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		<summary type="html">&lt;p&gt;Triggerbug: /* Shattersong Striding */&lt;/p&gt;
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==Overview==&lt;br /&gt;
There are many [[Steading|steadings]] and [[Striding|stridings]] across [[Navarr]], but only a comparative handful are involved in the affairs of the Empire (that is, attend the seasonal summits at [[Casinea#Anvil|Anvil]]). The influence of these steadings and stridings can wax and wane, and involvement in Imperial affairs is not always a reflection of their influence within the nation itself.&lt;br /&gt;
&lt;br /&gt;
==Steadings==&lt;br /&gt;
{{CaptionedImage|file=Autumngale.png|title=Autumngale|align=right|caption=Autumngale|width=250}}&lt;br /&gt;
===Autumngale===&lt;br /&gt;
The steading of Autumngale is a fairly young settlement, having been established in the last twenty years when the Autumngale Striding felt that their place in the Great Dance was no longer to roam. Autumngale is situated in Greenfalls, Miaren along a tributary of the River Gancio, at the base of a series of waterfalls. It features humble mooring capable of accommodating a handful of rivercraft and is renowned for claiming host to a number of artists, sculptors and creatives. The steading makes use of waterfalls and pools in the area for bathing and encouraging relaxation and creativity in its denizens and visitors. Several members of Autumngale cultivate woodlands near these pools for the rearing of iridescent butterflies, for use in the creating of art or artisanal crafts leading to a series of &#039;moon pools&#039; that become beautiful spectacles of colour and wonder at night. When they hold unburdening, the steading provide paints, beads, thread, so when something old is taken the option to decorate it to make something new is given, encouraging the living art tradition in Navarr. This penchant for creativity extends beyond just the arts, thorns and vates from Autumngale have a habit of providing and utilising inventive solutions to problems and proposing inspired suggestions that might often seem atypical.&lt;br /&gt;
&lt;br /&gt;
===Brackensong===&lt;br /&gt;
Formed (along with Splitroot striding) some time before the death of Empress Britta from members of the Foxden steading, the wooden palisaded Brackensong Steading is the first line of defence against the Vallorn in East Broceliande. It is situated in the former home of Whispering Dray in Elerael, where its position grants it an eye over the movements of the husks, miasma, and the giant insects that roam the area.&lt;br /&gt;
To date, the steading is the largest to come out of Broceliande to the Imperial Summits. As befits its vigil against the Vallorn, Brackensong is the home of the Voice of the Quiet Forest, one of the larger covens within the Navarr. Additionally, the constant threat from the more physical agents of the Vallorn has given rise to a core of hardened Thorns, ready to stand against the evils that lurk in the forest and beyond.&lt;br /&gt;
Since the Interregnum, the Brackensong have worked to bolster the living heart of the nation, using the Dance of Navarr and Thorn to repair and nurture the Trods, and playing host to songs, stories and revelry long into the night of every Summit.&lt;br /&gt;
&lt;br /&gt;
===Broken Bough===&lt;br /&gt;
A days walk east of Lorenzo&#039;s Deep Pockets in the Goldglades NorthWestern Miaren is Broken Bough Steading. A relatively small and quiet steading, it has typically been home to Navarri who for one reason or another desire hidden ambiguity.&lt;br /&gt;
Broken Bough is situated along a creek, nestled in the large trees found in the area. The location was likely originally chosen to be around a small watchtower structure believed to be Terunael in origin.&lt;br /&gt;
The Steading is home to The Drunken Goose, a wayhouse underneath a large tree on the edge of the settlement. Always the focal point for those passing through looking for food, drink, and a place to stay, The Drunken Goose has recently become a place to sample a wide variety of cocktails from all over the Empire. &lt;br /&gt;
&lt;br /&gt;
===Bronwen’s Rest===&lt;br /&gt;
Situated on the Trod that runs through Peakedge Song in Therunin, Bronwen’s Rest Wayhouse was founded in 360YE by a small and ageing Striding looking to settle down. Younger Navarr started to arrive over the next few years including the current Brand, Eleri, and the wayhouse became a regular stopping point for not only Stridings moving through the area, but also a few Highborn and Urizen travelling across the Empire. Bronwen’s Rest now boasts a well-appointed bath house and small printing press- unsurprisingly for a place run predominantly by merrow- as well as the smithy, workshop and inn that form its core.&lt;br /&gt;
The wayhouse comes to Anvil to provide some of the same services that it does to travellers on the Trod on a smaller scale: repair jobs to clothes and equipment, drinks, snacks, packed lunches and of course a social hub for people to sit, unwind… and gossip their hearts out.&lt;br /&gt;
A number of representatives of other stridings and steadings also camp with Bronwen’s Rest at Anvil, forming a collective known as the Open Skies.&lt;br /&gt;
&lt;br /&gt;
===Splinterspears===&lt;br /&gt;
No one knows the origin of the Splinterspear steading. Splinterspears have an odd past twisted with the other steadings from the north, sandwiched between varushka and Wintermark there has never been a time when the splinterspears weren&#039;t around, the wayhouse pops up all through the empires history, it is said Myfanwy herself stayed at the wayhouse. it is literally carved from the fingers themselves (mountain range) some say the wayhouse is older than the steading its self, it is a large house with many passages and secret entrances, they even host a natural hot spring and a Navarr banquet hall, &lt;br /&gt;
They hail from Old ranging in hercynia and are isolated over much of the dark winter months. they operate the wayhouse which is literally carved into the fingers which opens its doors and offers the yearly celebration ‘the last feast north’ all weary travellers are welcome, as long as they agree to leave weapons and grudges at the entrance, splinterspear wayhouse is a place for rest and regaining strength after the long trods and many battles faced, this is to honour the passage of the fallen through the labyrinth.&lt;br /&gt;
A Proud and vigilant Navarri steading who it has been whispered have been blessed by summer eternals, it is a rear thing to find a splinterspear who is not a Vate, (this sounds grander than it is, its a massive cave network set in forest up the side of a mountain that is part of a mountain range, with plateaus and softer inclines, it is situated right next to a major trod north, the hall is where the last feast north is hosted yearly) &lt;br /&gt;
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===Foxden===&lt;br /&gt;
Foxden Steading was founded a few hundred years ago by a changeling Navarr, Jhessail Cedny and a draughir Navarr, Rymel Cedny. The two had met on a trod, as their stridings passed each other. Jhessail and Rymel travelled north with those who wished to follow them, to where the boundaries between Varushka and Wintermark met, into the lands of Hercynia. Here, in the place where in winter the darkness is great, and in summer the light seemingly never-ending, they came upon a hill clearing with sparse forest around it. In this region of Summersend atop the hill sat a vixen with her cubs, looking down upon the pair. She yipped, and then trotted away into the trees with her cubs. Here is where they built the steading of Foxden, its eyes watchful to the North and to the Vallorn of Hercynia.&lt;br /&gt;
The steading is a place where the Navarr, and other nations, can come to rest, trade news and goods, and seek guidance on the many paths on which life takes them. Here is a place dedicated to preserving history and stories, music and art. A place to gather and organise against the Vallorn. It is the home of an ever-growing information network set in place by Jhessail and Rymel to ensure that the Empire is upheld against the many forces that oppose it.&lt;br /&gt;
Foxden is a diverse steading with many different focuses; it has produced many a fine thorn, vate, broker, guide and brand. It is a home to any in need, and is willing to accept any into its fold, provided they bring no harm to it. Over the years the steading has produced a number of stridings, as the Dance of those within has dictated. Strong ties still bind a number of these groups together into a collective of stridings and steadings, who regularly get together at Anvil to share information and the like.&lt;br /&gt;
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===Springwake===&lt;br /&gt;
Springwake was formed many years ago, though the records have been long since lost. In Brociliande, in Dark Ranging, on the border of the Barrens, Springwake stood as a wayhouse, a tavern for travellers and Stridings alike. Eventually, as so many things do, it fell- to Vallorn on one side, and bandits the other.&lt;br /&gt;
Those few who escaped became Ashwood Striding. One day, those who lived long enough found their way back to Springwake, and along with support from the heroes of the Empire, were able to reclaim it.&lt;br /&gt;
It stands once again, a proud Steading that, occasionally, holds parties, their Brand Rhain Springwake a steady and wise leader; and the Steading maintains its links with Ashwood through the Burning Forest Alliance.&lt;br /&gt;
&lt;br /&gt;
===Strangers Song===&lt;br /&gt;
Strangers Song is a steading based in Miaren they have a notable forge where Karrow the brand and Thorn, produces weapons and shields in the traditional Navarr style. He and Alarna occasionally bring a few examples to Anvil for trade. Bryn Strangers Song is a young and spirited Autumn Vate who is part of the order of rod and shield, Cadagan is an experienced Autumn ritualist and Emir is the laconic Thorn. together with White Foxes and Night Grove they are also known as Entwined paths.&lt;br /&gt;
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===Whispering Dray===&lt;br /&gt;
The Steading of Whispering Dray stood sentinel in Elerael, the eyes of it people turned always towards the shrouded desolation of Terunael, protecting the Trods and driving back any Vallorn creature that stumbled into the untainted woods.&lt;br /&gt;
&lt;br /&gt;
What happened to the steading is not currently a matter of record, except that their homes are now inhabited by the Brackensong, and in recent years a number of individuals named Whispering Dray have been found guilty of Treason and Sorcery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; Whispering Dray are an NPC steading&lt;br /&gt;
&lt;br /&gt;
==Stridings==&lt;br /&gt;
===Everwatch===&lt;br /&gt;
{{CaptionedImage|file=Everwatch.png|align=right|caption=Everwatch|width=250}}&lt;br /&gt;
The Everwatch Striding maintains ties to the territory of their founding, Hercynia, but wanders freely wherever the trods guide them, having done so since their founding in the wake of the Thule invasion of Skarsind in 373YE. Trapped between barbarians to the north and east and the vallorn of Deer’s Folly to the west, Navarr from the northern Glen of Shadows attempted to make the perilous journey through the winding mountain passes and forest trails to safety, travelling by nightfall to reduce the risk of detection.&lt;br /&gt;
 &lt;br /&gt;
On one such night, those that had survived the journey nearly stumbled headlong into a Thule scouting party, but found themselves inadvertently warned by the fitful hooting of an owl in its roost. By dawn, the Striding had found itself formally founded, its first members swearing oaths to each other that would not have been made &amp;quot;if not for the owl ever watching from its roost&amp;quot;.&lt;br /&gt;
 &lt;br /&gt;
Unsurprisingly, many members of the Everwatch Striding have come to be dedicated to the Virtue of Vigilance.&lt;br /&gt;
&lt;br /&gt;
===Ashborn===&lt;br /&gt;
The Ashborn striding was formed by members of an expeditionary force sent to Hordalant between 379 and 381. They are the Navarr scouts, spies, explorers and military personnel who found themselves harried and cut off from the Empire by overwhelming Jotun forces. &lt;br /&gt;
Though separated from the Empire for 3 years the Ashborn continued to resist, forming themselves into an effective unit of guerrilla fighters, sabotaging Jotun activities where possible in a number of daring raids. Later, when the Empire launched a doomed military campaign into the region the Ashborn made their boldest move – slipping through enemy lines to unify with and assist the now retreating army.&lt;br /&gt;
The Ashborn now return to Anvil after surviving alone outside the Empire. They were formed to survive the suffering they found there, uniting together in common course. Now they find themselves facing a new challenge – reintegration within the Navarr and the Empire.&lt;br /&gt;
From ashes we rise, from sorrows we grow. &lt;br /&gt;
&lt;br /&gt;
===Ashwood===&lt;br /&gt;
Ashwood Striding has risen from the ashes twice now. Once, the ashes of Springwake lead to a small band, trying to find some more normalcy. They were set upon by Grendel and those children left alive were sent to a Dawnish orphanage.&lt;br /&gt;
When grown, Zayn and Rhain, brought up in Dawn and once of Foxden, refounded the Striding. Since the reformation, many things have changed. Now a Striding made mostly of scouts, physics and brokers, and those who came to Navarr from other nations, Ashwood wanders mostly through Miaren but often finds its way back to Brociliande and the Steading it was born of. The first and so far, only Striding of the Burning Forest Alliance, Ashwood stands proud and is proof that a forest fire is needed for new life to begin.&lt;br /&gt;
&lt;br /&gt;
===The Edgestalkers===&lt;br /&gt;
The Edgestalkers are a Striding formed in 375YE by Pan “Summer Wolf” of White Oak Pass, his wife, brother, and three friends. Their purpose, to walk the trods along the Empire’s northern borders, protecting the scattered settlements and rendering aid to those in need. The Striding has a diversity of personalities, backgrounds, and interests, bound together by a mutual Loyalty and trust. In the past, each member took a &amp;quot;wolf name&amp;quot; to reflect their place in The Great Dance or a particularly noteworthy achievement. Now, the members earn a wider, more varied animal name - as the Striding has grown, so have their ideals and morals - as well as their message to protect any and all citizens of the empire. Their motto reflects this, being “Our Lives for the Empire, Our Blood for our Own” - this shows their commitment to all nations, all territories, any lineage and any citizen. While they take any and all who have earned their place, prospective new Striding members are first asked The Question, and those who can’t give a satisfactory answer are turned away.&lt;br /&gt;
&lt;br /&gt;
What with their habit of taking in wanderers looking for a home, even non-Navarri, and absorbing the smaller Swift Bark Striding in ’81 and the Autumn Trod’s Wake striding in ‘85, their numbers have grown over the years. Now they operate out of Thorn’s Pass, a Prosperous waystation they established in Northpines, Hercynia. Those who can’t or don’t want to travel remain behind as a Steading in Thorn’s Pass at their secret mountain home above the Pass. On nights when the moon is full, the howling of wolves can often be heard in forests and hills around Thorn’s Pass, and locals tell stories to travellers about a pack of beast-headed warriors that guard the valley and devour those of ill intent. The Edgestalkers haven’t gone out of their way to dispel those stories.&lt;br /&gt;
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===Eternal Family===&lt;br /&gt;
The Eternal Family is an old striding, so old it is claimed that their roots trace back to the days of Terunael. Whether this is true or not is unclear but it is clear that the striding is very old. The Family is made up of an extended group of both blood relations and adopted individuals who are collectively recognised as family.&lt;br /&gt;
Highly active as a group, those able to travel journey widely along the trods and beyond. They offer support to those in need and explore old ruins, trying to find out all they can about the history of their people. Those unable to travel live in and run a wayhouse in Goldglades, in the territory of Miaren.&lt;br /&gt;
In recent years the Family has become known for the core of the striding being a strong coven specialised in the magic of the Day realm and the Spring realm. Something very unusual happened around 378YE, however, and the ritualists’ affinity for Spring magic has changed markedly. Today, the Eternal Family are known to be powerful practitioners of Summer magic, in addition to their mastery of the arts of Day.&lt;br /&gt;
Alongside their use of ritual magic, the Family use all skills at their disposal to help their nation and the Empire. On the battlefield they are reputed to fight defensively, using shields, medical skills and magic to support frontline warriors.&lt;br /&gt;
&lt;br /&gt;
===Shattersong Striding===&lt;br /&gt;
Shattersong Striding is one of the newer Navarr stridings and yet has risen to great notoriety thanks to the endless well of Ambition its members shared. Originating in Anvil itself, Shattersong began as a small group of Thorns who had grown resentful of the Empire sending Navarr into battles they could not choose, with little care or support for them in return. There was a feeling of discontented restlessness, of desiring change, and a vow of taking initiative, that all the original members agreed upon, choosing the name &#039;Shattersong&#039; for their ethos of raising their voices to challenge the status quo and step forwards where they could make a difference. Their homelands in different territories and their Ambitions great and varied, these Thorns traveled the Empire for months on end away from one another, returning to Anvil to combine forces and support each other where possible. &lt;br /&gt;
Notable members include: Ban Shattersong, infamous for the robbery of the Grendel Ambassador, executed Spring 384YE for suspicion of planning to repeat the same crime; and Larkin Shattersong, First General of Isaella&#039;s Dance, and Second Field Commander of Navarr, lost in battle in Liathaven, among the same trees that Isaella herself is rumoured to be buried under.&lt;br /&gt;
It has become a bitter joke that to be a Shattersong is to rise fast and die soon. Out of four original members, only one now remains alive to attend Anvil, and, having swiftly been selected as Acting General to the Quiet Step, Farenthar Shattersong seems ready to follow in the footsteps (but hopefully not the tragic fates) of his stridingmates.&lt;br /&gt;
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===Embercast===&lt;br /&gt;
One Summer’s night in Therunin, a number of riverside steadings unexpectedly found themselves under attack by a tide of vallornspawn. In the confusion, a fire flared amid the dry undergrowth, and the dwindling survivors realised their only hope was to cast themselves into the water. &lt;br /&gt;
Clinging together for safety, watching their homes burn, they might easily have abandoned hope… but then they saw that their way was being lit by burning debris that had fallen to the water’s surface. “Embers cast adrift,” one said, “but still aflame.” These words became an oath, and a new striding was born, sworn to aid those who had found themselves similarly beset by disaster, war or invasion.  &lt;br /&gt;
Nowadays, Embercast is fairly diffuse, its members often splitting into smaller groups to walk the Trods. It functions as an extended family: spread across the Empire, but always keen to come together around a fire to tell tales and sing songs. Since 382YE, its members have been congregating at the Anvil summits in ever-increasing numbers, where they always ensure there’s a seat at their fire for anyone who might be in need of one.&lt;br /&gt;
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===The Leafstalkers===&lt;br /&gt;
The Leafstalker Striding are a modern band of Navarr based out of Serenael, famed for their signature cloaks that allow them to blend in with the weirwood trees of the region. In Anvil they can be found in the hovel just off Murder Alley.&lt;br /&gt;
&lt;br /&gt;
===Splitroot Striding===&lt;br /&gt;
Formed a year or so before the death of Empress Britta alongside Brackensong Steading from members of Foxden Steading, Splitroot has since grown to be a sizeable group. The striding walks the trods of Broceliande, using Elerael as a home base, and venturing into Dark Ranging. Previous to the declaration of war in Winter 378YE, they were one of the few stridings to trade with the Orcs of the Barrens, and still maintain close ties to the Great Forest orcs.&lt;br /&gt;
Splitroot comprises of an eclectic mix of skills and personalities, including all manner of bards, brokers, vates, thorns, ambassadors to foreign nations, and fire dancers. As befitting a group so closely associated with Brackensong and Foxden, many of it’s vates are members of the Voice of the Quiet Forest.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Tarw===&lt;br /&gt;
Compared to many steadings and stridings, the striding of Tarw are young. Formed in the heat of battle in Reikos by former elements of stridings, mercenaries, and desperate soldiers of many nations of the Empire, the striding has arisen from the mud of the field to seek a better life. Exactly what that better life is depends on the thorn asked, be it in loot, pleasure, drink, or a better future.&lt;br /&gt;
It was on the muddy, blood-drenched battlefields that the striding was formed, a collection of broken souls seeking vengeance, hope, glory, a future, or a fellow warrior to watch their backs. Many folk from all the corners of the Empire can be found in the striding of Tarw, be they once Varuskhan, Highborn, Dawnish or League: any Imperial without a home to call their own is welcome to travel with the striding as part of finding their place in the Dance.&lt;br /&gt;
More a Thornborn than a typical striding, the companions are unrelenting, and fierce in battle. Often the striding of Tarw take contracts to support their striding or other thorns economically, as they have no land with which to grow herbs, or gather resources, just sharpened blades and a will to wield them. A true striding, home is the open trod, unbound by the restrictions of house or hearth. The striding always looks to the future, forging their own path in the Dance no matter its bloody tune. When not on the field of battle, members of Tarw can be found seeking out work with the Iron Raptors, honing their skills, or chatting to their many extended friends or family across the Empire, building skilled networks of alliances, such as the Black Scar Thornborne, to reclaim lost Imperial territories--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Umbral Path===&lt;br /&gt;
The Umbral Path Striding is a secretive group with their origins in Dark Ranging in Brocéliande, where they have long fought to protect the Empire from the threat of Vallorn and barbarian alike with their mastery of Night magic and other tools.&lt;br /&gt;
Since the barbarian incursion into Elerael, The Striding has begun to more regularly range out across the Empire, spending time with all manner of citizens and learning what they can of all they encounter, whilst always maintaining a presence in Dark Rangings. The Striding rarely stay in one place long and often splinter into smaller groups in order to seek out anything that they feel will help them achieve their goals.&lt;br /&gt;
Members of this Striding are adept at blending into the crowd except when they choose to be seen and their presence at Anvil was first noticed in Anvil in Spring 380YE, as a new Empress was chosen.&lt;br /&gt;
&lt;br /&gt;
===Two Feet===&lt;br /&gt;
“So I left my hearth and home behind with naught but a knife and my own two feet.” - Filch Two Feet y83 imperial&lt;br /&gt;
No one is really sure how old the Two Feet Striding is. The exact circumstances of their founding have baffled curious historians throughout imperial history. Though surviving records first mention the striding some 3 centuries ago, the Two Feet themselves aren&#039;t much help on the subject. Though most agree on the time frame each branch of the striding seems to posses a radically different Tale of their origins, although recurring themes have been noted.&lt;br /&gt;
Uncertain origins aside, the Two feet have a solid reputation within the empire. Though some speak of their Loyalty to their friends, their canny trades and ruthless prowess on the battlefield. Its their songs that have truly put the striding on the map. Coupled with a talent for the brewing strong drink and an overall cheerful outlook on life the striding is a welcome sight wherever it may roam   &lt;br /&gt;
Another curious habit sets the Two feet apart from most other Striding’s is that they always return to their Steading’s to wait out the winter. Though not unheard of its the consistency with which the Two feet do so which sets them apart. Though some might accused them of being a “fair weather striding” this is rarely done to their faces. For the two feet count a &amp;quot;significant&amp;quot; number of thorns among their ranks.&lt;br /&gt;
Since the death of Britta, increasing numbers of the Two Feet have made their way to Anvil to further their ambitions and carve out a legacy the empire wont forget.&lt;br /&gt;
&lt;br /&gt;
===The White Foxes===&lt;br /&gt;
The White Foxes Striding do not draw their name from the most… ‘reputable’ of origins. Initially formed by the mercenary Crenshaw of Miaren in 377 YE, The White-Fox Renegades were a guerrilla mercenary unit led by Crenshaw on paid contracts all across the Empire and into the Iron Confederacy. Whilst not famous or prosperous by any degree, the unit was greedy, violent and loyal only to the string of their coin pouch.&lt;br /&gt;
This would change immensely, however, when Crenshaw recruited the mage Carwen in 379 YE, and visited Anvil for the first time in the year 380 YE. Assisted by this friendly young companion and introduced to so many fascinating people, the hardened mercenary heart of Crenshaw melted, and decided on the second day of the First Summit to redesign his unit into an established, respectable Striding.&lt;br /&gt;
The White Foxes Striding endeavours to aid the Navarri people and the wider Empire in any way they can- the group embrace all into their fold with a desire to better the lives of their fellow Imperial citizens, and they pride themselves on an upstanding, diplomatic reputation. Indeed, they hope to shape the Empire into forming closer bonds of fellowship through their example.&lt;br /&gt;
&lt;br /&gt;
===Y’Basden===&lt;br /&gt;
Y’Basden Striding traces its roots back to the earliest days of the Empire and was first established by three Navarr outcasts (The Three Thorns) who banded together out of a mutual and visceral dislike for each other and a desire to both ‘one up’ and profit from each other’s failures.&lt;br /&gt;
Their bond was later cemented by an event known as “The Battle of the Black Woods” - an incident where reputedly they destroyed (and looted) an entire raiding contingent of a hundred barbarians whilst outwitting a pursuing force of vallorn. Official Imperial records cast doubts around the stories of this alleged event.&lt;br /&gt;
The story drew like-minded citizens and the striding grew in relation to their reputation (or notoriety) throughout the Empire. It is not uncommon in bars for many tall tales to be told of The Three Thorns&#039; exploits with eternals or adventures across battlefields. It is assumed that most of these tales are allegorical in nature as many conflict with established Imperial historical records (or are simply too far-fetched to be believable).&lt;br /&gt;
In the intervening years, the direction of the striding went through many changes in both role, name, and attitude. These ranged from fringe outcasts to established traders, mercenary bands and even a period outside of Imperial territory… allegedly.&lt;br /&gt;
Y’Basden Striding was the eventual result. A disciplined fighting force led by a trio of leaders; The Wit, The Wisdom and The Brand in honour of the original Three Thorns. They consider themselves serving soldiers who will give anyone, including non-Navarr, a chance to travel with them awhile and they take pride in their ability to scout into dangerous, even vallorn, territory. Their reputation as an aggressive and effective fighting force on the battlefield has yet to be disproved. Visits to Anvil are considered opportunities for rest and relaxation and as a result they can seem a little less refined than the average Imperial citizen but tend to treat allies as firm family regardless of nation or circumstance.&lt;br /&gt;
The last decade has had them at the lead of insurgency actions in Liathaven where they have helped found the Black Scar Thornborn along with the support of other Liathaven stridings and steadings.&lt;br /&gt;
{{CaptionedImage|file=Longest Path.png|align=right|caption=Longest Path|width=250}}&lt;br /&gt;
&lt;br /&gt;
===The Longest Path===&lt;br /&gt;
During his many battles fighting for Navarr, Merionnen the Bloody Huge felt the Empire had lost its way. He felt that the Empire was focused on making decisions for short term gains and were not considering the long term consequences of their actions. That they had lost sight of the quest to reclaim Navarr’s lost lands, especially Liathaven. Over the following months, Merionnen shared his views with the people he met on the trods and wayhouses - eventually joining like-minded people into a new striding - The Longest Path. &lt;br /&gt;
&lt;br /&gt;
The striding is interested in pushing Navarr forward, using all the tools available - whether it is words, weapons or wit. They believe that actions and inaction all have consequences, that understanding and planning for those consequences grants an advantage over perceived rivals. The striding understands the need to strengthen Navarr’s voice in the Empire – to reclaim what is Navarr’s and to build the nation’s influence. Supporting Navarri ambitions brings strength to all. With no set abode, members of Longest Path scatter across the nation (and the wider Empire) between summits – seeking opportunities for Navarr to grow in land and spirit.&lt;br /&gt;
&lt;br /&gt;
===Pathfinders===&lt;br /&gt;
A proud Striding, the Pathfinders lay claim to a heritage that reaches all the way back to Navarr &amp;amp; Thorn and the months following the fall of Terunael. Sprung from the village of Tywyn, in Brocéliande, the folk who would become the original Pathfinders were inspired by the lovers’ tale of courage in face of the newly born Vallorn; hope for the restoration of the lost empire; and their commitment to each other. It is a message the Pathfinders help to spread to every corner of the Empire to this day.&lt;br /&gt;
Time changes us all, and though the Pathfinders’ birthplace is in Brocéliande, the Striding has been happy to welcome citizens from across the Empire and beyond. Helping them take the Binding of Thorns, and with it the oaths that the original Pathfinders made so long ago. Today, many of the Striding hail from the South and Western Empire, with refugees from Liathaven and former Freeborn making up many of their number.&lt;br /&gt;
As you can imagine the Pathfinders are best known as skilled traders, alchemists, healers, artisans as well as, boasting a coven of powerful Winter Vates.  However, while by no means a Thornborn, the martial spirit of the Pathfinders should not be underestimated. Under the leadership of their current Brand, Valeska, the entire striding sold their farms, mines, and businesses to take up arms and recruit fighters to aid in the liberation of Liathaven. Always on the lookout for lost or badly maintained trods, Pathfinders will often be found volunteering to act as war scouts or stride at the vanguard of a campaign in search of the darkest paths and lost trods where others fear to tread.&lt;br /&gt;
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===The Roamer Striding===&lt;br /&gt;
A newly formed striding, bringing together those Navarr with a passion to destroy the Vallorn.  Created by an individual that travelled alone for many years, Loma the Roamer finally found his purpose.  Years of pushing back the Vallorn husks, and delving deeper and deeper into the Vallorn in Broceliande created an urge inside to do something meaningful with his life.  Spring magic bubbled within, forcing him to ignore his calling no more.  &lt;br /&gt;
&lt;br /&gt;
Sloane was rescued from the Broch, a dangerous area surrounded by the Vallorn.  Her tenacity to keep the husks away from her farmlands and family was not enough, and left her alone, realising that only with numbers could her campaign to destroy the Vallorn be successful. &lt;br /&gt;
&lt;br /&gt;
Alani is the latest addition to the striding, found deep within Broceliande, striving to find the heart of the Vallorn, or anything that could be used to explain it’s existence, and importantly its destruction.  Saved by the Roamer Striding and now with forces combined, the battle to end the ancient enemy is renewed once more. &lt;br /&gt;
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Only the most fervent haters of the Vallorn will be invited to join this striding, and where these brave adventurers roam is definitely not for the faint hearted.&lt;br /&gt;
{{CaptionedImage|file=WintersReach.jpg|title=Winters Reach|align=right|caption=Winters Reach|width=250}}&lt;br /&gt;
===Winter&#039;s Reach===&lt;br /&gt;
Completed in the months preceding Autumn 384YE, under the enduring effects of Wither the Seed, the construction of the Steading of Winter&#039;s Reach was completed in the region overlooking the eaves of the weirwood forest found in Westwood, Liathaven by the remnants of the Companions of Tarw and other Liathaven refugees.  A new hope for the dwindling few remaining Liathaven Navarr.&lt;br /&gt;
&lt;br /&gt;
The steading formed a bastion against the encroaching vallorn and miasma-affected creatures leaving Liath&#039;s Heart into Westwood and provided a resting and trading location for the Black Scar, civil servants and other Imperials still operating across the territory.&lt;br /&gt;
&lt;br /&gt;
During the Jotun&#039;s reconquest of Liathaven in Winter 384YE, the battle-hardened Liathaven survivors escaped into the numerous hidden pathways of the great forest as a striding once more.&lt;br /&gt;
&lt;br /&gt;
===Thornweavers===&lt;br /&gt;
&#039;&#039;&amp;quot;With bloody fingers we weave&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Thornweaver Striding live by the examples left by a draughir known only as the Weaver who according to local tales managed to unite two warring steadings that had lost their way. The moral being that the Empire is stronger when its citizens and nations are forged together through hard work. As their oath states &amp;quot;With bloody fingers, we will weave strength into the Empire&amp;quot;. The members of the striding are a varied homogeny of talents who enter into all parts of society, identifying needs and then working together to link those with problems to those with solutions, if they are not capable of solving the issue themselves.&lt;br /&gt;
&lt;br /&gt;
Rather than always travelling together the striding work like a logistics company splitting, reuniting and then splitting again into different permutations as needed.  The striding has most of its holdings in Hercynia with Treji as a central point. After the Thule attack on Treji the striding had to regrow and has welcomed the Blackhawk striding into their ranks.&lt;br /&gt;
{{CaptionedImage|file=Founders Dance.jpg|title=We will see our founders&#039; dance complete|align=right|caption=Founders&#039; Dance|width=250}}&lt;br /&gt;
===Founders&#039; Dance===&lt;br /&gt;
The Founders&#039; Dance striding was formed from a number of Navarri walking in constant pilgrimage to the exemplars [[Known_exemplars#Navarr|Navarr]] and [[Known_exemplars#Thorn|Thorn]]. The path Navarr and her followers first took to re-establish the trods after the fall of Terunael. The striding walks this path as closely as it matches our modern trods, spanning almost the entire Empire.&lt;br /&gt;
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Formed mostly of pilgrims and priests, they aim to inspire others to test what they know and act on it. Through the spreading of information regarding Navarr and the vallorn&#039;s history, they strive to help the Empire learn from the mistakes of the past, Terunael or not. &amp;quot;&#039;&#039;Terunael will never be rebuilt, but one day there will be an Empire, governed by wisdom, not by greed&#039;&#039;&amp;quot;.&lt;br /&gt;
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{{CaptionedImage|file=Greywood.jpg|align=right|caption=Greywood|width=250}}&lt;br /&gt;
===Greywood===&lt;br /&gt;
The founder of the Greywood striding was originally a yeofolk of Dawn. Realising the life of A Dawnish noble wasn&#039;t for him he abandoned the nation and journeyed to Therunin to explore a new way of life. Whilst sat under a grey wooded tree the inspiration to form a striding, built on cooperation, came to him. He set out on the trods encountering passionate individuals with his desire to walk the trods with him and commit their lives to the service of others as family.&lt;br /&gt;
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The Greywood&#039;s belief is that a person who belongs is an asset to the Empire more so than someone without direction and if someone is lost on the path it is the striding’s duty to assist them.&lt;br /&gt;
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The striding aims for the prosperity of all individuals. Those who have been invited to join are encouraged to pursue their own goals and find their true place in the great dance. Whether it be guiding new members to their aspirations or fighting on the frontlines as a unit, to many other ways of finding purpose.&lt;br /&gt;
{{CaptionedImage|file=Brittlebones.png|align=right|caption=Brittlebones|width=250}}&lt;br /&gt;
&lt;br /&gt;
===Brittlebones===&lt;br /&gt;
The Brittlebones striding trod a path around the central Empire with [[Miaren]] at the heart, undisputedly distinguishable by their unifying feathered garb and red cross bone sigil, few would not know when the Brittlebones caravan was in town. Perhaps one of the most noticeable aspects of the Brittlebones is that they all bare the lineage of the Summer realm. All changelings fiercely loyal to Navarr, the majority of their members battle wounded thorns, no longer able to fight, that have found their new place in the great dance delivering messages and trade all around the central Empire and her waterways.&lt;br /&gt;
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On the fields of Anvil they created and maintain the Navarr notice board, encourage Navarri art forms such as painting and tattooing and deliver important messages from nation to nation. If you need anything they will likely know who to send you to.&lt;br /&gt;
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==Steadings and Stridings in Play==&lt;br /&gt;
This list is by no means exhaustive; efforts are made to keep it up to date but due to the sheer amount of work involved the onus lies with the Navarr players to ensure the information is correct and current.&lt;br /&gt;
&lt;br /&gt;
The majority of steadings and stridings listed here represent player-character groups. It should go without saying that you should not create a character who is part of one of these groups, or has personal history with one of them, without first clearing it with the appropriate players. You should also check before including other players&#039; groups in your background. The background team are unlikely to approve a background that significantly impacts or involves another player character group without their permission.&lt;br /&gt;
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Included above are a handful of prominent NPC steadings and stridings - you may be able to create a character associated with one of these, but the situation will depend very much on your background and the group in question. It is unlikely that a player character will receive additional benefits for belonging to an NPC steading or striding, and may find their game limited - the leaders of these houses are likely to remain NPCs for example, and are unlikely to give player characters much attention.&lt;br /&gt;
[[Category:Navarr]]&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_groups&amp;diff=102411</id>
		<title>Navarr groups</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_groups&amp;diff=102411"/>
		<updated>2023-06-18T16:07:32Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: &lt;/p&gt;
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==Overview==&lt;br /&gt;
There are many [[Steading|steadings]] and [[Striding|stridings]] across [[Navarr]], but only a comparative handful are involved in the affairs of the Empire (that is, attend the seasonal summits at [[Casinea#Anvil|Anvil]]). The influence of these steadings and stridings can wax and wane, and involvement in Imperial affairs is not always a reflection of their influence within the nation itself.&lt;br /&gt;
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==Steadings==&lt;br /&gt;
{{CaptionedImage|file=Autumngale.png|title=Autumngale|align=right|caption=Autumngale|width=250}}&lt;br /&gt;
===Autumngale===&lt;br /&gt;
The steading of Autumngale is a fairly young settlement, having been established in the last twenty years when the Autumngale Striding felt that their place in the Great Dance was no longer to roam. Autumngale is situated in Greenfalls, Miaren along a tributary of the River Gancio, at the base of a series of waterfalls. It features humble mooring capable of accommodating a handful of rivercraft and is renowned for claiming host to a number of artists, sculptors and creatives. The steading makes use of waterfalls and pools in the area for bathing and encouraging relaxation and creativity in its denizens and visitors. Several members of Autumngale cultivate woodlands near these pools for the rearing of iridescent butterflies, for use in the creating of art or artisanal crafts leading to a series of &#039;moon pools&#039; that become beautiful spectacles of colour and wonder at night. When they hold unburdening, the steading provide paints, beads, thread, so when something old is taken the option to decorate it to make something new is given, encouraging the living art tradition in Navarr. This penchant for creativity extends beyond just the arts, thorns and vates from Autumngale have a habit of providing and utilising inventive solutions to problems and proposing inspired suggestions that might often seem atypical.&lt;br /&gt;
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===Brackensong===&lt;br /&gt;
Formed (along with Splitroot striding) some time before the death of Empress Britta from members of the Foxden steading, the wooden palisaded Brackensong Steading is the first line of defence against the Vallorn in East Broceliande. It is situated in the former home of Whispering Dray in Elerael, where its position grants it an eye over the movements of the husks, miasma, and the giant insects that roam the area.&lt;br /&gt;
To date, the steading is the largest to come out of Broceliande to the Imperial Summits. As befits its vigil against the Vallorn, Brackensong is the home of the Voice of the Quiet Forest, one of the larger covens within the Navarr. Additionally, the constant threat from the more physical agents of the Vallorn has given rise to a core of hardened Thorns, ready to stand against the evils that lurk in the forest and beyond.&lt;br /&gt;
Since the Interregnum, the Brackensong have worked to bolster the living heart of the nation, using the Dance of Navarr and Thorn to repair and nurture the Trods, and playing host to songs, stories and revelry long into the night of every Summit.&lt;br /&gt;
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===Broken Bough===&lt;br /&gt;
A days walk east of Lorenzo&#039;s Deep Pockets in the Goldglades NorthWestern Miaren is Broken Bough Steading. A relatively small and quiet steading, it has typically been home to Navarri who for one reason or another desire hidden ambiguity.&lt;br /&gt;
Broken Bough is situated along a creek, nestled in the large trees found in the area. The location was likely originally chosen to be around a small watchtower structure believed to be Terunael in origin.&lt;br /&gt;
The Steading is home to The Drunken Goose, a wayhouse underneath a large tree on the edge of the settlement. Always the focal point for those passing through looking for food, drink, and a place to stay, The Drunken Goose has recently become a place to sample a wide variety of cocktails from all over the Empire. &lt;br /&gt;
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===Bronwen’s Rest===&lt;br /&gt;
Situated on the Trod that runs through Peakedge Song in Therunin, Bronwen’s Rest Wayhouse was founded in 360YE by a small and ageing Striding looking to settle down. Younger Navarr started to arrive over the next few years including the current Brand, Eleri, and the wayhouse became a regular stopping point for not only Stridings moving through the area, but also a few Highborn and Urizen travelling across the Empire. Bronwen’s Rest now boasts a well-appointed bath house and small printing press- unsurprisingly for a place run predominantly by merrow- as well as the smithy, workshop and inn that form its core.&lt;br /&gt;
The wayhouse comes to Anvil to provide some of the same services that it does to travellers on the Trod on a smaller scale: repair jobs to clothes and equipment, drinks, snacks, packed lunches and of course a social hub for people to sit, unwind… and gossip their hearts out.&lt;br /&gt;
A number of representatives of other stridings and steadings also camp with Bronwen’s Rest at Anvil, forming a collective known as the Open Skies.&lt;br /&gt;
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===Splinterspears===&lt;br /&gt;
No one knows the origin of the Splinterspear steading. Splinterspears have an odd past twisted with the other steadings from the north, sandwiched between varushka and Wintermark there has never been a time when the splinterspears weren&#039;t around, the wayhouse pops up all through the empires history, it is said Myfanwy herself stayed at the wayhouse. it is literally carved from the fingers themselves (mountain range) some say the wayhouse is older than the steading its self, it is a large house with many passages and secret entrances, they even host a natural hot spring and a Navarr banquet hall, &lt;br /&gt;
They hail from Old ranging in hercynia and are isolated over much of the dark winter months. they operate the wayhouse which is literally carved into the fingers which opens its doors and offers the yearly celebration ‘the last feast north’ all weary travellers are welcome, as long as they agree to leave weapons and grudges at the entrance, splinterspear wayhouse is a place for rest and regaining strength after the long trods and many battles faced, this is to honour the passage of the fallen through the labyrinth.&lt;br /&gt;
A Proud and vigilant Navarri steading who it has been whispered have been blessed by summer eternals, it is a rear thing to find a splinterspear who is not a Vate, (this sounds grander than it is, its a massive cave network set in forest up the side of a mountain that is part of a mountain range, with plateaus and softer inclines, it is situated right next to a major trod north, the hall is where the last feast north is hosted yearly) &lt;br /&gt;
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===Foxden===&lt;br /&gt;
Foxden Steading was founded a few hundred years ago by a changeling Navarr, Jhessail Cedny and a draughir Navarr, Rymel Cedny. The two had met on a trod, as their stridings passed each other. Jhessail and Rymel travelled north with those who wished to follow them, to where the boundaries between Varushka and Wintermark met, into the lands of Hercynia. Here, in the place where in winter the darkness is great, and in summer the light seemingly never-ending, they came upon a hill clearing with sparse forest around it. In this region of Summersend atop the hill sat a vixen with her cubs, looking down upon the pair. She yipped, and then trotted away into the trees with her cubs. Here is where they built the steading of Foxden, its eyes watchful to the North and to the Vallorn of Hercynia.&lt;br /&gt;
The steading is a place where the Navarr, and other nations, can come to rest, trade news and goods, and seek guidance on the many paths on which life takes them. Here is a place dedicated to preserving history and stories, music and art. A place to gather and organise against the Vallorn. It is the home of an ever-growing information network set in place by Jhessail and Rymel to ensure that the Empire is upheld against the many forces that oppose it.&lt;br /&gt;
Foxden is a diverse steading with many different focuses; it has produced many a fine thorn, vate, broker, guide and brand. It is a home to any in need, and is willing to accept any into its fold, provided they bring no harm to it. Over the years the steading has produced a number of stridings, as the Dance of those within has dictated. Strong ties still bind a number of these groups together into a collective of stridings and steadings, who regularly get together at Anvil to share information and the like.&lt;br /&gt;
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===Springwake===&lt;br /&gt;
Springwake was formed many years ago, though the records have been long since lost. In Brociliande, in Dark Ranging, on the border of the Barrens, Springwake stood as a wayhouse, a tavern for travellers and Stridings alike. Eventually, as so many things do, it fell- to Vallorn on one side, and bandits the other.&lt;br /&gt;
Those few who escaped became Ashwood Striding. One day, those who lived long enough found their way back to Springwake, and along with support from the heroes of the Empire, were able to reclaim it.&lt;br /&gt;
It stands once again, a proud Steading that, occasionally, holds parties, their Brand Rhain Springwake a steady and wise leader; and the Steading maintains its links with Ashwood through the Burning Forest Alliance.&lt;br /&gt;
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===Strangers Song===&lt;br /&gt;
Strangers Song is a steading based in Miaren they have a notable forge where Karrow the brand and Thorn, produces weapons and shields in the traditional Navarr style. He and Alarna occasionally bring a few examples to Anvil for trade. Bryn Strangers Song is a young and spirited Autumn Vate who is part of the order of rod and shield, Cadagan is an experienced Autumn ritualist and Emir is the laconic Thorn. together with White Foxes and Night Grove they are also known as Entwined paths.&lt;br /&gt;
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===Whispering Dray===&lt;br /&gt;
The Steading of Whispering Dray stood sentinel in Elerael, the eyes of it people turned always towards the shrouded desolation of Terunael, protecting the Trods and driving back any Vallorn creature that stumbled into the untainted woods.&lt;br /&gt;
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What happened to the steading is not currently a matter of record, except that their homes are now inhabited by the Brackensong, and in recent years a number of individuals named Whispering Dray have been found guilty of Treason and Sorcery.&lt;br /&gt;
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&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; Whispering Dray are an NPC steading&lt;br /&gt;
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==Stridings==&lt;br /&gt;
===Everwatch===&lt;br /&gt;
{{CaptionedImage|file=Everwatch.png|align=right|caption=Everwatch|width=250}}&lt;br /&gt;
The Everwatch Striding maintains ties to the territory of their founding, Hercynia, but wanders freely wherever the trods guide them, having done so since their founding in the wake of the Thule invasion of Skarsind in 373YE. Trapped between barbarians to the north and east and the vallorn of Deer’s Folly to the west, Navarr from the northern Glen of Shadows attempted to make the perilous journey through the winding mountain passes and forest trails to safety, travelling by nightfall to reduce the risk of detection.&lt;br /&gt;
 &lt;br /&gt;
On one such night, those that had survived the journey nearly stumbled headlong into a Thule scouting party, but found themselves inadvertently warned by the fitful hooting of an owl in its roost. By dawn, the Striding had found itself formally founded, its first members swearing oaths to each other that would not have been made &amp;quot;if not for the owl ever watching from its roost&amp;quot;.&lt;br /&gt;
 &lt;br /&gt;
Unsurprisingly, many members of the Everwatch Striding have come to be dedicated to the Virtue of Vigilance.&lt;br /&gt;
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===Ashborn===&lt;br /&gt;
The Ashborn striding was formed by members of an expeditionary force sent to Hordalant between 379 and 381. They are the Navarr scouts, spies, explorers and military personnel who found themselves harried and cut off from the Empire by overwhelming Jotun forces. &lt;br /&gt;
Though separated from the Empire for 3 years the Ashborn continued to resist, forming themselves into an effective unit of guerrilla fighters, sabotaging Jotun activities where possible in a number of daring raids. Later, when the Empire launched a doomed military campaign into the region the Ashborn made their boldest move – slipping through enemy lines to unify with and assist the now retreating army.&lt;br /&gt;
The Ashborn now return to Anvil after surviving alone outside the Empire. They were formed to survive the suffering they found there, uniting together in common course. Now they find themselves facing a new challenge – reintegration within the Navarr and the Empire.&lt;br /&gt;
From ashes we rise, from sorrows we grow. &lt;br /&gt;
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===Ashwood===&lt;br /&gt;
Ashwood Striding has risen from the ashes twice now. Once, the ashes of Springwake lead to a small band, trying to find some more normalcy. They were set upon by Grendel and those children left alive were sent to a Dawnish orphanage.&lt;br /&gt;
When grown, Zayn and Rhain, brought up in Dawn and once of Foxden, refounded the Striding. Since the reformation, many things have changed. Now a Striding made mostly of scouts, physics and brokers, and those who came to Navarr from other nations, Ashwood wanders mostly through Miaren but often finds its way back to Brociliande and the Steading it was born of. The first and so far, only Striding of the Burning Forest Alliance, Ashwood stands proud and is proof that a forest fire is needed for new life to begin.&lt;br /&gt;
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===The Edgestalkers===&lt;br /&gt;
The Edgestalkers are a Striding formed in 375YE by Pan “Summer Wolf” of White Oak Pass, his wife, brother, and three friends. Their purpose, to walk the trods along the Empire’s northern borders, protecting the scattered settlements and rendering aid to those in need. The Striding has a diversity of personalities, backgrounds, and interests, bound together by a mutual Loyalty and trust. In the past, each member took a &amp;quot;wolf name&amp;quot; to reflect their place in The Great Dance or a particularly noteworthy achievement. Now, the members earn a wider, more varied animal name - as the Striding has grown, so have their ideals and morals - as well as their message to protect any and all citizens of the empire. Their motto reflects this, being “Our Lives for the Empire, Our Blood for our Own” - this shows their commitment to all nations, all territories, any lineage and any citizen. While they take any and all who have earned their place, prospective new Striding members are first asked The Question, and those who can’t give a satisfactory answer are turned away.&lt;br /&gt;
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What with their habit of taking in wanderers looking for a home, even non-Navarri, and absorbing the smaller Swift Bark Striding in ’81 and the Autumn Trod’s Wake striding in ‘85, their numbers have grown over the years. Now they operate out of Thorn’s Pass, a Prosperous waystation they established in Northpines, Hercynia. Those who can’t or don’t want to travel remain behind as a Steading in Thorn’s Pass at their secret mountain home above the Pass. On nights when the moon is full, the howling of wolves can often be heard in forests and hills around Thorn’s Pass, and locals tell stories to travellers about a pack of beast-headed warriors that guard the valley and devour those of ill intent. The Edgestalkers haven’t gone out of their way to dispel those stories.&lt;br /&gt;
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===Eternal Family===&lt;br /&gt;
The Eternal Family is an old striding, so old it is claimed that their roots trace back to the days of Terunael. Whether this is true or not is unclear but it is clear that the striding is very old. The Family is made up of an extended group of both blood relations and adopted individuals who are collectively recognised as family.&lt;br /&gt;
Highly active as a group, those able to travel journey widely along the trods and beyond. They offer support to those in need and explore old ruins, trying to find out all they can about the history of their people. Those unable to travel live in and run a wayhouse in Goldglades, in the territory of Miaren.&lt;br /&gt;
In recent years the Family has become known for the core of the striding being a strong coven specialised in the magic of the Day realm and the Spring realm. Something very unusual happened around 378YE, however, and the ritualists’ affinity for Spring magic has changed markedly. Today, the Eternal Family are known to be powerful practitioners of Summer magic, in addition to their mastery of the arts of Day.&lt;br /&gt;
Alongside their use of ritual magic, the Family use all skills at their disposal to help their nation and the Empire. On the battlefield they are reputed to fight defensively, using shields, medical skills and magic to support frontline warriors.&lt;br /&gt;
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===Shattersong Striding===&lt;br /&gt;
Shattersong Striding is one of the newer Navarr stridings and yet has risen to great notoriety thanks to the endless well of Ambition its members shared. Originating in Anvil itself, Shattersong began as a small group of Thorns who had grown resentful of the Empire sending Navarr into battles they could not choose, with little care or support for them in return. There was a feeling of discontented restlessness, of desiring change, and a vow of taking initiative, that all the original members agreed upon, choosing the name &#039;Shattersong&#039; for their ethos of raising their voices to challenge the status quo and step forwards where they could make a difference. Their homelands in different territories and their Ambitions great and varied, these Thorns traveled the Empire for months on end away from one another, returning to Anvil to combine forces and support each other where possible. &lt;br /&gt;
Notable members include: Ban Shattersong, infamous for the robbery of the Grendel Ambassador, executed Spring 384YE for suspicion of planning to repeat the same crime; and Larkin Shattersong, First General of Isaella&#039;s Dance, and Second Field Commander of Navarr, lost in battle in Liathaven, among the same trees that Isaella herself is rumoured to be buried under.&lt;br /&gt;
It has become a bitter joke that to be a Shattersong is to rise fast and die soon. Out of four original members, only one now remains alive to attend Anvil, whose fate remains to be seen.&lt;br /&gt;
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===Embercast===&lt;br /&gt;
One Summer’s night in Therunin, a number of riverside steadings unexpectedly found themselves under attack by a tide of vallornspawn. In the confusion, a fire flared amid the dry undergrowth, and the dwindling survivors realised their only hope was to cast themselves into the water. &lt;br /&gt;
Clinging together for safety, watching their homes burn, they might easily have abandoned hope… but then they saw that their way was being lit by burning debris that had fallen to the water’s surface. “Embers cast adrift,” one said, “but still aflame.” These words became an oath, and a new striding was born, sworn to aid those who had found themselves similarly beset by disaster, war or invasion.  &lt;br /&gt;
Nowadays, Embercast is fairly diffuse, its members often splitting into smaller groups to walk the Trods. It functions as an extended family: spread across the Empire, but always keen to come together around a fire to tell tales and sing songs. Since 382YE, its members have been congregating at the Anvil summits in ever-increasing numbers, where they always ensure there’s a seat at their fire for anyone who might be in need of one.&lt;br /&gt;
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===The Leafstalkers===&lt;br /&gt;
The Leafstalker Striding are a modern band of Navarr based out of Serenael, famed for their signature cloaks that allow them to blend in with the weirwood trees of the region. In Anvil they can be found in the hovel just off Murder Alley.&lt;br /&gt;
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===Splitroot Striding===&lt;br /&gt;
Formed a year or so before the death of Empress Britta alongside Brackensong Steading from members of Foxden Steading, Splitroot has since grown to be a sizeable group. The striding walks the trods of Broceliande, using Elerael as a home base, and venturing into Dark Ranging. Previous to the declaration of war in Winter 378YE, they were one of the few stridings to trade with the Orcs of the Barrens, and still maintain close ties to the Great Forest orcs.&lt;br /&gt;
Splitroot comprises of an eclectic mix of skills and personalities, including all manner of bards, brokers, vates, thorns, ambassadors to foreign nations, and fire dancers. As befitting a group so closely associated with Brackensong and Foxden, many of it’s vates are members of the Voice of the Quiet Forest.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Tarw===&lt;br /&gt;
Compared to many steadings and stridings, the striding of Tarw are young. Formed in the heat of battle in Reikos by former elements of stridings, mercenaries, and desperate soldiers of many nations of the Empire, the striding has arisen from the mud of the field to seek a better life. Exactly what that better life is depends on the thorn asked, be it in loot, pleasure, drink, or a better future.&lt;br /&gt;
It was on the muddy, blood-drenched battlefields that the striding was formed, a collection of broken souls seeking vengeance, hope, glory, a future, or a fellow warrior to watch their backs. Many folk from all the corners of the Empire can be found in the striding of Tarw, be they once Varuskhan, Highborn, Dawnish or League: any Imperial without a home to call their own is welcome to travel with the striding as part of finding their place in the Dance.&lt;br /&gt;
More a Thornborn than a typical striding, the companions are unrelenting, and fierce in battle. Often the striding of Tarw take contracts to support their striding or other thorns economically, as they have no land with which to grow herbs, or gather resources, just sharpened blades and a will to wield them. A true striding, home is the open trod, unbound by the restrictions of house or hearth. The striding always looks to the future, forging their own path in the Dance no matter its bloody tune. When not on the field of battle, members of Tarw can be found seeking out work with the Iron Raptors, honing their skills, or chatting to their many extended friends or family across the Empire, building skilled networks of alliances, such as the Black Scar Thornborne, to reclaim lost Imperial territories--&amp;gt;&lt;br /&gt;
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===The Umbral Path===&lt;br /&gt;
The Umbral Path Striding is a secretive group with their origins in Dark Ranging in Brocéliande, where they have long fought to protect the Empire from the threat of Vallorn and barbarian alike with their mastery of Night magic and other tools.&lt;br /&gt;
Since the barbarian incursion into Elerael, The Striding has begun to more regularly range out across the Empire, spending time with all manner of citizens and learning what they can of all they encounter, whilst always maintaining a presence in Dark Rangings. The Striding rarely stay in one place long and often splinter into smaller groups in order to seek out anything that they feel will help them achieve their goals.&lt;br /&gt;
Members of this Striding are adept at blending into the crowd except when they choose to be seen and their presence at Anvil was first noticed in Anvil in Spring 380YE, as a new Empress was chosen.&lt;br /&gt;
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===Two Feet===&lt;br /&gt;
“So I left my hearth and home behind with naught but a knife and my own two feet.” - Filch Two Feet y83 imperial&lt;br /&gt;
No one is really sure how old the Two Feet Striding is. The exact circumstances of their founding have baffled curious historians throughout imperial history. Though surviving records first mention the striding some 3 centuries ago, the Two Feet themselves aren&#039;t much help on the subject. Though most agree on the time frame each branch of the striding seems to posses a radically different Tale of their origins, although recurring themes have been noted.&lt;br /&gt;
Uncertain origins aside, the Two feet have a solid reputation within the empire. Though some speak of their Loyalty to their friends, their canny trades and ruthless prowess on the battlefield. Its their songs that have truly put the striding on the map. Coupled with a talent for the brewing strong drink and an overall cheerful outlook on life the striding is a welcome sight wherever it may roam   &lt;br /&gt;
Another curious habit sets the Two feet apart from most other Striding’s is that they always return to their Steading’s to wait out the winter. Though not unheard of its the consistency with which the Two feet do so which sets them apart. Though some might accused them of being a “fair weather striding” this is rarely done to their faces. For the two feet count a &amp;quot;significant&amp;quot; number of thorns among their ranks.&lt;br /&gt;
Since the death of Britta, increasing numbers of the Two Feet have made their way to Anvil to further their ambitions and carve out a legacy the empire wont forget.&lt;br /&gt;
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===The White Foxes===&lt;br /&gt;
The White Foxes Striding do not draw their name from the most… ‘reputable’ of origins. Initially formed by the mercenary Crenshaw of Miaren in 377 YE, The White-Fox Renegades were a guerrilla mercenary unit led by Crenshaw on paid contracts all across the Empire and into the Iron Confederacy. Whilst not famous or prosperous by any degree, the unit was greedy, violent and loyal only to the string of their coin pouch.&lt;br /&gt;
This would change immensely, however, when Crenshaw recruited the mage Carwen in 379 YE, and visited Anvil for the first time in the year 380 YE. Assisted by this friendly young companion and introduced to so many fascinating people, the hardened mercenary heart of Crenshaw melted, and decided on the second day of the First Summit to redesign his unit into an established, respectable Striding.&lt;br /&gt;
The White Foxes Striding endeavours to aid the Navarri people and the wider Empire in any way they can- the group embrace all into their fold with a desire to better the lives of their fellow Imperial citizens, and they pride themselves on an upstanding, diplomatic reputation. Indeed, they hope to shape the Empire into forming closer bonds of fellowship through their example.&lt;br /&gt;
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===Y’Basden===&lt;br /&gt;
Y’Basden Striding traces its roots back to the earliest days of the Empire and was first established by three Navarr outcasts (The Three Thorns) who banded together out of a mutual and visceral dislike for each other and a desire to both ‘one up’ and profit from each other’s failures.&lt;br /&gt;
Their bond was later cemented by an event known as “The Battle of the Black Woods” - an incident where reputedly they destroyed (and looted) an entire raiding contingent of a hundred barbarians whilst outwitting a pursuing force of vallorn. Official Imperial records cast doubts around the stories of this alleged event.&lt;br /&gt;
The story drew like-minded citizens and the striding grew in relation to their reputation (or notoriety) throughout the Empire. It is not uncommon in bars for many tall tales to be told of The Three Thorns&#039; exploits with eternals or adventures across battlefields. It is assumed that most of these tales are allegorical in nature as many conflict with established Imperial historical records (or are simply too far-fetched to be believable).&lt;br /&gt;
In the intervening years, the direction of the striding went through many changes in both role, name, and attitude. These ranged from fringe outcasts to established traders, mercenary bands and even a period outside of Imperial territory… allegedly.&lt;br /&gt;
Y’Basden Striding was the eventual result. A disciplined fighting force led by a trio of leaders; The Wit, The Wisdom and The Brand in honour of the original Three Thorns. They consider themselves serving soldiers who will give anyone, including non-Navarr, a chance to travel with them awhile and they take pride in their ability to scout into dangerous, even vallorn, territory. Their reputation as an aggressive and effective fighting force on the battlefield has yet to be disproved. Visits to Anvil are considered opportunities for rest and relaxation and as a result they can seem a little less refined than the average Imperial citizen but tend to treat allies as firm family regardless of nation or circumstance.&lt;br /&gt;
The last decade has had them at the lead of insurgency actions in Liathaven where they have helped found the Black Scar Thornborn along with the support of other Liathaven stridings and steadings.&lt;br /&gt;
{{CaptionedImage|file=Longest Path.png|align=right|caption=Longest Path|width=250}}&lt;br /&gt;
&lt;br /&gt;
===The Longest Path===&lt;br /&gt;
During his many battles fighting for Navarr, Merionnen the Bloody Huge felt the Empire had lost its way. He felt that the Empire was focused on making decisions for short term gains and were not considering the long term consequences of their actions. That they had lost sight of the quest to reclaim Navarr’s lost lands, especially Liathaven. Over the following months, Merionnen shared his views with the people he met on the trods and wayhouses - eventually joining like-minded people into a new striding - The Longest Path. &lt;br /&gt;
&lt;br /&gt;
The striding is interested in pushing Navarr forward, using all the tools available - whether it is words, weapons or wit. They believe that actions and inaction all have consequences, that understanding and planning for those consequences grants an advantage over perceived rivals. The striding understands the need to strengthen Navarr’s voice in the Empire – to reclaim what is Navarr’s and to build the nation’s influence. Supporting Navarri ambitions brings strength to all. With no set abode, members of Longest Path scatter across the nation (and the wider Empire) between summits – seeking opportunities for Navarr to grow in land and spirit.&lt;br /&gt;
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===Pathfinders===&lt;br /&gt;
A proud Striding, the Pathfinders lay claim to a heritage that reaches all the way back to Navarr &amp;amp; Thorn and the months following the fall of Terunael. Sprung from the village of Tywyn, in Brocéliande, the folk who would become the original Pathfinders were inspired by the lovers’ tale of courage in face of the newly born Vallorn; hope for the restoration of the lost empire; and their commitment to each other. It is a message the Pathfinders help to spread to every corner of the Empire to this day.&lt;br /&gt;
Time changes us all, and though the Pathfinders’ birthplace is in Brocéliande, the Striding has been happy to welcome citizens from across the Empire and beyond. Helping them take the Binding of Thorns, and with it the oaths that the original Pathfinders made so long ago. Today, many of the Striding hail from the South and Western Empire, with refugees from Liathaven and former Freeborn making up many of their number.&lt;br /&gt;
As you can imagine the Pathfinders are best known as skilled traders, alchemists, healers, artisans as well as, boasting a coven of powerful Winter Vates.  However, while by no means a Thornborn, the martial spirit of the Pathfinders should not be underestimated. Under the leadership of their current Brand, Valeska, the entire striding sold their farms, mines, and businesses to take up arms and recruit fighters to aid in the liberation of Liathaven. Always on the lookout for lost or badly maintained trods, Pathfinders will often be found volunteering to act as war scouts or stride at the vanguard of a campaign in search of the darkest paths and lost trods where others fear to tread.&lt;br /&gt;
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===The Roamer Striding===&lt;br /&gt;
A newly formed striding, bringing together those Navarr with a passion to destroy the Vallorn.  Created by an individual that travelled alone for many years, Loma the Roamer finally found his purpose.  Years of pushing back the Vallorn husks, and delving deeper and deeper into the Vallorn in Broceliande created an urge inside to do something meaningful with his life.  Spring magic bubbled within, forcing him to ignore his calling no more.  &lt;br /&gt;
&lt;br /&gt;
Sloane was rescued from the Broch, a dangerous area surrounded by the Vallorn.  Her tenacity to keep the husks away from her farmlands and family was not enough, and left her alone, realising that only with numbers could her campaign to destroy the Vallorn be successful. &lt;br /&gt;
&lt;br /&gt;
Alani is the latest addition to the striding, found deep within Broceliande, striving to find the heart of the Vallorn, or anything that could be used to explain it’s existence, and importantly its destruction.  Saved by the Roamer Striding and now with forces combined, the battle to end the ancient enemy is renewed once more. &lt;br /&gt;
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Only the most fervent haters of the Vallorn will be invited to join this striding, and where these brave adventurers roam is definitely not for the faint hearted.&lt;br /&gt;
{{CaptionedImage|file=WintersReach.jpg|title=Winters Reach|align=right|caption=Winters Reach|width=250}}&lt;br /&gt;
===Winter&#039;s Reach===&lt;br /&gt;
Completed in the months preceding Autumn 384YE, under the enduring effects of Wither the Seed, the construction of the Steading of Winter&#039;s Reach was completed in the region overlooking the eaves of the weirwood forest found in Westwood, Liathaven by the remnants of the Companions of Tarw and other Liathaven refugees.  A new hope for the dwindling few remaining Liathaven Navarr.&lt;br /&gt;
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The steading formed a bastion against the encroaching vallorn and miasma-affected creatures leaving Liath&#039;s Heart into Westwood and provided a resting and trading location for the Black Scar, civil servants and other Imperials still operating across the territory.&lt;br /&gt;
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During the Jotun&#039;s reconquest of Liathaven in Winter 384YE, the battle-hardened Liathaven survivors escaped into the numerous hidden pathways of the great forest as a striding once more.&lt;br /&gt;
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===Thornweavers===&lt;br /&gt;
&#039;&#039;&amp;quot;With bloody fingers we weave&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Thornweaver Striding live by the examples left by a draughir known only as the Weaver who according to local tales managed to unite two warring steadings that had lost their way. The moral being that the Empire is stronger when its citizens and nations are forged together through hard work. As their oath states &amp;quot;With bloody fingers, we will weave strength into the Empire&amp;quot;. The members of the striding are a varied homogeny of talents who enter into all parts of society, identifying needs and then working together to link those with problems to those with solutions, if they are not capable of solving the issue themselves.&lt;br /&gt;
&lt;br /&gt;
Rather than always travelling together the striding work like a logistics company splitting, reuniting and then splitting again into different permutations as needed.  The striding has most of its holdings in Hercynia with Treji as a central point. After the Thule attack on Treji the striding had to regrow and has welcomed the Blackhawk striding into their ranks.&lt;br /&gt;
{{CaptionedImage|file=Founders Dance.jpg|title=We will see our founders&#039; dance complete|align=right|caption=Founders&#039; Dance|width=250}}&lt;br /&gt;
===Founders&#039; Dance===&lt;br /&gt;
The Founders&#039; Dance striding was formed from a number of Navarri walking in constant pilgrimage to the exemplars [[Known_exemplars#Navarr|Navarr]] and [[Known_exemplars#Thorn|Thorn]]. The path Navarr and her followers first took to re-establish the trods after the fall of Terunael. The striding walks this path as closely as it matches our modern trods, spanning almost the entire Empire.&lt;br /&gt;
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Formed mostly of pilgrims and priests, they aim to inspire others to test what they know and act on it. Through the spreading of information regarding Navarr and the vallorn&#039;s history, they strive to help the Empire learn from the mistakes of the past, Terunael or not. &amp;quot;&#039;&#039;Terunael will never be rebuilt, but one day there will be an Empire, governed by wisdom, not by greed&#039;&#039;&amp;quot;.&lt;br /&gt;
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{{CaptionedImage|file=Greywood.jpg|align=right|caption=Greywood|width=250}}&lt;br /&gt;
===Greywood===&lt;br /&gt;
The founder of the Greywood striding was originally a yeofolk of Dawn. Realising the life of A Dawnish noble wasn&#039;t for him he abandoned the nation and journeyed to Therunin to explore a new way of life. Whilst sat under a grey wooded tree the inspiration to form a striding, built on cooperation, came to him. He set out on the trods encountering passionate individuals with his desire to walk the trods with him and commit their lives to the service of others as family.&lt;br /&gt;
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The Greywood&#039;s belief is that a person who belongs is an asset to the Empire more so than someone without direction and if someone is lost on the path it is the striding’s duty to assist them.&lt;br /&gt;
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The striding aims for the prosperity of all individuals. Those who have been invited to join are encouraged to pursue their own goals and find their true place in the great dance. Whether it be guiding new members to their aspirations or fighting on the frontlines as a unit, to many other ways of finding purpose.&lt;br /&gt;
{{CaptionedImage|file=Brittlebones.png|align=right|caption=Brittlebones|width=250}}&lt;br /&gt;
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===Brittlebones===&lt;br /&gt;
The Brittlebones striding trod a path around the central Empire with [[Miaren]] at the heart, undisputedly distinguishable by their unifying feathered garb and red cross bone sigil, few would not know when the Brittlebones caravan was in town. Perhaps one of the most noticeable aspects of the Brittlebones is that they all bare the lineage of the Summer realm. All changelings fiercely loyal to Navarr, the majority of their members battle wounded thorns, no longer able to fight, that have found their new place in the great dance delivering messages and trade all around the central Empire and her waterways.&lt;br /&gt;
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On the fields of Anvil they created and maintain the Navarr notice board, encourage Navarri art forms such as painting and tattooing and deliver important messages from nation to nation. If you need anything they will likely know who to send you to.&lt;br /&gt;
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==Steadings and Stridings in Play==&lt;br /&gt;
This list is by no means exhaustive; efforts are made to keep it up to date but due to the sheer amount of work involved the onus lies with the Navarr players to ensure the information is correct and current.&lt;br /&gt;
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The majority of steadings and stridings listed here represent player-character groups. It should go without saying that you should not create a character who is part of one of these groups, or has personal history with one of them, without first clearing it with the appropriate players. You should also check before including other players&#039; groups in your background. The background team are unlikely to approve a background that significantly impacts or involves another player character group without their permission.&lt;br /&gt;
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Included above are a handful of prominent NPC steadings and stridings - you may be able to create a character associated with one of these, but the situation will depend very much on your background and the group in question. It is unlikely that a player character will receive additional benefits for belonging to an NPC steading or striding, and may find their game limited - the leaders of these houses are likely to remain NPCs for example, and are unlikely to give player characters much attention.&lt;br /&gt;
[[Category:Navarr]]&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_groups&amp;diff=102410</id>
		<title>Navarr groups</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_groups&amp;diff=102410"/>
		<updated>2023-06-18T16:05:18Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: /* The Edgestalkers */&lt;/p&gt;
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==Overview==&lt;br /&gt;
There are many [[Steading|steadings]] and [[Striding|stridings]] across [[Navarr]], but only a comparative handful are involved in the affairs of the Empire (that is, attend the seasonal summits at [[Casinea#Anvil|Anvil]]). The influence of these steadings and stridings can wax and wane, and involvement in Imperial affairs is not always a reflection of their influence within the nation itself.&lt;br /&gt;
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==Steadings==&lt;br /&gt;
{{CaptionedImage|file=Autumngale.png|title=Autumngale|align=right|caption=Autumngale|width=250}}&lt;br /&gt;
===Autumngale===&lt;br /&gt;
The steading of Autumngale is a fairly young settlement, having been established in the last twenty years when the Autumngale Striding felt that their place in the Great Dance was no longer to roam. Autumngale is situated in Greenfalls, Miaren along a tributary of the River Gancio, at the base of a series of waterfalls. It features humble mooring capable of accommodating a handful of rivercraft and is renowned for claiming host to a number of artists, sculptors and creatives. The steading makes use of waterfalls and pools in the area for bathing and encouraging relaxation and creativity in its denizens and visitors. Several members of Autumngale cultivate woodlands near these pools for the rearing of iridescent butterflies, for use in the creating of art or artisanal crafts leading to a series of &#039;moon pools&#039; that become beautiful spectacles of colour and wonder at night. When they hold unburdening, the steading provide paints, beads, thread, so when something old is taken the option to decorate it to make something new is given, encouraging the living art tradition in Navarr. This penchant for creativity extends beyond just the arts, thorns and vates from Autumngale have a habit of providing and utilising inventive solutions to problems and proposing inspired suggestions that might often seem atypical.&lt;br /&gt;
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===Brackensong===&lt;br /&gt;
Formed (along with Splitroot striding) some time before the death of Empress Britta from members of the Foxden steading, the wooden palisaded Brackensong Steading is the first line of defence against the Vallorn in East Broceliande. It is situated in the former home of Whispering Dray in Elerael, where its position grants it an eye over the movements of the husks, miasma, and the giant insects that roam the area.&lt;br /&gt;
To date, the steading is the largest to come out of Broceliande to the Imperial Summits. As befits its vigil against the Vallorn, Brackensong is the home of the Voice of the Quiet Forest, one of the larger covens within the Navarr. Additionally, the constant threat from the more physical agents of the Vallorn has given rise to a core of hardened Thorns, ready to stand against the evils that lurk in the forest and beyond.&lt;br /&gt;
Since the Interregnum, the Brackensong have worked to bolster the living heart of the nation, using the Dance of Navarr and Thorn to repair and nurture the Trods, and playing host to songs, stories and revelry long into the night of every Summit.&lt;br /&gt;
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===Broken Bough===&lt;br /&gt;
A days walk east of Lorenzo&#039;s Deep Pockets in the Goldglades NorthWestern Miaren is Broken Bough Steading. A relatively small and quiet steading, it has typically been home to Navarri who for one reason or another desire hidden ambiguity.&lt;br /&gt;
Broken Bough is situated along a creek, nestled in the large trees found in the area. The location was likely originally chosen to be around a small watchtower structure believed to be Terunael in origin.&lt;br /&gt;
The Steading is home to The Drunken Goose, a wayhouse underneath a large tree on the edge of the settlement. Always the focal point for those passing through looking for food, drink, and a place to stay, The Drunken Goose has recently become a place to sample a wide variety of cocktails from all over the Empire. &lt;br /&gt;
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===Bronwen’s Rest===&lt;br /&gt;
Situated on the Trod that runs through Peakedge Song in Therunin, Bronwen’s Rest Wayhouse was founded in 360YE by a small and ageing Striding looking to settle down. Younger Navarr started to arrive over the next few years including the current Brand, Eleri, and the wayhouse became a regular stopping point for not only Stridings moving through the area, but also a few Highborn and Urizen travelling across the Empire. Bronwen’s Rest now boasts a well-appointed bath house and small printing press- unsurprisingly for a place run predominantly by merrow- as well as the smithy, workshop and inn that form its core.&lt;br /&gt;
The wayhouse comes to Anvil to provide some of the same services that it does to travellers on the Trod on a smaller scale: repair jobs to clothes and equipment, drinks, snacks, packed lunches and of course a social hub for people to sit, unwind… and gossip their hearts out.&lt;br /&gt;
A number of representatives of other stridings and steadings also camp with Bronwen’s Rest at Anvil, forming a collective known as the Open Skies.&lt;br /&gt;
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===Splinterspears===&lt;br /&gt;
No one knows the origin of the Splinterspear steading. Splinterspears have an odd past twisted with the other steadings from the north, sandwiched between varushka and Wintermark there has never been a time when the splinterspears weren&#039;t around, the wayhouse pops up all through the empires history, it is said Myfanwy herself stayed at the wayhouse. it is literally carved from the fingers themselves (mountain range) some say the wayhouse is older than the steading its self, it is a large house with many passages and secret entrances, they even host a natural hot spring and a Navarr banquet hall, &lt;br /&gt;
They hail from Old ranging in hercynia and are isolated over much of the dark winter months. they operate the wayhouse which is literally carved into the fingers which opens its doors and offers the yearly celebration ‘the last feast north’ all weary travellers are welcome, as long as they agree to leave weapons and grudges at the entrance, splinterspear wayhouse is a place for rest and regaining strength after the long trods and many battles faced, this is to honour the passage of the fallen through the labyrinth.&lt;br /&gt;
A Proud and vigilant Navarri steading who it has been whispered have been blessed by summer eternals, it is a rear thing to find a splinterspear who is not a Vate, (this sounds grander than it is, its a massive cave network set in forest up the side of a mountain that is part of a mountain range, with plateaus and softer inclines, it is situated right next to a major trod north, the hall is where the last feast north is hosted yearly) &lt;br /&gt;
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===Foxden===&lt;br /&gt;
Foxden Steading was founded a few hundred years ago by a changeling Navarr, Jhessail Cedny and a draughir Navarr, Rymel Cedny. The two had met on a trod, as their stridings passed each other. Jhessail and Rymel travelled north with those who wished to follow them, to where the boundaries between Varushka and Wintermark met, into the lands of Hercynia. Here, in the place where in winter the darkness is great, and in summer the light seemingly never-ending, they came upon a hill clearing with sparse forest around it. In this region of Summersend atop the hill sat a vixen with her cubs, looking down upon the pair. She yipped, and then trotted away into the trees with her cubs. Here is where they built the steading of Foxden, its eyes watchful to the North and to the Vallorn of Hercynia.&lt;br /&gt;
