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<table class="wikitable"><tr><th>Ritual</th><th>Explanation</th><th style="font-size: 50%; text-align: center; ">Magnitude</th></tr>
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<table class="wikitable"><tr><th>Ritual</th><th>Explanation</th><th>Magnitude</th></tr>
<tr><td>[[Blessing of New Spring]]</td><td>Increase wealth gained from a farm for three seasons and serves as a foundation for other farm rituals.</td><td style="text-align: center;">2/1</td></tr>
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<tr><td style="white-space:nowrap;">[[Blessing of New Spring]]</td><td>Increase wealth gained from a farm for three seasons and serves as a foundation for other farm rituals.</td><td style="text-align: center;">2</td></tr>
<tr><td>[[Blood of the Hydra]]</td><td>Repairs ruined limbs.</td><td style="text-align: center;">2/1</td></tr>
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<tr><td style="white-space:nowrap;">[[Blood of the Hydra]]</td><td>Repairs ruined limbs.</td><td style="text-align: center;">2</td></tr>
<tr><td>[[The Hands of Sacred Life]]</td><td>Heal lost hits.</td><td style="text-align: center;">2/1</td></tr>
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<tr><td style="white-space:nowrap;">[[The Hands of Sacred Life]]</td><td>Heal lost hits.</td><td style="text-align: center;">2</td></tr>
<tr><td>[[Midwife's Recourse]]</td><td>Protects a baby.</td><td style="text-align: center;">4</td></tr>
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<tr><td style="white-space:nowrap;">[[Midwife's Recourse]]</td><td>Protects a baby.</td><td style="text-align: center;">4</td></tr>
<tr><td>[[Turns the Circle]]</td><td>Rots a body.</td><td style="text-align: center;">4/1</td></tr>
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<tr><td style="white-space:nowrap;">[[Turns the Circle]]</td><td>Rots a body.</td><td style="text-align: center;">4</td></tr>
<tr><td>[[Fan the Flame of New Life]]</td><td>Makes a couple fertile.</td><td style="text-align: center;">6</td></tr>
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<tr><td style="white-space:nowrap;">[[Fan the Flame of New Life]]</td><td>Makes a couple fertile.</td><td style="text-align: center;">6</td></tr>
<tr><td>[[Hearthfire Circle]]</td><td>Heals, purifies and restores the limbs of the coven.</td><td style="text-align: center;">6</td></tr>
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<tr><td style="white-space:nowrap;">[[Hearthfire Circle]]</td><td>Heals, purifies and restores the limbs of the coven.</td><td style="text-align: center;">6</td></tr>
<tr><td>[[Call Down Lightning's Wrath]]</td><td>Lets a battle mage call strikedown with a staff once a day for a season.</td><td style="text-align: center;">8/5</td></tr>
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<tr><td style="white-space:nowrap;">[[Call Down Lightning's Wrath]]</td><td>Lets a battle mage call strikedown with a staff once a day for a season.</td><td style="text-align: center;">8</td></tr>
<tr><td>[[Churning Cauldron of Bravash]]</td><td>Creates new herbs.</td><td style="text-align: center;">8</td></tr>
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<tr><td style="white-space:nowrap;">[[Churning Cauldron of Bravash]]</td><td>Creates new herbs.</td><td style="text-align: center;">8</td></tr>
<tr><td>[[Merciless Wrath of the Reaver]]</td><td>Adds three ranks to a military unit for raiding during the next season.</td><td style="text-align: center;">8/6</td></tr>
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<tr><td style="white-space:nowrap;">[[Merciless Wrath of the Reaver]]</td><td>Adds three ranks to a military unit for raiding during the next season.</td><td style="text-align: center;">8</td></tr>
<tr><td>[[Rot's Rightful Claim]]</td><td>Grants a coven a one-use ability to cleave undead over ten minutes.</td><td style="text-align: center;">8</td></tr>
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<tr><td style="white-space:nowrap;">[[Rot's Rightful Claim]]</td><td>Grants a coven a one-use ability to cleave undead over ten minutes.</td><td style="text-align: center;">8</td></tr>
<tr><td>[[Fountain of Life]]</td><td>Target can cast heal, purify and restore limb as if they knew them for a day.</td><td style="text-align: center;">9/5</td></tr>
