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== Briar ==
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{{CaptionedImage|file=Rosamund.jpg|width=300|caption=The power of Spring fills briars with primal energy.|align=left}}
==Overview==
The briars are infused by the realm of [[Spring]], a fecund realm of exuberant natural forces whose green [[eternal|eternals]] care only for life and not at all for humankind. The briars are filled with primal energy: direct, uncomplicated and prone to outbursts of destructive rage.


=== Sobriquets ===
Briars are most comfortable in military roles, although their primal nature can make them powerful in the [[Conclave]]. Some prosper in the [[Synod]] where their direct approach to the Imperial Faith often gives them spiritual insight. They often find the [[Bourse]] confusing and become easily frustrated by the complexities of the [[Senate]].


Leshy, Barkbleeder (derogatory), Spriggan, Cicatrix, Greenscar
The briar lineage is intended to appeal to players who want to play something primal or visceral, with a strong urge to straightforwardness and physicality. They also offer opportunities to play characters who are highly critical of the complexities and shortcomings of civilised society. Briars will allow characters to play with some themes of discrimination as well; this lineage is presented as suspect by many groups within the setting.
===Sobriquets===
Other terms for briar, both within the Empire and in other parts of the world, include: Leshy, Barkbleeder (derogatory), Spriggan, Cicatrix, Greenscar, the twisted


=== Realm Affiliation: Spring ===
==What they are not==
* '''Dryads''': Briars are infected by the primal magic of Spring; it tends to make them energetic, physical and wild, but it does not turn them into a tree or instill them with a mystical awe for nature. They feel no more affinity to plants or trees than a normal human being does. While many briars reject the complexities of civilization they do so because of a difficulty fitting in, not because of an instinctive need to protect nature or be close to it.
<div style="float:right; width: 500px; clear: right;">{{CaptionedImage|file=Obviously A Story Here.jpg|align=right|caption=The iconic trapping for a briar is patches of bark on the skin.|width=500}}</div>


The Briars are touched by the realm of Spring, an exhuberant realm of uncontrolled natural forces dominated by green growing things that care not at all for humankind.
==Iconic trapping==
Each lineage has an iconic [[Lineage#Trappings|trapping]]; in the case of the briar it is patches of bark on the skin. Bark is the most common physical mark for lineaged characters but they are not a required element. If you do not have the iconic trapping, however, you ''must'' have at least one of the [[#Other physical trappings|other physical trappings]] associated with the briar lineage.
===Patches of bark===
Briars have patches of bark that grows in place of skin. The bark can grow anywhere on the body, but must cover areas of skin, it does not extend out away from the body. The effect is best created using latex prosthetics, as make-up by itself will not give the right raised profile. It is better to try and cover a few iconic areas of the body; we do not recommend trying to cover all visible skin. Briar's bark-skin can spread across the body in response to wounds suffered. The bark-skin is as sensitive as normal skin covered in a thick layer of latex would be. While tree bark can come in a variety of colours and textures, briar bark is rough, and predominantly brown.


They are possessed of a strange biology, and driven by instinctive urges to be fecund and spread their lineage.
==Other trappings==
In addition to [[#Patches of bark|patches of bark]] there are a number of physical trappings that mark someone as being of the briar lineage. If you want to phys-rep one of the trappings with a slightly different technique or style to the ideas suggested here then that is absolutely fine. If you want to use different trappings to the ones listed then you should [mailto:matt@profounddecisions.co.uk email us].
===Green eyes===
Briars may have exotically green eyes. Cosmetic contact lenses can be used to achieve this. The pupil can be any shape or design so long as the predominant colour is green.
===Thorns===
Some briars have thorns growing from their skin, usually along the lines of the body like the cheekbones or the forearms. The thorns emerge from patches of bark, which requires a suitable prosthetic, but you can have them emerge directly from the skin. If you phys-rep this effect by taking thorns from a rosebush and gluing them to your skin then try to ensure that you put them in places like the face where people are unlikely to catch them.
===Prominent veins===
Many briars have distinct veins in dark green or black that spread out beneath the skin. These are particularly prevalent near areas of bark-skin, emerging from underneath the growths. This effect is easiest to create using make-up.
===Briars "bleed" bark===
The signature quality of the briars is that when their skin is broken, it heals over with bark-like material. Sometimes this material has thorns embedded in it. Most of this bark-like material will eventually peel away, usually to reveal fresh skin underneath, but some of it never disappears – every briar has a few patches of bark that appear permanent. The bark may grow quickly or take hours to appear, so you can add some more bark to your make-up the next time you are out of character. If you are heavily wounded you might choose to spread your bark-skin effect for an event, but that there is no requirement to keep the bark from event to event. This is an exception to the normal rule that says your lineage trappings should remain constant between events as much as possible.
===Flowers===
As of the Winter Solstice 383YE, some briars manifest flowers or blooms that seem to grow from their patches of bark. They're easily removed, and may be perfumed or unperfumed. The blossoms are always rooted in the bark. They can be any colour, and can be represented by artificial flowers.
===Not Trappings===
{{Anchor|Leaves or Vines}}
====Leaves, Vines, and Branches====
Under normal circumstances, the briar lineage does not manifest itself as leaves, vines, or branches. The appearance of a briar is inspired by bark and briar patch rather than the classical myth of the dryad. For this reason leaves, other greenery, and tree- or bush-like features are not part of the standard briar trappings.
====Fungus====
The lineage does not have any connection to fungi or mushrooms, and they are no more likely to grow on a briar than they are on an unlineaged human.


