(Recruitment)
(Current Armies)
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==Army Size==
 
==Army Size==
To allow players to make sensible and meaningful comments about the capability of their armies, each army has a fighting strength (usually 5000). This number represents the effective fighting force of the army - equivalent to 5000 raw recruits. The civil service uses complex day magic to quantify the effective fighting force of each Imperial armies, providing this IC information to the Imperial generals. An actual Imperial army may have more or less than 5000 soldiers in it, the civil service only provide the Generals with precise information on the actual fighting strength, since this is the critical number needed to make effective strategic decisions.
+
A fully rested and supplied Imperial Army consists of around 5,000 trained soldiers. The civil service monitors the fighting force of each Imperial army using Day magic, providing this IC information to the Imperial generals, so that they can make effective strategic decisions. The military strength of a full strength army is measured at 5,000 strength - roughly one point of military strength for each soldier.
  
Barbarian armies tend to be much larger than Imperial armies, although in practice their fighting strength is usually similar.  
+
Barbarian armies tend to be much larger - though most have a similar military strength. Day magic rituals such as [[Eyes of the Sun and Moon]], or the intelligence reports received by [[Army_qualities#Scouting|scouting]] armies provide good estimations of the military strength of a barbarian army using the same scale used for the Imperial armies.
 
+
{{CaptionedImage|file=Shoulder to Shoulder.jpg|caption=The soldiers of the Marches make terrible foes when they fight [[The_Marches_military_concerns#Army_Orders|shoulder to shoulder]].|align=right|width=650}}
As an army takes [[casualties]] its fighting strength drops. An army whose fighting strength falls below 1,000 will immediately disband.  
+
The majority of campaign armies have a maximum strength of 5,000 fighting force. A large army, however, has a maximum fighting strength of 7,500 but still counts as a single campaign army. As an army takes [[casualties]] its fighting strength drops. An army whose fighting strength falls below 1,000 will immediately disband (or, if they are a large army, if their fighting strength falls below 1,500).
 
 
The majority of campaign armies have a maximum strength of 5,000 fighting force. A large army, however, has a maximum fighting strength of 7,500 but still counts as a single campaign army.
 
  
 
==Special Quality==
 
==Special Quality==
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When a new army is being created it will automatically develop a quality dependent on the nation raising the army. In many cases the quality will depend on events at the time and be influenced by decisions taken by the characters involved in raising the army.
 
When a new army is being created it will automatically develop a quality dependent on the nation raising the army. In many cases the quality will depend on events at the time and be influenced by decisions taken by the characters involved in raising the army.
 +
 +
Some nations have special orders that only their generals can issue (such has the Marchers' [[The_Marches_military_concerns#Army_Orders|Shoulder to Shoulder]]) or have special rules that apply to them (such as the [[Wintermark_military_concerns#Army_Orders|special rules]] that apply when [[Wintermark]] is fighting the [[Jotun]]). These are generally detailed on the ''military concerns'' page for each nation.
  
 
==Senate Commissions==
 
==Senate Commissions==
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===Recruitment===
 
===Recruitment===
  
* Materials: 200 wains of [[Imperial_Bourse#Mithril|mithril]] and 50 Thrones
+
* Materials: 200 wains of [[Imperial_Bourse#Mithril|mithril]] and 50 thrones
 
* Time: 1 year to construct
 
* Time: 1 year to construct
 
{{CaptionedImage|file=CullachMarching.jpg|caption=The Cullach march.|align=right|width=500}}
 
{{CaptionedImage|file=CullachMarching.jpg|caption=The Cullach march.|align=right|width=500}}
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All Imperial armies must use recruits drawn from a single nation. Each nation can only physically support a [[Commission#Maximum_numbers_of_Imperial_Forces|limited number of forces]] at one time; this number cannot be exceeded.
 
All Imperial armies must use recruits drawn from a single nation. Each nation can only physically support a [[Commission#Maximum_numbers_of_Imperial_Forces|limited number of forces]] at one time; this number cannot be exceeded.
 +
 +
===Enlargement===
 +
 +
The Senate can contribute resources to increase the strength of an existing army, making it [[Imperial armies#Large armies|large]]. It takes three seasons and costs 50 wains of mithril and 100 crowns each season until complete (for a total cost of 150 wains of mithril and 300 crowns). The army can continue to operate, moving and fighting as normal, while it is upgraded. The additional fighting strength is added to the army when the enlargement is complete.
  
