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==Progress==
==Progress==
{{CommissionProgress|Construct_Citadel_in_Peregro}}
{{CommissionProgress|Construct_Citadel_in_Peregro}}
==Outcome==
==Outcome==
* Provides a 6000 strength fortification in that region. The strength of this fortification is not doubled when attacked
* Provides a 6000 strength fortification in that region. The strength of this fortification is not doubled when attacked
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* Citadels do not remove the undefended penalty from a territory unless attacked directly
* Citadels do not remove the undefended penalty from a territory unless attacked directly
* Citadels are considered equivalent to a fortification, for all rules that would apply to a fortification, e.g. who can build or repair them, rituals that affect them, etc.
* Citadels are considered equivalent to a fortification, for all rules that would apply to a fortification, e.g. who can build or repair them, rituals that affect them, etc.
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The Ashen Hold
Perched on the edge of an extinct volcanic caldera, The Ashen Hold stands as a testament to Urizen's mastery over fire and stone. Its heat resistant white granite battlements, etched with obsidian constellations of The Mountain and The Oak, house a garrison of six thousand sentinels and battlemages. The citadel's design channels geothermal energy to power its defences and sustain its inhabitants. A deep central chamber, known as the Flameheart, serves both as a strategic command centre and a place of meditation, symbolizing the fusion of martial prowess and enlightened thought. Its halls and galleries are adorned with murals depicting the history and philosophy of Urizen, serving as a constant reminder of the nation's enduring spirit. The Hold's elevated position offers a strategic vantage point over the border with Therunin and allows for swift communication via the Heliopticon network, ensuring rapid response to threats to Peregro.-->

Revision as of 15:14, 13 May 2025


To build a citadel in the region of Peregro, in the territory of Morrow, to stand watch over the border of Therunin where the Druj and vallorn hold sway. Also a disbursement of funds.

Proposed: Morrow, Seconded: Skarsind

Overview

Date

  • Winter 386YE

Cost

  • Costs as per opportunity
  • 80 white granite
  • 240 crowns
  • Twelve months to complete

Progress

  • 1 crown provided by Rhys Nighthaven after Winter Solstice 386YE
  • 10 rings in small donations provided after Winter Solstice 386YE
  • 15 thrones and 40 wains of white granite provided by Sejanus of the Scarlet Guard after Spring Equinox 387YE
  • 14 thrones 2 crowns and 20 wains of white granite provided by Sejanus of the Scarlet Guard after Summer Solstice 387YE
  • 20 wains of white granite provided by Pontus Figures after Summer Solstice 387YE
  • 4 crowns 10 rings provided by Corinthia of the Wise Citadel after Summer Solstice 387YE

Outcome

  • Provides a 6000 strength fortification in that region. The strength of this fortification is not doubled when attacked
  • The citadel takes 80% less damage when attacked but does not benefit from resupply
  • Citadels provide no benefit to other regions in the territory
  • Citadels do not remove the undefended penalty from a territory unless attacked directly
  • Citadels are considered equivalent to a fortification, for all rules that would apply to a fortification, e.g. who can build or repair them, rituals that affect them, etc.