They are a Lineage that has a single strongly-defined physical expression, supplemented by a couple of other expressions. Lineage strength can wax and wane, and is to some degree under the control of the character.
==Gallery==
<fourpicture>
{{CaptionedImage|file=Bark-skin2.jpg|caption=Bark patch surrounded with prominent veins|width=2000}}
{{CaptionedImage|file=Briar Thorns.jpg|caption=Large thorns protruding through clothing|width=2000}}
{{CaptionedImage|file=The Hooded Briar.jpg|caption=bark with veins|width=2000}}
{{CaptionedImage|file=Green Briar Eyes.jpg|width=2000|align=right|caption=Cosmetic contact lenses give the distinctly briar eye look}}
</fourpicture>
==Roleplaying==
<picturecolumn float=right width=40% maxwidth=400px>
{{CaptionedImage|file=Briar Violence.jpg|caption=Briar are exuberant and straightforward.|width=2000}}
{{CaptionedImage|file=Briar Face Detail.jpg|caption=Briars are often scornful of the trappings of civilised society.|width=2000}}
{{CaptionedImage|file=BriarWarrior.jpg|caption=Briar like to find physical solutions to problems no matter how complex.|width=2000}}
{{CaptionedImage|file=ExuberantBriar.jpg|caption=Briars are full of energy, enthusiasm, and an irrepressible primal vitality.|width=2000}}
{{CaptionedImage|file=MarcherBriar.jpg|align=right|width=450|caption=Some folk believe there is a sinister connection between briars and the [[vallorn]]}}
</picturecolumn>
Briars blood influences the character of the one who possesses it. Not every briar expresses these effects to the same degree, but characters who demonstrate these roleplaying trappings possess stronger lineage than those who do not.
{{anchor|straightforward}}
<p style="font-size: 1.2em; font-weight: bold; margin: 10px 0 0 0;">Briars are straightforward</p>
They make straightforward plans, and instinctively take the most direct route through (or around) any given situation. They dislike complexity for its own sake, and respect plain speaking over an elaborate argument. They generally express a pragmatic desire to get problems solved now, and where several options are available, they look for the simplest solution. They will neither avoid a perceived problem, nor dwell on one they see as irrelevant. This straightforwardness can also make them blunt or even rude in social situations, as they rarely hold back from saying what they think.
{{anchor|mercurial}}
<p style="font-size: 1.2em; font-weight: bold; margin: 10px 0 0 0;">Briars are mercurial</p>
Briars change their minds easily, they are swayed by circumstances and whatever seems important at the time. They tend to be spontaneous in their displays of emotion (sometimes inappropriately) and their moods shift without warning. They want what they want now, and some are over-eager to simply take the thing they want and then keep it as long as it interests them, discarding it when they become bored with it. Briars live for the moment and few see any need to plan for the long term.
{{anchor|primal}}
<p style="font-size: 1.2em; font-weight: bold; margin: 10px 0 0 0;">Briars are primal and direct</p>
They are often scornful of the trappings of civilisation, dressing simply, using tools only when they make a task easier, some even eschewing material possessions altogether in the long term. They are often driven to pursue self-sufficiency, and may be commonly found among small pioneer communities. Their straightforward attitude may combine with this to make them uncertain in social groups larger than a few dozen individuals known personally to the briar, particularly if the roles and responsibilities within the group are not clearly defined.
{{anchor|physical}}
<p style="font-size: 1.2em; font-weight: bold; margin: 10px 0 0 0;">Briars are physical</p>
They like tangible, solid, physical things, rather than getting excited by ideas or concepts. They commonly become frustrated or bored in intensely cerebral situations – they make their point and then expect things to move on swiftly to a conclusion. While this often makes them appear “simple” it is not that they are less intelligent than other humans, just that they have little patience for what they perceive as convoluted logic, circular discussions or anything which over-complicates what seems to them a simple matter. When confronted by a mental or social situation, they try to solve it in a simple physical way (for example, if someone is hungry they provide food, if someone is unhappy they look to physically remove the source of their friends’ unhappiness, rather than formulating a social response to the problem).
{{anchor|restless}}
<p style="font-size: 1.2em; font-weight: bold; margin: 10px 0 0 0;">Briars have a restless demeanour</p>
Briars are often filled with the energy and vitality of the realm of Spring. They rarely sit still for long and are constantly active and mobile. Try to move just a little quicker than is necessary, lengthen your stride when you walk and allow yourself to become frustrated with delays. This cannot be your only trapping - you must have at least one physical trapping as part of your lineage.
{{anchor|vital}}
<p style="font-size: 1.2em; font-weight: bold; margin: 10px 0 0 0;">Briars are vital</p>
Briars possess a remarkable resilience and reserve of energy. They are no stronger than a normal person but they can often work that little bit longer than other people, walk further, carry that little bit more. They have reserves of energy that they can tap into when threatened, enjoying [[#Boundless Vitality|boundless vitality]].
{{anchor|overwhelmed}}
<p style="font-size: 1.2em; font-weight: bold; margin: 10px 0 0 0;">Briars may be overwhelmed by the Spring realm</p>
Some briars become increasingly short-tempered, until they point where they start to lash out at anything that frustrates them. They insist on having everything their own way and react with anger to anyone who refuses them. They often depart the civilised world completely, withdrawing to wild places (such as mountains and forests) and many turn to banditry. As they withdraw further their contempt for society increases and they begin to despise those that defend it. Ultimately they risk losing touch with their humanity, becoming a danger to anyone who gets in their way, striking out against structures and individuals that represent authority and civilisation.