The steading is a place where the Navarr, and other nations, can come to rest, trade news and goods, and seek guidance on the many paths on which life takes them. Here is a place dedicated to preserving history and stories, music and art. A place to gather and organise against the Vallorn. It is the home of an ever-growing information network set in place by Jhessail and Rymel to ensure that the Empire is upheld against the many forces that oppose it.&lt;br /&gt;
Foxden is a diverse steading with many different focuses; it has produced many a fine thorn, vate, broker, guide and brand. It is a home to any in need, and is willing to accept any into its fold, provided they bring no harm to it. Over the years the steading has produced a number of stridings, as the Dance of those within has dictated. Strong ties still bind a number of these groups together into a collective of stridings and steadings, who regularly get together at Anvil to share information and the like.&lt;br /&gt;
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===Springwake===&lt;br /&gt;
Springwake was formed many years ago, though the records have been long since lost. In Brociliande, in Dark Ranging, on the border of the Barrens, Springwake stood as a wayhouse, a tavern for travellers and Stridings alike. Eventually, as so many things do, it fell- to Vallorn on one side, and bandits the other.&lt;br /&gt;
Those few who escaped became Ashwood Striding. One day, those who lived long enough found their way back to Springwake, and along with support from the heroes of the Empire, were able to reclaim it.&lt;br /&gt;
It stands once again, a proud Steading that, occasionally, holds parties, their Brand Rhain Springwake a steady and wise leader; and the Steading maintains its links with Ashwood through the Burning Forest Alliance.&lt;br /&gt;
&lt;br /&gt;
===Strangers Song===&lt;br /&gt;
Strangers Song is a steading based in Miaren they have a notable forge where Karrow the brand and Thorn, produces weapons and shields in the traditional Navarr style. He and Alarna occasionally bring a few examples to Anvil for trade. Bryn Strangers Song is a young and spirited Autumn Vate who is part of the order of rod and shield, Cadagan is an experienced Autumn ritualist and Emir is the laconic Thorn. together with White Foxes and Night Grove they are also known as Entwined paths.&lt;br /&gt;
&lt;br /&gt;
===Whispering Dray===&lt;br /&gt;
The Steading of Whispering Dray stood sentinel in Elerael, the eyes of it people turned always towards the shrouded desolation of Terunael, protecting the Trods and driving back any Vallorn creature that stumbled into the untainted woods.&lt;br /&gt;
&lt;br /&gt;
What happened to the steading is not currently a matter of record, except that their homes are now inhabited by the Brackensong, and in recent years a number of individuals named Whispering Dray have been found guilty of Treason and Sorcery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; Whispering Dray are an NPC steading&lt;br /&gt;
&lt;br /&gt;
==Stridings==&lt;br /&gt;
===Everwatch===&lt;br /&gt;
{{CaptionedImage|file=Everwatch.png|align=right|caption=Everwatch|width=250}}&lt;br /&gt;
The Everwatch Striding maintains ties to the territory of their founding, Hercynia, but wanders freely wherever the trods guide them, having done so since their founding in the wake of the Thule invasion of Skarsind in 373YE. Trapped between barbarians to the north and east and the vallorn of Deer’s Folly to the west, Navarr from the northern Glen of Shadows attempted to make the perilous journey through the winding mountain passes and forest trails to safety, travelling by nightfall to reduce the risk of detection.&lt;br /&gt;
 &lt;br /&gt;
On one such night, those that had survived the journey nearly stumbled headlong into a Thule scouting party, but found themselves inadvertently warned by the fitful hooting of an owl in its roost. By dawn, the Striding had found itself formally founded, its first members swearing oaths to each other that would not have been made &amp;quot;if not for the owl ever watching from its roost&amp;quot;.&lt;br /&gt;
 &lt;br /&gt;
Unsurprisingly, many members of the Everwatch Striding have come to be dedicated to the Virtue of Vigilance.&lt;br /&gt;
&lt;br /&gt;
===Ashborn===&lt;br /&gt;
The Ashborn striding was formed by members of an expeditionary force sent to Hordalant between 379 and 381. They are the Navarr scouts, spies, explorers and military personnel who found themselves harried and cut off from the Empire by overwhelming Jotun forces. &lt;br /&gt;
Though separated from the Empire for 3 years the Ashborn continued to resist, forming themselves into an effective unit of guerrilla fighters, sabotaging Jotun activities where possible in a number of daring raids. Later, when the Empire launched a doomed military campaign into the region the Ashborn made their boldest move – slipping through enemy lines to unify with and assist the now retreating army.&lt;br /&gt;
The Ashborn now return to Anvil after surviving alone outside the Empire. They were formed to survive the suffering they found there, uniting together in common course. Now they find themselves facing a new challenge – reintegration within the Navarr and the Empire.&lt;br /&gt;
From ashes we rise, from sorrows we grow. &lt;br /&gt;
&lt;br /&gt;
===Ashwood===&lt;br /&gt;
Ashwood Striding has risen from the ashes twice now. Once, the ashes of Springwake lead to a small band, trying to find some more normalcy. They were set upon by Grendel and those children left alive were sent to a Dawnish orphanage.&lt;br /&gt;
When grown, Zayn and Rhain, brought up in Dawn and once of Foxden, refounded the Striding. Since the reformation, many things have changed. Now a Striding made mostly of scouts, physics and brokers, and those who came to Navarr from other nations, Ashwood wanders mostly through Miaren but often finds its way back to Brociliande and the Steading it was born of. The first and so far, only Striding of the Burning Forest Alliance, Ashwood stands proud and is proof that a forest fire is needed for new life to begin.&lt;br /&gt;
&lt;br /&gt;
===The Edgestalkers===&lt;br /&gt;
The Edgestalkers are a Striding formed in 375YE by Pan “Summer Wolf” of White Oak Pass, his wife, brother, and three friends. Their purpose, to walk the trods along the Empire’s northern borders, protecting the scattered settlements and rendering aid to those in need. The Striding has a diversity of personalities, backgrounds, and interests, bound together by a mutual Loyalty and trust. In the past, each member took a &amp;quot;wolf name&amp;quot; to reflect their place in The Great Dance or a particularly noteworthy achievement. Now, the members earn a wider, more varied animal name - as the Striding has grown, so have their ideals and morals - as well as their message to protect any and all citizens of the empire. Their motto reflects this, being “Our Lives for the Empire, Our Blood for our Own” - this shows their commitment to all nations, all territories, any lineage and any citizen. While they take any and all who have earned their place, prospective new Striding members are first asked The Question, and those who can’t give a satisfactory answer are turned away.&lt;br /&gt;
&lt;br /&gt;
What with their habit of taking in wanderers looking for a home, even non-Navarri, and absorbing the smaller Swift Bark Striding in ’81 and the Autumn Trod’s Wake striding in ‘85, their numbers have grown over the years. Now they operate out of Thorn’s Pass, a Prosperous waystation they established in Northpines, Hercynia. Those who can’t or don’t want to travel remain behind as a Steading in Thorn’s Pass at their secret mountain home above the Pass. On nights when the moon is full, the howling of wolves can often be heard in forests and hills around Thorn’s Pass, and locals tell stories to travellers about a pack of beast-headed warriors that guard the valley and devour those of ill intent. The Edgestalkers haven’t gone out of their way to dispel those stories.&lt;br /&gt;
&lt;br /&gt;
===Eternal Family===&lt;br /&gt;
The Eternal Family is an old striding, so old it is claimed that their roots trace back to the days of Terunael. Whether this is true or not is unclear but it is clear that the striding is very old. The Family is made up of an extended group of both blood relations and adopted individuals who are collectively recognised as family.&lt;br /&gt;
Highly active as a group, those able to travel journey widely along the trods and beyond. They offer support to those in need and explore old ruins, trying to find out all they can about the history of their people. Those unable to travel live in and run a wayhouse in Goldglades, in the territory of Miaren.&lt;br /&gt;
In recent years the Family has become known for the core of the striding being a strong coven specialised in the magic of the Day realm and the Spring realm. Something very unusual happened around 378YE, however, and the ritualists’ affinity for Spring magic has changed markedly. Today, the Eternal Family are known to be powerful practitioners of Summer magic, in addition to their mastery of the arts of Day.&lt;br /&gt;
Alongside their use of ritual magic, the Family use all skills at their disposal to help their nation and the Empire. On the battlefield they are reputed to fight defensively, using shields, medical skills and magic to support frontline warriors.&lt;br /&gt;
&lt;br /&gt;
===Embercast===&lt;br /&gt;
One Summer’s night in Therunin, a number of riverside steadings unexpectedly found themselves under attack by a tide of vallornspawn. In the confusion, a fire flared amid the dry undergrowth, and the dwindling survivors realised their only hope was to cast themselves into the water. &lt;br /&gt;
Clinging together for safety, watching their homes burn, they might easily have abandoned hope… but then they saw that their way was being lit by burning debris that had fallen to the water’s surface. “Embers cast adrift,” one said, “but still aflame.” These words became an oath, and a new striding was born, sworn to aid those who had found themselves similarly beset by disaster, war or invasion.  &lt;br /&gt;
Nowadays, Embercast is fairly diffuse, its members often splitting into smaller groups to walk the Trods. It functions as an extended family: spread across the Empire, but always keen to come together around a fire to tell tales and sing songs. Since 382YE, its members have been congregating at the Anvil summits in ever-increasing numbers, where they always ensure there’s a seat at their fire for anyone who might be in need of one.&lt;br /&gt;
&lt;br /&gt;
===The Leafstalkers===&lt;br /&gt;
The Leafstalker Striding are a modern band of Navarr based out of Serenael, famed for their signature cloaks that allow them to blend in with the weirwood trees of the region. In Anvil they can be found in the hovel just off Murder Alley.&lt;br /&gt;
&lt;br /&gt;
===Splitroot Striding===&lt;br /&gt;
Formed a year or so before the death of Empress Britta alongside Brackensong Steading from members of Foxden Steading, Splitroot has since grown to be a sizeable group. The striding walks the trods of Broceliande, using Elerael as a home base, and venturing into Dark Ranging. Previous to the declaration of war in Winter 378YE, they were one of the few stridings to trade with the Orcs of the Barrens, and still maintain close ties to the Great Forest orcs.&lt;br /&gt;
Splitroot comprises of an eclectic mix of skills and personalities, including all manner of bards, brokers, vates, thorns, ambassadors to foreign nations, and fire dancers. As befitting a group so closely associated with Brackensong and Foxden, many of it’s vates are members of the Voice of the Quiet Forest.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Tarw===&lt;br /&gt;
Compared to many steadings and stridings, the striding of Tarw are young. Formed in the heat of battle in Reikos by former elements of stridings, mercenaries, and desperate soldiers of many nations of the Empire, the striding has arisen from the mud of the field to seek a better life. Exactly what that better life is depends on the thorn asked, be it in loot, pleasure, drink, or a better future.&lt;br /&gt;
It was on the muddy, blood-drenched battlefields that the striding was formed, a collection of broken souls seeking vengeance, hope, glory, a future, or a fellow warrior to watch their backs. Many folk from all the corners of the Empire can be found in the striding of Tarw, be they once Varuskhan, Highborn, Dawnish or League: any Imperial without a home to call their own is welcome to travel with the striding as part of finding their place in the Dance.&lt;br /&gt;
More a Thornborn than a typical striding, the companions are unrelenting, and fierce in battle. Often the striding of Tarw take contracts to support their striding or other thorns economically, as they have no land with which to grow herbs, or gather resources, just sharpened blades and a will to wield them. A true striding, home is the open trod, unbound by the restrictions of house or hearth. The striding always looks to the future, forging their own path in the Dance no matter its bloody tune. When not on the field of battle, members of Tarw can be found seeking out work with the Iron Raptors, honing their skills, or chatting to their many extended friends or family across the Empire, building skilled networks of alliances, such as the Black Scar Thornborne, to reclaim lost Imperial territories--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Umbral Path===&lt;br /&gt;
The Umbral Path Striding is a secretive group with their origins in Dark Ranging in Brocéliande, where they have long fought to protect the Empire from the threat of Vallorn and barbarian alike with their mastery of Night magic and other tools.&lt;br /&gt;
Since the barbarian incursion into Elerael, The Striding has begun to more regularly range out across the Empire, spending time with all manner of citizens and learning what they can of all they encounter, whilst always maintaining a presence in Dark Rangings. The Striding rarely stay in one place long and often splinter into smaller groups in order to seek out anything that they feel will help them achieve their goals.&lt;br /&gt;
Members of this Striding are adept at blending into the crowd except when they choose to be seen and their presence at Anvil was first noticed in Anvil in Spring 380YE, as a new Empress was chosen.&lt;br /&gt;
&lt;br /&gt;
===Two Feet===&lt;br /&gt;
“So I left my hearth and home behind with naught but a knife and my own two feet.” - Filch Two Feet y83 imperial&lt;br /&gt;
No one is really sure how old the Two Feet Striding is. The exact circumstances of their founding have baffled curious historians throughout imperial history. Though surviving records first mention the striding some 3 centuries ago, the Two Feet themselves aren&#039;t much help on the subject. Though most agree on the time frame each branch of the striding seems to posses a radically different Tale of their origins, although recurring themes have been noted.&lt;br /&gt;
Uncertain origins aside, the Two feet have a solid reputation within the empire. Though some speak of their Loyalty to their friends, their canny trades and ruthless prowess on the battlefield. Its their songs that have truly put the striding on the map. Coupled with a talent for the brewing strong drink and an overall cheerful outlook on life the striding is a welcome sight wherever it may roam   &lt;br /&gt;
Another curious habit sets the Two feet apart from most other Striding’s is that they always return to their Steading’s to wait out the winter. Though not unheard of its the consistency with which the Two feet do so which sets them apart. Though some might accused them of being a “fair weather striding” this is rarely done to their faces. For the two feet count a &amp;quot;significant&amp;quot; number of thorns among their ranks.&lt;br /&gt;
Since the death of Britta, increasing numbers of the Two Feet have made their way to Anvil to further their ambitions and carve out a legacy the empire wont forget.&lt;br /&gt;
&lt;br /&gt;
===The White Foxes===&lt;br /&gt;
The White Foxes Striding do not draw their name from the most… ‘reputable’ of origins. Initially formed by the mercenary Crenshaw of Miaren in 377 YE, The White-Fox Renegades were a guerrilla mercenary unit led by Crenshaw on paid contracts all across the Empire and into the Iron Confederacy. Whilst not famous or prosperous by any degree, the unit was greedy, violent and loyal only to the string of their coin pouch.&lt;br /&gt;
This would change immensely, however, when Crenshaw recruited the mage Carwen in 379 YE, and visited Anvil for the first time in the year 380 YE. Assisted by this friendly young companion and introduced to so many fascinating people, the hardened mercenary heart of Crenshaw melted, and decided on the second day of the First Summit to redesign his unit into an established, respectable Striding.&lt;br /&gt;
The White Foxes Striding endeavours to aid the Navarri people and the wider Empire in any way they can- the group embrace all into their fold with a desire to better the lives of their fellow Imperial citizens, and they pride themselves on an upstanding, diplomatic reputation. Indeed, they hope to shape the Empire into forming closer bonds of fellowship through their example.&lt;br /&gt;
&lt;br /&gt;
===Y’Basden===&lt;br /&gt;
Y’Basden Striding traces its roots back to the earliest days of the Empire and was first established by three Navarr outcasts (The Three Thorns) who banded together out of a mutual and visceral dislike for each other and a desire to both ‘one up’ and profit from each other’s failures.&lt;br /&gt;
Their bond was later cemented by an event known as “The Battle of the Black Woods” - an incident where reputedly they destroyed (and looted) an entire raiding contingent of a hundred barbarians whilst outwitting a pursuing force of vallorn. Official Imperial records cast doubts around the stories of this alleged event.&lt;br /&gt;
The story drew like-minded citizens and the striding grew in relation to their reputation (or notoriety) throughout the Empire. It is not uncommon in bars for many tall tales to be told of The Three Thorns&#039; exploits with eternals or adventures across battlefields. It is assumed that most of these tales are allegorical in nature as many conflict with established Imperial historical records (or are simply too far-fetched to be believable).&lt;br /&gt;
In the intervening years, the direction of the striding went through many changes in both role, name, and attitude. These ranged from fringe outcasts to established traders, mercenary bands and even a period outside of Imperial territory… allegedly.&lt;br /&gt;
Y’Basden Striding was the eventual result. A disciplined fighting force led by a trio of leaders; The Wit, The Wisdom and The Brand in honour of the original Three Thorns. They consider themselves serving soldiers who will give anyone, including non-Navarr, a chance to travel with them awhile and they take pride in their ability to scout into dangerous, even vallorn, territory. Their reputation as an aggressive and effective fighting force on the battlefield has yet to be disproved. Visits to Anvil are considered opportunities for rest and relaxation and as a result they can seem a little less refined than the average Imperial citizen but tend to treat allies as firm family regardless of nation or circumstance.&lt;br /&gt;
The last decade has had them at the lead of insurgency actions in Liathaven where they have helped found the Black Scar Thornborn along with the support of other Liathaven stridings and steadings.&lt;br /&gt;
{{CaptionedImage|file=Longest Path.png|align=right|caption=Longest Path|width=250}}&lt;br /&gt;
&lt;br /&gt;
===The Longest Path===&lt;br /&gt;
During his many battles fighting for Navarr, Merionnen the Bloody Huge felt the Empire had lost its way. He felt that the Empire was focused on making decisions for short term gains and were not considering the long term consequences of their actions. That they had lost sight of the quest to reclaim Navarr’s lost lands, especially Liathaven. Over the following months, Merionnen shared his views with the people he met on the trods and wayhouses - eventually joining like-minded people into a new striding - The Longest Path. &lt;br /&gt;
&lt;br /&gt;
The striding is interested in pushing Navarr forward, using all the tools available - whether it is words, weapons or wit. They believe that actions and inaction all have consequences, that understanding and planning for those consequences grants an advantage over perceived rivals. The striding understands the need to strengthen Navarr’s voice in the Empire – to reclaim what is Navarr’s and to build the nation’s influence. Supporting Navarri ambitions brings strength to all. With no set abode, members of Longest Path scatter across the nation (and the wider Empire) between summits – seeking opportunities for Navarr to grow in land and spirit.&lt;br /&gt;
&lt;br /&gt;
===Pathfinders===&lt;br /&gt;
A proud Striding, the Pathfinders lay claim to a heritage that reaches all the way back to Navarr &amp;amp; Thorn and the months following the fall of Terunael. Sprung from the village of Tywyn, in Brocéliande, the folk who would become the original Pathfinders were inspired by the lovers’ tale of courage in face of the newly born Vallorn; hope for the restoration of the lost empire; and their commitment to each other. It is a message the Pathfinders help to spread to every corner of the Empire to this day.&lt;br /&gt;
Time changes us all, and though the Pathfinders’ birthplace is in Brocéliande, the Striding has been happy to welcome citizens from across the Empire and beyond. Helping them take the Binding of Thorns, and with it the oaths that the original Pathfinders made so long ago. Today, many of the Striding hail from the South and Western Empire, with refugees from Liathaven and former Freeborn making up many of their number.&lt;br /&gt;
As you can imagine the Pathfinders are best known as skilled traders, alchemists, healers, artisans as well as, boasting a coven of powerful Winter Vates.  However, while by no means a Thornborn, the martial spirit of the Pathfinders should not be underestimated. Under the leadership of their current Brand, Valeska, the entire striding sold their farms, mines, and businesses to take up arms and recruit fighters to aid in the liberation of Liathaven. Always on the lookout for lost or badly maintained trods, Pathfinders will often be found volunteering to act as war scouts or stride at the vanguard of a campaign in search of the darkest paths and lost trods where others fear to tread.&lt;br /&gt;
&lt;br /&gt;
===The Roamer Striding===&lt;br /&gt;
A newly formed striding, bringing together those Navarr with a passion to destroy the Vallorn.  Created by an individual that travelled alone for many years, Loma the Roamer finally found his purpose.  Years of pushing back the Vallorn husks, and delving deeper and deeper into the Vallorn in Broceliande created an urge inside to do something meaningful with his life.  Spring magic bubbled within, forcing him to ignore his calling no more.  &lt;br /&gt;
&lt;br /&gt;
Sloane was rescued from the Broch, a dangerous area surrounded by the Vallorn.  Her tenacity to keep the husks away from her farmlands and family was not enough, and left her alone, realising that only with numbers could her campaign to destroy the Vallorn be successful. &lt;br /&gt;
&lt;br /&gt;
Alani is the latest addition to the striding, found deep within Broceliande, striving to find the heart of the Vallorn, or anything that could be used to explain it’s existence, and importantly its destruction.  Saved by the Roamer Striding and now with forces combined, the battle to end the ancient enemy is renewed once more. &lt;br /&gt;
&lt;br /&gt;
Only the most fervent haters of the Vallorn will be invited to join this striding, and where these brave adventurers roam is definitely not for the faint hearted.&lt;br /&gt;
{{CaptionedImage|file=WintersReach.jpg|title=Winters Reach|align=right|caption=Winters Reach|width=250}}&lt;br /&gt;
===Winter&#039;s Reach===&lt;br /&gt;
Completed in the months preceding Autumn 384YE, under the enduring effects of Wither the Seed, the construction of the Steading of Winter&#039;s Reach was completed in the region overlooking the eaves of the weirwood forest found in Westwood, Liathaven by the remnants of the Companions of Tarw and other Liathaven refugees.  A new hope for the dwindling few remaining Liathaven Navarr.&lt;br /&gt;
&lt;br /&gt;
The steading formed a bastion against the encroaching vallorn and miasma-affected creatures leaving Liath&#039;s Heart into Westwood and provided a resting and trading location for the Black Scar, civil servants and other Imperials still operating across the territory.&lt;br /&gt;
&lt;br /&gt;
During the Jotun&#039;s reconquest of Liathaven in Winter 384YE, the battle-hardened Liathaven survivors escaped into the numerous hidden pathways of the great forest as a striding once more.&lt;br /&gt;
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===Thornweavers===&lt;br /&gt;
&#039;&#039;&amp;quot;With bloody fingers we weave&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Thornweaver Striding live by the examples left by a draughir known only as the Weaver who according to local tales managed to unite two warring steadings that had lost their way. The moral being that the Empire is stronger when its citizens and nations are forged together through hard work. As their oath states &amp;quot;With bloody fingers, we will weave strength into the Empire&amp;quot;. The members of the striding are a varied homogeny of talents who enter into all parts of society, identifying needs and then working together to link those with problems to those with solutions, if they are not capable of solving the issue themselves.&lt;br /&gt;
&lt;br /&gt;
Rather than always travelling together the striding work like a logistics company splitting, reuniting and then splitting again into different permutations as needed.  The striding has most of its holdings in Hercynia with Treji as a central point. After the Thule attack on Treji the striding had to regrow and has welcomed the Blackhawk striding into their ranks.&lt;br /&gt;
{{CaptionedImage|file=Founders Dance.jpg|title=We will see our founders&#039; dance complete|align=right|caption=Founders&#039; Dance|width=250}}&lt;br /&gt;
===Founders&#039; Dance===&lt;br /&gt;
The Founders&#039; Dance striding was formed from a number of Navarri walking in constant pilgrimage to the exemplars [[Known_exemplars#Navarr|Navarr]] and [[Known_exemplars#Thorn|Thorn]]. The path Navarr and her followers first took to re-establish the trods after the fall of Terunael. The striding walks this path as closely as it matches our modern trods, spanning almost the entire Empire.&lt;br /&gt;
&lt;br /&gt;
Formed mostly of pilgrims and priests, they aim to inspire others to test what they know and act on it. Through the spreading of information regarding Navarr and the vallorn&#039;s history, they strive to help the Empire learn from the mistakes of the past, Terunael or not. &amp;quot;&#039;&#039;Terunael will never be rebuilt, but one day there will be an Empire, governed by wisdom, not by greed&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{CaptionedImage|file=Greywood.jpg|align=right|caption=Greywood|width=250}}&lt;br /&gt;
===Greywood===&lt;br /&gt;
The founder of the Greywood striding was originally a yeofolk of Dawn. Realising the life of A Dawnish noble wasn&#039;t for him he abandoned the nation and journeyed to Therunin to explore a new way of life. Whilst sat under a grey wooded tree the inspiration to form a striding, built on cooperation, came to him. He set out on the trods encountering passionate individuals with his desire to walk the trods with him and commit their lives to the service of others as family.&lt;br /&gt;
&lt;br /&gt;
The Greywood&#039;s belief is that a person who belongs is an asset to the Empire more so than someone without direction and if someone is lost on the path it is the striding’s duty to assist them.&lt;br /&gt;
&lt;br /&gt;
The striding aims for the prosperity of all individuals. Those who have been invited to join are encouraged to pursue their own goals and find their true place in the great dance. Whether it be guiding new members to their aspirations or fighting on the frontlines as a unit, to many other ways of finding purpose.&lt;br /&gt;
{{CaptionedImage|file=Brittlebones.png|align=right|caption=Brittlebones|width=250}}&lt;br /&gt;
&lt;br /&gt;
===Brittlebones===&lt;br /&gt;
The Brittlebones striding trod a path around the central Empire with [[Miaren]] at the heart, undisputedly distinguishable by their unifying feathered garb and red cross bone sigil, few would not know when the Brittlebones caravan was in town. Perhaps one of the most noticeable aspects of the Brittlebones is that they all bare the lineage of the Summer realm. All changelings fiercely loyal to Navarr, the majority of their members battle wounded thorns, no longer able to fight, that have found their new place in the great dance delivering messages and trade all around the central Empire and her waterways.&lt;br /&gt;
&lt;br /&gt;
On the fields of Anvil they created and maintain the Navarr notice board, encourage Navarri art forms such as painting and tattooing and deliver important messages from nation to nation. If you need anything they will likely know who to send you to.&lt;br /&gt;
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==Steadings and Stridings in Play==&lt;br /&gt;
This list is by no means exhaustive; efforts are made to keep it up to date but due to the sheer amount of work involved the onus lies with the Navarr players to ensure the information is correct and current.&lt;br /&gt;
&lt;br /&gt;
The majority of steadings and stridings listed here represent player-character groups. It should go without saying that you should not create a character who is part of one of these groups, or has personal history with one of them, without first clearing it with the appropriate players. You should also check before including other players&#039; groups in your background. The background team are unlikely to approve a background that significantly impacts or involves another player character group without their permission.&lt;br /&gt;
&lt;br /&gt;
Included above are a handful of prominent NPC steadings and stridings - you may be able to create a character associated with one of these, but the situation will depend very much on your background and the group in question. It is unlikely that a player character will receive additional benefits for belonging to an NPC steading or striding, and may find their game limited - the leaders of these houses are likely to remain NPCs for example, and are unlikely to give player characters much attention.&lt;br /&gt;
[[Category:Navarr]]&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Current_crewing_opportunities&amp;diff=99465</id>
		<title>Current crewing opportunities</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Current_crewing_opportunities&amp;diff=99465"/>
		<updated>2023-04-17T22:38:45Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Crewing can be an amazing experience - but it&#039;s not for everyone - and in particular, we have to make sure we have the right people who can work together and gel as a team. We&#039;re always keen to talk to anyone who is interested in crewing so that they can find out if it&#039;s something they want to do and we can see if there is a place for them on the team. So if you&#039;re interested in one of the roles below, do get in touch with our crew manager [mailto:crew@profounddecisions.co.uk  Kate Rogers] - we&#039;ll give you a quick interview and see if we can offer you a place on the team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All our crewing roles are for volunteers - but you won&#039;t need a ticket, we&#039;ll feed you throughout the event, and there is a big crew party on the last day for everyone who is helping take the event down&#039;&#039;&#039;. Ultimately the real benefit of crewing is that you&#039;ll be part of an amazing team of people and can take pride in your role in creating the Empire events that players love. You&#039;ll be part of the biggest LRP event crew in the country (there are over 300 of us!), working with incredibly talented people, and hopefully having an amazing time.&lt;br /&gt;
&lt;br /&gt;
The crew roles described below are specific areas that we are actively looking to fill at this time, so if they sound interesting then it&#039;s definitely worth [mailto:crew@profounddecisions.co.uk contacting us] to discuss it. If you&#039;re interested in helping with something that isn&#039;t listed below then it may still be worth getting in touch, but bear in mind that we may already have enough people helping out in that area.&lt;br /&gt;
{{CaptionedImage|file=Plotredhat.jpg|caption=Plot Tent Set-up|align=right|width=300}}&lt;br /&gt;
==GOD Team==&lt;br /&gt;
The Games Operation Desk (GOD) operates as the main contact point for players and crew throughout the event. We’re responsible for handling a wide variety of game administration, from handing out packs and recording rituals to recording lost property and helping new players create their first characters.&lt;br /&gt;
&lt;br /&gt;
There are a variety of roles within the GOD team depending on your skills and interests. Some will be largely computer-based (our “front desk” crew), but not all. GOD crew handle large amounts of in-character resources and sometimes out-of-character cash, so it’s important that we’re known and seen to be trustworthy. Ideally, GOD crew will be around from Thursday to help with setting up GOD and handing out packs, but the key work is from Friday lunchtime to a few hours after time-out on Sunday. &lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;GOD operates throughout the event, although we have a rota to ensure everyone gets breaks and the chance for those who want to take some R&amp;amp;R&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Good customer service skills&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If you have an R&amp;amp;R character, being confident you can keep the information you learn in GOD separate from your character’s knowledge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While it’s unnecessary for all our GOD crew, being comfortable using a radio and a computer are significant bonuses.&lt;br /&gt;
&lt;br /&gt;
==Referees==&lt;br /&gt;
Our referees are one of the most visible roles we have, helping players engage with and enjoy the game, throughout time in. They offer friendly advice, carry out functional tasks recording in-game actions using our tablets, and step in to ask questions when it seems that someone might not be playing by the rules.  These are full-time volunteer roles and whilst you will be able to take breaks when you need them, you will not be able to play a character taking part in the game alongside your role as a ref. &lt;br /&gt;
&lt;br /&gt;
Many of our refs specialise either as a field ref - who build up an in-depth knowledge of the most commonly cast rituals, or commonly used items, particularly those that interact with plots in order to answer queries quickly and efficiently - or as a skirmish ref - who are experts in watching combat and being able to see whether players are abiding by the rules; make judgements about how hard they are hitting; decide whether they are fighting in a safe location, and know to de-escalate conflict between players (rather than characters) if it arises. You may either request to join the team as one or the other type of ref, or join as non-specialised and try out both. You will be given the opportunity to spend a good deal of your first event shadowing other referees to get used to reffing Profound Decisions style.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will be unlikely to play a character, but may enjoy the event facilities around the responsibilities of your volunteering role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Excellent customer service skills&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Have either a year&#039;s experience as an Empire player OR significant experience of reffing other systems and be prepared to learn the core Empire rules thoroughly before your first event&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable wearing a radio and earpiece at all times and using a tablet to record entries in a database&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable walking long distances over the course of the event to reach the players who need a referee in all different areas of the field&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be on-site on Friday at 3 pm until the end of the event at 3 pm on Sunday afternoon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you would love to ref, but can&#039;t meet the walking requirement do let us know. We may be able to find a place for you to referee from a static spot like the Imperial Regio.&lt;br /&gt;
&lt;br /&gt;
==Crew Welfare Deputy Head==&lt;br /&gt;
The crew welfare team is responsible for making sure the crew is fed and looked after. This includes curating and arranging Morrisons deliveries for the event.&lt;br /&gt;
Empty the hut and comprehensively clean it in preparation for the week ahead. This includes sweeping, mopping and evicting spiders. Check previous stock expiry dates and set out the hut in a manner that makes everything easy to find.&lt;br /&gt;
Take delivery of Booker order and redistribute. This can involve long hours of carrying, counting, and arranging. Take in Morrisons&#039; delivery and put away.&lt;br /&gt;
Ensure the hut and tent are clean, tidy and well-stocked during the event. This includes heavy lifting and carrying, food preparation, and providing information on which foods are gluten free, vegan, etc. Put out a lunch buffet and keep stocked up. Liaise with other teams and travel to local Booker to replenish stock.&lt;br /&gt;
Edit Morrisons order to reflect stock requirements. At the end of the event pack down any leftover stock and put away for use at the next event.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need any experience to join the crew welfare team, you just need to enjoy talking to people. The hut is a very small area and can get quite busy at times, so volunteers with small children will need to find an area away from the hut to keep them occupied due to health and safety concerns.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
*&#039;&#039;&#039;As deputy head you will be working for the full week and be kept very busy most days. There is the chance to socialize and play your character after 4pm.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be confident managing people&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be on-site on Tuesday morning until Monday&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable wearing a radio and earpiece when required&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard driving license&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==NPC==&lt;br /&gt;
The NPCs are there to bring the Empire setting to life and try to make each event as dramatic and engaging as possible. To do that - we need good NPCs that are capable of playing a multitude of different parts throughout a weekend. This isn’t ‘easier’ than playing - it&#039;s much harder! We need you to have a solid grasp of &#039;&#039;all&#039;&#039; the nations of the Empire, and you’ll be working with detailed briefs that may involve magic, finance, diplomacy and foreign nations. It really helps to be an experienced roleplayer and is vital that you&#039;re familiar with the setting.&lt;br /&gt;
&lt;br /&gt;
You only need to be on site shortly before the event starts, and while we ask that you help with the takedown of the monster tent before leaving, this usually only takes an hour or so after time out, so being an NPC is a great role for anyone who wants to be right in the heart of the game but cannot get to the event early or stay late.&lt;br /&gt;
&lt;br /&gt;
All our plot crew are very busy throughout every event. This means that it is impossible to play an event and be a member of the plot crew. You will get a chance to take a few hours off each event to get out and socialize in-character if you want to, but you can&#039;t be an NPC and play the game. We also operate a permanent crew system, so while you&#039;re welcome to resume playing in the future if you want to, but you can&#039;t switch back and forth being playing and NPCing from one event to the next.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
&#039;&#039;&#039;As an NPC, plenty of it, but as a player, you might only get a couple of hours over the whole weekend, if there’s time. We do try and allow for people to go and socialise, but your main focus should be on your NPC roles.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be available from Friday afternoon – pre-event briefing is at 4pm&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be available for an hour after time out for take down and packing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Have a solid knowledge of the Imperial Nations, and preferably the magic and economy systems&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be up for cycling through a variety of roles over the weekend, on your own and as part of groups&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tavern==&lt;br /&gt;
We have a dedicated team to work the Empire tavern - serving drinks to our thirsty players! Ideally you&#039;ll be on site on Thursday, as shifts start Thursday evening. You must be available for a shift on Friday evening and another one on Saturday as a minimum. The job involves being in-character and chatting with players who are roleplaying in the bar while you are serving drinks.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
&#039;&#039;&#039;As a member of the tavern team you&#039;ll be working shifts throughout the event. You&#039;ll be in-character and have opportunities to roleplay with other players throughout, and you&#039;ll also get time-off from your shifts, when you can enjoy playing the game as a player.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be available from Thursday evening if possible – we need to staff the bar and get ready to open on Thursday evening&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be available for a shifts throughout the weekend on a rota, allowing for time off&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Enjoy working in a bar environment and be comfortable chatting with players while serving drinks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Site Crew==&lt;br /&gt;
We’re looking for more recruits for the site crew team, the ones generally referred to as “the Red Caps.”  &lt;br /&gt;
&lt;br /&gt;
This team is responsible for preparing the site before the event and for clearing the site afterwards. This includes erecting and dropping the PD tents that are deployed as well as numerous other jobs like collecting benches and rubbish bags. We also get called in when the going gets tough and the weather gets bad, helping out players and all the other PD teams to make the game happen, no matter what the conditions are. We are the face of PD in the field before and after the event. &lt;br /&gt;
&lt;br /&gt;
We work hard before the event to set up and after the event too. However, while the event is running most of the site crew get to play a character and join in with the game. &lt;br /&gt;
&lt;br /&gt;
Being part of the Red Cap Team means being able to make lots of fun out of hard work - but it isn’t for everyone. We have a lot of practically capable people - if that’s you, great - but you don’t have to be very strong (or a tent expert) to be useful. What you do need is a degree of emotional and physical stamina - we work through good and bad weather and everyone on the Red Hats team shares the job of being committed and focused.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
*  &#039;&#039;&#039;As site crew you are on-call for a lot of the event in case of emergency, you can also play a character and take a full part in the game around your shifts before and after the game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be on-site on Thursday morning and until Monday (or longer if you can)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to carry out physical work in all weathers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to time in a little late on Friday and finish playing a little early on Sunday when necessary to get the job done&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to walk away from role-play in an emergency in order to carry out your crew role.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be willing to learn new skills (or apply existing skills to new ways of working)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
Live roleplaying events are generally relaxed and friendly environments so we work with a small SIA registered security team. We supplement that team with volunteer marshals who work alongside security and help them keep a watchful eye on the site each night.  We have spaces for both SIA registered security and volunteer marshals at present, in order to cover all our night shifts well and make it possible for each team member to have one night off. &lt;br /&gt;
&lt;br /&gt;
The team covers Thursday, Friday and Saturday nights from 01:00 to 08.30 in the morning. Depending on your need for sleep, you can get quite a lot of play as a character in the game fitted in around your shifts, though you do need to make sure you save enough energy to do the job well. The team work closely with first aid, and with the conduct team and participant welfare, in order to make sure everyone stays safe whilst enjoying the event. In bad weather conditions, they are also responsible for securing tent structures that are at risk and dealing with other issues as they arrive.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;Whilst getting enough sleep to cover your shifts is a priority, you may spend time between shifts playing a character and enjoying the event&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be able to work 1 am - 8.30 am shifts on security, either 2 (when we have enough cover) or 3 nights per event (Thurs, Fri, Sat)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be able to walk around the site as part of that shift&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be sober for your shift in order to be a fully responsible team member&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be able to do physical tasks such as assisting carrying a person&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Litter Picking==&lt;br /&gt;
We&#039;re looking for a few more recruits to join the site crew team to do the litter-picking of the site after the event. The huge majority of our players are really good at cleaning up after themselves - but we still need to sweep the site to try and pick up the missed tent pegs and the bits of rubbish that have been missed or blown. There is always some rubbish that has blown into the farm ditches, and they need to be picked clean.&lt;br /&gt;
&lt;br /&gt;
It&#039;s not a difficult job, and it&#039;s not unpleasant for the most part, though it&#039;s not a job for the extremely squeamish as there is the odd piece of litter that is unsavoury in nature. There are litter pickers and gloves available for every member of the team. You do need to be able to walk long distances since you need to walk back and forth across the fields repeatedly.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have to be on-site early unless you want to be, but you will need to stay an entire extra day after the event finishes. We can only litter pick the site properly once everyone has left, so we need the team to start Sunday evening but work through most of Monday to get the job done quickly and efficiently.&lt;br /&gt;
&lt;br /&gt;
During the event, you&#039;re free to play a character and join in with the game as any other player would. &lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;As one of the litter pickers, you will be working after the game on Sunday and then Monday through to the afternoon. This will leave the weekend free to play a character.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Remain on site until Monday afternoon&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to work in all weathers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be happy to walk long distances.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Crewing Links}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
DONT DELETE THESE BLOCKS - JUST MOVE THEM IN OR OUT OF THE COMMENT AREA - MP.&lt;br /&gt;
&lt;br /&gt;
==Traffic Team==&lt;br /&gt;
The traffic team are responsible for directing traffic round site, showing them where to go, how to get there, and helping people find a suitable spot to pitch and camp as well as looking to ensure that people are driving responsibly. You&#039;ll work closely with the gate team who are the first members of crew to meet people when they arrive on site, but you&#039;ll also need to be available to help for a few hours Saturday or Sunday morning as we have increasing numbers of players arriving by car then.&lt;br /&gt;
&lt;br /&gt;
The work is long hours on your feet, and involves a lot of walking, but provided you&#039;re comfortable with that then you&#039;ll be fine. There are plenty of opportunities to socialise and chat with players when they are arriving - we want our traffic team to be friendly and approachable. &lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to help for a few hours on Friday after the game has started at some events, but once everything is well underway then you&#039;ll be free to play for most of the event. You will be busy again at time-out - as we need lots of traffic team to handle the vehicles moving around site then.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
*  &#039;&#039;&#039;You should be able to play for most of the event, but you will miss a few hours on Friday evening and we will need you for a shift on either Saturday or Sunday morning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be on-site on Thursday morning and until Sunday evening&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to walk long distances in all weathers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to time in a little late on Friday and finish playing a little early on Sunday when necessary to get the job done&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be polite when directing players around site&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Makeup==&lt;br /&gt;
We&#039;re looking for more people to join our make-up team in the plot production department. The team are based in the monster tent and are essential for any roles that require make-up or prosthetics. These include orcs and characters with lineage, but they also include eternals and their heralds. The team plan complex make-up arrangements in advance of the event so that convincing effects can be created quickly in the field. They also help player volunteers don and remove make-up before and after the battles.&lt;br /&gt;
&lt;br /&gt;
The make-up team work before the events helping to plan and arrange new make-up and prosthetic purchase in preparation for upcoming plots, but most of the work takes place during time-in of the event.&lt;br /&gt;
&lt;br /&gt;
We need volunteers from an hour before time in on Friday up until an hour after Time out on Sunday. You&#039;ll be liaising with the rest of the make-up team to ensure we have appropriate cover during the event. While you may have some time on the field in character this role is not suitable for someone wishing to play the event. &lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will be unlikely to play a character other than the occasional NPC, but may enjoy the event facilities around the responsibilities of your volunteering role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Crew throughout the event rather than playing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bring enthusiasm and energy to producing good quality make-up and prosthetics to a tight time schedule&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be ready to fit into an existing team and learn from their experiences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crucially, you need to be confident that you will get more fun out of this backstage experience than your roleplaying experience is currently giving you. You will be joining the plot production department as a full-time member of the team so balancing both will &#039;&#039;&#039;not&#039;&#039;&#039; be possible.&lt;br /&gt;
&lt;br /&gt;
==Gate Crew==&lt;br /&gt;
The gate crew are responsible for welcoming players to the site, checking bookings, and taking payments for the gate bookings as well as the early arrivals on Thursday. You&#039;re the first member of PD that most players will encounter when they get to site, often after a long drive, so it&#039;s important to be cheerful and friendly. &lt;br /&gt;
&lt;br /&gt;
Being part of the gate crew means crewing from around noon on Thursday to Late Friday. Once your shift on Friday is complete you are then free to play the rest of the event.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;As gate crew you will be working for almost all of Thursday and Friday through to the evening. This will leave most the rest of the weekend to play a character.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be on site by Thursday lunchtime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be personable and enjoy welcoming players to the site&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be confident handling money and have strong numeracy skills&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to work in all weathers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to time in late on Friday.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Encounter Tents==&lt;br /&gt;
Our encounter tent specialists are technical and design wizards who work magic with sets to help us prepare and run the encounters that take place off Anvil in tents. If you’ve got skills rusting away because you studied theatre design but never worked in it, or you help build am-dram sets, or you love realising or improving other people’s visions this role might be for you.&lt;br /&gt;
&lt;br /&gt;
We&#039;re looking for two more people to join our encounter tent team in plot production. Our team are responsible for designing sets and building and running scenes in the encounter tents. They work closely with the plot team and there is a lot of crossover with the other teams in plot production. We need volunteers from an hour before time in on Friday up until an hour after time out on Sunday. &lt;br /&gt;
&lt;br /&gt;
This really is a role for someone who is looking to expand their volunteering in LRP because they love the hobby. You will be able to arrange for a few hours to relax if you want to (or take on a short NPC role or two), but you will be a member of the [[plot crew]] which means you&#039;ll be busy working throughout most of the event so you won’t be able to play a political character, and engage with the wider plot of the game.&lt;br /&gt;
&lt;br /&gt;
Being part of the plot production team for the encounter tents means that you&#039;ll have a chance to experience a part of LRP design that doesn’t happen in many places - the short immersive experience encounter set up, with props, costume and set dressing to support it. It&#039;s challenging work but you&#039;ll get to create some amazing experiences for players and see the reactions they create.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will be unlikely to play a character other than the occasional NPC, but may enjoy the event facilities around the responsibilities of your volunteering role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Crew throughout the event rather than playing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cope with some lifting and shifting of objects throughout the weekend&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bring enthusiasm and energy to creative encounter tent set design in a fairly high-stress environment&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be ready to fit in to an existing team and learn from their experiences&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be willing to consider some skype planning calls between events, if you enjoy the experience and become a long term member of the team&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crucially, you need to be confident that you will get more fun out of this backstage experience than your roleplaying experience is currently giving you. You will be joining the plot production department as a full-time member of the team so balancing both will &#039;&#039;&#039;not&#039;&#039;&#039; be possible.&lt;br /&gt;
&lt;br /&gt;
==Hygiene Team==&lt;br /&gt;
Even if you&#039;ve never met one of us, you have certainly benefited from the hard work of the hygiene team, aka the brown caps.&lt;br /&gt;
&lt;br /&gt;
As the game has grown so has the number of toilet facilities provided for the field and so we are looking for a few new people. Despite what you may think, this position does not require a cast-iron stomach and no sense of smell beyond what you&#039;d need to just use the toilets. All that we require are people to work as part of existing teams, to check the toilets around 6 times a day to make sure they are stocked on consumables and the bins are changed, with one clean out each day.&lt;br /&gt;
&lt;br /&gt;
If you are willing to take a plunger in hand to fix a clog that&#039;s a bonus, but certainly not required. This is a great role for someone who wants to provide a vital service but does not have the free time for early arrival or physicality required for standard red cap duties.&lt;br /&gt;
&lt;br /&gt;
And don&#039;t believe the line, we are anything but &amp;quot;Unsung heroes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;Although as site crew you are on-call for a lot of the event in case of emergency, you can also play a character and take a full part in the game around your shifts before and after the game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Working as a team to make sure enough restocking is done.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Either an earlier start or a later finish for first and last thing restock&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Flexibility and being able to work suitable timings with your teammates for the above two points&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Good timekeeping, missing a restock can have knock-on effects that cause problems for everyone&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Diligence, rushed cleaning means more work for other people after the event&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Being able to walk a long distance with a light load, your assigned block might require some walking to reach.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If we get lots of enquiries we will give preference to people who are planning to attend all 3 remaining events this year as that helps us build a solid team.&lt;br /&gt;
&lt;br /&gt;
==Crew Welfare ==&lt;br /&gt;
The crew welfare team are responsible for making sure the crew are fed and looked after. This includes preparing food; cleaning the crew hut; organising the food and drink in the hut and tent; greeting and taking in the Morrison&#039;s order; checking with other departments to see if they need any supplies getting; and leaving the site to restock supplies. They work closely with participant welfare to make sure they have what they need and try to ensure that people remember to eat, hydrate and put on sunscreen. Then at the end of the event they clean everything down and pack it all away ready for the next one.&lt;br /&gt;
&lt;br /&gt;
The teamwork Thursday and Friday to set up the welfare areas so that they just need minor maintenance during the event. While the event is running there is the opportunity to play a character and join in with the game.&lt;br /&gt;
&lt;br /&gt;
Being part of the team means being able to work hard sometimes. There can be a lot of medium to heavy lifting involved (if you can lift a 6 pack of 2-litre bottles you&#039;ll be fine). You&#039;ll also need endless levels of patience and some common sense as it can sometimes be like being a parent.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
*&#039;&#039;&#039;You will be able to play a character and take part in the game around your shifts.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Enjoy preparing food and working with the other crew you are supporting&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be on-site on Thursday morning and again on Sunday afternoon (or longer if possible)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable wearing a radio and earpiece when required&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard driving license is desirable but not necessary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skirmish Team==&lt;br /&gt;
We need more people to join our [[Plot_crew#Skirmish|skirmish team - The Hundred]] - to bolster our numbers and help in delivering combat encounters during skirmishes and battles. The skirmish team run in two groups to deliver as many combat encounters for players as we can during the event. The more orcs we can muster for skirmishes, the more players can join skirmishes and have fun fighting for the Empire.&lt;br /&gt;
&lt;br /&gt;
The majority of the time we play barbarian orcs from the tribes that surround the Empire, but also crew as human bandits, magical heralds and fearsome monsters. It can be an exhausting experience, but as a team, we look after each other and make sure we don’t push ourselves too far. We stop work each evening at 10 pm, then run through the brief for the battle the next day. After this is done there is time to rest and relax with the rest of the team or head in character to enjoy Anvil.&lt;br /&gt;
&lt;br /&gt;
Ideally, we are looking for people who already have experience playing or crewing LRP, both large fests and smaller events. Experience of Empire LRP is not essential but will help make it easier to understand the encounters you are part of and what we as crew are trying to achieve. Being a competent fighter is useful, as is being able to lead a small unit of fighters, but these are not essential; being able to roleplay is however an essential thing we need!&lt;br /&gt;
&lt;br /&gt;
The extra cool bits: &#039;You get to play the varied threats faced by the players!; Access to the Empire arsenal of weapons and armour for monstering with; Support from the rest of the team on creating cool orc tribe costumes and kit&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will be skirmishing during most of your event, but you may occasionally play a character as well as using event facilities between skirmishes&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;This role involves considerable physical exertion, LRP combat and frequent running&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This role includes frequent changes of kit, armour and makeup&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Able to wear a latex orc mask for extended periods&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can understand and follow the Empire LRP rules, especially those relating to combat&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Work with our battle team, referees and writers to deliver exceptional combat encounters&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Help with set-up and take-down of the plot area if you are on-site before or after the event&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Magistrates==&lt;br /&gt;
* Imperial character that conducts trials &lt;br /&gt;
* Engage players in the legal process&lt;br /&gt;
* Try to keep conflict between players political&lt;br /&gt;
The magistrates are official Imperial characters who operate the legal system, conducting trials and overseeing the application of the law. Their role is to involve players in the legal process as thief-takers, detectives and militia etc. The point of the magistrates is to do everything in-character, to make murder as difficult to get away with as humanly possible. The goal is to redress the balance of games in which murder is trivial and the cheapest solution to any political problem. Empire is intended to provide a PvM game for players combined with a PvP political game. The magistrates exist to try to ensure that most conflict between players remains political. It is possible for a magistrate to play other roles some of the time if they wish.&lt;br /&gt;
 &lt;br /&gt;
Being a magistrate requires some charisma and personal presence. The magistrates have the full backing of the setting, but that will not serve if they cannot get the support of the majority of players. Magistrates need to be unbiased and although they are encouraged to play the role on an ongoing basis they should avoid becoming embroiled in the politics of the game; like all civil servants they are compelled to remain honest and impartial by the magical power of the oaths they have sworn. Being a magistrate is a great role for anyone with an intuition for skulduggery and a sense of drama for making court scenes dramatic.&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span12&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=JonCreek.jpg|align=left|caption=Head Magistrate: Jon Creek}}&lt;br /&gt;
&amp;lt;/span12&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are looking for one or two other magistrates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Site_crew&amp;diff=97818</id>
		<title>Site crew</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Site_crew&amp;diff=97818"/>
		<updated>2023-02-26T19:29:04Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: /* Hygiene */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
The site crew are responsible for preparing the site before the event and for clearing the site afterwards. This job includes erecting and dropping the scores of tents that are deployed as well as numerous other jobs like collecting benches and rubbish bags. There are also specialized teams for some jobs like electrics, toilets, and set-dressing. We have a good sized team, but the more people we have, the faster the work goes, so if you&#039;re interested in getting involved in helping out with the physical side of Empire then we&#039;re keen to talk to you!&lt;br /&gt;
&lt;br /&gt;
Most of the site crew wear distinctive red crew caps, so the department is often referred to as the &amp;quot;Redcaps&amp;quot;. If you need someone to help you with logistics at an event, you will often be directed to &amp;quot;ask for a redcap&amp;quot; - which means finding a member of crew wearing a red crew cap.&lt;br /&gt;
&lt;br /&gt;
==Why Get Involved?==&lt;br /&gt;
Behind every Profound Decisions event is a small army of volunteers who give it their all to prepare the site for the players to trash in their desire to murderise orcs or each other. Without the tents, cool sets, toilets, power cables, bins, benches, tables and yet more tents there would be no game because there would be no game environment . The site crew - otherwise known as the Redcaps - are responsible for all aspects of site set up, maintenance and take down.&lt;br /&gt;
&lt;br /&gt;
Being part of the Redcap Team is extremely good fun and you’ll find a team of volunteers who are skilled, supportive and able to make a lot of fun out of hard work - but it isn’t for everyone. You don’t have to be very strong to be useful, but you do have to have a degree of stamina to keep going, especially when the weather is terrible and the work just keeps on coming. This means emotional, as well as physical stamina. It might sound odd, but morale is important and everyone on the Redcap Team shares the job of being committed and focused.&lt;br /&gt;
&lt;br /&gt;
Before time-in and after time out, being part of the Redcap Team is a full time job. This means arriving on site and ready to work on Thursday morning (or earlier if you can make it) and finishing at whatever time the job gets done on Friday. This might be on or after time in, and might mean you are not able to be in character at the start of the game. Take down begins shortly after timeout and normally continues the following day.&lt;br /&gt;
&lt;br /&gt;
It&#039;s hard work but it’s also tremendously rewarding to be part of the team which makes the game site a positive, fun environment - it means so much to the players that attend and it means a lot to the Redcaps too.&lt;br /&gt;
&lt;br /&gt;
==Teams==&lt;br /&gt;
There are five very distinct teams that form the site crew. The largest and most prominent is the site set-up and take-down team. This team is perfect for anyone who would like to get involved with crewing an event but doesn&#039;t have any experience or special skills. The other teams - set dressing, security, hygiene, and sparkies - are more specialized and better suited to crew who are able to carry out that dedicated role.&lt;br /&gt;
&lt;br /&gt;
===Site set-up and take-down===&lt;br /&gt;
{{CaptionedImage|file=MorganWilkinson.jpg|align=right|caption=Head of site set-up: Morgan Wilkinson}}&lt;br /&gt;
The head of the site set-up and take-down team is Morgan Wilkinson. Morgan is responsible for organizing and deploying everyone in the team before and after each event. Much of the work begins before the event. We have a big list of jobs to do, most of which involve putting up or taking down tents of all sizes, up to the larger marquees. &lt;br /&gt;
&lt;br /&gt;
With all that work it’s really important that we know when you intend to arrive on site – what day and also, if possible what time, so that we can put you in a suitable team with a list of jobs to do.&lt;br /&gt;
&lt;br /&gt;
Training is on the job. Don’t worry, we’re all volunteers and every event poses new challenges and learning experiences for all of us! Your team leader will have a list of jobs and, if you’re new to the Redcaps, they will ensure you are trained up on all the different jobs you’re expected to do.&lt;br /&gt;
&lt;br /&gt;
===Traffic Management===&lt;br /&gt;
The traffic management team are responsible for directing players who arrive on site and showing them where to park. The work begins on Thursday morning of each event to get everything prepared to receive the first players at midday. After the event ends, the traffic team are needed to help direct traffic to ensure that everyone can get off safely. The traffic team is run by Wayne Newton.&lt;br /&gt;
&lt;br /&gt;
The gate closes late on Thursday evening and then again on Friday evening &#039;&#039;&#039;after time-in&#039;&#039;&#039;. Once Wayne closes the gate then the crew are free to play the rest of the event or carry on crewing in other areas of the game. At time out the team then assist in getting players safely off site following our one way system.&lt;br /&gt;
&lt;br /&gt;
Managing the traffic and directing players is a straightforward job, it&#039;s easy to learn the procedures and it&#039;s a great role for anyone who enjoys talking to people. The job is long hours on your feet before the event starts, but leaves most of the rest of the event free for you to do other things.&lt;br /&gt;
&lt;br /&gt;
===Security and Marshals===&lt;br /&gt;
Steve Tiernan is the head of our security and marshal team who are responsible for the security of the event during the event and especially at night. You don&#039;t need to be on site before Thursday evening or stay late, but you do need to work nights. Steve organizes the rotas to give everyone the best chance to have a night off during each event where possible.&lt;br /&gt;
&lt;br /&gt;
Live roleplaying events are exceptionally relaxed and friendly environments so we only need a small SIA registered security team. However we supplement security with volunteer marshals who work alongside security and help them keep a watchful eye on the site each night, so no previous experience or qualifications are needed.&lt;br /&gt;
&lt;br /&gt;
===Set Dressing===&lt;br /&gt;
The set dressing team is led by Freya Wilson. They are responsible for set-dressing the main game areas, the tavern and the senate building, as well as the Hall of Worlds. Some of the set dressing is the same each time, and the dressings need to be carefully packed away at the end of each event, but there are usually new projects to work on each time as the team strives to improve the look of one or more game areas.&lt;br /&gt;
&lt;br /&gt;
Crew on the team need to have a good eye for dressing a set, but experience is not required, provided you can follow direction. Anyone who has a good imagination or some artistic skills is welcome. You need to be able to get to the site early to get the tents dressed or be able to stay after the event has finished to help put everything away as a minimum, but if everyone is done on time, then you won&#039;t be called on during the event.&lt;br /&gt;
&lt;br /&gt;
===Hygiene===&lt;br /&gt;
The hygiene team is led by Athena Wride and Tim Knight. This is the least glamorous job on the crew, but also one of the most essential! They are responsible for cleaning the toilets and restocking them with paper every day. Without the team keeping the facilities serviceable, the event would soon grind to a halt.&lt;br /&gt;
&lt;br /&gt;
We use chemical recirculation toilets, which must be cleaned carefully to avoid contamination with the wrong chemicals. You don&#039;t need any previous experience in cleaning, but you will need to be able to follow directions. If you are a member of the team, then you don&#039;t need to arrive early or stay late, but you will need to be up early each day to join the team as they service each unit.&lt;br /&gt;
&lt;br /&gt;
===Sparkies===&lt;br /&gt;
The Sparky team is led Ian Roper. The team run out the cables that provide the power to GOD, monster, caterers, traders and the various game areas. The work is surprisingly physical, drums of electrical cable are heavy and they need to be painstakingly rolled out and rolled back in again for every event. &lt;br /&gt;
&lt;br /&gt;
The team work to a plan laid down by trained electricians, so you don&#039;t need to be qualified to help out but you do need to have a good understanding of practical electrics so that you can spot potential issues before any problems develop. Like most other members of the site crew you will need to be able to get to site early to get everything ready and ideally be able to stay after the event has finished to help take everything down but unless you are a senior member of the team then you won&#039;t be called on during the event.&lt;br /&gt;
&lt;br /&gt;
==Time-off==&lt;br /&gt;
If everything goes well then most of the site crew&#039;s responsibilities are discharged by the time the event starts. Only the hygiene team need to do their job during time-in every day and even then only for a few hours each morning. Once the work is complete, members of the site crew can choose to carry on crewing by playing a role in plot or event logistics, or they can stop crewing and join the player base, playing a character for the weekend.&lt;br /&gt;
&lt;br /&gt;
Whatever you choose to do there may be times during the weekend that we need your help to work on site issues. This might just be for a few minutes helping with rubbish runs, repairing a damaged set or restocking a toilet but it may be for longer to help resolve a problem. So if you join the site crew and play then please understand that means you are Redcap first and a player second.&lt;br /&gt;
{{Crewing Links}}&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Site_crew&amp;diff=97533</id>
		<title>Site crew</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Site_crew&amp;diff=97533"/>
		<updated>2023-02-15T19:21:36Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: /* Set Dressing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
The site crew are responsible for preparing the site before the event and for clearing the site afterwards. This job includes erecting and dropping the scores of tents that are deployed as well as numerous other jobs like collecting benches and rubbish bags. There are also specialized teams for some jobs like electrics, toilets, and set-dressing. We have a good sized team, but the more people we have, the faster the work goes, so if you&#039;re interested in getting involved in helping out with the physical side of Empire then we&#039;re keen to talk to you!&lt;br /&gt;
&lt;br /&gt;
Most of the site crew wear distinctive red crew caps, so the department is often referred to as the &amp;quot;Redcaps&amp;quot;. If you need someone to help you with logistics at an event, you will often be directed to &amp;quot;ask for a redcap&amp;quot; - which means finding a member of crew wearing a red crew cap.&lt;br /&gt;
&lt;br /&gt;
==Why Get Involved?==&lt;br /&gt;
Behind every Profound Decisions event is a small army of volunteers who give it their all to prepare the site for the players to trash in their desire to murderise orcs or each other. Without the tents, cool sets, toilets, power cables, bins, benches, tables and yet more tents there would be no game because there would be no game environment . The site crew - otherwise known as the Redcaps - are responsible for all aspects of site set up, maintenance and take down.&lt;br /&gt;
&lt;br /&gt;
Being part of the Redcap Team is extremely good fun and you’ll find a team of volunteers who are skilled, supportive and able to make a lot of fun out of hard work - but it isn’t for everyone. You don’t have to be very strong to be useful, but you do have to have a degree of stamina to keep going, especially when the weather is terrible and the work just keeps on coming. This means emotional, as well as physical stamina. It might sound odd, but morale is important and everyone on the Redcap Team shares the job of being committed and focused.&lt;br /&gt;
&lt;br /&gt;
Before time-in and after time out, being part of the Redcap Team is a full time job. This means arriving on site and ready to work on Thursday morning (or earlier if you can make it) and finishing at whatever time the job gets done on Friday. This might be on or after time in, and might mean you are not able to be in character at the start of the game. Take down begins shortly after timeout and normally continues the following day.&lt;br /&gt;
&lt;br /&gt;
It&#039;s hard work but it’s also tremendously rewarding to be part of the team which makes the game site a positive, fun environment - it means so much to the players that attend and it means a lot to the Redcaps too.&lt;br /&gt;
&lt;br /&gt;
==Teams==&lt;br /&gt;
There are five very distinct teams that form the site crew. The largest and most prominent is the site set-up and take-down team. This team is perfect for anyone who would like to get involved with crewing an event but doesn&#039;t have any experience or special skills. The other teams - set dressing, security, hygiene, and sparkies - are more specialized and better suited to crew who are able to carry out that dedicated role.&lt;br /&gt;
&lt;br /&gt;
===Site set-up and take-down===&lt;br /&gt;
{{CaptionedImage|file=MorganWilkinson.jpg|align=right|caption=Head of site set-up: Morgan Wilkinson}}&lt;br /&gt;
The head of the site set-up and take-down team is Morgan Wilkinson. Morgan is responsible for organizing and deploying everyone in the team before and after each event. Much of the work begins before the event. We have a big list of jobs to do, most of which involve putting up or taking down tents of all sizes, up to the larger marquees. &lt;br /&gt;
&lt;br /&gt;
With all that work it’s really important that we know when you intend to arrive on site – what day and also, if possible what time, so that we can put you in a suitable team with a list of jobs to do.&lt;br /&gt;
&lt;br /&gt;
Training is on the job. Don’t worry, we’re all volunteers and every event poses new challenges and learning experiences for all of us! Your team leader will have a list of jobs and, if you’re new to the Redcaps, they will ensure you are trained up on all the different jobs you’re expected to do.&lt;br /&gt;
&lt;br /&gt;
===Traffic Management===&lt;br /&gt;
The traffic management team are responsible for directing players who arrive on site and showing them where to park. The work begins on Thursday morning of each event to get everything prepared to receive the first players at midday. After the event ends, the traffic team are needed to help direct traffic to ensure that everyone can get off safely. The traffic team is run by Wayne Newton.&lt;br /&gt;
&lt;br /&gt;
The gate closes late on Thursday evening and then again on Friday evening &#039;&#039;&#039;after time-in&#039;&#039;&#039;. Once Wayne closes the gate then the crew are free to play the rest of the event or carry on crewing in other areas of the game. At time out the team then assist in getting players safely off site following our one way system.&lt;br /&gt;
&lt;br /&gt;
Managing the traffic and directing players is a straightforward job, it&#039;s easy to learn the procedures and it&#039;s a great role for anyone who enjoys talking to people. The job is long hours on your feet before the event starts, but leaves most of the rest of the event free for you to do other things.&lt;br /&gt;
&lt;br /&gt;
===Security and Marshals===&lt;br /&gt;
Steve Tiernan is the head of our security and marshal team who are responsible for the security of the event during the event and especially at night. You don&#039;t need to be on site before Thursday evening or stay late, but you do need to work nights. Steve organizes the rotas to give everyone the best chance to have a night off during each event where possible.&lt;br /&gt;
&lt;br /&gt;
Live roleplaying events are exceptionally relaxed and friendly environments so we only need a small SIA registered security team. However we supplement security with volunteer marshals who work alongside security and help them keep a watchful eye on the site each night, so no previous experience or qualifications are needed.&lt;br /&gt;
&lt;br /&gt;
===Set Dressing===&lt;br /&gt;
The set dressing team is led by Freya Wilson. They are responsible for set-dressing the main game areas, the tavern and the senate building, as well as the Hall of Worlds. Some of the set dressing is the same each time, and the dressings need to be carefully packed away at the end of each event, but there are usually new projects to work on each time as the team strives to improve the look of one or more game areas.&lt;br /&gt;
&lt;br /&gt;
Crew on the team need to have a good eye for dressing a set, but experience is not required, provided you can follow direction. Anyone who has a good imagination or some artistic skills is welcome. You need to be able to get to the site early to get the tents dressed or be able to stay after the event has finished to help put everything away as a minimum, but if everyone is done on time, then you won&#039;t be called on during the event.&lt;br /&gt;
&lt;br /&gt;
===Hygiene===&lt;br /&gt;
The hygiene team is led by Ben Stevens. This is the least glamorous job on crew, but also one of the most essential! They are responsible for cleaning the toilets and restocking them with paper every day. Without the team keeping the facilities serviceable, the event would soon grind to a halt.&lt;br /&gt;
&lt;br /&gt;
We use chemical recirculation toilets which must be cleaned careful to avoid contamination with the wrong chemicals. You don&#039;t need any previous experience of cleaning but you will need to be able to follow directions carefully. If you are a member of the team then you don&#039;t need to arrive early or stay late but you will need to be up early each day to join the team as they service each unit.&lt;br /&gt;
&lt;br /&gt;
===Sparkies===&lt;br /&gt;
The Sparky team is led Ian Roper. The team run out the cables that provide the power to GOD, monster, caterers, traders and the various game areas. The work is surprisingly physical, drums of electrical cable are heavy and they need to be painstakingly rolled out and rolled back in again for every event. &lt;br /&gt;
&lt;br /&gt;
The team work to a plan laid down by trained electricians, so you don&#039;t need to be qualified to help out but you do need to have a good understanding of practical electrics so that you can spot potential issues before any problems develop. Like most other members of the site crew you will need to be able to get to site early to get everything ready and ideally be able to stay after the event has finished to help take everything down but unless you are a senior member of the team then you won&#039;t be called on during the event.&lt;br /&gt;
&lt;br /&gt;
==Time-off==&lt;br /&gt;
If everything goes well then most of the site crew&#039;s responsibilities are discharged by the time the event starts. Only the hygiene team need to do their job during time-in every day and even then only for a few hours each morning. Once the work is complete, members of the site crew can choose to carry on crewing by playing a role in plot or event logistics, or they can stop crewing and join the player base, playing a character for the weekend.&lt;br /&gt;
&lt;br /&gt;
Whatever you choose to do there may be times during the weekend that we need your help to work on site issues. This might just be for a few minutes helping with rubbish runs, repairing a damaged set or restocking a toilet but it may be for longer to help resolve a problem. So if you join the site crew and play then please understand that means you are Redcap first and a player second.&lt;br /&gt;
{{Crewing Links}}&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Current_crewing_opportunities&amp;diff=96932</id>
		<title>Current crewing opportunities</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Current_crewing_opportunities&amp;diff=96932"/>
		<updated>2023-01-20T13:48:37Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: &lt;/p&gt;
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&lt;div&gt;==Overview==&lt;br /&gt;
Crewing can be an amazing experience - but it&#039;s not for everyone - and in particular, we have to make sure we have the right people who can work together and gel as a team. We&#039;re always keen to talk to anyone who is interested in crewing so that they can find out if it&#039;s something they want to do and we can see if there is a place for them on the team. So if you&#039;re interested in one of the roles below, do get in touch with our crew manager [mailto:crew@profounddecisions.co.uk  Kate Rogers] - we&#039;ll give you a quick interview and see if we can offer you a place on the team.&lt;br /&gt;
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&#039;&#039;&#039;All our crewing roles are for volunteers - but you won&#039;t need a festival ticket, we&#039;ll feed you throughout the event, and there is a big crew party on the last day for everyone who is helping take the event down&#039;&#039;&#039;. Ultimately the real benefit of crewing is that you&#039;ll be part of an amazing team of people and can take pride in your role in creating the Empire events that players love. You&#039;ll be part of the biggest LRP event crew in the country (there are over 300 of us!), working with incredibly talented people, and hopefully having an amazing time.&lt;br /&gt;
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The crew roles described below are specific areas that we are actively looking to fill at this time, so if they sound interesting then it&#039;s definitely worth [mailto:crew@profounddecisions.co.uk contacting us] to discuss it. If you&#039;re interested in helping with something that isn&#039;t listed below then it may still be worth getting in touch, but bear in mind that we may already have enough people helping out in that area.&lt;br /&gt;
{{CaptionedImage|file=Plotredhat.jpg|caption=Plot Tent Set-up|align=right|width=300}}&lt;br /&gt;
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==Referees==&lt;br /&gt;
Our referees are one of the most visible roles we have, helping players engage with and enjoy the game, throughout time in. They offer friendly advice, carry out functional tasks recording in-game actions using our tablets, and step in to ask questions when it seems that someone might not be playing by the rules.  These are full-time volunteer roles and whilst you will be able to take breaks when you need them, you will not be able to play a character taking part in the game alongside your role as a ref. &lt;br /&gt;
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Many of our refs specialise either as a field ref - who build up an in-depth knowledge of the most commonly cast rituals, or commonly used items, particularly those that interact with plots in order to answer queries quickly and efficiently - or as a skirmish ref - who are experts in watching combat and being able to see whether players are abiding by the rules; make judgements about how hard they are hitting; decide whether they are fighting in a safe location, and know to de-escalate conflict between players (rather than characters) if it arises. You may either request to join the team as one or the other type of ref, or join as non-specialised and try out both. You will be given the opportunity to spend a good deal of your first event shadowing other referees to get used to reffing Profound Decisions style.&lt;br /&gt;
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===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will be unlikely to play a character, but may enjoy the event facilities around the responsibilities of your volunteering role&#039;&#039;&#039;&lt;br /&gt;
