m (Deer's Folly)
Line 4: Line 4:
 
Ice-bound northern Hercynia is a forest territory entirely contained in the Nation of [[Wintermark]], situated in the Great Vale, a bowl of mountains that surround both Hercynia and [[Skarsind]]. It is an inhospitable place, but where the Trods flow so the Navarr travel. Over the centuries, the Navarr have made slow but steady inroads here, reclaiming much of the forest from the particularly malicious Vallorn that dwells within it.
 
Ice-bound northern Hercynia is a forest territory entirely contained in the Nation of [[Wintermark]], situated in the Great Vale, a bowl of mountains that surround both Hercynia and [[Skarsind]]. It is an inhospitable place, but where the Trods flow so the Navarr travel. Over the centuries, the Navarr have made slow but steady inroads here, reclaiming much of the forest from the particularly malicious Vallorn that dwells within it.
  
The trees of Hercynia are ancient, and the soil of the forests is home to a great wealth of [[Materials#Dragonbone|dragonbone]] which for centuries was carefully harvested and used extensively by the runesmiths in the forges at [[#Treji|Treji]].
+
The trees of Hercynia are ancient, and the soil of the forests is home to a great wealth of [[Materials#Dragonbone|dragonbone]] which for centuries was carefully harvested and used extensively by the runesmiths in the forges at [[#Treji|Treji]]. Spring is short here, and Winter long and dark. On the coldest winters, when [[Sermersuaq#Northern lights|eerie lights]] dance in the northern sky, snow blankets the dark pines.
  
 
==Recent History==
 
==Recent History==

Revision as of 12:48, 23 June 2017

This is a placeholder page for content that PD are actively working on.
Ice-bound northern Hercynia is a forest territory entirely contained in the Nation of Wintermark
Regions of Hercynia

Overview

Ice-bound northern Hercynia is a forest territory entirely contained in the Nation of Wintermark, situated in the Great Vale, a bowl of mountains that surround both Hercynia and Skarsind. It is an inhospitable place, but where the Trods flow so the Navarr travel. Over the centuries, the Navarr have made slow but steady inroads here, reclaiming much of the forest from the particularly malicious Vallorn that dwells within it.

The trees of Hercynia are ancient, and the soil of the forests is home to a great wealth of dragonbone which for centuries was carefully harvested and used extensively by the runesmiths in the forges at Treji. Spring is short here, and Winter long and dark. On the coldest winters, when eerie lights dance in the northern sky, snow blankets the dark pines.

Recent History

The fall of Skarsind in 373YE left the people of Hercynia facing immediate danger, as the Thule orcs tried to force their way into the forest to achieve the capture of the whole of the Great Vale. Barbarian forces took the runeforges of Treji, but made no further ground. With the defeat of the Thule forces in Skarsind, it is likely that a concerted effort could be made to recover the territory claimed by the orcs.

Of particular concern to the people of Hercynia is the idea that concerted push from the orcs could result in the loss of more ground, and (coupled with the presence of the vallorn in Deer's Folly), the loss of the entire territory. Thankfully, the defeat of the Thule in Skarsind made this much less of a possibility. In the Winter of 377YE, the Summer Storm army swept down from the foothills to the north into the Glade of Shadows and shattered the barbarian presence there. The Imperial orcs liberated Treji, and freed hundreds of enslaved Navarr. Now the Imperial Orcs hold Skarsind, and the Navarr are starting to set up trade routes to the new nation.

Major Features

Treji

A stone-built steading in the heart of the winter forest at The Glen of Shadows, and one of the only places where the Navarr had a number of large forges, built with aid from the Winterfolk. Steinr apprentices are often placed with the Navarri for a time, to learn the working of wood alongside metal. The steading fell to the barbarian orcs in the fall of Skarsind in 372YE and was liberated by the Imperial orcs in the Winter of 377YE. The forges were devastated during the fighting and by last-ditch sabotage by the spiteful Thule defenders. Hundreds of Navarr slaves were liberated in the process, including a number of artisans who had been forced to create weapons and armour for their captors. A number of prisoners were unaccounted for, however - many of the runesmiths captured when the steading was taken had already been sent north to captivity in Otkodov.

