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	<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?action=history&amp;feed=atom&amp;title=Root_and_branch</id>
	<title>Root and branch - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?action=history&amp;feed=atom&amp;title=Root_and_branch"/>
	<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Root_and_branch&amp;action=history"/>
	<updated>2026-04-24T04:49:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Root_and_branch&amp;diff=133751&amp;oldid=prev</id>
		<title>Matt at 16:59, 27 January 2026</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Root_and_branch&amp;diff=133751&amp;oldid=prev"/>
		<updated>2026-01-27T16:59:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:59, 27 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot;&gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are, of course, already Imperial forces in the Sarangrave but they are far away from the Turan Flats. At the start of the year, four Imperial armies - the [[Citadel Guard]], the [[Winter Sun]], the [[Towerjacks]] and the [[Golden Axe]] - marched up through the night-haunted forests of [[Zenith#Lustri|Lustri]] and into [[Sarangrave#Bloodwater Marsh|Bloodwater Marsh]]. They faced down the Druj armies here to lick their wounds and resupply. As the year grew older they pressed further north to the shores of the [[Dredgemaster of Feverwater#Dredging the Feverwater|Feverwater]], pushing the Druj defenders back step by step.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are, of course, already Imperial forces in the Sarangrave but they are far away from the Turan Flats. At the start of the year, four Imperial armies - the [[Citadel Guard]], the [[Winter Sun]], the [[Towerjacks]] and the [[Golden Axe]] - marched up through the night-haunted forests of [[Zenith#Lustri|Lustri]] and into [[Sarangrave#Bloodwater Marsh|Bloodwater Marsh]]. They faced down the Druj armies here to lick their wounds and resupply. As the year grew older they pressed further north to the shores of the [[Dredgemaster of Feverwater#Dredging the Feverwater|Feverwater]], pushing the Druj defenders back step by step.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Almost immediately after the Spring Equinox, the Towerjacks quit Sarangrave, retracing their steps beneath the [[Zenith#The_Stork&amp;#039;s_Gaze_(Ruined)|Stork’s Gaze]] into Zenith proper and from there into [[Morrow]]. They have their tools with them, ready to help their allies complete the [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;citadel&lt;/del&gt;]] they are [[386YE_Winter_Solstice_Senate_sessions#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Construct_Citadel_in_Peregro&lt;/del&gt;|building]] in [[Morrow#Peregro|Peregro]]. Along the shore of some of the hot springs the Towerjacks meet the [[Navarr]] of the [[Quiet Step]], who have come down from [[Reikos]] at the command of [[The Throne#Defender of the Empire|the Throne]] to join the fight in Sarangrave. The mud-spattered soldiers of [[the League]] spend a night camped alongside the [[thorn|thorns]] of Navarr, sharing news of the campaign against the Druj on one hand and that of the Empire on the other. One leaving the Mallum to recover in Morrow, the other leaving the Empire to fight in Sarangrave.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Almost immediately after the Spring Equinox, the Towerjacks quit Sarangrave, retracing their steps beneath the [[Zenith#The_Stork&amp;#039;s_Gaze_(Ruined)|Stork’s Gaze]] into Zenith proper and from there into [[Morrow]]. They have their tools with them, ready to help their allies complete the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fortification&lt;/ins&gt;]] they are [[386YE_Winter_Solstice_Senate_sessions#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Construct_Fortification_in_Peregro&lt;/ins&gt;|building]] in [[Morrow#Peregro|Peregro]]. Along the shore of some of the hot springs the Towerjacks meet the [[Navarr]] of the [[Quiet Step]], who have come down from [[Reikos]] at the command of [[The Throne#Defender of the Empire|the Throne]] to join the fight in Sarangrave. The mud-spattered soldiers of [[the League]] spend a night camped alongside the [[thorn|thorns]] of Navarr, sharing news of the campaign against the Druj on one hand and that of the Empire on the other. One leaving the Mallum to recover in Morrow, the other leaving the Empire to fight in Sarangrave.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They make good time, the Quiet Step, barely pausing on their long hike through Lustri to the edges of the Bloodwater Marsh, and if their hearts yearn to look upon Therunin instead… well hearts can be silenced and every Navarr knows the value of sacrifice.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They make good time, the Quiet Step, barely pausing on their long hike through Lustri to the edges of the Bloodwater Marsh, and if their hearts yearn to look upon Therunin instead… well hearts can be silenced and every Navarr knows the value of sacrifice.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Root_and_branch&amp;diff=133216&amp;oldid=prev</id>
		<title>Matt: Text replacement - &quot;[[Imperial army&quot; to &quot;[[Army&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Root_and_branch&amp;diff=133216&amp;oldid=prev"/>