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===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Excellent customer service skills&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Have either a year&#039;s experience as an Empire player OR significant experience of reffing other systems and be prepared to learn the core Empire rules thoroughly before your first event&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable wearing a radio and earpiece at all times and using a tablet to record entries in a database&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable walking long distances over the course of the event to reach the players who need a referee in all different areas of the field&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be on-site on Friday at 4 pm until the end of the event at 3 pm on Sunday afternoon&#039;&#039;&#039;&lt;br /&gt;
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If you would love to ref, but can&#039;t meet the walking requirement do let us know. We may be able to find a place for you to referee from a static spot like the Imperial Regio.&lt;br /&gt;
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==Crew Welfare Deputy Head==&lt;br /&gt;
The crew welfare team is responsible for making sure the crew is fed and looked after. This includes curating and arranging Morrisons deliveries for the event.&lt;br /&gt;
Empty the hut and comprehensively clean it in preparation for the week ahead. This includes sweeping, mopping and evicting spiders. Check previous stock expiry dates and set out the hut in a manner that makes everything easy to find.&lt;br /&gt;
Take delivery of Booker order and redistribute. This can involve long hours of carrying, counting, and arranging. Take in Morrisons&#039; delivery and put away.&lt;br /&gt;
Ensure the hut and tent are clean, tidy and well-stocked during the event. This includes heavy lifting and carrying, food preparation, and providing information on which foods are gluten free, vegan, etc. Put out a lunch buffet and keep stocked up. Liase with other teams and travel to local Booker to replenish stock.&lt;br /&gt;
Edit Morrisons order to reflect stock requirements. At the end of the event pack down any leftover stock and put away for use at the next event.&lt;br /&gt;
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You don&#039;t need any experience to join the crew welfare team, you just need to enjoy talking to people. The hut is a very small area and can get quite busy at times, so volunteers with small children will need to find an area away from the hut to keep them occupied due to health and safety concerns.&lt;br /&gt;
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===How much of the event will you see?===&lt;br /&gt;
*&#039;&#039;&#039;As deputy head you will be working for the full week and be kept very busy most days. There is the chance to socialize and play your character after 4pm.&#039;&#039;&#039;&lt;br /&gt;
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===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be confident managing people&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be on-site on Tuesday morning until Monday&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable wearing a radio and earpiece when required&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard driving license&#039;&#039;&#039;&lt;br /&gt;
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==NPC==&lt;br /&gt;
The NPCs are there to bring the Empire setting to life and try to make each event as dramatic and engaging as possible. To do that - we need good NPCs that are capable of playing a multitude of different parts throughout a weekend. This isn’t ‘easier’ than playing - it&#039;s much harder! We need you to have a solid grasp of &#039;&#039;all&#039;&#039; the nations of the Empire, and you’ll be working with detailed briefs that may involve magic, finance, diplomacy and foreign nations. It really helps to be an experienced roleplayer and is vital that you&#039;re familiar with the setting.&lt;br /&gt;
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You only need to be on site shortly before the event starts, and while we ask that you help with the takedown of the monster tent before leaving, this usually only takes an hour or so after time out, so being an NPC is a great role for anyone who wants to be right in the heart of the game but cannot get to the event early or stay late.&lt;br /&gt;
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All our plot crew are very busy throughout every event. This means that it is impossible to play an event and be a member of the plot crew. You will get a chance to take a few hours off each event to get out and socialize in-character if you want to, but you can&#039;t be an NPC and play the game. We also operate a permanent crew system, so while you&#039;re welcome to resume playing in the future if you want to, but you can&#039;t switch back and forth being playing and NPCing from one event to the next.&lt;br /&gt;
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===How much of the event will you see?===&lt;br /&gt;
As an NPC, plenty of it, but as a player, you might only get a couple of hours over the whole weekend, if there’s time. We do try and allow for people to go and socialise, but your main focus should be on your NPC roles.&lt;br /&gt;
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===Requirements===&lt;br /&gt;
* Be available from Friday afternoon – pre-event briefing is at 4pm&lt;br /&gt;
* Be available for an hour after time out for take down and packing&lt;br /&gt;
* Have a solid knowledge of the Imperial Nations, and preferably the magic and economy systems&lt;br /&gt;
* Be up for cycling through a variety of roles over the weekend, on your own and as part of groups&lt;br /&gt;
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==Makeup==&lt;br /&gt;
We&#039;re looking for more people to join our make-up team in the plot production department. The team are based in the monster tent and are essential for any roles that require make-up or prosthetics. These include orcs and characters with lineage, but they also include eternals and their heralds. The team plan complex make-up arrangements in advance of the event so that convincing effects can be created quickly in the field. They also help player volunteers don and remove make-up before and after the battles.&lt;br /&gt;
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The make-up team work before the events helping to plan and arrange new make-up and prosthetic purchase in preparation for upcoming plots, but most of the work takes place during time-in of the event.&lt;br /&gt;
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We need volunteers from an hour before time in on Friday up until an hour after Time out on Sunday. You&#039;ll be liasing with the rest of the make-up team to ensure we have appropriate cover during the event. While you may have some time on the field in character this role is not suitable for someone wishing to play the event. &lt;br /&gt;
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===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will be unlikely to play a character other than the occasional NPC, but may enjoy the event facilities around the responsibilities of your volunteering role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Crew throughout the event rather than playing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bring enthusiasm and energy to producing good quality make-up and prosthetics to a tight time schedule&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be ready to fit into an existing team and learn from their experiences&#039;&#039;&#039;&lt;br /&gt;
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Crucially, you need to be confident that you will get more fun out of this backstage experience than your roleplaying experience is currently giving you. You will be joining the plot production department as a full-time member of the team so balancing both will &#039;&#039;&#039;not&#039;&#039;&#039; be possible.&lt;br /&gt;
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&amp;lt;!--&lt;br /&gt;
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--&amp;gt;&lt;br /&gt;
{{Crewing Links}}&lt;br /&gt;
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&amp;lt;!--&lt;br /&gt;
DONT DELETE THESE BLOCKS - JUST MOVE THEM IN OR OUT OF THE COMMENT AREA - MP.&lt;br /&gt;
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==Gate Crew==&lt;br /&gt;
The gate crew are responsible for welcoming players to the site, checking bookings, and taking payments for the gate bookings as well as the early arrivals on Thursday. You&#039;re the first member of PD that most players will encounter when they get to site, often after a long drive, so it&#039;s important to be cheerful and friendly. &lt;br /&gt;
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Being part of the gate crew means crewing from around noon on Thursday to Late Friday. Once your shift on Friday is complete you are then free to play the rest of the event.&lt;br /&gt;
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===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;As gate crew you will be working for almost all of Thursday and Friday through to the evening. This will leave most the rest of the weekend to play a character.&#039;&#039;&#039;&lt;br /&gt;
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===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be on site by Thursday lunchtime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be personable and enjoy welcoming players to the site&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be confident handling money and have strong numeracy skills&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to work in all weathers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to time in late on Friday.&#039;&#039;&#039;&lt;br /&gt;
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==Site Crew==&lt;br /&gt;
We’re looking for more recruits for the site crew team, the ones generally referred to as “the Red Caps.”  &lt;br /&gt;
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This team is responsible for preparing the site before the event and for clearing the site afterwards. This includes erecting and dropping the PD tents that are deployed as well as numerous other jobs like collecting benches and rubbish bags. We also get called in when the going gets tough and the weather gets bad, helping out players and all the other PD teams to make the game happen, no matter what the conditions are. We are the face of PD in the field before and after the event. &lt;br /&gt;
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We work hard before the event to set up and after the event too. However, while the event is running most of the site crew get to play a character and join in with the game. &lt;br /&gt;
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Being part of the Red Cap Team means being able to make lots of fun out of hard work - but it isn’t for everyone. We have a lot of practically capable people - if that’s you, great - but you don’t have to be very strong (or a tent expert) to be useful. What you do need is a degree of emotional and physical stamina - we work through good and bad weather and everyone on the Red Hats team shares the job of being committed and focused.&lt;br /&gt;
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===How much of the event will you see?===&lt;br /&gt;
*  &#039;&#039;&#039;As site crew you are on-call for a lot of the event in case of emergency, you can also play a character and take a full part in the game around your shifts before and after the game&#039;&#039;&#039;&lt;br /&gt;
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===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be on-site on Thursday morning and until Monday (or longer if you can)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to carry out physical work in all weathers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to time in a little late on Friday and finish playing a little early on Sunday when necessary to get the job done&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to walk away from role-play in an emergency in order to carry out your crew role.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be willing to learn new skills (or apply existing skills to new ways of working)&#039;&#039;&#039;&lt;br /&gt;
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==Encounter Tents==&lt;br /&gt;
Our encounter tent specialists are technical and design wizards who work magic with sets to help us prepare and run the encounters that take place off Anvil in tents. If you’ve got skills rusting away because you studied theatre design but never worked in it, or you help build am-dram sets, or you love realising or improving other people’s visions this role might be for you.&lt;br /&gt;
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We&#039;re looking for two more people to join our encounter tent team in plot production. Our team are responsible for designing sets and building and running scenes in the encounter tents. They work closely with the plot team and there is a lot of crossover with the other teams in plot production. We need volunteers from an hour before time in on Friday up until an hour after time out on Sunday. &lt;br /&gt;
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This really is a role for someone who is looking to expand their volunteering in LRP because they love the hobby. You will be able to arrange for a few hours to relax if you want to (or take on a short NPC role or two), but you will be a member of the [[plot crew]] which means you&#039;ll be busy working throughout most of the event so you won’t be able to play a political character, and engage with the wider plot of the game.&lt;br /&gt;
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Being part of the plot production team for the encounter tents means that you&#039;ll have a chance to experience a part of LRP design that doesn’t happen in many places - the short immersive experience encounter set up, with props, costume and set dressing to support it. It&#039;s challenging work but you&#039;ll get to create some amazing experiences for players and see the reactions they create.&lt;br /&gt;
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===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will be unlikely to play a character other than the occasional NPC, but may enjoy the event facilities around the responsibilities of your volunteering role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Crew throughout the event rather than playing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cope with some lifting and shifting of objects throughout the weekend&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bring enthusiasm and energy to creative encounter tent set design in a fairly high-stress environment&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be ready to fit in to an existing team and learn from their experiences&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be willing to consider some skype planning calls between events, if you enjoy the experience and become a long term member of the team&#039;&#039;&#039;&lt;br /&gt;
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Crucially, you need to be confident that you will get more fun out of this backstage experience than your roleplaying experience is currently giving you. You will be joining the plot production department as a full-time member of the team so balancing both will &#039;&#039;&#039;not&#039;&#039;&#039; be possible.&lt;br /&gt;
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==Hygiene Team==&lt;br /&gt;
Even if you&#039;ve never met one of us, you have certainly benefited from the hard work of the hygiene team, aka the brown caps.&lt;br /&gt;
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As the game has grown so has the number of toilet facilities provided for the field and so we are looking for a few new people. Despite what you may think, this position does not require a cast-iron stomach and no sense of smell beyond what you&#039;d need to just use the toilets. All that we require are people to work as part of existing teams, to check the toilets around 6 times a day to make sure they are stocked on consumables and the bins are changed, with one clean out each day.&lt;br /&gt;
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If you are willing to take a plunger in hand to fix a clog that&#039;s a bonus, but certainly not required. This is a great role for someone who wants to provide a vital service but does not have the free time for early arrival or physicality required for standard red cap duties.&lt;br /&gt;
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And don&#039;t believe the line, we are anything but &amp;quot;Unsung heroes&amp;quot;.&lt;br /&gt;
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===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;Although as site crew you are on-call for a lot of the event in case of emergency, you can also play a character and take a full part in the game around your shifts before and after the game&#039;&#039;&#039;&lt;br /&gt;
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===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Working as a team to make sure enough restocking is done.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Either an earlier start or a later finish for first and last thing restock&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Flexibility and being able to work suitable timings with your teammates for the above two points&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Good timekeeping, missing a restock can have knock-on effects that cause problems for everyone&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Diligence, rushed cleaning means more work for other people after the event&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Being able to walk a long distance with a light load, your assigned block might require some walking to reach.&#039;&#039;&#039;&lt;br /&gt;
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If we get lots of enquiries we will give preference to people who are planning to attend all 3 remaining events this year as that helps us build a solid team.&lt;br /&gt;
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==Crew Welfare ==&lt;br /&gt;
The crew welfare team are responsible for making sure the crew are fed and looked after. This includes preparing food; cleaning the crew hut; organising the food and drink in the hut and tent; greeting and taking in the Morrison&#039;s order; checking with other departments to see if they need any supplies getting; and leaving the site to restock supplies. They work closely with participant welfare to make sure they have what they need and try to ensure that people remember to eat, hydrate and put on sunscreen. Then at the end of the event they clean everything down and pack it all away ready for the next one.&lt;br /&gt;
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The teamwork Thursday and Friday to set up the welfare areas so that they just need minor maintenance during the event. While the event is running there is the opportunity to play a character and join in with the game.&lt;br /&gt;
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Being part of the team means being able to work hard sometimes. There can be a lot of medium to heavy lifting involved (if you can lift a 6 pack of 2-litre bottles you&#039;ll be fine). You&#039;ll also need endless levels of patience and some common sense as it can sometimes be like being a parent.&lt;br /&gt;
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===How much of the event will you see?===&lt;br /&gt;
*&#039;&#039;&#039;You will be able to play a character and take part in the game around your shifts.&#039;&#039;&#039;&lt;br /&gt;
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===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Enjoy preparing food and working with the other crew you are supporting&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be on-site on Thursday morning and again on Sunday afternoon (or longer if possible)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable wearing a radio and earpiece when required&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard driving license is desirable but not necessary&#039;&#039;&#039;&lt;br /&gt;
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==Skirmish Team==&lt;br /&gt;
We need more people to join our [[Plot_crew#Skirmish|skirmish team - The Hundred]] - to bolster our numbers and help in delivering combat encounters during skirmishes and battles. The skirmish team run in two groups to deliver as many combat encounters for players as we can during the event. The more orcs we can muster for skirmishes, the more players can join skirmishes and have fun fighting for the Empire.&lt;br /&gt;
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The majority of the time we play barbarian orcs from the tribes that surround the Empire, but also crew as human bandits, magical heralds and fearsome monsters. It can be an exhausting experience, but as a team, we look after each other and make sure we don’t push ourselves too far. We stop work each evening at 10 pm, then run through the brief for the battle the next day. After this is done there is time to rest and relax with the rest of the team or head in character to enjoy Anvil.&lt;br /&gt;
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Ideally, we are looking for people who already have experience playing or crewing LRP, both large fests and smaller events. Experience of Empire LRP is not essential but will help make it easier to understand the encounters you are part of and what we as crew are trying to achieve. Being a competent fighter is useful, as is being able to lead a small unit of fighters, but these are not essential; being able to roleplay is however an essential thing we need!&lt;br /&gt;
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The extra cool bits: &#039;You get to play the varied threats faced by the players!; Access to the Empire arsenal of weapons and armour for monstering with; Support from the rest of the team on creating cool orc tribe costumes and kit&lt;br /&gt;
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===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will be skirmishing during most of your event, but you may occasionally play a character as well as using event facilities between skirmishes&lt;br /&gt;
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===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;This role involves considerable physical exertion, LRP combat and frequent running&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This role includes frequent changes of kit, armour and makeup&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Able to wear a latex orc mask for extended periods&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can understand and follow the Empire LRP rules, especially those relating to combat&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Work with our battle team, referees and writers to deliver exceptional combat encounters&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Help with set-up and take-down of the plot area if you are on-site before or after the event&#039;&#039;&#039;&lt;br /&gt;
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==Security==&lt;br /&gt;
Live roleplaying events are generally relaxed and friendly environments so we work with a small SIA registered security team. We supplement that team with volunteer marshals who work alongside security and help them keep a watchful eye on the site each night.  We have spaces for both SIA registered security and volunteer marshals at present, in order to cover all our night shifts well and make it possible for each team member to have one night off. &lt;br /&gt;
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The team covers Thursday, Friday and Saturday nights from 01:00 to 08.30 in the morning. Depending on your need for sleep, you can get quite a lot of play as a character in the game fitted in around your shifts, though you do need to make sure you save enough energy to do the job well. The team work closely with first aid, and with the conduct team and participant welfare, in order to make sure everyone stays safe whilst enjoying the event. In bad weather conditions, they are also responsible for securing tent structures that are at risk and dealing with other issues as they arrive.&lt;br /&gt;
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===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;Whilst getting enough sleep to cover your shifts is a priority, you may spend time between shifts playing a character and enjoying the event&amp;quot;&lt;br /&gt;
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===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be able to work 1 am - 8.30 am shifts on security, either 2 (when we have enough cover) or 3 nights per event (Thurs, Fri, Sat)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be able to walk around the site as part of that shift&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be sober for your shift in order to be a fully responsible team member&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be able to do physical tasks such as assisting carrying a person&#039;&#039;&#039;&lt;br /&gt;
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==GOD Team==&lt;br /&gt;
The Games Operation Desk (GOD) operates as the main contact point for players and crew throughout the event. We’re responsible for handling a wide variety of game administration, from handing out packs and recording rituals to recording lost property and helping new players create their first characters.&lt;br /&gt;
&lt;br /&gt;
There are a variety of roles within the GOD team depending on your skills and interests. Some will be largely computer-based (our “front desk” crew), but not all. GOD crew handle large amounts of in-character resources and sometimes out-of-character cash, so it’s important that we’re known and seen to be trustworthy. Ideally, GOD crew will be around from Thursday to help with setting up GOD and handing out packs, but the key work is from Friday lunchtime to a few hours after time-out on Sunday. &lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;GOD operates throughout the event, although we have a rota to ensure everyone gets breaks and the chance for those who want to take some R&amp;amp;R&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Good customer service skills&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If you have an R&amp;amp;R character, being confident you can keep the information you learn in GOD separate from your character’s knowledge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While it’s unnecessary for all our GOD crew, being comfortable using a radio and a computer are significant bonuses.&lt;br /&gt;
&lt;br /&gt;
==Litter Picking==&lt;br /&gt;
We&#039;re looking for a few more recruits to join the site crew team to do the litter-picking of the site after the event. The huge majority of our players are really good at cleaning up after themselves - but we still need to sweep the site to try and pick up the missed tent pegs and the bits of rubbish that have been missed or blown. There is always some rubbish that has blown into the farm ditches, and they need to be picked clean.&lt;br /&gt;
&lt;br /&gt;
It&#039;s not a difficult job, and it&#039;s not unpleasant for the most part, though it&#039;s not a job for the extremely squeamish as there is the odd piece of litter that is unsavoury in nature. There are litter pickers and gloves available for every member of the team. You do need to be able to walk long distances since you need to walk back and forth across the fields repeatedly.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have to be on-site early unless you want to be, but you will need to stay an entire extra day after the event finishes. We can only litter pick the site properly once everyone has left, so we need the team to start Sunday evening but work through most of Monday to get the job done quickly and efficiently.&lt;br /&gt;
&lt;br /&gt;
During the event, you&#039;re free to play a character and join in with the game as any other player would. &lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;As one of the litter pickers, you will be working after the game on Sunday and then Monday through to the afternoon. This will leave the weekend free to play a character.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Remain on site until Monday afternoon&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to work in all weathers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be happy to walk long distances.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Magistrates==&lt;br /&gt;
* Imperial character that conducts trials &lt;br /&gt;
* Engage players in the legal process&lt;br /&gt;
* Try to keep conflict between players political&lt;br /&gt;
The magistrates are official Imperial characters who operate the legal system, conducting trials and overseeing the application of the law. Their role is to involve players in the legal process as thief-takers, detectives and militia etc. The point of the magistrates is to do everything in-character, to make murder as difficult to get away with as humanly possible. The goal is to redress the balance of games in which murder is trivial and the cheapest solution to any political problem. Empire is intended to provide a PvM game for players combined with a PvP political game. The magistrates exist to try to ensure that most conflict between players remains political. It is possible for a magistrate to play other roles some of the time if they wish.&lt;br /&gt;
 &lt;br /&gt;
Being a magistrate requires some charisma and personal presence. The magistrates have the full backing of the setting, but that will not serve if they cannot get the support of the majority of players. Magistrates need to be unbiased and although they are encouraged to play the role on an ongoing basis they should avoid becoming embroiled in the politics of the game; like all civil servants they are compelled to remain honest and impartial by the magical power of the oaths they have sworn. Being a magistrate is a great role for anyone with an intuition for skullduggery and a sense of drama for making court scenes dramatic.&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span12&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=JonCreek.jpg|align=left|caption=Head Magistrate: Jon Creek}}&lt;br /&gt;
&amp;lt;/span12&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are looking for one or two other magistrates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Current_crewing_opportunities&amp;diff=96931</id>
		<title>Current crewing opportunities</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Current_crewing_opportunities&amp;diff=96931"/>
		<updated>2023-01-20T13:47:23Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Crewing can be an amazing experience - but it&#039;s not for everyone - and in particular, we have to make sure we have the right people who can work together and gel as a team. We&#039;re always keen to talk to anyone who is interested in crewing so that they can find out if it&#039;s something they want to do and we can see if there is a place for them on the team. So if you&#039;re interested in one of the roles below, do get in touch with our crew manager [mailto:crew@profounddecisions.co.uk  Kate Rogers] - we&#039;ll give you a quick interview and see if we can offer you a place on the team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All our crewing roles are for volunteers - but you won&#039;t need a festival ticket, we&#039;ll feed you throughout the event, and there is a big crew party on the last day for everyone who is helping take the event down&#039;&#039;&#039;. Ultimately the real benefit of crewing is that you&#039;ll be part of an amazing team of people and can take pride in your role in creating the Empire events that players love. You&#039;ll be part of the biggest LRP event crew in the country (there are over 300 of us!), working with incredibly talented people, and hopefully having an amazing time.&lt;br /&gt;
&lt;br /&gt;
The crew roles described below are specific areas that we are actively looking to fill at this time, so if they sound interesting then it&#039;s definitely worth [mailto:crew@profounddecisions.co.uk contacting us] to discuss it. If you&#039;re interested in helping with something that isn&#039;t listed below then it may still be worth getting in touch, but bear in mind that we may already have enough people helping out in that area.&lt;br /&gt;
{{CaptionedImage|file=Plotredhat.jpg|caption=Plot Tent Set-up|align=right|width=300}}&lt;br /&gt;
&lt;br /&gt;
==Referees==&lt;br /&gt;
Our referees are one of the most visible roles we have, helping players engage with and enjoy the game, throughout time in. They offer friendly advice, carry out functional tasks recording in-game actions using our tablets, and step in to ask questions when it seems that someone might not be playing by the rules.  These are full-time volunteer roles and whilst you will be able to take breaks when you need them, you will not be able to play a character taking part in the game alongside your role as a ref. &lt;br /&gt;
&lt;br /&gt;
Many of our refs specialise either as a field ref - who build up an in-depth knowledge of the most commonly cast rituals, or commonly used items, particularly those that interact with plots in order to answer queries quickly and efficiently - or as a skirmish ref - who are experts in watching combat and being able to see whether players are abiding by the rules; make judgements about how hard they are hitting; decide whether they are fighting in a safe location, and know to de-escalate conflict between players (rather than characters) if it arises. You may either request to join the team as one or the other type of ref, or join as non-specialised and try out both. You will be given the opportunity to spend a good deal of your first event shadowing other referees to get used to reffing Profound Decisions style.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will be unlikely to play a character, but may enjoy the event facilities around the responsibilities of your volunteering role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Excellent customer service skills&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Have either a year&#039;s experience as an Empire player OR significant experience of reffing other systems and be prepared to learn the core Empire rules thoroughly before your first event&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable wearing a radio and earpiece at all times and using a tablet to record entries in a database&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable walking long distances over the course of the event to reach the players who need a referee in all different areas of the field&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be on-site on Friday at 4 pm until the end of the event at 3 pm on Sunday afternoon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you would love to ref, but can&#039;t meet the walking requirement do let us know. We may be able to find a place for you to referee from a static spot like the Imperial Regio.&lt;br /&gt;
&lt;br /&gt;
==Crew Welfare Deputy Head==&lt;br /&gt;
The crew welfare team is responsible for making sure the crew is fed and looked after. This includes curating and arranging Morrisons deliveries for the event.&lt;br /&gt;
Empty the hut and comprehensively clean it in preparation for the week ahead. This includes sweeping, mopping and evicting spiders. Check previous stock expiry dates and set out the hut in a manner that makes everything easy to find.&lt;br /&gt;
Take delivery of Booker order and redistribute. This can involve long hours of carrying, counting, and arranging. Take in Morrisons&#039; delivery and put away.&lt;br /&gt;
Ensure the hut and tent are clean, tidy and well-stocked during the event. This includes heavy lifting and carrying, food preparation, and providing information on which foods are gluten free, vegan, etc. Put out a lunch buffet and keep stocked up. Liase with other teams and travel to local Booker to replenish stock.&lt;br /&gt;
Edit Morrisons order to reflect stock requirements. At the end of the event pack down any leftover stock and put away for use at the next event.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need any experience to join the crew welfare team, you just need to enjoy talking to people. The hut is a very small area and can get quite busy at times, so volunteers with small children will need to find an area away from the hut to keep them occupied due to health and safety concerns.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
*&#039;&#039;&#039;As deputy head you will be working for the full week and be kept very busy most days. There is the chance to socialize and play your character after 4pm.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be confident managing people&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be on-site on Tuesday morning until Monday&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable wearing a radio and earpiece when required&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard driving license&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==NPC==&lt;br /&gt;
The NPCs are there to bring the Empire setting to life and try to make each event as dramatic and engaging as possible. To do that - we need good NPCs that are capable of playing a multitude of different parts throughout a weekend. This isn’t ‘easier’ than playing - it&#039;s much harder! We need you to have a solid grasp of &#039;&#039;all&#039;&#039; the nations of the Empire, and you’ll be working with detailed briefs that may involve magic, finance, diplomacy and foreign nations. It really helps to be an experienced roleplayer and is vital that you&#039;re familiar with the setting.&lt;br /&gt;
&lt;br /&gt;
You only need to be on site shortly before the event starts, and while we ask that you help with the takedown of the monster tent before leaving, this usually only takes an hour or so after time out, so being an NPC is a great role for anyone who wants to be right in the heart of the game but cannot get to the event early or stay late.&lt;br /&gt;
&lt;br /&gt;
All our plot crew are very busy throughout every event. This means that it is impossible to play an event and be a member of the plot crew. You will get a chance to take a few hours off each event to get out and socialize in-character if you want to, but you can&#039;t be an NPC and play the game. We also operate a permanent crew system, so while you&#039;re welcome to resume playing in the future if you want to, but you can&#039;t switch back and forth being playing and NPCing from one event to the next.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
As an NPC, plenty of it, but as a player, you might only get a couple of hours over the whole weekend, if there’s time. We do try and allow for people to go and socialise, but your main focus should be on your NPC roles.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Be available from Friday afternoon – pre-event briefing is at 4pm&lt;br /&gt;
* Be available for an hour after time out for take down and packing&lt;br /&gt;
* Have a solid knowledge of the Imperial Nations, and preferably the magic and economy systems&lt;br /&gt;
* Be up for cycling through a variety of roles over the weekend, on your own and as part of groups&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Crewing Links}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
DONT DELETE THESE BLOCKS - JUST MOVE THEM IN OR OUT OF THE COMMENT AREA - MP.&lt;br /&gt;
&lt;br /&gt;
==Gate Crew==&lt;br /&gt;
The gate crew are responsible for welcoming players to the site, checking bookings, and taking payments for the gate bookings as well as the early arrivals on Thursday. You&#039;re the first member of PD that most players will encounter when they get to site, often after a long drive, so it&#039;s important to be cheerful and friendly. &lt;br /&gt;
&lt;br /&gt;
Being part of the gate crew means crewing from around noon on Thursday to Late Friday. Once your shift on Friday is complete you are then free to play the rest of the event.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;As gate crew you will be working for almost all of Thursday and Friday through to the evening. This will leave most the rest of the weekend to play a character.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be on site by Thursday lunchtime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be personable and enjoy welcoming players to the site&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be confident handling money and have strong numeracy skills&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to work in all weathers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to time in late on Friday.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Makeup==&lt;br /&gt;
We&#039;re looking for more people to join our make-up team in the plot production department. The team are based in the monster tent and are essential for any roles that require make-up or prosthetics. These include orcs and characters with lineage, but they also include eternals and their heralds. The team plan complex make-up arrangements in advance of the event so that convincing effects can be created quickly in the field. They also help player volunteers don and remove make-up before and after the battles.&lt;br /&gt;
&lt;br /&gt;
The make-up team work before the events helping to plan and arrange new make-up and prosthetic purchase in preparation for upcoming plots, but most of the work takes place during time-in of the event.&lt;br /&gt;
&lt;br /&gt;
We need volunteers from an hour before time in on Friday up until an hour after Time out on Sunday. You&#039;ll be liasing with the rest of the make-up team to ensure we have appropriate cover during the event. While you may have some time on the field in character this role is not suitable for someone wishing to play the event. &lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will be unlikely to play a character other than the occasional NPC, but may enjoy the event facilities around the responsibilities of your volunteering role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Crew throughout the event rather than playing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bring enthusiasm and energy to producing good quality make-up and prosthetics to a tight time schedule&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be ready to fit into an existing team and learn from their experiences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crucially, you need to be confident that you will get more fun out of this backstage experience than your roleplaying experience is currently giving you. You will be joining the plot production department as a full-time member of the team so balancing both will &#039;&#039;&#039;not&#039;&#039;&#039; be possible.&lt;br /&gt;
&lt;br /&gt;
==Site Crew==&lt;br /&gt;
We’re looking for more recruits for the site crew team, the ones generally referred to as “the Red Caps.”  &lt;br /&gt;
&lt;br /&gt;
This team is responsible for preparing the site before the event and for clearing the site afterwards. This includes erecting and dropping the PD tents that are deployed as well as numerous other jobs like collecting benches and rubbish bags. We also get called in when the going gets tough and the weather gets bad, helping out players and all the other PD teams to make the game happen, no matter what the conditions are. We are the face of PD in the field before and after the event. &lt;br /&gt;
&lt;br /&gt;
We work hard before the event to set up and after the event too. However, while the event is running most of the site crew get to play a character and join in with the game. &lt;br /&gt;
&lt;br /&gt;
Being part of the Red Cap Team means being able to make lots of fun out of hard work - but it isn’t for everyone. We have a lot of practically capable people - if that’s you, great - but you don’t have to be very strong (or a tent expert) to be useful. What you do need is a degree of emotional and physical stamina - we work through good and bad weather and everyone on the Red Hats team shares the job of being committed and focused.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
*  &#039;&#039;&#039;As site crew you are on-call for a lot of the event in case of emergency, you can also play a character and take a full part in the game around your shifts before and after the game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be on-site on Thursday morning and until Monday (or longer if you can)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to carry out physical work in all weathers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to time in a little late on Friday and finish playing a little early on Sunday when necessary to get the job done&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to walk away from role-play in an emergency in order to carry out your crew role.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be willing to learn new skills (or apply existing skills to new ways of working)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Encounter Tents==&lt;br /&gt;
Our encounter tent specialists are technical and design wizards who work magic with sets to help us prepare and run the encounters that take place off Anvil in tents. If you’ve got skills rusting away because you studied theatre design but never worked in it, or you help build am-dram sets, or you love realising or improving other people’s visions this role might be for you.&lt;br /&gt;
&lt;br /&gt;
We&#039;re looking for two more people to join our encounter tent team in plot production. Our team are responsible for designing sets and building and running scenes in the encounter tents. They work closely with the plot team and there is a lot of crossover with the other teams in plot production. We need volunteers from an hour before time in on Friday up until an hour after time out on Sunday. &lt;br /&gt;
&lt;br /&gt;
This really is a role for someone who is looking to expand their volunteering in LRP because they love the hobby. You will be able to arrange for a few hours to relax if you want to (or take on a short NPC role or two), but you will be a member of the [[plot crew]] which means you&#039;ll be busy working throughout most of the event so you won’t be able to play a political character, and engage with the wider plot of the game.&lt;br /&gt;
&lt;br /&gt;
Being part of the plot production team for the encounter tents means that you&#039;ll have a chance to experience a part of LRP design that doesn’t happen in many places - the short immersive experience encounter set up, with props, costume and set dressing to support it. It&#039;s challenging work but you&#039;ll get to create some amazing experiences for players and see the reactions they create.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will be unlikely to play a character other than the occasional NPC, but may enjoy the event facilities around the responsibilities of your volunteering role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Crew throughout the event rather than playing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cope with some lifting and shifting of objects throughout the weekend&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bring enthusiasm and energy to creative encounter tent set design in a fairly high-stress environment&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be ready to fit in to an existing team and learn from their experiences&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be willing to consider some skype planning calls between events, if you enjoy the experience and become a long term member of the team&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crucially, you need to be confident that you will get more fun out of this backstage experience than your roleplaying experience is currently giving you. You will be joining the plot production department as a full-time member of the team so balancing both will &#039;&#039;&#039;not&#039;&#039;&#039; be possible.&lt;br /&gt;
&lt;br /&gt;
==Hygiene Team==&lt;br /&gt;
Even if you&#039;ve never met one of us, you have certainly benefited from the hard work of the hygiene team, aka the brown caps.&lt;br /&gt;
&lt;br /&gt;
As the game has grown so has the number of toilet facilities provided for the field and so we are looking for a few new people. Despite what you may think, this position does not require a cast-iron stomach and no sense of smell beyond what you&#039;d need to just use the toilets. All that we require are people to work as part of existing teams, to check the toilets around 6 times a day to make sure they are stocked on consumables and the bins are changed, with one clean out each day.&lt;br /&gt;
&lt;br /&gt;
If you are willing to take a plunger in hand to fix a clog that&#039;s a bonus, but certainly not required. This is a great role for someone who wants to provide a vital service but does not have the free time for early arrival or physicality required for standard red cap duties.&lt;br /&gt;
&lt;br /&gt;
And don&#039;t believe the line, we are anything but &amp;quot;Unsung heroes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;Although as site crew you are on-call for a lot of the event in case of emergency, you can also play a character and take a full part in the game around your shifts before and after the game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Working as a team to make sure enough restocking is done.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Either an earlier start or a later finish for first and last thing restock&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Flexibility and being able to work suitable timings with your teammates for the above two points&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Good timekeeping, missing a restock can have knock-on effects that cause problems for everyone&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Diligence, rushed cleaning means more work for other people after the event&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Being able to walk a long distance with a light load, your assigned block might require some walking to reach.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If we get lots of enquiries we will give preference to people who are planning to attend all 3 remaining events this year as that helps us build a solid team.&lt;br /&gt;
&lt;br /&gt;
==Crew Welfare ==&lt;br /&gt;
The crew welfare team are responsible for making sure the crew are fed and looked after. This includes preparing food; cleaning the crew hut; organising the food and drink in the hut and tent; greeting and taking in the Morrison&#039;s order; checking with other departments to see if they need any supplies getting; and leaving the site to restock supplies. They work closely with participant welfare to make sure they have what they need and try to ensure that people remember to eat, hydrate and put on sunscreen. Then at the end of the event they clean everything down and pack it all away ready for the next one.&lt;br /&gt;
&lt;br /&gt;
The teamwork Thursday and Friday to set up the welfare areas so that they just need minor maintenance during the event. While the event is running there is the opportunity to play a character and join in with the game.&lt;br /&gt;
&lt;br /&gt;
Being part of the team means being able to work hard sometimes. There can be a lot of medium to heavy lifting involved (if you can lift a 6 pack of 2-litre bottles you&#039;ll be fine). You&#039;ll also need endless levels of patience and some common sense as it can sometimes be like being a parent.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
*&#039;&#039;&#039;You will be able to play a character and take part in the game around your shifts.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Enjoy preparing food and working with the other crew you are supporting&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be on-site on Thursday morning and again on Sunday afternoon (or longer if possible)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable wearing a radio and earpiece when required&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard driving license is desirable but not necessary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skirmish Team==&lt;br /&gt;
We need more people to join our [[Plot_crew#Skirmish|skirmish team - The Hundred]] - to bolster our numbers and help in delivering combat encounters during skirmishes and battles. The skirmish team run in two groups to deliver as many combat encounters for players as we can during the event. The more orcs we can muster for skirmishes, the more players can join skirmishes and have fun fighting for the Empire.&lt;br /&gt;
&lt;br /&gt;
The majority of the time we play barbarian orcs from the tribes that surround the Empire, but also crew as human bandits, magical heralds and fearsome monsters. It can be an exhausting experience, but as a team, we look after each other and make sure we don’t push ourselves too far. We stop work each evening at 10 pm, then run through the brief for the battle the next day. After this is done there is time to rest and relax with the rest of the team or head in character to enjoy Anvil.&lt;br /&gt;
&lt;br /&gt;
Ideally, we are looking for people who already have experience playing or crewing LRP, both large fests and smaller events. Experience of Empire LRP is not essential but will help make it easier to understand the encounters you are part of and what we as crew are trying to achieve. Being a competent fighter is useful, as is being able to lead a small unit of fighters, but these are not essential; being able to roleplay is however an essential thing we need!&lt;br /&gt;
&lt;br /&gt;
The extra cool bits: &#039;You get to play the varied threats faced by the players!; Access to the Empire arsenal of weapons and armour for monstering with; Support from the rest of the team on creating cool orc tribe costumes and kit&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will be skirmishing during most of your event, but you may occasionally play a character as well as using event facilities between skirmishes&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;This role involves considerable physical exertion, LRP combat and frequent running&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This role includes frequent changes of kit, armour and makeup&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Able to wear a latex orc mask for extended periods&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can understand and follow the Empire LRP rules, especially those relating to combat&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Work with our battle team, referees and writers to deliver exceptional combat encounters&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Help with set-up and take-down of the plot area if you are on-site before or after the event&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
Live roleplaying events are generally relaxed and friendly environments so we work with a small SIA registered security team. We supplement that team with volunteer marshals who work alongside security and help them keep a watchful eye on the site each night.  We have spaces for both SIA registered security and volunteer marshals at present, in order to cover all our night shifts well and make it possible for each team member to have one night off. &lt;br /&gt;
&lt;br /&gt;
The team covers Thursday, Friday and Saturday nights from 01:00 to 08.30 in the morning. Depending on your need for sleep, you can get quite a lot of play as a character in the game fitted in around your shifts, though you do need to make sure you save enough energy to do the job well. The team work closely with first aid, and with the conduct team and participant welfare, in order to make sure everyone stays safe whilst enjoying the event. In bad weather conditions, they are also responsible for securing tent structures that are at risk and dealing with other issues as they arrive.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;Whilst getting enough sleep to cover your shifts is a priority, you may spend time between shifts playing a character and enjoying the event&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be able to work 1 am - 8.30 am shifts on security, either 2 (when we have enough cover) or 3 nights per event (Thurs, Fri, Sat)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be able to walk around the site as part of that shift&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be sober for your shift in order to be a fully responsible team member&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be able to do physical tasks such as assisting carrying a person&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==GOD Team==&lt;br /&gt;
The Games Operation Desk (GOD) operates as the main contact point for players and crew throughout the event. We’re responsible for handling a wide variety of game administration, from handing out packs and recording rituals to recording lost property and helping new players create their first characters.&lt;br /&gt;
&lt;br /&gt;
There are a variety of roles within the GOD team depending on your skills and interests. Some will be largely computer-based (our “front desk” crew), but not all. GOD crew handle large amounts of in-character resources and sometimes out-of-character cash, so it’s important that we’re known and seen to be trustworthy. Ideally, GOD crew will be around from Thursday to help with setting up GOD and handing out packs, but the key work is from Friday lunchtime to a few hours after time-out on Sunday. &lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;GOD operates throughout the event, although we have a rota to ensure everyone gets breaks and the chance for those who want to take some R&amp;amp;R&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Good customer service skills&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If you have an R&amp;amp;R character, being confident you can keep the information you learn in GOD separate from your character’s knowledge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While it’s unnecessary for all our GOD crew, being comfortable using a radio and a computer are significant bonuses.&lt;br /&gt;
&lt;br /&gt;
==Litter Picking==&lt;br /&gt;
We&#039;re looking for a few more recruits to join the site crew team to do the litter-picking of the site after the event. The huge majority of our players are really good at cleaning up after themselves - but we still need to sweep the site to try and pick up the missed tent pegs and the bits of rubbish that have been missed or blown. There is always some rubbish that has blown into the farm ditches, and they need to be picked clean.&lt;br /&gt;
&lt;br /&gt;
It&#039;s not a difficult job, and it&#039;s not unpleasant for the most part, though it&#039;s not a job for the extremely squeamish as there is the odd piece of litter that is unsavoury in nature. There are litter pickers and gloves available for every member of the team. You do need to be able to walk long distances since you need to walk back and forth across the fields repeatedly.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have to be on-site early unless you want to be, but you will need to stay an entire extra day after the event finishes. We can only litter pick the site properly once everyone has left, so we need the team to start Sunday evening but work through most of Monday to get the job done quickly and efficiently.&lt;br /&gt;
&lt;br /&gt;
During the event, you&#039;re free to play a character and join in with the game as any other player would. &lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;As one of the litter pickers, you will be working after the game on Sunday and then Monday through to the afternoon. This will leave the weekend free to play a character.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Remain on site until Monday afternoon&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to work in all weathers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be happy to walk long distances.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Magistrates==&lt;br /&gt;
* Imperial character that conducts trials &lt;br /&gt;
* Engage players in the legal process&lt;br /&gt;
* Try to keep conflict between players political&lt;br /&gt;
The magistrates are official Imperial characters who operate the legal system, conducting trials and overseeing the application of the law. Their role is to involve players in the legal process as thief-takers, detectives and militia etc. The point of the magistrates is to do everything in-character, to make murder as difficult to get away with as humanly possible. The goal is to redress the balance of games in which murder is trivial and the cheapest solution to any political problem. Empire is intended to provide a PvM game for players combined with a PvP political game. The magistrates exist to try to ensure that most conflict between players remains political. It is possible for a magistrate to play other roles some of the time if they wish.&lt;br /&gt;
 &lt;br /&gt;
Being a magistrate requires some charisma and personal presence. The magistrates have the full backing of the setting, but that will not serve if they cannot get the support of the majority of players. Magistrates need to be unbiased and although they are encouraged to play the role on an ongoing basis they should avoid becoming embroiled in the politics of the game; like all civil servants they are compelled to remain honest and impartial by the magical power of the oaths they have sworn. Being a magistrate is a great role for anyone with an intuition for skullduggery and a sense of drama for making court scenes dramatic.&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span12&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=JonCreek.jpg|align=left|caption=Head Magistrate: Jon Creek}}&lt;br /&gt;
&amp;lt;/span12&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are looking for one or two other magistrates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Current_crewing_opportunities&amp;diff=96707</id>
		<title>Current crewing opportunities</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Current_crewing_opportunities&amp;diff=96707"/>
		<updated>2022-12-31T10:22:32Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Crewing can be an amazing experience - but it&#039;s not for everyone - and in particular, we have to make sure we have the right people who can work together and gel as a team. We&#039;re always keen to talk to anyone who is interested in crewing so that they can find out if it&#039;s something they want to do and we can see if there is a place for them on the team. So if you&#039;re interested in one of the roles below, do get in touch with our crew manager [mailto:crew@profounddecisions.co.uk  Kate Rogers] - we&#039;ll give you a quick interview and see if we can offer you a place on the team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All our crewing roles are for volunteers - but you won&#039;t need a festival ticket, we&#039;ll feed you throughout the event, and there is a big crew party on the last day for everyone who is helping take the event down&#039;&#039;&#039;. Ultimately the real benefit of crewing is that you&#039;ll be part of an amazing team of people and can take pride in your role in creating the Empire events that players love. You&#039;ll be part of the biggest LRP event crew in the country (there are over 300 of us!), working with incredibly talented people, and hopefully having an amazing time.&lt;br /&gt;
&lt;br /&gt;
The crew roles described below are specific areas that we are actively looking to fill at this time, so if they sound interesting then it&#039;s definitely worth [mailto:crew@profounddecisions.co.uk contacting us] to discuss it. If you&#039;re interested in helping with something that isn&#039;t listed below then it may still be worth getting in touch, but bear in mind that we may already have enough people helping out in that area.&lt;br /&gt;
{{CaptionedImage|file=Plotredhat.jpg|caption=Plot Tent Set-up|align=right|width=300}}&lt;br /&gt;
&lt;br /&gt;
==Crew Welfare Deputy Head==&lt;br /&gt;
The crew welfare team is responsible for making sure the crew is fed and looked after. This includes curating and arranging Morrisons deliveries for the event.&lt;br /&gt;
Empty the hut and comprehensively clean it in preparation for the week ahead. This includes sweeping, mopping and evicting spiders. Check previous stock expiry dates and set out the hut in a manner that makes everything easy to find.&lt;br /&gt;
Take delivery of Booker order and redistribute. This can involve long hours of carrying, counting, and arranging. Take in Morrisons&#039; delivery and put away.&lt;br /&gt;
Ensure the hut and tent are clean, tidy and well-stocked during the event. This includes heavy lifting and carrying, food preparation, and providing information on which foods are gluten free, vegan, etc. Put out a lunch buffet and keep stocked up. Liase with other teams and travel to local Booker to replenish stock.&lt;br /&gt;
Edit Morrisons order to reflect stock requirements. At the end of the event pack down any leftover stock and put away for use at the next event.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need any experience to join the crew welfare team, you just need to enjoy talking to people. The hut is a very small area and can get quite busy at times, so volunteers with small children will need to find an area away from the hut to keep them occupied due to health and safety concerns.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
*&#039;&#039;&#039;As deputy head you will be working for the full week and be kept very busy most days. There is the chance to socialize and play your character after 4pm.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be confident managing people&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be on-site on Tuesday morning until Monday&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable wearing a radio and earpiece when required&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard driving license&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gate Crew==&lt;br /&gt;
The gate crew are responsible for welcoming players to the site, checking bookings, and taking payments for the gate bookings as well as the early arrivals on Thursday. You&#039;re the first member of PD that most players will encounter when they get to site, often after a long drive, so it&#039;s important to be cheerful and friendly. &lt;br /&gt;
&lt;br /&gt;
Being part of the gate crew means crewing from around noon on Thursday to Late Friday. Once your shift on Friday is complete you are then free to play the rest of the event.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;As gate crew you will be working for almost all of Thursday and Friday through to the evening. This will leave most the rest of the weekend to play a character.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be on site by Thursday lunchtime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be personable and enjoy welcoming players to the site&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be confident handling money and have strong numeracy skills&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to work in all weathers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to time in late on Friday.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==NPC==&lt;br /&gt;
The NPCs are there to bring the Empire setting to life and try to make each event as dramatic and engaging as possible. To do that - we need good NPCs that are capable of playing a multitude of different parts throughout a weekend. This isn’t ‘easier’ than playing - it&#039;s much harder! We need you to have a solid grasp of &#039;&#039;all&#039;&#039; the nations of the Empire, and you’ll be working with detailed briefs that may involve magic, finance, diplomacy and foreign nations. It really helps to be an experienced roleplayer and is vital that you&#039;re familiar with the setting.&lt;br /&gt;
&lt;br /&gt;
You only need to be on site shortly before the event starts, and while we ask that you help with the takedown of the monster tent before leaving, this usually only takes an hour or so after time out, so being an NPC is a great role for anyone who wants to be right in the heart of the game but cannot get to the event early or stay late.&lt;br /&gt;
&lt;br /&gt;
All our plot crew are very busy throughout every event. This means that it is impossible to play an event and be a member of the plot crew. You will get a chance to take a few hours off each event to get out and socialize in-character if you want to, but you can&#039;t be an NPC and play the game. We also operate a permanent crew system, so while you&#039;re welcome to resume playing in the future if you want to, but you can&#039;t switch back and forth being playing and NPCing from one event to the next.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
As an NPC, plenty of it, but as a player, you might only get a couple of hours over the whole weekend, if there’s time. We do try and allow for people to go and socialise, but your main focus should be on your NPC roles.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Be available from Friday afternoon – pre-event briefing is at 4pm&lt;br /&gt;
* Be available for an hour after time out for take down and packing&lt;br /&gt;
* Have a solid knowledge of the Imperial Nations, and preferably the magic and economy systems&lt;br /&gt;
* Be up for cycling through a variety of roles over the weekend, on your own and as part of groups&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Referees==&lt;br /&gt;
Our referees are one of the most visible roles we have, helping players engage with and enjoy the game, throughout time in. They offer friendly advice, carry out functional tasks recording in-game actions using our tablets, and step in to ask questions when it seems that someone might not be playing by the rules.  These are full-time volunteer roles and whilst you will be able to take breaks when you need them, you will not be able to play a character taking part in the game alongside your role as a ref. &lt;br /&gt;
&lt;br /&gt;
Many of our refs specialise either as a field ref - who build up an in-depth knowledge of the most commonly cast rituals, or commonly used items, particularly those that interact with plots in order to answer queries quickly and efficiently - or as a skirmish ref - who are experts in watching combat and being able to see whether players are abiding by the rules; make judgements about how hard they are hitting; decide whether they are fighting in a safe location, and know to de-escalate conflict between players (rather than characters) if it arises. You may either request to join the team as one or the other type of ref, or join as non-specialised and try out both. You will be given the opportunity to spend a good deal of your first event shadowing other referees to get used to reffing Profound Decisions style.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will be unlikely to play a character, but may enjoy the event facilities around the responsibilities of your volunteering role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Excellent customer service skills&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Have either a year&#039;s experience as an Empire player OR significant experience of reffing other systems and be prepared to learn the core Empire rules thoroughly before your first event&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable wearing a radio and earpiece at all times and using a tablet to record entries in a database&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable walking long distances over the course of the event to reach the players who need a referee in all different areas of the field&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be on-site on Friday at 4 pm until the end of the event at 3 pm on Sunday afternoon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you would love to ref, but can&#039;t meet the walking requirement do let us know. We may be able to find a place for you to referee from a static spot like the Imperial Regio.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Crewing Links}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
DONT DELETE THESE BLOCKS - JUST MOVE THEM IN OR OUT OF THE COMMENT AREA - MP.&lt;br /&gt;
&lt;br /&gt;
==Makeup==&lt;br /&gt;
We&#039;re looking for more people to join our make-up team in the plot production department. The team are based in the monster tent and are essential for any roles that require make-up or prosthetics. These include orcs and characters with lineage, but they also include eternals and their heralds. The team plan complex make-up arrangements in advance of the event so that convincing effects can be created quickly in the field. They also help player volunteers don and remove make-up before and after the battles.&lt;br /&gt;
&lt;br /&gt;
The make-up team work before the events helping to plan and arrange new make-up and prosthetic purchase in preparation for upcoming plots, but most of the work takes place during time-in of the event.&lt;br /&gt;
&lt;br /&gt;
We need volunteers from an hour before time in on Friday up until an hour after Time out on Sunday. You&#039;ll be liasing with the rest of the make-up team to ensure we have appropriate cover during the event. While you may have some time on the field in character this role is not suitable for someone wishing to play the event. &lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will be unlikely to play a character other than the occasional NPC, but may enjoy the event facilities around the responsibilities of your volunteering role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Crew throughout the event rather than playing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bring enthusiasm and energy to producing good quality make-up and prosthetics to a tight time schedule&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be ready to fit into an existing team and learn from their experiences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crucially, you need to be confident that you will get more fun out of this backstage experience than your roleplaying experience is currently giving you. You will be joining the plot production department as a full-time member of the team so balancing both will &#039;&#039;&#039;not&#039;&#039;&#039; be possible.&lt;br /&gt;
&lt;br /&gt;
==Site Crew==&lt;br /&gt;
We’re looking for more recruits for the site crew team, the ones generally referred to as “the Red Caps.”  &lt;br /&gt;
&lt;br /&gt;
This team is responsible for preparing the site before the event and for clearing the site afterwards. This includes erecting and dropping the PD tents that are deployed as well as numerous other jobs like collecting benches and rubbish bags. We also get called in when the going gets tough and the weather gets bad, helping out players and all the other PD teams to make the game happen, no matter what the conditions are. We are the face of PD in the field before and after the event. &lt;br /&gt;
&lt;br /&gt;
We work hard before the event to set up and after the event too. However, while the event is running most of the site crew get to play a character and join in with the game. &lt;br /&gt;
&lt;br /&gt;
Being part of the Red Cap Team means being able to make lots of fun out of hard work - but it isn’t for everyone. We have a lot of practically capable people - if that’s you, great - but you don’t have to be very strong (or a tent expert) to be useful. What you do need is a degree of emotional and physical stamina - we work through good and bad weather and everyone on the Red Hats team shares the job of being committed and focused.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
*  &#039;&#039;&#039;As site crew you are on-call for a lot of the event in case of emergency, you can also play a character and take a full part in the game around your shifts before and after the game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be on-site on Thursday morning and until Monday (or longer if you can)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to carry out physical work in all weathers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to time in a little late on Friday and finish playing a little early on Sunday when necessary to get the job done&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to walk away from role-play in an emergency in order to carry out your crew role.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be willing to learn new skills (or apply existing skills to new ways of working)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Encounter Tents==&lt;br /&gt;
Our encounter tent specialists are technical and design wizards who work magic with sets to help us prepare and run the encounters that take place off Anvil in tents. If you’ve got skills rusting away because you studied theatre design but never worked in it, or you help build am-dram sets, or you love realising or improving other people’s visions this role might be for you.&lt;br /&gt;
&lt;br /&gt;
We&#039;re looking for two more people to join our encounter tent team in plot production. Our team are responsible for designing sets and building and running scenes in the encounter tents. They work closely with the plot team and there is a lot of crossover with the other teams in plot production. We need volunteers from an hour before time in on Friday up until an hour after time out on Sunday. &lt;br /&gt;
&lt;br /&gt;
This really is a role for someone who is looking to expand their volunteering in LRP because they love the hobby. You will be able to arrange for a few hours to relax if you want to (or take on a short NPC role or two), but you will be a member of the [[plot crew]] which means you&#039;ll be busy working throughout most of the event so you won’t be able to play a political character, and engage with the wider plot of the game.&lt;br /&gt;
&lt;br /&gt;
Being part of the plot production team for the encounter tents means that you&#039;ll have a chance to experience a part of LRP design that doesn’t happen in many places - the short immersive experience encounter set up, with props, costume and set dressing to support it. It&#039;s challenging work but you&#039;ll get to create some amazing experiences for players and see the reactions they create.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will be unlikely to play a character other than the occasional NPC, but may enjoy the event facilities around the responsibilities of your volunteering role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Crew throughout the event rather than playing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cope with some lifting and shifting of objects throughout the weekend&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bring enthusiasm and energy to creative encounter tent set design in a fairly high-stress environment&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be ready to fit in to an existing team and learn from their experiences&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be willing to consider some skype planning calls between events, if you enjoy the experience and become a long term member of the team&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crucially, you need to be confident that you will get more fun out of this backstage experience than your roleplaying experience is currently giving you. You will be joining the plot production department as a full-time member of the team so balancing both will &#039;&#039;&#039;not&#039;&#039;&#039; be possible.&lt;br /&gt;
&lt;br /&gt;
==Hygiene Team==&lt;br /&gt;
Even if you&#039;ve never met one of us, you have certainly benefited from the hard work of the hygiene team, aka the brown caps.&lt;br /&gt;
&lt;br /&gt;
As the game has grown so has the number of toilet facilities provided for the field and so we are looking for a few new people. Despite what you may think, this position does not require a cast-iron stomach and no sense of smell beyond what you&#039;d need to just use the toilets. All that we require are people to work as part of existing teams, to check the toilets around 6 times a day to make sure they are stocked on consumables and the bins are changed, with one clean out each day.&lt;br /&gt;
&lt;br /&gt;
If you are willing to take a plunger in hand to fix a clog that&#039;s a bonus, but certainly not required. This is a great role for someone who wants to provide a vital service but does not have the free time for early arrival or physicality required for standard red cap duties.&lt;br /&gt;
&lt;br /&gt;
And don&#039;t believe the line, we are anything but &amp;quot;Unsung heroes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;Although as site crew you are on-call for a lot of the event in case of emergency, you can also play a character and take a full part in the game around your shifts before and after the game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Working as a team to make sure enough restocking is done.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Either an earlier start or a later finish for first and last thing restock&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Flexibility and being able to work suitable timings with your teammates for the above two points&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Good timekeeping, missing a restock can have knock-on effects that cause problems for everyone&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Diligence, rushed cleaning means more work for other people after the event&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Being able to walk a long distance with a light load, your assigned block might require some walking to reach.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If we get lots of enquiries we will give preference to people who are planning to attend all 3 remaining events this year as that helps us build a solid team.&lt;br /&gt;
&lt;br /&gt;
==Crew Welfare ==&lt;br /&gt;
The crew welfare team are responsible for making sure the crew are fed and looked after. This includes preparing food; cleaning the crew hut; organising the food and drink in the hut and tent; greeting and taking in the Morrison&#039;s order; checking with other departments to see if they need any supplies getting; and leaving the site to restock supplies. They work closely with participant welfare to make sure they have what they need and try to ensure that people remember to eat, hydrate and put on sunscreen. Then at the end of the event they clean everything down and pack it all away ready for the next one.&lt;br /&gt;
&lt;br /&gt;
The teamwork Thursday and Friday to set up the welfare areas so that they just need minor maintenance during the event. While the event is running there is the opportunity to play a character and join in with the game.&lt;br /&gt;
&lt;br /&gt;
Being part of the team means being able to work hard sometimes. There can be a lot of medium to heavy lifting involved (if you can lift a 6 pack of 2-litre bottles you&#039;ll be fine). You&#039;ll also need endless levels of patience and some common sense as it can sometimes be like being a parent.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
*&#039;&#039;&#039;You will be able to play a character and take part in the game around your shifts.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Enjoy preparing food and working with the other crew you are supporting&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be on-site on Thursday morning and again on Sunday afternoon (or longer if possible)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable wearing a radio and earpiece when required&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard driving license is desirable but not necessary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skirmish Team==&lt;br /&gt;
We need more people to join our [[Plot_crew#Skirmish|skirmish team - The Hundred]] - to bolster our numbers and help in delivering combat encounters during skirmishes and battles. The skirmish team run in two groups to deliver as many combat encounters for players as we can during the event. The more orcs we can muster for skirmishes, the more players can join skirmishes and have fun fighting for the Empire.&lt;br /&gt;
&lt;br /&gt;
The majority of the time we play barbarian orcs from the tribes that surround the Empire, but also crew as human bandits, magical heralds and fearsome monsters. It can be an exhausting experience, but as a team, we look after each other and make sure we don’t push ourselves too far. We stop work each evening at 10 pm, then run through the brief for the battle the next day. After this is done there is time to rest and relax with the rest of the team or head in character to enjoy Anvil.&lt;br /&gt;
&lt;br /&gt;
Ideally, we are looking for people who already have experience playing or crewing LRP, both large fests and smaller events. Experience of Empire LRP is not essential but will help make it easier to understand the encounters you are part of and what we as crew are trying to achieve. Being a competent fighter is useful, as is being able to lead a small unit of fighters, but these are not essential; being able to roleplay is however an essential thing we need!&lt;br /&gt;
&lt;br /&gt;
The extra cool bits: &#039;You get to play the varied threats faced by the players!; Access to the Empire arsenal of weapons and armour for monstering with; Support from the rest of the team on creating cool orc tribe costumes and kit&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will be skirmishing during most of your event, but you may occasionally play a character as well as using event facilities between skirmishes&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;This role involves considerable physical exertion, LRP combat and frequent running&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This role includes frequent changes of kit, armour and makeup&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Able to wear a latex orc mask for extended periods&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can understand and follow the Empire LRP rules, especially those relating to combat&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Work with our battle team, referees and writers to deliver exceptional combat encounters&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Help with set-up and take-down of the plot area if you are on-site before or after the event&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
Live roleplaying events are generally relaxed and friendly environments so we work with a small SIA registered security team. We supplement that team with volunteer marshals who work alongside security and help them keep a watchful eye on the site each night.  We have spaces for both SIA registered security and volunteer marshals at present, in order to cover all our night shifts well and make it possible for each team member to have one night off. &lt;br /&gt;
&lt;br /&gt;
The team covers Thursday, Friday and Saturday nights from 01:00 to 08.30 in the morning. Depending on your need for sleep, you can get quite a lot of play as a character in the game fitted in around your shifts, though you do need to make sure you save enough energy to do the job well. The team work closely with first aid, and with the conduct team and participant welfare, in order to make sure everyone stays safe whilst enjoying the event. In bad weather conditions, they are also responsible for securing tent structures that are at risk and dealing with other issues as they arrive.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;Whilst getting enough sleep to cover your shifts is a priority, you may spend time between shifts playing a character and enjoying the event&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be able to work 1 am - 8.30 am shifts on security, either 2 (when we have enough cover) or 3 nights per event (Thurs, Fri, Sat)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be able to walk around the site as part of that shift&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be sober for your shift in order to be a fully responsible team member&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be able to do physical tasks such as assisting carrying a person&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==GOD Team==&lt;br /&gt;
The Games Operation Desk (GOD) operates as the main contact point for players and crew throughout the event. We’re responsible for handling a wide variety of game administration, from handing out packs and recording rituals to recording lost property and helping new players create their first characters.&lt;br /&gt;
&lt;br /&gt;
There are a variety of roles within the GOD team depending on your skills and interests. Some will be largely computer-based (our “front desk” crew), but not all. GOD crew handle large amounts of in-character resources and sometimes out-of-character cash, so it’s important that we’re known and seen to be trustworthy. Ideally, GOD crew will be around from Thursday to help with setting up GOD and handing out packs, but the key work is from Friday lunchtime to a few hours after time-out on Sunday. &lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;GOD operates throughout the event, although we have a rota to ensure everyone gets breaks and the chance for those who want to take some R&amp;amp;R&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Good customer service skills&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If you have an R&amp;amp;R character, being confident you can keep the information you learn in GOD separate from your character’s knowledge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While it’s not necessary for all our GOD crew, being comfortable using a radio and a computer are significant bonuses.&lt;br /&gt;
&lt;br /&gt;
==Litter Picking==&lt;br /&gt;