Shortly before Summer 380YE, work was completed on a large wayhouse here designed to encourage trade with Skarsind, under the control of the Broker of Treji Wayhouse. Already it is bringing increased trade through the territory, and it forms the western arm of the Northern trade network.

The Heartwood of the Great Vale

The Heartwood of the Great Vale is a Bourse resource located in northern Summersend. Custodianship of the Heartwood is an Imperial Title that brings with it a Seat on the Imperial Bourse. It produces 25 Imperial wains of weirwood every season. Control is allocated to any Imperial citizen by open auction during the Winter Solstice.

The Gate of Summer

Two huge stones and a top lintel stand in the middle of a clearing, carved about with boar, deer and other game, and symbols representing summer. It is covered in moss, and no-one has ever seen a hint of any magic from it.

The Vallorn of Hercynia

The vallorn of Hercynia is often characterized as "malicious" or "patient." It does not seem to be as vibrant as the vallorn in more southerly climes, and is certainly not as aggressive as the vallorns of Brocéliande or Liathaven. It is well known that the Vallorn itself is not sentient but a hostile area of land, however, it is the actions of the creatures that dwell in the Vallorn that give it this reputation. While incursions from vallornspawn are few and far between, they are especially vicious when they do come. Over the centuries, it has been beaten back to a dark heart in eastern Deer's Folly but efforts to dislodge it entirely have failed.

Regions

Northpines

The mountains of north-west Hercynia are home to several mines that have been worked since before there was an Empire. The slopes of the mountains are thick with ancient pine trees, rich in Ambergelt and Dragonbone. This was the easiest region to clear of Vallorn influence during the slow war of attrition to regain Hercynia, and there have been no major incursions of vallornspawn into the mountains in centuries. This region is famously where Myfanwy (one of the earliest companions of the First Empress) was born, and where she was called to help mediate a dispute between rival steadings during the unsuccessful first attempt to bring the Urizen into the Empire. Some conspirators claim that had Myfanwy made the trip with the First Empress, the Urizen could have been convinced to join the Empire early.

Several secluded passes through the mountains into Skarsind served as trade routes prior to the invasion of the Thule. In later years they were used to launch scouting missions into the barbarian-held territory. The steadings of the region are considered a little odd by many Navarr, and occasionally accused of having more in common with the Winterfolk than with their own cousins. There may be a little truth to this - with the loss of the Glen of Shadows to the barbarians, Northpines was cut off from the rest of Hercynia - and indeed the Empire - by a combination of barbarians and the vallorn-infested region of Deer's Folly to the south.

North Pines is the home to the Pridestalkers Striding who's rite of passage involves hunting and skinning the Snow Lions, the children of the Eternal Cathan Canae. It is also the location of the newly built House of Barbs, commissioned by the controversial senator Rhain Winters Vigl.
Keywords: Forested, Hilly

The Glen of Shadows

The steading of Treji still stands here, but has been extensively damaged by the battle between the Imperial orcs and the barbarian occupiers. The artisans who made their home here combined the working of wood and metal to make weapons and armour for the Thorns of Hercynia and to support their Winterfolk allies. The Iron Roots of Treji stand guard in this area to make sure that no threat will harm the area. The Glen of Shadows is known for their fine magical bows and spears, easily matching the more workmanlike produce of the Wintermark runesmiths.

The famous Shadowglyn Distillery is located here on the lower slopes of the Northpines. The once famous distillery produced some of the best drinks in the Empire until it was destroyed in a pitched battle between the Thule and Navarr defenders, during fighting in the territory. Production has recently restarted at the site, under the auspices of Wern Taur Thorntarry.

