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[[Category:Magic]]
 
==Overview==
 
==Overview==
 
This table lists all the [[Winter magic]] [[rituals]] that are part of [[Formulaic_ritual#Imperial_Lore_and_the_Ritual_List|Imperial lore]].  
 
This table lists all the [[Winter magic]] [[rituals]] that are part of [[Formulaic_ritual#Imperial_Lore_and_the_Ritual_List|Imperial lore]].  
 
{{RitualTable|Winter}}
 
{{RitualTable|Winter}}

Revision as of 13:22, 18 November 2020

Overview

This table lists all the Winter magic rituals that are part of Imperial lore.

RitualExplanationMagnitude
An Echo of Life RemainsIdentifies a corpse.2
Black Iron BladeCuts all bonds on target.2
Fallow Fields and Dried MeatAdd 18 rings to the production of a farm over winter.2
Hunger of the DraughirGrants one rank of fortitude and the ability to eat anything for a season.2
Mark the Flesh IncorruptiblePreserves a corpse.4
Tribute to the Thrice-Cursed CourtTrades crafted items for Winter vis.4
Words of EndingDestroys the magic of a crafted item.4
Wisdom of the Balanced BladeAnalyses a curse.6
Withering Touch of FrostCurses a character to lose a quarter of farm, forest and herb garden production for a year.6
Crumbling Flesh and Withering LimbsGrants ability to call CLEAVE with a rod twice each day for a season.8
Pakaanan's Iron ShuttersSeals a portal for ten minutes.8
Ruthless Vigilance, Healthy CropEnhances a herb garden, increasing production of each herb by two over next season.8
Traitor's FateAgree to let someone trigger a dangerous curse if they betray you.8
Freezing Brand of IrremaisBrands and influences a target.10
Ravenous Tongue of EntropyGrants the ability to cast shatter, weakness, and paralysis as if you know them.10
Fight Tooth and NailGrants two uses of unstoppable each day for a season.12
Unending OnslaughtGrants two uses of relentless each day12
Pallid Flesh of the Dead KingGrants three ranks of endurance for a season at the cost of persistent venom.13
Unyielding ConstitutionGrants the ability to endure the effects of traumatic wounds for a season.13
Hold Back Frozen HungerWards an area against the dead.14
Hungry Grasp of DespairGrants a magician the ability to repeatedly weaken their foes.14
Sorin's Chastising TouchGrants a magician the ability to repeatedly call CLEAVE with a rod.14
There Is No Welcome HereWard an area against eternals and heralds.14
Ward of the Black WasteWards an area against vallornspawn.14
Icy Maw Devours the Spark of EssenceCurse a territory so that mana crystal production is halved for a season.15
Naeve's Twisting BlightBlights all crops in a region, halving their production.15
Clarion Call of Ivory and DustConjures unliving winter troops to greatly enhance the rank of a military unit when fighting in support of an army.20
Coil of the Black LeechGrants a target the ability to heal themselves when they cast weakness.20
Devastating Scythe of Anguish and LossGrants ability to IMPALE foes with a staff.20
Dreadful EndingDestroys a Druj miasma pillar20
Gnawing, Endless HungerCurses a character with endless hunger and inability to benefit from potions.20
Last Breath EchoesRestores a terminal character for a short period before they die.20
Sorin's Rite of AgonyGrants 1 rank of winter lore for a season, and additional prowess with curses, at the cost of an unhealing wound20
Retreat to the White CavesWards an area against heralds for a season23
Wardens of the Black WasteWards an area against vallorn creatures for a season23
Dreamscape of the Endless HuntCurses a character with nightmares and removes ability to recover hero points or mana naturally.30
Whispers through the Black GateSummons a dead spirit to answer questions.30
The Flower is Withered on the StalkWithers plant life in a region, damaging some magically created structures36
Inevitable Collapse into RuinDamages a battlefield fortification.40
Curse of DecrepitudeCurses a target with persistent WEAKNESS for a year.50
Howling Despite of the Yawning MawAllows one use of MASS WEAKNESS.50
Winter's GhostsCurses a region so that all production is reduced by a quarter for a season.50
The Grave's Treacherous EdgeAllows one use of MASS VENOM.60
Why Sulemaine Walked Away From The BakerEnchants a campaign army to allow it to endure venomous attacks.80
The Basalt CitadelCreates a temporary supernatural fortification in ruined region in a territory100
Quickening Cold MeatCreates a force of animated corpses that enhance the fighting strength of an army by 1000 for a year.150
Wind of Mundane SilenceDestroys a regio permanently.150
Wither the SeedDrastically reduces the fertility of an area for a generation.150