We&#039;re looking for a few more recruits to join the site crew team to do the litter-picking of the site after the event. The huge majority of our players are really good at cleaning up after themselves - but we still need to sweep the site to try and pick up the missed tent pegs and the bits of rubbish that have been missed or blown. There is always some rubbish that has blown into the farm ditches, and they need to be picked clean.&lt;br /&gt;
&lt;br /&gt;
It&#039;s not a difficult job, and it&#039;s not unpleasant for the most part, though it&#039;s not a job for the extremely squeamish as there is the odd piece of litter that is unsavoury in nature. There are litter pickers and gloves available for every member of the team. You do need to be able to walk long distances since you need to walk back and forth across the fields repeatedly.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have to be on-site early unless you want to be, but you will need to stay an entire extra day after the event finishes. We can only litter pick the site properly once everyone has left, so we need the team to start Sunday evening but work through most of Monday to get the job done quickly and efficiently.&lt;br /&gt;
&lt;br /&gt;
During the event, you&#039;re free to play a character and join in with the game as any other player would. &lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;As one of the litter pickers, you will be working after the game on Sunday and then Monday through to the afternoon. This will leave the weekend free to play a character.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Remain on site until Monday afternoon&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to work in all weathers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be happy to walk long distances.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Magistrates==&lt;br /&gt;
* Imperial character that conducts trials &lt;br /&gt;
* Engage players in the legal process&lt;br /&gt;
* Try to keep conflict between players political&lt;br /&gt;
The magistrates are official Imperial characters who operate the legal system, conducting trials and overseeing the application of the law. Their role is to involve players in the legal process as thief-takers, detectives and militia etc. The point of the magistrates is to do everything in-character, to make murder as difficult to get away with as humanly possible. The goal is to redress the balance of games in which murder is trivial and the cheapest solution to any political problem. Empire is intended to provide a PvM game for players combined with a PvP political game. The magistrates exist to try to ensure that most conflict between players remains political. It is possible for a magistrate to play other roles some of the time if they wish.&lt;br /&gt;
 &lt;br /&gt;
Being a magistrate requires some charisma and personal presence. The magistrates have the full backing of the setting, but that will not serve if they cannot get the support of the majority of players. Magistrates need to be unbiased and although they are encouraged to play the role on an ongoing basis they should avoid becoming embroiled in the politics of the game; like all civil servants they are compelled to remain honest and impartial by the magical power of the oaths they have sworn. Being a magistrate is a great role for anyone with an intuition for skullduggery and a sense of drama for making court scenes dramatic.&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span12&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=JonCreek.jpg|align=left|caption=Head Magistrate: Jon Creek}}&lt;br /&gt;
&amp;lt;/span12&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are looking for one or two other magistrates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Navarrcolours.png&amp;diff=96272</id>
		<title>File:Navarrcolours.png</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Navarrcolours.png&amp;diff=96272"/>
		<updated>2022-09-14T20:59:18Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: Triggerbug uploaded a new version of File:Navarrcolours.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Photos:Unknown]] [[:Category:Photos:Unknown|Author Unknown]]&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_look_and_feel&amp;diff=96271</id>
		<title>Navarr look and feel</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_look_and_feel&amp;diff=96271"/>
		<updated>2022-09-14T20:18:16Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=NBNavarr.jpg|align=left|title=Banner inspiration by Kate Lee|width=250}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Navarr]] look draws heavily on the forests for its inspiration. The colours are primarily greens and browns with occasional splashes of dark autumnal red or yellow. Materials are practical, primarily those that come from hunting - leather and fur. Facepaint, tattoos and brands are common, especially on the face and around the eyes. Navarr mark oaths and other important commitments with brands, tattoos or scars. Most warriors only apply war paint before they go into battle, but some Navarr choose to wear it every day, a symbol of their constant readiness.&lt;br /&gt;
&lt;br /&gt;
Rather than rich materials or unusual colours the Navarr personalize their appearance by adorning their costume with embroidery, beads, feathers, fetishes, and other accessories. It is also common to weave such items into the hair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Also see [[Navarr Costumes]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Feel===&lt;br /&gt;
Wild, unsettling, otherworldly, alert, pragmatic, tattooed, fierce, primal, blood&lt;br /&gt;
&lt;br /&gt;
===Colours===&lt;br /&gt;
Navarr takes its colour inspiration from the forests and environments in which they live.&lt;br /&gt;
From the bright and eye-catching yellows and greens of the forest in Spring, to the rich and earthy browns and reds of Autumn. If it is found in nature, it is likely to have inspired Navarr in some way. The colours are primarily greens and browns with occasional splashes of autumnal reds or yellows. &lt;br /&gt;
{{CaptionedImage|file=Navarrcolours.png‎|width=}}&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
Primarily leather and fur, with some layers of cotton, linen or wool. Fine fabrics such as velvet or silk are rare.&lt;br /&gt;
{{CaptionedImage|file=Pledge Dress.jpg|title=Cheap E-Bay dress with flourishes added by model.|align=right|width=267}}&lt;br /&gt;
&lt;br /&gt;
==Clothing==&lt;br /&gt;
Navarr clothing is layered, serviceable and well-worn, The Navarr are a practical people and their clothes reflect this. Even for civilians, it often features pieces of leather armour, though this is to protect against the environment as much as enemy weapons. Clothes are suitable for people who live their lives in the wild forests. Not just a robust construction but practical designs, for instance hooded cloaks that give protection against the weather, but can also serve as bedding. Layered clothes are common, so that outfits be easily changed no matter the weather. Belts and straps feature quite heavily – both to secure clothing so it doesn’t snag, and to hold a variety of gear securely while moving through woodland. Patched and mended fabrics are frequent, as worn and ripped clothes are mended &#039;on the go&#039;. &lt;br /&gt;
&lt;br /&gt;
Navarr style of dress varies, depending on how much contact their striding or steading has with the other nations. Those Navarr who trade with their neighbours are more likely to have access to wool and similar materials so their costume reflects their closer contact with fellow members of the Empire. These clothes will usually be given a Navarri slant though, with fur trims, decoration in natural materials and a natural colour palette.&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Brendan Brackensong.jpg|width=267}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Liliwin Pathfinder.jpg |width=267}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=WellWorn.jpg|title=Layers of well-worn, practical wool and leather in natural shades often serve as the foundation of Navarr costume.|width=300}}&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span8&amp;gt;{{CaptionedImage|file=HoodedBow.jpg|title=This practical Navarr costume has a hood embroidered with a design drawn from natural sources.|width=500}}&amp;lt;/span8&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
More [[remote Navarr]] may adopt a rougher, more practical or primitive look, primarily comprised of leather, furs and natural materials, suitable for hunters who are used to sleeping rough. In practice, most Navarr fall somewhere between these two extremes. &lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Tricksy Y&#039;Basden.jpg|width=500}}&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Vate and Embroidery.jpg|title=Embroidery and Vate oath tattoos.|width=500|align=left}}&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
For more formal functions many Navarr wear highly decorated leathers and their most impressive furs, but more importantly wear their most intricate paints and markings.&lt;br /&gt;
&lt;br /&gt;
===Shoes===&lt;br /&gt;
Navarr shoes can take many forms, as long as they are practical. For this reason close fitting leather boots are most common, often coming to or even past the knee, to protect the lower legs while walking. Ankle boots in soft suede and canvas are also seen, often with the addition of puttees and wraps in cloth and leather.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
Navarr children are taught the value of being prepared and ready at all times. They are encouraged to learn to fight with sword, spear and bow from an early age. Their clothing tends to be simplified versions of adult clothing - garments that are practical for play but also easy to keep clean. Older children are often given adult clothing and then belted, tied and strapped to fit.&lt;br /&gt;
&lt;br /&gt;
==Jewelry and Decoration==&lt;br /&gt;
Navarr favour jewelry that represents the twisting journeys of the Great Dance. Knotted metalwork in either base or precious metals; rings, bracelets, armbands, torcs and brooches are the most common types found.  When it comes to decoration, natural materials are drawn from heavily. Feathers and fur may trim clothes, and beads made from seeds, wood and stones will adorn many of their garments. Patterns may also be painted onto clothes, again using natural colours like ochre, red, black and white.&lt;br /&gt;
&lt;br /&gt;
==Tattoos==&lt;br /&gt;
Tattoos are common amongst the [[Navarr]], used to memorialize significant moments in the Navarr’s life. They mark sworn oaths with tattoos, brands and scars, as a visible sign of the commitment they have made.  It is not unknown for Thorns and Brands to permanently tattoo their warpaint. Thorn motifs are the most common design.&lt;br /&gt;
&lt;br /&gt;
They use less permanent warpaint on their face or hair when preparing for conflict. It can be meticulously applied in intricate entwined patterns or simply daubed with a finger. Donning the paint helps them prepare themselves and commits them to their course. Many Navarr warriors wear warpaint every day as a sign of their readiness to fight. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Senara.jpg |title=Eleanor Hingley, playing Senara of Stormwise Striding|width=267}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Peredur.jpg |title=Robin Farndon, playing Peredur of Stormwise Striding|width=267}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hair==&lt;br /&gt;
Braids and matted locks are common, as are beads and other decorations woven into the hair.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=PensiveGuide.jpg|align=left|width=267|}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==Arms and Armour==&lt;br /&gt;
===Armour===&lt;br /&gt;
Thick hardened leather is the most common form of armour for the Navarr, occasionally supplemented with light chain or scale. Navarr armour often has lines and closures that run diagonally across the body rather than vertically.  Wintermark styled runes on armour are rare and more often that not Navarri armour is decorated with intricate patterns of the Navarr thorns often tracing out their own journey through the Great Dance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span6&amp;gt;{{CaptionedImage|file=Drefa Brackensong.jpg|align=left|width=500|}}&amp;lt;/span6&amp;gt;&lt;br /&gt;
&amp;lt;span6&amp;gt;{{CaptionedImage|file=Adair Eternal.jpg|align=left|width=500|}}&amp;lt;/span6&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
{{CaptionedImage|file=Navarr Shield.jpg|align=left|width=200}}&lt;br /&gt;
Shields are narrow and fluted, barely wider than the wielder. They are often heavily decorated with the thorn motif.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
The iconic Navarr weapon is a spear, often with a barbed shaft and decorated with thorn motifs. This echoes the spear of their legendary hero, Navarr. Navarr particularly favour [[Weapons_%26_armour#One-handed_Spear|one-handed spears]] coupled with a small shield. Otherwise weapons are light, practical and good for skirmishing rather than heavy combat. &lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span6&amp;gt;{{CaptionedImage|file=Blackscar spears.jpg|alling=left|width=450}}&amp;lt;/span6&amp;gt;&lt;br /&gt;
&amp;lt;span6&amp;gt;{{CaptionedImage|file=StockerSpears.jpg|aling=left|caption=Spears by [http://www.irregularprops.com/home.html Irregular Props]|width=450}}&amp;lt;/span6&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span6&amp;gt;{{CaptionedImage|file=RhisiartWithSpear.jpg|caption=Spears by [http://www.irregularprops.com/home.html Irregular Props]|width=250}}&amp;lt;/span6&amp;gt;&lt;br /&gt;
&amp;lt;span6&amp;gt;{{CaptionedImage|file=NebAndPoleArm.jpg|width=250}}&amp;lt;/span6&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
Bows are another favoured Navarr weapon. Like the spear they are an effective tool for hunting as well as a weapon of war.&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span7&amp;gt;{{CaptionedImage|file=MG4061.jpg|width=600}}&amp;lt;/span7&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Implements===&lt;br /&gt;
Navarr Mage implements are normally simple and practical pieces of wood.  Sometimes intricate designs are carved down the implement as befits their hearth magics.&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span5&amp;gt;{{CaptionedImage|file=Iron_Scroll.jpg|width=600}}&amp;lt;/span5&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span6&amp;gt;{{CaptionedImage|file=plaid.jpg|align=left|caption=Traditional dark age tartan wool is fine|height=450}}&amp;lt;/span6&amp;gt;&lt;br /&gt;
&amp;lt;span6&amp;gt;{{CaptionedImage|file=kilt.jpg|align=left|caption=Modern highland kilts do not fit the setting|height=450}}&amp;lt;/span6&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Less Appropriate==&lt;br /&gt;
===Celts and Native Americans===&lt;br /&gt;
As Navarr are not based on Native Americans, large quantities of turquoise beading, and leather tassels are best avoided. Similarly, Celtic style knot-work isn&#039;t suitable as decorative patterns.&lt;br /&gt;
&lt;br /&gt;
===Kilts===&lt;br /&gt;
Skirts, especially war-skirts are fine for anyone of any gender in the Navarr (and indeed elsewhere), but players should take care to avoid kilts. The classic highland kilt made of bright tartan, either short or full, is inescapably linked with the 16&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; century Scottish Highlands. The Navarr are not based on the Scottish clans, a kilt - or the associated items like a sporran do not fit with the Navarr brief.&lt;br /&gt;
&lt;br /&gt;
It is fine to include some plaid in your costume if you wish - fabric with a tartan pattern is found throughout the Empire and elsewhere. However the best tartans to use are overwhelmingly the patterns that use a few colours at most, usually in subdued tones. The modern tartans that have bright contrasting colours are best avoided wherever possible.&lt;br /&gt;
&lt;br /&gt;
===Similar nations===&lt;br /&gt;
====Wintermark====&lt;br /&gt;
Navarr tend to wear light leather armour and simple, earth tone clothes, much like the Steinr. Navarr decorations are more likely to come from nature, in the form of paints, feathers and beads, rather than the woven trims popular with the Steinr.  Runes are a lot more common in Wintermark clothing&lt;br /&gt;
&lt;br /&gt;
Kallavesi mystics may also be occasionally mistaken for Navarr Vates; however, the Navarr do not wear animal headresses and do not believe in evoking animal spirits.&lt;br /&gt;
&lt;br /&gt;
====The Marches====&lt;br /&gt;
There are also overlaps between the Marches beaters and the Navarr. The beaters tend towards later medieval period clothing, like jacks rather than the tunics and vests popular with the Navarr. The Navarr also tend to use large amounts of furs, pieces of leather and paints that the Marchers would avoid.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
Wood elves, The Rangers from Lord of the Rings.&lt;br /&gt;
&lt;br /&gt;
{{Navarr Links}}&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_look_and_feel&amp;diff=96270</id>
		<title>Navarr look and feel</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_look_and_feel&amp;diff=96270"/>
		<updated>2022-09-14T20:16:06Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: /* Colours */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=NBNavarr.jpg|align=left|title=Banner inspiration by Kate Lee|width=250}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Navarr]] look draws heavily on the forests for its inspiration. The colours are primarily greens and browns with occasional splashes of dark autumnal red or yellow. Materials are practical, primarily those that come from hunting - leather and fur. Facepaint, tattoos and brands are common, especially on the face and around the eyes. Navarr mark oaths and other important commitments with brands, tattoos or scars. Most warriors only apply war paint before they go into battle, but some Navarr choose to wear it every day, a symbol of their constant readiness.&lt;br /&gt;
&lt;br /&gt;
Rather than rich materials or unusual colours the Navarr personalize their appearance by adorning their costume with beads, feathers, fetishes, and other accessories. It is common to weave such items into the hair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Also see [[Navarr Costumes]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Feel===&lt;br /&gt;
Wild, unsettling, otherworldly, alert, pragmatic, tattooed, fierce, primal, blood&lt;br /&gt;
&lt;br /&gt;
===Colours===&lt;br /&gt;
Navarr takes its colour inspiration from the forests and environments in which they live.&lt;br /&gt;
From the bright and eye-catching yellows and greens of the forest in Spring, to the rich and earthy browns and reds of Autumn. If it is found in nature, it is likely to have inspired Navarr in some way. &lt;br /&gt;
{{CaptionedImage|file=Navarrcolours.png‎|width=}}&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
Primarily leather and fur, with some layers of cotton, linen or wool. Fine fabrics such as velvet or silk are rare.&lt;br /&gt;
{{CaptionedImage|file=Pledge Dress.jpg|title=Cheap E-Bay dress with flourishes added by model.|align=right|width=267}}&lt;br /&gt;
&lt;br /&gt;
==Clothing==&lt;br /&gt;
Navarr clothing is layered, serviceable and well-worn, The Navarr are a practical people and their clothes reflect this. Even for civilians, it often features pieces of leather armour, though this is to protect against the environment as much as enemy weapons. Clothes are suitable for people who live their lives in the wild forests. Not just a robust construction but practical designs, for instance hooded cloaks that give protection against the weather, but can also serve as bedding. Layered clothes are common, so that outfits be easily changed no matter the weather. Belts and straps feature quite heavily – both to secure clothing so it doesn’t snag, and to hold a variety of gear securely while moving through woodland. Patched and mended fabrics are frequent, as worn and ripped clothes are mended &#039;on the go&#039;. &lt;br /&gt;
&lt;br /&gt;
Navarr style of dress varies, depending on how much contact their striding or steading has with the other nations. Those Navarr who trade with their neighbours are more likely to have access to wool and similar materials so their costume reflects their closer contact with fellow members of the Empire. These clothes will usually be given a Navarri slant though, with fur trims, decoration in natural materials and a natural colour palette.&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Brendan Brackensong.jpg|width=267}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Liliwin Pathfinder.jpg |width=267}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=WellWorn.jpg|title=Layers of well-worn, practical wool and leather in natural shades often serve as the foundation of Navarr costume.|width=300}}&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span8&amp;gt;{{CaptionedImage|file=HoodedBow.jpg|title=This practical Navarr costume has a hood embroidered with a design drawn from natural sources.|width=500}}&amp;lt;/span8&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
More [[remote Navarr]] may adopt a rougher, more practical or primitive look, primarily comprised of leather, furs and natural materials, suitable for hunters who are used to sleeping rough. In practice, most Navarr fall somewhere between these two extremes. &lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Tricksy Y&#039;Basden.jpg|width=500}}&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Vate and Embroidery.jpg|title=Embroidery and Vate oath tattoos.|width=500|align=left}}&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
For more formal functions many Navarr wear highly decorated leathers and their most impressive furs, but more importantly wear their most intricate paints and markings.&lt;br /&gt;
&lt;br /&gt;
===Shoes===&lt;br /&gt;
Navarr shoes can take many forms, as long as they are practical. For this reason close fitting leather boots are most common, often coming to or even past the knee, to protect the lower legs while walking. Ankle boots in soft suede and canvas are also seen, often with the addition of puttees and wraps in cloth and leather.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
Navarr children are taught the value of being prepared and ready at all times. They are encouraged to learn to fight with sword, spear and bow from an early age. Their clothing tends to be simplified versions of adult clothing - garments that are practical for play but also easy to keep clean. Older children are often given adult clothing and then belted, tied and strapped to fit.&lt;br /&gt;
&lt;br /&gt;
==Jewelry and Decoration==&lt;br /&gt;
Navarr favour jewelry that represents the twisting journeys of the Great Dance. Knotted metalwork in either base or precious metals; rings, bracelets, armbands, torcs and brooches are the most common types found.  When it comes to decoration, natural materials are drawn from heavily. Feathers and fur may trim clothes, and beads made from seeds, wood and stones will adorn many of their garments. Patterns may also be painted onto clothes, again using natural colours like ochre, red, black and white.&lt;br /&gt;
&lt;br /&gt;
==Tattoos==&lt;br /&gt;
Tattoos are common amongst the [[Navarr]], used to memorialize significant moments in the Navarr’s life. They mark sworn oaths with tattoos, brands and scars, as a visible sign of the commitment they have made.  It is not unknown for Thorns and Brands to permanently tattoo their warpaint. Thorn motifs are the most common design.&lt;br /&gt;
&lt;br /&gt;
They use less permanent warpaint on their face or hair when preparing for conflict. It can be meticulously applied in intricate entwined patterns or simply daubed with a finger. Donning the paint helps them prepare themselves and commits them to their course. Many Navarr warriors wear warpaint every day as a sign of their readiness to fight. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Senara.jpg |title=Eleanor Hingley, playing Senara of Stormwise Striding|width=267}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Peredur.jpg |title=Robin Farndon, playing Peredur of Stormwise Striding|width=267}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hair==&lt;br /&gt;
Braids and matted locks are common, as are beads and other decorations woven into the hair.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=PensiveGuide.jpg|align=left|width=267|}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==Arms and Armour==&lt;br /&gt;
===Armour===&lt;br /&gt;
Thick hardened leather is the most common form of armour for the Navarr, occasionally supplemented with light chain or scale. Navarr armour often has lines and closures that run diagonally across the body rather than vertically.  Wintermark styled runes on armour are rare and more often that not Navarri armour is decorated with intricate patterns of the Navarr thorns often tracing out their own journey through the Great Dance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span6&amp;gt;{{CaptionedImage|file=Drefa Brackensong.jpg|align=left|width=500|}}&amp;lt;/span6&amp;gt;&lt;br /&gt;
&amp;lt;span6&amp;gt;{{CaptionedImage|file=Adair Eternal.jpg|align=left|width=500|}}&amp;lt;/span6&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
{{CaptionedImage|file=Navarr Shield.jpg|align=left|width=200}}&lt;br /&gt;
Shields are narrow and fluted, barely wider than the wielder. They are often heavily decorated with the thorn motif.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
===Weapons===&lt;br /&gt;
The iconic Navarr weapon is a spear, often with a barbed shaft and decorated with thorn motifs. This echoes the spear of their legendary hero, Navarr. Navarr particularly favour [[Weapons_%26_armour#One-handed_Spear|one-handed spears]] coupled with a small shield. Otherwise weapons are light, practical and good for skirmishing rather than heavy combat. &lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span6&amp;gt;{{CaptionedImage|file=Blackscar spears.jpg|alling=left|width=450}}&amp;lt;/span6&amp;gt;&lt;br /&gt;
&amp;lt;span6&amp;gt;{{CaptionedImage|file=StockerSpears.jpg|aling=left|caption=Spears by [http://www.irregularprops.com/home.html Irregular Props]|width=450}}&amp;lt;/span6&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span6&amp;gt;{{CaptionedImage|file=RhisiartWithSpear.jpg|caption=Spears by [http://www.irregularprops.com/home.html Irregular Props]|width=250}}&amp;lt;/span6&amp;gt;&lt;br /&gt;
&amp;lt;span6&amp;gt;{{CaptionedImage|file=NebAndPoleArm.jpg|width=250}}&amp;lt;/span6&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
Bows are another favoured Navarr weapon. Like the spear they are an effective tool for hunting as well as a weapon of war.&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span7&amp;gt;{{CaptionedImage|file=MG4061.jpg|width=600}}&amp;lt;/span7&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Implements===&lt;br /&gt;
Navarr Mage implements are normally simple and practical pieces of wood.  Sometimes intricate designs are carved down the implement as befits their hearth magics.&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span5&amp;gt;{{CaptionedImage|file=Iron_Scroll.jpg|width=600}}&amp;lt;/span5&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span6&amp;gt;{{CaptionedImage|file=plaid.jpg|align=left|caption=Traditional dark age tartan wool is fine|height=450}}&amp;lt;/span6&amp;gt;&lt;br /&gt;
&amp;lt;span6&amp;gt;{{CaptionedImage|file=kilt.jpg|align=left|caption=Modern highland kilts do not fit the setting|height=450}}&amp;lt;/span6&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Less Appropriate==&lt;br /&gt;
===Celts and Native Americans===&lt;br /&gt;
As Navarr are not based on Native Americans, large quantities of turquoise beading, and leather tassels are best avoided. Similarly, Celtic style knot-work isn&#039;t suitable as decorative patterns.&lt;br /&gt;
&lt;br /&gt;
===Kilts===&lt;br /&gt;
Skirts, especially war-skirts are fine for anyone of any gender in the Navarr (and indeed elsewhere), but players should take care to avoid kilts. The classic highland kilt made of bright tartan, either short or full, is inescapably linked with the 16&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; century Scottish Highlands. The Navarr are not based on the Scottish clans, a kilt - or the associated items like a sporran do not fit with the Navarr brief.&lt;br /&gt;
&lt;br /&gt;
It is fine to include some plaid in your costume if you wish - fabric with a tartan pattern is found throughout the Empire and elsewhere. However the best tartans to use are overwhelmingly the patterns that use a few colours at most, usually in subdued tones. The modern tartans that have bright contrasting colours are best avoided wherever possible.&lt;br /&gt;
&lt;br /&gt;
===Similar nations===&lt;br /&gt;
====Wintermark====&lt;br /&gt;
Navarr tend to wear light leather armour and simple, earth tone clothes, much like the Steinr. Navarr decorations are more likely to come from nature, in the form of paints, feathers and beads, rather than the woven trims popular with the Steinr.  Runes are a lot more common in Wintermark clothing&lt;br /&gt;
&lt;br /&gt;
Kallavesi mystics may also be occasionally mistaken for Navarr Vates; however, the Navarr do not wear animal headresses and do not believe in evoking animal spirits.&lt;br /&gt;
&lt;br /&gt;
====The Marches====&lt;br /&gt;
There are also overlaps between the Marches beaters and the Navarr. The beaters tend towards later medieval period clothing, like jacks rather than the tunics and vests popular with the Navarr. The Navarr also tend to use large amounts of furs, pieces of leather and paints that the Marchers would avoid.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
Wood elves, The Rangers from Lord of the Rings.&lt;br /&gt;
&lt;br /&gt;
{{Navarr Links}}&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Navarrcolours.png&amp;diff=96268</id>
		<title>File:Navarrcolours.png</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Navarrcolours.png&amp;diff=96268"/>
		<updated>2022-09-14T19:56:04Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: Triggerbug uploaded a new version of File:Navarrcolours.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Photos:Unknown]] [[:Category:Photos:Unknown|Author Unknown]]&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_look_and_feel&amp;diff=96266</id>
		<title>Navarr look and feel</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_look_and_feel&amp;diff=96266"/>
		<updated>2022-09-14T19:09:38Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: /* Colours */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=NBNavarr.jpg|align=left|title=Banner inspiration by Kate Lee|width=250}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Navarr]] look draws heavily on the forests for its inspiration. The colours are primarily greens and browns with occasional splashes of dark autumnal red or yellow. Materials are practical, primarily those that come from hunting - leather and fur. Facepaint, tattoos and brands are common, especially on the face and around the eyes. Navarr mark oaths and other important commitments with brands, tattoos or scars. Most warriors only apply war paint before they go into battle, but some Navarr choose to wear it every day, a symbol of their constant readiness.&lt;br /&gt;
&lt;br /&gt;
Rather than rich materials or unusual colours the Navarr personalize their appearance by adorning their costume with beads, feathers, fetishes, and other accessories. It is common to weave such items into the hair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Also see [[Navarr Costumes]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Feel===&lt;br /&gt;
Wild, unsettling, otherworldly, alert, pragmatic, tattooed, fierce, primal, blood&lt;br /&gt;
&lt;br /&gt;
===Colours===&lt;br /&gt;
The palette is the colours of spring: soft greens and browns, gentle misty greys, and perhaps the dark red of blood.&lt;br /&gt;
{{CaptionedImage|file=Navarrcolours.png‎|width=}}&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
Primarily leather and fur, with some layers of cotton, linen or wool. Fine fabrics such as velvet or silk are rare.&lt;br /&gt;
{{CaptionedImage|file=Pledge Dress.jpg|title=Cheap E-Bay dress with flourishes added by model.|align=right|width=267}}&lt;br /&gt;
&lt;br /&gt;
==Clothing==&lt;br /&gt;
Navarr clothing is layered, serviceable and well-worn, The Navarr are a practical people and their clothes reflect this. Even for civilians, it often features pieces of leather armour, though this is to protect against the environment as much as enemy weapons. Clothes are suitable for people who live their lives in the wild forests. Not just a robust construction but practical designs, for instance hooded cloaks that give protection against the weather, but can also serve as bedding. Layered clothes are common, so that outfits be easily changed no matter the weather. Belts and straps feature quite heavily – both to secure clothing so it doesn’t snag, and to hold a variety of gear securely while moving through woodland. Patched and mended fabrics are frequent, as worn and ripped clothes are mended &#039;on the go&#039;. &lt;br /&gt;
&lt;br /&gt;
Navarr style of dress varies, depending on how much contact their striding or steading has with the other nations. Those Navarr who trade with their neighbours are more likely to have access to wool and similar materials so their costume reflects their closer contact with fellow members of the Empire. These clothes will usually be given a Navarri slant though, with fur trims, decoration in natural materials and a natural colour palette.&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Brendan Brackensong.jpg|width=267}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Liliwin Pathfinder.jpg |width=267}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=WellWorn.jpg|title=Layers of well-worn, practical wool and leather in natural shades often serve as the foundation of Navarr costume.|width=300}}&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span8&amp;gt;{{CaptionedImage|file=HoodedBow.jpg|title=This practical Navarr costume has a hood embroidered with a design drawn from natural sources.|width=500}}&amp;lt;/span8&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
More [[remote Navarr]] may adopt a rougher, more practical or primitive look, primarily comprised of leather, furs and natural materials, suitable for hunters who are used to sleeping rough. In practice, most Navarr fall somewhere between these two extremes. &lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Tricksy Y&#039;Basden.jpg|width=500}}&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Vate and Embroidery.jpg|title=Embroidery and Vate oath tattoos.|width=500|align=left}}&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
For more formal functions many Navarr wear highly decorated leathers and their most impressive furs, but more importantly wear their most intricate paints and markings.&lt;br /&gt;
&lt;br /&gt;
===Shoes===&lt;br /&gt;
Navarr shoes can take many forms, as long as they are practical. For this reason close fitting leather boots are most common, often coming to or even past the knee, to protect the lower legs while walking. Ankle boots in soft suede and canvas are also seen, often with the addition of puttees and wraps in cloth and leather.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
Navarr children are taught the value of being prepared and ready at all times. They are encouraged to learn to fight with sword, spear and bow from an early age. Their clothing tends to be simplified versions of adult clothing - garments that are practical for play but also easy to keep clean. Older children are often given adult clothing and then belted, tied and strapped to fit.&lt;br /&gt;
&lt;br /&gt;
==Jewelry and Decoration==&lt;br /&gt;
Navarr favour jewelry that represents the twisting journeys of the Great Dance. Knotted metalwork in either base or precious metals; rings, bracelets, armbands, torcs and brooches are the most common types found.  When it comes to decoration, natural materials are drawn from heavily. Feathers and fur may trim clothes, and beads made from seeds, wood and stones will adorn many of their garments. Patterns may also be painted onto clothes, again using natural colours like ochre, red, black and white.&lt;br /&gt;
&lt;br /&gt;
==Tattoos==&lt;br /&gt;
Tattoos are common amongst the [[Navarr]], used to memorialize significant moments in the Navarr’s life. They mark sworn oaths with tattoos, brands and scars, as a visible sign of the commitment they have made.  It is not unknown for Thorns and Brands to permanently tattoo their warpaint. Thorn motifs are the most common design.&lt;br /&gt;
&lt;br /&gt;
They use less permanent warpaint on their face or hair when preparing for conflict. It can be meticulously applied in intricate entwined patterns or simply daubed with a finger. Donning the paint helps them prepare themselves and commits them to their course. Many Navarr warriors wear warpaint every day as a sign of their readiness to fight. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Senara.jpg |title=Eleanor Hingley, playing Senara of Stormwise Striding|width=267}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Peredur.jpg |title=Robin Farndon, playing Peredur of Stormwise Striding|width=267}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hair==&lt;br /&gt;
Braids and matted locks are common, as are beads and other decorations woven into the hair.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=PensiveGuide.jpg|align=left|width=267|}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==Arms and Armour==&lt;br /&gt;
===Armour===&lt;br /&gt;
Thick hardened leather is the most common form of armour for the Navarr, occasionally supplemented with light chain or scale. Navarr armour often has lines and closures that run diagonally across the body rather than vertically.  Wintermark styled runes on armour are rare and more often that not Navarri armour is decorated with intricate patterns of the Navarr thorns often tracing out their own journey through the Great Dance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span6&amp;gt;{{CaptionedImage|file=Drefa Brackensong.jpg|align=left|width=500|}}&amp;lt;/span6&amp;gt;&lt;br /&gt;
&amp;lt;span6&amp;gt;{{CaptionedImage|file=Adair Eternal.jpg|align=left|width=500|}}&amp;lt;/span6&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
{{CaptionedImage|file=Navarr Shield.jpg|align=left|width=200}}&lt;br /&gt;
Shields are narrow and fluted, barely wider than the wielder. They are often heavily decorated with the thorn motif.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
The iconic Navarr weapon is a spear, often with a barbed shaft and decorated with thorn motifs. This echoes the spear of their legendary hero, Navarr. Navarr particularly favour [[Weapons_%26_armour#One-handed_Spear|one-handed spears]] coupled with a small shield. Otherwise weapons are light, practical and good for skirmishing rather than heavy combat. &lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span6&amp;gt;{{CaptionedImage|file=Blackscar spears.jpg|alling=left|width=450}}&amp;lt;/span6&amp;gt;&lt;br /&gt;
&amp;lt;span6&amp;gt;{{CaptionedImage|file=StockerSpears.jpg|aling=left|caption=Spears by [http://www.irregularprops.com/home.html Irregular Props]|width=450}}&amp;lt;/span6&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span6&amp;gt;{{CaptionedImage|file=RhisiartWithSpear.jpg|caption=Spears by [http://www.irregularprops.com/home.html Irregular Props]|width=250}}&amp;lt;/span6&amp;gt;&lt;br /&gt;
&amp;lt;span6&amp;gt;{{CaptionedImage|file=NebAndPoleArm.jpg|width=250}}&amp;lt;/span6&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
Bows are another favoured Navarr weapon. Like the spear they are an effective tool for hunting as well as a weapon of war.&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span7&amp;gt;{{CaptionedImage|file=MG4061.jpg|width=600}}&amp;lt;/span7&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Implements===&lt;br /&gt;
Navarr Mage implements are normally simple and practical pieces of wood.  Sometimes intricate designs are carved down the implement as befits their hearth magics.&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span5&amp;gt;{{CaptionedImage|file=Iron_Scroll.jpg|width=600}}&amp;lt;/span5&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span6&amp;gt;{{CaptionedImage|file=plaid.jpg|align=left|caption=Traditional dark age tartan wool is fine|height=450}}&amp;lt;/span6&amp;gt;&lt;br /&gt;
&amp;lt;span6&amp;gt;{{CaptionedImage|file=kilt.jpg|align=left|caption=Modern highland kilts do not fit the setting|height=450}}&amp;lt;/span6&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Less Appropriate==&lt;br /&gt;
===Celts and Native Americans===&lt;br /&gt;
As Navarr are not based on Native Americans, large quantities of turquoise beading, and leather tassels are best avoided. Similarly, Celtic style knot-work isn&#039;t suitable as decorative patterns.&lt;br /&gt;
&lt;br /&gt;
===Kilts===&lt;br /&gt;
Skirts, especially war-skirts are fine for anyone of any gender in the Navarr (and indeed elsewhere), but players should take care to avoid kilts. The classic highland kilt made of bright tartan, either short or full, is inescapably linked with the 16&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; century Scottish Highlands. The Navarr are not based on the Scottish clans, a kilt - or the associated items like a sporran do not fit with the Navarr brief.&lt;br /&gt;
&lt;br /&gt;
It is fine to include some plaid in your costume if you wish - fabric with a tartan pattern is found throughout the Empire and elsewhere. However the best tartans to use are overwhelmingly the patterns that use a few colours at most, usually in subdued tones. The modern tartans that have bright contrasting colours are best avoided wherever possible.&lt;br /&gt;
&lt;br /&gt;
===Similar nations===&lt;br /&gt;
====Wintermark====&lt;br /&gt;
Navarr tend to wear light leather armour and simple, earth tone clothes, much like the Steinr. Navarr decorations are more likely to come from nature, in the form of paints, feathers and beads, rather than the woven trims popular with the Steinr.  Runes are a lot more common in Wintermark clothing&lt;br /&gt;
&lt;br /&gt;
Kallavesi mystics may also be occasionally mistaken for Navarr Vates; however, the Navarr do not wear animal headresses and do not believe in evoking animal spirits.&lt;br /&gt;
&lt;br /&gt;
====The Marches====&lt;br /&gt;
There are also overlaps between the Marches beaters and the Navarr. The beaters tend towards later medieval period clothing, like jacks rather than the tunics and vests popular with the Navarr. The Navarr also tend to use large amounts of furs, pieces of leather and paints that the Marchers would avoid.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
Wood elves, The Rangers from Lord of the Rings.&lt;br /&gt;
&lt;br /&gt;
{{Navarr Links}}&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Navarrcolours.png&amp;diff=96265</id>
		<title>File:Navarrcolours.png</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Navarrcolours.png&amp;diff=96265"/>
		<updated>2022-09-14T19:07:19Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: Triggerbug uploaded a new version of File:Navarrcolours.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Photos:Unknown]] [[:Category:Photos:Unknown|Author Unknown]]&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_look_and_feel&amp;diff=96234</id>
		<title>Navarr look and feel</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_look_and_feel&amp;diff=96234"/>
		<updated>2022-09-14T14:56:46Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=NBNavarr.jpg|align=left|title=Banner inspiration by Kate Lee|width=250}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Navarr]] look draws heavily on the forests for its inspiration. The colours are primarily greens and browns with occasional splashes of dark autumnal red or yellow. Materials are practical, primarily those that come from hunting - leather and fur. Facepaint, tattoos and brands are common, especially on the face and around the eyes. Navarr mark oaths and other important commitments with brands, tattoos or scars. Most warriors only apply war paint before they go into battle, but some Navarr choose to wear it every day, a symbol of their constant readiness.&lt;br /&gt;
&lt;br /&gt;
Rather than rich materials or unusual colours the Navarr personalize their appearance by adorning their costume with beads, feathers, fetishes, and other accessories. It is common to weave such items into the hair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Also see [[Navarr Costumes]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Feel===&lt;br /&gt;
Wild, unsettling, otherworldly, alert, pragmatic, tattooed, fierce, primal, blood&lt;br /&gt;
&lt;br /&gt;
===Colours===&lt;br /&gt;
The palette is the colours of spring: soft greens and browns, gentle misty greys, and perhaps the dark red of blood.&lt;br /&gt;
{{CaptionedImage|file=Navarrcolours.png‎|width=}}&lt;br /&gt;
===Materials===&lt;br /&gt;
Primarily leather and fur, with some layers of cotton, linen or wool. Fine fabrics such as velvet or silk are rare.&lt;br /&gt;
{{CaptionedImage|file=Pledge Dress.jpg|title=Cheap E-Bay dress with flourishes added by model.|align=right|width=267}}&lt;br /&gt;
&lt;br /&gt;
==Clothing==&lt;br /&gt;
Navarr clothing is layered, serviceable and well-worn, The Navarr are a practical people and their clothes reflect this. Even for civilians, it often features pieces of leather armour, though this is to protect against the environment as much as enemy weapons. Clothes are suitable for people who live their lives in the wild forests. Not just a robust construction but practical designs, for instance hooded cloaks that give protection against the weather, but can also serve as bedding. Layered clothes are common, so that outfits be easily changed no matter the weather. Belts and straps feature quite heavily – both to secure clothing so it doesn’t snag, and to hold a variety of gear securely while moving through woodland. Patched and mended fabrics are frequent, as worn and ripped clothes are mended &#039;on the go&#039;. &lt;br /&gt;
&lt;br /&gt;
Navarr style of dress varies, depending on how much contact their striding or steading has with the other nations. Those Navarr who trade with their neighbours are more likely to have access to wool and similar materials so their costume reflects their closer contact with fellow members of the Empire. These clothes will usually be given a Navarri slant though, with fur trims, decoration in natural materials and a natural colour palette.&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Brendan Brackensong.jpg|width=267}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Liliwin Pathfinder.jpg |width=267}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=WellWorn.jpg|title=Layers of well-worn, practical wool and leather in natural shades often serve as the foundation of Navarr costume.|width=300}}&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span8&amp;gt;{{CaptionedImage|file=HoodedBow.jpg|title=This practical Navarr costume has a hood embroidered with a design drawn from natural sources.|width=500}}&amp;lt;/span8&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
More [[remote Navarr]] may adopt a rougher, more practical or primitive look, primarily comprised of leather, furs and natural materials, suitable for hunters who are used to sleeping rough. In practice, most Navarr fall somewhere between these two extremes. &lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Tricksy Y&#039;Basden.jpg|width=500}}&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Vate and Embroidery.jpg|title=Embroidery and Vate oath tattoos.|width=500|align=left}}&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
For more formal functions many Navarr wear highly decorated leathers and their most impressive furs, but more importantly wear their most intricate paints and markings.&lt;br /&gt;
&lt;br /&gt;
===Shoes===&lt;br /&gt;
Navarr shoes can take many forms, as long as they are practical. For this reason close fitting leather boots are most common, often coming to or even past the knee, to protect the lower legs while walking. Ankle boots in soft suede and canvas are also seen, often with the addition of puttees and wraps in cloth and leather.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
Navarr children are taught the value of being prepared and ready at all times. They are encouraged to learn to fight with sword, spear and bow from an early age. Their clothing tends to be simplified versions of adult clothing - garments that are practical for play but also easy to keep clean. Older children are often given adult clothing and then belted, tied and strapped to fit.&lt;br /&gt;
&lt;br /&gt;
==Jewelry and Decoration==&lt;br /&gt;
Navarr favour jewelry that represents the twisting journeys of the Great Dance. Knotted metalwork in either base or precious metals; rings, bracelets, armbands, torcs and brooches are the most common types found.  When it comes to decoration, natural materials are drawn from heavily. Feathers and fur may trim clothes, and beads made from seeds, wood and stones will adorn many of their garments. Patterns may also be painted onto clothes, again using natural colours like ochre, red, black and white.&lt;br /&gt;
&lt;br /&gt;
==Tattoos==&lt;br /&gt;
Tattoos are common amongst the [[Navarr]], used to memorialize significant moments in the Navarr’s life. They mark sworn oaths with tattoos, brands and scars, as a visible sign of the commitment they have made.  It is not unknown for Thorns and Brands to permanently tattoo their warpaint. Thorn motifs are the most common design.&lt;br /&gt;
&lt;br /&gt;
They use less permanent warpaint on their face or hair when preparing for conflict. It can be meticulously applied in intricate entwined patterns or simply daubed with a finger. Donning the paint helps them prepare themselves and commits them to their course. Many Navarr warriors wear warpaint every day as a sign of their readiness to fight. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Senara.jpg |title=Eleanor Hingley, playing Senara of Stormwise Striding|width=267}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Peredur.jpg |title=Robin Farndon, playing Peredur of Stormwise Striding|width=267}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hair==&lt;br /&gt;
Braids and matted locks are common, as are beads and other decorations woven into the hair.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=PensiveGuide.jpg|align=left|width=267|}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==Arms and Armour==&lt;br /&gt;
===Armour===&lt;br /&gt;
Thick hardened leather is the most common form of armour for the Navarr, occasionally supplemented with light chain or scale. Navarr armour often has lines and closures that run diagonally across the body rather than vertically.  Wintermark styled runes on armour are rare and more often that not Navarri armour is decorated with intricate patterns of the Navarr thorns often tracing out their own journey through the Great Dance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span6&amp;gt;{{CaptionedImage|file=Drefa Brackensong.jpg|align=left|width=500|}}&amp;lt;/span6&amp;gt;&lt;br /&gt;
&amp;lt;span6&amp;gt;{{CaptionedImage|file=Adair Eternal.jpg|align=left|width=500|}}&amp;lt;/span6&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
{{CaptionedImage|file=Navarr Shield.jpg|align=left|width=200}}&lt;br /&gt;
Shields are narrow and fluted, barely wider than the wielder. They are often heavily decorated with the thorn motif.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
The iconic Navarr weapon is a spear, often with a barbed shaft and decorated with thorn motifs. This echoes the spear of their legendary hero, Navarr. Navarr particularly favour [[Weapons_%26_armour#One-handed_Spear|one-handed spears]] coupled with a small shield. Otherwise weapons are light, practical and good for skirmishing rather than heavy combat. &lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span6&amp;gt;{{CaptionedImage|file=Blackscar spears.jpg|alling=left|width=450}}&amp;lt;/span6&amp;gt;&lt;br /&gt;
&amp;lt;span6&amp;gt;{{CaptionedImage|file=StockerSpears.jpg|aling=left|caption=Spears by [http://www.irregularprops.com/home.html Irregular Props]|width=450}}&amp;lt;/span6&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span6&amp;gt;{{CaptionedImage|file=RhisiartWithSpear.jpg|caption=Spears by [http://www.irregularprops.com/home.html Irregular Props]|width=250}}&amp;lt;/span6&amp;gt;&lt;br /&gt;
&amp;lt;span6&amp;gt;{{CaptionedImage|file=NebAndPoleArm.jpg|width=250}}&amp;lt;/span6&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
Bows are another favoured Navarr weapon. Like the spear they are an effective tool for hunting as well as a weapon of war.&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span7&amp;gt;{{CaptionedImage|file=MG4061.jpg|width=600}}&amp;lt;/span7&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Implements===&lt;br /&gt;
Navarr Mage implements are normally simple and practical pieces of wood.  Sometimes intricate designs are carved down the implement as befits their hearth magics.&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span5&amp;gt;{{CaptionedImage|file=Iron_Scroll.jpg|width=600}}&amp;lt;/span5&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span6&amp;gt;{{CaptionedImage|file=plaid.jpg|align=left|caption=Traditional dark age tartan wool is fine|height=450}}&amp;lt;/span6&amp;gt;&lt;br /&gt;
&amp;lt;span6&amp;gt;{{CaptionedImage|file=kilt.jpg|align=left|caption=Modern highland kilts do not fit the setting|height=450}}&amp;lt;/span6&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Less Appropriate==&lt;br /&gt;
===Celts and Native Americans===&lt;br /&gt;
As Navarr are not based on Native Americans, large quantities of turquoise beading, and leather tassels are best avoided. Similarly, Celtic style knot-work isn&#039;t suitable as decorative patterns.&lt;br /&gt;
&lt;br /&gt;
===Kilts===&lt;br /&gt;
Skirts, especially war-skirts are fine for anyone of any gender in the Navarr (and indeed elsewhere), but players should take care to avoid kilts. The classic highland kilt made of bright tartan, either short or full, is inescapably linked with the 16&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; century Scottish Highlands. The Navarr are not based on the Scottish clans, a kilt - or the associated items like a sporran do not fit with the Navarr brief.&lt;br /&gt;
&lt;br /&gt;
It is fine to include some plaid in your costume if you wish - fabric with a tartan pattern is found throughout the Empire and elsewhere. However the best tartans to use are overwhelmingly the patterns that use a few colours at most, usually in subdued tones. The modern tartans that have bright contrasting colours are best avoided wherever possible.&lt;br /&gt;
&lt;br /&gt;
===Similar nations===&lt;br /&gt;
====Wintermark====&lt;br /&gt;
Navarr tend to wear light leather armour and simple, earth tone clothes, much like the Steinr. Navarr decorations are more likely to come from nature, in the form of paints, feathers and beads, rather than the woven trims popular with the Steinr.  Runes are a lot more common in Wintermark clothing&lt;br /&gt;
&lt;br /&gt;
Kallavesi mystics may also be occasionally mistaken for Navarr Vates; however, the Navarr do not wear animal headresses and do not believe in evoking animal spirits.&lt;br /&gt;
&lt;br /&gt;
====The Marches====&lt;br /&gt;
There are also overlaps between the Marches beaters and the Navarr. The beaters tend towards later medieval period clothing, like jacks rather than the tunics and vests popular with the Navarr. The Navarr also tend to use large amounts of furs, pieces of leather and paints that the Marchers would avoid.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
Wood elves, The Rangers from Lord of the Rings.&lt;br /&gt;
&lt;br /&gt;
{{Navarr Links}}&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_groups&amp;diff=94817</id>
		<title>Navarr groups</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_groups&amp;diff=94817"/>
		<updated>2022-08-21T15:49:22Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: /* Embercast */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
==Overview==&lt;br /&gt;
There are many [[Steading|steadings]] and [[Striding|stridings]] across [[Navarr]], but only a comparative handful are involved in the affairs of the Empire (that is, attend the seasonal summits at [[Casinea#Anvil|Anvil]]). The influence of these steadings and stridings can wax and wane, and involvement in Imperial affairs is not always a reflection of their influence within the nation itself.&lt;br /&gt;
&lt;br /&gt;
==Steadings==&lt;br /&gt;
{{CaptionedImage|file=Autumngale.png|title=Autumngale|align=right|caption=Autumngale|width=250}}&lt;br /&gt;
===Autumngale===&lt;br /&gt;
The steading of Autumngale is a fairly young settlement, having been established in the last twenty years when the Autumngale Striding felt that their place in the Great Dance was no longer to roam. Autumngale is situated in Greenfalls, Miaren along a tributary of the River Gancio, at the base of a series of waterfalls. It features humble mooring capable of accommodating a handful of rivercraft and is renowned for claiming host to a number of artists, sculptors and creatives. The steading makes use of waterfalls and pools in the area for bathing and encouraging relaxation and creativity in its denizens and visitors. Several members of Autumngale cultivate woodlands near these pools for the rearing of iridescent butterflies, for use in the creating of art or artisanal crafts leading to a series of &#039;moon pools&#039; that become beautiful spectacles of colour and wonder at night. When they hold unburdening, the steading provide paints, beads, thread, so when something old is taken the option to decorate it to make something new is given, encouraging the living art tradition in Navarr. This penchant for creativity extends beyond just the arts, thorns and vates from Autumngale have a habit of providing and utilising inventive solutions to problems and proposing inspired suggestions that might often seem atypical.&lt;br /&gt;
&lt;br /&gt;
===Brackensong===&lt;br /&gt;
Formed (along with Splitroot striding) some time before the death of Empress Britta from members of the Foxden steading, the wooden palisaded Brackensong Steading is the first line of defence against the Vallorn in East Broceliande. It is situated in the former home of Whispering Dray in Elerael, where its position grants it an eye over the movements of the husks, miasma, and the giant insects that roam the area.&lt;br /&gt;
To date, the steading is the largest to come out of Broceliande to the Imperial Summits. As befits its vigil against the Vallorn, Brackensong is the home of the Voice of the Quiet Forest, one of the larger covens within the Navarr. Additionally, the constant threat from the more physical agents of the Vallorn has given rise to a core of hardened Thorns, ready to stand against the evils that lurk in the forest and beyond.&lt;br /&gt;
Since the Interregnum, the Brackensong have worked to bolster the living heart of the nation, using the Dance of Navarr and Thorn to repair and nurture the Trods, and playing host to songs, stories and revelry long into the night of every Summit.&lt;br /&gt;
&lt;br /&gt;
===Broken Bough===&lt;br /&gt;
A days walk east of Lorenzo&#039;s Deep Pockets in the Goldglades NorthWestern Miaren is Broken Bough Steading. A relatively small and quiet steading, it has typically been home to Navarri who for one reason or another desire hidden ambiguity.&lt;br /&gt;
Broken Bough is situated along a creek, nestled in the large trees found in the area. The location was likely originally chosen to be around a small watchtower structure believed to be Terunael in origin.&lt;br /&gt;
The Steading is home to The Drunken Goose, a wayhouse underneath a large tree on the edge of the settlement. Always the focal point for those passing through looking for food, drink, and a place to stay, The Drunken Goose has recently become a place to sample a wide variety of cocktails from all over the Empire. &lt;br /&gt;
&lt;br /&gt;
===Bronwen’s Rest===&lt;br /&gt;
Situated on the Trod that runs through Peakedge Song in Therunin, Bronwen’s Rest Wayhouse was founded in 360YE by a small and ageing Striding looking to settle down. Younger Navarr started to arrive over the next few years including the current Brand, Eleri, and the wayhouse became a regular stopping point for not only Stridings moving through the area, but also a few Highborn and Urizen travelling across the Empire. Bronwen’s Rest now boasts a well-appointed bath house and small printing press- unsurprisingly for a place run predominantly by merrow- as well as the smithy, workshop and inn that form its core.&lt;br /&gt;
The wayhouse comes to Anvil to provide some of the same services that it does to travellers on the Trod on a smaller scale: repair jobs to clothes and equipment, drinks, snacks, packed lunches and of course a social hub for people to sit, unwind… and gossip their hearts out.&lt;br /&gt;
A number of representatives of other stridings and steadings also camp with Bronwen’s Rest at Anvil, forming a collective known as the Open Skies.&lt;br /&gt;
&lt;br /&gt;
===Splinterspears===&lt;br /&gt;
No one knows the origin of the Splinterspear steading. Splinterspears have an odd past twisted with the other steadings from the north, sandwiched between varushka and Wintermark there has never been a time when the splinterspears weren&#039;t around, the wayhouse pops up all through the empires history, it is said Myfanwy herself stayed at the wayhouse. it is literally carved from the fingers themselves (mountain range) some say the wayhouse is older than the steading its self, it is a large house with many passages and secret entrances, they even host a natural hot spring and a Navarr banquet hall, &lt;br /&gt;
They hail from Old ranging in hercynia and are isolated over much of the dark winter months. they operate the wayhouse which is literally carved into the fingers which opens its doors and offers the yearly celebration ‘the last feast north’ all weary travellers are welcome, as long as they agree to leave weapons and grudges at the entrance, splinterspear wayhouse is a place for rest and regaining strength after the long trods and many battles faced, this is to honour the passage of the fallen through the labyrinth.&lt;br /&gt;
A Proud and vigilant Navarri steading who it has been whispered have been blessed by summer eternals, it is a rear thing to find a splinterspear who is not a Vate, (this sounds grander than it is, its a massive cave network set in forest up the side of a mountain that is part of a mountain range, with plateaus and softer inclines, it is situated right next to a major trod north, the hall is where the last feast north is hosted yearly) &lt;br /&gt;
&lt;br /&gt;
===Foxden===&lt;br /&gt;
Foxden Steading was founded a few hundred years ago by a changeling Navarr, Jhessail Cedny and a draughir Navarr, Rymel Cedny. The two had met on a trod, as their stridings passed each other. Jhessail and Rymel travelled north with those who wished to follow them, to where the boundaries between Varushka and Wintermark met, into the lands of Hercynia. Here, in the place where in winter the darkness is great, and in summer the light seemingly never-ending, they came upon a hill clearing with sparse forest around it. In this region of Summersend atop the hill sat a vixen with her cubs, looking down upon the pair. She yipped, and then trotted away into the trees with her cubs. Here is where they built the steading of Foxden, its eyes watchful to the North and to the Vallorn of Hercynia.&lt;br /&gt;
The steading is a place where the Navarr, and other nations, can come to rest, trade news and goods, and seek guidance on the many paths on which life takes them. Here is a place dedicated to preserving history and stories, music and art. A place to gather and organise against the Vallorn. It is the home of an ever-growing information network set in place by Jhessail and Rymel to ensure that the Empire is upheld against the many forces that oppose it.&lt;br /&gt;
Foxden is a diverse steading with many different focuses; it has produced many a fine thorn, vate, broker, guide and brand. It is a home to any in need, and is willing to accept any into its fold, provided they bring no harm to it. Over the years the steading has produced a number of stridings, as the Dance of those within has dictated. Strong ties still bind a number of these groups together into a collective of stridings and steadings, who regularly get together at Anvil to share information and the like.&lt;br /&gt;
&lt;br /&gt;
===Springwake===&lt;br /&gt;
Springwake was formed many years ago, though the records have been long since lost. In Brociliande, in Dark Ranging, on the border of the Barrens, Springwake stood as a wayhouse, a tavern for travellers and Stridings alike. Eventually, as so many things do, it fell- to Vallorn on one side, and bandits the other.&lt;br /&gt;
Those few who escaped became Ashwood Striding. One day, those who lived long enough found their way back to Springwake, and along with support from the heroes of the Empire, were able to reclaim it.&lt;br /&gt;
It stands once again, a proud Steading that, occasionally, holds parties, their Brand Rhain Springwake a steady and wise leader; and the Steading maintains its links with Ashwood through the Burning Forest Alliance.&lt;br /&gt;
&lt;br /&gt;
===Strangers Song===&lt;br /&gt;
Strangers Song is a steading based in Miaren they have a notable forge where Karrow the brand and Thorn, produces weapons and shields in the traditional Navarr style. He and Alarna occasionally bring a few examples to Anvil for trade. Bryn Strangers Song is a young and spirited Autumn Vate who is part of the order of rod and shield, Cadagan is an experienced Autumn ritualist and Emir is the laconic Thorn. together with White Foxes and Night Grove they are also known as Entwined paths.&lt;br /&gt;
&lt;br /&gt;
===Whispering Dray===&lt;br /&gt;
The Steading of Whispering Dray stood sentinel in Elerael, the eyes of it people turned always towards the shrouded desolation of Terunael, protecting the Trods and driving back any Vallorn creature that stumbled into the untainted woods.&lt;br /&gt;
&lt;br /&gt;
What happened to the steading is not currently a matter of record, except that their homes are now inhabited by the Brackensong, and in recent years a number of individuals named Whispering Dray have been found guilty of Treason and Sorcery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; Whispering Dray are an NPC steading&lt;br /&gt;
{{CaptionedImage|file=WintersReach.jpg|title=Winters Reach|align=right|caption=Winters Reach|width=250}}&lt;br /&gt;
&lt;br /&gt;
===Winter&#039;s Reach===&lt;br /&gt;
Born in the months preceding Autumn 384 under the domination of Wither the Seed in Liathaven; the construction of the Steading of Winter&#039;s Reach was completed in the region overlooking the eaves of the Weirwood Forest found in Westwood, Liathaven by the remnants of the Companions of Tarw and other Liathaven refugees.&lt;br /&gt;
&lt;br /&gt;
The Steading forms a bastion against the encroaching vallorn and miasma-affected creatures leaving Liath&#039;s Heart into Westwood and provides a secure resting and trading location for the Black Scar, civil servants and other Imperial Heroes still operating across the territory.&lt;br /&gt;
&lt;br /&gt;
==Stridings==&lt;br /&gt;
&lt;br /&gt;
===Ashborn===&lt;br /&gt;
The Ashborn striding was formed by members of an expeditionary force sent to Hordalant between 379 and 381. They are the Navarr scouts, spies, explorers and military personnel who found themselves harried and cut off from the Empire by overwhelming Jotun forces. &lt;br /&gt;
Though separated from the Empire for 3 years the Ashborn continued to resist, forming themselves into an effective unit of guerrilla fighters, sabotaging Jotun activities where possible in a number of daring raids. Later, when the Empire launched a doomed military campaign into the region the Ashborn made their boldest move – slipping through enemy lines to unify with and assist the now retreating army.&lt;br /&gt;
The Ashborn now return to Anvil after surviving alone outside the Empire. They were formed to survive the suffering they found there, uniting together in common course. Now they find themselves facing a new challenge – reintegration within the Navarr and the Empire.&lt;br /&gt;
From ashes we rise, &lt;br /&gt;
from sorrows we grow. &lt;br /&gt;
&lt;br /&gt;
===Ashwood===&lt;br /&gt;
Ashwood Striding has risen from the ashes twice now. Once, the ashes of Springwake lead to a small band, trying to find some more normalcy. They were set upon by Grendel and those children left alive were sent to a Dawnish orphanage.&lt;br /&gt;
When grown, Zayn and Rhain, brought up in Dawn and once of Foxden, refounded the Striding. Since the reformation, many things have changed. Now a Striding made mostly of scouts, physics and brokers, and those who came to Navarr from other nations, Ashwood wanders mostly through Miaren but often finds its way back to Brociliande and the Steading it was born of. The first and so far, only Striding of the Burning Forest Alliance, Ashwood stands proud and is proof that a forest fire is needed for new life to begin.&lt;br /&gt;
&lt;br /&gt;
===The Edgestalkers===&lt;br /&gt;
The Edgestalkers are a Striding formed in 375YE by Pan “Summer Wolf” of White Oak Pass, his wife, brother, and three friends. Their purpose, to walk the trods along the Empire’s northern borders, protecting the scattered settlements and rendering aid to those in need. The Striding has a diversity of personalities, backgrounds, and interests, bound together by a mutual Loyalty and trust. In time, each member takes a &amp;quot;wolf name&amp;quot; to reflect their place in The Great Dance or a particularly noteworthy achievement. While they take all sorts, prospective new Striding members are first asked The Question, and those who can’t give a satisfactory answer are turned away.&lt;br /&gt;
&lt;br /&gt;
What with their habit of taking in wanderers looking for a home, and absorbing the smaller Swift Bark Striding in ’81, their numbers have grown over the years. Now they operate out of Thorn’s Pass, a Prosperous waystation they established in Northpines, Hercynia. Those who can’t or don’t want to travel remain behind as a Steading while the others stride out, in their secret mountain home above the Pass. On nights when the moon is full, the howling of wolves can often be heard in forests and hills around Thorn’s Pass, and locals tell stories to travellers about a pack of wolf-headed warriors that guard the valley and devour those of ill intent. The Edgestalkers haven’t gone out of their way to dispel those stories.&lt;br /&gt;
&lt;br /&gt;
===Eternal Family===&lt;br /&gt;
The Eternal Family is an old striding, so old it is claimed that their roots trace back to the days of Terunael. Whether this is true or not is unclear but it is clear that the striding is very old. The Family is made up of an extended group of both blood relations and adopted individuals who are collectively recognised as family.&lt;br /&gt;
Highly active as a group, those able to travel journey widely along the trods and beyond. They offer support to those in need and explore old ruins, trying to find out all they can about the history of their people. Those unable to travel live in and run a wayhouse in Goldglades, in the territory of Miaren.&lt;br /&gt;
In recent years the Family has become known for the core of the striding being a strong coven specialised in the magic of the Day realm and the Spring realm. Something very unusual happened around 378YE, however, and the ritualists’ affinity for Spring magic has changed markedly. Today, the Eternal Family are known to be powerful practitioners of Summer magic, in addition to their mastery of the arts of Day.&lt;br /&gt;
Alongside their use of ritual magic, the Family use all skills at their disposal to help their nation and the Empire. On the battlefield they are reputed to fight defensively, using shields, medical skills and magic to support frontline warriors.&lt;br /&gt;
&lt;br /&gt;
===Embercast===&lt;br /&gt;
One Summer’s night in Therunin, a number of riverside steadings unexpectedly found themselves under attack by a tide of vallornspawn. In the confusion, a fire flared amid the dry undergrowth, and the dwindling survivors realised their only hope was to cast themselves into the water. &lt;br /&gt;
Clinging together for safety, watching their homes burn, they might easily have abandoned hope… but then they saw that their way was being lit by burning debris that had fallen to the water’s surface. “Embers cast adrift,” one said, “but still aflame.” These words became an oath, and a new striding was born, sworn to aid those who had found themselves similarly beset by disaster, war or invasion.  &lt;br /&gt;
Nowadays, Embercast is fairly diffuse, its members often splitting into smaller groups to walk the Trods. It functions as an extended family: spread across the Empire, but always keen to come together around a fire to tell tales and sing songs. Since 382YE, its members have been congregating at the Anvil summits in ever-increasing numbers, where they always ensure there’s a seat at their fire for anyone who might be in need of one.&lt;br /&gt;
&lt;br /&gt;
===The Leafstalkers===&lt;br /&gt;
The Leafstalker Striding are a modern band of Navarr based out of Serenael, famed for their signature cloaks that allow them to blend in with the weirwood trees of the region. In Anvil they can be found in the hovel just off Murder Alley.&lt;br /&gt;
&lt;br /&gt;
===Splitroot Striding===&lt;br /&gt;
Formed a year or so before the death of Empress Britta alongside Brackensong Steading from members of Foxden Steading, Splitroot has since grown to be a sizeable group. The striding walks the trods of Broceliande, using Elerael as a home base, and venturing into Dark Ranging. Previous to the declaration of war in Winter 378YE, they were one of the few stridings to trade with the Orcs of the Barrens, and still maintain close ties to the Great Forest orcs.&lt;br /&gt;
Splitroot comprises of an eclectic mix of skills and personalities, including all manner of bards, brokers, vates, thorns, ambassadors to foreign nations, and fire dancers. As befitting a group so closely associated with Brackensong and Foxden, many of it’s vates are members of the Voice of the Quiet Forest.&lt;br /&gt;
&lt;br /&gt;
===Tarw===&lt;br /&gt;
Compared to many steadings and stridings, the striding of Tarw are young. Formed in the heat of battle in Reikos by former elements of stridings, mercenaries, and desperate soldiers of many nations of the Empire, the striding has arisen from the mud of the field to seek a better life. Exactly what that better life is depends on the thorn asked, be it in loot, pleasure, drink, or a better future.&lt;br /&gt;
It was on the muddy, blood-drenched battlefields that the striding was formed, a collection of broken souls seeking vengeance, hope, glory, a future, or a fellow warrior to watch their backs. Many folk from all the corners of the Empire can be found in the striding of Tarw, be they once Varuskhan, Highborn, Dawnish or League: any Imperial without a home to call their own is welcome to travel with the striding as part of finding their place in the Dance.&lt;br /&gt;
More a Thornborn than a typical striding, the companions are unrelenting, and fierce in battle. Often the striding of Tarw take contracts to support their striding or other thorns economically, as they have no land with which to grow herbs, or gather resources, just sharpened blades and a will to wield them. A true striding, home is the open trod, unbound by the restrictions of house or hearth. The striding always looks to the future, forging their own path in the Dance no matter its bloody tune. When not on the field of battle, members of Tarw can be found seeking out work with the Iron Raptors, honing their skills, or chatting to their many extended friends or family across the Empire, building skilled networks of alliances, such as the Black Scar Thornborne, to reclaim lost Imperial territories&lt;br /&gt;
&lt;br /&gt;
===The Umbral Path===&lt;br /&gt;
The Umbral Path Striding is a secretive group with their origins in Dark Ranging in Brocéliande, where they have long fought to protect the Empire from the threat of Vallorn and barbarian alike with their mastery of Night magic and other tools.&lt;br /&gt;
Since the barbarian incursion into Elerael, The Striding has begun to more regularly range out across the Empire, spending time with all manner of citizens and learning what they can of all they encounter, whilst always maintaining a presence in Dark Rangings. The Striding rarely stay in one place long and often splinter into smaller groups in order to seek out anything that they feel will help them achieve their goals.&lt;br /&gt;
Members of this Striding are adept at blending into the crowd except when they choose to be seen and their presence at Anvil was first noticed in Anvil in Spring 380YE, as a new Empress was chosen.&lt;br /&gt;
&lt;br /&gt;
===Two Feet===&lt;br /&gt;
“So I left my hearth and home behind with naught but a knife and my own two feet.” - Filch Two Feet y83 imperial&lt;br /&gt;
No one is really sure how old the Two Feet Striding is. The exact circumstances of their founding have baffled curious historians throughout imperial history. Though surviving records first mention the striding some 3 centuries ago, the Two Feet themselves aren&#039;t much help on the subject. Though most agree on the time frame each branch of the striding seems to posses a radically different Tale of their origins, although recurring themes have been noted.&lt;br /&gt;
Uncertain origins aside, the Two feet have a solid reputation within the empire. Though some speak of their Loyalty to their friends, their canny trades and ruthless prowess on the battlefield. Its their songs that have truly put the striding on the map. Coupled with a talent for the brewing strong drink and an overall cheerful outlook on life the striding is a welcome sight wherever it may roam   &lt;br /&gt;
Another curious habit sets the Two feet apart from most other Striding’s is that they always return to their Steading’s to wait out the winter. Though not unheard of its the consistency with which the Two feet do so which sets them apart. Though some might accused them of being a “fair weather striding” this is rarely done to their faces. For the two feet count a &amp;quot;significant&amp;quot; number of thorns among their ranks.&lt;br /&gt;
Since the death of Britta, increasing numbers of the Two Feet have made their way to Anvil to further their ambitions and carve out a legacy the empire wont forget.&lt;br /&gt;
&lt;br /&gt;
===The White Foxes===&lt;br /&gt;
The White Foxes Striding do not draw their name from the most… ‘reputable’ of origins. Initially formed by the mercenary Crenshaw of Miaren in 377 YE, The White-Fox Renegades were a guerrilla mercenary unit led by Crenshaw on paid contracts all across the Empire and into the Iron Confederacy. Whilst not famous or prosperous by any degree, the unit was greedy, violent and loyal only to the string of their coin pouch.&lt;br /&gt;
This would change immensely, however, when Crenshaw recruited the mage Carwen in 379 YE, and visited Anvil for the first time in the year 380 YE. Assisted by this friendly young companion and introduced to so many fascinating people, the hardened mercenary heart of Crenshaw melted, and decided on the second day of the First Summit to redesign his unit into an established, respectable Striding.&lt;br /&gt;
The White Foxes Striding endeavours to aid the Navarri people and the wider Empire in any way they can- the group embrace all into their fold with a desire to better the lives of their fellow Imperial citizens, and they pride themselves on an upstanding, diplomatic reputation. Indeed, they hope to shape the Empire into forming closer bonds of fellowship through their example.&lt;br /&gt;
&lt;br /&gt;
===Y’Basden===&lt;br /&gt;
Y’Basden Striding traces its roots back to the earliest days of the Empire and was first established by three Navarr outcasts (The Three Thorns) who banded together out of a mutual and visceral dislike for each other and a desire to both ‘one up’ and profit from each other’s failures.&lt;br /&gt;
Their bond was later cemented by an event known as “The Battle of the Black Woods” - an incident where reputedly they destroyed (and looted) an entire raiding contingent of a hundred barbarians whilst outwitting a pursuing force of vallorn. Official Imperial records cast doubts around the stories of this alleged event.&lt;br /&gt;
The story drew like-minded citizens and the striding grew in relation to their reputation (or notoriety) throughout the Empire. It is not uncommon in bars for many tall tales to be told of The Three Thorns&#039; exploits with eternals or adventures across battlefields. It is assumed that most of these tales are allegorical in nature as many conflict with established Imperial historical records (or are simply too far-fetched to be believable).&lt;br /&gt;
In the intervening years, the direction of the striding went through many changes in both role, name, and attitude. These ranged from fringe outcasts to established traders, mercenary bands and even a period outside of Imperial territory… allegedly.&lt;br /&gt;
Y’Basden Striding was the eventual result. A disciplined fighting force led by a trio of leaders; The Wit, The Wisdom and The Brand in honour of the original Three Thorns. They consider themselves serving soldiers who will give anyone, including non-Navarr, a chance to travel with them awhile and they take pride in their ability to scout into dangerous, even vallorn, territory. Their reputation as an aggressive and effective fighting force on the battlefield has yet to be disproved. Visits to Anvil are considered opportunities for rest and relaxation and as a result they can seem a little less refined than the average Imperial citizen but tend to treat allies as firm family regardless of nation or circumstance.&lt;br /&gt;
The last decade has had them at the lead of insurgency actions in Liathaven where they have helped found the Black Scar Thornborn along with the support of other Liathaven stridings and steadings.&lt;br /&gt;
&lt;br /&gt;
===The Longest Path===&lt;br /&gt;
The Longest Path is a young striding originally created by Merionnen (Meri) the Bloody Huge, a Thorn now lost to the Black Plateau. He felt the Empire did not support the important task of walking the trods and defeating the Vallorn - primarily in Liathaven - and so formed a striding to pick up the slack. The name Longest Path refers to the following of any action for this long term, rather than any short term, victory and in theory this Striding would have no further purpose were Liathaven to be reclaimed for the Empire.&lt;br /&gt;
The striding is currently led by brand Travid, who has brought in countless new recruits who also believe in walking the more difficult path for the future payoff or who were looking for a purpose and found one with the Longest Path. The striding has become known as a hub of information and socialisation for all and regularly welcomes other nations during the Anvil summits in order to further its reach throughout the Empire in pursuit of its goals. It is also known for getting members into as many different positions as possible around the Empire. They are part of the Black Scar Thornborn.&lt;br /&gt;
&lt;br /&gt;
===Pathfinders===&lt;br /&gt;
A proud Striding, the Pathfinders lay claim to a heritage that reaches all the way back to Navarr &amp;amp; Thorn and the months following the fall of Terunael. Sprung from the village of Tywyn, in Brocéliande, the folk who would become the original Pathfinders were inspired by the lovers’ tale of courage in face of the newly born Vallorn; hope for the restoration of the lost empire; and their commitment to each other. It is a message the Pathfinders help to spread to every corner of the Empire to this day.&lt;br /&gt;
Time changes us all, and though the Pathfinders’ birthplace is in Brocéliande, the Striding has been happy to welcome citizens from across the Empire and beyond. Helping them take the Binding of Thorns, and with it the oaths that the original Pathfinders made so long ago. Today, many of the Striding hail from the South and Western Empire, with refugees from Liathaven and former Freeborn making up many of their number.&lt;br /&gt;
As you can imagine the Pathfinders are best known as skilled traders, alchemists, healers, artisans as well as, boasting a coven of powerful Winter Vates.  However, while by no means a Thornborn, the martial spirit of the Pathfinders should not be underestimated. Under the leadership of their current Brand, Valeska, the entire striding sold their farms, mines, and businesses to take up arms and recruit fighters to aid in the liberation of Liathaven. Always on the lookout for lost or badly maintained trods, Pathfinders will often be found volunteering to act as war scouts or stride at the vanguard of a campaign in search of the darkest paths and lost trods where others fear to tread.&lt;br /&gt;
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===The Roamer Striding===&lt;br /&gt;
A newly formed striding, bringing together those Navarr with a passion to destroy the Vallorn.  Created by an individual that travelled alone for many years, Loma the Roamer finally found his purpose.  Years of pushing back the Vallorn husks, and delving deeper and deeper into the Vallorn in Broceliande created an urge inside to do something meaningful with his life.  Spring magic bubbled within, forcing him to ignore his calling no more.  &lt;br /&gt;
Sloane was rescued from the Broch, a dangerous area surrounded by the Vallorn.  Her tenacity to keep the husks away from her farmlands and family was not enough, and left her alone, realising that only with numbers could her campaign to destroy the Vallorn be successful. &lt;br /&gt;
Alani is the latest addition to the striding, found deep within Broceliande, striving to find the heart of the Vallorn, or anything that could be used to explain it’s existence, and importantly its destruction.  Saved by the Roamer Striding and now with forces combined, the battle to end the ancient enemy is renewed once more. &lt;br /&gt;
Only the most fervent haters of the Vallorn will be invited to join this striding, and where these brave adventurers roam is definitely not for the faint hearted.&lt;br /&gt;
&lt;br /&gt;
==Steadings and Stridings in Play==&lt;br /&gt;
This list is by no means exhaustive; efforts are made to keep it up to date but due to the sheer amount of work involved the onus lies with the Navarr players to ensure the information is correct and current.&lt;br /&gt;
&lt;br /&gt;
The majority of steadings and stridings listed here represent player-character groups. It should go without saying that you should not create a character who is part of one of these groups, or has personal history with one of them, without first clearing it with the appropriate players. You should also check before including other players&#039; groups in your background. The background team are unlikely to approve a background that significantly impacts or involves another player character group without their permission.&lt;br /&gt;
&lt;br /&gt;
Included above are a handful of prominent NPC steadings and stridings - you may be able to create a character associated with one of these, but the situation will depend very much on your background and the group in question. It is unlikely that a player character will receive additional benefits for belonging to an NPC steading or striding, and may find their game limited - the leaders of these houses are likely to remain NPCs for example, and are unlikely to give player characters much attention.&lt;br /&gt;
[[Category:Navarr]]&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_groups&amp;diff=94814</id>
		<title>Navarr groups</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_groups&amp;diff=94814"/>
		<updated>2022-08-21T15:01:29Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: /* Stridings */&lt;/p&gt;
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==Overview==&lt;br /&gt;
There are many [[Steading|steadings]] and [[Striding|stridings]] across [[Navarr]], but only a comparative handful are involved in the affairs of the Empire (that is, attend the seasonal summits at [[Casinea#Anvil|Anvil]]). The influence of these steadings and stridings can wax and wane, and involvement in Imperial affairs is not always a reflection of their influence within the nation itself.&lt;br /&gt;
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==Steadings==&lt;br /&gt;
{{CaptionedImage|file=Autumngale.png|title=Autumngale|align=right|caption=Autumngale|width=250}}&lt;br /&gt;
===Autumngale===&lt;br /&gt;
The steading of Autumngale is a fairly young settlement, having been established in the last twenty years when the Autumngale Striding felt that their place in the Great Dance was no longer to roam. Autumngale is situated in Greenfalls, Miaren along a tributary of the River Gancio, at the base of a series of waterfalls. It features humble mooring capable of accommodating a handful of rivercraft and is renowned for claiming host to a number of artists, sculptors and creatives. The steading makes use of waterfalls and pools in the area for bathing and encouraging relaxation and creativity in its denizens and visitors. Several members of Autumngale cultivate woodlands near these pools for the rearing of iridescent butterflies, for use in the creating of art or artisanal crafts leading to a series of &#039;moon pools&#039; that become beautiful spectacles of colour and wonder at night. When they hold unburdening, the steading provide paints, beads, thread, so when something old is taken the option to decorate it to make something new is given, encouraging the living art tradition in Navarr. This penchant for creativity extends beyond just the arts, thorns and vates from Autumngale have a habit of providing and utilising inventive solutions to problems and proposing inspired suggestions that might often seem atypical.&lt;br /&gt;