 
===Resupply===
 
===Resupply===
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Further details of how an Imperial army can be resupplied by the Senate can be found [[Casualties#Emergency_Resupply|here]].
 
Further details of how an Imperial army can be resupplied by the Senate can be found [[Casualties#Emergency_Resupply|here]].
 
===Enlargement===
 
The Senate can contribute resources to increase the strength of an existing army, making it [[Imperial armies#Large armies|large]]. It takes three seasons and costs 50 wains of mithril and 100 crowns each season until complete (for a total cost of 150 wains of mithril and 300 crowns). The army can continue to operate, moving and fighting as normal, while it is upgraded. The additional fighting strength is added to the army when the enlargement is complete.
 
  
 
==Upkeep==
 
==Upkeep==
Although the soldiers in an Imperial army are not paid for their service, an army still costs a huge amount of money to operate. Each Imperial army costs 50 Thrones per season, paid for from the [[Imperial Senate]] budget. Each large army costs 75 Thrones per season.
+
Although the soldiers in an Imperial army are not paid for their service, an army still costs a huge amount of money to operate. Each Imperial army costs 50 thrones per season, paid for from the [[Imperial Senate]] budget. Each large army costs 75 thrones per season.
  
 
==Military Units==
 
==Military Units==
 
Some wealthy or powerful citizens maintain their own independent [[military unit]]. These units can be attached to an army to increase its effective fighting strength. This is done by the orders of the military unit’s commander (submitted using the personal resource downtime system).
 
Some wealthy or powerful citizens maintain their own independent [[military unit]]. These units can be attached to an army to increase its effective fighting strength. This is done by the orders of the military unit’s commander (submitted using the personal resource downtime system).
  
The experienced and capable troops in a starting military unit provide an advantage out of proportion to their numbers, adding the equivalent to 100 raw recruits to the strength of the army they support.
+
The experienced and capable troops in a starting military unit provide an advantage out of proportion to their numbers, adding the equivalent of 100 soldiers to the strength of the army they support.
  
 
==Current Armies==
 
==Current Armies==
At present there are 22 Imperial armies.  
+
At present there are 26 Imperial armies. The information was last updated following the Autumn Equinox 383YE.
<row-fluid>
+
 
