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===Five Things About the Navarr===
 
===Five Things About the Navarr===
*'''The Navarr bind the Empire.''' The Navarr migrations carry information, goods and people to many isolated Imperial settlements.
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*'''The Empire is our home.''' The Navarr travel the Empire carrying messages, information and people across the land.  
*'''What news from the North?''' Because they spend their lives travelling, the Navarr are message-carriers and information gatherers. They have a firm grasp on what is happening in the lands of the Empire and beyond.
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*'''Survival is change.''' The Navarr lifestyle is one of constant change as they travel the wilds, and they adapt accordingly.
*'''Find your place.''' The Navarr firmly believe that each person should do the best job that they can to further the Empire’s aims. If someone is in the wrong profession, or even the wrong Nation, the Navarr will guide them to find their true place and fulfil their potential.
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*'''Actions have consequences.''' The Navarr take the long view and see the things they do in terms of the effects they will have in years to come, not just today.
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*'''Find your place.''' If someone is in the wrong profession, or even the wrong Nation, the Navarr try to guide them to find their true place and fulfil their potential.
 
*'''Go cautiously in dark places.''' Navarr Steadings offer sanctuary from the darkness. But danger is always present and the Navarr will do everything necessary to stop anyone drawing its attention.
 
*'''Go cautiously in dark places.''' Navarr Steadings offer sanctuary from the darkness. But danger is always present and the Navarr will do everything necessary to stop anyone drawing its attention.
*'''Survival is change.''' The Navarr lifestyle is one of constant change as they travel the Empire and beyond, and they adapt accordingly.
 
  
 
===What the Navarr are not===
 
===What the Navarr are not===

Revision as of 14:09, 20 August 2012

“Actions have consequences.”

From the great forests they call home, through the cold lands of Wintermark and Varushka, to the Marcher fens, the high mountains of Urizen and even the streets of the League - the Navarr are the great travellers and pioneers of the Empire. Direct and efficient, few know better than they how to use the lands of the Empire to survive - and to fight. Practical, adaptible and focused they do what they need to do to succeed. Fierce in appearance and dress, they have made themselves the allies of everyone who stands with civilisation and the savage and relentless foes of any who oppose it.

The Navarr are the blood that runs through the Empire’s veins. Spirited, they throw themselves wholeheartedly into the job of serving the Empire. They carry news, messages and even people with them as they travel. For those who dwell in inhospitable places, the Navarr may be the only Imperial contact they have. Vigiliant, they roam through the wild places of the Empire and keep a constant watch for the dangers that lurk there. They serve as the Empire's scouts - their work keeps the roads open and their warnings ensure the armies are ready to face the threat.

The Navarr display their fierce heritage in battle. Warriors explode from ambush, slaughtering enemies with barbed spears. Navarr warlocks fuel magic with the primal power of blood. But in peace they are a generous people, noted for their festivities and celebrations to which all are welcome. Throughout the Empire travellers may stumble across Navarr settlements, the steadings, which offer welcome shelter and respite.

More than anyone else the Navarr know how fragile civilsation can be. Centuries ago their forebears dwelled in cities, but they were lost to war with the orcs and magic run amok. They carry the memory of that loss with them everywhere they travel, and though they still seek to reclaim the lands they lost, what drives them more is the need to ensure that it does not happen again. The Navarr know what happens to an Empire that believes itself invincible. They have lost one Empire - they are determined they will not lose another.

Five Things About the Navarr

  • The Empire is our home. The Navarr travel the Empire carrying messages, information and people across the land.
  • Survival is change. The Navarr lifestyle is one of constant change as they travel the wilds, and they adapt accordingly.
  • Actions have consequences. The Navarr take the long view and see the things they do in terms of the effects they will have in years to come, not just today.
  • Find your place. If someone is in the wrong profession, or even the wrong Nation, the Navarr try to guide them to find their true place and fulfil their potential.
  • Go cautiously in dark places. Navarr Steadings offer sanctuary from the darkness. But danger is always present and the Navarr will do everything necessary to stop anyone drawing its attention.

What the Navarr are not

  • They are not uncivilised or outcasts. They may not possess all the trappings of civilisation now, but they once did. They helped form the Empire and see themselves as an essential part of it . They are happy to use any practical innovation of the Empire, so long as they can travel with it. Their somewhat brutal practicality may shock members of other nations, but it's born out of necessity, not ignorance.
  • They are not animists, nature worshippers or Celts. The Navarr are adept at living in the wilds but they do not romanticize that lifestyle and they take a dim view of those who do. Their culture bears a few similarities with some Celtic mythology, but there are no triple goddesses, no Wild Hunt, no wholesale-lifted Celtic myth. The Navarr have their own stories.

The Nation

Core Brief

Further Reading


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