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==Personal Items==
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Characters may bond to three different forms of personal items. You may only be bonded to one item of each type: Armaments, Garments, Accoutrements.
 
===Armaments===
*'''[[Magic_Items#Armaments|Armaments]] are items designed to be wielded'''
*'''Wherever feasible you should be wielding an armament in your hand(s) when you use its magical abilities'''
*'''You must be able to wield an item to bond to it'''
 
Armaments include weapons, implements, icons and musical instruments.
 
====[[:Category:One-handed_Weapons | One-Handed Weapons]]====
* You do not need a specific skill to be bonded to a one-handed weapon
* The phys-rep must be a [[Combat#One-handed_Weapons|one-handed weapon]]
 
====[[:Category:Two-handed_Weapons | Two-Handed Weapons]]====
* You need the [[Combat skills#Weapon master|weapon master]] skill to be bonded to a two-handed weapon
* The phys-rep must be a [[Combat#Two-handed_Weapons|two-handed weapon]]
 
====[[:Category:One-handed_Spears | One-Handed Spears]]====
* You need the [[Combat skills#Weapon master|weapon master]] skill to be bonded to a one-handed spear
* The phys-rep must be a [[Combat#One-handed_Spear|one-handed spear]]
 
====[[:Category:Paired_Weapons | Paired Weapons]]====
* You need the [[Combat skills#Combat_skills#Ambidexterity|Ambidexterity]] skill to be bonded to a set of paired weapons
* The phys-rep must be a pair of [[Combat#One-handed_Weapons|one-handed weapons]]
* You should wielding both weapons when you use their magical power
 
====[[:Category:Pole-arms | Pole-arms]]====
* You need the [[Combat skills#Weapon master|weapon master]] skill to be bonded to a polearm
* The phys-rep must be a [[Combat#Pole-arms|pole-arm]]
 
====[[:Category:Other_Weapons | Other Weapons]]====
* You need the [[Combat_skills#Marksman|marksman]] skill to be bonded to a bow or crossbow
* You do not need a specific skill to be bonded to a dagger
 
====[[:Category:Rods | Rods]]====
* You need the [[Magical_skills#Magician|magician]] skill to be bonded to a rod
* the phys-rep must be a [[Magic_overview#Rods|rod]]
 
====[[:Category:Staffs | Staffs]]====
* You need the [[Magical_skills#Battle Mage|battle mage]] skill to be bonded to a rod
* the phys-rep must be a [[Magic_overview#Staff|staff]]
 
====[[:Category:Wands | Wands]]====
* You need the [[Magical_skills#Magician|magician]] skill to be bonded to a wand
* the phys-rep must be a [[Magic_overview#Wands|wand]]
 
====[[:Category:Arcane_Weapons | Arcane Weapons]]====
* You need both the [[Combat skills#Combat_skills#Ambidexterity|Ambidexterity]] and  [[Magical_skills#Magician|magician]]skills to be bonded to a set of arcane weapons
* The phys-reps must be a pair consisting of a [[Combat#one-handed Weapons|One-handed weapon]] and either a [[Magic overview#Rods|rod]] or a [[Magic overview#Wands|wand]]
* You should wielding both items when you use their magical power
 
====[[:Category:Arcane_Implements | Ritual Staves]]====
* You need the [[Magical_skills#Magician|magician]] skill to be bonded to an arcane implement
* You cannot wield an arcane implement in battle unless you have the [[Magical_skills#Battle_Mage|Battle Mage]] skill
* the phys-rep must be a [[Magic_overview#Staff|staff]]
 
====[[:Category:Icons | Icons]]====
* You need the [[Religious_skills#Dedication|dedication]] skill to be bonded to an icon
* the phys-rep should be at least 8" long and should not be a weapon or implement
 
====[[:Category:Musical_Instruments | Musical Instruments]]====
* You need the [[Religious_skills#Dedication|dedication]] skill to be bonded to a musical instrument
* the phys-rep should be a musical instrument that can be played
 
 
 
===Garments===
*'''[[Magic_Items#Garments|Garments]] are items designed to be worn'''
====Armour====
*'''You must be wearing suit of armour to benefit from its magical abilities'''
*'''Mage armour must meet the coverage rules for mage armour'''
To count as enchanted armour, it must cover the majority of the torso and at least one other location. Valid locations are the head (with a helm), the arms and the legs, or you may cover half of your arms and legs.
====Clothing====
*'''A robe must be a phys-rep of clothing'''
Robes must cover the majority of the torso and at least one other location. Valid locations are the head (with a hood), the arms or the legs, or at least half of your arms and legs.
 
===Accoutrements===
*'''[[Magic_Items#Accoutrements|Accoutrements]] include items such as shields and jewellery (including talismans and masks)'''
====Shields====
*'''A shield must be a weapon-safe phys-rep of a shield, it cannot be a buckler'''
*'''You must be wielding a shield to use its magical abilities'''
====Jewellery ====
*'''You must be wearing a piece of jewellery to benefit from its magical abilities'''
Jewellery must be a phys-rep of an item that is worn. It may take the form of actual jewellery such as an amulet, ring, bracelet or circlet. It may also take the form of any other small item intended to be worn such as a mask, embroidered favour, decorative braid and the like. As much as possible the item should look distinctive and decorative.
 
==Bands Items==
===Magic Standards===
*'''A [[banner]] may only be bonded to one [[:Category:Magic_Standards | magic standard]] at a time'''
*'''Must be a phys-rep of a banner or standard'''
*'''Up to fifteen people from the same banner can be bonded to a magical standard'''
A magic standard must be a phys-rep of a banner or standard. It should be an item that is carried, rather than a back-banner or a tabard. Ideally it should consist of a banner pole at least 60" long, and should bear a flag, pennant or banner with a design on it.
 
To gain the benefit of a magical standard you must be bonded to it, should be fighting with the unit bearing the item, and have seen it held aloft by a member of your banner in the last few minutes.
 
===Covenstones===
*'''A [[coven]] may only be bonded to one [[:Category:Paraphernalia | covenstone]] at a time'''
 
===Reliquaries===
*'''A [[sect]] may only be bonded to one [[:Category:Reliquaries | reliquary]] at a time'''
 
[[Category:Magic Items]]

Latest revision as of 21:22, 20 February 2015

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