Description

The sentinels of Urizen and the cataphracts of Highguard alike appreciate the tactical versatility granted by these powerful weapons. Whether sweeping a foe's legs out from under them, or driving an enemy back with a mighty blow and an intimidating shout, the Captain's Command offers a greatly enhanced range of options.

The Freeborn often call these weapons Tempest Blades because the kohan who wield them use them to devastating effect when moving quickly through the massed ranks of opponents, spreading confusion and scattering their enemies in disarray like powerful winds.

Rules

  • Form: Weapon. Takes the form of a great weapon. You must be wielding this weapon to use its magical properties.
  • Requirement: You must have the Weapon Master skill to bond to this item.
  • Effect: You may spend a hero point to call STRIKEDOWN or REPEL with this two-handed weapon.
  • Materials: Crafting a Captain's Command requires twelve ingots of tempest jade, eleven ingots of green iron. seven measures of dragonbone and four ingots of orichalcum. It takes one month to make one of these items.
When asked to solve the riddle of the Mysterious Knot by the adepts of ancient Tsark, the sword-scholar Sulemaine simply took up her blade and cut the adepts in two.

"Mystery only exists when someone is interested," were her final words on the subject.