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<tr><td style="white-space:nowrap;">[[Fountain of Life]]</td><td>Target can cast heal, purify and restore limb as if they knew them for a day.</td><td style="text-align: center;">9</td></tr>
<tr><td>[[Charge of the Rushing Wind]]</td><td>Gives a coven a one-use ability to repel opponents.</td><td style="text-align: center;">10</td></tr>
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<tr><td style="white-space:nowrap;">[[Charge of the Rushing Wind]]</td><td>Gives a coven a one-use ability to repel opponents.</td><td style="text-align: center;">10</td></tr>
<tr><td>[[Rampant Growth]]</td><td>Grants additional money and herbs to the production of a forest.</td><td style="text-align: center;">10/8</td></tr>
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<tr><td style="white-space:nowrap;">[[Rampant Growth]]</td><td>Grants additional money and herbs to the production of a forest.</td><td style="text-align: center;">10</td></tr>
<tr><td>[[Blood and Salt]]</td><td>Increases the amount of plunder gained by a fleet using the piracy action.</td><td style="text-align: center;">12/8</td></tr>
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<tr><td style="white-space:nowrap;">[[Blood and Salt]]</td><td>Increases the amount of plunder gained by a fleet using the piracy action.</td><td style="text-align: center;">12</td></tr>
<tr><td>[[Chirurgeon's Healing Touch]]</td><td>Target gains two stay with me uses each day for a season.</td><td style="text-align: center;">12/8</td></tr>
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<tr><td style="white-space:nowrap;">[[Chirurgeon's Healing Touch]]</td><td>Target gains two stay with me uses each day for a season.</td><td style="text-align: center;">12</td></tr>
<tr><td>[[Vitality of Rushing Water]]</td><td>Grants fortitude and reduces the effectiveness of venom for a day.</td><td style="text-align: center;">12/9</td></tr>
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<tr><td style="white-space:nowrap;">[[Vitality of Rushing Water]]</td><td>Grants fortitude and reduces the effectiveness of venom for a day.</td><td style="text-align: center;">12</td></tr>
<tr><td>[[The Forest Remains]]</td><td>Grants two shatters each day with a two-handed weapon, for a season.</td><td style="text-align: center;">15/10</td></tr>
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<tr><td style="white-space:nowrap;">[[The Forest Remains]]</td><td>Grants two shatters each day with a two-handed weapon, for a season.</td><td style="text-align: center;">15</td></tr>
<tr><td>[[Anathemic Call of Bug and Briar]]</td><td>Curses a target and halves the production of their farm, forest or garden resource for a year.</td><td style="text-align: center;">16</td></tr>
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<tr><td style="white-space:nowrap;">[[Anathemic Call of Bug and Briar]]</td><td>Curses a target and halves the production of their farm, forest or garden resource for a year.</td><td style="text-align: center;">16</td></tr>
<tr><td>[[Hands of the Healer]]</td><td>Target casts heal and restore limb faster for a season.</td><td style="text-align: center;">16/9</td></tr>
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<tr><td style="white-space:nowrap;">[[Hands of the Healer]]</td><td>Target casts heal and restore limb faster for a season.</td><td style="text-align: center;">16</td></tr>
<tr><td>[[Fire in the Blood]]</td><td>Grants Spring lore for a season, at the cost of lasting venom.</td><td style="text-align: center;">24/14</td></tr>
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<tr><td style="white-space:nowrap;">[[Fire in the Blood]]</td><td>Grants Spring lore for a season, at the cost of lasting venom.</td><td style="text-align: center;">24</td></tr>
<tr><td>[[Touch of Vile Humours]]</td><td>Grants a one-use ability to call venom with anything and without suffering venom in return.</td><td style="text-align: center;">25/20</td></tr>
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<tr><td style="white-space:nowrap;">[[Touch of Vile Humours]]</td><td>Grants a one-use ability to call venom with anything and without suffering venom in return.</td><td style="text-align: center;">25</td></tr>
<tr><td>[[Irrepressible Monkey Spirit]]</td><td>Target gains two unstoppable or second wind uses each day for a season.</td><td style="text-align: center;">28/16</td></tr>
