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Menu-Introduction
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==Auto-Generated Content==
 
'''Do not edit this content by hand. This page is generated by the database. Speak to a member of the wiki contributors team to get this page updated.'''
 
  
This page was last updated on Sat Aug 15 15:21:56 BST 2020
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* <s>Live-roleplaying</s>
 +
* <s>The Game</s>
 +
* <s>The Setting</s>
 +
* The Wiki
 +
*Characters
 +
*Combat??
 +
*Costume
 +
*Children
 +
*Events
 +
*Online Community
 +
*Profound Decisions
  
==Mithril==
+
==Look and Feel==
<section begin=mithril/>
 
===Imperial Bourse Seats===
 
<table class="wikitable sortable" style="width:800px;">
 
<tr><th style="width:300px;">Resource</th><th style="width:150px;">Territory</th><th style="width:150px;">Nation</th><th style="width:200px;">Output</th></tr>
 
<tr><td>[[Brilliant_Star|Brilliant Star]]</td><td>Redoubt</td><td>Urizen</td><td>24 wains of mithril</td></tr>
 
<tr><td>[[Crawling_Depths|Crawling Depths]]</td><td>Ossium</td><td>Varushka</td><td>14 wains of mithril</td></tr>
 
<tr><td>[[Fortress_of_Salt|The Fortress of Salt]]</td><td>Temeschwar</td><td>The League</td><td>25 wains of mithril</td></tr>
 
<tr><td>[[Great_Mine_of_Briante|The Great Mine of Briante]]</td><td>Kahraman</td><td>The Brass Coast</td><td>22 wains of mithril</td></tr>
 
<tr><td>[[Great_Pits_of_Ennerlund|The Great Pits of Ennerlund]]</td><td>Holberg</td><td>The League</td><td>27 wains of mithril</td></tr>
 
</table>
 
===National Bourse Seats===
 
<table class="wikitable sortable" style="width:800px;">
 
<tr><th style="width:300px;">Resource</th><th style="width:150px;">Territory</th><th style="width:150px;">Nation</th><th style="width:200px;">Output</th></tr>
 
<tr><td>[[Eternal_Shafts_of_Time|The Eternal Shafts of Time]]</td><td>Karov</td><td>Varushka</td><td>27 wains of mithril</td></tr>
 
<tr><td>[[Singing_Caves|The Singing Caves]]</td><td>Mournwold</td><td>The Marches</td><td>28 wains of mithril</td></tr>
 
</table>
 
===Lost Seats===
 
<table class="wikitable sortable" style="width:800px;">
 
<tr><th style="width:300px;">Resource</th><th style="width:150px;">Territory</th><th style="width:150px;">Nation</th><th style="width:200px;">Output</th></tr>
 
<tr><td>[[Pride_of_Ikka%27s_Tears|Pride of Ikka's Tears]]</td><td>Sermersuaq</td><td>Wintermark</td><td>15 wains of mithril</td></tr>
 
<tr><td>[[Legacy|The Legacy]]</td><td>Spiral</td><td>Urizen</td><td>22 wains of mithril</td></tr>
 
</table>
 
===Ministries===
 
<table class="wikitable sortable" style="width:800px;">
 
<tr><th style="width:300px;">Resource</th><th style="width:150px;">Territory</th><th style="width:150px;">Nation</th><th style="width:200px;">Potential Purchase</th></tr>
 
<tr><td>[[Bargainer_of_the_Iron_Tower|Bargainer of the Iron Tower]]</td><td>Karov</td><td>Varushka</td><td>15 wains of mithril</td></tr>
 
<tr><td>[[Foreman_of_the_Mines_of_Gulhule|Foreman of the Mines of Gulhule]]</td><td>Skarsind</td><td>Imperial Orcs</td><td>1 wain of mithril</td></tr>
 
</table>
 
<section end=mithril/>
 
==Weirwood==
 
<section begin=weirwood/>
 
===Imperial Bourse Seats===
 
<table class="wikitable sortable" style="width:800px;">
 
<tr><th style="width:300px;">Resource</th><th style="width:150px;">Territory</th><th style="width:150px;">Nation</th><th style="width:200px;">Output</th></tr>
 