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===Brackensong===&lt;br /&gt;
Formed (along with Splitroot striding) some time before the death of Empress Britta from members of the Foxden steading, the wooden palisaded Brackensong Steading is the first line of defence against the Vallorn in East Broceliande. It is situated in the former home of Whispering Dray in Elerael, where its position grants it an eye over the movements of the husks, miasma, and the giant insects that roam the area.&lt;br /&gt;
To date, the steading is the largest to come out of Broceliande to the Imperial Summits. As befits its vigil against the Vallorn, Brackensong is the home of the Voice of the Quiet Forest, one of the larger covens within the Navarr. Additionally, the constant threat from the more physical agents of the Vallorn has given rise to a core of hardened Thorns, ready to stand against the evils that lurk in the forest and beyond.&lt;br /&gt;
Since the Interregnum, the Brackensong have worked to bolster the living heart of the nation, using the Dance of Navarr and Thorn to repair and nurture the Trods, and playing host to songs, stories and revelry long into the night of every Summit.&lt;br /&gt;
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===Broken Bough===&lt;br /&gt;
A days walk east of Lorenzo&#039;s Deep Pockets in the Goldglades NorthWestern Miaren is Broken Bough Steading. A relatively small and quiet steading, it has typically been home to Navarri who for one reason or another desire hidden ambiguity.&lt;br /&gt;
Broken Bough is situated along a creek, nestled in the large trees found in the area. The location was likely originally chosen to be around a small watchtower structure believed to be Terunael in origin.&lt;br /&gt;
The Steading is home to The Drunken Goose, a wayhouse underneath a large tree on the edge of the settlement. Always the focal point for those passing through looking for food, drink, and a place to stay, The Drunken Goose has recently become a place to sample a wide variety of cocktails from all over the Empire. &lt;br /&gt;
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===Bronwen’s Rest===&lt;br /&gt;
Situated on the Trod that runs through Peakedge Song in Therunin, Bronwen’s Rest Wayhouse was founded in 360YE by a small and ageing Striding looking to settle down. Younger Navarr started to arrive over the next few years including the current Brand, Eleri, and the wayhouse became a regular stopping point for not only Stridings moving through the area, but also a few Highborn and Urizen travelling across the Empire. Bronwen’s Rest now boasts a well-appointed bath house and small printing press- unsurprisingly for a place run predominantly by merrow- as well as the smithy, workshop and inn that form its core.&lt;br /&gt;
The wayhouse comes to Anvil to provide some of the same services that it does to travellers on the Trod on a smaller scale: repair jobs to clothes and equipment, drinks, snacks, packed lunches and of course a social hub for people to sit, unwind… and gossip their hearts out.&lt;br /&gt;
A number of representatives of other stridings and steadings also camp with Bronwen’s Rest at Anvil, forming a collective known as the Open Skies.&lt;br /&gt;
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===Splinterspears===&lt;br /&gt;
No one knows the origin of the Splinterspear steading. Splinterspears have an odd past twisted with the other steadings from the north, sandwiched between varushka and Wintermark there has never been a time when the splinterspears weren&#039;t around, the wayhouse pops up all through the empires history, it is said Myfanwy herself stayed at the wayhouse. it is literally carved from the fingers themselves (mountain range) some say the wayhouse is older than the steading its self, it is a large house with many passages and secret entrances, they even host a natural hot spring and a Navarr banquet hall, &lt;br /&gt;
They hail from Old ranging in hercynia and are isolated over much of the dark winter months. they operate the wayhouse which is literally carved into the fingers which opens its doors and offers the yearly celebration ‘the last feast north’ all weary travellers are welcome, as long as they agree to leave weapons and grudges at the entrance, splinterspear wayhouse is a place for rest and regaining strength after the long trods and many battles faced, this is to honour the passage of the fallen through the labyrinth.&lt;br /&gt;
A Proud and vigilant Navarri steading who it has been whispered have been blessed by summer eternals, it is a rear thing to find a splinterspear who is not a Vate, (this sounds grander than it is, its a massive cave network set in forest up the side of a mountain that is part of a mountain range, with plateaus and softer inclines, it is situated right next to a major trod north, the hall is where the last feast north is hosted yearly) &lt;br /&gt;
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===Foxden===&lt;br /&gt;
Foxden Steading was founded a few hundred years ago by a changeling Navarr, Jhessail Cedny and a draughir Navarr, Rymel Cedny. The two had met on a trod, as their stridings passed each other. Jhessail and Rymel travelled north with those who wished to follow them, to where the boundaries between Varushka and Wintermark met, into the lands of Hercynia. Here, in the place where in winter the darkness is great, and in summer the light seemingly never-ending, they came upon a hill clearing with sparse forest around it. In this region of Summersend atop the hill sat a vixen with her cubs, looking down upon the pair. She yipped, and then trotted away into the trees with her cubs. Here is where they built the steading of Foxden, its eyes watchful to the North and to the Vallorn of Hercynia.&lt;br /&gt;
The steading is a place where the Navarr, and other nations, can come to rest, trade news and goods, and seek guidance on the many paths on which life takes them. Here is a place dedicated to preserving history and stories, music and art. A place to gather and organise against the Vallorn. It is the home of an ever-growing information network set in place by Jhessail and Rymel to ensure that the Empire is upheld against the many forces that oppose it.&lt;br /&gt;
Foxden is a diverse steading with many different focuses; it has produced many a fine thorn, vate, broker, guide and brand. It is a home to any in need, and is willing to accept any into its fold, provided they bring no harm to it. Over the years the steading has produced a number of stridings, as the Dance of those within has dictated. Strong ties still bind a number of these groups together into a collective of stridings and steadings, who regularly get together at Anvil to share information and the like.&lt;br /&gt;
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===Springwake===&lt;br /&gt;
Springwake was formed many years ago, though the records have been long since lost. In Brociliande, in Dark Ranging, on the border of the Barrens, Springwake stood as a wayhouse, a tavern for travellers and Stridings alike. Eventually, as so many things do, it fell- to Vallorn on one side, and bandits the other.&lt;br /&gt;
Those few who escaped became Ashwood Striding. One day, those who lived long enough found their way back to Springwake, and along with support from the heroes of the Empire, were able to reclaim it.&lt;br /&gt;
It stands once again, a proud Steading that, occasionally, holds parties, their Brand Rhain Springwake a steady and wise leader; and the Steading maintains its links with Ashwood through the Burning Forest Alliance.&lt;br /&gt;
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===Strangers Song===&lt;br /&gt;
Strangers Song is a steading based in Miaren they have a notable forge where Karrow the brand and Thorn, produces weapons and shields in the traditional Navarr style. He and Alarna occasionally bring a few examples to Anvil for trade. Bryn Strangers Song is a young and spirited Autumn Vate who is part of the order of rod and shield, Cadagan is an experienced Autumn ritualist and Emir is the laconic Thorn. together with White Foxes and Night Grove they are also known as Entwined paths.&lt;br /&gt;
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===Whispering Dray===&lt;br /&gt;
The Steading of Whispering Dray stood sentinel in Elerael, the eyes of it people turned always towards the shrouded desolation of Terunael, protecting the Trods and driving back any Vallorn creature that stumbled into the untainted woods.&lt;br /&gt;
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What happened to the steading is not currently a matter of record, except that their homes are now inhabited by the Brackensong, and in recent years a number of individuals named Whispering Dray have been found guilty of Treason and Sorcery.&lt;br /&gt;
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&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; Whispering Dray are an NPC steading&lt;br /&gt;
{{CaptionedImage|file=WintersReach.jpg|title=Winters Reach|align=right|caption=Winters Reach|width=250}}&lt;br /&gt;
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===Winter&#039;s Reach===&lt;br /&gt;
Born in the months preceding Autumn 384 under the domination of Wither the Seed in Liathaven; the construction of the Steading of Winter&#039;s Reach was completed in the region overlooking the eaves of the Weirwood Forest found in Westwood, Liathaven by the remnants of the Companions of Tarw and other Liathaven refugees.&lt;br /&gt;
&lt;br /&gt;
The Steading forms a bastion against the encroaching vallorn and miasma-affected creatures leaving Liath&#039;s Heart into Westwood and provides a secure resting and trading location for the Black Scar, civil servants and other Imperial Heroes still operating across the territory.&lt;br /&gt;
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==Stridings==&lt;br /&gt;
&lt;br /&gt;
===Ashborn===&lt;br /&gt;
The Ashborn striding was formed by members of an expeditionary force sent to Hordalant between 379 and 381. They are the Navarr scouts, spies, explorers and military personnel who found themselves harried and cut off from the Empire by overwhelming Jotun forces. &lt;br /&gt;
Though separated from the Empire for 3 years the Ashborn continued to resist, forming themselves into an effective unit of guerrilla fighters, sabotaging Jotun activities where possible in a number of daring raids. Later, when the Empire launched a doomed military campaign into the region the Ashborn made their boldest move – slipping through enemy lines to unify with and assist the now retreating army.&lt;br /&gt;
The Ashborn now return to Anvil after surviving alone outside the Empire. They were formed to survive the suffering they found there, uniting together in common course. Now they find themselves facing a new challenge – reintegration within the Navarr and the Empire.&lt;br /&gt;
From ashes we rise, &lt;br /&gt;
from sorrows we grow. &lt;br /&gt;
&lt;br /&gt;
===Ashwood===&lt;br /&gt;
Ashwood Striding has risen from the ashes twice now. Once, the ashes of Springwake lead to a small band, trying to find some more normalcy. They were set upon by Grendel and those children left alive were sent to a Dawnish orphanage.&lt;br /&gt;
When grown, Zayn and Rhain, brought up in Dawn and once of Foxden, refounded the Striding. Since the reformation, many things have changed. Now a Striding made mostly of scouts, physics and brokers, and those who came to Navarr from other nations, Ashwood wanders mostly through Miaren but often finds its way back to Brociliande and the Steading it was born of. The first and so far, only Striding of the Burning Forest Alliance, Ashwood stands proud and is proof that a forest fire is needed for new life to begin.&lt;br /&gt;
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===The Edgestalkers===&lt;br /&gt;
The Edgestalkers are a Striding formed in 375YE by Pan “Summer Wolf” of White Oak Pass, his wife, brother, and three friends. Their purpose, to walk the trods along the Empire’s northern borders, protecting the scattered settlements and rendering aid to those in need. The Striding has a diversity of personalities, backgrounds, and interests, bound together by a mutual Loyalty and trust. In time, each member takes a &amp;quot;wolf name&amp;quot; to reflect their place in The Great Dance or a particularly noteworthy achievement. While they take all sorts, prospective new Striding members are first asked The Question, and those who can’t give a satisfactory answer are turned away.&lt;br /&gt;
&lt;br /&gt;
What with their habit of taking in wanderers looking for a home, and absorbing the smaller Swift Bark Striding in ’81, their numbers have grown over the years. Now they operate out of Thorn’s Pass, a Prosperous waystation they established in Northpines, Hercynia. Those who can’t or don’t want to travel remain behind as a Steading while the others stride out, in their secret mountain home above the Pass. On nights when the moon is full, the howling of wolves can often be heard in forests and hills around Thorn’s Pass, and locals tell stories to travellers about a pack of wolf-headed warriors that guard the valley and devour those of ill intent. The Edgestalkers haven’t gone out of their way to dispel those stories.&lt;br /&gt;
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===Eternal Family===&lt;br /&gt;
The Eternal Family is an old striding, so old it is claimed that their roots trace back to the days of Terunael. Whether this is true or not is unclear but it is clear that the striding is very old. The Family is made up of an extended group of both blood relations and adopted individuals who are collectively recognised as family.&lt;br /&gt;
Highly active as a group, those able to travel journey widely along the trods and beyond. They offer support to those in need and explore old ruins, trying to find out all they can about the history of their people. Those unable to travel live in and run a wayhouse in Goldglades, in the territory of Miaren.&lt;br /&gt;
In recent years the Family has become known for the core of the striding being a strong coven specialised in the magic of the Day realm and the Spring realm. Something very unusual happened around 378YE, however, and the ritualists’ affinity for Spring magic has changed markedly. Today, the Eternal Family are known to be powerful practitioners of Summer magic, in addition to their mastery of the arts of Day.&lt;br /&gt;
Alongside their use of ritual magic, the Family use all skills at their disposal to help their nation and the Empire. On the battlefield they are reputed to fight defensively, using shields, medical skills and magic to support frontline warriors.&lt;br /&gt;
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===Embercast===&lt;br /&gt;
One Summer’s night in Therunin, a number of riverside steadings unexpectedly found themselves under attack by a tide of vallornspawn. In the confusion, a fire flared amid the dry undergrowth, and the dwindling survivors realised their only hope was to cast themselves into the water. &lt;br /&gt;
Clinging together for safety, watching their homes burn, they might easily have abandoned hope… but then they saw that their way was being lit by burning debris that had fallen to the water’s surface. “Embers cast adrift,” one said, “but still aflame.” These words became an oath, and a new striding was born, sworn to aid those who had found themselves similarly beset by disaster, war or invasion.  &lt;br /&gt;
Nowadays, Embercast is fairly diffuse, its members often splitting into smaller groups to walk the Trods. It functions as an extended family: spread across the Empire, but always keen to come together around a fire to tell tales and sing songs. Since 383YE, its members have been congregating at the Anvil summits in ever-increasing numbers, where they always ensure there’s a seat at their fire for anyone who might be in need of one.&lt;br /&gt;
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===The Leafstalkers===&lt;br /&gt;
The Leafstalker Striding are a modern band of Navarr based out of Serenael, famed for their signature cloaks that allow them to blend in with the weirwood trees of the region. In Anvil they can be found in the hovel just off Murder Alley.&lt;br /&gt;
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===Splitroot Striding===&lt;br /&gt;
Formed a year or so before the death of Empress Britta alongside Brackensong Steading from members of Foxden Steading, Splitroot has since grown to be a sizeable group. The striding walks the trods of Broceliande, using Elerael as a home base, and venturing into Dark Ranging. Previous to the declaration of war in Winter 378YE, they were one of the few stridings to trade with the Orcs of the Barrens, and still maintain close ties to the Great Forest orcs.&lt;br /&gt;
Splitroot comprises of an eclectic mix of skills and personalities, including all manner of bards, brokers, vates, thorns, ambassadors to foreign nations, and fire dancers. As befitting a group so closely associated with Brackensong and Foxden, many of it’s vates are members of the Voice of the Quiet Forest.&lt;br /&gt;
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===Tarw===&lt;br /&gt;
Compared to many steadings and stridings, the striding of Tarw are young. Formed in the heat of battle in Reikos by former elements of stridings, mercenaries, and desperate soldiers of many nations of the Empire, the striding has arisen from the mud of the field to seek a better life. Exactly what that better life is depends on the thorn asked, be it in loot, pleasure, drink, or a better future.&lt;br /&gt;
It was on the muddy, blood-drenched battlefields that the striding was formed, a collection of broken souls seeking vengeance, hope, glory, a future, or a fellow warrior to watch their backs. Many folk from all the corners of the Empire can be found in the striding of Tarw, be they once Varuskhan, Highborn, Dawnish or League: any Imperial without a home to call their own is welcome to travel with the striding as part of finding their place in the Dance.&lt;br /&gt;
More a Thornborn than a typical striding, the companions are unrelenting, and fierce in battle. Often the striding of Tarw take contracts to support their striding or other thorns economically, as they have no land with which to grow herbs, or gather resources, just sharpened blades and a will to wield them. A true striding, home is the open trod, unbound by the restrictions of house or hearth. The striding always looks to the future, forging their own path in the Dance no matter its bloody tune. When not on the field of battle, members of Tarw can be found seeking out work with the Iron Raptors, honing their skills, or chatting to their many extended friends or family across the Empire, building skilled networks of alliances, such as the Black Scar Thornborne, to reclaim lost Imperial territories&lt;br /&gt;
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===The Umbral Path===&lt;br /&gt;
The Umbral Path Striding is a secretive group with their origins in Dark Ranging in Brocéliande, where they have long fought to protect the Empire from the threat of Vallorn and barbarian alike with their mastery of Night magic and other tools.&lt;br /&gt;
Since the barbarian incursion into Elerael, The Striding has begun to more regularly range out across the Empire, spending time with all manner of citizens and learning what they can of all they encounter, whilst always maintaining a presence in Dark Rangings. The Striding rarely stay in one place long and often splinter into smaller groups in order to seek out anything that they feel will help them achieve their goals.&lt;br /&gt;
Members of this Striding are adept at blending into the crowd except when they choose to be seen and their presence at Anvil was first noticed in Anvil in Spring 380YE, as a new Empress was chosen.&lt;br /&gt;
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===Two Feet===&lt;br /&gt;
“So I left my hearth and home behind with naught but a knife and my own two feet.” - Filch Two Feet y83 imperial&lt;br /&gt;
No one is really sure how old the Two Feet Striding is. The exact circumstances of their founding have baffled curious historians throughout imperial history. Though surviving records first mention the striding some 3 centuries ago, the Two Feet themselves aren&#039;t much help on the subject. Though most agree on the time frame each branch of the striding seems to posses a radically different Tale of their origins, although recurring themes have been noted.&lt;br /&gt;
Uncertain origins aside, the Two feet have a solid reputation within the empire. Though some speak of their Loyalty to their friends, their canny trades and ruthless prowess on the battlefield. Its their songs that have truly put the striding on the map. Coupled with a talent for the brewing strong drink and an overall cheerful outlook on life the striding is a welcome sight wherever it may roam   &lt;br /&gt;
Another curious habit sets the Two feet apart from most other Striding’s is that they always return to their Steading’s to wait out the winter. Though not unheard of its the consistency with which the Two feet do so which sets them apart. Though some might accused them of being a “fair weather striding” this is rarely done to their faces. For the two feet count a &amp;quot;significant&amp;quot; number of thorns among their ranks.&lt;br /&gt;
Since the death of Britta, increasing numbers of the Two Feet have made their way to Anvil to further their ambitions and carve out a legacy the empire wont forget.&lt;br /&gt;
&lt;br /&gt;
===The White Foxes===&lt;br /&gt;
The White Foxes Striding do not draw their name from the most… ‘reputable’ of origins. Initially formed by the mercenary Crenshaw of Miaren in 377 YE, The White-Fox Renegades were a guerrilla mercenary unit led by Crenshaw on paid contracts all across the Empire and into the Iron Confederacy. Whilst not famous or prosperous by any degree, the unit was greedy, violent and loyal only to the string of their coin pouch.&lt;br /&gt;
This would change immensely, however, when Crenshaw recruited the mage Carwen in 379 YE, and visited Anvil for the first time in the year 380 YE. Assisted by this friendly young companion and introduced to so many fascinating people, the hardened mercenary heart of Crenshaw melted, and decided on the second day of the First Summit to redesign his unit into an established, respectable Striding.&lt;br /&gt;
The White Foxes Striding endeavours to aid the Navarri people and the wider Empire in any way they can- the group embrace all into their fold with a desire to better the lives of their fellow Imperial citizens, and they pride themselves on an upstanding, diplomatic reputation. Indeed, they hope to shape the Empire into forming closer bonds of fellowship through their example.&lt;br /&gt;
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===Y’Basden===&lt;br /&gt;
Y’Basden Striding traces its roots back to the earliest days of the Empire and was first established by three Navarr outcasts (The Three Thorns) who banded together out of a mutual and visceral dislike for each other and a desire to both ‘one up’ and profit from each other’s failures.&lt;br /&gt;
Their bond was later cemented by an event known as “The Battle of the Black Woods” - an incident where reputedly they destroyed (and looted) an entire raiding contingent of a hundred barbarians whilst outwitting a pursuing force of vallorn. Official Imperial records cast doubts around the stories of this alleged event.&lt;br /&gt;
The story drew like-minded citizens and the striding grew in relation to their reputation (or notoriety) throughout the Empire. It is not uncommon in bars for many tall tales to be told of The Three Thorns&#039; exploits with eternals or adventures across battlefields. It is assumed that most of these tales are allegorical in nature as many conflict with established Imperial historical records (or are simply too far-fetched to be believable).&lt;br /&gt;
In the intervening years, the direction of the striding went through many changes in both role, name, and attitude. These ranged from fringe outcasts to established traders, mercenary bands and even a period outside of Imperial territory… allegedly.&lt;br /&gt;
Y’Basden Striding was the eventual result. A disciplined fighting force led by a trio of leaders; The Wit, The Wisdom and The Brand in honour of the original Three Thorns. They consider themselves serving soldiers who will give anyone, including non-Navarr, a chance to travel with them awhile and they take pride in their ability to scout into dangerous, even vallorn, territory. Their reputation as an aggressive and effective fighting force on the battlefield has yet to be disproved. Visits to Anvil are considered opportunities for rest and relaxation and as a result they can seem a little less refined than the average Imperial citizen but tend to treat allies as firm family regardless of nation or circumstance.&lt;br /&gt;
The last decade has had them at the lead of insurgency actions in Liathaven where they have helped found the Black Scar Thornborn along with the support of other Liathaven stridings and steadings.&lt;br /&gt;
&lt;br /&gt;
===The Longest Path===&lt;br /&gt;
The Longest Path is a young striding originally created by Merionnen (Meri) the Bloody Huge, a Thorn now lost to the Black Plateau. He felt the Empire did not support the important task of walking the trods and defeating the Vallorn - primarily in Liathaven - and so formed a striding to pick up the slack. The name Longest Path refers to the following of any action for this long term, rather than any short term, victory and in theory this Striding would have no further purpose were Liathaven to be reclaimed for the Empire.&lt;br /&gt;
The striding is currently led by brand Travid, who has brought in countless new recruits who also believe in walking the more difficult path for the future payoff or who were looking for a purpose and found one with the Longest Path. The striding has become known as a hub of information and socialisation for all and regularly welcomes other nations during the Anvil summits in order to further its reach throughout the Empire in pursuit of its goals. It is also known for getting members into as many different positions as possible around the Empire. They are part of the Black Scar Thornborn.&lt;br /&gt;
&lt;br /&gt;
===Pathfinders===&lt;br /&gt;
A proud Striding, the Pathfinders lay claim to a heritage that reaches all the way back to Navarr &amp;amp; Thorn and the months following the fall of Terunael. Sprung from the village of Tywyn, in Brocéliande, the folk who would become the original Pathfinders were inspired by the lovers’ tale of courage in face of the newly born Vallorn; hope for the restoration of the lost empire; and their commitment to each other. It is a message the Pathfinders help to spread to every corner of the Empire to this day.&lt;br /&gt;
Time changes us all, and though the Pathfinders’ birthplace is in Brocéliande, the Striding has been happy to welcome citizens from across the Empire and beyond. Helping them take the Binding of Thorns, and with it the oaths that the original Pathfinders made so long ago. Today, many of the Striding hail from the South and Western Empire, with refugees from Liathaven and former Freeborn making up many of their number.&lt;br /&gt;
As you can imagine the Pathfinders are best known as skilled traders, alchemists, healers, artisans as well as, boasting a coven of powerful Winter Vates.  However, while by no means a Thornborn, the martial spirit of the Pathfinders should not be underestimated. Under the leadership of their current Brand, Valeska, the entire striding sold their farms, mines, and businesses to take up arms and recruit fighters to aid in the liberation of Liathaven. Always on the lookout for lost or badly maintained trods, Pathfinders will often be found volunteering to act as war scouts or stride at the vanguard of a campaign in search of the darkest paths and lost trods where others fear to tread.&lt;br /&gt;
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===The Roamer Striding===&lt;br /&gt;
A newly formed striding, bringing together those Navarr with a passion to destroy the Vallorn.  Created by an individual that travelled alone for many years, Loma the Roamer finally found his purpose.  Years of pushing back the Vallorn husks, and delving deeper and deeper into the Vallorn in Broceliande created an urge inside to do something meaningful with his life.  Spring magic bubbled within, forcing him to ignore his calling no more.  &lt;br /&gt;
Sloane was rescued from the Broch, a dangerous area surrounded by the Vallorn.  Her tenacity to keep the husks away from her farmlands and family was not enough, and left her alone, realising that only with numbers could her campaign to destroy the Vallorn be successful. &lt;br /&gt;
Alani is the latest addition to the striding, found deep within Broceliande, striving to find the heart of the Vallorn, or anything that could be used to explain it’s existence, and importantly its destruction.  Saved by the Roamer Striding and now with forces combined, the battle to end the ancient enemy is renewed once more. &lt;br /&gt;
Only the most fervent haters of the Vallorn will be invited to join this striding, and where these brave adventurers roam is definitely not for the faint hearted.&lt;br /&gt;
&lt;br /&gt;
==Steadings and Stridings in Play==&lt;br /&gt;
This list is by no means exhaustive; efforts are made to keep it up to date but due to the sheer amount of work involved the onus lies with the Navarr players to ensure the information is correct and current.&lt;br /&gt;
&lt;br /&gt;
The majority of steadings and stridings listed here represent player-character groups. It should go without saying that you should not create a character who is part of one of these groups, or has personal history with one of them, without first clearing it with the appropriate players. You should also check before including other players&#039; groups in your background. The background team are unlikely to approve a background that significantly impacts or involves another player character group without their permission.&lt;br /&gt;
&lt;br /&gt;
Included above are a handful of prominent NPC steadings and stridings - you may be able to create a character associated with one of these, but the situation will depend very much on your background and the group in question. It is unlikely that a player character will receive additional benefits for belonging to an NPC steading or striding, and may find their game limited - the leaders of these houses are likely to remain NPCs for example, and are unlikely to give player characters much attention.&lt;br /&gt;
[[Category:Navarr]]&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_groups&amp;diff=94813</id>
		<title>Navarr groups</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_groups&amp;diff=94813"/>
		<updated>2022-08-21T15:00:00Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: /* Stridings */&lt;/p&gt;
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==Overview==&lt;br /&gt;
There are many [[Steading|steadings]] and [[Striding|stridings]] across [[Navarr]], but only a comparative handful are involved in the affairs of the Empire (that is, attend the seasonal summits at [[Casinea#Anvil|Anvil]]). The influence of these steadings and stridings can wax and wane, and involvement in Imperial affairs is not always a reflection of their influence within the nation itself.&lt;br /&gt;
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==Steadings==&lt;br /&gt;
{{CaptionedImage|file=Autumngale.png|title=Autumngale|align=right|caption=Autumngale|width=250}}&lt;br /&gt;
===Autumngale===&lt;br /&gt;
The steading of Autumngale is a fairly young settlement, having been established in the last twenty years when the Autumngale Striding felt that their place in the Great Dance was no longer to roam. Autumngale is situated in Greenfalls, Miaren along a tributary of the River Gancio, at the base of a series of waterfalls. It features humble mooring capable of accommodating a handful of rivercraft and is renowned for claiming host to a number of artists, sculptors and creatives. The steading makes use of waterfalls and pools in the area for bathing and encouraging relaxation and creativity in its denizens and visitors. Several members of Autumngale cultivate woodlands near these pools for the rearing of iridescent butterflies, for use in the creating of art or artisanal crafts leading to a series of &#039;moon pools&#039; that become beautiful spectacles of colour and wonder at night. When they hold unburdening, the steading provide paints, beads, thread, so when something old is taken the option to decorate it to make something new is given, encouraging the living art tradition in Navarr. This penchant for creativity extends beyond just the arts, thorns and vates from Autumngale have a habit of providing and utilising inventive solutions to problems and proposing inspired suggestions that might often seem atypical.&lt;br /&gt;
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===Brackensong===&lt;br /&gt;
Formed (along with Splitroot striding) some time before the death of Empress Britta from members of the Foxden steading, the wooden palisaded Brackensong Steading is the first line of defence against the Vallorn in East Broceliande. It is situated in the former home of Whispering Dray in Elerael, where its position grants it an eye over the movements of the husks, miasma, and the giant insects that roam the area.&lt;br /&gt;
To date, the steading is the largest to come out of Broceliande to the Imperial Summits. As befits its vigil against the Vallorn, Brackensong is the home of the Voice of the Quiet Forest, one of the larger covens within the Navarr. Additionally, the constant threat from the more physical agents of the Vallorn has given rise to a core of hardened Thorns, ready to stand against the evils that lurk in the forest and beyond.&lt;br /&gt;
Since the Interregnum, the Brackensong have worked to bolster the living heart of the nation, using the Dance of Navarr and Thorn to repair and nurture the Trods, and playing host to songs, stories and revelry long into the night of every Summit.&lt;br /&gt;
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===Broken Bough===&lt;br /&gt;
A days walk east of Lorenzo&#039;s Deep Pockets in the Goldglades NorthWestern Miaren is Broken Bough Steading. A relatively small and quiet steading, it has typically been home to Navarri who for one reason or another desire hidden ambiguity.&lt;br /&gt;
Broken Bough is situated along a creek, nestled in the large trees found in the area. The location was likely originally chosen to be around a small watchtower structure believed to be Terunael in origin.&lt;br /&gt;
The Steading is home to The Drunken Goose, a wayhouse underneath a large tree on the edge of the settlement. Always the focal point for those passing through looking for food, drink, and a place to stay, The Drunken Goose has recently become a place to sample a wide variety of cocktails from all over the Empire. &lt;br /&gt;
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===Bronwen’s Rest===&lt;br /&gt;
Situated on the Trod that runs through Peakedge Song in Therunin, Bronwen’s Rest Wayhouse was founded in 360YE by a small and ageing Striding looking to settle down. Younger Navarr started to arrive over the next few years including the current Brand, Eleri, and the wayhouse became a regular stopping point for not only Stridings moving through the area, but also a few Highborn and Urizen travelling across the Empire. Bronwen’s Rest now boasts a well-appointed bath house and small printing press- unsurprisingly for a place run predominantly by merrow- as well as the smithy, workshop and inn that form its core.&lt;br /&gt;
The wayhouse comes to Anvil to provide some of the same services that it does to travellers on the Trod on a smaller scale: repair jobs to clothes and equipment, drinks, snacks, packed lunches and of course a social hub for people to sit, unwind… and gossip their hearts out.&lt;br /&gt;
A number of representatives of other stridings and steadings also camp with Bronwen’s Rest at Anvil, forming a collective known as the Open Skies.&lt;br /&gt;
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===Splinterspears===&lt;br /&gt;
No one knows the origin of the Splinterspear steading. Splinterspears have an odd past twisted with the other steadings from the north, sandwiched between varushka and Wintermark there has never been a time when the splinterspears weren&#039;t around, the wayhouse pops up all through the empires history, it is said Myfanwy herself stayed at the wayhouse. it is literally carved from the fingers themselves (mountain range) some say the wayhouse is older than the steading its self, it is a large house with many passages and secret entrances, they even host a natural hot spring and a Navarr banquet hall, &lt;br /&gt;
They hail from Old ranging in hercynia and are isolated over much of the dark winter months. they operate the wayhouse which is literally carved into the fingers which opens its doors and offers the yearly celebration ‘the last feast north’ all weary travellers are welcome, as long as they agree to leave weapons and grudges at the entrance, splinterspear wayhouse is a place for rest and regaining strength after the long trods and many battles faced, this is to honour the passage of the fallen through the labyrinth.&lt;br /&gt;
A Proud and vigilant Navarri steading who it has been whispered have been blessed by summer eternals, it is a rear thing to find a splinterspear who is not a Vate, (this sounds grander than it is, its a massive cave network set in forest up the side of a mountain that is part of a mountain range, with plateaus and softer inclines, it is situated right next to a major trod north, the hall is where the last feast north is hosted yearly) &lt;br /&gt;
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===Foxden===&lt;br /&gt;
Foxden Steading was founded a few hundred years ago by a changeling Navarr, Jhessail Cedny and a draughir Navarr, Rymel Cedny. The two had met on a trod, as their stridings passed each other. Jhessail and Rymel travelled north with those who wished to follow them, to where the boundaries between Varushka and Wintermark met, into the lands of Hercynia. Here, in the place where in winter the darkness is great, and in summer the light seemingly never-ending, they came upon a hill clearing with sparse forest around it. In this region of Summersend atop the hill sat a vixen with her cubs, looking down upon the pair. She yipped, and then trotted away into the trees with her cubs. Here is where they built the steading of Foxden, its eyes watchful to the North and to the Vallorn of Hercynia.&lt;br /&gt;
The steading is a place where the Navarr, and other nations, can come to rest, trade news and goods, and seek guidance on the many paths on which life takes them. Here is a place dedicated to preserving history and stories, music and art. A place to gather and organise against the Vallorn. It is the home of an ever-growing information network set in place by Jhessail and Rymel to ensure that the Empire is upheld against the many forces that oppose it.&lt;br /&gt;
Foxden is a diverse steading with many different focuses; it has produced many a fine thorn, vate, broker, guide and brand. It is a home to any in need, and is willing to accept any into its fold, provided they bring no harm to it. Over the years the steading has produced a number of stridings, as the Dance of those within has dictated. Strong ties still bind a number of these groups together into a collective of stridings and steadings, who regularly get together at Anvil to share information and the like.&lt;br /&gt;
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===Springwake===&lt;br /&gt;
Springwake was formed many years ago, though the records have been long since lost. In Brociliande, in Dark Ranging, on the border of the Barrens, Springwake stood as a wayhouse, a tavern for travellers and Stridings alike. Eventually, as so many things do, it fell- to Vallorn on one side, and bandits the other.&lt;br /&gt;
Those few who escaped became Ashwood Striding. One day, those who lived long enough found their way back to Springwake, and along with support from the heroes of the Empire, were able to reclaim it.&lt;br /&gt;
It stands once again, a proud Steading that, occasionally, holds parties, their Brand Rhain Springwake a steady and wise leader; and the Steading maintains its links with Ashwood through the Burning Forest Alliance.&lt;br /&gt;
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===Strangers Song===&lt;br /&gt;
Strangers Song is a steading based in Miaren they have a notable forge where Karrow the brand and Thorn, produces weapons and shields in the traditional Navarr style. He and Alarna occasionally bring a few examples to Anvil for trade. Bryn Strangers Song is a young and spirited Autumn Vate who is part of the order of rod and shield, Cadagan is an experienced Autumn ritualist and Emir is the laconic Thorn. together with White Foxes and Night Grove they are also known as Entwined paths.&lt;br /&gt;
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===Whispering Dray===&lt;br /&gt;
The Steading of Whispering Dray stood sentinel in Elerael, the eyes of it people turned always towards the shrouded desolation of Terunael, protecting the Trods and driving back any Vallorn creature that stumbled into the untainted woods.&lt;br /&gt;
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What happened to the steading is not currently a matter of record, except that their homes are now inhabited by the Brackensong, and in recent years a number of individuals named Whispering Dray have been found guilty of Treason and Sorcery.&lt;br /&gt;
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&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; Whispering Dray are an NPC steading&lt;br /&gt;
{{CaptionedImage|file=WintersReach.jpg|title=Winters Reach|align=right|caption=Winters Reach|width=250}}&lt;br /&gt;
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===Winter&#039;s Reach===&lt;br /&gt;
Born in the months preceding Autumn 384 under the domination of Wither the Seed in Liathaven; the construction of the Steading of Winter&#039;s Reach was completed in the region overlooking the eaves of the Weirwood Forest found in Westwood, Liathaven by the remnants of the Companions of Tarw and other Liathaven refugees.&lt;br /&gt;
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The Steading forms a bastion against the encroaching vallorn and miasma-affected creatures leaving Liath&#039;s Heart into Westwood and provides a secure resting and trading location for the Black Scar, civil servants and other Imperial Heroes still operating across the territory.&lt;br /&gt;
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==Stridings==&lt;br /&gt;
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===Ashborn===&lt;br /&gt;
The Ashborn striding was formed by members of an expeditionary force sent to Hordalant between 379 and 381. They are the Navarr scouts, spies, explorers and military personnel who found themselves harried and cut off from the Empire by overwhelming Jotun forces. &lt;br /&gt;
Though separated from the Empire for 3 years the Ashborn continued to resist, forming themselves into an effective unit of guerrilla fighters, sabotaging Jotun activities where possible in a number of daring raids. Later, when the Empire launched a doomed military campaign into the region the Ashborn made their boldest move – slipping through enemy lines to unify with and assist the now retreating army.&lt;br /&gt;
The Ashborn now return to Anvil after surviving alone outside the Empire. They were formed to survive the suffering they found there, uniting together in common course. Now they find themselves facing a new challenge – reintegration within the Navarr and the Empire.&lt;br /&gt;
From ashes we rise, &lt;br /&gt;
from sorrows we grow. &lt;br /&gt;
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===Ashwood===&lt;br /&gt;
Ashwood Striding has risen from the ashes twice now. Once, the ashes of Springwake lead to a small band, trying to find some more normalcy. They were set upon by Grendel and those children left alive were sent to a Dawnish orphanage.&lt;br /&gt;
When grown, Zayn and Rhain, brought up in Dawn and once of Foxden, refounded the Striding. Since the reformation, many things have changed. Now a Striding made mostly of scouts, physics and brokers, and those who came to Navarr from other nations, Ashwood wanders mostly through Miaren but often finds its way back to Brociliande and the Steading it was born of. The first and so far, only Striding of the Burning Forest Alliance, Ashwood stands proud and is proof that a forest fire is needed for new life to begin.&lt;br /&gt;
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===The Edgestalkers===&lt;br /&gt;
The Edgestalkers are a Striding formed in 375YE by Pan “Summer Wolf” of White Oak Pass, his wife, brother, and three friends. Their purpose, to walk the trods along the Empire’s northern borders, protecting the scattered settlements and rendering aid to those in need. The Striding has a diversity of personalities, backgrounds, and interests, bound together by a mutual Loyalty and trust. In time, each member takes a &amp;quot;wolf name&amp;quot; to reflect their place in The Great Dance or a particularly noteworthy achievement. While they take all sorts, prospective new Striding members are first asked The Question, and those who can’t give a satisfactory answer are turned away.&lt;br /&gt;
&lt;br /&gt;
What with their habit of taking in wanderers looking for a home, and absorbing the smaller Swift Bark Striding in ’81, their numbers have grown over the years. Now they operate out of Thorn’s Pass, a Prosperous waystation they established in Northpines, Hercynia. Those who can’t or don’t want to travel remain behind as a Steading while the others stride out, in their secret mountain home above the Pass. On nights when the moon is full, the howling of wolves can often be heard in forests and hills around Thorn’s Pass, and locals tell stories to travellers about a pack of wolf-headed warriors that guard the valley and devour those of ill intent. The Edgestalkers haven’t gone out of their way to dispel those stories.&lt;br /&gt;
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===Eternal Family===&lt;br /&gt;
The Eternal Family is an old striding, so old it is claimed that their roots trace back to the days of Terunael. Whether this is true or not is unclear but it is clear that the striding is very old. The Family is made up of an extended group of both blood relations and adopted individuals who are collectively recognised as family.&lt;br /&gt;
Highly active as a group, those able to travel journey widely along the trods and beyond. They offer support to those in need and explore old ruins, trying to find out all they can about the history of their people. Those unable to travel live in and run a wayhouse in Goldglades, in the territory of Miaren.&lt;br /&gt;
In recent years the Family has become known for the core of the striding being a strong coven specialised in the magic of the Day realm and the Spring realm. Something very unusual happened around 378YE, however, and the ritualists’ affinity for Spring magic has changed markedly. Today, the Eternal Family are known to be powerful practitioners of Summer magic, in addition to their mastery of the arts of Day.&lt;br /&gt;
Alongside their use of ritual magic, the Family use all skills at their disposal to help their nation and the Empire. On the battlefield they are reputed to fight defensively, using shields, medical skills and magic to support frontline warriors.&lt;br /&gt;
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===The Leafstalkers===&lt;br /&gt;
The Leafstalker Striding are a modern band of Navarr based out of Serenael, famed for their signature cloaks that allow them to blend in with the weirwood trees of the region. In Anvil they can be found in the hovel just off Murder Alley.&lt;br /&gt;
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===Splitroot Striding===&lt;br /&gt;
Formed a year or so before the death of Empress Britta alongside Brackensong Steading from members of Foxden Steading, Splitroot has since grown to be a sizeable group. The striding walks the trods of Broceliande, using Elerael as a home base, and venturing into Dark Ranging. Previous to the declaration of war in Winter 378YE, they were one of the few stridings to trade with the Orcs of the Barrens, and still maintain close ties to the Great Forest orcs.&lt;br /&gt;
Splitroot comprises of an eclectic mix of skills and personalities, including all manner of bards, brokers, vates, thorns, ambassadors to foreign nations, and fire dancers. As befitting a group so closely associated with Brackensong and Foxden, many of it’s vates are members of the Voice of the Quiet Forest.&lt;br /&gt;
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===Tarw===&lt;br /&gt;
Compared to many steadings and stridings, the striding of Tarw are young. Formed in the heat of battle in Reikos by former elements of stridings, mercenaries, and desperate soldiers of many nations of the Empire, the striding has arisen from the mud of the field to seek a better life. Exactly what that better life is depends on the thorn asked, be it in loot, pleasure, drink, or a better future.&lt;br /&gt;
It was on the muddy, blood-drenched battlefields that the striding was formed, a collection of broken souls seeking vengeance, hope, glory, a future, or a fellow warrior to watch their backs. Many folk from all the corners of the Empire can be found in the striding of Tarw, be they once Varuskhan, Highborn, Dawnish or League: any Imperial without a home to call their own is welcome to travel with the striding as part of finding their place in the Dance.&lt;br /&gt;
More a Thornborn than a typical striding, the companions are unrelenting, and fierce in battle. Often the striding of Tarw take contracts to support their striding or other thorns economically, as they have no land with which to grow herbs, or gather resources, just sharpened blades and a will to wield them. A true striding, home is the open trod, unbound by the restrictions of house or hearth. The striding always looks to the future, forging their own path in the Dance no matter its bloody tune. When not on the field of battle, members of Tarw can be found seeking out work with the Iron Raptors, honing their skills, or chatting to their many extended friends or family across the Empire, building skilled networks of alliances, such as the Black Scar Thornborne, to reclaim lost Imperial territories&lt;br /&gt;
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===The Umbral Path===&lt;br /&gt;
The Umbral Path Striding is a secretive group with their origins in Dark Ranging in Brocéliande, where they have long fought to protect the Empire from the threat of Vallorn and barbarian alike with their mastery of Night magic and other tools.&lt;br /&gt;
Since the barbarian incursion into Elerael, The Striding has begun to more regularly range out across the Empire, spending time with all manner of citizens and learning what they can of all they encounter, whilst always maintaining a presence in Dark Rangings. The Striding rarely stay in one place long and often splinter into smaller groups in order to seek out anything that they feel will help them achieve their goals.&lt;br /&gt;
Members of this Striding are adept at blending into the crowd except when they choose to be seen and their presence at Anvil was first noticed in Anvil in Spring 380YE, as a new Empress was chosen.&lt;br /&gt;
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===Two Feet===&lt;br /&gt;
“So I left my hearth and home behind with naught but a knife and my own two feet.” - Filch Two Feet y83 imperial&lt;br /&gt;
No one is really sure how old the Two Feet Striding is. The exact circumstances of their founding have baffled curious historians throughout imperial history. Though surviving records first mention the striding some 3 centuries ago, the Two Feet themselves aren&#039;t much help on the subject. Though most agree on the time frame each branch of the striding seems to posses a radically different Tale of their origins, although recurring themes have been noted.&lt;br /&gt;
Uncertain origins aside, the Two feet have a solid reputation within the empire. Though some speak of their Loyalty to their friends, their canny trades and ruthless prowess on the battlefield. Its their songs that have truly put the striding on the map. Coupled with a talent for the brewing strong drink and an overall cheerful outlook on life the striding is a welcome sight wherever it may roam   &lt;br /&gt;
Another curious habit sets the Two feet apart from most other Striding’s is that they always return to their Steading’s to wait out the winter. Though not unheard of its the consistency with which the Two feet do so which sets them apart. Though some might accused them of being a “fair weather striding” this is rarely done to their faces. For the two feet count a &amp;quot;significant&amp;quot; number of thorns among their ranks.&lt;br /&gt;
Since the death of Britta, increasing numbers of the Two Feet have made their way to Anvil to further their ambitions and carve out a legacy the empire wont forget.&lt;br /&gt;
&lt;br /&gt;
===The White Foxes===&lt;br /&gt;
The White Foxes Striding do not draw their name from the most… ‘reputable’ of origins. Initially formed by the mercenary Crenshaw of Miaren in 377 YE, The White-Fox Renegades were a guerrilla mercenary unit led by Crenshaw on paid contracts all across the Empire and into the Iron Confederacy. Whilst not famous or prosperous by any degree, the unit was greedy, violent and loyal only to the string of their coin pouch.&lt;br /&gt;
This would change immensely, however, when Crenshaw recruited the mage Carwen in 379 YE, and visited Anvil for the first time in the year 380 YE. Assisted by this friendly young companion and introduced to so many fascinating people, the hardened mercenary heart of Crenshaw melted, and decided on the second day of the First Summit to redesign his unit into an established, respectable Striding.&lt;br /&gt;
The White Foxes Striding endeavours to aid the Navarri people and the wider Empire in any way they can- the group embrace all into their fold with a desire to better the lives of their fellow Imperial citizens, and they pride themselves on an upstanding, diplomatic reputation. Indeed, they hope to shape the Empire into forming closer bonds of fellowship through their example.&lt;br /&gt;
&lt;br /&gt;
===Y’Basden===&lt;br /&gt;
Y’Basden Striding traces its roots back to the earliest days of the Empire and was first established by three Navarr outcasts (The Three Thorns) who banded together out of a mutual and visceral dislike for each other and a desire to both ‘one up’ and profit from each other’s failures.&lt;br /&gt;
Their bond was later cemented by an event known as “The Battle of the Black Woods” - an incident where reputedly they destroyed (and looted) an entire raiding contingent of a hundred barbarians whilst outwitting a pursuing force of vallorn. Official Imperial records cast doubts around the stories of this alleged event.&lt;br /&gt;
The story drew like-minded citizens and the striding grew in relation to their reputation (or notoriety) throughout the Empire. It is not uncommon in bars for many tall tales to be told of The Three Thorns&#039; exploits with eternals or adventures across battlefields. It is assumed that most of these tales are allegorical in nature as many conflict with established Imperial historical records (or are simply too far-fetched to be believable).&lt;br /&gt;
In the intervening years, the direction of the striding went through many changes in both role, name, and attitude. These ranged from fringe outcasts to established traders, mercenary bands and even a period outside of Imperial territory… allegedly.&lt;br /&gt;
Y’Basden Striding was the eventual result. A disciplined fighting force led by a trio of leaders; The Wit, The Wisdom and The Brand in honour of the original Three Thorns. They consider themselves serving soldiers who will give anyone, including non-Navarr, a chance to travel with them awhile and they take pride in their ability to scout into dangerous, even vallorn, territory. Their reputation as an aggressive and effective fighting force on the battlefield has yet to be disproved. Visits to Anvil are considered opportunities for rest and relaxation and as a result they can seem a little less refined than the average Imperial citizen but tend to treat allies as firm family regardless of nation or circumstance.&lt;br /&gt;
The last decade has had them at the lead of insurgency actions in Liathaven where they have helped found the Black Scar Thornborn along with the support of other Liathaven stridings and steadings.&lt;br /&gt;
&lt;br /&gt;
===The Longest Path===&lt;br /&gt;
The Longest Path is a young striding originally created by Merionnen (Meri) the Bloody Huge, a Thorn now lost to the Black Plateau. He felt the Empire did not support the important task of walking the trods and defeating the Vallorn - primarily in Liathaven - and so formed a striding to pick up the slack. The name Longest Path refers to the following of any action for this long term, rather than any short term, victory and in theory this Striding would have no further purpose were Liathaven to be reclaimed for the Empire.&lt;br /&gt;
The striding is currently led by brand Travid, who has brought in countless new recruits who also believe in walking the more difficult path for the future payoff or who were looking for a purpose and found one with the Longest Path. The striding has become known as a hub of information and socialisation for all and regularly welcomes other nations during the Anvil summits in order to further its reach throughout the Empire in pursuit of its goals. It is also known for getting members into as many different positions as possible around the Empire. They are part of the Black Scar Thornborn.&lt;br /&gt;
&lt;br /&gt;
===Pathfinders===&lt;br /&gt;
A proud Striding, the Pathfinders lay claim to a heritage that reaches all the way back to Navarr &amp;amp; Thorn and the months following the fall of Terunael. Sprung from the village of Tywyn, in Brocéliande, the folk who would become the original Pathfinders were inspired by the lovers’ tale of courage in face of the newly born Vallorn; hope for the restoration of the lost empire; and their commitment to each other. It is a message the Pathfinders help to spread to every corner of the Empire to this day.&lt;br /&gt;
Time changes us all, and though the Pathfinders’ birthplace is in Brocéliande, the Striding has been happy to welcome citizens from across the Empire and beyond. Helping them take the Binding of Thorns, and with it the oaths that the original Pathfinders made so long ago. Today, many of the Striding hail from the South and Western Empire, with refugees from Liathaven and former Freeborn making up many of their number.&lt;br /&gt;
As you can imagine the Pathfinders are best known as skilled traders, alchemists, healers, artisans as well as, boasting a coven of powerful Winter Vates.  However, while by no means a Thornborn, the martial spirit of the Pathfinders should not be underestimated. Under the leadership of their current Brand, Valeska, the entire striding sold their farms, mines, and businesses to take up arms and recruit fighters to aid in the liberation of Liathaven. Always on the lookout for lost or badly maintained trods, Pathfinders will often be found volunteering to act as war scouts or stride at the vanguard of a campaign in search of the darkest paths and lost trods where others fear to tread.&lt;br /&gt;
&lt;br /&gt;
===The Roamer Striding===&lt;br /&gt;
A newly formed striding, bringing together those Navarr with a passion to destroy the Vallorn.  Created by an individual that travelled alone for many years, Loma the Roamer finally found his purpose.  Years of pushing back the Vallorn husks, and delving deeper and deeper into the Vallorn in Broceliande created an urge inside to do something meaningful with his life.  Spring magic bubbled within, forcing him to ignore his calling no more.  &lt;br /&gt;
Sloane was rescued from the Broch, a dangerous area surrounded by the Vallorn.  Her tenacity to keep the husks away from her farmlands and family was not enough, and left her alone, realising that only with numbers could her campaign to destroy the Vallorn be successful. &lt;br /&gt;
Alani is the latest addition to the striding, found deep within Broceliande, striving to find the heart of the Vallorn, or anything that could be used to explain it’s existence, and importantly its destruction.  Saved by the Roamer Striding and now with forces combined, the battle to end the ancient enemy is renewed once more. &lt;br /&gt;
Only the most fervent haters of the Vallorn will be invited to join this striding, and where these brave adventurers roam is definitely not for the faint hearted.&lt;br /&gt;
&lt;br /&gt;
==Steadings and Stridings in Play==&lt;br /&gt;
This list is by no means exhaustive; efforts are made to keep it up to date but due to the sheer amount of work involved the onus lies with the Navarr players to ensure the information is correct and current.&lt;br /&gt;
&lt;br /&gt;
The majority of steadings and stridings listed here represent player-character groups. It should go without saying that you should not create a character who is part of one of these groups, or has personal history with one of them, without first clearing it with the appropriate players. You should also check before including other players&#039; groups in your background. The background team are unlikely to approve a background that significantly impacts or involves another player character group without their permission.&lt;br /&gt;
&lt;br /&gt;
Included above are a handful of prominent NPC steadings and stridings - you may be able to create a character associated with one of these, but the situation will depend very much on your background and the group in question. It is unlikely that a player character will receive additional benefits for belonging to an NPC steading or striding, and may find their game limited - the leaders of these houses are likely to remain NPCs for example, and are unlikely to give player characters much attention.&lt;br /&gt;
[[Category:Navarr]]&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_magician_Star&amp;diff=91051</id>
		<title>The magician Star</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_magician_Star&amp;diff=91051"/>
		<updated>2022-06-02T12:28:37Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: Historical Research - Vate Star&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:History]][[Category:Navarr]]&lt;br /&gt;
&lt;br /&gt;
==Letter from Aili Marjasdottir==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote&amp;gt;Sian Eternal,&lt;br /&gt;
&lt;br /&gt;
My apologies for the brevity of this letter, however, I hope that the exciting proposition that is contained within it will make up for the lack of information on the one that is known as Star.&lt;br /&gt;
&lt;br /&gt;
I have tried to find what information i can about the one known as Star, as you are probably aware, the most common reference to her are Star-Sworn Legacies, the combination of Green Iron Axe and Dragonbone Rod that can be made by our Artisans. The artisans of Treji (before they were taken by the Thule) used to make these items under the stars telling stories of her deeds. I have tried to track down some of these stories, but it seems that all those who knew of her deeds are with the group of Runesmiths  who are still in captivity or slain by the Thule. Of all the artisans taken, Eirwen Stones Rest is said to be the most adept at making Star-Sworn Legacies and could probably tell more of Star’s story if she was found. Stone’s rest steading is a small group of Artisans who were formed from Grey Stone striding just before Ethan Grey Stone travelled south to Miaren to form Snow’s Thaw striding leaving Draustra Grey Stone to stay in Hercynia to keep Winter’s Vigil.&lt;br /&gt;
&lt;br /&gt;
What few records there are about Star, are that she was a powerful vate who was believed to be the daughter of a powerful magister. We have tried to find information about the magisters of Seren, and it seems that her father had travelled from a different city, one to the south east, as far as we are aware in Axos lands.&lt;br /&gt;
&lt;br /&gt;
Whilst investigating Star’s father, we have potentially found some leads that point toward the unnamed Terunael city in Axos. The city is an enigma - even its existence was just conjecture until very recently. If you use your power as Advisor to commission us to investigate that city, the normal 5 throne fee would be enough for us to visit the Towers of Kantor and supply a small exposition into the Vallorn there to see if we can discover more.&lt;br /&gt;
&lt;br /&gt;
While we could simply head to Axos, it would be better if you could secure permission from the Axous - I would suggest speaking to the Imperial Ambassador to Axos - who I believe in as Uriseni called Tarquinius of Ankarien. Even if he simply informs the Axou we are coming, that should smooth our way.&lt;br /&gt;
&lt;br /&gt;
What is known about Star is that she was one of the first to set up her home in Sanctuary Falls (Now called Rhonwen’s Fall) and set up a fortified steading behind the falls there. There are little other records about Star. Looking at Imperial Records, there are a few mentions. One is coincidentally a record of Badden Eternal, the then Spring Archmage, from the rule of Empress Aenea, who was researching the life of Star before placing a declaration into conclave (and a similar motion was passed by the senator for Miaren) that there was no benefit to the Empire for looking into such a matter. &lt;br /&gt;
&lt;br /&gt;
This declaration was passed with an overwhelming majority, but was the last motion that the Archmage made, since that same conclave session there was a declaration of sorcery placed upon them. This declaration failed but the Archmage soon steeped down from their position.&lt;br /&gt;
&lt;br /&gt;
There was a similar declaration made by Enys Weirstone - the first Grandmaster of the shuttered lantern - in the rule of Empress Mariika that finding records of Star should not be a priority in recapturing the History of the Empire.&lt;br /&gt;
&lt;br /&gt;
The last time a request to find information out about Star was placed into Conclave, Empress Deanne used her veto to stop the research going ahead.&lt;br /&gt;
&lt;br /&gt;
I am sorry that we could not find more information on Star for you. As my esteemed colleague, Albus Thornspire, wrote in the last research he collated: &lt;br /&gt;
&lt;br /&gt;
“There are records that Star returned to Sanctuary Falls several times and it is even thought that she died there, although any investigation into her life from the falls has been bet with resistance from Navarr over that time. It is unknown why, although it is more recently claimed that all records from her life have been lost.”&lt;br /&gt;
&lt;br /&gt;
May we walk the Path of Wisdom always,&lt;br /&gt;
&lt;br /&gt;
Aili Marjasdottir&lt;br /&gt;
&lt;br /&gt;
Icewalker&lt;br /&gt;
&amp;lt;/quote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Drustan_of_the_Briar&amp;diff=90897</id>
		<title>Drustan of the Briar</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Drustan_of_the_Briar&amp;diff=90897"/>
		<updated>2022-05-31T13:48:41Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: Historical Research - Drustan of the Briar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:History]]&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Announced by Advisor on the Vallorn Siân Eternal&amp;quot;&amp;gt;Request into the life and times of Drustan of the Briar&amp;lt;/quote&amp;gt;&lt;br /&gt;
==Known facts==&lt;br /&gt;
&lt;br /&gt;
First, I gather the information already provided by the Historical Research Department, on&lt;br /&gt;
the subject of the much admired and then despised figure. It is not inconsequential.&lt;br /&gt;
&lt;br /&gt;
*Born Holtford Miaren 234YE&lt;br /&gt;
*Noted in records as having taken part in numerous battles against the Vallorn in the run up to 268YE&lt;br /&gt;
*Made speeches against the Navarr leaders in the aftermath of Broceliande 268YE claiming that they were trying to play the Vallorn at their own game&lt;br /&gt;
*Gave one last speech in 272YE in Liathaven claiming that the Dance of Navarr and Thorn is designed to spread the Vallorn’s strength across the Empire via the Trods&lt;br /&gt;
and berating the gathered mages for not reading the text of the ritual and understanding its meaning&lt;br /&gt;
*Disappears around 278YE after a last conversation with Dawnish Troubadour Arrayne, claiming a major breakthrough&lt;br /&gt;
&lt;br /&gt;
Next, I turn to the key areas of speculation about Drustan of the Briar and explore whether there are any records that shed light on how such rumours that are held in story and song arose, or even state what truth there is in them.&lt;br /&gt;
&lt;br /&gt;
==Obsession and Death==&lt;br /&gt;
&lt;br /&gt;
On the rumour of having simply vanished into an obsession that led to his death Arrayne the Troubador had an apprentice named Ysabel. She kept a journal which, if truth&lt;br /&gt;
be told, is mostly dreadful attempts at lyrics and poetry by one, who if they were destined to be a troubadour at all, must have had much skill at music. In it, though, she writes&lt;br /&gt;
occasionally of Arrayne. &lt;br /&gt;
&lt;br /&gt;
One passage comments on that last meeting with Drustan.&lt;br /&gt;
&amp;lt;quote&amp;gt; “Arrayne has been to see the relentless Briar again. They always return frustrated from those meetings lately. Often they are ranting about how Drustan will listen to no one and won’t tell anyone anything either. This time was a bit different though. They said they wouldn’t be seeing each other again. I asked why. Arrayne said they couldn’t remember any details, but that Drustan had a plan. A huge plan. “How could you not remember if it was so huge?” I asked and Arrayne looked at me and said “yes, how could that happen to a troubadour who spent their life focusing on retaining details?”. They didn’t say so, but I suspect night magic.”&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ysabel turns rapidly to the idea of a night mage she knows she might speak to, to ask, but the page turns quickly to youthful daydreaming, nothing of more use. As a researcher though, I ask the question “if there was something worth hiding with night magic, then perhaps there was a plan worth knowing about rather than just a Briar caught in the obsessions of their lineage?”. I cannot find evidence of it though. Nothing for the forty years or more following that last meeting.&lt;br /&gt;
&lt;br /&gt;
==On the name, recurring into the present==&lt;br /&gt;
Whilst I was exploring records of The Silent Bell, I did discover, many years on, in 349YE a reference to an investigation of a group of presumed spring cultists working in Liathaven.&lt;br /&gt;
The records are not clear about exactly what they were doing but the investigation was designed to explore if “they were aggravating the Vallorn in Liathaven in such a way as to bring disaster to the Navarr rather than defence against the Jotun”. &lt;br /&gt;
The name given for their presumed leader is Durstan the Evergreen.&lt;br /&gt;
It seems that then, as now, in the situation regarding those who call themselves Heirs of Terunael, that the name of Drustan or Durstan is favoured by those causing a stir. Whether they are inspired by, or children of Drustan of the Briar, I cannot tell.&lt;br /&gt;
Of course any or all of them, including the Briar himself, might be named for that earlier figure, Drustan Green Water.&lt;br /&gt;
&lt;br /&gt;
==On his inability to be diplomatic==&lt;br /&gt;
It seems, from the records already reported on, that tell of the political speeches made against the Dance of Navarr and Thorn, that those writers were surprised by his lack of&lt;br /&gt;
political acumen – thinking that it went beyond even the usual impulsiveness of a Briar.&lt;br /&gt;
Had those chroniclers of the time been accustomed to looking into Conclave records, they might have been less surprised. At the height of his battle prowess, in the late 250’sYE Drustan (sometimes noted in the Conclave records as Durstan, which is perhaps how the confusion arises) he made several speeches about the Spring realm, claiming that only Briar and Navarri had the strength and understanding to wield the magic of that realm properly.&lt;br /&gt;
&lt;br /&gt;
The Arcmages of Spring of the period seem to have consistently been of Briar lineage – whether down to Drustan’s influence or not, so are likely not to have had a problem with this stance. The Navarri seem to have been split between a willingness to claim that superiority over the rest of the Empire and those who hated being raised to share a platform with the Briar, no matter his influence and success.&lt;br /&gt;
&lt;br /&gt;
==On the rumour that he alone discovered the defence of venom against the Vallorn==&lt;br /&gt;
I found notes from a Urizeni general of 266YE, Lauriel of Solemn Fields. A Briar who documented her fight to retain Arete on campaign. Among her many notes, she left a list,&lt;br /&gt;
which she has marked at the bottom with “Recommendations from Drustan of the Briar”.&lt;br /&gt;
&lt;br /&gt;
His suggestions, from the time before his strange obsessions, when he was at the height of his youthful thrust against the Vallorn, are listed in abbreviated form. I have not&lt;br /&gt;
reproduced the pictorial marginalia, but Lauriel’s Arete manifests as most beautiful patterns of swirls around the perfunctory text.&lt;br /&gt;
*Persuade Senate to remove prohibition Scorpion’s Sting&lt;br /&gt;
*Find out Celyn Blades of Seren sung in Lay of Glaw. Ancient venom blades?&lt;br /&gt;
Location? In song? Recreate?&lt;br /&gt;
*Eternal aid. Touch of the Vile Humours – stronger? Even if just for one push.&lt;br /&gt;
*Winter/Spring mage. Winter curses territory/person similarities. Same for Spring?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Produced by==&lt;br /&gt;
Produced by Sonya Sloev, Civil Servant in the Department of Historical Research&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Current_crewing_opportunities&amp;diff=79090</id>
		<title>Current crewing opportunities</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Current_crewing_opportunities&amp;diff=79090"/>
		<updated>2020-03-17T17:20:19Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Crewing can be an amazing experience - but it&#039;s not for everyone - and in particular we have to make sure we have the right people who can work together and gel as a team. We&#039;re always keen to talk to anyone who is interested in crewing so that they can find out if it&#039;s something they want to do and we can see if there is a place for them on the team. So if you&#039;re interested in one of the roles below, do get in touch with our crew manager [mailto:crew@profounddecisions.co.uk  Kate Rogers] - we&#039;ll give you a quick interview and see if we can offer you a place on the team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All our crewing roles are for volunteers - but you won&#039;t need a festival ticket, we&#039;ll feed you throughout the event, and there is a big crew party on the last day for everyone who is helping take the event down&#039;&#039;&#039;. Ultimately the real benefit of crewing is that you&#039;ll be part of an amazing team of people and can take pride in your role in creating the Empire events that players love. You&#039;ll be part of the biggest LRP event crew in the country (there are over 300 of us!), working with incredibly talented people, and hopefully have an amazing time.&lt;br /&gt;
&lt;br /&gt;
The crew roles described below are specific areas that we are actively looking to fill at this time, so if they sound interesting then it&#039;s definitely worth [mailto:crew@profounddecisions.co.uk contacting us] to discuss it. If you&#039;re interested in helping with something that isn&#039;t listed below then it may still be worth getting in touch, but bear in mind that we may already have enough people helping out in that area.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
DONT DELETE THESE TEMPLATE REFERENCES - JUST MOVE THEM IN OR OUT OF THE COMMENT AREA - MP.&lt;br /&gt;
{{MakeupSpaces|2}}&lt;br /&gt;
{{EncounterTents|2}}&lt;br /&gt;
{{CrewWelfareSpaces|3}}&lt;br /&gt;
{{HygieneSpaces|2}}&lt;br /&gt;
{{SkirmishSpaces|10}}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{GodSpaces|6}}&lt;br /&gt;
{{CaptionedImage|file=Plotredhat.jpg|caption=Plot Tent Set-up|align=right|width=300}}&lt;br /&gt;
{{SiteSpaces|4}}&lt;br /&gt;
{{RefSpaces|4}}&lt;br /&gt;
{{GateSpaces|1}}&lt;br /&gt;
{{LitterSpaces|1}}&lt;br /&gt;
{{SecuritySpaces|4}}&lt;br /&gt;
{{Crewing Links}}&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Current_crewing_opportunities&amp;diff=78953</id>
		<title>Current crewing opportunities</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Current_crewing_opportunities&amp;diff=78953"/>
		<updated>2020-02-24T15:05:56Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Crewing can be an amazing experience - but it&#039;s not for everyone - and in particular we have to make sure we have the right people who can work together and gel as a team. We&#039;re always keen to talk to anyone who is interested in crewing so that they can find out if it&#039;s something they want to do and we can see if there is a place for them on the team. So if you&#039;re interested in one of the roles below, do get in touch with our crew manager [mailto:crew@profounddecisions.co.uk  Kate Rogers] - we&#039;ll give you a quick interview and see if we can offer you a place on the team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All our crewing roles are for volunteers - but you won&#039;t need a festival ticket, we&#039;ll feed you throughout the event, and there is a big crew party on the last day for everyone who is helping take the event down&#039;&#039;&#039;. Ultimately the real benefit of crewing is that you&#039;ll be part of an amazing team of people and can take pride in your role in creating the Empire events that players love. You&#039;ll be part of the biggest LRP event crew in the country (there are over 300 of us!), working with incredibly talented people, and hopefully have an amazing time.&lt;br /&gt;
&lt;br /&gt;
The crew roles described below are specific areas that we are actively looking to fill at this time, so if they sound interesting then it&#039;s definitely worth [mailto:crew@profounddecisions.co.uk contacting us] to discuss it. If you&#039;re interested in helping with something that isn&#039;t listed below then it may still be worth getting in touch, but bear in mind that we may already have enough people helping out in that area.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
DONT DELETE THESE TEMPLATE REFERENCES - JUST MOVE THEM IN OR OUT OF THE COMMENT AREA - MP.&lt;br /&gt;
{{MakeupSpaces|2}}&lt;br /&gt;
{{EncounterTents|2}}&lt;br /&gt;
{{CrewWelfareSpaces|3}}&lt;br /&gt;
{{HygieneSpaces|2}}&lt;br /&gt;
{{SkirmishSpaces|10}}&lt;br /&gt;
{{SecuritySpaces|4}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{GodSpaces|6}}&lt;br /&gt;
{{CaptionedImage|file=Plotredhat.jpg|caption=Plot Tent Set-up|align=right|width=300}}&lt;br /&gt;
{{SiteSpaces|4}}&lt;br /&gt;
{{RefSpaces|4}}&lt;br /&gt;
{{GateSpaces|1}}&lt;br /&gt;
{{LitterSpaces|2}}&lt;br /&gt;
{{Crewing Links}}&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Current_crewing_opportunities&amp;diff=78952</id>
		<title>Current crewing opportunities</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Current_crewing_opportunities&amp;diff=78952"/>
		<updated>2020-02-24T15:02:08Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Crewing can be an amazing experience - but it&#039;s not for everyone - and in particular we have to make sure we have the right people who can work together and gel as a team. We&#039;re always keen to talk to anyone who is interested in crewing so that they can find out if it&#039;s something they want to do and we can see if there is a place for them on the team. So if you&#039;re interested in one of the roles below, do get in touch with our crew manager [mailto:crew@profounddecisions.co.uk  Kate Rogers] - we&#039;ll give you a quick interview and see if we can offer you a place on the team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All our crewing roles are for volunteers - but you won&#039;t need a festival ticket, we&#039;ll feed you throughout the event, and there is a big crew party on the last day for everyone who is helping take the event down&#039;&#039;&#039;. Ultimately the real benefit of crewing is that you&#039;ll be part of an amazing team of people and can take pride in your role in creating the Empire events that players love. You&#039;ll be part of the biggest LRP event crew in the country (there are over 300 of us!), working with incredibly talented people, and hopefully have an amazing time.&lt;br /&gt;
&lt;br /&gt;
The crew roles described below are specific areas that we are actively looking to fill at this time, so if they sound interesting then it&#039;s definitely worth [mailto:crew@profounddecisions.co.uk contacting us] to discuss it. If you&#039;re interested in helping with something that isn&#039;t listed below then it may still be worth getting in touch, but bear in mind that we may already have enough people helping out in that area.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
DONT DELETE THESE TEMPLATE REFERENCES - JUST MOVE THEM IN OR OUT OF THE COMMENT AREA - MP.&lt;br /&gt;
{{MakeupSpaces|2}}&lt;br /&gt;
{{EncounterTents|2}}&lt;br /&gt;
{{CrewWelfareSpaces|3}}&lt;br /&gt;
{{LitterSpaces|4}}&lt;br /&gt;
{{HygieneSpaces|2}}&lt;br /&gt;
{{SkirmishSpaces|10}}&lt;br /&gt;
{{SecuritySpaces|4}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{GodSpaces|6}}&lt;br /&gt;
{{CaptionedImage|file=Plotredhat.jpg|caption=Plot Tent Set-up|align=right|width=300}}&lt;br /&gt;
{{SiteSpaces|4}}&lt;br /&gt;
{{RefSpaces|4}}&lt;br /&gt;
{{GateSpaces|1}}&lt;br /&gt;
{{Crewing Links}}&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Current_crewing_opportunities&amp;diff=78951</id>
		<title>Current crewing opportunities</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Current_crewing_opportunities&amp;diff=78951"/>
		<updated>2020-02-24T15:01:13Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Crewing can be an amazing experience - but it&#039;s not for everyone - and in particular we have to make sure we have the right people who can work together and gel as a team. We&#039;re always keen to talk to anyone who is interested in crewing so that they can find out if it&#039;s something they want to do and we can see if there is a place for them on the team. So if you&#039;re interested in one of the roles below, do get in touch with our crew manager [mailto:crew@profounddecisions.co.uk  Kate Rogers] - we&#039;ll give you a quick interview and see if we can offer you a place on the team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All our crewing roles are for volunteers - but you won&#039;t need a festival ticket, we&#039;ll feed you throughout the event, and there is a big crew party on the last day for everyone who is helping take the event down&#039;&#039;&#039;. Ultimately the real benefit of crewing is that you&#039;ll be part of an amazing team of people and can take pride in your role in creating the Empire events that players love. You&#039;ll be part of the biggest LRP event crew in the country (there are over 300 of us!), working with incredibly talented people, and hopefully have an amazing time.&lt;br /&gt;
&lt;br /&gt;
The crew roles described below are specific areas that we are actively looking to fill at this time, so if they sound interesting then it&#039;s definitely worth [mailto:crew@profounddecisions.co.uk contacting us] to discuss it. If you&#039;re interested in helping with something that isn&#039;t listed below then it may still be worth getting in touch, but bear in mind that we may already have enough people helping out in that area.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
DONT DELETE THESE TEMPLATE REFERENCES - JUST MOVE THEM IN OR OUT OF THE COMMENT AREA - MP.&lt;br /&gt;
{{MakeupSpaces|2}}&lt;br /&gt;
{{EncounterTents|2}}&lt;br /&gt;
{{CrewWelfareSpaces|3}}&lt;br /&gt;
{{LitterSpaces|4}}&lt;br /&gt;
{{HygieneSpaces|2}}&lt;br /&gt;
{{SkirmishSpaces|10}}&lt;br /&gt;
{{SecuritySpaces|4}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{GodSpaces|6}}&lt;br /&gt;
{{CaptionedImage|file=Plotredhat.jpg|caption=Plot Tent Set-up|align=right|width=300}}&lt;br /&gt;
{{SiteSpaces|4}}&lt;br /&gt;
{{RefSpaces|4}}&lt;br /&gt;
{{GateSpaces|3}}&lt;br /&gt;
{{Crewing Links}}&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Current_crewing_opportunities&amp;diff=78557</id>
		<title>Current crewing opportunities</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Current_crewing_opportunities&amp;diff=78557"/>
		<updated>2020-01-11T16:33:23Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: /* GOD Team (3 spaces) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Crewing can be an amazing experience - but it&#039;s not for everyone - and in particular we have to make sure we have the right people who can work together and gel as a team. We&#039;re always keen to talk to anyone who is interested in crewing so that they can find out if it&#039;s something they want to do and we can see if there is a place for them on the team. So if you&#039;re interested in one of the roles below, do get in touch with our crew manager [mailto:crew@profounddecisions.co.uk  Kate Rogers] - we&#039;ll give you a quick interview and see if we can offer you a place on the team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All our crewing roles are for volunteers - but you won&#039;t need a festival ticket, we&#039;ll feed you throughout the event, and there is a big crew party on the last day for everyone who is helping take the event down&#039;&#039;&#039;. Ultimately the real benefit of crewing is that you&#039;ll be part of an amazing team of people and can take pride in your role in creating the Empire events that players love. You&#039;ll be part of the biggest LRP event crew in the country (there are over 300 of us!), working with incredibly talented people, and hopefully have an amazing time.&lt;br /&gt;
&lt;br /&gt;
The crew roles described below are specific areas that we are actively looking to fill at this time, so if they sound interesting then it&#039;s definitely worth [mailto:crew@profounddecisions.co.uk contacting us] to discuss it. If you&#039;re interested in helping with something that isn&#039;t listed below then it may still be worth getting in touch, but bear in mind that we may already have enough people helping out in that area.&lt;br /&gt;
&lt;br /&gt;
==Crew Welfare (1 space)==&lt;br /&gt;
The crew welfare team are responsible for making sure the crew are fed and looked after. This includes preparing food; cleaning the crew hut; organising the food and drink in the hut and tent; greeting and taking in the Morrison&#039;s order; checking with other departments to see if they need any supplies getting; and leaving site to restock supplies. They work closely with participant welfare to make sure they have what they need and try to ensure that people remember to eat, hydrate and put on sunscreen. Then at the end of the event they clean everything down and pack it all away ready for the next one.&lt;br /&gt;
&lt;br /&gt;
The team work Thursday and Friday to set up the welfare areas so that they just need minor maintenance during the event . While the event is running there is the opportunity  to play a character and join in with the game.&lt;br /&gt;
&lt;br /&gt;
Being part of the Team means being able to work hard sometimes. There can be a lot of medium to heavy lifting involved (if you can lift a 6 pack of 2 litre bottles you&#039;ll be fine). You&#039;ll also need endless levels of patience and some common sense as it can sometimes be like being a parent.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
*&#039;&#039;&#039;You will be able to play a character and take part in the game around your shifts.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Enjoy preparing food and working with the other crew you are supporting&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be on site on Thursday morning and again on Sunday afternoon (or longer if possible)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable wearing a radio and earpiece when required&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard driving license is desirable but not necessary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Makeup (2 spaces)==&lt;br /&gt;
We&#039;re looking for two more people to join our make-up team in the plot production department. The team are based in the monster tent and are essential for any roles that require make-up or prosthetics. These include orcs and characters with lineage, but they also include eternals and their heralds. The team plan complex make-up arrangements in advance of the event so that convincing effects can be created quickly in the field. They also help player volunteers don and remove make-up before and after the battles.&lt;br /&gt;
&lt;br /&gt;
The make-up team work before the events helping to plan and arrange new make-up and prosthetic purchase in preparation for upcoming plots, but most of the work takes place during time-in of the event.&lt;br /&gt;
&lt;br /&gt;
We need volunteers from an hour before time in on Friday up until an hour after Time out on Sunday. You&#039;ll be liasing with the rest of the make-up team to ensure we have appropriate cover during the event. While you may have some time on the field in character this role is not suitable for someone wishing to play the event. &lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
