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		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Conclave_sessions&amp;diff=144718</id>
		<title>388YE Summer Solstice Conclave sessions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_Conclave_sessions&amp;diff=144718"/>
		<updated>2026-09-05T09:48:01Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Precedence and the Font */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Conclave]] [[Category: Conclave Sessions]] [[Category: 388YE Summer]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Auto-Generated Content==&lt;br /&gt;
&#039;&#039;&#039;Do not edit this content by hand. This page is generated by the database. Speak to a member of the wiki contributors team to get this page updated.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page was last updated on Fri Jul 17 23:59:10 UTC 2026 using Conclave Precedence.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Precedence and the Font==&lt;br /&gt;
*&#039;&#039;&#039;The mana sent for distribution to the grandmasters following 388YE Spring was 64 mana.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The mana remaining after distribution was 3 mana.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The mana collected via the Principle of Proportions at 388YE Spring Conclave was 265 mana.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The mana used to purchase the Rogue Declaration at 388YE Spring Conclave was 11 mana.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twenty mana was provided by Thule warlocks as part of their treaty obligations with the Empire.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fifteen mana was provided by the grand lodge of the Golden Pyramid.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The mana available in the font for Conclave at 388YE Summer is 314 mana.&#039;&#039;&#039;&lt;br /&gt;
The members of each order in attendance at the end of the previous summit determine precedence for the following summit according to the [[Principle of Precedence]]. There was 64 mana in the font after the final Conclave session of the 388YE Spring Equinox. This was distributed to the grand masters of the Conclave according to the Principle of Precedence as per the table below.&lt;br /&gt;
&lt;br /&gt;
This left 3 mana, which is added to the 265 mana collected at Conclave, the 15 mana from the Grand Lodge of the Golden Pyramid, the 20 mana from the agreement with the Thule, and the 11 mana from the [[Arbiter_of_the_Rogue_Declaration|rogue declaration]] at the previous event to form the font for the coming summit. The Conclave has access to a font of 314 mana at the 388YE Summer Solstice&amp;lt;table class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Order&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Precedence&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Members&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Mana&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Ilium&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Golden Pyramid&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Rod and Shield&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;119&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Shuttered Lantern&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;113&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Unfettered Mind&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;98&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Sevenfold Path&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;98&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Silver Chalice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;77&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Celestial Arch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Friday==&lt;br /&gt;
===Candidacy: Witness of Conclave===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Dick Pike, on behalf of the [[Shuttered Lantern]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; We, the Conclave, thank Duncan for his years of service. With the order of the Shuttered Lantern behind me I raise this candidacy&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Zlata Ruznikova Perenel, The Dread Auntie&#039;&#039;&#039; was elected as the [[Witness of Conclave]]&lt;br /&gt;
&lt;br /&gt;
===Sorcery: Heliodoro and Bella Vicente===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Fausta Ankarien, on behalf of the [[Silver Chalice]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; Heliodoro Vicente d&#039;Apulian and Bella Vicente d&#039;Apulian : Conclave condemns invites enmitied eternals into our Empire in secret; they are under enmity for a reason.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. &#039;&#039;&#039;Heliodoro Vicente d&#039;Apulian&#039;&#039;&#039; and &#039;&#039;&#039;Bella Vicente d&#039;Apulian&#039;&#039;&#039; have been added to the list of [[Sorcery#Prominent_Sorcerers|sorcerers]]&lt;br /&gt;
&lt;br /&gt;
===Disseminate: Dreadful Ending to Agoksa of the Waterwalkers===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Terentia of Sarangrave Reforged, on behalf of the [[Golden Pyramid]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; The people of Urizen know that all that&#039;s worth having is worth sharing. We &amp;lt;u&amp;gt;disseminate&amp;lt;/u&amp;gt; the magnitude twenty Winter ritual Dreadful Ending to deal with the miasma pillar in Nesustak Forest to Agoska of the Waterwalkers of Sarangrave.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. Funding provided by &#039;&#039;&#039;Terentia of Sarangrave Reforged&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Endowment: Rashid i Hayim i Riqueza===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Rashid i Hayim i Riqueza, as [[Bursar of the Conclave]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; I, Rashid i Hayim i Riqueza, will endow 150 mana to myself, to be used for the purchase of wains for grand lodges and other projects, and for the funding of a fortress to defend the grand lodge of the sevenfold path&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. 150 mana crystals delivered to &#039;&#039;&#039;Rashid i Hayim i Riqueza&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Enmity: Sinokenon===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Gralka, as [[Archmage of Day]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; As it has been promised to the grandmaster of the sevenfold path, I as archmage bring the question of enmity for the Turning Mirror before the Conclave. As we fetch members of our Conclave here to debate their actions so does does this Conclave debate Sinokenon&#039;s promotion of &amp;quot;fidelity&amp;quot; by raising this.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Failed. [[Sinokenon]] remains [[Alignment#Neutrality|neutral]]&lt;br /&gt;
&lt;br /&gt;
===Candidacy: Archmage of Autumn===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Zlata Ruznikova Perenel, The Dread Auntie, on behalf of the [[Unfettered Mind]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To elect the Archmage of Autumn&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Ashborn Trosk&#039;&#039;&#039; was elected as the [[Archmage of Autumn]]&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; This declaration was raised under the [[Grandmaster#Veil_of_Night|veil of night]]&lt;br /&gt;
&lt;br /&gt;
===Concord: Sevenfold Path and the Convocation of Virtue===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Elagabala, on behalf of the [[Sevenfold Path]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; I send the Sevenfold Path to Jarm to meet once more with the Convocation of Virtue to discuss the following matter: Do you use magic to further your understanding of and connection to virtue? If so, what and how? If not, why not?&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. &lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; References the [[Full_circles#Blossoms_of_Virtue|oppportunity]] available to the Sevenfold Path to discuss religious matters with the Convocation of Virtue, a Jarmish sect of Wayist priests&lt;br /&gt;
&lt;br /&gt;
===Neutrality: Lashonar===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Xanthippe, on behalf of the [[Celestial Arch]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; The Celestial arch and the Conclave apologise for allowing falsehoods about Lashonar to be spread. Let this declaration lay the first stone of the bridge between us&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. [[Lashonar]] has been moved to neutrality&lt;br /&gt;
&lt;br /&gt;
==Saturday==&lt;br /&gt;
===Dissemination: Blessing of New Spring to Tribune of the Silver Flame===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Callista of the Dark Shard, on behalf of the [[Voice of the Horizons]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To disseminate Blessing of New Spring to the Tribune of the Silver Flame in thanks for sending military aid to Apulian&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. Funding provided by &#039;&#039;&#039;Callista of the Dark Shard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Imperial Lore: Discern the Marked Allegiance===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Syl, as [[Dean of the Lyceum]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To add the [[Discern the Marked Allegiance]] ritual to Imperial lore&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. Funding provided by &#039;&#039;&#039;Tiberius Stormspire Cascade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Dissemination: Muffled Oar to Rafael Barossa d&#039;Apulian===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Rafael Barossa D&#039;Apulian, on behalf of the [[Sevenfold Path]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To disseminate the Muffled Oar to Rafael Barossa d&#039;Apulian&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. Funding provided by &#039;&#039;&#039;Rafael Barossa d&#039;Apulian&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===License: Savage Army Enchants===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Lord Milton de Vere, on behalf of the [[Rod and Shield]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; We are beset by enemies and their armies on all sides. The Conclave wish to license casualties increasing army enchantments&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. The interdiction has been removed and several rituals are now legal to perform&lt;br /&gt;
&lt;br /&gt;
===Concord: Condemn Adumbral Volution===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Fiorente Vicente D&#039;Apulian, on behalf of the [[Unfettered Mind]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; The Conclave condemns the conspiracy known as the Connivance of Adumbral Volution. This voids the assurance on the &amp;quot;Mark of Adumbral Volution&amp;quot; (the mark of the Whisper Gallery)&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. &lt;br /&gt;
&lt;br /&gt;
===Candidacy: Archmage of Night===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Vesna Borkovna Prochnost, as [[the Throne]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To appoint an Archmage of Night&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Brat Umbral Path was appointed as [[Archmage of Night]]&lt;br /&gt;
&lt;br /&gt;
===Sorcery: Amalia, Alexio, and Francisco Vicente===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; The Dread Auntie, as [[Witness of Conclave]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; Conclave condemns Amalia Vicente d&#039;Apulian, Alexio Vicente d&#039;Apulian, and Francisco Vicente d&#039;Apulian as sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. &#039;&#039;&#039;Amalia Vicente d&#039;Apulian&#039;&#039;&#039;, &#039;&#039;&#039;Alexio Vicente d&#039;Apulian&#039;&#039;&#039;, and &#039;&#039;&#039;Francisco Vicente d&#039;Apulian&#039;&#039;&#039; have been added to the list of [[Sorcery#Prominent_Sorcerers|sorcerers]]&lt;br /&gt;
&lt;br /&gt;
===Interdiction: Last Vallornheart===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Silk Farkas, on behalf of the [[Celestial Arch]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; This Conclave interdicts the magical practice of connecting &amp;lt;u&amp;gt;the last&amp;lt;/u&amp;gt; vallornheart to the trods, completing the network. Until the day the Empire is prepared to face the consequence of this action.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. Performing Dance of Navarr and Thorn on a territory that would connect the last vallornheart to the trods has been added to the list of [[Interdiction|interdictions]]&lt;br /&gt;
&lt;br /&gt;
===Imperial Lore: Herthfire&#039;s Hospitality===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Lord Milton de Vere, on behalf of the [[Rod and Shield]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; The Rod and Shield wish to add the ritual text &#039;[[Herthfire&#039;s Hospitality]]&#039; into Imperial lore&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. Funding provided by &#039;&#039;&#039;Lord Milton de Vere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Acceptance: City of Locks===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Terentia of Sarangrave Reforged, on behalf of the [[Golden Pyramid]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; This Conclave accepts the City of Locks offer on behalf of the ambassadors of the Empire. We thank them for their offer, and appreciate the prosperous trade it will bring to the Empire&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Failed.&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; This declaration was raised under the [[Grandmaster#Veil_of_Night|veil of night]]. Pertains to the recent offer by the [[Basileia|City of Locks]] regarding a [[War_games#Brazen_Enthusiasm|smuggler&#039;s port on the Sea of Steel]].&lt;br /&gt;
&lt;br /&gt;
===Amity: Callidus===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Ashborn Trosk, as [[Archmage of Autumn]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; To make Callidus to amity&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed. [[Callidus]] has been moved to [[Alignment#Amity|amity]]&lt;br /&gt;
&lt;br /&gt;
===Concord: Shuttered Lantern to Sumaah===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Tyburn Natkysset, on behalf of the [[Shuttered Lantern]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; The Shuttered Lantern will [[Satraps_of_the_Abyss#Wisdom_of_the_Conclave|travel to Sumaah]] to study the theory and philosophy behind the Sumaah methods for protecting its citizens from hostile eternals and heralds.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed.&lt;br /&gt;
&lt;br /&gt;
===Endowment: Vossk of Sarangrave Reforged===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Vossk of Sarangrave Reforged, as the [[Arbiter of the Rogue Declaration]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; We ask for 60 mana crystals to be granted to Vossk of Sarangrave Reforged to cover half the cost of the ritual to align the regio, other half paid.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed.&lt;br /&gt;
&lt;br /&gt;
===Concord: Thanks to the Prefects===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Casimir Pakkanovic Mislova, as [[Imperial Magus]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; Conclave thanks the civil service and the Prefect of Conclave for their hard work, loyalty, and support to Imperial magicians&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed.&lt;br /&gt;
&lt;br /&gt;
===Endorsement: Performance of Fortune Favours the Bold ===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Jezia i Radah i Guerra, as [[Arcane Envoy]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; Conclave endorses the casting of &amp;quot;Fortune Favours the Bold&amp;quot; - a magnitude 120 Autumn arcane projection in an attempt to align the 19th constellation and fix the regio&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed.&lt;br /&gt;
&lt;br /&gt;
===Enmity: Apeiron the Sixth Eye===&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; [[Grandmaster]] Fausta Ankarien, on behalf of the [[Silver Chalice]]&lt;br /&gt;
* &#039;&#039;&#039;Declaration:&#039;&#039;&#039; Apeiron the Sixth Eye colloquially known as the &#039;Memory Spider&amp;quot; from the realm of Night&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed.&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_Conclave_sessions&amp;diff=144717</id>
		<title>388YE Autumn Equinox Conclave sessions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Autumn_Equinox_Conclave_sessions&amp;diff=144717"/>
		<updated>2026-09-05T09:47:33Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Precedence and the Font */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Conclave]] [[Category: Conclave Sessions]] [[Category: 388YE Autumn]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Auto-Generated Content==&lt;br /&gt;
&#039;&#039;&#039;Do not edit this content by hand. This page is generated by the database. Speak to a member of the wiki contributors team to get this page updated.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page was last updated on Sat Sept 05 01:12:34 UTC 2026 using Conclave Precedence.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Precedence and the Font==&lt;br /&gt;
*&#039;&#039;&#039;The mana sent for distribution to the grandmasters following 388YE Summer was 64 mana.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The mana remaining after distribution was 3 mana.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The mana collected via the Principle of Proportions at 388YE Summer Conclave was 296 mana.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The mana used to purchase the Rogue Declaration at 388YE Summer Conclave was 30 mana.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Twenty mana was provided by Thule warlocks as part of their treaty obligations with the Empire.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fifteen mana was provided by the grand lodge of the Golden Pyramid.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The mana available in the font for Conclave at 388YE Autumn is 364 mana.&#039;&#039;&#039;&lt;br /&gt;
The members of each order in attendance at the end of the previous summit determine precedence for the following summit according to the [[Principle of Precedence]]. There was 64 mana in the font after the final Conclave session of the 388YE Summer Solstice. This was distributed to the grand masters of the Conclave according to the Principle of Precedence as per the table below.&lt;br /&gt;
&lt;br /&gt;
This left 3 mana, which is added to the 296 mana collected at Conclave, the 15 mana from the Grand Lodge of the Golden Pyramid, the 20 mana from the agreement with the Thule, and the 30 mana from the [[Arbiter_of_the_Rogue_Declaration|rogue declaration]] at the previous event to form the font for the coming summit. The Conclave has access to a font of 364 mana at the 388YE Autumn Equinox.&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Order&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Precedence&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Members&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Mana&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Ilium&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Rod and Shield&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;152&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Golden Pyramid&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;139&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Shuttered Lantern&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;119&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Unfettered Mind&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;99&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Sevenfold Path&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;94&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Silver Chalice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;87&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grandmaster of the Order of the Celestial Arch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;56&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Metamorphosis&amp;diff=144690</id>
		<title>Metamorphosis</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Metamorphosis&amp;diff=144690"/>
		<updated>2026-09-04T18:58:34Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Persevere */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:388YE Autumn]][[Category:Winds of Fortune]]&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Tome of the Warrenwise&amp;quot;&amp;gt;&lt;br /&gt;
Run, run as fast and as far as you can. Take only what you need, for what you do not need, you do not need.&amp;lt;br&amp;gt;&lt;br /&gt;
Hide, hide in the deep and the dark places where no-one will ever find you. Emerge when it is safe. Come out when the monsters are gone.&amp;lt;br&amp;gt;&lt;br /&gt;
Fight, fight for you will die if you do not. It is better to try. Wounds can be healed. Hurt can fade. What is lost can be made new.&amp;lt;br&amp;gt;&lt;br /&gt;
Live, please, I&#039;m begging you, just live. I will help you. Only live, and then in time things can get better.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/quote&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=NBUrizen.jpg|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
It has been a tumultuous time in the [[Sarangrave]]; first the [[Druj]], then the [[Vallorn]], and now husks. All while the Empire has been endeavouring to [[Your hand in mine|make diplomatic inroads with the rebels]] of [[Sarangrave#Nesustak_Forest|Nesustak forest]]. Sadly troubles abound, the [[Seeds_of_discord#Claiming_Thornfen|eviction of so many]] from [[Sarangrave#Thornfen|Thornfen]] by the [[Axos|Axou]] has raised the spectre of famine in the territory. And now the Druj enemy scattered through the territory after their armies disbanded are threatening to raise a second dark spectre - the beast that lurks beneath the waters of the Sarangrave, the dark and terrible Kroll.&lt;br /&gt;
&lt;br /&gt;
It is not all bad news however, the last of the [[Druj_miasma#Miasma_Pillars|miasma pillars]] has been destroyed, bringing blessed relief to the territory. Slow but steady progress in the [[Everything_is_trying_to_kill_us|long term project]] of making the former territory of the Mallum into a [[Urizen|utopia]].&lt;br /&gt;
&lt;br /&gt;
==Persevere==&lt;br /&gt;
{{SOP|statement=We the people of Urizen welcome the displaced orcs, who have been rendered homeless by the Axos in Thornfen, to make their home within Urizen.|by=Delara, Urizen National Assembly|when=Summer Solstice 388YE|vote=236-0 {{GM}}}}&lt;br /&gt;
* &#039;&#039;&#039;There are not enough provisions to feed and shelter the former occupants of Thornfen&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If nothing is done, there will be widespread famine this winter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Keeper of the Breadbasket can distribute the Imperial bounty to them to stave off famine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No benefits from the breadbasket would be available for the next two seasons&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Druj in the territory will benefit from the breadbasket alongside their former subjects&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the orcs are allowed to starve, the Druj warriors in the territory will be unable to cause problems for two seasons&#039;&#039;&#039;&lt;br /&gt;
It has not escaped the notice of the leaders of the loose coalition of ex-subjects that orcs have been expelled from their lands following a treaty formed between the Empire and Axos of which they and the residents of Thornfen had no part. Sadly this does little to improve feelings in the territory. While the statement of principle enacted by the Urizen National Assembly is clearly well-intentioned, the words fall on barren ground. More than a few orcs seem aggrieved at being invited to live with people who some feel are responsible for their eviction.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=NBMarches.jpg|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The influx of people have stretched everyone&#039;s resources to the limit. It is as if the entire population of [[Mitwold#Meade|Meade]] had suddenly been evicted and forced to find new homes elsewhere in the territory. Without any support or provisions they are going to suffer and the handful of Urizeni settlers cannot manage that by themselves. There are as many or more orcs in the Sarangrave as the entire population of Urizen, and even if spires had been built across the territory already there would be not nearly enough Urizeni homes to house them. As it stands, [[Everything_is_trying_to_kill_us#A_Gift_Horse|few Urizeni have yet moved in]]. Doubtless more will in time, but there is a lot to be accomplished before that happens.&lt;br /&gt;
&lt;br /&gt;
There are now hungry orcs spread across those parts of the territory the Urizen control. The rebels have taken in those who can fight, but most are being turned back from the borders of Nesustak Forest - there is simply not enough food to go round and if the rebels take them in, then everyone will starve. As a result, scattered bands of orcs are gathered round anywhere the Urizeni have put down roots. They might not like it, but it&#039;s clear to everyone they that is their best chance of surviving the harsh winter.&lt;br /&gt;
&lt;br /&gt;
The food supply situation will come to a head over the coming winter, and there will be widespread famine among the former occupants of Thornfen, if the Empire does not take steps to deal with it. The obvious solution is the [[The_Marches_economic_interests#The_Imperial_Breadbasket|Imperial Breadbasket]]. If this precious resource was turned over to feeding the outcasts then it will provide enough food to ensure that nobody starves in the coming winter and the subsequent spring. By that point, people will be in a position to fend for themselves. That would mean that the Breadbasket could not provide benefits to the Marchers or any Imperial army for two seasons, but would ensure there is no famine in the territory.&lt;br /&gt;
&lt;br /&gt;
There is a downside however - there are thousands of Druj warriors scattered across the territory looking for any opportunity to take advantage of the situation. If the Empire distributes food to the occupants of the territory, some of it will inevitably end up in the hands of the Druj. No Imperial citizen is ever going to knowingly hand food to the Druj, there&#039;s no suggestion of treason here, but they are skilled cheats and liars who won&#039;t hesitate to rob and kill to take what they need. If the Breadbasket is used to feed the Sarangrave this winter, then inevitably, it will help to bolster the Druj forces in the territory.&lt;br /&gt;
&lt;br /&gt;
The only visible alternative is to let the famine run its course over the next two seasons. That would be a gruesome outcome, but after two season those who survived the famine would be able to fend for themselves and it would make it impossible for the Druj warriors to cause trouble in the next two seasons, as they would be too focussed on their own survival. It would inevitably inflame anti-Imperial sentiment among the survivors of course.&lt;br /&gt;
&lt;br /&gt;
==Politic==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Slawomir Rabovich Bolotstrazh.jpg|caption=&#039;&#039;&#039;Slawomir Rabovich Bolotstrazh&#039;&#039;&#039;, Imperial Consul|align=right|width=250}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The leaders of the rebels are coming to Anvil for a meeting with the Imperial Consul&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The rebels control Nesustak Forest but they &#039;&#039;want&#039;&#039; control of the Bloodwater Marsh&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Giving them the region would mean Urizen losing control of the territory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Empire has saved the Nesustak rebels from total obliteration twice now, and the work of many individuals, including not least the [[Gryphon&#039;s Pride]] and other armies, strongly suggests that the Empire wants them alive. Now, it is time to discover for what purpose. &#039;&#039;Halyx Fire-Eyes&#039;&#039;, the leader of the Bloodwater Spears and &#039;&#039;Agoska&#039;&#039;, leader of the Water-Walkers will be making their way to Anvil at 21:00 on Friday. They have accepted the offer of the [[Imperial Consul]] to host them, and are happy for the other citizens who wrote to them this season (&#039;&#039;&#039;Frith&#039;&#039;&#039; the [[Advisor on Orc Affairs]], &#039;&#039;&#039;Ser Guy of the Twisted Rose&#039;&#039;&#039; and &#039;&#039;&#039;Fausta Ankarien&#039;&#039;&#039;) to attend the meeting as well. As part of her [[Your_hand_in_mine|previous work]], Naomi of Virtue&#039;s Rest has arranged a short briefing to advise the Consul and other attendees on the current situation and what might be discussed.&lt;br /&gt;
&lt;br /&gt;
The rebels will demand that the Empire allow the free orcs of the Sarangrave to live in their own homes under their own laws and traditions. That sounds fine in principle, but it has two problems. The Axou have made it clear that they won&#039;t permit this in Thornfen, but it would be trivially easy for the Empire to allow everyone else to live within the borders of the Empire as &#039;&#039;foreigners&#039;&#039;. But the only legal way the rebels can live &amp;quot;under their own laws and traditions&amp;quot;, is if they control the regions they live in.&lt;br /&gt;
&lt;br /&gt;
Of course they already control the Nesustak Forest, and everything suggests that they will fight to the death to hold it. They rebelled against the Druj and risked death at their hands to control the Forest - so they unlikely to back down to threats from the Empire. But Halyx Fireeyes leads the Bloodwater Spears, the former occupants of the Bloodwater Marsh. Their demands are going to include the Empire giving them control of that region as well and that would be difficult. It would mean that the Empire no longer had control of the territory - while people might consider the territory part of Urizen, it would no longer have a senator. The rebels won&#039;t care about that in the slightest, but it&#039;s likely to be a significant concern for the Senator for Sarangrave at the very least.&lt;br /&gt;
&lt;br /&gt;
If the Empire held Thornfen, then it is possible that they could afford to let the rebels control the Marsh. Doubtless negotiations could be agreed to let Imperial armies move through those regions freely - the rebels don&#039;t seem to have a problem with that. But of course Thornfen is under the control of Axos, and they are unlikely to want to give it up. Axos currently has one army in the Thornfen, but there is a huge fortification in the region. The longer the Empire left it, the more difficult it might become to take the region, as the garrison eventually resupplies.&lt;br /&gt;
&lt;br /&gt;
The only other way to give the rebels what they want would be to take back Bendol from the vallorn. That&#039;s impossible at the moment, [[A thousand years of longing|but it might not be forever]]. If the Empire had Bendol, they could afford to give the Marshes to the rebels and still keep control of the territory. Naomi believes that if the Empire&#039;s representatives tried, they could persuade the rebels to accept a future promise - but she warns them to think very carefully about the timescale of such a promise. Promising to give them the Marsh in a decade&#039;s time will not be acceptable, but an offer to hand it over in a year could be astonishingly difficult to achieve without compromising Imperial control. Maybe there is a time scale that is acceptable to both parties - maybe.&lt;br /&gt;
&lt;br /&gt;
==Pushback==&lt;br /&gt;
* &#039;&#039;&#039;The Empire could reject any or all of the demands of the rebels&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The rebels are in no position to fight the Empire - at the moment&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The tenor of these negotiations will set the baseline for future relations between the Urizeni and the orcs of the Sarangrave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Put bluntly, the Empire could easily rebuff the demands of the rebels. They are frantically arming themselves, with weapons and pieces of armour scavenged from the battlefields, but at the moment they don&#039;t have an army to speak of. If the Empire hadn&#039;t saved these people &#039;&#039;twice&#039;&#039;, they would be dead already. There is no requirement to give them anything. The Empire could even seize the Nesustak Forest from them, the rebels might fight to defend it, but any Imperial army attacking the Forest would suffer only minimal casualties. It might take a season or two to conquer the whole region, during which the rebels would put up a valiant fight to the death - and then it would be done.&lt;br /&gt;
&lt;br /&gt;
What complicates the matter is that the Empire has repeatedly talked of liberating the septs who have lived under the rule of the Druj. That seemed to work in [[Ossium]] but in the Barrens and here in the Sarangrave it is painfully clear that the idea of liberation is fundamentally incompatible with forcing people to live in the Empire. The Empire can conquer these lands and the people who live here - they can force them to obey Imperial laws. They can rule the Sarangrave with or without the iron fist the Druj employed.&lt;br /&gt;
&lt;br /&gt;
What they cannot do is liberate the people of the Sarangrave and then demand they live in the Empire under the Empire&#039;s laws. That is only liberation for anyone who &#039;&#039;wants&#039;&#039; to live in the Empire. The Nesustak rebels have dreamed of throwing off the yoke of the Druj. They&#039;ve longed for a day when they could rule themselves for hundreds of years. They&#039;re not about to give those hopes up now, unless they&#039;re &#039;&#039;forced&#039;&#039; to. The Empire must choose whether it is liberating these people by giving them lands and self-rule, or conquering them by claiming the Sarangrave for themselves - it cannot easily do both.&lt;br /&gt;
&lt;br /&gt;
However, this situation with the rebels is resolved, it will set the tenor of the Empire&#039;s relationship with the existing inhabitants moving forward. If the Empire are seen as conquerors, simply new if more light-handed, masters than the Druj, then the rebels will resist Imperial rule and make every effort to reclaim their homes. They will try this first diplomatically, but ultimately they will resort to violence if that fails. These people have had the first taste of hope for freedom in their lives, and now that suffocating power of the miasma pillars is gone, they are growing more confident by the day.&lt;br /&gt;
&lt;br /&gt;
If the Empire are seen as liberators, relations could slowly improve. The Empire have saved the rebels from certain death twice - enough to prove they are not the monsters the Druj have painted them. Once the Urizen have dealt with the other problems the territory presents, there will eventually be opportunities to benefit from mutual cooperation with the rebels. The Sarangrave was the Druj breadbasket, and no-one knows its secrets and how to maximise its output like those peoples who worked these lands. The Empire cooperated with the Sand Fishers, and while they keep asking for more, relations grew steadily better over time. &lt;br /&gt;
&lt;br /&gt;
The coming negotiations are likely to prove crucial. For those taking part, it is essential to remember that these septs &#039;&#039;do not like or trust the Empire&#039;&#039;. Generations of Druj propaganda, and more recently the words of [[Irra Harah]], and even their own bitter experiences from the Empire&#039;s attacks on Mallum make that impossible at this time. They hate the Druj, but they don&#039;t have many reasons to like the Empire any more than they did the previous rulers of Sarangrave. &lt;br /&gt;
&lt;br /&gt;
The Empire have proved that they want the septs alive. But so did the Druj, after all.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Terentia of Sarangrave Reforged.jpg|caption=&#039;&#039;&#039;Terentia of Sarangrave Reforged&#039;&#039;&#039;&amp;lt;br&amp;gt;Grandmaster of the Golden Pyramid|align=left|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prestidigitate==&lt;br /&gt;
* &#039;&#039;&#039;The last of the miasma pillars in the Sarangrave has been torn down by the Waterwalkers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The sept send their thanks to the Empire&#039;s magicians for the ritual text they provided&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;With the pillars gone, the spirits of everyone living in the territory begins to lift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By the time of the Autumn Equinox, the [[The_poisoned_air#Magic_(Participation)|malign effects]] of the miasma pillars in the Sarangrave have begun to fade as Agoska of the Waterwalkers leads a group of his apprentices to cast [[Dreadful Ending]] on the last one as [[388YE_Summer_Solstice_Conclave_sessions#Disseminate:_Dreadful_Ending_to_Agoksa_of_the_Waterwalkers|supplied]] to them by the Conclave. This effect will still be in place during the summit, but it will be the last one. Agoska was apparently quite emotional to see the end of the Druj suppression of his people, and sends his profound thanks to the Conclave and the Golden Pyramid for their help in this matter. With the pillars gone, every inhabitant of the Sarangrave is finally free.&lt;br /&gt;
&lt;br /&gt;
The Druj used the miasma pillars to cow their subject septs and break their will to resist. With the pillars gone, the miasma will slowly burn away. In it&#039;s place will be a growing confidence among the inhabitants of the territory.&lt;br /&gt;
&lt;br /&gt;
==Pupate==&lt;br /&gt;
{{SOP|statement=Sentinels of Urizen! In the Sarangrave the beast Kroll has retreated, but it will return, and we ask you to prepare us for this. Survey the terrain. Speak to those in the Citadel Guard who fought it and those of the septs who were made to live with its presence. Determine how we may have the advantage on its return; ensure the defense of our nation.|by=Solas of the Spire of the First Light, Urizen Assembly|vote={{GM}} 222-0|when=Summer 388YE}}&lt;br /&gt;
* &#039;&#039;&#039;Kroll is slowly regenerating and could re-emerge at any time if the region is attacked&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There is an opportunity for the Urizeni to destroy the guardian&#039;s lair and remove the threat permanently&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It will require a force of 7500 to destroy the three bloated sacs that permit the gigantic beast to enter the world&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are two conjunctions, each of which could be used to destroy one of the sacs, reducing the force needed proportionately&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;These are both [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounters&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Sentinels of Urizen&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Aella&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alcetas Starsong&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Althaea Sunshaper&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Andronikos of the Lighthouse-That-Was&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Aquila&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Arephanes of Tropaion Citadel&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Argentus&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Atreus&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Boagrius Stillwater&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Brius of the Wise Citadel&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cabeiri Gobán&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cassandra Stillwater&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cassian&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cassian Highwind&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cassilda of the Wise Citadel&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Charito&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Corinthius&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cyrus&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cyrus Stillwater&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Dae&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Deanna of the Myriad Stream&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;E&#039;nareon&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Erebus Kentigern Highwind&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Farre&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ferrus&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Floria Sunshaper&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grakulus&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ivander&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Kazan&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Khaytanus Everwatch&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Linos&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Lucianus&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mara&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Marcus&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Nicassia Avicia of Phoenix Reach&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Phobos&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sicarius&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Solus&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Synthyche&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Valerius&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Varric of the Scarlet Guard&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Verus&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Vespasian&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Volidus&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Imperial armies [[Even_darkness_must_pass|defeated Kroll]] but the monster has not been slain; it has only withdrawn to its lair. In fact, most scholars suspect it can&#039;t be slain, not permanently at least. In many ways it is no different to an eternal - a manifestation of the terrible destructive power of the Spring realm, but without any of the &amp;quot;subtlety&amp;quot; of [[Yaw&#039;nagrah]] or [[Siakha]].&lt;br /&gt;
&lt;br /&gt;
If the region is attacked - then the beast will emerge, and with nobody left to control it, it will run amok, slaughtering attackers and defenders alike. There are no armies attacking the Sarangrave this season, but there are significant remnants of the Druj forces and a vast sea of husks that are slowly advancing. If the husks reach Kroll, they will trigger the beast to emerge and it will devastate everything.&lt;br /&gt;
&lt;br /&gt;
Even though it can&#039;t be killed, it can be got rid of - by driving it back into the Spring realm from whence it came. Solas of the Spire of the First Light has called on the sentinels of Urizen to find out how the nation can deal with this danger. The call has gone out across the citadels; there is work for the finest military minds of the Empire to apply themselves to in the Sarangrave. Not just capable warriors, the sentinels of Urizen are scholars of martial matters, be they tactical, logistical or supernatural. Experienced warrior-magicians have studied the enemy and devised a plan to deal with it.&lt;br /&gt;
&lt;br /&gt;
In the coming season, there will be a questing [[venture]] for Urizen military units to &#039;&#039;&#039;Destroy Kroll&#039;s Lair&#039;&#039;&#039;. Three anchor points have been identified at Spring regio in the area that supply rejuvenating energies to the enormous beast. These help to keep it in the mortal realm and support its prodigious regeneration. The sentinels will need to amass 7,500 force strength in order to completely defeat the creature and drive it back into the Spring realm. Anything less, and the creature will eventually regenerate and return. The three sacs are filled with sticky sap, which turns out to be a form of [[Vis#Vital_Honey|vital honey]], so a basic military unit will obtain two of these for taking part in the operation, with upgraded or enchanted military units receiving proportionally more.&lt;br /&gt;
&lt;br /&gt;
This is a hugely challenging operation for the small nation to achieve. There are hopes that the Dawnish might assist, as it&#039;s almost impossible to mention a task like this without a whole procession of knights seizing a chance to win glory, but due to their [[Love_and_monsters|highest calling]] they are otherwise engaged fighting the chaotic spawn from the spring realm. All is not lost, however; Imperial prognosticators have identified a pair of conjunctions of the Sentinel Gate, each of which leads to one of these sacs. There, Imperial heroes will be able to cast [[Inevitable Collapse into Ruin]] or [[Rising Roots that Rend Stone]] to destroy them and claim the bounty of vis they contain. Each one destroyed will reduce the strength required by 2,500. Unfortunately, a unit of [[Arkad#Vikari|Vikari]] who are favoured by [[Arhallogen]] are in the area and bound to seize an opportunity to make the Empire bleed for taking the Sarangrave from them.&lt;br /&gt;
&lt;br /&gt;
The civil service has nominated &#039;&#039;&#039;Solas of the Spire of the First Light&#039;&#039;&#039; and the [[Warmage]], &#039;&#039;&#039;Ibiss Briarheart&#039;&#039;&#039;, as being [[Sentinel_Gate#Prognostication|responsible]] for each conjunction, respectively.&lt;br /&gt;
&lt;br /&gt;
==KROLL! KROLL! KROLL!==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Squid komodo.jpg|align=left|caption=The spawn of Kroll are numerous and strange.|alt=&amp;quot;&amp;quot;|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Urizeni sentinels could attempt to gain control of Kroll, rather than defeating it&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;To create an arcane projection to summon and control Kroll requires three of its names be spoken aloud&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sentinels could cast Bright Lantern of Ophis on the sacs instead of destroying them to discover one of the beast&#039;s names&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Seven rings of ilium and a guarding venture of 7500 strength is required to put wards in place to control the beast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is ... another option.&lt;br /&gt;
&lt;br /&gt;
People sometimes forget that sentinels are &#039;&#039;Urizeni&#039;&#039;, and their understanding and application of magic to the martial pursuits rivals that of any [[Dawn_magical_traditions#War_witches|war witch]] or [[Wintermark_magical_traditions#Runesmiths|runesmith]]. &#039;&#039;Anthemia Willstone&#039;&#039; points out that regardless of &#039;&#039;how&#039;&#039; this particular [[Inhabitants_of_the_realms#Guardians|guardian]] got into the mortal world, it is here now and that presents an opportunity. It ought to be possible to create a projection (of the Spring realm) to summon Kroll to defend the Sarangrave in line with Urizeni interests. It&#039;s nothing like [[Forge the Wooden Fastness]], but if Kroll was at the beck and call of the Urizeni magicians, the effects might be similar - a powerful force of murderous Spring life, under the control of the Urizeni - just.&lt;br /&gt;
&lt;br /&gt;
As with many incantations of this kind, it would require the use of three of the names of &#039;&#039;Kroll, Devourer of the Unworthy&#039;&#039;. One is already known, but casting a sufficiently powerful [[Bright Lantern of Ophis]] (of magnitude 40) to overcome the shrouds on one of the pulsating sacs &#039;&#039;rather&#039;&#039; than destroying them would allow someone to discover another name. Anyone who had all three names could attempt to create the projection (they would need to include all three names in the text of the arcane projection).&lt;br /&gt;
&lt;br /&gt;
This plan is not without risks; choosing not to destroy the sacs will mean that Kroll will definitely re-emerge the next time a threat presents itself. Discovering Kroll&#039;s names would give Urizen a degree of control over the monster, but by itself that won&#039;t prevent the creature from running amok if it is disturbed. To make the place safe, Urizen would need to put suitable wards in place so that Kroll would only emerge when summoned - and only by the Urizeni and only under their control.&lt;br /&gt;
&lt;br /&gt;
If the Urizeni use the conjunctions to get three names for Kroll, and neither sac is destroyed, then there will be a guarding [[venture]] to &#039;&#039;&#039;Ward Kroll&#039;s Lair&#039;&#039;&#039;. This will require the full 7,500 strength - that will require most of Urizen&#039;s military units, and the majority of them enchanted with [[Aspect of the Mountain]] or something similar. If the venture succeeds, then the nation will be able to put wards in place using seven rings of ilium to create a seven-pointed [https://en.wikipedia.org/wiki/Heptagram heptagram], a &amp;quot;lock&amp;quot; that will keep Kroll submerged until called by Urizeni magicians using the ritual they have created. &lt;br /&gt;
&lt;br /&gt;
It is an outrageously ambitious plan. The simple choice, the sensible choice, is to destroy the three sacs as quickly as possible and be done with Kroll. The second option is more difficult, but if successful, would give the Urizeni a powerful weapon to defend their new home if it were ever threatened. With the three names of the guardian, Urizeni magicians could create a projection to summon it from its slumber to defend the region. With a successful venture and seven rings of ilium, the nation could ensure that nobody &#039;&#039;else&#039;&#039; can control Kroll or cause the beast to attack.&lt;br /&gt;
&lt;br /&gt;
Ultimately, the people of the High Peaks look to their Sentinels to make the decision on how to proceed. This is their role after all - this is what they study &#039;&#039;for&#039;&#039;. If both sacs survive and are divined, the venture will be a guarding action to &#039;&#039;&#039;Ward Kroll&#039;s Lair&#039;&#039;&#039;. If one or more sacs are destroyed, or both of them are not divined, the venture will be a questing action to &#039;&#039;&#039;Destroy Kroll&#039;s Lair&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Pride_and_prejudice&amp;diff=144456</id>
		<title>Pride and prejudice</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Pride_and_prejudice&amp;diff=144456"/>
		<updated>2026-08-30T09:45:26Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Resolution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:385YE Summer]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;I could kill him from here, and he&#039;d never know what hit him,&amp;quot; said Alov. He nocked an arrow but made no motion to draw. Kassa would have slapped him if he had.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don&#039;t doubt it, but what about all those schlacta?&amp;quot; She asked, patiently. &amp;quot;Can you kill all of them without them knowing what hit them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m not sure they are all actually schlacta,&amp;quot; he replied, shading his eyes to get a better look at the little caravan wending its way between the trees at the bottom of the hill. &amp;quot;The armour&#039;s wrong for a start, and they...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whether they&#039;re schlacta or not hardly matters,&amp;quot; interrupted Kassa. &amp;quot;You shoot one merchant, or priest, or whatever he is, and then what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We&#039;re too fast for those lumbering oxen,&amp;quot; scoffed Alov. &amp;quot;They&#039;d be stumbling around in the undergrowth while we were picking off the rest of them, and gone before the last body hit the ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can&#039;t believe even you are that stupid, Alov,&amp;quot; she said, her patience beginning to fray. He shot her a hurt look, as much from her tone as her words. &amp;quot;When a half dozen of them turn up with our arrows stuck in their necks, what do you think they&#039;ll do? Do you think they&#039;ll blame the crows? Start looking for husks with bows? Roust the Branocfolk? Be serious. They&#039;ll come straight to us, and they&#039;ll kill us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Got to find us first,&amp;quot; muttered Alov without looking at her. But he put his arrow back in its quiver and let his bow fall. &amp;quot;I know these woods better than they do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And what about everyone else? Do you think the Varushkans will care &#039;&#039;which&#039;&#039; orcs shot their priest? What in all the wide forest makes you think they&#039;ll care about something like that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alov mumbled something.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What was that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He cleared his throat. &amp;quot;We could ask the Battlefed to protect us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We could, but how would be different to making a deal with the Varushkans?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alov opened his mouth and shut it again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know you&#039;re young, Alov,&amp;quot; she said more gently. &amp;quot;I know your ancestors are telling you that these are our woods and we should take them back but... we have to live in the world as it is and not as we&#039;d like it to be. Not in the memory of a thousand years past. We live on the threshold of a power that could snuff us out without even thinking about it. Worse, could make it so that within a generation nobody would remember we had ever existed. You may not like it, but we have to be realistic. We have to make whatever accommodations we can with them, or they will just... eat us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That made Alov laugh. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;They don&#039;t really eat orcs, Kassa. That&#039;s just a silly story to scare young&#039;uns. I know I&#039;m young but even I don&#039;t believe that!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But Kassa didn&#039;t laugh, and Alov&#039;s humour faltered, and they sat quietly watching the caravan snake its way up the hillside toward their home.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Jared of the Suns of Couros,Mandate, Highborn Assembly&amp;quot;&amp;gt;Highguard wishes Varushka to be our Partner in Greatness this season. In Juha the Cave Spider&#039;s example, we wish to support this great nation in building bonds through trading with, and finding out about, their mortal non-Imperial neighbours. We send Jared of the Suns of Couros with 25 liao to convince our benefactors and unconquered to offer their support to their Varushkan siblings so their lands may be tamed and harnessed further.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Vaclav Mladenovich Kosti, Mandate, Varushkan Assmebly&amp;quot;&amp;gt;Varushka is very large, and we must acknowledge that we share it with fellow sapient beings - the orcs. We send Velko Perunovich Razoradze with 50 doses of liao to urge any Varushkan who can do so to make peaceful contact with the orcs who share our hills and forests, consider their virtue, and discover what deals might be made with them.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
During the Winter Solstice, the [[Varushka|Varushkan]] National Assembly enacted a [[mandate]] urging traders, merchants, and [[volhov]] to seek to make peaceful contact with [[orc|orcs]] living in their nation. &#039;&#039;&#039;Velko Perunovich Razoradze&#039;&#039;&#039; was sent to spread the word, and encourage people to make deals with the orcs - including the [[Thule]].  At the same time, the [[Highguard|Highborn]] assembly enacted a mandate of their own, sending Jared of the Suns of Couros to [[Full_of_sacred_sound#Partner_of_Greatness|support the Varushkans]] in their approach to the orcs.&lt;br /&gt;
&lt;br /&gt;
The most prominent group of orcs in Varushka are of course the [[Thule]], who thanks to various treaties and alliances control the regions of [[Miekarova#Miechernya|Miechernya]] in [[Miekarova]], [[Karsk#Krevsaty|Krevsaty]] in [[Karsk]], and both the [[Ossium#Bonewood|Bonewood]] and [[Ossium#Webwood|Webwood]] in [[Ossium]]. Since the [[Ratify Thule peace treaty|peace treaty]] of 382YE, the orcs of [[Otkodov]] have by all accounts been keen for good relations with their neighbours to the south. The [[Ambassador to Otkodov]], for example, is traditionally Varushkan and while the Thule cannot demand that an Imperial title be given to members of a specific nation, there is a widespread understanding that if the Ambassador is not from Varushka the orcs will be unhappy. Trade with the Thule has been quietly taking place for some years now, most notably via [[Overseer of the Westward Road|Delev Market]] in [[Karov]], but that doesn&#039;t mean that other avenues might not be found to ensure mutual prosperity.&lt;br /&gt;
&lt;br /&gt;
They aren&#039;t the only orcs in Varushka, however. There have always been small independent &#039;&#039;septs&#039;&#039; that live in isolation across the hills and forests of the nation, keeping very much to themselves. They face the same dangers as their human neighbours - the threats of dark powers and monsters from the wild places. Indeed, given the violent history of relations between Varushkans and orcs until very recently, their settlements are even more likely to be overrun by wolves given they must inhabit the most isolated parts of the wilderness, far from human vales. Most of these septs are relatively peaceful, although few have any real contact with the Varushkans. Any that were &#039;&#039;not&#039;&#039; peaceful, any that thought to raid the vales, were either wiped out or enslaved generations ago. There are also a handful of small groups who fought for freedom during the [[The Orc Rebellion|orc rebellion]], but for whatever reason refused to become part of the [[Imperial Orcs]] and join the Empire. The status of these septs is a little nebulous, but for the most part these days Imperial law assumes they are foreigners unless they give a good reason to think otherwise.&lt;br /&gt;
&lt;br /&gt;
Finally, there are three other larger &#039;&#039;septs&#039;&#039; who are reasonably well known, who live mostly in the eastern territories. The orcs of [[Karsk#Branoc|Branoc]] have several small vales in the vicinity of the [[Karsk#Broken Hill|Broken Hill]] and have some sort of relationship with the sovereign known as the [[Charnel Lord]]. The &#039;&#039;sept&#039;&#039; of the [[Blood_makes_noise#The_Sept_of_the_Menrothat|Menrothat]] live in southern [[Ossium]], and are perhaps the largest group of independent orcs in the nation. Finally there are the [[Culling_the_threat#The_Dreamers_of_the_Dark_Forest|Dreamers of the Dark Forest]], also in Ossium, whose aid has been sought regarding the threat of [[Druj]] invasion from the [[Forest of Ulnak]].&lt;br /&gt;
&lt;br /&gt;
As the Summer Solstice approaches, then, the seeds of a season of cautious contact with the other sapient creatures who share the woods and hills of Varushka are beginning to sprout, for good or ill.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: leftt;&amp;quot;&amp;gt;{{CaptionedImage|file=Pride and prejudice.png|caption=The Thule are always eager to trade with their human neighbours to the south, but they are not the only orcs that live in the wilderness of Varushka.|align=left|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==From Over the Mountains==&lt;br /&gt;
* &#039;&#039;&#039;The Thule are the closest orc neighbours for many Varushkans&#039;&#039;&#039;&lt;br /&gt;
The largest group of orcs in Varushka are the Thule - although technically they are not &#039;&#039;in&#039;&#039; Varushka as such. Krevsaty and Miechernya were ceded to them, and so legally they are part of Otkodov. The orcs are well settled in both regions; indeed they have constructed large [[fortification|fortifications]] in both east and west and show no signs that they are planning to leave any time soon. There is already some trade between the Thule and the vales that border their lands, and by all accounts those involved are doing quite well thank you. &lt;br /&gt;
&lt;br /&gt;
It&#039;s an open secret that since [[The_sweetest_of_songs#Voice_of_the_Dragons|freeing their slaves]], the Thule have been having some problems keeping all their people well fed. Merchants trading with the orcs of Otkodov report rumours of starvation, and the Thule Ambassador &#039;&#039;Rak Who-Speaks-For-The-Dragons-Undivided&#039;&#039; has not denied it. During the recent meeting at [[Anvil]], &#039;&#039;&#039;Fania Vessely-Vanek&#039;&#039;&#039;, the [[Ambassador to Otkodov]], broached the subject of closer trade links between Otkodov and Varushka, and when the first cautious approaches are made to the orcs in Krevsaty and Miechernya, they already have some proposals to put forward to those who are interested. &lt;br /&gt;
&lt;br /&gt;
===Gift of the Dwindling Star===&lt;br /&gt;
* &#039;&#039;&#039;It would cost 8 white granite, 16 crowns and take three months to expand the Dwindling Star&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Once complete, it would allow the title-holder to purchase up to 4 extra rings of ilium from the Thule&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;These benefits would end if the Empire ever went to war with the Thule&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 500px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The High Path&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Ministry]].&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Volodmartz, Brez&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 8 white granite, 16 crowns, three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Allows the trade of food for ilium&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time Limit:&#039;&#039;&#039; The opportunity to commission the High Path is only available until the end of the Summer Solstice 385YE, and if work is not completed before the start of the Autumn Equinox 385YE the commission fails&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time Limit:&#039;&#039;&#039; This commission has required elements; if any are not all fulfilled then it does nothing&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Trade with Volodmartz&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Red Star Ilium&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;23 Crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 ring of ilium&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;54 Crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;88 Crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;130 Crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The offices of the [[Gift of the Dwindling Star]] are three rooms above an inn in [[Volodmartz#Brez|Brez]]. The [[ilium]] provided by the Thule is usually brought down through the mountains by a well-guarded warlock, carried in a strongbox marked with runes and bound with wards. Opportunities for trade are limited - but during the most recent exchange the warlock delivering the ilium came with a proposal for consideration by the holder of the seat - currently the newly appointed &#039;&#039;&#039;Fretek Sargava Slavomiryn&#039;&#039;&#039;. Currently the Thule provide four rings of ilium each season, taken from the glowing red comet that smashed into the Thule territory of [[Otkodov#Sk.C3.BCld|Sküld]] following an arrangement with the magicians of Varushka. The Dragons have, after considerable discussion, approved the proposal that more of the star metal be made available through the office at Brez.&lt;br /&gt;
&lt;br /&gt;
The path up the mountains into Otkodov is not easy, but it could be made more accessible. It would still be of little use to armies but there are places where it could be widened or levelled to allow larger groups of travellers to pass without risk. The Thule know that the Varushkans are masters of the art of road building, and if they are prepared to work with the orcs of Otkodov, a path could be cut through the mountain. This would give the Bourse seat holder the option to purchase a larger share of the ilium mined from the fallen star - and give the Thule Dragons funds to buy food to feed their people. &lt;br /&gt;
&lt;br /&gt;
Once complete, the High Path would allow trade through the mountains to take place on a larger scale than one warlock visiting four times a year. At first, the majority of the goods being purchased by the Thule would be foodstuffs, but the markets there would also see demand for fine quality crafted goods, honey wine and mead, Varushkan textiles, and other quality products of the nation&#039;s economy. For the time being though the emphasis would overwhelmingly be on food - and if the work is not completed before the start of the Autumn equinox, it will be too late to provide food to the orcs of the north. As such, it must be commissioned at the Summer Solstice, and work must be completed before the Autumn Equinox, or the commission will fail.&lt;br /&gt;
&lt;br /&gt;
===Masks of the Trees and Hills===&lt;br /&gt;
* &#039;&#039;&#039;A warlock named Orathator has special masks to trade with the Warden of Trees and Hills and the Gloaming Sentinel&#039;&#039;&#039;&lt;br /&gt;
The [[Warden of the Trees and Hills#Warden&#039;s Hall|Warden&#039;s Hall]] was established at [[Karsk#Ivarsgard|Ivarsgard]] in [[Karsk]] initially to deal with the influx of former Druj slaves freed by the Thule armies from the Bonewood during the liberation of Ossium. These days it mostly serves as a place for those with jobs to offer to post notices, or interview potential candidates, and helps supply workers for farms, mines, forests, and businesses not only in Karsk but in parts of the neighbouring territories. It is ably overseen by the [[Warden of the Trees and Hills]], who is also responsible for promoting the prosperity of Karsk as a whole, and charged with mediating any disputes between mine and forest owners in the territory.&lt;br /&gt;
&lt;br /&gt;
Since the liberation of Ossium, one of the warlocks who [[Between_peace_and_hate#The_Slaves_of_Ivarsgard|escorted the former slaves to Ivarsgard]] has been trading across central Varushka. Now based in Miechernya, &#039;&#039;Orathator of the Hourglass&#039;&#039; leads a caravan of merchants who are particularly interested in purchasing [[iridescent gloaming]] from the forests of Varushka. Following the Spring Equinox, a group of Varushkan and Highborn pilgrims shared a Navarr [[wayhouse]] in [[Miekarova#Srodkoja|Srodkoja]] and spent several days discussing and negotiating.&lt;br /&gt;
&lt;br /&gt;
It appears that Orathator is a master of [[enchantment]], specifically the kind of enchantments that bring prosperity to mines and forests. Part of his successes trading with Varushkans came from a willingness to provide the occasional enchantment in return for the lion&#039;s share of the bounty his magic brought. At the urging of a fascinated [[magister]], he shows the assembly his &#039;&#039;Mask of the Dark Woods&#039;&#039; and his &#039;&#039;Mask of the Deep Hills&#039;&#039; - a pair of [[:Category:Foci|foci]] that he makes regular use of. After further discussion, Orathator admits that he assumed that Imperial magicians already made use of similar talismans, but also agrees that if there is interest he could add providing some of these [[magic items]] to the list of services his caravan can provide. Assuming the Dragons do not object.&lt;br /&gt;
&lt;br /&gt;
Orathator&#039;s travels take him all over Varushka, but there are two places he always makes a point of visiting. The [[Gloaming_Sentinel#Butterfly_Holt|Butterfly Holt]] in Miekarova, and the town of Ivarsgard on the edge of [[the Semmerlak]]. He could deliver masks for sale to either location, but stresses that there is a limited supply, and he would want something in return.&lt;br /&gt;
====Masks for the Warden====&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;Orathator&#039;s Masks&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;20 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 Mask of the Dark Woods&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;20 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 Mask of the Deep Hills&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;42 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 Mask of the Dark Woods and 1 Mask of the Deep Hills&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;42 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 Masks of the Deep Hills&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;42 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 Masks of the Dark Woods&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;66 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 Masks of the Deep Hills and 1 Mask of the Dark Woods&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;66 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 Masks of the Dark Woods and 1 Mask of the Deep Hills&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Warlock is keen to receive Varushkan assistance in gaining access to the &#039;Well of Shadows&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If access is secured Orathator will provide magical masks for purchase by the Warden of the Trees and Hills&#039;&#039;&#039; &lt;br /&gt;
In a candid moment, Orathator admits that part of his interest in Varushka, and Miekarova in particular, is the presence somewhere in the territory of a place he calls the &#039;&#039;Well of Shadows&#039;&#039;. According to Orathator, the &#039;&#039;Well&#039;&#039; is a magical, somewhat mobile, chamber of the [[Night magic|Night realm]] belonging to the [[eternal]] he calls the [[Sadogua|Dark-that-Devours]]. At one point it stood in [[Skarsind]] where it was called [[Skarsind#Pakaanan.27s_Pass|Pakaanan&#039;s Tower]] but the eternal moved it. His attempts to secure access have been repeatedly rebuffed by the &#039;&#039;Brother of Wizards&#039;&#039; and he doesn&#039;t know why. Nor can he find the actual location; he suspects that the same wards that keep the place safe from the depredations of monsters are making it difficult to locate. However, the warlock is aware that the eternal has a soft spot for some Varushkan magicians, and if they are prepared to use their influence on his behalf to gain him access to the Well, he will arrange for the [[Warden of the Trees and Hills]] to be able to purchase up to three masks each season.&lt;br /&gt;
&lt;br /&gt;
The warlock has no idea how Varushkan wizards could influence the eternal, but at least contacting them is [[Missive for Sadogua|quite straightforward]]. The same magister who persuaded him to show off his masks mentions privately to their Varushkan hosts that they recall last Autumn there was talk of the &#039;&#039;Eater of Secrets&#039;&#039; [[Hopeless_as_a_feather#Sadogua|organising some kind of game]] related to a Well, and that one of their fellow Highborn was mentioned.&lt;br /&gt;
====Masks for the Sentinel====&lt;br /&gt;
* &#039;&#039;&#039;Orathator regularly visits the Butterfly Holt in Miekarova and is prepared to offer magical masks to the Gloaming Sentinel as well&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;In return he wants a specific ritual from Imperial lore that he believes will improve his prestige in the eyes of his fellow warlocks&#039;&#039;&#039;&lt;br /&gt;
Among the warlocks - or Orathator&#039;s peers at any rate - prestige is measured by the rituals the orc knows. Those with mastery of more uncommon rituals have more prestige than those who know only the basic rites and ceremonies. There is fierce competition among warlocks like Orathator to possess useful knowledge. The Dragons rarely bother to intervene directly, but access to specific rituals is often closely controlled by one Dragon or another and those without their favour cannot master their rituals. While travelling through Varushka, Orathator has kept his eyes open for opportunities to secure such lore for himself, and has finally settled on a ritual he would very much like to master.&lt;br /&gt;
&lt;br /&gt;
The warlock has never come across the ritual [[Delve Deep, Beneath the Mountain]] back home. He doesn&#039;t doubt that something like it exists in the great catacomb-library of [[Otkodov#Nithoggir|Nithoggir]] but he does not have the influence to access it. He would &#039;&#039;very much&#039;&#039; like to acquire a copy for himself. It&#039;s clear he isn&#039;t asking on behalf of the Dragons, or the Thule as a whole, he wants a ritual text so that he can use it to improve his prestige...and also potentially his wealth by offering it to mine owners on both sides of the mountains. He seems quite up-front in his reasoning - the Dragons do not prioritize precious metal over ingots of [[weltsilver]] and the like so have little interest in magic that makes it easier to find. But there are plenty of orcs in Otkodov who appreciate precious metals and jewels.&lt;br /&gt;
&lt;br /&gt;
If the Imperial Conclave is prepared to [[Dissemination|Disseminate]] a copy of that ritual to him, he will arrange for the [[Gloaming Sentinel]] to be able to purchase up to three masks each season (using the same costs as offered to the Warden of the Trees and Hills). He doesn&#039;t know exactly how the Conclave would do this, only that they are able to do so, but seems confident that whatever the price is, the Gloaming Sentinel will be able to make the cost back in a few seasons if they are clever about how they use the masks.&lt;br /&gt;
&lt;br /&gt;
====Limited Opportunities====&lt;br /&gt;
Both opportunities remain available until the end of the Winter Solstice 385YE. If the Varushkans or the Conclave have not completed a deal with Orathator by that point they will lose the chance to do so.&lt;br /&gt;
====Mask of the Dark Woods====&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Mask&lt;br /&gt;
* Effect: +1 rank for a ritual that targets a forest. The ritual must specifically target a forest, using the character who controls it as a focus. If the ritual targets more than one forest, the bonus increases to +2. The rituals known to the Empire that this effects are Rampant Growth, Verdant Bounty of the Twilight Bayou, Conclave of Trees and Shadows, and Flame and the Flood.&lt;br /&gt;
====Mask of the Deep Hills====&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Mask&lt;br /&gt;
* Effect: +1 rank for a ritual that targets a mine. The ritual must specifically target a mine, using the character who controls it as a focus. If the ritual targets more than one mine, the bonus increases to +2. The rituals known to the Empire that this effects are Revelation of the Jewel&#039;s Sparkling Heart, Delve Deep Beneath the Mountain, Raise the Dragonsworn Cohort, and An Echo of Songs.&lt;br /&gt;
&lt;br /&gt;
===Warlocks of Mirnatocz===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;Red Moss&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3 dragonbone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 doses of red moss&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7 dragonbone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 doses of red moss&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12 dragonbone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 doses of red moss&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Warlocks of Mirnatocz are prepared to make a peculiar red moss popular with the orcs of Otkodov available to the Varushkans&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;In return they want access to the Sarcophan Mooring at Ivarsgard&#039;&#039;&#039;&lt;br /&gt;
At one point Mirnatocz  in [[Karsk#Krevsaty|Krevsaty]] was a tiny settlement near the border with [[Karsk#Crowslook|Crowslook]]. It fell to the Thule in 368YE, and the [[cabalists|cabal]] who once lived there either died or fled. Barely a vale, it consisted mostly of a squat tower with a wall around it. What made it notable was that it was settled near the Spider&#039;s Tears, a [[regio]] aligned to the realm of Winter, connected to the eternal known as [[Wise Rangara|Grandmother Winter]]. Apparently, some kink in the local magical geography meant that the cabalists struggled to get the [[Mana site|flows of magic]] to align in the correct manner meaning they were always suffering a shortage of [[Game_items#Mana_Crystals|mana crystals]]. They raised money to buy this vital resource by selling potions of use to ritual magicians.&lt;br /&gt;
&lt;br /&gt;
Now, the tower is home to a coven of Thule warlocks who don&#039;t seem to mind the difficulty of acquiring crystal mana (they are well supplied by their peers apparently), but welcome opportunities to expand their influence by trading with their Imperial neighbours. In addition to the warlocks themselves, the tower is apparently home to several [[Surgical skills#Apothecary|apothecaries]], and they appear to be particularly proud of the nearby regio. While visiting, they show their guests a peculiar &#039;&#039;red moss&#039;&#039; which they say is highly valued by their battle-mages and healers. They are evasive about how it is cultivated, confirming only that the process requires access to both [[dragonbone]] and &amp;quot;&#039;&#039;the right kind of Winter regio.&#039;&#039;&amp;quot; When properly prepared the red moss is consumed to increase the [[Magical_skills#Extra_Mana|personal magical reserves]] of a magician, much like a tonic might increase the constitution of a warrior. It is of minimal use to ritual magicians, but potentially quite valuable to [[spellcasting|spellcasters]].&lt;br /&gt;
&lt;br /&gt;
The warlocks are prepared to trade some of the prepared moss with the Varushkans but, in the spirit of quid-pro-quo, they want something in return. They are aware that &amp;quot;&#039;&#039;foreign merchants who trade in potions and herbs&#039;&#039;&amp;quot; regularly visit the vale of [[Karsk#Ivarsgard|Ivarsgard]]: they are referring to the [[Custodian_of_Ivarsgard_Docks#The_Sarcophan_Mooring|Sarcophan Mooring]]. Technically, there is no legal reason the Thule can&#039;t visit Ivarsgard and talk to the Sarcophan merchants, but they lack the facilities to engage in any serious trade. They would like the [[Custodian of Ivarsgard Docks]] to set aside a warehouse for their use, in lieu of rent they will ensure a supply of &#039;&#039;red moss&#039;&#039; is made available for purchase with measures of dragonbone. They could do what they wished with the unfamiliar material - use it themselves, give it as gifts, or sell it on.&lt;br /&gt;
&lt;br /&gt;
The warlocks have already secured the blessing of the Thule Ambassador to make this approach, although apparently Rak Who-Speaks-For-The-Dragons-Undivided was sceptical about whether Imperial magicians would be interested in the &#039;&#039;red moss&#039;&#039;. All that is needed is for the Custodian to give permission, and for the [[Ambassador to Otkodov]] to tell the Thule that that permission has been given.&lt;br /&gt;
&lt;br /&gt;
====Alternative Access====&lt;br /&gt;
* &#039;&#039;&#039;It is possible to steal the secret of cultivating and preparing the red moss from the warlocks&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Varushkan or Highborn Assembly could use a mandate to steal the secret of red moss&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Shuttered Lantern could use a declaration of concord to steal the secret&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While visiting the Mirnatocz orcs, and examining the &#039;&#039;red moss&#039;&#039;, a wagon raider named &#039;&#039;Urod Malok Malkeivitch&#039;&#039; comes away with a slightly different proposal in mind, one that is backed up by a Highborn unconquered named &#039;&#039;Bathsheba of Corous Cross&#039;&#039;. It seems that the &#039;&#039;red moss&#039;&#039; is just a plant - albeit one like [[Realmsroot]] that needs careful cultivation in a specific environment. It is not possible to use the processed substance the warlocks are offering to work out how the herb was grown and prepared. but Urod says it is possible to just flat-out &#039;&#039;steal&#039;&#039; the secret of the manufacture from Mirnatocz and replicate it elsewhere. &lt;br /&gt;
&lt;br /&gt;
The Varushkan Synod could encourage their wagon raiders to carry out a &#039;&#039;discreet&#039;&#039; raid on the tower to steal the secret of red moss.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate= Consequences are the price of Ambition. We send {named priest} with 25 doses of liao to urge the wagon-raiders to find a covert way to steal the secret of red moss from the Thule. No price is too high to realise our dreams.|assembly=Varushkan National Assembly}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Velko Perunovich Razoradze&#039;&#039;&#039; has provided wording for an alternate mandate.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate= The virtuous despise treachery. We send {named priest} with 25 doses of liao to remind Varushkans that because of our efforts the empire has strong codes of law and civil servants, we uphold their laws and the Thule Peace Treaty of 382YE. This treaty forbids raiding and sending soldiers into the Thule lands, and we shall prevent any such raids to steal the secrets of the red moss from taking place. Any who do not turn back will be dealt with.|assembly=Varushkan National Assembly}}&lt;br /&gt;
&lt;br /&gt;
This mandate is in competition with the mandate in the Varushka National Assembly. If it is enacted this mandate will result in Varushkans trying to stop any who try to steal the secret of the red moss from the Thule. If anyone is instructed to try to take the red moss then there will be bloodshed.&lt;br /&gt;
&lt;br /&gt;
Bathsheba feels likewise that the unconquered could uncover the secret of creating the red moss if they were authorised to do so by the Highborn Assembly.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=Wisdom is finding the right question. We send {named priest} with 25 doses of liao to ask the Unconquered to discreetly acquire the secret of red moss from the Thule and spread it to the Empire. The Virtuous apply what they have learned.|assembly=Highborn National Assembly}} &lt;br /&gt;
&lt;br /&gt;
There is no chance of red moss becoming widespread across the Empire - if such a thing were possible then the Empire would have discovered its secrets years ago. But if either mandate is passed then it will lead to a chance to steal the secret of its manufacture from the Thule and an opportunity to create the substance somewhere in the nation that took it. These mandates are not in competition, if both mandates are passed, both nations will gain a chance to cultivate red moss somewhere in the nation if they succeed in acquiring the secret.&lt;br /&gt;
&lt;br /&gt;
The [[Conclave order]] of the [[Shuttered Lantern]] would also be capable of uncovering the secret of red moss and how it is grown and prepared, should the [[Conclave]] ask them to do so with a suitably worded [[Declaration]] of [[Concord]]. Due to the delicacy of the task, only local members of the order would be involved - so the chance to cultivate red moss would only occur in Varushka if this happened and the attempt to steal the secret succeeded. &lt;br /&gt;
&lt;br /&gt;
All three groups, the Shuttered Lantern, the wagon raiders and the unconquered would make every effort to be as subtle as possible. They are all highly capable people, they &#039;&#039;will not be discovered in the act&#039;&#039;. However it is inevitable at some point that the warlocks will discover that the Empire has learned the secret of red moss - and they will suspect the Empire has spied on them. However, unless someone reputable (such as the Ambassador to Otkodov) actually tells them about it, they won&#039;t act on their suspicions unless they gain clear evidence of the act. &lt;br /&gt;
&lt;br /&gt;
Technically the act is not illegal, since the treaty doesn&#039;t forbid espionage and spying - which is what this would amount to. It is certainly pushing the bounds of what the treaty does allow however and the Dragons will be furious if they uncover the truth of what has happened.&lt;br /&gt;
&lt;br /&gt;
==The Orcs of Branoc==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;float: right; margin-left:10px; width=50%; max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Leshun Market&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type: &#039;&#039;&#039;[[Ministry]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Branoc, Karsk&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 16 weirwood, 3 thrones, three months to complete&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect: &#039;&#039;&#039; Creates the title of &#039;&#039;Speaker to the Leshun&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time Limit:&#039;&#039;&#039; If Leshun market is not commissioned by the end of the Winter Solstice 385YE the opportunity is lost&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Opportunity: This commission has required elements; if any are not all fulfilled the commission does nothing&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;float: right; margin-left:10px; width=50%; max-width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Speaker to the Leshun&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Varushkan national position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Annual appointment; Tally of the Votes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Receives access to a ministry&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; Ensures good relation with the Leshun; mediates between orcs and Varushkans throughout the nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Opportunity:&#039;&#039;&#039; This title has required elements; if any are not all fulfilled the title does not gain some or all of its powers&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;At the Market&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 Ambergelt, 4 Bladeroot, 4 Imperial Roseweald&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;17 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 Ambergelt, 8 Bladeroot, 8 Imperial Roseweald&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;30 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18 Ambergelt, 12 Bladeroot, 12 Imperial Roseweald&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;65 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18 Ambergelt, 12 random measures, 12 Bladeroot, 12 Imperial Roseweald, 18 random herbs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Branoc orcs have contacts with several other orc septs&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;With their aid a market could be established in Branoc specifically to deal with Varushkan orcs&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Speaker to the Leshun would have custodianship of a small ministry and mediate between orcs and Varushkans when needed&#039;&#039;&#039;&lt;br /&gt;
Everyone knew orcs lived in the hills and forests of northern Karsk. Occasionally they would raid smaller vales, but for the most part they survived mostly by not giving the Varushkans a reason to wipe them out, or take them as slaves. They were often seen visiting the [[Karsk#Broken_Barrow|Broken Barrow]], presumably making blood-offerings to the [[Charnel Lord]] in return for protection from the horrors of the wild woods, and on a few occasions when they were threatened the sovereign interceded on their behalf, further discouraging anyone from enslaving or driving them out. The few scholars who gave any thought to them at all assumed they were descended from Thule raiders, or were simply the descendants of the same orcs who lived in the hills and forests of Karsk before the [[People of the North|coming of humans]].&lt;br /&gt;
&lt;br /&gt;
Things changed when the Thule invaded Karsk in 368YE. The small orc settlements in Krevsaty and Nitrost were conquered along with their human neighbours, and they received noticeably worse treatment from the occupying forces. Those who could sought sanctuary in Branoc, and fought alongside the humans there as part of the sinister army of the Broken Hill. After the war, the remaining orcs stayed in Branoc, and founded an independent settlement near Broken Hill. They apparently call themselves the &#039;&#039;Sept of the Leshun&#039;&#039;, although they don&#039;t object to being referred to as the orcs of Branoc either. While they haven&#039;t been formally recognised as foreigners by the Imperial Senate, they already engaged in some quiet trade with their neighbouring vales. For the most part they continue to live quiet lives away from human eyes. &lt;br /&gt;
&lt;br /&gt;
At the urging of the recent mandate, more effort has been made to widen the opportunities for trade with these orcs. It turns out that the &#039;&#039;sept&#039;&#039; has loose ties with several similar settlements of orcs not only in Karsk, but also in [[Volodmartz]]. The orcs are cautious, and the initial meetings are fraught with the potential for disaster, but the support of the [[Highguard|Highborn]] proves surprisingly useful. The ancestors of the Leshun have a low opinion of the Varushkans but the Highborn are a cipher. They&#039;re also able to draw on recent experiences in [[the Barrens]], as well as historical work with the [[Imperial Orcs]] when they joined the Empire. Once the ice is broken, the Varushkans are able to find some common ground with the orcs and they cautiously agree to formalise trade with their human neighbours.&lt;br /&gt;
&lt;br /&gt;
The Leshun are talented hunters, making use of peculiar wards that help them avoid the wolves of the deep woods, and are also adept herbalists. They tend to several forest groves, enjoying particular success at gathering [[ambergelt]]. They even have a small number of ritual magicians among their number, primarily practitioners of the lores of Winter and Spring. Perhaps more importantly, they have contacts with several of the scattered independent septs that live in the depths of Varushka, and could reassure them that the Varushkan overtures are sincere - assuming they were.&lt;br /&gt;
&lt;br /&gt;
The suggestion is that the Varushkans establish a small market outside the main Leshun settlement in Branoc, the village that shares its name with the sept. This would cost 16 wains of weirwood, 3 thrones, and take three months to complete. It would establish the title of &#039;&#039;Speaker to the Leshun&#039;&#039;, who would receive custodianship of a small [[ministry]] related to trade with the orcs. They would be responsible for keeping relations with the Leshun, but also for mediating any disputes between independent orcs and Varushkans that might arise. Legally, the [[Imperial Consul]] has authority to deal with any independent orcs in the Empire, or at least to negotiate with them. The Leshun are not interested in such high-scale politics however; they just want someone they can bring problems to if they arise.&lt;br /&gt;
&lt;br /&gt;
The current opportunity is available until the end of the Winter Solstice 385YE. If not commissioned by then, the Leshun will continue to live quietly in Branoc but will not welcome a market, or speak to the other septs of Varushka, unless further overtures are made.&lt;br /&gt;
&lt;br /&gt;
==Menrothrat in Ossium==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=WingedMessenger.png|caption=&#039;&#039;Saroso Menrothat&#039;&#039; is an elder of the sept. A [[Call Winged Messenger|Winged Messenger]] can be sent to her at The Centipede Stump, Drownbark Forest, Ossium.|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Menrothat have cautious relations with some of the vales of Ossium&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They would be much more amenable to trade with the Varushkans if the region of Farweald in the Barrens was restored to them&#039;&#039;&#039;&lt;br /&gt;
The Menrothat are one of the largest septs of independent orcs in Varushka. Based in [[Ossium#Nearweald|Nearweald]] in [[Ossium]], there are also members in the south-eastern Echofell, the eastern Drownbark Forest, the western [[Forest of Ulnak]], and the northern [[the Barrens|Barrens]]. They are particularly cautious around the Varushkans, and seem to take special pains to hide their true numbers from the Imperials. One Navarr who encountered them drew parallels with the [[feni]] of the west - although these orcs are not interested in raiding their neighbours. They are by all accounts a peculiar bunch, even by the standards of the Ossium orcs. In some ways they are reminiscent of the [[Great Forest Orcs]], but with a much harsher &amp;quot;edge&amp;quot; to them. They speak of having a particular connection to the trees and insects, which they refuse to discuss in too much detail, but they do explain that if they leave the hidden groves where they abide, then none of their people will ever be able to cross the Howling Abyss and all will be condemned to oblivion. When the Druj ruled Ossium, their status was much closer to that of the Ketsov than the other subjects - the Druj mostly left them to their own devices as long as they did not step out of line and provided a certain number of warriors each year to fight alongside their armies.&lt;br /&gt;
&lt;br /&gt;
After the initial contact, which was mostly handled by Imperial Orcs and Navarr, they proved happy to provide guides and even workers to the eastern vales in return for appropriate wages, and were even prepared to provide tithes - something they are used to doing for their hated masters. They are clearly covered by the Senate&#039;s declaration that the orcs of Ossium are foreigners, and so there is no legal impediment to trade with the sept. There is a limit to how much they are prepared to cooperate with the Empire, however. If they do too much, there would be risk of reprisals against their people who are still under the yoke of the Druj in the Forest of Ulnak, or who are still forced to serve the armies of the Mallum as scouts and assassins. &lt;br /&gt;
&lt;br /&gt;
When Varushkan merchants reach out to them the main topic of conversation is the disposition of Farweald. As [[Blood_makes_noise#The_Treasure_of_the_Menrothat|discussed during the second meeting with the Empire]], the heart of the Menrothat lies in a region of forest in the northern [[the Barrens|Barrens]]. Dominated by the Druj for a very long time - even before the Barrens as a whole was under the control of the Mallum - the Menrothat have been barred from parts of the forest they see as their ancestral heartland. Now that the Empire has conquered the territory and defeated the Druj, the Menrothat would very much like to see their ancestral heartland returned to them. They have already made an agreement with the Imperial Orcs: in return for giving the Menrothat the region of Farweald, the Menrothat will give the Imperial orcs their greatest treasure - a single dose of black lotus - and will also share what they know of preparing and using it.&lt;br /&gt;
&lt;br /&gt;
They are content for the moment to live in Ossium as guests of the Varushkan hosts, but more than anything else they want the forests of their homeland returned to them, so that they can live there in the manner of their ancestors. If the Varushkans were to facilitate that, then they would be happy to establish strong trade links with the nation that now dominates Ossium. Until then, however, they will continue to restrict their involvement to the services they are currently providing to the individual vales. Should any Varushkans wish to negotiate further, they can speak with elder Saroso Menrothat, via [[Call Winged Messenger|Winged Messenger]].&lt;br /&gt;
&lt;br /&gt;
===Shrines at Orieb===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;Eternal Shrine&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 doses of vis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 doses of vis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;18 crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 doses of vis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Menrothat could assist the Varushkans in expanding the Palace of Orieb to include shrines&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Each shrine would need to have an eternal patron to function&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Up to six shrines could be added; but only one for each realm&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Each shrine would allow the title holder to purchase vis&#039;&#039;&#039;&lt;br /&gt;
There is one area, however, where the Menrothat are prepared to offer immediate assistance to the Varushkans. The [[Apothecary_of_Orieb#Palace_of_Orieb|Palace of Orieb]] was once home to two &amp;quot;shrines&amp;quot; that were used for ceremonies in which the ghulai of the Bone Serpent clan made offerings to their &amp;quot;spirit patrons&amp;quot; and in return received &amp;quot;treasure&amp;quot; - magical syrup and shards of frozen flame. Recreating the shrines seems to be relatively simple; a solid stone plinth and an effigy of mithril and weirwood that incorporated a bowl in which to place offerings and receive gifts. The [[Expedition_to_Orieb#Scorpion_and_Serpent|findings]] of Skywise Slu and Blackbeak Ussa mention ways that herbs and berries were used to venerate the statues in ways that caused the bowls to fill with [[vis]]. Sadly, experiments to see if the Varushkans can repeat these effects have resulted in cramps and fatigue rather than precious vis. Clearly any deal agreed by Zask Bonetwister had lapsed.&lt;br /&gt;
&lt;br /&gt;
The Menrothat know the secret of drawing on the power of the Palace; their people were often forced to perform these acts for the Druj. They claim that the palace stands above a fallen star, that warps and changes the magical nature of the area. The Menrothat ancestors once used it as a place to speak with the eternals - such as at [[Cabalist_of_the_Hollow_Stone#Marshstand_Skerry|Marshstand Skerry]] - but the Druj took it and turned it into something else. If the Varushkans want to start drawing on the full power of the place, they will need to find eternals willing to act as patrons for the shrines - a maximum of one of each realm. Once such a deal was agreed, the eternal would need to be provided with a single ring of [[ilium]] to seal the deal and allow them to connect to the Palace. After this, the Apothecary would be able to start harvesting vis of that realm from the palace.&lt;br /&gt;
&lt;br /&gt;
Anyone could theoretically pursue such deals but it would require the [[Apothecary of Orieb]] to agree to the deal, and if the Menrothat are to be believed it would always require offerings of some kind to secure the gifts the palace could offer. There was some worry that such deals could be considered [[Religious_crime#Idolatry|idolatry]] - and indeed they could still be judged by the Synod to be such - but the recent [[385YE_Spring_Equinox_Synod_judgements#Judgement_146|mandate]] enacted by &#039;&#039;&#039;Amris Johan Merikovich&#039;&#039;&#039; has done much to allay those concerns. What is such propitiation if not bargaining with dark powers?&lt;br /&gt;
&lt;br /&gt;
==Mission of Mercy==&lt;br /&gt;
* &#039;&#039;&#039;The Highborn visiting Varushka particularly question the virtue of allowing the Thule former slaves to starve&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Highborn assembly may take action to offer aid to the orc underclass&#039;&#039;&#039;&lt;br /&gt;
Some of the [[Highguard|Highborn]] who visit Varushka and speak to the orcs there have a slightly different perspective on their experiences. The opportunity to see the [[Thule]] close-up, as something other than enemies. They are especially concerned about the plight of the former slaves; the fact the Dragons will not compromise to stop their people suffering causes some heated debates about virtue. In the end some of those who visit the north return convinced that it is more vital than ever before to reach out to the Thule underclass, not only to bring them the spiritual strength the Way can offer, but to help them secure the basic necessities the Dragons&#039; stubbornness and cruel tyranny is denying them. &lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=All that is worthwhile is shared with those who deserve it. We will not allow the former slaves of the Thule to suffer, no matter what the Dragons say. We send {named priest} with 50 doses of liao to urge unconquered, wayfarers, and grey pilgrims to travel north and deliver food, clothing, and aid to the former slaves of the Thule. We ask the benefactors to encourage and support this endeavour, so that those involved may claim the just rewards of their labour.|assembly=Highguard National Assembly}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is enacted, it will encourage those able to do so to travel in secret to areas controlled by the Thule, initially those regions that are part of Imperial territories. They would make contact with the former slaves and deliver food, clothes, blankets, and basic tools. Wherever possible they would provide teaching in essential skills such as literacy. While this mission of mercy would take precedence, there would also be opportunities to speak on the matter of virtue. &lt;br /&gt;
&lt;br /&gt;
The mandate would create the opportunity for Highborn military units belonging to characters with the [[unconquered]] archetype to undertake the adventure &#039;&#039;Mission of Mercy&#039;&#039;, found in the spy network dropdown during downtime. In place of the normal production of a military unit they would receive &#039;&#039;nothing&#039;&#039;. The former slaves of the Thule have nothing to give. It is the expectation of the Highborn proposing the mission of mercy that the benefactors of Highguard who attend Anvil would seek out those who participated and reward them personally for their efforts. The Highborn egregores would be able to confirm whether someone had undertaken this action or not, and any unconquered who did would be able to approach the benefactors council with news of their work.&lt;br /&gt;
&lt;br /&gt;
It&#039;s impossible to predict all the effects of this, but it would create likely lead to further opportunities once the Highborn had made contact with the Thule&#039;s former slaves. However the Dragons have been very clear that will not tolerate Imperial interference in their nation. At first, it would be very unlikely they would notice the actions of the Highborn but it is inevitable that they would eventually learn of it. This is likely to make them very angry... but while the peace treaty with the Thule specifies that raiding will not take place, there is no definition of raiding that includes &amp;quot;providing much needed food, clothing, and literacy for free.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Konstantin Rabovich Bolotnikov&#039;&#039;&#039; has offered an alternate mandate, using the [[Full_of_sacred_sound#Partner_of_Greatness|Partners of Greatness]] power, to the Varushkan National Assembly.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=The proud eagle watches every citizen swear to uphold our Empire&#039;s laws, while the vigilant goose alerts others to the danger of oathbreakers. We send {named priest} with 75 doses of liao to warn Varushka that Highguard risks violating the Thule peace treaty by sending military captains and their units into Thule land. Any Highborn soldier travelling north should be turned back with a drink for the road; the wardens will deal with those who to continue on.|assembly=Varushkan National Assembly}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is enacted it will prevent the Highborn talking to the Thule residing in [[Karsk]] and [[Ossium]]. It would not prevent the Highborn from talking to the Thule of [[Miekarova#Miechernya|Miechernya]] as they are able to reach that region through [[Skarsind]]. It would definitely result in fighting between Varushkans and Highborn in Ossium and Karsk.&lt;br /&gt;
&lt;br /&gt;
==Tolerance and Acceptance==&lt;br /&gt;
* &#039;&#039;&#039;This mandate has continued to erode traditional Varushkan suspicion of orcs&#039;&#039;&#039;&lt;br /&gt;
Traditionally Varushka has had poor relations with orcs of all walks of life. Although every nation in the Empire save the Brass Coast employed slaves, they are the nation most associated in the popular consciousness with the enslavement of the orcs. The [[The_Orc_Rebellion|Orc Rebellion]] began here; the recently recognised exemplar of [[Ambition]] [[Known_exemplars#Thrace|Thrace]] was a Varushkan slave. The Varushkans were the first people forced to confront the necessity of using their armies against the escaped orcs, and the last to accept the decision of [[Emperor Ahraz]] to recognise them as a people in their own right. &lt;br /&gt;
&lt;br /&gt;
It has been barely two generations since the end of the orc rebellion, and for a long time there were people in the nation who blamed their Imperial allies for disrupting the status quo. Times change, though sometimes they change slowly. The undercurrent of bigotry against orcs still lurks in some dark corners of some dark hearts in the nation, but this most recent mandate has brought home the fact that especially among the younger generation, the orcs are just another group of people. The Imperial Orcs are just another nation. The Thule are disliked because they hold land some Varushkans consider theirs, not because they are orcs. The National Assembly has been at the forefront of attacking the prejudice against orcs for some time now, and it seems they will continue to do so. Yet it is also becoming clear that open bigotry against orcs is no longer acceptable in the broader culture of Varushka.&lt;br /&gt;
&lt;br /&gt;
==Resolution==&lt;br /&gt;
* The Imperial Senate voted to [[Construct High Path to Otkodov|construct the High Path]] during the Summer Solstice 385YE and work was completed shortly before the Autumn Equinox of the same year. The custodian of the [[Gift of the Dwindling Star]] will be able to trade for additional rings of ilium after the Autumn Equinox 385YE.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * The [[Speaker to the Leshun]] was [[Construct Leshun Market|commissioned]] during the Winter Solstice 385YE and work was completed shortly before the Winter Solstice 386YE.--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Resolutions&amp;diff=144443</id>
		<title>Resolutions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Resolutions&amp;diff=144443"/>
		<updated>2026-08-29T21:03:09Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==List==&lt;br /&gt;
&lt;br /&gt;
[[Here to stay]]&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Here_to_stay&amp;diff=144442</id>
		<title>Here to stay</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Here_to_stay&amp;diff=144442"/>
		<updated>2026-08-29T21:02:56Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Resolution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:386YE Autumn]][[Category:Recent History]][[Category:Appraisal]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;You know what says &#039;&#039;we are here to stay&#039;&#039; better than anything else?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is it a city?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... maybe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are &#039;&#039;so&#039;&#039; predictable, you Tamazi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Certainly mock if you like. But, even so, it really is a great way to say &#039;&#039;we are here to stay&#039;&#039;, and it&#039;s an even better way to say &#039;&#039;if we leave we are definitely coming back, because all our things are here&#039;&#039;.&amp;quot;&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Grumpy Turtle.jpg|align=left|caption=The folk of southern [[Mareave]] refuse to cooperate with the Empire, or the Empire.|width=500}}&amp;lt;/div&amp;gt;{{audio|link=https://www.youtube.com/watch?v=Dfwa6ypFY_U}}&lt;br /&gt;
{{PDFLink|align=right|link=File:Here_to_stay.pdf|caption=Click for pdf version}}&lt;br /&gt;
==Overview==&lt;br /&gt;
During the Summer Solstice, the Imperial Senate commissioned [[Appraisal#Eilian_Sweetwater|Eilian Sweetwater]] to undertake an [[appraisal]] in the newly conquered [[territory]] of [[Mareave]]. He was asked to find ways to deal with the [[Set_my_lands_in_order#Uncooperative|uncooperative]] inhabitants of the southern regions - [[Mareave#Fleisardh|Fleisardh]],  [[Mareave#Clisearn|Clisearn]] and [[Mareave#Eoradal|Eoradal]].&lt;br /&gt;
&lt;br /&gt;
The Navarr prognosticator spent much of his early career as part of the [[Historical_research#The_Department_of_Historical_Research|Department of Historical Research]], and so began the appraisal by exploring historical precedents, looking at incidents where the Empire has achieved peaceful relations with [[orc]] communities, and reviewing documents such as &#039;&#039;[[Mareave and Urizen]]&#039;&#039; that deal with the history of the territory. He also visited the independent city of [[Mareave#Beoraidh|Beoraidh]] to speak to scholars there. At the end of the day, however, there is a limit to how much the past can help to shape the new future in this territory. Achieving a good outcome in southern Mareave will need diplomacy, and while that is not Eilian&#039;s strong suit, with the aid of the Imperial Orcs the first steps have been made towards perhaps achieving that goal.&lt;br /&gt;
&lt;br /&gt;
==Bonds and Bargains==&lt;br /&gt;
* &#039;&#039;&#039;An Imperial enchantment has both helped Eilian with their appraisal, and stored up trouble for the future&#039;&#039;&#039;&lt;br /&gt;
Eilian spends most of his time working on finding common ground. He and his assistants are helped along their way by Imperial Orcs - especially those of the Sannite and Tamazi septs - and by the efforts of [[Golden Pyramid]] magicians. There is another factor that both helps, and in some ways hinders, his appraisal: the influence of an [[enchantment]] of [[Autumn magic]] laid on the territory by Imperial magicians. The ritual is subtle, but noticeable by any [[magical skills#magician|magician]] capable of casting the [[detect magic]] spell. It draws the [[Autumn magic#Resonance|resonances]] of [[Autumn_magic#Binding|binding]], [[Autumn_magic#Bonds|bonds]], [[Autumn_magic#Travevl|travel]], and [[Autumn_magic#Communication|communication]] to nudge coincidence and weave serendipity such that people seem to naturally come into contact with other people who share their attitudes and opinions, making it easier for them to make new friends. &lt;br /&gt;
&lt;br /&gt;
Like all such magic, however, its influence is entirely indiscriminate and unpredictable. As Eilian points out, the effect cannot be directly guided by a conscious mind as it might be if a [[mandate]] were being undertaken, and so it is as likely to hinder efforts to strengthen the Imperial hold over Mareave as it is to support them.  While it helps business owners find customers and investors, but it also helps bandits recruit new members for their bands. It helps Imperial Orcs find those amenable to joining the Empire, but also helps criminals and traitors strengthen their own organisations.&lt;br /&gt;
&lt;br /&gt;
From Eilian&#039;s point of view the enchantment has been useful in allowing him to make contact with those who share his interest in finding ways to address the disputes of the recalcitrant orcs with the Empire. Unfortunately, it has also encouraged those resisting Imperial dominance to find those who share &#039;&#039;their&#039;&#039; interests and encouraged them to double-down on their position. As the Autumn equinox approaches, and the enchantment fades, those associations created through Autumnal coincidence do not go away; indeed they are likely to get stronger. In a way, the enchantment has accelerated sands that were already flowing through the hourglass, raising the spectre of a possible rebellion if the three uncooperative factions continue to build bridges with one another - assuming the Empire does not build stronger bridges first.&lt;br /&gt;
&lt;br /&gt;
==The Problem of Peace==&lt;br /&gt;
* &#039;&#039;&#039;Eilian believes the first step to resolving matters with the uncooperative groups in Mareave is to recognise all the people there as foreigners&#039;&#039;&#039;&lt;br /&gt;
Eilian looks at events in [[the Barrens]] and [[Ossium]], considering things that went well and things that went poorly. All of his proposals are predicated on the understanding that the orcs of Mareave - &#039;&#039;all&#039;&#039; the orcs of Mareave - are [[Imperial_Law_Overview#Individuals_and_the_law|foreigners]]. The Empire has already [[386YE_Spring_Equinox_Senate_sessions#Ratify_Treaty_with_Beoraidh|ratified a treaty]] with former Salt Lord Ehsan of [[Mareave#Beoraidh|Beoraidh]] in which the people of the city and of [[Mareave#Sinfoyard|Sinfoyard]] are granted that status. In theory, all the other orcs of Mareave are still barbarians. They have no protection under Imperial law, it is illegal to trade with or offer succour to them, and they can be killed with impunity. This disparity helps drive the resentment in the south and it is surprising that the &#039;&#039;entire&#039;&#039; territory is not uncooperative.&lt;br /&gt;
&lt;br /&gt;
After consultation with the Civil Service, they have agreed to present an [[Senate_motion#Administrative_Motions|administrative motion]] on Friday evening during the Autumn Equinox, asking the [[Senate]] if the people of Mareave should be considered foreigners. The majority of the folk there are not fighting the Empire, and any who take up arms to do so would be treated as criminals under Imperial law. In his petition, he points out that while the Empire finds it easy to [[Powers_of_the_Imperial_Senate#Declaration_of_War|declare war]] against its enemies, its ability to &#039;&#039;stop&#039;&#039; being at war is barely developed. Historically, this was because until a handful of decades ago the idea that conquered people - conquered &#039;&#039;orcs&#039;&#039; - might be able to live peacefully alongside Imperial citizens was inconceivable. Even as little as sixty years ago, the Empire would simply have killed, enslaved, or driven out everyone in Mareave as part-and-parcel of conquering the territory. Today, thanks to advances such as the [[The_Doctrines_of_the_Faith#The_Doctrine_of_Enlightenment|Doctrine of Enlightenment]] and the efforts of people in all walks of like, that approach is widely seen as unacceptable.&lt;br /&gt;
&lt;br /&gt;
Solving the problem of peace is not part of Eilian&#039;s remit (his casual suggestion is that [[Powers_of_the_Imperial_Senate#Assignment|assignment]] explicitly declare peace with anyone in the territory, and let the law sort out people who keep fighting, causes several members of the Constitutional Court to sputter into their morning tea). If the Imperial Senate does not wish to pass the proposed administrative motion, they would still be able to declare individual orcs in Mareave to be foreigners, of course, with individual motions, but one of the challenges is that the three main groups are not part of the same faction. It would take up to three motions to declare them foreigners individually (or even more if the Empire wanted to stop treating any people of the northern regions who have not bonded to an Imperial egregore as barbarians).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Uncooperative Quality&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;Any Imperial army stationed here has its upkeep increased by a tenth for every region that has the quality, and as long as &#039;&#039;any&#039;&#039; region has that quality the territory cannot support an Imperial army.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Recent developments in [[Ayereed]] have highlighted [[Steel_and_salt|further difficulties]] due to the hostile environment in the northern part of the territory, and the difficulty of moving vital water supplies through Mareave in part thanks to the uncooperative groups in the south.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Uncooperative and Recalcitrant==&lt;br /&gt;
* &#039;&#039;&#039;Three regions have the uncooperative quality reflecting low-key opposition, resentment, and resistance from the population&#039;&#039;&#039;&lt;br /&gt;
The first thing Eilian does when he reaches Mareave – apart from to have a hot bath and sleep for a day to shake the last echoes of [[Spiral]] from his head – is to cement his understanding of what the problem actually &#039;&#039;is&#039;&#039;. There are plenty of people in Mareave who are not averse to the new regime; some are even interested in becoming Imperial citizens, especially those with existing ties to those who now compose the [[Sannite]] sept. Most of them live in the north however.&lt;br /&gt;
&lt;br /&gt;
In the south there are three large “problem groups” resisting the Imperial Orcs and the Empire. For the most part they simply refuse to cooperate – refuse to share their knowledge of the land or their resources, or to offer any support whatsoever. A small number are resisting more actively; forming small bandit groups to prey on newcomers, to threaten supply lines or orcs who are deemed to be &amp;quot;too friendly&amp;quot; to the Imperials, and perform low-key sabotage of roads, bridges, and the like. At the moment these gangs are still in their infancy, but they may become a thorn in the side of the Imperial Orcs if the situation goes unaddressed.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Thrace&#039;s Inspiration&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;The [[consecration#True Liao|true liao consecration]] of the Legion&#039;s Rookery as an [[Inspirational_location#Memorials|inspirational location]] dedicated to [[Known_exemplars#Thrace|Thrace]] has major implications for these [[commission|commissions]], provided they are commissioned before the end of the Winter Solstice 386YE. The basic labour costs of anything built in Mareave before that time is paid entirely by Imperial Orc volunteers. This benefit is included in each of the descriptions below, but this advantage does &#039;&#039;not&#039;&#039; cover the extra funds needed due to the [[Set_my_lands_in_order#Under-developed|Under-developed]] quality, or extra funds required to secure the aid of the Eoradal orcs. Likewise, if the [[Legion Engineer]] commissions one of these projects, the amount of wains needed is reduced by a fifth.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eilian believes that there are three main groups of people in Mareave who, if they could be convinced of the benefits of cooperation with the Empire, could bring an end to the problems in the south. They are formerly wealthy Grendel in [[Mareave#Clisearn|Clisearn]]; cynical chancers of [[Mareave#Eoradal|Eoradal]] who believe Imperial presence here is a temporary inconvenience; and the powerful Brine Turtles sept of [[Mareave#Fleisardh|Fleisardh]].&lt;br /&gt;
&lt;br /&gt;
Throughout their report, Eilian uses the words &amp;quot;people&amp;quot; and &amp;quot;orcs&amp;quot; interchangeably, but in an afterword points out that this is not entirely factual. There are also a few scattered human communities in Mareave, just as there apparently are throughout the Broken Shore. The Grendel have been observed using human mercenaries in their armies for years, and there are uncorroborated stories that some of the other territories of Attar might contain actual human septs similar to, but less powerful than, those of the orcs of the Broken Shore. None of these people feel any more connection to the Empire than their orc neighbours do; they are however a problem for another time. Eilian notes wryly that there is a certain symmetry in the idea of the Imperial Orcs having to decide what to do about the truculent humans they have conquered, for a change.&lt;br /&gt;
&lt;br /&gt;
==Selfishness==&lt;br /&gt;
* &#039;&#039;&#039;The orcs of Clisearn resent their loss of status, and the &#039;favouritism&#039; shown to the city of Beoraidh&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A great work build in Clisearn could play on Grendel selfishness, and to show the benefits of cooperation with the Empire&#039;&#039;&#039;&lt;br /&gt;
Many of the orcs who remain in Clisearn were wealthy Grendel; valued miners and engineers, privileged artisans and magicians, rich landowners or farmers. They resent the loss of status they have experienced with the Imperial conquest. A number retreated to Beoraidh, or fled the territory entirely, and those who remain look forward to the return of the Grendel because they see it as the only way to restore their lost prestige. &lt;br /&gt;
&lt;br /&gt;
Eilian is able to ascertain that the core of opposition here is centred around the leaders of three families of orcs, forced to work together by the conquest of the territory. They are: &#039;&#039;Devan Adahr&#039;&#039;, a talented engineer who received a grant of land for himself and his family after leading enhancements to the Fundindelve mine; &#039;&#039;Savurn Marr&#039;&#039;, a diviner and practitioner of [[Day magic]] exiled from Beoraidh due to Wind Lord politics; and &#039;&#039;Regan Tholdie&#039;&#039;, a formerly prosperous farm owner whose fortunes have been devastated due to the loss of all his slaves. Like all those who remain in Clisearn, they are no friends of the former Salt Lord and his cronies; for whatever reason they are unwilling, or unable, to join Ehsan&#039;s city state.&lt;br /&gt;
&lt;br /&gt;
The main problem facing the Empire here is that under Grendel domination the people here were important, wealthy, and felt privileged. Their estates are among some of the most fertile in the territory – water is abundant here, and so the region is rich with farms and beautiful gardens, as well as well-developed mines in the mountains. The Clisearn orcs have effectively been knocked down to the status of second-class citizens. They resent the Empire and the Imperial Orcs for spoiling their comfortable lives, and in their selfishness lies opportunity.&lt;br /&gt;
&lt;br /&gt;
===Hollow Prestige===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;float: right; margin-left:10px; width=50%; max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Clisearn Grand Market&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Great Work&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Ohwinn Dell, Clisearn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50 wains of mithril, 30 Crowns, three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Base labour costs would normally be 150 crowns, but are reduced to 0 by the inspiration of Thrace; the remaining 30 crowns are due to the [[Set_my_lands_in_order#Under-developed|Under Developed]] quality and are not reduced by that opportunity&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Increases the level of investment for mines in the territory by one, providing 2 ingots or 36 rings to every mine in Mareave&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Removes the uncooperative quality from Clisearn if the orcs are also made foreigners&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Steward of Works&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Imperial&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Steward of Works&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Oversee the Clisearn Grand Market&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; Oversee the Clisearn Grand Market, liaise with the families of Clisearn, support Mareave miners&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Eilian believes that the orcs of Clisearn could be won over by a demonstration that the Empire recognises their former privilege&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Clisearn Grand Market provides benefits to the Imperial orcs, but also shows the Clisearn families the benefits of cooperating with the Empire&#039;&#039;&#039;&lt;br /&gt;
With all the groups of recalcitrant orcs, the first step to bringing the Clisearn families round is to recognise them as foreigners. For some of the Clisearn, the fact Esahn and his supporters have been recognised as independents rankles; they would ideally want the entire region [[Powers_of_the_Imperial_Senate#Concedence|conceded]] to them. Eilian doubts there is any political will for that to happen, and anyway there&#039;s no reason at all to think it would be a good idea. It could easily solve as many problems as it causes.&lt;br /&gt;
&lt;br /&gt;
In Clisearn Eilian proposes that the Empire employ a “carrot” to encourage the orcs to get over their resentment, and see the benefits of cooperating with the Empire. The Imperial Orcs, especially the [[Sunstorm]] sept, have a cultural opposition to working in mines, and some of the other septs accept their prohibition. Yet as the Golden Pyramid pointed out [[Digging_for_fire|last season]] the mountains of Mareave are packed full of valuable ore ripe for the taking. After studying the history of the [[Steward of the Mines of Gulhule]], and following discussions with the Golden Pyramid and members of the Sunstorm, Eilian develops a plan that would help mollify Clisearn, and also help the Imperial Orcs.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Clisearn Grand Market&#039;&#039; would serve as a place to buy and sell goods, and as a gathering place for workers, engineers, and miners. It would attract those looking for good wages across both Mareave and the wider Empire. Built near the Fundindelve, it would focus on mining, but farm labourers and other workers could be recruited here as well. It would also present a convenient way for Clisearn landowners to find employees to work their mines and their farms.&lt;br /&gt;
&lt;br /&gt;
The hills and mountains of Mareave are very rich in metal; recognising that Eilian proposes that an Imperial Orc be appointed to oversee the Grand Market. The &#039;&#039;Steward of Works&#039;&#039; would be an Imperial Orcs national position appointed each year by [[Tally of the Votes]]. They would be responsible for looking after the Grand Market, but they would also be responsible for liaising with the families of Clisearn. As part of their role, they would be able to encourage the mines of Mareave to focus their efforts on metals useful to [[Crafting skills#Artisan|artisans]], or precious metals such as gold, silver, or iron. (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; During downtime after an event, the Steward could email [mailto:plot@profounddecisions.co.uk plot] and shift the benefit provided to mines by the great work to be either 2 ingots of their base type, or 36 rings representing investment in precious metals. The benefit would remain set to one or the other until the Steward chose to change them again).&lt;br /&gt;
&lt;br /&gt;
While the work to bring prosperity to the territory would be valuable, the real benefit of the Great Work and related title would be the effect it would have on the Clisearn families. Having an &amp;quot;Imperial official&amp;quot; specifically to address their concerns would help restore their lost sense of prestige and importance, giving them the impression they are at least as significant as the court of former Salt Lord Ehsan. A great work helps everyone in a territory, so the Clisearn families would be able to find workers for their own mines and farms, but crucially they would find it easier to employ such workers if they were Imperial citizens - their own self-interest may start to incline them towards considering joining the Empire. &lt;br /&gt;
&lt;br /&gt;
The Grendel as a whole do not build great works. There is a strong thread of selfishness in the Grendel psyche, reinforced by their particular understanding of [[Grendel_religion#Prosperity|Grendel Prosperity]] and [[Grendel_religion#Ambition|Grendel Ambition]]. A Salt Lord would invariably choose to create things the Empire would recognise as [[sinecure|sinecures]] or perhaps [[ministry|ministries]] rather than a great work. Partly because having something that one person has control of builds their prestige and plays into Grendel political games, and partly because of the fear that &amp;quot;undeserving&amp;quot; people might benefit for the &amp;quot;foolish&amp;quot; largesse of the great work builder. This investment would help the Clisearn families see the benefits of working with the Empire rather than opposing them. They would not automatically become &#039;&#039;friends&#039;&#039; to the Empire, but their own self interest would see them cease their open opposition.&lt;br /&gt;
&lt;br /&gt;
Once foreigners, and once the Grand Market is complete, it may be possible to bring the Clisearn families into the Empire. Getting them to listen, to see how cooperation might benefit them, would be the first step.&lt;br /&gt;
&lt;br /&gt;
==Cynicism==&lt;br /&gt;
* &#039;&#039;&#039;The people of Eoradal believe the Empire are here only for the short term and the Grendel will soon be back in charge&#039;&#039;&#039;&lt;br /&gt;
The people of Eoradal are mostly orcs who did well out of offering service to the Grendel; rewarded with land and privileges for serving the Salt Lords. For the most part, though, they have little actual &#039;&#039;affection&#039;&#039; for the Grendel. Rather the problem here is that they expect the Salt Lords to return at any moment, and anticipate both great rewards for staying “true” to their former masters ([[Grendel_religion#Fidelity|Fidelity]]), and punishment if they throw their lot in with the Empire too readily ([[Grendel_religion#Retribution|Retribution]]). Foremost among the Eoradal orcs resisting the Empire are the &#039;&#039;Uthni&#039;&#039;, a widely extended family native to Eoradal who claim a strong connection to the Grendel ancestor [[Grendel_religion#Rucraic_-_The_Storm_Lord|Rucraic the Storm Lord]].&lt;br /&gt;
&lt;br /&gt;
The people of Eoradal did well out of the Grendel, but didn&#039;t actually have that much love for them. Eilian found the warmest welcome among the families here of anywhere in the three regions. These orcs are close in temperament to the Sannite, but they are motivated by a belief that the Grendel are going to come back, and that this conquest of Mareave by the Empire would prove as temporary as the Grendel conquest of Spiral has always been. They view the Imperial Orcs presence as a disruption of the normal order of things that will soon be over. They are opposing the Empire because they believe it will earn them favour with the Salt Lords when they inevitably return – and because they just don&#039;t see any long-term advantage to cooperating. &lt;br /&gt;
&lt;br /&gt;
The level of cynical self-interest these people demonstrate surprises even the worldly Eilian. At first she&#039;s at a loss of what to do to convince them that their best interest lies in working with the Empire rather than against it. During the Solstice, the Imperial Orcs Synod sent a contingent of Tamazi to Mareave to explore the place for opportunities. &#039;&#039;Ketus Stonewalk&#039;&#039;, the experienced stonemason who recently drew up plans for the [[Standing_in_the_sun#Warded_Walls|Walls of Gildenheim]], makes a suggestion which by happy coincidence aligns with something the sept would be keen to see in Mareave regardless.&lt;br /&gt;
===Not Going Anywhere===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;float: right; margin-left:10px; width=50%; max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Fortified Settlement&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039;Fortification&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Skouran Ruins, Eoradal&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 80 wains of white granite, 100 crowns, one year&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Upkeep:&#039;&#039;&#039; 10 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Base labour costs would be 240 crowns, but are reduced to 0 by the Thrace opportunity. The remaining costs - 48 crowns due to the [[Set_my_lands_in_order#Under-developed|Under Developed]] quality, and 60 crowns to employ Eoradal orc assistance, are not reduced by that opportunity&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; The support of a Summer eternal to infuse it with adamant is required&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Removes uncooperative quality from Eoradal, establishes walled settlement in Mareave&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Outside of Beoraidh and Fioroult there are few large settlements in Mareave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Eilian and the Tamazi propose the Imperial Orcs establish a fortified town in Eoradal&#039;&#039;&#039;&lt;br /&gt;
The challenge here is to convince Eoradal, and the outspoken Uthni, that not only are the Imperial Orcs here to stay, but that they will &#039;&#039;come back&#039;&#039; in the event their dominion is challenged. Showing the people here that they genuinely view Mareave as part of their Empire, and as part of the Imperial Orcs nation, will challenge their cynicism and encourage them to make accommodations with the Imperial Orcs. While the orcs may be cynical about the border, they know that the Empire has endured for nearly four centuries. It represents permanence once it sets its mind to things.&lt;br /&gt;
&lt;br /&gt;
So with Ketus&#039; assistance, Eilian presents plans for a fortified town - or more realistically a fortified and walled settlement that will grow into a town (or even a city) one day. The settlement would represent a kind of territorial capital for their people, and as it is roughly in the middle of the territory, Eoradal represents the ideal place to establish it. There are also ruins in the east of the territory that once marked a large [[Skoura|Skouran]] settlement, that was supported by a long-since collapsed aqueduct bringing fresh water down from the mountains. The labour costs are higher than might be expected, even allowing for the problems of moving materials to Mareave. This is because part of Eilian&#039;s plan involves offering incentives to the Eoradal orcs to help the Imperial Orcs dig wells, clear the site, and raise walls, demonstrating that it is more rewarding to work with the Empire than against it. &lt;br /&gt;
&lt;br /&gt;
