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	<updated>2026-04-27T16:56:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Group_Archetypes&amp;diff=63897</id>
		<title>Group Archetypes</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Group_Archetypes&amp;diff=63897"/>
		<updated>2018-05-26T16:11:35Z</updated>

		<summary type="html">&lt;p&gt;Rgammans: /* Dawn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{stub}}&lt;br /&gt;
See also: [[Archetypes]]&lt;br /&gt;
&lt;br /&gt;
===[[The Brass Coast]]===&lt;br /&gt;
{|&lt;br /&gt;
|[[Family]]&lt;br /&gt;
|A family is a collection of related people led by a [[The Brass Coast leadership|Dhomiro]]. They are all descended from one of the three tribes: the Erigo, the Riqueza and the Guerra. They contain all manner of different people.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Brass Coast military concerns|Kohan]]&lt;br /&gt;
|Kohan are groups of volunteer and outcast warriors-without-family, who traditionally pledge loyalty to their tribe&#039;s [[Hakima]].&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Brass_Coast_economic_interests|Parador]]&lt;br /&gt;
| Brass Coast towns always have at least one parador, a communal social house of business, music, story-telling, drinking and dance. They are often formed of a number smaller [[Family|Families]] working together.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hakima]]&lt;br /&gt;
|Hakima are highly-organised groups of magic-users whose loyalty is to the tribe, not their family. They are taken to be wise.&lt;br /&gt;
|-&lt;br /&gt;
||[[Corsair]]&lt;br /&gt;
|Freeborn Corsairs are traders and privateers who deal with - and raid - bararian bshipping in the Bay of Catazar.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Brass Coast religious beliefs|Sutannir]]&lt;br /&gt;
|Sutannir perform inspiring religious ceremonies for the Freeborn, and (more importantly) organise the parties that follow. They usually include numerous talented performers in their ranks as well as priests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Dawn]]===&lt;br /&gt;
{|&lt;br /&gt;
|[[Noble House]]&lt;br /&gt;
|A group of individual that have all passed [[Dawn_Culture_and_Customs#The_Test_of_Mettle|the Test of Mettle]], usually set by the House’s Earl. It also contains [[Yeoman]] loyal to the house.&lt;br /&gt;
|-&lt;br /&gt;
|[[Questing knight|Knightly Order]]&lt;br /&gt;
|A knightly order is made up of [[Questing Knight]]s who have proved themselves worthy in their Test of Mettle and have chosen to keep on questing for ever-greater glory. They sometimes have rules governing behaviour and seek an Eternal as a patron.&lt;br /&gt;
|-&lt;br /&gt;
|[[Weaver cabal]]&lt;br /&gt;
|Weaver Cabals are groups of [[magical traditions|witches]] specialising in ritual magic .They are not Nobles but not entirely Yeomen. They perform magics to bring good fortune to villages, fertile harvests and good weather as well as weaving magic items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Highguard]]===&lt;br /&gt;
{|&lt;br /&gt;
|[[Chapter]]&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Highguard_religious_beliefs#Stewards of the dead|Stewards of the dead]]&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Unconquered]]&lt;br /&gt;
|Unconquered units are elite Highborn warriors designed to fight battles by any means, in any conditions. They operate with a high level of autonomy, often behind enemy lines or in unknown territory.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cataphracts]]&lt;br /&gt;
|Cataphracts units are Highguard&#039;s elite heavy warriors, who once rode [[horses]] into battle but who, in modern times, represent a resolute and unbreakable wall of steel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Imperial Orcs]]===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[Legion]]&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Imperial Orcs Economic Concerns#Reavers|Reavers]]&lt;br /&gt;
|Description&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The League]]===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[Guilds|Guild]]&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Free Company]]&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Troupes|Troupe]]&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Mountebank]]&lt;br /&gt;