** &#039;&#039;&#039;You will be unlikely to play a character other than the occasional NPC, but may enjoy the event facilities around the responsibilities of your volunteering role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Crew throughout the event rather than playing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bring enthusiasm and energy to producing good quality make-up and prosthetics to a tight time schedule&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be ready to fit in to an existing team and learn from their experiences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crucially, you need to be confident that you will get more fun out of this backstage experience than your roleplaying experience is currently giving you. You will be joining the plot production department as a full time member of the team so balancing both will &#039;&#039;&#039;not&#039;&#039;&#039; be possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==Encounter Tents (2 spaces)==&lt;br /&gt;
Our encounter tent specialists are technical and design wizards who work magic with sets to help us prepare and run the encounters that take place off Anvil in tents. If you’ve got skills rusting away because you studied theatre design but never worked in it, or you help build am dram sets, or you love realising or improving other people’s visions this role might be for you.&lt;br /&gt;
&lt;br /&gt;
We&#039;re looking for two more people to join our encounter tent team in plot production. Our team are responsible for designing sets and building and running scenes in the encounter tents. They work closely with the plot team and there is a lot of crossover with the other teams in plot production. We need volunteers from an hour before time in on Friday up until an hour after time out on Sunday. &lt;br /&gt;
{{CaptionedImage|file=Plotredhat.jpg|caption=Plot Tent Set-up|align=right|width=300}}&lt;br /&gt;
This really is a role for someone who is looking to expand their volunteering in LRP because they love the hobby. You will be able to arrange for a few hours to relax if you want to (or take on a short NPC role or two), but you will be a member of the [[plot crew]] which means you&#039;ll be busy working throughout most of the event so you won’t be able to play a political character, and engage with the wider plot of the game.&lt;br /&gt;
&lt;br /&gt;
Being part of the plot production team for the encounter tents means that you&#039;ll have a chance to experience a part of LRP design that doesn’t happen in many places - the short immersive experience encounter set up, with a props, costume and set store to support it. It&#039;s challenging work but you&#039;ll get to create some amazing experiences for players and see the reactions that creates.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will be unlikely to play a character other than the occasional NPC, but may enjoy the event facilities around the responsibilities of your volunteering role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Crew throughout the event rather than playing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cope with some lifting and shifting of objects throughout the weekend&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bring enthusiasm and energy to creative encounter tent set design in a fairly high stress environment&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be ready to fit in to an existing team and learn from their experiences&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be willing to consider some skype planning calls between events, if you enjoy the experience and become a longer term member of the team&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crucially, you need to be confident that you will get more fun out of this backstage experience than your roleplaying experience is currently giving you. You will be joining the plot production department as a full time member of the team so balancing both will &#039;&#039;&#039;not&#039;&#039;&#039; be possible.  --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Crew Welfare (3 spaces)==&lt;br /&gt;
The crew welfare team are responsible for making sure the crew are fed and looked after. This includes preparing food; cleaning the crew hut; organising the food and drink in the hut and tent; greeting and taking in the Morrison&#039;s order; checking with other departments to see if they need any supplies getting; and leaving site to restock supplies. They work closely with participant welfare to make sure they have what they need and try to ensure that people remember to eat, hydrate and put on sunscreen. Then at the end of the event they clean everything down and pack it all away ready for the next one.&lt;br /&gt;
&lt;br /&gt;
The team work Thursday and Friday to set up the welfare areas so that they just need minor maintenance during the event . While the event is running there is the opportunity  to play a character and join in with the game.&lt;br /&gt;
&lt;br /&gt;
Being part of the Team means being able to work hard sometimes. There can be a lot of medium to heavy lifting involved (if you can lift a 6 pack of 2 litre bottles you&#039;ll be fine). You&#039;ll also need endless levels of patience and some common sense as it can sometimes be like being a parent.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
*&#039;&#039;&#039;You will be able to play a character and take part in the game around your shifts.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Enjoy preparing food and working with the other crew you are supporting&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be on site on Thursday morning and again on Sunday afternoon (or longer if possible)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable wearing a radio and earpiece when required&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard driving license is desirable but not necessary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gate Crew (3 spaces)==&lt;br /&gt;
The gate crew are responsible for welcoming players to the site, checking bookings, and taking payments for the gate bookings as well as the early arrivals on Thursday. You&#039;re the first member of PD that most players will encounter when they get to site, often after a long drive, so it&#039;s important to be cheerful and friendly. &lt;br /&gt;
&lt;br /&gt;
Being part of the gate crew means crewing from around noon on Thursday to Late Friday. Once your shift on Friday is complete you are then free to play the rest of the event.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;As gate crew you will be working for almost all of Thursday and Friday through to the evening. This will leave most the rest of the weekend to play a character.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be on site by Thursday lunchtime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be personable and enjoy welcoming players to the site&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be confident handling money and have strong numeracy skills&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to work in all weathers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to time in late on Friday.&#039;&#039;&#039;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Litter Picking (4 spaces)==&lt;br /&gt;
We&#039;re looking for half a dozen recruits to join the Site Crew team to do the litter-picking of the site after the event. The huge majority of our players are really good at cleaning up after themselves - but we still need to sweep the site to try and pick up the missed tent pegs and the bits of rubbish that have been missed or blown. There is always some rubbish that has blown into the farm ditches, and they need to be picked clean.&lt;br /&gt;
&lt;br /&gt;
It&#039;s not a difficult job, and it&#039;s not unpleasant for the most part, though it&#039;s not a job for the extremely squeamish as there is the odd piece of litter that is unsavoury in nature. There are litter pickers and gloves available for every member of the team. You do need to be able to walk long distances, since you need to walk back and forth across the fields repeatedly.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have to be on site early unless you want to be, but you will need to stay the extra day after the event finishes. We can only litter pick the site properly once everyone has left, so we need the team to start Sunday evening but work through most of Monday to get the job done quickly and efficiently.&lt;br /&gt;
&lt;br /&gt;
During the event you&#039;re free to play a character and join in with the game as any other player would. &lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;As one of the litter pickers you will be working after the game on Sunday and then Monday through to the afternoon. This will leave the weekend free to play a character.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Remain on site until Monday afternoon&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to work in all weathers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be happy to walk long distances.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Site Crew (8 spaces)==&lt;br /&gt;
We’re looking for more recruits for the Site Crew team, the ones generally referred to as “the Red Caps.”  &lt;br /&gt;
&lt;br /&gt;
This team is responsible for preparing the site before the event and for clearing the site afterwards. This includes erecting and dropping the PD tents that are deployed as well as numerous other jobs like collecting benches and rubbish bags. We also get called in when the going gets tough and the weather gets bad, helping out players and all the other PD teams to make the game happen, no matter what the conditions are. We are the face of PD in the field before and after the event. &lt;br /&gt;
&lt;br /&gt;
We work hard before the event to set up and after the event too. However, while the event is running most of the site Crew get to play a character and join in with the game. &lt;br /&gt;
&lt;br /&gt;
Being part of the Red Cap Team means being able to make lots of fun out of hard work - but it isn’t for everyone. We have a lot of practically capable people - if that’s you, great - but you don’t have to be very strong (or a tent expert) to be useful. What you do need is a degree emotional and physical stamina - we work through good and bad weather and everyone on the Red Hats team shares the job of being committed and focused.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
*  &#039;&#039;&#039;Although as site crew you are &amp;quot;on call&amp;quot; for a lot of the event in case of emergency, you can also play a character and take a full part in the game around your shifts before and after the game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be on site on Thursday morning and until Monday (or longer if you can)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to carry out physical work in all weathers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to time in a little late on Friday and finish playing a little early on Sunday when necessary to get the job done&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to walk away from role-play in an emergency in order to carry out your crew role.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be willing to learn new skills (or apply existing skills to new ways of working)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Referees (6 spaces)==&lt;br /&gt;
Our referees are one of the most visible roles we have, helping players engage with and enjoy the game, throughout time in. They offer friendly advice, carry out functional tasks recording in game actions using our tablets, and step in to ask questions when it seems that someone might not be playing by the rules.  These are full-time volunteer roles and whilst you will be able to take breaks when you need them, you will not be able to play a character taking part in the game alongside your role as a ref. &lt;br /&gt;
&lt;br /&gt;
Many of our refs specialise either as a Field Ref - who build up an in depth knowledge of the most commonly cast rituals, or commonly used items, particularly those that interact with plots in order to answer queries quickly and efficiently - or as a Skirmish Ref - who are experts in watching combat and being able to see whether players are abiding by the rules; make judgements about how hard they are hitting; decide whether they are fighting in a safe location, and know to de-escalate conflict between players (rather than characters) if it arises. You may either request to join the team as one or the other type of Ref, or join as non-specialised and try out both. You will be given the opportunity to spend a good deal of your first event shadowing other referees to get used to reffing Profound Decisions style.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will be unlikely to play a character, but may enjoy the event facilities around the responsibilities of your volunteering role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Excellent customer service skills&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Have either a year&#039;s experience as an Empire player OR significant experience of reffing other systems and be prepared to learn the core Empire rules thoroughly before your first event&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable wearing a radio and earpiece at all times and using a tablet to record entries in a database&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable walking long distances over the course of the event to reach the players who need a referee in all different areas of the field&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be on site on Friday at 4pm until the end of the event at 3pm on Sunday afternoon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you would love to ref, but can&#039;t meet the walking requirement do let us know. We have 1 place available refereeing from the Imperial Regio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GOD Team (10 spaces)==&lt;br /&gt;
The Games Operation Desk (GOD) operates as the main contact point for players and crew throughout the event. We’re responsible for handling a wide variety of game administration, from handing out packs and recording rituals to recording lost property and helping new players create their first characters.&lt;br /&gt;
&lt;br /&gt;
There are a variety of roles within the GOD team depending on your skills and interests. Some will be largely computer based (our “front desk” crew), some largely or entirely not. GOD crew handle large amounts of in-character resources and sometimes out-of-character cash, so it’s important that we’re known and seen to be trustworthy. Ideally GOD crew will be around from Thursday, but the key work is from Friday lunchtime to a few hours after time-out on Sunday. &lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
GOD operates throughout the event, although we have a rota to ensure everyone gets breaks and the chance for those who want to play R&amp;amp;R characters.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Good customer service skills&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If you have an R&amp;amp;R character, being confident you can keep the information you learn in GOD separate from your character’s knowledge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While it’s not necessary for all our crew, being comfortable using a radio and a computer are significant bonuses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Skirmish Team (10 spaces)==&lt;br /&gt;
We need more people to join our [[Plot_crew#Skirmish|skirmish team - The Hundred]] - to bolster our numbers and help in delivering combat encounters during skirmishes and battles. The skirmish team run in two groups to deliver as many combat encounters for players as we can during the event. The more orcs we can muster for skirmishes, the more players can join skirmishes and have fun fighting for the Empire.&lt;br /&gt;
&lt;br /&gt;
The majority of the time we play barbarian orcs from the tribes that surround the Empire, but also crew as human bandits, magical heralds and fearsome monsters. It can be an exhausting experience, but as a team we look after each other and make sure we don’t push ourselves too far. We stop work each evening at 10pm, then run through the brief for the battle the next day. After this is done there is time to rest and relax with the rest of the team or head in character to enjoy Anvil.&lt;br /&gt;
&lt;br /&gt;
Ideally we are looking for people who already have experience of playing or crewing LRP, both large fests and smaller events. Experience of Empire LRP is not essential, but will help make it easier to understand the encounters you are part of and what we as crew are trying to achieve. Being a competent fighter is useful, as is being able to lead a small unit of fighters, but these are not essential; being able to roleplay is however an essential thing we need!&lt;br /&gt;
&lt;br /&gt;
The extra cool bits: &#039;You get to play the varied threats faced by the players!; Access to the Empire arsenal of weapons and armour for monstering with; Support from the rest of the team on creating cool orc tribe costumes and kit&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will be skirmishing during most of your event, but you may occasionally play a character as well as using event facilities between skirmishes&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;This role involves considerable physical exertion, LRP combat and frequent running&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This role includes frequent changes of kit, armour and makeup&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Able to wear a latex orc mask for extended periods&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can understand and follow the Empire LRP rules, especially those relating to combat&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Work with our battle team, referees and writers to deliver exceptional combat encounters&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Help with set-up and take-down of the plot area if you are on site before or after the event&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Plot Tent Set-Up (2 spaces)==&lt;br /&gt;
We recruited 2 people into these roles at E1, and they did brilliantly, so we&#039;d like to expand and have two more places available.&lt;br /&gt;
&lt;br /&gt;
If you have played 2 or more Empire events, and have free time on Thursdays, Fridays and late into Sunday this role might be for you. We are looking for two more people to join our crew as - members of our [[site crew]] - but working directly with our plot production team to help set up and take down the main plot tent. The role allows you to &#039;&#039;&#039;mostly&#039;&#039;&#039; play your character during game time - with some restrictions and the [https://www.profounddecisions.co.uk/crew-wiki/Time_off standard limitations for members of the site team] - in return for work before and after the game and a few hours during the game.&lt;br /&gt;
&lt;br /&gt;
We need help from midday Thursday until time-in Friday setting up the monster tent, fetching and carrying shelves, boxes, bags of costume, unpacking costume onto nation rails, carrying cables for theatrical lighting specialists. We then need help in the 2 hours immediately after the battle on Saturday clearing the battle prep tent and setting it ready for the next day. Finally your game will finish half an hour after the Sunday battle and you must be free until at least 7pm to help with the clear up of the battle tent and monster room, filling of boxes, loading of boxes and bags into storage etc.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;Although as site crew you are &amp;quot;on call&amp;quot; for a lot of the event in case of emergency, you can also play a character and take a full part in the game around your shifts before and after the game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Cope well with heavy lifting, both before and after the event itself&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be on site on Thursday morning until 7pm Sunday evening (or longer if you prefer!)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Walk away from immediate post battlefield role play in order to carry out your crew role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Driving is not essential, but if we have lots of applications for the places, people who drive or who travel with other crew members will have priority over those who would need station collection or who are travelling with players who may need to leave earlier or arrive later&lt;br /&gt;
&lt;br /&gt;
==Encounter Tent &amp;amp; Plot SFX (1 space)==&lt;br /&gt;
Our encounter tent specialists and plot sfx team are technical and design wizards who work magic with sets and light and sound to help us run off Anvil adventures that take place in tents. If you’ve got skills rusting away because you studied theatre design but never worked in it, or you help build am dram sets, or you love realising or improving other people’s visions this role might be for you.&lt;br /&gt;
&lt;br /&gt;
You’d work in support of our existing teams in this area at your first event, and see if there is a place for you to fit for the future. We currently have 3 &amp;quot;heads of tents&amp;quot; and 2 &amp;quot;regio and other plot sfx leads&amp;quot; so if you join at this time you should expect to be mostly working in a supporting role rather than leading an area of plot production, perhaps stepping into a lead role at events where someone else is away.  &lt;br /&gt;
&lt;br /&gt;
This really is a role for someone who is looking to expand their volunteering in LRP because they love the hobby. You will be able to arrange for a few hours to relax if you want to (or take on a short NPC role or two), but you will be a member of the [[plot crew]] which means you&#039;ll be busy working throughout most of the event so you won’t be able to play a political character, and engage with the wider plot of the game.&lt;br /&gt;
&lt;br /&gt;
Being part of the plot production team for the encounter tents, or the Regio and Hall of Worlds means that you&#039;ll have a chance to experience a part of LRP design that doesn’t happen in many places - the short immersive experience encounter set up, with a props, costume and set store to support it. It&#039;s challenging work but you&#039;ll get to create some amazing experiences for players and see the reactions that creates.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
** &#039;&#039;&#039;You will be unlikely to play a character other than NPC&#039;s, but may enjoy the event facilities around the responsibilities of your volunteering role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Crew throughout the event rather than playing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bring enthusiasm and energy to creative encounter tent set design in a fairly high stress environment&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Know the game world well - we recommend having played for about a year or more&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be ready to fit in to an existing team and learn from their experiences&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cope with some lifting and shifting of objects throughout the weekend (assistance is available)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be willing to consider some skype planning calls between events, if you enjoy the experience and become a longer term member of the team&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crucially, you need to be confident that you will get more fun out of this backstage experience than your roleplaying experience is currently giving you. You will be joining the plot production department as a full time member of the team so balancing both will &#039;&#039;&#039;not&#039;&#039;&#039; be possible.&lt;br /&gt;
{{CaptionedImage|file=morehats.jpg|caption=Expert help needed to manage our props and costume|align=left|width=400}}&lt;br /&gt;
&lt;br /&gt;
==Props &amp;amp; Costume Management (varied)==&lt;br /&gt;
We need people to help manage props &amp;amp; costume, both keeping them tidy during events and managing what goes back to the storeroom and how it is sourced and looked after between events. Ideally we are looking for at least two people to join our [[Plot_crew#Costume_and_Props|plot production team as part of the plot crew]]. That is a full time crewing role so you would be busy throughout the event. You would be able to combine the role with some NPCing or other crew roles where you can sign up to certain time slots to be spent in the monster room tidying, sorting and organising between taking on other responsibilities, but you can&#039;t also play the event.&lt;br /&gt;
&lt;br /&gt;
However we are also looking for help between events. if there were players who live close enough to Coventry who could commit to organising (not just attending) storeroom sorting days and activities between events, making sure props that need mending are sent for mending, laundry sorting happens etc, and can be available from about midday Sunday to liaise with the “during the weekend” teams, then that might be an approach we could support with complimentary event tickets.&lt;br /&gt;
&lt;br /&gt;
Rather than “please apply for these specific places” for this area, we’d just like to hear from people about what interest they have and arrange to chat during events and then see where we go from there in order to make roles that work.&lt;br /&gt;
{{CaptionedImage|file=Monstering.jpg|caption=Join the Hundred and fight the Empire - would you like to know more? |align=right|width=500}}&lt;br /&gt;
&lt;br /&gt;
==Bar Staff (2 spaces)==&lt;br /&gt;
Bar staff keep The Forge, Profound Decisions Tavern that trades alcohol running during the event under the guidance of team leader Pip Hall. Bar staff combine an out of character and in character role in one. They provide friendly customer service selling alcohol, and making sure The Forge is compliant with UK licencing law, such as checking ID of younger customers, and pouring accurate measures. Alongside this they help support the richness of the world by engaging in conversation about key events since the last Solstice or Equinox, the different characteristics of the nation, and anything that suits their own characterisation. Some Bar staff also take on duties in the &amp;quot;cellar&amp;quot; changing beer barrels etc.&lt;br /&gt;
&lt;br /&gt;
Characters played by bar staff should always be well suited to delivering the role in a friendly manner with excellent customer service, and may be existing characters you are already playing, or may be characters that are newly created. Usually the bar character is the only character the staff play, rather than swapping between roles.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will fulfil your bar role in character, and you may play a character in the game in between shifts, subject to limitations such as not holding Imperial Titles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be able to take on a single shift of four to six hours a day per event, being flexible to make sure all shifts are covered&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be able to work that shift mostly on your feet&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be able to lift multi packs of 2 litre bottles and small cases of wine&lt;br /&gt;
* &#039;&#039;&#039;Be able to handle mental arithmetic and UK currency.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If we have more applications than we need preference will be given to people who can work shifts on Thursday evening and cleaning the bar down on Monday as well as during the event itself.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Security (4 spaces)==&lt;br /&gt;
Live roleplaying events are generally relaxed and friendly environments so we work with a small SIA registered security team. We supplement that team with with volunteer marshals who work alongside security and help them keep a watchful eye on the site each night.  We have spaces for both SIA registered security and volunteer marshals at present, in order to cover all our night shifts well and make it possible for each team member to have one night off. &lt;br /&gt;
&lt;br /&gt;
The team covers Thursday, Friday and Saturday nights from 01:00 to 08.30 in the morning. Depending on your need for sleep, you can get quite a lot of play as a character in the game fitted in around your shifts, though you do need to make sure you save enough energy to do the job well. The team work closely with first aid, and with the conduct team and participant welfare, in order to make sure everyone stays safe whilst enjoying the event. In bad weather conditions they are also responsible for securing tent structures that are at risk, and dealing with other issues as they arrive.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;Whilst getting enough sleep to cover your shifts is a priority, you may spend time between shifts playing a character and enjoying the event&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be able to work 1am - 8.30am shifts on security, either 2 (when we have enough cover) or 3 nights per event (Thurs,Fri,Sat)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be able to walk around the site as part of that shift&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be sober for your shift in order to be a fully responsible team member&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be able to do physical tasks such as assisting carrying a person&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Hygiene Team (2 spaces)==&lt;br /&gt;
Even if you&#039;ve never met one of us, you have certainly benefited from the hard work of the hygiene team, aka the brown caps.&lt;br /&gt;
&lt;br /&gt;
As the game has grown so has the amount of toilet facilities provided for the field and so we are looking for a few new people. Despite what you may think, this position does not require a cast iron stomach and no sense of smell beyond what you&#039;d need to just use the toilets. All that we require are people to work as part of existing teams, to check the toilets around 6 times a day to make sure they are stocked on consumables and the bins are changed, with one clean out each day.&lt;br /&gt;
&lt;br /&gt;
If you are willing to take a plunger in hand to fix a clog that&#039;s a bonus, but certainly not required. This is a great role for someone who want&#039;s to provide a vital service, but does not have the free time for early arrival or physicality required for standard red cap duties.&lt;br /&gt;
&lt;br /&gt;
And don&#039;t believe the line, we are anything but &amp;quot;Unsung heros&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;Although as site crew you are &amp;quot;on call&amp;quot; for a lot of the event in case of emergency, you can also play a character and take a full part in the game around your shifts before and after the game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Working as a team to make sure enough restocking is done.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Either an earlier start or a later finish for first and last thing restock&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Flexibility and being able to work suitable timings with your team mates for the above two points&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Good time keeping, missing a restock can have knock on effects that cause problems for everyone&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Diligence, rushed cleaning means more work for other people after the event&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Being able to walk a long distance with a light load, your assigned block might require some walking to reach.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If we get lots of enquiries we will give preference to people who are planning to attend all 3 remaining events this year as that helps us build a solid team.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Crewing Links}}&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Current_crewing_opportunities&amp;diff=78556</id>
		<title>Current crewing opportunities</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Current_crewing_opportunities&amp;diff=78556"/>
		<updated>2020-01-11T16:15:43Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Crewing can be an amazing experience - but it&#039;s not for everyone - and in particular we have to make sure we have the right people who can work together and gel as a team. We&#039;re always keen to talk to anyone who is interested in crewing so that they can find out if it&#039;s something they want to do and we can see if there is a place for them on the team. So if you&#039;re interested in one of the roles below, do get in touch with our crew manager [mailto:crew@profounddecisions.co.uk  Kate Rogers] - we&#039;ll give you a quick interview and see if we can offer you a place on the team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All our crewing roles are for volunteers - but you won&#039;t need a festival ticket, we&#039;ll feed you throughout the event, and there is a big crew party on the last day for everyone who is helping take the event down&#039;&#039;&#039;. Ultimately the real benefit of crewing is that you&#039;ll be part of an amazing team of people and can take pride in your role in creating the Empire events that players love. You&#039;ll be part of the biggest LRP event crew in the country (there are over 300 of us!), working with incredibly talented people, and hopefully have an amazing time.&lt;br /&gt;
&lt;br /&gt;
The crew roles described below are specific areas that we are actively looking to fill at this time, so if they sound interesting then it&#039;s definitely worth [mailto:crew@profounddecisions.co.uk contacting us] to discuss it. If you&#039;re interested in helping with something that isn&#039;t listed below then it may still be worth getting in touch, but bear in mind that we may already have enough people helping out in that area.&lt;br /&gt;
&lt;br /&gt;
==Crew Welfare (1 space)==&lt;br /&gt;
The crew welfare team are responsible for making sure the crew are fed and looked after. This includes preparing food; cleaning the crew hut; organising the food and drink in the hut and tent; greeting and taking in the Morrison&#039;s order; checking with other departments to see if they need any supplies getting; and leaving site to restock supplies. They work closely with participant welfare to make sure they have what they need and try to ensure that people remember to eat, hydrate and put on sunscreen. Then at the end of the event they clean everything down and pack it all away ready for the next one.&lt;br /&gt;
&lt;br /&gt;
The team work Thursday and Friday to set up the welfare areas so that they just need minor maintenance during the event . While the event is running there is the opportunity  to play a character and join in with the game.&lt;br /&gt;
&lt;br /&gt;
Being part of the Team means being able to work hard sometimes. There can be a lot of medium to heavy lifting involved (if you can lift a 6 pack of 2 litre bottles you&#039;ll be fine). You&#039;ll also need endless levels of patience and some common sense as it can sometimes be like being a parent.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
*&#039;&#039;&#039;You will be able to play a character and take part in the game around your shifts.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Enjoy preparing food and working with the other crew you are supporting&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be on site on Thursday morning and again on Sunday afternoon (or longer if possible)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable wearing a radio and earpiece when required&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard driving license is desirable but not necessary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Makeup (2 spaces)==&lt;br /&gt;
We&#039;re looking for two more people to join our make-up team in the plot production department. The team are based in the monster tent and are essential for any roles that require make-up or prosthetics. These include orcs and characters with lineage, but they also include eternals and their heralds. The team plan complex make-up arrangements in advance of the event so that convincing effects can be created quickly in the field. They also help player volunteers don and remove make-up before and after the battles.&lt;br /&gt;
&lt;br /&gt;
The make-up team work before the events helping to plan and arrange new make-up and prosthetic purchase in preparation for upcoming plots, but most of the work takes place during time-in of the event.&lt;br /&gt;
&lt;br /&gt;
We need volunteers from an hour before time in on Friday up until an hour after Time out on Sunday. You&#039;ll be liasing with the rest of the make-up team to ensure we have appropriate cover during the event. While you may have some time on the field in character this role is not suitable for someone wishing to play the event. &lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
** &#039;&#039;&#039;You will be unlikely to play a character other than the occasional NPC, but may enjoy the event facilities around the responsibilities of your volunteering role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Crew throughout the event rather than playing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bring enthusiasm and energy to producing good quality make-up and prosthetics to a tight time schedule&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be ready to fit in to an existing team and learn from their experiences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crucially, you need to be confident that you will get more fun out of this backstage experience than your roleplaying experience is currently giving you. You will be joining the plot production department as a full time member of the team so balancing both will &#039;&#039;&#039;not&#039;&#039;&#039; be possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==Encounter Tents (2 spaces)==&lt;br /&gt;
Our encounter tent specialists are technical and design wizards who work magic with sets to help us prepare and run the encounters that take place off Anvil in tents. If you’ve got skills rusting away because you studied theatre design but never worked in it, or you help build am dram sets, or you love realising or improving other people’s visions this role might be for you.&lt;br /&gt;
&lt;br /&gt;
We&#039;re looking for two more people to join our encounter tent team in plot production. Our team are responsible for designing sets and building and running scenes in the encounter tents. They work closely with the plot team and there is a lot of crossover with the other teams in plot production. We need volunteers from an hour before time in on Friday up until an hour after time out on Sunday. &lt;br /&gt;
{{CaptionedImage|file=Plotredhat.jpg|caption=Plot Tent Set-up|align=right|width=300}}&lt;br /&gt;
This really is a role for someone who is looking to expand their volunteering in LRP because they love the hobby. You will be able to arrange for a few hours to relax if you want to (or take on a short NPC role or two), but you will be a member of the [[plot crew]] which means you&#039;ll be busy working throughout most of the event so you won’t be able to play a political character, and engage with the wider plot of the game.&lt;br /&gt;
&lt;br /&gt;
Being part of the plot production team for the encounter tents means that you&#039;ll have a chance to experience a part of LRP design that doesn’t happen in many places - the short immersive experience encounter set up, with a props, costume and set store to support it. It&#039;s challenging work but you&#039;ll get to create some amazing experiences for players and see the reactions that creates.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will be unlikely to play a character other than the occasional NPC, but may enjoy the event facilities around the responsibilities of your volunteering role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Crew throughout the event rather than playing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cope with some lifting and shifting of objects throughout the weekend&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bring enthusiasm and energy to creative encounter tent set design in a fairly high stress environment&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be ready to fit in to an existing team and learn from their experiences&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be willing to consider some skype planning calls between events, if you enjoy the experience and become a longer term member of the team&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crucially, you need to be confident that you will get more fun out of this backstage experience than your roleplaying experience is currently giving you. You will be joining the plot production department as a full time member of the team so balancing both will &#039;&#039;&#039;not&#039;&#039;&#039; be possible.  --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Crew Welfare (3 spaces)==&lt;br /&gt;
The crew welfare team are responsible for making sure the crew are fed and looked after. This includes preparing food; cleaning the crew hut; organising the food and drink in the hut and tent; greeting and taking in the Morrison&#039;s order; checking with other departments to see if they need any supplies getting; and leaving site to restock supplies. They work closely with participant welfare to make sure they have what they need and try to ensure that people remember to eat, hydrate and put on sunscreen. Then at the end of the event they clean everything down and pack it all away ready for the next one.&lt;br /&gt;
&lt;br /&gt;
The team work Thursday and Friday to set up the welfare areas so that they just need minor maintenance during the event . While the event is running there is the opportunity  to play a character and join in with the game.&lt;br /&gt;
&lt;br /&gt;
Being part of the Team means being able to work hard sometimes. There can be a lot of medium to heavy lifting involved (if you can lift a 6 pack of 2 litre bottles you&#039;ll be fine). You&#039;ll also need endless levels of patience and some common sense as it can sometimes be like being a parent.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
*&#039;&#039;&#039;You will be able to play a character and take part in the game around your shifts.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Enjoy preparing food and working with the other crew you are supporting&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be on site on Thursday morning and again on Sunday afternoon (or longer if possible)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable wearing a radio and earpiece when required&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard driving license is desirable but not necessary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gate Crew (3 spaces)==&lt;br /&gt;
The gate crew are responsible for welcoming players to the site, checking bookings, and taking payments for the gate bookings as well as the early arrivals on Thursday. You&#039;re the first member of PD that most players will encounter when they get to site, often after a long drive, so it&#039;s important to be cheerful and friendly. &lt;br /&gt;
&lt;br /&gt;
Being part of the gate crew means crewing from around noon on Thursday to Late Friday. Once your shift on Friday is complete you are then free to play the rest of the event.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;As gate crew you will be working for almost all of Thursday and Friday through to the evening. This will leave most the rest of the weekend to play a character.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be on site by Thursday lunchtime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be personable and enjoy welcoming players to the site&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be confident handling money and have strong numeracy skills&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to work in all weathers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to time in late on Friday.&#039;&#039;&#039;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Litter Picking (4 spaces)==&lt;br /&gt;
We&#039;re looking for half a dozen recruits to join the Site Crew team to do the litter-picking of the site after the event. The huge majority of our players are really good at cleaning up after themselves - but we still need to sweep the site to try and pick up the missed tent pegs and the bits of rubbish that have been missed or blown. There is always some rubbish that has blown into the farm ditches, and they need to be picked clean.&lt;br /&gt;
&lt;br /&gt;
It&#039;s not a difficult job, and it&#039;s not unpleasant for the most part, though it&#039;s not a job for the extremely squeamish as there is the odd piece of litter that is unsavoury in nature. There are litter pickers and gloves available for every member of the team. You do need to be able to walk long distances, since you need to walk back and forth across the fields repeatedly.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have to be on site early unless you want to be, but you will need to stay the extra day after the event finishes. We can only litter pick the site properly once everyone has left, so we need the team to start Sunday evening but work through most of Monday to get the job done quickly and efficiently.&lt;br /&gt;
&lt;br /&gt;
During the event you&#039;re free to play a character and join in with the game as any other player would. &lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;As one of the litter pickers you will be working after the game on Sunday and then Monday through to the afternoon. This will leave the weekend free to play a character.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Remain on site until Monday afternoon&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to work in all weathers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be happy to walk long distances.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Site Crew (8 spaces)==&lt;br /&gt;
We’re looking for more recruits for the Site Crew team, the ones generally referred to as “the Red Caps.”  &lt;br /&gt;
&lt;br /&gt;
This team is responsible for preparing the site before the event and for clearing the site afterwards. This includes erecting and dropping the PD tents that are deployed as well as numerous other jobs like collecting benches and rubbish bags. We also get called in when the going gets tough and the weather gets bad, helping out players and all the other PD teams to make the game happen, no matter what the conditions are. We are the face of PD in the field before and after the event. &lt;br /&gt;
&lt;br /&gt;
We work hard before the event to set up and after the event too. However, while the event is running most of the site Crew get to play a character and join in with the game. &lt;br /&gt;
&lt;br /&gt;
Being part of the Red Cap Team means being able to make lots of fun out of hard work - but it isn’t for everyone. We have a lot of practically capable people - if that’s you, great - but you don’t have to be very strong (or a tent expert) to be useful. What you do need is a degree emotional and physical stamina - we work through good and bad weather and everyone on the Red Hats team shares the job of being committed and focused.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
*  &#039;&#039;&#039;Although as site crew you are &amp;quot;on call&amp;quot; for a lot of the event in case of emergency, you can also play a character and take a full part in the game around your shifts before and after the game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be on site on Thursday morning and until Monday (or longer if you can)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to carry out physical work in all weathers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to time in a little late on Friday and finish playing a little early on Sunday when necessary to get the job done&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to walk away from role-play in an emergency in order to carry out your crew role.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be willing to learn new skills (or apply existing skills to new ways of working)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Referees (6 spaces)==&lt;br /&gt;
Our referees are one of the most visible roles we have, helping players engage with and enjoy the game, throughout time in. They offer friendly advice, carry out functional tasks recording in game actions using our tablets, and step in to ask questions when it seems that someone might not be playing by the rules.  These are full-time volunteer roles and whilst you will be able to take breaks when you need them, you will not be able to play a character taking part in the game alongside your role as a ref. &lt;br /&gt;
&lt;br /&gt;
Many of our refs specialise either as a Field Ref - who build up an in depth knowledge of the most commonly cast rituals, or commonly used items, particularly those that interact with plots in order to answer queries quickly and efficiently - or as a Skirmish Ref - who are experts in watching combat and being able to see whether players are abiding by the rules; make judgements about how hard they are hitting; decide whether they are fighting in a safe location, and know to de-escalate conflict between players (rather than characters) if it arises. You may either request to join the team as one or the other type of Ref, or join as non-specialised and try out both. You will be given the opportunity to spend a good deal of your first event shadowing other referees to get used to reffing Profound Decisions style.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will be unlikely to play a character, but may enjoy the event facilities around the responsibilities of your volunteering role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Excellent customer service skills&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Have either a year&#039;s experience as an Empire player OR significant experience of reffing other systems and be prepared to learn the core Empire rules thoroughly before your first event&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable wearing a radio and earpiece at all times and using a tablet to record entries in a database&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable walking long distances over the course of the event to reach the players who need a referee in all different areas of the field&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be on site on Friday at 4pm until the end of the event at 3pm on Sunday afternoon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you would love to ref, but can&#039;t meet the walking requirement do let us know. We have 1 place available refereeing from the Imperial Regio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GOD Team (3 spaces)==&lt;br /&gt;
The Games Operation Desk (GOD) operates as the main contact point for players and crew throughout the event. We’re responsible for handling a wide variety of game administration, from handing out packs and recording rituals to recording lost property and helping new players create their first characters.&lt;br /&gt;
&lt;br /&gt;
There are a variety of roles within the GOD team depending on your skills and interests. Some will be largely computer based (our “front desk” crew), some largely or entirely not. GOD crew handle large amounts of in-character resources and sometimes out-of-character cash, so it’s important that we’re known and seen to be trustworthy. Ideally GOD crew will be around from Thursday, but the key work is from Friday lunchtime to a few hours after time-out on Sunday. &lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
GOD operates throughout the event, although we have a rota to ensure everyone gets breaks and the chance for those who want to play R&amp;amp;R characters.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Good customer service skills&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If you have an R&amp;amp;R character, being confident you can keep the information you learn in GOD separate from your character’s knowledge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While it’s not necessary for all our crew, being comfortable using a radio and a computer are significant bonuses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Skirmish Team (10 spaces)==&lt;br /&gt;
We need more people to join our [[Plot_crew#Skirmish|skirmish team - The Hundred]] - to bolster our numbers and help in delivering combat encounters during skirmishes and battles. The skirmish team run in two groups to deliver as many combat encounters for players as we can during the event. The more orcs we can muster for skirmishes, the more players can join skirmishes and have fun fighting for the Empire.&lt;br /&gt;
&lt;br /&gt;
The majority of the time we play barbarian orcs from the tribes that surround the Empire, but also crew as human bandits, magical heralds and fearsome monsters. It can be an exhausting experience, but as a team we look after each other and make sure we don’t push ourselves too far. We stop work each evening at 10pm, then run through the brief for the battle the next day. After this is done there is time to rest and relax with the rest of the team or head in character to enjoy Anvil.&lt;br /&gt;
&lt;br /&gt;
Ideally we are looking for people who already have experience of playing or crewing LRP, both large fests and smaller events. Experience of Empire LRP is not essential, but will help make it easier to understand the encounters you are part of and what we as crew are trying to achieve. Being a competent fighter is useful, as is being able to lead a small unit of fighters, but these are not essential; being able to roleplay is however an essential thing we need!&lt;br /&gt;
&lt;br /&gt;
The extra cool bits: &#039;You get to play the varied threats faced by the players!; Access to the Empire arsenal of weapons and armour for monstering with; Support from the rest of the team on creating cool orc tribe costumes and kit&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will be skirmishing during most of your event, but you may occasionally play a character as well as using event facilities between skirmishes&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;This role involves considerable physical exertion, LRP combat and frequent running&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This role includes frequent changes of kit, armour and makeup&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Able to wear a latex orc mask for extended periods&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can understand and follow the Empire LRP rules, especially those relating to combat&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Work with our battle team, referees and writers to deliver exceptional combat encounters&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Help with set-up and take-down of the plot area if you are on site before or after the event&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Plot Tent Set-Up (2 spaces)==&lt;br /&gt;
We recruited 2 people into these roles at E1, and they did brilliantly, so we&#039;d like to expand and have two more places available.&lt;br /&gt;
&lt;br /&gt;
If you have played 2 or more Empire events, and have free time on Thursdays, Fridays and late into Sunday this role might be for you. We are looking for two more people to join our crew as - members of our [[site crew]] - but working directly with our plot production team to help set up and take down the main plot tent. The role allows you to &#039;&#039;&#039;mostly&#039;&#039;&#039; play your character during game time - with some restrictions and the [https://www.profounddecisions.co.uk/crew-wiki/Time_off standard limitations for members of the site team] - in return for work before and after the game and a few hours during the game.&lt;br /&gt;
&lt;br /&gt;
We need help from midday Thursday until time-in Friday setting up the monster tent, fetching and carrying shelves, boxes, bags of costume, unpacking costume onto nation rails, carrying cables for theatrical lighting specialists. We then need help in the 2 hours immediately after the battle on Saturday clearing the battle prep tent and setting it ready for the next day. Finally your game will finish half an hour after the Sunday battle and you must be free until at least 7pm to help with the clear up of the battle tent and monster room, filling of boxes, loading of boxes and bags into storage etc.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;Although as site crew you are &amp;quot;on call&amp;quot; for a lot of the event in case of emergency, you can also play a character and take a full part in the game around your shifts before and after the game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Cope well with heavy lifting, both before and after the event itself&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be on site on Thursday morning until 7pm Sunday evening (or longer if you prefer!)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Walk away from immediate post battlefield role play in order to carry out your crew role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Driving is not essential, but if we have lots of applications for the places, people who drive or who travel with other crew members will have priority over those who would need station collection or who are travelling with players who may need to leave earlier or arrive later&lt;br /&gt;
&lt;br /&gt;
==Encounter Tent &amp;amp; Plot SFX (1 space)==&lt;br /&gt;
Our encounter tent specialists and plot sfx team are technical and design wizards who work magic with sets and light and sound to help us run off Anvil adventures that take place in tents. If you’ve got skills rusting away because you studied theatre design but never worked in it, or you help build am dram sets, or you love realising or improving other people’s visions this role might be for you.&lt;br /&gt;
&lt;br /&gt;
You’d work in support of our existing teams in this area at your first event, and see if there is a place for you to fit for the future. We currently have 3 &amp;quot;heads of tents&amp;quot; and 2 &amp;quot;regio and other plot sfx leads&amp;quot; so if you join at this time you should expect to be mostly working in a supporting role rather than leading an area of plot production, perhaps stepping into a lead role at events where someone else is away.  &lt;br /&gt;
&lt;br /&gt;
This really is a role for someone who is looking to expand their volunteering in LRP because they love the hobby. You will be able to arrange for a few hours to relax if you want to (or take on a short NPC role or two), but you will be a member of the [[plot crew]] which means you&#039;ll be busy working throughout most of the event so you won’t be able to play a political character, and engage with the wider plot of the game.&lt;br /&gt;
&lt;br /&gt;
Being part of the plot production team for the encounter tents, or the Regio and Hall of Worlds means that you&#039;ll have a chance to experience a part of LRP design that doesn’t happen in many places - the short immersive experience encounter set up, with a props, costume and set store to support it. It&#039;s challenging work but you&#039;ll get to create some amazing experiences for players and see the reactions that creates.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
** &#039;&#039;&#039;You will be unlikely to play a character other than NPC&#039;s, but may enjoy the event facilities around the responsibilities of your volunteering role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Crew throughout the event rather than playing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bring enthusiasm and energy to creative encounter tent set design in a fairly high stress environment&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Know the game world well - we recommend having played for about a year or more&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be ready to fit in to an existing team and learn from their experiences&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cope with some lifting and shifting of objects throughout the weekend (assistance is available)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be willing to consider some skype planning calls between events, if you enjoy the experience and become a longer term member of the team&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crucially, you need to be confident that you will get more fun out of this backstage experience than your roleplaying experience is currently giving you. You will be joining the plot production department as a full time member of the team so balancing both will &#039;&#039;&#039;not&#039;&#039;&#039; be possible.&lt;br /&gt;
{{CaptionedImage|file=morehats.jpg|caption=Expert help needed to manage our props and costume|align=left|width=400}}&lt;br /&gt;
&lt;br /&gt;
==Props &amp;amp; Costume Management (varied)==&lt;br /&gt;
We need people to help manage props &amp;amp; costume, both keeping them tidy during events and managing what goes back to the storeroom and how it is sourced and looked after between events. Ideally we are looking for at least two people to join our [[Plot_crew#Costume_and_Props|plot production team as part of the plot crew]]. That is a full time crewing role so you would be busy throughout the event. You would be able to combine the role with some NPCing or other crew roles where you can sign up to certain time slots to be spent in the monster room tidying, sorting and organising between taking on other responsibilities, but you can&#039;t also play the event.&lt;br /&gt;
&lt;br /&gt;
However we are also looking for help between events. if there were players who live close enough to Coventry who could commit to organising (not just attending) storeroom sorting days and activities between events, making sure props that need mending are sent for mending, laundry sorting happens etc, and can be available from about midday Sunday to liaise with the “during the weekend” teams, then that might be an approach we could support with complimentary event tickets.&lt;br /&gt;
&lt;br /&gt;
Rather than “please apply for these specific places” for this area, we’d just like to hear from people about what interest they have and arrange to chat during events and then see where we go from there in order to make roles that work.&lt;br /&gt;
{{CaptionedImage|file=Monstering.jpg|caption=Join the Hundred and fight the Empire - would you like to know more? |align=right|width=500}}&lt;br /&gt;
&lt;br /&gt;
==Bar Staff (2 spaces)==&lt;br /&gt;
Bar staff keep The Forge, Profound Decisions Tavern that trades alcohol running during the event under the guidance of team leader Pip Hall. Bar staff combine an out of character and in character role in one. They provide friendly customer service selling alcohol, and making sure The Forge is compliant with UK licencing law, such as checking ID of younger customers, and pouring accurate measures. Alongside this they help support the richness of the world by engaging in conversation about key events since the last Solstice or Equinox, the different characteristics of the nation, and anything that suits their own characterisation. Some Bar staff also take on duties in the &amp;quot;cellar&amp;quot; changing beer barrels etc.&lt;br /&gt;
&lt;br /&gt;
Characters played by bar staff should always be well suited to delivering the role in a friendly manner with excellent customer service, and may be existing characters you are already playing, or may be characters that are newly created. Usually the bar character is the only character the staff play, rather than swapping between roles.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will fulfil your bar role in character, and you may play a character in the game in between shifts, subject to limitations such as not holding Imperial Titles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be able to take on a single shift of four to six hours a day per event, being flexible to make sure all shifts are covered&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be able to work that shift mostly on your feet&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be able to lift multi packs of 2 litre bottles and small cases of wine&lt;br /&gt;
* &#039;&#039;&#039;Be able to handle mental arithmetic and UK currency.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If we have more applications than we need preference will be given to people who can work shifts on Thursday evening and cleaning the bar down on Monday as well as during the event itself.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Security (4 spaces)==&lt;br /&gt;
Live roleplaying events are generally relaxed and friendly environments so we work with a small SIA registered security team. We supplement that team with with volunteer marshals who work alongside security and help them keep a watchful eye on the site each night.  We have spaces for both SIA registered security and volunteer marshals at present, in order to cover all our night shifts well and make it possible for each team member to have one night off. &lt;br /&gt;
&lt;br /&gt;
The team covers Thursday, Friday and Saturday nights from 01:00 to 08.30 in the morning. Depending on your need for sleep, you can get quite a lot of play as a character in the game fitted in around your shifts, though you do need to make sure you save enough energy to do the job well. The team work closely with first aid, and with the conduct team and participant welfare, in order to make sure everyone stays safe whilst enjoying the event. In bad weather conditions they are also responsible for securing tent structures that are at risk, and dealing with other issues as they arrive.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;Whilst getting enough sleep to cover your shifts is a priority, you may spend time between shifts playing a character and enjoying the event&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be able to work 1am - 8.30am shifts on security, either 2 (when we have enough cover) or 3 nights per event (Thurs,Fri,Sat)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be able to walk around the site as part of that shift&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be sober for your shift in order to be a fully responsible team member&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be able to do physical tasks such as assisting carrying a person&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Hygiene Team (2 spaces)==&lt;br /&gt;
Even if you&#039;ve never met one of us, you have certainly benefited from the hard work of the hygiene team, aka the brown caps.&lt;br /&gt;
&lt;br /&gt;
As the game has grown so has the amount of toilet facilities provided for the field and so we are looking for a few new people. Despite what you may think, this position does not require a cast iron stomach and no sense of smell beyond what you&#039;d need to just use the toilets. All that we require are people to work as part of existing teams, to check the toilets around 6 times a day to make sure they are stocked on consumables and the bins are changed, with one clean out each day.&lt;br /&gt;
&lt;br /&gt;
If you are willing to take a plunger in hand to fix a clog that&#039;s a bonus, but certainly not required. This is a great role for someone who want&#039;s to provide a vital service, but does not have the free time for early arrival or physicality required for standard red cap duties.&lt;br /&gt;
&lt;br /&gt;
And don&#039;t believe the line, we are anything but &amp;quot;Unsung heros&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;Although as site crew you are &amp;quot;on call&amp;quot; for a lot of the event in case of emergency, you can also play a character and take a full part in the game around your shifts before and after the game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Working as a team to make sure enough restocking is done.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Either an earlier start or a later finish for first and last thing restock&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Flexibility and being able to work suitable timings with your team mates for the above two points&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Good time keeping, missing a restock can have knock on effects that cause problems for everyone&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Diligence, rushed cleaning means more work for other people after the event&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Being able to walk a long distance with a light load, your assigned block might require some walking to reach.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If we get lots of enquiries we will give preference to people who are planning to attend all 3 remaining events this year as that helps us build a solid team.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Crewing Links}}&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_music&amp;diff=77130</id>
		<title>Navarr music</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_music&amp;diff=77130"/>
		<updated>2019-09-07T10:10:26Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: /* Songs about the fall of Terunael */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=Song and Story.jpg|align=left|width=600}}&lt;br /&gt;
==The Music of Navarr==&lt;br /&gt;
===Style summary===&lt;br /&gt;
Navarr music reflects a dichotomy of wistful remembrance for their old culture and the practicalities of survival in the wild. Recent music has a practicality underlying it. Loud and high calling noises appear throughout the music in order to develop vocal cords for the relay of messages, cries of warning and the roar of a fear inducing charge from hiding. Drumming is widely used for similar reasons. The sounds, in contrast to the melodic music of their old culture, are often harsh which reflects the Navarr attitude towards nature - not one of harmony but of dominance. Much of the music of their lost cities has changed over time to include primal sounds, for example, fast fiddle and pipes or soft unison singing is joined by loud calling and percussion. Lyrics reflect the dichotomy of the memory of lost cities and the practicalities of life in the wild. References to nature are common but are dark and evocative rather than romantic. Work songs and cautionary tales are common as are the themes of travelling, fate, forests, and blood.  Songs of the old culture; lost cities and sacrifice concentrate on remembrance rather than lamentation.&lt;br /&gt;
__TOC__&lt;br /&gt;
To achieve this sound, look at music that fuses Celtic folk styles with African and Amazonian sounds . Music can draw on Scottish, Irish, Greek, Galician, and Basque/French folk tunes as well Tolkienesque fantasy for lyrics, with added African-style percussion (such as [https://www.youtube.com/watch?v=A6oYeq7FfqI Ngoma], [https://www.youtube.com/watch?v=fN8MEam_HL8 Mutuashi] and [https://youtu.be/CDquKtgHYp4 Didadi]), [https://www.youtube.com/watch?v=zZMo9Humf-0 Amazonian] and [https://www.youtube.com/watch?v=CfzJJadT8gw Amazigh] music, to fuse with the sounds of the old culture.&lt;br /&gt;
&lt;br /&gt;
===Commonly known songs===&lt;br /&gt;
* [[Painted]] - often sung during the binding of Thorns ceremony &lt;br /&gt;
* [[Ten Thousand Miles]] - song of love/travelling.&lt;br /&gt;
* [[Thorn Battle Cadence‎]] - A war cadence, easy&lt;br /&gt;
* [[Caution for the Dawnish Youth]] - Cautionary song popular for expressing the Navarr World view&lt;br /&gt;
&lt;br /&gt;
{{CaptionedImage|file=CM-140419-6337.jpg|align=left|width=400}}&lt;br /&gt;
&lt;br /&gt;
====A musical tradition====&lt;br /&gt;
Music has a practical use in Navarr society.  Music plays a prominent part to create social harmony and to invoke the powers from beyond. It is used for work songs and for teaching.  &lt;br /&gt;
&lt;br /&gt;
Social rituals are often performed to music, such as courtship rituals where one lead, supported by their chorus, makes their case, and the other lead, supported by their own chorus, questions them. &lt;br /&gt;
&lt;br /&gt;
Blood Rituals often rely on percussion support to evoke the feel of the pumping heart and helps focus the arts of the Vates.&lt;br /&gt;
&lt;br /&gt;
====One for the kids====&lt;br /&gt;
* [[All the Pretty Ponies]] - lullaby remembering extinct horses, very easy.&lt;br /&gt;
&lt;br /&gt;
====Songs about notable people/entities in Navarr====&lt;br /&gt;
* [[Redhound]] - A song about a Navarri hero, hard.&lt;br /&gt;
* [[The Walls of Terunael]] - An address to the [[Navarr_Egregore|Egregore Liaven]] about walking the trods, the loss of Terunael and the importance of the Empire,  easy.&lt;br /&gt;
*[[Ode to Shadowglyn Distillery]] - A song commemorating the restoration of the [[Shadowglyn Distillery]] by Wern Taur Thorntarry, medium.&lt;br /&gt;
&lt;br /&gt;
===Further songs===&lt;br /&gt;
{{CaptionedImage|file=Navarr Drummers.jpg|align=right|width=280}}&lt;br /&gt;
====Songs from Terunael====&lt;br /&gt;
* [[By Chance It Was]] - A love song, easy.&lt;br /&gt;
&lt;br /&gt;
====Songs about the fall of Terunael====&lt;br /&gt;
* [[Teurnael: Empire&#039;s Rise and Fall]] - Song about the fall of Terunael&lt;br /&gt;
* [[Brocéliande Be Stronger Now‎]] - Powerful song about [[Brocéliande]], medium with difficult lead vocal.&lt;br /&gt;
* [[I Come and Stand at Every Door]] - sad song about the fall of Navarr cities, easy.&lt;br /&gt;
* [[On the Wall]] - Song about the final fight for [[Brocéliande]], medium.&lt;br /&gt;
* [[The Ruins of Terunael]] - A song about the [[Vallorn]], easy.&lt;br /&gt;
* [[A Sudden Farewell]] - A duet about the last moments together of Navarr and Thorn, medium.&lt;br /&gt;
* [[Terunael (song)|Terunael]] - A remembrance song.&lt;br /&gt;
&lt;br /&gt;
====Songs on Travelling====&lt;br /&gt;
* [[Down in the Rugged Glen]] - Joyful song of travelling, easy.&lt;br /&gt;
* [[Heart of the Song]] - A song of respite. Associated with the Brackensong Steading, medium.&lt;br /&gt;
* [[Miaren (song)|Miaren]] - Wistful song on the competing desires to travel and to return home to [[Miaren|Seren]] , Hard.&lt;br /&gt;
* [[Ten Thousand Miles]] - song of love/travelling, medium.&lt;br /&gt;
* [[Run Thorns Run]] - A boisterous call and response, easy.&lt;br /&gt;
* [[We will go Home (Across the Mountains)]] - A song about the return from the long trods, easy.&lt;br /&gt;
&lt;br /&gt;
====Battle Music====&lt;br /&gt;
* [[7000 Thorns]] - A song to remind the Navarr that we have had great victories in Liathaven and we will one day again. &lt;br /&gt;
* [[Navarr Running Song]] - A war cadence, easy&lt;br /&gt;
* [[Thorn Battle Cadence‎]] - A war cadence, easy&lt;br /&gt;
* [[Windblow, home]] - A call to arms.&lt;br /&gt;
&lt;br /&gt;
====Festival Music====&lt;br /&gt;
* [[It Is Not Yet Day]] - A celebratory song, medium.&lt;br /&gt;
* [[Navarr (song)|Navarr]] - An old song about the Navarri - traditionally used at the start of dances, medium.&lt;br /&gt;
* [[Striding One ]] - An invitation to dance. easy.&lt;br /&gt;
&lt;br /&gt;
====Cautionary, Teaching &amp;amp; Work Songs====&lt;br /&gt;
* [[Caution for the Dawnish Youth]] - Cautionary song popular for expressing the Navarr World view, easy&lt;br /&gt;
* [[If it had a Heart]] - A dark song about the monstrous nature of the Vallorn, medium.&lt;br /&gt;
* [[Outside in the Distance]] - A Sentry&#039;s song, medium.&lt;br /&gt;
* [[The Oak (song)|The Oak]] - Song about sensible use of trees, easy.&lt;br /&gt;
* [[Through the dark places]] - A song about the Navarri involvement in forming the Empire, easy&lt;br /&gt;
&lt;br /&gt;
====More Songs====&lt;br /&gt;
* [[All the Pretty Ponies]] - Lullaby remembering extinct horses, very easy.&lt;br /&gt;
* [[The Wind That Shakes The Barley]] - A song of mourning.&lt;br /&gt;
* [[Crow on the Cradle]] - A dark lullaby, easy&lt;br /&gt;
&lt;br /&gt;
====Instrumentation and tunes====&lt;br /&gt;
Strings, whistles, chanters, djembes, bodhráns and voices.  Pretty much any instrument works well in Navarr.&lt;br /&gt;
&lt;br /&gt;
====Other performance traditions====&lt;br /&gt;
* Storytelling is discussed in [[Navarr Culture and Customs]]&lt;br /&gt;
* Dance&lt;br /&gt;
* Poetry e.g. [http://www.poetryfoundation.org/poem/171621 Stopping By Woods on a Snowy Evening] by Robert Frost.&lt;br /&gt;
&lt;br /&gt;
{{CaptionedImage|file=CM-140419-6335.jpg|align=right|width=400}}&lt;br /&gt;
===How to adapt your repertoire===&lt;br /&gt;
* Western Folk tradition - Stick to folk songs from the folk traditions mentioned as sources or that have a primal sound. Simplify arrangements and then maybe add non-western rhythms, percussion, shouting, calling and mouth music. This will lend the sense that the old culture has been a little forgotten over time and will give added poignancy to the occasional song performed with a pure &#039;Celtic&#039; sound. Maybe keep one or two songs unchanged and perform them unaccompanied as a powerful reminder of the old culture.&lt;br /&gt;
* Non-western traditions - Move songs into English.  Try to lean melodies towards a more &#039;Celtic&#039; sound.&lt;br /&gt;
* Try to avoid frenzied drumming circles - the Navarr are an urban culture turned traveller, but wants to return to city life – and try to avoid the ceilidh vibe.  Jigs and waltzes don&#039;t match the [[Navarr Look and Feel|feel]] of primal otherworldliness.&lt;br /&gt;
&lt;br /&gt;
===Our sources===&lt;br /&gt;
* Modern Gaelic artists; Modern Welsh Language Artists such as Fern Hill; World Fusion such as Afrocelt Sound System (although less electronic) and Baka Beyond;  Scottish-influenced Canadian songs and tunes e.g. Ashley MacIsaac, Great Big Sea (although less poppy), the instrumental stuff by Shooglenifty e.g. Arms Dealer&#039;s Daughter (CD), Michael McGoldrick (e.g. Wired), Irish folk, Greek folk tunes and dances. modern pipers e.g. Finlay MacDonald,&lt;br /&gt;
* Travel-themed songs and poems by Tolkien could provide inspiration e.g. http://allpoetry.com/poem/8500011-I_Sit_And_Think-by-J_R_R_Tolkien and the [http://www.youtube.com/watch?v=zBgxqN0HOI8 Misty Mountain song] is spot on for the Navarr sound.&lt;br /&gt;
&lt;br /&gt;
Here is a [https://www.youtube.com/watch?v=Piv-ZLla4wA&amp;amp;list=PLeLz0tHkG2gUoFlCG50u9jsBe25X8_ugc&amp;amp;feature=plpp_play_all youtube playlist] of appropriate or inspiring music and here is one for [https://www.youtube.com/watch?v=DQXK3Z7ZeaY&amp;amp;list=PLeLz0tHkG2gVL-drZ42YW2TXqRjKY5RJF&amp;amp;feature=plpp_play_all dances].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Navarr Music]]&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Navarr]]&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Teurnael:_Empire%27s_Rise_and_Fall&amp;diff=77129</id>
		<title>Teurnael: Empire&#039;s Rise and Fall</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Teurnael:_Empire%27s_Rise_and_Fall&amp;diff=77129"/>
		<updated>2019-09-07T10:09:27Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Score by Gabrielle Falquero&lt;br /&gt;
* Tune: [https://soundcloud.com/gabrielle-joanne-198076671/terunael Songcloud Link]&lt;br /&gt;
&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;song&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;Terunael&lt;br /&gt;
By Idwyn Splitroot&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
V:- Am/Am/Em/Em/Fmaj7+4/Fmaj7+4/E7/E7/Am/Am/G/G/Dm/Dm/E7/E7&lt;br /&gt;
Ch:- Am/Am/Em/Em/Am/Am/Em/Em/Fmaj7/Fmaj7/G/G/Am/Am/Em/Em&lt;br /&gt;
Mid8:- Fmaj7/G/Am/Am/G/G/E7/E&lt;br /&gt;
&lt;br /&gt;
It came writhing and creeping through the crumbling stone&lt;br /&gt;
It brutalised and devastated, everything ripped to shreds&lt;br /&gt;
Twisted, knotted and broken&lt;br /&gt;
&lt;br /&gt;
Terunael, Terunael&lt;br /&gt;
Empires rise and fall&lt;br /&gt;
Heralds hear our call&lt;br /&gt;
Ternuael&lt;br /&gt;
&lt;br /&gt;
It was monstrous and deadly driving them out of their homes&lt;br /&gt;
Navarr and Thorn, laid down their lives&lt;br /&gt;
Trods created just to weaken the Vallorn&lt;br /&gt;
Travelling far to defeat it&lt;br /&gt;
&lt;br /&gt;
Strike it down, together fight as one&lt;br /&gt;
Magic unwound, vines they grew, crushing all they found&lt;br /&gt;
&lt;br /&gt;
Terunael, Terunael&lt;br /&gt;
&amp;lt;/song&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Navarr Music]]&lt;br /&gt;
[[Category:Navarr]]&lt;br /&gt;
[[Category:Music]]&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Teurnael:_Empire%27s_Rise_and_Fall&amp;diff=77128</id>
		<title>Teurnael: Empire&#039;s Rise and Fall</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Teurnael:_Empire%27s_Rise_and_Fall&amp;diff=77128"/>
		<updated>2019-09-07T10:08:56Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: Teurnael: Empire&amp;#039;s Rise and Fall (Song)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Score by Gabrielle Falquero&lt;br /&gt;
* Tune: [https://soundcloud.com/gabrielle-joanne-198076671/terunael Songcloud Link]&lt;br /&gt;
&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;song&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;Terunael&lt;br /&gt;
By Idwyn Splitroot&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
V:- Am/Am/Em/Em/Fmaj7+4/Fmaj7+4/E7/E7/Am/Am/G/G/Dm/Dm/E7/E7&lt;br /&gt;
Ch:- Am/Am/Em/Em/Am/Am/Em/Em/Fmaj7/Fmaj7/G/G/Am/Am/Em/Em&lt;br /&gt;
Mid8:- Fmaj7/G/Am/Am/G/G/E7/E&lt;br /&gt;
&lt;br /&gt;
It came writhing and creeping through the crumbling stone&lt;br /&gt;
It brutalised and devastated, everything ripped to shreds&lt;br /&gt;
Twisted, knotted and broken&lt;br /&gt;
&lt;br /&gt;
Terunael, Terunael&lt;br /&gt;
Empires rise and fall&lt;br /&gt;
Heralds hear our call&lt;br /&gt;
Ternuael&lt;br /&gt;
&lt;br /&gt;
It was monstrous and deadly driving them out of their homes&lt;br /&gt;
Navarr and Thorn, laid down their lives&lt;br /&gt;
Trods created just to weaken the Vallorn&lt;br /&gt;
Travelling far to defeat it&lt;br /&gt;
&lt;br /&gt;
Strike it down, together fight as one&lt;br /&gt;
Magic unwound, vines they grew, crushing all they found&lt;br /&gt;
&lt;br /&gt;
Terunael, Terunael&lt;br /&gt;
&amp;lt;/song&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Navarr Music]]&lt;br /&gt;
[[Category:Navarr]]&lt;br /&gt;
[[Category:Marches Music]]&lt;br /&gt;
[[Category:The Marches]]&lt;br /&gt;
[[Category:Music]]&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_music&amp;diff=77127</id>
		<title>Navarr music</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_music&amp;diff=77127"/>
		<updated>2019-09-07T10:04:40Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: /* Commonly known songs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=Song and Story.jpg|align=left|width=600}}&lt;br /&gt;
==The Music of Navarr==&lt;br /&gt;
===Style summary===&lt;br /&gt;
Navarr music reflects a dichotomy of wistful remembrance for their old culture and the practicalities of survival in the wild. Recent music has a practicality underlying it. Loud and high calling noises appear throughout the music in order to develop vocal cords for the relay of messages, cries of warning and the roar of a fear inducing charge from hiding. Drumming is widely used for similar reasons. The sounds, in contrast to the melodic music of their old culture, are often harsh which reflects the Navarr attitude towards nature - not one of harmony but of dominance. Much of the music of their lost cities has changed over time to include primal sounds, for example, fast fiddle and pipes or soft unison singing is joined by loud calling and percussion. Lyrics reflect the dichotomy of the memory of lost cities and the practicalities of life in the wild. References to nature are common but are dark and evocative rather than romantic. Work songs and cautionary tales are common as are the themes of travelling, fate, forests, and blood.  Songs of the old culture; lost cities and sacrifice concentrate on remembrance rather than lamentation.&lt;br /&gt;
__TOC__&lt;br /&gt;
To achieve this sound, look at music that fuses Celtic folk styles with African and Amazonian sounds . Music can draw on Scottish, Irish, Greek, Galician, and Basque/French folk tunes as well Tolkienesque fantasy for lyrics, with added African-style percussion (such as [https://www.youtube.com/watch?v=A6oYeq7FfqI Ngoma], [https://www.youtube.com/watch?v=fN8MEam_HL8 Mutuashi] and [https://youtu.be/CDquKtgHYp4 Didadi]), [https://www.youtube.com/watch?v=zZMo9Humf-0 Amazonian] and [https://www.youtube.com/watch?v=CfzJJadT8gw Amazigh] music, to fuse with the sounds of the old culture.&lt;br /&gt;
&lt;br /&gt;
===Commonly known songs===&lt;br /&gt;
* [[Painted]] - often sung during the binding of Thorns ceremony &lt;br /&gt;
* [[Ten Thousand Miles]] - song of love/travelling.&lt;br /&gt;
* [[Thorn Battle Cadence‎]] - A war cadence, easy&lt;br /&gt;
* [[Caution for the Dawnish Youth]] - Cautionary song popular for expressing the Navarr World view&lt;br /&gt;
&lt;br /&gt;
{{CaptionedImage|file=CM-140419-6337.jpg|align=left|width=400}}&lt;br /&gt;
&lt;br /&gt;
====A musical tradition====&lt;br /&gt;
Music has a practical use in Navarr society.  Music plays a prominent part to create social harmony and to invoke the powers from beyond. It is used for work songs and for teaching.  &lt;br /&gt;
&lt;br /&gt;
Social rituals are often performed to music, such as courtship rituals where one lead, supported by their chorus, makes their case, and the other lead, supported by their own chorus, questions them. &lt;br /&gt;
&lt;br /&gt;
Blood Rituals often rely on percussion support to evoke the feel of the pumping heart and helps focus the arts of the Vates.&lt;br /&gt;
&lt;br /&gt;
====One for the kids====&lt;br /&gt;
* [[All the Pretty Ponies]] - lullaby remembering extinct horses, very easy.&lt;br /&gt;
&lt;br /&gt;
====Songs about notable people/entities in Navarr====&lt;br /&gt;
* [[Redhound]] - A song about a Navarri hero, hard.&lt;br /&gt;
* [[The Walls of Terunael]] - An address to the [[Navarr_Egregore|Egregore Liaven]] about walking the trods, the loss of Terunael and the importance of the Empire,  easy.&lt;br /&gt;
*[[Ode to Shadowglyn Distillery]] - A song commemorating the restoration of the [[Shadowglyn Distillery]] by Wern Taur Thorntarry, medium.&lt;br /&gt;
&lt;br /&gt;
===Further songs===&lt;br /&gt;
{{CaptionedImage|file=Navarr Drummers.jpg|align=right|width=280}}&lt;br /&gt;
====Songs from Terunael====&lt;br /&gt;
* [[By Chance It Was]] - A love song, easy.&lt;br /&gt;
&lt;br /&gt;
====Songs about the fall of Terunael====&lt;br /&gt;
* [[Brocéliande Be Stronger Now‎]] - Powerful song about [[Brocéliande]], medium with difficult lead vocal.&lt;br /&gt;
* [[I Come and Stand at Every Door]] - sad song about the fall of Navarr cities, easy.&lt;br /&gt;
* [[On the Wall]] - Song about the final fight for [[Brocéliande]], medium.&lt;br /&gt;
* [[The Ruins of Terunael]] - A song about the [[Vallorn]], easy.&lt;br /&gt;
* [[A Sudden Farewell]] - A duet about the last moments together of Navarr and Thorn, medium.&lt;br /&gt;
* [[Terunael (song)|Terunael]] - A remembrance song.&lt;br /&gt;
&lt;br /&gt;
====Songs on Travelling====&lt;br /&gt;
* [[Down in the Rugged Glen]] - Joyful song of travelling, easy.&lt;br /&gt;
* [[Heart of the Song]] - A song of respite. Associated with the Brackensong Steading, medium.&lt;br /&gt;
* [[Miaren (song)|Miaren]] - Wistful song on the competing desires to travel and to return home to [[Miaren|Seren]] , Hard.&lt;br /&gt;
* [[Ten Thousand Miles]] - song of love/travelling, medium.&lt;br /&gt;
* [[Run Thorns Run]] - A boisterous call and response, easy.&lt;br /&gt;
* [[We will go Home (Across the Mountains)]] - A song about the return from the long trods, easy.&lt;br /&gt;
&lt;br /&gt;
====Battle Music====&lt;br /&gt;
* [[7000 Thorns]] - A song to remind the Navarr that we have had great victories in Liathaven and we will one day again. &lt;br /&gt;
* [[Navarr Running Song]] - A war cadence, easy&lt;br /&gt;
* [[Thorn Battle Cadence‎]] - A war cadence, easy&lt;br /&gt;
* [[Windblow, home]] - A call to arms.&lt;br /&gt;
&lt;br /&gt;
====Festival Music====&lt;br /&gt;
* [[It Is Not Yet Day]] - A celebratory song, medium.&lt;br /&gt;
* [[Navarr (song)|Navarr]] - An old song about the Navarri - traditionally used at the start of dances, medium.&lt;br /&gt;
* [[Striding One ]] - An invitation to dance. easy.&lt;br /&gt;
&lt;br /&gt;
====Cautionary, Teaching &amp;amp; Work Songs====&lt;br /&gt;
* [[Caution for the Dawnish Youth]] - Cautionary song popular for expressing the Navarr World view, easy&lt;br /&gt;
* [[If it had a Heart]] - A dark song about the monstrous nature of the Vallorn, medium.&lt;br /&gt;
* [[Outside in the Distance]] - A Sentry&#039;s song, medium.&lt;br /&gt;
* [[The Oak (song)|The Oak]] - Song about sensible use of trees, easy.&lt;br /&gt;
* [[Through the dark places]] - A song about the Navarri involvement in forming the Empire, easy&lt;br /&gt;
&lt;br /&gt;
====More Songs====&lt;br /&gt;
* [[All the Pretty Ponies]] - Lullaby remembering extinct horses, very easy.&lt;br /&gt;
* [[The Wind That Shakes The Barley]] - A song of mourning.&lt;br /&gt;
* [[Crow on the Cradle]] - A dark lullaby, easy&lt;br /&gt;
&lt;br /&gt;
====Instrumentation and tunes====&lt;br /&gt;
Strings, whistles, chanters, djembes, bodhráns and voices.  Pretty much any instrument works well in Navarr.&lt;br /&gt;
&lt;br /&gt;
====Other performance traditions====&lt;br /&gt;
* Storytelling is discussed in [[Navarr Culture and Customs]]&lt;br /&gt;
* Dance&lt;br /&gt;
* Poetry e.g. [http://www.poetryfoundation.org/poem/171621 Stopping By Woods on a Snowy Evening] by Robert Frost.&lt;br /&gt;
&lt;br /&gt;
{{CaptionedImage|file=CM-140419-6335.jpg|align=right|width=400}}&lt;br /&gt;
===How to adapt your repertoire===&lt;br /&gt;
* Western Folk tradition - Stick to folk songs from the folk traditions mentioned as sources or that have a primal sound. Simplify arrangements and then maybe add non-western rhythms, percussion, shouting, calling and mouth music. This will lend the sense that the old culture has been a little forgotten over time and will give added poignancy to the occasional song performed with a pure &#039;Celtic&#039; sound. Maybe keep one or two songs unchanged and perform them unaccompanied as a powerful reminder of the old culture.&lt;br /&gt;
