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==Group Archetypes==
 
 
===[[The Brass Coast]]===
 
===[[The Brass Coast]]===
 
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Revision as of 17:56, 20 January 2013

This is a placeholder page for content that PD are actively working on.

The Brass Coast

Family A family is a collection of related people led by a Dhomiro. They are all descended from one of the three tribesL the Erigo, the Riqueza and the Guerra. They contain all manner of different people.
Kohan Kohan are groups of volunteer and outcast warriors-without-family, who traditionally pledge loyalty to their tribe's Hakima.
Paradour Brass Coast towns always have at least one parador, a communal social house of business, music, story-telling, drinking and dance. They are often formed of a number smaller Families working together.
Hakima Hakima are highly-organised groups of magic-users whose loyalty is to the tribe, not their family. They are taken to be wise.
Corsair Freeborn Corsairs are traders and privateers who deal with - and raid - foreign shipping in the Bay of Catazar.
Sutannir Sutannir perform inspiring religious ceremonies for the Freeborn, and (more importantly) organise the parties that follow. They usually include numerous talented performers in their ranks as well as priests.

Dawn

Noble House A group of individual that have all passed the Test of Mettle, usually set by the House’s Earl. It also contains Yeoman loyal to the house.
Knightly Order A knightly order is made up of Questing Knights who have proved themselves worthy in their Test of Mettle and have chosen to keep on questing for ever-greater glory. They sometimes have rules governing behaviour and seek an Eternal as a patron.
Weaver Cabal Weaver Cabals are groups of witches specialising in ritual magic .They are not Nobles but not entirely Yeomen. They perform magics to bring good fortune to villages, fertile harvests and good weather as well as weaving magic items.

Highguard

Chapter The Exarch, or Exarchs, are those who are appointed by a Highguard Chapter as their leader(s) as determined by the Chapter's creed, or by embodying its principles.

Imperial Orcs

Legion
Reavers


The League

The Marches

Market Town Alderman|- [Village]] Yeomen
Monastery Monks minister to the spiritual welfare of the folk around their monastery, largely ignoring Household boundaries. They divide their time between study of the Imperial Faith and working the farmlands claimed by the monastery.
Landskeeper A landskeeper is a figure from the Marches magical tradition, who supports the territories or the nation as a whole. Landskeepers can use a variety of methods, from hearth magics and good practical advice to rituals,

Navarr

Striding
Steading

Urizen

Varushka

Warden The Warden brotherhoods are heroic warriors who employ magical protection along with their armour and weapons to hunt down the terrors of the Varushkan wilderness, and to uphold Imperial Law.
Schlacta The Schlacta are Varushka's well-organised bands of soldiery, who provide defence to a place or an employer.
Vale
Wise One Wise Ones are the true hearts of Varushkan communities. They are the thinkers who deal with those problems which cannot be dealt with by strength, and who look through the appearance of things to discover the threats lurking beneath.
Cabalists Cabals are teams of ritual magic-users, who often act as individual groups, independent of their vales. Each Cabal is different from each other, but their magical might grants them considerable influence.

Wintermark