Heroic Skills

  • You must purchase hero points before you can take any other heroic skills

You must purchase one or more hero points before you can purchase any of the heroic skills listed in this section. These skills (and some items that can be gained in play) allow you to expend hero points to achieve game effects.

To use a hero point you must use appropriate roleplaying for the skill or ability that you are using. A heroic blow might be bold and dramatic and accompanied by a mighty roar, other skills should be roleplayed as appropriate.

If you are using an offensive heroic ability and the target does not visibly respond to your heroic call then your blow has not affected and the hero point is not spent. You only expend a hero point when using a heroic call if the target is affected by the call.

Your character’s hero points replenish overnight.

Hero Points

The first time you buy this skill you receive 2 hero points. You gain one additional hero point each time you purchase the skill after that. The cost to purchase hero points increases by 1 pt each time you purchase the skill.

You may expend a hero point at any time to justify responding in anyway you choose to a roleplaying effect that your character is subject to.

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Cleaving Strike

If you have a hero point than you can expend it to call CLEAVE when striking a single blow with any one-handed weapon that between 24” and 42” long. If you also have the weapon master skill then you can use the skill with any weapon up to 84” long.

Shattering Blow

If you have a hero point than you can expend it to call SHATTER when striking a single blow with any two-handed weapon that is between 42” and 60” long.

Mighty Strikedown

If you have a hero point than you can expend it to call STRIKEDOWN when striking a single blow with any two-handed pole-arm that is between 60” and 84” long.

Second Wind

You may restore up to three lost hits by expending a hero point and spending at least two seconds appropriate roleplay of visibly catching your breath, letting forth a roar of renewed vigour or similar. You must still have hits remaining to use this skill. It does not restore the use of a limb that has been CLEAVED or IMPALED.

Unstoppable

If you are bleeding to death, you may restore one hit and stop bleeding to death by expending a hero point and staggering to your feet. You do not regain the use of a limb that has been CLEAVED or IMPALED. You must clearly roleplay getting to your feet in order to use this skill.

Stay With Me

You may restore one hit to a bleeding companion and stop them bleeding to death by spending a hero point and performing at least five seconds of uninterrupted roleplaying encouraging them to get back on their feet. It does not restore the use of a limb that has been CLEAVED or IMPALED.

Get it Together

You may restore three body hits to a companion who still has body hits remaining by expending a hero point and performing at least five seconds of uninterrupted appropriate roleplaying encouraging them to pull themselves together. It does not restore the use of a limb that has been CLEAVED or IMPALED.