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     </tr>
     </tr>
     <tr>
     <tr>
         <td>[[Combat skills#Weapon master|Weapon Master]]</td><td>2</td>
         <td>[[Combat skills#Weapon Master|Weapon Master]]</td><td>2</td>
         <td>[[Magical skills#Extra Spell|<nowiki>[Extra Spell]</nowiki> ]]</td><td>1**</td>
         <td>[[Magical skills#Extra Spell|<nowiki>[Extra Spell]</nowiki> ]]</td><td>1**</td>
         <td>[[Surgical skills#Apothecary|Apothecary]]</td><td>2</td>
         <td>[[Surgical skills#Apothecary|Apothecary]]</td><td>2</td>

Revision as of 12:30, 8 May 2021

  • A starting character has 8 points to spend on skills
Combat Skills Magical Skills Surgical Skills
Thrown1 Magician †2 Chirurgeon †1
Ambidexterity1 Extra Mana1* Physick3
Weapon Master2 [Extra Spell] 1** Apothecary2
Marksman4 Battle Mage2 [Extra Recipe]1**
Shield2 Spring Lore1*
Endurance2* Summer Lore1* Religious Skills
Fortitude1* Autumn Lore1* Dedication2
Winter Lore1* Anointing1
Heroic skills Day Lore1* Consecration1
Hero †2 Night Lore1* Excommunication1
Extra Hero Points1* [Extra Ritual]1** Exorcism1
Cleaving Strike1 Hallow1
Mortal Blow ‡1 Crafting Skills Insight1
Mighty Strikedown ‡1 Artisan †4 Testimony1
Relentless2 [Extra Item]1**
Unstoppable2
Stay With Me1
Get it Together1

* You may buy this skill multiple times. The cost increases by 1 point each time.

** You may buy this skill multiple times. The cost is the same each time.

† This skill is a pre-requisite for all other skills in this section. You must buy this skill before buying any of the skills listed in the section below it.

‡ Weapon master is a prerequisite for these two skills.

You gain 1 additional xp (experience point) every other event you attend.

Spending exp is not mandatory, and any unspent exp is saved. Characters who have not spent any exp can use the Apprentice Ability

Further Reading