This subject has long been one that has challenged the Empire since examplars are not mentioned in [[the Doctrines of the Faith]] and scholars have debated their place and purpose.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Lepidean Librarian&amp;quot;&amp;gt; Heirs of Lepidus, people look to the Synod for guidance, we may be in crisis, but Wisdom comes from asking the right questions. Through asking those questions, we made the Doctrine of Enlightenment, so I guide you to research the origins of Exemplars in our faith, so that we may bolster all in our Empire.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==The Paragons==&lt;br /&gt;
We know for certain that the paragons were widely recognised as inspirational figures well before the codification of the Doctrines of the Faith. A figure like the [[Sentinel]] demonstrates this. The [[fortification|fortifications]], structures, towers, and keeps that were ascribed to the Sentinel predate the Empire by a millennia or more. These buildings are not Terunael in style or construction and indeed they are referenced as being old in the few surviving Terunael texts currently in the [[Great Library of Hacynian|Great Library of Hacynian]]. There is a fragment of a surviving book, the &#039;&#039;Aluvian&#039;&#039;, which refers to the Five Towers of the Stars in the hills of [[Morrow#Operus|Operus]]. The most common translation describes the towers surmounting five great peaks &amp;quot;chained together in the shape of the stars&amp;quot;. In 239YE, Emelius of Canterspire was able to identify these towers - five long-abandoned watchtowers laid out in a pattern that seems reminiscent of that of the constellation known as [[the Chain]].&lt;br /&gt;
&lt;br /&gt;
The Terunael text talks of the towers being &amp;quot;raised from the earth to the stars by the Creator&#039;s servant&amp;quot;. This unusual turn of phrase is not unique to the Aluvian, it crops up in other texts and always in the context of a great builder or architect. The turn of phrase, and the context in which it is used by the Terunael, is almost always in the most reverential tones that suggest a god-like figure. The only known exception to that is a translation provided by a Navarr guide from before the formation of the Empire who claimed to have translated a laith text describing the being who made the foundation of the [[Casinea#The_Silent_Sentinel|Silent Sentinel]] as &amp;quot;the Creator&#039;s slave&amp;quot;. Given how little we know about this author, it is safest to assume that they mistranslated the text they reference.&lt;br /&gt;
&lt;br /&gt;
Whatever the matter, the point is that the majority of the Paragons are figures of extraordinary importance from before the formation of the Empire and the codification of the Doctrines of Faith. In a few cases these figures were worshipped as gods, at other times they are described as legendary foundational figures, described in similar terms to those used by the [[Suaq]] when speaking about the legendary [[Wintermark_history|Sermersuaq]].&lt;br /&gt;
&lt;br /&gt;
However, nobody called them &amp;quot;Paragons&amp;quot; then. There are no references to Paragons in any Terunael writings and none in the writings of the people who followed them. The first mention of the Paragons is during the [[Highguard_history#The_Revelation_and_the_Civil_War|Highborn civil war]]. One text from that time talks of the Virtues and the dream of becoming a &amp;quot;Paragon of Virtue&amp;quot; to escape the bonds of the mortal world. The few surviving records from the war all use the same references; they never mention a Paragon by name. Even when they talk of [[Atun]] or [[Atuman]], they always refer to them as &amp;quot;navigators&amp;quot; not as actual Paragons. But they did describe the quest to &#039;&#039;become&#039;&#039; a Paragon - that is seen as something of singular importance to many of the first Highborn [[chapter|chapters]]. One of the earliest chapters was called the &#039;&#039;Seekers of Wisdom&#039;&#039;. The only thing that survives from their chapterhouse is a stone plaque with still bears their name beneath which it simply states &amp;quot;We search for the way - the path to become paragons of virtue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It was this yearning, this search for a way to &#039;&#039;become&#039;&#039; a paragon, that appears to have been the driving animus behind the foundation of several of the chapters. Despite this, they didn&#039;t name &#039;&#039;any&#039;&#039; paragons at that time, they seemed to believe it was a spiritual journey that they were on together, rather than a path that others had trod in the past.&lt;br /&gt;
==The Foundation of the Way==&lt;br /&gt;
This focus had clearly shifted by the time of the foundation of the Way. By this point, Highborn [[wayfarer|wayfarers]] had already spread the Virtues far and wide, even reaching distant [[Wintermark]] (although it would be some time before the Way itself was widely adopted in the north-west). It appears that many of the people to whom they took the Virtues found it easiest to understand the idea of the Way in terms of local heroes or figures of importance they could view as Paragons. [[Good Walder]] is an obvious example. Many of the early [[monk|monks]] and [[friar|friars]] in [[the Marches]] appear to have enthusiastically embraced the idea of Good Walder as a Paragon of [[Prosperity]], someone who exhibited all the finest qualities of the Marches and whose Virtue knew no bounds.&lt;br /&gt;
&lt;br /&gt;
When these people came together there was a general clamour to have these figures recognised as Paragons by nations outside Highguard. The creation of the [[The_Doctrines_of_the_Faith#The_Doctrine_of_The_Paragons|Doctrine of the Paragons]] seems to be an explicit attempt to make sense of this chaos by identifying which figures were actual Paragons and which were not. The records suggest some extraordinarily bitter disagreements at this time. Copies of [[judgement|judgements]] from this period exist that include denunciation of specific Paragons from other nations in terms that may well appear unseemly to our modern sensibilities. It was apparently not uncommon for the early Synod to accept judgements that employed very earthy language.&lt;br /&gt;
&lt;br /&gt;
Where the Doctrine of Paragons came from is beyond the scope of this work - not least because it would require a thorough examination of the [[Signs of the paragon and exemplar|eight signs of the Paragon]]. That information is definitely contained in some of the historical records in the Library and other chapters, [[spire|spires]] and similar - but to gather it all together would require a season&#039;s work all by itself.&lt;br /&gt;
&lt;br /&gt;
What is crucial to note is that there is no record of any attempts to recognise &#039;&#039;exemplars&#039;&#039; at this time. The Doctrines of the Faith - which were painfully argued over and agreed in the years following the Foundation of the Empire - include the idea of becoming a Paragon, but exemplars are not mentioned in any of the Doctrines, neither those that passed, nor those that failed.&lt;br /&gt;
&lt;br /&gt;
==The First Exemplar==&lt;br /&gt;
The first recorded exemplar is [[Elayne Silverlark|Lady Elayne Silverlark]] who was recognised by the [[Synod|Imperial Synod]] in 18YE. The common histories state that she had been recognised as an Exemplar of [[Loyalty]] by the Highborn Assembly of the Virtuous in pre-Imperial Highguard, but that turns out to be a little... simplistic.&lt;br /&gt;
&lt;br /&gt;
Elayne&#039;s performances had a powerful impact on the composure of those Highborn who experienced them. She demonstrated a personal commitment to Loyalty that many Highborn found deeply moving - and her music and poetry was said to stir the soul. The Highborn claimed it lifted the souls of those who heard it to act with Loyalty in their hearts and helped them to overcome vice. At a time when many Highborn were unsure if a nation like [[Dawn]] were Virtuous enough to embrace the Way, Elayne Silverlark demonstrated a strength of Loyalty that inspired everyone who met her.&lt;br /&gt;
&lt;br /&gt;
There is no evidence that the Highborn thought of Lady Elayne Silverlark as an exemplar, a word that is rarely used before the foundation of the Empire. As far as we can tell the Highborn at the time were clear that the Silverlark was a Paragon - someone whose supreme Virtue had enabled them to escape the Labyrinth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Eve of Soul&#039;s Rest&amp;quot;&amp;gt;The Silverlark, the Virtuous soul born Lady Elayne Silverlark, exemplifies the Virtue of Loyalty. It is long past time her Virtue was recognised beyond Highguard. We call on this Assembly to grant this Paragon of Loyalty the recognition they deserve. The seven signs are:&lt;br /&gt;
&lt;br /&gt;
* Recognition: The deeds of the Silverlark are recognised in half the nations of the Empire&lt;br /&gt;
* Benevolence: Elayne&#039;s support for Godric is the perfect example of Virtue untainted by personal advantage&lt;br /&gt;
* Inspiration: The storys, songs and poems created by the Silverlark have been an inspiration to all&lt;br /&gt;
* Miracles: The music of the Silverlark was a source of spiritual strength to many how heard it&lt;br /&gt;
