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[[Category:Religion Review]]
[[Category:Religion Review]]
==Description==
==Description==
A ''troubadour's tunic'', ''templar's cuculla'', or a ''sutannir's coat'' (in [[Dawn]], [[Highguard]], and [[The Brass Coast]] respectively) is an ornamented priestly garment that helps the wearer connect with their inner reserves of passion and personal power. Both [[Navarr]] and [[Varushka|Varushkan]] priests favour a more subdued coat, with a brightly coloured and decorated interior - not because they are modest, or afraid of calling attention to themselves, but because it allows them to move among the people unremarked until it is time for them to take action. In [[the Marches]] it is often modelled after the habits favoured by the [[Monastery|monks]] and [[The Marches religious beliefs|friars]] of [[The Marches]], taking the form of a wide-sleeved hooded robe of simple design. Regardless of form, this vestment is heavily reinforced with pieces of [[Materials#Dragonbone|dragonbone]], which help to connect the priest to their own reserves of inner strength.
A ''troubadour's tunic'', ''templar's cuculla'', or a ''sutannir's coat'' (in [[Dawn]], [[Highguard]], and [[The Brass Coast]] respectively) is an ornamented priestly garment that helps the wearer connect with their inner reserves of passion and personal power. Both [[Navarr]] and [[Varushka|Varushkan]] priests favour a more subdued coat, with a brightly coloured and decorated interior - not because they are modest, or afraid of calling attention to themselves, but because it allows them to move among the people unremarked until it is time for them to take action. Regardless of form, this vestment is heavily reinforced with pieces of [[Materials#Dragonbone|dragonbone]], which help to connect the priest to their own reserves of inner strength.


The vestment generally appeals to two distinct priestly paths. More martial priests wear it beneath their armour when they take the battlefield, sometimes in conjunction with a weapon such as an [[Apprentice's Blade]], [[Thresher's Cudgel]], or [[Butcher's Cleaver]]. Others draw on the power it offers to help them endure dangerous [[roleplaying effects|urges]] or to [[Heroic skills#Get It Together|inspire]] and [[Heroic skills#Stay With Me|protect]] their allies.
The vestment generally appeals to two distinct priestly paths. More martial priests wear it beneath their armour when they take the battlefield, sometimes in conjunction with a weapon such as an [[Apprentice's Blade]], [[Thresher's Cudgel]], or [[Butcher's Cleaver]]. Others draw on the power it offers to help them endure dangerous [[roleplaying effects|urges]] or to [[Heroic skills#Get It Together|inspire]] and [[Heroic skills#Stay With Me|protect]] their allies.

Revision as of 14:55, 16 March 2017

Description

A troubadour's tunic, templar's cuculla, or a sutannir's coat (in Dawn, Highguard, and The Brass Coast respectively) is an ornamented priestly garment that helps the wearer connect with their inner reserves of passion and personal power. Both Navarr and Varushkan priests favour a more subdued coat, with a brightly coloured and decorated interior - not because they are modest, or afraid of calling attention to themselves, but because it allows them to move among the people unremarked until it is time for them to take action. Regardless of form, this vestment is heavily reinforced with pieces of dragonbone, which help to connect the priest to their own reserves of inner strength.

The vestment generally appeals to two distinct priestly paths. More martial priests wear it beneath their armour when they take the battlefield, sometimes in conjunction with a weapon such as an Apprentice's Blade, Thresher's Cudgel, or Butcher's Cleaver. Others draw on the power it offers to help them endure dangerous urges or to inspire and protect their allies.

As with many such magic items intended for the use of priests, a Troubadours Tunic is often hallowed to over additional spiritual strength to the wearer. Common choices include Hallowing of the Shepherd, the Hallowing of Isaella's Resolve or Ashwine's Rose, or the Hallowing of the Unconquered.

Rules

  • Form: Armour. Takes the form of a robe. You must be wearing these vestments to use their magical properties.
  • Requirement: You must have the dedication skill to bond to this item.
  • Effect: While wearing this robe, you gain two additional hero points.
  • Materials: Crafting a troubadour's tunic requires seven ingots of green iron, four measures of beggar's lye, five measures of iridescent gloaming, and nineteen measures of dragonbone. It takes one month to make one of these items.