The centrepiece of the settlement would be a bastion or fortress, and every settlement needs protective walls. In time Ketus suggests that the settlement could grow to rival Beoraidh or Gildenheim. Coincidentally, this is exactly the kind of urban centre the Tamazi favour. Quite a few of the Tamazi are enthusiastic about establishing a settlement in Mareave – previously from Axos the climate here is much closer to what they many of them are familiar with. If the Imperial Orcs commit to creating a settlement here, then substantial numbers of the sept would move south to help build it. By metaphorically driving a pin into the map saying “Mareave is an Imperial Orcs territory and we plan to keep it that way&amp;quot;, and by showing the Eoradal orcs that they can profit from working with the Empire, they can win the recalcitrant orcs round and silence cynical voices. &lt;br /&gt;
&lt;br /&gt;
Eilian is initially unconvinced, but as well as being masters of stonework the Tamazi are canny magicians. Ketus proposes that the Imperial Orcs prevail on the [[Archmage of Summer]] to petition either the [[Adamant|King Under the Mountain]] or the [[Cathan Canae|Queen of the Endless Glacier]] for their support before beginning construction. The whole point of establishing the fortified settlement here would be to show the Eoradal orcs that they are here for good - and the best way to do that would be to infuse the foundations of their building with &#039;&#039;adamant&#039;&#039;, in the same way the [[Semmerholm#The_Adamant_Gate|Adamant Gate]] in [[Semmerholm]] is. This would mean that even if the Grendel did recapture Mareave, the fort would serve as a &amp;quot;promise&amp;quot; of the Imperial Orcs&#039; return. Without this additional step, Eilian&#039;s concern is that if the Grendel counter-attacked and destroyed the fort it would actually make it harder for the Empire to maintain control of Mareave when they returned - having shown that their &amp;quot;pin in the map&amp;quot; was so easily removed.&lt;br /&gt;
&lt;br /&gt;
It might bring other benefits as well. While Eilian can&#039;t predict its exact effects, it would demonstrate the commitment of the Imperial Orcs to everyone in the territory. It would be perfectly positioned to benefit from any effort to restore the Skouran aqueduct (and providing large amounts of pure water to the settlement would help it grow, as well as being good for local farms). It would provide an urban centre for Imperial Orcs exploration of the territory, drawing more settlers from the north and also convincing more Mareave orcs to join the Empire bringing in additional funds to the Imperial Treasury - as the settlement grew so would the prosperity of Mareave.&lt;br /&gt;
&lt;br /&gt;
==Shells== &lt;br /&gt;
* &#039;&#039;&#039;The Brine Turtles are a powerful sept, and their warriors still fight under Grendel banners&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;In addition to being uncooperative, the Brine Turtles place the territory under threat of invasion&#039;&#039;&#039;&lt;br /&gt;
Finally, the Brine Turtle sept is the dominant power in Fleisardh. For years they were one of the two dominant forces in Mareave, rivalling the power of the Salt Lords of Beoraidh. The southernmost region of Mareave is their heartland, and almost everyone living there belongs to the sept. Their warriors are currently in Ayereed [[Steel_and_salt|fighting the Empire]] but still the leaders of the sept expect them to return, along with the rest of the Broken Shore orcs, and drive the Imperial Orcs out of their territory any day now. Paradoxically, they would be the group most likely to take up arms against the Empire... if not for the fact most of the people able to wield those arms are &#039;&#039;already&#039;&#039; fighting the Empire to the south.&lt;br /&gt;
&lt;br /&gt;
The leaders of the Brine Turtle - their civilian leaders at least - are concentrated in and around the settlement of Fioroult and one of the few large sources of potable water in the region. As a sept they are proud, comparatively powerful, and resentful. They control the borders between Mareave and the rest of the Broken Shore, and are keen to see the Imperial Orcs driven out. At the moment they are barely even prepared to &#039;&#039;talk&#039;&#039; to the Empire, let alone help it move through their arid lands or share their resources with it.&lt;br /&gt;
&lt;br /&gt;
Recognising the Brine Turtles as foreigners will make it easier to negotiate with them but it will take a lot more to stop them wanting the Empire gone. As the Autumn Equinox approaches, and with a heavy heart, Eilian begins to worry that the only way to deal with them is to drive the sept out of Mareave by force of arms, and hope that a future prognostication might help deal with the consequences. In the end, he is helped by a seemingly chance encounter with an Illarawm - &#039;&#039;Bonesung Reller&#039;&#039; - visiting &#039;&#039;Rucraic&#039;s Aerie&#039;&#039; in Eoradal.&lt;br /&gt;
&lt;br /&gt;
Reller points out that the Brine Turtle are fundamentally not that different to any other orc sept – they are proud of their traditions, proud of their ancestors, proud of their lands. They&#039;re not &#039;&#039;really&#039;&#039; allies of the Grendel as such; they just have a long history of working with them. The Illarawm have seen this kind of thing before, in [[the Mallum]] and even in some ways with the [[Imperial Orcs]]. Instead of trying to &#039;&#039;guess&#039;&#039; what the Brine Turtles want, why not ask them?&lt;br /&gt;
&lt;br /&gt;
With Eilian&#039;s assistance, Reller makes cautious contact with the elders of the Brine Turtles, presenting themselves as a mystagogue and shaman rather than a representative of the Empire. After their meeting, they recount a tense exchange that runs the risk of exploding into violence at any moment, but that the elders of the Brine Turtles are &#039;&#039;frightened&#039;&#039; and &#039;&#039;angry&#039;&#039; more than anything else. They know that without the protection of their army, the Empire could kill them all and take their land without breaking a sweat. They know that without the commitment of the Grendel, their army would be decimated by Imperial forces - and they are &#039;&#039;also&#039;&#039; angry at the Salt Lords for leaving them at the mercy of the Empire while committing their military on the other side of the Bay of Catazar while the Empire tore through Mareave like a hot knife through buttered turtlemeat. &lt;br /&gt;
===Turtles all the Way Down===&lt;br /&gt;
* &#039;&#039;&#039;Eilian proposes that the Senate make it illegal to hunt or harm turtles in the Bay of Catazar&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This is an opening gambit that will not end the problem by itself but will allow negotiation with the Brine Turtles sept&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Illarawm may be able to serve as diplomats for the Imperial Orcs&#039;&#039;&#039;&lt;br /&gt;
Despite this Reller believes that there is a chance to defuse this situation and &#039;&#039;potentially&#039;&#039; bring the Brine Turtles to the point where they are content to live as foreigners in the Empire. They doubt there is much chance the sept would join the Imperial Orcs, but the only way to find out would be to find some common ground between the Empire and the Broken Shore orcs. &lt;br /&gt;
&lt;br /&gt;
Heads together, Reller and Eilian propose that the first step to showing that the Empire is not the enemy is to make it illegal for Imperial Citizens to hunt turtles anywhere in the Bay of Catazar. What at first seems silly is actually very serious indeed to the Brine Turtles. The sept takes its names from the great sea-going turtles that return each year to nest below the cliffs of Fleisardh. As [[Sea-wood_fed_with_copper#Objective:_Poach_the_Brine_Turtles|recent military intelligence]] showed, the sept sees a vital connection between the turtles and their own ancestors and fortunes.&lt;br /&gt;
&lt;br /&gt;
According to the elders, one of the ways the Salt Lord maintained the support of the Brine Turtles was by allowing them to punish anyone who harmed one of the beasts. Only one kind of turtle is important to the sept, but Imperial citizens are unlikely to be able to tell the difference between the various species in the Bay. Applying the same law the Grendel apparently applied would send a message to the sept that the Empire was not going to ride rough-shod over their traditions. It would crack the door open, and at least create a space for negotiation.&lt;br /&gt;
&lt;br /&gt;
Eilian predicts that there would be very minor loss to Imperial taxation in a few of the coastal territories; no more than 4 Thrones total in his estimation. A small number of people who hunt turtles would need to find alternative employment, but there don&#039;t seem to be &#039;&#039;that&#039;&#039; many businesses or farms that focus exclusively on raising or hunting turtles in the Empire. Most would be able to pivot to other prey.&lt;br /&gt;
&lt;br /&gt;
Mystagogue Reller has another proposal, for the Imperial Orcs assembly. They believe that if the same [[Set_my_lands_in_order#Six_Septs|mandate]] used to send the Tamazi to Mareave were used to ask the Illarawm to approach the Brine Turtles, it may be possible to establish a line of communication with their elders, provided the law suggested by Eilian were passed. The mandate would need to be worded appropriately, and the only &amp;quot;benefit&amp;quot; it would provide would be the chance to open negotiations with the Brine Turtles rather than anything more general. This isn&#039;t the only way communication could be established of course, but it is Reller&#039;s opinion that the mystagogues are in the best position to make peaceful contact with the sept.&lt;br /&gt;
&lt;br /&gt;
One last note; Reller cautions that the Brine Turtles represent an opportunity, but also a danger to the Empire. How they choose to deal with this sept will be seen by the other Broken Shore septs as representing how they themselves might be dealt with. Direct violence would solve the immediate problem, but it would lay up trouble for the future as every one of the other Broken Shore septs would expect similar treatment. If the Empire can persuade the sept to deal with them peacefully, then they believe it will be slightly easier to get the other septs to find a path to at least neutrality once their lands in turn are conquered.&lt;br /&gt;
==Violence==&lt;br /&gt;
* &#039;&#039;&#039;A single Imperial army could remove the uncooperative trait from a single region in a season with an appropriate order &#039;&#039;&#039;&lt;br /&gt;
Eilian has not spent much time exploring opportunities around violence; he sees no need to do so. A single Imperial army could end the uncooperative problem in a region in one season. The General would issue the [[Army_orders#Cautious_Advance|Cautious Advance]], [[Army qualities#Resilient|Grinding Advance]], or [[Army qualities#Gather intelligence|Gather Intelligence]] order, naming a region and clearly stating the intent to crush or drive out the recalcitrant elements in that region. The army would likely suffer a small number of casualties - no more than fifty in Eoradal and Clisearn and up to a hundred on Fleisardh - and the uncooperative quality would be removed. It would be impossible to drive out only recalcitrant orcs - a lot of people who were otherwise neutral to the Empire would be slain or displaced, reducing the likelihood of any positive opportunities related to the people of Mareave, or them joining an Imperial nation, and causing many more of them to simply keep their heads down and wait for the Grendel to return. &lt;br /&gt;
&lt;br /&gt;
However, doing this even once would permanently sour relations between the orcs of the Broken Shore and the Empire not only in Mareave, but across the entire Grendel nation. They would know the kind of treatment they would expect at Imperial hands, and act accordingly. Eilian projects that the Grendel would find it easier to raise armies, and resupply those armies, when their people knew that the coming of the Empire would bring only destruction. Indeed, as there were fewer places to drive the orcs &#039;&#039;to&#039;&#039;, the resistance against the Empire would become stronger as they would know they faced an existential threat to their lives and those of their families.&lt;br /&gt;
&lt;br /&gt;
The other reason Eilian has not spent much time considering this problem is that nothing he sees from the Imperial Orcs suggests they are keen to simply kill the people living in Mareave. If he is incorrect, he suggest that another [[appraisal]] might turn up other opportunities, but asks that should they commission it the Imperial Senate choose someone else to perform it.&lt;br /&gt;
==More Friends==&lt;br /&gt;
* &#039;&#039;&#039;There are a series of other opportunities relating to Mareave this season&#039;&#039;&#039;&lt;br /&gt;
The Prognosticator&#039;s Office is not the only force busily exploring the Empire&#039;s newest territory this season. The Imperial Orcs assembly asked representatives of the [[Tamazi]] to look for opportunities here; the [[Grandmaster]] of the [[Golden Pyramid]] directed their [[Conclave order]] to seek ways to improve the territory&#039;s prosperity; and the [[the Marches|Marcher]], [[the Brass Coast|Freeborn]], and [[the League|League]] assemblies all urged their nation to offer their expertise to help the Imperial Orcs in Mareave. Details of what they have been up to are recounted in the &#039;&#039;&#039;[[We all stand]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
==Resolution==&lt;br /&gt;
The Imperial Senate voted to [[386YE_Autumn_Equinox_Senate_sessions#Peace_in_Mareave|recognise all the orcs in Mareave]] not actively fighting the Empire as foreigners. They also [[386YE_Autumn_Equinox_Senate_sessions#Criminalise_hunting_turtles_in_Bay_of_Catazar|criminalised the hunting of turtles]] in the Bay of Catazar.&lt;br /&gt;
&lt;br /&gt;
At the [[386YE_Autumn_Equinox_Synod_judgements#Judgement_211|request of &#039;&#039;&#039;Bloodcrow Pip&#039;&#039;&#039;]] the Imperial Orcs national assembly sent &#039;&#039;&#039;Skywise Tylva&#039;&#039;&#039; to urge the Illarawm to approach the Brine Turtles peacefully and open negotiations with them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--The [[Speaker to the Leshun]] was [[Construct Leshun Market|commissioned]] during the Winter Solstice 385YE and construction was completed shortly before the Winter Solstice 386YE.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Mareave]]&lt;br /&gt;
* [[We all stand]] - 386YE Autumn wind of fortune detailing various contributions to the prosperity of Mareave&lt;br /&gt;
* [[Digging for fire]] - 386YE Summer wind of fortune detailing the Golden Pyramid contribution in Mareave&lt;br /&gt;
* [[Into the spin]] – 386YE Spring wind of fortune summarising the situation in Mareave&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Here_to_stay&amp;diff=144438</id>
		<title>Here to stay</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Here_to_stay&amp;diff=144438"/>
		<updated>2026-08-29T20:43:08Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Hollow Prestige */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:386YE Autumn]][[Category:Recent History]][[Category:Appraisal]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;You know what says &#039;&#039;we are here to stay&#039;&#039; better than anything else?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is it a city?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... maybe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are &#039;&#039;so&#039;&#039; predictable, you Tamazi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Certainly mock if you like. But, even so, it really is a great way to say &#039;&#039;we are here to stay&#039;&#039;, and it&#039;s an even better way to say &#039;&#039;if we leave we are definitely coming back, because all our things are here&#039;&#039;.&amp;quot;&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Grumpy Turtle.jpg|align=left|caption=The folk of southern [[Mareave]] refuse to cooperate with the Empire, or the Empire.|width=500}}&amp;lt;/div&amp;gt;{{audio|link=https://www.youtube.com/watch?v=Dfwa6ypFY_U}}&lt;br /&gt;
{{PDFLink|align=right|link=File:Here_to_stay.pdf|caption=Click for pdf version}}&lt;br /&gt;
==Overview==&lt;br /&gt;
During the Summer Solstice, the Imperial Senate commissioned [[Appraisal#Eilian_Sweetwater|Eilian Sweetwater]] to undertake an [[appraisal]] in the newly conquered [[territory]] of [[Mareave]]. He was asked to find ways to deal with the [[Set_my_lands_in_order#Uncooperative|uncooperative]] inhabitants of the southern regions - [[Mareave#Fleisardh|Fleisardh]],  [[Mareave#Clisearn|Clisearn]] and [[Mareave#Eoradal|Eoradal]].&lt;br /&gt;
&lt;br /&gt;
The Navarr prognosticator spent much of his early career as part of the [[Historical_research#The_Department_of_Historical_Research|Department of Historical Research]], and so began the appraisal by exploring historical precedents, looking at incidents where the Empire has achieved peaceful relations with [[orc]] communities, and reviewing documents such as &#039;&#039;[[Mareave and Urizen]]&#039;&#039; that deal with the history of the territory. He also visited the independent city of [[Mareave#Beoraidh|Beoraidh]] to speak to scholars there. At the end of the day, however, there is a limit to how much the past can help to shape the new future in this territory. Achieving a good outcome in southern Mareave will need diplomacy, and while that is not Eilian&#039;s strong suit, with the aid of the Imperial Orcs the first steps have been made towards perhaps achieving that goal.&lt;br /&gt;
&lt;br /&gt;
==Bonds and Bargains==&lt;br /&gt;
* &#039;&#039;&#039;An Imperial enchantment has both helped Eilian with their appraisal, and stored up trouble for the future&#039;&#039;&#039;&lt;br /&gt;
Eilian spends most of his time working on finding common ground. He and his assistants are helped along their way by Imperial Orcs - especially those of the Sannite and Tamazi septs - and by the efforts of [[Golden Pyramid]] magicians. There is another factor that both helps, and in some ways hinders, his appraisal: the influence of an [[enchantment]] of [[Autumn magic]] laid on the territory by Imperial magicians. The ritual is subtle, but noticeable by any [[magical skills#magician|magician]] capable of casting the [[detect magic]] spell. It draws the [[Autumn magic#Resonance|resonances]] of [[Autumn_magic#Binding|binding]], [[Autumn_magic#Bonds|bonds]], [[Autumn_magic#Travevl|travel]], and [[Autumn_magic#Communication|communication]] to nudge coincidence and weave serendipity such that people seem to naturally come into contact with other people who share their attitudes and opinions, making it easier for them to make new friends. &lt;br /&gt;
&lt;br /&gt;
Like all such magic, however, its influence is entirely indiscriminate and unpredictable. As Eilian points out, the effect cannot be directly guided by a conscious mind as it might be if a [[mandate]] were being undertaken, and so it is as likely to hinder efforts to strengthen the Imperial hold over Mareave as it is to support them.  While it helps business owners find customers and investors, but it also helps bandits recruit new members for their bands. It helps Imperial Orcs find those amenable to joining the Empire, but also helps criminals and traitors strengthen their own organisations.&lt;br /&gt;
&lt;br /&gt;
From Eilian&#039;s point of view the enchantment has been useful in allowing him to make contact with those who share his interest in finding ways to address the disputes of the recalcitrant orcs with the Empire. Unfortunately, it has also encouraged those resisting Imperial dominance to find those who share &#039;&#039;their&#039;&#039; interests and encouraged them to double-down on their position. As the Autumn equinox approaches, and the enchantment fades, those associations created through Autumnal coincidence do not go away; indeed they are likely to get stronger. In a way, the enchantment has accelerated sands that were already flowing through the hourglass, raising the spectre of a possible rebellion if the three uncooperative factions continue to build bridges with one another - assuming the Empire does not build stronger bridges first.&lt;br /&gt;
&lt;br /&gt;
==The Problem of Peace==&lt;br /&gt;
* &#039;&#039;&#039;Eilian believes the first step to resolving matters with the uncooperative groups in Mareave is to recognise all the people there as foreigners&#039;&#039;&#039;&lt;br /&gt;
Eilian looks at events in [[the Barrens]] and [[Ossium]], considering things that went well and things that went poorly. All of his proposals are predicated on the understanding that the orcs of Mareave - &#039;&#039;all&#039;&#039; the orcs of Mareave - are [[Imperial_Law_Overview#Individuals_and_the_law|foreigners]]. The Empire has already [[386YE_Spring_Equinox_Senate_sessions#Ratify_Treaty_with_Beoraidh|ratified a treaty]] with former Salt Lord Ehsan of [[Mareave#Beoraidh|Beoraidh]] in which the people of the city and of [[Mareave#Sinfoyard|Sinfoyard]] are granted that status. In theory, all the other orcs of Mareave are still barbarians. They have no protection under Imperial law, it is illegal to trade with or offer succour to them, and they can be killed with impunity. This disparity helps drive the resentment in the south and it is surprising that the &#039;&#039;entire&#039;&#039; territory is not uncooperative.&lt;br /&gt;
&lt;br /&gt;
After consultation with the Civil Service, they have agreed to present an [[Senate_motion#Administrative_Motions|administrative motion]] on Friday evening during the Autumn Equinox, asking the [[Senate]] if the people of Mareave should be considered foreigners. The majority of the folk there are not fighting the Empire, and any who take up arms to do so would be treated as criminals under Imperial law. In his petition, he points out that while the Empire finds it easy to [[Powers_of_the_Imperial_Senate#Declaration_of_War|declare war]] against its enemies, its ability to &#039;&#039;stop&#039;&#039; being at war is barely developed. Historically, this was because until a handful of decades ago the idea that conquered people - conquered &#039;&#039;orcs&#039;&#039; - might be able to live peacefully alongside Imperial citizens was inconceivable. Even as little as sixty years ago, the Empire would simply have killed, enslaved, or driven out everyone in Mareave as part-and-parcel of conquering the territory. Today, thanks to advances such as the [[The_Doctrines_of_the_Faith#The_Doctrine_of_Enlightenment|Doctrine of Enlightenment]] and the efforts of people in all walks of like, that approach is widely seen as unacceptable.&lt;br /&gt;
&lt;br /&gt;
Solving the problem of peace is not part of Eilian&#039;s remit (his casual suggestion is that [[Powers_of_the_Imperial_Senate#Assignment|assignment]] explicitly declare peace with anyone in the territory, and let the law sort out people who keep fighting, causes several members of the Constitutional Court to sputter into their morning tea). If the Imperial Senate does not wish to pass the proposed administrative motion, they would still be able to declare individual orcs in Mareave to be foreigners, of course, with individual motions, but one of the challenges is that the three main groups are not part of the same faction. It would take up to three motions to declare them foreigners individually (or even more if the Empire wanted to stop treating any people of the northern regions who have not bonded to an Imperial egregore as barbarians).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Uncooperative Quality&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;Any Imperial army stationed here has its upkeep increased by a tenth for every region that has the quality, and as long as &#039;&#039;any&#039;&#039; region has that quality the territory cannot support an Imperial army.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Recent developments in [[Ayereed]] have highlighted [[Steel_and_salt|further difficulties]] due to the hostile environment in the northern part of the territory, and the difficulty of moving vital water supplies through Mareave in part thanks to the uncooperative groups in the south.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Uncooperative and Recalcitrant==&lt;br /&gt;
* &#039;&#039;&#039;Three regions have the uncooperative quality reflecting low-key opposition, resentment, and resistance from the population&#039;&#039;&#039;&lt;br /&gt;
The first thing Eilian does when he reaches Mareave – apart from to have a hot bath and sleep for a day to shake the last echoes of [[Spiral]] from his head – is to cement his understanding of what the problem actually &#039;&#039;is&#039;&#039;. There are plenty of people in Mareave who are not averse to the new regime; some are even interested in becoming Imperial citizens, especially those with existing ties to those who now compose the [[Sannite]] sept. Most of them live in the north however.&lt;br /&gt;
&lt;br /&gt;
In the south there are three large “problem groups” resisting the Imperial Orcs and the Empire. For the most part they simply refuse to cooperate – refuse to share their knowledge of the land or their resources, or to offer any support whatsoever. A small number are resisting more actively; forming small bandit groups to prey on newcomers, to threaten supply lines or orcs who are deemed to be &amp;quot;too friendly&amp;quot; to the Imperials, and perform low-key sabotage of roads, bridges, and the like. At the moment these gangs are still in their infancy, but they may become a thorn in the side of the Imperial Orcs if the situation goes unaddressed.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Thrace&#039;s Inspiration&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;The [[consecration#True Liao|true liao consecration]] of the Legion&#039;s Rookery as an [[Inspirational_location#Memorials|inspirational location]] dedicated to [[Known_exemplars#Thrace|Thrace]] has major implications for these [[commission|commissions]], provided they are commissioned before the end of the Winter Solstice 386YE. The basic labour costs of anything built in Mareave before that time is paid entirely by Imperial Orc volunteers. This benefit is included in each of the descriptions below, but this advantage does &#039;&#039;not&#039;&#039; cover the extra funds needed due to the [[Set_my_lands_in_order#Under-developed|Under-developed]] quality, or extra funds required to secure the aid of the Eoradal orcs. Likewise, if the [[Legion Engineer]] commissions one of these projects, the amount of wains needed is reduced by a fifth.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eilian believes that there are three main groups of people in Mareave who, if they could be convinced of the benefits of cooperation with the Empire, could bring an end to the problems in the south. They are formerly wealthy Grendel in [[Mareave#Clisearn|Clisearn]]; cynical chancers of [[Mareave#Eoradal|Eoradal]] who believe Imperial presence here is a temporary inconvenience; and the powerful Brine Turtles sept of [[Mareave#Fleisardh|Fleisardh]].&lt;br /&gt;
&lt;br /&gt;
Throughout their report, Eilian uses the words &amp;quot;people&amp;quot; and &amp;quot;orcs&amp;quot; interchangeably, but in an afterword points out that this is not entirely factual. There are also a few scattered human communities in Mareave, just as there apparently are throughout the Broken Shore. The Grendel have been observed using human mercenaries in their armies for years, and there are uncorroborated stories that some of the other territories of Attar might contain actual human septs similar to, but less powerful than, those of the orcs of the Broken Shore. None of these people feel any more connection to the Empire than their orc neighbours do; they are however a problem for another time. Eilian notes wryly that there is a certain symmetry in the idea of the Imperial Orcs having to decide what to do about the truculent humans they have conquered, for a change.&lt;br /&gt;
&lt;br /&gt;
==Selfishness==&lt;br /&gt;
* &#039;&#039;&#039;The orcs of Clisearn resent their loss of status, and the &#039;favouritism&#039; shown to the city of Beoraidh&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A great work build in Clisearn could play on Grendel selfishness, and to show the benefits of cooperation with the Empire&#039;&#039;&#039;&lt;br /&gt;
Many of the orcs who remain in Clisearn were wealthy Grendel; valued miners and engineers, privileged artisans and magicians, rich landowners or farmers. They resent the loss of status they have experienced with the Imperial conquest. A number retreated to Beoraidh, or fled the territory entirely, and those who remain look forward to the return of the Grendel because they see it as the only way to restore their lost prestige. &lt;br /&gt;
&lt;br /&gt;
Eilian is able to ascertain that the core of opposition here is centred around the leaders of three families of orcs, forced to work together by the conquest of the territory. They are: &#039;&#039;Devan Adahr&#039;&#039;, a talented engineer who received a grant of land for himself and his family after leading enhancements to the Fundindelve mine; &#039;&#039;Savurn Marr&#039;&#039;, a diviner and practitioner of [[Day magic]] exiled from Beoraidh due to Wind Lord politics; and &#039;&#039;Regan Tholdie&#039;&#039;, a formerly prosperous farm owner whose fortunes have been devastated due to the loss of all his slaves. Like all those who remain in Clisearn, they are no friends of the former Salt Lord and his cronies; for whatever reason they are unwilling, or unable, to join Ehsan&#039;s city state.&lt;br /&gt;
&lt;br /&gt;
The main problem facing the Empire here is that under Grendel domination the people here were important, wealthy, and felt privileged. Their estates are among some of the most fertile in the territory – water is abundant here, and so the region is rich with farms and beautiful gardens, as well as well-developed mines in the mountains. The Clisearn orcs have effectively been knocked down to the status of second-class citizens. They resent the Empire and the Imperial Orcs for spoiling their comfortable lives, and in their selfishness lies opportunity.&lt;br /&gt;
&lt;br /&gt;
===Hollow Prestige===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;float: right; margin-left:10px; width=50%; max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Clisearn Grand Market&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Great Work&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Ohwinn Dell, Clisearn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 50 wains of mithril, 30 Crowns, three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Base labour costs would normally be 150 crowns, but are reduced to 0 by the inspiration of Thrace; the remaining 30 crowns are due to the [[Set_my_lands_in_order#Under-developed|Under Developed]] quality and are not reduced by that opportunity&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Increases the level of investment for mines in the territory by one, providing 2 ingots or 36 rings to every mine in Mareave&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Removes the uncooperative quality from Clisearn if the orcs are also made foreigners&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Steward of Works&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Imperial&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Steward of Works&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Oversee the Clisearn Grand Market&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; Oversee the Clisearn Grand Market, liaise with the families of Clisearn, support Mareave miners&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Eilian believes that the orcs of Clisearn could be won over by a demonstration that the Empire recognises their former privilege&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Clisearn Grand Market provides benefits to the Imperial orcs, but also shows the Clisearn families the benefits of cooperating with the Empire&#039;&#039;&#039;&lt;br /&gt;
With all the groups of recalcitrant orcs, the first step to bringing the Clisearn families round is to recognise them as foreigners. For some of the Clisearn, the fact Esahn and his supporters have been recognised as independents rankles; they would ideally want the entire region [[Powers_of_the_Imperial_Senate#Concedence|conceded]] to them. Eilian doubts there is any political will for that to happen, and anyway there&#039;s no reason at all to think it would be a good idea. It could easily solve as many problems as it causes.&lt;br /&gt;
&lt;br /&gt;
In Clisearn Eilian proposes that the Empire employ a “carrot” to encourage the orcs to get over their resentment, and see the benefits of cooperating with the Empire. The Imperial Orcs, especially the [[Sunstorm]] sept, have a cultural opposition to working in mines, and some of the other septs accept their prohibition. Yet as the Golden Pyramid pointed out [[Digging_for_fire|last season]] the mountains of Mareave are packed full of valuable ore ripe for the taking. After studying the history of the [[Steward of the Mines of Gulhule]], and following discussions with the Golden Pyramid and members of the Sunstorm, Eilian develops a plan that would help mollify Clisearn, and also help the Imperial Orcs.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Clisearn Grand Market&#039;&#039; would serve as a place to buy and sell goods, and as a gathering place for workers, engineers, and miners. It would attract those looking for good wages across both Mareave and the wider Empire. Built near the Fundindelve, it would focus on mining, but farm labourers and other workers could be recruited here as well. It would also present a convenient way for Clisearn landowners to find employees to work their mines and their farms.&lt;br /&gt;
&lt;br /&gt;
The hills and mountains of Mareave are very rich in metal; recognising that Eilian proposes that an Imperial Orc be appointed to oversee the Grand Market. The &#039;&#039;Steward of Works&#039;&#039; would be an Imperial Orcs national position appointed each year by [[Tally of the Votes]]. They would be responsible for looking after the Grand Market, but they would also be responsible for liaising with the families of Clisearn. As part of their role, they would be able to encourage the mines of Mareave to focus their efforts on metals useful to [[Crafting skills#Artisan|artisans]], or precious metals such as gold, silver, or iron. (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; During downtime after an event, the Steward could email [mailto:plot@profounddecisions.co.uk plot] and shift the benefit provided to mines by the great work to be either 2 ingots of their base type, or 36 rings representing investment in precious metals. The benefit would remain set to one or the other until the Steward chose to change them again).&lt;br /&gt;
&lt;br /&gt;
While the work to bring prosperity to the territory would be valuable, the real benefit of the Great Work and related title would be the effect it would have on the Clisearn families. Having an &amp;quot;Imperial official&amp;quot; specifically to address their concerns would help restore their lost sense of prestige and importance, giving them the impression they are at least as significant as the court of former Salt Lord Ehsan. A great work helps everyone in a territory, so the Clisearn families would be able to find workers for their own mines and farms, but crucially they would find it easier to employ such workers if they were Imperial citizens - their own self-interest may start to incline them towards considering joining the Empire. &lt;br /&gt;
&lt;br /&gt;
The Grendel as a whole do not build great works. There is a strong thread of selfishness in the Grendel psyche, reinforced by their particular understanding of [[Grendel_religion#Prosperity|Grendel Prosperity]] and [[Grendel_religion#Ambition|Grendel Ambition]]. A Salt Lord would invariably choose to create things the Empire would recognise as [[sinecure|sinecures]] or perhaps [[ministry|ministries]] rather than a great work. Partly because having something that one person has control of builds their prestige and plays into Grendel political games, and partly because of the fear that &amp;quot;undeserving&amp;quot; people might benefit for the &amp;quot;foolish&amp;quot; largesse of the great work builder. This investment would help the Clisearn families see the benefits of working with the Empire rather than opposing them. They would not automatically become &#039;&#039;friends&#039;&#039; to the Empire, but their own self interest would see them cease their open opposition.&lt;br /&gt;
&lt;br /&gt;
Once foreigners, and once the Grand Market is complete, it may be possible to bring the Clisearn families into the Empire. Getting them to listen, to see how cooperation might benefit them, would be the first step.&lt;br /&gt;
&lt;br /&gt;
==Cynicism==&lt;br /&gt;
* &#039;&#039;&#039;The people of Eoradal believe the Empire are here only for the short term and the Grendel will soon be back in charge&#039;&#039;&#039;&lt;br /&gt;
The people of Eoradal are mostly orcs who did well out of offering service to the Grendel; rewarded with land and privileges for serving the Salt Lords. For the most part, though, they have little actual &#039;&#039;affection&#039;&#039; for the Grendel. Rather the problem here is that they expect the Salt Lords to return at any moment, and anticipate both great rewards for staying “true” to their former masters ([[Grendel_religion#Fidelity|Fidelity]]), and punishment if they throw their lot in with the Empire too readily ([[Grendel_religion#Retribution|Retribution]]). Foremost among the Eoradal orcs resisting the Empire are the &#039;&#039;Uthni&#039;&#039;, a widely extended family native to Eoradal who claim a strong connection to the Grendel ancestor [[Grendel_religion#Rucraic_-_The_Storm_Lord|Rucraic the Storm Lord]].&lt;br /&gt;
&lt;br /&gt;
The people of Eoradal did well out of the Grendel, but didn&#039;t actually have that much love for them. Eilian found the warmest welcome among the families here of anywhere in the three regions. These orcs are close in temperament to the Sannite, but they are motivated by a belief that the Grendel are going to come back, and that this conquest of Mareave by the Empire would prove as temporary as the Grendel conquest of Spiral has always been. They view the Imperial Orcs presence as a disruption of the normal order of things that will soon be over. They are opposing the Empire because they believe it will earn them favour with the Salt Lords when they inevitably return – and because they just don&#039;t see any long-term advantage to cooperating. &lt;br /&gt;
&lt;br /&gt;
The level of cynical self-interest these people demonstrate surprises even the worldly Eilian. At first she&#039;s at a loss of what to do to convince them that their best interest lies in working with the Empire rather than against it. During the Solstice, the Imperial Orcs Synod sent a contingent of Tamazi to Mareave to explore the place for opportunities. &#039;&#039;Ketus Stonewalk&#039;&#039;, the experienced stonemason who recently drew up plans for the [[Standing_in_the_sun#Warded_Walls|Walls of Gildenheim]], makes a suggestion which by happy coincidence aligns with something the sept would be keen to see in Mareave regardless.&lt;br /&gt;
===Not Going Anywhere===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;float: right; margin-left:10px; width=50%; max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Fortified Settlement&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039;Fortification&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Skouran Ruins, Eoradal&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 80 wains of white granite, 100 crowns, one year&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Upkeep:&#039;&#039;&#039; 10 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Base labour costs would be 240 crowns, but are reduced to 0 by the Thrace opportunity. The remaining costs - 48 crowns due to the [[Set_my_lands_in_order#Under-developed|Under Developed]] quality, and 60 crowns to employ Eoradal orc assistance, are not reduced by that opportunity&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; The support of a Summer eternal to infuse it with adamant is required&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Removes uncooperative quality from Eoradal, establishes walled settlement in Mareave&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Outside of Beoraidh and Fioroult there are few large settlements in Mareave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Eilian and the Tamazi propose the Imperial Orcs establish a fortified town in Eoradal&#039;&#039;&#039;&lt;br /&gt;
The challenge here is to convince Eoradal, and the outspoken Uthni, that not only are the Imperial Orcs here to stay, but that they will &#039;&#039;come back&#039;&#039; in the event their dominion is challenged. Showing the people here that they genuinely view Mareave as part of their Empire, and as part of the Imperial Orcs nation, will challenge their cynicism and encourage them to make accommodations with the Imperial Orcs. While the orcs may be cynical about the border, they know that the Empire has endured for nearly four centuries. It represents permanence once it sets its mind to things.&lt;br /&gt;
&lt;br /&gt;
So with Ketus&#039; assistance, Eilian presents plans for a fortified town - or more realistically a fortified and walled settlement that will grow into a town (or even a city) one day. The settlement would represent a kind of territorial capital for their people, and as it is roughly in the middle of the territory, Eoradal represents the ideal place to establish it. There are also ruins in the east of the territory that once marked a large [[Skoura|Skouran]] settlement, that was supported by a long-since collapsed aqueduct bringing fresh water down from the mountains. The labour costs are higher than might be expected, even allowing for the problems of moving materials to Mareave. This is because part of Eilian&#039;s plan involves offering incentives to the Eoradal orcs to help the Imperial Orcs dig wells, clear the site, and raise walls, demonstrating that it is more rewarding to work with the Empire than against it. &lt;br /&gt;
&lt;br /&gt;
The centrepiece of the settlement would be a bastion or fortress, and every settlement needs protective walls. In time Ketus suggests that the settlement could grow to rival Beoraidh or Gildenheim. Coincidentally, this is exactly the kind of urban centre the Tamazi favour. Quite a few of the Tamazi are enthusiastic about establishing a settlement in Mareave – previously from Axos the climate here is much closer to what they many of them are familiar with. If the Imperial Orcs commit to creating a settlement here, then substantial numbers of the sept would move south to help build it. By metaphorically driving a pin into the map saying “Mareave is an Imperial Orcs territory and we plan to keep it that way&amp;quot;, and by showing the Eoradal orcs that they can profit from working with the Empire, they can win the recalcitrant orcs round and silence cynical voices. &lt;br /&gt;
&lt;br /&gt;
Eilian is initially unconvinced, but as well as being masters of stonework the Tamazi are canny magicians. Ketus proposes that the Imperial Orcs prevail on the [[Archmage of Summer]] to petition either the [[Adamant|King Under the Mountain]] or the [[Cathan Canae|Queen of the Endless Glacier]] for their support before beginning construction. The whole point of establishing the fortified settlement here would be to show the Eoradal orcs that they are here for good - and the best way to do that would be to infuse the foundations of their building with &#039;&#039;adamant&#039;&#039;, in the same way the [[Semmerholm#The_Adamant_Gate|Adamant Gate]] in [[Semmerholm]] is. This would mean that even if the Grendel did recapture Mareave, the fort would serve as a &amp;quot;promise&amp;quot; of the Imperial Orcs&#039; return. Without this additional step, Eilian&#039;s concern is that if the Grendel counter-attacked and destroyed the fort it would actually make it harder for the Empire to maintain control of Mareave when they returned - having shown that their &amp;quot;pin in the map&amp;quot; was so easily removed.&lt;br /&gt;
&lt;br /&gt;
It might bring other benefits as well. While Eilian can&#039;t predict its exact effects, it would demonstrate the commitment of the Imperial Orcs to everyone in the territory. It would be perfectly positioned to benefit from any effort to restore the Skouran aqueduct (and providing large amounts of pure water to the settlement would help it grow, as well as being good for local farms). It would provide an urban centre for Imperial Orcs exploration of the territory, drawing more settlers from the north and also convincing more Mareave orcs to join the Empire bringing in additional funds to the Imperial Treasury - as the settlement grew so would the prosperity of Mareave.&lt;br /&gt;
&lt;br /&gt;
==Shells== &lt;br /&gt;
* &#039;&#039;&#039;The Brine Turtles are a powerful sept, and their warriors still fight under Grendel banners&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;In addition to being uncooperative, the Brine Turtles place the territory under threat of invasion&#039;&#039;&#039;&lt;br /&gt;
Finally, the Brine Turtle sept is the dominant power in Fleisardh. For years they were one of the two dominant forces in Mareave, rivalling the power of the Salt Lords of Beoraidh. The southernmost region of Mareave is their heartland, and almost everyone living there belongs to the sept. Their warriors are currently in Ayereed [[Steel_and_salt|fighting the Empire]] but still the leaders of the sept expect them to return, along with the rest of the Broken Shore orcs, and drive the Imperial Orcs out of their territory any day now. Paradoxically, they would be the group most likely to take up arms against the Empire... if not for the fact most of the people able to wield those arms are &#039;&#039;already&#039;&#039; fighting the Empire to the south.&lt;br /&gt;
&lt;br /&gt;
The leaders of the Brine Turtle - their civilian leaders at least - are concentrated in and around the settlement of Fioroult and one of the few large sources of potable water in the region. As a sept they are proud, comparatively powerful, and resentful. They control the borders between Mareave and the rest of the Broken Shore, and are keen to see the Imperial Orcs driven out. At the moment they are barely even prepared to &#039;&#039;talk&#039;&#039; to the Empire, let alone help it move through their arid lands or share their resources with it.&lt;br /&gt;
&lt;br /&gt;
Recognising the Brine Turtles as foreigners will make it easier to negotiate with them but it will take a lot more to stop them wanting the Empire gone. As the Autumn Equinox approaches, and with a heavy heart, Eilian begins to worry that the only way to deal with them is to drive the sept out of Mareave by force of arms, and hope that a future prognostication might help deal with the consequences. In the end, he is helped by a seemingly chance encounter with an Illarawm - &#039;&#039;Bonesung Reller&#039;&#039; - visiting &#039;&#039;Rucraic&#039;s Aerie&#039;&#039; in Eoradal.&lt;br /&gt;
&lt;br /&gt;
Reller points out that the Brine Turtle are fundamentally not that different to any other orc sept – they are proud of their traditions, proud of their ancestors, proud of their lands. They&#039;re not &#039;&#039;really&#039;&#039; allies of the Grendel as such; they just have a long history of working with them. The Illarawm have seen this kind of thing before, in [[the Mallum]] and even in some ways with the [[Imperial Orcs]]. Instead of trying to &#039;&#039;guess&#039;&#039; what the Brine Turtles want, why not ask them?&lt;br /&gt;
&lt;br /&gt;
With Eilian&#039;s assistance, Reller makes cautious contact with the elders of the Brine Turtles, presenting themselves as a mystagogue and shaman rather than a representative of the Empire. After their meeting, they recount a tense exchange that runs the risk of exploding into violence at any moment, but that the elders of the Brine Turtles are &#039;&#039;frightened&#039;&#039; and &#039;&#039;angry&#039;&#039; more than anything else. They know that without the protection of their army, the Empire could kill them all and take their land without breaking a sweat. They know that without the commitment of the Grendel, their army would be decimated by Imperial forces - and they are &#039;&#039;also&#039;&#039; angry at the Salt Lords for leaving them at the mercy of the Empire while committing their military on the other side of the Bay of Catazar while the Empire tore through Mareave like a hot knife through buttered turtlemeat. &lt;br /&gt;
===Turtles all the Way Down===&lt;br /&gt;
* &#039;&#039;&#039;Eilian proposes that the Senate make it illegal to hunt or harm turtles in the Bay of Catazar&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This is an opening gambit that will not end the problem by itself but will allow negotiation with the Brine Turtles sept&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Illarawm may be able to serve as diplomats for the Imperial Orcs&#039;&#039;&#039;&lt;br /&gt;
Despite this Reller believes that there is a chance to defuse this situation and &#039;&#039;potentially&#039;&#039; bring the Brine Turtles to the point where they are content to live as foreigners in the Empire. They doubt there is much chance the sept would join the Imperial Orcs, but the only way to find out would be to find some common ground between the Empire and the Broken Shore orcs. &lt;br /&gt;
&lt;br /&gt;
Heads together, Reller and Eilian propose that the first step to showing that the Empire is not the enemy is to make it illegal for Imperial Citizens to hunt turtles anywhere in the Bay of Catazar. What at first seems silly is actually very serious indeed to the Brine Turtles. The sept takes its names from the great sea-going turtles that return each year to nest below the cliffs of Fleisardh. As [[Sea-wood_fed_with_copper#Objective:_Poach_the_Brine_Turtles|recent military intelligence]] showed, the sept sees a vital connection between the turtles and their own ancestors and fortunes.&lt;br /&gt;
&lt;br /&gt;
According to the elders, one of the ways the Salt Lord maintained the support of the Brine Turtles was by allowing them to punish anyone who harmed one of the beasts. Only one kind of turtle is important to the sept, but Imperial citizens are unlikely to be able to tell the difference between the various species in the Bay. Applying the same law the Grendel apparently applied would send a message to the sept that the Empire was not going to ride rough-shod over their traditions. It would crack the door open, and at least create a space for negotiation.&lt;br /&gt;
&lt;br /&gt;
Eilian predicts that there would be very minor loss to Imperial taxation in a few of the coastal territories; no more than 4 Thrones total in his estimation. A small number of people who hunt turtles would need to find alternative employment, but there don&#039;t seem to be &#039;&#039;that&#039;&#039; many businesses or farms that focus exclusively on raising or hunting turtles in the Empire. Most would be able to pivot to other prey.&lt;br /&gt;
&lt;br /&gt;
Mystagogue Reller has another proposal, for the Imperial Orcs assembly. They believe that if the same [[Set_my_lands_in_order#Six_Septs|mandate]] used to send the Tamazi to Mareave were used to ask the Illarawm to approach the Brine Turtles, it may be possible to establish a line of communication with their elders, provided the law suggested by Eilian were passed. The mandate would need to be worded appropriately, and the only &amp;quot;benefit&amp;quot; it would provide would be the chance to open negotiations with the Brine Turtles rather than anything more general. This isn&#039;t the only way communication could be established of course, but it is Reller&#039;s opinion that the mystagogues are in the best position to make peaceful contact with the sept.&lt;br /&gt;
&lt;br /&gt;
One last note; Reller cautions that the Brine Turtles represent an opportunity, but also a danger to the Empire. How they choose to deal with this sept will be seen by the other Broken Shore septs as representing how they themselves might be dealt with. Direct violence would solve the immediate problem, but it would lay up trouble for the future as every one of the other Broken Shore septs would expect similar treatment. If the Empire can persuade the sept to deal with them peacefully, then they believe it will be slightly easier to get the other septs to find a path to at least neutrality once their lands in turn are conquered.&lt;br /&gt;
==Violence==&lt;br /&gt;
* &#039;&#039;&#039;A single Imperial army could remove the uncooperative trait from a single region in a season with an appropriate order &#039;&#039;&#039;&lt;br /&gt;
Eilian has not spent much time exploring opportunities around violence; he sees no need to do so. A single Imperial army could end the uncooperative problem in a region in one season. The General would issue the [[Army_orders#Cautious_Advance|Cautious Advance]], [[Army qualities#Resilient|Grinding Advance]], or [[Army qualities#Gather intelligence|Gather Intelligence]] order, naming a region and clearly stating the intent to crush or drive out the recalcitrant elements in that region. The army would likely suffer a small number of casualties - no more than fifty in Eoradal and Clisearn and up to a hundred on Fleisardh - and the uncooperative quality would be removed. It would be impossible to drive out only recalcitrant orcs - a lot of people who were otherwise neutral to the Empire would be slain or displaced, reducing the likelihood of any positive opportunities related to the people of Mareave, or them joining an Imperial nation, and causing many more of them to simply keep their heads down and wait for the Grendel to return. &lt;br /&gt;
&lt;br /&gt;
However, doing this even once would permanently sour relations between the orcs of the Broken Shore and the Empire not only in Mareave, but across the entire Grendel nation. They would know the kind of treatment they would expect at Imperial hands, and act accordingly. Eilian projects that the Grendel would find it easier to raise armies, and resupply those armies, when their people knew that the coming of the Empire would bring only destruction. Indeed, as there were fewer places to drive the orcs &#039;&#039;to&#039;&#039;, the resistance against the Empire would become stronger as they would know they faced an existential threat to their lives and those of their families.&lt;br /&gt;
&lt;br /&gt;
The other reason Eilian has not spent much time considering this problem is that nothing he sees from the Imperial Orcs suggests they are keen to simply kill the people living in Mareave. If he is incorrect, he suggest that another [[appraisal]] might turn up other opportunities, but asks that should they commission it the Imperial Senate choose someone else to perform it.&lt;br /&gt;
==More Friends==&lt;br /&gt;
* &#039;&#039;&#039;There are a series of other opportunities relating to Mareave this season&#039;&#039;&#039;&lt;br /&gt;
The Prognosticator&#039;s Office is not the only force busily exploring the Empire&#039;s newest territory this season. The Imperial Orcs assembly asked representatives of the [[Tamazi]] to look for opportunities here; the [[Grandmaster]] of the [[Golden Pyramid]] directed their [[Conclave order]] to seek ways to improve the territory&#039;s prosperity; and the [[the Marches|Marcher]], [[the Brass Coast|Freeborn]], and [[the League|League]] assemblies all urged their nation to offer their expertise to help the Imperial Orcs in Mareave. Details of what they have been up to are recounted in the &#039;&#039;&#039;[[We all stand]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
==Resolution==&lt;br /&gt;
The Imperial Senate voted to [[386YE_Autumn_Equinox_Senate_sessions#Peace_in_Mareave|recognise all the orcs in Mareave]] not actively fighting the Empire as foreigners. They also [[386YE_Autumn_Equinox_Senate_sessions#Criminalise_hunting_turtles_in_Bay_of_Catazar|criminalised the hunting of turtles]] in the Bay of Catazar.&lt;br /&gt;
&lt;br /&gt;
At the [[386YE_Autumn_Equinox_Synod_judgements#Judgement_211|request of &#039;&#039;&#039;Bloodcrow Pip&#039;&#039;&#039;]] the Imperial Orcs national assembly sent &#039;&#039;&#039;Skywise Tylva&#039;&#039;&#039; to urge the Illarawm to approach the Brine Turtles peacefully and open negotiations with them.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Mareave]]&lt;br /&gt;
* [[We all stand]] - 386YE Autumn wind of fortune detailing various contributions to the prosperity of Mareave&lt;br /&gt;
* [[Digging for fire]] - 386YE Summer wind of fortune detailing the Golden Pyramid contribution in Mareave&lt;br /&gt;
* [[Into the spin]] – 386YE Spring wind of fortune summarising the situation in Mareave&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Dream_on&amp;diff=143880</id>
		<title>Dream on</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Dream_on&amp;diff=143880"/>
		<updated>2026-08-19T14:26:40Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Sing With Me */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Autumn]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
&amp;quot;They&#039;re calling it the City of Dreams now,&amp;quot; Rhys said as she sat down, tankard in one hand and a bowl of freshly prepared cawl in the other. The broker had asked Kenda to meet her at the Turning Tide, her favourite wayhouse in Seren, because she wanted to get her old friend&#039;s thoughts on the latest developments. &amp;quot;Reckon it&#039;ll catch on?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Reckon it already has, if people are saying it.&amp;quot; said Kenda drily, between two mouthfuls of stew. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don&#039;t suppose it&#039;ll make much difference?&amp;quot; suggested Reese.&lt;br /&gt;
&lt;br /&gt;
If the broker&#039;s plan was to get their companion to sit up and take notice it worked. Kenda put their spoon down and stared at their friend with a look halfway between outrage and horror.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well if it did, they&#039;d change the names of things all the time, wouldn&#039;t they?&amp;quot; he said, presenting his argument to fend off the vate&#039;s indignation.&lt;br /&gt;
&lt;br /&gt;
Kenda shook her head and smiled at her friend&#039;s ignorance. &amp;quot;You can&#039;t just change the name of something like that. Names are important, they reflect the nature of a thing, they define it, a name is like a set of clothes, it has to fit. Otherwise, as you point out, it won&#039;t &amp;quot;catch on&amp;quot;. A name only sticks if it adheres to the true nature of something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well then how come the name has changed now? Folks used to call Seren the Garden City, when they called it anything at all. If the name is what the thing is, how can you change the name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Simple&amp;quot; said Kenda, &amp;quot;You just have to change the nature of something. Change Seren, change its nature, and its name will change to match. That&#039;s why it&#039;s important - it means something has changed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But Seren changes all the time - there are always stridings coming through, people arriving, people leaving. Surely, the city is always changing.&amp;quot; Rhys often struggled to understand hearth magic, but he always found it fascinating to have it explained, hence why he was paying for dinner.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But that&#039;s not real change,&amp;quot; explained Kenda. &amp;quot;You can change every part of something and still not change the thing itself. It&#039;s like the old riddle of the axe where you change the handle, and then you change the head, and then you change the shaft. But it&#039;s still the same axe, even though every part that makes it up has changed. Seren, the city of Seren is made up of thousands of people - and those people are changing all the time. But that doesn&#039;t change Seren, any more than it would any other great city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ok, but then why is it important? Why does it matter?&amp;quot; challenged Rhys. &amp;quot;It&#039;s just a name.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Kenda laughed &amp;quot;Tell that to the Wintermarkers! They know the importance of naming something. A name reflects a thing&#039;s fate, it shapes the nature of something, just as the nature of something shapes the name it takes on. Fate can be powerful and dramatic like a crack of lightning, and it can be as subtle as a silverfish slipping through a net. You might never notice the effects of our home becoming the City of Dreams, sure as eggs are eggs they&#039;ll be there. Maybe not this week, maybe not this year, maybe not in our lifetimes. But this is the City of Dreams now... and that &#039;&#039;matters&#039;&#039;...&amp;quot;&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Rising Smoke.jpg|caption=The &amp;quot;Dream Harvest&amp;quot; - referring to the vivid dreams experienced by many involved in refining vinum sap into liao - has drawn the dreamspeakers together in Seren, City of Dreams.|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
While much of the focus in the Empire has been on the construction of the [[Construct_Grand_Inspiration_of_the_Way|Grand Inspiration of the Way]], the [[Navarr]] have been quietly working to complete an inspiration of their own. &lt;br /&gt;
&lt;br /&gt;
In 383YE a judgement [[383YE_Spring_Equinox_Synod_judgements#Judgement_88|was presented]] was presented to the General assembly by &#039;&#039;&#039;Enis&#039;&#039;&#039;, calling for [[Miaren#Seren|Seren]] in [[Miaren]] to be recognised as a city of equal standing to those of any other nation. To achieve that [[Ambition]], the construction of the serene [[Miaren#Temple of the Waking Dream|Temple of the Waking Dream]] was [[Comes a time|proposed]], but work didn&#039;t actually begin until [[386YE_Summer_Solstice_Senate_sessions#Construct_City_of_Dreams|three years later]] in Summer 386YE. The [[great work]] was huge, and for many years it looked like it might never be completed.&lt;br /&gt;
&lt;br /&gt;
But all things that have a beginning have an ending, and all things that have an ending have a beginning, and so it is with the Temple. Now, with the encouragement of Seren&#039;s &#039;&#039;[[dreamspeaker|dreamspeakers]]&#039;&#039;, the city has become a haven for those who dare to imagine a new future. The success of the Temple has inspired Navarr all across the Empire by demonstrating what can be achieved when dreams are made real. People with hopes and aspirations, with the imagination to perceive what is needed to achieve them and the determination to try, have flocked to Miaren.&lt;br /&gt;
&lt;br /&gt;
Seren has become the &#039;&#039;City of Dreams&#039;&#039;.&lt;br /&gt;
{{SOP|statement=While the Ambition of the Navarr may seem to be mainly focused on eradicating the vallorn, we are also a people of great culture, history, and virtue. We move to recognise Seren, in Miaren, as a city of worth equal to those in other nations.|by=Enis, General National Assembly|when=383YE Spring Equinox|vote=587 - 238}}&lt;br /&gt;
==Sing With Me==&lt;br /&gt;
* &#039;&#039;&#039;The Navarr National Assembly can now appoint the Dreamspeaker of Seren&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Temple provides every congregation in Miaren with a dose of Goosewhisper Infusion and one extra liao&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Dreamspeaker archetype is now available to any Navarr character&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Seren has become the City of Dreams&#039;&#039;&#039;&lt;br /&gt;
The grand Temple of Waking Dreams is an impressive structure. Large enough to house great workshops where vinum sap is converted into [[liao]], the intoxicating aroma of which permeates everything and gives the Temple a strange dream-like quality. The building may not be as tall as [[Sarvos#Capodomus_Cathedral|Capodomus Cathedral]], nor as physically imposing as the grand stone basilicas in [[Bastion#The White City|Bastion]], but the designers accept no rival for its majesty. They have taken full advantage of the space available in Seren to create something extraordinary - designing exquisite gardens that extend in every direction with the temple at their hub.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 250px;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Navarr.png|width=250px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Those who walk the gardens find it hard not to be inspired. Those who breathe in the mellifluous aroma that scents the air find their minds wandering, as their thoughts open to imagine new possibilities. The simple elegance of the Temple soothes the troubled mind, settling fears and making worldly concerns either feel like they are distant or filling the heart with the certainty that they can be overcome. The priests who have taken up residence there work to embolden visitors, encouraging them to embrace this unique opportunity to dream of what might be possible. These dreamspeakers seek to foster the imagination and the confidence of their audience, encouraging them to believe that they can achieve anything.&lt;br /&gt;
&lt;br /&gt;
Once the new [[Dreamspeaker of Seren]] is appointed by the Assembly, they will be expected to take [[Dreamspeaker of Seren#Responsibilities|responsibility]] for the Temple, ministering to the needs of pilgrims who come to visit as well as ensuring that production of liao at the Temple is not interrupted. It will also fall to them to encourage the hopes and aspirations of the city and all who visit the Temple.&lt;br /&gt;
&lt;br /&gt;
The new Temple has had a profound affect on the City of Seren, drawing visionaries and dreamers from across the nation to its doors. With the encouragement of the dreamspeakers, the city has become a haven for those who refuse to give up their dreams. Seren has become the &#039;&#039;City of Dreams&#039;&#039;, a place where people dare to imagine what the world could become once it is free of the [[vallorn]]. The beauty of Miaren is a testament to what is possible. Freed of the taint of Spring&#039;s corruption the surrounding forests invite visitors to explore what it means to be Navarr once they are free of their responsibility to make restitution for the mistakes of the past. &lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Becoming a Dreamspeaker&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;Any Navarr character who&#039;d like to embrace the new [[archetype]] can email {{plot}} or [mailto:admin@profounddecisions.co.uk admin@profounddecisions.co.uk] and request the change. It is important to read the [[dreamspeaker]] page first, to see what you are signing up for!&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===True Majesty===&lt;br /&gt;
* &#039;&#039;&#039;The Temple could be consecrated with True Liao&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This would require a writ of consecration sponsored by one of the virtue assemblies and support of the general assembly&#039;&#039;&#039;&lt;br /&gt;
Impressive as the Temple is, it won&#039;t rival the influence of the Capodomus Cathedral without a [[Consecration#True_Liao|true aura]]. The completion of the Temple has had a profound effect on Seren, and the wider territory, but if it were consecrated with [[liao#True Liao|true liao]], then it would become one of the foremost sites of pilgrimage in the Empire. Thousands would travel here to experience the Temple&#039;s grandeur and be exalted by its serene majesty, bolstering the importance of the site and its guardian.&lt;br /&gt;
&lt;br /&gt;
To do that, the Navarr would need to acquire a dose of [[true liao]], arguably the rarest and most expensive substance in the Empire. Crucially they would also need the support of one of the seven assemblies of Virtue - to be allowed to perform a true liao consecration a citizen must have a [[writ of consecration]] from the [[Synod]]. The first step would be to determine which virtue assembly to approach to raise the writ, and then secure enough support in that assembly and in the general assembly to allow the writ to pass. The virtue chosen will affect the nature of the Temple, and of the inspiration it provides.&lt;br /&gt;
&lt;br /&gt;
==The Past is Gone==&lt;br /&gt;
* &#039;&#039;&#039;The dreamspeaker archetype is now available to Navarr characters&lt;br /&gt;
* &#039;&#039;&#039;The dreamspeakers encourage the people of their nation to look to the future&lt;br /&gt;
There have been dreamers in Miaren for centuries, ever since the vallorn was driven out leaving the tranquil forests to became a haven. Now the completion of the Temple has encouraged the most passionate among them to come forth, eager to share their philosophy with others in the nation. These dreamspeakers are passionate advocates of the importance of aspiration and determination - they believe that the best way to follow the Way is to imagine everything that you might accomplish and to set yourself on the path to achieving that.&lt;br /&gt;
&lt;br /&gt;
The dreamspeakers of Seren want to encourage all Navarr to dream of all the things &#039;&#039;they&#039;&#039; could accomplish. The banishment of the vallorn is a crucial element of that, but so is the destruction of the [[Druj]], the defeat of the [[Jotun]], or victory over the [[Grendel]]. For the dreamspeakers, the work done to free slaves in [[Axos]] and other lands is an example of a dream that is every bit as important as freeing [[Brocéliande]] from the taint of Spring magic run amok. The recent endeavours to free the [[Great Forest Orcs]] from the brutal grip of the Druj is a perfect example of what such a dream might look like. Something that looks impossible on the face of it, becomes possible when enough people pull together.&lt;br /&gt;
&lt;br /&gt;
Many of them argue that the nation falls short of everything they could achieve because they focus too much on the vallorn and because they view it as a uniquely Navarr problem to deal with. They argue that the Navarr&#039;s true goal is &#039;&#039;not&#039;&#039; the destruction of the vallorn but the triumph of civilisation. According to the Navarr history, the [[Navarr_history#Origins_of_Navarr|oath sworn by Navarr and Thorn]] was to restore civilisation. For the dreamspeakers, the Empire is the true legacy of the Navarr - the vallorn is simply one problem of many that threatens its future.&lt;br /&gt;
&lt;br /&gt;
Two amongst their number are not content only to dream. &#039;&#039;Deryn of Vision&#039;s End&#039;&#039; argues that the Navarr nation has suffered because they have become too focused on the vallorn and are losing crucial battles as a result. Contrarywise, &#039;&#039;Eirwen of Mountains Slumber&#039;&#039; in [[Hercynia]] seeks to encourage the Navarr to look for ways they could take up the legacy of their founders, not by destroying the vallorn but by building civilisation.&lt;br /&gt;
===Know How To Win===&lt;br /&gt;
* &#039;&#039;&#039;Deryn Vision&#039;s End says that the Navarr have sacrificed too much and should remind the rest of the Empire of their contributions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Navarr could cease to carry messages the length and breadth of the Empire&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Deryn Vision&#039;s End&#039;&#039; once lived in Liathaven, but since the loss of Vision&#039;s End steading has been in constant motion cross the Empire with the other survivors. His vision is that the Navarr be more proactive in engaging with the Empire, to fight for their dreams. He believes that the Navarr nation has sacrificed its own ambitions too often for the benefit of others. He cites recent events in [[Therunin]], where he says the [[Military Council]] made choices that &#039;&#039;allowed&#039;&#039; the territory to fall to the Druj and the vallorn. Thousands of Navarr died, Thornsong House and [[Therunin#Peakedge_Stead|Peakedge Stead]] were destroyed, the [[Thimble]] was lost first to the orcs and then to the vallorn. All the work that went into clearing the vallorn from [[Therunin#Eastring|Eastring]] was undone in a way that cannot be resolved without [[A thousand years of longing|uniting the vallornhearts]]. Deryn doesn&#039;t downplay the sacrifices made - the [[Under_eastern_skies|loss]] of [[Isaella&#039;s Dance]] and the [[Iron Helms]], the undoubted [[A_bright_cerulean_flame|courage]] of the [[Pilgrim&#039;s Defiance]] - but he expresses bitterness that the Navarr armies always seem to be somewhere else when their lands are threatened.&lt;br /&gt;
&lt;br /&gt;
Other nations have been much more successful at defending their interests. Deryn points to the example of the [[The Marches|Marcher]] [[general|generals]] who swore [[I_already_know_you#Reeds,_Drakes,_Tusks,_Bounders|mighty oaths]] to &#039;&#039;always&#039;&#039; stand ready to defend their home territory. Some might say that such oaths are madness - that they sacrifice strategic flexibility for uncertain gains - but Deryn disagrees. Marcher generals are forced by their oaths to stand and fight for their land... and every time they do, the Military Council and the people of the Marches stand with them. What might the world look like if the Navarr generals had sworn to die in the defence of [[Liathaven]]? Of [[Therunin]]? Why is there no drive to recover Liathaven, the way the Empire threw themselves into the fray every time the Jotun threaten Mitwold, Mournwold, or Bregasland? &lt;br /&gt;
&lt;br /&gt;
Indeed, how might the future look if the Navarr people took inspiration from the Marchers and brought their own flavour of [[The_Marches_culture_and_customs#Rough_Music|rough music]] to bear when the Military Council disregards their interests? What if the Navarr, instead of sacrificing themselves every time, were inspired by those [[Varushka|Varushkans]] who refused to allow the Senate to take the Iron Roads from them? The Urizen prepared to tear the [[Citadel Guard]] apart if the Empire abandoned [[Zenith]]?&lt;br /&gt;
&lt;br /&gt;
Does there not come a point, argues Deryn, where you have sacrificed so much that people simply take it for granted you will continue to do so without even being asked?&lt;br /&gt;
====Messages====&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;background-color: White;&amp;quot;&amp;gt;Brand&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;background-color: White;&amp;quot;&amp;gt;Banner&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Amdyn Flint Kin&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Avery Farkas&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Broderik&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Driftwood&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Brynmor Rootround&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Brynn Tendfallen&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Buck Tri&#039;fol&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cadfael Silentwatch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sea Weasels&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cadoc Thornwatch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Pathfinders&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cadwell Waystone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Waystone Path&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Caedria&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Deadfall&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Dryn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Embercast&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Drysfa Broken Bough&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Eleri Bronwen&#039;s Rest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bronwen&#039;s Rest&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Eosffair Farwalker&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Esper Edgestalker&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Edgestalkers of Hercynia&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;face&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sea Weasels&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fallow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Whispering Leaves&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Gaius Baranis&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Gavynn Bellwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Stormwall&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Genrick Nayvar&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Embersworn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Geraint Bronwen&#039;s Rest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bronwen&#039;s Rest&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grundfos Thorn&#039;s Rest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Thorn&#039;s Rest&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ioan Longshadow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Long Shadow&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jora Miroslava Rayne&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Juro&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;WinterSuns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Kelia Drifting Bough&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Drifting Bough&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Kiàine Thistleseeker&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sea Weasels&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Kyffin Thornfield&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Madyn Bitterbark&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bitterbark Wayhouse&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Malakili&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Morgoth SweetBlood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Stormwall&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Neasa&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Silverhawks&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Neirin Daggersbond&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Thornfang Thornborn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Niamh&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Splintered Oaks&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Nos Umbral Path&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Orinn Embracing Fold&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Rhian Brighteyes&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Rhianon Waystone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Waystone Path&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Shiavek of Miaren&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sorrel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Syn Truth-Walker Returned&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nighthaven&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Taliesyn Songweaver&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Taren Summergleam&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summergleam&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tavvik Splintered Oak&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Stormwall&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tomos Foxden&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Foxden&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tudalen&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Vaal&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Thorn&#039;s Rest&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Valeska Pathfinder&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Pathfinders&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Wren Embercast&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Wynn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Yana Balmwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ynyr Rootround&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dreamspeaker Deryn argues that the Navarr must remind the rest of the Empire that the nations are meant to be equal&lt;br /&gt;
* &#039;&#039;&#039;He has asked the brands to make a decision about the shape of the future&lt;br /&gt;
Deryn&#039;s point is that the &#039;&#039;true&#039;&#039; fight against the vallorn is not a battle against horrors spawned by out-of-control [[Spring magic]]. Rather, it is a fight to convince the rest of the Empire of the &#039;&#039;need&#039;&#039; for that fight, of the dangers of taking the goodwill of the Navarr for granted. One day the war against the vallorn will be a matter for the [[thorn|thorns]], but that day cannot come until the political fight inside the Empire is won. To win that war, the Navarr must get better at fighting it. Political compromise is essential to the functioning of the Empire, says Deryn. Someone must always make a sacrifice, but it shouldn&#039;t be the Navarr &#039;&#039;every time&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Deryn isn&#039;t blaming the Military Council or the Navarr generals for this situation. Rather he suggests that too many Navarr think in terms of what &#039;&#039;they&#039;&#039; can do to achieve an outcome. They think of their problems as &#039;&#039;Navarr&#039;&#039; problems, instead of thinking of them as &#039;&#039;Imperial&#039;&#039; problems. According to Deryn, what the Navarr need is some &#039;&#039;leverage&#039;&#039;. Like the Marchers and the Urizeni before them, they need a weapon they can wield to fight for their dreams.&lt;br /&gt;
&lt;br /&gt;
Two years ago, the Marchers [[Sound_the_bells#Turn_the_Other_Field|contemplated what would happen]] if their farmers stopped producing the grain that the Empire relied on to feed their armies. Many argued that it was foolish to even put words to such thoughts, given how significant the impact would be for the Empire. Indeed the Marchers soundly voted against the idea - but Deryn argues that they only sheathed their weapon, they did not throw it away, and there is power in knowing that weapon exists. And in ensuring the rest of the Empire is &#039;&#039;also&#039;&#039; aware of that weapon. It reminded everyone what the Marchers do for their fellow citizens that no other nation can. It sent a powerful message that the Empire should not take Marcher grain for granted.&lt;br /&gt;
&lt;br /&gt;
Of course, the nation might not &#039;&#039;want&#039;&#039; such a weapon. The Navarr know better than anyone the danger of dreaming of weapons, and what happens when they are made real without thought to the consequences. With that in mind he has prevailed on the egregores of the nation to put his question to those he considers the best people to make the decision about whether to open a box of trouble or not. The [[Brand|brands]] have sworn oaths of service to their steadings, their stridings, their nation, and indeed the Empire. &lt;br /&gt;
&lt;br /&gt;
The Navarr egregore has agreed to host a meeting at the Songs and Stories Henge in the Navarr camp on Saturday evening at 6:00pm. The question Deryn puts to them is whether they wish the Navarr to explore the ways they could show how important they are to the Empire if it were needed. If there is any support for the idea, then at the end of the meeting, the brands can take a simple vote on it and the egregores will make sure the nation knows of their decision. If this happens, then at the Winter Solstice there will be a wind of fortune detailing [[opportunity|opportunities]] for the Navarr to demonstrate why the Empire needs the Navarr, and to give voice to those angry at the way they feel they have been mistreated by their fellow Imperial nations.&lt;br /&gt;
&lt;br /&gt;
===Where It Goes===&lt;br /&gt;
* &#039;&#039;&#039;Eirwen Mountain&#039;s Slumber argues that the true destiny of the Navarr is to build up the Empire&lt;br /&gt;
* &#039;&#039;&#039;She dreams of a time when the Navarr are at the forefront of building connections between the Imperial nations&lt;br /&gt;
The [[Highguard|Highborn]] may claim that the Empire is their destiny, but &#039;&#039;Eirwen of Mountains Slumber&#039;&#039; argues that Navarr and Thorn swore to this cause centuries before the [[First Empress]] was born. The Empire is the legacy of the Navarr every bit as much as it is the Highborn. The focus on fighting the vallorn has blinded the Navarr to the fact that the founders of the nation didn&#039;t swear an oath to destroy the vallorn... they swore an oath &#039;&#039;to restore the civilisation of Terunael&#039;&#039;. There is plenty of evidence it wasn&#039;t Terunael that Navarr and Thorn cared about - they were not blind to that nation&#039;s flaws - it was the idea of civilisation itself that they were pledging themselves to. Her point is that the fundamental focus of Navarri aspirations should be the Empire itself. She doesn&#039;t deny that the Navarr would benefit from fighting harder for their own cause, but they would also gain by proactively engaging with other nations, seeking out ways to work together and collaborate to achieve shared goals.&lt;br /&gt;
&lt;br /&gt;
The Empire would simply not exist without the Navarr, says Eirwen. It was Navarr messengers who brought the leaders of the nations together at Anvil, who brought the First Empress to her first allies, helped her build her crucial alliance with Dawn. The Navarr created the [[trods]] that are so vital to allowing the Empire to grow and supporting its armies. It is the Navarr who to this day continue to bind the nations together, ensuring that even the most far-flung outposts still feel connected to the heart of the Empire. Without the Navarr, and their continued tending of the fire of civilisation, the Imperial dream would have guttered and gone out centuries ago.&lt;br /&gt;
&lt;br /&gt;
Eirwen points to the Navarr&#039;s [[Every path you know|highest calling]] as an example where the Navarr nation has demonstrated such leadership recently. The Assembly embraced the dream to help other nations prepare for the coming war with the vallorn. Engaging with those nations that were ready to face the coming conflict enabled people to identify ways they could grow stronger together. The Navarr advanced their dream of finally defeating the vallorn not by strengthening the nation directly, but rather by strengthening the Empire itself. &lt;br /&gt;
&lt;br /&gt;
The immediate effects of that highest calling may be coming to an end, but the Navarr have already established another way to collaborate with the other nations. At present there are five substantial [[Navarr_wayhouse|Navarr wayhouses]] in various parts of the Empire. The [[Keeper_of_the_Last_Battle#Last_Battle_Wayhouse|Last Battle]] in built in [[the Barrens#The Bleaks|the Bleaks]] in [[the Barrens]] on lands that the [[Not_to_conquer#Karass|Karass]] claim as their own. The other four are on firmer ground, [[Keeper_of_the_Stand#Micah&#039;s_Stand_Wayhouse|Micah&#039;s Stand]] in [[Reikos#Chalcis Mount|Chalcis Mount]], [[Reikos]]; [[Strategos_of_Navarr#Awstin&#039;s_Rest|Awstin&#039;s Rest]] in [[Ossium#Nearwald|Nearweald]] in [[Ossium]]; the [[Keeper_of_the_Ashen_Tears#Ashen_Tears_Wayhouse|Ashen Tears]] in the [[Skarsind#Skogei Glens|Skogei Glens]] in [[Skarsind]] and the [[Keeper_of_the_Splintered_House#The_Splintered_House|Splintered House]] in [[Holberg#Utterlund|Utterlund]], in [[Holberg]]. The number of stridings might be reduced, but there are still thousands of Navarr who pass through these wayhouses every year. Together they give the Navarr a unique opportunity to benefit from the relationship with the nation in question.&lt;br /&gt;
====Dreams====&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;background-color: White;&amp;quot;&amp;gt;Citizens operating a Navarr Wayhouse&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Angela RavensOak&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ciapek SplinteredOak&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Dax&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mouse Ddawnswraig&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Muse Ashen Tears&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;background-color: White;&amp;quot;&amp;gt;Navarr Wayhouse Groups&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bronwen&#039;s Rest&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Dreamsreach&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Society of the Lute and Moon&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Red Star&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The nation can build on the success of the wayhouses to bring strength to the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;During the Autumn Equinox the wayhouses of Navarr can choose a single Navarr wayhouse to benefit from their combined efforts&#039;&#039;&#039;&lt;br /&gt;
The Navarr could take advantage of that to help strengthen a territory or nation hosting one of their wayhouses. They could dream up some way to work together to tackle common problems, or some aspiration to achieve something great together. At the moment, many Navarr are simply passing through these territories; Eirwen wants them to bring something to the table when they arrive.&lt;br /&gt;
&lt;br /&gt;
A dream requires two things - it needs unity of effort and clarity of purpose. The Navarr will need to pick a single territory that contains one or more wayhouses and focus their efforts there. Vague notions of making things better are not something that people can aspire to; they are not a goal that people can strive to accomplish. To make the most of this [[opportunity]], the Navarr need to clearly identify what it is they want to achieve in that territory - what problem are they hoping to solve, or what goal are they seeking to accomplish. What is the dream?&lt;br /&gt;
&lt;br /&gt;
If the Navarr can choose a single territory and define what their dream would be then it is guaranteed to create an [[opportunity]] to do something to pursue that goal. The only limitation is that this goal must be something other than &amp;quot;defeating the vallorn&amp;quot;. That noble goal is already the highest calling of the Navarr and the [[Dawn|Dawnish]] - this is a chance for the Navarr to work with the other nations to identify some &#039;&#039;other&#039;&#039; dream that they have in common. Some other way that the Navarr can fulfil their oaths to restore civilisation.&lt;br /&gt;
&lt;br /&gt;
Of course such high-minded ideas are all well and good, but someone is going to have to decide where and when and who and how. Eirwen has asked the Navarr egregore to host a meeting at the Songs and Stories Henge in the Navarr camp on Saturday evening at 17:00. This meeting will allow the assembled wayhouses to discuss which [[Navarr wayhouse]] to select and what the dream should be. Once that decision is made, then Eirwen and her colleagues will look to see what they can do to enable that dream. Given that this ambition depends on the wayhouses, Eirwen has asked those Navarr who have been appointed to run a [[Navarr wayhouse]], or who are from a [[steading]] that is a Navarr [[wayhouse]], to attend and decide the matter. If needed, a simple vote of those attending can take place.&lt;br /&gt;
&lt;br /&gt;
A new wayhouse has recently been [[Construct_Wayhouse_in_the_Barrens|constructed in the Barrens]]. The [[Keeper of Caedwynn&#039;s Hold]] is due to be appointed by the Navarr senators at the coming summit. If a new Keeper is in place by 17:00 on Saturday, then they would be eligible to take part in the meeting with the other wayhouses.&lt;br /&gt;
&lt;br /&gt;
===Many Dreams===&lt;br /&gt;
* &#039;&#039;&#039;Eirwen and Deryn&#039;s paths are not exclusive of each other&#039;&#039;&#039;&lt;br /&gt;
These two dreamspeakers are inspired by very different visions of the future for their nation and the Empire. Yet neither approach is exclusive of the other. The brands could vote to at least consider what lengths the Navarr might go to to force the Empire to take the nation&#039;s concerns more seriously, and the wayhouse keepers work to build ties with the other nations. There is no &amp;quot;one true vision&amp;quot; of the future - only the question of which ambitions will be made real and which will fade like dew in the morning sun.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Miaren#Seren, City of Dreams|Seren, City of Dreams]]&lt;br /&gt;
* [[Dreamspeaker]]&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Madruga&amp;diff=143416</id>
		<title>Madruga</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Madruga&amp;diff=143416"/>
		<updated>2026-08-13T11:07:08Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Lightsea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial_Territory]][[category:The Brass Coast]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 600px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Madruga_Made_Anew.png|align=left|caption=Artist&#039;s Impression of Madruga|width=600}}&amp;lt;/div&amp;gt;[[Category:Gazetteer]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
Madruga of the Jewelled Isles is the easternmost territory of the Brass Coast, running from the [[Kahraman]] mountains down to the Bay of Catazar. Down the coast of Madruga and [[Feroz]] the [[corsair|corsairs]] and merchants raise their sails, running goods to [[Bastion]] and [[Sarvos]], trading with foreign powers, and fighting off barbarian incursions.&lt;br /&gt;
&lt;br /&gt;
It is the most densely settled of the Freeborn territories; the nation began here, with the landing of the three sisters and their families at old [[#Atalaya|Atalaya]]. Over generations, their descendants spread across the mainland building and cultivating, until Madruga was tamed. Today, it is scattered with villages and small towns - the sprawling city [[#Siroc (Ruined)|Siroc]] at its height rivalled the cities of [[the League]] in size and wealth.&lt;br /&gt;
&lt;br /&gt;
It is the spiritual home of the [[Corsair|corsairs]]; many maritime families have lived on the islands of [[#Free Landing|Free Landing]] and [[#Calvos Sound|Calvos Sound]] since the earliest days of the Freeborn nation.&lt;br /&gt;
&lt;br /&gt;
The history of Madruga is one of change, however. The [[Grendel]] have attacked the islands and towns here for centuries; usually their fleets are intercepted at sea before they can do too much damage, but there have been times when their raiders have sacked coastal settlements. For a few harrowing months in the years before the foundation of the Empire, the Grendel swept inland here conquering [[#Lightsea|Lightsea]] and the islands, and threatening to burn Siroc. They were turned back after months of vicious fighting, but the memory of their attack is sometimes credited by historians as being a factor in the decision of the Freeborn to join the Empire. Since the disappearance of [[Empress Lisabetta|Imperatrix Lisabetta]], life in the territory has become even more tumultuous, with regular Grendel attacks compounded with deadly magical chaos.&lt;br /&gt;
==Recent History==&lt;br /&gt;
After the Autumn Equinox 381YE, the [[Grendel]] armada invaded Madruga. They [[381YE Winter Solstice winds of war#To_Fool_The_Crowd|destroyed the Freeborn Storm]], burnt the [[Madruga#The_Atalaya_Shipyards_.28Ruined.29|Atalaya shipyards]], and brought the [[Black Thorns]] to the brink of annihilation. Their forces then moved against [[Madruga#Lightsea|Lightsea]], raided the port of Quzar, and within short order half the coast of Madruga was in their hands. The Empire responded quickly, driving the Grendel out, but it was only a matter of time before they returned.&lt;br /&gt;
&lt;br /&gt;
Shortly before the Winter Solstice 381YE, the [[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]] were completed, providing merchants and traders easy access to Freeborn luxuries and allowing the caravans of the Brass Coast to travel much more easily to some of the wealthiest cities across the Empire. For more than half a decade the roads provided a major boon to the [[farm|farms]] and [[business|businesses]] of the territory. In the Winter of 386YE, however, the Imperial Senate determined to [[386YE_Winter_Solstice_Senate_sessions#Levy_Tolls_on_Blood_Red_Roads|levy tolls]] on traffic using the road, meaning they no longer increase the income of individual citizens but provide a significant boost to the Imperial Treasury, in part to pay for the war against the [[vallorn]].&lt;br /&gt;
&lt;br /&gt;
In the Winter of 385YE, the Grendel returned to Madruga in force, accompanied by warships from the [[Asavean Archipelago]]. In a surprise attack, they [[A beacon of smoke|burnt the city of Siroc]], and established a beachhead in what was then Siroc Plains. In the coming months, war and powerful [[Spring magic]] battered the region, culminating in the [[A_beacon_of_smoke#Save_the_Shining_Pillar_(Battle)|destruction of the Silent Pillar]] and the formation of the [[Children of Wrecks]]. The [[Siakha]]-inspired pirates began a rampage of their own, even going so far as to use Spring magic to isolate the islands of Free Landing, turning them into a stronghold of their own that Imperial armies cannot approach.&lt;br /&gt;
&lt;br /&gt;
As if this were not bad enough, a [[Colourblind|peculiar blight]] began to spread across the [[#Quiet Grasses|Great Grasses]] in the north-east. The grasslands were quickly turned to ash and dust, and the desiccating [[Winter magic]] threatened to spill over into [[Kahraman]] and [[Segura]]. The cause of the spreading desert was discovered to be a generations-old conspiracy of the &#039;&#039;Aldea di Tutamen&#039;&#039; family who had become awful harbingers of destruction called the Dry Patricians. Their awful threat was stopped by Imperial heroes, but the blight remained.&lt;br /&gt;
&lt;br /&gt;
Then in Autumn 386YE, ritual magicians from every Freeborn [[tribe]] raised the wrath of the Scorrero river, causing it to [[Where the river rises|break its banks]] in a cataclysmic expression of [[Spring magic#Ruin|ruin]] and [[Spring magic#Chaos|chaos]]. A cleansing tide swept across the Great Grasses, washing away the remnants of the blight. In the process, however, the magical floods also transformed the southern reaches of the territory, leaving three new regions whose mysteries are still being carefully explored as the Summer Solstice 388YE dawns.&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
===Trajadoz===&lt;br /&gt;
The town of Trajadoz in north-western [[#Torres|Torres]] was founded roughly three hundred years ago by the Trajaduz family of traders who were intent on fostering trade between the mines of newly conquered [[Kahraman]] and the wealth of [[Sarvos]]. The most recent influx of townsfolk was during the invasion of [[Segura]] in 363YE. Since the reclamation of Segura in 378YE it stood mostly empty, save for a few bandits, as the Freeborn returned to their homes. Following the end of the rebellion in Marracoss and Emphedor Imperial fleet captains had an opportunity to [[Through_my_sails#Evacuation|evacuate some of the defeated rebels]]. Roughly a third of the refugees, offered sanctuary in the Empire, have [[Large_but_far_away#Asavea|taken up residence]] in the mostly abandoned town, and created a community. &lt;br /&gt;
&lt;br /&gt;
The Marracossans (never Nemorians, and rarely accepting Asavean) are a disparate group; made up of priests and soldiers, crafters and traders. One of their number Leonorada Rousseau, [[Asavean_Archipelago#Religion|priest of Aseus]], has spent some time in the paradors of nearby [[#Calvos Sound|Calvos]]. They have made clear that they, and their community, like the Empire, and they like the town of Tradajoz. They wish to remain in the town, but Leonorada understands that the community&#039;s intent to continue following and worshipping their gods could lead to some unfortunate accusations. In Winter 384YE, the Imperial Senate [[Cede Trajadoz|ceded control of Trajadoz]] to the Nemorians. This has raised a few concerns among their neighbours as it frees them to build temples to their gods if they wish - and indeed to do anything else they want to do. You can read more about the Marracossans in the &#039;&#039;&#039;[[Large_but_far_away#Asavea|Large but far away]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Calvos===&lt;br /&gt;
The bustling town of Calvos lies on the shores of [[#Calvos Sound|Calvos Sound]]. The slopes outside the town are rich with grapes, and the fine wines produced here travel all over the Empire. Even the sommeliers of the [[The League|League]] pay well for a Calvos vintage. The [[Paragons and Exemplars|exemplar]] [[Zemress|Zemress i Ezmara i Erigo]] was born here towards the end of the second century YE, and her ship &#039;&#039;The Kraken&#039;s Bane&#039;&#039; is housed at a special dry dock here. The ship is a destination for many pilgrims of [[Prosperity]]  from as far afield as the [[Sumaah Republic]], as was the nearby [[Zemress#The_Seminary_of_Zemress|Seminary]] before it was destroyed in a [[Below_the_thunders#In_Roaring,_Rise|cataclysmic storm]]. Near the seminary ruins stands the [[Hand of Guerra#House of Guerra|House of Guerra]], a place dedicated to supporting refugees to the Empire, especially those who seek a new family among the Freeborn, and the [[#Zemress Naval Academy|Zemress Naval Academy]] (also known as the School of Blood and Brass) where the Freeborn study maritime warfare and the construction of warships.&lt;br /&gt;
===Quzar===&lt;br /&gt;
This bustling port town of white towers and stained glass is sometimes described as the soul of the Brass Coast and is one of the oldest permanent settlements in the nation. The Towers of Quzar are known as a gathering place for [[hakima]] from all across the nation - an annual &amp;quot;council&amp;quot; meets here every midsummer to share knowledge and gossip. Since the completion of the [[Hakima_of_Salt_and_Sand#Parador_of_Salt_and_Sand|Parador of Salt and Sand]], a large community of hakima, including a significant number of refugees from Feroz, have taken up permanent residence here. The town is now best known for its community of magicians, especially those versed in [[Autumn magic]].&lt;br /&gt;
&lt;br /&gt;
Like many of the coastal settlements in [[#Lightsea|Lightsea]], Quzar was plundered by the Grendel during their incursion toward the end of 381YE. The town was particularly hard hit by the orc raiders, with some damage to the buildings and significant damage to the wealth of the citizens. The town was also hard hit by the Children of Wrecks, especially during their 386YE [[Below the thunders|attacks]] against the Brass Coast. Flooding became a regular threat, especially given the awful weather that accompanied the followers of [[Siakha]], and today many of the coastal buildings in Quzar have built-in flood defences of one kind or another.&lt;br /&gt;
&lt;br /&gt;
===Zemress Naval Academy===&lt;br /&gt;
[[#Calvos|Calvos]] is the final resting place of the Kraken&#039;s Bane, the legendary vessel captained by the exemplar [[Zemress]]. When people fled [[Feroz]] following the Grendel occupation, many of those who looked to Zemress chose to settle in Calvos, drawn by the [[Zemress#The_Seminary_of_Zemress|Seminary of Zemress]] (before it was destroyed). They swelled the ranks of the faithful and created a unique opportunity to build a &#039;&#039;School of Naval Warfare&#039;&#039; on the Coast. Similar to the ambitious [[Focused_and_methodical#The_School_of_Shipbuilding|School of Shipbuilding]] originally [[Focused_and_methodical#The_School_of_Shipbuilding|proposed for Siroc by Frederick di Sarvos]], it is more limited in its scope and focussed purely on teaching and research.&lt;br /&gt;
&lt;br /&gt;
The school allows the Freeborn to delve deep into the practice and theory of [[navy|naval warfare]], allowing them to disseminate newly developed techniques across the Brass Coast and the Empire. Each year the researchers at the school present three possible [[Army qualities|qualities]] that new Imperial navies might be built with. The [[fleet|fleet owners]] of the Brass Coast are then able to vote on which quality they felt was most important - whichever quality wins becomes the focus on their research. Such research often takes a year or more, but once work is complete the Freeborn can again vote on what project to being next (researchers present a new quality to consider, usually  alongside the two previously rejected options).&lt;br /&gt;
&lt;br /&gt;
It&#039;s notable that several of visiting [[Sumaah]] präster pointed out that if the Empire were prepared to share any new naval techniques they learned with the Republic, then that would be very well received by their fellow adherents of the Way. The Sumaah apparently have two navies of their own, but they are outclassed by the Asaveans, in much the same way that the Empire struggle to compete with the Grendel navies. Redressing that balance would be a huge boost to diplomatic relations with the Sumaah.&lt;br /&gt;
{{Anchor|The Lyceum}}&lt;br /&gt;
&lt;br /&gt;
=== The Lyceum (Hidden)===&lt;br /&gt;
The Lyceum was established during the reign of [[Empress Aenea]] on an island east of Siroc. It is a centre of arcane learning in the Empire, and the [[Dean of the Lyceum]] maintains sumptuous apartments here. Approach to the island is carefully controlled by the magicians and professors, and the most promising magicians are invited to study or teach there.&lt;br /&gt;
&lt;br /&gt;
During the Winter Solstice 385YE, Imperial heroes [[A_beacon_of_smoke#Intercede_at_the_Lyceum_(Battle)|travelled to the Lyceum]] to protect its secrets from the Grendel who sought to claim them. In the process, they activated powerful wards that hid the island behind a wall of fog preventing barbarian or Imperial ships from reaching it. The walls were expected to remain until shortly before the Winter Solstice 386YE, but with both the Grendel and the Children of Wrecks threatening the college, the [[Conclave]] accepted an offer from [[Sadogua]] to help [[386YE_Autumn_Equinox_Conclave_sessions#Alignment:_Sadogua,_Amity|keep the wards up for the time being]] with an eye towards finding a way to get people in and out, and perhaps make the misty wards permanent.&lt;br /&gt;
&lt;br /&gt;
Shortly before Summer Solstice 387YE, Sadogua provided [[Sound_and_vision#A_Course_of_Shadows|plans]] for &amp;quot;&#039;&#039;Gates of Shadow&#039;&#039;&amp;quot;; a pair of gates that drew inspiration from the [[Liathaven#Paths_of_Lan_Thúven_(Gone)|Paths of Lan Thúven]]. Construction of these gates was [[Construct_Path_to_the_Lyceum|announced]] by &#039;&#039;&#039;Amalia Vicente&#039;&#039;&#039;, as the [[Arcane Architect]], during the Spring Equinox 388YE and work was completed in [[Feroz#Oranseri|Oranseri]] just three months later.&lt;br /&gt;
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===Atalaya===&lt;br /&gt;
The town of Atalaya in [[#Free Landing|Free Landing]] marks the place where the Brass Coast was born; the first landing of the three sisters and their families. Built around the side of a secluded cove, the seas around the island that share its name are a navigational nightmare. Before the [[#The Shining Pillar (Destroyed)|Shining Pillar]] was built, reaching the hidden docks of Atalaya was a feat to tax the most skilled ship&#039;s crews. Today, the landwards channel has been widened but is protected by hidden obstructions that only the Freeborn pilots know well. Atalaya is also known for its deep natural harbour - many ships of the Freeborn fleet count Atalaya as their home port.&lt;br /&gt;
&lt;br /&gt;
Atalaya is the oldest Freeborn settlement in the Brass Coast, but its prominence was eclipsed centuries ago by [[#Lightsea|Quzar]]. Today, it is a place of pilgrimage for many Freeborn followers of [[the Way]] - there are a number of shrines and temples dedicated to [[Pride]] and [[Vigilance]] here. The [[Vizier_of_the_Incarnadine_Satchel#School of the Sanguine Bloom|School of the Sanguine Bloom]], one of the most prestigious schools dedicated to herb-lore in the Brass Coast also stands here, founded long ago by Sameen i Riqueza, youngest daughter of [[Riqueza]] herself.&lt;br /&gt;
&lt;br /&gt;
With the rise of the [[Children of Wrecks]], the oldest settlement of the Freeborn was lost to the nation. The museums were looted, and the once beautiful town transformed into a den of pirates. When the Iron Confederacy [[Phantasms_and_foam|launched their invasion]] of Free Landing in Summer 388YE, they were supported by corsair ships. As part of the arrangement, these vessels were able to recover some of the relics and manuscripts still in Atalaya and transport them to the safety of Calvos and Quzar. Now under the dominion of the Suranni, the future of Atalaya remains uncertain.&lt;br /&gt;
&lt;br /&gt;
===Freeborn Flame Marina===&lt;br /&gt;
Work began on the [[Construct_Atalaya_Harbour|reconstruction]] of Atalaya harbour following an opportunity [[The_power_behind_our_moves#Atalaya|presented]] after the National Assembly of the Brass Coast called on the people of Feroz to flee the territory rather than suffer under the hands of the Grendel. Work was completed shortly before the Spring Equinox 385YE and the abundance of willing, talented shipwrights meant [[fleet|fleets]] were more easily upgradeable, at least until the Brass Coast reclaim Feroz. Unfortunately, along with Atalaya, the Freeborn Flame Marina is currently in the hands of the Children of Wrecks.&lt;br /&gt;
&lt;br /&gt;
On the harbour, looking out to sea, are a number of statues each one different but reminiscent of contemporary Freeborn.&lt;br /&gt;
&lt;br /&gt;
===Sunset Roads===&lt;br /&gt;
{{Anchor|South-West Roads}}With encouragement from the notoriously sea-averse Faraden, a grand highway connects Siroc with Calvos, cutting across the territory rather than following the coast. A shorter road runs along the northern banks of the Scorrero, crossing just north of [[Segura#Cerevado|Cerevado]] in [[Segura]] via a beautiful arched bridge of white granite. While the road is used extensively by the Faraden, it also serves to cut the journey time from the northern borders of Madruga to the trading city of Siroc, making it a popular route for Freeborn and League merchants as well.&lt;br /&gt;
&lt;br /&gt;
The Sunset Roads are a [[great work]] that complement the already existing [[Lorenzo&#039;s Legacy#Blood Red Roads|Blood Red Roads]], bringing increased prosperity to the owners of [[farm|farms]] and [[business|businesses]] in Madruga.&lt;br /&gt;
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=== The Spider&#039;s Dream ===&lt;br /&gt;
An elegant bridge spans the river Vassa, connecting [[#Torres|Torres]] to the town of [[Sarvos#Bocche|Trivento]] in Sarvos. It is a marvellous piece of engineering that resembles a spider&#039;s web. The [[Spider%27s_Tollkeep#The_Spider%27s_Dream|Spider&#039;s Dream]] has significant strategic importance - without it armies cannot cross the Vassa between Sarvos and Madruga without going north and passing through Tassato and the Mournwold. It is overseen by the [[Spider%27s_Tollkeep|Spider&#039;s Tollkeep]], an [[Imperial title]] uniquely appointed by both the [[senator|senators]] of the League and the Brass Coast together.&lt;br /&gt;
&lt;br /&gt;
The Spider&#039;s Dream was once severely damaged by the [[Jotun]], but has since been extensively rebuilt and fortified.&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=MadrugaBorders.png|caption=A very rough region map of pre-transformation Madruga|align=right|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Calvos Sound===&lt;br /&gt;
* &#039;&#039;&#039;Quality:&#039;&#039;&#039; Coastal&lt;br /&gt;
The town of [[#Calvos|Calvos]] stands on the shores of Calvos Sound; the entire [[territory#regions|region]] is named for the great shallow bay that cuts into the eastern shores of the Brass Coast. The waters of the Sound are prime fishing grounds, and the surrounding slopes are known for their rich agriculture, especially grapes, grapefruits, and pomegranates. At the end of the [[Imperial_history#.28281_YE_-_300_YE.29_The_Second_Interregnum|second interregnum]], Calvos Sound was the site of a vicious engagement between [[Grendel]] raiders and the forces of the [[Red_Wind_Corsairs#History|Red Wind Corsairs]]. Despite catastrophic losses, the Freeborn army held. Close to breaking they were forced to retreat, but the campaign achieved its purpose by convincing the nations of the south that the threat from the Grendel was real, events that would eventually lead to the elevation of [[Empress Deanne]]. To this day, many of the people of Calvos Sound have a notable antipathy for the orcs of the Broken Shore.&lt;br /&gt;
===Lightsea===&lt;br /&gt;
* &#039;&#039;&#039;Quality:&#039;&#039;&#039; Coastal&lt;br /&gt;
A well-settled region known for the friendliness of its [[The_Brass_Coast_economic_interests#Paradors|paradors]]. The largest settlement here is &#039;&#039;&#039;Quzar&#039;&#039;&#039;, a bustling port town of white towers and stained glass that is sometimes described as the soul of the Brass Coast. Many of the coastal settlements here were plundered by the Grendel during their incursion toward the end of 381YE. Quzar in particular was hard hit by the orc raiders, with some damage to the town and significant damage to the wealth of the citizens. A year later, toward the end of 382YE, potent magic [[The_mystic,_the_willful#Miracles_in_Lightsea|restored the town]], wiping away any sign the Grendel were ever there.&lt;br /&gt;
&lt;br /&gt;
Standing at the boundary of the town is a shining white granite statue of &#039;&#039;&#039;Umbar i Elba Stardo i Guerra&#039;&#039;&#039;, bedecked in a gleaming crown and baring his open chest. Its plaque reads: &amp;quot;&#039;&#039;Umbar visited Bastion and exemplified Pride in all things. 388 Year of the Empire&#039;&#039;&amp;quot;&lt;br /&gt;
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===Torres===&lt;br /&gt;
* &#039;&#039;&#039;Quality:&#039;&#039;&#039; Foreigners (Marracossans)&lt;br /&gt;
The northernmost region of Madruga, and one end of the [[#The Spider&#039;s Dream|Spider&#039;s Dream]]. The land here is a little more rugged than in the southern regions, and the climate is generally cooler. The people who dwell here share some of the reputation of the miners of [[Kahraman]]; as being suspicious and quarrelsome. Partly this reputation might be a result of regular clashes between Freeborn traders and [[the League|League]] merchants out of [[Sarvos]]. A regular &#039;problem&#039; for the inhabitants is that League merchants would prefer to travel south to the more prosperous towns of the eastern coast to sell their wares, bypassing the markets of Torres. It is shameful to admit, but there are more incidents of brigandry against League caravans in Torres than in almost any other area around the Bay of Catazar. When such incidents get out of hand, the [[Spider&#039;s Tollkeep]] is often prevailed upon to sort them out.&lt;br /&gt;
&lt;br /&gt;
The town of [[#Trajadoz|Trajadoz]] is found in the north-west of Torres. Formerly a home to Freeborn displaced from Kahraman and Segura, it is now home to a very different group of refugees - Marracossan exiles from the [[Asavean Archipelago]].&lt;br /&gt;
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===Free Landing===&lt;br /&gt;
* &#039;&#039;&#039;Qualities:&#039;&#039;&#039; Coastal, Island&lt;br /&gt;
The sprawling islands that form the region of Free Landing are diverse and well-settled. The islands here were the first home of the Freeborn - the town of [[#Atalaya|Atalaya]] marks the spot where the Brass Coast proper began. When the Grendel invaded Madruga in Winter 381YE, they looted many precious relics from the town of Atalaya and burnt the shipyard there to the ground. In the process, they destroyed the Freeborn [[navy|navy]], the Freeborn Storm.&lt;br /&gt;
 &lt;br /&gt;
The waters between the islands have a reputation for being treacherous and difficult for foreign captains; during the reign of [[Empress Aenea]] the Empire built a great lighthouse here called &#039;&#039;&#039;[[#The Shining Pillar (Destroyed)|the Shining Pillar]]&#039;&#039;&#039;, which was [[The_cry_of_gulls#The_Darkened_Beacon|destroyed]] by forces loyal to the eternal [[Siakha]] during the Winter Solstice 385YE. In its place, a perpetual churning maelstrom appeared, serving as a way for servants of the eternal to enter the mortal world and providing [[fortification|significant protection]] to the Wreckers&#039; claim to the island. In Summer 388YE, [[Iron Confederacy]] forces  [[Phantasms_and_foam|assailed Free Landing]], destroying the Children of Wrecks and closing the Maw of Siakha. They did so with the aid of Freeborn corsairs, who took the opportunity to recover as many of the treasures of Atalaya lost to the Wreckers as possible.&lt;br /&gt;
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The waters around Free Landing have become treacherous due to the presence of dozens of immature kraken hatched in the waters by the Children of Wrecks. As a result, the region has gained the &#039;&#039;&#039;island&#039;&#039;&#039; quality, it cannot be attacked by armies unless each army is accompanied by a navy capable of conveying the soldiers across.{{Anchor|Great Grasses}}&lt;br /&gt;
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===Quiet Grasses===&lt;br /&gt;
* &#039;&#039;&#039;Qualities:&#039;&#039;&#039; Quiet&lt;br /&gt;
The Great Grasses were consumed by the Blight, but have now been restored thanks to the surging Spring waters. They are marked not only from the flooding of the Scorrero, but from a year or more of gentle rain conjured with [[Regrow the Land&#039;s Heart]]. Where once there was a sea of jade and emerald grasses, and then a lifeless desert of ash and dust, there is now a profusion of plants and flowers. The grass is different to that which grew before, standing easily taller than the tallest soldier and remarkably resistant to damage. Where the thickets of grass are densest, it is slow going trying to make headway and all too easy to get lost. In addition to the grasses, there are large numbers of broad, open meadows covered in &#039;&#039;flameblooms&#039;&#039; - a mass of previously unseen flowers that grow in a profusion of shapes and a riot of reds, oranges, yellows, and an extremely rare white petalled variety. &lt;br /&gt;
&lt;br /&gt;
There is an odd silence to the Grasses now. The grasses seem to eat sounds, causing the cries of circling hawks to fall flat, and even the blaring of horns sounds tinny and can be heard over comparatively short distances. Even the wind whispers as it flows across the plains. Some scouts tagged the place as the &amp;quot;Quiet Grasses,&amp;quot; and while the name may have begun as a wry commentary, it has quickly spread. Magicians say that this silence is partly due to a lingering touch of Winter magic - not the harsher resonances of [[Winter_magic#Death|death]] or [[Winter_magic#Survival|survival]] but something less tangible - a sense of sadness, loss, or perhaps the [[Winter_magic#Wisdom|wisdom]] that comes from an awareness of [[Winter magic#Ending|ending]], tinged with the wistfulness for the [[Winter_magic#Preservation|way things were before]].&lt;br /&gt;
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{{Anchor|Siroc Plains}}&lt;br /&gt;
===Siroc Bayou===&lt;br /&gt;
* &#039;&#039;&#039;Qualities:&#039;&#039;&#039; Marsh, Coastal, Ruins, Wild, Underpopulated, Enigmatic&lt;br /&gt;
The region that was once Siroc Plains is now the [[Madruga#Siroc Bayou|Siroc Bayou]]. Slow moving streams and lakes of brackish water characterise the [https://en.wikipedia.org/wiki/Bayou bayou]. The river itself, and the gulf between Madruga and Feroz, teem with fish and other creatures. The fury of the Scorrero, already mitigated by the Crucible, loses itself in meandering, shifting streams as it makes its way to the [[Bay of Catazar]]. Here and there, ruined Freeborn settlements and structures emerge from the marshes, or stand surrounded by still pools of water. Even though the flooding that transformed the region are quite recent, many of these ruins look as if they have stood in the marshes for decades, heavily overgrown with odd plant growths. Others are more intact, often serving as lairs for the transformed creatures of the marsh. When the river rose, this region was under control of the Grendel, and [[Below_the_thunders#The_Latter_Fire|battle raged]] between the orcs and Imperial forces. The Grendel have since withdrawn almost all their forces, but there are still signs of abandoned encampments here. Some of the Broken Shore troops were left behind as well, and it seems that in the absence of any easy means of escape they have taken up banditry.&lt;br /&gt;
&lt;br /&gt;
In Summer 388YE, the [[Red Wind Corsairs]] began the [[Phantasms and foam|slow conquest]] of Siroc Bayou, discovering more wonders and mysteries in the process.&lt;br /&gt;
&lt;br /&gt;
The City of Sails, poor ruined [[Madruga#Siroc (Ruined)|Siroc]], is now lost beneath the waters of the Bay, or consumed by the marsh. There is no chance of rebuilding - there is little left to rebuild on. There is apparently some interest in the [[Sarcophan Delves]] in [[Hyenas_and_herbs#Hyenas_Under_Sail|purchasing salvage rights]] to the ruins, but only once the [[Children of Wrecks]] problem is resolved.&lt;br /&gt;
&lt;br /&gt;
===Crucible===&lt;br /&gt;
* &#039;&#039;&#039;Qualities:&#039;&#039;&#039; Marsh, Wild, Underpopulated, Enigmatic&lt;br /&gt;
The new region of Madruga, north of the Scorrero, was once the southern Great Grasses and the western Siroc Plains. This place has been most obviously transfigured by the unleashed magic, and the odd haze reported by scouts is most pronounced here. Even the least magical explorer can sense that there is magic here; a mixture of Spring magic from the flood and the influence of [[Ossegrahn]], or Night magic tinged by the gifts of [[Azoth]], and even a hint of lingering [[Winter magic]] from the Dry Patricians and their Blight. There are reports of a few Grendel camps here as well, scouts trapped behind enemy lines when the flood rushed in. &lt;br /&gt;
&lt;br /&gt;
Scouts report that this area is where the peculiar &#039;&#039;marsh flowers&#039;&#039;, some of which possess magical properties, are most abundant. There also seem to be spontaneously occurring sources of [[vis]] here - [[Vis#Warm Honey|warm honey]], [[Vis#Heart&#039;s Blood|heart&#039;s blood]], and [[Vis#Crystal_Fire|crystal fire]]. In addition, there are a number of oddities - things that either were not here before of have been changed so much as to be effectively new. There is apparently a tower that rises out of the river itself and changes subtly over a course of several days, which puts viewers in mind of a lighthouse despite being miles from the Bay of Catazar. There is a standing pool of ebony water that does not reflect humans or orcs; anything staring into it sees only a monstrous image of themselves. A fountain in the courtyard of an old parador that once stood by the road along the banks of the Scorrero that now flows with rainbow waters; drinking from them by moonlight can prompt a transformation in unlineaged humans such that they unpredictably gain [[briar]], [[naga]] or [[draughir]] [[lineage]].&lt;br /&gt;
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==Strategic Considerations==&lt;br /&gt;
* &#039;&#039;&#039;The damage to the bridges along the Scorrero prevents movement between Madruga and both Feroz and Segura&#039;&#039;&#039;&lt;br /&gt;
The damage to almost all the bridges along the Scorrero means that it is effectively impossible for an [[Army|army]] to move between Madruga and both [[Feroz]] and [[Segura]] (or vice versa). More information can be found in the &#039;&#039;&#039;[[Where_the_river_rises#Crossing|Where the river rises]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
==Special Qualities==&lt;br /&gt;
===Enigmatic===&lt;br /&gt;
* &#039;&#039;&#039;Rituals and curses cast on enigmatic regions will be unpredictable and may have more powerful effects&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Rituals and curses cast on territories with an enigmatic region may be unpredictable or have more powerful effects&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Such rituals can be made permanent using 2 rings of ilium per magnitude rather than 3&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any commission in an enigmatic region can substitute wains of mithril for weirwood or white granite on a one-for-one basis&#039;&#039;&#039;&lt;br /&gt;
Two of the new regions are marked with a unique quality - &#039;&#039;Enigmatic&#039;&#039;. This means the areas are infused with magic of Spring, Winter, and Night. As a consequence, any magic from those realms that operates on the territory level (or the Empire level), or targets the region with this quality, may have unexpected effects.  This is not guaranteed - sometimes the ritual will have no noticeable extra impact. Sometimes, however, the impact of the magic will be enhanced in some way - more powerful or more extreme than expected. Even the wisest Unfettered Mind can&#039;t say more than that. (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; A ritual enchantment or curse will always at least equal or exceed its normal mechanical effect. The magic might be altered but it would never simply be the same effect but &#039;&#039;less&#039;&#039; powerful.)&lt;br /&gt;
&lt;br /&gt;
Any Spring, Winter, or Night ritual that targets a region with a specific quality can target Crucible or Siroc Bayou. For example, even though neither region has the [[forest]] quality, both can be targeted with [[Forge the Wooden Fastness]] or [[Thunderous Tread of the Trees]]. The form the magic takes may be transformed or altered in unpredictable ways (for example, [[Mountain Remembers Its Youth]] cast on one of these regions is likely to cause a cloud of toxic marsh fog rather than volcanic gas).&lt;br /&gt;
&lt;br /&gt;
If [[Dripping Echoes of the Fen]] is cast on a region with the enigmatic quality, the victory points necessary to claim the region are increased by fifteen, up from ten.&lt;br /&gt;
&lt;br /&gt;
If [[The Basalt Citadel]] or [[Forge the Wooden Fastness]] are cast on a region with the enigmatic quality, the resulting battalion or wards will be enhanced such that they provide an additional one thousand effective strength, to four thousand or five thousand strength, respectively.&lt;br /&gt;
&lt;br /&gt;
If the [[Drawing the Penumbral Veil|Penumbral Veil]] is drawn over a territory where at least one region has the enigmatic quality, its effective magnitude is increased by 10 - the same would apply to any [[Vale of Shadows]] created anywhere in Madruga. &lt;br /&gt;
&lt;br /&gt;
Any territory-wide enchantment or curse, or enchantment or curse targeting one of the two regions is easier to [[Ilium#Using_ilium_in_rituals|make permanent]]. Rather than requiring three rings of [[ilium]] for each magnitude of the effect, it only requires &#039;&#039;two&#039;&#039; rings of ilium per magnitude. The Unfettered Mind scholars warn that this should be approached with some caution - enchantments and curses are rarely meant to be made permanent and experimentation should be done on the understanding that there will be unlooked for side effects. In particular they warn against assuming that a ritual that works one way when cast on Madruga will have the same effect if made permanent with ilium. It might... but it is impossible to be sure given the wildness of the magic coalescing here. Also, if recent events have shown nothing else, this warning is even more significant when dealing with an effect that draws on the power of an eternal.&lt;br /&gt;
&lt;br /&gt;
Any commission built in an enigmatic region can take advantage of the strange magical qualities of the region to substitute mithril for white granite or weirwood on a one-for-one basis. The amount of mithril used must be specified in the details of the commission; it cannot be substituted later. The necessary details should include a description of how mithril, and Freeborn glass, replace traditional building materials. All such structures will have elements of the weird and uncanny about them. Construction that arises from an [[opportunity]] may or may not be possible in an &#039;&#039;enigmatic&#039;&#039; region - the best thing to do is to email [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk] to confirm it is possible.&lt;br /&gt;
&lt;br /&gt;
Finally, during any trip through the [[Sentinel Gate]] that involves an encounter in Madruga, any participating character with the [[Magical skills#Magician|magician]] skill finds that they have two additional personal mana available. These mana points are the first used when spellcasting, and cannot be replenished. They last until used, or until the next sunrise. The bonus mana is gained only once in the rare situation where the same magician visits Siroc Bayou or Crucible more than once during a summit.&lt;br /&gt;
&lt;br /&gt;
===Quiet===&lt;br /&gt;
* &#039;&#039;&#039;It is not possible to create a commission that produces liao in a region with the quiet quality or any commission that has a musical basis&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It is not possible to create an inspirational location in this region&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any conjunctions in this region will experience the &amp;quot;quiet&amp;quot; roleplaying effect&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Appraisal could be used to find ways to exploit the benefits of the quiet region&#039;&#039;&#039;&lt;br /&gt;
The Quiet Grasses have the &#039;&#039;quiet&#039;&#039; quality. Sounds are a little muted here, and even loud noises fall off more swiftly. Passions and emotions are also muted in a similar fashion, causing travellers and settlers to feel a little more restrained. It&#039;s easy and satisfying to embrace emotions such as sadness, sorrow, or regret. These effects are not especially overt - only sensitive individuals are really aware of them. It is, however, impossible to create a [[commission]] that produces [[liao]] in a region with the quiet quality, or any commission that has a musical basis. Inspirational locations cannot be created in such a region, and conjunctions here will experience the &amp;quot;quiet&amp;quot; roleplaying effect. This means that during a skirmish or encounter in a region with the Quiet quality, a character with [[Heroic skills#Hero|hero points]] must have a [[Roleplaying_effects#Overcoming_Roleplaying_Effects|source of spiritual strength]] (or spend a hero point) to overcome the roleplaying effect, or they cannot spend hero points to power their abilities or magic items.&lt;br /&gt;
&lt;br /&gt;
An [[appraisal]] could be used to find ways to exploit the benefits of a quiet region.&lt;br /&gt;
&lt;br /&gt;
===Wild===&lt;br /&gt;
* &#039;&#039;&#039;A wild region is harder for armies to conquer, requiring 15 rather than 10 victory points to take the region&#039;&#039;&#039;&lt;br /&gt;
Crucible and Siroc Bayou have the &#039;&#039;Wild&#039;&#039; quality. The land itself defies easy conquest - so much so that each region will require a total of 15 victory points, rather than the more usual 10, to conquer. The good news is that this difficulty will persist - anyone attempting to conquer these regions in the future will face additional challenges.&lt;br /&gt;
&lt;br /&gt;
===Underpopulated ===&lt;br /&gt;
* &#039;&#039;&#039;These regions will not contribute to army supply unless the quality is removed&#039;&#039;&#039;&lt;br /&gt;
The two southern regions of the new marsh also have the [[Send_for_me#Underpopulated|underpopulated]] quality, and it is tricky to see how that might be removed. The regions are rich, but they defy easy habitation. The people who once lived here have fled Grendel occupation, dire thirst, and the raging river - most have found new homes in northern Madruga. The marshes are also an environment alien to most Freeborn people. Exploring the marshes and claiming the odd wonders there is certainly possible, but it will be a significant undertaking to encourage people to permanently settle in these regions. Siroc Bayou is the best bet for removing this quality, perhaps finding a way to merge traditional Freeborn architecture with such innovations as Kallavesi stilt-dwellings, or establishing a settlement built on pontoons. Even so, there&#039;s no chance of such a settlement reaching the size of a city such as Siroc. Trying to populate Crucible will be even harder, if it is even possible.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 450px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Eulàlia i Phovas i Riqueza.jpg|caption=&#039;&#039;&#039;Eulàlia i Phovas i Riqueza&#039;&#039;&#039;, Senator for Madruga|align=left|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Senate Elections|Senator_for_Madruga|Territory=Madruga|Season=Winter}}&lt;br /&gt;
==OOC Notes==&lt;br /&gt;
* As of the start of the Summer Solstice 388YE, the Iron Confederacy controls Free Landing, the Brass Coast controls Calvos Sound, Lightsea, Torres, Siroc Bayou, and Quiet Grasses. Crucible is uncontrolled. Madruga is an Imperial territory.&lt;br /&gt;
* The territory has regions with several odd qualities, most significantly the [[#Enigmatic|enigmatic]] quality that affects commissions and ritual effects across the whole of Madruga. The &#039;&#039;&#039;[[Made_anew#Sing_of_Tides|Made Anew]]&#039;&#039;&#039; wind of fortune contains more detail of the peculiar inhabitants of the southern marshes&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* The maelstrom that now occupies the site of the [[#The Shining Pillar (Destroyed)|Shining Pillar]] serves as defensive wards controlled by [[Siakha]]. These wards provide 4,000 strength towards determining victory and inflicting casualties, but only if Free Landing is directly attacked. The wards do not suffer casualties - there are always more Siakhan heralds and monsters to contend with - and it is not possible to enchant them, nor support them with military units.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lost and Ruined==&lt;br /&gt;
{{Anchor|Siroc}}&lt;br /&gt;
=== Siroc (Ruined) ===&lt;br /&gt;
The Sapphire, the City of a Thousand Sails, was acknowledged as the pre-eminent city of the Freeborn. The city was said to have been founded by the [[Guerra]] family shortly after the Freeborn came to the Brass Coast. It lay in Madruga close by the border with [[Feroz]]. Brightly coloured tents extended Siroc out far beyond the small cluster of stone buildings that made up the heart of the city. Sails of all shapes and sizes filled the sheltered bay, which was guarded by a series of iron woven nets and chains bought at great expense from the forges of Wintermark. &lt;br /&gt;
&lt;br /&gt;
Siroc was the site of the &#039;&#039;&#039;Glass Parador&#039;&#039;&#039;, where the [[Mistress of the Glass Parador]] held court. It was also the location of the &#039;&#039;Parador of the Kindled Flame&#039;&#039;, an [[folly|orphanage]] whose [[Construct Parador of the Kindled Flame|construction]] was overseen by &#039;&#039;&#039;Laughlan Vi Temeschwar&#039;&#039;&#039;, the first [[Master of Rings]]. One of only a small number of permanent stone structures of any size in the City of a Thousand Sails, it was surprisingly understated and utilitarian with the only notable decoration being a small plaque at the entrance bearing the legend “&#039;&#039;In Virtue we remember those who watch over others&#039;&#039;&amp;quot;, and a list of names of those who helped construct the sanctuary.&lt;br /&gt;
