m (Add herb table/category)
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* '''Using 10 seconds of [[appropriate roleplaying]] the physik can heal a target with at least 1 hit remaining to full hits.'''
 
* '''Using 10 seconds of [[appropriate roleplaying]] the physik can heal a target with at least 1 hit remaining to full hits.'''
 
* '''Using 30 seconds of appropriate roleplaying the physick can heal a target with 0 hits remaining to full hits.'''
 
* '''Using 30 seconds of appropriate roleplaying the physick can heal a target with 0 hits remaining to full hits.'''
 +
{{Category:Herb}}
 
[[Category:Rules]]
 
[[Category:Rules]]
 
[[Category:Potions]]
 
[[Category:Potions]]
 
[[Category:Magic]]
 
[[Category:Magic]]

Revision as of 05:17, 14 April 2016

True Vervain.jpg
Artwork by Emmanuelle Midmer

Description

While the common vervain has flowers that are typically some shade of blue, the True Vervain or Imperial Vervain is known for tight clumps of tiny yellow-green flowers. It is recognised by its brilliantly green, excessively hairy leaves which release a delicate, fresh aroma when crushed or bruised. These leaves are carefully gathered, dried and prepared to release their powerful healing qualities. The aromatic juice of the crushed leaves and stems is held to have a calming, relaxing effect when added to boiling water and the steam inhaled. Small quantities, when mixed with soda crystals can also provide relaxing bubbles for bathing.

Overuse may result in stomach ache, apathy, and a feeling of mental dullness or mild depression.

Rules

  • Can only be applied by a character with the physick skill.
  • Using 10 seconds of appropriate roleplaying the physik can heal a target with at least 1 hit remaining to full hits.
  • Using 30 seconds of appropriate roleplaying the physick can heal a target with 0 hits remaining to full hits.