The Briar Lineage is intended to appeal to players who want to play something primal or visceral, and has a strong urge to straightforwardness and physicality.
==Boundless Vitality==
The briar [[Lineage#Boons|boon]] taps into their limitless reserves of energy. Briars that are exposed to any [[Roleplaying effects|roleplay effect]] that causes them to feel tired, weary, or weak can respond by becoming energetic and alert. For example, a briar who makes use of the [[Timeless Hammer Rhythm]] ritual can choose to start the next morning full of energy and enthusiasm rather than being tired and drained. They are not exhausted by their night of supernaturally enhanced work; rather, they are renewed and exhilarated by it. Likewise, a briar experiencing the effects of a poison, sickness, or [[curse]] that causes them to feel enervated or weak can instead roleplay being enthused and overflowing with good health.


The Lineage serves a role in “humanising” the otherwise alien Spring Realm.
Note that this boon applies ''only'' to roleplaying effects; it does not allow one to ignore supernatural [[Calls#WEAKNESS|effects]] such as that inflicted by the [[weakness]] spell.
==Briar Life==
{{Anchor|The Blood}}
===Briar Children===
Briars are warm blooded mammals. They reproduce like any other human, they have hair, and they give birth to live offspring.


Briars also allow characters to play with some themes of discrimination; moreso than many others this Lineage is presented as “suspect” for a number of reasons within the setting.
Briars are almost never born expressing their lineage. Their lineage appears when they sustain a serious injury, with the site of the injury quickly covered in a thick scab with the texture and appearance of bark. In almost all cases, magical healing is involved. It is believed that magical healing catalyses the Spring lineage, causing it to express itself openly. However, magical healing does not always trigger the lineage – some individuals are healed several times before their briar lineage manifests. It is also believed by the scholars of [[Urizen]] that any Spring Realm magic has the potential to trigger the expression of the briar lineage lurking in the blood; it is just that the most commonly encountered form of Spring Realm magic is healing magic.


An inspiration for the Briars draws a little on characters such as Swamp Thing who are outside yet drawn to the human world, as well as the story of Alexander the Great and the Gordian Knot, or the scene from Raiders of the Lost Ark where Indiana Jones shoots the swordsman rather than engage in an unneccessary duel with him.
Many people show no signs at all of being a briar before the bark appears. Once that happens, changes tend to happen quickly, thorns may appear growing through the skin and the eyes may turn green. The psychological effects of lineage appear at the same time. If a briar is wounded and healed with Spring magic this can strengthen a briar's lineage; the physical and mental trappings become more evident. This is unpredictable however: some briars are healed many times with no apparent effect.


=== Briar Trappings ===
Because the lineage can hide in this manner it creates suspicion and distrust. Some people feel betrayed when their friend turns out to be a briar; other newly revealed briars (especially if they were unaware of their lineage until later life) suffer shock and damage to their mental stability when they discover they have been lineaged all along and when the urges of the blood become more powerful. Some more prejudicial individuals have inflicted serious injuries on suspected briars and then had them healed with Spring magic, hoping to reveal hidden taint – as well as ensuring their own ranks remain pure. It is a common belief that a briar who avoids magical healing will lose the taint of the blood and not pass it on to their offspring, although this is probably wishful thinking.


The Eternals of the Realm of Spring are largely plant-like creatures of various sizes – some of them are the size of forests.
After death, a briar’s entire body is slowly covered with bark, appearing a lot like a misshapen, fallen log.  According to superstition, an area where a dead briar has lain will be seeded with alien, supernatural foliage. Many individuals, especially among the [[Navarr]], [[The Marches|Marchers]] and the [[Highguard|Highborn]], insist that dead briars be burnt to prevent this happening.


With an eye to the trappings – the physical changes that set a Briar apart from a human without Lineage – I’ve put together this short list. The “required trapping” is intended to be the baseline thing that defines a Briar – a starting point from which to build a look. Unlike some other Lineages, there is a mechanical “waxing and waning” to the appearance of the Briars.
The eternals of Spring expect their lineaged relatives to be forthright and direct. A briar who displays energy and vitality is likely to be recognised as a kindred spirit, although this may not be a uniformly positive experience.