|Mountebanks are groups street magicians whose tricks may be sleight of hand or genuine magic, many of whom skirt the edges of the law playing short-cons and rigging street games.  A group of mountebanks combines ritual lore with a variety of other skills, doing whatever works to complete their goals.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bishop]]&lt;br /&gt;
|The Bishops of the League are its high priests, who provide Virtuous guidance to any who can afford it, and who compete using the size and influence of their congregations. Groups of Bishops are led by an Archbishop.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[The Marches]]===&lt;br /&gt;
{|&lt;br /&gt;
|[[Marcher household|Household]]&lt;br /&gt;
|A group of [[Yeomen of the Marches|Yeomen]] led by one of their number, called the [[Steward|Steward]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Landskeeper]]&lt;br /&gt;
|A landskeeper is a figure from the Marches magical tradition, who supports the territories or the nation as a whole. Landskeepers can use a variety of methods, from hearth magics and good practical advice to rituals.&lt;br /&gt;
|-&lt;br /&gt;
|[[Market_Towns|Market Town]]&lt;br /&gt;
|[[The Marches economic interests|Alderman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Monastery]]&lt;br /&gt;
|Monks minister to the spiritual welfare of the folk around their monastery, largely ignoring [[Marcher household|Household]] boundaries. They divide their time between study of the [[The_Way|Imperial Faith]] and working the farmlands claimed by the monastery.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Navarr]]===&lt;br /&gt;
{|&lt;br /&gt;
|[[Striding]]&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Steading]]&lt;br /&gt;
|Description&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Urizen]]===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Description&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Varushka]]===&lt;br /&gt;
{|&lt;br /&gt;
|[[Warden]]&lt;br /&gt;
|The Warden fellowships are heroic warriors who employ magical protection along with their armour and weapons to hunt down the terrors of the Varushkan wilderness, and to uphold Imperial Law.&lt;br /&gt;
|-&lt;br /&gt;
|[[Varushka military concerns|Schlacta]]&lt;br /&gt;
|The Schlacta are Varushka&#039;s well-organised bands of soldiery, who provide defence to a place or an employer.&lt;br /&gt;
|-&lt;br /&gt;
|Vale&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Varushka magical traditions|Cabalists]]&lt;br /&gt;
|Cabals are teams of ritual magic-users, who often act as individual groups, independent of their vales. Each Cabal is different from each other, but their magical might grants them considerable influence.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Wintermark]]===&lt;/div&gt;</summary>
		<author><name>Rgammans</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Imperial_orcs&amp;diff=63896</id>
		<title>Imperial orcs</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Imperial_orcs&amp;diff=63896"/>
		<updated>2018-05-26T13:26:44Z</updated>

		<summary type="html">&lt;p&gt;Rgammans: Add redirect page for multiple links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Imperial Orcs]]&lt;/div&gt;</summary>
		<author><name>Rgammans</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Disburse_funds_to_add_a_ritual_to_Imperial_Lore&amp;diff=63895</id>
		<title>Disburse funds to add a ritual to Imperial Lore</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Disburse_funds_to_add_a_ritual_to_Imperial_Lore&amp;diff=63895"/>
		<updated>2018-05-26T13:22:49Z</updated>

		<summary type="html">&lt;p&gt;Rgammans: /* Campaign Outcome */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Senate Motion}}&amp;lt;ic&amp;gt;To request funding to place a ritual, approved by the conclave, into imperial lore.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Proposed by Karov, seconded by Miekarova.&#039;&#039;&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
* A request for funds to be used to add a ritual to the body of [[Formulaic_ritual#Imperial_Lore_and_the_Ritual_List|Imperial Lore]].&lt;br /&gt;
* Passed at 7 Thrones&lt;br /&gt;
&lt;br /&gt;
===Date===&lt;br /&gt;
* Spring 379YE&lt;br /&gt;
&lt;br /&gt;
===Progress===&lt;br /&gt;
* Funds disbursed to Simarghl, proxy Senator for Karov&lt;br /&gt;
&lt;br /&gt;
