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==Plan==
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{{ReducedTOC}}
* Check data of Commission Explanation in Commission table
 
* check data for new titles and commissions
 
* Add documentation to work flow
 
  
* <s> * Move stored procedures to page system</s>
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==Test 2 A==
* <s> Sort Roll of Honour shit.</s>
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===Test 3A===
* <s>Update commission list to include follies </s>
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===Test 3B===
* <s>Add nationality to recent election table for Imperial titles</s>
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===Test 3C===
* <s>More all data pages to archive</s>
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====Test 4A====
* <s>add title holder to sinecure, ministry and army</s>
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====Test 4B====
* <s>Add commission output - "additional small donations"</s>
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====Test 4C====
* <s>Create [[Election schedule]] page</s>
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====Test 4D====
* <s>Edit election system to mandate character ID and default description</s>
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=====Test 5A=====
* <s>Complete Table for [[:Category:Title]] page</s>
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=====Test 5B=====
* <s>Need to update Election Results code - for this page [[383YE_Autumn_Equinox_Imperial_elections]]</s>
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==Test 2 B==
* <s>Add voting scores into Archive:All election results</s>
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==Test 2 C==
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==Test 2 D==
  
==Workflow Pages==
 
* [[Archive:All_Commissions]]
 
* [[Archive:All_Commission_Payments]]
 
* [[Archive:All_Election_Results]]
 
* [[Archive:Bourse Seats]]
 
* [[Archive:Current_Imperial_Titles]]
 
* [[Election schedule]]
 
* [[:Category:Title]]
 
* [[Archive:Imperial Lore Items]]
 
* [[Archive:Imperial Lore Rituals]]
 
* Update latest XXYear XX season Conclave Sessions page e.g. [[383YE Winter Solstice Conclave sessions]]
 
* Update latest XXYear XXSeason Imperial elections page e.g. [[383YE Winter Solstice Imperial elections]]
 
* Create latest Archive:Roll of Honour XXSeason XX Year - then update the [[Template:HonourLinks]] and the [[Imperial Roll of Honour]] page
 
* Create latest Archve:Paid Work XXSeason XX Year - if there is any data
 
  
===Accessibility – Possible Spoiler===
 
<table class="wikitable mw-collapsible mw-collapsed"><tr><th>Category</th><th>Status</th></tr>
 
<tr><td>Combat Unlikely or Contained</td>
 
<td>May use the non-contact gesture as needed. Comes with same risk as if in Anvil; any combat will be in a contained area that is easily avoided both IC and OOC.</td></tr>
 
  
<tr><td>Walking</td>
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Menu-Introduction
<td>You will need to travel a couple of hundred yards to the start of the encounter, but once started it is designed to take place in a reasonably contained area.</td></tr>
 
  
<tr><td>Light</td>
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* <s>Live-roleplaying</s>
<td>Encounter takes place late at night and will be poorly illuminated.</td></tr>
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* <s>The Game</s>
 +
* <s>The Setting</s>
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* The Wiki
 +
*Characters
 +
*Combat??
 +
*Costume
 +
*Children
 +
*Events
 +
*Online Community
 +
*Profound Decisions
  
<tr><td>Smoke</td>
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==Look and feel==
<td>Encounter will include significant use of smoke as an essential component of the encounter.</td></tr>
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The inspiration for the setting is drawn from the late Byzantine period to the early Renaissance era. In creating the visual styles for the nations we have been inspired by some of the images from the Lord of the Rings movies, the Assassin's Creed and Dragon Age computer games, HBO Borgias and the Game of Thrones television series, the Starz Camelot series and even the BBC Merlin series.
  
<tr><td>Mobility</td>
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The setting and the style of the game has also been influenced by modern fantasy literature, especially the highly political worlds of Jim Butcher's Codex Alera and Joe Abercrombie's The First Law.  
<td>Encounter takes place in the woods which can be difficult underfoot with rough terrain and other obstacles.</td></tr>
 
  
<tr><td>Accomodations Possible</td>
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The game is not a historical setting; history is just one of the starting points that has been used to create the distinctive looks and the culture of each nation. We want players to create characters and wear costume that fits the setting and their part within it. To help with this the wiki includes extensive information about each nation, the costumes that are appropriate and advice on how to create the right look. The goal is for everyone involved to be ambitious and work together to create a game that looks stunning and sets new standards for immersion.
<td>If you wish to partake in the encounter but the combination of poor light, distance and mobility will make that a challenge, please talk to us well beforehand. We will try to arrange for you to travel earlier than the other players, by a separate route with better illumination.</td></tr>
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{{CaptionedImage|file=National Identity.jpg|align=right|caption=Ten peoples, one nation.|width=600}}
</table>
 

Revision as of 16:00, 8 April 2021

Test 2 A

Test 3A

Test 3B

Test 3C

Test 4A

Test 4B

Test 4C

Test 4D

Test 5A
Test 5B

Test 2 B

Test 2 C

Test 2 D

Menu-Introduction

  • Live-roleplaying
  • The Game
  • The Setting
  • The Wiki
  • Characters
  • Combat??
  • Costume
  • Children
  • Events
  • Online Community
  • Profound Decisions

Look and feel

The inspiration for the setting is drawn from the late Byzantine period to the early Renaissance era. In creating the visual styles for the nations we have been inspired by some of the images from the Lord of the Rings movies, the Assassin's Creed and Dragon Age computer games, HBO Borgias and the Game of Thrones television series, the Starz Camelot series and even the BBC Merlin series.

The setting and the style of the game has also been influenced by modern fantasy literature, especially the highly political worlds of Jim Butcher's Codex Alera and Joe Abercrombie's The First Law.

The game is not a historical setting; history is just one of the starting points that has been used to create the distinctive looks and the culture of each nation. We want players to create characters and wear costume that fits the setting and their part within it. To help with this the wiki includes extensive information about each nation, the costumes that are appropriate and advice on how to create the right look. The goal is for everyone involved to be ambitious and work together to create a game that looks stunning and sets new standards for immersion.

National Identity.jpg
Ten peoples, one nation.