<span4>
+
{| class="wikitable sortable"
===Brass Coast===
+
|-
* [[The_Brass_Coast_military_concerns#The_Red_Wind_Corsairs|The Red Wind Corsairs]]  
+
! Army !! Nation !! Quality !! Current Location !! Election
* [[The_Brass_Coast_military_concerns#The_Fire_of_the_South|The Fire of the South]]
+
|-
</span4>
+
| [[Red_Wind_Corsairs|The Red Wind Corsairs]] || [[The Brass Coast]] || [[Army_qualities#Daring|Daring]] || [[Segura]] ||Summer
<span4>
+
|-
===Dawn===
+
| [[The_Brass_Coast_military_concerns#The_Fire_of_the_South|The Fire of the South]] || [[The Brass Coast]] || [[Army_qualities#Fast|Fast]] || [[Skarsind]] || Autumn
* [[Dawn_military_concerns#The_Golden_Sun|The Golden Sun]]
+
|-
* [[Dawn_military_concerns#The_Hounds_of_Glory|The Hounds of Glory]]
+
| [[Dawn_military_concerns#The_Golden_Sun|The Golden Sun]] || [[Dawn]] || [[Army_qualities#Resilient|Resilient]] || Forest of Ulnak || Summer
* [[Dawn_military_concerns#The_Eastern_Sky|The Eastern Sky]]
+
|-
</span4>
+
| [[Dawn_military_concerns#The_Hounds_of_Glory|The Hounds of Glory]] || [[Dawn]] || [[Army_qualities#Indomitable_Glory|Indomitable Glory]] || Forest of Ulnak || Winter
<span4>
+
|-
===Highguard===
+
| [[Dawn_military_concerns#The_Eastern_Sky|The Eastern Sky]] || [[Dawn]] || [[Army_qualities#Resourceful|Resourceful]] || [[Holberg]] || Autumn
* [[Highguard_military_concerns#The_Granite_Pillar|The Granite Pillar]]
+
|-
* [[Highguard_military_concerns#The_Seventh_Wave|The Seventh Wave]]
+
| [[Gryphon's_Pride|The Gryphon's Pride]] || [[Dawn]] || [[Army_qualities#Conquering|Conquering]] || Forest of Ulnak || Spring
* [[Highguard_military_concerns#The_Valiant_Pegasus|The Valiant Pegasus]]
+
|-
</span4>
+
| [[Highguard_military_concerns#The_Granite_Pillar|The Granite Pillar]] || [[Highguard]] || [[Army_qualities#Disciplined|Disciplined]] || [[Sarvos]] || Summer
</row-fluid>
+
|-
<row-fluid>
+
| [[Highguard_military_concerns#The_Seventh_Wave|The Seventh Wave]] || [[Highguard]] || [[Army_qualities#Scouting|Scouting]] || Sarvos || Autumn
<span4>
+
|-
===Imperial Orcs===
+
| [[Highguard_military_concerns#The_Valiant_Pegasus|The Valiant Pegasus]] || [[Highguard]] || [[Army_qualities#Physick|Physick]] || [[Therunin]] || Spring
* [[Imperial_Orcs_territories#The_Winter_Sun|The Winter Sun]]
+
|-
* [[Imperial_Orcs_territories#The_Summer_Storm|The Summer Storm]]
+
| [[Imperial_Orcs_military_concerns#The_Winter_Sun|The Winter Sun]] || [[Imperial Orcs]] || [[Army_qualities#Freedom_Fighters|Freedom Fighters]] || [[Segura]] || Winter
</span4>
+
|-
<span4>
+
| [[Imperial_Orcs_military_concerns#The_Summer_Storm|The Summer Storm]] || [[Imperial Orcs]] || [[Army_qualities#Relentless|Ruthless]] || [[Bregasland]] || Summer
===The League===
+
|-
* [[The_League_military_concerns#The_Wolves_of_War|The Wolves of War]]
+
| [[The_League_military_concerns#The_Wolves_of_War|The Wolves of War]] || [[The League]] || [[Army_qualities#Mercenary|Mercenary]] || [[Zenith]] || Autumn
</span4>
+
|-
<span4>
+
| [[The_League_military_concerns#TowerJacks|The Towerjacks]] || [[The League]] || [[Army_qualities#Siege|Siege]] || Zenith || Winter
===The Marches===
+
|-
* [[The_Marches_military_concerns#The_Drakes|The Drakes]]
+
| [[The_Marches_military_concerns#The_Drakes|The Drakes]] || [[The Marches]] || [[Army_qualities#Resourceful|Resourceful]] || Bregasland || Summer
* [[The_Marches_military_concerns#The_Strong_Reeds|The Strong Reeds]]
+
|-
* [[The_Marches_military_concerns#Bounders|Bounders]]
+
| [[The_Marches_military_concerns#The_Strong_Reeds|The Strong Reeds]] || [[The Marches]] || [[Army_qualities#Secretive|Secretive]] || Bregasland || Winter
* [[The_Marches_military_concerns#The_Tusks|The Tusks]]
+
|-
</span4>
+
| [[The_Marches_military_concerns#Bounders|The Bounders]] || [[The Marches]] || [[Army_qualities#Watchful|Watchful]] || Bregasland || Autumn
</row-fluid>
+
|-
<row-fluid>
+
| [[The_Marches_military_concerns#The_Tusks|The Tusks]] || [[The Marches]] || [[Army_qualities#Disciplined|Disciplined]] || Bregasland || Summer
<span4>
+
|-
===Navarr===
+
| [[Navarr_military_concerns#The_Black_Thorns|The Black Thorns]] || [[Navarr]] || [[Army_qualities#Fast|Fast]] || Segura || Summer
* [[Navarr_military_concerns#The_Black_Thorns|The Black Thorns]]
+
|-
* [[Navarr_military_concerns#The_Quiet_Step|The Quiet Step]]
+
| [[Navarr_military_concerns#The_Quiet_Step|The Quiet Step]] || [[Navarr]] || [[Army_qualities#Cunning|Cunning]] || Mournwold || Autumn
</span4>
+
|-
<span4>
+
| [[Citadel Guard|The Citadel Guard]] || [[Urizen]] || [[Cyclic magic|Cyclic Magic]] || Zenith || Summer
===Urizen===
+
|-
* [[Urizen_military_concerns#The_Army_of_the_Citadel|The Army of the Citadel]]
+
| [[Varushka_military_concerns#The_Army_of_the_Northern_Eagle|The Northern Eagle]] || [[Varushka]] || [[Army_qualities#Guerilla|Guerilla]] || Zenith || Summer
</span4>
+
|-
<span4>
+
| [[Varushka_military_concerns#The_Army_of_the_Golden_Axe|The Golden Axe]] || [[Varushka]] || [[Army_qualities#Driven|Driven]] || Forest of Ulnak || Winter
===Varushka===
+
|-
* [[Varushka_military_concerns#The_Army_of_the_Northern_Eagle|The Army of the Northern Eagle]]
+
| [[Varushka_military_concerns#The_Army_of_the_Iron_Helms|The Iron Helms]] || [[Varushka]] || [[Army_qualities#Cruel|Cruel]] || Zenith || Spring
* [[Varushka_military_concerns#The_Army_of_the_Golden_Axe|The Army of the Golden Axe]]
+
|-
</span4>
+
| [[Wintermark_military_concerns#The_Fist_of_the_Mountains|The Fist of the Mountains]] || [[Wintermark]] || [[Army_qualities#Farsighted|Farsighted]] || Bregasland || Summer
</row-fluid>
+
|-
<row-fluid>
+
| [[Wintermark_military_concerns#The_Green_Shield_Army|The Green Shield]] || [[Wintermark]] || [[Army_qualities#Glorious|Heroic]] || Bregasland || Winter
<span4>
+
|-
===Wintermark===
+
| [[Wintermark_military_concerns#The_Bloodcloaks|The Bloodcloaks]] || [[Wintermark]] || [[Army_qualities#Physick|Physick]] || Bregasland || Spring
* [[Wintermark_military_concerns#The_Fist_of_the_Mountains|The Fist of the Mountains]]
+
|}
* [[Wintermark_military_concerns#The_Green_Shield_Army|The Green Shield Army]]
+
 