{{CaptionedImage|file=Parador.jpg|caption=The City of A Thousand Sails was home to many fine paradors.|title=Art by Beth Dooner|align=right|width=500}}&lt;br /&gt;
It was also the site of the [[#Commonwealth Embassy (Ruined)|Commonwealth Embassy]], a severe structure that represented the Commonwealth&#039;s diplomatic relationship with the Empire.&lt;br /&gt;
&lt;br /&gt;
The city prospered for centuries, but following the Autumn Equinox 385YE it was [[A beacon of smoke|burned to the ground]] by the Grendel and their [[Asavean Archipelago|Asavean]] allies, apparently in retaliation for the Empire&#039;s role in the [[Mosaic|destruction of the city of Chalonsio]] in Asavea. While some of the stone buildings survived, the majority of the structures were wood and canvas, and were destroyed by fire. The transforming flood that swept through the territory towards the end of 386YE sealed Siroc&#039;s fate - those ruins not sinking into marsh mud are lost beneath the waters of the Bay, and any hope of restoring the city to its former glory is gone.&lt;br /&gt;
===Commonwealth Embassy (Ruined)===&lt;br /&gt;
The [[Ambassador to the Commonwealth|Commonwealth Embassy]] was located in [[#Siroc (Ruined)|Siroc]]. It consisted of several buildings built after the severe Commonwealth style, which stood in beautifully laid out and maintained gardens, surrounded by a low white granite wall. Despite the severity of the architecture, the embassy was surprisingly welcoming - the gates stood permanently open, albeit under the watchful gaze of a cadre of Commonwealth soldiers attached to the staff of ambassador Mila Eisenfalke. The majority of the staff were human, although there were apparently half a dozen orcs whose role on the ambassadorial staff is not clear. There were no daeva citizens working at the embassy as far as Imperial observers can make out. When the city of Siroc was attacked by the Grendel and their Asavean allies, almost all the soldiers garrisoned here perished while fighting bravely alongside the Freeborn defenders of the Salt Guard.&lt;br /&gt;
===The Salt Guard (Ruined)===&lt;br /&gt;
{{CaptionedImage|file=Destruction of the Shining Pillar.jpg|caption=The destruction of the Shining Pillar was heartbreaking for many Freeborn.|title=Art by Juniper Orton|align=right|width=450}}&lt;br /&gt;
A grand [[fortification]] [[The_same_bed#The_Salt_Guard|designed]] by Menno van Ritsjhof comprised of two stout fortifications on either side of the bay along the approach to Siroc. Each fort is equipped with powerful trebuchet and catapults. A garrison of skilled mariners and corsairs ensures the towers are always ready to respond to any threat, and with the significant reinforcement of the existing iron chains and nets that guard the harbour they are extremely effective against shore offensives. He believes that not only will a sea assault against Siroc be made nigh impossible, but that the garrisons of the two towers would also be in a position to protect the Lyceum which lies to the south-east of Siroc proper.&lt;br /&gt;
{{anchor|The Atalaya Shipyards}}&lt;br /&gt;
&lt;br /&gt;
===The Atalaya Shipyards (Ruined)===&lt;br /&gt;
Following a [[Construct_Madruga_shipyard|motion]] at the first [[Senate]] session in Winter 376YE, work began to expand the docks of Atalaya. Under the guidance of Miroslav, Senator for the [[The League|League]] city of [[Sarvos]], many wains of white granite and weirwood were committed to building both a massive seawall, and a great Imperial shipyard equipped with drydocks, powerful cranes for loading and unloading, and expanded warehouses and work spaces. Completed shortly before Autumn 377YE, the shipyard provided significant benefits to the Freeborn [[fleet|ships]] based in Madruga. In addition, the facilities here proved sufficient to allow the construction of the first [[navy]] since the days of [[Emperor Barabbas]]; [[Raise_Freeborn_navy|work]] began on constructing Freeborn vessels in Winter 378YE.&lt;br /&gt;
&lt;br /&gt;
It is perhaps fitting that when the [[Grendel]] invaded Madruga after the Autumn Equinox 381YE, and [[381YE_Winter_Solstice_winds_of_war#To_Fool_The_Crowd|destroyed the shipyard]] the Freeborn Storm was [[Navy_orders#Put_to_Port|put to port]] and shared the same fiery fate as the docks where it was created.&lt;br /&gt;
===The Shining Pillar (Destroyed)===&lt;br /&gt;
Built in [[#Free Landing|Free Landing]], this massive white-and-gold tower was one of the most prominent landmarks in the Empire. It was often adopted by Freeborn sailors as a symbol of the Brass Coast as a whole; when they can see the beacon of the Shining Pillar, they knew they were home. The grand lighthouse echoed the [https://en.wikipedia.org/wiki/Lighthouse_of_Alexandria Lighthouse of Alexandria] in design, rather than more modern tall cylindrical towers, and was constructed of white granite. Mithril mirrors captured and amplified the light of the fire burning atop it, which was kept burning by a cadre of attendants who lived in the tower. &lt;br /&gt;
&lt;br /&gt;
During the Grendel [[A beacon of smoke|invasion of Madruga]] in Winter 385YE, the Shining Pillar was [[A_beacon_of_smoke#Save_the_Shining_Pillar_(Battle)|annihilated]] by the servants of [[Siakha]], and the [[A_beacon_of_smoke#Objective:_Rescue_the_Beacon_Watch|Beacon Watch]] were slaughtered. The terrible rites performed there not only destroyed the lighthouse and drowned the rocky island on which it was built, but they [[The_cry_of_gulls#The_Darkened_Beacon|apparently tore open]] a terrible maelstrom, something akin to a [[fane]] for Siakha allowing the eternal to send their servants to the [[Bay of Catazar]]. Where once a shining beacon stood, a terrible maw now gapes.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Phantasms and foam]] - 388YE wind of war about conquest in Madruga&lt;br /&gt;
* [[Made anew]] - 386YE Winter wind of fortune concerning the changes to Madruga in the wake of the river rising&lt;br /&gt;
* [[Where the river rises]] - 386YE Autumn wind of fortune detailing the rising of the Scorrero&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Dissipating_Silks&amp;diff=143397</id>
		<title>Dissipating Silks</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Dissipating_Silks&amp;diff=143397"/>
		<updated>2026-08-12T21:11:04Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 250px;&amp;quot;&amp;gt;{{CaptionedImage|file=Dissipating Silks.png|caption=Bolstered by this armour, a battlemage can push aside the pain of a serious injury until they have time to deal with it.|width=360|align=right}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Dissipating Silks are most commonly crafted as a set of pauldrons, vambraces, and a circlet and often see extensive use [[runes]]. The schema was originally added to Runesmith&#039;s law by &#039;&#039;Arethas of the Spire of the Stallion&#039;s Volition&#039;&#039;, following the [[388YE_Summer_Solstice_Synod_judgements#Judgement_8|consecration]] of Elos Harbour in recognition of the [[Fist of the Mountains|Fist of the Mountains&#039;]] sacrifice. &lt;br /&gt;
&lt;br /&gt;
Arethas rallied dozens of Urizen magicians to work together to create a copy of the rare schema, making use of the [[Zenith#Crucible_of_Fate|great foundries in Zenith]]. This powerful [[Weapons_%26_armour#Mage_Armour|mage armour]] can be worn by magicians taking the battlefield to provide them with a measure of protection from deadly blows.&lt;br /&gt;
&lt;br /&gt;
Different runesmiths naturally favour different runes, but the most common is the rune of [[Cavul|Purity]], similar to its use in [[Bloodfeather Harness]]. Likewise, the rune of [[Jotra|Battle]], for its more clearly physical nature. An artisan crafting a set for a [[dramaturgy|dramaturgist]] might draw inspiration and use representations of [[the Blade]] or [[the Cloak]].&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
{{Mage Armour}}&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; You may ignore the &#039;&#039;roleplaying effects&#039;&#039; of any single [[Combat#Traumatic_Wounds|traumatic wound]] until the end of the battle.&lt;br /&gt;
* &#039;&#039;&#039;Materials:&#039;&#039;&#039; Crafting a suit of Dissipating Silks requires no special materials. It takes two months to make one of these items.&lt;br /&gt;
{{Runesmith&#039;s Law}}&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_Thrice-cursed_Court&amp;diff=143364</id>
		<title>The Thrice-cursed Court</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_Thrice-cursed_Court&amp;diff=143364"/>
		<updated>2026-08-12T16:24:11Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Skathe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=CourtArt.jpg|title=&amp;quot;Bound&amp;quot;. Artist Unknown. Part of the House of Leaves collection.|caption=The Thrice-cursed Court are bound together by ties of bitterness and spite.|align=left|width=400}}&lt;br /&gt;
==Eternal of Winter==&lt;br /&gt;
===Sobriquets===&lt;br /&gt;
Most commonly, the Court are called &amp;quot;&#039;&#039;The Three&#039;&#039;&amp;quot; or sometimes &amp;quot;&#039;&#039;The Bound&#039;&#039;.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Individually, the three known members of the Thrice-cursed Court are [[#Tharim|Tharim]], [[#Skathe|Skathe]] and [[#Surut|Surut]].&lt;br /&gt;
&lt;br /&gt;
In the [[Sumaah Republic]], they are called the &#039;&#039;Satrapy of Woe&#039;&#039;, along with [[Agramant|Traitor]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
The Thrice-cursed court are rarely encountered individually - when they are found alone it is usually because they are conspiring in some way against the other two.&lt;br /&gt;
&lt;br /&gt;
Servitors of the Thrice-cursed Court are often tormented and tortured, flesh mortified or scarred, and are usually in constant pain. Even their favoured courtiers are broken or twisted in some fashion, either in body or mind.&lt;br /&gt;
&lt;br /&gt;
==Concerns==&lt;br /&gt;
As a whole, the Thrice-cursed Court strongly exemplify the ideas that power comes at a price, and that spite and malice can be dangerous forces. They deal in curses more than any other eternal, crafting specific curses for angry sorcerers and helping petitioners to lay curses over those they hate.&lt;br /&gt;
&lt;br /&gt;
More than many other eternals, the Thrice-cursed consider themselves bound by their word. While they may seek to frame agreements in such a way as to place the other party at a disadvantage, once the agreement is struck they stick to the word and the spirit. Woe betide someone who does not keep to their side of the agreement - the Thrice-cursed view treachery as an unforgivable act that can only be repaid by a lifetime of suffering and torture.&lt;br /&gt;
&lt;br /&gt;
The Thrice-cursed generally hate beauty and purity. They are suspicious of anyone who appears to have no personal agenda, and expect everyone to be as conniving, ruthless and ambitious as they are. They are known to actively oppose unselfish, altruistic people and groups, instead preferring that everyone looks after themselves and the people who &#039;belong&#039; to them.&lt;br /&gt;
&lt;br /&gt;
According to stories, the Thrice-cursed Court are themselves accursed. Each labours under a powerful malediction that twists their body and mind. Scholars agree that the Court wish to share their curses with others. It is believed that if enough people simultaneously share the curse of one of the Thrice-cursed then that eternal is freed from the curse and restored to their &#039;true power&#039; - whatever that might be. The Thrice-cursed themselves have often claimed to have once been Summer eternals until they ran afoul of a dark curse. Some scholars say this is impossible, and warn that unlike many other eternals the Thrice-cursed Court &#039;&#039;lie&#039;&#039; about their history and their motivations.&lt;br /&gt;
&lt;br /&gt;
There are also stories that [[Sorin]] was once part of the Thrice-cursed Court. According to these rumours, Sorin was cursed with an insatiable hunger but managed to escape the curse, and the Court, by passing his curse onto the [[draughir]] [[lineage]]. Modern scholars point out that this is actually nothing more than anti-draughir propaganda, and makes no sense. Sorin himself refuses to comment on it, and the Thrice-cursed Court give inconsistent replies when questioned about it.&lt;br /&gt;
&lt;br /&gt;
Nobody really agrees on who cursed the Thrice-cursed Court. They have appeared in their current forms since they were first encountered by the [[Dawn|Dawnish]] [[Earl#Enchanter|enchanter]] Mellisande de Cullwich a century before the formation of the Empire. There is some evidence that they have been known in other parts of the world much longer than this, especially in the [[Sarcophan Delves]].&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
The Thrice-cursed Court are experts at the creation of curses and magically binding oaths. They can place such themselves, or empower those who wish to do so. Oaths bound by the Thrice-cursed Court usually bring down awful retribution on those who break them.&lt;br /&gt;
&lt;br /&gt;
They can also offer power, especially magical power, to those who bargain with them. The price for more powerful boons is often that the bargainer take on a fraction of one of the Thrice-cursed&#039;s maledictions. So someone who bargains with [[#Tharim|Tharim]] may find it difficult to move quickly or with surety; someone who bargains with [[#Surut|Surut]] is likely to experience constant pain and burning wounds, while someone who bargains with [[#Skathe|Skathe]] may find themselves becoming twisted, hateful and ugly in the eyes of others.&lt;br /&gt;
&lt;br /&gt;
They are said to be able to destroy anything that is brought before them, and to be able to kill anything that has ever been alive. Between the cruel intellect of [[#Tharim|Tharim]], the malicious knowledge of [[#Skathe|Skathe]] and the irresistible strength of [[#Surut|Surut]] it is said that nothing can resist their efforts to bring it to its ending. They are known to take great pleasure in destroying beautiful or precious things, and one of the few boons they will offer for free is the absolute destruction of something irreplaceable. Their most well-known ritual [[Tribute to the Thrice-Cursed Court]] provides them with [[magic items]] that they apparently take great pleasure in destroying, providing those who do so with [[Vis#Heart&#039;s Blood|Heart&#039;s Blood]]. As detailed in the &#039;&#039;&#039;[[In_the_ground#Stones_in_the_Soil|In the ground]]&#039;&#039;&#039; wind of fortune, one or other of the Court might tweak the effects of the ritual to allow other things to be sent to them, or to provide different rewards. The &#039;&#039;Blade of Petition&#039;&#039; or the &#039;&#039;Bitter Salt&#039;&#039; mentioned in that wind are examples of the kinds of material benefits the Court can provide to those who deal with them.&lt;br /&gt;
&lt;br /&gt;
Each of the three has their own boons, as well as providing power to boons offered by the Court as a whole. For example Tharim has offered the support of his &amp;quot;Bleak Knights&amp;quot; to Imperial armies on many occasions; Surut has helped destroy [[vallorn]] creatures; Skathe has offered numerous magical [[curse|curses]] for Imperial magicians to deploy. In each case, these boons came with an equally significant price - Tharim sated his unending hunger of the plants of the Brass Coast; Surut destroyed the woodlands and the [[regio]] of [[Realms#Spring|Spring]] alongside the vallornspawn; the magical rites offered by Skathe often come with unpalatable downsides for those who perform them or for the people they target.&lt;br /&gt;
&lt;br /&gt;
The Court are considered relatively easy to manipulate, as long as one is cautious of their fractured personalities. They are known to be especially jealous of other Winter eternals, and seem to take great glee in thwarting them and rewarding those who steal from or confound their eternal peers.&lt;br /&gt;
{{CaptionedImage|file=ThriceCursed.jpg|caption=The court are tied together by bonds of hate and jealousy.|align=right|width=400}}&lt;br /&gt;
&lt;br /&gt;
==Tharim==&lt;br /&gt;
&#039;&#039;&#039;The Bound King&#039;&#039;&#039;, &#039;&#039;Stoneheart&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;: The Bound King is a pale, corpse-like humanoid with inhuman features wearing fine blue robes and a tarnished silver crown. Tharim is usually seated, and is always wrapped in chains. He is immobile - he can speak, and turn his head a little, and can move the fingers of one hand a little, but that is all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concerns&#039;&#039;&#039;: Like all the Thrice-cursed, Tharim is believed to desire freedom from his curse. He is described as being arrogant beyond belief, and utterly cold-blooded. He can demand unspeakable acts with icy detachment, and even his fury is cold and measured. According to some scholars, Tharim&#039;s true curse is that he has no empathy for other creatures - it is his heart that is bound, not his body.&lt;br /&gt;
&lt;br /&gt;
While he is immobile he is not without power. He can speak words of such cold clarity that they drive those who hear them to their knees, as well as paralyse or cause unspeakable agony. While he cannot move personally he is said to be able to travel magically between thrones in many places, solely through the effort of his cold will.&lt;br /&gt;
&lt;br /&gt;
Tharim makes little effort to disguise the contempt he feels for the other member of the Thrice-cursed Court.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039; In addition to the boons offered by the Court as a whole, Tharim can offer physical [[Combat skills#Endurance|endurance]] and [[Combat skills#Fortitude|fortitude]] to bargainers, but as with the ritual [[Pallid Flesh of the Dead King]], such physical strength usually comes with additional weakness. The Bound King is also said to be an expert in binding and constraining supernatural creatures such as [[Varushkan_Monster#Sovereigns|sovereigns]].&lt;br /&gt;
&lt;br /&gt;
==Skathe==&lt;br /&gt;
&#039;&#039;&#039;The Hag Queen&#039;&#039;&#039;, &#039;&#039;The Lady of Laments&#039;&#039;, &#039;&#039;The Maiden of Broken Mirrors&#039;&#039;, &#039;&#039;the Baroness of all Pains&#039;&#039;, &#039;&#039;Her Imperial Majesty of Cares&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;: The Hag Queen is a monstrous, corpse-like humanoid with inhuman features. She wears tattered finery and wields a sceptre-like rod. She is very ugly indeed, and the nature of her curse means that her appearance changes constantly. Even more than her outer appearance, she is spiritually ugly - she is malicious, hateful, spiteful, envious and unnecessarily cruel.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 450px; clear: right;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Skathe&amp;quot;&amp;gt;Oh, look at you with all your &#039;&#039;compassion&#039;&#039; - but it couldn&#039;t save the people you love, could it?&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concerns:&#039;&#039;&#039; Like all the Thrice-cursed, Skathe is believed to desire freedom from her curse. She is described as manipulative, deceptive and wicked, and more than any of the others she despises beauty and purity. She cannot resist malicious behaviour, and sometimes undermines her own plans with her drive to exact petty revenge on those she dislikes. According to some scholars, Skathe&#039;s true curse is that her outer form reflects her soul - that were she able abandon her malice and spite she would be revealed as a great beauty.&lt;br /&gt;
&lt;br /&gt;
Skathe carefully conceals the contempt she feels for the other members of the Thrice-cursed Court, and often plays [[#Tharim|Tharim]] and [[#Surut|Surut]] against one another.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039; In addition to the boons offered by the Court as a whole, Skathe offers enchanted items as gifts. These gifts almost always involve a double-edged curse of some sort - for example she once gifted a [[The League|League]] magician with a mirror that helped him to spy on his rivals but which slowly drove him mad by encouraging him to dwell on the inevitable advance of old age and death.&lt;br /&gt;
&lt;br /&gt;
Skathe is also the magician of the Court, and knows horrible rituals and dark spells that delve into the darkest parts of the Winter realm. She is known to be extremely jealous of [[Wise Rangara]] and often demands that a petitioner steal something from that eternal before she will offer her own magical assistance.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; max-width: 500px; width: 40%; margin-left: 10px;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Three Eternals or One?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Whether the Thrice-cursed Court are one eternal or three is unclear. Current Imperial law treats them differently - but that doesn&#039;t imply anything magically - and it has been interpreted differently in the past. The [[declaration]] of [[Alignment]] seems to work on them differently - which implies they are different eternals. &lt;br /&gt;
&lt;br /&gt;
They&#039;re often spoken of together, talked about together. And [[Tribute to the Thrice-Cursed Court]] draws on all three of them - which implies they are one eternal. &#039;&#039;&amp;quot;The court are tied together by bonds of hate and jealousy.&amp;quot;&#039;&#039; Such bonds are very powerful in the Winter realm. &lt;br /&gt;
&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Surut==&lt;br /&gt;
&#039;&#039;&#039;The Charred Prince&#039;&#039;&#039;, &#039;&#039;The Ashen Knight&#039;&#039;, &#039;&#039;The Burnt Steward&#039;&#039;, &#039;&#039;The Raging Inferno&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Surut is a warrior in heavy armour, usually with a two-handed sword or axe. He is hideously scarred, burnt from head to foot. Sections of his skin are missing, and he appears to be in constant pain. As with Skathe his appearance shifts over time, as new injuries appear. Likewise his armour varies from encounter to encounter - most often in recent times he appears as a [[The Marches|Marcher]] [[steward]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concerns:&#039;&#039;&#039; Like all the Thrice-cursed, Surut is believed to desire freedom from his curse. He is described as consumed with anger, hateful of those with whole bodies and souls, and bloodthirsty in the extreme. He is likely to suggest frontal-assaults against anything that gets in his way, and encourages both warriors and politicians alike to be utterly ruthless in pursuit of their goals.&lt;br /&gt;
&lt;br /&gt;
Despite generally being given a lower station that [[#Tharim|Tharim]] or [[#Skathe|Skathe]], Surut seems to hold equal rank within the Court while at the same time choosing to act as their strong arm and enforcer. The Charred Prince seems the most conflicted of the Court, sometimes descending into maudlin self-pity. It is in such moods that he is at his most dangerous - while he may agree to deals he might otherwise dismiss, his mood may shift to bloodthirsty slaughter at a moment&#039;s notice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039; In addition to the boons offered by the Court as a whole, Surut can offer martial prowess and sometimes loans one of his enchanted weapons or suits of armour to a bargainer. He is also known to possess a box into which he can seal another person&#039;s empathy and conscience for a time, which he tends to view as a boon rather than the horrible curse it generally proves to be.&lt;br /&gt;
&lt;br /&gt;
According to some scholars, Surut can wield or offer deadly powers of unleashed destruction against fortifications and even enemy armies but rarely chooses to do so. On at least one occasion, stories tell of Surut providing aid to the [[Varushka_magical_traditions#Cabalists|cabalists]] of a beleaguered vale; they gained the power to burn undead husks to ashes with their staves, but at the cost of permanent burning wounds.&lt;br /&gt;
&lt;br /&gt;
==Rituals that deal with the Thrice-cursed Court==&lt;br /&gt;
The following formulaic rituals are widely known to deal directly with the Thrice-cursed Court - either individually or as a whole. Rituals with an &amp;lt;sup&amp;gt;[[#1|(1)]]&amp;lt;/sup&amp;gt; are part of [[Urizen lore]] rather than [[Formulaic_ritual#Imperial_Lore_and_the_Ritual_List|Imperial lore]]. Rituals that are defunct - either withdrawn by the eternal or no longer functional - have a line through them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&#039;wikitable mw-collapsed mw-collapsible sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Ritual&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eternal&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Explanation&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Realm&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Mag.&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tribute to the Thrice-Cursed Court]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The_Thrice-cursed_Court|The Thrice-cursed Court]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Trades crafted items for Winter mana&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Petrifying Command of the Tyrant]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The_Thrice-cursed_Court#Tharim|Tharim]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grants a magician the ability to cast Paralysis twice per day as if they knew it without spending mana.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pallid Flesh of the Dead King]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The_Thrice-cursed_Court#Tharim|Tharim]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grants three ranks of endurance for a season at the cost of persistent venom.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Skathe001.webp|align=right|width=200}}&lt;br /&gt;
{{CaptionedImage|file=Surut002.png|align=right|width=200}}&lt;br /&gt;
{{CaptionedImage|file=Tharim 001.jpg|align=right|width=215}}&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Ourselves_and_immortality#And_Eternity|Ourselves and immortality]] - 387YE Winter plenipotentiary response from the entire Court&lt;br /&gt;
* [[In_the_ground#Stones_in_the_Soil|In the ground]] - 387YE Winter wind of fortune detailing boons offered to the [[the Marches|Marcher]] [[landskeeper|landskeepers]] by Tharim&lt;br /&gt;
* [[Can_you_hear_me%3F#The_King_on_the_Throne_of_Chains|Can you hear me?]] - 387YE Summer Tharim plenipotentiary response&lt;br /&gt;
* [[Speak_to_me#Pale_Empress|Speak to me]] - 387YE Spring Skathe plenipotentiary response&lt;br /&gt;
* [[Begins_where_it_ends#Surut|Begins where it ends]] - 385YE Winter Surut plenipotentiary response&lt;br /&gt;
* [[Back_in_town#Tharim|Back in town]] - 385YE Autumn Tharim plenipotentiary response&lt;br /&gt;
* [[Begin_to_speak#Tharim|Begin to speak]] - 384YE Summer Tharim plenipotentiary response&lt;br /&gt;
* [[A_pleasing_and_deceptive_face#Surut|A pleasing and deceptive face]] - 383YE Autumn Surut plenipotentiary response&lt;br /&gt;
* [[Between_the_lines_of_ages#Skathe|Between the lines of ages]] - 383YE Summer Skathe plenipotentiary response&lt;br /&gt;
* [[Bury_the_hatchet#Skathe|Bury the hatchet]] - 382YE Summer Skathe plenipotentiary response&lt;br /&gt;
* [[What_did_the_deep_say%3F#Tharim|What did the deep say?]] - 381YE Winter Tharim plenipotentiary response&lt;br /&gt;
* [[Under_the_red_sky#Tharim|Under the red sky]] - 381YE Summer Tharim plenipotentiary response&lt;br /&gt;
* [[Immortal_hand#Tharim|Immortal hand]] - 381YE Spring Tharim plenipotentiary response&lt;br /&gt;
&lt;br /&gt;
[[Category:Eternals]]&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Rhianos&amp;diff=143363</id>
		<title>Rhianos</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Rhianos&amp;diff=143363"/>
		<updated>2026-08-12T16:21:54Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Sobriquets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=RhianosArt.jpg|title=The dolphin appears to be a fine symbol for Rhianos; seemingly friendly but with a well-developed capacity for cruelty and violence when the mood takes them.|caption=The banners of the Regent of the Eternal Sea invariably depict sea creatures - &amp;lt;br&amp;gt;both mundane and fanciful.|align=left|width=400}}&lt;br /&gt;
==Eternal of Summer==&lt;br /&gt;
===Sobriquets===&lt;br /&gt;
Rhianos has been called both King Rhianos and Queen Rhianos, but the most common sobriquet appears to be &#039;&#039;Regent of the Eternal Sea&#039;&#039;. Rhianos is believed to have relatively close ties with magicians in [[Asavean Archipelago|Asavea]] and the [[Sarcophan Delves]].&lt;br /&gt;
&lt;br /&gt;
As befits a changeable and dynamic eternal, Rhianos collects names and sobriquets. They are also known as &#039;&#039;Foamfollower&#039;&#039;, &#039;&#039;Bottlenose&#039;&#039;, &#039;&#039;Lord (or Lady) Gullscry&#039;&#039;, &#039;&#039;Hornsounder&#039;&#039;, and &#039;&#039;Wind-at-the-Back&#039;&#039;, all names that present a positive, supportive aspect. In some parts of the world they are seen as having a more sinister aspect. For example, in parts of the [[Sumaah Republic]] they are known by a title that translates roughly to &#039;&#039;Homebreaker&#039;&#039;, referencing the call to adventure which often causes folk to abandon their family in pursuit of glory and excitement. The Sumaash also call him &#039;&#039;Ninth Wave&#039;&#039;. In parts of [[Varushka]], they are called &#039;&#039;Pathtwister&#039;&#039;, the one who ensures that travellers encounter dangers and challenges. A few old texts go further, and name the eternal &#039;&#039;Deathpiper&#039;&#039; claiming that their siren call of adventure lures the foolish and unwise into disaster.&lt;br /&gt;
&lt;br /&gt;
Rhianos appears to have more names than there are stars in the sky. Other sobriquets include &#039;&#039;Furole&#039;&#039;, &#039;&#039;Quicksilver&#039;&#039;, &#039;&#039;Glimmerbreeze&#039;&#039;, &#039;&#039;Corposant&#039;&#039;, &#039;&#039;Dancing Merlin&#039;&#039;, &#039;&#039;Azure Songbird&#039;&#039;, &#039;&#039;Bright Zephyr&#039;&#039;, &#039;&#039;Booming Avalanche&#039;&#039;, &#039;&#039;Endless Voyage&#039;&#039;, &#039;&#039;Diving Falcon&#039;&#039;, &#039;&#039;Treasure Giver&#039;&#039;, &#039;&#039;Golden Shatterspray&#039;&#039;, &#039;&#039;Lightning Fish&#039;&#039;, &#039;&#039;Leaping Salmon&#039;&#039;, &#039;&#039;Roaring Wavefather&#039;&#039;, &#039;&#039;Mother of the Wildest&#039;&#039;, &#039;&#039;Waverider&#039;&#039;, &#039;&#039;Tiger&#039;s Eye&#039;&#039;, &#039;&#039;Pathtwister&#039;&#039;, &#039;&#039;Foamfollower&#039;&#039;, &#039;&#039;Shimmergold&#039;&#039;, &#039;&#039;Stormchaser&#039;&#039;, &#039;&#039;Sail Runner&#039;&#039;, &#039;&#039;Second Strike&#039;&#039;, &#039;&#039;Coruscating Oarfish&#039;&#039;, &#039;&#039;Seadragon&#039;&#039;, &#039;&#039;Windweaver&#039;&#039;, &#039;&#039;Spume Sailor&#039;&#039;, &#039;&#039;Swoopingfeather&#039;&#039;, &#039;&#039;Tide Dancer&#039;&#039;, &#039;&#039;Ocean Caller&#039;&#039;, &#039;&#039;Leaf-on-the-Breeze&#039;&#039;, the &#039;&#039;Auspicious Mariner&#039;&#039;, the &#039;&#039;Laird of the Golden Tides&#039;&#039;, the &#039;&#039;Sailor on the Sunlit Sea&#039;&#039;, the &#039;&#039;Lord of the Argent Rime&#039;&#039;, the &#039;&#039;King of the Nine Tides&#039;&#039;, the &#039;&#039;Lady of the Far Horizon&#039;&#039;, the &#039;&#039;Master of the Far Shore&#039;&#039;, and the &#039;&#039;Lord of the Rolling Waves&#039;&#039;. There is a belief that their heralds like to make up new names for their eternal lord on the fly: their heralds deny this and claim that Rhianos simply &#039;&#039;likes&#039;&#039; names, especially ones with a dramatic cadence and a nautical or adventurous theme.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Unknown within the Empire. Foreign magicians characterise them as being somewhat fluid in appearance - &amp;quot;changeable as the sea itself&amp;quot;. While it is unlikely they are a shapeshifter in the way (for example) the eternals of Night are shapeshifters, it seems that Rhianos slips between masculine and feminine forms with ease, and adopts elements of many different marine creatures as they do so. Depictions in Asavea often include the lower body of a fish, dolphin, or serpent; vivid emerald green or sapphire blue hair and beard; multiple arms; additional octopus-like arms; webbed fingers; and the alien all-black eyes of a sea mammal. Regardless of outward appearance, Rhianos is described as being filled with a bottomless supply of &#039;&#039;joie de vivre&#039;&#039; and lust for life and adventure - as well as an endless capacity for wonder at new and exciting things, people, and vistas.&lt;br /&gt;
&lt;br /&gt;
Heralds of Rhianos are often encountered as blue-skinned creatures with sharp ears and golden markings, though other - &#039;&#039;stranger&#039;&#039; - creatures have been reported.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Four Continents.jpg|caption=Ships taking part in Rhianos&#039; race were able to uncover the layout of four continents of the known world|title=Map collated by Esteban i Del Rio Blanco i Guerra, Bakar i Riqueza, and	Kay i Orzezz i Guerra|align=left|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Concerns==&lt;br /&gt;
Rhianos appears to be interested in the sea as a place that is full of, or leads to, adventure and opportunities to face and overcome great danger. Unlike many Summer eternals, Rhianos appears to perceive wealth as something that has value - especially if it is gained through heroism or daring - or under conditions of extreme danger. Yet they are not an Autumn eternal - Sarcophan traders have commented that the boons of Rhianos are tricky because they expect that once wealth has been gained it will be &amp;quot;spent&amp;quot; (or indeed &amp;quot;squandered&amp;quot;) on fine living, and to create more opportunities for adventure in the future. One Sarcophan ship&#039;s mage described the eternal thus &amp;quot;&#039;&#039;They are always moving, always moving. For Rhianos to stand still is the utmost torment. There is always a new thing to see, there is always a horizon stretching ahead of them. Regret, duty, introspection - these are less than ballast to Rhianos. Anything that weighs them down is discarded in a moment, forgotten before it has entirely sunk out of sight.&#039;&#039;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
==Boons==&lt;br /&gt;
It is likely that Rhianos possesses boons related to water, and to both real and fanciful qualities of the sea. Both Sarcophan and Asavean mariners have claimed that Rhianos offers a common boon that ensures any sea voyage will be &amp;quot;eventful but lucrative&amp;quot;. This sounds very similar to the [[enchantment]] Rhianos offered during Winter Solstice 380YE. The &amp;quot;[[Across the seven seas|lure of adventure]]&amp;quot; presented challenges and treasures to [[fleet|sea captains]] engaged in [[Fleet#Questing|privateering]] and [[fleet#Trading|trade]] during the Winter Solstice 380YE.&lt;br /&gt;
&lt;br /&gt;
According to some scholars, Rhianos also provides martial boons to those they favour, but these boons are always distinctly personal in nature. There appears to be no large-scale enchantment that enhances the ability to engage in warfare for example. More than other eternals of Summer, Rhianos seems to favour the individual over the group, the champion over the soldier.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Famine_and_feast#Rhianos|Famine and feast]] - 386YE Summer plenipotentiary response&lt;br /&gt;
* [[Have_you_seen_me_lately#Rhianos|Have you seen me lately]] - 385YE Spring plenipotentiary response&lt;br /&gt;
* [[Between_the_lines_of_ages#Rhianos|Between the lines of ages]] - 383YE Summer plenipotentiary response&lt;br /&gt;
* [[Nowhere_and_everywhere#Rhianos|Nowhere and everywhere]] - 382YE Winter plenipotentiary response&lt;br /&gt;
&lt;br /&gt;
[[Category:Eternals]]&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Khobel_Tavah&amp;diff=143362</id>
		<title>Khobel Tavah</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Khobel_Tavah&amp;diff=143362"/>
		<updated>2026-08-12T16:18:13Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Sobriquets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Eternals]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=KhobelTavah.jpg|caption=Khobel and Tavah are the worst fear of sailors and those they leave behind. They are the drowned and the sea that drowns.|align=left|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Eternal of Winter==&lt;br /&gt;
===Sobriquets===&lt;br /&gt;
Khobel and Tavah are the &#039;&#039;Two-Who-Are-One&#039;&#039;, a pair of Winter eternals bound together by solemn wedding oaths. Together they are referred to as the &#039;&#039;Consorts of Dark Water&#039;&#039;, the &#039;&#039;Old Man and the Sea&#039;&#039;, the &#039;&#039;Monarchs of the Vast&#039;&#039;, &#039;&#039;Fear Death By Water&#039;&#039;, &#039;&#039;Foretold-by-Bells&#039;&#039; or the &#039;&#039;Sunken Rope&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Other names for Khobel include &#039;&#039;Sculler-in-the-Flood&#039;&#039;, &#039;&#039;Sailor of Ill-Fortune&#039;&#039;, &#039;&#039;Fear&#039;s Bride&#039;&#039;, &#039;&#039;Lord of the Last City&#039;&#039;, &#039;&#039;Old Tom Flotsam&#039;&#039;, the &#039;&#039;Lanterner&#039;&#039;, &#039;&#039;Prophet of the Last Light&#039;&#039;, and &#039;&#039;King-of-Nothing&#039;&#039;. Other names for Tavah include &#039;&#039;Dark-That-Drowns&#039;&#039;, &#039;&#039;Our Lord of Salt&#039;&#039;, &#039;&#039;Molly Bitters&#039;&#039;, &#039;&#039;Fishwife&#039;s Burden&#039;&#039;, &#039;&#039;Tideless Scream&#039;&#039;, &#039;&#039;Terror-Under-Wave&#039;&#039;, &#039;&#039;Harbinger&#039;&#039;, &#039;&#039;Salt-in-the-Lungs&#039;&#039;, and &#039;&#039;Queen-of-the-Vast&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
It is said that Khobel was once the monarch of a city in the Winter Realm, a great sailor who commanded many fleets. His city is now ruined and nameless, and it stands on the shores of a tideless black sea that is inexorably drowning the buildings that remain. This sea is his wife, Tavah: her waters first rose to swallow Khobel’s city when they fell in love and swore marriage-vows to each other, long long ago. Together they are Khobel Tavah, the Consorts of Dark Water. The two are almost never encountered apart: indeed, on most occasions when one has apparently deigned to appear without the other, the other will arrive or make their presence known in short order.&lt;br /&gt;
&lt;br /&gt;
Khobel generally appears as an old man, bowed and broken, sometimes with a monstrous face but more often all too human at first appearance. He often bears ruined symbols of kingship: a broken sceptre, a battered crown, a tattered robe. At other times he appears as a bedraggled sailor, his skin bloated and pale, a drowned corpse walking. Sometimes he carries a lantern in which is lit a dim flame. He often appears in a small boat with oars, or floating on the wreckage of a ship. His vessel is or was called Ariel, or, the Preserver of Life. Occasionally he is accompanied by his heralds, fellow “survivors” of the wreck, who similarly appear bedraggled and drowned. Occasionally he appears as the corpse of a beached whale, lying dead on the sands, stinking of the sea but somehow unrotting.&lt;br /&gt;
&lt;br /&gt;
Tavah takes many forms, though they are rarely human and always frightening. Sometimes she is the waters on which Khobel’s vessel is afloat: sometimes she is the darkness that surrounds him. Sometimes she is a towering giant, her hand outstretched in the palm of which Khobel sits, or she is simply a great eye peering from the darkness below or above. Whatever form she takes, however, she is rarely a silent presence: her voice emanates from the surroundings, from the waters, from the dark. When she does choose to take the form of a person-like figure, she generally appears as a younger woman with long, dark, tangled hair that covers her face, garbed modestly in a pale white dress. Sometimes at these times she has the tail of a fish, and sometimes the legs of a bird, but most often she has a deceptively human appearance and walks barefoot. The exception is her eyes: when she lifts her head and reveals her face, they stare outwards from her blank expression like dark pools of water. Her heralds resemble scavenger birds of the sea: she has a particular affinity with the albatross.&lt;br /&gt;
&lt;br /&gt;
Khobel is generally referred to using male pronouns (he/him), though he sometimes takes on a feminine appearance and on these occasions seems to prefer they/them. He sometimes uses the sobriquet &#039;&#039;Queen-of-Nothing&#039;&#039;, a variation on one of his usual names. Tavah generally seems to use female pronouns (she/her) or is referred to using it/its: this tends to reflect the degree she is representing herself as something primal and unknowable.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=ArchmageEmatius.jpg|caption=One of the final acts of &#039;&#039;&#039;Ematius Ankarien&#039;&#039;&#039; as Archmage of Winter was to establish contact between the Empire and Khobel Tavah.|align=right|width=250}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Khobel Tavah was broadly unknown to the Empire prior to the events of 387YE. They have never been close to the Empire and are only somewhat familiar with it. Individual Imperial magicians and covens have formed a closer relationship in the past, but never for very long. They have had some involvement in many so-called “fear cults” over the years both within and outside the Empire. After Nicovar&#039;s burning of the libraries, knowledge of them nearly faded completely.&lt;br /&gt;
&lt;br /&gt;
Since the destruction of the Shining Pillar and the Lighthouse at Nikephoros, the raising of the Barabbine wrecks, and the return of infant kraken to the Bay of Catazar, their attention was drawn to the Empire once again. There was a growing number of omens of doom spreading particularly around the [[Bay of Catazar]], often involving reports of sunken bells tolling in the deep. Strange magical object began to surface along the bay, and among the flotsam and jetsam recovered by the [[Golden Fleet Salvagemaster]]. &lt;br /&gt;
&lt;br /&gt;
Many citizens began to investigate the possibility of a long-theorised winter eternal associated with the sea. &#039;&#039;&#039;Rebekah of the Cenotaph&#039;&#039;&#039; reported on her findings from analysing one of the magical object and inquiries with Leviathan. &#039;&#039;&#039;Staurakios&#039;&#039;&#039; and &#039;&#039;&#039;Xanthippe&#039;&#039;&#039; of the Lighthouse-that-was produced an analysis of the Story of a Marriage which was circulating Anvil. &#039;&#039;&#039;Suspiria i Riqueza&#039;&#039;&#039;, &#039;&#039;&#039;Caleb of the Cenotaph&#039;&#039;&#039; and &#039;&#039;&#039;Gancio di Catazar&#039;&#039;&#039; also helped the [[Archmage of Winter]] &#039;&#039;&#039;Ematius Ankarien&#039;&#039;&#039; so that he could prepare a [[archmage#Plenipotentiary|plenipotentiary]] to the eternal, while &#039;&#039;&#039;Allegra i Riqueza&#039;&#039;&#039; took the lead on encouraging the Empire to investigate the connection with Lighthouses. Most of the lore the Empire has discovered about Khobel Tavah is a result of this work and the [[Has_reared_himself_a_throne#Tempt_the_Waters_From_Their_Bed|parley that followed]]. The civil service have done their best to collate this information and compile it with what little is available from other sources, but interested citizens are well advised to track down these people if they wish to find out more.&lt;br /&gt;
&lt;br /&gt;
==Concerns==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; max-width: 500px; width: 40%; margin-left: 10px;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;The Two who are One&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike the Thrice-cursed Court, who enjoy maintaining an ambiguity whether they are one eternal or three, Khobel and Tavah are quite clear that as far as they are concerned they are a singular eternal, Two-Who-Are-One, bound by their wedding-oaths. While this may or may not be strictly true - in theory the Conclave could attempt a [[declaration]] of [[Alignment]] on one without the other, and it is anyone&#039;s guess whether this would work - doing so is likely to anger both of them. They would not support the creation of a ritual that tried to draw on the power of one of them without the other.&lt;br /&gt;
&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Khobel Tavah are a frightening pair, and fear is their watchword. In fact, they apparently claim that it was on the day they swore their wedding vows to each other that fear entered the world - that before that time mortals lived in ignorance, incapable of courage because they had nothing to compare it too, but when their marriage was sanctified the world itself was moved, and knew fear in its heart forever more. They seem to take very little satisfaction in frightening mortals for the sake of it, as unlike some winter eternals they are not particularly inclined to cruelty for its own sake. However, they simply are terrifying by their very nature, and without a source of spiritual strength it is hard for a mortal to stand in their presence without fear completely overwhelming them.&lt;br /&gt;
&lt;br /&gt;
They both believe strongly in fear&#039;s capacity to strengthen, ward, and preserve. While neither values the conscious knowledge of experience as [[Wise Rangara]] does, they do value the wisdom that fear brings: in their view, the wise are able to act quickly and intuitively on instinctive feelings of fear. The fearful mind knows how to act before the thinking mind catches up with it. They disagree on whether it is important or not to be able to act on your fear to prevent your fate: Khobel believes that fear wards, whereas Tavah believes it can preserve but cannot ultimately protect. Fear leads one to struggle even in the face of death, and it might give one the strength to survive when one might otherwise perish. Sometimes, however, your doom cannot be averted: but then your fate and the fear of it are a warning to others. &lt;br /&gt;
&lt;br /&gt;
Khobel is interested primarily in fear as a warning and an omen: he speaks of the value in listening to the hair that raises on the back of one’s neck, and of observing the horrible fates of others and feeling fear that drives you to avert that fate for yourself. He approves of the way the Druj wield fear as a weapon of control against their slaves and vassals, in this sense: fear is a solid thing that prompts them to necessary action. He has a dour manner, occasionally tending to the nihilistic. He seems to possess a dry sense of humour, and a single well-told joke may tease out a sharp, rare laugh, but for the most part he is morose and somewhat standoffish. &lt;br /&gt;
&lt;br /&gt;
He is a prophet, or enjoys pretending to be, and often issues cryptic warnings and prophecies of dooms to come. He seems to expect them to neither be understood or listened to: however, he acts quite hurt if people actually complain about his obscurantist tone. In general he is sensitive to criticism and it is normally best to avoid even implying criticism: conversely, he responds well to praise. It is not entirely clear if he truly always sees the future or if he acts to ensure his predictions come about. Those who show the wisdom to understand what he foretells, interpret his ominous pronouncements, and act to avert disaster will often win his favour. He is interested in the way that those who look out to sea can often spot bad weather on the horizon even days before it comes to shore, and he speaks often of the “wisdom of the sailor’s eye” in this sense. He is warmest when speaking of his wife, which he does with a devoted affection. &lt;br /&gt;
&lt;br /&gt;
Tavah, on the other hand, is particularly interested in the fear people feel when it is too late for them to do anything about the peril they are in, such as the fear the drowning feel in the last moments of their life, or someone trapped in a cave-in from which they cannot escape. The sinking feeling of terror at a certain fate is something that fascinates her, and she will pay rapt attention to personal accounts of experiencing this: she will sometimes offer her aid to speak with the spirits of the dead in order that they can relay such tales. &lt;br /&gt;
&lt;br /&gt;
She has a somewhat easier, friendlier manner than Khobel, despite her generally inhuman and fearsome appearance, but sometimes an element of threat or irritation creeps in her lilting tone. She jealously guards her time spent alone with Khobel, and those who try her patience too long by tarrying in their company may stir her into wrath. She enjoys talking to those whose fate is sealed or who stand on the precipice of disaster that they cannot avert: she will never offer to save such people from their fate, but she can be persuaded to prolong the time in which they exist fearful of their doom. She is protective of Khobel: the &#039;&#039;King-of-Nothing&#039;&#039; can be sensitive when criticised, and she will viciously oppose any who she perceives as hurting him. &lt;br /&gt;
&lt;br /&gt;
There seems to be a genuine love between the two of them. It is the old, tested love of a marriage that has weathered much and endured it all. They are quite dependent on one another in a way that is distinctly unnerving at times, and to the extent they ever express fear themselves it is the fear of losing the other. Love so intense and selfish that it destroys everything the lovers care about except each other is of great interest to them: to the extent that any Winter eternal understands love, it is them, but only in this terrible aspect.&lt;br /&gt;
&lt;br /&gt;
They both share an interest in oaths which seems to stem from the solemn commitments they made to each other when they wed. In particular, they are interested in oaths sworn between small groups of people or couples, and strongly approve of banners, sects and covens who keep their membership limited to a tightly-trusted circle. They will not witness such oaths or sanctify them - this is, they say, outside their domain - but they consider those who are bound by such oaths to be most worthy of serious regard. They advocate strongly for the institution of marriage as a concept.&lt;br /&gt;
&lt;br /&gt;
When it comes to the other eternals of Winter, they seem to have a positive regard for [[Wise Rangara]] and for [[Kaela]], who they claim were both present on the day they made their vows to each other as witnesses: in some of their tellings there was also a silent officiant present, though the identity of this figure is not clear. They seem to strongly dislike the [[Thrice-cursed Court]] in a way that suggests a personal animosity, though they will not be drawn on the subject of the details of this. Khobel has a dislike of [[Sorin]] that Tavah does not share - it seems that it stems from some old rivalry between their two cities, which does not interest the &#039;&#039;Queen-of-the-Vast&#039;&#039;. She finds &#039;&#039;[[Sorin|Devourer-of-Hope]]&#039;&#039; quite charming. Mentioning the &#039;&#039;Tomb King&#039;&#039; is one of the few ways to cause them to argue - which is rarely a wise decision. &lt;br /&gt;
&lt;br /&gt;
They often send dire pronouncements of doom to major mortal nations: it is said Khobel himself warned the denizens of Umshalla of the fate that awaited them, to no avail. Atun was known to Tavah personally - or so &#039;&#039;Mary Bitters&#039;&#039; claims, and if such stories are to be believed she is one of a few mortals ever to forge a genuine if somewhat antagonistic friendship with &#039;&#039;The Dark That Drowns&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
They both enjoy preserved, pickled or salted food, especially plums, salted liquorice, or herring, or any food that might be offered as a funeral offering. The wise supplicant will always bring little gifts of this form for both Consorts when meeting with them. They will sometimes give minor gifts of food in return to those that attend them: these are often extremely salty or extremely sweet, and tend to cause terrifying visions in those that consume them.&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
The pair have not interacted with the Empire sufficiently for their common boons to become a matter of record. There is however some speculation, some information from the Two-who-is-one, and some from others who have a relationship with them particularly the [[Sarcophan Delves]] that provides some insight into what they may offer.&lt;br /&gt;
&lt;br /&gt;
Khobel is particularly interested in warding, and the way solemn oaths and pronouncements solidify and reify their effect. He will offer boons to assist with the casting of any ritual which wards an area, extending the length of the effect or the size of the warded area. He will lend his aid to the casting of [[Wolves of the Hungry Sea]], and he is always happy to offer advice to those contemplating a journey by sea: he will certainly be able to list all the things that could go wrong during such a journey. &lt;br /&gt;
&lt;br /&gt;
Tavah, in turn, has a particular interest in things that preserve, especially if they do so directly or indirectly through fear. She will often provide boons that assist with large castings of Fallow Fields and Dry Meat or assist with the casting of rituals that have a similar effect but across an entire territory. She is able to allow anyone to temporarily survive underwater, at least to the capacity that most merrow can, but anyone who draws on her boons in such a way will surely experience a constant state of overwhelming terror while they do so. Enchantments or curses associated with her often grant constant nightmares of drowning in a dark, still ocean. She is also interested in preservation more generally: she is fascinated by salvage from shipwrecks, and museums that display things lost to time that have been discovered.&lt;br /&gt;
&lt;br /&gt;
Together they are interested in anything that seeks to use fear as a tutelary tool. The Consorts of Dark Water have little time for the foolhardy and the vainglorious, but have an appreciation for those who are willing to face and accept the reality of their fears. Sometimes, they will offer to “test” people’s courage, by cursing them in such a way that their fears are temporarily intensified. They both have an interest in curses that affect fleets and navies by drawing on the fearsome power of the ocean, and both of them are greatly dismissive of any sailor who does not show due respect to the dangers of seafaring life. They are both willing to assist in prophetic divinations of doom to come, but it is never possible to distinguish between doom that can be prevented and doom that is certain to occur.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Has_reared_himself_a_throne#Tempt_the_Waters_From_Their_Bed|Has reared himself a throne]] - 387YE Autumn plenipotentiary where the Two-who-are-one spoke at length with Imperial magicians&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
Once there was a Sailor-King, who ruled the City whose name is Nothing, on the edge of the great wastes where the forest meets the sea by the plains. The people of the City loved their King, because he had a keen eye for prophecy, and knew the secret signs of storms, and he watched over his people and shared with them the signs that he alone knew, and tolled a great bell when the sign of storms came. So it was that his people crossed the ocean only when the sea was languid and tideless, and fished the waters and ate well from it. They knew no fear, then.&lt;br /&gt;
&lt;br /&gt;
One bright day, the King looked out from his belltower out onto the abyssal waters of the sea, and he saw them as if for the first time, and they stirred in his heart a nameless terror. The waters were vast, breadth beyond comprehension, and the sailors below so small against the sloe-black sea. He looked at the open ocean and in his terror he knew he was in love, and would be so forever more. &lt;br /&gt;
&lt;br /&gt;
In that moment was the City called Nothing lost. He cried out: &amp;quot;O, sea! O, Dark-That-Drowns! I am the Prophet of the Light! I am King-of-Nothing! Hear me! Look upon me, Bitter One! I offer forth this warning and this promise and this prophecy: in three days I will come again to your shore and offer you oaths of marriage. If I am pleasing to your eye, and it pleases you, if you wish to accept me as a gift, consume me! Or, if you wish, offer me your oath in return, and I will be your bride!&amp;quot; He knew that either one of these was a death. To love is to die. His heart twisted like old rope. A bell tolled from the deep. &lt;br /&gt;
&lt;br /&gt;
The ocean deep looked at him, and found him pleasing to her eye. She enjoyed the way the light dappled on his shoulders, the way his crooked smile was shaped. She knew at that moment she was doomed to love him and to grow old with him, though she was ageless then as she is ageless still, and by loving him, she would not be as she had always been. To love is to change.&lt;br /&gt;
&lt;br /&gt;
And yet she would make him wait as he had sworn to do. She spoke in a voice that was a thousand flailing drowning sailors screaming I love you one last time in breathless desperation hoping falsely that their left-behind loved ones would hear.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will hear your oaths in three days&#039; time, and if they are pleasing to me, I will swear them to you in turn. But do not let us wed alone. A vow must be witnessed. Bring family.&amp;quot; The sea fell silent.&lt;br /&gt;
&lt;br /&gt;
The King-of-Nothing rode out that day, he who was Lord of the Last City, into the forest where his grandmother lived with her apprentice. He stood before her.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Grandmother&amp;quot;, said he. &amp;quot;I will wed the sea, three nights from now. Will you come to witness?&amp;quot; She picked at her teeth. &amp;quot;Young one, do you know that you will die, for so it is to love.&amp;quot; &amp;quot;I know this,&amp;quot; he said. &lt;br /&gt;
&lt;br /&gt;
She leaned closer to him, eyes unseeing, seeing him. &amp;quot;Do you? Do you understand what it is, to be fear’s bride?&amp;quot; A smile, not kind, fled across her face. &amp;quot;I think you will learn from it. So too it is to love. I will come and witness you be wed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you, grandmother.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The King-of-Nothing rode back to the Last City where he ruled. His people stopped him in the street, asking for his prophecy, begging him to light once more the Last Light, up in his tower, that kept his City from the depths. Today, when he came to answer them, he found himself answering only in riddles, for his twisted heart bound up his tongue. The people were afraid, then, for the first time. A bell rang, far above.&lt;br /&gt;
&lt;br /&gt;
The next day, the King-Of-Nothing rode out to the empty fields of fallow earth where his sister rules as Queen. He stood before her.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sister,&amp;quot; said he. &amp;quot;I will wed the sea, two nights from now. Will you come to witness?&amp;quot; She stared at him impassively from atop her throne, her guard standing watch beside her as ever they did. &amp;quot;One day, brother, you will die, and so will the terror you marry. I will witness that, too. Does that scare you?&amp;quot; He shook his head. &amp;quot;No. Death is where fear ends.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She nodded at this fact. &amp;quot;Good. Then you understand, brother-mine. I will travel south to your City, Nothing, and my Legion and I will witness your passing from the land unto the sea.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you, sister-mine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The King-of-Nothing rode back to the Last City where he ruled. Once more his people asked him to prophesy, and once more he answered only in riddles. He knew that some amongst them would hear the warning of what was to come, and some did. Their fear carried them away; they fled Nothing, and were never seen again. The rest remained, afraid, yet uncertain. He worried for them. Yet he took no action to save his people, for his love for the Queen of the Vast that was a kind of terror ruled over all. A bell rang, below the waves.&lt;br /&gt;
&lt;br /&gt;
The next day, the King-of-Nothing rode out to the cold wastes where no monarch rules, where his cousin dwelled alone. He stood before her.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cousin,&amp;quot; said he. &amp;quot;I will wed the sea, one night from now. Will you come to witness?&amp;quot; She laughed, her smile a bloody maw. Hair matted with blood covered her body. &amp;quot;What’s the point? If you marry, you will still be alone. She will never know you. What’s the point in being her bride?&amp;quot; He frowned. &amp;quot;I will know her as myself. How could such a thing as you understand a vow to be with another until the last star falls?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She narrowed her eyes. &amp;quot;I know that one. She will not be good for you. You know that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He replied, a cast of nobility upon his face. &amp;quot;I do, and yet I will vow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She sneered. &amp;quot;Then go into folly. I will not witness. I know how folly ends.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The King-of-Nothing rode back to the Last City, where he ruled. On this day he avoided his people and went straight to his chambers, where he closed himself off and thought on the words of his cousin. Could he avert his fate? He had promised he would stand before the abyssal ocean, to be consumed or to be bound to her by solemn oaths. That oath was witnessed, as all oaths are. His fate was sealed. A fear settled around his twisted heart, and in it his love sprung anew. A bell rang, all around him.&lt;br /&gt;
&lt;br /&gt;
The next day, the King-of-Nothing stood on his ship, called the Preserver of Life and also Ariel, dressed in all the symbols of his office. His sister stood at the shore in witness; his grandmother stood by his side in witness; the very silence itself stood witness. He looked towards the sea and saw the one that he would marry there, watching, waiting. &lt;br /&gt;
&lt;br /&gt;
He opened his mouth and spoke solemn oaths of commitment to her until the day the last star fell. So it was witnessed.&lt;br /&gt;
&lt;br /&gt;
The abyss rose about him, Tideless Scream was she, Queen-of-the-Vast is she. Again her voice, a drowning chorus, sounded. &amp;quot;Swallow you, or speak the oaths? I shall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She spoke from outer darkness, from the deepest abyss, from the heart of fear, swearing solemn oaths of commitment to him, oaths to stand until the day the last star falls. So it was witnessed.&lt;br /&gt;
&lt;br /&gt;
Both of them were one. To love is to change and die. They died, and changed: a rope that sinks. A bell began to ring: it is ringing still.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now we are wed&amp;quot;, she said. &amp;quot;I will rise and swallow Nothing, and all who live within, and your ship, and those who sail upon it. Will you, too, give yourself in our love to my bitter depths?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The King-of-Nothing spoke. &amp;quot;Take it all.&amp;quot; He realised that he did not care for those who had not comprehended the warnings he had offered. Perhaps he would have done, before: not now. He looked at the watching crowds. &amp;quot;All drown with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And the sea rose, a tideless black sea, inexorable, drowning the buildings that made up the Last City, that which is called Nothing, and it swallowed up all the people and all the ships of that place into its depths. Grandmother Winter left, satisfied that a lesson had been learnt. The Black Dog marched her legions away, knowing that she would one day see the death of what had begun. In the lonely wastes, the hunter howled.&lt;br /&gt;
&lt;br /&gt;
The King-of-Nothing sank into the Queen-of-the-Vast, and so began their reign.&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_keys_of_blood&amp;diff=143361</id>
		<title>The keys of blood</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_keys_of_blood&amp;diff=143361"/>
		<updated>2026-08-12T16:15:57Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Light at the End (Khobel Tavah) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Winds of Magic]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: right; margin: 15px;&amp;quot;&amp;gt;{{CaptionedImage|file=Marginalia in London, British Library, Harley MS 2433, fol. 82r.png|align=right|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
__TOC__&lt;br /&gt;
Six [[Realms|realms of magic]] align with the mortal world, whose [[Inhabitants of the realms|inhabitants]] are fundamentally different to the people of the mortal world and yet, to a degree, share some of their concerns. They are both complex and simple at the same time, seeking to change the world to match their perception of how it should work. They bargain and negotiate, threaten and cajole, and while it can be difficult to predict exactly where their gifts or curses might lead, still they have much to offer.&lt;br /&gt;
&lt;br /&gt;
The Empire can reach out to the [[eternal|eternals]] through the powers of the [[Archmage|Archmages]] and the [[Conclave]], but the creatures of the realms may sometimes take the initiative themselves. The power of [[alignment]] allows the Conclave to make it easier or harder for them to touch the world, relationships shaped by the tension between true friends and dire enemies. Some desire that state of [[Alignment#amity|amity]], some revel in the [[Alignment#enmity|enmity]] they have earned, but none can deny the power of the Conclave to guard the borders of the Empire.&lt;br /&gt;
&lt;br /&gt;
It is a rare season that passes without an eternal, or a handful, seeking to influence the Empire. There are other winds of fortune that speak of different situations. The responses to the [[archmage#plenipotentiary|plenipotentiary]] missives of the Archmages from this season is covered in the &#039;&#039;&#039;[[Ambassadors of death]]&#039;&#039;&#039; wind of fortune, while &#039;&#039;&#039;[[A wizard did it]]&#039;&#039;&#039; deals with magic of an astronomantic, mortal, or mysterious provenance.&lt;br /&gt;
&lt;br /&gt;
==Autumn==&lt;br /&gt;
===An Unexpected Ally (Basileia)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=City of Locks.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A Grendel mercenary company are threatening the Grove of Wittal&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Grendel leader wishes to defect but can&#039;t do it openly&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Grimnir of Wittal Grove&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for defeating the Grendel and potentially rescue the Iontach&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Organising and funding Grendel mercenary groups is a challenging market. With the chaotic presence of the wreckers, naval superiority in the Bay of Catazar isn’t a given for fledgling mercenary companies. Enterprising mercenary paymasters have, in recent years and with encouragement from their [[Asavea|allies]], started to probe other waters for opportunity. The Gullet passes from the Sea of Snow past Jotun shores to the very heart of Kallavesa. One ship has managed to avoid the monsters of the Sea of Snow, the ships of the Fjorknae, and the Winterfolk and Marcher fleets to land close in [[Kallavesa#Wittal_Grove|Wittal Grove]]. Now, they march on Wittal itself, intent to raid the Healing House of Wittal Grove. However, Iontach &#039;&#039;Meddool Miniog&#039;&#039; has something even more audacious planned.&lt;br /&gt;
&lt;br /&gt;
A representative of the Matchmaker&#039;s Forum, of the [[Basileia|City of Locks]] travelled to Anvil with a message just a week before the Summer Solstice. It appears that Iontach &#039;&#039;Miniog&#039;&#039; wishes to defect, referencing a cousin living in luxury in Apulian. They have arranged for their mercenary band to accompany them into Kallavesa under the understanding that they are going to raid the Healing House of Wittal Grove. From discussion with the herald, [[League_Egregore|Guise]] believes they would certainly be able to accept the oath of Meddool; if Meddool is able to be rescued they will be able to join the League.&lt;br /&gt;
&lt;br /&gt;
The herald of the City of Locks, therefore, offers the following contract to &#039;&#039;&#039;Theowold Vakarsson&#039;&#039;&#039;, the Grimnir of Wittal Grove:&lt;br /&gt;
&lt;br /&gt;
Escort the Iontach to Anvil a free orc. In exchange, the Iontach will provide a sum of six thrones after the summit.&amp;lt;br&amp;gt;&lt;br /&gt;
The mercenary company should be defeated to ease the rescue of Meddool, but the company&#039;s continued survival is not a factor.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to secure the Iontach will see the mercenaries go ahead with raiding the Healing House, preventing the [[great work]] from providing herbs until after the Autumn Equinox 388YE.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Prospero001a.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Arratan Surety (Estavus)===&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Arratan Surety&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Edifice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Enterio, Tassato&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 250 thrones in labour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Six months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Increases white granite production of Arratan Gamble by five wains a season&lt;br /&gt;
* Increases upkeep of Arratan Gamble by three thrones a season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of the Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Architect of Hammers has used their power to assess the Arratan Gamble&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Architects of Iron and Stone have investigated and uncovered an opportunity to quarry the largest vein from the other side&#039;&#039;&#039;&lt;br /&gt;
The Architects of Iron and Stone were incredibly excited to receive their first assignment from the [[Architect of Hammers]]. The newly elected &#039;&#039;&#039;Edmundo of Damakan&#039;s forge&#039;&#039;&#039; wasted no time in setting them to work in assessing the [[Arratan Gamble]] in Enterio, [[Tassato]]. The Arratan Gamble works incredibly well, but there is always room for improvement! &#039;&#039;Architect Noether&#039;&#039; calculates that with the amount of wains that have already been quarried, there is enough in the ground for at least another two hundred years! &#039;&#039;Noether&#039;&#039; presents a plan for a small quarrying outpost, nothing too fancy, on the other side of the largest vein that will allow workers to come at it from the two best angles. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;&#039;&#039;Arratan Surety&#039;&#039;&amp;quot;, a mirthful jest at the name of the quarry, would increase the amount of white granite produced by the Bourse seat by five wains a season. It would have substantial initial costs, and the extra workers and gangers would see the upkeep increased by three thrones a season.&lt;br /&gt;
&lt;br /&gt;
==Day==&lt;br /&gt;
&lt;br /&gt;
===It is a Diamond (Sinokenon)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=SinokenonArt.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A disparate group are travelling to Anvil to speak to the Grandmaster of the Celestial Arch and possibly others&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They do not want to speak to the Grandmaster of the Sevenfold Path&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The group aims to arrive just after six on Friday&#039;&#039;&#039;&lt;br /&gt;
Last summit, the Eternal [[Sinokenon]] declared that it was [[Monarchs_and_outcasts#The_Turning_of_the_Wheel_(Sinokenon)|engaging in an initiative]] to reach out to the foundation-stones of the Empire, to gauge receptiveness to Sinokenon&#039;s ideals and to send its ministers to attempt to combat what it believed to be misunderstandings as to the intentions and nature of the Turning Mirror. They duly arrived, bring with them pamphlets and small gifts for those they met.&lt;br /&gt;
&lt;br /&gt;
Since the Spring Equinox, its heralds have been engaged in a similar campaign in many places across the Empire. While &#039;&#039;Diamondmind&#039;&#039; only enjoys [[alignment|neutrality]] - and hence does not have the unfettered access to the Empire enjoyed by those eternals who have the [[Conclave|Conclave&#039;s]] amity - there are many Day regios in the Empire to which its heralds have access, and no small number of individuals happy to assist them in their work. After all - Sinokenon has been on at worst distant and at times even somewhat gregarious terms with the Empire since its foundation! They are particularly prevalent in [[Urizen]], Varushka, and in the [[Skarsind|northernmost territory of the Unshackled]].&lt;br /&gt;
&lt;br /&gt;
The greatest number of Apex Hyperion&#039;s heralds are seen across the spires of Urizen. The mountain nation is a particular favourite of &#039;&#039;That Which Lives In Its Name&#039;&#039;. It sees their pursuit of a perfect world as most pleasing, and approves of their structured, ordered way of life. The illuminates of [[Zenith#Occursion|Occursion]] have often enjoyed its favour - reportedly, the people of [[Tsark]], just a short distance across the mountain range, enjoy similar attentions.&lt;br /&gt;
&lt;br /&gt;
In [[Varushka]], it has long been known as &#039;&#039;Silver Sovereign&#039;&#039; - a name that befits its status, perhaps, as a powerful and potentially dangerous supernatural entity, but one that can be bargained with. There are a number of vales, especially in the hills of [[Karov#Wieliczka|Wieliczka]], where &#039;&#039;Singular Point&#039;&#039; is sometimes consulted on matters of rulership. It has often expressed an approval of the vale as a unit of societal structure, because of the way the rule of boyars is born from strength but cannot rest on tyranny. A vale is a communal decision by a community to live in a place of order, separating themselves from the wilds. &lt;br /&gt;
&lt;br /&gt;
It has looked with favour on the Imperial Orcs since their nation was formally founded. While the Way of Hierarchy is famously not one to deal with societies in the process of revolutionary change or great reform (and thus somewhat turned its face from the Empire during the years of the orc rebellion), it was in favour of the nascent nation once it was formally founded. Again, the ordered nature of legion life is something Tomorrow And Tomorrow greatly approves of and which it wishes to see prosper. The Unshackled also represent the Empire forgoing what it sees as the &amp;quot;irrationality&amp;quot; of forced slavery, though this is a somewhat abstruse and philosophical perspective which not every Imperial Orc is willing to hear. In recent years, apparently, it has also attempted to build a relationship with some of the Tamazi who dwell in [[Skarsind#Gildenheim|Gildenheim]] - a relationship founded on a mutual dislike of the Axou.&lt;br /&gt;
&lt;br /&gt;
Anyone who has spent time in the Empire in the past season, especially in these three nations or in any other part of the Empire where structure and order are prized, may choose to have met one of the heralds of Sinokenon. They will invariably have been polite and friendly, distributing copies of a curious pamphlet entitled [[:File:Sinokenon_and_You.pdf|Sinokenon and You]]. Any difficult questions on any topic will have been waved away - the heralds will have been clear that they are there primarily as messengers, and to learn.&lt;br /&gt;
&lt;br /&gt;
It seems that they have indeed learned something - and it is not to their liking. As the Summer Solstice draws near, rumours begin to spread - in part carried by the heralds of Friend Of All - that the [[Grandmaster]] of the [[Sevenfold Path]] nurses a strong animosity to Sinokenon. The eternal grows concerned they are planning to bring the enmity of the Conclave down upon Sinokenon.&lt;br /&gt;
&lt;br /&gt;
Whether this is true or not is hard to say. It is clear, however, that it causes the heralds some distress. They are not alone, however - for the &#039;&#039;Argent Mantra&#039;&#039; is not without mortal supporters - allies the eternal has patiently cultivated over the years. Representatives from the [[illuminate|illuminates]] of [[Zenith]], the vales of Wieliczka, and the [[Tamazi]] of Gildenheim are seen making their way to Anvil. Apparently they intend to arrive as soon as they can - perhaps a little after the sixth hour of the evening on the Friday - and intend to lobby to ensure that their relationship with That Which Lies Above All is not disrupted.&lt;br /&gt;
&lt;br /&gt;
They particularly want to speak to the Grandmaster of the [[Celestial Arch]], who apparently they are assuming will naturally take their side in this matter, but are happy to speak to any grandmaster &#039;&#039;except&#039;&#039; that of the Sevenfold Path, who, if rumour is indeed to believed, has made up her mind already. They will have just a few hours until the Conclave begins, and the truth (or otherwise) of these rumours are known.&lt;br /&gt;
&lt;br /&gt;
===Eclectic Eye (Kimus)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Kimus001.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Kimus has announced that with the help of Imperial citizens, it has completed a means to safely scry upon the actions of Cold Sun.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It informs the Conclave that it shall use this tool, the &#039;&#039;Corlucis&#039;&#039;, to provide information on what it perceives.&#039;&#039;&#039;&lt;br /&gt;
Robed in purest white, its garb edged in [[weltsilver|weltsilver thread]], a [[Kimus#Viziers|Vizier]] of [[Kimus|&#039;&#039;the Thousand Eyes of Sun and Moon&#039;&#039;]] unfolds at the entrance to the Hall of Worlds like the opening of an eye. Those who are subjected to its stare feel the force of its ruby-coloured gaze as it communicates with language both scant yet heavily freighted with meaning. It explains that through the prescient sacrifice of &#039;&#039;The Circle of Enduring Wisdom&#039;&#039; and incisive action of those Imperial heroes that braved the dangers of [[Monarchs_and_outcasts#Staring_at_the_Sun_(Kimus)|&#039;&#039;Terminus Sol&#039;&#039;]] the &#039;&#039;&#039;&#039;&#039;Corlucis&#039;&#039;&#039;&#039;&#039; has been assembled. This arcane tool now permits &#039;&#039;She Who Watches&#039;&#039; to scrutinise and observe the poisoned light of the regio, to understand it and through understanding gain foresight over the machinations of [[Cold Sun|Cold Sun]], the entity that poisoned it.&lt;br /&gt;
&lt;br /&gt;
At this last pronouncement, the herald almost appears to express something other than scholarly focus. Whether it is a satisfied twitch of its lips or a slight pursing before it continues, it soon resumes its lecture. As was agreed, the Corlucis shall also be used to provide the [[Conclave|Conclave]] forewarning on the actions of Cold Sun. While at present, &#039;&#039;the Celestial Eye&#039;&#039; might only discern the largest of motions within the light it sees that in time that it will achieve a greater degree of acuity in its peering. The herald falls silent with the final assertion that the Empire has opened a new eye towards the future. With a final, appraising glance about the chamber, the herald is gone in a blink of light.&lt;br /&gt;
&lt;br /&gt;
===Silence in the Library (Phaleron)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Phaleron002.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;An attendant of Phaleron will be arriving at 18:00 on Saturday to hand an arcane projection to &#039;&#039;Fiorente Vicente d&#039;Apulian&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They request the presence of the Archmage of Day, the Emissary to the Celestial Library, and/or a Grandmaster&#039;&#039;&#039;&lt;br /&gt;
The Conclave has [[388YE_Spring_Equinox_Conclave_sessions#Acceptance:_Phaleron_and_Phoebus_Al-Pulpi|made their decision]] regarding [[Flames_and_the_dark#The_Dying_Night|what to do]] about the [[Redoubt#Tower_of_Light_and_Shadow|Tilphussian Reach]] following its ruin at the hands of the Grendel. A deal offered and accepted, the [[Phaleron|Archives of Silence]] are bound to fulfil their part of the bargain; provision of the Arcane Projection to Entreat with Al-Pulpi to the raising magician.&lt;br /&gt;
&lt;br /&gt;
This does not mean at all that the &#039;&#039;Coral Library&#039;&#039; does not have some concerns. Given recent revelations to the Conclave, it is rather worried about handing over this very special bit of magic to someone with the surname &amp;quot;Vicente&amp;quot;. The [[Whisper_Gallery|Whisper Gallery]] are the natural enemy of the &#039;&#039;Celestial Library&#039;&#039;, as they are of all thinking beings. In any case, while Phaleron is definitely going to hand it over, a herald has shown up to the [[civil service]] to ask if the [[Archmage of Day]], [[Emissary to the Celestial Library]] and/or a [[Grandmaster]] might consider being present to the trade off to make sure that everything is done &amp;quot;in the light&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The attendant in charge of the projection is scheduled to arrive in the Hall of Worlds to hand it off to &#039;&#039;&#039;Fiorente Vicente d&#039;Apulian&#039;&#039;&#039; at 18:00 on Saturday of the Summer Solstice.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
===Fire, Fury, and Flame (Janon)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Janon002b.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Janon has been placed under enmity by the Conclave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Janon seems to be enthused by this change in the Empire&#039;s passions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Armed bands of heralds have entered Ossium and Sarangrave and are promising to curse both territories unless they are stopped&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Shadowed Fire&#039;&#039; is a mercurial being at the best of times. Embodying fire and passion in all things, zie cares little for the difference between love and hate. As such, conclave&#039;s declaration of [[Alignment#Enmity|enmity]] has not had the chastening effect on him that might have been hoped for. As spring shades into summer, small bands of armed heralds march across the borders of [[Ossium]] and [[Sarangrave]]. Both of them begin spreading the message to any people that they can find. &#039;&#039;Tinder-of-Anarchy&#039;&#039;, who is well pleased with her new titles, is overjoyed that it gets to experience the Empire&#039;s rage and hatred. Less than a year ago &#039;&#039;Blasphemy&#039;s Matchmaker&#039;&#039; asked to be brought tales of [[Upon_a_midnight_dreary#Affection_and_Animosity_(Janon)|beloved rivals]], those who are implacably set against one another yet who are bonded closer than any friends might be. Hopefully the Empire will embrace this new relationship just as much as Janon has.&lt;br /&gt;
&lt;br /&gt;
Thus, the heralds issue their challenges. The ones they have called out will bring forces to fight against them, or else to celebrate with them, or perhaps both. They shall match blades and hearts in the eternal contest of passion. Then, if the heralds are alive at the end of it, they will go to the nearest Night regio and immolate themselves. Once that is done, Janon&#039;s power will be invoked and the territory will be place under a &amp;quot;blessing&amp;quot;, bringing the &amp;quot;blessing&amp;quot; of [[Unfettered Anarchy]] to those who dwell there.&lt;br /&gt;
&lt;br /&gt;
Scouts indicate that these heralds, despite being lightly armoured, seem to be possessed of immense reserves of [[Heroic_skills|heroic spirit]], and that some among them seem to be capable of inflicting Unfettered Anarchy on people with as much ease as any [[Magical_skills#Battle_Mage|battle mage]] delivering a spell of their own.&lt;br /&gt;
&lt;br /&gt;
====Fire The Forests (Ossium)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Janon heralds are threatening to curse on Ossium&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Shadowed Torchbearer&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the curse&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
&lt;br /&gt;
Upon marching over the border from the [[Forest of Ulnak]], the heralds made their reasons for choosing this place perfectly clear. Ossium is the home territory of the [[Shadowed Torchbearer]], the one who conclave selected to promote passion within the Empire and to stand between them and &#039;&#039;the Muse of Fire&#039;&#039;. Let Vellenka Vanyanova come to face them, and show where her passions truly lie! Soldiers from the resupplying Gryphon&#039;s Pride attempt to catch the heralds and finish the matter quickly, but the heralds run fast and do not allow themselves to be caught. They will be faced by the one of their choosing, or they will not be caught at all.&lt;br /&gt;
&lt;br /&gt;
Grudgingly accepting that the best thing they can do is inform the proper authorities, the scouts of the Gryphon&#039;s Pride pass on that the heralds keep returning to the Burned Glade in Echofell. It is the responsibility of &#039;&#039;&#039;Vellenka Vanyanova&#039;&#039;&#039;, the Shadowed Torchbearer, to resolve the situation before any harm can be caused. If the heralds cannot be stopped, they will curse Ossium with one of Janon&#039;s &amp;quot;blessings&amp;quot; that promotes violent emotions run amok.&lt;br /&gt;
&lt;br /&gt;
====Boil The Swamps (Sarangrave)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Janon heralds are threatening to curse on Sarangrave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Grandmaster of the Sevenfold Path&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the curse&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
The path to Sarangrave is considerably shorter for the heralds of &#039;&#039;Whirling Chaos&#039;&#039;, as they emerge from a regio over the border in [[Axos]], where the enmity of the [[Conclave]] has no effect. Once in Imperial territory, they begin to call out the [[Grandmaster]] of the [[Sevenfold Path]]. Elagabala brought this declaration against &#039;&#039;the Voice of Zorech&#039;&#039;, and they are overjoyed to witness the passion of the Urizeni. &amp;quot;Come fight us, sword scholar,&amp;quot; they cry, &amp;quot;as your loathed founder once fought the Highborn!&amp;quot; Nobody bothers trying to explain to them that the sword scholars have splintered. It does not seem likely that they would listen.&lt;br /&gt;
&lt;br /&gt;
The heralds have taken the field around Slow Worm&#039;s Hill in Kroll. It is the responsibility of &#039;&#039;&#039;Elagabala&#039;&#039;&#039;, Grandmaster of the Sevenfold Path, to prevent any explosions of undirected passion. If the heralds cannot be stopped, they will curse Sarangrave with one of Janon&#039;s &amp;quot;blessings&amp;quot; that promotes violent emotions run amok.&lt;br /&gt;
&lt;br /&gt;
===Partners in Crime (Whisper Gallery)===&lt;br /&gt;
* &#039;&#039;&#039;The Whisper Gallery seeks communications from citizens of the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It is illegal to cast the ritual to communicate with the eternal as they under enmity&#039;&#039;&#039;&lt;br /&gt;
Similarly to [[Monarchs_and_outcasts#Tyrannical_Discipline_(Whisper_Gallery)|last season]], individual members of the [[Whisper Gallery]] are petitioning imperial citizens to once again get in touch with them over matters that, while they may sound trivial, seem to be of great importance to them:&lt;br /&gt;
&lt;br /&gt;
* The Vizier Arrayed in the Raiment of Dawn is interested in the advice that boyars and wise ones of [[Varushka]] might have for leaders both formal and cultural.&lt;br /&gt;
* The Lover Glad in Crimson is feeling a little down, and wishes to be cheered up by love stories with happy endings from any [[troubadour]] of [[Dawn]].&lt;br /&gt;
&lt;br /&gt;
During the Summer Equinox, any magician who casts [[Whispering Shadow Courtiers]] using an additional measure of [[iridescent gloaming]] and incorporating both message and messenger into the performance will receive three crystal fire in thanks. Again, each person is limited to a single submission, but ritualists can help as many people as please them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note&#039;&#039;&#039;: Anyone wanting to take advantage of this opportunity will need to ensure that the boyar, wise one or troubador is a participant in the roleplay of the ritual (they do not need to be a [[Rituals#Contributors|contributor]]). Both the performers and the poet should speak to either a referee at the regio tent or a member of the GOD staff after performing the ritual.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment (Azoth)===&lt;br /&gt;
* &#039;&#039;&#039;During the Spring Equinox the Archmage of Night vacated their post.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Azoth believes that their absence has had an unwanted effect on the plenipotentiary they offered.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Azoth invites the next Archmage of Night to investigate uncompensated musicians their predecessor was charged with arranging and to suggest a boon for those who could not attend.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Azoth#Heralds|&#039;&#039;Distillations&#039;&#039;]] of [[Azoth|&#039;&#039;the Azoth&#039;&#039;]] emerge from the Imperial Regio clad in fur and feathers of swirling ochre, shimmering jade and shifting red. Resembling [[Kallavesi|Kallavesi]] [[Mystic|mystics]] though bearing an orcish mein, the heralds are at first mistaken for unannounced [[Jotun]] emissaries. If the visitors have an opinion on this reaction, it is well hidden beneath a cool, almost inert demeanour. &lt;br /&gt;
&lt;br /&gt;
Once the matter is resolved, the agents of &#039;&#039;the Rebis&#039;&#039; explain the purpose of their visit: that the Azoth understands that during the spring equinox the [[Archmage_of_Night#Recent Elections|Archmage of Night]] was extracted from their role and so, by extension from the [[Key_of_dreams#Finder_of_Paths_Unseen_(Night)|crucible of change offered as plenipotentiary]]. With the formula so adjusted, the heralds continue, it seems that impurities did arise from the mix which diminished the whole. &lt;br /&gt;
&lt;br /&gt;
The most polluting of these is that the Archmage was charged by [[Sung]] to instil mystery into the [[Key_of_dreams#Finder_of_Paths_Unseen_(Night)|Shadow Souk]] through the commissioning of musicians. Azoth knows that musicians did play within the chamber and that their playing did indeed serve as a suitable catalyst. However, it is not clear whether these elements were properly compensated for their aural alchemy with gifts provided by the &#039;&#039;Rainbow Serpent&#039;&#039; to the Archmage for this purpose. &#039;&#039;The Great Work&#039;&#039; has offered to provide the [[Cat&#039;s_Graces#Maestro|Maestro]] of the [[Cat&#039;s Graces]] a lump sum of twenty [[crystal fire]] if they&#039;re willing to promise to ensure it goes to those musicians who attended. If they are willing to agree to this, they should cast [[operate portal]] on the regio at the Summer Solstice, using three names of the &#039;&#039;Rebis&#039;&#039; and agreeing to the arrangement.&lt;br /&gt;
&lt;br /&gt;
==Spring==&lt;br /&gt;
&lt;br /&gt;
===Do Some Harm (Arhallogen)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Centipede General.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;There is an opportunity to kill a significant number of Grendel&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This is a [[Accessibility#Combat_Unlikely_or_Contained|combat unlikely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Grandmaster of the Silver Chalice&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for poisoning the Grendel&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
Last season, the eternal [[Arhallogen]] made a [[Key_of_dreams#Sharp_Fangs_Behind_The_Leaves_(Spring)|series of offers]] to the Imperial Conclave in order to help them avoid, in its eyes, a steep decline into disaster. To the great surprise of the &#039;&#039;Centipede General&#039;&#039;, it was none other than the [[Silver Chalice]] who accepted its offer of a boon to kill a significant number of [[Grendel]], if they were willing to put the nefarious [[Ossegrahn]] under Enmity. Perhaps, says the &#039;&#039;Envenomed Blade&#039;&#039;, they misunderstood the [[Silver Chalice]]. To value ones own lives and the lives of ones allies by ruthlessly killing those who would threaten them is indeed a philosophy she can align herself with. When one commits to &#039;&#039;&amp;quot;Ensure that Conclave is reminded of the value of life, and that it makes decisions with that value in mind&amp;quot;&#039;&#039;, perhaps this means understanding the value in taking life from their foes? Yes, yes, this will do indeed.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Maw-of-Spikes&#039;&#039; has located an encampment of the marines from the Grendel navy, the Golden Winds, based downstream from a potent Spring regio that provides it with unnaturally clear water. Such places were rare in [[Mareave]] until recently, and it is no surprise that the orcs of the Broken Shore would set up a camp there to take advantage of it. The &#039;&#039;Shadow Blade&#039;&#039; has a simple offer for the Silver Chalice; all they have to do is curse someone with [[Curse of Gangrenous Flesh]] where the ritualists have [[Regio#Using_Regio|drawn]] on the regio and invoke three of Arhallogen&#039;s names. This will corrupt the regio and poison the supply of the Grendel Encampment. While they will eventually realise and move on, they will take five hundred casualties before the source of their woes is identified. The regio is not untended, but to sweeten the deal, &#039;&#039;Many Move as One&#039;&#039; will send her heralds to neutralise them before the Grandmaster or her representatives arrive.&lt;br /&gt;
&lt;br /&gt;
The conjunction to the Golden Wind&#039;s encampment will be at 15:45 on Saturday, and the [[Silver Chalice|Grandmaster of the Silver Chalice]],  &#039;&#039;&#039;Fausta Ankarien&#039;&#039;&#039;, will be responsible for ultimately poisoning the Grendel.&lt;br /&gt;
&lt;br /&gt;
==Winter==&lt;br /&gt;
===A Varushkan goes to War (Surut)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Surut001.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Surut is impressed by the orders of the general of the Northern Eagle and offers a boon&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;He is happy to offer similar aid to other generals as well, if they wish the help of the Burnt Prince&#039;&#039;&#039;&lt;br /&gt;
The [[Surut|&#039;&#039;Charred Prince&#039;&#039;]] rarely gives much attention to the pontification of wizards and their ever-increasing esoteric arcane musings, he is far more interested in the people who actually get things done and get their hands dirty. Specifically, the generals and heroes of the Empire. Recently, he has been eagerly following the [[388YE_Spring_Equinox_Military_Council_orders#Northern_Eagle|adventures of General &#039;&#039;&#039;Aksel Reznov Razoradze&#039;&#039;&#039;]] in the [[Salt Flats of Sanath]].&lt;br /&gt;
&lt;br /&gt;
While he nominally favours the Druj in the conflict, he has been savouring their desperation and exacting greater and greater tribute for his continued support. He has no particular preference to whether they survive being crushed between the Empire and the [[Thule]]. Should the General invoke the name of the &#039;&#039;Burnt Steward&#039;&#039; in their orders the next time that the [[Northern Eagle]] infiltrate Sanath, he will intercede to help find opportunities for them to engage in further acts of arson if they so choose.&lt;br /&gt;
&lt;br /&gt;
The [[Inhabitants_of_the_realms#Heralds|herald]] relaying this information to Jorgen at the [[Astolat#The_Castle_of_Thorns|Castle of Thorns]] reminds him that the &#039;&#039;Raging Inferno&#039;&#039; is perfectly happy to offer his aid to other members of the [[Military Council]] as well. Should they seek his aid, they have to impress him in the orders they submit. Provided they draw his attention by including his name in their orders, he will pay attention and offer help to those who have shown they deserve it.&lt;br /&gt;
&lt;br /&gt;
===Call to Arms (Tharim)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Tharim 001.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A legion of Tharim&#039;s Ashen Knights has travelled to Karov&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The legion intends to remain there for the foreseeable future&#039;&#039;&#039;&lt;br /&gt;
The mood of [[Tharim]] is wroth this season. His chosen has stepped down, and both Skathe and Surut continue to be welcomed by the Conclave, even if they do not enjoy its friendship as he does. The only light in the twilight of his dark halls is the fate of Jem Bribban. It is apt, then, that the mood of the Ashen Knights is similar. They arrive in Karov a month before the Summer Solstice and by the time of the summit have established a camp just outside of [[Karov#Wieliczka|Vorota]]. &lt;br /&gt;
&lt;br /&gt;
Why they are here, however, is beyond anyone&#039;s guess. A few volhovs on their way from Delev tried to discuss it with them, but were unable to get much beyond stoic, monosyllabic answers. Why the Ashen Knights are here, and why &#039;&#039;now&#039;&#039;, is anyone&#039;s best guess. If the notoriously vindictive eternal&#039;s mood is souring, it does not bode well. Tharim can be a powerful ally to his friends, but a bitter enemy to those he believes have wronged him or failed to give him his due.&lt;br /&gt;
&lt;br /&gt;
===The Beast Below (Agramant)===&lt;br /&gt;
{{SOP|statement=Agramant has sent his servants to &#039;aid&#039; Imperial citizens abandoned in Therunin. This must shame us. Highguard cannot tolerate a monster such as the Abominable One being seen as a rescuer while the Empire&#039;s own people suffer. Highguard has chapters, military units, congregations, physicks, priests, pilgrims, the Unconquered and more. We can send virtuous aid where aid is desperately needed. So let Highguard act! Let our citizens escort the refugees and support the healers of High Chalcis, while our chapters and military units aid the Navarri in escaping Therunin. The hungry, frightened, and desperate must find Imperial support. We will deny Agramant the worship of desperation. Only actions are virtuous. If we would calls ourselves guardians of the Empire&#039;s soul, then we must prove it where that soul is endangered.|by=Synchar of Ebon&#039;s Hall, Highguard National Assembly|vote=216-0|when=Spring 388YE|size=small}}&lt;br /&gt;
{{SOP|statement=The eternal Agramant is preying on those fleeing Therunin - offering them aid, and interdicted means for any to contact him for thanks or further &#039;help&#039;. Those he preys on feel they are alone. That he is the only place they can turn. Along with Navarri guides, we call on Loyalty dedicants to travel to the places these Navarri refugees gather. We must prove to them they are not alone, and show them what loyalty is, and what it is not.|by=Neri of Ebon&#039;s Hall, Loyalty Assembly|vote=306-0|when=Spring 388YE|size=small}}&lt;br /&gt;
{{SOP|statement=The refugees of Therunin are being manipulated by Agramant into believing he is their only option for help. He targets those who are weak and alone, and seeks to gain access to their spirits and our nation. We call upon Navarr to remind these refugees we are here and we support them. Open your doors if you can and stop Agramant from targetting those in need.|by=Xandor Trodbroker, Navarr National Assembly|vote={{GM}} 256-0|when=Spring 388YE|size=small}}&lt;br /&gt;
The Imperial Synod, including a [[general]] of an Imperial [[army]] has had a great deal to say about [[Agramant|Agramant&#039;s]] offers of help in [[Therunin]] in recent months. To this, it pointedly says that it is materially helping the Navarri reclaim what is rightfully theirs and fulfil their ancient oaths, &#039;&#039;while the Empire is not&#039;&#039;. The Military Council is welcome to take over and fulfil their promises to the people of Navarr any time they so choose by sending in the full might of Imperial steel, Agramant will not stop them.&lt;br /&gt;
&lt;br /&gt;
In the meantime, it sees no reason not to continue as it has been doing and showing it it is truly the &#039;&#039;Friend of the Forgotten&#039;&#039;. Wherever the Empire has abandoned people. Wherever it has allowed innocents to suffer. Wherever it has broken trust. Agramant will be there to pick up the pieces - to bear the burden that the Empire finds too heavy to shoulder.&lt;br /&gt;
&lt;br /&gt;
While many have fled to Reikos, some Navarri who have stayed, chosen to side with the &#039;&#039;Wastewalker&#039;&#039; to reclaim their homes from the Druj and continue to fulfil their oath in combatting the power of the vallorn of Tharunind. One such individual is Dochas of the Weeping Glade, who claims to take inspiration from Gobaith of Summer&#039;s Grove reborn. They have managed to form a settlement of survivors in the nominally Druj-controlled territory and, with Agramant&#039;s aid, wishes to take back Therunin for the Navarr whether the Military Council chooses to help them or not.&lt;br /&gt;
&lt;br /&gt;
This downtime (and perhaps for the foreseeable future) any Navarri military unit can take the &#039;&#039;&#039;Reconquer Therunin&#039;&#039;&#039; campaigning venture, which will cause their unit to join Dochas and with his followers and heralds of Agramant, begin to retake a region from the Druj. A standard military unit will receive two pawns of Heart&#039;s Blood for their aid, with upgraded or enchanted Military Units receiving proportionally more. As long as at least ten military units take this action, it will also be available next season and Agramant will do whatever it takes to ensure the settlement survives.&lt;br /&gt;
&lt;br /&gt;
This venture appears to be completely illegal, and anyone who takes part is almost certainly going to face execution by the magistrates for working hand in glove with a forbidden eternal. Agramant does not wish to sow suspicion or concern among the Empire, so the names of every citizen from Anvil who takes part will be known. The Howler understands that they risk death at the hands of the Empire for trying to fulfil their oaths and save their fellow Navarri, but is determined that the names of those prepared to sacrifice themselves in this way should not go unrecorded. Sacrifice is the Pride of the Navarr after all.&lt;br /&gt;
&lt;br /&gt;
While the Synod itself may have spoken out against Agramant&#039;s actions, the &#039;&#039;Voice of the Pines&#039;&#039; believe that in her heart, the [[Emperor Vesna|Empress of the Hearth]] surely appreciates its struggle to aid her subjects. Should she mention him or [[Therunin]] &#039;&#039;in any capacity&#039;&#039; in her next imperial address, he has let it be known that he will take that as a sign that she approves of his aid to her citizens, and will send even more heralds to aid in the campaign there.&lt;br /&gt;
&lt;br /&gt;
===Light at the End (Khobel Tavah)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=KhobelTavah.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
In the months following the Spring Equinox, the Imperial Regio is once more subject to the ghastly presence of the Speaker for the Drowned, the herald of Khobel Tavah who takes the form of a drowned Highborn sailor. This dolorous figure, whose every movement is accompanied by the ringing of bells, makes its way to the Civil Service hub once invited into Anvil. It seems it has more messages from Old Tom Flotsam and Mary Bitters to deliver. &lt;br /&gt;
&lt;br /&gt;
Firstly, regarding the &#039;&#039;lost flotsam&#039;&#039; that is Eilian Sweetwater. It does not intend to repeat its warnings of &#039;&#039;jetsam&#039;&#039; uttered in darkness to the Empire&#039;s keepers of wreck. However, it wants to make quite clear the state of Eilian. The medicaments offered for him granted a temporary release from the &#039;&#039;suspension in terror&#039;&#039; that Eilian is undergoing - but it was only temporary. He has proven unusually resilient - the Speaker makes clear that &#039;&#039;Harbinger&#039;&#039; in particular is impressed at a mortal whose mind can withstand her abyssal salt to such a degree. If the Conclave chooses to claim its &#039;&#039;lost flotsam&#039;&#039; and with it the &#039;&#039;jetsam&#039;&#039; at the Summer Solstice, the Speaker believes Eilian will be able to return to work within the season.&lt;br /&gt;
&lt;br /&gt;
However, if the Conclave tarries longer, then the mind of the Empire&#039;s resolute servant will, says the Speaker, surely begin to fray. The &#039;&#039;Prophet of the Last Light&#039;&#039; has seen this in omens and visions - no mortal can withstand immersion in abyssal salt forever. If they wait until the Autumn Equinox, then Eilian will require at least a season of recovery before he returns to work. If they wait until Winter, he will need a year or more of recovery. Beyond that he will be broken: in mind if not in body. He will, of course, survive if they tarry longer - but he will never be in a position to serve the Empire again. Salt preserves the body - but the spirit&#039;s light eludes even the touch of Tideless Scream.&lt;br /&gt;
&lt;br /&gt;
Secondly, the Speaker wants to reiterate another offer. Two summits ago Khobel Tavah sent their Lighthouse-Keeper to speak with the people of the Empire to offer aid to the Empire in the building of lighthouses. Specifically, &#039;&#039;Fear Death By Water&#039;&#039; offered, via their Keeper, an Everlasting Flame. This light, made from ghostfire of the Winter Realm, would never go out so long as the lighthouse in which it is placed stands. This could be either a [[For_those_in_peril_on_the_sea#A_Warning_Light|lighthouse]], a [[For_those_in_peril_on_the_sea#A_Welcoming_Beacon|great lighthouse]], or another commission to build a lighthouse arising as the result of an opportunity. &lt;br /&gt;
&lt;br /&gt;
If Khobel Tavah ever became aware of any doom that would otherwise befall the territory where it was placed then it would send grim omens that portended the coming disaster. The flame would also gather to it the spirits of the restless dead. This would give the region the [[Region_qualities#Haunted|haunted quality]]. The ghosts would not be hostile - in the [[opportunity|right situation]] they might even be bargained with to aid the Empire.&lt;br /&gt;
&lt;br /&gt;
The Speaker for the Drowned believes that the Empire may have selected Rebekah&#039;s Leap in [[Redoubt#Naris|Naris]] as the location for the Everlasting Flame. This is well, though they may wish to wait for the return of their &#039;&#039;lost flotsam&#039;&#039; as plans for the Lighthouse at Nikephoros would probably combine well with any planned lighthouse in the same region. However, &#039;&#039;Foretold-by-Bells&#039;&#039; does require that the Conclave announce a [[declaration]] of [[Alignment#Acceptance|acceptance]] to name the commission where the ghostfire will be housed. The commission would not need to be finished, but it would need to be begun, and consent to place the Everlasting Flame within the lighthouse would have to be provided as part of the necessary details.&lt;br /&gt;
&lt;br /&gt;
==Summer==&lt;br /&gt;
===The Long Game (Jaheris)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=JaherisArt.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Jaheris wishes to encourage ambition amongst newcomers to Anvil&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;One of his heralds will meet with some newcomers, chosen by egregores&#039;&#039;&#039;&lt;br /&gt;
The [[Jaheris|Moonsilver Prince]] has made an offer to the egregores of each of the ten nations; he has provided them with a badge and charged them to give it to a member of their nation who is new(er) to Anvil and who they see as a citizen of great promise. They will be invited to a meeting with the &#039;&#039;Argent Preceptor&#039;&#039;, one of the heralds of the &#039;&#039;Unicorn King&#039;&#039; charged with encouraging new talent to pursue and achieve their ambitions. Under his previous guise, this might be rather concerning, yet the [[Jaheris#A_New_Demesne|new face of Jaheris]] seems far more trustworthy. As far as eternals go, of course.&lt;br /&gt;
&lt;br /&gt;
The Preceptor will meet with the candidates at the standing stones at the entrance to the Hall of Worlds at 12:45 on the Saturday of the Summer Solstice. From there, they will be taken through the Hall of Worlds to a specially prepared chamber to discuss what ambitious schemes they might be interested in pursuing at Anvil.&lt;br /&gt;
&lt;br /&gt;
===The Greatest Prize (Rhianos)===&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #C994FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Cede Tournament Grounds of Laroc&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Motion Type:&#039;&#039;&#039; [[Powers_of_the_Imperial_Senate#Concedence|Concedence]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039;&lt;br /&gt;
* Cedes the Tourney Grounds of Laroc to [[Rhianos]]&lt;br /&gt;
* Removes the investment in businesses in Astolat&lt;br /&gt;
* Increases investment in military units in Astolat&lt;br /&gt;
* Military units in Astolat engaging in a questing or raiding venture will receive an additional 36 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of the Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Costs can be covered by treasure at the Stone of Thonkilch&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Rhianos has asked for the Tourney Grounds of Laroc to be ceded to them&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the Tournament Grounds are ceded to Rhianos then the eternal will grant his favour to the Eastern Sky&#039;&#039;&#039;&lt;br /&gt;
Originally [[Down_the_cavalier_road|proposed]] almost four years ago, the quest of the [[Eastern Sky]] has seen wondrous works of magic, grand challenges completed, and great statues raised. &#039;&#039;[[Rhianos|Shimmergold]]&#039;&#039; is open about their willingness to accept a similar statue to that built for [[Cathan Canae]], but the Grand Tour has enticed &#039;&#039;Coruscating Oarfish&#039;&#039;. What then, could &#039;&#039;Seadragon&#039;&#039; wish for? &lt;br /&gt;
&lt;br /&gt;
The answer, it turns out, is quite simple. The &#039;&#039;Auspicious Mariner&#039;&#039; wants the [[Astolat#Laroc|tournament grounds of Laroc]]. The &#039;&#039;King of the Nine Tides&#039;&#039; will send his heralds through to ready those daring knights and knights-errant who are readying to go on a [[Venture#Questing_Ventures|quest]] or even a [[Venture#Raiding_Ventures|raid]]. They will be offered help, advice, or even simply a refreshing drink that encourages the pursuit of adventure. Any Dawnish [[military unit]] in Astolat that undertakes either a questing or raiding venture will receive an additional 36 rings.&lt;br /&gt;
&lt;br /&gt;
Of course, nothing is simple when it comes to the denizens of the realms. The [[business]] owners of the territory will no longer receive a share of the profits brought in by the tourneys. Instead, those proceeds would go towards mending and repairing the arms, legs, arms, and armour of those adventuring over the horizon. In order for this to work, &#039;&#039;Lightning Fish&#039;&#039; will need to have the Tourney Grounds ceded to it. If it were as simple as sending heralds to go and encourage good Dawnish folks, then they wouldn&#039;t need to ask. Indeed, several heralds of &#039;&#039;Lady Gullscry&#039;&#039; already visit the tourney grounds, albeit in (very bad) disguises.&lt;br /&gt;
&lt;br /&gt;
Such an act will require the Senate to vote to [[Powers_of_the_Imperial_Senate#Concedence|cede]] the great work to the eternal. Separately, &#039;&#039;Swoopingfeather&#039;&#039; has a further request for the people of Dawn, and specifically the incumbent General of the [[Eastern Sky]]...&lt;br /&gt;
&lt;br /&gt;
====Oddities (Sarangrave)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Druj are trying to sacrifice treasure to Agramant in exchange for aid in the Sarangrave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;General of the Eastern Sky&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for recovering the treasure&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
&#039;&#039;Swoopingfeather&#039;&#039; warns that the Druj are well on their way to sacrificing the treasure to [[Agramant|Ropebiter]] in Sarangrave. The herald of Leaf-on-the-Breeze provides enthralling detail, the Druj &#039;&#039;Het Tavix Boneshaver&#039;&#039; must ensure that the Stone of Thonkilch, and the treasure placed there, remain undisturbed for a full week. They will have almost finished their vigil by the start of the summit, and it will end by the stroke of midnight on the first night. There is a chance then, for the General of the Eastern Sky and their allies to prove their mettle and disrupt the Druj. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dame Aurum De Castellan&#039;&#039;&#039;, the incumbent [[Eastern Sky|General of the Eastern Sky]], is charged by &#039;&#039;Swoopingfeather&#039;&#039; to take their allies and travel to the Turan Flats, disrupt the Druj efforts and recover the treasure. If the Druj retain the treasure, then [[Inhabitants_of_the_realms#Drudges|creatures]] of &#039;&#039;Brokenhull&#039;&#039; will enter the region. They won&#039;t prove a threat to armies, but it would require some opportunity to remove them and would be yet [[Everything is trying to kill us|another problem]] for those trying to settle Sarangrave. If the treasure can be recovered, then it will take central pride of place in the tourney grounds. And if it can&#039;t, then &#039;&#039;Flyingfish&#039;&#039; will keep looking for another piece of treasure that can be recovered from dangerous enemies...&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_keys_of_blood&amp;diff=143360</id>
		<title>The keys of blood</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_keys_of_blood&amp;diff=143360"/>
		<updated>2026-08-12T16:15:39Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Light at the End (Khobel Tavah) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Winds of Magic]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: right; margin: 15px;&amp;quot;&amp;gt;{{CaptionedImage|file=Marginalia in London, British Library, Harley MS 2433, fol. 82r.png|align=right|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
__TOC__&lt;br /&gt;
Six [[Realms|realms of magic]] align with the mortal world, whose [[Inhabitants of the realms|inhabitants]] are fundamentally different to the people of the mortal world and yet, to a degree, share some of their concerns. They are both complex and simple at the same time, seeking to change the world to match their perception of how it should work. They bargain and negotiate, threaten and cajole, and while it can be difficult to predict exactly where their gifts or curses might lead, still they have much to offer.&lt;br /&gt;
&lt;br /&gt;
The Empire can reach out to the [[eternal|eternals]] through the powers of the [[Archmage|Archmages]] and the [[Conclave]], but the creatures of the realms may sometimes take the initiative themselves. The power of [[alignment]] allows the Conclave to make it easier or harder for them to touch the world, relationships shaped by the tension between true friends and dire enemies. Some desire that state of [[Alignment#amity|amity]], some revel in the [[Alignment#enmity|enmity]] they have earned, but none can deny the power of the Conclave to guard the borders of the Empire.&lt;br /&gt;
&lt;br /&gt;
It is a rare season that passes without an eternal, or a handful, seeking to influence the Empire. There are other winds of fortune that speak of different situations. The responses to the [[archmage#plenipotentiary|plenipotentiary]] missives of the Archmages from this season is covered in the &#039;&#039;&#039;[[Ambassadors of death]]&#039;&#039;&#039; wind of fortune, while &#039;&#039;&#039;[[A wizard did it]]&#039;&#039;&#039; deals with magic of an astronomantic, mortal, or mysterious provenance.&lt;br /&gt;
&lt;br /&gt;
==Autumn==&lt;br /&gt;
===An Unexpected Ally (Basileia)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=City of Locks.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A Grendel mercenary company are threatening the Grove of Wittal&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Grendel leader wishes to defect but can&#039;t do it openly&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Grimnir of Wittal Grove&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for defeating the Grendel and potentially rescue the Iontach&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Organising and funding Grendel mercenary groups is a challenging market. With the chaotic presence of the wreckers, naval superiority in the Bay of Catazar isn’t a given for fledgling mercenary companies. Enterprising mercenary paymasters have, in recent years and with encouragement from their [[Asavea|allies]], started to probe other waters for opportunity. The Gullet passes from the Sea of Snow past Jotun shores to the very heart of Kallavesa. One ship has managed to avoid the monsters of the Sea of Snow, the ships of the Fjorknae, and the Winterfolk and Marcher fleets to land close in [[Kallavesa#Wittal_Grove|Wittal Grove]]. Now, they march on Wittal itself, intent to raid the Healing House of Wittal Grove. However, Iontach &#039;&#039;Meddool Miniog&#039;&#039; has something even more audacious planned.&lt;br /&gt;
&lt;br /&gt;
A representative of the Matchmaker&#039;s Forum, of the [[Basileia|City of Locks]] travelled to Anvil with a message just a week before the Summer Solstice. It appears that Iontach &#039;&#039;Miniog&#039;&#039; wishes to defect, referencing a cousin living in luxury in Apulian. They have arranged for their mercenary band to accompany them into Kallavesa under the understanding that they are going to raid the Healing House of Wittal Grove. From discussion with the herald, [[League_Egregore|Guise]] believes they would certainly be able to accept the oath of Meddool; if Meddool is able to be rescued they will be able to join the League.&lt;br /&gt;
&lt;br /&gt;
The herald of the City of Locks, therefore, offers the following contract to &#039;&#039;&#039;Theowold Vakarsson&#039;&#039;&#039;, the Grimnir of Wittal Grove:&lt;br /&gt;
&lt;br /&gt;
Escort the Iontach to Anvil a free orc. In exchange, the Iontach will provide a sum of six thrones after the summit.&amp;lt;br&amp;gt;&lt;br /&gt;
The mercenary company should be defeated to ease the rescue of Meddool, but the company&#039;s continued survival is not a factor.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to secure the Iontach will see the mercenaries go ahead with raiding the Healing House, preventing the [[great work]] from providing herbs until after the Autumn Equinox 388YE.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Prospero001a.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Arratan Surety (Estavus)===&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Arratan Surety&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Edifice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Enterio, Tassato&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 250 thrones in labour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Six months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Increases white granite production of Arratan Gamble by five wains a season&lt;br /&gt;
* Increases upkeep of Arratan Gamble by three thrones a season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of the Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Architect of Hammers has used their power to assess the Arratan Gamble&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Architects of Iron and Stone have investigated and uncovered an opportunity to quarry the largest vein from the other side&#039;&#039;&#039;&lt;br /&gt;
The Architects of Iron and Stone were incredibly excited to receive their first assignment from the [[Architect of Hammers]]. The newly elected &#039;&#039;&#039;Edmundo of Damakan&#039;s forge&#039;&#039;&#039; wasted no time in setting them to work in assessing the [[Arratan Gamble]] in Enterio, [[Tassato]]. The Arratan Gamble works incredibly well, but there is always room for improvement! &#039;&#039;Architect Noether&#039;&#039; calculates that with the amount of wains that have already been quarried, there is enough in the ground for at least another two hundred years! &#039;&#039;Noether&#039;&#039; presents a plan for a small quarrying outpost, nothing too fancy, on the other side of the largest vein that will allow workers to come at it from the two best angles. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;&#039;&#039;Arratan Surety&#039;&#039;&amp;quot;, a mirthful jest at the name of the quarry, would increase the amount of white granite produced by the Bourse seat by five wains a season. It would have substantial initial costs, and the extra workers and gangers would see the upkeep increased by three thrones a season.&lt;br /&gt;
&lt;br /&gt;
==Day==&lt;br /&gt;
&lt;br /&gt;
===It is a Diamond (Sinokenon)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=SinokenonArt.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A disparate group are travelling to Anvil to speak to the Grandmaster of the Celestial Arch and possibly others&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They do not want to speak to the Grandmaster of the Sevenfold Path&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The group aims to arrive just after six on Friday&#039;&#039;&#039;&lt;br /&gt;
Last summit, the Eternal [[Sinokenon]] declared that it was [[Monarchs_and_outcasts#The_Turning_of_the_Wheel_(Sinokenon)|engaging in an initiative]] to reach out to the foundation-stones of the Empire, to gauge receptiveness to Sinokenon&#039;s ideals and to send its ministers to attempt to combat what it believed to be misunderstandings as to the intentions and nature of the Turning Mirror. They duly arrived, bring with them pamphlets and small gifts for those they met.&lt;br /&gt;
&lt;br /&gt;
Since the Spring Equinox, its heralds have been engaged in a similar campaign in many places across the Empire. While &#039;&#039;Diamondmind&#039;&#039; only enjoys [[alignment|neutrality]] - and hence does not have the unfettered access to the Empire enjoyed by those eternals who have the [[Conclave|Conclave&#039;s]] amity - there are many Day regios in the Empire to which its heralds have access, and no small number of individuals happy to assist them in their work. After all - Sinokenon has been on at worst distant and at times even somewhat gregarious terms with the Empire since its foundation! They are particularly prevalent in [[Urizen]], Varushka, and in the [[Skarsind|northernmost territory of the Unshackled]].&lt;br /&gt;
&lt;br /&gt;
The greatest number of Apex Hyperion&#039;s heralds are seen across the spires of Urizen. The mountain nation is a particular favourite of &#039;&#039;That Which Lives In Its Name&#039;&#039;. It sees their pursuit of a perfect world as most pleasing, and approves of their structured, ordered way of life. The illuminates of [[Zenith#Occursion|Occursion]] have often enjoyed its favour - reportedly, the people of [[Tsark]], just a short distance across the mountain range, enjoy similar attentions.&lt;br /&gt;
&lt;br /&gt;
In [[Varushka]], it has long been known as &#039;&#039;Silver Sovereign&#039;&#039; - a name that befits its status, perhaps, as a powerful and potentially dangerous supernatural entity, but one that can be bargained with. There are a number of vales, especially in the hills of [[Karov#Wieliczka|Wieliczka]], where &#039;&#039;Singular Point&#039;&#039; is sometimes consulted on matters of rulership. It has often expressed an approval of the vale as a unit of societal structure, because of the way the rule of boyars is born from strength but cannot rest on tyranny. A vale is a communal decision by a community to live in a place of order, separating themselves from the wilds. &lt;br /&gt;
&lt;br /&gt;
It has looked with favour on the Imperial Orcs since their nation was formally founded. While the Way of Hierarchy is famously not one to deal with societies in the process of revolutionary change or great reform (and thus somewhat turned its face from the Empire during the years of the orc rebellion), it was in favour of the nascent nation once it was formally founded. Again, the ordered nature of legion life is something Tomorrow And Tomorrow greatly approves of and which it wishes to see prosper. The Unshackled also represent the Empire forgoing what it sees as the &amp;quot;irrationality&amp;quot; of forced slavery, though this is a somewhat abstruse and philosophical perspective which not every Imperial Orc is willing to hear. In recent years, apparently, it has also attempted to build a relationship with some of the Tamazi who dwell in [[Skarsind#Gildenheim|Gildenheim]] - a relationship founded on a mutual dislike of the Axou.&lt;br /&gt;
&lt;br /&gt;
Anyone who has spent time in the Empire in the past season, especially in these three nations or in any other part of the Empire where structure and order are prized, may choose to have met one of the heralds of Sinokenon. They will invariably have been polite and friendly, distributing copies of a curious pamphlet entitled [[:File:Sinokenon_and_You.pdf|Sinokenon and You]]. Any difficult questions on any topic will have been waved away - the heralds will have been clear that they are there primarily as messengers, and to learn.&lt;br /&gt;
&lt;br /&gt;
It seems that they have indeed learned something - and it is not to their liking. As the Summer Solstice draws near, rumours begin to spread - in part carried by the heralds of Friend Of All - that the [[Grandmaster]] of the [[Sevenfold Path]] nurses a strong animosity to Sinokenon. The eternal grows concerned they are planning to bring the enmity of the Conclave down upon Sinokenon.&lt;br /&gt;
&lt;br /&gt;
Whether this is true or not is hard to say. It is clear, however, that it causes the heralds some distress. They are not alone, however - for the &#039;&#039;Argent Mantra&#039;&#039; is not without mortal supporters - allies the eternal has patiently cultivated over the years. Representatives from the [[illuminate|illuminates]] of [[Zenith]], the vales of Wieliczka, and the [[Tamazi]] of Gildenheim are seen making their way to Anvil. Apparently they intend to arrive as soon as they can - perhaps a little after the sixth hour of the evening on the Friday - and intend to lobby to ensure that their relationship with That Which Lies Above All is not disrupted.&lt;br /&gt;
&lt;br /&gt;
They particularly want to speak to the Grandmaster of the [[Celestial Arch]], who apparently they are assuming will naturally take their side in this matter, but are happy to speak to any grandmaster &#039;&#039;except&#039;&#039; that of the Sevenfold Path, who, if rumour is indeed to believed, has made up her mind already. They will have just a few hours until the Conclave begins, and the truth (or otherwise) of these rumours are known.&lt;br /&gt;
&lt;br /&gt;
===Eclectic Eye (Kimus)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Kimus001.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Kimus has announced that with the help of Imperial citizens, it has completed a means to safely scry upon the actions of Cold Sun.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It informs the Conclave that it shall use this tool, the &#039;&#039;Corlucis&#039;&#039;, to provide information on what it perceives.&#039;&#039;&#039;&lt;br /&gt;
Robed in purest white, its garb edged in [[weltsilver|weltsilver thread]], a [[Kimus#Viziers|Vizier]] of [[Kimus|&#039;&#039;the Thousand Eyes of Sun and Moon&#039;&#039;]] unfolds at the entrance to the Hall of Worlds like the opening of an eye. Those who are subjected to its stare feel the force of its ruby-coloured gaze as it communicates with language both scant yet heavily freighted with meaning. It explains that through the prescient sacrifice of &#039;&#039;The Circle of Enduring Wisdom&#039;&#039; and incisive action of those Imperial heroes that braved the dangers of [[Monarchs_and_outcasts#Staring_at_the_Sun_(Kimus)|&#039;&#039;Terminus Sol&#039;&#039;]] the &#039;&#039;&#039;&#039;&#039;Corlucis&#039;&#039;&#039;&#039;&#039; has been assembled. This arcane tool now permits &#039;&#039;She Who Watches&#039;&#039; to scrutinise and observe the poisoned light of the regio, to understand it and through understanding gain foresight over the machinations of [[Cold Sun|Cold Sun]], the entity that poisoned it.&lt;br /&gt;
&lt;br /&gt;
At this last pronouncement, the herald almost appears to express something other than scholarly focus. Whether it is a satisfied twitch of its lips or a slight pursing before it continues, it soon resumes its lecture. As was agreed, the Corlucis shall also be used to provide the [[Conclave|Conclave]] forewarning on the actions of Cold Sun. While at present, &#039;&#039;the Celestial Eye&#039;&#039; might only discern the largest of motions within the light it sees that in time that it will achieve a greater degree of acuity in its peering. The herald falls silent with the final assertion that the Empire has opened a new eye towards the future. With a final, appraising glance about the chamber, the herald is gone in a blink of light.&lt;br /&gt;
&lt;br /&gt;
===Silence in the Library (Phaleron)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Phaleron002.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;An attendant of Phaleron will be arriving at 18:00 on Saturday to hand an arcane projection to &#039;&#039;Fiorente Vicente d&#039;Apulian&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They request the presence of the Archmage of Day, the Emissary to the Celestial Library, and/or a Grandmaster&#039;&#039;&#039;&lt;br /&gt;
The Conclave has [[388YE_Spring_Equinox_Conclave_sessions#Acceptance:_Phaleron_and_Phoebus_Al-Pulpi|made their decision]] regarding [[Flames_and_the_dark#The_Dying_Night|what to do]] about the [[Redoubt#Tower_of_Light_and_Shadow|Tilphussian Reach]] following its ruin at the hands of the Grendel. A deal offered and accepted, the [[Phaleron|Archives of Silence]] are bound to fulfil their part of the bargain; provision of the Arcane Projection to Entreat with Al-Pulpi to the raising magician.&lt;br /&gt;
&lt;br /&gt;
This does not mean at all that the &#039;&#039;Coral Library&#039;&#039; does not have some concerns. Given recent revelations to the Conclave, it is rather worried about handing over this very special bit of magic to someone with the surname &amp;quot;Vicente&amp;quot;. The [[Whisper_Gallery|Whisper Gallery]] are the natural enemy of the &#039;&#039;Celestial Library&#039;&#039;, as they are of all thinking beings. In any case, while Phaleron is definitely going to hand it over, a herald has shown up to the [[civil service]] to ask if the [[Archmage of Day]], [[Emissary to the Celestial Library]] and/or a [[Grandmaster]] might consider being present to the trade off to make sure that everything is done &amp;quot;in the light&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The attendant in charge of the projection is scheduled to arrive in the Hall of Worlds to hand it off to &#039;&#039;&#039;Fiorente Vicente d&#039;Apulian&#039;&#039;&#039; at 18:00 on Saturday of the Summer Solstice.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
===Fire, Fury, and Flame (Janon)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Janon002b.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Janon has been placed under enmity by the Conclave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Janon seems to be enthused by this change in the Empire&#039;s passions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Armed bands of heralds have entered Ossium and Sarangrave and are promising to curse both territories unless they are stopped&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Shadowed Fire&#039;&#039; is a mercurial being at the best of times. Embodying fire and passion in all things, zie cares little for the difference between love and hate. As such, conclave&#039;s declaration of [[Alignment#Enmity|enmity]] has not had the chastening effect on him that might have been hoped for. As spring shades into summer, small bands of armed heralds march across the borders of [[Ossium]] and [[Sarangrave]]. Both of them begin spreading the message to any people that they can find. &#039;&#039;Tinder-of-Anarchy&#039;&#039;, who is well pleased with her new titles, is overjoyed that it gets to experience the Empire&#039;s rage and hatred. Less than a year ago &#039;&#039;Blasphemy&#039;s Matchmaker&#039;&#039; asked to be brought tales of [[Upon_a_midnight_dreary#Affection_and_Animosity_(Janon)|beloved rivals]], those who are implacably set against one another yet who are bonded closer than any friends might be. Hopefully the Empire will embrace this new relationship just as much as Janon has.&lt;br /&gt;
&lt;br /&gt;
Thus, the heralds issue their challenges. The ones they have called out will bring forces to fight against them, or else to celebrate with them, or perhaps both. They shall match blades and hearts in the eternal contest of passion. Then, if the heralds are alive at the end of it, they will go to the nearest Night regio and immolate themselves. Once that is done, Janon&#039;s power will be invoked and the territory will be place under a &amp;quot;blessing&amp;quot;, bringing the &amp;quot;blessing&amp;quot; of [[Unfettered Anarchy]] to those who dwell there.&lt;br /&gt;
&lt;br /&gt;
Scouts indicate that these heralds, despite being lightly armoured, seem to be possessed of immense reserves of [[Heroic_skills|heroic spirit]], and that some among them seem to be capable of inflicting Unfettered Anarchy on people with as much ease as any [[Magical_skills#Battle_Mage|battle mage]] delivering a spell of their own.&lt;br /&gt;
