Special:Search
- Rules update 2014 (category Game Design)well as having their resource enchanted. This was always the design intention for the game, but there was a mistake in the way the rules were written down9 KB (1,655 words) - 15:09, 10 December 2016
- Thousands or more (section Game Design: Spoils of War)from the surrounding marshes - but all the signs indicate that this is by design rather than as a consequence of any architectural failure. There are also58 KB (8,268 words) - 21:53, 13 May 2024
- round a camp would serve to protect against. This set-up is part of the game design, intended to make Anvil as open as possible to encourage interaction and12 KB (2,116 words) - 10:59, 3 April 2024
- creating a challenge for another player you have a massive impact on their game - if PD created that challenge for that player we'd call it "plot". Creating9 KB (1,652 words) - 10:53, 7 May 2021
- Dawn monarchy update (category Game Design)effective than it would otherwise have been. This directly flows from core game design elements that decisions are expensive and difficult to reverse. The Assembly28 KB (4,571 words) - 17:33, 19 February 2024
- By fountains, by fishes (section Game Design (Edits))claim that they can roleplay that they are helping is not justifiable in a game that places such a strong emphasis on reflecting players' actions in the36 KB (6,200 words) - 13:37, 4 September 2022
- effort to learn to tell them apart. This is a deliberate part of the game design - it's a feature, not a bug. Under normal circumstances you can hear an6 KB (979 words) - 04:41, 20 August 2024
- and respected across Wintermark then you have to use the mechanisms of the game to create an Imperial title. Every Imperial title goes on the wiki, so everyone28 KB (4,440 words) - 18:05, 24 July 2022
- Rules update 2020 (category Game Design)Every year we carry out a review of some part of the game looking to see what we improve. This year our focus has been on updating some parts of the rules5 KB (912 words) - 09:52, 28 July 2020
- Rules update 2018 (category Game Design)reasons of out-of-character game design criteria - it is an out-of-character decision taken by the Empire game team to improve the game. We consulted extensively49 KB (8,031 words) - 21:48, 30 July 2020
- Conjunctions (category Game Design)details of the Sentinel Gate. Sentinel Gate design - a longer explanation of some of the out-of-character design philosophy for the Gate. Anomalous conjunctions8 KB (1,432 words) - 12:27, 17 May 2022
- Sentinel Gate is an essential part of the Empire game design - it allows us to combine a political game centred on Anvil with battles against the Empire's18 KB (3,082 words) - 13:57, 5 August 2021
- interesting game in the field. As a purely out-of-character construction, the thing doesn't allow for or create much game in my view as a game designer (players218 KB (38,531 words) - 11:27, 17 November 2023
- Rings and crowns (section OOC Design)contrary to the game design. We've presented the update here as part of a wind of fortune, but we want to be clear that this is a game update that we've39 KB (6,251 words) - 14:05, 26 July 2023
- Remote Navarr (category Game Design)the beaten track it rarely sees many visitors. The Starks of Winterfell in Game of Thrones are like an isolated Steading... they rarely visit Kings Landing4 KB (727 words) - 10:44, 1 March 2016
- Abstraction (category Game Design)come from the simplicity that they ensure. The game design strives to ensure that the complexity of the game is in the field - in the interactions between5 KB (914 words) - 19:43, 12 April 2014
- meetings in the game. All of these decisions are deliberately taken to make the game as accessible as possible for new players. Setting the game up in this6 KB (1,031 words) - 16:02, 20 March 2018
- The content on this page may be out of date. See Game Design: Spoils of War for more information When the Empire captures a territory from the barbarians4 KB (590 words) - 12:28, 5 April 2022
- Rules update 2015 (category Game Design)perform it or if the target clearly fails to take the effect. The original game design deliberately set out to make warriors more powerful than wizards on the16 KB (2,597 words) - 12:11, 4 October 2019
- Plutocracy (section Game Design)crudely mechanical - with the result that it was easy for a few players to game the system and circumvent this key element. The mechanism suggested in the12 KB (2,080 words) - 14:55, 13 August 2023