* Pilgrimage: To Bastion where the Lady performed The Flowers of Auvanne outside the gates of the Basilica of Seven Doors&lt;br /&gt;
* Salvation: Lady Elayne&#039;s embodiment of Loyalty help to bring the nation of Dawn to the Way&lt;br /&gt;
* Legacy: The songs and poems she wrote stand as her legacy.&lt;br /&gt;
&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 17YE, the Highborn delegation to the Synod didn&#039;t present the Silverlark as an exemplar, but as a Paragon. What followed was a contentious and vibrant debate of the Silverlark&#039;s status in which a number of assemblies disputed her Virtue in ways that other priests publicly decried as nakedly political. Elayne&#039;s recognition as a Paragon received strong support from Highguard and Dawn and to a lesser extent Wintermark, but priests of the Marches were virulently opposed and were able to draw on support from [[the League]], [[the Brass Coast]], and [[Varushka]]. &lt;br /&gt;
&lt;br /&gt;
The Synod in those days was much smaller, and it was more common for priests to submit judgements directly attacking the arguments put forward by other priests. Thus we have records of the Marcher priests making very pointed claims that Elayne Silverlark was little more than a figurehead to justify the subservient place of [[Yeofolk of Dawn|yeofolk]] in Dawnish society. This produced a spate of judgements questioning the Virtue of the Marcher priests who had disdained the Silverlark.&lt;br /&gt;
&lt;br /&gt;
Other nations were more fragmented in their opposition. A group of [[Wise One|wise ones]] from the Vale of Ozketcha claimed that the stories of the Silverlark presented a dangerously unwise story because of the suggestion they contain that a deal with a [[Varushkan_Monster#Sovereigns|sovereign]] can help one escape a foolish bargain. There was criticism from Freeborn [[sutannir]] who claimed that the Silverlark&#039;s message of Loyalty was flawed because it was not reciprocated - a claim that is vituperously denied by the Dawnish who used their own judgements to accuse the Freeborn priests of having been paid to make these claims by the Marchers.&lt;br /&gt;
&lt;br /&gt;
According to one account from the time, these arguments continued for the best part of a year, with attempts to recognise the Silverlark as a Paragon failing on two separate occasions. Each time the issue was raised and fell short, Dawnish [[troubadour|troubadours]] and Marcher priests would issue a volley of judgements casting aspersions on the other&#039;s judgements in highly personal terms. There is some sign that the Synod were wearying of the issue, the votes on all these judgements attracted less and less priests either in favour or against.&lt;br /&gt;
&lt;br /&gt;
==A Political Compromise==&lt;br /&gt;
By 18YE the Empire appeared to have adopted a political compromise. Rather than accept that Lady Elayne Silverlark was a Paragon, a judgement that required a greater majority of the Assembly to agree, the Synod called on members to recognise that the Silverlark was an exemplar of Loyalty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Alayne du Rion&amp;quot;&amp;gt;This Synod accepts that the Virtue of the Paragons can often be hard for the clouded eyes of lesser mortals to perceive. But what cannot be denied is that Lady Elayne Silverlark, was an inspiration to all who encountered her or her story. The signs are:&lt;br /&gt;
&lt;br /&gt;
* Inspiration: The music, poetry, and poems created by the Silverlark remain an inspiration to all&lt;br /&gt;
* Pilgrimage: Lady Elayne journeyed to Bastion to perform The Flowers of Auvanne outside the Basilica of Seven Doors&lt;br /&gt;
* Legacy: The songs and poems she wrote represent her legacy.&lt;br /&gt;
* Salvation: Lady Elayne&#039;s embodiment of Loyalty brought Dawn to the Way&lt;br /&gt;
&lt;br /&gt;
We call on this Synod to recognise her as an exemplar of Loyalty.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This judgement had narrow majority in favour - which was enough for it to pass. The passionate opposition of the Marchers had been enough to prevent Lady Elayne being declared a Paragon - but the compromise to that appears to have been the creation of a lesser status - a recognition that the Silverlark had achieved &#039;&#039;something&#039;&#039; extraordinary, even if the Synod were not ready to accept that they had become a paragon.&lt;br /&gt;
&lt;br /&gt;
There is a curious legacy of this ancient twist still buried in Imperial law which explicitly states that, &#039;&#039;&amp;quot;A judgement to recognize a paragon that passes the General Assembly with a lesser majority but fails to achieve a greater majority is considered to fail - it does not pass as an exemplar.&amp;quot;&#039;&#039;. This is quite unusual - Imperial law rarely states that a judgement, motion or declaration that fails to pass, does not produce a diferent outcome instead. That is normally implicit in the nature of the law. In this case, where priests saw being recognised as an Exemplar as a compromise for failing to agree someone was a Paragon, the law has to be explicit lest people assume that the lesser majority meant the lesser status was granted.&lt;br /&gt;
&lt;br /&gt;
==Current Times==&lt;br /&gt;
Since that day, the Empire has recognised scores of new exemplars, but it has often hesitited to add new Paragons to the roster of inspirations. These early theologians saw no conflict at all between the Doctrines of the Faith and their failure to mention exemplars. That mystery has been a source of increasing concern in recent times, but the early Synod understand that an exemplar was simply a virtuous human being whose story inspired others and exemplified a Virtue. They were someone who was on the Way to becoming a Paragon, someone who would eventually escape the Labyrinth. On the rare occasion that the priests of the Synod could all agree that someone was a Paragon, their name would be added to the list of the most Virtuous. If agreement could not be reached, the Synod could compromise and recognise them as an exemplar instead.&lt;br /&gt;
&lt;br /&gt;
There is an odd echo with modern times here. The [[Senate|Imperial Senate]] has only very recently created the judgement of [[exaltation]], allowing a priest to exalt a citizen who has not yet been recognised as a Paragon or even an exemplar, but whose deeds are clearly Virtuous. While the Senate did not take this path, but they could have chosen to demand the Synod identify two signs of the Paragons and exemplars that would prove their Virtuous status. That would certainly create an elegant symmetry.&lt;br /&gt;
&lt;br /&gt;
The common view for many years is that exemplars are less important figures than the Paragons - that they are not as virtuous, or that the Paragons have reached a zenith of Virtue which exemplars have not yet attained. A more recent interpretation of the exemplars is that they are &#039;&#039;more&#039;&#039; inspirational than the Paragons because they seem more human, more normal, more relatable. Their deeds are fundamentally mortal, they are something that anyone might hope to achieve - and that achievability makes them more inspirational figures than Paragons. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Martin Orchard, General Assembly, Autumn Equinox 386YE, Vote: 1730-130&amp;quot;&amp;gt;The exemplars of vigilance lived and died in history, that of our nations, Their legacies are writ in stone, not story. You may visit the home of Major Benson, meet his descendants, stand up on his grave. You may see Berechiah&#039;s actions and his virtuous crimes in Imperial record. Make pilgrimage to their tombs. Reflect that these were people like you, heroes, not legends. Renew your faith.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
Regardless, what is now clear is that at least some of the first Highborn who embraced Virtue, saw the Way as a route to become a paragon of Virtue. Many of them appeared to have little interest in who had become a Paragon and who had not. There was little evidence that they thought had anyone had achieved this - what little writing survives tend to suggest the opposite. They regarded themselves as pioneers discovering fundamental truths about the nature of the human soul and the purpose of life - they believed they were setting forth on a path down which no human had ever gone before. They saw themselves as trailblazers, they were dedicated to the Way as the path to become paragons of Virtue.&lt;br /&gt;
&lt;br /&gt;
The notion of inspirational figures was crucial for the early Highborn missionaries. The ready willingness of the wayfarers to recognise Paragons among the people they shared the Virtues with helped to spread acceptance of the Way. For the people they spoke to, it was easier to embrace the Way when they could see the place that important national or local heroes occupied within the faith. Many of the missionaries spreading the Way were more than content to accept these new paragons, because they were unconcerned with who was or was not a paragon. What was crucial to them was the idea of being inspired to emulate Virtue figures - they wanted to spread the idea that to pursue the Way you must pursue Virtue. These figures were important because they made it easier for people to be inspired.&lt;br /&gt;
&lt;br /&gt;