* Non-western traditions - Move songs into English.  Try to lean melodies towards a more &#039;Celtic&#039; sound.&lt;br /&gt;
* Try to avoid frenzied drumming circles - the Navarr are an urban culture turned traveller, but wants to return to city life – and try to avoid the ceilidh vibe.  Jigs and waltzes don&#039;t match the [[Navarr Look and Feel|feel]] of primal otherworldliness.&lt;br /&gt;
&lt;br /&gt;
===Our sources===&lt;br /&gt;
* Modern Gaelic artists; Modern Welsh Language Artists such as Fern Hill; World Fusion such as Afrocelt Sound System (although less electronic) and Baka Beyond;  Scottish-influenced Canadian songs and tunes e.g. Ashley MacIsaac, Great Big Sea (although less poppy), the instrumental stuff by Shooglenifty e.g. Arms Dealer&#039;s Daughter (CD), Michael McGoldrick (e.g. Wired), Irish folk, Greek folk tunes and dances. modern pipers e.g. Finlay MacDonald,&lt;br /&gt;
* Travel-themed songs and poems by Tolkien could provide inspiration e.g. http://allpoetry.com/poem/8500011-I_Sit_And_Think-by-J_R_R_Tolkien and the [http://www.youtube.com/watch?v=zBgxqN0HOI8 Misty Mountain song] is spot on for the Navarr sound.&lt;br /&gt;
&lt;br /&gt;
Here is a [https://www.youtube.com/watch?v=Piv-ZLla4wA&amp;amp;list=PLeLz0tHkG2gUoFlCG50u9jsBe25X8_ugc&amp;amp;feature=plpp_play_all youtube playlist] of appropriate or inspiring music and here is one for [https://www.youtube.com/watch?v=DQXK3Z7ZeaY&amp;amp;list=PLeLz0tHkG2gVL-drZ42YW2TXqRjKY5RJF&amp;amp;feature=plpp_play_all dances].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Navarr Music]]&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Navarr]]&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Painted&amp;diff=77126</id>
		<title>Painted</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Painted&amp;diff=77126"/>
		<updated>2019-09-07T10:00:57Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: Painted (song)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Score by Gabrielle Falquero&lt;br /&gt;
&lt;br /&gt;
* Tune: [https://soundcloud.com/gabrielle-joanne-198076671/painted Songcloud Link]&lt;br /&gt;
&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;song&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;Painted&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Painted, we’re Painted, we are, hayayayayayaah x2 - &amp;lt;small&amp;gt;Em   G  Em  Em&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cold and sharp metal biting my skin - &amp;lt;small&amp;gt;	Em&amp;lt;/small&amp;gt;&lt;br /&gt;
A deep a binding oath - &amp;lt;small&amp;gt;G&amp;lt;/small&amp;gt;&lt;br /&gt;
We do it to remind ourselves and keep our promises close - &amp;lt;small&amp;gt;Em    G&amp;lt;/small&amp;gt;&lt;br /&gt;
With needle and ink we indelibly mark - &amp;lt;small&amp;gt;Em&amp;lt;/small&amp;gt;&lt;br /&gt;
Our Brands bear hot metal which leaves them a scar - &amp;lt;small&amp;gt;C&amp;lt;/small&amp;gt;&lt;br /&gt;
Navarri we’re painted and that how we are - &amp;lt;small&amp;gt;Em&amp;lt;/small&amp;gt;&lt;br /&gt;
I’ll spread our message afar - &amp;lt;small&amp;gt;C   D   Em&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Painted, we’re Painted, we are, hayayayayayaah x2   - &amp;lt;small&amp;gt;Em   G  Em  Em&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Navarri I promise and swear to you - &amp;lt;small&amp;gt;Em&amp;lt;/small&amp;gt;&lt;br /&gt;
A deep a binding oath - &amp;lt;small&amp;gt;G&amp;lt;/small&amp;gt;&lt;br /&gt;
I do it here around this fire, whilst I have you close - &amp;lt;small&amp;gt;Em   G&amp;lt;/small&amp;gt;&lt;br /&gt;
Our culture and songs must be spread far and wide - &amp;lt;small&amp;gt;Em&amp;lt;/small&amp;gt;&lt;br /&gt;
This talent around me does not need to hide	- &amp;lt;small&amp;gt;C&amp;lt;/small&amp;gt;&lt;br /&gt;
Navarri I promise and I swear to you - &amp;lt;small&amp;gt;Em&amp;lt;/small&amp;gt;&lt;br /&gt;
I’ll spread our message Empire through - &amp;lt;small&amp;gt;C   D   Em&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Painted, we’re Painted, we are, hayayayayayaah x2 - &amp;lt;small&amp;gt;Em   G  Em  Em&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hayayayayayaah x2  - &amp;lt;small&amp;gt;Em   G  D  Em&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Painted, we’re Painted, we are, hayayayayayaah x2 - &amp;lt;small&amp;gt;Em   G  D  Em&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/song&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Navarr Music]]&lt;br /&gt;
[[Category:Navarr]]&lt;br /&gt;
[[Category:Music]]&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_music&amp;diff=77125</id>
		<title>Navarr music</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_music&amp;diff=77125"/>
		<updated>2019-09-07T09:54:36Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: /* Battle Music */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=Song and Story.jpg|align=left|width=600}}&lt;br /&gt;
==The Music of Navarr==&lt;br /&gt;
===Style summary===&lt;br /&gt;
Navarr music reflects a dichotomy of wistful remembrance for their old culture and the practicalities of survival in the wild. Recent music has a practicality underlying it. Loud and high calling noises appear throughout the music in order to develop vocal cords for the relay of messages, cries of warning and the roar of a fear inducing charge from hiding. Drumming is widely used for similar reasons. The sounds, in contrast to the melodic music of their old culture, are often harsh which reflects the Navarr attitude towards nature - not one of harmony but of dominance. Much of the music of their lost cities has changed over time to include primal sounds, for example, fast fiddle and pipes or soft unison singing is joined by loud calling and percussion. Lyrics reflect the dichotomy of the memory of lost cities and the practicalities of life in the wild. References to nature are common but are dark and evocative rather than romantic. Work songs and cautionary tales are common as are the themes of travelling, fate, forests, and blood.  Songs of the old culture; lost cities and sacrifice concentrate on remembrance rather than lamentation.&lt;br /&gt;
__TOC__&lt;br /&gt;
To achieve this sound, look at music that fuses Celtic folk styles with African and Amazonian sounds . Music can draw on Scottish, Irish, Greek, Galician, and Basque/French folk tunes as well Tolkienesque fantasy for lyrics, with added African-style percussion (such as [https://www.youtube.com/watch?v=A6oYeq7FfqI Ngoma], [https://www.youtube.com/watch?v=fN8MEam_HL8 Mutuashi] and [https://youtu.be/CDquKtgHYp4 Didadi]), [https://www.youtube.com/watch?v=zZMo9Humf-0 Amazonian] and [https://www.youtube.com/watch?v=CfzJJadT8gw Amazigh] music, to fuse with the sounds of the old culture.&lt;br /&gt;
&lt;br /&gt;
===Commonly known songs===&lt;br /&gt;
* [[Ten Thousand Miles]] - song of love/travelling.&lt;br /&gt;
* [[Thorn Battle Cadence‎]] - A war cadence, easy&lt;br /&gt;
* [[Caution for the Dawnish Youth]] - Cautionary song popular for expressing the Navarr World view&lt;br /&gt;
&lt;br /&gt;
{{CaptionedImage|file=CM-140419-6337.jpg|align=left|width=400}}&lt;br /&gt;
&lt;br /&gt;
====A musical tradition====&lt;br /&gt;
Music has a practical use in Navarr society.  Music plays a prominent part to create social harmony and to invoke the powers from beyond. It is used for work songs and for teaching.  &lt;br /&gt;
&lt;br /&gt;
Social rituals are often performed to music, such as courtship rituals where one lead, supported by their chorus, makes their case, and the other lead, supported by their own chorus, questions them. &lt;br /&gt;
&lt;br /&gt;
Blood Rituals often rely on percussion support to evoke the feel of the pumping heart and helps focus the arts of the Vates.&lt;br /&gt;
&lt;br /&gt;
====One for the kids====&lt;br /&gt;
* [[All the Pretty Ponies]] - lullaby remembering extinct horses, very easy.&lt;br /&gt;
&lt;br /&gt;
====Songs about notable people/entities in Navarr====&lt;br /&gt;
* [[Redhound]] - A song about a Navarri hero, hard.&lt;br /&gt;
* [[The Walls of Terunael]] - An address to the [[Navarr_Egregore|Egregore Liaven]] about walking the trods, the loss of Terunael and the importance of the Empire,  easy.&lt;br /&gt;
*[[Ode to Shadowglyn Distillery]] - A song commemorating the restoration of the [[Shadowglyn Distillery]] by Wern Taur Thorntarry, medium.&lt;br /&gt;
&lt;br /&gt;
===Further songs===&lt;br /&gt;
{{CaptionedImage|file=Navarr Drummers.jpg|align=right|width=280}}&lt;br /&gt;
====Songs from Terunael====&lt;br /&gt;
* [[By Chance It Was]] - A love song, easy.&lt;br /&gt;
&lt;br /&gt;
====Songs about the fall of Terunael====&lt;br /&gt;
* [[Brocéliande Be Stronger Now‎]] - Powerful song about [[Brocéliande]], medium with difficult lead vocal.&lt;br /&gt;
* [[I Come and Stand at Every Door]] - sad song about the fall of Navarr cities, easy.&lt;br /&gt;
* [[On the Wall]] - Song about the final fight for [[Brocéliande]], medium.&lt;br /&gt;
* [[The Ruins of Terunael]] - A song about the [[Vallorn]], easy.&lt;br /&gt;
* [[A Sudden Farewell]] - A duet about the last moments together of Navarr and Thorn, medium.&lt;br /&gt;
* [[Terunael (song)|Terunael]] - A remembrance song.&lt;br /&gt;
&lt;br /&gt;
====Songs on Travelling====&lt;br /&gt;
* [[Down in the Rugged Glen]] - Joyful song of travelling, easy.&lt;br /&gt;
* [[Heart of the Song]] - A song of respite. Associated with the Brackensong Steading, medium.&lt;br /&gt;
* [[Miaren (song)|Miaren]] - Wistful song on the competing desires to travel and to return home to [[Miaren|Seren]] , Hard.&lt;br /&gt;
* [[Ten Thousand Miles]] - song of love/travelling, medium.&lt;br /&gt;
* [[Run Thorns Run]] - A boisterous call and response, easy.&lt;br /&gt;
* [[We will go Home (Across the Mountains)]] - A song about the return from the long trods, easy.&lt;br /&gt;
&lt;br /&gt;
====Battle Music====&lt;br /&gt;
* [[7000 Thorns]] - A song to remind the Navarr that we have had great victories in Liathaven and we will one day again. &lt;br /&gt;
* [[Navarr Running Song]] - A war cadence, easy&lt;br /&gt;
* [[Thorn Battle Cadence‎]] - A war cadence, easy&lt;br /&gt;
* [[Windblow, home]] - A call to arms.&lt;br /&gt;
&lt;br /&gt;
====Festival Music====&lt;br /&gt;
* [[It Is Not Yet Day]] - A celebratory song, medium.&lt;br /&gt;
* [[Navarr (song)|Navarr]] - An old song about the Navarri - traditionally used at the start of dances, medium.&lt;br /&gt;
* [[Striding One ]] - An invitation to dance. easy.&lt;br /&gt;
&lt;br /&gt;
====Cautionary, Teaching &amp;amp; Work Songs====&lt;br /&gt;
* [[Caution for the Dawnish Youth]] - Cautionary song popular for expressing the Navarr World view, easy&lt;br /&gt;
* [[If it had a Heart]] - A dark song about the monstrous nature of the Vallorn, medium.&lt;br /&gt;
* [[Outside in the Distance]] - A Sentry&#039;s song, medium.&lt;br /&gt;
* [[The Oak (song)|The Oak]] - Song about sensible use of trees, easy.&lt;br /&gt;
* [[Through the dark places]] - A song about the Navarri involvement in forming the Empire, easy&lt;br /&gt;
&lt;br /&gt;
====More Songs====&lt;br /&gt;
* [[All the Pretty Ponies]] - Lullaby remembering extinct horses, very easy.&lt;br /&gt;
* [[The Wind That Shakes The Barley]] - A song of mourning.&lt;br /&gt;
* [[Crow on the Cradle]] - A dark lullaby, easy&lt;br /&gt;
&lt;br /&gt;
====Instrumentation and tunes====&lt;br /&gt;
Strings, whistles, chanters, djembes, bodhráns and voices.  Pretty much any instrument works well in Navarr.&lt;br /&gt;
&lt;br /&gt;
====Other performance traditions====&lt;br /&gt;
* Storytelling is discussed in [[Navarr Culture and Customs]]&lt;br /&gt;
* Dance&lt;br /&gt;
* Poetry e.g. [http://www.poetryfoundation.org/poem/171621 Stopping By Woods on a Snowy Evening] by Robert Frost.&lt;br /&gt;
&lt;br /&gt;
{{CaptionedImage|file=CM-140419-6335.jpg|align=right|width=400}}&lt;br /&gt;
===How to adapt your repertoire===&lt;br /&gt;
* Western Folk tradition - Stick to folk songs from the folk traditions mentioned as sources or that have a primal sound. Simplify arrangements and then maybe add non-western rhythms, percussion, shouting, calling and mouth music. This will lend the sense that the old culture has been a little forgotten over time and will give added poignancy to the occasional song performed with a pure &#039;Celtic&#039; sound. Maybe keep one or two songs unchanged and perform them unaccompanied as a powerful reminder of the old culture.&lt;br /&gt;
* Non-western traditions - Move songs into English.  Try to lean melodies towards a more &#039;Celtic&#039; sound.&lt;br /&gt;
* Try to avoid frenzied drumming circles - the Navarr are an urban culture turned traveller, but wants to return to city life – and try to avoid the ceilidh vibe.  Jigs and waltzes don&#039;t match the [[Navarr Look and Feel|feel]] of primal otherworldliness.&lt;br /&gt;
&lt;br /&gt;
===Our sources===&lt;br /&gt;
* Modern Gaelic artists; Modern Welsh Language Artists such as Fern Hill; World Fusion such as Afrocelt Sound System (although less electronic) and Baka Beyond;  Scottish-influenced Canadian songs and tunes e.g. Ashley MacIsaac, Great Big Sea (although less poppy), the instrumental stuff by Shooglenifty e.g. Arms Dealer&#039;s Daughter (CD), Michael McGoldrick (e.g. Wired), Irish folk, Greek folk tunes and dances. modern pipers e.g. Finlay MacDonald,&lt;br /&gt;
* Travel-themed songs and poems by Tolkien could provide inspiration e.g. http://allpoetry.com/poem/8500011-I_Sit_And_Think-by-J_R_R_Tolkien and the [http://www.youtube.com/watch?v=zBgxqN0HOI8 Misty Mountain song] is spot on for the Navarr sound.&lt;br /&gt;
&lt;br /&gt;
Here is a [https://www.youtube.com/watch?v=Piv-ZLla4wA&amp;amp;list=PLeLz0tHkG2gUoFlCG50u9jsBe25X8_ugc&amp;amp;feature=plpp_play_all youtube playlist] of appropriate or inspiring music and here is one for [https://www.youtube.com/watch?v=DQXK3Z7ZeaY&amp;amp;list=PLeLz0tHkG2gVL-drZ42YW2TXqRjKY5RJF&amp;amp;feature=plpp_play_all dances].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Navarr Music]]&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Navarr]]&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_music&amp;diff=77124</id>
		<title>Navarr music</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_music&amp;diff=77124"/>
		<updated>2019-09-07T09:53:51Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: /* Battle Music */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=Song and Story.jpg|align=left|width=600}}&lt;br /&gt;
==The Music of Navarr==&lt;br /&gt;
===Style summary===&lt;br /&gt;
Navarr music reflects a dichotomy of wistful remembrance for their old culture and the practicalities of survival in the wild. Recent music has a practicality underlying it. Loud and high calling noises appear throughout the music in order to develop vocal cords for the relay of messages, cries of warning and the roar of a fear inducing charge from hiding. Drumming is widely used for similar reasons. The sounds, in contrast to the melodic music of their old culture, are often harsh which reflects the Navarr attitude towards nature - not one of harmony but of dominance. Much of the music of their lost cities has changed over time to include primal sounds, for example, fast fiddle and pipes or soft unison singing is joined by loud calling and percussion. Lyrics reflect the dichotomy of the memory of lost cities and the practicalities of life in the wild. References to nature are common but are dark and evocative rather than romantic. Work songs and cautionary tales are common as are the themes of travelling, fate, forests, and blood.  Songs of the old culture; lost cities and sacrifice concentrate on remembrance rather than lamentation.&lt;br /&gt;
__TOC__&lt;br /&gt;
To achieve this sound, look at music that fuses Celtic folk styles with African and Amazonian sounds . Music can draw on Scottish, Irish, Greek, Galician, and Basque/French folk tunes as well Tolkienesque fantasy for lyrics, with added African-style percussion (such as [https://www.youtube.com/watch?v=A6oYeq7FfqI Ngoma], [https://www.youtube.com/watch?v=fN8MEam_HL8 Mutuashi] and [https://youtu.be/CDquKtgHYp4 Didadi]), [https://www.youtube.com/watch?v=zZMo9Humf-0 Amazonian] and [https://www.youtube.com/watch?v=CfzJJadT8gw Amazigh] music, to fuse with the sounds of the old culture.&lt;br /&gt;
&lt;br /&gt;
===Commonly known songs===&lt;br /&gt;
* [[Ten Thousand Miles]] - song of love/travelling.&lt;br /&gt;
* [[Thorn Battle Cadence‎]] - A war cadence, easy&lt;br /&gt;
* [[Caution for the Dawnish Youth]] - Cautionary song popular for expressing the Navarr World view&lt;br /&gt;
&lt;br /&gt;
{{CaptionedImage|file=CM-140419-6337.jpg|align=left|width=400}}&lt;br /&gt;
&lt;br /&gt;
====A musical tradition====&lt;br /&gt;
Music has a practical use in Navarr society.  Music plays a prominent part to create social harmony and to invoke the powers from beyond. It is used for work songs and for teaching.  &lt;br /&gt;
&lt;br /&gt;
Social rituals are often performed to music, such as courtship rituals where one lead, supported by their chorus, makes their case, and the other lead, supported by their own chorus, questions them. &lt;br /&gt;
&lt;br /&gt;
Blood Rituals often rely on percussion support to evoke the feel of the pumping heart and helps focus the arts of the Vates.&lt;br /&gt;
&lt;br /&gt;
====One for the kids====&lt;br /&gt;
* [[All the Pretty Ponies]] - lullaby remembering extinct horses, very easy.&lt;br /&gt;
&lt;br /&gt;
====Songs about notable people/entities in Navarr====&lt;br /&gt;
* [[Redhound]] - A song about a Navarri hero, hard.&lt;br /&gt;
* [[The Walls of Terunael]] - An address to the [[Navarr_Egregore|Egregore Liaven]] about walking the trods, the loss of Terunael and the importance of the Empire,  easy.&lt;br /&gt;
*[[Ode to Shadowglyn Distillery]] - A song commemorating the restoration of the [[Shadowglyn Distillery]] by Wern Taur Thorntarry, medium.&lt;br /&gt;
&lt;br /&gt;
===Further songs===&lt;br /&gt;
{{CaptionedImage|file=Navarr Drummers.jpg|align=right|width=280}}&lt;br /&gt;
====Songs from Terunael====&lt;br /&gt;
* [[By Chance It Was]] - A love song, easy.&lt;br /&gt;
&lt;br /&gt;
====Songs about the fall of Terunael====&lt;br /&gt;
* [[Brocéliande Be Stronger Now‎]] - Powerful song about [[Brocéliande]], medium with difficult lead vocal.&lt;br /&gt;
* [[I Come and Stand at Every Door]] - sad song about the fall of Navarr cities, easy.&lt;br /&gt;
* [[On the Wall]] - Song about the final fight for [[Brocéliande]], medium.&lt;br /&gt;
* [[The Ruins of Terunael]] - A song about the [[Vallorn]], easy.&lt;br /&gt;
* [[A Sudden Farewell]] - A duet about the last moments together of Navarr and Thorn, medium.&lt;br /&gt;
* [[Terunael (song)|Terunael]] - A remembrance song.&lt;br /&gt;
&lt;br /&gt;
====Songs on Travelling====&lt;br /&gt;
* [[Down in the Rugged Glen]] - Joyful song of travelling, easy.&lt;br /&gt;
* [[Heart of the Song]] - A song of respite. Associated with the Brackensong Steading, medium.&lt;br /&gt;
* [[Miaren (song)|Miaren]] - Wistful song on the competing desires to travel and to return home to [[Miaren|Seren]] , Hard.&lt;br /&gt;
* [[Ten Thousand Miles]] - song of love/travelling, medium.&lt;br /&gt;
* [[Run Thorns Run]] - A boisterous call and response, easy.&lt;br /&gt;
* [[We will go Home (Across the Mountains)]] - A song about the return from the long trods, easy.&lt;br /&gt;
&lt;br /&gt;
====Battle Music====&lt;br /&gt;
* [[7000_Thorns]] - A song to remind the Navarr that we have had great victories in Liathaven and we will one day again. &lt;br /&gt;
* [[Navarr Running Song]] - A war cadence, easy&lt;br /&gt;
* [[Thorn Battle Cadence‎]] - A war cadence, easy&lt;br /&gt;
* [[Windblow, home]] - A call to arms.&lt;br /&gt;
&lt;br /&gt;
====Festival Music====&lt;br /&gt;
* [[It Is Not Yet Day]] - A celebratory song, medium.&lt;br /&gt;
* [[Navarr (song)|Navarr]] - An old song about the Navarri - traditionally used at the start of dances, medium.&lt;br /&gt;
* [[Striding One ]] - An invitation to dance. easy.&lt;br /&gt;
&lt;br /&gt;
====Cautionary, Teaching &amp;amp; Work Songs====&lt;br /&gt;
* [[Caution for the Dawnish Youth]] - Cautionary song popular for expressing the Navarr World view, easy&lt;br /&gt;
* [[If it had a Heart]] - A dark song about the monstrous nature of the Vallorn, medium.&lt;br /&gt;
* [[Outside in the Distance]] - A Sentry&#039;s song, medium.&lt;br /&gt;
* [[The Oak (song)|The Oak]] - Song about sensible use of trees, easy.&lt;br /&gt;
* [[Through the dark places]] - A song about the Navarri involvement in forming the Empire, easy&lt;br /&gt;
&lt;br /&gt;
====More Songs====&lt;br /&gt;
* [[All the Pretty Ponies]] - Lullaby remembering extinct horses, very easy.&lt;br /&gt;
* [[The Wind That Shakes The Barley]] - A song of mourning.&lt;br /&gt;
* [[Crow on the Cradle]] - A dark lullaby, easy&lt;br /&gt;
&lt;br /&gt;
====Instrumentation and tunes====&lt;br /&gt;
Strings, whistles, chanters, djembes, bodhráns and voices.  Pretty much any instrument works well in Navarr.&lt;br /&gt;
&lt;br /&gt;
====Other performance traditions====&lt;br /&gt;
* Storytelling is discussed in [[Navarr Culture and Customs]]&lt;br /&gt;
* Dance&lt;br /&gt;
* Poetry e.g. [http://www.poetryfoundation.org/poem/171621 Stopping By Woods on a Snowy Evening] by Robert Frost.&lt;br /&gt;
&lt;br /&gt;
{{CaptionedImage|file=CM-140419-6335.jpg|align=right|width=400}}&lt;br /&gt;
===How to adapt your repertoire===&lt;br /&gt;
* Western Folk tradition - Stick to folk songs from the folk traditions mentioned as sources or that have a primal sound. Simplify arrangements and then maybe add non-western rhythms, percussion, shouting, calling and mouth music. This will lend the sense that the old culture has been a little forgotten over time and will give added poignancy to the occasional song performed with a pure &#039;Celtic&#039; sound. Maybe keep one or two songs unchanged and perform them unaccompanied as a powerful reminder of the old culture.&lt;br /&gt;
* Non-western traditions - Move songs into English.  Try to lean melodies towards a more &#039;Celtic&#039; sound.&lt;br /&gt;
* Try to avoid frenzied drumming circles - the Navarr are an urban culture turned traveller, but wants to return to city life – and try to avoid the ceilidh vibe.  Jigs and waltzes don&#039;t match the [[Navarr Look and Feel|feel]] of primal otherworldliness.&lt;br /&gt;
&lt;br /&gt;
===Our sources===&lt;br /&gt;
* Modern Gaelic artists; Modern Welsh Language Artists such as Fern Hill; World Fusion such as Afrocelt Sound System (although less electronic) and Baka Beyond;  Scottish-influenced Canadian songs and tunes e.g. Ashley MacIsaac, Great Big Sea (although less poppy), the instrumental stuff by Shooglenifty e.g. Arms Dealer&#039;s Daughter (CD), Michael McGoldrick (e.g. Wired), Irish folk, Greek folk tunes and dances. modern pipers e.g. Finlay MacDonald,&lt;br /&gt;
* Travel-themed songs and poems by Tolkien could provide inspiration e.g. http://allpoetry.com/poem/8500011-I_Sit_And_Think-by-J_R_R_Tolkien and the [http://www.youtube.com/watch?v=zBgxqN0HOI8 Misty Mountain song] is spot on for the Navarr sound.&lt;br /&gt;
&lt;br /&gt;
Here is a [https://www.youtube.com/watch?v=Piv-ZLla4wA&amp;amp;list=PLeLz0tHkG2gUoFlCG50u9jsBe25X8_ugc&amp;amp;feature=plpp_play_all youtube playlist] of appropriate or inspiring music and here is one for [https://www.youtube.com/watch?v=DQXK3Z7ZeaY&amp;amp;list=PLeLz0tHkG2gVL-drZ42YW2TXqRjKY5RJF&amp;amp;feature=plpp_play_all dances].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Navarr Music]]&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Navarr]]&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=7000_Thorns&amp;diff=77122</id>
		<title>7000 Thorns</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=7000_Thorns&amp;diff=77122"/>
		<updated>2019-09-07T09:52:32Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: 7000 Thorns (Song)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Score by Gabrielle Falquero&lt;br /&gt;
* Tune: [https://soundcloud.com/gabrielle-joanne-198076671/7000-thorns-original Songcloud Link]&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;song&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;7000 Thorns&lt;br /&gt;
By Idwyn Splitroot&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drum beat “Kill the Jotun”&lt;br /&gt;
Liathaven (repeated throughout)&lt;br /&gt;
&lt;br /&gt;
Call of Winter Magic, The Dead will rise&lt;br /&gt;
Slaughtering the Jotun, a voiceless demise&lt;br /&gt;
&lt;br /&gt;
We will fight (No mercy)&lt;br /&gt;
Through the night (No mercy)&lt;br /&gt;
We will fight (No mercy)&lt;br /&gt;
Through the night&lt;br /&gt;
&lt;br /&gt;
7000 Thorns of the Navarr&lt;br /&gt;
Rip through the night&lt;br /&gt;
Leave no scars&lt;br /&gt;
Leave your blood or leave no mark&lt;br /&gt;
We are the reason&lt;br /&gt;
You fear the dark&lt;br /&gt;
&lt;br /&gt;
Liathaven x2 (and throughout)&lt;br /&gt;
Poorly guarded steading&lt;br /&gt;
The trap was laid&lt;br /&gt;
Slaughtering the Joutn&lt;br /&gt;
Be afraid&lt;br /&gt;
&amp;lt;/song&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Navarr Music]]&lt;br /&gt;
[[Category:Navarr]]&lt;br /&gt;
[[Category:Music]]&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Current_crewing_opportunities&amp;diff=76960</id>
		<title>Current crewing opportunities</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Current_crewing_opportunities&amp;diff=76960"/>
		<updated>2019-09-03T07:07:59Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: /* Crew Welfare (1 space) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Crewing can be an amazing experience - but it&#039;s not for everyone - and in particular we have to make sure we have the right people who can work together and gel as a team. We&#039;re always keen to talk to anyone who is interested in crewing so that they can find out if it&#039;s something they want to do and we can see if there is a place for them on the team. So if you&#039;re interested in one of the roles below, do get in touch with our crew manager [mailto:crew@profounddecisions.co.uk  Kate Rogers] - we&#039;ll give you a quick interview and see if we can offer you a place on the team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All our crewing roles are for volunteers - but you won&#039;t need a festival ticket, we&#039;ll feed you throughout the event, and there is a big crew party on the last day for everyone who is helping take the event down&#039;&#039;&#039;. Ultimately the real benefit of crewing is that you&#039;ll be part of an amazing team of people and can take pride in your role in creating the Empire events that players love. You&#039;ll be part of the biggest LRP event crew in the country (there are over 300 of us!), working with incredibly talented people, and hopefully have an amazing time.&lt;br /&gt;
&lt;br /&gt;
The crew roles described below are specific areas that we are actively looking to fill at this time, so if they sound interesting then it&#039;s definitely worth [mailto:crew@profounddecisions.co.uk contacting us] to discuss it. If you&#039;re interested in helping with something that isn&#039;t listed below then it may still be worth getting in touch, but bear in mind that we may already have enough people helping out in that area.&lt;br /&gt;
&lt;br /&gt;
==Crew Welfare (1 space)==&lt;br /&gt;
The crew welfare team are responsible for making sure the crew are fed and looked after. This includes preparing food; cleaning the crew hut; organising the food and drink in the hut and tent; greeting and taking in the Morrison&#039;s order; checking with other departments to see if they need any supplies getting; and leaving site to restock supplies. They work closely with participant welfare to make sure they have what they need and try to ensure that people remember to eat, hydrate and put on sunscreen. Then at the end of the event they clean everything down and pack it all away ready for the next one.&lt;br /&gt;
&lt;br /&gt;
The team work Thursday and Friday to set up the welfare areas so that they just need minor maintenance during the event . While the event is running there is the opportunity  to play a character and join in with the game.&lt;br /&gt;
&lt;br /&gt;
Being part of the Team means being able to work hard sometimes. There can be a lot of medium to heavy lifting involved (if you can lift a 6 pack of 2 litre bottles you&#039;ll be fine). You&#039;ll also need endless levels of patience and some common sense as it can sometimes be like being a parent.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
*&#039;&#039;&#039;You will be able to play a character and take part in the game around your shifts.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Enjoy preparing food and working with the other crew you are supporting&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be on site on Thursday morning and again on Sunday afternoon (or longer if possible)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable wearing a radio and earpiece when required&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard driving license is desirable but not necessary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Makeup (2 spaces)==&lt;br /&gt;
We&#039;re looking for two more people to join our make-up team in the plot production department. The team are based in the monster tent and are essential for any roles that require make-up or prosthetics. These include orcs and characters with lineage, but they also include eternals and their heralds. The team plan complex make-up arrangements in advance of the event so that convincing effects can be created quickly in the field. They also help player volunteers don and remove make-up before and after the battles.&lt;br /&gt;
&lt;br /&gt;
The make-up team work before the events helping to plan and arrange new make-up and prosthetic purchase in preparation for upcoming plots, but most of the work takes place during time-in of the event.&lt;br /&gt;
&lt;br /&gt;
We need volunteers from an hour before time in on Friday up until an hour after Time out on Sunday. You&#039;ll be liasing with the rest of the make-up team to ensure we have appropriate cover during the event. While you may have some time on the field in character this role is not suitable for someone wishing to play the event. &lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
** &#039;&#039;&#039;You will be unlikely to play a character other than the occasional NPC, but may enjoy the event facilities around the responsibilities of your volunteering role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Crew throughout the event rather than playing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bring enthusiasm and energy to producing good quality make-up and prosthetics to a tight time schedule&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be ready to fit in to an existing team and learn from their experiences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crucially, you need to be confident that you will get more fun out of this backstage experience than your roleplaying experience is currently giving you. You will be joining the plot production department as a full time member of the team so balancing both will &#039;&#039;&#039;not&#039;&#039;&#039; be possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==Encounter Tents (2 spaces)==&lt;br /&gt;
Our encounter tent specialists are technical and design wizards who work magic with sets to help us prepare and run the encounters that take place off Anvil in tents. If you’ve got skills rusting away because you studied theatre design but never worked in it, or you help build am dram sets, or you love realising or improving other people’s visions this role might be for you.&lt;br /&gt;
&lt;br /&gt;
We&#039;re looking for two more people to join our encounter tent team in plot production. Our team are responsible for designing sets and building and running scenes in the encounter tents. They work closely with the plot team and there is a lot of crossover with the other teams in plot production. We need volunteers from an hour before time in on Friday up until an hour after time out on Sunday. &lt;br /&gt;
{{CaptionedImage|file=Plotredhat.jpg|caption=Plot Tent Set-up|align=right|width=300}}&lt;br /&gt;
This really is a role for someone who is looking to expand their volunteering in LRP because they love the hobby. You will be able to arrange for a few hours to relax if you want to (or take on a short NPC role or two), but you will be a member of the [[plot crew]] which means you&#039;ll be busy working throughout most of the event so you won’t be able to play a political character, and engage with the wider plot of the game.&lt;br /&gt;
&lt;br /&gt;
Being part of the plot production team for the encounter tents means that you&#039;ll have a chance to experience a part of LRP design that doesn’t happen in many places - the short immersive experience encounter set up, with a props, costume and set store to support it. It&#039;s challenging work but you&#039;ll get to create some amazing experiences for players and see the reactions that creates.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will be unlikely to play a character other than the occasional NPC, but may enjoy the event facilities around the responsibilities of your volunteering role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Crew throughout the event rather than playing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cope with some lifting and shifting of objects throughout the weekend&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bring enthusiasm and energy to creative encounter tent set design in a fairly high stress environment&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be ready to fit in to an existing team and learn from their experiences&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be willing to consider some skype planning calls between events, if you enjoy the experience and become a longer term member of the team&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crucially, you need to be confident that you will get more fun out of this backstage experience than your roleplaying experience is currently giving you. You will be joining the plot production department as a full time member of the team so balancing both will &#039;&#039;&#039;not&#039;&#039;&#039; be possible.  --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Crew Welfare (3 spaces)==&lt;br /&gt;
The crew welfare team are responsible for making sure the crew are fed and looked after. This includes preparing food; cleaning the crew hut; organising the food and drink in the hut and tent; greeting and taking in the Morrison&#039;s order; checking with other departments to see if they need any supplies getting; and leaving site to restock supplies. They work closely with participant welfare to make sure they have what they need and try to ensure that people remember to eat, hydrate and put on sunscreen. Then at the end of the event they clean everything down and pack it all away ready for the next one.&lt;br /&gt;
&lt;br /&gt;
The team work Thursday and Friday to set up the welfare areas so that they just need minor maintenance during the event . While the event is running there is the opportunity  to play a character and join in with the game.&lt;br /&gt;
&lt;br /&gt;
Being part of the Team means being able to work hard sometimes. There can be a lot of medium to heavy lifting involved (if you can lift a 6 pack of 2 litre bottles you&#039;ll be fine). You&#039;ll also need endless levels of patience and some common sense as it can sometimes be like being a parent.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
*&#039;&#039;&#039;You will be able to play a character and take part in the game around your shifts.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Enjoy preparing food and working with the other crew you are supporting&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be on site on Thursday morning and again on Sunday afternoon (or longer if possible)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable wearing a radio and earpiece when required&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard driving license is desirable but not necessary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gate Crew (3 spaces)==&lt;br /&gt;
The gate crew are responsible for welcoming players to the site, checking bookings, and taking payments for the gate bookings as well as the early arrivals on Thursday. You&#039;re the first member of PD that most players will encounter when they get to site, often after a long drive, so it&#039;s important to be cheerful and friendly. &lt;br /&gt;
&lt;br /&gt;
Being part of the gate crew means crewing from around noon on Thursday to Late Friday. Once your shift on Friday is complete you are then free to play the rest of the event.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;As gate crew you will be working for almost all of Thursday and Friday through to the evening. This will leave most the rest of the weekend to play a character.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be on site by Thursday lunchtime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be personable and enjoy welcoming players to the site&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be confident handling money and have strong numeracy skills&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to work in all weathers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to time in late on Friday.&#039;&#039;&#039;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Litter Picking (4 spaces)==&lt;br /&gt;
We&#039;re looking for half a dozen recruits to join the Site Crew team to do the litter-picking of the site after the event. The huge majority of our players are really good at cleaning up after themselves - but we still need to sweep the site to try and pick up the missed tent pegs and the bits of rubbish that have been missed or blown. There is always some rubbish that has blown into the farm ditches, and they need to be picked clean.&lt;br /&gt;
&lt;br /&gt;
It&#039;s not a difficult job, and it&#039;s not unpleasant for the most part, though it&#039;s not a job for the extremely squeamish as there is the odd piece of litter that is unsavoury in nature. There are litter pickers and gloves available for every member of the team. You do need to be able to walk long distances, since you need to walk back and forth across the fields repeatedly.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have to be on site early unless you want to be, but you will need to stay the extra day after the event finishes. We can only litter pick the site properly once everyone has left, so we need the team to start Sunday evening but work through most of Monday to get the job done quickly and efficiently.&lt;br /&gt;
&lt;br /&gt;
During the event you&#039;re free to play a character and join in with the game as any other player would. &lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;As one of the litter pickers you will be working after the game on Sunday and then Monday through to the afternoon. This will leave the weekend free to play a character.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Remain on site until Monday afternoon&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to work in all weathers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be happy to walk long distances.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Site Crew (8 spaces)==&lt;br /&gt;
We’re looking for more recruits for the Site Crew team, the ones generally referred to as “the Red Caps.”  &lt;br /&gt;
&lt;br /&gt;
This team is responsible for preparing the site before the event and for clearing the site afterwards. This includes erecting and dropping the PD tents that are deployed as well as numerous other jobs like collecting benches and rubbish bags. We also get called in when the going gets tough and the weather gets bad, helping out players and all the other PD teams to make the game happen, no matter what the conditions are. We are the face of PD in the field before and after the event. &lt;br /&gt;
&lt;br /&gt;
We work hard before the event to set up and after the event too. However, while the event is running most of the site Crew get to play a character and join in with the game. &lt;br /&gt;
&lt;br /&gt;
Being part of the Red Cap Team means being able to make lots of fun out of hard work - but it isn’t for everyone. We have a lot of practically capable people - if that’s you, great - but you don’t have to be very strong (or a tent expert) to be useful. What you do need is a degree emotional and physical stamina - we work through good and bad weather and everyone on the Red Hats team shares the job of being committed and focused.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
*  &#039;&#039;&#039;Although as site crew you are &amp;quot;on call&amp;quot; for a lot of the event in case of emergency, you can also play a character and take a full part in the game around your shifts before and after the game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be on site on Thursday morning and until Monday (or longer if you can)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to carry out physical work in all weathers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to time in a little late on Friday and finish playing a little early on Sunday when necessary to get the job done&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to walk away from role-play in an emergency in order to carry out your crew role.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be willing to learn new skills (or apply existing skills to new ways of working)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Referees (6 spaces)==&lt;br /&gt;
Our referees are one of the most visible roles we have, helping players engage with and enjoy the game, throughout time in. They offer friendly advice, carry out functional tasks recording in game actions using our tablets, and step in to ask questions when it seems that someone might not be playing by the rules.  These are full-time volunteer roles and whilst you will be able to take breaks when you need them, you will not be able to play a character taking part in the game alongside your role as a ref. &lt;br /&gt;
&lt;br /&gt;
Many of our refs specialise either as a Field Ref - who build up an in depth knowledge of the most commonly cast rituals, or commonly used items, particularly those that interact with plots in order to answer queries quickly and efficiently - or as a Skirmish Ref - who are experts in watching combat and being able to see whether players are abiding by the rules; make judgements about how hard they are hitting; decide whether they are fighting in a safe location, and know to de-escalate conflict between players (rather than characters) if it arises. You may either request to join the team as one or the other type of Ref, or join as non-specialised and try out both. You will be given the opportunity to spend a good deal of your first event shadowing other referees to get used to reffing Profound Decisions style.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will be unlikely to play a character, but may enjoy the event facilities around the responsibilities of your volunteering role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Excellent customer service skills&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Have either a year&#039;s experience as an Empire player OR significant experience of reffing other systems and be prepared to learn the core Empire rules thoroughly before your first event&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable wearing a radio and earpiece at all times and using a tablet to record entries in a database&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable walking long distances over the course of the event to reach the players who need a referee in all different areas of the field&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be on site on Friday at 4pm until the end of the event at 3pm on Sunday afternoon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you would love to ref, but can&#039;t meet the walking requirement do let us know. We have 1 place available refereeing from the Imperial Regio.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Skirmish Team (10 spaces)==&lt;br /&gt;
We need more people to join our [[Plot_crew#Skirmish|skirmish team - The Hundred]] - to bolster our numbers and help in delivering combat encounters during skirmishes and battles. The skirmish team run in two groups to deliver as many combat encounters for players as we can during the event. The more orcs we can muster for skirmishes, the more players can join skirmishes and have fun fighting for the Empire.&lt;br /&gt;
&lt;br /&gt;
The majority of the time we play barbarian orcs from the tribes that surround the Empire, but also crew as human bandits, magical heralds and fearsome monsters. It can be an exhausting experience, but as a team we look after each other and make sure we don’t push ourselves too far. We stop work each evening at 10pm, then run through the brief for the battle the next day. After this is done there is time to rest and relax with the rest of the team or head in character to enjoy Anvil.&lt;br /&gt;
&lt;br /&gt;
Ideally we are looking for people who already have experience of playing or crewing LRP, both large fests and smaller events. Experience of Empire LRP is not essential, but will help make it easier to understand the encounters you are part of and what we as crew are trying to achieve. Being a competent fighter is useful, as is being able to lead a small unit of fighters, but these are not essential; being able to roleplay is however an essential thing we need!&lt;br /&gt;
&lt;br /&gt;
The extra cool bits: &#039;You get to play the varied threats faced by the players!; Access to the Empire arsenal of weapons and armour for monstering with; Support from the rest of the team on creating cool orc tribe costumes and kit&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will be skirmishing during most of your event, but you may occasionally play a character as well as using event facilities between skirmishes&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;This role involves considerable physical exertion, LRP combat and frequent running&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This role includes frequent changes of kit, armour and makeup&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Able to wear a latex orc mask for extended periods&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can understand and follow the Empire LRP rules, especially those relating to combat&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Work with our battle team, referees and writers to deliver exceptional combat encounters&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Help with set-up and take-down of the plot area if you are on site before or after the event&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Plot Tent Set-Up (2 spaces)==&lt;br /&gt;
We recruited 2 people into these roles at E1, and they did brilliantly, so we&#039;d like to expand and have two more places available.&lt;br /&gt;
&lt;br /&gt;
If you have played 2 or more Empire events, and have free time on Thursdays, Fridays and late into Sunday this role might be for you. We are looking for two more people to join our crew as - members of our [[site crew]] - but working directly with our plot production team to help set up and take down the main plot tent. The role allows you to &#039;&#039;&#039;mostly&#039;&#039;&#039; play your character during game time - with some restrictions and the [https://www.profounddecisions.co.uk/crew-wiki/Time_off standard limitations for members of the site team] - in return for work before and after the game and a few hours during the game.&lt;br /&gt;
&lt;br /&gt;
We need help from midday Thursday until time-in Friday setting up the monster tent, fetching and carrying shelves, boxes, bags of costume, unpacking costume onto nation rails, carrying cables for theatrical lighting specialists. We then need help in the 2 hours immediately after the battle on Saturday clearing the battle prep tent and setting it ready for the next day. Finally your game will finish half an hour after the Sunday battle and you must be free until at least 7pm to help with the clear up of the battle tent and monster room, filling of boxes, loading of boxes and bags into storage etc.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;Although as site crew you are &amp;quot;on call&amp;quot; for a lot of the event in case of emergency, you can also play a character and take a full part in the game around your shifts before and after the game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Cope well with heavy lifting, both before and after the event itself&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be on site on Thursday morning until 7pm Sunday evening (or longer if you prefer!)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Walk away from immediate post battlefield role play in order to carry out your crew role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Driving is not essential, but if we have lots of applications for the places, people who drive or who travel with other crew members will have priority over those who would need station collection or who are travelling with players who may need to leave earlier or arrive later&lt;br /&gt;
&lt;br /&gt;
==Encounter Tent &amp;amp; Plot SFX (1 space)==&lt;br /&gt;
Our encounter tent specialists and plot sfx team are technical and design wizards who work magic with sets and light and sound to help us run off Anvil adventures that take place in tents. If you’ve got skills rusting away because you studied theatre design but never worked in it, or you help build am dram sets, or you love realising or improving other people’s visions this role might be for you.&lt;br /&gt;
&lt;br /&gt;
You’d work in support of our existing teams in this area at your first event, and see if there is a place for you to fit for the future. We currently have 3 &amp;quot;heads of tents&amp;quot; and 2 &amp;quot;regio and other plot sfx leads&amp;quot; so if you join at this time you should expect to be mostly working in a supporting role rather than leading an area of plot production, perhaps stepping into a lead role at events where someone else is away.  &lt;br /&gt;
&lt;br /&gt;
This really is a role for someone who is looking to expand their volunteering in LRP because they love the hobby. You will be able to arrange for a few hours to relax if you want to (or take on a short NPC role or two), but you will be a member of the [[plot crew]] which means you&#039;ll be busy working throughout most of the event so you won’t be able to play a political character, and engage with the wider plot of the game.&lt;br /&gt;
&lt;br /&gt;
Being part of the plot production team for the encounter tents, or the Regio and Hall of Worlds means that you&#039;ll have a chance to experience a part of LRP design that doesn’t happen in many places - the short immersive experience encounter set up, with a props, costume and set store to support it. It&#039;s challenging work but you&#039;ll get to create some amazing experiences for players and see the reactions that creates.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
** &#039;&#039;&#039;You will be unlikely to play a character other than NPC&#039;s, but may enjoy the event facilities around the responsibilities of your volunteering role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Crew throughout the event rather than playing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bring enthusiasm and energy to creative encounter tent set design in a fairly high stress environment&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Know the game world well - we recommend having played for about a year or more&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be ready to fit in to an existing team and learn from their experiences&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cope with some lifting and shifting of objects throughout the weekend (assistance is available)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be willing to consider some skype planning calls between events, if you enjoy the experience and become a longer term member of the team&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crucially, you need to be confident that you will get more fun out of this backstage experience than your roleplaying experience is currently giving you. You will be joining the plot production department as a full time member of the team so balancing both will &#039;&#039;&#039;not&#039;&#039;&#039; be possible.&lt;br /&gt;
{{CaptionedImage|file=morehats.jpg|caption=Expert help needed to manage our props and costume|align=left|width=400}}&lt;br /&gt;
&lt;br /&gt;
==Props &amp;amp; Costume Management (varied)==&lt;br /&gt;
We need people to help manage props &amp;amp; costume, both keeping them tidy during events and managing what goes back to the storeroom and how it is sourced and looked after between events. Ideally we are looking for at least two people to join our [[Plot_crew#Costume_and_Props|plot production team as part of the plot crew]]. That is a full time crewing role so you would be busy throughout the event. You would be able to combine the role with some NPCing or other crew roles where you can sign up to certain time slots to be spent in the monster room tidying, sorting and organising between taking on other responsibilities, but you can&#039;t also play the event.&lt;br /&gt;
&lt;br /&gt;
However we are also looking for help between events. if there were players who live close enough to Coventry who could commit to organising (not just attending) storeroom sorting days and activities between events, making sure props that need mending are sent for mending, laundry sorting happens etc, and can be available from about midday Sunday to liaise with the “during the weekend” teams, then that might be an approach we could support with complimentary event tickets.&lt;br /&gt;
&lt;br /&gt;
Rather than “please apply for these specific places” for this area, we’d just like to hear from people about what interest they have and arrange to chat during events and then see where we go from there in order to make roles that work.&lt;br /&gt;
{{CaptionedImage|file=Monstering.jpg|caption=Join the Hundred and fight the Empire - would you like to know more? |align=right|width=500}}&lt;br /&gt;
&lt;br /&gt;
==Bar Staff (2 spaces)==&lt;br /&gt;
Bar staff keep The Forge, Profound Decisions Tavern that trades alcohol running during the event under the guidance of team leader Pip Hall. Bar staff combine an out of character and in character role in one. They provide friendly customer service selling alcohol, and making sure The Forge is compliant with UK licencing law, such as checking ID of younger customers, and pouring accurate measures. Alongside this they help support the richness of the world by engaging in conversation about key events since the last Solstice or Equinox, the different characteristics of the nation, and anything that suits their own characterisation. Some Bar staff also take on duties in the &amp;quot;cellar&amp;quot; changing beer barrels etc.&lt;br /&gt;
&lt;br /&gt;
Characters played by bar staff should always be well suited to delivering the role in a friendly manner with excellent customer service, and may be existing characters you are already playing, or may be characters that are newly created. Usually the bar character is the only character the staff play, rather than swapping between roles.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will fulfil your bar role in character, and you may play a character in the game in between shifts, subject to limitations such as not holding Imperial Titles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be able to take on a single shift of four to six hours a day per event, being flexible to make sure all shifts are covered&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be able to work that shift mostly on your feet&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be able to lift multi packs of 2 litre bottles and small cases of wine&lt;br /&gt;
* &#039;&#039;&#039;Be able to handle mental arithmetic and UK currency.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If we have more applications than we need preference will be given to people who can work shifts on Thursday evening and cleaning the bar down on Monday as well as during the event itself.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Security (4 spaces)==&lt;br /&gt;
Live roleplaying events are generally relaxed and friendly environments so we work with a small SIA registered security team. We supplement that team with with volunteer marshals who work alongside security and help them keep a watchful eye on the site each night.  We have spaces for both SIA registered security and volunteer marshals at present, in order to cover all our night shifts well and make it possible for each team member to have one night off. &lt;br /&gt;
&lt;br /&gt;
The team covers Thursday, Friday and Saturday nights from 01:00 to 08.30 in the morning. Depending on your need for sleep, you can get quite a lot of play as a character in the game fitted in around your shifts, though you do need to make sure you save enough energy to do the job well. The team work closely with first aid, and with the conduct team and participant welfare, in order to make sure everyone stays safe whilst enjoying the event. In bad weather conditions they are also responsible for securing tent structures that are at risk, and dealing with other issues as they arrive.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;Whilst getting enough sleep to cover your shifts is a priority, you may spend time between shifts playing a character and enjoying the event&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be able to work 1am - 8.30am shifts on security, either 2 (when we have enough cover) or 3 nights per event (Thurs,Fri,Sat)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be able to walk around the site as part of that shift&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be sober for your shift in order to be a fully responsible team member&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be able to do physical tasks such as assisting carrying a person&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Hygiene Team (2 spaces)==&lt;br /&gt;
Even if you&#039;ve never met one of us, you have certainly benefited from the hard work of the hygiene team, aka the brown caps.&lt;br /&gt;
&lt;br /&gt;
As the game has grown so has the amount of toilet facilities provided for the field and so we are looking for a few new people. Despite what you may think, this position does not require a cast iron stomach and no sense of smell beyond what you&#039;d need to just use the toilets. All that we require are people to work as part of existing teams, to check the toilets around 6 times a day to make sure they are stocked on consumables and the bins are changed, with one clean out each day.&lt;br /&gt;
&lt;br /&gt;
If you are willing to take a plunger in hand to fix a clog that&#039;s a bonus, but certainly not required. This is a great role for someone who want&#039;s to provide a vital service, but does not have the free time for early arrival or physicality required for standard red cap duties.&lt;br /&gt;
&lt;br /&gt;
And don&#039;t believe the line, we are anything but &amp;quot;Unsung heros&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;Although as site crew you are &amp;quot;on call&amp;quot; for a lot of the event in case of emergency, you can also play a character and take a full part in the game around your shifts before and after the game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Working as a team to make sure enough restocking is done.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Either an earlier start or a later finish for first and last thing restock&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Flexibility and being able to work suitable timings with your team mates for the above two points&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Good time keeping, missing a restock can have knock on effects that cause problems for everyone&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Diligence, rushed cleaning means more work for other people after the event&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Being able to walk a long distance with a light load, your assigned block might require some walking to reach.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If we get lots of enquiries we will give preference to people who are planning to attend all 3 remaining events this year as that helps us build a solid team.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Crewing Links}}&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Current_crewing_opportunities&amp;diff=76629</id>
		<title>Current crewing opportunities</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Current_crewing_opportunities&amp;diff=76629"/>
		<updated>2019-08-20T13:31:36Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Crewing can be an amazing experience - but it&#039;s not for everyone - and in particular we have to make sure we have the right people who can work together and gel as a team. We&#039;re always keen to talk to anyone who is interested in crewing so that they can find out if it&#039;s something they want to do and we can see if there is a place for them on the team. So if you&#039;re interested in one of the roles below, do get in touch with our crew manager [mailto:crew@profounddecisions.co.uk  Kate Rogers] - we&#039;ll give you a quick interview and see if we can offer you a place on the team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All our crewing roles are for volunteers - but you won&#039;t need a festival ticket, we&#039;ll feed you throughout the event, and there is a big crew party on the last day for everyone who is helping take the event down&#039;&#039;&#039;. Ultimately the real benefit of crewing is that you&#039;ll be part of an amazing team of people and can take pride in your role in creating the Empire events that players love. You&#039;ll be part of the biggest LRP event crew in the country (there are over 300 of us!), working with incredibly talented people, and hopefully have an amazing time.&lt;br /&gt;
&lt;br /&gt;
The crew roles described below are specific areas that we are actively looking to fill at this time, so if they sound interesting then it&#039;s definitely worth [mailto:crew@profounddecisions.co.uk contacting us] to discuss it. If you&#039;re interested in helping with something that isn&#039;t listed below then it may still be worth getting in touch, but bear in mind that we may already have enough people helping out in that area.&lt;br /&gt;
&lt;br /&gt;
==Crew Welfare (1 space)==&lt;br /&gt;
The crew welfare team are responsible for making sure the crew are fed and looked after. This includes preparing food; cleaning the crew hut; organising the food and drink in the hut and tent; greeting and taking in the Morrison&#039;s order; checking with other departments to see if they need any supplies getting; and leaving site to restock supplies. They work closely with participant welfare to make sure they have what they need and try to ensure that people remember to eat, hydrate and put on sunscreen. Then at the end of the event they clean everything down and pack it all away ready for the next one.&lt;br /&gt;
&lt;br /&gt;
The team work Thursday and Friday to set up the welfare areas so that they just need minor maintenance during the event . While the event is running there is the opportunity  to play a character and join in with the game.&lt;br /&gt;
&lt;br /&gt;
Being part of the Team means being able to work hard sometimes. There can be a lot of medium to heavy lifting involved (if you can lift a 6 pack of 2 litre bottles you&#039;ll be fine). You&#039;ll also need endless levels of patience and some common sense as it can sometimes be like being a parent.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
*&#039;&#039;&#039;You will be able to play a character and take part in the game around your shifts.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Enjoy preparing food and working with the other crew you are supporting&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be on site on Thursday morning and again on Sunday afternoon (or longer if possible)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable wearing a radio and earpiece when required&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard driving license is desirable but not necessary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==Encounter Tents (2 spaces)==&lt;br /&gt;
Our encounter tent specialists are technical and design wizards who work magic with sets to help us prepare and run the encounters that take place off Anvil in tents. If you’ve got skills rusting away because you studied theatre design but never worked in it, or you help build am dram sets, or you love realising or improving other people’s visions this role might be for you.&lt;br /&gt;
&lt;br /&gt;
We&#039;re looking for two more people to join our encounter tent team in plot production. Our team are responsible for designing sets and building and running scenes in the encounter tents. They work closely with the plot team and there is a lot of crossover with the other teams in plot production. We need volunteers from an hour before time in on Friday up until an hour after time out on Sunday. &lt;br /&gt;
{{CaptionedImage|file=Plotredhat.jpg|caption=Plot Tent Set-up|align=right|width=300}}&lt;br /&gt;
This really is a role for someone who is looking to expand their volunteering in LRP because they love the hobby. You will be able to arrange for a few hours to relax if you want to (or take on a short NPC role or two), but you will be a member of the [[plot crew]] which means you&#039;ll be busy working throughout most of the event so you won’t be able to play a political character, and engage with the wider plot of the game.&lt;br /&gt;
&lt;br /&gt;
Being part of the plot production team for the encounter tents means that you&#039;ll have a chance to experience a part of LRP design that doesn’t happen in many places - the short immersive experience encounter set up, with a props, costume and set store to support it. It&#039;s challenging work but you&#039;ll get to create some amazing experiences for players and see the reactions that creates.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will be unlikely to play a character other than the occasional NPC, but may enjoy the event facilities around the responsibilities of your volunteering role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Crew throughout the event rather than playing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cope with some lifting and shifting of objects throughout the weekend&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bring enthusiasm and energy to creative encounter tent set design in a fairly high stress environment&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be ready to fit in to an existing team and learn from their experiences&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be willing to consider some skype planning calls between events, if you enjoy the experience and become a longer term member of the team&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crucially, you need to be confident that you will get more fun out of this backstage experience than your roleplaying experience is currently giving you. You will be joining the plot production department as a full time member of the team so balancing both will &#039;&#039;&#039;not&#039;&#039;&#039; be possible.  --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Makeup (2 spaces)==&lt;br /&gt;
We&#039;re looking for two more people to join our make-up team in the plot production department. The team are based in the monster tent and are essential for any roles that require make-up or prosthetics. These include orcs and characters with lineage, but they also include eternals and their heralds. The team plan complex make-up arrangements in advance of the event so that convincing effects can be created quickly in the field. They also help player volunteers don and remove make-up before and after the battles.&lt;br /&gt;
&lt;br /&gt;
The make-up team work before the events helping to plan and arrange new make-up and prosthetic purchase in preparation for upcoming plots, but most of the work takes place during time-in of the event.&lt;br /&gt;
&lt;br /&gt;
We need volunteers from an hour before time in on Friday up until an hour after Time out on Sunday. You&#039;ll be liasing with the rest of the make-up team to ensure we have appropriate cover during the event. While you may have some time on the field in character this role is not suitable for someone wishing to play the event. &lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
** &#039;&#039;&#039;You will be unlikely to play a character other than the occasional NPC, but may enjoy the event facilities around the responsibilities of your volunteering role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Crew throughout the event rather than playing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bring enthusiasm and energy to producing good quality make-up and prosthetics to a tight time schedule&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be ready to fit in to an existing team and learn from their experiences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crucially, you need to be confident that you will get more fun out of this backstage experience than your roleplaying experience is currently giving you. You will be joining the plot production department as a full time member of the team so balancing both will &#039;&#039;&#039;not&#039;&#039;&#039; be possible.&lt;br /&gt;
&lt;br /&gt;
==Crew Welfare (3 spaces)==&lt;br /&gt;
The crew welfare team are responsible for making sure the crew are fed and looked after. This includes preparing food; cleaning the crew hut; organising the food and drink in the hut and tent; greeting and taking in the Morrison&#039;s order; checking with other departments to see if they need any supplies getting; and leaving site to restock supplies. They work closely with participant welfare to make sure they have what they need and try to ensure that people remember to eat, hydrate and put on sunscreen. Then at the end of the event they clean everything down and pack it all away ready for the next one.&lt;br /&gt;
&lt;br /&gt;
The team work Thursday and Friday to set up the welfare areas so that they just need minor maintenance during the event . While the event is running there is the opportunity  to play a character and join in with the game.&lt;br /&gt;
&lt;br /&gt;
Being part of the Team means being able to work hard sometimes. There can be a lot of medium to heavy lifting involved (if you can lift a 6 pack of 2 litre bottles you&#039;ll be fine). You&#039;ll also need endless levels of patience and some common sense as it can sometimes be like being a parent.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
*&#039;&#039;&#039;You will be able to play a character and take part in the game around your shifts.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Enjoy preparing food and working with the other crew you are supporting&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be on site on Thursday morning and again on Sunday afternoon (or longer if possible)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable wearing a radio and earpiece when required&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard driving license is desirable but not necessary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gate Crew (3 spaces)==&lt;br /&gt;
The gate crew are responsible for welcoming players to the site, checking bookings, and taking payments for the gate bookings as well as the early arrivals on Thursday. You&#039;re the first member of PD that most players will encounter when they get to site, often after a long drive, so it&#039;s important to be cheerful and friendly. &lt;br /&gt;
&lt;br /&gt;
Being part of the gate crew means crewing from around noon on Thursday to Late Friday. Once your shift on Friday is complete you are then free to play the rest of the event.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;As gate crew you will be working for almost all of Thursday and Friday through to the evening. This will leave most the rest of the weekend to play a character.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be on site by Thursday lunchtime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be personable and enjoy welcoming players to the site&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be confident handling money and have strong numeracy skills&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to work in all weathers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to time in late on Friday.&#039;&#039;&#039;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Litter Picking (4 spaces)==&lt;br /&gt;
We&#039;re looking for half a dozen recruits to join the Site Crew team to do the litter-picking of the site after the event. The huge majority of our players are really good at cleaning up after themselves - but we still need to sweep the site to try and pick up the missed tent pegs and the bits of rubbish that have been missed or blown. There is always some rubbish that has blown into the farm ditches, and they need to be picked clean.&lt;br /&gt;
&lt;br /&gt;
It&#039;s not a difficult job, and it&#039;s not unpleasant for the most part, though it&#039;s not a job for the extremely squeamish as there is the odd piece of litter that is unsavoury in nature. There are litter pickers and gloves available for every member of the team. You do need to be able to walk long distances, since you need to walk back and forth across the fields repeatedly.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have to be on site early unless you want to be, but you will need to stay the extra day after the event finishes. We can only litter pick the site properly once everyone has left, so we need the team to start Sunday evening but work through most of Monday to get the job done quickly and efficiently.&lt;br /&gt;
&lt;br /&gt;
During the event you&#039;re free to play a character and join in with the game as any other player would. &lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;As one of the litter pickers you will be working after the game on Sunday and then Monday through to the afternoon. This will leave the weekend free to play a character.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Remain on site until Monday afternoon&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to work in all weathers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be happy to walk long distances.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Site Crew (8 spaces)==&lt;br /&gt;
We’re looking for more recruits for the Site Crew team, the ones generally referred to as “the Red Caps.”  &lt;br /&gt;
&lt;br /&gt;
This team is responsible for preparing the site before the event and for clearing the site afterwards. This includes erecting and dropping the PD tents that are deployed as well as numerous other jobs like collecting benches and rubbish bags. We also get called in when the going gets tough and the weather gets bad, helping out players and all the other PD teams to make the game happen, no matter what the conditions are. We are the face of PD in the field before and after the event. &lt;br /&gt;
&lt;br /&gt;
We work hard before the event to set up and after the event too. However, while the event is running most of the site Crew get to play a character and join in with the game. &lt;br /&gt;
&lt;br /&gt;
Being part of the Red Cap Team means being able to make lots of fun out of hard work - but it isn’t for everyone. We have a lot of practically capable people - if that’s you, great - but you don’t have to be very strong (or a tent expert) to be useful. What you do need is a degree emotional and physical stamina - we work through good and bad weather and everyone on the Red Hats team shares the job of being committed and focused.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
*  &#039;&#039;&#039;Although as site crew you are &amp;quot;on call&amp;quot; for a lot of the event in case of emergency, you can also play a character and take a full part in the game around your shifts before and after the game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be on site on Thursday morning and until Monday (or longer if you can)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to carry out physical work in all weathers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to time in a little late on Friday and finish playing a little early on Sunday when necessary to get the job done&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to walk away from role-play in an emergency in order to carry out your crew role.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be willing to learn new skills (or apply existing skills to new ways of working)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Referees (6 spaces)==&lt;br /&gt;
Our referees are one of the most visible roles we have, helping players engage with and enjoy the game, throughout time in. They offer friendly advice, carry out functional tasks recording in game actions using our tablets, and step in to ask questions when it seems that someone might not be playing by the rules.  These are full-time volunteer roles and whilst you will be able to take breaks when you need them, you will not be able to play a character taking part in the game alongside your role as a ref. &lt;br /&gt;
&lt;br /&gt;
Many of our refs specialise either as a Field Ref - who build up an in depth knowledge of the most commonly cast rituals, or commonly used items, particularly those that interact with plots in order to answer queries quickly and efficiently - or as a Skirmish Ref - who are experts in watching combat and being able to see whether players are abiding by the rules; make judgements about how hard they are hitting; decide whether they are fighting in a safe location, and know to de-escalate conflict between players (rather than characters) if it arises. You may either request to join the team as one or the other type of Ref, or join as non-specialised and try out both. You will be given the opportunity to spend a good deal of your first event shadowing other referees to get used to reffing Profound Decisions style.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will be unlikely to play a character, but may enjoy the event facilities around the responsibilities of your volunteering role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Excellent customer service skills&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Have either a year&#039;s experience as an Empire player OR significant experience of reffing other systems and be prepared to learn the core Empire rules thoroughly before your first event&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable wearing a radio and earpiece at all times and using a tablet to record entries in a database&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable walking long distances over the course of the event to reach the players who need a referee in all different areas of the field&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be on site on Friday at 4pm until the end of the event at 3pm on Sunday afternoon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you would love to ref, but can&#039;t meet the walking requirement do let us know. We have 1 place available refereeing from the Imperial Regio.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Skirmish Team (10 spaces)==&lt;br /&gt;
We need more people to join our [[Plot_crew#Skirmish|skirmish team - The Hundred]] - to bolster our numbers and help in delivering combat encounters during skirmishes and battles. The skirmish team run in two groups to deliver as many combat encounters for players as we can during the event. The more orcs we can muster for skirmishes, the more players can join skirmishes and have fun fighting for the Empire.&lt;br /&gt;
&lt;br /&gt;
The majority of the time we play barbarian orcs from the tribes that surround the Empire, but also crew as human bandits, magical heralds and fearsome monsters. It can be an exhausting experience, but as a team we look after each other and make sure we don’t push ourselves too far. We stop work each evening at 10pm, then run through the brief for the battle the next day. After this is done there is time to rest and relax with the rest of the team or head in character to enjoy Anvil.&lt;br /&gt;
&lt;br /&gt;
Ideally we are looking for people who already have experience of playing or crewing LRP, both large fests and smaller events. Experience of Empire LRP is not essential, but will help make it easier to understand the encounters you are part of and what we as crew are trying to achieve. Being a competent fighter is useful, as is being able to lead a small unit of fighters, but these are not essential; being able to roleplay is however an essential thing we need!&lt;br /&gt;
&lt;br /&gt;
The extra cool bits: &#039;You get to play the varied threats faced by the players!; Access to the Empire arsenal of weapons and armour for monstering with; Support from the rest of the team on creating cool orc tribe costumes and kit&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will be skirmishing during most of your event, but you may occasionally play a character as well as using event facilities between skirmishes&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;This role involves considerable physical exertion, LRP combat and frequent running&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This role includes frequent changes of kit, armour and makeup&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Able to wear a latex orc mask for extended periods&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can understand and follow the Empire LRP rules, especially those relating to combat&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Work with our battle team, referees and writers to deliver exceptional combat encounters&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Help with set-up and take-down of the plot area if you are on site before or after the event&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Plot Tent Set-Up (2 spaces)==&lt;br /&gt;
We recruited 2 people into these roles at E1, and they did brilliantly, so we&#039;d like to expand and have two more places available.&lt;br /&gt;
&lt;br /&gt;
If you have played 2 or more Empire events, and have free time on Thursdays, Fridays and late into Sunday this role might be for you. We are looking for two more people to join our crew as - members of our [[site crew]] - but working directly with our plot production team to help set up and take down the main plot tent. The role allows you to &#039;&#039;&#039;mostly&#039;&#039;&#039; play your character during game time - with some restrictions and the [https://www.profounddecisions.co.uk/crew-wiki/Time_off standard limitations for members of the site team] - in return for work before and after the game and a few hours during the game.&lt;br /&gt;
&lt;br /&gt;
We need help from midday Thursday until time-in Friday setting up the monster tent, fetching and carrying shelves, boxes, bags of costume, unpacking costume onto nation rails, carrying cables for theatrical lighting specialists. We then need help in the 2 hours immediately after the battle on Saturday clearing the battle prep tent and setting it ready for the next day. Finally your game will finish half an hour after the Sunday battle and you must be free until at least 7pm to help with the clear up of the battle tent and monster room, filling of boxes, loading of boxes and bags into storage etc.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;Although as site crew you are &amp;quot;on call&amp;quot; for a lot of the event in case of emergency, you can also play a character and take a full part in the game around your shifts before and after the game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Cope well with heavy lifting, both before and after the event itself&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be on site on Thursday morning until 7pm Sunday evening (or longer if you prefer!)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Walk away from immediate post battlefield role play in order to carry out your crew role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Driving is not essential, but if we have lots of applications for the places, people who drive or who travel with other crew members will have priority over those who would need station collection or who are travelling with players who may need to leave earlier or arrive later&lt;br /&gt;
&lt;br /&gt;
==Encounter Tent &amp;amp; Plot SFX (1 space)==&lt;br /&gt;
Our encounter tent specialists and plot sfx team are technical and design wizards who work magic with sets and light and sound to help us run off Anvil adventures that take place in tents. If you’ve got skills rusting away because you studied theatre design but never worked in it, or you help build am dram sets, or you love realising or improving other people’s visions this role might be for you.&lt;br /&gt;
&lt;br /&gt;
You’d work in support of our existing teams in this area at your first event, and see if there is a place for you to fit for the future. We currently have 3 &amp;quot;heads of tents&amp;quot; and 2 &amp;quot;regio and other plot sfx leads&amp;quot; so if you join at this time you should expect to be mostly working in a supporting role rather than leading an area of plot production, perhaps stepping into a lead role at events where someone else is away.  &lt;br /&gt;
&lt;br /&gt;
This really is a role for someone who is looking to expand their volunteering in LRP because they love the hobby. You will be able to arrange for a few hours to relax if you want to (or take on a short NPC role or two), but you will be a member of the [[plot crew]] which means you&#039;ll be busy working throughout most of the event so you won’t be able to play a political character, and engage with the wider plot of the game.&lt;br /&gt;
&lt;br /&gt;
Being part of the plot production team for the encounter tents, or the Regio and Hall of Worlds means that you&#039;ll have a chance to experience a part of LRP design that doesn’t happen in many places - the short immersive experience encounter set up, with a props, costume and set store to support it. It&#039;s challenging work but you&#039;ll get to create some amazing experiences for players and see the reactions that creates.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
** &#039;&#039;&#039;You will be unlikely to play a character other than NPC&#039;s, but may enjoy the event facilities around the responsibilities of your volunteering role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Crew throughout the event rather than playing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bring enthusiasm and energy to creative encounter tent set design in a fairly high stress environment&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Know the game world well - we recommend having played for about a year or more&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be ready to fit in to an existing team and learn from their experiences&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cope with some lifting and shifting of objects throughout the weekend (assistance is available)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be willing to consider some skype planning calls between events, if you enjoy the experience and become a longer term member of the team&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crucially, you need to be confident that you will get more fun out of this backstage experience than your roleplaying experience is currently giving you. You will be joining the plot production department as a full time member of the team so balancing both will &#039;&#039;&#039;not&#039;&#039;&#039; be possible.&lt;br /&gt;
{{CaptionedImage|file=morehats.jpg|caption=Expert help needed to manage our props and costume|align=left|width=400}}&lt;br /&gt;
&lt;br /&gt;
==Props &amp;amp; Costume Management (varied)==&lt;br /&gt;
We need people to help manage props &amp;amp; costume, both keeping them tidy during events and managing what goes back to the storeroom and how it is sourced and looked after between events. Ideally we are looking for at least two people to join our [[Plot_crew#Costume_and_Props|plot production team as part of the plot crew]]. That is a full time crewing role so you would be busy throughout the event. You would be able to combine the role with some NPCing or other crew roles where you can sign up to certain time slots to be spent in the monster room tidying, sorting and organising between taking on other responsibilities, but you can&#039;t also play the event.&lt;br /&gt;
&lt;br /&gt;
However we are also looking for help between events. if there were players who live close enough to Coventry who could commit to organising (not just attending) storeroom sorting days and activities between events, making sure props that need mending are sent for mending, laundry sorting happens etc, and can be available from about midday Sunday to liaise with the “during the weekend” teams, then that might be an approach we could support with complimentary event tickets.&lt;br /&gt;
&lt;br /&gt;
Rather than “please apply for these specific places” for this area, we’d just like to hear from people about what interest they have and arrange to chat during events and then see where we go from there in order to make roles that work.&lt;br /&gt;
{{CaptionedImage|file=Monstering.jpg|caption=Join the Hundred and fight the Empire - would you like to know more? |align=right|width=500}}&lt;br /&gt;
&lt;br /&gt;
==Bar Staff (2 spaces)==&lt;br /&gt;
Bar staff keep The Forge, Profound Decisions Tavern that trades alcohol running during the event under the guidance of team leader Pip Hall. Bar staff combine an out of character and in character role in one. They provide friendly customer service selling alcohol, and making sure The Forge is compliant with UK licencing law, such as checking ID of younger customers, and pouring accurate measures. Alongside this they help support the richness of the world by engaging in conversation about key events since the last Solstice or Equinox, the different characteristics of the nation, and anything that suits their own characterisation. Some Bar staff also take on duties in the &amp;quot;cellar&amp;quot; changing beer barrels etc.&lt;br /&gt;