Keywords: Forested

Deer's Folly

Another mountainous area of Hercynia, but one that has fared less well than Northpines. While the mountains to the west create a natural barrier against the worst effects of the vallorn, a poisonous miasma lies over much of the region. The noxious atmosphere pools in valleys and spreads through the forest from the vallorn of Hercynia, wrapped tight around the ruins of an ancient Terunael city in the east. There are only a handful of steadings in Deer's Folly and they are all built in the western mountains - no steading established closer to the vallorn heart has survived more than a decade before it is overrun. The oldest of these is the small but ancient steading of Bont Goch. The Winterfolk Queen Ilsin is believed to have met her end here at the hands of the Vallornspawn - some scholars point to the fact that her famous standard bore a white stag and suggest it is more than coincidence the region is known as "Deer's Folly" - but if it had a name before this it is known only to historians. (OOC Note: This region is not considered to be in Imperial hands. It cannot be reclaimed until the power of the vallorn is broken.)
Keywords: Forested, Hilly, Vallorn

Old Ranging

The forests of Old Ranging are carefully cultivated by the inhabitants of the Steadings here. The woods are rich with animal life, and many hunters make a good living providing pelts, furs and fine meats to merchants and traders who travel across the Empire. Likewise, the manystreams and shallow rivers are rich with an impressie variety of fish and a number of steadings here raise domesticated deer and even goats whose meat is very much in demand. There are several well-established trade routs from Old Ranging to Kalapheim and Winterfolk merchants are a common sight in the Summer months. It has not always been this way of course - there are several battlefields here that date back to pre-Imperial times when the ancestors of the modern Winterfolk, spurred on by their successes against the trolls attempted to conquer Hercynia. The tragic tale of Queen Ilsin is sometimes told by both Navarr and Winterfolk, recounting how her army was lead through Old Ranging by the clever Navarr and tricked into marching into Deer's Folly where the 'thousand strong army' was devoured by the Vallorn. The tale is probably an exaggeration but seems to have at least some basis in truth. It marked the last major conflict between the Navarr and the Winterfolk in Hercynia, although to this day Suaq explorers make occasional forays into Old Ranging seeking for some sign of Queen Ilsin's personal standard Winter Fury which is believed to be a potent artefact.

In recent years, as the heart of the Vallorn of Hercynia has become more restive, there has been an increase in vallornspawn attacks on hunting parties along the northern borders - but never in great numbers, and the attacks have been dealt with swiftly and effectively by vigilant Thorns.
Keywords: Forested

Summersend

The forests of Summersend are sparse, giving way to the plains of Gildenheim to the north. The Gate of Summer is found here, along with several other well-explored Terunael ruins. Several steadings are built on a foundation of old Terunael structures, and it is from here that the push to drive back the Vallorn is overseen. There are several old battlefields here, most dating back to pre-Imperial times and to attempts by the Vard ancestors of the Varushkans to conquer Hercynia. Most of these battlefields have long since been forgotten but one - Mourning Hollow on the very south-eastern borders - Was said to be haunted by the unquiet spirits of dead Vard and Navarr warriors due to the result of a forgotten curse or betrayal. Due to the actions of an expedition in Winter 379YE there have been no sightings of ghosts since. Mourning Hollow is also home to the ruins of the locally named Temple of Phaleron a powerful Day/Night region that was once a large Terunael Library.

In addition to the usual occasional incursions from the vallorn of Hercynia, there have been several skirmishes with the orcs both from Skarsind and from the Glen of Shadows to the north-west. The fortified steadings here served as a base of operations for forays into Skarsind during the recent war, and a number of Wintermark refugees were helped to safe havens in Hahnmark to the south west.

The Foxden steading is the most influential steading based in Summersend and acts as a place to run messages not only across Hercynia but across the entire Empire.

Summersend is also the site of the Heartwood of the Great Vale, and of the corpse glade where the eerie unknown remains dug from beneath the roots of the ancient wierwood are interred.

The Heartwood of the Great Vale is in northern Summersend, right on the edge of the Glen of Shadows.
Keywords: Forested