Construct Citadel in Peregro
No edit summary |
|||
| Line 17: | Line 17: | ||
==Progress== | ==Progress== | ||
{{CommissionProgress|Construct_Citadel_in_Peregro}} | {{CommissionProgress|Construct_Citadel_in_Peregro}} | ||
==Outcome== | ==Outcome== | ||
* Provides a 6000 strength fortification in that region. The strength of this fortification is not doubled when attacked | * Provides a 6000 strength fortification in that region. The strength of this fortification is not doubled when attacked | ||
| Line 24: | Line 23: | ||
* Citadels do not remove the undefended penalty from a territory unless attacked directly | * Citadels do not remove the undefended penalty from a territory unless attacked directly | ||
* Citadels are considered equivalent to a fortification, for all rules that would apply to a fortification, e.g. who can build or repair them, rituals that affect them, etc. | * Citadels are considered equivalent to a fortification, for all rules that would apply to a fortification, e.g. who can build or repair them, rituals that affect them, etc. | ||
<!-- | |||
The Ashen Hold | |||
Perched on the edge of an extinct volcanic caldera, The Ashen Hold stands as a testament to Urizen's mastery over fire and stone. Its heat resistant white granite battlements, etched with obsidian constellations of The Mountain and The Oak, house a garrison of six thousand sentinels and battlemages. The citadel's design channels geothermal energy to power its defences and sustain its inhabitants. A deep central chamber, known as the Flameheart, serves both as a strategic command centre and a place of meditation, symbolizing the fusion of martial prowess and enlightened thought. Its halls and galleries are adorned with murals depicting the history and philosophy of Urizen, serving as a constant reminder of the nation's enduring spirit. The Hold's elevated position offers a strategic vantage point over the border with Therunin and allows for swift communication via the Heliopticon network, ensuring rapid response to threats to Peregro.--> | |||
Revision as of 15:14, 13 May 2025
To build a citadel in the region of Peregro, in the territory of Morrow, to stand watch over the border of Therunin where the Druj and vallorn hold sway. Also a disbursement of funds.
Proposed: Morrow, Seconded: SkarsindOverview
- Constructs a citadel in Peregro, Morrow as per the The war of thorns and flowers wind of fortune
- Passed
Date
- Winter 386YE
Cost
- Costs as per opportunity
- 80 white granite
- 240 crowns
- Twelve months to complete
Progress
- 1 crown provided by Rhys Nighthaven after Winter Solstice 386YE
- 10 rings in small donations provided after Winter Solstice 386YE
- 15 thrones and 40 wains of white granite provided by Sejanus of the Scarlet Guard after Spring Equinox 387YE
- 14 thrones 2 crowns and 20 wains of white granite provided by Sejanus of the Scarlet Guard after Summer Solstice 387YE
- 20 wains of white granite provided by Pontus Figures after Summer Solstice 387YE
- 4 crowns 10 rings provided by Corinthia of the Wise Citadel after Summer Solstice 387YE
Outcome
- Provides a 6000 strength fortification in that region. The strength of this fortification is not doubled when attacked
- The citadel takes 80% less damage when attacked but does not benefit from resupply
- Citadels provide no benefit to other regions in the territory
- Citadels do not remove the undefended penalty from a territory unless attacked directly
- Citadels are considered equivalent to a fortification, for all rules that would apply to a fortification, e.g. who can build or repair them, rituals that affect them, etc.