		<updated>2026-01-16T09:44:46Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;[[Imperial army&amp;quot; to &amp;quot;[[Army&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:44, 16 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Spring turns toward Summer in [[the Barrens]]. It is, and has always been, a wild territory and the stewardship of [[Dawn]] is unlikely to change that any time soon. It can be a little disconcerting how beautiful the place can be, given the history of this vast tract of land that has been torn between Empire and [[the Mallum]] for centuries. For all the death, all the blood spilled and all the sorrow, it is still a living, vibrant place. Flowers explode across [[The_Barrens#Dawnguard|Dawnguard]], [[The_Barrens#Murderdale|Murderdale]], and the [[The_Barrens#The_Carmine_Fields|Carmine Fields]]. [[Farm|Farms]] well-established and newly carved out burgeon with grain across the western Barrens, under the bright sun and the dark blue skies. Further east, there are hunters in the woods and the high hills - [[yeofolk of Dawn|yeofolk]] after deer and boars, nobles after more deadly prey.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Spring turns toward Summer in [[the Barrens]]. It is, and has always been, a wild territory and the stewardship of [[Dawn]] is unlikely to change that any time soon. It can be a little disconcerting how beautiful the place can be, given the history of this vast tract of land that has been torn between Empire and [[the Mallum]] for centuries. For all the death, all the blood spilled and all the sorrow, it is still a living, vibrant place. Flowers explode across [[The_Barrens#Dawnguard|Dawnguard]], [[The_Barrens#Murderdale|Murderdale]], and the [[The_Barrens#The_Carmine_Fields|Carmine Fields]]. [[Farm|Farms]] well-established and newly carved out burgeon with grain across the western Barrens, under the bright sun and the dark blue skies. Further east, there are hunters in the woods and the high hills - [[yeofolk of Dawn|yeofolk]] after deer and boars, nobles after more deadly prey.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the north, the [[Not_to_conquer#Rahvin|Rahvin]] are in command of the [[The_Barrens#Bitter_Strand|Bitter Strand]]. They do not welcome visitors - save for those who fought alongside them and helped their sept survive the violence unleashed by the [[Gryphon&amp;#039;s Pride]]. Even those who risked their lives to help them are not truly welcome, but they at least are not turned away. That much trust they have earned, paid for in blood. Perhaps, in time, this might widen into a wider accommodation. They are too busy for trade anyway; harvesting wood and stone to build homes, forging mithril and iron into weapons and shields for their [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Imperial army&lt;/del&gt;|army]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the north, the [[Not_to_conquer#Rahvin|Rahvin]] are in command of the [[The_Barrens#Bitter_Strand|Bitter Strand]]. They do not welcome visitors - save for those who fought alongside them and helped their sept survive the violence unleashed by the [[Gryphon&amp;#039;s Pride]]. Even those who risked their lives to help them are not truly welcome, but they at least are not turned away. That much trust they have earned, paid for in blood. Perhaps, in time, this might widen into a wider accommodation. They are too busy for trade anyway; harvesting wood and stone to build homes, forging mithril and iron into weapons and shields for their [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Army&lt;/ins&gt;|army]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the south, along the borders with benighted Therunin, the [[Great Forest Orcs]] have finished restoring their settlement - and building an odd [[weirwood]] [[fortification]] to protect it. By all accounts they and their Navarr allies are preparing for the horror to come as the [[vallorn]] spreads through the [[Druj]] controlled territory.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the south, along the borders with benighted Therunin, the [[Great Forest Orcs]] have finished restoring their settlement - and building an odd [[weirwood]] [[fortification]] to protect it. By all accounts they and their Navarr allies are preparing for the horror to come as the [[vallorn]] spreads through the [[Druj]] controlled territory.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Matt</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Root_and_branch&amp;diff=131988&amp;oldid=prev</id>
		<title>Twiggy at 18:54, 15 January 2026</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Root_and_branch&amp;diff=131988&amp;oldid=prev"/>
		<updated>2026-01-15T18:54:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:54, 15 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l140&quot;&gt;Line 140:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 140:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The Glass Vice==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The Glass Vice==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Druj are caught between the four armies in the south and the five in the north, but that is only the start of their troubles. The Citadel Guard, you see, have a strategy. As they advance, they weave Autumn magic around themselves and around the soldiers of the other three armies. Even the news that they are cut off from their home does not trouble their poise. They weave their magic, and at several points they drive tall spikes of green iron into the marsh topped with clear, bright lightstones. They invoke the constellation of the Chain, and the Web, and the Lock. They call on the seventy-two secret names of the Lictors of the Autumn &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Realm&lt;/del&gt;. They wield the [[Highest_discipline#Technique_of_the_Coiling_Chain|Technique of the Coiling Chain]] and all across Sarangrave their magic takes hold.