===Campaign Outcome===&lt;br /&gt;
* The cost to place a ritual in Imperial lore is 10 Thrones, and requires a [[declaration]] of the [[Imperial Conclave]]..&lt;/div&gt;</summary>
		<author><name>Rgammans</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Lonely,_dark_and_deep&amp;diff=63404</id>
		<title>Lonely, dark and deep</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Lonely,_dark_and_deep&amp;diff=63404"/>
		<updated>2018-05-13T20:20:13Z</updated>

		<summary type="html">&lt;p&gt;Rgammans: Another link while I see it..&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;ic&amp;gt;The drums around the ritual circle died down as Drefa completed the ritual. This was the third time he had led the Dance of Navarr and Thorn, the third time that the Voice of the Quiet Forest had called upon the power of Spring to expand the trods. It wasn’t just his coven though, they had used the belt of the Archmage to aid them and all the Spring vates in Anvil had played their part.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ic&amp;gt;The young Knight watched as the mist drifted in the wind. This wasn’t unheard of, the miasma within Brocéliande was often carried by the weather, but normally it was short lived. The danger was always if creatures travelled in the miasma, sometimes husks but more often ettercaps or dire spiders that were hunting for new food. It would be a glorious fight against the creatures, but he needed to warn the yeomen first - the miasma was dangerously close to the little farm.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ic&amp;gt;In the Broc the young Thorn fired another arrow at the vallorn spawn that came stumbling from the Black Boughs. He had only recently recovered from greenlung and was eager to prove himself to the rest of his steading. The husks fell to the arrows easily, but stood again too soon. The sound of hunting horns rung in his ears as the rest of the Thorns came to repel the threat.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ic&amp;gt;The tall skinny orc looked at his companion, the barbed thorn had caught him deep in the leg. They had been sent deep into the forest yet again. “Sort your own problems out…” he snarled “If we don’t report back to Greenmask we’ll both be skinned for our trouble.” His companion screamed as the barbed thorn seemed to wriggle in his wound, still alive even though it was no longer attached to the vine. He would be glad to leave this forsaken forest. He pulled out a vial of swamp fever and threw it to his companion… “Better this, than let the forest get you.”&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
In [[Brocéliande]], the [[vallorn]] is shifting ever-so slightly, obviously aggravated in some way. There are scattered reports of vallornspawn attacking people and settlements on the outskirts of the dark forest.&lt;br /&gt;
&lt;br /&gt;
The remaining orcs in [[Brocéliande#Elerael|Elerael]] seem to be pulling back to [[Reikos]], and it is unknown what (if anything) they have done to provoke the vallorn, but they seem to have more of a knowledge of it than the other [[orc]] tribes.&lt;br /&gt;
&lt;br /&gt;
The repaired [[trod]] network must be draining the power of the Vallorn and weakening it, but like a wounded animal it lashes out in response.&lt;br /&gt;
&lt;br /&gt;
==Significance==&lt;br /&gt;
Scouts report that the [[Druj]] are leaving Elerael unoccupied; with the vallorn shifting restlessly it is possible that it will be able to expand into that deserted territory with ease.&lt;br /&gt;
&lt;br /&gt;
Alternatively it would be easy for an [[Imperial army]] to take the [[Territory#Regions|region]] with minimal resistance, claim it for the Empire, and push back the vallornspawn before they can establish themselves.&lt;br /&gt;
&lt;br /&gt;
People on the borders of [[Casinea]], [[Astolat]] and [[Semmerholm]] also have to be wary of the vallorn [[Vallorn#Vallorn_Miasma|miasmas]] and incursions from the forest, for if they cannot expand to Elerael they could damage [[farm|farms]] and [[forest|forests]] on the border territories. It is extremely improbable that the Vallorn itself could expand past the borders of the forest, but the pestilent mists and roaming predators do not respect the territory boundaries.&lt;br /&gt;
&lt;br /&gt;
==Resolution==&lt;br /&gt;
