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{{CaptionedImage|file=AndyDudgeon.jpg|align=left|caption=Wintermark: Andrew Dudgeon}}
{{CaptionedImage|file=AndyDudgeon.jpg|align=left|caption=Wintermark: Andrew Dudgeon}}
{{CaptionedImage|file=DaveMcKennaWiki.jpg|align=left|caption=Imperial Orcs: Dave McKenna}}
{{CaptionedImage|file=DaveMcKennaWiki.jpg|align=left|caption=Imperial Orcs: Dave McKenna}}
{{CaptionedImage|file=CM-140418-6032.jpg|align=left|caption=Varushka: Dave Kibblewhite}}
{{CaptionedImage|file=CM-140526-7702.jpg|align=left|caption=Highguard: Matt Heath}}
{{CaptionedImage|file=CM-140526-7702.jpg|align=left|caption=Highguard: Matt Heath}}
{{CaptionedImage|file=CM-140418-6032.jpg|align=left|caption=Varushka: Dave Kibblewhite}}
{{CaptionedImage|file=CM-140526-7694.jpg|align=left|caption=Dawn: Keeley Knight}}
{{CaptionedImage|file=CM-140526-7694.jpg|align=left|caption=Dawn: Keeley Knight}}
{{CaptionedImage|file=CM-140526-7869.jpg|align=left|caption=Urizen: Toni Badnall}}
{{CaptionedImage|file=CM-140526-7869.jpg|align=left|caption=Urizen: Toni Badnall}}
{{CaptionedImage|file=CM-140526-7684.jpg|align=left|caption=Marches}}
{{CaptionedImage|file=CM-140526-7684.jpg|align=left|caption=Marches: Some bloke}}
{{CaptionedImage|file=CM-140526-7706.jpg|align=left|caption=Navarr: Liz Duggan}}
{{CaptionedImage|file=CM-140526-7706.jpg|align=left|caption=Navarr: Liz Duggan}}
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Revision as of 14:51, 30 September 2014

Egregores

  • Are the first point of contact for players in each nation
  • Source of plot in the nation
  • Get new players involved in the plot and in the politics of the nation
  • Encourage the players to maintain the visual and thematic identity of each nation
  • Are the radio operator in each camp

Each nation has a single egregore that represents the personification of the nation created through ritual magic. The ritual was created by the Brass Coast to ensure that the nations of the Empire retained their independent character and culture. In the game they will act to encourage the players to maintain the visual and thematic identity of their nation. The egregores are an effective channel for plot writers to deliver plot "news" to the players about what is going on in their nation. They work particularly closely with the new player plot team to try to ensure that new players are involved in the plot and also involved in the politics of the nation. They are a point of contact for PD crew for players in a nation and will have a covert radio. They are not there to make decisions for the nation or provide leadership or direction. It is possible for an egregore to play other roles some of the time if the wish.

Being an egregore requires some charisma and personal presence. The egregores do not have any real power in the nation so their influence will primarily derive from what they can achieve through roleplaying. You need to be in touch with the politics of your nation to be able to get new players involved in it. Being an egregore is a great role for anyone who wants to play an evocative role in the heart of a nation but does not want to be in charge.

AndyDudgeon.jpg
Wintermark: Andrew Dudgeon
DaveMcKennaWiki.jpg
Imperial Orcs: Dave McKenna
CM-140418-6032.jpg
Varushka: Dave Kibblewhite
CM-140526-7702.jpg
Highguard: Matt Heath
CM-140526-7694.jpg
Dawn: Keeley Knight
CM-140526-7869.jpg
Urizen: Toni Badnall
CM-140526-7684.jpg
Marches: Some bloke
CM-140526-7706.jpg
Navarr: Liz Duggan

Dave Kibblewhite is playing the Varushkan egregore. Keeley Knight is playing the Dawn egregore. Ritch Keeling is playing the Marcher egregore. Toni Badnall is playing the Urizen egregore. Liz Duggan is playing the Navarr egregore. Linette Withers is playing the Brass Coast egregore. Rick Jackson is playing the League egregore. All our egregores have now been cast.