&lt;br /&gt;
====Fire The Forests (Ossium)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Janon heralds are threatening to curse on Ossium&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Shadowed Torchbearer&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the curse&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
&lt;br /&gt;
Upon marching over the border from the [[Forest of Ulnak]], the heralds made their reasons for choosing this place perfectly clear. Ossium is the home territory of the [[Shadowed Torchbearer]], the one who conclave selected to promote passion within the Empire and to stand between them and &#039;&#039;the Muse of Fire&#039;&#039;. Let Vellenka Vanyanova come to face them, and show where her passions truly lie! Soldiers from the resupplying Gryphon&#039;s Pride attempt to catch the heralds and finish the matter quickly, but the heralds run fast and do not allow themselves to be caught. They will be faced by the one of their choosing, or they will not be caught at all.&lt;br /&gt;
&lt;br /&gt;
Grudgingly accepting that the best thing they can do is inform the proper authorities, the scouts of the Gryphon&#039;s Pride pass on that the heralds keep returning to the Burned Glade in Echofell. It is the responsibility of &#039;&#039;&#039;Vellenka Vanyanova&#039;&#039;&#039;, the Shadowed Torchbearer, to resolve the situation before any harm can be caused. If the heralds cannot be stopped, they will curse Ossium with one of Janon&#039;s &amp;quot;blessings&amp;quot; that promotes violent emotions run amok.&lt;br /&gt;
&lt;br /&gt;
====Boil The Swamps (Sarangrave)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Janon heralds are threatening to curse on Sarangrave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Grandmaster of the Sevenfold Path&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the curse&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
The path to Sarangrave is considerably shorter for the heralds of &#039;&#039;Whirling Chaos&#039;&#039;, as they emerge from a regio over the border in [[Axos]], where the enmity of the [[Conclave]] has no effect. Once in Imperial territory, they begin to call out the [[Grandmaster]] of the [[Sevenfold Path]]. Elagabala brought this declaration against &#039;&#039;the Voice of Zorech&#039;&#039;, and they are overjoyed to witness the passion of the Urizeni. &amp;quot;Come fight us, sword scholar,&amp;quot; they cry, &amp;quot;as your loathed founder once fought the Highborn!&amp;quot; Nobody bothers trying to explain to them that the sword scholars have splintered. It does not seem likely that they would listen.&lt;br /&gt;
&lt;br /&gt;
The heralds have taken the field around Slow Worm&#039;s Hill in Kroll. It is the responsibility of &#039;&#039;&#039;Elagabala&#039;&#039;&#039;, Grandmaster of the Sevenfold Path, to prevent any explosions of undirected passion. If the heralds cannot be stopped, they will curse Sarangrave with one of Janon&#039;s &amp;quot;blessings&amp;quot; that promotes violent emotions run amok.&lt;br /&gt;
&lt;br /&gt;
===Partners in Crime (Whisper Gallery)===&lt;br /&gt;
* &#039;&#039;&#039;The Whisper Gallery seeks communications from citizens of the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It is illegal to cast the ritual to communicate with the eternal as they under enmity&#039;&#039;&#039;&lt;br /&gt;
Similarly to [[Monarchs_and_outcasts#Tyrannical_Discipline_(Whisper_Gallery)|last season]], individual members of the [[Whisper Gallery]] are petitioning imperial citizens to once again get in touch with them over matters that, while they may sound trivial, seem to be of great importance to them:&lt;br /&gt;
&lt;br /&gt;
* The Vizier Arrayed in the Raiment of Dawn is interested in the advice that boyars and wise ones of [[Varushka]] might have for leaders both formal and cultural.&lt;br /&gt;
* The Lover Glad in Crimson is feeling a little down, and wishes to be cheered up by love stories with happy endings from any [[troubadour]] of [[Dawn]].&lt;br /&gt;
&lt;br /&gt;
During the Summer Equinox, any magician who casts [[Whispering Shadow Courtiers]] using an additional measure of [[iridescent gloaming]] and incorporating both message and messenger into the performance will receive three crystal fire in thanks. Again, each person is limited to a single submission, but ritualists can help as many people as please them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note&#039;&#039;&#039;: Anyone wanting to take advantage of this opportunity will need to ensure that the boyar, wise one or troubador is a participant in the roleplay of the ritual (they do not need to be a [[Rituals#Contributors|contributor]]). Both the performers and the poet should speak to either a referee at the regio tent or a member of the GOD staff after performing the ritual.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment (Azoth)===&lt;br /&gt;
* &#039;&#039;&#039;During the Spring Equinox the Archmage of Night vacated their post.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Azoth believes that their absence has had an unwanted effect on the plenipotentiary they offered.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Azoth invites the next Archmage of Night to investigate uncompensated musicians their predecessor was charged with arranging and to suggest a boon for those who could not attend.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Azoth#Heralds|&#039;&#039;Distillations&#039;&#039;]] of [[Azoth|&#039;&#039;the Azoth&#039;&#039;]] emerge from the Imperial Regio clad in fur and feathers of swirling ochre, shimmering jade and shifting red. Resembling [[Kallavesi|Kallavesi]] [[Mystic|mystics]] though bearing an orcish mein, the heralds are at first mistaken for unannounced [[Jotun]] emissaries. If the visitors have an opinion on this reaction, it is well hidden beneath a cool, almost inert demeanour. &lt;br /&gt;
&lt;br /&gt;
Once the matter is resolved, the agents of &#039;&#039;the Rebis&#039;&#039; explain the purpose of their visit: that the Azoth understands that during the spring equinox the [[Archmage_of_Night#Recent Elections|Archmage of Night]] was extracted from their role and so, by extension from the [[Key_of_dreams#Finder_of_Paths_Unseen_(Night)|crucible of change offered as plenipotentiary]]. With the formula so adjusted, the heralds continue, it seems that impurities did arise from the mix which diminished the whole. &lt;br /&gt;
&lt;br /&gt;
The most polluting of these is that the Archmage was charged by [[Sung]] to instil mystery into the [[Key_of_dreams#Finder_of_Paths_Unseen_(Night)|Shadow Souk]] through the commissioning of musicians. Azoth knows that musicians did play within the chamber and that their playing did indeed serve as a suitable catalyst. However, it is not clear whether these elements were properly compensated for their aural alchemy with gifts provided by the &#039;&#039;Rainbow Serpent&#039;&#039; to the Archmage for this purpose. &#039;&#039;The Great Work&#039;&#039; has offered to provide the [[Cat&#039;s_Graces#Maestro|Maestro]] of the [[Cat&#039;s Graces]] a lump sum of twenty [[crystal fire]] if they&#039;re willing to promise to ensure it goes to those musicians who attended. If they are willing to agree to this, they should cast [[operate portal]] on the regio at the Summer Solstice, using three names of the &#039;&#039;Rebis&#039;&#039; and agreeing to the arrangement.&lt;br /&gt;
&lt;br /&gt;
==Spring==&lt;br /&gt;
&lt;br /&gt;
===Do Some Harm (Arhallogen)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Centipede General.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;There is an opportunity to kill a significant number of Grendel&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This is a [[Accessibility#Combat_Unlikely_or_Contained|combat unlikely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Grandmaster of the Silver Chalice&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for poisoning the Grendel&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
Last season, the eternal [[Arhallogen]] made a [[Key_of_dreams#Sharp_Fangs_Behind_The_Leaves_(Spring)|series of offers]] to the Imperial Conclave in order to help them avoid, in its eyes, a steep decline into disaster. To the great surprise of the &#039;&#039;Centipede General&#039;&#039;, it was none other than the [[Silver Chalice]] who accepted its offer of a boon to kill a significant number of [[Grendel]], if they were willing to put the nefarious [[Ossegrahn]] under Enmity. Perhaps, says the &#039;&#039;Envenomed Blade&#039;&#039;, they misunderstood the [[Silver Chalice]]. To value ones own lives and the lives of ones allies by ruthlessly killing those who would threaten them is indeed a philosophy she can align herself with. When one commits to &#039;&#039;&amp;quot;Ensure that Conclave is reminded of the value of life, and that it makes decisions with that value in mind&amp;quot;&#039;&#039;, perhaps this means understanding the value in taking life from their foes? Yes, yes, this will do indeed.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Maw-of-Spikes&#039;&#039; has located an encampment of the marines from the Grendel navy, the Golden Winds, based downstream from a potent Spring regio that provides it with unnaturally clear water. Such places were rare in [[Mareave]] until recently, and it is no surprise that the orcs of the Broken Shore would set up a camp there to take advantage of it. The &#039;&#039;Shadow Blade&#039;&#039; has a simple offer for the Silver Chalice; all they have to do is curse someone with [[Curse of Gangrenous Flesh]] where the ritualists have [[Regio#Using_Regio|drawn]] on the regio and invoke three of Arhallogen&#039;s names. This will corrupt the regio and poison the supply of the Grendel Encampment. While they will eventually realise and move on, they will take five hundred casualties before the source of their woes is identified. The regio is not untended, but to sweeten the deal, &#039;&#039;Many Move as One&#039;&#039; will send her heralds to neutralise them before the Grandmaster or her representatives arrive.&lt;br /&gt;
&lt;br /&gt;
The conjunction to the Golden Wind&#039;s encampment will be at 15:45 on Saturday, and the [[Silver Chalice|Grandmaster of the Silver Chalice]],  &#039;&#039;&#039;Fausta Ankarien&#039;&#039;&#039;, will be responsible for ultimately poisoning the Grendel.&lt;br /&gt;
&lt;br /&gt;
==Winter==&lt;br /&gt;
===A Varushkan goes to War (Surut)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Surut001.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Surut is impressed by the orders of the general of the Northern Eagle and offers a boon&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;He is happy to offer similar aid to other generals as well, if they wish the help of the Burnt Prince&#039;&#039;&#039;&lt;br /&gt;
The [[Surut|&#039;&#039;Charred Prince&#039;&#039;]] rarely gives much attention to the pontification of wizards and their ever-increasing esoteric arcane musings, he is far more interested in the people who actually get things done and get their hands dirty. Specifically, the generals and heroes of the Empire. Recently, he has been eagerly following the [[388YE_Spring_Equinox_Military_Council_orders#Northern_Eagle|adventures of General &#039;&#039;&#039;Aksel Reznov Razoradze&#039;&#039;&#039;]] in the [[Salt Flats of Sanath]].&lt;br /&gt;
&lt;br /&gt;
While he nominally favours the Druj in the conflict, he has been savouring their desperation and exacting greater and greater tribute for his continued support. He has no particular preference to whether they survive being crushed between the Empire and the [[Thule]]. Should the General invoke the name of the &#039;&#039;Burnt Steward&#039;&#039; in their orders the next time that the [[Northern Eagle]] infiltrate Sanath, he will intercede to help find opportunities for them to engage in further acts of arson if they so choose.&lt;br /&gt;
&lt;br /&gt;
The [[Inhabitants_of_the_realms#Heralds|herald]] relaying this information to Jorgen at the [[Astolat#The_Castle_of_Thorns|Castle of Thorns]] reminds him that the &#039;&#039;Raging Inferno&#039;&#039; is perfectly happy to offer his aid to other members of the [[Military Council]] as well. Should they seek his aid, they have to impress him in the orders they submit. Provided they draw his attention by including his name in their orders, he will pay attention and offer help to those who have shown they deserve it.&lt;br /&gt;
&lt;br /&gt;
===Call to Arms (Tharim)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Tharim 001.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A legion of Tharim&#039;s Ashen Knights has travelled to Karov&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The legion intends to remain there for the foreseeable future&#039;&#039;&#039;&lt;br /&gt;
The mood of [[Tharim]] is wroth this season. His chosen has stepped down, and both Skathe and Surut continue to be welcomed by the Conclave, even if they do not enjoy its friendship as he does. The only light in the twilight of his dark halls is the fate of Jem Bribban. It is apt, then, that the mood of the Ashen Knights is similar. They arrive in Karov a month before the Summer Solstice and by the time of the summit have established a camp just outside of [[Karov#Wieliczka|Vorota]]. &lt;br /&gt;
&lt;br /&gt;
Why they are here, however, is beyond anyone&#039;s guess. A few volhovs on their way from Delev tried to discuss it with them, but were unable to get much beyond stoic, monosyllabic answers. Why the Ashen Knights are here, and why &#039;&#039;now&#039;&#039;, is anyone&#039;s best guess. If the notoriously vindictive eternal&#039;s mood is souring, it does not bode well. Tharim can be a powerful ally to his friends, but a bitter enemy to those he believes have wronged him or failed to give him his due.&lt;br /&gt;
&lt;br /&gt;
===The Beast Below (Agramant)===&lt;br /&gt;
{{SOP|statement=Agramant has sent his servants to &#039;aid&#039; Imperial citizens abandoned in Therunin. This must shame us. Highguard cannot tolerate a monster such as the Abominable One being seen as a rescuer while the Empire&#039;s own people suffer. Highguard has chapters, military units, congregations, physicks, priests, pilgrims, the Unconquered and more. We can send virtuous aid where aid is desperately needed. So let Highguard act! Let our citizens escort the refugees and support the healers of High Chalcis, while our chapters and military units aid the Navarri in escaping Therunin. The hungry, frightened, and desperate must find Imperial support. We will deny Agramant the worship of desperation. Only actions are virtuous. If we would calls ourselves guardians of the Empire&#039;s soul, then we must prove it where that soul is endangered.|by=Synchar of Ebon&#039;s Hall, Highguard National Assembly|vote=216-0|when=Spring 388YE|size=small}}&lt;br /&gt;
{{SOP|statement=The eternal Agramant is preying on those fleeing Therunin - offering them aid, and interdicted means for any to contact him for thanks or further &#039;help&#039;. Those he preys on feel they are alone. That he is the only place they can turn. Along with Navarri guides, we call on Loyalty dedicants to travel to the places these Navarri refugees gather. We must prove to them they are not alone, and show them what loyalty is, and what it is not.|by=Neri of Ebon&#039;s Hall, Loyalty Assembly|vote=306-0|when=Spring 388YE|size=small}}&lt;br /&gt;
{{SOP|statement=The refugees of Therunin are being manipulated by Agramant into believing he is their only option for help. He targets those who are weak and alone, and seeks to gain access to their spirits and our nation. We call upon Navarr to remind these refugees we are here and we support them. Open your doors if you can and stop Agramant from targetting those in need.|by=Xandor Trodbroker, Navarr National Assembly|vote={{GM}} 256-0|when=Spring 388YE|size=small}}&lt;br /&gt;
The Imperial Synod, including a [[general]] of an Imperial [[army]] has had a great deal to say about [[Agramant|Agramant&#039;s]] offers of help in [[Therunin]] in recent months. To this, it pointedly says that it is materially helping the Navarri reclaim what is rightfully theirs and fulfil their ancient oaths, &#039;&#039;while the Empire is not&#039;&#039;. The Military Council is welcome to take over and fulfil their promises to the people of Navarr any time they so choose by sending in the full might of Imperial steel, Agramant will not stop them.&lt;br /&gt;
&lt;br /&gt;
In the meantime, it sees no reason not to continue as it has been doing and showing it it is truly the &#039;&#039;Friend of the Forgotten&#039;&#039;. Wherever the Empire has abandoned people. Wherever it has allowed innocents to suffer. Wherever it has broken trust. Agramant will be there to pick up the pieces - to bear the burden that the Empire finds too heavy to shoulder.&lt;br /&gt;
&lt;br /&gt;
While many have fled to Reikos, some Navarri who have stayed, chosen to side with the &#039;&#039;Wastewalker&#039;&#039; to reclaim their homes from the Druj and continue to fulfil their oath in combatting the power of the vallorn of Tharunind. One such individual is Dochas of the Weeping Glade, who claims to take inspiration from Gobaith of Summer&#039;s Grove reborn. They have managed to form a settlement of survivors in the nominally Druj-controlled territory and, with Agramant&#039;s aid, wishes to take back Therunin for the Navarr whether the Military Council chooses to help them or not.&lt;br /&gt;
&lt;br /&gt;
This downtime (and perhaps for the foreseeable future) any Navarri military unit can take the &#039;&#039;&#039;Reconquer Therunin&#039;&#039;&#039; campaigning venture, which will cause their unit to join Dochas and with his followers and heralds of Agramant, begin to retake a region from the Druj. A standard military unit will receive two pawns of Heart&#039;s Blood for their aid, with upgraded or enchanted Military Units receiving proportionally more. As long as at least ten military units take this action, it will also be available next season and Agramant will do whatever it takes to ensure the settlement survives.&lt;br /&gt;
&lt;br /&gt;
This venture appears to be completely illegal, and anyone who takes part is almost certainly going to face execution by the magistrates for working hand in glove with a forbidden eternal. Agramant does not wish to sow suspicion or concern among the Empire, so the names of every citizen from Anvil who takes part will be known. The Howler understands that they risk death at the hands of the Empire for trying to fulfil their oaths and save their fellow Navarri, but is determined that the names of those prepared to sacrifice themselves in this way should not go unrecorded. Sacrifice is the Pride of the Navarr after all.&lt;br /&gt;
&lt;br /&gt;
While the Synod itself may have spoken out against Agramant&#039;s actions, the &#039;&#039;Voice of the Pines&#039;&#039; believe that in her heart, the [[Emperor Vesna|Empress of the Hearth]] surely appreciates its struggle to aid her subjects. Should she mention him or [[Therunin]] &#039;&#039;in any capacity&#039;&#039; in her next imperial address, he has let it be known that he will take that as a sign that she approves of his aid to her citizens, and will send even more heralds to aid in the campaign there.&lt;br /&gt;
&lt;br /&gt;
===Light at the End (Khobel Tavah)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=KhobelTavah.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
In the months following the Spring Equinox, the Imperial Regio is once more subject to the ghastly presence of the Speaker for the Drowned, the herald of Khobel Tavah who takes the form of a drowned Highborn sailor. This dolorous figure, whose every movement is accompanied by the ringing of bells, makes its way to the Civil Service hub once invited into Anvil. It seems it has more messages from Old Tom Flotsam and Mary Bitters to deliver. &lt;br /&gt;
&lt;br /&gt;
Firstly, regarding the &#039;&#039;lost flotsam&#039;&#039; that is Eilian Sweetwater. It does not intend to repeat its warnings of &#039;&#039;jetsam&#039;&#039; uttered in darkness to the Empire&#039;s keepers of wreck. However, it wants to make quite clear the state of Eilian. The medicaments offered for him granted a temporary release from the &#039;&#039;suspension in terror&#039;&#039; that Eilian is undergoing - but it was only temporary. He has proven unusually resilient - the Speaker makes clear that &#039;&#039;Harbinger&#039;&#039; in particular is impressed at a mortal whose mind can withstand her abyssal salt to such a degree. If the Conclave chooses to claim its &#039;&#039;lost flotsam&#039;&#039; and with it the &#039;&#039;jetsam&#039;&#039; at the Summer Solstice, the Speaker believes Eilian will be able to return to work within the season.&lt;br /&gt;
&lt;br /&gt;
However, if the Conclave tarries longer, then the mind of the Empire&#039;s resolute servant will, says the Speaker, surely begin to fray. The &#039;&#039;Prophet of the Last Light&#039;&#039; has seen this in omens and visions - no mortal can withstand immersion in abyssal salt forever. If they wait until the Autumn Equinox, then Eilian will require at least a season of recovery before he returns to work. If they wait until Winter, he will need a year or more of recovery. Beyond that he will be broken: in mind if not in body. He will, of course, survive if they tarry longer - but he will never be in a position to serve the Empire again. Salt preserves the body - but the spirit&#039;s light eludes even the touch of Tideless Scream.&lt;br /&gt;
&lt;br /&gt;
Secondly, the Speaker wants to reiterate another offer. Two summits ago Khobel Tavah sent their Lighthouse-Keeper to speak with the people of the Empire to offer aid to the Empire in the building of lighthouses. Specifically, &#039;&#039;Fear Death By Water&#039;&#039; offered, via their Keeper, an Everlasting Flame. This light, made from ghostfire of the Winter Realm, would never go out so long as the lighthouse in which it is placed stands. This could be either a [[For_those_in_peril_on_the_sea#A_Warning_Light|lighthouse]], a [[For_those_in_peril_on_the_sea#A_Welcoming_Beacon|great lighthouse]], or another commission to build a lighthouse arising as the result of an opportunity. &lt;br /&gt;
&lt;br /&gt;
If Khobel Tavah ever became aware of any doom that would otherwise befall the territory where it was placed then it would send grim omens that portended the coming disaster. The flame would also gather to it the spirits of the restless dead. This would give the region the [[Region_qualities#Haunted|haunted quality]]. The ghosts would not be hostile - in the [[opportunity|right situation]] they might even be bargained with to aid the Empire.&lt;br /&gt;
&lt;br /&gt;
The Speaker for the Drowned believes that the Empire may have selected Rebekah&#039;s Leap in [[Redoubt#Naris|Naris]] as the location for the Everlasting Flame. This is well, though they may wish to wait for the return of their &#039;&#039;lost flotsam&#039;&#039; as plans for the Lighthouse at Nikephoros would probably combine well with any planned lighthouse in the same region. However, Foretold-by-Bells does require that the Conclave announce a [[declaration]] of [[Alignment#Acceptance|acceptance]] to name the commission where the ghostfire will be housed. The commission would not need to be finished, but it would need to be begun, and consent to place the Everlasting Flame within the lighthouse would have to be provided as part of the necessary details.&lt;br /&gt;
&lt;br /&gt;
==Summer==&lt;br /&gt;
===The Long Game (Jaheris)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=JaherisArt.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Jaheris wishes to encourage ambition amongst newcomers to Anvil&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;One of his heralds will meet with some newcomers, chosen by egregores&#039;&#039;&#039;&lt;br /&gt;
The [[Jaheris|Moonsilver Prince]] has made an offer to the egregores of each of the ten nations; he has provided them with a badge and charged them to give it to a member of their nation who is new(er) to Anvil and who they see as a citizen of great promise. They will be invited to a meeting with the &#039;&#039;Argent Preceptor&#039;&#039;, one of the heralds of the &#039;&#039;Unicorn King&#039;&#039; charged with encouraging new talent to pursue and achieve their ambitions. Under his previous guise, this might be rather concerning, yet the [[Jaheris#A_New_Demesne|new face of Jaheris]] seems far more trustworthy. As far as eternals go, of course.&lt;br /&gt;
&lt;br /&gt;
The Preceptor will meet with the candidates at the standing stones at the entrance to the Hall of Worlds at 12:45 on the Saturday of the Summer Solstice. From there, they will be taken through the Hall of Worlds to a specially prepared chamber to discuss what ambitious schemes they might be interested in pursuing at Anvil.&lt;br /&gt;
&lt;br /&gt;
===The Greatest Prize (Rhianos)===&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #C994FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Cede Tournament Grounds of Laroc&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Motion Type:&#039;&#039;&#039; [[Powers_of_the_Imperial_Senate#Concedence|Concedence]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039;&lt;br /&gt;
* Cedes the Tourney Grounds of Laroc to [[Rhianos]]&lt;br /&gt;
* Removes the investment in businesses in Astolat&lt;br /&gt;
* Increases investment in military units in Astolat&lt;br /&gt;
* Military units in Astolat engaging in a questing or raiding venture will receive an additional 36 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of the Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Costs can be covered by treasure at the Stone of Thonkilch&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Rhianos has asked for the Tourney Grounds of Laroc to be ceded to them&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the Tournament Grounds are ceded to Rhianos then the eternal will grant his favour to the Eastern Sky&#039;&#039;&#039;&lt;br /&gt;
Originally [[Down_the_cavalier_road|proposed]] almost four years ago, the quest of the [[Eastern Sky]] has seen wondrous works of magic, grand challenges completed, and great statues raised. &#039;&#039;[[Rhianos|Shimmergold]]&#039;&#039; is open about their willingness to accept a similar statue to that built for [[Cathan Canae]], but the Grand Tour has enticed &#039;&#039;Coruscating Oarfish&#039;&#039;. What then, could &#039;&#039;Seadragon&#039;&#039; wish for? &lt;br /&gt;
&lt;br /&gt;
The answer, it turns out, is quite simple. The &#039;&#039;Auspicious Mariner&#039;&#039; wants the [[Astolat#Laroc|tournament grounds of Laroc]]. The &#039;&#039;King of the Nine Tides&#039;&#039; will send his heralds through to ready those daring knights and knights-errant who are readying to go on a [[Venture#Questing_Ventures|quest]] or even a [[Venture#Raiding_Ventures|raid]]. They will be offered help, advice, or even simply a refreshing drink that encourages the pursuit of adventure. Any Dawnish [[military unit]] in Astolat that undertakes either a questing or raiding venture will receive an additional 36 rings.&lt;br /&gt;
&lt;br /&gt;
Of course, nothing is simple when it comes to the denizens of the realms. The [[business]] owners of the territory will no longer receive a share of the profits brought in by the tourneys. Instead, those proceeds would go towards mending and repairing the arms, legs, arms, and armour of those adventuring over the horizon. In order for this to work, &#039;&#039;Lightning Fish&#039;&#039; will need to have the Tourney Grounds ceded to it. If it were as simple as sending heralds to go and encourage good Dawnish folks, then they wouldn&#039;t need to ask. Indeed, several heralds of &#039;&#039;Lady Gullscry&#039;&#039; already visit the tourney grounds, albeit in (very bad) disguises.&lt;br /&gt;
&lt;br /&gt;
Such an act will require the Senate to vote to [[Powers_of_the_Imperial_Senate#Concedence|cede]] the great work to the eternal. Separately, &#039;&#039;Swoopingfeather&#039;&#039; has a further request for the people of Dawn, and specifically the incumbent General of the [[Eastern Sky]]...&lt;br /&gt;
&lt;br /&gt;
====Oddities (Sarangrave)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Druj are trying to sacrifice treasure to Agramant in exchange for aid in the Sarangrave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;General of the Eastern Sky&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for recovering the treasure&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
&#039;&#039;Swoopingfeather&#039;&#039; warns that the Druj are well on their way to sacrificing the treasure to [[Agramant|Ropebiter]] in Sarangrave. The herald of Leaf-on-the-Breeze provides enthralling detail, the Druj &#039;&#039;Het Tavix Boneshaver&#039;&#039; must ensure that the Stone of Thonkilch, and the treasure placed there, remain undisturbed for a full week. They will have almost finished their vigil by the start of the summit, and it will end by the stroke of midnight on the first night. There is a chance then, for the General of the Eastern Sky and their allies to prove their mettle and disrupt the Druj. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dame Aurum De Castellan&#039;&#039;&#039;, the incumbent [[Eastern Sky|General of the Eastern Sky]], is charged by &#039;&#039;Swoopingfeather&#039;&#039; to take their allies and travel to the Turan Flats, disrupt the Druj efforts and recover the treasure. If the Druj retain the treasure, then [[Inhabitants_of_the_realms#Drudges|creatures]] of &#039;&#039;Brokenhull&#039;&#039; will enter the region. They won&#039;t prove a threat to armies, but it would require some opportunity to remove them and would be yet [[Everything is trying to kill us|another problem]] for those trying to settle Sarangrave. If the treasure can be recovered, then it will take central pride of place in the tourney grounds. And if it can&#039;t, then &#039;&#039;Flyingfish&#039;&#039; will keep looking for another piece of treasure that can be recovered from dangerous enemies...&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_keys_of_blood&amp;diff=143359</id>
		<title>The keys of blood</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_keys_of_blood&amp;diff=143359"/>
		<updated>2026-08-12T16:12:54Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* The Beast Below (Agramant) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Winds of Magic]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: right; margin: 15px;&amp;quot;&amp;gt;{{CaptionedImage|file=Marginalia in London, British Library, Harley MS 2433, fol. 82r.png|align=right|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
__TOC__&lt;br /&gt;
Six [[Realms|realms of magic]] align with the mortal world, whose [[Inhabitants of the realms|inhabitants]] are fundamentally different to the people of the mortal world and yet, to a degree, share some of their concerns. They are both complex and simple at the same time, seeking to change the world to match their perception of how it should work. They bargain and negotiate, threaten and cajole, and while it can be difficult to predict exactly where their gifts or curses might lead, still they have much to offer.&lt;br /&gt;
&lt;br /&gt;
The Empire can reach out to the [[eternal|eternals]] through the powers of the [[Archmage|Archmages]] and the [[Conclave]], but the creatures of the realms may sometimes take the initiative themselves. The power of [[alignment]] allows the Conclave to make it easier or harder for them to touch the world, relationships shaped by the tension between true friends and dire enemies. Some desire that state of [[Alignment#amity|amity]], some revel in the [[Alignment#enmity|enmity]] they have earned, but none can deny the power of the Conclave to guard the borders of the Empire.&lt;br /&gt;
&lt;br /&gt;
It is a rare season that passes without an eternal, or a handful, seeking to influence the Empire. There are other winds of fortune that speak of different situations. The responses to the [[archmage#plenipotentiary|plenipotentiary]] missives of the Archmages from this season is covered in the &#039;&#039;&#039;[[Ambassadors of death]]&#039;&#039;&#039; wind of fortune, while &#039;&#039;&#039;[[A wizard did it]]&#039;&#039;&#039; deals with magic of an astronomantic, mortal, or mysterious provenance.&lt;br /&gt;
&lt;br /&gt;
==Autumn==&lt;br /&gt;
===An Unexpected Ally (Basileia)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=City of Locks.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A Grendel mercenary company are threatening the Grove of Wittal&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Grendel leader wishes to defect but can&#039;t do it openly&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Grimnir of Wittal Grove&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for defeating the Grendel and potentially rescue the Iontach&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Organising and funding Grendel mercenary groups is a challenging market. With the chaotic presence of the wreckers, naval superiority in the Bay of Catazar isn’t a given for fledgling mercenary companies. Enterprising mercenary paymasters have, in recent years and with encouragement from their [[Asavea|allies]], started to probe other waters for opportunity. The Gullet passes from the Sea of Snow past Jotun shores to the very heart of Kallavesa. One ship has managed to avoid the monsters of the Sea of Snow, the ships of the Fjorknae, and the Winterfolk and Marcher fleets to land close in [[Kallavesa#Wittal_Grove|Wittal Grove]]. Now, they march on Wittal itself, intent to raid the Healing House of Wittal Grove. However, Iontach &#039;&#039;Meddool Miniog&#039;&#039; has something even more audacious planned.&lt;br /&gt;
&lt;br /&gt;
A representative of the Matchmaker&#039;s Forum, of the [[Basileia|City of Locks]] travelled to Anvil with a message just a week before the Summer Solstice. It appears that Iontach &#039;&#039;Miniog&#039;&#039; wishes to defect, referencing a cousin living in luxury in Apulian. They have arranged for their mercenary band to accompany them into Kallavesa under the understanding that they are going to raid the Healing House of Wittal Grove. From discussion with the herald, [[League_Egregore|Guise]] believes they would certainly be able to accept the oath of Meddool; if Meddool is able to be rescued they will be able to join the League.&lt;br /&gt;
&lt;br /&gt;
The herald of the City of Locks, therefore, offers the following contract to &#039;&#039;&#039;Theowold Vakarsson&#039;&#039;&#039;, the Grimnir of Wittal Grove:&lt;br /&gt;
&lt;br /&gt;
Escort the Iontach to Anvil a free orc. In exchange, the Iontach will provide a sum of six thrones after the summit.&amp;lt;br&amp;gt;&lt;br /&gt;
The mercenary company should be defeated to ease the rescue of Meddool, but the company&#039;s continued survival is not a factor.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to secure the Iontach will see the mercenaries go ahead with raiding the Healing House, preventing the [[great work]] from providing herbs until after the Autumn Equinox 388YE.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Prospero001a.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Arratan Surety (Estavus)===&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Arratan Surety&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Edifice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Enterio, Tassato&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 250 thrones in labour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Six months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Increases white granite production of Arratan Gamble by five wains a season&lt;br /&gt;
* Increases upkeep of Arratan Gamble by three thrones a season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of the Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Architect of Hammers has used their power to assess the Arratan Gamble&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Architects of Iron and Stone have investigated and uncovered an opportunity to quarry the largest vein from the other side&#039;&#039;&#039;&lt;br /&gt;
The Architects of Iron and Stone were incredibly excited to receive their first assignment from the [[Architect of Hammers]]. The newly elected &#039;&#039;&#039;Edmundo of Damakan&#039;s forge&#039;&#039;&#039; wasted no time in setting them to work in assessing the [[Arratan Gamble]] in Enterio, [[Tassato]]. The Arratan Gamble works incredibly well, but there is always room for improvement! &#039;&#039;Architect Noether&#039;&#039; calculates that with the amount of wains that have already been quarried, there is enough in the ground for at least another two hundred years! &#039;&#039;Noether&#039;&#039; presents a plan for a small quarrying outpost, nothing too fancy, on the other side of the largest vein that will allow workers to come at it from the two best angles. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;&#039;&#039;Arratan Surety&#039;&#039;&amp;quot;, a mirthful jest at the name of the quarry, would increase the amount of white granite produced by the Bourse seat by five wains a season. It would have substantial initial costs, and the extra workers and gangers would see the upkeep increased by three thrones a season.&lt;br /&gt;
&lt;br /&gt;
==Day==&lt;br /&gt;
&lt;br /&gt;
===It is a Diamond (Sinokenon)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=SinokenonArt.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A disparate group are travelling to Anvil to speak to the Grandmaster of the Celestial Arch and possibly others&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They do not want to speak to the Grandmaster of the Sevenfold Path&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The group aims to arrive just after six on Friday&#039;&#039;&#039;&lt;br /&gt;
Last summit, the Eternal [[Sinokenon]] declared that it was [[Monarchs_and_outcasts#The_Turning_of_the_Wheel_(Sinokenon)|engaging in an initiative]] to reach out to the foundation-stones of the Empire, to gauge receptiveness to Sinokenon&#039;s ideals and to send its ministers to attempt to combat what it believed to be misunderstandings as to the intentions and nature of the Turning Mirror. They duly arrived, bring with them pamphlets and small gifts for those they met.&lt;br /&gt;
&lt;br /&gt;
Since the Spring Equinox, its heralds have been engaged in a similar campaign in many places across the Empire. While &#039;&#039;Diamondmind&#039;&#039; only enjoys [[alignment|neutrality]] - and hence does not have the unfettered access to the Empire enjoyed by those eternals who have the [[Conclave|Conclave&#039;s]] amity - there are many Day regios in the Empire to which its heralds have access, and no small number of individuals happy to assist them in their work. After all - Sinokenon has been on at worst distant and at times even somewhat gregarious terms with the Empire since its foundation! They are particularly prevalent in [[Urizen]], Varushka, and in the [[Skarsind|northernmost territory of the Unshackled]].&lt;br /&gt;
&lt;br /&gt;
The greatest number of Apex Hyperion&#039;s heralds are seen across the spires of Urizen. The mountain nation is a particular favourite of &#039;&#039;That Which Lives In Its Name&#039;&#039;. It sees their pursuit of a perfect world as most pleasing, and approves of their structured, ordered way of life. The illuminates of [[Zenith#Occursion|Occursion]] have often enjoyed its favour - reportedly, the people of [[Tsark]], just a short distance across the mountain range, enjoy similar attentions.&lt;br /&gt;
&lt;br /&gt;
In [[Varushka]], it has long been known as &#039;&#039;Silver Sovereign&#039;&#039; - a name that befits its status, perhaps, as a powerful and potentially dangerous supernatural entity, but one that can be bargained with. There are a number of vales, especially in the hills of [[Karov#Wieliczka|Wieliczka]], where &#039;&#039;Singular Point&#039;&#039; is sometimes consulted on matters of rulership. It has often expressed an approval of the vale as a unit of societal structure, because of the way the rule of boyars is born from strength but cannot rest on tyranny. A vale is a communal decision by a community to live in a place of order, separating themselves from the wilds. &lt;br /&gt;
&lt;br /&gt;
It has looked with favour on the Imperial Orcs since their nation was formally founded. While the Way of Hierarchy is famously not one to deal with societies in the process of revolutionary change or great reform (and thus somewhat turned its face from the Empire during the years of the orc rebellion), it was in favour of the nascent nation once it was formally founded. Again, the ordered nature of legion life is something Tomorrow And Tomorrow greatly approves of and which it wishes to see prosper. The Unshackled also represent the Empire forgoing what it sees as the &amp;quot;irrationality&amp;quot; of forced slavery, though this is a somewhat abstruse and philosophical perspective which not every Imperial Orc is willing to hear. In recent years, apparently, it has also attempted to build a relationship with some of the Tamazi who dwell in [[Skarsind#Gildenheim|Gildenheim]] - a relationship founded on a mutual dislike of the Axou.&lt;br /&gt;
&lt;br /&gt;
Anyone who has spent time in the Empire in the past season, especially in these three nations or in any other part of the Empire where structure and order are prized, may choose to have met one of the heralds of Sinokenon. They will invariably have been polite and friendly, distributing copies of a curious pamphlet entitled [[:File:Sinokenon_and_You.pdf|Sinokenon and You]]. Any difficult questions on any topic will have been waved away - the heralds will have been clear that they are there primarily as messengers, and to learn.&lt;br /&gt;
&lt;br /&gt;
It seems that they have indeed learned something - and it is not to their liking. As the Summer Solstice draws near, rumours begin to spread - in part carried by the heralds of Friend Of All - that the [[Grandmaster]] of the [[Sevenfold Path]] nurses a strong animosity to Sinokenon. The eternal grows concerned they are planning to bring the enmity of the Conclave down upon Sinokenon.&lt;br /&gt;
&lt;br /&gt;
Whether this is true or not is hard to say. It is clear, however, that it causes the heralds some distress. They are not alone, however - for the &#039;&#039;Argent Mantra&#039;&#039; is not without mortal supporters - allies the eternal has patiently cultivated over the years. Representatives from the [[illuminate|illuminates]] of [[Zenith]], the vales of Wieliczka, and the [[Tamazi]] of Gildenheim are seen making their way to Anvil. Apparently they intend to arrive as soon as they can - perhaps a little after the sixth hour of the evening on the Friday - and intend to lobby to ensure that their relationship with That Which Lies Above All is not disrupted.&lt;br /&gt;
&lt;br /&gt;
They particularly want to speak to the Grandmaster of the [[Celestial Arch]], who apparently they are assuming will naturally take their side in this matter, but are happy to speak to any grandmaster &#039;&#039;except&#039;&#039; that of the Sevenfold Path, who, if rumour is indeed to believed, has made up her mind already. They will have just a few hours until the Conclave begins, and the truth (or otherwise) of these rumours are known.&lt;br /&gt;
&lt;br /&gt;
===Eclectic Eye (Kimus)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Kimus001.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Kimus has announced that with the help of Imperial citizens, it has completed a means to safely scry upon the actions of Cold Sun.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It informs the Conclave that it shall use this tool, the &#039;&#039;Corlucis&#039;&#039;, to provide information on what it perceives.&#039;&#039;&#039;&lt;br /&gt;
Robed in purest white, its garb edged in [[weltsilver|weltsilver thread]], a [[Kimus#Viziers|Vizier]] of [[Kimus|&#039;&#039;the Thousand Eyes of Sun and Moon&#039;&#039;]] unfolds at the entrance to the Hall of Worlds like the opening of an eye. Those who are subjected to its stare feel the force of its ruby-coloured gaze as it communicates with language both scant yet heavily freighted with meaning. It explains that through the prescient sacrifice of &#039;&#039;The Circle of Enduring Wisdom&#039;&#039; and incisive action of those Imperial heroes that braved the dangers of [[Monarchs_and_outcasts#Staring_at_the_Sun_(Kimus)|&#039;&#039;Terminus Sol&#039;&#039;]] the &#039;&#039;&#039;&#039;&#039;Corlucis&#039;&#039;&#039;&#039;&#039; has been assembled. This arcane tool now permits &#039;&#039;She Who Watches&#039;&#039; to scrutinise and observe the poisoned light of the regio, to understand it and through understanding gain foresight over the machinations of [[Cold Sun|Cold Sun]], the entity that poisoned it.&lt;br /&gt;
&lt;br /&gt;
At this last pronouncement, the herald almost appears to express something other than scholarly focus. Whether it is a satisfied twitch of its lips or a slight pursing before it continues, it soon resumes its lecture. As was agreed, the Corlucis shall also be used to provide the [[Conclave|Conclave]] forewarning on the actions of Cold Sun. While at present, &#039;&#039;the Celestial Eye&#039;&#039; might only discern the largest of motions within the light it sees that in time that it will achieve a greater degree of acuity in its peering. The herald falls silent with the final assertion that the Empire has opened a new eye towards the future. With a final, appraising glance about the chamber, the herald is gone in a blink of light.&lt;br /&gt;
&lt;br /&gt;
===Silence in the Library (Phaleron)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Phaleron002.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;An attendant of Phaleron will be arriving at 18:00 on Saturday to hand an arcane projection to &#039;&#039;Fiorente Vicente d&#039;Apulian&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They request the presence of the Archmage of Day, the Emissary to the Celestial Library, and/or a Grandmaster&#039;&#039;&#039;&lt;br /&gt;
The Conclave has [[388YE_Spring_Equinox_Conclave_sessions#Acceptance:_Phaleron_and_Phoebus_Al-Pulpi|made their decision]] regarding [[Flames_and_the_dark#The_Dying_Night|what to do]] about the [[Redoubt#Tower_of_Light_and_Shadow|Tilphussian Reach]] following its ruin at the hands of the Grendel. A deal offered and accepted, the [[Phaleron|Archives of Silence]] are bound to fulfil their part of the bargain; provision of the Arcane Projection to Entreat with Al-Pulpi to the raising magician.&lt;br /&gt;
&lt;br /&gt;
This does not mean at all that the &#039;&#039;Coral Library&#039;&#039; does not have some concerns. Given recent revelations to the Conclave, it is rather worried about handing over this very special bit of magic to someone with the surname &amp;quot;Vicente&amp;quot;. The [[Whisper_Gallery|Whisper Gallery]] are the natural enemy of the &#039;&#039;Celestial Library&#039;&#039;, as they are of all thinking beings. In any case, while Phaleron is definitely going to hand it over, a herald has shown up to the [[civil service]] to ask if the [[Archmage of Day]], [[Emissary to the Celestial Library]] and/or a [[Grandmaster]] might consider being present to the trade off to make sure that everything is done &amp;quot;in the light&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The attendant in charge of the projection is scheduled to arrive in the Hall of Worlds to hand it off to &#039;&#039;&#039;Fiorente Vicente d&#039;Apulian&#039;&#039;&#039; at 18:00 on Saturday of the Summer Solstice.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
===Fire, Fury, and Flame (Janon)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Janon002b.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Janon has been placed under enmity by the Conclave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Janon seems to be enthused by this change in the Empire&#039;s passions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Armed bands of heralds have entered Ossium and Sarangrave and are promising to curse both territories unless they are stopped&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Shadowed Fire&#039;&#039; is a mercurial being at the best of times. Embodying fire and passion in all things, zie cares little for the difference between love and hate. As such, conclave&#039;s declaration of [[Alignment#Enmity|enmity]] has not had the chastening effect on him that might have been hoped for. As spring shades into summer, small bands of armed heralds march across the borders of [[Ossium]] and [[Sarangrave]]. Both of them begin spreading the message to any people that they can find. &#039;&#039;Tinder-of-Anarchy&#039;&#039;, who is well pleased with her new titles, is overjoyed that it gets to experience the Empire&#039;s rage and hatred. Less than a year ago &#039;&#039;Blasphemy&#039;s Matchmaker&#039;&#039; asked to be brought tales of [[Upon_a_midnight_dreary#Affection_and_Animosity_(Janon)|beloved rivals]], those who are implacably set against one another yet who are bonded closer than any friends might be. Hopefully the Empire will embrace this new relationship just as much as Janon has.&lt;br /&gt;
&lt;br /&gt;
Thus, the heralds issue their challenges. The ones they have called out will bring forces to fight against them, or else to celebrate with them, or perhaps both. They shall match blades and hearts in the eternal contest of passion. Then, if the heralds are alive at the end of it, they will go to the nearest Night regio and immolate themselves. Once that is done, Janon&#039;s power will be invoked and the territory will be place under a &amp;quot;blessing&amp;quot;, bringing the &amp;quot;blessing&amp;quot; of [[Unfettered Anarchy]] to those who dwell there.&lt;br /&gt;
&lt;br /&gt;
Scouts indicate that these heralds, despite being lightly armoured, seem to be possessed of immense reserves of [[Heroic_skills|heroic spirit]], and that some among them seem to be capable of inflicting Unfettered Anarchy on people with as much ease as any [[Magical_skills#Battle_Mage|battle mage]] delivering a spell of their own.&lt;br /&gt;
&lt;br /&gt;
====Fire The Forests (Ossium)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Janon heralds are threatening to curse on Ossium&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Shadowed Torchbearer&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the curse&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
&lt;br /&gt;
Upon marching over the border from the [[Forest of Ulnak]], the heralds made their reasons for choosing this place perfectly clear. Ossium is the home territory of the [[Shadowed Torchbearer]], the one who conclave selected to promote passion within the Empire and to stand between them and &#039;&#039;the Muse of Fire&#039;&#039;. Let Vellenka Vanyanova come to face them, and show where her passions truly lie! Soldiers from the resupplying Gryphon&#039;s Pride attempt to catch the heralds and finish the matter quickly, but the heralds run fast and do not allow themselves to be caught. They will be faced by the one of their choosing, or they will not be caught at all.&lt;br /&gt;
&lt;br /&gt;
Grudgingly accepting that the best thing they can do is inform the proper authorities, the scouts of the Gryphon&#039;s Pride pass on that the heralds keep returning to the Burned Glade in Echofell. It is the responsibility of &#039;&#039;&#039;Vellenka Vanyanova&#039;&#039;&#039;, the Shadowed Torchbearer, to resolve the situation before any harm can be caused. If the heralds cannot be stopped, they will curse Ossium with one of Janon&#039;s &amp;quot;blessings&amp;quot; that promotes violent emotions run amok.&lt;br /&gt;
&lt;br /&gt;
====Boil The Swamps (Sarangrave)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Janon heralds are threatening to curse on Sarangrave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Grandmaster of the Sevenfold Path&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the curse&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
The path to Sarangrave is considerably shorter for the heralds of &#039;&#039;Whirling Chaos&#039;&#039;, as they emerge from a regio over the border in [[Axos]], where the enmity of the [[Conclave]] has no effect. Once in Imperial territory, they begin to call out the [[Grandmaster]] of the [[Sevenfold Path]]. Elagabala brought this declaration against &#039;&#039;the Voice of Zorech&#039;&#039;, and they are overjoyed to witness the passion of the Urizeni. &amp;quot;Come fight us, sword scholar,&amp;quot; they cry, &amp;quot;as your loathed founder once fought the Highborn!&amp;quot; Nobody bothers trying to explain to them that the sword scholars have splintered. It does not seem likely that they would listen.&lt;br /&gt;
&lt;br /&gt;
The heralds have taken the field around Slow Worm&#039;s Hill in Kroll. It is the responsibility of &#039;&#039;&#039;Elagabala&#039;&#039;&#039;, Grandmaster of the Sevenfold Path, to prevent any explosions of undirected passion. If the heralds cannot be stopped, they will curse Sarangrave with one of Janon&#039;s &amp;quot;blessings&amp;quot; that promotes violent emotions run amok.&lt;br /&gt;
&lt;br /&gt;
===Partners in Crime (Whisper Gallery)===&lt;br /&gt;
* &#039;&#039;&#039;The Whisper Gallery seeks communications from citizens of the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It is illegal to cast the ritual to communicate with the eternal as they under enmity&#039;&#039;&#039;&lt;br /&gt;
Similarly to [[Monarchs_and_outcasts#Tyrannical_Discipline_(Whisper_Gallery)|last season]], individual members of the [[Whisper Gallery]] are petitioning imperial citizens to once again get in touch with them over matters that, while they may sound trivial, seem to be of great importance to them:&lt;br /&gt;
&lt;br /&gt;
* The Vizier Arrayed in the Raiment of Dawn is interested in the advice that boyars and wise ones of [[Varushka]] might have for leaders both formal and cultural.&lt;br /&gt;
* The Lover Glad in Crimson is feeling a little down, and wishes to be cheered up by love stories with happy endings from any [[troubadour]] of [[Dawn]].&lt;br /&gt;
&lt;br /&gt;
During the Summer Equinox, any magician who casts [[Whispering Shadow Courtiers]] using an additional measure of [[iridescent gloaming]] and incorporating both message and messenger into the performance will receive three crystal fire in thanks. Again, each person is limited to a single submission, but ritualists can help as many people as please them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note&#039;&#039;&#039;: Anyone wanting to take advantage of this opportunity will need to ensure that the boyar, wise one or troubador is a participant in the roleplay of the ritual (they do not need to be a [[Rituals#Contributors|contributor]]). Both the performers and the poet should speak to either a referee at the regio tent or a member of the GOD staff after performing the ritual.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment (Azoth)===&lt;br /&gt;
* &#039;&#039;&#039;During the Spring Equinox the Archmage of Night vacated their post.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Azoth believes that their absence has had an unwanted effect on the plenipotentiary they offered.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Azoth invites the next Archmage of Night to investigate uncompensated musicians their predecessor was charged with arranging and to suggest a boon for those who could not attend.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Azoth#Heralds|&#039;&#039;Distillations&#039;&#039;]] of [[Azoth|&#039;&#039;the Azoth&#039;&#039;]] emerge from the Imperial Regio clad in fur and feathers of swirling ochre, shimmering jade and shifting red. Resembling [[Kallavesi|Kallavesi]] [[Mystic|mystics]] though bearing an orcish mein, the heralds are at first mistaken for unannounced [[Jotun]] emissaries. If the visitors have an opinion on this reaction, it is well hidden beneath a cool, almost inert demeanour. &lt;br /&gt;
&lt;br /&gt;
Once the matter is resolved, the agents of &#039;&#039;the Rebis&#039;&#039; explain the purpose of their visit: that the Azoth understands that during the spring equinox the [[Archmage_of_Night#Recent Elections|Archmage of Night]] was extracted from their role and so, by extension from the [[Key_of_dreams#Finder_of_Paths_Unseen_(Night)|crucible of change offered as plenipotentiary]]. With the formula so adjusted, the heralds continue, it seems that impurities did arise from the mix which diminished the whole. &lt;br /&gt;
&lt;br /&gt;
The most polluting of these is that the Archmage was charged by [[Sung]] to instil mystery into the [[Key_of_dreams#Finder_of_Paths_Unseen_(Night)|Shadow Souk]] through the commissioning of musicians. Azoth knows that musicians did play within the chamber and that their playing did indeed serve as a suitable catalyst. However, it is not clear whether these elements were properly compensated for their aural alchemy with gifts provided by the &#039;&#039;Rainbow Serpent&#039;&#039; to the Archmage for this purpose. &#039;&#039;The Great Work&#039;&#039; has offered to provide the [[Cat&#039;s_Graces#Maestro|Maestro]] of the [[Cat&#039;s Graces]] a lump sum of twenty [[crystal fire]] if they&#039;re willing to promise to ensure it goes to those musicians who attended. If they are willing to agree to this, they should cast [[operate portal]] on the regio at the Summer Solstice, using three names of the &#039;&#039;Rebis&#039;&#039; and agreeing to the arrangement.&lt;br /&gt;
&lt;br /&gt;
==Spring==&lt;br /&gt;
&lt;br /&gt;
===Do Some Harm (Arhallogen)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Centipede General.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;There is an opportunity to kill a significant number of Grendel&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This is a [[Accessibility#Combat_Unlikely_or_Contained|combat unlikely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Grandmaster of the Silver Chalice&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for poisoning the Grendel&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
Last season, the eternal [[Arhallogen]] made a [[Key_of_dreams#Sharp_Fangs_Behind_The_Leaves_(Spring)|series of offers]] to the Imperial Conclave in order to help them avoid, in its eyes, a steep decline into disaster. To the great surprise of the &#039;&#039;Centipede General&#039;&#039;, it was none other than the [[Silver Chalice]] who accepted its offer of a boon to kill a significant number of [[Grendel]], if they were willing to put the nefarious [[Ossegrahn]] under Enmity. Perhaps, says the &#039;&#039;Envenomed Blade&#039;&#039;, they misunderstood the [[Silver Chalice]]. To value ones own lives and the lives of ones allies by ruthlessly killing those who would threaten them is indeed a philosophy she can align herself with. When one commits to &#039;&#039;&amp;quot;Ensure that Conclave is reminded of the value of life, and that it makes decisions with that value in mind&amp;quot;&#039;&#039;, perhaps this means understanding the value in taking life from their foes? Yes, yes, this will do indeed.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Maw-of-Spikes&#039;&#039; has located an encampment of the marines from the Grendel navy, the Golden Winds, based downstream from a potent Spring regio that provides it with unnaturally clear water. Such places were rare in [[Mareave]] until recently, and it is no surprise that the orcs of the Broken Shore would set up a camp there to take advantage of it. The &#039;&#039;Shadow Blade&#039;&#039; has a simple offer for the Silver Chalice; all they have to do is curse someone with [[Curse of Gangrenous Flesh]] where the ritualists have [[Regio#Using_Regio|drawn]] on the regio and invoke three of Arhallogen&#039;s names. This will corrupt the regio and poison the supply of the Grendel Encampment. While they will eventually realise and move on, they will take five hundred casualties before the source of their woes is identified. The regio is not untended, but to sweeten the deal, &#039;&#039;Many Move as One&#039;&#039; will send her heralds to neutralise them before the Grandmaster or her representatives arrive.&lt;br /&gt;
&lt;br /&gt;
The conjunction to the Golden Wind&#039;s encampment will be at 15:45 on Saturday, and the [[Silver Chalice|Grandmaster of the Silver Chalice]],  &#039;&#039;&#039;Fausta Ankarien&#039;&#039;&#039;, will be responsible for ultimately poisoning the Grendel.&lt;br /&gt;
&lt;br /&gt;
==Winter==&lt;br /&gt;
===A Varushkan goes to War (Surut)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Surut001.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Surut is impressed by the orders of the general of the Northern Eagle and offers a boon&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;He is happy to offer similar aid to other generals as well, if they wish the help of the Burnt Prince&#039;&#039;&#039;&lt;br /&gt;
The [[Surut|&#039;&#039;Charred Prince&#039;&#039;]] rarely gives much attention to the pontification of wizards and their ever-increasing esoteric arcane musings, he is far more interested in the people who actually get things done and get their hands dirty. Specifically, the generals and heroes of the Empire. Recently, he has been eagerly following the [[388YE_Spring_Equinox_Military_Council_orders#Northern_Eagle|adventures of General &#039;&#039;&#039;Aksel Reznov Razoradze&#039;&#039;&#039;]] in the [[Salt Flats of Sanath]].&lt;br /&gt;
&lt;br /&gt;
While he nominally favours the Druj in the conflict, he has been savouring their desperation and exacting greater and greater tribute for his continued support. He has no particular preference to whether they survive being crushed between the Empire and the [[Thule]]. Should the General invoke the name of the &#039;&#039;Burnt Steward&#039;&#039; in their orders the next time that the [[Northern Eagle]] infiltrate Sanath, he will intercede to help find opportunities for them to engage in further acts of arson if they so choose.&lt;br /&gt;
&lt;br /&gt;
The [[Inhabitants_of_the_realms#Heralds|herald]] relaying this information to Jorgen at the [[Astolat#The_Castle_of_Thorns|Castle of Thorns]] reminds him that the &#039;&#039;Raging Inferno&#039;&#039; is perfectly happy to offer his aid to other members of the [[Military Council]] as well. Should they seek his aid, they have to impress him in the orders they submit. Provided they draw his attention by including his name in their orders, he will pay attention and offer help to those who have shown they deserve it.&lt;br /&gt;
&lt;br /&gt;
===Call to Arms (Tharim)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Tharim 001.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A legion of Tharim&#039;s Ashen Knights has travelled to Karov&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The legion intends to remain there for the foreseeable future&#039;&#039;&#039;&lt;br /&gt;
The mood of [[Tharim]] is wroth this season. His chosen has stepped down, and both Skathe and Surut continue to be welcomed by the Conclave, even if they do not enjoy its friendship as he does. The only light in the twilight of his dark halls is the fate of Jem Bribban. It is apt, then, that the mood of the Ashen Knights is similar. They arrive in Karov a month before the Summer Solstice and by the time of the summit have established a camp just outside of [[Karov#Wieliczka|Vorota]]. &lt;br /&gt;
&lt;br /&gt;
Why they are here, however, is beyond anyone&#039;s guess. A few volhovs on their way from Delev tried to discuss it with them, but were unable to get much beyond stoic, monosyllabic answers. Why the Ashen Knights are here, and why &#039;&#039;now&#039;&#039;, is anyone&#039;s best guess. If the notoriously vindictive eternal&#039;s mood is souring, it does not bode well. Tharim can be a powerful ally to his friends, but a bitter enemy to those he believes have wronged him or failed to give him his due.&lt;br /&gt;
&lt;br /&gt;
===The Beast Below (Agramant)===&lt;br /&gt;
{{SOP|statement=Agramant has sent his servants to &#039;aid&#039; Imperial citizens abandoned in Therunin. This must shame us. Highguard cannot tolerate a monster such as the Abominable One being seen as a rescuer while the Empire&#039;s own people suffer. Highguard has chapters, military units, congregations, physicks, priests, pilgrims, the Unconquered and more. We can send virtuous aid where aid is desperately needed. So let Highguard act! Let our citizens escort the refugees and support the healers of High Chalcis, while our chapters and military units aid the Navarri in escaping Therunin. The hungry, frightened, and desperate must find Imperial support. We will deny Agramant the worship of desperation. Only actions are virtuous. If we would calls ourselves guardians of the Empire&#039;s soul, then we must prove it where that soul is endangered.|by=Synchar of Ebon&#039;s Hall, Highguard National Assembly|vote=216-0|when=Spring 388YE|size=small}}&lt;br /&gt;
{{SOP|statement=The eternal Agramant is preying on those fleeing Therunin - offering them aid, and interdicted means for any to contact him for thanks or further &#039;help&#039;. Those he preys on feel they are alone. That he is the only place they can turn. Along with Navarri guides, we call on Loyalty dedicants to travel to the places these Navarri refugees gather. We must prove to them they are not alone, and show them what loyalty is, and what it is not.|by=Neri of Ebon&#039;s Hall, Loyalty Assembly|vote=306-0|when=Spring 388YE|size=small}}&lt;br /&gt;
{{SOP|statement=The refugees of Therunin are being manipulated by Agramant into believing he is their only option for help. He targets those who are weak and alone, and seeks to gain access to their spirits and our nation. We call upon Navarr to remind these refugees we are here and we support them. Open your doors if you can and stop Agramant from targetting those in need.|by=Xandor Trodbroker, Navarr National Assembly|vote={{GM}} 256-0|when=Spring 388YE|size=small}}&lt;br /&gt;
The Imperial Synod, including a [[general]] of an Imperial [[army]] has had a great deal to say about [[Agramant|Agramant&#039;s]] offers of help in [[Therunin]] in recent months. To this, it pointedly says that it is materially helping the Navarri reclaim what is rightfully theirs and fulfil their ancient oaths, &#039;&#039;while the Empire is not&#039;&#039;. The Military Council is welcome to take over and fulfil their promises to the people of Navarr any time they so choose by sending in the full might of Imperial steel, Agramant will not stop them.&lt;br /&gt;
&lt;br /&gt;
In the meantime, it sees no reason not to continue as it has been doing and showing it it is truly the &#039;&#039;Friend of the Forgotten&#039;&#039;. Wherever the Empire has abandoned people. Wherever it has allowed innocents to suffer. Wherever it has broken trust. Agramant will be there to pick up the pieces - to bear the burden that the Empire finds too heavy to shoulder.&lt;br /&gt;
&lt;br /&gt;
While many have fled to Reikos, some Navarri who have stayed, chosen to side with the &#039;&#039;Wastewalker&#039;&#039; to reclaim their homes from the Druj and continue to fulfil their oath in combatting the power of the vallorn of Tharunind. One such individual is Dochas of the Weeping Glade, who claims to take inspiration from Gobaith of Summer&#039;s Grove reborn. They have managed to form a settlement of survivors in the nominally Druj-controlled territory and, with Agramant&#039;s aid, wishes to take back Therunin for the Navarr whether the Military Council chooses to help them or not.&lt;br /&gt;
&lt;br /&gt;
This downtime (and perhaps for the foreseeable future) any Navarri military unit can take the &#039;&#039;&#039;Reconquer Therunin&#039;&#039;&#039; campaigning venture, which will cause their unit to join Dochas and with his followers and heralds of Agramant, begin to retake a region from the Druj. A standard military unit will receive two pawns of Heart&#039;s Blood for their aid, with upgraded or enchanted Military Units receiving proportionally more. As long as at least ten military units take this action, it will also be available next season and Agramant will do whatever it takes to ensure the settlement survives.&lt;br /&gt;
&lt;br /&gt;
This venture appears to be completely illegal, and anyone who takes part is almost certainly going to face execution by the magistrates for working hand in glove with a forbidden eternal. Agramant does not wish to sow suspicion or concern among the Empire, so the names of every citizen from Anvil who takes part will be known. The Howler understands that they risk death at the hands of the Empire for trying to fulfil their oaths and save their fellow Navarri, but is determined that the names of those prepared to sacrifice themselves in this way should not go unrecorded. Sacrifice is the Pride of the Navarr after all.&lt;br /&gt;
&lt;br /&gt;
While the Synod itself may have spoken out against Agramant&#039;s actions, the &#039;&#039;Voice of the Pines&#039;&#039; believe that in her heart, the [[Emperor Vesna|Empress of the Hearth]] surely appreciates its struggle to aid her subjects. Should she mention him or [[Therunin]] &#039;&#039;in any capacity&#039;&#039; in her next imperial address, he has let it be known that he will take that as a sign that she approves of his aid to her citizens, and will send even more heralds to aid in the campaign there.&lt;br /&gt;
&lt;br /&gt;
===Light at the End (Khobel Tavah)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=KhobelTavah.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
In the months following the Spring Equinox, the Imperial Regio is once more subject to the ghastly presence of the Speaker for the Drowned, the herald of Khobel Tavah who takes the form of a drowned Highborn sailor. This dolorous figure, whose every movement is accompanied by the ringing of bells, makes its way to the Civil Service hub once invited into Anvil. It seems it has more messages from Old Tom Flotsam and Mary Bitters to deliver. &lt;br /&gt;
&lt;br /&gt;
Firstly, regarding the &#039;&#039;lost flotsam&#039;&#039; that is Eilian Sweetwater. It does not intend to repeat its warnings of &#039;&#039;jetsam&#039;&#039; uttered in darkness to the Empire&#039;s keepers of wreck. However, it wants to make quite clear the state of Eilian. The medicaments offered for him granted a temporary release from the &#039;&#039;suspension in terror&#039;&#039; that Eilian is undergoing - but it was only temporary. He has proven unusually resilient - the Speaker makes clear that &#039;&#039;Harbinger&#039;&#039; in particular is impressed at a mortal whose mind can withstand her abyssal salt to such a degree. If the Conclave chooses to claim its &#039;&#039;lost flotsam&#039;&#039; and with it the &#039;&#039;jetsam&#039;&#039; at the Summer Solstice, the Speaker believes Eilian will be able to return to work within the season.&lt;br /&gt;
&lt;br /&gt;
However, if the Conclave tarries longer, then the mind of the Empire&#039;s resolute servant will, says the Speaker, surely begin to fray. The &#039;&#039;Prophet of the Last Light&#039;&#039; has seen this in omens and visions - no mortal can withstand immersion in abyssal salt forever. If they wait until the Autumn Equinox, then Eilian will require at least a season of recovery before he returns to work. If they wait until Winter, he will need a year or more of recovery. Beyond that he will be broken: in mind if not in body. He will, of course, survive if they tarry longer - but he will never be in a position to serve the Empire again. Salt preserves the body - but the spirit&#039;s light eludes even the touch of Tideless Scream.&lt;br /&gt;
&lt;br /&gt;
Secondly, the Speaker wants to reiterate another offer. Two summits ago Khobel Tavah sent their Lighthouse-Keeper to speak with the people of the Empire to offer aid to the Empire in the building of lighthouses. Specifically, Fear Death By Water offered, via their Keeper, an Everlasting Flame. This light, made from ghostfire of the Winter Realm, would never go out so long as the lighthouse in which it is placed stands. This could be either a [[For_those_in_peril_on_the_sea#A_Warning_Light|lighthouse]], a [[For_those_in_peril_on_the_sea#A_Welcoming_Beacon|great lighthouse]], or another commission to build a lighthouse arising as the result of an opportunity. &lt;br /&gt;
&lt;br /&gt;
If Khobel Tavah ever became aware of any doom that would otherwise befall the territory where it was placed then it would send grim omens that portended the coming disaster. The flame would also gather to it the spirits of the restless dead. This would give the region the [[Region_qualities#Haunted|haunted quality]]. The ghosts would not be hostile - in the [[opportunity|right situation]] they might even be bargained with to aid the Empire.&lt;br /&gt;
&lt;br /&gt;
The Speaker for the Drowned believes that the Empire may have selected Rebekah&#039;s Leap in [[Redoubt#Naris|Naris]] as the location for the Everlasting Flame. This is well, though they may wish to wait for the return of their &#039;&#039;lost flotsam&#039;&#039; as plans for the Lighthouse at Nikephoros would probably combine well with any planned lighthouse in the same region. However, Foretold-by-Bells does require that the Conclave announce a [[declaration]] of [[Alignment#Acceptance|acceptance]] to name the commission where the ghostfire will be housed. The commission would not need to be finished, but it would need to be begun, and consent to place the Everlasting Flame within the lighthouse would have to be provided as part of the necessary details.&lt;br /&gt;
&lt;br /&gt;
==Summer==&lt;br /&gt;
===The Long Game (Jaheris)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=JaherisArt.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Jaheris wishes to encourage ambition amongst newcomers to Anvil&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;One of his heralds will meet with some newcomers, chosen by egregores&#039;&#039;&#039;&lt;br /&gt;
The [[Jaheris|Moonsilver Prince]] has made an offer to the egregores of each of the ten nations; he has provided them with a badge and charged them to give it to a member of their nation who is new(er) to Anvil and who they see as a citizen of great promise. They will be invited to a meeting with the &#039;&#039;Argent Preceptor&#039;&#039;, one of the heralds of the &#039;&#039;Unicorn King&#039;&#039; charged with encouraging new talent to pursue and achieve their ambitions. Under his previous guise, this might be rather concerning, yet the [[Jaheris#A_New_Demesne|new face of Jaheris]] seems far more trustworthy. As far as eternals go, of course.&lt;br /&gt;
&lt;br /&gt;
The Preceptor will meet with the candidates at the standing stones at the entrance to the Hall of Worlds at 12:45 on the Saturday of the Summer Solstice. From there, they will be taken through the Hall of Worlds to a specially prepared chamber to discuss what ambitious schemes they might be interested in pursuing at Anvil.&lt;br /&gt;
&lt;br /&gt;
===The Greatest Prize (Rhianos)===&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #C994FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Cede Tournament Grounds of Laroc&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Motion Type:&#039;&#039;&#039; [[Powers_of_the_Imperial_Senate#Concedence|Concedence]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039;&lt;br /&gt;
* Cedes the Tourney Grounds of Laroc to [[Rhianos]]&lt;br /&gt;
* Removes the investment in businesses in Astolat&lt;br /&gt;
* Increases investment in military units in Astolat&lt;br /&gt;
* Military units in Astolat engaging in a questing or raiding venture will receive an additional 36 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of the Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Costs can be covered by treasure at the Stone of Thonkilch&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Rhianos has asked for the Tourney Grounds of Laroc to be ceded to them&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the Tournament Grounds are ceded to Rhianos then the eternal will grant his favour to the Eastern Sky&#039;&#039;&#039;&lt;br /&gt;
Originally [[Down_the_cavalier_road|proposed]] almost four years ago, the quest of the [[Eastern Sky]] has seen wondrous works of magic, grand challenges completed, and great statues raised. &#039;&#039;[[Rhianos|Shimmergold]]&#039;&#039; is open about their willingness to accept a similar statue to that built for [[Cathan Canae]], but the Grand Tour has enticed &#039;&#039;Coruscating Oarfish&#039;&#039;. What then, could &#039;&#039;Seadragon&#039;&#039; wish for? &lt;br /&gt;
&lt;br /&gt;
The answer, it turns out, is quite simple. The &#039;&#039;Auspicious Mariner&#039;&#039; wants the [[Astolat#Laroc|tournament grounds of Laroc]]. The &#039;&#039;King of the Nine Tides&#039;&#039; will send his heralds through to ready those daring knights and knights-errant who are readying to go on a [[Venture#Questing_Ventures|quest]] or even a [[Venture#Raiding_Ventures|raid]]. They will be offered help, advice, or even simply a refreshing drink that encourages the pursuit of adventure. Any Dawnish [[military unit]] in Astolat that undertakes either a questing or raiding venture will receive an additional 36 rings.&lt;br /&gt;
&lt;br /&gt;
Of course, nothing is simple when it comes to the denizens of the realms. The [[business]] owners of the territory will no longer receive a share of the profits brought in by the tourneys. Instead, those proceeds would go towards mending and repairing the arms, legs, arms, and armour of those adventuring over the horizon. In order for this to work, &#039;&#039;Lightning Fish&#039;&#039; will need to have the Tourney Grounds ceded to it. If it were as simple as sending heralds to go and encourage good Dawnish folks, then they wouldn&#039;t need to ask. Indeed, several heralds of &#039;&#039;Lady Gullscry&#039;&#039; already visit the tourney grounds, albeit in (very bad) disguises.&lt;br /&gt;
&lt;br /&gt;
Such an act will require the Senate to vote to [[Powers_of_the_Imperial_Senate#Concedence|cede]] the great work to the eternal. Separately, &#039;&#039;Swoopingfeather&#039;&#039; has a further request for the people of Dawn, and specifically the incumbent General of the [[Eastern Sky]]...&lt;br /&gt;
&lt;br /&gt;
====Oddities (Sarangrave)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Druj are trying to sacrifice treasure to Agramant in exchange for aid in the Sarangrave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;General of the Eastern Sky&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for recovering the treasure&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
&#039;&#039;Swoopingfeather&#039;&#039; warns that the Druj are well on their way to sacrificing the treasure to [[Agramant|Ropebiter]] in Sarangrave. The herald of Leaf-on-the-Breeze provides enthralling detail, the Druj &#039;&#039;Het Tavix Boneshaver&#039;&#039; must ensure that the Stone of Thonkilch, and the treasure placed there, remain undisturbed for a full week. They will have almost finished their vigil by the start of the summit, and it will end by the stroke of midnight on the first night. There is a chance then, for the General of the Eastern Sky and their allies to prove their mettle and disrupt the Druj. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dame Aurum De Castellan&#039;&#039;&#039;, the incumbent [[Eastern Sky|General of the Eastern Sky]], is charged by &#039;&#039;Swoopingfeather&#039;&#039; to take their allies and travel to the Turan Flats, disrupt the Druj efforts and recover the treasure. If the Druj retain the treasure, then [[Inhabitants_of_the_realms#Drudges|creatures]] of &#039;&#039;Brokenhull&#039;&#039; will enter the region. They won&#039;t prove a threat to armies, but it would require some opportunity to remove them and would be yet [[Everything is trying to kill us|another problem]] for those trying to settle Sarangrave. If the treasure can be recovered, then it will take central pride of place in the tourney grounds. And if it can&#039;t, then &#039;&#039;Flyingfish&#039;&#039; will keep looking for another piece of treasure that can be recovered from dangerous enemies...&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_Thrice-cursed_Court&amp;diff=143358</id>
		<title>The Thrice-cursed Court</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_Thrice-cursed_Court&amp;diff=143358"/>
		<updated>2026-08-12T16:11:10Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Surut */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=CourtArt.jpg|title=&amp;quot;Bound&amp;quot;. Artist Unknown. Part of the House of Leaves collection.|caption=The Thrice-cursed Court are bound together by ties of bitterness and spite.|align=left|width=400}}&lt;br /&gt;
==Eternal of Winter==&lt;br /&gt;
===Sobriquets===&lt;br /&gt;
Most commonly, the Court are called &amp;quot;&#039;&#039;The Three&#039;&#039;&amp;quot; or sometimes &amp;quot;&#039;&#039;The Bound&#039;&#039;.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Individually, the three known members of the Thrice-cursed Court are [[#Tharim|Tharim]], [[#Skathe|Skathe]] and [[#Surut|Surut]].&lt;br /&gt;
&lt;br /&gt;
In the [[Sumaah Republic]], they are called the &#039;&#039;Satrapy of Woe&#039;&#039;, along with [[Agramant|Traitor]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
The Thrice-cursed court are rarely encountered individually - when they are found alone it is usually because they are conspiring in some way against the other two.&lt;br /&gt;
&lt;br /&gt;
Servitors of the Thrice-cursed Court are often tormented and tortured, flesh mortified or scarred, and are usually in constant pain. Even their favoured courtiers are broken or twisted in some fashion, either in body or mind.&lt;br /&gt;
&lt;br /&gt;
==Concerns==&lt;br /&gt;
As a whole, the Thrice-cursed Court strongly exemplify the ideas that power comes at a price, and that spite and malice can be dangerous forces. They deal in curses more than any other eternal, crafting specific curses for angry sorcerers and helping petitioners to lay curses over those they hate.&lt;br /&gt;
&lt;br /&gt;
More than many other eternals, the Thrice-cursed consider themselves bound by their word. While they may seek to frame agreements in such a way as to place the other party at a disadvantage, once the agreement is struck they stick to the word and the spirit. Woe betide someone who does not keep to their side of the agreement - the Thrice-cursed view treachery as an unforgivable act that can only be repaid by a lifetime of suffering and torture.&lt;br /&gt;
&lt;br /&gt;
The Thrice-cursed generally hate beauty and purity. They are suspicious of anyone who appears to have no personal agenda, and expect everyone to be as conniving, ruthless and ambitious as they are. They are known to actively oppose unselfish, altruistic people and groups, instead preferring that everyone looks after themselves and the people who &#039;belong&#039; to them.&lt;br /&gt;
&lt;br /&gt;
According to stories, the Thrice-cursed Court are themselves accursed. Each labours under a powerful malediction that twists their body and mind. Scholars agree that the Court wish to share their curses with others. It is believed that if enough people simultaneously share the curse of one of the Thrice-cursed then that eternal is freed from the curse and restored to their &#039;true power&#039; - whatever that might be. The Thrice-cursed themselves have often claimed to have once been Summer eternals until they ran afoul of a dark curse. Some scholars say this is impossible, and warn that unlike many other eternals the Thrice-cursed Court &#039;&#039;lie&#039;&#039; about their history and their motivations.&lt;br /&gt;
&lt;br /&gt;
There are also stories that [[Sorin]] was once part of the Thrice-cursed Court. According to these rumours, Sorin was cursed with an insatiable hunger but managed to escape the curse, and the Court, by passing his curse onto the [[draughir]] [[lineage]]. Modern scholars point out that this is actually nothing more than anti-draughir propaganda, and makes no sense. Sorin himself refuses to comment on it, and the Thrice-cursed Court give inconsistent replies when questioned about it.&lt;br /&gt;
&lt;br /&gt;
Nobody really agrees on who cursed the Thrice-cursed Court. They have appeared in their current forms since they were first encountered by the [[Dawn|Dawnish]] [[Earl#Enchanter|enchanter]] Mellisande de Cullwich a century before the formation of the Empire. There is some evidence that they have been known in other parts of the world much longer than this, especially in the [[Sarcophan Delves]].&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
The Thrice-cursed Court are experts at the creation of curses and magically binding oaths. They can place such themselves, or empower those who wish to do so. Oaths bound by the Thrice-cursed Court usually bring down awful retribution on those who break them.&lt;br /&gt;
&lt;br /&gt;
They can also offer power, especially magical power, to those who bargain with them. The price for more powerful boons is often that the bargainer take on a fraction of one of the Thrice-cursed&#039;s maledictions. So someone who bargains with [[#Tharim|Tharim]] may find it difficult to move quickly or with surety; someone who bargains with [[#Surut|Surut]] is likely to experience constant pain and burning wounds, while someone who bargains with [[#Skathe|Skathe]] may find themselves becoming twisted, hateful and ugly in the eyes of others.&lt;br /&gt;
&lt;br /&gt;
They are said to be able to destroy anything that is brought before them, and to be able to kill anything that has ever been alive. Between the cruel intellect of [[#Tharim|Tharim]], the malicious knowledge of [[#Skathe|Skathe]] and the irresistible strength of [[#Surut|Surut]] it is said that nothing can resist their efforts to bring it to its ending. They are known to take great pleasure in destroying beautiful or precious things, and one of the few boons they will offer for free is the absolute destruction of something irreplaceable. Their most well-known ritual [[Tribute to the Thrice-Cursed Court]] provides them with [[magic items]] that they apparently take great pleasure in destroying, providing those who do so with [[Vis#Heart&#039;s Blood|Heart&#039;s Blood]]. As detailed in the &#039;&#039;&#039;[[In_the_ground#Stones_in_the_Soil|In the ground]]&#039;&#039;&#039; wind of fortune, one or other of the Court might tweak the effects of the ritual to allow other things to be sent to them, or to provide different rewards. The &#039;&#039;Blade of Petition&#039;&#039; or the &#039;&#039;Bitter Salt&#039;&#039; mentioned in that wind are examples of the kinds of material benefits the Court can provide to those who deal with them.&lt;br /&gt;
&lt;br /&gt;
Each of the three has their own boons, as well as providing power to boons offered by the Court as a whole. For example Tharim has offered the support of his &amp;quot;Bleak Knights&amp;quot; to Imperial armies on many occasions; Surut has helped destroy [[vallorn]] creatures; Skathe has offered numerous magical [[curse|curses]] for Imperial magicians to deploy. In each case, these boons came with an equally significant price - Tharim sated his unending hunger of the plants of the Brass Coast; Surut destroyed the woodlands and the [[regio]] of [[Realms#Spring|Spring]] alongside the vallornspawn; the magical rites offered by Skathe often come with unpalatable downsides for those who perform them or for the people they target.&lt;br /&gt;
&lt;br /&gt;
The Court are considered relatively easy to manipulate, as long as one is cautious of their fractured personalities. They are known to be especially jealous of other Winter eternals, and seem to take great glee in thwarting them and rewarding those who steal from or confound their eternal peers.&lt;br /&gt;
{{CaptionedImage|file=ThriceCursed.jpg|caption=The court are tied together by bonds of hate and jealousy.|align=right|width=400}}&lt;br /&gt;
&lt;br /&gt;
==Tharim==&lt;br /&gt;
&#039;&#039;&#039;The Bound King&#039;&#039;&#039;, &#039;&#039;Stoneheart&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;: The Bound King is a pale, corpse-like humanoid with inhuman features wearing fine blue robes and a tarnished silver crown. Tharim is usually seated, and is always wrapped in chains. He is immobile - he can speak, and turn his head a little, and can move the fingers of one hand a little, but that is all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concerns&#039;&#039;&#039;: Like all the Thrice-cursed, Tharim is believed to desire freedom from his curse. He is described as being arrogant beyond belief, and utterly cold-blooded. He can demand unspeakable acts with icy detachment, and even his fury is cold and measured. According to some scholars, Tharim&#039;s true curse is that he has no empathy for other creatures - it is his heart that is bound, not his body.&lt;br /&gt;
&lt;br /&gt;
While he is immobile he is not without power. He can speak words of such cold clarity that they drive those who hear them to their knees, as well as paralyse or cause unspeakable agony. While he cannot move personally he is said to be able to travel magically between thrones in many places, solely through the effort of his cold will.&lt;br /&gt;
&lt;br /&gt;
Tharim makes little effort to disguise the contempt he feels for the other member of the Thrice-cursed Court.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039; In addition to the boons offered by the Court as a whole, Tharim can offer physical [[Combat skills#Endurance|endurance]] and [[Combat skills#Fortitude|fortitude]] to bargainers, but as with the ritual [[Pallid Flesh of the Dead King]], such physical strength usually comes with additional weakness. The Bound King is also said to be an expert in binding and constraining supernatural creatures such as [[Varushkan_Monster#Sovereigns|sovereigns]].&lt;br /&gt;
&lt;br /&gt;
==Skathe==&lt;br /&gt;
&#039;&#039;&#039;The Hag Queen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;: The Hag Queen is a monstrous, corpse-like humanoid with inhuman features. She wears tattered finery and wields a sceptre-like rod. She is very ugly indeed, and the nature of her curse means that her appearance changes constantly. Even more than her outer appearance, she is spiritually ugly - she is malicious, hateful, spiteful, envious and unnecessarily cruel.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 450px; clear: right;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Skathe&amp;quot;&amp;gt;Oh, look at you with all your &#039;&#039;compassion&#039;&#039; - but it couldn&#039;t save the people you love, could it?&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concerns:&#039;&#039;&#039; Like all the Thrice-cursed, Skathe is believed to desire freedom from her curse. She is described as manipulative, deceptive and wicked, and more than any of the others she despises beauty and purity. She cannot resist malicious behaviour, and sometimes undermines her own plans with her drive to exact petty revenge on those she dislikes. According to some scholars, Skathe&#039;s true curse is that her outer form reflects her soul - that were she able abandon her malice and spite she would be revealed as a great beauty.&lt;br /&gt;
&lt;br /&gt;
Skathe carefully conceals the contempt she feels for the other members of the Thrice-cursed Court, and often plays [[#Tharim|Tharim]] and [[#Surut|Surut]] against one another.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039; In addition to the boons offered by the Court as a whole, Skathe offers enchanted items as gifts. These gifts almost always involve a double-edged curse of some sort - for example she once gifted a [[The League|League]] magician with a mirror that helped him to spy on his rivals but which slowly drove him mad by encouraging him to dwell on the inevitable advance of old age and death.&lt;br /&gt;
&lt;br /&gt;
Skathe is also the magician of the Court, and knows horrible rituals and dark spells that delve into the darkest parts of the Winter realm. She is known to be extremely jealous of [[Wise Rangara]] and often demands that a petitioner steal something from that eternal before she will offer her own magical assistance.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; max-width: 500px; width: 40%; margin-left: 10px;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Three Eternals or One?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Whether the Thrice-cursed Court are one eternal or three is unclear. Current Imperial law treats them differently - but that doesn&#039;t imply anything magically - and it has been interpreted differently in the past. The [[declaration]] of [[Alignment]] seems to work on them differently - which implies they are different eternals. &lt;br /&gt;
&lt;br /&gt;
They&#039;re often spoken of together, talked about together. And [[Tribute to the Thrice-Cursed Court]] draws on all three of them - which implies they are one eternal. &#039;&#039;&amp;quot;The court are tied together by bonds of hate and jealousy.&amp;quot;&#039;&#039; Such bonds are very powerful in the Winter realm. &lt;br /&gt;
&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Surut==&lt;br /&gt;
&#039;&#039;&#039;The Charred Prince&#039;&#039;&#039;, &#039;&#039;The Ashen Knight&#039;&#039;, &#039;&#039;The Burnt Steward&#039;&#039;, &#039;&#039;The Raging Inferno&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Surut is a warrior in heavy armour, usually with a two-handed sword or axe. He is hideously scarred, burnt from head to foot. Sections of his skin are missing, and he appears to be in constant pain. As with Skathe his appearance shifts over time, as new injuries appear. Likewise his armour varies from encounter to encounter - most often in recent times he appears as a [[The Marches|Marcher]] [[steward]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concerns:&#039;&#039;&#039; Like all the Thrice-cursed, Surut is believed to desire freedom from his curse. He is described as consumed with anger, hateful of those with whole bodies and souls, and bloodthirsty in the extreme. He is likely to suggest frontal-assaults against anything that gets in his way, and encourages both warriors and politicians alike to be utterly ruthless in pursuit of their goals.&lt;br /&gt;
&lt;br /&gt;
Despite generally being given a lower station that [[#Tharim|Tharim]] or [[#Skathe|Skathe]], Surut seems to hold equal rank within the Court while at the same time choosing to act as their strong arm and enforcer. The Charred Prince seems the most conflicted of the Court, sometimes descending into maudlin self-pity. It is in such moods that he is at his most dangerous - while he may agree to deals he might otherwise dismiss, his mood may shift to bloodthirsty slaughter at a moment&#039;s notice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039; In addition to the boons offered by the Court as a whole, Surut can offer martial prowess and sometimes loans one of his enchanted weapons or suits of armour to a bargainer. He is also known to possess a box into which he can seal another person&#039;s empathy and conscience for a time, which he tends to view as a boon rather than the horrible curse it generally proves to be.&lt;br /&gt;
&lt;br /&gt;
According to some scholars, Surut can wield or offer deadly powers of unleashed destruction against fortifications and even enemy armies but rarely chooses to do so. On at least one occasion, stories tell of Surut providing aid to the [[Varushka_magical_traditions#Cabalists|cabalists]] of a beleaguered vale; they gained the power to burn undead husks to ashes with their staves, but at the cost of permanent burning wounds.&lt;br /&gt;
&lt;br /&gt;
==Rituals that deal with the Thrice-cursed Court==&lt;br /&gt;
The following formulaic rituals are widely known to deal directly with the Thrice-cursed Court - either individually or as a whole. Rituals with an &amp;lt;sup&amp;gt;[[#1|(1)]]&amp;lt;/sup&amp;gt; are part of [[Urizen lore]] rather than [[Formulaic_ritual#Imperial_Lore_and_the_Ritual_List|Imperial lore]]. Rituals that are defunct - either withdrawn by the eternal or no longer functional - have a line through them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&#039;wikitable mw-collapsed mw-collapsible sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Ritual&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eternal&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Explanation&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Realm&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Mag.&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tribute to the Thrice-Cursed Court]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The_Thrice-cursed_Court|The Thrice-cursed Court]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Trades crafted items for Winter mana&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Petrifying Command of the Tyrant]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The_Thrice-cursed_Court#Tharim|Tharim]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grants a magician the ability to cast Paralysis twice per day as if they knew it without spending mana.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pallid Flesh of the Dead King]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The_Thrice-cursed_Court#Tharim|Tharim]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grants three ranks of endurance for a season at the cost of persistent venom.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Skathe001.webp|align=right|width=200}}&lt;br /&gt;
{{CaptionedImage|file=Surut002.png|align=right|width=200}}&lt;br /&gt;
{{CaptionedImage|file=Tharim 001.jpg|align=right|width=215}}&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Ourselves_and_immortality#And_Eternity|Ourselves and immortality]] - 387YE Winter plenipotentiary response from the entire Court&lt;br /&gt;
* [[In_the_ground#Stones_in_the_Soil|In the ground]] - 387YE Winter wind of fortune detailing boons offered to the [[the Marches|Marcher]] [[landskeeper|landskeepers]] by Tharim&lt;br /&gt;
* [[Can_you_hear_me%3F#The_King_on_the_Throne_of_Chains|Can you hear me?]] - 387YE Summer Tharim plenipotentiary response&lt;br /&gt;
* [[Speak_to_me#Pale_Empress|Speak to me]] - 387YE Spring Skathe plenipotentiary response&lt;br /&gt;
* [[Begins_where_it_ends#Surut|Begins where it ends]] - 385YE Winter Surut plenipotentiary response&lt;br /&gt;
* [[Back_in_town#Tharim|Back in town]] - 385YE Autumn Tharim plenipotentiary response&lt;br /&gt;
* [[Begin_to_speak#Tharim|Begin to speak]] - 384YE Summer Tharim plenipotentiary response&lt;br /&gt;
* [[A_pleasing_and_deceptive_face#Surut|A pleasing and deceptive face]] - 383YE Autumn Surut plenipotentiary response&lt;br /&gt;
* [[Between_the_lines_of_ages#Skathe|Between the lines of ages]] - 383YE Summer Skathe plenipotentiary response&lt;br /&gt;
* [[Bury_the_hatchet#Skathe|Bury the hatchet]] - 382YE Summer Skathe plenipotentiary response&lt;br /&gt;
* [[What_did_the_deep_say%3F#Tharim|What did the deep say?]] - 381YE Winter Tharim plenipotentiary response&lt;br /&gt;
* [[Under_the_red_sky#Tharim|Under the red sky]] - 381YE Summer Tharim plenipotentiary response&lt;br /&gt;
* [[Immortal_hand#Tharim|Immortal hand]] - 381YE Spring Tharim plenipotentiary response&lt;br /&gt;
&lt;br /&gt;
[[Category:Eternals]]&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Arhallogen&amp;diff=143357</id>
		<title>Arhallogen</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Arhallogen&amp;diff=143357"/>
		<updated>2026-08-12T16:10:23Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Sobriquets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=ArhallogenArt.jpg|title=&amp;quot;Predator&amp;quot; by Marcher artist Martha Riversbank. Painted in 293YE, as part of a commission for the never-completed Hall of Spring (a college of magic intended to be built in Miaren). The painting has changed hands multiple times since the college was abandoned - in each case the painting was said to bring tragedy to its owners all of whom (according to whispered legend) die mysteriously within six months of acquiring it.|align=left|width=400}}&lt;br /&gt;
==Eternal of Spring==&lt;br /&gt;
===Sobriquets===&lt;br /&gt;
Most commonly, Arhallogen is called the &#039;&#039;Spider King&#039;&#039;, &#039;&#039;Scorpion Queen&#039;&#039; or the &#039;&#039;Centipede General&#039;&#039; (it uses all pronouns interchangeably, like many Spring eternals). &#039;&#039;Shadow-Hunter&#039;&#039; and &#039;&#039;Sharp Fangs&#039;&#039; are less common names, but neither seem to offend the eternal. Other less commonly-used names include &#039;&#039;Maw-of-Spikes&#039;&#039;, &#039;&#039;Envenomed Blade&#039;&#039;, &#039;&#039;Gasping Breath&#039;&#039;, &#039;&#039;Web of Blades&#039;&#039;, &#039;&#039;Many Move as One&#039;&#039;, &#039;&#039;the Shadow Blade&#039;&#039; and &#039;&#039;Skittering Dark&#039;&#039;. In the Sumaah Republic, it is barely tolerated as &#039;&#039;Wicked Fangs&#039;&#039;, with debate as the to virtue of its boons.&lt;br /&gt;
&lt;br /&gt;
It is also occasionally referred to by other eternals by a name that sounds like a sequence of quick clicking noises - noises commonly produced by Arhallogen, its heralds and its spawn.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A swarm of poisonous insects and arachnids that speak with a single whispering voice; a monstrous spider-like, scorpion-like horror, all pincers and deadly stingers; or sometimes an insect-like vaguely-humanoid shape in cobweb robes and an iron crown, bearing a poisoned glaive. &lt;br /&gt;
&lt;br /&gt;
==Concerns==&lt;br /&gt;
Arhallogen is an inhabitant of the Spring realm, and part of the family of eternals that are the most alien to humanity. It seems to be fascinated by the ways living things prey on and compete with each other, especially the adaptations and natural qualities that let them hunt, kill and consume prey - or that let the prey fight off their predators. &lt;br /&gt;
&lt;br /&gt;
Unsurprisingly, the Spider King rates venom as one of the most potent tools that any living creature can employ, and is delighted to encounter new poisons.&lt;br /&gt;
&lt;br /&gt;
During the Winter Solstice 378YE, Arhallogen was declared to have the [[Amity_and_enmity#Enmity|enmity]] of the [[Conclave]]. The enmity was later removed, but not before the eternal launched a vicious attack on the Hall of the Worlds with venomous heralds.&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
This dark eternal encourages competition between living things, not so much out of a desire to see death or conflict but apparently from an urge to see living things survive and prosper. It offers a number of boons, many of them violent, and often involved with crushing weaker prey or poisoning stronger creatures to make them weak.&lt;br /&gt;
&lt;br /&gt;
It lends its power directly to the ritual [[Fire in the Blood]], an [[enchantment]] that grants increased ability to wield [[Spring magic]], especially where venom is involved. It is known to favour the entire suite of Spring rituals that envenom opponents from [[Touch of Vile Humours]] all the way up to [[Fetid Breath of Teeming Plague]] and beyond. The Spider King is also reported to offer its power directly to rituals that create magical venom or poison, and there are stories of sinister [[curse|curses]] that go beyond even the [[Curse of Gangrenous Flesh]] in their lethality.&lt;br /&gt;
&lt;br /&gt;
In addition to attacks that kill, or envenom, Arhallogen also favours more subtle magic. The staff known as the [[Caress of Arhallogen]] allows the wielder to [[paralysis|paralyse]] their opponents, and some scholars believe that the knowledge of how to make these magical implements was first derived from this eternal. Likewise, those who enjoy his favour have demonstrated the ability to [[entangle]] their foes to prevent them escaping. Neither effect is commonly associated with Spring magic, but heralds and agents of Arhallogen often wield implements that allow these powers to be employed.&lt;br /&gt;
&lt;br /&gt;
==Rituals that deal with Arhallogen==&lt;br /&gt;
The following formulaic rituals are widely known to deal directly with Arhallogen. Rituals with an &amp;lt;sup&amp;gt;[[#1|(1)]]&amp;lt;/sup&amp;gt; are part of [[Urizen lore]] rather than [[Formulaic_ritual#Imperial_Lore_and_the_Ritual_List|Imperial lore]]. Rituals that are defunct - either withdrawn by the eternal or no longer functional - have a line through them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&#039;wikitable mw-collapsed mw-collapsible sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Ritual&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eternal&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Explanation&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Realm&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Mag.&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Fire in the Blood]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Arhallogen]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grants 1 rank of spring lore, and additional prowess with venomous rituals for a season, at the cost of lasting venom&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Seven locks#Centipede General|Seven locks]] - 386YE Autumn plenipotentiary response&lt;br /&gt;
* [[Back in town#Arhallogen|Back in town]] - 385YE Autumn plenipotentiary response&lt;br /&gt;
* [[Who benefits?#Arhallogen|Who benefits?]] - 383YE Spring plenipotentiary response&lt;br /&gt;
&lt;br /&gt;
[[Category:Eternals]]&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Janon&amp;diff=143356</id>
		<title>Janon</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Janon&amp;diff=143356"/>
		<updated>2026-08-12T16:07:52Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Sobriquets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=JanonArt.png|title=&amp;quot;A Shadowed Fire&amp;quot; by Marcher artist James Riverbank. Painted in 258YE it hung for several years in the Diora University before being stolen by the Grendel|caption=The &#039;&#039;Shadowed Fire&#039;&#039; often appears as a pillar of spinning flame|align=left|width=400}}&lt;br /&gt;
==Eternal of Night==&lt;br /&gt;
===Sobriquets===&lt;br /&gt;
Janon is most commonly known as the &#039;&#039;Shadowed Fire&#039;&#039;. This epithet refers to the strong symbolic connection between the eternal and the rune [[Zorech]], but also to the idea of a fire that warms the body, but provides only a limited amount of light. This link also leads it to be called &#039;&#039;the Voice of Zorech&#039;&#039;. Some stories credit Janon with the ability to peer out of fires that burn low in the presence of lovers, for example, while poets often claim that the shadowed fire is a metaphor for the mortal spirit, whence comes all passion.&lt;br /&gt;
&lt;br /&gt;
Like many Night eternals, Janon collects names for itself. Some artists call it the &#039;&#039;Muse of Fire&#039;&#039; and claim the inspiration it brings can come at the price of health or sanity. It is variously called &#039;&#039;Firebrand&#039;&#039; and &#039;&#039;Torchbearer&#039;&#039; - it encourages anyone with strong philosophical, political or social stances to express their causes without fear of censure. It was recently pleased to gain the titles &#039;&#039;Tinder-of-Anarchy&#039;&#039; and &#039;&#039;Blasphemy&#039;s Matchmaker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Faraden call it the &#039;&#039;Night Sword&#039;&#039; and claim that it sometimes offers boons to those who give up everything in the name of vengeance (indeed, there is said to be a ritual specifically designed to sever a Faraden vengeance-seeker from their past that involves burning symbols and mementos of the life they leave behind in pursuit of justice).&lt;br /&gt;
&lt;br /&gt;
In the [[Sumaah Republic]], it is called &#039;&#039;Whirling Chaos&#039;&#039; and it is seen as a creature of anarchy that does not care what people feel as long as they allow their passions to consume them utterly.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Janon appears proud of the fact that it is a &#039;&#039;wyrm&#039;&#039; (that is, its true form is that of a wingless lizard as distinct from the serpent-form Night eternals who possess feathered wings such as [[Sung]]). As with other wyrms, this tends to mean that the Shadowed Fire is more earthy and concerned with practical matters than the more cerebral and philosophical serpents such as [[Soghter]]. Janon is rarely encountered in anything approaching its &#039;true form&#039; however - as with most Night eternals it loves to change its shape. Old stories suggest its true form is that of a ruby-red lizard with patches of golden scales, who glows like the embers of a banked fire.&lt;br /&gt;
&lt;br /&gt;
The Shadowed Fire puts on bodies in the way a human might put on a suit of clothes. It is known to claim that a body, like a sword or a harp, is nothing more than a tool. It should be honed, of course, but the body is not the person - the person is the burning spirit shaped by passion, that hides inside. Since the [[Imperial Orcs]] became part of the Empire, Janon has increasingly been seen adopting the form of an orc.&lt;br /&gt;
&lt;br /&gt;
The heralds of Janon usually refer to themselves as members of its band - as its companions. The only constant among them is that they tend to be easy-going, open with their emotions and passions, and capable of reckless action at the drop of a hat.&lt;br /&gt;
&lt;br /&gt;
==Concerns==&lt;br /&gt;
Janon burns with passion, and encourages others to be like it is. Inevitably, this passion sometimes takes the form of carnal pursuits - Janon is known to be prone to regular infatuations with mortals from all walks of life. However, it would be foolish - perhaps even dangerous - to assume that Janon is a dissolute rake. It encourages all passions equally - it is as likely to help someone take vengeance on a hated enemy as to help a general rouse her shattered troops before a battle, or encourage an uncertain senator to make a landmark speech about a contentious topic.&lt;br /&gt;
&lt;br /&gt;
It is known to have a love-hate relationship with followers of [[The Way|the Way]]. It encourages mortals to embrace their passions, and several times it has worked through allies in the [[Sevenfold Path]] [[Conclave order]] to give support and inspiration to the priests of [[Ambition]], [[Courage]], [[Loyalty]], and [[Pride]]. Unfortunately, it has also offered succour to cults of [[Malign_spiritual_presences#Anarchy|Anarchy]] and [[Malign_spiritual_presences#Vengeance|Vengeance]]. At various points, its involvement with such blasphemous or heretical cults has led to a (usually short-lived) [[Declaration#Declaration_of_Enmity|declaration of enmity]]. &lt;br /&gt;
&lt;br /&gt;
Worse, Janon is known to offer its aid to the [[Jotun]] barbarians on occasion. It makes little effort to conceal this fact, but as near as agents of the [[Shuttered Lantern]] can tell, its aid is limited to evocation in a few rituals - the Jotun favour more direct magics in their battles against the Empire.&lt;br /&gt;
&lt;br /&gt;
Even when it is not patronising heretical cults or barbarian enemies of the Empire, Janon is unequivocal in its belief that passion must be followed despite the constraints of society. Laws that exist to censor or restrict freedom of expression, are anathema to it. It is said to work occasionally with [[Lashonar]] to encourage mortals to rebel against repressive tyrannies. Its support of individual freedoms is not unilateral - on rare occasions where someone has used the defence of their own freedom as a way to take it away from others, Janon has been known to whip itself into a devastating fury with unfortunate consequences. &lt;br /&gt;
&lt;br /&gt;
Janon enjoys the company of artists, but also warriors such as the [[The Brass Coast|Freeborn]] [[The_Brass_Coast_military_concerns#Kohan|kohan]], political individuals committed to a cause, and anyone with an interesting obsession.&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
Janon encourages people to follow their passions. It is said to have the capacity to recognise people with [[Heroic_skills#Hero_Points|reserves of inner strength]]; it is known to be able to revitalise those reserves, stoke their power and even occasionally give boons that let mortals use their heroic passions in different or more effective ways in pursuit of their driving ambitions. Consequently, it is often evoked during rituals such as [[Embrace the Living Flame]] or [[Still Waters, Running Deep]].&lt;br /&gt;
&lt;br /&gt;
The touch of the eternal is known to create powerful enchantments similar to [[Freedom of the Soul]], [[Secrets of the Empty Heart]] or [[Unfettered Anarchy]] as it deems appropriate. It also has some ability to free individuals from the imposition of unwanted passions or obsessions, especially those that come from curses.&lt;br /&gt;
 &lt;br /&gt;
Janon apparently loves [[Materials#Tempest Jade|tempest jade]] and  [[Materials#Orichalcum|orichalcum]], and those seeking its aid sometimes offer gifts crafted from these materials.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Can_you_hear_me%3F#The_Marshal_of_Flame|Can you hear me?]] - 387YE Summer plenipotentiary response&lt;br /&gt;
* [[Back_in_town#Janon|Back in town]] - 385YE Autumn plenipotentiary response&lt;br /&gt;
* [[What_did_the_deep_say%3F#Janon|What did the deep say?]] - 381YE Winter plenipotentiary response&lt;br /&gt;
&lt;br /&gt;
[[Category:Eternals]]&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Janon&amp;diff=143355</id>
		<title>Janon</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Janon&amp;diff=143355"/>
		<updated>2026-08-12T16:05:36Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Sobriquets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=JanonArt.png|title=&amp;quot;A Shadowed Fire&amp;quot; by Marcher artist James Riverbank. Painted in 258YE it hung for several years in the Diora University before being stolen by the Grendel|caption=The &#039;&#039;Shadowed Fire&#039;&#039; often appears as a pillar of spinning flame|align=left|width=400}}&lt;br /&gt;
==Eternal of Night==&lt;br /&gt;
===Sobriquets===&lt;br /&gt;
Janon is most commonly known as the &#039;&#039;Shadowed Fire&#039;&#039;. This epithet refers to the strong symbolic connection between the eternal and the rune [[Zorech]], but also to the idea of a fire that warms the body, but provides only a limited amount of light. Some stories credit Janon with the ability to peer out of fires that burn low in the presence of lovers, for example, while poets often claim that the shadowed fire is a metaphor for the mortal spirit, whence comes all passion.&lt;br /&gt;
&lt;br /&gt;
Like many Night eternals, Janon collects names for itself. Some artists call it the &#039;&#039;Muse of Fire&#039;&#039; and claim the inspiration it brings can come at the price of health or sanity. It is variously called &#039;&#039;Firebrand&#039;&#039; and &#039;&#039;Torchbearer&#039;&#039; - it encourages anyone with strong philosophical, political or social stances to express their causes without fear of censure. It was recently pleased to gain the titles &#039;&#039;Tinder-of-Anarchy&#039;&#039; and &#039;&#039;Blasphemy&#039;s Matchmaker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Faraden call it the &#039;&#039;Night Sword&#039;&#039; and claim that it sometimes offers boons to those who give up everything in the name of vengeance (indeed, there is said to be a ritual specifically designed to sever a Faraden vengeance-seeker from their past that involves burning symbols and mementos of the life they leave behind in pursuit of justice).&lt;br /&gt;
&lt;br /&gt;
In the [[Sumaah Republic]], it is called &#039;&#039;Whirling Chaos&#039;&#039; and it is seen as a creature of anarchy that does not care what people feel as long as they allow their passions to consume them utterly.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Janon appears proud of the fact that it is a &#039;&#039;wyrm&#039;&#039; (that is, its true form is that of a wingless lizard as distinct from the serpent-form Night eternals who possess feathered wings such as [[Sung]]). As with other wyrms, this tends to mean that the Shadowed Fire is more earthy and concerned with practical matters than the more cerebral and philosophical serpents such as [[Soghter]]. Janon is rarely encountered in anything approaching its &#039;true form&#039; however - as with most Night eternals it loves to change its shape. Old stories suggest its true form is that of a ruby-red lizard with patches of golden scales, who glows like the embers of a banked fire.&lt;br /&gt;
&lt;br /&gt;
The Shadowed Fire puts on bodies in the way a human might put on a suit of clothes. It is known to claim that a body, like a sword or a harp, is nothing more than a tool. It should be honed, of course, but the body is not the person - the person is the burning spirit shaped by passion, that hides inside. Since the [[Imperial Orcs]] became part of the Empire, Janon has increasingly been seen adopting the form of an orc.&lt;br /&gt;
&lt;br /&gt;
The heralds of Janon usually refer to themselves as members of its band - as its companions. The only constant among them is that they tend to be easy-going, open with their emotions and passions, and capable of reckless action at the drop of a hat.&lt;br /&gt;
&lt;br /&gt;
==Concerns==&lt;br /&gt;
Janon burns with passion, and encourages others to be like it is. Inevitably, this passion sometimes takes the form of carnal pursuits - Janon is known to be prone to regular infatuations with mortals from all walks of life. However, it would be foolish - perhaps even dangerous - to assume that Janon is a dissolute rake. It encourages all passions equally - it is as likely to help someone take vengeance on a hated enemy as to help a general rouse her shattered troops before a battle, or encourage an uncertain senator to make a landmark speech about a contentious topic.&lt;br /&gt;
&lt;br /&gt;
It is known to have a love-hate relationship with followers of [[The Way|the Way]]. It encourages mortals to embrace their passions, and several times it has worked through allies in the [[Sevenfold Path]] [[Conclave order]] to give support and inspiration to the priests of [[Ambition]], [[Courage]], [[Loyalty]], and [[Pride]]. Unfortunately, it has also offered succour to cults of [[Malign_spiritual_presences#Anarchy|Anarchy]] and [[Malign_spiritual_presences#Vengeance|Vengeance]]. At various points, its involvement with such blasphemous or heretical cults has led to a (usually short-lived) [[Declaration#Declaration_of_Enmity|declaration of enmity]]. &lt;br /&gt;
&lt;br /&gt;
Worse, Janon is known to offer its aid to the [[Jotun]] barbarians on occasion. It makes little effort to conceal this fact, but as near as agents of the [[Shuttered Lantern]] can tell, its aid is limited to evocation in a few rituals - the Jotun favour more direct magics in their battles against the Empire.&lt;br /&gt;
&lt;br /&gt;
Even when it is not patronising heretical cults or barbarian enemies of the Empire, Janon is unequivocal in its belief that passion must be followed despite the constraints of society. Laws that exist to censor or restrict freedom of expression, are anathema to it. It is said to work occasionally with [[Lashonar]] to encourage mortals to rebel against repressive tyrannies. Its support of individual freedoms is not unilateral - on rare occasions where someone has used the defence of their own freedom as a way to take it away from others, Janon has been known to whip itself into a devastating fury with unfortunate consequences. &lt;br /&gt;
&lt;br /&gt;
Janon enjoys the company of artists, but also warriors such as the [[The Brass Coast|Freeborn]] [[The_Brass_Coast_military_concerns#Kohan|kohan]], political individuals committed to a cause, and anyone with an interesting obsession.&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
Janon encourages people to follow their passions. It is said to have the capacity to recognise people with [[Heroic_skills#Hero_Points|reserves of inner strength]]; it is known to be able to revitalise those reserves, stoke their power and even occasionally give boons that let mortals use their heroic passions in different or more effective ways in pursuit of their driving ambitions. Consequently, it is often evoked during rituals such as [[Embrace the Living Flame]] or [[Still Waters, Running Deep]].&lt;br /&gt;
&lt;br /&gt;
The touch of the eternal is known to create powerful enchantments similar to [[Freedom of the Soul]], [[Secrets of the Empty Heart]] or [[Unfettered Anarchy]] as it deems appropriate. It also has some ability to free individuals from the imposition of unwanted passions or obsessions, especially those that come from curses.&lt;br /&gt;
 &lt;br /&gt;
Janon apparently loves [[Materials#Tempest Jade|tempest jade]] and  [[Materials#Orichalcum|orichalcum]], and those seeking its aid sometimes offer gifts crafted from these materials.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Can_you_hear_me%3F#The_Marshal_of_Flame|Can you hear me?]] - 387YE Summer plenipotentiary response&lt;br /&gt;
* [[Back_in_town#Janon|Back in town]] - 385YE Autumn plenipotentiary response&lt;br /&gt;
* [[What_did_the_deep_say%3F#Janon|What did the deep say?]] - 381YE Winter plenipotentiary response&lt;br /&gt;
&lt;br /&gt;
[[Category:Eternals]]&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_keys_of_blood&amp;diff=143354</id>
		<title>The keys of blood</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_keys_of_blood&amp;diff=143354"/>
		<updated>2026-08-12T16:03:52Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Fire, Fury, and Flame (Janon) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Winds of Magic]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: right; margin: 15px;&amp;quot;&amp;gt;{{CaptionedImage|file=Marginalia in London, British Library, Harley MS 2433, fol. 82r.png|align=right|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
__TOC__&lt;br /&gt;
Six [[Realms|realms of magic]] align with the mortal world, whose [[Inhabitants of the realms|inhabitants]] are fundamentally different to the people of the mortal world and yet, to a degree, share some of their concerns. They are both complex and simple at the same time, seeking to change the world to match their perception of how it should work. They bargain and negotiate, threaten and cajole, and while it can be difficult to predict exactly where their gifts or curses might lead, still they have much to offer.&lt;br /&gt;
&lt;br /&gt;
The Empire can reach out to the [[eternal|eternals]] through the powers of the [[Archmage|Archmages]] and the [[Conclave]], but the creatures of the realms may sometimes take the initiative themselves. The power of [[alignment]] allows the Conclave to make it easier or harder for them to touch the world, relationships shaped by the tension between true friends and dire enemies. Some desire that state of [[Alignment#amity|amity]], some revel in the [[Alignment#enmity|enmity]] they have earned, but none can deny the power of the Conclave to guard the borders of the Empire.&lt;br /&gt;
&lt;br /&gt;
It is a rare season that passes without an eternal, or a handful, seeking to influence the Empire. There are other winds of fortune that speak of different situations. The responses to the [[archmage#plenipotentiary|plenipotentiary]] missives of the Archmages from this season is covered in the &#039;&#039;&#039;[[Ambassadors of death]]&#039;&#039;&#039; wind of fortune, while &#039;&#039;&#039;[[A wizard did it]]&#039;&#039;&#039; deals with magic of an astronomantic, mortal, or mysterious provenance.&lt;br /&gt;
&lt;br /&gt;
==Autumn==&lt;br /&gt;
===An Unexpected Ally (Basileia)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=City of Locks.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A Grendel mercenary company are threatening the Grove of Wittal&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Grendel leader wishes to defect but can&#039;t do it openly&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Grimnir of Wittal Grove&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for defeating the Grendel and potentially rescue the Iontach&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Organising and funding Grendel mercenary groups is a challenging market. With the chaotic presence of the wreckers, naval superiority in the Bay of Catazar isn’t a given for fledgling mercenary companies. Enterprising mercenary paymasters have, in recent years and with encouragement from their [[Asavea|allies]], started to probe other waters for opportunity. The Gullet passes from the Sea of Snow past Jotun shores to the very heart of Kallavesa. One ship has managed to avoid the monsters of the Sea of Snow, the ships of the Fjorknae, and the Winterfolk and Marcher fleets to land close in [[Kallavesa#Wittal_Grove|Wittal Grove]]. Now, they march on Wittal itself, intent to raid the Healing House of Wittal Grove. However, Iontach &#039;&#039;Meddool Miniog&#039;&#039; has something even more audacious planned.&lt;br /&gt;
&lt;br /&gt;
A representative of the Matchmaker&#039;s Forum, of the [[Basileia|City of Locks]] travelled to Anvil with a message just a week before the Summer Solstice. It appears that Iontach &#039;&#039;Miniog&#039;&#039; wishes to defect, referencing a cousin living in luxury in Apulian. They have arranged for their mercenary band to accompany them into Kallavesa under the understanding that they are going to raid the Healing House of Wittal Grove. From discussion with the herald, [[League_Egregore|Guise]] believes they would certainly be able to accept the oath of Meddool; if Meddool is able to be rescued they will be able to join the League.&lt;br /&gt;
&lt;br /&gt;
The herald of the City of Locks, therefore, offers the following contract to &#039;&#039;&#039;Theowold Vakarsson&#039;&#039;&#039;, the Grimnir of Wittal Grove:&lt;br /&gt;
&lt;br /&gt;
Escort the Iontach to Anvil a free orc. In exchange, the Iontach will provide a sum of six thrones after the summit.&amp;lt;br&amp;gt;&lt;br /&gt;
The mercenary company should be defeated to ease the rescue of Meddool, but the company&#039;s continued survival is not a factor.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to secure the Iontach will see the mercenaries go ahead with raiding the Healing House, preventing the [[great work]] from providing herbs until after the Autumn Equinox 388YE.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Prospero001a.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Arratan Surety (Estavus)===&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Arratan Surety&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Edifice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Enterio, Tassato&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 250 thrones in labour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Six months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Increases white granite production of Arratan Gamble by five wains a season&lt;br /&gt;
* Increases upkeep of Arratan Gamble by three thrones a season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of the Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Architect of Hammers has used their power to assess the Arratan Gamble&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Architects of Iron and Stone have investigated and uncovered an opportunity to quarry the largest vein from the other side&#039;&#039;&#039;&lt;br /&gt;
The Architects of Iron and Stone were incredibly excited to receive their first assignment from the [[Architect of Hammers]]. The newly elected &#039;&#039;&#039;Edmundo of Damakan&#039;s forge&#039;&#039;&#039; wasted no time in setting them to work in assessing the [[Arratan Gamble]] in Enterio, [[Tassato]]. The Arratan Gamble works incredibly well, but there is always room for improvement! &#039;&#039;Architect Noether&#039;&#039; calculates that with the amount of wains that have already been quarried, there is enough in the ground for at least another two hundred years! &#039;&#039;Noether&#039;&#039; presents a plan for a small quarrying outpost, nothing too fancy, on the other side of the largest vein that will allow workers to come at it from the two best angles. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;&#039;&#039;Arratan Surety&#039;&#039;&amp;quot;, a mirthful jest at the name of the quarry, would increase the amount of white granite produced by the Bourse seat by five wains a season. It would have substantial initial costs, and the extra workers and gangers would see the upkeep increased by three thrones a season.&lt;br /&gt;
&lt;br /&gt;
==Day==&lt;br /&gt;
&lt;br /&gt;
===It is a Diamond (Sinokenon)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=SinokenonArt.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A disparate group are travelling to Anvil to speak to the Grandmaster of the Celestial Arch and possibly others&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They do not want to speak to the Grandmaster of the Sevenfold Path&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The group aims to arrive just after six on Friday&#039;&#039;&#039;&lt;br /&gt;
Last summit, the Eternal [[Sinokenon]] declared that it was [[Monarchs_and_outcasts#The_Turning_of_the_Wheel_(Sinokenon)|engaging in an initiative]] to reach out to the foundation-stones of the Empire, to gauge receptiveness to Sinokenon&#039;s ideals and to send its ministers to attempt to combat what it believed to be misunderstandings as to the intentions and nature of the Turning Mirror. They duly arrived, bring with them pamphlets and small gifts for those they met.&lt;br /&gt;
&lt;br /&gt;
Since the Spring Equinox, its heralds have been engaged in a similar campaign in many places across the Empire. While &#039;&#039;Diamondmind&#039;&#039; only enjoys [[alignment|neutrality]] - and hence does not have the unfettered access to the Empire enjoyed by those eternals who have the [[Conclave|Conclave&#039;s]] amity - there are many Day regios in the Empire to which its heralds have access, and no small number of individuals happy to assist them in their work. After all - Sinokenon has been on at worst distant and at times even somewhat gregarious terms with the Empire since its foundation! They are particularly prevalent in [[Urizen]], Varushka, and in the [[Skarsind|northernmost territory of the Unshackled]].&lt;br /&gt;
&lt;br /&gt;
The greatest number of Apex Hyperion&#039;s heralds are seen across the spires of Urizen. The mountain nation is a particular favourite of &#039;&#039;That Which Lives In Its Name&#039;&#039;. It sees their pursuit of a perfect world as most pleasing, and approves of their structured, ordered way of life. The illuminates of [[Zenith#Occursion|Occursion]] have often enjoyed its favour - reportedly, the people of [[Tsark]], just a short distance across the mountain range, enjoy similar attentions.&lt;br /&gt;
&lt;br /&gt;
In [[Varushka]], it has long been known as &#039;&#039;Silver Sovereign&#039;&#039; - a name that befits its status, perhaps, as a powerful and potentially dangerous supernatural entity, but one that can be bargained with. There are a number of vales, especially in the hills of [[Karov#Wieliczka|Wieliczka]], where &#039;&#039;Singular Point&#039;&#039; is sometimes consulted on matters of rulership. It has often expressed an approval of the vale as a unit of societal structure, because of the way the rule of boyars is born from strength but cannot rest on tyranny. A vale is a communal decision by a community to live in a place of order, separating themselves from the wilds. &lt;br /&gt;
&lt;br /&gt;
It has looked with favour on the Imperial Orcs since their nation was formally founded. While the Way of Hierarchy is famously not one to deal with societies in the process of revolutionary change or great reform (and thus somewhat turned its face from the Empire during the years of the orc rebellion), it was in favour of the nascent nation once it was formally founded. Again, the ordered nature of legion life is something Tomorrow And Tomorrow greatly approves of and which it wishes to see prosper. The Unshackled also represent the Empire forgoing what it sees as the &amp;quot;irrationality&amp;quot; of forced slavery, though this is a somewhat abstruse and philosophical perspective which not every Imperial Orc is willing to hear. In recent years, apparently, it has also attempted to build a relationship with some of the Tamazi who dwell in [[Skarsind#Gildenheim|Gildenheim]] - a relationship founded on a mutual dislike of the Axou.&lt;br /&gt;
&lt;br /&gt;
Anyone who has spent time in the Empire in the past season, especially in these three nations or in any other part of the Empire where structure and order are prized, may choose to have met one of the heralds of Sinokenon. They will invariably have been polite and friendly, distributing copies of a curious pamphlet entitled [[:File:Sinokenon_and_You.pdf|Sinokenon and You]]. Any difficult questions on any topic will have been waved away - the heralds will have been clear that they are there primarily as messengers, and to learn.&lt;br /&gt;
&lt;br /&gt;
It seems that they have indeed learned something - and it is not to their liking. As the Summer Solstice draws near, rumours begin to spread - in part carried by the heralds of Friend Of All - that the [[Grandmaster]] of the [[Sevenfold Path]] nurses a strong animosity to Sinokenon. The eternal grows concerned they are planning to bring the enmity of the Conclave down upon Sinokenon.&lt;br /&gt;
&lt;br /&gt;
Whether this is true or not is hard to say. It is clear, however, that it causes the heralds some distress. They are not alone, however - for the &#039;&#039;Argent Mantra&#039;&#039; is not without mortal supporters - allies the eternal has patiently cultivated over the years. Representatives from the [[illuminate|illuminates]] of [[Zenith]], the vales of Wieliczka, and the [[Tamazi]] of Gildenheim are seen making their way to Anvil. Apparently they intend to arrive as soon as they can - perhaps a little after the sixth hour of the evening on the Friday - and intend to lobby to ensure that their relationship with That Which Lies Above All is not disrupted.&lt;br /&gt;
&lt;br /&gt;
They particularly want to speak to the Grandmaster of the [[Celestial Arch]], who apparently they are assuming will naturally take their side in this matter, but are happy to speak to any grandmaster &#039;&#039;except&#039;&#039; that of the Sevenfold Path, who, if rumour is indeed to believed, has made up her mind already. They will have just a few hours until the Conclave begins, and the truth (or otherwise) of these rumours are known.&lt;br /&gt;
&lt;br /&gt;
===Eclectic Eye (Kimus)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Kimus001.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Kimus has announced that with the help of Imperial citizens, it has completed a means to safely scry upon the actions of Cold Sun.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It informs the Conclave that it shall use this tool, the &#039;&#039;Corlucis&#039;&#039;, to provide information on what it perceives.&#039;&#039;&#039;&lt;br /&gt;