After the Summer Solstice, thick clouds of miasma spreads from Brocéliande into Casinea, Astolat and Semmerholm, accompanied by scattered reports of bands of [[Ettercap|ettercaps]] attacking people on the outskirts of the forest. The insect-horrors were swiftly dealt with, and the miasma does not spread too far from the borders of Brocéliande and soon dissipates. &lt;br /&gt;
&lt;br /&gt;
Over the next month, however, a wave of transformation strikes the farms and forests in those three territories. A quarter of their produce emerges twisted and strange. Orchards produce unnatural fruit; [[Mundane_beasts#Iridescent_Butterfly|iridescent butterflies]] emerge from their cocoons misshapen and monstrous; [[materials#ambergelt|ambergelt]] flows slowly and solidifies quickly into weird shapes and shades. &lt;br /&gt;
&lt;br /&gt;
The yeomen and farm workers largely deal with these plants with fire. Magisters and witches, however, soon discover that some of the fruit of this unnatural excursion can be employed in a similar fashion to crystal mana when performing rituals of the Spring realm. It is as if the fruit contains some of the limitless, fertile energy of that fecund Realm - or of the vallorn itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; More information about this event can be found [[Strange harvest|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
[[Category:Recent History]]&lt;br /&gt;
[[Category:379YE]]&lt;/div&gt;</summary>
		<author><name>Rgammans</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Lonely,_dark_and_deep&amp;diff=63403</id>
		<title>Lonely, dark and deep</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Lonely,_dark_and_deep&amp;diff=63403"/>
		<updated>2018-05-13T20:15:38Z</updated>

		<summary type="html">&lt;p&gt;Rgammans: Correct link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;ic&amp;gt;The drums around the ritual circle died down as Drefa completed the ritual. This was the third time he had led the Dance of Navarr and Thorn, the third time that the Voice of the Quiet Forest had called upon the power of Spring to expand the trods. It wasn’t just his coven though, they had used the belt of the Archmage to aid them and all the Spring vates in Anvil had played their part.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ic&amp;gt;The young Knight watched as the mist drifted in the wind. This wasn’t unheard of, the miasma within Brocéliande was often carried by the weather, but normally it was short lived. The danger was always if creatures travelled in the miasma, sometimes husks but more often ettercaps or dire spiders that were hunting for new food. It would be a glorious fight against the creatures, but he needed to warn the yeomen first - the miasma was dangerously close to the little farm.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ic&amp;gt;In the Broc the young Thorn fired another arrow at the vallorn spawn that came stumbling from the Black Boughs. He had only recently recovered from greenlung and was eager to prove himself to the rest of his steading. The husks fell to the arrows easily, but stood again too soon. The sound of hunting horns rung in his ears as the rest of the Thorns came to repel the threat.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ic&amp;gt;The tall skinny orc looked at his companion, the barbed thorn had caught him deep in the leg. They had been sent deep into the forest yet again. “Sort your own problems out…” he snarled “If we don’t report back to Greenmask we’ll both be skinned for our trouble.” His companion screamed as the barbed thorn seemed to wriggle in his wound, still alive even though it was no longer attached to the vine. He would be glad to leave this forsaken forest. He pulled out a vial of swamp fever and threw it to his companion… “Better this, than let the forest get you.”&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
In [[Brocéliande]], the [[vallorn]] is shifting ever-so slightly, obviously aggravated in some way. There are scattered reports of vallornspawn attacking people and settlements on the outskirts of the dark forest.&lt;br /&gt;
&lt;br /&gt;
The remaining orcs in [[Brocéliande#Elerael|Elerael]] seem to be pulling back to [[Reikos]], and it is unknown what (if anything) they have done to provoke the vallorn, but they seem to have more of a knowledge of it than the other [[orc]] tribes.&lt;br /&gt;
&lt;br /&gt;