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Druj are caught between the four armies in the south and the five in the north, but that is only the start of their troubles. The Citadel Guard, you see, have a strategy. As they advance, they weave Autumn magic around themselves and around the soldiers of the other three armies. Even the news that they are cut off from their home does not trouble their poise. They weave their magic, and at several points they drive tall spikes of green iron into the marsh topped with clear, bright lightstones. They invoke the constellation of the Chain, and the Web, and the Lock. They call on the seventy-two secret names of the Lictors of the Autumn &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;realm&lt;/ins&gt;. They wield the [[Highest_discipline#Technique_of_the_Coiling_Chain|Technique of the Coiling Chain]] and all across Sarangrave their magic takes hold.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Druj armies are distracted, fighting on two fronts and unaware of the danger until it is too late. [[Autumn magic]] wielded with consummate expertise, catches them like rats in a trap. The marsh twists beneath the boots of the Black Wind and the Red Lizard. The sticky Summer air seems to thicken around the Hidden Widow and the White Lion.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Druj armies are distracted, fighting on two fronts and unaware of the danger until it is too late. [[Autumn magic]] wielded with consummate expertise, catches them like rats in a trap. The marsh twists beneath the boots of the Black Wind and the Red Lizard. The sticky Summer air seems to thicken around the Hidden Widow and the White Lion.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l268&quot;&gt;Line 268:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 268:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;When the Empire take the palace they will recover two unique Druj rituals for each pillar that is pierced&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;When the Empire take the palace they will recover two unique Druj rituals for each pillar that is pierced&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Palace of the Sleepers has been the target of a powerful magical ritual, using the obfuscating powers of the Night &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Realm&lt;/del&gt;. Imperial magicians who have examined it believe it is a similar magic to [[Secrets for the Shadow Courier]] but on a massive scale. The Druj are attempting to use Night magic to spirit away the contents of the Palace - the magicians and their books.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Palace of the Sleepers has been the target of a powerful magical ritual, using the obfuscating powers of the Night &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;realm&lt;/ins&gt;. Imperial magicians who have examined it believe it is a similar magic to [[Secrets for the Shadow Courier]] but on a massive scale. The Druj are attempting to use Night magic to spirit away the contents of the Palace - the magicians and their books.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Prognosticators believe that the Palace of the Sleepers has been enchanted through a night eternal&amp;#039;s boon. Sadogua has used similar magics in the past to help with the [[Dean of the Lyceum|Lyceum]] and the [[Provost_of_the_Halls_of_Knowledge|Hall of Knowledge]]. The magical effect is tied to the five pillars in the area, each one is clearly part of the boon that is being employed here. If the boons were disrupted, then the strands of shadow that are set to spirit away the magicians and their valuable texts would unravel, making it impossible for them to flee.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Prognosticators believe that the Palace of the Sleepers has been enchanted through a night eternal&amp;#039;s boon. Sadogua has used similar magics in the past to help with the [[Dean of the Lyceum|Lyceum]] and the [[Provost_of_the_Halls_of_Knowledge|Hall of Knowledge]]. The magical effect is tied to the five pillars in the area, each one is clearly part of the boon that is being employed here. If the boons were disrupted, then the strands of shadow that are set to spirit away the magicians and their valuable texts would unravel, making it impossible for them to flee.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Root_and_branch&amp;diff=127395&amp;oldid=prev</id>
		<title>Hailmur: /* Sarangrave */</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Root_and_branch&amp;diff=127395&amp;oldid=prev"/>
		<updated>2025-09-01T13:43:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Sarangrave&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:43, 1 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l180&quot;&gt;Line 180:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 180:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are two separate Imperial forces in the Sarangrave. The southern force made up of the Citadel Guard, Winter Sun, Golden Axe, and Quiet Step, have conquered the Bloodwater Marshes and are perhaps halfway toward taking the Whisperwood and the weirwood grove there. They struggled a little with the [[Druj miasma]] that made it harder to claim territory here. They are in serious difficulty due to the invasion of Zenith.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are two separate Imperial forces in the Sarangrave. The southern force made up of the Citadel Guard, Winter Sun, Golden Axe, and Quiet Step, have conquered the Bloodwater Marshes and are perhaps halfway toward taking the Whisperwood and the weirwood grove there. They struggled a little with the [[Druj miasma]] that made it harder to claim territory here. They are in serious difficulty due to the invasion of Zenith.