• blanket woven from shadows. Those who keep to the roads and keep to the rules can travel safely. Those who choose their own path find that the rulers of
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  • Materials (category Rules)
    Artisans use rare metals and natural materials to create magical items. Small amounts of these precious materials are produced by personal resources controlled
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  • Enchantment (category Rules)
    magnitude 2 enchantment that affects the same target. The only exception to this rule is that an enchantment that has been made permanent with ilium is not replaced
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  • Territory (category Rules)
    Each nation in the Empire is divided into a number of territories (which are further divided into regions). Each territory has its own distinct history
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  • Magic items (category Rules)
    arms and legs. Likewise, magical mage armour must comply with the coverage rules for normal mage armour. Robes and vestments must be phys-repped with an article
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  • Magical skills (category Rules)
    Imperial magicians can shape the fabric of the world. 2-point skill You must purchase this skill before you can take any other magical skills You are able
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  • the Synod - sessions are subject to strict rules that determine who can speak and for how long. These rules are referred to as the three principles; the
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  • Bands (category Rules)
    if your group plans to fight together at all) and ignoring the additional rules you can still submit details and background about it, even if it doesn't
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  • Imperial army (category Rules)
    the Marchers' Shoulder to Shoulder) or have special rules that apply to them (such as the special rules that apply when Wintermark is fighting the Jotun)
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  • Roleplaying effects (category Rules)
    strength. Combat Calls Weapons & Armour Game Items Stealing Roleplaying Effects Rules FAQ
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  • Rituals (category Rules) (section Basic Rules)
    effective rank of the appropriate Realm lore skill, subject to the normal rules for effective skill. For example, A coven of three characters each with one
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  • Business (category Rules)
    A business can represent almost any structure or property that could produce an income, such as inn, a smithy, a brothel, theatre or similar structure
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  • positions, or sometimes national titles. They are governed by all the same rules as a normal Imperial title - you cannot hold more than one Imperial title
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  • Farm (category Rules)
    A farm can represent almost any type of farm or agricultural holding. It could be vineyards, orchards of fruit or more prosaically sheep, cattle or crops
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  • Orc (section Rules FAQ)
    to be part of a group that expects this degree of solidarity, with clear rules that lays out what behaviour is expected. Betrayal of the group is a unforgivable
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  • Resource (category Rules)
    must obtain a new resource in the new territory. This follows the standard rules for changing resources above. The cost to change resource still applies if
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  • Fortification (category Rules)
    Sturdy castles and great stone walls protect the Imperial heartlands. The world of Empire is littered with walled settlements, fortresses, keeps, castles
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  • Mine (category Rules)
    A mine represents a worked holding. It could be a small but profitable shaft mine, a series of underground tunnels, or it could be something as small as
    3 KB (263 words) - 13:40, 1 February 2023
  • Religious skills (category Rules)
    presence of a referee. Individual skills may call out exceptions to these rules (such as the ability to perform a quick Insight). The target of a religious
    6 KB (849 words) - 15:13, 14 February 2024
  • Forest (category Rules)
    A forest represents an area of woodlands that are harvested to gain magical materials. It shouldn't be a farm or a garden - if that is what you want to
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  • Weapons & armour (category Rules)
    category and can be used by any character. Larger flails are covered by the rules for great weapons. Must be over 42” and up to 60” long You must hold the
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  • Formulaic ritual (category Rules)
    ritual texts take the form of a description of the ritual, including all the rules, and at least some in-character commentary on the ritual. A ritual text contains
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  • Mana site (category Rules)
    An Auric Horizon mana sphere A mana site represents a location where flows of magic are particularly strong. A practised individual can use solutions of
    4 KB (315 words) - 11:22, 23 May 2023
  • Herb garden (category Rules)
    Herb gardens provide vital supplies to physicks and apothecaries. A herb garden represents an area of land where herbs grow. A herb garden can be of almost
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  • Ilium (category Rules)