The repaired [[trod]] network must be draining the power of the Vallorn and weakening it, but like a wounded animal it lashes out in response.&lt;br /&gt;
&lt;br /&gt;
==Significance==&lt;br /&gt;
Scouts report that the [[Druj]] are leaving Elerael unoccupied; with the vallorn shifting restlessly it is possible that it will be able to expand into that deserted territory with ease.&lt;br /&gt;
&lt;br /&gt;
Alternatively it would be easy for an [[Imperial army]] to take the [[Territory#Regions|region]] with minimal resistance, claim it for the Empire, and push back the vallornspawn before they can establish themselves.&lt;br /&gt;
&lt;br /&gt;
People on the borders of [[Casinea]], [[Astolat]] and [[Semmerholm]] also have to be wary of the vallorn [[Vallorn#Vallorn_Miasma|miasmas]] and incursions from the forest, for if they cannot expand to Elerael they could damage [[farm|farms]] and [[forest|forests]] on the border territories. It is extremely improbable that the Vallorn itself could expand past the borders of the forest, but the pestilent mists and roaming predators do not respect the territory boundaries.&lt;br /&gt;
&lt;br /&gt;
==Resolution==&lt;br /&gt;
After the Summer Solstice, thick clouds of miasma spreads from Brocéliande into Casinea, Astolat and Semmerholm, accompanied by scattered reports of bands of [[ettercaps]] attacking people on the outskirts of the forest. The insect-horrors were swiftly dealt with, and the miasma does not spread too far from the borders of Brocéliande and soon dissipates. &lt;br /&gt;
&lt;br /&gt;
Over the next month, however, a wave of transformation strikes the farms and forests in those three territories. A quarter of their produce emerges twisted and strange. Orchards produce unnatural fruit; [[Mundane_beasts#Iridescent_Butterfly|iridescent butterflies]] emerge from their cocoons misshapen and monstrous; [[materials#ambergelt|ambergelt]] flows slowly and solidifies quickly into weird shapes and shades. &lt;br /&gt;
&lt;br /&gt;
The yeomen and farm workers largely deal with these plants with fire. Magisters and witches, however, soon discover that some of the fruit of this unnatural excursion can be employed in a similar fashion to crystal mana when performing rituals of the Spring realm. It is as if the fruit contains some of the limitless, fertile energy of that fecund Realm - or of the vallorn itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; More information about this event can be found [[Strange harvest|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
[[Category:Recent History]]&lt;br /&gt;
[[Category:379YE]]&lt;/div&gt;</summary>
		<author><name>Rgammans</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Pugilist%27s_Shillelagh&amp;diff=63402</id>
		<title>Pugilist&#039;s Shillelagh</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Pugilist%27s_Shillelagh&amp;diff=63402"/>
		<updated>2018-05-13T20:00:54Z</updated>

		<summary type="html">&lt;p&gt;Rgammans: Correct link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
The pugilist&#039;s shillelagh, or &#039;&#039;stormcudgel&#039;&#039; as it is also known, is usually a rough-hewn slab of wood reinforced with iron at either end. It is intended as much as a weapon for beating sense into the ignorant as it is for channelling magic, and is often favoured by rough-and-ready magicians from [[Wintermark]], [[Varushka]] and the [[The Marches|Marches]]. In Varushka it is sometimes known as a &#039;&#039;Volhov&#039;s Cane&#039;&#039;, and disingenuous itinerant magicians make a great deal of how important it is for them to keep their staff with them at all times, given how much they rely on it to get around.&lt;br /&gt;
&lt;br /&gt;
In some eyes, the greater length of the stormcudgel makes it preferable to its close cousin, the [[Storm_Sceptre|Storm Sceptre]], although its use requires greater skill. Mages enlisted into a [[the_Marches|Marcher]] pike-block find this staff useful for driving back foes who get inside the guard of their comrades’ long weapons. Occasionally a [[Landskeeper]] will fight alongside a household for their own peculiar reasons and acquire one of these staves to make up for their ignorance of battle magic. It is said that [[The_Marches_history#Joining_the_Empire|Brigit of Dourfen]], a Landskeeper who served the First Empress as her ambassador to the Marches, took up one of these staves for the first time upon heading out to meet with the Marcher Lords, ready to drive back any who might strike her down before hearing the Empress’ proposal.&lt;br /&gt;