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The northern force made up of the Gryphon’s Pride, Eastern Sky, Lions of Adelmar, Northern Eagle, and Granite Pillar, have claimed Turan Flats are just over four-fifths of the way toward taking the region of Kroll. The only significant structure remaining outside their control is the Palace of the Sleepers. They benefited from the Under Threat quality provided by the Last Battle Wayhouse in the Barrens, but they also found it a little more difficult to conquer territory due to the presence of the powerful Druj miasma.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The northern force made up of the Gryphon’s Pride, Eastern Sky, Lions of Adelmar, Northern Eagle, and Granite Pillar, have claimed Turan Flats are just over four-fifths of the way toward taking the region of Kroll. The only significant structure remaining outside their control is the Palace of the Sleepers. They benefited from the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Region_qualities#Under_Threat|&lt;/ins&gt;Under Threat&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;quality provided by the Last Battle Wayhouse in the Barrens, but they also found it a little more difficult to conquer territory due to the presence of the powerful Druj miasma.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Druj armies are caught between them, and have been ensnared in the Glass Labyrinth. Even if they can break through the Imperial lines they cannot move more than one territory in the coming season.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Druj armies are caught between them, and have been ensnared in the Glass Labyrinth. Even if they can break through the Imperial lines they cannot move more than one territory in the coming season.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Root_and_branch&amp;diff=127325&amp;oldid=prev</id>
		<title>Hailmur: /* Objective: Stop the Verdant Tenders */</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Root_and_branch&amp;diff=127325&amp;oldid=prev"/>
		<updated>2025-08-31T03:18:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Objective: Stop the Verdant Tenders&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:18, 31 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l315&quot;&gt;Line 315:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 315:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Either destroy the sac or poison it as secretly as possible before leaving it to be collected&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Either destroy the sac or poison it as secretly as possible before leaving it to be collected&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;If the poisoned sac is placed into the marshes of Proceris it will wipe out the infestation in the waters&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;If the poisoned sac is placed into the marshes of Proceris it will wipe out the infestation in the waters&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;Verdant Tenders&amp;#039;&amp;#039; are servants of the [[Yaw&amp;#039;nagrah|Green Mother]] accompanying the [[Druj]] on their way towards the marshes of Proceris. Several orcs are moving what is believed to be some form of giant bulbous sac, filled with thousands of writhing larval eggs. Its origins are un clear but it presumably the spawn of some terrible monstrosity of the Spring realm. They are carrying the sac to the dank waters that lie throughout the great valley in Proceris.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;Verdant Tenders&amp;#039;&amp;#039; are servants of the [[Yaw&amp;#039;nagrah|Green Mother]] accompanying the [[Druj]] on their way towards the marshes of Proceris. Several orcs are moving what is believed to be some form of giant bulbous sac, filled with thousands of writhing larval eggs. Its origins are un clear but it presumably the spawn of some terrible monstrosity of the Spring realm. They are carrying the sac to the dank waters that lie throughout the great valley in Proceris.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This isn&amp;#039;t the first time the barbarians of the east have tainted the lands of the Empire through unusual means. The woods and meadows of [[Reikos]], [[Ossium]], and [[The Barrens]] have all seen the orcs pollute that which they capture or realise they cannot hold. Six and a half years ago they spilled the blood of a monstrous beast to befoul the floodwaters from the Golden Cascade; three years ago they cast the eggs of a [[Mallum]] mollusc into the waters. Now they seem intent on continuing this war of attrition on [[Zenith]] with a sudden rush to the marshes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This isn&amp;#039;t the first time the barbarians of the east have tainted the lands of the Empire through unusual means. The woods and meadows of [[Reikos]], [[Ossium]], and [[The Barrens]] have all seen the orcs pollute that which they capture or realise they cannot hold. Six and a half years ago they spilled the blood of a monstrous beast to befoul the floodwaters from the Golden Cascade; three years ago they cast the eggs of a [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Mallum|&lt;/ins&gt;Mallum]] mollusc into the waters. Now they seem intent on continuing this war of attrition on [[Zenith]] with a sudden rush to the marshes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Reports say the larval egg sac contains thousands of embryonic creatures bathed in nourishing liquors slowly gestating. An Urizeni researcher studying the octopi found in Proceris has postulated that such spring-enhanced larvae could be a highly nutritious source of sustenance for the young octopi. Given access to this new foodstuff, it is theorised that the small tentacled critters might begin to grow at a faster rate and enter the next stage of their growth cycle. Whilst many citizens in Proceris have adapted to the new fauna of the marshes, the recent accounts from Kroll of the &amp;#039;&amp;#039;God in the Lake&amp;#039;&amp;#039; have made the problem seem all the more pressing to deal with.