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===The Eldest Swamp===
===The Eldest Swamp===
The problem plaguing the [[mana site|mana sites]] of [[Kallavesa]] has intensified. The [[Wintermark magical traditions#Mystics|mystics]] of the great marshes warn that not only are crystals taking longer to form, and often appear dull and lifeless. Many crystals break apart when handled, leaving only nonmagical shards and dust. Roughly half of all crystal mana forming in Kallavesa is useless.
Needless to say, many magicians are extremely worried. The effect is definitely restricted to Kallavesa - magicians living in other parts of Wintermark have noticed no additional decline in the quality of crystal mana (although those in Sermersuaq have [[#The Chill of Winter|their own problems]]. Coupled with odd portents and visions, it is becoming increasingly clear that something ''else'' is going on in Kallavesa, something that is not a consequence of the [[#The Bane of Tradition|growing rift between the traditions]]. Unfortunately, the spreading parochialism affecting the rest of the nation is making it hard to get anyone other than fellow Kallavesa to listen.
'''Game Effect:''' The production of all mana sites in Kallavesa has been reduced by half. This should already have been taken into account in your downtime. It is not clear whether this situation will continue to deteriorate.


===The Chill Grasp of Winter===
===The Chill Grasp of Winter===

Revision as of 12:06, 19 May 2015

The Winds of War

The wars with the barbarian orcs continue. You can learn more here.

Opportunities

Over the past three months, the following events have occurred which are of significance to the Empire and may require a response from her champions:

A Miracle in Hahnmark

Miraculous auras of Prosperity have arisen within mines across Hahnmark. This has seen an influx of workers rushing to mine work with an increase in production, but has left local businesses short of labour. There is more information regarding this wondrous event here.

A Blight in Miaren

Reports have reached the civil service that a rare form of fungus has started to sprout within Miaren, and that this is having an adverse effect on her gardens in the area. However, this fungus is a natural medicinal for livestock which makes it sought after by farmers. There is more information here.

Events

The following represent significant events, sometimes of a magical nature, that do not have obvious solutions.

The Bane of Tradition

Since autumn last year, the three peoples of Wintermark have been plagued by internal strife with no clear origin. An eerie influence has fallen over the people that is causing some Suaq, Kallavesi and Steinr to factionalise - arguments are common between members of differing traditions, and people increasingly seek the company of those who share their cultural beliefs. Those few halls where one tradition dominates the others seem to have suffered least from this supernatural influence - indeed, they seem to be prospering compared to their increasingly quarrelsome neighbours. When surrounded only by members of their own tradition, people report feeling more comfortable and more confident.

The situation is clearly getting worse. When they work together, members of the same tradition feel increasingly confident, stronger, more willing to take risks and trust that their fellows will support them. When working with member sof the other two traditions, however, people begin to feel less sure of themselves, less confident, suspicious of their allies from distant traditions. It becomes all to easy for a Suaq to blame her Kallavesi companion when a hunt goes poorly, and for the Kallavesi in turn to blame the nearest Steinr if a divination is cloudy and inconclusive. Arguments are a near constant feature of most halls; temper fray, enduring friendships are strained almost to breaking point, and there has been some (limited) violence although no evidence for any actual fatalities as yet.

The growing rift is causing serious tension within the The Fist of the Mountains and Green Shield. Some soldiers are actively forming banners only with members of their own tradition, and are slow to respond to the orders of commanders from different traditions. So far discipline is being maintained, but if things do not improve the armies will require significant restructuring if they are to remain effective.

Whatever the source of the disruptive influence, it is making it increasingly difficult to address the other problems besetting Wintermark - the ongoing Thule invasion, the unnatural storms in Sermersuaq, the strange auras in Hahnmark and the worsening situation in Kallavesa.

The most likely culprit remains the dark magic of the Thule. They have a vested interest in dividing the nation and destabilising the armies to speed the conquest of Wintermark. If this is the case, then presumably the wicked sorcery can be combated in some way - but any unified response is being made more difficult by the nature of the influence itself.

Game Effect: Every citizen of the Wintermark nation who attends the event is under a magical effect called The Bane of Tradition. We plan to include a card detailing this effect in everyone's pack, and newly created Wintermark characters should be able to collect a card from GOD when they make their character. These cards exist to clarify the roleplaying effects, and to provide something that can be examined with magic.

You are aware that you are under a magical affect that is making you feel this way. You do have the mental fortitude to fight it, so this will not affect your roleplay anymore than you want it too.

It is important to note that the Wintermark egregores, despite their superficial connection to individual traditions, are still recognised by all Steinr, Kallavesi and Suaq as being "part" of their nation - the presence of the egregore does not make a character unnaturally uncomfortable.

The Eldest Swamp

The problem plaguing the mana sites of Kallavesa has intensified. The mystics of the great marshes warn that not only are crystals taking longer to form, and often appear dull and lifeless. Many crystals break apart when handled, leaving only nonmagical shards and dust. Roughly half of all crystal mana forming in Kallavesa is useless.

Needless to say, many magicians are extremely worried. The effect is definitely restricted to Kallavesa - magicians living in other parts of Wintermark have noticed no additional decline in the quality of crystal mana (although those in Sermersuaq have their own problems. Coupled with odd portents and visions, it is becoming increasingly clear that something else is going on in Kallavesa, something that is not a consequence of the growing rift between the traditions. Unfortunately, the spreading parochialism affecting the rest of the nation is making it hard to get anyone other than fellow Kallavesa to listen.

Game Effect: The production of all mana sites in Kallavesa has been reduced by half. This should already have been taken into account in your downtime. It is not clear whether this situation will continue to deteriorate.

The Chill Grasp of Winter

The citizens of Sermersuaq report a terrible affliction, as though the whole territory has been cursed (in addition to the other curses that seem to beset the beleagured nation). While battle rages in the Silver Peaks, the ancestral home of the Suaq people is scoured by unseasonably violent storms and heavy snow that persist well into early Spring. These storms seem to be a symptom of some powerful force that has depleted the flows of mana. Mana sites across Sermersuaq produce significantly less crystals over winter.

Simultaneously, it seems almost as if these blizzards are internalised by the magicians of Sermersuaq. Many icewalkers, runesmiths and mystics spend the Winter feeling restless and uncomfortable, suffering periods of depression and lethargy or bursts of short-temper and even aggression.

Game Effect: The production of mana sites in Sermersuaq is halved. Any magicians in Sermersuaq - including those accompanying the armies fighting in the Silver Peaks - will have experienced the roleplaying effect described above (although it is worth noting that those of the briar lineage are unlikely to suffer episodes of lethargy, instead becoming energetic and alet). The extent to which these roleplay effects endure in magicians travelling from Sermersuaq to Anvil is entirely at the discretion of the player.

Magicians in the area can determine that this is the result of a Winter magnitde 15 effect.