&lt;br /&gt;
These staves are also popular among Freeborn magicians who take to a life at sea on one of the [[The_Brass_Coast_economic_interests|Brass Coast’s many ships]]. Most are employed for their abilities as healers and menders and so find that, if a sea battle breaks out, this staff provides them with a means to repel boarders in a very direct fashion. These are sometimes known as “Sweeping Booms”.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
{{Staffs}}&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; You may cast the [[repel]] spell as if you know it.&lt;br /&gt;
* &#039;&#039;&#039;Materials:&#039;&#039;&#039; Crafting a pugilist&#039;s shillelagh requires no special materials. It takes two months to make one of these items.&lt;br /&gt;
&amp;lt;!--- IC text by Dave Sheridan, edit by Raff ---&amp;gt;&lt;br /&gt;
&amp;lt;ic&amp;gt;Eoin Fire-Bush sprinted through the underbrush at the head of a party of Thorns, swearing silently in his head all the way. The plan had been to present the bandits with a target, then fall upon them from a position of concealment on their flanks.&lt;br /&gt;
&lt;br /&gt;
That was before he’d run into &amp;lt;i&amp;gt;their&amp;lt;/i&amp;gt; outliers. The bandits seemed to be keeping their distance from the main force, loosing arrows indiscriminately. They needed to find a way to drive them towards the main force of the Striving.&lt;br /&gt;
&lt;br /&gt;
Eoin ducked one branch and dived out of the way of another. He heard a &amp;lt;i&amp;gt;thwack&amp;lt;/i&amp;gt; and Brigit swearing behind him, and rolled his eyes, but he didn’t slow down. She’d keep up. So would the rest of them. They were Navarr. They did what they needed.&lt;br /&gt;
&lt;br /&gt;
He heard a clack-clack and saw one of the bandits go down, and knew that the Striding must be close, for that was the crossbow of the Temeschwar bravo travelling with them. He stopped for a moment at the edge of the clearing and waited. Brigit, Dafydd and Tam landed next to him seconds later.&lt;br /&gt;
&lt;br /&gt;
Without a word spoken between them, they broke into the clearing as one. The bandits with their bows had seconds to take up their swords and axes, and only a couple of them even noticed they were there.&lt;br /&gt;
&lt;br /&gt;
Eoin hit the back of them like a bear, clubbing with his staff and driving them toward the Striding. He gave a great cry, and suddenly all of their attention was on him. The Striding broke cover and into a sprint, and if Eoin’s Thorns could do well enough, they’d still be standing when the Striding reached them.&lt;br /&gt;
&lt;br /&gt;
He fought like a monster, like the worst thing these fools had ever met. He blocked what he could and stayed too fast to hit, and kept chanting the spell, driving bandit after bandit away from him and toward the Striding, where they would meet their end. Striking and blocking and snarling like the terror he wanted them to fear, Eoin and his Thorns kept the foe at bay long enough for his Striding to catch up.&lt;br /&gt;
&lt;br /&gt;
By the time they caught up, he was alone. The last of the bandits who’d stayed to fight was down, and the rest were fleeing into the forest, pursued by his Thorns. It wasn’t the tactically perfect choice, but it seemed he’d been driving them in every direction, and it had worked. His Brand grinned and slapped a hand on his shoulder, and congratulated him on doing what needed to be done.&lt;br /&gt;
&lt;br /&gt;
Triumphant, terrifying, and a hero to his people, Eoin sat down in the clearing and breathed deeply of the scent of victory.&amp;lt;/ic&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rgammans</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Wintermark_Military_concerns&amp;diff=63399</id>
		<title>Wintermark Military concerns</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Wintermark_Military_concerns&amp;diff=63399"/>
		<updated>2018-05-13T19:32:37Z</updated>

		<summary type="html">&lt;p&gt;Rgammans: Add redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Wintermark military concerns]]&lt;/div&gt;</summary>
		<author><name>Rgammans</name></author>
	</entry>
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