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{{CaptionedImage|file=Signs Point To.jpg|align=left|width=550}}
{{CaptionedImage|file=Signs Point To.jpg|align=left|width=550}}
==Interlude==
==Overview==
The Summer Solstice winds of fortune will come out shortly before the next event (which is July 27th to July 29th as it happens). However, there are a number of significant events happening in the wake of the Spring Equinox that may affect some players' Downtime actions - primarily effects on personal resources.
Over the past three months, several events have occurred which are of significance to the Empire and may require a response from her champions. You can also read about the progress of the Empire's military campaigns [[382YE_Summer_Solstice_winds_of_war|here]].


As a temporary measure we'll be outlining, and offering some context for, these various effects on this page. In each case, there will be further information in the Summer Solstice Winds of Fortune - once they're ready, they'll replace this content. As always, these are quick OOC summaries to explain effects such as large-scale enchantments and curses. We'll cover all these and more when we start to present the Winds of Fortune for next event.
In each case, we've tried to tag the Winds of Fortune entry with the nations, or political bodies, to which it is most relevant. We've done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place and very little happens in isolation.


Downtime is due to close at midnight on the 29th of June - which is also the early booking deadline.
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters 'should' know based on what their roleplaying says they have been doing for the past three months.
__TOC__
Many winds of fortune open with a short section of in-character text. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours the assumption is that the reader will create their own context for that information or gossip. They're mostly just a bit of fun and they tend not to contain anything vital to the understanding of the wind of Fortune.
==Winds of Fortune==


==Warfare==
Any players whose character controls a [[military unit]] can choose from a number of [[Military_unit#Downtime_Options|downtime options]]. Left to their own devices, a military unit defaults to [[Military_unit#Paid_Work|paid work]] guaranteeing an income of herbs, ingots or measures, money, or mana crystal. Otherwise, they may log into the downtime system and choose to [[Military_unit#Supporting_an_Army|support an army]] or [[Military_unit#Defending_a_Fortification|fortification]], or [[Military_unit#Assisting_a_Special_Project|assign to a special project]] such as a [[spy network]]. By browsing the available army options, the player can read the orders issued by the [[General|general]] of each before making their decision.
===Imperial Guerdon===
The Imperial Guerdon is a bursary set up by the [[Imperial Senate]] primarily to reward military units that support [[Imperial army|Imperial armies]], [[spy network|spy networks]], and [[fortification|fortifications]]. The value of the Imperial Guerdon is divided between each military unit and fleet that supports an army in proportion to their effective strength. The [[Quartermaster General of the Imperial Armies]] has the power to exclude any or all navies from the Guerdon. If they do so, then a character who supports such a navy will receive nothing for doing so.
This season, the [[Quartermaster General of the Imperial Armies]] has [[382YE_Spring_Equinox_announcement_of_the_Quartermaster_General|announced]] that shares of the Guerdon will be paid to captains supporting the following forces:<br>
* Bloodcloaks
* Tusks
* Wolves of War
* Fire of the South
The Guerdon stands at 175 Thrones. If you support an army that is not on this list, or you support a fortification or spy network, you will get no Guerdon shares.


==Effects==
==OngoingSituations and Outcomes==
These are only the things that directly effect downtime productions; a proper list of strange and marvellous effects will be part of the Summer Solstice Winds of Fortune.
In this section, we'll summarize situations that are potentially of interest to players, but which at this time we've decided not to explore with a full Wind of Fortune.
===Trading on the Bay===
While Grendel ships are keep to attack Imperial traders, they are out of luck this season - every fleet they try to attack seems to just slip through their fingers. As such, there is no penalty to trade for fleets based on the Bay of Catazar this season.


===Storms and Sadness in Spiral===
==Roundup==
Two things are effecting the production of personal resources in Spiral. Firstly, someone has cast [[Foam and Spittle of the Furious Sea]] there which reduces the production of any fleet resource based in the territory. Secondly the Black Plateau is on a rampage, reducing the production of everything - including fleets and military units - by a quarter.
===Nemoria in Flux===
The port of Nemoria no longer provides herbs to Imperial captains visiting it; instead it provides cash. We've also made a few tweaks to the production of this port in general to smooth out some bugs. You can see the basic production gained from any port for a fleet of any rank up to 15 [[Foreign_ports|here]]. On top of the basic production, the bonus effects from diplomacy (an extra orichalcum and an extra iridescent gloaming) are still in force.
===Jarmish port Shennanigans===
This is complicated. Rigia is currently closed - nobody can visit it. Vezak is still providing Imperial captains who visit with an additional mana crystal. ''However'' the Synod mandate discouraging people from trading with Kavor and Vezak is still in place meaning any captain who visits either port ''also'' gains two fewer crystal mana. Jarm is all over the place!
===Feni in the Mourn===
A substantial tribe of Feni is engaged in raiding in the Mournwold. As such every farm and business resource in the territory loses 36 rings, and each herb garden receives two less herbs at random.
===Conquered Territories===
Liathaven and Zenith are conquered by barbarians, and so any personal resource in either of those territories that is not protected by a [[Vale of Shadows]] suffers halved production this season.


==Mandates==
===Mandates===
('''Some''') [[mandate|mandates]] were successfully upheld in the [[Imperial Synod]]. You can find the details of all the mandates, along with the rest of the Synod judgements, [[382YE_Spring_Equinox_Synod_judgements#Mandate|here]]. As always, these mandates only have an effect if the named priest provides the appropriate amount of [[liao]] and  [mailto:plot@profounddecisions.co.uk emails Profound Decisions].
Only one [[mandate]] was successfully upheld in the [[Imperial Synod]] during the Spring Equinox. You can find the details of all the Synod [[judgement|judgements]] [[382YE_SpringEquinox_Synod_judgements#Mandate|here]].
 
Some of these mandates will have an effect this downtime; we'll update this page and adjust the Facebook and forum posts to reflect this once we have confirmation a mandate is happening.
{|
{|
| '''Assembly''' || '''[[Mandate]]''' || '''Priest''' || '''Outcome'''
| '''Assembly''' || '''[[Mandate]]''' || '''Priest''' || '''Outcome'''

Revision as of 11:21, 16 July 2018

Signs Point To.jpg

Overview

Over the past three months, several events have occurred which are of significance to the Empire and may require a response from her champions. You can also read about the progress of the Empire's military campaigns here.

In each case, we've tried to tag the Winds of Fortune entry with the nations, or political bodies, to which it is most relevant. We've done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place and very little happens in isolation.

As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters 'should' know based on what their roleplaying says they have been doing for the past three months.

Many winds of fortune open with a short section of in-character text. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours the assumption is that the reader will create their own context for that information or gossip. They're mostly just a bit of fun and they tend not to contain anything vital to the understanding of the wind of Fortune.

Winds of Fortune

OngoingSituations and Outcomes

In this section, we'll summarize situations that are potentially of interest to players, but which at this time we've decided not to explore with a full Wind of Fortune.

Roundup

Mandates

Only one mandate was successfully upheld in the Imperial Synod during the Spring Equinox. You can find the details of all the Synod judgements here.

Assembly Mandate Priest Outcome

Imperial Lore

TBC.