    Ilium is more precious than gold for it endures when all else fails. Emperor Giovanni 3, 2, and 1 rings of ilium Ilium is a rare mineral that falls from
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  • Heroic skills (category Rules)
    A true hero can overcome overwhelming odds. You must purchase the hero skill before you can take any other heroic skills You cannot use heroic weapon skills
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  • Fleet (category Rules)
    A fleet represents one or more ships; it could be a single large swift vessel or a fleet of half a dozen much smaller vessels. In military terms, a starting
    11 KB (1,600 words) - 18:06, 21 September 2023
  • Surgical skills (category Rules)
    The physick and the chirurgeon wrestle with death every day. You cannot use any surgical skills on yourself Surgical skills require both hands free and
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  • Calls (category Rules)
    lose any hits. Some common queries about how calls work can be found in the Rules FAQ. Monstrous creatures are not affected by calls A Thule warbeast is a
    17 KB (2,879 words) - 11:53, 25 March 2024
  • Military unit (category Rules)
    The Cullach march. A military unit represents a small band of approximately 20 skilled soldiers. The military unit could be as few as a dozen elite warriors
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  • Bladeroot (category Rules) (section Rules)
    Artwork by Emmanuelle Midmer This perennial flowering plant grows most commonly in cold environments, and is often called frost narcissus. The plant itself
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  • limited to the rules defined for that commission - so it cannot undo the effects of the fires of Surut as well. The only exception to this rule is when an
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  • love to compete in everything they do. The rules of the game are not to be broken. League society has simple rules but woe betide those who break them; they
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  • Spy network (category Rules)
    The Empire uses spy networks to spy on barbarian territories and armies. There is only a small cost to build and upkeep a spy network but to operate them
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  • Cerulean Mazzarine (category Rules) (section Rules)
    Artwork by Emmanuelle Midmer The deep blue flowers of this delicate plant resemble butterflies. So perfect are the blooms that they trick other butterflies
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  • Imperial Roseweald (category Rules) (section Rules)
    Artwork by Emmanuelle Midmer The Imperial roseweald, also called the sanguine hibiscus, is a reddish-brown plant whose trumpet-shaped flowers are the colour
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  • True Vervain (category Rules) (section Rules)
    Artwork by Emmanuelle Midmer While the common vervain has flowers that are typically some shade of blue, the true vervain or Imperial vervain is known
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  • Marrowort (category Rules) (section Rules)
    received until the end of the battle. If a traumatic wound has specific rules effects, then these effects are not affected by marrowort. The benefits apply
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  • Consecration (category Rules)
    This page covers the ceremonial skill; for the Synod judgement see here. By consecrating an area, the priest creates a potent location aura drawn from
    5 KB (819 words) - 11:35, 1 March 2024
  • Game items (category Rules)
    Sometimes the rules on a card will differ from the rules on the wiki. This usually means the card is leftover from an earlier version of the rules. In this
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  • Vis (category Rules) (section Rules)
    the vis may be split between multiple contributors if desired. The normal rules limiting the number of mana crystals that you can use to perform a ritual
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  • Night magic (category Rules)
    chaotic, the truth is that such transformations follow subtle but definite rules - living things in particular cannot be transformed against their will or
    11 KB (1,774 words) - 19:30, 10 October 2019
  • Spring magic (category Rules)
    The magic of Spring is wild, unconstrained, energetic and vital. It is akin to the force that pushes a shoot up through the soil and urges it to grow into
    10 KB (1,606 words) - 21:41, 9 May 2023
  • Crafting skills (category Rules)
    to the normal rules for effective skill. 1 0 14 11 0 0 0 20 0 45 Enigmatic Staff Gain one rank of Night Lore, subject to the normal rules for effective
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  • Herb (section Rules)
    Profound Decisions, that indicates the presence of the herb and includes the rules for using the herb. You must provide a phys-reps for any herbs that your
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  • Army orders (category Rules)
    before the next event. If a set of orders turns out to break one of the rules - for example moving to a territory the army can't reach, or using an order
    11 KB (1,858 words) - 00:25, 21 July 2023
  • Spellcasting (category Rules)
    Magic can heal or harm with equal facility. A magician is any character that purchases the magician skill. Becoming a magician allows a character to cast
    8 KB (1,147 words) - 10:36, 16 April 2023
  • crystal mana to a Spring ritual, rather than just one, subject to the normal rules for effective skill. The Imperial Regio is a particularly powerful regio
    10 KB (1,560 words) - 17:33, 5 April 2023
  • Sentinel Gate (section Rules)