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Reports say the larval egg sac contains thousands of embryonic creatures bathed in nourishing liquors slowly gestating. An Urizeni researcher studying the octopi found in Proceris has postulated that such spring-enhanced larvae could be a highly nutritious source of sustenance for the young octopi. Given access to this new foodstuff, it is theorised that the small tentacled critters might begin to grow at a faster rate and enter the next stage of their growth cycle. Whilst many citizens in Proceris have adapted to the new fauna of the marshes, the recent accounts from Kroll of the &amp;#039;&amp;#039;God in the Lake&amp;#039;&amp;#039; have made the problem seem all the more pressing to deal with.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l324&quot;&gt;Line 324:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 323:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If heroes of the Empire can seize the rubbery sac, by driving off the heralds of Yaw&amp;#039;nagrah, then there is a short amount of time in which action can be taken. They could destroy the egg sac, which would simply prevent the Druj from carrying out their awful plan. However, information provided by a herald of [[Wise Rangara]] suggests another option. With careful preparation, it would be possible to poison the larvae&amp;#039;s growth sac, tainting the feast inside. Apothecaries will need to prepare and then administer &amp;#039;&amp;#039;in sequence&amp;#039;&amp;#039;; 4 doses of The Black Gate, 4 doses of The Crimson Gate, 4 doses of Python&amp;#039;s Hug and finally 4 doses of Watery Grave. With the sac poisoned, the apothecaries and guards could then withdraw, allowing the Verdant Tenders to continue with their previous directions to move the bulbous spawn onwards.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If heroes of the Empire can seize the rubbery sac, by driving off the heralds of Yaw&amp;#039;nagrah, then there is a short amount of time in which action can be taken. They could destroy the egg sac, which would simply prevent the Druj from carrying out their awful plan. However, information provided by a herald of [[Wise Rangara]] suggests another option. With careful preparation, it would be possible to poison the larvae&amp;#039;s growth sac, tainting the feast inside. Apothecaries will need to prepare and then administer &amp;#039;&amp;#039;in sequence&amp;#039;&amp;#039;; 4 doses of The Black Gate, 4 doses of The Crimson Gate, 4 doses of Python&amp;#039;s Hug and finally 4 doses of Watery Grave. With the sac poisoned, the apothecaries and guards could then withdraw, allowing the Verdant Tenders to continue with their previous directions to move the bulbous spawn onwards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the Druj succeed in moving the sac to the marshes, then their plans for the region will advance. It&amp;#039;s not clear what that will do, but a plague of rapidly growing and hungry octopi attacking residents and animals in the area is the least the Empire could expect. Simply destroying the egg sac would thwart the Druj&amp;#039;s plans, but if the sac can be poisoned whilst it is in transit, then the tentacled creatures inhabiting the marshes will be eradicated.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the Druj succeed in moving the sac to the marshes, then their plans for the region will advance. It&amp;#039;s not clear what that will do, but a plague of rapidly growing and hungry octopi attacking residents and animals in the area is the least the Empire could expect. Simply destroying the egg sac would thwart the Druj&amp;#039;s plans, but if the sac can be poisoned whilst it is in transit, then the tentacled creatures inhabiting the marshes will be eradicated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Objective: Slay Orbubus&amp;#039; Weepers===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Objective: Slay Orbubus&amp;#039; Weepers===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Root_and_branch&amp;diff=126904&amp;oldid=prev</id>
		<title>Twiggy: /* Battlefield threat: Tortured Souls */</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Root_and_branch&amp;diff=126904&amp;oldid=prev"/>
		<updated>2025-08-17T17:17:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Battlefield threat: Tortured Souls&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:17, 17 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l294&quot;&gt;Line 294:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 294:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Destroy the monsters created by the Druj&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Destroy the monsters created by the Druj&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Priests will need support to exorcise these powerful creatures&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Priests will need support to exorcise these powerful creatures&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Traaka &lt;/del&gt;can draw on scores of [[Druj_lore#Tortured_souls|Tortured Souls]] when he marches to war. Retreating from the Turan Flats, the tyrannical het has brought with him dozens of these broken and spiteful creatures. Evidently viewing the control of the Palace of the Sleepers as a pivotal moment in the campaign, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Traaka &lt;/del&gt;has committed these monsters to help turn the tide in favour of the Druj.