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<tr><td style="white-space:nowrap;">[[Irrepressible Monkey Spirit]]</td><td>Target gains two unstoppable or second wind uses each day for a season.</td><td style="text-align: center;">28</td></tr>
<tr><td>[[Skin of Bark, Blood of Amber]]</td><td>Target gains three ranks of endurance for a season.</td><td style="text-align: center;">30/18</td></tr>
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<tr><td style="white-space:nowrap;">[[Skin of Bark, Blood of Amber]]</td><td>Target gains three ranks of endurance for a season.</td><td style="text-align: center;">30</td></tr>
<tr><td>[[Curse of Gangrenous Flesh]]</td><td>A year-long curse of venom.</td><td style="text-align: center;">40</td></tr>
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<tr><td style="white-space:nowrap;">[[Curse of Gangrenous Flesh]]</td><td>A year-long curse of venom.</td><td style="text-align: center;">40</td></tr>
<tr><td>[[Foam and Spittle of the Furious Sea]]</td><td>Damages navies and harms fleets in a territory.</td><td style="text-align: center;">40</td></tr>
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<tr><td style="white-space:nowrap;">[[Foam and Spittle of the Furious Sea]]</td><td>Damages navies and harms fleets in a territory.</td><td style="text-align: center;">40</td></tr>
<tr><td>[[The Dance of Navarr and Thorn]]</td><td>Ten minute ritual, requires a regio.  Must be in the same territory as a vallorn, or be joined to the vallorn by an unbroken chain of territories containing active trods.  This ritual grows or repairs trods.</td><td style="text-align: center;">40</td></tr>
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<tr><td style="white-space:nowrap;">[[The Dance of Navarr and Thorn]]</td><td>Ten minute ritual, requires a regio.  Must be in the same territory as a vallorn, or be joined to the vallorn by an unbroken chain of territories containing active trods.  This ritual grows or repairs trods.</td><td style="text-align: center;">40</td></tr>
<tr><td>[[Unending Cascade of Blood's Fire]]</td><td>Target can call five venoms with an implement for a day.</td><td style="text-align: center;">45/25</td></tr>
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<tr><td style="white-space:nowrap;">[[Unending Cascade of Blood's Fire]]</td><td>Target can call five venoms with an implement for a day.</td><td style="text-align: center;">45</td></tr>
<tr><td>[[Thunderous Deluge]]</td><td>Halves the money produced by buisnesses and farms in a territory for a season.</td><td style="text-align: center;">46</td></tr>
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<tr><td style="white-space:nowrap;">[[Thunderous Deluge]]</td><td>Halves the money produced by buisnesses and farms in a territory for a season.</td><td style="text-align: center;">46</td></tr>
<tr><td>[[Fetid Breath of Teeming Plague]]</td><td>Allows the use of an area-of-effect venom call.</td><td style="text-align: center;">50/30</td></tr>
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<tr><td style="white-space:nowrap;">[[Fetid Breath of Teeming Plague]]</td><td>Allows the use of an area-of-effect venom call.</td><td style="text-align: center;">50</td></tr>
<tr><td>[[Rising Roots that Rend Stone]]</td><td>Breeches a fortification on the battlefield.</td><td style="text-align: center;">50</td></tr>
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<tr><td style="white-space:nowrap;">[[Rising Roots that Rend Stone]]</td><td>Breeches a fortification on the battlefield.</td><td style="text-align: center;">50</td></tr>
<tr><td>[[Rivers of Life]]</td><td>Halves casualties suffered by campaign armies in a region.</td><td style="text-align: center;">50</td></tr>
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<tr><td style="white-space:nowrap;">[[Rivers of Life]]</td><td>Halves casualties suffered by campaign armies in a region.</td><td style="text-align: center;">50</td></tr>
<tr><td>[[Rivers Run Red]]</td><td>Doubles casualties suffered by campaign armies in a region.</td><td style="text-align: center;">50</td></tr>
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<tr><td style="white-space:nowrap;">[[Rivers Run Red]]</td><td>Doubles casualties suffered by campaign armies in a region.</td><td style="text-align: center;">50</td></tr>