    The Sentinel Gate is an ancient magical device The Sentinel Gate is the massive archway that stands at one side of Anvil. It is used by Imperial citizens
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  • Anointing (category Rules)
    Liao is often mixed with pigment and used to mark the forehead of the recipient. By anointing a person, the priest creates a potent personal aura on them
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  • Detect magic (category Rules)
    A versatile spell, invaluable to the magical investigator. This simple divination is invariably the first one that a magician learns to cast. Every magician
    10 KB (1,631 words) - 11:12, 25 March 2024
  • Casualties (category Rules)
    The dead, the maimed, the walking wounded. Both sides involved in a campaign take casualties. This is represented by a reduction in their effective fighting
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  • Winter magic (category Rules)
    The magic of Winter is old, hungry, and cruel but also wise. The magic of Winter is old, hungry and cruel but also wise - it has seen all the horror the
    12 KB (1,942 words) - 16:22, 4 May 2023
  • Day magic (category Rules)
    The magic of day is insightful, cerebral, rational and calm. It grants crystalline clarity, and unquestionable certainty. It is the magic of the conscious
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  • Dedication (category Rules)
    The dedication ceremony forms the basis of all religious skill use. It teaches how to employ liao to gain the right meditative state to access spiritual
    9 KB (1,508 words) - 11:39, 15 February 2024
  • Autumn magic (category Rules)
    The magic of Autumn is the magic of influence and prosperity. Where Summer enhances the capabilities of the individual or Winter diminishes those same
    10 KB (1,698 words) - 12:42, 29 November 2023
  • Potion (category Rules)
    time. If a potion is a tonic than this will be specifically stated in the rules effects written inside the potion lammy. You must have a referee present
    75 KB (1,694 words) - 18:54, 13 February 2024
  • Imperial navy (category Rules)
    Until recent years, the Empire had not had an Imperial navy since the days of Emperor Barabbas. A navy represents a large force of warships, capable of
    7 KB (1,188 words) - 18:36, 17 September 2023
  • Combat (category Rules) (section The One Second Rule)
    'death count' is paused, you are still dying, and subject to all the other rules associated with the state. If the chirurgeon does not complete at least 30
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  • Letters sent with this ritual must be specially prepared using ink infused with iridescent gloaming Performing this ritual takes at least 2 minutes of
    12 KB (1,911 words) - 16:12, 21 February 2024
  • attending the summit through the normal means. A formal parley follows similar rules to those that govern speech during a Conclave session, but it is the archmage
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  • Conduct (category Rules) (section When and Where do These Rules Apply?)
    part of our community. These rules apply at all times to all participants. The conduct rules are separate to the game rules, in that they cover how you
    37 KB (5,688 words) - 01:09, 28 March 2024
  • Summer magic (category Rules)
    The magic of summer is strong, youthful, majestic and awe-inspiring. It is the irresistible splendour of the mountain or the mighty oak, the soaring eagle
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  • citizens, so every player must play an Imperial citizen following the normal rules for character creation. If you are fluent in one of the languages spoken
    14 KB (2,277 words) - 22:49, 26 May 2023
  • citizens, so every player must play an Imperial citizen following the normal rules for character creation. If you are fluent in one of the languages spoken
    16 KB (2,782 words) - 17:52, 29 December 2023
  • Exorcism (category Rules)
    Exorcism removes unwanted spiritual presences from people, places, and things. Exorcism is believed to be one of the oldest ceremonies practiced by humans
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  • Insight (category Rules)
    Insight allows a priest to perceive the aura surrounding all living people. Through the power of this ceremony, a priest can perceive the aura that surrounds
    9 KB (1,346 words) - 22:58, 22 January 2024
  • Performing this ritual takes at least 10 minutes of roleplaying. If the ritual is cast using the Imperial Regio it requires at least 5 minutes of roleplaying
    3 KB (598 words) - 14:01, 31 March 2023
  • they wear their hearts on their sleeve. Courtship, romance and tragedy. The rules of the heart are complex in Dawn; sometimes love is the greatest challenge
    3 KB (443 words) - 09:10, 9 August 2023
  • citizens, so every player must play an Imperial citizen following the normal rules for character creation. If you are fluent in one of the languages spoken
    18 KB (3,106 words) - 11:36, 24 March 2024
  • Performing this ritual takes at least 10 minutes of roleplaying. If the ritual is cast using the Imperial Regio it requires at least 5 minutes of roleplaying
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  • often end in death, or maiming, unless their opponents are very clear on the rules. They are also disinclined to stealth, ambush, or other guerrilla tactics
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  • Downtime (category Rules)
    our rules that say not to use those kind of public access internet forums to push IC agendas – and it's very much against the spirit of the rules – that
    13 KB (2,083 words) - 17:39, 5 April 2023
  • attend the Hub so that they can be briefed on the development. There are rules limiting which Imperial titles an assembly may revoke: The virtue assemblies
