Legacy of Thorns Revision as of 15:05, 30 December 2012 by Paul
Mastery of these preparations allows the brewing of several toxic substances which can hamper an enemies' ability to fight. They have been extensively used by the Navarr since time immemorial, but many societies have their own equivalents. This includes the barbarian orcs of course - at least one tribe of barbarians living in the eastern swamps is known to make extensive use of preparations such as these when battling their Imperial enemies.
Navarr apothecaries have spend centuries trying to develop a thicker version of these venoms that can be successfully applied to arrows, but to date they have made no progress.
Two of these preparations are intended to be applied to melee weapons. They cannot be used with arrows or quarrels, and are ineffective when applied to thrown weapons. It takes five seconds of appropriate roleplaying to apply a blade venom to a melee weapon, after which you must make the appropriate call the next time you hit a target. If ten seconds pass without making the call, the venom is wasted.
You cannot combine the call granted by a blade venom with any other combat or magic call; only one call is made at a time.
Oil of Blackthorn
Oil of blackthorn is an effective blade venom, and has seen extensive use by the Navarr in their battles with barbarians, Vallorn-spawned horrors and hostile outlaws alike. It is considered very useful for dealing with certain creatures of the Vallorn-infested forests; such creature often heal at a preternatural rate, but they die just as easily as anyone else when venom is involved. Varushkan Wardens made occasional use of this venom for the same reason when fighting certain monsters that display similar vivacity.
Among the Unconquered of Highguard this thin slate-coloured oil is more commonly termed Basilisk Ichor. A common tactic is for a close-combat team to use it on their weapons to enhance the effectiveness of a volley of arrows fired by nearby allies - a tactic that some claim they learnt by watching the Navarr. Darker rumours suggest their ancestors first encountered it from the receiving end, either in some past conflict with the Navarr, or perhaps more likely in the interminable border skirmishes with the barbarian orcs.
Technically, oil of blackthorn should be termed oil of blackroot and in parts of Varushka and Urizen they prefer to use this name for this toxic paste. It is occasionally used as an ingestive poison, but the benefits of doing so are minimal; the victim tends to recover quickly after they have thrown up, and there are no permanent effects from consuming the venom orally.
- Effect: This oil is smeared on a melee weapon over 5 seconds. The wielder must then call VENOM on the next blow with the weapon within 10 seconds. If the call is not used within ten seconds, then it is wasted.
- Roleplaying: If you have drunk this oil, you are subject to nausea and painful stomach cramps for the next half hour, although if you vomit or are treated with the purify spell or by anything else that can end the weakness or venom conditions, you can alleviate these symptoms early.
- Recipe: Two drams of Bladeroot and one dram each of True Vervain, Cerulean Mazzarine and Marrowort.
This sticky rust-coloured paste is called Dogman's Slather in the Marches. While it is occasionally used by beaters, it is more commonly encountered smeared on the spears and clubs of the savage Feni who occasionally plague parts of Upwold.
Again, in Varushka and Urizen it is more commonly called roseweald paste but the semantics of what to call it are generally considered less important than it's effectiveness in neutralizing magicians and enemy champions. As with oil of blackthorn, this paste can be administered orally - or accidentally drunk when mistaken for another substance - but it has minimal effect that soon passes.
- Effect: This salve is smeared on a melee weapon over 5 seconds. The wielder must call WEAKNESS on the next blow with the weapon within 10 seconds. If the call is not used within ten seconds, then it is wasted.
- Roleplaying Effect: If you have drunk this oil, you are subject to the sudden onset of a feverish temperature accompanied by severe sweating, headache, tiredness and other flu-like symptoms that last for the next half hour, although if you vomit or are treated with the purify spell or by anything else that can end the venom or weakness conditions, you can alleviate these symptoms early.
- Recipe: Two drams of Imperial Roseweald and one dram each of True Vervain, Cerulean Mazzarine and Marrowort.
This tangy, translucent russet liquid is a nasty ingested poison that can cripple an enemy, allowing them to be easily dispatched. It is relatively easy to alleviate, but when fed to an unsuspecting victim makes a potent weapon. There is some evidence that this poison was employed by the eastern barbarians in their early dealings with the Highborn, and several stories of massacres in the League's history where food or drink was tainted with this substance to render enemies weakened and speed the kill.
- Effect: If you have drunk this liquid, you are subject to both the WEAKNESS and VENOM conditions. These conditions may be removed normally.
- Roleplaying Effect: As long as you suffer from either WEAKNESS or VENOM you feel as if your stomach is on fire; you may experience other symptoms including severe sweating, feverishly elevated temperature, throbbing aches in the head and joints, tiredness, agonizing stomach cramps, nausea, dizziness and painfully heightened senses that make bright lights or loud noises almost unbearable.
- Recipe: Two drams of Imperial Roseweald, two drams of Bladeroot and one dram of Cerulean Mazzarine.