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Trakaa &lt;/ins&gt;can draw on scores of [[Druj_lore#Tortured_souls|Tortured Souls]] when he marches to war. Retreating from the Turan Flats, the tyrannical het has brought with him dozens of these broken and spiteful creatures. Evidently viewing the control of the Palace of the Sleepers as a pivotal moment in the campaign, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Trakaa &lt;/ins&gt;has committed these monsters to help turn the tide in favour of the Druj.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Tortured Souls are born from a combination of the Druj&amp;#039;s [[apothecary]] skills and mystic rituals that break an individual&amp;#039;s will and turn them into a monster full of wrath and malice towards any they face. They are fearsome foes, often still clad in the garb of their former Imperial lives, they are capable of inflicting a grievous curse with blows from their weapons.  Whilst it is possible to put down and execute their physical forms, their spiritual presence can quickly return. Exorcists will need to ascertain the strength of the aura that lies on each creature using insight ceremonies, before mustering sufficient power of will, and liao, to dismiss the souls of these tortured beings.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Tortured Souls are born from a combination of the Druj&amp;#039;s [[apothecary]] skills and mystic rituals that break an individual&amp;#039;s will and turn them into a monster full of wrath and malice towards any they face. They are fearsome foes, often still clad in the garb of their former Imperial lives, they are capable of inflicting a grievous curse with blows from their weapons.  Whilst it is possible to put down and execute their physical forms, their spiritual presence can quickly return. Exorcists will need to ascertain the strength of the aura that lies on each creature using insight ceremonies, before mustering sufficient power of will, and liao, to dismiss the souls of these tortured beings.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Twiggy</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Root_and_branch&amp;diff=126889&amp;oldid=prev</id>
		<title>Hailmur: /* Hummingbird&#039;s Secret (The Barrens) */</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Root_and_branch&amp;diff=126889&amp;oldid=prev"/>
		<updated>2025-08-17T00:41:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Hummingbird&amp;#039;s Secret (The Barrens)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:41, 17 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l248&quot;&gt;Line 248:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 248:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;The &amp;#039;&amp;#039;Keeper of the Last Battle&amp;#039;&amp;#039; is [[Sentinel_Gate#Prognostication|responsible]] for killing the Druj and heralds&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;The &amp;#039;&amp;#039;Keeper of the Last Battle&amp;#039;&amp;#039; is [[Sentinel_Gate#Prognostication|responsible]] for killing the Druj and heralds&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{AgainstBarbarians}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{AgainstBarbarians}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Last Battle Wayhouse in [[The Barrens#The Bleaks|the Bleaks]] has been a source of some consternation amongst the Karass since construction was finished a few seasons ago. They have repeatedly made warnings that the Druj would not be happy about it being built, that they would return and attack it, that their reckoning would be swift and deadly. Most who heard the warnings accepted that the Druj would not leave such a threat on their doorstep for long – that they would eventually have to react once they found out about the wayhouse and the threat it represented. The common belief was that it would at least the Druj some time to identify the threat and move to remove it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Last Battle Wayhouse in [[The Barrens#The Bleaks|the Bleaks]] has been a source of some consternation amongst the Karass since construction was finished a few seasons ago. They have repeatedly made warnings that the Druj would not be happy about it being built, that they would return and attack it, that their reckoning would be swift and deadly. Most who heard the warnings accepted that the Druj would not leave such a threat on their doorstep for long – that they would eventually have to react once they found out about the wayhouse and the threat it represented. The common belief was that it would at least &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take &lt;/ins&gt;the Druj some time to identify the threat and move to remove it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is a surprise, then, when the warning comes of a band of Druj advancing on the wayhouse. There are too few of them to destroy the wayhouse, even supported as they are by heralds of [[Arhallogen]], but if they are not stopped, they will bring slaughter and death to those resting there. The Empire will be able to repair the damage done in a season, but during that time, the Last Battle will provide no benefits: Navarr with resources in the Barrens will suffer from the [[Resource#Resources_in_other_Nations|foreign nation]] penalty, the Keeper of the Last Battle will receive no herbs, and the regions adjacent will cease to be under-threat to the Empire until the start of the Autumn Equinox 387YE.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is a surprise, then, when the warning comes of a band of Druj advancing on the wayhouse. There are too few of them to destroy the wayhouse, even supported as they are by heralds of [[Arhallogen]], but if they are not stopped, they will bring slaughter and death to those resting there. The Empire will be able to repair the damage done in a season, but during that time, the Last Battle will provide no benefits: Navarr with resources in the Barrens will suffer from the [[Resource#Resources_in_other_Nations|foreign nation]] penalty, the Keeper of the Last Battle will receive no herbs, and the regions adjacent will cease to be under-threat to the Empire until the start of the Autumn Equinox 387YE.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hailmur</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Root_and_branch&amp;diff=125505&amp;oldid=prev</id>