    5 KB (938 words) - 13:00, 16 August 2023
  • to Imperial law that broke these rules is likely to fail scrutiny. The archmages are a special exception to this rule, since they share a common power
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  • Create bond (category Rules)
    This simple spell is one of the first that a magician learns to cast. Every magician is able to cast it; along with operate portal and detect magic, it
    10 KB (1,677 words) - 16:38, 1 March 2021
  • Performing this ritual takes at least 10 minutes of roleplaying. If the ritual is cast using the Imperial Regio it requires at least 5 minutes of roleplaying
    5 KB (897 words) - 14:27, 31 March 2023
  • bands are often blamed for awakening the more powerful Sovereigns, and many rules or restrictions in Varushka are designed to prevent people interfering with
    7 KB (1,064 words) - 18:09, 18 April 2024
  • responsibility to look after the great work. There are a number of important rules that impact great works, setting the costs, restricting the benefits, and
    14 KB (1,055 words) - 17:03, 13 April 2024
  • Playing the game (category Rules)
    world discrimination issues such as sexuality, gender, and religion. See the rules on Conduct for more information. You should do everything reasonably possible
    12 KB (2,116 words) - 10:59, 3 April 2024
  • authority to define and enforce rules; it's traditional for participants to double-check their understanding of the rules before they start. Sporting competitions
    20 KB (3,178 words) - 20:29, 28 March 2024
  • Performing this ritual takes at least 10 minutes of roleplaying. If the ritual is cast using the Imperial Regio it requires at least 5 minutes of roleplaying
    4 KB (776 words) - 18:05, 29 December 2023
  • the general rules of civility and respect suggests you are the sort of person who cannot be trusted. If you cannot obey the small, simple rules how can you
    17 KB (2,795 words) - 15:07, 8 April 2024
  • Event safety (category Rules)
    one handed spear then you must follow the listed rules for gripping the weapon at all times. These rules exist to reduce the dangers inherent in combat at
    13 KB (2,259 words) - 18:18, 20 August 2023
  • and protection of both the Academy crew and the children. For age specific rules all parents are to be familiar with the following links. https://www.profounddecisions
    12 KB (1,757 words) - 19:07, 4 June 2023
  • Referee (category Rules)
    there to facilitate and assist with the rules of the game. Refs are there to answer questions and ensure rules are being followed correctly Referees at
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  • citizens, so every player must play an Imperial citizen following the normal rules for character creation. If you are fluent in one of the languages spoken
    21 KB (3,404 words) - 09:57, 10 May 2023
  • has a set of out-of-character rules for conduct that describe how players are expected to behave at events. These rules are categorically not part of Imperial
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  • Realmsroot (category Rules) (section Rules)
    Also known as bright mandrake in the western regions of the Empire and as gatebloom in pre-Imperial texts, realmsroot is a very rare plant that has a propensity
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  • Rules update 2024 (category Rules)
    2022 Rules update 2020 Rules update 2019 Rules update 2018 Rules update 2017 Rules update 2016 Rules update 2015 Rules update 2014 Rules update 2013
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  • Ritual theory (category Rules)
    effective spontaneous magic. There are the known laws of magic that govern the rules by which it operates, as well as its limits and the role of eternals in magic
    46 KB (6,508 words) - 22:04, 15 April 2024
  • With this potent ritual, a ghost can be raised and spoken with. Sometimes, however, it calls up ... something else. Performing this ritual takes at least
    13 KB (2,195 words) - 17:33, 20 May 2023
  • Profound Decisions, that indicates the presence of the liao and includes the rules for using it. To use liao to perform a ceremony, it can be: burned as incense
    7 KB (1,443 words) - 16:07, 2 July 2023
  • Navy orders (category Rules)
    Each admiral can issue a single set of orders for the navy they control. The orders should describe a broad strategic plan representing what the admiral
    11 KB (1,902 words) - 12:43, 9 May 2023
  • Costume (category Rules)
    if an item you're thinking of adding to your costume is covered by these rules then you are welcome to email us at plot@profounddecisions.co.uk to check
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  • Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a farm. The character who controls the target personal resource must
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  • before the start of the next event. Durable auras follow all the normal rules for auras but the effects are permanent until the aura is removed or replaced
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  • Performing this ritual takes at least 2 minutes of roleplaying. The ritual targets a single character or item which must be present throughout and, in
    5 KB (812 words) - 18:48, 11 March 2024
  • Performing this ritual takes at least 10 minutes of roleplaying. If the ritual is cast using the Imperial Regio it requires at least 5 minutes of roleplaying
    5 KB (910 words) - 14:35, 16 February 2024
  • Performing this ritual takes at least 10 minutes of roleplaying. If the ritual is cast using the Imperial Regio it requires at least 5 minutes of roleplaying
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