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Introduction

These are enemies that exist within the borders of the Empire. Some of these groups are closely tied to one or more nations (for example, the Feni are mostly active in the Marches) but they are intended to be used as threats to any nation - the Feni have effected the Brass Coast already, and it is easy to see how they might cause trouble in Wintermark, for the Navarr, or in Dawn.

Bandits

Large parts of the empire are barely civilized - away from Anvil and the cities of the League there are bandits and bands of orcs that survive by robbery and raiding. Human bandits will usually be small bands of local malcontents and criminals, but almost any permutation is conceivable. A band might be led by a powerful sorceror, a religious fanatic who has been declared a heretic or the mad servant of an Eternal. Bandits in Empire fill the normal LRP trope for bandits they are a simple resource for plot writers who need to give a plot some muscle for any reason.

Orc bandits may be more complex, they could be renegades who refused the offer of the Imperial Orc egregore to join the Empire, they could be warriors who fought their way out of slavery decades ago and still harbour a hatred for their former masters. They could be raiding parties from Jotun, Druj or the Thule. They could be an independent tribe of barbarian orcs who have no other way to survive. They could be receiving aid from enemies of the Empire, foreign powers, Eternals, secret societies. Like human bandits there are many different wants for writers to use them - and like human bandits you can justify their presence virtually anywhere in the Empire that you need them to be.

Sovereigns

Feni

Secret Societies

Trolls

Vallorn

Volodny

Cults

Bestiary