Robed in purest white, its garb edged in [[weltsilver|weltsilver thread]], a [[Kimus#Viziers|Vizier]] of [[Kimus|&#039;&#039;the Thousand Eyes of Sun and Moon&#039;&#039;]] unfolds at the entrance to the Hall of Worlds like the opening of an eye. Those who are subjected to its stare feel the force of its ruby-coloured gaze as it communicates with language both scant yet heavily freighted with meaning. It explains that through the prescient sacrifice of &#039;&#039;The Circle of Enduring Wisdom&#039;&#039; and incisive action of those Imperial heroes that braved the dangers of [[Monarchs_and_outcasts#Staring_at_the_Sun_(Kimus)|&#039;&#039;Terminus Sol&#039;&#039;]] the &#039;&#039;&#039;&#039;&#039;Corlucis&#039;&#039;&#039;&#039;&#039; has been assembled. This arcane tool now permits &#039;&#039;She Who Watches&#039;&#039; to scrutinise and observe the poisoned light of the regio, to understand it and through understanding gain foresight over the machinations of [[Cold Sun|Cold Sun]], the entity that poisoned it.&lt;br /&gt;
&lt;br /&gt;
At this last pronouncement, the herald almost appears to express something other than scholarly focus. Whether it is a satisfied twitch of its lips or a slight pursing before it continues, it soon resumes its lecture. As was agreed, the Corlucis shall also be used to provide the [[Conclave|Conclave]] forewarning on the actions of Cold Sun. While at present, &#039;&#039;the Celestial Eye&#039;&#039; might only discern the largest of motions within the light it sees that in time that it will achieve a greater degree of acuity in its peering. The herald falls silent with the final assertion that the Empire has opened a new eye towards the future. With a final, appraising glance about the chamber, the herald is gone in a blink of light.&lt;br /&gt;
&lt;br /&gt;
===Silence in the Library (Phaleron)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Phaleron002.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;An attendant of Phaleron will be arriving at 18:00 on Saturday to hand an arcane projection to &#039;&#039;Fiorente Vicente d&#039;Apulian&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They request the presence of the Archmage of Day, the Emissary to the Celestial Library, and/or a Grandmaster&#039;&#039;&#039;&lt;br /&gt;
The Conclave has [[388YE_Spring_Equinox_Conclave_sessions#Acceptance:_Phaleron_and_Phoebus_Al-Pulpi|made their decision]] regarding [[Flames_and_the_dark#The_Dying_Night|what to do]] about the [[Redoubt#Tower_of_Light_and_Shadow|Tilphussian Reach]] following its ruin at the hands of the Grendel. A deal offered and accepted, the [[Phaleron|Archives of Silence]] are bound to fulfil their part of the bargain; provision of the Arcane Projection to Entreat with Al-Pulpi to the raising magician.&lt;br /&gt;
&lt;br /&gt;
This does not mean at all that the &#039;&#039;Coral Library&#039;&#039; does not have some concerns. Given recent revelations to the Conclave, it is rather worried about handing over this very special bit of magic to someone with the surname &amp;quot;Vicente&amp;quot;. The [[Whisper_Gallery|Whisper Gallery]] are the natural enemy of the &#039;&#039;Celestial Library&#039;&#039;, as they are of all thinking beings. In any case, while Phaleron is definitely going to hand it over, a herald has shown up to the [[civil service]] to ask if the [[Archmage of Day]], [[Emissary to the Celestial Library]] and/or a [[Grandmaster]] might consider being present to the trade off to make sure that everything is done &amp;quot;in the light&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The attendant in charge of the projection is scheduled to arrive in the Hall of Worlds to hand it off to &#039;&#039;&#039;Fiorente Vicente d&#039;Apulian&#039;&#039;&#039; at 18:00 on Saturday of the Summer Solstice.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
===Fire, Fury, and Flame (Janon)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Janon002b.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Janon has been placed under enmity by the Conclave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Janon seems to be enthused by this change in the Empire&#039;s passions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Armed bands of heralds have entered Ossium and Sarangrave and are promising to curse both territories unless they are stopped&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Shadowed Fire&#039;&#039; is a mercurial being at the best of times. Embodying fire and passion in all things, zie cares little for the difference between love and hate. As such, conclave&#039;s declaration of [[Alignment#Enmity|enmity]] has not had the chastening effect on him that might have been hoped for. As spring shades into summer, small bands of armed heralds march across the borders of [[Ossium]] and [[Sarangrave]]. Both of them begin spreading the message to any people that they can find. &#039;&#039;Tinder-of-Anarchy&#039;&#039;, who is well pleased with her new titles, is overjoyed that it gets to experience the Empire&#039;s rage and hatred. Less than a year ago &#039;&#039;Blasphemy&#039;s Matchmaker&#039;&#039; asked to be brought tales of [[Upon_a_midnight_dreary#Affection_and_Animosity_(Janon)|beloved rivals]], those who are implacably set against one another yet who are bonded closer than any friends might be. Hopefully the Empire will embrace this new relationship just as much as Janon has.&lt;br /&gt;
&lt;br /&gt;
Thus, the heralds issue their challenges. The ones they have called out will bring forces to fight against them, or else to celebrate with them, or perhaps both. They shall match blades and hearts in the eternal contest of passion. Then, if the heralds are alive at the end of it, they will go to the nearest Night regio and immolate themselves. Once that is done, Janon&#039;s power will be invoked and the territory will be place under a &amp;quot;blessing&amp;quot;, bringing the &amp;quot;blessing&amp;quot; of [[Unfettered Anarchy]] to those who dwell there.&lt;br /&gt;
&lt;br /&gt;
Scouts indicate that these heralds, despite being lightly armoured, seem to be possessed of immense reserves of [[Heroic_skills|heroic spirit]], and that some among them seem to be capable of inflicting Unfettered Anarchy on people with as much ease as any [[Magical_skills#Battle_Mage|battle mage]] delivering a spell of their own.&lt;br /&gt;
&lt;br /&gt;
====Fire The Forests (Ossium)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Janon heralds are threatening to curse on Ossium&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Shadowed Torchbearer&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the curse&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
&lt;br /&gt;
Upon marching over the border from the [[Forest of Ulnak]], the heralds made their reasons for choosing this place perfectly clear. Ossium is the home territory of the [[Shadowed Torchbearer]], the one who conclave selected to promote passion within the Empire and to stand between them and &#039;&#039;the Muse of Fire&#039;&#039;. Let Vellenka Vanyanova come to face them, and show where her passions truly lie! Soldiers from the resupplying Gryphon&#039;s Pride attempt to catch the heralds and finish the matter quickly, but the heralds run fast and do not allow themselves to be caught. They will be faced by the one of their choosing, or they will not be caught at all.&lt;br /&gt;
&lt;br /&gt;
Grudgingly accepting that the best thing they can do is inform the proper authorities, the scouts of the Gryphon&#039;s Pride pass on that the heralds keep returning to the Burned Glade in Echofell. It is the responsibility of &#039;&#039;&#039;Vellenka Vanyanova&#039;&#039;&#039;, the Shadowed Torchbearer, to resolve the situation before any harm can be caused. If the heralds cannot be stopped, they will curse Ossium with one of Janon&#039;s &amp;quot;blessings&amp;quot; that promotes violent emotions run amok.&lt;br /&gt;
&lt;br /&gt;
====Boil The Swamps (Sarangrave)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Janon heralds are threatening to curse on Sarangrave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Grandmaster of the Sevenfold Path&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the curse&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
The path to Sarangrave is considerably shorter for the heralds of &#039;&#039;Whirling Chaos&#039;&#039;, as they emerge from a regio over the border in [[Axos]], where the enmity of the [[Conclave]] has no effect. Once in Imperial territory, they begin to call out the [[Grandmaster]] of the [[Sevenfold Path]]. Elagabala brought this declaration against &#039;&#039;the Voice of Zorech&#039;&#039;, and they are overjoyed to witness the passion of the Urizeni. &amp;quot;Come fight us, sword scholar,&amp;quot; they cry, &amp;quot;as your loathed founder once fought the Highborn!&amp;quot; Nobody bothers trying to explain to them that the sword scholars have splintered. It does not seem likely that they would listen.&lt;br /&gt;
&lt;br /&gt;
The heralds have taken the field around Slow Worm&#039;s Hill in Kroll. It is the responsibility of &#039;&#039;&#039;Elagabala&#039;&#039;&#039;, Grandmaster of the Sevenfold Path, to prevent any explosions of undirected passion. If the heralds cannot be stopped, they will curse Sarangrave with one of Janon&#039;s &amp;quot;blessings&amp;quot; that promotes violent emotions run amok.&lt;br /&gt;
&lt;br /&gt;
===Partners in Crime (Whisper Gallery)===&lt;br /&gt;
* &#039;&#039;&#039;The Whisper Gallery seeks communications from citizens of the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It is illegal to cast the ritual to communicate with the eternal as they under enmity&#039;&#039;&#039;&lt;br /&gt;
Similarly to [[Monarchs_and_outcasts#Tyrannical_Discipline_(Whisper_Gallery)|last season]], individual members of the [[Whisper Gallery]] are petitioning imperial citizens to once again get in touch with them over matters that, while they may sound trivial, seem to be of great importance to them:&lt;br /&gt;
&lt;br /&gt;
* The Vizier Arrayed in the Raiment of Dawn is interested in the advice that boyars and wise ones of [[Varushka]] might have for leaders both formal and cultural.&lt;br /&gt;
* The Lover Glad in Crimson is feeling a little down, and wishes to be cheered up by love stories with happy endings from any [[troubadour]] of [[Dawn]].&lt;br /&gt;
&lt;br /&gt;
During the Summer Equinox, any magician who casts [[Whispering Shadow Courtiers]] using an additional measure of [[iridescent gloaming]] and incorporating both message and messenger into the performance will receive three crystal fire in thanks. Again, each person is limited to a single submission, but ritualists can help as many people as please them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note&#039;&#039;&#039;: Anyone wanting to take advantage of this opportunity will need to ensure that the boyar, wise one or troubador is a participant in the roleplay of the ritual (they do not need to be a [[Rituals#Contributors|contributor]]). Both the performers and the poet should speak to either a referee at the regio tent or a member of the GOD staff after performing the ritual.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment (Azoth)===&lt;br /&gt;
* &#039;&#039;&#039;During the Spring Equinox the Archmage of Night vacated their post.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Azoth believes that their absence has had an unwanted effect on the plenipotentiary they offered.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Azoth invites the next Archmage of Night to investigate uncompensated musicians their predecessor was charged with arranging and to suggest a boon for those who could not attend.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Azoth#Heralds|&#039;&#039;Distillations&#039;&#039;]] of [[Azoth|&#039;&#039;the Azoth&#039;&#039;]] emerge from the Imperial Regio clad in fur and feathers of swirling ochre, shimmering jade and shifting red. Resembling [[Kallavesi|Kallavesi]] [[Mystic|mystics]] though bearing an orcish mein, the heralds are at first mistaken for unannounced [[Jotun]] emissaries. If the visitors have an opinion on this reaction, it is well hidden beneath a cool, almost inert demeanour. &lt;br /&gt;
&lt;br /&gt;
Once the matter is resolved, the agents of &#039;&#039;the Rebis&#039;&#039; explain the purpose of their visit: that the Azoth understands that during the spring equinox the [[Archmage_of_Night#Recent Elections|Archmage of Night]] was extracted from their role and so, by extension from the [[Key_of_dreams#Finder_of_Paths_Unseen_(Night)|crucible of change offered as plenipotentiary]]. With the formula so adjusted, the heralds continue, it seems that impurities did arise from the mix which diminished the whole. &lt;br /&gt;
&lt;br /&gt;
The most polluting of these is that the Archmage was charged by [[Sung]] to instil mystery into the [[Key_of_dreams#Finder_of_Paths_Unseen_(Night)|Shadow Souk]] through the commissioning of musicians. Azoth knows that musicians did play within the chamber and that their playing did indeed serve as a suitable catalyst. However, it is not clear whether these elements were properly compensated for their aural alchemy with gifts provided by the &#039;&#039;Rainbow Serpent&#039;&#039; to the Archmage for this purpose. &#039;&#039;The Great Work&#039;&#039; has offered to provide the [[Cat&#039;s_Graces#Maestro|Maestro]] of the [[Cat&#039;s Graces]] a lump sum of twenty [[crystal fire]] if they&#039;re willing to promise to ensure it goes to those musicians who attended. If they are willing to agree to this, they should cast [[operate portal]] on the regio at the Summer Solstice, using three names of the &#039;&#039;Rebis&#039;&#039; and agreeing to the arrangement.&lt;br /&gt;
&lt;br /&gt;
==Spring==&lt;br /&gt;
&lt;br /&gt;
===Do Some Harm (Arhallogen)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Centipede General.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;There is an opportunity to kill a significant number of Grendel&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This is a [[Accessibility#Combat_Unlikely_or_Contained|combat unlikely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Grandmaster of the Silver Chalice&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for poisoning the Grendel&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
Last season, the eternal [[Arhallogen]] made a [[Key_of_dreams#Sharp_Fangs_Behind_The_Leaves_(Spring)|series of offers]] to the Imperial Conclave in order to help them avoid, in its eyes, a steep decline into disaster. To the great surprise of the &#039;&#039;Centipede General&#039;&#039;, it was none other than the [[Silver Chalice]] who accepted its offer of a boon to kill a significant number of [[Grendel]], if they were willing to put the nefarious [[Ossegrahn]] under Enmity. Perhaps, says the &#039;&#039;Envenomed Blade&#039;&#039;, they misunderstood the [[Silver Chalice]]. To value ones own lives and the lives of ones allies by ruthlessly killing those who would threaten them is indeed a philosophy she can align herself with. When one commits to &#039;&#039;&amp;quot;Ensure that Conclave is reminded of the value of life, and that it makes decisions with that value in mind&amp;quot;&#039;&#039;, perhaps this means understanding the value in taking life from their foes? Yes, yes, this will do indeed.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Maw-of-Spikes&#039;&#039; has located an encampment of the marines from the Grendel navy, the Golden Winds, based downstream from a potent Spring regio that provides it with unnaturally clear water. Such places were rare in [[Mareave]] until recently, and it is no surprise that the orcs of the Broken Shore would set up a camp there to take advantage of it. The &#039;&#039;Shadow Blade&#039;&#039; has a simple offer for the Silver Chalice; all they have to do is curse someone with [[Curse of Gangrenous Flesh]] where the ritualists have [[Regio#Using_Regio|drawn]] on the regio and invoke three of Arhallogen&#039;s names. This will corrupt the regio and poison the supply of the Grendel Encampment. While they will eventually realise and move on, they will take five hundred casualties before the source of their woes is identified. The regio is not untended, but to sweeten the deal, &#039;&#039;Many Move as One&#039;&#039; will send her heralds to neutralise them before the Grandmaster or her representatives arrive.&lt;br /&gt;
&lt;br /&gt;
The conjunction to the Golden Wind&#039;s encampment will be at 15:45 on Saturday, and the [[Silver Chalice|Grandmaster of the Silver Chalice]],  &#039;&#039;&#039;Fausta Ankarien&#039;&#039;&#039;, will be responsible for ultimately poisoning the Grendel.&lt;br /&gt;
&lt;br /&gt;
==Winter==&lt;br /&gt;
===A Varushkan goes to War (Surut)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Surut001.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Surut is impressed by the orders of the general of the Northern Eagle and offers a boon&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;He is happy to offer similar aid to other generals as well, if they wish the help of the Burnt Prince&#039;&#039;&#039;&lt;br /&gt;
The [[Surut|&#039;&#039;Charred Prince&#039;&#039;]] rarely gives much attention to the pontification of wizards and their ever-increasing esoteric arcane musings, he is far more interested in the people who actually get things done and get their hands dirty. Specifically, the generals and heroes of the Empire. Recently, he has been eagerly following the [[388YE_Spring_Equinox_Military_Council_orders#Northern_Eagle|adventures of General &#039;&#039;&#039;Aksel Reznov Razoradze&#039;&#039;&#039;]] in the [[Salt Flats of Sanath]].&lt;br /&gt;
&lt;br /&gt;
While he nominally favours the Druj in the conflict, he has been savouring their desperation and exacting greater and greater tribute for his continued support. He has no particular preference to whether they survive being crushed between the Empire and the [[Thule]]. Should the General invoke the name of the &#039;&#039;Burnt Steward&#039;&#039; in their orders the next time that the [[Northern Eagle]] infiltrate Sanath, he will intercede to help find opportunities for them to engage in further acts of arson if they so choose.&lt;br /&gt;
&lt;br /&gt;
The [[Inhabitants_of_the_realms#Heralds|herald]] relaying this information to Jorgen at the [[Astolat#The_Castle_of_Thorns|Castle of Thorns]] reminds him that the &#039;&#039;Raging Inferno&#039;&#039; is perfectly happy to offer his aid to other members of the [[Military Council]] as well. Should they seek his aid, they have to impress him in the orders they submit. Provided they draw his attention by including his name in their orders, he will pay attention and offer help to those who have shown they deserve it.&lt;br /&gt;
&lt;br /&gt;
===Call to Arms (Tharim)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Tharim 001.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A legion of Tharim&#039;s Ashen Knights has travelled to Karov&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The legion intends to remain there for the foreseeable future&#039;&#039;&#039;&lt;br /&gt;
The mood of [[Tharim]] is wroth this season. His chosen has stepped down, and both Skathe and Surut continue to be welcomed by the Conclave, even if they do not enjoy its friendship as he does. The only light in the twilight of his dark halls is the fate of Jem Bribban. It is apt, then, that the mood of the Ashen Knights is similar. They arrive in Karov a month before the Summer Solstice and by the time of the summit have established a camp just outside of [[Karov#Wieliczka|Vorota]]. &lt;br /&gt;
&lt;br /&gt;
Why they are here, however, is beyond anyone&#039;s guess. A few volhovs on their way from Delev tried to discuss it with them, but were unable to get much beyond stoic, monosyllabic answers. Why the Ashen Knights are here, and why &#039;&#039;now&#039;&#039;, is anyone&#039;s best guess. If the notoriously vindictive eternal&#039;s mood is souring, it does not bode well. Tharim can be a powerful ally to his friends, but a bitter enemy to those he believes have wronged him or failed to give him his due.&lt;br /&gt;
&lt;br /&gt;
===The Beast Below (Agramant)===&lt;br /&gt;
{{SOP|statement=Agramant has sent his servants to &#039;aid&#039; Imperial citizens abandoned in Therunin. This must shame us. Highguard cannot tolerate a monster such as the Abominable One being seen as a rescuer while the Empire&#039;s own people suffer. Highguard has chapters, military units, congregations, physicks, priests, pilgrims, the Unconquered and more. We can send virtuous aid where aid is desperately needed. So let Highguard act! Let our citizens escort the refugees and support the healers of High Chalcis, while our chapters and military units aid the Navarri in escaping Therunin. The hungry, frightened, and desperate must find Imperial support. We will deny Agramant the worship of desperation. Only actions are virtuous. If we would calls ourselves guardians of the Empire&#039;s soul, then we must prove it where that soul is endangered.|by=Synchar of Ebon&#039;s Hall, Highguard National Assembly|vote=216-0|when=Spring 388YE|size=small}}&lt;br /&gt;
{{SOP|statement=The eternal Agramant is preying on those fleeing Therunin - offering them aid, and interdicted means for any to contact him for thanks or further &#039;help&#039;. Those he preys on feel they are alone. That he is the only place they can turn. Along with Navarri guides, we call on Loyalty dedicants to travel to the places these Navarri refugees gather. We must prove to them they are not alone, and show them what loyalty is, and what it is not.|by=Neri of Ebon&#039;s Hall, Loyalty Assembly|vote=306-0|when=Spring 388YE|size=small}}&lt;br /&gt;
{{SOP|statement=The refugees of Therunin are being manipulated by Agramant into believing he is their only option for help. He targets those who are weak and alone, and seeks to gain access to their spirits and our nation. We call upon Navarr to remind these refugees we are here and we support them. Open your doors if you can and stop Agramant from targetting those in need.|by=Xandor Trodbroker, Navarr National Assembly|vote={{GM}} 256-0|when=Spring 388YE|size=small}}&lt;br /&gt;
The Imperial Synod, including a [[general]] of an Imperial [[army]] has had a great deal to say about [[Agramant|Agramant&#039;s]] offers of help in [[Therunin]] in recent months. To this, it pointedly says that it is materially helping the Navarri reclaim what is rightfully theirs and fulfil their ancient oaths, &#039;&#039;while the Empire is not&#039;&#039;. The Military Council is welcome to take over and fulfil their promises to the people of Navarr any time they so choose by sending in the full might of Imperial steel, Agramant will not stop them.&lt;br /&gt;
&lt;br /&gt;
In the meantime, it sees no reason not to continue as it has been doing and showing it it is truly the &#039;&#039;Friend of the Forgotten&#039;&#039;. Wherever the Empire has abandoned people. Wherever it has allowed innocents to suffer. Wherever it has broken trust. Agramant will be there to pick up the pieces - to bear the burden that the Empire finds too heavy to shoulder.&lt;br /&gt;
&lt;br /&gt;
While many have fled to Reikos, some Navarri who have stayed, chosen to side with the &#039;&#039;Wastewalker&#039;&#039; to reclaim their homes from the Druj and continue to fulfil their oath in combatting the power of the vallorn of Tharunind. One such individual is Dochas of the Weeping Glade, who claims to take inspiration from Gobaith of Summer&#039;s Grove reborn. They have managed to form a settlement of survivors in the nominally Druj-controlled territory and, with Agramant&#039;s aid, wishes to take back Therunin for the Navarr whether the Military Council chooses to help them or not.&lt;br /&gt;
&lt;br /&gt;
This downtime (and perhaps for the foreseeable future) any Navarri military unit can take the &#039;&#039;&#039;Reconquer Therunin&#039;&#039;&#039; campaigning venture, which will cause their unit to join Dochas and with his followers and heralds of Agramant, begin to retake a region from the Druj. A standard military unit will receive two pawns of Heart&#039;s Blood for their aid, with upgraded or enchanted Military Units receiving proportionally more. As long as at least ten military units take this action, it will also be available next season and Agramant will do whatever it takes to ensure the settlement survives.&lt;br /&gt;
&lt;br /&gt;
This venture appears to be completely illegal, and anyone who takes part is almost certainly going to face execution by the magistrates for working hand in glove with a forbidden eternal. Agramant does not wish to sow suspicion or concern among the Empire, so the names of every citizen from Anvil who takes part will be known. The Howler understands that they risk death at the hands of the Empire for trying to fulfil their oaths and save their fellow Navarri, but is determined that the names of those prepared to sacrifice themselves in this way should not go unrecorded. Sacrifice is the Pride of the Navarr after all.&lt;br /&gt;
&lt;br /&gt;
While the Synod itself may have spoken out against Agramant&#039;s actions, the Voice of the Pines believe that in her heart, the [[Emperor Vesna|Empress of the Hearth]] surely appreciates its struggle to aid her subjects. Should she mention him or [[Therunin]] &#039;&#039;in any capacity&#039;&#039; in her next imperial address, he has let it be known that he will take that as a sign that she approves of his aid to her citizens, and will send even more heralds to aid in the campaign there.&lt;br /&gt;
&lt;br /&gt;
===Light at the End (Khobel Tavah)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=KhobelTavah.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
In the months following the Spring Equinox, the Imperial Regio is once more subject to the ghastly presence of the Speaker for the Drowned, the herald of Khobel Tavah who takes the form of a drowned Highborn sailor. This dolorous figure, whose every movement is accompanied by the ringing of bells, makes its way to the Civil Service hub once invited into Anvil. It seems it has more messages from Old Tom Flotsam and Mary Bitters to deliver. &lt;br /&gt;
&lt;br /&gt;
Firstly, regarding the &#039;&#039;lost flotsam&#039;&#039; that is Eilian Sweetwater. It does not intend to repeat its warnings of &#039;&#039;jetsam&#039;&#039; uttered in darkness to the Empire&#039;s keepers of wreck. However, it wants to make quite clear the state of Eilian. The medicaments offered for him granted a temporary release from the &#039;&#039;suspension in terror&#039;&#039; that Eilian is undergoing - but it was only temporary. He has proven unusually resilient - the Speaker makes clear that &#039;&#039;Harbinger&#039;&#039; in particular is impressed at a mortal whose mind can withstand her abyssal salt to such a degree. If the Conclave chooses to claim its &#039;&#039;lost flotsam&#039;&#039; and with it the &#039;&#039;jetsam&#039;&#039; at the Summer Solstice, the Speaker believes Eilian will be able to return to work within the season.&lt;br /&gt;
&lt;br /&gt;
However, if the Conclave tarries longer, then the mind of the Empire&#039;s resolute servant will, says the Speaker, surely begin to fray. The &#039;&#039;Prophet of the Last Light&#039;&#039; has seen this in omens and visions - no mortal can withstand immersion in abyssal salt forever. If they wait until the Autumn Equinox, then Eilian will require at least a season of recovery before he returns to work. If they wait until Winter, he will need a year or more of recovery. Beyond that he will be broken: in mind if not in body. He will, of course, survive if they tarry longer - but he will never be in a position to serve the Empire again. Salt preserves the body - but the spirit&#039;s light eludes even the touch of Tideless Scream.&lt;br /&gt;
&lt;br /&gt;
Secondly, the Speaker wants to reiterate another offer. Two summits ago Khobel Tavah sent their Lighthouse-Keeper to speak with the people of the Empire to offer aid to the Empire in the building of lighthouses. Specifically, Fear Death By Water offered, via their Keeper, an Everlasting Flame. This light, made from ghostfire of the Winter Realm, would never go out so long as the lighthouse in which it is placed stands. This could be either a [[For_those_in_peril_on_the_sea#A_Warning_Light|lighthouse]], a [[For_those_in_peril_on_the_sea#A_Welcoming_Beacon|great lighthouse]], or another commission to build a lighthouse arising as the result of an opportunity. &lt;br /&gt;
&lt;br /&gt;
If Khobel Tavah ever became aware of any doom that would otherwise befall the territory where it was placed then it would send grim omens that portended the coming disaster. The flame would also gather to it the spirits of the restless dead. This would give the region the [[Region_qualities#Haunted|haunted quality]]. The ghosts would not be hostile - in the [[opportunity|right situation]] they might even be bargained with to aid the Empire.&lt;br /&gt;
&lt;br /&gt;
The Speaker for the Drowned believes that the Empire may have selected Rebekah&#039;s Leap in [[Redoubt#Naris|Naris]] as the location for the Everlasting Flame. This is well, though they may wish to wait for the return of their &#039;&#039;lost flotsam&#039;&#039; as plans for the Lighthouse at Nikephoros would probably combine well with any planned lighthouse in the same region. However, Foretold-by-Bells does require that the Conclave announce a [[declaration]] of [[Alignment#Acceptance|acceptance]] to name the commission where the ghostfire will be housed. The commission would not need to be finished, but it would need to be begun, and consent to place the Everlasting Flame within the lighthouse would have to be provided as part of the necessary details.&lt;br /&gt;
&lt;br /&gt;
==Summer==&lt;br /&gt;
===The Long Game (Jaheris)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=JaherisArt.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Jaheris wishes to encourage ambition amongst newcomers to Anvil&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;One of his heralds will meet with some newcomers, chosen by egregores&#039;&#039;&#039;&lt;br /&gt;
The [[Jaheris|Moonsilver Prince]] has made an offer to the egregores of each of the ten nations; he has provided them with a badge and charged them to give it to a member of their nation who is new(er) to Anvil and who they see as a citizen of great promise. They will be invited to a meeting with the &#039;&#039;Argent Preceptor&#039;&#039;, one of the heralds of the &#039;&#039;Unicorn King&#039;&#039; charged with encouraging new talent to pursue and achieve their ambitions. Under his previous guise, this might be rather concerning, yet the [[Jaheris#A_New_Demesne|new face of Jaheris]] seems far more trustworthy. As far as eternals go, of course.&lt;br /&gt;
&lt;br /&gt;
The Preceptor will meet with the candidates at the standing stones at the entrance to the Hall of Worlds at 12:45 on the Saturday of the Summer Solstice. From there, they will be taken through the Hall of Worlds to a specially prepared chamber to discuss what ambitious schemes they might be interested in pursuing at Anvil.&lt;br /&gt;
&lt;br /&gt;
===The Greatest Prize (Rhianos)===&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #C994FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Cede Tournament Grounds of Laroc&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Motion Type:&#039;&#039;&#039; [[Powers_of_the_Imperial_Senate#Concedence|Concedence]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039;&lt;br /&gt;
* Cedes the Tourney Grounds of Laroc to [[Rhianos]]&lt;br /&gt;
* Removes the investment in businesses in Astolat&lt;br /&gt;
* Increases investment in military units in Astolat&lt;br /&gt;
* Military units in Astolat engaging in a questing or raiding venture will receive an additional 36 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of the Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Costs can be covered by treasure at the Stone of Thonkilch&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Rhianos has asked for the Tourney Grounds of Laroc to be ceded to them&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the Tournament Grounds are ceded to Rhianos then the eternal will grant his favour to the Eastern Sky&#039;&#039;&#039;&lt;br /&gt;
Originally [[Down_the_cavalier_road|proposed]] almost four years ago, the quest of the [[Eastern Sky]] has seen wondrous works of magic, grand challenges completed, and great statues raised. &#039;&#039;[[Rhianos|Shimmergold]]&#039;&#039; is open about their willingness to accept a similar statue to that built for [[Cathan Canae]], but the Grand Tour has enticed &#039;&#039;Coruscating Oarfish&#039;&#039;. What then, could &#039;&#039;Seadragon&#039;&#039; wish for? &lt;br /&gt;
&lt;br /&gt;
The answer, it turns out, is quite simple. The &#039;&#039;Auspicious Mariner&#039;&#039; wants the [[Astolat#Laroc|tournament grounds of Laroc]]. The &#039;&#039;King of the Nine Tides&#039;&#039; will send his heralds through to ready those daring knights and knights-errant who are readying to go on a [[Venture#Questing_Ventures|quest]] or even a [[Venture#Raiding_Ventures|raid]]. They will be offered help, advice, or even simply a refreshing drink that encourages the pursuit of adventure. Any Dawnish [[military unit]] in Astolat that undertakes either a questing or raiding venture will receive an additional 36 rings.&lt;br /&gt;
&lt;br /&gt;
Of course, nothing is simple when it comes to the denizens of the realms. The [[business]] owners of the territory will no longer receive a share of the profits brought in by the tourneys. Instead, those proceeds would go towards mending and repairing the arms, legs, arms, and armour of those adventuring over the horizon. In order for this to work, &#039;&#039;Lightning Fish&#039;&#039; will need to have the Tourney Grounds ceded to it. If it were as simple as sending heralds to go and encourage good Dawnish folks, then they wouldn&#039;t need to ask. Indeed, several heralds of &#039;&#039;Lady Gullscry&#039;&#039; already visit the tourney grounds, albeit in (very bad) disguises.&lt;br /&gt;
&lt;br /&gt;
Such an act will require the Senate to vote to [[Powers_of_the_Imperial_Senate#Concedence|cede]] the great work to the eternal. Separately, &#039;&#039;Swoopingfeather&#039;&#039; has a further request for the people of Dawn, and specifically the incumbent General of the [[Eastern Sky]]...&lt;br /&gt;
&lt;br /&gt;
====Oddities (Sarangrave)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Druj are trying to sacrifice treasure to Agramant in exchange for aid in the Sarangrave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;General of the Eastern Sky&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for recovering the treasure&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
&#039;&#039;Swoopingfeather&#039;&#039; warns that the Druj are well on their way to sacrificing the treasure to [[Agramant|Ropebiter]] in Sarangrave. The herald of Leaf-on-the-Breeze provides enthralling detail, the Druj &#039;&#039;Het Tavix Boneshaver&#039;&#039; must ensure that the Stone of Thonkilch, and the treasure placed there, remain undisturbed for a full week. They will have almost finished their vigil by the start of the summit, and it will end by the stroke of midnight on the first night. There is a chance then, for the General of the Eastern Sky and their allies to prove their mettle and disrupt the Druj. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dame Aurum De Castellan&#039;&#039;&#039;, the incumbent [[Eastern Sky|General of the Eastern Sky]], is charged by &#039;&#039;Swoopingfeather&#039;&#039; to take their allies and travel to the Turan Flats, disrupt the Druj efforts and recover the treasure. If the Druj retain the treasure, then [[Inhabitants_of_the_realms#Drudges|creatures]] of &#039;&#039;Brokenhull&#039;&#039; will enter the region. They won&#039;t prove a threat to armies, but it would require some opportunity to remove them and would be yet [[Everything is trying to kill us|another problem]] for those trying to settle Sarangrave. If the treasure can be recovered, then it will take central pride of place in the tourney grounds. And if it can&#039;t, then &#039;&#039;Flyingfish&#039;&#039; will keep looking for another piece of treasure that can be recovered from dangerous enemies...&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_keys_of_blood&amp;diff=143352</id>
		<title>The keys of blood</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_keys_of_blood&amp;diff=143352"/>
		<updated>2026-08-12T16:01:50Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* It is a Diamond (Sinokenon) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Winds of Magic]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: right; margin: 15px;&amp;quot;&amp;gt;{{CaptionedImage|file=Marginalia in London, British Library, Harley MS 2433, fol. 82r.png|align=right|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
__TOC__&lt;br /&gt;
Six [[Realms|realms of magic]] align with the mortal world, whose [[Inhabitants of the realms|inhabitants]] are fundamentally different to the people of the mortal world and yet, to a degree, share some of their concerns. They are both complex and simple at the same time, seeking to change the world to match their perception of how it should work. They bargain and negotiate, threaten and cajole, and while it can be difficult to predict exactly where their gifts or curses might lead, still they have much to offer.&lt;br /&gt;
&lt;br /&gt;
The Empire can reach out to the [[eternal|eternals]] through the powers of the [[Archmage|Archmages]] and the [[Conclave]], but the creatures of the realms may sometimes take the initiative themselves. The power of [[alignment]] allows the Conclave to make it easier or harder for them to touch the world, relationships shaped by the tension between true friends and dire enemies. Some desire that state of [[Alignment#amity|amity]], some revel in the [[Alignment#enmity|enmity]] they have earned, but none can deny the power of the Conclave to guard the borders of the Empire.&lt;br /&gt;
&lt;br /&gt;
It is a rare season that passes without an eternal, or a handful, seeking to influence the Empire. There are other winds of fortune that speak of different situations. The responses to the [[archmage#plenipotentiary|plenipotentiary]] missives of the Archmages from this season is covered in the &#039;&#039;&#039;[[Ambassadors of death]]&#039;&#039;&#039; wind of fortune, while &#039;&#039;&#039;[[A wizard did it]]&#039;&#039;&#039; deals with magic of an astronomantic, mortal, or mysterious provenance.&lt;br /&gt;
&lt;br /&gt;
==Autumn==&lt;br /&gt;
===An Unexpected Ally (Basileia)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=City of Locks.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A Grendel mercenary company are threatening the Grove of Wittal&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Grendel leader wishes to defect but can&#039;t do it openly&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Grimnir of Wittal Grove&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for defeating the Grendel and potentially rescue the Iontach&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Organising and funding Grendel mercenary groups is a challenging market. With the chaotic presence of the wreckers, naval superiority in the Bay of Catazar isn’t a given for fledgling mercenary companies. Enterprising mercenary paymasters have, in recent years and with encouragement from their [[Asavea|allies]], started to probe other waters for opportunity. The Gullet passes from the Sea of Snow past Jotun shores to the very heart of Kallavesa. One ship has managed to avoid the monsters of the Sea of Snow, the ships of the Fjorknae, and the Winterfolk and Marcher fleets to land close in [[Kallavesa#Wittal_Grove|Wittal Grove]]. Now, they march on Wittal itself, intent to raid the Healing House of Wittal Grove. However, Iontach &#039;&#039;Meddool Miniog&#039;&#039; has something even more audacious planned.&lt;br /&gt;
&lt;br /&gt;
A representative of the Matchmaker&#039;s Forum, of the [[Basileia|City of Locks]] travelled to Anvil with a message just a week before the Summer Solstice. It appears that Iontach &#039;&#039;Miniog&#039;&#039; wishes to defect, referencing a cousin living in luxury in Apulian. They have arranged for their mercenary band to accompany them into Kallavesa under the understanding that they are going to raid the Healing House of Wittal Grove. From discussion with the herald, [[League_Egregore|Guise]] believes they would certainly be able to accept the oath of Meddool; if Meddool is able to be rescued they will be able to join the League.&lt;br /&gt;
&lt;br /&gt;
The herald of the City of Locks, therefore, offers the following contract to &#039;&#039;&#039;Theowold Vakarsson&#039;&#039;&#039;, the Grimnir of Wittal Grove:&lt;br /&gt;
&lt;br /&gt;
Escort the Iontach to Anvil a free orc. In exchange, the Iontach will provide a sum of six thrones after the summit.&amp;lt;br&amp;gt;&lt;br /&gt;
The mercenary company should be defeated to ease the rescue of Meddool, but the company&#039;s continued survival is not a factor.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to secure the Iontach will see the mercenaries go ahead with raiding the Healing House, preventing the [[great work]] from providing herbs until after the Autumn Equinox 388YE.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Prospero001a.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Arratan Surety (Estavus)===&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Arratan Surety&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Edifice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Enterio, Tassato&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 250 thrones in labour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Six months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Increases white granite production of Arratan Gamble by five wains a season&lt;br /&gt;
* Increases upkeep of Arratan Gamble by three thrones a season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of the Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Architect of Hammers has used their power to assess the Arratan Gamble&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Architects of Iron and Stone have investigated and uncovered an opportunity to quarry the largest vein from the other side&#039;&#039;&#039;&lt;br /&gt;
The Architects of Iron and Stone were incredibly excited to receive their first assignment from the [[Architect of Hammers]]. The newly elected &#039;&#039;&#039;Edmundo of Damakan&#039;s forge&#039;&#039;&#039; wasted no time in setting them to work in assessing the [[Arratan Gamble]] in Enterio, [[Tassato]]. The Arratan Gamble works incredibly well, but there is always room for improvement! &#039;&#039;Architect Noether&#039;&#039; calculates that with the amount of wains that have already been quarried, there is enough in the ground for at least another two hundred years! &#039;&#039;Noether&#039;&#039; presents a plan for a small quarrying outpost, nothing too fancy, on the other side of the largest vein that will allow workers to come at it from the two best angles. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;&#039;&#039;Arratan Surety&#039;&#039;&amp;quot;, a mirthful jest at the name of the quarry, would increase the amount of white granite produced by the Bourse seat by five wains a season. It would have substantial initial costs, and the extra workers and gangers would see the upkeep increased by three thrones a season.&lt;br /&gt;
&lt;br /&gt;
==Day==&lt;br /&gt;
&lt;br /&gt;
===It is a Diamond (Sinokenon)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=SinokenonArt.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A disparate group are travelling to Anvil to speak to the Grandmaster of the Celestial Arch and possibly others&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They do not want to speak to the Grandmaster of the Sevenfold Path&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The group aims to arrive just after six on Friday&#039;&#039;&#039;&lt;br /&gt;
Last summit, the Eternal [[Sinokenon]] declared that it was [[Monarchs_and_outcasts#The_Turning_of_the_Wheel_(Sinokenon)|engaging in an initiative]] to reach out to the foundation-stones of the Empire, to gauge receptiveness to Sinokenon&#039;s ideals and to send its ministers to attempt to combat what it believed to be misunderstandings as to the intentions and nature of the Turning Mirror. They duly arrived, bring with them pamphlets and small gifts for those they met.&lt;br /&gt;
&lt;br /&gt;
Since the Spring Equinox, its heralds have been engaged in a similar campaign in many places across the Empire. While &#039;&#039;Diamondmind&#039;&#039; only enjoys [[alignment|neutrality]] - and hence does not have the unfettered access to the Empire enjoyed by those eternals who have the [[Conclave|Conclave&#039;s]] amity - there are many Day regios in the Empire to which its heralds have access, and no small number of individuals happy to assist them in their work. After all - Sinokenon has been on at worst distant and at times even somewhat gregarious terms with the Empire since its foundation! They are particularly prevalent in [[Urizen]], Varushka, and in the [[Skarsind|northernmost territory of the Unshackled]].&lt;br /&gt;
&lt;br /&gt;
The greatest number of Apex Hyperion&#039;s heralds are seen across the spires of Urizen. The mountain nation is a particular favourite of &#039;&#039;That Which Lives In Its Name&#039;&#039;. It sees their pursuit of a perfect world as most pleasing, and approves of their structured, ordered way of life. The illuminates of [[Zenith#Occursion|Occursion]] have often enjoyed its favour - reportedly, the people of [[Tsark]], just a short distance across the mountain range, enjoy similar attentions.&lt;br /&gt;
&lt;br /&gt;
In [[Varushka]], it has long been known as &#039;&#039;Silver Sovereign&#039;&#039; - a name that befits its status, perhaps, as a powerful and potentially dangerous supernatural entity, but one that can be bargained with. There are a number of vales, especially in the hills of [[Karov#Wieliczka|Wieliczka]], where &#039;&#039;Singular Point&#039;&#039; is sometimes consulted on matters of rulership. It has often expressed an approval of the vale as a unit of societal structure, because of the way the rule of boyars is born from strength but cannot rest on tyranny. A vale is a communal decision by a community to live in a place of order, separating themselves from the wilds. &lt;br /&gt;
&lt;br /&gt;
It has looked with favour on the Imperial Orcs since their nation was formally founded. While the Way of Hierarchy is famously not one to deal with societies in the process of revolutionary change or great reform (and thus somewhat turned its face from the Empire during the years of the orc rebellion), it was in favour of the nascent nation once it was formally founded. Again, the ordered nature of legion life is something Tomorrow And Tomorrow greatly approves of and which it wishes to see prosper. The Unshackled also represent the Empire forgoing what it sees as the &amp;quot;irrationality&amp;quot; of forced slavery, though this is a somewhat abstruse and philosophical perspective which not every Imperial Orc is willing to hear. In recent years, apparently, it has also attempted to build a relationship with some of the Tamazi who dwell in [[Skarsind#Gildenheim|Gildenheim]] - a relationship founded on a mutual dislike of the Axou.&lt;br /&gt;
&lt;br /&gt;
Anyone who has spent time in the Empire in the past season, especially in these three nations or in any other part of the Empire where structure and order are prized, may choose to have met one of the heralds of Sinokenon. They will invariably have been polite and friendly, distributing copies of a curious pamphlet entitled [[:File:Sinokenon_and_You.pdf|Sinokenon and You]]. Any difficult questions on any topic will have been waved away - the heralds will have been clear that they are there primarily as messengers, and to learn.&lt;br /&gt;
&lt;br /&gt;
It seems that they have indeed learned something - and it is not to their liking. As the Summer Solstice draws near, rumours begin to spread - in part carried by the heralds of Friend Of All - that the [[Grandmaster]] of the [[Sevenfold Path]] nurses a strong animosity to Sinokenon. The eternal grows concerned they are planning to bring the enmity of the Conclave down upon Sinokenon.&lt;br /&gt;
&lt;br /&gt;
Whether this is true or not is hard to say. It is clear, however, that it causes the heralds some distress. They are not alone, however - for the &#039;&#039;Argent Mantra&#039;&#039; is not without mortal supporters - allies the eternal has patiently cultivated over the years. Representatives from the [[illuminate|illuminates]] of [[Zenith]], the vales of Wieliczka, and the [[Tamazi]] of Gildenheim are seen making their way to Anvil. Apparently they intend to arrive as soon as they can - perhaps a little after the sixth hour of the evening on the Friday - and intend to lobby to ensure that their relationship with That Which Lies Above All is not disrupted.&lt;br /&gt;
&lt;br /&gt;
They particularly want to speak to the Grandmaster of the [[Celestial Arch]], who apparently they are assuming will naturally take their side in this matter, but are happy to speak to any grandmaster &#039;&#039;except&#039;&#039; that of the Sevenfold Path, who, if rumour is indeed to believed, has made up her mind already. They will have just a few hours until the Conclave begins, and the truth (or otherwise) of these rumours are known.&lt;br /&gt;
&lt;br /&gt;
===Eclectic Eye (Kimus)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Kimus001.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Kimus has announced that with the help of Imperial citizens, it has completed a means to safely scry upon the actions of Cold Sun.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It informs the Conclave that it shall use this tool, the &#039;&#039;Corlucis&#039;&#039;, to provide information on what it perceives.&#039;&#039;&#039;&lt;br /&gt;
Robed in purest white, its garb edged in [[weltsilver|weltsilver thread]], a [[Kimus#Viziers|Vizier]] of [[Kimus|&#039;&#039;the Thousand Eyes of Sun and Moon&#039;&#039;]] unfolds at the entrance to the Hall of Worlds like the opening of an eye. Those who are subjected to its stare feel the force of its ruby-coloured gaze as it communicates with language both scant yet heavily freighted with meaning. It explains that through the prescient sacrifice of &#039;&#039;The Circle of Enduring Wisdom&#039;&#039; and incisive action of those Imperial heroes that braved the dangers of [[Monarchs_and_outcasts#Staring_at_the_Sun_(Kimus)|&#039;&#039;Terminus Sol&#039;&#039;]] the &#039;&#039;&#039;&#039;&#039;Corlucis&#039;&#039;&#039;&#039;&#039; has been assembled. This arcane tool now permits &#039;&#039;She Who Watches&#039;&#039; to scrutinise and observe the poisoned light of the regio, to understand it and through understanding gain foresight over the machinations of [[Cold Sun|Cold Sun]], the entity that poisoned it.&lt;br /&gt;
&lt;br /&gt;
At this last pronouncement, the herald almost appears to express something other than scholarly focus. Whether it is a satisfied twitch of its lips or a slight pursing before it continues, it soon resumes its lecture. As was agreed, the Corlucis shall also be used to provide the [[Conclave|Conclave]] forewarning on the actions of Cold Sun. While at present, &#039;&#039;the Celestial Eye&#039;&#039; might only discern the largest of motions within the light it sees that in time that it will achieve a greater degree of acuity in its peering. The herald falls silent with the final assertion that the Empire has opened a new eye towards the future. With a final, appraising glance about the chamber, the herald is gone in a blink of light.&lt;br /&gt;
&lt;br /&gt;
===Silence in the Library (Phaleron)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Phaleron002.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;An attendant of Phaleron will be arriving at 18:00 on Saturday to hand an arcane projection to &#039;&#039;Fiorente Vicente d&#039;Apulian&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They request the presence of the Archmage of Day, the Emissary to the Celestial Library, and/or a Grandmaster&#039;&#039;&#039;&lt;br /&gt;
The Conclave has [[388YE_Spring_Equinox_Conclave_sessions#Acceptance:_Phaleron_and_Phoebus_Al-Pulpi|made their decision]] regarding [[Flames_and_the_dark#The_Dying_Night|what to do]] about the [[Redoubt#Tower_of_Light_and_Shadow|Tilphussian Reach]] following its ruin at the hands of the Grendel. A deal offered and accepted, the [[Phaleron|Archives of Silence]] are bound to fulfil their part of the bargain; provision of the Arcane Projection to Entreat with Al-Pulpi to the raising magician.&lt;br /&gt;
&lt;br /&gt;
This does not mean at all that the &#039;&#039;Coral Library&#039;&#039; does not have some concerns. Given recent revelations to the Conclave, it is rather worried about handing over this very special bit of magic to someone with the surname &amp;quot;Vicente&amp;quot;. The [[Whisper_Gallery|Whisper Gallery]] are the natural enemy of the &#039;&#039;Celestial Library&#039;&#039;, as they are of all thinking beings. In any case, while Phaleron is definitely going to hand it over, a herald has shown up to the [[civil service]] to ask if the [[Archmage of Day]], [[Emissary to the Celestial Library]] and/or a [[Grandmaster]] might consider being present to the trade off to make sure that everything is done &amp;quot;in the light&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The attendant in charge of the projection is scheduled to arrive in the Hall of Worlds to hand it off to &#039;&#039;&#039;Fiorente Vicente d&#039;Apulian&#039;&#039;&#039; at 18:00 on Saturday of the Summer Solstice.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
===Fire, Fury, and Flame (Janon)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Janon002b.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Janon has been placed under enmity by the Conclave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Janon seems to be enthused by this change in the Empire&#039;s passions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Armed bands of heralds have entered Ossium and Sarangrave and are promising to curse both territories unless they are stopped&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Shadowed Flame&#039;&#039; is a mercurial being at the best of times. Embodying fire and passion in all things, zie cares little for the difference between love and hate. As such, conclave&#039;s declaration of [[Alignment#Enmity|enmity]] has not had the chastening effect on him that might have been hoped for. As spring shades into summer, small bands of armed heralds march across the borders of [[Ossium]] and [[Sarangrave]]. Both of them begin spreading the message to any people that they can find. &#039;&#039;Tinder-of-Anarchy&#039;&#039;, who is well pleased with her new titles, is overjoyed that it gets to experience the Empire&#039;s rage and hatred. Less than a year ago &#039;&#039;Blasphemy&#039;s Matchmaker&#039;&#039; asked to be brought tales of [[Upon_a_midnight_dreary#Affection_and_Animosity_(Janon)|beloved rivals]], those who are implacably set against one another yet who are bonded closer than any friends might be. Hopefully the Empire will embrace this new relationship just as much as Janon has.&lt;br /&gt;
&lt;br /&gt;
Thus, the heralds issue their challenges. The ones they have called out will bring forces to fight against them, or else to celebrate with them, or perhaps both. They shall match blades and hearts in the eternal contest of passion. Then, if the heralds are alive at the end of it, they will go to the nearest Night regio and immolate themselves. Once that is done, Janon&#039;s power will be invoked and the territory will be place under a &amp;quot;blessing&amp;quot;, bringing the &amp;quot;blessing&amp;quot; of [[Unfettered Anarchy]] to those who dwell there.&lt;br /&gt;
&lt;br /&gt;
Scouts indicate that these heralds, despite being lightly armoured, seem to be possessed of immense reserves of [[Heroic_skills|heroic spirit]], and that some among them seem to be capable of inflicting Unfettered Anarchy on people with as much ease as any [[Magical_skills#Battle_Mage|battle mage]] delivering a spell of their own.&lt;br /&gt;
&lt;br /&gt;
====Fire The Forests (Ossium)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Janon heralds are threatening to curse on Ossium&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Shadowed Torchbearer&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the curse&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
&lt;br /&gt;
Upon marching over the border from the [[Forest of Ulnak]], the heralds made their reasons for choosing this place perfectly clear. Ossium is the home territory of the [[Shadowed Torchbearer]], the one who conclave selected to promote passion within the Empire and to stand between them and &#039;&#039;the Muse of Fire&#039;&#039;. Let Vellenka Vanyanova come to face them, and show where her passions truly lie! Soldiers from the resupplying Gryphon&#039;s Pride attempt to catch the heralds and finish the matter quickly, but the heralds run fast and do not allow themselves to be caught. They will be faced by the one of their choosing, or they will not be caught at all.&lt;br /&gt;
&lt;br /&gt;
Grudgingly accepting that the best thing they can do is inform the proper authorities, the scouts of the Gryphon&#039;s Pride pass on that the heralds keep returning to the Burned Glade in Echofell. It is the responsibility of &#039;&#039;&#039;Vellenka Vanyanova&#039;&#039;&#039;, the Shadowed Torchbearer, to resolve the situation before any harm can be caused. If the heralds cannot be stopped, they will curse Ossium with one of Janon&#039;s &amp;quot;blessings&amp;quot; that promotes violent emotions run amok.&lt;br /&gt;
&lt;br /&gt;
====Boil The Swamps (Sarangrave)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Janon heralds are threatening to curse on Sarangrave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Grandmaster of the Sevenfold Path&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the curse&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
The path to Sarangrave is considerably shorter for the heralds of &#039;&#039;Whirling Chaos&#039;&#039;, as they emerge from a regio over the border in [[Axos]], where the enmity of the [[Conclave]] has no effect. Once in Imperial territory, they begin to call out the [[Grandmaster]] of the [[Sevenfold Path]]. Elagabala brought this declaration against &#039;&#039;the Voice of Zorech&#039;&#039;, and they are overjoyed to witness the passion of the Urizeni. &amp;quot;Come fight us, sword scholar,&amp;quot; they cry, &amp;quot;as your loathed founder once fought the Highborn!&amp;quot; Nobody bothers trying to explain to them that the sword scholars have splintered. It does not seem likely that they would listen.&lt;br /&gt;
&lt;br /&gt;
The heralds have taken the field around Slow Worm&#039;s Hill in Kroll. It is the responsibility of &#039;&#039;&#039;Elagabala&#039;&#039;&#039;, Grandmaster of the Sevenfold Path, to prevent any explosions of undirected passion. If the heralds cannot be stopped, they will curse Sarangrave with one of Janon&#039;s &amp;quot;blessings&amp;quot; that promotes violent emotions run amok.&lt;br /&gt;
&lt;br /&gt;
===Partners in Crime (Whisper Gallery)===&lt;br /&gt;
* &#039;&#039;&#039;The Whisper Gallery seeks communications from citizens of the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It is illegal to cast the ritual to communicate with the eternal as they under enmity&#039;&#039;&#039;&lt;br /&gt;
Similarly to [[Monarchs_and_outcasts#Tyrannical_Discipline_(Whisper_Gallery)|last season]], individual members of the [[Whisper Gallery]] are petitioning imperial citizens to once again get in touch with them over matters that, while they may sound trivial, seem to be of great importance to them:&lt;br /&gt;
&lt;br /&gt;
* The Vizier Arrayed in the Raiment of Dawn is interested in the advice that boyars and wise ones of [[Varushka]] might have for leaders both formal and cultural.&lt;br /&gt;
* The Lover Glad in Crimson is feeling a little down, and wishes to be cheered up by love stories with happy endings from any [[troubadour]] of [[Dawn]].&lt;br /&gt;
&lt;br /&gt;
During the Summer Equinox, any magician who casts [[Whispering Shadow Courtiers]] using an additional measure of [[iridescent gloaming]] and incorporating both message and messenger into the performance will receive three crystal fire in thanks. Again, each person is limited to a single submission, but ritualists can help as many people as please them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note&#039;&#039;&#039;: Anyone wanting to take advantage of this opportunity will need to ensure that the boyar, wise one or troubador is a participant in the roleplay of the ritual (they do not need to be a [[Rituals#Contributors|contributor]]). Both the performers and the poet should speak to either a referee at the regio tent or a member of the GOD staff after performing the ritual.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment (Azoth)===&lt;br /&gt;
* &#039;&#039;&#039;During the Spring Equinox the Archmage of Night vacated their post.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Azoth believes that their absence has had an unwanted effect on the plenipotentiary they offered.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Azoth invites the next Archmage of Night to investigate uncompensated musicians their predecessor was charged with arranging and to suggest a boon for those who could not attend.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Azoth#Heralds|&#039;&#039;Distillations&#039;&#039;]] of [[Azoth|&#039;&#039;the Azoth&#039;&#039;]] emerge from the Imperial Regio clad in fur and feathers of swirling ochre, shimmering jade and shifting red. Resembling [[Kallavesi|Kallavesi]] [[Mystic|mystics]] though bearing an orcish mein, the heralds are at first mistaken for unannounced [[Jotun]] emissaries. If the visitors have an opinion on this reaction, it is well hidden beneath a cool, almost inert demeanour. &lt;br /&gt;
&lt;br /&gt;
Once the matter is resolved, the agents of &#039;&#039;the Rebis&#039;&#039; explain the purpose of their visit: that the Azoth understands that during the spring equinox the [[Archmage_of_Night#Recent Elections|Archmage of Night]] was extracted from their role and so, by extension from the [[Key_of_dreams#Finder_of_Paths_Unseen_(Night)|crucible of change offered as plenipotentiary]]. With the formula so adjusted, the heralds continue, it seems that impurities did arise from the mix which diminished the whole. &lt;br /&gt;
&lt;br /&gt;
The most polluting of these is that the Archmage was charged by [[Sung]] to instil mystery into the [[Key_of_dreams#Finder_of_Paths_Unseen_(Night)|Shadow Souk]] through the commissioning of musicians. Azoth knows that musicians did play within the chamber and that their playing did indeed serve as a suitable catalyst. However, it is not clear whether these elements were properly compensated for their aural alchemy with gifts provided by the &#039;&#039;Rainbow Serpent&#039;&#039; to the Archmage for this purpose. &#039;&#039;The Great Work&#039;&#039; has offered to provide the [[Cat&#039;s_Graces#Maestro|Maestro]] of the [[Cat&#039;s Graces]] a lump sum of twenty [[crystal fire]] if they&#039;re willing to promise to ensure it goes to those musicians who attended. If they are willing to agree to this, they should cast [[operate portal]] on the regio at the Summer Solstice, using three names of the &#039;&#039;Rebis&#039;&#039; and agreeing to the arrangement.&lt;br /&gt;
&lt;br /&gt;
==Spring==&lt;br /&gt;
&lt;br /&gt;
===Do Some Harm (Arhallogen)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Centipede General.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;There is an opportunity to kill a significant number of Grendel&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This is a [[Accessibility#Combat_Unlikely_or_Contained|combat unlikely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Grandmaster of the Silver Chalice&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for poisoning the Grendel&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
Last season, the eternal [[Arhallogen]] made a [[Key_of_dreams#Sharp_Fangs_Behind_The_Leaves_(Spring)|series of offers]] to the Imperial Conclave in order to help them avoid, in its eyes, a steep decline into disaster. To the great surprise of the &#039;&#039;Centipede General&#039;&#039;, it was none other than the [[Silver Chalice]] who accepted its offer of a boon to kill a significant number of [[Grendel]], if they were willing to put the nefarious [[Ossegrahn]] under Enmity. Perhaps, says the &#039;&#039;Envenomed Blade&#039;&#039;, they misunderstood the [[Silver Chalice]]. To value ones own lives and the lives of ones allies by ruthlessly killing those who would threaten them is indeed a philosophy she can align herself with. When one commits to &#039;&#039;&amp;quot;Ensure that Conclave is reminded of the value of life, and that it makes decisions with that value in mind&amp;quot;&#039;&#039;, perhaps this means understanding the value in taking life from their foes? Yes, yes, this will do indeed.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Maw-of-Spikes&#039;&#039; has located an encampment of the marines from the Grendel navy, the Golden Winds, based downstream from a potent Spring regio that provides it with unnaturally clear water. Such places were rare in [[Mareave]] until recently, and it is no surprise that the orcs of the Broken Shore would set up a camp there to take advantage of it. The &#039;&#039;Shadow Blade&#039;&#039; has a simple offer for the Silver Chalice; all they have to do is curse someone with [[Curse of Gangrenous Flesh]] where the ritualists have [[Regio#Using_Regio|drawn]] on the regio and invoke three of Arhallogen&#039;s names. This will corrupt the regio and poison the supply of the Grendel Encampment. While they will eventually realise and move on, they will take five hundred casualties before the source of their woes is identified. The regio is not untended, but to sweeten the deal, &#039;&#039;Many Move as One&#039;&#039; will send her heralds to neutralise them before the Grandmaster or her representatives arrive.&lt;br /&gt;
&lt;br /&gt;
The conjunction to the Golden Wind&#039;s encampment will be at 15:45 on Saturday, and the [[Silver Chalice|Grandmaster of the Silver Chalice]],  &#039;&#039;&#039;Fausta Ankarien&#039;&#039;&#039;, will be responsible for ultimately poisoning the Grendel.&lt;br /&gt;
&lt;br /&gt;
==Winter==&lt;br /&gt;
===A Varushkan goes to War (Surut)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Surut001.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Surut is impressed by the orders of the general of the Northern Eagle and offers a boon&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;He is happy to offer similar aid to other generals as well, if they wish the help of the Burnt Prince&#039;&#039;&#039;&lt;br /&gt;
The [[Surut|&#039;&#039;Charred Prince&#039;&#039;]] rarely gives much attention to the pontification of wizards and their ever-increasing esoteric arcane musings, he is far more interested in the people who actually get things done and get their hands dirty. Specifically, the generals and heroes of the Empire. Recently, he has been eagerly following the [[388YE_Spring_Equinox_Military_Council_orders#Northern_Eagle|adventures of General &#039;&#039;&#039;Aksel Reznov Razoradze&#039;&#039;&#039;]] in the [[Salt Flats of Sanath]].&lt;br /&gt;
&lt;br /&gt;
While he nominally favours the Druj in the conflict, he has been savouring their desperation and exacting greater and greater tribute for his continued support. He has no particular preference to whether they survive being crushed between the Empire and the [[Thule]]. Should the General invoke the name of the &#039;&#039;Burnt Steward&#039;&#039; in their orders the next time that the [[Northern Eagle]] infiltrate Sanath, he will intercede to help find opportunities for them to engage in further acts of arson if they so choose.&lt;br /&gt;
&lt;br /&gt;
The [[Inhabitants_of_the_realms#Heralds|herald]] relaying this information to Jorgen at the [[Astolat#The_Castle_of_Thorns|Castle of Thorns]] reminds him that the &#039;&#039;Raging Inferno&#039;&#039; is perfectly happy to offer his aid to other members of the [[Military Council]] as well. Should they seek his aid, they have to impress him in the orders they submit. Provided they draw his attention by including his name in their orders, he will pay attention and offer help to those who have shown they deserve it.&lt;br /&gt;
&lt;br /&gt;
===Call to Arms (Tharim)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Tharim 001.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A legion of Tharim&#039;s Ashen Knights has travelled to Karov&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The legion intends to remain there for the foreseeable future&#039;&#039;&#039;&lt;br /&gt;
The mood of [[Tharim]] is wroth this season. His chosen has stepped down, and both Skathe and Surut continue to be welcomed by the Conclave, even if they do not enjoy its friendship as he does. The only light in the twilight of his dark halls is the fate of Jem Bribban. It is apt, then, that the mood of the Ashen Knights is similar. They arrive in Karov a month before the Summer Solstice and by the time of the summit have established a camp just outside of [[Karov#Wieliczka|Vorota]]. &lt;br /&gt;
&lt;br /&gt;
Why they are here, however, is beyond anyone&#039;s guess. A few volhovs on their way from Delev tried to discuss it with them, but were unable to get much beyond stoic, monosyllabic answers. Why the Ashen Knights are here, and why &#039;&#039;now&#039;&#039;, is anyone&#039;s best guess. If the notoriously vindictive eternal&#039;s mood is souring, it does not bode well. Tharim can be a powerful ally to his friends, but a bitter enemy to those he believes have wronged him or failed to give him his due.&lt;br /&gt;
&lt;br /&gt;
===The Beast Below (Agramant)===&lt;br /&gt;
{{SOP|statement=Agramant has sent his servants to &#039;aid&#039; Imperial citizens abandoned in Therunin. This must shame us. Highguard cannot tolerate a monster such as the Abominable One being seen as a rescuer while the Empire&#039;s own people suffer. Highguard has chapters, military units, congregations, physicks, priests, pilgrims, the Unconquered and more. We can send virtuous aid where aid is desperately needed. So let Highguard act! Let our citizens escort the refugees and support the healers of High Chalcis, while our chapters and military units aid the Navarri in escaping Therunin. The hungry, frightened, and desperate must find Imperial support. We will deny Agramant the worship of desperation. Only actions are virtuous. If we would calls ourselves guardians of the Empire&#039;s soul, then we must prove it where that soul is endangered.|by=Synchar of Ebon&#039;s Hall, Highguard National Assembly|vote=216-0|when=Spring 388YE|size=small}}&lt;br /&gt;
{{SOP|statement=The eternal Agramant is preying on those fleeing Therunin - offering them aid, and interdicted means for any to contact him for thanks or further &#039;help&#039;. Those he preys on feel they are alone. That he is the only place they can turn. Along with Navarri guides, we call on Loyalty dedicants to travel to the places these Navarri refugees gather. We must prove to them they are not alone, and show them what loyalty is, and what it is not.|by=Neri of Ebon&#039;s Hall, Loyalty Assembly|vote=306-0|when=Spring 388YE|size=small}}&lt;br /&gt;
{{SOP|statement=The refugees of Therunin are being manipulated by Agramant into believing he is their only option for help. He targets those who are weak and alone, and seeks to gain access to their spirits and our nation. We call upon Navarr to remind these refugees we are here and we support them. Open your doors if you can and stop Agramant from targetting those in need.|by=Xandor Trodbroker, Navarr National Assembly|vote={{GM}} 256-0|when=Spring 388YE|size=small}}&lt;br /&gt;
The Imperial Synod, including a [[general]] of an Imperial [[army]] has had a great deal to say about [[Agramant|Agramant&#039;s]] offers of help in [[Therunin]] in recent months. To this, it pointedly says that it is materially helping the Navarri reclaim what is rightfully theirs and fulfil their ancient oaths, &#039;&#039;while the Empire is not&#039;&#039;. The Military Council is welcome to take over and fulfil their promises to the people of Navarr any time they so choose by sending in the full might of Imperial steel, Agramant will not stop them.&lt;br /&gt;
&lt;br /&gt;
In the meantime, it sees no reason not to continue as it has been doing and showing it it is truly the &#039;&#039;Friend of the Forgotten&#039;&#039;. Wherever the Empire has abandoned people. Wherever it has allowed innocents to suffer. Wherever it has broken trust. Agramant will be there to pick up the pieces - to bear the burden that the Empire finds too heavy to shoulder.&lt;br /&gt;
&lt;br /&gt;
While many have fled to Reikos, some Navarri who have stayed, chosen to side with the &#039;&#039;Wastewalker&#039;&#039; to reclaim their homes from the Druj and continue to fulfil their oath in combatting the power of the vallorn of Tharunind. One such individual is Dochas of the Weeping Glade, who claims to take inspiration from Gobaith of Summer&#039;s Grove reborn. They have managed to form a settlement of survivors in the nominally Druj-controlled territory and, with Agramant&#039;s aid, wishes to take back Therunin for the Navarr whether the Military Council chooses to help them or not.&lt;br /&gt;
&lt;br /&gt;
This downtime (and perhaps for the foreseeable future) any Navarri military unit can take the &#039;&#039;&#039;Reconquer Therunin&#039;&#039;&#039; campaigning venture, which will cause their unit to join Dochas and with his followers and heralds of Agramant, begin to retake a region from the Druj. A standard military unit will receive two pawns of Heart&#039;s Blood for their aid, with upgraded or enchanted Military Units receiving proportionally more. As long as at least ten military units take this action, it will also be available next season and Agramant will do whatever it takes to ensure the settlement survives.&lt;br /&gt;
&lt;br /&gt;
This venture appears to be completely illegal, and anyone who takes part is almost certainly going to face execution by the magistrates for working hand in glove with a forbidden eternal. Agramant does not wish to sow suspicion or concern among the Empire, so the names of every citizen from Anvil who takes part will be known. The Howler understands that they risk death at the hands of the Empire for trying to fulfil their oaths and save their fellow Navarri, but is determined that the names of those prepared to sacrifice themselves in this way should not go unrecorded. Sacrifice is the Pride of the Navarr after all.&lt;br /&gt;
&lt;br /&gt;
While the Synod itself may have spoken out against Agramant&#039;s actions, the Voice of the Pines believe that in her heart, the [[Emperor Vesna|Empress of the Hearth]] surely appreciates its struggle to aid her subjects. Should she mention him or [[Therunin]] &#039;&#039;in any capacity&#039;&#039; in her next imperial address, he has let it be known that he will take that as a sign that she approves of his aid to her citizens, and will send even more heralds to aid in the campaign there.&lt;br /&gt;
&lt;br /&gt;
===Light at the End (Khobel Tavah)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=KhobelTavah.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
In the months following the Spring Equinox, the Imperial Regio is once more subject to the ghastly presence of the Speaker for the Drowned, the herald of Khobel Tavah who takes the form of a drowned Highborn sailor. This dolorous figure, whose every movement is accompanied by the ringing of bells, makes its way to the Civil Service hub once invited into Anvil. It seems it has more messages from Old Tom Flotsam and Mary Bitters to deliver. &lt;br /&gt;
&lt;br /&gt;
Firstly, regarding the &#039;&#039;lost flotsam&#039;&#039; that is Eilian Sweetwater. It does not intend to repeat its warnings of &#039;&#039;jetsam&#039;&#039; uttered in darkness to the Empire&#039;s keepers of wreck. However, it wants to make quite clear the state of Eilian. The medicaments offered for him granted a temporary release from the &#039;&#039;suspension in terror&#039;&#039; that Eilian is undergoing - but it was only temporary. He has proven unusually resilient - the Speaker makes clear that &#039;&#039;Harbinger&#039;&#039; in particular is impressed at a mortal whose mind can withstand her abyssal salt to such a degree. If the Conclave chooses to claim its &#039;&#039;lost flotsam&#039;&#039; and with it the &#039;&#039;jetsam&#039;&#039; at the Summer Solstice, the Speaker believes Eilian will be able to return to work within the season.&lt;br /&gt;
&lt;br /&gt;
However, if the Conclave tarries longer, then the mind of the Empire&#039;s resolute servant will, says the Speaker, surely begin to fray. The &#039;&#039;Prophet of the Last Light&#039;&#039; has seen this in omens and visions - no mortal can withstand immersion in abyssal salt forever. If they wait until the Autumn Equinox, then Eilian will require at least a season of recovery before he returns to work. If they wait until Winter, he will need a year or more of recovery. Beyond that he will be broken: in mind if not in body. He will, of course, survive if they tarry longer - but he will never be in a position to serve the Empire again. Salt preserves the body - but the spirit&#039;s light eludes even the touch of Tideless Scream.&lt;br /&gt;
&lt;br /&gt;
Secondly, the Speaker wants to reiterate another offer. Two summits ago Khobel Tavah sent their Lighthouse-Keeper to speak with the people of the Empire to offer aid to the Empire in the building of lighthouses. Specifically, Fear Death By Water offered, via their Keeper, an Everlasting Flame. This light, made from ghostfire of the Winter Realm, would never go out so long as the lighthouse in which it is placed stands. This could be either a [[For_those_in_peril_on_the_sea#A_Warning_Light|lighthouse]], a [[For_those_in_peril_on_the_sea#A_Welcoming_Beacon|great lighthouse]], or another commission to build a lighthouse arising as the result of an opportunity. &lt;br /&gt;
&lt;br /&gt;
If Khobel Tavah ever became aware of any doom that would otherwise befall the territory where it was placed then it would send grim omens that portended the coming disaster. The flame would also gather to it the spirits of the restless dead. This would give the region the [[Region_qualities#Haunted|haunted quality]]. The ghosts would not be hostile - in the [[opportunity|right situation]] they might even be bargained with to aid the Empire.&lt;br /&gt;
&lt;br /&gt;
The Speaker for the Drowned believes that the Empire may have selected Rebekah&#039;s Leap in [[Redoubt#Naris|Naris]] as the location for the Everlasting Flame. This is well, though they may wish to wait for the return of their &#039;&#039;lost flotsam&#039;&#039; as plans for the Lighthouse at Nikephoros would probably combine well with any planned lighthouse in the same region. However, Foretold-by-Bells does require that the Conclave announce a [[declaration]] of [[Alignment#Acceptance|acceptance]] to name the commission where the ghostfire will be housed. The commission would not need to be finished, but it would need to be begun, and consent to place the Everlasting Flame within the lighthouse would have to be provided as part of the necessary details.&lt;br /&gt;
&lt;br /&gt;
==Summer==&lt;br /&gt;
===The Long Game (Jaheris)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=JaherisArt.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Jaheris wishes to encourage ambition amongst newcomers to Anvil&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;One of his heralds will meet with some newcomers, chosen by egregores&#039;&#039;&#039;&lt;br /&gt;
The [[Jaheris|Moonsilver Prince]] has made an offer to the egregores of each of the ten nations; he has provided them with a badge and charged them to give it to a member of their nation who is new(er) to Anvil and who they see as a citizen of great promise. They will be invited to a meeting with the &#039;&#039;Argent Preceptor&#039;&#039;, one of the heralds of the &#039;&#039;Unicorn King&#039;&#039; charged with encouraging new talent to pursue and achieve their ambitions. Under his previous guise, this might be rather concerning, yet the [[Jaheris#A_New_Demesne|new face of Jaheris]] seems far more trustworthy. As far as eternals go, of course.&lt;br /&gt;
&lt;br /&gt;
The Preceptor will meet with the candidates at the standing stones at the entrance to the Hall of Worlds at 12:45 on the Saturday of the Summer Solstice. From there, they will be taken through the Hall of Worlds to a specially prepared chamber to discuss what ambitious schemes they might be interested in pursuing at Anvil.&lt;br /&gt;
&lt;br /&gt;
===The Greatest Prize (Rhianos)===&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #C994FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Cede Tournament Grounds of Laroc&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Motion Type:&#039;&#039;&#039; [[Powers_of_the_Imperial_Senate#Concedence|Concedence]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039;&lt;br /&gt;
* Cedes the Tourney Grounds of Laroc to [[Rhianos]]&lt;br /&gt;
* Removes the investment in businesses in Astolat&lt;br /&gt;
* Increases investment in military units in Astolat&lt;br /&gt;
* Military units in Astolat engaging in a questing or raiding venture will receive an additional 36 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of the Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Costs can be covered by treasure at the Stone of Thonkilch&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Rhianos has asked for the Tourney Grounds of Laroc to be ceded to them&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the Tournament Grounds are ceded to Rhianos then the eternal will grant his favour to the Eastern Sky&#039;&#039;&#039;&lt;br /&gt;
Originally [[Down_the_cavalier_road|proposed]] almost four years ago, the quest of the [[Eastern Sky]] has seen wondrous works of magic, grand challenges completed, and great statues raised. &#039;&#039;[[Rhianos|Shimmergold]]&#039;&#039; is open about their willingness to accept a similar statue to that built for [[Cathan Canae]], but the Grand Tour has enticed &#039;&#039;Coruscating Oarfish&#039;&#039;. What then, could &#039;&#039;Seadragon&#039;&#039; wish for? &lt;br /&gt;
&lt;br /&gt;
The answer, it turns out, is quite simple. The &#039;&#039;Auspicious Mariner&#039;&#039; wants the [[Astolat#Laroc|tournament grounds of Laroc]]. The &#039;&#039;King of the Nine Tides&#039;&#039; will send his heralds through to ready those daring knights and knights-errant who are readying to go on a [[Venture#Questing_Ventures|quest]] or even a [[Venture#Raiding_Ventures|raid]]. They will be offered help, advice, or even simply a refreshing drink that encourages the pursuit of adventure. Any Dawnish [[military unit]] in Astolat that undertakes either a questing or raiding venture will receive an additional 36 rings.&lt;br /&gt;
&lt;br /&gt;
Of course, nothing is simple when it comes to the denizens of the realms. The [[business]] owners of the territory will no longer receive a share of the profits brought in by the tourneys. Instead, those proceeds would go towards mending and repairing the arms, legs, arms, and armour of those adventuring over the horizon. In order for this to work, &#039;&#039;Lightning Fish&#039;&#039; will need to have the Tourney Grounds ceded to it. If it were as simple as sending heralds to go and encourage good Dawnish folks, then they wouldn&#039;t need to ask. Indeed, several heralds of &#039;&#039;Lady Gullscry&#039;&#039; already visit the tourney grounds, albeit in (very bad) disguises.&lt;br /&gt;
&lt;br /&gt;
Such an act will require the Senate to vote to [[Powers_of_the_Imperial_Senate#Concedence|cede]] the great work to the eternal. Separately, &#039;&#039;Swoopingfeather&#039;&#039; has a further request for the people of Dawn, and specifically the incumbent General of the [[Eastern Sky]]...&lt;br /&gt;
&lt;br /&gt;
====Oddities (Sarangrave)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Druj are trying to sacrifice treasure to Agramant in exchange for aid in the Sarangrave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;General of the Eastern Sky&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for recovering the treasure&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
&#039;&#039;Swoopingfeather&#039;&#039; warns that the Druj are well on their way to sacrificing the treasure to [[Agramant|Ropebiter]] in Sarangrave. The herald of Leaf-on-the-Breeze provides enthralling detail, the Druj &#039;&#039;Het Tavix Boneshaver&#039;&#039; must ensure that the Stone of Thonkilch, and the treasure placed there, remain undisturbed for a full week. They will have almost finished their vigil by the start of the summit, and it will end by the stroke of midnight on the first night. There is a chance then, for the General of the Eastern Sky and their allies to prove their mettle and disrupt the Druj. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dame Aurum De Castellan&#039;&#039;&#039;, the incumbent [[Eastern Sky|General of the Eastern Sky]], is charged by &#039;&#039;Swoopingfeather&#039;&#039; to take their allies and travel to the Turan Flats, disrupt the Druj efforts and recover the treasure. If the Druj retain the treasure, then [[Inhabitants_of_the_realms#Drudges|creatures]] of &#039;&#039;Brokenhull&#039;&#039; will enter the region. They won&#039;t prove a threat to armies, but it would require some opportunity to remove them and would be yet [[Everything is trying to kill us|another problem]] for those trying to settle Sarangrave. If the treasure can be recovered, then it will take central pride of place in the tourney grounds. And if it can&#039;t, then &#039;&#039;Flyingfish&#039;&#039; will keep looking for another piece of treasure that can be recovered from dangerous enemies...&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_keys_of_blood&amp;diff=143350</id>
		<title>The keys of blood</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_keys_of_blood&amp;diff=143350"/>
		<updated>2026-08-12T16:00:29Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* It is a Diamond (Sinokenon) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Winds of Magic]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: right; margin: 15px;&amp;quot;&amp;gt;{{CaptionedImage|file=Marginalia in London, British Library, Harley MS 2433, fol. 82r.png|align=right|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
__TOC__&lt;br /&gt;
Six [[Realms|realms of magic]] align with the mortal world, whose [[Inhabitants of the realms|inhabitants]] are fundamentally different to the people of the mortal world and yet, to a degree, share some of their concerns. They are both complex and simple at the same time, seeking to change the world to match their perception of how it should work. They bargain and negotiate, threaten and cajole, and while it can be difficult to predict exactly where their gifts or curses might lead, still they have much to offer.&lt;br /&gt;
&lt;br /&gt;
The Empire can reach out to the [[eternal|eternals]] through the powers of the [[Archmage|Archmages]] and the [[Conclave]], but the creatures of the realms may sometimes take the initiative themselves. The power of [[alignment]] allows the Conclave to make it easier or harder for them to touch the world, relationships shaped by the tension between true friends and dire enemies. Some desire that state of [[Alignment#amity|amity]], some revel in the [[Alignment#enmity|enmity]] they have earned, but none can deny the power of the Conclave to guard the borders of the Empire.&lt;br /&gt;
&lt;br /&gt;
It is a rare season that passes without an eternal, or a handful, seeking to influence the Empire. There are other winds of fortune that speak of different situations. The responses to the [[archmage#plenipotentiary|plenipotentiary]] missives of the Archmages from this season is covered in the &#039;&#039;&#039;[[Ambassadors of death]]&#039;&#039;&#039; wind of fortune, while &#039;&#039;&#039;[[A wizard did it]]&#039;&#039;&#039; deals with magic of an astronomantic, mortal, or mysterious provenance.&lt;br /&gt;
&lt;br /&gt;
==Autumn==&lt;br /&gt;
===An Unexpected Ally (Basileia)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=City of Locks.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A Grendel mercenary company are threatening the Grove of Wittal&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Grendel leader wishes to defect but can&#039;t do it openly&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Grimnir of Wittal Grove&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for defeating the Grendel and potentially rescue the Iontach&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Organising and funding Grendel mercenary groups is a challenging market. With the chaotic presence of the wreckers, naval superiority in the Bay of Catazar isn’t a given for fledgling mercenary companies. Enterprising mercenary paymasters have, in recent years and with encouragement from their [[Asavea|allies]], started to probe other waters for opportunity. The Gullet passes from the Sea of Snow past Jotun shores to the very heart of Kallavesa. One ship has managed to avoid the monsters of the Sea of Snow, the ships of the Fjorknae, and the Winterfolk and Marcher fleets to land close in [[Kallavesa#Wittal_Grove|Wittal Grove]]. Now, they march on Wittal itself, intent to raid the Healing House of Wittal Grove. However, Iontach &#039;&#039;Meddool Miniog&#039;&#039; has something even more audacious planned.&lt;br /&gt;
&lt;br /&gt;
A representative of the Matchmaker&#039;s Forum, of the [[Basileia|City of Locks]] travelled to Anvil with a message just a week before the Summer Solstice. It appears that Iontach &#039;&#039;Miniog&#039;&#039; wishes to defect, referencing a cousin living in luxury in Apulian. They have arranged for their mercenary band to accompany them into Kallavesa under the understanding that they are going to raid the Healing House of Wittal Grove. From discussion with the herald, [[League_Egregore|Guise]] believes they would certainly be able to accept the oath of Meddool; if Meddool is able to be rescued they will be able to join the League.&lt;br /&gt;
&lt;br /&gt;
The herald of the City of Locks, therefore, offers the following contract to &#039;&#039;&#039;Theowold Vakarsson&#039;&#039;&#039;, the Grimnir of Wittal Grove:&lt;br /&gt;
&lt;br /&gt;
Escort the Iontach to Anvil a free orc. In exchange, the Iontach will provide a sum of six thrones after the summit.&amp;lt;br&amp;gt;&lt;br /&gt;
The mercenary company should be defeated to ease the rescue of Meddool, but the company&#039;s continued survival is not a factor.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to secure the Iontach will see the mercenaries go ahead with raiding the Healing House, preventing the [[great work]] from providing herbs until after the Autumn Equinox 388YE.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Prospero001a.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Arratan Surety (Estavus)===&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Arratan Surety&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Edifice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Enterio, Tassato&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 250 thrones in labour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Six months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Increases white granite production of Arratan Gamble by five wains a season&lt;br /&gt;
* Increases upkeep of Arratan Gamble by three thrones a season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of the Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Architect of Hammers has used their power to assess the Arratan Gamble&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Architects of Iron and Stone have investigated and uncovered an opportunity to quarry the largest vein from the other side&#039;&#039;&#039;&lt;br /&gt;
The Architects of Iron and Stone were incredibly excited to receive their first assignment from the [[Architect of Hammers]]. The newly elected &#039;&#039;&#039;Edmundo of Damakan&#039;s forge&#039;&#039;&#039; wasted no time in setting them to work in assessing the [[Arratan Gamble]] in Enterio, [[Tassato]]. The Arratan Gamble works incredibly well, but there is always room for improvement! &#039;&#039;Architect Noether&#039;&#039; calculates that with the amount of wains that have already been quarried, there is enough in the ground for at least another two hundred years! &#039;&#039;Noether&#039;&#039; presents a plan for a small quarrying outpost, nothing too fancy, on the other side of the largest vein that will allow workers to come at it from the two best angles. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;&#039;&#039;Arratan Surety&#039;&#039;&amp;quot;, a mirthful jest at the name of the quarry, would increase the amount of white granite produced by the Bourse seat by five wains a season. It would have substantial initial costs, and the extra workers and gangers would see the upkeep increased by three thrones a season.&lt;br /&gt;
&lt;br /&gt;
==Day==&lt;br /&gt;
&lt;br /&gt;
===It is a Diamond (Sinokenon)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=SinokenonArt.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A disparate group are travelling to Anvil to speak to the Grandmaster of the Celestial Arch and possibly others&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They do not want to speak to the Grandmaster of the Sevenfold Path&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The group aims to arrive just after six on Friday&#039;&#039;&#039;&lt;br /&gt;
Last summit, the Eternal [[Sinokenon]] declared that it was [[Monarchs_and_outcasts#The_Turning_of_the_Wheel_(Sinokenon)|engaging in an initiative]] to reach out to the foundation-stones of the Empire, to gauge receptiveness to Sinokenon&#039;s ideals and to send its ministers to attempt to combat what it believed to be misunderstandings as to the intentions and nature of the Turning Mirror. They duly arrived, bring with them pamphlets and small gifts for those they met.&lt;br /&gt;
&lt;br /&gt;
Since the Spring Equinox, its heralds have been engaged in a similar campaign in many places across the Empire. While Diamondmind only enjoys [[alignment|neutrality]] - and hence does not have the unfettered access to the Empire enjoyed by those eternals who have the [[Conclave|Conclave&#039;s]] amity - there are many Day regios in the Empire to which its heralds have access, and no small number of individuals happy to assist them in their work. After all - Sinokenon has been on at worst distant and at times even somewhat gregarious terms with the Empire since its foundation! They are particularly prevalent in [[Urizen]], Varushka, and in the [[Skarsind|northernmost territory of the Unshackled]].&lt;br /&gt;
&lt;br /&gt;
The greatest number of Apex Hyperion&#039;s heralds are seen across the spires of Urizen. The mountain nation is a particular favourite of That Which Lives In Its Name. It sees their pursuit of a perfect world as most pleasing, and approves of their structured, ordered way of life. The illuminates of [[Zenith#Occursion|Occursion]] have often enjoyed its favour - reportedly, the people of [[Tsark]], just a short distance across the mountain range, enjoy similar attentions.&lt;br /&gt;
&lt;br /&gt;
In [[Varushka]], it has long been known as Silver Sovereign - a name that befits its status, perhaps, as a powerful and potentially dangerous supernatural entity, but one that can be bargained with. There are a number of vales, especially in the hills of [[Karov#Wieliczka|Wieliczka]], where Singular Point is sometimes consulted on matters of rulership. It has often expressed an approval of the vale as a unit of societal structure, because of the way the rule of boyars is born from strength but cannot rest on tyranny. A vale is a communal decision by a community to live in a place of order, separating themselves from the wilds. &lt;br /&gt;
&lt;br /&gt;
It has looked with favour on the Imperial Orcs since their nation was formally founded. While the Way of Hierarchy is famously not one to deal with societies in the process of revolutionary change or great reform (and thus somewhat turned its face from the Empire during the years of the orc rebellion), it was in favour of the nascent nation once it was formally founded. Again, the ordered nature of legion life is something Tomorrow And Tomorrow greatly approves of and which it wishes to see prosper. The Unshackled also represent the Empire forgoing what it sees as the &amp;quot;irrationality&amp;quot; of forced slavery, though this is a somewhat abstruse and philosophical perspective which not every Imperial Orc is willing to hear. In recent years, apparently, it has also attempted to build a relationship with some of the Tamazi who dwell in [[Skarsind#Gildenheim|Gildenheim]] - a relationship founded on a mutual dislike of the Axou.&lt;br /&gt;
&lt;br /&gt;
Anyone who has spent time in the Empire in the past season, especially in these three nations or in any other part of the Empire where structure and order are prized, may choose to have met one of the heralds of Sinokenon. They will invariably have been polite and friendly, distributing copies of a curious pamphlet entitled [[:File:Sinokenon_and_You.pdf|Sinokenon and You]]. Any difficult questions on any topic will have been waved away - the heralds will have been clear that they are there primarily as messengers, and to learn.&lt;br /&gt;
&lt;br /&gt;
It seems that they have indeed learned something - and it is not to their liking. As the Summer Solstice draws near, rumours begin to spread - in part carried by the heralds of Friend Of All - that the [[Grandmaster]] of the [[Sevenfold Path]] nurses a strong animosity to Sinokenon. The eternal grows concerned they are planning to bring the enmity of the Conclave down upon Sinokenon.&lt;br /&gt;
&lt;br /&gt;
Whether this is true or not is hard to say. It is clear, however, that it causes the heralds some distress. They are not alone, however - for the &#039;&#039;Argent Mantra&#039;&#039; is not without mortal supporters - allies the eternal has patiently cultivated over the years. Representatives from the [[illuminate|illuminates]] of [[Zenith]], the vales of Wieliczka, and the [[Tamazi]] of Gildenheim are seen making their way to Anvil. Apparently they intend to arrive as soon as they can - perhaps a little after the sixth hour of the evening on the Friday - and intend to lobby to ensure that their relationship with That Which Lies Above All is not disrupted.&lt;br /&gt;
&lt;br /&gt;
They particularly want to speak to the Grandmaster of the [[Celestial Arch]], who apparently they are assuming will naturally take their side in this matter, but are happy to speak to any grandmaster &#039;&#039;except&#039;&#039; that of the Sevenfold Path, who, if rumour is indeed to believed, has made up her mind already. They will have just a few hours until the Conclave begins, and the truth (or otherwise) of these rumours are known.&lt;br /&gt;
&lt;br /&gt;
===Eclectic Eye (Kimus)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Kimus001.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Kimus has announced that with the help of Imperial citizens, it has completed a means to safely scry upon the actions of Cold Sun.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It informs the Conclave that it shall use this tool, the &#039;&#039;Corlucis&#039;&#039;, to provide information on what it perceives.&#039;&#039;&#039;&lt;br /&gt;
Robed in purest white, its garb edged in [[weltsilver|weltsilver thread]], a [[Kimus#Viziers|Vizier]] of [[Kimus|&#039;&#039;the Thousand Eyes of Sun and Moon&#039;&#039;]] unfolds at the entrance to the Hall of Worlds like the opening of an eye. Those who are subjected to its stare feel the force of its ruby-coloured gaze as it communicates with language both scant yet heavily freighted with meaning. It explains that through the prescient sacrifice of &#039;&#039;The Circle of Enduring Wisdom&#039;&#039; and incisive action of those Imperial heroes that braved the dangers of [[Monarchs_and_outcasts#Staring_at_the_Sun_(Kimus)|&#039;&#039;Terminus Sol&#039;&#039;]] the &#039;&#039;&#039;&#039;&#039;Corlucis&#039;&#039;&#039;&#039;&#039; has been assembled. This arcane tool now permits &#039;&#039;She Who Watches&#039;&#039; to scrutinise and observe the poisoned light of the regio, to understand it and through understanding gain foresight over the machinations of [[Cold Sun|Cold Sun]], the entity that poisoned it.&lt;br /&gt;
&lt;br /&gt;
At this last pronouncement, the herald almost appears to express something other than scholarly focus. Whether it is a satisfied twitch of its lips or a slight pursing before it continues, it soon resumes its lecture. As was agreed, the Corlucis shall also be used to provide the [[Conclave|Conclave]] forewarning on the actions of Cold Sun. While at present, &#039;&#039;the Celestial Eye&#039;&#039; might only discern the largest of motions within the light it sees that in time that it will achieve a greater degree of acuity in its peering. The herald falls silent with the final assertion that the Empire has opened a new eye towards the future. With a final, appraising glance about the chamber, the herald is gone in a blink of light.&lt;br /&gt;
&lt;br /&gt;
===Silence in the Library (Phaleron)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Phaleron002.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;An attendant of Phaleron will be arriving at 18:00 on Saturday to hand an arcane projection to &#039;&#039;Fiorente Vicente d&#039;Apulian&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They request the presence of the Archmage of Day, the Emissary to the Celestial Library, and/or a Grandmaster&#039;&#039;&#039;&lt;br /&gt;
The Conclave has [[388YE_Spring_Equinox_Conclave_sessions#Acceptance:_Phaleron_and_Phoebus_Al-Pulpi|made their decision]] regarding [[Flames_and_the_dark#The_Dying_Night|what to do]] about the [[Redoubt#Tower_of_Light_and_Shadow|Tilphussian Reach]] following its ruin at the hands of the Grendel. A deal offered and accepted, the [[Phaleron|Archives of Silence]] are bound to fulfil their part of the bargain; provision of the Arcane Projection to Entreat with Al-Pulpi to the raising magician.&lt;br /&gt;
&lt;br /&gt;
This does not mean at all that the &#039;&#039;Coral Library&#039;&#039; does not have some concerns. Given recent revelations to the Conclave, it is rather worried about handing over this very special bit of magic to someone with the surname &amp;quot;Vicente&amp;quot;. The [[Whisper_Gallery|Whisper Gallery]] are the natural enemy of the &#039;&#039;Celestial Library&#039;&#039;, as they are of all thinking beings. In any case, while Phaleron is definitely going to hand it over, a herald has shown up to the [[civil service]] to ask if the [[Archmage of Day]], [[Emissary to the Celestial Library]] and/or a [[Grandmaster]] might consider being present to the trade off to make sure that everything is done &amp;quot;in the light&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The attendant in charge of the projection is scheduled to arrive in the Hall of Worlds to hand it off to &#039;&#039;&#039;Fiorente Vicente d&#039;Apulian&#039;&#039;&#039; at 18:00 on Saturday of the Summer Solstice.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
===Fire, Fury, and Flame (Janon)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Janon002b.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Janon has been placed under enmity by the Conclave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Janon seems to be enthused by this change in the Empire&#039;s passions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Armed bands of heralds have entered Ossium and Sarangrave and are promising to curse both territories unless they are stopped&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Shadowed Flame&#039;&#039; is a mercurial being at the best of times. Embodying fire and passion in all things, zie cares little for the difference between love and hate. As such, conclave&#039;s declaration of [[Alignment#Enmity|enmity]] has not had the chastening effect on him that might have been hoped for. As spring shades into summer, small bands of armed heralds march across the borders of [[Ossium]] and [[Sarangrave]]. Both of them begin spreading the message to any people that they can find. &#039;&#039;Tinder-of-Anarchy&#039;&#039;, who is well pleased with her new titles, is overjoyed that it gets to experience the Empire&#039;s rage and hatred. Less than a year ago &#039;&#039;Blasphemy&#039;s Matchmaker&#039;&#039; asked to be brought tales of [[Upon_a_midnight_dreary#Affection_and_Animosity_(Janon)|beloved rivals]], those who are implacably set against one another yet who are bonded closer than any friends might be. Hopefully the Empire will embrace this new relationship just as much as Janon has.&lt;br /&gt;
&lt;br /&gt;
Thus, the heralds issue their challenges. The ones they have called out will bring forces to fight against them, or else to celebrate with them, or perhaps both. They shall match blades and hearts in the eternal contest of passion. Then, if the heralds are alive at the end of it, they will go to the nearest Night regio and immolate themselves. Once that is done, Janon&#039;s power will be invoked and the territory will be place under a &amp;quot;blessing&amp;quot;, bringing the &amp;quot;blessing&amp;quot; of [[Unfettered Anarchy]] to those who dwell there.&lt;br /&gt;
&lt;br /&gt;
Scouts indicate that these heralds, despite being lightly armoured, seem to be possessed of immense reserves of [[Heroic_skills|heroic spirit]], and that some among them seem to be capable of inflicting Unfettered Anarchy on people with as much ease as any [[Magical_skills#Battle_Mage|battle mage]] delivering a spell of their own.&lt;br /&gt;
&lt;br /&gt;
====Fire The Forests (Ossium)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Janon heralds are threatening to curse on Ossium&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Shadowed Torchbearer&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the curse&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
&lt;br /&gt;
Upon marching over the border from the [[Forest of Ulnak]], the heralds made their reasons for choosing this place perfectly clear. Ossium is the home territory of the [[Shadowed Torchbearer]], the one who conclave selected to promote passion within the Empire and to stand between them and &#039;&#039;the Muse of Fire&#039;&#039;. Let Vellenka Vanyanova come to face them, and show where her passions truly lie! Soldiers from the resupplying Gryphon&#039;s Pride attempt to catch the heralds and finish the matter quickly, but the heralds run fast and do not allow themselves to be caught. They will be faced by the one of their choosing, or they will not be caught at all.&lt;br /&gt;
&lt;br /&gt;
Grudgingly accepting that the best thing they can do is inform the proper authorities, the scouts of the Gryphon&#039;s Pride pass on that the heralds keep returning to the Burned Glade in Echofell. It is the responsibility of &#039;&#039;&#039;Vellenka Vanyanova&#039;&#039;&#039;, the Shadowed Torchbearer, to resolve the situation before any harm can be caused. If the heralds cannot be stopped, they will curse Ossium with one of Janon&#039;s &amp;quot;blessings&amp;quot; that promotes violent emotions run amok.&lt;br /&gt;
&lt;br /&gt;
====Boil The Swamps (Sarangrave)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Janon heralds are threatening to curse on Sarangrave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Grandmaster of the Sevenfold Path&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the curse&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
The path to Sarangrave is considerably shorter for the heralds of &#039;&#039;Whirling Chaos&#039;&#039;, as they emerge from a regio over the border in [[Axos]], where the enmity of the [[Conclave]] has no effect. Once in Imperial territory, they begin to call out the [[Grandmaster]] of the [[Sevenfold Path]]. Elagabala brought this declaration against &#039;&#039;the Voice of Zorech&#039;&#039;, and they are overjoyed to witness the passion of the Urizeni. &amp;quot;Come fight us, sword scholar,&amp;quot; they cry, &amp;quot;as your loathed founder once fought the Highborn!&amp;quot; Nobody bothers trying to explain to them that the sword scholars have splintered. It does not seem likely that they would listen.&lt;br /&gt;
&lt;br /&gt;
The heralds have taken the field around Slow Worm&#039;s Hill in Kroll. It is the responsibility of &#039;&#039;&#039;Elagabala&#039;&#039;&#039;, Grandmaster of the Sevenfold Path, to prevent any explosions of undirected passion. If the heralds cannot be stopped, they will curse Sarangrave with one of Janon&#039;s &amp;quot;blessings&amp;quot; that promotes violent emotions run amok.&lt;br /&gt;
&lt;br /&gt;
===Partners in Crime (Whisper Gallery)===&lt;br /&gt;
* &#039;&#039;&#039;The Whisper Gallery seeks communications from citizens of the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It is illegal to cast the ritual to communicate with the eternal as they under enmity&#039;&#039;&#039;&lt;br /&gt;
Similarly to [[Monarchs_and_outcasts#Tyrannical_Discipline_(Whisper_Gallery)|last season]], individual members of the [[Whisper Gallery]] are petitioning imperial citizens to once again get in touch with them over matters that, while they may sound trivial, seem to be of great importance to them:&lt;br /&gt;
&lt;br /&gt;
* The Vizier Arrayed in the Raiment of Dawn is interested in the advice that boyars and wise ones of [[Varushka]] might have for leaders both formal and cultural.&lt;br /&gt;
* The Lover Glad in Crimson is feeling a little down, and wishes to be cheered up by love stories with happy endings from any [[troubadour]] of [[Dawn]].&lt;br /&gt;
&lt;br /&gt;
During the Summer Equinox, any magician who casts [[Whispering Shadow Courtiers]] using an additional measure of [[iridescent gloaming]] and incorporating both message and messenger into the performance will receive three crystal fire in thanks. Again, each person is limited to a single submission, but ritualists can help as many people as please them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note&#039;&#039;&#039;: Anyone wanting to take advantage of this opportunity will need to ensure that the boyar, wise one or troubador is a participant in the roleplay of the ritual (they do not need to be a [[Rituals#Contributors|contributor]]). Both the performers and the poet should speak to either a referee at the regio tent or a member of the GOD staff after performing the ritual.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment (Azoth)===&lt;br /&gt;
* &#039;&#039;&#039;During the Spring Equinox the Archmage of Night vacated their post.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Azoth believes that their absence has had an unwanted effect on the plenipotentiary they offered.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Azoth invites the next Archmage of Night to investigate uncompensated musicians their predecessor was charged with arranging and to suggest a boon for those who could not attend.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Azoth#Heralds|&#039;&#039;Distillations&#039;&#039;]] of [[Azoth|&#039;&#039;the Azoth&#039;&#039;]] emerge from the Imperial Regio clad in fur and feathers of swirling ochre, shimmering jade and shifting red. Resembling [[Kallavesi|Kallavesi]] [[Mystic|mystics]] though bearing an orcish mein, the heralds are at first mistaken for unannounced [[Jotun]] emissaries. If the visitors have an opinion on this reaction, it is well hidden beneath a cool, almost inert demeanour. &lt;br /&gt;
&lt;br /&gt;
Once the matter is resolved, the agents of &#039;&#039;the Rebis&#039;&#039; explain the purpose of their visit: that the Azoth understands that during the spring equinox the [[Archmage_of_Night#Recent Elections|Archmage of Night]] was extracted from their role and so, by extension from the [[Key_of_dreams#Finder_of_Paths_Unseen_(Night)|crucible of change offered as plenipotentiary]]. With the formula so adjusted, the heralds continue, it seems that impurities did arise from the mix which diminished the whole. &lt;br /&gt;
&lt;br /&gt;
The most polluting of these is that the Archmage was charged by [[Sung]] to instil mystery into the [[Key_of_dreams#Finder_of_Paths_Unseen_(Night)|Shadow Souk]] through the commissioning of musicians. Azoth knows that musicians did play within the chamber and that their playing did indeed serve as a suitable catalyst. However, it is not clear whether these elements were properly compensated for their aural alchemy with gifts provided by the &#039;&#039;Rainbow Serpent&#039;&#039; to the Archmage for this purpose. &#039;&#039;The Great Work&#039;&#039; has offered to provide the [[Cat&#039;s_Graces#Maestro|Maestro]] of the [[Cat&#039;s Graces]] a lump sum of twenty [[crystal fire]] if they&#039;re willing to promise to ensure it goes to those musicians who attended. If they are willing to agree to this, they should cast [[operate portal]] on the regio at the Summer Solstice, using three names of the &#039;&#039;Rebis&#039;&#039; and agreeing to the arrangement.&lt;br /&gt;
&lt;br /&gt;
==Spring==&lt;br /&gt;
&lt;br /&gt;
===Do Some Harm (Arhallogen)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Centipede General.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;There is an opportunity to kill a significant number of Grendel&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This is a [[Accessibility#Combat_Unlikely_or_Contained|combat unlikely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Grandmaster of the Silver Chalice&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for poisoning the Grendel&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
Last season, the eternal [[Arhallogen]] made a [[Key_of_dreams#Sharp_Fangs_Behind_The_Leaves_(Spring)|series of offers]] to the Imperial Conclave in order to help them avoid, in its eyes, a steep decline into disaster. To the great surprise of the &#039;&#039;Centipede General&#039;&#039;, it was none other than the [[Silver Chalice]] who accepted its offer of a boon to kill a significant number of [[Grendel]], if they were willing to put the nefarious [[Ossegrahn]] under Enmity. Perhaps, says the &#039;&#039;Envenomed Blade&#039;&#039;, they misunderstood the [[Silver Chalice]]. To value ones own lives and the lives of ones allies by ruthlessly killing those who would threaten them is indeed a philosophy she can align herself with. When one commits to &#039;&#039;&amp;quot;Ensure that Conclave is reminded of the value of life, and that it makes decisions with that value in mind&amp;quot;&#039;&#039;, perhaps this means understanding the value in taking life from their foes? Yes, yes, this will do indeed.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Maw-of-Spikes&#039;&#039; has located an encampment of the marines from the Grendel navy, the Golden Winds, based downstream from a potent Spring regio that provides it with unnaturally clear water. Such places were rare in [[Mareave]] until recently, and it is no surprise that the orcs of the Broken Shore would set up a camp there to take advantage of it. The &#039;&#039;Shadow Blade&#039;&#039; has a simple offer for the Silver Chalice; all they have to do is curse someone with [[Curse of Gangrenous Flesh]] where the ritualists have [[Regio#Using_Regio|drawn]] on the regio and invoke three of Arhallogen&#039;s names. This will corrupt the regio and poison the supply of the Grendel Encampment. While they will eventually realise and move on, they will take five hundred casualties before the source of their woes is identified. The regio is not untended, but to sweeten the deal, &#039;&#039;Many Move as One&#039;&#039; will send her heralds to neutralise them before the Grandmaster or her representatives arrive.&lt;br /&gt;
&lt;br /&gt;
The conjunction to the Golden Wind&#039;s encampment will be at 15:45 on Saturday, and the [[Silver Chalice|Grandmaster of the Silver Chalice]],  &#039;&#039;&#039;Fausta Ankarien&#039;&#039;&#039;, will be responsible for ultimately poisoning the Grendel.&lt;br /&gt;
&lt;br /&gt;
==Winter==&lt;br /&gt;
===A Varushkan goes to War (Surut)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Surut001.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Surut is impressed by the orders of the general of the Northern Eagle and offers a boon&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;He is happy to offer similar aid to other generals as well, if they wish the help of the Burnt Prince&#039;&#039;&#039;&lt;br /&gt;
The [[Surut|&#039;&#039;Charred Prince&#039;&#039;]] rarely gives much attention to the pontification of wizards and their ever-increasing esoteric arcane musings, he is far more interested in the people who actually get things done and get their hands dirty. Specifically, the generals and heroes of the Empire. Recently, he has been eagerly following the [[388YE_Spring_Equinox_Military_Council_orders#Northern_Eagle|adventures of General &#039;&#039;&#039;Aksel Reznov Razoradze&#039;&#039;&#039;]] in the [[Salt Flats of Sanath]].&lt;br /&gt;
&lt;br /&gt;
While he nominally favours the Druj in the conflict, he has been savouring their desperation and exacting greater and greater tribute for his continued support. He has no particular preference to whether they survive being crushed between the Empire and the [[Thule]]. Should the General invoke the name of the &#039;&#039;Burnt Steward&#039;&#039; in their orders the next time that the [[Northern Eagle]] infiltrate Sanath, he will intercede to help find opportunities for them to engage in further acts of arson if they so choose.&lt;br /&gt;
&lt;br /&gt;
The [[Inhabitants_of_the_realms#Heralds|herald]] relaying this information to Jorgen at the [[Astolat#The_Castle_of_Thorns|Castle of Thorns]] reminds him that the &#039;&#039;Raging Inferno&#039;&#039; is perfectly happy to offer his aid to other members of the [[Military Council]] as well. Should they seek his aid, they have to impress him in the orders they submit. Provided they draw his attention by including his name in their orders, he will pay attention and offer help to those who have shown they deserve it.&lt;br /&gt;
&lt;br /&gt;
===Call to Arms (Tharim)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Tharim 001.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A legion of Tharim&#039;s Ashen Knights has travelled to Karov&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The legion intends to remain there for the foreseeable future&#039;&#039;&#039;&lt;br /&gt;
The mood of [[Tharim]] is wroth this season. His chosen has stepped down, and both Skathe and Surut continue to be welcomed by the Conclave, even if they do not enjoy its friendship as he does. The only light in the twilight of his dark halls is the fate of Jem Bribban. It is apt, then, that the mood of the Ashen Knights is similar. They arrive in Karov a month before the Summer Solstice and by the time of the summit have established a camp just outside of [[Karov#Wieliczka|Vorota]]. &lt;br /&gt;
&lt;br /&gt;
Why they are here, however, is beyond anyone&#039;s guess. A few volhovs on their way from Delev tried to discuss it with them, but were unable to get much beyond stoic, monosyllabic answers. Why the Ashen Knights are here, and why &#039;&#039;now&#039;&#039;, is anyone&#039;s best guess. If the notoriously vindictive eternal&#039;s mood is souring, it does not bode well. Tharim can be a powerful ally to his friends, but a bitter enemy to those he believes have wronged him or failed to give him his due.&lt;br /&gt;
&lt;br /&gt;
===The Beast Below (Agramant)===&lt;br /&gt;
{{SOP|statement=Agramant has sent his servants to &#039;aid&#039; Imperial citizens abandoned in Therunin. This must shame us. Highguard cannot tolerate a monster such as the Abominable One being seen as a rescuer while the Empire&#039;s own people suffer. Highguard has chapters, military units, congregations, physicks, priests, pilgrims, the Unconquered and more. We can send virtuous aid where aid is desperately needed. So let Highguard act! Let our citizens escort the refugees and support the healers of High Chalcis, while our chapters and military units aid the Navarri in escaping Therunin. The hungry, frightened, and desperate must find Imperial support. We will deny Agramant the worship of desperation. Only actions are virtuous. If we would calls ourselves guardians of the Empire&#039;s soul, then we must prove it where that soul is endangered.|by=Synchar of Ebon&#039;s Hall, Highguard National Assembly|vote=216-0|when=Spring 388YE|size=small}}&lt;br /&gt;
{{SOP|statement=The eternal Agramant is preying on those fleeing Therunin - offering them aid, and interdicted means for any to contact him for thanks or further &#039;help&#039;. Those he preys on feel they are alone. That he is the only place they can turn. Along with Navarri guides, we call on Loyalty dedicants to travel to the places these Navarri refugees gather. We must prove to them they are not alone, and show them what loyalty is, and what it is not.|by=Neri of Ebon&#039;s Hall, Loyalty Assembly|vote=306-0|when=Spring 388YE|size=small}}&lt;br /&gt;
{{SOP|statement=The refugees of Therunin are being manipulated by Agramant into believing he is their only option for help. He targets those who are weak and alone, and seeks to gain access to their spirits and our nation. We call upon Navarr to remind these refugees we are here and we support them. Open your doors if you can and stop Agramant from targetting those in need.|by=Xandor Trodbroker, Navarr National Assembly|vote={{GM}} 256-0|when=Spring 388YE|size=small}}&lt;br /&gt;
The Imperial Synod, including a [[general]] of an Imperial [[army]] has had a great deal to say about [[Agramant|Agramant&#039;s]] offers of help in [[Therunin]] in recent months. To this, it pointedly says that it is materially helping the Navarri reclaim what is rightfully theirs and fulfil their ancient oaths, &#039;&#039;while the Empire is not&#039;&#039;. The Military Council is welcome to take over and fulfil their promises to the people of Navarr any time they so choose by sending in the full might of Imperial steel, Agramant will not stop them.&lt;br /&gt;
&lt;br /&gt;
In the meantime, it sees no reason not to continue as it has been doing and showing it it is truly the &#039;&#039;Friend of the Forgotten&#039;&#039;. Wherever the Empire has abandoned people. Wherever it has allowed innocents to suffer. Wherever it has broken trust. Agramant will be there to pick up the pieces - to bear the burden that the Empire finds too heavy to shoulder.&lt;br /&gt;
&lt;br /&gt;
While many have fled to Reikos, some Navarri who have stayed, chosen to side with the &#039;&#039;Wastewalker&#039;&#039; to reclaim their homes from the Druj and continue to fulfil their oath in combatting the power of the vallorn of Tharunind. One such individual is Dochas of the Weeping Glade, who claims to take inspiration from Gobaith of Summer&#039;s Grove reborn. They have managed to form a settlement of survivors in the nominally Druj-controlled territory and, with Agramant&#039;s aid, wishes to take back Therunin for the Navarr whether the Military Council chooses to help them or not.&lt;br /&gt;
&lt;br /&gt;
This downtime (and perhaps for the foreseeable future) any Navarri military unit can take the &#039;&#039;&#039;Reconquer Therunin&#039;&#039;&#039; campaigning venture, which will cause their unit to join Dochas and with his followers and heralds of Agramant, begin to retake a region from the Druj. A standard military unit will receive two pawns of Heart&#039;s Blood for their aid, with upgraded or enchanted Military Units receiving proportionally more. As long as at least ten military units take this action, it will also be available next season and Agramant will do whatever it takes to ensure the settlement survives.&lt;br /&gt;
&lt;br /&gt;
This venture appears to be completely illegal, and anyone who takes part is almost certainly going to face execution by the magistrates for working hand in glove with a forbidden eternal. Agramant does not wish to sow suspicion or concern among the Empire, so the names of every citizen from Anvil who takes part will be known. The Howler understands that they risk death at the hands of the Empire for trying to fulfil their oaths and save their fellow Navarri, but is determined that the names of those prepared to sacrifice themselves in this way should not go unrecorded. Sacrifice is the Pride of the Navarr after all.&lt;br /&gt;
&lt;br /&gt;
While the Synod itself may have spoken out against Agramant&#039;s actions, the Voice of the Pines believe that in her heart, the [[Emperor Vesna|Empress of the Hearth]] surely appreciates its struggle to aid her subjects. Should she mention him or [[Therunin]] &#039;&#039;in any capacity&#039;&#039; in her next imperial address, he has let it be known that he will take that as a sign that she approves of his aid to her citizens, and will send even more heralds to aid in the campaign there.&lt;br /&gt;
&lt;br /&gt;
===Light at the End (Khobel Tavah)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=KhobelTavah.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
In the months following the Spring Equinox, the Imperial Regio is once more subject to the ghastly presence of the Speaker for the Drowned, the herald of Khobel Tavah who takes the form of a drowned Highborn sailor. This dolorous figure, whose every movement is accompanied by the ringing of bells, makes its way to the Civil Service hub once invited into Anvil. It seems it has more messages from Old Tom Flotsam and Mary Bitters to deliver. &lt;br /&gt;
&lt;br /&gt;
Firstly, regarding the &#039;&#039;lost flotsam&#039;&#039; that is Eilian Sweetwater. It does not intend to repeat its warnings of &#039;&#039;jetsam&#039;&#039; uttered in darkness to the Empire&#039;s keepers of wreck. However, it wants to make quite clear the state of Eilian. The medicaments offered for him granted a temporary release from the &#039;&#039;suspension in terror&#039;&#039; that Eilian is undergoing - but it was only temporary. He has proven unusually resilient - the Speaker makes clear that &#039;&#039;Harbinger&#039;&#039; in particular is impressed at a mortal whose mind can withstand her abyssal salt to such a degree. If the Conclave chooses to claim its &#039;&#039;lost flotsam&#039;&#039; and with it the &#039;&#039;jetsam&#039;&#039; at the Summer Solstice, the Speaker believes Eilian will be able to return to work within the season.&lt;br /&gt;
&lt;br /&gt;
However, if the Conclave tarries longer, then the mind of the Empire&#039;s resolute servant will, says the Speaker, surely begin to fray. The &#039;&#039;Prophet of the Last Light&#039;&#039; has seen this in omens and visions - no mortal can withstand immersion in abyssal salt forever. If they wait until the Autumn Equinox, then Eilian will require at least a season of recovery before he returns to work. If they wait until Winter, he will need a year or more of recovery. Beyond that he will be broken: in mind if not in body. He will, of course, survive if they tarry longer - but he will never be in a position to serve the Empire again. Salt preserves the body - but the spirit&#039;s light eludes even the touch of Tideless Scream.&lt;br /&gt;
&lt;br /&gt;
Secondly, the Speaker wants to reiterate another offer. Two summits ago Khobel Tavah sent their Lighthouse-Keeper to speak with the people of the Empire to offer aid to the Empire in the building of lighthouses. Specifically, Fear Death By Water offered, via their Keeper, an Everlasting Flame. This light, made from ghostfire of the Winter Realm, would never go out so long as the lighthouse in which it is placed stands. This could be either a [[For_those_in_peril_on_the_sea#A_Warning_Light|lighthouse]], a [[For_those_in_peril_on_the_sea#A_Welcoming_Beacon|great lighthouse]], or another commission to build a lighthouse arising as the result of an opportunity. &lt;br /&gt;
&lt;br /&gt;
If Khobel Tavah ever became aware of any doom that would otherwise befall the territory where it was placed then it would send grim omens that portended the coming disaster. The flame would also gather to it the spirits of the restless dead. This would give the region the [[Region_qualities#Haunted|haunted quality]]. The ghosts would not be hostile - in the [[opportunity|right situation]] they might even be bargained with to aid the Empire.&lt;br /&gt;
&lt;br /&gt;
The Speaker for the Drowned believes that the Empire may have selected Rebekah&#039;s Leap in [[Redoubt#Naris|Naris]] as the location for the Everlasting Flame. This is well, though they may wish to wait for the return of their &#039;&#039;lost flotsam&#039;&#039; as plans for the Lighthouse at Nikephoros would probably combine well with any planned lighthouse in the same region. However, Foretold-by-Bells does require that the Conclave announce a [[declaration]] of [[Alignment#Acceptance|acceptance]] to name the commission where the ghostfire will be housed. The commission would not need to be finished, but it would need to be begun, and consent to place the Everlasting Flame within the lighthouse would have to be provided as part of the necessary details.&lt;br /&gt;
&lt;br /&gt;
==Summer==&lt;br /&gt;
===The Long Game (Jaheris)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=JaherisArt.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Jaheris wishes to encourage ambition amongst newcomers to Anvil&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;One of his heralds will meet with some newcomers, chosen by egregores&#039;&#039;&#039;&lt;br /&gt;
The [[Jaheris|Moonsilver Prince]] has made an offer to the egregores of each of the ten nations; he has provided them with a badge and charged them to give it to a member of their nation who is new(er) to Anvil and who they see as a citizen of great promise. They will be invited to a meeting with the &#039;&#039;Argent Preceptor&#039;&#039;, one of the heralds of the &#039;&#039;Unicorn King&#039;&#039; charged with encouraging new talent to pursue and achieve their ambitions. Under his previous guise, this might be rather concerning, yet the [[Jaheris#A_New_Demesne|new face of Jaheris]] seems far more trustworthy. As far as eternals go, of course.&lt;br /&gt;
&lt;br /&gt;
The Preceptor will meet with the candidates at the standing stones at the entrance to the Hall of Worlds at 12:45 on the Saturday of the Summer Solstice. From there, they will be taken through the Hall of Worlds to a specially prepared chamber to discuss what ambitious schemes they might be interested in pursuing at Anvil.&lt;br /&gt;
&lt;br /&gt;
===The Greatest Prize (Rhianos)===&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #C994FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Cede Tournament Grounds of Laroc&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Motion Type:&#039;&#039;&#039; [[Powers_of_the_Imperial_Senate#Concedence|Concedence]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039;&lt;br /&gt;
* Cedes the Tourney Grounds of Laroc to [[Rhianos]]&lt;br /&gt;
* Removes the investment in businesses in Astolat&lt;br /&gt;
* Increases investment in military units in Astolat&lt;br /&gt;
* Military units in Astolat engaging in a questing or raiding venture will receive an additional 36 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of the Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Costs can be covered by treasure at the Stone of Thonkilch&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Rhianos has asked for the Tourney Grounds of Laroc to be ceded to them&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the Tournament Grounds are ceded to Rhianos then the eternal will grant his favour to the Eastern Sky&#039;&#039;&#039;&lt;br /&gt;
Originally [[Down_the_cavalier_road|proposed]] almost four years ago, the quest of the [[Eastern Sky]] has seen wondrous works of magic, grand challenges completed, and great statues raised. &#039;&#039;[[Rhianos|Shimmergold]]&#039;&#039; is open about their willingness to accept a similar statue to that built for [[Cathan Canae]], but the Grand Tour has enticed &#039;&#039;Coruscating Oarfish&#039;&#039;. What then, could &#039;&#039;Seadragon&#039;&#039; wish for? &lt;br /&gt;
&lt;br /&gt;
The answer, it turns out, is quite simple. The &#039;&#039;Auspicious Mariner&#039;&#039; wants the [[Astolat#Laroc|tournament grounds of Laroc]]. The &#039;&#039;King of the Nine Tides&#039;&#039; will send his heralds through to ready those daring knights and knights-errant who are readying to go on a [[Venture#Questing_Ventures|quest]] or even a [[Venture#Raiding_Ventures|raid]]. They will be offered help, advice, or even simply a refreshing drink that encourages the pursuit of adventure. Any Dawnish [[military unit]] in Astolat that undertakes either a questing or raiding venture will receive an additional 36 rings.&lt;br /&gt;
&lt;br /&gt;
Of course, nothing is simple when it comes to the denizens of the realms. The [[business]] owners of the territory will no longer receive a share of the profits brought in by the tourneys. Instead, those proceeds would go towards mending and repairing the arms, legs, arms, and armour of those adventuring over the horizon. In order for this to work, &#039;&#039;Lightning Fish&#039;&#039; will need to have the Tourney Grounds ceded to it. If it were as simple as sending heralds to go and encourage good Dawnish folks, then they wouldn&#039;t need to ask. Indeed, several heralds of &#039;&#039;Lady Gullscry&#039;&#039; already visit the tourney grounds, albeit in (very bad) disguises.&lt;br /&gt;
&lt;br /&gt;
Such an act will require the Senate to vote to [[Powers_of_the_Imperial_Senate#Concedence|cede]] the great work to the eternal. Separately, &#039;&#039;Swoopingfeather&#039;&#039; has a further request for the people of Dawn, and specifically the incumbent General of the [[Eastern Sky]]...&lt;br /&gt;
&lt;br /&gt;
====Oddities (Sarangrave)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Druj are trying to sacrifice treasure to Agramant in exchange for aid in the Sarangrave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;General of the Eastern Sky&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for recovering the treasure&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
