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The [[embassy]] in Miekarova means that the ambassador enjoys the benefits of [[Ambassador#Mercantile_Support|mercantile support]] from traders keen to curry their favour. As a [[ministry]], this allows them to purchase quantities of special materials at a set price. The ambassador spends their money and makes their choices during downtime from their character page. Money is removed from, and resources are placed into, the character's inventory when the downtime is processed.
The [[embassy]] in Miekarova means that the ambassador enjoys the benefits of [[Ambassador#Mercantile_Support|mercantile support]] from traders keen to curry their favour. As a [[ministry]], this allows them to purchase quantities of special materials at a set price. The ambassador spends their money and makes their choices during downtime from their character page. Money is removed from, and resources are placed into, the character's inventory when the downtime is processed.


Following the [[Ratify Liberty Pact|imposition]] of [[Tariffs#Sanctions|sanctions]] on trade with [[Otkodov]] in Winter 382YE the cost to benefit from the [[ministry]] increaed by roughly a fifth.
Following the [[Ratify Liberty Pact|imposition]] of [[Tariffs#Sanctions|sanctions]] on trade with [[Otkodov]] in Winter 382YE the cost to benefit from the [[ministry]] increased by roughly a fifth.


==Appointment==
==Appointment==

Revision as of 10:46, 11 June 2019

Juha the Cave Spider.jpg
Juha the Cave Spider, the first ambassador to Otkodov, appointed by the Imperial Senate in Spring 381YE.

Overview

The Ambassador to the Thule orcs of Otkodov is an Imperial title It is an Imperial position appointed by the Senate.

Work on an embassy for the Thule orcs was commissioned in Summer 381YE by order of the Imperial Senate, and completed just before the Autumn Equinox that year. This followed on from some disagreements with the northern orcs about how an ambassador might be appointed - they made clear that a uniquely Varushkan ambassador would be particularly appealing to them, to the point where a physical embassy would be unnecessary. The Imperial Senate declined their offer.

The embassy itself stands in Miekarova, just across the lake from Wendell's Hope in Mieriada. Isolated, snowed under for nearly half the year, the embassy is already seen as a poor posting for civil servants. By the time the embassy was completed the Varushkan Juha the Cave Spider of the Circle of Zulgan Tash was already serving as ambassador for several seasons.

Responsibilities

The ambassador is expected to represent the Empire in relations with the Thule of Otkodov. They have all the responsibilities common to an Imperial ambassador.

Powers

Imperial Ambassador to Otkodov

The title has all the common powers of an ambassador: they receive a briefing, can receive a formal delegation, and may prepare a treaty.

Total Money SpentProduction
288 Rings10 crystal mana
864 Rings24 crystal mana
1920 Ring40 crystal mana

Thule Merchants

The embassy in Miekarova means that the ambassador enjoys the benefits of mercantile support from traders keen to curry their favour. As a ministry, this allows them to purchase quantities of special materials at a set price. The ambassador spends their money and makes their choices during downtime from their character page. Money is removed from, and resources are placed into, the character's inventory when the downtime is processed.

Following the imposition of sanctions on trade with Otkodov in Winter 382YE the cost to benefit from the ministry increased by roughly a fifth.

Appointment

The Ambassador to Otkodov is an Imperial position appointed by the Senate. Any Imperial citizen can hold this title, and the ambassador serves for a year. They can be revoked by the General Assembly and by the Assembly of the Nine.

The Title in Play

The role does not provide additional information about events in the Empire, nor allow the player holding it to request special reports or downtime actions. These details are assumed to be below the abstraction layer. The title holder is encouraged to create their own stories about their activities within reasonable limits and to get involved in events appropriate to their title during the game, but they do not have any powers beyond those explicitly listed in the section on powers.

These details exist partly to provide context and character to the role - and partly to allow our writers to use the title as a plot hook. Plot that involves the position will be rare - but all the campaign positions in Empire have these details to create the potential for it to happen.