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A handy archive of [[Empire_rules|rules]] reminders from the left bar.
A handy archive of [[Empire_rules|rules]] reminders from the left bar.
==List==
==List==
* It takes at least two free hands to [[Combat#Moving_a_dying_character|move]] someone who's dead, [[Combat#Dying|dying]], Combat#Terminal|terminal]], or [[Calls#PARALYSE|paralysed]] (07/08/2023)
* You must have purchased at least one rank of a [[Magical_skills#Realm_Lore|realm lore]] skill to benefit from anything that grants [[Magical_skills#Gaining_additional_ranks|additional ranks]] in that realm. (17/07/2023)
* You must have purchased at least one rank of a [[Magical_skills#Realm_Lore|realm lore]] skill to benefit from anything that grants [[Magical_skills#Gaining_additional_ranks|additional ranks]] in that realm. (17/07/2023)
* [[Potion#Consuming_a_Potion|Using]] a [[potion]] or [[Potion#Philtres|philtre]] takes five seconds of appropriate roleplaying, usually involving miming drinking the potion. (10/07/2023)
* [[Potion#Consuming_a_Potion|Using]] a [[potion]] or [[Potion#Philtres|philtre]] takes five seconds of appropriate roleplaying, usually involving miming drinking the potion. (10/07/2023)
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* You take damage from any [[Combat#Heroic_Blows|call]] made with a weapon or implement even if the call doesn't affect you.
* You take damage from any [[Combat#Heroic_Blows|call]] made with a weapon or implement even if the call doesn't affect you.
* When using things that grant [[Magical_skills#Gaining_additional_ranks|additional ranks]] of [[Magical_skills#Realm_Lore|realm lore]] the highest you can go is triple your original skill (so you can't have more than two extra ranks if you've only bought one rank of realm lore).
* When using things that grant [[Magical_skills#Gaining_additional_ranks|additional ranks]] of [[Magical_skills#Realm_Lore|realm lore]] the highest you can go is triple your original skill (so you can't have more than two extra ranks if you've only bought one rank of realm lore).
* It takes at least two free hands to [[Combat#Moving_a_dying_character|move]] someone who's dead, [[Combat#Dying|dying]], Combat#Terminal|terminal]], or [[Calls#PARALYSE|paralysed]].
* All [[Combat#Arrows|arrows and bolts]] automatically cause [Calls#Impale|impale]], ''and'' do a point of damage!  
* All [[Combat#Arrows|arrows and bolts]] automatically cause [Calls#Impale|impale]], ''and'' do a point of damage!  


'''STOP LOOKING AT THIS SCOTT!'''
'''STOP LOOKING AT THIS SCOTT!'''
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Revision as of 12:00, 7 August 2023

Overview

A handy archive of rules reminders from the left bar.

List

  • It takes at least two free hands to move someone who's dead, dying, Combat#Terminal|terminal]], or paralysed (07/08/2023)
  • You must have purchased at least one rank of a realm lore skill to benefit from anything that grants additional ranks in that realm. (17/07/2023)
  • Using a potion or philtre takes five seconds of appropriate roleplaying, usually involving miming drinking the potion. (10/07/2023)
  • When you're dying you aren't unconscious unless you want to be - you can still speak, shout, or scream for help. (07/07/2023)
  • You can only be under the effect of one enchantment at a time; the most recent is the only one that applies! (03/07/2023)
  • You can't use Unstoppable if you're under the effects of a WEAKNESS or PARALYSE (26/06/2023)
  • You need to check your arrows both when you pick them up and when you put them onto the bow! (22/06/2023)