		<title>Kirkbride: /* Ideas of Importance (Zenith) */</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Root_and_branch&amp;diff=125505&amp;oldid=prev"/>
		<updated>2025-07-25T12:11:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Ideas of Importance (Zenith)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:11, 25 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l240&quot;&gt;Line 240:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 240:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As most of the Druj attacked the Stork&amp;#039;s Gaze and secured their control of Lustri, some looked further afield. Several groups struck out towards the isolated spires of Lustri, hoping for easy pickings. The vigilant citizens, encouraged by the [[386YE_Autumn_Equinox_Synod_judgements#Judgement_14|mandate]] enacted by &amp;#039;&amp;#039;&amp;#039;Herminius of the House of the Wanderer&amp;#039;&amp;#039;&amp;#039;, gave warning to the spires and they were able to fend off the opportunistic Druj. Now, the largest group is returning to the ruins of the Stork&amp;#039;s Gaze, to re-join their fellows in the [[Druj_armies#Hunting_Scorpion|Hunting Scorpion]].  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As most of the Druj attacked the Stork&amp;#039;s Gaze and secured their control of Lustri, some looked further afield. Several groups struck out towards the isolated spires of Lustri, hoping for easy pickings. The vigilant citizens, encouraged by the [[386YE_Autumn_Equinox_Synod_judgements#Judgement_14|mandate]] enacted by &amp;#039;&amp;#039;&amp;#039;Herminius of the House of the Wanderer&amp;#039;&amp;#039;&amp;#039;, gave warning to the spires and they were able to fend off the opportunistic Druj. Now, the largest group is returning to the ruins of the Stork&amp;#039;s Gaze, to re-join their fellows in the [[Druj_armies#Hunting_Scorpion|Hunting Scorpion]].  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If they can be soundly defeated, then the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Urizeni &lt;/del&gt;patrols will be able to overcome the remaining Druj in the area, causing three hundred casualties to the Hunting Scorpion before the coming season. It is the responsibility of the [[Champion of Vigilance]], &amp;#039;&amp;#039;&amp;#039;Jared&amp;#039;&amp;#039;&amp;#039;, to intercept the Druj and kill them before they can reach the army&amp;#039;s camp. Given that the Druj were stymied by the mandate enacted by &amp;#039;&amp;#039;&amp;#039;Herminius&amp;#039;&amp;#039;&amp;#039;, it is possible that the sword scholar will wish to be involved.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If they can be soundly defeated, then the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Urizen &lt;/ins&gt;patrols will be able to overcome the remaining Druj in the area, causing three hundred casualties to the Hunting Scorpion before the coming season. It is the responsibility of the [[Champion of Vigilance]], &amp;#039;&amp;#039;&amp;#039;Jared&amp;#039;&amp;#039;&amp;#039;, to intercept the Druj and kill them before they can reach the army&amp;#039;s camp. Given that the Druj were stymied by the mandate enacted by &amp;#039;&amp;#039;&amp;#039;Herminius&amp;#039;&amp;#039;&amp;#039;, it is possible that the sword scholar will wish to be involved.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hummingbird&amp;#039;s Secret (The Barrens)===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hummingbird&amp;#039;s Secret (The Barrens)===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Root_and_branch&amp;diff=125411&amp;oldid=prev</id>
		<title>Kirkbride: /* Battlefield Opportunity: The Krollthorned */</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Root_and_branch&amp;diff=125411&amp;oldid=prev"/>
		<updated>2025-07-23T00:16:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Battlefield Opportunity: The Krollthorned&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:16, 23 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l287&quot;&gt;Line 287:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 287:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;A coven of human ritualists is supporting the orcs in battle with their rituals&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;A coven of human ritualists is supporting the orcs in battle with their rituals&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Eliminating them quickly will deny the Druj their magical support&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Eliminating them quickly will deny the Druj their magical support&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Battlefield_opportunity:_Stop_the_Krollthorned|Witnessed before in Therunin]] operating alongside the orc armies that slaughtered [[Isaella&amp;#039;s Dance]] and the [[Iron Helms]], the Krollthorned have joined the Druj in the defence of the area, believed to be their