In the years that followed, both before and after the Way of Virtue was foundational to the creation of the Empire, the idea that one might draw inspiration from the Virtue of others came to be seen as crucial. People became fascinated with the idea of identifying who had become Paragons because they demonstrated commitment to Virtue that was admirable, and because they showed &#039;&#039;how&#039;&#039; Virtue might be embraced. [[Empress Richilde|Richilde]] demonstrates a form of [[Pride]] that people simply had not considered to be an expression of the Virtue before it was recognised by the Synod.&lt;br /&gt;
&lt;br /&gt;
Inevitably people fell to arguing over who was a Paragon and who was not. Where people could not agree that someone had been sufficiently virtuous to be described as a Paragon, but it was inarguable that the person had been Virtuous and inspirational to others, then they would be recognised as an exemplar. The recent tradition creating the status of exalted, is arguably no different to the work of the early Synod in this regard. A very human need to classify and recognise the Virtue of others. &lt;br /&gt;
&lt;br /&gt;
A great irony here is that this work was partly triggered by the revelations that Vardas was a fictional figure, but the original Highborn wayfarers would have considered that to be utterly irrelevant. What they cared about was that people were inspired by Vardas, that they were driven to pursue Vigilance because of the example that Vardas represented. The fundamental focus of these early Highborn missionaries was on the individual and what they accomplished - they saw the Way as a profoundly personal faith. The role of others was not to be venerated but simply to inspire each human being to strive to achieve Virtue.&lt;br /&gt;
&lt;br /&gt;
The philosophical counterpoint to this view is the one that has developed in the centuries since, right up to the present day. That Paragons, exemplars, and now exalted are central to an understanding of the Way because their lives demonstrate what Virtue looks like. The teachings of the Virtues are easy to recite but it can be exceptionally hard to understand how they should be applied. The lives of inspirational figures demonstrate how those compromises can be squared, they show what it actually means to live a life of Virtue - and that makes it easier for others to imitiate.&lt;br /&gt;
==Further Questions==&lt;br /&gt;
After delving into the origin of the exemplars and paragons, and [[Pride_and_paragons#What_Are_the_Exemplars_For?|what exemplars are for]], the Heirs of Lepidus remind the Librarian that they are still available to research the [[Pride_and_paragons#The_Next_Question|other two qustions]] raised following the publication of &#039;&#039;[[Life of Vardas]]&#039;&#039;. Specifically, the question of [[Pride_and_paragons#Where_Do_the_Signs_Come_From?|where the signs of the paragons and exemplars come from]], and [[Pride_and_paragons#Why_Do_Paragons_Only_Display_One_Virtue?|why paragons display only one virtue]]. While the [[True faith|aftershocks]] following the revelation of Vardas&#039; true nature have subsided, the Heirs caution that the &amp;quot;crisis&amp;quot; has merely gone quiet and is by no means completely resolved.&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Paragons and exemplars]]&lt;br /&gt;
* [[Recognition]]&lt;br /&gt;
* [[Life of Vardas]] - controversial 386YE Spring historical research inspiring wider discussion of paragons and exemplars&lt;br /&gt;
* [[Pride and paragons]] - 386YE Winter wind of fortune discussing potential avenues of study regarding paragons and exemplars&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Elayne_Silverlark&amp;diff=141068</id>
		<title>Elayne Silverlark</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Elayne_Silverlark&amp;diff=141068"/>
		<updated>2026-07-02T10:28:50Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: /* Controversy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Virtue===&lt;br /&gt;
Elayne Silverlark was recognised as an Exemplar of Loyalty by the Highborn Assembly of the Virtuous in pre-Imperial Highguard  (although as discussed in &#039;&#039;[[The right question]]&#039;&#039;, this is a slightly misleading claim). She was formally [[recognition|recognised]] as an exemplar of Loyalty by the Imperial Synod in 18YE and as such is considered the first exemplar.&lt;br /&gt;
&lt;br /&gt;
===Biography===&lt;br /&gt;
Lady Elayne Silverlark was an extraordinary [[troubadour]] gifted in many arts. She was a musician, a poet, and a dramatist whose talents were highly sought after by great [[noble house|houses]] and exceptional [[questing knight|questing knights]] alike. They offered her gold, glory, love and more, but while she would occasionally pen something exalting the [[glory]] of the truly exceptional, she turned down all paid commissions. To the bafflement of many, she devoted her life to travelling alongside Lord Endric Castrovalva - a questing knight whose skills and reputation were rarely more than adequate on a good day according to all the histories.&lt;br /&gt;
&lt;br /&gt;
The nature of the relationship between Elayne and Endric is a matter for some debate. Some scholars believe that there was an unrequited romantic connection between the two, but this belief is by no means universal. A common alternative suggestion is that Elayne and Endric were siblings, and that Silverlark was driven by familial duty help her less capable brother. Others suggest an even more prosaic relationship - that Endric had in some fashion helped Elayne pass her own [[Dawn_culture_and_customs#The_Test_of_Mettle|test of mettle]], and that she felt a lifelong obligation to honour this debt.&lt;br /&gt;
&lt;br /&gt;
Some of her fellow troubadours are said to have mocked Elayne, but their scorn was largely ineffective. Her skills were beyond question - not only as a composer but as a performer. In the words of Arutha Aurelius, writing shortly after her death, &amp;quot;&#039;&#039;There was no need for her to be modest about her art - in fact, picking an unimpressive knight to sing about rather than some grand hero represented an artistic challenge that other troubadours have often balked at, or failed miserably to accomplish.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Regardless of the true nature of the relationship, several households aided Lord Endric, not for his talents, but for those of the one who accompanied him. For seven years the troubadour and the knight travelled together, covering most of Dawn and having adventures in [[Highguard]], [[Wintermark]], and parts of southern [[Varushka]]. Indeed, the two are said to have spent a year in Wintermark, as guests of one hall or another. Endric would fight alongside the Wintermark warriors, with Elayne at his side, and then during the evenings the Silverlark would sing songs of the heroes of Dawn for the entertainment of the Winterfolk.&lt;br /&gt;
&lt;br /&gt;
Elayne did much more than compose songs about Lord Endric. According to the stories she was his constant companion, helping him out of the many scrapes his naivety and warm heart would invariably get him into. She encouraged him to stand his ground when others criticised him, to hone such skills as he had, and to follow his conscience even when it lead to trouble for the pair of them. With Elayne beside him, Lord Endric&#039;s confidence grew and he began to seek out greater and greater challenges. &lt;br /&gt;
&lt;br /&gt;
Endric died shortly after returning to Dawn from Wintermark, of wounds sustained in a vicious battle against the savage orc nation occupying [[Semmerholm]]. Along with a handful of knights and [[yeofolk of Dawn|yeofolk]], they held off an orc warband many times their number until reinforcements arrived. Thanks to his leadership and bravery, the frontier outpost of [[Semmerholm#Ferrond|Auvanne]] was preserved against the orc assault - and would go on not only to become a major settlement, but to serve as a base of operations for the final conquest of Semmerholm in 52YE. Endric and his fellow warriors were interred beneath a barrow mound on the side of the hill overlooking the town - a hill that bears his name to this day.&lt;br /&gt;
&lt;br /&gt;
Heroic as his actions were, Endric would have passed unremarked into history without the efforts of Elayne Silverlark. She travelled across Dawn, singing songs of his adventures and especially exalting his courage and duty to the people of Dawn. &#039;&#039;[[The Flowers of Auvanne]]&#039;&#039; became a Dawnish standard, recounting the bittersweet glory of those who fell against the orcs. While the arrangement Elayne used has been lost, there are a number of versions claiming to be the original played throughout Dawn to this day. Several of the better-known stories of Lord Endric develop the theme that one does not need to be naturally talented to seek glory - that a good heart, courage, and a refusal to turn aside from one&#039;s path are more important than looks or might at arms.&lt;br /&gt;
&lt;br /&gt;
After the death of Lord Endric, Elayne travelled to [[Bastion#Bastion.2C_the_White_City|Bastion]] in [[Highguard]]. There she sang &#039;&#039;The Flowers of Auvanne&#039;&#039; outside the Basilica of Seven Doors every evening for a month, and during the day she performed songs and poems exalting the names of the heroes of Dawn. Several prominent priests invited her to speak with them, and she recounted tales not only of Lord Endric, but of many other knights and nobles of Dawn, praising their [[Courage]] and [[Pride]]. Through Elayne, the Highborn synod came to understand the virtue of Dawn, and appreciated the possibility of bringing the Way to her people.&lt;br /&gt;