==== Required Trapping : Barkskin  ====
===Imperial briar===
Part of the prejudice some Imperials feel comes from the events of the [[Freedom Heresy]]. Between 324YE and 328YE a briar-dominated group of heretics and secessionists attempted to seize territory from the Empire, with tragic consequences. Events such as this help to fuel suspicion of this lineage.
* In [[Dawn]] there is an undercurrent of suspicion towards those with briar lineage; it was in Dawn and the nearby [[The Barrens|Barrens]] that most of the bloody fighting of that uprising took place.
* In [[Highguard]] the bodies of dead briars are commonly burnt and their ashes scattered over water; while there are a few monuments to heroic briars in the [[Necropolis|the Necropolis]], there are none of this lineage actually interred there.
* Briars are seldom seen in [[League_Lineage_and_Species_Attitudes|League]] society. They're too direct for the subtleties of Dead Reckoning.
* Many [[Marches_Lineage_and_Species_Attitudes|Marchers]] believe briars are accursed, and have nothing to do with them.
* The [[Navarr_Lineage_and_Species_Attitudes|Navarr]] are especially suspicious of the briars, seeing a connection between them and the [[vallorn]].
* Intellectuals in [[Urizen_Lineage_and_Species_Attitudes|Urizen]] find the briars too instinctual, too direct.
* The briar lineage is accepted in [[Varushka]], but there is a deep-seated prejudice that they are too willful to be entirely trusted.
* [[Wintermark|Winterfolk]], especially those of the Steinr tradition, respect the bold directness and uncompromising nature of the briars.
===Becoming a briar===
*'''The eternals Yaw'nagrah and Ossegrahn can both offer boons to allow a character to gain the briar lineage'''
<!-- *'''The ritual Fire in the Blood will allow an unlineaged target to choose to gain the briar lineage'''-->
*'''The Circle of Salt can provide a tincture over downtime that will allow an unlineaged human to manifest the briar lineage'''
* '''Healing magic, especially ritual magic, may cause an injured character to develop lineage'''
The handmaidens of the eternal [[Yaw'nagrah]] have been known to provide ''fruit of the oak'' to mortals in the past that, when consumed, can grant the eater the briar lineage. Convincing the ''Green Mother'' to grant one of the rare fruits is said to be a difficult task, made all the more difficult by the [[Alignment#Enmity|Declaration of Enmity]] against the eternal.


* Patches of bark-like texture spread across the skin of the Briar. The barkskin is as sensitive as normal skin covered in a layer of latex would be.
A few heralds of [[Ossegrahn]] talk of ''frithbark'' which is commonly ground into a fine, nutty powder that can be added to a hot drink that can grant the drinker the briar lineage. It has been some time since the ''Bogfearthan'' interacted with the Empire, but conversation with his agents suggest that the bark might be offered as reward for furthering the agenda of the eternal in preserving life and encouraging wholesome growth.
<!-- Unlineaged humans who are the target of the ritual [[Fire in the Blood]] have been known to spontaneously develop the briar lineage overnight in addition to the ritual's effects. The development of lineage in this manner is often painful; new wounds and some old scars are forced open only to scab over with bark. -->
<br><br><span style="font-size: 1.2em; font-weight: bold;">Downtime</span><br>
The Circle of Salt, a small coven of Spring mages who live in Visten, [[Redoubt#Optarion|Optarion]], are able to prepare a tincture using water drawn from the waterspouts of the Ribbon of Salt and moss from [[Therunin#Peakedge_Song|Peakedge Song]], Therunin. An unlineaged human who drinks the tincture - which smells of wet earth and tastes of rhubarb - and bathes in the sea near the whirlpool will often manifest briar lineage. The transformation takes place over the course of a few days - no more than a week - in a relatively painless manner.


==== Other Trappings ====
A human who is seriously injured, and healed with magic (rather than [[herbs]] or the [[Surgical skills#Physician|physician]] skill) may manifest the briar lineage. There are no specific [[Combat#Traumatic_Wounds|traumatic wounds]] that mention becoming a briar - rather it is an out-of-character choice made by the player like any other method of gaining lineage in downtime. You might take this route after being seriously injured during an event (especially if you received a traumatic wound in the process), or simply roleplay that you were hurt in downtime, healed, and manifested lineage.


* Green eyes
==Inspirations==
* Thorns growing from bark. Typically rows of small thorns along the cheekbones or larger ones along the forearms. Generally anchored in bark.
One inspiration for the briars draws on characters such as Swamp Thing; individuals who are outside, yet drawn to, the human world. Both the Hulk and Edward Hyde represent a struggle between civilised impulses and the desire to break free of societal restriction. Fictional vigilantes who take a direct, simplistic, approach to solving the problems of society like the Punisher and characters such as Conan the Cimmerian and Kull the Conqueror represent a physicality and desire for simple solutions to problems. Tyler Durden from ''Fight Club'' displays a more extreme version of the same archetype. Pragmatic, direct characters are good examples of the briar mindset, as in the story of Alexander the Great and the Gordian Knot, or the scene from ''Raiders of the Lost Ark'' where Indiana Jones shoots the swordsman to avoid an unnecessary duel.
* Spreading green or black “veins” especially on the neck and arms.


=== Roleplaying Briar ===
==Useful Links==
This excellent and in depth [https://youtu.be/gJnYlb3btZk video] from explore the creation of a beautifully in-depth briar look, and [https://youtu.be/fPXjuXrho7Q this video] from TheRosaBelle both explore in-depth briar looks.


