Revision as of 21:04, 18 May 2014 by DomR (talk | contribs) (Added pdf tag)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Rules

Template:RulesRituals Every ritual draws its power from one of the six magical realms and requires a set amount of crystalized mana to perform.

Template:RulesRitualsText

Each ritual is connected to a single Realm. To master or perform a ritual, you must have a rank of the appropriate Realm lore.

Imperial Lore by Realm

There is a library of known rituals that have been performed by Imperial magicians, known as Imperial Lore. Rituals which are part of Imperial Lore are easy for Imperial citizens to master and to perform spontaneously. There are also many rituals which are not part of Imperial Lore - they are harder to perform spontaneously, and mastering them requires additional effort.

Spontaneous Rituals

It is possible to create a ritual at an event that is not part of the existing library of known Imperial rituals. In this instance you will need to consult with a referee who will tell you what realm the ritual effect is and how much mana is required to perform the ritual. Spontaneous rituals may vary in cost from one event to another. It is possible to formulate a ritual so that it can be mastered with experience points; positions such as the Dean of the Lyceum possess the power to create new rituals in this way. If you learn to master a ritual that you have created then the cost of that ritual is fixed from that point onwards.

KallavesiMystic2.jpg

Performing a Ritual

Rituals require several minutes of appropriate roleplaying. Imperial magicians use a number of different sources, symbols, methods and theories when designing their rituals. The most common magical techniques are; Rune magic, Dramaturgy, Astronomancy and the Music of the spheres. These represent bodies of magical lore and theory that can be used to add depth and significance to all magic, and have special resonance for ritual magic. In addition, the description of each ritual includes a Common Elements section that can be used as a starting point for developing the roleplaying required to perform a ritual.

It should be obvious to everyone nearby that you are performing a ritual. While it is possible to conceal precisely what your ritual is intended to achieve, it is against the spirit of ritual magic to intentionally perform a ritual that appears to have an opposite effect. For example, performing a ritual that looks as if it is intended to heal someone that is actually intended to destroy one of their magic items is inappropriate.

Covens

  • Ritualists can cooperate to perform a ritual by creating a coven
  • Any character can create a coven
  • A coven must have a name and an oath
  • Ritualists join the coven by bonding themselves to it

A ritualist can always perform a ritual by themselves. Most ritualists are also part of a coven, a mystical union that extends the hearth magic of oaths to allow participants to combine their strength.

Any character can create a coven, you can use the online character creation system to form a coven. A coven uses the hearth magic inherent in oaths to allow participants to work together, so every coven must have an oath of some kind, which must be set when the coven is created. Once created, the oath cannot be changed, a new coven must be formed if characters wish to change their oath.

Ritualists can join the coven using the create bond spell that all magicians know. There must be an existing member of the coven present for the spell to work. The caster must know the name of the coven and they must recite at least a few words of the oath when they cast the spell. Only characters that are members of the same nation can join a coven.

Members of a coven can work together to perform a ritual with each participant contributing mana to a ritual up to the limit of their ability.

Contributors

Some rituals refer to contributors. A contributor is a character who is a member of the coven performing the ritual and has at least one rank of the realm lore used by that ritual.

Regio

Template:RulesRegio Ritual magicians can use Regio to create powerful effects.

Further Reading

  • You can learn about the magical skills that magicians master to allow them to perform rituals here.
  • Two most common effects of rituals are to create enchantments and curses which have their own rules; these can even be made permanent with ilium, and you can learn more about that here.
  • You can learn more about the magical auras known as regio, including the powerful Imperial regio, here.
This selection of articles can be downloaded as a PDF book (or as html only)