&lt;br /&gt;
Elayne Silverlark died shortly after returning to Dawn from Bastion. She was recognised as an exemplar of Loyalty by the Highborn Assembly twenty years after her death - an act that some historians claimed helped the [[Highguard_religious_beliefs#Wayfarers|wayfarers]] immeasurably when it came to bringing the Way to the people of Dawn. As per her instructions, she was interred on Endric&#039;s Hill in a low barrow not far from the tomb of the questing knight to whom she had devoted most of her life - and most people assumed that her story ended there.&lt;br /&gt;
&lt;br /&gt;
===Signs===&lt;br /&gt;
* Following the death of Lord Endric, Elayne made a &#039;&#039;&#039;[[Signs_of_the_paragon_and_exemplar#Pilgrimage|pilgrimage]]&#039;&#039;&#039; to [[Bastion#Bastion.2C_the_White_City|Bastion]], and sang &#039;&#039;The Flowers of Auvanne&#039;&#039; outside the gates of the Basilica of Seven Doors. &lt;br /&gt;
* The songs and poems she wrote remain an &#039;&#039;&#039;[[Signs_of_the_paragon_and_exemplar#Inspiration|inspiration]]&#039;&#039;&#039;, and stand as her &#039;&#039;&#039;[[Signs_of_the_paragon_and_exemplar#Legacy|legacy]]&#039;&#039;&#039;. &lt;br /&gt;
* Her &#039;&#039;&#039;[[Signs_of_the_paragon_and_exemplar#Salvation|salvation]]&#039;&#039;&#039; is renowned in two ways. Firstly, by inspiring Endric, she ensured he was able to face the threat to Auvanne, and secure the Dawnish foothold in Semmerholm that would later be vital to the defeat of the orc nation there. Secondly, through her pilgrimage to Bastion, she helped to bring the Way to Dawn.&lt;br /&gt;
&lt;br /&gt;
==Controversy==&lt;br /&gt;
The great mystery of Elayne Silverlark is the nature of her relationship with Lord Endric, especially whether it was romantic in nature. The last scion of the House Castrovalva fell in the first century YE, and contemporary accounts of the two are often muddled and confused. All the stories agree that Endric was good-hearted, and that Elayne was his constant  companion and supporter but apart from that there are few consistent facts.&lt;br /&gt;
&lt;br /&gt;
A few stories claim that Endric and Elayne were married. It has been suggested that perhaps Lord Endric married Elayne for love when she was still a yeofolk, that he helped her to complete her own test of mettle - and so her lifelong dedication to him were a consequence of her gratitude and their devotion to each other. But most serious scholars believe what little evidence there is for this version of events was invented decades later to romanticise their relationship. There is a record of a young knight passing a test of mettle to enter House Coeur, who is referred to as the daughter of Lord Endric of Castrovalva. Given their relative fame, it is inconceivable that Elayne would not be mentioned if the young girl was known to be her daughter.&lt;br /&gt;
&lt;br /&gt;
There are a few stories that present Endric as an ignorant buffoon, or as a well-meaning naif. He was known to have suffered an illness in childhood that affected his growth and physical standing but in some stories Endric can barely lift his sword and Elayne has to fabricate cunning ruses to help him avoid a duel or a battle. There is some evidence for this version of events in a bawdy poem that heaps ridicule on Endric, however it is attributed to Lord Guy of House Arianne. He was a prominent rival of Lady Elayne and many scholars suspect that the poem is more propaganda than history.&lt;br /&gt;
&lt;br /&gt;
Although Endric died first, their relative ages are not known, and there is some suggestion that Elayne was Endric&#039;s teacher, instructing him in swordsmanship, courtly ways, and the path of glory. According to this version of events, providing Endric with the instruction needed to pass a test of mettle was Elayne&#039;s test. It might explain their relationship if Elayne tutored the young Endric, helping him to surpass himself and then perhaps she determined to become a questing troubadour - devoting her life to the challenge of making Endric the greatest knight he could possibly be. The obvious flaw in this version of events is that they were members of different noble houses... however event that would make sense - if say Endric&#039;s birth father were the Earl of House Silverlark.&lt;br /&gt;
&lt;br /&gt;
The other version of the familial story is that Elayne and Endric were siblings - some claim they were born to a noble family and some claim they were born in a yeofolk household, though the latter seems unlikely. Each passed a test of mettle with another house - but rather than go their separate ways, they chose to adventure together as brother and sister. This is mostly based on a study of her surviving works, with scholars claiming that Elayne&#039;s descriptions of Endric in her prose are intimate, but are more familial than romantic. This is often put forwarded as the best supported basis for their companionship by scholars though it has little popular appeal.&lt;br /&gt;
&lt;br /&gt;
The other explanation for the lack of obvious romance in Elayne&#039;s poetry is that she and Endric were simply true friends. A affectionate trust built of years fighting and travelling together meant that each supported the other to the limits of their abilities. There is a surviving letter written by an Elaine Silverlark that is addressed to an unknown cousin who is due to be wed. The author congratulates her cousin on her good fortune but professes to have no interest in love, or any the affections of the heart, stating rather that her music is her true heart&#039;s companion and suggesting that romance is a delusion that distracts one from the pursuit of glory. This would fit with Elayne&#039;s poetry - which stirs even the coldest heart to glory - but never mentions love. Critics of this most prosaic interpretation point out that the writer&#039;s name is spelled differently and that anyway the writer is clearly &#039;&#039;very&#039;&#039; young, and may well have been written before Elayne came of age.&lt;br /&gt;
&lt;br /&gt;
The controversy is linked to the [[Auras_of_Loyalty#Hallowing_of_the_Silverlark.27s_Tears|Hallowing of Silverlark&#039;s Tears]]. This [[Auras of Loyalty|aura]] infuses an object with the power of [[Loyalty]], and encourages the bearer of the item to conceal their devotion from others. Prior to 89YE the aura was generally called the &#039;&#039;Hallowing of the Sheltered Candle&#039;&#039;, but in Summer of that year the Imperial Synod undertook to rename the aura. According to some accounts, there was heated debate on the topic but there was already some popular support for the change thanks to the work of a strong-willed Dawnish troubadour named Edain of the Second Look. Through her music, Edain helped popularize the idea that Elayne held unrequited romantic feelings for Lord Endric. She was responsible for both the [[Statement of Principle]] that suggested the change and the [[Mandate]] required to communicate this name change to priests across the Empire.&lt;br /&gt;
&lt;br /&gt;
The Highborn scholar, Esther of the High Well, who has made a study of Elayne&#039;s virtue, argues that any interpretation of their relationship is a mistake. According to Esther, the mystery of their relationship is what makes it so enduring. Each wayfarer projects their own feelings onto the story, each citizen imagines the relationship with Endric in the way that makes sense for them. Elayne is a such an inspiring exemplar of Loyalty precisely because we don&#039;t know why she was so devoted to Endric - knowing the human reasons for her decisions can only undermine the sense of awe that their relationship inspires.&lt;br /&gt;
===The Missing Tomb===&lt;br /&gt;
In 68YE, shortly after the conquest of Semmerholm, the Imperial Synod authorised the [[Cardinal]] of Loyalty to use a dose of [[liao#True Liao|true liao]] to consecrate Elayne&#039;s barrow on Endric&#039;s Hill. All accounts agree that the Cardinal, a charismatic Dawnish troubadour called Lord Rorn, took the precious liao and set off for Endric&#039;s Hill as soon as the business was completed. The Cardinal never returned to Anvil and was replaced two seasons later, but for a long time everyone assumed everything was simply fine. Elayne&#039;s tomb became an especially popular place of pilgrimage not only for Dawnish questing knights and troubadours, but also for adventurous Winterfolk who come to meditate on the meaning of duty and sacrifice.&lt;br /&gt;
&lt;br /&gt;
It was something of a shock therefore, when the Synod discovered that the aura surrounding Elayne&#039;s tomb had faded. In those days the effects of true liao were less well understood and it appears that most visitors to the tomb had simply not realized anything was wrong when the aura on the tomb faded after a season. Numerous wild theories abounded, but most sensible people assumed that Lord Rorn had simply absconded with the priceless treasure and was probably living like a king on his ill-gotten gains. &lt;br /&gt;
&lt;br /&gt;