Briar blood influences the character of the one who possesses it. Not every Briar expresses these effects to the same degree, but characters who strongly express these roleplaying effects often possess stronger blood than those who do not.
==Briar Images==
 
<fourpicture>
• Briar are straightforward. They tend to make straightforward plans, and instinctively take the most direct route through (or round) any given situation. They dislike complexity for its own sake, and tend to respect plain speaking over elaborate argument. They generally express a pragmatic desire to get problems solved now, and where several options are available, tend to look for the simplest solution. They will neither avoid a perceived problem, nor dwell on one they see as irrelevant. This straightforwardness can also make them blunt or even rude in social situations, as they rarely hold back from saying what they think.
{{CaptionedImage|file=BriarBark.jpg|width=2000}}
Briar are mercurial. They are likely to change their minds, spontaneous in their displays of emotion (sometimes inappropriately) and their moods shift without warning. They live for the moment, and few of them understand the idea of delayed gratification. They want what they want now, and some are over-eager to simply take the thing they want and then keep it as long as it interests them, discarding it when they become bored with it.
{{CaptionedImage|file=Briar Pathfinder.jpg|title=Navarr briars face a particular low-key prejudice from their fellows.|width=2000}}
• Briars are primal. They are often scornful of the trappings of civilisation, dressing simply, using tools only when they make a task easier,  some even eschewing material possessions altogether in the long term. They are often driven to pursue self-sufficiency, and may be commonly found among small pioneer communities. Their straightforward attitude may combine with this to make them uncertain in social groups larger than a few dozen individuals known personally to the character, particularly if the roles and responsibilities within the group are not clearly defined.
{{CaptionedImage|file=Pale Briar.jpg|width=2000}}
• Briars are physical. They like tangible, solid, physical things, rather than getting excited by ideas or concepts. They commonly become frustrated or bored in intensely cerebral situations – they make their point and then expect things to move on swiftly to a conclusion. While this often makes them appear “simple” it is not that they are less intelligent than other humans, just that they have little patience for what they perceive as convoluted logic, circular discussions or anything which over-complicates what seems to them a simple matter. When confronted by a mental or social situation, they often try and solve it in a physical way (for example, if someone is upset they provide food or go and smite the source of their friends’ unhappiness, rather than formulating a social response to the problem).
{{CaptionedImage|file=Pensive Briar.jpg|width=2000}}
• All Briars risk becoming destructive. Danger signs include the Briar becoming increasingly frustrated until they start to lash out. A Briar that completely loses touch with their humanity becomes a beast, killing anyone who gets in their way and striking out against structures and individuals that represent authority and civilisation. They often depart the civilised world completely, withdrawing to natural places (especially forests) and engaging in what amounts to banditry and terrorism.
{{CaptionedImage|file=Colourful Briar.jpg|width=2000}}
 
{{CaptionedImage|file=SadBriar.jpg|width=2000}}
 
{{CaptionedImage|file=Winterfolk Briar.jpg|title=The people of Wintermark are more accepting than many nations, valuing the bold, straightforward nature of the briar. Briar are often outsiders in Imperial society.|align=right|width=2000}}
=== The Blood ===
{{CaptionedImage|file=BriarVeins.jpg|title=Prominent veins beneath the skin are common|width=2000}}
 
{{CaptionedImage|file=Briar Attitude.jpg|title=Briars possess an uncanny reserve of resilience and energy.|width=2000}}
Briars are warm blooded and biologically the same as un-Lineaged humans. They mate and breed just like humans, they have hair, and they give birth to live offspring.
</fourpicture>
 
{{Lineage Links}}
Briars are almost never born expressing their Lineage. Most Briar tell a similar story – they sustained a serious injury and the site of the injury was quickly covered in a barky “skin.” In almost all cases, magical healing was involved. It is believed that magical healing “catalyses” the Spring lineage, causing it to express itself more openly. However, magical healing does not always trigger the Lineage – some individuals are healed several times before their Lineage manifested. It is also believed by the scholars of Urizen that any Spring Realm magic has the chance to trigger the expression of the Briar Lineage lurking in the blood, it is simply that the most common type of Spring Realm magic individuals encounter is healing magic.
[[Category:Lineage]]
 
Because the Lineage can “hide” in this manner it creates suspicion and distrust. Some individuals feel “betrayed” when their friend turns out to be a Briar; other newborn Briars (especially if they were unaware of their Lineage until later life) suffer shock and damage to their stability when they discover they have been Lineaged all along, and when the urges of the blood become more powerful. Some more prejudicial characters “seek out” Briars, inflicting serious injuries that are then healed with Spring magic, hoping to reveal hidden Briars – as well as ensuring their own ranks remain pure.
 
It is a common belief that a Briar who avoids magical healing will “lose” the taint of the blood and not pass it on to their offspring, although this is probably wishful thinking. The Eternals of Spring are likely to recognise Briars as kindred spirits, although this may not be a uniformly positive experience.
 
=== Possible Advantage : Bleeding bark ===
 
The signature quality of the Briars is that they “bleed bark.” When their skin is broken, it heals over with bark-like material. Sometimes this material has thorns embedded in it. The bark tends to grow over a period of a couple of hours, giving the player time to go OOC and add some more latex bark. Most of this bark-like material will eventually peel away, usually to reveal fresh skin underneath, but some of it never disappears – almost every Briar has a few patches of bark that appear permanent.
 
The intent is that a Briar who receives a lot of damage will “spread” their barkskin effect, but that there is no requirement for them to keep the bark from event to event. For example a Briar who has their arm cleaved may add rings of bark to that arm for the rest of the event.
 
While barkskin doesn’t offer any armour or protection, the Briars are naturally tougher than mortals. They are notoriously resistant to disease, for example, and a Briar who appears ill is probably expressing mild symptoms of a serious illness indeed.
 