&#039;&#039;Swoopingfeather&#039;&#039; warns that the Druj are well on their way to sacrificing the treasure to [[Agramant|Ropebiter]] in Sarangrave. The herald of Leaf-on-the-Breeze provides enthralling detail, the Druj &#039;&#039;Het Tavix Boneshaver&#039;&#039; must ensure that the Stone of Thonkilch, and the treasure placed there, remain undisturbed for a full week. They will have almost finished their vigil by the start of the summit, and it will end by the stroke of midnight on the first night. There is a chance then, for the General of the Eastern Sky and their allies to prove their mettle and disrupt the Druj. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dame Aurum De Castellan&#039;&#039;&#039;, the incumbent [[Eastern Sky|General of the Eastern Sky]], is charged by &#039;&#039;Swoopingfeather&#039;&#039; to take their allies and travel to the Turan Flats, disrupt the Druj efforts and recover the treasure. If the Druj retain the treasure, then [[Inhabitants_of_the_realms#Drudges|creatures]] of &#039;&#039;Brokenhull&#039;&#039; will enter the region. They won&#039;t prove a threat to armies, but it would require some opportunity to remove them and would be yet [[Everything is trying to kill us|another problem]] for those trying to settle Sarangrave. If the treasure can be recovered, then it will take central pride of place in the tourney grounds. And if it can&#039;t, then &#039;&#039;Flyingfish&#039;&#039; will keep looking for another piece of treasure that can be recovered from dangerous enemies...&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Roshanwe&amp;diff=143349</id>
		<title>Roshanwe</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Roshanwe&amp;diff=143349"/>
		<updated>2026-08-12T15:56:55Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Sobriquets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=RoshanweArt.jpg|title=&amp;quot;The Beacon where Sky meets Sea&amp;quot; artist unknown. Part of the Sunspire collection, auctioned in 125YE to raise funds for the construction of the Halls of Knowledge. Current whereabouts unknown.|caption=&#039;&#039;The Beacon&#039;&#039; is the light that leads the traveller to their destination|align=left|width=400}}&lt;br /&gt;
==Eternal of Day==&lt;br /&gt;
===Sobriquets===&lt;br /&gt;
Roshanwe is usually called the &#039;&#039;Navigator&#039;&#039; or the &#039;&#039;Walker on the Littoral&#039;&#039;. While Roshanwe appears in both male and female vessels, it is usually referred to as &#039;she&#039; by casual scholars of the eternals.&lt;br /&gt;
&lt;br /&gt;
Other names often have maritime connotations; she is called the &#039;&#039;Mariner&#039;&#039;, the &#039;&#039;Beacon&#039;&#039;, the &#039;&#039;Elder Pharos&#039;&#039;, the &#039;&#039;Fisherman&#039;&#039;, &#039;&#039;PathPromise&#039;&#039;, the &#039;&#039;Weaver of Nets&#039;&#039; or &#039;&#039;Netweaver&#039;&#039;, &#039;&#039;The Finder of the Path&#039;&#039; (or rarely the contentious &#039;&#039;Finder of the Way&#039;&#039;), &#039;&#039;Wise Pioneer&#039;&#039;, &#039;&#039;Pearlescent Advisor&#039;&#039;, &#039;&#039;Path of Light&#039;&#039;, &#039;&#039;She-Who-Walks-Beside&#039;&#039;, &#039;&#039;Seeker of the Star&#039;&#039;, &#039;&#039;Torchbearer&#039;s Companion&#039;&#039; and the &#039;&#039;Beachcomber&#039;&#039;. Her association with the ocean is metaphoric rather than strictly literal; while she may serve as a patron of explorers, she is not especially concerned with either sea trade or naval battle.&lt;br /&gt;
&lt;br /&gt;
In the [[Sumaah Republic]], she is called &#039;&#039;Salt Mask&#039;&#039;, sibling to &#039;&#039;[[Ylenwe|Silk Mask]]&#039;&#039;, and seen as a deceiver who tempts the faithful into idolatry.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Roshanwe appears as a humanoid with strong [[merrow]] characteristics. It is often dressed very simply, usually in the style of a fisherman, sailor, navigator, [[corsair]] or mariner. It seems to have a strong connection to the sea. It appears to be female more often than male, but concepts of gender have little meaning to this highly spiritual being. &lt;br /&gt;
&lt;br /&gt;
The eternal is said to make its home at the point where the sky of the realm of Day touches the ocean. Unlike many other eternals of Day, Roshanwe appears to possess a deep understanding of humans, and expresses emotions such as joy, amusement and pleasure in a comprehensible way. She appears to consider the ability of thinking beings to understand each other to be of paramount experience, and has even been known to express pity for eternals such as [[Sinokenon]] or [[Phaleron]] who have difficulty relating to humans.&lt;br /&gt;
&lt;br /&gt;
The Navigator is usually accompanied by a small group of heralds referred to as its disciples. They are philosophical creatures that love to engage in debate with mortals and each other; noted scholar of the realm of Day Elinora de Ys claimed once that &amp;quot;&#039;&#039;Left to their own devices, the heralds of Roshanwe will engage in heated philosophical debate with the rocks, the trees and the sun itself.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Concerns==&lt;br /&gt;
Roshanwe represents the spirit of discovery, of seeking the truth and revealing it.&lt;br /&gt;
&lt;br /&gt;
Roshanwe claims to have embraced the Way; she does not reveal precise details, saying only that a persuasive missionary sought her out and engaged in a spirited debate that lasted &#039;&#039;for eternity, and for no time, as is the way of ideas&#039;&#039;. At the end of the debate, Roshanwe embraced the tenets of the virtue of [[wisdom]]. The eternal refuses to divulge the name of the missionary who converted her, saying only that it is &#039;&#039;obvious&#039;&#039;, but she has confirmed that the priest (if it was a priest) was a human woman and that it took place before the Empire was founded. While Roshanwe sees the value of the other Virtues, she does not embrace them in the same way she embraces Wisdom.&lt;br /&gt;
&lt;br /&gt;
She has served as a patron for magicians of the order of the [[Sevenfold Path]] in the past, but her real affection lies with the [[Urizen_leadership#Torchbearers|Torchbearers]], and similar societies that dedicate themselves to uncovering the truth and revealing it to others.&lt;br /&gt;
&lt;br /&gt;
She is closely associated with the rune [[Sular]].&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
Roshanwe despises secrets, especially those that are kept for malicious or spiteful reasons. However, she considers the quest for wisdom and knowledge to be more important than the possession of that knowledge; as such she is loathe to answer important questions, instead preferring to lead others to uncover the truth themselves. The ritual [[Combing the Beach]] allowed magicians to secure insight from the eternal for their own investigations, for example, before it was superseded by [[Netweaver&#039;s Eye]], which uses the assistance of the eternal to determine if a magician has recently cast a certain ritual or used a specific realm of magic.&lt;br /&gt;
&lt;br /&gt;
While Roshanwe is not herself especially interested in foreign trade, she is known to offer aid to mariners of all stripes and may be evoked during the performance of rituals such as [[Sular&#039;s Promise]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;I understand the urgency, I truly do, but I will not, cannot, tell you the name you seek. If I do that, I would deny you the chance to discover the truth, which goes far beyond the syllables of a name - and what is a name, truly?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Didn&#039;t the prophets put it best when they said &#039;Wisdom is not always knowing the answer; wisdom is finding the right question&#039;? Or do you contest the truth behind &#039;test what you learn; only fools accept hearsay as truth&#039;?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, would you not call them prophets, those who went before you? That is interesting ... what word would you use,? I wonder, why does the word &#039;prophet&#039; make you uncomfortable? Please, sit, and let us discuss your reasoning...&amp;quot;&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rituals that deal with Roshanwe==&lt;br /&gt;
The following formulaic rituals are widely known to deal directly with Roshanwe. Rituals with an &amp;lt;sup&amp;gt;[[#1|(1)]]&amp;lt;/sup&amp;gt; are part of [[Urizen lore]] rather than [[Formulaic_ritual#Imperial_Lore_and_the_Ritual_List|Imperial lore]]. Rituals that are defunct - either withdrawn by the eternal or no longer functional - have a line through them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&#039;wikitable mw-collapsed mw-collapsible sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Ritual&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eternal&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Explanation&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Realm&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Mag.&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Netweaver&#039;s Eye]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Roshanwe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Determines if someone has cast a specific spell or used a realm of magic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Day&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Seven_locks#Navigator|Seven locks]] - 386YE Autumn plenipotentiary response&lt;br /&gt;
* [[Begin_to_speak#Roshanwe|Begin to speak]] - 384YE Summer plenipotentiary response&lt;br /&gt;
* [[Impossible_landscapes#Roshanwe|Impossible landscapes]] - 383YE Winter plenipotentiary response&lt;br /&gt;
* [[Under_the_red_sky#Roshanwe|Under the red sky]] - 381YE Summer plenipotentiary response&lt;br /&gt;
&lt;br /&gt;
[[Category:Eternals]]&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Irra_Harah&amp;diff=143348</id>
		<title>Irra Harah</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Irra_Harah&amp;diff=143348"/>
		<updated>2026-08-12T15:45:31Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Sobriquets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=BunnyArt.jpg|title=&amp;quot;Prince with a Thousand Foes&amp;quot; by Marcher artist Martha Riversbank. Painted in 293YE, as part of a commission for the never-completed Hall of Spring (a college of magic intended to be built in Miaren later abrogated by the Senate). The painting was stolen from the Archmage of Spring in 306YE and has never been recovered.|caption=The &#039;&#039;Prince with a Thousand Foes&#039;&#039; has a strained relationship with the Empire.|align=left|width=400}}&lt;br /&gt;
==Eternal of Spring==&lt;br /&gt;
===Sobriquets===&lt;br /&gt;
Irra Harah is known as the &#039;&#039;Prince with a Thousand Foes&#039;&#039;. He is generally referred to with the masculine pronoun, but like all Spring eternals actually lacks strong concepts of gender.&lt;br /&gt;
&lt;br /&gt;
Several scholars believe that the eternal itself has never actually made an appearance, and that he always speaks through a herald. In parts of [[Varushka]] Irra Harah is called &#039;&#039;Papa Otec&#039;&#039;, and those who wish to protect their children from the dangers of the Varushkan wilderness may seek his favour. He is also known as &#039;&#039;Guard of the Young&#039;&#039;, &#039;&#039;Bright-of-Eyes&#039;&#039;, &#039;&#039;Quick of Foot&#039;&#039;, &#039;&#039;Lord of Brambles&#039;&#039;, &#039;&#039;Run-Like-The-Wind&#039;&#039;, &#039;&#039;Murmur-in-the-Grass&#039;&#039;, &#039;&#039;Eartwitcher&#039;&#039;, &#039;&#039;Voice of the Voiceless&#039;&#039;, &#039;&#039;Breaker of Bonds&#039;&#039;, &#039;&#039;Friend of the Free&#039;&#039;, &#039;&#039;Bramblepatch&#039;&#039;, &#039;&#039;Keep-a-Watch&#039;&#039;, and &#039;&#039;Wise Rabbit&#039;&#039;. Some [[Imperial Orcs]] refer to him as &#039;&#039;Thorn of the Ancestors&#039;&#039; and &#039;&#039;Shackle Smasher&#039;&#039;. He is associated with an [[Religious Crimes#Idolatry|idolatrous]] cult who call him &#039;&#039;The Golden Hare&#039;&#039; and wear icons of that animal as a badge of membership.&lt;br /&gt;
&lt;br /&gt;
The [[Sumaah Republic]] and [[Commonwealth]] alike proscribe contact with this eternal. In the [[Asavean Archipelago]] he is known as &#039;&#039;il Odioso&#039;&#039; which means the &#039;&#039;Hateful One&#039;&#039; - he is associated with various slave revolts and allegedly supports nations subject to Asavean rule against their masters. The Sumaah Republic know him as &#039;&#039;Shadow Slinker&#039;&#039;, who tries to lure people away from Virtue despite being an ally generations ago. In the [[Sarcophan Delves]] they call him the &#039;&#039;Prince of Beggars&#039;&#039; and his heralds are known to occasionally assist both the dregs of Sarcophan society and those outside the Delves that the beggar-kings seek to exploit.&lt;br /&gt;
&lt;br /&gt;
[[Arhallogen]] is known to refer to Irra Harah as &#039;&#039;Wet Crunch&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Irra Harah is invariably young, and takes the form of a humanoid with strong [[briar]] lineage. He is usually dressed in leather armour, and carries a one-handed spear and a shield. Any equipment he bears is woven from briars, vines, branches and leaves - occasionally it will include elements such as stone or polished flint but it rarely includes any metal. On occasion he appears in a less martial aspect, in which case he wears clothing appropriate to that of a slave, outsider or oppressed people.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Prince with a Thousand Foes&#039;&#039; appears in a number of very ancient stories told to children. In such tales, he appears as a child, rabbit or sparrow, and usually encounters a creature clearly based on the eternal [[Arhallogen]] which wishes to eat him. Through cunning, deception, and [[Courage]] Irra Harah escapes or in rare circumstances defeats Arhallogen. It is believed that this enmity is reflected in reality - given Arhallogen is the epitome of the strong predator and Irra Harah epitomizes the weak and preyed upon, this is unsurprising.&lt;br /&gt;
&lt;br /&gt;
Scholars are uncertain what Irra Harah&#039;s &amp;quot;true&amp;quot; form may look like - it is speculated that it is a wild expanse of bramble-choked, wild woodland in the same way that [[Yaw&#039;nagrah]] is a mighty forest or [[Llofir]] is a region of fungus.&lt;br /&gt;
&lt;br /&gt;
==Concerns==&lt;br /&gt;
Irra Harah is extremely sophisticated - for a Spring eternal. It is concerned with the oppressed, the silenced and the powerless. Early tales suggest that Irra Harah&#039;s interest in the weak and the conquered has grown throughout history and that initially its concerns revolved mostly around survival by any means. Even today, Irra Harah will tend to suggest that the truly weak flee rather than offer armed resistance to overwhelming force. When the weak must fight, he encourages them to use any weapon at their disposal, and win by any means necessary to secure their safety.&lt;br /&gt;
&lt;br /&gt;
He has neither interest in nor time for the strong, mighty and powerful; they can look after themselves. His primary concern is with the physically weak who must use tools other than personal strength to survive in a hostile world. As his concerns have matured, he has increasingly encouraged the downtrodden to stand up for themselves and question their lot in life. Some are encouraged to leave dangerous situations - there are a few minor anecdotes that suggest one of the [[Landskeeper|Landskeepers]] involved in the [[The Marches|Marcher]] exodus from [[Dawn]] spent time communicating with Irra Harah. Others are encouraged to take up arms against tyrants or rulers who deny them freedoms they themselves take for granted. It appears to not entirely understand the concept of peaceful resistance, but approves of the use of activism, rhetoric and social change by those who are lucky enough to live in civilised nations where such things are possible.&lt;br /&gt;
&lt;br /&gt;
He is not concerned about fighting people’s battles for them, but it concerned with giving people the ability to stand up for themselves. He will rarely help those in power or with status, but will often help those who are fighting to survive struggling. Irra Harah is also concerned about defending children and providing for them, and his vengeance about those who abuse or undervalue children is legendary. He is interested in the Empire, however, and was happy to help the Imperial Orcs when they were fighting to be accepted. &lt;br /&gt;
&lt;br /&gt;
The Prince with a Thousand Foes strongly encourages the protection of the next generation and the preservation of the young. Irra Harah believes strongly that children should be protected at all times; everyone should ensure that children are preserved from physical dangers and raised with the cleverness and cunning to ensure they survive to have children of their own. Anyone who cannot have, or chooses not to have, children should spend time protecting and strengthening their pack, clan or family.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Thousand Foes.png|caption=Irra Harah helps when the chips are down, and his boons tend to be straightforward in nature.|align=left|width=350}}&amp;lt;/div&amp;gt;&lt;br /&gt;
During the [[The_Orc_Rebellion|orc revolt]], several slave-magicians were able to meet with heralds of Irra Harah and gain boons that helped them support their allies, destroy slaver stockades and the like - one common boon was a cudgel that smashed chains apart. During the orc revolt, Irra Harah was placed under [[Declaration]] of [[Amity_and_enmity#Enmity|enmity]] by the [[Conclave]]; the declaration persisted through the events of the [[Freedom Heresy]], as the eternal made no attempt to hide its support for the briars - and by extension the atrocities they committed in the name of their [[Malign spiritual presences#anarchy|personal freedom]]. This decision of the Conclave apparently made no difference to the eternal at all, who continued to use whatever power it could to interfere in the Empire. &lt;br /&gt;
&lt;br /&gt;
The declaration was overturned in 368YE; the heralds of Irra Harah offered valuable assistance to several communities besieged by barbarians - they helped citizens in [[Reikos]], [[Spiral]], [[Liathaven]], and the [[Mournwold]] to escape orc attackers, and several Navarr [[steading|steadings]] in Liathaven are still receiving sporadic aid.&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
This eternal wishes those who are fighting to better themselves and to improve themselves. He generally only helps when the chips are down and people have nowhere else to go. Gifts from Irra Harah tend to be straightforward; the most common take the form of simple items made of natural materials that contain properties that heal, empower or protect. Weapons are less common boons, and they generally have properties that [[Calls#SHATTER|smash]] enemy defences or weapons or [[Calls#CLEAVE|cripple]] enemy combatants.&lt;br /&gt;
&lt;br /&gt;
Irra Harah is also known to grant boons that smash structures designed to contain or imprison people, or that enhance [[Rising_Roots_that_Rend_Stone|rituals with similar effects]]. Likewise, he encourages mortals to fight back by whatever means they can against powerful opponents - poison, [[Calls#VENOM|venom]] and vicious curses are all appropriate weapons to use to free or protect oneself and one&#039;s family.&lt;br /&gt;
&lt;br /&gt;
On occasion, Irra Harah also offers boons that will help an underdog take the first steps towards prosperity or at least prevent starvation or disaster. There are sporadic tales of sudden bursts of fertility for otherwise barren [[farm|farms]] that allow a bumper harvest, or a sequence of inexplicable multiple-births in the herd of domestic or hunted animals that allow a group on the verge of starvation to not only survive the winter but sell their surplus to improve their position.&lt;br /&gt;
&lt;br /&gt;
The curses of Irra Harah are varied and unsubtle; those who harm children, in particular, will discover their own flesh sloughing from their bones and eventually face a gruesome death.&lt;br /&gt;
&lt;br /&gt;
==Rituals that deal with Irra Harah==&lt;br /&gt;
The following formulaic rituals are widely known to deal directly with Irra Harah. Rituals with an &amp;lt;sup&amp;gt;[[#1|(1)]]&amp;lt;/sup&amp;gt; are part of [[Urizen lore]] rather than [[Formulaic_ritual#Imperial_Lore_and_the_Ritual_List|Imperial lore]]. Rituals that are defunct - either withdrawn by the eternal or no longer functional - have a line through them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&#039;wikitable mw-collapsed mw-collapsible sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Ritual&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eternal&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Explanation&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Realm&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Mag.&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Forge the Wooden Fastness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Irra Harah]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Creates a temporary supernatural fortification in a forested region&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;ic&amp;gt;If you cannot hide, run.&amp;lt;br&amp;gt;&lt;br /&gt;
If you cannot run, yield.&amp;lt;br&amp;gt;&lt;br /&gt;
If you will not yield, kill.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Can_you_hear_me%3F#The_Prince_of_a_Thousand_Foes|Can you hear me?]] - 387YE Summer plenipotentiary response&lt;br /&gt;
* [[Begins_where_it_ends#Irra_Harah|Begins where it ends]] - 385YE Winter plenipotentiary response&lt;br /&gt;
* [[Hopeless_as_a_feather#Irra_Harah|Hopeless as a feather]] - 384YE Autumn plenipotentiary response&lt;br /&gt;
* [[Between_the_lines_of_ages#Irra_Harah|Between the lines of ages]] - 383YE Summer plenipotentiary response&lt;br /&gt;
* [[Nowhere_and_everywhere#Irra_Harah|Nowhere and everywhere]] - 382YE Winter plenipotentiary response&lt;br /&gt;
* [[Rabbits_and_snares#Irra_Harah|Rabbits and snares]] - 381YE Autumn plenipotentiary response&lt;br /&gt;
&lt;br /&gt;
[[Category:Eternals]]&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Azoth&amp;diff=143313</id>
		<title>Azoth</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Azoth&amp;diff=143313"/>
		<updated>2026-08-11T21:42:06Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Sobriquets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=AzothArt.jpg|title=|caption=Azoth is a &amp;quot;new&amp;quot; eternal created from the union of [[Soghter]] and [[Murit]]|align=left|width=400}}&lt;br /&gt;
==Eternal of Night==&lt;br /&gt;
===Sobriquets===&lt;br /&gt;
The eternal is usually known by heralds and magicians as &#039;&#039;the&#039;&#039; Azoth, although it generally refers to itself as simply &amp;quot;Azoth&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Other monikers include &#039;&#039;the Crucible&#039;&#039;, &#039;&#039;the Rebis&#039;&#039;, &#039;&#039;Makeready&#039;&#039; and &#039;&#039;the Great Work&#039;&#039;. It is likely that the eternal will accrue further names as it continues to interact with mortal magicians.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
The Azoth&#039;s true form - inasmuch as Night eternals can be said to have such a thing - is unknown at this time. It is likely that as with Murit and Soghter, the Azoth is a winged serpent like [[Sung]] and [[Lashonar]], as opposed to a wyrm like [[Janon]] or [[Sadogua]]. As with all the eternals of the Night realm, the Azoth is a shapeshifter - capable of taking on any form it desires. &lt;br /&gt;
&lt;br /&gt;
When it assumes humanoid form, it has shown a marked preference for an [[orc]]-like appearance, albeit one with at least one unfamiliar element such as feathers, multicoloured scales, or even horns. It seems to favour multicoloured silks, although there are also reports of more martial elements similar to those of a [[Jotun]] [[Elite_Jotun_characters#Ghodi|ghodi]] - albeit with a richer range of colour than traditional for the western orcs.&lt;br /&gt;
&lt;br /&gt;
==Concerns==&lt;br /&gt;
The Azoth is the eternal union of [[Murit]] and [[Soghter]] into one being. Some Imperial scholars believe this is only another stage in an eternal cycle of union and division. If they are correct, at some point far in the future Azoth will split into Murit and Soghter once again - but for now those two Eternals have effectively ceased to exist. Fundamentally, the Azoth is an Eternal of change and transformation, combining elements of both the &#039;&#039;Shaper&#039;&#039; and the &#039;&#039;Changer of the Ways&#039;&#039; to create something entirely new.&lt;br /&gt;
&lt;br /&gt;
Mortal magicians are still learning about the nature of the Azoth, but it has mentioned &amp;quot;four principles&amp;quot; or foundational concepts that apparently shaper its understanding in some fashion. While the precise wording changes from encounter to encounter, it seems the Azoth is concerned with exploring and mastering these ideas. The first principle is &amp;quot;learning through experience&amp;quot; - seemingly an element of Soghter that deals with individuality, transformation through experience, and practical activity. The second principle is &amp;quot;transcendence through alchemy&amp;quot; - the refinement of the self and the world by occult alchemic principles. This refers not so much to the [[potion|potions]] brewed by an [[Surgical skills#Apothecary|apothecary]] but to the profound changes enacted with potent [[Night magic]]. The third principle is &amp;quot;inspiration through madness&amp;quot; - a complex concept that seems to embody the idea of setting aside limitations or overcoming barriers without being chained to tradition, reason, or ethics enforced by hidebound society. The final principles is &amp;quot;expression through creation&amp;quot; - perhaps an element of Murit&#039;s influence. This seems to represent the idea that a creator places part of themselves into the things they make, or that creation is the purest form of communication with others.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 450px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Transcendent Union&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Azoth is the result of the union of two other eternals, [[Murit]] and [[Soghter]]. Throughout 381YE Imperial magicians were apparently involved in a sequence of occult challenges with representatives of the [[Jotun]], [[Thule]], [[Druj]], and [[Grendel]] to somehow enact the union of the two Night eternals into their new form. Exact details are not widely known, but it is believed that the outcomes of these challenges helped to shape the Azoth in some fashion. These challenges were combined with esoteric alchemical sciences to merge the essence of the two eternals into a single being who emerged into existence at the beginning of 382YE.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
As a consequence of their transformation, many boons provided by one of the two &amp;quot;progenitor&amp;quot; eternals have ceased to function, or have undergone significant changes. The eternal itself has not been in existence long enough to provide any clear idea of the kind of boons it can provide. Given its nature, however, it is likely to combine the kind of boons [[Soghter#Boons|Soghter]] and [[Murit#Boons|Murit]] may have provided, but with an emphasis on alchemical transformation. &lt;br /&gt;
&lt;br /&gt;
Rituals such as [[Transmogrification of the Soul&#039;s Echo]], [[Distil the Serpent&#039;s Stone]], [[The Eight-spoked Wheel]], and [[The Retrograde Wheel]] in particular resonate with the new eternal. The ritual [[Amalgamation of Silver and Gold]] which creates a unique magical material by combining [[Materials#Weltsilver|weltsilver]] and [[Materials#Ambergelt|ambergelt]] with the power of [[ilium]] originated with the Azoth - it certainly appears to have a great deal of interest in substances that can be created only through the use of [[Night magic]].&lt;br /&gt;
&lt;br /&gt;
==Rituals that deal with the Azoth==&lt;br /&gt;
The following formulaic rituals are widely known to deal directly with the Azoth. Rituals with an &amp;lt;sup&amp;gt;[[#1|(1)]]&amp;lt;/sup&amp;gt; are part of [[Urizen lore]] rather than [[Formulaic_ritual#Imperial_Lore_and_the_Ritual_List|Imperial lore]]. Rituals that are defunct - either withdrawn by the eternal or no longer functional - have a line through them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&#039;wikitable mw-collapsed mw-collapsible sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Ritual&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eternal&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Explanation&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Realm&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Mag.&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Conclave of Trees and Shadow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Azoth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Transforms a forest into a powerful military unit for a season.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Night&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
==Heralds==&lt;br /&gt;
Like their liege, the majority of heralds encountered to date have had orcish features, usually with an unexpected physical element - multicoloured feathers appear to be quite common. They tend to refer to themselves as being &amp;quot;distillations&amp;quot; of the essence of the Azoth. Each is an individual but also considers themselves a part of their liege that has been &amp;quot;siphoned off&amp;quot; in some fashion and given individuality. They claim to be on a journey of discovery and transformation - one which requires them to return to the Azoth on a regular basis to be further &amp;quot;refined&amp;quot;. There are already a few stories of heralds that have transformed significantly between one meeting and the next. Currently, heralds of the Azoth appear to be inexperienced, possessed of an almost childlike naivety. They are fascinated by all the things they come across, learning ravenously, asking lots of questions, and generally being enthusiastic about interactions with mortals of all kinds.&lt;br /&gt;
&lt;br /&gt;
As with the boons of Soghter and Murit, it is believed that many of those eternals&#039; former heralds have undergone significant changes. There are a very few scattered reports of what appear to be individual heralds have echoed the merging of their former patrons, joining in some esoteric fashion with &amp;quot;opposite numbers&amp;quot; in the service of the other eternal to create a new entity. The majority however appear to have simply vanished - or been absorbed in some fashion back into the being of their former masters before the union that created the Azoth.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Seven locks#Crucible|Seven locks]] - 386YE Autumn plenipotentiary response&lt;br /&gt;
* [[Begins where it ends#The_Azoth|Begins where it ends]] - 385YE Winter plenipotentiary response&lt;br /&gt;
* [[Three and three#Azoth|Three and three]] - 385YE Summer plenipotentiary response&lt;br /&gt;
* [[Begin to speak#Azoth|Begin to speak]] - 384YE Summer plenipotentiary response&lt;br /&gt;
* [[We&#039;ve been here forever#Azoth|We&#039;ve been here forever]] - 382YE Autumn plenipotentiary response&lt;br /&gt;
&lt;br /&gt;
[[Category:Eternals]]&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Irra_Harah&amp;diff=143312</id>
		<title>Irra Harah</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Irra_Harah&amp;diff=143312"/>
		<updated>2026-08-11T21:34:13Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Sobriquets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=BunnyArt.jpg|title=&amp;quot;Prince with a Thousand Foes&amp;quot; by Marcher artist Martha Riversbank. Painted in 293YE, as part of a commission for the never-completed Hall of Spring (a college of magic intended to be built in Miaren later abrogated by the Senate). The painting was stolen from the Archmage of Spring in 306YE and has never been recovered.|caption=The &#039;&#039;Prince with a Thousand Foes&#039;&#039; has a strained relationship with the Empire.|align=left|width=400}}&lt;br /&gt;
==Eternal of Spring==&lt;br /&gt;
===Sobriquets===&lt;br /&gt;
Irra Harah is known as the &#039;&#039;Prince with a Thousand Foes&#039;&#039;. He is generally referred to with the masculine pronoun, but like all Spring eternals actually lacks strong concepts of gender.&lt;br /&gt;
&lt;br /&gt;
Several scholars believe that the eternal itself has never actually made an appearance, and that he always speaks through a herald. In parts of [[Varushka]] Irra Harah is called &#039;&#039;Papa Otec&#039;&#039;, and those who wish to protect their children from the dangers of the Varushkan wilderness may seek his favour. He is also known as &#039;&#039;Guard of the Young&#039;&#039;, &#039;&#039;Bright-of-Eyes&#039;&#039;, &#039;&#039;Quick of Foot&#039;&#039;, &#039;&#039;Lord of Brambles&#039;&#039;, &#039;&#039;Run-Like-The-Wind&#039;&#039;, &#039;&#039;Murmur-in-the-Grass&#039;&#039;, &#039;&#039;Eartwitcher&#039;&#039;, &#039;&#039;Voice of the Voiceless&#039;&#039;, &#039;&#039;Breaker of Bonds&#039;&#039;, &#039;&#039;Keep-a-Watch&#039;&#039;, and &#039;&#039;Wise Rabbit&#039;&#039;. Some [[Imperial Orcs]] refer to him as &#039;&#039;Thorn of the Ancestors&#039;&#039; and &#039;&#039;Shackle Smasher&#039;&#039;. He is associated with an [[Religious Crimes#Idolatry|idolatrous]] cult who call him &#039;&#039;The Golden Hare&#039;&#039; and wear icons of that animal as a badge of membership.&lt;br /&gt;
&lt;br /&gt;
The [[Sumaah Republic]] and [[Commonwealth]] alike proscribe contact with this eternal. In the [[Asavean Archipelago]] he is known as &#039;&#039;il Odioso&#039;&#039; which means the &#039;&#039;Hateful One&#039;&#039; - he is associated with various slave revolts and allegedly supports nations subject to Asavean rule against their masters. The Sumaah Republic know him as &#039;&#039;Shadow Slinker&#039;&#039;, who tries to lure people away from Virtue despite being an ally generations ago. In the [[Sarcophan Delves]] they call him the &#039;&#039;Prince of Beggars&#039;&#039; and his heralds are known to occasionally assist both the dregs of Sarcophan society and those outside the Delves that the beggar-kings seek to exploit.&lt;br /&gt;
&lt;br /&gt;
[[Arhallogen]] is known to refer to Irra Harah as &#039;&#039;Wet Crunch&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Irra Harah is invariably young, and takes the form of a humanoid with strong [[briar]] lineage. He is usually dressed in leather armour, and carries a one-handed spear and a shield. Any equipment he bears is woven from briars, vines, branches and leaves - occasionally it will include elements such as stone or polished flint but it rarely includes any metal. On occasion he appears in a less martial aspect, in which case he wears clothing appropriate to that of a slave, outsider or oppressed people.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Prince with a Thousand Foes&#039;&#039; appears in a number of very ancient stories told to children. In such tales, he appears as a child, rabbit or sparrow, and usually encounters a creature clearly based on the eternal [[Arhallogen]] which wishes to eat him. Through cunning, deception, and [[Courage]] Irra Harah escapes or in rare circumstances defeats Arhallogen. It is believed that this enmity is reflected in reality - given Arhallogen is the epitome of the strong predator and Irra Harah epitomizes the weak and preyed upon, this is unsurprising.&lt;br /&gt;
&lt;br /&gt;
Scholars are uncertain what Irra Harah&#039;s &amp;quot;true&amp;quot; form may look like - it is speculated that it is a wild expanse of bramble-choked, wild woodland in the same way that [[Yaw&#039;nagrah]] is a mighty forest or [[Llofir]] is a region of fungus.&lt;br /&gt;
&lt;br /&gt;
==Concerns==&lt;br /&gt;
Irra Harah is extremely sophisticated - for a Spring eternal. It is concerned with the oppressed, the silenced and the powerless. Early tales suggest that Irra Harah&#039;s interest in the weak and the conquered has grown throughout history and that initially its concerns revolved mostly around survival by any means. Even today, Irra Harah will tend to suggest that the truly weak flee rather than offer armed resistance to overwhelming force. When the weak must fight, he encourages them to use any weapon at their disposal, and win by any means necessary to secure their safety.&lt;br /&gt;
&lt;br /&gt;
He has neither interest in nor time for the strong, mighty and powerful; they can look after themselves. His primary concern is with the physically weak who must use tools other than personal strength to survive in a hostile world. As his concerns have matured, he has increasingly encouraged the downtrodden to stand up for themselves and question their lot in life. Some are encouraged to leave dangerous situations - there are a few minor anecdotes that suggest one of the [[Landskeeper|Landskeepers]] involved in the [[The Marches|Marcher]] exodus from [[Dawn]] spent time communicating with Irra Harah. Others are encouraged to take up arms against tyrants or rulers who deny them freedoms they themselves take for granted. It appears to not entirely understand the concept of peaceful resistance, but approves of the use of activism, rhetoric and social change by those who are lucky enough to live in civilised nations where such things are possible.&lt;br /&gt;
&lt;br /&gt;
He is not concerned about fighting people’s battles for them, but it concerned with giving people the ability to stand up for themselves. He will rarely help those in power or with status, but will often help those who are fighting to survive struggling. Irra Harah is also concerned about defending children and providing for them, and his vengeance about those who abuse or undervalue children is legendary. He is interested in the Empire, however, and was happy to help the Imperial Orcs when they were fighting to be accepted. &lt;br /&gt;
&lt;br /&gt;
The Prince with a Thousand Foes strongly encourages the protection of the next generation and the preservation of the young. Irra Harah believes strongly that children should be protected at all times; everyone should ensure that children are preserved from physical dangers and raised with the cleverness and cunning to ensure they survive to have children of their own. Anyone who cannot have, or chooses not to have, children should spend time protecting and strengthening their pack, clan or family.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Thousand Foes.png|caption=Irra Harah helps when the chips are down, and his boons tend to be straightforward in nature.|align=left|width=350}}&amp;lt;/div&amp;gt;&lt;br /&gt;
During the [[The_Orc_Rebellion|orc revolt]], several slave-magicians were able to meet with heralds of Irra Harah and gain boons that helped them support their allies, destroy slaver stockades and the like - one common boon was a cudgel that smashed chains apart. During the orc revolt, Irra Harah was placed under [[Declaration]] of [[Amity_and_enmity#Enmity|enmity]] by the [[Conclave]]; the declaration persisted through the events of the [[Freedom Heresy]], as the eternal made no attempt to hide its support for the briars - and by extension the atrocities they committed in the name of their [[Malign spiritual presences#anarchy|personal freedom]]. This decision of the Conclave apparently made no difference to the eternal at all, who continued to use whatever power it could to interfere in the Empire. &lt;br /&gt;
&lt;br /&gt;
The declaration was overturned in 368YE; the heralds of Irra Harah offered valuable assistance to several communities besieged by barbarians - they helped citizens in [[Reikos]], [[Spiral]], [[Liathaven]], and the [[Mournwold]] to escape orc attackers, and several Navarr [[steading|steadings]] in Liathaven are still receiving sporadic aid.&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
This eternal wishes those who are fighting to better themselves and to improve themselves. He generally only helps when the chips are down and people have nowhere else to go. Gifts from Irra Harah tend to be straightforward; the most common take the form of simple items made of natural materials that contain properties that heal, empower or protect. Weapons are less common boons, and they generally have properties that [[Calls#SHATTER|smash]] enemy defences or weapons or [[Calls#CLEAVE|cripple]] enemy combatants.&lt;br /&gt;
&lt;br /&gt;
Irra Harah is also known to grant boons that smash structures designed to contain or imprison people, or that enhance [[Rising_Roots_that_Rend_Stone|rituals with similar effects]]. Likewise, he encourages mortals to fight back by whatever means they can against powerful opponents - poison, [[Calls#VENOM|venom]] and vicious curses are all appropriate weapons to use to free or protect oneself and one&#039;s family.&lt;br /&gt;
&lt;br /&gt;
On occasion, Irra Harah also offers boons that will help an underdog take the first steps towards prosperity or at least prevent starvation or disaster. There are sporadic tales of sudden bursts of fertility for otherwise barren [[farm|farms]] that allow a bumper harvest, or a sequence of inexplicable multiple-births in the herd of domestic or hunted animals that allow a group on the verge of starvation to not only survive the winter but sell their surplus to improve their position.&lt;br /&gt;
&lt;br /&gt;
The curses of Irra Harah are varied and unsubtle; those who harm children, in particular, will discover their own flesh sloughing from their bones and eventually face a gruesome death.&lt;br /&gt;
&lt;br /&gt;
==Rituals that deal with Irra Harah==&lt;br /&gt;
The following formulaic rituals are widely known to deal directly with Irra Harah. Rituals with an &amp;lt;sup&amp;gt;[[#1|(1)]]&amp;lt;/sup&amp;gt; are part of [[Urizen lore]] rather than [[Formulaic_ritual#Imperial_Lore_and_the_Ritual_List|Imperial lore]]. Rituals that are defunct - either withdrawn by the eternal or no longer functional - have a line through them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&#039;wikitable mw-collapsed mw-collapsible sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Ritual&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eternal&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Explanation&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Realm&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Mag.&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Forge the Wooden Fastness]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Irra Harah]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Creates a temporary supernatural fortification in a forested region&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;ic&amp;gt;If you cannot hide, run.&amp;lt;br&amp;gt;&lt;br /&gt;
If you cannot run, yield.&amp;lt;br&amp;gt;&lt;br /&gt;
If you will not yield, kill.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Can_you_hear_me%3F#The_Prince_of_a_Thousand_Foes|Can you hear me?]] - 387YE Summer plenipotentiary response&lt;br /&gt;
* [[Begins_where_it_ends#Irra_Harah|Begins where it ends]] - 385YE Winter plenipotentiary response&lt;br /&gt;
* [[Hopeless_as_a_feather#Irra_Harah|Hopeless as a feather]] - 384YE Autumn plenipotentiary response&lt;br /&gt;
* [[Between_the_lines_of_ages#Irra_Harah|Between the lines of ages]] - 383YE Summer plenipotentiary response&lt;br /&gt;
* [[Nowhere_and_everywhere#Irra_Harah|Nowhere and everywhere]] - 382YE Winter plenipotentiary response&lt;br /&gt;
* [[Rabbits_and_snares#Irra_Harah|Rabbits and snares]] - 381YE Autumn plenipotentiary response&lt;br /&gt;
&lt;br /&gt;
[[Category:Eternals]]&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Roshanwe&amp;diff=143311</id>
		<title>Roshanwe</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Roshanwe&amp;diff=143311"/>
		<updated>2026-08-11T21:27:54Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Sobriquets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=RoshanweArt.jpg|title=&amp;quot;The Beacon where Sky meets Sea&amp;quot; artist unknown. Part of the Sunspire collection, auctioned in 125YE to raise funds for the construction of the Halls of Knowledge. Current whereabouts unknown.|caption=&#039;&#039;The Beacon&#039;&#039; is the light that leads the traveller to their destination|align=left|width=400}}&lt;br /&gt;
==Eternal of Day==&lt;br /&gt;
===Sobriquets===&lt;br /&gt;
Roshanwe is usually called the &#039;&#039;Navigator&#039;&#039; or the &#039;&#039;Walker on the Littoral&#039;&#039;. While Roshanwe appears in both male and female vessels, it is usually referred to as &#039;she&#039; by casual scholars of the eternals.&lt;br /&gt;
&lt;br /&gt;
Other names often have maritime connotations; she is called the &#039;&#039;Mariner&#039;&#039;, the &#039;&#039;Beacon&#039;&#039;, the &#039;&#039;Elder Pharos&#039;&#039;, the &#039;&#039;Fisherman&#039;&#039;, &#039;&#039;PathPromise&#039;&#039;, the &#039;&#039;Weaver of Nets&#039;&#039; or &#039;&#039;Netweaver&#039;&#039;, &#039;&#039;The Finder of the Path&#039;&#039; (or rarely the contentious &#039;&#039;Finder of the Way&#039;&#039;), &#039;&#039;Wise Pioneer&#039;&#039;, &#039;&#039;Path of Light&#039;&#039;, &#039;&#039;She-Who-Walks-Beside&#039;&#039;, &#039;&#039;Seeker of the Star&#039;&#039;, &#039;&#039;Torchbearer&#039;s Companion&#039;&#039; and the &#039;&#039;Beachcomber&#039;&#039;. Her association with the ocean is metaphoric rather than strictly literal; while she may serve as a patron of explorers, she is not especially concerned with either sea trade or naval battle.&lt;br /&gt;
&lt;br /&gt;
In the [[Sumaah Republic]], she is called &#039;&#039;Salt Mask&#039;&#039;, sibling to &#039;&#039;[[Ylenwe|Silk Mask]]&#039;&#039;, and seen as a deceiver who tempts the faithful into idolatry.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Roshanwe appears as a humanoid with strong [[merrow]] characteristics. It is often dressed very simply, usually in the style of a fisherman, sailor, navigator, [[corsair]] or mariner. It seems to have a strong connection to the sea. It appears to be female more often than male, but concepts of gender have little meaning to this highly spiritual being. &lt;br /&gt;
&lt;br /&gt;
The eternal is said to make its home at the point where the sky of the realm of Day touches the ocean. Unlike many other eternals of Day, Roshanwe appears to possess a deep understanding of humans, and expresses emotions such as joy, amusement and pleasure in a comprehensible way. She appears to consider the ability of thinking beings to understand each other to be of paramount experience, and has even been known to express pity for eternals such as [[Sinokenon]] or [[Phaleron]] who have difficulty relating to humans.&lt;br /&gt;
&lt;br /&gt;
The Navigator is usually accompanied by a small group of heralds referred to as its disciples. They are philosophical creatures that love to engage in debate with mortals and each other; noted scholar of the realm of Day Elinora de Ys claimed once that &amp;quot;&#039;&#039;Left to their own devices, the heralds of Roshanwe will engage in heated philosophical debate with the rocks, the trees and the sun itself.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Concerns==&lt;br /&gt;
Roshanwe represents the spirit of discovery, of seeking the truth and revealing it.&lt;br /&gt;
&lt;br /&gt;
Roshanwe claims to have embraced the Way; she does not reveal precise details, saying only that a persuasive missionary sought her out and engaged in a spirited debate that lasted &#039;&#039;for eternity, and for no time, as is the way of ideas&#039;&#039;. At the end of the debate, Roshanwe embraced the tenets of the virtue of [[wisdom]]. The eternal refuses to divulge the name of the missionary who converted her, saying only that it is &#039;&#039;obvious&#039;&#039;, but she has confirmed that the priest (if it was a priest) was a human woman and that it took place before the Empire was founded. While Roshanwe sees the value of the other Virtues, she does not embrace them in the same way she embraces Wisdom.&lt;br /&gt;
&lt;br /&gt;
She has served as a patron for magicians of the order of the [[Sevenfold Path]] in the past, but her real affection lies with the [[Urizen_leadership#Torchbearers|Torchbearers]], and similar societies that dedicate themselves to uncovering the truth and revealing it to others.&lt;br /&gt;
&lt;br /&gt;
She is closely associated with the rune [[Sular]].&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
Roshanwe despises secrets, especially those that are kept for malicious or spiteful reasons. However, she considers the quest for wisdom and knowledge to be more important than the possession of that knowledge; as such she is loathe to answer important questions, instead preferring to lead others to uncover the truth themselves. The ritual [[Combing the Beach]] allowed magicians to secure insight from the eternal for their own investigations, for example, before it was superseded by [[Netweaver&#039;s Eye]], which uses the assistance of the eternal to determine if a magician has recently cast a certain ritual or used a specific realm of magic.&lt;br /&gt;
&lt;br /&gt;
While Roshanwe is not herself especially interested in foreign trade, she is known to offer aid to mariners of all stripes and may be evoked during the performance of rituals such as [[Sular&#039;s Promise]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;I understand the urgency, I truly do, but I will not, cannot, tell you the name you seek. If I do that, I would deny you the chance to discover the truth, which goes far beyond the syllables of a name - and what is a name, truly?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Didn&#039;t the prophets put it best when they said &#039;Wisdom is not always knowing the answer; wisdom is finding the right question&#039;? Or do you contest the truth behind &#039;test what you learn; only fools accept hearsay as truth&#039;?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, would you not call them prophets, those who went before you? That is interesting ... what word would you use,? I wonder, why does the word &#039;prophet&#039; make you uncomfortable? Please, sit, and let us discuss your reasoning...&amp;quot;&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rituals that deal with Roshanwe==&lt;br /&gt;
The following formulaic rituals are widely known to deal directly with Roshanwe. Rituals with an &amp;lt;sup&amp;gt;[[#1|(1)]]&amp;lt;/sup&amp;gt; are part of [[Urizen lore]] rather than [[Formulaic_ritual#Imperial_Lore_and_the_Ritual_List|Imperial lore]]. Rituals that are defunct - either withdrawn by the eternal or no longer functional - have a line through them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&#039;wikitable mw-collapsed mw-collapsible sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Ritual&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eternal&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Explanation&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Realm&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Mag.&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Netweaver&#039;s Eye]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Roshanwe]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Determines if someone has cast a specific spell or used a realm of magic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Day&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Seven_locks#Navigator|Seven locks]] - 386YE Autumn plenipotentiary response&lt;br /&gt;
* [[Begin_to_speak#Roshanwe|Begin to speak]] - 384YE Summer plenipotentiary response&lt;br /&gt;
* [[Impossible_landscapes#Roshanwe|Impossible landscapes]] - 383YE Winter plenipotentiary response&lt;br /&gt;
* [[Under_the_red_sky#Roshanwe|Under the red sky]] - 381YE Summer plenipotentiary response&lt;br /&gt;
&lt;br /&gt;
[[Category:Eternals]]&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Meraud&amp;diff=143310</id>
		<title>Meraud</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Meraud&amp;diff=143310"/>
		<updated>2026-08-11T21:22:54Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Sobriquets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=MeraudArt.jpg|title=While Meraud&#039;s seal is a lion with a rod in its jaws, he is also closely associated with falling stars, comets, and meteors.|caption=Meraud revels in the splendour and majesty of powerful magic.|align=left|width=400}}&lt;br /&gt;
==Eternal of Summer==&lt;br /&gt;
===Sobriquets===&lt;br /&gt;
Meraud is sometimes called &#039;&#039;The Summer Enchanter&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In addition Meraud is sometimes called &#039;&#039;The Golden Magician&#039;&#039;, &#039;&#039;The Mage of Summer&#039;&#039;, &#039;&#039;Tender of the Endless Orchards&#039;&#039;, &#039;&#039;Regent of the Southern Skies&#039;&#039;, &#039;&#039;Chatelaine of Sunrise and Sunset&#039;&#039; or &#039;&#039;The Lord of Summer Stars&#039;&#039;. In [[Varushka]] he is called &#039;&#039;The Fire Mage&#039;&#039; and characterised as a particularly meddlesome [[Varushka magical traditions#Volhov|volhov]]. He is sometimes called &#039;&#039;The Lord of the Lake&#039;&#039; or &#039;&#039;Prince of the High Tower&#039;&#039; in reference to his tower, which is apparently built on a great shrouded lake in the Summer realm.&lt;br /&gt;
&lt;br /&gt;
Contact with him is forbidden in the [[Sumaah Republic]], where they call him &#039;&#039;Flame Wing&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Prior to the Autumn Equinox 386YE, Meraud apparently entered a period of crisis. Details are sparse, but the gates out of his demesne were all sealed from the inside and the eternal retreated to his tower. A message managed to get out thanks to the ritual [[From the Mouths of Babes]], in which a [[Inhabitants of the realms#Heralds|herald]] begged for the [[Archmage of Summer]] to sent a [[Archmage#Plenipotentiary|pleniptentiary]] missive and ask for a parley. This was done, and an apprentice of the &#039;&#039;Summer Mage&#039;&#039; visited the Hall of Worlds, as discussed in the [[Secret_meeting#Fire_Mage|Secret meeting]] wind of fortune. Imperial magicians made numerous sacrifices to help Meraud stabilize his power and identity. As of the Spring Equinox 387YE it seems Meraud is once again in command of his demesne, but there is talk of significant changes of personality that are still being identified by the magicians of the Empire.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Meraud appears as a magician with golden skin and a leonine mane. His body is often marked with spiral designs that shift and change over time - he claims that each spiral represents the skein of a mortal life that he is observing. He bears either a bandolier of wands, a pair of rods or a single staff. In all cases, these implements bear enchantments that help Meraud in his role of the master of Summer magics. &lt;br /&gt;
&lt;br /&gt;
Traditionally he appears in a flowing robe, with a pointed hat similar to those favoured by itinerant [[Varushka magical traditions#Volhov|volhov]]. He also commonly appears as a resplendent [[The Brass Coast|Freeborn]] [[hakima]] in red and gold with a [http://en.wikipedia.org/wiki/Tagelmust tagelmust], and as a [[Varushka|Varushkan]] [[Varushka magical traditions#Volhov|volhov]] with a glowing staff. His seal, which often appears on a banner or as part of his costume, is a lion with a staff in its mouth. From time to time he is also represented by a magical golden fox, representing his cleverness and cunning.&lt;br /&gt;
&lt;br /&gt;
Sometimes Meraud likes to appear incognito, disguising himself with simple enchantments. When he does so, he is always marked out by his apparent strong [[changeling]] [[lineage]], by his manner and by the fact that he cannot refuse to answer to his name if he is challenged.&lt;br /&gt;
&lt;br /&gt;
If there is a danger to dealing with Meraud it is that he is extremely mercurial even by the standards of the Summer eternals. He is prone to sudden enthusiasms and obsessions and unexpected outbursts of wrathful temper. He is said to have a poor memory, and finds it difficult to focus on the past or the future, always being more concerned about the here-and-now.&lt;br /&gt;
&lt;br /&gt;
Meraud is often accompanied by apprentices and journeymen. Usually these are heralds or eternals, sometimes they are mortal youths who study magic with Meraud. According to these apprentices, Meraud&#039;s tower is a great castle that stands in the centre of an enchanted lake and serves as an academy of magical study. The few mortal children who have spent a season as a guest of Meraud have reported that it is an impossibly magical place full of golden fire, strange adventures and majestic fantastical beasts. &lt;br /&gt;
&lt;br /&gt;
==Concerns==&lt;br /&gt;
The Golden Magician loves magic. He loves the power that it gives an individual, and the way that it can achieve acts of unparalleled potence. He is capable of performing magic himself, and most commonly performs powerful [[enchantment|enchantments]] or potent acts of destruction or creation. He is something of a paradox - he regards the process of &#039;&#039;becoming&#039;&#039; powerful as less important than the act of &#039;&#039;being&#039;&#039; powerful. He approves as much of the magician who uses his [[heal]] spell to support his allies as he does of the coven that masters a powerful ritual. It is &#039;&#039;using&#039;&#039; magic that is important, not hoarding it.&lt;br /&gt;
&lt;br /&gt;
His primary concern, however, is with magic that is [[Summer_magic#Majesty|majestic]] and awe inspiring. He himself is not especially imposing, but he wields magic that can shatter castles and transform green troops into powerful champions - at least for a time. Magic grants anyone who masters it [[Summer_magic#Prowess|prowess]] beyond the physical - there is often little relationship between the physical presence of a magician and the power they can wield. Meraud in many ways is the iconic &amp;quot;book who should not be judged by its cover&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
He is always pleased to hear stories of mortals using their magic to overcome challenges and obstacles, and is known to enjoy setting such challenges himself on occasion. His enthusiasm is not always a positive thing - he sometimes creates obstacles and challenges without telling anyone what he is doing, disrupting and endangering mortal lives in the process.&lt;br /&gt;
&lt;br /&gt;
He is especially prone to offer patronage to the [[Rod and Shield]] [[Conclave order|order]] and the [[Celestial Arch]], but also has a soft-spot for the [[Unfettered Mind]], finding their enthusiasm and inventiveness endlessly exciting. Those magicians who consistently develop new rituals, especially in the Summer realm, or find impressive ways to use existing magic to overcome challenges, often attract his attention.&lt;br /&gt;
&lt;br /&gt;
In [[Wintermark]] he is associated with the runes [[Verys]] and [[Tykonus]].&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
Meraud offers boons to magicians, enhancing and empowering their mastery of Summer lore. More than many other magically-inclined eternals, Meraud also favours those who specialise in raw spellcasting especially those who use [[empower]] and the various other offensive incantations.&lt;br /&gt;
&lt;br /&gt;
He is known to have little interest in most crafted items, but to be endlessly fascinated by the items mortals craft to increase and use their magical power - robes, implements, mage armour and ritual paraphernalia especially. He is said to be capable of creating several unique magical staffs, and may do so for the correct inducements.&lt;br /&gt;
&lt;br /&gt;
On occasion Meraud may be prevailed upon to help perform an impossible act - a powerful magical creation or destruction. In the past he has helped to call down a star to devastate an enemy fortification, created an unquenchable forest fire, and carved a great citadel out of the side of a mountain. He demands a high price for such assistance, and it usually involves a small fortune in crystallised mana.&lt;br /&gt;
&lt;br /&gt;
The ritual [[From the Mouths of Babes]] allows communication with Meraud. Along with [[Golden Ramparts]], it was entered into Imperial Lore at the urging of the &#039;&#039;Summer Mage&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Rituals that deal with Meraud==&lt;br /&gt;
The following formulaic rituals are widely known to deal directly with Meraud. Rituals with an &amp;lt;sup&amp;gt;[[#1|(1)]]&amp;lt;/sup&amp;gt; are part of [[Urizen lore]] rather than [[Formulaic_ritual#Imperial_Lore_and_the_Ritual_List|Imperial lore]]. Rituals that are defunct - either withdrawn by the eternal or no longer functional - have a line through them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&#039;wikitable mw-collapsed mw-collapsible sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Ritual&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eternal&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Explanation&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Realm&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Mag.&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[From the Mouths of Babes]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Meraud]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sends a message to the eternal Meraud.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Prowess of the Golden Magician]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Meraud]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grants one rank of Summer lore for a season and additional prowess when performing powerful rituals.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lions of Phoenix Reach]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Meraud]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Transforms a mana site into a military unit of summer warriors.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Golden Ramparts]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Meraud]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summons servants of Meraud to defend a fortification. It increases the defensive strength of a fortification by 1500 points.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Secret_meeting#Fire_Mage|Secret meeting]] - 386YE Winter plenipotentiary response&lt;br /&gt;
* [[Back_in_town#Meraud|Back in town]] - 385YE Autumn plenipotentiary response&lt;br /&gt;
* [[Hopeless_as_a_feather#Meraud|Hopeless as a feather]] - 384YE Autumn plenipotentiary response&lt;br /&gt;
* [[Bury_the_hatchet#Meraud|Bury the hatchet]] - 382YE Summer plenipotentiary response&lt;br /&gt;
&lt;br /&gt;
[[Category:Eternals]]&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Meraud&amp;diff=143309</id>
		<title>Meraud</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Meraud&amp;diff=143309"/>
		<updated>2026-08-11T21:21:57Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Sobriquets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=MeraudArt.jpg|title=While Meraud&#039;s seal is a lion with a rod in its jaws, he is also closely associated with falling stars, comets, and meteors.|caption=Meraud revels in the splendour and majesty of powerful magic.|align=left|width=400}}&lt;br /&gt;
==Eternal of Summer==&lt;br /&gt;
===Sobriquets===&lt;br /&gt;
Meraud is sometimes called &#039;&#039;The Summer Enchanter&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In addition Meraud is sometimes called &#039;&#039;The Golden Magician&#039;&#039;, &#039;&#039;The Mage of Summer&#039;&#039;, &#039;&#039;Tender of the Endless Orchards&#039;&#039;, &#039;&#039;Regent of the Southern Skies&#039;&#039;, &#039;&#039;Chatelaine of Sunrise and Sunset&#039;&#039; or &#039;&#039;The Lord of Summer Stars&#039;&#039;. In [[Varushka]] he is called &#039;&#039;The Fire Mage&#039;&#039; and characterised as a particularly meddlesome [[Varushka magical traditions#Volhov|volhov]]. He is sometimes called &#039;&#039;The Lord of the Lake&#039;&#039; in reference to his tower, which is apparently built on a great shrouded lake in the Summer realm.&lt;br /&gt;
&lt;br /&gt;
Contact with him is forbidden in the [[Sumaah Republic]], where they call him &#039;&#039;Flame Wing&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Prior to the Autumn Equinox 386YE, Meraud apparently entered a period of crisis. Details are sparse, but the gates out of his demesne were all sealed from the inside and the eternal retreated to his tower. A message managed to get out thanks to the ritual [[From the Mouths of Babes]], in which a [[Inhabitants of the realms#Heralds|herald]] begged for the [[Archmage of Summer]] to sent a [[Archmage#Plenipotentiary|pleniptentiary]] missive and ask for a parley. This was done, and an apprentice of the &#039;&#039;Summer Mage&#039;&#039; visited the Hall of Worlds, as discussed in the [[Secret_meeting#Fire_Mage|Secret meeting]] wind of fortune. Imperial magicians made numerous sacrifices to help Meraud stabilize his power and identity. As of the Spring Equinox 387YE it seems Meraud is once again in command of his demesne, but there is talk of significant changes of personality that are still being identified by the magicians of the Empire.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Meraud appears as a magician with golden skin and a leonine mane. His body is often marked with spiral designs that shift and change over time - he claims that each spiral represents the skein of a mortal life that he is observing. He bears either a bandolier of wands, a pair of rods or a single staff. In all cases, these implements bear enchantments that help Meraud in his role of the master of Summer magics. &lt;br /&gt;
&lt;br /&gt;
Traditionally he appears in a flowing robe, with a pointed hat similar to those favoured by itinerant [[Varushka magical traditions#Volhov|volhov]]. He also commonly appears as a resplendent [[The Brass Coast|Freeborn]] [[hakima]] in red and gold with a [http://en.wikipedia.org/wiki/Tagelmust tagelmust], and as a [[Varushka|Varushkan]] [[Varushka magical traditions#Volhov|volhov]] with a glowing staff. His seal, which often appears on a banner or as part of his costume, is a lion with a staff in its mouth. From time to time he is also represented by a magical golden fox, representing his cleverness and cunning.&lt;br /&gt;
&lt;br /&gt;
Sometimes Meraud likes to appear incognito, disguising himself with simple enchantments. When he does so, he is always marked out by his apparent strong [[changeling]] [[lineage]], by his manner and by the fact that he cannot refuse to answer to his name if he is challenged.&lt;br /&gt;
&lt;br /&gt;
If there is a danger to dealing with Meraud it is that he is extremely mercurial even by the standards of the Summer eternals. He is prone to sudden enthusiasms and obsessions and unexpected outbursts of wrathful temper. He is said to have a poor memory, and finds it difficult to focus on the past or the future, always being more concerned about the here-and-now.&lt;br /&gt;
&lt;br /&gt;
Meraud is often accompanied by apprentices and journeymen. Usually these are heralds or eternals, sometimes they are mortal youths who study magic with Meraud. According to these apprentices, Meraud&#039;s tower is a great castle that stands in the centre of an enchanted lake and serves as an academy of magical study. The few mortal children who have spent a season as a guest of Meraud have reported that it is an impossibly magical place full of golden fire, strange adventures and majestic fantastical beasts. &lt;br /&gt;
&lt;br /&gt;
==Concerns==&lt;br /&gt;
The Golden Magician loves magic. He loves the power that it gives an individual, and the way that it can achieve acts of unparalleled potence. He is capable of performing magic himself, and most commonly performs powerful [[enchantment|enchantments]] or potent acts of destruction or creation. He is something of a paradox - he regards the process of &#039;&#039;becoming&#039;&#039; powerful as less important than the act of &#039;&#039;being&#039;&#039; powerful. He approves as much of the magician who uses his [[heal]] spell to support his allies as he does of the coven that masters a powerful ritual. It is &#039;&#039;using&#039;&#039; magic that is important, not hoarding it.&lt;br /&gt;
&lt;br /&gt;
His primary concern, however, is with magic that is [[Summer_magic#Majesty|majestic]] and awe inspiring. He himself is not especially imposing, but he wields magic that can shatter castles and transform green troops into powerful champions - at least for a time. Magic grants anyone who masters it [[Summer_magic#Prowess|prowess]] beyond the physical - there is often little relationship between the physical presence of a magician and the power they can wield. Meraud in many ways is the iconic &amp;quot;book who should not be judged by its cover&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
He is always pleased to hear stories of mortals using their magic to overcome challenges and obstacles, and is known to enjoy setting such challenges himself on occasion. His enthusiasm is not always a positive thing - he sometimes creates obstacles and challenges without telling anyone what he is doing, disrupting and endangering mortal lives in the process.&lt;br /&gt;
&lt;br /&gt;
He is especially prone to offer patronage to the [[Rod and Shield]] [[Conclave order|order]] and the [[Celestial Arch]], but also has a soft-spot for the [[Unfettered Mind]], finding their enthusiasm and inventiveness endlessly exciting. Those magicians who consistently develop new rituals, especially in the Summer realm, or find impressive ways to use existing magic to overcome challenges, often attract his attention.&lt;br /&gt;
&lt;br /&gt;
In [[Wintermark]] he is associated with the runes [[Verys]] and [[Tykonus]].&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
Meraud offers boons to magicians, enhancing and empowering their mastery of Summer lore. More than many other magically-inclined eternals, Meraud also favours those who specialise in raw spellcasting especially those who use [[empower]] and the various other offensive incantations.&lt;br /&gt;
&lt;br /&gt;
He is known to have little interest in most crafted items, but to be endlessly fascinated by the items mortals craft to increase and use their magical power - robes, implements, mage armour and ritual paraphernalia especially. He is said to be capable of creating several unique magical staffs, and may do so for the correct inducements.&lt;br /&gt;
&lt;br /&gt;
On occasion Meraud may be prevailed upon to help perform an impossible act - a powerful magical creation or destruction. In the past he has helped to call down a star to devastate an enemy fortification, created an unquenchable forest fire, and carved a great citadel out of the side of a mountain. He demands a high price for such assistance, and it usually involves a small fortune in crystallised mana.&lt;br /&gt;
&lt;br /&gt;
The ritual [[From the Mouths of Babes]] allows communication with Meraud. Along with [[Golden Ramparts]], it was entered into Imperial Lore at the urging of the &#039;&#039;Summer Mage&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Rituals that deal with Meraud==&lt;br /&gt;
The following formulaic rituals are widely known to deal directly with Meraud. Rituals with an &amp;lt;sup&amp;gt;[[#1|(1)]]&amp;lt;/sup&amp;gt; are part of [[Urizen lore]] rather than [[Formulaic_ritual#Imperial_Lore_and_the_Ritual_List|Imperial lore]]. Rituals that are defunct - either withdrawn by the eternal or no longer functional - have a line through them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&#039;wikitable mw-collapsed mw-collapsible sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Ritual&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eternal&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Explanation&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Realm&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Mag.&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[From the Mouths of Babes]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Meraud]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sends a message to the eternal Meraud.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Prowess of the Golden Magician]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Meraud]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grants one rank of Summer lore for a season and additional prowess when performing powerful rituals.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Lions of Phoenix Reach]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Meraud]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Transforms a mana site into a military unit of summer warriors.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Golden Ramparts]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Meraud]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summons servants of Meraud to defend a fortification. It increases the defensive strength of a fortification by 1500 points.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Secret_meeting#Fire_Mage|Secret meeting]] - 386YE Winter plenipotentiary response&lt;br /&gt;
* [[Back_in_town#Meraud|Back in town]] - 385YE Autumn plenipotentiary response&lt;br /&gt;
* [[Hopeless_as_a_feather#Meraud|Hopeless as a feather]] - 384YE Autumn plenipotentiary response&lt;br /&gt;
* [[Bury_the_hatchet#Meraud|Bury the hatchet]] - 382YE Summer plenipotentiary response&lt;br /&gt;
&lt;br /&gt;
[[Category:Eternals]]&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Powers_of_the_Imperial_Senate&amp;diff=143308</id>
		<title>Powers of the Imperial Senate</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Powers_of_the_Imperial_Senate&amp;diff=143308"/>
		<updated>2026-08-11T21:12:32Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Declaration of Peace */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Senate]]&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Varkula, The Throne&amp;quot;&amp;gt;If I rule for a thousand years I would never question the existence of your loyalty, Senator Holberg. I merely wonder to whom you have given it.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Senate]] is the most powerful of all the great bodies of the Empire and their powers are the most flexible and wide ranging. The legal powers of the [[Synod]] and the [[Conclave]] are clearly defined and tightly constrained in the range of things they can directly accomplish. The [[Military Council]] and the [[Bourse]] are flexible but their focus is much more constrained. Only Senate has the power to make law and it is the Senate that chooses an Empress and the Senate that controls the balance of power between the houses.&lt;br /&gt;
&lt;br /&gt;
The powers of the Senate are employed using either a [[Senate motion]] or a [[Senate announcement]]. Only a member of the Senate with the [[Senator#Proposal|right to propose a motion]] may raise motions on the Senate floor. Some of the powers of the Senate may be delegated to the holder of an [[Imperial title]] to carry out. Any Imperial title that has had Senate powers delegated to it may employ those powers by making a suitable announcement during a session.&lt;br /&gt;
&lt;br /&gt;
==Legal==&lt;br /&gt;
===Changes to Imperial Law===&lt;br /&gt;
The Senate has the power to introduce new laws or to change existing laws. As with other motions, changes to the law are subject to [[scrutiny]] by the [[Scrutiny#Constitutional_Court|Constitutional Court]]. A proposal may be consistent with the Constitution or inconsistent with the Constitution. In the latter case the motion is described as having constitutional implications. &lt;br /&gt;
&lt;br /&gt;
* A motion that is consistent with the constitution can be passed by majority vote of the senators present.&lt;br /&gt;
* A vote that has constitutional implications requires the approval of two-thirds of all current senators in the Empire and must be authorised by The Throne and approved by three senior Magistrates.&lt;br /&gt;
&lt;br /&gt;
Any character may discuss a proposed motion with [[Scrutiny#Constitutional_Court|the Constitutional Court]] to try to find a way to make it consistent, or stop it being inconsistent with the Constitution. They will offer advice as best they can. There is no right of appeal however, as the members of the court are NPCs. Their decisions are made in the interests of keeping the game enjoyable, they are not made so as to create plot when players disagree with them.&lt;br /&gt;
&lt;br /&gt;
Where a motion with constitutional implications is passed and ratified, the civil service will amend their interpretation of the constitution as necessary and add any relevant notes to the [[Imperial_Constitution#Commentary_on_the_constitution|commentary.]]&lt;br /&gt;
&lt;br /&gt;
===Imperial Titles===&lt;br /&gt;
Only the Senate has the power to create [[new Imperial titles]].&lt;br /&gt;
&lt;br /&gt;
===Appointments===&lt;br /&gt;
A number of titles are appointed by the Senate, including [[the Throne]]. The procedures for an [[appointment by the Senate]] depend on whether the position is Imperial or national; whether it was created by a [[Senate_motion#Constitutional_Vote|constitutional vote]], and whether the Senator who raised the motion indicates that they intend to use the power of [[Appointment_by_the_Senate#Escalation|escalation]].&lt;br /&gt;
&lt;br /&gt;
The Senate may be also step in to appoint a national title where the Senators of the nation in question cannot reach an agreement.&lt;br /&gt;
&lt;br /&gt;
===Conclave Orders===&lt;br /&gt;
The Senate can create a new [[Conclave order]] or dissolve an existing one. This is always a constitutional vote. A newly created order requires a clear statement as to its purpose and attitudes to magic, and a symbol similar to those possessed by existing orders that is used with the [[Arcane Mark]] ritual. If an order is dissolved, the contents of its [[Conclave vault|vault]] are redistributed among the remaining orders.&lt;br /&gt;
&lt;br /&gt;
This power is usually used at the [[Declaration#Declaration of Concord|instigation of the Conclave]].&lt;br /&gt;
===Imperial Sodalities===&lt;br /&gt;
The Senate can recognise a new [[Imperial sodality]] or dissolve an existing one. This is always a constitutional vote. A newly created sodality requires a clear statement as to its purpose, and a symbol similar to those possessed by existing sodalities and orders that is used with the [[Mark of Fellowship]] ritual. If a sodality is dissolved, any Imperial titles appointed by the sodality are [[Powers_of_the_Imperial_Senate#Abrogation|abrograted]].&lt;br /&gt;
&lt;br /&gt;
==Diplomatic==&lt;br /&gt;
The Senate is responsible for relations with foreign powers. It has the power to issue a formal declaration of war or peace, as well as extending legal protection to envoys and representatives of barbarian powers for short periods to allow diplomacy to take place.&lt;br /&gt;
&lt;br /&gt;
===Declaration of War===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Barbarian&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Asavean Archipelago|Asavea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Empire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Grendel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Jotun]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Druj]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Children of Wrecks]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Volodny]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Secret Society&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Not_to_conquer#The_Black_Wind|The Black Wind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sept&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Here_to_stay#Shells|The Brine Turtles]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sept&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Senate can declare war on any foreign power. Any foreign powers or nations that the Empire is at war with are considered to be barbarians. Barbarians are not protected by Imperial Law and are considered enemies of the Empire, so it is illegal to trade with them.&lt;br /&gt;
&lt;br /&gt;
===Declaration of Peace===&lt;br /&gt;
{{stub}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Foreigners&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Commonwealth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Empire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Principalities_of_Jarm|Principalities of Jarm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Empire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarcophan_Delves|Sarcophan Delves]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Empire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sumaah_Republic|Sumaah Republic]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Empire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Axos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mareave#Beoraidh|Beoraidh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Faraden]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Iron_Confederacy|The Iron Confederacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skoura]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thule]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tsark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[When_peace_was_far_away#Free_Port|Zemelslo]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Make_it_happen#The_Bloodwater_Spears|Bloodwater Spears]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sept&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Culling_the_threat#Reservation_of_Benefits|Dreamers of the Dark Forest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sept&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Great Forest Orcs]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sept&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Not_to_conquer#Karass|Karass]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sept&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood_makes_noise#The_Sept_of_the_Menrothat|Menrothat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sept&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Not_to_conquer#Rahvin|Rahvin]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sept&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Misericorde|Sand Fishers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sept&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Make_it_happen#The_Water_Walkers|Water Walkers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sept&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Asavean_factions#The_Satrapy_of_Ibaria|Ibaria]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Satrapy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[I_wish_you_would#Grendel|Protectorate of Morajasse]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Protectorate&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shimmerglisten#Giving_the_Game_Away_to_the_Feni|The Feni of &amp;quot;The Woods that Fell&amp;quot;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;People&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Madruga#Trajadoz|Marracossans of Trajadoz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;People&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Here_to_stay#Selfishness|Orcs of Clisearn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;People&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Here_to_stay#Cynicism|Orcs of Eoradal]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;People&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Weight_of_the_world#Here_to_Stay|Orcs of Ossium who are not Druj]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;People&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pride_and_prejudice#The_Orcs_of_Branoc|Sept of the Leshun]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;People&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Urizeni_Experiment#The_Caves_of_the_Hungry_Earth|Severed Hornet Sept]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;People&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spiral#Cinion|Silver Flame]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;TBC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Senate can also end to a state of war. External powers that the Empire is not at war with are classed as foreigners; it is legal to trade with them and their rights are protected by Imperial Law.&lt;br /&gt;
&lt;br /&gt;
===Foreign Relations===&lt;br /&gt;
The Senate can create an Imperial [[ambassador]] to negotiate on behalf of the Empire with the representatives of a specific foreign nation or empire. If the Empire completes the construction of an [[embassy]], a new Imperial title of ambassador is automatically created, if one does not exist already for that nation. This legal power allows the Senate to deal with nations and countries - it is not possible to create an ambassador to a family, group, or faction within a nation.&lt;br /&gt;
&lt;br /&gt;
An ambassador has the authority to negotiate with representatives of the foreign power on behalf of the Imperial Senate, but if the results of any negotiation require the use of one or more of the Senate&#039;s legal powers, then that deal must be [[Ambassador#Treaty|ratified as a treaty]] by the Senate. The ambassador cannot automatically undertake actions that require the use of any legal powers - such as a declaration of war or peace - unless explicitly granted these additional legal powers by Senate motion.&lt;br /&gt;
&lt;br /&gt;
There may only be a single ambassador to a foreign nation at once - but the Senate can choose to create other Imperial titles that have &#039;&#039;responsibilities&#039;&#039; to cover specific areas - for example to ensure good relations with certain members of a nation, or to encourage and promote trade with that nation.&lt;br /&gt;
&lt;br /&gt;
===Ratification===&lt;br /&gt;
The Imperial Senate can vote to ratify a treaty that has been raised as a Senate motion. Ratification of a treaty is considered to be a single motion before the Senate because the Senate can either choose to accept the treaty or reject it. It is not possible to amend a treaty once it is presented as a motion; it either passes in its entirety in the form it was submitted or it does not pass. The only legal way for the Senate to ratify variations of a treaty is to submit different treaties as separate motions.&lt;br /&gt;
&lt;br /&gt;
Any citizen can negotiate and agree a deal with individuals from another nation, but only the Imperial title with authority may submit a treaty for ratification by the Senate and only when the civil service have confirmed that it is a genuinely negotiated treaty with members of that nation.&lt;br /&gt;
&lt;br /&gt;
===Concedence===&lt;br /&gt;
The Senate can opt to cede Imperial control over a [[territory#Region|region]] or [[territory]] to a foreign power. This allows a foreign nation, empire, or [[eternal]] the ability to take uncontested control of the location. Control of the land is not granted immediately - the foreign power must still send forces to seize the area - but no Imperial citizens or forces will attempt to resist the incursion unless one or more generals gives explicit orders to the contrary. Normally the Senate will use this power to cede land as part of a peace treaty, but this is not a constitutional requirement.&lt;br /&gt;
&lt;br /&gt;
When land is ceded by the Senate, the effects are different to an invasion. The civil service ensure that the Imperial citizens who dwell in the affected areas are duly informed and do everything possible to help them evacuate the area. There are always a few hold-outs who prefer to take their chances and remain - but the majority of citizens prefer to live in the Empire and will move as the border moves, taking what belongings they can with them. Such movements are not without cost, but the civil service does everything possible to reduce the burden. &lt;br /&gt;
&lt;br /&gt;
In Summer 384YE, the Constitutional Court issued new guidance indicating that ceding a region or territory carries significant constitutional implications - in particular it jeopardises the key requirement of the Constitution that the Empire guarantee the dignity, freedom, and prosperity of its citizens. In light of recent events, the Court is mindful of the capacity for this power to be abused to force a nation to give up territory against its will, but also cognizant that they are not best placed to judge such matters. As a result, they have ruled that any further Senate motion that cedes a region or territory of a nation would be subject to a [[veto]] by the [[Assembly#General_Assembly|General Assembly]] or the [[Assembly#The_National_Assemblies|national assembly]] of the nation or nations relinquishing land. A national assembly are not restricted to vetoing a single Senate motion in the way the General Assembly are (though of course this is the only type of Senate motion they can veto). This restriction only applies to motions that cede substantial areas of land, a region or a territory or more.&lt;br /&gt;
&lt;br /&gt;
The Senate may also use a motion to cede control of any Imperial [[commission]]. The Senate may choose to relinquish control of &#039;&#039;any&#039;&#039; Imperial asset in this way. [[sinecure|Sinecures]], [[edifice|edifices]], [[college of magic|colleges]], [[great work|great works]], bourse seats, [[fortification|fortifications]], even an [[Army|army]] (representative of weapons, armour, and other materials being handed over) can all legally be ceded to a foreign power. It is possible to cede a commission as part of the same motion used to create the commission in the first place - for example the Senate could pass a motion to construct an edifice in the form of a giant monkey in the Bay of Catazar and cede control of the completed statue to the [[Grendel]] with the same motion.&lt;br /&gt;
&lt;br /&gt;
As with ceding land, the foreign power must still exert their power to claim the asset - otherwise it remains under the control of the Empire. However seizing an asset is usually easier and may not always require the foreign power to send soldiers to take control. If the Empire cedes control of a commission then they cannot continue to build it or employ it in anyway - even if the other party does not take control of the asset.&lt;br /&gt;
&lt;br /&gt;
Any Imperial title whose powers are linked to an asset that is ceded is automatically abrogated as soon as the motion of concedence comes into force. For example, if the Empire passes a motion to cede a territory to the Druj then the Imperial title of senator for that territory is automatically abrogated as part of the same motion. Ceding an edifice, great work, or similar would abrogate any Imperial title with responsibility for the structure.&lt;br /&gt;
&lt;br /&gt;
This power asserts the legal will of the Empire to give up &#039;&#039;all&#039;&#039; control over the affected area - it is categorically not possible to cede control of something but retain any element of control over it under any circumstances.&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
===Guerdon===&lt;br /&gt;
Military units and fleets are not paid automatically for supporting Imperial armies on campaign. To incentivise independent captains to back the Empire&#039;s armies, and to reward them for doing so, the Empire created the Guerdon, a pool of money drawn from the Imperial treasury, which can be shared out amongst those whose actions are judged worthy enough. The Imperial Senate can use a motion to set the level of the Imperial guerdon, determining how much money in total will be shared out among all the eligible heroes.&lt;br /&gt;
&lt;br /&gt;
The Senate can also use a motion to determine which military actions will qualify - determining which armies, navies, fortifications, spy networks or adventures are worthy of earning a share of the guerdon. They may choose any of the options available - they could even give the guerdon to those units taking mercenary work if they cared to. Military units and fleets that qualify receive a share of the total purse that is proportional to the military strength they have contributed, based on the strength of the military unit or fleet and any enchantments they are under.&lt;br /&gt;
&lt;br /&gt;
In recent years, the Senate has devolved much of the responsibility for determining eligibility to the [[Quartermaster General of the Imperial Armies]]. The Quartermaster must provide the [[Herald of the Council|Herald of the Military Council]] with an exclusive list of which armies and other options will receive a share of the guerdon and then make an announcement to that effect in the Senate.&lt;br /&gt;
&lt;br /&gt;
{{CurrentGuerdon}}&lt;br /&gt;
&lt;br /&gt;
==Economic==&lt;br /&gt;
===Imperial Treasury===&lt;br /&gt;
The Senate receives taxes drawn from every territory in the Empire, along with the money raised from the auction of Imperial Bourse seats and such donations as may be made by private citizens from time to time. This great wealth forms the [[Imperial treasury]]. Much of the wealth is pre-allocated to pay for the armies and fortifications that defend the empire, however senators can pass motions that call for one-off or regular disbursements from the Imperial treasury. &lt;br /&gt;
&lt;br /&gt;
A senator can raise a motion to have treasury funds assigned to almost any project. Such a motion will usually include wording that indicates what the money is for. Although this direction does not carry legal standing - it cannot be enforced by a magistrate, it may be used by the Synod to judge if the money has been well spent. The funds might be used for anything - buying medical supplies for an upcoming battle; purchasing mithril to improve all the mana sites in Dawn; constructing a set of magic standards for the armies of Varushka; funding a project, scheme or group, or any number of other examples.&lt;br /&gt;
&lt;br /&gt;
The most common disbursements are for one-off payments to pay for [[Commission|commissions]] and regular payments that form a stipend as part of the creation of an [[Imperial title]]&lt;br /&gt;
&lt;br /&gt;
===Commissions===&lt;br /&gt;
Only the Senate has the power to authorise a new [[commission]].&lt;br /&gt;
&lt;br /&gt;
===Historical Research===&lt;br /&gt;
The Senate can order rudimentary [[historical research]] on a chosen subject.&lt;br /&gt;
&lt;br /&gt;
===Appraisal===&lt;br /&gt;
The Senate can instruct civil servants working the Prognosticators Office to carry out an [[appraisal]] of a known problem to see what opportunities exist.&lt;br /&gt;
&lt;br /&gt;
===Tariffs===&lt;br /&gt;
The Senate can use a senate motion to instruct civil servants to vary the [[tariffs]] charged by the Empire on goods bought and sold by visiting foreigners.&lt;br /&gt;
&lt;br /&gt;
==Territorial==&lt;br /&gt;
===Assignment===&lt;br /&gt;
A territory is conquered at the point where half or more of the regions in that territory are under Imperial control. When a territory is conquered it must be assigned to a nation of the Empire by a vote in the Senate, before it can legally be considered part of the Empire. Until 379YE it was understood that it would be unconstitutional for the Senate to reassign a territory. Once a vote had been passed then the status was fixed and could not be changed while the territory remains part of the Empire. However, this is no longer the case and territories may be reassigned by use of a  [[Powers_of_the_Imperial_Senate#Relinquishment|motion of relinquishment]] and then a motion of assignment. A national bourse seat in a territory that is assigned will automatically transfer to the nation receiving the assignment and will be appointed by the [[New_Imperial_titles#The_Imperial_Bourse|bourse mechanisms]] laid down for that nation. &lt;br /&gt;
&lt;br /&gt;
In practice competing claims are exceptionally rare and only [[Holberg]] has ever been successfully contested, so the motion is normally more formal than political. Traditionally a [[senator]] from the Imperial nation that laid claim to a territory would propose the motion and take the opportunity to deliver a suitably portentous speech. &lt;br /&gt;
&lt;br /&gt;
Since the [[Into the spin|Spring Equinox 386YE]] and the conquering of [[Mareave]] it has fallen under the remit of the Speaker for the Senate to raise an administrative motion to assign a territory. These motions are part of the first Saturday session and allow any senator to nominate a nation to be assigned the territory.&lt;br /&gt;
&lt;br /&gt;
===Allocation===&lt;br /&gt;
If an asset that produces ilium, mithril, weirwood or white granite is in a region that is conquered by the Imperial armies - the asset is subject to a vote of allocation. Control of the asset is vested in the [[Bourse]] - as prescribed by the [[Imperial Constitution]] but the vote determines whether the asset will be a national asset or an Imperial asset.&lt;br /&gt;
&lt;br /&gt;
Imperial assets are auctioned to the highest bidder - with the money raised being added to the Imperial treasury. Any Imperial citizen may bid for such a position - although as with any position, an individual citizen can only ever hold one title. &lt;br /&gt;
&lt;br /&gt;
National assets are appointed by the [[New_Imperial_titles#The_Imperial_Bourse|bourse mechanisms]] laid down for the nation in which the territory is located. Only an Imperial citizen of the nation in which the territory is situated may be selected to hold that title. If the asset is in imperial control but the territory has not yet been conquered by the empire, then it can be allocated to any nation and will be appointed according to that nation&#039;s mechanism. &lt;br /&gt;
&lt;br /&gt;
The only way for a new vote of allocation to take place is if the resource is lost and then later reconquered. At this point the former status of the resource is irrelevant and a new vote of allocation is needed. Any senator may raise a vote of allocation, although if the motion calls for the resource to be national then it is traditional for the senator whose territory the resource is located in to raise the motion.&lt;br /&gt;
&lt;br /&gt;
A vote of allocation does not arise for a bourse asset in a territory that is relinquished and re-assigned, the asset remains national or Imperial (see [[Powers_of_the_Imperial_Senate#assignment|assignment]] above).&lt;br /&gt;
&lt;br /&gt;
===Relinquishment===&lt;br /&gt;
During the Winter Solstice 381YE, The Imperial Senate [[Create_Senate_power_of_relinquishment_II|voted to create]] the power of &#039;&#039;relinquishment&#039;&#039; - the power to open a [[territory]] or Bourse resource up for [[#Assignment|assignment]] or [[#Allocation|allocation]] as appropriate. &lt;br /&gt;
&lt;br /&gt;
The Senate can relinquish a national or Imperial Bourse resource, or a territory.  The motion of relinquishment requires a [[Senate_motion#Constitutional_Vote|constitutional vote]] to pass and is subject to a [[veto]] by the [[Assembly#General_Assembly|General Assembly]], the [[Assembly#Assembly_of_the_Nine|Assembly of the Nine]] and by the [[Assembly#The_National_Assemblies|National Assembly]] of the nation relinquishing the territory or resource if it were not Imperial.&lt;br /&gt;
&lt;br /&gt;
The relinquished territory or resource would become eligible for allocation or assignment as appropriate at the next Senate session.&lt;br /&gt;
&lt;br /&gt;
If the Senate relinquishes a Bourse seat the new assignment comes into effect next time that seat is eligible to be allocated (for example, if the current holder dies or steps down, or during the normal season where the Bourse seat would be appointed).&lt;br /&gt;
&lt;br /&gt;
==Abrogation==&lt;br /&gt;
A motion may call for the abrogation of most previous Senate decisions. If the vote is successful, then the motion is nullified in the most effective way possible. A change to the law would be repealed, a title created would be dissolved, a war declared would be cancelled.&lt;br /&gt;
&lt;br /&gt;
Abrogation cannot reverse time, resources expended on a commission that is abrogated are lost. The powers of a title are lost when the title is dissolved but previous uses of those powers are not unwound. A foreign power might be placated by the abrogation of a declaration of war - but they are not likely to forget that it happened. When a [[commission]] is abrogated, the exact outcome depends on the nature of the commission but it usually means any production provided is lost after the summit where the motion is passed. As an example of the effects of abrogating a commission - in this case a great work - can be seen when the Senate voted to [[abrogate Moonwater Hall]].&lt;br /&gt;
&lt;br /&gt;
Territorial motions (allocation and assignment), disbursements and appointments cannot be abrogated.&lt;br /&gt;
&lt;br /&gt;
{{Senate Further Reading}}&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Powers_of_the_Imperial_Senate&amp;diff=143307</id>
		<title>Powers of the Imperial Senate</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Powers_of_the_Imperial_Senate&amp;diff=143307"/>
		<updated>2026-08-11T21:10:55Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Declaration of Peace */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Senate]]&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Varkula, The Throne&amp;quot;&amp;gt;If I rule for a thousand years I would never question the existence of your loyalty, Senator Holberg. I merely wonder to whom you have given it.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Senate]] is the most powerful of all the great bodies of the Empire and their powers are the most flexible and wide ranging. The legal powers of the [[Synod]] and the [[Conclave]] are clearly defined and tightly constrained in the range of things they can directly accomplish. The [[Military Council]] and the [[Bourse]] are flexible but their focus is much more constrained. Only Senate has the power to make law and it is the Senate that chooses an Empress and the Senate that controls the balance of power between the houses.&lt;br /&gt;
&lt;br /&gt;
The powers of the Senate are employed using either a [[Senate motion]] or a [[Senate announcement]]. Only a member of the Senate with the [[Senator#Proposal|right to propose a motion]] may raise motions on the Senate floor. Some of the powers of the Senate may be delegated to the holder of an [[Imperial title]] to carry out. Any Imperial title that has had Senate powers delegated to it may employ those powers by making a suitable announcement during a session.&lt;br /&gt;
&lt;br /&gt;
==Legal==&lt;br /&gt;
===Changes to Imperial Law===&lt;br /&gt;
The Senate has the power to introduce new laws or to change existing laws. As with other motions, changes to the law are subject to [[scrutiny]] by the [[Scrutiny#Constitutional_Court|Constitutional Court]]. A proposal may be consistent with the Constitution or inconsistent with the Constitution. In the latter case the motion is described as having constitutional implications. &lt;br /&gt;
&lt;br /&gt;
* A motion that is consistent with the constitution can be passed by majority vote of the senators present.&lt;br /&gt;
* A vote that has constitutional implications requires the approval of two-thirds of all current senators in the Empire and must be authorised by The Throne and approved by three senior Magistrates.&lt;br /&gt;
&lt;br /&gt;
Any character may discuss a proposed motion with [[Scrutiny#Constitutional_Court|the Constitutional Court]] to try to find a way to make it consistent, or stop it being inconsistent with the Constitution. They will offer advice as best they can. There is no right of appeal however, as the members of the court are NPCs. Their decisions are made in the interests of keeping the game enjoyable, they are not made so as to create plot when players disagree with them.&lt;br /&gt;
&lt;br /&gt;
Where a motion with constitutional implications is passed and ratified, the civil service will amend their interpretation of the constitution as necessary and add any relevant notes to the [[Imperial_Constitution#Commentary_on_the_constitution|commentary.]]&lt;br /&gt;
&lt;br /&gt;
===Imperial Titles===&lt;br /&gt;
Only the Senate has the power to create [[new Imperial titles]].&lt;br /&gt;
&lt;br /&gt;
===Appointments===&lt;br /&gt;
A number of titles are appointed by the Senate, including [[the Throne]]. The procedures for an [[appointment by the Senate]] depend on whether the position is Imperial or national; whether it was created by a [[Senate_motion#Constitutional_Vote|constitutional vote]], and whether the Senator who raised the motion indicates that they intend to use the power of [[Appointment_by_the_Senate#Escalation|escalation]].&lt;br /&gt;
&lt;br /&gt;
The Senate may be also step in to appoint a national title where the Senators of the nation in question cannot reach an agreement.&lt;br /&gt;
&lt;br /&gt;
===Conclave Orders===&lt;br /&gt;
The Senate can create a new [[Conclave order]] or dissolve an existing one. This is always a constitutional vote. A newly created order requires a clear statement as to its purpose and attitudes to magic, and a symbol similar to those possessed by existing orders that is used with the [[Arcane Mark]] ritual. If an order is dissolved, the contents of its [[Conclave vault|vault]] are redistributed among the remaining orders.&lt;br /&gt;
&lt;br /&gt;
This power is usually used at the [[Declaration#Declaration of Concord|instigation of the Conclave]].&lt;br /&gt;
===Imperial Sodalities===&lt;br /&gt;
The Senate can recognise a new [[Imperial sodality]] or dissolve an existing one. This is always a constitutional vote. A newly created sodality requires a clear statement as to its purpose, and a symbol similar to those possessed by existing sodalities and orders that is used with the [[Mark of Fellowship]] ritual. If a sodality is dissolved, any Imperial titles appointed by the sodality are [[Powers_of_the_Imperial_Senate#Abrogation|abrograted]].&lt;br /&gt;
&lt;br /&gt;
==Diplomatic==&lt;br /&gt;
The Senate is responsible for relations with foreign powers. It has the power to issue a formal declaration of war or peace, as well as extending legal protection to envoys and representatives of barbarian powers for short periods to allow diplomacy to take place.&lt;br /&gt;
&lt;br /&gt;
===Declaration of War===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Barbarian&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Asavean Archipelago|Asavea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Empire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Grendel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Jotun]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Druj]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Children of Wrecks]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Volodny]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Secret Society&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Not_to_conquer#The_Black_Wind|The Black Wind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sept&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Here_to_stay#Shells|The Brine Turtles]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sept&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Senate can declare war on any foreign power. Any foreign powers or nations that the Empire is at war with are considered to be barbarians. Barbarians are not protected by Imperial Law and are considered enemies of the Empire, so it is illegal to trade with them.&lt;br /&gt;
&lt;br /&gt;
===Declaration of Peace===&lt;br /&gt;
{{stub}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Foreigners&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Commonwealth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Empire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Principalities_of_Jarm|Principalities of Jarm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Empire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarcophan_Delves|Sarcophan Delves]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Empire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sumaah_Republic|Sumaah Republic]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Empire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Axos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mareave#Beoraidh|Beoraidh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Faraden]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Iron_Confederacy|The Iron Confederacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skoura]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thule]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tsark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[When_peace_was_far_away#Free_Port|Zemelslo]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Make_it_happen#The_Bloodwater_Spears|Bloodwater Spears]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sept&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Culling_the_threat#Reservation_of_Benefits|Dreamers of the Dark Forest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sept&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Great Forest Orcs]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sept&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Not_to_conquer#Karass|Karass]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sept&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood_makes_noise#The_Sept_of_the_Menrothat|Menrothat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sept&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Not_to_conquer#Rahvin|Rahvin]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sept&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Misericorde|Sand Fishers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sept&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Make_it_happen#The_Water_Walkers|Water Walkers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sept&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Asavean_factions#The_Satrapy_of_Ibaria|Ibaria]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Satrapy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[I_wish_you_would#Grendel|Protectorate of Morajasse]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Protectorate&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shimmerglisten#Giving_the_Game_Away_to_the_Feni|The Feni of &amp;quot;The Woods that Fell&amp;quot;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;People&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Madruga#Trajadoz|Marracossans of Trajadoz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;People&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Here_to_stay#Selfishness|Orcs of Clisearn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;People&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Here_to_stay#Cynicism|Orcs of Eoradal]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;People&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Weight_of_the_world#Here_to_Stay|Orcs of Ossium who are not Druj]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;People&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pride_and_prejudice#The_Orcs_of_Branoc|Sept of the Leshun]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;People&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spiral#Cinion|Silver Flame]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;TBC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Senate can also end to a state of war. External powers that the Empire is not at war with are classed as foreigners; it is legal to trade with them and their rights are protected by Imperial Law.&lt;br /&gt;
&lt;br /&gt;
===Foreign Relations===&lt;br /&gt;
The Senate can create an Imperial [[ambassador]] to negotiate on behalf of the Empire with the representatives of a specific foreign nation or empire. If the Empire completes the construction of an [[embassy]], a new Imperial title of ambassador is automatically created, if one does not exist already for that nation. This legal power allows the Senate to deal with nations and countries - it is not possible to create an ambassador to a family, group, or faction within a nation.&lt;br /&gt;
&lt;br /&gt;
An ambassador has the authority to negotiate with representatives of the foreign power on behalf of the Imperial Senate, but if the results of any negotiation require the use of one or more of the Senate&#039;s legal powers, then that deal must be [[Ambassador#Treaty|ratified as a treaty]] by the Senate. The ambassador cannot automatically undertake actions that require the use of any legal powers - such as a declaration of war or peace - unless explicitly granted these additional legal powers by Senate motion.&lt;br /&gt;
&lt;br /&gt;
There may only be a single ambassador to a foreign nation at once - but the Senate can choose to create other Imperial titles that have &#039;&#039;responsibilities&#039;&#039; to cover specific areas - for example to ensure good relations with certain members of a nation, or to encourage and promote trade with that nation.&lt;br /&gt;
&lt;br /&gt;
===Ratification===&lt;br /&gt;
The Imperial Senate can vote to ratify a treaty that has been raised as a Senate motion. Ratification of a treaty is considered to be a single motion before the Senate because the Senate can either choose to accept the treaty or reject it. It is not possible to amend a treaty once it is presented as a motion; it either passes in its entirety in the form it was submitted or it does not pass. The only legal way for the Senate to ratify variations of a treaty is to submit different treaties as separate motions.&lt;br /&gt;
&lt;br /&gt;
Any citizen can negotiate and agree a deal with individuals from another nation, but only the Imperial title with authority may submit a treaty for ratification by the Senate and only when the civil service have confirmed that it is a genuinely negotiated treaty with members of that nation.&lt;br /&gt;
&lt;br /&gt;
===Concedence===&lt;br /&gt;
The Senate can opt to cede Imperial control over a [[territory#Region|region]] or [[territory]] to a foreign power. This allows a foreign nation, empire, or [[eternal]] the ability to take uncontested control of the location. Control of the land is not granted immediately - the foreign power must still send forces to seize the area - but no Imperial citizens or forces will attempt to resist the incursion unless one or more generals gives explicit orders to the contrary. Normally the Senate will use this power to cede land as part of a peace treaty, but this is not a constitutional requirement.&lt;br /&gt;
&lt;br /&gt;
When land is ceded by the Senate, the effects are different to an invasion. The civil service ensure that the Imperial citizens who dwell in the affected areas are duly informed and do everything possible to help them evacuate the area. There are always a few hold-outs who prefer to take their chances and remain - but the majority of citizens prefer to live in the Empire and will move as the border moves, taking what belongings they can with them. Such movements are not without cost, but the civil service does everything possible to reduce the burden. &lt;br /&gt;
&lt;br /&gt;
In Summer 384YE, the Constitutional Court issued new guidance indicating that ceding a region or territory carries significant constitutional implications - in particular it jeopardises the key requirement of the Constitution that the Empire guarantee the dignity, freedom, and prosperity of its citizens. In light of recent events, the Court is mindful of the capacity for this power to be abused to force a nation to give up territory against its will, but also cognizant that they are not best placed to judge such matters. As a result, they have ruled that any further Senate motion that cedes a region or territory of a nation would be subject to a [[veto]] by the [[Assembly#General_Assembly|General Assembly]] or the [[Assembly#The_National_Assemblies|national assembly]] of the nation or nations relinquishing land. A national assembly are not restricted to vetoing a single Senate motion in the way the General Assembly are (though of course this is the only type of Senate motion they can veto). This restriction only applies to motions that cede substantial areas of land, a region or a territory or more.&lt;br /&gt;
&lt;br /&gt;
The Senate may also use a motion to cede control of any Imperial [[commission]]. The Senate may choose to relinquish control of &#039;&#039;any&#039;&#039; Imperial asset in this way. [[sinecure|Sinecures]], [[edifice|edifices]], [[college of magic|colleges]], [[great work|great works]], bourse seats, [[fortification|fortifications]], even an [[Army|army]] (representative of weapons, armour, and other materials being handed over) can all legally be ceded to a foreign power. It is possible to cede a commission as part of the same motion used to create the commission in the first place - for example the Senate could pass a motion to construct an edifice in the form of a giant monkey in the Bay of Catazar and cede control of the completed statue to the [[Grendel]] with the same motion.&lt;br /&gt;
&lt;br /&gt;
As with ceding land, the foreign power must still exert their power to claim the asset - otherwise it remains under the control of the Empire. However seizing an asset is usually easier and may not always require the foreign power to send soldiers to take control. If the Empire cedes control of a commission then they cannot continue to build it or employ it in anyway - even if the other party does not take control of the asset.&lt;br /&gt;
&lt;br /&gt;
Any Imperial title whose powers are linked to an asset that is ceded is automatically abrogated as soon as the motion of concedence comes into force. For example, if the Empire passes a motion to cede a territory to the Druj then the Imperial title of senator for that territory is automatically abrogated as part of the same motion. Ceding an edifice, great work, or similar would abrogate any Imperial title with responsibility for the structure.&lt;br /&gt;
&lt;br /&gt;
This power asserts the legal will of the Empire to give up &#039;&#039;all&#039;&#039; control over the affected area - it is categorically not possible to cede control of something but retain any element of control over it under any circumstances.&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
===Guerdon===&lt;br /&gt;
Military units and fleets are not paid automatically for supporting Imperial armies on campaign. To incentivise independent captains to back the Empire&#039;s armies, and to reward them for doing so, the Empire created the Guerdon, a pool of money drawn from the Imperial treasury, which can be shared out amongst those whose actions are judged worthy enough. The Imperial Senate can use a motion to set the level of the Imperial guerdon, determining how much money in total will be shared out among all the eligible heroes.&lt;br /&gt;
&lt;br /&gt;
The Senate can also use a motion to determine which military actions will qualify - determining which armies, navies, fortifications, spy networks or adventures are worthy of earning a share of the guerdon. They may choose any of the options available - they could even give the guerdon to those units taking mercenary work if they cared to. Military units and fleets that qualify receive a share of the total purse that is proportional to the military strength they have contributed, based on the strength of the military unit or fleet and any enchantments they are under.&lt;br /&gt;
&lt;br /&gt;
In recent years, the Senate has devolved much of the responsibility for determining eligibility to the [[Quartermaster General of the Imperial Armies]]. The Quartermaster must provide the [[Herald of the Council|Herald of the Military Council]] with an exclusive list of which armies and other options will receive a share of the guerdon and then make an announcement to that effect in the Senate.&lt;br /&gt;
&lt;br /&gt;
{{CurrentGuerdon}}&lt;br /&gt;
&lt;br /&gt;
==Economic==&lt;br /&gt;
===Imperial Treasury===&lt;br /&gt;
The Senate receives taxes drawn from every territory in the Empire, along with the money raised from the auction of Imperial Bourse seats and such donations as may be made by private citizens from time to time. This great wealth forms the [[Imperial treasury]]. Much of the wealth is pre-allocated to pay for the armies and fortifications that defend the empire, however senators can pass motions that call for one-off or regular disbursements from the Imperial treasury. &lt;br /&gt;
&lt;br /&gt;
A senator can raise a motion to have treasury funds assigned to almost any project. Such a motion will usually include wording that indicates what the money is for. Although this direction does not carry legal standing - it cannot be enforced by a magistrate, it may be used by the Synod to judge if the money has been well spent. The funds might be used for anything - buying medical supplies for an upcoming battle; purchasing mithril to improve all the mana sites in Dawn; constructing a set of magic standards for the armies of Varushka; funding a project, scheme or group, or any number of other examples.&lt;br /&gt;
&lt;br /&gt;
The most common disbursements are for one-off payments to pay for [[Commission|commissions]] and regular payments that form a stipend as part of the creation of an [[Imperial title]]&lt;br /&gt;
&lt;br /&gt;
===Commissions===&lt;br /&gt;
Only the Senate has the power to authorise a new [[commission]].&lt;br /&gt;
&lt;br /&gt;
===Historical Research===&lt;br /&gt;
The Senate can order rudimentary [[historical research]] on a chosen subject.&lt;br /&gt;
&lt;br /&gt;
===Appraisal===&lt;br /&gt;
The Senate can instruct civil servants working the Prognosticators Office to carry out an [[appraisal]] of a known problem to see what opportunities exist.&lt;br /&gt;
&lt;br /&gt;
===Tariffs===&lt;br /&gt;
The Senate can use a senate motion to instruct civil servants to vary the [[tariffs]] charged by the Empire on goods bought and sold by visiting foreigners.&lt;br /&gt;
&lt;br /&gt;
==Territorial==&lt;br /&gt;
===Assignment===&lt;br /&gt;
A territory is conquered at the point where half or more of the regions in that territory are under Imperial control. When a territory is conquered it must be assigned to a nation of the Empire by a vote in the Senate, before it can legally be considered part of the Empire. Until 379YE it was understood that it would be unconstitutional for the Senate to reassign a territory. Once a vote had been passed then the status was fixed and could not be changed while the territory remains part of the Empire. However, this is no longer the case and territories may be reassigned by use of a  [[Powers_of_the_Imperial_Senate#Relinquishment|motion of relinquishment]] and then a motion of assignment. A national bourse seat in a territory that is assigned will automatically transfer to the nation receiving the assignment and will be appointed by the [[New_Imperial_titles#The_Imperial_Bourse|bourse mechanisms]] laid down for that nation. &lt;br /&gt;
&lt;br /&gt;
In practice competing claims are exceptionally rare and only [[Holberg]] has ever been successfully contested, so the motion is normally more formal than political. Traditionally a [[senator]] from the Imperial nation that laid claim to a territory would propose the motion and take the opportunity to deliver a suitably portentous speech. &lt;br /&gt;
&lt;br /&gt;
Since the [[Into the spin|Spring Equinox 386YE]] and the conquering of [[Mareave]] it has fallen under the remit of the Speaker for the Senate to raise an administrative motion to assign a territory. These motions are part of the first Saturday session and allow any senator to nominate a nation to be assigned the territory.&lt;br /&gt;
&lt;br /&gt;
===Allocation===&lt;br /&gt;
If an asset that produces ilium, mithril, weirwood or white granite is in a region that is conquered by the Imperial armies - the asset is subject to a vote of allocation. Control of the asset is vested in the [[Bourse]] - as prescribed by the [[Imperial Constitution]] but the vote determines whether the asset will be a national asset or an Imperial asset.&lt;br /&gt;
&lt;br /&gt;
Imperial assets are auctioned to the highest bidder - with the money raised being added to the Imperial treasury. Any Imperial citizen may bid for such a position - although as with any position, an individual citizen can only ever hold one title. &lt;br /&gt;
&lt;br /&gt;
National assets are appointed by the [[New_Imperial_titles#The_Imperial_Bourse|bourse mechanisms]] laid down for the nation in which the territory is located. Only an Imperial citizen of the nation in which the territory is situated may be selected to hold that title. If the asset is in imperial control but the territory has not yet been conquered by the empire, then it can be allocated to any nation and will be appointed according to that nation&#039;s mechanism. &lt;br /&gt;
&lt;br /&gt;
The only way for a new vote of allocation to take place is if the resource is lost and then later reconquered. At this point the former status of the resource is irrelevant and a new vote of allocation is needed. Any senator may raise a vote of allocation, although if the motion calls for the resource to be national then it is traditional for the senator whose territory the resource is located in to raise the motion.&lt;br /&gt;
&lt;br /&gt;
A vote of allocation does not arise for a bourse asset in a territory that is relinquished and re-assigned, the asset remains national or Imperial (see [[Powers_of_the_Imperial_Senate#assignment|assignment]] above).&lt;br /&gt;
&lt;br /&gt;
===Relinquishment===&lt;br /&gt;
During the Winter Solstice 381YE, The Imperial Senate [[Create_Senate_power_of_relinquishment_II|voted to create]] the power of &#039;&#039;relinquishment&#039;&#039; - the power to open a [[territory]] or Bourse resource up for [[#Assignment|assignment]] or [[#Allocation|allocation]] as appropriate. &lt;br /&gt;
&lt;br /&gt;
The Senate can relinquish a national or Imperial Bourse resource, or a territory.  The motion of relinquishment requires a [[Senate_motion#Constitutional_Vote|constitutional vote]] to pass and is subject to a [[veto]] by the [[Assembly#General_Assembly|General Assembly]], the [[Assembly#Assembly_of_the_Nine|Assembly of the Nine]] and by the [[Assembly#The_National_Assemblies|National Assembly]] of the nation relinquishing the territory or resource if it were not Imperial.&lt;br /&gt;
&lt;br /&gt;
The relinquished territory or resource would become eligible for allocation or assignment as appropriate at the next Senate session.&lt;br /&gt;
&lt;br /&gt;
If the Senate relinquishes a Bourse seat the new assignment comes into effect next time that seat is eligible to be allocated (for example, if the current holder dies or steps down, or during the normal season where the Bourse seat would be appointed).&lt;br /&gt;
&lt;br /&gt;
==Abrogation==&lt;br /&gt;
A motion may call for the abrogation of most previous Senate decisions. If the vote is successful, then the motion is nullified in the most effective way possible. A change to the law would be repealed, a title created would be dissolved, a war declared would be cancelled.&lt;br /&gt;
&lt;br /&gt;
Abrogation cannot reverse time, resources expended on a commission that is abrogated are lost. The powers of a title are lost when the title is dissolved but previous uses of those powers are not unwound. A foreign power might be placated by the abrogation of a declaration of war - but they are not likely to forget that it happened. When a [[commission]] is abrogated, the exact outcome depends on the nature of the commission but it usually means any production provided is lost after the summit where the motion is passed. As an example of the effects of abrogating a commission - in this case a great work - can be seen when the Senate voted to [[abrogate Moonwater Hall]].&lt;br /&gt;
&lt;br /&gt;
Territorial motions (allocation and assignment), disbursements and appointments cannot be abrogated.&lt;br /&gt;
&lt;br /&gt;
{{Senate Further Reading}}&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Powers_of_the_Imperial_Senate&amp;diff=143306</id>
		<title>Powers of the Imperial Senate</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Powers_of_the_Imperial_Senate&amp;diff=143306"/>
		<updated>2026-08-11T21:10:22Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Declaration of Peace */&lt;/p&gt;
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&lt;div&gt;[[Category: Senate]]&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Varkula, The Throne&amp;quot;&amp;gt;If I rule for a thousand years I would never question the existence of your loyalty, Senator Holberg. I merely wonder to whom you have given it.&amp;lt;/quote&amp;gt;&lt;br /&gt;
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==Overview==&lt;br /&gt;
The [[Senate]] is the most powerful of all the great bodies of the Empire and their powers are the most flexible and wide ranging. The legal powers of the [[Synod]] and the [[Conclave]] are clearly defined and tightly constrained in the range of things they can directly accomplish. The [[Military Council]] and the [[Bourse]] are flexible but their focus is much more constrained. Only Senate has the power to make law and it is the Senate that chooses an Empress and the Senate that controls the balance of power between the houses.&lt;br /&gt;
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The powers of the Senate are employed using either a [[Senate motion]] or a [[Senate announcement]]. Only a member of the Senate with the [[Senator#Proposal|right to propose a motion]] may raise motions on the Senate floor. Some of the powers of the Senate may be delegated to the holder of an [[Imperial title]] to carry out. Any Imperial title that has had Senate powers delegated to it may employ those powers by making a suitable announcement during a session.&lt;br /&gt;
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==Legal==&lt;br /&gt;
===Changes to Imperial Law===&lt;br /&gt;
The Senate has the power to introduce new laws or to change existing laws. As with other motions, changes to the law are subject to [[scrutiny]] by the [[Scrutiny#Constitutional_Court|Constitutional Court]]. A proposal may be consistent with the Constitution or inconsistent with the Constitution. In the latter case the motion is described as having constitutional implications. &lt;br /&gt;
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* A motion that is consistent with the constitution can be passed by majority vote of the senators present.&lt;br /&gt;
* A vote that has constitutional implications requires the approval of two-thirds of all current senators in the Empire and must be authorised by The Throne and approved by three senior Magistrates.&lt;br /&gt;
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Any character may discuss a proposed motion with [[Scrutiny#Constitutional_Court|the Constitutional Court]] to try to find a way to make it consistent, or stop it being inconsistent with the Constitution. They will offer advice as best they can. There is no right of appeal however, as the members of the court are NPCs. Their decisions are made in the interests of keeping the game enjoyable, they are not made so as to create plot when players disagree with them.&lt;br /&gt;
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Where a motion with constitutional implications is passed and ratified, the civil service will amend their interpretation of the constitution as necessary and add any relevant notes to the [[Imperial_Constitution#Commentary_on_the_constitution|commentary.]]&lt;br /&gt;
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===Imperial Titles===&lt;br /&gt;
Only the Senate has the power to create [[new Imperial titles]].&lt;br /&gt;
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===Appointments===&lt;br /&gt;
A number of titles are appointed by the Senate, including [[the Throne]]. The procedures for an [[appointment by the Senate]] depend on whether the position is Imperial or national; whether it was created by a [[Senate_motion#Constitutional_Vote|constitutional vote]], and whether the Senator who raised the motion indicates that they intend to use the power of [[Appointment_by_the_Senate#Escalation|escalation]].&lt;br /&gt;
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The Senate may be also step in to appoint a national title where the Senators of the nation in question cannot reach an agreement.&lt;br /&gt;
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===Conclave Orders===&lt;br /&gt;
The Senate can create a new [[Conclave order]] or dissolve an existing one. This is always a constitutional vote. A newly created order requires a clear statement as to its purpose and attitudes to magic, and a symbol similar to those possessed by existing orders that is used with the [[Arcane Mark]] ritual. If an order is dissolved, the contents of its [[Conclave vault|vault]] are redistributed among the remaining orders.&lt;br /&gt;
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This power is usually used at the [[Declaration#Declaration of Concord|instigation of the Conclave]].&lt;br /&gt;
===Imperial Sodalities===&lt;br /&gt;
The Senate can recognise a new [[Imperial sodality]] or dissolve an existing one. This is always a constitutional vote. A newly created sodality requires a clear statement as to its purpose, and a symbol similar to those possessed by existing sodalities and orders that is used with the [[Mark of Fellowship]] ritual. If a sodality is dissolved, any Imperial titles appointed by the sodality are [[Powers_of_the_Imperial_Senate#Abrogation|abrograted]].&lt;br /&gt;
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==Diplomatic==&lt;br /&gt;
The Senate is responsible for relations with foreign powers. It has the power to issue a formal declaration of war or peace, as well as extending legal protection to envoys and representatives of barbarian powers for short periods to allow diplomacy to take place.&lt;br /&gt;
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===Declaration of War===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Barbarian&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Asavean Archipelago|Asavea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Empire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Grendel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Jotun]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Druj]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Children of Wrecks]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Volodny]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Secret Society&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Not_to_conquer#The_Black_Wind|The Black Wind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sept&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Here_to_stay#Shells|The Brine Turtles]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sept&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Senate can declare war on any foreign power. Any foreign powers or nations that the Empire is at war with are considered to be barbarians. Barbarians are not protected by Imperial Law and are considered enemies of the Empire, so it is illegal to trade with them.&lt;br /&gt;