In the following season, the Synod ordered a full investigate of the matter, including a team of inquisitors who were sent via the Sentinel Gate to check the tomb for any clues. They discovered - to their horror - that the tomb was completely empty. There was no trace of Elayne&#039;s body or her last possessions - in fact there was no sign that any body had &#039;&#039;ever&#039;&#039; been interred there.&lt;br /&gt;
&lt;br /&gt;
Since that day the final location of Elayne Silverlark remains an enduring mystery. In recent years, the Golden Heart, a Dawnish knightly order have been prominent in searching for the real tomb. These Loyalty troubadours, place great importance both by the example set by Elayne&#039;s devotion to others and the matters of true love they say are raised by her life story. They are believed to carry a reliquary said to contain the heart of Elayne Silverlark.&lt;br /&gt;
===Recognition===&lt;br /&gt;
As discussed in &#039;&#039;[[The right question]]&#039;&#039;, other controversies have come to light in recent years. Commissioned by Hazelelponi of the [[Highguard_groups#The_Shattered_Tower|Shattered Tower]], the [[Lepidean Librarian]], the Heirs of Lepidus examined the events around Elayne Silverlark&#039;s recognition as part of their work on the origins of the paragons and exemplars in the early empire. Their studies revealed a story of conflict that lasted a year or more surrounding the question of whether Elayne was an inspiration, and what kind of inspiration she was. Ultimately, this would lead to the creation of the first &amp;quot;exemplar&amp;quot;, as the status is understood today.&lt;br /&gt;
&lt;br /&gt;
==Inspirational Tomb and Basilica==&lt;br /&gt;
Ten years after the discovery of the empty tomb, and partly in response to the ongoing failure to discover what had occurred, the order was given to commission a basilica of Elayne Silverlark to be built in Bastion. A modest structure was raised on the northern side of the city, built in the style of a Dawnish chapel. There was some final controversy over this decision, as some felt the new basilica was an attempt to draw a discreet veil over the scandal of the missing tomb and the stolen liao.&lt;br /&gt;
&lt;br /&gt;
To try to resolve the dispute, funds were dispersed from the virtue fund to acquire Elayne&#039;s original mandolin - the same one which she played for the thanes of Wintermark and the priests at the Basilica of Seven Doors. The instrument was purchased from House Coeur who had fallen on hard times - and it now sits in pride of place in the nave of the chapel. The basilica is kept consecrated, and is another popular place of pilgrimage for devotees of Loyalty.&lt;br /&gt;
&lt;br /&gt;
Elayne&#039;s final resting place remains a mystery to this day, as does the fate of the missing liao.&lt;br /&gt;
&lt;br /&gt;
==Elayne Silverlark in Play==&lt;br /&gt;
Shortly before the Winter Solstice 385YE, one of the Heirs of Lepidus - &#039;&#039;Endric of Lepidus&#039;&#039; - uncovered what they believed to be the lyrics for three songs penned by Elayne Silverlark. Copies of these were sent to Anvil to be left in the hub for interested civilians to take a copy. Due to the popular demand, copies have been made available to any interested citizen [[:File:Silverlark&#039;s_Forgotten_Songs.pdf|here]]. More information on the uncovered lyrics can be found in the &#039;&#039;&#039;[[I_remember_you#Arias_and_Forgotten_Songs|I remember you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Wintermark===&lt;br /&gt;
Stories claim that Endric and Elayne spent a year in Wintermark, but it is possible that they were there much longer than is generally believed. According to some [[Scop|scops]] the pair spent several years travelling the length-and-breadth of the country, enjoying the hospitality of the thanes. As exotic visitors from distant Dawn, they served almost as ambassadors, presenting a previously unfamiliar image of their people as heroic adventurers quite prepared to seek glory fighting the [[Jotun]] or protecting the halls of their hosts. &lt;br /&gt;
&lt;br /&gt;
Elayne studied extensively with the scops, and the pair are believed to have travelled for a time with the famed [[Steinr]] hero [[Hahnmark#Theodric Mooting|Theodric Mooting]]. Dawnish troubadours say that she taught Theodric much about the Dawnish use of instruments in their music, and in turn there is some evidence that her later works were influenced by the traditions of the northern bards. Certainly, when she returned to Dawn, Elayne often performed some of the more accessible songs and poems about Wintermark heroes - probably adapted to appeal to her Dawnish audience. Some historians credit Elayne with having helped to lay the foundation for a greater understanding between the two nations, drawing parallels between [[heroism]] and [[glory]].&lt;br /&gt;
&lt;br /&gt;
Interestingly, in the Wintermark tradition Endric comes across as much less of a buffoon than in the more southern traditions. He is presented as a capable, heroic warrior whose great weakness is that he is rash. He rarely thinks before throwing himself into a dangerous situation, and Elayne often has to come to his aid whether it is rescuing him from an ogre&#039;s cookpot or helping him extricate himself from an accidental engagement to a thane.&lt;br /&gt;
&lt;br /&gt;
===Varushka===&lt;br /&gt;
There are comparatively few tales of the pair&#039;s visit to Varushka but all share a common theme, and are quite popular with children. Endric accidentally offends a [[Varushkan_Monster#Sovereigns|Sovereign]], and Elayne seeks out the aid of a [[Varushka_magical_traditions#Volhov|volhov]] or [[Varushka_religious_beliefs|wise one]] to work out how to rescue him or free him from his curse. She is often aided in these stories by a trio of magical animals - guided by the brave hound Pale Illya, advised by the clever squirrel Red Bashya, and protected by the stalwart bear Black Tuskovich.&lt;br /&gt;
&lt;br /&gt;
While these stories are often full of criticism of the gung ho attitude of the Dawnish questing knight, and how ill-suited it is to the realities of life in Varushka, they tend to present Elayne Silverlark in a positive light. Her loyalty to Endric means she refuses to abandon him even when others try to persuade her that he is lost. She takes the time to learn from wiser heads how best to deal with the situation, and then bravely confronts the evil force that has captured her companion. Most importantly, through a combination of loyalty, wisdom, and courage she is successful in saving Endric, and often by doing so helps weaken or stymie one of the dark powers of Varushka.&lt;br /&gt;
&lt;br /&gt;
According to some theological scholars, it is unlikely Elayne and Endric ever visited Varushka - they suggest the stories told by the [[stzena]] are at best parables and at worst satires rather than recountings of true events.&lt;br /&gt;
&lt;br /&gt;
===Marches===&lt;br /&gt;
The stories of Elayne Silverlark are not particularly popular in the Marches. Some friars criticise the relationship between Elayne and Endric, and claim that it is actually an attempt to justify the subservient relationship place of yeofolk in Dawnish society (despite the fact that both characters were almost certainly nobles). Others point out that allowing Elayne&#039;s story to utterly eclipse that of the person who ultimately did many courageous deeds does a great disservice to Endric. &lt;br /&gt;
&lt;br /&gt;
The most persistent argument, however, is that Elayne receives recognition not for any personal virtue but because of simple politics. Elayne lived at a time before the Way had been widely accepted in Dawn, and the troubadours were not priests of virtue - yet many of the stories claim her as a missionary who helped spread the Way in Dawn. These friars argue that Elayne&#039;s songs and poems about Lord Endric are a form of propaganda - they subtly teach the lesson that virtue alone leads to glory and that glory is an end in itself. These Marchers argue that at the foundation of the Empire the Highborn and the troubadours colluded to greatly exaggerate Elayne&#039;s importance, simply to encourage questing knights and Dawnish pilgrims alike to embrace the Way and acknowledge the pre-eminence of the Imperial Synod.&lt;br /&gt;
&lt;br /&gt;
===The Silverlarks===&lt;br /&gt;
The Silverlark tradition began during the reign of [[Emperor Guntherm]] who claimed to be have found inspiration in the Silverlark&#039;s poetry. Most individuals who call themselves Silverlarks are [[Dawn|Dawnish]] [[Troubadour|troubadours]],  or [[Wintermark_culture_and_customs#Art_and_history|Wintermark scops]] though there have been a handful of [[Varushka|Varushkan]] [[stzena]], and a smattering of musicians, poets, playwrights, and priests from other nations. There is no formal organisation; but Silverlarks typically carry a medallion or pin in the shape of a silver or white bird in flight. For many members the bird is a lark, but in Wintermark it is typically a hawk or falcon. Some Varushkans further complicate the situation by perching the bird on the head of a long-nosed hound.&lt;br /&gt;
&lt;br /&gt;
