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* [[File:Anvil_Almanac_1_379_Summer_Imperial_Titles.pdf]]
{{ReducedTOC}}


==Test 2 A==
===Test 3A===
===Test 3B===
===Test 3C===
====Test 4A====
====Test 4B====
====Test 4C====
====Test 4D====
=====Test 5A=====
=====Test 5B=====
==Test 2 B==
==Test 2 C==
==Test 2 D==




===Accessibility – Possible Spoiler===
<table class="wikitable mw-collapsible mw-collapsed"><tr><th>Category</th><th>Status</th></tr>
<tr><td>Combat Unlikely or Contained</td>
<td>May use the non-contact gesture as needed. Comes with same risk as if in Anvil; any combat will be in a contained area that is easily avoided both IC and OOC.</td></tr>


<tr><td>Walking</td>
Menu-Introduction
<td>You will need to travel a couple of hundred yards to the start of the encounter, but once started it is designed to take place in a reasonably contained area.</td></tr>


<tr><td>Light</td>
* <s>Live-roleplaying</s>
<td>Encounter takes place late at night and will be poorly illuminated.</td></tr>
* <s>The Game</s>
* <s>The Setting</s>
* The Wiki
*Characters
*Combat??
*Costume
*Children
*Events
*Online Community
*Profound Decisions


<tr><td>Smoke</td>
==Look and feel==
<td>Encounter will include significant use of smoke as an essential component of the encounter.</td></tr>
The inspiration for the setting is drawn from the late Byzantine period to the early Renaissance era. In creating the visual styles for the nations we have been inspired by some of the images from the Lord of the Rings movies, the Assassin's Creed and Dragon Age computer games, HBO Borgias and the Game of Thrones television series, the Starz Camelot series and even the BBC Merlin series.


<tr><td>Mobility</td>
The setting and the style of the game has also been influenced by modern fantasy literature, especially the highly political worlds of Jim Butcher's Codex Alera and Joe Abercrombie's The First Law.  
<td>Encounter takes place in the woods which can be difficult underfoot with rough terrain and other obstacles.</td></tr>


<tr><td>Accomodations Possible</td>
The game is not a historical setting; history is just one of the starting points that has been used to create the distinctive looks and the culture of each nation. We want players to create characters and wear costume that fits the setting and their part within it. To help with this the wiki includes extensive information about each nation, the costumes that are appropriate and advice on how to create the right look. The goal is for everyone involved to be ambitious and work together to create a game that looks stunning and sets new standards for immersion.
<td>If you wish to partake in the encounter but the combination of poor light, distance and mobility will make that a challenge, please talk to us well beforehand. We will try to arrange for you to travel earlier than the other players, by a separate route with better illumination.</td></tr>
{{CaptionedImage|file=National Identity.jpg|align=right|caption=Ten peoples, one nation.|width=600}}
</table>

Revision as of 16:00, 8 April 2021

Test 2 A

Test 3A

Test 3B

Test 3C

Test 4A

Test 4B

Test 4C

Test 4D

Test 5A
Test 5B

Test 2 B

Test 2 C

Test 2 D

Menu-Introduction

  • Live-roleplaying
  • The Game
  • The Setting
  • The Wiki
  • Characters
  • Combat??
  • Costume
  • Children
  • Events
  • Online Community
  • Profound Decisions

Look and feel

The inspiration for the setting is drawn from the late Byzantine period to the early Renaissance era. In creating the visual styles for the nations we have been inspired by some of the images from the Lord of the Rings movies, the Assassin's Creed and Dragon Age computer games, HBO Borgias and the Game of Thrones television series, the Starz Camelot series and even the BBC Merlin series.

The setting and the style of the game has also been influenced by modern fantasy literature, especially the highly political worlds of Jim Butcher's Codex Alera and Joe Abercrombie's The First Law.

The game is not a historical setting; history is just one of the starting points that has been used to create the distinctive looks and the culture of each nation. We want players to create characters and wear costume that fits the setting and their part within it. To help with this the wiki includes extensive information about each nation, the costumes that are appropriate and advice on how to create the right look. The goal is for everyone involved to be ambitious and work together to create a game that looks stunning and sets new standards for immersion.

National Identity.jpg
Ten peoples, one nation.