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Menu-Introduction
==Auto-Generated Content==
 
'''Do not edit this content by hand. This page is generated by the database. Speak to a member of the wiki contributors team to get this page updated.'''
 
  
This page was last updated on Mon Aug 17 16:58:16 BST 2020
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* <s>Live-roleplaying</s>
 +
* <s>The Game</s>
 +
* <s>The Setting</s>
 +
* The Wiki
 +
*Characters
 +
*Combat??
 +
*Costume
 +
*Children
 +
*Events
 +
*Online Community
 +
*Profound Decisions
  
==Mithril==
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==Look and Feel==
<section begin=mithril/>
 
===Imperial Bourse Seats===
 
<table class="wikitable sortable">
 
<tr><th>Resource</th><th style="width:150px;">Location</th><th style="width:200px;">Output</th><th>Occupant></th><th>Election</th><th>Eligibility</th></tr>
 
<tr><td>[[Brilliant_Star|Brilliant Star]]</td><td>[[Redoubt#Tomari|Tomari, Redoubt]]</td><td>24 wains of mithril</td><td>Cormack Dun</td><td>Autumn</td><td>Imperial Position</td></tr>
 
</table>
 
===National Bourse Seats===
 
<table class="wikitable sortable" style="table-layout:fixed;">
 
<tr><th>Resource</th><th style="width:150px;">Location</th><th style="width:200px;">Output</th><th>Occupant></th><th>Election</th><th>Eligibility</th></tr>
 
<tr><td>[[Eternal_Shafts_of_Time|The Eternal Shafts of Time]]</td><td>[[Karov#Wieliczka|Wieliczka, Karov]]</td><td>27 wains of mithril</td><td>Tomislav Straskovic</td><td>Autumn</td><td>Varushkan Position</td></tr>
 
</table>
 
===Lost Seats===
 
<table class="wikitable sortable" style="table-layout:fixed;">
 
<tr><th>Resource</th><th style="width:150px;">Location</th><th style="width:200px;">Output</th><th>Occupant></th><th>Election</th><th>Eligibility</th></tr>
 
<tr><td>[[Pride_of_Ikka%27s_Tears|Pride of Ikka's Tears]]</td><td>[[Sermersuaq#Suaq Fount|Suaq Fount, Sermersuaq]]</td><td>15 wains of mithril</td><td>Vacant</td><td>No longer available</td><td>Wintermark Position</td></tr>
 
<tr><td>[[Legacy|The Legacy]]</td><td>[[Spiral#Ossurary|Ossurary, Spiral]]</td><td>22 wains of mithril</td><td>Vacant</td><td>No longer available</td><td>Urizeni Position</td></tr>
 
</table>
 
===Ministries===
 
<table class="wikitable sortable" style="table-layout:fixed;">
 
<tr><th>Resource</th><th style="width:150px;">Location</th><th style="width:200px;">Potential Purchase</th><th>Occupant></th><th>Election</th><th>Eligibility</th></tr>
 
<tr><td>[[Bargainer_of_the_Iron_Tower|Bargainer of the Iron Tower]]</td><td>[[Karov#Duzekani|Duzekani, Karov]]</td><td>15 wains of mithril</td><td>Dragomir Dragovich</td><td>Autumn</td><td>Varushkan Position</td></tr>
 
<tr><td>[[Foreman_of_the_Mines_of_Gulhule|Foreman of the Mines of Gulhule]]</td><td>[[Skarsind#Estermark|Estermark, Skarsind]]</td><td>1 wain of mithril</td><td>Irontide Flax</td><td>Spring</td><td>Imperial Orc Position</td></tr>
 
</table>
 
<section end=mithril/>
 
  
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==Look and feel==
 +
The inspiration for the setting is drawn from the late Byzantine period to the early Renaissance era. In creating the visual styles for the nations we have been inspired by some of the images from the Lord of the Rings movies, the Assassin's Creed and Dragon Age computer games, HBO Borgias and the Game of Thrones television series, the Starz Camelot series and even the BBC Merlin series.
  
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The setting and the style of the game has also been influenced by modern fantasy literature, especially the highly political worlds of Jim Butcher's Codex Alera and Joe Abercrombie's The First Law.
  
