Ambassador to Faraden Revision as of 15:17, 27 May 2019 by Matt
The Ambassador to Faraden is an Imperial title. It is an Imperial position appointed by the Imperial Senate. The agreement to construct an official embassy was contingent on the liberation of Segura, and the repair of the Towers of Anduz. Without these two achievements, the Empire had no ability to protect trade routes (and avenues for diplomatic envoys) through the northern Lasambrian Hills. Construction of a Faraden embassy in Anduz was commissioned by the Senate in Winter 378YE and completed shortly after the Summer Solstice 379YE.
Shortly before the Winter Solstice 382YE, Anduz was conquered by the Lasambrian Jotun, and the embassy is now in their hands. Until it is liberated, the ambassador will be unable to enjoy their access to Faraden merchants.
Imperial Ambassador to Faraden
The embassy in Segura means that the ambassador enjoys the benefits of mercantile support from traders keen to curry their favour. As a ministry, this allows them to purchase quantities of special materials at a set price. The ambassador spends their money and makes their choices during downtime from their character page. Money is removed from, and resources are placed into, the character's inventory when the downtime is processed.
|Total Money Spent||Production|
|8 Crowns||4 True Vervain, 2 Imperial Roseweald, 5 Weltsilver, 3 Orichalcum, 2 Tempest Jade, 2 Green Iron|
|30 Crowns||12 True Vervain, 6 Imperial Roseweald, 15 Weltsilver, 9 Orichalcum, 6 Tempest Jade, 6 Green Iron|
|60 Crowns||20 True Vervain, 10 Imperial Roseweald, 25 Weltsilver, 15 Orichalcum, 10 Tempest Jade, 10 Green Iron|
The Ambassador to Faraden is an Imperial position appointed by the Senate. Any Imperial citizen can hold this title, and the ambassador serves for a year. They can be revoked by the General Assembly and by the Assembly of the Nine.
The Title in Play
The role does not provide additional information about events in the Empire, nor allow the player holding it to request special reports or downtime actions. These details are assumed to be below the abstraction layer. The title holder is encouraged to create their own stories about their activities within reasonable limits and to get involved in events appropriate to their title during the game, but they do not have any powers beyond those explicitly listed in the section on powers.
These details exist partly to provide context and character to the role - and partly to allow our writers to use the title as a plot hook. Plot that involves the position will be rare - but all the campaign positions in Empire have these details to create the potential for it to happen.