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==Description==
 
==Description==
The warrior with magical abilitites or the magician with the confidence and inner fire to be a true hero both benefit from the use of these arcane weapons. Both weapon and implement are often marked with mirrored spirals, or designs reminiscent of the [[Trods]] that the [[Navarr]] walk. There are many stories that suggest that the weapons occasionally channel additional strength to their wielders when they are employed in the vicinity of a trod, although there may be other explanations for this phenomenon (if it even exists - all the evidence is anecdotal).  
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The warrior with magical abilities or the magician with the [[heroic skills#Hero points|confidence and inner fire]] to be a true hero both benefit from the use of these arcane weapons. Both [[Weapons & Armour#One-handed weapons|weapon]] and [[Weapons & Armour#Implements|implement]] are often marked with mirrored spirals, or designs reminiscent of the [[trods]] that the [[Navarr]] walk.  
  
==Rules==
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There are many stories that suggest that the weapons occasionally channel additional strength to their wielders when they are employed in the vicinity of a trod, although there may be other explanations for this phenomenon (if it even exists - all the evidence so far is anecdotal). Obscure stories from the earliest days of the pre-Imperial Navarr suggest that these weapons were wielded by some form of elite Terunael champion, one who embraced both warfare and arcane study. There is some evidence to support this - relic hunters have uncovered more than one sets of these weapons in old burial grounds or [[vallorn]]-choked ruins. Presumably, the items went by a different name in the days before the trods were established.
* '''Form:''' A pair consisting of a [[Warrior#one-handed Weapons|One-handed weapon]] and either a [[Magician#Rods|rod]] or a [[Magician#Wands|wand]]
 
* '''Effect:''' You gain one additional [[Heroic skills#Hero points|hero point]] and one additional point of personal mana.
 
* '''Materials:''' Crafting the trodwalker's readiness requires five measures of [[Materials#Dragonbone|dragonbone]], eight ingots of [[Materials#Green Iron|green iron]], five measures of [[Materials#Iridescent Gloaming|iridescent gloaming]], five ingots of [[Materials#Orichalcum|orichalcum]] and five ingots of [[Materials#Tempest Jade|tempest jade]]. It takes one month to make a pair of these items.
 
You require both the [[Combat skills#Ambidexterity|ambidexterity]] and [[Magical skills#Magician|magician]] skills to bond to these items.
 
  
<!--- Text attribution --->
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These weapons are not common in the Empire - the skills needed to use them are rare. One must not only possess personal discipline and magical skills, but also the training needed to do something useful with that discipline and magic before one can get good use out of these items. They are somewhat more common in the hands of [[Urizen]] magicians who fight alongside the [[Sentinel|sentinels]].
<ic>IC Text assigned - Liam Spinage</ic>
 
  
[[Category:Magic Items]]
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==Rules==
[[Category:Arcane Weapons]]
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{{Arcane Weapons}}
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* '''Effect:''' You gain one additional [[Heroic skills#Hero points|hero point]] and one additional point of [[Magical_skills#Extra_Mana|personal mana]].
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* '''Materials:''' Crafting the Trodwalker's Readiness requires five measures of [[Materials#Dragonbone|dragonbone]], six ingots of [[Materials#Green Iron|green iron]], five measures of [[Materials#Iridescent Gloaming|iridescent gloaming]], five ingots of [[Materials#Orichalcum|orichalcum]] and three ingots of [[Materials#Tempest Jade|tempest jade]]. It takes one month to make a pair of these items.

Latest revision as of 13:33, 23 May 2018

Description

The warrior with magical abilities or the magician with the confidence and inner fire to be a true hero both benefit from the use of these arcane weapons. Both weapon and implement are often marked with mirrored spirals, or designs reminiscent of the trods that the Navarr walk.

There are many stories that suggest that the weapons occasionally channel additional strength to their wielders when they are employed in the vicinity of a trod, although there may be other explanations for this phenomenon (if it even exists - all the evidence so far is anecdotal). Obscure stories from the earliest days of the pre-Imperial Navarr suggest that these weapons were wielded by some form of elite Terunael champion, one who embraced both warfare and arcane study. There is some evidence to support this - relic hunters have uncovered more than one sets of these weapons in old burial grounds or vallorn-choked ruins. Presumably, the items went by a different name in the days before the trods were established.

These weapons are not common in the Empire - the skills needed to use them are rare. One must not only possess personal discipline and magical skills, but also the training needed to do something useful with that discipline and magic before one can get good use out of these items. They are somewhat more common in the hands of Urizen magicians who fight alongside the sentinels.

Rules