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* Plain trousers – ideally linen or cotton trousers which allow you suitable movement for fighting in battle and which will keep you warm and dry quickly. However, plain jogging bottoms are fine, as well as being quite warm and quite cheap. Do not wear jeans or combats. You will likely want several pairs for when you get wet or muddy.
* Plain trousers – ideally linen or cotton trousers which allow you suitable movement for fighting in battle and which will keep you warm and dry quickly. However, plain jogging bottoms are fine, as well as being quite warm and quite cheap. Do not wear jeans or combats. You will likely want several pairs for when you get wet or muddy.
* Plain long sleeve top or tunic – it needs to be long sleeve to cover your arms when playing an orc. Many of the Team wear a vapour-wicking base layer such as Under Armour beneath more in-character layers of kit.
* Plain long sleeve top or tunic – it needs to be long sleeve to cover your arms when playing an orc. Many of the Team wear a vapour-wicking base layer such as Under Armour beneath more in-character layers of kit.
* Strong boots – army boots or hiking boots are strongly advised. The most important thing is having ankle support and protection for all of your feet. You will be fighting in the woods and possibly in a lot of mud. Having a pair of waterproof boots with good grip is better than having a pair of boots that look entirely IC and setting appropriate.  
* Strong boots – army boots or hiking boots are strongly advised. The most important thing is having ankle support and protection for all of your feet. You will be fighting in the woods and possibly in a lot of mud. Having a pair of waterproof boots with good grip is better than having a pair of boots that look entirely IC and setting appropriate.  
* Thermals – these will be useful to have at E1 and E4 when it can get cold at night.
* Thermals – these will be useful to have at E1 and E4 when it can get cold at night.
 
* Neck covering - a neck wrap, scarf or snood - https://www.amazon.co.uk/dp/B00CU9V93G/ref=cm_sw_r_em_apa_i_OjTtEbB5HKYJ3?fbclid=IwAR2Dp4R671Nkl_3i4pw9HSY21PK8ipJXOzpdbbCDpmmF-Y5ctc6ghEcBgJk&pldnSite=1
* Weapons – if you have a weapon then please bring one along!
* Gloves - hide exposed skin - https://www.screwfix.com/p/keep-safe-pu-palm-gloves-black-large/8612F?tc=ET6&ds_kid=92700048793290415&ds_rl=1244069&gclid=Cj0KCQiAqNPyBRCjARIsAKA-WFwQMnqqvRfJxwsxuXRC7lDvtF3wSmt-el7JMSVLh4OqsBBV8dnNMR0aAspAEALw_wcB&gclsrc=aw.ds
* Weapons – if you have weapons then please bring one along!


==What PD provides==
==What PD provides==

Revision as of 11:47, 25 February 2020

Skirmish.jpg

Want to join us? We are the Centuria - a hundred warriors who fight against a thousand. No horn sounds for battle that we do not take the field. But we swear that whenever the Empire sets foot upon the field of battle we will match them boot for boot, blade for blade. We are slain but never die, defeated but never beaten, our banners are captured but never fall. We will become war.

Overview

The Skirmish team are one of the most essential parts of Empire. Our game is built around the concept of exciting, dramatic battles against the enemies of the Empire - but we need scores of capable LRPers able to fill those roles. We need a kick-ass team of fighters to make the fights feel epic. Our ultimate goal is to build an elite team who can convincingly portray every threat the Empire might face - monstrous creatures summoned from the realms, elite Jotun heroes, disciplined units of Faraden soldiers, rampaging minions of the Thule or the devious Druj.

Although we encourage the other crew to help with the numbers needed for the battles, the key roles go to the Skirmish Team - it's down to them to provide the leadership for player monster units and represent the elite of the barbarian forces during the battles. Their involvement makes the whole experience immersive and fun for all participants.

The Skirmish Team is led by Andy Connell and Tom Hancocks as part of their role in the Battle Team. They are responsible for organising, briefing, and deploying the Skirmish Team for the battles and skirmish encounters at the event.

We are looking for one hundred members of crew to join the skirmish team.

The Goal

The vision is to have the most effective, adaptable and experienced combat crew ever at larp. We know it will take time and dedication, from all involved, so anyone who is a part of the team will be encouraged to share their thoughts on how we can get there! The more input we can get from the team - at every level - the better it will be.