After death, a briar’s entire body is slowly covered with bark, appearing a lot like a fallen log. According to superstition, an area where a dead briar has lain will be “seeded” with alien, supernatural foliage. Many individuals, especially among the Navarr and the Highborn, insist that dead Briars be burnt to prevent this happening.
 
=== Lines of the Briar ===
 
This Lineage very rarely manifests itself in children.
 
Navarr are especially suspicious of the Briars, seeing a connection between them and the Vallorn. They are also suspicious of creatures that bleed strange blood.
 
Part of the prejudice some Imperials feel comes from past events where angry and frustrated Briars attempted to rebel and secede from the Empire, and the suspicion that their very biology is a tool for the Spring Eternals to colonize the realm.
 
[[Category:Lineages]] [[Category:The World]]

Latest revision as of 10:42, 10 August 2023

Rosamund.jpg
The power of Spring fills briars with primal energy.

Overview

The briars are infused by the realm of Spring, a fecund realm of exuberant natural forces whose green eternals care only for life and not at all for humankind. The briars are filled with primal energy: direct, uncomplicated and prone to outbursts of destructive rage.

Briars are most comfortable in military roles, although their primal nature can make them powerful in the Conclave. Some prosper in the Synod where their direct approach to the Imperial Faith often gives them spiritual insight. They often find the Bourse confusing and become easily frustrated by the complexities of the Senate.

The briar lineage is intended to appeal to players who want to play something primal or visceral, with a strong urge to straightforwardness and physicality. They also offer opportunities to play characters who are highly critical of the complexities and shortcomings of civilised society. Briars will allow characters to play with some themes of discrimination as well; this lineage is presented as suspect by many groups within the setting.

Sobriquets

Other terms for briar, both within the Empire and in other parts of the world, include: Leshy, Barkbleeder (derogatory), Spriggan, Cicatrix, Greenscar, the twisted

What they are not

  • Dryads: Briars are infected by the primal magic of Spring; it tends to make them energetic, physical and wild, but it does not turn them into a tree or instill them with a mystical awe for nature. They feel no more affinity to plants or trees than a normal human being does. While many briars reject the complexities of civilization they do so because of a difficulty fitting in, not because of an instinctive need to protect nature or be close to it.
Obviously A Story Here.jpg
The iconic trapping for a briar is patches of bark on the skin.

Iconic trapping

Each lineage has an iconic trapping; in the case of the briar it is patches of bark on the skin. Bark is the most common physical mark for lineaged characters but they are not a required element. If you do not have the iconic trapping, however, you must have at least one of the other physical trappings associated with the briar lineage.

Patches of bark

Briars have patches of bark that grows in place of skin. The bark can grow anywhere on the body, but must cover areas of skin, it does not extend out away from the body. The effect is best created using latex prosthetics, as make-up by itself will not give the right raised profile. It is better to try and cover a few iconic areas of the body; we do not recommend trying to cover all visible skin. Briar's bark-skin can spread across the body in response to wounds suffered. The bark-skin is as sensitive as normal skin covered in a thick layer of latex would be. While tree bark can come in a variety of colours and textures, briar bark is rough, and predominantly brown.

Other trappings

In addition to patches of bark there are a number of physical trappings that mark someone as being of the briar lineage. If you want to phys-rep one of the trappings with a slightly different technique or style to the ideas suggested here then that is absolutely fine. If you want to use different trappings to the ones listed then you should email us.

Green eyes

Briars may have exotically green eyes. Cosmetic contact lenses can be used to achieve this. The pupil can be any shape or design so long as the predominant colour is green.

Thorns

Some briars have thorns growing from their skin, usually along the lines of the body like the cheekbones or the forearms. The thorns emerge from patches of bark, which requires a suitable prosthetic, but you can have them emerge directly from the skin. If you phys-rep this effect by taking thorns from a rosebush and gluing them to your skin then try to ensure that you put them in places like the face where people are unlikely to catch them.

Prominent veins

Many briars have distinct veins in dark green or black that spread out beneath the skin. These are particularly prevalent near areas of bark-skin, emerging from underneath the growths. This effect is easiest to create using make-up.

Briars "bleed" bark

The signature quality of the briars is that when their skin is broken, it heals over with bark-like material. Sometimes this material has thorns embedded in it. Most of this bark-like material will eventually peel away, usually to reveal fresh skin underneath, but some of it never disappears – every briar has a few patches of bark that appear permanent. The bark may grow quickly or take hours to appear, so you can add some more bark to your make-up the next time you are out of character. If you are heavily wounded you might choose to spread your bark-skin effect for an event, but that there is no requirement to keep the bark from event to event. This is an exception to the normal rule that says your lineage trappings should remain constant between events as much as possible.

Flowers

As of the Winter Solstice 383YE, some briars manifest flowers or blooms that seem to grow from their patches of bark. They're easily removed, and may be perfumed or unperfumed. The blossoms are always rooted in the bark. They can be any colour, and can be represented by artificial flowers.

Not Trappings

Leaves, Vines, and Branches

Under normal circumstances, the briar lineage does not manifest itself as leaves, vines, or branches. The appearance of a briar is inspired by bark and briar patch rather than the classical myth of the dryad. For this reason leaves, other greenery, and tree- or bush-like features are not part of the standard briar trappings.

Fungus

The lineage does not have any connection to fungi or mushrooms, and they are no more likely to grow on a briar than they are on an unlineaged human.

