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If you give me six lines written by the hand of the most honest of men, I will find something in them which will hang him.

Bishop Armand of The Way, Private Letters

Introduction

Bishops represent the clergy and religious leaders of League society. They have embraced the truth and power of The Way of Virtue and The Imperial Synod. Each has a Church and is responsible for the spiritual guidance of a congregation of lay Citizens, as well as playing an active part in the Synod.

Religious Heritage

Many Bravos start as ruffians, thugs and even petty criminals on the streets of the League cities. They come to the attention of a Free Company or Carta through a combination of bravado and raw talent. Aping the attitudes of the Free Companies, gangs of aspiring Bravos engage in fights and acts of petty vandalism and disobedience. Some end up dead, some end up falling foul of the law and some are lucky enough to attract the attention and patronage of a Carta or Company. Even those who fall afoul of the law may find themselves in a Free Company - it is a common punishment for unruly men and women with some level of chutzpah to be "sentenced" to life as a soldier of the League.

Men and women are known for their swagger. Their behaviour is loud and "laddish" - they drink, carouse and fight among themselves when they are off duty. They are not simply thugs - they are unruly and boisterous, but they reserve their violence for each other and members of rival Free Companies. When they are on the field, an element of this braggadocio remains, but it is tempered by the seriousness of war.

The behaviour of off-duty Bravos is seen as an useful safety valve - an opportunity for fighting men and women to blow off a little steam. They often refer to being "at liscence" - they literally are given permission by their commanding officer to squander their money gambling, drinking and whoring as long as they remember that they are representing the honour of their Free Company. As long as nobody is killed or permanently maimed, and as long as property damage is kept within managable limits, the rest of League society tends to turn a blind eye.

This unruly, swaggering behaviour serves a dual purpose. In addition to relaxing or blowing off steam, it serves as an advertisement for the Free Company. If a drunken brawl results in one Free Company trouncing the bravos of another, the victors are more likely to win lucrative contracts. By the same token, if a Bravo murders someone or shows disrespect for the rules, it reflects badly on the entire Free Company and the likelihood of employment is reduced. In a way, it is a military expression of the same drive that causes other citizens of the League to engage in displays of wit and savoir faire - it keeps them sharp, and leaves others in no doubt as to their skills.

In many cases, the reputation of a band of Bravos is enough to ensure that their employer is untroubled. In part, a Free Company is often paid to be larger than life, and even Bravos stationed in a city to protect the interests of a Merchant Prince are likely to spend some time being seen, and ensuring everyone remembers their reputation and skill with casual violence.

If a band of Bravos - or more than one band - damages property or possessions, it is traditional for their commanding officer to ensure that all losses are covered in cash by the next evening. Provided the payment is forthcoming, Magistrates are generally not involved. If more than one band of bravos is involved, it is traditional for each company to offer full payment, meaning that when two Bravos smash up an inn or brothel, the owner ends up with twice as much money as the damage that has been done, further discouraging the populace from complaining about the behaviour of the bravos.

All of this can occasionally cause problems when a Free Company comes into contact with a military unit from another Nation. Soldiers and warriors from outside the League are often unaware of the unwritten rules of Bravo behaviour and mistake an invitation to a brawl for a serious threat to life and limb.

Creating Bishop Characters

Bishops are powerful and influential figures who are responsible for the spiritual leadership of congregations of League Citizens. To play a Bishop, you will need to select a religious downtime resource which will represent a Church, Tomb, Pilgrimage Site or other holy location wherein the Bishop can administer guidance and direction to the laity. These congregations can be in any part of the League, even if the Bishop elects to travel extensively leaving day-to-day matters to junior clerics.

There is no actual requirement for a Bishop to know any of the Liao Ceremonies, as they are not required to give sound counsel. Some Bishops elect to sell the Liao allocated to their holy site so that they may use the funds to further the worth of the Faith in more practical ways. Others find that the Liao Ceremonies are an important part of exerting social pressure.

Bishops may operate alone, or as part of a larger group. Within a group of Bishops, one or more is usually nominated as their leader or spokesperson with the title of Archbishop. Such groups may also include junior Priests, who know Liao Ceremonies but have no congregation, as well as other League folk who have dedicated their lives to The Way.

Bishops do not join groups such as a Carta or a Free Company, per se, but it is not unheard of for Bishop's to elect to show favour or patronage to such groups, and be publically associated with them. Such an arrangement can enhance the status and reputation of both the group and the Bishop, provided that the conduct of one reflects well on the other.


Playing Bishops

For all that they are a prominent part of a Faith that extols individual Virtue, Bishops of the League are perhaps more likely than most to take a pragmatic approach to the Virtues, accepting that - sometimes - the ends justifies the means. Some may justify this as Ambition, whilst others see the League's fiercely competitive spirit at play in the Faith as strongly as anywhere else. In some lights, the only difference between a Bishop and a Bravo is that where a Bravo would cut someone to the heart with an insult, a Bishop may use a compliment.

Indolent and non-competitive Bishops usually find themselves caught up with their more active counterparts



Bravos are expected to be boastful, larger-than-life characters, who display a cocky and swaggering attitude. They squander their money gambling and having a good time, and take advantage of the informal attitudes of the League to cause a little trouble. They brag about their successes, sometimes exaggerating them out of all proportion, and disparage the achievements of other soldiers to goad them into a fight. At the same time, though, they know on some level that they only get away with this because it is lareglly harmless, and because they make up for any bad feelings they might cause by being relatively disciplined soldiers when it comes to the crunch.

Being able to provide the rough and dirty insult that sparks off a fight between rivals is a valuable skill for a bravo, but there is a line between having fun and being offensive. The violence that bubbles below the surface of a Bravo should still be used as an excuse to roleplay with others rather than slip into out-of-character bullying.

The idea that the Bravos are walking advertisements for their Free Companies extends even to those who are part of other group structures - by displaying the right attitude, you drawn attention to your Merchant Prince, Troupe or Bishop. By the same token, if you are a criminal it reflects badly on your companions.

The Bravo should rarely pass up an opportunity to show off. Actively challenge other Bravos to contests of physical prowess and combat skill, and feel free to extend this attitude to warriors from other Nations. If you discover that a certain bunch of Marcher yeomen likes to sit at a certain table in the bar, occupy it with your friends and challenge them to make you move. If you find out that a certain Dawnish knight likes a quiet cup of tea at a Highguard teahouse, crash his party and see if his companions have the stones to ask you to leave.

When it comes to the battlefield, keep the attitude but remember that at the end of the day you need to survive and defeat your enemies to be taken seriously.

Some of the early scenes from The Three Musketeers (1973) film between the musketeers and the Cardinal's Men capture the spirit of competing Bravos, as do any number of other military-themed films featuring larger-than-life characters full of machismo up to and including the space-station brawls in Starship Troopers or the rough interplay of the marines in Aliens.