==Plan==
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The game is not a historical setting; history is just one of the starting points that has been used to create the distinctive looks and the culture of each nation. We want players to create characters and wear costume that fits the setting and their part within it. To help with this the wiki includes extensive information about each nation, the costumes that are appropriate and advice on how to create the right look.  The goal is for everyone involved to be ambitious and work together to create a game that looks stunning and sets new standards for immersion.
* Check data of Commission Explanation in Commission table
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{{CaptionedImage|file=National Identity.jpg|align=right|caption=Ten peoples, one nation.|width=600}}
* check data for new titles and commissions
 
* ADD OCCUPANT AND NATION TO BOURSE SEAT REPORT
 
 
 
* <s> Add documentation to work flow</s>
 
* <s> * Move stored procedures to page system</s>
 
* <s> Sort Roll of Honour shit.</s>
 
* <s>Update commission list to include follies </s>
 
* <s>Add nationality to recent election table for Imperial titles</s>
 
* <s>More all data pages to archive</s>
 
* <s>add title holder to sinecure, ministry and army</s>
 
* <s>Add commission output - "additional small donations"</s>
 
* <s>Create [[Election schedule]] page</s>
 
* <s>Edit election system to mandate character ID and default description</s>
 
* <s>Complete Table for [[:Category:Title]] page</s>
 
* <s>Need to update Election Results code - for this page [[383YE_Autumn_Equinox_Imperial_elections]]</s>
 
* <s>Add voting scores into Archive:All election results</s>
 
 
 
 
 
 
 
===Accessibility – Possible Spoiler===
 
<table class="wikitable mw-collapsible mw-collapsed"><tr><th>Category</th><th>Status</th></tr>
 
<tr><td>Combat Unlikely or Contained</td>
 
<td>May use the non-contact gesture as needed. Comes with same risk as if in Anvil; any combat will be in a contained area that is easily avoided both IC and OOC.</td></tr>
 
 
 
<tr><td>Walking</td>
 
<td>You will need to travel a couple of hundred yards to the start of the encounter, but once started it is designed to take place in a reasonably contained area.</td></tr>
 
 
 
<tr><td>Light</td>
 
<td>Encounter takes place late at night and will be poorly illuminated.</td></tr>
 
 
 
<tr><td>Smoke</td>
 
<td>Encounter will include significant use of smoke as an essential component of the encounter.</td></tr>
 
 
 
<tr><td>Mobility</td>
 
<td>Encounter takes place in the woods which can be difficult underfoot with rough terrain and other obstacles.</td></tr>
 
 
 
<tr><td>Accomodations Possible</td>
 
<td>If you wish to partake in the encounter but the combination of poor light, distance and mobility will make that a challenge, please talk to us well beforehand. We will try to arrange for you to travel earlier than the other players, by a separate route with better illumination.</td></tr>
 
</table>
 

Revision as of 18:08, 17 November 2020

Menu-Introduction

  • Live-roleplaying
  • The Game
  • The Setting
  • The Wiki
  • Characters
  • Combat??
  • Costume
  • Children
  • Events
  • Online Community
  • Profound Decisions

Look and Feel

Look and feel

The inspiration for the setting is drawn from the late Byzantine period to the early Renaissance era. In creating the visual styles for the nations we have been inspired by some of the images from the Lord of the Rings movies, the Assassin's Creed and Dragon Age computer games, HBO Borgias and the Game of Thrones television series, the Starz Camelot series and even the BBC Merlin series.

The setting and the style of the game has also been influenced by modern fantasy literature, especially the highly political worlds of Jim Butcher's Codex Alera and Joe Abercrombie's The First Law.

The game is not a historical setting; history is just one of the starting points that has been used to create the distinctive looks and the culture of each nation. We want players to create characters and wear costume that fits the setting and their part within it. To help with this the wiki includes extensive information about each nation, the costumes that are appropriate and advice on how to create the right look. The goal is for everyone involved to be ambitious and work together to create a game that looks stunning and sets new standards for immersion.

National Identity.jpg
Ten peoples, one nation.