The counting house is a throne, a location used in dramaturgy that represents both a setting and a Realm of magic.

Realm: Autumn.

Setting: The counting house may be any location where money or power are themes. It might be a business, a tavern or an antechamber of the Senate, Conclave or Synod. Sometimes it is a forge or workshop where skill is used to create special items. The drama often focuses on transactions and accounts. It is also often the Prince's court, where rewards and punishments are handed down. Along with The Tomb it is a common place for a play or ritual to end in the case of a multi-act drama.

Characters: The Witch and The Prince are strong characters in this setting; they wield influence and manipulate both other characters and situations to their own ends. The witch influences political situations, even those that appear quite minor such as the relationship between family members, while the prince makes decisions that determine the fate of many, make fortunes - or ruin them.

Magical Style: This is often a location where wealth and influence is wielded. A ritual that creates wealth, a ritual that recognises or trades something, or some quality. It is also a location where magic that targets items and objects is powerful.

Rituals that enchant or curse personal resources are often performed here, as are those that track connections between people or items, and magic that exerts subtle influence. The Lure of Distant Shores and The Chamber of Pallas are both appropriate here, but so are any number of rituals that target members of a band, or that create connections or special items. Tribute to the Thrice-Cursed Court may be performed here, for example - perhaps in as scene where the Prince gives a gift to a foreign Witch.