Master Medicinal Revision as of 16:19, 26 December 2012 by Rafferty
While any skilled Apothecary can prepare medicinal elixirs, the students of the Master Medicinal learn to make specialist potions that expand on the basic knowledge shared by all students of herbalism.
This bitter preparation is valued in situations where soldiers must recover quickly from one battle to prepare for another. It speeds natural healing processes, as well as soothing troubled souls and making the drinker pleasantly relaxed and disinclined to be active or aggressive.
In the Marches it is often called Tom Drake's Tea after the famous general. While some herbalists mix a spoonful of honey or sugar with the mixture to counteract the bitter taste, many yeomen prefer to drink it neat, or seasoned with salt,. The famous General is said to have commented several times that the taste reminded him that even in victory, war is a bitter business. His constant companion, Friar (later Abbot) Agnes of Stockland, wrote in her journals that the tranquil nostrum also helped subdue and control the black moods to which the general was subject after every major engagement.
In Dawn, the tranquil nostrum is often drunk after Tourneys. Several households maintain a tradition where an injured noble drinks a toast to the assembled company using tranquil nostrum mixed with wine. While many nobles enjoy the attention of a household physick after an engagement, some nobles enjoy the opportunity presented by this preparation to join their companions in boasting and celebrating their victory - or commiserating their loss.
- Effect: After fifteen minutes of rest and relaxation the drinker recovers all lost body hits. If the drinker makes any combat calls or takes any damage during this time, the effect is negated.
- Roleplaying Effect: A drinker feels pleasantly relaxed and disinclined to be active or aggressive.
- Recipe: One dram of Marrowort and one dram of Bladeroot.
This foul-tasting elixir is favoured not only by those who face sorcerors and enemy magicians, but also by magicians who invoke dangerous magic and warriors who use powerful but double-edged weapons such as Duelist's scales. A mouthful of this potion causes momentary retching and dizziness, but purges both venom and weakness. The preparation may also be effective as a treatment for cases of mild poisoning, minor curses or similar ailments.
- Effect: This potion removes the venom and the weakness conditions.
- Roleplaying Effects: The drinker feels nauseous and dizzy; in some cases they may be overcome with retching and vertigo for a few moments.
- Recipe: One dram of Cerulean Mazzarine, one dram of both Bladeroot and Imperial Roseweald.
The Sovereign Specific
This vibrant, clear liquid is often seen as the pinnacle of the apothecary's art, the Sovereign Specific is a potent healing elixir. It possesses near miraculous properties; when it is drunk it restores vitality, dulls pain, knits torn flesh and fractured bones, purges venom and alleviates weakness. While it is rare that all of its properties are required by a single patient, it is can be a literal life-saver for a warrior badly beset and far from help.
Among the Ssuaq and Kallavesi of Wintermark the potion is also welcomed for its versatility - while it is difficult to prepare, it is still a cheaper proposition that carrying doses of multiple potions with more specific effects.
- Effect: This potion restores all lost hit, removes the venom and the weakness conditions, restores all limbs that have been cleaved or impaled, and delays the effect of any traum.
- Roleplaying Effect: The drinker feels light headed for a few moments after which they feel refreshed and full of vital energy. Feelings of well-being, optimism and enthusiasm may persist for up to an hour after drinking the potion.
- Recipe: One dram each of Imperial Roseweald, Cerulean Mazzarine, True Vervain, Bladeroot and Marrowort.
"Now, woman, we shall see who has the last laugh!"
Jennifer of Adlecombe sagged, her vision blurred. Thanks to the wicked magician's vile incantations she barely had the strength to lift her greatsword. Her blood burned with the power of his supernatural venom, and she knew she had only seconds left to live. The outlaw sorcerer held his staff defensively before him, keeping her at bay easily in her wounded state.
The thresher sagged, seeming to support herself on her sword, and then in a smooth motion gulped down the potion she had palmed while her opponent gloated. Immediately energy flowed through her tired body, cleansing her of both the magical venom and the malign curse. She surged forward and in a smooth motion cleft the sorcerer's staff into kindling. The sorcerer had no more than a second to gape at his shattered implement before her second strike cleft through his rune-carved belt, lifted him off his feet and sent him sprawling in a spray of blood.
Unlike her prey, she wasted no time on clever wordplay. Her quarry struggled to rise, slipping in his own blood and whimpering as she approached him. She sheathed her sword, drew out a set of mastercrafted manacles and tossed them toward the prone man. Then she slowly took a small green potion out of her pouch and held it up in one hand, shaking it gently to attract the sorcerer's attention."Either you can lie there and bleed to death, monster, or you can put these on. The choice is entirely yours"