Gallery

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Bark patch surrounded with prominent veins
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Large thorns protruding through clothing
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bark with veins
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Cosmetic contact lenses give the distinctly briar eye look

Roleplaying

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Briar are exuberant and straightforward.
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Briars are often scornful of the trappings of civilised society.
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Briar like to find physical solutions to problems no matter how complex.
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Briars are full of energy, enthusiasm, and an irrepressible primal vitality.
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Some folk believe there is a sinister connection between briars and the vallorn

Briars blood influences the character of the one who possesses it. Not every briar expresses these effects to the same degree, but characters who demonstrate these roleplaying trappings possess stronger lineage than those who do not.

Briars are straightforward

They make straightforward plans, and instinctively take the most direct route through (or around) any given situation. They dislike complexity for its own sake, and respect plain speaking over an elaborate argument. They generally express a pragmatic desire to get problems solved now, and where several options are available, they look for the simplest solution. They will neither avoid a perceived problem, nor dwell on one they see as irrelevant. This straightforwardness can also make them blunt or even rude in social situations, as they rarely hold back from saying what they think.

Briars are mercurial

Briars change their minds easily, they are swayed by circumstances and whatever seems important at the time. They tend to be spontaneous in their displays of emotion (sometimes inappropriately) and their moods shift without warning. They want what they want now, and some are over-eager to simply take the thing they want and then keep it as long as it interests them, discarding it when they become bored with it. Briars live for the moment and few see any need to plan for the long term.

Briars are primal and direct

They are often scornful of the trappings of civilisation, dressing simply, using tools only when they make a task easier, some even eschewing material possessions altogether in the long term. They are often driven to pursue self-sufficiency, and may be commonly found among small pioneer communities. Their straightforward attitude may combine with this to make them uncertain in social groups larger than a few dozen individuals known personally to the briar, particularly if the roles and responsibilities within the group are not clearly defined.

Briars are physical

They like tangible, solid, physical things, rather than getting excited by ideas or concepts. They commonly become frustrated or bored in intensely cerebral situations – they make their point and then expect things to move on swiftly to a conclusion. While this often makes them appear “simple” it is not that they are less intelligent than other humans, just that they have little patience for what they perceive as convoluted logic, circular discussions or anything which over-complicates what seems to them a simple matter. When confronted by a mental or social situation, they try to solve it in a simple physical way (for example, if someone is hungry they provide food, if someone is unhappy they look to physically remove the source of their friends’ unhappiness, rather than formulating a social response to the problem).

Briars have a restless demeanour

Briars are often filled with the energy and vitality of the realm of Spring. They rarely sit still for long and are constantly active and mobile. Try to move just a little quicker than is necessary, lengthen your stride when you walk and allow yourself to become frustrated with delays. This cannot be your only trapping - you must have at least one physical trapping as part of your lineage.

Briars are vital

Briars possess a remarkable resilience and reserve of energy. They are no stronger than a normal person but they can often work that little bit longer than other people, walk further, carry that little bit more. They have reserves of energy that they can tap into when threatened, enjoying boundless vitality.

Briars may be overwhelmed by the Spring realm

Some briars become increasingly short-tempered, until they point where they start to lash out at anything that frustrates them. They insist on having everything their own way and react with anger to anyone who refuses them. They often depart the civilised world completely, withdrawing to wild places (such as mountains and forests) and many turn to banditry. As they withdraw further their contempt for society increases and they begin to despise those that defend it. Ultimately they risk losing touch with their humanity, becoming a danger to anyone who gets in their way, striking out against structures and individuals that represent authority and civilisation.

Boundless Vitality

The briar boon taps into their limitless reserves of energy. Briars that are exposed to any roleplay effect that causes them to feel tired, weary, or weak can respond by becoming energetic and alert. For example, a briar who makes use of the Timeless Hammer Rhythm ritual can choose to start the next morning full of energy and enthusiasm rather than being tired and drained. They are not exhausted by their night of supernaturally enhanced work; rather, they are renewed and exhilarated by it. Likewise, a briar experiencing the effects of a poison, sickness, or curse that causes them to feel enervated or weak can instead roleplay being enthused and overflowing with good health.

Note that this boon applies only to roleplaying effects; it does not allow one to ignore supernatural effects such as that inflicted by the weakness spell.

Briar Life

Briar Children

Briars are warm blooded mammals. They reproduce like any other human, they have hair, and they give birth to live offspring.

Briars are almost never born expressing their lineage. Their lineage appears when they sustain a serious injury, with the site of the injury quickly covered in a thick scab with the texture and appearance of bark. In almost all cases, magical healing is involved. It is believed that magical healing catalyses the Spring lineage, causing it to express itself openly. However, magical healing does not always trigger the lineage – some individuals are healed several times before their briar lineage manifests. It is also believed by the scholars of Urizen that any Spring Realm magic has the potential to trigger the expression of the briar lineage lurking in the blood; it is just that the most commonly encountered form of Spring Realm magic is healing magic.

Many people show no signs at all of being a briar before the bark appears. Once that happens, changes tend to happen quickly, thorns may appear growing through the skin and the eyes may turn green. The psychological effects of lineage appear at the same time. If a briar is wounded and healed with Spring magic this can strengthen a briar's lineage; the physical and mental trappings become more evident. This is unpredictable however: some briars are healed many times with no apparent effect.

