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{{Season|Spring|50}}
 
{{Season|Spring|50}}
 
===Performing the Ritual===
 
===Performing the Ritual===
{{Casting time|2}} The ritual targets a single mage [[Weapons & Armour#Implements|implement]] which must be present during the ritual.
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{{Casting time|2}} {{Target Character}} The target character must be a [[Rituals#Contributors|contributor]] participating in the performance of the ritual.
  
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{{enchantment}}
 
===Effects===
 
===Effects===
 
 
When the ritual is completed, all participants are struck by a [[Calls#VENOM|VENOM]] effect.
 
When the ritual is completed, all participants are struck by a [[Calls#VENOM|VENOM]] effect.
  
The power of the ritual is stored in the [[Weapons & Armour#Implements|implement]] targeted by the ritual. Any one of the [[Rituals#Contributors|contributors]] can unleash the power of the ritual while holding the implement to allow them to call [[Calls#MASS|MASS]] VENOM.
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This enchantment allows the target to unleash a burst of power to call [[Calls#MASS|MASS]] [[Calls#VENOM|VENOM]] once during the duration.
  
The power of the ritual can be invoked only once.
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While under the effect of the enchantment, the target experiences a roleplaying effect: they feel a dangerous magical power seething in their blood that makes it difficult to relax or concentrate. The longer they spend in inactivity (talking, sleeping, waiting), the worse this gets. It may result in feverish symptoms (as if the blood or body were on fire), or a whole body itch (as if invisible insects were burrowing beneath the skin). This effect is particularly pronounced if the target has the [[briar]] [[lineage]]; a briar finds it difficult to stay still, and feels the urge to take decisive action ''now''.
  
{{Ten Minute Power}}
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{{Day Duration}} The power of the ritual can be invoked only ''once''.
  
===Additional Uses===
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===Additional Targets===
The ritual can be used to place more than one use into the target implement. Each additional use increases the magnitude of the spell by 30. Any uses left over are lost at the end of the ten minutes. You cannot charge up more than one implement with this ritual.
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The ritual can affect additional characters from the same [[Groups#Covens|coven]]. Each additional character increases the magnitude of the spell by 30. Additional characters must be present throughout, and each must [[Rituals#Contributors|contribute]] to the performance of the ritual.
  
 
===Option===
 
===Option===

Revision as of 08:30, 3 February 2016

Rules

Spring Magnitude 50

Performing the Ritual

Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a character, who must be present throughout. The target character must be a contributor participating in the performance of the ritual.

This ritual is an enchantment. A target may only be under one enchantment effect at a time.

Effects

When the ritual is completed, all participants are struck by a VENOM effect.

This enchantment allows the target to unleash a burst of power to call MASS VENOM once during the duration.

While under the effect of the enchantment, the target experiences a roleplaying effect: they feel a dangerous magical power seething in their blood that makes it difficult to relax or concentrate. The longer they spend in inactivity (talking, sleeping, waiting), the worse this gets. It may result in feverish symptoms (as if the blood or body were on fire), or a whole body itch (as if invisible insects were burrowing beneath the skin). This effect is particularly pronounced if the target has the briar lineage; a briar finds it difficult to stay still, and feels the urge to take decisive action now.

The effect lasts until the end of the next battle, skirmish or quest the character participates in; or until the end of the current event, whichever is sooner. The power of the ritual can be invoked only once.

Additional Targets

The ritual can affect additional characters from the same coven. Each additional character increases the magnitude of the spell by 30. Additional characters must be present throughout, and each must contribute to the performance of the ritual.

Option

The ritualists may burn up to 20 measures of beggar's lye as part of the ritual. Every two measures used in this way reduces the magnitude of the ritual by 1.

Description

This battlefield ritual allows a powerful magical attack to be unleashed against a group of enemies, filling them with supernatural poison and feverish sickness. Like similar rituals, the attack is temporarily stored in a rod, staff or wand, and then unleashed at the most tactical moment.

The ritual has a strong affinity for the caustic material beggar's lye. A coven can take advantage of this affinity to help reduce the difficulty (and cost) of performing the ritual.

This ritual has a number of uses, but two are worth noting. Firstly, it is useful when facing groups of creatures with regenerative or supernatural-healing abilities. This might mean exotic beasts such as undead, vallornspawn, but even a barbarian force might qualify if it is supported by a number of magicians who are making good use of healing spells. Secondly, it is a very effective terror tactic. Those caught in the arc of the spell are left in no doubt as to the merciless intent of their opponents; no prisoners will be taken in this engagement. That fact alone is sometimes enough to break the morale of an enemy, or at least encourage them to withdraw until they can remove the venom.

Common Elements

When performing this ritual, a coven often invokes symbols of poison and disease. Some magicians prefer to weave incantations involving poisonous plants and venomous animals, while others may work spells that suggest disease, sickness and pestilence. Eternals such as Arhallogen and Llofir may be invoked, or the names of specific malignant plagues could be used.

The focus of this ritual is an implement, and the role it plays in the ritual can be quite important. Some ritualists, especially in Varushka pass a single implement from magician to magician, whispering curses and dire promises of doom to the tool before handing it on. Others might place the implement at the centre of the ritual and leave it stationary while they move around it weaving their magic and scattering beggar's lye.

Other common elements in this ritual might include the runes Mawrig, Naeve or Yoorn, the evocation of The Claw or The Drowned Man, the slow ringing of heavy bells suitable to a funeral, or evocations of the hydra, .hydra, wyvern or the basilisk (especially for the Freeborn, Highborn and The League).