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==Winds of Fortune==
 
==Winds of Fortune==
 
<box>This post was shared on Facebook to the Empire group, and deals with the purpose of Winds of Fortune. It was originally in response to a player feeling overwhelmed by the sheer amount of Winds of Fortune material before every event. Matt is not what you might call a natural football fan... July 18th 2018</box>
 
<box>This post was shared on Facebook to the Empire group, and deals with the purpose of Winds of Fortune. It was originally in response to a player feeling overwhelmed by the sheer amount of Winds of Fortune material before every event. Matt is not what you might call a natural football fan... July 18th 2018</box>
{{CaptionedImage|file=Walk it In.jpg|align=right|width=300}}
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{{CaptionedImage|file=Walk it In.png|align=right|width=300}}
 
I like to try and read the news most days. And the Grauniad is my paper of choice for English news because it's free and it fits my bias.
 
I like to try and read the news most days. And the Grauniad is my paper of choice for English news because it's free and it fits my bias.
  

Revision as of 10:04, 21 July 2018

Winds of Fortune

This post was shared on Facebook to the Empire group, and deals with the purpose of Winds of Fortune. It was originally in response to a player feeling overwhelmed by the sheer amount of Winds of Fortune material before every event. Matt is not what you might call a natural football fan... July 18th 2018
Walk it In.png

I like to try and read the news most days. And the Grauniad is my paper of choice for English news because it's free and it fits my bias.

But I pick and choose the bits I'm interested in - I assume nobody actually reads all that stuff about football or sports and stuff... I mean there was a thing... and like some people played football and... someone won. Or something. Germany I assume - I mean they usually win everything. Or Brazil? I mean I could care less....

The Winds are just "Empire News" - they are there so people whose characters are well informed can be well informed and to create stuff people can choose to roleplay about in the field. But it's perfectly fine for it to be just "more articles about football". Nobody should read articles about football unless they want to and they enjoy reading them.

If I could find a way to say "This content is a supplement to your game - it is optional - you don't need to read any of it - you can just go into play and roleplay finding out the news" then we would.

But there is literally no way that I can think of to say that that works. I don't know what words would communicate that in a way that would make any difference at all to people. We've tried really hard - but nothing works.

Personally I suspect the game is probably more fun if you don't read them. I think I'd enjoy turning up and being wide-eyed and knowing nothing and be like "What? The Columbians have won! That can't possibly have happened. Why weren't the Belgians using the 4-7-5 formation". I don't really understand football so I think the analogy has probably gone too far now... but basically I'd find it more fun to play in the field than read online.

Now obviously the fun of that relies on the fact that *some* people do want to read it online and get super-excited about it. And it seems a bit rude to make them do all the work and do none of the heavy-lifting yourself. But statistically - there doesn't seem to be a shortage of people mad keen to read the winds. So I don't think I'd lose any sleep over the work they put in to make your game better so they can portray well-briefed NPCs who know whats happening when you turn up in-character.

But... it just doesn't make a difference. It's mere existence seems to act as a psychic anchor for some players and I genuinely cannot work out what on earth we can do to help other than to just say over and over (largely ineffectively) "Just don't read/worry about it."

Using Social Media

This post was originally made on Facebook, on the Wintermark group, as part of a discussion about advertising In Character services, and talking about your group and such on Facebook. in it he talks a bit about our approach to Social Media and it's positive impact on the game. April 7th 2018
So Quiet.jpg

My view has always been that players advertising services on Facebook does give an advantage to players who are active on Facebook and reading the group regularly over those players who aren't.

But an advantage at what? At getting involved, at finding game, at knowing about places to go, help seeking out characters to talk to. Basically help having fun at the event?

I think it's hard to convincingly critique much of that. Our goal is to get as many people involved and enjoying the game as possible. I'd give that advantage to everybody if I could. It doesn't matter to me if one player finds it easier to enjoy the event than another - equality in enjoyment is not the goal - the goal is to get *everybody* more involved - to make it easier for everyone to have fun. If a rising tide lifts some boats more than others... I'll accept that.

For the most part roleplaying games are fundamentally cooperative out-of-character. They're not like sports - it's not just about winning and losing and competing. The more fun you are having... in a game in which much of the roleplaying is cooperative player-with-player - then it's likely that I'm having more fun. A busy bustling field full of characters going about their business is a cooler game setting for *everyone* - even if you personally are less informed on what is happening.

It's easy to think of these things in terms of competitive advantages - because some of the game is competitive in-character. Players compete against each to become senators, cardinals, grandmasters - and so on. Now clearly it would damage enjoyment to turn up and find everything like this had been stitched up in advance on Facebook - that would spoil the fun - not just for the person losing out but for everyone coming out on top as well.

But that's why we limit the scope of what people can post - IC adverts of services are fine - organizing meetings is fine - pushing agendas and discussing issues... is over the line. It's fine to find out what is going on on Facebook - but play out your response to that when you're live in the field.

I welcome any discussion of these things (provided it stays civil!) but PD have a pretty well developed sense of where we think the line is these days and generally speaking we're pretty happy with that. We're not going back to the bad old days of "FOIP" - that is not happening.

What I would say is this - posting adverts on Facebook and having signs at the event is not an either/or. You can do both... You can post adverts for stuff on Facebook... AND you can make Anvil a much cooler place by building beautiful signs...