<tr><td>[[Canterspire_Circle|Canterspire Circle]]</td><td>Morrow</td><td>Urizen</td><td>22 wains of weirwood</td></tr>
 
<tr><td>[[Great_Forest_at_Reikos|Great Forest at Reikos]]</td><td>Reikos</td><td>Highguard</td><td>25 wains of weirwood</td></tr>
 
<tr><td>[[Heartwood_of_the_Great_Vale|Heartwood of the Great Vale]]</td><td>Hercynia</td><td>Navarr</td><td>25 wains of weirwood</td></tr>
 
<tr><td>[[Hunt_of_Alderei_the_Fair|Hunt of Alderei the Fair]]</td><td>Volodmartz</td><td>Varushka</td><td>26 wains of weirwood</td></tr>
 
<tr><td>[[Golden_Trees_of_Seren|The Golden Trees of Seren]]</td><td>Miaren</td><td>Navarr</td><td>28 wains of weirwood</td></tr>
 
<tr><td>[[Weirwater_Vales|Weirwater Vales]]</td><td>Weirwater</td><td>Dawn</td><td>23 wains of weirwood</td></tr>
 
</table>
 
===National Bourse Seats===
 
<table class="wikitable sortable" style="width:800px;">
 
<tr><th style="width:300px;">Resource</th><th style="width:150px;">Territory</th><th style="width:150px;">Nation</th><th style="width:200px;">Output</th></tr>
 
<tr><td>[[Thimble|The Thimble]]</td><td>Therunin</td><td>Navarr</td><td>20 wains of weirwood</td></tr>
 
</table>
 
===Ministries===
 
<table class="wikitable sortable" style="width:800px;">
 
<tr><th style="width:300px;">Resource</th><th style="width:150px;">Territory</th><th style="width:150px;">Nation</th><th style="width:200px;">Potential Purchase</th></tr>
 
<tr><td>[[Prime_Factor_of_the_Pallas_Docks|Prime Factor of the Pallas Docks]]</td><td>Redoubt</td><td>Urizen</td><td>21 wains of weirwood</td></tr>
 
</table>
 
<section end=weirwood/>
 
==White Granite==
 
<section begin=whitegranite/>
 
===Imperial Bourse Seats===
 
<table class="wikitable sortable" style="width:800px;">
 
<tr><th style="width:300px;">Resource</th><th style="width:150px;">Territory</th><th style="width:150px;">Nation</th><th style="width:200px;">Output</th></tr>
 
<tr><td>[[Brilliant_Shore|Brilliant Shore]]</td><td>Skarsind</td><td>Imperial Orcs</td><td>26 wains of white granite</td></tr>
 
<tr><td>[[Sutton_Stone_Quarries|Sutton Stone Quarries]]</td><td>Upwold</td><td>The Marches</td><td>23 wains of white granite</td></tr>
 
<tr><td>[[Arratan_Gamble|The Arratan Gamble]]</td><td>Tassato</td><td>The League</td><td>25 wains of white granite</td></tr>
 
<tr><td>[[Damatian_Cliffs|The Damatian Cliffs]]</td><td>Kahraman</td><td>The Brass Coast</td><td>27 wains of white granite</td></tr>
 
<tr><td>[[Night_Quarry|The Night Quarry]]</td><td>Miekarova</td><td>Varushka</td><td>26 wains of white granite</td></tr>
 
</table>
 
===National Bourse Seats===
 
<table class="wikitable sortable" style="width:800px;">
 
<tr><th style="width:300px;">Resource</th><th style="width:150px;">Territory</th><th style="width:150px;">Nation</th><th style="width:200px;">Output</th></tr>
 
<tr><td>[[Granites_of_Veltsgorsk|The Granites of Veltsgorsk]]</td><td>Volodmartz</td><td>Varushka</td><td>26 wains of white granite</td></tr>
 
<tr><td>[[Vigilant_Swan|The Vigilant Swan]]</td><td>Reikos</td><td>Highguard</td><td>26 wains of white granite</td></tr>
 
</table>
 
===Ministries===
 
<table class="wikitable sortable" style="width:800px;">
 
<tr><th style="width:300px;">Resource</th><th style="width:150px;">Territory</th><th style="width:150px;">Nation</th><th style="width:200px;">Potential Purchase</th></tr>
 