Silverlarks strive to follow in the footsteps of Elayne. They dedicate themselves to supporting, publicising, and exalting heroic or worthy deeds. Some attach themselves to a specific individual with the potential to become a great inspirational hero, while others choose a different individual to support each season. Silverlarks share heroic tales across the Empire - and some try to expose cowards, liars, and braggarts. It is common for a troubadour to add a tale of heroism from Wintermark to their repertoire, or for a stzena to reinterpret the deeds of a glorious Dawnish knight that may contain a valuable lesson for Varushkan listeners.&lt;br /&gt;
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Most Silverlarks seem to share two core beliefs that unite them. Firstly, that the Empire as a whole can learn from and be inspired by tales of individual achievement. Secondly, that their own tales are of secondary importance to those of the heroes they support. Among themselves, Silverlarks may speak of their own achievements but it is grounds for ostracism for someone who claims to be a Silverlark to aggrandise their own actions beyond those of the hero they support.&lt;br /&gt;
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==Real World Inspiration==&lt;br /&gt;
When creating songs and stories about Elayne Silverlark and Lord Endric, there are a few real world inspirations you can draw on. P G Wodehouse&#039;s &#039;&#039;Jeeves and Wooster&#039;&#039; stories could serve as inspiration for tales of social misadventure (with Elayne in the role of the unflappable and competent Jeeves). Cervantes&#039; &#039;&#039;Don Quixote&#039;&#039; could provide some inspiration for a more muddled Endric whose heart is in the right place but who is at odds with the world around him.&lt;br /&gt;
[[Category:Inspirations]]&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Elayne_Silverlark&amp;diff=141067</id>
		<title>Elayne Silverlark</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Elayne_Silverlark&amp;diff=141067"/>
		<updated>2026-07-02T10:23:49Z</updated>

		<summary type="html">&lt;p&gt;Rafferty: &lt;/p&gt;
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&lt;div&gt;===Virtue===&lt;br /&gt;
Elayne Silverlark was recognised as an Exemplar of Loyalty by the Highborn Assembly of the Virtuous in pre-Imperial Highguard  (although as discussed in &#039;&#039;[[The right question]]&#039;&#039;, this is a slightly misleading claim). She was formally [[recognition|recognised]] as an exemplar of Loyalty by the Imperial Synod in 18YE and as such is considered the first exemplar.&lt;br /&gt;
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===Biography===&lt;br /&gt;
Lady Elayne Silverlark was an extraordinary [[troubadour]] gifted in many arts. She was a musician, a poet, and a dramatist whose talents were highly sought after by great [[noble house|houses]] and exceptional [[questing knight|questing knights]] alike. They offered her gold, glory, love and more, but while she would occasionally pen something exalting the [[glory]] of the truly exceptional, she turned down all paid commissions. To the bafflement of many, she devoted her life to travelling alongside Lord Endric Castrovalva - a questing knight whose skills and reputation were rarely more than adequate on a good day according to all the histories.&lt;br /&gt;
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The nature of the relationship between Elayne and Endric is a matter for some debate. Some scholars believe that there was an unrequited romantic connection between the two, but this belief is by no means universal. A common alternative suggestion is that Elayne and Endric were siblings, and that Silverlark was driven by familial duty help her less capable brother. Others suggest an even more prosaic relationship - that Endric had in some fashion helped Elayne pass her own [[Dawn_culture_and_customs#The_Test_of_Mettle|test of mettle]], and that she felt a lifelong obligation to honour this debt.&lt;br /&gt;
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Some of her fellow troubadours are said to have mocked Elayne, but their scorn was largely ineffective. Her skills were beyond question - not only as a composer but as a performer. In the words of Arutha Aurelius, writing shortly after her death, &amp;quot;&#039;&#039;There was no need for her to be modest about her art - in fact, picking an unimpressive knight to sing about rather than some grand hero represented an artistic challenge that other troubadours have often balked at, or failed miserably to accomplish.&#039;&#039;&amp;quot;&lt;br /&gt;
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Regardless of the true nature of the relationship, several households aided Lord Endric, not for his talents, but for those of the one who accompanied him. For seven years the troubadour and the knight travelled together, covering most of Dawn and having adventures in [[Highguard]], [[Wintermark]], and parts of southern [[Varushka]]. Indeed, the two are said to have spent a year in Wintermark, as guests of one hall or another. Endric would fight alongside the Wintermark warriors, with Elayne at his side, and then during the evenings the Silverlark would sing songs of the heroes of Dawn for the entertainment of the Winterfolk.&lt;br /&gt;
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Elayne did much more than compose songs about Lord Endric. According to the stories she was his constant companion, helping him out of the many scrapes his naivety and warm heart would invariably get him into. She encouraged him to stand his ground when others criticised him, to hone such skills as he had, and to follow his conscience even when it lead to trouble for the pair of them. With Elayne beside him, Lord Endric&#039;s confidence grew and he began to seek out greater and greater challenges. &lt;br /&gt;
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Endric died shortly after returning to Dawn from Wintermark, of wounds sustained in a vicious battle against the savage orc nation occupying [[Semmerholm]]. Along with a handful of knights and [[yeofolk of Dawn|yeofolk]], they held off an orc warband many times their number until reinforcements arrived. Thanks to his leadership and bravery, the frontier outpost of [[Semmerholm#Ferrond|Auvanne]] was preserved against the orc assault - and would go on not only to become a major settlement, but to serve as a base of operations for the final conquest of Semmerholm in 52YE. Endric and his fellow warriors were interred beneath a barrow mound on the side of the hill overlooking the town - a hill that bears his name to this day.&lt;br /&gt;
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Heroic as his actions were, Endric would have passed unremarked into history without the efforts of Elayne Silverlark. She travelled across Dawn, singing songs of his adventures and especially exalting his courage and duty to the people of Dawn. &#039;&#039;[[The Flowers of Auvanne]]&#039;&#039; became a Dawnish standard, recounting the bittersweet glory of those who fell against the orcs. While the arrangement Elayne used has been lost, there are a number of versions claiming to be the original played throughout Dawn to this day. Several of the better-known stories of Lord Endric develop the theme that one does not need to be naturally talented to seek glory - that a good heart, courage, and a refusal to turn aside from one&#039;s path are more important than looks or might at arms.&lt;br /&gt;
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After the death of Lord Endric, Elayne travelled to [[Bastion#Bastion.2C_the_White_City|Bastion]] in [[Highguard]]. There she sang &#039;&#039;The Flowers of Auvanne&#039;&#039; outside the Basilica of Seven Doors every evening for a month, and during the day she performed songs and poems exalting the names of the heroes of Dawn. Several prominent priests invited her to speak with them, and she recounted tales not only of Lord Endric, but of many other knights and nobles of Dawn, praising their [[Courage]] and [[Pride]]. Through Elayne, the Highborn synod came to understand the virtue of Dawn, and appreciated the possibility of bringing the Way to her people.&lt;br /&gt;
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Elayne Silverlark died shortly after returning to Dawn from Bastion. She was recognised as an exemplar of Loyalty by the Highborn Assembly twenty years after her death - an act that some historians claimed helped the [[Highguard_religious_beliefs#Wayfarers|wayfarers]] immeasurably when it came to bringing the Way to the people of Dawn. As per her instructions, she was interred on Endric&#039;s Hill in a low barrow not far from the tomb of the questing knight to whom she had devoted most of her life - and most people assumed that her story ended there.&lt;br /&gt;
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===Signs===&lt;br /&gt;
* Following the death of Lord Endric, Elayne made a &#039;&#039;&#039;[[Signs_of_the_paragon_and_exemplar#Pilgrimage|pilgrimage]]&#039;&#039;&#039; to [[Bastion#Bastion.2C_the_White_City|Bastion]], and sang &#039;&#039;The Flowers of Auvanne&#039;&#039; outside the gates of the Basilica of Seven Doors. &lt;br /&gt;
* The songs and poems she wrote remain an &#039;&#039;&#039;[[Signs_of_the_paragon_and_exemplar#Inspiration|inspiration]]&#039;&#039;&#039;, and stand as her &#039;&#039;&#039;[[Signs_of_the_paragon_and_exemplar#Legacy|legacy]]&#039;&#039;&#039;. &lt;br /&gt;