The team has a budget to purchase any materials and kit that we feel will help us run the most fun, emotive, dramatic and challenging skirmishes possible, so those conversations about ‘wouldn’t it be nice if we had x’ are now, what shall we get first! All members of the team will be encouraged to help out planning what to get next and helping to create it.

So please keep reading for the specifics of what will be involved. We fully acknowledge that it will require dedication from our team, especially at the beginning while we are still building, but if you want to help build and be a part of the coolest team in Empire then please get in touch!

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Skirmish team in action

What is Involved

There will be plenty of fighting, so it's essential that you're enthusiastic about LRP fighting! Hard skills, roleplaying and fighting are really useful, but experience is not essential. You'll soon get plenty of practice at the events and we hope to have opportunities to drill and train as well. Most of the core hard work takes place during daylight at the event, so you will get evenings off, but there are opportunities for night-time encounters as well.

Being part of the skirmish team isn't just about fighting, you can help us create the visual look and feel for the elite units the Empire faces. It's down to the skirmish team to create the individual characters that bring the plots and campaign to life.

We are aiming to create a fun environment, with interesting fighting, and the chance to get involved in other areas of the game. We want to have a great crew area, where you will be able to relax and unwind and share tales of the days exploits and dramatic game enhancing combat and glorious deaths!

It will be hard work to start, but as the regular crew grows we will be able to offer more time ‘off’ where you can play more roleplay orientated roles, play your character (see below), or just relax around the crew camp (or in the evening around a fire), or get involved and many other areas of the game.

We are asking for the following from our skirmish team:

  • To fight in battles, skirmishes and quests. You will have the opportunity to get involved in other parts of crewing (the more crew we get, the more time you will have to do other things (so tell your friends), but your primary responsibility will be to be available for the conflicts.
  • To help build the team into the most effective fighting force larp has ever seen! This could involve taking part in combat practice/drills when time allows as well as the opportunities for fighting practice the skirmishes and quests will involve!
  • Your dedication to make this happen and the understanding that it will take time and hard work to bring to fruition.
  • We will need to know you will be available for most skirmishes. Once the crew is at full strength then we may not always need everyone but we want to prove a rewarding and adaptive combat experience to the players, where they have choice in what fights they attempt - even at very short notice!

What you Get

  • Free event ticket
  • Meal vouchers for every meal valid usable at all the onsite caterers
  • Free soft drinks at the bar and hot and cold drinks in the crew area
  • Time off to rest and relax after 22:30 each evening

All Empire crew get free entry, but you also get vouchers for your meals which you can use with with any of the caterers onsite. There are free soft drinks for crew in the bar and free hot and cold drinks in the crew area throughout the event.

Most of the skirmishes stop in the evening, so you'll have some time-off if you want to join your friends in the field for a few hours to socialise.

What to Bring

As with the players turning up to monster, we request that all Skirmish Team provide some of their own a base kit. Suggestions include:

What PD provides

The basic Orc costume is a coloured tunic over the (above) base layers, the orc breast plate, a snood, a mask and gloves. If you wish to improve your own kit and make items for your own sole use then the following are the best places to start;

  • Weapons - we have a large armoury of various LRP weapons that you can borrow for various roles. There is not enough for everyone, so if you have weapons of your own please feel free to bring them along!
  • Tunics - We have a limited number of tunics for each tribe, based on the tribe colouring, but if you want to make your own (which therefore will not be worn by anyone else), there is a great tutorial here and here is an example of how to make an orc costume for £10. As you have hopefully read there are two main tribes, the Druj (dark green), and the Jotun (deep red). Two other orc nations - the Grendel and the Thule - are currently at peace with the Empire.
  • Armour – Profound Decisions has purchased breastplates and these are a specifically for the orc tribes. However, if you have any additional armour that would be appropriate, such as chain maile, and wish to wear that then please bring it to be worn as the plot allows. The standard amour rules apply.
  • Snood / headcover – we have a number of snoods made out of stockinette. Again if you want to not have to share these with other fellow larp’ers a roll of stockinette is quite cheap and also works to cover arms / legs.

If you are interested in joining the Skirmish Team then please contact Andy Connell in the first instance.

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Empire Skirmish