<tr><td>[[Cinderpath_Custodian|Cinderpath Custodian]]</td><td>Casinea</td><td>Highguard</td><td>15 wains of white granite</td></tr>
 
<tr><td>[[Custodian_of_the_Concordium_Dock|Custodian of the Concordium Dock]]</td><td>Redoubt</td><td>Urizen</td><td>24 wains of white granite</td></tr>
 
<tr><td>[[Overseer_of_the_Cavabianca_Dock|Overseer of the Cavabianca Dock]]</td><td>Sarvos</td><td>The League</td><td>10 wains of white granite</td></tr>
 
</table>
 
<section end=whitegranite/>
 
==Ilium==
 
<section begin=ilium/>
 
===Imperial Bourse Seats===
 
<table class="wikitable sortable" style="width:800px;">
 
<tr><th style="width:300px;">Resource</th><th style="width:150px;">Territory</th><th style="width:150px;">Nation</th><th style="width:200px;">Output</th></tr>
 
<tr><td>[[Syrene%27s_Wisdom|Syrene's Wisdom]]</td><td>Casinea</td><td>Highguard</td><td>7 rings of ilium</td></tr>
 
</table>
 
===National Bourse Seats===
 
<table class="wikitable sortable" style="width:800px;">
 
<tr><th style="width:300px;">Resource</th><th style="width:150px;">Territory</th><th style="width:150px;">Nation</th><th style="width:200px;">Output</th></tr>
 
<tr><td>[[Gift_of_the_Dwindling_Star|Gift of the Dwindling Star]]</td><td>Volodmartz</td><td>Varushka</td><td>4 rings of ilium</td></tr>
 
<tr><td>[[Regario_Dossier|The Regario Dossier]]</td><td>Tassato</td><td>The League</td><td>4 rings of ilium</td></tr>
 
<tr><td>[[Steel_Fist|The Steel Fist]]</td><td>Necropolis</td><td>Highguard</td><td>8 rings of ilium</td></tr>
 
</table>
 
===Lost Seats===
 
<table class="wikitable sortable" style="width:800px;">
 
<tr><th style="width:300px;">Resource</th><th style="width:150px;">Territory</th><th style="width:150px;">Nation</th><th style="width:200px;">Output</th></tr>
 
<tr><td>[[Broken_Shore_Bounty|The Broken Shore Bounty]]</td><td>Feroz</td><td>The Brass Coast</td><td>7 rings of ilium</td></tr>
 
<tr><td>[[Scorrero_Nets|The Scorrero Nets]]</td><td>Feroz</td><td>The Brass Coast</td><td>5 rings of ilium</td></tr>
 
<tr><td>[[Stonefield_Ice_Caves|The Stonefield Ice Caves]]</td><td>Sermersuaq</td><td>Wintermark</td><td>5 rings of ilium</td></tr>
 
</table>
 
===Ministries===
 
<table class="wikitable sortable" style="width:800px;">
 
<tr><th style="width:300px;">Resource</th><th style="width:150px;">Territory</th><th style="width:150px;">Nation</th><th style="width:200px;">Potential Purchase</th></tr>
 
<tr><td>[[Foreman_of_the_Mines_of_Gulhule|Foreman of the Mines of Gulhule]]</td><td>Skarsind</td><td>Imperial Orcs</td><td>1 ring of ilium</td></tr>
 
</table>
 
<section end=ilium/>
 
  
 +
==Look and feel==
 +
The inspiration for the setting is drawn from the late Byzantine period to the early Renaissance era. In creating the visual styles for the nations we have been inspired by some of the images from the Lord of the Rings movies, the Assassin's Creed and Dragon Age computer games, HBO Borgias and the Game of Thrones television series, the Starz Camelot series and even the BBC Merlin series.
  
 +
The setting and the style of the game has also been influenced by modern fantasy literature, especially the highly political worlds of Jim Butcher's Codex Alera and Joe Abercrombie's The First Law.
  
 
+
The game is not a historical setting; history is just one of the starting points that has been used to create the distinctive looks and the culture of each nation. We want players to create characters and wear costume that fits the setting and their part within it. To help with this the wiki includes extensive information about each nation, the costumes that are appropriate and advice on how to create the right look.  The goal is for everyone involved to be ambitious and work together to create a game that looks stunning and sets new standards for immersion.
 