</span4>
 
</row-fluid>
 
 
{{War Further Reading}}
 
{{War Further Reading}}
 
[[Category: Senate]]
 
[[Category: Senate]]
 +
[[Category:Commission]]

Revision as of 14:11, 6 October 2019

Commander.jpg
Mathayus, General of the Granite Pillar, and Highborn warriors of the Shattered Tower

Overview

The Empire is defended by its armies. Each army is a large force, capable of acting independently and supported by their own logistics with baggage trains, siege engines, and foragers. They are therefore able to venture beyond the boundaries of the Empire and, so long as their casualties are low, remain fully capable despite being engaged in prolonged campaigns.

The typical member of an Imperial army is fed and billeted by the civil service but is not paid in coin. These volunteers have signed up for two years Imperial Service - they are trained and equipped and then assigned to an Imperial army. if they choose to leave the army at the end of that period they receive payment in land from the Empire (equivalent to a level one farm).

Although the lure of land is what draws most citizens to Imperial Service, the training and equipment received can be valuable. Most members of the many independent military units spread across the empire are former soldiers.

Each Imperial army is commended by a general. While generals are chosen by Senators, once appointed the general has sole authority to order the army to move or attack as they choose. Traditionally the generals of one nation will cooperate but it is not a requirement and a general is within their rights to give orders as they see fit.

Army Size

A fully rested and supplied Imperial Army consists of around 5,000 trained soldiers. The civil service monitors the fighting force of each Imperial army using Day magic, providing this IC information to the Imperial generals, so that they can make effective strategic decisions. The military strength of a full strength army is measured at 5,000 strength - roughly one point of military strength for each soldier.

Barbarian armies tend to be much larger - though most have a similar military strength. Day magic rituals such as Eyes of the Sun and Moon, or the intelligence reports received by scouting armies provide good estimations of the military strength of a barbarian army using the same scale used for the Imperial armies.

Shoulder to Shoulder.jpg
The soldiers of the Marches make terrible foes when they fight shoulder to shoulder.

The majority of campaign armies have a maximum strength of 5,000 fighting force. A large army, however, has a maximum fighting strength of 7,500 but still counts as a single campaign army. As an army takes casualties its fighting strength drops. An army whose fighting strength falls below 1,000 will immediately disband (or, if they are a large army, if their fighting strength falls below 1,500).

Special Quality

Each Imperial army has a unique quality that is permanently fixed at the time the army is created and which reflects the character and flavour of the army.

