The world of Empire is known to touch six other planes of existence. These are home to magical entities called eternals, some of whom are interested in the human world. Players - especially magicians - can meet and negotiate with the eternals. The eternals are not gods but posses magical powers that players will find useful. They have their own motivations and personalities, and characters will be able to bargain with them to advance their own agendas.

Eternals have distinct personalities, but most respond positively to mortals who demonstrate personality traits in keeping with those common to the lineage associated with their realm.

The Imperial Conclave has the power to set the status of various Eternals with regards to the Empire via a Declaration of Alignment. A list of the current status of all Eternals can be found here.

Eternals Interested in the Empire

This list of eternals is not exhaustive; rather it lists some of those beings who have shown a special interest in the Empire since its formation.

Eternal of Spring Concerns
Yaw'nagrah, the Green Mother Fertility, diversity
Arhallogen, the Spider King Survival, adaptation, poison, arachnids
Llofir, the Quiet One Fungus, rot, decay, collapse
Irra Harah, Guard of the Young Youth, struggle, the weak
Ossegrahn, the Cupbearer Healing, life, fresh water
Siakha, the Empress of Sharks Storms, destruction, predation, the sea

The creature known as Capradan, the Horned Hunter, is a being of the Spring realm whose true nature is unclear. It is either a very potent herald or a lesser eternal concerned with primitive concepts of hunting and killing for sustenance.

Eternal of Summer Concerns
Eleonaris, Queen of the Fields of Glory Majesty, nobility, battle, victory
Jaheris, the Shadowed Prince Rivalry, betrayal, vengeance
Hayaak, the Gryphon King Wrath, vengeance, ferocity
Cathan Canae, Queen of Ice and Darkness Might, winter, strength, durability
Barien, the Iron Duke Challenges, worth, tests
Meraud, the Golden Magician Magic, enchantment
Rhianos, Regent of the Eternal Sea The sea, seafarers, adventure
Adamant, King of the Golden Deeps Stone, beauty, treasure, construction

Eternal of Autumn Concerns
The Lictors, the Chainbound Binding, imprisonment, punishment, contracts
Estavus, the Forgemistress Crafting, building, artisans
Callidus, Prince of the Argent Tontine Greed
Prospero, Lord of the Loom Influence, favours, grudges
Ephisis, the Hidden Prince Trade, mutually beneficial exchanges
Basileus Flint, Prince of the Black Vaults Intrigue, Espionage, Power
Mazen of the Many Faces (destroyed) Manipulation, Deception

Eternal of Winter Concerns
Sorin, the Tomb King Privation, strength from weakness
Kaela, the Lady of Oblivion Entropy, despair, endings
The Thrice-cursed Court, the Bound Curses, power at a price, spite
Wise Rangara, the Ancient One Wisdom, tradition,
Agramant, the Hunter in the Wastes Hunger, cannibalism, madness, dread

Eternal of Day Concerns
Leviathan, the Deepest One History, foundations, causation
Phaleron, the Great Library Knowledge, preservation
Sinokenon, the Turning Mirror Hierarchy, connections, religion
Kimus of the Thousand Eyes Light, scrying, observation
Ylenwe(1), the Dove Harmony, mathematics, music
Roshanwe, the Navigator Discovery, wisdom, truth
Zakalwe, the Strategist Conflict, logistics, strategy
Cold Sun Order, perfection

Eternal of Night Concerns
The Azoth(2), the Crucible Transformation, alchemy, enlightenment, change
Janon, the Shadowed Fire Passion, freedom
Lashonar, the Loquacious Stories, confusion, speech that moves, oratory
Sadogua, Brother of Wizards Magicians, magic, power, manipulation
Sung, the Rainbow Serpent Mysteries and enigmas
The Whisper Gallery, the Shadow Courtiers Secrets, rumour, art

  1. Prior to 384YE Ylenwe used the name Ylenrith and was strongly associated with purity.
  2. In 382YE, two other eternals of the Night realm - Murit the Shaper and Soghter, Changer of the Ways - were unified into Azoth with the assistance of Imperial magicians.