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{{CaptionedImage|file=National Identity.jpg|align=right|caption=Ten peoples, one nation.|width=600}}
==Plan==
 
* check data for new titles and commissions
 
* More all data pages to archive
 
* Move stored procedures to page system
 
* Add documentation to work flow
 
* Sort Roll of Honour shit.
 
 
 
* <s>Add commission output - "additional small donations"</s>
 
* <s>Create [[Election schedule]] page</s>
 
* <s>Edit election system to mandate character ID and default description</s>
 
* <s>Complete Table for [[:Category:Title]] page</s>
 
* <s>Need to update Election Results code - for this page [[383YE_Autumn_Equinox_Imperial_elections]]</s>
 
* <s>Add voting scores into Archive:All election results</s>
 
 
 
<table class="wikitable sortable">
 
<tr><th>Fish</th><th>Chips</th></tr>
 
<tr><td>first</td><td>Line</td></tr>
 
<tr><td>second</td><td>Entry</td></tr>
 
<tr><td>third</td><td>End</td></tr>
 
</table>
 
 
 
==Workflow Pages==
 
* [[Archive:All_Commission_Payments]]
 
* [[Archive:All_Election_Results]]
 
* [[Archive:Bourse Seats]]
 
* [[Archive:Current_Imperial_Titles]]
 
* [[Election schedule]]
 
* [[:Category:Title]]
 
* Update latest XXYear XX season Conclave Sessions page e.g. [[383YE Winter Solstice Conclave sessions]]
 
* Update latest XXYear XXSeason Imperial elections page e.g. [[383YE Winter Solstice Imperial elections]]
 
 
 
 
 
 
 
===Accessibility – Possible Spoiler===
 
<table class="wikitable mw-collapsible mw-collapsed"><tr><th>Category</th><th>Status</th></tr>
 
<tr><td>Combat Unlikely or Contained</td>
 
<td>May use the non-contact gesture as needed. Comes with same risk as if in Anvil; any combat will be in a contained area that is easily avoided both IC and OOC.</td></tr>
 
 
 
<tr><td>Walking</td>
 
<td>You will need to travel a couple of hundred yards to the start of the encounter, but once started it is designed to take place in a reasonably contained area.</td></tr>
 
 
 
<tr><td>Light</td>
 
<td>Encounter takes place late at night and will be poorly illuminated.</td></tr>
 
 
 
<tr><td>Smoke</td>
 
<td>Encounter will include significant use of smoke as an essential component of the encounter.</td></tr>
 
 
 
<tr><td>Mobility</td>
 
<td>Encounter takes place in the woods which can be difficult underfoot with rough terrain and other obstacles.</td></tr>
 
 
 
<tr><td>Accomodations Possible</td>
 
<td>If you wish to partake in the encounter but the combination of poor light, distance and mobility will make that a challenge, please talk to us well beforehand. We will try to arrange for you to travel earlier than the other players, by a separate route with better illumination.</td></tr>
 
</table>
 

Revision as of 18:08, 17 November 2020

Menu-Introduction

  • Live-roleplaying
  • The Game
  • The Setting
  • The Wiki
  • Characters
  • Combat??
  • Costume
  • Children
  • Events
  • Online Community
  • Profound Decisions

Look and Feel

Look and feel

The inspiration for the setting is drawn from the late Byzantine period to the early Renaissance era. In creating the visual styles for the nations we have been inspired by some of the images from the Lord of the Rings movies, the Assassin's Creed and Dragon Age computer games, HBO Borgias and the Game of Thrones television series, the Starz Camelot series and even the BBC Merlin series.

The setting and the style of the game has also been influenced by modern fantasy literature, especially the highly political worlds of Jim Butcher's Codex Alera and Joe Abercrombie's The First Law.

The game is not a historical setting; history is just one of the starting points that has been used to create the distinctive looks and the culture of each nation. We want players to create characters and wear costume that fits the setting and their part within it. To help with this the wiki includes extensive information about each nation, the costumes that are appropriate and advice on how to create the right look. The goal is for everyone involved to be ambitious and work together to create a game that looks stunning and sets new standards for immersion.

National Identity.jpg
Ten peoples, one nation.