• round a camp would serve to protect against. This set-up is part of the game design, intended to make Anvil as open as possible to encourage interaction and
    12 KB (2,116 words) - 10:59, 3 April 2024
  • claim that they can roleplay that they are helping is not justifiable in a game that places such a strong emphasis on reflecting players' actions in the
    36 KB (6,200 words) - 13:37, 4 September 2022
  • Setting a test (category Game Design) (section Design)
    creating a challenge for another player you have a massive impact on their game - if PD created that challenge for that player we'd call it "plot". Creating
    9 KB (1,652 words) - 10:53, 7 May 2021
  • Dawn monarchy update (category Game Design)
    effective than it would otherwise have been. This directly flows from core game design elements that decisions are expensive and difficult to reverse. The Assembly
    28 KB (4,571 words) - 17:33, 19 February 2024
  • Rules update 2020 (category Game Design)
    Every year we carry out a review of some part of the game looking to see what we improve. This year our focus has been on updating some parts of the rules
    5 KB (912 words) - 09:52, 28 July 2020
  • Rules update 2018 (category Game Design)
    reasons of out-of-character game design criteria - it is an out-of-character decision taken by the Empire game team to improve the game. We consulted extensively
    49 KB (8,031 words) - 21:48, 30 July 2020
  • Conjunctions (category Game Design)
    details of the Sentinel Gate. Sentinel Gate design - a longer explanation of some of the out-of-character design philosophy for the Gate. Anomalous conjunctions
    8 KB (1,432 words) - 12:27, 17 May 2022
  • Sentinel Gate design (category Game Design) (section Core Design Criteria)
    Sentinel Gate is an essential part of the Empire game design - it allows us to combine a political game centred on Anvil with battles against the Empire's
    18 KB (3,082 words) - 13:57, 5 August 2021
  • effort to learn to tell them apart. This is a deliberate part of the game design - it's a feature, not a bug. Under normal circumstances you can hear an
    6 KB (979 words) - 17:34, 23 March 2023
  • contrary to the game design. We've presented the update here as part of a wind of fortune, but we want to be clear that this is a game update that we've
    39 KB (6,251 words) - 14:05, 26 July 2023
  • Remote Navarr (category Game Design)
    the beaten track it rarely sees many visitors. The Starks of Winterfell in Game of Thrones are like an isolated Steading... they rarely visit Kings Landing
    4 KB (727 words) - 10:44, 1 March 2016
  • Abstraction (category Game Design)
    come from the simplicity that they ensure. The game design strives to ensure that the complexity of the game is in the field - in the interactions between
    5 KB (914 words) - 19:43, 12 April 2014
  • Secrecy (category Game Design) (section An Inclusive Game)
    meetings in the game. All of these decisions are deliberately taken to make the game as accessible as possible for new players. Setting the game up in this
    6 KB (1,031 words) - 16:02, 20 March 2018
  • The content on this page may be out of date. See Game Design: Spoils of War for more information When the Empire captures a territory from the barbarians
    4 KB (590 words) - 12:28, 5 April 2022
  • Rules update 2015 (category Game Design)
    perform it or if the target clearly fails to take the effect. The original game design deliberately set out to make warriors more powerful than wizards on the
    16 KB (2,597 words) - 12:11, 4 October 2019
  • Military Council design (category Game Design)
    difficult for anyone to formally address the council. The new design carries the Empire game design ethos through to the logical conclusion for the Military
    21 KB (3,042 words) - 11:14, 5 September 2017
  • crudely mechanical - with the result that it was easy for a few players to game the system and circumvent this key element. The mechanism suggested in the
    12 KB (2,080 words) - 14:55, 13 August 2023
  • Talking to eternals (category Game Design)
    response you want can present a real in-game challenge This article was originally written by Andy Rafferty, one of the game team, as a blog post in 2020. It
    23 KB (3,850 words) - 19:58, 22 May 2023
  • Rules update 2022 (category Game Design)
    fifteen years ago. In that time the expectations of what a game should offer and what a game organiser could try to deliver have changed, and our rules
    33 KB (5,149 words) - 18:13, 10 April 2023
  • Rules update 2023 (category Game Design)
    suit our game style that a character can create very powerful game effects without interacting with one of the major political bodies of the game to get
    51 KB (8,707 words) - 20:24, 28 March 2024
View ( | ) (20 | 50 | 100 | 250 | 500)