base of operations. Known to be servants of the [[ghulai]] at the Palace of the Sleepers and there is still a great deal unknown about them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Under_eastern_skies#&lt;/ins&gt;Battlefield_opportunity:_Stop_the_Krollthorned|Witnessed before in Therunin]] operating alongside the orc armies that slaughtered [[Isaella&amp;#039;s Dance]] and the [[Iron Helms]], the Krollthorned have joined the Druj in the defence of the area, believed to be their base of operations. Known to be servants of the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Druj_lore#Ghulai|&lt;/ins&gt;ghulai]] at the Palace of the Sleepers and there is still a great deal unknown about them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Krollthorned are a force of human ritualists and mages skilled in calling on the winter realm in battle. With numbers to undertake potent castings, they were seen to focus on performing individual castings on their Druj masters when engaged. The coven will be continually supplied with mana and resources for their rituals, so eliminating them quickly will deny the Druj important battlefield support. Engaging them on the field of battle is of primary concern, but it also offers a chance for skilled strategists to learn more about them and the threat they pose to the Empire.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Krollthorned are a force of human ritualists and mages skilled in calling on the winter realm in battle. With numbers to undertake potent castings, they were seen to focus on performing individual castings on their Druj masters when engaged. The coven will be continually supplied with mana and resources for their rituals, so eliminating them quickly will deny the Druj important battlefield support. Engaging them on the field of battle is of primary concern, but it also offers a chance for skilled strategists to learn more about them and the threat they pose to the Empire.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Root_and_branch&amp;diff=125410&amp;oldid=prev</id>
		<title>Kirkbride: /* Objective: Prevent the Escape of the Sleepers */</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Root_and_branch&amp;diff=125410&amp;oldid=prev"/>
		<updated>2025-07-23T00:15:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Objective: Prevent the Escape of the Sleepers&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:15, 23 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l270&quot;&gt;Line 270:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 270:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Palace of the Sleepers has been the target of a powerful magical ritual, using the obfuscating powers of the Night Realm. Imperial magicians who have examined it believe it is a similar magic to [[Secrets for the Shadow Courier]] but on a massive scale. The Druj are attempting to use Night magic to spirit away the contents of the Palace - the magicians and their books.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Palace of the Sleepers has been the target of a powerful magical ritual, using the obfuscating powers of the Night Realm. Imperial magicians who have examined it believe it is a similar magic to [[Secrets for the Shadow Courier]] but on a massive scale. The Druj are attempting to use Night magic to spirit away the contents of the Palace - the magicians and their books.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Prognosticators believe that the Palace of the Sleepers has been enchanted through a night eternal&amp;#039;s boon. Sadogua has used similar magics in the past to help with the [[Lyceum]] and the [[Provost_of_the_Halls_of_Knowledge|Hall of Knowledge]]. The magical effect is tied to the five pillars in the area, each one is clearly part of the boon that is being employed here. If the boons were disrupted, then the strands of shadow that are set to spirit away the magicians and their valuable texts would unravel, making it impossible for them to flee.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Prognosticators believe that the Palace of the Sleepers has been enchanted through a night eternal&amp;#039;s boon. Sadogua has used similar magics in the past to help with the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dean of the Lyceum|&lt;/ins&gt;Lyceum]] and the [[Provost_of_the_Halls_of_Knowledge|Hall of Knowledge]]. The magical effect is tied to the five pillars in the area, each one is clearly part of the boon that is being employed here. If the boons were disrupted, then the strands of shadow that are set to spirit away the magicians and their valuable texts would unravel, making it impossible for them to flee.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This will require Imperial forces to seek out the five pillars - where they can cast &amp;#039;&amp;#039;[[Piercing Light of Revelation]]&amp;#039;&amp;#039; at magnitude 30 to break the magic that is set to move the contents of the Palace of Sleepers. The more pillars that are pierced the better, but each one will weaken the boon, allowing fewer magicians to escape with their texts and scrolls.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This will require Imperial forces to seek out the five pillars - where they can cast &amp;#039;&amp;#039;[[Piercing Light of Revelation]]&amp;#039;&amp;#039; at magnitude 30 to break the magic that is set to move the contents of the Palace of Sleepers. The more pillars that are pierced the better, but each one will weaken the boon, allowing fewer magicians to escape with their texts and scrolls.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kirkbride</name></author>
	</entry>
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