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Overview

Over the past three months, several events have occurred which are of significance to the Empire and may require a response from her champions. You can also read about the progress of the Empire's military campaigns here.

In each case. we've tried to tag the Winds of Fortune entry with the nations, or political bodies, to which it is most relevant. We've done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place and very little happens in isolation.

As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters 'should' know based on what their roleplaying says they have been doing for the past three months.

Many winds of fortune open with a short section of in-character text. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours the assumption is that the reader will create their own context for that information or gossip. They're mostly just a bit of fun and they tend not to contain anything vital to the understanding of the wind of Fortune.

Winds of Fortune

A Matter of Faith

  • Everybody

The Imperial Synod stands on the brink of crisis. There is the very real threat of a catastrophic schism within the Way, as supporters of the vision supported by the Congregation of the First Empress clash with those who believe it to be heresy. You can learn more about this matter of faith here.

City Folk and Country Folk

  • The Marches, the League (especially Tassato)

The people of Whittle in the Mourn are on the move. Following recent developments and the renewed domination of the Jotun they have left their homes en-masse and traveled south through the Freemoor hills with all their possessions, seeking sanctuary in Tassato Mestra. You can learn more about this situation here.

Darkest Night

  • Naga, Imperial Conclave especially astronomancers, poets

After a year of piecemeal disappearances, the stars have finally disappeared from the skies across the entire Empire. They've even gone from some non-Imperial territories adjacent to the Empire. Perhaps more importantly, every naga in the Empire is experiencing a powerful urge to keep their cards close to their chests. You can learn more about these eerie magical occurrences here.

In Brightest Day

  • Everyone, but especially artists, priests of Pride, and artisans

Powerful magic inspires artists and culture across the Empire. In addition to its purely artistic effect, it also has some implications for priests of Pride, and there is delicious rumour of some sort of announcement from The Looking Glass relating to new schema. You can learn more about the fallout of this magic here.

Into The Woods

  • Temeschwar, the Fortress of Salt

Something cold and dark has settled over the Metri in Temeschwar. Gaunt figures appear without warning, slaughtering anyone who tries to bring violence to another citizen. The roads have never been safer, but the woods have never been darker. You can learn more about these events here.

Lantern's Light

  • Imperial Senate, Varushka, Imperial Orcs

The Stalker has fallen to earth. Diverted at the last moment from Miekarova to smash into eastern Otkodov, its supernatural influence has faded. As per their agreement, the Thule are offering an arrangement whereby the Empire can share in the bounty of ilium it contains... but nothing is every quite that straightforward where the Dragons are concerned. You can learn more about these events here.

Missionary Work

  • Imperial Synod

The Imperial Senate has offered an opportunity to the people of the Iron Confederacy to receive missionaries, to learn of the virtues and the practice of the Way. Some Suranni have asked to learn more, and now it is up to the Imperial Synod how they wish to respond. You can learn more about this opportunity here.

No Evil Shall Escape Our Sight

  • Imperial Synod, Vigilance Assembly

The Silent Bell are an Imperial Sodality associated with the Vigilance Assembly who investigate internal threats to the Empire. They are looking to formalise their arrangement with the Synod, which you can learn about here.

Serpent's Tooth

  • Military Council, Imperial Senate, Dawn

The Barrens, the Druj, and the situation in the east. An offer to negotiate peace from the orcs of the Mallum. You can learn more about this diplomatic opportunity here.

Symposium of Revelation

  • Imperial Synod

A Symposium is due to be held at the Winter Solstice. The Imperial Synod has been planning the event for six months, which will bring priests and theologians from all over the world to Anvil to discuss pressing matters of doctrine, faith, and the future path of the Way. You can learn more about the Symposium here.

Tale of the Golden Hare

  • Varushka

The Virtuous Animals are a significant element of the spiritual life of the Varushkan people. Thanks to the National Assembly, and the actions of a certain Fellowship, a new candidate for inclusion in the lexicon of virtue has presented itself - the golden hare. You can learn about this opportunity here.

Those Who Worship

  • The Brass Coast, Imperial Synod, Imperial Senate

The Asavean temple in Oran is nearing completion despite some opposition from the Imperial Synod. As the structure is now largely complete, it may be time to consider the opportunities presented by the Asavean counter-offer to build a temple in Nemoria. At the same time, the idolatrous priest responsible for overseeing the structure, and his team of architects and builders, are looking for something challenging to occupy their time. You can learn more about these developments here.

The Witches of Applefell

  • Dawn, Weirwater Vales

In Weirwater, bandits have attacked a caravan of weirwood near the town of Applefell, apparently in alliance with a band of renegade witches. This is the latest in a line of escalating problems with witches in souther Weirwater. You can learn more about this problem here.

Ongoing Events and Resolutions