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The Navarr territories are scattered throughout the Empire, chosen for the forests that the Navarr prefer. In the east, lush Brocéliande, on the border between Dawn and Urizen, is considered by the Navarr as ancestral homeland and is the single largest forested expanse in the Empire. This is where Navarr and Thorn first danced and the the woods encompass two Vallorn in their sweeping expanse.
The Navarr territories are scattered throughout the Empire, chosen for the forests that the Navarri prefer. In the east, lush Brocéliande, on the border between Dawn and Urizen, is considered by the Navarri as ancestral homeland and is the single largest forested expanse in the Empire. This is where Navarr and Thorn first danced and the the woods encompass two Vallorn in their sweeping expanse.


Ice-bound northern Hercynia is a forest territory entirely contained in the Nation of Wintermark. It is an inhospitable place but where the Trods flow so the Navarr travel. A single and particularly malicious Vallorn dwells within it.
Ice-bound northern Hercynia is a forest territory entirely contained in the Nation of Wintermark. It is an inhospitable place but where the Trods flow so the Navarri travel. A single and particularly malicious Vallorn dwells within it.


In the west a series of dense forests once formed Liathaven. Control of Liathaven was lost at the same time that the Mourne fell and though the Navarr migrations still include this land they must travel secretly for the barbarians that control the Mourne harass any Striding which attempts to follow the Trods around the ancient wood. The Navarr have been a firm ally of the Marches in trying to see the Mourne reconquered, for there is no hoping of reclaiming Liathaven until the Mourne is back under Imperial control.
In the west a series of dense forests once formed Liathaven. Control of Liathaven was lost at the same time that the Mourne fell and though the Navarri migrations still include this land they must travel secretly for the barbarians that control the Mourne harass any Striding which attempts to follow the Trods around the ancient wood. The Navarri have been a firm ally of the Marches in trying to see the Mourne reconquered, for there is no hoping of reclaiming Liathaven until the Mourne is back under Imperial control.


In the south is Miaren, a forest of golden trees and fair winds, that lies on the border between Catazaria and the Brass Coast. The territory is small and the Vallorn is weak which has allowed the Navarr to widen some of the trails which skirt the forest to allow Freeborn and Catazaria wagons to pass under the eaves of the wood.
In the south is Miaren, a forest of golden trees and fair winds, that lies on the border between Catazaria and the Brass Coast. The territory is small and the Vallorn is weak which has allowed the Navarri to widen some of the trails which skirt the forest to allow Freeborn and Catazaria wagons to pass under the eaves of the wood.


There is a single Vallorn in Varushka and another in Highguard although both these forests are part of larger Imperial territories controlled by those nations. The Varushkan Vallorn is quiescent but is noted for being home to a number of monstrous creatures of Winter, that have somehow found a way to survive the touch of the Vallorn. In Highguard, the water-logged bayou of Therunin provides a unique challenge to the Stridings that travel here. The number of Navarr who live in the Steadings there are few, but even so there are frequent disputes between them and their non-Navarr neighbours.
There is a single Vallorn in Varushka and another in Highguard although both these forests are part of larger Imperial territories controlled by those nations. The Varushkan Vallorn is quiescent but is noted for being home to a number of monstrous creatures of Winter, that have somehow found a way to survive the touch of the Vallorn. In Highguard, the water-logged bayou of Therunin provides a unique challenge to the Stridings that travel here. The number of Navarri who live in the Steadings there are few, but even so there are frequent disputes between them and their non-Navarri neighbours.


[[Category:Navarr]]
[[Category:Navarr]]
[[Category:Nations]]
[[Category:Nations]]

Revision as of 15:32, 20 July 2012

The Navarr territories are scattered throughout the Empire, chosen for the forests that the Navarri prefer. In the east, lush Brocéliande, on the border between Dawn and Urizen, is considered by the Navarri as ancestral homeland and is the single largest forested expanse in the Empire. This is where Navarr and Thorn first danced and the the woods encompass two Vallorn in their sweeping expanse.

Ice-bound northern Hercynia is a forest territory entirely contained in the Nation of Wintermark. It is an inhospitable place but where the Trods flow so the Navarri travel. A single and particularly malicious Vallorn dwells within it.

In the west a series of dense forests once formed Liathaven. Control of Liathaven was lost at the same time that the Mourne fell and though the Navarri migrations still include this land they must travel secretly for the barbarians that control the Mourne harass any Striding which attempts to follow the Trods around the ancient wood. The Navarri have been a firm ally of the Marches in trying to see the Mourne reconquered, for there is no hoping of reclaiming Liathaven until the Mourne is back under Imperial control.

In the south is Miaren, a forest of golden trees and fair winds, that lies on the border between Catazaria and the Brass Coast. The territory is small and the Vallorn is weak which has allowed the Navarri to widen some of the trails which skirt the forest to allow Freeborn and Catazaria wagons to pass under the eaves of the wood.

There is a single Vallorn in Varushka and another in Highguard although both these forests are part of larger Imperial territories controlled by those nations. The Varushkan Vallorn is quiescent but is noted for being home to a number of monstrous creatures of Winter, that have somehow found a way to survive the touch of the Vallorn. In Highguard, the water-logged bayou of Therunin provides a unique challenge to the Stridings that travel here. The number of Navarri who live in the Steadings there are few, but even so there are frequent disputes between them and their non-Navarri neighbours.