(Multiple Great Works)
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A second great work in a territory that benefited owners with different personal resources would provide the full effect listed.
 
A second great work in a territory that benefited owners with different personal resources would provide the full effect listed.
 
 
{{#lst:Archive:All_Commissions|greatworks}}
 
{{#lst:Archive:All_Commissions|greatworks}}
 
[[Category:Senate]]
 
[[Category:Senate]]
 
[[Category:Commission]]
 
[[Category:Commission]]

Revision as of 01:56, 24 June 2022

Overview

A great work is any major economic investment which is sufficiently large in scope that it provides a benefit to the inhabitants of an entire territory. The return can take the form of money, herbs, materials for crafting items or mana crystals.

Great works do not normally result in the creation of an Imperial title, as most great works do not require an Imperial citizen be appointed to oversee them. The Senate may choose to create a custodian for a great work - an Imperial title with responsibility to look after the great work.

There are a number of important rules that impact great works, setting the costs, restricting the benefits, and imposing limitations any of which may be superseded by an appropriate opportunity.

Senate Commissions

The Imperial Senate may pass a motion for the construction of infrastructure capable of improving the wealth generated by resources in a territory.

It is also possible for the Senate to pass a motion to upgrade a great work, increasing the benefits that it provides.

Benefits

Each great work is linked to a specific type of personal resource in a specific territory. Every member of that nation who attended the last event and who owns the appropriate personal resource in the territory gains the benefit.

The size and effectiveness of the great work sets the total size of the benefit that accrues to everyone in the territory - this benefit is divided equally between the affected players of that nation each season (in the setting there are wide reaching benefits to other NPCs but these are ignored when calculating returns for play balance reasons). Any remainder is held over and added to the pool available for the next season.

The type of benefit received is restricted to the normal production of a resource. A great work that effects farms or businesses provides additional money while one that affects mana sites provides mana crystals.

A great work that effects a specific type of mine or forest must provide the appropriate ingots or measures. A great work that affects all mines or all forests will produce random ingots or measures. A great work that benefits herb gardens provides random herbs.

As always, these restrictions apply only to a standard commission. A great work that arises from an opportunity may have different costs and provide different benefits.

TypeResourceTypeResource
BusinessWhite GraniteHerb gardenWeirwood
FarmWeirwoodMana siteMithril
ForestWhite GraniteMineMithril

Costs

  • Materials: Variable (minimum 40 wains)
  • Time: 3 months to construct per 50 wains of materials used
  • Labour: 2 crowns per wain
  • Upkeep: None

The more resources are devoted to constructing a great work, the greater the return. Under normal circumstances, the material required will be the one associated with upgrading an equivalent personal resource. For example, at least 40 wains of mithril is required to create a great work that enhances mana sites.

Wains Money Ingots Herbs Mana Crystals
40 900 rings 50 75 37
56 1080 rings 60 90 45
80 1300 rings 72 108 54
100 1440 rings 80 120 60
160 1800 rings 100 150 75
280 2340 rings 130 195 97

In addition to the wains required, it costs 2 crowns per wain to pay for labour and skills to complete the construction.

The table shows some standard costs and benefits for a range of great works. For example a greak work created by the Senate using 56 wains of mithril could produce 45 mana crystals each season. There is no upper limit on how many wains can be used to construct a great work; provided at least 40 wains are used, then any amount can be spent to build it.

Limitations

It is not possible to create a great work which creates ilium, liao or synod votes, mithril, weirwood, or white granite, without a relevant opportunity.

It is not possible to create a great work which is linked to military units. If the Senate wishes to spend significant sums to increase the military effectiveness of the Empire then they must do it by raising armies or constructing fortifications.

It is not possible to create a great work that affects congregations or fleets.

Great works are not affected by rituals that target personal resources. A ritual that increases the production of a green iron mine will not affect a great work that provides green iron nor one that benefits green iron mines.