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===Declaration of Peace===&lt;br /&gt;
{{stub}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Foreigners&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Commonwealth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Empire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Principalities_of_Jarm|Principalities of Jarm]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Empire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarcophan_Delves|Sarcophan Delves]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Empire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sumaah_Republic|Sumaah Republic]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Empire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Axos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mareave#Beoraidh|Beoraidh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Faraden]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Iron_Confederacy|The Iron Confederacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skoura]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thule]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tsark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[When_peace_was_far_away#Free_Port|Zemelslo]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Make_it_happen#The_Bloodwater_Spears|Bloodwater Spears]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sept&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Culling_the_threat#Reservation_of_Benefits|Dreamers of the Dark Forest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sept&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Great Forest Orcs]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sept&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Not_to_conquer#Karass|Karass]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sept&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Blood_makes_noise#The_Sept_of_the_Menrothat|Menrothat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sept&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Not_to_conquer#Rahvin|Rahvin]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sept&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Misericorde|Sand Fishers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sept&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Make_it_happen#The_Water_Walkers|Water Walkers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sept&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Asavean_factions#The_Satrapy_of_Ibaria|Ibaria]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Satrapy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[I_wish_you_would#Grendel|Protectorate of Morajasse]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Protectorate&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pride_and_prejudice#The_Orcs_of_Branoc|Sept of the Leshun]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;People&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shimmerglisten#Giving_the_Game_Away_to_the_Feni|The Feni of &amp;quot;The Woods that Fell&amp;quot;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;People&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Madruga#Trajadoz|Marracossans of Trajadoz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;People&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Here_to_stay#Selfishness|Orcs of Clisearn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;People&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Here_to_stay#Cynicism|Orcs of Eoradal]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;People&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Weight_of_the_world#Here_to_Stay|Orcs of Ossium who are not Druj]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;People&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Spiral#Cinion|Silver Flame]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;TBC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Senate can also end to a state of war. External powers that the Empire is not at war with are classed as foreigners; it is legal to trade with them and their rights are protected by Imperial Law.&lt;br /&gt;
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===Foreign Relations===&lt;br /&gt;
The Senate can create an Imperial [[ambassador]] to negotiate on behalf of the Empire with the representatives of a specific foreign nation or empire. If the Empire completes the construction of an [[embassy]], a new Imperial title of ambassador is automatically created, if one does not exist already for that nation. This legal power allows the Senate to deal with nations and countries - it is not possible to create an ambassador to a family, group, or faction within a nation.&lt;br /&gt;
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An ambassador has the authority to negotiate with representatives of the foreign power on behalf of the Imperial Senate, but if the results of any negotiation require the use of one or more of the Senate&#039;s legal powers, then that deal must be [[Ambassador#Treaty|ratified as a treaty]] by the Senate. The ambassador cannot automatically undertake actions that require the use of any legal powers - such as a declaration of war or peace - unless explicitly granted these additional legal powers by Senate motion.&lt;br /&gt;
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There may only be a single ambassador to a foreign nation at once - but the Senate can choose to create other Imperial titles that have &#039;&#039;responsibilities&#039;&#039; to cover specific areas - for example to ensure good relations with certain members of a nation, or to encourage and promote trade with that nation.&lt;br /&gt;
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===Ratification===&lt;br /&gt;
The Imperial Senate can vote to ratify a treaty that has been raised as a Senate motion. Ratification of a treaty is considered to be a single motion before the Senate because the Senate can either choose to accept the treaty or reject it. It is not possible to amend a treaty once it is presented as a motion; it either passes in its entirety in the form it was submitted or it does not pass. The only legal way for the Senate to ratify variations of a treaty is to submit different treaties as separate motions.&lt;br /&gt;
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Any citizen can negotiate and agree a deal with individuals from another nation, but only the Imperial title with authority may submit a treaty for ratification by the Senate and only when the civil service have confirmed that it is a genuinely negotiated treaty with members of that nation.&lt;br /&gt;
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===Concedence===&lt;br /&gt;
The Senate can opt to cede Imperial control over a [[territory#Region|region]] or [[territory]] to a foreign power. This allows a foreign nation, empire, or [[eternal]] the ability to take uncontested control of the location. Control of the land is not granted immediately - the foreign power must still send forces to seize the area - but no Imperial citizens or forces will attempt to resist the incursion unless one or more generals gives explicit orders to the contrary. Normally the Senate will use this power to cede land as part of a peace treaty, but this is not a constitutional requirement.&lt;br /&gt;
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When land is ceded by the Senate, the effects are different to an invasion. The civil service ensure that the Imperial citizens who dwell in the affected areas are duly informed and do everything possible to help them evacuate the area. There are always a few hold-outs who prefer to take their chances and remain - but the majority of citizens prefer to live in the Empire and will move as the border moves, taking what belongings they can with them. Such movements are not without cost, but the civil service does everything possible to reduce the burden. &lt;br /&gt;
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In Summer 384YE, the Constitutional Court issued new guidance indicating that ceding a region or territory carries significant constitutional implications - in particular it jeopardises the key requirement of the Constitution that the Empire guarantee the dignity, freedom, and prosperity of its citizens. In light of recent events, the Court is mindful of the capacity for this power to be abused to force a nation to give up territory against its will, but also cognizant that they are not best placed to judge such matters. As a result, they have ruled that any further Senate motion that cedes a region or territory of a nation would be subject to a [[veto]] by the [[Assembly#General_Assembly|General Assembly]] or the [[Assembly#The_National_Assemblies|national assembly]] of the nation or nations relinquishing land. A national assembly are not restricted to vetoing a single Senate motion in the way the General Assembly are (though of course this is the only type of Senate motion they can veto). This restriction only applies to motions that cede substantial areas of land, a region or a territory or more.&lt;br /&gt;
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The Senate may also use a motion to cede control of any Imperial [[commission]]. The Senate may choose to relinquish control of &#039;&#039;any&#039;&#039; Imperial asset in this way. [[sinecure|Sinecures]], [[edifice|edifices]], [[college of magic|colleges]], [[great work|great works]], bourse seats, [[fortification|fortifications]], even an [[Army|army]] (representative of weapons, armour, and other materials being handed over) can all legally be ceded to a foreign power. It is possible to cede a commission as part of the same motion used to create the commission in the first place - for example the Senate could pass a motion to construct an edifice in the form of a giant monkey in the Bay of Catazar and cede control of the completed statue to the [[Grendel]] with the same motion.&lt;br /&gt;
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As with ceding land, the foreign power must still exert their power to claim the asset - otherwise it remains under the control of the Empire. However seizing an asset is usually easier and may not always require the foreign power to send soldiers to take control. If the Empire cedes control of a commission then they cannot continue to build it or employ it in anyway - even if the other party does not take control of the asset.&lt;br /&gt;
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Any Imperial title whose powers are linked to an asset that is ceded is automatically abrogated as soon as the motion of concedence comes into force. For example, if the Empire passes a motion to cede a territory to the Druj then the Imperial title of senator for that territory is automatically abrogated as part of the same motion. Ceding an edifice, great work, or similar would abrogate any Imperial title with responsibility for the structure.&lt;br /&gt;
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This power asserts the legal will of the Empire to give up &#039;&#039;all&#039;&#039; control over the affected area - it is categorically not possible to cede control of something but retain any element of control over it under any circumstances.&lt;br /&gt;
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==Military==&lt;br /&gt;
===Guerdon===&lt;br /&gt;
Military units and fleets are not paid automatically for supporting Imperial armies on campaign. To incentivise independent captains to back the Empire&#039;s armies, and to reward them for doing so, the Empire created the Guerdon, a pool of money drawn from the Imperial treasury, which can be shared out amongst those whose actions are judged worthy enough. The Imperial Senate can use a motion to set the level of the Imperial guerdon, determining how much money in total will be shared out among all the eligible heroes.&lt;br /&gt;
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The Senate can also use a motion to determine which military actions will qualify - determining which armies, navies, fortifications, spy networks or adventures are worthy of earning a share of the guerdon. They may choose any of the options available - they could even give the guerdon to those units taking mercenary work if they cared to. Military units and fleets that qualify receive a share of the total purse that is proportional to the military strength they have contributed, based on the strength of the military unit or fleet and any enchantments they are under.&lt;br /&gt;
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In recent years, the Senate has devolved much of the responsibility for determining eligibility to the [[Quartermaster General of the Imperial Armies]]. The Quartermaster must provide the [[Herald of the Council|Herald of the Military Council]] with an exclusive list of which armies and other options will receive a share of the guerdon and then make an announcement to that effect in the Senate.&lt;br /&gt;
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{{CurrentGuerdon}}&lt;br /&gt;
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==Economic==&lt;br /&gt;
===Imperial Treasury===&lt;br /&gt;
The Senate receives taxes drawn from every territory in the Empire, along with the money raised from the auction of Imperial Bourse seats and such donations as may be made by private citizens from time to time. This great wealth forms the [[Imperial treasury]]. Much of the wealth is pre-allocated to pay for the armies and fortifications that defend the empire, however senators can pass motions that call for one-off or regular disbursements from the Imperial treasury. &lt;br /&gt;
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A senator can raise a motion to have treasury funds assigned to almost any project. Such a motion will usually include wording that indicates what the money is for. Although this direction does not carry legal standing - it cannot be enforced by a magistrate, it may be used by the Synod to judge if the money has been well spent. The funds might be used for anything - buying medical supplies for an upcoming battle; purchasing mithril to improve all the mana sites in Dawn; constructing a set of magic standards for the armies of Varushka; funding a project, scheme or group, or any number of other examples.&lt;br /&gt;
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The most common disbursements are for one-off payments to pay for [[Commission|commissions]] and regular payments that form a stipend as part of the creation of an [[Imperial title]]&lt;br /&gt;
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===Commissions===&lt;br /&gt;
Only the Senate has the power to authorise a new [[commission]].&lt;br /&gt;
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===Historical Research===&lt;br /&gt;
The Senate can order rudimentary [[historical research]] on a chosen subject.&lt;br /&gt;
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===Appraisal===&lt;br /&gt;
The Senate can instruct civil servants working the Prognosticators Office to carry out an [[appraisal]] of a known problem to see what opportunities exist.&lt;br /&gt;
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===Tariffs===&lt;br /&gt;
The Senate can use a senate motion to instruct civil servants to vary the [[tariffs]] charged by the Empire on goods bought and sold by visiting foreigners.&lt;br /&gt;
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==Territorial==&lt;br /&gt;
===Assignment===&lt;br /&gt;
A territory is conquered at the point where half or more of the regions in that territory are under Imperial control. When a territory is conquered it must be assigned to a nation of the Empire by a vote in the Senate, before it can legally be considered part of the Empire. Until 379YE it was understood that it would be unconstitutional for the Senate to reassign a territory. Once a vote had been passed then the status was fixed and could not be changed while the territory remains part of the Empire. However, this is no longer the case and territories may be reassigned by use of a  [[Powers_of_the_Imperial_Senate#Relinquishment|motion of relinquishment]] and then a motion of assignment. A national bourse seat in a territory that is assigned will automatically transfer to the nation receiving the assignment and will be appointed by the [[New_Imperial_titles#The_Imperial_Bourse|bourse mechanisms]] laid down for that nation. &lt;br /&gt;
&lt;br /&gt;
In practice competing claims are exceptionally rare and only [[Holberg]] has ever been successfully contested, so the motion is normally more formal than political. Traditionally a [[senator]] from the Imperial nation that laid claim to a territory would propose the motion and take the opportunity to deliver a suitably portentous speech. &lt;br /&gt;
&lt;br /&gt;
Since the [[Into the spin|Spring Equinox 386YE]] and the conquering of [[Mareave]] it has fallen under the remit of the Speaker for the Senate to raise an administrative motion to assign a territory. These motions are part of the first Saturday session and allow any senator to nominate a nation to be assigned the territory.&lt;br /&gt;
&lt;br /&gt;
===Allocation===&lt;br /&gt;
If an asset that produces ilium, mithril, weirwood or white granite is in a region that is conquered by the Imperial armies - the asset is subject to a vote of allocation. Control of the asset is vested in the [[Bourse]] - as prescribed by the [[Imperial Constitution]] but the vote determines whether the asset will be a national asset or an Imperial asset.&lt;br /&gt;
&lt;br /&gt;
Imperial assets are auctioned to the highest bidder - with the money raised being added to the Imperial treasury. Any Imperial citizen may bid for such a position - although as with any position, an individual citizen can only ever hold one title. &lt;br /&gt;
&lt;br /&gt;
National assets are appointed by the [[New_Imperial_titles#The_Imperial_Bourse|bourse mechanisms]] laid down for the nation in which the territory is located. Only an Imperial citizen of the nation in which the territory is situated may be selected to hold that title. If the asset is in imperial control but the territory has not yet been conquered by the empire, then it can be allocated to any nation and will be appointed according to that nation&#039;s mechanism. &lt;br /&gt;
&lt;br /&gt;
The only way for a new vote of allocation to take place is if the resource is lost and then later reconquered. At this point the former status of the resource is irrelevant and a new vote of allocation is needed. Any senator may raise a vote of allocation, although if the motion calls for the resource to be national then it is traditional for the senator whose territory the resource is located in to raise the motion.&lt;br /&gt;
&lt;br /&gt;
A vote of allocation does not arise for a bourse asset in a territory that is relinquished and re-assigned, the asset remains national or Imperial (see [[Powers_of_the_Imperial_Senate#assignment|assignment]] above).&lt;br /&gt;
&lt;br /&gt;
===Relinquishment===&lt;br /&gt;
During the Winter Solstice 381YE, The Imperial Senate [[Create_Senate_power_of_relinquishment_II|voted to create]] the power of &#039;&#039;relinquishment&#039;&#039; - the power to open a [[territory]] or Bourse resource up for [[#Assignment|assignment]] or [[#Allocation|allocation]] as appropriate. &lt;br /&gt;
&lt;br /&gt;
The Senate can relinquish a national or Imperial Bourse resource, or a territory.  The motion of relinquishment requires a [[Senate_motion#Constitutional_Vote|constitutional vote]] to pass and is subject to a [[veto]] by the [[Assembly#General_Assembly|General Assembly]], the [[Assembly#Assembly_of_the_Nine|Assembly of the Nine]] and by the [[Assembly#The_National_Assemblies|National Assembly]] of the nation relinquishing the territory or resource if it were not Imperial.&lt;br /&gt;
&lt;br /&gt;
The relinquished territory or resource would become eligible for allocation or assignment as appropriate at the next Senate session.&lt;br /&gt;
&lt;br /&gt;
If the Senate relinquishes a Bourse seat the new assignment comes into effect next time that seat is eligible to be allocated (for example, if the current holder dies or steps down, or during the normal season where the Bourse seat would be appointed).&lt;br /&gt;
&lt;br /&gt;
==Abrogation==&lt;br /&gt;
A motion may call for the abrogation of most previous Senate decisions. If the vote is successful, then the motion is nullified in the most effective way possible. A change to the law would be repealed, a title created would be dissolved, a war declared would be cancelled.&lt;br /&gt;
&lt;br /&gt;
Abrogation cannot reverse time, resources expended on a commission that is abrogated are lost. The powers of a title are lost when the title is dissolved but previous uses of those powers are not unwound. A foreign power might be placated by the abrogation of a declaration of war - but they are not likely to forget that it happened. When a [[commission]] is abrogated, the exact outcome depends on the nature of the commission but it usually means any production provided is lost after the summit where the motion is passed. As an example of the effects of abrogating a commission - in this case a great work - can be seen when the Senate voted to [[abrogate Moonwater Hall]].&lt;br /&gt;
&lt;br /&gt;
Territorial motions (allocation and assignment), disbursements and appointments cannot be abrogated.&lt;br /&gt;
&lt;br /&gt;
{{Senate Further Reading}}&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Trade_goods&amp;diff=143293</id>
		<title>Trade goods</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Trade_goods&amp;diff=143293"/>
		<updated>2026-08-11T08:36:26Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Iron Confederacy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
There are a number of exotic merchandise available to [[fleet|ship captains]] that [[Fleet#Trading|trade]] with [[Foreign ports]] during [[Downtime]], or engage in [[voyage|voyages]] of discovery. Likewise, a [[military unit|military captain]] might come into possession of unfamiliar goods due to actions such as [[Military_unit#Raiding|raiding]]. Most of these goods are not entirely familiar to Imperial citizens - they are found only on foreign shores - and acquiring them can be a challenge. As such this list is neither exhaustive nor entirely detailed; it intentionally does not contain the full information about the trade goods described.&lt;br /&gt;
==Axos==&lt;br /&gt;
* &#039;&#039;&#039;Imperial fleet captains can trade directly with the Towers of Kantor and Chambers of Issyk&lt;br /&gt;
The small nation of [[Axos]] is very close to the Empire, and Imperial traders regularly make the journey to the [[Foreign_ports#Towers_of_Kantor|Towers of Kantor]] and newly opened [[Foreign_ports#Chambers of Issyk|Chambers of Issyk]]. They specialise in odd consumables, and items related to the practice of the &#039;&#039;necromantia&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Alikos Helio.jpg|caption=The &#039;&#039;Axou helios&#039;&#039; is an ancient symbol of the Axou people, adopted by the recent &#039;&#039;Nikitis Axou&#039;&#039; populist movement.|align=left|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Axou Luxuries===&lt;br /&gt;
* &#039;&#039;&#039;Represents money&lt;br /&gt;
These are items that represent money to a ship captain. They include cunningly woven shrouds, death masks of bone and wood, subtly unsettling icons and statuettes, tomes of blasphemous and heretical philosophy, dark coloured wine, and occasionally disturbingly carved wands, staffs, or wands of dark hardwood harvested in the [[vallorn]] woods of &#039;&#039;Visokuma&#039;&#039;. Characters are encouraged to create peculiar examples of Axou art as souvenirs for use on the field.&lt;br /&gt;
===Blackened Key===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] liquid&lt;br /&gt;
Apparently popular with students of the &#039;&#039;necromantia&#039;&#039;, this dark liquid allows any [[Magical skills#Magician|magician]] to [[Voice for the dead|speak with the dead]] for a short time as if they knew that particular spell, without depleting their reserves of mana. It also provides the imbiber with a sense of mortality that some find dreadful, while others reportedly find helps to sharpen their awareness of their place in Creation. There are reports that those who use this substance regularly find it easier to perceive ghosts and similar departed spirits.&lt;br /&gt;
&lt;br /&gt;
===Bonedust===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] dust&lt;br /&gt;
A mildly poisonous material that is apparently literally made from ground human bones, along with several other substances native to Axos. It is reportedly used by Axou priests without access to [[liao]] when they perform [[Religious skills|spiritual ceremonies]]. There is some evidence that it is poisonous, and may make anyone not familiar with its use very ill. It is also known to provide peculiar, dreamy visions of death and the dead. Indeed in 384YE the [[Imperial Censor]] [[384YE_Winter_Solstice_Conclave_sessions#Interdiction:_Potion_of_Bone_Dust|discussed]] [[interdiction|interdicting]] the material (although the [[Conclave]] ultimately chose not to do so). There is known to be a more powerful version of bone dust that has properties similar to [[liao#True Liao|True Liao]] but use of this very rare substance is invariably fatal. It is not often used in Axos, especially given their [[Axos religion|attitudes to death]], and generally not available for purchase.&lt;br /&gt;
===Lamia===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] salve&lt;br /&gt;
A magical salve favoured by Axou [[Magical_skills#Battle_Mage|battle-magicians]] and practitioners of [[Winter magic]]. It reportedly acts a little like [[vis]], but with a narrower application. It provides power to rituals of [[Winter magic]] that involve [[Winter magic#Survival|personal survival]], although it is also known to have some odd effects on those who use it. There are disturbing anecdotal accounts of those who make extensive use of lamia becoming unnaturally inured to murder and violence.  &lt;br /&gt;
===Masks of the Citadels===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Magical_Items|Ribboned Item]] &lt;br /&gt;
The newly established Grand Council of Axos has determined to make some of the rarer goods produced in Axos available to visiting Imperial captains. The Masks of the Citadel are apparently [[:Category:Foci|magical foci]] that empower certain ritual magics favoured by the descendants of the sorcerer-kings. Such masks differ from those popular in places like [[Sarvos]] in that they are usually full-face masks, often made of porcelain or fired clay, and decoration is usually sparse and symbolic. Each of the six citadels apparently has a trademark mask that is used extensively by magicians that claim a connection to one of the founders of the nation.&lt;br /&gt;
===Sable===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] liquid&lt;br /&gt;
This black ink-like liquid provides the user with freedom from any feelings of guilt and shame they might experience. It is apparently quite popular in some parts of Axos with politicians, generals, and those haunted by dark deeds they performed. The drug is very similar to that known as [[Trade goods#Stoneheart Syrup|Stoneheart Syrup]] in the [[Sarcophan Delves]], although its not clear if one nation is simply buying it from the other and selling it on or it is an example of convergent development. It is also sometimes known as &#039;&#039;Kraken&#039;s Ink&#039;&#039;, although that name has fallen out of favour now that there is &#039;&#039;actual&#039;&#039; kraken&#039;s ink being brought into the Empire by hunters on the [[Sea of Snow]].&lt;br /&gt;
===Serenity===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] powder&lt;br /&gt;
A prestigious drug that causes sensations of absolute calm and tranquillity when consumed. It is apparently much favoured as a recreational substance by wealthy Axou who appreciate the ability to put aside the worries of their day and relax despite all the challenges of existing in such a dog-eat-dog society as the citadels of Axos.&lt;br /&gt;
===Tomb Dust===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] dust&lt;br /&gt;
As a nation dominated by [[magical skills#magician|magicians]], Axos produces a large amount of crystal mana. Sometimes there is sufficient surplus that it is available to purchase, but increasingly Axou merchants are dealing in &#039;&#039;tomb dust&#039;&#039;. This is a consumable that takes the form of dust or sometimes resin that is either snorted or burned in a flame and the smoke inhaled. It allows the user to tap into their personal reserves of strength to power their magic in a manner familiar to [[apothecary|apothecaries]] who make a study of ritual [[potion|potions]]. There are several varieties of tomb dust depending where it is gathered and how it is prepared, affecting what kinds of rituals with which it can be used, but they all apparently bear a touch of &#039;&#039;necromantia&#039;&#039; about them. Indeed some Axou magicians speak not of using their personal mana, but of offering it to the ghosts of the dead who consume it and then provide their own supernatural assistance to the ritual being performed - an unlikely story but one that is hard to prove one way or another.&lt;br /&gt;
&lt;br /&gt;
===Tombstone===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] powder&lt;br /&gt;
Also known as &#039;&#039;Tarfos&#039;&#039;, this is a powder that when consumed insulates one from the emotion of fear. It is very popular with Axou soldiers, pit fighters, criminals, and a small number of very dangerous ritual magicians. Repeated use of Tarfos apparently increases the threat of death - not because it is particularly venomous but because an absence of fear can lead to users failing to run away from obviously fatal situations.&lt;br /&gt;
===Unwound Coil===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] paste&lt;br /&gt;
Most of this medicinal compound is produced in the [[Axos#Tunnels of Kaban|Tunnels of Kaban]] from a variety of local fungus mixed with ground bonemeal. The oily substance has a distinct burnt smell, and is often used by Axou [[Surgical skills#Physick|physicks]] as an analgesic. Like [[#Bonedust|Bonedust]] the Unwound Coil has recently been [[384YE_Autumn_Equinox_Conclave_sessions#Interdiction:_Unwound_Coil|discussed in Conclave]], although the outcome was inconclusive. Used correctly, the paste causes fear and anxiety to melt away, leaving the user with a sense of profound calm; there is some evidence however that this state also interferes with the ability of a user to employ [[Religious skills|spiritual ceremonies]].&lt;br /&gt;
&lt;br /&gt;
==Commonwealth==&lt;br /&gt;
* &#039;&#039;&#039;Imperial fleet captains can trade directly with the ports of Volkavaar and Leerdam&lt;br /&gt;
* &#039;&#039;&#039;Following the Spring Equinox 388YE, the port of Murolosch also became available to Imperial captains&lt;br /&gt;
The great power of the [[Commonwealth]] lies across the [[The_seven_seas#Sea_of_Steel|Sea of Steel]] to the west of the Empire. It shares a continent with the [[Principalities of Jarm]] who are its constant rivals. Commonwealth ports offer wholesome consumables, and various goods that offer assistance to soldiers and warriors.&lt;br /&gt;
===Bloodclay===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] salve &lt;br /&gt;
Known to Commonwealth healers and military folk as &#039;&#039;Blutlehm&#039;&#039; this is a deep red clay-like substance found alongside [[weltsilver]] veins across the Commonwealth. It has been harvested for centuries as a useful medicinal tool in its own right, but quickly loses potence when exposed to air and sunlight. Fifty years ago a wife-and-husband team, Maria and Petrus Heiling, found a way to use [[ambergelt]] to preserve its useful life-giving properties. &amp;quot;&#039;&#039;Bloodclay&#039;&#039;&amp;quot; was the result, a thick earthy salve that even the most inept use can apply to prevent death. This consumable closes bleeding wounds and will bring anyone who is still alive back from the brink of death. It has proved very popular indeed with Commonwealth soldiers.&lt;br /&gt;
===Draught of Clear Headedness===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] liquid&lt;br /&gt;
Known in the Gesamemanspreche as &#039;&#039;Getränk der Klarheit&#039;&#039;, which translates very roughly as &amp;quot;&#039;&#039;Draught of Clear Headedness&#039;&#039;&amp;quot;, this is a [[Potion#Tonics|tonic]] made with carefully refined [[bladeroot]] and [[marrowort]], infused with water drawn from deep limestone wells, and the pressed juice of a rare mountain flower. The recipe for Klarheit is a carefully guarded secret among alpine communities around Volkavaar dedicated to the Commonwealth state religion, but it puts some Imperial [[apothecary]] in mind of the [[Tisanes of the Labyrinth]]. It specifically enhances the ability of someone familiar with [[religious skills|liao ceremonies]] to banish unwanted [[aura|auras]], drive away malign spirits, end hauntings, and even (it is whispered) sever spiritually awakened folk from the ability to create auras. It also has a more mundane use - it helps clear the mind and allow one to focus despite distractions or confusion. &lt;br /&gt;
===Hero Stone===&lt;br /&gt;
* &#039;&#039;&#039;[[Magic_items#Non-bonded_Items|Activated Item]]&lt;br /&gt;
The western provinces of the Commonwealth are rich in [[white granite]] and [[weltsilver]], but also some minerals unknown in the Empire. &#039;&#039;Heldenstein&#039;&#039; - &amp;quot;&#039;&#039;hero stone&#039;&#039;&amp;quot; - is a smooth golden stone that possesses magical properties. Shaped and polished, the best examples have the ability to empower certain kinds of ritual magic. It is in demand among Commonwealth magicians, but there is enough of a surplus to make it available to foreign traders. It functions a little like the &#039;&#039;[[vis]]&#039;&#039; all magicians are familiar with but rather than helping to perform rituals of a certain realm it provides magical energy to any [[Summer magic]] ritual that [[enchantment|enchants]] an individual with greater [[Summer magic#Prowess|prowess]] or strength.&lt;br /&gt;
===Law Stone===&lt;br /&gt;
* &#039;&#039;&#039;[[Magic_items#Non-bonded_Items|Activated Item]]&lt;br /&gt;
Among the other minerals unknown in the Empire is &#039;&#039;Gesetzstein&#039;&#039; or &amp;quot;Law Stone&amp;quot; in Imperial. It is a rough greenish stone shot through with bands of copper or iron, and it possesses similar magical properties to &#039;&#039;[[#Hero Stone|Heldenstein]]&#039;&#039;. In its raw form, the mineral is quite volatile, degrading into an unpleasantly alkaline substance when exposed to water. Commonwealth stonesmiths know how to shape and treat the stone to unlock its magical properties. It is a little rarer than Hero Stone, because there is less demand for it, meaning there is a surplus available to Imperial traders visiting used to create Murolosch. It functions like vis, but only for purposes of creating personal enchantments with [[Autumn magic]]. While there are a number of such spells that empower soldiers, it is primarily used by &#039;&#039;Kriegszauberer&#039;&#039; - battlefield magicians - to bolster their already formidable spellcasting abilities.&lt;br /&gt;
&lt;br /&gt;
===Little Iron Fist===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Magical_Items|Ribboned Item]] &lt;br /&gt;
The &amp;quot;&#039;&#039;Little Iron Fist&#039;&#039;&amp;quot; or &#039;&#039;Eisenfaust&#039;&#039; a talisman constructed in the form of a ring of iron or, in some cases, an entire iron gauntlet crusted with [[tempest jade]]. It is of particular use to a [[Magical skills#Battle Mage|battle mage]]. As long as the [[Magic_items#Bonded_Items|attuned wearer]] already knows how to cast the [[repel]] spell they can do so an additional time each day without depleting their reserves of personal mana. There are apparently two other, increasingly potent, versions of this talisman made by Commonwealth artisans, but they are not available for sale on the open market.&lt;br /&gt;
&lt;br /&gt;
===Soldier&#039;s Booze===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] liquid&lt;br /&gt;
This mildly alcoholic tonic is very popular with Commonwealth soldiers who can afford it, and many carry a draught of &#039;&#039;Soldatentrunk&#039;&#039;in a metal flask inscribed with images of their home town or city. It is by all accounts created to a very old recipe, its local name a somewhat quaint term that roughly translates as &amp;quot;&#039;&#039;Soldier&#039;s Booze&#039;&#039;&amp;quot;. The herbs used to brew it are steeped in alcoholic spirits, and it is apparently possible to determine where in the Commonwealth a sample of this tonic comes from by taste alone. Drunk and savoured, this liquid acts as a powerful healing potion that also alleviates the effects of [[venom]]. While the Commonwealth have never really encountered the [[Druj]], some soldiers who have visited the Empire joke that they could drive the [[orc|orcs]] of [[the Mallum]] away by breathing on them after drinking enough Soldatentrunk.&lt;br /&gt;
===War Amulets===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Magical_Items|Ribboned Item]]&lt;br /&gt;
&#039;&#039;Kriegsamulett&#039;&#039; are metal medallions, usually fashioned of some alloy of [[orichalcum]], with [[dragonbone]] insets and generally depicting something that is a source of pride to the people of an area - a banner design, a motto, a local hero, an animal with a particular affinity for a place. They are another item popular among soldiers; a [[Magic_items#Talismans|talisman]] that allows them to draw on reserves of strength on the battlefield. According to Imperial [[Crafting skills#Artisan|artisans]] who have had the opportunity to examine them, they are [[magic items]] that allow someone who already knows how to deliver a [[Heroic_skills#Cleaving_Strike|cleaving strike]], [[Heroic_skills#Mighty Strikedown|mighty strikedown]], or [[Heroic_skills#Mortal_Blow|mortal blow]] to do so more often.&lt;br /&gt;
===Soul Honey===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] salve&lt;br /&gt;
Known as &#039;&#039;Seelenhonig&#039;&#039;, this is a pale preparation with a sticky base made from a certain kind of honey cultivated in the eastern Commonwealth. The salve it produces looks a little like white butter, but it has a distinctive smell described as &amp;quot;summery&amp;quot;. Smeared on the cheeks under the eyes, across the brow, and on the backs of the wrists, &amp;quot;&#039;&#039;Soul Honey&#039;&#039;&amp;quot; helps strengthen the will of the one who uses it. In some ways it is similar to the effect of auras created by [[anointing]] (anathema to a nation that is deeply suspicious of auras in general), but rather than filling one with a virtuous impulse it is described as giving a profound sense of &#039;&#039;who one is&#039;&#039;.&lt;br /&gt;
===Spice Paste===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] spices&lt;br /&gt;
The Commonwealth is proud of its cuisine and proud of &#039;&#039;Würzpaste&#039;&#039;. Imperial traders call it &amp;quot;&#039;&#039;Spice Paste&#039;&#039;&amp;quot; but the merchants of Volkavaar say that the name fails to capture the specific resonance of wholesome magic it has for their people. It is a combination of herbs, salt, carefully shaved [[marrowort]] root, and (if local legend is to believed) a dash of honey from the &#039;&#039;Wald der Widersprüche&#039;&#039; (the &amp;quot;Forest of Contradictions&amp;quot;, a Commonwealth term for the [[Realm#Spring|Primal Forest]]). This preparation is usually sold in small pouches. Mixed with a warm meal - usually a bowl of stew or soup - it unlocks wholesome magical properties. An individual who eats a bowl of food sprinkled with a whole pouch of Würzpaste finds their zest for life greatly increased, providing them with both greater [[Combat skills#Endurance|endurance]] and [[Combat skills#Fortitude|fortitude]] for a time.&lt;br /&gt;
===Wizards&#039; Beer===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] liquid&lt;br /&gt;
This frothy light beer is not actually brewed in the Commonwealth - or at least not in any great quantity. It is primarily imported from some of the borderland nations that lie between the Commonwealth and Jarm, via the trade hub at Murolosch. It has a particularly spicy aftertaste that can surprise anyone encountering it for the first time, and the brewing process is believed to involve casks of magical wood from the [[Realms#Night|Wondrous Forests of the Night]] and a rare breed of mushroom that  cannot tolerate any kind of light and must be grown and harvested in complete darkness. The resulting brew, as well as being tasty, empowers magicians performing personal enchantments, regardless of realm, especially if the ritual involves weaving magic around multiple people.&lt;br /&gt;
&lt;br /&gt;
==Faraden==&lt;br /&gt;
* &#039;&#039;&#039;Imperial fleet captains can trade directly with Caitun&lt;br /&gt;
The small nation of [[Faraden]] is close to the western Empire, and lies on the [[Sea of Snow]]. Imperial merchants trade at [[Foreign_ports#Caitun|Caitun]]. The Faraden port primarily offers delectable foodstuffs and luxuries which can fetch a fine price in the Empire.&lt;br /&gt;
&lt;br /&gt;
===Faraden Luxuries===&lt;br /&gt;
* &#039;&#039;&#039;Represents money&lt;br /&gt;
These are items that represent money to a ship captain. They include finely dyed cloth, ingots of steel, eerie-sounding wind chimes, beautifully painted flags and streamers, and occasionally well-honed weapons and armour from the smiths of Caitun. Characters are encouraged to create peculiar examples of Faraden art as souvenirs for use on the field.&lt;br /&gt;
&lt;br /&gt;
===Giant Blood Whelk===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] mollusc&lt;br /&gt;
These large whelks have a distinctive deep blood-red colouration and are roughly the size of a human thumb. When added to a soup or broth (the Faraden usually use a [https://en.wikipedia.org/wiki/Bisque_(food) bisque] or [https://en.wikipedia.org/wiki/Chowder chowder] flavoured with wild garlic), then the resulting broth is a powerful restorative. Faraden traders warn against eating the actual whelk itself; however, it must be removed from the broth and disposed of, otherwise it brings on wild hallucinations and terrible nightmares.&lt;br /&gt;
&lt;br /&gt;
===Common Mooncheese===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] cheese&lt;br /&gt;
This tangy cheese has a rich and fruity taste, with a vaguely nutty smell. It is sometimes painted with pale wax and is so tasty that even a single cube is known to improve the mood of the one who eats it, to leave them feeling sated and full for the rest of the day as if they had eaten a whole meal. Consuming this semi-hard cheese incidentally alleviates the effects of both [[Calls#WEAKNESS|weakness]] and [[Calls#VENOM|venom]].&lt;br /&gt;
&lt;br /&gt;
===Rare Mooncheese===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] cheese&lt;br /&gt;
The rarer forms of mooncheese come in three distinct &amp;quot;&#039;&#039;flavours&#039;&#039;&amp;quot;: red, green, and blue. Red mooncheese is incredibly hot and spicy; it is also favoured by Faraden wizards who study [[Autumn_magic|Autumn]] as it has a similar effect to the [[Essence of Verdigris]] when consumed. The green mooncheese is soft with a faintly green tinge to it, with connoisseurs praising its sweet, sharp aftertaste. It also serves as a kind of [[Potion#Tonics|tonic]], allowing those with reserves of inner will to throw off various forms of [[Calls#WEAKNESS|poisoning]] and [[Calls#VENOM|venoms]]. Blue mooncheese is crumbly, often with a gentle vein that permeates throughout, with pieces of fruit embedded in it. The taste is apparently different each time, and it is said that anyone who eats enough of it regularly experiences peculiarly lurid dreams (and occasionally experiences hallucinations while wide awake). It&#039;s popular with wizards who study the [[Day magic|Wind]] and [[Night magic|Flame]], apparently allowing them to achieve an altered state where they can see the hidden colours in mundane wind and fire.&lt;br /&gt;
==Iron Confederacy==&lt;br /&gt;
* &#039;&#039;&#039;Imperial fleet captains can trade with the port of Robec&lt;br /&gt;
The [[Iron Confederacy]] shares a southern border with the Empire, through [[Feroz]] and [[Segura]], and several provinces lie along the western shores of the [[Bay_of_Catazar#The_Iron_Confederacy|Bay of Catazar]]. Imperial merchants trade at [[Foreign_ports#Robec|Robec]], while Suranni caravans regularly visit the Empire overland, especially via the [[the Brass Coast|Freeborn]] town of [[Feroz#Fortargenta|Bramar]].&lt;br /&gt;
===Kobol&#039;s Vigour===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] potion&lt;br /&gt;
Since [[A victory for diplomacy|late 386YE]], the Suranni have allowed Imperial merchant-captains trading at Robec to purchase &#039;&#039;Kobol&#039;s Vigour&#039;&#039;. This metallic elixir apparently bolsters the drinker&#039;s battlefield prowess, and provides protection from the dark magic wielded by the servants of [[Suranni_pantheon#Dumon_the_Liar,_the_Wicked_One|Dumon the Liar]]. Kobol&#039;s Vigour - named for the &amp;quot;[[Suranni_pantheon#Kobol_the_Warrior,_Maiden_of_Battle|war god]]&amp;quot; of the Iron Confederacy - is a [[Potion#Tonics|tonic]] that removes [[Calls#WEAKNESS|weakness]], and may grant a burst of inspiration to those of a particularly [[heroic skills#Hero|heroic spirit]].&lt;br /&gt;
&lt;br /&gt;
==Principalities of Jarm==&lt;br /&gt;
* &#039;&#039;&#039;Imperial fleet captains cannot currently trade with any Jarmish port&lt;br /&gt;
The [[Principalities of Jarm]] are a powerful nation dominated by the magician-princes and their families. Their sprawling nation lies across the [[The_seven_seas#Sea_of_Steel|Sea of Steel]] to the west of the Empire and sharesa  continent with its eternal rival, the [[Commonwealth]]. Jarmish trade goods usually focus on items of value to magicians and battle mages.&lt;br /&gt;
===Star Jewels===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Magical_Items|Ribboned Item]]&lt;br /&gt;
Magicians rule in Jarm, more so than in any other nation of the known world. Their [[Crafting skills#Artisan|artisans]] are well versed in making useful talismans for use by spellcasters and ritual magicians. One common example are the star jewels - [[magic items|enchanted]] foci keyed to the [[astronomancy|constellations]]. These talismans are used by skilled Jarmish magicians to [[spellcasting|wield incantations]] more frequently, often on the battlefield. As with many magical items the strength of the individual star jewel varies depending on how expensive the materials used to create them are but even the weakest would allow a magician to cast - or in some cases swift cast - a specific spell at least two additional times each day. Even in Jarm the secrets of their manufacture are closely guarded by a handful of families foremost amongst whom are the Kobarid, who in the past have [[Civil_tongue#Jarmish_Jewels|attempted to open trade links]] with the Empire - unsuccessfully. It is also a mystery what &amp;quot;keyed to the constellations&amp;quot; means. Is this a simple matter of the items being designed with specific constellations in mind, or is there a direct connection with the power they provide and the arts of [[astronomancy]]?&lt;br /&gt;
&lt;br /&gt;
===Jarmish Spices===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] spices&lt;br /&gt;
Jarm is known for its complex and expensive spices, many of which have avowedly supernatural effects on those who consume them. Unlike a traditional [[potion]], the Jarmish spices are not simply drunk but rather they are mixed with food or in some cases beverages, and consumed in that manner. A pouch of Jarmish spice flavours a single serving of food or drink, and bestows its effects on whoever eats that portion. It is apparently common for a Jarmish [[Bands#Covens|coven]] to share a meal before any significant ritual, each magician flavouring their plate or bowl with a suitable spice. Anecdotal evidence suggests that some spices have been cultivated in such a way that they are potentially harmful when consumed by anyone who is not a magician, but a close examination of these claims has yet to be made.&lt;br /&gt;
==Sumaah Republic==&lt;br /&gt;
* &#039;&#039;&#039;Imperial fleet captains can trade with the port of Zemeh&lt;br /&gt;
The  [[Sumaah Republic]] lies far away to the west of the Empire, on the shores of the [[The_seven_seas#Sea_of_Salt|Sea of Salt]]. It is locked in ongoing conflict with the [[Asavean Archipelago]]. Sumaah ports often - but not exclusively - offer consumables of use to priests of the Way.&lt;br /&gt;
===Oilybrag===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] liquid&lt;br /&gt;
&#039;&#039;Frygtede øglebryg&#039;&#039; is a unique preparation popular with the Frieøyer that roughly translates as &amp;quot;Basilisk Brew&amp;quot;. This healing elixir is particularly potent when used by those [[dedication|dedicated]] to the Virtues. Its recipe is a closely guarded secret of the Frieøyer, who make great use of it when fighting on board ships. It also sees extensive use by the Sumaah armies. The name of this sweet, dark, mildly alcoholic beverage is something of a mouthful for Imperial citizens, however, who have taken to referring to it as &amp;quot;Oilybrag&amp;quot; to the amusement of the Sumaah they battle alongside.&lt;br /&gt;
&lt;br /&gt;
===Sevensalve===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] salve&lt;br /&gt;
Sevensalve (or Sjusalva, as the präster of Sumaah call it) is a slightly gritty, pale purple-pink cream blended from a combination of [[liao]] and the petals of a jungle orchid. It can be used by anyone who is [[dedication|dedicated]] to a spiritual principle and versed in the ceremonies of [[Anointing]], [[Hallow]], or [[Consecration]] to create particularly [[Aura#Strong_Auras|strong aura]] that resists removal. Recent advances in the cultivation of the particular orchid used have made the carefully brewed consumable more readily available in Sumaah and the Houses of Prosperity and Vigilance has recently approved its sale to Imperial traders.&lt;br /&gt;
&lt;br /&gt;
==Tsark==&lt;br /&gt;
* &#039;&#039;&#039;Imperial fleet captains can not trade with Tsark as they are an entirely landlocked nation&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Some of their goods are available through other means&#039;&#039;&#039;&lt;br /&gt;
===Zaboravi===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] powder&#039;&#039;&#039;&lt;br /&gt;
Zaboravi is a fine green powder that is strangely oily. Its effects have been noted to be similar to the Night ritual [[Cast Off The Chain of Memory]], and it sees extensive use in the [[Mountains of the Moon]]. Zaboravi is carefully prepared using flowers found in the Mountains of the Moon, and uses none of the [[herbs|five magical herbs]].&lt;br /&gt;
&lt;br /&gt;
{{Foreign Nation Links}}&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Trade_goods&amp;diff=143292</id>
		<title>Trade goods</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Trade_goods&amp;diff=143292"/>
		<updated>2026-08-11T08:36:12Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Kobol&amp;#039;s Vigour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
There are a number of exotic merchandise available to [[fleet|ship captains]] that [[Fleet#Trading|trade]] with [[Foreign ports]] during [[Downtime]], or engage in [[voyage|voyages]] of discovery. Likewise, a [[military unit|military captain]] might come into possession of unfamiliar goods due to actions such as [[Military_unit#Raiding|raiding]]. Most of these goods are not entirely familiar to Imperial citizens - they are found only on foreign shores - and acquiring them can be a challenge. As such this list is neither exhaustive nor entirely detailed; it intentionally does not contain the full information about the trade goods described.&lt;br /&gt;
==Axos==&lt;br /&gt;
* &#039;&#039;&#039;Imperial fleet captains can trade directly with the Towers of Kantor and Chambers of Issyk&lt;br /&gt;
The small nation of [[Axos]] is very close to the Empire, and Imperial traders regularly make the journey to the [[Foreign_ports#Towers_of_Kantor|Towers of Kantor]] and newly opened [[Foreign_ports#Chambers of Issyk|Chambers of Issyk]]. They specialise in odd consumables, and items related to the practice of the &#039;&#039;necromantia&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Alikos Helio.jpg|caption=The &#039;&#039;Axou helios&#039;&#039; is an ancient symbol of the Axou people, adopted by the recent &#039;&#039;Nikitis Axou&#039;&#039; populist movement.|align=left|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Axou Luxuries===&lt;br /&gt;
* &#039;&#039;&#039;Represents money&lt;br /&gt;
These are items that represent money to a ship captain. They include cunningly woven shrouds, death masks of bone and wood, subtly unsettling icons and statuettes, tomes of blasphemous and heretical philosophy, dark coloured wine, and occasionally disturbingly carved wands, staffs, or wands of dark hardwood harvested in the [[vallorn]] woods of &#039;&#039;Visokuma&#039;&#039;. Characters are encouraged to create peculiar examples of Axou art as souvenirs for use on the field.&lt;br /&gt;
===Blackened Key===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] liquid&lt;br /&gt;
Apparently popular with students of the &#039;&#039;necromantia&#039;&#039;, this dark liquid allows any [[Magical skills#Magician|magician]] to [[Voice for the dead|speak with the dead]] for a short time as if they knew that particular spell, without depleting their reserves of mana. It also provides the imbiber with a sense of mortality that some find dreadful, while others reportedly find helps to sharpen their awareness of their place in Creation. There are reports that those who use this substance regularly find it easier to perceive ghosts and similar departed spirits.&lt;br /&gt;
&lt;br /&gt;
===Bonedust===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] dust&lt;br /&gt;
A mildly poisonous material that is apparently literally made from ground human bones, along with several other substances native to Axos. It is reportedly used by Axou priests without access to [[liao]] when they perform [[Religious skills|spiritual ceremonies]]. There is some evidence that it is poisonous, and may make anyone not familiar with its use very ill. It is also known to provide peculiar, dreamy visions of death and the dead. Indeed in 384YE the [[Imperial Censor]] [[384YE_Winter_Solstice_Conclave_sessions#Interdiction:_Potion_of_Bone_Dust|discussed]] [[interdiction|interdicting]] the material (although the [[Conclave]] ultimately chose not to do so). There is known to be a more powerful version of bone dust that has properties similar to [[liao#True Liao|True Liao]] but use of this very rare substance is invariably fatal. It is not often used in Axos, especially given their [[Axos religion|attitudes to death]], and generally not available for purchase.&lt;br /&gt;
===Lamia===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] salve&lt;br /&gt;
A magical salve favoured by Axou [[Magical_skills#Battle_Mage|battle-magicians]] and practitioners of [[Winter magic]]. It reportedly acts a little like [[vis]], but with a narrower application. It provides power to rituals of [[Winter magic]] that involve [[Winter magic#Survival|personal survival]], although it is also known to have some odd effects on those who use it. There are disturbing anecdotal accounts of those who make extensive use of lamia becoming unnaturally inured to murder and violence.  &lt;br /&gt;
===Masks of the Citadels===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Magical_Items|Ribboned Item]] &lt;br /&gt;
The newly established Grand Council of Axos has determined to make some of the rarer goods produced in Axos available to visiting Imperial captains. The Masks of the Citadel are apparently [[:Category:Foci|magical foci]] that empower certain ritual magics favoured by the descendants of the sorcerer-kings. Such masks differ from those popular in places like [[Sarvos]] in that they are usually full-face masks, often made of porcelain or fired clay, and decoration is usually sparse and symbolic. Each of the six citadels apparently has a trademark mask that is used extensively by magicians that claim a connection to one of the founders of the nation.&lt;br /&gt;
===Sable===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] liquid&lt;br /&gt;
This black ink-like liquid provides the user with freedom from any feelings of guilt and shame they might experience. It is apparently quite popular in some parts of Axos with politicians, generals, and those haunted by dark deeds they performed. The drug is very similar to that known as [[Trade goods#Stoneheart Syrup|Stoneheart Syrup]] in the [[Sarcophan Delves]], although its not clear if one nation is simply buying it from the other and selling it on or it is an example of convergent development. It is also sometimes known as &#039;&#039;Kraken&#039;s Ink&#039;&#039;, although that name has fallen out of favour now that there is &#039;&#039;actual&#039;&#039; kraken&#039;s ink being brought into the Empire by hunters on the [[Sea of Snow]].&lt;br /&gt;
===Serenity===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] powder&lt;br /&gt;
A prestigious drug that causes sensations of absolute calm and tranquillity when consumed. It is apparently much favoured as a recreational substance by wealthy Axou who appreciate the ability to put aside the worries of their day and relax despite all the challenges of existing in such a dog-eat-dog society as the citadels of Axos.&lt;br /&gt;
===Tomb Dust===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] dust&lt;br /&gt;
As a nation dominated by [[magical skills#magician|magicians]], Axos produces a large amount of crystal mana. Sometimes there is sufficient surplus that it is available to purchase, but increasingly Axou merchants are dealing in &#039;&#039;tomb dust&#039;&#039;. This is a consumable that takes the form of dust or sometimes resin that is either snorted or burned in a flame and the smoke inhaled. It allows the user to tap into their personal reserves of strength to power their magic in a manner familiar to [[apothecary|apothecaries]] who make a study of ritual [[potion|potions]]. There are several varieties of tomb dust depending where it is gathered and how it is prepared, affecting what kinds of rituals with which it can be used, but they all apparently bear a touch of &#039;&#039;necromantia&#039;&#039; about them. Indeed some Axou magicians speak not of using their personal mana, but of offering it to the ghosts of the dead who consume it and then provide their own supernatural assistance to the ritual being performed - an unlikely story but one that is hard to prove one way or another.&lt;br /&gt;
&lt;br /&gt;
===Tombstone===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] powder&lt;br /&gt;
Also known as &#039;&#039;Tarfos&#039;&#039;, this is a powder that when consumed insulates one from the emotion of fear. It is very popular with Axou soldiers, pit fighters, criminals, and a small number of very dangerous ritual magicians. Repeated use of Tarfos apparently increases the threat of death - not because it is particularly venomous but because an absence of fear can lead to users failing to run away from obviously fatal situations.&lt;br /&gt;
===Unwound Coil===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] paste&lt;br /&gt;
Most of this medicinal compound is produced in the [[Axos#Tunnels of Kaban|Tunnels of Kaban]] from a variety of local fungus mixed with ground bonemeal. The oily substance has a distinct burnt smell, and is often used by Axou [[Surgical skills#Physick|physicks]] as an analgesic. Like [[#Bonedust|Bonedust]] the Unwound Coil has recently been [[384YE_Autumn_Equinox_Conclave_sessions#Interdiction:_Unwound_Coil|discussed in Conclave]], although the outcome was inconclusive. Used correctly, the paste causes fear and anxiety to melt away, leaving the user with a sense of profound calm; there is some evidence however that this state also interferes with the ability of a user to employ [[Religious skills|spiritual ceremonies]].&lt;br /&gt;
&lt;br /&gt;
==Commonwealth==&lt;br /&gt;
* &#039;&#039;&#039;Imperial fleet captains can trade directly with the ports of Volkavaar and Leerdam&lt;br /&gt;
* &#039;&#039;&#039;Following the Spring Equinox 388YE, the port of Murolosch also became available to Imperial captains&lt;br /&gt;
The great power of the [[Commonwealth]] lies across the [[The_seven_seas#Sea_of_Steel|Sea of Steel]] to the west of the Empire. It shares a continent with the [[Principalities of Jarm]] who are its constant rivals. Commonwealth ports offer wholesome consumables, and various goods that offer assistance to soldiers and warriors.&lt;br /&gt;
===Bloodclay===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] salve &lt;br /&gt;
Known to Commonwealth healers and military folk as &#039;&#039;Blutlehm&#039;&#039; this is a deep red clay-like substance found alongside [[weltsilver]] veins across the Commonwealth. It has been harvested for centuries as a useful medicinal tool in its own right, but quickly loses potence when exposed to air and sunlight. Fifty years ago a wife-and-husband team, Maria and Petrus Heiling, found a way to use [[ambergelt]] to preserve its useful life-giving properties. &amp;quot;&#039;&#039;Bloodclay&#039;&#039;&amp;quot; was the result, a thick earthy salve that even the most inept use can apply to prevent death. This consumable closes bleeding wounds and will bring anyone who is still alive back from the brink of death. It has proved very popular indeed with Commonwealth soldiers.&lt;br /&gt;
===Draught of Clear Headedness===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] liquid&lt;br /&gt;
Known in the Gesamemanspreche as &#039;&#039;Getränk der Klarheit&#039;&#039;, which translates very roughly as &amp;quot;&#039;&#039;Draught of Clear Headedness&#039;&#039;&amp;quot;, this is a [[Potion#Tonics|tonic]] made with carefully refined [[bladeroot]] and [[marrowort]], infused with water drawn from deep limestone wells, and the pressed juice of a rare mountain flower. The recipe for Klarheit is a carefully guarded secret among alpine communities around Volkavaar dedicated to the Commonwealth state religion, but it puts some Imperial [[apothecary]] in mind of the [[Tisanes of the Labyrinth]]. It specifically enhances the ability of someone familiar with [[religious skills|liao ceremonies]] to banish unwanted [[aura|auras]], drive away malign spirits, end hauntings, and even (it is whispered) sever spiritually awakened folk from the ability to create auras. It also has a more mundane use - it helps clear the mind and allow one to focus despite distractions or confusion. &lt;br /&gt;
===Hero Stone===&lt;br /&gt;
* &#039;&#039;&#039;[[Magic_items#Non-bonded_Items|Activated Item]]&lt;br /&gt;
The western provinces of the Commonwealth are rich in [[white granite]] and [[weltsilver]], but also some minerals unknown in the Empire. &#039;&#039;Heldenstein&#039;&#039; - &amp;quot;&#039;&#039;hero stone&#039;&#039;&amp;quot; - is a smooth golden stone that possesses magical properties. Shaped and polished, the best examples have the ability to empower certain kinds of ritual magic. It is in demand among Commonwealth magicians, but there is enough of a surplus to make it available to foreign traders. It functions a little like the &#039;&#039;[[vis]]&#039;&#039; all magicians are familiar with but rather than helping to perform rituals of a certain realm it provides magical energy to any [[Summer magic]] ritual that [[enchantment|enchants]] an individual with greater [[Summer magic#Prowess|prowess]] or strength.&lt;br /&gt;
===Law Stone===&lt;br /&gt;
* &#039;&#039;&#039;[[Magic_items#Non-bonded_Items|Activated Item]]&lt;br /&gt;
Among the other minerals unknown in the Empire is &#039;&#039;Gesetzstein&#039;&#039; or &amp;quot;Law Stone&amp;quot; in Imperial. It is a rough greenish stone shot through with bands of copper or iron, and it possesses similar magical properties to &#039;&#039;[[#Hero Stone|Heldenstein]]&#039;&#039;. In its raw form, the mineral is quite volatile, degrading into an unpleasantly alkaline substance when exposed to water. Commonwealth stonesmiths know how to shape and treat the stone to unlock its magical properties. It is a little rarer than Hero Stone, because there is less demand for it, meaning there is a surplus available to Imperial traders visiting used to create Murolosch. It functions like vis, but only for purposes of creating personal enchantments with [[Autumn magic]]. While there are a number of such spells that empower soldiers, it is primarily used by &#039;&#039;Kriegszauberer&#039;&#039; - battlefield magicians - to bolster their already formidable spellcasting abilities.&lt;br /&gt;
&lt;br /&gt;
===Little Iron Fist===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Magical_Items|Ribboned Item]] &lt;br /&gt;
The &amp;quot;&#039;&#039;Little Iron Fist&#039;&#039;&amp;quot; or &#039;&#039;Eisenfaust&#039;&#039; a talisman constructed in the form of a ring of iron or, in some cases, an entire iron gauntlet crusted with [[tempest jade]]. It is of particular use to a [[Magical skills#Battle Mage|battle mage]]. As long as the [[Magic_items#Bonded_Items|attuned wearer]] already knows how to cast the [[repel]] spell they can do so an additional time each day without depleting their reserves of personal mana. There are apparently two other, increasingly potent, versions of this talisman made by Commonwealth artisans, but they are not available for sale on the open market.&lt;br /&gt;
&lt;br /&gt;
===Soldier&#039;s Booze===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] liquid&lt;br /&gt;
This mildly alcoholic tonic is very popular with Commonwealth soldiers who can afford it, and many carry a draught of &#039;&#039;Soldatentrunk&#039;&#039;in a metal flask inscribed with images of their home town or city. It is by all accounts created to a very old recipe, its local name a somewhat quaint term that roughly translates as &amp;quot;&#039;&#039;Soldier&#039;s Booze&#039;&#039;&amp;quot;. The herbs used to brew it are steeped in alcoholic spirits, and it is apparently possible to determine where in the Commonwealth a sample of this tonic comes from by taste alone. Drunk and savoured, this liquid acts as a powerful healing potion that also alleviates the effects of [[venom]]. While the Commonwealth have never really encountered the [[Druj]], some soldiers who have visited the Empire joke that they could drive the [[orc|orcs]] of [[the Mallum]] away by breathing on them after drinking enough Soldatentrunk.&lt;br /&gt;
===War Amulets===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Magical_Items|Ribboned Item]]&lt;br /&gt;
&#039;&#039;Kriegsamulett&#039;&#039; are metal medallions, usually fashioned of some alloy of [[orichalcum]], with [[dragonbone]] insets and generally depicting something that is a source of pride to the people of an area - a banner design, a motto, a local hero, an animal with a particular affinity for a place. They are another item popular among soldiers; a [[Magic_items#Talismans|talisman]] that allows them to draw on reserves of strength on the battlefield. According to Imperial [[Crafting skills#Artisan|artisans]] who have had the opportunity to examine them, they are [[magic items]] that allow someone who already knows how to deliver a [[Heroic_skills#Cleaving_Strike|cleaving strike]], [[Heroic_skills#Mighty Strikedown|mighty strikedown]], or [[Heroic_skills#Mortal_Blow|mortal blow]] to do so more often.&lt;br /&gt;
===Soul Honey===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] salve&lt;br /&gt;
Known as &#039;&#039;Seelenhonig&#039;&#039;, this is a pale preparation with a sticky base made from a certain kind of honey cultivated in the eastern Commonwealth. The salve it produces looks a little like white butter, but it has a distinctive smell described as &amp;quot;summery&amp;quot;. Smeared on the cheeks under the eyes, across the brow, and on the backs of the wrists, &amp;quot;&#039;&#039;Soul Honey&#039;&#039;&amp;quot; helps strengthen the will of the one who uses it. In some ways it is similar to the effect of auras created by [[anointing]] (anathema to a nation that is deeply suspicious of auras in general), but rather than filling one with a virtuous impulse it is described as giving a profound sense of &#039;&#039;who one is&#039;&#039;.&lt;br /&gt;
===Spice Paste===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] spices&lt;br /&gt;
The Commonwealth is proud of its cuisine and proud of &#039;&#039;Würzpaste&#039;&#039;. Imperial traders call it &amp;quot;&#039;&#039;Spice Paste&#039;&#039;&amp;quot; but the merchants of Volkavaar say that the name fails to capture the specific resonance of wholesome magic it has for their people. It is a combination of herbs, salt, carefully shaved [[marrowort]] root, and (if local legend is to believed) a dash of honey from the &#039;&#039;Wald der Widersprüche&#039;&#039; (the &amp;quot;Forest of Contradictions&amp;quot;, a Commonwealth term for the [[Realm#Spring|Primal Forest]]). This preparation is usually sold in small pouches. Mixed with a warm meal - usually a bowl of stew or soup - it unlocks wholesome magical properties. An individual who eats a bowl of food sprinkled with a whole pouch of Würzpaste finds their zest for life greatly increased, providing them with both greater [[Combat skills#Endurance|endurance]] and [[Combat skills#Fortitude|fortitude]] for a time.&lt;br /&gt;
===Wizards&#039; Beer===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] liquid&lt;br /&gt;
This frothy light beer is not actually brewed in the Commonwealth - or at least not in any great quantity. It is primarily imported from some of the borderland nations that lie between the Commonwealth and Jarm, via the trade hub at Murolosch. It has a particularly spicy aftertaste that can surprise anyone encountering it for the first time, and the brewing process is believed to involve casks of magical wood from the [[Realms#Night|Wondrous Forests of the Night]] and a rare breed of mushroom that  cannot tolerate any kind of light and must be grown and harvested in complete darkness. The resulting brew, as well as being tasty, empowers magicians performing personal enchantments, regardless of realm, especially if the ritual involves weaving magic around multiple people.&lt;br /&gt;
&lt;br /&gt;
==Faraden==&lt;br /&gt;
* &#039;&#039;&#039;Imperial fleet captains can trade directly with Caitun&lt;br /&gt;
The small nation of [[Faraden]] is close to the western Empire, and lies on the [[Sea of Snow]]. Imperial merchants trade at [[Foreign_ports#Caitun|Caitun]]. The Faraden port primarily offers delectable foodstuffs and luxuries which can fetch a fine price in the Empire.&lt;br /&gt;
&lt;br /&gt;
===Faraden Luxuries===&lt;br /&gt;
* &#039;&#039;&#039;Represents money&lt;br /&gt;
These are items that represent money to a ship captain. They include finely dyed cloth, ingots of steel, eerie-sounding wind chimes, beautifully painted flags and streamers, and occasionally well-honed weapons and armour from the smiths of Caitun. Characters are encouraged to create peculiar examples of Faraden art as souvenirs for use on the field.&lt;br /&gt;
&lt;br /&gt;
===Giant Blood Whelk===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] mollusc&lt;br /&gt;
These large whelks have a distinctive deep blood-red colouration and are roughly the size of a human thumb. When added to a soup or broth (the Faraden usually use a [https://en.wikipedia.org/wiki/Bisque_(food) bisque] or [https://en.wikipedia.org/wiki/Chowder chowder] flavoured with wild garlic), then the resulting broth is a powerful restorative. Faraden traders warn against eating the actual whelk itself; however, it must be removed from the broth and disposed of, otherwise it brings on wild hallucinations and terrible nightmares.&lt;br /&gt;
&lt;br /&gt;
===Common Mooncheese===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] cheese&lt;br /&gt;
This tangy cheese has a rich and fruity taste, with a vaguely nutty smell. It is sometimes painted with pale wax and is so tasty that even a single cube is known to improve the mood of the one who eats it, to leave them feeling sated and full for the rest of the day as if they had eaten a whole meal. Consuming this semi-hard cheese incidentally alleviates the effects of both [[Calls#WEAKNESS|weakness]] and [[Calls#VENOM|venom]].&lt;br /&gt;
&lt;br /&gt;
===Rare Mooncheese===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] cheese&lt;br /&gt;
The rarer forms of mooncheese come in three distinct &amp;quot;&#039;&#039;flavours&#039;&#039;&amp;quot;: red, green, and blue. Red mooncheese is incredibly hot and spicy; it is also favoured by Faraden wizards who study [[Autumn_magic|Autumn]] as it has a similar effect to the [[Essence of Verdigris]] when consumed. The green mooncheese is soft with a faintly green tinge to it, with connoisseurs praising its sweet, sharp aftertaste. It also serves as a kind of [[Potion#Tonics|tonic]], allowing those with reserves of inner will to throw off various forms of [[Calls#WEAKNESS|poisoning]] and [[Calls#VENOM|venoms]]. Blue mooncheese is crumbly, often with a gentle vein that permeates throughout, with pieces of fruit embedded in it. The taste is apparently different each time, and it is said that anyone who eats enough of it regularly experiences peculiarly lurid dreams (and occasionally experiences hallucinations while wide awake). It&#039;s popular with wizards who study the [[Day magic|Wind]] and [[Night magic|Flame]], apparently allowing them to achieve an altered state where they can see the hidden colours in mundane wind and fire.&lt;br /&gt;
==Iron Confederacy==&lt;br /&gt;
* &#039;&#039;&#039;Imperial fleet captains can trade with the port of Robec&lt;br /&gt;
The [[Iron Confederacy]] shares a southern border with the Empire, through [[Feroz]] and [[Segura]], and several provinces lie along the western shores of the [[Bay_of_Catazar#The_Iron_Confederacy|Bay of Catazar]]. Imperial merchants trade at [[Foreign_ports#Robec|Robec]], while Suranni caravans regularly visit the Empire overland, especially via the [[the Brass Coast|Freeborn]] town of [[Feroz#Fortargenta|Branar]].&lt;br /&gt;
===Kobol&#039;s Vigour===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] potion&lt;br /&gt;
Since [[A victory for diplomacy|late 386YE]], the Suranni have allowed Imperial merchant-captains trading at Robec to purchase &#039;&#039;Kobol&#039;s Vigour&#039;&#039;. This metallic elixir apparently bolsters the drinker&#039;s battlefield prowess, and provides protection from the dark magic wielded by the servants of [[Suranni_pantheon#Dumon_the_Liar,_the_Wicked_One|Dumon the Liar]]. Kobol&#039;s Vigour - named for the &amp;quot;[[Suranni_pantheon#Kobol_the_Warrior,_Maiden_of_Battle|war god]]&amp;quot; of the Iron Confederacy - is a [[Potion#Tonics|tonic]] that removes [[Calls#WEAKNESS|weakness]], and may grant a burst of inspiration to those of a particularly [[heroic skills#Hero|heroic spirit]].&lt;br /&gt;
&lt;br /&gt;
==Principalities of Jarm==&lt;br /&gt;
* &#039;&#039;&#039;Imperial fleet captains cannot currently trade with any Jarmish port&lt;br /&gt;
The [[Principalities of Jarm]] are a powerful nation dominated by the magician-princes and their families. Their sprawling nation lies across the [[The_seven_seas#Sea_of_Steel|Sea of Steel]] to the west of the Empire and sharesa  continent with its eternal rival, the [[Commonwealth]]. Jarmish trade goods usually focus on items of value to magicians and battle mages.&lt;br /&gt;
===Star Jewels===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Magical_Items|Ribboned Item]]&lt;br /&gt;
Magicians rule in Jarm, more so than in any other nation of the known world. Their [[Crafting skills#Artisan|artisans]] are well versed in making useful talismans for use by spellcasters and ritual magicians. One common example are the star jewels - [[magic items|enchanted]] foci keyed to the [[astronomancy|constellations]]. These talismans are used by skilled Jarmish magicians to [[spellcasting|wield incantations]] more frequently, often on the battlefield. As with many magical items the strength of the individual star jewel varies depending on how expensive the materials used to create them are but even the weakest would allow a magician to cast - or in some cases swift cast - a specific spell at least two additional times each day. Even in Jarm the secrets of their manufacture are closely guarded by a handful of families foremost amongst whom are the Kobarid, who in the past have [[Civil_tongue#Jarmish_Jewels|attempted to open trade links]] with the Empire - unsuccessfully. It is also a mystery what &amp;quot;keyed to the constellations&amp;quot; means. Is this a simple matter of the items being designed with specific constellations in mind, or is there a direct connection with the power they provide and the arts of [[astronomancy]]?&lt;br /&gt;
&lt;br /&gt;
===Jarmish Spices===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] spices&lt;br /&gt;
Jarm is known for its complex and expensive spices, many of which have avowedly supernatural effects on those who consume them. Unlike a traditional [[potion]], the Jarmish spices are not simply drunk but rather they are mixed with food or in some cases beverages, and consumed in that manner. A pouch of Jarmish spice flavours a single serving of food or drink, and bestows its effects on whoever eats that portion. It is apparently common for a Jarmish [[Bands#Covens|coven]] to share a meal before any significant ritual, each magician flavouring their plate or bowl with a suitable spice. Anecdotal evidence suggests that some spices have been cultivated in such a way that they are potentially harmful when consumed by anyone who is not a magician, but a close examination of these claims has yet to be made.&lt;br /&gt;
==Sumaah Republic==&lt;br /&gt;
* &#039;&#039;&#039;Imperial fleet captains can trade with the port of Zemeh&lt;br /&gt;
The  [[Sumaah Republic]] lies far away to the west of the Empire, on the shores of the [[The_seven_seas#Sea_of_Salt|Sea of Salt]]. It is locked in ongoing conflict with the [[Asavean Archipelago]]. Sumaah ports often - but not exclusively - offer consumables of use to priests of the Way.&lt;br /&gt;
===Oilybrag===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] liquid&lt;br /&gt;
&#039;&#039;Frygtede øglebryg&#039;&#039; is a unique preparation popular with the Frieøyer that roughly translates as &amp;quot;Basilisk Brew&amp;quot;. This healing elixir is particularly potent when used by those [[dedication|dedicated]] to the Virtues. Its recipe is a closely guarded secret of the Frieøyer, who make great use of it when fighting on board ships. It also sees extensive use by the Sumaah armies. The name of this sweet, dark, mildly alcoholic beverage is something of a mouthful for Imperial citizens, however, who have taken to referring to it as &amp;quot;Oilybrag&amp;quot; to the amusement of the Sumaah they battle alongside.&lt;br /&gt;
&lt;br /&gt;
===Sevensalve===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] salve&lt;br /&gt;
Sevensalve (or Sjusalva, as the präster of Sumaah call it) is a slightly gritty, pale purple-pink cream blended from a combination of [[liao]] and the petals of a jungle orchid. It can be used by anyone who is [[dedication|dedicated]] to a spiritual principle and versed in the ceremonies of [[Anointing]], [[Hallow]], or [[Consecration]] to create particularly [[Aura#Strong_Auras|strong aura]] that resists removal. Recent advances in the cultivation of the particular orchid used have made the carefully brewed consumable more readily available in Sumaah and the Houses of Prosperity and Vigilance has recently approved its sale to Imperial traders.&lt;br /&gt;
&lt;br /&gt;
==Tsark==&lt;br /&gt;
* &#039;&#039;&#039;Imperial fleet captains can not trade with Tsark as they are an entirely landlocked nation&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Some of their goods are available through other means&#039;&#039;&#039;&lt;br /&gt;
===Zaboravi===&lt;br /&gt;
* &#039;&#039;&#039;[[Game_items#Potions|Consumable]] powder&#039;&#039;&#039;&lt;br /&gt;
Zaboravi is a fine green powder that is strangely oily. Its effects have been noted to be similar to the Night ritual [[Cast Off The Chain of Memory]], and it sees extensive use in the [[Mountains of the Moon]]. Zaboravi is carefully prepared using flowers found in the Mountains of the Moon, and uses none of the [[herbs|five magical herbs]].&lt;br /&gt;
&lt;br /&gt;
{{Foreign Nation Links}}&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Asavean_Factor&amp;diff=143290</id>
		<title>Asavean Factor</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Asavean_Factor&amp;diff=143290"/>
		<updated>2026-08-10T17:11:43Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: 388YE Summer]][[Category:Winds of Fortune]]&lt;br /&gt;
{{SOPInner|statement=Loyalty is the link from one heart to another, guiding us on the path of Virtue. Alberto Acciai - Exemplar of Loyalty - followed his heart. Inspired by his cousin, Alberto broke the chains of the downtrodden and struck against the Plenum, freeing slaves from their tyrant masters and breaking two Asavean armies. Through Loyalty, Alberto shared the gift of the Way with the people of Marilen, and inspired others to rise up in Virtue. Two years ago we committed to continuing the work of Alberto and Amika. Asavea will be transformed through Virtue, the truly Virtuous are Loyal even in times of hardship! We must stand by our commitment, and finish the war the Empire started. We will bring Virtue to Asavea, no matter the cost. We devote our hearts to this task. This is our Highest Calling.|by=Dagon of the Shattered Tower, Loyalty Assembly|vote={{GM}} 390-26|when=Spring 388YE}}&lt;br /&gt;
&lt;br /&gt;
{{SOP|by=Dagon, Loyalty Assembly|statement=Even the most impenetrable forest may fall one tree at a time. We send Dagon with 50 doses of liao to urge those loyal to our young siblings in Virtue to spread the Way and support the Virtuous rebels in Asavea.|when=Summer Solstice 386YE|vote=Upheld (400-128)}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Not content with [[A_lasting_commitment|one epoch-defining construction]], the Empire is &#039;&#039;also&#039;&#039; attempting to [[Drumbeat_of_war#A_Fulcrum|Anchor the Way in Asavea]]. Thus far, only 34 of the 750 wains of [[white granite]] required has been submitted, yet once the Grand Inspiration is complete that may allow streams to be diverted to this second grand edifice to the Way. Yet the Loyalty Assembly values this construction more highly than the one in [[Bastion]] and have spent the season encouraging those who know the highest calling of their hearts to consider ways they might aid in usurping the worship of the false gods of the Plenum.&lt;br /&gt;
==Seeking Allies==&lt;br /&gt;
* &#039;&#039;&#039;The Loyalty assembly needs allies who feel the same way they do&lt;br /&gt;
Anchoring the Way in Asavea is a major undertaking, and one that is frankly struggling. Yet if there is one thing the Loyalty assembly knows, it is the importance of finding other people who share your goals and are prepared to work with you. One approach to pushing the ambitious project forward would be to secure such allies. There seem to be two broad approaches that might achieve something here.&lt;br /&gt;
===Build Them Up===&lt;br /&gt;
* &#039;&#039;&#039;For the next year, the Loyalty Assembly can use a mandate to urge members to find a way to arrange a meeting of some kind with a single named faction&#039;&#039;&#039;&lt;br /&gt;
What might benefit the Assembly is some way to build links with the various different [[Asavean factions]]. Each of them could be very useful to attempts to spread [[the Way]] to [[Asavea]] if the Empire could bring them on side. Thus far that has proved difficult, but that may be because communicating by [[Call Winged Messenger]] is just so tortuous. Perhaps the best way for the Assembly to start making real progress is to find a way to meet with these people?&lt;br /&gt;
&lt;br /&gt;
There are six distinct Asavean factions that the Empire has identified - all of which could help to anchor the Way in Asavea, if they could be convinced to risk the endeavour. Unfortunately they have high demands and thus far have been shown relatively little interest in negotiating. In truth, a winged messenger agreeing to meet someone&#039;s price will be effective, but winged messengers asking for meetings or haggling are almost never effective. After, all the Empire is going to them; they have little reason to lower their demands.&lt;br /&gt;
&lt;br /&gt;
Still if it were possible to meet with them, in some way, then that &#039;&#039;might&#039;&#039; change. Perhaps using the [[Lashonar#Caucus_Forum|illegal Caucus form]] or by some other clandestine method, perhaps a chamber arranged by [[Prospero]] or [[Basileia]], or if possible, a way to simply bring them to [[Anvil]]. None of these people are going to change their minds just because they&#039;ve been dragged into a meeting, but the power of persuasion should never be under-estimated. If the Empire can talk to them, then they might be able to find common ground.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=The Virtuous build up their fellows. We send (named individual) with 25 doses of liao to urge the Virtuous to find a way to arrange a meeting with (faction). Let us meet and find common ground against the Plenum.|assembly=Loyalty Assembly}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is enacted, then the faithful will find an [[opportunity]] to engineer a face-to-face meeting of &#039;&#039;some kind&#039;&#039; between the named individual and the faction. If there is a chance to bring others into the meeting, so much the better, but whoever is named in the mandate will have to be there. Obviously there&#039;s nothing to stop the assembly seeking to reach out to these factions by mundane means, via letter and negotiation, but so far that approach has borne limited fruit.&lt;br /&gt;
&lt;br /&gt;
===Search Beyond===&lt;br /&gt;
* &#039;&#039;&#039;For the next year, the Loyalty Assembly can use a mandate to urge members to enlist supernatural allies&#039;&#039;&#039;&lt;br /&gt;
Alternatively the assembly could explore a different approach. Rather than spending more time trying to win over the Asavean factions, they could look for allies elsewhere. Instead of seeking a meeting with anyone, they could ask members of the assembly all over the Empire to see if there is any [[inhabitants of the realms#Heralds|herald]] of an [[eternal]] who might be persuaded to help. The eternals are not especially virtuous, but their interests stretch across the Known World and there is no doubt that some of them could be persuaded to support the Empire&#039;s efforts in the west.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=Even the wicked can be loyal. We send (named individual) with 25 doses of liao to urge the Virtuous to find approach the servants of (named eternal). Let us see what aid they might offer.|assembly=Loyalty Assembly}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is enacted, then the faithful will seek out the heralds of the eternal in question and pester them with requests for help until they obtain a response from their sovereign. It&#039;s not the best way to approach an eternal - a proud eternal like [[Eleonaris]] is likely to be furious by being bothered in this way. But some eternals are much more informal. Either way it will bring a response of &#039;&#039;some&#039;&#039; kind - though any formal response is most likely to be directed to the Conclave. At the very least it will provide details for the format of a possible plenipotentiary. &lt;br /&gt;
&lt;br /&gt;
It&#039;s a long shot, but the idea for it follows an approach from [[Callidus|the Prince of Argent Tontine]]. It nothing else it gives a good example of what might be on offer. There&#039;s also nothing to stop members of the assembly negotiating with an [[Archmage]] to deploy their power of [[Archmage#Plenipotantiery|plenipotentiary]] on behalf of the assembly, of course, but in that case as in so many it would be unlikely to achieve much unless it was the &#039;&#039;sole&#039;&#039; thing the archmage was asking for.&lt;br /&gt;
===Two Paths===&lt;br /&gt;
* &#039;&#039;&#039;These mandates are competing&#039;&#039;&#039;&lt;br /&gt;
These mandates are in competition with each other. If more than one is raised, all such mandates will compete. Whichever mandate receives the greatest margin, once it is enacted, will set the path the Loyalty Assembly takes for the coming year. If the winning mandate deals with a faction, the ability to ask the assembly to seek eternal allies in this way in the future will be lost, and vice verse.&lt;br /&gt;
==Appraisal==&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #C994FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Appraise supporting Anchoring the Way&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Motion Type:&#039;&#039;&#039; Appraisal&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Necessary Details:&#039;&#039;&#039; Needs to call for the appraisal to identify ways Loyal Imperial citizens can support anchoring the Way in Asavea&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; The choice of prognosticator will be crucial here &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Senate could endorse an appraisal to find ways to secure more materials for the project to anchor the Way&lt;br /&gt;
One of the key challenges facing the Loyalty assembly is that in the time since the project to anchor the Way in Asavea was begun, it has not achieved even a tenth of its objective. The wains needed exist, but they are not being donated to the effect to bring the virtues to the Asavean Archipelago. One obvious possibility that presents itself to the Loyalty assembly would be to have the [[Senate]] commission an [[appraisal]] looking for ways the Loyal citizens of the Empire who want to help the spreading of the Way can do so. One major obstacle here is that it is not entirely clear how much of the Senate supports the anchoring of the Way in the first place - they did attempt to criminalize the preaching of the virtues in Asavea after all. Especially with the Asaveans sending support to the Grendel in their war on the Empire. However, if such an appraisal were commissioned, it may turn up ways the Loyalty assembly can drum up support at home for this ambitious endeavour.&lt;br /&gt;
&lt;br /&gt;
One thing that will be crucial with this appraisal, if the assembly is able to convince the Senate to endorse it, is the choice of prognosticator. Each of them has their specialities, and areas where they are weak, and an appraisal into supporting an endeavour in a foreign country is likely to magnify those strengths and weaknesses.&lt;br /&gt;
&lt;br /&gt;
==Sovereign of Self==&lt;br /&gt;
{{CaptionedImage|file=CallidusArt.jpg|align=right|width=250}}&lt;br /&gt;
* &#039;&#039;&#039;Callidus offers to provide funding for the &amp;quot;war with Asavea&amp;quot; in exchange for items of profound importance&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;He is offering to buy these goods in exchange for wains of white granite&#039;&#039;&#039;&lt;br /&gt;
[[Callidus]] has been observing the Imperial attempt to use religion to disrupt the status quo of political power in the archipelago and replace it with their own influence. The eternal strongly approves of this [[A_beacon_of_smoke|war of words]] with the Plenum, they are fascinated to see how hot the war can get and eager to help pour more fuel on the fire. Still the &#039;&#039;Prince of the Argent Tontine&#039;&#039; is not prepared to offer his aid without some form of recompense.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Golden Bargainer&#039;&#039; has [[Callidus#Concerns|long held interest]] in notable religious artefacts, fascinated with the power they grant of over people. He has significant [[white granite]] he could donate to the project, yet nothing in the Autumn Realm is ever free. [[Callidus#Zand|Zand]] has been dispatched to communicate to the Empire that the &#039;&#039;Keeper of the Gilded Chains&#039;&#039; could be convinced to make such a donation, as long as the price is right. Any significant quantity of white granite would require something of enormous significance in return.&lt;br /&gt;
&lt;br /&gt;
Helpfully Zand has several suggestions the Empire might want to consider. One or more of the pilgrim shields, a dose of true liao, or the pen that signed the liberty pact. Or if the Assembly really want to make a difference something of importance to the whole Empire like the Imperial Crown? Whatever the Empire wants to put on the table needs to be of that level of significance, to make it worth the eternal&#039;s time engaging with them.&lt;br /&gt;
&lt;br /&gt;
Should the Synod be interested in negotiating this deal, Zand suggests they should petition the [[Archmage of Autumn]] to list which such items might be &#039;&#039;on the table&#039;&#039; the next time they are minded to send them a plenipotentiary, and a suitable negotiation can be arranged. The Prince is rich, so Zand encourages the Empire to bring their most valuable possessions to the table.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Asavean factions]] - List of the known factions in Asavea potentially receptive to supporting the Empire&lt;br /&gt;
* [[One of us]] - 386YE Winter wind of fortune detailing early attempts by the Loyalty assembly to support the project&lt;br /&gt;
* [[Irreconcilable differences]] - 386YE Autumn wind of fortune discussing the conflict around preaching in Asavea&lt;br /&gt;
* [[Signal fire]] - 386YE Autumn Imperial Address by Rane Shardbearer&lt;br /&gt;
* [[Authority_and_acceptance#Asavea|Authority and acceptance]] - 386YE Autumn Wind of Fortune discussing Asavean diplomacy&lt;br /&gt;
* [[Drumbeat of war]] - 386YE Summer Wind of Fortune detailing Asavean diplomacy and opportunities for the Senate and Synod&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Gazetteer&amp;diff=143227</id>
		<title>Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Gazetteer&amp;diff=143227"/>
		<updated>2026-08-06T14:52:10Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Foreigners and Barbarians */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==OOC Tactical Map==&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Tactical Master Map.png|1000px|center&lt;br /&gt;
poly 930 923 916 966 1000 1039 1025 1024 1038 1021 1043 1021 1057 1012 1096 1000 1102 978 1054 965 1011 942 981 938 973 910 929 924 [[Necropolis]]&lt;br /&gt;
poly 973 911 981 936 1011 941 1050 964 1102 978 1107 960 1100 934 1104 925 1103 909 1078 902 1051 900 1027 889 984 908 [[Bastion]]&lt;br /&gt;
poly 1028 888 1049 855 1058 839 1085 825 1113 831 1139 815 1201 874 1182 895 1139 896 1128 911 1103 909 1080 902 1050 899 [[Reikos]]&lt;br /&gt;
poly 929 923 985 907 1027 889 1049 855 1027 827 968 814 937 821 919 845 889 848 873 876 [[Casinea]]&lt;br /&gt;
poly 1001 1041 986 1088 1135 1147 1167 1100 1170 1052 1161 1012 1134 1013 1123 1006 1122 985 1099 988 1096 999 1095 1000 1058 1011 1042 1021 1026 1024 [[Redoubt]]&lt;br /&gt;
poly 1103 909 1104 926 1099 934 1107 959 1099 987 1151 982 1205 988 1217 962 1241 959 1228 932 1227 931 1196 928 1153 933 1127 910 [[Morrow]]&lt;br /&gt;
poly 1265 1048 1161 1012 1135 1013 1123 1006 1121 985 1151 982 1205 988 1218 962 1241 960 1269 968 1289 1000 [[Zenith]]&lt;br /&gt;
poly 1196 1156 1133 1147 1167 1100 1170 1052 1161 1012 1265 1048 1278 1124 [[Spiral]]&lt;br /&gt;
poly 1196 1157 1279 1124 1317 1113 1303 1281 1236 1297 1245 1231 [[Mareave]]&lt;br /&gt;
poly 1388 1010 1289 1000 1265 1048 1279 1124 1377 1095 [[Mountains of the Moon]]&lt;br /&gt;
poly 1179 1475 1192 1451 1151 1454 1148 1399 1174 1334 1232 1330 1236 1297 1303 1281 1321 1462 1217 1484 [[Ayereed]]&lt;br /&gt;
poly 1088 1502 1152 1453 1148 1397 1174 1334 1089 1301 942 1430 [[Shayeel]]&lt;br /&gt;
poly 840 1555 839 1488 878 1483 904 1456 942 1430 1088 1502 1054 1581 [[Raineach]]&lt;br /&gt;
poly 956 1219 1047 1239 1090 1301 942 1429 903 1456 901 1379 876 1321 [[Tathar]]&lt;br /&gt;
poly 1317 893 1313 936 1268 967 1241 958 1227 931 1195 927 1154 932 1127 910 1139 896 1182 895 1200 874 1227 856 1267 854 [[Therunin]]&lt;br /&gt;
poly 1456 948 1406 870 1317 894 1313 935 1268 968 1289 1000 1388 1010 1389 1009 [[Sarangrave]]&lt;br /&gt;
poly 1559 717 1565 755 1608 792 1623 814 1584 896 1549 902 1456 949 1406 869 1420 856 1433 840 1448 821 1459 805 1464 792 1481 761 [[Salt Flats of Sanath]]&lt;br /&gt;
poly 1549 668 1558 716 1481 761 1355 727 1372 593 1507 632 [[Forest of Ulnak]]&lt;br /&gt;
poly 1161 739 1140 755 1140 814 1201 874 1226 856 1267 854 1317 893 1406 869 1426 843 1437 827 1455 804 1463 793 1480 761 1355 728 1244 684 1260 729 1213 751 1177 756 [[The Barrens]]&lt;br /&gt;
poly 1463 794 1459 805 1432 843 1418 857 1432 837 1443 822 [[Salt_Flats_of_Sanath#Strategic_Considerations]]&lt;br /&gt;
poly 1157 636 1148 659 1195 685 1195 669 1201 636 [[The Semmerlak]]&lt;br /&gt;
poly 1195 669 1195 686 1208 708 1206 709 1170 715 1161 739 1178 757 1212 752 1261 729 1243 684 1210 669 [[Holberg]]&lt;br /&gt;
poly 1012 710 1036 761 1118 738 1141 756 1161 739 1171 714 1207 709 1208 707 1194 685 1147 660 1078 683 1058 694 1051 699 [[Semmerholm]]&lt;br /&gt;
poly 994 704 1011 710 1051 699 1078 683 1148 660 1158 636 1142 613 1017 657 997 678 [[Weirwater]]&lt;br /&gt;
poly 953 694 954 717 924 740 923 765 936 769 969 813 1028 827 1027 794 1037 761 1012 710 [[Astolat]]&lt;br /&gt;
poly 1037 761 1118 738 1142 755 1140 814 1112 830 1084 825 1057 839 1048 855 1027 826 1027 792 [[Brocéliande]]&lt;br /&gt;
poly 940 578 995 588 1026 599 1134 592 1146 601 1142 613 1016 657 997 679 993 705 954 694 935 669 [[Karov]]&lt;br /&gt;
poly 1285 528 1372 593 1355 727 1270 695 1244 684 1223 675 1211 669 1194 668 1201 637 1213 635 1257 586 1239 544 [[Ossium]]&lt;br /&gt;
poly 1138 548 1180 545 1199 527 1240 544 1258 586 1212 636 1158 636 1142 613 1146 602 1134 592 [[Karsk]]&lt;br /&gt;
poly 1104 483 1159 487 1189 506 1200 527 1180 544 1138 549 1134 592 1084 595 1071 565 1070 539 1035 513 1073 490 [[Volodmartz]]&lt;br /&gt;
poly 957 492 1022 503 1070 539 1071 566 1084 595 1025 598 994 587 939 577 877 505 899 493 [[Miekarova]]&lt;br /&gt;
poly 1114 303 1194 330 1223 308 1258 328 1242 373 1243 391 1258 397 1279 473 1285 528 1239 544 1200 528 1189 507 1160 487 1105 483 1108 465 1111 444 1114 426 1116 412 1102 408 1087 368 1085 341 [[Otkodov#Sküld]]&lt;br /&gt;
poly 932 244 984 244 1079 276 1115 303 1084 341 1087 369 1102 409 1036 396 1000 403 949 396 907 401 880 415 863 366 829 341 807 343 771 328 817 297 878 277 897 277 [[Otkodov#Nithoggir]]&lt;br /&gt;
poly 1037 513 1075 489 1104 483 1109 462 1115 412 1036 395 998 404 950 396 906 401 879 415 897 444 937 446 957 493 1022 503 [[Verthandi]]&lt;br /&gt;
poly 729 390 772 327 807 344 829 341 863 367 880 415 898 445 938 447 957 493 899 493 877 506 772 490 772 463 741 461 748 426 [[Otkodov#Urdur]]&lt;br /&gt;
poly 772 490 877 506 940 579 935 669 913 686 847 682 843 661 891 652 901 631 865 619 861 583 806 568 777 578 773 589 752 580 755 567 733 558 772 498 [[Skarsind]]&lt;br /&gt;
poly 773 589 775 616 755 629 758 642 796 659 843 661 891 651 901 631 864 619 861 582 805 568 777 578 [[Hercynia]]&lt;br /&gt;
poly 752 580 773 588 775 616 755 629 758 642 797 659 843 661 846 682 839 714 825 712 815 721 820 730 820 731 721 739 698 708 680 699 660 669 677 626 [[Hahnmark]]&lt;br /&gt;
poly 770 464 771 499 733 557 755 566 751 579 676 626 647 606 616 608 522 674 488 643 495 556 519 487 609 451 [[Sermersuaq]]&lt;br /&gt;
poly 566 713 612 769 692 765 697 755 721 739 697 707 680 700 660 668 677 626 647 607 617 608 523 674 [[Kallavesa]]&lt;br /&gt;
poly 479 715 567 714 611 769 610 768 604 792 621 804 672 819 633 850 541 821 489 784 [[Bregasland]]&lt;br /&gt;
poly 700 834 743 815 740 789 717 778 708 749 697 756 692 765 610 769 604 792 622 805 673 819 [[Mitwold]]&lt;br /&gt;
poly 665 871 695 874 717 896 758 899 779 881 781 856 806 849 816 819 780 807 743 816 701 834 672 818 633 850 [[Mournwold]]&lt;br /&gt;
poly 821 733 826 740 833 741 831 758 855 781 851 822 816 819 780 806 743 816 741 789 718 779 708 749 721 739 821 732 [[Upwold]]&lt;br /&gt;
poly 815 721 826 740 840 742 851 725 841 714 825 712 [[Miaren#The_Great_Sinkhole]]&lt;br /&gt;
poly 846 681 839 713 842 714 851 726 846 732 884 738 913 733 923 740 954 717 954 695 935 669 912 686 [[Temeschwar]]&lt;br /&gt;
poly 831 757 833 741 840 742 846 732 884 739 913 734 924 740 923 764 935 770 968 813 936 821 919 844 889 848 852 822 854 781 [[Miaren]]&lt;br /&gt;
poly 815 819 852 822 889 848 873 876 842 889 837 921 782 929 764 918 757 899 778 881 781 857 805 848 [[Tassato]]&lt;br /&gt;
poly 930 923 873 876 842 889 837 921 782 928 844 965 916 967 [[Sarvos]]&lt;br /&gt;
poly 760 934 764 918 782 929 844 965 893 1052 812 1102 792 1079 754 1098 709 1092 686 1071 647 1058 634 1038 710 996 750 938 [[Madruga]]&lt;br /&gt;
poly 757 899 764 918 760 934 749 938 710 997 634 1038 523 981 527 939 571 904 644 898 693 900 716 896 [[Kahraman]]&lt;br /&gt;
poly 579 1147 662 1196 785 1198 812 1102 792 1078 754 1097 709 1092 693 1078 672 1102 603 1102 [[Feroz]]&lt;br /&gt;
poly 456 1117 488 1155 579 1147 603 1101 672 1102 693 1078 685 1071 648 1057 634 1038 524 981 [[Segura]]&lt;br /&gt;
poly 737 1274 724 1198 661 1196 578 1147 487 1155 430 1227 580 1265 [[Kalino]]&lt;br /&gt;
poly 818 1365 813 1342 773 1300 737 1275 579 1266 581 1270 602 1303 628 1371 [[Shavronne]]&lt;br /&gt;
poly 707 1434 758 1479 814 1410 817 1365 628 1371 526 1431 525 1458 534 1474 647 1496 [[Veroigne]]&lt;br /&gt;
poly 441 814 489 784 542 822 633 851 666 872 695 875 716 896 693 901 642 898 571 904 527 940 442 919 [[Liathaven]]&lt;br /&gt;
poly 344 1222 430 1227 487 1154 456 1116 523 980 527 939 442 918 371 1088 [[Reinos]]&lt;br /&gt;
poly 291 823 441 814 488 784 480 715 413 678 398 665 392 675 379 669 301 723 [[Hordalant]]&lt;br /&gt;
poly 539 688 488 643 495 557 325 529 309 587 331 644 389 634 394 643 398 665 414 678 435 657 474 681 [[Skallahn]]&lt;br /&gt;
poly 364 443 439 431 520 488 495 557 325 529 [[Tromsa]]&lt;br /&gt;
poly 248 650 330 644 309 586 325 528 364 443 242 450 204 577 [[Bryadvik]]&lt;br /&gt;
poly 78 350 106 360 205 390 214 459 107 465 [[Fjorknae]]&lt;br /&gt;
poly 847 967 917 969 1000 1042 985 1089 1133 1148 1172 1154 1197 1158 1245 1232 1231 1330 1174 1334 1091 1300 1046 1236 956 1218 875 1321 900 1380 902 1456 878 1482 838 1487 839 1555 648 1497 706 1436 759 1480 815 1410 819 1364 814 1341 775 1301 738 1274 725 1200 786 1200 813 1103 895 1052 [[Bay of Catazar]]&lt;br /&gt;
poly 437 430 363 442 241 448 202 578 247 651 331 644 347 688 299 722 289 821 247 835 260 870 273 912 186 930 93 986 80 361 107 467 213 461 215 461 206 389 107 359 225 357 [[Sea of Snow]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
A political and strategic map of the Empire and surrounding territories.&lt;br /&gt;
&lt;br /&gt;
==National Information and Maps==&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Brass Coast ===&lt;br /&gt;
* [[Feroz]]&lt;br /&gt;
* [[Kahraman]]&lt;br /&gt;
* [[Madruga]]&lt;br /&gt;
* [[Segura]]&lt;br /&gt;
See: [[Brass Coast Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Dawn ===&lt;br /&gt;
* [[Astolat]]&lt;br /&gt;
* [[The Barrens]]&lt;br /&gt;
* [[Semmerholm]]&lt;br /&gt;
* [[Weirwater]]&lt;br /&gt;
See: [[Dawn Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Highguard ===&lt;br /&gt;
* [[Bastion]]&lt;br /&gt;
* [[Casinea]]&lt;br /&gt;
* [[Necropolis]]&lt;br /&gt;
* [[Reikos]]&lt;br /&gt;
See: [[Highguard Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Imperial Orcs===&lt;br /&gt;
* [[Mareave]]&lt;br /&gt;
* [[Skarsind]]&lt;br /&gt;
See: [[Wintermark Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The League ===&lt;br /&gt;
* [[Holberg]]&lt;br /&gt;
* [[Sarvos]]&lt;br /&gt;
* [[Spiral]]&lt;br /&gt;
* [[Tassato]]&lt;br /&gt;
* [[Temeschwar]]&lt;br /&gt;
See: [[League Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Marches ===&lt;br /&gt;
* [[Bregasland]]&lt;br /&gt;
* [[Mitwold]]&lt;br /&gt;
* [[Mournwold]]&lt;br /&gt;
* [[Upwold]]&lt;br /&gt;
See: [[Marches Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Navarr ===&lt;br /&gt;
* [[Brocéliande]]&lt;br /&gt;
* [[Hercynia]]&lt;br /&gt;
* [[Liathaven]]&lt;br /&gt;
* [[Miaren]]&lt;br /&gt;
* [[Therunin]]&lt;br /&gt;
See: [[Navarr Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Urizen ===&lt;br /&gt;
* [[Morrow]]&lt;br /&gt;
* [[Redoubt]]&lt;br /&gt;
* [[Sarangrave]]&lt;br /&gt;
* [[Zenith]]&lt;br /&gt;
See: [[Urizen Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Varushka ===&lt;br /&gt;
* [[Karov]]&lt;br /&gt;
* [[Karsk]]&lt;br /&gt;
* [[Miekarova]]&lt;br /&gt;
* [[Ossium]]&lt;br /&gt;
* [[Volodmartz]]&lt;br /&gt;
See: [[Varushka Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Wintermark ===&lt;br /&gt;
* [[Hahnmark]]&lt;br /&gt;
* [[Kallavesa]]&lt;br /&gt;
* [[Sermersuaq]]&lt;br /&gt;
See: [[Wintermark Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Foreigners and Barbarians==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Axos ===&lt;br /&gt;
* [[Kabanja]]&lt;br /&gt;
* [[Thronaskoni]]&lt;br /&gt;
* [[Visokuma]]&lt;br /&gt;
See: [[Axos#Axou_Territories|Axou Territories]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Druj ===&lt;br /&gt;
* [[Forest of Ulnak]]&lt;br /&gt;
* [[Salt Flats of Sanath]]&lt;br /&gt;
* [[Therunin]]&lt;br /&gt;
See: [[The Mallum]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Faraden ===&lt;br /&gt;
* [[Menendram]]&lt;br /&gt;
* [[Tujahan]]&lt;br /&gt;
See: [[Sea_of_Snow#Faraden|Faraden Territories]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Grendel ===&lt;br /&gt;
* [[Ayereed]]&lt;br /&gt;
* [[Claudheel]]&lt;br /&gt;
* [[Raineach]]&lt;br /&gt;
* [[Shayeel]]&lt;br /&gt;
* [[Tathar]]&lt;br /&gt;
See: [[Bay_of_Catazar#The_Broken_Shore_and_Attar|Grendel Territories adjoining the Bay of Catazar]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Iron Confederacy ===&lt;br /&gt;
* [[Arbonne]]&lt;br /&gt;
* [[Shavronne]]&lt;br /&gt;
* [[Veroigne]]&lt;br /&gt;
See: [[Bay_of_Catazar#The_Iron_Confederacy|Iron Confederacy Territories adjoining the Bay of Catazar]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Jotun ===&lt;br /&gt;
* [[Liathaven|Ashvale]]&lt;br /&gt;
* [[Bregasland]]&lt;br /&gt;
* [[Bryadvik]]&lt;br /&gt;
* [[Fjorknae]]&lt;br /&gt;
* [[Hordalant]]&lt;br /&gt;
* [[Reinos]]&lt;br /&gt;
* [[Skallahn]]&lt;br /&gt;
* [[Tromsa]]&lt;br /&gt;
See: [[Sea_of_Snow#The_Jotun|Jotun Territories adjacent the Sea of Snow]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Thule ===&lt;br /&gt;
* [[Nithoggir]]&lt;br /&gt;
* [[Sküld]]&lt;br /&gt;
* [[Urdur]]&lt;br /&gt;
* [[Verthandi]]&lt;br /&gt;
See: [[Otkodov]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Tsark ===&lt;br /&gt;
* [[Mountains of the Moon]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IC Maps==&lt;br /&gt;
&lt;br /&gt;
A selection of IC tactical and decorative maps can be found at [[Maps]]&lt;br /&gt;
&lt;br /&gt;
[[File:EmpireDetailedMapThumb.jpg|480x335px|link=http://www.profounddecisions.co.uk/mediawiki-public/images/0/0d/EmpireDetailedMap.png]]&lt;br /&gt;
&lt;br /&gt;
==Further Afield==&lt;br /&gt;
&lt;br /&gt;
[[Bay of Catazar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The seven seas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sea of Snow]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Gazetteer]]&lt;br /&gt;
[[Category:The Empire]]&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Gazetteer&amp;diff=143226</id>
		<title>Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Gazetteer&amp;diff=143226"/>
		<updated>2026-08-06T14:49:37Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Foreigners and Barbarians */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==OOC Tactical Map==&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Tactical Master Map.png|1000px|center&lt;br /&gt;
poly 930 923 916 966 1000 1039 1025 1024 1038 1021 1043 1021 1057 1012 1096 1000 1102 978 1054 965 1011 942 981 938 973 910 929 924 [[Necropolis]]&lt;br /&gt;
poly 973 911 981 936 1011 941 1050 964 1102 978 1107 960 1100 934 1104 925 1103 909 1078 902 1051 900 1027 889 984 908 [[Bastion]]&lt;br /&gt;
poly 1028 888 1049 855 1058 839 1085 825 1113 831 1139 815 1201 874 1182 895 1139 896 1128 911 1103 909 1080 902 1050 899 [[Reikos]]&lt;br /&gt;
poly 929 923 985 907 1027 889 1049 855 1027 827 968 814 937 821 919 845 889 848 873 876 [[Casinea]]&lt;br /&gt;
poly 1001 1041 986 1088 1135 1147 1167 1100 1170 1052 1161 1012 1134 1013 1123 1006 1122 985 1099 988 1096 999 1095 1000 1058 1011 1042 1021 1026 1024 [[Redoubt]]&lt;br /&gt;
poly 1103 909 1104 926 1099 934 1107 959 1099 987 1151 982 1205 988 1217 962 1241 959 1228 932 1227 931 1196 928 1153 933 1127 910 [[Morrow]]&lt;br /&gt;
poly 1265 1048 1161 1012 1135 1013 1123 1006 1121 985 1151 982 1205 988 1218 962 1241 960 1269 968 1289 1000 [[Zenith]]&lt;br /&gt;
poly 1196 1156 1133 1147 1167 1100 1170 1052 1161 1012 1265 1048 1278 1124 [[Spiral]]&lt;br /&gt;
poly 1196 1157 1279 1124 1317 1113 1303 1281 1236 1297 1245 1231 [[Mareave]]&lt;br /&gt;
poly 1388 1010 1289 1000 1265 1048 1279 1124 1377 1095 [[Mountains of the Moon]]&lt;br /&gt;
poly 1179 1475 1192 1451 1151 1454 1148 1399 1174 1334 1232 1330 1236 1297 1303 1281 1321 1462 1217 1484 [[Ayereed]]&lt;br /&gt;
poly 1088 1502 1152 1453 1148 1397 1174 1334 1089 1301 942 1430 [[Shayeel]]&lt;br /&gt;
poly 840 1555 839 1488 878 1483 904 1456 942 1430 1088 1502 1054 1581 [[Raineach]]&lt;br /&gt;
poly 956 1219 1047 1239 1090 1301 942 1429 903 1456 901 1379 876 1321 [[Tathar]]&lt;br /&gt;
poly 1317 893 1313 936 1268 967 1241 958 1227 931 1195 927 1154 932 1127 910 1139 896 1182 895 1200 874 1227 856 1267 854 [[Therunin]]&lt;br /&gt;
poly 1456 948 1406 870 1317 894 1313 935 1268 968 1289 1000 1388 1010 1389 1009 [[Sarangrave]]&lt;br /&gt;
poly 1559 717 1565 755 1608 792 1623 814 1584 896 1549 902 1456 949 1406 869 1420 856 1433 840 1448 821 1459 805 1464 792 1481 761 [[Salt Flats of Sanath]]&lt;br /&gt;
poly 1549 668 1558 716 1481 761 1355 727 1372 593 1507 632 [[Forest of Ulnak]]&lt;br /&gt;
poly 1161 739 1140 755 1140 814 1201 874 1226 856 1267 854 1317 893 1406 869 1426 843 1437 827 1455 804 1463 793 1480 761 1355 728 1244 684 1260 729 1213 751 1177 756 [[The Barrens]]&lt;br /&gt;
poly 1463 794 1459 805 1432 843 1418 857 1432 837 1443 822 [[Salt_Flats_of_Sanath#Strategic_Considerations]]&lt;br /&gt;
poly 1157 636 1148 659 1195 685 1195 669 1201 636 [[The Semmerlak]]&lt;br /&gt;
poly 1195 669 1195 686 1208 708 1206 709 1170 715 1161 739 1178 757 1212 752 1261 729 1243 684 1210 669 [[Holberg]]&lt;br /&gt;
poly 1012 710 1036 761 1118 738 1141 756 1161 739 1171 714 1207 709 1208 707 1194 685 1147 660 1078 683 1058 694 1051 699 [[Semmerholm]]&lt;br /&gt;
poly 994 704 1011 710 1051 699 1078 683 1148 660 1158 636 1142 613 1017 657 997 678 [[Weirwater]]&lt;br /&gt;
poly 953 694 954 717 924 740 923 765 936 769 969 813 1028 827 1027 794 1037 761 1012 710 [[Astolat]]&lt;br /&gt;
poly 1037 761 1118 738 1142 755 1140 814 1112 830 1084 825 1057 839 1048 855 1027 826 1027 792 [[Brocéliande]]&lt;br /&gt;
poly 940 578 995 588 1026 599 1134 592 1146 601 1142 613 1016 657 997 679 993 705 954 694 935 669 [[Karov]]&lt;br /&gt;
poly 1285 528 1372 593 1355 727 1270 695 1244 684 1223 675 1211 669 1194 668 1201 637 1213 635 1257 586 1239 544 [[Ossium]]&lt;br /&gt;
poly 1138 548 1180 545 1199 527 1240 544 1258 586 1212 636 1158 636 1142 613 1146 602 1134 592 [[Karsk]]&lt;br /&gt;
poly 1104 483 1159 487 1189 506 1200 527 1180 544 1138 549 1134 592 1084 595 1071 565 1070 539 1035 513 1073 490 [[Volodmartz]]&lt;br /&gt;
poly 957 492 1022 503 1070 539 1071 566 1084 595 1025 598 994 587 939 577 877 505 899 493 [[Miekarova]]&lt;br /&gt;
poly 1114 303 1194 330 1223 308 1258 328 1242 373 1243 391 1258 397 1279 473 1285 528 1239 544 1200 528 1189 507 1160 487 1105 483 1108 465 1111 444 1114 426 1116 412 1102 408 1087 368 1085 341 [[Otkodov#Sküld]]&lt;br /&gt;
poly 932 244 984 244 1079 276 1115 303 1084 341 1087 369 1102 409 1036 396 1000 403 949 396 907 401 880 415 863 366 829 341 807 343 771 328 817 297 878 277 897 277 [[Otkodov#Nithoggir]]&lt;br /&gt;
poly 1037 513 1075 489 1104 483 1109 462 1115 412 1036 395 998 404 950 396 906 401 879 415 897 444 937 446 957 493 1022 503 [[Verthandi]]&lt;br /&gt;
poly 729 390 772 327 807 344 829 341 863 367 880 415 898 445 938 447 957 493 899 493 877 506 772 490 772 463 741 461 748 426 [[Otkodov#Urdur]]&lt;br /&gt;
poly 772 490 877 506 940 579 935 669 913 686 847 682 843 661 891 652 901 631 865 619 861 583 806 568 777 578 773 589 752 580 755 567 733 558 772 498 [[Skarsind]]&lt;br /&gt;
poly 773 589 775 616 755 629 758 642 796 659 843 661 891 651 901 631 864 619 861 582 805 568 777 578 [[Hercynia]]&lt;br /&gt;
poly 752 580 773 588 775 616 755 629 758 642 797 659 843 661 846 682 839 714 825 712 815 721 820 730 820 731 721 739 698 708 680 699 660 669 677 626 [[Hahnmark]]&lt;br /&gt;
poly 770 464 771 499 733 557 755 566 751 579 676 626 647 606 616 608 522 674 488 643 495 556 519 487 609 451 [[Sermersuaq]]&lt;br /&gt;
poly 566 713 612 769 692 765 697 755 721 739 697 707 680 700 660 668 677 626 647 607 617 608 523 674 [[Kallavesa]]&lt;br /&gt;
poly 479 715 567 714 611 769 610 768 604 792 621 804 672 819 633 850 541 821 489 784 [[Bregasland]]&lt;br /&gt;
poly 700 834 743 815 740 789 717 778 708 749 697 756 692 765 610 769 604 792 622 805 673 819 [[Mitwold]]&lt;br /&gt;
poly 665 871 695 874 717 896 758 899 779 881 781 856 806 849 816 819 780 807 743 816 701 834 672 818 633 850 [[Mournwold]]&lt;br /&gt;
poly 821 733 826 740 833 741 831 758 855 781 851 822 816 819 780 806 743 816 741 789 718 779 708 749 721 739 821 732 [[Upwold]]&lt;br /&gt;
poly 815 721 826 740 840 742 851 725 841 714 825 712 [[Miaren#The_Great_Sinkhole]]&lt;br /&gt;
poly 846 681 839 713 842 714 851 726 846 732 884 738 913 733 923 740 954 717 954 695 935 669 912 686 [[Temeschwar]]&lt;br /&gt;
poly 831 757 833 741 840 742 846 732 884 739 913 734 924 740 923 764 935 770 968 813 936 821 919 844 889 848 852 822 854 781 [[Miaren]]&lt;br /&gt;
poly 815 819 852 822 889 848 873 876 842 889 837 921 782 929 764 918 757 899 778 881 781 857 805 848 [[Tassato]]&lt;br /&gt;
poly 930 923 873 876 842 889 837 921 782 928 844 965 916 967 [[Sarvos]]&lt;br /&gt;
poly 760 934 764 918 782 929 844 965 893 1052 812 1102 792 1079 754 1098 709 1092 686 1071 647 1058 634 1038 710 996 750 938 [[Madruga]]&lt;br /&gt;
poly 757 899 764 918 760 934 749 938 710 997 634 1038 523 981 527 939 571 904 644 898 693 900 716 896 [[Kahraman]]&lt;br /&gt;
poly 579 1147 662 1196 785 1198 812 1102 792 1078 754 1097 709 1092 693 1078 672 1102 603 1102 [[Feroz]]&lt;br /&gt;
poly 456 1117 488 1155 579 1147 603 1101 672 1102 693 1078 685 1071 648 1057 634 1038 524 981 [[Segura]]&lt;br /&gt;
poly 737 1274 724 1198 661 1196 578 1147 487 1155 430 1227 580 1265 [[Kalino]]&lt;br /&gt;
poly 818 1365 813 1342 773 1300 737 1275 579 1266 581 1270 602 1303 628 1371 [[Shavronne]]&lt;br /&gt;
poly 707 1434 758 1479 814 1410 817 1365 628 1371 526 1431 525 1458 534 1474 647 1496 [[Veroigne]]&lt;br /&gt;
poly 441 814 489 784 542 822 633 851 666 872 695 875 716 896 693 901 642 898 571 904 527 940 442 919 [[Liathaven]]&lt;br /&gt;
poly 344 1222 430 1227 487 1154 456 1116 523 980 527 939 442 918 371 1088 [[Reinos]]&lt;br /&gt;
poly 291 823 441 814 488 784 480 715 413 678 398 665 392 675 379 669 301 723 [[Hordalant]]&lt;br /&gt;
poly 539 688 488 643 495 557 325 529 309 587 331 644 389 634 394 643 398 665 414 678 435 657 474 681 [[Skallahn]]&lt;br /&gt;
poly 364 443 439 431 520 488 495 557 325 529 [[Tromsa]]&lt;br /&gt;
poly 248 650 330 644 309 586 325 528 364 443 242 450 204 577 [[Bryadvik]]&lt;br /&gt;
poly 78 350 106 360 205 390 214 459 107 465 [[Fjorknae]]&lt;br /&gt;
poly 847 967 917 969 1000 1042 985 1089 1133 1148 1172 1154 1197 1158 1245 1232 1231 1330 1174 1334 1091 1300 1046 1236 956 1218 875 1321 900 1380 902 1456 878 1482 838 1487 839 1555 648 1497 706 1436 759 1480 815 1410 819 1364 814 1341 775 1301 738 1274 725 1200 786 1200 813 1103 895 1052 [[Bay of Catazar]]&lt;br /&gt;
poly 437 430 363 442 241 448 202 578 247 651 331 644 347 688 299 722 289 821 247 835 260 870 273 912 186 930 93 986 80 361 107 467 213 461 215 461 206 389 107 359 225 357 [[Sea of Snow]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
A political and strategic map of the Empire and surrounding territories.&lt;br /&gt;
&lt;br /&gt;
==National Information and Maps==&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Brass Coast ===&lt;br /&gt;
* [[Feroz]]&lt;br /&gt;
* [[Kahraman]]&lt;br /&gt;
* [[Madruga]]&lt;br /&gt;
* [[Segura]]&lt;br /&gt;
See: [[Brass Coast Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Dawn ===&lt;br /&gt;
* [[Astolat]]&lt;br /&gt;
* [[The Barrens]]&lt;br /&gt;
* [[Semmerholm]]&lt;br /&gt;
* [[Weirwater]]&lt;br /&gt;
See: [[Dawn Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Highguard ===&lt;br /&gt;
* [[Bastion]]&lt;br /&gt;
* [[Casinea]]&lt;br /&gt;
* [[Necropolis]]&lt;br /&gt;
* [[Reikos]]&lt;br /&gt;
See: [[Highguard Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Imperial Orcs===&lt;br /&gt;
* [[Mareave]]&lt;br /&gt;
* [[Skarsind]]&lt;br /&gt;
See: [[Wintermark Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The League ===&lt;br /&gt;
* [[Holberg]]&lt;br /&gt;
* [[Sarvos]]&lt;br /&gt;
* [[Spiral]]&lt;br /&gt;
* [[Tassato]]&lt;br /&gt;
* [[Temeschwar]]&lt;br /&gt;
See: [[League Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Marches ===&lt;br /&gt;
* [[Bregasland]]&lt;br /&gt;
* [[Mitwold]]&lt;br /&gt;
* [[Mournwold]]&lt;br /&gt;
* [[Upwold]]&lt;br /&gt;
See: [[Marches Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Navarr ===&lt;br /&gt;
* [[Brocéliande]]&lt;br /&gt;
* [[Hercynia]]&lt;br /&gt;
* [[Liathaven]]&lt;br /&gt;
* [[Miaren]]&lt;br /&gt;
* [[Therunin]]&lt;br /&gt;
See: [[Navarr Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Urizen ===&lt;br /&gt;
* [[Morrow]]&lt;br /&gt;
* [[Redoubt]]&lt;br /&gt;
* [[Sarangrave]]&lt;br /&gt;
* [[Zenith]]&lt;br /&gt;
See: [[Urizen Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Varushka ===&lt;br /&gt;
* [[Karov]]&lt;br /&gt;
* [[Karsk]]&lt;br /&gt;
* [[Miekarova]]&lt;br /&gt;
* [[Ossium]]&lt;br /&gt;
* [[Volodmartz]]&lt;br /&gt;
See: [[Varushka Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Wintermark ===&lt;br /&gt;
* [[Hahnmark]]&lt;br /&gt;
* [[Kallavesa]]&lt;br /&gt;
* [[Sermersuaq]]&lt;br /&gt;
See: [[Wintermark Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Foreigners and Barbarians==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Axos ===&lt;br /&gt;
* [[Kabanja]]&lt;br /&gt;
* [[Thronaskoni]]&lt;br /&gt;
* [[Visokuma]]&lt;br /&gt;
See: [[Axos#Axou_Territories|Axou Territories]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Druj ===&lt;br /&gt;
* [[Forest of Ulnak]]&lt;br /&gt;
* [[Salt Flats of Sanath]]&lt;br /&gt;
* [[Therunin]]&lt;br /&gt;
See: [[The Mallum]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Faraden ===&lt;br /&gt;
* [[Menendram]]&lt;br /&gt;
* [[Tujahan]]&lt;br /&gt;
See: [[Sea_of_Snow#Faraden|Faraden Territories]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Grendel ===&lt;br /&gt;
* [[Ayereed]]&lt;br /&gt;
* [[Claudheel]]&lt;br /&gt;
* [[Raineach]]&lt;br /&gt;
* [[Shayeel]]&lt;br /&gt;
* [[Tathar]]&lt;br /&gt;
See: [[Bay_of_Catazar#The_Broken_Shore_and_Attar|Grendel Territories adjoining the Bay of Catazar]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Iron Confederacy ===&lt;br /&gt;
* [[Arbonne]]&lt;br /&gt;
* [[Shavronne]]&lt;br /&gt;
* [[Veroigne]]&lt;br /&gt;
See: [[Bay_of_Catazar#The_Iron_Confederacy|Iron Confederacy Territories adjoining the Bay of Catazar]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Jotun ===&lt;br /&gt;
* [[Liathaven|Ashvale]]&lt;br /&gt;
* [[Bregasland]]&lt;br /&gt;
* [[Bryadvik]]&lt;br /&gt;
* [[Fjorknae]]&lt;br /&gt;
* [[Hordalant]]&lt;br /&gt;
* [[Reinos]]&lt;br /&gt;
* [[Skallahn]]&lt;br /&gt;
* [[Tromsa]]&lt;br /&gt;
See: [[Sea_of_Snow#The_Jotun|Jotun Territories adjacent the Sea of Snow]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Thule ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Tsark ===&lt;br /&gt;
* [[Mountains of the Moon]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IC Maps==&lt;br /&gt;
&lt;br /&gt;
A selection of IC tactical and decorative maps can be found at [[Maps]]&lt;br /&gt;
&lt;br /&gt;
[[File:EmpireDetailedMapThumb.jpg|480x335px|link=http://www.profounddecisions.co.uk/mediawiki-public/images/0/0d/EmpireDetailedMap.png]]&lt;br /&gt;
&lt;br /&gt;
==Further Afield==&lt;br /&gt;
&lt;br /&gt;
[[Bay of Catazar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The seven seas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sea of Snow]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Gazetteer]]&lt;br /&gt;
[[Category:The Empire]]&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Gazetteer&amp;diff=143225</id>
		<title>Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Gazetteer&amp;diff=143225"/>
		<updated>2026-08-06T14:48:58Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Foreigners and Barbarians */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==OOC Tactical Map==&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Tactical Master Map.png|1000px|center&lt;br /&gt;
poly 930 923 916 966 1000 1039 1025 1024 1038 1021 1043 1021 1057 1012 1096 1000 1102 978 1054 965 1011 942 981 938 973 910 929 924 [[Necropolis]]&lt;br /&gt;
poly 973 911 981 936 1011 941 1050 964 1102 978 1107 960 1100 934 1104 925 1103 909 1078 902 1051 900 1027 889 984 908 [[Bastion]]&lt;br /&gt;
poly 1028 888 1049 855 1058 839 1085 825 1113 831 1139 815 1201 874 1182 895 1139 896 1128 911 1103 909 1080 902 1050 899 [[Reikos]]&lt;br /&gt;
poly 929 923 985 907 1027 889 1049 855 1027 827 968 814 937 821 919 845 889 848 873 876 [[Casinea]]&lt;br /&gt;
poly 1001 1041 986 1088 1135 1147 1167 1100 1170 1052 1161 1012 1134 1013 1123 1006 1122 985 1099 988 1096 999 1095 1000 1058 1011 1042 1021 1026 1024 [[Redoubt]]&lt;br /&gt;
poly 1103 909 1104 926 1099 934 1107 959 1099 987 1151 982 1205 988 1217 962 1241 959 1228 932 1227 931 1196 928 1153 933 1127 910 [[Morrow]]&lt;br /&gt;
poly 1265 1048 1161 1012 1135 1013 1123 1006 1121 985 1151 982 1205 988 1218 962 1241 960 1269 968 1289 1000 [[Zenith]]&lt;br /&gt;
poly 1196 1156 1133 1147 1167 1100 1170 1052 1161 1012 1265 1048 1278 1124 [[Spiral]]&lt;br /&gt;
poly 1196 1157 1279 1124 1317 1113 1303 1281 1236 1297 1245 1231 [[Mareave]]&lt;br /&gt;
poly 1388 1010 1289 1000 1265 1048 1279 1124 1377 1095 [[Mountains of the Moon]]&lt;br /&gt;
poly 1179 1475 1192 1451 1151 1454 1148 1399 1174 1334 1232 1330 1236 1297 1303 1281 1321 1462 1217 1484 [[Ayereed]]&lt;br /&gt;
poly 1088 1502 1152 1453 1148 1397 1174 1334 1089 1301 942 1430 [[Shayeel]]&lt;br /&gt;
poly 840 1555 839 1488 878 1483 904 1456 942 1430 1088 1502 1054 1581 [[Raineach]]&lt;br /&gt;
poly 956 1219 1047 1239 1090 1301 942 1429 903 1456 901 1379 876 1321 [[Tathar]]&lt;br /&gt;
poly 1317 893 1313 936 1268 967 1241 958 1227 931 1195 927 1154 932 1127 910 1139 896 1182 895 1200 874 1227 856 1267 854 [[Therunin]]&lt;br /&gt;
poly 1456 948 1406 870 1317 894 1313 935 1268 968 1289 1000 1388 1010 1389 1009 [[Sarangrave]]&lt;br /&gt;
poly 1559 717 1565 755 1608 792 1623 814 1584 896 1549 902 1456 949 1406 869 1420 856 1433 840 1448 821 1459 805 1464 792 1481 761 [[Salt Flats of Sanath]]&lt;br /&gt;
poly 1549 668 1558 716 1481 761 1355 727 1372 593 1507 632 [[Forest of Ulnak]]&lt;br /&gt;
poly 1161 739 1140 755 1140 814 1201 874 1226 856 1267 854 1317 893 1406 869 1426 843 1437 827 1455 804 1463 793 1480 761 1355 728 1244 684 1260 729 1213 751 1177 756 [[The Barrens]]&lt;br /&gt;
poly 1463 794 1459 805 1432 843 1418 857 1432 837 1443 822 [[Salt_Flats_of_Sanath#Strategic_Considerations]]&lt;br /&gt;
poly 1157 636 1148 659 1195 685 1195 669 1201 636 [[The Semmerlak]]&lt;br /&gt;
poly 1195 669 1195 686 1208 708 1206 709 1170 715 1161 739 1178 757 1212 752 1261 729 1243 684 1210 669 [[Holberg]]&lt;br /&gt;
poly 1012 710 1036 761 1118 738 1141 756 1161 739 1171 714 1207 709 1208 707 1194 685 1147 660 1078 683 1058 694 1051 699 [[Semmerholm]]&lt;br /&gt;
poly 994 704 1011 710 1051 699 1078 683 1148 660 1158 636 1142 613 1017 657 997 678 [[Weirwater]]&lt;br /&gt;
poly 953 694 954 717 924 740 923 765 936 769 969 813 1028 827 1027 794 1037 761 1012 710 [[Astolat]]&lt;br /&gt;
poly 1037 761 1118 738 1142 755 1140 814 1112 830 1084 825 1057 839 1048 855 1027 826 1027 792 [[Brocéliande]]&lt;br /&gt;
poly 940 578 995 588 1026 599 1134 592 1146 601 1142 613 1016 657 997 679 993 705 954 694 935 669 [[Karov]]&lt;br /&gt;
poly 1285 528 1372 593 1355 727 1270 695 1244 684 1223 675 1211 669 1194 668 1201 637 1213 635 1257 586 1239 544 [[Ossium]]&lt;br /&gt;
poly 1138 548 1180 545 1199 527 1240 544 1258 586 1212 636 1158 636 1142 613 1146 602 1134 592 [[Karsk]]&lt;br /&gt;
poly 1104 483 1159 487 1189 506 1200 527 1180 544 1138 549 1134 592 1084 595 1071 565 1070 539 1035 513 1073 490 [[Volodmartz]]&lt;br /&gt;
poly 957 492 1022 503 1070 539 1071 566 1084 595 1025 598 994 587 939 577 877 505 899 493 [[Miekarova]]&lt;br /&gt;
poly 1114 303 1194 330 1223 308 1258 328 1242 373 1243 391 1258 397 1279 473 1285 528 1239 544 1200 528 1189 507 1160 487 1105 483 1108 465 1111 444 1114 426 1116 412 1102 408 1087 368 1085 341 [[Otkodov#Sküld]]&lt;br /&gt;
poly 932 244 984 244 1079 276 1115 303 1084 341 1087 369 1102 409 1036 396 1000 403 949 396 907 401 880 415 863 366 829 341 807 343 771 328 817 297 878 277 897 277 [[Otkodov#Nithoggir]]&lt;br /&gt;
poly 1037 513 1075 489 1104 483 1109 462 1115 412 1036 395 998 404 950 396 906 401 879 415 897 444 937 446 957 493 1022 503 [[Verthandi]]&lt;br /&gt;
poly 729 390 772 327 807 344 829 341 863 367 880 415 898 445 938 447 957 493 899 493 877 506 772 490 772 463 741 461 748 426 [[Otkodov#Urdur]]&lt;br /&gt;
poly 772 490 877 506 940 579 935 669 913 686 847 682 843 661 891 652 901 631 865 619 861 583 806 568 777 578 773 589 752 580 755 567 733 558 772 498 [[Skarsind]]&lt;br /&gt;
poly 773 589 775 616 755 629 758 642 796 659 843 661 891 651 901 631 864 619 861 582 805 568 777 578 [[Hercynia]]&lt;br /&gt;
poly 752 580 773 588 775 616 755 629 758 642 797 659 843 661 846 682 839 714 825 712 815 721 820 730 820 731 721 739 698 708 680 699 660 669 677 626 [[Hahnmark]]&lt;br /&gt;
poly 770 464 771 499 733 557 755 566 751 579 676 626 647 606 616 608 522 674 488 643 495 556 519 487 609 451 [[Sermersuaq]]&lt;br /&gt;
poly 566 713 612 769 692 765 697 755 721 739 697 707 680 700 660 668 677 626 647 607 617 608 523 674 [[Kallavesa]]&lt;br /&gt;
poly 479 715 567 714 611 769 610 768 604 792 621 804 672 819 633 850 541 821 489 784 [[Bregasland]]&lt;br /&gt;
poly 700 834 743 815 740 789 717 778 708 749 697 756 692 765 610 769 604 792 622 805 673 819 [[Mitwold]]&lt;br /&gt;
poly 665 871 695 874 717 896 758 899 779 881 781 856 806 849 816 819 780 807 743 816 701 834 672 818 633 850 [[Mournwold]]&lt;br /&gt;
poly 821 733 826 740 833 741 831 758 855 781 851 822 816 819 780 806 743 816 741 789 718 779 708 749 721 739 821 732 [[Upwold]]&lt;br /&gt;
poly 815 721 826 740 840 742 851 725 841 714 825 712 [[Miaren#The_Great_Sinkhole]]&lt;br /&gt;
poly 846 681 839 713 842 714 851 726 846 732 884 738 913 733 923 740 954 717 954 695 935 669 912 686 [[Temeschwar]]&lt;br /&gt;
poly 831 757 833 741 840 742 846 732 884 739 913 734 924 740 923 764 935 770 968 813 936 821 919 844 889 848 852 822 854 781 [[Miaren]]&lt;br /&gt;
poly 815 819 852 822 889 848 873 876 842 889 837 921 782 929 764 918 757 899 778 881 781 857 805 848 [[Tassato]]&lt;br /&gt;
poly 930 923 873 876 842 889 837 921 782 928 844 965 916 967 [[Sarvos]]&lt;br /&gt;
poly 760 934 764 918 782 929 844 965 893 1052 812 1102 792 1079 754 1098 709 1092 686 1071 647 1058 634 1038 710 996 750 938 [[Madruga]]&lt;br /&gt;
poly 757 899 764 918 760 934 749 938 710 997 634 1038 523 981 527 939 571 904 644 898 693 900 716 896 [[Kahraman]]&lt;br /&gt;
poly 579 1147 662 1196 785 1198 812 1102 792 1078 754 1097 709 1092 693 1078 672 1102 603 1102 [[Feroz]]&lt;br /&gt;
poly 456 1117 488 1155 579 1147 603 1101 672 1102 693 1078 685 1071 648 1057 634 1038 524 981 [[Segura]]&lt;br /&gt;
poly 737 1274 724 1198 661 1196 578 1147 487 1155 430 1227 580 1265 [[Kalino]]&lt;br /&gt;
poly 818 1365 813 1342 773 1300 737 1275 579 1266 581 1270 602 1303 628 1371 [[Shavronne]]&lt;br /&gt;
poly 707 1434 758 1479 814 1410 817 1365 628 1371 526 1431 525 1458 534 1474 647 1496 [[Veroigne]]&lt;br /&gt;
poly 441 814 489 784 542 822 633 851 666 872 695 875 716 896 693 901 642 898 571 904 527 940 442 919 [[Liathaven]]&lt;br /&gt;
poly 344 1222 430 1227 487 1154 456 1116 523 980 527 939 442 918 371 1088 [[Reinos]]&lt;br /&gt;
poly 291 823 441 814 488 784 480 715 413 678 398 665 392 675 379 669 301 723 [[Hordalant]]&lt;br /&gt;
poly 539 688 488 643 495 557 325 529 309 587 331 644 389 634 394 643 398 665 414 678 435 657 474 681 [[Skallahn]]&lt;br /&gt;
poly 364 443 439 431 520 488 495 557 325 529 [[Tromsa]]&lt;br /&gt;
poly 248 650 330 644 309 586 325 528 364 443 242 450 204 577 [[Bryadvik]]&lt;br /&gt;
poly 78 350 106 360 205 390 214 459 107 465 [[Fjorknae]]&lt;br /&gt;
poly 847 967 917 969 1000 1042 985 1089 1133 1148 1172 1154 1197 1158 1245 1232 1231 1330 1174 1334 1091 1300 1046 1236 956 1218 875 1321 900 1380 902 1456 878 1482 838 1487 839 1555 648 1497 706 1436 759 1480 815 1410 819 1364 814 1341 775 1301 738 1274 725 1200 786 1200 813 1103 895 1052 [[Bay of Catazar]]&lt;br /&gt;
poly 437 430 363 442 241 448 202 578 247 651 331 644 347 688 299 722 289 821 247 835 260 870 273 912 186 930 93 986 80 361 107 467 213 461 215 461 206 389 107 359 225 357 [[Sea of Snow]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
A political and strategic map of the Empire and surrounding territories.&lt;br /&gt;
&lt;br /&gt;
==National Information and Maps==&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Brass Coast ===&lt;br /&gt;
* [[Feroz]]&lt;br /&gt;
* [[Kahraman]]&lt;br /&gt;
* [[Madruga]]&lt;br /&gt;
* [[Segura]]&lt;br /&gt;
See: [[Brass Coast Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Dawn ===&lt;br /&gt;
* [[Astolat]]&lt;br /&gt;
* [[The Barrens]]&lt;br /&gt;
* [[Semmerholm]]&lt;br /&gt;
* [[Weirwater]]&lt;br /&gt;
See: [[Dawn Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Highguard ===&lt;br /&gt;
* [[Bastion]]&lt;br /&gt;
* [[Casinea]]&lt;br /&gt;
* [[Necropolis]]&lt;br /&gt;
* [[Reikos]]&lt;br /&gt;
See: [[Highguard Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Imperial Orcs===&lt;br /&gt;
* [[Mareave]]&lt;br /&gt;
* [[Skarsind]]&lt;br /&gt;
See: [[Wintermark Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The League ===&lt;br /&gt;
* [[Holberg]]&lt;br /&gt;
* [[Sarvos]]&lt;br /&gt;
* [[Spiral]]&lt;br /&gt;
* [[Tassato]]&lt;br /&gt;
* [[Temeschwar]]&lt;br /&gt;
See: [[League Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Marches ===&lt;br /&gt;
* [[Bregasland]]&lt;br /&gt;
* [[Mitwold]]&lt;br /&gt;
* [[Mournwold]]&lt;br /&gt;
* [[Upwold]]&lt;br /&gt;
See: [[Marches Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Navarr ===&lt;br /&gt;
* [[Brocéliande]]&lt;br /&gt;
* [[Hercynia]]&lt;br /&gt;
* [[Liathaven]]&lt;br /&gt;
* [[Miaren]]&lt;br /&gt;
* [[Therunin]]&lt;br /&gt;
See: [[Navarr Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Urizen ===&lt;br /&gt;
* [[Morrow]]&lt;br /&gt;
* [[Redoubt]]&lt;br /&gt;
* [[Sarangrave]]&lt;br /&gt;
* [[Zenith]]&lt;br /&gt;
See: [[Urizen Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Varushka ===&lt;br /&gt;
* [[Karov]]&lt;br /&gt;
* [[Karsk]]&lt;br /&gt;
* [[Miekarova]]&lt;br /&gt;
* [[Ossium]]&lt;br /&gt;
* [[Volodmartz]]&lt;br /&gt;
See: [[Varushka Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Wintermark ===&lt;br /&gt;
* [[Hahnmark]]&lt;br /&gt;
* [[Kallavesa]]&lt;br /&gt;
* [[Sermersuaq]]&lt;br /&gt;
See: [[Wintermark Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Foreigners and Barbarians==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Axos ===&lt;br /&gt;
* [[Kabanja]]&lt;br /&gt;
* [[Thronaskoni]]&lt;br /&gt;
* [[Visokuma]]&lt;br /&gt;
See: [[Axos#Axou_Territories|Axou Territories]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Druj ===&lt;br /&gt;
* [[Forest of Ulnak]]&lt;br /&gt;
* [[Salt Flats of Sanath]]&lt;br /&gt;
* [[Therunin]]&lt;br /&gt;
See: [[The Mallum]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Faraden ===&lt;br /&gt;
* [[Menendram]]&lt;br /&gt;
* [[Tujahan]]&lt;br /&gt;
See: [[Sea_of_Snow#Faraden|Faraden Territories]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Grendel ===&lt;br /&gt;
* [[Ayereed]]&lt;br /&gt;
* [[Claudheel]]&lt;br /&gt;
* [[Raineach]]&lt;br /&gt;
* [[Shayeel]]&lt;br /&gt;
* [[Tathar]]&lt;br /&gt;
See: [[Bay_of_Catazar#The_Broken_Shore_and_Attar|Grendel Territories adjoining the Bay of Catazar]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Iron Confederacy ===&lt;br /&gt;
* [[Arbonne]]&lt;br /&gt;
* [[Shavronne]]&lt;br /&gt;
* [[Veroigne]]&lt;br /&gt;
See: [[Bay_of_Catazar#The_Iron_Confederacy|Iron Confederacy Territories adjoining the Bay of Catazar]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Jotun ===&lt;br /&gt;
* [[Liathaven|Ashvale]]&lt;br /&gt;
* [[Bregasland]]&lt;br /&gt;
* [[Bryadvik]]&lt;br /&gt;
* [[Fjorknae]]&lt;br /&gt;
* [[Hordalant]]&lt;br /&gt;
* [[Reinos]]&lt;br /&gt;
* [[Skallahn]]&lt;br /&gt;
* [[Tromsa]]&lt;br /&gt;
See: [[Sea_of_Snow#The_Jotun|Jotun Territories adjacent the Sea of Snow]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Thule ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Tsark ===&lt;br /&gt;
* [[Tsark]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IC Maps==&lt;br /&gt;
&lt;br /&gt;
A selection of IC tactical and decorative maps can be found at [[Maps]]&lt;br /&gt;
&lt;br /&gt;
[[File:EmpireDetailedMapThumb.jpg|480x335px|link=http://www.profounddecisions.co.uk/mediawiki-public/images/0/0d/EmpireDetailedMap.png]]&lt;br /&gt;
&lt;br /&gt;
==Further Afield==&lt;br /&gt;
&lt;br /&gt;
[[Bay of Catazar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The seven seas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sea of Snow]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Gazetteer]]&lt;br /&gt;
[[Category:The Empire]]&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Gazetteer&amp;diff=143224</id>
		<title>Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Gazetteer&amp;diff=143224"/>
		<updated>2026-08-06T14:48:34Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Foreigners and Barbarians */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==OOC Tactical Map==&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Tactical Master Map.png|1000px|center&lt;br /&gt;