* Her &#039;&#039;&#039;[[Signs_of_the_paragon_and_exemplar#Salvation|salvation]]&#039;&#039;&#039; is renowned in two ways. Firstly, by inspiring Endric, she ensured he was able to face the threat to Auvanne, and secure the Dawnish foothold in Semmerholm that would later be vital to the defeat of the orc nation there. Secondly, through her pilgrimage to Bastion, she helped to bring the Way to Dawn.&lt;br /&gt;
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==Controversy==&lt;br /&gt;
The great mystery of Elayne Silverlark is the nature of her relationship with Lord Endric, especially whether it was romantic in nature. The last scion of the House Castrovalva fell in the first century YE, and contemporary accounts of the two are often muddled and confused. All the stories agree that Endric was good-hearted, and that Elayne was his constant  companion and supporter but apart from that there are few consistent facts.&lt;br /&gt;
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A few stories claim that Endric and Elayne were married. It has been suggested that perhaps Lord Endric married Elayne for love when she was still a yeofolk, that he helped her to complete her own test of mettle - and so her lifelong dedication to him were a consequence of her gratitude and their devotion to each other. But most serious scholars believe what little evidence there is for this version of events was invented decades later to romanticise their relationship. There is a record of a young knight passing a test of mettle to enter House Coeur, who is referred to as the daughter of Lord Endric of Castrovalva. Given their relative fame, it is inconceivable that Elayne would not be mentioned if the young girl was known to be her daughter.&lt;br /&gt;
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There are a few stories that present Endric as an ignorant buffoon, or as a well-meaning naif. He was known to have suffered an illness in childhood that affected his growth and physical standing but in some stories Endric can barely lift his sword and Elayne has to fabricate cunning ruses to help him avoid a duel or a battle. There is some evidence for this version of events in a bawdy poem that heaps ridicule on Endric, however it is attributed to Lord Guy of House Arianne. He was a prominent rival of Lady Elayne and many scholars suspect that the poem is more propaganda than history.&lt;br /&gt;
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Although Endric died first, their relative ages are not known, and there is some suggestion that Elayne was Endric&#039;s teacher, instructing him in swordsmanship, courtly ways, and the path of glory. According to this version of events, providing Endric with the instruction needed to pass a test of mettle was Elayne&#039;s test. It might explain their relationship if Elayne tutored the young Endric, helping him to surpass himself and then perhaps she determined to become a questing troubadour - devoting her life to the challenge of making Endric the greatest knight he could possibly be. The obvious flaw in this version of events is that they were members of different noble houses... however event that would make sense - if say Endric&#039;s birth father were the Earl of House Silverlark.&lt;br /&gt;
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The other version of the familial story is that Elayne and Endric were siblings - some claim they were born to a noble family and some claim they were born in a yeofolk household, though the latter seems unlikely. Each passed a test of mettle with another house - but rather than go their separate ways, they chose to adventure together as brother and sister. This is mostly based on a study of her surviving works, with scholars claiming that Elayne&#039;s descriptions of Endric in her prose are intimate, but are more familial than romantic. This is often put forwarded as the best supported basis for their companionship by scholars though it has little popular appeal.&lt;br /&gt;
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The other explanation for the lack of obvious romance in Elayne&#039;s poetry is that she and Endric were simply true friends. A affectionate trust built of years fighting and travelling together meant that each supported the other to the limits of their abilities. There is a surviving letter written by an Elaine Silverlark that is addressed to an unknown cousin who is due to be wed. The author congratulates her cousin on her good fortune but professes to have no interest in love, or any the affections of the heart, stating rather that her music is her true heart&#039;s companion and suggesting that romance is a delusion that distracts one from the pursuit of glory. This would fit with Elayne&#039;s poetry - which stirs even the coldest heart to glory - but never mentions love. Critics of this most prosaic interpretation point out that the writer&#039;s name is spelled differently and that anyway the writer is clearly &#039;&#039;very&#039;&#039; young, and may well have been written before Elayne came of age.&lt;br /&gt;
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The controversy is linked to the [[Auras_of_Loyalty#Hallowing_of_the_Silverlark.27s_Tears|Hallowing of Silverlark&#039;s Tears]]. This [[Auras of Loyalty|aura]] infuses an object with the power of [[Loyalty]], and encourages the bearer of the item to conceal their devotion from others. Prior to 89YE the aura was generally called the &#039;&#039;Hallowing of the Sheltered Candle&#039;&#039;, but in Summer of that year the Imperial Synod undertook to rename the aura. According to some accounts, there was heated debate on the topic but there was already some popular support for the change thanks to the work of a strong-willed Dawnish troubadour named Edain of the Second Look. Through her music, Edain helped popularize the idea that Elayne held unrequited romantic feelings for Lord Endric. She was responsible for both the [[Statement of Principle]] that suggested the change and the [[Mandate]] required to communicate this name change to priests across the Empire.&lt;br /&gt;
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The Highborn scholar, Esther of the High Well, who has made a study of Elayne&#039;s virtue, argues that any interpretation of their relationship is a mistake. According to Esther, the mystery of their relationship is what makes it so enduring. Each wayfarer projects their own feelings onto the story, each citizen imagines the relationship with Endric in the way that makes sense for them. Elayne is a such an inspiring exemplar of Loyalty precisely because we don&#039;t know why she was so devoted to Endric - knowing the human reasons for her decisions can only undermine the sense of awe that their relationship inspires.&lt;br /&gt;
===The Missing Tomb===&lt;br /&gt;
In 68YE, shortly after the conquest of Semmerholm, the Imperial Synod authorised the [[Cardinal]] of Loyalty to use a dose of [[liao#True Liao|true liao]] to consecrate Elayne&#039;s barrow on Endric&#039;s Hill. All accounts agree that the Cardinal, a charismatic Dawnish troubadour called Lord Rorn, took the precious liao and set off for Endric&#039;s Hill as soon as the business was completed. The Cardinal never returned to Anvil and was replaced two seasons later, but for a long time everyone assumed everything was simply fine. Elayne&#039;s tomb became an especially popular place of pilgrimage not only for Dawnish questing knights and troubadours, but also for adventurous Winterfolk who come to meditate on the meaning of duty and sacrifice.&lt;br /&gt;
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It was something of a shock therefore, when the Synod discovered that the aura surrounding Elayne&#039;s tomb had faded. In those days the effects of true liao were less well understood and it appears that most visitors to the tomb had simply not realized anything was wrong when the aura on the tomb faded after a season. Numerous wild theories abounded, but most sensible people assumed that Lord Rorn had simply absconded with the priceless treasure and was probably living like a king on his ill-gotten gains. &lt;br /&gt;
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In the following season, the Synod ordered a full investigate of the matter, including a team of inquisitors who were sent via the Sentinel Gate to check the tomb for any clues. They discovered - to their horror - that the tomb was completely empty. There was no trace of Elayne&#039;s body or her last possessions - in fact there was no sign that any body had &#039;&#039;ever&#039;&#039; been interred there.&lt;br /&gt;
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Since that day the final location of Elayne Silverlark remains an enduring mystery. In recent years, the Golden Heart, a Dawnish knightly order have been prominent in searching for the real tomb. These Loyalty troubadours, place great importance both by the example set by Elayne&#039;s devotion to others and the matters of true love they say are raised by her life story. They are believed to carry a reliquary said to contain the heart of Elayne Silverlark.&lt;br /&gt;
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==Inspirational Tomb and Basilica==&lt;br /&gt;