Because the lineage can hide in this manner it creates suspicion and distrust. Some people feel betrayed when their friend turns out to be a briar; other newly revealed briars (especially if they were unaware of their lineage until later life) suffer shock and damage to their mental stability when they discover they have been lineaged all along and when the urges of the blood become more powerful. Some more prejudicial individuals have inflicted serious injuries on suspected briars and then had them healed with Spring magic, hoping to reveal hidden taint – as well as ensuring their own ranks remain pure. It is a common belief that a briar who avoids magical healing will lose the taint of the blood and not pass it on to their offspring, although this is probably wishful thinking.

After death, a briar’s entire body is slowly covered with bark, appearing a lot like a misshapen, fallen log. According to superstition, an area where a dead briar has lain will be seeded with alien, supernatural foliage. Many individuals, especially among the Navarr, Marchers and the Highborn, insist that dead briars be burnt to prevent this happening.

The eternals of Spring expect their lineaged relatives to be forthright and direct. A briar who displays energy and vitality is likely to be recognised as a kindred spirit, although this may not be a uniformly positive experience.

Imperial briar

Part of the prejudice some Imperials feel comes from the events of the Freedom Heresy. Between 324YE and 328YE a briar-dominated group of heretics and secessionists attempted to seize territory from the Empire, with tragic consequences. Events such as this help to fuel suspicion of this lineage.

  • In Dawn there is an undercurrent of suspicion towards those with briar lineage; it was in Dawn and the nearby Barrens that most of the bloody fighting of that uprising took place.
  • In Highguard the bodies of dead briars are commonly burnt and their ashes scattered over water; while there are a few monuments to heroic briars in the the Necropolis, there are none of this lineage actually interred there.
  • Briars are seldom seen in League society. They're too direct for the subtleties of Dead Reckoning.
  • Many Marchers believe briars are accursed, and have nothing to do with them.
  • The Navarr are especially suspicious of the briars, seeing a connection between them and the vallorn.
  • Intellectuals in Urizen find the briars too instinctual, too direct.
  • The briar lineage is accepted in Varushka, but there is a deep-seated prejudice that they are too willful to be entirely trusted.
  • Winterfolk, especially those of the Steinr tradition, respect the bold directness and uncompromising nature of the briars.

Becoming a briar

  • The eternals Yaw'nagrah and Ossegrahn can both offer boons to allow a character to gain the briar lineage
  • The Circle of Salt can provide a tincture over downtime that will allow an unlineaged human to manifest the briar lineage
  • Healing magic, especially ritual magic, may cause an injured character to develop lineage

The handmaidens of the eternal Yaw'nagrah have been known to provide fruit of the oak to mortals in the past that, when consumed, can grant the eater the briar lineage. Convincing the Green Mother to grant one of the rare fruits is said to be a difficult task, made all the more difficult by the Declaration of Enmity against the eternal.

A few heralds of Ossegrahn talk of frithbark which is commonly ground into a fine, nutty powder that can be added to a hot drink that can grant the drinker the briar lineage. It has been some time since the Bogfearthan interacted with the Empire, but conversation with his agents suggest that the bark might be offered as reward for furthering the agenda of the eternal in preserving life and encouraging wholesome growth.

Downtime
The Circle of Salt, a small coven of Spring mages who live in Visten, Optarion, are able to prepare a tincture using water drawn from the waterspouts of the Ribbon of Salt and moss from Peakedge Song, Therunin. An unlineaged human who drinks the tincture - which smells of wet earth and tastes of rhubarb - and bathes in the sea near the whirlpool will often manifest briar lineage. The transformation takes place over the course of a few days - no more than a week - in a relatively painless manner.

A human who is seriously injured, and healed with magic (rather than herbs or the physician skill) may manifest the briar lineage. There are no specific traumatic wounds that mention becoming a briar - rather it is an out-of-character choice made by the player like any other method of gaining lineage in downtime. You might take this route after being seriously injured during an event (especially if you received a traumatic wound in the process), or simply roleplay that you were hurt in downtime, healed, and manifested lineage.

Inspirations

One inspiration for the briars draws on characters such as Swamp Thing; individuals who are outside, yet drawn to, the human world. Both the Hulk and Edward Hyde represent a struggle between civilised impulses and the desire to break free of societal restriction. Fictional vigilantes who take a direct, simplistic, approach to solving the problems of society like the Punisher and characters such as Conan the Cimmerian and Kull the Conqueror represent a physicality and desire for simple solutions to problems. Tyler Durden from Fight Club displays a more extreme version of the same archetype. Pragmatic, direct characters are good examples of the briar mindset, as in the story of Alexander the Great and the Gordian Knot, or the scene from Raiders of the Lost Ark where Indiana Jones shoots the swordsman to avoid an unnecessary duel.

Useful Links

This excellent and in depth video from explore the creation of a beautifully in-depth briar look, and this video from TheRosaBelle both explore in-depth briar looks.

Briar Images

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Navarr briars face a particular low-key prejudice from their fellows.
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The people of Wintermark are more accepting than many nations, valuing the bold, straightforward nature of the briar. Briar are often outsiders in Imperial society.
Prominent veins beneath the skin are common
Briars possess an uncanny reserve of resilience and energy.

Further Reading

General Information

Lineages