poly 930 923 916 966 1000 1039 1025 1024 1038 1021 1043 1021 1057 1012 1096 1000 1102 978 1054 965 1011 942 981 938 973 910 929 924 [[Necropolis]]&lt;br /&gt;
poly 973 911 981 936 1011 941 1050 964 1102 978 1107 960 1100 934 1104 925 1103 909 1078 902 1051 900 1027 889 984 908 [[Bastion]]&lt;br /&gt;
poly 1028 888 1049 855 1058 839 1085 825 1113 831 1139 815 1201 874 1182 895 1139 896 1128 911 1103 909 1080 902 1050 899 [[Reikos]]&lt;br /&gt;
poly 929 923 985 907 1027 889 1049 855 1027 827 968 814 937 821 919 845 889 848 873 876 [[Casinea]]&lt;br /&gt;
poly 1001 1041 986 1088 1135 1147 1167 1100 1170 1052 1161 1012 1134 1013 1123 1006 1122 985 1099 988 1096 999 1095 1000 1058 1011 1042 1021 1026 1024 [[Redoubt]]&lt;br /&gt;
poly 1103 909 1104 926 1099 934 1107 959 1099 987 1151 982 1205 988 1217 962 1241 959 1228 932 1227 931 1196 928 1153 933 1127 910 [[Morrow]]&lt;br /&gt;
poly 1265 1048 1161 1012 1135 1013 1123 1006 1121 985 1151 982 1205 988 1218 962 1241 960 1269 968 1289 1000 [[Zenith]]&lt;br /&gt;
poly 1196 1156 1133 1147 1167 1100 1170 1052 1161 1012 1265 1048 1278 1124 [[Spiral]]&lt;br /&gt;
poly 1196 1157 1279 1124 1317 1113 1303 1281 1236 1297 1245 1231 [[Mareave]]&lt;br /&gt;
poly 1388 1010 1289 1000 1265 1048 1279 1124 1377 1095 [[Mountains of the Moon]]&lt;br /&gt;
poly 1179 1475 1192 1451 1151 1454 1148 1399 1174 1334 1232 1330 1236 1297 1303 1281 1321 1462 1217 1484 [[Ayereed]]&lt;br /&gt;
poly 1088 1502 1152 1453 1148 1397 1174 1334 1089 1301 942 1430 [[Shayeel]]&lt;br /&gt;
poly 840 1555 839 1488 878 1483 904 1456 942 1430 1088 1502 1054 1581 [[Raineach]]&lt;br /&gt;
poly 956 1219 1047 1239 1090 1301 942 1429 903 1456 901 1379 876 1321 [[Tathar]]&lt;br /&gt;
poly 1317 893 1313 936 1268 967 1241 958 1227 931 1195 927 1154 932 1127 910 1139 896 1182 895 1200 874 1227 856 1267 854 [[Therunin]]&lt;br /&gt;
poly 1456 948 1406 870 1317 894 1313 935 1268 968 1289 1000 1388 1010 1389 1009 [[Sarangrave]]&lt;br /&gt;
poly 1559 717 1565 755 1608 792 1623 814 1584 896 1549 902 1456 949 1406 869 1420 856 1433 840 1448 821 1459 805 1464 792 1481 761 [[Salt Flats of Sanath]]&lt;br /&gt;
poly 1549 668 1558 716 1481 761 1355 727 1372 593 1507 632 [[Forest of Ulnak]]&lt;br /&gt;
poly 1161 739 1140 755 1140 814 1201 874 1226 856 1267 854 1317 893 1406 869 1426 843 1437 827 1455 804 1463 793 1480 761 1355 728 1244 684 1260 729 1213 751 1177 756 [[The Barrens]]&lt;br /&gt;
poly 1463 794 1459 805 1432 843 1418 857 1432 837 1443 822 [[Salt_Flats_of_Sanath#Strategic_Considerations]]&lt;br /&gt;
poly 1157 636 1148 659 1195 685 1195 669 1201 636 [[The Semmerlak]]&lt;br /&gt;
poly 1195 669 1195 686 1208 708 1206 709 1170 715 1161 739 1178 757 1212 752 1261 729 1243 684 1210 669 [[Holberg]]&lt;br /&gt;
poly 1012 710 1036 761 1118 738 1141 756 1161 739 1171 714 1207 709 1208 707 1194 685 1147 660 1078 683 1058 694 1051 699 [[Semmerholm]]&lt;br /&gt;
poly 994 704 1011 710 1051 699 1078 683 1148 660 1158 636 1142 613 1017 657 997 678 [[Weirwater]]&lt;br /&gt;
poly 953 694 954 717 924 740 923 765 936 769 969 813 1028 827 1027 794 1037 761 1012 710 [[Astolat]]&lt;br /&gt;
poly 1037 761 1118 738 1142 755 1140 814 1112 830 1084 825 1057 839 1048 855 1027 826 1027 792 [[Brocéliande]]&lt;br /&gt;
poly 940 578 995 588 1026 599 1134 592 1146 601 1142 613 1016 657 997 679 993 705 954 694 935 669 [[Karov]]&lt;br /&gt;
poly 1285 528 1372 593 1355 727 1270 695 1244 684 1223 675 1211 669 1194 668 1201 637 1213 635 1257 586 1239 544 [[Ossium]]&lt;br /&gt;
poly 1138 548 1180 545 1199 527 1240 544 1258 586 1212 636 1158 636 1142 613 1146 602 1134 592 [[Karsk]]&lt;br /&gt;
poly 1104 483 1159 487 1189 506 1200 527 1180 544 1138 549 1134 592 1084 595 1071 565 1070 539 1035 513 1073 490 [[Volodmartz]]&lt;br /&gt;
poly 957 492 1022 503 1070 539 1071 566 1084 595 1025 598 994 587 939 577 877 505 899 493 [[Miekarova]]&lt;br /&gt;
poly 1114 303 1194 330 1223 308 1258 328 1242 373 1243 391 1258 397 1279 473 1285 528 1239 544 1200 528 1189 507 1160 487 1105 483 1108 465 1111 444 1114 426 1116 412 1102 408 1087 368 1085 341 [[Otkodov#Sküld]]&lt;br /&gt;
poly 932 244 984 244 1079 276 1115 303 1084 341 1087 369 1102 409 1036 396 1000 403 949 396 907 401 880 415 863 366 829 341 807 343 771 328 817 297 878 277 897 277 [[Otkodov#Nithoggir]]&lt;br /&gt;
poly 1037 513 1075 489 1104 483 1109 462 1115 412 1036 395 998 404 950 396 906 401 879 415 897 444 937 446 957 493 1022 503 [[Verthandi]]&lt;br /&gt;
poly 729 390 772 327 807 344 829 341 863 367 880 415 898 445 938 447 957 493 899 493 877 506 772 490 772 463 741 461 748 426 [[Otkodov#Urdur]]&lt;br /&gt;
poly 772 490 877 506 940 579 935 669 913 686 847 682 843 661 891 652 901 631 865 619 861 583 806 568 777 578 773 589 752 580 755 567 733 558 772 498 [[Skarsind]]&lt;br /&gt;
poly 773 589 775 616 755 629 758 642 796 659 843 661 891 651 901 631 864 619 861 582 805 568 777 578 [[Hercynia]]&lt;br /&gt;
poly 752 580 773 588 775 616 755 629 758 642 797 659 843 661 846 682 839 714 825 712 815 721 820 730 820 731 721 739 698 708 680 699 660 669 677 626 [[Hahnmark]]&lt;br /&gt;
poly 770 464 771 499 733 557 755 566 751 579 676 626 647 606 616 608 522 674 488 643 495 556 519 487 609 451 [[Sermersuaq]]&lt;br /&gt;
poly 566 713 612 769 692 765 697 755 721 739 697 707 680 700 660 668 677 626 647 607 617 608 523 674 [[Kallavesa]]&lt;br /&gt;
poly 479 715 567 714 611 769 610 768 604 792 621 804 672 819 633 850 541 821 489 784 [[Bregasland]]&lt;br /&gt;
poly 700 834 743 815 740 789 717 778 708 749 697 756 692 765 610 769 604 792 622 805 673 819 [[Mitwold]]&lt;br /&gt;
poly 665 871 695 874 717 896 758 899 779 881 781 856 806 849 816 819 780 807 743 816 701 834 672 818 633 850 [[Mournwold]]&lt;br /&gt;
poly 821 733 826 740 833 741 831 758 855 781 851 822 816 819 780 806 743 816 741 789 718 779 708 749 721 739 821 732 [[Upwold]]&lt;br /&gt;
poly 815 721 826 740 840 742 851 725 841 714 825 712 [[Miaren#The_Great_Sinkhole]]&lt;br /&gt;
poly 846 681 839 713 842 714 851 726 846 732 884 738 913 733 923 740 954 717 954 695 935 669 912 686 [[Temeschwar]]&lt;br /&gt;
poly 831 757 833 741 840 742 846 732 884 739 913 734 924 740 923 764 935 770 968 813 936 821 919 844 889 848 852 822 854 781 [[Miaren]]&lt;br /&gt;
poly 815 819 852 822 889 848 873 876 842 889 837 921 782 929 764 918 757 899 778 881 781 857 805 848 [[Tassato]]&lt;br /&gt;
poly 930 923 873 876 842 889 837 921 782 928 844 965 916 967 [[Sarvos]]&lt;br /&gt;
poly 760 934 764 918 782 929 844 965 893 1052 812 1102 792 1079 754 1098 709 1092 686 1071 647 1058 634 1038 710 996 750 938 [[Madruga]]&lt;br /&gt;
poly 757 899 764 918 760 934 749 938 710 997 634 1038 523 981 527 939 571 904 644 898 693 900 716 896 [[Kahraman]]&lt;br /&gt;
poly 579 1147 662 1196 785 1198 812 1102 792 1078 754 1097 709 1092 693 1078 672 1102 603 1102 [[Feroz]]&lt;br /&gt;
poly 456 1117 488 1155 579 1147 603 1101 672 1102 693 1078 685 1071 648 1057 634 1038 524 981 [[Segura]]&lt;br /&gt;
poly 737 1274 724 1198 661 1196 578 1147 487 1155 430 1227 580 1265 [[Kalino]]&lt;br /&gt;
poly 818 1365 813 1342 773 1300 737 1275 579 1266 581 1270 602 1303 628 1371 [[Shavronne]]&lt;br /&gt;
poly 707 1434 758 1479 814 1410 817 1365 628 1371 526 1431 525 1458 534 1474 647 1496 [[Veroigne]]&lt;br /&gt;
poly 441 814 489 784 542 822 633 851 666 872 695 875 716 896 693 901 642 898 571 904 527 940 442 919 [[Liathaven]]&lt;br /&gt;
poly 344 1222 430 1227 487 1154 456 1116 523 980 527 939 442 918 371 1088 [[Reinos]]&lt;br /&gt;
poly 291 823 441 814 488 784 480 715 413 678 398 665 392 675 379 669 301 723 [[Hordalant]]&lt;br /&gt;
poly 539 688 488 643 495 557 325 529 309 587 331 644 389 634 394 643 398 665 414 678 435 657 474 681 [[Skallahn]]&lt;br /&gt;
poly 364 443 439 431 520 488 495 557 325 529 [[Tromsa]]&lt;br /&gt;
poly 248 650 330 644 309 586 325 528 364 443 242 450 204 577 [[Bryadvik]]&lt;br /&gt;
poly 78 350 106 360 205 390 214 459 107 465 [[Fjorknae]]&lt;br /&gt;
poly 847 967 917 969 1000 1042 985 1089 1133 1148 1172 1154 1197 1158 1245 1232 1231 1330 1174 1334 1091 1300 1046 1236 956 1218 875 1321 900 1380 902 1456 878 1482 838 1487 839 1555 648 1497 706 1436 759 1480 815 1410 819 1364 814 1341 775 1301 738 1274 725 1200 786 1200 813 1103 895 1052 [[Bay of Catazar]]&lt;br /&gt;
poly 437 430 363 442 241 448 202 578 247 651 331 644 347 688 299 722 289 821 247 835 260 870 273 912 186 930 93 986 80 361 107 467 213 461 215 461 206 389 107 359 225 357 [[Sea of Snow]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
A political and strategic map of the Empire and surrounding territories.&lt;br /&gt;
&lt;br /&gt;
==National Information and Maps==&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Brass Coast ===&lt;br /&gt;
* [[Feroz]]&lt;br /&gt;
* [[Kahraman]]&lt;br /&gt;
* [[Madruga]]&lt;br /&gt;
* [[Segura]]&lt;br /&gt;
See: [[Brass Coast Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Dawn ===&lt;br /&gt;
* [[Astolat]]&lt;br /&gt;
* [[The Barrens]]&lt;br /&gt;
* [[Semmerholm]]&lt;br /&gt;
* [[Weirwater]]&lt;br /&gt;
See: [[Dawn Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Highguard ===&lt;br /&gt;
* [[Bastion]]&lt;br /&gt;
* [[Casinea]]&lt;br /&gt;
* [[Necropolis]]&lt;br /&gt;
* [[Reikos]]&lt;br /&gt;
See: [[Highguard Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Imperial Orcs===&lt;br /&gt;
* [[Mareave]]&lt;br /&gt;
* [[Skarsind]]&lt;br /&gt;
See: [[Wintermark Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The League ===&lt;br /&gt;
* [[Holberg]]&lt;br /&gt;
* [[Sarvos]]&lt;br /&gt;
* [[Spiral]]&lt;br /&gt;
* [[Tassato]]&lt;br /&gt;
* [[Temeschwar]]&lt;br /&gt;
See: [[League Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Marches ===&lt;br /&gt;
* [[Bregasland]]&lt;br /&gt;
* [[Mitwold]]&lt;br /&gt;
* [[Mournwold]]&lt;br /&gt;
* [[Upwold]]&lt;br /&gt;
See: [[Marches Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Navarr ===&lt;br /&gt;
* [[Brocéliande]]&lt;br /&gt;
* [[Hercynia]]&lt;br /&gt;
* [[Liathaven]]&lt;br /&gt;
* [[Miaren]]&lt;br /&gt;
* [[Therunin]]&lt;br /&gt;
See: [[Navarr Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Urizen ===&lt;br /&gt;
* [[Morrow]]&lt;br /&gt;
* [[Redoubt]]&lt;br /&gt;
* [[Sarangrave]]&lt;br /&gt;
* [[Zenith]]&lt;br /&gt;
See: [[Urizen Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Varushka ===&lt;br /&gt;
* [[Karov]]&lt;br /&gt;
* [[Karsk]]&lt;br /&gt;
* [[Miekarova]]&lt;br /&gt;
* [[Ossium]]&lt;br /&gt;
* [[Volodmartz]]&lt;br /&gt;
See: [[Varushka Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Wintermark ===&lt;br /&gt;
* [[Hahnmark]]&lt;br /&gt;
* [[Kallavesa]]&lt;br /&gt;
* [[Sermersuaq]]&lt;br /&gt;
See: [[Wintermark Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Foreigners and Barbarians==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Axos ===&lt;br /&gt;
* [[Kabanja]]&lt;br /&gt;
* [[Thronaskoni]]&lt;br /&gt;
* [[Visokuma]]&lt;br /&gt;
See: [[Axos#Axou_Territories|Axou Territories]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Druj ===&lt;br /&gt;
* [[Forest of Ulnak]]&lt;br /&gt;
* [[Salt Flats of Sanath]]&lt;br /&gt;
* [[Therunin]]&lt;br /&gt;
See: [[The Mallum]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Faraden ===&lt;br /&gt;
* [[Menendram]]&lt;br /&gt;
* [[Tujahan]]&lt;br /&gt;
See: [[Sea_of_Snow#Faraden|Faraden Territories]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Grendel ===&lt;br /&gt;
* [[Ayereed]]&lt;br /&gt;
* [[Claudheel]]&lt;br /&gt;
* [[Raineach]]&lt;br /&gt;
* [[Shayeel]]&lt;br /&gt;
* [[Tathar]]&lt;br /&gt;
See: [[Bay_of_Catazar#The_Broken_Shore_and_Attar|Grendel Territories adjoining the Bay of Catazar]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Iron Confederacy ===&lt;br /&gt;
* [[Arbonne]]&lt;br /&gt;
* [[Shavronne]]&lt;br /&gt;
* [[Veroigne]]&lt;br /&gt;
See: [[Bay_of_Catazar#The_Iron_Confederacy|Iron Confederacy Territories adjoining the Bay of Catazar]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Jotun ===&lt;br /&gt;
* [[Liathaven|Ashvale]]&lt;br /&gt;
* [[Bregasland]]&lt;br /&gt;
* [[Bryadvik]]&lt;br /&gt;
* [[Fjorknae]]&lt;br /&gt;
* [[Hordalant]]&lt;br /&gt;
* [[Reinos]]&lt;br /&gt;
* [[Skallahn]]&lt;br /&gt;
* [[Tromsa]]&lt;br /&gt;
See: [[Sea_of_Snow#The_Jotun|Jotun Territories adjacent the Sea of Snow]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Thule ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Tsark ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IC Maps==&lt;br /&gt;
&lt;br /&gt;
A selection of IC tactical and decorative maps can be found at [[Maps]]&lt;br /&gt;
&lt;br /&gt;
[[File:EmpireDetailedMapThumb.jpg|480x335px|link=http://www.profounddecisions.co.uk/mediawiki-public/images/0/0d/EmpireDetailedMap.png]]&lt;br /&gt;
&lt;br /&gt;
==Further Afield==&lt;br /&gt;
&lt;br /&gt;
[[Bay of Catazar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The seven seas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sea of Snow]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Gazetteer]]&lt;br /&gt;
[[Category:The Empire]]&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Gazetteer&amp;diff=143223</id>
		<title>Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Gazetteer&amp;diff=143223"/>
		<updated>2026-08-06T14:47:50Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Foreigners and Barbarians */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==OOC Tactical Map==&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Tactical Master Map.png|1000px|center&lt;br /&gt;
poly 930 923 916 966 1000 1039 1025 1024 1038 1021 1043 1021 1057 1012 1096 1000 1102 978 1054 965 1011 942 981 938 973 910 929 924 [[Necropolis]]&lt;br /&gt;
poly 973 911 981 936 1011 941 1050 964 1102 978 1107 960 1100 934 1104 925 1103 909 1078 902 1051 900 1027 889 984 908 [[Bastion]]&lt;br /&gt;
poly 1028 888 1049 855 1058 839 1085 825 1113 831 1139 815 1201 874 1182 895 1139 896 1128 911 1103 909 1080 902 1050 899 [[Reikos]]&lt;br /&gt;
poly 929 923 985 907 1027 889 1049 855 1027 827 968 814 937 821 919 845 889 848 873 876 [[Casinea]]&lt;br /&gt;
poly 1001 1041 986 1088 1135 1147 1167 1100 1170 1052 1161 1012 1134 1013 1123 1006 1122 985 1099 988 1096 999 1095 1000 1058 1011 1042 1021 1026 1024 [[Redoubt]]&lt;br /&gt;
poly 1103 909 1104 926 1099 934 1107 959 1099 987 1151 982 1205 988 1217 962 1241 959 1228 932 1227 931 1196 928 1153 933 1127 910 [[Morrow]]&lt;br /&gt;
poly 1265 1048 1161 1012 1135 1013 1123 1006 1121 985 1151 982 1205 988 1218 962 1241 960 1269 968 1289 1000 [[Zenith]]&lt;br /&gt;
poly 1196 1156 1133 1147 1167 1100 1170 1052 1161 1012 1265 1048 1278 1124 [[Spiral]]&lt;br /&gt;
poly 1196 1157 1279 1124 1317 1113 1303 1281 1236 1297 1245 1231 [[Mareave]]&lt;br /&gt;
poly 1388 1010 1289 1000 1265 1048 1279 1124 1377 1095 [[Mountains of the Moon]]&lt;br /&gt;
poly 1179 1475 1192 1451 1151 1454 1148 1399 1174 1334 1232 1330 1236 1297 1303 1281 1321 1462 1217 1484 [[Ayereed]]&lt;br /&gt;
poly 1088 1502 1152 1453 1148 1397 1174 1334 1089 1301 942 1430 [[Shayeel]]&lt;br /&gt;
poly 840 1555 839 1488 878 1483 904 1456 942 1430 1088 1502 1054 1581 [[Raineach]]&lt;br /&gt;
poly 956 1219 1047 1239 1090 1301 942 1429 903 1456 901 1379 876 1321 [[Tathar]]&lt;br /&gt;
poly 1317 893 1313 936 1268 967 1241 958 1227 931 1195 927 1154 932 1127 910 1139 896 1182 895 1200 874 1227 856 1267 854 [[Therunin]]&lt;br /&gt;
poly 1456 948 1406 870 1317 894 1313 935 1268 968 1289 1000 1388 1010 1389 1009 [[Sarangrave]]&lt;br /&gt;
poly 1559 717 1565 755 1608 792 1623 814 1584 896 1549 902 1456 949 1406 869 1420 856 1433 840 1448 821 1459 805 1464 792 1481 761 [[Salt Flats of Sanath]]&lt;br /&gt;
poly 1549 668 1558 716 1481 761 1355 727 1372 593 1507 632 [[Forest of Ulnak]]&lt;br /&gt;
poly 1161 739 1140 755 1140 814 1201 874 1226 856 1267 854 1317 893 1406 869 1426 843 1437 827 1455 804 1463 793 1480 761 1355 728 1244 684 1260 729 1213 751 1177 756 [[The Barrens]]&lt;br /&gt;
poly 1463 794 1459 805 1432 843 1418 857 1432 837 1443 822 [[Salt_Flats_of_Sanath#Strategic_Considerations]]&lt;br /&gt;
poly 1157 636 1148 659 1195 685 1195 669 1201 636 [[The Semmerlak]]&lt;br /&gt;
poly 1195 669 1195 686 1208 708 1206 709 1170 715 1161 739 1178 757 1212 752 1261 729 1243 684 1210 669 [[Holberg]]&lt;br /&gt;
poly 1012 710 1036 761 1118 738 1141 756 1161 739 1171 714 1207 709 1208 707 1194 685 1147 660 1078 683 1058 694 1051 699 [[Semmerholm]]&lt;br /&gt;
poly 994 704 1011 710 1051 699 1078 683 1148 660 1158 636 1142 613 1017 657 997 678 [[Weirwater]]&lt;br /&gt;
poly 953 694 954 717 924 740 923 765 936 769 969 813 1028 827 1027 794 1037 761 1012 710 [[Astolat]]&lt;br /&gt;
poly 1037 761 1118 738 1142 755 1140 814 1112 830 1084 825 1057 839 1048 855 1027 826 1027 792 [[Brocéliande]]&lt;br /&gt;
poly 940 578 995 588 1026 599 1134 592 1146 601 1142 613 1016 657 997 679 993 705 954 694 935 669 [[Karov]]&lt;br /&gt;
poly 1285 528 1372 593 1355 727 1270 695 1244 684 1223 675 1211 669 1194 668 1201 637 1213 635 1257 586 1239 544 [[Ossium]]&lt;br /&gt;
poly 1138 548 1180 545 1199 527 1240 544 1258 586 1212 636 1158 636 1142 613 1146 602 1134 592 [[Karsk]]&lt;br /&gt;
poly 1104 483 1159 487 1189 506 1200 527 1180 544 1138 549 1134 592 1084 595 1071 565 1070 539 1035 513 1073 490 [[Volodmartz]]&lt;br /&gt;
poly 957 492 1022 503 1070 539 1071 566 1084 595 1025 598 994 587 939 577 877 505 899 493 [[Miekarova]]&lt;br /&gt;
poly 1114 303 1194 330 1223 308 1258 328 1242 373 1243 391 1258 397 1279 473 1285 528 1239 544 1200 528 1189 507 1160 487 1105 483 1108 465 1111 444 1114 426 1116 412 1102 408 1087 368 1085 341 [[Otkodov#Sküld]]&lt;br /&gt;
poly 932 244 984 244 1079 276 1115 303 1084 341 1087 369 1102 409 1036 396 1000 403 949 396 907 401 880 415 863 366 829 341 807 343 771 328 817 297 878 277 897 277 [[Otkodov#Nithoggir]]&lt;br /&gt;
poly 1037 513 1075 489 1104 483 1109 462 1115 412 1036 395 998 404 950 396 906 401 879 415 897 444 937 446 957 493 1022 503 [[Verthandi]]&lt;br /&gt;
poly 729 390 772 327 807 344 829 341 863 367 880 415 898 445 938 447 957 493 899 493 877 506 772 490 772 463 741 461 748 426 [[Otkodov#Urdur]]&lt;br /&gt;
poly 772 490 877 506 940 579 935 669 913 686 847 682 843 661 891 652 901 631 865 619 861 583 806 568 777 578 773 589 752 580 755 567 733 558 772 498 [[Skarsind]]&lt;br /&gt;
poly 773 589 775 616 755 629 758 642 796 659 843 661 891 651 901 631 864 619 861 582 805 568 777 578 [[Hercynia]]&lt;br /&gt;
poly 752 580 773 588 775 616 755 629 758 642 797 659 843 661 846 682 839 714 825 712 815 721 820 730 820 731 721 739 698 708 680 699 660 669 677 626 [[Hahnmark]]&lt;br /&gt;
poly 770 464 771 499 733 557 755 566 751 579 676 626 647 606 616 608 522 674 488 643 495 556 519 487 609 451 [[Sermersuaq]]&lt;br /&gt;
poly 566 713 612 769 692 765 697 755 721 739 697 707 680 700 660 668 677 626 647 607 617 608 523 674 [[Kallavesa]]&lt;br /&gt;
poly 479 715 567 714 611 769 610 768 604 792 621 804 672 819 633 850 541 821 489 784 [[Bregasland]]&lt;br /&gt;
poly 700 834 743 815 740 789 717 778 708 749 697 756 692 765 610 769 604 792 622 805 673 819 [[Mitwold]]&lt;br /&gt;
poly 665 871 695 874 717 896 758 899 779 881 781 856 806 849 816 819 780 807 743 816 701 834 672 818 633 850 [[Mournwold]]&lt;br /&gt;
poly 821 733 826 740 833 741 831 758 855 781 851 822 816 819 780 806 743 816 741 789 718 779 708 749 721 739 821 732 [[Upwold]]&lt;br /&gt;
poly 815 721 826 740 840 742 851 725 841 714 825 712 [[Miaren#The_Great_Sinkhole]]&lt;br /&gt;
poly 846 681 839 713 842 714 851 726 846 732 884 738 913 733 923 740 954 717 954 695 935 669 912 686 [[Temeschwar]]&lt;br /&gt;
poly 831 757 833 741 840 742 846 732 884 739 913 734 924 740 923 764 935 770 968 813 936 821 919 844 889 848 852 822 854 781 [[Miaren]]&lt;br /&gt;
poly 815 819 852 822 889 848 873 876 842 889 837 921 782 929 764 918 757 899 778 881 781 857 805 848 [[Tassato]]&lt;br /&gt;
poly 930 923 873 876 842 889 837 921 782 928 844 965 916 967 [[Sarvos]]&lt;br /&gt;
poly 760 934 764 918 782 929 844 965 893 1052 812 1102 792 1079 754 1098 709 1092 686 1071 647 1058 634 1038 710 996 750 938 [[Madruga]]&lt;br /&gt;
poly 757 899 764 918 760 934 749 938 710 997 634 1038 523 981 527 939 571 904 644 898 693 900 716 896 [[Kahraman]]&lt;br /&gt;
poly 579 1147 662 1196 785 1198 812 1102 792 1078 754 1097 709 1092 693 1078 672 1102 603 1102 [[Feroz]]&lt;br /&gt;
poly 456 1117 488 1155 579 1147 603 1101 672 1102 693 1078 685 1071 648 1057 634 1038 524 981 [[Segura]]&lt;br /&gt;
poly 737 1274 724 1198 661 1196 578 1147 487 1155 430 1227 580 1265 [[Kalino]]&lt;br /&gt;
poly 818 1365 813 1342 773 1300 737 1275 579 1266 581 1270 602 1303 628 1371 [[Shavronne]]&lt;br /&gt;
poly 707 1434 758 1479 814 1410 817 1365 628 1371 526 1431 525 1458 534 1474 647 1496 [[Veroigne]]&lt;br /&gt;
poly 441 814 489 784 542 822 633 851 666 872 695 875 716 896 693 901 642 898 571 904 527 940 442 919 [[Liathaven]]&lt;br /&gt;
poly 344 1222 430 1227 487 1154 456 1116 523 980 527 939 442 918 371 1088 [[Reinos]]&lt;br /&gt;
poly 291 823 441 814 488 784 480 715 413 678 398 665 392 675 379 669 301 723 [[Hordalant]]&lt;br /&gt;
poly 539 688 488 643 495 557 325 529 309 587 331 644 389 634 394 643 398 665 414 678 435 657 474 681 [[Skallahn]]&lt;br /&gt;
poly 364 443 439 431 520 488 495 557 325 529 [[Tromsa]]&lt;br /&gt;
poly 248 650 330 644 309 586 325 528 364 443 242 450 204 577 [[Bryadvik]]&lt;br /&gt;
poly 78 350 106 360 205 390 214 459 107 465 [[Fjorknae]]&lt;br /&gt;
poly 847 967 917 969 1000 1042 985 1089 1133 1148 1172 1154 1197 1158 1245 1232 1231 1330 1174 1334 1091 1300 1046 1236 956 1218 875 1321 900 1380 902 1456 878 1482 838 1487 839 1555 648 1497 706 1436 759 1480 815 1410 819 1364 814 1341 775 1301 738 1274 725 1200 786 1200 813 1103 895 1052 [[Bay of Catazar]]&lt;br /&gt;
poly 437 430 363 442 241 448 202 578 247 651 331 644 347 688 299 722 289 821 247 835 260 870 273 912 186 930 93 986 80 361 107 467 213 461 215 461 206 389 107 359 225 357 [[Sea of Snow]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
A political and strategic map of the Empire and surrounding territories.&lt;br /&gt;
&lt;br /&gt;
==National Information and Maps==&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Brass Coast ===&lt;br /&gt;
* [[Feroz]]&lt;br /&gt;
* [[Kahraman]]&lt;br /&gt;
* [[Madruga]]&lt;br /&gt;
* [[Segura]]&lt;br /&gt;
See: [[Brass Coast Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Dawn ===&lt;br /&gt;
* [[Astolat]]&lt;br /&gt;
* [[The Barrens]]&lt;br /&gt;
* [[Semmerholm]]&lt;br /&gt;
* [[Weirwater]]&lt;br /&gt;
See: [[Dawn Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Highguard ===&lt;br /&gt;
* [[Bastion]]&lt;br /&gt;
* [[Casinea]]&lt;br /&gt;
* [[Necropolis]]&lt;br /&gt;
* [[Reikos]]&lt;br /&gt;
See: [[Highguard Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Imperial Orcs===&lt;br /&gt;
* [[Mareave]]&lt;br /&gt;
* [[Skarsind]]&lt;br /&gt;
See: [[Wintermark Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The League ===&lt;br /&gt;
* [[Holberg]]&lt;br /&gt;
* [[Sarvos]]&lt;br /&gt;
* [[Spiral]]&lt;br /&gt;
* [[Tassato]]&lt;br /&gt;
* [[Temeschwar]]&lt;br /&gt;
See: [[League Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Marches ===&lt;br /&gt;
* [[Bregasland]]&lt;br /&gt;
* [[Mitwold]]&lt;br /&gt;
* [[Mournwold]]&lt;br /&gt;
* [[Upwold]]&lt;br /&gt;
See: [[Marches Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Navarr ===&lt;br /&gt;
* [[Brocéliande]]&lt;br /&gt;
* [[Hercynia]]&lt;br /&gt;
* [[Liathaven]]&lt;br /&gt;
* [[Miaren]]&lt;br /&gt;
* [[Therunin]]&lt;br /&gt;
See: [[Navarr Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Urizen ===&lt;br /&gt;
* [[Morrow]]&lt;br /&gt;
* [[Redoubt]]&lt;br /&gt;
* [[Sarangrave]]&lt;br /&gt;
* [[Zenith]]&lt;br /&gt;
See: [[Urizen Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Varushka ===&lt;br /&gt;
* [[Karov]]&lt;br /&gt;
* [[Karsk]]&lt;br /&gt;
* [[Miekarova]]&lt;br /&gt;
* [[Ossium]]&lt;br /&gt;
* [[Volodmartz]]&lt;br /&gt;
See: [[Varushka Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Wintermark ===&lt;br /&gt;
* [[Hahnmark]]&lt;br /&gt;
* [[Kallavesa]]&lt;br /&gt;
* [[Sermersuaq]]&lt;br /&gt;
See: [[Wintermark Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Foreigners and Barbarians==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Axos ===&lt;br /&gt;
* [[Kabanja]]&lt;br /&gt;
* [[Thronaskoni]]&lt;br /&gt;
* [[Visokuma]]&lt;br /&gt;
See: [[Axos#Axou_Territories|Axou Territories]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Druj ===&lt;br /&gt;
* [[Forest of Ulnak]]&lt;br /&gt;
* [[Salt Flats of Sanath]]&lt;br /&gt;
* [[Therunin]]&lt;br /&gt;
See: [[The Mallum]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Faraden ===&lt;br /&gt;
* [[Menendram]]&lt;br /&gt;
* [[Tujahan]]&lt;br /&gt;
See: [[Sea_of_Snow#Faraden|Faraden Territories]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Grendel ===&lt;br /&gt;
* [[Ayereed]]&lt;br /&gt;
* [[Claudheel]]&lt;br /&gt;
* [[Raineach]]&lt;br /&gt;
* [[Shayeel]]&lt;br /&gt;
* [[Tathar]]&lt;br /&gt;
See: [[Bay_of_Catazar#The_Broken_Shore_and_Attar|Grendel Territories adjoining the Bay of Catazar]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Iron Confederacy ===&lt;br /&gt;
* [[Arbonne]]&lt;br /&gt;
* [[Shavronne]]&lt;br /&gt;
* [[Veroigne]]&lt;br /&gt;
See: [[Bay_of_Catazar#The_Iron_Confederacy|Iron Confederacy Territories adjoining the Bay of Catazar]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Jotun ===&lt;br /&gt;
* [[Liathaven|Ashvale]]&lt;br /&gt;
* [[Bregasland]]&lt;br /&gt;
* [[Bryadvik]]&lt;br /&gt;
* [[Fjorknae]]&lt;br /&gt;
* [[Hordalant]]&lt;br /&gt;
* [[Reinos]]&lt;br /&gt;
* [[Skallahn]]&lt;br /&gt;
* [[Tromsa]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Thule ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Tsark ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IC Maps==&lt;br /&gt;
&lt;br /&gt;
A selection of IC tactical and decorative maps can be found at [[Maps]]&lt;br /&gt;
&lt;br /&gt;
[[File:EmpireDetailedMapThumb.jpg|480x335px|link=http://www.profounddecisions.co.uk/mediawiki-public/images/0/0d/EmpireDetailedMap.png]]&lt;br /&gt;
&lt;br /&gt;
==Further Afield==&lt;br /&gt;
&lt;br /&gt;
[[Bay of Catazar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The seven seas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sea of Snow]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Gazetteer]]&lt;br /&gt;
[[Category:The Empire]]&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Gazetteer&amp;diff=143222</id>
		<title>Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Gazetteer&amp;diff=143222"/>
		<updated>2026-08-06T14:46:34Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Foreigners and Barbarians */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==OOC Tactical Map==&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Tactical Master Map.png|1000px|center&lt;br /&gt;
poly 930 923 916 966 1000 1039 1025 1024 1038 1021 1043 1021 1057 1012 1096 1000 1102 978 1054 965 1011 942 981 938 973 910 929 924 [[Necropolis]]&lt;br /&gt;
poly 973 911 981 936 1011 941 1050 964 1102 978 1107 960 1100 934 1104 925 1103 909 1078 902 1051 900 1027 889 984 908 [[Bastion]]&lt;br /&gt;
poly 1028 888 1049 855 1058 839 1085 825 1113 831 1139 815 1201 874 1182 895 1139 896 1128 911 1103 909 1080 902 1050 899 [[Reikos]]&lt;br /&gt;
poly 929 923 985 907 1027 889 1049 855 1027 827 968 814 937 821 919 845 889 848 873 876 [[Casinea]]&lt;br /&gt;
poly 1001 1041 986 1088 1135 1147 1167 1100 1170 1052 1161 1012 1134 1013 1123 1006 1122 985 1099 988 1096 999 1095 1000 1058 1011 1042 1021 1026 1024 [[Redoubt]]&lt;br /&gt;
poly 1103 909 1104 926 1099 934 1107 959 1099 987 1151 982 1205 988 1217 962 1241 959 1228 932 1227 931 1196 928 1153 933 1127 910 [[Morrow]]&lt;br /&gt;
poly 1265 1048 1161 1012 1135 1013 1123 1006 1121 985 1151 982 1205 988 1218 962 1241 960 1269 968 1289 1000 [[Zenith]]&lt;br /&gt;
poly 1196 1156 1133 1147 1167 1100 1170 1052 1161 1012 1265 1048 1278 1124 [[Spiral]]&lt;br /&gt;
poly 1196 1157 1279 1124 1317 1113 1303 1281 1236 1297 1245 1231 [[Mareave]]&lt;br /&gt;
poly 1388 1010 1289 1000 1265 1048 1279 1124 1377 1095 [[Mountains of the Moon]]&lt;br /&gt;
poly 1179 1475 1192 1451 1151 1454 1148 1399 1174 1334 1232 1330 1236 1297 1303 1281 1321 1462 1217 1484 [[Ayereed]]&lt;br /&gt;
poly 1088 1502 1152 1453 1148 1397 1174 1334 1089 1301 942 1430 [[Shayeel]]&lt;br /&gt;
poly 840 1555 839 1488 878 1483 904 1456 942 1430 1088 1502 1054 1581 [[Raineach]]&lt;br /&gt;
poly 956 1219 1047 1239 1090 1301 942 1429 903 1456 901 1379 876 1321 [[Tathar]]&lt;br /&gt;
poly 1317 893 1313 936 1268 967 1241 958 1227 931 1195 927 1154 932 1127 910 1139 896 1182 895 1200 874 1227 856 1267 854 [[Therunin]]&lt;br /&gt;
poly 1456 948 1406 870 1317 894 1313 935 1268 968 1289 1000 1388 1010 1389 1009 [[Sarangrave]]&lt;br /&gt;
poly 1559 717 1565 755 1608 792 1623 814 1584 896 1549 902 1456 949 1406 869 1420 856 1433 840 1448 821 1459 805 1464 792 1481 761 [[Salt Flats of Sanath]]&lt;br /&gt;
poly 1549 668 1558 716 1481 761 1355 727 1372 593 1507 632 [[Forest of Ulnak]]&lt;br /&gt;
poly 1161 739 1140 755 1140 814 1201 874 1226 856 1267 854 1317 893 1406 869 1426 843 1437 827 1455 804 1463 793 1480 761 1355 728 1244 684 1260 729 1213 751 1177 756 [[The Barrens]]&lt;br /&gt;
poly 1463 794 1459 805 1432 843 1418 857 1432 837 1443 822 [[Salt_Flats_of_Sanath#Strategic_Considerations]]&lt;br /&gt;
poly 1157 636 1148 659 1195 685 1195 669 1201 636 [[The Semmerlak]]&lt;br /&gt;
poly 1195 669 1195 686 1208 708 1206 709 1170 715 1161 739 1178 757 1212 752 1261 729 1243 684 1210 669 [[Holberg]]&lt;br /&gt;
poly 1012 710 1036 761 1118 738 1141 756 1161 739 1171 714 1207 709 1208 707 1194 685 1147 660 1078 683 1058 694 1051 699 [[Semmerholm]]&lt;br /&gt;
poly 994 704 1011 710 1051 699 1078 683 1148 660 1158 636 1142 613 1017 657 997 678 [[Weirwater]]&lt;br /&gt;
poly 953 694 954 717 924 740 923 765 936 769 969 813 1028 827 1027 794 1037 761 1012 710 [[Astolat]]&lt;br /&gt;
poly 1037 761 1118 738 1142 755 1140 814 1112 830 1084 825 1057 839 1048 855 1027 826 1027 792 [[Brocéliande]]&lt;br /&gt;
poly 940 578 995 588 1026 599 1134 592 1146 601 1142 613 1016 657 997 679 993 705 954 694 935 669 [[Karov]]&lt;br /&gt;
poly 1285 528 1372 593 1355 727 1270 695 1244 684 1223 675 1211 669 1194 668 1201 637 1213 635 1257 586 1239 544 [[Ossium]]&lt;br /&gt;
poly 1138 548 1180 545 1199 527 1240 544 1258 586 1212 636 1158 636 1142 613 1146 602 1134 592 [[Karsk]]&lt;br /&gt;
poly 1104 483 1159 487 1189 506 1200 527 1180 544 1138 549 1134 592 1084 595 1071 565 1070 539 1035 513 1073 490 [[Volodmartz]]&lt;br /&gt;
poly 957 492 1022 503 1070 539 1071 566 1084 595 1025 598 994 587 939 577 877 505 899 493 [[Miekarova]]&lt;br /&gt;
poly 1114 303 1194 330 1223 308 1258 328 1242 373 1243 391 1258 397 1279 473 1285 528 1239 544 1200 528 1189 507 1160 487 1105 483 1108 465 1111 444 1114 426 1116 412 1102 408 1087 368 1085 341 [[Otkodov#Sküld]]&lt;br /&gt;
poly 932 244 984 244 1079 276 1115 303 1084 341 1087 369 1102 409 1036 396 1000 403 949 396 907 401 880 415 863 366 829 341 807 343 771 328 817 297 878 277 897 277 [[Otkodov#Nithoggir]]&lt;br /&gt;
poly 1037 513 1075 489 1104 483 1109 462 1115 412 1036 395 998 404 950 396 906 401 879 415 897 444 937 446 957 493 1022 503 [[Verthandi]]&lt;br /&gt;
poly 729 390 772 327 807 344 829 341 863 367 880 415 898 445 938 447 957 493 899 493 877 506 772 490 772 463 741 461 748 426 [[Otkodov#Urdur]]&lt;br /&gt;
poly 772 490 877 506 940 579 935 669 913 686 847 682 843 661 891 652 901 631 865 619 861 583 806 568 777 578 773 589 752 580 755 567 733 558 772 498 [[Skarsind]]&lt;br /&gt;
poly 773 589 775 616 755 629 758 642 796 659 843 661 891 651 901 631 864 619 861 582 805 568 777 578 [[Hercynia]]&lt;br /&gt;
poly 752 580 773 588 775 616 755 629 758 642 797 659 843 661 846 682 839 714 825 712 815 721 820 730 820 731 721 739 698 708 680 699 660 669 677 626 [[Hahnmark]]&lt;br /&gt;
poly 770 464 771 499 733 557 755 566 751 579 676 626 647 606 616 608 522 674 488 643 495 556 519 487 609 451 [[Sermersuaq]]&lt;br /&gt;
poly 566 713 612 769 692 765 697 755 721 739 697 707 680 700 660 668 677 626 647 607 617 608 523 674 [[Kallavesa]]&lt;br /&gt;
poly 479 715 567 714 611 769 610 768 604 792 621 804 672 819 633 850 541 821 489 784 [[Bregasland]]&lt;br /&gt;
poly 700 834 743 815 740 789 717 778 708 749 697 756 692 765 610 769 604 792 622 805 673 819 [[Mitwold]]&lt;br /&gt;
poly 665 871 695 874 717 896 758 899 779 881 781 856 806 849 816 819 780 807 743 816 701 834 672 818 633 850 [[Mournwold]]&lt;br /&gt;
poly 821 733 826 740 833 741 831 758 855 781 851 822 816 819 780 806 743 816 741 789 718 779 708 749 721 739 821 732 [[Upwold]]&lt;br /&gt;
poly 815 721 826 740 840 742 851 725 841 714 825 712 [[Miaren#The_Great_Sinkhole]]&lt;br /&gt;
poly 846 681 839 713 842 714 851 726 846 732 884 738 913 733 923 740 954 717 954 695 935 669 912 686 [[Temeschwar]]&lt;br /&gt;
poly 831 757 833 741 840 742 846 732 884 739 913 734 924 740 923 764 935 770 968 813 936 821 919 844 889 848 852 822 854 781 [[Miaren]]&lt;br /&gt;
poly 815 819 852 822 889 848 873 876 842 889 837 921 782 929 764 918 757 899 778 881 781 857 805 848 [[Tassato]]&lt;br /&gt;
poly 930 923 873 876 842 889 837 921 782 928 844 965 916 967 [[Sarvos]]&lt;br /&gt;
poly 760 934 764 918 782 929 844 965 893 1052 812 1102 792 1079 754 1098 709 1092 686 1071 647 1058 634 1038 710 996 750 938 [[Madruga]]&lt;br /&gt;
poly 757 899 764 918 760 934 749 938 710 997 634 1038 523 981 527 939 571 904 644 898 693 900 716 896 [[Kahraman]]&lt;br /&gt;
poly 579 1147 662 1196 785 1198 812 1102 792 1078 754 1097 709 1092 693 1078 672 1102 603 1102 [[Feroz]]&lt;br /&gt;
poly 456 1117 488 1155 579 1147 603 1101 672 1102 693 1078 685 1071 648 1057 634 1038 524 981 [[Segura]]&lt;br /&gt;
poly 737 1274 724 1198 661 1196 578 1147 487 1155 430 1227 580 1265 [[Kalino]]&lt;br /&gt;
poly 818 1365 813 1342 773 1300 737 1275 579 1266 581 1270 602 1303 628 1371 [[Shavronne]]&lt;br /&gt;
poly 707 1434 758 1479 814 1410 817 1365 628 1371 526 1431 525 1458 534 1474 647 1496 [[Veroigne]]&lt;br /&gt;
poly 441 814 489 784 542 822 633 851 666 872 695 875 716 896 693 901 642 898 571 904 527 940 442 919 [[Liathaven]]&lt;br /&gt;
poly 344 1222 430 1227 487 1154 456 1116 523 980 527 939 442 918 371 1088 [[Reinos]]&lt;br /&gt;
poly 291 823 441 814 488 784 480 715 413 678 398 665 392 675 379 669 301 723 [[Hordalant]]&lt;br /&gt;
poly 539 688 488 643 495 557 325 529 309 587 331 644 389 634 394 643 398 665 414 678 435 657 474 681 [[Skallahn]]&lt;br /&gt;
poly 364 443 439 431 520 488 495 557 325 529 [[Tromsa]]&lt;br /&gt;
poly 248 650 330 644 309 586 325 528 364 443 242 450 204 577 [[Bryadvik]]&lt;br /&gt;
poly 78 350 106 360 205 390 214 459 107 465 [[Fjorknae]]&lt;br /&gt;
poly 847 967 917 969 1000 1042 985 1089 1133 1148 1172 1154 1197 1158 1245 1232 1231 1330 1174 1334 1091 1300 1046 1236 956 1218 875 1321 900 1380 902 1456 878 1482 838 1487 839 1555 648 1497 706 1436 759 1480 815 1410 819 1364 814 1341 775 1301 738 1274 725 1200 786 1200 813 1103 895 1052 [[Bay of Catazar]]&lt;br /&gt;
poly 437 430 363 442 241 448 202 578 247 651 331 644 347 688 299 722 289 821 247 835 260 870 273 912 186 930 93 986 80 361 107 467 213 461 215 461 206 389 107 359 225 357 [[Sea of Snow]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
A political and strategic map of the Empire and surrounding territories.&lt;br /&gt;
&lt;br /&gt;
==National Information and Maps==&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Brass Coast ===&lt;br /&gt;
* [[Feroz]]&lt;br /&gt;
* [[Kahraman]]&lt;br /&gt;
* [[Madruga]]&lt;br /&gt;
* [[Segura]]&lt;br /&gt;
See: [[Brass Coast Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Dawn ===&lt;br /&gt;
* [[Astolat]]&lt;br /&gt;
* [[The Barrens]]&lt;br /&gt;
* [[Semmerholm]]&lt;br /&gt;
* [[Weirwater]]&lt;br /&gt;
See: [[Dawn Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Highguard ===&lt;br /&gt;
* [[Bastion]]&lt;br /&gt;
* [[Casinea]]&lt;br /&gt;
* [[Necropolis]]&lt;br /&gt;
* [[Reikos]]&lt;br /&gt;
See: [[Highguard Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Imperial Orcs===&lt;br /&gt;
* [[Mareave]]&lt;br /&gt;
* [[Skarsind]]&lt;br /&gt;
See: [[Wintermark Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The League ===&lt;br /&gt;
* [[Holberg]]&lt;br /&gt;
* [[Sarvos]]&lt;br /&gt;
* [[Spiral]]&lt;br /&gt;
* [[Tassato]]&lt;br /&gt;
* [[Temeschwar]]&lt;br /&gt;
See: [[League Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Marches ===&lt;br /&gt;
* [[Bregasland]]&lt;br /&gt;
* [[Mitwold]]&lt;br /&gt;
* [[Mournwold]]&lt;br /&gt;
* [[Upwold]]&lt;br /&gt;
See: [[Marches Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Navarr ===&lt;br /&gt;
* [[Brocéliande]]&lt;br /&gt;
* [[Hercynia]]&lt;br /&gt;
* [[Liathaven]]&lt;br /&gt;
* [[Miaren]]&lt;br /&gt;
* [[Therunin]]&lt;br /&gt;
See: [[Navarr Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Urizen ===&lt;br /&gt;
* [[Morrow]]&lt;br /&gt;
* [[Redoubt]]&lt;br /&gt;
* [[Sarangrave]]&lt;br /&gt;
* [[Zenith]]&lt;br /&gt;
See: [[Urizen Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Varushka ===&lt;br /&gt;
* [[Karov]]&lt;br /&gt;
* [[Karsk]]&lt;br /&gt;
* [[Miekarova]]&lt;br /&gt;
* [[Ossium]]&lt;br /&gt;
* [[Volodmartz]]&lt;br /&gt;
See: [[Varushka Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Wintermark ===&lt;br /&gt;
* [[Hahnmark]]&lt;br /&gt;
* [[Kallavesa]]&lt;br /&gt;
* [[Sermersuaq]]&lt;br /&gt;
See: [[Wintermark Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Foreigners and Barbarians==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Axos ===&lt;br /&gt;
* [[Kabanja]]&lt;br /&gt;
* [[Thronaskoni]]&lt;br /&gt;
* [[Visokuma]]&lt;br /&gt;
See: [[Axos#Axou_Territories|Axou Territories]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Druj ===&lt;br /&gt;
* [[Forest of Ulnak]]&lt;br /&gt;
* [[Salt Flats of Sanath]]&lt;br /&gt;
* [[Therunin]]&lt;br /&gt;
See: [[The Mallum]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Faraden ===&lt;br /&gt;
* [[Menendram]]&lt;br /&gt;
* [[Tujahan]]&lt;br /&gt;
See: [[Sea_of_Snow#Faraden|Faraden Territories]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Grendel ===&lt;br /&gt;
* [[Ayereed]]&lt;br /&gt;
* [[Claudheel]]&lt;br /&gt;
* [[Raineach]]&lt;br /&gt;
* [[Shayeel]]&lt;br /&gt;
* [[Tathar]]&lt;br /&gt;
See: [[Bay_of_Catazar#The_Broken_Shore_and_Attar|Grendel Territories adjoining the Bay of Catazar]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Iron Confederacy ===&lt;br /&gt;
* [[Arbonne]]&lt;br /&gt;
* [[Shavronne]]&lt;br /&gt;
* [[Veroigne]]&lt;br /&gt;
See: [[Bay_of_Catazar#The_Iron_Confederacy|Iron Confederacy Territories adjoining the Bay of Catazar]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Jotun ===&lt;br /&gt;
* [[Liathaven|Ashvale]]&lt;br /&gt;
* [[Bregasland]]&lt;br /&gt;
* [[Brydavik]]&lt;br /&gt;
* [[Fjorknae]]&lt;br /&gt;
* [[Hordalant]]&lt;br /&gt;
* [[Reinos]]&lt;br /&gt;
* [[Skallahn]]&lt;br /&gt;
* [[Tromsa]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Thule ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Tsark ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IC Maps==&lt;br /&gt;
&lt;br /&gt;
A selection of IC tactical and decorative maps can be found at [[Maps]]&lt;br /&gt;
&lt;br /&gt;
[[File:EmpireDetailedMapThumb.jpg|480x335px|link=http://www.profounddecisions.co.uk/mediawiki-public/images/0/0d/EmpireDetailedMap.png]]&lt;br /&gt;
&lt;br /&gt;
==Further Afield==&lt;br /&gt;
&lt;br /&gt;
[[Bay of Catazar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The seven seas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sea of Snow]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Gazetteer]]&lt;br /&gt;
[[Category:The Empire]]&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Gazetteer&amp;diff=143221</id>
		<title>Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Gazetteer&amp;diff=143221"/>
		<updated>2026-08-06T14:40:57Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Foreigners and Barbarians */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==OOC Tactical Map==&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Tactical Master Map.png|1000px|center&lt;br /&gt;
poly 930 923 916 966 1000 1039 1025 1024 1038 1021 1043 1021 1057 1012 1096 1000 1102 978 1054 965 1011 942 981 938 973 910 929 924 [[Necropolis]]&lt;br /&gt;
poly 973 911 981 936 1011 941 1050 964 1102 978 1107 960 1100 934 1104 925 1103 909 1078 902 1051 900 1027 889 984 908 [[Bastion]]&lt;br /&gt;
poly 1028 888 1049 855 1058 839 1085 825 1113 831 1139 815 1201 874 1182 895 1139 896 1128 911 1103 909 1080 902 1050 899 [[Reikos]]&lt;br /&gt;
poly 929 923 985 907 1027 889 1049 855 1027 827 968 814 937 821 919 845 889 848 873 876 [[Casinea]]&lt;br /&gt;
poly 1001 1041 986 1088 1135 1147 1167 1100 1170 1052 1161 1012 1134 1013 1123 1006 1122 985 1099 988 1096 999 1095 1000 1058 1011 1042 1021 1026 1024 [[Redoubt]]&lt;br /&gt;
poly 1103 909 1104 926 1099 934 1107 959 1099 987 1151 982 1205 988 1217 962 1241 959 1228 932 1227 931 1196 928 1153 933 1127 910 [[Morrow]]&lt;br /&gt;
poly 1265 1048 1161 1012 1135 1013 1123 1006 1121 985 1151 982 1205 988 1218 962 1241 960 1269 968 1289 1000 [[Zenith]]&lt;br /&gt;
poly 1196 1156 1133 1147 1167 1100 1170 1052 1161 1012 1265 1048 1278 1124 [[Spiral]]&lt;br /&gt;
poly 1196 1157 1279 1124 1317 1113 1303 1281 1236 1297 1245 1231 [[Mareave]]&lt;br /&gt;
poly 1388 1010 1289 1000 1265 1048 1279 1124 1377 1095 [[Mountains of the Moon]]&lt;br /&gt;
poly 1179 1475 1192 1451 1151 1454 1148 1399 1174 1334 1232 1330 1236 1297 1303 1281 1321 1462 1217 1484 [[Ayereed]]&lt;br /&gt;
poly 1088 1502 1152 1453 1148 1397 1174 1334 1089 1301 942 1430 [[Shayeel]]&lt;br /&gt;
poly 840 1555 839 1488 878 1483 904 1456 942 1430 1088 1502 1054 1581 [[Raineach]]&lt;br /&gt;
poly 956 1219 1047 1239 1090 1301 942 1429 903 1456 901 1379 876 1321 [[Tathar]]&lt;br /&gt;
poly 1317 893 1313 936 1268 967 1241 958 1227 931 1195 927 1154 932 1127 910 1139 896 1182 895 1200 874 1227 856 1267 854 [[Therunin]]&lt;br /&gt;
poly 1456 948 1406 870 1317 894 1313 935 1268 968 1289 1000 1388 1010 1389 1009 [[Sarangrave]]&lt;br /&gt;
poly 1559 717 1565 755 1608 792 1623 814 1584 896 1549 902 1456 949 1406 869 1420 856 1433 840 1448 821 1459 805 1464 792 1481 761 [[Salt Flats of Sanath]]&lt;br /&gt;
poly 1549 668 1558 716 1481 761 1355 727 1372 593 1507 632 [[Forest of Ulnak]]&lt;br /&gt;
poly 1161 739 1140 755 1140 814 1201 874 1226 856 1267 854 1317 893 1406 869 1426 843 1437 827 1455 804 1463 793 1480 761 1355 728 1244 684 1260 729 1213 751 1177 756 [[The Barrens]]&lt;br /&gt;
poly 1463 794 1459 805 1432 843 1418 857 1432 837 1443 822 [[Salt_Flats_of_Sanath#Strategic_Considerations]]&lt;br /&gt;
poly 1157 636 1148 659 1195 685 1195 669 1201 636 [[The Semmerlak]]&lt;br /&gt;
poly 1195 669 1195 686 1208 708 1206 709 1170 715 1161 739 1178 757 1212 752 1261 729 1243 684 1210 669 [[Holberg]]&lt;br /&gt;
poly 1012 710 1036 761 1118 738 1141 756 1161 739 1171 714 1207 709 1208 707 1194 685 1147 660 1078 683 1058 694 1051 699 [[Semmerholm]]&lt;br /&gt;
poly 994 704 1011 710 1051 699 1078 683 1148 660 1158 636 1142 613 1017 657 997 678 [[Weirwater]]&lt;br /&gt;
poly 953 694 954 717 924 740 923 765 936 769 969 813 1028 827 1027 794 1037 761 1012 710 [[Astolat]]&lt;br /&gt;
poly 1037 761 1118 738 1142 755 1140 814 1112 830 1084 825 1057 839 1048 855 1027 826 1027 792 [[Brocéliande]]&lt;br /&gt;
poly 940 578 995 588 1026 599 1134 592 1146 601 1142 613 1016 657 997 679 993 705 954 694 935 669 [[Karov]]&lt;br /&gt;
poly 1285 528 1372 593 1355 727 1270 695 1244 684 1223 675 1211 669 1194 668 1201 637 1213 635 1257 586 1239 544 [[Ossium]]&lt;br /&gt;
poly 1138 548 1180 545 1199 527 1240 544 1258 586 1212 636 1158 636 1142 613 1146 602 1134 592 [[Karsk]]&lt;br /&gt;
poly 1104 483 1159 487 1189 506 1200 527 1180 544 1138 549 1134 592 1084 595 1071 565 1070 539 1035 513 1073 490 [[Volodmartz]]&lt;br /&gt;
poly 957 492 1022 503 1070 539 1071 566 1084 595 1025 598 994 587 939 577 877 505 899 493 [[Miekarova]]&lt;br /&gt;
poly 1114 303 1194 330 1223 308 1258 328 1242 373 1243 391 1258 397 1279 473 1285 528 1239 544 1200 528 1189 507 1160 487 1105 483 1108 465 1111 444 1114 426 1116 412 1102 408 1087 368 1085 341 [[Otkodov#Sküld]]&lt;br /&gt;
poly 932 244 984 244 1079 276 1115 303 1084 341 1087 369 1102 409 1036 396 1000 403 949 396 907 401 880 415 863 366 829 341 807 343 771 328 817 297 878 277 897 277 [[Otkodov#Nithoggir]]&lt;br /&gt;
poly 1037 513 1075 489 1104 483 1109 462 1115 412 1036 395 998 404 950 396 906 401 879 415 897 444 937 446 957 493 1022 503 [[Verthandi]]&lt;br /&gt;
poly 729 390 772 327 807 344 829 341 863 367 880 415 898 445 938 447 957 493 899 493 877 506 772 490 772 463 741 461 748 426 [[Otkodov#Urdur]]&lt;br /&gt;
poly 772 490 877 506 940 579 935 669 913 686 847 682 843 661 891 652 901 631 865 619 861 583 806 568 777 578 773 589 752 580 755 567 733 558 772 498 [[Skarsind]]&lt;br /&gt;
poly 773 589 775 616 755 629 758 642 796 659 843 661 891 651 901 631 864 619 861 582 805 568 777 578 [[Hercynia]]&lt;br /&gt;
poly 752 580 773 588 775 616 755 629 758 642 797 659 843 661 846 682 839 714 825 712 815 721 820 730 820 731 721 739 698 708 680 699 660 669 677 626 [[Hahnmark]]&lt;br /&gt;
poly 770 464 771 499 733 557 755 566 751 579 676 626 647 606 616 608 522 674 488 643 495 556 519 487 609 451 [[Sermersuaq]]&lt;br /&gt;
poly 566 713 612 769 692 765 697 755 721 739 697 707 680 700 660 668 677 626 647 607 617 608 523 674 [[Kallavesa]]&lt;br /&gt;
poly 479 715 567 714 611 769 610 768 604 792 621 804 672 819 633 850 541 821 489 784 [[Bregasland]]&lt;br /&gt;
poly 700 834 743 815 740 789 717 778 708 749 697 756 692 765 610 769 604 792 622 805 673 819 [[Mitwold]]&lt;br /&gt;
poly 665 871 695 874 717 896 758 899 779 881 781 856 806 849 816 819 780 807 743 816 701 834 672 818 633 850 [[Mournwold]]&lt;br /&gt;
poly 821 733 826 740 833 741 831 758 855 781 851 822 816 819 780 806 743 816 741 789 718 779 708 749 721 739 821 732 [[Upwold]]&lt;br /&gt;
poly 815 721 826 740 840 742 851 725 841 714 825 712 [[Miaren#The_Great_Sinkhole]]&lt;br /&gt;
poly 846 681 839 713 842 714 851 726 846 732 884 738 913 733 923 740 954 717 954 695 935 669 912 686 [[Temeschwar]]&lt;br /&gt;
poly 831 757 833 741 840 742 846 732 884 739 913 734 924 740 923 764 935 770 968 813 936 821 919 844 889 848 852 822 854 781 [[Miaren]]&lt;br /&gt;
poly 815 819 852 822 889 848 873 876 842 889 837 921 782 929 764 918 757 899 778 881 781 857 805 848 [[Tassato]]&lt;br /&gt;
poly 930 923 873 876 842 889 837 921 782 928 844 965 916 967 [[Sarvos]]&lt;br /&gt;
poly 760 934 764 918 782 929 844 965 893 1052 812 1102 792 1079 754 1098 709 1092 686 1071 647 1058 634 1038 710 996 750 938 [[Madruga]]&lt;br /&gt;
poly 757 899 764 918 760 934 749 938 710 997 634 1038 523 981 527 939 571 904 644 898 693 900 716 896 [[Kahraman]]&lt;br /&gt;
poly 579 1147 662 1196 785 1198 812 1102 792 1078 754 1097 709 1092 693 1078 672 1102 603 1102 [[Feroz]]&lt;br /&gt;
poly 456 1117 488 1155 579 1147 603 1101 672 1102 693 1078 685 1071 648 1057 634 1038 524 981 [[Segura]]&lt;br /&gt;
poly 737 1274 724 1198 661 1196 578 1147 487 1155 430 1227 580 1265 [[Kalino]]&lt;br /&gt;
poly 818 1365 813 1342 773 1300 737 1275 579 1266 581 1270 602 1303 628 1371 [[Shavronne]]&lt;br /&gt;
poly 707 1434 758 1479 814 1410 817 1365 628 1371 526 1431 525 1458 534 1474 647 1496 [[Veroigne]]&lt;br /&gt;
poly 441 814 489 784 542 822 633 851 666 872 695 875 716 896 693 901 642 898 571 904 527 940 442 919 [[Liathaven]]&lt;br /&gt;
poly 344 1222 430 1227 487 1154 456 1116 523 980 527 939 442 918 371 1088 [[Reinos]]&lt;br /&gt;
poly 291 823 441 814 488 784 480 715 413 678 398 665 392 675 379 669 301 723 [[Hordalant]]&lt;br /&gt;
poly 539 688 488 643 495 557 325 529 309 587 331 644 389 634 394 643 398 665 414 678 435 657 474 681 [[Skallahn]]&lt;br /&gt;
poly 364 443 439 431 520 488 495 557 325 529 [[Tromsa]]&lt;br /&gt;
poly 248 650 330 644 309 586 325 528 364 443 242 450 204 577 [[Bryadvik]]&lt;br /&gt;
poly 78 350 106 360 205 390 214 459 107 465 [[Fjorknae]]&lt;br /&gt;
poly 847 967 917 969 1000 1042 985 1089 1133 1148 1172 1154 1197 1158 1245 1232 1231 1330 1174 1334 1091 1300 1046 1236 956 1218 875 1321 900 1380 902 1456 878 1482 838 1487 839 1555 648 1497 706 1436 759 1480 815 1410 819 1364 814 1341 775 1301 738 1274 725 1200 786 1200 813 1103 895 1052 [[Bay of Catazar]]&lt;br /&gt;
poly 437 430 363 442 241 448 202 578 247 651 331 644 347 688 299 722 289 821 247 835 260 870 273 912 186 930 93 986 80 361 107 467 213 461 215 461 206 389 107 359 225 357 [[Sea of Snow]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
A political and strategic map of the Empire and surrounding territories.&lt;br /&gt;
&lt;br /&gt;
==National Information and Maps==&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Brass Coast ===&lt;br /&gt;
* [[Feroz]]&lt;br /&gt;
* [[Kahraman]]&lt;br /&gt;
* [[Madruga]]&lt;br /&gt;
* [[Segura]]&lt;br /&gt;
See: [[Brass Coast Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Dawn ===&lt;br /&gt;
* [[Astolat]]&lt;br /&gt;
* [[The Barrens]]&lt;br /&gt;
* [[Semmerholm]]&lt;br /&gt;
* [[Weirwater]]&lt;br /&gt;
See: [[Dawn Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Highguard ===&lt;br /&gt;
* [[Bastion]]&lt;br /&gt;
* [[Casinea]]&lt;br /&gt;
* [[Necropolis]]&lt;br /&gt;
* [[Reikos]]&lt;br /&gt;
See: [[Highguard Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Imperial Orcs===&lt;br /&gt;
* [[Mareave]]&lt;br /&gt;
* [[Skarsind]]&lt;br /&gt;
See: [[Wintermark Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The League ===&lt;br /&gt;
* [[Holberg]]&lt;br /&gt;
* [[Sarvos]]&lt;br /&gt;
* [[Spiral]]&lt;br /&gt;
* [[Tassato]]&lt;br /&gt;
* [[Temeschwar]]&lt;br /&gt;
See: [[League Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Marches ===&lt;br /&gt;
* [[Bregasland]]&lt;br /&gt;
* [[Mitwold]]&lt;br /&gt;
* [[Mournwold]]&lt;br /&gt;
* [[Upwold]]&lt;br /&gt;
See: [[Marches Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Navarr ===&lt;br /&gt;
* [[Brocéliande]]&lt;br /&gt;
* [[Hercynia]]&lt;br /&gt;
* [[Liathaven]]&lt;br /&gt;
* [[Miaren]]&lt;br /&gt;
* [[Therunin]]&lt;br /&gt;
See: [[Navarr Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Urizen ===&lt;br /&gt;
* [[Morrow]]&lt;br /&gt;
* [[Redoubt]]&lt;br /&gt;
* [[Sarangrave]]&lt;br /&gt;
* [[Zenith]]&lt;br /&gt;
See: [[Urizen Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Varushka ===&lt;br /&gt;
* [[Karov]]&lt;br /&gt;
* [[Karsk]]&lt;br /&gt;
* [[Miekarova]]&lt;br /&gt;
* [[Ossium]]&lt;br /&gt;
* [[Volodmartz]]&lt;br /&gt;
See: [[Varushka Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Wintermark ===&lt;br /&gt;
* [[Hahnmark]]&lt;br /&gt;
* [[Kallavesa]]&lt;br /&gt;
* [[Sermersuaq]]&lt;br /&gt;
See: [[Wintermark Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Foreigners and Barbarians==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Axos ===&lt;br /&gt;
* [[Kabanja]]&lt;br /&gt;
* [[Thronaskoni]]&lt;br /&gt;
* [[Visokuma]]&lt;br /&gt;
See: [[Axos#Axou_Territories|Axou Territories]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Druj ===&lt;br /&gt;
* [[Forest of Ulnak]]&lt;br /&gt;
* [[Salt Flats of Sanath]]&lt;br /&gt;
* [[Therunin]]&lt;br /&gt;
See: [[The Mallum]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Faraden ===&lt;br /&gt;
* [[Menendram]]&lt;br /&gt;
* [[Tujahan]]&lt;br /&gt;
See: [[Sea_of_Snow#Faraden|Faraden Territories]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Grendel ===&lt;br /&gt;
* [[Ayereed]]&lt;br /&gt;
* [[Claudheel]]&lt;br /&gt;
* [[Raineach]]&lt;br /&gt;
* [[Shayeel]]&lt;br /&gt;
* [[Tathar]]&lt;br /&gt;
See: [[Bay_of_Catazar#The_Broken_Shore_and_Attar|Grendel Territories adjoining the Bay of Catazar]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Iron Confederacy ===&lt;br /&gt;
* [[Arbonne]]&lt;br /&gt;
* [[Shavronne]]&lt;br /&gt;
* [[Veroigne]]&lt;br /&gt;
See: [[Bay_of_Catazar#The_Iron_Confederacy|Iron Confederacy Territories adjoining the Bay of Catazar]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Jotun ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Thule ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Tsark ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IC Maps==&lt;br /&gt;
&lt;br /&gt;
A selection of IC tactical and decorative maps can be found at [[Maps]]&lt;br /&gt;
&lt;br /&gt;
[[File:EmpireDetailedMapThumb.jpg|480x335px|link=http://www.profounddecisions.co.uk/mediawiki-public/images/0/0d/EmpireDetailedMap.png]]&lt;br /&gt;
&lt;br /&gt;
==Further Afield==&lt;br /&gt;
&lt;br /&gt;
[[Bay of Catazar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The seven seas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sea of Snow]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Gazetteer]]&lt;br /&gt;
[[Category:The Empire]]&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Gazetteer&amp;diff=143220</id>
		<title>Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Gazetteer&amp;diff=143220"/>
		<updated>2026-08-06T14:36:18Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Foreigners and Barbarians */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==OOC Tactical Map==&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Tactical Master Map.png|1000px|center&lt;br /&gt;
poly 930 923 916 966 1000 1039 1025 1024 1038 1021 1043 1021 1057 1012 1096 1000 1102 978 1054 965 1011 942 981 938 973 910 929 924 [[Necropolis]]&lt;br /&gt;
poly 973 911 981 936 1011 941 1050 964 1102 978 1107 960 1100 934 1104 925 1103 909 1078 902 1051 900 1027 889 984 908 [[Bastion]]&lt;br /&gt;
poly 1028 888 1049 855 1058 839 1085 825 1113 831 1139 815 1201 874 1182 895 1139 896 1128 911 1103 909 1080 902 1050 899 [[Reikos]]&lt;br /&gt;
poly 929 923 985 907 1027 889 1049 855 1027 827 968 814 937 821 919 845 889 848 873 876 [[Casinea]]&lt;br /&gt;
poly 1001 1041 986 1088 1135 1147 1167 1100 1170 1052 1161 1012 1134 1013 1123 1006 1122 985 1099 988 1096 999 1095 1000 1058 1011 1042 1021 1026 1024 [[Redoubt]]&lt;br /&gt;
poly 1103 909 1104 926 1099 934 1107 959 1099 987 1151 982 1205 988 1217 962 1241 959 1228 932 1227 931 1196 928 1153 933 1127 910 [[Morrow]]&lt;br /&gt;
poly 1265 1048 1161 1012 1135 1013 1123 1006 1121 985 1151 982 1205 988 1218 962 1241 960 1269 968 1289 1000 [[Zenith]]&lt;br /&gt;
poly 1196 1156 1133 1147 1167 1100 1170 1052 1161 1012 1265 1048 1278 1124 [[Spiral]]&lt;br /&gt;
poly 1196 1157 1279 1124 1317 1113 1303 1281 1236 1297 1245 1231 [[Mareave]]&lt;br /&gt;
poly 1388 1010 1289 1000 1265 1048 1279 1124 1377 1095 [[Mountains of the Moon]]&lt;br /&gt;
poly 1179 1475 1192 1451 1151 1454 1148 1399 1174 1334 1232 1330 1236 1297 1303 1281 1321 1462 1217 1484 [[Ayereed]]&lt;br /&gt;
poly 1088 1502 1152 1453 1148 1397 1174 1334 1089 1301 942 1430 [[Shayeel]]&lt;br /&gt;
poly 840 1555 839 1488 878 1483 904 1456 942 1430 1088 1502 1054 1581 [[Raineach]]&lt;br /&gt;
poly 956 1219 1047 1239 1090 1301 942 1429 903 1456 901 1379 876 1321 [[Tathar]]&lt;br /&gt;
poly 1317 893 1313 936 1268 967 1241 958 1227 931 1195 927 1154 932 1127 910 1139 896 1182 895 1200 874 1227 856 1267 854 [[Therunin]]&lt;br /&gt;
poly 1456 948 1406 870 1317 894 1313 935 1268 968 1289 1000 1388 1010 1389 1009 [[Sarangrave]]&lt;br /&gt;
poly 1559 717 1565 755 1608 792 1623 814 1584 896 1549 902 1456 949 1406 869 1420 856 1433 840 1448 821 1459 805 1464 792 1481 761 [[Salt Flats of Sanath]]&lt;br /&gt;
poly 1549 668 1558 716 1481 761 1355 727 1372 593 1507 632 [[Forest of Ulnak]]&lt;br /&gt;
poly 1161 739 1140 755 1140 814 1201 874 1226 856 1267 854 1317 893 1406 869 1426 843 1437 827 1455 804 1463 793 1480 761 1355 728 1244 684 1260 729 1213 751 1177 756 [[The Barrens]]&lt;br /&gt;
poly 1463 794 1459 805 1432 843 1418 857 1432 837 1443 822 [[Salt_Flats_of_Sanath#Strategic_Considerations]]&lt;br /&gt;
poly 1157 636 1148 659 1195 685 1195 669 1201 636 [[The Semmerlak]]&lt;br /&gt;
poly 1195 669 1195 686 1208 708 1206 709 1170 715 1161 739 1178 757 1212 752 1261 729 1243 684 1210 669 [[Holberg]]&lt;br /&gt;
poly 1012 710 1036 761 1118 738 1141 756 1161 739 1171 714 1207 709 1208 707 1194 685 1147 660 1078 683 1058 694 1051 699 [[Semmerholm]]&lt;br /&gt;
poly 994 704 1011 710 1051 699 1078 683 1148 660 1158 636 1142 613 1017 657 997 678 [[Weirwater]]&lt;br /&gt;
poly 953 694 954 717 924 740 923 765 936 769 969 813 1028 827 1027 794 1037 761 1012 710 [[Astolat]]&lt;br /&gt;
poly 1037 761 1118 738 1142 755 1140 814 1112 830 1084 825 1057 839 1048 855 1027 826 1027 792 [[Brocéliande]]&lt;br /&gt;
poly 940 578 995 588 1026 599 1134 592 1146 601 1142 613 1016 657 997 679 993 705 954 694 935 669 [[Karov]]&lt;br /&gt;
poly 1285 528 1372 593 1355 727 1270 695 1244 684 1223 675 1211 669 1194 668 1201 637 1213 635 1257 586 1239 544 [[Ossium]]&lt;br /&gt;
poly 1138 548 1180 545 1199 527 1240 544 1258 586 1212 636 1158 636 1142 613 1146 602 1134 592 [[Karsk]]&lt;br /&gt;
poly 1104 483 1159 487 1189 506 1200 527 1180 544 1138 549 1134 592 1084 595 1071 565 1070 539 1035 513 1073 490 [[Volodmartz]]&lt;br /&gt;
poly 957 492 1022 503 1070 539 1071 566 1084 595 1025 598 994 587 939 577 877 505 899 493 [[Miekarova]]&lt;br /&gt;
poly 1114 303 1194 330 1223 308 1258 328 1242 373 1243 391 1258 397 1279 473 1285 528 1239 544 1200 528 1189 507 1160 487 1105 483 1108 465 1111 444 1114 426 1116 412 1102 408 1087 368 1085 341 [[Otkodov#Sküld]]&lt;br /&gt;
poly 932 244 984 244 1079 276 1115 303 1084 341 1087 369 1102 409 1036 396 1000 403 949 396 907 401 880 415 863 366 829 341 807 343 771 328 817 297 878 277 897 277 [[Otkodov#Nithoggir]]&lt;br /&gt;
poly 1037 513 1075 489 1104 483 1109 462 1115 412 1036 395 998 404 950 396 906 401 879 415 897 444 937 446 957 493 1022 503 [[Verthandi]]&lt;br /&gt;
poly 729 390 772 327 807 344 829 341 863 367 880 415 898 445 938 447 957 493 899 493 877 506 772 490 772 463 741 461 748 426 [[Otkodov#Urdur]]&lt;br /&gt;
poly 772 490 877 506 940 579 935 669 913 686 847 682 843 661 891 652 901 631 865 619 861 583 806 568 777 578 773 589 752 580 755 567 733 558 772 498 [[Skarsind]]&lt;br /&gt;
poly 773 589 775 616 755 629 758 642 796 659 843 661 891 651 901 631 864 619 861 582 805 568 777 578 [[Hercynia]]&lt;br /&gt;
poly 752 580 773 588 775 616 755 629 758 642 797 659 843 661 846 682 839 714 825 712 815 721 820 730 820 731 721 739 698 708 680 699 660 669 677 626 [[Hahnmark]]&lt;br /&gt;
poly 770 464 771 499 733 557 755 566 751 579 676 626 647 606 616 608 522 674 488 643 495 556 519 487 609 451 [[Sermersuaq]]&lt;br /&gt;
poly 566 713 612 769 692 765 697 755 721 739 697 707 680 700 660 668 677 626 647 607 617 608 523 674 [[Kallavesa]]&lt;br /&gt;
poly 479 715 567 714 611 769 610 768 604 792 621 804 672 819 633 850 541 821 489 784 [[Bregasland]]&lt;br /&gt;
poly 700 834 743 815 740 789 717 778 708 749 697 756 692 765 610 769 604 792 622 805 673 819 [[Mitwold]]&lt;br /&gt;
poly 665 871 695 874 717 896 758 899 779 881 781 856 806 849 816 819 780 807 743 816 701 834 672 818 633 850 [[Mournwold]]&lt;br /&gt;
poly 821 733 826 740 833 741 831 758 855 781 851 822 816 819 780 806 743 816 741 789 718 779 708 749 721 739 821 732 [[Upwold]]&lt;br /&gt;
poly 815 721 826 740 840 742 851 725 841 714 825 712 [[Miaren#The_Great_Sinkhole]]&lt;br /&gt;
poly 846 681 839 713 842 714 851 726 846 732 884 738 913 733 923 740 954 717 954 695 935 669 912 686 [[Temeschwar]]&lt;br /&gt;
poly 831 757 833 741 840 742 846 732 884 739 913 734 924 740 923 764 935 770 968 813 936 821 919 844 889 848 852 822 854 781 [[Miaren]]&lt;br /&gt;
poly 815 819 852 822 889 848 873 876 842 889 837 921 782 929 764 918 757 899 778 881 781 857 805 848 [[Tassato]]&lt;br /&gt;
poly 930 923 873 876 842 889 837 921 782 928 844 965 916 967 [[Sarvos]]&lt;br /&gt;
poly 760 934 764 918 782 929 844 965 893 1052 812 1102 792 1079 754 1098 709 1092 686 1071 647 1058 634 1038 710 996 750 938 [[Madruga]]&lt;br /&gt;
poly 757 899 764 918 760 934 749 938 710 997 634 1038 523 981 527 939 571 904 644 898 693 900 716 896 [[Kahraman]]&lt;br /&gt;
poly 579 1147 662 1196 785 1198 812 1102 792 1078 754 1097 709 1092 693 1078 672 1102 603 1102 [[Feroz]]&lt;br /&gt;
poly 456 1117 488 1155 579 1147 603 1101 672 1102 693 1078 685 1071 648 1057 634 1038 524 981 [[Segura]]&lt;br /&gt;
poly 737 1274 724 1198 661 1196 578 1147 487 1155 430 1227 580 1265 [[Kalino]]&lt;br /&gt;
poly 818 1365 813 1342 773 1300 737 1275 579 1266 581 1270 602 1303 628 1371 [[Shavronne]]&lt;br /&gt;
poly 707 1434 758 1479 814 1410 817 1365 628 1371 526 1431 525 1458 534 1474 647 1496 [[Veroigne]]&lt;br /&gt;
poly 441 814 489 784 542 822 633 851 666 872 695 875 716 896 693 901 642 898 571 904 527 940 442 919 [[Liathaven]]&lt;br /&gt;
poly 344 1222 430 1227 487 1154 456 1116 523 980 527 939 442 918 371 1088 [[Reinos]]&lt;br /&gt;
poly 291 823 441 814 488 784 480 715 413 678 398 665 392 675 379 669 301 723 [[Hordalant]]&lt;br /&gt;
poly 539 688 488 643 495 557 325 529 309 587 331 644 389 634 394 643 398 665 414 678 435 657 474 681 [[Skallahn]]&lt;br /&gt;
poly 364 443 439 431 520 488 495 557 325 529 [[Tromsa]]&lt;br /&gt;
poly 248 650 330 644 309 586 325 528 364 443 242 450 204 577 [[Bryadvik]]&lt;br /&gt;
poly 78 350 106 360 205 390 214 459 107 465 [[Fjorknae]]&lt;br /&gt;
poly 847 967 917 969 1000 1042 985 1089 1133 1148 1172 1154 1197 1158 1245 1232 1231 1330 1174 1334 1091 1300 1046 1236 956 1218 875 1321 900 1380 902 1456 878 1482 838 1487 839 1555 648 1497 706 1436 759 1480 815 1410 819 1364 814 1341 775 1301 738 1274 725 1200 786 1200 813 1103 895 1052 [[Bay of Catazar]]&lt;br /&gt;
poly 437 430 363 442 241 448 202 578 247 651 331 644 347 688 299 722 289 821 247 835 260 870 273 912 186 930 93 986 80 361 107 467 213 461 215 461 206 389 107 359 225 357 [[Sea of Snow]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
A political and strategic map of the Empire and surrounding territories.&lt;br /&gt;
&lt;br /&gt;
==National Information and Maps==&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Brass Coast ===&lt;br /&gt;
* [[Feroz]]&lt;br /&gt;
* [[Kahraman]]&lt;br /&gt;
* [[Madruga]]&lt;br /&gt;
* [[Segura]]&lt;br /&gt;
See: [[Brass Coast Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Dawn ===&lt;br /&gt;
* [[Astolat]]&lt;br /&gt;
* [[The Barrens]]&lt;br /&gt;
* [[Semmerholm]]&lt;br /&gt;
* [[Weirwater]]&lt;br /&gt;
See: [[Dawn Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Highguard ===&lt;br /&gt;
* [[Bastion]]&lt;br /&gt;
* [[Casinea]]&lt;br /&gt;
* [[Necropolis]]&lt;br /&gt;
* [[Reikos]]&lt;br /&gt;
See: [[Highguard Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Imperial Orcs===&lt;br /&gt;
* [[Mareave]]&lt;br /&gt;
* [[Skarsind]]&lt;br /&gt;
See: [[Wintermark Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The League ===&lt;br /&gt;
* [[Holberg]]&lt;br /&gt;
* [[Sarvos]]&lt;br /&gt;
* [[Spiral]]&lt;br /&gt;
* [[Tassato]]&lt;br /&gt;
* [[Temeschwar]]&lt;br /&gt;
See: [[League Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Marches ===&lt;br /&gt;
* [[Bregasland]]&lt;br /&gt;
* [[Mitwold]]&lt;br /&gt;
* [[Mournwold]]&lt;br /&gt;
* [[Upwold]]&lt;br /&gt;
See: [[Marches Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Navarr ===&lt;br /&gt;
* [[Brocéliande]]&lt;br /&gt;
* [[Hercynia]]&lt;br /&gt;
* [[Liathaven]]&lt;br /&gt;
* [[Miaren]]&lt;br /&gt;
* [[Therunin]]&lt;br /&gt;
See: [[Navarr Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Urizen ===&lt;br /&gt;
* [[Morrow]]&lt;br /&gt;
* [[Redoubt]]&lt;br /&gt;
* [[Sarangrave]]&lt;br /&gt;
* [[Zenith]]&lt;br /&gt;
See: [[Urizen Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Varushka ===&lt;br /&gt;
* [[Karov]]&lt;br /&gt;
* [[Karsk]]&lt;br /&gt;
* [[Miekarova]]&lt;br /&gt;
* [[Ossium]]&lt;br /&gt;
* [[Volodmartz]]&lt;br /&gt;
See: [[Varushka Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Wintermark ===&lt;br /&gt;
* [[Hahnmark]]&lt;br /&gt;
* [[Kallavesa]]&lt;br /&gt;
* [[Sermersuaq]]&lt;br /&gt;
See: [[Wintermark Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Foreigners and Barbarians==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Axos ===&lt;br /&gt;
* [[Kabanja]]&lt;br /&gt;
* [[Thronaskoni]]&lt;br /&gt;
* [[Visokuma]]&lt;br /&gt;
See: [[Axos#Axou_Territories|Axou Territories]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Druj ===&lt;br /&gt;
* [[Forest of Ulnak]]&lt;br /&gt;
* [[Salt Flats of Sanath]]&lt;br /&gt;
* [[Therunin]]&lt;br /&gt;
See: [[The Mallum]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Faraden ===&lt;br /&gt;
* [[Menendram]]&lt;br /&gt;
* [[Tujahan]]&lt;br /&gt;
See: [[Sea_of_Snow#Faraden|Faraden Territories]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Grendel ===&lt;br /&gt;
* [[Ayereed]]&lt;br /&gt;
* [[Claudheel]]&lt;br /&gt;
* [[Raineach]]&lt;br /&gt;
* [[Shayeel]]&lt;br /&gt;
* [[Tathar]]&lt;br /&gt;
See: [[Bay_of_Catazar#The_Broken_Shore_and_Attar|Grendel Territories adjoining the Bay of Catazar]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Iron Confederacy ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Jotun ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Thule ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Tsark ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IC Maps==&lt;br /&gt;
&lt;br /&gt;
A selection of IC tactical and decorative maps can be found at [[Maps]]&lt;br /&gt;
&lt;br /&gt;
[[File:EmpireDetailedMapThumb.jpg|480x335px|link=http://www.profounddecisions.co.uk/mediawiki-public/images/0/0d/EmpireDetailedMap.png]]&lt;br /&gt;
&lt;br /&gt;
==Further Afield==&lt;br /&gt;
&lt;br /&gt;
[[Bay of Catazar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The seven seas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sea of Snow]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Gazetteer]]&lt;br /&gt;
[[Category:The Empire]]&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Elosian_Architect&amp;diff=143175</id>
		<title>Elosian Architect</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Elosian_Architect&amp;diff=143175"/>
		<updated>2026-08-05T10:15:40Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Great Harbour at Elos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=Elos Harbour.png|align=left|width=400}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Constructed [[Construct Great Harbour of Elos|by order]] of the [[Senate]], work was completed on restoring the Great Harbour shortly before the Autumn Equinox 384YE. &lt;br /&gt;
&lt;br /&gt;
==Responsibilities==&lt;br /&gt;
The Elosian Architect is expected to oversee the Great Harbour of Elos, engaging in trade for foreign herbs and supporting the [[fleet]] owners of [[Redoubt]]. If the Great Harbour were to be threatened in any way, it would be the responsibility of the Architect to deal with those threats.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
===Ministry===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Cerulean Mazzarine&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5 ingots of green iron&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 drams of [[Cerulean Mazzarine|cerulean mazzarine]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10 ingots of green iron&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18 drams of cerulean mazzarine&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;15 ingots of green iron&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25 drams of cerulean mazzarine&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Bladeroot&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5 ingots of orichalcum&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 drams of [[bladeroot]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10 ingots of orichalcum&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 drams of bladeroot&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;15 ingots of orichalcum&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22 drams of bladeroot&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Vervain&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5 ingots of weltsilver&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 drams of [[True Vervain|true vervain]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10 ingots of weltsilver&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20 drams of true vervain&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;15 ingots of weltsilver&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26 drams of true vervain&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
As a [[ministry]], the title of Elosian Architect allows the holder to trade ingots of metals for set quantities of herbs. The Architect spends their ingot and makes their choices during downtime from their character page. Materials are removed from, and resources are placed into, the character&#039;s inventory when the downtime is processed.&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
This title is auctioned during the Autumn Equinox. &lt;br /&gt;
&lt;br /&gt;
Any Imperial citizen can participate in the auction and hold the title. They do not receive a seat on the Bourse. As a title appointed through the Bourse they cannot be [[revocation|revoked]] by the [[Synod]].&lt;br /&gt;
{{RecentElections|Elosian_Architect}}&lt;br /&gt;
==Great Harbour at Elos==&lt;br /&gt;
In Spring 384YE the [[Prosperity]] assembly urged virtuous citizens to find a way to build up the prosperity of [[Redoubt]]. They [[To_see_what_you_sell#Redoubt|proposed]] that the port facilities at [[Redoubt#Elos|Elos]] be [[To_see_what_you_sell#Restoring_Elos|restored to their former glory]].  Once the main port for Urizen&#039;s small navy, time had reduced it to little more than a sleepy fishing village. Yet even before the expansion work was undertaken the quayside was extensive and the harbour wall  fortified. There had been idle talk for years of bringing the port back into major use, but it had always been overshadowed by the more advanced facilities further up the river at [[Redoubt#Cargo|Cargo]].&lt;br /&gt;
&lt;br /&gt;
With [[Spiral]] in in the hands of the [[Grendel]], Redoubt represented the entirety of the Urizen coast, and there had been a concomitant increase in [[fleet|trade]] into the ports of Redoubt as a result. Ever since the docks at [[Spiral#Apulus|Apulus]] were destroyed, more and more vessels had been putting into port at Cargo, [[Redoubt#Optarion|Visten]], and Elos. While Cargo was the preferred destination of many captains, geographical limits made it impossible to expand that port and some of the biggest vessels struggled to navigate their way up the Couros. So with the facilities at all three ports backed up with vessels waiting to unload, it became clear that significant investment into the docks at Elos would be the best way to improve the prosperity of the entire territory. And by good fortune, it might also provide a few &#039;&#039;other&#039;&#039; benefits.&lt;br /&gt;
&lt;br /&gt;
It proved to be no small undertaking, but the [[Senate]] [[Construct Great Harbour of Elos|commissioned the work]] nonetheless. Six months of hard work, primarily undertaken by mortal labourers due to the difficulties related to employing [[Urizen_economic_interests#Ushabti|ushabti]] in the lowlands, and the docks were almost entirely rebuilt and refitted, doubling the capacity of Redoubt&#039;s shipyards. The effects were seen almost immediately, with a significant increase trade in on the [[Bay of Catazar]] following the [[Ratify_treaty_with_the_Grendel_Autumn_383YE|signing of the peace treaty with the Grendel]]. Ships still come from all over the world to purchase the high-quality metals produced in Redoubt&#039;s mines, to buy mana, and engage the expertise of Urizen teachers and philosophers.&lt;br /&gt;
&lt;br /&gt;
Today the harbour is a wonder indeed, a far cry from the previous sleepy coastal village. Raised obelisks with pristine [[Technology#Lightstones|lightstones]] mark out three [[constellations]] across the rebuilt harbour - [[the Stallion]], [[the Door]], and [[the Great Wyrm]] itself. An open plaza inlaid with hexagonal flagstones of white granite serves as a focal point, with most of the important buildings associated with the harbour built around the periphery. Between the harbour and the [[spire]] proper are the well-maintained, carefully laid out trees of a public park that is a popular place for citizens of Elos to relax and consider the day. The new harbour is, by even the most critical accounts, a thing of beauty.&lt;br /&gt;
&lt;br /&gt;
The only part of the harbour that is not the responsibility of the Elosian Architect is the so-called [[Quaymaster_of_the_Elosian_Docks#Elosian_Docks|Elosian Docks]], which are sometimes referred to these days as the &#039;&#039;Hesychian Quays&#039;&#039;. Built a year before the work on the new harbour was undertaken, they are used by [[Axos|Axou]] traders to deliver amounts of [[white granite]] in return for [[dragonbone]] and overseen by the [[Quaymaster of the Elosian Docks]].&lt;br /&gt;
&lt;br /&gt;
==Further Opportunities==&lt;br /&gt;
When the expansion of the harbour was commissioned, several [[To_see_what_you_sell#Additional_Benefits|additional benefits]] were identified. Such an expansion would only require 10 wains of [[white granite]], 10 wains of [[weirwood]] and 20 crowns. While it would take 3 months to complete, the existing facilities would be good enough to start work on a [[navy]] at the same time as the shipyard was being built, saving precious time. &lt;br /&gt;
&lt;br /&gt;
Not only could the harbour be quickly expanded to include a [[shipyard]] capable of deploying [[navy|warships]], but the nearby presence of the [[Penumbral Watcher]] allowed for other, more magical benefits such as concealing the work of establishing a shipyard from the Grendel, or imbuing navies raised in Elos with a unique [[Night magic|Night magical]] quality. There was also some talk that the new harbour might even allow the Urizen to support a new navy of their own, despite their general limitations with regard to large-scale military matters.&lt;br /&gt;
{{Responsibilities Expectation}}&lt;br /&gt;
[[Category:Title]]&lt;br /&gt;
[[Category:Bourse]]&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Gazetteer&amp;diff=143141</id>
		<title>Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Gazetteer&amp;diff=143141"/>
		<updated>2026-08-04T10:37:20Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Foreigners and Barbarians */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==OOC Tactical Map==&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Tactical Master Map.png|1000px|center&lt;br /&gt;
poly 930 923 916 966 1000 1039 1025 1024 1038 1021 1043 1021 1057 1012 1096 1000 1102 978 1054 965 1011 942 981 938 973 910 929 924 [[Necropolis]]&lt;br /&gt;
poly 973 911 981 936 1011 941 1050 964 1102 978 1107 960 1100 934 1104 925 1103 909 1078 902 1051 900 1027 889 984 908 [[Bastion]]&lt;br /&gt;
poly 1028 888 1049 855 1058 839 1085 825 1113 831 1139 815 1201 874 1182 895 1139 896 1128 911 1103 909 1080 902 1050 899 [[Reikos]]&lt;br /&gt;
poly 929 923 985 907 1027 889 1049 855 1027 827 968 814 937 821 919 845 889 848 873 876 [[Casinea]]&lt;br /&gt;
poly 1001 1041 986 1088 1135 1147 1167 1100 1170 1052 1161 1012 1134 1013 1123 1006 1122 985 1099 988 1096 999 1095 1000 1058 1011 1042 1021 1026 1024 [[Redoubt]]&lt;br /&gt;
poly 1103 909 1104 926 1099 934 1107 959 1099 987 1151 982 1205 988 1217 962 1241 959 1228 932 1227 931 1196 928 1153 933 1127 910 [[Morrow]]&lt;br /&gt;
poly 1265 1048 1161 1012 1135 1013 1123 1006 1121 985 1151 982 1205 988 1218 962 1241 960 1269 968 1289 1000 [[Zenith]]&lt;br /&gt;
poly 1196 1156 1133 1147 1167 1100 1170 1052 1161 1012 1265 1048 1278 1124 [[Spiral]]&lt;br /&gt;
poly 1196 1157 1279 1124 1317 1113 1303 1281 1236 1297 1245 1231 [[Mareave]]&lt;br /&gt;
poly 1388 1010 1289 1000 1265 1048 1279 1124 1377 1095 [[Mountains of the Moon]]&lt;br /&gt;
poly 1179 1475 1192 1451 1151 1454 1148 1399 1174 1334 1232 1330 1236 1297 1303 1281 1321 1462 1217 1484 [[Ayereed]]&lt;br /&gt;
poly 1088 1502 1152 1453 1148 1397 1174 1334 1089 1301 942 1430 [[Shayeel]]&lt;br /&gt;
poly 840 1555 839 1488 878 1483 904 1456 942 1430 1088 1502 1054 1581 [[Raineach]]&lt;br /&gt;
poly 956 1219 1047 1239 1090 1301 942 1429 903 1456 901 1379 876 1321 [[Tathar]]&lt;br /&gt;
poly 1317 893 1313 936 1268 967 1241 958 1227 931 1195 927 1154 932 1127 910 1139 896 1182 895 1200 874 1227 856 1267 854 [[Therunin]]&lt;br /&gt;
poly 1456 948 1406 870 1317 894 1313 935 1268 968 1289 1000 1388 1010 1389 1009 [[Sarangrave]]&lt;br /&gt;
poly 1559 717 1565 755 1608 792 1623 814 1584 896 1549 902 1456 949 1406 869 1420 856 1433 840 1448 821 1459 805 1464 792 1481 761 [[Salt Flats of Sanath]]&lt;br /&gt;
poly 1549 668 1558 716 1481 761 1355 727 1372 593 1507 632 [[Forest of Ulnak]]&lt;br /&gt;
poly 1161 739 1140 755 1140 814 1201 874 1226 856 1267 854 1317 893 1406 869 1426 843 1437 827 1455 804 1463 793 1480 761 1355 728 1244 684 1260 729 1213 751 1177 756 [[The Barrens]]&lt;br /&gt;
poly 1463 794 1459 805 1432 843 1418 857 1432 837 1443 822 [[Salt_Flats_of_Sanath#Strategic_Considerations]]&lt;br /&gt;
poly 1157 636 1148 659 1195 685 1195 669 1201 636 [[The Semmerlak]]&lt;br /&gt;
poly 1195 669 1195 686 1208 708 1206 709 1170 715 1161 739 1178 757 1212 752 1261 729 1243 684 1210 669 [[Holberg]]&lt;br /&gt;
poly 1012 710 1036 761 1118 738 1141 756 1161 739 1171 714 1207 709 1208 707 1194 685 1147 660 1078 683 1058 694 1051 699 [[Semmerholm]]&lt;br /&gt;
poly 994 704 1011 710 1051 699 1078 683 1148 660 1158 636 1142 613 1017 657 997 678 [[Weirwater]]&lt;br /&gt;
poly 953 694 954 717 924 740 923 765 936 769 969 813 1028 827 1027 794 1037 761 1012 710 [[Astolat]]&lt;br /&gt;
poly 1037 761 1118 738 1142 755 1140 814 1112 830 1084 825 1057 839 1048 855 1027 826 1027 792 [[Brocéliande]]&lt;br /&gt;
poly 940 578 995 588 1026 599 1134 592 1146 601 1142 613 1016 657 997 679 993 705 954 694 935 669 [[Karov]]&lt;br /&gt;
poly 1285 528 1372 593 1355 727 1270 695 1244 684 1223 675 1211 669 1194 668 1201 637 1213 635 1257 586 1239 544 [[Ossium]]&lt;br /&gt;
poly 1138 548 1180 545 1199 527 1240 544 1258 586 1212 636 1158 636 1142 613 1146 602 1134 592 [[Karsk]]&lt;br /&gt;
poly 1104 483 1159 487 1189 506 1200 527 1180 544 1138 549 1134 592 1084 595 1071 565 1070 539 1035 513 1073 490 [[Volodmartz]]&lt;br /&gt;
poly 957 492 1022 503 1070 539 1071 566 1084 595 1025 598 994 587 939 577 877 505 899 493 [[Miekarova]]&lt;br /&gt;
poly 1114 303 1194 330 1223 308 1258 328 1242 373 1243 391 1258 397 1279 473 1285 528 1239 544 1200 528 1189 507 1160 487 1105 483 1108 465 1111 444 1114 426 1116 412 1102 408 1087 368 1085 341 [[Otkodov#Sküld]]&lt;br /&gt;
poly 932 244 984 244 1079 276 1115 303 1084 341 1087 369 1102 409 1036 396 1000 403 949 396 907 401 880 415 863 366 829 341 807 343 771 328 817 297 878 277 897 277 [[Otkodov#Nithoggir]]&lt;br /&gt;
poly 1037 513 1075 489 1104 483 1109 462 1115 412 1036 395 998 404 950 396 906 401 879 415 897 444 937 446 957 493 1022 503 [[Verthandi]]&lt;br /&gt;
poly 729 390 772 327 807 344 829 341 863 367 880 415 898 445 938 447 957 493 899 493 877 506 772 490 772 463 741 461 748 426 [[Otkodov#Urdur]]&lt;br /&gt;
poly 772 490 877 506 940 579 935 669 913 686 847 682 843 661 891 652 901 631 865 619 861 583 806 568 777 578 773 589 752 580 755 567 733 558 772 498 [[Skarsind]]&lt;br /&gt;
poly 773 589 775 616 755 629 758 642 796 659 843 661 891 651 901 631 864 619 861 582 805 568 777 578 [[Hercynia]]&lt;br /&gt;
poly 752 580 773 588 775 616 755 629 758 642 797 659 843 661 846 682 839 714 825 712 815 721 820 730 820 731 721 739 698 708 680 699 660 669 677 626 [[Hahnmark]]&lt;br /&gt;
poly 770 464 771 499 733 557 755 566 751 579 676 626 647 606 616 608 522 674 488 643 495 556 519 487 609 451 [[Sermersuaq]]&lt;br /&gt;
poly 566 713 612 769 692 765 697 755 721 739 697 707 680 700 660 668 677 626 647 607 617 608 523 674 [[Kallavesa]]&lt;br /&gt;
poly 479 715 567 714 611 769 610 768 604 792 621 804 672 819 633 850 541 821 489 784 [[Bregasland]]&lt;br /&gt;
poly 700 834 743 815 740 789 717 778 708 749 697 756 692 765 610 769 604 792 622 805 673 819 [[Mitwold]]&lt;br /&gt;
poly 665 871 695 874 717 896 758 899 779 881 781 856 806 849 816 819 780 807 743 816 701 834 672 818 633 850 [[Mournwold]]&lt;br /&gt;
poly 821 733 826 740 833 741 831 758 855 781 851 822 816 819 780 806 743 816 741 789 718 779 708 749 721 739 821 732 [[Upwold]]&lt;br /&gt;
poly 815 721 826 740 840 742 851 725 841 714 825 712 [[Miaren#The_Great_Sinkhole]]&lt;br /&gt;
poly 846 681 839 713 842 714 851 726 846 732 884 738 913 733 923 740 954 717 954 695 935 669 912 686 [[Temeschwar]]&lt;br /&gt;
poly 831 757 833 741 840 742 846 732 884 739 913 734 924 740 923 764 935 770 968 813 936 821 919 844 889 848 852 822 854 781 [[Miaren]]&lt;br /&gt;
poly 815 819 852 822 889 848 873 876 842 889 837 921 782 929 764 918 757 899 778 881 781 857 805 848 [[Tassato]]&lt;br /&gt;
poly 930 923 873 876 842 889 837 921 782 928 844 965 916 967 [[Sarvos]]&lt;br /&gt;
poly 760 934 764 918 782 929 844 965 893 1052 812 1102 792 1079 754 1098 709 1092 686 1071 647 1058 634 1038 710 996 750 938 [[Madruga]]&lt;br /&gt;
poly 757 899 764 918 760 934 749 938 710 997 634 1038 523 981 527 939 571 904 644 898 693 900 716 896 [[Kahraman]]&lt;br /&gt;
poly 579 1147 662 1196 785 1198 812 1102 792 1078 754 1097 709 1092 693 1078 672 1102 603 1102 [[Feroz]]&lt;br /&gt;
poly 456 1117 488 1155 579 1147 603 1101 672 1102 693 1078 685 1071 648 1057 634 1038 524 981 [[Segura]]&lt;br /&gt;
poly 737 1274 724 1198 661 1196 578 1147 487 1155 430 1227 580 1265 [[Kalino]]&lt;br /&gt;
poly 818 1365 813 1342 773 1300 737 1275 579 1266 581 1270 602 1303 628 1371 [[Shavronne]]&lt;br /&gt;
poly 707 1434 758 1479 814 1410 817 1365 628 1371 526 1431 525 1458 534 1474 647 1496 [[Veroigne]]&lt;br /&gt;
poly 441 814 489 784 542 822 633 851 666 872 695 875 716 896 693 901 642 898 571 904 527 940 442 919 [[Liathaven]]&lt;br /&gt;
poly 344 1222 430 1227 487 1154 456 1116 523 980 527 939 442 918 371 1088 [[Reinos]]&lt;br /&gt;
poly 291 823 441 814 488 784 480 715 413 678 398 665 392 675 379 669 301 723 [[Hordalant]]&lt;br /&gt;
poly 539 688 488 643 495 557 325 529 309 587 331 644 389 634 394 643 398 665 414 678 435 657 474 681 [[Skallahn]]&lt;br /&gt;
poly 364 443 439 431 520 488 495 557 325 529 [[Tromsa]]&lt;br /&gt;
poly 248 650 330 644 309 586 325 528 364 443 242 450 204 577 [[Bryadvik]]&lt;br /&gt;
poly 78 350 106 360 205 390 214 459 107 465 [[Fjorknae]]&lt;br /&gt;
poly 847 967 917 969 1000 1042 985 1089 1133 1148 1172 1154 1197 1158 1245 1232 1231 1330 1174 1334 1091 1300 1046 1236 956 1218 875 1321 900 1380 902 1456 878 1482 838 1487 839 1555 648 1497 706 1436 759 1480 815 1410 819 1364 814 1341 775 1301 738 1274 725 1200 786 1200 813 1103 895 1052 [[Bay of Catazar]]&lt;br /&gt;
poly 437 430 363 442 241 448 202 578 247 651 331 644 347 688 299 722 289 821 247 835 260 870 273 912 186 930 93 986 80 361 107 467 213 461 215 461 206 389 107 359 225 357 [[Sea of Snow]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
A political and strategic map of the Empire and surrounding territories.&lt;br /&gt;
&lt;br /&gt;
==National Information and Maps==&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Brass Coast ===&lt;br /&gt;
* [[Feroz]]&lt;br /&gt;
* [[Kahraman]]&lt;br /&gt;
* [[Madruga]]&lt;br /&gt;
* [[Segura]]&lt;br /&gt;
See: [[Brass Coast Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Dawn ===&lt;br /&gt;
* [[Astolat]]&lt;br /&gt;
* [[The Barrens]]&lt;br /&gt;
* [[Semmerholm]]&lt;br /&gt;
* [[Weirwater]]&lt;br /&gt;
See: [[Dawn Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Highguard ===&lt;br /&gt;
* [[Bastion]]&lt;br /&gt;
* [[Casinea]]&lt;br /&gt;
* [[Necropolis]]&lt;br /&gt;
* [[Reikos]]&lt;br /&gt;
See: [[Highguard Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Imperial Orcs===&lt;br /&gt;
* [[Mareave]]&lt;br /&gt;
* [[Skarsind]]&lt;br /&gt;
See: [[Wintermark Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The League ===&lt;br /&gt;
* [[Holberg]]&lt;br /&gt;
* [[Sarvos]]&lt;br /&gt;
* [[Spiral]]&lt;br /&gt;
* [[Tassato]]&lt;br /&gt;
* [[Temeschwar]]&lt;br /&gt;
See: [[League Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Marches ===&lt;br /&gt;
* [[Bregasland]]&lt;br /&gt;
* [[Mitwold]]&lt;br /&gt;
* [[Mournwold]]&lt;br /&gt;
* [[Upwold]]&lt;br /&gt;
See: [[Marches Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Navarr ===&lt;br /&gt;
* [[Brocéliande]]&lt;br /&gt;
* [[Hercynia]]&lt;br /&gt;
* [[Liathaven]]&lt;br /&gt;
* [[Miaren]]&lt;br /&gt;
* [[Therunin]]&lt;br /&gt;
See: [[Navarr Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Urizen ===&lt;br /&gt;
* [[Morrow]]&lt;br /&gt;
* [[Redoubt]]&lt;br /&gt;
* [[Sarangrave]]&lt;br /&gt;
* [[Zenith]]&lt;br /&gt;
See: [[Urizen Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Varushka ===&lt;br /&gt;
* [[Karov]]&lt;br /&gt;
* [[Karsk]]&lt;br /&gt;
* [[Miekarova]]&lt;br /&gt;
* [[Ossium]]&lt;br /&gt;
* [[Volodmartz]]&lt;br /&gt;
See: [[Varushka Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Wintermark ===&lt;br /&gt;
* [[Hahnmark]]&lt;br /&gt;
* [[Kallavesa]]&lt;br /&gt;
* [[Sermersuaq]]&lt;br /&gt;
See: [[Wintermark Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Foreigners and Barbarians==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Axos ===&lt;br /&gt;
* [[Kabanja]]&lt;br /&gt;
* [[Thronaskoni]]&lt;br /&gt;
* [[Visokuma]]&lt;br /&gt;
See: [[Axos#Axou_Territories|Axou Territories]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Druj ===&lt;br /&gt;
* [[Forest of Ulnak]]&lt;br /&gt;
* [[Salt Flats of Sanath]]&lt;br /&gt;
* [[Therunin]]&lt;br /&gt;
See: [[The Mallum]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Faraden ===&lt;br /&gt;
* [[Menendram]]&lt;br /&gt;
* [[Tujahan]]&lt;br /&gt;
See: [[Sea_of_Snow#Faraden|Faraden Territories]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Grendel ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Iron Confederacy ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Jotun ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Thule ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Tsark ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IC Maps==&lt;br /&gt;
&lt;br /&gt;
A selection of IC tactical and decorative maps can be found at [[Maps]]&lt;br /&gt;
&lt;br /&gt;
[[File:EmpireDetailedMapThumb.jpg|480x335px|link=http://www.profounddecisions.co.uk/mediawiki-public/images/0/0d/EmpireDetailedMap.png]]&lt;br /&gt;
&lt;br /&gt;
==Further Afield==&lt;br /&gt;
&lt;br /&gt;
[[Bay of Catazar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The seven seas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sea of Snow]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Gazetteer]]&lt;br /&gt;
[[Category:The Empire]]&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Gazetteer&amp;diff=143140</id>
		<title>Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Gazetteer&amp;diff=143140"/>
		<updated>2026-08-04T10:35:56Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Foreigners and Barbarians */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==OOC Tactical Map==&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Tactical Master Map.png|1000px|center&lt;br /&gt;
poly 930 923 916 966 1000 1039 1025 1024 1038 1021 1043 1021 1057 1012 1096 1000 1102 978 1054 965 1011 942 981 938 973 910 929 924 [[Necropolis]]&lt;br /&gt;
poly 973 911 981 936 1011 941 1050 964 1102 978 1107 960 1100 934 1104 925 1103 909 1078 902 1051 900 1027 889 984 908 [[Bastion]]&lt;br /&gt;
poly 1028 888 1049 855 1058 839 1085 825 1113 831 1139 815 1201 874 1182 895 1139 896 1128 911 1103 909 1080 902 1050 899 [[Reikos]]&lt;br /&gt;
poly 929 923 985 907 1027 889 1049 855 1027 827 968 814 937 821 919 845 889 848 873 876 [[Casinea]]&lt;br /&gt;
poly 1001 1041 986 1088 1135 1147 1167 1100 1170 1052 1161 1012 1134 1013 1123 1006 1122 985 1099 988 1096 999 1095 1000 1058 1011 1042 1021 1026 1024 [[Redoubt]]&lt;br /&gt;
poly 1103 909 1104 926 1099 934 1107 959 1099 987 1151 982 1205 988 1217 962 1241 959 1228 932 1227 931 1196 928 1153 933 1127 910 [[Morrow]]&lt;br /&gt;
poly 1265 1048 1161 1012 1135 1013 1123 1006 1121 985 1151 982 1205 988 1218 962 1241 960 1269 968 1289 1000 [[Zenith]]&lt;br /&gt;
poly 1196 1156 1133 1147 1167 1100 1170 1052 1161 1012 1265 1048 1278 1124 [[Spiral]]&lt;br /&gt;
poly 1196 1157 1279 1124 1317 1113 1303 1281 1236 1297 1245 1231 [[Mareave]]&lt;br /&gt;
poly 1388 1010 1289 1000 1265 1048 1279 1124 1377 1095 [[Mountains of the Moon]]&lt;br /&gt;
poly 1179 1475 1192 1451 1151 1454 1148 1399 1174 1334 1232 1330 1236 1297 1303 1281 1321 1462 1217 1484 [[Ayereed]]&lt;br /&gt;
poly 1088 1502 1152 1453 1148 1397 1174 1334 1089 1301 942 1430 [[Shayeel]]&lt;br /&gt;
poly 840 1555 839 1488 878 1483 904 1456 942 1430 1088 1502 1054 1581 [[Raineach]]&lt;br /&gt;
poly 956 1219 1047 1239 1090 1301 942 1429 903 1456 901 1379 876 1321 [[Tathar]]&lt;br /&gt;
poly 1317 893 1313 936 1268 967 1241 958 1227 931 1195 927 1154 932 1127 910 1139 896 1182 895 1200 874 1227 856 1267 854 [[Therunin]]&lt;br /&gt;
poly 1456 948 1406 870 1317 894 1313 935 1268 968 1289 1000 1388 1010 1389 1009 [[Sarangrave]]&lt;br /&gt;
poly 1559 717 1565 755 1608 792 1623 814 1584 896 1549 902 1456 949 1406 869 1420 856 1433 840 1448 821 1459 805 1464 792 1481 761 [[Salt Flats of Sanath]]&lt;br /&gt;
poly 1549 668 1558 716 1481 761 1355 727 1372 593 1507 632 [[Forest of Ulnak]]&lt;br /&gt;
poly 1161 739 1140 755 1140 814 1201 874 1226 856 1267 854 1317 893 1406 869 1426 843 1437 827 1455 804 1463 793 1480 761 1355 728 1244 684 1260 729 1213 751 1177 756 [[The Barrens]]&lt;br /&gt;
poly 1463 794 1459 805 1432 843 1418 857 1432 837 1443 822 [[Salt_Flats_of_Sanath#Strategic_Considerations]]&lt;br /&gt;
poly 1157 636 1148 659 1195 685 1195 669 1201 636 [[The Semmerlak]]&lt;br /&gt;
poly 1195 669 1195 686 1208 708 1206 709 1170 715 1161 739 1178 757 1212 752 1261 729 1243 684 1210 669 [[Holberg]]&lt;br /&gt;
poly 1012 710 1036 761 1118 738 1141 756 1161 739 1171 714 1207 709 1208 707 1194 685 1147 660 1078 683 1058 694 1051 699 [[Semmerholm]]&lt;br /&gt;
poly 994 704 1011 710 1051 699 1078 683 1148 660 1158 636 1142 613 1017 657 997 678 [[Weirwater]]&lt;br /&gt;
poly 953 694 954 717 924 740 923 765 936 769 969 813 1028 827 1027 794 1037 761 1012 710 [[Astolat]]&lt;br /&gt;
poly 1037 761 1118 738 1142 755 1140 814 1112 830 1084 825 1057 839 1048 855 1027 826 1027 792 [[Brocéliande]]&lt;br /&gt;
poly 940 578 995 588 1026 599 1134 592 1146 601 1142 613 1016 657 997 679 993 705 954 694 935 669 [[Karov]]&lt;br /&gt;
poly 1285 528 1372 593 1355 727 1270 695 1244 684 1223 675 1211 669 1194 668 1201 637 1213 635 1257 586 1239 544 [[Ossium]]&lt;br /&gt;
poly 1138 548 1180 545 1199 527 1240 544 1258 586 1212 636 1158 636 1142 613 1146 602 1134 592 [[Karsk]]&lt;br /&gt;
poly 1104 483 1159 487 1189 506 1200 527 1180 544 1138 549 1134 592 1084 595 1071 565 1070 539 1035 513 1073 490 [[Volodmartz]]&lt;br /&gt;
poly 957 492 1022 503 1070 539 1071 566 1084 595 1025 598 994 587 939 577 877 505 899 493 [[Miekarova]]&lt;br /&gt;
poly 1114 303 1194 330 1223 308 1258 328 1242 373 1243 391 1258 397 1279 473 1285 528 1239 544 1200 528 1189 507 1160 487 1105 483 1108 465 1111 444 1114 426 1116 412 1102 408 1087 368 1085 341 [[Otkodov#Sküld]]&lt;br /&gt;
poly 932 244 984 244 1079 276 1115 303 1084 341 1087 369 1102 409 1036 396 1000 403 949 396 907 401 880 415 863 366 829 341 807 343 771 328 817 297 878 277 897 277 [[Otkodov#Nithoggir]]&lt;br /&gt;
poly 1037 513 1075 489 1104 483 1109 462 1115 412 1036 395 998 404 950 396 906 401 879 415 897 444 937 446 957 493 1022 503 [[Verthandi]]&lt;br /&gt;
poly 729 390 772 327 807 344 829 341 863 367 880 415 898 445 938 447 957 493 899 493 877 506 772 490 772 463 741 461 748 426 [[Otkodov#Urdur]]&lt;br /&gt;
poly 772 490 877 506 940 579 935 669 913 686 847 682 843 661 891 652 901 631 865 619 861 583 806 568 777 578 773 589 752 580 755 567 733 558 772 498 [[Skarsind]]&lt;br /&gt;
poly 773 589 775 616 755 629 758 642 796 659 843 661 891 651 901 631 864 619 861 582 805 568 777 578 [[Hercynia]]&lt;br /&gt;
poly 752 580 773 588 775 616 755 629 758 642 797 659 843 661 846 682 839 714 825 712 815 721 820 730 820 731 721 739 698 708 680 699 660 669 677 626 [[Hahnmark]]&lt;br /&gt;
poly 770 464 771 499 733 557 755 566 751 579 676 626 647 606 616 608 522 674 488 643 495 556 519 487 609 451 [[Sermersuaq]]&lt;br /&gt;
poly 566 713 612 769 692 765 697 755 721 739 697 707 680 700 660 668 677 626 647 607 617 608 523 674 [[Kallavesa]]&lt;br /&gt;
poly 479 715 567 714 611 769 610 768 604 792 621 804 672 819 633 850 541 821 489 784 [[Bregasland]]&lt;br /&gt;
poly 700 834 743 815 740 789 717 778 708 749 697 756 692 765 610 769 604 792 622 805 673 819 [[Mitwold]]&lt;br /&gt;
poly 665 871 695 874 717 896 758 899 779 881 781 856 806 849 816 819 780 807 743 816 701 834 672 818 633 850 [[Mournwold]]&lt;br /&gt;
poly 821 733 826 740 833 741 831 758 855 781 851 822 816 819 780 806 743 816 741 789 718 779 708 749 721 739 821 732 [[Upwold]]&lt;br /&gt;
poly 815 721 826 740 840 742 851 725 841 714 825 712 [[Miaren#The_Great_Sinkhole]]&lt;br /&gt;
poly 846 681 839 713 842 714 851 726 846 732 884 738 913 733 923 740 954 717 954 695 935 669 912 686 [[Temeschwar]]&lt;br /&gt;
poly 831 757 833 741 840 742 846 732 884 739 913 734 924 740 923 764 935 770 968 813 936 821 919 844 889 848 852 822 854 781 [[Miaren]]&lt;br /&gt;
poly 815 819 852 822 889 848 873 876 842 889 837 921 782 929 764 918 757 899 778 881 781 857 805 848 [[Tassato]]&lt;br /&gt;
poly 930 923 873 876 842 889 837 921 782 928 844 965 916 967 [[Sarvos]]&lt;br /&gt;
poly 760 934 764 918 782 929 844 965 893 1052 812 1102 792 1079 754 1098 709 1092 686 1071 647 1058 634 1038 710 996 750 938 [[Madruga]]&lt;br /&gt;
poly 757 899 764 918 760 934 749 938 710 997 634 1038 523 981 527 939 571 904 644 898 693 900 716 896 [[Kahraman]]&lt;br /&gt;
poly 579 1147 662 1196 785 1198 812 1102 792 1078 754 1097 709 1092 693 1078 672 1102 603 1102 [[Feroz]]&lt;br /&gt;
poly 456 1117 488 1155 579 1147 603 1101 672 1102 693 1078 685 1071 648 1057 634 1038 524 981 [[Segura]]&lt;br /&gt;
poly 737 1274 724 1198 661 1196 578 1147 487 1155 430 1227 580 1265 [[Kalino]]&lt;br /&gt;
poly 818 1365 813 1342 773 1300 737 1275 579 1266 581 1270 602 1303 628 1371 [[Shavronne]]&lt;br /&gt;
poly 707 1434 758 1479 814 1410 817 1365 628 1371 526 1431 525 1458 534 1474 647 1496 [[Veroigne]]&lt;br /&gt;
poly 441 814 489 784 542 822 633 851 666 872 695 875 716 896 693 901 642 898 571 904 527 940 442 919 [[Liathaven]]&lt;br /&gt;
poly 344 1222 430 1227 487 1154 456 1116 523 980 527 939 442 918 371 1088 [[Reinos]]&lt;br /&gt;
poly 291 823 441 814 488 784 480 715 413 678 398 665 392 675 379 669 301 723 [[Hordalant]]&lt;br /&gt;
poly 539 688 488 643 495 557 325 529 309 587 331 644 389 634 394 643 398 665 414 678 435 657 474 681 [[Skallahn]]&lt;br /&gt;
poly 364 443 439 431 520 488 495 557 325 529 [[Tromsa]]&lt;br /&gt;
poly 248 650 330 644 309 586 325 528 364 443 242 450 204 577 [[Bryadvik]]&lt;br /&gt;
poly 78 350 106 360 205 390 214 459 107 465 [[Fjorknae]]&lt;br /&gt;
poly 847 967 917 969 1000 1042 985 1089 1133 1148 1172 1154 1197 1158 1245 1232 1231 1330 1174 1334 1091 1300 1046 1236 956 1218 875 1321 900 1380 902 1456 878 1482 838 1487 839 1555 648 1497 706 1436 759 1480 815 1410 819 1364 814 1341 775 1301 738 1274 725 1200 786 1200 813 1103 895 1052 [[Bay of Catazar]]&lt;br /&gt;
poly 437 430 363 442 241 448 202 578 247 651 331 644 347 688 299 722 289 821 247 835 260 870 273 912 186 930 93 986 80 361 107 467 213 461 215 461 206 389 107 359 225 357 [[Sea of Snow]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
A political and strategic map of the Empire and surrounding territories.&lt;br /&gt;
&lt;br /&gt;
==National Information and Maps==&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Brass Coast ===&lt;br /&gt;
* [[Feroz]]&lt;br /&gt;
* [[Kahraman]]&lt;br /&gt;
* [[Madruga]]&lt;br /&gt;
* [[Segura]]&lt;br /&gt;
See: [[Brass Coast Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Dawn ===&lt;br /&gt;
* [[Astolat]]&lt;br /&gt;
* [[The Barrens]]&lt;br /&gt;
* [[Semmerholm]]&lt;br /&gt;
* [[Weirwater]]&lt;br /&gt;
See: [[Dawn Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Highguard ===&lt;br /&gt;
* [[Bastion]]&lt;br /&gt;
* [[Casinea]]&lt;br /&gt;
* [[Necropolis]]&lt;br /&gt;
* [[Reikos]]&lt;br /&gt;
See: [[Highguard Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Imperial Orcs===&lt;br /&gt;
* [[Mareave]]&lt;br /&gt;
* [[Skarsind]]&lt;br /&gt;
See: [[Wintermark Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The League ===&lt;br /&gt;
* [[Holberg]]&lt;br /&gt;
* [[Sarvos]]&lt;br /&gt;
* [[Spiral]]&lt;br /&gt;
* [[Tassato]]&lt;br /&gt;
* [[Temeschwar]]&lt;br /&gt;
See: [[League Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Marches ===&lt;br /&gt;
* [[Bregasland]]&lt;br /&gt;
* [[Mitwold]]&lt;br /&gt;
* [[Mournwold]]&lt;br /&gt;
* [[Upwold]]&lt;br /&gt;
See: [[Marches Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Navarr ===&lt;br /&gt;
* [[Brocéliande]]&lt;br /&gt;
* [[Hercynia]]&lt;br /&gt;
* [[Liathaven]]&lt;br /&gt;
* [[Miaren]]&lt;br /&gt;
* [[Therunin]]&lt;br /&gt;
See: [[Navarr Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Urizen ===&lt;br /&gt;
* [[Morrow]]&lt;br /&gt;
* [[Redoubt]]&lt;br /&gt;
* [[Sarangrave]]&lt;br /&gt;
* [[Zenith]]&lt;br /&gt;
See: [[Urizen Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Varushka ===&lt;br /&gt;
* [[Karov]]&lt;br /&gt;
* [[Karsk]]&lt;br /&gt;
* [[Miekarova]]&lt;br /&gt;
* [[Ossium]]&lt;br /&gt;
* [[Volodmartz]]&lt;br /&gt;
See: [[Varushka Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Wintermark ===&lt;br /&gt;
* [[Hahnmark]]&lt;br /&gt;
* [[Kallavesa]]&lt;br /&gt;
* [[Sermersuaq]]&lt;br /&gt;
See: [[Wintermark Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Foreigners and Barbarians==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Axos ===&lt;br /&gt;
* [[Kabanja]]&lt;br /&gt;
* [[Thronaskoni]]&lt;br /&gt;
* [[Visokuma]]&lt;br /&gt;
See: [[Axos#Axou_Territories|Axou Territories]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Druj ===&lt;br /&gt;
* [[Forest of Ulnak]]&lt;br /&gt;
* [[Therunin]]&lt;br /&gt;
* [[Salt Flats of Sanath]]&lt;br /&gt;
See: [[The Mallum]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Faraden ===&lt;br /&gt;
* [[Menendram]]&lt;br /&gt;
* [[Tujahan]]&lt;br /&gt;
See: [[Sea_of_Snow#Faraden|Faraden Territories]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Grendel ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Iron Confederacy ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Jotun ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Thule ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Tsark ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IC Maps==&lt;br /&gt;
&lt;br /&gt;
A selection of IC tactical and decorative maps can be found at [[Maps]]&lt;br /&gt;
&lt;br /&gt;
[[File:EmpireDetailedMapThumb.jpg|480x335px|link=http://www.profounddecisions.co.uk/mediawiki-public/images/0/0d/EmpireDetailedMap.png]]&lt;br /&gt;
&lt;br /&gt;
==Further Afield==&lt;br /&gt;
&lt;br /&gt;
[[Bay of Catazar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The seven seas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sea of Snow]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Gazetteer]]&lt;br /&gt;
[[Category:The Empire]]&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Gazetteer&amp;diff=143139</id>
		<title>Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Gazetteer&amp;diff=143139"/>
		<updated>2026-08-04T10:29:42Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Foreigners and Barbarians */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==OOC Tactical Map==&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Tactical Master Map.png|1000px|center&lt;br /&gt;
poly 930 923 916 966 1000 1039 1025 1024 1038 1021 1043 1021 1057 1012 1096 1000 1102 978 1054 965 1011 942 981 938 973 910 929 924 [[Necropolis]]&lt;br /&gt;
poly 973 911 981 936 1011 941 1050 964 1102 978 1107 960 1100 934 1104 925 1103 909 1078 902 1051 900 1027 889 984 908 [[Bastion]]&lt;br /&gt;
poly 1028 888 1049 855 1058 839 1085 825 1113 831 1139 815 1201 874 1182 895 1139 896 1128 911 1103 909 1080 902 1050 899 [[Reikos]]&lt;br /&gt;
poly 929 923 985 907 1027 889 1049 855 1027 827 968 814 937 821 919 845 889 848 873 876 [[Casinea]]&lt;br /&gt;
poly 1001 1041 986 1088 1135 1147 1167 1100 1170 1052 1161 1012 1134 1013 1123 1006 1122 985 1099 988 1096 999 1095 1000 1058 1011 1042 1021 1026 1024 [[Redoubt]]&lt;br /&gt;
poly 1103 909 1104 926 1099 934 1107 959 1099 987 1151 982 1205 988 1217 962 1241 959 1228 932 1227 931 1196 928 1153 933 1127 910 [[Morrow]]&lt;br /&gt;
poly 1265 1048 1161 1012 1135 1013 1123 1006 1121 985 1151 982 1205 988 1218 962 1241 960 1269 968 1289 1000 [[Zenith]]&lt;br /&gt;
poly 1196 1156 1133 1147 1167 1100 1170 1052 1161 1012 1265 1048 1278 1124 [[Spiral]]&lt;br /&gt;
poly 1196 1157 1279 1124 1317 1113 1303 1281 1236 1297 1245 1231 [[Mareave]]&lt;br /&gt;
poly 1388 1010 1289 1000 1265 1048 1279 1124 1377 1095 [[Mountains of the Moon]]&lt;br /&gt;
poly 1179 1475 1192 1451 1151 1454 1148 1399 1174 1334 1232 1330 1236 1297 1303 1281 1321 1462 1217 1484 [[Ayereed]]&lt;br /&gt;
poly 1088 1502 1152 1453 1148 1397 1174 1334 1089 1301 942 1430 [[Shayeel]]&lt;br /&gt;
poly 840 1555 839 1488 878 1483 904 1456 942 1430 1088 1502 1054 1581 [[Raineach]]&lt;br /&gt;
poly 956 1219 1047 1239 1090 1301 942 1429 903 1456 901 1379 876 1321 [[Tathar]]&lt;br /&gt;
poly 1317 893 1313 936 1268 967 1241 958 1227 931 1195 927 1154 932 1127 910 1139 896 1182 895 1200 874 1227 856 1267 854 [[Therunin]]&lt;br /&gt;
poly 1456 948 1406 870 1317 894 1313 935 1268 968 1289 1000 1388 1010 1389 1009 [[Sarangrave]]&lt;br /&gt;
poly 1559 717 1565 755 1608 792 1623 814 1584 896 1549 902 1456 949 1406 869 1420 856 1433 840 1448 821 1459 805 1464 792 1481 761 [[Salt Flats of Sanath]]&lt;br /&gt;
poly 1549 668 1558 716 1481 761 1355 727 1372 593 1507 632 [[Forest of Ulnak]]&lt;br /&gt;
poly 1161 739 1140 755 1140 814 1201 874 1226 856 1267 854 1317 893 1406 869 1426 843 1437 827 1455 804 1463 793 1480 761 1355 728 1244 684 1260 729 1213 751 1177 756 [[The Barrens]]&lt;br /&gt;
poly 1463 794 1459 805 1432 843 1418 857 1432 837 1443 822 [[Salt_Flats_of_Sanath#Strategic_Considerations]]&lt;br /&gt;
poly 1157 636 1148 659 1195 685 1195 669 1201 636 [[The Semmerlak]]&lt;br /&gt;
poly 1195 669 1195 686 1208 708 1206 709 1170 715 1161 739 1178 757 1212 752 1261 729 1243 684 1210 669 [[Holberg]]&lt;br /&gt;
poly 1012 710 1036 761 1118 738 1141 756 1161 739 1171 714 1207 709 1208 707 1194 685 1147 660 1078 683 1058 694 1051 699 [[Semmerholm]]&lt;br /&gt;
poly 994 704 1011 710 1051 699 1078 683 1148 660 1158 636 1142 613 1017 657 997 678 [[Weirwater]]&lt;br /&gt;
poly 953 694 954 717 924 740 923 765 936 769 969 813 1028 827 1027 794 1037 761 1012 710 [[Astolat]]&lt;br /&gt;
poly 1037 761 1118 738 1142 755 1140 814 1112 830 1084 825 1057 839 1048 855 1027 826 1027 792 [[Brocéliande]]&lt;br /&gt;
poly 940 578 995 588 1026 599 1134 592 1146 601 1142 613 1016 657 997 679 993 705 954 694 935 669 [[Karov]]&lt;br /&gt;
poly 1285 528 1372 593 1355 727 1270 695 1244 684 1223 675 1211 669 1194 668 1201 637 1213 635 1257 586 1239 544 [[Ossium]]&lt;br /&gt;
poly 1138 548 1180 545 1199 527 1240 544 1258 586 1212 636 1158 636 1142 613 1146 602 1134 592 [[Karsk]]&lt;br /&gt;
poly 1104 483 1159 487 1189 506 1200 527 1180 544 1138 549 1134 592 1084 595 1071 565 1070 539 1035 513 1073 490 [[Volodmartz]]&lt;br /&gt;
poly 957 492 1022 503 1070 539 1071 566 1084 595 1025 598 994 587 939 577 877 505 899 493 [[Miekarova]]&lt;br /&gt;
poly 1114 303 1194 330 1223 308 1258 328 1242 373 1243 391 1258 397 1279 473 1285 528 1239 544 1200 528 1189 507 1160 487 1105 483 1108 465 1111 444 1114 426 1116 412 1102 408 1087 368 1085 341 [[Otkodov#Sküld]]&lt;br /&gt;
poly 932 244 984 244 1079 276 1115 303 1084 341 1087 369 1102 409 1036 396 1000 403 949 396 907 401 880 415 863 366 829 341 807 343 771 328 817 297 878 277 897 277 [[Otkodov#Nithoggir]]&lt;br /&gt;
poly 1037 513 1075 489 1104 483 1109 462 1115 412 1036 395 998 404 950 396 906 401 879 415 897 444 937 446 957 493 1022 503 [[Verthandi]]&lt;br /&gt;
poly 729 390 772 327 807 344 829 341 863 367 880 415 898 445 938 447 957 493 899 493 877 506 772 490 772 463 741 461 748 426 [[Otkodov#Urdur]]&lt;br /&gt;
poly 772 490 877 506 940 579 935 669 913 686 847 682 843 661 891 652 901 631 865 619 861 583 806 568 777 578 773 589 752 580 755 567 733 558 772 498 [[Skarsind]]&lt;br /&gt;
poly 773 589 775 616 755 629 758 642 796 659 843 661 891 651 901 631 864 619 861 582 805 568 777 578 [[Hercynia]]&lt;br /&gt;
poly 752 580 773 588 775 616 755 629 758 642 797 659 843 661 846 682 839 714 825 712 815 721 820 730 820 731 721 739 698 708 680 699 660 669 677 626 [[Hahnmark]]&lt;br /&gt;
poly 770 464 771 499 733 557 755 566 751 579 676 626 647 606 616 608 522 674 488 643 495 556 519 487 609 451 [[Sermersuaq]]&lt;br /&gt;
poly 566 713 612 769 692 765 697 755 721 739 697 707 680 700 660 668 677 626 647 607 617 608 523 674 [[Kallavesa]]&lt;br /&gt;
poly 479 715 567 714 611 769 610 768 604 792 621 804 672 819 633 850 541 821 489 784 [[Bregasland]]&lt;br /&gt;
poly 700 834 743 815 740 789 717 778 708 749 697 756 692 765 610 769 604 792 622 805 673 819 [[Mitwold]]&lt;br /&gt;
poly 665 871 695 874 717 896 758 899 779 881 781 856 806 849 816 819 780 807 743 816 701 834 672 818 633 850 [[Mournwold]]&lt;br /&gt;
poly 821 733 826 740 833 741 831 758 855 781 851 822 816 819 780 806 743 816 741 789 718 779 708 749 721 739 821 732 [[Upwold]]&lt;br /&gt;
poly 815 721 826 740 840 742 851 725 841 714 825 712 [[Miaren#The_Great_Sinkhole]]&lt;br /&gt;
poly 846 681 839 713 842 714 851 726 846 732 884 738 913 733 923 740 954 717 954 695 935 669 912 686 [[Temeschwar]]&lt;br /&gt;
poly 831 757 833 741 840 742 846 732 884 739 913 734 924 740 923 764 935 770 968 813 936 821 919 844 889 848 852 822 854 781 [[Miaren]]&lt;br /&gt;
poly 815 819 852 822 889 848 873 876 842 889 837 921 782 929 764 918 757 899 778 881 781 857 805 848 [[Tassato]]&lt;br /&gt;
poly 930 923 873 876 842 889 837 921 782 928 844 965 916 967 [[Sarvos]]&lt;br /&gt;
poly 760 934 764 918 782 929 844 965 893 1052 812 1102 792 1079 754 1098 709 1092 686 1071 647 1058 634 1038 710 996 750 938 [[Madruga]]&lt;br /&gt;
poly 757 899 764 918 760 934 749 938 710 997 634 1038 523 981 527 939 571 904 644 898 693 900 716 896 [[Kahraman]]&lt;br /&gt;
poly 579 1147 662 1196 785 1198 812 1102 792 1078 754 1097 709 1092 693 1078 672 1102 603 1102 [[Feroz]]&lt;br /&gt;
poly 456 1117 488 1155 579 1147 603 1101 672 1102 693 1078 685 1071 648 1057 634 1038 524 981 [[Segura]]&lt;br /&gt;
poly 737 1274 724 1198 661 1196 578 1147 487 1155 430 1227 580 1265 [[Kalino]]&lt;br /&gt;
poly 818 1365 813 1342 773 1300 737 1275 579 1266 581 1270 602 1303 628 1371 [[Shavronne]]&lt;br /&gt;
poly 707 1434 758 1479 814 1410 817 1365 628 1371 526 1431 525 1458 534 1474 647 1496 [[Veroigne]]&lt;br /&gt;
poly 441 814 489 784 542 822 633 851 666 872 695 875 716 896 693 901 642 898 571 904 527 940 442 919 [[Liathaven]]&lt;br /&gt;
poly 344 1222 430 1227 487 1154 456 1116 523 980 527 939 442 918 371 1088 [[Reinos]]&lt;br /&gt;
poly 291 823 441 814 488 784 480 715 413 678 398 665 392 675 379 669 301 723 [[Hordalant]]&lt;br /&gt;
poly 539 688 488 643 495 557 325 529 309 587 331 644 389 634 394 643 398 665 414 678 435 657 474 681 [[Skallahn]]&lt;br /&gt;
poly 364 443 439 431 520 488 495 557 325 529 [[Tromsa]]&lt;br /&gt;
poly 248 650 330 644 309 586 325 528 364 443 242 450 204 577 [[Bryadvik]]&lt;br /&gt;
poly 78 350 106 360 205 390 214 459 107 465 [[Fjorknae]]&lt;br /&gt;
poly 847 967 917 969 1000 1042 985 1089 1133 1148 1172 1154 1197 1158 1245 1232 1231 1330 1174 1334 1091 1300 1046 1236 956 1218 875 1321 900 1380 902 1456 878 1482 838 1487 839 1555 648 1497 706 1436 759 1480 815 1410 819 1364 814 1341 775 1301 738 1274 725 1200 786 1200 813 1103 895 1052 [[Bay of Catazar]]&lt;br /&gt;
poly 437 430 363 442 241 448 202 578 247 651 331 644 347 688 299 722 289 821 247 835 260 870 273 912 186 930 93 986 80 361 107 467 213 461 215 461 206 389 107 359 225 357 [[Sea of Snow]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
A political and strategic map of the Empire and surrounding territories.&lt;br /&gt;
&lt;br /&gt;
==National Information and Maps==&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Brass Coast ===&lt;br /&gt;
* [[Feroz]]&lt;br /&gt;
* [[Kahraman]]&lt;br /&gt;
* [[Madruga]]&lt;br /&gt;
* [[Segura]]&lt;br /&gt;
See: [[Brass Coast Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Dawn ===&lt;br /&gt;
* [[Astolat]]&lt;br /&gt;
* [[The Barrens]]&lt;br /&gt;
* [[Semmerholm]]&lt;br /&gt;
* [[Weirwater]]&lt;br /&gt;
See: [[Dawn Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Highguard ===&lt;br /&gt;
* [[Bastion]]&lt;br /&gt;
* [[Casinea]]&lt;br /&gt;
* [[Necropolis]]&lt;br /&gt;
* [[Reikos]]&lt;br /&gt;
See: [[Highguard Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Imperial Orcs===&lt;br /&gt;
* [[Mareave]]&lt;br /&gt;
* [[Skarsind]]&lt;br /&gt;
See: [[Wintermark Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The League ===&lt;br /&gt;
* [[Holberg]]&lt;br /&gt;
* [[Sarvos]]&lt;br /&gt;
* [[Spiral]]&lt;br /&gt;
* [[Tassato]]&lt;br /&gt;
* [[Temeschwar]]&lt;br /&gt;
See: [[League Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Marches ===&lt;br /&gt;
* [[Bregasland]]&lt;br /&gt;
* [[Mitwold]]&lt;br /&gt;
* [[Mournwold]]&lt;br /&gt;
* [[Upwold]]&lt;br /&gt;
See: [[Marches Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Navarr ===&lt;br /&gt;
* [[Brocéliande]]&lt;br /&gt;
* [[Hercynia]]&lt;br /&gt;
* [[Liathaven]]&lt;br /&gt;
* [[Miaren]]&lt;br /&gt;
* [[Therunin]]&lt;br /&gt;
See: [[Navarr Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Urizen ===&lt;br /&gt;
* [[Morrow]]&lt;br /&gt;
* [[Redoubt]]&lt;br /&gt;
* [[Sarangrave]]&lt;br /&gt;
* [[Zenith]]&lt;br /&gt;
See: [[Urizen Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Varushka ===&lt;br /&gt;
* [[Karov]]&lt;br /&gt;
* [[Karsk]]&lt;br /&gt;
* [[Miekarova]]&lt;br /&gt;
* [[Ossium]]&lt;br /&gt;
* [[Volodmartz]]&lt;br /&gt;
See: [[Varushka Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Wintermark ===&lt;br /&gt;
* [[Hahnmark]]&lt;br /&gt;
* [[Kallavesa]]&lt;br /&gt;
* [[Sermersuaq]]&lt;br /&gt;
See: [[Wintermark Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Foreigners and Barbarians==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Axos ===&lt;br /&gt;
* [[Kabanja]]&lt;br /&gt;
* [[Thronaskoni]]&lt;br /&gt;
* [[Visokuma]]&lt;br /&gt;
See: [[Axos#Axou_Territories|Axou Territories]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Druj ===&lt;br /&gt;
* [[Forest of Ulnak]]&lt;br /&gt;
* [[Therunin]]&lt;br /&gt;
* [[Salt Flats of Sanath]]&lt;br /&gt;
See: [[The Mallum]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Faraden ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Grendel ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Iron Confederacy ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Jotun ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Thule ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Tsark ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IC Maps==&lt;br /&gt;
&lt;br /&gt;
A selection of IC tactical and decorative maps can be found at [[Maps]]&lt;br /&gt;
&lt;br /&gt;
[[File:EmpireDetailedMapThumb.jpg|480x335px|link=http://www.profounddecisions.co.uk/mediawiki-public/images/0/0d/EmpireDetailedMap.png]]&lt;br /&gt;
&lt;br /&gt;
==Further Afield==&lt;br /&gt;
&lt;br /&gt;
[[Bay of Catazar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The seven seas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sea of Snow]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Gazetteer]]&lt;br /&gt;
[[Category:The Empire]]&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Gazetteer&amp;diff=143138</id>
		<title>Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Gazetteer&amp;diff=143138"/>
		<updated>2026-08-04T10:27:43Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Foreigners and Barbarians */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==OOC Tactical Map==&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Tactical Master Map.png|1000px|center&lt;br /&gt;
poly 930 923 916 966 1000 1039 1025 1024 1038 1021 1043 1021 1057 1012 1096 1000 1102 978 1054 965 1011 942 981 938 973 910 929 924 [[Necropolis]]&lt;br /&gt;
poly 973 911 981 936 1011 941 1050 964 1102 978 1107 960 1100 934 1104 925 1103 909 1078 902 1051 900 1027 889 984 908 [[Bastion]]&lt;br /&gt;
poly 1028 888 1049 855 1058 839 1085 825 1113 831 1139 815 1201 874 1182 895 1139 896 1128 911 1103 909 1080 902 1050 899 [[Reikos]]&lt;br /&gt;
poly 929 923 985 907 1027 889 1049 855 1027 827 968 814 937 821 919 845 889 848 873 876 [[Casinea]]&lt;br /&gt;
poly 1001 1041 986 1088 1135 1147 1167 1100 1170 1052 1161 1012 1134 1013 1123 1006 1122 985 1099 988 1096 999 1095 1000 1058 1011 1042 1021 1026 1024 [[Redoubt]]&lt;br /&gt;
poly 1103 909 1104 926 1099 934 1107 959 1099 987 1151 982 1205 988 1217 962 1241 959 1228 932 1227 931 1196 928 1153 933 1127 910 [[Morrow]]&lt;br /&gt;
poly 1265 1048 1161 1012 1135 1013 1123 1006 1121 985 1151 982 1205 988 1218 962 1241 960 1269 968 1289 1000 [[Zenith]]&lt;br /&gt;
poly 1196 1156 1133 1147 1167 1100 1170 1052 1161 1012 1265 1048 1278 1124 [[Spiral]]&lt;br /&gt;
poly 1196 1157 1279 1124 1317 1113 1303 1281 1236 1297 1245 1231 [[Mareave]]&lt;br /&gt;
poly 1388 1010 1289 1000 1265 1048 1279 1124 1377 1095 [[Mountains of the Moon]]&lt;br /&gt;
poly 1179 1475 1192 1451 1151 1454 1148 1399 1174 1334 1232 1330 1236 1297 1303 1281 1321 1462 1217 1484 [[Ayereed]]&lt;br /&gt;
poly 1088 1502 1152 1453 1148 1397 1174 1334 1089 1301 942 1430 [[Shayeel]]&lt;br /&gt;
poly 840 1555 839 1488 878 1483 904 1456 942 1430 1088 1502 1054 1581 [[Raineach]]&lt;br /&gt;
poly 956 1219 1047 1239 1090 1301 942 1429 903 1456 901 1379 876 1321 [[Tathar]]&lt;br /&gt;
poly 1317 893 1313 936 1268 967 1241 958 1227 931 1195 927 1154 932 1127 910 1139 896 1182 895 1200 874 1227 856 1267 854 [[Therunin]]&lt;br /&gt;
poly 1456 948 1406 870 1317 894 1313 935 1268 968 1289 1000 1388 1010 1389 1009 [[Sarangrave]]&lt;br /&gt;
poly 1559 717 1565 755 1608 792 1623 814 1584 896 1549 902 1456 949 1406 869 1420 856 1433 840 1448 821 1459 805 1464 792 1481 761 [[Salt Flats of Sanath]]&lt;br /&gt;
poly 1549 668 1558 716 1481 761 1355 727 1372 593 1507 632 [[Forest of Ulnak]]&lt;br /&gt;
poly 1161 739 1140 755 1140 814 1201 874 1226 856 1267 854 1317 893 1406 869 1426 843 1437 827 1455 804 1463 793 1480 761 1355 728 1244 684 1260 729 1213 751 1177 756 [[The Barrens]]&lt;br /&gt;
poly 1463 794 1459 805 1432 843 1418 857 1432 837 1443 822 [[Salt_Flats_of_Sanath#Strategic_Considerations]]&lt;br /&gt;
poly 1157 636 1148 659 1195 685 1195 669 1201 636 [[The Semmerlak]]&lt;br /&gt;
poly 1195 669 1195 686 1208 708 1206 709 1170 715 1161 739 1178 757 1212 752 1261 729 1243 684 1210 669 [[Holberg]]&lt;br /&gt;
poly 1012 710 1036 761 1118 738 1141 756 1161 739 1171 714 1207 709 1208 707 1194 685 1147 660 1078 683 1058 694 1051 699 [[Semmerholm]]&lt;br /&gt;
poly 994 704 1011 710 1051 699 1078 683 1148 660 1158 636 1142 613 1017 657 997 678 [[Weirwater]]&lt;br /&gt;
poly 953 694 954 717 924 740 923 765 936 769 969 813 1028 827 1027 794 1037 761 1012 710 [[Astolat]]&lt;br /&gt;
poly 1037 761 1118 738 1142 755 1140 814 1112 830 1084 825 1057 839 1048 855 1027 826 1027 792 [[Brocéliande]]&lt;br /&gt;
poly 940 578 995 588 1026 599 1134 592 1146 601 1142 613 1016 657 997 679 993 705 954 694 935 669 [[Karov]]&lt;br /&gt;
poly 1285 528 1372 593 1355 727 1270 695 1244 684 1223 675 1211 669 1194 668 1201 637 1213 635 1257 586 1239 544 [[Ossium]]&lt;br /&gt;
poly 1138 548 1180 545 1199 527 1240 544 1258 586 1212 636 1158 636 1142 613 1146 602 1134 592 [[Karsk]]&lt;br /&gt;
poly 1104 483 1159 487 1189 506 1200 527 1180 544 1138 549 1134 592 1084 595 1071 565 1070 539 1035 513 1073 490 [[Volodmartz]]&lt;br /&gt;
poly 957 492 1022 503 1070 539 1071 566 1084 595 1025 598 994 587 939 577 877 505 899 493 [[Miekarova]]&lt;br /&gt;
poly 1114 303 1194 330 1223 308 1258 328 1242 373 1243 391 1258 397 1279 473 1285 528 1239 544 1200 528 1189 507 1160 487 1105 483 1108 465 1111 444 1114 426 1116 412 1102 408 1087 368 1085 341 [[Otkodov#Sküld]]&lt;br /&gt;
poly 932 244 984 244 1079 276 1115 303 1084 341 1087 369 1102 409 1036 396 1000 403 949 396 907 401 880 415 863 366 829 341 807 343 771 328 817 297 878 277 897 277 [[Otkodov#Nithoggir]]&lt;br /&gt;
poly 1037 513 1075 489 1104 483 1109 462 1115 412 1036 395 998 404 950 396 906 401 879 415 897 444 937 446 957 493 1022 503 [[Verthandi]]&lt;br /&gt;
poly 729 390 772 327 807 344 829 341 863 367 880 415 898 445 938 447 957 493 899 493 877 506 772 490 772 463 741 461 748 426 [[Otkodov#Urdur]]&lt;br /&gt;
poly 772 490 877 506 940 579 935 669 913 686 847 682 843 661 891 652 901 631 865 619 861 583 806 568 777 578 773 589 752 580 755 567 733 558 772 498 [[Skarsind]]&lt;br /&gt;
poly 773 589 775 616 755 629 758 642 796 659 843 661 891 651 901 631 864 619 861 582 805 568 777 578 [[Hercynia]]&lt;br /&gt;
poly 752 580 773 588 775 616 755 629 758 642 797 659 843 661 846 682 839 714 825 712 815 721 820 730 820 731 721 739 698 708 680 699 660 669 677 626 [[Hahnmark]]&lt;br /&gt;
poly 770 464 771 499 733 557 755 566 751 579 676 626 647 606 616 608 522 674 488 643 495 556 519 487 609 451 [[Sermersuaq]]&lt;br /&gt;
poly 566 713 612 769 692 765 697 755 721 739 697 707 680 700 660 668 677 626 647 607 617 608 523 674 [[Kallavesa]]&lt;br /&gt;
poly 479 715 567 714 611 769 610 768 604 792 621 804 672 819 633 850 541 821 489 784 [[Bregasland]]&lt;br /&gt;
poly 700 834 743 815 740 789 717 778 708 749 697 756 692 765 610 769 604 792 622 805 673 819 [[Mitwold]]&lt;br /&gt;
poly 665 871 695 874 717 896 758 899 779 881 781 856 806 849 816 819 780 807 743 816 701 834 672 818 633 850 [[Mournwold]]&lt;br /&gt;
poly 821 733 826 740 833 741 831 758 855 781 851 822 816 819 780 806 743 816 741 789 718 779 708 749 721 739 821 732 [[Upwold]]&lt;br /&gt;
poly 815 721 826 740 840 742 851 725 841 714 825 712 [[Miaren#The_Great_Sinkhole]]&lt;br /&gt;
poly 846 681 839 713 842 714 851 726 846 732 884 738 913 733 923 740 954 717 954 695 935 669 912 686 [[Temeschwar]]&lt;br /&gt;
poly 831 757 833 741 840 742 846 732 884 739 913 734 924 740 923 764 935 770 968 813 936 821 919 844 889 848 852 822 854 781 [[Miaren]]&lt;br /&gt;
poly 815 819 852 822 889 848 873 876 842 889 837 921 782 929 764 918 757 899 778 881 781 857 805 848 [[Tassato]]&lt;br /&gt;
poly 930 923 873 876 842 889 837 921 782 928 844 965 916 967 [[Sarvos]]&lt;br /&gt;
poly 760 934 764 918 782 929 844 965 893 1052 812 1102 792 1079 754 1098 709 1092 686 1071 647 1058 634 1038 710 996 750 938 [[Madruga]]&lt;br /&gt;
poly 757 899 764 918 760 934 749 938 710 997 634 1038 523 981 527 939 571 904 644 898 693 900 716 896 [[Kahraman]]&lt;br /&gt;
poly 579 1147 662 1196 785 1198 812 1102 792 1078 754 1097 709 1092 693 1078 672 1102 603 1102 [[Feroz]]&lt;br /&gt;
poly 456 1117 488 1155 579 1147 603 1101 672 1102 693 1078 685 1071 648 1057 634 1038 524 981 [[Segura]]&lt;br /&gt;
poly 737 1274 724 1198 661 1196 578 1147 487 1155 430 1227 580 1265 [[Kalino]]&lt;br /&gt;
poly 818 1365 813 1342 773 1300 737 1275 579 1266 581 1270 602 1303 628 1371 [[Shavronne]]&lt;br /&gt;
poly 707 1434 758 1479 814 1410 817 1365 628 1371 526 1431 525 1458 534 1474 647 1496 [[Veroigne]]&lt;br /&gt;
poly 441 814 489 784 542 822 633 851 666 872 695 875 716 896 693 901 642 898 571 904 527 940 442 919 [[Liathaven]]&lt;br /&gt;
poly 344 1222 430 1227 487 1154 456 1116 523 980 527 939 442 918 371 1088 [[Reinos]]&lt;br /&gt;
poly 291 823 441 814 488 784 480 715 413 678 398 665 392 675 379 669 301 723 [[Hordalant]]&lt;br /&gt;
poly 539 688 488 643 495 557 325 529 309 587 331 644 389 634 394 643 398 665 414 678 435 657 474 681 [[Skallahn]]&lt;br /&gt;
poly 364 443 439 431 520 488 495 557 325 529 [[Tromsa]]&lt;br /&gt;
poly 248 650 330 644 309 586 325 528 364 443 242 450 204 577 [[Bryadvik]]&lt;br /&gt;
poly 78 350 106 360 205 390 214 459 107 465 [[Fjorknae]]&lt;br /&gt;
poly 847 967 917 969 1000 1042 985 1089 1133 1148 1172 1154 1197 1158 1245 1232 1231 1330 1174 1334 1091 1300 1046 1236 956 1218 875 1321 900 1380 902 1456 878 1482 838 1487 839 1555 648 1497 706 1436 759 1480 815 1410 819 1364 814 1341 775 1301 738 1274 725 1200 786 1200 813 1103 895 1052 [[Bay of Catazar]]&lt;br /&gt;
poly 437 430 363 442 241 448 202 578 247 651 331 644 347 688 299 722 289 821 247 835 260 870 273 912 186 930 93 986 80 361 107 467 213 461 215 461 206 389 107 359 225 357 [[Sea of Snow]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
A political and strategic map of the Empire and surrounding territories.&lt;br /&gt;
&lt;br /&gt;
==National Information and Maps==&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Brass Coast ===&lt;br /&gt;
* [[Feroz]]&lt;br /&gt;
* [[Kahraman]]&lt;br /&gt;
* [[Madruga]]&lt;br /&gt;
* [[Segura]]&lt;br /&gt;
See: [[Brass Coast Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Dawn ===&lt;br /&gt;
* [[Astolat]]&lt;br /&gt;
* [[The Barrens]]&lt;br /&gt;
* [[Semmerholm]]&lt;br /&gt;
* [[Weirwater]]&lt;br /&gt;
See: [[Dawn Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Highguard ===&lt;br /&gt;
* [[Bastion]]&lt;br /&gt;
* [[Casinea]]&lt;br /&gt;
* [[Necropolis]]&lt;br /&gt;
* [[Reikos]]&lt;br /&gt;
See: [[Highguard Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Imperial Orcs===&lt;br /&gt;
* [[Mareave]]&lt;br /&gt;
* [[Skarsind]]&lt;br /&gt;
See: [[Wintermark Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The League ===&lt;br /&gt;
* [[Holberg]]&lt;br /&gt;
* [[Sarvos]]&lt;br /&gt;
* [[Spiral]]&lt;br /&gt;
* [[Tassato]]&lt;br /&gt;
* [[Temeschwar]]&lt;br /&gt;
See: [[League Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Marches ===&lt;br /&gt;
* [[Bregasland]]&lt;br /&gt;
* [[Mitwold]]&lt;br /&gt;
* [[Mournwold]]&lt;br /&gt;
* [[Upwold]]&lt;br /&gt;
See: [[Marches Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Navarr ===&lt;br /&gt;
* [[Brocéliande]]&lt;br /&gt;
* [[Hercynia]]&lt;br /&gt;
* [[Liathaven]]&lt;br /&gt;
* [[Miaren]]&lt;br /&gt;
* [[Therunin]]&lt;br /&gt;
See: [[Navarr Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Urizen ===&lt;br /&gt;
* [[Morrow]]&lt;br /&gt;
* [[Redoubt]]&lt;br /&gt;
* [[Sarangrave]]&lt;br /&gt;
* [[Zenith]]&lt;br /&gt;
See: [[Urizen Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Varushka ===&lt;br /&gt;
* [[Karov]]&lt;br /&gt;
* [[Karsk]]&lt;br /&gt;
* [[Miekarova]]&lt;br /&gt;
* [[Ossium]]&lt;br /&gt;
* [[Volodmartz]]&lt;br /&gt;
See: [[Varushka Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Wintermark ===&lt;br /&gt;
* [[Hahnmark]]&lt;br /&gt;
* [[Kallavesa]]&lt;br /&gt;
* [[Sermersuaq]]&lt;br /&gt;
See: [[Wintermark Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Foreigners and Barbarians==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Axos ===&lt;br /&gt;
* [[Kabanja]]&lt;br /&gt;
* [[Thronaskoni]]&lt;br /&gt;
* [[Visokuma]]&lt;br /&gt;
See: [[Axos Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Druj ===&lt;br /&gt;
* [[Forest of Ulnak]]&lt;br /&gt;
* [[Therunin]]&lt;br /&gt;
* [[Salt Flats of Sanath]]&lt;br /&gt;
See: [[The Mallum]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Faraden ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Grendel ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Iron Confederacy ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Jotun ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Thule ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Tsark ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IC Maps==&lt;br /&gt;
&lt;br /&gt;
A selection of IC tactical and decorative maps can be found at [[Maps]]&lt;br /&gt;
&lt;br /&gt;
[[File:EmpireDetailedMapThumb.jpg|480x335px|link=http://www.profounddecisions.co.uk/mediawiki-public/images/0/0d/EmpireDetailedMap.png]]&lt;br /&gt;
&lt;br /&gt;
==Further Afield==&lt;br /&gt;
&lt;br /&gt;
[[Bay of Catazar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The seven seas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sea of Snow]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Gazetteer]]&lt;br /&gt;
[[Category:The Empire]]&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Gazetteer&amp;diff=143137</id>
		<title>Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Gazetteer&amp;diff=143137"/>
		<updated>2026-08-04T10:27:23Z</updated>

		<summary type="html">&lt;p&gt;Responsible1: /* Foreigners and Barbarians */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==OOC Tactical Map==&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Tactical Master Map.png|1000px|center&lt;br /&gt;
poly 930 923 916 966 1000 1039 1025 1024 1038 1021 1043 1021 1057 1012 1096 1000 1102 978 1054 965 1011 942 981 938 973 910 929 924 [[Necropolis]]&lt;br /&gt;
poly 973 911 981 936 1011 941 1050 964 1102 978 1107 960 1100 934 1104 925 1103 909 1078 902 1051 900 1027 889 984 908 [[Bastion]]&lt;br /&gt;
poly 1028 888 1049 855 1058 839 1085 825 1113 831 1139 815 1201 874 1182 895 1139 896 1128 911 1103 909 1080 902 1050 899 [[Reikos]]&lt;br /&gt;
poly 929 923 985 907 1027 889 1049 855 1027 827 968 814 937 821 919 845 889 848 873 876 [[Casinea]]&lt;br /&gt;
poly 1001 1041 986 1088 1135 1147 1167 1100 1170 1052 1161 1012 1134 1013 1123 1006 1122 985 1099 988 1096 999 1095 1000 1058 1011 1042 1021 1026 1024 [[Redoubt]]&lt;br /&gt;
poly 1103 909 1104 926 1099 934 1107 959 1099 987 1151 982 1205 988 1217 962 1241 959 1228 932 1227 931 1196 928 1153 933 1127 910 [[Morrow]]&lt;br /&gt;
poly 1265 1048 1161 1012 1135 1013 1123 1006 1121 985 1151 982 1205 988 1218 962 1241 960 1269 968 1289 1000 [[Zenith]]&lt;br /&gt;
poly 1196 1156 1133 1147 1167 1100 1170 1052 1161 1012 1265 1048 1278 1124 [[Spiral]]&lt;br /&gt;
poly 1196 1157 1279 1124 1317 1113 1303 1281 1236 1297 1245 1231 [[Mareave]]&lt;br /&gt;
poly 1388 1010 1289 1000 1265 1048 1279 1124 1377 1095 [[Mountains of the Moon]]&lt;br /&gt;
poly 1179 1475 1192 1451 1151 1454 1148 1399 1174 1334 1232 1330 1236 1297 1303 1281 1321 1462 1217 1484 [[Ayereed]]&lt;br /&gt;
poly 1088 1502 1152 1453 1148 1397 1174 1334 1089 1301 942 1430 [[Shayeel]]&lt;br /&gt;
poly 840 1555 839 1488 878 1483 904 1456 942 1430 1088 1502 1054 1581 [[Raineach]]&lt;br /&gt;
poly 956 1219 1047 1239 1090 1301 942 1429 903 1456 901 1379 876 1321 [[Tathar]]&lt;br /&gt;
poly 1317 893 1313 936 1268 967 1241 958 1227 931 1195 927 1154 932 1127 910 1139 896 1182 895 1200 874 1227 856 1267 854 [[Therunin]]&lt;br /&gt;
poly 1456 948 1406 870 1317 894 1313 935 1268 968 1289 1000 1388 1010 1389 1009 [[Sarangrave]]&lt;br /&gt;
poly 1559 717 1565 755 1608 792 1623 814 1584 896 1549 902 1456 949 1406 869 1420 856 1433 840 1448 821 1459 805 1464 792 1481 761 [[Salt Flats of Sanath]]&lt;br /&gt;
poly 1549 668 1558 716 1481 761 1355 727 1372 593 1507 632 [[Forest of Ulnak]]&lt;br /&gt;
poly 1161 739 1140 755 1140 814 1201 874 1226 856 1267 854 1317 893 1406 869 1426 843 1437 827 1455 804 1463 793 1480 761 1355 728 1244 684 1260 729 1213 751 1177 756 [[The Barrens]]&lt;br /&gt;
poly 1463 794 1459 805 1432 843 1418 857 1432 837 1443 822 [[Salt_Flats_of_Sanath#Strategic_Considerations]]&lt;br /&gt;
poly 1157 636 1148 659 1195 685 1195 669 1201 636 [[The Semmerlak]]&lt;br /&gt;
poly 1195 669 1195 686 1208 708 1206 709 1170 715 1161 739 1178 757 1212 752 1261 729 1243 684 1210 669 [[Holberg]]&lt;br /&gt;
poly 1012 710 1036 761 1118 738 1141 756 1161 739 1171 714 1207 709 1208 707 1194 685 1147 660 1078 683 1058 694 1051 699 [[Semmerholm]]&lt;br /&gt;
poly 994 704 1011 710 1051 699 1078 683 1148 660 1158 636 1142 613 1017 657 997 678 [[Weirwater]]&lt;br /&gt;
poly 953 694 954 717 924 740 923 765 936 769 969 813 1028 827 1027 794 1037 761 1012 710 [[Astolat]]&lt;br /&gt;
poly 1037 761 1118 738 1142 755 1140 814 1112 830 1084 825 1057 839 1048 855 1027 826 1027 792 [[Brocéliande]]&lt;br /&gt;
poly 940 578 995 588 1026 599 1134 592 1146 601 1142 613 1016 657 997 679 993 705 954 694 935 669 [[Karov]]&lt;br /&gt;
poly 1285 528 1372 593 1355 727 1270 695 1244 684 1223 675 1211 669 1194 668 1201 637 1213 635 1257 586 1239 544 [[Ossium]]&lt;br /&gt;
poly 1138 548 1180 545 1199 527 1240 544 1258 586 1212 636 1158 636 1142 613 1146 602 1134 592 [[Karsk]]&lt;br /&gt;
poly 1104 483 1159 487 1189 506 1200 527 1180 544 1138 549 1134 592 1084 595 1071 565 1070 539 1035 513 1073 490 [[Volodmartz]]&lt;br /&gt;
poly 957 492 1022 503 1070 539 1071 566 1084 595 1025 598 994 587 939 577 877 505 899 493 [[Miekarova]]&lt;br /&gt;
poly 1114 303 1194 330 1223 308 1258 328 1242 373 1243 391 1258 397 1279 473 1285 528 1239 544 1200 528 1189 507 1160 487 1105 483 1108 465 1111 444 1114 426 1116 412 1102 408 1087 368 1085 341 [[Otkodov#Sküld]]&lt;br /&gt;
poly 932 244 984 244 1079 276 1115 303 1084 341 1087 369 1102 409 1036 396 1000 403 949 396 907 401 880 415 863 366 829 341 807 343 771 328 817 297 878 277 897 277 [[Otkodov#Nithoggir]]&lt;br /&gt;
poly 1037 513 1075 489 1104 483 1109 462 1115 412 1036 395 998 404 950 396 906 401 879 415 897 444 937 446 957 493 1022 503 [[Verthandi]]&lt;br /&gt;
poly 729 390 772 327 807 344 829 341 863 367 880 415 898 445 938 447 957 493 899 493 877 506 772 490 772 463 741 461 748 426 [[Otkodov#Urdur]]&lt;br /&gt;
poly 772 490 877 506 940 579 935 669 913 686 847 682 843 661 891 652 901 631 865 619 861 583 806 568 777 578 773 589 752 580 755 567 733 558 772 498 [[Skarsind]]&lt;br /&gt;
poly 773 589 775 616 755 629 758 642 796 659 843 661 891 651 901 631 864 619 861 582 805 568 777 578 [[Hercynia]]&lt;br /&gt;
poly 752 580 773 588 775 616 755 629 758 642 797 659 843 661 846 682 839 714 825 712 815 721 820 730 820 731 721 739 698 708 680 699 660 669 677 626 [[Hahnmark]]&lt;br /&gt;
poly 770 464 771 499 733 557 755 566 751 579 676 626 647 606 616 608 522 674 488 643 495 556 519 487 609 451 [[Sermersuaq]]&lt;br /&gt;
poly 566 713 612 769 692 765 697 755 721 739 697 707 680 700 660 668 677 626 647 607 617 608 523 674 [[Kallavesa]]&lt;br /&gt;
poly 479 715 567 714 611 769 610 768 604 792 621 804 672 819 633 850 541 821 489 784 [[Bregasland]]&lt;br /&gt;
poly 700 834 743 815 740 789 717 778 708 749 697 756 692 765 610 769 604 792 622 805 673 819 [[Mitwold]]&lt;br /&gt;
poly 665 871 695 874 717 896 758 899 779 881 781 856 806 849 816 819 780 807 743 816 701 834 672 818 633 850 [[Mournwold]]&lt;br /&gt;
poly 821 733 826 740 833 741 831 758 855 781 851 822 816 819 780 806 743 816 741 789 718 779 708 749 721 739 821 732 [[Upwold]]&lt;br /&gt;
poly 815 721 826 740 840 742 851 725 841 714 825 712 [[Miaren#The_Great_Sinkhole]]&lt;br /&gt;
poly 846 681 839 713 842 714 851 726 846 732 884 738 913 733 923 740 954 717 954 695 935 669 912 686 [[Temeschwar]]&lt;br /&gt;
poly 831 757 833 741 840 742 846 732 884 739 913 734 924 740 923 764 935 770 968 813 936 821 919 844 889 848 852 822 854 781 [[Miaren]]&lt;br /&gt;
poly 815 819 852 822 889 848 873 876 842 889 837 921 782 929 764 918 757 899 778 881 781 857 805 848 [[Tassato]]&lt;br /&gt;
poly 930 923 873 876 842 889 837 921 782 928 844 965 916 967 [[Sarvos]]&lt;br /&gt;
poly 760 934 764 918 782 929 844 965 893 1052 812 1102 792 1079 754 1098 709 1092 686 1071 647 1058 634 1038 710 996 750 938 [[Madruga]]&lt;br /&gt;
poly 757 899 764 918 760 934 749 938 710 997 634 1038 523 981 527 939 571 904 644 898 693 900 716 896 [[Kahraman]]&lt;br /&gt;
poly 579 1147 662 1196 785 1198 812 1102 792 1078 754 1097 709 1092 693 1078 672 1102 603 1102 [[Feroz]]&lt;br /&gt;
poly 456 1117 488 1155 579 1147 603 1101 672 1102 693 1078 685 1071 648 1057 634 1038 524 981 [[Segura]]&lt;br /&gt;
poly 737 1274 724 1198 661 1196 578 1147 487 1155 430 1227 580 1265 [[Kalino]]&lt;br /&gt;
poly 818 1365 813 1342 773 1300 737 1275 579 1266 581 1270 602 1303 628 1371 [[Shavronne]]&lt;br /&gt;
poly 707 1434 758 1479 814 1410 817 1365 628 1371 526 1431 525 1458 534 1474 647 1496 [[Veroigne]]&lt;br /&gt;
poly 441 814 489 784 542 822 633 851 666 872 695 875 716 896 693 901 642 898 571 904 527 940 442 919 [[Liathaven]]&lt;br /&gt;
poly 344 1222 430 1227 487 1154 456 1116 523 980 527 939 442 918 371 1088 [[Reinos]]&lt;br /&gt;
poly 291 823 441 814 488 784 480 715 413 678 398 665 392 675 379 669 301 723 [[Hordalant]]&lt;br /&gt;
poly 539 688 488 643 495 557 325 529 309 587 331 644 389 634 394 643 398 665 414 678 435 657 474 681 [[Skallahn]]&lt;br /&gt;
poly 364 443 439 431 520 488 495 557 325 529 [[Tromsa]]&lt;br /&gt;
poly 248 650 330 644 309 586 325 528 364 443 242 450 204 577 [[Bryadvik]]&lt;br /&gt;
poly 78 350 106 360 205 390 214 459 107 465 [[Fjorknae]]&lt;br /&gt;
poly 847 967 917 969 1000 1042 985 1089 1133 1148 1172 1154 1197 1158 1245 1232 1231 1330 1174 1334 1091 1300 1046 1236 956 1218 875 1321 900 1380 902 1456 878 1482 838 1487 839 1555 648 1497 706 1436 759 1480 815 1410 819 1364 814 1341 775 1301 738 1274 725 1200 786 1200 813 1103 895 1052 [[Bay of Catazar]]&lt;br /&gt;
poly 437 430 363 442 241 448 202 578 247 651 331 644 347 688 299 722 289 821 247 835 260 870 273 912 186 930 93 986 80 361 107 467 213 461 215 461 206 389 107 359 225 357 [[Sea of Snow]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
A political and strategic map of the Empire and surrounding territories.&lt;br /&gt;
&lt;br /&gt;
==National Information and Maps==&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Brass Coast ===&lt;br /&gt;
* [[Feroz]]&lt;br /&gt;
* [[Kahraman]]&lt;br /&gt;
* [[Madruga]]&lt;br /&gt;
* [[Segura]]&lt;br /&gt;
See: [[Brass Coast Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Dawn ===&lt;br /&gt;
* [[Astolat]]&lt;br /&gt;
* [[The Barrens]]&lt;br /&gt;
* [[Semmerholm]]&lt;br /&gt;
* [[Weirwater]]&lt;br /&gt;
See: [[Dawn Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Highguard ===&lt;br /&gt;
* [[Bastion]]&lt;br /&gt;
* [[Casinea]]&lt;br /&gt;
* [[Necropolis]]&lt;br /&gt;
* [[Reikos]]&lt;br /&gt;
See: [[Highguard Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Imperial Orcs===&lt;br /&gt;
* [[Mareave]]&lt;br /&gt;
* [[Skarsind]]&lt;br /&gt;
See: [[Wintermark Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The League ===&lt;br /&gt;
* [[Holberg]]&lt;br /&gt;
* [[Sarvos]]&lt;br /&gt;
* [[Spiral]]&lt;br /&gt;
* [[Tassato]]&lt;br /&gt;
* [[Temeschwar]]&lt;br /&gt;
See: [[League Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== The Marches ===&lt;br /&gt;
* [[Bregasland]]&lt;br /&gt;
* [[Mitwold]]&lt;br /&gt;
* [[Mournwold]]&lt;br /&gt;
* [[Upwold]]&lt;br /&gt;
See: [[Marches Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Navarr ===&lt;br /&gt;
* [[Brocéliande]]&lt;br /&gt;
* [[Hercynia]]&lt;br /&gt;
* [[Liathaven]]&lt;br /&gt;
* [[Miaren]]&lt;br /&gt;
* [[Therunin]]&lt;br /&gt;
See: [[Navarr Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Urizen ===&lt;br /&gt;
* [[Morrow]]&lt;br /&gt;
* [[Redoubt]]&lt;br /&gt;
* [[Sarangrave]]&lt;br /&gt;
* [[Zenith]]&lt;br /&gt;
See: [[Urizen Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Varushka ===&lt;br /&gt;
* [[Karov]]&lt;br /&gt;
* [[Karsk]]&lt;br /&gt;
* [[Miekarova]]&lt;br /&gt;
* [[Ossium]]&lt;br /&gt;
* [[Volodmartz]]&lt;br /&gt;
See: [[Varushka Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Wintermark ===&lt;br /&gt;
* [[Hahnmark]]&lt;br /&gt;
* [[Kallavesa]]&lt;br /&gt;
* [[Sermersuaq]]&lt;br /&gt;
See: [[Wintermark Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Foreigners and Barbarians==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Axos ===&lt;br /&gt;
* [[Kabanja]]&lt;br /&gt;
* [[Thronaskoni]]&lt;br /&gt;
* [[Visokuma]]&lt;br /&gt;
See: [[Axos Maps]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Druj ===&lt;br /&gt;
* [[Forest of Ulnak]]&lt;br /&gt;
* [[Therunin]]&lt;br /&gt;
* [[Salt Flats of Sanath]]&lt;br /&gt;
See: [[Druj Maps]]&lt;br /&gt;
[[The Mallum]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Faraden ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Grendel ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Iron Confederacy ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Jotun ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Thule ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;&lt;br /&gt;
=== Tsark ===&lt;br /&gt;
* [[TBC]]&lt;br /&gt;
See: [[TBC]]&lt;br /&gt;
&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IC Maps==&lt;br /&gt;
&lt;br /&gt;
A selection of IC tactical and decorative maps can be found at [[Maps]]&lt;br /&gt;
&lt;br /&gt;
[[File:EmpireDetailedMapThumb.jpg|480x335px|link=http://www.profounddecisions.co.uk/mediawiki-public/images/0/0d/EmpireDetailedMap.png]]&lt;br /&gt;
&lt;br /&gt;
==Further Afield==&lt;br /&gt;
&lt;br /&gt;
[[Bay of Catazar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The seven seas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sea of Snow]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Gazetteer]]&lt;br /&gt;
[[Category:The Empire]]&lt;/div&gt;</summary>
		<author><name>Responsible1</name></author>
	</entry>
</feed>