&lt;br /&gt;
Characters played by bar staff should always be well suited to delivering the role in a friendly manner with excellent customer service, and may be existing characters you are already playing, or may be characters that are newly created. Usually the bar character is the only character the staff play, rather than swapping between roles.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will fulfil your bar role in character, and you may play a character in the game in between shifts, subject to limitations such as not holding Imperial Titles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be able to take on a single shift of four to six hours a day per event, being flexible to make sure all shifts are covered&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be able to work that shift mostly on your feet&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be able to lift multi packs of 2 litre bottles and small cases of wine&lt;br /&gt;
* &#039;&#039;&#039;Be able to handle mental arithmetic and UK currency.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If we have more applications than we need preference will be given to people who can work shifts on Thursday evening and cleaning the bar down on Monday as well as during the event itself.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Security (4 spaces)==&lt;br /&gt;
Live roleplaying events are generally relaxed and friendly environments so we work with a small SIA registered security team. We supplement that team with with volunteer marshals who work alongside security and help them keep a watchful eye on the site each night.  We have spaces for both SIA registered security and volunteer marshals at present, in order to cover all our night shifts well and make it possible for each team member to have one night off. &lt;br /&gt;
&lt;br /&gt;
The team covers Thursday, Friday and Saturday nights from 01:00 to 08.30 in the morning. Depending on your need for sleep, you can get quite a lot of play as a character in the game fitted in around your shifts, though you do need to make sure you save enough energy to do the job well. The team work closely with first aid, and with the conduct team and participant welfare, in order to make sure everyone stays safe whilst enjoying the event. In bad weather conditions they are also responsible for securing tent structures that are at risk, and dealing with other issues as they arrive.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;Whilst getting enough sleep to cover your shifts is a priority, you may spend time between shifts playing a character and enjoying the event&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be able to work 1am - 8.30am shifts on security, either 2 (when we have enough cover) or 3 nights per event (Thurs,Fri,Sat)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be able to walk around the site as part of that shift&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be sober for your shift in order to be a fully responsible team member&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be able to do physical tasks such as assisting carrying a person&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Hygiene Team (2 spaces)==&lt;br /&gt;
Even if you&#039;ve never met one of us, you have certainly benefited from the hard work of the hygiene team, aka the brown caps.&lt;br /&gt;
&lt;br /&gt;
As the game has grown so has the amount of toilet facilities provided for the field and so we are looking for a few new people. Despite what you may think, this position does not require a cast iron stomach and no sense of smell beyond what you&#039;d need to just use the toilets. All that we require are people to work as part of existing teams, to check the toilets around 6 times a day to make sure they are stocked on consumables and the bins are changed, with one clean out each day.&lt;br /&gt;
&lt;br /&gt;
If you are willing to take a plunger in hand to fix a clog that&#039;s a bonus, but certainly not required. This is a great role for someone who want&#039;s to provide a vital service, but does not have the free time for early arrival or physicality required for standard red cap duties.&lt;br /&gt;
&lt;br /&gt;
And don&#039;t believe the line, we are anything but &amp;quot;Unsung heros&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;Although as site crew you are &amp;quot;on call&amp;quot; for a lot of the event in case of emergency, you can also play a character and take a full part in the game around your shifts before and after the game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Working as a team to make sure enough restocking is done.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Either an earlier start or a later finish for first and last thing restock&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Flexibility and being able to work suitable timings with your team mates for the above two points&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Good time keeping, missing a restock can have knock on effects that cause problems for everyone&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Diligence, rushed cleaning means more work for other people after the event&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Being able to walk a long distance with a light load, your assigned block might require some walking to reach.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If we get lots of enquiries we will give preference to people who are planning to attend all 3 remaining events this year as that helps us build a solid team.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Crewing Links}}&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Urizen_Egregore&amp;diff=76466</id>
		<title>Urizen Egregore</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Urizen_Egregore&amp;diff=76466"/>
		<updated>2019-08-15T20:49:53Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: /* Current Hosts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Menos==&lt;br /&gt;
Menos, the Urizen [[egregores|Egregore]], amost always appears to have Lineage. Its often that of a golden skinned individual with a calm and polite demeanour. It plays the role of observer, commentating on the events around it and loving the interplay of conversation with intelligent and educated individuals from all walks of life.&lt;br /&gt;
&lt;br /&gt;
The Urizen egregore has taken two hosts&lt;br /&gt;
===Current Hosts===&lt;br /&gt;
====Theodosia of Canterspire====&lt;br /&gt;
{{CaptionedImage|file=Egregore Urizen Toni.jpg|align=left|width=400|caption=Theodosia of Canterspire}}&lt;br /&gt;
Theodosia of Canterspire initially trained as a priest of Wisdom, before discovering an arête for healing magic. With a keen understanding of the details of human existence, she sometimes struggles with Menos’ habitual calm detachment and often takes on the role of wise counsellor or mother of Urizen in order to remain both involved in the nation’s affairs and grounded in the mundane world. When the time comes for action, she prefers to step back and give other members of the nation – particularly younger citizens – the opportunity to prove their worth. With little patience for the politics of Conclave, she can usually be found on the battlefield or enjoying music, debate and fine wine at the campfire.{{CaptionedImage|file=Egregore Urizen Liam.jpg|align=right|width=250|caption=Philostrate}}&lt;br /&gt;
&lt;br /&gt;
====Philostrate====&lt;br /&gt;
Philostrate is an aged Draughir sentinel who had his first taste of war when the Grendel invaded Spiral and Hadrian shattered the lighthouse at Apulian.&lt;br /&gt;
&lt;br /&gt;
Spending his years in Spiral coordinating resistance against the Grendel, he maintains a keen interest in strategy and tactics, in politics as well as in war and particularly the interconnectedness of people and events in the Net of the Heavens.&lt;br /&gt;
[[Category:Egregore]]&lt;br /&gt;
[[Category:Urizen]]&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Urizen_Egregore&amp;diff=76465</id>
		<title>Urizen Egregore</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Urizen_Egregore&amp;diff=76465"/>
		<updated>2019-08-15T20:49:08Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: /* Current Hosts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Menos==&lt;br /&gt;
Menos, the Urizen [[egregores|Egregore]], amost always appears to have Lineage. Its often that of a golden skinned individual with a calm and polite demeanour. It plays the role of observer, commentating on the events around it and loving the interplay of conversation with intelligent and educated individuals from all walks of life.&lt;br /&gt;
&lt;br /&gt;
The Urizen egregore has taken two hosts&lt;br /&gt;
===Current Hosts===&lt;br /&gt;
====Theodosia of Canterspire====&lt;br /&gt;
{{CaptionedImage|file=Egregore Urizen Toni.jpg|align=left|width=400|caption=Theodosia of Canterspire}}&lt;br /&gt;
Theodosia of Canterspire initially trained as a priest of Wisdom, before discovering an arête for healing magic. With a keen understanding of the details of human existence, she sometimes struggles with Menos’ habitual calm detachment and often takes on the role of wise counsellor or mother of Urizen in order to remain both involved in the nation’s affairs and grounded in the mundane world. When the time comes for action, she prefers to step back and give other members of the nation – particularly younger citizens – the opportunity to prove their worth. With little patience for the politics of Conclave, she can usually be found on the battlefield or enjoying music, debate and fine wine at the campfire.&lt;br /&gt;
====Philostrate====&lt;br /&gt;
{{CaptionedImage|file=Egregore Urizen Liam.jpg|align=right|width=250|caption=Philostrate}}&lt;br /&gt;
Philostrate is an aged Draughir sentinel who had his first taste of war when the Grendel invaded Spiral and Hadrian shattered the lighthouse at Apulian.&lt;br /&gt;
&lt;br /&gt;
Spending his years in Spiral coordinating resistance against the Grendel, he maintains a keen interest in strategy and tactics, in politics as well as in war and particularly the interconnectedness of people and events in the Net of the Heavens.&lt;br /&gt;
[[Category:Egregore]]&lt;br /&gt;
[[Category:Urizen]]&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=League_Egregore&amp;diff=76464</id>
		<title>League Egregore</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=League_Egregore&amp;diff=76464"/>
		<updated>2019-08-15T20:46:27Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: /* Guise */&lt;/p&gt;
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&lt;div&gt;[[File:Leagueegregores.jpg|600px|center|]]&lt;br /&gt;
==Guise==&lt;br /&gt;
{{CaptionedImage|file=LuggageCharlotte.jpg|align=left|caption=The Contessa}}&lt;br /&gt;
As for many things in the League, the egregore seems complicated with layers of masks and riddles. &lt;br /&gt;
There have been up to four League egregores at any one time, of varied genders and ages, each wearing a mask and taking a title, be it Duke, Captain, Scholar, Harlequin, or similar. Collectively they are referred to as being ‘Guise’ yet none directly answer to that name and each has their own personality and behaviours. &lt;br /&gt;
{{CaptionedImage|file=Egregore League Jon 2.jpg|align=right|caption=The Harlequin}}&lt;br /&gt;
In these varied forms they are present through all levels of society, and all walks of life, observing everyone’s deeds. It is traditional for those undertaking an important action to explain their actions to the egregore, for they bear testimony on behalf of the whole nation, for such is the way of the League to record what has been done, though the acts may never be disclosed further in public.&lt;br /&gt;
&amp;lt;!-- The most consistent form of Guise has been known as His Grace, the Duke of Joy and Sorrow and he claims to be the central spring from which all others manifest – certainly as long as anyone can remember, the Duke has been present as a patron of the arts, supporter of League culture, and at times champion of etiquette – be it in theatre, politics, or business – or all three combined. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Those currently regularly observed at Anvil have also been the Contessa and the Harlequin.&lt;br /&gt;
The Harlequin is a rogue and a charmer, who claims to have but recently overcome the ban on public action placed on him by the other aspect of Guise – though this is disputed. Whatever the truth, wherever he goes, there is gossip, drama, and a social whirl.&lt;br /&gt;
&amp;lt;!-- The Captain is of more practical character, more likely to be found wherever you find bravos, stevedores, craftsman, and the like. Solid and steady (and often silent, unlike the garrulous Harlequin), his reassuring presence can often be found at the shoulder of bravos in the line of battle. --&amp;gt;&lt;br /&gt;
Whatever the form of Guise, they can be relied upon to champion the culture and hearth magic of the League. Their presence, in various forms, reaches all of the strata of League society, and it is through them that the citizens can know that their great deeds are known and witnessed, even if they must remain secret – for such is the way of the League. Why not tell them your story...?&lt;br /&gt;
&lt;br /&gt;
[[Category:Egregore]]&lt;br /&gt;
[[Category: The League]]&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Leagueegregores.jpg&amp;diff=76463</id>
		<title>File:Leagueegregores.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Leagueegregores.jpg&amp;diff=76463"/>
		<updated>2019-08-15T20:42:12Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: Credit: Beth Dooner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Credit: Beth Dooner&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_Egregore&amp;diff=76435</id>
		<title>Navarr Egregore</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_Egregore&amp;diff=76435"/>
		<updated>2019-08-14T08:30:16Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: /* Current Hosts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Liaven==&lt;br /&gt;
The Navarri [[egregores|Egregore]] is Liaven, who shares a place in the [[Navarr_culture_and_customs#The_Great_Dance|Great Dance]] with all of [[Navarr]]. Tell Liaven your stories, share how you dance your place in the Dance.&lt;br /&gt;
&lt;br /&gt;
In Spring, Liaven is youthful and energetic, with possibility and curiosity in every step. In Summer, Liaven is more tempered; there is work to be done and preparations to make. In Autumn, time has passed, Liaven knows the path and steps surely. In Winter, Liaven is knowing and steady still, hair grey but eyes bright. Time is short, and life is hard, but there is readiness for what comes next, a looking forward to when Spring comes to again and new life flows once more.&lt;br /&gt;
&lt;br /&gt;
Liaven is all of these things in time as each season comes and goes, a reminder that all seasons pass, and all passings can be adapted to. Liaven is always watching and wandering the Empire near and far, to wherever the Navarr roam. Liaven can be found equally at home in the deepest Forest or the most Urban maze, never forgetting the past, or the consequences of not remaining vigilant, the fate of the lost cities an ever present reminder of the cost of failure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote&amp;gt;“Sit, share a fire, rest your feet and tell your story.&amp;quot;&amp;lt;/quote&amp;gt;&lt;br /&gt;
===Current Hosts===&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{CaptionedImage|file=Navarr Egregore Liz Duggan.jpg|align=right|width=300}}&lt;br /&gt;
====&#039;&#039;&#039;Rhiannon&#039;&#039;&#039;====&lt;br /&gt;
Rhiannon is currently a member of the Fleet Foot Striding, who walk the lands around and on the Trods between Liathaven and Miaren, but have some regular drop-offs though Wintermark and Marches as need arises.  A small group, they carry news and messages for the settlements and Wayhouses on their route. They were formed by a group of scouts and thorns who were part of a larger striding.  They are renowned by those who use their services for their quick delivery.  Rhiannon Fleet Foot, one of their Physicks, became the Navarr Egregore, Liaven, in 370YE.  She now travels the Empire as Liaven, but the Fleet Foot Striding will always take a message to her, if it is needed.  Unsurprisingly, they have travelled much more widely since Rhiannon&#039;s place in the Great Dance changed.  In the Summer of 378YE, Rhiannon gave up the egregore spirit to fulfill an oath.  She returned from Reikos in 379YE, and agreed to take up the egregore spirit again, having fulfilled her oath for the time being.     &lt;br /&gt;
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{{CaptionedImage|file=DaveYoung.jpg|align=left|width=300}}&lt;br /&gt;
====&#039;&#039;&#039;Tal&#039;&#039;&#039;====&lt;br /&gt;
Born in Liathaven, Tal is a member of the Dancewalker striding, who are based in Liaven&#039;s Dance .  While delivering a message, he became trapped behind Jotun lines.  Heroes of Anvil were despatched to rescue him, and he was brought back to Anvil.  He is a powerful Vate but is keen to scout when on the battlefield.  Although very driven, when he is relaxing Tal is happy to have a drink, a laugh or a fight with anyone. When Rhiannon left Anvil, the Egregore spirit filled Tal, finding a Spring Vate to embody at the time when the ancient ritual to rebuild to Trods had been found.  When Rhiannon returned to Anvil in 379YE, the Egregore spirit rejoined with both Tal and Rhiannon, although why it did this is still being debated by the Guides of the Navarr. &lt;br /&gt;
Tal and Rhiannon have a strong friendship, even though they have spent little time together, their Egregore duties meaning they are rarely together in the same place long.&lt;br /&gt;
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{{CaptionedImage|file=AlBevan.png|align=left|width=250}}&lt;br /&gt;
====&#039;&#039;&#039;Cullain&#039;&#039;&#039;====&lt;br /&gt;
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{{CaptionedImage|file=KateRogers.jpeg|align=left|width=300}}&lt;br /&gt;
====&#039;&#039;&#039;Avery&#039;&#039;&#039;====&lt;br /&gt;
Hercynian born Avery was embodied by the Egregore spirit, Liaven, after she branded herself to the Nation in 381YE. &lt;br /&gt;
Branded with the mark of the Three Mothers on her cheek; a constellation that represents consequences and the ties that bind families, tribes and communities; she works to strengthen the Navarr from within, while not forgetting the mistakes of the past. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avery is skilled in Spring Magic and can often be found working with the Navarri Vates and will leap at any opportunity to be part of the casting of &amp;quot;The Dance of Navarr and Thorn&amp;quot;. When not casting rituals, Avery encourages every Navarri citizen to find their way in the Great Dance, and together they will strengthen the Nation as a whole.&lt;br /&gt;
&lt;br /&gt;
[[Category:Egregore]]&lt;br /&gt;
[[Category: Navarr]]&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brass_Coast_egregore&amp;diff=76434</id>
		<title>Brass Coast egregore</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brass_Coast_egregore&amp;diff=76434"/>
		<updated>2019-08-14T08:12:46Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: /* Current Hosts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dust, Flame and Glass==&lt;br /&gt;
{{CaptionedImage|file=19466475 10212838382294948 2256686748404181006 o.jpg|align=right|caption=Glass, Dust, and Flame|width=250}}&lt;br /&gt;
The [[egregores|egregore]] of the Brass Coast carries three names, Dust, Glass, or Flame. Which it answers to seems to depend on the mood of the host, the whims of the egregore, or the needs of the nation.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Dust dresses comfortably and luxuriantly and talks about the importance of family and plain honest speaking.&lt;br /&gt;
* Glass is a quiet philosopher, dressing practically, and likes to talk about the soul and what it means to be Freeborn. Glass also occasionally appears dressed as a [[The_Brass_Coast_military_concerns|kohan]].&lt;br /&gt;
* Flame prefers the exuberant styling of a [[The_Brass_Coast_religious_beliefs|sutannir]], encouraging parties and celebrations, and to inspire those going to war.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All three are fond of dancing and sharing tales and life. A host may favour one of the three forms or change between them as mood and need arises. They can often be identified by the colour of their tagelmust: Dust favours sandy yellows, Flame favours reds, and Glass favours blues and greens.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current Hosts==&lt;br /&gt;
{{CaptionedImage|file=EgregoreBrassCoast.jpg|align=left|caption=Marcela i Erigo|width=250}}&lt;br /&gt;
===Marcela i Erigo===&lt;br /&gt;
&lt;br /&gt;
Marcela i Erigo is one of the current hosts, Marcela hails from the coast. She grew up amongst the traders and corsairs who berthed their ships there, bringing all that was best in the nation, and dealing with travellers from within and without the Empire. She speaks very little of her life before becoming the egregore preferring instead to focus on listening and encouraging the stories of others. What is known is that she has an extensive family, including a younger brother of about 11, and many aunts and uncles, that she was a corsair or sailor for her family and is no stranger to fighting (but has suffered a war wound that occasionally flares up) and that she has visited or dealt with [[Sumaah_Republic|Sumaah]] sufficiently to speak the language for trade purposes.&lt;br /&gt;
&lt;br /&gt;
As per Freeborn tradition, when she became egregore, she put aside her family name, taking the nation as family.&lt;br /&gt;
{{CaptionedImage|file=2018.09.24 Peter.jpg|align=right|caption=Mattias i Guerra|width=250}}&lt;br /&gt;
===Mattias i Guerra===&lt;br /&gt;
&lt;br /&gt;
Mattias grew up in the region of Kahraman, his family specialising in paradors and wood working. He lead a relatively sheltered life in comfortable wealth, until he visited Anvil and fell in love with the adventure and heroics. He finds his natural changeling temperament lends him well into sutannir affairs, loving to organise a party, dance, provide hospitality and to listen to people’s struggles with Virtue. Most often presenting as Flame, he embodies all that is passionate and tempestuous about the Coast, enjoying a fiery debate as much as a song. He is also known to commonly appear in his Dust form as a scrivener, taking great delight in weaving words into contracts.&lt;br /&gt;
===Maritza y Ruiloba y Guerra==={{CaptionedImage|file=Elizabeth Simoens.jpg |caption=Maritza y Ruiloba y Guerra (Elizabeth Simoens)|width=500}}&lt;br /&gt;
&lt;br /&gt;
== Deceased Hosts ==&lt;br /&gt;
===Jaime i Guerra===&lt;br /&gt;
{{CaptionedImage|file=EgregoreBrassBunni.jpg |align=left|caption=Jaime i Guerra: James Fishwick|width=250}}&lt;br /&gt;
Jaime i Guerra&#039;s family was mostly killed during the barbarian attack on [[Segura]]. Jaime fled with his younger brother to safety in [[Madruga]] but never really settled down: he developed a fascination with the sea that led to him being a [[corsair]], forever travelling over the oceans. He came to Anvil when the Freeborn Storm navy was created, as part of the upsurge in national pride in their sailing past. Although at times he took on all three of the faces of the egregore, it was the fiery emotions of Flame that burnt brightest in him: he loved laughing, music, partying, and fighting. As he forged links to more members of the nation through his roles as egregore, he also started to become Dust more often, seeing the importance of family once more. Jaime died during a skirmish against the Grendel in Madruga during the Winter Solstice of 381YE.&lt;br /&gt;
{{CaptionedImage|file=Egregore_Freeborn_Oliver_Glass.png|align=right|width=250|caption=Sol i Riqueza}}&lt;br /&gt;
===Sol i Riqueza===&lt;br /&gt;
&lt;br /&gt;
Sol i Riqueza was a young [[hakima]] who has spent 20 years growing up between the northern mountains of [[Kahraman]] and the plains of Rojota, developing a love for this land and its fractious families. He has yet to settle truly within each of the faces of the spirit, still learning the moods that fit him best but he has shown clear preferences for embodying the aspects attuned to those Freeborn that are without families, both hakima and [[The Brass Coast military concerns#Kohan|kohan]].&lt;br /&gt;
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[[Category:Egregore]]&lt;br /&gt;
{{Brass Coast Links}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Current_crewing_opportunities&amp;diff=76421</id>
		<title>Current crewing opportunities</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Current_crewing_opportunities&amp;diff=76421"/>
		<updated>2019-08-12T20:28:48Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: /* Encounter Tents (2 spaces) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Crewing can be an amazing experience - but it&#039;s not for everyone - and in particular we have to make sure we have the right people who can work together and gel as a team. We&#039;re always keen to talk to anyone who is interested in crewing so that they can find out if it&#039;s something they want to do and we can see if there is a place for them on the team. So if you&#039;re interested in one of the roles below, do get in touch with our crew manager [mailto:crew@profounddecisions.co.uk  Kate Rogers] - we&#039;ll give you a quick interview and see if we can offer you a place on the team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All our crewing roles are for volunteers - but you won&#039;t need a festival ticket, we&#039;ll feed you throughout the event, and there is a big crew party on the last day for everyone who is helping take the event down&#039;&#039;&#039;. Ultimately the real benefit of crewing is that you&#039;ll be part of an amazing team of people and can take pride in your role in creating the Empire events that players love. You&#039;ll be part of the biggest LRP event crew in the country (there are over 300 of us!), working with incredibly talented people, and hopefully have an amazing time.&lt;br /&gt;
&lt;br /&gt;
The crew roles described below are specific areas that we are actively looking to fill at this time, so if they sound interesting then it&#039;s definitely worth [mailto:crew@profounddecisions.co.uk contacting us] to discuss it. If you&#039;re interested in helping with something that isn&#039;t listed below then it may still be worth getting in touch, but bear in mind that we may already have enough people helping out in that area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==Encounter Tents (2 spaces)==&lt;br /&gt;
Our encounter tent specialists are technical and design wizards who work magic with sets to help us prepare and run the encounters that take place off Anvil in tents. If you’ve got skills rusting away because you studied theatre design but never worked in it, or you help build am dram sets, or you love realising or improving other people’s visions this role might be for you.&lt;br /&gt;
&lt;br /&gt;
We&#039;re looking for two more people to join our encounter tent team in plot production. Our team are responsible for designing sets and building and running scenes in the encounter tents. They work closely with the plot team and there is a lot of crossover with the other teams in plot production. We need volunteers from an hour before time in on Friday up until an hour after time out on Sunday. &lt;br /&gt;
{{CaptionedImage|file=Plotredhat.jpg|caption=Plot Tent Set-up|align=right|width=300}}&lt;br /&gt;
This really is a role for someone who is looking to expand their volunteering in LRP because they love the hobby. You will be able to arrange for a few hours to relax if you want to (or take on a short NPC role or two), but you will be a member of the [[plot crew]] which means you&#039;ll be busy working throughout most of the event so you won’t be able to play a political character, and engage with the wider plot of the game.&lt;br /&gt;
&lt;br /&gt;
Being part of the plot production team for the encounter tents means that you&#039;ll have a chance to experience a part of LRP design that doesn’t happen in many places - the short immersive experience encounter set up, with a props, costume and set store to support it. It&#039;s challenging work but you&#039;ll get to create some amazing experiences for players and see the reactions that creates.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will be unlikely to play a character other than the occasional NPC, but may enjoy the event facilities around the responsibilities of your volunteering role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Crew throughout the event rather than playing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cope with some lifting and shifting of objects throughout the weekend&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bring enthusiasm and energy to creative encounter tent set design in a fairly high stress environment&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be ready to fit in to an existing team and learn from their experiences&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be willing to consider some skype planning calls between events, if you enjoy the experience and become a longer term member of the team&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crucially, you need to be confident that you will get more fun out of this backstage experience than your roleplaying experience is currently giving you. You will be joining the plot production department as a full time member of the team so balancing both will &#039;&#039;&#039;not&#039;&#039;&#039; be possible.  --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Makeup (2 spaces)==&lt;br /&gt;
We&#039;re looking for two more people to join our make-up team in the plot production department. The team are based in the monster tent and are essential for any roles that require make-up or prosthetics. These include orcs and characters with lineage, but they also include eternals and their heralds. The team plan complex make-up arrangements in advance of the event so that convincing effects can be created quickly in the field. They also help player volunteers don and remove make-up before and after the battles.&lt;br /&gt;
&lt;br /&gt;
The make-up team work before the events helping to plan and arrange new make-up and prosthetic purchase in preparation for upcoming plots, but most of the work takes place during time-in of the event.&lt;br /&gt;
&lt;br /&gt;
We need volunteers from an hour before time in on Friday up until an hour after Time out on Sunday. You&#039;ll be liasing with the rest of the make-up team to ensure we have appropriate cover during the event. While you may have some time on the field in character this role is not suitable for someone wishing to play the event. &lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
** &#039;&#039;&#039;You will be unlikely to play a character other than the occasional NPC, but may enjoy the event facilities around the responsibilities of your volunteering role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Crew throughout the event rather than playing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bring enthusiasm and energy to producing good quality make-up and prosthetics to a tight time schedule&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be ready to fit in to an existing team and learn from their experiences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crucially, you need to be confident that you will get more fun out of this backstage experience than your roleplaying experience is currently giving you. You will be joining the plot production department as a full time member of the team so balancing both will &#039;&#039;&#039;not&#039;&#039;&#039; be possible.&lt;br /&gt;
&lt;br /&gt;
==Crew Welfare (3 spaces)==&lt;br /&gt;
The crew welfare team are responsible for making sure the crew are fed and looked after. This includes preparing food; cleaning the crew hut; organising the food and drink in the hut and tent; greeting and taking in the Morrison&#039;s order; checking with other departments to see if they need any supplies getting; and leaving site to restock supplies. They work closely with participant welfare to make sure they have what they need and try to ensure that people remember to eat, hydrate and put on sunscreen. Then at the end of the event they clean everything down and pack it all away ready for the next one.&lt;br /&gt;
&lt;br /&gt;
The team work Thursday and Friday to set up the welfare areas so that they just need minor maintenance during the event . While the event is running there is the opportunity  to play a character and join in with the game.&lt;br /&gt;
&lt;br /&gt;
Being part of the Team means being able to work hard sometimes. There can be a lot of medium to heavy lifting involved (if you can lift a 6 pack of 2 litre bottles you&#039;ll be fine). You&#039;ll also need endless levels of patience and some common sense as it can sometimes be like being a parent.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
*&#039;&#039;&#039;You will be able to play a character and take part in the game around your shifts.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Enjoy preparing food and working with the other crew you are supporting&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be on site on Thursday morning and again on Sunday afternoon (or longer if possible)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable wearing a radio and earpiece when required&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard driving license is desirable but not necessary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gate Crew (3 spaces)==&lt;br /&gt;
The gate crew are responsible for welcoming players to the site, checking bookings, and taking payments for the gate bookings as well as the early arrivals on Thursday. You&#039;re the first member of PD that most players will encounter when they get to site, often after a long drive, so it&#039;s important to be cheerful and friendly. &lt;br /&gt;
&lt;br /&gt;
Being part of the gate crew means crewing from around noon on Thursday to Late Friday. Once your shift on Friday is complete you are then free to play the rest of the event.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;As gate crew you will be working for almost all of Thursday and Friday through to the evening. This will leave most the rest of the weekend to play a character.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be on site by Thursday lunchtime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be personable and enjoy welcoming players to the site&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be confident handling money and have strong numeracy skills&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to work in all weathers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to time in late on Friday.&#039;&#039;&#039;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Litter Picking (4 spaces)==&lt;br /&gt;
We&#039;re looking for half a dozen recruits to join the Site Crew team to do the litter-picking of the site after the event. The huge majority of our players are really good at cleaning up after themselves - but we still need to sweep the site to try and pick up the missed tent pegs and the bits of rubbish that have been missed or blown. There is always some rubbish that has blown into the farm ditches, and they need to be picked clean.&lt;br /&gt;
&lt;br /&gt;
It&#039;s not a difficult job, and it&#039;s not unpleasant for the most part, though it&#039;s not a job for the extremely squeamish as there is the odd piece of litter that is unsavoury in nature. There are litter pickers and gloves available for every member of the team. You do need to be able to walk long distances, since you need to walk back and forth across the fields repeatedly.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have to be on site early unless you want to be, but you will need to stay the extra day after the event finishes. We can only litter pick the site properly once everyone has left, so we need the team to start Sunday evening but work through most of Monday to get the job done quickly and efficiently.&lt;br /&gt;
&lt;br /&gt;
During the event you&#039;re free to play a character and join in with the game as any other player would. &lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;As one of the litter pickers you will be working after the game on Sunday and then Monday through to the afternoon. This will leave the weekend free to play a character.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Remain on site until Monday afternoon&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to work in all weathers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be happy to walk long distances.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Site Crew (8 spaces)==&lt;br /&gt;
We’re looking for more recruits for the Site Crew team, the ones generally referred to as “the Red Caps.”  &lt;br /&gt;
&lt;br /&gt;
This team is responsible for preparing the site before the event and for clearing the site afterwards. This includes erecting and dropping the PD tents that are deployed as well as numerous other jobs like collecting benches and rubbish bags. We also get called in when the going gets tough and the weather gets bad, helping out players and all the other PD teams to make the game happen, no matter what the conditions are. We are the face of PD in the field before and after the event. &lt;br /&gt;
&lt;br /&gt;
We work hard before the event to set up and after the event too. However, while the event is running most of the site Crew get to play a character and join in with the game. &lt;br /&gt;
&lt;br /&gt;
Being part of the Red Cap Team means being able to make lots of fun out of hard work - but it isn’t for everyone. We have a lot of practically capable people - if that’s you, great - but you don’t have to be very strong (or a tent expert) to be useful. What you do need is a degree emotional and physical stamina - we work through good and bad weather and everyone on the Red Hats team shares the job of being committed and focused.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
*  &#039;&#039;&#039;Although as site crew you are &amp;quot;on call&amp;quot; for a lot of the event in case of emergency, you can also play a character and take a full part in the game around your shifts before and after the game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be on site on Thursday morning and until Monday (or longer if you can)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to carry out physical work in all weathers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to time in a little late on Friday and finish playing a little early on Sunday when necessary to get the job done&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to walk away from role-play in an emergency in order to carry out your crew role.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be willing to learn new skills (or apply existing skills to new ways of working)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Referees (6 spaces)==&lt;br /&gt;
Our referees are one of the most visible roles we have, helping players engage with and enjoy the game, throughout time in. They offer friendly advice, carry out functional tasks recording in game actions using our tablets, and step in to ask questions when it seems that someone might not be playing by the rules.  These are full-time volunteer roles and whilst you will be able to take breaks when you need them, you will not be able to play a character taking part in the game alongside your role as a ref. &lt;br /&gt;
&lt;br /&gt;
Many of our refs specialise either as a Field Ref - who build up an in depth knowledge of the most commonly cast rituals, or commonly used items, particularly those that interact with plots in order to answer queries quickly and efficiently - or as a Skirmish Ref - who are experts in watching combat and being able to see whether players are abiding by the rules; make judgements about how hard they are hitting; decide whether they are fighting in a safe location, and know to de-escalate conflict between players (rather than characters) if it arises. You may either request to join the team as one or the other type of Ref, or join as non-specialised and try out both. You will be given the opportunity to spend a good deal of your first event shadowing other referees to get used to reffing Profound Decisions style.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will be unlikely to play a character, but may enjoy the event facilities around the responsibilities of your volunteering role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Excellent customer service skills&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Have either a year&#039;s experience as an Empire player OR significant experience of reffing other systems and be prepared to learn the core Empire rules thoroughly before your first event&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable wearing a radio and earpiece at all times and using a tablet to record entries in a database&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable walking long distances over the course of the event to reach the players who need a referee in all different areas of the field&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be on site on Friday at 4pm until the end of the event at 3pm on Sunday afternoon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you would love to ref, but can&#039;t meet the walking requirement do let us know. We have 1 place available refereeing from the Imperial Regio.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Skirmish Team (10 spaces)==&lt;br /&gt;
We need more people to join our [[Plot_crew#Skirmish|skirmish team - The Hundred]] - to bolster our numbers and help in delivering combat encounters during skirmishes and battles. The skirmish team run in two groups to deliver as many combat encounters for players as we can during the event. The more orcs we can muster for skirmishes, the more players can join skirmishes and have fun fighting for the Empire.&lt;br /&gt;
&lt;br /&gt;
The majority of the time we play barbarian orcs from the tribes that surround the Empire, but also crew as human bandits, magical heralds and fearsome monsters. It can be an exhausting experience, but as a team we look after each other and make sure we don’t push ourselves too far. We stop work each evening at 10pm, then run through the brief for the battle the next day. After this is done there is time to rest and relax with the rest of the team or head in character to enjoy Anvil.&lt;br /&gt;
&lt;br /&gt;
Ideally we are looking for people who already have experience of playing or crewing LRP, both large fests and smaller events. Experience of Empire LRP is not essential, but will help make it easier to understand the encounters you are part of and what we as crew are trying to achieve. Being a competent fighter is useful, as is being able to lead a small unit of fighters, but these are not essential; being able to roleplay is however an essential thing we need!&lt;br /&gt;
&lt;br /&gt;
The extra cool bits: &#039;You get to play the varied threats faced by the players!; Access to the Empire arsenal of weapons and armour for monstering with; Support from the rest of the team on creating cool orc tribe costumes and kit&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will be skirmishing during most of your event, but you may occasionally play a character as well as using event facilities between skirmishes&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;This role involves considerable physical exertion, LRP combat and frequent running&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This role includes frequent changes of kit, armour and makeup&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Able to wear a latex orc mask for extended periods&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can understand and follow the Empire LRP rules, especially those relating to combat&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Work with our battle team, referees and writers to deliver exceptional combat encounters&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Help with set-up and take-down of the plot area if you are on site before or after the event&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Plot Tent Set-Up (2 spaces)==&lt;br /&gt;
We recruited 2 people into these roles at E1, and they did brilliantly, so we&#039;d like to expand and have two more places available.&lt;br /&gt;
&lt;br /&gt;
If you have played 2 or more Empire events, and have free time on Thursdays, Fridays and late into Sunday this role might be for you. We are looking for two more people to join our crew as - members of our [[site crew]] - but working directly with our plot production team to help set up and take down the main plot tent. The role allows you to &#039;&#039;&#039;mostly&#039;&#039;&#039; play your character during game time - with some restrictions and the [https://www.profounddecisions.co.uk/crew-wiki/Time_off standard limitations for members of the site team] - in return for work before and after the game and a few hours during the game.&lt;br /&gt;
&lt;br /&gt;
We need help from midday Thursday until time-in Friday setting up the monster tent, fetching and carrying shelves, boxes, bags of costume, unpacking costume onto nation rails, carrying cables for theatrical lighting specialists. We then need help in the 2 hours immediately after the battle on Saturday clearing the battle prep tent and setting it ready for the next day. Finally your game will finish half an hour after the Sunday battle and you must be free until at least 7pm to help with the clear up of the battle tent and monster room, filling of boxes, loading of boxes and bags into storage etc.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;Although as site crew you are &amp;quot;on call&amp;quot; for a lot of the event in case of emergency, you can also play a character and take a full part in the game around your shifts before and after the game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Cope well with heavy lifting, both before and after the event itself&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be on site on Thursday morning until 7pm Sunday evening (or longer if you prefer!)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Walk away from immediate post battlefield role play in order to carry out your crew role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Driving is not essential, but if we have lots of applications for the places, people who drive or who travel with other crew members will have priority over those who would need station collection or who are travelling with players who may need to leave earlier or arrive later&lt;br /&gt;
&lt;br /&gt;
==Encounter Tent &amp;amp; Plot SFX (1 space)==&lt;br /&gt;
Our encounter tent specialists and plot sfx team are technical and design wizards who work magic with sets and light and sound to help us run off Anvil adventures that take place in tents. If you’ve got skills rusting away because you studied theatre design but never worked in it, or you help build am dram sets, or you love realising or improving other people’s visions this role might be for you.&lt;br /&gt;
&lt;br /&gt;
You’d work in support of our existing teams in this area at your first event, and see if there is a place for you to fit for the future. We currently have 3 &amp;quot;heads of tents&amp;quot; and 2 &amp;quot;regio and other plot sfx leads&amp;quot; so if you join at this time you should expect to be mostly working in a supporting role rather than leading an area of plot production, perhaps stepping into a lead role at events where someone else is away.  &lt;br /&gt;
&lt;br /&gt;
This really is a role for someone who is looking to expand their volunteering in LRP because they love the hobby. You will be able to arrange for a few hours to relax if you want to (or take on a short NPC role or two), but you will be a member of the [[plot crew]] which means you&#039;ll be busy working throughout most of the event so you won’t be able to play a political character, and engage with the wider plot of the game.&lt;br /&gt;
&lt;br /&gt;
Being part of the plot production team for the encounter tents, or the Regio and Hall of Worlds means that you&#039;ll have a chance to experience a part of LRP design that doesn’t happen in many places - the short immersive experience encounter set up, with a props, costume and set store to support it. It&#039;s challenging work but you&#039;ll get to create some amazing experiences for players and see the reactions that creates.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
** &#039;&#039;&#039;You will be unlikely to play a character other than NPC&#039;s, but may enjoy the event facilities around the responsibilities of your volunteering role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Crew throughout the event rather than playing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bring enthusiasm and energy to creative encounter tent set design in a fairly high stress environment&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Know the game world well - we recommend having played for about a year or more&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be ready to fit in to an existing team and learn from their experiences&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cope with some lifting and shifting of objects throughout the weekend (assistance is available)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be willing to consider some skype planning calls between events, if you enjoy the experience and become a longer term member of the team&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crucially, you need to be confident that you will get more fun out of this backstage experience than your roleplaying experience is currently giving you. You will be joining the plot production department as a full time member of the team so balancing both will &#039;&#039;&#039;not&#039;&#039;&#039; be possible.&lt;br /&gt;
{{CaptionedImage|file=morehats.jpg|caption=Expert help needed to manage our props and costume|align=left|width=400}}&lt;br /&gt;
&lt;br /&gt;
==Props &amp;amp; Costume Management (varied)==&lt;br /&gt;
We need people to help manage props &amp;amp; costume, both keeping them tidy during events and managing what goes back to the storeroom and how it is sourced and looked after between events. Ideally we are looking for at least two people to join our [[Plot_crew#Costume_and_Props|plot production team as part of the plot crew]]. That is a full time crewing role so you would be busy throughout the event. You would be able to combine the role with some NPCing or other crew roles where you can sign up to certain time slots to be spent in the monster room tidying, sorting and organising between taking on other responsibilities, but you can&#039;t also play the event.&lt;br /&gt;
&lt;br /&gt;
However we are also looking for help between events. if there were players who live close enough to Coventry who could commit to organising (not just attending) storeroom sorting days and activities between events, making sure props that need mending are sent for mending, laundry sorting happens etc, and can be available from about midday Sunday to liaise with the “during the weekend” teams, then that might be an approach we could support with complimentary event tickets.&lt;br /&gt;
&lt;br /&gt;
Rather than “please apply for these specific places” for this area, we’d just like to hear from people about what interest they have and arrange to chat during events and then see where we go from there in order to make roles that work.&lt;br /&gt;
{{CaptionedImage|file=Monstering.jpg|caption=Join the Hundred and fight the Empire - would you like to know more? |align=right|width=500}}&lt;br /&gt;
&lt;br /&gt;
==Bar Staff (2 spaces)==&lt;br /&gt;
Bar staff keep The Forge, Profound Decisions Tavern that trades alcohol running during the event under the guidance of team leader Pip Hall. Bar staff combine an out of character and in character role in one. They provide friendly customer service selling alcohol, and making sure The Forge is compliant with UK licencing law, such as checking ID of younger customers, and pouring accurate measures. Alongside this they help support the richness of the world by engaging in conversation about key events since the last Solstice or Equinox, the different characteristics of the nation, and anything that suits their own characterisation. Some Bar staff also take on duties in the &amp;quot;cellar&amp;quot; changing beer barrels etc.&lt;br /&gt;
&lt;br /&gt;
Characters played by bar staff should always be well suited to delivering the role in a friendly manner with excellent customer service, and may be existing characters you are already playing, or may be characters that are newly created. Usually the bar character is the only character the staff play, rather than swapping between roles.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will fulfil your bar role in character, and you may play a character in the game in between shifts, subject to limitations such as not holding Imperial Titles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be able to take on a single shift of four to six hours a day per event, being flexible to make sure all shifts are covered&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be able to work that shift mostly on your feet&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be able to lift multi packs of 2 litre bottles and small cases of wine&lt;br /&gt;
* &#039;&#039;&#039;Be able to handle mental arithmetic and UK currency.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If we have more applications than we need preference will be given to people who can work shifts on Thursday evening and cleaning the bar down on Monday as well as during the event itself.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Security (4 spaces)==&lt;br /&gt;
Live roleplaying events are generally relaxed and friendly environments so we work with a small SIA registered security team. We supplement that team with with volunteer marshals who work alongside security and help them keep a watchful eye on the site each night.  We have spaces for both SIA registered security and volunteer marshals at present, in order to cover all our night shifts well and make it possible for each team member to have one night off. &lt;br /&gt;
&lt;br /&gt;
The team covers Thursday, Friday and Saturday nights from 01:00 to 08.30 in the morning. Depending on your need for sleep, you can get quite a lot of play as a character in the game fitted in around your shifts, though you do need to make sure you save enough energy to do the job well. The team work closely with first aid, and with the conduct team and participant welfare, in order to make sure everyone stays safe whilst enjoying the event. In bad weather conditions they are also responsible for securing tent structures that are at risk, and dealing with other issues as they arrive.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;Whilst getting enough sleep to cover your shifts is a priority, you may spend time between shifts playing a character and enjoying the event&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be able to work 1am - 8.30am shifts on security, either 2 (when we have enough cover) or 3 nights per event (Thurs,Fri,Sat)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be able to walk around the site as part of that shift&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be sober for your shift in order to be a fully responsible team member&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be able to do physical tasks such as assisting carrying a person&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Hygiene Team (2 spaces)==&lt;br /&gt;
Even if you&#039;ve never met one of us, you have certainly benefited from the hard work of the hygiene team, aka the brown caps.&lt;br /&gt;
&lt;br /&gt;
As the game has grown so has the amount of toilet facilities provided for the field and so we are looking for a few new people. Despite what you may think, this position does not require a cast iron stomach and no sense of smell beyond what you&#039;d need to just use the toilets. All that we require are people to work as part of existing teams, to check the toilets around 6 times a day to make sure they are stocked on consumables and the bins are changed, with one clean out each day.&lt;br /&gt;
&lt;br /&gt;
If you are willing to take a plunger in hand to fix a clog that&#039;s a bonus, but certainly not required. This is a great role for someone who want&#039;s to provide a vital service, but does not have the free time for early arrival or physicality required for standard red cap duties.&lt;br /&gt;
&lt;br /&gt;
And don&#039;t believe the line, we are anything but &amp;quot;Unsung heros&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;Although as site crew you are &amp;quot;on call&amp;quot; for a lot of the event in case of emergency, you can also play a character and take a full part in the game around your shifts before and after the game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Working as a team to make sure enough restocking is done.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Either an earlier start or a later finish for first and last thing restock&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Flexibility and being able to work suitable timings with your team mates for the above two points&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Good time keeping, missing a restock can have knock on effects that cause problems for everyone&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Diligence, rushed cleaning means more work for other people after the event&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Being able to walk a long distance with a light load, your assigned block might require some walking to reach.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If we get lots of enquiries we will give preference to people who are planning to attend all 3 remaining events this year as that helps us build a solid team.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Crewing Links}}&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brass_Coast_egregore&amp;diff=76420</id>
		<title>Brass Coast egregore</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brass_Coast_egregore&amp;diff=76420"/>
		<updated>2019-08-12T20:27:22Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: /* Deceased Hosts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dust, Flame and Glass==&lt;br /&gt;
{{CaptionedImage|file=19466475 10212838382294948 2256686748404181006 o.jpg|align=right|caption=Glass, Dust, and Flame|width=250}}&lt;br /&gt;
The [[egregores|egregore]] of the Brass Coast carries three names, Dust, Glass, or Flame. Which it answers to seems to depend on the mood of the host, the whims of the egregore, or the needs of the nation.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Dust dresses comfortably and luxuriantly and talks about the importance of family and plain honest speaking.&lt;br /&gt;
* Glass is a quiet philosopher, dressing practically, and likes to talk about the soul and what it means to be Freeborn. Glass also occasionally appears dressed as a [[The_Brass_Coast_military_concerns|kohan]].&lt;br /&gt;
* Flame prefers the exuberant styling of a [[The_Brass_Coast_religious_beliefs|sutannir]], encouraging parties and celebrations, and to inspire those going to war.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All three are fond of dancing and sharing tales and life. A host may favour one of the three forms or change between them as mood and need arises. They can often be identified by the colour of their tagelmust: Dust favours sandy yellows, Flame favours reds, and Glass favours blues and greens.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current Hosts==&lt;br /&gt;
{{CaptionedImage|file=EgregoreBrassCoast.jpg|align=left|caption=Marcela i Erigo|width=250}}&lt;br /&gt;
===Marcela i Erigo===&lt;br /&gt;
&lt;br /&gt;
Marcela i Erigo is one of the current hosts, Marcela hails from the coast. She grew up amongst the traders and corsairs who berthed their ships there, bringing all that was best in the nation, and dealing with travellers from within and without the Empire. She speaks very little of her life before becoming the egregore preferring instead to focus on listening and encouraging the stories of others. What is known is that she has an extensive family, including a younger brother of about 11, and many aunts and uncles, that she was a corsair or sailor for her family and is no stranger to fighting (but has suffered a war wound that occasionally flares up) and that she has visited or dealt with [[Sumaah_Republic|Sumaah]] sufficiently to speak the language for trade purposes.&lt;br /&gt;
&lt;br /&gt;
As per Freeborn tradition, when she became egregore, she put aside her family name, taking the nation as family.&lt;br /&gt;
{{CaptionedImage|file=2018.09.24 Peter.jpg|align=right|caption=Mattias i Guerra|width=250}}&lt;br /&gt;
===Mattias i Guerra===&lt;br /&gt;
&lt;br /&gt;
Mattias grew up in the region of Kahraman, his family specialising in paradors and wood working. He lead a relatively sheltered life in comfortable wealth, until he visited Anvil and fell in love with the adventure and heroics. He finds his natural changeling temperament lends him well into sutannir affairs, loving to organise a party, dance, provide hospitality and to listen to people’s struggles with Virtue. Most often presenting as Flame, he embodies all that is passionate and tempestuous about the Coast, enjoying a fiery debate as much as a song. He is also known to commonly appear in his Dust form as a scrivener, taking great delight in weaving words into contracts.&lt;br /&gt;
&lt;br /&gt;
== Deceased Hosts ==&lt;br /&gt;
===Jaime i Guerra===&lt;br /&gt;
{{CaptionedImage|file=EgregoreBrassBunni.jpg |align=left|caption=Jaime i Guerra: James Fishwick|width=250}}&lt;br /&gt;
Jaime i Guerra&#039;s family was mostly killed during the barbarian attack on [[Segura]]. Jaime fled with his younger brother to safety in [[Madruga]] but never really settled down: he developed a fascination with the sea that led to him being a [[corsair]], forever travelling over the oceans. He came to Anvil when the Freeborn Storm navy was created, as part of the upsurge in national pride in their sailing past. Although at times he took on all three of the faces of the egregore, it was the fiery emotions of Flame that burnt brightest in him: he loved laughing, music, partying, and fighting. As he forged links to more members of the nation through his roles as egregore, he also started to become Dust more often, seeing the importance of family once more. Jaime died during a skirmish against the Grendel in Madruga during the Winter Solstice of 381YE.&lt;br /&gt;
{{CaptionedImage|file=Egregore_Freeborn_Oliver_Glass.png|align=right|width=250|caption=Sol i Riqueza}}&lt;br /&gt;
===Sol i Riqueza===&lt;br /&gt;
&lt;br /&gt;
Sol i Riqueza was a young [[hakima]] who has spent 20 years growing up between the northern mountains of [[Kahraman]] and the plains of Rojota, developing a love for this land and its fractious families. He has yet to settle truly within each of the faces of the spirit, still learning the moods that fit him best but he has shown clear preferences for embodying the aspects attuned to those Freeborn that are without families, both hakima and [[The Brass Coast military concerns#Kohan|kohan]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Egregore]]&lt;br /&gt;
{{Brass Coast Links}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brass_Coast_egregore&amp;diff=76419</id>
		<title>Brass Coast egregore</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brass_Coast_egregore&amp;diff=76419"/>
		<updated>2019-08-12T20:25:51Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: /* Current Hosts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dust, Flame and Glass==&lt;br /&gt;
{{CaptionedImage|file=19466475 10212838382294948 2256686748404181006 o.jpg|align=right|caption=Glass, Dust, and Flame|width=250}}&lt;br /&gt;
The [[egregores|egregore]] of the Brass Coast carries three names, Dust, Glass, or Flame. Which it answers to seems to depend on the mood of the host, the whims of the egregore, or the needs of the nation.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Dust dresses comfortably and luxuriantly and talks about the importance of family and plain honest speaking.&lt;br /&gt;
* Glass is a quiet philosopher, dressing practically, and likes to talk about the soul and what it means to be Freeborn. Glass also occasionally appears dressed as a [[The_Brass_Coast_military_concerns|kohan]].&lt;br /&gt;
* Flame prefers the exuberant styling of a [[The_Brass_Coast_religious_beliefs|sutannir]], encouraging parties and celebrations, and to inspire those going to war.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All three are fond of dancing and sharing tales and life. A host may favour one of the three forms or change between them as mood and need arises. They can often be identified by the colour of their tagelmust: Dust favours sandy yellows, Flame favours reds, and Glass favours blues and greens.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current Hosts==&lt;br /&gt;
{{CaptionedImage|file=EgregoreBrassCoast.jpg|align=left|caption=Marcela i Erigo|width=250}}&lt;br /&gt;
===Marcela i Erigo===&lt;br /&gt;
&lt;br /&gt;
Marcela i Erigo is one of the current hosts, Marcela hails from the coast. She grew up amongst the traders and corsairs who berthed their ships there, bringing all that was best in the nation, and dealing with travellers from within and without the Empire. She speaks very little of her life before becoming the egregore preferring instead to focus on listening and encouraging the stories of others. What is known is that she has an extensive family, including a younger brother of about 11, and many aunts and uncles, that she was a corsair or sailor for her family and is no stranger to fighting (but has suffered a war wound that occasionally flares up) and that she has visited or dealt with [[Sumaah_Republic|Sumaah]] sufficiently to speak the language for trade purposes.&lt;br /&gt;
&lt;br /&gt;
As per Freeborn tradition, when she became egregore, she put aside her family name, taking the nation as family.&lt;br /&gt;
{{CaptionedImage|file=2018.09.24 Peter.jpg|align=right|caption=Mattias i Guerra|width=250}}&lt;br /&gt;
===Mattias i Guerra===&lt;br /&gt;
&lt;br /&gt;
Mattias grew up in the region of Kahraman, his family specialising in paradors and wood working. He lead a relatively sheltered life in comfortable wealth, until he visited Anvil and fell in love with the adventure and heroics. He finds his natural changeling temperament lends him well into sutannir affairs, loving to organise a party, dance, provide hospitality and to listen to people’s struggles with Virtue. Most often presenting as Flame, he embodies all that is passionate and tempestuous about the Coast, enjoying a fiery debate as much as a song. He is also known to commonly appear in his Dust form as a scrivener, taking great delight in weaving words into contracts.&lt;br /&gt;
&lt;br /&gt;
== Deceased Hosts ==&lt;br /&gt;
===Jaime i Guerra===&lt;br /&gt;
{{CaptionedImage|file=EgregoreBrassBunni.jpg |align=right|caption=Jaime i Guerra: James Fishwick|width=250}}&lt;br /&gt;
Jaime i Guerra&#039;s family was mostly killed during the barbarian attack on [[Segura]]. Jaime fled with his younger brother to safety in [[Madruga]] but never really settled down: he developed a fascination with the sea that led to him being a [[corsair]], forever travelling over the oceans. He came to Anvil when the Freeborn Storm navy was created, as part of the upsurge in national pride in their sailing past. Although at times he took on all three of the faces of the egregore, it was the fiery emotions of Flame that burnt brightest in him: he loved laughing, music, partying, and fighting. As he forged links to more members of the nation through his roles as egregore, he also started to become Dust more often, seeing the importance of family once more. Jaime died during a skirmish against the Grendel in Madruga during the Winter Solstice of 381YE.&lt;br /&gt;
&lt;br /&gt;
===Sol i Riqueza===&lt;br /&gt;
{{CaptionedImage|file=Egregore_Freeborn_Oliver_Glass.png|align=right|width=250|caption=Sol i Riqueza}}&lt;br /&gt;
Sol i Riqueza was a young [[hakima]] who has spent 20 years growing up between the northern mountains of [[Kahraman]] and the plains of Rojota, developing a love for this land and its fractious families. He has yet to settle truly within each of the faces of the spirit, still learning the moods that fit him best but he has shown clear preferences for embodying the aspects attuned to those Freeborn that are without families, both hakima and [[The Brass Coast military concerns#Kohan|kohan]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Egregore]]&lt;br /&gt;
{{Brass Coast Links}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brass_Coast_egregore&amp;diff=76418</id>
		<title>Brass Coast egregore</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brass_Coast_egregore&amp;diff=76418"/>
		<updated>2019-08-12T20:24:37Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: /* Current Hosts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dust, Flame and Glass==&lt;br /&gt;
{{CaptionedImage|file=19466475 10212838382294948 2256686748404181006 o.jpg|align=right|caption=Glass, Dust, and Flame|width=250}}&lt;br /&gt;
The [[egregores|egregore]] of the Brass Coast carries three names, Dust, Glass, or Flame. Which it answers to seems to depend on the mood of the host, the whims of the egregore, or the needs of the nation.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Dust dresses comfortably and luxuriantly and talks about the importance of family and plain honest speaking.&lt;br /&gt;
* Glass is a quiet philosopher, dressing practically, and likes to talk about the soul and what it means to be Freeborn. Glass also occasionally appears dressed as a [[The_Brass_Coast_military_concerns|kohan]].&lt;br /&gt;
* Flame prefers the exuberant styling of a [[The_Brass_Coast_religious_beliefs|sutannir]], encouraging parties and celebrations, and to inspire those going to war.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All three are fond of dancing and sharing tales and life. A host may favour one of the three forms or change between them as mood and need arises. They can often be identified by the colour of their tagelmust: Dust favours sandy yellows, Flame favours reds, and Glass favours blues and greens.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current Hosts==&lt;br /&gt;
===Marcela i Erigo===&lt;br /&gt;
{{CaptionedImage|file=EgregoreBrassCoast.jpg|align=left|caption=Marcela i Erigo|width=250}}&lt;br /&gt;
Marcela i Erigo is one of the current hosts, Marcela hails from the coast. She grew up amongst the traders and corsairs who berthed their ships there, bringing all that was best in the nation, and dealing with travellers from within and without the Empire. She speaks very little of her life before becoming the egregore preferring instead to focus on listening and encouraging the stories of others. What is known is that she has an extensive family, including a younger brother of about 11, and many aunts and uncles, that she was a corsair or sailor for her family and is no stranger to fighting (but has suffered a war wound that occasionally flares up) and that she has visited or dealt with [[Sumaah_Republic|Sumaah]] sufficiently to speak the language for trade purposes.&lt;br /&gt;
&lt;br /&gt;
As per Freeborn tradition, when she became egregore, she put aside her family name, taking the nation as family.&lt;br /&gt;
&lt;br /&gt;
===Mattias i Guerra===&lt;br /&gt;
{{CaptionedImage|file=2018.09.24 Peter.jpg|align=right|caption=Mattias i Guerra|width=250}}&lt;br /&gt;
Mattias grew up in the region of Kahraman, his family specialising in paradors and wood working. He lead a relatively sheltered life in comfortable wealth, until he visited Anvil and fell in love with the adventure and heroics. He finds his natural changeling temperament lends him well into sutannir affairs, loving to organise a party, dance, provide hospitality and to listen to people’s struggles with Virtue. Most often presenting as Flame, he embodies all that is passionate and tempestuous about the Coast, enjoying a fiery debate as much as a song. He is also known to commonly appear in his Dust form as a scrivener, taking great delight in weaving words into contracts.&lt;br /&gt;
&lt;br /&gt;
== Deceased Hosts ==&lt;br /&gt;
===Jaime i Guerra===&lt;br /&gt;
{{CaptionedImage|file=EgregoreBrassBunni.jpg |align=right|caption=Jaime i Guerra: James Fishwick|width=250}}&lt;br /&gt;
Jaime i Guerra&#039;s family was mostly killed during the barbarian attack on [[Segura]]. Jaime fled with his younger brother to safety in [[Madruga]] but never really settled down: he developed a fascination with the sea that led to him being a [[corsair]], forever travelling over the oceans. He came to Anvil when the Freeborn Storm navy was created, as part of the upsurge in national pride in their sailing past. Although at times he took on all three of the faces of the egregore, it was the fiery emotions of Flame that burnt brightest in him: he loved laughing, music, partying, and fighting. As he forged links to more members of the nation through his roles as egregore, he also started to become Dust more often, seeing the importance of family once more. Jaime died during a skirmish against the Grendel in Madruga during the Winter Solstice of 381YE.&lt;br /&gt;
&lt;br /&gt;
===Sol i Riqueza===&lt;br /&gt;
{{CaptionedImage|file=Egregore_Freeborn_Oliver_Glass.png|align=right|width=250|caption=Sol i Riqueza}}&lt;br /&gt;
Sol i Riqueza was a young [[hakima]] who has spent 20 years growing up between the northern mountains of [[Kahraman]] and the plains of Rojota, developing a love for this land and its fractious families. He has yet to settle truly within each of the faces of the spirit, still learning the moods that fit him best but he has shown clear preferences for embodying the aspects attuned to those Freeborn that are without families, both hakima and [[The Brass Coast military concerns#Kohan|kohan]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Egregore]]&lt;br /&gt;
{{Brass Coast Links}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brass_Coast_egregore&amp;diff=76417</id>
		<title>Brass Coast egregore</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brass_Coast_egregore&amp;diff=76417"/>
		<updated>2019-08-12T20:20:09Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: /* Sol i Riqueza */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dust, Flame and Glass==&lt;br /&gt;
{{CaptionedImage|file=19466475 10212838382294948 2256686748404181006 o.jpg|align=right|caption=Glass, Dust, and Flame|width=250}}&lt;br /&gt;
The [[egregores|egregore]] of the Brass Coast carries three names, Dust, Glass, or Flame. Which it answers to seems to depend on the mood of the host, the whims of the egregore, or the needs of the nation.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Dust dresses comfortably and luxuriantly and talks about the importance of family and plain honest speaking.&lt;br /&gt;
* Glass is a quiet philosopher, dressing practically, and likes to talk about the soul and what it means to be Freeborn. Glass also occasionally appears dressed as a [[The_Brass_Coast_military_concerns|kohan]].&lt;br /&gt;
* Flame prefers the exuberant styling of a [[The_Brass_Coast_religious_beliefs|sutannir]], encouraging parties and celebrations, and to inspire those going to war.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All three are fond of dancing and sharing tales and life. A host may favour one of the three forms or change between them as mood and need arises. They can often be identified by the colour of their tagelmust: Dust favours sandy yellows, Flame favours reds, and Glass favours blues and greens.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current Hosts==&lt;br /&gt;
===Marcela i Erigo===&lt;br /&gt;
{{CaptionedImage|file=EgregoreBrassCoast.jpg|align=left|caption=Marcela i Erigo|width=300}}&lt;br /&gt;
Marcela i Erigo is one of the current hosts, Marcela hails from the coast. She grew up amongst the traders and corsairs who berthed their ships there, bringing all that was best in the nation, and dealing with travellers from within and without the Empire. She speaks very little of her life before becoming the egregore preferring instead to focus on listening and encouraging the stories of others. What is known is that she has an extensive family, including a younger brother of about 11, and many aunts and uncles, that she was a corsair or sailor for her family and is no stranger to fighting (but has suffered a war wound that occasionally flares up) and that she has visited or dealt with [[Sumaah_Republic|Sumaah]] sufficiently to speak the language for trade purposes.&lt;br /&gt;
&lt;br /&gt;
As per Freeborn tradition, when she became egregore, she put aside her family name, taking the nation as family.&lt;br /&gt;
&lt;br /&gt;
===Mattias i Guerra===&lt;br /&gt;
Mattias grew up in the region of Kahraman, his family specialising in paradors and wood working. He lead a relatively sheltered life in comfortable wealth, until he visited Anvil and fell in love with the adventure and heroics. He finds his natural changeling temperament lends him well into sutannir affairs, loving to organise a party, dance, provide hospitality and to listen to people’s struggles with Virtue. Most often presenting as Flame, he embodies all that is passionate and tempestuous about the Coast, enjoying a fiery debate as much as a song. He is also known to commonly appear in his Dust form as a scrivener, taking great delight in weaving words into contracts.&lt;br /&gt;
&lt;br /&gt;
== Deceased Hosts ==&lt;br /&gt;
===Jaime i Guerra===&lt;br /&gt;
{{CaptionedImage|file=EgregoreBrassBunni.jpg |align=right|caption=Jaime i Guerra: James Fishwick|width=250}}&lt;br /&gt;
Jaime i Guerra&#039;s family was mostly killed during the barbarian attack on [[Segura]]. Jaime fled with his younger brother to safety in [[Madruga]] but never really settled down: he developed a fascination with the sea that led to him being a [[corsair]], forever travelling over the oceans. He came to Anvil when the Freeborn Storm navy was created, as part of the upsurge in national pride in their sailing past. Although at times he took on all three of the faces of the egregore, it was the fiery emotions of Flame that burnt brightest in him: he loved laughing, music, partying, and fighting. As he forged links to more members of the nation through his roles as egregore, he also started to become Dust more often, seeing the importance of family once more. Jaime died during a skirmish against the Grendel in Madruga during the Winter Solstice of 381YE.&lt;br /&gt;
&lt;br /&gt;
===Sol i Riqueza===&lt;br /&gt;
{{CaptionedImage|file=Egregore_Freeborn_Oliver_Glass.png|align=right|width=250|caption=Sol i Riqueza}}&lt;br /&gt;
Sol i Riqueza was a young [[hakima]] who has spent 20 years growing up between the northern mountains of [[Kahraman]] and the plains of Rojota, developing a love for this land and its fractious families. He has yet to settle truly within each of the faces of the spirit, still learning the moods that fit him best but he has shown clear preferences for embodying the aspects attuned to those Freeborn that are without families, both hakima and [[The Brass Coast military concerns#Kohan|kohan]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Egregore]]&lt;br /&gt;
{{Brass Coast Links}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brass_Coast_egregore&amp;diff=76416</id>
		<title>Brass Coast egregore</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brass_Coast_egregore&amp;diff=76416"/>
		<updated>2019-08-12T20:19:42Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: /* Jaime i Guerra */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dust, Flame and Glass==&lt;br /&gt;
{{CaptionedImage|file=19466475 10212838382294948 2256686748404181006 o.jpg|align=right|caption=Glass, Dust, and Flame|width=250}}&lt;br /&gt;
The [[egregores|egregore]] of the Brass Coast carries three names, Dust, Glass, or Flame. Which it answers to seems to depend on the mood of the host, the whims of the egregore, or the needs of the nation.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Dust dresses comfortably and luxuriantly and talks about the importance of family and plain honest speaking.&lt;br /&gt;
* Glass is a quiet philosopher, dressing practically, and likes to talk about the soul and what it means to be Freeborn. Glass also occasionally appears dressed as a [[The_Brass_Coast_military_concerns|kohan]].&lt;br /&gt;
* Flame prefers the exuberant styling of a [[The_Brass_Coast_religious_beliefs|sutannir]], encouraging parties and celebrations, and to inspire those going to war.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All three are fond of dancing and sharing tales and life. A host may favour one of the three forms or change between them as mood and need arises. They can often be identified by the colour of their tagelmust: Dust favours sandy yellows, Flame favours reds, and Glass favours blues and greens.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current Hosts==&lt;br /&gt;
===Marcela i Erigo===&lt;br /&gt;
{{CaptionedImage|file=EgregoreBrassCoast.jpg|align=left|caption=Marcela i Erigo|width=300}}&lt;br /&gt;
Marcela i Erigo is one of the current hosts, Marcela hails from the coast. She grew up amongst the traders and corsairs who berthed their ships there, bringing all that was best in the nation, and dealing with travellers from within and without the Empire. She speaks very little of her life before becoming the egregore preferring instead to focus on listening and encouraging the stories of others. What is known is that she has an extensive family, including a younger brother of about 11, and many aunts and uncles, that she was a corsair or sailor for her family and is no stranger to fighting (but has suffered a war wound that occasionally flares up) and that she has visited or dealt with [[Sumaah_Republic|Sumaah]] sufficiently to speak the language for trade purposes.&lt;br /&gt;
&lt;br /&gt;
As per Freeborn tradition, when she became egregore, she put aside her family name, taking the nation as family.&lt;br /&gt;
&lt;br /&gt;
===Mattias i Guerra===&lt;br /&gt;
Mattias grew up in the region of Kahraman, his family specialising in paradors and wood working. He lead a relatively sheltered life in comfortable wealth, until he visited Anvil and fell in love with the adventure and heroics. He finds his natural changeling temperament lends him well into sutannir affairs, loving to organise a party, dance, provide hospitality and to listen to people’s struggles with Virtue. Most often presenting as Flame, he embodies all that is passionate and tempestuous about the Coast, enjoying a fiery debate as much as a song. He is also known to commonly appear in his Dust form as a scrivener, taking great delight in weaving words into contracts.&lt;br /&gt;
&lt;br /&gt;
== Deceased Hosts ==&lt;br /&gt;
===Jaime i Guerra===&lt;br /&gt;
{{CaptionedImage|file=EgregoreBrassBunni.jpg |align=right|caption=Jaime i Guerra: James Fishwick|width=250}}&lt;br /&gt;
Jaime i Guerra&#039;s family was mostly killed during the barbarian attack on [[Segura]]. Jaime fled with his younger brother to safety in [[Madruga]] but never really settled down: he developed a fascination with the sea that led to him being a [[corsair]], forever travelling over the oceans. He came to Anvil when the Freeborn Storm navy was created, as part of the upsurge in national pride in their sailing past. Although at times he took on all three of the faces of the egregore, it was the fiery emotions of Flame that burnt brightest in him: he loved laughing, music, partying, and fighting. As he forged links to more members of the nation through his roles as egregore, he also started to become Dust more often, seeing the importance of family once more. Jaime died during a skirmish against the Grendel in Madruga during the Winter Solstice of 381YE.&lt;br /&gt;
&lt;br /&gt;
===Sol i Riqueza===&lt;br /&gt;
{{CaptionedImage|file=Egregore_Freeborn_Oliver_Glass.png|align=right|width=250|caption=Sol i Riqueza}}&lt;br /&gt;
Sol i Riqueza is the most recent host of the egregore spirit. A young [[hakima]] who has spent 20 years growing up between the northern mountains of [[Kahraman]] and the plains of Rojota, developing a love for this land and its fractious families. He has yet to settle truly within each of the faces of the spirit, still learning the moods that fit him best but he has shown clear preferences for embodying the aspects attuned to those Freeborn that are without families, both hakima and [[The Brass Coast military concerns#Kohan|kohan]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Egregore]]&lt;br /&gt;
{{Brass Coast Links}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brass_Coast_egregore&amp;diff=76415</id>
		<title>Brass Coast egregore</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brass_Coast_egregore&amp;diff=76415"/>
		<updated>2019-08-12T20:19:19Z</updated>

		<summary type="html">&lt;p&gt;Triggerbug: /* Sol i Riqueza */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dust, Flame and Glass==&lt;br /&gt;
{{CaptionedImage|file=19466475 10212838382294948 2256686748404181006 o.jpg|align=right|caption=Glass, Dust, and Flame|width=250}}&lt;br /&gt;
The [[egregores|egregore]] of the Brass Coast carries three names, Dust, Glass, or Flame. Which it answers to seems to depend on the mood of the host, the whims of the egregore, or the needs of the nation.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Dust dresses comfortably and luxuriantly and talks about the importance of family and plain honest speaking.&lt;br /&gt;
* Glass is a quiet philosopher, dressing practically, and likes to talk about the soul and what it means to be Freeborn. Glass also occasionally appears dressed as a [[The_Brass_Coast_military_concerns|kohan]].&lt;br /&gt;
* Flame prefers the exuberant styling of a [[The_Brass_Coast_religious_beliefs|sutannir]], encouraging parties and celebrations, and to inspire those going to war.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All three are fond of dancing and sharing tales and life. A host may favour one of the three forms or change between them as mood and need arises. They can often be identified by the colour of their tagelmust: Dust favours sandy yellows, Flame favours reds, and Glass favours blues and greens.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current Hosts==&lt;br /&gt;
===Marcela i Erigo===&lt;br /&gt;
{{CaptionedImage|file=EgregoreBrassCoast.jpg|align=left|caption=Marcela i Erigo|width=300}}&lt;br /&gt;
Marcela i Erigo is one of the current hosts, Marcela hails from the coast. She grew up amongst the traders and corsairs who berthed their ships there, bringing all that was best in the nation, and dealing with travellers from within and without the Empire. She speaks very little of her life before becoming the egregore preferring instead to focus on listening and encouraging the stories of others. What is known is that she has an extensive family, including a younger brother of about 11, and many aunts and uncles, that she was a corsair or sailor for her family and is no stranger to fighting (but has suffered a war wound that occasionally flares up) and that she has visited or dealt with [[Sumaah_Republic|Sumaah]] sufficiently to speak the language for trade purposes.&lt;br /&gt;
&lt;br /&gt;
As per Freeborn tradition, when she became egregore, she put aside her family name, taking the nation as family.&lt;br /&gt;
&lt;br /&gt;
===Mattias i Guerra===&lt;br /&gt;
Mattias grew up in the region of Kahraman, his family specialising in paradors and wood working. He lead a relatively sheltered life in comfortable wealth, until he visited Anvil and fell in love with the adventure and heroics. He finds his natural changeling temperament lends him well into sutannir affairs, loving to organise a party, dance, provide hospitality and to listen to people’s struggles with Virtue. Most often presenting as Flame, he embodies all that is passionate and tempestuous about the Coast, enjoying a fiery debate as much as a song. He is also known to commonly appear in his Dust form as a scrivener, taking great delight in weaving words into contracts.&lt;br /&gt;
&lt;br /&gt;
== Deceased Hosts ==&lt;br /&gt;
===Jaime i Guerra===&lt;br /&gt;
{{CaptionedImage|file=EgregoreBrassBunni.jpg |align=right|caption=Jaime i Guerra: James Fishwick|width=300}}&lt;br /&gt;
Jaime i Guerra&#039;s family was mostly killed during the barbarian attack on [[Segura]]. Jaime fled with his younger brother to safety in [[Madruga]] but never really settled down: he developed a fascination with the sea that led to him being a [[corsair]], forever travelling over the oceans. He came to Anvil when the Freeborn Storm navy was created, as part of the upsurge in national pride in their sailing past. Although at times he took on all three of the faces of the egregore, it was the fiery emotions of Flame that burnt brightest in him: he loved laughing, music, partying, and fighting. As he forged links to more members of the nation through his roles as egregore, he also started to become Dust more often, seeing the importance of family once more. Jaime died during a skirmish against the Grendel in Madruga during the Winter Solstice of 381YE.&lt;br /&gt;
&lt;br /&gt;
[[Category:Egregore]]&lt;br /&gt;
{{Brass Coast Links}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Triggerbug</name></author>
	</entry>
</feed>