Ten years after the discovery of the empty tomb, and partly in response to the ongoing failure to discover what had occurred, the order was given to commission a basilica of Elayne Silverlark to be built in Bastion. A modest structure was raised on the northern side of the city, built in the style of a Dawnish chapel. There was some final controversy over this decision, as some felt the new basilica was an attempt to draw a discreet veil over the scandal of the missing tomb and the stolen liao.&lt;br /&gt;
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To try to resolve the dispute, funds were dispersed from the virtue fund to acquire Elayne&#039;s original mandolin - the same one which she played for the thanes of Wintermark and the priests at the Basilica of Seven Doors. The instrument was purchased from House Coeur who had fallen on hard times - and it now sits in pride of place in the nave of the chapel. The basilica is kept consecrated, and is another popular place of pilgrimage for devotees of Loyalty.&lt;br /&gt;
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Elayne&#039;s final resting place remains a mystery to this day, as does the fate of the missing liao.&lt;br /&gt;
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==Elayne Silverlark in Play==&lt;br /&gt;
Shortly before the Winter Solstice 385YE, one of the Heirs of Lepidus - &#039;&#039;Endric of Lepidus&#039;&#039; - uncovered what they believed to be the lyrics for three songs penned by Elayne Silverlark. Copies of these were sent to Anvil to be left in the hub for interested civilians to take a copy. Due to the popular demand, copies have been made available to any interested citizen [[:File:Silverlark&#039;s_Forgotten_Songs.pdf|here]]. More information on the uncovered lyrics can be found in the &#039;&#039;&#039;[[I_remember_you#Arias_and_Forgotten_Songs|I remember you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===Wintermark===&lt;br /&gt;
Stories claim that Endric and Elayne spent a year in Wintermark, but it is possible that they were there much longer than is generally believed. According to some [[Scop|scops]] the pair spent several years travelling the length-and-breadth of the country, enjoying the hospitality of the thanes. As exotic visitors from distant Dawn, they served almost as ambassadors, presenting a previously unfamiliar image of their people as heroic adventurers quite prepared to seek glory fighting the [[Jotun]] or protecting the halls of their hosts. &lt;br /&gt;
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Elayne studied extensively with the scops, and the pair are believed to have travelled for a time with the famed [[Steinr]] hero [[Hahnmark#Theodric Mooting|Theodric Mooting]]. Dawnish troubadours say that she taught Theodric much about the Dawnish use of instruments in their music, and in turn there is some evidence that her later works were influenced by the traditions of the northern bards. Certainly, when she returned to Dawn, Elayne often performed some of the more accessible songs and poems about Wintermark heroes - probably adapted to appeal to her Dawnish audience. Some historians credit Elayne with having helped to lay the foundation for a greater understanding between the two nations, drawing parallels between [[heroism]] and [[glory]].&lt;br /&gt;
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Interestingly, in the Wintermark tradition Endric comes across as much less of a buffoon than in the more southern traditions. He is presented as a capable, heroic warrior whose great weakness is that he is rash. He rarely thinks before throwing himself into a dangerous situation, and Elayne often has to come to his aid whether it is rescuing him from an ogre&#039;s cookpot or helping him extricate himself from an accidental engagement to a thane.&lt;br /&gt;
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===Varushka===&lt;br /&gt;
There are comparatively few tales of the pair&#039;s visit to Varushka but all share a common theme, and are quite popular with children. Endric accidentally offends a [[Varushkan_Monster#Sovereigns|Sovereign]], and Elayne seeks out the aid of a [[Varushka_magical_traditions#Volhov|volhov]] or [[Varushka_religious_beliefs|wise one]] to work out how to rescue him or free him from his curse. She is often aided in these stories by a trio of magical animals - guided by the brave hound Pale Illya, advised by the clever squirrel Red Bashya, and protected by the stalwart bear Black Tuskovich.&lt;br /&gt;
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While these stories are often full of criticism of the gung ho attitude of the Dawnish questing knight, and how ill-suited it is to the realities of life in Varushka, they tend to present Elayne Silverlark in a positive light. Her loyalty to Endric means she refuses to abandon him even when others try to persuade her that he is lost. She takes the time to learn from wiser heads how best to deal with the situation, and then bravely confronts the evil force that has captured her companion. Most importantly, through a combination of loyalty, wisdom, and courage she is successful in saving Endric, and often by doing so helps weaken or stymie one of the dark powers of Varushka.&lt;br /&gt;
&lt;br /&gt;
According to some theological scholars, it is unlikely Elayne and Endric ever visited Varushka - they suggest the stories told by the [[stzena]] are at best parables and at worst satires rather than recountings of true events.&lt;br /&gt;
&lt;br /&gt;
===Marches===&lt;br /&gt;
The stories of Elayne Silverlark are not particularly popular in the Marches. Some friars criticise the relationship between Elayne and Endric, and claim that it is actually an attempt to justify the subservient relationship place of yeofolk in Dawnish society (despite the fact that both characters were almost certainly nobles). Others point out that allowing Elayne&#039;s story to utterly eclipse that of the person who ultimately did many courageous deeds does a great disservice to Endric. &lt;br /&gt;
&lt;br /&gt;
The most persistent argument, however, is that Elayne receives recognition not for any personal virtue but because of simple politics. Elayne lived at a time before the Way had been widely accepted in Dawn, and the troubadours were not priests of virtue - yet many of the stories claim her as a missionary who helped spread the Way in Dawn. These friars argue that Elayne&#039;s songs and poems about Lord Endric are a form of propaganda - they subtly teach the lesson that virtue alone leads to glory and that glory is an end in itself. These Marchers argue that at the foundation of the Empire the Highborn and the troubadours colluded to greatly exaggerate Elayne&#039;s importance, simply to encourage questing knights and Dawnish pilgrims alike to embrace the Way and acknowledge the pre-eminence of the Imperial Synod.&lt;br /&gt;
&lt;br /&gt;
===The Silverlarks===&lt;br /&gt;
The Silverlark tradition began during the reign of [[Emperor Guntherm]] who claimed to be have found inspiration in the Silverlark&#039;s poetry. Most individuals who call themselves Silverlarks are [[Dawn|Dawnish]] [[Troubadour|troubadours]],  or [[Wintermark_culture_and_customs#Art_and_history|Wintermark scops]] though there have been a handful of [[Varushka|Varushkan]] [[stzena]], and a smattering of musicians, poets, playwrights, and priests from other nations. There is no formal organisation; but Silverlarks typically carry a medallion or pin in the shape of a silver or white bird in flight. For many members the bird is a lark, but in Wintermark it is typically a hawk or falcon. Some Varushkans further complicate the situation by perching the bird on the head of a long-nosed hound.&lt;br /&gt;
&lt;br /&gt;
Silverlarks strive to follow in the footsteps of Elayne. They dedicate themselves to supporting, publicising, and exalting heroic or worthy deeds. Some attach themselves to a specific individual with the potential to become a great inspirational hero, while others choose a different individual to support each season. Silverlarks share heroic tales across the Empire - and some try to expose cowards, liars, and braggarts. It is common for a troubadour to add a tale of heroism from Wintermark to their repertoire, or for a stzena to reinterpret the deeds of a glorious Dawnish knight that may contain a valuable lesson for Varushkan listeners.&lt;br /&gt;
&lt;br /&gt;
Most Silverlarks seem to share two core beliefs that unite them. Firstly, that the Empire as a whole can learn from and be inspired by tales of individual achievement. Secondly, that their own tales are of secondary importance to those of the heroes they support. Among themselves, Silverlarks may speak of their own achievements but it is grounds for ostracism for someone who claims to be a Silverlark to aggrandise their own actions beyond those of the hero they support.&lt;br /&gt;
&lt;br /&gt;
==Real World Inspiration==&lt;br /&gt;
When creating songs and stories about Elayne Silverlark and Lord Endric, there are a few real world inspirations you can draw on. P G Wodehouse&#039;s &#039;&#039;Jeeves and Wooster&#039;&#039; stories could serve as inspiration for tales of social misadventure (with Elayne in the role of the unflappable and competent Jeeves). Cervantes&#039; &#039;&#039;Don Quixote&#039;&#039; could provide some inspiration for a more muddled Endric whose heart is in the right place but who is at odds with the world around him.&lt;br /&gt;
[[Category:Inspirations]]&lt;/div&gt;</summary>
		<author><name>Rafferty</name></author>
	</entry>
</feed>