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==Plan==
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{{ReducedTOC}}
* add warning not to edit to every transcluded section
 
* Check data of Commission Explanation in Commission table
 
* check data for new titles and commissions
 
* Move stored procedures to page system
 
* Add documentation to work flow
 
* Sort Roll of Honour shit.
 
  
* <s>Update commission list to include follies </s>
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==Test 2 A==
* <s>Add nationality to recent election table for Imperial titles</s>
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===Test 3A===
* <s>More all data pages to archive</s>
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===Test 3B===
* <s>add title holder to sinecure, ministry and army</s>
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===Test 3C===
* <s>Add commission output - "additional small donations"</s>
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====Test 4A====
* <s>Create [[Election schedule]] page</s>
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====Test 4B====
* <s>Edit election system to mandate character ID and default description</s>
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====Test 4C====
* <s>Complete Table for [[:Category:Title]] page</s>
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====Test 4D====
* <s>Need to update Election Results code - for this page [[383YE_Autumn_Equinox_Imperial_elections]]</s>
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=====Test 5A=====
* <s>Add voting scores into Archive:All election results</s>
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=====Test 5B=====
 +
==Test 2 B==
 +
==Test 2 C==
 +
==Test 2 D==
  
<table class="wikitable sortable">
 
<tr><th>Fish</th><th>Chips</th></tr>
 
<tr><td>first</td><td>Line</td></tr>
 
<tr><td>second</td><td>Entry</td></tr>
 
<tr><td>third</td><td>End</td></tr>
 
</table>
 
  
==Workflow Pages==
 
* [[Archive:All_Commission_Payments]]
 
* [[Archive:All_Election_Results]]
 
* [[Archive:Bourse Seats]]
 
* [[Archive:Current_Imperial_Titles]]
 
* [[Election schedule]]
 
* [[:Category:Title]]
 
* Update latest XXYear XX season Conclave Sessions page e.g. [[383YE Winter Solstice Conclave sessions]]
 
* Update latest XXYear XXSeason Imperial elections page e.g. [[383YE Winter Solstice Imperial elections]]
 
  
 +
Menu-Introduction
  
 +
* <s>Live-roleplaying</s>
 +
* <s>The Game</s>
 +
* <s>The Setting</s>
 +
* The Wiki
 +
*Characters
 +
*Combat??
 +
*Costume
 +
*Children
 +
*Events
 +
*Online Community
 +
*Profound Decisions
  
===Accessibility – Possible Spoiler===
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==Look and feel==
<table class="wikitable mw-collapsible mw-collapsed"><tr><th>Category</th><th>Status</th></tr>
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The inspiration for the setting is drawn from the late Byzantine period to the early Renaissance era. In creating the visual styles for the nations we have been inspired by some of the images from the Lord of the Rings movies, the Assassin's Creed and Dragon Age computer games, HBO Borgias and the Game of Thrones television series, the Starz Camelot series and even the BBC Merlin series.
<tr><td>Combat Unlikely or Contained</td>
 
<td>May use the non-contact gesture as needed. Comes with same risk as if in Anvil; any combat will be in a contained area that is easily avoided both IC and OOC.</td></tr>
 
  
<tr><td>Walking</td>
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The setting and the style of the game has also been influenced by modern fantasy literature, especially the highly political worlds of Jim Butcher's Codex Alera and Joe Abercrombie's The First Law.  
<td>You will need to travel a couple of hundred yards to the start of the encounter, but once started it is designed to take place in a reasonably contained area.</td></tr>
 
  
<tr><td>Light</td>
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The game is not a historical setting; history is just one of the starting points that has been used to create the distinctive looks and the culture of each nation. We want players to create characters and wear costume that fits the setting and their part within it. To help with this the wiki includes extensive information about each nation, the costumes that are appropriate and advice on how to create the right look. The goal is for everyone involved to be ambitious and work together to create a game that looks stunning and sets new standards for immersion.
<td>Encounter takes place late at night and will be poorly illuminated.</td></tr>
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{{CaptionedImage|file=National Identity.jpg|align=right|caption=Ten peoples, one nation.|width=600}}
 
 
<tr><td>Smoke</td>
 
<td>Encounter will include significant use of smoke as an essential component of the encounter.</td></tr>
 
 
 
<tr><td>Mobility</td>
 
<td>Encounter takes place in the woods which can be difficult underfoot with rough terrain and other obstacles.</td></tr>
 
 
 
<tr><td>Accomodations Possible</td>
 
<td>If you wish to partake in the encounter but the combination of poor light, distance and mobility will make that a challenge, please talk to us well beforehand. We will try to arrange for you to travel earlier than the other players, by a separate route with better illumination.</td></tr>
 
</table>
 

Revision as of 16:00, 8 April 2021

Test 2 A

Test 3A

Test 3B

Test 3C

Test 4A

Test 4B

Test 4C

Test 4D

Test 5A
Test 5B

Test 2 B

Test 2 C

Test 2 D

Menu-Introduction

  • Live-roleplaying
  • The Game
  • The Setting
  • The Wiki
  • Characters
  • Combat??
  • Costume
  • Children
  • Events
  • Online Community
  • Profound Decisions

Look and feel

The inspiration for the setting is drawn from the late Byzantine period to the early Renaissance era. In creating the visual styles for the nations we have been inspired by some of the images from the Lord of the Rings movies, the Assassin's Creed and Dragon Age computer games, HBO Borgias and the Game of Thrones television series, the Starz Camelot series and even the BBC Merlin series.

The setting and the style of the game has also been influenced by modern fantasy literature, especially the highly political worlds of Jim Butcher's Codex Alera and Joe Abercrombie's The First Law.

The game is not a historical setting; history is just one of the starting points that has been used to create the distinctive looks and the culture of each nation. We want players to create characters and wear costume that fits the setting and their part within it. To help with this the wiki includes extensive information about each nation, the costumes that are appropriate and advice on how to create the right look. The goal is for everyone involved to be ambitious and work together to create a game that looks stunning and sets new standards for immersion.

National Identity.jpg
Ten peoples, one nation.