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An artisan creates magic items from magical materials.

Artisan

  • You must purchase artisan before you can take any other crafting skills

During the downtime between events, you may craft up to three magical items using rare materials that you have in your possession. The materials are used up to create the item. You may only craft items that you know how to make. Every artificer can also make, and apply, Artisan's Oil, a special preparation that can mend broken items

Rare materials are produced by mines and forests, which are personal resources.

You may also bond any item that you can make to a willing person. A character can only use a magical item if it is bonded to the wielder.

When you choose this skill you can pick four magical items that your character is able to create. The choices you can make are limited as follows:

Apprentice Item

The item you choose for your first slot must require no special materials to make. All these items take two months of downtime, rather than needing any special materials. If you take the artisan skill at character creation you will receive one of these items with three events to run before it expires at the first event your character attends. You can expand the table below to see a list of items you can choose as your apprentice item.

ItemPowerMonthsGreen IronOrichalcumTempest JadeWeltsilverAmbergeltBeggar's LyeDragonboneIridescent GloamingTotal
Acolyte's MercyYou may cast, or swift cast, the heal spell as if you knew it.2000000000
Agramant's BargainYou may cast the weakness spell as if you know it.2000000000
Apprentice's BladeYou may spend a hero point to call CLEAVE with this one-handed weapon.2000000000
Banner of the BoldWhile wielding this standard, you gain an additional hero point, and can treat it as a source of spiritual strength for purposes of overcoming roleplaying effects.2000000000
Butcher's CleaverYou may spend a hero point to call IMPALE with this two-handed weapon.2000000000
Circlet of Falling SnowYou may expend a point of personal mana at any time to justify remaining calm and collected when exposed to a roleplaying effect (as if you had spent a hero point). This expenditure of mana has the same restrictions as casting a spell.2000000000
Crystaltender's VestmentOnce per day you can consume a piece of crystal mana to restore three points of spent personal mana.2000000000
Dragonbone SymbolOnce per day, if you are Dedicated or Anointed, if you spend ten minutes of appropriate roleplaying an area consecrated to the same virtue, you recover all your hero points. You cannot use this ability if you are on a battlefield or in a similar stressful environment. You cannot use this ability if you are under an effect that prevents recovery of hero points overnight (such as Dreamscape of the Endless Hunt and similar curses).2000000000
Farmer's ScytheYou can spend a hero point to call STRIKEDOWN with this pole-arm.2000000000
Forlorn HopeYou can cast, or swift cast, the heal spell as if you knew it.2000000000
Hero's GirdleYou gain one additional rank of endurance.2000000000
Icon of the JudgeWhile you are wielding this icon you can perform the excommunicate ceremony as if you knew it.2000000000
Icon of the JusticarWhile you are wielding this icon you can perform the exorcism ceremony as if you knew it.2000000000
Icon of the PilgrimWhile you are wielding this icon you can perform the anointing ceremony as if you knew it.2000000000
Icon of the SeerWhile you are wielding this icon you can perform the insight ceremony as if you knew it.2000000000
Icon of the SmithWhile you are wielding this icon you can perform the hallow ceremony as if you knew it.2000000000
Icon of the StewardWhile you are wielding this icon you can perform the consecrate ceremony as if you knew it.2000000000
Icon of the WitnessWhile you are wielding this icon you can perform the testimony ceremony as if you knew it.2000000000
Lamia's WhisperYou may cast the venom spell as if you know it.2000000000
Landskeeper's OathYou may cast the entangle spell as if you know it2000000000
Litany of the LabyrinthA member of the sect will never become a ghost, herald, eternal, or conscious unliving creature. If they are the target of Whispers through the Black Gate or a similar effect, they will appear calm and aware that they are dead. When any member of the sect is terminal or dying, they may roleplay stoic acceptance rather than roleplaying being in pain.2000000000
Marauder's CoteYou may spend a hero point to call CLEAVE with any melee weapon you can wield, except a pike.2000000000
Mazzarine SpindleYou may cast, or swift cast, the restore limb spell as if you know it.2000000000
Mendicant CassockOnce per day when you perform or cooperate in the performance of a religious skill you may do so without using a dose of liao.2000000000
Mountebank's SurpriseOnce per day after casting the empower spell on a target you also gain the benefit of the empower spell.2000000000
Pilgrim's ShieldAs long as you are dedicated or anointed, you gain an additional rank of endurance.2000000000
Pugilist's ShillelaghYou may cast the repel spell as if you know it.2000000000
Razorleaf HastaYou may spend a hero point to call CLEAVE with this weapon.2000000000
Runesmith's GavelYou may cast, or swift cast, the mend spell as if you know it.2000000000
Storm SceptreYou may cast the repel spell as if you knew it.2000000000
Stoutheart GambesonYou gain an additional rank in the fortitude skill.2000000000
Straw MaskGain 1 rank for the Blessing of New Spring, Strong Ox, Golden Sun, Gathering the Harvest, and Fallow Fields and Dried Meat rituals, subject to the normal rules for effective skill.2000000000
Swanfeather SchemaYou may cast, or swift cast, the purify spell as if you know it.2000000000
Tactician's DemandYou may cast the empower spell as if you knew it.2000000000
Unseen EncasementYou may cast the paralysis spell as if you know it.2000000000
Warrior's PlateYou gain one additional rank of the endurance skill.2000000000
Yeoman's BountyYou may cast the weakness spell as if you know it.2000000000


  • The second item must require a maximum of 10 total special materials to make
  • The third must require a maximum of 20 total special materials to make
  • The fourth item can be chosen with no restrictions.

The character creation system is set up to enforce these restrictions automatically.

At the first event you attend you will receive 3 items that you have already created. These will be:

  • The first item that you selected with 9 months still to go before it expires
  • The second item that you selected with 6 months still to go before it expires
  • The third item that you selected with 3 months still to go before it expires

You only get these 3 ribbons if you purchase the Artisan skill with your initial 8 character points, you do not get these ribbons if you purchase the skill with experience points in play.


Extra Item

You may choose one additional item that your character knows how to make each time you purchase this skill. There are no restrictions on what this item can cost.

Further reading

  • You can learn more about the many magical items that can be created by Imperial artisans here.
  • You can learn more about the permanent magical items known as artefacts here.
  • You can learn more about how magical items are made by artisans here.
  • You can learn more about the various special materials that artisans use to craft items here, including the rare star-metal ilium.