Only members of a nation may benefit from a great work - a vast series of forges throughout Hahnmark might provide a bonus to all Wintermark mines based in the territory - but Wintermark characters dwelling in other territories - and characters from other nations would not benefit from the great work.

Responsibility

The Senator for a territory is expected to be responsible for any problems that might beset the structures represented by a great work. For example, if Grendel corsairs are raiding the Madruga shipyards, then the Empire will expect the Madruga senator to deal with the problem.

Multiple Great Works

The Senate may commission a great work be upgraded - or create a second great work in a territory that is intended to benefit the same personal resource. For instance the Senate could authorize the creation of a vast rope works in Siroc in Madruga that would provide an income in crowns to all businesses based in the territory.

Because the new great work would benefit businesses in the Madruga, if there was already an existing great work in Madruga that benefited businesses, the effectiveness would be reduced. In effect the total benefit would then correspond to the total amount of wains spent constructing great works that benefit businesses in Madruga.

The civil service can provide estimates on the total benefit that will accrue from the completion of a great work in a territory. These estimates are only valid for the current state of the territory.

A second great work in a territory that benefited owners with different personal resources would provide the full effect listed.

Current Great Works

This table includes all great works which are active at the present.This list was last updated following the Autumn Equinox 385YE.

Great WorkTerritoryResourceTotal Benefits
Blade of ThornHercyniaMana Site37 mana crystals
Blood Red Quays Art GallerySarvosCongregation30 votes in the Imperial Synod
15 vials of liao
Blood Red River MuseumTassatoCongregation40 votes in the Imperial Synod
20 vials of liao
Blood Red RoadsHahnmarkBusiness2 thrones 17 rings
Blood Red RoadsHahnmarkFarm2 thrones 17 rings
Blood Red RoadsMadrugaBusiness2 thrones 17 rings
Blood Red RoadsMadrugaFarm2 thrones 17 rings
Blood Red RoadsUpwoldBusiness2 thrones 17 rings
Blood Red RoadsUpwoldFarm6 crowns
Blood Red RoadsAstolatBusiness2 thrones 17 rings
Blood Red RoadsAstolatFarm2 thrones 17 rings
Blood Red RoadsSemmerholmBusiness2 thrones 17 rings
Blood Red RoadsSemmerholmFarm2 thrones 17 rings
Blood Red RoadsMiarenBusiness2 thrones 17 rings
Blood Red RoadsMiarenFarm2 thrones 17 rings
Blood Red RoadsCasineaBusiness2 thrones 17 rings
Blood Red RoadsCasineaFarm2 thrones 17 rings
Blood Red RoadsTemeschwarBusiness2 thrones 17 rings
Blood Red RoadsTemeschwarFarm2 thrones 17 rings
Blood Red RoadsTassatoBusiness2 thrones 17 rings
Blood Red RoadsTassatoFarm2 thrones 17 rings
Blood Red RoadsSarvosBusiness5 crowns 10 rings
Blood Red RoadsSarvosFarm2 thrones 17 rings
Blood Red RoadsKarovBusiness2 thrones 17 rings
Blood Red RoadsKarovFarm2 thrones 17 rings
Blood Red RoadsHolbergBusiness2 thrones 17 rings
Blood Red RoadsHolbergFarm2 thrones 17 rings
Bloody Great SausageHolbergFarm2 thrones 4 rings
Bloody Great TheatreTemeschwarCongregation15 vials of liao
30 votes in the Imperial Synod
Brenna's GiftHahnmarkFarm4 thrones 6 crowns 1 ring
College of the LiberatedSarvosBusiness5 thrones 5 crowns
Colossus of SarvosSarvosBusiness5 thrones 2 crowns 10 rings