<tr><td>[[Forge the Wooden Fastness]]</td><td>Creates a temporary supernatural fortification in wooded terrirtory.</td><td style="text-align: center;">80</td></tr>
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<tr><td style="white-space:nowrap;">[[Forge the Wooden Fastness]]</td><td>Creates a temporary supernatural fortification in wooded terrirtory.</td><td style="text-align: center;">80</td></tr>
<tr><td>[[Thunderous Tread of the Trees]]</td><td>Animates rampaging trees in an area.</td><td style="text-align: center;">120</td></tr>
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<tr><td style="white-space:nowrap;">[[Thunderous Tread of the Trees]]</td><td>Animates rampaging trees in an area.</td><td style="text-align: center;">120</td></tr>
<tr><td>[[Hallow of the Green World]]</td><td>Enhances herb garden production and birth rates throughout the Empire for a season.</td><td style="text-align: center;">160</td></tr>
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<tr><td style="white-space:nowrap;">[[Hallow of the Green World]]</td><td>Enhances herb garden production and birth rates throughout the Empire for a season.</td><td style="text-align: center;">160</td></tr>
 
</table>
 
</table>

Revision as of 10:17, 2 April 2017

RitualExplanationMagnitude
Blessing of New SpringIncrease wealth gained from a farm for three seasons and serves as a foundation for other farm rituals.2
Blood of the HydraRepairs ruined limbs.2
The Hands of Sacred LifeHeal lost hits.2
Midwife's RecourseProtects a baby.4
Turns the CircleRots a body.4
Fan the Flame of New LifeMakes a couple fertile.6
Hearthfire CircleHeals, purifies and restores the limbs of the coven.6
Call Down Lightning's WrathLets a battle mage call strikedown with a staff once a day for a season.8
Churning Cauldron of BravashCreates new herbs.8
Merciless Wrath of the ReaverAdds three ranks to a military unit for raiding during the next season.8
Rot's Rightful ClaimGrants a coven a one-use ability to cleave undead over ten minutes.8
Fountain of LifeTarget can cast heal, purify and restore limb as if they knew them for a day.9
Charge of the Rushing WindGives a coven a one-use ability to repel opponents.10
Rampant GrowthGrants additional money and herbs to the production of a forest.10
Blood and SaltIncreases the amount of plunder gained by a fleet using the piracy action.12
Chirurgeon's Healing TouchTarget gains two stay with me uses each day for a season.12
Vitality of Rushing WaterGrants fortitude and reduces the effectiveness of venom for a day.12
The Forest RemainsGrants two shatters each day with a two-handed weapon, for a season.15
Anathemic Call of Bug and BriarCurses a target and halves the production of their farm, forest or garden resource for a year.16
Hands of the HealerTarget casts heal and restore limb faster for a season.16
Fire in the BloodGrants Spring lore for a season, at the cost of lasting venom.24
Touch of Vile HumoursGrants a one-use ability to call venom with anything and without suffering venom in return.25
Irrepressible Monkey SpiritTarget gains two unstoppable or second wind uses each day for a season.28
Skin of Bark, Blood of AmberTarget gains three ranks of endurance for a season.30
Curse of Gangrenous FleshA year-long curse of venom.40
Foam and Spittle of the Furious SeaDamages navies and harms fleets in a territory.40
The Dance of Navarr and ThornTen minute ritual, requires a regio. Must be in the same territory as a vallorn, or be joined to the vallorn by an unbroken chain of territories containing active trods. This ritual grows or repairs trods.40
Unending Cascade of Blood's FireTarget can call five venoms with an implement for a day.45
Thunderous DelugeHalves the money produced by buisnesses and farms in a territory for a season.46
Fetid Breath of Teeming PlagueAllows the use of an area-of-effect venom call.50
Rising Roots that Rend StoneBreeches a fortification on the battlefield.50
Rivers of LifeHalves casualties suffered by campaign armies in a region.50
Rivers Run RedDoubles casualties suffered by campaign armies in a region.50
Forge the Wooden FastnessCreates a temporary supernatural fortification in wooded terrirtory.80
Thunderous Tread of the TreesAnimates rampaging trees in an area.120
Hallow of the Green WorldEnhances herb garden production and birth rates throughout the Empire for a season.160