(Effects: entangle effect)
(Common Elements)
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* TBC
 
* TBC
 
==Common Elements==
 
==Common Elements==
* '''Rune Magic:''' TBC
+
* '''Rune Magic:''' [[Hirmok]] is the quintessential Rune used to cast this spell, as the magician dominates the target's movement. A magician prone to showing off might make some grand gesture as she invokes [[Feresh]] or [[Verys]], controlling the flow of battle with her magic.
* '''Astronomancy:''' TBC
+
* '''Astronomancy:''' The crushing weight of [[The Mountain]] is often invoked to hold the target as if by a great weight, and "closing [[The Door]]" may be used to prevent the target from fleeing or advancing.
* '''Dramaturgy:''' TBC
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* '''Dramaturgy:''' [[The Prince]] is sometimes invoked to command the target to remain still, though [[The Bishop]] may be argued to have more authority. Rarely, [[The Mountebank]] may be invoked, trapping the target as the trickster character ensnares her mark before moving in for the kill.
 
* '''Other traditions:''' A [[Dawn|Dawnish]] witch might echo the enervating roar of the [[Legendary_beasts#Chimera|chimera]] when casting this spell.
 
* '''Other traditions:''' A [[Dawn|Dawnish]] witch might echo the enervating roar of the [[Legendary_beasts#Chimera|chimera]] when casting this spell.
* '''Realmes:''' This spell has a strong connection with the lore of the Autumn realm.
+
* '''Realms:''' This spell has a strong connection with the lore of the Autumn realm.
 
[[Category:Spells]]
 
[[Category:Spells]]

Revision as of 15:28, 5 February 2015

This is a placeholder page for content that PD are actively working on.

Description

This spell binds the target, preventing them from moving their feet for a short period.

Casting

Effects

You may call ENTANGLE against the target struck by your implement.

Entangle makes it impossible for the target to move their feet for ten seconds. They may otherwise move and fight normally.

Sample Spellcasting Vocals

  • TBC

Common Elements

  • Rune Magic: Hirmok is the quintessential Rune used to cast this spell, as the magician dominates the target's movement. A magician prone to showing off might make some grand gesture as she invokes Feresh or Verys, controlling the flow of battle with her magic.
  • Astronomancy: The crushing weight of The Mountain is often invoked to hold the target as if by a great weight, and "closing The Door" may be used to prevent the target from fleeing or advancing.
  • Dramaturgy: The Prince is sometimes invoked to command the target to remain still, though The Bishop may be argued to have more authority. Rarely, The Mountebank may be invoked, trapping the target as the trickster character ensnares her mark before moving in for the kill.
  • Other traditions: A Dawnish witch might echo the enervating roar of the chimera when casting this spell.
  • Realms: This spell has a strong connection with the lore of the Autumn realm.