When a new army is being created it will automatically develop a quality dependent on the nation raising the army. In many cases the quality will depend on events at the time and be influenced by decisions taken by the characters involved in raising the army.

Some nations have special orders that only their generals can issue (such has the Marchers' Shoulder to Shoulder) or have special rules that apply to them (such as the special rules that apply when Wintermark is fighting the Jotun). These are generally detailed on the military concerns page for each nation.

Senate Commissions

The Imperial Senate can pass a motion of commission to recruit a new Imperial army, or to resupply, or enlarge an existing army.

Recruitment

  • Materials: 200 wains of mithril and 50 thrones
  • Time: 1 year to construct
CullachMarching.jpg
The Cullach march.

When the army is complete a new Imperial title of general is created in the Imperial Military Council. Appointment follows the normal constitutional process (human generals are selected by the senators of the nation) and re-appointed each year after that.

A newly created Imperial army is at its maximum strength of 5,000. It begins play mustered in one of the Imperial controlled territories belonging to the nation where it was raised.

All Imperial armies must use recruits drawn from a single nation. Each nation can only physically support a limited number of forces at one time; this number cannot be exceeded.

Enlargement

The Senate can contribute resources to increase the strength of an existing army, making it large. It takes three seasons and costs 50 wains of mithril and 100 crowns each season until complete (for a total cost of 150 wains of mithril and 300 crowns). The army can continue to operate, moving and fighting as normal, while it is upgraded. The additional fighting strength is added to the army when the enlargement is complete.

Resupply

The strength of an Imperial army declines as it suffers casualties. While an army will slowly resupply and reinforce itself over time, the Senate can pass a motion to provide the army with additional resupply. The army to be resupplied must be in a friendly territory, and may not be engaged with any enemies.

Further details of how an Imperial army can be resupplied by the Senate can be found here.

Upkeep

Although the soldiers in an Imperial army are not paid for their service, an army still costs a huge amount of money to operate. Each Imperial army costs 50 thrones per season, paid for from the Imperial Senate budget. Each large army costs 75 thrones per season.

Military Units

Some wealthy or powerful citizens maintain their own independent military unit. These units can be attached to an army to increase its effective fighting strength. This is done by the orders of the military unit’s commander (submitted using the personal resource downtime system).

The experienced and capable troops in a starting military unit provide an advantage out of proportion to their numbers, adding the equivalent of 100 soldiers to the strength of the army they support.

Current Armies

At present there are 26 Imperial armies. The information was last updated following the Autumn Equinox 383YE.

Army Nation Quality Current Location Election
The Red Wind Corsairs The Brass Coast Daring Segura Summer
The Fire of the South The Brass Coast Fast Skarsind Autumn
The Golden Sun Dawn Resilient Forest of Ulnak Summer
The Hounds of Glory Dawn Indomitable Glory Forest of Ulnak Winter
The Eastern Sky Dawn Resourceful Holberg Autumn
The Gryphon's Pride Dawn Conquering Forest of Ulnak Spring
The Granite Pillar Highguard Disciplined Sarvos Summer
The Seventh Wave Highguard Scouting Sarvos Autumn
The Valiant Pegasus Highguard Physick Therunin Spring
The Winter Sun Imperial Orcs Freedom Fighters Segura Winter
The Summer Storm Imperial Orcs Ruthless Bregasland Summer
The Wolves of War The League Mercenary Zenith Autumn
The Towerjacks The League Siege Zenith Winter
The Drakes The Marches Resourceful Bregasland Summer
The Strong Reeds The Marches Secretive Bregasland Winter
The Bounders The Marches Watchful Bregasland Autumn
The Tusks The Marches Disciplined Bregasland Summer
The Black Thorns Navarr Fast Segura Summer
The Quiet Step Navarr Cunning Mournwold Autumn
The Citadel Guard Urizen Cyclic Magic Zenith Summer
The Northern Eagle Varushka Guerilla Zenith Summer
The Golden Axe Varushka Driven Forest of Ulnak Winter
The Iron Helms Varushka Cruel Zenith Spring
The Fist of the Mountains Wintermark Farsighted Bregasland Summer
The Green Shield Wintermark Heroic Bregasland Winter
The Bloodcloaks Wintermark Physick Bregasland Spring

Further Reading

Core Brief

Additional Information