Crow RoadsKarskForest35 measures of random natural materials
Crow RoadsKarskMine35 ingots of random metals
Defence of the BrochBrocéliande75 doses of bladeroot
Gardens of High ChalcisReikosHerb Garden120 random herbs
Giritane's GazeWeirwaterMine5 thrones 5 crowns
Golden CascadeZenithFarm100 random herbs
Golden CascadeZenithHerb Garden3 thrones 6 crowns
Grand Ossuary of ReikosReikosCongregation8 thrones 1 crown
Great Harbour of ElosRedoubtFleet50 random herbs
5 thrones
Harps of AstolatAstolatMana Site45 mana crystals
Healing House of Wittal GroveKallavesaHerb Garden45 doses of cerulean mazzarine
Imperial BreadbasketBregaslandFarm6 thrones 6 crowns
Imperial BreadbasketMitwoldFarm6 thrones 6 crowns
Imperial BreadbasketUpwoldFarm6 thrones 6 crowns
Iron RoadsOssiumForest70 measures of random natural materials
Iron RoadsMiekarovaForest35 measures of random natural materials
Iron RoadsMiekarovaMine35 ingots of random metals
Iron RoadsVolodmartzForest35 measures of random natural materials
Iron RoadsVolodmartzMine35 ingots of random metals
Iron RoadsKarovForest35 measures of random natural materials
Iron RoadsKarovMine35 ingots of random metals
Lorenzo's Great GameTemeschwarBusiness4 thrones 4 crowns 4 rings
Lorenzo's Legacy of AmbitionTassatoMana Site37 mana crystals
Lorenzo's Legacy of CourageHolbergMana Site37 mana crystals
Lorenzo's Legacy of LoyaltyTemeschwarMana Site37 mana crystals
Lorenzo's Legacy of PrideSarvosMana Site37 mana crystals
Lorenzo's Legacy of ProsperityCasineaMana Site37 mana crystals
Lorenzo's Legacy of VigilanceHahnmarkMana Site37 mana crystals
Pilgrims TrailKallavesaCongregation50 votes in the Imperial Synod
25 vials of liao
Red Blade MemorialSkarsindHerb Garden90 doses of true vervain
Seminary of the SwanReikosMana Site5 thrones 5 crowns
Smokehouse of AtalaqSermersuaqFarm7 thrones 4 crowns
South-West RoadsMadrugaBusiness3 thrones 15 rings
South-West RoadsMadrugaFarm3 thrones 15 rings
South-West RoadsSeguraBusiness1 throne 1 crown
South-West RoadsSeguraFarm2 thrones 6 crowns 10 rings
Sweetwater SpringsSarvosHerb Garden45 doses of cerulean mazzarine
30 doses of true vervain
The Bleak TowerMorrowHerb Garden80 random herbs
The Legion's RookerySkarsindCongregation25 votes in the Imperial Synod
12 vials of liao
Tournament Grounds of LarocAstolatBusiness4 thrones 5 crowns 3 rings
Towers of AnduzSeguraBusiness6 thrones 6 crowns
Virtue's RestBastionCongregation50 vials of liao
100 votes in the Imperial Synod
White RoadsNecropolisBusiness2 thrones 17 rings
White RoadsNecropolisFarm2 thrones 17 rings
White RoadsBastionBusiness2 thrones 17 rings
White RoadsBastionFarm2 thrones 17 rings
White RoadsReikosBusiness2 thrones 17 rings
White RoadsReikosFarm2 thrones 17 rings

Former Great Works

These are great works that have been built in recent times but are no longer active. This happens automatically if a great work is captured or destroyed by barbarians.

Great WorkTerritoryResourceTotal Benefits
Atalya ShipyardMadrugaFleet4 thrones 4 crowns
Freya's GiftHahnmarkHerb Garden84 random herbs
Gardens of MorrowMorrowHerb Garden75 random herbs
Grand Conservatory of MusicRedoubtCongregation30 votes in the Imperial Synod
15 vials of liao
Holmauer ParkHolbergBusiness7 thrones 7 crowns 5 rings
Moonwater HallUpwoldBusiness1 throne 1 crown
Moonwater HallUpwoldFarm4 crowns 8 rings
The Unbound Steel HallReikosCongregation30 votes in the Imperial Synod
15 vials of liao
Whittle TownTassatoBusiness50 ingots of green iron